Merge pull request #11118 from LilLiteralist/master
[Star Wars Saga Edition] Bugfix (Initiative) and Update (data attributes for translation)
This commit is contained in:
@@ -8,31 +8,31 @@
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<span data-i18n="character-sheet">Character Record Sheet</span></div>
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<div class="table left classHeader">
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<div class="table-row">
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<span class="table-data long"> <label data-i18n="class">Class:</label> </span>
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<span class="table-data long"> <label data-i18n="class">Class</label> </span>
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<span class="table-data"> <input type="text" name="attr_rank" title="List of class levels @{rank}" style="width:100%" /> </span>
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</div>
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</div>
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<div class="table left classHeader">
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<div class="table-row">
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<span class="table-data long"><label data-i18n="level">Level:</label> </span>
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<span class="table-data long"><label data-i18n="level">Level</label> </span>
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<span class="table-data"> <input type="number" name="attr_level" title="Total number of Heroic levels @{level}" value="1" /> <input type="number" name="attr_level_max" value="[[(floor((@{level}+@{nonlevel})/2))]]" title="Half Level @{level|max}" disabled="true" /></span>
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<span class="table-data" style="width:15px"></span>
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<span class="table-data"><label><span data-i18n="background">Background:</span></label> </span>
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<span class="table-data"> <input type="text" name="attr_background" title="Background @{Background}" class="header" /></span>
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</div>
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<div class="table-row">
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<span class="table-data"><label><span data-i18n="species">Species:</span></label> </span>
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<span class="table-data"><label><span data-i18n="species">Species</span></label> </span>
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<span class="table-data"> <input type="text" name="attr_species" title="Species @{Species}" class="header" /></span>
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<span class="table-data"></span>
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<span class="table-data"><label><span data-i18n="destiny">Destiny:</span></label> </span>
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<span class="table-data"><label><span data-i18n="destiny">Destiny</span></label> </span>
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<span class="table-data"> <input type="text" name="attr_destiny" title="Destiny @{Destiny}" class="header" /></span>
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</div>
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<div class="table-row">
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<span class="table-data"><label><span data-i18n="gender">Gender:</span></label> </span>
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<span class="table-data"><label><span data-i18n="gender">Gender</span></label> </span>
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<span class="table-data"> <input type="text" name="attr_gender" title="Gender @{Gender}" class="header" /></span>
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<span class="table-data"></span>
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<span class="table-data"><label><span data-i18n="size">Size:</span></label> </span>
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<span class="table-data"> <select name="attr_Size" style="width:100%" title="Racial size. @{Size}">
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<span class="table-data"><label><span data-i18n="size">Size</span></label> </span>
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<span class="table-data"> <select name="attr_Size" style="width:100%" title="Species size. @{Size}">
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<option value="Colossal" data-i18n="size-colossal">Colossal</option>
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<option value="Gargantuan" data-i18n="size-gargantuan">Gargantuan</option>
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<option value="Huge" data-i18n="size-huge">Huge</option>
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@@ -53,37 +53,37 @@
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<table class="spacing">
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<tr><div class="textHead"><span data-i18n="attributes">Attributes</div> </tr>
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<tr>
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<td class="col1">STR<br><div class="small"><span data-i18n="strength">Strength</span></div></td>
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<td class="col1"><span data-i18n="str">STR</span><br><div class="small"><span data-i18n="strength">Strength</span></div></td>
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<td><input type="number" name="attr_STR" value="8" title="Strength Score @{STR}" /></td>
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<td><input type="number" name="attr_STR_max" value="[[floor(@{STR}/2-5)]]" disabled="true" title="Strength Modifier @{STR|max}" /></td>
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<td><button type="roll" name="roll_STRCheck" value="&{template:skill} {{name=Strength}} {{skill=[[1d20+@{STR|max}[STR]+@{CT}[CT]]]}}" title="Roll Strength %{STRCheck}"></button></td>
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</tr>
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<tr>
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<td class="col1">DEX<br><div class="small"><span data-i18n="dexterity">Dexterity</span></div></td>
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<td class="col1"><span data-i18n="dex">DEX</span><br><div class="small"><span data-i18n="dexterity">Dexterity</span></div></td>
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<td><input type="number" name="attr_DEX" value="8" title="Dexterity Score @{DEX}" /></td>
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<td><input type="number" name="attr_DEX_max" value="[[floor(@{DEX}/2-5)]]" disabled="true" title="Dexterity Modifier @{DEX|max}" /></td>
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<td><button type="roll" name="roll_DEXCheck" value="&{template:skill} {{name=Dexterity}} {{skill=[[1d20+@{Dex|max}[DEX]+@{CT}[CT]]]}}" title="Roll Dexterity %{DEXCheck}"></button></td>
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</tr>
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<tr>
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<td class="col1">CON<br><div class="small"><span data-i18n="constitution">Constitution</span></div></td>
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<td class="col1"><span data-i18n="con">CON</span><br><div class="small"><span data-i18n="constitution">Constitution</span></div></td>
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<td><input type="number" name="attr_CON" value="8" title="Constitution Score @{CON}" /></td>
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<td><input type="number" name="attr_CON_max" value="[[floor(@{CON}/2-5)]]" disabled="true" title="Constitution Modifier @{CON|max}" /></td>
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<td><button type="roll" name="roll_CONCheck" value="&{template:skill} {{name=Constitution}} {{skill=[[ 1d20+@{Con|max}[CON]+@{CT}[CT]]]}}" title="Roll Constitution %{CONCheck}"></button></td>
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</tr>
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<tr>
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<td class="col1">INT<br><div class="small"><span data-i18n="intelligence">Intelligence</span></div></td>
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<td class="col1"><span data-i18n="int">INT</span><br><div class="small"><span data-i18n="intelligence">Intelligence</span></div></td>
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<td><input type="number" name="attr_INT" value="8" title="Intelligence Score @{INT}" /></td>
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<td><input type="number" name="attr_INT_max" value="[[floor(@{INT}/2-5)]]" disabled="true" title="Intelligence Modifier @{INT|max}}" /></td>
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<td><button type="roll" name="roll_INTCheck" value="&{template:skill} {{name=Intelligence}} {{skill=[[ 1d20+@{INT|max}[INT]+@{CT}[CT]]]}}" title="Roll Intelligence %{INTCheck}"></button></td>
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</tr>
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<tr>
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<td class="col1">WIS<br><div class="small"><span data-i18n="wisdom">Wisdom</span></div></td>
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<td class="col1"><span data-i18n="wis">WIS</span><br><div class="small"><span data-i18n="wisdom">Wisdom</span></div></td>
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<td><input type="number" name="attr_WIS" value="8" title="Wisdom Score" /></td>
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<td><input type="number" name="attr_WIS_max" value="[[floor(@{WIS}/2-5)]]" disabled="true" title="Wisdom Modifier" /></td>
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<td><button type="roll" name="roll_WISCheck" value="&{template:skill} {{name=Wisdom}} {{skill=[[ 1d20+@{WIS|max}[WIS]+@{CT}[CT]]]}}" title="Roll Wisdom %{WISCheck}"></button></td>
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</tr>
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<tr>
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<td class="col1">CHA<br><div class="small"><span data-i18n="charisma">Charisma</span></div></td>
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<td class="col1"><span data-i18n="cha">CHA</span><br><div class="small"><span data-i18n="charisma">Charisma</span></div></td>
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<td><input type="number" name="attr_CHA" value="8" title="Charisma Score @{CHA}" /></td>
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<td><input type="number" name="attr_CHA_max" value="[[floor(@{CHA}/2-5)]]" disabled="true" title="Charisma Modifier @{CHA|max}" /></td>
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<td><button type="roll" name="roll_CHACheck" value="&{template:skill} {{name=Charisma}} {{skill=[[ 1d20+@{CHA|max}[CHA]+@{CT}[CT]]]}}" title="Roll Charisma %{CHACheck}"></button></td>
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@@ -193,7 +193,7 @@
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<div class="table-row">
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<span class="table-data">
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<button type="roll" name="roll_InitiativeTurn" value="&{template:skill} {{name=Rolling for Turn Order}} {{skill=[[1d20+@{Initiative}+@{InitiativeDecimal}[Initiative Decimal]+?{Other Modifiers|0}[Other] &{tracker}]]}}" title="Roll Initiative to Turn Order window %{InitiativeTurn}" ></button>
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<label><span data-i18n="initiative">Initiative</span></label> <span class="small" style="margin-left:10px;"><input type="checkbox" value="[[0.01 * @{Initiative}]]" name="attr_InitiativeDecimal" title="Add Initiative Modifier to roll as a decimal for easier sorting @{InitiativeDecimal}" checked /><span data-i18n="init_decimal" class="sheet-not-sheet-show">Initiative as Decimal</span>
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<label><span data-i18n="initiative">Initiative</span></label> <span class="small" style="margin-left:10px;"><input type="checkbox" value="[[0.01 * (@{Initiative})]]" name="attr_InitiativeDecimal" title="Add Initiative Modifier to roll as a decimal for easier sorting @{InitiativeDecimal}" checked /><span data-i18n="init_decimal" class="sheet-not-sheet-show">Initiative as Decimal</span>
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</span>
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</div>
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</div>
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@@ -213,7 +213,7 @@
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<td> = </td>
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<td> <select name="attr_GrpMod" class="modtype" title="Choose the highest modifier @{GrpMod}">
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<option value="@{str|max}" data-i18n="str">STR</option>
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<option value="@{dex|max}" data-i18n="dex">DEX</option>
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<option value="@{dex|max}" data-i18n="dex" selected>DEX</option>
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</select></td>
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<td> + </td>
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<td><input type="number" value="0" name="attr_GrappleSize" class="hidden" /> <input type="number" name="attr_GrpMod_max" value="0" title="Miscellaneous Grapple Modifier @{GrpMod|max}" /></td>
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@@ -1773,43 +1773,43 @@
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NPC Record Sheet</div>
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<div class="table left classHeader">
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<div class="table-row">
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<span class="table-data long"> <label>Class:</label> </span>
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<span class="table-data long"> <label data-i18n="class">Class</label> </span>
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<span class="table-data"> <input type="text" name="attr_rank" title="List of class levels @{rank}" style="width:100%" /> </span>
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</div>
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</div>
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<div class="table left classHeader">
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<div class="table-row">
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<span class="table-data long" style="min-width:100px"><label>Heroic Level:</label></span>
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<span class="table-data long" style="min-width:100px"><label>Heroic Level</label></span>
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<span class="table-data"><input type="number" name="attr_level" class="header" value="1" title="Heroic Levels"> </span>
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<span class="table-data" style="width:10px"></span>
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<span class="table-data long" style="min-width:135px"><label>Non-Heroic Level:</label></span>
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<span class="table-data long" style="min-width:135px"><label>Non-Heroic Level</label></span>
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<span class="table-data"><input type="number" name="attr_nonlevel" class="header" value="0" title="Non-Heroic Levels"></span>
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<span class="table-data" style="width:10px"></span>
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<span class="table-data long" style="min-width:135px"><label>Half Total Level:</label></span>
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<span class="table-data long" style="min-width:135px"><label>Half Total Level</label></span>
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<span class="table-data"> <input type="number" name="attr_level_max" value="[[(floor((@{level}+@{nonlevel})/2))]]" disabled="true" class="header" title="Half total Levels"></span>
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</div>
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</div>
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<div class="table left classHeader">
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<div class="table-row">
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<span class="table-data long"><label>Species:</label> </span>
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<span class="table-data long"><label data-i18n="species">Species</label> </span>
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<span class="table-data"> <input type="text" name="attr_species" title="Species @{Species}" class="header" /></span>
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<span class="table-data" style="width:15px"></span>
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</div>
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<div class="table-row">
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<span class="table-data"> <label>Gender:</label> </span>
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<span class="table-data"> <label data-i18n="gender">Gender</label> </span>
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<span class="table-data"> <input type="text" name="attr_gender" title="Gender @{Gender}" class="header" /></span>
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<span class="table-data"></span>
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<span class="table-data"><label>Size:</label> </span>
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<span class="table-data"><label data-i18n="size">Size</label> </span>
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<span class="table-data"> <select name="attr_Size" style="width:100%" title="Racial size. @{Size}">
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<option value="Colossal">Colossal</option>
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<option value="Gargantuan">Gargantuan</option>
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<option value="Huge">Huge</option>
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<option value="Large">Large</option>
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<option value="Medium" selected>Medium</option>
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<option value="Small">Small</option>
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<option value="Tiny">Tiny</option>
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<option value="Diminutive">Diminutive</option>
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<option value="Fine">Fine</option>
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<option value="Colossal" data-i18n="size-colossal">Colossal</option>
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<option value="Gargantuan" data-i18n="size-gargantuan">Gargantuan</option>
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<option value="Huge" data-i18n="size-huge">Huge</option>
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<option value="Large" data-i18n="size-large">Large</option>
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<option value="Medium" data-i18n="size-medium" selected>Medium</option>
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<option value="Small" data-i18n="size-small">Small</option>
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<option value="Tiny" data-i18n="size-tiny">Tiny</option>
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<option value="Diminutive" data-i18n="size-diminutive">Diminutive</option>
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<option value="Fine" data-i18n="size-fine">Fine</option>
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</select> </span>
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</div>
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</div>
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@@ -1820,39 +1820,39 @@
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<div class="col">
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<table class="spacing">
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<tbody>
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<tr><div class="textHead">Attributes</div> </tr>
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<tr><div class="textHead"><span data-i18n="attributes">Attributes</span></div> </tr>
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<tr>
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<td class="col1">STR<br><div class="small">Strength</div></td>
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<td class="col1"><span data-i18n="str">STR</span><br><div class="small"><span data-i18n="strength">Strength</span></div></td>
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<td><input type="number" name="attr_STR" value="8" title="Strength Score" /></td>
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<td><input type="number" name="attr_Str_max" value="[[floor(@{STR}/2-5)]]" disabled="true" title="Strength Modifier" /></td>
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<td><button type="roll" name="roll_NPC-STRCheck" value="&{template:skill} {{name=Strength}}} {{skill=[[ 1d20+@{Str|max}+@{npc-CT}]]}}" title="Roll Strength"></button></td>
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</tr>
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<tr>
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<td class="col1">DEX<br><div class="small">Dexterity</div></td>
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<td class="col1"><span data-i18n="dex">DEX</span><br><div class="small"><span data-i18n="dexterity">Dexterity</span></div></td>
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<td><input type="number" name="attr_DEX" value="8" title="Dexterity Score" /></td>
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<td><input type="number" name="attr_DEX_max" value="[[floor(@{DEX}/2-5)]]" disabled="true" title="Dexterity Modifier" /></td>
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<td><button type="roll" name="roll_NPC-DEXCheck" value="&{template:skill} {{name=Dexterity}}} {{skill=[[ 1d20+@{dex|max}+@{npc-CT}]]}}" title="Roll Dexterity"></button></td>
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</tr>
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<tr>
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<td class="col1">CON<br><div class="small">Constitution</div></td>
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<td class="col1"><span data-i18n="con">CON</span><br><div class="small"><span data-i18n="constitution">Constitution</span></div></td>
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<td><input type="number" name="attr_CON" value="8" title="Constitution Score" /></td>
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<td><input type="number" name="attr_CON_max" value="[[floor(@{CON}/2-5)]]" disabled="true" title="Constitution Modifier" /></td>
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<td><button type="roll" name="roll_NPC-CONCheck" value="&{template:skill} {{name=Constitution}}} {{skill=[[ 1d20+@{Con|max}+@{npc-CT}]]}}" title="Roll Constitution"></button></td>
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</tr>
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<tr>
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<td class="col1">INT<br><div class="small">Intelligence</div></td>
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<td class="col1"><span data-i18n="int">INT</span><br><div class="small"><span data-i18n="intelligence">Intelligence</span></div></td>
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<td><input type="number" name="attr_INT" value="8" title="Intelligence Score" /></td>
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<td><input type="number" name="attr_INT_max" value="[[floor(@{INT}/2-5)]]" disabled="true" title="Intelligence Modifier" /></td>
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<td><button type="roll" name="roll_NPC-INTCheck" value="&{template:skill} {{name=Intelligence}}} {{skill=[[ 1d20+@{int|max}+@{npc-CT}]]}}"></button></td>
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</tr>
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<tr>
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<td class="col1">WIS<br><div class="small">Wisdom</div></td>
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<td class="col1"><span data-i18n="wis">WIS</span><br><div class="small"><span data-i18n="wisdom">Wisdom</span></div></td>
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<td><input type="number" name="attr_WIS" value="8" title="Wisdom Score" /></td>
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<td><input type="number" name="attr_WIS_max" value="[[floor(@{WIS}/2-5)]]" disabled="true" title="Wisdom Modifier" /></td>
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<td><button type="roll" name="roll_NPC-WISCheck" value="&{template:skill} {{name=Wisdom}}} {{skill=[[ 1d20+@{Wis|max}+@{npc-CT}]]}}" title="Roll Wisdom"></button></td>
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</tr>
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<tr>
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<td class="col1">CHA<br><div class="small">Charisma</div></td>
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<td class="col1"><span data-i18n="cha">CHA</span><br><div class="small"><span data-i18n="charisma">Charisma</span></div></td>
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<td><input type="number" name="attr_CHA" value="8" title="Charisma Score" /></td>
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<td><input type="number" name="attr_CHA_max" value="[[floor(@{CHA}/2-5)]]" disabled="true" title="Charisma Modifier" /></td>
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<td><button type="roll" name="roll_NPC-CHACheck" value="&{template:skill} {{name=Charisma}}} {{skill=[[ 1d20+@{Cha|max}+@{npc-CT}]]}}" title="Roll Charisma"></button></td>
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@@ -1862,42 +1862,42 @@
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</div>
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<div class="col">
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<table>
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<tr> <td colspan="3"><div class="textHead">Hit Points</div> </td> <td colspan="3"></td> <td><div class="textHead">Condition</div></td> </tr>
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<tr><th>Current</th> <th></th> <th>Total</th>
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<tr> <td colspan="3"><div class="textHead"><span data-i18n="hit-points">Hit Points</span></div> </td> <td colspan="3"></td> <td><div class="textHead">Condition</div></td> </tr>
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<tr><th>Current</th> <th></th> <th><span data-i18n="total">Total</span></th>
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<td colspan="3"></td>
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<td rowspan="4" style="text-align:left">
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<input type="radio" value="0" name="attr_NPC-CT" checked="true" /> Normal<br />
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<input type="radio" value="0" name="attr_NPC-CT" checked="true" /> <span data-i18n="ct_normal">Normal</span><br />
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<input type="radio" value="-1" name="attr_NPC-CT" /> -1<br />
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<input type="radio" value="-2" name="attr_NPC-CT" /> -2<br />
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<input type="radio" value="-5" name="attr_NPC-CT" /> -5<br />
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<input type="radio" value="-10" name="attr_NPC-CT" /> -10<br />
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<input type="radio" value="-10[Helpless]" name="attr_NPC-CT" /> Helpless</td>
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<input type="radio" value="-10[Helpless]" name="attr_NPC-CT" /> <span data-i18n="ct_helpless">Helpless</span></td>
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</tr>
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<tr>
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<td> <input type="number" name="attr_HP" value="0" title="Current HP"/></td>
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<td> / </td>
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<td><input type="number" name="attr_HP_max" value="0" title="Max HP" /></td>
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</tr>
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<tr> <td colspan="5"><div class="textHead">Threshold</div> </td> <td width="15px"></td> </tr>
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<tr><th>Total</th> <th></th> <th>Defense</th> <th>Misc</th> </tr>
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<tr> <td colspan="5"><div class="textHead"><span data-i18n="threshold">Threshold</span></div> </td> <td width="15px"></td> </tr>
|
||||
<tr><th><span data-i18n="total">Total</span></th> <th></th> <th><span data-i18n="defense">Defense</span></th> <th><span data-i18n="misc">Misc</span></th> </tr>
|
||||
<tr>
|
||||
<td><input type="number" name="attr_NPC-DT" value="@{NPC-DamageThresholdDefense}+@{DamageThresholdMisc}[Misc]+@{DamageThresholdSize}[Size]+@{NPC-CTIgnoreDT}" disabled="true" title="Damage Threshold" /></td>
|
||||
<td> = </td>
|
||||
<td><select name="attr_NPC-DamageThresholdDefense" class="modtype" title="Damage Threshold Defense">
|
||||
<option value="@{NPC-Fortitude}" selected>Fort</option>
|
||||
<option value="@{NPC-Will}">Will</option>
|
||||
<option value="@{NPC-Fortitude}" data-i18n="fortitude" selected>Fortitude</option>
|
||||
<option value="@{NPC-Will}" data-i18n="will">Will</option>
|
||||
</select></td>
|
||||
<td><input type="number" name="attr_DamageThresholdMisc" value="0" title="Damage Threshold Miscellaneous Modifier" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Ignore CT? <input type="checkbox" value="-@{npc-ct}" name="attr_NPC-CTIgnoreDT" title="Does Damage Threshold ignore decrease from the Condition Track?" /></p>
|
||||
<p><span data-i18n="ignore_ct">Ignore CT?</span> <input type="checkbox" value="-@{npc-ct}" name="attr_NPC-CTIgnoreDT" title="Does Damage Threshold ignore decrease from the Condition Track?" /></p>
|
||||
|
||||
<table style="text-align:left">
|
||||
<tr>
|
||||
<td><label>Damage Reduction</label><input type="number" name="attr_DR" value="0" title="Damage Reduction" /></td>
|
||||
<td><label data-i18n="damage_reduction">Damage Reduction</label><input type="number" name="attr_DR" value="0" title="Damage Reduction" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Shield Rating</label><input type="number" name="attr_SR" value="0" title="Current Shield Rating" /> / <input type="number" name="attr_SR_max" value="0" title="Max Shield Rating" /></td>
|
||||
<td><label data-i18n="shield_rating">Shield Rating</label><input type="number" name="attr_SR" value="0" title="Current Shield Rating" /> / <input type="number" name="attr_SR_max" value="0" title="Max Shield Rating" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
@@ -1907,8 +1907,8 @@
|
||||
<div class="col">
|
||||
<table>
|
||||
<tr>
|
||||
<td colspan="4"><div class="textHead">Force Points</div></td>
|
||||
<td colspan="2"><div class="textHead">Destiny Pts</div></td>
|
||||
<td colspan="4"><div class="textHead"><span data-i18n="force_points">Force Points</span></div></td>
|
||||
<td colspan="2"><div class="textHead"><span data-i18n="destiny_points">Destiny Pts</span></div></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4"><input type="number" name="attr_FP" value="5" title="Current Force Points" />
|
||||
@@ -1917,9 +1917,9 @@
|
||||
<td colspan="2"><input type="number" name="attr_DP" value="0" title="Destiny Points" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><div class="textHead">BAB</div></td>
|
||||
<td colspan="2"><div class="textHead">Speed</div></td>
|
||||
<td colspan="2"><div class="textHead">Dark Side Pts</div></td>
|
||||
<td colspan="2"><div class="textHead"><span data-i18n="bab">BAB</span></div></td>
|
||||
<td colspan="2"><div class="textHead"><span data-i18n="speed">Speed</span></div></td>
|
||||
<td colspan="2"><div class="textHead"><span data-i18n="dark_side_pts">Dark Side Pts</span></div></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><input type="number" name="attr_BAB" value="0" title="Base Attack Bonus" /></td>
|
||||
@@ -1929,12 +1929,12 @@
|
||||
</table>
|
||||
|
||||
<button type="roll" name="roll_NPC-PerceptionShort" value="&{template:skill} {{name=Perception}} {{skill=[[1d20+@{Perception}+?{Other Modifiers|0}[Other]]]}}" title="Roll Perception" ></button>
|
||||
<label>Perception </label>
|
||||
<label data-i18n="perception">Perception </label>
|
||||
<br />
|
||||
<button type="roll" name="roll_NPC-InitiativeTurn" value="&{template:skill} {{name=Rolling for Turn Order}} {{skill=[[1d20+@{Initiative}+@{InitiativeDecimal}[Initiative Decimal]+?{Other Modifiers|0}[Other] &{tracker}]]}}" title="Roll Initiative to Turn Order window %{InitiativeTurn}" ></button>
|
||||
<label>Initiative</label> <span class="small" style="margin-left:10px;"><input type="checkbox" value="[[0.01 * @{Initiative}]]" name="attr_InitiativeDecimal" title="Add Initiative Modifier to roll as a decimal for easier sorting @{InitiativeDecimal}" checked />Initiative as Decimal
|
||||
<label data-i18n="initiative">Initiative</label> <span class="small" style="margin-left:10px;"><input type="checkbox" value="[[0.01 * (@{Initiative})]]" name="attr_InitiativeDecimal" title="Add Initiative Modifier to roll as a decimal for easier sorting @{InitiativeDecimal}" checked /><span data-i18n="init_decimal" class="sheet-not-sheet-show">Initiative as Decimal</span>
|
||||
<table>
|
||||
<div class="textHead">Grapple</div>
|
||||
<td colspan="6"><div class="textHead"><span data-i18n="grapple">Grapple</span></div></td>
|
||||
<tr>
|
||||
<th colspan="3"></th>
|
||||
<th>Mod</th>
|
||||
@@ -1958,7 +1958,7 @@
|
||||
<br />
|
||||
<div class="2colrow">
|
||||
<div class="col">
|
||||
<div class="textHead">Defenses</div>
|
||||
<div class="textHead"><span data-i18n="defenses">Defenses</span></div>
|
||||
<table class="spacing">
|
||||
<tr>
|
||||
<th></th>
|
||||
@@ -1967,7 +1967,7 @@
|
||||
<th>Total</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="col1" rowspan="2">Reflex</td>
|
||||
<td class="col1" rowspan="2"><span data-i18n="reflex">Reflex</span></td>
|
||||
<td></td>
|
||||
<td><input type="number" name="attr_NPC-Reflex" value="@{RefTotal}+@{npc-ct}" disabled="true" title="Reflex" /></td>
|
||||
<td><input type="text" name="attr_RefTotal" value="10+@{level}+@{Dex|max}+@{RefSizeMod}" title="Reflex Total (You can use formulas, for example: 10+@{level}[Level]+@{Dex|max} or enter the total Defence Score)"/></td>
|
||||
@@ -1975,18 +1975,18 @@
|
||||
<input type="hidden" name="attr_dexpenalty" title="dexpenalty" value="( [[ (0-floor((@{dex|max} +0.1)/(abs(@{dex|max}+0.1) +0.001))*@{dex|max}) ]] )" disabled="true" />
|
||||
<tr>
|
||||
<!-- rowspan placeholder -->
|
||||
<td class="col1"><div class="small">Flatfooted</div></td>
|
||||
<td class="col1"><div class="small"><span data-i18n="flatfooted">Flatfooted</span></div></td>
|
||||
<td><input type="number" name="attr_NPC-ReflexFlatFooted" value="@{RefTotal|max}+@{npc-ct}" disabled="true" title="Reflex Flat Footed" /></td>
|
||||
<td><input type="text" name="attr_RefTotal_max" value="10+@{level}+@{dexpenalty}+@{RefSizeMod}" title="FlatFooted Reflex Total (You can use formulas, for example: 10+@{level} or enter the total Defence Score)"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="col1">Fortitude</td>
|
||||
<td class="col1"><span data-i18n="fortitude">Fortitude</span></td>
|
||||
<td rowspan="2"></td>
|
||||
<td><input type="number" name="attr_NPC-Fortitude" value="@{FortTotal}+@{npc-ct}" disabled="true" />
|
||||
<td><input type="text" name="attr_FortTotal" value="10+@{level}+@{CON|max}" title="Fortitude Total (You can use formulas, for example: 10+@{level} or enter the total Defence Score)"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="col1">Will</td>
|
||||
<td class="col1"><span data-i18n="will">Will</span></td>
|
||||
<!-- rowspan placeholder -->
|
||||
<td><input type="number" name="attr_NPC-Will" value="@{WillTotal}+@{npc-ct}" disabled="true" /></td>
|
||||
<td><input type="text" name="attr_WillTotal" value="10+@{level}+@{Wis|max}" title="Will Total (You can use formulas, for example: 10+@{level} or enter the total Defence Score)"/></td>
|
||||
@@ -2839,7 +2839,7 @@
|
||||
<!-- start help section -->
|
||||
<div>
|
||||
For Help, please see the wiki page. <input type="text" name="attr_vehicle-EquipmentLocation" style="width:30em" title="Wiki URL" value="https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet"/> <br/>
|
||||
<b>Last updated</b>10/28/2016
|
||||
<b>Last updated</b>10/12/2022
|
||||
</div>
|
||||
|
||||
<!-- start roll templates -->
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
{"character-sheet":"Character Record Sheet",
|
||||
"level":"Level",
|
||||
"background":"Background:",
|
||||
"species":"Species:",
|
||||
"destiny":"Destiny:",
|
||||
"gender":"Gender:",
|
||||
"size":"Size:",
|
||||
"species":"Species",
|
||||
"destiny":"Destiny",
|
||||
"gender":"Gender",
|
||||
"size":"Size",
|
||||
"size-colossal":"Colossal",
|
||||
"size-gargantuan":"Gargantuan",
|
||||
"size-huge":"Huge",
|
||||
@@ -42,7 +42,7 @@
|
||||
"dark_side_points":"Dark Side Pts",
|
||||
"perception":"Perception",
|
||||
"initiative":"Initiative",
|
||||
"init_dex_decimal":"Dex Score as Decimal",
|
||||
"init_decimal":"Initiative as Decimal",
|
||||
"grapple":"Grapple",
|
||||
"mod":"Mod",
|
||||
"str":"STR",
|
||||
@@ -57,4 +57,4 @@
|
||||
"wis":"WIS",
|
||||
"cha":"CHA",
|
||||
"flatfooted":"Flatfooted",
|
||||
"second-wind":"Second Wind"}
|
||||
"second-wind":"Second Wind"}
|
||||
|
||||
Reference in New Issue
Block a user