initial commit for Mörk Borg RPG community sheet (#6457)

* initial commit for Mork Borg RPG community sheet

* revising initial commit to reflect community suggestions/improvements to sheet functionality
This commit is contained in:
Kevin Brock
2020-05-18 14:05:33 -05:00
committed by GitHub
parent 9111b9fd64
commit 64c8da511e
8 changed files with 869 additions and 0 deletions
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<div class="3colrow image-bg">
<div class="transparent-bg">
<div class="col transparent-bg">
<div class="section white-bg yellow-border">
<label class="inline">
<span data-i18n="name-u" class="unifraktur">Name</span> <input type=text name="attr_char_name" class="mediumwidth" />
</label>
</div>
<div class="section white-bg yellow-border">
<label>
<span class="monospace" data-i18n="description-u">Description</span>
</label>
<textarea name="attr_description"></textarea>
</div>
<div class="section white-bg yellow-border">
<label class="inline">
<span class="monospace" data-i18n="class-u">Class<span>
</label>
<input type=text name="attr_class" class="mediumwidth" />
<br />
<label>
<span class="note monospace" data-i18n="class-abilities-u">Class Abilities</span>
</label>
<textarea name="attr_class_abilities"></textarea>
</div>
<div class="section white-bg yellow-border">
<label>
<span class="lacquer" data-i18n="powers-u">Powers</span>
</label>
<div class="2colrow">
<div class="col">
<span class="note lacquer" data-i18n="powers-note-u">Presence+d4 times per day</span>
</div>
<div class="col">
<button type="roll" name="roll_powers" value="/em (@{char_name}) @{labelrolls} @{labeldailypowers}: [[1d4 + @{presence}]]"></button>
</div>
</div>
<label class="inline">
<span class="note monospace" data-i18n="powers-left-u">Remaining</span>
</label>
<input type="number" name="attr_power_total "/>
<br />
<br />
<fieldset class="repeating_powers" name="repeating_powers">
<input type="text" name="attr_power">
</fieldset>
<br />
<label class="inline">
<span data-i18n="use-power-u">Use Power</span>
</label>
<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelpower}: [[1d20 + @{presence}]]"></button>
<br />
<span class="note monospace" data-i18n="powers-note2-u">Presence DR12, or -d2 HP and no Powers for 1 hr.</span>
</div>
</div>
<div class="col transparent-bg">
<div class="black-bg centered section">
<img src="https://raw.githubusercontent.com/brocktopus/roll20-character-sheets/morkborg/Mork%20Borg/images/mork-borg-logo-purple.png" alt="Mörk Borg RPG logo" />
<button type="roll" value="https://scvmbirther.makedatanotlore.dev/"><span class="monospace note" data-i18n="scvmbirther-u">SCVMBIRTHER</span></button>
</div>
<div class="transparent-bg">
<div class="transparent-bg">
<label class="centered">
<span class="monospace all-caps" data-i18n="hit-points-u">Hit Points</span>
</label>
</div>
<div class="2colrow-custom transparent-bg">
<div class="col-custom transparent-bg col-right">
<label class="aligns-right">
<span class="monospace note" data-i18n="current-hit-points-u">Current<span>
</label>
<br />
<input name="attr_hp_curr" type="number" class="num">
</div>
<div class="col-custom transparent-bg">
<label>
<span class="monospace note" data-i18n="max-hit-points-u">Max</span>
</label>
<br />
<input name="attr_hp_max" type="number" class="num">
</div>
</div>
</div>
<div class="2colrow section white-bg">
<div class="col">
<label class="transform1">
<span class="lacquer" data-i18n="strength-u">Strength</span>
</label>
</div>
<div class="col">
<input type=number name="attr_strength" class="num" />
<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelstrength}: [[1d20 + @{strength}]]" name="roll_strength"></button>
</div>
</div>
<div class="section white-bg">
<div class="2colrow">
<div class="col">
<label class="transform2">
<span class="lacquer" data-i18n="agility-u">Agility</span>
</label>
</div>
<div class="col">
<input type=number name="attr_agility" class="num"/>
<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelagility}: [[1d20 + @{agility}]] (DR+@{agidr})" name="roll_agility"></button>
</div>
</div>
<div class="2colrow">
<div class="col">
<label>
<span class="note" data-i18n="defense-u">Defense</span>
</label>
</div>
<div class="col">
<button type="roll" value="&{template:default} {{name=@{char_name} @{labelrolls} @{labeldefense}}} {{Defend:=[[1d20 + @{agility}]] (DR +@{defdr})}} {{@{labelifhit}:=[[?{Enemy Damage|1d6} - 1d@{armortier} - @{shield}]] damage}} {{@{labelifcrit}:=@{labelcritmsg}.}} {{@{labeliffumble}:=@{labelfumblemsg} (@{labelcurrently} [[@{armortier}/2]]).}}" name="roll_defense2"></button>
</div>
</div>
<div class="2colrow">
<div class="col">
<label>
<span class="note" data-i18n="initiative-u">Initiative</span>
</label>
<br />
<span class="note" data-i18n="initiative-note-u">Agility + d6</span>
</div>
<div class="col">
<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelinitiative}: [[@{agility} + 1d6]]"></button>
</div>
</div>
</div>
<div class="2colrow section white-bg">
<div class="col">
<label class="transform3">
<span class="lacquer" data-i18n="presence-u">Presence</span>
</label>
</div>
<div class="col">
<input type=number name="attr_presence" class="num"/>
<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelpresence}: [[1d20 + @{presence}]]" name="roll_presence"></button>
</div>
</div>
<div class="2colrow section white-bg">
<div class="col">
<label class="transform1">
<span class="lacquer" data-i18n="toughness-u">Toughness</span>
</label>
</div>
<div class="col">
<input type=number name="attr_toughness" class="num"/>
<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labeltoughness}: [[1d20 + @{toughness}]]" name="roll_toughness"></button>
</div>
</div>
<div class="section white-bg">
<label class="inline">
<span class="unifraktur" data-i18n="omens-u">Omens</span>
</label>
<input type="number" class="short" />
<select name="attr_omens" class="short">
<option value="2" selected="selected">d2</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
<button type="roll" value="/em (@{char_name}) @{labelrolls} [[1d@{omens}]] @{labelomens}"></button>
<br />
<span class="note" data-i18n="omens-note-u">Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble</span>
</div>
<div class="section transparent-bg">
<div class="transparent-bg">
<label>
<span data-i18n="rest-u">Getting Rest</span>
</label>
<br />
<select name="attr_hp_rest" class="mediumwidth">
<option value="+ 1d4" selected="selected">Catch your breath, have a drink (d4)</option>
<option value="+ 1d6">Get a full night's sleep (d6)</option>
<option value="- 1d4">Starve without food or drink (-d4)</option>
<option value="- 1d6">Suffer infection (-d6)</option>
</select>
<button type="roll" value="/em (@{char_name}) @{labelrests}: [[0 @{hp_rest}]] HP"></button>
</div>
<div class="transparent-bg">
<label class="inline">
<span data-i18n="getting-better-u">Getting Better</span>
</label>
<button type="roll" value="&{template:default} {{name=@{char_name} @{labelrolls} @{labelgettingbetter}}} {{@{labelhpcheck}:=[[6d10 > @{hp_max}]]}} {{@{labelhpgain}:=[[1d6]]}} {{@{labeldebris}:=[[1d6]]}} {{@{labelstrinc}=[[1d6 > @{strength}]]}} {{@{labelagiinc}=[[1d6 > @{agility}]]}} {{@{labelpreinc}=[[1d6 > @{presence}]]}} {{@{labeltouinc}=[[1d6 > @{toughness}]]}}" name="roll_gettingbetter"></button>
</div>
</div>
</div>
<div class="col transparent-bg">
<div class="section yellow-border white-bg">
<div>
<label>
<span class="monospace" data-i18n="weapons-u">Weapons</span>
</label>
</div>
<div class="2colrow">
<div class="col">
<label>
<span class="note" data-i18n="weapons-type-u">Type</span>
</label>
</div>
<div class="col">
<label>
<span class="note" data-i18n="weapons-damage-u">Dmg Die</span>
</label>
</div>
</div>
<div>
<fieldset class="repeating_weapons" name="repeating_weapons">
<input type=text name="attr_weaponname" class="short" />
<select name="attr_attacktype" class="short">
<option value="@{strength}">Melee</option>
<option value="@{presence}">Ranged</option>
</select>
<select name="attr_weapondamage" class="short">
<option value="1d2" selected="selected">d2</option>
<option value="1d4">d4</option>
<option value="1d6">d6</option>
<option value="1d8">d8</option>
<option value="1d10">d10</option>
<option value="1d12">d12</option>
<option value="?{Damage die|1d2}">Special</option>
</select>
<button type="roll" value="&{template:default} {{name=@{char_name} @{labelattacks} @{labelwith} @{weaponname}}} {{@{labelattack}:=[[1d20 + @{attacktype}]]}} {{@{labeldamage}:=[[@{weapondamage}]]}} {{@{labelifcrit}:=@{labelfumblemsg}.}} {{@{labeliffumble}:=@{labelattackfumble}.}}" name="roll_strength2"></button>
</fieldset>
</div>
</div>
<div class="section white-bg yellow-border">
<label>
<span data-i18n="armor-u" class="unifraktur">Armor</span>
</label>
<input name="attr_armor" class="inline-block" type="text" />
<label class="inline">
<span data-i18n="armor-tier-u">Tier</span>
</label>
<form class="inline-block" name="armortier">
<input name="attr_armortier" type="radio" value="0" checked>
<label for="0">0</label>
<input name="attr_armortier" type="radio" value="2">
<label for="2">1<br />-d2</label>
<input name="attr_armortier" type="radio" value="4">
<label for="4">2<br />-d4</label>
<input name="attr_armortier" type="radio" value="6">
<label for="6">3<br />-d6</label>
</form>
<label>
<span data-i18n="shield-u">Shield</span>
</label>
<form name="shield">
<input name="attr_shield" type="checkbox" value="0" checked>
<label for="0" data-i18n="no-u">No</label>
<input name="attr_shield" type="checkbox" value="1">
<label for="1" data-i18n="yes-u">Yes</label>
</form>
</div>
<div class="section white-bg yellow-border">
<label class="inline">
<span class="unifraktur" data-i18n="equipment-u">Equipment</span>
</label>
<span class="monospace italic note" data-i18n="equipment-note-u">
Strength+8 items or DR+2 on Agility/Strength tests
</span>
<br />
<label class="inline">
<span class="note">Items carried</span>
</label>
<input type="number" />
<br />
<div class="2colrow">
<div class="col">
<label>
<span class="note" data-i18n="equipment-item-u">Item</span>
</label>
</div>
<div class="col">
<label>
<span class="note" data-i18n="equipment-item-large-u">Large?</span>
</label>
</div>
</div>
<fieldset class="repeating_equipment" name="repeating_equipment">
<input type=text name="attr_equipment" class="mediumwidth">
<input name="attr_equipment_large" type="checkbox" value="large">
</fieldset>
</div>
<div class="section white-bg yellow-border">
<label><span class="unifraktur" data-i18n="silver-u">Silver</span> <input type="number" name="attr_silver" /></label>
</div>
<div class="section white-bg">
<label class="centered">
<span class="monospace" data-i18n="miseries-u">Miseries</span>
</label>
<form>
<input name="attr_miseries" type="checkbox" value="1">
<label for="1">1</label>
<input name="attr_miseries" type="checkbox" value="2">
<label for="2">2</label>
<input name="attr_miseries" type="checkbox" value="3">
<label for="3">3</label>
<input name="attr_miseries" type="checkbox" value="4">
<label for="4">4</label>
<input name="attr_miseries" type="checkbox" value="5">
<label for="5">5</label>
<input name="attr_miseries" type="checkbox" value="6">
<label for="6">6</label>
<input name="attr_miseries" type="checkbox" value="7">
<label for="7">7</label>
</form>
<div>
<!-- Disabled by playtester request but retained in case it gets reimplemented in the future
<div>
<label class="inline">
<span class="" data-i18n="dawn-misery-u">Dawn Roll</span>
</label>
<select name="attr_daily" class="short">
<option value="2" selected="selected">t2</option>
<option value="6">t6</option>
<option value="10">t10</option>
<option value="20">t20</option>
<option value="100">t100</option>
</select>
<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labeldailymisery}: [[1d@{daily}]]" name="roll_dailymisery"></button>
</div>
<div>
<label class="inline">
<span data-i18n="psalm-u">Psalm Roll</span>
</label>
<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelpsalm}: [[1d6]]:[[1d6]]" name="roll_psalm"></button>
</div>
-->
</div>
</div>
</div>
</div>
</div>
<div class="no-display">
<span class="no-display" data-i18n="labeldailypowers">daily powers</span>
<span class="no-display" data-i18n="labelpower">Power</span>
<span class="no-display" data-i18n="labelstrength">Strength</span>
<span class="no-display" data-i18n="labelagility">Agility</span>
<span class="no-display" data-i18n="labeldefense">Defense</span>
<span class="no-display" data-i18n="labelinitiative">Initiative</span>
<span class="no-display" data-i18n="labelpresence">Presence</span>
<span class="no-display" data-i18n="labeltoughness">Toughness</span>
<span class="no-display" data-i18n="labelomens">Omens</span>
<span class="no-display" data-i18n="labelrests">rests</span>
<span class="no-display" data-i18n="labelgettingbetter">Getting Better</span>
<span class="no-display" data-i18n="labelhpcheck">HP check</span>
<span class="no-display" data-i18n="labelhpgain">HP gain</span>
<span class="no-display" data-i18n="labeldebris">Debris roll</span>
<span class="no-display" data-i18n="labelstrinc">Strength increase?</span>
<span class="no-display" data-i18n="labelagiinc">Agility increase?</span>
<span class="no-display" data-i18n="labelpreinc">Presence increase?</span>
<span class="no-display" data-i18n="labeltouinc">Toughness increase?</span>
<span class="no-display" data-i18n="labelrolls">rolls</span>
<span class="no-display" data-i18n="labelattacks">attacks</span>
<span class="no-display" data-i18n="labelwith">with</span>
<span class="no-display" data-i18n="labelifhit">If hit</span>
<span class="no-display" data-i18n="labelifcrit">If crit</span>
<span class="no-display" data-i18n="labelcritmsg">PC gains a free attack</span>
<span class="no-display" data-i18n="labeliffumble">If fumble</span>
<span class="no-display" data-i18n="labelfumblemsg">Double damage, armor/protection reduced one tier</span>
<span class="no-display" data-i18n="labelattack">Attack</span>
<span class="no-display" data-i18n="labelattackfumble">Weapon breaks or is lost</span>
<span class="no-display" data-i18n="labeldamage">Damage</span>
<span class="no-display" data-i18n="labelcurrently">currently</span>
<span class="no-display" data-i18n="labeldailymisery">for the day's potential misery</span>
<span class="no-display" data-i18n="labelpsalm">a psalm</span>
</div>
<script type="text/worker">
/* When I can figure out how to successfully automate the below, I will. For the time being, it seems to elude me--which I know is just due to some JS-related mental hiccup on my part.
*/
on("sheet:opened", function (eventInfo) {
setAttrs({
["labeldailypowers"]: getTranslationByKey("labeldailypowers"),
["labelpower"]: getTranslationByKey("labelpower"),
["labelstrength"]: getTranslationByKey("labelstrength"),
["labelagility"]: getTranslationByKey("labelagility"),
["labeldefense"]: getTranslationByKey("labeldefense"),
["labelinitiative"]: getTranslationByKey("labelinitiative"),
["labelpresence"]: getTranslationByKey("labelpresence"),
["labeltoughness"]: getTranslationByKey("labeltoughness"),
["labelomens"]: getTranslationByKey("labelomens"),
["labelrests"]: getTranslationByKey("labelrests"),
["labelgettingbetter"]: getTranslationByKey("labelgettingbetter"),
["labelhpcheck"]: getTranslationByKey("labelhpcheck"),
["labelhpgain"]: getTranslationByKey("labelhpgain"),
["labeldebris"]: getTranslationByKey("labeldebris"),
["labelstrinc"]: getTranslationByKey("labelstrinc"),
["labelagiinc"]: getTranslationByKey("labelagiinc"),
["labelpreinc"]: getTranslationByKey("labelpreinc"),
["labeltouinc"]: getTranslationByKey("labeltouinc"),
["labelrolls"]: getTranslationByKey("labelrolls"),
["labelattacks"]: getTranslationByKey("labelattacks"),
["labelwith"]: getTranslationByKey("labelwith"),
["labelifhit"]: getTranslationByKey("labelifhit"),
["labelifcrit"]: getTranslationByKey("labelifcrit"),
["labelcritmsg"]: getTranslationByKey("labelcritmsg"),
["labeliffumble"]: getTranslationByKey("labeliffumble"),
["labelfumblemsg"]: getTranslationByKey("labelfumblemsg"),
["labelattack"]: getTranslationByKey("labelattack"),
["labelattackfumble"]: getTranslationByKey("labelattackfumble"),
["labeldamage"]: getTranslationByKey("labeldamage"),
["labelcurrently"]: getTranslationByKey("labelcurrently"),
["labeldailymisery"]: getTranslationByKey("labeldailymisery"),
["labelpsalm"]: getTranslationByKey("labelpsalm")
});
});
on("change:armortier sheet:opened", function () {
getAttrs(["armortier"], function (values) {
const armorstat_score = parseInt(values["armortier"], 10)||0;
var armor_agi_modifier = 0;
var armor_def_modifier = 0;
if (armorstat_score == 6) {
armor_agi_modifier = 4;
armor_def_modifier = 2;
} else if (armorstat_score == 4) {
armor_def_modifier = 2;
armor_agi_modifier = 2;
} else {
armor_agi_modifier = 0;
armor_def_modifier = 0;
}
setAttrs({
["agidr"]: armor_agi_modifier,
["defdr"]: armor_def_modifier
});
});
});
</script>
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@import url('https://fonts.googleapis.com/css?family=Kristi|Waiting+for+the+Sunrise|Loved+by+the+King|Lacquer|UnifrakturCook:wght@700|UnifrakturMaguntia&display=swap');
/* Taken & modified from https://github.com/Roll20/roll20-character-sheets/blob/master/kitchensink/kitchensink.css */
/* Set the min-width so that when the window is resized the look will stay consistant */
.charsheet {
min-width: 800px;
background-color: black;
color: white;
padding: 0;
border: 10px solid black;
}
/* Universal styling applied to all elements of these types */
h2 {
font-size: 2em;
margin-bottom: 10px;
text-align: center;
}
a {
color: yellow;
}
button {
color: black;
font-size: small;
}
label {
display: inline-block;
}
input {
display: inline-block;
}
img {
max-height: 75px;
}
textarea {
resize: vertical;
overflow-y: auto;
min-height: 5em;
width: 95%;
}
/* Targetted styling that only effects elements with these classes */
input.sheet-short, select.sheet-short {
min-width: 15%;
max-width: 20%;
}
select.sheet-dtype {
vertical-align: top;
width: 60px;
}
span.sheet-dee {
font-size: 1.4em;
font-weight: bold;
left: -36%;
padding-right: 4px;
position: relative;
top: 3px;
}
/* Targetted styling that only effects elements contained within the stated class */
.sheet-stats h3 {
display: inline-block;
text-align: left;
}
.sheet-stats h3:first-child {
margin-left: 35%;
margin-right: 15%;
}
.sheet-stats input {
margin-right: 8%;
width: 17%;
}
.sheet-rolltemplate-default caption {
background-color: rgb(241, 66, 175);
color: black;
font-weight: bold;
}
/* end of kitchen sink template CSS */
.charsheet .sheet-3colrow {
margin-right: 15px;
}
div.sheet-3colrow div.sheet-2colrow div.sheet-col {
width: calc(50% - 20px);
}
div.sheet-col.sheet-wide {
width: 60%;
}
label.sheet-inline {
display: inline;
}
input[type="text"] {
max-width: 95%;
}
input[type="text"].sheet-short {
max-width: 35%;
}
select.sheet-mediumwidth, input[type="text"].sheet-mediumwidth {
max-width: 60%;
}
.largedialog input[type="textarea"] {
width: 95%;
}
/* div-related style */
div {
margin-bottom: 0.5em;
background-color: #fde12e;
color: black;
}
div.sheet-transparent-bg {
rgba(0,0,0,0);
}
div.sheet-section {
border: 7px solid black;
background-color: #fde12e;
margin: 0 0 10px 0;
padding-top: 0.5em;
padding-left: .25em;
padding-right: .25em;
width: 100%;
}
div.sheet-yellow-border {
border: 7px solid #fde12e;
}
div.sheet-transform-clockwise {
transform: rotate(2deg);
}
div.sheet-transform-counterclockwise {
transform: rotate(-3deg);
}
div.sheet-black-bg {
background-color: black;
color: white;
}
div.sheet-yellow-bg {
background-color: #fde12e;
color: black;
}
div.sheet-transparent-bg {
background: rgba(0,0,0,0);
}
div.sheet-image-bg {
background-color: black;
background-image: url("https://raw.githubusercontent.com/brocktopus/roll20-character-sheets/morkborg/Mork%20Borg/images/mork-borg-sheet-column-bg.png");
background-position: center 0;
background-repeat: no-repeat;
}
div.sheet-pink-bg {
background-color: rgb(241, 66, 175);
}
div.sheet-pink {
color: rgb(241, 66, 175);
background-color: black;
}
div.sheet-white-bg, div.sheet-white-bg div {
background-color: white;
}
.sheet-centered {
text-align: center;
margin-left: auto;
margin-right: auto;
}
.sheet-col-custom {
width: 30%;
margin-right: 2%;
padding-left: 5%;
float: left;
}
.sheet-col-right {
width: 50%;
text-align: right;
padding-right: 5%;
border-right: 2px solid black;
}
.sheet-aligns-right {
text-align: right;
}
/* label, span, input styles */
.sheet-floats {
float: left;
}
.sheet-inline {
display: inline;
}
span {
margin-bottom: 0.5em;
padding-bottom: 0.25em;
vertical-align: top;
}
input[type="radio"] + label, input[type="checkbox"] + label {
display: inline-block;
height: 10px;
width: 10px;
font-size: 10px;
padding: .25em .25em 1em 0;
vertical-align: top;
text-align: center;
}
/* span-specific font families */
span.sheet-monospace {
font-family: monospace;
}
span.sheet-courier {
font-family: "Courier New", monospace;
font-weight: bolder;
font-size: 1.25em;
background-color: black;
color: white;
padding: .5em;
margin-bottom: -.5em;
}
span.sheet-unifraktur {
/* font-family: 'UnifrakturCook', serif; */
font-family: "UnifrakturMaguntia", serif;
font-size: 1.5em;
}
span.sheet-lacquer {
font-family: "Lacquer";
font-size: 1.5em;
}
span.sheet-note {
font-size: .9em;
}
.sheet-transform1 {
-webkit-transform: scale(0.95,1.5);
transform: scale(0.95,1.5);
}
.sheet-transform2 {
-webkit-transform: scale(0.9,2.2);
transform: scale(0.9,2.2);
}
.sheet-transform3 {
-webkit-transform: scale(0.77,1.9);
transform: scale(0.77,1.9);
}
.sheet-no-display {
display: none;
}
/* Span-specific text transformation, decoration, etc. */
span.sheet-all-caps {
text-transform: uppercase;
}
span.sheet-italic {
font-style: italic;
}
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# _Mörk Borg_ Character Sheet
This character sheet was developed for [_Mörk Borg_](http://www.morkborg.com).
The game's official character generator, [SCVMBIRTHER](https://scvmbirther.makedatanotlore.dev/), is recommended for quick PC creation.
To the best of my knowledge/ability, the sheet is set up for internationalization/translation of all text displayed in the sheet and outputted from sheet roll buttons.
## Thanks / Credit
Several Roll20 players pitched in to offer feedback to the sheet as part of its development. Thank you very much:
* [Adam](https://app.roll20.net/users/1303592/)
* [Alan B.](https://app.roll20.net/users/2038344/)
* [Amael R.](https://app.roll20.net/users/1582307/)
* [Brian F.](https://app.roll20.net/users/356583/)
* [Grumpy Gargamel](https://app.roll20.net/users/5807198/)
* [Hrvoje](https://app.roll20.net/users/749407/)
* [Identityflux](https://app.roll20.net/users/259210/)
* [Jason S.](https://app.roll20.net/users/3738061/)
* [Johan N.](https://app.roll20.net/users/335164/)
* [Johnny](https://app.roll20.net/users/1602210/)
* [Kevin P.](https://app.roll20.net/users/2777612/)
* [Michael H.](https://app.roll20.net/users/3219015/)
* [Nico](https://app.roll20.net/users/184028/)
* [Patrick B.](https://app.roll20.net/users/4605895/)
* [Stor-Thomas](https://app.roll20.net/users/763588/)
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{
"html": "morkborgsheet.html",
"css": "morkborgstyle.css",
"authors": "Kevin B. (@brocktopus)",
"roll20userid": "250192",
"preview": "morkborgsheet.png",
"instructions": "Sheet for Mörk Borg RPG. The game's official character generator, [SCVMBIRTHER](https://scvmbirther.makedatanotlore.dev/), is recommended for quick PC creation."
}
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{
"scvmbirther-u":"SCVMBIRTHER",
"name-u":"Name",
"description-u":"Description",
"class-u":"Class",
"class-abilities-u":"Class Abilities",
"powers-u":"Powers",
"use-power-u":"Use Power",
"powers-note-u":"Presence+d4 times per day",
"powers-note2-u":"Presence DR12, or -d2 HP and no Powers for 1 hr.",
"powers-left-u":"Remaining",
"daily-power-roll":"rolls for daily powers",
"base-dr-u": "Base DR",
"hit-points-u":"Hit Points",
"current-hit-points-u":"Current",
"max-hit-points-u":"Max",
"rest-u":"Getting Rest",
"getting-better-u":"Getting Better",
"strength-u":"Strength",
"agility-u":"Agility",
"dr-modifier-u": "DR Modifier",
"defense-u":"Defense",
"initiative-u":"Initiative",
"initiative-note-u":"Agility + d6",
"presence-u":"Presence",
"toughness-u":"Toughness",
"omens-u":"Omens",
"omens-note-u":"Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
"weapons-u":"Weapons",
"weapons-type-u":"Type",
"weapons-damage-u":"Dmg Die",
"armor-u":"Armor",
"armor-tier-u":"Tier",
"shield-u":"Shield",
"no-u":"No",
"yes-u":"Yes",
"equipment-u":"Equipment",
"equipment-note-u":"Strength+8 items or DR+2 on Agility/Strength tests",
"equipment-item-u":"Item",
"equipment-item-large-u":"Large?",
"silver-u":"Silver",
"miseries-u":"Miseries",
"dawn-misery-u":"Dawn Roll",
"psalm-u":"Psalm Roll",
"labeldailypowers":"daily powers",
"labelpower":"Power",
"labelstrength":"Strength",
"labelagility":"Agility",
"labeldefense":"Defense",
"labelinitiative":"Initiative",
"labelpresence":"Presence",
"labeltoughness":"Toughness",
"labelomens":"Omens",
"labelrests":"rests",
"labelgettingbetter":"Getting Better",
"labelhpcheck":"HP check",
"labelhpgain":"HP gain",
"labeldebris":"Debris roll",
"labelstrinc":"Strength increase?",
"labelagiinc":"Agility increase?",
"labelpreinc":"Presence increase?",
"labeltouinc":"Toughness increase?",
"labelrolls":"rolls",
"labelattacks":"attacks",
"labelwith":"with",
"labelifhit":"If hit",
"labelifcrit":"If crit",
"labelcritmsg":"PC gains a free attack",
"labeliffumble":"If fumble",
"labelfumblemsg":"Double damage, armor/protection reduced one tier",
"labelattack":"Attack",
"labelattackfumble":"Weapon breaks or is lost",
"labeldamage":"Damage",
"labelcurrently":"currently",
"labeldailymisery":"for the day's potential misery",
"labelpsalm":"a misery psalm"
}