MouseGurard i18n (#5176)

Transformed sheet to i18n and added a first German translation.
This commit is contained in:
Michael L. Jaegers
2019-06-17 21:00:46 -05:00
committed by Cassie Levett
parent da89a88601
commit 4996df950b
9 changed files with 319 additions and 144 deletions
+106 -141
View File
@@ -4,15 +4,15 @@
<table>
<tbody>
<tr>
<td><label for="attr_character_name">Name:</label></td>
<td><label for="attr_character_name"><span data-i18n="Name">Name</span>:</label></td>
<td><input type="text" name="attr_character_name" /></td>
</tr>
<tr>
<td><label for="attr_home">Home:</label></td>
<td><label for="attr_home"><span data-i18n="Home">Home</span>:</label></td>
<td><input type="text" name="attr_home" /></td>
</tr>
<tr>
<td><label for="attr_guard_rank">Guard Rank:</label></td>
<td><label for="attr_guard_rank"><span data-i18n="GuardRank">Guard Rank</span>:</label></td>
<td><input type="text" name="attr_guard_rank" /></td>
</tr>
</tbody>
@@ -22,21 +22,17 @@
<table>
<tbody>
<tr>
<td><label for="attr_age">Age:</label></td>
<td><label for="attr_age"><span data-i18n="Age">Age</span>:</label></td>
<td><input type="number" name="attr_age" /></td>
</tr>
<tr>
<td><label for="attr_fur_color">Fur Color:</label></td>
<td><label for="attr_fur_color"><span data-i18n="FurColor">Fur Color</span>:</label></td>
<td><input type="text" name="attr_fur_color" /></td>
</tr>
<tr>
<td><label for="attr_cloak_color">Cloak Color:</label></td>
<td><label for="attr_cloak_color"><span data-i18n="CloakColor">Cloak Color</span>:</label></td>
<td><input type="text" name="attr_cloak_color" /></td>
</tr>
<tr>
<td><label for="attr_specialty">Specialty:</label></td>
<td><input type="text" name="attr_specialty" /></td>
</tr>
</tbody>
</table>
</div>
@@ -48,11 +44,11 @@
<table>
<tbody>
<tr>
<td><label for="attr_fate">Fate:</label></td>
<td><label for="attr_fate"><span data-i18n="Fate">Fate</span>:</label></td>
<td><input type="number" name="attr_fate" /></td>
</tr>
<tr>
<td><label for="attr_persona">Persona:</label></td>
<td><label for="attr_persona"><span data-i18n="Persona">Persona</span>:</label></td>
<td><input type="number" name="attr_persona" /></td>
</tr>
</tbody>
@@ -70,15 +66,15 @@
<table>
<tbody>
<tr>
<td><label for="attr_parents">Parents:</label></td>
<td><label for="attr_parents"><span data-i18n="Parents">Parents</span>:</label></td>
<td><input type="text" name="attr_parents" /></td>
</tr>
<tr>
<td><label for="attr_mentor">Mentor:</label></td>
<td><label for="attr_mentor"><span data-i18n="Mentor">Mentor</span>:</label></td>
<td><input type="text" name="attr_mentor" /></td>
</tr>
<tr>
<td><label for="attr_friend">Friend:</label></td>
<td><label for="attr_friend"><span data-i18n="Friend">Friend</span>:</label></td>
<td><input type="text" name="attr_friend" /></td>
</tr>
</tbody>
@@ -88,11 +84,11 @@
<table>
<tbody>
<tr>
<td><label for="attr_senior_artisan">Senior Artisan:</label></td>
<td><label for="attr_senior_artisan"><span data-i18n="SeniorArtisan">Senior Artisan</span>:</label></td>
<td><input type="text" name="attr_senior_artisan" /></td>
</tr>
<tr>
<td><label for="attr_enemy">Enemy:</label></td>
<td><label for="attr_enemy"><span data-i18n="Enemy">Enemy</span>:</label></td>
<td><input type="text" name="attr_enemy" /></td>
</tr>
</tbody>
@@ -100,47 +96,47 @@
</div>
<div class="sheet-col">
<div class="sheet-callout sheet-conditions">
<h4>Conditions</h4>
<h4><span data-i18n="Conditions">Conditions</span></h4>
<table>
<tbody>
<tr>
<td>
<div class="sheet-field">
<input type="checkbox" name="attr_condition_healthy" /><label for="attr_condition_healthy">Healthy</label>
<input type="checkbox" name="attr_condition_healthy" /><label for="attr_condition_healthy"><span data-i18n="Healthy">Healthy</span></label>
</div>
</td>
<td>
<div class="sheet-field">
<input type="checkbox" name="attr_condition_angry" /><label for="attr_condition_angry">Angry</label>
<span class="sheet-note">-1 to disposition for any conflict that uses Will as its base.</span>
<input type="checkbox" name="attr_condition_angry" /><label for="attr_condition_angry"><span data-i18n="Angry">Angry</span></label>
<span class="sheet-note" data-i18n="AngryNote">-1 to disposition for any conflict that uses Will as its base.</span>
</div>
</td>
</tr>
<tr>
<td>
<div class="sheet-field">
<input type="checkbox" name="attr_condition_hungry_thirsty" /><label for="attr_condition_hungry_thirsty">Hungry/Thirsty</label>
<span class="sheet-note">-1 to disposition to any conflict.</span>
<input type="checkbox" name="attr_condition_hungry_thirsty" /><label for="attr_condition_hungry_thirsty"><span data-i18n="HungryThirsty">Hungry/Thirsty</span></label>
<span class="sheet-note" data-i18n="HungryThirstyNote">-1 to disposition to any conflict.</span>
</div>
</td>
<td>
<div class="sheet-field">
<input type="checkbox" name="attr_condition_tired" /><label for="attr_condition_tired">Tired</label>
<span class="sheet-note">-1 to disposition for all conflicts.</span>
<input type="checkbox" name="attr_condition_tired" /><label for="attr_condition_tired"><span data-i18n="Tired">Tired</span></label>
<span class="sheet-note" data-i18n="TiredNote">-1 to disposition for all conflicts.</span>
</div>
</td>
</tr>
<tr>
<td>
<div class="sheet-field">
<input type="checkbox" name="attr_condition_injured" /><label for="attr_condition_injured">Injured</label>
<span class="sheet-note">-1D to skills, Nature, Will and Health (but not recovery).</span>
<input type="checkbox" name="attr_condition_injured" /><label for="attr_condition_injured"><span data-i18n="Injured">Injured</span></label>
<span class="sheet-note" data-i18n="InjuredNote">-1D to skills, Nature, Will and Health (but not recovery).</span>
</div>
</td>
<td>
<div class="sheet-field">
<input type="checkbox" name="attr_condition_sick" /><label for="attr_condition_sick">Sick</label>
<span class="sheet-note">-1D to skills, Nature, Will and Health (but not recovery).</span>
<input type="checkbox" name="attr_condition_sick" /><label for="attr_condition_sick"><span data-i18n="Sick">Sick</span></label>
<span class="sheet-note" data-i18n="SickNote">-1D to skills, Nature, Will and Health (but not recovery).</span>
</div>
</td>
</tr>
@@ -156,19 +152,19 @@
<div class="sheet-section sheet-section-general">
<div class="sheet-3colrow">
<div class="sheet-col">
<label for="attr_belief">Belief</label>
<label for="attr_belief"><span data-i18n="Belief">Belief</span></label>
<textarea name="attr_belief"></textarea>
<span class="sheet-note">Playing a Belief earns a fate point</span>
<span class="sheet-note" data-i18n="BeliefNote">Playing a Belief earns a fate point</span>
</div>
<div class="sheet-col">
<label for="attr_goal">Goal</label>
<label for="attr_goal"><span data-i18n="Goal">Goal</span></label>
<textarea name="attr_goal"></textarea>
<span class="sheet-note">Accomplishing a Goal earns a persona point</span>
<span class="sheet-note" data-i18n="GoalNote">Accomplishing a Goal earns a persona point</span>
</div>
<div class="sheet-col">
<label for="attr_instinct">Instinct</label>
<label for="attr_instinct"><span data-i18n="Instinct">Instinct</span></label>
<textarea name="attr_instinct"></textarea>
<span class="sheet-note">Playing an Instinct earns a fate point</span>
<span class="sheet-note" data-i18n="InstinctNote">Playing an Instinct earns a fate point</span>
</div>
</div>
</div>
@@ -183,24 +179,24 @@
</div>
</div>
<div class="sheet-col">
<label>Gear</label>
<label><span data-i18n="Gear">Gear</span></label>
<fieldset class="repeating_gear">
<table>
<tbody>
<tr>
<td><input type="text" name="attr_gear_name" placeholder="Gear/Item" /></td>
<td><input type="text" name="attr_gear_name" data-i18n-placeholder="GearItem" placeholder="Gear/Item" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-col">
<label>Contacts</label>
<label><span data-i18n="Contacts">Contacts</span></label>
<fieldset class="repeating_contacts">
<table>
<tbody>
<tr>
<td><input type="text" name="attr_contact_name" placeholder="Name" /></td>
<td><input type="text" name="attr_contact_name" data-i18n-placeholder="Name" placeholder="Name" /></td>
</tr>
</tbody>
</table>
@@ -212,15 +208,14 @@
<hr />
<div class="sheet-section sheet-section-traits">
<h3>Traits</h3>
<h3><span data-i18n="Traits">Traits</span></h3>
<table>
<thead>
<tr>
<th>Trait Name</th>
<th>Trait Level</th>
<th>Used For</th>
<th>Used Against</th>
<th>Times Used</th>
<th><span data-i18n="TraitName">Trait Name</span></th>
<th><span data-i18n="TraitLevel">Trait Level</span></th>
<th><span data-i18n="UsedFor">Used For</span></th>
<th><span data-i18n="UsedAgainst">Used Against</span></th>
</tr>
</thead>
</table>
@@ -228,12 +223,12 @@
<table>
<tbody>
<tr>
<td><input type="text" name="attr_traits_name" placeholder="Name" /></td>
<td><input type="text" name="attr_traits_name" data-i18n-placeholder="Name" placeholder="Name" /></td>
<td>
<select name="attr_traits_level">
<option value="1" selected>Level 1</option>
<option value="2">Level 2</option>
<option value="3">Level 3</option>
<option value="1" selected data-i18n="Level1">Level 1</option>
<option value="2" data-i18n="Level2">Level 2</option>
<option value="3" data-i18n="Level3">Level 3</option>
</select>
</td>
<td><input type="checkbox" name="attr_traits_used_for" /></td>
@@ -245,7 +240,6 @@
<input type="checkbox" name="attr_traits_used_against5" />
<input type="checkbox" name="attr_traits_used_against6" />
</td>
<td><input type="number" name="attr_trait_used_num" /></td>
</tr>
</tbody>
</table>
@@ -255,24 +249,24 @@
<hr />
<div class="sheet-section sheet-section-abilities">
<h3>Abilities</h3>
<h3><span data-i18n="Abilities">Abilities</span></h3>
<div class="sheet-2colrow">
<div class="sheet-col">
<table>
<thead>
<tr>
<th>Raw Abilities</th>
<th>Rating</th>
<th>Advancement</th>
<th><span data-i18n="RawAbilities">Raw Abilities</span></th>
<th><span data-i18n="Rating">Rating</span></th>
<th><span data-i18n="Advancement">Advancement</span></th>
</tr>
</thead>
<tbody>
<tr>
<th>Nature</th>
<th><span data-i18n="Nature">Nature</span></th>
<td><input type="number" name="attr_nature_rating" />/<input type="number" name="attr_nature_rating_max" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_nature_rating_pass1" />
<input type="checkbox" name="attr_nature_rating_pass2" />
<input type="checkbox" name="attr_nature_rating_pass3" />
@@ -281,7 +275,7 @@
<input type="checkbox" name="attr_nature_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_nature_rating_fail1" />
<input type="checkbox" name="attr_nature_rating_fail2" />
<input type="checkbox" name="attr_nature_rating_fail3" />
@@ -291,11 +285,11 @@
</td>
</tr>
<tr>
<th>Will</th>
<th><span data-i18n="Will">Will</span></th>
<td><input type="number" name="attr_will_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_will_rating_pass1" />
<input type="checkbox" name="attr_will_rating_pass2" />
<input type="checkbox" name="attr_will_rating_pass3" />
@@ -304,7 +298,7 @@
<input type="checkbox" name="attr_will_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_will_rating_fail1" />
<input type="checkbox" name="attr_will_rating_fail2" />
<input type="checkbox" name="attr_will_rating_fail3" />
@@ -314,11 +308,11 @@
</td>
</tr>
<tr>
<th>Health</th>
<th><span data-i18n="Health">Health</span></th>
<td><input type="number" name="attr_health_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_health_rating_pass1" />
<input type="checkbox" name="attr_health_rating_pass2" />
<input type="checkbox" name="attr_health_rating_pass3" />
@@ -327,7 +321,7 @@
<input type="checkbox" name="attr_health_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_health_rating_fail1" />
<input type="checkbox" name="attr_health_rating_fail2" />
<input type="checkbox" name="attr_health_rating_fail3" />
@@ -343,18 +337,18 @@
<table>
<thead>
<tr>
<th>Special Abilities</th>
<th>Rating</th>
<th>Advancement</th>
<th><span data-i18n="SpecialAbilities">SpecialAbilities</span></th>
<th><span data-i18n="Rating">Rating</span></th>
<th><span data-i18n="Advancement">Advancement</span></th>
</tr>
</thead>
<tbody>
<tr>
<th>Resources</th>
<th><span data-i18n="Resources">Resources</span></th>
<td><input type="number" name="attr_resources_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_resources_rating_pass1" />
<input type="checkbox" name="attr_resources_rating_pass2" />
<input type="checkbox" name="attr_resources_rating_pass3" />
@@ -363,7 +357,7 @@
<input type="checkbox" name="attr_resources_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_resources_rating_fail1" />
<input type="checkbox" name="attr_resources_rating_fail2" />
<input type="checkbox" name="attr_resources_rating_fail3" />
@@ -373,11 +367,11 @@
</td>
</tr>
<tr>
<th>Circles</th>
<th><span data-i18n="Circles">Circles</span></th>
<td><input type="number" name="attr_circles_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_circles_rating_pass1" />
<input type="checkbox" name="attr_circles_rating_pass2" />
<input type="checkbox" name="attr_circles_rating_pass3" />
@@ -386,7 +380,7 @@
<input type="checkbox" name="attr_circles_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_circles_rating_fail1" />
<input type="checkbox" name="attr_circles_rating_fail2" />
<input type="checkbox" name="attr_circles_rating_fail3" />
@@ -404,24 +398,24 @@
<hr />
<div class="sheet-section sheet-section-skills">
<h3>Skills</h3>
<h3><span data-i18n="Skills">Skills</span></h3>
<div class="sheet-2colrow">
<div class="sheet-col">
<table>
<thead>
<tr>
<th>Skill</th>
<th>Rating</th>
<th>Advancement</th>
<th><span data-i18n="Skill">Skill</span></th>
<th><span data-i18n="Rating">Rating</span></th>
<th><span data-i18n="Advancement">Advancement</span></th>
</tr>
</thead>
<tbody>
<tr>
<th>Deceiver</th>
<th><span data-i18n="Deceiver">Deceiver</span></th>
<td><input type="number" name="attr_deceiver_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_deceiver_rating_pass1" />
<input type="checkbox" name="attr_deceiver_rating_pass2" />
<input type="checkbox" name="attr_deceiver_rating_pass3" />
@@ -430,7 +424,7 @@
<input type="checkbox" name="attr_deceiver_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_deceiver_rating_fail1" />
<input type="checkbox" name="attr_deceiver_rating_fail2" />
<input type="checkbox" name="attr_deceiver_rating_fail3" />
@@ -440,11 +434,11 @@
</td>
</tr>
<tr>
<th>Fighter</th>
<th><span data-i18n="Fighter">Fighter</span></th>
<td><input type="number" name="attr_fighter_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_fighter_rating_pass1" />
<input type="checkbox" name="attr_fighter_rating_pass2" />
<input type="checkbox" name="attr_fighter_rating_pass3" />
@@ -453,7 +447,7 @@
<input type="checkbox" name="attr_fighter_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_fighter_rating_fail1" />
<input type="checkbox" name="attr_fighter_rating_fail2" />
<input type="checkbox" name="attr_fighter_rating_fail3" />
@@ -463,11 +457,11 @@
</td>
</tr>
<tr>
<th>Healer</th>
<th><span data-i18n="Healer">Healer</span></th>
<td><input type="number" name="attr_healer_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_healer_rating_pass1" />
<input type="checkbox" name="attr_healer_rating_pass2" />
<input type="checkbox" name="attr_healer_rating_pass3" />
@@ -476,7 +470,7 @@
<input type="checkbox" name="attr_healer_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_healer_rating_fail1" />
<input type="checkbox" name="attr_healer_rating_fail2" />
<input type="checkbox" name="attr_healer_rating_fail3" />
@@ -486,11 +480,11 @@
</td>
</tr>
<tr>
<th>Hunter</th>
<th><span data-i18n="Hunter">Hunter</span></th>
<td><input type="number" name="attr_hunter_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_hunter_rating_pass1" />
<input type="checkbox" name="attr_hunter_rating_pass2" />
<input type="checkbox" name="attr_hunter_rating_pass3" />
@@ -499,7 +493,7 @@
<input type="checkbox" name="attr_hunter_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_hunter_rating_fail1" />
<input type="checkbox" name="attr_hunter_rating_fail2" />
<input type="checkbox" name="attr_hunter_rating_fail3" />
@@ -509,11 +503,11 @@
</td>
</tr>
<tr>
<th>Instructor</th>
<th><span data-i18n="Instructor">Instructor</span></th>
<td><input type="number" name="attr_instructor_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_instructor_rating_pass1" />
<input type="checkbox" name="attr_instructor_rating_pass2" />
<input type="checkbox" name="attr_instructor_rating_pass3" />
@@ -522,7 +516,7 @@
<input type="checkbox" name="attr_instructor_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_instructor_rating_fail1" />
<input type="checkbox" name="attr_instructor_rating_fail2" />
<input type="checkbox" name="attr_instructor_rating_fail3" />
@@ -532,11 +526,11 @@
</td>
</tr>
<tr>
<th>Orator</th>
<th><span data-i18n="Orator">Orator</span></th>
<td><input type="number" name="attr_orator_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_orator_rating_pass1" />
<input type="checkbox" name="attr_orator_rating_pass2" />
<input type="checkbox" name="attr_orator_rating_pass3" />
@@ -545,7 +539,7 @@
<input type="checkbox" name="attr_orator_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_orator_rating_fail1" />
<input type="checkbox" name="attr_orator_rating_fail2" />
<input type="checkbox" name="attr_orator_rating_fail3" />
@@ -555,11 +549,11 @@
</td>
</tr>
<tr>
<th>Pathfinder</th>
<th><span data-i18n="Pathfinder">Pathfinder</span></th>
<td><input type="number" name="attr_pathfinder_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_pathfinder_rating_pass1" />
<input type="checkbox" name="attr_pathfinder_rating_pass2" />
<input type="checkbox" name="attr_pathfinder_rating_pass3" />
@@ -568,7 +562,7 @@
<input type="checkbox" name="attr_pathfinder_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_pathfinder_rating_fail1" />
<input type="checkbox" name="attr_pathfinder_rating_fail2" />
<input type="checkbox" name="attr_pathfinder_rating_fail3" />
@@ -578,11 +572,11 @@
</td>
</tr>
<tr>
<th>Persuader</th>
<th><span data-i18n="Persuader">Persuader</span></th>
<td><input type="number" name="attr_persuader_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_persuader_rating_pass1" />
<input type="checkbox" name="attr_persuader_rating_pass2" />
<input type="checkbox" name="attr_persuader_rating_pass3" />
@@ -591,7 +585,7 @@
<input type="checkbox" name="attr_persuader_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_persuader_rating_fail1" />
<input type="checkbox" name="attr_persuader_rating_fail2" />
<input type="checkbox" name="attr_persuader_rating_fail3" />
@@ -601,11 +595,11 @@
</td>
</tr>
<tr>
<th>Scout</th>
<th><span data-i18n="Scout">Scout</span></th>
<td><input type="number" name="attr_scout_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_scout_rating_pass1" />
<input type="checkbox" name="attr_scout_rating_pass2" />
<input type="checkbox" name="attr_scout_rating_pass3" />
@@ -614,7 +608,7 @@
<input type="checkbox" name="attr_scout_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_scout_rating_fail1" />
<input type="checkbox" name="attr_scout_rating_fail2" />
<input type="checkbox" name="attr_scout_rating_fail3" />
@@ -624,11 +618,11 @@
</td>
</tr>
<tr>
<th>Survivalist</th>
<th><span data-i18n="Survivalist">Survivalist</span></th>
<td><input type="number" name="attr_survivalist_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_survivalist_rating_pass1" />
<input type="checkbox" name="attr_survivalist_rating_pass2" />
<input type="checkbox" name="attr_survivalist_rating_pass3" />
@@ -637,7 +631,7 @@
<input type="checkbox" name="attr_survivalist_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_survivalist_rating_fail1" />
<input type="checkbox" name="attr_survivalist_rating_fail2" />
<input type="checkbox" name="attr_survivalist_rating_fail3" />
@@ -647,11 +641,11 @@
</td>
</tr>
<tr>
<th>Weather Watcher</th>
<th><span data-i18n="WeatherWatcher">Weather Watcher</span></th>
<td><input type="number" name="attr_weather_watcher_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_weather_watcher_rating_pass1" />
<input type="checkbox" name="attr_weather_watcher_rating_pass2" />
<input type="checkbox" name="attr_weather_watcher_rating_pass3" />
@@ -660,7 +654,7 @@
<input type="checkbox" name="attr_weather_watcher_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_weather_watcher_rating_fail1" />
<input type="checkbox" name="attr_weather_watcher_rating_fail2" />
<input type="checkbox" name="attr_weather_watcher_rating_fail3" />
@@ -675,11 +669,11 @@
<table>
<tbody>
<tr>
<th><input type="text" name="attr_skills_name" placeholder="Name" /></th>
<th><input type="text" name="attr_skills_name" data-i18n-placeholder="Name" placeholder="Name" /></th>
<td><input type="number" name="attr_skills_rating" /></td>
<td>
<div class="sheet-field">
<strong>P:</strong>
<strong><span data-i18n="P">P</span>:</strong>
<input type="checkbox" name="attr_skills_rating_pass1" />
<input type="checkbox" name="attr_skills_rating_pass2" />
<input type="checkbox" name="attr_skills_rating_pass3" />
@@ -688,7 +682,7 @@
<input type="checkbox" name="attr_skills_rating_pass6" />
</div>
<div class="sheet-field">
<strong>F:</strong>
<strong><span data-i18n="F">F</span>:</strong>
<input type="checkbox" name="attr_skills_rating_fail1" />
<input type="checkbox" name="attr_skills_rating_fail2" />
<input type="checkbox" name="attr_skills_rating_fail3" />
@@ -702,39 +696,10 @@
</tbody>
</fieldset>
</div>
<div class="sheet-section sheet-section-wises">
<h3>Wises</h3>
<div class="sheet-2colrow">
<div class="sheet-col">
<fieldset class="repeating_wises">
<table>
<tbody>
<tr>
<th><input name="attr_wises_name"placeholder="Name" type="text"></th>
<td>
<div class="sheet-field"> <strong>Pass:</strong>
<input name="attr_wises_rating_pass" type="checkbox"></div>
<div class="sheet-field"> <strong>Fail:</strong>
<input name="attr_wises_rating_fail" type="checkbox"></div>
<div class="sheet-feild"> <strong>Fate:</strong>
<input name="attr_wises_rating_fate" type="checkbox"></div>
<div class="sheet-feild"> <strong>Persona:</strong>
<input name="attr_wises_rating_persona" type="checkbox"></div>
</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-image">
<img src="http://i.imgur.com/UqJO6vX.png" alt="Mouse" width="355" height="424" />
</div>
<div class="sheet-image">
<img src="http://i.imgur.com/k9tdreR.png" alt="actionTable" width="355" height="164" />
</div>
</div>
</div>
</div>
+3 -3
View File
@@ -1,8 +1,8 @@
{
"html": "mouseguard.html",
"css": "mouseguard.css",
"authors": "Sean Kennedy (@seriouslysean), Justin Dunlap (@hereticj)",
"roll20userid": "67520,61445",
"authors": "Sean Kennedy (@seriouslysean), Justin Dunlap (@hereticj), Michael L. Jaegers (@jaegersnet)",
"roll20userid": "67520,61445,439055",
"preview": "mouseguard.jpg",
"instructions": "This is the initial version of the MouseGuard character sheet. If you have any feature requests or suggestions, please add them to the [issue tracker](https://github.com/seriouslysean/roll20-character-sheets/issues).\r\r## Story\r_In the world of Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live._\r\r*Version* `1.0.0`\r\r[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/MouseGuard/readme.md)"
"instructions": "This is the initial version of the MouseGuard character sheet. If you have any feature requests or suggestions, please add them to the [issue tracker](https://github.com/seriouslysean/roll20-character-sheets/issues).\r\r## Story\r_In the world of Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live._\r\rTransformed for i18n\r\r*Version* `1.1.0`"
}
+70
View File
@@ -0,0 +1,70 @@
{
"Name": "Name",
"Home": "Home",
"GuardRank": "Guard Rank",
"Age": "Age",
"FurColor": "Fur Color",
"CloakColor": "Cloak Color",
"Fate": "Fate",
"Persona": "Persona",
"Parents": "Parents",
"Mentor": "Mentor",
"Friend": "Friend",
"SeniorArtisan": "Senior Artisan",
"Enemy": "Enemy",
"Conditions": "Conditions",
"Healthy": "Healthy",
"Angry": "Angry",
"HungryThirsty": "Hungry/Thirsty",
"Tired": "Tired",
"Injured": "Injured",
"Sick": "Sick",
"Belief": "Belief",
"Goal": "Goal",
"Instinct": "Instinct",
"Gear": "Gear",
"Contacts": "Contacts",
"Traits": "Traits",
"TraitName": "Trait Name",
"TraitLevel": "Trait Level",
"UsedFor": "Used For",
"UsedAgainst": "Used Against",
"Level1": "Level 1",
"Level2": "Level 2",
"Level3": "Level 3",
"RawAbilities": "Raw Abilities",
"Rating": "Rating",
"Advancement": "Advancement",
"Nature": "Nature",
"P": "P",
"F": "F",
"Will": "Will",
"Health": "Health",
"SpecialAbilities": "Special Abilitieses",
"Resources": "Resources",
"Circles": "Circles",
"Skills": "Skills",
"Skill": "Skill",
"Deceiver": "Deceiver",
"Fighter": "Fighter",
"Healer": "Healer",
"Hunter": "Hunter",
"Instructor": "Instructor",
"Orator": "Orator",
"Pathfinder": "Pathfinder",
"Persuader": "Persuader",
"Scout": "Scout",
"Survivalist": "Survivalist",
"WeatherWatcher": "Weather Watcher",
"Abilities": "Abilities",
"GearItem": "Gear/Item",
"AngryNote": "-1 to disposition for any conflict that uses Will as its base.",
"HungryThirstyNote": "-1 to disposition to any conflict.",
"TiredNote": "-1 to disposition for all conflicts.",
"InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).",
"SickNote": "-1D to skills, Nature, Will and Health (but not recovery).",
"BeliefNote": "Playing a Belief earns a fate point",
"GoalNote": "Accomplishing a Goal earns a persona point",
"InstinctNote": "Playing an Instinct earns a fate point"
}
+70
View File
@@ -0,0 +1,70 @@
{
"Name": "Name",
"Home": "Heim",
"GuardRank": "Rang",
"Age": "Alter",
"FurColor": "Fellfarbe",
"CloakColor": "Mantelfarbe",
"Fate": "Schicksal",
"Persona": "Persönlichkeit",
"Parents": "Eltern",
"Mentor": "Mentor",
"Friend": "Freund",
"SeniorArtisan": "Beratender Handwerker",
"Enemy": "Feind",
"Conditions": "Bedingungen",
"Healthy": "gesund",
"Angry": "zornig",
"HungryThirsty": "hungrig/durstig",
"Tired": "erschöpft",
"Injured": "verletzt",
"Sick": "krank",
"Belief": "Glaube",
"Goal": "Ziel",
"Instinct": "Instinkt",
"Gear": "Ausrüstung",
"Contacts": "Kontakte",
"Traits": "Eigenschaften",
"TraitName": "Eigenschaftsname",
"TraitLevel": "Eigenschaftslevel",
"UsedFor": "Verwendet für",
"UsedAgainst": "Verwendet gegen",
"Level1": "Level 1",
"Level2": "Level 2",
"Level3": "Level 3",
"RawAbilities": "Grundfertigkeiten",
"Rating": "Wert",
"Advancement": "Fortschritt",
"Nature": "Natur",
"P": "P",
"F": "F",
"Will": "Wille",
"Health": "Gesundheit",
"SpecialAbilities": "Spezielle Fertigkeiten",
"Resources": "Resourcen",
"Circles": "Kreise",
"Skills": "Fähigkeiten",
"Skill": "Fähigkeit",
"Deceiver": "Schwindler",
"Fighter": "Krieger",
"Healer": "Heiler",
"Hunter": "Jäger",
"Instructor": "Lehrer",
"Orator": "Redner",
"Pathfinder": "Spurensucher",
"Persuader": "Verführer",
"Scout": "Späher",
"Survivalist": "Überlebenskünstler",
"WeatherWatcher": "Wetterbeobachter",
"Abilities": "Fertigkeiten",
"GearItem": "Ausrüstung/Gegenstand",
"AngryNote": "-1 auf den Grundwert für jeden Konflikt, der Wille als Grundwert verlangt.",
"HungryThirstyNote": "-1 auf den Grundwert für jeden Konflikt.",
"TiredNote": "-1 auf den Grundwert für alle Konflikte.",
"InjuredNote": "-1D auf Fähigkeiten, Natur, Wille und Gesudheit (nicht jedoch auf Erholung).",
"SickNote": "-1D auf Fertigkeiten, Natur, Wille und Gesundheit (nicht jedoch auf Erholung).",
"BeliefNote": "Einen Glauben auszuspielen wird mit einem Schicksalspunkt belohnt",
"GoalNote": "Ein Ziel zu erfüllen wird mit einem Schicksalspunkt belohnt",
"InstinctNote": "Den Instinkt auszuspielen wird mit einem Schicksalspunkt belohnt"
}
+70
View File
@@ -0,0 +1,70 @@
{
"Name": "Name",
"Home": "Home",
"GuardRank": "Guard Rank",
"Age": "Age",
"FurColor": "Fur Color",
"CloakColor": "Cloak Color",
"Fate": "Fate",
"Persona": "Persona",
"Parents": "Parents",
"Mentor": "Mentor",
"Friend": "Friend",
"SeniorArtisan": "Senior Artisan",
"Enemy": "Enemy",
"Conditions": "Conditions",
"Healthy": "Healthy",
"Angry": "Angry",
"HungryThirsty": "Hungry/Thirsty",
"Tired": "Tired",
"Injured": "Injured",
"Sick": "Sick",
"Belief": "Belief",
"Goal": "Goal",
"Instinct": "Instinct",
"Gear": "Gear",
"Contacts": "Contacts",
"Traits": "Traits",
"TraitName": "Trait Name",
"TraitLevel": "Trait Level",
"UsedFor": "Used For",
"UsedAgainst": "Used Against",
"Level1": "Level 1",
"Level2": "Level 2",
"Level3": "Level 3",
"RawAbilities": "Raw Abilities",
"Rating": "Rating",
"Advancement": "Advancement",
"Nature": "Nature",
"P": "P",
"F": "F",
"Will": "Will",
"Health": "Health",
"SpecialAbilities": "Special Abilitieses",
"Resources": "Resources",
"Circles": "Circles",
"Skills": "Skills",
"Skill": "Skill",
"Deceiver": "Deceiver",
"Fighter": "Fighter",
"Healer": "Healer",
"Hunter": "Hunter",
"Instructor": "Instructor",
"Orator": "Orator",
"Pathfinder": "Pathfinder",
"Persuader": "Persuader",
"Scout": "Scout",
"Survivalist": "Survivalist",
"WeatherWatcher": "Weather Watcher",
"Abilities": "Abilities",
"GearItem": "Gear/Item",
"AngryNote": "-1 to disposition for any conflict that uses Will as its base.",
"HungryThirstyNote": "-1 to disposition to any conflict.",
"TiredNote": "-1 to disposition for all conflicts.",
"InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).",
"SickNote": "-1D to skills, Nature, Will and Health (but not recovery).",
"BeliefNote": "Playing a Belief earns a fate point",
"GoalNote": "Accomplishing a Goal earns a persona point",
"InstinctNote": "Playing an Instinct earns a fate point"
}
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