Fix merge conflict with Mythra/M-Space translations/en.json

This commit is contained in:
Matthew Carpenter
2018-02-13 13:10:29 -05:00
515 changed files with 84125 additions and 24067 deletions
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@@ -11,6 +11,44 @@ Bugs fall into the patch category.
The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix.
## 15.7.4
### Bug Fixes
* Fix parsing of single quotes that I broke as part of 15.7.3
## 15.7.3
### Bug Fixes
* [#652: Tome of Beasts characters have errors on import](https://bitbucket.org/mlenser/5eshaped/issues/652/tome-of-beasts-characters-have-errors-on). Tome of Beast format variations parsed away to the expected format.
## 15.7.2
### Bug Fixes
* Fix attack and damage components caused by a rename of `attackTypeChanged`
## 15.7.1
### Bug Fixes
* [#640: Carrying Capacity Not displayed](https://bitbucket.org/mlenser/5eshaped/issues/640/carrying-capacity-not-displayed). Also fixes carrying capacity not being updated when Strength changes and hit dice not updating on Constitution changes.
* [#648: Spell Macro not showing Cantrips in chat](https://bitbucket.org/mlenser/5eshaped/issues/648/spell-macro-not-showing-cantrips-in-chat)
* [#645: Modify state should revert when character sheet editing is turned off](https://bitbucket.org/mlenser/5eshaped/issues/645/modify-state-should-revert-when-character)
* [#646: Unable to change Casting Stat for Compendium Imported Spells](https://bitbucket.org/mlenser/5eshaped/issues/646/unable-to-change-casting-stat-for)
* Attacks will default to having the correct attack and damage ability modifier selected based on the section they are created from (Offense, Spell, etc).
* A spell’s saving throw ability modifier can now be set to use no ability modifier.
## 15.7.0
### Features
* `Mana` setting now replaces `Spell points` wording with `Mana`
* `Advantage+` and `Disadvantage-` have been added to handle cases of rolling an extra dice for all the possible dice systems. With d20 for example `Advantage+` would be `3d20kh1`
## 15.6.0
### Features
* Death saving throw output now supports `death_saving_throw_chances` by outputting X / 3 or X / 5. All custom death saving throw macros must include `{{death_saving_throw_chances=@{death_saving_throw_chances}}}`.
## 15.5.9
### Bug Fixes
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10. úroveň",
"10_DAYS": "10 dní",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws",
"ADVANTAGE": "Výhoda",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Věk",
"ALIGNMENT": "Přesvědčení",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Záchranné hody proti smrti",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Obr",
"DEXTERITY": "Obratnost",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Nevýhoda",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Dlouhý meč",
"LONG_REST": "Dlouhý odpočinek",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Kouzelník",
"WONDROUS": "Wondrous",
"YES": "Ano"
"YES": "Ano",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 Tage",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren",
"ADVANTAGE": "Vorteil",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Alter",
"ALIGNMENT": "Gesinnung",
@@ -465,8 +465,8 @@
"DEATH": "Tod",
"DEATH_SAVES": "Todesrettung",
"DEATH_SAVING_THROW": "Todesrettung",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Todesrettungswürfe",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Täuschung",
"DEX": "Ges",
"DEXTERITY": "Geschick",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Würfel",
"DISADVANTAGE": "Nachteil",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Lange Rast",
"MACROS": "Makros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Zauberer",
"WONDROUS": "Wondrous",
"YES": "Ja"
"YES": "Ja",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10e niveau",
"10_DAYS": "10 jours",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Ajout d'objet communs",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise<br>aux jets de sauv. non maîtrisés",
"ADVANTAGE": "Avantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Équipement d'aventurier",
"AGE": "Âge",
"ALIGNMENT": "Alignement",
@@ -465,8 +465,8 @@
"DEATH": "Mort",
"DEATH_SAVES": "Sauvegarde contre la mort",
"DEATH_SAVING_THROW": "Sauv contre la mort",
"DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort",
"DEATH_SAVING_THROWS": "Sauv contre la mort",
"DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort",
"DECEPTION": "Tromperie",
"DEX": "Dex",
"DEXTERITY": "Dextérité",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Type de dés",
"DIE": "Dé",
"DISADVANTAGE": "Désavantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Affichage",
"DISPLAY_AUDITORY": "Auditif",
"DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel",
@@ -657,6 +658,7 @@
"LONGSWORD": "Épée longue",
"LONG_REST": "Rep. Long",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manuel",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Jet de Sauvegarde de Sagesse",
"WIZARD": "Magicien",
"WONDROUS": "Objet merveilleux",
"YES": "Oui"
"YES": "Oui",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10° livello",
"10_DAYS": "10 giorni",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza<br>ai tiri salvezza senza competenza",
"ADVANTAGE": "Vantaggio",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Età",
"ALIGNMENT": "Allineamento",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "TS vs Morte",
"DEATH_SAVING_THROW": "Tiro salvezza vs morte",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Tiri salvezza vs morte",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Raggirare",
"DEX": "Des",
"DEXTERITY": "Destrezza",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Dado",
"DISADVANTAGE": "Svantaggio",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Rip. lungo",
"MACROS": "Macro",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Mago",
"WONDROUS": "Wondrous",
"YES": "Sì"
"YES": "Sì",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10レベル",
"10_DAYS": "10日",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "通常アイテムを追加",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "習熟していない技能に<br>習熟値の半分を追加する",
"ADVANTAGE": "有利",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "冒険用装備",
"AGE": "年齢",
"ALIGNMENT": "属性",
@@ -465,8 +465,8 @@
"DEATH": "死",
"DEATH_SAVES": "死亡セーヴ",
"DEATH_SAVING_THROW": "死亡セーヴィング・スロー",
"DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数",
"DEATH_SAVING_THROWS": "死亡セーヴィング・スロー",
"DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数",
"DECEPTION": "欺瞞",
"DEX": "敏捷力",
"DEXTERITY": "敏捷力",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "ダイス・システム",
"DIE": "ダイス",
"DISADVANTAGE": "不利",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "表示",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "ロングソード",
"LONG_REST": "大休憩",
"MACROS": "マクロ",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "手動",
"MAX": "最大",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "判断力セーヴィング・スロー",
"WIZARD": "ウィザード",
"WONDROUS": "魔具",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
File diff suppressed because it is too large Load Diff
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10º-nível",
"10_DAYS": "10 dias",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10ый-уровень",
"10_DAYS": "10 дней",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам",
"ADVANTAGE": "Преимущество",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Возраст",
"ALIGNMENT": "Мировоззрение",
@@ -465,8 +465,8 @@
"DEATH": "Смерть",
"DEATH_SAVES": "Спасы смерти",
"DEATH_SAVING_THROW": "Спасбросок смерти",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Спасброски смерти",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Обман",
"DEX": "Лов",
"DEXTERITY": "Ловкость",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Кость",
"DISADVANTAGE": "Помеха",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Длительный отдых",
"MACROS": "Макрос",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Макс",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Волшебник",
"WONDROUS": "Wondrous",
"YES": "Да"
"YES": "Да",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10級",
"10_DAYS": "10日",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上",
"ADVANTAGE": "優勢",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "年齡",
"ALIGNMENT": "陣營",
@@ -465,8 +465,8 @@
"DEATH": "死亡",
"DEATH_SAVES": "死亡豁免",
"DEATH_SAVING_THROW": "死亡豁免",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "死亡豁免",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "欺瞞",
"DEX": "敏捷",
"DEXTERITY": "敏捷",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "骰",
"DISADVANTAGE": "劣勢",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "顯示",
"DISPLAY_AUDITORY": "聽覺",
"DISPLAY_AUDITORY_MATERIAL": "聽覺、材料",
@@ -657,6 +658,7 @@
"LONGSWORD": "長劍",
"LONG_REST": "長休",
"MACROS": "巨集",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "上限",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "睿智豁免",
"WIZARD": "法師",
"WONDROUS": "Wondrous",
"YES": "是"
"YES": "是",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "crwdns62232:0crwdne62232:0",
"0": "crwdns37557:0crwdne37557:0",
"10TH_LEVEL": "crwdns24754:0crwdne24754:0",
"10_DAYS": "crwdns24755:0crwdne24755:0",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "crwdns58330:0crwdne58330:0",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "crwdns24828:0crwdne24828:0",
"ADVANTAGE": "crwdns24829:0crwdne24829:0",
"ADVANTAGE+": "crwdns64922:0crwdne64922:0",
"ADVENTURING_GEAR": "crwdns58331:0crwdne58331:0",
"AGE": "crwdns24830:0crwdne24830:0",
"ALIGNMENT": "crwdns24831:0crwdne24831:0",
@@ -465,8 +465,8 @@
"DEATH": "crwdns25157:0crwdne25157:0",
"DEATH_SAVES": "crwdns25158:0crwdne25158:0",
"DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0",
"DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0",
"DEATH_SAVING_THROWS": "crwdns25160:0crwdne25160:0",
"DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0",
"DECEPTION": "crwdns25161:0crwdne25161:0",
"DEX": "crwdns25162:0crwdne25162:0",
"DEXTERITY": "crwdns25163:0crwdne25163:0",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "crwdns59175:0crwdne59175:0",
"DIE": "crwdns25165:0crwdne25165:0",
"DISADVANTAGE": "crwdns25166:0crwdne25166:0",
"DISADVANTAGE-": "crwdns64923:0crwdne64923:0",
"DISPLAY": "crwdns25167:0crwdne25167:0",
"DISPLAY_AUDITORY": "crwdns25168:0crwdne25168:0",
"DISPLAY_AUDITORY_MATERIAL": "crwdns25169:0crwdne25169:0",
@@ -657,6 +658,7 @@
"LONGSWORD": "crwdns37625:0crwdne37625:0",
"LONG_REST": "crwdns25317:0crwdne25317:0",
"MACROS": "crwdns25318:0crwdne25318:0",
"MANA": "crwdns64924:0crwdne64924:0",
"MANIPULATION": "crwdns59176:0crwdne59176:0",
"MANUAL": "crwdns58398:0crwdne58398:0",
"MAX": "crwdns25320:0crwdne25320:0",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "crwdns41092:0crwdne41092:0",
"WIZARD": "crwdns25535:0crwdne25535:0",
"WONDROUS": "crwdns58459:0crwdne58459:0",
"YES": "crwdns25536:0crwdne25536:0"
"YES": "crwdns25536:0crwdne25536:0",
"—": "crwdns62232:0crwdne62232:0"
}
+402
View File
@@ -0,0 +1,402 @@
label, span, li {
font-family: serif;
font-size: xx-small;
font-size: 1.1vmin;
text-transform: uppercase;
padding: 0px;
margin: 0px;
line-height: 12px;
}
label {
margin-top: 5px;
text-align: center;
}
input[type="text"] {
padding: 4px;
height: 28px;
}
input[type="text"], textarea {
font-family: cursive;
box-shadow: none;
border: 1px solid #595959;
padding: 4px;
margin: 0px;
width: 180px;
}
textarea {
resize: none;
padding-left: 5px;
margin: 0px;
width: 170px;
height: 36px;
}
/* This is to remove the arrow of select element in IE */
select::-ms-expand {
display: none;
}
select {
-webkit-appearance: none;
appearance: none;
margin: 0px;
line-height: 12px;
padding: 0px 8px;
}
input[type="checkbox"] {
box-shadow: none;
color: white;
background: white;
}
.sheet-container {
border: 1px solid #595959;
background: white;
min-height: 600px;
}
.sheet-logo .sheet-mutate {
filter: invert(100%) grayscale(100%);
}
.sheet-logo {
width: 140px;
margin: auto;
}
.sheet-checkboxes {
display: block;
padding-top: 5px;
}
label.sheet-checkbox {
display: inline-block;
position: relative;
padding: 0px;
margin: 0px 4px;
cursor: pointer;
font-size: .5em;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
height: 10px;
width: 10px;
}
div.sheet-wounds {
text-align: left;
}
div.sheet-wound.sheet-row {
vertical-align: bottom;
}
label.sheet-checkbox.sheet-glory {
margin: 0px 2px;
}
label.sheet-checkbox.sheet-favor {
margin: 0px 6px;
}
label.sheet-checkbox.sheet-wound {
width: 12px;
height: 12px;
vertical-align: bottom;
margin: 3px 0px;
padding: 3px;
}
span.sheet-wound.sheet-value {
font-size: 1.5em;
font-weight: bold;
}
span.sheet-consequence {
display: inline-block;
width: 65%;
height: 100%;
text-align: left;
margin-left: 15px;
}
label.sheet-checkbox.sheet-small, span.sheet-checkbox.sheet-small {
height: 5px;
width: 5px;
margin: 0px;
margin-right: 1px;
}
.sheet-checkbox input {
position: absolute;
opacity: 0;
cursor: pointer;
}
.sheet-checkmark {
position: absolute;
top: 0;
left: 0;
height: 100%;
width: 100%;
border: 1px solid #595959;
text-align: center;
}
.sheet-checkbox:hover input ~ .sheet-checkmark {
background-color: #ccc;
}
.sheet-checkbox input:checked ~ .sheet-checkmark {
background-color: #595959;
color: white;
}
.sheet-checkbox input:checked ~ .sheet-checkmark:after {
display: block;
}
.sheet-checkmark:after {
content: "";
position: absolute;
display: none;
}
div.sheet-invasive {
position: relative;
top: -5px;
border-bottom: 1px solid #595959;
}
div.sheet-invasive label {
text-align: center;
position: relative;
top: 5px;
color: white;
background: black;
width: 20%;
margin-left: auto;
margin-right: auto;
z-index: 2;
line-height: 10px;
}
.sheet-column {
width: 180px; padding 5px;
margin-left: 5px;
margin-top: 5px;
text-align: center;
float: left;
}
.sheet-column.sheet-narrow {
width: 60px;
}
.sheet-column.sheet-wide {
width: 260px;
}
.sheet-notes {
border: 1px solid #595959;
border-radius: 5px;
margin: 5px;
padding: 5px;
}
.sheet-notes label {
margin: 0px;
text-align: center;
font-size: .75em;
}
ul {
padding: 0px;
margin: 0px;
}
.sheet-notes li {
text-align: left;
margin-left: 10px;
text-indent: -10px
}
li {
list-style: none;
}
.sheet-repeating-field label {
text-align: center;
}
input.sheet-oathgiver {
border: none;
border-bottom: 1px solid #595959;
border-radius: 0px;
width: 136px;
}
input[type="number"].sheet-oathcount {
border: 1px solid #595959;
width: 40px;
}
input.sheet-advantage {
border: none;
border-bottom: 1px solid #595959;
border-radius: 0px;
width: 136px;
}
select.sheet-die {
border: 1px solid #595959;
width: 50px;
}
select.sheet-die.sheet-advantage {
border: 1px solid #595959;
width: 40px;
}
/*.sheet-die select { width: 50px; }*/
div.sheet-armor.sheet-checklist {
padding-left: 5px;
text-align: left;
line-height: 5px;
margin-left: 10px;
text-indent: -10px;
}
div.sheet-armor span {
line-height: 7px;
font-size: .5em;
}
div.sheet-invasive label.sheet-divine-favor {
width: 70px;
}
/*div.sheet-die { display: inline-block; margin: 0px 10px; position: relative; top: -5px; } */
/*div.sheet-die.sheet-weapon label { font-size:.5em; }*/
/*div.sheet-die.sheet-weapon { margin: 0px; padding: 0px; }*/
div.sheet-range {
display: block;
margin: 0px 10px;
position: relative;
top: -5px;
}
div.sheet-range label {
font-size: .5em;
text-align: center;
}
div.sheet-range input {
width: 50px;
height: 15px;
line-height: 12px;
font-size: .75em;
}
div.sheet-ability, div.sheet-equipment {
display: inline-block;
margin: 5px;
vertical-align: top;
}
div.sheet-ability label {
text-align: center;
}
div.sheet-equipment label {
font-size: .5em;
text-align: center;
}
div.sheet-equipment input {
width: 50px;
}
div.sheet-equipment textarea {
width: 100px;
}
.repcontrol {
min-height: 27px;
}
.repcontrol .btn {
border: medium none;
color: white !important;
background: none;
box-shadow: none;
}
.repcontrol .btn:focus {
outline: 0;
}
.repcontrol .repcontrol_edit:after {
content: '(';
visibility: visible;
font-family: pictos;
background-color: #fff;
border: 1px solid black;
border-radius: 2px;
font-size: 12px;
height: 12px;
width: 12px;
padding: 2px 4px 2px 4px;
color: black;
}
.editmode ~ .repcontrol .repcontrol_edit:after {
content: ')';
}
.repcontrol .repcontrol_add:before {
content: '&';
visibility: visible;
font-family: pictos;
background-color: #fff;
border: 1px solid black;
border-radius: 2px;
font-size: 12px;
height: 12px;
width: 12px;
padding: 2px 4px 2px 4px;
color: black;
}
.repcontrol .repcontrol_edit:hover:after, .repcontrol .repcontrol_add:hover:before
{
background-color: #EFEFEF;
}
.sheet-resources .repcontrol {
margin-top: -10px;
}
.itemcontrol {
z-index: 10;
}
.itemcontrol .repcontrol_del {
font-size: 10px;
margin-top: 3px;
padding: 0px;
height: 18px;
width: 18px;
}
.itemcontrol .repcontrol_move {
font-size: 10px;
margin-top: 3px;
padding: 0px;
height: 18px;
width: 18px;
}
+548
View File
@@ -0,0 +1,548 @@
<div class="sheet-container">
<div class="column">
<div class="sheet-logo">
<img alt="Logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Agon/images/agon.jpg"
title="grayscale" class="logo" />
</div>
<div class="invasive">
<label class="invasive">Quests</label>
</div>
<div class="sheet-checkboxes">
<div class="row">
<label class="checkbox"> <input type="checkbox"
name="attr_quests_1" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_2" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_3" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_4" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_5" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_6" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_7" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_8" /> <span class="checkmark"></span>
</label>
</div>
<div class="row">
<label class="checkbox"> <input type="checkbox"
name="attr_quests_9" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_10" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_11" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_12" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_13" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_14" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_15" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_16" /> <span class="checkmark"></span>
</label>
</div>
</div>
<div class="sheet-notes">
<label>Divine favor costs</label>
<ul>
<li>1: Open-end die</li>
<li>1: +1d6 for 1 roll</li>
<li>2: Re-roll one die</li>
<li>2: Attack again</li>
<li>2: move hero 1 range</li>
<li>2: no dmg pen for 1 ex</li>
<li>3: +1d8 for 1 roll</li>
<li>4: Re-roll any/all dice</li>
<li>5: divine weapon</li>
</ul>
</div>
<div class="sheet-notes">
<label>earning fate</label>
<ul>
<li>1: avoid wounds from 1 attack</li>
<li>1: Remove 4 impair levels</li>
<li>1: Completed quest</li>
<li>1: defeated</li>
<li>1: Challenge a god</li>
</ul>
</div>
<div class="sheet-notes">
<label>rewards</label>
<ul>
<li>Completed quest: 1 divine favor</li>
<li>Win contest: 1 glory</li>
<li>highest hero roll: 1-7 glory</li>
<li>defeat minion: 1 glory</li>
<li>defeat NPC: glory = highest wound done</li>
</ul>
</div>
</div>
<div class="column">
<div class="sheet-field">
<label>Heroic Trait</label> <input type="text"
class="sheet-character-heroic-trait"
name="attr_character_heroic_trait" />
</div>
<div class="sheet-field">
<label>Heroic Trait Bonus</label>
<textarea class="sheet-character-heroic-trait-bonus"
name="attr_character_heroic_trait_bonus"></textarea>
</div>
<div class="sheet-repeating-field">
<label>Oaths</label>
<fieldset class="repeating_oaths">
<input type="text" class="oathgiver" name="attr_oathgiver" /> <input
type="number" class="oathcount" name="attr_oathcount" />
</fieldset>
</div>
<div class="sheet-repeating-field">
<label>Advantage Die</label>
<fieldset class="repeating_advantage">
<input type="text" class="advantage" name="attr_advantage" /> <select
class="advantage die" name="attr_advantage_die">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</fieldset>
</div>
</div>
<div class="column">
<div class="sheet-field">
<label>Name</label> <input type="text" class="sheet-character-name"
name="attr_character_name" />
</div>
</div>
<div class="column">
<div class="field">
<label>Lineage</label> <input type="text"
class="sheet-character-lineage" name="attr_character_lineage" />
</div>
</div>
<div class="column narrow">
<div class="die">
<label>Name Die</label> <select class="die impairment"
name="attr_character_name_dtype">
<option value="d4">d4</option>
<option value="d6" selected>d6</option>
<option value="d8">d8</option>
</select>
</div>
</div>
<div class="column wide">
<div class="invasive">
<label>Arete</label>
</div>
<div class="row">
<div class="ability">
<label>Insight</label> <select class="impairment die"
name="attr_insight_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Grace</label> <select class="impairment die"
name="attr_grace_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Might</label> <select class="impairment die"
name="attr_might_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Spirit</label> <select class="impairment die"
name="attr_spirit_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
<div class="invasive">
<label>Craft</label>
</div>
<div class="row">
<div class="ability">
<label>Heal</label> <select class="impairment die"
name="attr_heal_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Lore</label> <select class="impairment die"
name="attr_lore_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Music</label> <select class="impairment die"
name="attr_music_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Orate</label> <select class="impairment die"
name="attr_orate_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
<div class="invasive">
<label>Sport</label>
</div>
<div class="row">
<div class="ability">
<label>Athletics</label> <select class="impairment die"
name="attr_athletics_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Cunning</label> <select class="impairment die"
name="attr_cunning_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Hunt</label> <select class="impairment die"
name="attr_hunt_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Wrestle</label> <select class="impairment die"
name="attr_wrestle_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
<div class="invasive">
<label>Battle</label>
</div>
<div class="row">
<div class="ability">
<label>Aim</label> <select class="impairment die"
name="attr_aim_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Shield</label> <select class="impairment die"
name="attr_shield_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Spear</label> <select class="impairment die"
name="attr_spear_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Sword</label> <select class="impairment die"
name="attr_sword_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
<div class="invasive">
<label></label>
</div>
<div class="row">
<div class="equipment">
<label>Bow Dice</label> <input type="text"
name="attr_weapon_bow_dice" /> <label>Range</label> <input
type="text" name="attr_weapon_bow_range" />
</div>
<div class="equipment">
<label>Shield Dice</label> <input type="text"
name="attr_weapon_shield_dice" /> <label>Armor Die</label> <select
class="impairment die" name="attr_armor_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="equipment">
<label>Spear Dice</label> <input type="text"
name="attr_weapon_spear_dice" /> <label>Range</label> <input
type="text" name="attr_weapon_spear_range" />
</div>
<div class="equipment">
<label>Sword Dice</label> <input type="text"
name="attr_weapon_sword_dice" /> <label>Range</label> <input
type="text" name="attr_weapon_sword_range" />
</div>
</div>
<div class="row">
<div class="equipment">
<label>Javelin Dice</label> <input type="text"
name="attr_weapon_javelin_dice" /> <label>Range</label> <input
type="text" name="attr_weapon_javelin_range" />
</div>
<div class="equipment">
<div class="armor checklist">
<div class="row">
<label class="checkbox small"> <input type="checkbox"
name="attr_character_armor_helmet" /> <span class="checkmark"></span>
</label> <span>Helmet</span><br /> <span>(-1 Missile)</span>
</div>
<div class="row">
<label class="checkbox small"> <input type="checkbox"
name="attr_character_armor_breastplate" /> <span
class="checkmark"></span>
</label> <span>Breastplate</span><br /> <span>(-1 Melee)</span>
</div>
<div class="row">
<label class="checkbox small"> <input type="checkbox"
name="attr_character_armor_greaves" /> <span class="checkmark"></span>
</label> <span>Greaves</span><br /> <span>(-1 Position)</span>
</div>
</div>
</div>
<div class="equipment">
<label>Special Items</label>
<textarea></textarea>
</div>
</div>
</div>
<div class="column">
<div class="invasive">
<label class="invasive">Fate</label>
</div>
<div class="fate checkboxes">
<div class="row">
<label class="fate checkbox"> <input type="checkbox"
name="attr_fate_1" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_2" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_3" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_4" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_5" /> <span class="checkmark">8</span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_6" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_7" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_8" /> <span class="checkmark"></span>
</label>
</div>
<div class="row">
<label class="fate checkbox"> <input type="checkbox"
name="attr_fate_9" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_10" /> <span class="checkmark">10</span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_11" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_12" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_13" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_14" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_15" /> <span class="checkmark">12</span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_16" /> <span class="checkmark"></span>
</label>
</div>
</div>
<div class="sheet-gods">
<label>God</label> <input type="text" name="attr_god" />
</div>
<div class="sheet-fabs">
<label>Favored Abilities</label> <input type="text"
name="attr_favored_abilities" />
</div>
<div class="favor checkboxes">
<div class="invasive">
<label class="divine-favor">Divine Favor</label>
</div>
<div class="row">
<label class="favor checkbox"> <input type="checkbox"
name="attr_favor_1" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_2" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_3" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_4" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_5" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_6" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_7" /> <span class="checkmark"></span>
</label>
</div>
<div class="row">
<label class="favor checkbox"> <input type="checkbox"
name="attr_favor_8" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_9" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_10" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_11" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_12" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_13" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_14" /> <span class="checkmark"></span>
</label>
</div>
</div>
<div class="invasive">
<label>Glory</label>
</div>
<div class="divine checkboxes">
<div class="row">
<label class="glory checkbox"> <input type="checkbox"
name="attr_glory_1" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_2" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_3" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_4" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_5" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_6" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_7" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_8" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_9" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_10" /> <span class="checkmark"></span>
</label>
</div>
</div>
<div class="advances">
<label>Advances (Unspent)</label> <input type="text"
name="attr_unspent_advances" />
</div>
<div class="sheet-wound-container">
<label>Wounds</label>
<div class="wounds">
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_1" /> <span class="checkmark"></span>
</label> <span class="wound value">1</span> <span class="consequence">-1
to next roll</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_2" /> <span class="checkmark"></span>
</label> <span class="wound value">2</span> <span class="consequence">-1
to next roll</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_3" /> <span class="checkmark"></span>
</label> <span class="wound value">3</span> <span class="consequence">-2
to next roll</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_4" /> <span class="checkmark"></span>
</label> <span class="wound value">4</span> <span class="consequence">-1
to all rolls</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_5" /> <span class="checkmark"></span>
</label> <span class="wound value">5</span> <span class="consequence">-2
to all rolls</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_6" /> <span class="checkmark"></span>
</label> <span class="wound value">6</span> <span class="consequence">-4
to all rolls (defeated)</span>
</div>
</div>
</div>
</div>
</div>
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{
"html": "agon.html",
"css": "agon.css",
"authors": "Tsolval (@Tsolval)",
"roll20userid": "1628415",
"preview": "agon.png",
"instructions": "This is a rough draft copy of a character sheet for John Harper's Agon Roll Playing Game (Agon-rpg.com). Current functionality is limited. Please feel free to contribute."
}
@@ -0,0 +1,45 @@
.sheet-roleField input{
font-size:48pt;
height:100px;
width:100%;
}
input.sheet-statBox{
font-size:48pt;
height:100px;
width:100%;
}
.sheet-rolltemplate-aftas{
margin:5px;
background-color:#ddeeff;
border:1px solid #778899;
padding:5px;
border-radius:3px;
}
.sheet-rolltemplate-head{
margin:10px;
padding:10px;
font-size:150%;
}
.sheet-rolltemplate-result{
margin:10px;
padding:10px;
font-size:150%;
font-weight:bold;
}
.sheet-leftcolumn{
padding:2em;
background-color:#dddddd;
min-width:22em !important;
}
.sheet-leftcolumn label{
position:relative;
width:100%;
}
.sheet-leftcolumn .sheet-ralign{
position:absolute;
right:0px;
}
@@ -0,0 +1,39 @@
<table>
<tr>
<td rowspan="3" width="30%" class="sheet-leftcolumn">
<p><label class="roleField">Role:<br><input type="text" name="attr_Role"/></label><br>
<label>Descriptor:<input type="text" name="attr_Descriptor" class="sheet-ralign"/></label></p>
<p><label>Name:<input type="text" name="attr_Name" class="sheet-ralign"/></label></p>
<p><h3>Appearance</h3>
<label>Gender:<input type="text" name="attr_Gender" class="sheet-ralign"/></label><br>
<label>Eyes:<input type="text" name="attr_Eyes" class="sheet-ralign"/></label><br>
<label>Face:<input type="text" name="attr_Face" class="sheet-ralign"/></label><br>
<label>Body:<input type="text" name="attr_Body" class="sheet-ralign"/></label><br>
<label>Dress:<input type="text" name="attr_Dress" class="sheet-ralign"/></label>
</p>
<p><label>Wealth:<input type="text" name="attr_Wealth" class="sheet-ralign"/></label></p>
</td>
<td width="12%"><label>Brains<br><input type="text" name="attr_Brains" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brains}} {{result=[[2d6+@{Brains}]]}}' name='roll_Brains'></button></td>
<td width="12%"><label>Brawn<br><input type="text" name="attr_Brawn" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brawn}} {{result=[[2d6+@{Brawn}]]}}' name='roll_Brawn'></button></td>
<td width="12%"><label>Beauty<br><input type="text" name="attr_Beauty" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beauty}} {{result=[[2d6+@{Beauty}]]}}' name='roll_Beauty'></button></td>
<td width="12%"><label>Balance<br><input type="text" name="attr_Balance" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Balance}} {{result=[[2d6+@{Balance}}]]}}' name='roll_Balance'></button></td>
<td width="12%"><label>Beyond<br><input type="text" name="attr_Beyond" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beyond}} {{result=[[2d6+@{Beyond}]]}}' name='roll_Beyond'></button></td>
</tr>
<tr><td colspan="3"><label>Moves<br><fieldset class="repeating_moves"><textarea name="attr_Move"></textarea></fieldset></label></td><td colspan="2"><label>Equipment<br><fieldset class="repeating_equipment"><input type="text" name="attr_Equipment"></fieldset></label></td></tr>
<tr><td colspan="3"><label>Bonds<br><fieldset class="repeating_bonds"><textarea name="attr_Bond"></textarea></fieldset></label></td><td colspan="2"><label>Harm<br><input type="number" min="0" max="4" increment="1" name="attr_Equipment"></label></td></tr>
</table>
<!-- roll template -->
<rolltemplate class="sheet-rolltemplate-aftas">
<div class="sheet-rolltemplate-{{action}}">
<div class="sheet-rolltemplate-head">{{name}} rolls {{action}}</div>
<div class="sheet-rolltemplate-result">{{result}}</div>
</div>
</rolltemplate>
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{
"html": "AlasForTheAwfulSea.html",
"css": "AlasForTheAwfulSea.css",
"authors": "Ashton McAllan",
"roll20userid": "666728",
"preview": "AlasForTheAwfulSea.png",
"patreon": "https://www.patreon.com/acegiak",
"instructions": ""
}
@@ -0,0 +1,24 @@
h1.sheet-title {
color: red;
}
table.sheet-nametable td {
padding: 5px;
}
.sheet-rightalign {
text-align: right;
}
tr.sheet-headerrow {
font-weight: bold;
}
select {
width: 60px;
}
section.sheet-headerarea {
width: 100%;
border: 3px solid black;
}
@@ -0,0 +1,264 @@
<html>
<body>
<h1 class="sheet-title" align="center">Barebones Fantasy Character Sheet</h1>
<table class="sheet-nametable">
<tr>
<td>Character Name:</td>
<td><input type="text" name="attr_name" /></td>
<td>Race:</td>
<td><input type="text" name="attr_race" /></td>
</tr>
</table>
<table class="sheet-nametable">
<!--This table contains vitals info. The Max BP field is autocalculated based on STR-->
<tr>
<td>Rank:</td><td><input type="number" value="1" min="1" max="6" name="attr_rank" /></td>
<td>DP:</td><td><input type="number" value="0" min="0" name="attr_dp" /></td>
<td>Curr BP:</td><td><input type="number" value="0" min="0" name="attr_bp" /></td>
<td>Max BP:</td><td><input type="number" disabled="true" value="round(@{str}/2)" min="0" name="attr_maxbp" /></td>
<td>DR:</td><td><input type="number" value="0" min="0" name="attr_dr" /></td>
<td>MOV:</td><td><input type="number" value="0" min="0" name="attr_mov" /></td>
<td>INIT:</td>
<td>
<input type="number" value="1" min="0" max="3" name="attr_init" /><button type="roll" name="roll_init" value=
"&{template:default} {{name=Initiative}} {{Result=[[@{init}d10k1]]}}"></button>
</td>
</tr>
</table>
<br /><br />
<div class="sheet-2colrow">
<div class="sheet-col">
<table>
<!--This table contains the four basic Attributes (STR, DEX, LOG, WIL) with roll buttons for each-->
<th>
<h3>Attributes</h3>
</th>
<tr>
<td>
<button type="roll" name="roll_str" value="&{template:default} {{name=Strength Save}} {{Target=[[@{str}]]}} {{Roll=[[1d100]]}}">
</button>
Strength:
</td>
<td>
<input type="number" name="attr_str" value="0" min="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_dex" value="&{template:default} {{name=Dexterity Save}} {{Target=[[@{dex}]]}} {{Roll=[[1d100]]}}">
</button>
Dexterity:
</td>
<td>
<input type="number" name="attr_dex" value="0" min="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_log" value="&{template:default} {{name=Logic Save}} {{Target=[[@{log}]]}} {{Roll=[[1d100]]}}">
</button>
Logic:
</td>
<td>
<input type="number" name="attr_log" value="0" min="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_wil" value="&{template:default} {{name=Willpower Save}} {{Target=[[@{wil}]]}} {{Roll=[[1d100]]}}">
</button>
Willpower:
</td>
<td>
<input type="number" name="attr_wil" value="0" min="0" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<h3>Spells</h3>
<fieldset class="repeating_spells">
<input type="text" name="attr_spell" />
<input type="text" name="attr_spelldescrip" />
</fieldset>
</div>
</div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br /><br />
<table>
<!--This table contains all skills, the skill score is autocalculated and there is a rollbutton for each. The roll is called %<skill> in-engine-->
<th><h3>Skills</h3></th>
<tr class="sheet-headerrow">
<td>Skill Name</td>
<td>Score</td>
<td>P/S</td>
<td>Level</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_scout" value="&{template:default} {{name=Scout Check}} {{Target = [[@{scout_score}]]}} {{Roll=[[1d100]]}}">
</button>
Scout:
</td>
<td>
<input type="number" disabled="true" name="attr_scout_score" value="(round(@{log}/2) + @{scout_PS} + (@{scout_lvl}*10))"</td>
<td>
<input type="number" name="attr_scout_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_scout_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_thief" value="&{template:default} {{name=Thief Check}} {{Target = [[@{thief_score}]]}} {{Roll=[[1d100]]}}">
</button>
Thief:
</td>
<td><input type="number" disabled="true" name="attr_thief_score" value="round(@{dex}/2) + @{thief_PS} + (@{thief_lvl}*10)"</td>
<td>
<input type="number" name="attr_thief_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td><input type="number" name="attr_thief_lvl" min = "0" max = "6" value="0" /></td>
</tr>
<tr>
<td>
<button type="roll" name="roll_melee" value="&{template:default} {{name=Melee Check}} {{Target = [[@{melee_score}]]}} {{Roll=[[1d100]]}}">
</button>
Warrior - Melee:
</td>
<td>
<input type="number" disabled="true" name="attr_melee_score" value="round(@{str}/2) + @{melee_PS} + (@{melee_lvl}*10)"</td>
<td>
<input type="number" name="attr_melee_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_melee_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_ranged" value="&{template:default} {{name=Ranged Check}} {{Target = [[@{ranged_score}]]}} {{Roll=[[1d100]]}}">
</button>
Warrior - Ranged:
</td>
<td>
<input type="number" disabled="true" name="attr_ranged_score" value="round(@{dex}/2) + @{ranged_PS} + (@{ranged_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_ranged_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_ranged_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_cleric" value="&{template:default} {{name=Cleric Check}} {{Target = [[@{cleric_score}]]}} {{Roll=[[1d100]]}}">
</button>
Cleric:
</td>
<td>
<input type="number" disabled="true" name="attr_cleric_score" value="round(@{wil}/2) + @{cleric_PS} + (@{cleric_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_cleric_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_cleric_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_enchanter" value="&{template:default} {{name=Enchanter Check}} {{Target = [[@{enchanter_score}]]}} {{Roll=[[1d100]]}}">
</button>
Enchanter:
</td>
<td>
<input type="number" disabled="true" name="attr_enchanter_score" value="round(@{log}/2) + @{enchanter_PS} + (@{enchanter_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_enchanter_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_enchanter_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_artificer" value="&{template:default} {{name=Artificer Check}} {{Target = [[@{artificer_score}]]}} {{Roll=[[1d100]]}}">
</button>
Artificer
</td>
<td>
<input type="number" disabled="true" name="attr_artificer_score" value="round(@{log}/2) + @{artificer_PS} + (@{artificer_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_artificer_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_artificer_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_leader" value="&{template:default} {{name=Leader Check}} {{Target = [[@{leader_score}]]}} {{Roll=[[1d100]]}}">
</button>
Leader
</td>
<td>
<input type="number" disabled="true" name="attr_leader_score" value="round(@{wil}/2) + @{leader_PS} + (@{leader_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_leader_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_leader_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_scholar" value="&{template:default} {{name=Scholar Check}} {{Target = [[@{scholar_score}]]}} {{Roll=[[1d100]]}}">
</button>
Scholar
</td>
<td>
<input type="number" disabled="true" name="attr_scholar_score" value="round(@{log}/2) + @{scholar_PS} + (@{scholar_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_scholar_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_scholar_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_spellcaster" value="&{template:default} {{name=Spellcaster Check}} {{Target = [[@{spellcaster_score}]]}} {{Roll=[[1d100]]}}">
</button>
Spellcaster
</td>
<td>
<input type="number" disabled="true" name="attr_spellcaster_score" value="round(@{log}/2) + @{spellcaster_PS} + (@{spellcaster_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_spellcaster_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_spellcaster_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<br /><br />
<h3>Inventory</h3>
<fieldset class="repeating_inventory">
<input type="text" name="attr_itemname" />
<input type="text" name="attr_descrip" />
</fieldset>
</div>
</div>
</body>
</html>
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+18
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@@ -0,0 +1,18 @@
This is a character sheet for the **Barebones Fantasy Roleplaying Game** by DwD Studios. It includes all the fields of the base game's character sheet, plus the additional *Artificer* skill added in Flesh & Blood.
Fields that Autocalculate:
Max BP
All Skill scores
The INIT button will roll initiative but **WILL NOT** add it to the tracker automatically as the roll20 engine requires a token to be selected to add to the tracker. For this reason I recommend creating a macro like the following that will automatically roll initiative and add it to Roll20's tracker. It should be set as a token action and visible to All Players:
>&{template:default} {{name=Initiative}} {{Result=[[@{selected|init}d10k1 &{tracker}]]}}
If your group has a Leader in it, a second macro for *Tactics* (INIT +1) made as follows provided the smoothest game experience at the table. It should also be set as a token action visible to All Players.
>&{template:default} {{name=Initiative}} {{Result=[[(@{selected|init}+1)d10k1 &{tracker}]]}}
All other fields have been given sensible defaults, mins and maxes that should allow you to get up and running with a minimum of fuss. One thing to note is that the sheet **DOES NOT** currently track bonus damage due to a high strength or dex, that will still need to be added manually. It is my plan to make that part of the next release.
If the sheet provides you with any problems or you would like to request changes, feel free to reach out to me.
E-mail: linuxfreak1030@gmail.com
Google+ (https://plus.google.com/u/0/109067158712998764793)
@@ -0,0 +1,8 @@
{
"html": "barebones.html",
"css": "barebones.css",
"authors": "Justin M. Gordon",
"preview": "barebones.png",
"roll20userid": "457116",
"instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with %<skill> or %<stat>. Roll buttons are available for all stats."
}
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+3 -1
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@@ -6,4 +6,6 @@ At the bottom of the combat sections are buttons for fumble rolls and melee / mi
The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier.
To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%.
There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc....
There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc....
Any questions regarding this sheet should be directed to Khoa P. https://app.roll20.net/users/546568/khoa-p
+3 -3
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@@ -1,8 +1,8 @@
{
"html": "Basic_Roleplaying.html",
"css": "Basic_Roleplaying.css",
"authors": "Walt Shumate Ove Odegard",
"roll20userid": "720651",
"authors": "Khoa P.",
"roll20userid": "546568",
"preview": "Basic_Roleplaying.png",
"instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems"
"instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to Khoa P https://app.roll20.net/users/546568/khoa-P"
}
+3 -3
View File
@@ -3174,10 +3174,10 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width: 35%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
<div class="sheet-item" style="width: 36%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
<div class="sheet-item" style="width: 10%;"><input name="attr_daemonswillpower" type="number" step="0.01" data-i18n-placeholder="zero-zero-u" Placeholder="00" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 30%;"><span data-i18n="binding-strength-u">Binding Strength:</span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonswillpower" type="number" step="0.01" value="0" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonbindstr" type="number" step="0.01" value="0" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_daemonwwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
</div>
@@ -3185,7 +3185,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 20%;"><span data-i18n="alignment-u">Alignment:</span></div>
<div class="sheet-item" style="width: 25%;">
<select class="attr_DWAlign">
<option selected data-i18n="undivided-u">Undivided</option>
<option data-i18n="undivided-u">Undivided</option>
<option data-i18n="khorne-u">Khorne</option>
<option data-i18n="nurgle-u">Nurgle</option>
<option data-i18n="slaanesh-u">Slaanesh</option>
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+1 -1
View File
@@ -552,7 +552,7 @@
<input type="radio" name="attr_crewcoin" class="sheet-radiobox sheet-vaultcoin" value="16">
<span></span>
</div>
<div class="sheet-col100 sheet-crewcoin-desc" data-i18n="upon_crew_advance">Upon crew advance, each PC gets +2 Stash (+1 per Tier)</div>
<div class="sheet-col100 sheet-crewcoin-desc" data-i18n="upon_crew_advance-N">Upon crew advance, each PC gets Stash = Tier+2</div>
</div>
</div>
<!-- Special abilities -->
+3 -2
View File
@@ -710,7 +710,7 @@ textarea.sheet-smallcaps {
.sheet-advancement-desc {
width: 99%;
background: $lightgrey;
padding: 15px 20px 4px 11px;
padding: 15px 15px 4px 11px;
li {
font-style: italic;
margin-bottom: 1em;
@@ -1662,7 +1662,8 @@ input.sheet-zero {
/* HUNTING GROUNDS */
.sheet-hunting-grounds {
.sheet-plainheader {
min-height: 24px;
min-height: 20px;
line-height: 18px;
}
.sheet-description {
font-size: 12px;
+24 -15
View File
@@ -396,15 +396,15 @@ const sheetVersion = "2.6",
}, {
name: "crew_upgrade_vigilantes_attire",
numboxes: "1"
}, {
name: "crew_upgrade_dedicated_crafters",
numboxes: "1",
}, {
name: "crew_upgrade_irregulars",
numboxes: "1"
}, {
name: "crew_upgrade_willing_to_fight",
numboxes: "1"
}, {
name: "crew_upgrade_spark-craft_technology",
numboxes: "1",
}]
}
},
@@ -551,7 +551,7 @@ const sheetVersion = "2.6",
numboxes: "1"
}, {
bold: "1",
name: "playbook_item_fine_wrecker_tools",
name: "playbook_item_fine_wrecking_tools",
numboxes: "2"
}, {
name: "playbook_item_blowgun_&_darts,_syringes",
@@ -1495,11 +1495,20 @@ const mySetAttrs = (attrs, options, callback) => {
});
},
calculateStashDice = stash => setAttr('stash_dice', Math.floor(parseInt(stash) / 10)),
calculateCohortDice = prefix => {
getAttrs(['crew_tier', `${prefix}_impaired`, `${prefix}_type`], v => {
const dice = (parseInt(v.crew_tier) || 0) - (parseInt(v[`${prefix}_impaired`]) || 0) +
((v[`${prefix}_type`] === 'elite' || v[`${prefix}_type`] === 'expert') ? 1 : 0);
setAttr(`${prefix}_dice`, dice);
calculateCohortDice = prefixes => {
const sourceAttrs = [
'crew_tier',
...prefixes.map(p => `${p}_impaired`),
...prefixes.map(p => `${p}_type`),
];
getAttrs(sourceAttrs, v => {
const setting = {};
prefixes.forEach(prefix => {
const dice = (parseInt(v.crew_tier) || 0) - (parseInt(v[`${prefix}_impaired`]) || 0) +
((v[`${prefix}_type`] === 'elite' || v[`${prefix}_type`] === 'expert') ? 1 : 0);
setting[`${prefix}_dice`] = dice;
});
setAttrs(setting);
});
};
/* CONSTANTS */
@@ -1657,10 +1666,10 @@ autogenSections.forEach(sectionName => {
on('change:setting_extra_stress', event => setAttr('stress_max', 9 + (parseInt(event.newValue) || 0)));
on('change:setting_extra_trauma', event => setAttr('trauma_max', 4 + (parseInt(event.newValue) || 0)));
/* Calculate cohort quality */
on(['crew_tier', 'cohort1_impaired', 'cohort1_type'].map(x => `change:${x}`).join(' '), () => calculateCohortDice('cohort1'));
on('change:repeating_cohort', () => calculateCohortDice('repeating_cohort'));
on(['crew_tier', 'cohort1_impaired', 'cohort1_type'].map(x => `change:${x}`).join(' '), () => calculateCohortDice(['cohort1']));
on('change:repeating_cohort', () => calculateCohortDice(['repeating_cohort']));
on('change:crew_tier', () => {
getSectionIDs('repeating_cohort', a => a.forEach(id => calculateCohortDice(`repeating_cohort_${id}`)));
getSectionIDs('repeating_cohort', a => calculateCohortDice(a.map(id => `repeating_cohort_${id}`)));
});
on('change:char_cohort_quality change:char_cohort_impaired', () => {
getAttrs(['char_cohort_quality', 'char_cohort_impaired'], v => {
@@ -2275,8 +2284,8 @@ on('sheet:opened', () => {
mySetAttrs({
crew_tier: tier
}, {}, () => {
calculateCohortDice('cohort1');
idArray.forEach(id => calculateCohortDice(`repeating_cohort_${id}`));
calculateCohortDice(['cohort1']);
calculateCohortDice(idArray.map(id => `repeating_cohort_${id}`));
upgradeSheet('1.12');
});
});
@@ -2365,7 +2374,7 @@ on('sheet:opened', () => {
// Set version number
mySetAttrs({
version: sheetVersion,
character_sheet: `Blades in the Dark v${sheetVersion}`
character_sheet: `Blades in the Dark v${sheetVersion}`,
});
});
});
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+4 -4
View File
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -380,7 +380,7 @@
"crew_vigilantes_contact_0": "Mara, a chief inspector",
"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
"crew_vigilantes_contact_2": "Soren, a restless ghost",
"crew_vigilantes_contact_3": "Poriso, famous opera singer",
"crew_vigilantes_contact_3": "Remira, a reluctant Lampblack",
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+3 -3
View File
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "위장 (멈춰 있는 탈것들은 완벽히 숨겨짐)",
"crew_upgrade_composed": "차분한 (+1 스트레스 칸)",
"crew_upgrade_cult_rigging": "사교도 장비 (2무게 분의 문서나 재료를 무게 없이 휴대)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "정예 숙련자",
"crew_upgrade_elite_rooks": "정예 사기꾼",
"crew_upgrade_elite_rovers": "정예 운반책",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "서품된 (+1 트라우마 칸)",
"crew_upgrade_ritual_sanctum_in_lair": "소굴에 있는 의식 성소",
"crew_upgrade_smuggler's_rigging": "밀수꾼 장비 (가지고 다니는 물품 두 개가 완벽히 숨겨짐)",
"crew_upgrade_spark-craft_technology": "유도공학 기술",
"crew_upgrade_steady": "침착한 (+1 스트레스 칸)",
"crew_upgrade_thief_rigging": "도둑 장비 (2무게 분의 연장이나 장비를 무게 없이 휴대)",
"crew_upgrade_unbroken": "불굴의 (+1 트라우마 칸)",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "고급 그림자 망토",
"playbook_item_fine_spirit_mask": "고급 영혼 가면",
"playbook_item_fine_tinkering_tools": "고급 땜질 연장",
"playbook_item_fine_wrecker_tools": "고급 파괴 연장",
"playbook_item_fine_wrecking_tools": "고급 파괴 연장",
"playbook_item_gadget": "발명품",
"playbook_item_ghost_key": "유령 열쇠",
"playbook_item_light_climbing_gear": "경량 등반 장비",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "소굴에 안전한 금고가 있습니다. 8금화를 저장할 수 있습니다. 두 번째 업그레이드는 용량을 16금화까지 늘려줍니다. 금고에는 별도의 공간이 있어 감옥으로 사용할 수도 있습니다.",
"upgrade_weapons_description": "무기의 품질 +1",
"upgrade_workshop_description": "소굴에 땜질과 연금술 도구, 책과 문서와 지도의 모음집이 있습니다. 소굴을 떠나지 않고도 이 자산들로 장기 프로젝트를 진행할 수 있습니다.",
"upon_crew_advance": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)",
"upon_crew_advance-N": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)",
"use_kirsty": "Kirsty 폰트를 사용합니다(해당 폰트가 설치되어 있을 때만 선택할 것)",
"vampire": "뱀파이어",
"vampire_viceblurb": "당신의 <strong>악습</strong>은 살아있는 인간으로부터 생명 에너지를 섭취하는 것입니다. 휴식 시간 활동 1회를 써서 먹잇감을 <strong>추적</strong>하고 <strong>악습</strong>을 탐닉할 수 있습니다. 또, 그렇게 할 때 모든 1단계 피해를 지우고 치료 시계를 4번 전진시킵니다. 당신이 회복할 수 있는 유일한 길입니다. 당신은 어떻게 생명 에너지를 섭취합니까? 당신의 먹잇감에 어떤 종류의 흔적을 남깁니까?",

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