[D&D 3.5] Change Action tab description

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hoyer555
2023-03-16 00:42:44 +01:00
parent 7fd3c16cff
commit 7254430fad
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<span data-i18n="action-tab-description" class="h4-class">Action Tab Description</span>
<div class="pc-actionTabDescription" >
<p>
The main purpose of this section is to collect in a single place all information used during a combat scene, and give the possibility to regiter all temporary modifiers in a simple way.
The <b>Action</b> sub-tab’s main purpose is to collect in a single place all information used during combat, and to account for as many combat modifiers as possible in a simple way.
<br>
This section is divided in two parts:
This sub-tab is divided into several parts:
<ul>
<li>at the top there all useful information, and for every value (ability, skill, ST, AC, ...) there is a new field "Temp", here you can register all temporary modifiers, and with the button "Reset Temp Bonus" you can clear all these fields;</li>
<li>below there is a new version of Weapon Section, for every weapon you should select the Type of the weapon and in which Hand you use it, in this way when a specific modifier is activated the internal macros of the sheet can calculate all right bonus to be used during an attack/damage.</li>
<li>The upper section is a summary of the Stats sub-tab, bringing most of that data into a condensed form for easy access;</li>
<li>The next section summarizes the <b>AC</b> (Armor Class) sub-tab;</li>
<li>On the left below that is a condensed version of the <b>Weapons</b> sub-tab with two additional and important columns: <b>Type</b>, which allows you to specify whether the weapon is light, one-handed, two-handed, an unarmed attack, or a natural attack. Certain modifiers (see below) will be automatically changed or ignored based on weapon type. For example, the Power Attack feat does double damage if a weapon type is set to 2-handed. Another example is the Flanked modifier (under General Bonuses), which is omitted whether or not its box is checked if a weapon used is ranged. The second new column, <b>Hand</b>, indicates whether the weapon is held in the main or primary hand, off-hand, or is a secondary weapon. This controls additional damage due to Strength modifiers;</li>
<li>The section to the right of the weapons section is the <b>Modifiers</b> section.</li>
</ul>
</p>
<h5>
<span data-i18n="modifiers">Modifiers</span>
</h5>
<p>
In this section you can register all modifiers that influence the combat scene, to activate a specific bonus/malus you must check the related checkbox and the checkbox of the category, i.e.: if you fight with two weapons you must check the checkbox of the category "Two Weapons/Multiattack" and the checkbox of the two weapon fight near "Primary Hand".
All other modifiers that influence combat are found here. To activate a specific bonus or penalty, check the related checkbox and the checkbox of its category. (Both must be checked or the modifier won’t activate.) For example, if your character fights using two weapons, check the checkbox to the left of category “Two Weapons/Multiattack”, then expand that category and mark the checkbox to the left of “Primary Hand”.
<br>
It's important define the Type and the Heand of the weapon because some bonus/malus can be applied only in a particular condition, i.e.: if you activate the modifier "Power Attack", ad you use a two-hand weapon the damage bonus is doubled, but if you use a 1-hand weapon the damage bonus is equals to the attack malus.
Several buttons in this sub-tab will reset some or all of the modifiers.
<br>
There a particuar flag: "Autocalculate Full Attack Macro", if it's cheched the internal macro of the sheet calculate automatically the number of attacks made with a full attack action, it considers the value of "Base Attack", if you use the Flurry of Blows or the feat Rapid Shot/Manyshot
If “Autocalculate Full Attack Macro” is checked, the sheet automatically computes all attacks made with the full attack action based on the character’s BAB (Base Attack Bonus), It considers BAB if you use Flurry of Blows or the feats Rapid Shot or Manyshot.
</p>
</div>
</div>
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@@ -401,7 +401,7 @@
"ability-drained": "Ability Drained",
"blinded": "Blinded",
"blown-away": "Blown Away",
"checked": "checked",
"checked": "Checked",
"confused": "Confused",
"cowering": "Cowering",
"dazed": "Dazed",