Merge remote-tracking branch 'refs/remotes/Roll20/master'
|
Before Width: | Height: | Size: 243 KiB After Width: | Height: | Size: 201 KiB |
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"html": "13th_Age_Official.html",
|
||||
"css": "13th_Age_Official.css",
|
||||
"authors": "Steve K.",
|
||||
"roll20userid": "5047",
|
||||
"authors": "Steve K.,Natha",
|
||||
"roll20userid": "5047,75857",
|
||||
"preview": "13th_Age_Official.png",
|
||||
"instructions": "Check out the 13th Age [Sheet Guide](https://wiki.roll20.net/13th_Age_Official_Sheet) for tips and tricks on getting the most out of the offical sheet.\n\nBe sure to include the 13th Age [Companion API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/13th%20Age%20Official%20Character%20Sheet%20Companion) available on the Roll20 API script repository."
|
||||
}
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflictuelle",
|
||||
"Negative": "Négative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "CA",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "À Vol.",
|
||||
"attack": "Attaque",
|
||||
"backgrounds": "Concepts",
|
||||
"base-ac-from-class": "CA de classe de base",
|
||||
"base-hp-from-class": "PV de classe de base",
|
||||
"base-md-from-class": "DM de classe de base",
|
||||
"base-pd-from-class": "DP de classe de base",
|
||||
"battle-cry": "Cri de Guerre",
|
||||
"bck-u": "CPT",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisme",
|
||||
"charisma-based": "Charisme",
|
||||
"class": "Classe",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "RÉUSSITE CRITIQUE",
|
||||
"current-hp": "PV courants",
|
||||
"custom": "Personnalisé",
|
||||
"custom-1": "Personnalisé 1",
|
||||
"custom-2": "Personnalisé 2",
|
||||
"custom-3": "Personnalisé 3",
|
||||
"daily": "Quotidien",
|
||||
"damage-on-melee-miss": "Dégâts échec Mêlée",
|
||||
"damage-on-ranged-miss": "Dégâts échec Distance",
|
||||
"death-save": "Sauvegarde contre la Mort",
|
||||
"death-save-u": "JS vs MORT",
|
||||
"details": "Détails",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dextérité",
|
||||
"dice-u": "DÉ",
|
||||
"domain": "Domaine",
|
||||
"easy-6": "Facile (6+)",
|
||||
"effect": "Effet",
|
||||
"encounter": "Rencontre",
|
||||
"engaged": "Engagé",
|
||||
"equipment": "Équipement",
|
||||
"escalation-die": "Montée en Puissance",
|
||||
"failure-u": "ÉCHEC",
|
||||
"far-away": "Au Loin",
|
||||
"feature": "Talent",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Modificateur de PV",
|
||||
"flat-initiative-mod": "Modificateur d'Initiative",
|
||||
"flat-recovery-mod": "Modificateur de Récupération",
|
||||
"flexible-action": "Action Flexible",
|
||||
"free-action": "Action Libre",
|
||||
"hard-16": "Difficile (16+)",
|
||||
"help-options": "Ce sont les valeurs chiffrées de base nécessaires au fonctionnement pour des calculs automatiques ci-dessous. Après avoir saisi ces valeurs, cliquez sur l'icône en forme d'engrenage dans le coin supérieur droit pour masquer cette section.",
|
||||
"hit": "Réussite",
|
||||
"icon-relationships": "Relations aux Icônes",
|
||||
"improved": "Amélioré",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence",
|
||||
"intercepting": "Interruption",
|
||||
"level": "Niveau",
|
||||
"line-of-sight": "Ligne de Vue",
|
||||
"lvl-u": "NIV",
|
||||
"magic-item": "Objet Magique",
|
||||
"max": "Max",
|
||||
"max-hp": "PV Max",
|
||||
"md-u": "DM",
|
||||
"melee-basic-attack": "Attaque de base (Mêlée)",
|
||||
"melee-basic-attack-based-on": "Attaque de base (Mêlée)",
|
||||
"melee-str": "Mêlée(FOR)",
|
||||
"melee-weapon-1": "Arme de Mêlée 1",
|
||||
"melee-weapon-2": "Arme de Mêlée 2",
|
||||
"melee-weapon-3": "Arme de Mêlée 3",
|
||||
"melee-weapons": "Armes de Mêlée",
|
||||
"miss": "Échec",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modificateurs",
|
||||
"move-action": "Action de Mouvement",
|
||||
"name": "Nom",
|
||||
"nearby": "Proche",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "Une Créature",
|
||||
"one-enemy": "Un ennemi",
|
||||
"one-unique-thing": "Particularité",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Le Seigneur Orc",
|
||||
"pd-u": "DP",
|
||||
"power": "Pouvoir",
|
||||
"quick-action": "Action Rapide",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Distance",
|
||||
"ranged-basic-attack": "Attaque de base (Distance)",
|
||||
"ranged-basic-attack-based-on": "Attaque de base (Distance)",
|
||||
"ranged-dex": "À distance (DEX)",
|
||||
"ranged-weapon-1": "Arme à distance 1",
|
||||
"ranged-weapon-2": "Arme à distance 2",
|
||||
"ranged-weapon-3": "Arme à distance 3",
|
||||
"ranged-weapons": "Armes à distance",
|
||||
"rapier": "Rapière",
|
||||
"rec-u": "RÉC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Récupération",
|
||||
"save": "Sauvegarde",
|
||||
"save-u": "SAUVEGARDE",
|
||||
"show-hide-options": "Afficher/masque les options",
|
||||
"special": "Spécial",
|
||||
"spell": "Sort",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Action Standard",
|
||||
"step-toward-death": "Progressez vers la mort !",
|
||||
"str-u": "FOR",
|
||||
"strength": "Force",
|
||||
"success-u": "RÉUSSITE",
|
||||
"sustain": "Maintien",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Prouesses",
|
||||
"target": "Cible",
|
||||
"temp-hp": "PV Temp",
|
||||
"trigger": "Déclencheur",
|
||||
"type": "Type",
|
||||
"unknown-u": "INCONNU",
|
||||
"use-recovery": "Utilisez une Récupération !",
|
||||
"use-recovery-action": "Utilisez une Récupération et agissez !",
|
||||
"uses": "Utilisations",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "ARME",
|
||||
"wis-u": "SAG",
|
||||
"wisdom": "Sagesse",
|
||||
"wisdom-based": "Sagesse"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "양가적",
|
||||
"Negative": "부정적",
|
||||
"Positive": "긍정적",
|
||||
"ac-u": "장갑",
|
||||
"action": "액션",
|
||||
"assassin": "암살자",
|
||||
"at-will": "상시",
|
||||
"attack": "공격",
|
||||
"backgrounds": "출신",
|
||||
"base-ac-from-class": "클래스 기본 장갑",
|
||||
"base-hp-from-class": "클래스 기본 HP",
|
||||
"base-md-from-class": "클래스 기본 마방",
|
||||
"base-pd-from-class": "클래스 기본 신방",
|
||||
"battle-cry": "전투의 외침",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "매력",
|
||||
"charisma": "매력",
|
||||
"charisma-based": "매력 기반",
|
||||
"class": "클래스",
|
||||
"con-u": "건강",
|
||||
"constitution": "건강",
|
||||
"constitution-based": "건강 기반",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "대성공!",
|
||||
"current-hp": "현재 HP",
|
||||
"custom": "커스텀",
|
||||
"custom-1": "커스텀 1",
|
||||
"custom-2": "커스텀 2",
|
||||
"custom-3": "커스텀 3",
|
||||
"daily": "매일",
|
||||
"damage-on-melee-miss": "근접 공격 빗나감 피해",
|
||||
"damage-on-ranged-miss": "원거리 공격 빗나감 피해",
|
||||
"death-save": "죽음 극복",
|
||||
"death-save-u": "죽음 극복",
|
||||
"details": "세부 정보",
|
||||
"dex-u": "민첩",
|
||||
"dexterity": "민첩성",
|
||||
"dice-u": "주사위",
|
||||
"domain": "영역",
|
||||
"easy-6": "쉬움(6+)",
|
||||
"effect": "효과",
|
||||
"encounter": "인카운터",
|
||||
"engaged": "접전중",
|
||||
"equipment": "마법 물품",
|
||||
"escalation-die": "고조 주사위",
|
||||
"failure-u": "실패",
|
||||
"far-away": "원거리",
|
||||
"feature": "특성",
|
||||
"final-verse": "마지막 소절",
|
||||
"flat-hp-mod-from-magic-items": "마법 아이템 고정 HP 수정치",
|
||||
"flat-initiative-mod": "고정 우선권 수정치",
|
||||
"flat-recovery-mod": "고정 회복 수정치",
|
||||
"flexible-action": "유연한 행동",
|
||||
"free-action": "자유 행동",
|
||||
"hard-16": "어려움(16+)",
|
||||
"help-options": "이것은 아래의 자동 계산을 위해 필요한 기본 숫자들입니다. 이 숫자들을 입력한 후 오른쪽 위의 기어 버튼을 클릭해 이 부분을 숨기면 좋습니다.",
|
||||
"hit": "명중",
|
||||
"icon-relationships": "표상 관계",
|
||||
"improved": "강화",
|
||||
"initiative": "우선권",
|
||||
"initiative-u": "행동순서",
|
||||
"int-u": "지능",
|
||||
"intelligence": "지능",
|
||||
"intelligence-based": "지능 기반",
|
||||
"intercepting": "간섭 행동",
|
||||
"level": "레벨",
|
||||
"line-of-sight": "시야 내",
|
||||
"lvl-u": "레벨",
|
||||
"magic-item": "마법 아이템",
|
||||
"max": "최대",
|
||||
"max-hp": "최대 HP",
|
||||
"md-u": "정방",
|
||||
"melee-basic-attack": "근접 기본 공격",
|
||||
"melee-basic-attack-based-on": "근접 공격 기반은",
|
||||
"melee-str": "근접(근력)",
|
||||
"melee-weapon-1": "근접 무기 1",
|
||||
"melee-weapon-2": "근접 무기 2",
|
||||
"melee-weapon-3": "근접 무기 3",
|
||||
"melee-weapons": "근접 무기",
|
||||
"miss": "빗나감",
|
||||
"mod-u": "수정치",
|
||||
"modifiers": "수정치",
|
||||
"move-action": "이동 행동",
|
||||
"name": "이름",
|
||||
"nearby": "근거리",
|
||||
"normal-11": "보통(11+)",
|
||||
"one-creature": "적 하나",
|
||||
"one-enemy": "단일 적",
|
||||
"one-unique-thing": "한 가지 특별한 것",
|
||||
"opening-sustaining-effect": "시작 및 지속 효과",
|
||||
"options": "옵션",
|
||||
"orc-lord": "오크 두령",
|
||||
"pd-u": "신방",
|
||||
"power": "파워",
|
||||
"quick-action": "짧은 행동",
|
||||
"race": "종족",
|
||||
"racial": "종족",
|
||||
"range": "범위",
|
||||
"ranged-basic-attack": "원거리 기본 공격",
|
||||
"ranged-basic-attack-based-on": "원거리 공격 기반은",
|
||||
"ranged-dex": "원거리(민첩)",
|
||||
"ranged-weapon-1": "원거리 무기 1",
|
||||
"ranged-weapon-2": "원거리 무기 2",
|
||||
"ranged-weapon-3": "원거리 무기 3",
|
||||
"ranged-weapons": "원거리 무기",
|
||||
"rapier": "레이피어",
|
||||
"rec-u": "REC",
|
||||
"recharge": "재충전",
|
||||
"recharge-rate": "충전 속도",
|
||||
"recovery": "회복량",
|
||||
"save": "극복",
|
||||
"save-u": "극복",
|
||||
"show-hide-options": "옵션 표시/숨기기",
|
||||
"special": "특수",
|
||||
"spell": "주문",
|
||||
"staggered": "비틀거림",
|
||||
"standard-action": "일반 행동",
|
||||
"step-toward-death": "죽음으로의 발걸음에 표시하세요.",
|
||||
"str-u": "근력",
|
||||
"strength": "근력",
|
||||
"success-u": "성공",
|
||||
"sustain": "유지",
|
||||
"talent": "재능",
|
||||
"talents-and-features": "재능과 특기",
|
||||
"target": "대상",
|
||||
"temp-hp": "임시 HP",
|
||||
"trigger": "발동 조건",
|
||||
"type": "종류",
|
||||
"unknown-u": "알려지지 않은",
|
||||
"use-recovery": "회복을 사용하세요!",
|
||||
"use-recovery-action": "회복하고 행동을 취하세요!",
|
||||
"uses": "사용",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "무기",
|
||||
"wis-u": "통찰",
|
||||
"wisdom": "통찰",
|
||||
"wisdom-based": "통찰 기반"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "crwdns63389:0crwdne63389:0",
|
||||
"Negative": "crwdns63390:0crwdne63390:0",
|
||||
"Positive": "crwdns63391:0crwdne63391:0",
|
||||
"ac-u": "crwdns63392:0crwdne63392:0",
|
||||
"action": "crwdns63393:0crwdne63393:0",
|
||||
"assassin": "crwdns63394:0crwdne63394:0",
|
||||
"at-will": "crwdns63395:0crwdne63395:0",
|
||||
"attack": "crwdns63396:0crwdne63396:0",
|
||||
"backgrounds": "crwdns63397:0crwdne63397:0",
|
||||
"base-ac-from-class": "crwdns63398:0crwdne63398:0",
|
||||
"base-hp-from-class": "crwdns63399:0crwdne63399:0",
|
||||
"base-md-from-class": "crwdns63400:0crwdne63400:0",
|
||||
"base-pd-from-class": "crwdns63401:0crwdne63401:0",
|
||||
"battle-cry": "crwdns63402:0crwdne63402:0",
|
||||
"bck-u": "crwdns63403:0crwdne63403:0",
|
||||
"cha-u": "crwdns63404:0crwdne63404:0",
|
||||
"charisma": "crwdns63405:0crwdne63405:0",
|
||||
"charisma-based": "crwdns63406:0crwdne63406:0",
|
||||
"class": "crwdns63407:0crwdne63407:0",
|
||||
"con-u": "crwdns63408:0crwdne63408:0",
|
||||
"constitution": "crwdns63409:0crwdne63409:0",
|
||||
"constitution-based": "crwdns63410:0crwdne63410:0",
|
||||
"copyright": "crwdns63411:0crwdne63411:0",
|
||||
"critical-success-u": "crwdns63412:0crwdne63412:0",
|
||||
"current-hp": "crwdns63413:0crwdne63413:0",
|
||||
"custom": "crwdns63414:0crwdne63414:0",
|
||||
"custom-1": "crwdns63415:0crwdne63415:0",
|
||||
"custom-2": "crwdns63416:0crwdne63416:0",
|
||||
"custom-3": "crwdns63417:0crwdne63417:0",
|
||||
"daily": "crwdns63418:0crwdne63418:0",
|
||||
"damage-on-melee-miss": "crwdns63419:0crwdne63419:0",
|
||||
"damage-on-ranged-miss": "crwdns63420:0crwdne63420:0",
|
||||
"death-save": "crwdns63421:0crwdne63421:0",
|
||||
"death-save-u": "crwdns63422:0crwdne63422:0",
|
||||
"details": "crwdns63423:0crwdne63423:0",
|
||||
"dex-u": "crwdns63424:0crwdne63424:0",
|
||||
"dexterity": "crwdns63425:0crwdne63425:0",
|
||||
"dice-u": "crwdns63426:0crwdne63426:0",
|
||||
"domain": "crwdns63427:0crwdne63427:0",
|
||||
"easy-6": "crwdns63428:0crwdne63428:0",
|
||||
"effect": "crwdns63429:0crwdne63429:0",
|
||||
"encounter": "crwdns63430:0crwdne63430:0",
|
||||
"engaged": "crwdns63431:0crwdne63431:0",
|
||||
"equipment": "crwdns63432:0crwdne63432:0",
|
||||
"escalation-die": "crwdns63433:0crwdne63433:0",
|
||||
"failure-u": "crwdns63434:0crwdne63434:0",
|
||||
"far-away": "crwdns63435:0crwdne63435:0",
|
||||
"feature": "crwdns63436:0crwdne63436:0",
|
||||
"final-verse": "crwdns63437:0crwdne63437:0",
|
||||
"flat-hp-mod-from-magic-items": "crwdns63438:0crwdne63438:0",
|
||||
"flat-initiative-mod": "crwdns63439:0crwdne63439:0",
|
||||
"flat-recovery-mod": "crwdns63440:0crwdne63440:0",
|
||||
"flexible-action": "crwdns63441:0crwdne63441:0",
|
||||
"free-action": "crwdns63442:0crwdne63442:0",
|
||||
"hard-16": "crwdns63443:0crwdne63443:0",
|
||||
"help-options": "crwdns63444:0crwdne63444:0",
|
||||
"hit": "crwdns63445:0crwdne63445:0",
|
||||
"icon-relationships": "crwdns63446:0crwdne63446:0",
|
||||
"improved": "crwdns63447:0crwdne63447:0",
|
||||
"initiative": "crwdns63448:0crwdne63448:0",
|
||||
"initiative-u": "crwdns63449:0crwdne63449:0",
|
||||
"int-u": "crwdns63450:0crwdne63450:0",
|
||||
"intelligence": "crwdns63451:0crwdne63451:0",
|
||||
"intelligence-based": "crwdns63452:0crwdne63452:0",
|
||||
"intercepting": "crwdns63453:0crwdne63453:0",
|
||||
"level": "crwdns63454:0crwdne63454:0",
|
||||
"line-of-sight": "crwdns63455:0crwdne63455:0",
|
||||
"lvl-u": "crwdns63456:0crwdne63456:0",
|
||||
"magic-item": "crwdns63457:0crwdne63457:0",
|
||||
"max": "crwdns63458:0crwdne63458:0",
|
||||
"max-hp": "crwdns63459:0crwdne63459:0",
|
||||
"md-u": "crwdns63460:0crwdne63460:0",
|
||||
"melee-basic-attack": "crwdns63461:0crwdne63461:0",
|
||||
"melee-basic-attack-based-on": "crwdns63462:0crwdne63462:0",
|
||||
"melee-str": "crwdns63463:0crwdne63463:0",
|
||||
"melee-weapon-1": "crwdns63464:0crwdne63464:0",
|
||||
"melee-weapon-2": "crwdns63465:0crwdne63465:0",
|
||||
"melee-weapon-3": "crwdns63466:0crwdne63466:0",
|
||||
"melee-weapons": "crwdns63467:0crwdne63467:0",
|
||||
"miss": "crwdns63468:0crwdne63468:0",
|
||||
"mod-u": "crwdns63469:0crwdne63469:0",
|
||||
"modifiers": "crwdns63470:0crwdne63470:0",
|
||||
"move-action": "crwdns63471:0crwdne63471:0",
|
||||
"name": "crwdns63472:0crwdne63472:0",
|
||||
"nearby": "crwdns63473:0crwdne63473:0",
|
||||
"normal-11": "crwdns63474:0crwdne63474:0",
|
||||
"one-creature": "crwdns63475:0crwdne63475:0",
|
||||
"one-enemy": "crwdns63476:0crwdne63476:0",
|
||||
"one-unique-thing": "crwdns63477:0crwdne63477:0",
|
||||
"opening-sustaining-effect": "crwdns63478:0crwdne63478:0",
|
||||
"options": "crwdns63479:0crwdne63479:0",
|
||||
"orc-lord": "crwdns63480:0crwdne63480:0",
|
||||
"pd-u": "crwdns63481:0crwdne63481:0",
|
||||
"power": "crwdns63482:0crwdne63482:0",
|
||||
"quick-action": "crwdns63483:0crwdne63483:0",
|
||||
"race": "crwdns63484:0crwdne63484:0",
|
||||
"racial": "crwdns63485:0crwdne63485:0",
|
||||
"range": "crwdns63486:0crwdne63486:0",
|
||||
"ranged-basic-attack": "crwdns63487:0crwdne63487:0",
|
||||
"ranged-basic-attack-based-on": "crwdns63488:0crwdne63488:0",
|
||||
"ranged-dex": "crwdns63489:0crwdne63489:0",
|
||||
"ranged-weapon-1": "crwdns63490:0crwdne63490:0",
|
||||
"ranged-weapon-2": "crwdns63491:0crwdne63491:0",
|
||||
"ranged-weapon-3": "crwdns63492:0crwdne63492:0",
|
||||
"ranged-weapons": "crwdns63493:0crwdne63493:0",
|
||||
"rapier": "crwdns63494:0crwdne63494:0",
|
||||
"rec-u": "crwdns63495:0crwdne63495:0",
|
||||
"recharge": "crwdns63496:0crwdne63496:0",
|
||||
"recharge-rate": "crwdns63497:0crwdne63497:0",
|
||||
"recovery": "crwdns63498:0crwdne63498:0",
|
||||
"save": "crwdns63499:0crwdne63499:0",
|
||||
"save-u": "crwdns63500:0crwdne63500:0",
|
||||
"show-hide-options": "crwdns63501:0crwdne63501:0",
|
||||
"special": "crwdns63502:0crwdne63502:0",
|
||||
"spell": "crwdns63503:0crwdne63503:0",
|
||||
"staggered": "crwdns63504:0crwdne63504:0",
|
||||
"standard-action": "crwdns63505:0crwdne63505:0",
|
||||
"step-toward-death": "crwdns63506:0crwdne63506:0",
|
||||
"str-u": "crwdns63507:0crwdne63507:0",
|
||||
"strength": "crwdns63508:0crwdne63508:0",
|
||||
"success-u": "crwdns63509:0crwdne63509:0",
|
||||
"sustain": "crwdns63510:0crwdne63510:0",
|
||||
"talent": "crwdns63511:0crwdne63511:0",
|
||||
"talents-and-features": "crwdns63512:0crwdne63512:0",
|
||||
"target": "crwdns63513:0crwdne63513:0",
|
||||
"temp-hp": "crwdns63514:0crwdne63514:0",
|
||||
"trigger": "crwdns63515:0crwdne63515:0",
|
||||
"type": "crwdns63516:0crwdne63516:0",
|
||||
"unknown-u": "crwdns63517:0crwdne63517:0",
|
||||
"use-recovery": "crwdns63518:0crwdne63518:0",
|
||||
"use-recovery-action": "crwdns63519:0crwdne63519:0",
|
||||
"uses": "crwdns63520:0crwdne63520:0",
|
||||
"vs": "crwdns63521:0crwdne63521:0",
|
||||
"vs-u": "crwdns63522:0crwdne63522:0",
|
||||
"weap-u": "crwdns63523:0crwdne63523:0",
|
||||
"wis-u": "crwdns63524:0crwdne63524:0",
|
||||
"wisdom": "crwdns63525:0crwdne63525:0",
|
||||
"wisdom-based": "crwdns63526:0crwdne63526:0"
|
||||
}
|
||||
@@ -11,6 +11,51 @@ Bugs fall into the patch category.
|
||||
|
||||
The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix.
|
||||
|
||||
## 15.7.4
|
||||
|
||||
### Bug Fixes
|
||||
* Fix parsing of single quotes that I broke as part of 15.7.3
|
||||
|
||||
## 15.7.3
|
||||
|
||||
### Bug Fixes
|
||||
* [#652: Tome of Beasts characters have errors on import](https://bitbucket.org/mlenser/5eshaped/issues/652/tome-of-beasts-characters-have-errors-on). Tome of Beast format variations parsed away to the expected format.
|
||||
|
||||
## 15.7.2
|
||||
|
||||
### Bug Fixes
|
||||
* Fix attack and damage components caused by a rename of `attackTypeChanged`
|
||||
|
||||
## 15.7.1
|
||||
|
||||
### Bug Fixes
|
||||
* [#640: Carrying Capacity Not displayed](https://bitbucket.org/mlenser/5eshaped/issues/640/carrying-capacity-not-displayed). Also fixes carrying capacity not being updated when Strength changes and hit dice not updating on Constitution changes.
|
||||
* [#648: Spell Macro not showing Cantrips in chat](https://bitbucket.org/mlenser/5eshaped/issues/648/spell-macro-not-showing-cantrips-in-chat)
|
||||
* [#645: Modify state should revert when character sheet editing is turned off](https://bitbucket.org/mlenser/5eshaped/issues/645/modify-state-should-revert-when-character)
|
||||
* [#646: Unable to change Casting Stat for Compendium Imported Spells](https://bitbucket.org/mlenser/5eshaped/issues/646/unable-to-change-casting-stat-for)
|
||||
* Attacks will default to having the correct attack and damage ability modifier selected based on the section they are created from (Offense, Spell, etc).
|
||||
* A spell’s saving throw ability modifier can now be set to use no ability modifier.
|
||||
|
||||
## 15.7.0
|
||||
|
||||
### Features
|
||||
|
||||
* `Mana` setting now replaces `Spell points` wording with `Mana`
|
||||
* `Advantage+` and `Disadvantage-` have been added to handle cases of rolling an extra dice for all the possible dice systems. With d20 for example `Advantage+` would be `3d20kh1`
|
||||
|
||||
## 15.6.0
|
||||
|
||||
### Features
|
||||
|
||||
* Death saving throw output now supports `death_saving_throw_chances` by outputting X / 3 or X / 5. All custom death saving throw macros must include `{{death_saving_throw_chances=@{death_saving_throw_chances}}}`.
|
||||
|
||||
## 15.5.9
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* [#633: Hit dice and level field not displaying properly for sheets from versions before 15.5.5](https://bitbucket.org/mlenser/5eshaped/issues/633/hit-dice-and-level-field-not-displaying)
|
||||
* [#631: Delay/No Response to using Short and Long Rest buttons](https://bitbucket.org/mlenser/5eshaped/issues/631/delay-no-response-to-using-short-and-long)
|
||||
|
||||
## 15.5.8
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10. úroveň",
|
||||
"10_DAYS": "10 dní",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws",
|
||||
"ADVANTAGE": "Výhoda",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Věk",
|
||||
"ALIGNMENT": "Přesvědčení",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Záchranné hody proti smrti",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Obr",
|
||||
"DEXTERITY": "Obratnost",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Nevýhoda",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Dlouhý meč",
|
||||
"LONG_REST": "Dlouhý odpočinek",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Kouzelník",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Ano"
|
||||
"YES": "Ano",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 Tage",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren",
|
||||
"ADVANTAGE": "Vorteil",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Alter",
|
||||
"ALIGNMENT": "Gesinnung",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Tod",
|
||||
"DEATH_SAVES": "Todesrettung",
|
||||
"DEATH_SAVING_THROW": "Todesrettung",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Todesrettungswürfe",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Täuschung",
|
||||
"DEX": "Ges",
|
||||
"DEXTERITY": "Geschick",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Würfel",
|
||||
"DISADVANTAGE": "Nachteil",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Lange Rast",
|
||||
"MACROS": "Makros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Zauberer",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Ja"
|
||||
"YES": "Ja",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10e niveau",
|
||||
"10_DAYS": "10 jours",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Ajout d'objet communs",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise<br>aux jets de sauv. non maîtrisés",
|
||||
"ADVANTAGE": "Avantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Équipement d'aventurier",
|
||||
"AGE": "Âge",
|
||||
"ALIGNMENT": "Alignement",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Mort",
|
||||
"DEATH_SAVES": "Sauvegarde contre la mort",
|
||||
"DEATH_SAVING_THROW": "Sauv contre la mort",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort",
|
||||
"DEATH_SAVING_THROWS": "Sauv contre la mort",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort",
|
||||
"DECEPTION": "Tromperie",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dextérité",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Type de dés",
|
||||
"DIE": "Dé",
|
||||
"DISADVANTAGE": "Désavantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Affichage",
|
||||
"DISPLAY_AUDITORY": "Auditif",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Épée longue",
|
||||
"LONG_REST": "Rep. Long",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manuel",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Jet de Sauvegarde de Sagesse",
|
||||
"WIZARD": "Magicien",
|
||||
"WONDROUS": "Objet merveilleux",
|
||||
"YES": "Oui"
|
||||
"YES": "Oui",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10° livello",
|
||||
"10_DAYS": "10 giorni",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza<br>ai tiri salvezza senza competenza",
|
||||
"ADVANTAGE": "Vantaggio",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Età",
|
||||
"ALIGNMENT": "Allineamento",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "TS vs Morte",
|
||||
"DEATH_SAVING_THROW": "Tiro salvezza vs morte",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Tiri salvezza vs morte",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Raggirare",
|
||||
"DEX": "Des",
|
||||
"DEXTERITY": "Destrezza",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Dado",
|
||||
"DISADVANTAGE": "Svantaggio",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Rip. lungo",
|
||||
"MACROS": "Macro",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Mago",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Sì"
|
||||
"YES": "Sì",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10レベル",
|
||||
"10_DAYS": "10日",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "通常アイテムを追加",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "習熟していない技能に<br>習熟値の半分を追加する",
|
||||
"ADVANTAGE": "有利",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "冒険用装備",
|
||||
"AGE": "年齢",
|
||||
"ALIGNMENT": "属性",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "死",
|
||||
"DEATH_SAVES": "死亡セーヴ",
|
||||
"DEATH_SAVING_THROW": "死亡セーヴィング・スロー",
|
||||
"DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数",
|
||||
"DEATH_SAVING_THROWS": "死亡セーヴィング・スロー",
|
||||
"DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数",
|
||||
"DECEPTION": "欺瞞",
|
||||
"DEX": "敏捷力",
|
||||
"DEXTERITY": "敏捷力",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "ダイス・システム",
|
||||
"DIE": "ダイス",
|
||||
"DISADVANTAGE": "不利",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "表示",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "ロングソード",
|
||||
"LONG_REST": "大休憩",
|
||||
"MACROS": "マクロ",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "手動",
|
||||
"MAX": "最大",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "判断力セーヴィング・スロー",
|
||||
"WIZARD": "ウィザード",
|
||||
"WONDROUS": "魔具",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10º-nível",
|
||||
"10_DAYS": "10 dias",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10ый-уровень",
|
||||
"10_DAYS": "10 дней",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам",
|
||||
"ADVANTAGE": "Преимущество",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Возраст",
|
||||
"ALIGNMENT": "Мировоззрение",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Смерть",
|
||||
"DEATH_SAVES": "Спасы смерти",
|
||||
"DEATH_SAVING_THROW": "Спасбросок смерти",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Спасброски смерти",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Обман",
|
||||
"DEX": "Лов",
|
||||
"DEXTERITY": "Ловкость",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Кость",
|
||||
"DISADVANTAGE": "Помеха",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Длительный отдых",
|
||||
"MACROS": "Макрос",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Макс",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Волшебник",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Да"
|
||||
"YES": "Да",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10_DAYS": "10 days",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
|
||||
"ADVANTAGE": "Advantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "Age",
|
||||
"ALIGNMENT": "Alignment",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "Death saving throws",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "Deception",
|
||||
"DEX": "Dex",
|
||||
"DEXTERITY": "Dexterity",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Die",
|
||||
"DISADVANTAGE": "Disadvantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WIZARD": "Wizard",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Yes"
|
||||
"YES": "Yes",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "—",
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10級",
|
||||
"10_DAYS": "10日",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上",
|
||||
"ADVANTAGE": "優勢",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "年齡",
|
||||
"ALIGNMENT": "陣營",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "死亡",
|
||||
"DEATH_SAVES": "死亡豁免",
|
||||
"DEATH_SAVING_THROW": "死亡豁免",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROWS": "死亡豁免",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DECEPTION": "欺瞞",
|
||||
"DEX": "敏捷",
|
||||
"DEXTERITY": "敏捷",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "骰",
|
||||
"DISADVANTAGE": "劣勢",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISPLAY": "顯示",
|
||||
"DISPLAY_AUDITORY": "聽覺",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "聽覺、材料",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "長劍",
|
||||
"LONG_REST": "長休",
|
||||
"MACROS": "巨集",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "上限",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "睿智豁免",
|
||||
"WIZARD": "法師",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "是"
|
||||
"YES": "是",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"—": "crwdns62232:0crwdne62232:0",
|
||||
"0": "crwdns37557:0crwdne37557:0",
|
||||
"10TH_LEVEL": "crwdns24754:0crwdne24754:0",
|
||||
"10_DAYS": "crwdns24755:0crwdne24755:0",
|
||||
@@ -72,6 +71,7 @@
|
||||
"ADD_COMMON_ITEMS": "crwdns58330:0crwdne58330:0",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "crwdns24828:0crwdne24828:0",
|
||||
"ADVANTAGE": "crwdns24829:0crwdne24829:0",
|
||||
"ADVANTAGE+": "crwdns64922:0crwdne64922:0",
|
||||
"ADVENTURING_GEAR": "crwdns58331:0crwdne58331:0",
|
||||
"AGE": "crwdns24830:0crwdne24830:0",
|
||||
"ALIGNMENT": "crwdns24831:0crwdne24831:0",
|
||||
@@ -465,8 +465,8 @@
|
||||
"DEATH": "crwdns25157:0crwdne25157:0",
|
||||
"DEATH_SAVES": "crwdns25158:0crwdne25158:0",
|
||||
"DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0",
|
||||
"DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0",
|
||||
"DEATH_SAVING_THROWS": "crwdns25160:0crwdne25160:0",
|
||||
"DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0",
|
||||
"DECEPTION": "crwdns25161:0crwdne25161:0",
|
||||
"DEX": "crwdns25162:0crwdne25162:0",
|
||||
"DEXTERITY": "crwdns25163:0crwdne25163:0",
|
||||
@@ -477,6 +477,7 @@
|
||||
"DICE_SYSTEM": "crwdns59175:0crwdne59175:0",
|
||||
"DIE": "crwdns25165:0crwdne25165:0",
|
||||
"DISADVANTAGE": "crwdns25166:0crwdne25166:0",
|
||||
"DISADVANTAGE-": "crwdns64923:0crwdne64923:0",
|
||||
"DISPLAY": "crwdns25167:0crwdne25167:0",
|
||||
"DISPLAY_AUDITORY": "crwdns25168:0crwdne25168:0",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "crwdns25169:0crwdne25169:0",
|
||||
@@ -657,6 +658,7 @@
|
||||
"LONGSWORD": "crwdns37625:0crwdne37625:0",
|
||||
"LONG_REST": "crwdns25317:0crwdne25317:0",
|
||||
"MACROS": "crwdns25318:0crwdne25318:0",
|
||||
"MANA": "crwdns64924:0crwdne64924:0",
|
||||
"MANIPULATION": "crwdns59176:0crwdne59176:0",
|
||||
"MANUAL": "crwdns58398:0crwdne58398:0",
|
||||
"MAX": "crwdns25320:0crwdne25320:0",
|
||||
@@ -960,5 +962,6 @@
|
||||
"WISDOM_SAVING_THROW": "crwdns41092:0crwdne41092:0",
|
||||
"WIZARD": "crwdns25535:0crwdne25535:0",
|
||||
"WONDROUS": "crwdns58459:0crwdne58459:0",
|
||||
"YES": "crwdns25536:0crwdne25536:0"
|
||||
"YES": "crwdns25536:0crwdne25536:0",
|
||||
"—": "crwdns62232:0crwdne62232:0"
|
||||
}
|
||||
@@ -5527,6 +5527,7 @@
|
||||
|
||||
on("sheet:compendium-drop", function() {
|
||||
getAttrs(["hp_max","npc_senses","token_size","cd_bar1_v","cd_bar1_m","cd_bar1_l","cd_bar2_v","cd_bar2_m","cd_bar2_l","cd_bar3_v","cd_bar3_m","cd_bar3_l"], function(v) {
|
||||
|
||||
var default_attr = {};
|
||||
default_attr["width"] = 70;
|
||||
default_attr["height"] = 70;
|
||||
@@ -5547,50 +5548,66 @@
|
||||
};
|
||||
}
|
||||
|
||||
if(v["cd_bar1_l"]) {
|
||||
default_attr["bar1_link"] = v["cd_bar1_l"];
|
||||
}
|
||||
else if(v["cd_bar1_v"] || v["cd_bar1_m"]) {
|
||||
if(v["cd_bar1_v"]) {
|
||||
default_attr["bar1_value"] = v["cd_bar1_v"];
|
||||
}
|
||||
if(v["cd_bar1_m"]) {
|
||||
default_attr["bar1_max"] = v["cd_bar1_m"];
|
||||
}
|
||||
}
|
||||
else {
|
||||
default_attr["bar1_value"] = v["hp_max"];
|
||||
default_attr["bar1_max"] = v["hp_max"];
|
||||
var getList = {};
|
||||
for(x = 1; x<=3; x++) {
|
||||
_.each(["v", "m"], function(letter) {
|
||||
var keyname = "cd_bar" + x + "_" + letter;
|
||||
if(v[keyname] != undefined && isNaN(v[keyname])) {
|
||||
getList[keyname] = v[keyname];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if(v["cd_bar2_l"]) {
|
||||
default_attr["bar2_link"] = v["cd_bar2_l"];
|
||||
}
|
||||
else if(v["cd_bar2_v"] || v["cd_bar2_m"]) {
|
||||
if(v["cd_bar2_v"]) {
|
||||
default_attr["bar2_value"] = v["cd_bar2_v"];
|
||||
}
|
||||
if(v["cd_bar2_m"]) {
|
||||
default_attr["bar2_max"] = v["cd_bar2_m"];
|
||||
}
|
||||
}
|
||||
else {
|
||||
default_attr["bar2_link"] = "npc_ac";
|
||||
}
|
||||
getAttrs(_.values(getList), function(values) {
|
||||
_.each(_.keys(getList), function(keyname) {
|
||||
v[keyname] = values[getList[keyname]] == undefined ? "" : values[getList[keyname]];
|
||||
});
|
||||
|
||||
if(v["cd_bar3_l"]) {
|
||||
default_attr["bar3_link"] = v["cd_bar3_l"];
|
||||
}
|
||||
else if(v["cd_bar3_v"] || v["cd_bar3_m"]) {
|
||||
if(v["cd_bar3_v"]) {
|
||||
default_attr["bar3_value"] = v["cd_bar3_v"];
|
||||
if(v["cd_bar1_l"]) {
|
||||
default_attr["bar1_link"] = v["cd_bar1_l"];
|
||||
}
|
||||
if(v["cd_bar3_m"]) {
|
||||
default_attr["bar3_max"] = v["cd_bar3_m"];
|
||||
else if(v["cd_bar1_v"] || v["cd_bar1_m"]) {
|
||||
if(v["cd_bar1_v"]) {
|
||||
default_attr["bar1_value"] = v["cd_bar1_v"];
|
||||
}
|
||||
if(v["cd_bar1_m"]) {
|
||||
default_attr["bar1_max"] = v["cd_bar1_m"];
|
||||
}
|
||||
}
|
||||
else {
|
||||
default_attr["bar1_value"] = v["hp_max"];
|
||||
default_attr["bar1_max"] = v["hp_max"];
|
||||
}
|
||||
}
|
||||
|
||||
setDefaultToken(default_attr);
|
||||
if(v["cd_bar2_l"]) {
|
||||
default_attr["bar2_link"] = v["cd_bar2_l"];
|
||||
}
|
||||
else if(v["cd_bar2_v"] || v["cd_bar2_m"]) {
|
||||
if(v["cd_bar2_v"]) {
|
||||
default_attr["bar2_value"] = v["cd_bar2_v"];
|
||||
}
|
||||
if(v["cd_bar2_m"]) {
|
||||
default_attr["bar2_max"] = v["cd_bar2_m"];
|
||||
}
|
||||
}
|
||||
else {
|
||||
default_attr["bar2_link"] = "npc_ac";
|
||||
}
|
||||
|
||||
if(v["cd_bar3_l"]) {
|
||||
default_attr["bar3_link"] = v["cd_bar3_l"];
|
||||
}
|
||||
else if(v["cd_bar3_v"] || v["cd_bar3_m"]) {
|
||||
if(v["cd_bar3_v"]) {
|
||||
default_attr["bar3_value"] = v["cd_bar3_v"];
|
||||
}
|
||||
if(v["cd_bar3_m"]) {
|
||||
default_attr["bar3_max"] = v["cd_bar3_m"];
|
||||
}
|
||||
}
|
||||
|
||||
setDefaultToken(default_attr);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
{
|
||||
"skills-list": "acrobatics,athletics,sleight-of-hand,history,deception,medicine,arcana,religion,stealth,animal-handling,investigation,persuasion,survival,nature,performance,insight,perception,intimidation",
|
||||
"skills-list": "Akrobacie,Atletika,Čachry,Historie,Klamání,Lékařství,Mystika,Náboženství,Nenápadnost,Ovládání_zvířat,Pátrání,Přežití,Příroda,Umění,Vhled,Vnímání,Zastrašování",
|
||||
"npc-options-u": "NASTAVENÍ NPC",
|
||||
"name-u": "JMÉNO",
|
||||
"npc-type-u": "TYP NPC",
|
||||
"npc-type-place": "Střední běs, jakékoliv zlé přesvědčení",
|
||||
"armor-class-u": "OBRANNÉ ČÍSLO",
|
||||
"class-u": "CLASS",
|
||||
"class-u": "POVOLÁNÍ",
|
||||
"type-u": "TYP",
|
||||
"npc-armor-place": "Šupinová zbroj",
|
||||
"hit-points-u": "ŽIVOTY",
|
||||
@@ -22,7 +22,7 @@
|
||||
"saves-u": "ZÁCHRANNÉ HODY",
|
||||
"skills-u": "DOVEDNOSTI",
|
||||
"acrobatics-u": "AKROBACIE",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"animal_handling-u": "OVLÁDÁNÍ ZVÍŘAT",
|
||||
"arcana-u": "MYSTIKA",
|
||||
"athletics-u": "ATLETIKA",
|
||||
"deception-u": "KLAMÁNÍ",
|
||||
@@ -36,7 +36,7 @@
|
||||
"performance-u": "UMĚNÍ",
|
||||
"persuasion-u": "PŘESVĚDČOVÁNÍ",
|
||||
"religion-u": "NÁBOŽENSTVÍ",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"sleight_of_hand-u": "ČACHRY",
|
||||
"stealth-u": "NENÁPADNOST",
|
||||
"survival-u": "PŘEŽITÍ",
|
||||
"damage-vuln-u": "ZRANITELNOSTI",
|
||||
@@ -50,7 +50,7 @@
|
||||
"senses-u": "SMYSLY",
|
||||
"npc-senses-place": "Vidění ve tmě 24 sh, Pasivní vnímání 16",
|
||||
"langs-u": "JAZYKY",
|
||||
"lang-u": "LANGUAGE",
|
||||
"lang-u": "JAZYK",
|
||||
"npc-langs-place": "Démonština, Obecná, Ďábelština",
|
||||
"challenge-u": "NEBEZPEČNOST",
|
||||
"xp-u": "ZK",
|
||||
@@ -91,15 +91,15 @@
|
||||
"hp": "Životy",
|
||||
"speed": "Rychlost",
|
||||
"saving-throw": "Záchranné hody",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"str": "Sil",
|
||||
"dex": "Obr",
|
||||
"con": "Odl",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"wis": "Mdr",
|
||||
"cha": "Cha",
|
||||
"skills": "Dovednosti",
|
||||
"acrobatics": "Akrobacie",
|
||||
"animal_handling": "Animal Handling",
|
||||
"animal_handling": "Ovládání zvířat",
|
||||
"arcana": "Mystika",
|
||||
"athletics": "Atletika",
|
||||
"deception": "Klamání",
|
||||
@@ -113,7 +113,7 @@
|
||||
"performance": "Umění",
|
||||
"persuasion": "Přesvědčování",
|
||||
"religion": "Náboženství",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"sleight_of_hand": "Čachry",
|
||||
"stealth": "Nenápadnost",
|
||||
"survival": "Přežití",
|
||||
"dmg-vuln": "Zranitelnosti",
|
||||
@@ -169,7 +169,7 @@
|
||||
"spell-component-somatic": "P",
|
||||
"spell-component-material": "S",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"spell-concentration": "K",
|
||||
"ruby-dust-place": "Rubínový prach v hodnotě 50 zl",
|
||||
"concentration-u": "SOUSTŘEDĚNÍ",
|
||||
"concentration": "Soustředění",
|
||||
@@ -217,7 +217,7 @@
|
||||
"wizard": "Kouzelník",
|
||||
"class-level-u": "POVOLÁNÍ A ÚROVEŇ",
|
||||
"background-u": "ZÁZEMÍ",
|
||||
"background": "Background",
|
||||
"background": "Zázemí",
|
||||
"race-u": "RASA",
|
||||
"alignment-u": "PŘESVĚDČENÍ",
|
||||
"exp-pts-u": "BODY ZKUŠENOSTÍ",
|
||||
@@ -237,7 +237,7 @@
|
||||
"charisma-save": "Záchrana na Charisma",
|
||||
"saving-throws-u": "ZÁCHRANNÉ HODY",
|
||||
"acrobatics-core": "Akrobacie <span>(Obr)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"animal_handling-core": "Ovládání zvířat <span>(Mdr)</span>",
|
||||
"arcana-core": "Mystika <span>(Int)</span>",
|
||||
"athletics-core": "Atletika <span>(Str)</span>",
|
||||
"deception-core": "Klamání <span>(Cha)</span>",
|
||||
@@ -251,7 +251,7 @@
|
||||
"performance-core": "Umění <span>(Cha)</span>",
|
||||
"persuasion-core": "Přesvědčování <span>(Cha)</span>",
|
||||
"religion-core": "Náboženství <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"sleight_of_hand-core": "Čachry <span>(Obr)</span>",
|
||||
"stealth-core": "Nenápadnost <span>(Obr)</span>",
|
||||
"survival-core": "Přežití <span>(Mdr)</span>",
|
||||
"pass-wis-u": "PASIVNÍ MOUDROST (VNÍMÁNÍ)",
|
||||
@@ -260,13 +260,13 @@
|
||||
"attr-u": "VLASTNOST",
|
||||
"prof-bonus:-u": "ZDATNOSTNÍ BONUS:",
|
||||
"prof-u": "ZDATNÝ",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"proficency-u": "ZDATNOST",
|
||||
"expertise-u": "EXPERT",
|
||||
"jack-of-all-u": "VŠEUMĚL",
|
||||
"attr:-u": "VLASTNOST:",
|
||||
"tool-prof-u": "ZDATNOST S NÁSTROJI",
|
||||
"other-prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY",
|
||||
"init": "Iniciativa",
|
||||
"init-u": "INICIATIVA",
|
||||
"hp-max-u": "Maximum zdraví",
|
||||
@@ -336,7 +336,7 @@
|
||||
"char-backstory-u": "POZADÍ POSTAVY",
|
||||
"allies-orgs-u": "SPOJENCI A ORGANIZACE",
|
||||
"add-feats-traits-u": "DALŠÍ VLASTNOSTI A DOVEDNOSTI",
|
||||
"feat-u": "FEAT",
|
||||
"feat-u": "ODBORNOST",
|
||||
"treasure-u": "POKLAD",
|
||||
"spell-save-dc-u": "ZÁCHRANNÝ HOD SO",
|
||||
"cantrips-u": "TRIKY",
|
||||
@@ -387,9 +387,9 @@
|
||||
"on": "Zapnout",
|
||||
"off": "Vypnout",
|
||||
"inventory:-u": "INVENTÁŘ:",
|
||||
"compendium-compatible": "Kompatibilita s Kompendiem",
|
||||
"compendium-compatible": "Kompendium",
|
||||
"simple": "Zjednodušené",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"encumbrance:-u": "ZATÍŽENÍ:",
|
||||
"ammo-tracking:-u": "SLEDOVÁNÍ MUNICE:",
|
||||
"general-opts-u": "OBECNÉ NASTAVENÍ",
|
||||
"transition-text": "Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.",
|
||||
@@ -410,99 +410,99 @@
|
||||
"auto-dmg-roll-info": "Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.",
|
||||
"add-char-to-templates-info": "Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.",
|
||||
"inventory-info": "Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"encumbrance-info": "Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.",
|
||||
"ammo-tracking-info": "Poskytuje automatické sledování munice s<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL od Roll20 Company API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value:-u": "HODNOTA PANELU 1:",
|
||||
"cd-bar1-max:-u": "MAX PANELU 1:",
|
||||
"cd-bar1-link:-u": "ODKAZ PANELU 1:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value:-u": "HODNOTA PANELU 2:",
|
||||
"cd-bar2-max:-u": "MAX PANELU 2:",
|
||||
"cd-bar2-link:-u": "ODKAZ PANELU 2:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value:-u": "HODNOTA PANELU 3:",
|
||||
"cd-bar3-max:-u": "MAX PANELU 3:",
|
||||
"cd-bar3-link:-u": "ODKAZ PANELU 3:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"npc-name-in-rolls:-u": "HODY KOSTKOU S JMÉNEM NPC:",
|
||||
"show": "Zobrazit",
|
||||
"hide": "Skrýt",
|
||||
"npc-name-in-rolls-desc:-u": "Zobrazit nebo skrýt jméno NPC na kartě výsledných hodů kostkou.",
|
||||
"public:-u": "VEŘEJNÉ",
|
||||
"to-gm:-u": "K <span class='togm'>PJ</span>",
|
||||
"toggle-roll-whisper": "Přepínač šeptání",
|
||||
"attribute-opts-u": "MOŽNOSTI VLASTNOSTÍ",
|
||||
"save-opts-u": "MOŽNOSTI ZÁCHRAN",
|
||||
"by-level": "Dáno úrovní (výchozí)",
|
||||
"prof-die": "Dáno hodem kostkou (PPJ)",
|
||||
"custom": "Vlastní",
|
||||
"core-die-roll:-u": "ZÁKLADNÍ HOD KOSTKOU:",
|
||||
"has-attack-u": "MÁ ÚTOK",
|
||||
"variant-phb": "Varianta (PPH str. 176)",
|
||||
"carrying-capacity-mod:-u": "MODIFIKÁTOR NOSNOSTI:",
|
||||
"armor-class-tracking:-u": "VÝPOČET OBRANNÉHO ČÍSLA:",
|
||||
"automatic": "Automaticky",
|
||||
"cantrip-progression:-u": "TYP PROGRESE TRIKU",
|
||||
"cantrip-dice-u": "TRIKOVÁ KOSTKA",
|
||||
"cantrip-beam-u": "TRIKOVÉ PAPRSKY",
|
||||
"slots_total-u": "CELKEM POZIC",
|
||||
"slots_remaining-u": "ZBÝVAJÍCÍCH POZIC",
|
||||
"level-calculations:-u": "AUTOMATICKÝ VÝPOČET ÚROVNĚ:",
|
||||
"spell_slot_modifiers-u": "MODIFIKÁTOR POZIC KOUZEL",
|
||||
"lvl-u": "ÚROVEŇ",
|
||||
"include_spell_desc:-u": "UVÉST POPIS KOUZLA V ÚTOKU:",
|
||||
"token_size-u": "VELIKOST TOKENU",
|
||||
"add-dex-tiebreaker-u": "PŘIDAT OBR K HODŮM NA INICIATIVU",
|
||||
"initiative-style:-u": "STYL INICIATIVY:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"weapon-u": "ZBRAŇ",
|
||||
"armor-u": "BRNĚNÍ",
|
||||
"other-u": "OSTATNÍ",
|
||||
"source:-u": "ZDROJ:",
|
||||
"source-type:-u": "TYP ZDROJE:",
|
||||
"racial": "Rasa",
|
||||
"class": "Povolání",
|
||||
"feat": "Dovednost",
|
||||
"other": "Ostatní",
|
||||
"partial": "Částečná",
|
||||
"show_all": "Zobrazit vše",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"spell-icons:-u": "IKONY KOUZEL:",
|
||||
"custom-pb:-u": "VLASTNÍ ZDATNOSTNÍ BONUS:",
|
||||
"show-global-attack-field-u": "ZOBRAZIT MODIFIKÁTOR ÚTOKŮ",
|
||||
"show-global-damage-field-u": "ZOBRAZIT MODIFIKÁTOR ZRANĚNÍ",
|
||||
"show-global-save-field-u": "ZOBRAZIT MODIFIKÁTOR ZÁCHRANNÝCH HODŮ",
|
||||
"show-global-skill-field-u": "ZOBRAZIT MODIFIKÁTOR HODŮ DOVEDNOSTÍ",
|
||||
"global-attack-u": "MODIFIKÁTOR ÚTOKŮ",
|
||||
"global-damage-u": "MODIFIKÁTOR ZRANĚNÍ",
|
||||
"global-save-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODU",
|
||||
"global-skill-u": "MODIFIKÁTOR HODŮ VLASTNOSTÍ",
|
||||
"global-damage": "Modifikátor zranění",
|
||||
"core-die-roll-info": "Změna základní kostky nahradí běžný hod 1k20 za hod kostkou dle vašeho výběru, např. 2k10 nebo 3k6.",
|
||||
"pb-type-info": "Ve výchozím nastavení bude Zdatnostní Bonus postavy automaticky vypočítán na základě její celkové úrovně jako je standardní metoda v PPH. Zdatnostní Kostka je alternativní metoda uvedena v PPJ, kdy se namísto pevně daného bonusu se hází Zdatnostní Kostkou. Vlastní možnost umožňuje nahradit Zdatnostní bonus jakýmkoliv číslem nebo hodem kostkou.",
|
||||
"global-save-info": "Vytvoří vlastní pole pro modifikátor záchranných hodů pod sekcí ZÁCHRANNÉ HODY v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem záchranným hodům. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.",
|
||||
"global-skill-info": "Vytvoří vlastní pole pro modifikátor hodů vlastností pod sekcí DOVEDNOSTI v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na dovednosti. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Boží Dohled.",
|
||||
"global-attack-info": "Vytvoří vlastní pole pro modifikátor hodů na útok pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na útok. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.",
|
||||
"global-damage-info": "Vytvoří vlastní pole pro modifikátor hodů na zranění pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na zranění. Ideální pro pravidelné, ale ne trvalé bonusy ke zranění, jako je třeba Zákeřný útok.",
|
||||
"auto-level-calc-info": "Ve výchozím nastavení změna úrovně postavy automaticky nastaví správný počet pozic kouzel a kostek životů. Změna tohoto nastavení tomu zabrání.",
|
||||
"simple-traits-info": "Sekce SCHOPNOSTI A RYSY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.",
|
||||
"simple-proficiencies-info": "Sekce DALŠÍ ZDATNOSTI A JAZYKY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.",
|
||||
"init-tiebreaker-info": "Pro rozhodnutí remíz v iniciativě se k ní přidá hodnota obratnosti charakteru.",
|
||||
"b-custom-info": "Když Zdatnostní Bonus je nastaven na Vlastní, osobní deník bude používat tuto hodnostu jako zdatnostní bonus postavy.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"accepting-drop-u": "PŘIJÍMÁ DROP Z KOMPENDIA",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"cancel": "Cancel",
|
||||
"choose": "Choose",
|
||||
"yes": "Ano",
|
||||
"cancel": "Zrušit",
|
||||
"choose": "Vybrat",
|
||||
"innate:-u": "INNATE:"
|
||||
}
|
||||
@@ -5,7 +5,7 @@
|
||||
"npc-type-u": "TIPO PNG",
|
||||
"npc-type-place": "Creatura malvagia di taglia media, qualsiasi allineamento malvagio",
|
||||
"armor-class-u": "CLASSE ARMATURA",
|
||||
"class-u": "CLASS",
|
||||
"class-u": "CLASSE",
|
||||
"type-u": "TIPO",
|
||||
"npc-armor-place": "armatura a scaglie",
|
||||
"hit-points-u": "PUNTI FERITA",
|
||||
@@ -22,7 +22,7 @@
|
||||
"saves-u": "SALVEZZA",
|
||||
"skills-u": "ABILITÀ",
|
||||
"acrobatics-u": "ACROBAZIA",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"animal_handling-u": "EMPATIA ANIMALE",
|
||||
"arcana-u": "ARCANO",
|
||||
"athletics-u": "ATLETICA",
|
||||
"deception-u": "INGANNARE",
|
||||
@@ -36,7 +36,7 @@
|
||||
"performance-u": "INTRATTENERE",
|
||||
"persuasion-u": "PERSUADERE",
|
||||
"religion-u": "RELIGIONE",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"sleight_of_hand-u": "RAPIDITÀ DI MANO",
|
||||
"stealth-u": "FURTIVITÀ",
|
||||
"survival-u": "SOPRAVVIVENZA",
|
||||
"damage-vuln-u": "VULNERABILITÀ AL DANNO",
|
||||
@@ -50,7 +50,7 @@
|
||||
"senses-u": "SENSI",
|
||||
"npc-senses-place": "visione al buio 120 piedi, Percezione passiva 16",
|
||||
"langs-u": "LINGUE",
|
||||
"lang-u": "LANGUAGE",
|
||||
"lang-u": "LINGUAGGIO",
|
||||
"npc-langs-place": "Abissale, Comune, Infernale",
|
||||
"challenge-u": "SFIDA",
|
||||
"xp-u": "PE",
|
||||
@@ -91,12 +91,12 @@
|
||||
"hp": "Punti Ferita",
|
||||
"speed": "Velocità",
|
||||
"saving-throw": "Tiro Salvezza",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"str": "For",
|
||||
"dex": "Des",
|
||||
"con": "Cos",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"wis": "Sag",
|
||||
"cha": "Car",
|
||||
"skills": "Abilità",
|
||||
"acrobatics": "Acrobazia",
|
||||
"animal_handling": "Animal Handling",
|
||||
@@ -237,7 +237,7 @@
|
||||
"charisma-save": "Tiro su Carisma",
|
||||
"saving-throws-u": "Tiro Salvezza",
|
||||
"acrobatics-core": "Acrobazia <span>(Des)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"animal_handling-core": "Addestrare Animali <span>(Sag)</span>",
|
||||
"arcana-core": "Arcano <span>(int)</span>",
|
||||
"athletics-core": "Atletica<span>(For)</span>",
|
||||
"deception-core": "Raggirare <span>(Car)</span>",
|
||||
@@ -260,7 +260,7 @@
|
||||
"attr-u": "ATTRIBUTO",
|
||||
"prof-bonus:-u": "BONUS DI COMPETENZA:",
|
||||
"prof-u": "COMPETENTE",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"proficency-u": "COMPETENZA",
|
||||
"expertise-u": "ESPERTO",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTO:",
|
||||
@@ -311,7 +311,7 @@
|
||||
"equipped-u": "EQUIPAGGIATO",
|
||||
"use-as-resource-u": "UTILIZZARE COME UNA RISORSA",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"mods:-u": "MOD:",
|
||||
"total-weight-u": "PESO TOTALE",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "Carico Pesante",
|
||||
@@ -389,7 +389,7 @@
|
||||
"inventory:-u": "INVENTARIO:",
|
||||
"compendium-compatible": "Compendio Compendio",
|
||||
"simple": "Semplice",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"encumbrance:-u": "INGOMBRO:",
|
||||
"ammo-tracking:-u": "TRACCIAMENTO MUNIZIONI:",
|
||||
"general-opts-u": "OPZIONI GENERALI",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
|
||||
@@ -195,6 +195,29 @@ var progression = function(values,rate) {
|
||||
var sta = 10;
|
||||
var spl = 10;
|
||||
var adg = Math.floor((values.level-1)*rate);
|
||||
if(values.class == 1) {
|
||||
if(values.level < 2) {
|
||||
adg = 0;
|
||||
} else if(values.level < 4) {
|
||||
adg = 1;
|
||||
} else if(values.level < 5) {
|
||||
adg = 2;
|
||||
} else if(values.level < 7) {
|
||||
adg = 3;
|
||||
} else if(values.level < 8) {
|
||||
adg = 4;
|
||||
} else if(values.level < 10) {
|
||||
adg = 5;
|
||||
} else if(values.level < 11) {
|
||||
adg = 6;
|
||||
} else if(values.level < 13) {
|
||||
adg = 7;
|
||||
} else if(values.level < 14) {
|
||||
adg = 8;
|
||||
} else {
|
||||
adg = 9;
|
||||
}
|
||||
}
|
||||
if(values.class == 1 || values.class == 5 || values.class == 8 || values.class == 13 || values.class == 14 || values.class == 21 || values.class == 22 || values.class == 24 || values.class == 27 || values.class == 33) {
|
||||
pet = 15;
|
||||
poi = 14;
|
||||
|
||||
@@ -0,0 +1,402 @@
|
||||
label, span, li {
|
||||
font-family: serif;
|
||||
font-size: xx-small;
|
||||
font-size: 1.1vmin;
|
||||
text-transform: uppercase;
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
line-height: 12px;
|
||||
}
|
||||
|
||||
label {
|
||||
margin-top: 5px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
input[type="text"] {
|
||||
padding: 4px;
|
||||
height: 28px;
|
||||
}
|
||||
|
||||
input[type="text"], textarea {
|
||||
font-family: cursive;
|
||||
box-shadow: none;
|
||||
border: 1px solid #595959;
|
||||
padding: 4px;
|
||||
margin: 0px;
|
||||
width: 180px;
|
||||
}
|
||||
|
||||
textarea {
|
||||
resize: none;
|
||||
padding-left: 5px;
|
||||
margin: 0px;
|
||||
width: 170px;
|
||||
height: 36px;
|
||||
}
|
||||
|
||||
/* This is to remove the arrow of select element in IE */
|
||||
select::-ms-expand {
|
||||
display: none;
|
||||
}
|
||||
|
||||
select {
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
margin: 0px;
|
||||
line-height: 12px;
|
||||
padding: 0px 8px;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
box-shadow: none;
|
||||
color: white;
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-container {
|
||||
border: 1px solid #595959;
|
||||
background: white;
|
||||
min-height: 600px;
|
||||
}
|
||||
|
||||
.sheet-logo .sheet-mutate {
|
||||
filter: invert(100%) grayscale(100%);
|
||||
}
|
||||
|
||||
.sheet-logo {
|
||||
width: 140px;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.sheet-checkboxes {
|
||||
display: block;
|
||||
padding-top: 5px;
|
||||
}
|
||||
|
||||
label.sheet-checkbox {
|
||||
display: inline-block;
|
||||
position: relative;
|
||||
padding: 0px;
|
||||
margin: 0px 4px;
|
||||
cursor: pointer;
|
||||
font-size: .5em;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
height: 10px;
|
||||
width: 10px;
|
||||
}
|
||||
|
||||
div.sheet-wounds {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
div.sheet-wound.sheet-row {
|
||||
vertical-align: bottom;
|
||||
}
|
||||
|
||||
label.sheet-checkbox.sheet-glory {
|
||||
margin: 0px 2px;
|
||||
}
|
||||
|
||||
label.sheet-checkbox.sheet-favor {
|
||||
margin: 0px 6px;
|
||||
}
|
||||
|
||||
label.sheet-checkbox.sheet-wound {
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
vertical-align: bottom;
|
||||
margin: 3px 0px;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
span.sheet-wound.sheet-value {
|
||||
font-size: 1.5em;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
span.sheet-consequence {
|
||||
display: inline-block;
|
||||
width: 65%;
|
||||
height: 100%;
|
||||
text-align: left;
|
||||
margin-left: 15px;
|
||||
}
|
||||
|
||||
label.sheet-checkbox.sheet-small, span.sheet-checkbox.sheet-small {
|
||||
height: 5px;
|
||||
width: 5px;
|
||||
margin: 0px;
|
||||
margin-right: 1px;
|
||||
}
|
||||
|
||||
.sheet-checkbox input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.sheet-checkmark {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
border: 1px solid #595959;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-checkbox:hover input ~ .sheet-checkmark {
|
||||
background-color: #ccc;
|
||||
}
|
||||
|
||||
.sheet-checkbox input:checked ~ .sheet-checkmark {
|
||||
background-color: #595959;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.sheet-checkbox input:checked ~ .sheet-checkmark:after {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-checkmark:after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
display: none;
|
||||
}
|
||||
|
||||
div.sheet-invasive {
|
||||
position: relative;
|
||||
top: -5px;
|
||||
border-bottom: 1px solid #595959;
|
||||
}
|
||||
|
||||
div.sheet-invasive label {
|
||||
text-align: center;
|
||||
position: relative;
|
||||
top: 5px;
|
||||
color: white;
|
||||
background: black;
|
||||
width: 20%;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
z-index: 2;
|
||||
line-height: 10px;
|
||||
}
|
||||
|
||||
.sheet-column {
|
||||
width: 180px; padding 5px;
|
||||
margin-left: 5px;
|
||||
margin-top: 5px;
|
||||
text-align: center;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.sheet-column.sheet-narrow {
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
.sheet-column.sheet-wide {
|
||||
width: 260px;
|
||||
}
|
||||
|
||||
.sheet-notes {
|
||||
border: 1px solid #595959;
|
||||
border-radius: 5px;
|
||||
margin: 5px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.sheet-notes label {
|
||||
margin: 0px;
|
||||
text-align: center;
|
||||
font-size: .75em;
|
||||
}
|
||||
|
||||
ul {
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.sheet-notes li {
|
||||
text-align: left;
|
||||
margin-left: 10px;
|
||||
text-indent: -10px
|
||||
}
|
||||
|
||||
li {
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
.sheet-repeating-field label {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
input.sheet-oathgiver {
|
||||
border: none;
|
||||
border-bottom: 1px solid #595959;
|
||||
border-radius: 0px;
|
||||
width: 136px;
|
||||
}
|
||||
|
||||
input[type="number"].sheet-oathcount {
|
||||
border: 1px solid #595959;
|
||||
width: 40px;
|
||||
}
|
||||
|
||||
input.sheet-advantage {
|
||||
border: none;
|
||||
border-bottom: 1px solid #595959;
|
||||
border-radius: 0px;
|
||||
width: 136px;
|
||||
}
|
||||
|
||||
select.sheet-die {
|
||||
border: 1px solid #595959;
|
||||
width: 50px;
|
||||
}
|
||||
|
||||
select.sheet-die.sheet-advantage {
|
||||
border: 1px solid #595959;
|
||||
width: 40px;
|
||||
}
|
||||
/*.sheet-die select { width: 50px; }*/
|
||||
div.sheet-armor.sheet-checklist {
|
||||
padding-left: 5px;
|
||||
text-align: left;
|
||||
line-height: 5px;
|
||||
margin-left: 10px;
|
||||
text-indent: -10px;
|
||||
}
|
||||
|
||||
div.sheet-armor span {
|
||||
line-height: 7px;
|
||||
font-size: .5em;
|
||||
}
|
||||
|
||||
div.sheet-invasive label.sheet-divine-favor {
|
||||
width: 70px;
|
||||
}
|
||||
/*div.sheet-die { display: inline-block; margin: 0px 10px; position: relative; top: -5px; } */
|
||||
/*div.sheet-die.sheet-weapon label { font-size:.5em; }*/
|
||||
/*div.sheet-die.sheet-weapon { margin: 0px; padding: 0px; }*/
|
||||
div.sheet-range {
|
||||
display: block;
|
||||
margin: 0px 10px;
|
||||
position: relative;
|
||||
top: -5px;
|
||||
}
|
||||
|
||||
div.sheet-range label {
|
||||
font-size: .5em;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
div.sheet-range input {
|
||||
width: 50px;
|
||||
height: 15px;
|
||||
line-height: 12px;
|
||||
font-size: .75em;
|
||||
}
|
||||
|
||||
div.sheet-ability, div.sheet-equipment {
|
||||
display: inline-block;
|
||||
margin: 5px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
div.sheet-ability label {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
div.sheet-equipment label {
|
||||
font-size: .5em;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
div.sheet-equipment input {
|
||||
width: 50px;
|
||||
}
|
||||
|
||||
div.sheet-equipment textarea {
|
||||
width: 100px;
|
||||
}
|
||||
|
||||
.repcontrol {
|
||||
min-height: 27px;
|
||||
}
|
||||
|
||||
.repcontrol .btn {
|
||||
border: medium none;
|
||||
color: white !important;
|
||||
background: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.repcontrol .btn:focus {
|
||||
outline: 0;
|
||||
}
|
||||
|
||||
.repcontrol .repcontrol_edit:after {
|
||||
content: '(';
|
||||
visibility: visible;
|
||||
font-family: pictos;
|
||||
background-color: #fff;
|
||||
border: 1px solid black;
|
||||
border-radius: 2px;
|
||||
font-size: 12px;
|
||||
height: 12px;
|
||||
width: 12px;
|
||||
padding: 2px 4px 2px 4px;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.editmode ~ .repcontrol .repcontrol_edit:after {
|
||||
content: ')';
|
||||
}
|
||||
|
||||
.repcontrol .repcontrol_add:before {
|
||||
content: '&';
|
||||
visibility: visible;
|
||||
font-family: pictos;
|
||||
background-color: #fff;
|
||||
border: 1px solid black;
|
||||
border-radius: 2px;
|
||||
font-size: 12px;
|
||||
height: 12px;
|
||||
width: 12px;
|
||||
padding: 2px 4px 2px 4px;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.repcontrol .repcontrol_edit:hover:after, .repcontrol .repcontrol_add:hover:before
|
||||
{
|
||||
background-color: #EFEFEF;
|
||||
}
|
||||
|
||||
.sheet-resources .repcontrol {
|
||||
margin-top: -10px;
|
||||
}
|
||||
|
||||
.itemcontrol {
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.itemcontrol .repcontrol_del {
|
||||
font-size: 10px;
|
||||
margin-top: 3px;
|
||||
padding: 0px;
|
||||
height: 18px;
|
||||
width: 18px;
|
||||
}
|
||||
|
||||
.itemcontrol .repcontrol_move {
|
||||
font-size: 10px;
|
||||
margin-top: 3px;
|
||||
padding: 0px;
|
||||
height: 18px;
|
||||
width: 18px;
|
||||
}
|
||||
@@ -0,0 +1,548 @@
|
||||
<div class="sheet-container">
|
||||
<div class="column">
|
||||
<div class="sheet-logo">
|
||||
<img alt="Logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Agon/images/agon.jpg"
|
||||
title="grayscale" class="logo" />
|
||||
</div>
|
||||
<div class="invasive">
|
||||
<label class="invasive">Quests</label>
|
||||
</div>
|
||||
<div class="sheet-checkboxes">
|
||||
<div class="row">
|
||||
<label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_1" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_2" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_3" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_4" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_5" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_6" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_7" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_8" /> <span class="checkmark"></span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_9" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_10" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_11" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_12" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_13" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_14" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_15" /> <span class="checkmark"></span>
|
||||
</label> <label class="checkbox"> <input type="checkbox"
|
||||
name="attr_quests_16" /> <span class="checkmark"></span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-notes">
|
||||
<label>Divine favor costs</label>
|
||||
<ul>
|
||||
<li>1: Open-end die</li>
|
||||
<li>1: +1d6 for 1 roll</li>
|
||||
<li>2: Re-roll one die</li>
|
||||
<li>2: Attack again</li>
|
||||
<li>2: move hero 1 range</li>
|
||||
<li>2: no dmg pen for 1 ex</li>
|
||||
<li>3: +1d8 for 1 roll</li>
|
||||
<li>4: Re-roll any/all dice</li>
|
||||
<li>5: divine weapon</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-notes">
|
||||
<label>earning fate</label>
|
||||
<ul>
|
||||
<li>1: avoid wounds from 1 attack</li>
|
||||
<li>1: Remove 4 impair levels</li>
|
||||
<li>1: Completed quest</li>
|
||||
<li>1: defeated</li>
|
||||
<li>1: Challenge a god</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-notes">
|
||||
<label>rewards</label>
|
||||
<ul>
|
||||
<li>Completed quest: 1 divine favor</li>
|
||||
<li>Win contest: 1 glory</li>
|
||||
<li>highest hero roll: 1-7 glory</li>
|
||||
<li>defeat minion: 1 glory</li>
|
||||
<li>defeat NPC: glory = highest wound done</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="column">
|
||||
<div class="sheet-field">
|
||||
<label>Heroic Trait</label> <input type="text"
|
||||
class="sheet-character-heroic-trait"
|
||||
name="attr_character_heroic_trait" />
|
||||
</div>
|
||||
<div class="sheet-field">
|
||||
<label>Heroic Trait Bonus</label>
|
||||
<textarea class="sheet-character-heroic-trait-bonus"
|
||||
name="attr_character_heroic_trait_bonus"></textarea>
|
||||
</div>
|
||||
<div class="sheet-repeating-field">
|
||||
<label>Oaths</label>
|
||||
<fieldset class="repeating_oaths">
|
||||
<input type="text" class="oathgiver" name="attr_oathgiver" /> <input
|
||||
type="number" class="oathcount" name="attr_oathcount" />
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-repeating-field">
|
||||
<label>Advantage Die</label>
|
||||
<fieldset class="repeating_advantage">
|
||||
<input type="text" class="advantage" name="attr_advantage" /> <select
|
||||
class="advantage die" name="attr_advantage_die">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="column">
|
||||
<div class="sheet-field">
|
||||
<label>Name</label> <input type="text" class="sheet-character-name"
|
||||
name="attr_character_name" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="column">
|
||||
<div class="field">
|
||||
<label>Lineage</label> <input type="text"
|
||||
class="sheet-character-lineage" name="attr_character_lineage" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="column narrow">
|
||||
<div class="die">
|
||||
<label>Name Die</label> <select class="die impairment"
|
||||
name="attr_character_name_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6" selected>d6</option>
|
||||
<option value="d8">d8</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="column wide">
|
||||
<div class="invasive">
|
||||
<label>Arete</label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="ability">
|
||||
<label>Insight</label> <select class="impairment die"
|
||||
name="attr_insight_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Grace</label> <select class="impairment die"
|
||||
name="attr_grace_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Might</label> <select class="impairment die"
|
||||
name="attr_might_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Spirit</label> <select class="impairment die"
|
||||
name="attr_spirit_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="invasive">
|
||||
<label>Craft</label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="ability">
|
||||
<label>Heal</label> <select class="impairment die"
|
||||
name="attr_heal_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Lore</label> <select class="impairment die"
|
||||
name="attr_lore_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Music</label> <select class="impairment die"
|
||||
name="attr_music_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Orate</label> <select class="impairment die"
|
||||
name="attr_orate_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="invasive">
|
||||
<label>Sport</label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="ability">
|
||||
<label>Athletics</label> <select class="impairment die"
|
||||
name="attr_athletics_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Cunning</label> <select class="impairment die"
|
||||
name="attr_cunning_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Hunt</label> <select class="impairment die"
|
||||
name="attr_hunt_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Wrestle</label> <select class="impairment die"
|
||||
name="attr_wrestle_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="invasive">
|
||||
<label>Battle</label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="ability">
|
||||
<label>Aim</label> <select class="impairment die"
|
||||
name="attr_aim_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Shield</label> <select class="impairment die"
|
||||
name="attr_shield_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Spear</label> <select class="impairment die"
|
||||
name="attr_spear_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="ability">
|
||||
<label>Sword</label> <select class="impairment die"
|
||||
name="attr_sword_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="invasive">
|
||||
<label></label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="equipment">
|
||||
<label>Bow Dice</label> <input type="text"
|
||||
name="attr_weapon_bow_dice" /> <label>Range</label> <input
|
||||
type="text" name="attr_weapon_bow_range" />
|
||||
</div>
|
||||
<div class="equipment">
|
||||
<label>Shield Dice</label> <input type="text"
|
||||
name="attr_weapon_shield_dice" /> <label>Armor Die</label> <select
|
||||
class="impairment die" name="attr_armor_dtype">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="equipment">
|
||||
<label>Spear Dice</label> <input type="text"
|
||||
name="attr_weapon_spear_dice" /> <label>Range</label> <input
|
||||
type="text" name="attr_weapon_spear_range" />
|
||||
</div>
|
||||
<div class="equipment">
|
||||
<label>Sword Dice</label> <input type="text"
|
||||
name="attr_weapon_sword_dice" /> <label>Range</label> <input
|
||||
type="text" name="attr_weapon_sword_range" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="equipment">
|
||||
<label>Javelin Dice</label> <input type="text"
|
||||
name="attr_weapon_javelin_dice" /> <label>Range</label> <input
|
||||
type="text" name="attr_weapon_javelin_range" />
|
||||
</div>
|
||||
<div class="equipment">
|
||||
<div class="armor checklist">
|
||||
<div class="row">
|
||||
<label class="checkbox small"> <input type="checkbox"
|
||||
name="attr_character_armor_helmet" /> <span class="checkmark"></span>
|
||||
</label> <span>Helmet</span><br /> <span>(-1 Missile)</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<label class="checkbox small"> <input type="checkbox"
|
||||
name="attr_character_armor_breastplate" /> <span
|
||||
class="checkmark"></span>
|
||||
</label> <span>Breastplate</span><br /> <span>(-1 Melee)</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<label class="checkbox small"> <input type="checkbox"
|
||||
name="attr_character_armor_greaves" /> <span class="checkmark"></span>
|
||||
</label> <span>Greaves</span><br /> <span>(-1 Position)</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="equipment">
|
||||
<label>Special Items</label>
|
||||
<textarea></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="column">
|
||||
<div class="invasive">
|
||||
<label class="invasive">Fate</label>
|
||||
</div>
|
||||
<div class="fate checkboxes">
|
||||
<div class="row">
|
||||
<label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_1" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_2" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_3" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_4" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_5" /> <span class="checkmark">8</span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_6" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_7" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_8" /> <span class="checkmark"></span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_9" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_10" /> <span class="checkmark">10</span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_11" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_12" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_13" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_14" /> <span class="checkmark"></span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_15" /> <span class="checkmark">12</span>
|
||||
</label> <label class="fate checkbox"> <input type="checkbox"
|
||||
name="attr_fate_16" /> <span class="checkmark"></span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-gods">
|
||||
<label>God</label> <input type="text" name="attr_god" />
|
||||
</div>
|
||||
<div class="sheet-fabs">
|
||||
<label>Favored Abilities</label> <input type="text"
|
||||
name="attr_favored_abilities" />
|
||||
</div>
|
||||
<div class="favor checkboxes">
|
||||
<div class="invasive">
|
||||
<label class="divine-favor">Divine Favor</label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_1" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_2" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_3" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_4" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_5" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_6" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_7" /> <span class="checkmark"></span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="row">
|
||||
<label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_8" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_9" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_10" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_11" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_12" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_13" /> <span class="checkmark"></span>
|
||||
</label> <label class="favor checkbox"> <input type="checkbox"
|
||||
name="attr_favor_14" /> <span class="checkmark"></span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<div class="invasive">
|
||||
<label>Glory</label>
|
||||
</div>
|
||||
<div class="divine checkboxes">
|
||||
<div class="row">
|
||||
<label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_1" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_2" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_3" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_4" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_5" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_6" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_7" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_8" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_9" /> <span class="checkmark"></span>
|
||||
</label> <label class="glory checkbox"> <input type="checkbox"
|
||||
name="attr_glory_10" /> <span class="checkmark"></span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<div class="advances">
|
||||
<label>Advances (Unspent)</label> <input type="text"
|
||||
name="attr_unspent_advances" />
|
||||
</div>
|
||||
<div class="sheet-wound-container">
|
||||
<label>Wounds</label>
|
||||
<div class="wounds">
|
||||
<div class="wound row">
|
||||
<label class="wound checkbox"> <input type="checkbox"
|
||||
name="attr_wound_1" /> <span class="checkmark"></span>
|
||||
</label> <span class="wound value">1</span> <span class="consequence">-1
|
||||
to next roll</span>
|
||||
</div>
|
||||
<div class="wound row">
|
||||
<label class="wound checkbox"> <input type="checkbox"
|
||||
name="attr_wound_2" /> <span class="checkmark"></span>
|
||||
</label> <span class="wound value">2</span> <span class="consequence">-1
|
||||
to next roll</span>
|
||||
</div>
|
||||
<div class="wound row">
|
||||
<label class="wound checkbox"> <input type="checkbox"
|
||||
name="attr_wound_3" /> <span class="checkmark"></span>
|
||||
</label> <span class="wound value">3</span> <span class="consequence">-2
|
||||
to next roll</span>
|
||||
</div>
|
||||
<div class="wound row">
|
||||
<label class="wound checkbox"> <input type="checkbox"
|
||||
name="attr_wound_4" /> <span class="checkmark"></span>
|
||||
</label> <span class="wound value">4</span> <span class="consequence">-1
|
||||
to all rolls</span>
|
||||
</div>
|
||||
<div class="wound row">
|
||||
<label class="wound checkbox"> <input type="checkbox"
|
||||
name="attr_wound_5" /> <span class="checkmark"></span>
|
||||
</label> <span class="wound value">5</span> <span class="consequence">-2
|
||||
to all rolls</span>
|
||||
</div>
|
||||
<div class="wound row">
|
||||
<label class="wound checkbox"> <input type="checkbox"
|
||||
name="attr_wound_6" /> <span class="checkmark"></span>
|
||||
</label> <span class="wound value">6</span> <span class="consequence">-4
|
||||
to all rolls (defeated)</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
After Width: | Height: | Size: 140 KiB |
|
After Width: | Height: | Size: 20 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "agon.html",
|
||||
"css": "agon.css",
|
||||
"authors": "Tsolval (@Tsolval)",
|
||||
"roll20userid": "1628415",
|
||||
"preview": "agon.png",
|
||||
"instructions": "This is a rough draft copy of a character sheet for John Harper's Agon Roll Playing Game (Agon-rpg.com). Current functionality is limited. Please feel free to contribute."
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
.sheet-roleField input{
|
||||
|
||||
font-size:48pt;
|
||||
height:100px;
|
||||
width:100%;
|
||||
}
|
||||
|
||||
input.sheet-statBox{
|
||||
font-size:48pt;
|
||||
height:100px;
|
||||
width:100%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aftas{
|
||||
margin:5px;
|
||||
background-color:#ddeeff;
|
||||
border:1px solid #778899;
|
||||
padding:5px;
|
||||
border-radius:3px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-head{
|
||||
margin:10px;
|
||||
padding:10px;
|
||||
font-size:150%;
|
||||
}
|
||||
.sheet-rolltemplate-result{
|
||||
margin:10px;
|
||||
padding:10px;
|
||||
font-size:150%;
|
||||
font-weight:bold;
|
||||
}
|
||||
.sheet-leftcolumn{
|
||||
padding:2em;
|
||||
background-color:#dddddd;
|
||||
min-width:22em !important;
|
||||
}
|
||||
.sheet-leftcolumn label{
|
||||
position:relative;
|
||||
width:100%;
|
||||
}
|
||||
.sheet-leftcolumn .sheet-ralign{
|
||||
position:absolute;
|
||||
right:0px;
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
<table>
|
||||
<tr>
|
||||
<td rowspan="3" width="30%" class="sheet-leftcolumn">
|
||||
<p><label class="roleField">Role:<br><input type="text" name="attr_Role"/></label><br>
|
||||
<label>Descriptor:<input type="text" name="attr_Descriptor" class="sheet-ralign"/></label></p>
|
||||
<p><label>Name:<input type="text" name="attr_Name" class="sheet-ralign"/></label></p>
|
||||
<p><h3>Appearance</h3>
|
||||
<label>Gender:<input type="text" name="attr_Gender" class="sheet-ralign"/></label><br>
|
||||
<label>Eyes:<input type="text" name="attr_Eyes" class="sheet-ralign"/></label><br>
|
||||
<label>Face:<input type="text" name="attr_Face" class="sheet-ralign"/></label><br>
|
||||
<label>Body:<input type="text" name="attr_Body" class="sheet-ralign"/></label><br>
|
||||
<label>Dress:<input type="text" name="attr_Dress" class="sheet-ralign"/></label>
|
||||
</p>
|
||||
<p><label>Wealth:<input type="text" name="attr_Wealth" class="sheet-ralign"/></label></p>
|
||||
</td>
|
||||
<td width="12%"><label>Brains<br><input type="text" name="attr_Brains" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brains}} {{result=[[2d6+@{Brains}]]}}' name='roll_Brains'></button></td>
|
||||
<td width="12%"><label>Brawn<br><input type="text" name="attr_Brawn" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brawn}} {{result=[[2d6+@{Brawn}]]}}' name='roll_Brawn'></button></td>
|
||||
<td width="12%"><label>Beauty<br><input type="text" name="attr_Beauty" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beauty}} {{result=[[2d6+@{Beauty}]]}}' name='roll_Beauty'></button></td>
|
||||
<td width="12%"><label>Balance<br><input type="text" name="attr_Balance" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Balance}} {{result=[[2d6+@{Balance}}]]}}' name='roll_Balance'></button></td>
|
||||
<td width="12%"><label>Beyond<br><input type="text" name="attr_Beyond" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beyond}} {{result=[[2d6+@{Beyond}]]}}' name='roll_Beyond'></button></td>
|
||||
</tr>
|
||||
<tr><td colspan="3"><label>Moves<br><fieldset class="repeating_moves"><textarea name="attr_Move"></textarea></fieldset></label></td><td colspan="2"><label>Equipment<br><fieldset class="repeating_equipment"><input type="text" name="attr_Equipment"></fieldset></label></td></tr>
|
||||
<tr><td colspan="3"><label>Bonds<br><fieldset class="repeating_bonds"><textarea name="attr_Bond"></textarea></fieldset></label></td><td colspan="2"><label>Harm<br><input type="number" min="0" max="4" increment="1" name="attr_Equipment"></label></td></tr>
|
||||
|
||||
|
||||
|
||||
|
||||
</table>
|
||||
|
||||
|
||||
|
||||
<!-- roll template -->
|
||||
<rolltemplate class="sheet-rolltemplate-aftas">
|
||||
<div class="sheet-rolltemplate-{{action}}">
|
||||
<div class="sheet-rolltemplate-head">{{name}} rolls {{action}}</div>
|
||||
<div class="sheet-rolltemplate-result">{{result}}</div>
|
||||
</div>
|
||||
|
||||
</rolltemplate>
|
||||
|
After Width: | Height: | Size: 61 KiB |
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "AlasForTheAwfulSea.html",
|
||||
"css": "AlasForTheAwfulSea.css",
|
||||
"authors": "Ashton McAllan",
|
||||
"roll20userid": "666728",
|
||||
"preview": "AlasForTheAwfulSea.png",
|
||||
"patreon": "https://www.patreon.com/acegiak",
|
||||
"instructions": ""
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
.charsheet {
|
||||
background-color:#000000;
|
||||
}
|
||||
|
||||
table
|
||||
{
|
||||
width:100%;
|
||||
border:0px;
|
||||
}
|
||||
|
||||
td
|
||||
{
|
||||
border:0px;
|
||||
}
|
||||
|
||||
th
|
||||
{
|
||||
font-weight:bold;
|
||||
border:0px;
|
||||
font-size:small;
|
||||
}
|
||||
|
||||
tr
|
||||
{
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
input
|
||||
{
|
||||
width:90%;
|
||||
}
|
||||
|
||||
input[type=checkbox]
|
||||
{
|
||||
width:100%;
|
||||
}
|
||||
|
||||
input[type=number]
|
||||
{
|
||||
-moz-appearance:textfield;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
textarea
|
||||
{
|
||||
width:calc(90% - 10px);
|
||||
padding:4px;
|
||||
}
|
||||
|
||||
.repcontrol_add,
|
||||
.repcontrol_move
|
||||
{
|
||||
float:left;
|
||||
}
|
||||
|
||||
.repcontrol_add
|
||||
{
|
||||
border-bottom-left-radius:25px;
|
||||
}
|
||||
|
||||
.repcontrol_edit
|
||||
{
|
||||
border-bottom-right-radius:25px;
|
||||
}
|
||||
|
||||
.sheet-colWidth
|
||||
{
|
||||
width:40%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aven table {
|
||||
width: 189px;
|
||||
height: 145px;
|
||||
padding: 2px;
|
||||
background: url(http://i.imgur.com/xBk4U1p.jpg) top left;
|
||||
background-size: 189px 145px;
|
||||
background-repeat: no-repeat;
|
||||
font-family: "Courier New", Courier, monospace;
|
||||
font-weight: bold;
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aven th {
|
||||
color: #000000;
|
||||
padding: 5px 2px 2px 20px;
|
||||
line-height: 1.2em;
|
||||
font-size: 1.2em;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-aven td {
|
||||
padding-left: 20px;
|
||||
font-size: 1.0em;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aven .sheet-resultat {
|
||||
font-size: 1.2em;
|
||||
text-align: center;
|
||||
color: rgb(112, 0, 0);
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
@@ -0,0 +1,369 @@
|
||||
<table>
|
||||
<tr>
|
||||
<td style="background:none" Rowspan="4">
|
||||
<center><img src="https://img4.hostingpics.net/pics/860184Aventures.png"></center>
|
||||
</td>
|
||||
<td style="background:none;" width="50%"><!-- NOM -->
|
||||
<table>
|
||||
<tr>
|
||||
<td Colspan="3">
|
||||
<h4>Nom de l'Aventurier :</h4><INPUT type="text" name="attr_character_name" title="Nom de votre personnage" placeholder="Nom de votre personnage"></INPUT><!-- FIN NOM --><br><br>
|
||||
</td>
|
||||
<td>
|
||||
<h4>Niveau :</h4><INPUT type="number" name="attr_niveau" value="1"</INPUT><br><br>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style="height:20px">
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<td Colspan="2">
|
||||
<h4>Race :</h4> <INPUT type="text" name="attr_character_race" title="Race"></INPUT><br><br>
|
||||
</td>
|
||||
<td Colspan="2">
|
||||
<h4>Classe :</h4> <INPUT type="text" name="attr_character_classe" title="Classe"></INPUT><br><br>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style="height:20px">
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="2">
|
||||
<h3>Santé</h3>
|
||||
</th>
|
||||
<th colspan="2">
|
||||
<h3>Psy</h3>
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th class="padding-left">
|
||||
Actuel
|
||||
</th>
|
||||
<th class="padding-right">
|
||||
Maximum
|
||||
</th>
|
||||
<th class="padding-left">
|
||||
Actuel
|
||||
</th>
|
||||
<th class="padding-right">
|
||||
Maximum
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="padding-left">
|
||||
<input type="number" name="attr_sante" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right">
|
||||
<input type="number" name="attr_sante_max" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-left">
|
||||
<input type="number" name="attr_psy" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right">
|
||||
<input type="number" name="attr_psy_max" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table>
|
||||
<tr>
|
||||
<td>
|
||||
<h4>Posture de Base :</h4> <INPUT type="text" name="attr_character_posture" title="Race"></INPUT><br><br>
|
||||
</td>
|
||||
<td>
|
||||
<h4>Langues Connues :</h4> <INPUT type="text" name="attr_character_langues" title="Classe"></INPUT><br><br>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<h4>Elément :</h4> <INPUT type="text" name="attr_character_element" title="Race"></INPUT><br><br>
|
||||
</td>
|
||||
<td>
|
||||
<h4>Thèmes :</h4> <INPUT type="text" name="attr_character_themes" title="Classe"></INPUT><br><br>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table>
|
||||
<tr>
|
||||
<th colspan="6" style="border: 2px solid gray; border-bottom: none;">
|
||||
<h3>Physique</h3>
|
||||
</th>
|
||||
<th colspan="6" style="border-top: 2px solid gray; border-bottom: none;">
|
||||
<h3>Social</h3>
|
||||
</th>
|
||||
<th colspan="6" style="border: 2px solid gray; border-bottom: none;">
|
||||
<h3>Mental</h3>
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="5" class="padding-left" style="border-left: 2px solid gray;">
|
||||
<input type="number" name="attr_physique" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style=" border-right: 2px solid gray;">
|
||||
<button name="attr_jetPhysique" type="roll" value="&{template:aven} {{rollname=Physique}} {{carac=[[@{physique}+?{Compétence|0}]]}} {{jet=[[1D100cs<5cf>96]]}}" />
|
||||
</td>
|
||||
<td colspan="5" class="padding-left">
|
||||
<input type="number" name="attr_social" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right">
|
||||
<button name="attr_jetSocial" type="roll" value="&{template:aven} {{rollname=Social}} {{carac=[[@{social}+?{Compétence|0}]]}} {{jet=[[1D100cs<5cf>96]]}}" />
|
||||
</td>
|
||||
<td colspan="5" class="padding-left" style="border-left: 2px solid gray;">
|
||||
<input type="number" name="attr_mental" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-right: 2px solid gray;">
|
||||
<button name="attr_jetMental" type="roll" value="&{template:aven} {{rollname=Mental}} {{carac=[[@{mental}+?{Compétence|0}]]}} {{jet=[[1D100cs<5cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="3" class="padding-left" style=" border-left: 2px solid gray; border-right: 2px solid gray;">
|
||||
<h4>Puissance</h4>
|
||||
</td>
|
||||
<td colspan="3" class="padding-right" style=" border-right: 2px solid gray;">
|
||||
<h4>Finesse</h4>
|
||||
</td>
|
||||
<td colspan="3" class="padding-left" style=" border-right: 2px solid gray;">
|
||||
<h4>Aura</h4>
|
||||
</td>
|
||||
<td colspan="3" class="padding-right">
|
||||
<h4>Relation</h4>
|
||||
</td>
|
||||
<td colspan="3" class="padding-left" style=" border-left: 2px solid gray; border-right: 2px solid gray;">
|
||||
<h4>Instinct</h4>
|
||||
</td>
|
||||
<td colspan="3" class="padding-right" style=" border-right: 2px solid gray;">
|
||||
<h4>Savoir</h4>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2" class="padding-left" style=" border-left: 2px solid gray;">
|
||||
<input type="number" name="attr_puissance" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-right: 2px solid gray;">
|
||||
<button name="attr_jetPuissance" type="roll" value="&{template:aven} {{rollname=Puissance}} {{carac=[[@{puissance}]]}} {{jet=[[1D6]]}}" />
|
||||
</td>
|
||||
<td colspan="2" class="padding-left">
|
||||
<input type="number" name="attr_finesse" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style=" border-right: 2px solid gray;">
|
||||
<button name="attr_jetFinesse" type="roll" value="&{template:aven} {{rollname=Finesse}} {{carac=[[@{finesse}]]}} {{jet=[[1D6]]}}" />
|
||||
</td>
|
||||
<td colspan="2" class="padding-left">
|
||||
<input type="number" name="attr_aura" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-right: 2px solid gray;">
|
||||
<button name="attr_jetAura" type="roll" value="&{template:aven} {{rollname=Aura}} {{carac=[[@{aura}]]}} {{jet=[[1D6]]}}" />
|
||||
</td>
|
||||
<td colspan="2" class="padding-left">
|
||||
<input type="number" name="attr_relation" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right">
|
||||
<button name="attr_jetRelation" type="roll" value="&{template:aven} {{rollname=Relation}} {{carac=[[@{relation}]]}} {{jet=[[1D6]]}}" />
|
||||
</td>
|
||||
<td colspan="2" class="padding-left" style=" border-left: 2px solid gray;">
|
||||
<input type="number" name="attr_instinct" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-right: 2px solid gray;">
|
||||
<button name="attr_jetInstinct" type="roll" value="&{template:aven} {{rollname=Instinct}} {{carac=[[@{instinct}]]}} {{jet=[[1D6]]}}" />
|
||||
</td>
|
||||
<td colspan="2" class="padding-left">
|
||||
<input type="number" name="attr_savoir" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-right: 2px solid gray;">
|
||||
<button name="attr_jetSavoir" type="roll" value="&{template:aven} {{rollname=Savoir}} {{carac=[[@{savoir}]]}} {{jet=[[1D6]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="carac">
|
||||
<td class="padding-left" style=" border-left: 2px solid gray; border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_puissance1" class="puissance" />
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_puissance2" class="puissance" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
|
||||
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_finesse1" class="finesse" />
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_finesse2" class="finesse" />
|
||||
</td>
|
||||
<td class="padding-right" style=" border-right: 2px solid gray; border-bottom: 2px solid gray;">
|
||||
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_aura1" class="aura" />
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_aura2" class="aura" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
|
||||
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_relation1" class="relation" />
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_relation2" class="relation" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
|
||||
|
||||
</td>
|
||||
<td class="padding-left" style=" border-left: 2px solid gray; border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_instinct1" class="instinct" />
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_instinct2" class="instinct" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
|
||||
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_savoir1" class="savoir" />
|
||||
</td>
|
||||
<td class="padding-left" style="border-bottom: 2px solid gray;">
|
||||
<input type="checkbox" name="attr_savoir2" class="savoir" />
|
||||
</td>
|
||||
<td class="padding-right" style="border-right: 2px solid gray; border-bottom: 2px solid gray;">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<table>
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
<h3>Compétences</h3>
|
||||
</td>
|
||||
<td colspan="2">
|
||||
<h3>Dons</h3>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="padding-left" style="width:40%">
|
||||
<input type="text" name="attr_competence_1" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="width:10%">
|
||||
<input type="number" name="attr_competence_2" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-left" style="width:40%">
|
||||
<input type="text" name="attr_don_1" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="width:10%">
|
||||
<input type="text" name="attr_don_2" style="width:100%; text-align:center" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2" style="padding:0px;vertical-align:top">
|
||||
<fieldset class="repeating_competences">
|
||||
<table style="padding:0px;margin:0px">
|
||||
<tr>
|
||||
<td class="padding-left colWidth">
|
||||
<input type="text" name="attr_competence_3" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="width:10%">
|
||||
<input type="number" name="attr_competence_4" value="0" style="width:100%" class="center" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</td>
|
||||
<td colspan="2" style="padding:0px;vertical-align:top">
|
||||
<fieldset class="repeating_dons">
|
||||
<table style="padding:0px;margin:0px">
|
||||
<tr>
|
||||
<td class="padding-left colWidth">
|
||||
<input type="text" name="attr_dons_3" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="width:10%">
|
||||
<input type="text" name="attr_dons_4" style="width:100%; text-align:center" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<table>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<h3>Equipements</h3>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="padding-left" style="width:40%">
|
||||
<input type="text" name="attr_equipement_1" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="width:10%">
|
||||
<input type="number" name="attr_equipement_2" value="1" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-left" style="width:40%">
|
||||
<input type="text" name="attr_equipement_3" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="width:10%">
|
||||
<input type="number" name="attr_equipement_4" value="1" style="width:100%" class="center" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2" style="padding:0px;vertical-align:top">
|
||||
<fieldset class="repeating_equipements1">
|
||||
<table style="padding:0px;margin:0px">
|
||||
<tr>
|
||||
<td class="padding-left colWidth">
|
||||
<input type="text" name="attr_equipement_5" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="width:10%">
|
||||
<input type="number" name="attr_equipement_6" value="1" style="width:100%" class="center" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</td>
|
||||
<td colspan="2" style="padding:0px;vertical-align:top">
|
||||
<fieldset class="repeating_equipements2">
|
||||
<table style="padding:0px;margin:0px">
|
||||
<tr>
|
||||
<td class="padding-left colWidth">
|
||||
<input type="text" name="attr_equipement_7" style="width:100%" class="center" />
|
||||
</td>
|
||||
<td class="padding-right" style="width:10%">
|
||||
<input type="number" name="attr_equipement_8" value="1" style="width:100%" class="center" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-aven">
|
||||
<table>
|
||||
<tr>
|
||||
<th>
|
||||
{{rollname}}
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<span class="seuil">
|
||||
Seuil:
|
||||
</span>
|
||||
{{carac}}
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<span class="resultat">
|
||||
Résultat:
|
||||
</span>
|
||||
{{jet}}
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
After Width: | Height: | Size: 118 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "Aventures.html",
|
||||
"css": "Aventures.css",
|
||||
"authors": "Lyra S.",
|
||||
"roll20userID": "1492292",
|
||||
"preview": "Aventures.png",
|
||||
"instructions": "Feuille de personnage pour Aventures."
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
h1.sheet-title {
|
||||
color: red;
|
||||
}
|
||||
|
||||
table.sheet-nametable td {
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.sheet-rightalign {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
tr.sheet-headerrow {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
select {
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
section.sheet-headerarea {
|
||||
width: 100%;
|
||||
border: 3px solid black;
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
<html>
|
||||
<body>
|
||||
<h1 class="sheet-title" align="center">Barebones Fantasy Character Sheet</h1>
|
||||
<table class="sheet-nametable">
|
||||
<tr>
|
||||
<td>Character Name:</td>
|
||||
<td><input type="text" name="attr_name" /></td>
|
||||
<td>Race:</td>
|
||||
<td><input type="text" name="attr_race" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="sheet-nametable">
|
||||
<!--This table contains vitals info. The Max BP field is autocalculated based on STR-->
|
||||
<tr>
|
||||
<td>Rank:</td><td><input type="number" value="1" min="1" max="6" name="attr_rank" /></td>
|
||||
<td>DP:</td><td><input type="number" value="0" min="0" name="attr_dp" /></td>
|
||||
<td>Curr BP:</td><td><input type="number" value="0" min="0" name="attr_bp" /></td>
|
||||
<td>Max BP:</td><td><input type="number" disabled="true" value="round(@{str}/2)" min="0" name="attr_maxbp" /></td>
|
||||
<td>DR:</td><td><input type="number" value="0" min="0" name="attr_dr" /></td>
|
||||
<td>MOV:</td><td><input type="number" value="0" min="0" name="attr_mov" /></td>
|
||||
<td>INIT:</td>
|
||||
<td>
|
||||
<input type="number" value="1" min="0" max="3" name="attr_init" /><button type="roll" name="roll_init" value=
|
||||
"&{template:default} {{name=Initiative}} {{Result=[[@{init}d10k1]]}}"></button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br /><br />
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<table>
|
||||
<!--This table contains the four basic Attributes (STR, DEX, LOG, WIL) with roll buttons for each-->
|
||||
<th>
|
||||
<h3>Attributes</h3>
|
||||
</th>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_str" value="&{template:default} {{name=Strength Save}} {{Target=[[@{str}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Strength:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_str" value="0" min="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_dex" value="&{template:default} {{name=Dexterity Save}} {{Target=[[@{dex}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Dexterity:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_dex" value="0" min="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_log" value="&{template:default} {{name=Logic Save}} {{Target=[[@{log}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Logic:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_log" value="0" min="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_wil" value="&{template:default} {{name=Willpower Save}} {{Target=[[@{wil}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Willpower:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_wil" value="0" min="0" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<h3>Spells</h3>
|
||||
<fieldset class="repeating_spells">
|
||||
<input type="text" name="attr_spell" />
|
||||
<input type="text" name="attr_spelldescrip" />
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<br /><br />
|
||||
<table>
|
||||
<!--This table contains all skills, the skill score is autocalculated and there is a rollbutton for each. The roll is called %<skill> in-engine-->
|
||||
<th><h3>Skills</h3></th>
|
||||
<tr class="sheet-headerrow">
|
||||
<td>Skill Name</td>
|
||||
<td>Score</td>
|
||||
<td>P/S</td>
|
||||
<td>Level</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_scout" value="&{template:default} {{name=Scout Check}} {{Target = [[@{scout_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Scout:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_scout_score" value="(round(@{log}/2) + @{scout_PS} + (@{scout_lvl}*10))"</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scout_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scout_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_thief" value="&{template:default} {{name=Thief Check}} {{Target = [[@{thief_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Thief:
|
||||
</td>
|
||||
<td><input type="number" disabled="true" name="attr_thief_score" value="round(@{dex}/2) + @{thief_PS} + (@{thief_lvl}*10)"</td>
|
||||
<td>
|
||||
<input type="number" name="attr_thief_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td><input type="number" name="attr_thief_lvl" min = "0" max = "6" value="0" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_melee" value="&{template:default} {{name=Melee Check}} {{Target = [[@{melee_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Warrior - Melee:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_melee_score" value="round(@{str}/2) + @{melee_PS} + (@{melee_lvl}*10)"</td>
|
||||
<td>
|
||||
<input type="number" name="attr_melee_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_melee_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_ranged" value="&{template:default} {{name=Ranged Check}} {{Target = [[@{ranged_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Warrior - Ranged:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_ranged_score" value="round(@{dex}/2) + @{ranged_PS} + (@{ranged_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_ranged_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_ranged_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_cleric" value="&{template:default} {{name=Cleric Check}} {{Target = [[@{cleric_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Cleric:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_cleric_score" value="round(@{wil}/2) + @{cleric_PS} + (@{cleric_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_cleric_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_cleric_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_enchanter" value="&{template:default} {{name=Enchanter Check}} {{Target = [[@{enchanter_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Enchanter:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_enchanter_score" value="round(@{log}/2) + @{enchanter_PS} + (@{enchanter_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_enchanter_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_enchanter_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_artificer" value="&{template:default} {{name=Artificer Check}} {{Target = [[@{artificer_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Artificer
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_artificer_score" value="round(@{log}/2) + @{artificer_PS} + (@{artificer_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_artificer_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_artificer_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_leader" value="&{template:default} {{name=Leader Check}} {{Target = [[@{leader_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Leader
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_leader_score" value="round(@{wil}/2) + @{leader_PS} + (@{leader_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_leader_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_leader_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_scholar" value="&{template:default} {{name=Scholar Check}} {{Target = [[@{scholar_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Scholar
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_scholar_score" value="round(@{log}/2) + @{scholar_PS} + (@{scholar_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scholar_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scholar_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_spellcaster" value="&{template:default} {{name=Spellcaster Check}} {{Target = [[@{spellcaster_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Spellcaster
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_spellcaster_score" value="round(@{log}/2) + @{spellcaster_PS} + (@{spellcaster_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_spellcaster_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_spellcaster_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<br /><br />
|
||||
<h3>Inventory</h3>
|
||||
<fieldset class="repeating_inventory">
|
||||
<input type="text" name="attr_itemname" />
|
||||
<input type="text" name="attr_descrip" />
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
After Width: | Height: | Size: 62 KiB |
@@ -0,0 +1,18 @@
|
||||
This is a character sheet for the **Barebones Fantasy Roleplaying Game** by DwD Studios. It includes all the fields of the base game's character sheet, plus the additional *Artificer* skill added in Flesh & Blood.
|
||||
Fields that Autocalculate:
|
||||
Max BP
|
||||
All Skill scores
|
||||
|
||||
The INIT button will roll initiative but **WILL NOT** add it to the tracker automatically as the roll20 engine requires a token to be selected to add to the tracker. For this reason I recommend creating a macro like the following that will automatically roll initiative and add it to Roll20's tracker. It should be set as a token action and visible to All Players:
|
||||
|
||||
>&{template:default} {{name=Initiative}} {{Result=[[@{selected|init}d10k1 &{tracker}]]}}
|
||||
|
||||
If your group has a Leader in it, a second macro for *Tactics* (INIT +1) made as follows provided the smoothest game experience at the table. It should also be set as a token action visible to All Players.
|
||||
|
||||
>&{template:default} {{name=Initiative}} {{Result=[[(@{selected|init}+1)d10k1 &{tracker}]]}}
|
||||
|
||||
All other fields have been given sensible defaults, mins and maxes that should allow you to get up and running with a minimum of fuss. One thing to note is that the sheet **DOES NOT** currently track bonus damage due to a high strength or dex, that will still need to be added manually. It is my plan to make that part of the next release.
|
||||
|
||||
If the sheet provides you with any problems or you would like to request changes, feel free to reach out to me.
|
||||
E-mail: linuxfreak1030@gmail.com
|
||||
Google+ (https://plus.google.com/u/0/109067158712998764793)
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "barebones.html",
|
||||
"css": "barebones.css",
|
||||
"authors": "Justin M. Gordon",
|
||||
"preview": "barebones.png",
|
||||
"roll20userid": "457116",
|
||||
"instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with %<skill> or %<stat>. Roll buttons are available for all stats."
|
||||
}
|
||||
@@ -152,7 +152,6 @@ div[data-groupname="repeating_Hand-to-Hand"] .sheet-strike-rank
|
||||
|
||||
/* Configuration Window*/
|
||||
.charsheet .sheet-cdiv {
|
||||
width:810px;
|
||||
/*border: 1px dotted;*/
|
||||
padding-right: 15px;
|
||||
padding-left: 15px;
|
||||
@@ -317,8 +316,8 @@ button[type="roll"].sheet-plain-major-wound::before
|
||||
|
||||
}
|
||||
|
||||
|
||||
button[type="roll"].sheet-plain::before
|
||||
/* Increase specificity for now. Should have roll icon affordance instead of suppressing. */
|
||||
.ui-dialog .charsheet button[type="roll"].sheet-plain::before
|
||||
{
|
||||
content: "";
|
||||
|
||||
|
||||
@@ -6,4 +6,6 @@ At the bottom of the combat sections are buttons for fumble rolls and melee / mi
|
||||
The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier.
|
||||
To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%.
|
||||
|
||||
There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc....
|
||||
There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc....
|
||||
|
||||
Any questions regarding this sheet should be directed to Khoa P. https://app.roll20.net/users/546568/khoa-p
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"html": "Basic_Roleplaying.html",
|
||||
"css": "Basic_Roleplaying.css",
|
||||
"authors": "Walt Shumate Ove Odegard",
|
||||
"roll20userid": "720651",
|
||||
"authors": "Khoa P.",
|
||||
"roll20userid": "546568",
|
||||
"preview": "Basic_Roleplaying.png",
|
||||
"instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems"
|
||||
"instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to Khoa P https://app.roll20.net/users/546568/khoa-P"
|
||||
}
|
||||
|
||||
@@ -9,17 +9,58 @@
|
||||
padding: 21px;
|
||||
margin: -21px;
|
||||
border-radius: 8px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: "Comic Sans MS", cursive, sans-serif;
|
||||
}
|
||||
|
||||
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container,
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container div {
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: "Comic Sans MS", cursive, sans-serif;
|
||||
}
|
||||
|
||||
input.sheet-theme[value="light"]:checked ~ .sheet-container,
|
||||
input.sheet-theme[value="light"]:checked ~ .sheet-container div {
|
||||
background-color: #fdf6e3;
|
||||
color: #657b83;
|
||||
font-family: "Lucida Sans Unicode", "Lucida Grande", sans-serif;
|
||||
}
|
||||
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container input,
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container select,
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container textarea {
|
||||
color: white;
|
||||
background: #333;
|
||||
border: 1px solid darkgrey;
|
||||
}
|
||||
|
||||
input.sheet-theme[value="light"]:checked ~ div.sheet-container input,
|
||||
input.sheet-theme[value="light"]:checked ~ div.sheet-container select,
|
||||
input.sheet-theme[value="light"]:checked ~ div.sheet-container textarea {
|
||||
color: #586e75;
|
||||
background: #eee8d5;
|
||||
border: 1px solid #586e75;
|
||||
}
|
||||
|
||||
input.sheet-fontSize[value="small"]:checked ~ div.sheet-container textarea {
|
||||
font-size: smaller;
|
||||
}
|
||||
|
||||
input.sheet-fontSize[value="normal"]:checked ~ div.sheet-container textarea {
|
||||
font-size: inherit;
|
||||
}
|
||||
|
||||
|
||||
.sheet-container div {
|
||||
|
||||
background-color: black;
|
||||
/*
|
||||
background-color: black;
|
||||
color: white;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
.sheet-hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
div.sheet-bio {
|
||||
@@ -46,8 +87,10 @@ div.sheet-inventory select {
|
||||
}
|
||||
|
||||
input, select {
|
||||
/*
|
||||
background: #333;
|
||||
color: white;
|
||||
*/
|
||||
}
|
||||
|
||||
div.sheet-bio input[type="text"] {
|
||||
@@ -92,12 +135,23 @@ textarea {
|
||||
margin-bottom: 1px;
|
||||
margin-left: 2px;
|
||||
margin-right: 2px;
|
||||
font-size: x-small;
|
||||
line-height: 1.25em;
|
||||
color: white;
|
||||
background: #333;
|
||||
|
||||
}
|
||||
|
||||
div.sheet-preferences {
|
||||
margin-top: 21px;
|
||||
font-size: smaller;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
div.sheet-preferences > div {
|
||||
width: 45%;
|
||||
margin:0;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
_/_/_/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/_/ _/ _/ _/_/_/
|
||||
_/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
<input type="checkbox" value="dark" name="attr_colorTheme" checked="checked" class="sheet-theme sheet-hidden"/>
|
||||
<input type="checkbox" value="light" name="attr_colorTheme" class="sheet-theme sheet-hidden"/>
|
||||
<input type="checkbox" value="small" name="attr_textareaFontSize" checked="checked" class="sheet-fontSize sheet-hidden"/>
|
||||
<input type="checkbox" value="normal" name="attr_textareaFontSize" class="sheet-fontSize sheet-hidden"/>
|
||||
|
||||
<div class="sheet-container">
|
||||
|
||||
<div class='sheet-twoColRow'>
|
||||
@@ -109,6 +114,24 @@
|
||||
<textarea name="attr_note"></textarea>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-preferences">
|
||||
<div>
|
||||
<h5>Color Theme</h5>
|
||||
Dark: <input type="radio" value="dark" name="attr_colorTheme" checked="checked" class="sheet-theme"/>
|
||||
Light: <input type="radio" value="light" name="attr_colorTheme" class="sheet-theme"/>
|
||||
</div>
|
||||
<div>
|
||||
<h5>Text Size in Textareas</h5>
|
||||
Small: <input type="radio" value="small" name="attr_textareaFontSize" checked="checked" class="sheet-fontSize"/>
|
||||
Normal: <input type="radio" value="normal" name="attr_textareaFontSize" class="sheet-fontSize"/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Roll Templates -->
|
||||
|
||||
@@ -3174,10 +3174,10 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item" style="width: 35%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
|
||||
<div class="sheet-item" style="width: 36%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
|
||||
<div class="sheet-item" style="width: 10%;"><input name="attr_daemonswillpower" type="number" step="0.01" data-i18n-placeholder="zero-zero-u" Placeholder="00" style="text-align:center;"/></div>
|
||||
<div class="sheet-item" style="width: 30%;"><span data-i18n="binding-strength-u">Binding Strength:</span></div>
|
||||
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonswillpower" type="number" step="0.01" value="0" style="text-align:center;"/></div>
|
||||
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonbindstr" type="number" step="0.01" value="0" style="text-align:center;"/></div>
|
||||
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
|
||||
<div class="sheet-item" style="width: 11%;"><input name="attr_daemonwwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
|
||||
</div>
|
||||
@@ -3185,7 +3185,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
|
||||
<div class="sheet-item" style="width: 20%;"><span data-i18n="alignment-u">Alignment:</span></div>
|
||||
<div class="sheet-item" style="width: 25%;">
|
||||
<select class="attr_DWAlign">
|
||||
<option selected data-i18n="undivided-u">Undivided</option>
|
||||
<option data-i18n="undivided-u">Undivided</option>
|
||||
<option data-i18n="khorne-u">Khorne</option>
|
||||
<option data-i18n="nurgle-u">Nurgle</option>
|
||||
<option data-i18n="slaanesh-u">Slaanesh</option>
|
||||
|
||||
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Before Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 4.5 KiB |
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Before Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 4.9 KiB |
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Before Width: | Height: | Size: 4.9 KiB |
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Before Width: | Height: | Size: 4.8 KiB |
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Before Width: | Height: | Size: 4.8 KiB |
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Before Width: | Height: | Size: 4.8 KiB |
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Before Width: | Height: | Size: 4.6 KiB |
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Before Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 4.7 KiB |
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Before Width: | Height: | Size: 4.6 KiB |
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Before Width: | Height: | Size: 4.5 KiB |
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Before Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 4.9 KiB |
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Before Width: | Height: | Size: 4.8 KiB |
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Before Width: | Height: | Size: 4.8 KiB |