@@ -312,7 +312,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2" style="padding:0px;vertical-align:top">
|
||||
<fieldset class="repeating_equipements_1">
|
||||
<fieldset class="repeating_equipements1">
|
||||
<table style="padding:0px;margin:0px">
|
||||
<tr>
|
||||
<td class="padding-left colWidth">
|
||||
@@ -326,7 +326,7 @@
|
||||
</fieldset>
|
||||
</td>
|
||||
<td colspan="2" style="padding:0px;vertical-align:top">
|
||||
<fieldset class="repeating_equipements_2">
|
||||
<fieldset class="repeating_equipements2">
|
||||
<table style="padding:0px;margin:0px">
|
||||
<tr>
|
||||
<td class="padding-left colWidth">
|
||||
|
||||
@@ -264,13 +264,13 @@
|
||||
<div class="menu m2">
|
||||
<table class="CSSTableCarac width90">
|
||||
<tr>
|
||||
<td><button type='roll' value='&{template:base} {{nom=Carrure}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Carrure}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CarrureDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CarrureDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CarrureDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Carrure' class="carac-button" title="Jet de Carrure" >Carrure</button></td>
|
||||
<td><button type='roll' value='&{template:base} {{nom=Charme}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Charme}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CharmeDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CharmeDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CharmeDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='Charme' class="carac-button" title="Jet de Charme" >Charme</button></td>
|
||||
<td><button type='roll' value='&{template:base} {{nom=Coordination}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Coordination}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CoordinationDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CoordinationDBleu)]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CoordinationDBleu)]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Coordination' class="carac-button" title="Jet de Coordination" >Coordination</button></td>
|
||||
<td><button type='roll' value='&{template:base} {{nom=Education}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Education}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{EducationDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{EducationDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{EducationDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Education' class="carac-button" title="Jet d'Education" >Education</button></td>
|
||||
<td><button type='roll' value='&{template:base} {{nom=Perception}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Perception}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{PerceptionDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{PerceptionDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{PerceptionDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Perception' class="carac-button" title="Jet de Perception" >Perception</button></td>
|
||||
<td><button type='roll' value='&{template:base} {{nom=Reflexes}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Reflexes}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ReflexesDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{ReflexesDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{ReflexesDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Reflexes' class="carac-button" title="Jet de Reflexes" >Reflexes</button></td>
|
||||
<td><button type='roll' value='&{template:base} {{nom=Sang-Froid}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Sang-Froid}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{Sang-FroidDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{Sang-FroidDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{Sang-FroidDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Sang-Froid' class="carac-button" title="Jet de Sang-Froid" >Sang-Froid</button></td>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Carrure}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Carrure}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CarrureDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CarrureDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CarrureDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Carrure' class="carac-button" title="Jet de Carrure" >Carrure</button></td>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Charme}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Charme}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CharmeDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CharmeDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CharmeDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}" name='Charme' class="carac-button" title="Jet de Charme" >Charme</button></td>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Coordination}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Coordination}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CoordinationDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CoordinationDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CoordinationDBleu})]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Coordination' class="carac-button" title="Jet de Coordination" >Coordination</button></td>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Education}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Education}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{EducationDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{EducationDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{EducationDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Education' class="carac-button" title="Jet d'Education" >Education</button></td>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Perception}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Perception}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{PerceptionDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{PerceptionDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{PerceptionDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Perception' class="carac-button" title="Jet de Perception" >Perception</button></td>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Reflexes}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Reflexes}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ReflexesDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{ReflexesDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{ReflexesDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Reflexes' class="carac-button" title="Jet de Reflexes" >Reflexes</button></td>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Sang-Froid}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Sang-Froid}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{Sang-FroidDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{Sang-FroidDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{Sang-FroidDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Sang-Froid' class="carac-button" title="Jet de Sang-Froid" >Sang-Froid</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td ><input type="number" name="attr_Carrure" value="2" min="2"/></td>
|
||||
@@ -282,11 +282,11 @@
|
||||
<td><input type="number" name="attr_Sang-Froid" value="2" min="2"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td ><input type="number" name="attr_CarrureDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
<td><input type="number" name="attr_CarrureDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
<td><input type="number" name="attr_CharmeDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
<td><input type="number" name="attr_CoordinationDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
<td><input type="number" name="attr_EducationDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
<td ><input type="number" name="attr_PerceptionDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
<td><input type="number" name="attr_PerceptionDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
<td><input type="number" name="attr_ReflexesDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
<td><input type="number" name="attr_Sang-FroidDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
|
||||
</tr>
|
||||
@@ -526,7 +526,7 @@
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Bureaucratie}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carBureacratie}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{BureaucratieDBleu})]]d10>@{Bureaucratie}!]]}} {{dBleu=[[([[(@{dBleu}+@{BureaucratieDBleu})]]d10>@{Bureaucratie}!)*2]]}} {{dBleuN=[[@{dBleu}+@{BureaucratieDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Bureaucratie}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Bureaucratie' title="Jet Bureaucratie"/></td>
|
||||
<td><button type='roll' value="&{template:base} {{nom=Bureaucratie}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carBureaucratie}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{BureaucratieDBleu})]]d10>@{Bureaucratie}!]]}} {{dBleu=[[([[(@{dBleu}+@{BureaucratieDBleu})]]d10>@{Bureaucratie}!)*2]]}} {{dBleuN=[[@{dBleu}+@{BureaucratieDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Bureaucratie}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Bureaucratie' title="Jet Bureaucratie"/></td>
|
||||
<td>Bureaucratie</td>
|
||||
<td><input type="number" name="attr_Bureaucratie" value="8" /></td>
|
||||
<td><input type="number" name="attr_BureaucratieDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
|
||||
@@ -1618,18 +1618,18 @@
|
||||
<td><b>Succès</b></td>
|
||||
<td>{{score}}</td>
|
||||
</tr>
|
||||
{{#rollGreater() dBleu 0}}
|
||||
{{#rollGreater() dBleuN 0}}
|
||||
<tr>
|
||||
<td><b>Dés bleus ({{dBleuN}})</b></td>
|
||||
<td>{{dBleu}}</td>
|
||||
</tr>
|
||||
{{/rollGreater() dBleu 0}}
|
||||
{{#rollGreater() dNoir 0}}
|
||||
{{/rollGreater() dBleuN 0}}
|
||||
{{#rollGreater() dNoirN 0}}
|
||||
<tr>
|
||||
<td><b>Dés noirs ({{dNoirN}})</b></td>
|
||||
<td>{{dNoir}}</td>
|
||||
</tr>
|
||||
{{/rollGreater() dNoir 0}}
|
||||
{{/rollGreater() dNoirN 0}}
|
||||
<tr class="bottom">
|
||||
<td colspan="2" class="bottom"></td>
|
||||
</tr>
|
||||
|
||||
@@ -1,101 +1,101 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"investigatorinfo-u": "調查員資料",
|
||||
"name-u": "姓名",
|
||||
"player-u": "玩家",
|
||||
"occupation-u": "職位",
|
||||
"age-u": "年齡",
|
||||
"sex-u": "性別",
|
||||
"residence-u": "居住地",
|
||||
"birthplace-u": "出生地",
|
||||
"characteristics-u": "人物屬性",
|
||||
"STR-u": "力量",
|
||||
"DEX-u": "敏捷",
|
||||
"POW-u": "意志",
|
||||
"CON-u": "體質",
|
||||
"APP-u": "外貌",
|
||||
"EDU-u": "教育",
|
||||
"SIZ-u": "體型",
|
||||
"INT-u": "智力",
|
||||
"Move rate-u": "速度等級",
|
||||
"HP-u": "生命值",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"luck-u": "幸運",
|
||||
"damagebonus-u": "傷害加值",
|
||||
"build-u": "體格",
|
||||
"sanity-u": "理智",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"magicpoints-u": "魔法值",
|
||||
"investigatorskills-u": "調查員技能",
|
||||
"accounting-u": "會計學(05%)",
|
||||
"anthropology-u": "人類學(01%)",
|
||||
"appraise-u": "估價(05%)",
|
||||
"archaeology-u": "考古學(01%)",
|
||||
"charm-u": "魅惑(15%)",
|
||||
"climb-u": "攀爬(20%)",
|
||||
"creditrating-u": "信譽(00%)",
|
||||
"cthulhumythos-u": "克蘇魯神話(00%)",
|
||||
"disguise-u": "喬裝(05%)",
|
||||
"dodge-u": "閃躲(一半敏捷)",
|
||||
"driveauto-u": "駕駛(汽車)(20%)",
|
||||
"elecrepair-u": "電器維修(10%)",
|
||||
"fasttalk-u": "話術(05%)",
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
"jump-u": "跳躍(20%)",
|
||||
"language(own)-u": "母語(教育)",
|
||||
"law-u": "法律(05%)",
|
||||
"libraryuse-u": "圖書館使用(20%)",
|
||||
"listen-u": "聆聽(20%)",
|
||||
"locksmith-u": "鎖匠(01%)",
|
||||
"mechrepair-u": "機械維修(10%)",
|
||||
"medicine-u": "醫學(01%)",
|
||||
"naturalworld-u": "自然學(10%)",
|
||||
"navigate-u": "領航(10%)",
|
||||
"occult-u": "神秘學(05%)",
|
||||
"ophvmachine-u": "重機械操作(01%)",
|
||||
"persuade-u": "勸說(10%)",
|
||||
"psychology-u": "心理學(10%)",
|
||||
"psychoanalysis-u": "精神分析(01%)",
|
||||
"ride-u": "騎乘(05%)",
|
||||
"sleightofhand-u": "巧手(10%)",
|
||||
"spothidden-u": "偵查(25%)",
|
||||
"stealth-u": "潛行(20%)",
|
||||
"swim-u": "游泳(20%)",
|
||||
"throw-u": "投擲(20%)",
|
||||
"track-u": "追蹤(10%)",
|
||||
"otherskills-u": "自定技能:",
|
||||
"animalhandling-u": "動物馴養(05%)",
|
||||
"firearms(varies)-u": "射擊(其他)",
|
||||
"art/craft-u": "技藝(05%)",
|
||||
"hypnosis-u": "跳躍(01%)",
|
||||
"artillery-u": "天文學(01%)",
|
||||
"language(other)-u": "語言(其他)(01%)",
|
||||
"computeruse-u": "電腦使用(05%)",
|
||||
"pilot-u": "駕駛(01%)",
|
||||
"demolitions-u": "爆破(01%)",
|
||||
"readlips-u": "讀唇(01%)",
|
||||
"electronics-u": "電子學(01%)",
|
||||
"science-u": "科學(01%)",
|
||||
"fighting(varies)-u": "鬥毆(其他)",
|
||||
"survival-u": "生存(10%)",
|
||||
"weapons-u": "武器",
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
"malf-u": "故障值",
|
||||
"gearandposessions-u": "工具與隨身物品",
|
||||
"cashandassets-u": "現金與資產",
|
||||
"spendinglevel-u": "消費水平",
|
||||
"cash-u": "現金",
|
||||
"assets-u": "資產內容",
|
||||
"backstory-u": "背景故事"
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
background-image: url(https://cdn.pixabay.com/photo/2015/09/29/15/12/stars-964022_960_720.png); /*black space with tiny white stars*/
|
||||
background-color: black;
|
||||
background-repeat: repeat;
|
||||
background-attachment: fixed;
|
||||
color:white;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,8 @@
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<label>Credits <input type="number" min="0" class="sheet-credits" name="attr_credits" /></label>
|
||||
<label>Physical Description
|
||||
<textarea rows="4" name="attr_Physical_Description"></textarea></label>
|
||||
<label>Physical Description</label>
|
||||
<textarea rows="4" name="attr_Physical_Description"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -302,7 +302,7 @@
|
||||
<div class='sheet-col'>
|
||||
<div><!-- Force Power list -->
|
||||
<label style="padding-top:8px; padding-bottom:12px;" >Force Powers </label>
|
||||
<textarea name="attr_forcePowers" rows="16" style="width:220px"></textarea>
|
||||
<textarea name="attr_forcePowers" style="width:260px;height:500px"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -160,8 +160,8 @@
|
||||
<td>Implant Endurance </td>
|
||||
<td><input type="number" class="sheet-number" name="attr_implant_endurance" value='@{mod-implant_endurance} + @{base-implant_endurance}' disabled="true"/></td>
|
||||
<td><input type="number" class="sheet-number"name="attr_mod-implant_endurance" value="0" /></td>
|
||||
<td><input type="number" class="sheet-number" name="attr_base-implant_endurance" value="((@{endurance_mod} + @{endurance_base})*10)" disabled="true" /></td>
|
||||
<td><input type="text" class="sheet-number" name="attr_basetext-implant_endurance" value="10x(EN)" readonly /></td>
|
||||
<td><input type="number" class="sheet-number" name="attr_base-implant_endurance" value="(((@{endurance_mod} + @{endurance_base}) + (@{intelligence_mod} + @{intelligence_base}))*10)" disabled="true" /></td>
|
||||
<td><input type="text" class="sheet-number" name="attr_basetext-implant_endurance" value="10x(EN+IN)" readonly /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Melee Damage</td>
|
||||
|
||||
@@ -1,34 +1,30 @@
|
||||
|
||||
/* fonts google css?family=Russo+One */
|
||||
/* latin-ext */
|
||||
@font-face {
|
||||
font-family: 'Russo One';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Russo One'), local('RussoOne-Regular'), url(https://fonts.gstatic.com/s/russoone/v6/BUtWDi-16QNsA8yggnRs5RJtnKITppOI_IvcXXDNrsc.woff2) format('woff2');
|
||||
unicode-range: U+0100-024F, U+1E00-1EFF, U+20A0-20AB, U+20AD-20CF, U+2C60-2C7F, U+A720-A7FF;
|
||||
}
|
||||
/* latin */
|
||||
@font-face {
|
||||
font-family: 'Russo One';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Russo One'), local('RussoOne-Regular'), url(https://fonts.gstatic.com/s/russoone/v6/RO6e96EC9m6OLO0tr7J3z1tXRa8TVwTICgirnJhmVJw.woff2) format('woff2');
|
||||
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
|
||||
}
|
||||
|
||||
|
||||
/* fonts google css?family=Special+Elite */
|
||||
/* latin */
|
||||
@font-face {
|
||||
font-family: 'Special Elite';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Special Elite Regular'), local('SpecialElite-Regular'), url(https://fonts.gstatic.com/s/specialelite/v8/9-wW4zu3WNoD5Fjka35JmzxObtw73-qQgbr7Be51v5c.woff2) format('woff2');
|
||||
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
|
||||
}
|
||||
|
||||
|
||||
/* fonts google css?family=Russo+One */
|
||||
/* latin-ext */
|
||||
/*@font-face {
|
||||
font-family: 'Russo One';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Russo One'), local('RussoOne-Regular'), url(https://fonts.gstatic.com/s/russoone/v6/BUtWDi-16QNsA8yggnRs5RJtnKITppOI_IvcXXDNrsc.woff2) format('woff2');
|
||||
unicode-range: U+0100-024F, U+1E00-1EFF, U+20A0-20AB, U+20AD-20CF, U+2C60-2C7F, U+A720-A7FF;
|
||||
}*/
|
||||
/* latin */
|
||||
/*@font-face {
|
||||
font-family: 'Russo One';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Russo One'), local('RussoOne-Regular'), url(https://fonts.gstatic.com/s/russoone/v6/RO6e96EC9m6OLO0tr7J3z1tXRa8TVwTICgirnJhmVJw.woff2) format('woff2');
|
||||
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
|
||||
}*/
|
||||
/* fonts google css?family=Special+Elite */
|
||||
/* latin */
|
||||
/*@font-face {
|
||||
font-family: 'Special Elite';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Special Elite Regular'), local('SpecialElite-Regular'), url(https://fonts.gstatic.com/s/specialelite/v8/9-wW4zu3WNoD5Fjka35JmzxObtw73-qQgbr7Be51v5c.woff2) format('woff2');
|
||||
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
|
||||
}*/
|
||||
/*
|
||||
|
||||
.sheet-sheet {
|
||||
font-family: 'Special Elite', cursive;
|
||||
@@ -37,7 +33,7 @@
|
||||
.sheet-sheet * {
|
||||
padding: 1px;
|
||||
}
|
||||
.kuro_section_title{
|
||||
.sheet-kuro_section_title{
|
||||
font-family: 'Russo One', sans-serif;
|
||||
font-weight: bold;
|
||||
font-size: 2em;
|
||||
@@ -45,33 +41,85 @@
|
||||
padding-top: 15px;
|
||||
padding-bottom: 5px;
|
||||
}
|
||||
.kuro_field {
|
||||
.sheet-kuro_field {
|
||||
clear: both;
|
||||
width: 100%;
|
||||
}
|
||||
.kuro_field:after{
|
||||
.sheet-kuro_field:after{
|
||||
clear:both;
|
||||
content: "";
|
||||
display: table;
|
||||
}
|
||||
.kuro_field .name{
|
||||
.sheet-kuro_field .name{
|
||||
float: left;
|
||||
}
|
||||
.kuro_field .value{
|
||||
.sheet-kuro_field .value{
|
||||
float: right;
|
||||
}
|
||||
|
||||
.kuro_field input{
|
||||
.sheet-kuro_field input{
|
||||
border:0;
|
||||
border-bottom:solid 1px #000;
|
||||
outline:none;
|
||||
}
|
||||
.kuro_field input[type=text]{
|
||||
.sheet-kuro_field input[type=text]{
|
||||
float: right;
|
||||
width: calc(100% - 7em);
|
||||
}
|
||||
.kuro_field button[type=roll]{
|
||||
.sheet-kuro_field button[type=roll]{
|
||||
width: 21px;
|
||||
height: 21px
|
||||
}
|
||||
.skills{
|
||||
.sheet-skills{
|
||||
height: 435px !important;
|
||||
}*/
|
||||
|
||||
/* tab */
|
||||
/*body {
|
||||
padding: 20px 40px;
|
||||
}
|
||||
|
||||
.sheet-tabs {
|
||||
position: relative;
|
||||
min-height: 435px !important;
|
||||
|
||||
clear: both;
|
||||
margin: 35px 0 25px;
|
||||
background: white;
|
||||
}
|
||||
.sheet-tab {
|
||||
float: left;
|
||||
}
|
||||
.sheet-tab label {
|
||||
background: #eee;
|
||||
padding: 10px;
|
||||
border: 1px solid #ccc;
|
||||
margin-left: -1px;
|
||||
position: relative;
|
||||
left: 1px;
|
||||
top: -29px;
|
||||
}
|
||||
.sheet-tab [type=radio] {
|
||||
display: none;
|
||||
}
|
||||
.sheet-content {
|
||||
position: absolute;
|
||||
top: -1px;
|
||||
left: 0;
|
||||
background: white;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
padding: 20px;
|
||||
border: 1px solid #ccc;
|
||||
-webkit-transition: opacity .6s linear;
|
||||
opacity: 0;
|
||||
}
|
||||
[type=radio]:checked ~ label {
|
||||
background: white;
|
||||
border-bottom: 1px solid white;
|
||||
z-index: 2;
|
||||
}
|
||||
[type=radio]:checked ~ label ~ .content {
|
||||
z-index: 1;
|
||||
opacity: 1;
|
||||
}*/
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
# LostWestMedia
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "LWM_SportsBrawl.html",
|
||||
"css": "LWM_SportsBrawl.css",
|
||||
"author": "Lost West Media (@LostWestMedia)",
|
||||
"roll20userid": "537546",
|
||||
"preview": "sportsbrawl.png",
|
||||
"instructions": "SportsBrawl sheet with stat tracker and custom template for each title"
|
||||
}
|
||||
|
After Width: | Height: | Size: 302 KiB |
@@ -7,6 +7,10 @@ Versions have three numbers Major.Minor.Release
|
||||
|
||||
**Release**: Indicates bugfixes and minor UI changes only.
|
||||
|
||||
## 1.4.1
|
||||
### Bugfixes
|
||||
* Fixed missing translation key for the option to not show 101+ reductions
|
||||
|
||||
## 1.4 0
|
||||
### New Features
|
||||
* Added M-Space support. New sheet options include extended conflict resolution, simplified combat(M-Space optional rule) and M-Space style Psionics
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<div class="wrapper">
|
||||
<!-- Header -->
|
||||
<div class="logo float-right">
|
||||
<span class="float-right"><span class="bold" data-i18n="sheet-version-u">Sheet Version</span>: <input type="text" class="disabled number-width text-align-center" name="attr_version" value="1.4.0"></span>
|
||||
<span class="float-right"><span class="bold" data-i18n="sheet-version-u">Sheet Version</span>: <input type="text" class="disabled number-width text-align-center" name="attr_version" value="1.4.1"></span>
|
||||
<img src="http://i.imgur.com/Sm3ilMW.png">
|
||||
</div>
|
||||
|
||||
@@ -3974,6 +3974,11 @@
|
||||
setAttrs({version: "1.4.0"});
|
||||
versioning();
|
||||
}
|
||||
else if(v["version"] === "1.4.0") {
|
||||
console.log("upgrading to v1.4.1");
|
||||
setAttrs({version: "1.4.1"});
|
||||
versioning();
|
||||
}
|
||||
else {
|
||||
console.log("Sheet fully updated");
|
||||
}
|
||||
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
|
||||
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
|
||||
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
|
||||
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
|
||||
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced"
|
||||
}
|
||||
@@ -467,5 +467,6 @@
|
||||
"extended-conflict-enabled-description-u": "crwdns63307:0crwdne63307:0",
|
||||
"roman-magic-enabled-description-u": "crwdns63308:0crwdne63308:0",
|
||||
"ms-psionics-enabled-description-u": "crwdns63309:0crwdne63309:0",
|
||||
"la-psionics-enabled-description-u": "crwdns63310:0crwdne63310:0"
|
||||
"la-psionics-enabled-description-u": "crwdns63310:0crwdne63310:0",
|
||||
"rolls-show-101-reduced-u": "crwdns63312:0crwdne63312:0"
|
||||
}
|
||||
@@ -3366,6 +3366,16 @@ input[type="text"].sheet-skill-conds {
|
||||
.sheet-rolltemplate-pf_block img {
|
||||
vertical-align: middle;
|
||||
}
|
||||
.sheet-rolltemplate-pf_generic .sheet-roll-table-inner,
|
||||
.sheet-rolltemplate-pf_ability .sheet-roll-table-inner,
|
||||
.sheet-rolltemplate-pf_defense .sheet-roll-table-inner,
|
||||
.sheet-rolltemplate-pf_attack .sheet-roll-table-inner,
|
||||
.sheet-rolltemplate-pf_spell .sheet-roll-table-inner,
|
||||
.sheet-rolltemplate-pf_block .sheet-roll-table-inner {
|
||||
display: table;
|
||||
width: 100%;
|
||||
min-width:100%;
|
||||
}
|
||||
.sheet-rolltemplate-pf_generic .sheet-roll-group,
|
||||
.sheet-rolltemplate-pf_ability .sheet-roll-group,
|
||||
.sheet-rolltemplate-pf_defense .sheet-roll-group,
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
"1-size-smaller": "1 sz smaller",
|
||||
"10-ordinal": "10th",
|
||||
"100-at-level-1": " Use max hp for first level/HD",
|
||||
"100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
|
||||
"100-at-level-1-title": "Verwende maximale Trefferpunkte für die erste Stufe. Dies ist der volksbezogene Trefferwürfel, wenn der Charakter Klassen- und volksbezogene Trefferwürfel hat",
|
||||
"2-ordinal": "2nd",
|
||||
"2-ordinal-class": "2nd Class",
|
||||
"2-ordinal-class-level": "2nd Class Lvl",
|
||||
@@ -74,27 +74,27 @@
|
||||
"ability-checks": "Ability Checks",
|
||||
"ability-checks-abbrv": "Abil chk",
|
||||
"ability-checks-calculation-abbrv": "Ability check calc",
|
||||
"ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
|
||||
"ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
|
||||
"ability-damage-desc": "Pro zwei Punkte Schaden an einem Attribut erhältst du einen Malus von – 1 auf die Fertigkeiten und Werte, die auf dem entsprechenden Attribut basieren. Gleicht oder übersteigt die Menge an Schaden, die du an dem Attribut genommen hast, deinen Attributswert, wirst du sofort bewusstlos",
|
||||
"ability-drain-desc": "Bei einem Attributsentzug wird der entsprechende Attributswert tatsächlich gesenkt. Modifiziere alle betroffenen Fertigkeiten und Werte. Es kann sein, dass du auf diese Weise Fertigkeitspunkte, Trefferpunkte und andere Boni verlierst",
|
||||
"ability-list-default-values": "Abilities default values",
|
||||
"ability-lists-flags": "Ability list flags",
|
||||
"ability-macros-current": "Ability macros to current",
|
||||
"ability-menus": "Ability Menus",
|
||||
"ability-name": "Ability Name",
|
||||
"ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
|
||||
"ability-penalty-desc": "Attributsmali funktionieren sie wie ein Schaden an dem Attribut, sie können dich aber nicht ohnmächtig werden oder sterben lassen. Das bedeutet, dass die Mali deine Attributswerte nicht unter eins senken können",
|
||||
"ability-roll-template": "Ability Roll Template",
|
||||
"ability-score": "Ability Score",
|
||||
"ability-scores": "Ability Scores",
|
||||
"ability-skill-checks": "Ability & Skill Checks",
|
||||
"ability-tracking": "Ability Tracking",
|
||||
"ability-type": "Ability Type",
|
||||
"ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
|
||||
"ability-type-title": "Wähle die Art der Fähigkeit, falls anwendbar: AF(Außergewöhnlich), ZF(Zauberähnlich) oder ÜF(Übernatürlich)",
|
||||
"above-head": "Above Head",
|
||||
"accessibility": "Accessibility",
|
||||
"acp-may-apply-title": "Armor Check Penalty may apply.",
|
||||
"acp-verysmall-abbrv": "ACP",
|
||||
"acrobatics": "Acrobatics",
|
||||
"add": "Add",
|
||||
"add": "Hinzufügen",
|
||||
"add-class-levels": "Add Class Levels",
|
||||
"add-custom-column": "Add Custom Column",
|
||||
"add-hit-dice": "Add Race/Monster HD",
|
||||
@@ -103,22 +103,22 @@
|
||||
"add-skill-bonus-macro": "Add Skill Bonus Macro?",
|
||||
"add-template": "Quickly update character with template",
|
||||
"additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
|
||||
"additional-damage": "Extra Dmg",
|
||||
"additional-damage": "Zusätzlicher Schaden",
|
||||
"additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
|
||||
"additional-damage-title": "Add additional, precision, or extra critical damage",
|
||||
"additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
|
||||
"adjust-damage-by-size": " Adjust damage based on size",
|
||||
"advanced": "Advanced",
|
||||
"advanced-class-guide": "Advanced Class Guide",
|
||||
"adventure": "Adventure",
|
||||
"adventure": "Abenteuer ",
|
||||
"adventure-skills": "Adventure Skills",
|
||||
"adventuring-gear-tool": "Adventuring Gear or Tool",
|
||||
"age": "Age",
|
||||
"age": "Alter",
|
||||
"alchemical": "Alchemical",
|
||||
"alignment": "Alignment",
|
||||
"alignment-abbrv": "Align",
|
||||
"alignment": "Gesinnung",
|
||||
"alignment-abbrv": "GES",
|
||||
"alignment-type-init": "Align Type Init",
|
||||
"all": "All",
|
||||
"all": "Alle",
|
||||
"all-abilities": "All Abilities",
|
||||
"all-attacks": "All Attacks",
|
||||
"all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
|
||||
@@ -146,7 +146,7 @@
|
||||
"always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
|
||||
"ammo": "Ammo",
|
||||
"ammunition": "Ammunition",
|
||||
"announcements": "Announcements:",
|
||||
"announcements": "Ankündigungen:",
|
||||
"announcements-0": "New Abilities section on it's own tab - special abilities tabs, linked attacks, pf_ability roll template.",
|
||||
"announcements-1": "New Hero Lab character importer - import Hero Lab characters by converting the xml to a json file.",
|
||||
"announcements-10": "Defenses - keep DEX when flat-footed, vary ability type for AC and CMB, use HD for CMB",
|
||||
@@ -155,7 +155,7 @@
|
||||
"announcements-13": "Rule Options - show additional features including PFS, Unchained, Mythic, and Psionics.",
|
||||
"announcements-14": "Header images - additional header images added",
|
||||
"announcements-15": "Hero Lab Character Import",
|
||||
"announcements-16": "and more...",
|
||||
"announcements-16": "und mehr",
|
||||
"announcements-17": "New Sheet Mode button. - Expanded mode(full editing) or Compact mode(important fields only)",
|
||||
"announcements-18": "Added Sheet default settings options - \"Is NPC\" is currently the only option, more to come.",
|
||||
"announcements-19": "Added Skill option to use custom rolls.",
|
||||
@@ -202,12 +202,12 @@
|
||||
"armor-shield-load-default": "•Armor, Shield & Load",
|
||||
"armor-shield-name": "Armor or Shield Name",
|
||||
"armor-shield-only": "Armor & Shield only",
|
||||
"armor-two": " Armor 2",
|
||||
"armor-type": "Armor Type",
|
||||
"armor-two": "Rüstung 2",
|
||||
"armor-type": "Rüstungs- oder Schildart",
|
||||
"artistry": "Artistry",
|
||||
"at-will": "At Will",
|
||||
"athletics": "Athletics",
|
||||
"attack": "Attack",
|
||||
"attack": "Angriff",
|
||||
"attack-1": "Attack 1",
|
||||
"attack-1-ordinal": "1st Attack",
|
||||
"attack-10-ordinal": "10th Attack",
|
||||
@@ -228,7 +228,7 @@
|
||||
"attack-9": "Attack 9",
|
||||
"attack-9-ordinal": "9th Attack",
|
||||
"attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
|
||||
"attack-and-damage": "Attack and Damage",
|
||||
"attack-and-damage": "Angriff & Schaden",
|
||||
"attack-bonus-dropdowns": " Attack bonus dropdowns",
|
||||
"attack-grid-rows-migrated": "Attack grid extra rows",
|
||||
"attack-list-default-values": "Attacks default values",
|
||||
@@ -255,7 +255,7 @@
|
||||
"azure": "Azure",
|
||||
"background": "Background",
|
||||
"background-ranks-remaining": "Background Ranks Remaining",
|
||||
"background-skills": "Background Skills",
|
||||
"background-skills": " Hintergrundfertigkeiten",
|
||||
"background-title": "Choose a background image.",
|
||||
"base": "Base",
|
||||
"base-attack-bonus": "Base Attack Bonus",
|
||||
@@ -277,8 +277,8 @@
|
||||
"blast": "Blast",
|
||||
"blast-damage-abbrv": "Blast Dmg",
|
||||
"blast-damage-modifier-abbrv": "Blast Dmg Mod",
|
||||
"bleed": " Bleed",
|
||||
"blinded": " Blinded",
|
||||
"bleed": " Blutung",
|
||||
"blinded": " Blind",
|
||||
"block-roll-template": "Block Text Roll Template ",
|
||||
"bludgeoning": "Bludgeoning",
|
||||
"blue": "Blue",
|
||||
@@ -467,11 +467,11 @@
|
||||
"character-import-desc": "<b>Hero Lab XML Import </b><br/>Used to import characters from Hero Lab via XML files.<br/><b>Step 1:</b> Save the character as an XML file in Hero Lab (File -> Save Custom Output).<br/><b>Step 2:</b> Use Code Beautify's XML to JSON converter (link below) to convert the contents of the XML file to JSON (paste contents of XML file from a text editor into the text area labelled <strong>'Xml Input'</strong>, click <strong>'XML to JSON'</strong>, then copy the text from the <strong>Result</strong> area on the right).<br/><b>Step 3:</b> Paste the JSON into the text field below these instructions.<br/><b>Step 4:</b> Profit!<br/>Code Beautify: ",
|
||||
"character-level": "Character Level",
|
||||
"character-level-abbrv": "Character lvl",
|
||||
"character-name": "Character Name",
|
||||
"character-name": "Charaktername",
|
||||
"charged": "Charged",
|
||||
"charged-magic": "Charged Magic Item",
|
||||
"charged-magics": "Charged Magic Items",
|
||||
"charges": "Qty/ Chg",
|
||||
"charges": "Ladungen",
|
||||
"charisma": "Charisma",
|
||||
"charisma-abbrv": "CHA",
|
||||
"charisma-abbrv-default": "•CHA",
|
||||
@@ -480,22 +480,22 @@
|
||||
"charisma-penalized": "CHA Penalized",
|
||||
"charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
|
||||
"charisma-skills-abbrv": "CHA skills",
|
||||
"check": "Check",
|
||||
"check": "Wurf",
|
||||
"check-calculation": "Check Calc",
|
||||
"checks": "Checks",
|
||||
"checks": "Würfe",
|
||||
"chest": "Chest",
|
||||
"chocolate-brown": "Chocolate Brown",
|
||||
"choose-background": "Choose Background:",
|
||||
"circumstance": "Circumstance",
|
||||
"class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
|
||||
"class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
|
||||
"class": "Class",
|
||||
"class-0": "Class 0",
|
||||
"class": "Klasse",
|
||||
"class-0": "Klasse 0",
|
||||
"class-0-default": "•0th Class",
|
||||
"class-0-title": "Class 0: 1st class",
|
||||
"class-1": "Class 1",
|
||||
"class-1": "1. Klasse",
|
||||
"class-1-title": "Class 1: 2nd class",
|
||||
"class-2": "Class 2",
|
||||
"class-2": "2. Klasse",
|
||||
"class-2-title": "Class 2: 3rd class",
|
||||
"class-3": "3rd Class",
|
||||
"class-3-title": "Class 3: 4th class",
|
||||
@@ -514,7 +514,7 @@
|
||||
"class-information": "Class Information",
|
||||
"class-level-abbrv": "CL",
|
||||
"class-name": "Class Name",
|
||||
"class-number": "Class",
|
||||
"class-number": "Klasse #",
|
||||
"class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
|
||||
"class-power-points-abbrv": "Class PP",
|
||||
"class-race": "Class and Race",
|
||||
@@ -552,10 +552,10 @@
|
||||
"compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
|
||||
"competence": "Competence",
|
||||
"components": "Components",
|
||||
"concentration": " Concentration",
|
||||
"concentration": " Konzentration",
|
||||
"concentration-abbrv": "Conc",
|
||||
"concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
|
||||
"concentration-check": "Concentration Check",
|
||||
"concentration-check": "Konzentrationswurf",
|
||||
"concentration-check-abbrv": "Concentration",
|
||||
"concentration-check-notes": "Concentration Check notes",
|
||||
"concentration-label": "Concentration",
|
||||
@@ -566,15 +566,15 @@
|
||||
"condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
|
||||
"condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
|
||||
"condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
|
||||
"condition-blinded-title": "-2 penalty to Armor Class",
|
||||
"condition-cowering-title": "-2 penalty to Armor Class",
|
||||
"condition-blinded-title": "-2 Malus auf RK, verliert den GE-Bonus auf die RK (falls vorhanden) und erhält einen Malus von -4 auf die meisten Fertigkeitswürfe, die auf Stärke oder Geschicklichkeit basieren, und auf konkurrierende Würfe auf Wahrnehmung. Alle Würfe und Handlungen, die von der Sehfähigkeit abhängen (wie etwa lesen und von der Sicht abhängige Würfe auf Wahrnehmung), misslingen automatisch.",
|
||||
"condition-cowering-title": "-2 Malus auf die Rk und verliert den Ge-Bonus",
|
||||
"condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
|
||||
"condition-dazzled-note": "-1 penalty on sight-based Perception checks",
|
||||
"condition-dazzled-title": "-1 penalty on attack rolls",
|
||||
"condition-dazzled-title": "Malus von -1 auf Angriffswürfe und Würfe auf Wahrnehmung fürs Sehen",
|
||||
"condition-dead-title": "You're dead...",
|
||||
"condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
|
||||
"condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
|
||||
"condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
|
||||
"condition-deafened-title": "Malus von -4 auf Initiativewürfe und konkurrierende Würfe auf Wahrnehmung, Würfe auf Wahrnehmung fürs Lauschen misslingen automatisch. Zauber mit verbaler Komponente verpatzt er zu 20%",
|
||||
"condition-description": "Modifiers due to conditions that affect this bonus",
|
||||
"condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
|
||||
"condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
|
||||
@@ -612,8 +612,8 @@
|
||||
"condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
|
||||
"condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
|
||||
"conditions": "Conditions",
|
||||
"conditions-set": "Set Conditions",
|
||||
"conditions-showsect-cmd": "Click to expand condition edit area.",
|
||||
"conditions-set": "Setze Zustände",
|
||||
"conditions-showsect-cmd": "Klicke um Zustandsbereich aufzuklappen",
|
||||
"config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include <b>{{header_image=<i>image attriubute</i>}}</b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use <b>{{header_image=@{header_image-pf_spell}}}</b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax <b>{{header_image=<i>[name](url)</i>}}</b>",
|
||||
"config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: <b>pf_spell, pf_attack, pf_defense, pf_generic, and pf_block</b>",
|
||||
"config-roll-template-info2": "<b>Macro roll template syntax: </b>&{template:<b>roll template name</b>} {{<b>key</b>=<b>value</b>}}",
|
||||
@@ -663,7 +663,7 @@
|
||||
"copy-duplicate-attrs": "Copy duplicate fields",
|
||||
"core": "Core",
|
||||
"core-rules": "Core Rule Options",
|
||||
"cowering": " Cowering",
|
||||
"cowering": " Kauernd",
|
||||
"craft": "Craft",
|
||||
"create": "Create",
|
||||
"create-attack": "Create Atk",
|
||||
@@ -673,7 +673,7 @@
|
||||
"critical": " Critical ",
|
||||
"critical-abbrv": "Crit",
|
||||
"critical-confirm": "Crit Confirm",
|
||||
"critical-damage": "Crit Damage",
|
||||
"critical-damage": "Kritischer Schaden",
|
||||
"critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
|
||||
"cs-acrobatics": "Acrobatics",
|
||||
"cs-athletics": "Athletics",
|
||||
@@ -689,7 +689,7 @@
|
||||
"cs-survival": "Survival",
|
||||
"currency": "Currency",
|
||||
"current-buffs": "Current Buffs",
|
||||
"current-conditions": "Current Conditions",
|
||||
"current-conditions": "Aktuelle Zustände",
|
||||
"current-experience": "Current Experience",
|
||||
"current-hit-points-abbrv": "Curr HP",
|
||||
"current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
|
||||
@@ -707,7 +707,7 @@
|
||||
"custom-url-title": "Include a custom header image using the provided URL.",
|
||||
"cyan": "Cyan",
|
||||
"d-hit-die": "d(hitdie)",
|
||||
"damage": "Damage",
|
||||
"damage": "Schaden",
|
||||
"damage-abbrv": "Dmg",
|
||||
"damage-ability": "Dmg Ability",
|
||||
"damage-calculation-abbrv": "Melee Dmg Calc",
|
||||
@@ -742,10 +742,10 @@
|
||||
"dark-teal": "Dark teal",
|
||||
"dark-violet": "Dark Violet",
|
||||
"dark-yellow": "Dark Yellow",
|
||||
"dazed": " Dazed",
|
||||
"dazzled": " Dazzled",
|
||||
"dead": " Dead",
|
||||
"deafened": " Deafened",
|
||||
"dazed": " Benommen",
|
||||
"dazzled": " Geblendet",
|
||||
"dead": " Tot",
|
||||
"deafened": " Taub",
|
||||
"debuff": "Debuff",
|
||||
"debuff-title": "Negative buffs count as penalties",
|
||||
"default": "Default",
|
||||
@@ -767,7 +767,7 @@
|
||||
"deflection": "Deflection",
|
||||
"deflection-calculation-abbrv": "Deflection calc",
|
||||
"degenerate": "Degenerate",
|
||||
"deity": "Deity",
|
||||
"deity": "Gottheit",
|
||||
"delete-ability": "Delete Abilities",
|
||||
"delete-ability-must-confirm-next-checkbox": "Delete all Abilities, must confirm action using next checkbox",
|
||||
"delete-all-old-rows-are-you-sure": " Deletes ALL buffs in old list, are you sure?",
|
||||
@@ -795,10 +795,10 @@
|
||||
"delete-spells-must-confirm-next-checkbox": "Delete all Spells, must confirm action using next checkbox",
|
||||
"delete-trait": "Delete Orig Traits",
|
||||
"delete-trait-must-confirm-next-checkbox": "Delete all Orig Traits, must confirm action using next checkbox",
|
||||
"description": "Description",
|
||||
"description": "Beschreibung",
|
||||
"details-age": "Age",
|
||||
"details-deity": "Deity",
|
||||
"details-height": "Height",
|
||||
"details-height": "Größe",
|
||||
"details-homeland": "Homeland",
|
||||
"details-languages": "Languages",
|
||||
"details-occupation": "Occupation",
|
||||
@@ -814,12 +814,12 @@
|
||||
"dice": "Dice",
|
||||
"dice-abbrv": "d<br> ",
|
||||
"die": "Die",
|
||||
"difficulty-class-abbrv": "DC",
|
||||
"difficulty-class-abbrv": "SG",
|
||||
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
|
||||
"difficulty-class-effect-basis": "DC Basis",
|
||||
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
|
||||
"difficulty-class-modifier-abbrv": "DC Mod",
|
||||
"diplomacy": "Diplomacy",
|
||||
"diplomacy": "Diplomatie",
|
||||
"disable-calculations": "Disable Calculations",
|
||||
"disable-device": "Disable Device",
|
||||
"disabled": " Disabled ",
|
||||
@@ -838,9 +838,9 @@
|
||||
"display-macro-text": " Display roll templates for customization",
|
||||
"display-macro-text-title": "Display macro fields for customizing roll template rolls",
|
||||
"display-ranged-2": "Display Alt Ranged attack type",
|
||||
"display-settings-config": "Display settings and configuration page",
|
||||
"display-settings-config": "Einstellungs- und Konfigurationsseite anzeigen",
|
||||
"display-spells-known": "Click this to display spells known column",
|
||||
"do-not-show-again": "Do not show again",
|
||||
"do-not-show-again": "Nicht erneut anzeigen",
|
||||
"do-not-touch": "Do not use this section unless instructed to by sheet developers",
|
||||
"dodge": "Dodge",
|
||||
"dodge-calculation-abbrv": "Dodge calc",
|
||||
@@ -860,10 +860,10 @@
|
||||
"dual-wield-beta": "Dual Wield (BETA)",
|
||||
"dual-wield-instructions": "To setup dual wield, copy and paste the <strong>Row ID For Macros</strong> of the mainhand weapon and offhand weapon (found in <strong>IDs</strong> section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has <em>Improved Dual Wield</em> then press <strong>Create</strong> at left.<br/>If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared. <br/>When penalties change or <em>Imroved Dual Wield</em> is gained, update here and press <strong>Update</strong> to update all existing dual wield entries.<br/>You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
|
||||
"dungeoneering": "Dungeoneering",
|
||||
"duration": "Duration",
|
||||
"duration": "Wirkungsdauer",
|
||||
"during-combat": "During Combat",
|
||||
"during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
|
||||
"dying": " Dying",
|
||||
"dying": " Sterbend",
|
||||
"ecology": "ECOLOGY",
|
||||
"edge": "Edge",
|
||||
"edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
|
||||
@@ -895,7 +895,7 @@
|
||||
"encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
|
||||
"encumbrance-source": "Encumbrance Source",
|
||||
"encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
|
||||
"energy-drained": " Energy Drain",
|
||||
"energy-drained": " Lebenskraftverlust",
|
||||
"enforce-requires-training": "Enforce Requires Training?",
|
||||
"engineering": "Engineering",
|
||||
"enhance": "Enhance",
|
||||
@@ -903,7 +903,7 @@
|
||||
"enhancement-abbrv": "Enh",
|
||||
"enhancement-bonus": "Enhancement Bonus",
|
||||
"ensure-macros-uptodate": "Ensure macros are up to date.",
|
||||
"entangled": " Entangled",
|
||||
"entangled": " Verstrickt",
|
||||
"entropic": "Entropic",
|
||||
"environment": "Environment",
|
||||
"equation-macro-place": "#/Equation",
|
||||
@@ -918,7 +918,7 @@
|
||||
"escape-artist": "Escape Artist",
|
||||
"every-rounds-abbrv": "Every n rnds",
|
||||
"everyrounds": "Every",
|
||||
"exhausted": " Exhausted",
|
||||
"exhausted": " Erschöpft",
|
||||
"expand-all": "Expand All",
|
||||
"expand-cmd": "Lock or unlock all rows.",
|
||||
"expand-multiclass": "Expand to reveal more class rows",
|
||||
@@ -940,14 +940,14 @@
|
||||
"extraordinary-abilities": "Extraordinary Abilities",
|
||||
"extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
|
||||
"extraordinary-abilities-menu": "Ex",
|
||||
"eyes": "Eyes",
|
||||
"eyes": "Augen",
|
||||
"eyes-details": "Eyes Details",
|
||||
"faction-notes": "Faction Notes",
|
||||
"faction-notes-place": "Fame, Prestige, and Faction Notes",
|
||||
"fame": "Fame",
|
||||
"fantasy": "Fantasy",
|
||||
"fascinated": " Fascinated",
|
||||
"fatigued": " Fatigued",
|
||||
"fascinated": " Fasziniert",
|
||||
"fatigued": " Erschöpft",
|
||||
"fatigued-conditions": " Fatigued Conditions",
|
||||
"favored-class": "Indicate Favored Class(es)",
|
||||
"favored-class-abbrv": "FC:",
|
||||
@@ -955,7 +955,7 @@
|
||||
"favored-class-hit-points-title": "Favored Class HP",
|
||||
"favored-class-skill": "Favored Class Skill Ranks.",
|
||||
"favored-class-skill-abbrv": "FC Skill",
|
||||
"fear": " Fear",
|
||||
"fear": " Angst",
|
||||
"fear-any": " Fear (any)",
|
||||
"feat": "Feat",
|
||||
"feat-name": "Feat Name",
|
||||
@@ -970,7 +970,7 @@
|
||||
"feet-abbrv": "ft.",
|
||||
"fiendish": "Fiendish",
|
||||
"finesse": "Finesse",
|
||||
"flat-footed": " Flat-Footed",
|
||||
"flat-footed": " Auf dem falschen Fuß erwischt",
|
||||
"flat-footed-abbrv": "FF AC",
|
||||
"flat-footed-armor-class": "Flat-Footed Armor Class",
|
||||
"flat-footed-armor-class-abbrv": "Flat-Footed",
|
||||
@@ -1012,7 +1012,7 @@
|
||||
"gold-pieces": "Gold pieces",
|
||||
"gold-pieces-abbrv": " GP",
|
||||
"graphpaper": "Graph-paper",
|
||||
"grappled": " Grappled",
|
||||
"grappled": " Ringend",
|
||||
"grazed": " Grazed ",
|
||||
"grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
|
||||
"green": "Green",
|
||||
@@ -1021,7 +1021,7 @@
|
||||
"group-by-school": " Group by school",
|
||||
"group-by-school-desc": "Group spells by school in spells menu",
|
||||
"group-name": "Group by name for attackbook buttons",
|
||||
"hair": "Hair",
|
||||
"hair": "Haare",
|
||||
"hair-details": "Hair Details",
|
||||
"half-caster-level": "½ Caster Level",
|
||||
"half-level-selected": "•½ Level",
|
||||
@@ -1043,7 +1043,7 @@
|
||||
"header-image-default": "Include the default header image.",
|
||||
"header-image-none": "Do not include a header image.",
|
||||
"heading-border-colors": "Heading background and outlines:",
|
||||
"heal": "Heal",
|
||||
"heal": "Heilung",
|
||||
"heal-conditions": "Heal Conditions",
|
||||
"health-and-wounds": "Health and Wounds",
|
||||
"healthy": " Healthy",
|
||||
@@ -1074,7 +1074,7 @@
|
||||
"hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
|
||||
"hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
|
||||
"hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
|
||||
"homeland": "Homeland",
|
||||
"homeland": "Heimatland",
|
||||
"horror-adventures": "Horror Adventures",
|
||||
"how-encumbrance-affects-speed": "How encumbrance affects speed",
|
||||
"hybrid": "Hybrid",
|
||||
@@ -1104,7 +1104,7 @@
|
||||
"include-skill-totals": "Include Skill Totals?",
|
||||
"include-spell-info": "Include these attributes with each spell roll?",
|
||||
"include-third-attack": "Include a 3rd attack?",
|
||||
"incorporeal": " Incorporeal",
|
||||
"incorporeal": " Körperlos",
|
||||
"influence": "Influence",
|
||||
"information-abbrv": "Info",
|
||||
"inherent": "Inherent",
|
||||
@@ -1139,7 +1139,7 @@
|
||||
"internal-buffer": "Internal Buffer",
|
||||
"intimidate": "Intimidate",
|
||||
"inventory": "Inventory",
|
||||
"invisible": " Invisible",
|
||||
"invisible": " Unsichtbar",
|
||||
"is-mythic": "Check if this row is Mythic",
|
||||
"is-npc-check-caps": "IS NPC",
|
||||
"is-npc-description": "Sheet is an NPC or Monster",
|
||||
@@ -1165,16 +1165,16 @@
|
||||
"knowledge-engineering": "Knowledge (Engineering)",
|
||||
"knowledge-geography": "Knowledge (Geography)",
|
||||
"knowledge-history": "Knowledge (History)",
|
||||
"knowledge-local": "Knowledge (Local)",
|
||||
"knowledge-local": "Wissen (Lokales)",
|
||||
"knowledge-nature": "Knowledge (Nature)",
|
||||
"knowledge-nobility": "Knowledge (Nobility)",
|
||||
"knowledge-planes": "Knowledge (Planes)",
|
||||
"knowledge-religion": "Knowledge (Religion)",
|
||||
"knowledge-religion": "Wissen (Religion)",
|
||||
"known-or-special": "Known / Specialties",
|
||||
"languages": "Languages",
|
||||
"languages": "Sprachen",
|
||||
"legs": "Legs",
|
||||
"legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
|
||||
"level": "Level",
|
||||
"level": "Stufe",
|
||||
"level-0-spells": "Level 0 Spells",
|
||||
"level-1-ordinal": "1st Level",
|
||||
"level-1-spells": "Level 1 Spells",
|
||||
@@ -1311,7 +1311,7 @@
|
||||
"miscellaneous-skill-abbrv": "Misc Skill",
|
||||
"miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
|
||||
"miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
|
||||
"mode": "Mode",
|
||||
"mode": "Modus",
|
||||
"modifier-2-abbrv": "Mod2",
|
||||
"modifier-abbrv": "Mod",
|
||||
"monster-or-non-player-character": "Sheet represents a Monster or NPC",
|
||||
@@ -1363,7 +1363,7 @@
|
||||
"natural-attack-secondary": "Natural Attack (Secondary)",
|
||||
"natural-calculation-abbrv": "Natural Armor calc",
|
||||
"nature": "Nature",
|
||||
"nauseated": " Nauseated",
|
||||
"nauseated": " Übelkeit",
|
||||
"nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
|
||||
"neck": "Neck",
|
||||
"negative-number": "Use a negative number to indicate the penalty",
|
||||
@@ -1528,7 +1528,7 @@
|
||||
"overloaded": " Overloaded",
|
||||
"overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
|
||||
"pages": "Pages",
|
||||
"paralyzed": " Paralyzed",
|
||||
"paralyzed": " Gelähmt",
|
||||
"parchment-1": "Parchment 1",
|
||||
"parchment-2": "Parchment 2",
|
||||
"parse": "Parse",
|
||||
@@ -1542,7 +1542,7 @@
|
||||
"per-day-abbrv": "/day",
|
||||
"per-month-abbrv": "/month",
|
||||
"per-week-abbrv": "/week",
|
||||
"perception": "Perception",
|
||||
"perception": "Wahrnehmung",
|
||||
"perday": "Per day",
|
||||
"perform": "Perform",
|
||||
"performance": "Performance",
|
||||
@@ -1552,7 +1552,7 @@
|
||||
"permonth": "Per month",
|
||||
"personal": "Personal",
|
||||
"perweek": "Per week",
|
||||
"petrified": " Petrified",
|
||||
"petrified": " Versteinert",
|
||||
"pick-highest": "Pick Highest",
|
||||
"pierce-blunt-slash-abbrv": "P/B/S",
|
||||
"piercing": "Piercing",
|
||||
@@ -1563,7 +1563,7 @@
|
||||
"platinum-pieces-abbrv": " PP",
|
||||
"player-character": "Sheet represents a Player Character",
|
||||
"player-character-abbrv": "PC",
|
||||
"player-name": "Player Name",
|
||||
"player-name": "Spielername",
|
||||
"points-per-day": "Points/Day",
|
||||
"post-identification": " Post ID",
|
||||
"post-identification-abbrv": " Post ID",
|
||||
@@ -1587,7 +1587,7 @@
|
||||
"proficiency": "Proficiency",
|
||||
"proficiency-abbrv": "Prof",
|
||||
"proficiency-title": "Proficient with weapon or attack",
|
||||
"prone": " Prone",
|
||||
"prone": " Liegend",
|
||||
"psionic-ability-title": "The psionic class key ability modifier source.",
|
||||
"psionic-focus": " Psionic Focus",
|
||||
"psionic-focus-title": "Is maintaining psionic focus.",
|
||||
@@ -1607,7 +1607,7 @@
|
||||
"quantity-abbrv": "Qty",
|
||||
"questions-feedback": "Questions/Feedback?:",
|
||||
"quick-stats": "QUICK STATS",
|
||||
"race": "Race",
|
||||
"race": "Rasse",
|
||||
"race-hd": "Race only",
|
||||
"race-hd-default": "•Race only",
|
||||
"race-hd-only": "HD Only",
|
||||
@@ -1618,7 +1618,7 @@
|
||||
"racial-trait-name": "Racial Trait Name",
|
||||
"racial-traits": "Racial Traits",
|
||||
"rake-rend-etc": "Condition - Rake, Rend, etc",
|
||||
"range": "Range",
|
||||
"range": "Reichweite",
|
||||
"range-custom": "Custom Range",
|
||||
"range-custom-place": "Flat # or # /level",
|
||||
"range-in-feet": "Range(′)",
|
||||
@@ -1645,8 +1645,8 @@
|
||||
"reach": "Reach (ft.)",
|
||||
"reach-notes": "Reach Notes",
|
||||
"reach-small": "Reach",
|
||||
"recalculate-abbrv": "Recalc",
|
||||
"recalculate-cmd": "Recalculate Sheet",
|
||||
"recalculate-abbrv": "Neuberechnen",
|
||||
"recalculate-cmd": "Neu berechnen",
|
||||
"recalculate-hit-points": "Recalculate HP and reset to max.",
|
||||
"recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
|
||||
"recalculating": "Recalculating...",
|
||||
@@ -1696,7 +1696,7 @@
|
||||
"sanity-save-modifier": "Will Mod",
|
||||
"sanity-score": "Sanity Score",
|
||||
"sanity-threshold": "Sanity Threshold",
|
||||
"save": "Save",
|
||||
"save": "Rettungswurf",
|
||||
"save-difficulty-class": "Save DC",
|
||||
"save-effect": "Save",
|
||||
"save-no-harmless": "No Harmless",
|
||||
@@ -1706,7 +1706,7 @@
|
||||
"saves": "Saves",
|
||||
"saving-throw": "Saving Throws",
|
||||
"saving-throws": "Saving Throws",
|
||||
"school": "School",
|
||||
"school": "Schule",
|
||||
"school-etc": "School, etc",
|
||||
"score": "Score",
|
||||
"score-miscellaneous-abbrv": "Score Misc",
|
||||
@@ -1727,7 +1727,7 @@
|
||||
"set-on-equipment": "Set on Equipment page",
|
||||
"set-sheet-color": "Set sheet color to rolltemplate color",
|
||||
"set-shield": "Set Shield",
|
||||
"settings": "Settings",
|
||||
"settings": "Einstellungen",
|
||||
"sheet-configuration": "Sheet configuration",
|
||||
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
|
||||
"sheet-guide": "Wiki Sheet Guide:",
|
||||
@@ -1741,7 +1741,7 @@
|
||||
"shoulders": "Shoulders",
|
||||
"show-all-conditions": "SHOW ALL CONDITIONS",
|
||||
"show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
|
||||
"show-announcements": "Check to reveal Announcements section",
|
||||
"show-announcements": "Ankündigungen",
|
||||
"show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
|
||||
"show-graph-paper": "Show graphpaper background",
|
||||
"show-in-menu": "Show",
|
||||
@@ -1759,11 +1759,11 @@
|
||||
"show-uses": " Show uses",
|
||||
"show-uses-spell-desc": "Show # spells used per day in spells menu",
|
||||
"showsect-cmd": "Click to expand",
|
||||
"sickened": " Sickened",
|
||||
"sickened": " Kränkelnd",
|
||||
"silver-pieces": "Silver pieces",
|
||||
"silver-pieces-abbrv": " SP",
|
||||
"simple-template": "Use Simple Template",
|
||||
"size": "Size",
|
||||
"size": "Größe",
|
||||
"size-calculation-abbrv": "Size calc",
|
||||
"size-colossal": "Colossal",
|
||||
"size-diminutive": "Diminutive",
|
||||
@@ -1797,7 +1797,7 @@
|
||||
"skills-per-hit-die-abbrv": "Skill pts /HD",
|
||||
"skills-per-level": "Skill Ranks per level due to Class only",
|
||||
"skills-per-level-abbrv": "Skills /lvl",
|
||||
"skin": "Skin",
|
||||
"skin": "Haut",
|
||||
"skin-details": "Skin Details",
|
||||
"slashing": "Slashing",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
@@ -1849,19 +1849,19 @@
|
||||
"speed-space-reach": "Speed, Space and Reach",
|
||||
"speed-title": "The modified speed due to armor and/or carry capacity & load",
|
||||
"speeds": "Speeds",
|
||||
"spell": "Spell",
|
||||
"spell": "Zauber",
|
||||
"spell-casting-time-place": "Casting Time",
|
||||
"spell-class-one": "Spell Class 1",
|
||||
"spell-class-two": "Spell Class 2",
|
||||
"spell-class-zero": "Spell Class 0",
|
||||
"spell-components": "Components",
|
||||
"spell-components": "Materialkomponente",
|
||||
"spell-damage": "Spell Damage",
|
||||
"spell-domain-chk": "Domain",
|
||||
"spell-duration": "Duration",
|
||||
"spell-failure": "Spell Failure",
|
||||
"spell-failure-chance": "Spell Failure Chance",
|
||||
"spell-failure-chk": "Spell Failure Check",
|
||||
"spell-level": "Spell Level",
|
||||
"spell-level": "Zauberstufe",
|
||||
"spell-level-abbrv": "Spell lvl",
|
||||
"spell-level-miscellaneous-abbrv": "Spell lvl misc",
|
||||
"spell-level-miscellaneous-desc": "Spell level and DC bonus",
|
||||
@@ -1887,7 +1887,7 @@
|
||||
"spell-points-abbrv": "SP",
|
||||
"spell-range": "Range",
|
||||
"spell-resist-bonus-abbrv": "SR Bonus",
|
||||
"spell-resistance": "Spell Resistance",
|
||||
"spell-resistance": "Zauberresistenz",
|
||||
"spell-resistance-abbrv": "SR",
|
||||
"spell-resistance-abbrv2": "Spell Resist",
|
||||
"spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
|
||||
@@ -1902,10 +1902,10 @@
|
||||
"spellcasting-classes": "Spellcasting Classes",
|
||||
"spellclass-level-base": "Spellclass level, concentration, and base stats",
|
||||
"spellclass-options": "SpellcasterOptions",
|
||||
"spellcraft": "Spellcraft",
|
||||
"spellcraft": "Zauberkunde",
|
||||
"spellpoints": "Spellpoints",
|
||||
"spellranges-migrated": "Spell Ranges",
|
||||
"spells": "Spells",
|
||||
"spells": "Zauber",
|
||||
"spells-known": "Spells Known",
|
||||
"spells-migrated": "Spells Migrated",
|
||||
"spells-migrated-title": "Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.",
|
||||
@@ -1916,8 +1916,8 @@
|
||||
"sphere-power": "Spheres of Power",
|
||||
"spontaneous": "Spontaneous",
|
||||
"spontaneous-spells-known": "(Spontaneous) Spells Known",
|
||||
"stable": " Stable",
|
||||
"staggered": " Staggered",
|
||||
"stable": " Stabilisiert",
|
||||
"staggered": " Wankend",
|
||||
"statistics": "STATISTICS",
|
||||
"statistics-rolls-abbrv": "Stats rolls:",
|
||||
"statistics-rolls-title": "Defense stats and other future stat blocks",
|
||||
@@ -1998,7 +1998,7 @@
|
||||
"unarmed-strike": "Unarmed Strike",
|
||||
"uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
|
||||
"uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
|
||||
"unconscious": " Unconscious",
|
||||
"unconscious": " Bewusstlos",
|
||||
"undead": "Undead",
|
||||
"undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
|
||||
"uniform-resource-locater-abbrv": "URL",
|
||||
@@ -2022,7 +2022,7 @@
|
||||
"use-feats": " Use Separate Feats List",
|
||||
"use-hero-points": " Use Hero Points",
|
||||
"use-kineticist-burn": " Use Kineticist Burn",
|
||||
"use-magic-device": "Use Magic Device",
|
||||
"use-magic-device": "Magischen Gegenstand benutzen",
|
||||
"use-prestige-fame": " Use Prestige and Fame Points",
|
||||
"use-racial-traits": " Use Separate Racial Traits List",
|
||||
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
|
||||
@@ -2049,7 +2049,7 @@
|
||||
"version": "Version",
|
||||
"version-abbrv": "Ver",
|
||||
"versus-abbrv": "Vs.",
|
||||
"versus-armor-class": "vs AC",
|
||||
"versus-armor-class": "gegen RK",
|
||||
"versus-combat-maneuver-bonus": "vs CMB",
|
||||
"versus-combat-maneuver-defense": "vs CMD",
|
||||
"versus-flat-footed": "vs FF",
|
||||
@@ -2067,7 +2067,7 @@
|
||||
"weapon-default": "•Weapon",
|
||||
"weapon-notes": "Weapon Notes",
|
||||
"weapons": "Weapons",
|
||||
"weight": "Weight",
|
||||
"weight": "Gewicht",
|
||||
"weight-abbrv": "Wt",
|
||||
"whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
|
||||
"whisper-gm": "Roll: GM",
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
|
||||
# Rotted Capes Sheet
|
||||
|
||||
This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level.
|
||||
|
||||
### Current Version
|
||||
Version 1.0 (December 2nd, 2017)
|
||||
Version 1.01 (December 11th, 2017)
|
||||
|
||||
### Many Thanks
|
||||
This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet!
|
||||
@@ -26,6 +25,11 @@ Long term:
|
||||
* Add a tab for managing global settings for further automation (such as reducing avoidance based on being larger)
|
||||
|
||||
### Changelog
|
||||
** December 11, 2017: version 1.01 **
|
||||
* Multiple fixes to variable names
|
||||
* Layout fixes
|
||||
* Added information icon and minus icon for managing tooltips
|
||||
* Added hover over field for managed tooltips
|
||||
|
||||
** December 2, 2017: version 1.0 submitted to Roll20**
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
/* ================ Roll Templates ================ */
|
||||
.sheet-rolltemplate-cast_plotdie_roll table,
|
||||
.sheet-rolltemplate-cast_burnout_roll table,
|
||||
@@ -89,7 +87,7 @@
|
||||
.sheet-rolltemplate-cast_plotdie_roll th,
|
||||
.sheet-rolltemplate-cast_init_roll th,
|
||||
.sheet-rolltemplate-cast_powerskill_roll th { /* - Layout: inline CAST Die roll header */
|
||||
background-color: DarkGreen;
|
||||
background-color: #145a32;
|
||||
color: white;
|
||||
}
|
||||
.sheet-rolltemplate-cast_plotdie_roll td,
|
||||
@@ -447,21 +445,50 @@ button.sheet-diebutton {
|
||||
font-size: 175% !important;
|
||||
}
|
||||
/* ================ End BUTTON STYLE ================ */
|
||||
/* ================ BEGIN TOOLTIP ================ */
|
||||
|
||||
/* Tooltip container */
|
||||
.sheet-displaytooltip {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
border-bottom: 1px dotted black; /* If you want dots under the hoverable text */
|
||||
}
|
||||
.sheet-displaytooltip .sheet-displaytooltiptext {
|
||||
visibility: hidden;
|
||||
width: 120px;
|
||||
background-color: black;
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
border-radius: 6px;
|
||||
padding: 5px 0;
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
bottom: 150%;
|
||||
left: 50%;
|
||||
margin-left: -60px;
|
||||
}
|
||||
/* Show the tooltip text when you mouse over the tooltip container */
|
||||
.sheet-displaytooltip .sheet-displaytooltiptext::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 100%;
|
||||
left: 50%;
|
||||
margin-left: -5px;
|
||||
border-width: 5px;
|
||||
border-style: solid;
|
||||
border-color: black transparent transparent transparent;
|
||||
}
|
||||
.sheet-displaytooltip:hover .sheet-displaytooltiptext {
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
/* ================ End TOOLTIP ================ */
|
||||
/* ================ BEGIN Flex Rows with Tooltips ================ */
|
||||
|
||||
.sheet-hover input[type="text"] {
|
||||
display: flex;
|
||||
background-color: transparent;
|
||||
box-shadow: none;
|
||||
border-radius: 0;
|
||||
flex: 1;
|
||||
vertical-align: middle;
|
||||
width: 100%;
|
||||
height: 28px;
|
||||
margin: auto;
|
||||
color: black;
|
||||
min-width: 20px;
|
||||
}
|
||||
|
||||
.sheet-hover input[type=number] {-moz-appearance: textfield;}
|
||||
@@ -498,17 +525,16 @@ button.sheet-diebutton {
|
||||
}
|
||||
|
||||
.sheet-tooltip {
|
||||
display: none;
|
||||
display: inline-block;
|
||||
pointer-events: none;
|
||||
position: absolute;
|
||||
bottom: -20%;
|
||||
bottom: 60%;
|
||||
left: 0%;
|
||||
word-wrap: break-word;
|
||||
text-align: left;
|
||||
background-color: white;
|
||||
border: 1px solid black;
|
||||
border-radius: 5px;
|
||||
pointer-events: none;
|
||||
padding: 5px;
|
||||
white-space: pre-wrap;
|
||||
visibility: hidden;
|
||||
@@ -533,18 +559,24 @@ button.sheet-diebutton {
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.sheet-hover-hidden {
|
||||
position: relative;
|
||||
align: center;
|
||||
.sheet-hover-hidden { /* hidden checkbox to launch the tootip */
|
||||
position: absolute;
|
||||
opacity: 0; /* hide for design work*/
|
||||
margin: 2px;
|
||||
transform: scale(1.5);
|
||||
}
|
||||
|
||||
.sheet-hover-hidden + span::before {
|
||||
content: url(http://i.imgur.com/SvPkbOW.png);
|
||||
.sheet-hover-hidden + span::before { /* image overlaid on the checkbox */
|
||||
content: url(https://i.imgur.com/ss83wvY.png);
|
||||
float: center;
|
||||
align: center;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.sheet-hover-hidden:checked + span::before {
|
||||
content: url(http://i.imgur.com/SvPkbOW.png);
|
||||
.sheet-hover-hidden:checked + span::before { /* image overlaid on the checkbox */
|
||||
content: url(https://i.imgur.com/42WU2sp.png);
|
||||
float: center;
|
||||
align: center;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
@@ -570,7 +602,7 @@ button.sheet-diebutton {
|
||||
/* ================ Section formatting ================ */
|
||||
|
||||
table, th, td {
|
||||
/* border: 1px solid black; */
|
||||
/* border: 1px solid black; Table cell border for design work */
|
||||
border-collapse: collapse;
|
||||
}
|
||||
th {
|
||||
@@ -592,12 +624,16 @@ th {
|
||||
.sheet-header-override {text-align: left!important;}
|
||||
.sheet-width-W100 {width: 100%;}
|
||||
.sheet-width-W95 {width: 95%;}
|
||||
.sheet-width-W90 {width: 90%;}
|
||||
.sheet-width-W85 {width: 85%;}
|
||||
.sheet-width-W80 {width: 80%;}
|
||||
.sheet-width-W75 {width: 75%;}
|
||||
.sheet-width-W70 {width: 70%;}
|
||||
.sheet-width-W65 {width: 65%;}
|
||||
.sheet-width-W60 {width: 60%;}
|
||||
.sheet-width-W55 {width: 55%;}
|
||||
.sheet-width-W50 {width: 50%;}
|
||||
.sheet-width-W45 {width: 45%;}
|
||||
.sheet-width-W40 {width: 40%;}
|
||||
.sheet-width-W35 {width: 35%;}
|
||||
.sheet-width-W30 {width: 30%;}
|
||||
|
||||
@@ -165,7 +165,7 @@ title="spend to Ignore wound penalties,
|
||||
><h4>Plot Dice</h4></span></td>
|
||||
<!-- End Break in formatting -->
|
||||
|
||||
<td class="sheet-width-W20 sheet-center"><span class="sheet-circle"><input type="number" name="attr_NumberPlotDice" value="3"/></span></td>
|
||||
<td class="sheet-width-W20 sheet-center"><span class="sheet-circle"><input type="number" name="attr_NumberPlotDice" value="3" title="Equal to your lowest attribute score."/></span></td>
|
||||
<td class="sheet-width-W25"><select class="sheet-select-attr sheet-width-W95" name="attr_PlotDie" value="1D6!">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
@@ -253,7 +253,7 @@ title="spend to Ignore wound penalties,
|
||||
</tr>
|
||||
<tr>
|
||||
<td><span class="sheet-background">Throw Range:</span></td>
|
||||
<td><input type="Text" name="attr_MaxPushDrag" style ="width: 7em;"/><span class="sheet-background"> Areas</span></td>
|
||||
<td><input type="Text" name="attr_ThrowRange" style ="width: 7em;"/><span class="sheet-background"> Areas</span></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -273,33 +273,30 @@ title="spend to Ignore wound penalties,
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W90"><H3 class="sheet-header-override" title="Name of the Advantage">Advantage</H3></td>
|
||||
<th class="sheet-width-W10"><H3 title="Description in detail.">Detail</H3></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W90"><input class="sheet-width-W100" type="text" name="attr_Advantage1" /></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<span class="sheet-tooltip" name="attr_AdvantageDetailDesc1-tooltip" ></span>
|
||||
<input class="sheet-hover-hidden" type="checkbox" title="click to show or hide more details on the Advantage."/>
|
||||
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Advantage here for reference." name="attr_AdvantageDetailDesc1-tooltip" ></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
<th class="sheet-width-W10"><H3 class="sheet-header-override" title="Description in detail.">+Info</H3></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<table>
|
||||
<tr>
|
||||
<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_Advantage1" />
|
||||
<span class="sheet-tooltip" name="attr_AdvantageDetailDesc1-tooltip" ></span>
|
||||
<input class="sheet-hover-hidden sheet-center sheet-width-W10" type="checkbox"/>
|
||||
<span></span>
|
||||
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Advantage here for reference." name="attr_AdvantageDetailDesc1-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<fieldset class="repeating_advantage">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W90"><input class="sheet-width-W100" type="text" name="attr_AdvantageR" /></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<span class="sheet-tooltip" name="attr_AdvantageDetailDescR-tooltip" ></span>
|
||||
<input class="sheet-hover-hidden" type="checkbox" title="click to show or hide more details on the Advantage."/>
|
||||
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Advantage here for reference." name="attr_AdvantageDetailDesc3-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tr>
|
||||
<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_AdvantageR" />
|
||||
<span class="sheet-tooltip" name="attr_AdvantageDetailDescR-tooltip" ></span>
|
||||
<input class="sheet-hover-hidden sheet-width-W10" type="checkbox"/>
|
||||
<span></span>
|
||||
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Advantage here for reference." name="attr_AdvantageDetailDescR-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -309,42 +306,35 @@ title="spend to Ignore wound penalties,
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-subsection">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W90"><H3 class="sheet-header-override" title="Name of the Disadvantage">Disadvantage</H3></td>
|
||||
<th class="sheet-width-W10"><H3 title="Description in detail.">Detail</H3></td>
|
||||
<th class="sheet-width-W10"><H3 title="Description in detail.">+Info</H3></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tbody>
|
||||
</table>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-width-W90"><input class="sheet-width-W100" type="text" name="attr_Disadvantage1" /></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_Disadvantage1" />
|
||||
<span class="sheet-tooltip" name="attr_DisadvantageDetailDesc1-tooltip" ></span>
|
||||
<input class="sheet-hover-hidden" type="checkbox" title="click to show or hide more details on the Disadvantage."/>
|
||||
<input class="sheet-hover-hidden sheet-width-W10" type="checkbox"/><span></span>
|
||||
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Disadvantage here for reference." name="attr_DisadvantageDetailDesc1-tooltip" ></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<fieldset class="repeating_Disadvantage">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W90"><input class="sheet-width-W100" type="text" name="attr_DisadvantageR" /></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<span class="sheet-tooltip" name="attr_DisadvantageDetailDescR-tooltip" ></span>
|
||||
<input class="sheet-hover-hidden" type="checkbox" title="click to show or hide more details on the Disadvantage."/>
|
||||
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Disadvantage here for reference." name="attr_DisadvantageDetailDesc3-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tr>
|
||||
<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_DisadvantageR" />
|
||||
<span class="sheet-tooltip" name="attr_DisadvantageDetailDescR-tooltip" ></span>
|
||||
<input class="sheet-hover-hidden sheet-width-W10" type="checkbox"/><span></span>
|
||||
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Disadvantage here for reference." name="attr_DisadvantageDetailDescR-tooltip" ></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Tab 2: Attributes and Skills -->
|
||||
@@ -513,7 +503,7 @@ title="spend to Ignore wound penalties,
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><H5>Charisma (Ch)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_CharismaScore" value="3" /></span></td>
|
||||
<td><select class="sheet-select-attr" name="attr_CharismaDie" value="1D6!" style="width:7.5em;">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
@@ -649,6 +639,7 @@ title="spend to Ignore wound penalties,
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W30"><H3 class="sheet-header-override" title="Skill Name; place specializations in brackets.">Skill [Specialization]</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Click to open notes.">+Info</H3></th>
|
||||
<th class="sheet-width-W7"><H3 title="Primary Attribute; used for generating Passive score.">P Attr</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Skill Rank; automatically added to the die roll.">Rank</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Skill Passive Score" title="Passive Score; automatically generated.">Passive</H3></th>
|
||||
@@ -658,7 +649,6 @@ title="spend to Ignore wound penalties,
|
||||
<th class="sheet-width-W7"><H3 title="Advantage Modifiers; all Advantage modifiers that apply to the skill -- automatically added to the die roll.">Adv Mod</H3></th>
|
||||
<th class="sheet-width-W7"><H3 title="Miscellaneous Modifiers; all other modifiers that apply to the skill -- automatically added to the die roll.">Msc Mod</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Click the die to make the Skill Action Roll.">Roll</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Click to open notes.">Notes</H3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -666,7 +656,11 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><input class="sheet-width-W100" type="text" name="attr_SkillA_Name" title="Skill Name; place specializations in brackets."/></td>
|
||||
<td class="sheet-width-W35"><input class="sheet-width-W90 sheet-hover" type="text" name="attr_SkillA_Name" title="Skill Name; place specializations in brackets."/>
|
||||
<span name="attr_SkillA-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." /><span></span>
|
||||
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_SkillA-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W7 sheet-center"><select class="sheet-width-W95 sheet-dropdown" name="attr_SkillA_PrimAttr" value="0" title="Primary Attribute RAW; sets Passive score." >
|
||||
<option value="0" selected="true"></option>
|
||||
<option value="@{MightModifier}">Mi</option>
|
||||
@@ -710,12 +704,7 @@ title="spend to Ignore wound penalties,
|
||||
value="&{template:skill_roll} {{name=@{Hero_Name} makes a skill roll}} {{Rolled=@{SkillA_Name}}} {{Rank=@{SkillA_Rank}}} {{rolldice=@{SkillA_AttrToRoll}}} {{rollmod=[[@{SkillA_FociMod} + @{SkillA_PowMod} + @{SkillA_AdvMod} + @{attr_SkillA_MscMod} + @{SkillA_AttrToRoll}]]}} {{roll=[[ 2d10cs>2cf<9 + @{SkillA_AttrToRoll}cs0cf0 + @{SkillA_Rank} + @{SkillA_FociMod} + @{SkillA_PowMod}+ @{SkillA_AdvMod}+ @{SkillA_MscMod}]]}}"
|
||||
name="roll_MakeASkillRoll">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-width-W5 sheet-center">
|
||||
<span name="attr_SkillA-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." />
|
||||
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_SkillA-tooltip"></textarea>
|
||||
</td>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -843,7 +832,8 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W20"><h3 class="sheet-header-override" title="Name of the attack" >Attack</h3></th>
|
||||
<th class="sheet-width-W25"><h3 class="sheet-header-override" title="Name of the attack" >Attack</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Click to expand notes section for capturing additional details." >+Info</h3></th>
|
||||
<th class="sheet-width-W15"><h3 class="sheet-header-override" title="Maneuver being used">Maneuver</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Maneuver Modifier" >MM</h3></th>
|
||||
<th class="sheet-width-W10"><h3 title="Attribute dice rolled for the attack" >Attribute Dice</h3></th>
|
||||
@@ -853,7 +843,6 @@ title="spend to Ignore wound penalties,
|
||||
<th class="sheet-width-W7"> <h3 title="Total of Foci, Power, and Advantage modifiers.">ATK M</h3></th>
|
||||
<th class="sheet-width-W7"> <h3 title="Total of circumstance modifiers.">Circ M</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Button for making the roll." >Roll</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Click to expand notes section for capturing additional details." >Note</h3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -862,7 +851,11 @@ title="spend to Ignore wound penalties,
|
||||
<tbody>
|
||||
<tr>
|
||||
<!-- An Attack -->
|
||||
<td class="sheet-width-W20"><input class="sheet-width-W100" type="text" name="attr_AttackName" title="The weapon or power used to make the attack (pg 90 to 94)." ></td>
|
||||
<td class="sheet-width-W30"><input class="sheet-width-W90 sheet-hover" type="text" name="attr_AttackName" title="The weapon or power used to make the attack (pg 90 to 94)." >
|
||||
<span name="attr_Attack-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" /><span></span>
|
||||
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W15"><select class="sheet-width-W95 sheet-dropdown" name="attr_AttackManeuver" value="0" title="Select the Maneuver used for the attack.">
|
||||
<option value="None Selected" ></option>
|
||||
<option value="Basic Attack" selected="true">Basic Attack</option>
|
||||
@@ -919,12 +912,7 @@ title="spend to Ignore wound penalties,
|
||||
value="&{template:attack_roll} {{name=@{Hero_Name} Attacks}} {{AttackName=@{AttackName}}} {{Maneuver=@{AttackManeuver}}} {{ManMod=@{AttackMnvMod}}} {{Dice=@{AttackAttrDice}}} {{Defense=@{AttackDefense}}} {{Ticks=@{AttackSpeed}}} {{Rank=@{AttackRank}}} {{AttkMod=@{AttackMod}}} {{CircMod=@{CircMod}}} {{roll=[[ 2d10cs>2cf<9 + @{AttackRank} + @{AttackMnvMod} + @{AttackMod} + @{CircMod} + @{AttackAttrDice}cs0cf0}]]}}"
|
||||
name="roll_Attack" >
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-width-W5 sheet-center">
|
||||
<span name="attr_Attack-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" />
|
||||
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
|
||||
</td>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -939,12 +927,12 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W20"><H3 class="sheet-header-override">Attack</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Dmg Die</H3></th>
|
||||
<th class="sheet-width-W15"><H3>Attr Dice</H3></th>
|
||||
<th class="sheet-width-W10"><H3 title="Damage Modifier">Dmg</H3></th>
|
||||
<th class="sheet-width-W7"><H3>Roll</H3></th>
|
||||
<th class="sheet-width-W7"><H3>Notes</H3></th>
|
||||
<th class="sheet-width-W30"><H3 class="sheet-header-override">Attack</H3></th>
|
||||
<th class="sheet-width-W10"><H3 class="sheet-header-override">+Info</H3></th>
|
||||
<th class="sheet-width-W20" title="Base Weapon Damage Die"><H3 class="sheet-header-override">Dmg Die</H3></th>
|
||||
<th class="sheet-width-W20"><H3 class="sheet-header-override">Attr Dice</H3></th>
|
||||
<th class="sheet-width-W10"><H3 class="sheet-header-override" title="Damage Modifier">Dmg</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Roll</H3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -952,8 +940,12 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><input class="sheet-width-W95" name="attr_FirstAttack" type="text"/></td>
|
||||
<td class="sheet-width-W15"><select class="sheet-dropdown sheet-width-W95" name="attr_BaseDamageDie" value="1d6">
|
||||
<td class="sheet-width-W40"><input class="sheet-width-W85 sheet-hover" name="attr_FirstAttack" type="text"/>
|
||||
<span name="attr_FirstAttack-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" /><span></span>
|
||||
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_FirstAttack-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W20"><select class="sheet-dropdown sheet-width-W95" name="attr_BaseDamageDie" value="1d6">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4">1D4</option>
|
||||
<option value="1D6" selected="true">1D6</option>
|
||||
@@ -971,7 +963,7 @@ title="spend to Ignore wound penalties,
|
||||
<option value="10D8">10D8</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-width-W25 sheet-center"><select class="sheet-select-attr" name="attr_DmgAttr" value="0"
|
||||
<td class="sheet-width-W20 sheet-center"><select class="sheet-select-attr" name="attr_DmgAttr" value="0"
|
||||
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
|
||||
<option value="1d0" selected="true">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
@@ -998,11 +990,6 @@ title="spend to Ignore wound penalties,
|
||||
name="roll_DamageRoll">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<span name="attr_FirstAttack-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" />
|
||||
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_FirstAttack-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1016,13 +1003,13 @@ title="spend to Ignore wound penalties,
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W25"><H3 class="sheet-header-override">Weapon</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Cart</H3></th>
|
||||
<th class="sheet-width-W10"><H3>+Info</H3></th>
|
||||
<th class="sheet-width-W10"><H3 title="Cartridge">CRTG</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Rng</H3></th>
|
||||
<th class="sheet-width-W15"><H3>Dmg</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Imp</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Impct</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Rnds</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Rld</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Notes</H3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1030,7 +1017,11 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W25"><input class="sheet-width-W95" type="text" name="attr_Weapon" title="name of the weapon."/></td>
|
||||
<td class="sheet-width-W35"><input class="sheet-width-W85 sheet-hover" type="text" name="attr_Weapon" title="name of the weapon."/>
|
||||
<span name="attr_Weapon-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" /><span></span>
|
||||
<textarea placeholder="Enter the details of the weapon such as ammo details, qualities, and ammo tracking." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W10 sheet-center"><select class="sheet-width-W100 sheet-dropdown" name="attr_Cartridge" value="0" title="For guns, identify the type of cartridge being used with the gun.">
|
||||
<option value="0" selected="true" ></option>
|
||||
<option value="1">L</option>
|
||||
@@ -1062,11 +1053,6 @@ title="spend to Ignore wound penalties,
|
||||
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_Impact" value="0" title="The weapon's impact."/></span></td>
|
||||
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="text" name="attr_Rounds" value="0" title="Identify the number of rounds a given load holds."/></span></td>
|
||||
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="text" name="attr_Reload" value="0" title="Time it takes to reload the gun."/></span></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<span name="attr_Weapon-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" />
|
||||
<textarea placeholder="Enter the details of the weapon such as ammo details, qualities, and ammo tracking." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1084,7 +1070,7 @@ title="spend to Ignore wound penalties,
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W7"><span class="sheet-background">Threshold:</span></td>
|
||||
<td class="sheet-width-W5 sheet-left"><span class="sheet-circle"><input type="number" name="attr_BOThreshold" title="The threshold at which point the character may burnout when using a power."/></span></td>
|
||||
<td class="sheet-width-W5 sheet-left"><span class="sheet-circle"><input type="number" name="attr_BOThreshold" title="Equal to Discipline or Fortitude plus any modifiers"/></span></td>
|
||||
<td class="sheet-width-W7 sheet-right"><span class="sheet-background">Current:</span></td>
|
||||
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W95 sheet-spin-button" type="number" name="attr_CurrentBO" title="The total of all modifications to Burnout Threshold."/></span></td>
|
||||
<td class="sheet-width-W5 sheet-right"><span class="sheet-background">Roll:</span></td>
|
||||
@@ -1116,7 +1102,8 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W30"><H3 class="sheet-header-override" title="Name of the Power">Power </H3></th>
|
||||
<th class="sheet-width-W35"><H3 class="sheet-header-override" title="Name of the Power">Power </H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Power description/signature, characteristics, flaws, perks, modifications and tricks.">+Info</H3></th>
|
||||
<th class="sheet-width-W7"><H3 title="Primary Attribute used to set PV">Attr</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Rank of the Power">Rank</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Range of the power in areas">Rng</H3></th>
|
||||
@@ -1124,11 +1111,9 @@ title="spend to Ignore wound penalties,
|
||||
<th class="sheet-width-W5"><H3 title="Power Passive Value (Based on Prim Attr + Rank)" >PV</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Power Burnout">BO</H3></th>
|
||||
<th class="sheet-width-W10"><H3 title="Attribute to roll for the power; this should be the same a Primary Attr but provided for flexibility.">Attribute Dice</H3></th>
|
||||
<th class="sheet-width-W7"><H3 title="Total modifiers from Skill Foci, Advantages, and Power mods applicable to the power roll">Tot Mod</H3></th>
|
||||
<th class="sheet-width-W7"><H3 title="Circumstance modifiers applicable to the power roll">Cir Mod</H3></th>
|
||||
<th class="sheet-width-W7"><H3 title="Total modifiers from Skill Foci, Advantages, and Power mods applicable to the power roll">TTL Mod</H3></th>
|
||||
<th class="sheet-width-W7"><H3 title="Circumstance modifiers applicable to the power roll">CIRC Mod</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Make the power roll">Roll</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Power description, characteristics, signature, and other details (such as defense targeted, speed, and range).">Desc</H3></th>
|
||||
<th class="sheet-width-W5"><H3 title="Power Modifications and Exploits.">M/E</H3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1136,7 +1121,11 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><input style="width:100%;" type="text" name="attr_PowerNameR"/></td>
|
||||
<td class="sheet-width-W40"><input class="sheet-hover sheet-width-W90" type="text" name="attr_PowerNameR"/>
|
||||
<span name="attr_PowerModExploitR-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide Power Modifications and Exploits (Tricks and Emulated Powers)."/><span></span>
|
||||
<textarea placeholder="Enter Power Modifications and Exploits (Tricks and Emulated Powers) here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerModExploitR-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W7 sheet-center"><select class="sheet-dropdown sheet-small-textblock" name="attr_PowerPrimAttr" value="0" title="Primary Attribute of the power; sets Power Passive Value (PV)." >
|
||||
<option value="0" selected="true"></option>
|
||||
<option value="@{MightModifier}">Mi</option>
|
||||
@@ -1181,17 +1170,7 @@ title="spend to Ignore wound penalties,
|
||||
value="&{template:power_roll} {{name=@{Hero_Name} makes a power roll}} {{Rolled=@{PowerNameR}}} {{Rank=@{PowerRankR}}} {{rolldice=@{PowerAttrDice}}} {{RollMod=[[@{PowerRankR} + @{PowerModifier} + @{PowerCircumstancesMod}]]}} {{roll=[[ 2d10cs>2cf<9 + @{PowerAttrDice}cs0cf0 + @{PowerRankR} + @{PowerModifier} + @{PowerCircumstancesMod} ]]}}"
|
||||
name="roll_MakeAPowerRoll">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-width-W5 sheet-center">
|
||||
<span name="attr_PowerDescR-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide Power Description, Details, and Signature." />
|
||||
<textarea placeholder="Enter Power Signature and Description notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerDescR-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W5 sheet-center">
|
||||
<span name="attr_PowerModExploitR-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide Power Modifications and Exploits (Tricks and Emulated Powers)."/>
|
||||
<textarea placeholder="Enter Power Modifications and Exploits (Tricks and Emulated Powers) here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerModExploitR-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<table>
|
||||
@@ -1204,9 +1183,9 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W30"><h3 class="sheet-header-override" title="Name of the Piece of Gear">Gear </h3></th>
|
||||
<th class="sheet-width-W50"><h3 class="sheet-header-override" title="Brief Description">Brief Description</h3></th>
|
||||
<th class="sheet-width-W7 sheet-center"><h3 title="Gear description in detail.">Detail</h3></th>
|
||||
<th class="sheet-width-W30"><h3 class="sheet-header-override" title="Name of the Piece of Gear">Gear Name</h3></th>
|
||||
<th class="sheet-width-W10"><h3 title="Gear description in detail.">+Info</h3></th>
|
||||
<th class="sheet-width-W55"><h3 class="sheet-header-override" title="Brief Description">Quick Reference for Game Stats and Effects</h3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1214,13 +1193,15 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><input style = "width:95%;" type="text" name="attr_GearR"/></td>
|
||||
<td class="sheet-width-W50"><input style = "width:100%;" type="text" name="attr_GearDescriptionR" /></td>
|
||||
<td class="sheet-width-W7 sheet-center">
|
||||
<td class="sheet-width-W40">
|
||||
<input class="sheet-hover sheet-width-W90" type="text" name="attr_GearR"/>
|
||||
<span name="attr_GearDetailR-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide more details on the gear." />
|
||||
<input type="checkbox" class="sheet-hover-hidden sheet-width-W10 " title="click to show or hide more details on the gear." /><span></span>
|
||||
<textarea placeholder="Enter more details on the gear here for reference." class="sheet-tooltip sheet-width-W75" name="attr_GearDetailR-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W60">
|
||||
<input class="sheet-width-W100" type="text" name="attr_GearDescriptionR" />
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1304,16 +1285,16 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><span class="sheet-background sheet-pad-text ">Threat Lvl:</span></td>
|
||||
<td class="sheet-width-W70"><input type="text" class="sheet-width-W100" name="attr_ThreatLevel" /> </td>
|
||||
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Threat Lvl:</span></td>
|
||||
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_ThreatLevel" /> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><span class="sheet-background sheet-pad-text ">Power Source:</span></td>
|
||||
<td class="sheet-width-W70"><input type="text" class="sheet-width-W100" name="attr_Origin"/></td>
|
||||
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Pwr Source:</span></td>
|
||||
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_Origin"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><span class="sheet-background sheet-pad-text ">Flaw:</span></td>
|
||||
<td class="sheet-width-W70"><input type="text" class="sheet-width-W100" name="attr_PersonalityFlaw"/></td>
|
||||
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Flaw:</span></td>
|
||||
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_PersonalityFlaw"/></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1322,16 +1303,16 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><span class="sheet-background sheet-pad-text ">Real Name:</span></td>
|
||||
<td class="sheet-width-W70"><input class="sheet-width-W100" type="text" name="attr_realname"</td>
|
||||
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Real Name:</span></td>
|
||||
<td class="sheet-width-W60"><input class="sheet-width-W100" type="text" name="attr_realname"</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><span class="sheet-background sheet-pad-text ">Archetype:</span></td>
|
||||
<td class="sheet-width-W70"><input type="text" class="sheet-width-W100" name="attr_Archetype"/></td>
|
||||
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Archetype:</span></td>
|
||||
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_Archetype"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><span class="sheet-background sheet-pad-text ">Tagline:</span></td>
|
||||
<td class="sheet-width-W70"><input type="text" class="sheet-width-W100" name="attr_Tagline"/></td>
|
||||
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Tagline:</span></td>
|
||||
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_Tagline"/></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1340,7 +1321,7 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W15"><span class="sheet-background">Pace:</span></td>
|
||||
<td class="sheet-width-W20"><span class="sheet-background">Pace:</span></td>
|
||||
<td class="sheet-width-W75 sheet-left"><span class="sheet-circle"><input type="text" name="attr_BasePace"/></span></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -1348,7 +1329,7 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W15"><span class="sheet-background">Plot Die:</span></td>
|
||||
<td class="sheet-width-W20"><span class="sheet-background">Plot Die:</span></td>
|
||||
<td class="sheet-width-W40 sheet-left"><select class="sheet-select-attr" name="attr_PlotDie" value="1D6!">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
@@ -1363,7 +1344,7 @@ title="spend to Ignore wound penalties,
|
||||
<option value="2D12!">2D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-width-W20 sheet-right"><span class="sheet-background">Plot Roll:</span></td>
|
||||
<td class="sheet-width-W20 sheet-right"><span class="sheet-background">Roll PD:</span></td>
|
||||
<td class="sheet-width-W15 sheet-left">
|
||||
<button class="sheet-diebutton" type="roll"
|
||||
title="Roll Cast Member Plot Die Roll"
|
||||
@@ -1379,7 +1360,7 @@ title="spend to Ignore wound penalties,
|
||||
<tr>
|
||||
<td class="sheet-width-W15"><input type="checkbox" class="sheet-background" name="attr_mobindicator" > <Span class="sheet-block-text" title="Check if the Cast Member is a mob.">Mob?</span>
|
||||
<td class="sheet-width-W20 sheet-right"><span class="sheet-background">Mob Size:</span></td>
|
||||
<td class="sheet-width-W40 sheet-left"><span class="sheet-circle"><input type="number" class="sheet-width-W100" name="attr_Tagline"/></span></td>
|
||||
<td class="sheet-width-W40 sheet-left"><span class="sheet-circle"><input type="number" class="sheet-width-W100" name="attr_MobSize"/></span></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1388,7 +1369,7 @@ title="spend to Ignore wound penalties,
|
||||
<br>
|
||||
|
||||
<div class="sheet-2colrow" width="100%">
|
||||
<!-- COLUMN 1 - Attributes -->
|
||||
<!-- COLUMN 1 - Cast member Attributes -->
|
||||
<div class="sheet-col">
|
||||
|
||||
<div class="sheet-header">Attributes</div>
|
||||
@@ -1658,7 +1639,7 @@ title="spend to Ignore wound penalties,
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<!-- COLUMN 2 - Mental Attributes -->
|
||||
<!-- COLUMN 2 - Cast Member Initiative, Defenses, health and other details -->
|
||||
<div class="sheet-col">
|
||||
|
||||
<div class="sheet-header">Initiative</div>
|
||||
@@ -1697,7 +1678,6 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span><b>Defenses</b></span></td>
|
||||
<td class="sheet-right"><span class="sheet-background">Avoidance: </span></td>
|
||||
<td><input class="sheet-width-W100 sheet-spin-button" type="number" title="= Prowess Passive + Insight Passive + 12" name="attr_Avoidance" /></td>
|
||||
<td class="sheet-right"><span class="sheet-background">Fortitude: </span></td>
|
||||
@@ -1706,7 +1686,6 @@ title="spend to Ignore wound penalties,
|
||||
<td><input class="sheet-width-W100 sheet-spin-button" type="number" title="= Charisma Passive + Resolve Passive + 12" name="attr_Discipline" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><span><b>AR vs...</b></span></td>
|
||||
<td class="sheet-right"><span>Ballistic: </span></td>
|
||||
<td><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_Ballistic" /></td>
|
||||
<td class="sheet-right"><span>Melee: </span></td>
|
||||
@@ -1754,28 +1733,28 @@ title="spend to Ignore wound penalties,
|
||||
</table>
|
||||
<table style="margin-top: 5px;margin-bottom: 2px;">
|
||||
<tr>
|
||||
<td class="sheet-width-W10"><span class="sheet-background">Advantages:</span></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<td class="sheet-width-W25 sheet-left">
|
||||
<span class="sheet-background sheet-hover"> Advantages</span>
|
||||
<span name="attr_castAdvantages-tooltip" class="sheet-tooltip sheet-tooltip-override"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide advantages." />
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide advantages." /><span></span>
|
||||
<textarea placeholder="Enter advantages here." class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_castAdvantages-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W10"><span class="sheet-background">Disadvantages:</span></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<td class="sheet-width-W30 sheet-left">
|
||||
<span class="sheet-background sheet-hover"> Disadvantages</span>
|
||||
<span name="attr_castDisdvantages-tooltip" class="sheet-tooltip sheet-tooltip-override"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide advantages." />
|
||||
<textarea placeholder="Enter advantages here." class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_castDisdvantages-tooltip"></textarea>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide disadvantages." /><span></span>
|
||||
<textarea placeholder="Enter disadvantages here." class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_castDisdvantages-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W10"><span class="sheet-background">Gear:</span></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<td class="sheet-width-W20 sheet-left">
|
||||
<span class="sheet-background sheet-hover"> Gear</span>
|
||||
<span name="attr_castgear-tooltip" class="sheet-tooltip sheet-tooltip-override"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide gear." />
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide gear." /><span></span>
|
||||
<textarea placeholder="Enter gear list and descriptions." class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_castgear-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W10"><span class="sheet-background">Background:</span></td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<td class="sheet-width-W25 sheet-left">
|
||||
<span class="sheet-background sheet-hover"> Background</span>
|
||||
<span name="attr_background-tooltip" class="sheet-tooltip sheet-tooltip-override"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide background." />
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide background." /><span></span>
|
||||
<textarea placeholder="Enter background here" class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_background-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -1790,18 +1769,18 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W20"><h3 class="sheet-header-override" title="Name of the attack" >Attack</h3></th>
|
||||
<th class="sheet-width-W20"><h3 class="sheet-header-override" title="Name of the attack" >Attack</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Click to expand notes section for capturing additional details." >+Info</h3></th>
|
||||
<th class="sheet-width-W10"><h3 class="sheet-header-override" title="Attribute dice rolled for the attack for both the to-hit" >Attr ATK Dice</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Range of the attack (M for Melee).">Rng</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Speed of the attack (reference Maneuvers)">Ticks</h3></th>
|
||||
<th class="sheet-width-W7"> <h3 title="Total of Rank, Foci, Power, and Advantage modifiers.">ATK Mod</h3></th>
|
||||
<th class="sheet-width-W7"> <h3 title="Total of maneuver and circumstance modifiers.">Circ Mod</h3></th>
|
||||
<th class="sheet-width-W7"> <h3 title="Button for making the roll." >Roll ATK</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Button for making the roll." >ATK</h3></th>
|
||||
<th class="sheet-width-W10"><h3 class="sheet-header-override" title="Base damage dice rolled for damage" >Dmg Dice</h3></th>
|
||||
<th class="sheet-width-W10"><h3 class="sheet-header-override" title="Attribute dice rolled for the damage" >Attr Dmg Dice</h3></th>
|
||||
<th class="sheet-width-W7"> <H3 title="total of all modifiers to damage." >Dmg Mod</H3></th>
|
||||
<th class="sheet-width-W7"> <h3 title="Button for making the roll." >Roll Dmg</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Click to expand notes section for capturing additional details." >Notes</h3></th>
|
||||
<th class="sheet-width-W5"> <h3 title="Button for making the roll." >Dmg</h3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1810,7 +1789,11 @@ title="spend to Ignore wound penalties,
|
||||
<tbody>
|
||||
<tr>
|
||||
<!-- Attack and damage -->
|
||||
<td class="sheet-width-W20"><input class="sheet-width-W95" type="text" name="attr_CastAttackName" title="The weapon or power used to make the attack (pg 90 to 94)." ></td>
|
||||
<td class="sheet-width-W25"><input class="sheet-width-W90 sheet-hover" type="text" name="attr_CastAttackName" title="The weapon or power used to make the attack (pg 90 to 94)." >
|
||||
<span name="attr_Attack-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" /><span></span>
|
||||
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W10 sheet-center"><select class="sheet-select-attr" name="attr_CastAttackAttrDice" value="0"
|
||||
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
|
||||
<option value="1d0" selected="true">None</option>
|
||||
@@ -1835,7 +1818,7 @@ title="spend to Ignore wound penalties,
|
||||
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="text" name="attr_CastAttackSpeed" value="0" title="Speed of the attack in Ticks: Simple=2; Complex=4; Demanding=6"/></span></td>
|
||||
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CastAttackMod" value="0" title="Total of Foci, Power, and Advantage Mods (only one of each may be applied); leave 0 if none." /></td>
|
||||
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CastCircMod" value="0" title="Total of all Circumstance Mods; leave 0 if none." /></td>
|
||||
<td class="sheet-width-W7 sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
<td class="sheet-width-W5 sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Click to roll Cast Member attack"
|
||||
value="&{template:cast_attack_roll} {{name=@{Hero_Name} makes an Attack}} {{AttName=@{CastAttackName}}} {{Dice=@{CastAttackAttrDice}}} {{Range=@{CastAttackRange}}} {{Ticks=@{CastAttackSpeed}}} {{roll=[[@{CastAttackMod} + @{CastCircMod}}} {{roll=[[ 2d10cs>2cf<9 + @{CastAttackMod} + @{CastCircMod} + @{CastAttackAttrDice}cs0cf0}]]}}"
|
||||
name="roll_CastAttack" >
|
||||
@@ -1881,18 +1864,13 @@ title="spend to Ignore wound penalties,
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_DamageMod" value="0" title="Total of all Damage modifiers; leave 0 if none."/></td>
|
||||
<td class="sheet-width-W7 sheet-center">
|
||||
<button class="sheet-diebutton" type="roll"
|
||||
title="Cast Member Damage Roll"
|
||||
value="&{template:cast_damage_roll} {{name=@{Hero_Name} rolls Damage}} {{AttName=@{CastAttackName}}} {{basedmgdice=@{CastBaseDamageDie}}} {{DmgAttr=@{CastDmgAttr}}} {{rollmod=@{DamageMod}}} {{roll=[[ {@{CastBaseDamageDie}cs0cf0 + @{CastDmgAttr}cs0cf0 + @{DamageMod}, 1d1}kh1 ]]}}"
|
||||
name="roll_CastDamageRoll">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-width-W5 sheet-center">
|
||||
<span name="attr_Attack-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" />
|
||||
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
|
||||
</td>
|
||||
<button class="sheet-diebutton" type="roll"
|
||||
title="Cast Member Damage Roll"
|
||||
value="&{template:cast_damage_roll} {{name=@{Hero_Name} rolls Damage}} {{AttName=@{CastAttackName}}} {{basedmgdice=@{CastBaseDamageDie}}} {{DmgAttr=@{CastDmgAttr}}} {{rollmod=@{DamageMod}}} {{roll=[[ {@{CastBaseDamageDie}cs0cf0 + @{CastDmgAttr}cs0cf0 + @{DamageMod}, 1d1}kh1 ]]}}"
|
||||
name="roll_CastDamageRoll">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1907,12 +1885,12 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W30"><H3 class="sheet-header-override">Skill</H3></th>
|
||||
<th class="sheet-width-W35"><H3 class="sheet-header-override">Skill</H3></th>
|
||||
<th class="sheet-width-W10"><H3>+Info</H3></th>
|
||||
<th class="sheet-width-W15"><H3>Mod</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Pssv</H3></th>
|
||||
<th class="sheet-width-W25"><H3 class="sheet-header-override">Attr Dice</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Roll</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Notes</H3></th>
|
||||
<th class="sheet-width-W20"><H3 class="sheet-header-override">Attr Dice</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Roll</H3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1920,10 +1898,15 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><input class="sheet-width-W95" type="text" name="attr_CastSkillName"/></td>
|
||||
<td class="sheet-width-W45">
|
||||
<input class="sheet-width-W85 sheet-hover" type="text" name="attr_CastSkillName"/>
|
||||
<span name="attr_SkillA-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." /><span></span>
|
||||
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_SkillA-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W15 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CastSkillMod" value="0" /></td>
|
||||
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_SkillA_Passive" value="0" /></span></td>
|
||||
<td class="sheet-width-W25"><select class="sheet-select-attr" name="attr_CastSkillAttr" value="0"
|
||||
<td class="sheet-width-W20"><select class="sheet-select-attr" name="attr_CastSkillAttr" value="0"
|
||||
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
|
||||
<option value="1d0" selected="true">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
@@ -1949,11 +1932,6 @@ title="spend to Ignore wound penalties,
|
||||
name="roll_CastSkillRoll">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<span name="attr_SkillA-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." />
|
||||
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_SkillA-tooltip"></textarea>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1967,12 +1945,12 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th class="sheet-width-W30"><H3 class="sheet-header-override">Power</H3></th>
|
||||
<th class="sheet-width-W35"><H3 class="sheet-header-override">Power</H3></th>
|
||||
<th class="sheet-width-W10"><H3>+Info</H3></th>
|
||||
<th class="sheet-width-W15"><H3>Mod</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Pssv</H3></th>
|
||||
<th class="sheet-width-W25"><H3 class="sheet-header-override">Attr Dice</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Roll</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Notes</H3></th>
|
||||
<th class="sheet-width-W20"><H3 class="sheet-header-override">Attr Dice</H3></th>
|
||||
<th class="sheet-width-W10"><H3>Roll</H3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1980,10 +1958,15 @@ title="spend to Ignore wound penalties,
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="sheet-width-W30"><input class="sheet-width-W95" type="text" name="attr_CastPowerName"/></td>
|
||||
<td class="sheet-width-W45">
|
||||
<input class="sheet-width-W85 sheet-hover" type="text" name="attr_CastPowerName"/>
|
||||
<span name="attr_PowerDescR-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." /><span></span>
|
||||
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerDescR-tooltip"></textarea>
|
||||
</td>
|
||||
<td class="sheet-width-W15 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CastPowerMod" value="0" /></td>
|
||||
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_attr_PowerPVR" value="0" /></span></td>
|
||||
<td class="sheet-width-W25"><select class="sheet-select-attr" name="attr_CastPowerAttr" value="0"
|
||||
<td class="sheet-width-W20"><select class="sheet-select-attr" name="attr_CastPowerAttr" value="0"
|
||||
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
|
||||
<option value="1d0" selected="true">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
@@ -2008,12 +1991,7 @@ title="spend to Ignore wound penalties,
|
||||
value="&{template:cast_powerskill_roll} {{name=@{Hero_Name} makes a Power roll}} {{SkillPowerName=@{CastPowerName}}} {{Type=Power}} {{rolldice=@{CastPowerAttr}}} {{roll=[[ 2d10cs>2cf<9 + @{CastPowerAttr}cs0cf0 + @{CastPowerMod}]]}}"
|
||||
name="roll_CastPowerRollR">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-width-W10 sheet-center">
|
||||
<span name="attr_PowerDescR-tooltip" class="sheet-tooltip"></span>
|
||||
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." />
|
||||
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerDescR-tooltip"></textarea>
|
||||
</td>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -2189,4 +2167,3 @@ title="spend to Ignore wound penalties,
|
||||
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Barry Snyder",
|
||||
"roll20userid": "399162",
|
||||
"preview": "RottedCapes.png",
|
||||
"instructions": "**This is a test**\n\nYou can put Markdown-formatted instructions here for how to use your sheet. Please try to keep it moderately-short (500 characters or less is preferred)."
|
||||
"instructions": "**Rotted Capes**\n\nThe Rotted Capes is a multi-tab form. Repeating rows have been created for skills, powers, advantages, disadvantages, attacks, damage and weapons to provide flexibility. For Cast Members and Supporting Cast there is a separate (single page) view for quick stating NPC’s; check the box beneath the character name to switch views."
|
||||
}
|
||||
|
||||
@@ -330,7 +330,7 @@
|
||||
<!-- Static skill: perception (right column) -->
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-micro"></div>
|
||||
<div class="sheet-item sheet-small"><label>Perception:</label></div>
|
||||
<span title="(WIL+LOG)"><div class="sheet-item sheet-small"><label>Perception:</label></div></span>
|
||||
<div class="sheet-item sheet-puny"><input type="number" name="attr_perceptionBase" value="(@{willpower} + @{logic})" disabled="disabled"/></div>
|
||||
<div class="sheet-item sheet-halflittle"><label>+</label></div>
|
||||
<div class="sheet-item sheet-puny"><input type="number" name="attr_perceptionMod" value="0"/></div>
|
||||
@@ -346,7 +346,7 @@
|
||||
<!-- Static skill: memory (right column) -->
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-micro"></div>
|
||||
<div class="sheet-item sheet-small"><label>Memory:</label></div>
|
||||
<span title="(LOG+LOG)"><div class="sheet-item sheet-small"><label>Memory:</label></div></span>
|
||||
<div class="sheet-item sheet-puny"><input type="number" name="attr_memoryBase" value="(@{logic} + @{logic})" disabled="disabled"/></div>
|
||||
<div class="sheet-item sheet-halflittle"><label>+</label></div>
|
||||
<div class="sheet-item sheet-puny"><input type="number" name="attr_memoryMod" value="0"/></div>
|
||||
@@ -362,7 +362,7 @@
|
||||
<!-- Static skill: initiative (right column) -->
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-micro"></div>
|
||||
<div class="sheet-item sheet-small"><label>Initiative:</label></div>
|
||||
<span title="(fixed:8)"><div class="sheet-item sheet-small"><label>Initiative:</label></div></span>
|
||||
<div class="sheet-item sheet-puny"><input type="number" name="attr_initiativeBase" value="8" disabled="disabled"/></div>
|
||||
<div class="sheet-item sheet-halflittle"><label>+</label></div>
|
||||
<div class="sheet-item sheet-puny"><input type="number" name="attr_initiativeMod" value="0"/></div>
|
||||
@@ -378,7 +378,7 @@
|
||||
<!-- Static skill: defense (right column) -->
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-micro"></div>
|
||||
<div class="sheet-item sheet-small"><label>Defense:</label></div>
|
||||
<span title="(AGI+LOG)"><div class="sheet-item sheet-small"><label>Defense:</label></div></span>
|
||||
<div class="sheet-item sheet-puny"><input type="number" name="attr_defenseBase" value="(@{agility} + @{logic})" disabled="disabled"/></div>
|
||||
<div class="sheet-item sheet-halflittle"><label>+</label></div>
|
||||
<div class="sheet-item sheet-puny"><input type="number" name="attr_defenseMod" value="0"/></div>
|
||||
|
||||
@@ -306,7 +306,7 @@ button:active
|
||||
|
||||
.sheet-rolltemplate-pf_check .sheet-content {
|
||||
color: #E0E0E0;
|
||||
padding: 10px 0px 10px 0px;
|
||||
padding: 10px 10px 10px 15px;
|
||||
font-size: 1em;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{STR-mod}" checked/>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="STR-Check" type="roll" name="roll_STR-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=STR Check}} {{skill_chk=[[d20 + @{STR-mod}]]}}">STR</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="STR-Check" type="roll" name="roll_STR-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=STR Check}} {{skill_chk=[[d20 + [[@{STR-mod}]] ]]}}">STR</button></span>
|
||||
<span class="sheet-table-data-center"><input title="STR" type="number" name="attr_STR" value="(10 + @{STR-race} + @{STR-theme} + @{STR-augment} + @{STR-point_buy} + @{STR-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="STR-mod" type="number" name="attr_STR-mod" value="(floor(@{STR} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="STR-race" type="number" name="attr_STR-race" value="0"></span>
|
||||
@@ -84,7 +84,7 @@
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{DEX-mod}"/>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="DEX-Check" type="roll" name="roll_DEX-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=DEX Check}} {{skill_chk=[[d20 + @{DEX-mod}]]}}">DEX</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="DEX-Check" type="roll" name="roll_DEX-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=DEX Check}} {{skill_chk=[[d20 + [[@{DEX-mod}]] ]]}}">DEX</button></span>
|
||||
<span class="sheet-table-data-center"><input title="DEX" type="number" name="attr_DEX" value="(10 + @{DEX-race} + @{DEX-theme} + @{DEX-augment} + @{DEX-point_buy} + @{DEX-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="DEX-mod" type="number" name="attr_DEX-mod" value="(floor(@{DEX} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="DEX-race" type="number" name="attr_DEX-race" value="0"></span>
|
||||
@@ -95,7 +95,7 @@
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{CON-mod}"/>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="CON-Check" type="roll" name="roll_CON-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=CON Check}} {{skill_chk=[[d20 + @{CON-mod}]]}}">CON</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="CON-Check" type="roll" name="roll_CON-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=CON Check}} {{skill_chk=[[d20 + [[@{CON-mod}]] ]]}}">CON</button></span>
|
||||
<span class="sheet-table-data-center"><input title="CON" type="number" name="attr_CON" value="(10 + @{CON-race} + @{CON-theme} + @{CON-augment} + @{CON-point_buy} + @{CON-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="CON-mod" type="number" name="attr_CON-mod" value="(floor(@{CON} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="CON-race" type="number" name="attr_CON-race" value="0"></span>
|
||||
@@ -106,7 +106,7 @@
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{INT-mod}"/>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="INT-Check" type="roll" name="roll_INT-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=INT Check}} {{skill_chk=[[d20 + @{INT-mod}]]}}">INT</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="INT-Check" type="roll" name="roll_INT-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=INT Check}} {{skill_chk=[[d20 + [[@{INT-mod}]] ]]}}">INT</button></span>
|
||||
<span class="sheet-table-data-center"><input title="INT" type="number" name="attr_INT" value="(10 + @{INT-race} + @{INT-theme} + @{INT-augment} + @{INT-point_buy} + @{INT-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="INT-mod" type="number" name="attr_INT-mod" value="(floor(@{INT} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="INT-race" type="number" name="attr_INT-race" value="0"></span>
|
||||
@@ -117,7 +117,7 @@
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{WIS-mod}"/>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="WIS-Check" type="roll" name="roll_WIS-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=WIS Check}} {{skill_chk=[[d20 + @{WIS-mod}]]}}">WIS</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="WIS-Check" type="roll" name="roll_WIS-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=WIS Check}} {{skill_chk=[[d20 + [[@{WIS-mod}]] ]]}}">WIS</button></span>
|
||||
<span class="sheet-table-data-center"><input title="WIS" type="number" name="attr_WIS" value="(10 + @{WIS-race} + @{WIS-theme} + @{WIS-augment} + @{WIS-point_buy} + @{WIS-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="WIS-mod" type="number" name="attr_WIS-mod" value="(floor(@{WIS} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="WIS-race" type="number" name="attr_WIS-race" value="0"></span>
|
||||
@@ -128,7 +128,7 @@
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{CHA-mod}"/>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="CHA-Check" type="roll" name="roll_CHA-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=CHA Check}} {{skill_chk=[[d20 + @{CHA-mod}]]}}">CHA</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="CHA-Check" type="roll" name="roll_CHA-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=CHA Check}} {{skill_chk=[[d20 + [[@{CHA-mod}]] ]]}}">CHA</button></span>
|
||||
<span class="sheet-table-data-center"><input title="CHA" type="number" name="attr_CHA" value="(10 + @{CHA-race} + @{CHA-theme} + @{CHA-augment} + @{CHA-point_buy} + @{CHA-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="CHA-mod" type="number" name="attr_CHA-mod" value="(floor(@{CHA} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="CHA-race" type="number" name="attr_CHA-race" value="0"></span>
|
||||
@@ -336,7 +336,7 @@
|
||||
<span class="sheet-table-header">Temp</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Fort-Save" type="roll" name="roll_Fort-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + @{Fort}]]}} {{notes=@{save-notes}}}">Fort</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Fort-Save" type="roll" name="roll_Fort-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + [[@{Fort}]] ]]}} {{notes=@{save-notes}}}">Fort</button></span>
|
||||
<span class="sheet-table-data-center"><input title="Fort" type="number" name="attr_Fort" value="(@{total-Fort} + @{CON-mod} + @{Fort-enhance} + @{Fort-misc} + @{Fort-temp})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="total-Fort" type="number" name="attr_Fort-base" value="@{total-Fort}" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="CON-mod" type="number" name="attr_Fort-ability" value="@{CON-mod}" disabled></span>
|
||||
@@ -345,7 +345,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Fort-temp" type="number" name="attr_Fort-temp" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Ref-Save" type="roll" name="roll_Ref-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + @{Ref}]]}} {{notes=@{save-notes}}}">Ref</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Ref-Save" type="roll" name="roll_Ref-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + [[@{Ref}]] ]]}} {{notes=@{save-notes}}}">Ref</button></span>
|
||||
<span class="sheet-table-data-center"><input title="Ref" type="number" name="attr_Ref" value="(@{total-Ref} + @{DEX-mod} + @{Ref-enhance} + @{Ref-misc} + @{Ref-temp})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="total-Ref" type="number" name="attr_Ref-base" value="@{total-Ref}" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="DEX-mod" type="number" name="attr_Ref-ability" value="@{DEX-mod}" disabled></span>
|
||||
@@ -354,7 +354,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Ref-temp" type="number" name="attr_Ref-temp" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Will-Save" type="roll" name="roll_Will-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + @{Will}]]}} {{notes=@{save-notes}}}">Will</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Will-Save" type="roll" name="roll_Will-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + [[@{Will}]] ]]}} {{notes=@{save-notes}}}">Will</button></span>
|
||||
<span class="sheet-table-data-center"><input title="Will" type="number" name="attr_Will" value="(@{total-Will} + @{WIS-mod} + @{Will-enhance} + @{Will-misc} + @{Will-temp})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="total-Will" type="number" name="attr_Will-base" value="@{total-Will}" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="WIS-mod" type="number" name="attr_Will-ability" value="@{WIS-mod}" disabled></span>
|
||||
@@ -382,7 +382,7 @@
|
||||
<span class="sheet-table-header">Misc</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Melee-Attack-Roll" name="roll_Melee-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Melee}} {{attack=[[1d20 + @{attk-melee}]]}} {{attk-notes=@{attack-notes}}}">Melee</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Melee-Attack-Roll" name="roll_Melee-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Melee}} {{attack=[[1d20 + [[@{attk-melee}]] ]]}} {{attk-notes=@{attack-notes}}}">Melee</button></span>
|
||||
<span class="sheet-table-data-center"><input title="attk-melee" type="number" name="attr_attk-melee" value="(@{bab} + @{attk-melee-ability} + @{attk-melee-misc})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="bab" type="number" name="attr_attk-melee-bab" value="@{bab}" disabled></span>
|
||||
<span class="sheet-table-data-center">
|
||||
@@ -400,7 +400,7 @@
|
||||
<span class="sheet-table-data-center"><input title="attk-melee-misc" type="number" name="attr_attk-melee-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Ranged-Attack-Roll" name="roll_Ranged-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Ranged}} {{attack=[[1d20 + @{attk-ranged}]]}} {{attk-notes=@{attack-notes}}}">Ranged</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Ranged-Attack-Roll" name="roll_Ranged-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Ranged}} {{attack=[[1d20 + [[@{attk-ranged}]] ]]}} {{attk-notes=@{attack-notes}}}">Ranged</button></span>
|
||||
<span class="sheet-table-data-center"><input title="attk-ranged" type="number" name="attr_attk-ranged" value="(@{bab} + @{attk-ranged-ability} + @{attk-ranged-misc})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="bab" type="number" name="attr_attk-ranged-bab" value="@{bab}" disabled></span>
|
||||
<span class="sheet-table-data-center">
|
||||
@@ -418,7 +418,7 @@
|
||||
<span class="sheet-table-data-center"><input title="attk-ranged-misc" type="number" name="attr_attk-ranged-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Thrown-Attack-Roll" name="roll_Thrown-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Thrown}} {{attack=[[1d20 + @{attk-thrown}]]}} {{attk-notes=@{attack-notes}}}">Thrown</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Thrown-Attack-Roll" name="roll_Thrown-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Thrown}} {{attack=[[1d20 + [[@{attk-thrown}]] ]]}} {{attk-notes=@{attack-notes}}}">Thrown</button></span>
|
||||
<span class="sheet-table-data-center"><input title="thrown" type="number" name="attr_attk-thrown" value="(@{bab} + @{attk-thrown-ability} + @{attk-thrown-misc})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="bab" type="number" name="attr_attk-thrown-bab" value="@{bab}" disabled></span>
|
||||
<span class="sheet-table-data-center">
|
||||
@@ -474,9 +474,9 @@
|
||||
</div>
|
||||
<div class="sheet-table">
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-header" style="width:30%">Upgrade</span>
|
||||
<span class="sheet-table-header" style="width:45%">Upgrade</span>
|
||||
<span class="sheet-table-header" style="width:5%">Slots</span>
|
||||
<span class="sheet-table-header" style="width:60%">Notes</span>
|
||||
<span class="sheet-table-header" style="width:45%">Notes</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><input type="text" title="upgrade name" name="attr_upgrade1-name"></span>
|
||||
@@ -605,7 +605,7 @@
|
||||
<span class="sheet-table-header" style="width:5%">Misc</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Acrobatics-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Acrobatics Check}} {{skill_chk=[[1d20 + @{Acrobatics}]]}}" name="roll_Acrobatics-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Acrobatics-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Acrobatics Check}} {{skill_chk=[[1d20 + [[@{Acrobatics}]] ]]}}" name="roll_Acrobatics-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Acrobatics-cs" type="checkbox" name="attr_Acrobatics-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Acrobatics *</span>
|
||||
@@ -616,7 +616,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Acrobatics-misc" type="number" name="attr_Acrobatics-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Athletics-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Athletics Check}} {{skill_chk=[[1d20 + @{Athletics}]]}}" name="roll_Athletics-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Athletics-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Athletics Check}} {{skill_chk=[[1d20 + [[@{Athletics}]] ]]}}" name="roll_Athletics-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Athletics-cs" type="checkbox" name="attr_Athletics-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Athletics *</span>
|
||||
@@ -627,7 +627,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Athletics-misc" type="number" name="attr_Athletics-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Bluff-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Bluff Check}} {{skill_chk=[[1d20 + @{Bluff}]]}}" name="roll_Bluff-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Bluff-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Bluff Check}} {{skill_chk=[[1d20 + [[@{Bluff}]] ]]}}" name="roll_Bluff-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Bluff-cs" type="checkbox" name="attr_Bluff-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Bluff</span>
|
||||
@@ -638,7 +638,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Bluff-misc" type="number" name="attr_Bluff-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Computers-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Computers Check}} {{skill_chk=[[1d20 + @{Computers}]]}}" name="roll_Computers-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Computers-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Computers Check}} {{skill_chk=[[1d20 + [[@{Computers}]] ]]}}" name="roll_Computers-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Computers-cs" type="checkbox" name="attr_Computers-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Computers</span>
|
||||
@@ -649,7 +649,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Computers-misc" type="number" name="attr_Computers-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Culture-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Culture Check}} {{skill_chk=[[1d20 + @{Culture}]]}}" name="roll_Culture-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Culture-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Culture Check}} {{skill_chk=[[1d20 + [[@{Culture}]] ]]}}" name="roll_Culture-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Culture-cs" type="checkbox" name="attr_Culture-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Culture</span>
|
||||
@@ -660,7 +660,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Culture-misc" type="number" name="attr_Culture-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Diplomacy-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Diplomacy Check}} {{skill_chk=[[1d20 + @{Diplomacy}]]}}" name="roll_Diplomacy-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Diplomacy-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Diplomacy Check}} {{skill_chk=[[1d20 + [[@{Diplomacy}]] ]]}}" name="roll_Diplomacy-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Diplomacy-cs" type="checkbox" name="attr_Diplomacy-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Diplomacy</span>
|
||||
@@ -671,7 +671,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Diplomacy-misc" type="number" name="attr_Diplomacy-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Disguise-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Disguise Check}} {{skill_chk=[[1d20 + @{Disguise}]]}}" name="roll_Disguise-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Disguise-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Disguise Check}} {{skill_chk=[[1d20 + [[@{Disguise}]] ]]}}" name="roll_Disguise-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Disguise-cs" type="checkbox" name="attr_Disguise-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Disguise</span>
|
||||
@@ -682,7 +682,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Disguise-misc" type="number" name="attr_Disguise-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Engineering-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Engineering Check}} {{skill_chk=[[1d20 + @{Engineering}]]}}" name="roll_Escape-Artist-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Engineering-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Engineering Check}} {{skill_chk=[[1d20 + [[@{Engineering}]] ]]}}" name="roll_Escape-Artist-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Engineering-cs" type="checkbox" name="attr_Engineering-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Engineering</span>
|
||||
@@ -693,7 +693,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Engineering-misc" type="number" name="attr_Engineering-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Intimidate-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Intimidate Check}} {{skill_chk=[[1d20 + @{Intimidate}]]}}" name="roll_Intimidate-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Intimidate-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Intimidate Check}} {{skill_chk=[[1d20 + [[@{Intimidate}]] ]]}}" name="roll_Intimidate-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Intimidate-cs" type="checkbox" name="attr_Intimidate-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Intimidate</span>
|
||||
@@ -704,7 +704,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Intimidate-misc" type="number" name="attr_Intimidate-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Life-Science-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Life Science Check}} {{skill_chk=[[1d20 + @{Life-Science}]]}}" name="roll_Life-Science-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Life-Science-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Life Science Check}} {{skill_chk=[[1d20 + [[@{Life-Science}]] ]]}}" name="roll_Life-Science-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Life-Science-cs" type="checkbox" name="attr_Life-Science-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Life Science</span>
|
||||
@@ -715,7 +715,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Life-Science-misc" type="number" name="attr_Life-Science-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Medicine-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Medicine Check}} {{skill_chk=[[1d20 + @{Medicine}]]}}" name="roll_Medicine-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Medicine-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Medicine Check}} {{skill_chk=[[1d20 + [[@{Medicine}]] ]]}}" name="roll_Medicine-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Medicine-cs" type="checkbox" name="attr_Medicine-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Medicine</span>
|
||||
@@ -726,7 +726,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Medicine-misc" type="number" name="attr_Medicine-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Mysticism-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Mysticism Check}} {{skill_chk=[[1d20 + @{Mysticism}]]}}" name="roll_Mysticism-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Mysticism-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Mysticism Check}} {{skill_chk=[[1d20 + [[@{Mysticism}]] ]]}}" name="roll_Mysticism-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Mysticism-cs" type="checkbox" name="attr_Mysticism-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Mysticism</span>
|
||||
@@ -737,7 +737,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Mysticism-misc" type="number" name="attr_Mysticism-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Perception-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Perception Check}} {{skill_chk=[[1d20 + @{Perception}]]}}" name="roll_Perception-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Perception-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Perception Check}} {{skill_chk=[[1d20 + [[@{Perception}]] ]]}}" name="roll_Perception-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Perception-cs" type="checkbox" name="attr_Perception-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Perception</span>
|
||||
@@ -748,7 +748,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Perception-misc" type="number" name="attr_Perception-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Physical-Science-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Physical-Science Check}} {{skill_chk=[[1d20 + @{Physical-Science}]]}}" name="roll_Physical-Science-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Physical-Science-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Physical-Science Check}} {{skill_chk=[[1d20 + [[@{Physical-Science}]] ]]}}" name="roll_Physical-Science-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Physical-Science-cs" type="checkbox" name="attr_Physical-Science-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Physical Science</span>
|
||||
@@ -759,7 +759,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Physical-Science-misc" type="number" name="attr_Physical-Science-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Piloting-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Piloting Check}} {{skill_chk=[[1d20 + @{Piloting}]]}}" name="roll_Piloting-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Piloting-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Piloting Check}} {{skill_chk=[[1d20 + [[@{Piloting}]] ]]}}" name="roll_Piloting-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Piloting-cs" type="checkbox" name="attr_Piloting-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Piloting</span>
|
||||
@@ -770,7 +770,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Piloting-misc" type="number" name="attr_Piloting-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Profession-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Profession: @{Profession-name} Check}} {{skill_chk=[[1d20 + @{Profession}]]}}" name="roll_Profession-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Profession-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Profession: @{Profession-name} Check}} {{skill_chk=[[1d20 + [[@{Profession}]] ]]}}" name="roll_Profession-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Profession-cs" type="checkbox" name="attr_Profession-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Profession:<input title="Profession-name" type="text" name="attr_Profession-name"></span>
|
||||
@@ -787,7 +787,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Profession-misc" type="number" name="attr_Profession-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Profession2-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Profession: @{Profession2-name} Check}} {{skill_chk=[[1d20 + @{Profession2}]]}}" name="roll_Profession2-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Profession2-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Profession: @{Profession2-name} Check}} {{skill_chk=[[1d20 + [[@{Profession2}]] ]]}}" name="roll_Profession2-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Profession2-cs" type="checkbox" name="attr_Profession2-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Profession:<input title="Profession2-name" type="text" name="attr_Profession2-name"></span>
|
||||
@@ -804,7 +804,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Profession2-misc" type="number" name="attr_Profession2-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Sense-Motive-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Sense Motive Check}} {{skill_chk=[[1d20 + @{Sense-Motive}]]}}" name="roll_Sense-Motive-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Sense-Motive-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Sense Motive Check}} {{skill_chk=[[1d20 + [[@{Sense-Motive}]] ]]}}" name="roll_Sense-Motive-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Sense-Motive-cs" type="checkbox" name="attr_Sense-Motive-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Sense Motive</span>
|
||||
@@ -815,7 +815,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Sense-Motive-misc" type="number" name="attr_Sense-Motive-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Sleight-of-Hand-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Sleight of Hand Check}} {{skill_chk=[[1d20 + @{Sleight-of-Hand}]]}}" name="roll_Sleight-of-Hand-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Sleight-of-Hand-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Sleight of Hand Check}} {{skill_chk=[[1d20 + [[@{Sleight-of-Hand}]] ]]}}" name="roll_Sleight-of-Hand-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-cs" type="checkbox" name="attr_Sleight-of-Hand-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center">†</span>
|
||||
<span class="sheet-table-data-left">Sleight of Hand *</span>
|
||||
@@ -826,7 +826,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-misc" type="number" name="attr_Sleight-of-Hand-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Stealth-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Stealth Check}} {{skill_chk=[[1d20 + @{Stealth}]]}}" name="roll_Stealth-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Stealth-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Stealth Check}} {{skill_chk=[[1d20 + [[@{Stealth}]] ]]}}" name="roll_Stealth-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Stealth-cs" type="checkbox" name="attr_Stealth-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Stealth *</span>
|
||||
@@ -837,7 +837,7 @@
|
||||
<span class="sheet-table-data-center"><input title="Stealth-misc" type="number" name="attr_Stealth-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Survival-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Survival Check}} {{skill_chk=[[1d20 + @{Survival}]]}}" name="roll_Survival-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="Survival-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Survival Check}} {{skill_chk=[[1d20 + [[@{Survival}]] ]]}}" name="roll_Survival-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><input title="Survival-cs" type="checkbox" name="attr_Survival-cs" value="1" /></span>
|
||||
<span class="sheet-table-data-center"></span>
|
||||
<span class="sheet-table-data-left">Survival</span>
|
||||
@@ -873,80 +873,69 @@
|
||||
<div class="sheet-table">
|
||||
<span class="sheet-table-name">Augments</span>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-header" style="width:5%"></span>
|
||||
<span class="sheet-table-header" style="width:35%">Augmentation</span>
|
||||
<span class="sheet-table-header" style="width:2%"></span>
|
||||
<span class="sheet-table-header" style="width:45%">Augmentation</span>
|
||||
<span class="sheet-table-header" style="width:5%">Level</span>
|
||||
<span class="sheet-table-header" style="width:5%">Price</span>
|
||||
<span class="sheet-table-header" style="width:35%">Notes</span>
|
||||
<span class="sheet-table-header" style="width:45%">Notes</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">1</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument1-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument1-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument1-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument1-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">2</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument2-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument2-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument2-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument2-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">3</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument3-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument3-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument3-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument3-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">4</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument4-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument4-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument4-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument4-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">5</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument5-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument5-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument5-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument5-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">6</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument6-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument6-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument6-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument6-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">7</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument7-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument7-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument7-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument7-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">8</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument8-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument8-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument8-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument8-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">9</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument9-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument9-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument9-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument9-notes"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center">10</span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Name" name="attr_agument10-name"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Level" name="attr_agument10-level"></span>
|
||||
<span class="sheet-table-data-center"><input type="number" title="Augmentation Price" name="attr_agument10-price"></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="Augmentation Notes" name="attr_agument10-notes"></span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -954,9 +943,9 @@
|
||||
<div class="sheet-table">
|
||||
<span class="sheet-table-name">Worn Magic/Hybrid Equipment</span>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-header"></span>
|
||||
<span class="sheet-table-header">Item Name</span>
|
||||
<span class="sheet-table-header">Level</span>
|
||||
<span class="sheet-table-header" style="width:15%;"></span>
|
||||
<span class="sheet-table-header" style="width:80%;">Item Name</span>
|
||||
<span class="sheet-table-header" style="width:5%;">Level</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-header">Slot 1:</span>
|
||||
@@ -1069,7 +1058,7 @@
|
||||
</div>
|
||||
<b>Macro Text </b>
|
||||
<input type="checkbox" class="sheet-macro-show" title="@{repeating_pc-weapon_$X_macro-text-show}" name="attr_macro-text-show" value="1" />
|
||||
<textarea class="sheet-macro" title="@{repeating_pc-weapon_$X_macro-text}" name="attr_macro-text">&{template:pf_attack} {{name=@{character_name}'s @{pc-weapon-name}}} {{subtags=@{pc-weapon-type}}} {{attack=[[1d20cs>20+@{pc-weapon-total-attack}]]}} {{damage=[[@{pc-damage-dice-num}d@{pc-damage-die}+@{pc-weapon-total-damage}]]}} {{dmgcrit=[[@{pc-damage-dice-num}d@{pc-damage-die}+@{pc-weapon-total-damage}]] and @{pc-weapon-critical}}} {{notes=@{pc-weapon-notes}}} {{attk-notes=@{attack-notes}}}</textarea>
|
||||
<textarea class="sheet-macro" title="@{repeating_pc-weapon_$X_macro-text}" name="attr_macro-text">&{template:pf_attack} {{name=@{character_name}'s @{pc-weapon-name}}} {{subtags=@{pc-weapon-type}}} {{attack=[[1d20cs>20 + [[@{pc-weapon-total-attack}]] ]]}} {{damage=[[@{pc-damage-dice-num}d@{pc-damage-die}+@{pc-weapon-total-damage}]]}} {{dmgcrit=[[@{pc-damage-dice-num}d@{pc-damage-die}+@{pc-weapon-total-damage}]] and @{pc-weapon-critical}}} {{notes=@{pc-weapon-notes}}} {{attk-notes=@{attack-notes}}}</textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1092,7 +1081,7 @@
|
||||
<span class="sheet-table-data-center" style="width:40%;"><input title="repeating_item_$X_name" type="text" name="attr_item-name"></span>
|
||||
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_item_$X_qty" type="number" name="attr_item-qty" value="1"></span>
|
||||
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_item_$X_level" type="number" name="attr_item-level" value="1"></span>
|
||||
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_item_$X_bulk" type="text" name="attr_item-bulk" value="L"></span>
|
||||
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_item_$X_bulk" type="number" step="0.1" name="attr_item-bulk" value="0.1"></span>
|
||||
<span class="sheet-table-data-center" style="width:50%;"><input title="repeating_item_$X_description" type="text" name="attr_item-description"></span>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -1790,14 +1779,14 @@
|
||||
<span class="sheet-table-subheader">Ability Increase</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="STR-Check" type="roll" name="roll_drone-STR-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=STR Check}} {{skill_chk=[[d20 + @{drone-STR-mod}]]}}">STR</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="STR-Check" type="roll" name="roll_drone-STR-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=STR Check}} {{skill_chk=[[d20 + [[@{drone-STR-mod}]] ]]}}">STR</button></span>
|
||||
<span class="sheet-table-data-center"><input title="STR" type="number" name="attr_drone-STR" value="(@{drone-STR-base} + @{drone-STR-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="STR-mod" type="number" name="attr_drone-STR-mod" value="(floor(@{drone-STR} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="STR-base" type="number" name="attr_drone-STR-base" value="0"></span>
|
||||
<span class="sheet-table-data-center"><input title="STR-abil_incr" type="number" name="attr_drone-STR-abil_incr" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="DEX-Check" type="roll" name="roll_drone-DEX-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=DEX Check}} {{skill_chk=[[d20 + @{drone-DEX-mod}]]}}">DEX</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="DEX-Check" type="roll" name="roll_drone-DEX-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=DEX Check}} {{skill_chk=[[d20 + [[@{drone-DEX-mod}]] ]]}}">DEX</button></span>
|
||||
<span class="sheet-table-data-center"><input title="DEX" type="number" name="attr_drone-DEX" value="(@{drone-DEX-base} + @{drone-DEX-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="DEX-mod" type="number" name="attr_drone-DEX-mod" value="(floor(@{drone-DEX} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="DEX-base" type="number" name="attr_drone-DEX-base" value="0"></span>
|
||||
@@ -1811,21 +1800,21 @@
|
||||
<span class="sheet-table-data-center"><input title="CON-abil_incr" type="text" style="text-align:center" name="attr_drone-CON-abil_incr" value="-" disabled></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="INT-Check" type="roll" name="roll_drone-INT-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=INT Check}} {{skill_chk=[[d20 + @{drone-INT-mod}]]}}">INT</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="INT-Check" type="roll" name="roll_drone-INT-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=INT Check}} {{skill_chk=[[d20 + [[@{drone-INT-mod}]] ]]}}">INT</button></span>
|
||||
<span class="sheet-table-data-center"><input title="INT" type="number" name="attr_drone-INT" value="(@{drone-INT-base} + @{drone-INT-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="INT-mod" type="number" name="attr_drone-INT-mod" value="(floor(@{drone-INT} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="INT-base" type="number" name="attr_drone-INT-base" value="0"></span>
|
||||
<span class="sheet-table-data-center"><input title="INT-abil_incr" type="number" name="attr_drone-INT-abil_incr" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="WIS-Check" type="roll" name="roll_drone-WIS-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=WIS Check}} {{skill_chk=[[d20 + @{drone-WIS-mod}]]}}">WIS</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="WIS-Check" type="roll" name="roll_drone-WIS-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=WIS Check}} {{skill_chk=[[d20 + [[@{drone-WIS-mod}]] ]]}}">WIS</button></span>
|
||||
<span class="sheet-table-data-center"><input title="WIS" type="number" name="attr_drone-WIS" value="(@{drone-WIS-base} + @{drone-WIS-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="WIS-mod" type="number" name="attr_drone-WIS-mod" value="(floor(@{drone-WIS} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="WIS-base" type="number" name="attr_drone-WIS-base" value="0"></span>
|
||||
<span class="sheet-table-data-center"><input title="WIS-abil_incr" type="number" name="attr_drone-WIS-abil_incr" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="CHA-Check" type="roll" name="roll_drone-CHA-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=CHA Check}} {{skill_chk=[[d20 + @{drone-CHA-mod}]]}}">CHA</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="CHA-Check" type="roll" name="roll_drone-CHA-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=CHA Check}} {{skill_chk=[[d20 + [[@{drone-CHA-mod}]] ]]}}">CHA</button></span>
|
||||
<span class="sheet-table-data-center"><input title="CHA" type="number" name="attr_drone-CHA" value="(@{drone-CHA-base} + @{drone-CHA-abil_incr})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="CHA-mod" type="number" name="attr_drone-CHA-mod" value="(floor(@{drone-CHA} / 2) - 5)" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="CHA-base" type="number" name="attr_drone-CHA-base" value="0"></span>
|
||||
@@ -1894,21 +1883,21 @@
|
||||
<span class="sheet-table-header">Mod</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Fort-Save" type="roll" name="roll_drone-Fort-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + @{drone-Fort}]]}}">Fort</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Fort-Save" type="roll" name="roll_drone-Fort-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + [[@{drone-Fort}]] ]]}}">Fort</button></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Fort" type="number" name="attr_drone-Fort" value="(@{drone-Fort-base} + @{drone-Fort-mod})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Fort-base" type="number" name="attr_drone-Fort-base" value="0"></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-CON-mod" type="number" name="attr_Fort-ability" value="0" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Fort-mod" type="number" name="attr_drone-Fort-mod" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Ref-Save" type="roll" name="roll_drone-Ref-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + @{drone-Ref}]]}}">Ref</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Ref-Save" type="roll" name="roll_drone-Ref-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + [[@{drone-Ref}]] ]]}}">Ref</button></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Ref" type="number" name="attr_drone-Ref" value="(@{drone-Ref-base} + @{drone-DEX-mod} + @{drone-Ref-mod})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Ref-base" type="number" name="attr_drone-Ref-base" value="0" ></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-DEX-mod" type="number" name="attr_drone-Ref-ability" value="@{drone-DEX-mod}" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Ref-mod" type="number" name="attr_drone-Ref-mod" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Will-Save" type="roll" name="roll_drone-Will-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + @{drone-Will}]]}}">Will</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Will-Save" type="roll" name="roll_drone-Will-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + [[@{drone-Will}]] ]]}}">Will</button></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Will" type="number" name="attr_drone-Will" value="(@{drone-Will-base} + @{drone-WIS-mod} + @{drone-Will-mod})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Will-base" type="number" name="attr_drone-Will-base" value="0" ></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-WIS-mod" type="number" name="attr_drone-Will-ability" value="@{drone-WIS-mod}" disabled></span>
|
||||
@@ -1944,7 +1933,7 @@
|
||||
<span class="sheet-table-header">Ability Mod</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Acrobatics-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Acrobatics Check}} {{skill_chk=[[1d20 + @{drone-Acrobatics}]]}}" name="roll_drone-Acrobatics-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Acrobatics-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Acrobatics Check}} {{skill_chk=[[1d20 + [[@{drone-Acrobatics}]] ]]}}" name="roll_drone-Acrobatics-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Acrobatics</span>
|
||||
<span class="sheet-table-data-center">DEX</span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Acrobatics" type="number" name="attr_drone-Acrobatics" value="(@{drone-Acrobatics-installed} + @{drone-DEX-mod})" disabled></span>
|
||||
@@ -1952,7 +1941,7 @@
|
||||
<span class="sheet-table-data-center"><input title="drone-Acrobatics-abil-mod" type="number" name="attr_drone-Acrobatics-abil-mod" value="@{drone-DEX-mod}" disabled></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Athletics-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Athletics Check}} {{skill_chk=[[1d20 + @{drone-Athletics}]]}}" name="roll_drone-Athletics-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Athletics-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Athletics Check}} {{skill_chk=[[1d20 + [[@{drone-Athletics}]] ]]}}" name="roll_drone-Athletics-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Athletics</span>
|
||||
<span class="sheet-table-data-center">STR</span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Athletics" type="number" name="attr_drone-Athletics" value="(@{drone-Athletics-installed} + @{drone-STR-mod})" disabled></span>
|
||||
@@ -1960,7 +1949,7 @@
|
||||
<span class="sheet-table-data-center"><input title="drone-Athletics-abil-mod" type="number" name="attr_drone-Athletics-abil-mod" value="@{drone-STR-mod}" disabled></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Computers-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Computers Check}} {{skill_chk=[[1d20 + @{drone-Computers}]]}}" name="roll_drone-Computers-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Computers-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Computers Check}} {{skill_chk=[[1d20 + [[@{drone-Computers}]] ]]}}" name="roll_drone-Computers-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Computers</span>
|
||||
<span class="sheet-table-data-center">INT</span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Computers" type="number" name="attr_drone-Computers" value="(@{drone-Computers-installed} + @{drone-INT-mod})" disabled></span>
|
||||
@@ -1968,7 +1957,7 @@
|
||||
<span class="sheet-table-data-center"><input title="drone-Computers-abil-mod" type="number" name="attr_drone-Computers-abil-mod" value="@{drone-INT-mod}" disabled></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Engineering-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Engineering Check}} {{skill_chk=[[1d20 + @{drone-Engineering}]]}}" name="roll_drone-Engineering-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Engineering-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Engineering Check}} {{skill_chk=[[1d20 + [[@{drone-Engineering}]] ]]}}" name="roll_drone-Engineering-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Engineering</span>
|
||||
<span class="sheet-table-data-center">INT</span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Engineering" type="number" name="attr_drone-Engineering" value="(@{drone-Engineering-installed} + @{drone-INT-mod})" disabled></span>
|
||||
@@ -1976,7 +1965,7 @@
|
||||
<span class="sheet-table-data-center"><input title="drone-Engineering-abil-mod" type="number" name="attr_drone-Engineering-abil-mod" value="@{drone-INT-mod}" disabled></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Perception-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Perception Check}} {{skill_chk=[[1d20 + @{drone-Perception}]]}}" name="roll_drone-Perception-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Perception-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Perception Check}} {{skill_chk=[[1d20 + [[@{drone-Perception}]] ]]}}" name="roll_drone-Perception-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Perception</span>
|
||||
<span class="sheet-table-data-center">WIS</span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Perception" type="number" name="attr_drone-Perception" value="(@{drone-Perception-installed} + @{drone-WIS-mod})" disabled></span>
|
||||
@@ -1984,7 +1973,7 @@
|
||||
<span class="sheet-table-data-center"><input title="drone-Perception-abil-mod" type="number" name="attr_drone-Perception-abil-mod" value="@{drone-WIS-mod}" disabled></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Stealth-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Stealth Check}} {{skill_chk=[[1d20 + @{drone-Stealth}]]}}" name="roll_drone-Stealth-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Stealth-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Stealth Check}} {{skill_chk=[[1d20 + [[@{drone-Stealth}]] ]]}}" name="roll_drone-Stealth-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Stealth</span>
|
||||
<span class="sheet-table-data-center">DEX</span>
|
||||
<span class="sheet-table-data-center"><input title="drone-Stealth" type="number" name="attr_drone-Stealth" value="(@{drone-Stealth-installed} + @{drone-DEX-mod})" disabled></span>
|
||||
@@ -1992,7 +1981,7 @@
|
||||
<span class="sheet-table-data-center"><input title="drone-Stealth-abil-mod" type="number" name="attr_drone-Stealth-abil-mod" value="@{drone-DEX-mod}" disabled></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Misc-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=@{drone-Misc-skill-name} Check}} {{skill_chk=[[1d20 + @{drone-Misc}]]}}" name="roll_drone-Misc-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Misc-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=@{drone-Misc-skill-name} Check}} {{skill_chk=[[1d20 + [[@{drone-Misc}]] ]]}}" name="roll_drone-Misc-Check"></button></span>
|
||||
<span class="sheet-table-data-left"><input title="drone-Misc-skill-name" type="text" name="attr_drone-Misc-skill-name" placeholder="Alternative Skill"></span>
|
||||
<span class="sheet-table-data-center">
|
||||
<select title="drone-Misc-skill-ability" name="attr_drone-Misc-skill-ability">
|
||||
@@ -2058,7 +2047,7 @@
|
||||
<span class="sheet-table-header">Misc</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Melee-Attack-Roll" name="roll_Drone-Melee-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Melee}} {{attack=[[1d20 + @{drone-attk-melee}]]}} {{attk-notes=@{drone-attack-notes}}}">Melee</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Melee-Attack-Roll" name="roll_Drone-Melee-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Melee}} {{attack=[[1d20 + [[@{drone-attk-melee}]] ]]}} {{attk-notes=@{drone-attack-notes}}}">Melee</button></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-attk-melee" type="number" name="attr_drone-attk-melee" value="(@{drone-bab} + @{drone-attk-melee-ability} + @{drone-attk-melee-misc})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-melee-bab" type="number" name="attr_drone-melee-bab" value="@{drone-bab}" disabled></span>
|
||||
<span class="sheet-table-data-center">
|
||||
@@ -2076,7 +2065,7 @@
|
||||
<span class="sheet-table-data-center"><input title="drone-attk-melee-misc" type="number" name="attr_drone-attk-melee-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Range-Attack-Roll" name="roll_Drone-Range-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Range}} {{attack=[[1d20 + @{drone-attk-range}]]}} {{attk-notes=@{drone-attack-notes}}}">Range</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Range-Attack-Roll" name="roll_Drone-Range-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Range}} {{attack=[[1d20 + [[@{drone-attk-range}]] ]]}} {{attk-notes=@{drone-attack-notes}}}">Range</button></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-attk-range" type="number" name="attr_drone-attk-range" value="(@{drone-bab} + @{drone-attk-range-ability} + @{drone-attk-range-misc})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-range-bab" type="number" name="attr_drone-range-bab" value="@{drone-bab}" disabled></span>
|
||||
<span class="sheet-table-data-center">
|
||||
@@ -2094,7 +2083,7 @@
|
||||
<span class="sheet-table-data-center"><input title="drone-attk-range-misc" type="number" name="attr_drone-attk-range-misc" value="0"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Thrown-Attack-Roll" name="roll_Drone-Thrown-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Thrown}} {{attack=[[1d20 + @{drone-attk-thrown}]]}} {{attk-notes=@{drone-attack-notes}}}">Thrown</button></span>
|
||||
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Thrown-Attack-Roll" name="roll_Drone-Thrown-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Thrown}} {{attack=[[1d20 + [[@{drone-attk-thrown}]] ]]}} {{attk-notes=@{drone-attack-notes}}}">Thrown</button></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-attk-thrown" type="number" name="attr_drone-attk-thrown" value="(@{drone-bab} + @{drone-attk-thrown-ability} + @{drone-attk-thrown-misc})" disabled></span>
|
||||
<span class="sheet-table-data-center"><input title="drone-thrown-bab" type="number" name="attr_drone-thrown-bab" value="@{drone-bab}" disabled></span>
|
||||
<span class="sheet-table-data-center">
|
||||
@@ -2234,7 +2223,7 @@
|
||||
</div>
|
||||
<b>Macro Text </b>
|
||||
<input type="checkbox" class="sheet-macro-show" title="@{repeating_drone-weapon_$X_macro-text-show}" name="attr_drone-macro-text-show" value="1" />
|
||||
<textarea class="sheet-macro" title="@{repeating_drone-weapon_$X_macro-text}" name="attr_drone-macro-text">&{template:pf_attack} {{name=@{drone_name}'s @{drone-weapon-name}}} {{subtags=@{drone-weapon-type}}} {{attack=[[1d20cs>20+@{drone-weapon-total-attack}]]}} {{damage=[[@{drone-damage-dice-num}d@{drone-damage-die}+@{drone-weapon-total-damage}]]}} {{dmgcrit=[[@{drone-damage-dice-num}d@{drone-damage-die}+@{drone-weapon-total-damage}]] and @{drone-weapon-critical}}} {{notes=@{drone-weapon-notes}}} {{attk-notes=@{drone-attack-notes}}}</textarea>
|
||||
<textarea class="sheet-macro" title="@{repeating_drone-weapon_$X_macro-text}" name="attr_drone-macro-text">&{template:pf_attack} {{name=@{drone_name}'s @{drone-weapon-name}}} {{subtags=@{drone-weapon-type}}} {{attack=[[1d20cs>20 + [[@{drone-weapon-total-attack}]] ]]}} {{damage=[[@{drone-damage-dice-num}d@{drone-damage-die}+@{drone-weapon-total-damage}]]}} {{dmgcrit=[[@{drone-damage-dice-num}d@{drone-damage-die}+@{drone-weapon-total-damage}]] and @{drone-weapon-critical}}} {{notes=@{drone-weapon-notes}}} {{attk-notes=@{drone-attack-notes}}}</textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2794,7 +2783,7 @@
|
||||
<span class="sheet-table-data-left" style="width:5%;"><input type="number" title="npc-init-misc" name="attr_npc-init-misc" value="0"/></span>
|
||||
<span class="sheet-table-data-center" style="width:10%;"><b>Senses </b></span>
|
||||
<span class="sheet-table-data-center"><input type="text" title="npc-senses" name="attr_npc-senses"/></span>
|
||||
<span class="sheet-table-data-right" style="width:10%;"><button style="font-size:100%;" title="NPC-Perception-Roll" type="roll" name="roll_NPC-Perception-Roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Perception check}} {{skill_chk=[[1d20 + @{Perception-npc}]]}}">Percecption</button></span>
|
||||
<span class="sheet-table-data-right" style="width:10%;"><button style="font-size:100%;" title="NPC-Perception-Roll" type="roll" name="roll_NPC-Perception-Roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Perception check}} {{skill_chk=[[1d20 + [[@{Perception-npc}]] ]]}}">Percecption</button></span>
|
||||
<span class="sheet-table-data-center" style="width:5%;"><input type="number" title="Perception modifier" name="attr_Perception-npc" value="@{WIS-bonus}" ></span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2838,11 +2827,11 @@
|
||||
</div>
|
||||
<div class="sheet-table">
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Fort-Save" type="roll" name="roll_NPC-Fort-Save" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + @{Fort-npc}]]}}">Fort</button></span>
|
||||
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Fort-Save" type="roll" name="roll_NPC-Fort-Save" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + [[@{Fort-npc}]] ]]}}">Fort</button></span>
|
||||
<span class="sheet-table-data-left" style="width:5%;"><input title="Fort" type="number" name="attr_Fort-npc" value="0" ></span>
|
||||
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Ref-Save" type="roll" name="roll_NPC-Ref-Save" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + @{Ref-npc}]]}}">Ref</button></span>
|
||||
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Ref-Save" type="roll" name="roll_NPC-Ref-Save" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + [[@{Ref-npc}]] ]]}}">Ref</button></span>
|
||||
<span class="sheet-table-data-left" style="width:5%;"><input title="Ref" type="number" name="attr_Ref-npc" value="0"></span>
|
||||
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Will-Save" type="roll" name="roll_NPC-Will-Save" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + @{Will-npc}]]}}">Will</button></span>
|
||||
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Will-Save" type="roll" name="roll_NPC-Will-Save" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + [[@{Will-npc}]] ]]}}">Will</button></span>
|
||||
<span class="sheet-table-data-left" style="width:5%;"><input title="Will" type="number" name="attr_Will-npc" value="0" ></span>
|
||||
<span class="sheet-table-header" style="width:60%"></span>
|
||||
<span class="sheet-table-data-left" style="text-align:right;width:5%;"><b>RP</b></span>
|
||||
@@ -2936,7 +2925,7 @@
|
||||
</div>
|
||||
<b>Macro Text </b>
|
||||
<input type="checkbox" class="sheet-macro-show" title="@{repeating_weapon_$X_macro-text-show}" name="attr_macro-text-show" value="1" />
|
||||
<textarea class="sheet-macro" title="@{repeating_npc-weapon_$X_macro-text}" name="attr_macro-text-npc">/w GM &{template:pf_attack} {{name=@{character_name}'s @{npc-weapon-name}}} {{subtags=@{npc-weapon-type}}} {{attack=[[1d20cs>20+@{npc-weapon-total-attack}]]}} {{damage=[[@{npc-damage-dice-num}d@{npc-damage-die}+@{npc-weapon-total-damage}]]}} {{dmgcrit=[[@{npc-damage-dice-num}d@{npc-damage-die}+@{npc-weapon-total-damage}]] and @{npc-weapon-critical}}} {{notes=@{npc-weapon-notes}}}</textarea>
|
||||
<textarea class="sheet-macro" title="@{repeating_npc-weapon_$X_macro-text}" name="attr_macro-text-npc">/w GM &{template:pf_attack} {{name=@{character_name}'s @{npc-weapon-name}}} {{subtags=@{npc-weapon-type}}} {{attack=[[1d20cs>20 + [[@{npc-weapon-total-attack}]] ]]}} {{damage=[[@{npc-damage-dice-num}d@{npc-damage-die}+@{npc-weapon-total-damage}]]}} {{dmgcrit=[[@{npc-damage-dice-num}d@{npc-damage-die}+@{npc-weapon-total-damage}]] and @{npc-weapon-critical}}} {{notes=@{npc-weapon-notes}}}</textarea>
|
||||
<br>
|
||||
<span> </span>
|
||||
</fieldset>
|
||||
@@ -3054,93 +3043,93 @@
|
||||
<span class="sheet-table-header" style="width:5%;">Bonus</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Acrobatics-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Acrobatics check}} {{skill_chk=[[1d20 + @{Acrobatics-npc}]]}}" name="roll_NPC-Acrobatics-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Acrobatics-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Acrobatics check}} {{skill_chk=[[1d20 + [[@{Acrobatics-npc}]] ]]}}" name="roll_NPC-Acrobatics-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Acrobatics*</span>
|
||||
<span class="sheet-table-data-center"><input title="Acrobatics" type="number" name="attr_Acrobatics-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Athletics-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Athletics check}} {{skill_chk=[[1d20 + @{Athletics-npc}]]}}" name="roll_NPC-Athletics-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Athletics-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Athletics check}} {{skill_chk=[[1d20 + [[@{Athletics-npc}]] ]]}}" name="roll_NPC-Athletics-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Athletics*</span>
|
||||
<span class="sheet-table-data-center"><input title="Athletics" type="number" name="attr_Athletics-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Bluff-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Bluff check}} {{skill_chk=[[1d20 + @{Bluff-npc}]]}}" name="roll_NPC-Bluff-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Bluff-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Bluff check}} {{skill_chk=[[1d20 + [[@{Bluff-npc}]] ]]}}" name="roll_NPC-Bluff-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Bluff</span>
|
||||
<span class="sheet-table-data-center"><input title="Bluff" type="number" name="attr_Bluff-npc"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Computers-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Computers check}} {{skill_chk=[[1d20 + @{Computers-npc}]]}}" name="roll_NPC-Computers-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Computers-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Computers check}} {{skill_chk=[[1d20 + [[@{Computers-npc}]] ]]}}" name="roll_NPC-Computers-Check"></button></span>
|
||||
<span class="sheet-table-data-left">†Computers</span>
|
||||
<span class="sheet-table-data-center"><input title="Computers" type="number" name="attr_Computers-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Culture-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Culture check}} {{skill_chk=[[1d20 + @{Culture-npc}]]}}" name="roll_NPC-Culture-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Culture-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Culture check}} {{skill_chk=[[1d20 + [[@{Culture-npc}]] ]]}}" name="roll_NPC-Culture-Check"></button></span>
|
||||
<span class="sheet-table-data-left">†Culture</span>
|
||||
<span class="sheet-table-data-center"><input title="Culture" type="number" name="attr_Culture-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Diplomacy-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Diplomacy check}} {{skill_chk=[[1d20 + @{Diplomacy-npc}]]}}" name="roll_NPC-Diplomacy-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Diplomacy-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Diplomacy check}} {{skill_chk=[[1d20 + [[@{Diplomacy-npc}]] ]]}}" name="roll_NPC-Diplomacy-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Diplomacy</span>
|
||||
<span class="sheet-table-data-center"><input title="Diplomacy" type="number" name="attr_Diplomacy-npc"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Disguise-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Disguise check}} {{skill_chk=[[1d20 + @{Disguise-npc}]]}}" name="roll_NPC-Disguise-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Disguise-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Disguise check}} {{skill_chk=[[1d20 + [[@{Disguise-npc}]] ]]}}" name="roll_NPC-Disguise-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Disguise</span>
|
||||
<span class="sheet-table-data-center"><input title="Disguise" type="number" name="attr_Disguise-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Engineering-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Engineering check}} {{skill_chk=[[1d20 + @{Engineering-npc}]]}}" name="roll_NPC-Engineering-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Engineering-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Engineering check}} {{skill_chk=[[1d20 + [[@{Engineering-npc}]] ]]}}" name="roll_NPC-Engineering-Check"></button></span>
|
||||
<span class="sheet-table-data-left">†Engineering</span>
|
||||
<span class="sheet-table-data-center"><input title="Engineering" type="number" name="attr_Engineering-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Intimidate-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Intimidate check}} {{skill_chk=[[1d20 + @{Intimidate-npc}]]}}" name="roll_NPC-Intimidate-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Intimidate-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Intimidate check}} {{skill_chk=[[1d20 + [[@{Intimidate-npc}]] ]]}}" name="roll_NPC-Intimidate-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Intimidate</span>
|
||||
<span class="sheet-table-data-center"><input title="Intimidate" type="number" name="attr_Intimidate-npc"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Life-Science-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Life Science check}} {{skill_chk=[[1d20 + @{Life-Science-npc}]]}}" name="roll_NPC-Life-Science-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Life-Science-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Life Science check}} {{skill_chk=[[1d20 + [[@{Life-Science-npc}]] ]]}}" name="roll_NPC-Life-Science-Check"></button></span>
|
||||
<span class="sheet-table-data-left">†Life-Science</span>
|
||||
<span class="sheet-table-data-center"><input title="Life-Science" type="number" name="attr_Life-Science-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Medicine-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Medicine check}} {{skill_chk=[[1d20 + @{Medicine-npc}]]}}" name="roll_NPC-Medicine-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Medicine-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Medicine check}} {{skill_chk=[[1d20 + [[@{Medicine-npc}]] ]]}}" name="roll_NPC-Medicine-Check"></button></span>
|
||||
<span class="sheet-table-data-left">†Medicine</span>
|
||||
<span class="sheet-table-data-center"><input title="Medicine" type="number" name="attr_Medicine-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Mysticism-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Mysticism check}} {{skill_chk=[[1d20 + @{Mysticism-npc}]]}}" name="roll_NPC-Mysticism-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Mysticism-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Mysticism check}} {{skill_chk=[[1d20 + [[@{Mysticism-npc}]] ]]}}" name="roll_NPC-Mysticism-Check"></button></span>
|
||||
<span class="sheet-table-data-left">†Mysticism</span>
|
||||
<span class="sheet-table-data-center"><input title="Mysticism" type="number" name="attr_Mysticism-npc"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Perception-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Perception check}} {{skill_chk=[[1d20 + @{Perception-npc}]]}}" name="roll_NPC-Perception-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Perception-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Perception check}} {{skill_chk=[[1d20 + [[@{Perception-npc}]] ]]}}" name="roll_NPC-Perception-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Perception</span>
|
||||
<span class="sheet-table-data-center"><input title="Perception" type="number" value="@{Perception-npc}" disabled></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Physical-Science-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Physical Science check}} {{skill_chk=[[1d20 + @{Physical-Science-npc}]]}}" name="roll_NPC-Physical-Science-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Physical-Science-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Physical Science check}} {{skill_chk=[[1d20 + [[@{Physical-Science-npc}]] ]]}}" name="roll_NPC-Physical-Science-Check"></button></span>
|
||||
<span class="sheet-table-data-left">†Physical-Science</span>
|
||||
<span class="sheet-table-data-center"><input title="Physical-Science" type="number" name="attr_Physical-Science-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Piloting-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Piloting check}} {{skill_chk=[[1d20 + @{Piloting-npc}]]}}" name="roll_NPC-Piloting-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Piloting-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Piloting check}} {{skill_chk=[[1d20 + [[@{Piloting-npc}]] ]]}}" name="roll_NPC-Piloting-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Piloting</span>
|
||||
<span class="sheet-table-data-center"><input title="Piloting" type="number" name="attr_Piloting-npc"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Sense-Motive-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Sense Motive check}} {{skill_chk=[[1d20 + @{Sense-Motive-npc}]]}}" name="roll_NPC-Sense-Motive-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Sense-Motive-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Sense Motive check}} {{skill_chk=[[1d20 + [[@{Sense-Motive-npc}]] ]}}" name="roll_NPC-Sense-Motive-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Sense-Motive</span>
|
||||
<span class="sheet-table-data-center"><input title="Sense-Motive" type="number" name="attr_Sense-Motive-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Sleight-of-Hand-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Sleight of Hand check}} {{skill_chk=[[1d20 + @{Sleight-of-Hand-npc}]]}}" name="roll_NPC-Sleight-of-Hand-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Sleight-of-Hand-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Sleight of Hand check}} {{skill_chk=[[1d20 + [[@{Sleight-of-Hand-npc}]] ]]}}" name="roll_NPC-Sleight-of-Hand-Check"></button></span>
|
||||
<span class="sheet-table-data-left">†Sleight-of-Hand*</span>
|
||||
<span class="sheet-table-data-center"><input title="Sleight-of-Hand" type="number" name="attr_Sleight-of-Hand-npc"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Stealth-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Stealth check}} {{skill_chk=[[1d20 + @{Stealth-npc}]]}}" name="roll_NPC-Stealth-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Stealth-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Stealth check}} {{skill_chk=[[1d20 + [[@{Stealth-npc}]] ]]}}" name="roll_NPC-Stealth-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Stealth*</span>
|
||||
<span class="sheet-table-data-center"><input title="Stealth" type="number" name="attr_Stealth-npc"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Survival-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Survival check}} {{skill_chk=[[1d20 + @{Survival-npc}]]}}" name="roll_NPC-Survival-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Survival-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=Survival check}} {{skill_chk=[[1d20 + [[@{Survival-npc}]] ]]}}" name="roll_NPC-Survival-Check"></button></span>
|
||||
<span class="sheet-table-data-left">Survival</span>
|
||||
<span class="sheet-table-data-center"><input title="Survival" type="number" name="attr_Survival-npc" value=></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-misc-0-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=@{misc-0-name} check}} {{skill_chk=[[1d20 + @{misc-0}]]}}" name="roll_NPC-misc-0-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-misc-0-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=@{misc-0-name} check}} {{skill_chk=[[1d20 + [[@{misc-0}]] ]]}}" name="roll_NPC-misc-0-Check"></button></span>
|
||||
<span class="sheet-table-data-left"><input title="misc-0" type="text" name="attr_misc-0-name" placeholder="Misc Skill"></span>
|
||||
<span class="sheet-table-data-center"><input title="misc-0" type="number" name="attr_misc-0" value="0"></span>
|
||||
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-misc-1-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=@{misc-1-name} check}} {{skill_chk=[[1d20 + @{misc-1}]]}}" name="roll_NPC-misc-1-Check"></button></span>
|
||||
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-misc-1-Check" type="roll" value="/w gm &{template:pf_check} {{name=@{character_name}'s}} {{check=@{misc-1-name} check}} {{skill_chk=[[1d20 + [[@{misc-1}]] ]]}}" name="roll_NPC-misc-1-Check"></button></span>
|
||||
<span class="sheet-table-data-left"><input title="misc-1" type="text" name="attr_misc-1-name" placeholder="Misc Skill"></span>
|
||||
<span class="sheet-table-data-center"><input title="misc-1" type="number" name="attr_misc-1" value="0"></span>
|
||||
</div>
|
||||
@@ -3222,6 +3211,8 @@
|
||||
<div class="sheet-content"><span class="tcat">Caster Level Check:</span> {{caster_lvl_chk}}</div>{{/caster_lvl_chk}}
|
||||
{{#notes}}
|
||||
<div class="sheet-content"><span class="tcat">Notes:</span> {{notes}}</div>{{/notes}}
|
||||
{{#foo}}
|
||||
<div class="sheet-content"><span class="tcat"></span>{{foo}}</div>{{/foo}}
|
||||
</div>
|
||||
<div class="sheet-footer_background"><div class="sheet-footer">Starfinder©</div></div>
|
||||
</rolltemplate>
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
{
|
||||
"ability": "Abilidad",
|
||||
"abilities": "Abilidades",
|
||||
"accurate": "Preciso",
|
||||
"ability": "Habilidad",
|
||||
"abilities": "Habilidades",
|
||||
"accurate": "Diestro",
|
||||
"active": "Activo",
|
||||
"armor-or-power": "Armadura o Poder",
|
||||
"attack": "Ataque",
|
||||
"attack-critically-hit": "Ataque impacto crítico",
|
||||
"attack-critically-missed": "Ataque fallo crítico",
|
||||
"attack-hit": "Ataque impactado",
|
||||
"attack-missed": "Attack fallado",
|
||||
"attack-missed": "Ataque fallado",
|
||||
"attacks": "Ataques",
|
||||
"attacks-chat": "ataques",
|
||||
"attacks-chat": "ataca",
|
||||
"attribute": "Atributo",
|
||||
"attribute-not-selected": "No se ha seleccionado un atributo para esta habilidad",
|
||||
"balanced": "Equilibrada",
|
||||
@@ -33,7 +33,7 @@
|
||||
"damage": "Daño",
|
||||
"damage-negated": "Daño negado",
|
||||
"deep-impact": "Impacto Agravado",
|
||||
"defends": "defensas",
|
||||
"defends": "defiende",
|
||||
"defenses": "Defensa",
|
||||
"description": "Descripción",
|
||||
"detailed-equipment-and-artifacts": "Equipamiento & Artefactos detallados",
|
||||
@@ -100,58 +100,58 @@
|
||||
"title-ability-name": "Nombre de la habilidad",
|
||||
"title-ability-that-determines-defense": "Ability that determines defense, usually Quick",
|
||||
"title-adept": "Adept",
|
||||
"title-any-bonus-to-defense": "Any bonus to defense, including shields",
|
||||
"title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend",
|
||||
"title-armor-quality": "Flexible, Cumbersome, etc.",
|
||||
"title-armors-impending-penalty": "Armor's impeding penalty",
|
||||
"title-attack-roll": "Attack roll for the weapon",
|
||||
"title-attribute-ability": "Attribute used for Ability Checks",
|
||||
"title-attribute-explanation": "Ability that determines a hit, usually Accurate",
|
||||
"title-bond-to-player": "Bound to player",
|
||||
"title-bonus-to-attack-roll": "Bonus to attack roll",
|
||||
"title-bonus-to-damage": "Bonus to damage",
|
||||
"title-boon-action-type": "Boon action type",
|
||||
"title-boon-description": "Boon description",
|
||||
"title-boon-name": "Boon Name",
|
||||
"title-burden-action-type": "Burden action type",
|
||||
"title-burden-description": "Burden description",
|
||||
"title-burden-name": "Burden Name",
|
||||
"title-button-does-nothing": "What, you thought this button did something? It doesn't.",
|
||||
"title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.",
|
||||
"title-character-sheet": "Character Sheet",
|
||||
"title-any-bonus-to-defense": "Cualquier bonus a la armadura, incluyendo escudos",
|
||||
"title-armor-or-power-explanation": "La armadura que esta usando el personaje, o cualquier poder usado en defensa",
|
||||
"title-armor-quality": "Flexible, Pesada, etc.",
|
||||
"title-armors-impending-penalty": "Penalizador de incomodidad de la armadura",
|
||||
"title-attack-roll": "Tirada de ataque del arma",
|
||||
"title-attribute-ability": "Atributo usado para los chequeos de habilidad",
|
||||
"title-attribute-explanation": "Habilidad que determina el impacto, normalmente Preciso",
|
||||
"title-bond-to-player": "Ligado al jugador",
|
||||
"title-bonus-to-attack-roll": "Bonus a tiradas de ataque",
|
||||
"title-bonus-to-damage": "Bonus al daño",
|
||||
"title-boon-action-type": "Tipo de acción de la bendición",
|
||||
"title-boon-description": "Descripción de la bendición",
|
||||
"title-boon-name": "Nombre de la bendición",
|
||||
"title-burden-action-type": "Tipo de acción de la maldición",
|
||||
"title-burden-description": "Descripción de la maldición",
|
||||
"title-burden-name": "Nombre de la maldición",
|
||||
"title-button-does-nothing": "¿Creias que este boton hacía algo? jaja nope.",
|
||||
"title-character-background": "Explica de donde viene tu personaje y hacia donde quiere ir, sus metas y sus peculiaridades.",
|
||||
"title-character-sheet": "Ficha de personaje",
|
||||
"title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll",
|
||||
"title-damage-negated": "Damage negated due to an ability",
|
||||
"title-damage-reduction": "Any damage reduction from skills or items",
|
||||
"title-defense-armor": "Defense roll for the armor",
|
||||
"title-equipment-group-and-friends": "Equipment, Group, and Friends",
|
||||
"title-extra-damage-roll": "Extra damage roll due to an ability",
|
||||
"title-item-name": "Item Name",
|
||||
"title-item-quantity": "Item Quantity",
|
||||
"title-damage-negated": "Daño negado por habilidad",
|
||||
"title-damage-reduction": "Cualquier reducción de daño de habilidades u objetos",
|
||||
"title-defense-armor": "Tirada de defensa para la armadura",
|
||||
"title-equipment-group-and-friends": "Equipamiento, Grupo y Amigos",
|
||||
"title-extra-damage-roll": "Daño extra a causa de una habilidad",
|
||||
"title-item-name": "Nombre del objeto",
|
||||
"title-item-quantity": "Cantidad del objeto",
|
||||
"title-master": "Master",
|
||||
"title-mystical-power-attribute": "Attribute used for Mystical Power",
|
||||
"title-mystical-power-check": "Mystical Power Check",
|
||||
"title-novice": "Novice",
|
||||
"title-power-attribute": "Attribute for Mystical Power",
|
||||
"title-power-description": "Power description",
|
||||
"title-powers-name": "Power's name",
|
||||
"title-ritual-check": "Ritual check",
|
||||
"title-ritual-description": "Ritual description",
|
||||
"title-ritual-name": "Ritual name",
|
||||
"title-rituals-and-powers": "Rituals and Powers",
|
||||
"title-standard-equipment": "Standard Equipment",
|
||||
"title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used",
|
||||
"title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used",
|
||||
"title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used",
|
||||
"title-mystical-power-attribute": "Atributo usado para el poder místico",
|
||||
"title-mystical-power-check": "Chequeo de poder místico",
|
||||
"title-novice": "Novato",
|
||||
"title-power-attribute": "Atributo para el poder místico",
|
||||
"title-power-description": "Descripción del poder",
|
||||
"title-powers-name": "Nombre del poder",
|
||||
"title-ritual-check": "Chequeo del ritual",
|
||||
"title-ritual-description": "Descripción del ritual",
|
||||
"title-ritual-name": "Nombre del ritual",
|
||||
"title-rituals-and-powers": "Rituales y Poderes",
|
||||
"title-standard-equipment": "Equipamiento estandar",
|
||||
"title-temporary-corruption-when-equipment-is-used": "Corrupcion temporal cuando se usan objetos o artefactos",
|
||||
"title-temporary-corruption-when-power-is-used": "Corrupcion temporal cuando se usan poderes",
|
||||
"title-temporary-corruption-when-ritual-is-used": "Corrupcion temporal cuando se usan rituales",
|
||||
"title-trait-ability": "Attribute used for Trait",
|
||||
"title-trait-action-type": "Trait action type",
|
||||
"title-trait-check": "Trait check",
|
||||
"title-trait-description": "Trait description",
|
||||
"title-trait-name": "Trait Name",
|
||||
"title-traits-and-abilities": "Traits and Abilities",
|
||||
"title-use-attack": "Use attack!",
|
||||
"title-trait-action-type": "Tipo de acción de rasgo",
|
||||
"title-trait-check": "Chequeo de rasgo",
|
||||
"title-trait-description": "Descripción de rasgo",
|
||||
"title-trait-name": "Nombre de rasgo",
|
||||
"title-traits-and-abilities": "Rasgos y Habilidades",
|
||||
"title-use-attack": "Usa ataque!",
|
||||
"title-weapon-or-power-used": "Weapon or power used in attack",
|
||||
"title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.",
|
||||
"title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend",
|
||||
"title-worn-armor-or-power": "La armadura que esta usando el personaje, o poder usado para defensa",
|
||||
"total": "Total",
|
||||
"toughness": "Resistencia",
|
||||
"trait": "Rasgo",
|
||||
|
||||
@@ -1003,6 +1003,8 @@ input[name|="attr_traitTags"][value="Warfare"]:checked ~* div.sheet-exampleTrait
|
||||
input[name|="attr_traitTags"][value="Heritage"]:checked ~* div.sheet-exampleTrait[title*="Heritage"]
|
||||
{
|
||||
display:block;
|
||||
break-inside: avoid-column;
|
||||
-webkit-column-break-inside:avoid;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1594,25 +1594,27 @@
|
||||
<div class="sheet-exampleTrait" title="Artifice,Interaction"><div class="sheet-traitName">Don't Push that Button!</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">If you warn somebody not to do something harmless and they do it anyway, tell a free Good Tale about how they made a terrible mistake. Describe: Using big words to confuse them, implying terrible consequences, acting like you know a secret.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Artifice,Interaction"><div class="sheet-traitName">It's Dangerous to Go Alone, Take This</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you give someone a new or improved item, they're bolstered to use that item. Describe: Use small words to explain how it works, giving the right tool at the right moment, enchanting it.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Boost Morale</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">When you rest for the night, you can bolster each of your present allies to do something during the next day. Decide immediately what they're bolstered to do. Describe: Exaggerating the day's adventures, cracking jokes, playing tunes, telling a story, keeping spirits high.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Duel</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can challenge someone to a duel. Others can't interfere with your duel until one of you wins the duel. Describe: Telling them to prepare to die, challenging them, clashing swords and grinning at each other.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Feint</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can make someone hesitate, flinch, or suffer a moment of doubt. Describe: Surprising them with impressive swordplay, insulting their mother, upstaging them, mocking them.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Flair for the Dramatic</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Whenever things take a turn for the worse and you're in serious danger, you're bolstered. Describe: Spitting out blood and laughing, showing your fighting spirit, improvising, a last-ditch effort.Serious Danger: Some of your allies have been defeated, you're falling to your doom, you're surrounded.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Inspire</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can bolster an ally to fight. Describe: Giving a riveting speech, encouraging others, performing, singing a tune, playing an instrument.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Raise Spirits</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Alcoholic drinks heal you as if they're healing potions (refer to the Alchemy theme), except that they give you the condition "Drunk" instead of "Hungry and tired." Describe: Drinking to dull the pain, celebrating with a cold one, chugging, being a typical adventurer. Drinks: A bottle of wine, a massive stein of ale, a flask of liquor, a line of shots, a few mixed drinks.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Steal the Spotlight</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on how you charge this trait. Spend the charge to steal the GM's Bad Tale and turn it into a Good Tale. Charge: Do something unnecessarily risky, gain a crowd's attention, steal all the credit, gain a reputation. Describe: Shouting over them, doing something dramatic, countering them in a spectacular display.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Exploration"><div class="sheet-traitName">According to Legend</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">When you start a quest or enter a new region, tell the GM that according to legend, something powerful exists in the area. The GM will give you a cryptic clue about where to find it. If you find the source of the clue, you locate the legendary power. Clue: Where two trees intertwine, the deepest and darkest part of the cave, surrounded by a thousand corpses. Describe: Sharing a story you heard, mentioning a rumor, putting together clues from history books. Power: Lost treasure, magic shrine, portal to another world, underground dungeon, unhatched dragon eggs.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Exploration"><div class="sheet-traitName">Comedy and Tragedy</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">Show your gaming group a "Comedy and Tragedy" token. At any point, give it to the GM to tell a free Good Tale; take it from the GM to have the GM tell a free Bad Tale. Start each session with the token in your possession. Describe: How your fortune turns, an exciting plot twist, a shift in tone, poetic justice, how fate intervenes.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Exploration"><div class="sheet-traitName">Dramatic Entry</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">When you make a dramatic, flashy, or dangerous entrance you're bolstered to do anything. If a lot of people watched your entrance, you're bolstered again. Describe: Swinging in on a rope, walking out of an explosion, riding in on a unicorn, kicking down the doors.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Exploration"><div class="sheet-traitName">Jack-of-All-Trades</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">You can gain any trait as a temporary trait (max 1). Collaborate on how that trait is flawed. Describe: Pulling an ace out of your sleeve, getting beginner's luck, improvising, seeing your training pay off. Flaws: It's imprecise and messy, it's exhausting, it's less potent, you need a special tool, it's loud and obvious.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">A Night to Forget</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Whenever you engage in drunken revelry, you can announce it's a night to forget. The GM tells you where you wake up and gives you 1 condition. Write on your character sheet that you have 1 fuzzy memory (max 5). Cross off a fuzzy memory to suddenly remember what you did that night, and how your actions that night somehow benefit your current situation. Describe: Buying drinks for everyone, going bar hopping, visiting the brothel, throwing a wild party. Benefits: You've been here before, you seduced the evil villain, there's a magic item in your pocket.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Cameo</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you earn an NPC's respect and good will, write their name on your character sheet. Cross of their name to have them show up. Describe: Bumping into them randomly, them saving you in the knick of time, spotting them in a crowd.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Fame and Infamy </div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Collaborate on a reputation for yourself (it doesn't haveto be true). Whenever you like, others know your reputation, believe at least part of it, and act accordingly. Describe: Showing a signature scar or tattoo, giving your full name, saying "Don't you know who I am?" Reputations: Assassin who never fails, magically cursed, the land's greatest duelist, a legend in the bedroom.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">First Impressions</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you first meet someone, the GM must answer 1 question about them. Describe: Reading their body language, going with your instincts, getting a general vibe, noticing a detail.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Honeyed Words</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You are far more charming and convincing. You can sweet-talk others to do things that they would normally refuse. Collaborate on how your charm exceed normal limitations. Describe: Giving an impassioned speech, calling in a favor, subtly manipulating someone, being charming.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Rumors</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">At any point, you can have the GM tell you 2 facts and 1 lie about whatever you're investigating. Describe: Overhearing gossip, trading for information, remembering rumors you heard while in town.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Small World</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can recognize an NPC as an old acquaintance. Explain how you know each other and how they feel about you. Describe: Recognizing your old stomping grounds, looking up an address, hearing so-and-so is in town. Old Acquaintances: Drinking buddy, cousin, former adventuring partner, old flame, business partner.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Wingman</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you enter someone's good graces, bolster an ally to socialize with that person. Describe: Chatting up your friend, telling them what to say, lightening the mood, making introductions.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitRequirements" title="roll required"></div><div class="sheet-traitName">Duel</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can challenge someone to a duel. Others can't interfere with your duel until one of you wins the duel. Describe: Telling them to prepare to die, challenging them, clashing swords and grinning at each other.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitRequirements" title="roll required"></div><div class="sheet-traitName">Feint</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can make someone hesitate, flinch, or suffer a moment of doubt. Describe: Surprising them with impressive swordplay, insulting their mother, upstaging them, mocking them. You may use this to get a second chance to avoid a bad tale, or to increase your roll to "test a resource".</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitRequirements" title="limited scope, situational"></div><div class="sheet-traitName">Flair for the Dramatic</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Whenever things take a turn for the worse and you're in serious danger, you're bolstered. Describe: Spitting out blood and laughing, showing your fighting spirit, improvising, a last-ditch effort.Serious Danger: Some of your allies have been defeated, you're falling to your doom, you're surrounded.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitRequirements" title="roll required"></div><div class="sheet-traitName">Inspire</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">When you bolster allies to fight, you may choose a longer duration or area of effect: <ul><li>lingering effect: your bolster lasts for the next three related actions</li><li>group effect: you bolster all allies within earshot</li></ul> Describe: Giving a riveting speech, encouraging others, performing, singing a tune, playing an instrument.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitRequirements" title="tradeoff required"></div><div class="sheet-traitName">Raise Spirits</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Alcoholic drinks heal you as if they're healing potions (refer to the Alchemy theme), except that they give you the condition "Drunk" instead of "Hungry and tired." Describe: Drinking to dull the pain, celebrating with a cold one, chugging, being a typical adventurer. Drinks: A bottle of wine, a massive stein of ale, a flask of liquor, a line of shots, a few mixed drinks.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitRequirements" title="resource required"></div><div class="sheet-traitName">Steal the Spotlight</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on how you charge this trait. Spend the charge to steal the GM's Bad Tale and turn it into a Good Tale. Charge: Do something unnecessarily risky, gain a crowd's attention, steal all the credit, gain a reputation. Describe: Shouting over them, doing something dramatic, countering them in a spectacular display.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Exploration"><div class="sheet-traitRequirements" title="limited scope, situational"></div><div class="sheet-traitName">According to Legend</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">When you start a quest or enter a new region, tell the GM that according to legend, something powerful exists in the area. The GM will give you a cryptic clue about where to find it. If you find the source of the clue, you locate the legendary power. Clue: Where two trees intertwine, the deepest and darkest part of the cave, surrounded by a thousand corpses. Describe: Sharing a story you heard, mentioning a rumor, putting together clues from history books. Power: Lost treasure, magic shrine, portal to another world, underground dungeon, unhatched dragon eggs.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Exploration"><div class="sheet-traitRequirements" title="tradeoff required"></div><div class="sheet-traitName">Comedy and Tragedy</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">Show your gaming group a "Comedy and Tragedy" token. At any point, give it to the GM to tell a free Good Tale; take it from the GM to have the GM tell a free Bad Tale. Start each session with the token in your possession. Describe: How your fortune turns, an exciting plot twist, a shift in tone, poetic justice, how fate intervenes.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Exploration"><div class="sheet-traitRequirements" title="limited scope, situational"></div><div class="sheet-traitName">Dramatic Entry</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">When you make a dramatic, flashy, or dangerous entrance you're bolstered to do anything. If a lot of people watched your entrance, you're bolstered again. Describe: Swinging in on a rope, walking out of an explosion, riding in on a unicorn, kicking down the doors.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Exploration"><div class="sheet-traitRequirements" title="tradeoff required"></div><div class="sheet-traitName">Jack-of-All-Trades</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">You can gain any trait as a temporary trait (max 1). Collaborate on how that trait is flawed. Describe: Pulling an ace out of your sleeve, getting beginner's luck, improvising, seeing your training pay off. Flaws: It's imprecise and messy, it's exhausting, it's less potent, you need a special tool, it's loud and obvious.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="tradeoff required"></div><div class="sheet-traitName">A Night to Forget</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Whenever you engage in drunken revelry, you can announce it's a night to forget. The GM tells you where you wake up and gives you 1 condition. Write on your character sheet that you have 1 fuzzy memory (max 5). Cross off a fuzzy memory to suddenly remember what you did that night, and how your actions that night somehow benefit your current situation. Describe: Buying drinks for everyone, going bar hopping, visiting the brothel, throwing a wild party. Benefits: You've been here before, you seduced the evil villain, there's a magic item in your pocket.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="roll required"></div><div class="sheet-traitName">Boost Morale</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you rest for the night, you can bolster each of your present allies to do something during the next day. Decide immediately what they're bolstered to do. Describe: Exaggerating the day's adventures, cracking jokes, playing tunes, telling a story, keeping spirits high.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="resource required"></div><div class="sheet-traitName">Cameo</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you earn an NPC's respect and good will, write their name on your character sheet. Cross of their name to have them show up. Describe: Bumping into them randomly, them saving you in the knick of time, spotting them in a crowd.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="limited scope, situational"></div><div class="sheet-traitName">Fame and Infamy </div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Collaborate on a reputation for yourself (it doesn't haveto be true). Whenever you like, others know your reputation, believe at least part of it, and act accordingly. Describe: Showing a signature scar or tattoo, giving your full name, saying "Don't you know who I am?" Reputations: Assassin who never fails, magically cursed, the land's greatest duelist, a legend in the bedroom.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="limited scope, situational"></div><div class="sheet-traitName">First Impressions</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you first meet someone, the GM must answer 1 question about them. Describe: Reading their body language, going with your instincts, getting a general vibe, noticing a detail.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="roll required"></div><div class="sheet-traitName">Honeyed Words</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You are far more charming and convincing. You can sweet-talk others to do things that they would normally refuse. Collaborate on how your charm exceed normal limitations. Describe: Giving an impassioned speech, calling in a favor, subtly manipulating someone, being charming.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="tradeoff required"></div><div class="sheet-traitName">Rumors</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">At any point, you can have the GM tell you 2 facts and 1 lie about whatever you're investigating. Describe: Overhearing gossip, trading for information, remembering rumors you heard while in town.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="roll required"></div><div class="sheet-traitName">Small World</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can recognize an NPC as an old acquaintance. Explain how you know each other and how they feel about you. Describe: Recognizing your old stomping grounds, looking up an address, hearing so-and-so is in town. Old Acquaintances: Drinking buddy, cousin, former adventuring partner, old flame, business partner.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitRequirements" title="limited scope, situational"></div><div class="sheet-traitName">Wingman</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you enter someone's good graces, bolster an ally to socialize with that person. Describe: Chatting up your friend, telling them what to say, lightening the mood, making introductions.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Beast,Combat"><div class="sheet-traitName">Envelop</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can put a smaller creature inside of you. They can't escape until you're defeated or you let them, and they gain the condition "Crushed" or "Digested" (your choice) while inside of you. However, physical conditions that they inflict on you are much worse than normal. Describe: Swallowing someone whole, wrapping with tentacles, constricting them with your snake-body.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Beast,Combat"><div class="sheet-traitName">Fight or Flight </div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on what constitutes being close to death. When you're close to death, increase all rolls to fight or flee (choose one) until you're safe. Describe: Acting like a cornered beast, running on instinct, becoming feral, doing whatever it takes.</div></div>
|
||||
@@ -2422,8 +2424,8 @@ o888o o888o `Y888""8o .8' `Y8bod8P' d888b `Y8bood8P' `V
|
||||
<div>
|
||||
<p>In Tavern Tales, players have more control over the narrative than in traditional roleplaying games.
|
||||
Tavern Tales operates on "Tales", a type of currency spent by describing what happens in the game world.
|
||||
When a player rolls 15 or higher, they get a good tale. When they roll 10 or less, they get a bad tale.
|
||||
</p>
|
||||
When a player rolls <span name="attr_lowerLimit"></span> or higher, they get a good tale. When they roll <span name="attr_upperLimit"></span> or less, they get a bad tale.
|
||||
For rolls between <span name="attr_lowerLimit"></span> and <span name="attr_upperLimit"></span>, they get both a good and bad tale.</p>
|
||||
<p>Players can also obtain "dramatic tales" in a number of ways:
|
||||
<ul>
|
||||
<li>choosing to accept a bad tale in lieu of rolling dice</li>
|
||||
@@ -2446,7 +2448,8 @@ o888o o888o `Y888""8o .8' `Y8bod8P' d888b `Y8bood8P' `V
|
||||
<p>When players want to accomplish something long or complex, the GM may set up a "challenge track". This is a number of checkboxes which must be completed in order to complete the challenge. Typically, a good tale will be required in order to tick a checkbox.</p>
|
||||
<h4>Delays, Detours, Shortcuts</h4>
|
||||
<p>Your challenge isn't necessarily linear. It might be a braided, multi-threaded path. There will be detours, delays, and shortcuts, all depending on your actions.</p>
|
||||
|
||||
<h3>Risky, Audacious Actions</h3>
|
||||
<p>Sometimes a character will find themselves in a situation where they have a unique opportunity to shortcut the challenge. In those cases, the GM may make the roll-difficulty one step harder, in exchange for the opportunity to knock off 3 ticks on the challenge track. Sometimes you need a hail mary.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-NewHideableSection">
|
||||
@@ -2471,7 +2474,7 @@ o888o o888o `Y888""8o .8' `Y8bod8P' d888b `Y8bood8P' `V
|
||||
<input type="checkbox" class="sheet-hiddenSectionToggle" title="Teaming Up" checked="checked" />
|
||||
<div>
|
||||
<h3>Bolstering</h3>
|
||||
<p>Characters may spend their actions assisting each other, or otherwise improving their situation. This is called a bolster action. If you get a good tale as a result of a bolster action, you may "spend" your bolster on someone to increase their roll.</p>
|
||||
<p>Characters may spend their actions assisting each other, or otherwise improving their situation. This is called a bolster action. If you get a good tale as a result of a bolster action, you may "spend" your bolster on someone to increase their roll. A roll to bolster should generally be one step easier than a roll to directly attack the same challenge.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
.charsheet .sheet-background::after {
|
||||
content: "";
|
||||
background: url('http://i.imgur.com/CKxmrkG.jpg');
|
||||
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/CKxmrkG.jpg');
|
||||
background-repeat: no-repeat;
|
||||
background-position: top left;
|
||||
opacity: 0.2;
|
||||
@@ -22,7 +22,7 @@
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
z-index: -1;
|
||||
background-size: cover;
|
||||
|
||||
}
|
||||
@@ -76,7 +76,7 @@
|
||||
background: none;
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
margin: 0px auto 0px auto;
|
||||
margin: 0px auto 0px auto;
|
||||
text-align: center;
|
||||
font-size:24px;
|
||||
width: 70px;
|
||||
@@ -90,7 +90,7 @@
|
||||
border: none;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
background-image: url('http://i.imgur.com/7YwR8QL.png');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/7YwR8QL.png');
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-size: contain;
|
||||
@@ -154,7 +154,7 @@
|
||||
}
|
||||
|
||||
.charsheet .sheet-skillbox {
|
||||
width: 24px;
|
||||
width: 24px;
|
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height: 24px;
|
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font-size:14px;
|
||||
font-weight: bold;
|
||||
@@ -232,12 +232,12 @@
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||||
border: none;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
background-image: url('http://i.imgur.com/Mb5vVT9.png');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/Mb5vVT9.png');
|
||||
background-repeat: no-repeat;
|
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background-position: center;
|
||||
background-size: contain;
|
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text-align:center;
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||||
padding:0;
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||||
padding:0;
|
||||
}
|
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|
||||
.charsheet .sheet-orangeparent {
|
||||
@@ -252,12 +252,12 @@
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||||
border: none;
|
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width: 80px;
|
||||
height: 80px;
|
||||
background-image: url('http://i.imgur.com/MaTJpSF.png');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/MaTJpSF.png');
|
||||
background-repeat: no-repeat;
|
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background-position: center;
|
||||
background-size: contain;
|
||||
text-align:center;
|
||||
padding:0;
|
||||
padding:0;
|
||||
right: -10px;
|
||||
top: -30px;
|
||||
z-index:2;
|
||||
@@ -269,12 +269,12 @@
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||||
border: none;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
background-image: url('http://i.imgur.com/MaTJpSF.png');
|
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background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/MaTJpSF.png');
|
||||
background-repeat: no-repeat;
|
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background-position: center;
|
||||
background-size: contain;
|
||||
text-align:center;
|
||||
padding:0;
|
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padding:0;
|
||||
left: -10px;
|
||||
top: -30px;
|
||||
z-index:2;
|
||||
@@ -286,12 +286,12 @@
|
||||
border: none;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
background-image: url('http://i.imgur.com/MaTJpSF.png');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/MaTJpSF.png');
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-size: contain;
|
||||
text-align:center;
|
||||
padding:0;
|
||||
padding:0;
|
||||
right: -10px;
|
||||
top: -30px;
|
||||
z-index:2;
|
||||
@@ -303,7 +303,7 @@
|
||||
background: none;
|
||||
border: none;
|
||||
box-shadow: none;
|
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margin: 0px auto 0px auto;
|
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margin: 0px auto 0px auto;
|
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text-align: center;
|
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font-size:24px;
|
||||
width: 70px;
|
||||
@@ -322,7 +322,7 @@
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background: none;
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border: none;
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box-shadow: none;
|
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margin: 0px auto 0px auto;
|
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margin: 0px auto 0px auto;
|
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text-align: center;
|
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font-size:16px;
|
||||
color: #000000;
|
||||
@@ -383,7 +383,7 @@
|
||||
font-size:16px;
|
||||
color: #000000;
|
||||
font-family: times, sans-serif;
|
||||
resize: none;
|
||||
resize: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-recoverybtn {
|
||||
@@ -394,4 +394,4 @@
|
||||
font-size:12px !important;
|
||||
color: #000000;
|
||||
font-family: times, sans-serif;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<!-- Header+Tier+Effort+XP -->
|
||||
<div>
|
||||
<div class="sheet-col">
|
||||
<img src="http://i.imgur.com/NpDSJy9.png" align="center">
|
||||
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/The%20Strange%20Logo/The-Strange-Logo-Color-Large.png" align="center">
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<table width="100%" height="200px" align="center">
|
||||
@@ -28,15 +28,15 @@
|
||||
<!-- Name+Desc+Type -->
|
||||
<div class="charinfo">
|
||||
<input name="attr_character_name" class="primary" type="text" placeholder="NAME" style="width: 300px;"><br/><label class="spacer"></label></br>
|
||||
<h3 style="display: inline;"> IS A </h3>
|
||||
<h3 style="display: inline;"> IS A </h3>
|
||||
<input name="attr_descriptor" class="primary" type="text" placeholder="DESCRIPTOR" style="width: 200px;">
|
||||
<input name="attr_type" class="primary" type="text" placeholder="TYPE" style="width: 150px;">
|
||||
<h3 style="display: inline;"> WHO</h3><br/><label class="spacer"></label></br>
|
||||
<input name="attr_focus" class="primary" type="text" placeholder="FOCUS" style="width: 250px;">
|
||||
<h3 style="display: inline;"> ON </h3>
|
||||
<h3 style="display: inline;"> ON </h3>
|
||||
<input name="attr_recursion" class="primary" type="text" placeholder="RECURSION" style="width: 150px;">
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Roll vs A Difficult -->
|
||||
<div class="rvd">
|
||||
<table width="100%" align="center">
|
||||
@@ -46,33 +46,33 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="rvdbx">Simple</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>3"><b>1</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Diffuculty=Simple}} {{result=[[1d20>3]] Success}}"><b>1</b></button></td>
|
||||
<td class="rvdbx">Initmidating</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>18"><b>6</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Intimidating}} {{result=[[1d20>18]] Success}}"><b>6</b></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="rvdbx">Standard</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>6"><b>2</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Standard}} {{result=[[1d20>6]] Success}}"><b>2</b></button></td>
|
||||
<td class="rvdbx">Formidable</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>21"><b>7</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Formidable}} {{result=[[1d20>21]] Success}}"><b>7</b></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="rvdbx">Demanding</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>9"><b>3</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Demanding}} {{result=[[1d20>9]] Success}}"><b>3</b></button></td>
|
||||
<td class="rvdbx">Heroic</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>24"><b>8</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Heroic}} {{result=[[1d20>24]] Success}}"><b>8</b></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="rvdbx">Difficult</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>12"><b>4</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Difficult}} {{result=[[1d20>12]] Success}}"><b>4</b></button></td>
|
||||
<td class="rvdbx">Immortal</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>27"><b>9</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Immortal}} {{result=[[1d20>27]] Success}}"><b>9</b></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="rvdbx">Challenging</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>15"><b>5</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Challenging}} {{result=[[1d20>15]] Success}}"><b>5</b></button></td>
|
||||
<td class="rvdbx">Impossible</td>
|
||||
<td class="rvdbtn"><button type="roll" value="/r 1d20>30"><b>10</b></button></td>
|
||||
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Impossible}} {{result=[[1d20>30]] Success}}"><b>10</b></button></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -91,7 +91,7 @@
|
||||
<td class="header" colspan="2" width="33%">•INTELLECT•</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="attrbox" colspan="2"><input class="circle" type="text" name="attr_mightpool"></td>
|
||||
<td class="attrbox" colspan="2"><span class="circle" type="text" name="attr_mightpool"></span></td>
|
||||
<td class="attrbox" colspan="2"><input class="circle" type="text" name="attr_speedpool"></td>
|
||||
<td class="attrbox" colspan="2"><input class="circle" type="text" name="attr_intellectpool"></td>
|
||||
</tr>
|
||||
@@ -232,7 +232,7 @@
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Cyphers+Limit+Recovery+Damage Track+Advancement+Rolls -->
|
||||
<div class="cyphers">
|
||||
<table width="100%" align="center">
|
||||
@@ -324,9 +324,9 @@
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="footer" style="font-size: 10px; color: rgb(165, 165, 165);">
|
||||
|
||||
|
After Width: | Height: | Size: 175 KiB |
|
After Width: | Height: | Size: 261 KiB |
|
After Width: | Height: | Size: 48 KiB |
|
After Width: | Height: | Size: 25 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 121 KiB |
|
After Width: | Height: | Size: 52 KiB |
|
After Width: | Height: | Size: 40 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 175 KiB |
|
After Width: | Height: | Size: 175 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 7.6 KiB |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 335 KiB |
|
After Width: | Height: | Size: 164 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 233 KiB |
|
After Width: | Height: | Size: 124 KiB |
|
After Width: | Height: | Size: 45 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 476 KiB |
|
After Width: | Height: | Size: 706 KiB |
|
After Width: | Height: | Size: 720 KiB |
|
After Width: | Height: | Size: 748 KiB |
|
After Width: | Height: | Size: 248 KiB |
|
After Width: | Height: | Size: 78 KiB |
|
After Width: | Height: | Size: 472 KiB |
|
After Width: | Height: | Size: 202 KiB |
|
After Width: | Height: | Size: 154 KiB |
|
After Width: | Height: | Size: 244 KiB |
|
After Width: | Height: | Size: 528 KiB |
@@ -260,7 +260,7 @@
|
||||
<div class="sheet-col">
|
||||
<h3 style="text-align: center" data-i18n="hunger-u">Hunger</h3>
|
||||
<div style="width:170x; line-height:28px">
|
||||
<input type="radio" name="attr_Hunger" value="0" class="zero" checked/> <input type="radio" name="attr_Hunger" value="1" /><span></span> <input type="radio" name="attr_Hunger" value="2" /><span></span> <input type="radio" name="attr_Hunger" value="3" /><span></span> <input type="radio" name="attr_Hunger" value="4" /><span></span> <input type="radio" name="attr_Hunger" value="5" checked="checked"/><span></span>
|
||||
<input type="radio" name="attr_Hunger" value="0" class="zero" ><span></span> <input type="radio" name="attr_Hunger" value="1" checked /><span></span> <input type="radio" name="attr_Hunger" value="2" /><span></span> <input type="radio" name="attr_Hunger" value="3" /><span></span> <input type="radio" name="attr_Hunger" value="4" /><span></span> <input type="radio" name="attr_Hunger" value="5" checked="checked"/><span></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
@@ -275,7 +275,7 @@
|
||||
<div class="sheet-col">
|
||||
<h3 align="center" data-i18n="health-u">Health</h3>
|
||||
<div align="right" style="width:170x; line-height:28px">
|
||||
<input type="radio" name="attr_Health" value="1" /><span></span> <input type="radio" name="attr_Health" value="2" /><span></span> <input type="radio" name="attr_Health" value="3" /><span></span> <input type="radio" name="attr_Health" value="4" /><span></span> <input type="radio" name="attr_Health" value="5" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="6" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="7" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="8" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="9" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="10" checked="checked"/><span></span>
|
||||
<input type="radio" name="attr_Health" value="0" class="zero" /><span></span> <input type="radio" name="attr_Health" value="1" /><span></span> <input type="radio" name="attr_Health" value="2" /><span></span> <input type="radio" name="attr_Health" value="3" /><span></span> <input type="radio" name="attr_Health" value="4" /><span></span> <input type="radio" name="attr_Health" value="5" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="6" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="7" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="8" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="9" checked="checked"/><span></span> <input type="radio" name="attr_Health" value="10" checked="checked"/><span></span>
|
||||
</div>
|
||||
<div align="left" style="width:170x; line-height:28px">
|
||||
<input type="radio" name="attr_Health_serious" value="0" class=" zero" checked/><span></span> <input type="radio" name="attr_Health_serious" value="1" /><span></span> <input type="radio" name="attr_Health_serious" value="2" /><span></span> <input type="radio" name="attr_Health_serious" value="3" /><span></span> <input type="radio" name="attr_Health_serious" value="4" /><span></span> <input type="radio" name="attr_Health_serious" value="5" /><span></span> <input type="radio" name="attr_Health_serious" value="6" /><span></span> <input type="radio" name="attr_Health_serious" value="7" /><span></span> <input type="radio" name="attr_Health_serious" value="8" /><span></span> <input type="radio" name="attr_Health_serious" value="9" /><span></span>
|
||||
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||
@@ -95,6 +95,6 @@
|
||||
"dodge-u": "Dodge",
|
||||
"physique-u": "Physique",
|
||||
"art-u": "Art",
|
||||
"persuation-u": "Persuation",
|
||||
"persuasion-u": "Persuasion",
|
||||
"socialize-u": "Socialize"
|
||||
}
|
||||