Merge pull request #4474 from rdefendi/l5r-ffg-sheet

L5r ffg sheet
This commit is contained in:
Cassie Levett
2019-01-07 18:42:59 -03:00
committed by GitHub
3 changed files with 270 additions and 49 deletions
+255 -38
View File
@@ -17,7 +17,7 @@
<p></p>
Version 0.8.3 Beta
Version 0.8.4 Beta
<div class="tab-content tab-narrative-mode"><!--Open Narrative Mode Tab-->
@@ -869,7 +869,7 @@ Version 0.8.3 Beta
<textarea name="attr_distinctions" class="three-lines"></textarea>
<p></p>
<h5 data-i18n="adversities-u">ADVERSITIES: Reroll two dice showing  or  results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.</h5>
<h5 data-i18n="adversities-u">ADVERSITIES: Reroll two dice containing success or explosive success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.</h5>
<textarea name="attr_adversities" class="three-lines"></textarea>
<p></p>
@@ -877,7 +877,7 @@ Version 0.8.3 Beta
<textarea name="attr_passions" class="three-lines"></textarea>
<p></p>
<h5 data-i18n="anxieties-u">ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.</h5>
<h5 data-i18n="anxieties-u">ANXIETIES: After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).</h5>
<textarea name="attr_anxieties" class="three-lines"></textarea>
<p></p>
@@ -885,7 +885,7 @@ Version 0.8.3 Beta
<textarea name="attr_personaloutburst" class="three-lines"></textarea>
<p></p>
<h5 data-i18n="othercharacters-u">Other Characters, their status, and notes.</h5>
<h5 data-i18n="othercharacters-u">Other Characters, their standing, and notes.</h5>
<textarea name="attr_othercharacters" class="eight-lines"></textarea>
<!--End Titles-->
@@ -914,15 +914,16 @@ Version 0.8.3 Beta
<!--Start Rings-->
<table style="width:100%;class="attribute">
<tr>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="air-stance-u">Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="air-stance-u">AIR STANCE: +1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).</span>
<p></p> <h3 data-i18n="air-u" class="attribute">Air</h3></div></td>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="earth-stance-u">Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="earth-stance-u">EARTH STANCE: Others cannot spend Opportunity to inflict critical strikes or conditions on you.
</span>
<p></p> <h3 data-i18n="earth-u" class="attribute">Earth</h3></div></td>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="fire-stance-u">Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="fire-stance-u">FIRE STANCE: If you succeed, +1 bonus success per Strife symbol.</span>
<p></p> <h3 data-i18n="fire-u" class="attribute">Fire</h3></div> </td>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="water-stance-u">Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="water-stance-u">WATER STANCE: Perform a second action on your turn that does not require a check or share a type with your first action.</span>
<p></p> <h3 data-i18n="water-u" class="attribute">Water</h3></div></td>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="void-stance-u">Void Stance (conflict only): You do not gain Strife from strife results on checks.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="void-stance-u">VOID STANCE: You do not gain Strife from Strife results on checks.</span>
<p></p> <h3 data-i18n="void-u" class="attribute">Void</h3></div> </td>
</tr>
<tr>
@@ -1511,7 +1512,7 @@ Version 0.8.3 Beta
</tr>
</table>
<div><!--Open Repeating Kata-->
<div><!--Open Repeating Kiho-->
<fieldset class="repeating_rekiho">
<div style="width: 100%;">
@@ -1569,10 +1570,132 @@ Version 0.8.3 Beta
</div>
</fieldset>
</div><!--Close Repeating Kata-->
</div><!--Close Repeating Kiho-->
</div><!--Close Kihos Collapsable-->
<p></p>
<b data-i18n="ninjutsu-u">Ninjutsu</b><input name="attr_ninjutsu_toggle" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle tab-ninjutsu" type="checkbox"/><span></span><!--Checkbox Ninjutsu Colapsable-->
<div class="tab-content tab-ninjutsu"><!--Open Ninjutsu Collapsable-->
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td><b data-i18n="name-colon-u">Name:</b></td>
<td colspan="6"><input style="width:280px;" type="text" value="" name="attr_ninjutsu_name"/></td>
<tr>
</tr>
<td><b data-i18n="damage-colon-u">Damage:</b></td>
<td><input type="number" name="attr_ninjutsu_damage" value="0"/></td>
<td><b data-i18n="deadliness-colon-u">Deadliness:</b></td>
<td><input style="width:100px;" type="text" name="attr_ninjutsu_deadliness" value="0"/></td>
<td><b data-i18n="p-u">p#</b></td>
<td><input style="width:50px;" type="number" name="attr_ninjutsu_p#" value="0"/></td>
</tr>
</table>
<b data-i18n="activation-colon-u">Activation:</b>
<textarea name="attr_ninjutsu_activation" class="one-line"></textarea>
<b data-i18n="effects-colon-u">Effects:</b>
<textarea name="attr_ninjutsu_effects" class="one-line"></textarea>
<img width="3%" src="https://i.imgur.com/sdRYAZd.png"/>
<textarea name="attr_ninjutsu_options" class="two-lines"></textarea>
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td style="font-weight:bold" data-i18n="skill-u">Skill:</td>
<td style="font-weight:bold" data-i18n="approach-colon-u">Approach:</td>
<td style="font-weight:bold" data-i18n="roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="modifiers-u">Modifiers:</td>
</tr>
<tr>
<td><input type="number" name="attr_rank_ninjutsu" value="0"/></td>
<td><select class="very-narrow" name="attr_ninjutsu_approach">
<option value="@{air}" data-i18n="air-u">Air</option>
<option value="@{earth}" data-i18n="earth-u">Earth</option>
<option value="@{fire}" data-i18n="fire-u">Fire</option>
<option value="@{water}" data-i18n="water-u">Water</option>
<option value="@{void}" data-i18n="void-u">Void</option>
</select></td>
<td><input type="number" name="attr_roll_bonus_ninjutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_ninjutsu" value="0"></td>
<td><input style="width:100px;" type="text" value="" name="attr_ninjutsu_mod"/>
<td><button type="roll" value="/em @{name} @{skill_emote_6} @{ninjutsu_name} @{skill_emote_7} @{ninjutsu_approach_selected} @{skill_emote_11} [[@{ninjutsu_approach}+@{keep_bonus_ninjutsu}]]@{skill_emote_5} \n\n/roll [[@{ninjutsu_approach}+@{keep_bonus_ninjutsu}]]t[Ring]+[[@{rank_ninjutsu}+@{roll_bonus_ninjutsu}]]t[Skill]"></button></td>
</tr>
</table>
<div><!--Open Repeating Ninjutsu-->
<fieldset class="repeating_reninjutsu">
<div style="width: 100%;">
<h6></h6><!--Section Seperator-->
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td><b data-i18n="name-colon-u">Name:</b></td>
<td colspan="6"><input style="width:280px;" type="text" value="" name="attr_ninjutsu_name"/></td>
<tr>
</tr>
<td><b data-i18n="damage-colon-u">Damage:</b></td>
<td><input type="number" name="attr_ninjutsu_damage" value="0"/></td>
<td><b data-i18n="deadliness-colon-u">Deadliness:</b></td>
<td><input style="width:100px;" type="text" name="attr_ninjutsu_deadliness" value="0"/></td>
<td><b data-i18n="p-u">p#</b></td>
<td><input style="width:50px;" type="number" name="attr_ninjutsu_p#" value="0"/></td>
</tr>
</table>
<b data-i18n="activation-colon-u">Activation:</b>
<textarea name="attr_ninjutsu_activation" class="one-line"></textarea>
<b data-i18n="effects-colon-u">Effects:</b>
<textarea name="attr_ninjutsu_effects" class="two-lines"></textarea>
<img width="3%" src="https://i.imgur.com/sdRYAZd.png"/>
<textarea name="attr_ninjutsu_options" class="two-lines"></textarea>
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td style="font-weight:bold" data-i18n="skill-u">Skill:</td>
<td style="font-weight:bold" data-i18n="approach-colon-u">Approach:</td>
<td style="font-weight:bold" data-i18n="roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="modifiers-u">Modifiers:</td>
</tr>
<tr>
<td><input type="number" name="attr_rank" value="0"/></td>
<input type="hidden" name="attr_approach_selected" value="Air" />
<td><select class="very-narrow" name="attr_approach">
<option value="@{air}" data-i18n="air-u">Air</option>
<option value="@{earth}" data-i18n="earth-u">Earth</option>
<option value="@{fire}" data-i18n="fire-u">Fire</option>
<option value="@{water}" data-i18n="water-u">Water</option>
<option value="@{void}" data-i18n="void-u">Void</option>
</select></td>
<td><input type="number" name="attr_roll_bonus" value="0"></td>
<td><input type="number" name="attr_keep_bonus" value="0"></td>
<td><input style="width:100px;" type="text" value="" name="attr_mod"/>
<td><button type="roll" value="/em @{name} @{skill_emote_6} @{ninjutsu_name} @{skill_emote_7} @{approach_selected} @{skill_emote_11} [[@{approach}+@{keep_bonus}]]@{skill_emote_5} \n\n/roll [[@{approach}+@{keep_bonus}]]t[Ring]+[[@{rank}+@{roll_bonus}]]t[Skill]"></button></td>
</tr>
</table>
</div>
</fieldset>
</div><!--Close Repeating Ninjutsu-->
</div><!--Close Ninjutsu Collapsable-->
</div><!--Close Bottom Section Left Column-->
<div class="sheet-col"><!--Open Bottom Section Right Column-->
@@ -1832,7 +1955,7 @@ Version 0.8.3 Beta
<td><input type="number" name="attr_roll_bonus_shuji" value="0"></td>
<td><input type="number" name="attr_keep_bonus_shuji" value="0"></td>
<td><input style="width:100px;" type="text" value="" name="attr_shuji_mod"/>
<td><button type="roll" value="/em @{name} @{skill_emote_14} @{shuji_name} @{skill_emote_13} @{shuji_approach_selected} @{skill_emote_3} [[@{shuji_approach}+@{keep_bonus_invocation}]]@{skill_emote_5} \n\n/roll [[@{shuji_approach}+@{keep_bonus_shuji}]]t[Ring]+[[@{rank_shuji}+@{roll_bonus_shuji}]]t[Skill]"></button></td>
<td><button type="roll" value="/em @{name} @{skill_emote_14} @{shuji_name} @{skill_emote_13} @{shuji_approach_selected} @{skill_emote_3} [[@{shuji_approach}+@{keep_bonus_shuji}]]@{skill_emote_5} \n\n/roll [[@{shuji_approach}+@{keep_bonus_shuji}]]t[Ring]+[[@{rank_shuji}+@{roll_bonus_shuji}]]t[Skill]"></button></td>
</tr>
</table>
@@ -1893,6 +2016,114 @@ Version 0.8.3 Beta
</div><!--Close Shuji Collapsable-->
<p></p>
<b data-i18n="maho-u">Mahō</b><input name="attr_maho_toggle" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle tab-maho" type="checkbox"/><span></span><!--Checkbox Maho Colapsable-->
<div class="tab-content tab-maho"><!--Open Maho Collapsable-->
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td><b data-i18n="name-colon-u">Name:</b></td>
<td><input style="width:190px;" type="text" value="" name="attr_maho_name"/></td>
<td><b data-i18n="damage-colon-u">Damage:</b></td>
<td><input type="number" name="attr_maho_damage" value="0"/></td>
<td><b data-i18n="p-u">p#</b></td>
<td><input style="width:50px;" type="number" name="attr_maho_p#" value="0"/></td>
</tr>
</table>
<b data-i18n="activation-colon-u">Activation:</b>
<textarea name="attr_maho_activation" class="one-line"></textarea>
<b data-i18n="effects-colon-u">Effects:</b>
<textarea name="attr_maho_effects" class="two-lines"></textarea>
<img width="3%" src="https://i.imgur.com/sdRYAZd.png"/>
<textarea name="attr_maho_options" class="two-lines"></textarea>
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td style="font-weight:bold" data-i18n="skill-u">Skill:</td>
<td style="font-weight:bold" data-i18n="approach-colon-u">Approach:</td>
<td style="font-weight:bold" data-i18n="roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="modifiers-u">Modifiers:</td>
</tr>
<tr>
<td><input type="number" name="attr_rank_maho" value="0"/></td>
<td><select class="very-narrow" name="attr_maho_approach">
<option value="@{air}" data-i18n="air-u">Air</option>
<option value="@{earth}" data-i18n="earth-u">Earth</option>
<option value="@{fire}" data-i18n="fire-u">Fire</option>
<option value="@{water}" data-i18n="water-u">Water</option>
<option value="@{void}" data-i18n="void-u">Void</option>
</select></td>
<td><input type="number" name="attr_roll_bonus_maho" value="0"></td>
<td><input type="number" name="attr_keep_bonus_maho" value="0"></td>
<td><input style="width:100px;" type="text" value="" name="attr_maho_mod"/>
<td><button type="roll" value="/em @{name} @{skill_emote_9} @{maho_name} @{skill_emote_10} @{maho_approach_selected} @{skill_emote_3} [[@{maho_approach}+@{keep_bonus_maho}]]@{skill_emote_5} \n\n/roll [[@{maho_approach}+@{keep_bonus_maho}]]t[Ring]+[[@{rank_maho}+@{roll_bonus_maho}]]t[Skill]"></button></td>
</tr>
</table>
<div><!--Open Repeating Maho-->
<fieldset class="repeating_remaho">
<div style="width: 100%;">
<h6></h6><!--Section Seperator-->
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td><b data-i18n="name-colon-u">Name:</b></td>
<td><input style="width:190px;" type="text" value="" name="attr_maho_name"/></td>
<td><b data-i18n="damage-colon-u">Damage:</b></td>
<td><input type="number" name="attr_maho_damage" value="0"/></td>
<td><b data-i18n="p-u">p#</b></td>
<td><input style="width:50px;" type="number" name="attr_maho_p#" value="0"/></td>
</tr>
</table>
<b data-i18n="activation-colon-u">Activation:</b>
<textarea name="attr_maho_activation" class="one-line"></textarea>
<b data-i18n="effects-colon-u">Effects:</b>
<textarea name="attr_maho_effects" class="two-lines"></textarea>
<img width="3%" src="https://i.imgur.com/sdRYAZd.png"/>
<textarea name="attr_maho_options" class="two-lines"></textarea>
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td style="font-weight:bold" data-i18n="skill-u">Skill:</td>
<td style="font-weight:bold" data-i18n="approach-colon-u">Approach:</td>
<td style="font-weight:bold" data-i18n="roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="modifiers-u">Modifiers:</td>
</tr>
<tr>
<td><input type="number" name="attr_rank" value="0"/></td>
<input type="hidden" name="attr_approach_selected" value="Air" />
<td><select class="very-narrow" name="attr_approach">
<option value="@{air}" data-i18n="air-u">Air</option>
<option value="@{earth}" data-i18n="earth-u">Earth</option>
<option value="@{fire}" data-i18n="fire-u">Fire</option>
<option value="@{water}" data-i18n="water-u">Water</option>
<option value="@{void}" data-i18n="void-u">Void</option>
</select></td>
<td><input type="number" name="attr_roll_bonus" value="0"></td>
<td><input type="number" name="attr_keep_bonus" value="0"></td>
<td><input style="width:100px;" type="text" value="" name="attr_mod"/>
<td><button type="roll" value="/em @{name} @{skill_emote_9} @{maho_name} @{skill_emote_10} @{approach_selected} @{skill_emote_3} [[@{approach}+@{keep_bonus}]]@{skill_emote_5} \n\n/roll [[@{approach}+@{keep_bonus}]]t[Ring]+[[@{rank}+@{roll_bonus}]]t[Skill]"></button></td>
</tr>
</table>
</div>
</fieldset>
</div><!--Close Repeating Maho-->
</div><!--Close Maho Collapsable-->
<p></p>
<h3 data-i18n="notes-u">Notes</h3>
<textarea name="attr_techniques_notes" class="two-lines"></textarea>
@@ -3354,15 +3585,15 @@ Version 0.8.3 Beta
<table style="width:100%;class="attribute">
<tr>
<tr>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="air-stance-u">Air Stance (conflict only): Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="air-stance-u">AIR STANCE: +1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).</span>
<p></p> <h3 data-i18n="air-u" class="attribute">Air</h3></div></td>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="earth-stance-u">Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="earth-stance-u">EARTH STANCE: Others cannot spend Opportunity to inflict critical strikes or conditions on you.</span>
<p></p> <h3 data-i18n="earth-u" class="attribute">Earth</h3></div></td>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="fire-stance-u">Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="fire-stance-u">FIRE STANCE: If you succeed, +1 bonus success per Strife symbol.</span>
<p></p> <h3 data-i18n="fire-u" class="attribute">Fire</h3></div> </td>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="water-stance-u">Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="water-stance-u">WATER STANCE: Perform a second action on your turn that does not require a check or share a type with your first action.</span>
<p></p> <h3 data-i18n="water-u" class="attribute">Water</h3></div></td>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="void-stance-u">Void Stance (conflict only): You do not gain Strife from strife results on checks.</span>
<td style=background-color:#e1dacf;><div class="sheet-tooltip"><span class="sheet-tooltiptext" data-i18n="void-stance-u">VOID STANCE: You do not gain Strife from strife results on checks.</span>
<p></p> <h3 data-i18n="void-u" class="attribute">Void</h3></div> </td>
</tr>
</tr>
@@ -4486,51 +4717,37 @@ Version 0.8.3 Beta
<!-- Begin Sheet Workers -->
<script type="text/worker">
//<!-- Endurance Calculation Worker -->
<!-- Endurance Calculation Worker -->
on("sheet:opened change:earth change:water", function() {
getAttrs(["earth", "water"], function(values) {
on("sheet:opened change:earth change:fire", function() {
getAttrs(["earth", "fire"], function(values) {
setAttrs({ foo_endurance: ((parseInt(values.earth)+parseInt(values.fire))*2) });
});
});
//<!-- Max Fatigue Worker -->
<!-- Max Fatigue Worker -->
on("sheet:opened change:foo_endurance", function() {
getAttrs(["foo_endurance"], function(values) {
setAttrs({ Fatigue_max: (values.foo_endurance) });
});
});
//<!-- Composure Calculation Worker -->
<!-- Composure Calculation Worker -->
on("sheet:opened change:earth change:fire", function() {
getAttrs(["earth", "fire"], function(values) {
on("sheet:opened change:earth change:water", function() {
getAttrs(["earth", "water"], function(values) {
setAttrs({ foo_composure: ((parseInt(values.earth)+parseInt(values.water))*2) });
});
});
//<!-- Max Strife Worker -->
on("sheet:opened change:foo_composure", function() {
getAttrs(["foo_composure"], function(values) {
setAttrs({ Strife_max: (values.foo_composure) });
});
});
//<!-- Focus Calculation Worker -->
+3 -1
View File
@@ -652,9 +652,11 @@ div.sheet-craft-types:hover ul.sheet-craft-types,
.sheet-tab-npc-shuji:checked ~ .sheet-tab-npc-shuji,
.sheet-tab-kata:checked ~ .sheet-tab-kata,
.sheet-tab-kiho:checked ~ .sheet-tab-kiho,
.sheet-tab-ninjutsu:checked ~ .sheet-tab-ninjutsu,
.sheet-tab-rituals:checked ~ .sheet-tab-rituals,
.sheet-tab-invocations:checked ~ .sheet-tab-invocations,
.sheet-tab-shuji:checked ~ .sheet-tab-shuji,
.sheet-tab-maho:checked ~ .sheet-tab-maho,
.sheet-tab-ninjo:checked ~ .sheet-tab-ninjo,
.sheet-tab-session:checked ~ .sheet-tab-session,
.sheet-tab-npc-sample:checked ~ .sheet-tab-npc-sample { display: block; }
@@ -838,4 +840,4 @@ input[type="checkbox"].sheet-toggle:checked + span::before {
width: 14px;
height: 14px;
font-size: 12px;
}
}
+12 -10
View File
@@ -71,20 +71,20 @@
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"adversities-u": "ADVERSITIES: Reroll two dice containing success or explosive success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"othercharacters-u": "Other Characters, their standing, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"air-stance-u": "AIR STANCE: +1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
"earth-stance-u": "EARTH STANCE: Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
"fire-stance-u": "FIRE STANCE: If you succeed, +1 bonus success per Strife symbol.",
"water-stance-u": "WATER STANCE: Perform a second action on your turn that does not require a check or share a type with your first action.",
"void-stance-u": "VOID STANCE: You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
@@ -264,6 +264,8 @@
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
"fitness-defense-u": "Fitness (Defense)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}