Added new sheet for Landfall Marine (#5577)
This commit is contained in:
committed by
Cassie Levett
parent
7fe7d475fc
commit
2d601e310d
+99
-10
@@ -61,6 +61,7 @@
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='SavvyHead'/><label><span data-i18n="savvyhead">SavvyHead</span></label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Skinner'/><label><span data-i18n="skinner">Skinner</span></label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Waterbearer'/><label><span data-i18n="waterbearer">Waterbearer</span></label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Marine'/><label><span data-i18n="marine">Landfall Marine</span></label>
|
||||
</div>
|
||||
<div class="sheet-3colrow" style="padding-left: 20px;">
|
||||
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
|
||||
@@ -85,6 +86,7 @@
|
||||
<div><input type="radio" name="attr_class" class="sheet-class" value='SavvyHead'/><label><span data-i18n="savvyhead">SavvyHead</span></label></div>
|
||||
<div><input type="radio" name="attr_class" class="sheet-class" value='Skinner'/><label><span data-i18n="skinner">Skinner</span></label></div>
|
||||
<div><input type="radio" name="attr_class" class="sheet-class" value='Waterbearer'/><label><span data-i18n="waterbearer">Waterbearer</span></label></div>
|
||||
<div><input type="radio" name="attr_class" class="sheet-class" value='Marine'/><label><span data-i18n="marine">Landfall Marine</span></label></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-3colrow">
|
||||
@@ -166,6 +168,7 @@
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isWaterbearer" value='Waterbearer' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
<div class="sheet-angel">
|
||||
<ul>
|
||||
@@ -503,6 +506,27 @@
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-marine">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-6" /> <span data-i18n="get-plus-cool-max3">get +1cool (max cool+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-7" /> <span data-i18n="get-plus-hard-max3">get +1hard (max hard+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-8" /> <span data-i18n="get-plus-sharp-max3">get +1sharp (max sharp+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-9" /> <span data-i18n="get-plus-hot-max2">get +1hot (max hot+2)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-10" /> <span data-i18n="no-vuln-hunger">you're no longer vulnerable to hunger</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-11" /> <span data-i18n="no-vuln-phychic">you're no longer vulnerable to Ψ-harm</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-12" /> <span data-i18n="no-vuln-isolation">you're no longer vulnerable to reflexive isolation</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
|
||||
<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- END COL 1 -->
|
||||
@@ -547,7 +571,7 @@
|
||||
<label class="sheet-buttonLbl"><span data-i18n="suffer-harm">suffer harm</span>:</label>
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{harm}}} {{result=[[2d6 + ?{Harm |0|1|2|3|4|5}]]}}' name='roll_harm'></button>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-harm-section">
|
||||
<input type="radio" value="0" name="attr_harm" class="sheet-harm-checkbox sheet-harm-0" checked />0
|
||||
<input type="radio" value="3" name="attr_harm" class="sheet-harm-checkbox sheet-harm-3" />3
|
||||
@@ -555,9 +579,9 @@
|
||||
<input type="radio" value="9" name="attr_harm" class="sheet-harm-checkbox sheet-harm-9" />9
|
||||
<input type="radio" value="10" name="attr_harm" class="sheet-harm-checkbox sheet-harm-10" />10
|
||||
<input type="radio" value="11" name="attr_harm" class="sheet-harm-checkbox sheet-harm-11" />11
|
||||
<input type="radio" value="12" name="attr_harm" class="sheet-harm-checkbox sheet-harm12" />12
|
||||
<input type="radio" value="12" name="attr_harm" class="sheet-harm-checkbox sheet-harm-12" />12
|
||||
<br/>
|
||||
<div class="sheet-clock"></div>
|
||||
<div class="sheet-harm-clock"></div>
|
||||
</div>
|
||||
<h4><span data-i18n="life-untenable">When Life is Untenable</span>:</h4>
|
||||
<input type="checkbox" name="attr_-1hard" value="1" /><label><span data-i18n="back-minus-harm">Come back with -1hard</span></label><br />
|
||||
@@ -578,8 +602,9 @@
|
||||
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
|
||||
|
||||
<!-- Hx -->
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="hx">Hx</span>:</label>
|
||||
<fieldset class="repeating_hx">
|
||||
@@ -589,14 +614,14 @@
|
||||
<label class="sheet-buttonLbl"><span data-i18n="roll-your-hx">roll your Hx</span>:</label>
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{hxcharacter}}} {{roll_mod=[[@{hxvalue}]]}} {{result=[[2d6 + @{hxvalue} + ?{Forward/Help/Interference |0|1|2|3|-1|-2|-3}]]}}' name='roll_hx'></button>
|
||||
</div>
|
||||
|
||||
|
||||
</fieldset>
|
||||
<label class="sheet-hx"><span data-i18n="hx-notes">Hx Notes</span>:</label>
|
||||
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
|
||||
<div class="sheet-angel">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="stock">Stock</span>:</label>
|
||||
@@ -615,6 +640,7 @@
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
|
||||
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
|
||||
@@ -633,6 +659,7 @@
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isWaterbearer" value='Waterbearer' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
<div class="sheet-box sheet-child-thing">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="your-den">Your Den</span>:</label>
|
||||
@@ -769,7 +796,69 @@
|
||||
<label class="sheet-custom"><span data-i18n="penalties">Penalties</span>:</label>
|
||||
<textarea rows="4" cols="30" name="attr_penalties"></textarea>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box sheet-marine">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="food">Food</span>:</label>
|
||||
<div class="sheet-food-section">
|
||||
<input type="radio" value="0" name="attr_food" class="sheet-food-checkbox sheet-food-0" checked />0
|
||||
<input type="radio" value="3" name="attr_food" class="sheet-food-checkbox sheet-food-3" />3
|
||||
<input type="radio" value="6" name="attr_food" class="sheet-food-checkbox sheet-food-6" />6
|
||||
<input type="radio" value="9" name="attr_food" class="sheet-food-checkbox sheet-food-9" />9
|
||||
<input type="radio" value="10" name="attr_food" class="sheet-food-checkbox sheet-food-10" />10
|
||||
<input type="radio" value="11" name="attr_food" class="sheet-food-checkbox sheet-food-11" />11
|
||||
<input type="radio" value="12" name="attr_food" class="sheet-food-checkbox sheet-food-12" />12
|
||||
<br/>
|
||||
<div class="sheet-food-clock"></div>
|
||||
</div>
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="walkingSuit">Walking Suit</span>:</label>
|
||||
<label class="sheet-custom"><span data-i18n="config">Configuration</span>:</label>
|
||||
<div><label class="sheet-custom"><span data-i18n="power">Power</span>:</label>
|
||||
<input type="number" name="attr_power" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{force entrance_exit}}} {{roll_mod=@{power}}} {{result=[[2d6 + @{power} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_power' ></button></div>
|
||||
<div><label class="sheet-custom"><span data-i18n="agility">Agility</span>:</label>
|
||||
<input type="number" name="attr_agility" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard_shutdown/cover_ground}}} {{roll_mod=@{agility}}} {{result=[[2d6 + @{agility} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_agility' ></button></div>
|
||||
<div><label class="sheet-custom"><span data-i18n="armor">Armor</span>:</label>
|
||||
<input type="number" name="attr_armor" value="0" /></div>
|
||||
<div><label class="sheet-custom"><span data-i18n="massive">Massive</span>:</label>
|
||||
<input type="number" name="attr_massive" value="0" /></div>
|
||||
<textarea rows="4" cols="30" name="attr_walkingSuit"></textarea>
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="charge">Charge</span>:</label>
|
||||
<div class="sheet-charge-section">
|
||||
<input type="radio" value="0" name="attr_charge" class="sheet-charge-checkbox sheet-charge-0" checked />0
|
||||
<input type="radio" value="3" name="attr_charge" class="sheet-charge-checkbox sheet-charge-3" />3
|
||||
<input type="radio" value="6" name="attr_charge" class="sheet-charge-checkbox sheet-charge-6" />6
|
||||
<input type="radio" value="9" name="attr_charge" class="sheet-charge-checkbox sheet-charge-9" />9
|
||||
<input type="radio" value="10" name="attr_charge" class="sheet-charge-checkbox sheet-charge-10" />10
|
||||
<input type="radio" value="11" name="attr_charge" class="sheet-charge-checkbox sheet-charge-11" />11
|
||||
<input type="radio" value="12" name="attr_charge" class="sheet-charge-checkbox sheet-charge-12" />12
|
||||
<br/>
|
||||
<div class="sheet-charge-clock"></div>
|
||||
</div>
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="damage">Damage</span>:</label>
|
||||
<div class="sheet-dmg-section">
|
||||
<input type="radio" value="0" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-0" checked />0
|
||||
<input type="radio" value="3" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-3" />3
|
||||
<input type="radio" value="6" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-6" />6
|
||||
<input type="radio" value="9" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-9" />9
|
||||
<input type="radio" value="10" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-10" />10
|
||||
<input type="radio" value="11" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-11" />11
|
||||
<input type="radio" value="12" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-12" />12
|
||||
<br/>
|
||||
<div class="sheet-dmg-clock"></div>
|
||||
</div>
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="ammo">Ammo</span>:</label>
|
||||
<div class="sheet-ammo-section">
|
||||
<input type="radio" value="0" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-0" checked />0
|
||||
<input type="radio" value="3" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-3" />3
|
||||
<input type="radio" value="6" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-6" />6
|
||||
<input type="radio" value="9" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-9" />9
|
||||
<input type="radio" value="10" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-10" />10
|
||||
<input type="radio" value="11" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-11" />11
|
||||
<input type="radio" value="12" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-12" />12
|
||||
<br/>
|
||||
<div class="sheet-ammo-clock"></div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
|
||||
<label class="sheet-hard sheet-name"><span data-i18n="barter">Barter</span>:</label>
|
||||
<input type="number" name="attr_barter" min="0" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{barter}}} {{roll_mod=@{barter}}} {{result=[[2d6 + ?{Amount Of Barter to roll |0} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_barter' ></button>
|
||||
|
||||
+224
-10
@@ -181,7 +181,8 @@ input[name="attr_movedesc"]{
|
||||
.sheet-quarantine,
|
||||
.sheet-savvy,
|
||||
.sheet-skinner,
|
||||
.sheet-waterbearer {
|
||||
.sheet-waterbearer,
|
||||
.sheet-marine {
|
||||
display: none;
|
||||
}
|
||||
|
||||
@@ -230,7 +231,8 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
|
||||
.sheet-isQuarantine:checked ~ .sheet-quarantine,
|
||||
.sheet-isSavvyhead:checked ~ .sheet-savvy,
|
||||
.sheet-isSkinner:checked ~ .sheet-skinner,
|
||||
.sheet-isWaterbearer:checked ~ .sheet-waterbearer {
|
||||
.sheet-isWaterbearer:checked ~ .sheet-waterbearer,
|
||||
.sheet-isMarine:checked ~ .sheet-marine {
|
||||
display: block;
|
||||
}
|
||||
|
||||
@@ -260,7 +262,7 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-clock {
|
||||
.sheet-harm-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
@@ -274,35 +276,247 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-clock {
|
||||
.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-harm-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-clock {
|
||||
.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-clock {
|
||||
.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-clock {
|
||||
.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-clock {
|
||||
.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-clock {
|
||||
.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-clock {
|
||||
.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-harm-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* FOOD CLOCK (LandfallMarine) */
|
||||
|
||||
.sheet-food-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-food-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-food-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-0:checked ~ .sheet-food-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-3:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-6:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-9:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-10:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-11:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-12:checked ~ .sheet-food-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* CHARGE CLOCK (LandfallMarine) */
|
||||
|
||||
.sheet-charge-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-charge-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-0:checked ~ .sheet-charge-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-3:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-6:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-9:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-10:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-11:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-12:checked ~ .sheet-charge-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* DAMAGE CLOCK (LandfallMarine) */
|
||||
|
||||
.sheet-dmg-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-dmg-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-0:checked ~ .sheet-dmg-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-3:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-6:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-9:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-10:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-11:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-12:checked ~ .sheet-dmg-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* AMMO CLOCK (LandfallMarine) */
|
||||
|
||||
.sheet-ammo-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-ammo-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-0:checked ~ .sheet-ammo-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-3:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-6:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-9:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-10:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-11:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-12:checked ~ .sheet-ammo-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
"add-workspace-2options": "add 2 options to your workspace",
|
||||
"advance-3basicmoves": "choose 3 basic moves and advance them.",
|
||||
"advance-3other-moves": "advance the other 3 basic moves.",
|
||||
"agility": "Agility",
|
||||
"amenities": "Amenities",
|
||||
"ammo": "Ammo",
|
||||
"angel": "Angel",
|
||||
"armor": "Armor",
|
||||
"atmosphere": "Atmosphere",
|
||||
@@ -15,9 +17,12 @@
|
||||
"but": "But",
|
||||
"change-char-type": "change your character to a new type",
|
||||
"change-playbook": "Change to a new Playbook",
|
||||
"charge": "Charge",
|
||||
"child-thing": "Child-Thing",
|
||||
"chopper": "Chopper",
|
||||
"chosen-friends": "Chosen Friends",
|
||||
"config": "Configuration",
|
||||
"damage": "Damage",
|
||||
"playbook-archetype": "Playbook",
|
||||
"playbook-moves": "Playbook Moves",
|
||||
"complications": "Complications",
|
||||
@@ -38,6 +43,8 @@
|
||||
"follower_barter": "Follower Barter",
|
||||
"followers": "Followers",
|
||||
"followers-newoption": "choose a new option for your followers",
|
||||
"food": "Food",
|
||||
"force entrance_exit": "Force Entrance/Exit",
|
||||
"fortune": "Fortune",
|
||||
"frame": "Frame",
|
||||
"gang": "Gang",
|
||||
@@ -86,6 +93,7 @@
|
||||
"gigs": "Gigs",
|
||||
"go-aggro": "go aggro/seize by force",
|
||||
"gunlugger": "GunLugger",
|
||||
"hard_shutdown/cover_ground": "hard shutdown/cover ground",
|
||||
"hard": "Hard",
|
||||
"hardholder": "Hardholder",
|
||||
"harm": "Harm",
|
||||
@@ -105,10 +113,15 @@
|
||||
"look": "Look",
|
||||
"looks": "Looks",
|
||||
"maestro-d": "Maestro D",
|
||||
"marine": "Landfall Marine",
|
||||
"massive": "Massive",
|
||||
"misses": "Misses",
|
||||
"move": "Move",
|
||||
"name": "Name",
|
||||
"news": "News",
|
||||
"no-vuln-hunger": "You are no longer vulnerable to hunger",
|
||||
"no-vuln-phychic": "you're no longer vulnerable to Ψ-harm",
|
||||
"no-vuln-isolation": "you're no longer vulnerable to reflexive isolation",
|
||||
"open-your-brain": "open your brain",
|
||||
"other": "Other",
|
||||
"other-moves": "Other Moves",
|
||||
@@ -155,6 +168,7 @@
|
||||
"unlocked-facilities": "Unlocked Facilities",
|
||||
"unmasked": "Unmasked, You Are",
|
||||
"untouched-why": "It's Untouched. Why?",
|
||||
"walkingSuit": "Walking Suit",
|
||||
"want": "Want",
|
||||
"waterbearer": "Waterbearer",
|
||||
"weaknesses": "Weaknesses",
|
||||
|
||||
Reference in New Issue
Block a user