Skill abstraction logic plus clamping of skill values
This commit is contained in:
+32
-16
@@ -2091,24 +2091,40 @@ on("change:level change:modi_battle change:modi_open change:modi_penalties chang
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/******************************************************************/
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/******************************************************************/
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/*************************** ROLL HANDLERS ************************/
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const W_ZR = 0;
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const W_PC = 1;
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const W_CH = 2;
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const W_SP = 3;
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const W_BD = 4;
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const statslist = [
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"bijatyka", "bron_reczna", "rzucanie",
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"pistolety", "karabiny", "bron_maszynowa",
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"luk", "kusza", "proca",
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"samochod", "ciezarowka", "motocykl",
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"kradziez_kieszonkowa","zwinne_dlonie", "otwieranie_zamkow"
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];
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const stats2wsp = {
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"bijatyka" : "zrecznosc",
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"bron_reczna" : "zrecznosc",
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"rzucanie" : "zrecznosc",
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"pistolety" : "zrecznosc",
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"pistolety" : "zrecznosc",
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"karabiny": "zrecznosc",
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"bron_maszynowa" : "zrecznosc",
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"luk" : "zrecznosc",
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"kusza" : "zrecznosc",
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"proca" : "zrecznosc",
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"samochod" : "zrecznosc",
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"ciezarowka" : "zrecznosc",
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"motocykl" : "zrecznosc",
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"kradziez_kieszonkowa" : "zrecznosc",
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"zwinne_dlonie" : "zrecznosc",
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"otwieranie_zamkow" : "zrecznosc"
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"bijatyka" : W_ZR, "bron_reczna":W_ZR, "rzucanie":W_ZR,
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"pistolety":W_ZR, "karabiny": "zrecznosc", "bron_maszynowa":W_ZR,
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"luk":W_ZR, "kusza":W_ZR, "proca":W_ZR,
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"samochod":W_ZR, "ciezarowka":W_ZR, "motocykl":W_ZR,
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"kradziez_kieszonkowa":W_ZR,"zwinne_dlonie":W_ZR, "otwieranie_zamkow":W_ZR
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};
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statslist.forEach((attribute) => {
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on(`change:${attribute}`, () => {
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getAttrs([attribute], (values) => {
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let statval = (parseInt(values[attribute])||0);
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statval = clamp(statval, 0, 20);
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let dictionary = {};
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dictionary[attribute] = statval;
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setAttrs(dictionary);
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});
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});
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});
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on('clicked:test_bijatyka', (info) => {
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startRoll("&{template:test} {{base_wsp_name=[[0[computed value]]]}} {{successes=[[0[computed value]]]}} {{finaldifficulty=[[0[computed value]]]}} {{skill-name=bijatyki}} {{roll1=[[1d20]]}} {{roll2=[[1d20]]}} {{roll3=[[1d20]]}}", (results) => {
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getAttrs(["final_test_level", "bijatyka", "modi_battle", "modi_open"], function(values) {
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+32
-16
@@ -275,24 +275,40 @@ on("change:level change:modi_battle change:modi_open change:modi_penalties chang
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/******************************************************************/
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/******************************************************************/
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/*************************** ROLL HANDLERS ************************/
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const W_ZR = 0;
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const W_PC = 1;
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const W_CH = 2;
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const W_SP = 3;
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const W_BD = 4;
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const statslist = [
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"bijatyka", "bron_reczna", "rzucanie",
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"pistolety", "karabiny", "bron_maszynowa",
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"luk", "kusza", "proca",
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"samochod", "ciezarowka", "motocykl",
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"kradziez_kieszonkowa","zwinne_dlonie", "otwieranie_zamkow"
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];
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const stats2wsp = {
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"bijatyka" : "zrecznosc",
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"bron_reczna" : "zrecznosc",
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"rzucanie" : "zrecznosc",
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"pistolety" : "zrecznosc",
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"pistolety" : "zrecznosc",
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"karabiny": "zrecznosc",
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"bron_maszynowa" : "zrecznosc",
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"luk" : "zrecznosc",
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"kusza" : "zrecznosc",
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"proca" : "zrecznosc",
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"samochod" : "zrecznosc",
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"ciezarowka" : "zrecznosc",
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"motocykl" : "zrecznosc",
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"kradziez_kieszonkowa" : "zrecznosc",
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"zwinne_dlonie" : "zrecznosc",
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"otwieranie_zamkow" : "zrecznosc"
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"bijatyka" : W_ZR, "bron_reczna":W_ZR, "rzucanie":W_ZR,
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"pistolety":W_ZR, "karabiny": "zrecznosc", "bron_maszynowa":W_ZR,
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"luk":W_ZR, "kusza":W_ZR, "proca":W_ZR,
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"samochod":W_ZR, "ciezarowka":W_ZR, "motocykl":W_ZR,
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"kradziez_kieszonkowa":W_ZR,"zwinne_dlonie":W_ZR, "otwieranie_zamkow":W_ZR
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};
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statslist.forEach((attribute) => {
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on(`change:${attribute}`, () => {
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getAttrs([attribute], (values) => {
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let statval = (parseInt(values[attribute])||0);
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statval = clamp(statval, 0, 20);
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let dictionary = {};
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dictionary[attribute] = statval;
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setAttrs(dictionary);
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});
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});
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});
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on('clicked:test_bijatyka', (info) => {
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startRoll("&{template:test} {{base_wsp_name=[[0[computed value]]]}} {{successes=[[0[computed value]]]}} {{finaldifficulty=[[0[computed value]]]}} {{skill-name=bijatyki}} {{roll1=[[1d20]]}} {{roll2=[[1d20]]}} {{roll3=[[1d20]]}}", (results) => {
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getAttrs(["final_test_level", "bijatyka", "modi_battle", "modi_open"], function(values) {
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