New translations translation.json (Slovenian)

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wing-it
2021-02-12 12:22:47 -05:00
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{
"action-modifier": "action mod.",
"active-defense-modifier": "active defense mod.",
"active-defense-title": "use for active defense",
"add-natural-weapons": "add natural weapons",
"ammunition": "ammunition",
"ammunition-current-placeholder": "cur.",
"ammunition-current-title": "current ammunition",
"ammunition-maximum-placeholder": "max.",
"ammunition-maximum-title": "maximum ammunition",
"ammunition-type-placeholder": "type",
"ammunition-type-title": "ammunition type",
"armor": "armor",
"armor-attack-modifier": "attack mod.",
"armor-rating": "armor rating",
"armor-rating-title": "reduces most physical damage",
"armor-type": "type",
"armor-type-armor": "armor",
"armor-type-shield": "shield",
"attack": "attack",
"attack-modifier": "attack mod.",
"attribute": "attribute",
"attribute-agility": "agility",
"attribute-agility-abbreviation": "agi",
"attribute-body": "body",
"attribute-body-abbreviation": "bod",
"attribute-charisma": "charisma",
"attribute-charisma-abbreviation": "cha",
"attribute-instinct": "instinct",
"attribute-instinct-abbreviation": "ins",
"attribute-intellect": "intellect",
"attribute-intellect-abbreviation": "int",
"attribute-psyche": "psyche",
"attribute-psyche-abbreviation": "psy",
"attributes": "attributes",
"base-damage-placeholder": "base",
"base-damage-title": "base damage",
"character-age": "age",
"character-concept": "concept",
"character-cult": "cult",
"character-culture": "culture",
"character-dinars": "dinars",
"character-dinars-title": "African dinars",
"character-drafts": "drafts",
"character-drafts-title": "Chroniclers’ drafts",
"character-experience": "experience",
"character-gender": "gender",
"character-image": "image",
"character-name": "name",
"character-rank": "rank",
"combat": "combat",
"compact-title": "compact",
"configuration": "configuration",
"custom-modifier": "ask for modifier",
"custom-modifier-description": "custom mod.",
"custom-modifier-question": "custom modifier",
"custom-modifier-title": "ask for a custom modifier on each roll",
"damage": "damage",
"damage-modifier": "damage mod.",
"damage-type": "damage type",
"damage-type-ego": "ego",
"damage-type-ego-label": "ego damage",
"damage-type-ego-postfix": "ego",
"damage-type-ego-title": "Armor still reduces damage unless noted differently.",
"damage-type-flesh_wounds": "flesh wounds",
"damage-type-flesh_wounds-label": "damage",
"damage-type-flesh_wounds-postfix": "",
"damage-type-flesh_wounds-title": "",
"damage-type-trauma": "trauma",
"damage-type-trauma-label": "trauma damage",
"damage-type-trauma-postfix": "trauma",
"damage-type-trauma-title": "Ignores any armor and directly causes trauma damage.",
"defense": "defense",
"description": "description",
"dice-letter": "D",
"distance": "distance",
"distance-effective-placeholder": "normal",
"distance-effective-title": "effective attack range",
"distance-extreme-title": "extreme attack range",
"distance-far-placeholder": "far",
"distance-far-title": "far attack range",
"distance-penalty": "distance penalty",
"dodge": "dodge",
"dodge-title": "dodge an attack as active defense",
"effect": "effect",
"effect-attribute-modifier": "modifier",
"effect-attribute-modifier-title": "Beside numbers you can use macro expressions like attributes, inline rolls, queries, etc.",
"effect-attribute-note": "note",
"effect-attribute-note-title": "Appears in relevant rolls. May also contain macro expressions.",
"effect-condition-placeholder": "condition",
"effect-origin-placeholder": "origin",
"effects": "effects",
"encumbrance": "encumbrance",
"encumbrance-penalty": "encumbrance penalty",
"encumbrance-title": "measures how hard the equipment is to carry around",
"equipment": "equipment",
"equipment-location": "location",
"equipment-location-at-hand": "at hand",
"equipment-location-at-hand-title": "The item is readily available",
"equipment-location-away": "away",
"equipment-location-away-title": "The item can't be accessed at all",
"equipment-location-stowed": "stowed",
"equipment-location-stowed-title": "The item can't be retrieved immediately",
"force-bonus-damage": "body force bonus damage",
"force-variable": "{{0}}F{{1}}",
"general": "general",
"handling": "handling",
"handling-title": "attack modifier",
"initialization-npc": "non-player character",
"initialization-player": "player character",
"initialization-question": "What sheet do you want?",
"initiative": "initiative",
"mental-defense": "mental defense",
"movement": "movement",
"movement-title": "movement distance in meters per turn",
"origin-allies": "allies",
"origin-authority": "authority",
"origin-network": "network",
"origin-renown": "renown",
"origin-resources": "resources",
"origin-secrets": "secrets",
"origins": "origins",
"passive-defense": "passive defense",
"passive-defense-base": "base",
"potential-description-placeholder": "description",
"potential-name-placeholder": "name",
"potentials": "potentials",
"shield-active-defense-placeholder": "active",
"shield-active-defense-title": "bonus dice for active defense",
"shield-defense": "defense",
"shield-defense-title": "bonus for active/passive defense",
"shield-passive-defense-placeholder": "passive",
"shield-passive-defense-title": "bonus for passive defense",
"skill-artifact_lore": "artifact lore",
"skill-arts": "arts",
"skill-athletics": "athletics",
"skill-brawl": "brawl",
"skill-conduct": "conduct",
"skill-crafting": "crafting",
"skill-cunning": "cunning",
"skill-deception": "deception",
"skill-dexterity": "dexterity",
"skill-domination": "domination",
"skill-empathy": "empathy",
"skill-engineering": "engineering",
"skill-expression": "expression",
"skill-faith": "faith",
"skill-focus": "focus",
"skill-force": "force",
"skill-leadership": "leadership",
"skill-legends": "legends",
"skill-medicine": "medicine",
"skill-melee": "melee",
"skill-mobility": "mobility",
"skill-navigation": "navigation",
"skill-negotiation": "negotiation",
"skill-orienteering": "orienteering",
"skill-perception": "perception",
"skill-primal": "primal",
"skill-projectiles": "projectiles",
"skill-reaction": "reaction",
"skill-science": "science",
"skill-seduction": "seduction",
"skill-stamina": "stamina",
"skill-stealth": "stealth",
"skill-survival": "survival",
"skill-taming": "taming",
"skill-toughness": "toughness",
"skill-willpower": "willpower",
"slots": "slots",
"slots-maximum-placeholder": "max.",
"slots-maximum-title": "maximum slots",
"slots-title": "used for augmentations/modifications",
"slots-used-placeholder": "used",
"slots-used-title": "active slots",
"spent-ego": "spent ego",
"spent-ego-title": "bonus dice for initiative and first action of the turn",
"state-active": "active and on my feet",
"state-cover": "cover",
"state-drop-stowed-equipment": "drop stowed equipment",
"state-drop-stowed-equipment-title": "stowed equipment is considered dropped and will not be added to your encumbrance anymore",
"state-ego": "ego",
"state-flesh-wounds": "flesh wounds",
"state-in-motion": "in motion",
"state-in-motion-title": "moved more than 2 meters this turn",
"state-spore-infestation": "spore infestation",
"state-spore-infestation-excess": "excess",
"state-spore-infestation-permanent": "permanent",
"state-spore-infestation-temporary": "temporary",
"state-trauma": "trauma",
"tech": "tech",
"tech-1-title": "primitive",
"tech-2-title": "medieval",
"tech-3-title": "progressive",
"tech-4-title": "industrial age",
"tech-5-title": "transhuman age",
"tech-6-title": "wonderland",
"tech-title": "technological level",
"triggers": "triggers",
"value": "value",
"value-title": "trade value in Chroniclers’ Drafts / Dinars",
"weapon-bite": "bite",
"weapon-blow": "blow",
"weapon-kick": "kick",
"weapon-quality-dazed": "Dazed",
"weapon-quality-smooth-running": "Smooth Running",
"weapon-skill": "skill",
"weapon-skill-title": "attack modifier",
"weapon-type": "type",
"weapon-type-melee": "melee",
"weapon-type-melee-title": "this is a melee weapon",
"weapon-type-ranged": "ranged",
"weapon-type-ranged-title": "this is a ranged weapon",
"weapons": "weapons",
"whisper": "whisper",
"whisper-always": "always",
"whisper-always-title": "only the game master sees your rolls",
"whisper-ask": "ask",
"whisper-ask-title": "you're asked on every roll",
"whisper-never": "never",
"whisper-never-title": "everyone sees your rolls",
"whisper-question": "Whisper roll to game master?",
"whisper-question-no": "no",
"whisper-question-yes": "yes"
}