New translations translation.json (French)

This commit is contained in:
wing-it
2021-12-15 14:49:55 -05:00
parent f846cb78c8
commit 64b570c5d9
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@@ -638,6 +638,8 @@
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"cultural-familiarities-tooltip": "When dealing with an <i>unfamiliar</i> culture, you may suffer <b style=\"color:red;\">-3</b> to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).",
"cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)",
"advantages-label": "Avantages",
"abbreviation-level-label": "Niveau",
"trait-level-tooltip": "Level of the trait.",
@@ -864,9 +866,11 @@
"show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.",
"defense-bonus-notes-label": "Defense Bonus (DB) Notes",
"defense-bonus-notes-tooltip": "\n<strong>Examples:</strong><br>\n+2 DB for Torso (Front Only), Skull, Neck, Hands, Head (1/6 Face), and Feet. Armor Enchantment: Deflect.<br>\n+1 DB SHIELD SIDE (Left): from Small Shield.<br>\n+1 DB for Rear only - (All but head unless hood is up). From Heavy Cloak.\n\t\t\t\t\t\t\t",
"select-token-tooltip": "Click the button to turn on <b>select a token</b> before the skill roll.<br>The token name will appear in the results.",
"select-token-tooltip": "If on, you must select your character token <b>before</b> clicking the Roll button. The token name will show in the roll results.<br /><b>Note</b> This option is most useful when writing your own Roll20 API code.",
"target-token-tooltip": "Click the button to turn on <b>target a token</b> before the skill roll.<br>The token name will appear in the results.",
"melee-attacks-label": "Melee Attacks",
"attacks-label": "Attacks",
"targets-label": "Targets",
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
"reach-label": "Allonge",
@@ -888,7 +892,8 @@
"melee-row-id-tooltip": "Use the melee row id to link an active defense to this skill.<br>This allows you to use your enhanced skill with this weapon for parries.",
"modifier-tooltip": "Enter the net value of all modifiers combined.<br>Can be a positive or a negative number.<br>Example: Enter 2 for Weapon’s Bond (+1) plus Magic (Accuracy: +1).<br>Once entered, this will change the Skill/Spell Level for this <b>particular</b><br>weapon to match the Base Skill/Spell level plus this MOD (Modifier).<br>Do not change this level number manually.",
"armor-divisor-label": "Armor Divisor",
"armor-divisor-tooltip": "Divide the target's armor DR by this number before subtracting damage<br>or (adding it adding it to the HT roll for an affliction). See B268.<br><b>Explosive</b> attacks (optional house rule: area effect attacks) only apply divisor to target of direct hit. See B269.<br><b>Afflictions</b> divide the armor DR <i>before</i> determining bonus to HT roll. See B269",
"armor-divisor-tooltip": "Divide the target’s DR by this number before subtracting it from your damage. (B268). and round DOWN – Minimum 0 (B378).<br />For example, a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2<br /><b>Explosive</b> attacks (optional house rule: area effect attacks) only apply to the target of a direct hit. (B269)<br /><b>Afflictions: </b>divide the DR before determining modifiers to the HT roll. (B269)",
"divide-by-label": "Divide target DR by",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results. To select a targeted Hit Location, use this example:<br /><pre>***Selected Location:*** **?{Location|Head|Torso}**</pre><i>Note:</i> You can additional Hit Locations as desired.",
"private-notes-label": "Private Notes",
@@ -920,6 +925,9 @@
"malfunction-tooltip": "Malfunction is an <strong>Optional Rule</strong>. B278, <strong>B279</strong>, B382, tables <strong>B407</strong> &amp; HT179, with more detailed info HT79-81. If the option <i>Use Malfunction</i> is<br>checked [see Sheet Options page], and if the # entered here is greater than 0, then the roll result will check for weapon malfunction.<br><b style=\"color:red;\">Malfunction has \"priority\" over a critical miss: if both would occur, only the malfunction takes place. See Critical Misses B382.</b>",
"verify-label": "Verify",
"verify-malfunction-tooltip": "If Verify is checked, then roll again to verify the malfunction. see HT79",
"very-reliable-label": "Very Reliable",
"very-reliable-tooltip": "Some weapons, according to High Tech (HT101, 121, 157) are Very Reliable. Check this box if this weapon is.",
"optional-malfunction-description": "(Optional: See Settings TAB, <i>Use Malfunction</i>)",
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results. <strong>Hint:</strong> Enter inline rolls for additional results. To select a targeted Hit Location, use this example:<br /><pre>***Selected Location:*** **?{Location|Head|Torso}**</pre><i>Note:</i> You can additional Hit Locations as desired.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown (lbs)",
@@ -1146,8 +1154,9 @@
"rolltemplate-max-9-description": "Max effective skill is <b>9</b>",
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify:</span> roll 3d6 again to verify the results. (HT79)<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">Note:</b> Malfunction has \"priority\" over a critical miss: if both would occur, only the malfunction takes place (B382).",
"rolltemplate-very-reliable-description": "<span style=\"color: red; font-weight:bold;\">Very Reliable:</span> Won't malfunction unless lack of maintenance lowers Malf. (HT101, 121, 157)<br />",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",