Apocalyspe World 2E multilingual

Apocalyspe World 2E multilingual + french translation + Apocalyspe World
1E multilingual SELECT bug fix
This commit is contained in:
NathaTerrien
2017-06-24 22:29:40 +02:00
parent 79c2427fb3
commit 24f6db70f9
9 changed files with 1354 additions and 884 deletions
+39 -54
View File
@@ -97,8 +97,6 @@
</div>
<div class="sheet-3colrow">
<!--<div class="sheet-row">
<div class="sheet-col" style="width: 33%;">-->
<div class="sheet-col odd">
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
<div class="sheet-attr-box">
@@ -600,34 +598,32 @@
<input type="text" name="attr_classmovename" />
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
<select name="attr_classmoves" class="sheet-moves">
<option value="@{cool} - @{shattered}"><span data-i18n="cool">Cool</span></option>
<option value="@{hard} - @{crippled}"><span data-i18n="hard">Hard</span></option>
<option value="@{hot} - @{disfigured}"><span data-i18n="hot">Hot</span></option>
<option value="@{sharp} - @{broken}"><span data-i18n="sharp">Sharp</span></option>
<option value="@{weird}"><span data-i18n="weird">Weird</span></option>
<option value="@{cool} - @{shattered}" data-i18n="cool">Cool</option>
<option value="@{hard} - @{crippled}" data-i18n="hard">Hard</option>
<option value="@{hot} - @{disfigured}" data-i18n="hot">Hot</option>
<option value="@{sharp} - @{broken}" data-i18n="sharp">Sharp</option>
<option value="@{weird}" data-i18n="weird">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
</fieldset>
<label class="sheet-other-moves sheet-section-title"><span data-i18n="other-moves">Other Moves</span>:</label>
<fieldset class="repeating_othermoves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_movename" />
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
<select name="attr_moves" class="sheet-moves">
<option value="@{cool} - @{shattered}"><span data-i18n="cool">Cool</span></option>
<option value="@{hard} - @{crippled}"><span data-i18n="hard">Hard</span></option>
<option value="@{hot} - @{disfigured}"><span data-i18n="hot">Hot</span></option>
<option value="@{sharp} - @{broken}"><span data-i18n="sharp">Sharp</span></option>
<option value="@{weird}"><span data-i18n="weird">Weird</span></option>
<option value="@{cool} - @{shattered}" data-i18n="cool">Cool</option>
<option value="@{hard} - @{crippled}" data-i18n="hard">Hard</option>
<option value="@{hot} - @{disfigured}" data-i18n="hot">Hot</option>
<option value="@{sharp} - @{broken}" data-i18n="sharp">Sharp</option>
<option value="@{weird}" data-i18n="weird">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
</fieldset>
</div>
<div class="sheet-col">
@@ -653,60 +649,52 @@
</div>
<div class="sheet-box">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isFaceless" value='Faceless' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHoarder" value='Hoarder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMacaluso" value='Macaluso' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMaestro D" value='Maestro-D' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarmot" value='Marmot' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isQuarantine" value='Quarantine' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSolace" value='Solace' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isS.M.M." value='S-M-M' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isTouchstone" value='Touchstone' style="display: none;" />
<!-- End Class Selected -->
<label class="sheet-other sheet-section-title"><span data-i18n="other">Other</span>:</label>
<label class="sheet-hx"><span data-i18n="hx">Hx</span>:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<label class="sheet-gear"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-hold"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isFaceless" value='Faceless' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHoarder" value='Hoarder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMacaluso" value='Macaluso' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMaestro D" value='Maestro-D' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarmot" value='Marmot' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isQuarantine" value='Quarantine' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSolace" value='Solace' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isS.M.M." value='S-M-M' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isTouchstone" value='Touchstone' style="display: none;" />
<!-- End Class Selected -->
<label class="sheet-other sheet-section-title"><span data-i18n="other">Other</span>:</label>
<label class="sheet-hx"><span data-i18n="hx">Hx</span>:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<label class="sheet-gear"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-hold"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<div class="sheet-angel">
<label class="sheet-stock"><span data-i18n="stock">Stock</span>:</label>
<textarea rows="4" cols="50" name="attr_stock"></textarea>
</div>
<div class="sheet-battlebabe">
<label class="sheet-custom"><span data-i18n="custom-weapons">Custom Weapons</span>:</label>
<textarea rows="4" cols="50" name="attr_custom"></textarea>
</div>
<div class="sheet-operator">
<label class="sheet-crew"><span data-i18n="crew-contacts">Crew Contacts</span>:</label>
<textarea rows="4" cols="50" name="attr_crew"></textarea>
</div>
<div class="sheet-brainer">
<label class="sheet-stock"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
</div>
</div>
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
@@ -730,7 +718,6 @@
<input type="checkbox" name="attr_class" class="sheet-isS.M.M." value='S-M-M' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isTouchstone" value='Touchstone' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-holder sheet-box">
<h3><span><span data-i18n="holding">Holding</span></span></h3>
<div><label class="sheet-custom"><span data-i18n="holding-size">Size</span>:</label></div>
@@ -796,8 +783,6 @@
</div>
</div>
</div>
</div>
</div>
<!-- ========= ROLL TEMPLATE ========= -->
<rolltemplate class="sheet-rolltemplate-aw">
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+3 -3
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@@ -1,8 +1,8 @@
{
"html": "apocalypse-world.html",
"css": "style.css",
"authors": "Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus)",
"roll20userid": "13601,5047,250192",
"authors": "Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus), Natha",
"roll20userid": "13601,5047,250192,75857",
"preview": "preview.jpg",
"instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/brocktopus/roll20-character-sheets/issues)."
"instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/brocktopus/roll20-character-sheets/issues)."
}
+81 -19
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@@ -8,13 +8,15 @@ font-family: 'Special Elite';
font-style: normal;
font-weight: 400;
src: local('Special Elite'), local('SpecialElite-Regular'), url(http://fonts.gstatic.com/s/specialelite/v5/9-wW4zu3WNoD5Fjka35Jm4kzzdU71mzyRvKBGWbyScU.woff) format('woff');
}
}
li {
list-style: none;
list-style: none;
}
.charsheet .sheet-maindiv {
background: white;
}
.charsheet .sheet-maindiv label {
display: inline-block;
width: auto;
@@ -70,6 +72,15 @@ list-style: none;
.charsheet .sheet-attr-box {
padding: 5px;
}
.charsheet input[type=number]{
text-align: right;
font-weight: bold;
font-size: large;
padding: 1px 2px 0px 2px;
max-width: 45px;
}
.charsheet .sheet-attr-box input[type=text] {
width: 35px;
text-align: center;
@@ -99,7 +110,7 @@ input.sheet-attr {
}
.sheet-move-box {
}
.charsheet div.sheet-roll-box {
padding: 8px 4px;
@@ -155,21 +166,21 @@ input[name="attr_movedesc"]{
}
.sheet-angel,
.sheet-holder,
.sheet-battlebabe,
.sheet-angel,
.sheet-holder,
.sheet-battlebabe,
.sheet-brainer,
.sheet-child-thing,
.sheet-chopper,
.sheet-driver,
.sheet-child-thing,
.sheet-chopper,
.sheet-driver,
.sheet-faceless,
.sheet-gunlugger,
.sheet-hocus,
.sheet-gunlugger,
.sheet-hocus,
.sheet-maestro,
.sheet-news,
.sheet-quarantine,
.sheet-savvy,
.sheet-skinner,
.sheet-savvy,
.sheet-skinner,
.sheet-waterbearer {
display: none;
}
@@ -243,6 +254,57 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
clear: both;
}
/* HARM CLOCK */
.sheet-harm-section {
display: inline-block;
text-align: center;
}
.sheet-clock {
width: 5em;
height: 5em;
display: inline-block;
border-radius: 50%;
background: black;
border: 2px solid black;
}
.sheet-harm-checkbox{
margin-left: 8px;
}
.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-clock {
background: white;
}
.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-clock {
background-image: linear-gradient(180deg, transparent 50%, white 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-clock {
background-image: linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-clock {
background-image: linear-gradient(180deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-clock {
background-image: linear-gradient(210deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-clock {
background-image: linear-gradient(240deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-clock {
background-color: black;
}
/* ROLL TEMPLATE */
.sheet-rolltemplate-aw table {
@@ -256,7 +318,7 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
font-weight: bold;
border-spacing: 0;
}
.sheet-rolltemplate-aw th {
color: rgb(0, 0, 0);
padding: 15px 2px 2px 20px;
@@ -264,20 +326,20 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
font-size: 1.2em;
text-align: left;
}
.sheet-rolltemplate-aw td {
padding-left: 20px;
font-size: 1.0em;
vertical-align: top;
}
.sheet-rolltemplate-aw .sheet-result {
font-size: 2em;
text-align: center;
padding-bottom: 20px;
}
.sheet-rolltemplate-aw .inlinerollresult,
.sheet-rolltemplate-aw .inlinerollresult.fullcrit,
.sheet-rolltemplate-aw .inlinerollresult.fullfail,
+163
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@@ -0,0 +1,163 @@
{
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"amenities": "Amenities",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"class-archetype": "Class",
"class-moves": "Class Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-class": "Lock/Unlock Class",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
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@@ -0,0 +1,163 @@
{
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"amenities": "Amenities",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"class-archetype": "Class",
"class-moves": "Class Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-class": "Lock/Unlock Class",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
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{
"add-workspace-2options": "Ajoute 2 options à ton atelier",
"advance-3basicmoves": "Avancer 3 Actions de base",
"advance-3other-moves": "Avancer les 3 autres Actions de base",
"amenities": "Amenities",
"angel": "Ange Gardien",
"armor": "Armure",
"atmosphere": "Atmosphère",
"attractions": "Attractions",
"back-minus-harm": "Reviens avec -1dur",
"back-minus-weird": "Reviens avec +1zarb",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Troc",
"but": "Mais",
"change-char-type": "Changer le type de son perso",
"change-playbook": "Change de livret",
"child-thing": "Child-Thing",
"chopper": "Biker",
"chosen-friends": "Chosen Friends",
"class-archetype": "Archétype",
"class-moves": "Actions d'archétype",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Équipe/Contacts",
"custom-weapons": "Armes sur mesure",
"description": "Description",
"die": "Meurs",
"do-something-under-fire": "Agir face au danger",
"driver": "Passeur",
"emerged-stasis": "Tu émerges de Stase",
"erase-holding-option": "Efface une option de domaine",
"establishment": "Établissement",
"establishment-security": "Ajoute une sécurité pour ton établissement",
"experience": "Expérience",
"faceless": "Sans-Visage",
"features": "Traits",
"followers": "Disciples",
"followers-newoption": "Une nouvelle option pour tes disciples",
"fortune": "Fortune",
"frame": "Châssis",
"gang": "Gang",
"gang-new-option": "Une nouvelle option pour ton gang",
"gear-barter": "Matos & Troc",
"get-2brainer-gear": "Deux matos de Céphale, nouveau ou remplacement (tu choisis)",
"get-ally": "Un allié (voir le MC pour les détails)",
"get-establishment": "Un établissement (précise)",
"get-followers-fortune": "Des disciples (précise) et Offrande",
"get-gang-alpha": "Un gang (précise) et Mâle Alpha",
"get-gang-leadership": "Un gang (précise) et Commandement",
"get-gang-security-leadership": "Un gang (précise) pour assurer la sécurité et Commandement",
"get-garage-crew": "Un garage (atelier, précise) et une équipe",
"get-holding-newoption": "Une nouvelle option pour ton domaine",
"get-holding-wealth": "Un domaine (précise) et Richesse",
"get-move-angel": "Une nouvelle Action d'Ange-Gardien",
"get-move-battlebabe": "Une nouvelle Action de Beauté Fatale",
"get-move-brainer": "Une nouvelle Action de Céphale",
"get-move-child": "Une nouvelle Action de child-thing",
"get-move-driver": "Une nouvelle Action de Passeur",
"get-move-faceless": "Une nouvelle Action de Sans-Visage",
"get-move-gunlugger": "Une nouvelle Action de Chien de guerre",
"get-move-hocus": "Une nouvelle Action de Prophète",
"get-move-maestro": "Une nouvelle Action de Maître Chef",
"get-move-news": "Une nouvelle Action de News",
"get-move-other": "Une nouvelle Action d'un autre livret",
"get-move-savvyhead": "Une nouvelle Action de Machiniste",
"get-move-skinner": "Une nouvelle Action de Envoûteur",
"get-move-waterbearer": "Une nouvelle Action de waterbearer move",
"get-plus-cool-max2": "+1 Cool (max Cool +2)",
"get-plus-cool-max3": "+1 Cool (max Cool +3)",
"get-plus-hard-max2": "+1 Dur (max Dur +2)",
"get-plus-hard-max3": "+1 Dur (max Dur +3)",
"get-plus-hot-max2": "+1 Sexy (max Sexy +2)",
"get-plus-hot-max3": "+1 Sexy (max Sexy +3)",
"get-plus-sharp-max2": "+1 Rusé (max Rusé +2)",
"get-plus-sharp-max3": "+1 Rusé (max Rusé +3)",
"get-plus-stat-max3": "+1 à une Carac (max Carac +3)",
"get-plus-weird-max2": "+1 Zarb (max Zarb +2)",
"get-plus-weird-max3": "+1 Zarb (max Zarb +3)",
"get-supplier": "Trouve-toi un fournisseur (cf les détails avec le MC)",
"get-vehicle": "Un nouveau véhicule (précise)",
"get-vehicle-combat-driver": "Un véhicule (précise) et pilote de guerre",
"get-vehicle-new": "Un nouveau véhicule (précise)",
"get-workspace-2options": "Un atelier (détail) ou ajoute 2 options à ton atelier",
"gigs": "Jobs",
"go-aggro": "Agresser/Prendre de force",
"gunlugger": "Chien de guerre",
"hard": "Dur",
"hardholder": "Taulier",
"harm": "Dégâts",
"highlighted": "Coché",
"hocus": "Prophète",
"hold": "Je retiens..",
"holding": "Domaine",
"holding-size": "Population",
"hot": "Sexy",
"hx": "Hx",
"improvements": "Progressions",
"interested-parties": "Interested Parties",
"laws": "Lois",
"life-untenable": "Quand la vie devient invivable",
"lock-unlock-class": "Bloquer/Débloquer l'archétype",
"look": "Apparence",
"looks": "Apparence",
"maestro-d": "Maître Chef",
"misses": "Échec",
"move": "Action",
"name": "Nom",
"news": "News",
"open-your-brain": "Ouvrir son cerveau",
"other": "Autre",
"other-moves": "Autres Actions",
"penalties": "Pénalités",
"people-connections": "People with Connections",
"phase1-add-improvements": "Ajoute ces progressions manuellement aux Caracs, elles ne seront pas calculées automatiquement.",
"power": "Puissance",
"puppet-strings": "Marionnettes",
"quarantine": "Réserviste",
"read-a-sitch": "Faire le point ; cerner qq'un",
"regulars": "Habitués",
"remaining-stasis": "Reste en Stase",
"resolve-interest-establishment": "Résoud un intérêt de ton établissement",
"retire-char-safety": "Mettre son perso à la retraite",
"rolls": "lance",
"savvyhead": "Machiniste",
"second-char": "Créer un 2ème perso à jouer",
"security": "Sécurité",
"seduce-or-manipulate": "Séduire ou manipuler",
"sharp": "Rusé",
"show-hide-improvements": "Masquer les Progressions",
"size": "Taille",
"skinner": "Envoûteur",
"source": "Source",
"source-2features": "Ajoute 2 Traits à ta source",
"source-laws": "Change les Lois et Pénalités de la source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"stasis": "Stase",
"stasis-facilities": "Installations de Stase",
"stat": "Carac",
"stats": "Caracs",
"stock": "Réserves",
"strength": "Points forts",
"studio": "Studio",
"succeeds": "Succès",
"succeeds-partially": "Succès partiel",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "Une nouvelle option de stase",
"unlocked-facilities": "Installations ouvertes",
"unmasked": "Démasqué, tu es",
"untouched-why": "C'est intact. Pourquoi ?",
"want": "Besoins",
"waterbearer": "Waterbearer",
"weaknesses": "Points faibles",
"weird": "Zarb",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "Ajoute une unité de soins intensifs à ton atelier pour bosser sur des gens",
"your-bike": "Ta Bécane",
"your-cars": "Bagnole(s)",
"your-den": "Ta Antre",
"your-mask": "Ton Masque"
}