translations

This commit is contained in:
Cassie Levett
2019-04-02 10:18:41 -05:00
parent 2934952b22
commit 2b46b44c92
125 changed files with 18301 additions and 10304 deletions
-2
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@@ -1,8 +1,6 @@
{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"allies-u": "Allies",
-2
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@@ -3,8 +3,6 @@
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"allies-u": "Allies",
"ally-u": "Ally: ",
"journal-u": "Journal",
-2
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@@ -3,8 +3,6 @@
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"allies-u": "Allies",
"ally-u": "Ally: ",
"journal-u": "Journal",
-2
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@@ -5,8 +5,6 @@
"npcs-u": "NPCS",
"allies-u": "Allies",
"ally-u": "Ally: ",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
-2
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@@ -7,8 +7,6 @@
"ally-u": "Ally: ",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"pride-u": "Pride: ",
"race-u": "Race: ",
"psykana-u": "Psykana",
-2
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@@ -1,8 +1,6 @@
{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"allies-u": "Allies",
-2
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@@ -7,8 +7,6 @@
"ally-u": "Ally: ",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"pride-u": "Pride: ",
"race-u": "Race: ",
"psykana-u": "Psykana",
+2 -2
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@@ -418,7 +418,7 @@
"infamy-points-u": "Points d’infamie",
"threshold-u": "Total :",
"current-u": "Actuel : ",
"initiative-u": "Initiative",
"initiative-u": "Inititative",
"agility-u": "Ag",
"aagility-u": "Agilité",
"custom-u": "Custom",
@@ -549,7 +549,7 @@
"insanity-u": "Folie (Fol)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits",
"traits-u": "Traits:",
"aptitudes-u": "Aptitudes",
"aptitude": "Aptitude",
"general-u": "Général",
-2
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@@ -9,8 +9,6 @@
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"race-u": "Race: ",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"social-u": "Social",
-2
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@@ -11,8 +11,6 @@
"race-u": "Race: ",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"social-u": "Social",
"character-name-u": "Character Name:",
"archetype-u": "Archetype:",
-2
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@@ -8,8 +8,6 @@
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"race-u": "Race: ",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
-2
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@@ -9,8 +9,6 @@
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"race-u": "Race: ",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"social-u": "Social",
-2
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@@ -8,8 +8,6 @@
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"race-u": "Race: ",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
-2
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@@ -9,8 +9,6 @@
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"race-u": "Race: ",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"social-u": "Social",
-2
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@@ -9,8 +9,6 @@
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"race-u": "Race: ",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"social-u": "Social",
-2
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@@ -7,8 +7,6 @@
"ally-u": "Ally: ",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"pride-u": "Pride: ",
"race-u": "Race: ",
"psykana-u": "Psykana",
-2
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@@ -8,8 +8,6 @@
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"race-u": "Race: ",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
-2
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@@ -7,8 +7,6 @@
"ally-u": "Ally: ",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"pride-u": "Pride: ",
"race-u": "Race: ",
"psykana-u": "Psykana",
-2
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@@ -5,8 +5,6 @@
"npcs-u": "crwdns58494:0crwdne58494:0",
"allies-u": "crwdns58495:0crwdne58495:0",
"ally-u": "crwdns58496:0crwdne58496:0",
"succes":"Degrés de Réussite :",
"fail":"Degrés d'Échec :",
"journal-u": "crwdns58497:0crwdne58497:0",
"vehicles-u": "crwdns58498:0crwdne58498:0",
"pride-u": "crwdns58499:0crwdne58499:0",
+83 -83
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@@ -2,93 +2,93 @@
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Subterfuge",
"animalken-u": "Animal Ken",
"craft-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"melee-u": "Melee",
"nature-u": "Natureza:",
"demeanor-u": "Comportamento:",
"concept-u": "Conceito:",
"clan-u": "Clã:",
"generation-u": "Geração:",
"sire-u": "Senhor:",
"attributes-u": "Atributos",
"physical-u": "Físicos",
"social-u": "Sociais",
"mental-u": "Mentais",
"strength-u": "Força",
"dexterity-u": "Destreza",
"stamina-u": "Vigor",
"charisma-u": "Carisma",
"manipulation-u": "Manipulação",
"appearance-u": "Aparência",
"intelligence-u": "Inteligência",
"wits-u": "Raciocínio",
"perception-u": "Percepção",
"abilities-u": "Habilidades",
"talents-u": "Talentos",
"skills-u": "Perícias",
"knowledges-u": "Conhecimento",
"alertness-u": "Prontidão",
"athletics-u": "Esportes",
"awareness-u": "Percepção",
"brawl-u": "Briga",
"empathy-u": "Empatia",
"expression-u": "Expressão",
"intimidation-u": "Intimidação",
"leadership-u": "Liderança",
"subterfuge-u": "Lábia",
"streetwise-u": "Manha",
"animalken-u": "Empatia c/ Animais",
"craft-u": "Ofícios",
"drive-u": "Condução",
"etiquette-u": "Etiqueta",
"firearms-u": "Armas de fogo",
"larceny-u": "Segurança",
"melee-u": "Armas Brancas",
"performance-u": "Performance",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"stealth-u": "Furtividade",
"survival-u": "Sobrevivência",
"academics-u": "Acadêmicos",
"computer-u": "Computador",
"finance-u": "Finanças",
"investigation-u": "Investigação",
"law-u": "Direito",
"medicine-u": "Medicina",
"occult-u": "Ocultismo",
"politics-u": "Política",
"science-u": "Ciência",
"technology-u": "Tecnologia",
"advantages-u": "Vantagens",
"disciplines-u": "Disciplinas",
"backgrounds-u": "Antecedentes",
"virtues-u": "Virtudes",
"conscience-u": "Consciência",
"convinction-u": "Convicção",
"selfcontrol-u": "Autocontrole",
"instinct-u": "Instinto",
"courage-u": "Coragem",
"othertraits-u": "Outras Características",
"paths-u": "Trilha",
"merits-u": "Qualidades",
"flaws-u": "Defeitos",
"humanitypath-u": "Humanidade/Trilha",
"bearing-u": "Atitude:",
"willpower-u": "Força de Vontade",
"bloodpool-u": "Pontos de Sangue",
"pointsperturn-u": "Sangue por Turno",
"dicepools-u": "Parada de Dados",
"attributeability-u": "<b >Atributo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Habilidade</b >",
"health-u": "Vitalidade",
"healthreal-u": "Real",
"healthchim-u": "Chimerical",
"bruised-u": "Bruised",
"bruised2-u": "Bruised(2)",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"bruised-u": "Escoriado",
"bruised2-u": "Escoriado(2)",
"hurt-u": "Machucado",
"injured-u": "Ferido",
"wounded-u": "Ferido Gravemente",
"mauled-u": "Espancado",
"crippled-u": "Aleijado",
"incapacitated-u": "Incapacitado",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"experience-u": "Experiência",
"notes-u": "Notas",
"court-u": "Court",
"legacies-u": "Legacies",
"house-u": "House",
+85 -85
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@@ -1,89 +1,89 @@
{
"name-u": "Name:",
"name-u": "Nome:",
"player-u": "Jogador:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Subterfuge",
"animalken-u": "Animal Ken",
"craft-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"melee-u": "Melee",
"chronicle-u": "Crônica:",
"nature-u": "Natureza:",
"demeanor-u": "Comportamento:",
"concept-u": "Conceito:",
"clan-u": "Clã:",
"generation-u": "Geração:",
"sire-u": "Senhor:",
"attributes-u": "Atributos",
"physical-u": "Físicos",
"social-u": "Sociais",
"mental-u": "Metal",
"strength-u": "Força",
"dexterity-u": "Destreza",
"stamina-u": "Vigor",
"charisma-u": "Carisma",
"manipulation-u": "Manipulação",
"appearance-u": "Aparência",
"intelligence-u": "Inteligência",
"wits-u": "Raciocínio",
"perception-u": "Percepção",
"abilities-u": "Habilidades",
"talents-u": "Talentos",
"skills-u": "Perícias",
"knowledges-u": "Conhecimento",
"alertness-u": "Prontidão",
"athletics-u": "Esportes",
"awareness-u": "Esquiva",
"brawl-u": "Briga",
"empathy-u": "Empatia",
"expression-u": "Expressão",
"intimidation-u": "Intimidação",
"leadership-u": "Liderança",
"subterfuge-u": "Lábia",
"streetwise-u": "Manha",
"animalken-u": "Empatia c/ Animais",
"craft-u": "Ofícios",
"drive-u": "Condução",
"etiquette-u": "Etiqueta",
"firearms-u": "Armas de Fogo",
"larceny-u": "Segurança",
"melee-u": "Armas Brancas",
"performance-u": "Performance",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes"
"stealth-u": "Furtividade",
"survival-u": "Sobrevivência",
"academics-u": "Acadêmicos",
"computer-u": "Computador",
"finance-u": "Finanças",
"investigation-u": "Investigação",
"law-u": "Direito",
"medicine-u": "Medicina",
"occult-u": "Ocultismo",
"politics-u": "Política",
"science-u": "Ciência",
"technology-u": "Tecnologia",
"advantages-u": "Vantagens",
"disciplines-u": "Disciplinas",
"backgrounds-u": "Antecedentes",
"virtues-u": "Virtudes",
"conscience-u": "Consciência",
"convinction-u": "Convicção",
"selfcontrol-u": "Autocontrole",
"instinct-u": "Instinto",
"courage-u": "Coragem",
"othertraits-u": "Outras Características",
"paths-u": "Trilha",
"merits-u": "Qualidades",
"flaws-u": "Defeitos",
"humanitypath-u": "Humanidade/Trilha",
"bearing-u": "Atitude:",
"willpower-u": "Força de Vontade",
"bloodpool-u": "Pontos de Sangue",
"pointsperturn-u": "Sangue por Turno",
"dicepools-u": "Parada de Dados",
"attributeability-u": "<b >Atributo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Habilidade</b >",
"health-u": "Vitalidade",
"bruised-u": "Escoriado",
"hurt-u": "Machucado",
"injured-u": "Ferido",
"wounded-u": "Ferido Gravemente",
"mauled-u": "Espancado",
"crippled-u": "Aleijado",
"incapacitated-u": "Incapacitado",
"weakness-u": "Fraqueza",
"experience-u": "Experiência",
"notes-u": "Notas"
}
+57 -57
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@@ -1,62 +1,62 @@
{
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"name-u": "Nome:",
"player-u": "Jogador:",
"chronicle-u": "Crônica:",
"nature-u": "Natureza:",
"demeanor-u": "Comportamento:",
"concept-u": "Conceito:",
"clan-u": "Life:",
"generation-u": "Death:",
"sire-u": "Regret:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"perception-u": "Perception",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"dodge-u": "Dodge",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"streetwise-u": "Streetwise",
"subterfuge-u": "Subterfuge",
"crafts-u": "Crafts",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"leadership-u": "Leadership",
"meditation-u": "Meditation",
"melee-u": "Melee",
"attributes-u": "Atributos",
"physical-u": "Físicos",
"social-u": "Sociais",
"mental-u": "Metal",
"strength-u": "Força",
"dexterity-u": "Destreza",
"stamina-u": "Vigor",
"charisma-u": "Carisma",
"manipulation-u": "Manipulação",
"appearance-u": "Aparência",
"perception-u": "Percepção",
"intelligence-u": "Inteligência",
"wits-u": "Raciocínio",
"abilities-u": "Habilidades",
"talents-u": "Talentos",
"skills-u": "Perícias",
"knowledges-u": "Conhecimento",
"alertness-u": "Prontidão",
"athletics-u": "Esportes",
"awareness-u": "Esquiva",
"brawl-u": "Briga",
"dodge-u": "Esquiva",
"empathy-u": "Empatia",
"expression-u": "Expressão",
"intimidation-u": "Intimidação",
"streetwise-u": "Manha",
"subterfuge-u": "Lábia",
"crafts-u": "Ofício",
"drive-u": "Condução",
"etiquette-u": "Etiqueta",
"firearms-u": "Armas de fogo",
"larceny-u": "Segurança",
"leadership-u": "Liderança",
"meditation-u": "Meditação",
"melee-u": "Armas Brancas",
"performance-u": "Performance",
"stealth-u": "Stealth",
"academics-u": "Academics",
"bureaucracy-u": "Bureaucracy",
"computer-u": "Computer",
"stealth-u": "Furtividade",
"academics-u": "Acadêmicos",
"bureaucracy-u": "Burocracia",
"computer-u": "Computador",
"enigmas-u": "Enigmas",
"investigation-u": "Investigation",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"backgrounds-u": "Backgrounds",
"investigation-u": "Investigação",
"medicine-u": "Medicina",
"occult-u": "Ocultismo",
"politics-u": "Política",
"science-u": "Ciência",
"technology-u": "Tecnologia",
"advantages-u": "Vantagens",
"backgrounds-u": "Antecedentes",
"passions-u": "Passions",
"arcanoi-u": "Arcanoi",
"argos-u": "Argos",
@@ -77,11 +77,11 @@
"usury-u": "Usury",
"otherarcanoi-u": "Other Arcanoi",
"corpus-u": "Corpus",
"willpower-u": "Willpower",
"willpower-u": "Força de Vontade",
"pathos-u": "Pathos",
"fetters-u": "Fetters",
"experience-u": "Experience",
"notes-u": "Notes",
"experience-u": "Experiência",
"notes-u": "Notas",
"shadow-u": "Shadow:",
"psyche-u": "Psyche:",
"archetype-u": "Archetype:",
@@ -89,5 +89,5 @@
"angst-u": "Angst",
"psychewillpower-u": "Psyche Willpower",
"darkpassions-u": "Dark Passions",
"persuasion-u": "Persuasion"
"persuasion-u": "Persuasão"
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
+208 -208
View File
@@ -1,210 +1,210 @@
{
"name":"name"
,"is-a":"is a"
,"descriptor":"descriptor"
,"type":"type"
,"who":"who"
,"focus":"focus"
,"recursion":"recursion"
,"on": "on"
, "tier": "tier"
, "effort": "Effort"
, "xp": "xp"
, "might": "might"
, "speed": "speed"
, "intellect": "intellect"
, "current": "current"
, "pool": "pool"
, "edge": "edge"
, "click-to-roll": "Click to Roll"
, "click-to-show": "Click to Show content in chat"
, "advancement": "advancement"
, "tier-1": "Tier 1"
, "tier-2": "Tier 2"
, "tier-3": "Tier 3"
, "tier-4": "Tier 4"
, "tier-5": "Tier 5"
, "tier-6": "Tier 6"
, "click-expand": "Click to expand or reduce this section"
, "click-expand-all": "Click to expand or reduce all sections"
, "show-hide-settings": "Show / Hide Settings"
, "close": "Close"
, "npc": "NPC"
, "sheet-style": "Sheet Style:"
, "background": "background"
, "background:": "Background:"
, "image": "Image"
, "solid-color": "Solid color"
, "rolls-type": "Rolls type:"
, "action": "action"
, "Action": "Action"
, "actions": "actions"
, "action-section": "Action Section"
, "action-section-title": "Roll using the Action section parameters"
, "roll-queries": "Roll Queries"
, "roll-queries-title": "Roll using roll queries for parameters"
, "use:": "Use:"
, "asset": "Asset"
, "assets": "Assets"
, "use-assets:": "Use Assets:"
, "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls"
, "bonus": "Bonus"
, "use-bonus:": "Use Bonus:"
, "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls"
, "bonus-title": "Penalty or Bonus to the ROLL"
, "cost": "Cost"
, "costs": "Costs"
, "use-cost:": "Use Cost:"
, "use-costs-title": "Ask for/Use cost in attributes and skills rolls"
, "cost-title": "Extra Stat Pool cost from a Power or Ability"
, "difficulty": "Difficulty"
, "none-unknown": "None/Unknown"
, "0-none-unknown": "0 - None/Unknown"
, "simple": "Simple"
, "1-simple": "1 - Simple"
, "standard": "Standard"
, "2-standard": "2 - Standard"
, "demanding": "Demanding"
, "3-demanding": "3 - Demanding"
, "difficult": "Difficult"
, "4-difficult": "4 - Difficult"
, "challenging": "Challenging"
, "5-challenging": "5 - Challenging"
, "intimidating": "Intimidating"
, "6-intimidating": "6 - Intimidating"
, "formidable": "Formidable"
, "7-formidable": "7 - Formidable"
, "heroic": "Heroic"
, "8-heroic": "8 - Heroic"
, "immortal": "Immortal"
, "9-immortal": "9 - Immortal"
, "impossible": "Impossible"
, "10-impossible": "10 - Impossible"
, "effort-to-roll": "Effort to Roll"
, "effort-to-damage": "Effort to Damage"
, "misc": "misc"
, "misc:": "Misc:"
, "use-api": "API buttons"
, "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game."
, "equipment": "Equipment"
, "task-difficulty": "Task difficulty"
, "roll-eff": "ROLL EFF."
, "roll-effort": "Roll Effort"
, "effort-lower-diff": "Effort to lower DIFFICULTY"
, "dmg-eff": "DMG EFF."
, "dmg-effort": "Damage Effort"
, "effort-increase-damage": "Effort to increase DAMAGE"
, "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)"
, "damage-track": "damage track"
, "hale": "hale"
, "impaired": "impaired"
, "debilitated": "debilitated"
, "dead": "dead"
, "action-roll-help": "Roll with Stat, Skill or Attack button"
, "reset": "reset"
, "reset-action-title": "Reset Action parameters"
, "rest": "rest"
, "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)"
, "special-damage": "special damage"
, "special-damage-title": "Special damage that moved the PC down the damage track"
, "recovery": "recovery"
, "recovery-roll": "Recovery Roll"
, "1-action": "1 action"
, "10-mins": "10 mins"
, "1-hour": "1 hour"
, "10-hours": "10 hours"
, "limit": "limit"
, "armor": "armor"
, "armor-speed-cost": "armor speed cost"
, "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor"
, "money": "money"
, "cypher": "Cypher"
, "cyphers": "cyphers"
, "cypher-level": "Level of the Cypher"
, "cypher-name": "Name of the Cypher"
, "description": "Description"
, "cypher-description": "Description of the Cypher"
, "level": "Level"
, "show-hide-details": "Show/hide details"
, "artifact": "Artifact"
, "artifacts": "artifacts"
, "artifact-level": "Level of the Artifact"
, "artifact-name": "Name of the Artifact"
, "artifact-description": "Description of the Artifact"
, "depletion": "Depletion"
, "depletion-in": "in"
, "depletion-roll": "Depletion roll"
, "depletion-never": "— (never)"
, "depletion-automatic": "Automatic"
, "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)"
, "items:": "items:"
, "item": "Item"
, "quantity": "Quantity"
, "quantity-short": "Qty"
, "special-ability": "Special Ability"
, "special-abilities": "special abilities"
, "ability": "Ability"
, "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc."
, "use": "Use"
, "Enabler": "Enabler"
, "Other": "Other"
, "skill": "Skill"
, "skills": "skills"
, "skill-stat": "Stat used for this skill"
, "skill-lvl": "Level of the skill"
, "skill-description": "Description of the skill"
, "stat": "Stat"
, "inability": "Inability"
, "untrained": "Untrained"
, "trained": "Trained"
, "specialized": "Specialized"
, "attack": "Attack"
, "attacks": "attacks"
, "atk-stat": "Stat used for this attack"
, "skilled": "Skilled"
, "mod": "Mod"
, "damage": "Damage"
, "mod-title": "Reduction of the difficulty of the attack roll"
, "weapon": "Weapon"
, "weapons": "weapons"
, "notes": "Notes"
, "initiative": "Initiative"
, "roll:": "Roll:"
, "beats-difficulty": "beats difficulty"
, "special:": "Special:"
, "gm-intrusion": "GM Intrusion"
, "success!": "Success!"
, "failure": "Failure"
, "target-number": "Target Number"
, "target-number-short": "TN"
, "apply-cost-api": "Apply cost (API)"
, "steps": "Steps"
, "final": "Final"
, "not-depleted": "Not depleted"
, "last-use!": "Last use!"
, "points": "Points"
, "next": "next"
, "health": "Health"
, "current-value": "Current value"
, "maximum-value": "Maximum value"
, "movement": "Movement"
, "short": "Short"
, "modifications": "Modifications"
, "modification-level": "Modification level"
, "as-level": "as level"
, "combat": "Combat"
, "motive": "Motive"
, "environment": "Environment"
, "interaction": "Interaction"
, "loot": "Loot"
, "version": "Version"
, "ability-stat": "Stat used for this ability"
, "none": "None"
, "null": ""
, "Cypher System": "Cypher System"
, "Numenéra": "Numenéra"
, "The Strange": "The Strange"
, "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters."
, "gnlsettings_sheet_background": "Choose background type for new PC's sheets."
, "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
}
@@ -0,0 +1,210 @@
{
"name": "crwdns88298:0crwdne88298:0",
"is-a": "crwdns88300:0crwdne88300:0",
"descriptor": "crwdns88302:0crwdne88302:0",
"type": "crwdns88304:0crwdne88304:0",
"who": "crwdns88306:0crwdne88306:0",
"focus": "crwdns88308:0crwdne88308:0",
"recursion": "crwdns88310:0crwdne88310:0",
"on": "crwdns88312:0crwdne88312:0",
"tier": "crwdns88314:0crwdne88314:0",
"effort": "crwdns88316:0crwdne88316:0",
"xp": "crwdns88318:0crwdne88318:0",
"might": "crwdns88320:0crwdne88320:0",
"speed": "crwdns88322:0crwdne88322:0",
"intellect": "crwdns88324:0crwdne88324:0",
"current": "crwdns88326:0crwdne88326:0",
"pool": "crwdns88328:0crwdne88328:0",
"edge": "crwdns88330:0crwdne88330:0",
"click-to-roll": "crwdns88332:0crwdne88332:0",
"click-to-show": "crwdns88334:0crwdne88334:0",
"advancement": "crwdns88336:0crwdne88336:0",
"tier-1": "crwdns88338:0crwdne88338:0",
"tier-2": "crwdns88340:0crwdne88340:0",
"tier-3": "crwdns88342:0crwdne88342:0",
"tier-4": "crwdns88344:0crwdne88344:0",
"tier-5": "crwdns88346:0crwdne88346:0",
"tier-6": "crwdns88348:0crwdne88348:0",
"click-expand": "crwdns88350:0crwdne88350:0",
"click-expand-all": "crwdns88352:0crwdne88352:0",
"show-hide-settings": "crwdns88354:0crwdne88354:0",
"close": "crwdns88356:0crwdne88356:0",
"npc": "crwdns88358:0crwdne88358:0",
"sheet-style": "crwdns88360:0crwdne88360:0",
"background": "crwdns88362:0crwdne88362:0",
"background:": "crwdns88364:0crwdne88364:0",
"image": "crwdns88366:0crwdne88366:0",
"solid-color": "crwdns88368:0crwdne88368:0",
"rolls-type": "crwdns88370:0crwdne88370:0",
"action": "crwdns88372:0crwdne88372:0",
"Action": "crwdns88374:0crwdne88374:0",
"actions": "crwdns88376:0crwdne88376:0",
"action-section": "crwdns88378:0crwdne88378:0",
"action-section-title": "crwdns88380:0crwdne88380:0",
"roll-queries": "crwdns88382:0crwdne88382:0",
"roll-queries-title": "crwdns88384:0crwdne88384:0",
"use:": "crwdns88386:0crwdne88386:0",
"asset": "crwdns88388:0crwdne88388:0",
"assets": "crwdns88390:0crwdne88390:0",
"use-assets:": "crwdns88392:0crwdne88392:0",
"use-assets-title": "crwdns88394:0crwdne88394:0",
"bonus": "crwdns88396:0crwdne88396:0",
"use-bonus:": "crwdns88398:0crwdne88398:0",
"use-bonus-title": "crwdns88400:0crwdne88400:0",
"bonus-title": "crwdns88402:0crwdne88402:0",
"cost": "crwdns88404:0crwdne88404:0",
"costs": "crwdns88406:0crwdne88406:0",
"use-cost:": "crwdns88408:0crwdne88408:0",
"use-costs-title": "crwdns88410:0crwdne88410:0",
"cost-title": "crwdns88412:0crwdne88412:0",
"difficulty": "crwdns88414:0crwdne88414:0",
"none-unknown": "crwdns88416:0crwdne88416:0",
"0-none-unknown": "crwdns88418:0crwdne88418:0",
"simple": "crwdns88420:0crwdne88420:0",
"1-simple": "crwdns88422:0crwdne88422:0",
"standard": "crwdns88424:0crwdne88424:0",
"2-standard": "crwdns88426:0crwdne88426:0",
"demanding": "crwdns88428:0crwdne88428:0",
"3-demanding": "crwdns88430:0crwdne88430:0",
"difficult": "crwdns88432:0crwdne88432:0",
"4-difficult": "crwdns88434:0crwdne88434:0",
"challenging": "crwdns88436:0crwdne88436:0",
"5-challenging": "crwdns88438:0crwdne88438:0",
"intimidating": "crwdns88440:0crwdne88440:0",
"6-intimidating": "crwdns88442:0crwdne88442:0",
"formidable": "crwdns88444:0crwdne88444:0",
"7-formidable": "crwdns88446:0crwdne88446:0",
"heroic": "crwdns88448:0crwdne88448:0",
"8-heroic": "crwdns88450:0crwdne88450:0",
"immortal": "crwdns88452:0crwdne88452:0",
"9-immortal": "crwdns88454:0crwdne88454:0",
"impossible": "crwdns88456:0crwdne88456:0",
"10-impossible": "crwdns88458:0crwdne88458:0",
"effort-to-roll": "crwdns88460:0crwdne88460:0",
"effort-to-damage": "crwdns88462:0crwdne88462:0",
"misc": "crwdns88464:0crwdne88464:0",
"misc:": "crwdns88466:0crwdne88466:0",
"use-api": "crwdns88468:0crwdne88468:0",
"use-api-title": "crwdns88470:0crwdne88470:0",
"equipment": "crwdns88472:0crwdne88472:0",
"task-difficulty": "crwdns88474:0crwdne88474:0",
"roll-eff": "crwdns88476:0crwdne88476:0",
"roll-effort": "crwdns88478:0crwdne88478:0",
"effort-lower-diff": "crwdns88480:0crwdne88480:0",
"dmg-eff": "crwdns88482:0crwdne88482:0",
"dmg-effort": "crwdns88484:0crwdne88484:0",
"effort-increase-damage": "crwdns88486:0crwdne88486:0",
"asset-title": "crwdns88488:0crwdne88488:0",
"damage-track": "crwdns88490:0crwdne88490:0",
"hale": "crwdns88492:0crwdne88492:0",
"impaired": "crwdns88494:0crwdne88494:0",
"debilitated": "crwdns88496:0crwdne88496:0",
"dead": "crwdns88498:0crwdne88498:0",
"action-roll-help": "crwdns88500:0crwdne88500:0",
"reset": "crwdns88502:0crwdne88502:0",
"reset-action-title": "crwdns88504:0crwdne88504:0",
"rest": "crwdns88506:0crwdne88506:0",
"rest-title": "crwdns88508:0crwdne88508:0",
"special-damage": "crwdns88510:0crwdne88510:0",
"special-damage-title": "crwdns88512:0crwdne88512:0",
"recovery": "crwdns88514:0crwdne88514:0",
"recovery-roll": "crwdns88516:0crwdne88516:0",
"1-action": "crwdns88518:0crwdne88518:0",
"10-mins": "crwdns88520:0crwdne88520:0",
"1-hour": "crwdns88522:0crwdne88522:0",
"10-hours": "crwdns88524:0crwdne88524:0",
"limit": "crwdns88526:0crwdne88526:0",
"armor": "crwdns88528:0crwdne88528:0",
"armor-speed-cost": "crwdns88530:0crwdne88530:0",
"armor-speed-cost-title": "crwdns88532:0crwdne88532:0",
"money": "crwdns88534:0crwdne88534:0",
"cypher": "crwdns88536:0crwdne88536:0",
"cyphers": "crwdns88538:0crwdne88538:0",
"cypher-level": "crwdns88540:0crwdne88540:0",
"cypher-name": "crwdns88542:0crwdne88542:0",
"description": "crwdns88544:0crwdne88544:0",
"cypher-description": "crwdns88546:0crwdne88546:0",
"level": "crwdns88548:0crwdne88548:0",
"show-hide-details": "crwdns88550:0crwdne88550:0",
"artifact": "crwdns88552:0crwdne88552:0",
"artifacts": "crwdns88554:0crwdne88554:0",
"artifact-level": "crwdns88556:0crwdne88556:0",
"artifact-name": "crwdns88558:0crwdne88558:0",
"artifact-description": "crwdns88560:0crwdne88560:0",
"depletion": "crwdns88562:0crwdne88562:0",
"depletion-in": "crwdns88564:0crwdne88564:0",
"depletion-roll": "crwdns88566:0crwdne88566:0",
"depletion-never": "crwdns88568:0crwdne88568:0",
"depletion-automatic": "crwdns88570:0crwdne88570:0",
"depletion-rate-title": "crwdns88572:0crwdne88572:0",
"items:": "crwdns88574:0crwdne88574:0",
"item": "crwdns88576:0crwdne88576:0",
"quantity": "crwdns88578:0crwdne88578:0",
"quantity-short": "crwdns88580:0crwdne88580:0",
"special-ability": "crwdns88582:0crwdne88582:0",
"special-abilities": "crwdns88584:0crwdne88584:0",
"ability": "crwdns88586:0crwdne88586:0",
"ability-use-condition": "crwdns88588:0crwdne88588:0",
"use": "crwdns88590:0crwdne88590:0",
"Enabler": "crwdns88592:0crwdne88592:0",
"Other": "crwdns88594:0crwdne88594:0",
"skill": "crwdns88596:0crwdne88596:0",
"skills": "crwdns88598:0crwdne88598:0",
"skill-stat": "crwdns88600:0crwdne88600:0",
"skill-lvl": "crwdns88602:0crwdne88602:0",
"skill-description": "crwdns88604:0crwdne88604:0",
"stat": "crwdns88606:0crwdne88606:0",
"inability": "crwdns88608:0crwdne88608:0",
"untrained": "crwdns88610:0crwdne88610:0",
"trained": "crwdns88612:0crwdne88612:0",
"specialized": "crwdns88614:0crwdne88614:0",
"attack": "crwdns88616:0crwdne88616:0",
"attacks": "crwdns88618:0crwdne88618:0",
"atk-stat": "crwdns88620:0crwdne88620:0",
"skilled": "crwdns88622:0crwdne88622:0",
"mod": "crwdns88624:0crwdne88624:0",
"damage": "crwdns88626:0crwdne88626:0",
"mod-title": "crwdns88628:0crwdne88628:0",
"weapon": "crwdns88630:0crwdne88630:0",
"weapons": "crwdns88632:0crwdne88632:0",
"notes": "crwdns88634:0crwdne88634:0",
"initiative": "crwdns88636:0crwdne88636:0",
"roll:": "crwdns88638:0crwdne88638:0",
"beats-difficulty": "crwdns88640:0crwdne88640:0",
"special:": "crwdns88642:0crwdne88642:0",
"gm-intrusion": "crwdns88644:0crwdne88644:0",
"success!": "crwdns88646:0crwdne88646:0",
"failure": "crwdns88648:0crwdne88648:0",
"target-number": "crwdns88650:0crwdne88650:0",
"target-number-short": "crwdns88652:0crwdne88652:0",
"apply-cost-api": "crwdns88654:0crwdne88654:0",
"steps": "crwdns88656:0crwdne88656:0",
"final": "crwdns88658:0crwdne88658:0",
"not-depleted": "crwdns88660:0crwdne88660:0",
"last-use!": "crwdns88662:0crwdne88662:0",
"points": "crwdns88664:0crwdne88664:0",
"next": "crwdns88666:0crwdne88666:0",
"health": "crwdns88668:0crwdne88668:0",
"current-value": "crwdns88670:0crwdne88670:0",
"maximum-value": "crwdns88672:0crwdne88672:0",
"movement": "crwdns88674:0crwdne88674:0",
"short": "crwdns88676:0crwdne88676:0",
"modifications": "crwdns88678:0crwdne88678:0",
"modification-level": "crwdns88680:0crwdne88680:0",
"as-level": "crwdns88682:0crwdne88682:0",
"combat": "crwdns88684:0crwdne88684:0",
"motive": "crwdns88686:0crwdne88686:0",
"environment": "crwdns88688:0crwdne88688:0",
"interaction": "crwdns88690:0crwdne88690:0",
"loot": "crwdns88692:0crwdne88692:0",
"version": "crwdns88694:0crwdne88694:0",
"ability-stat": "crwdns88696:0crwdne88696:0",
"none": "crwdns88698:0crwdne88698:0",
"null": "crwdns88700:0crwdne88700:0",
"Cypher System": "crwdns88702:0crwdne88702:0",
"Numenéra": "crwdns88704:0crwdne88704:0",
"The Strange": "crwdns88706:0crwdne88706:0",
"gnlsettings_sheet_style-info": "crwdns88708:0crwdne88708:0",
"gnlsettings_sheet_background": "crwdns88710:0crwdne88710:0",
"gnlsettings_sheet_rolls-info": "crwdns88712:0crwdne88712:0"
}
+15 -15
View File
@@ -20,7 +20,7 @@
"ja": "yes",
"nein": "no",
"Allgemein": "General",
"Status": "Status",
"Status": "States",
"Talente": "Skills",
"Kampf": "Fight",
"Magie": "Magic",
@@ -639,16 +639,16 @@
"Unsichtbar": "Unsichtbar",
"Vergiftet": "Vergiftet",
"Versteinert": "Versteinert",
"Zustände": "Zustände",
"Stufe-1": "Stufe I<br>(-1)",
"Stufe-2": "Stufe II<br>(-2)",
"Stufe-3": "Stufe III<br>(-3)",
"Stufe-4": "Stufe IV<br>(Handlungsunfähig)",
"Betäubung": "Betäubung",
"Entrückt": "Entrückt",
"Furcht": "Furcht",
"Paralyse": "Paralyse",
"Schmerz": "Schmerz",
"Zustände": "Conditions",
"Stufe-1": "Level I<br>(-1)",
"Stufe-2": "Level II<br>(-2)",
"Stufe-3": "Level III<br>(-3)",
"Stufe-4": "Level IV<br>(Incapacitated)",
"Betäubung": "Stupor",
"Entrückt": "Rapture",
"Furcht": "Fear",
"Paralyse": "Paralysis",
"Schmerz": "Pain",
"Verwirrung": "Confusion",
"Abzüge-gesamt": "Abzüge gesamt:",
"Abzüge-effektiv-ohne-BE": "Abzüge effektiv ohne BE:",
@@ -955,7 +955,7 @@
"Zelemja": "Zelemja",
"Zhayad": "Zhayad",
"Zyklopäisch": "Zyklopäisch",
"MS": "MS",
"MS": "NL",
"Schriften": "Schriften",
"Altes-Alaani": "Altes Alaani",
"Angram-Bilderschrift": "Angram-Bilderschrift",
@@ -997,7 +997,7 @@
"Nahkampfwaffen": "Close Combat Weapons",
"Waffe": "Weapon",
"KT": "CT",
"Leiteigenschaft-Schadensbonus": "Leiteig. + Schadensb.",
"Leiteigenschaft-Schadensbonus": "Prim. Attr. + Dam. Thresh.",
"Trefferpunkte": "Damage Points",
"AT-PA-Mod": "AT/PA Mod",
"Reichweite": "Reach",
@@ -2026,7 +2026,7 @@
"Liturgie": "<b>Liturgie</b>",
"Bann-der-Dunkelheit": " Bann der Dunkelheit",
"Bann-der-Dunkelheit-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/KL/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Aus der Hand des Geweihten strahlt ein helles Licht. Das Licht zählt regeltechnisch als Sonnenlicht. <br>\n\t\t\t\t\t\t\t<b>QS 1:</b> Das Licht hat die Helligkeit einer Kerze. <br>\n\t\t\t\t\t\t\t<b>QS 2:</b> Das Licht hat die Helligkeit einer Fackel. <br>\n\t\t\t\t\t\t\t<b>QS 3:</b> Das Licht hat die Helligkeit eines Lagerfeuers. <br>\n\t\t\t\t\t\t\t<b>QS 4:</b> Die Helligkeit des Lichts reicht aus, um einen Raum von 5 mal 5 Schritt auszuleuchten. <br>\n\t\t\t\t\t\t\t<b>QS 5:</b> Die Helligkeit des Lichts reicht aus, um einen großen Saal auszuleuchten. <br>\n\t\t\t\t\t\t\t<b>QS 6:</b> Das Licht ist blendend hell. Es ist kaum möglich, direkt hineinzusehen. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 1 Aktion <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 4 KaP (Aktivierung der Liturgie) + 2 KaP pro Minute <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> aufrechterhaltend <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Lebewesen <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Praios (Ordnung) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 324",
"Bann-der-Furcht": " Bann der Furcht",
"Bann-der-Furcht": " Banish Fear",
"Bann-der-Furcht-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> IN/CH/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Durch diese Liturgie wird pro QS eine Stufe des Zustands Furcht aufgehoben. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 2 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Boron (Traum) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 324",
"Bann-des-Lichts": " Bann des Lichts",
"Bann-des-Lichts-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/KL/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Um den Geweihten herum bildet sich eine Kugel aus Dunkelheit mit einem Durchmesser von QS x 3 Schritt. Pro QS erschweren sich die Sichtverhältnisse um eine Stufe. Natürliche und magische Lichtquellen können die Dunkelheit nicht erhellen. Bei karmalen Lichtquellen entscheidet die höhere QS (wie bei einer Vergleichsprobe), ob das Licht zu sehen ist oder nicht. Hierbei gilt alles oder nichts: Das Licht wird nicht um die QS der Liturgie gedämpft, sondern die höhere QS entscheidet darüber ob Licht zu sehen ist oder nicht. Für den Geweihten werden die Sichtverhältnisse durch die Liturgie nicht erschwert. Der Geweihte muss vor dem Wirken der Liturgie entscheiden, ob die Zone der Dunkelheit an Ort und Stelle verbleiben oder sich mit ihm als Zentrum bewegen soll. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 16 KaP (Aktivierung) + 8 KaP pro 5 Minuten <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> aufrechterhaltend <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Zone <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Boron (Tod und Traum), Phex (Schatten) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 324",
@@ -2210,7 +2210,7 @@
"Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume",
"Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert",
"Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt",
"Geweihte-ist-entrückt": "Geweihte ist entrückt",
"Geweihte-ist-entrückt": "The Blessed One receives 4 levels of Rapture",
"Geweihte-ist-verwirrt": "Geweihte ist verwirrt",
"Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma",
"Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden"
+21 -21
View File
@@ -20,7 +20,7 @@
"ja": "oui",
"nein": "non",
"Allgemein": "Général",
"Status": "Status",
"Status": "Statuts",
"Talente": "Talents",
"Kampf": "Combat",
"Magie": "Magie",
@@ -189,15 +189,15 @@
"Geweihter": "Pouvoir divin",
"Giftresistenz-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> La résistance au poison améliore la ténacité physique et la ténacité mentale de 1 par niveau quand il s'agit de résister aux poisons.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 168",
"Giftresistenz": "Résistance aux poisons",
"Glück-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> le nombre maximum de points de destin du héros augmente de 1 par niveau de chance et le héros ajoute immédiatement ces points à sa réserve.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 164",
"Glück-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> le nombre maximum de points de destin du héros augmente de 1 par niveau de chance et le héros ajoute immédiatement ces points à sa réserve.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 164",
"Glück": "Chance",
"Gutaussehend-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> chaque niveau de lʼavantage donne un bonus de +1 point au héros pour les épreuves de <i>séduction (charmer, arts de lʼamour)</i>, <i>persuasion (baratiner, trouver une excuse, manipuler, flatter)</i> et <i>commerce (marchander)</i>.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 163",
"Gutaussehend-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> chaque niveau de lʼavantage donne un bonus de +1 point au héros pour les épreuves de <i>séduction (charmer, arts de lʼamour)</i>, <i>persuasion (baratiner, trouver une excuse, manipuler, flatter)</i> et <i>commerce (marchander)</i>.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 163",
"Gutaussehend": "Beauté",
"Hart-im-Nehmen-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> Si une épreuve de <i>Maitrîse de soi</i> (<i>Tenir bon</i> ou <i>Ignorer les perturbations,</i>) doit être faite suite aux effets d'une blessure, le joueur obtient un bonus de 1.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR02 - Aventuria Compendium p. 132",
"Hart-im-Nehmen-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> Si une épreuve de <i>Maitrîse de soi</i> (<i>Tenir bon</i> ou <i>Ignorer les perturbations,</i>) doit être faite suite aux effets d'une blessure, le joueur obtient un bonus de 1.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventuria Compendium p. 132",
"Hart-im-Nehmen": "Gros dur",
"Hass-auf-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> Le Héros infligera +1 PI en mêlée contre un type d'être qui doit être défini lors de l'acquisition de cet avantage. Le type d'être doit être précisé plus en détail. Plus le type d'être se rencontre fréquemment dans l'Aventurie, plus la valeur en PAV est chère pour cet avantage. <br> \n\t\t\t\t\t\tLes catégories d'êtres vivants et d'êtres non-vivants sont exclues en tant que types sélectionnables. En plus des types et des sous-catégories énumérés dans les règles, des espèces et des cultures peuvent également être sélectionnées. La propre espèce/culture est en principe sélectionnable, mais les héros qui ont de la haine pour la propre espèce/culture sont souvent difficiles à jouer. Le Maître de jeu a le dernier mot quant à l'admissibilité d'un objet de haine. Plus un type est choisi petit et plus une rencontre potentielle avec lui est rare, plus le coût en PAV de l'avantage est faible. Pour plus d'informations sur les types et leurs sous-catégories, voir les règles à la page 355.<br>.\n\t\t\t\t\t\t<b>Publication:</b> VS01 - Bestiaire aventurien I p. 122",
"Hass-auf": "Haine des ...",
"Herausragende-Fertigkeit-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> avec lʼavantage compétence exceptionnelle, le maximum de la valeur dʼune compétence augmente de 1, aussi bien en ce qui concerne la création du héros que le maximum définitif (dépendant de la plus haute qualité associée). Le héros ne reçoit pas automatiquement un point de compétence ; mais, avec par exemple le degré dʼexpérience <i>expérimenté</i>, il peut commencer avec une valeur de 11 (au lieu de 10) et augmenter plus tard jusqu'à un maximum de 19 (au lieu de 18). Lʼavantage peut être choisi jusqu'à quatre fois, cependant une même compétence ne peut pas être choisie plus de deux fois. Il augmente alors le maximum dans la compétence choisie de 2 points.<br>.\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 164",
"Herausragende-Fertigkeit-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> avec lʼavantage compétence exceptionnelle, le maximum de la valeur dʼune compétence augmente de 1, aussi bien en ce qui concerne la création du héros que le maximum définitif (dépendant de la plus haute qualité associée). Le héros ne reçoit pas automatiquement un point de compétence ; mais, avec par exemple le degré dʼexpérience <i>expérimenté</i>, il peut commencer avec une valeur de 11 (au lieu de 10) et augmenter plus tard jusqu'à un maximum de 19 (au lieu de 18). Lʼavantage peut être choisi jusqu'à quatre fois, cependant une même compétence ne peut pas être choisie plus de deux fois. Il augmente alors le maximum dans la compétence choisie de 2 points.<br>.\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 164",
"Herausragende-Fertigkeit": "Compétence exceptionelle",
"Herausragende-Kampftechnik-Regel-Pub": "\n <b>Règles:</b>avec lʼavantage technique de combat exceptionnelle, le maximum de la valeur dʼune compétence augmente de 1, aussi bien en ce qui concerne la création du héros que le maximum définitif (dépendant de la qualité principale). Le héros ne reçoit pas automatiquement un point en technique de combat ; mais, avec par exemple le degré dʼexpérience <i>expérimenté</i>, il peut commencer avec une valeur de 13 (au lieu de 12) et augmenter le maximum absolu de la technique de combat de 1. » (cf. lʼavantage compétence exceptionnelle). Lʼavantage peut être choisi jusqu'à deux fois, cependant la même technique de combat ne peut pas être choisie plus dʼune fois.<br>\n\t\t\t\t\t<b>Publikation:</b> VR01 - Règles p. 169",
"Herausragende-Kampftechnik": "Technique de combat exceptionnelle",
@@ -401,7 +401,7 @@
"Verstümmelt-Einhändig": "Mutilé : une main",
"Verstümmelt-Einohrig-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> plusieurs épreuves de talent peuvent subir un malus ou se révéler impossibles à cause de la mutilation. La décision à ce sujet incombe au meneur, selon la situation.<br>\nUne des oreilles est déformée ou tranchée. Les épreuves dʼ<i>acuité sensorielle</i> sur lʼouïe obtiennent, en principe, un malus de –1.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 175",
"Verstümmelt-Einohrig": "Mutilé : une oreille",
"Verweichlicht-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> Si une épreuve de <i>Maitrîse de soi</i> (<i>Tenir bon</i> ou <i>Ignorer les perturbations,</i>) doit être faite suite aux effets d'une blessure, le joueur obtient un malus de 2.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR02 - Aventuria Compendium p. 132",
"Verweichlicht-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> Si une épreuve de <i>Maitrîse de soi</i> (<i>Tenir bon</i> ou <i>Ignorer les perturbations,</i>) doit être faite suite aux effets d'une blessure, le joueur obtient un malus de 2.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventuria Compendium p. 132",
"Verweichlicht": "Douillet",
"Wahrer-Name-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b>si un lanceur de sorts utilise sa magie sur une cible dont il connaît le nom essentiel (et donc qui dispose de ce désavantage), la ténacité mentale et la ténacité physique de la cible diminuent de 4.<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 175",
"Wahrer-Name": "Nom essentiel",
@@ -675,7 +675,7 @@
"Eigenschaften": "Qualités",
"FW": "VC",
"Info": "Info<span data-i18n=\"Talent-Erklärung\">Autres Mod. &amp; Règles <br>+ : Avantage<br>- : Difficulté<br>DA: nouveau domaine d'application <br>AE: nouvelle application étendue<br>NR : augmentation du NR <br>SP : secret professionnel</span>",
"Talent-Erklärung": "Autres Mod. &amp; Règles <br>+ : Avantage<br>- : Difficulté<br>AG : nouveau domaine d'application <br>AE: nouvelle application étendue<br>NR : augmentation du NR <br>SP : secret professionnel",
"Talent-Erklärung": "Autres Mod. &amp; Règles <br>+ : Avantage<br>- : Difficulté<br>DA: nouveau domaine d'application <br>AE: nouvelle application étendue<br>NR : augmentation du NR <br>SP : secret professionnel",
"Text": "Épreuves",
"Klettern": "Escalade",
"Ja": "Oui",
@@ -1129,7 +1129,7 @@
"Gelenkansätze": "Approches communes",
"Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> il faut dʼabord réussir une attaque de bagarre. Si lʼaction de défense de lʼadversaire échoue, alors lʼattaquant réussit à maintenir une prise ferme. Tant que lʼadversaire est immobilisé, il subit les statuts <i>cloué sur place</i> et <i>à lʼétroit</i>. Pour se libérer de la prise, le défenseur doit remporter une épreuve comparée de <i>tour de force (tirer &amp; arracher)</i>. Le personnage effectuant lʼimmobilisation ne peut pas se défendre tant quʼil maintient son adversaire. Pour pouvoir immobiliser, les deux mains de lʼattaquant doivent être libres. On ne peut immobiliser que des adversaires de la même catégorie de taille ou plus petits.<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Bagarre<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Règles p. 249",
"Haltegriff": "Immobilisation",
"Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Règle :</b> lʼépreuve dʼattaque subit un malus de –2. En cas de réussite, lʼattaque inflige 1D6 points dʼimpact supplémentaires. Si la manœuvre échoue, le défenseur bénéficie dʼune attaque dʼopportunité.<br>\n\t\t\t\t\t\t\t\t\t<b>Pénalité :</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Techniques de combat :</b> armes à chaîne, épées, épées à deux mains, haches & masses, haches & masses à deux mains.<br>\n\t\t\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 248",
"Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Règle :</b> lʼépreuve dʼattaque subit un malus de –2. En cas de réussite, lʼattaque inflige 1D6 points dʼimpact supplémentaires. Si la manœuvre échoue, le défenseur bénéficie dʼune attaque dʼopportunité.<br>\n\t\t\t\t\t\t\t\t\t<b>Malus :</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Techniques de combat :</b> armes à chaîne, épées, épées à deux mains, haches & masses, haches & masses à deux mains.<br>\n\t\t\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 248",
"Hammerschlag": "Coup de marteau",
"Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Règle :</b> Si le héros réussit une attaque avec un malus de 4 et que son adversaire ne parvient pas à se défendre, ce dernier subit le minimum de dégâts de l'arme (comme un 1 sur le dé de PI, bonus en fonction du seuil de dégâts de l'arme) et est sur le point de tomber de sa monture. Il doit immédiatement passer une épreuve d'<i>équitation (manœuvre de combat)</i> avec un malus de 2, si le cavalier rate son épreuve il tombe de sa monture et subit des dégâts de chute (voir règles page 340).<br>\n\t\t\t\t\t\t\t\t\t<b>Malus :</b> -4<br>\n\t\t\t\t\t\t\t\t\t<b>Techniques de combat :</b> Armes d'hast<br>\n\t\t\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 153",
"Herunterstoßen": "Mise à terre",
@@ -1162,10 +1162,10 @@
"Sturmangriff": "Charge en mêlée",
"Todesstoß-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Règle :</b> pour une botte mortelle, lʼattaque se fait avec un malus de –2. En échange, lʼattaquant ajoute un D6 à ses points dʼimpact. En cas dʼéchec, le défenseur a la possibilité de faire une attaque dʼopportunité.<br>\n\t\t\t\t\t\t\t\t\t<b>malus :</b> –2<br>\n\t\t\t\t\t\t\t\t\t<b>Techniques de combat :</b> armes de duel, dagues<br>\n\t\t\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 247",
"Todesstoß": "Botte mortelle",
"Trampeln-Regel": "\n\t\t\t\t\t\t\t\t<b>Regel:</b> Nur Wesen, die im Vergleich zum Gegner eine höhere Größenkategorie aufweisen, können einen Trampel-Angriff durchführen. Ausschließlich Gegner mit dem Status <i>Liegend</i> oder Wesen, deren Größenkategorie kleiner ist als die des angreifenden Wesens, können zertrampelt werden. Der Angreifer kann eine Trampel-Attacke durchführen. Hierdurch erleidet er jedoch einen zusätzlichen Abzug von 2 Punkten auf seine Verteidigung in der laufenden KR.<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 10",
"Trampeln-Regel": "\n\t\t\t\t\t\t\t\t<b>Règle:</b> Seules les créatures ayant une catégorie de taille supérieure à celle de l'adversaire peuvent effectuer une attaque de piétinement. Seuls les adversaires ayant le statut <i>à terre</i> ou les créatures dont la catégorie de taille est inférieure à celle de la créature attaquante peuvent être piétinées. L'attaquant peut effectuer une attaque de piétinement. Cependant, il subit un malus de 2 points sur sa défense dans l'assaut en cours.<br>\n\t\t\t\t\t\t\t\t\t<b>Publication:</b> VS01 - Bestiaire aventurien I p. 10",
"Trampeln": "Piétiner :",
"Überrennen-Regel": "\n\t\t\t\t\t\t\t\t<b>Règle:</b> La manœuvre de piétinement ne peut être effectuée que si l'attaquant a une distance de départ d'au moins 8 pas et une VIT d'au moins 4. Cette attaque peut être repoussée normalement. Si le piétinement est infructueux, le défenseur a la possibilité d'effectuer une attaque d'opportunité, mais avec une difficulté supplémentaire de 4. Si la manœuvre de piétinement est réussie, une attaque contre l'auteur du piétinement est rendue plus difficile pour la personne attaquée dans cet AS par 2. A la fin de l'AS, la créature, si elle le veut, peut se positionner jusqu'à VIT/2 pas de sa victime, qu'elle frappe ou non avec l'attaque. Cette manœuvre spéciale ne peut pas être combinée avec la manœuvre de feinte de base. <br>.\n\t\t\t\t\t\t\t\t\t<b>Publication:</b> VS01 - Bestiaire aventurien I p. 10",
"Überrennen": "Piétiner :",
"Überrennen-Regel": "\n\t\t\t\t\t\t\t\t<b>Règle:</b> La manœuvre de charge ne peut être effectuée que si l'attaquant a une distance de départ d'au moins 8 pas et une VIT d'au moins 4. Cette attaque peut être repoussée normalement. Si le piétinement est infructueux, le défenseur a la possibilité d'effectuer une attaque d'opportunité, mais avec une difficulté supplémentaire de 4. Si la manœuvre de charge est réussie, toute attaque dans cet AS contre l'auteur du piétinement subit un malus de 2 pour la personne attaquée. A la fin de l'AS, la créature, si elle le veut, peut se positionner jusqu'à VIT/2 pas de sa victime, qu'elle frappe ou non avec l'attaque. Cette manœuvre spéciale ne peut pas être combinée avec la manœuvre de feinte de base. <br>.\n\t\t\t\t\t\t\t\t\t<b>Publication:</b> VS01 - Bestiaire aventurien I p. 10",
"Überrennen": "Charge :",
"Verbeißen-Regel": "\n\t\t\t\t\t\t\t\t<b>Règle:</b> La créature exécute une attaque de morsure. Si l'attaque est réussie et ne peut être défendue, la créature a planté ses crocs. Dans l'AS suivant, l'attaque par morsure de la créature réussit automatiquement sans que le maître n'ait à lancer les dés. A chaque AS supplémentaire les attaques de morsure causent +1 PI (dans le premier AS pas de PI supplémentaire, dans le 2ème AS +1 PI, dans le 3ème AS +2 PI etc). Les PI sont lancés comme d'habitude. L'adversaire obtient le statut <i>Immobilisé</i>, sauf si la description de la créature indique que ce n'est pas le cas. La défense de l'attaquant tombe à 0 tant qu'elle est suspendue à l'adversaire par la morsure, la créature peut décider à la fin d'un AS de lâcher prise (ce qui coûte une action libre). Cette attaque subit un malus de 2.<br>.\n\t\t\t\t\t\t\t\t\t<b>Pénalité:</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Publication:</b> VS01 - Bestiaire aventurien I p. 10",
"Verbeißen": "Planter ses crocs :",
"Vorstoß-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Règle :</b> cette capacité spéciale permet dʼaugmenter sa valeur dʼattaque de 2 points durant lʼassaut en cours. En revanche, le héros ne peut mener aucune action défensive. Lʼattaque à outrance doit être annoncée dès le début de lʼassaut. On ne peut pas attaquer à outrance lorsque lʼon est <i>à terre</i> (statut)<br>\n\t\t\t\t\t\t\t\t\t<b>Bonus :</b> +2<br>\n\t\t\t\t\t\t\t\t\t<b>techniques de combat :</b> armes à chaîne, armes dʼhast, armes de duel, bagarre, dagues, épées, épées à deux mains, haches & masses, haches & masses à deux mains<br>\n\t\t\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 246",
@@ -1181,7 +1181,7 @@
"Baburin-Stil": "Style de Baburin :",
"Baliho-Stil-Regel": "\n \t\t\t\t\t\t\t\t<b>Règle :</b> Si le héros se bat contre des fantassins, le bonus résultant de la position avantageuse sur l'AT et la défense augmente de 1 chacun (voir règles page 238/240). L'aventurier reçoit également un bonus de +1 PI sur les attaques en mêlée lorsqu'il est à l'arrière d'une monture.\n\t\t\t\t\t\t\t\t<b>Technique de combat :</b> toutes les techniques de combat rapproché<br>\n\t\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 156",
"Baliho-Stil": "Style de Baliho :",
"Bornländisches-Raufen-Regel": "\n \t\t\t\t\t\t\t\t<b>Regel:</b> Kennerinnen der SF Bornländisches Raufen erhöhen ihren Schaden bei allen waffenlosen Angriffen um +1 TP.<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 157",
"Bornländisches-Raufen-Regel": "\n \t\t\t\t\t\t\t\t<b>Règle:</b> Les connaisseurs de la CS de lutte sourcelandaise augmentent leurs dégâts de +1 PI pour toutes les attaques à main nues.<br>\n\t\t\t\t\t\t\t\t<b>Technique de combat :</b> Bagarre<br>\n\t\t\t\t\t\t\t\t<b>Publication:</b> VR02 - Aventurian Compendium I p. 156",
"Bornländisches-Raufen": "Lutte sourcelandaise:",
"Cendrasch-Stil-Regel": "\n \t\t\t\t\t\t\t\t<b>Règle :</b> Contre les adversaires des catégories de taille grande et énorme les guerriers du style Cendrasch obtiennent un bonus de +1 sur leurs défenses.<br>\n\t\t\t\t\t\t\t\t<b>Techniques de combat :</b> Haches & mases, Haches & masses à deux mains <br>\n\t\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 157",
"Cendrasch-Stil": "Style Cendrash:",
@@ -1193,7 +1193,7 @@
"Fedorino-Stil": "Style Fedorino :",
"Gladiatoren-Stil-Regel": "\n \t\t\t\t\t\t\t\t<b>Regel:</b> Wer den Gladiatoren-Stil beherrscht, kann immer, wenn er mittels Raufen-AT Trefferpunkte verursacht, versuchen, die Zuschauer für sich zu gewinnen. Die Spielerin legt dazu eine Probe auf Überreden (Manipulieren) ab. Gelingt die Probe, so erhält ihre Heldin einen Bonus von +2 AT für die laufende und die folgende KR. Die Wirkung der gelungenen Probe ist nicht kumulativ, die Abenteurerin bekommt also nicht einen Bonus von +4, wenn sie die Probe nochmals ablegt, und auch der Zeitraum der Wirkung verlängert sich nicht. Die Heldin bekommt den Bonus nur, wenn eine ausreichende Menge an Zuschauern vorhanden ist. Zuschauer dürfen nicht selbst in den Kampf involviert sein. Was eine ausreichende Menge an Zuschauern ist, entscheidet der Meister. Dies kann je nach Situation unterschiedlich sein und reicht von 2 Zuschauern in einer Gasse bis hin zu hunderten Menschen in einer Arena. Wer den Gladiatoren-Stil einsetzt, richtet allerdings –2 TP bei Raufen-AT an. Das ausgewürfelte Minimum beträgt aber immer mindestens 1 TP.<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 158",
"Gladiatoren-Stil": "Style gladiateur :",
"Hammerfaust-Stil-Regel": "\n \t\t\t\t\t\t\t\t<b>Regel:</b> Der Held, der diesen Stil beherrscht, richtet bei Lebewesen +1 TP an. Waffenlose Angriffe verdoppeln ihre TP gegen Objekte. Sollte ein Kenner dieser SF also 7 TP Strukturschaden auswürfeln, so richtet er stattdessen 14 TP Strukturschaden an.<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 158",
"Hammerfaust-Stil-Regel": "\n \t\t\t\t\t\t\t\t<b>Règle :</b> Le héros qui maîtrise ce style fera +1 PI sur les êtres vivants. Les attaques à mains nues doublent leur PI contre les objets. Si un connaisseur de cette CS fait 7 PI de dégâts structuraux, il fera 14 PI de dégâts structuraux <br>.\n\t\t\t\t\t\t\t\t<b>Technique de combat:</b> Bagarre<br>\n\t\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 158",
"Hammerfaust-Stil": "Style coup de marteau :",
"Hruruzat-Regel": "\n \t\t\t\t\t\t\t\t<b>Regel:</b> Bei einem erfolgreichen Angriff mit Raufen würfelt die Spielerin für die Trefferpunkte statt 1W6 mit 2W6. Das höhere Ergebnis der einzelnen Würfel wird gewertet. Sollte der Spieler einen Pasch gewürfelt haben, so werden die Ergebnisse der beiden Würfel addiert und bilden zusammen die TP.<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 158",
"Hruruzat": "Hruruzat :",
@@ -1233,7 +1233,7 @@
"Hohe-Klinge": "Lame haute",
"Kopfstoß-Regel": "\n \t\t\t\t\t\t\t<b>Règle :</b> Si l'AT du héros est réussie et non défendu, l'adversaire doit passer un test de <i>maîtrise de soi (tenir bon)</i> avec un malus de 1. S'il échoue, il souffre de 1 niveau de <i>stupeur</i>. En retour, l'adversaire ne subit que la moitié des PI de l'attaque. Si l'attaque est réussie et non défendue, l'attaquant subit 1 BL. La manœuvre ne peut être utilisée que contre les êtres de culture de la catégorie de taille moyenne.<br>.\n\t\t\t\t\t\t\t<b>Technique de combat :</b> Bagarre<br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 162",
"Kopfstoß": "Coup de tête",
"Mächtiger-Lanzenangriff-Regel": "\n\t \t\t\t\t\t\t\t<b>Regel:</b> Mit dem Mächtigen Lanzenangriff kann die Heldin +2 TP gegen Wesen erzielen, die als Ungeheuer klassifiziert sind, sofern sie die Größenkategorie groß oder riesig aufweisen. Ansonsten funktioniert dieses Manöver wie der normale Lanzenangriff.<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Lanzen<br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
"Mächtiger-Lanzenangriff-Regel": "\n\t \t\t\t\t\t\t\t<b>Règle :</b> Avec l'attaque puissante à la lance, le héros peut faire +2 PI contre des créatures classées comme monstres si elles ont la catégorie de taille grande ou énorme. Sinon, cette manœuvre fonctionne comme une attaque à la lance normale.<br>.\n\t\t\t\t\t\t\t\t<b>Technique de combat :</b> Lances<br>\n\t\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 162",
"Mächtiger-Lanzenangriff": " Att. puiss. à la lance",
"Mächtiger-Rundumschlag-Regel": "\n \t\t\t\t\t\t\t<b>Règle :</b> Si vous avez la puissante attaque à la ronde, vous recevez les bonus suivants lorsque vous exécutez une attaque à la ronde : à la première attaque +1 PI ; à la deuxième attaque seulement un malus de 4 ; à la troisième attaque seulement un malus de 8 ; de plus, l'attaque à la ronde (comme la puissante attaque à la ronde) peut être exécutée avec des armes d'hast. <br>\n\t\t\t\t\t\t\t<b>Pénalité :</b> 0 (premier adversaire), -4 (deuxième adversaire), -8 (troisième adversaire)<br>\n\t\t\t\t\t\t\t<b>Techniques de combat :</b> armes à chaîne, armes dʼhast, épées à deux mains, haches & masses, haches & masses à deux mains.<br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 162",
"Mächtiger-Rundumschlag": " Puissante Attaque à la ronde ",
@@ -1541,15 +1541,15 @@
"Gesamt": "Total",
"Zauberspruch": "<b>Formules magiques</b>",
"Ablativum": "Ablativum",
"Ablativum-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/KL/CH<br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Spruch erschafft eine unsichtbare Kuppel um den Magier herum, die sich mit ihm bewegt und darin Befindliches vor Zaubern schützt. Die Kuppel ist eigentlich eine Kugel, da jedoch der Magier meistens auf dem Boden steht, ist die Kugelform nur selten relevant. Die Kuppel verfügt über einen Radius von 3 Schritt und eine Schildstärke in Höhe von QS x 3. Wird ein freundlicher oder feindlicher Zauber gegen ein unter der Kuppel befindliches Ziel gerichtet, vermindert die Schildstärke dessen QS. Sinkt diese dadurch auf 0, tritt kein Effekt ein. Die Schildstärke wird jedoch im Rahmen dieses Prozesses verbraucht (–1 QS je aufgehaltener QS), und der Ablativum endet vorzeitig, sobald seine QS unter 1 fällt.<br>\n \t\t\t\t\t\t\tSollte ein Flächenzauber, beispielsweise der Ignisphaero, teilweise den Schild des Ablativum berühren, wird die Schildstärke um die QS des Flächenzaubers vermindert. Wirkt ein Zauber über mehrere KR, so wird die Schildstärke jede KR um die QS vermindert. Sollte ein Zauber mehr QS aufweisen als der Ablativum, dringt der Zauber mit den überzähligen QS durch den Schild. Die gesamten QS des Zaubers werden aber wie üblich von der Schildstärke abgezogen.<br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 1 Aktion <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> 5 Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Zone <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Antimagie <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Gildenmagier <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> D <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 114",
"Ablativum-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> CO/IN/CH<br>\n \t\t\t\t\t\t\t<b>Effet :</b> Le sort crée un dôme invisible autour du magicien, qui se déplace avec lui et protège ce qui est à l'intérieur des sorts. Le dôme est en fait une sphère, mais comme le magicien se tient habituellement sur le sol, la forme de la sphère est rarement pertinente. Le dôme a un rayon de 3 pas et une force de bouclier de NR x 3 Si un sort ami ou ennemi est dirigé contre une cible sous le dôme, la force du bouclier réduit le NR du sort. Si le NR tombe à 0, il n'y a aucun effet. Cependant, la force du bouclier est consommée dans le cadre de ce processus (-1 point de force de bouclier par NR arrêté), et la protection se termine prématurément lorsque les points de bouclier tombent sous 1.<br>\n \t\t\t\t\t\t\tSi un sort de zone, par exemple le sort Ignisphaero, touche partiellement le bouclier de l'Ablativum, la force du bouclier est réduite par le NR du sort de zone. Si un sort affecte plus d'un AS, la force du bouclier est réduite par le NR à chaque AS. Si un sort a plus de NR que le bouclier, le sort avec l'excès de NR pénétrera dans le bouclier. Le NR total du sort est soustrait de la force du bouclier comme d'habitude.<br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 1 action <br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 8 PA (non modifiable) <br>\n\t\t\t\t\t\t\t<b>Portée :</b> soi-même<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> 5 minutes <br>\n\t\t\t\t\t\t\t<b>catégorie de cible :</b> Zone <br>\n\t\t\t\t\t\t\t<b>Domaine:</b> Antimagie <br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Magicien de guilde<br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> D <br>\n\t\t\t\t\t\t\t<b>Publication:</b> VR03 - Aventurische Magie I p. 114",
"Abvenenum": "Abvenenum",
"Abvenenum-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/FF<br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Bis zu 5 Stein an Getränken und Speisen werden von allen Giften und Krankheitskeimen befreit, deren Stufe die QS nicht übersteigt. Ist bereits jemand durch die Speisen oder Getränke vergiftet worden, wirkt der Abvenenum bei ihm nicht mehr.<br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 8 Aktion <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 4 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 1 Schritt <br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Objekte <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Objekt <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Druiden, Elfen, Gildenmagier <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 114",
"Abvenenum-Regel": "\n \t\t\t\t\t\t\t<b>épreuve:</b> IN/IU/DE <br>\n \t\t\t\t\t\t\t<b>effet:</b> Jusqu'à 5 pierres de boissons et de nourriture sont libérées de tous les poisons et maladies dont le niveau ne dépasse pas le NR du sort. Si quelqu'un a déjà été empoisonné par la nourriture ou la boisson, l'abvenenum ne fonctionne pas sur lui. <br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 8 actions <br> \n\t\t\t\t\t\t\t<b>Coût en PA :</b> 4 PA <br> \n\t\t\t\t\t\t\t<b>Portée :</b> 1 pas<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> immédiat <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> Objet <br> \n\t\t\t\t\t\t\t<b>Domaine :</b> Objet <br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Druides, Elfes, Mages de guilde<br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> A <br> \n\t\t\t\t\t\t\t<b>Publication :</b> VR03 - Aventurische Magie I p. 114",
"Adlerauge": "Œil de lynx",
"Adlerauge-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> IN/IU/DE <br>\n \t\t\t\t\t\t\t<b>Effet : </b> le talent acuité sensorielle est augmenté de NR + 3 points pendant toute la durée du sort.<br>\n \t\t\t\t\t\t\t<b>Durée d’incantation :</b> 2 actions <br>\n\t\t\t\t\t\t\t<b>Coût d’activation : </b> 4 PA (activation) + 2 PA par période de 5 minutes<br>\n\t\t\t\t\t\t\t<b>Portée :</b> soi-même<br>\n\t\t\t\t\t\t\t<b>Durée d’effet : </b> maintien <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible : </b> être <br>\n\t\t\t\t\t\t\t<b>Domaine : </b> guérison <br>\n\t\t\t\t\t\t\t<b>Diffusion : </b> Druides, Elfes <br>\n\t\t\t\t\t\t\t<b>Coût d’amélioration :</b> B <br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles S. 295",
"Adlerschwinge": "Aile d'aigle",
"Adlerschwinge-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/GE <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Zauberer verwandelt sich in ein Fluglebewesen seiner Wahl, das jedoch maximal die Größenkategorie klein aufweisen darf. Während der Wirkungsdauer verwendet der Zauberer die körperlichen Werte des Tieres, einschließlich seiner Eigenschaften, Talente und Kampfwerte. Eine niedrige LE wird bei der Verwandlung anteilsmäßig angerechnet, gleiches geschieht bei der Rückverwandlung. Die geistigen Werte des Zauberers bleiben ebenso wie sein Bewusstsein erhalten. Die Verwandlung betrifft nur den Zauberer selbst, nicht seine Kleidung oder Ausrüstung. Es ist keine Verwandlung in ein kulturschaffendes Wesen möglich. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 8 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP (Aktivierung des Zaubers) + 4 AsP pro Stunde <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> aufrechterhaltend <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Verwandlung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> allgemein <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 115",
"Adlerschwinge-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> CO/IU/AG <br>\n \t\t\t\t\t\t\t<b>Effet : </b> Le magicien se transforme en une créature volante de son choix, qui, cependant, ne peut pas être plus grande que la catégorie de taille petite. Pendant la durée de l'effet, l'assistant utilise les valeurs physiques de l'animal, notamment ses caractéristiques, ses talents et ses valeurs de combat. Une EV faible est comptée proportionnellement dans la transformation, il en va de même lors de la retransformation. Les valeurs spirituelles du sorcier ainsi que sa conscience sont préservées. La transformation ne concerne que le sorcier lui-même, et non ses vêtements ou son équipement. Il n'est pas possible de se transformer en un être de culture.<br>\n \t\t\t\t\t\t\t<b>Durée d’incantation :</b> 8 actions <br>\n\t\t\t\t\t\t\t<b>Coût d’activation : </b> 4 PA (activation) + 2 PA par période de 1 heure<br>\n\t\t\t\t\t\t\t<b>Portée :</b> soi-même<br>\n\t\t\t\t\t\t\t<b>Durée d’effet : </b> maintien <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible : </b> Êtres de culture <br>\n\t\t\t\t\t\t\t<b>Domaine : </b> Transformation<br>\n\t\t\t\t\t\t\t<b>Diffusion : </b> commun <br>\n\t\t\t\t\t\t\t<b>Coût d’amélioration :</b> C <br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR03 - Aventurische Magie I p. 115",
"Aeolito": "Aeolito",
"Aeolito-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/CH/KO (modifiziert um ZK) <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Aeolito erschafft einen stürmischen Wind, der beim Ziel je nach QS Schaden und den Status Liegend verursacht. <br>\n \t\t\t\t\t\t\t<b>QS 1:</b> 1W6 TP<br>\n\t\t\t\t\t\t\t<b>QS 2:</b> 1W6+2 TP<br>\n\t\t\t\t\t\t\t<b>QS 3:</b> 1W6+2 TP, Liegend<br>\n\t\t\t\t\t\t\t<b>QS 4:</b> 1W6+4 TP, Liegend, 1 Schritt zurückgeworfen<br>\n\t\t\t\t\t\t\t<b>QS 5:</b> 1W6+6 TP, Liegend, 2 Schritt zurückgeworfen<br>\n\t\t\t\t\t\t\t<b>QS 6:</b> 1W6+6 TP, Liegend, 3 Schritt zurückgeworfen<br>\n\t\t\t\t\t\t\tRüstungen schützen nicht vor diesem Zauber. Der Zauberspruch trifft sein Ziel automatisch. Der Gegner kann weder ausweichen noch parieren.<br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 1 Aktion <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 16 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Lebewesen <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Elementar <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> allgemein <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 115",
"Aeolito-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> IN/CH/CN (modifiée par TP). <br>\n \t\t\t\t\t\t\t<b>Effet :</b> L'Aeolito crée un vent orageux qui peut causer selon le NR des dégâts à la cible mais aussi le statut <i>à terre</i>. <br>\n <b>NR 1:</b> 1D6 PI<br>\n\t\t\t\t\t\t\t<b>NR 2:</b> 1D6+2 PI<br>\n\t\t\t\t\t\t\t<b>NR 3:</b> 1D6+2 PI, <i>à terre</i><br>\n\t\t\t\t\t\t\t<b>NR 4:</b> 1D6+4 PI, <i>à terre</i>, 1 pas en arrière<br>\n\t\t\t\t\t\t\t<b>NR 5:</b> 1D6+6 PI, <i>à terre</i>, 2 pas en arrière<br>\n\t\t\t\t\t\t\t<b>NR 6:</b> 1D6+6 PI, <i>à terre</i>, 3 pas en arrière<br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 1 action <br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 8 PA (le coût n’est pas modifiable). <br>\n\t\t\t\t\t\t\t<b>Portée :</b> 16 pas<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> immédiat.<br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> Êtres vivants<br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Élémentaire <br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> commun <br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> B <br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR03 - Aventurische Magie I S. 115",
"Affenarme": "Bras de singe",
"Affenarme-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/KL/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Die Hände und Füße der Hexe bekommen einen sehr guten Halt und so viel Kraft, um damit besser Klettern zu können. Die Hexe erhält QS/2 Erleichterung für Proben auf Klettern (Baumklettern, Bergsteigen oder Fassadenklettern) und Körperbeherrschung (Balance). Um die Erleichterung nutzen zu können, muss die Hexe barfuß sein, darf keine Handschuhe tragen und auch sonst nichts in den Händen halten (wohl aber weiterhin so etwas wie einen Ring am Finger tragen), ansonsten kommt keine Erleichterung zum Tragen. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 2 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 4 AsP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> 10 Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Verwandlung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Hexen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR05 - Aventurische Magie II S. 97",
"Affenruf": "Cri du singe",
@@ -1684,7 +1684,7 @@
"Hexengalle-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> IN/IU/CN <br>\n \t\t\t\t\t\t\t<b>Effet :</b> la salive de la sorcière se transforme immédiatement en acide corrosif, tout en restant inoffensive pour la sorcière. La salive cause 1D6 + NR PI à la cible. La portée de crachat s’élève à 3 pas. La sorcière ne doit pas dépenser d’action supplémentaire pour cracher après le lancement du sort. Le temps du crachat est compris dans la durée d’incantation. Le crachat touche automatiquement si l’adversaire ne se défend pas. L’attaque par crachat compte comme une attaque de combat à distance avec une arme à projectile et peut être bloquée ou esquivée en conséquence. Si on lui oppose un bouclier, la salive lui inflige des dégâts structurels. Si le crachat atteint sa cible, la PR de la cible est à prendre en compte. <br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 1 action <br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 4 PA (le coût n’est pas modifiable) <br>\n\t\t\t\t\t\t\t<b>Portée :</b> soi-même <br>\n\t\t\t\t\t\t\t<b>Durée d'effet:</b> immédiat<br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> être <br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Transformation <br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Sorcières <br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> B <br>\n\t\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 290",
"Hexenkrallen": " Griffes des sorcières",
"Hexenkrallen-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> IN/IU/CN <br>\n \t\t\t\t\t\t\t<b>Effet :</b> il pousse des griffes acérées aux deux mains de la sorcière. Elle cause ainsi 1D6 + 3 PI en mêlée avec le talent bagarre. La sorcière est toutefois toujours considérée comme sans arme. Les griffes des sorcières sont considérées comme des armes magiques.<br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 1 action <br>\n\t\t\t\t\t\t\t<b>Coût d'activation:</b> 4 PA <br>\n\t\t\t\t\t\t\t<b>Portée :</b> soi-même<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> NR x 3 minutes <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> Êtres <br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Transformation<br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Sorcière<br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> A <br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 290",
"Höllenpein": " Supplice",
"Höllenpein": " Tourment des enfers",
"Höllenpein-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/CH (modifiziert um SK) <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Verzauberte erleidet Schmerzen, die sich oft in Krämpfen manifestieren. Der Höllenpein ersetz bei Folterungen das Talent Einschüchtern (Folter). Das Opfer muss eine Vergleichsprobe mit Selbstbeherrschung (Folter widerstehen) gegen den Höllenpein bestehen, die um die Schmerzstufe des Zauberspruchs erschwert ist (zusätzlich zu allen sonstigen Modifikatoren). Der Zaubernde hat nach dem Wirken des Zaubers QS Kampfrunden Zeit, um sein Ziel zu berühren, damit der Spruch seine Wirkung entfalten kann. Ansonsten verpufft der Zauber wirkungslos. Will ein Ziel nicht berührt werden, ist eine gelungene, nicht verteidigte Raufen-AT notwendig.<br>\n\t\t\t\t\t\t\t<b>QS 1:</b> keine zusätzliche Wirkung<br>\n\t\t\t\t\t\t\t<b>QS 2:</b> 1 Stufe Schmerz, 0 SP<br>\n\t\t\t\t\t\t\t<b>QS 3:</b> 1 Stufe Schmerz, 1 SP<br>\n\t\t\t\t\t\t\t<b>QS 4:</b> 2 Stufen Schmerz, 1 SP<br>\n\t\t\t\t\t\t\t<b>QS 5:</b> 2 Stufen Schmerz, 2 SP<br>\n\t\t\t\t\t\t\t<b>QS 6:</b> 3 Stufen Schmerz, 2 SP <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> 5 Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Lebewesen <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Einfluss <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Gildenmagier <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie S. 132",
"Horriphobus": " Horriphobus",
"Horriphobus-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> CO/IU/CH (modifiée par TM)<br>\n \t\t\t\t\t\t\t<b>Effet :</b> l’ensorcelé prend le lanceur pour l’incarnation de ses pires cauchemars. La puissance de cette impression varie avec le NR :<br>\n <b>NR 1 :</b> 1 niveau de terreur, mais seulement pour 2 assauts.<br>\n <b>NR 2 :</b> 1 niveau de terreur.<br>\n <b>NR 3 :</b> 2 niveaux de terreur.<br>\n <b>NR 4 :</b> 3 niveaux de terreur.<br>\n <b>NR 5 :</b> 4 niveaux de terreur.<br>\n <b>NR 6 :</b> 4 niveaux de terreur, mais pour une durée d’effet doublée.<br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 2 actions <br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 8 PA<br>\n\t\t\t\t\t\t\t<b>Portée :</b> 8 pas<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> NR x 3 minutes <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> être vivant<br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Influence<br>\n\t\t\t\t\t\t\t<b>Diffusion:</b> magicien de guilde <br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> B <br>\n\t\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 291",
@@ -1779,7 +1779,7 @@
"Sanftmut": " Apaisement",
"Sanftmut-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> CO/IU/CH (modifiée par TM) <br>\n \t\t\t\t\t\t\t<b>Effet :</b> l’animal ensorcelé est pacifique et peut être touché sans difficulté par le lanceur. Le sort ne peut cibler que des animaux ordinaires. <br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 2 actions <br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 4 PA <br>\n\t\t\t\t\t\t\t<b>Portée :</b> 8 pas<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> NR x 3 minutes <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> animaux <br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Influence <br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Druide, Sorcière<br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> A <br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 287",
"Sapefacta": " Sapefacta",
"Sapefacta-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/CH/FF <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Innerhalb eines Radius von QS Schritt um den Zauberer werden Lebewesen und ihre am Körper getragene Kleidung von jeglichem Schmutz befreit. Dies kann durch Verschmutzung verursachte Erschwernisse bei Gesellschaftstalenten, beispielsweise bei Etikette (Benehmen) oder Betören (Aufhübschen), nach Meisterentscheid reduzieren. Tätowierungen und ähnliche permanente Veränderungen sind nicht von der Zauberwirkung betroffen. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 4 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst <br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Telekinese <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Scharlatane <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 287",
"Sapefacta-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> IN/CH/DE <br>\n \t\t\t\t\t\t\t<b>Effet :</b> Dans un rayon de NR pas autour du magicien, les êtres vivants et leurs vêtements portés sur le corps sont libérés de toute saleté. Cela peut réduire les malus aux talents sociaux causés par les salissures, par exemple l'<i>étiquette (bonnes manières)</i> ou la <i>séduction(sʼapprêter)</i>, selon la décision du maître. Les tatouages et autres changements permanents similaires ne sont pas affectés par l'effet magique. <br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 4 actions<br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 4 PA<br>\n\t\t\t\t\t\t\t<b>Portée :</b> soi-même<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> immédiat<br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> Êtres de culture<br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Télékinésie<br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Charlatan<br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> A <br>\n\t\t\t\t\t\t\t<b>Publication:</b> VR03 - Aventurische Magie I p. 143",
"Satuarias-Herrlichkeit": " Splendeur de Satuaria",
"Satuarias-Herrlichkeit-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> IN/IU/CN <br>\n \t\t\t\t\t\t\t<b>Effet :</b> de subtiles modifications attirant l’attention sont apportées au corps. Les cheveux et le teint sont améliorés, les dents sont éclaircies et redressées et l’allure générale est adaptée à l’idéal de beauté souhaité. Les épreuves de séduction (charmer, arts de l’amour) et persuasion (flatter) obtiennent un bonus égale au NR. Selon la situation, d’autres talents sociaux peuvent bénéficier d’un bonus de la même manière. La transformation n’agit pas sur des êtres avec un idéal de beauté différent. <br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 4 actions<br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 8 PA<br>\n\t\t\t\t\t\t\t<b>Portée :</b> soi-même<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> NR x 3 heures<br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> Êtres<br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Transformation<br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Sorcière<br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> B <br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 299",
"Schmerzen-lindern": " Soulager la douleur",
@@ -1795,7 +1795,7 @@
"Skelettarius": " Skelettarius",
"Skelettarius-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/KL/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Zauberer erhebt die körperlichen Überreste eines verstorbenen Wesens kurzfristig zum Untoten. Er kann mit dem Zauberspruch einfache Mumien, Skelette und Zombies erwecken, jeweils maximal bis zur Größenkategorie mittel. Die Erschaffung funktioniert nach den gleichen Regeln wie die Beschwörung. Das untote Wesen verrichtet 1 + QS Dienste und kann wie Dämonen und Elementare verbessert werden (siehe Regelwerk Seite 263). Es ist zu den gleichen Diensten wie Dämonen und Untote in der Lage. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 2 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 8 Schritt <br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 2 Kampfrunden <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende (Verstorbene) <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Dämonisch <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Gildenmagier <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie S. 145",
"Solidirid": " Solidirid",
"Solidirid-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> Probe: MU/IN/KO <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Von den Füßen des Zauberers ausgehend erscheint eine Brücke aus mattem Licht. Ihre maximale Länge beträgt QS x 5 Schritt, die maximale Breite 1 Schritt. Sie ist entweder waagerecht oder leicht gewölbt, muss aber an keiner Stelle den Boden berühren. Wird sie auf ihrer gesamten Fläche mit einem höheren Gewicht als 500 Stein belastet, bricht sie zusammen und der Zauber endet vorzeitig. Das Gleiche geschieht, wenn sie mit Waffengewalt zerstört wird, wobei sie insgesamt 50 Strukturpunkte aufweist. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Zone <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Telekinese <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Elfen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 287",
"Solidirid-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> CO/IU/CN <br>\n \t\t\t\t\t\t\t<b>Effet :</b> Du pied du magicien apparaît un pont de lumière terne. Sa longueur maximale est NR x 5 pas, la largeur maximale est de 1 pas. Il est soit horizontal, soit légèrement incurvé, mais il n'a pas besoin de toucher le sol en aucun point. S'il est chargé de plus de 500 pierres sur toute sa surface, il s'effondre et le sort prend fin prématurément. Il en va de même si il est détruit endommagé par la force des armes avec un total de 50 points de structure.<br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 4 actions<br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 8 PA<br>\n\t\t\t\t\t\t\t<b>Portée :</b> soi-même<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> NR x 3 minutes<br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> Zone<br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Télékinésie<br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Elfes<br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> C <br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR03 - Aventurische Magie I S. 146",
"Somnigravis": " Somnigravis",
"Somnigravis-Regel": "\n \t\t\t\t\t\t\t<b>Épreuve :</b> CO/IU/CH (modifiée par TP)<br>\n \t\t\t\t\t\t\t<b>Effet :</b> le sort assoupit la cible. S’il atteint ainsi le niveau IV d’<i>étourdissement</i>, elle s’endort et ne se réveille avant la fin de l’effet que si un grand bruit se fait entendre, si elle est fortement secouée ou perturbée par tout événement du même genre. Sinon, elle dort jusqu'à la fin de lʼeffet et se réveille alors normalement.<br>\n <b>NR 1 :</b> 1 niveau d’étourdissement, mais seulement pour 1 minute.<br>\n <b>NR 2 :</b> 1 niveau d’étourdissement.<br>\n <b>NR 3 :</b> 2 niveaux d’étourdissement.<br>\n <b>NR 4 :</b> 3 niveaux d’étourdissement.<br>\n <b>NR 5 :</b> 4 niveaux d’étourdissement.<br>\n <b>NR 6 :</b> 4 niveaux d’étourdissement, mais pour une durée d’effet doublée<br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 8 actions <br>\n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 8 PA<br>\n\t\t\t\t\t\t\t<b>Portée :</b> 8 pas<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> NR x 3 minutes <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> Êtres vivants<br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Influence<br>\n\t\t\t\t\t\t\t<b>Diffusion:</b> Druide, Elfe <br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> B <br>\n\t\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 298",
"Spinnenlauf": " Pattes d’araignée",
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "NAME",
"origin": "ORIGIN",
"training": "TRAINING",
"attr-body": "BODY",
"attr-determination": "DETERMINATION",
"attr-memory": "MEMORY",
"attr-technology": "TECHNOLOGY",
"attr-violence": "VIOLENCE",
"protection": "PROTECTION",
"wounds": "WOUNDS",
"stress": "STRESS",
"shell": "SHELL",
"specializations-and-talens": "SPECIALIZATIONS AND TALENTS",
"weapons-and-gear": "WEAPONS AND GEAR",
"experience": "EXPERIENCE",
"experience-rule": "Every 3PX, choose one option and check it.",
"plus-one-to-attr": "+1 to one attribute",
"new-specialization": "A new specialization",
"new-talent": "A new talent",
"modifier": "Modifier"
}
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{
"name": "crwdns88258:0crwdne88258:0",
"origin": "crwdns88260:0crwdne88260:0",
"training": "crwdns88262:0crwdne88262:0",
"attr-body": "crwdns88264:0crwdne88264:0",
"attr-determination": "crwdns88266:0crwdne88266:0",
"attr-memory": "crwdns88268:0crwdne88268:0",
"attr-technology": "crwdns88270:0crwdne88270:0",
"attr-violence": "crwdns88272:0crwdne88272:0",
"protection": "crwdns88274:0crwdne88274:0",
"wounds": "crwdns88276:0crwdne88276:0",
"stress": "crwdns88278:0crwdne88278:0",
"shell": "crwdns88280:0crwdne88280:0",
"specializations-and-talens": "crwdns88282:0crwdne88282:0",
"weapons-and-gear": "crwdns88284:0crwdne88284:0",
"experience": "crwdns88286:0crwdne88286:0",
"experience-rule": "crwdns88288:0crwdne88288:0",
"plus-one-to-attr": "crwdns88290:0crwdne88290:0",
"new-specialization": "crwdns88292:0crwdne88292:0",
"new-talent": "crwdns88294:0crwdne88294:0",
"modifier": "crwdns88296:0crwdne88296:0"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
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{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
+81
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@@ -0,0 +1,81 @@
{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
+81
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@@ -0,0 +1,81 @@
{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
+81
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@@ -0,0 +1,81 @@
{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
+81
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@@ -0,0 +1,81 @@
{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
+81
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@@ -0,0 +1,81 @@
{
"addanewmove": "Add a new Move.",
"addedresponsibilty": "ADDED RESPONSIBILITY:",
"addmoves": "Add Moves when directed by advancement.",
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
"advanceandgrow": "ADVANCE AND GROW.",
"advancement": "Advancement",
"body": "body:",
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
"chiefofstaff": "CHIEF OF STAFF:",
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
"commandstaff": "Command Staff",
"death": "Death.",
"deepeningties": "DEEPENING TIES:",
"deputypolitruk": "DEPUTY POLITRUK:",
"dontcount": "Don’t count for +Medals, but count for pride",
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
"guts": "guts",
"hands": "hands:",
"harm": "Harm",
"harm1": "Harm-1:",
"harm2": "Harm-2:",
"harm3": "Harm-3:",
"harm4": "Harm-4:",
"harmcumulative": "Harm, if untended, in cumulative.",
"harshlessons": "HARSH LESSONS:",
"hometown": "home town:",
"honorandpride": "HONOR AND PRIDE:",
"i": "I",
"increaseinrank": "Increase in Rank. There can be only one Major!",
"informtheauthorites": "INFORM THE AUTHORITIES.",
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
"logistics": "LOGISTICS & TRAINING OFFICER:",
"lookbackground": "Look & Background",
"lovetrust": "love trust admire respect hate resent pity fear etc",
"luck": "luck",
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
"marks": "Marks",
"medals": "medals",
"moves": "Moves",
"movingwest": "MOVING WEST:",
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
"mysection": "my section",
"mysquadron": "my squadron",
"nature": "Nature",
"nightwitches": "Night Witches",
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
"openaregard": "Open a Regard slot and fill it.",
"personalgrowth": "PERSONAL GROWTH:",
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
"regard": "Regard",
"regimental": "Regimental Honors",
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
"role": "Role",
"russian": "НОЧНЫЕ ВЕДЬМЫ",
"sectionleader": "SECTION LEADER:",
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
"sex": "sex:",
"shareapremonition": "SHARE A PREMONITION.",
"skill": "skill",
"squadroncommander": "SQUADRON COMMANDER:",
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
"stats": "Stats",
"stressed": "Stressed. Rest and relaxation removes it.",
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
"tellastoryofhome": "TELL A STORY OF HOME.",
"tellawar": "TELL A WAR STORY.",
"themost": "the most.",
"thiscomradev": "this comradev or aircraft",
"uniform": "uniform:",
"whowrite": "who you write to back home:",
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
"name": "name",
"rank": "rank"
}
+81
View File
@@ -0,0 +1,81 @@
{
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"addedresponsibilty": "crwdns88786:0crwdne88786:0",
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"addregard": "crwdns88790:0crwdne88790:0",
"addtheleftmost": "crwdns88792:0crwdne88792:0",
"advanceandgrow": "crwdns88794:0crwdne88794:0",
"advancement": "crwdns88796:0crwdne88796:0",
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"changedutystation": "crwdns88800:0crwdne88800:0",
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"chiefofstaff": "crwdns88804:0crwdne88804:0",
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"deepeningties": "crwdns88812:0crwdne88812:0",
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"earnamedal": "crwdns88818:0crwdne88818:0",
"embracedeath": "crwdns88820:0crwdne88820:0",
"guts": "crwdns88822:0crwdne88822:0",
"hands": "crwdns88824:0crwdne88824:0",
"harm": "crwdns88826:0crwdne88826:0",
"harm1": "crwdns88828:0crwdne88828:0",
"harm2": "crwdns88830:0crwdne88830:0",
"harm3": "crwdns88832:0crwdne88832:0",
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"harshlessons": "crwdns88838:0crwdne88838:0",
"hometown": "crwdns88840:0crwdne88840:0",
"honorandpride": "crwdns88842:0crwdne88842:0",
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"informtheauthorites": "crwdns88848:0crwdne88848:0",
"lightlyinjured": "crwdns88850:0crwdne88850:0",
"logistics": "crwdns88852:0crwdne88852:0",
"lookbackground": "crwdns88854:0crwdne88854:0",
"lovetrust": "crwdns88856:0crwdne88856:0",
"luck": "crwdns88858:0crwdne88858:0",
"makeafriend": "crwdns88860:0crwdne88860:0",
"marks": "crwdns88862:0crwdne88862:0",
"medals": "crwdns88864:0crwdne88864:0",
"moves": "crwdns88866:0crwdne88866:0",
"movingwest": "crwdns88868:0crwdne88868:0",
"chooseamark": "crwdns88870:0crwdne88870:0",
"mysection": "crwdns88872:0crwdne88872:0",
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"nature": "crwdns88876:0crwdne88876:0",
"nightwitches": "crwdns88878:0crwdne88878:0",
"notethemedals": "crwdns88880:0crwdne88880:0",
"openaregard": "crwdns88882:0crwdne88882:0",
"personalgrowth": "crwdns88884:0crwdne88884:0",
"publiclyshame": "crwdns88886:0crwdne88886:0",
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"raiseguts": "crwdns88890:0crwdne88890:0",
"regard": "crwdns88892:0crwdne88892:0",
"regimental": "crwdns88894:0crwdne88894:0",
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"russian": "crwdns88900:0crwdne88900:0",
"sectionleader": "crwdns88902:0crwdne88902:0",
"seriouslyinjured": "crwdns88904:0crwdne88904:0",
"sex": "crwdns88906:0crwdne88906:0",
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"squadroncommander": "crwdns88912:0crwdne88912:0",
"squadronleadnavigator": "crwdns88914:0crwdne88914:0",
"stats": "crwdns88916:0crwdne88916:0",
"stressed": "crwdns88918:0crwdne88918:0",
"sufferthdeath": "crwdns88920:0crwdne88920:0",
"tellastoryofhome": "crwdns88922:0crwdne88922:0",
"tellawar": "crwdns88924:0crwdne88924:0",
"themost": "crwdns88926:0crwdne88926:0",
"thiscomradev": "crwdns88928:0crwdne88928:0",
"uniform": "crwdns88930:0crwdne88930:0",
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}
+1 -1
View File
@@ -676,5 +676,5 @@
"wisdom-roll": "感知檢定",
"xp-u": "XP",
"skills-list": "acrobatics,appraise,bluff,climb,craft,craft-rep,diplomacy,disable_device,disguise,escape_artist,fly,handle_animal,heal,intimidate,knowledge_arcana,knowledge_dungeoneering,knowledge_engineering,knowledge_geography,knowledge_history,knowledge_local,knowledge_nature,knowledge_nobility,knowledge_planes,knowledge_religion,knowledge-rep,linguistics,perception,perform,perform-rep,profession,ride,sense_motive,sleight_of_hand,spellcraft,stealth,survival,swim,use_magic_device,custom-rep",
"rest-set-max": "REST sets 'per day' uses to max value"
"rest-set-max": "重置會把\"每日\"使用恢復到最大值"
}
+7 -7
View File
@@ -582,8 +582,8 @@
"config-roll-template-pf_defense": "<b data-i18n=\"defense-roll-template\">防禦擲骰模版 </b>(pf_defense)<br>使用在豁免檢定上。(<b>note:</b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t",
"config-roll-template-pf_generic": "<b data-i18n=\"generic-roll-template\">通用擲骰模版 </b>(pf_generic)<br>使用在屬性檢定、先攻、法術失敗檢定、技能檢定、專注檢定與施法者等級檢定。2欄的格式,除了 righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t",
"config-roll-template-pf_spell": "<b data-i18n=\"spell-roll-template\">法術擲骰模版 </b>(pf_spell)<br>使用在所有法術基底的擲骰。主要格式為模擬典型的法術數據表。 (<b>note:</b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t",
"config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
"config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t",
"config-update-spell-macros-info1": "這是舊的法術ID到新法術ID的映射,用於升級巨集。",
"config-update-spell-macros-info2": "\n\t\t\t\t\t\t單擊每個法術環級的修改並刪除所有舊的法術列表以消除舊的多餘變數,可能加快角色卡的運作速度。\n\t\t\t\t\t\t 刪除以下內容後,您將無法重新遷移這些法術。\n\t\t\t\t\t",
"configuration": "設定",
"confirm-critical": "重擊確認",
"confirm-critical-bonus": "Crit Confirm",
@@ -1409,10 +1409,10 @@
"number-prepared-abbrv": "# 剩餘",
"number-prepared-title": "表示剩餘的已準備法術的數量。",
"number-used": "# 已使用",
"occult": "Occult",
"occult": "異能",
"occult-adventures": "Occult Adventures",
"occult-kineticist": "Occult (Kineticist)",
"occult-other": "Occult (Other)",
"occult-kineticist": "異能(操念使)",
"occult-other": "異能(其他)",
"occupation": "工作",
"off-ground": "抬離地面",
"offense": "攻擊",
@@ -1596,7 +1596,7 @@
"range-custom-place": "固定數值或隨等級成長",
"range-in-feet": "射程(&prime;)",
"range-in-feet-long": "Range (ft.)",
"range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
"range-per-level-desc": "數字 (\"每等級\" 或 \"數字\") 或特殊距離描述 (\"線型\" 或 \"錐狀\")",
"ranged": "遠程",
"ranged-attack": "遠程攻擊",
"ranged-attack-abbrv": "遠程攻擊",
@@ -1766,7 +1766,7 @@
"skill-ranks": "技能點",
"skill-size-modifier": "體型技能修正",
"skill-size-title": "技能的體型修正值,潛行會加倍",
"skill-take10-dropdown": "Skill take 10 dropdown",
"skill-take10-dropdown": "技能取10下拉選單",
"skill-untrained": "技能無受訓",
"skills": "技能",
"skills-per-hit-die": "來自種族的技能點/每生命骰",
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
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@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Geschlecht",
"age": "Alter",
"languages": "Sprachen",
"native-language": "Native Language",
"minor": "Leicht",
"major": "Schwer",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Schaden",
"damage-modifier": "Schadensmod",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Gewichtslimitmod",
"load-limit": "Gewichtslimit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Feldnamenersatz",
"class-rank": "Klasse (Rang)",
"clams-money": "Muscheln (Geld)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Codename (Charaktername)",
"class-rank-text": "Ersetzt 'Rang' mit 'Klasse'. Für ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+1 -2
View File
@@ -688,7 +688,7 @@
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage (Edge Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
@@ -871,7 +871,6 @@
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Género",
"age": "Edad",
"languages": "Idiomas",
"native-language": "Native Language",
"minor": "Menor",
"major": "Mayor",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Daño",
"damage-modifier": "Mod. Daño",
"burn": "Quemar",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Reparar sistemas internos",
"load-limit-multiplier": "Multiplicador carga",
"load-limit": "Carga límite",
@@ -431,6 +433,8 @@
"field-name-replacements": "Remplaza al campo de Nombre",
"class-rank": "Clase (Rango)",
"clams-money": "Ostras (Dinero)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Nombre clave (Character Name)",
"class-rank-text": "Remplaza 'Rango' con 'Clase'. Apropiado para ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Genre",
"age": "Âge",
"languages": "Langues",
"native-language": "Native Language",
"minor": "Mineur",
"major": "Majeur",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Dégâts",
"damage-modifier": "Modification aux Dégâts",
"burn": "Brûlure",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Système de réparation interne",
"load-limit-multiplier": "Multiplicateur de Charge Maximale",
"load-limit": "Charge Maximale",
@@ -431,6 +433,8 @@
"field-name-replacements": "Changement de Nom de Champs",
"class-rank": "Classe (Rang)",
"clams-money": "Clams (Dollars)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface zéro 2.0",
"code-name-character": "Nom de Code (Nom du Personnage)",
"class-rank-text": "Remplace 'Rang' par 'Classe'. Approprié pour ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
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@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
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@@ -33,6 +33,7 @@
"gender": "Gênero",
"age": "Idade",
"languages": "Idiomas",
"native-language": "Native Language",
"minor": "Menor",
"major": "Maior",
"tap-readout": "Leitura TAP",
@@ -111,6 +112,7 @@
"damage": "Dano",
"damage-modifier": "Modificador de Dano",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Sistema de Reparo Interno",
"load-limit-multiplier": "Multiplicador de Carga",
"load-limit": "Limite de Carga",
@@ -431,6 +433,8 @@
"field-name-replacements": "Substituição de Nome dos Campos",
"class-rank": "Class (Estágio)",
"clams-money": "Clams (Dinheiro)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Codenome (Nome do Personagem)",
"class-rank-text": "Substitui 'Estágio' por 'Class'. Apropriado para ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}
+73 -1
View File
@@ -33,6 +33,7 @@
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"native-language": "Native Language",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
@@ -111,6 +112,7 @@
"damage": "Damage",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
@@ -431,6 +433,8 @@
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"use-the-wealth-system": "Use the Wealth System",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -683,16 +687,20 @@
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"rate-of-fire-abbr": "ROF",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Shots",
"weapons": "Weapons",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
@@ -740,6 +748,7 @@
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
@@ -826,5 +835,68 @@
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon"
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Unshake",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "and",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Weird Science",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy."
}

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