Removed Magic Bonus field, Changed Axes bg, Make Known Languages text box smaller
This commit is contained in:
@@ -39,9 +39,9 @@
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background:url(http://i.imgur.com/mSNRAqW.png) top center repeat;
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}
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/*Background Axes */
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.sheet-rolltemplate-MccTabbed .sheet-RollTemp-BgAxe {
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background:url(http://i.imgur.com/mniHifK.png) top center repeat;
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/*Background Laser Pistol and Sword */
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.sheet-rolltemplate-MccTabbed .sheet-RollTemp-BgLaserPistolSword {
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background:url(http://i.imgur.com/BxhO30s.png) top center repeat;
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}
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/*Background RadSym */
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@@ -516,7 +516,7 @@
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<div class="sheet-row">
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<div class="sheet-col-1-5 sheet-hd-row sheet-right sheet-padr">Known Languages<br/></div>
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<div class="sheet-col-3-5"><textarea name="attr_Languages"></textarea></div>
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<div class="sheet-col-3-5"><textarea name="attr_Languages" class="sheet-fluid"></textarea></div>
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</div>
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<div class="sheet-col-1-1 sheet-center"> </div>
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@@ -2093,7 +2093,6 @@
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<div class="sheet-col-3-23 sheet-center sheet-small-label sheet-vert-bottom">Wielded</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Crit Range</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
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@@ -2102,7 +2101,7 @@
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<!-- BEGIN MELEE weapon repeating row -->
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<fieldset class="repeating_meleeweapon">
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<div class="sheet-row">
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<div class="sheet-col-2-23 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroWeaponLuckyRoll"></div>
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<div class="sheet-col-3-23 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroWeaponLuckyRoll"></div>
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<div class="sheet-col-5-23"><input type="text" name="attr_MeleeWeaponName"></div>
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<div class="sheet-col-3-23" title="How is the weapon being wielded">
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@@ -2130,9 +2129,9 @@
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</select>
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</div>
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<div class="sheet-col-1-12" title="Your critical threat range goes up, if your dice on the dice chain goes up.">
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<div class="sheet-col-2-23" title="Your critical threat range goes up, if your dice on the dice chain goes up.">
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<select name="attr_meleeCritThreat">
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<option value="d30">30</option>
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<option value="30">30</option>
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<option value="29">29-30</option>
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<option value="28">28-30</option>
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<option value="27">27-30</option>
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@@ -2147,11 +2146,10 @@
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</select>
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</div>
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<div class="sheet-col-2-23" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic" value="0" step="1"></div>
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<div class="sheet-col-2-23" title="This value includes Strength mod, magic bonus, Lucky Rolls and Rover bonus"><input class=" sheet-center" type="number" name="attr_MeleeToHit" value="[[[[@{strMod}]] + @{MeleeMagic} + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll} + @{ATK} + @{ZeroWeaponLuckyRoll} + @{roverMeleeAttack}]]" disabled="disabled"></div>
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<div class="sheet-col-2-23" title="This value includes Strength mod, Lucky Rolls and Rover bonus"><input class=" sheet-center" type="number" name="attr_MeleeToHit" value="[[[[@{strMod}]] + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll} + @{ATK} + @{ZeroWeaponLuckyRoll} + @{roverMeleeAttack}]]" disabled="disabled"></div>
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<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" value="0" type="text" name="attr_MeleeDmg"></div>
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<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeDmgBonus" value="[[[[@{strMod}]] + @{MeleeMagic} + @{MeleeDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroWeaponLuckyRoll}]]" disabled="disabled"></div>
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<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeDmgBonus" value="[[[[@{strMod}]] + @{MeleeDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroWeaponLuckyRoll}]]" disabled="disabled"></div>
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<div class="sheet-col-1-23 sheet-padl">
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<button type='roll' class="sheet-roll" title="Melee Weapon"
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value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName}}} {{attack=[[ @{MeleeAttackDice}cs>@{meleeCritThreat} [To Hit Roll] + @{MeleeToHit} [To Hit Bonus] + (?{Artifact Bonus Die roll|0}) [Artifact Bonus] + (?{Additional Attack Bonus|0}) [Add'l Bonus] ]] }} {{damage=[[ @{MeleeDmg} [Base damage] + @{MeleeDmgBonus} [Damage Bonus] + (?{Additional Damage Bonus|0}) [Add'l Bonus] ]]}} {{crit=[[ @{CritDie}[Dice Roll] + [[@{luckMod}]][Current Luck] + @{CritLuckyRoll}[Crit Lucky Roll] ]] }} {{crittable=@{CritDietable}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}" ></button>
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@@ -2169,12 +2167,11 @@
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<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Med</div>
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<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Long</div>
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<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Attack Die </div>
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<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Crit Range</div>
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<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
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<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
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<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
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<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
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<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range to Attack</div>
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<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Crit Range</div>
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<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
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<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
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<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
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<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range</div>
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</div>
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<!-- BEGIN RANGED weapon repeating row -->
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@@ -2183,9 +2180,9 @@
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<div class="sheet-col-1-10 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroRangedWeaponLuckyRoll"></div>
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<div class="sheet-col-1-16"><input type="number" name="attr_RangedAmmo" value="0"></div>
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<div class="sheet-col-1-6"><input type="text" name="attr_RangedWeaponName"></div>
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<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceShort" value="0"></div>
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<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceMed" value="0"></div>
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<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceLong" value="0"></div>
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<div class="sheet-col-1-21" title="Max distance for Short range"><input type="text" name="attr_RangedDistanceShort" value="0"></div>
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<div class="sheet-col-1-21" title="Max distance for Medium range"><input type="text" name="attr_RangedDistanceMed" value="0"></div>
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<div class="sheet-col-1-21" title="Max distance for Long range"><input type="text" name="attr_RangedDistanceLong" value="0"></div>
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<div class="sheet-col-1-14" title="If you are not trained in your weapon use, you take -1 die for your attack roll. You will also take a minus to your dice chain if using two-weapon fighting or shooting from long range.">
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<select name="attr_RangedAttackDice">
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<option value="d30">d30</option>
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@@ -2205,7 +2202,7 @@
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</div>
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<div class="sheet-col-1-13" title="Your critical threat range goes up, if your dice on the dice chain goes up.">
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<select name="attr_rangedCritThreat">
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<option value="d30">30</option>
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<option value="30">30</option>
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<option value="29">29-30</option>
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<option value="28">28-30</option>
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<option value="27">27-30</option>
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@@ -2219,10 +2216,9 @@
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<option value="17">17-20</option>
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</select>
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</div>
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<div class="sheet-col-1-16" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic" value="0" step="1"></div>
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<div class="sheet-col-1-24" title="This value includes Agility mod, magic bonus', Lucky Rolls and Rover bonus"><input class="sheet-center" type="number" name="attr_RangedToHit" value="[[[[@{agiMod}]] + @{AllAtkLuckyRoll} + @{RangedAtkLuckyRoll} + @{RangedMagic} + @{ATK} + @{ZeroRangedWeaponLuckyRoll} + @{roverMissileAttack} ]]" disabled="disabled"></div>
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<div class="sheet-col-1-16" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg" value="0"></div>
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<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedDmgBonus" value="[[@{RangedMagic} + @{RangedDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroRangedWeaponLuckyRoll}]]" disabled="disabled"></div>
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<div class="sheet-col-1-13" title="This value includes Agility mod, Lucky Rolls and Rover bonus"><input class="sheet-center" type="number" name="attr_RangedToHit" value="[[[[@{agiMod}]] + @{AllAtkLuckyRoll} + @{RangedAtkLuckyRoll} + @{ATK} + @{ZeroRangedWeaponLuckyRoll} + @{roverMissileAttack} ]]" disabled="disabled"></div>
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<div class="sheet-col-1-13" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg" value="0"></div>
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<div class="sheet-col-1-14"><input class="sheet-center" type="number" name="attr_RangedDmgBonus" value="[[@{RangedDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroRangedWeaponLuckyRoll}]]" disabled="disabled"></div>
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<div class="sheet-col-1-13" title="Choose the range you are attacking from:">
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<select name="attr_AttackRange">
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<option value="Short">Short</option>
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@@ -2232,7 +2228,7 @@
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</div>
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<div class="sheet-col-1-15 sheet-padl">
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<button type='roll' class="sheet-roll" title="Ranged Weapon"
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value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name} }} {{title=@{RangedWeaponName} \n @{RangedDistanceShort} / @{RangedDistanceMed} / @{RangedDistanceLong} }} {{range=@{AttackRange} }} {{rangedattack=[[ @{RangedAttackDice}cs>@{CritThreat} [To Hit Roll] + @{RangedToHit} [To Hit Bonus] + (?{Artifact Bonus Die roll|0}) [Artifact Bonus] + (?{Additional Attack Bonus|0}) [Add'l Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg} [Base damage] + @{RangedDmgBonus} [Damage Bonus] + (?{Deed/Smite Die roll|0}) [Deed/Smite Die] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDie}[Dice Roll] + [[@{luckMod}]][Current Luck] + @{CritLuckyRoll}[Crit Lucky Roll] ]] }} {{crittable=@{CritDietable} }} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]] }}"></button>
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value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name} }} {{title=@{RangedWeaponName} \n @{RangedDistanceShort} / @{RangedDistanceMed} / @{RangedDistanceLong} }} {{range=@{AttackRange} }} {{rangedattack=[[ @{RangedAttackDice}cs>@{rangedCritThreat} [To Hit Roll] + @{RangedToHit} [To Hit Bonus] + (?{Artifact Bonus Die roll|0}) [Artifact Bonus] + (?{Additional Attack Bonus|0}) [Add'l Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg} [Base damage] + @{RangedDmgBonus} [Damage Bonus] ]] }} {{crit=[[ @{CritDie}[Dice Roll] + [[@{luckMod}]][Current Luck] + @{CritLuckyRoll}[Crit Lucky Roll] ]] }} {{crittable=@{CritDietable} }} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]] }}"></button>
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</div>
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</div>
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</fieldset>
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@@ -2242,7 +2238,7 @@
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<!-- END AUTO GENERATED WEAPON SECTION -->
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</div>
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<!-- SPELLBOOK -->
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<!-- PROGRAMS -->
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<div class="sheet-section-spellbook">
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@@ -2356,7 +2352,7 @@
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<div class="sheet-ArcaneCaster">
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<h4 class="sheet-center">Hard Drive</h4>
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<p class="sheet-small-note">The first time you attempt to run a program, you need to roll your Mercurial Magic check along with your Manifestation check. There are text boxes to enter these effects for each spell.</p>
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<p class="sheet-small-note">The first time you attempt to run a program, you need to roll your Manifestation check. There are text boxes to enter these effects for each program.</p>
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<input type="radio" name="attr_spellpagetab" class="sheet-spellpagetab sheet-spelltab1" value="1" title="Level 1" checked="checked"/>
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<span class="sheet-spellpagetab sheet-spelltab1">Level 1</span>
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@@ -4241,7 +4237,7 @@
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Worn?</div>
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<div class="sheet-col-5-23 sheet-center sheet-small-label sheet-vert-bottom">Name</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Base AC</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">ATK&DMG Bonus</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Total AC</div>
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<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Fumble Die</div>
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<div class="sheet-col-2-23 sheet-right sheet-small-label sheet-vert-bottom">Check Penalty</div>
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@@ -4773,7 +4769,7 @@
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<div class="sheet-row">
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<div class="sheet-col-1-5 sheet-hd-row sheet-right">Known Languages: <br/></div>
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<div class="sheet-col-3-5"><textarea name="attr_Languages"></textarea></div>
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<div class="sheet-col-3-5"><textarea name="attr_Languages" class="sheet-fluid"></textarea></div>
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</div>
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<div class="sheet-col-1-1 sheet-center"> </div>
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@@ -4894,11 +4890,11 @@
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<!-- BEGIN AUTO GENERATED WEAPON SECTION -->
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<h4 class="sheet-center">Melee Weapons </h4>
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<div class="sheet-row sheet-sub-header">
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<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Starting Weapon Lucky Roll</div>
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<div class="sheet-col-3-23 sheet-center sheet-small-label sheet-vert-bottom">The Hunter</div>
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<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
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<div class="sheet-col-3-23 sheet-center sheet-small-label sheet-vert-bottom">Wielded</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Crit Range</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
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<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
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@@ -4907,7 +4903,7 @@
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<!-- BEGIN 0-level MELEE Weapon repeating row-->
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<fieldset class="repeating_meleeweaponzero">
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<div class="sheet-row">
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<div class="sheet-col-4-23 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroWeaponLuckyRoll_Zero"></div>
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<div class="sheet-col-3-23 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroWeaponLuckyRoll_Zero"></div>
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<div class="sheet-col-4-23"><input type="text" name="attr_MeleeWeaponName_Zero"></div>
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<div class="sheet-col-3-23" title="How is the weapon being wielded">
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<select name="attr_MeleeAttackWielded_Zero">
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@@ -4932,42 +4928,57 @@
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<option value="d3">d3</option>
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</select>
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</div>
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<div class="sheet-col-2-23" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_MeleeMagic_Zero" value="0" step="1"></div>
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<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeToHit_Zero" value="[[[[@{strMod}]] + @{MeleeMagic_Zero} + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll} + @{ATK} + @{ZeroWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
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<div class="sheet-col-2-23" title="Your critical threat range goes up, if your dice on the dice chain goes up.">
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<select name="attr_meleeCritThreatZero">
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<option value="30">30</option>
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<option value="29">29-30</option>
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<option value="28">28-30</option>
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<option value="27">27-30</option>
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<option value="24">24</option>
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<option value="23">23-24</option>
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<option value="22">22-24</option>
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<option value="21">21-24</option>
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<option value="20" selected="selected">20</option>
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<option value="19">19-20</option>
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<option value="18">18-20</option>
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<option value="17">17-20</option>
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</select>
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</div>
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<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeToHit_Zero" value="[[[[@{strMod}]] + @{AllAtkLuckyRoll} + @{MeleeAtkLuckyRoll} + @{ATK} + @{ZeroWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
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<div class="sheet-col-2-23" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_MeleeDmg_Zero" value="0"></div>
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<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeDmgBonus_Zero" value="[[[[@{strMod}]] + @{MeleeMagic_Zero} + @{MeleeDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
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<div class="sheet-col-2-23"><input class="sheet-center" type="number" name="attr_MeleeDmgBonus_Zero" value="[[[[@{strMod}]] + @{MeleeDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
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<div class="sheet-col-2-23 sheet-padl">
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<button type='roll' class="sheet-roll" title="Melee Weapon"
|
||||
value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName_Zero}}} {{attack=[[ @{MeleeAttackDice_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg_Zero} [Base damage] + @{MeleeDmgBonus_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
|
||||
value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName_Zero}}} {{attack=[[ @{MeleeAttackDice_Zero}cs>@{meleeCritThreatZero} [To Hit Roll] + @{MeleeToHit_Zero} [To Hit Bonus] ]] }} {{damage=[[ ({(@{MeleeDmg_Zero} [Base damage] + @{MeleeDmgBonus_Zero} [Damage Bonus]),1d1}kh1) ]]}} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<h4 class="sheet-center">Ranged Weapons </h4>
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom">Starting Weapon<br/>Lucky Roll</div>
|
||||
<div class="sheet-col-1-11 sheet-center sheet-small-label sheet-vert-bottom">The Hunter</div>
|
||||
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Ammo</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
|
||||
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Short</div>
|
||||
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Med</div>
|
||||
<div class="sheet-col-1-21 sheet-center sheet-small-label sheet-vert-bottom">Long</div>
|
||||
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Attack Die </div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
|
||||
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
|
||||
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range to Attack</div>
|
||||
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Crit Range</div>
|
||||
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
|
||||
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
|
||||
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
|
||||
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range</div>
|
||||
</div>
|
||||
|
||||
<!-- BEGIN 0-Level RANGED weapon repeating row-->
|
||||
<fieldset class="repeating_rangedweaponzero">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-1-10 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroRangedWeaponLuckyRoll_Zero"></div>
|
||||
<div class="sheet-col-1-11 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckstartingMod}" name="attr_ZeroRangedWeaponLuckyRoll_Zero"></div>
|
||||
<div class="sheet-col-1-14"><input type="number" name="attr_RangedAmmo_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-5"><input type="text" name="attr_RangedWeaponName_Zero"></div>
|
||||
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceShort_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceMed_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-21"><input type="text" name="attr_RangedDistanceLong_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-21" title="Max distance for Short range"><input type="text" name="attr_RangedDistanceShort_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-21" title="Max distance for Medium range"><input type="text" name="attr_RangedDistanceMed_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-21" title="Max distance for Long range"><input type="text" name="attr_RangedDistanceLong_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-14" title="Take -1 die for your attack roll if shooting from long range.">
|
||||
<select name="attr_RangedAttackDice_Zero">
|
||||
<option value="d30">d30</option>
|
||||
@@ -4985,10 +4996,25 @@
|
||||
<option value="d3">d3</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="sheet-col-1-16" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="number" name="attr_RangedMagic_Zero" value="0" step="1"></div>
|
||||
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedToHit_Zero" value="[[[[@{agiMod}]] + @{AllAtkLuckyRoll} + @{RangedAtkLuckyRoll} + @{RangedMagic_Zero} + @{ZeroRangedWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
|
||||
<div class="sheet-col-1-14" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_RangedDmgBonus_Zero" value="[[@{RangedMagic_Zero} + @{RangedDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroRangedWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
|
||||
<div class="sheet-col-1-13" title="Your critical threat range goes up, if your dice on the dice chain goes up.">
|
||||
<select name="attr_rangedCritThreatZero">
|
||||
<option value="30">30</option>
|
||||
<option value="29">29-30</option>
|
||||
<option value="28">28-30</option>
|
||||
<option value="27">27-30</option>
|
||||
<option value="24">24</option>
|
||||
<option value="23">23-24</option>
|
||||
<option value="22">22-24</option>
|
||||
<option value="21">21-24</option>
|
||||
<option value="20" selected="selected">20</option>
|
||||
<option value="19">19-20</option>
|
||||
<option value="18">18-20</option>
|
||||
<option value="17">17-20</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="sheet-col-1-13"><input class="sheet-center" type="number" name="attr_RangedToHit_Zero" value="[[[[@{agiMod}]] + @{AllAtkLuckyRoll} + @{RangedAtkLuckyRoll} + @{ZeroRangedWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
|
||||
<div class="sheet-col-1-13" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class="sheet-center" type="text" name="attr_RangedDmg_Zero" value="0"></div>
|
||||
<div class="sheet-col-1-14"><input class="sheet-center" type="number" name="attr_RangedDmgBonus_Zero" value="[[@{RangedDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroRangedWeaponLuckyRoll_Zero}]]" disabled="disabled"></div>
|
||||
<div class="sheet-col-1-13" title="Choose the range you are attacking from:">
|
||||
<select name="attr_AttackRange_Zero">
|
||||
<option value="Short">Short</option>
|
||||
@@ -4996,9 +5022,9 @@
|
||||
<option value="Long">Long</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="sheet-col-1-15 sheet-padl">
|
||||
<div class="sheet-col-1-24 sheet-padl">
|
||||
<button type='roll' class="sheet-roll" title="Ranged Weapon"
|
||||
value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName_Zero} \n @{RangedDistanceShort_Zero} / @{RangedDistanceMed_Zero} / @{RangedDistanceLong_Zero} }} {{range=@{AttackRange_Zero} }} {{rangedattack=[[ @{RangedAttackDice_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg_Zero} [Base damage] + @{RangedDmgBonus_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
|
||||
value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName_Zero} \n @{RangedDistanceShort_Zero} / @{RangedDistanceMed_Zero} / @{RangedDistanceLong_Zero} }} {{range=@{AttackRange_Zero} }} {{rangedattack=[[ @{RangedAttackDice_Zero}cs>@{rangedCritThreatZero} [To Hit Roll] + @{RangedToHit_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg_Zero} [Base damage] + @{RangedDmgBonus_Zero} [Damage Bonus] ]] }} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -5042,7 +5068,6 @@
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Worn?</div>
|
||||
<div class="sheet-col-5-23 sheet-center sheet-small-label sheet-vert-bottom">Name</div>
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Base AC</div>
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Magic Bonus</div>
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Total AC</div>
|
||||
<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Fumble Die</div>
|
||||
<div class="sheet-col-2-23 sheet-right sheet-small-label sheet-vert-bottom">Check Penalty</div>
|
||||
@@ -5126,14 +5151,14 @@
|
||||
|
||||
<div class="sheet-col-1-4 sheet-center">
|
||||
<button type="roll" class="sheet-roll" name="roll_ArtifactCombatCheck"
|
||||
value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=Artifact Combat Check}} {{flavortext=You try to figure out the artifact in the heat of battle.}} {{rolltype=Artifact Check : }} {{classability=[[ @{ActionDie} [Action Die] - (?{Complexity Level|1}) [Complexity Level] ]] }}" >Artifact Combat Check</button>
|
||||
value="&{template:MccTabbed} {{background=[[1]]}} {{combat=1}} {{name=@{character_name}}} {{title=Artifact Combat Check}} {{flavortext=You try to figure out the artifact in the heat of battle.}} {{rolltype=Artifact Check : }} {{classability=[[ @{ActionDie} [Action Die] - (?{Complexity Level|1}) [Complexity Level] ]] }}" >Artifact Combat Check</button>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col-1-23 sheet-center"> </div>
|
||||
|
||||
<div class="sheet-col-1-4 sheet-padr sheet-center">
|
||||
<button type="roll" class="sheet-roll" name="roll_ZeroLevelAIRecognition"
|
||||
value="&{template:MccTabbed} {{background=[[5]]}} {{class=1}} {{name=@{character_name}}} {{title=AI Recognition Roll}} {{flavortext=...A.R.E...Y.O.U...H.U.M.A.N.?...}} {{rolltype=AI Recognition : }} {{airoll=[[ 1d20 [Die Roll] + @{AILuckyRoll}[Lucky Roll] + (?{Bonus/Minus|0}) [Bonus/Minus] ]] }} " >AI Recognition</button>
|
||||
value="&{template:MccTabbed} {{background=[[1]]}} {{class=1}} {{name=@{character_name}}} {{title=AI Recognition Roll}} {{flavortext=...A.R.E...Y.O.U...H.U.M.A.N.?...}} {{rolltype=AI Recognition : }} {{airoll=[[ 1d20 [Die Roll] + @{AILuckyRoll}[Lucky Roll] + (?{Bonus/Minus|0}) [Bonus/Minus] ]] }} " >AI Recognition</button>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -5156,7 +5181,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-3-19 sheet-padr">
|
||||
<button type='roll' class="sheet-roll" title="Artifact Check"
|
||||
value="&{template:MccTabbed} {{background=[[0]]}} {{class=1}} {{name=@{character_name}}} {{title=@{ArtifactName}}} {{flavortext=You attempt to figure out the Artifact.}} {{rolltype=Artifact Check : }} {{classability=[[1d20[Dice Roll] + [[@{intMod}]][INT Mod] + @{ArtifactBonus}[Bonus] - @{ArtifactComplexLevel}[Complexity Level]]]}}" >Artifact Check</button>
|
||||
value="&{template:MccTabbed} {{background=[[1]]}} {{class=1}} {{name=@{character_name}}} {{title=@{ArtifactName}}} {{flavortext=You attempt to figure out the Artifact.}} {{rolltype=Artifact Check : }} {{classability=[[1d20[Dice Roll] + [[@{intMod}]][INT Mod] + @{ArtifactBonus}[Bonus] - @{ArtifactComplexLevel}[Complexity Level]]]}}" >Artifact Check</button>
|
||||
</div>
|
||||
<div class="sheet-col-4-19"><input type="text" name="attr_ArtifactName"></div>
|
||||
<div class="sheet-col-1-19" title="The Tech Level of the Artifact"><input type="number" name="attr_ArtifactTechLevel" value="0" step="1"></div>
|
||||
@@ -5214,95 +5239,6 @@
|
||||
|
||||
<div class="sheet-col-1-23 sheet-center"> </div>
|
||||
|
||||
<!-- <div class="sheet-row">
|
||||
|
||||
<div class="sheet-MonsterColumn">
|
||||
|
||||
<div class="sheet-ACBGMonster">
|
||||
<div class="sheet-col-1-5 sheet-center"> </div>
|
||||
<div class="sheet-col-2-13 sheet-center"><input class="sheet-ACMonster" type="number" name="attr_ACMonster" value="10" step="1"><br/>.</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-MonsterColumn">
|
||||
|
||||
<div class="sheet-row">
|
||||
|
||||
<div class="sheet-col-1-4">
|
||||
|
||||
<div class="sheet-HPBGMonster">
|
||||
<div class="sheet-col-1-5 sheet-center"> </div>
|
||||
<div class="sheet-col-1-2 sheet-center "><input class="sheet-HPMonster" type="text" name="attr_HPMonster" value="0"><br/>.</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col-3-4 sheet-padl">
|
||||
<div class="sheet-col-1-5 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_HP_maxMonster" value="0"><br/>Max HP</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-6-21 sheet-center sheet-padr sheet-large-label">Armor Class</div>
|
||||
<div class="sheet-col-5-21 sheet-center"> </div>
|
||||
<div class="sheet-col-6-21 sheet-left sheet-padl sheet-large-label">Hit Points</div>
|
||||
<div class="sheet-col-4-21 sheet-center"> </div>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-col-1-5 sheet-center"> </div>
|
||||
<div class="sheet-col-1-5 sheet-center"> </div>
|
||||
|
||||
<div class="sheet-row">
|
||||
|
||||
<div class="sheet-col-1-2 sheet-center"> </div>
|
||||
|
||||
<div class="sheet-col-1-2 sheet-padl">
|
||||
|
||||
<div class="sheet-col-3-19 sheet-center sheet-heading-row">Hit Die : </br></div>
|
||||
<div class="sheet-col-2-19 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" min="1" value="1" step="1" title="Enter the amount of Hit Die for the monster" name="attr_HDMonster_DieAmount"><br/></div>
|
||||
|
||||
<div class="sheet-col-3-19 sheet-center" title="Choose the monster Hit Dice">
|
||||
<select name="attr_HDMonster_Die">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6" selected="selected">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col-2-19 sheet-small-label sheet-center" title="Add or Subtract the bonus amount">
|
||||
<select name="attr_HDMonster_AddSubtract">
|
||||
<option value="-">-</option>
|
||||
<option value="+" selected="selected">+</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col-2-19 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" min="0" value="0" step="1" title="Enter the bonus amount" name="attr_HDMonster_DieBonus"><br/></div>
|
||||
|
||||
<div class="sheet-col-2-7 sheet-center" title="Roll for your monster's Hit Points.">
|
||||
<button type='roll' class="sheet-initiative"
|
||||
value="/w gm &{template:MccTabbed} {{name=@{character_name}}} {{title=Hit Die - @{LevelMonster}}} {{HD=[[ (@{HDMonster_DieAmount}@{HDMonster_Die}) @{HDMonster_AddSubtract} @{HDMonster_DieBonus} ]]}}" name='HP' title="Roll for new Hit Dice">Roll For HP</button></div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-row">
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-col-1-1 sheet-center"> </div> -->
|
||||
|
||||
|
||||
|
||||
<div class="sheet-row">
|
||||
|
||||
<div class="sheet-col-5-5 sheet-padl">
|
||||
@@ -5618,7 +5554,7 @@
|
||||
</div>
|
||||
<div class="sheet-col-1-12" title="Your critical threat range goes up, if your dice on the dice chain goes up.">
|
||||
<select name="attr_monsterMeleeThreat">
|
||||
<option value="d30">30</option>
|
||||
<option value="30">30</option>
|
||||
<option value="29">29-30</option>
|
||||
<option value="28">28-30</option>
|
||||
<option value="27">27-30</option>
|
||||
@@ -5650,24 +5586,16 @@
|
||||
<h4 class="sheet-center">Monster Ranged Attacks </h4>
|
||||
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<!--<div class="sheet-col-4-23 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>
|
||||
<div class="sheet-col-3-23 sheet-center sheet-small-label sheet-vert-bottom">Range (in S/M/L)</div>
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
|
||||
<div class="sheet-col-1-23 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Dice</div>
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
|
||||
<div class="sheet-col-6-23 sheet-center sheet-small-label sheet-vert-bottom">Special</div>
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Special dice</div>-->
|
||||
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-vert-bottom">Attack</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Short Range</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Med Range</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Long Range</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Short</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Med</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Long</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Attack Die</div>
|
||||
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Crit Range</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label sheet-vert-bottom">Damage Dice</div>
|
||||
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
|
||||
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range to Attack</div>
|
||||
<div class="sheet-col-1-13 sheet-center sheet-small-label sheet-vert-bottom">Range</div>
|
||||
<div class="sheet-col-6-23 sheet-center sheet-small-label sheet-vert-bottom">Special</div>
|
||||
<div class="sheet-col-2-23 sheet-center sheet-small-label sheet-vert-bottom">Special damage dice</div>
|
||||
</div>
|
||||
@@ -5677,9 +5605,9 @@
|
||||
<div class="sheet-row">
|
||||
<input type="hidden" name="attr_mediumRangePenaltyMonster" value="0" readonly="readonly"/>
|
||||
<div class="sheet-col-1-6"><input type="text" name="attr_Monster_RangedWeaponName"></div>
|
||||
<div class="sheet-col-1-24"><input type="text" name="attr_monsterRangedDistanceShort" value="0"></div>
|
||||
<div class="sheet-col-1-24"><input type="text" name="attr_monsterRangedDistanceMed" value="0"></div>
|
||||
<div class="sheet-col-1-24"><input type="text" name="attr_monsterRangedDistanceLong" value="0"></div>
|
||||
<div class="sheet-col-1-24" title="Max distance for Short range"><input type="text" name="attr_monsterRangedDistanceShort" value="0"></div>
|
||||
<div class="sheet-col-1-24" title="Max distance for Medium range"><input type="text" name="attr_monsterRangedDistanceMed" value="0"></div>
|
||||
<div class="sheet-col-1-24" title="Max distance for Long range"><input type="text" name="attr_monsterRangedDistanceLong" value="0"></div>
|
||||
<div class="sheet-col-1-16" title="Monster's Attack Dice">
|
||||
<select name="attr_Monster_RangedAttackDice">
|
||||
<option value="d30">d30</option>
|
||||
@@ -5699,7 +5627,7 @@
|
||||
</div>
|
||||
<div class="sheet-col-1-13" title="Your critical threat range goes up, if your dice on the dice chain goes up.">
|
||||
<select name="attr_monsterRangedThreat">
|
||||
<option value="d30">30</option>
|
||||
<option value="30">30</option>
|
||||
<option value="29">29-30</option>
|
||||
<option value="28">28-30</option>
|
||||
<option value="27">27-30</option>
|
||||
@@ -5816,7 +5744,7 @@
|
||||
|
||||
<!--Backgrounds-->
|
||||
{{#rollTotal() background 0}}
|
||||
<div class="sheet-RollTemp-BgAxe">
|
||||
<div class="sheet-RollTemp-BgLaserPistolSword">
|
||||
{{/rollTotal() background 0}}
|
||||
{{#rollTotal() background 1}}
|
||||
<div class="sheet-RollTemp-BgCircuit">
|
||||
|
||||
@@ -27,6 +27,9 @@ This is a MCC sheet that uses tabs and Roll Templates. It also includes a 0-lev
|
||||
* Moved Monster Crit Ranges into Melee and Ranged Attack
|
||||
* Fix for #2723: Removed unused Monster Crit Tables
|
||||
* Added d20 Fumble die for Powered Armors
|
||||
* Removed Magic Bonus field from Melee and Ranged Weapons - We use science dammit ;)
|
||||
* Made Known Languages text box smaller (from feedback)
|
||||
* Changed Axes combat background to something more science fiction
|
||||
|
||||
#### 1.0
|
||||
* Based on my DCC Sheet
|
||||
|
||||
Reference in New Issue
Block a user