changed json name, added info tab

This commit is contained in:
Kumatei
2018-10-09 12:29:56 -07:00
parent 4adc4cffcf
commit 595b134807
4 changed files with 74 additions and 3 deletions
+5 -3
View File
@@ -12,7 +12,8 @@ input.sheet-tab2:checked ~ div.sheet-tab2,
input.sheet-tab3:checked ~ div.sheet-tab3,
input.sheet-tab4:checked ~ div.sheet-tab4,
input.sheet-tab5:checked ~ div.sheet-tab5,
input.sheet-tab6:checked ~ div.sheet-tab6
input.sheet-tab6:checked ~ div.sheet-tab6,
input.sheet-tab7:checked ~ div.sheet-tab7
{
display: block;
}
@@ -84,7 +85,8 @@ input.sheet-tab5 + span::before { left: 0px; }
input.sheet-tab6 + span::before { left: 0px; }
table.Beta td
input.sheet-tab7 + span::before { left: 0px; }
{
border-style:solid;
border-top:thick double #ff0000;
@@ -120,4 +122,4 @@ select {
section.sheet-headerarea {
width: 100%;
border: 5px solid black;
}
}
+69
View File
@@ -5,6 +5,7 @@
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" checked="checked" /><span title="STF"></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" checked="checked" /><span title="PWR"></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" checked="checked" /><span title="FAV"></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7" checked="checked" /><span title="INF"></span>
<div class="sheet-tab-content sheet-tab1">
<table class="sheet-nametable">
@@ -524,3 +525,71 @@
<td><input type="number" name="attr_ambition" style="width: 44px;" value="0" min="0" />
&emsp;&emsp;&emsp;&ensp;<td><input type="number" name="attr_meekness" style="width: 44px;" value="0" min="0" />
</table>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab7">
<table class="sheet-nametable">
<td><h2>Restedness</h2></td><td><h2>&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;Stress</h2></td>
</table>
<table border=1 class="sheet-row">
<tr>
<td>Rested = +2 STR, STAM, PERC</td> <td>Vigorous = Stress to Stable, +4 to all Stats, +Tenacity for duration</td>
</tr>
<tr>
<td>Normal = No bonus/penalty</td> <td>Stable = No bonus/penalty</td>
</tr>
<tr>
<td>Tired = -2 STR, STAM, PERC</td> <td>Distressed = -2 AGIL, INT, CHAR</td>
</tr>
<tr>
<td>Fatigued = -4 STR, STAM, PERC</td> <td>Disturbed = -4 AGIL, INT, CHAR</td>
</tr>
<tr>
<td>Exhausted = -8 STR, STAM, PERC reduced to 0&emsp;</td> <td>Unhinged = -8 AGIL, INT, CHAR reduced to 0. Difficult to return from Unhinged&emsp;</td>
</tr>
</table>
<table border=1 class="sheet-row">
<h2>Target Zones</h2>
Target Zone(s) Amount needed exceeding Defender's Roll
<tr>
<TD>Head, Eyes</TD><TD>&emsp;10+&emsp;</TD>
</tr>
<tr>
<TD>Arms, Legs, Gut&emsp;</TD><TD>&emsp;6+&emsp;</TD>
</tr>
<tr>
<TD>Torso&emsp;</TD><TD>&emsp;1+&emsp;</TD>
</tr>
<table border=1 class="sheet-row">
<h2>Status Effects</h2>
Target Zone&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;Status Effect&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;&emsp;Recovery
<tr>
<TD>Head&emsp;&emsp;&emsp;</TD> <TD>Stunned: If you are Stunned on your turn, the turn immediately ends. Begin your next turn with zero (0) AP.</TD><TD>Start of the following turn</TD>
</tr>
<tr>
<TD>Eyes&emsp;&emsp;&emsp;</TD> <TD>Blinded: PERC (True and Effective) reduced to zero (0). Character cannot see, thus negating Visibility. </TD><TD>Indefinite</TD>
</tr>
<tr>
<td>Arms</td><td>Reeling: Roll a flat 1d20 on your next Hit (offense) roll.</TD><TD>After next Hit Roll</TD>
</tr>
<tr>
<td>Torso</td><td>Hemorrhaging: 2d20 damage, ignoring Armor and Pain Tolerance, at the start of each of your turns</td><td>Indefinite</td>
</tr>
<tr>
<td>Gut</td><td>Agony: Roll a flat 1d20 on your next defense roll.</td><td>After next Defense Roll</td>
</tr>
<tr>
<td>Legs</td><td>Hamstrung: Roll 1d4 at the start of each of your turns. You may move no more than this number of tiles on that turn, regardless of other factors</td><td>Indefinite</td>
</tr>
<tr>
<td>Any</td><td>Burning: Take 1d20 of damage, ignoring Armor and Pain Tolerance, at the start of EVERY turn of the turn cycle! </td><td>Must be put out! Circumstantial</td>
</tr>
<tr>
<td>Any</td><td>Shock: Must roll a STAM/40 Check at the start of each of your turns. If you fail the Check, you are incapacitated! Never affects bosses. Shock is only applied when an attack deals more than sixty (60) damage.</td><td>Indefinite, or a return to at least ½ maximum Health through any means.</td>
</tr>
</table>
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