Added new sheet for Landfall Marine (#5577)

This commit is contained in:
William Weir
2019-10-21 12:31:59 -05:00
committed by Cassie Levett
parent 7fe7d475fc
commit 2d601e310d
3 changed files with 337 additions and 20 deletions
+99 -10
View File
@@ -61,6 +61,7 @@
<input type="checkbox" name="attr_class" class="sheet-class" value='SavvyHead'/><label><span data-i18n="savvyhead">SavvyHead</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Skinner'/><label><span data-i18n="skinner">Skinner</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Waterbearer'/><label><span data-i18n="waterbearer">Waterbearer</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Marine'/><label><span data-i18n="marine">Landfall Marine</span></label>
</div>
<div class="sheet-3colrow" style="padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
@@ -85,6 +86,7 @@
<div><input type="radio" name="attr_class" class="sheet-class" value='SavvyHead'/><label><span data-i18n="savvyhead">SavvyHead</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Skinner'/><label><span data-i18n="skinner">Skinner</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Waterbearer'/><label><span data-i18n="waterbearer">Waterbearer</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Marine'/><label><span data-i18n="marine">Landfall Marine</span></label></div>
</div>
</div>
<div class="sheet-3colrow">
@@ -166,6 +168,7 @@
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isWaterbearer" value='Waterbearer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-angel">
<ul>
@@ -503,6 +506,27 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-marine">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-6" /> <span data-i18n="get-plus-cool-max3">get +1cool (max cool+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-7" /> <span data-i18n="get-plus-hard-max3">get +1hard (max hard+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-8" /> <span data-i18n="get-plus-sharp-max3">get +1sharp (max sharp+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-9" /> <span data-i18n="get-plus-hot-max2">get +1hot (max hot+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-10" /> <span data-i18n="no-vuln-hunger">you're no longer vulnerable to hunger</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-11" /> <span data-i18n="no-vuln-phychic">you're no longer vulnerable to Ψ-harm</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-12" /> <span data-i18n="no-vuln-isolation">you're no longer vulnerable to reflexive isolation</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
</div>
</div>
</div> <!-- END COL 1 -->
@@ -547,7 +571,7 @@
<label class="sheet-buttonLbl"><span data-i18n="suffer-harm">suffer harm</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{harm}}} {{result=[[2d6 + ?{Harm |0|1|2|3|4|5}]]}}' name='roll_harm'></button>
</div>
<div class="sheet-harm-section">
<input type="radio" value="0" name="attr_harm" class="sheet-harm-checkbox sheet-harm-0" checked />0
<input type="radio" value="3" name="attr_harm" class="sheet-harm-checkbox sheet-harm-3" />3
@@ -555,9 +579,9 @@
<input type="radio" value="9" name="attr_harm" class="sheet-harm-checkbox sheet-harm-9" />9
<input type="radio" value="10" name="attr_harm" class="sheet-harm-checkbox sheet-harm-10" />10
<input type="radio" value="11" name="attr_harm" class="sheet-harm-checkbox sheet-harm-11" />11
<input type="radio" value="12" name="attr_harm" class="sheet-harm-checkbox sheet-harm12" />12
<input type="radio" value="12" name="attr_harm" class="sheet-harm-checkbox sheet-harm-12" />12
<br/>
<div class="sheet-clock"></div>
<div class="sheet-harm-clock"></div>
</div>
<h4><span data-i18n="life-untenable">When Life is Untenable</span>:</h4>
<input type="checkbox" name="attr_-1hard" value="1" /><label><span data-i18n="back-minus-harm">Come back with -1hard</span></label><br />
@@ -578,8 +602,9 @@
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
<!-- End Class Selected -->
<!-- Hx -->
<label class="sheet-other sheet-section-title"><span data-i18n="hx">Hx</span>:</label>
<fieldset class="repeating_hx">
@@ -589,14 +614,14 @@
<label class="sheet-buttonLbl"><span data-i18n="roll-your-hx">roll your Hx</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{hxcharacter}}} {{roll_mod=[[@{hxvalue}]]}} {{result=[[2d6 + @{hxvalue} + ?{Forward/Help/Interference |0|1|2|3|-1|-2|-3}]]}}' name='roll_hx'></button>
</div>
</fieldset>
<label class="sheet-hx"><span data-i18n="hx-notes">Hx Notes</span>:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<div class="sheet-angel">
<label class="sheet-other sheet-section-title"><span data-i18n="stock">Stock</span>:</label>
@@ -615,6 +640,7 @@
<label class="sheet-other sheet-section-title"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
</div>
</div>
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
@@ -633,6 +659,7 @@
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isWaterbearer" value='Waterbearer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-box sheet-child-thing">
<label class="sheet-other sheet-section-title"><span data-i18n="your-den">Your Den</span>:</label>
@@ -769,7 +796,69 @@
<label class="sheet-custom"><span data-i18n="penalties">Penalties</span>:</label>
<textarea rows="4" cols="30" name="attr_penalties"></textarea>
</div>
<div class="sheet-box sheet-marine">
<label class="sheet-other sheet-section-title"><span data-i18n="food">Food</span>:</label>
<div class="sheet-food-section">
<input type="radio" value="0" name="attr_food" class="sheet-food-checkbox sheet-food-0" checked />0
<input type="radio" value="3" name="attr_food" class="sheet-food-checkbox sheet-food-3" />3
<input type="radio" value="6" name="attr_food" class="sheet-food-checkbox sheet-food-6" />6
<input type="radio" value="9" name="attr_food" class="sheet-food-checkbox sheet-food-9" />9
<input type="radio" value="10" name="attr_food" class="sheet-food-checkbox sheet-food-10" />10
<input type="radio" value="11" name="attr_food" class="sheet-food-checkbox sheet-food-11" />11
<input type="radio" value="12" name="attr_food" class="sheet-food-checkbox sheet-food-12" />12
<br/>
<div class="sheet-food-clock"></div>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="walkingSuit">Walking Suit</span>:</label>
<label class="sheet-custom"><span data-i18n="config">Configuration</span>:</label>
<div><label class="sheet-custom"><span data-i18n="power">Power</span>:</label>
<input type="number" name="attr_power" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{force entrance_exit}}} {{roll_mod=@{power}}} {{result=[[2d6 + @{power} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_power' ></button></div>
<div><label class="sheet-custom"><span data-i18n="agility">Agility</span>:</label>
<input type="number" name="attr_agility" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard_shutdown/cover_ground}}} {{roll_mod=@{agility}}} {{result=[[2d6 + @{agility} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_agility' ></button></div>
<div><label class="sheet-custom"><span data-i18n="armor">Armor</span>:</label>
<input type="number" name="attr_armor" value="0" /></div>
<div><label class="sheet-custom"><span data-i18n="massive">Massive</span>:</label>
<input type="number" name="attr_massive" value="0" /></div>
<textarea rows="4" cols="30" name="attr_walkingSuit"></textarea>
<label class="sheet-other sheet-section-title"><span data-i18n="charge">Charge</span>:</label>
<div class="sheet-charge-section">
<input type="radio" value="0" name="attr_charge" class="sheet-charge-checkbox sheet-charge-0" checked />0
<input type="radio" value="3" name="attr_charge" class="sheet-charge-checkbox sheet-charge-3" />3
<input type="radio" value="6" name="attr_charge" class="sheet-charge-checkbox sheet-charge-6" />6
<input type="radio" value="9" name="attr_charge" class="sheet-charge-checkbox sheet-charge-9" />9
<input type="radio" value="10" name="attr_charge" class="sheet-charge-checkbox sheet-charge-10" />10
<input type="radio" value="11" name="attr_charge" class="sheet-charge-checkbox sheet-charge-11" />11
<input type="radio" value="12" name="attr_charge" class="sheet-charge-checkbox sheet-charge-12" />12
<br/>
<div class="sheet-charge-clock"></div>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="damage">Damage</span>:</label>
<div class="sheet-dmg-section">
<input type="radio" value="0" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-0" checked />0
<input type="radio" value="3" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-3" />3
<input type="radio" value="6" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-6" />6
<input type="radio" value="9" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-9" />9
<input type="radio" value="10" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-10" />10
<input type="radio" value="11" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-11" />11
<input type="radio" value="12" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-12" />12
<br/>
<div class="sheet-dmg-clock"></div>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="ammo">Ammo</span>:</label>
<div class="sheet-ammo-section">
<input type="radio" value="0" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-0" checked />0
<input type="radio" value="3" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-3" />3
<input type="radio" value="6" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-6" />6
<input type="radio" value="9" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-9" />9
<input type="radio" value="10" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-10" />10
<input type="radio" value="11" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-11" />11
<input type="radio" value="12" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-12" />12
<br/>
<div class="sheet-ammo-clock"></div>
</div>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<label class="sheet-hard sheet-name"><span data-i18n="barter">Barter</span>:</label>
<input type="number" name="attr_barter" min="0" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{barter}}} {{roll_mod=@{barter}}} {{result=[[2d6 + ?{Amount Of Barter to roll |0} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_barter' ></button>
+224 -10
View File
@@ -181,7 +181,8 @@ input[name="attr_movedesc"]{
.sheet-quarantine,
.sheet-savvy,
.sheet-skinner,
.sheet-waterbearer {
.sheet-waterbearer,
.sheet-marine {
display: none;
}
@@ -230,7 +231,8 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
.sheet-isQuarantine:checked ~ .sheet-quarantine,
.sheet-isSavvyhead:checked ~ .sheet-savvy,
.sheet-isSkinner:checked ~ .sheet-skinner,
.sheet-isWaterbearer:checked ~ .sheet-waterbearer {
.sheet-isWaterbearer:checked ~ .sheet-waterbearer,
.sheet-isMarine:checked ~ .sheet-marine {
display: block;
}
@@ -260,7 +262,7 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
text-align: center;
}
.sheet-clock {
.sheet-harm-clock {
width: 5em;
height: 5em;
display: inline-block;
@@ -274,35 +276,247 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
margin-right: 4px;
}
.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-clock {
.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-harm-clock {
background: white;
}
.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-clock {
.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-harm-clock {
background-image: linear-gradient(180deg, transparent 50%, white 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-clock {
.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-harm-clock {
background-image: linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-clock {
.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-harm-clock {
background-image: linear-gradient(180deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-clock {
.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-harm-clock {
background-image: linear-gradient(210deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-clock {
.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-harm-clock {
background-image: linear-gradient(240deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-clock {
.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-harm-clock {
background-color: black;
}
/* FOOD CLOCK (LandfallMarine) */
.sheet-food-section {
display: inline-block;
text-align: center;
}
.sheet-food-clock {
width: 5em;
height: 5em;
display: inline-block;
border-radius: 50%;
background: black;
border: 2px solid black;
}
.sheet-food-checkbox{
margin-left: 5px;
margin-right: 4px;
}
.sheet-food-checkbox.sheet-food-0:checked ~ .sheet-food-clock {
background: white;
}
.sheet-food-checkbox.sheet-food-3:checked ~ .sheet-food-clock {
background-image: linear-gradient(180deg, transparent 50%, white 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-food-checkbox.sheet-food-6:checked ~ .sheet-food-clock {
background-image: linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-food-checkbox.sheet-food-9:checked ~ .sheet-food-clock {
background-image: linear-gradient(180deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-food-checkbox.sheet-food-10:checked ~ .sheet-food-clock {
background-image: linear-gradient(210deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-food-checkbox.sheet-food-11:checked ~ .sheet-food-clock {
background-image: linear-gradient(240deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-food-checkbox.sheet-food-12:checked ~ .sheet-food-clock {
background-color: black;
}
/* CHARGE CLOCK (LandfallMarine) */
.sheet-charge-section {
display: inline-block;
text-align: center;
}
.sheet-charge-clock {
width: 5em;
height: 5em;
display: inline-block;
border-radius: 50%;
background: black;
border: 2px solid black;
}
.sheet-charge-checkbox{
margin-left: 5px;
margin-right: 4px;
}
.sheet-charge-checkbox.sheet-charge-0:checked ~ .sheet-charge-clock {
background: white;
}
.sheet-charge-checkbox.sheet-charge-3:checked ~ .sheet-charge-clock {
background-image: linear-gradient(180deg, transparent 50%, white 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-charge-checkbox.sheet-charge-6:checked ~ .sheet-charge-clock {
background-image: linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-charge-checkbox.sheet-charge-9:checked ~ .sheet-charge-clock {
background-image: linear-gradient(180deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-charge-checkbox.sheet-charge-10:checked ~ .sheet-charge-clock {
background-image: linear-gradient(210deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-charge-checkbox.sheet-charge-11:checked ~ .sheet-charge-clock {
background-image: linear-gradient(240deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-charge-checkbox.sheet-charge-12:checked ~ .sheet-charge-clock {
background-color: black;
}
/* DAMAGE CLOCK (LandfallMarine) */
.sheet-dmg-section {
display: inline-block;
text-align: center;
}
.sheet-dmg-clock {
width: 5em;
height: 5em;
display: inline-block;
border-radius: 50%;
background: black;
border: 2px solid black;
}
.sheet-dmg-checkbox{
margin-left: 5px;
margin-right: 4px;
}
.sheet-dmg-checkbox.sheet-dmg-0:checked ~ .sheet-dmg-clock {
background: white;
}
.sheet-dmg-checkbox.sheet-dmg-3:checked ~ .sheet-dmg-clock {
background-image: linear-gradient(180deg, transparent 50%, white 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-dmg-checkbox.sheet-dmg-6:checked ~ .sheet-dmg-clock {
background-image: linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-dmg-checkbox.sheet-dmg-9:checked ~ .sheet-dmg-clock {
background-image: linear-gradient(180deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-dmg-checkbox.sheet-dmg-10:checked ~ .sheet-dmg-clock {
background-image: linear-gradient(210deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-dmg-checkbox.sheet-dmg-11:checked ~ .sheet-dmg-clock {
background-image: linear-gradient(240deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-dmg-checkbox.sheet-dmg-12:checked ~ .sheet-dmg-clock {
background-color: black;
}
/* AMMO CLOCK (LandfallMarine) */
.sheet-ammo-section {
display: inline-block;
text-align: center;
}
.sheet-ammo-clock {
width: 5em;
height: 5em;
display: inline-block;
border-radius: 50%;
background: black;
border: 2px solid black;
}
.sheet-ammo-checkbox{
margin-left: 5px;
margin-right: 4px;
}
.sheet-ammo-checkbox.sheet-ammo-0:checked ~ .sheet-ammo-clock {
background: white;
}
.sheet-ammo-checkbox.sheet-ammo-3:checked ~ .sheet-ammo-clock {
background-image: linear-gradient(180deg, transparent 50%, white 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-ammo-checkbox.sheet-ammo-6:checked ~ .sheet-ammo-clock {
background-image: linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-ammo-checkbox.sheet-ammo-9:checked ~ .sheet-ammo-clock {
background-image: linear-gradient(180deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-ammo-checkbox.sheet-ammo-10:checked ~ .sheet-ammo-clock {
background-image: linear-gradient(210deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-ammo-checkbox.sheet-ammo-11:checked ~ .sheet-ammo-clock {
background-image: linear-gradient(240deg, transparent 50%, black 50%),
linear-gradient(90deg, white 50%, transparent 50%);
}
.sheet-ammo-checkbox.sheet-ammo-12:checked ~ .sheet-ammo-clock {
background-color: black;
}
+14
View File
@@ -2,7 +2,9 @@
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"agility": "Agility",
"amenities": "Amenities",
"ammo": "Ammo",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
@@ -15,9 +17,12 @@
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"charge": "Charge",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"config": "Configuration",
"damage": "Damage",
"playbook-archetype": "Playbook",
"playbook-moves": "Playbook Moves",
"complications": "Complications",
@@ -38,6 +43,8 @@
"follower_barter": "Follower Barter",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"food": "Food",
"force entrance_exit": "Force Entrance/Exit",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
@@ -86,6 +93,7 @@
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard_shutdown/cover_ground": "hard shutdown/cover ground",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
@@ -105,10 +113,15 @@
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"marine": "Landfall Marine",
"massive": "Massive",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"no-vuln-hunger": "You are no longer vulnerable to hunger",
"no-vuln-phychic": "you're no longer vulnerable to Ψ-harm",
"no-vuln-isolation": "you're no longer vulnerable to reflexive isolation",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
@@ -155,6 +168,7 @@
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"walkingSuit": "Walking Suit",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",