Merge pull request #8 from Roll20/master

update fork
This commit is contained in:
Acyd69
2017-12-10 10:47:21 -06:00
committed by GitHub
163 changed files with 33139 additions and 12537 deletions
File diff suppressed because one or more lines are too long
+7
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@@ -11,6 +11,13 @@ Bugs fall into the patch category.
The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix.
## 15.5.9
### Bug Fixes
* [#633: Hit dice and level field not displaying properly for sheets from versions before 15.5.5](https://bitbucket.org/mlenser/5eshaped/issues/633/hit-dice-and-level-field-not-displaying)
* [#631: Delay/No Response to using Short and Long Rest buttons](https://bitbucket.org/mlenser/5eshaped/issues/631/delay-no-response-to-using-short-and-long)
## 15.5.8
### Bug Fixes
+15 -11
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@@ -1,4 +1,9 @@
/* background toggle*/
/* abilities */
div.sheet-abilities tr td.sheet-center:first-child {background-color: #1f1f1f; color: #fff; font-family: serif; width:4.5em;}
div.sheet-abilities tr td:nth-child(2) {width: 14%; text-align: center; white-space: nowrap;}
div.sheet-abilities tr td:nth-child(2) input.sheet-input-small {width: 50%;}
/* background toggle */
.sheet-wrapper {margin:5px; padding:0}
.sheet-useBackground input[value="1"]:checked ~ .sheet-background { background-image:none; background-color:white;}
.sheet-useBackground input[value="2"]:checked ~ .sheet-background { background-image:url("http://i.imgur.com/izwlEug.jpg"); background-size: cover; background-position: center top;}
@@ -15,9 +20,9 @@ table, tr {width:100%;}
table, tr, td {font-size:12px; font-weight:bold;}
input {border:1px transparent; border-bottom:1px solid; background-color:transparent; text-align:center; font-family:cursive; font-size:1.1em; color:#262626;}
.sheet-input-small {width:3.5em; height:1.85em;}
.sheet-input-medium {width:80%; height:1.85em;}
.sheet-input-large {width:100%; height:1.85em;}
.sheet-input-small, input[type="number"].sheet-input-small, input[type="text"].sheet-input-small {width:2.75em; height:1.85em;}
.sheet-input-medium, input[type="number"].sheet-input-medium, input[type="text"].sheet-input-medium {width:80%; height:1.85em;}
.sheet-input-large, input[type="number"].sheet-input-large, input[type="number"].sheet-input-large {width:100%; height:1.85em;}
input[disabled], select[disabled], textarea[disabled], input[readonly] {cursor:not-allowed; background-color:rgba(245, 245, 245, 0.85);}
select {background-color:transparent;}
@@ -42,14 +47,15 @@ input[type="checkbox"]:checked + span:not(.sheet-not-sheet-show)::before {conten
input[type="checkbox"].sheet-counted + span:not(.sheet-not-sheet-show)::before {counter-increment: sheet-rep-items; content: counter(sheet-rep-items) '. '; width:auto;}
input[type="checkbox"].sheet-counted:checked + span:not(.sheet-not-sheet-show)::before {counter-increment: sheet-rep-items; content: counter(sheet-rep-items) '. '; width:auto;}
.sheet-personal_attributes,.sheet-abilities,.sheet-saves,.sheet-weapons,.sheet-to_hit_AC,.sheet-thief_skills,
.sheet-wealth,.sheet-equipment,.sheet-special_abilities,.sheet-spells,.sheet-notes {margin-top:0;}
.sheet-personal_attributes,.sheet-abilities,.sheet-saves,.sheet-weapons,.sheet-to_hit_AC,.sheet-thac0,.sheet-thief_skills,
.sheet-wealth,.sheet-equipment,.sheet-special_abilities,.sheet-nonweapon_proficiencies,.sheet-spells,.sheet-notes {margin-top:0;}
/*to-hit AC*/
.sheet-box {border: 1px solid #000; height:30px; width:50px; font-size:14px;}
tr.sheet-to-hit td:nth-child(odd){background-color:rgba(148, 148, 148, 0.5); color:#ffffff;}
tr.sheet-to-hit td:nth-child(even){background-color:rgba(236, 236, 236, 0.85);}
.sheet-to-hit-input input {width:108%; height:24px; text-align:center;}
.sheet-to-hit-input input {width:100%; height:24px; text-align:center;}
.sheet-rolltemplate-attacks .sheet-ToHit strong, .sheet-rolltemplate-attacks .sheet-ToHit span {min-width: 1.1em;}
div.sheet-footer span.sheet-data input[type="text"] {width:21em; height:1.5em; border:none; background-color:transparent; margin-top:-2px;}
@@ -112,14 +118,14 @@ textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow:
.sheet-rolltemplate-attacks .sheet-ToHit {
font-family: monospace;
font-size: 12px;
font-size: 10px;
line-height: .80em !important;
}
.sheet-rolltemplate-attacks td.sheet-ToHit .inlinerollresult {
border: none;
padding: 2px 0 0 0;
font-size: 12px;
font-size: 10px;
}
.sheet-rolltemplate-attacks tr:nth-child(odd) {
@@ -290,8 +296,6 @@ textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow:
background-color:#430054;
}
.sheet-rolltemplate-general .sheet-tcat {
font-weight: bold;
}
+213 -194
View File
@@ -14,29 +14,29 @@
<table>
<tr>
<td class="sheet-right">Name:</td>
<td colspan="3"><input class="sheet-input-large" name="attr_character_name" title="@{character_name}" placeholder="Character Name" /></td>
<td colspan="3"><input type="text" class="sheet-input-large" name="attr_character_name" title="@{character_name}" placeholder="Character Name" /></td>
</tr>
<tr>
<td class="sheet-right">Alignment:</td>
<td colspan="3"><input class="sheet-input-large" name="attr_Alignment" title="@{character_Alignment}" value="" placeholder="Description" /></td>
<td colspan="3"><input type="text" class="sheet-input-large" name="attr_Alignment" title="@{character_Alignment}" placeholder="Description" /></td>
</tr>
<tr>
<td class="sheet-right">Class 1:</td>
<td><input class="sheet-input-large" name="attr_Class" title="@{character_Class}" placeholder="Class" /></td>
<td><input type="text" class="sheet-input-large" name="attr_Class" title="@{character_Class}" placeholder="Class" /></td>
<td class="sheet-right">Lvl:</td>
<td><input type="number" class="sheet-input-small" name="attr_Level" title="@{character_Level}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_Level" title="@{character_Level}" value="0" /></td>
</tr>
<tr>
<td class="sheet-right">Class 2:</td>
<td><input class="sheet-input-large" name="attr_SecondClass" title="@{SecondClass}" value="" placeholder="2nd class" /></td>
<td><input type="text" class="sheet-input-large" name="attr_SecondClass" title="@{SecondClass}" placeholder="2nd class" /></td>
<td class="sheet-right">Lvl:</td>
<td><input type="number" class="sheet-input-small" name="attr_Level_2" title="@{Level_2}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_Level_2" title="@{Level_2}" value="0" /></td>
</tr>
<tr>
<td class="sheet-right">Class 3:</td>
<td><input class="sheet-input-large" name="attr_ThirdClass" title="@{ThirdClass}" value="" placeholder="3rd class" /></td>
<td><input type="text" class="sheet-input-large" name="attr_ThirdClass" title="@{ThirdClass}" placeholder="3rd class" /></td>
<td class="sheet-right">Lvl:</td>
<td><input type="number" class="sheet-input-small" name="attr_Level_3" title="@{Level_3}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_Level_3" title="@{Level_3}" value="0" /></td>
</tr>
</table>
</td>
@@ -44,29 +44,29 @@
<table style="margin-top:20px;">
<tr>
<td class="sheet-right sheet-text-large" style="padding:10px 5px 10px 40px;">HP:</td>
<td><input type="number" class="sheet-box" name="attr_HitPoints" title="@{HitPoints}" value="0" /></td>
<td><input type="text" class="sheet-box" name="attr_HitPoints" title="@{HitPoints}" value="0" /></td>
<td class="sheet-right sheet-text-large" style="padding:10px 5px 10px 55px">AC:</td>
<td colspan="3"><input type="number" class="sheet-box" name="attr_ArmorClass" title="@{ArmorClass}" value="0" /></td>
<td colspan="3"><input type="text" class="sheet-box" name="attr_ArmorClass" title="@{ArmorClass}" value="0" /></td>
</tr>
<tr>
<td class="sheet-right">HP Max:</td>
<td><input class="sheet-input-small" name="attr_HitPoints_max" title="@{HitPoints|max}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_HitPoints_max" title="@{HitPoints|max}" value="0" /></td>
<td class="sheet-right">Armor:</td>
<td colspan="3" ><input class="sheet-input-large" name="attr_ArmorType" title="@{ArmorType}" value="" style="width:100%;" placeholder="Description" /></td>
<td colspan="3" ><input type="text" class="sheet-input-large" name="attr_ArmorType" title="@{ArmorType}" style="width:100%;" placeholder="Description" /></td>
</tr>
<tr>
<td class="sheet-right">Hit Dice:</td>
<td><input class="sheet-input-small" name="attr_HitDice" title="@{HitDice}" value="1" /></td>
<td><input type="text" class="sheet-input-small" name="attr_HitDice" title="@{HitDice}" value="1" /></td>
<td class="sheet-right">Shield:</td>
<td colspan="3"><input class="sheet-input-small" name="attr_ArmorShield" title="@{ArmorShield}" value="" style="width:100%;"placeholder="Description" /></td>
<td colspan="3"><input type="text" class="sheet-input-small" name="attr_ArmorShield" title="@{ArmorShield}" style="width:100%;"placeholder="Description" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td class="sheet-right">Wt:</td>
<td><input class="sheet-input-small" name="attr_armor_weight" title="@{armor_weight}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_armor_weight" title="@{armor_weight}" value="0" /></td>
<td class="sheet-right">Cost:</td>
<td><input class="sheet-input-small" name="attr_armor_cost" title="@{armor_cost}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_armor_cost" title="@{armor_cost}" value="0" /></td>
</tr>
</table>
</td>
@@ -74,33 +74,33 @@
<table>
<tr>
<td class="sheet-right">Race:</td>
<td><input class="sheet-input-large" name="attr_Race" title="@{Race}" value="" placeholder="Description" /></td>
<td><input type="text" class="sheet-input-large" name="attr_Race" title="@{Race}" placeholder="Description" /></td>
<td class="sheet-right">XP:</td>
<td><input class="sheet-input-medium" name="attr_XP" title="@{XP}" value="0" /></td>
<td><input type="text" class="sheet-input-medium" name="attr_XP"title="@{XP}" value="0" /></td>
</tr>
<tr>
<td class="sheet-right">Deity:</td>
<td><input class="sheet-input-large" name="attr_Deity" title="@{Deity}" value="" placeholder="Description" /></td>
<td><input type="text" class="sheet-input-large" name="attr_Deity"title="@{Deity}" placeholder="Description" /></td>
<td></td>
<td></td>
</tr>
<tr>
<td class="sheet-right">Gender:</td>
<td><input class="sheet-input-medium" name="attr_Gender" title="@{Gender}" value="" placeholder="N/A" /></td>
<td><input type="text" class="sheet-input-medium" name="attr_Gender" title="@{Gender}" placeholder="N/A" /></td>
<td class="sheet-right">Age:</td>
<td><input class="sheet-input-small" name="attr_Age" title="@{Age}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_Age" title="@{Age}" value="0" /></td>
</tr>
<tr>
<td class="sheet-right">Ht:</td>
<td><input class="sheet-input-small" name="attr_Height" title="@{Height}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_Height" title="@{Height}" value="0" /></td>
<td class="sheet-right">Wt:</td>
<td><input class="sheet-input-small" name="attr_Weight" title="@{Weight}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_Weight" title="@{Weight}" value="0" /></td>
</tr>
<tr>
<td class="sheet-right">Eyes:</td>
<td><input class="sheet-input-medium" name="attr_Eyes" title="@{Eyes}" value="" placeholder="Color" /></td>
<td><input type="text" class="sheet-input-medium" name="attr_Eyes" title="@{Eyes}" placeholder="Color" /></td>
<td class="sheet-right">Hair:</td>
<td><input class="sheet-input-medium" name="attr_Hair" title="@{Hair}" value="" placeholder="Color" /></td>
<td><input type="text" class="sheet-input-medium" name="attr_Hair" title="@{Hair}" placeholder="Color" /></td>
</tr>
</table>
</td>
@@ -112,92 +112,99 @@
<input type="checkbox" class="sheet-sect-show" title="@{abilities-info-show}" name="attr_abilities-info-show" value="1" style="opacity: 0;width: 115px;height: 20px;position: relative;top: 0;left: 0;margin: 0 -20px 0 -85px; cursor: pointer; z-index: 1" checked="checked" /><span></span>
<table class="sheet-sect">
<tr>
<td class="sheet-right"><span class="sheet-text-large">STR&nbsp;&nbsp;</span></td>
<td><input class="sheet-input-small" name="attr_Strength" title="@{Strength}" value="10" style="text-align:left; padding-left:9px;" />(<input type="text" name="attr_ExceptionalStrength" title="@{ExceptionalStrength}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-center"><span class="sheet-text-large">STR</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Strength" title="@{Strength}" value="10" />
(<input type="text" name="attr_ExceptionalStrength" title="@{ExceptionalStrength}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right">To Hit:</td>
<td><input class="sheet-input-small" name="attr_MeleeBonus" title="@{MeleeBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_MeleeBonus" title="@{MeleeBonus}" value="0" /></td>
<td class="sheet-right">DMG Bonus:</td>
<td><input class="sheet-input-small" name="attr_DmgBonus" title="@{DmgBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_DmgBonus" title="@{DmgBonus}" value="0" /></td>
<td class="sheet-right">Encumbrance:</td>
<td><input class="sheet-input-small" name="attr_EncumbranceBonus" title="@{EncumbranceBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_EncumbranceBonus" title="@{EncumbranceBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MinorStrengthFeat-roll" title="%{selected|MinorStrengthFeat-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Minor Strength Feat}} {{1d6 Roll=[[1d6cs<@{MinorStrengthFeat}cf>@{MinorStrengthFeat}]] }}" >&nbsp;Open Doors</button></td>
<td><input class="sheet-input-small" name="attr_MinorStrengthFeat" title="@{MinorStrengthFeat}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_MinorStrengthFeat" title="@{MinorStrengthFeat}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MajorStrengthFeat-roll" title="%{selected|MajorStrengthFeat-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Major Strength Feat}} {{ Major STR Feat=[[1d100cs<@{MajorStrengthFeat}cf>@{MajorStrengthFeat} ]] %}}" >&nbsp;Bend Bars</button></td>
<td><input class="sheet-input-small" name="attr_MajorStrengthFeat" title="@{MajorStrengthFeat}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_MajorStrengthFeat" title="@{MajorStrengthFeat}" value="0" /></td>
</tr>
<tr>
<td class="sheet-right"><span class="sheet-text-large">INT&nbsp;&nbsp;</span></td>
<td><input type="number" class="sheet-input-small" name="attr_Intelligence" title="@{Intelligence}" value="10" />(<input type="text" name="attr_ExceptionalIntelligence" title="@{ExceptionalIntelligence}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-center"><span class="sheet-text-large">INT</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Intelligence" title="@{Intelligence}" value="10" />
(<input type="text" name="attr_ExceptionalIntelligence" title="@{ExceptionalIntelligence}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right">Add. Lang:</td>
<td><input class="sheet-input-small" name="attr_BonusLanguages" title="@{BonusLanguages}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_BonusLanguages" title="@{BonusLanguages}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_KnowSpell-roll" title="%{selected|KnowSpell-roll}"value="&{template:general} {{name=@{character_name}}} {{subtag=Chance to Know Spell}} {{Roll=[[1d100cs>@{KnowSpell}cf<@{KnowSpell}]] %}}" >&nbsp;Know Spell</button></td>
<td><input class="sheet-input-small" name="attr_KnowSpell" title="@{KnowSpell}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_KnowSpell" title="@{KnowSpell}" value="0" /></td>
<td class="sheet-right">Min Spells:</td>
<td><input class="sheet-input-small" name="attr_minSpells" title="@{minSpells}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_minSpells" title="@{minSpells}" value="0" /></td>
<td class="sheet-right">Max Spells:</td>
<td><input class="sheet-input-small" name="attr_maxSpells" title="@{maxSpells}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_maxSpells" title="@{maxSpells}" value="0" /></td>
<td></td>
<td></td>
</tr>
<tr>
<td class="sheet-right"><span class="sheet-text-large">WIS&nbsp;&nbsp;</span></td>
<td><input type="number" class="sheet-input-small" name="attr_Wisdom" title="@{Wisdom}" value="10" />(<input type="text" name="attr_ExceptionalWisdom" title="@{ExceptionalWisdom}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-center"><span class="sheet-text-large">WIS</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Wisdom" title="@{Wisdom}" value="10" />
(<input type="text" name="attr_ExceptionalWisdom" title="@{ExceptionalWisdom}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MentalSave-roll" title="%{selected|MentalSave-roll}"value="&{template:general} {{name=@{character_name}}} {{subtag=Mental Save}} {{Roll=[[1d20cs>@{MentalSaveBonus}cf<@{MentalSaveBonus}]]}}" >&nbsp;Mental Save</button></td>
<td><input class="sheet-input-small" name="attr_MentalSaveBonus" title="@{MentalSaveBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_MentalSaveBonus" title="@{MentalSaveBonus}" value="0" /></td>
<td class="sheet-right">Spell Bonus:</td>
<td><input class="sheet-input-small" name="attr_SpellBonus" title="@{SpellBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_SpellBonus" title="@{SpellBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_SpellFailure-roll" title="%{selected|SpellFailure-roll}"value="&{template:general} {{name=@{character_name}}} {{subtag=Chance of Spell Failure}} {{Roll=[[1d100cs>@{SpellFailure}cf<@{SpellFailure}]] %}}" >&nbsp;Spell Fail</button></td>
<td><input class="sheet-input-small" name="attr_SpellFailure" title="@{SpellFailure}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_SpellFailure" title="@{SpellFailure}" value="0" /></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td class="sheet-right"><span class="sheet-text-large">DEX&nbsp;&nbsp;</span></td>
<td><input type="number" class="sheet-input-small" name="attr_Dexterity" title="@{Dexterity}" value="10" />(<input type="text" name="attr_ExceptionalDexterity" title="@{ExceptionalDexterity}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-center"><span class="sheet-text-large">DEX</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Dexterity" title="@{Dexterity}" value="10" />
(<input type="text" name="attr_ExceptionalDexterity" title="@{ExceptionalDexterity}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_surprise-roll" title="%{selected|surprise-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Surprise}} {{Roll=[[ 1d6 + @{SurpriseBonus}[BON] + ?{Modifier?|0}[MOD] ]]}}" >&nbsp;Surprise</button></td>
<td><input class="sheet-input-small" name="attr_SurpriseBonus" title="@{SurpriseBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_SurpriseBonus" title="@{SurpriseBonus}" value="0" /></td>
<td class="sheet-right">Missile Hit:</td>
<td><input class="sheet-input-small" name="attr_RangedBonus" title="@{RangedBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_RangedBonus" title="@{RangedBonus}" value="0" /></td>
<td class="sheet-right">AC Bonus:</td>
<td><input class="sheet-input-small" name="attr_ArmorBonus" title="@{ArmorBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_ArmorBonus" title="@{ArmorBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" style="margin-right:-50px;" type="roll" name="attr_init-roll" title="%{selected|init-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Initiative!}} {{Roll=[[ 1d6 + @{SurpriseBonus}[BON] + ?{Modifier?|0}[MOD] ]]}}" >&nbsp;INITIATIVE</button></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td class="sheet-right"><span class="sheet-text-large">CON&nbsp;&nbsp;</span></td>
<td><input type="number" class="sheet-input-small" name="attr_Constitution" title="@{Constitution}" value="10" />(<input type="text" name="attr_ExceptionalConstitution" title="@{ExceptionalConstitution}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-center"><span class="sheet-text-large">CON</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Constitution" title="@{Constitution}" value="10" />
(<input type="text" name="attr_ExceptionalConstitution" title="@{ExceptionalConstitution}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right">HP Bonus:</td>
<td><input class="sheet-input-small" name="attr_HitPointBonus" title="@{HitPointBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_HitPointBonus" title="@{HitPointBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_SystemShock-roll" title="%{selected|SystemShock-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=System Shock Survival}} {{ Roll=[[1d100cs<@{SystemShock}cf>@{SystemShock} ]] %}}" >&nbsp;Sys Shock</button></td>
<td><input class="sheet-input-small" name="attr_SystemShock" title="@{SystemShock}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_SystemShock" title="@{SystemShock}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_ResurrectionSurvival-roll" title="%{selected|ResurrectionSurvival-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Resurrection Survival}} {{Roll=[[ 1d100cs<@{ResurrectionSurvival}cf>@{ResurrectionSurvival} ]] %}}" >&nbsp;Res Survive</button></td>
<td><input class="sheet-input-small" name="attr_ResurrectionSurvival" title="@{ResurrectionSurvival}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_ResurrectionSurvival" title="@{ResurrectionSurvival}" value="0" /></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td class="sheet-right"><span class="sheet-text-large">CHA&nbsp;&nbsp;</span></td>
<td><input type="number" class="sheet-input-small" name="attr_Charisma" title="@{Charisma}" value="10" />(<input type="text" name="attr_ExceptionalCharisma" title="@{ExceptionalCharisma}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-center"><span class="sheet-text-large">CHA</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Charisma" title="@{Charisma}" value="10" />
(<input type="text" name="attr_ExceptionalCharisma" title="@{ExceptionalCharisma}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right">Max Hench:</td>
<td><input class="sheet-input-small" name="attr_MaximumHenchmen" title="@{MaximumHenchmen}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_MaximumHenchmen" title="@{MaximumHenchmen}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_Loyalty-roll" title="%{selected|Loyalty-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Loyalty}} {{Roll=[[ 1d100 + @{LoyaltyBonus}[BON] ]] %}}" >&nbsp;Loyalty</button></td>
<td><input class="sheet-input-small" name="attr_LoyaltyBonus" title="@{LoyaltyBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_LoyaltyBonus" title="@{LoyaltyBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_reaction-roll" title="%{selected|reaction-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Reaction}} {{Roll=[[ 1d100 + @{ReactionBonus}[BON] ]] %}}" >&nbsp;React</button></td>
<td><input class="sheet-input-small" name="attr_ReactionBonus" title="@{ReactionBonus}" value="0" /></td>
<td><input type="text" class="sheet-input-small" name="attr_ReactionBonus" title="@{ReactionBonus}" value="0" /></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td class="sheet-right"><span class="sheet-text-large">COM&nbsp;&nbsp;</span></td>
<td><input type="number" class="sheet-input-small" name="attr_Comeliness" title="@{Comeliness}" value="10" />(<input type="text" name="attr_ExceptionalComeliness" title="@{ExceptionalComeliness}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-center"><span class="sheet-text-large">COM</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Comeliness" title="@{Comeliness}" value="10" />
(<input type="text" name="attr_ExceptionalComeliness" title="@{ExceptionalComeliness}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td></td>
<td></td>
<td></td>
@@ -212,29 +219,29 @@
</table>
<table class="sheet-sect sheet-border" style="margin-top:5px;">
<tr>
<td class="sheet-text-large sheet-center">Movement:</td>
<td class="sheet-text-large sheet-right">Movement:</td>
<td></td>
<td></td>
<td class="sheet-right">Run <span class="sheet-text-small">(x10)</span>:</td>
<td><input class="sheet-input-small" name="attr_Movement_Run" title="@{Movement_Run}" value="(@{movement}*10)" disabled /></td>
<td><input type="text" class="sheet-input-small" name="attr_Movement_Run" title="@{Movement_Run}" value="(@{movement}*10)" disabled /></td>
<td class="sheet-right">Normal <span class="sheet-text-small">(x5)</span>:</td>
<td><input class="sheet-input-small" name="attr_Movement_Normal" title="@{Movement_Normal}" value="(@{movement}*5)" disabled /></td>
<td><input type="text" class="sheet-input-small" name="attr_Movement_Normal" title="@{Movement_Normal}" value="(@{movement}*5)" disabled /></td>
<td class="sheet-right">Crawl <span class="sheet-text-small">(1/2)</span>:</td>
<td><input class="sheet-input-small" name="attr_Movement_Crawl" title="@{Movement_Crawl}" value="(@{movement}*0.5)" disabled /></td>
<td><input type="text" class="sheet-input-small" name="attr_Movement_Crawl" title="@{Movement_Crawl}" value="(@{movement}*0.5)" disabled /></td>
</tr>
<tr>
<td></td>
<td class="sheet-right">Base:</td>
<td><input type="number" class="sheet-input-small" name="attr_Movement" title="@{Movement}" min="0" value="12" />
<td><input type="text" class="sheet-input-small" name="attr_Movement" title="@{Movement}" min="0" value="12" />
&nbsp;<input type="checkbox" name="attr_current_encumbrance" value="0" checked="checked" readonly="readonly" /></td>
<td class="sheet-right">Heavy <span class="sheet-text-small">(-3)</span>:</td>
<td><input class="sheet-input-small" name="attr_Movement_Heavy" title="@{Movement_Heavy}" value="(@{movement}-3)" disabled />
<td><input type="text" class="sheet-input-small" name="attr_Movement_Heavy" title="@{Movement_Heavy}" value="(@{movement}-3)" disabled />
&nbsp;<input type="checkbox" name="attr_current_encumbrance" value="1" readonly="readonly" /></td>
<td class="sheet-right">Very Heavy <span class="sheet-text-small">(-6)</span>:</td>
<td><input class="sheet-input-small" name="attr_Movement_Load" title="@{Movement_Very_Heavy}" value="(@{movement}-6)" disabled />
<td><input type="text" class="sheet-input-small" name="attr_Movement_Load" title="@{Movement_Very_Heavy}" value="(@{movement}-6)" disabled />
&nbsp;<input type="checkbox" name="attr_current_encumbrance" value="2" readonly="readonly" /></td>
<td class="sheet-right">Max <span class="sheet-text-small">(-9)</span>:</td>
<td><input class="sheet-input-small" name="attr_Movement_Max" title="@{Movement_Max}" value="(@{movement}-9)" disabled />
<td><input type="text" class="sheet-input-small" name="attr_Movement_Max" title="@{Movement_Max}" value="(@{movement}-9)" disabled />
&nbsp;<input type="checkbox" name="attr_current_encumbrance" value="3" readonly="readonly" /></td>
</tr>
</table>
@@ -245,11 +252,11 @@
<input type="checkbox" class="sheet-sect-show" title="@{saves-info-show}" name="attr_saves-info-show" value="1" style="opacity: 0;width: 90px;height: 20px; position: relative; top: 0; left: 0;margin: 0 -20px 0 -60px; cursor: pointer; z-index: 1" checked="checked" /><span></span>
<table class="sheet-sect sheet-center">
<tr>
<td colspan="2">Paralysis, Poison, and Death<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Paralysis, Poison, Death=[[1d20cs>@{SaveParalysisPoisonDeath}cf<@{SaveParalysisPoisonDeath}]]}}" name="roll_SaveParalysisPoisonDeath" title="%{selected|SaveParalysisPoisonDeath}"> Roll</button><input type="number" class="sheet-input-small" name="attr_SaveParalysisPoisonDeath" title="@{SaveParalysisPoisonDeath}" value="0" /></td>
<td colspan="2">Petrification, Polymorph<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Petrification, Polymorph=[[1d20cs>@{SavePetrificationPolymorph}cf<@{SavePetrificationPolymorph}]]}}" name="roll_SavePetrificationPolymorph" title="%{selected|SavePetrificationPolymorph}"> Roll</button><input type="number" class="sheet-input-small" name="attr_SavePetrificationPolymorph" title="@{SavePetrificationPolymorph}" value="0" /></td>
<td colspan="2">Rods, Staves, and Wands<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Rods, Staves, Wands=[[1d20cs>@{SaveRodsStavesWands}cf<@{SaveRodsStavesWands}]]}}" name="roll_SaveRodsStavesWands" title="%{selected|SaveRodsStavesWands}"> Roll</button><input type="number" class="sheet-input-small" name="attr_SaveRodsStavesWands" title="@{SaveRodsStavesWands}" value="0" /></td>
<td colspan="2">Breath Weapon<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Breath Weapons=[[1d20cs>@{SaveBreathWeapons}cf<@{SaveBreathWeapons}]]}}" name="roll_SaveBreathWeapons" title="%{selected|SaveBreathWeapons}"> Roll</button><input type="number" class="sheet-input-small" name="attr_SaveBreathWeapons" title="@{SaveBreathWeapons}" value="0" /></td>
<td colspan="2">Spells<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Spells=[[1d20cs>@{SaveSpells}cf<@{SaveSpells}]]}}" name="roll_SaveSpells" title="%{selected|SaveSpells}"> Roll</button><input type="number" class="sheet-input-small" name="attr_SaveSpells" title="@{SaveSpells}" value="0" /></td>
<td colspan="2">Paralysis, Poison, and Death<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Paralysis, Poison, Death=[[1d20cs>@{SaveParalysisPoisonDeath}cf<@{SaveParalysisPoisonDeath}]]}}" name="roll_SaveParalysisPoisonDeath" title="%{selected|SaveParalysisPoisonDeath}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveParalysisPoisonDeath" title="@{SaveParalysisPoisonDeath}" value="0" /></td>
<td colspan="2">Petrification, Polymorph<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Petrification, Polymorph=[[1d20cs>@{SavePetrificationPolymorph}cf<@{SavePetrificationPolymorph}]]}}" name="roll_SavePetrificationPolymorph" title="%{selected|SavePetrificationPolymorph}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SavePetrificationPolymorph" title="@{SavePetrificationPolymorph}" value="0" /></td>
<td colspan="2">Rods, Staves, and Wands<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Rods, Staves, Wands=[[1d20cs>@{SaveRodsStavesWands}cf<@{SaveRodsStavesWands}]]}}" name="roll_SaveRodsStavesWands" title="%{selected|SaveRodsStavesWands}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveRodsStavesWands" title="@{SaveRodsStavesWands}" value="0" /></td>
<td colspan="2">Breath Weapon<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Breath Weapons=[[1d20cs>@{SaveBreathWeapons}cf<@{SaveBreathWeapons}]]}}" name="roll_SaveBreathWeapons" title="%{selected|SaveBreathWeapons}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveBreathWeapons" title="@{SaveBreathWeapons}" value="0" /></td>
<td colspan="2">Spells<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Spells=[[1d20cs>@{SaveSpells}cf<@{SaveSpells}]]}}" name="roll_SaveSpells" title="%{selected|SaveSpells}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveSpells" title="@{SaveSpells}" value="0" /></td>
</tr>
</table>
<hr>
@@ -263,13 +270,13 @@
<table class="sheet-sect sheet-center" style="width:99%;">
<tr>
<td><button class="sheet-button" type="roll" name="attr_attack-roll" title="%{selected|repeating_weapon_$X_attack-roll}" value="@{macro-text}" >&nbsp;Roll&nbsp;</button></td>
<td style="width:22%;" colspan="2"><input name="attr_WeaponName" title="@{repeating_weapon_$X_WeaponName}" placeholder="Enter Weapon" value="" style="width:100%;" /><br>Weapon</td>
<td style="width:11%;"><input class="sheet-input-small" name="attr_ToHitBonus" title="@{repeating_weapon_$X_ToHitBonus}" value="0" /><br>To-Hit Bonus</td>
<td colspan="2" style="width:11%;"><input class="sheet-input-small" name="attr_MagicBonus" title="@{repeating_weapon_$X_MagicBonus}" value="0" /><br>Magic Bonus</td>
<td colspan="2" style="width:11%;"><input class="sheet-input-small" name="attr_DmgBonus" title="@{repeating_weapon_$X_DmgBonus}" value="0" /><br>DMG Bonus</td>
<td style="width:22%;" colspan="2"><input type="text" name="attr_WeaponName" title="@{repeating_weapon_$X_WeaponName}" placeholder="Enter Weapon" style="width:100%;" /><br>Weapon</td>
<td style="width:11%;"><input type="text" class="sheet-input-small" name="attr_ToHitBonus" title="@{repeating_weapon_$X_ToHitBonus}" value="0" /><br>To-Hit Bonus</td>
<td colspan="2" style="width:11%;"><input type="text" class="sheet-input-small" name="attr_MagicBonus" title="@{repeating_weapon_$X_MagicBonus}" value="0" /><br>Magic Bonus</td>
<td colspan="2" style="width:11%;"><input type="text" class="sheet-input-small" name="attr_DmgBonus" title="@{repeating_weapon_$X_DmgBonus}" value="0" /><br>DMG Bonus</td>
<td><b title="Include '/w gm to-hit AC table or THACO'?">/w gm?</b><br>
<select name="attr_whisper_to-hit" style="width:100%; height:2em;">
<option value="&#x00A;/w gm &amp;{template:attacks} {{name=@{character_name}}} {{subtag=To Hit Armor Class}} {{ToHitAC-10to0=[[@{THAC-10}]]|[[@{THAC-9}]]|[[@{THAC-8}]]|[[@{THAC-7}]]|[[@{THAC-6}]]|[[@{THAC-5}]]|[[@{THAC-4}]]|[[@{THAC-3}]]|[[@{THAC-2}]]|[[@{THAC-1}]]|**@{THAC0}**}} {{ToHitAC1to10=**@{THAC0}**|[[@{THAC1}]]|[[@{THAC2}]]|[[@{THAC3}]]|[[@{THAC4}]]|[[@{THAC5}]]|[[@{THAC6}]]|[[@{THAC7}]]|[[@{THAC8}]]|[[@{THAC9}]]|[[@{THAC10}]] }}" selected="">Table</option>
<option value="&#x00A;/w gm &amp;{template:attacks} {{name=@{character_name}}} {{subtag=To Hit Armor Class}} {{ToHitAC-10to0=[[ @{THAC-10} ]]|[[ @{THAC-9} ]]|[[ @{THAC-8} ]]|[[ @{THAC-7} ]]|[[ @{THAC-6} ]]|[[ @{THAC-5} ]]|[[ @{THAC-4} ]]|[[ @{THAC-3} ]]|[[ @{THAC-2} ]]|[[ @{THAC-1} ]]|[[ @{THAC0} ]]}} {{ToHitAC1to10=[[ @{THAC0} ]]|[[ @{THAC1} ]]|[[ @{THAC2} ]]|[[ @{THAC3} ]]|[[ @{THAC4} ]]|[[ @{THAC5} ]]|[[ @{THAC6} ]]|[[ @{THAC7} ]]|[[ @{THAC8} ]]|[[ @{THAC9} ]]|[[ @{THAC10} ]] }}" selected="">Table</option>
<option value="&#x00A;/w gm &amp;{template:attacks} {{name=@{character_name}}} {{subtag=THACO}} {{ToHitAC-10to0=@{THAC0-10}|@{THAC0-9}|@{THAC0-8}|@{THAC0-7}|@{THAC0-6}|@{THAC0-5}|@{THAC0-4}|@{THAC0-3}|@{THAC0-2}|@{THAC0-1}|**@{THAC00}**}} {{ToHitAC1to10=**@{THAC00}**|@{THAC01}|@{THAC02}|@{THAC03}|@{THAC04}|@{THAC05}|@{THAC06}|@{THAC07}|@{THAC08}|@{THAC09}|@{THAC010} }}">THACO</option>
<option value="&nbsp;">no</option>
</select>
@@ -277,15 +284,15 @@
<td><textarea name="attr_macro-text" title="@{repeating_weapon_$X_macro-text}" class="sheet-macro-text" style="width:96%; margin:5px 0 0 0;">&{template:attacks} {{name=@{character_name}}} {{subtag=@{WeaponName}}} {{attack1=[[1d20 + @{ToHitBonus}[BON] + @{MagicBonus}[MAG] + ?{To Hit Modifier?|0}[MOD]) ]]}} {{damage1vsSM=[[@{DamageSmallMedium} + @{DmgBonus}[BON] + @{MagicBonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} {{damage1vsL=[[@{DamageLarge} + @{DmgBonus}[BON] + @{MagicBonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} {{WeaponNotes=@{WeaponNotes}}} @{whisper_to-hit}</textarea><br>Macro-Text</td>
</tr>
<tr>
<td><input class="sheet-input-small" name="attr_DamageSmallMedium" title="@{repeating_weapon_$X_DamageSmallMedium}" value="0" /><br>DMG vs S/M</td>
<td><input class="sheet-input-small" name="attr_DamageLarge" title="@{repeating_weapon_$X_DamageLarge}" value="0" /><br>DMG vs L</td>
<td><input class="sheet-input-small" name="attr_RateOfFire" title="@{repeating_weapon_$X_RateOfFire}" value="0" /><br>Rate of Fire</td>
<td><input class="sheet-input-medium" name="attr_Range" title="@{repeating_weapon_$X_Range}" value="0" /><br>Range S/M/L</td>
<td><input class="sheet-input-small" name="attr_quantity" title="@{repeating_weapon_$X_quantity}" min="0" value="0" /><br>Qty</td>
<td><input class="sheet-input-small" name="attr_weight" title="@{repeating_weapon_$X_weight}" min="0" value="0" /><br>Wt</td>
<td><input class="sheet-input-small" name="attr_WeaponSpeed" title="@{repeating_weapon_$X_WeaponSpeed}" value="0" /><br>Speed</td>
<td><input class="sheet-input-small" name="attr_cost" title="@{repeating_weapon_$X_cost}" min="0" value="0" /><br>Cost</td>
<td colspan="3"><textarea class="sheet-weapons" name="attr_WeaponNotes" title="@{repeating_weapon_$X_WeaponNotes}" value="" style="width:96%;" placeholder="Description"></textarea><br>Weapon Notes</td>
<td><input type="text" class="sheet-input-small" name="attr_DamageSmallMedium" title="@{repeating_weapon_$X_DamageSmallMedium}" value="0" /><br>DMG vs S/M</td>
<td><input type="text" class="sheet-input-small" name="attr_DamageLarge" title="@{repeating_weapon_$X_DamageLarge}" value="0" /><br>DMG vs L</td>
<td><input type="text" class="sheet-input-small" name="attr_RateOfFire" title="@{repeating_weapon_$X_RateOfFire}" value="0" /><br>Rate of Fire</td>
<td><input type="text" class="sheet-input-medium" name="attr_Range" title="@{repeating_weapon_$X_Range}" value="0" /><br>Range S/M/L</td>
<td><input type="text" class="sheet-input-small" name="attr_quantity" title="@{repeating_weapon_$X_quantity}" min="0" value="0" /><br>Qty</td>
<td><input type="text" class="sheet-input-small" name="attr_weight" title="@{repeating_weapon_$X_weight}" min="0" value="0" /><br>Wt</td>
<td><input type="text" class="sheet-input-small" name="attr_WeaponSpeed" title="@{repeating_weapon_$X_WeaponSpeed}" value="0" /><br>Speed</td>
<td><input type="text" class="sheet-input-small" name="attr_cost" title="@{repeating_weapon_$X_cost}" min="0" value="0" /><br>Cost</td>
<td colspan="3"><textarea class="sheet-weapons" name="attr_WeaponNotes" title="@{repeating_weapon_$X_WeaponNotes}" style="width:96%;" placeholder="Description"></textarea><br>Weapon Notes</td>
</tr>
</table>
<input type="hidden" name="attr_weapon_total_weight" value="0" />
@@ -295,7 +302,6 @@
</div>
<hr>
</div>
<div class="sheet-to_hit_AC">
<div class="sheet-header">TO HIT AC TABLE</div>
<input type="checkbox" class="sheet-sect-show" title="@{to_hit_AC-info-show} Use the To Hit tables from the DMG to input values." name="attr_to_hit_AC-info-show" value="1" style="opacity: 0;width: 200px;height: 20px;position: relative;top: 0;left: 0;margin: 0 -20px 0 -170px; cursor: pointer; z-index: 1" checked="checked" /><span></span>
@@ -304,33 +310,32 @@
<td>-10</td><td>-9</td><td>-8</td><td>-7</td><td>-6</td><td>-5</td><td>-4</td><td>-3</td><td>-2</td><td>-1</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td>
</tr>
<tr class="sheet-to-hit-input">
<td><input type="text" name="attr_THAC-10" title="@{THAC-10}" value="00" /></td>
<td><input type="text" name="attr_THAC-9" title="@{THAC-9}" value="00" /></td>
<td><input type="text" name="attr_THAC-8" title="@{THAC-8}" value="00" /></td>
<td><input type="text" name="attr_THAC-7" title="@{THAC-7}" value="00" /></td>
<td><input type="text" name="attr_THAC-6" title="@{THAC-6}" value="00" /></td>
<td><input type="text" name="attr_THAC-5" title="@{THAC-5}" value="00" /></td>
<td><input type="text" name="attr_THAC-4" title="@{THAC-4}" value="00" /></td>
<td><input type="text" name="attr_THAC-3" title="@{THAC-3}" value="00" /></td>
<td><input type="text" name="attr_THAC-2" title="@{THAC-2}" value="00" /></td>
<td><input type="text" name="attr_THAC-1" title="@{THAC-1}" value="00" /></td>
<td><input type="text" name="attr_THAC0" title="@{THAC0}" value="00" /></td>
<td><input type="text" name="attr_THAC1" title="@{THAC1}" value="00" /></td>
<td><input type="text" name="attr_THAC2" title="@{THAC2}" value="00" /></td>
<td><input type="text" name="attr_THAC3" title="@{THAC3}" value="00" /></td>
<td><input type="text" name="attr_THAC4" title="@{THAC4}" value="00" /></td>
<td><input type="text" name="attr_THAC5" title="@{THAC5}" value="00" /></td>
<td><input type="text" name="attr_THAC6" title="@{THAC6}" value="00" /></td>
<td><input type="text" name="attr_THAC7" title="@{THAC7}" value="00" /></td>
<td><input type="text" name="attr_THAC8" title="@{THAC8}" value="00" /></td>
<td><input type="text" name="attr_THAC9" title="@{THAC9}" value="00" /></td>
<td><input type="text" name="attr_THAC10" title="@{THAC10}" value="00" /></td>
<td><input type="text" name="attr_THAC-10" title="@{THAC-10}" value="10" /></td>
<td><input type="text" name="attr_THAC-9" title="@{THAC-9}" value="10" /></td>
<td><input type="text" name="attr_THAC-8" title="@{THAC-8}" value="10" /></td>
<td><input type="text" name="attr_THAC-7" title="@{THAC-7}" value="10" /></td>
<td><input type="text" name="attr_THAC-6" title="@{THAC-6}" value="10" /></td>
<td><input type="text" name="attr_THAC-5" title="@{THAC-5}" value="10" /></td>
<td><input type="text" name="attr_THAC-4" title="@{THAC-4}" value="10" /></td>
<td><input type="text" name="attr_THAC-3" title="@{THAC-3}" value="10" /></td>
<td><input type="text" name="attr_THAC-2" title="@{THAC-2}" value="10" /></td>
<td><input type="text" name="attr_THAC-1" title="@{THAC-1}" value="10" /></td>
<td><input type="text" name="attr_THAC0" title="@{THAC0}" value="10" /></td>
<td><input type="text" name="attr_THAC1" title="@{THAC1}" value="10" /></td>
<td><input type="text" name="attr_THAC2" title="@{THAC2}" value="10" /></td>
<td><input type="text" name="attr_THAC3" title="@{THAC3}" value="10" /></td>
<td><input type="text" name="attr_THAC4" title="@{THAC4}" value="10" /></td>
<td><input type="text" name="attr_THAC5" title="@{THAC5}" value="10" /></td>
<td><input type="text" name="attr_THAC6" title="@{THAC6}" value="10" /></td>
<td><input type="text" name="attr_THAC7" title="@{THAC7}" value="10" /></td>
<td><input type="text" name="attr_THAC8" title="@{THAC8}" value="10" /></td>
<td><input type="text" name="attr_THAC9" title="@{THAC9}" value="10" /></td>
<td><input type="text" name="attr_THAC10" title="@{THAC10}" value="10" /></td>
</tr>
</table>
<hr>
</div>
<div class="sheet-to_hit_AC">
<div class="sheet-thac0">
<div class="sheet-header">THAC0</div>
<input type="checkbox" class="sheet-sect-show" title="@{THAC0-show} enter THAC0 to auto-calc table (values are not based off of the To Hit tables from the DMG)" name="attr_THAC0-show" value="1" style="opacity: 0;width: 200px;height: 20px;position: relative;top: 0;left: 0;margin: 0 -20px 0 -170px; cursor: pointer; z-index: 1" checked="checked" /><span></span>
<table class="sheet-sect sheet-center">
@@ -348,7 +353,7 @@
<td><input type="text" name="attr_THAC0-3" title="@{THAC0-3}" value="[[@{THAC00}+3]]" min="2" max="20" disabled /></td>
<td><input type="text" name="attr_THAC0-2" title="@{THAC0-2}" value="[[@{THAC00}+2]]" min="2" max="20" disabled /></td>
<td><input type="text" name="attr_THAC0-1" title="@{THAC0-1}" value="[[@{THAC00}+1]]" min="2" max="20" disabled /></td>
<td><input type="text" name="attr_THAC00" title="@{THAC00}" value="19" /></td>
<td><input type="text" name="attr_THAC00" title="@{THAC00}" value="19" style="font-weight:bold; border: 1px solid black;" /></td>
<td><input type="text" name="attr_THAC01" title="@{THAC01}" value="[[@{THAC00}-1]]" min="2" max="20" disabled /></td>
<td><input type="text" name="attr_THAC02" title="@{THAC02}" value="[[@{THAC00}-2]]" min="2" max="20" disabled /></td>
<td><input type="text" name="attr_THAC03" title="@{THAC03}" value="[[@{THAC00}-3]]" min="2" max="20" disabled /></td>
@@ -369,35 +374,35 @@
<table class="sheet-sect">
<tr>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_PickPockets" title="%{selected|PickPockets}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Pick Pockets=[[1d100cs<@{PickPockets}cf>@{PickPockets}]] %}}"> Roll</button></td>
<td style="width: 47px;"><input type="number" name="attr_PickPockets" class="sheet-input-small" title="@{PickPockets}" value="0" /></td>
<td style="width: 47px;"><input type="text" name="attr_PickPockets" class="sheet-input-small" title="@{PickPockets}" value="0" /></td>
<td>Pick Pockets</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_MoveQuietly" title="%{selected|MoveQuietly}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Move Quietly=[[1d100cs<@{MoveQuietly}cf>@{MoveQuietly}]] %}}"> Roll</button></td>
<td style="width: 47px;"><input type="number" name="attr_MoveQuietly" class="sheet-input-small" title="@{MoveQuietly}" value="0" /></td>
<td style="width: 47px;"><input type="text" name="attr_MoveQuietly" class="sheet-input-small" title="@{MoveQuietly}" value="0" /></td>
<td>Move Silently</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_ClimbWalls" title="%{selected|ClimbWalls}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Climb Walls=[[1d100cs<@{ClimbWalls}cf>@{ClimbWalls}]] %}}"> Roll</button></td>
<td style="width: 47px;"><input type="number" name="attr_ClimbWalls" class="sheet-input-small" title="@{ClimbWalls}" value="0" /></td>
<td style="width: 47px;"><input type="text" name="attr_ClimbWalls" class="sheet-input-small" title="@{ClimbWalls}" value="0" /></td>
<td>Climb Walls</td>
</tr>
<tr>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_OpenLocks" title="%{selected|OpenLocks}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Open Locks=[[1d100cs<@{OpenLocks}cf>@{OpenLocks}]] %}}"> Roll</button></td>
<td><input type="number" name="attr_OpenLocks" class="sheet-input-small" title="@{OpenLocks}" value="0" /></td>
<td><input type="text" name="attr_OpenLocks" class="sheet-input-small" title="@{OpenLocks}" value="0" /></td>
<td>Open Locks</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_HideInShadows" title="%{selected|HideInShadows}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Hide In Shadows=[[1d100cs<@{HideInShadows}cf>@{HideInShadows}]] %}}"> Roll</button></td>
<td><input type="number" name="attr_HideInShadows" class="sheet-input-small" title="@{HideInShadows}" value="0" /></td>
<td><input type="text" name="attr_HideInShadows" class="sheet-input-small" title="@{HideInShadows}" value="0" /></td>
<td>Hide In Shadows</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_ReadLanguages" title="%{selected|ReadLanguages}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Read Languages=[[1d100cs<@{ReadLanguages}cf>@{ReadLanguages}]] %}}"> Roll</button></td>
<td><input type="number" name="attr_ReadLanguages" class="sheet-input-small" title="@{ReadLanguages}" value="0" /></td>
<td><input type="text" name="attr_ReadLanguages" class="sheet-input-small" title="@{ReadLanguages}" value="0" /></td>
<td>Read Languages</td>
</tr>
<tr>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_FindTraps" title="%{selected|FindTraps}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Find/Remove Traps=[[1d100cs<@{FindTraps}cf>@{FindTraps}]] %}}"> Roll</button></td>
<td><input type="number" name="attr_FindTraps" class="sheet-input-small" title="@{FindTraps}" value="0" /></td>
<td><input type="text" name="attr_FindTraps" class="sheet-input-small" title="@{FindTraps}" value="0" /></td>
<td>Find/Remove Traps</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_HearNoise" title="%{selected|HearNoise}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Hear Noise=[[1d100cs<@{HearNoise}cf>@{HearNoise}]] %}}"> Roll</button></td>
<td><input type="number" name="attr_HearNoise" class="sheet-input-small" title="@{HearNoise}" value="0" /></td>
<td><input type="text" name="attr_HearNoise" class="sheet-input-small" title="@{HearNoise}" value="0" /></td>
<td>Hear Noise</td>
<td></td>
<td><input type="number" name="attr_Backstab" class="sheet-input-small" title="@{Backstab}" value="2" min="2" max="5" /></td>
<td><input type="text" name="attr_Backstab" class="sheet-input-small" title="@{Backstab}" value="2" min="2" max="5" /></td>
<td>Backstab</td>
</tr>
</table>
@@ -411,19 +416,19 @@
<table class="sheet-sect sheet-center">
<tr>
<td style="width:20%;"><b class="sheet-text-large">Carried Coins:</b></td>
<td style="width:15%;">PP: <input class="sheet-input-medium" type="number" name="attr_pp" title="@{pp}" min="0" value="0" /></td>
<td style="width:15%;">GP: <input class="sheet-input-medium" type="number" name="attr_gp" title="@{gp}" min="0" value="0" /></td>
<td style="width:15%;">EP: <input class="sheet-input-medium" type="number" name="attr_ep" title="@{ep}" min="0" value="0" /></td>
<td style="width:15%;">SP: <input class="sheet-input-medium" type="number" name="attr_sp" title="@{sp}" min="0" value="0" /></td>
<td style="width:15%;">CP: <input class="sheet-input-medium" type="number" name="attr_cp" title="@{cp}" min="0" value="0" /></td>
<td style="width:15%;">PP: <input type="text" class="sheet-input-medium" name="attr_pp" title="@{pp}" min="0" value="0" /></td>
<td style="width:15%;">GP: <input type="text" class="sheet-input-medium" name="attr_gp" title="@{gp}" min="0" value="0" /></td>
<td style="width:15%;">EP: <input type="text" class="sheet-input-medium" name="attr_ep" title="@{ep}" min="0" value="0" /></td>
<td style="width:15%;">SP: <input type="text" class="sheet-input-medium" name="attr_sp" title="@{sp}" min="0" value="0" /></td>
<td style="width:15%;">CP: <input type="text" class="sheet-input-medium" name="attr_cp" title="@{cp}" min="0" value="0" /></td>
</tr>
<tr>
<td style="width:20%;"><b class="sheet-text-large">Total Coins:</b></td>
<td style="width:15%;">PP: <input class="sheet-input-medium" type="number" name="attr_pp-total" title="@{pp-total}" min="0" value="0" /></td>
<td style="width:15%;">GP: <input class="sheet-input-medium" type="number" name="attr_gp-total" title="@{gp-total}" min="0" value="0" /></td>
<td style="width:15%;">EP: <input class="sheet-input-medium" type="number" name="attr_ep-total" title="@{ep-total}" min="0" value="0" /></td>
<td style="width:15%;">SP: <input class="sheet-input-medium" type="number" name="attr_sp-total" title="@{sp-total}" min="0" value="0" /></td>
<td style="width:15%;">CP: <input class="sheet-input-medium" type="number" name="attr_cp-total" title="@{cp-total}" min="0" value="0" /></td>
<td style="width:15%;">PP: <input type="text" class="sheet-input-medium" name="attr_pp-total" title="@{pp-total}" min="0" value="0" /></td>
<td style="width:15%;">GP: <input type="text" class="sheet-input-medium" name="attr_gp-total" title="@{gp-total}" min="0" value="0" /></td>
<td style="width:15%;">EP: <input type="text" class="sheet-input-medium" name="attr_ep-total" title="@{ep-total}" min="0" value="0" /></td>
<td style="width:15%;">SP: <input type="text" class="sheet-input-medium" name="attr_sp-total" title="@{sp-total}" min="0" value="0" /></td>
<td style="width:15%;">CP: <input type="text" class="sheet-input-medium" name="attr_cp-total" title="@{cp-total}" min="0" value="0" /></td>
</tr>
</table>
<div class="sheet-table">
@@ -458,14 +463,14 @@
<table class="sheet-sect sheet-center">
<tr>
<td style="width:4%;"><input type="checkbox" class="sheet-counted sheet-sect-show" title="@{repeating_equipment_$X_item-show}" name="attr_item-show" value="1" style="opacity:0; position:absolute; cursor:default; z-index: 1;" checked="checked" /><span></span></td>
<td style="width:38%;"><input style="width:100%;" name="attr_item" title="@{repeating_equipment_$X_item}" value="" placeholder="Item/Description" /></td>
<td style="width:20%;"><input style="width:100%;" name="attr_location" title="@{repeating_equipment_$X_location}" value="" placeholder="Location" /></td>
<td style="width:38%;"><input type="text" style="width:100%;" name="attr_item" title="@{repeating_equipment_$X_item}" placeholder="Item/Description" /></td>
<td style="width:20%;"><input type="text" style="width:100%;" name="attr_location" title="@{repeating_equipment_$X_location}" placeholder="Location" /></td>
<td style="width:7%;"><input type="checkbox" name="attr_carried" title="@{repeating_equipment_$X_carried}" value="1" /></td>
<td style="width:7%;"><input type="number" name="attr_quantity" title="@{repeating_equipment_$X_quantity}" min="0" value="0" /></td>
<td style="width:7%;"><input type="text" name="attr_quantity" title="@{repeating_equipment_$X_quantity}" min="0" value="0" /></td>
<td style="width:1%;">/</td>
<td style="width:7%;"><input type="number" name="attr_quantity_max" title="@{repeating_equipment_$X_quantity_max}" min="0" value="1" /></td>
<td style="width:7%;"><input style="width:100%;" name="attr_weight" title="@{repeating_equipment_$X_weight}" value="0" /></td>
<td style="width:10%;"><input style="width:100%;" name="attr_cost" title="@{repeating_equipment_$X_cost}" value="0" /></td>
<td style="width:7%;"><input type="text" name="attr_quantity_max" title="@{repeating_equipment_$X_quantity_max}" min="0" value="1" /></td>
<td style="width:7%;"><input type="text" style="width:100%;" name="attr_weight" title="@{repeating_equipment_$X_weight}" value="0" /></td>
<td style="width:10%;"><input type="text" style="width:100%;" name="attr_cost" title="@{repeating_equipment_$X_cost}" value="0" /></td>
</tr>
</table>
<input type="hidden" name="attr_equipment_total_weight" value="0" />
@@ -485,40 +490,40 @@
<table class="sheet-sect sheet-center">
<tr>
<td><b class="sheet-text-large">Carrying Capacity:</b></td>
<td><input class="sheet-input-medium" name="attr_normal_load" title="@{normal_load} Enter the maximum amount for a normal load(default values based off of STR 8-11)." value="350" /><br>Normal&nbsp;
<td><input type="text" class="sheet-input-medium" name="attr_normal_load" title="@{normal_load} Enter the maximum amount for a normal load(default values based off of STR 8-11)." value="350" /><br>Normal&nbsp;
<input type="checkbox" name="attr_current_encumbrance" value="0" checked="checked" readonly="readonly" /></td>
<td><input class="sheet-input-medium" name="attr_heavy_load" title="@{heavy_load} Enter the maximum amount for a heavy load(default values based off of STR 8-11)." value="700" /><br>Heavy&nbsp;
<td><input type="text" class="sheet-input-medium" name="attr_heavy_load" title="@{heavy_load} Enter the maximum amount for a heavy load(default values based off of STR 8-11)." value="700" /><br>Heavy&nbsp;
<input type="checkbox" name="attr_current_encumbrance" value="1" readonly="readonly" /></td>
<td><input class="sheet-input-medium" name="attr_very_heavy_load" title="@{very_heavy_load} Enter the maximum amount for a very heavy load(default values based off of STR 8-11)." value="1050" /><br>Very Heavy&nbsp;
<td><input type="text" class="sheet-input-medium" name="attr_very_heavy_load" title="@{very_heavy_load} Enter the maximum amount for a very heavy load(default values based off of STR 8-11)." value="1050" /><br>Very Heavy&nbsp;
<input type="checkbox" name="attr_current_encumbrance" value="2" readonly="readonly" /></td>
<td><input class="sheet-input-medium" name="attr_max_load" title="@{max_load} Minimum amount for a max/encumbered load(default values based off of STR 8-11)." value="(@{very_heavy_load}+1)" disabled /><b class="sheet-text-large">+</b><br>Max&nbsp;
<td><input type="text" class="sheet-input-medium" name="attr_max_load" title="@{max_load} Minimum amount for a max/encumbered load(default values based off of STR 8-11)." value="(@{very_heavy_load}+1)" disabled /><b class="sheet-text-large">+</b><br>Max&nbsp;
<input type="checkbox" name="attr_current_encumbrance" value="3" readonly="readonly" /></td>
</tr>
</table>
</td>
<td style="width:10%;" class="sheet-right">Equipment:</td>
<td style="width:7%;"><input style="width:100%;" name="attr_total_equipment_weight" title="@{total_equipment_weight}" value="0" readonly="readonly" /></td>
<td style="width:10%;"><input style="width:100%;" name="attr_total_equipment_cost" title="@{total_equipment_cost}" value="0" readonly="readonly" /></td>
<td style="width:7%;"><input type="text" style="width:100%;" name="attr_total_equipment_weight" title="@{total_equipment_weight}" value="0" readonly="readonly" /></td>
<td style="width:10%;"><input type="text" style="width:100%;" name="attr_total_equipment_cost" title="@{total_equipment_cost}" value="0" readonly="readonly" /></td>
</tr>
<tr>
<td class="sheet-right">Armor:</td>
<td><input style="width:100%;" name="attr_total_armor_weight" title="@{total_armor_weight}" value="0" readonly="readonly" /></td>
<td><input style="width:100%;" name="attr_total_armor_cost" title="@{total_armor_cost}" value="0" readonly="readonly" /></td>
<td><input type="text" style="width:100%;" name="attr_total_armor_weight" title="@{total_armor_weight}" value="0" readonly="readonly" /></td>
<td><input type="text" style="width:100%;" name="attr_total_armor_cost" title="@{total_armor_cost}" value="0" readonly="readonly" /></td>
</tr>
<tr>
<td class="sheet-right">Weapons:</td>
<td><input style="width:100%;" name="attr_total_weapon_weight" title="@{total_weapon_weight}" value="0" readonly="readonly" /></td>
<td><input style="width:100%;" name="attr_total_weapon_cost" title="@{total_weapon_cost}" value="0" readonly="readonly" /></td>
<td><input type="text" style="width:100%;" name="attr_total_weapon_weight" title="@{total_weapon_weight}" value="0" readonly="readonly" /></td>
<td><input type="text" style="width:100%;" name="attr_total_weapon_cost" title="@{total_weapon_cost}" value="0" readonly="readonly" /></td>
</tr>
<tr>
<td class="sheet-right">Coins:</td>
<td><input style="width:100%;" name="attr_total_coin_weight" title="@{total_coin_weight}" value="0" readonly="readonly" /></td>
<td><input type="text" style="width:100%;" name="attr_total_coin_weight" title="@{total_coin_weight}" value="0" readonly="readonly" /></td>
<td class="sheet-center"><b>&nbsp;-&nbsp;-&nbsp;-&nbsp;</b></td>
</tr>
<tr>
<td class="sheet-right">TOTALS:</td>
<td><input style="width:100%;" name="attr_total_weight" title="@{total_weight}" value="0" readonly="readonly" /></td>
<td><input style="width:100%;" name="attr_total_cost" title="@{total_cost}" value="0" readonly="readonly" /></td>
<td><input type="text" style="width:100%;" name="attr_total_weight" title="@{total_weight}" value="0" readonly="readonly" /></td>
<td><input type="text" style="width:100%;" name="attr_total_cost" title="@{total_cost}" value="0" readonly="readonly" /></td>
</tr>
</table>
</div>
@@ -533,11 +538,11 @@
<table class="sheet-sect sheet-center" style="width:99%;">
<tr>
<td style="width:5%;"><button class="sheet-button" type="roll" name="attr_roll" title="%{repeating_ability_$X_roll}" value="@{macro-text}"></button></td>
<td style="width:22%;"><input name="attr_name" type="text" title="@{repeating_ability_$X_name}" placeholder="Ability Name" /><br>Name</td>
<td style="width:22%;"><input type="text" name="attr_name" title="@{repeating_ability_$X_name}" placeholder="Ability Name" /><br>Name</td>
<td style="width:44%;"><textarea name="attr_short_description" title="@{repeating_ability_$X_short_description}" class="sheet-weapons" style="width:100%;" placeholder="Short Description"></textarea><br>Short Description</td>
<td style="width:8%;"><input name="attr_current" title="@{repeating_ability_$X_current}" value="0" class="sheet-input-small" /><br>Cur</td>
<td style="width:8%;"><input type="text" name="attr_current" title="@{repeating_ability_$X_current}" value="0" class="sheet-input-small" /><br>Cur</td>
<td style="width:1%;">/<br>/</td>
<td style="width:8%;"><input name="attr_max" title="@{repeating_ability_$X_max}" value="0" class="sheet-input-small" /><br>Max</td>
<td style="width:8%;"><input type="text" name="attr_max" title="@{repeating_ability_$X_max}" value="0" class="sheet-input-small" /><br>Max</td>
<td style="width:10%;"><textarea name="attr_macro-text" title="@{repeating_ability_$X_macro-text}" class="sheet-macro-text" style="width:90%; height:1em;" >&{template:general} {{name=@{character_name}}} {{subtag=Special Ability: @{name}}} {{=@{short_description}}}</textarea><br>Macro-Text</td>
</tr>
</table>
@@ -569,7 +574,7 @@
<table class="sheet-sect sheet-center" style="width:99%;">
<tr>
<td style="width:5%;"><button class="sheet-button" type="roll" name="attr_roll" title="%{repeating_nonweaponproficiencies_$X_roll}" value="@{macro-text}"></button></td>
<td style="width:20%; padding-right:20px;"><input style="width:100%;" name="attr_name" type="text" title="@{repeating_nonweaponproficiencies_$X_name}" placeholder="Proficiency Name" /><br>Proficiency</td>
<td style="width:20%; padding-right:20px;"><input type="text" style="width:100%;" name="attr_name" title="@{repeating_nonweaponproficiencies_$X_name}" placeholder="Proficiency Name" /><br>Proficiency</td>
<td class="sheet-right">Attribute:</td>
<td class="sheet-left" style="padding-left:5px;">
<select name="attr_rAttribute" style="width: 7em; vertical-align: text-bottom; margin-top: -5px;">
@@ -583,9 +588,9 @@
</select>
</td>
<td><textarea name="attr_short_description" title="@{repeating_nonweaponproficiencies_$X_short_description}" class="sheet-weapons" style="width:100%;" placeholder="Short Description"></textarea><br>Short Description</td>
<td><input name="attr_rSlots" title="@{repeating_nonweaponproficiencies_$X_current}" value="0" class="sheet-input-small" /><br>Slots</td>
<td><input type="text" name="attr_rSlots" title="@{repeating_nonweaponproficiencies_$X_current}" value="0" class="sheet-input-small" /><br>Slots</td>
<td>/<br>/</td>
<td><input name="attr_rModifier" title="@{repeating_nonweaponproficiencies_$X_rmodifier}" value="0" class="sheet-input-small" /><br>Modifier</td>
<td><input type="text" name="attr_rModifier" title="@{repeating_nonweaponproficiencies_$X_rmodifier}" value="0" class="sheet-input-small" /><br>Modifier</td>
<td><textarea name="attr_macro-text" title="@{repeating_nonweaponproficiencies_$X_macro-text}" class="sheet-macro-text" style="width:90%; height:1em;">&{template:general} {{name=@{character_name}}} {{subtag=Non Weapon Proficiency: @{name}}} {{=@{short_description}}}{{Success Amount=[[((@{rAttribute})+(@{rSlots}-1)-1d20)cs&gt;1cf&lt;-1]]}}</textarea><br>Macro-Text</td>
</tr>
</table>
@@ -599,8 +604,8 @@
</div>
</fieldset>
</div>
</div>
<hr>
<hr>
</div>
<div class="sheet-spells">
<div class="sheet-header">SPELLS</div>
<input type="checkbox" class="sheet-sect-show" title="@{spells-info-show}" name="attr_spells-info-show" value="1" style="opacity: 0;width: 90px;height: 20px; position: relative; top: 0; left: 0;margin: 0 -20px 0 -60px; cursor: pointer; z-index: 1" /><span></span>
@@ -618,24 +623,24 @@
<td colspan="2">Cur&nbsp;/&nbsp;Max</td>
</tr>
<tr>
<td><input class="sheet-input-small" name="attr_spells_lvl_1_current" title="@{spells_lvl_1_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_1_max" title="@{spells_lvl_1_max}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_2_current" title="@{spells_lvl_2_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_2_max" title="@{spells_lvl_2_max}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_3_current" title="@{spells_lvl_3_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_3_max" title="@{spells_lvl_3_max}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_4_current" title="@{spells_lvl_4_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_4_max" title="@{spells_lvl_4_max}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_5_current" title="@{spells_lvl_5_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_5_max" title="@{spells_lvl_5_max}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_6_current" title="@{spells_lvl_6_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_6_max" title="@{spells_lvl_6_max}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_7_current" title="@{spells_lvl_7_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_7_max" title="@{spells_lvl_7_max}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_8_current" title="@{spells_lvl_8_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_8_max" title="@{spells_lvl_8_max}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_9_current" title="@{spells_lvl_9_current}" value="0" style="width:3em;" /></td>
<td><input class="sheet-input-small" name="attr_spells_lvl_9_max" title="@{spells_lvl_9_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_1_current" title="@{spells_lvl_1_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_1_max" title="@{spells_lvl_1_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_2_current" title="@{spells_lvl_2_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_2_max" title="@{spells_lvl_2_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_3_current" title="@{spells_lvl_3_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_3_max" title="@{spells_lvl_3_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_4_current" title="@{spells_lvl_4_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_4_max" title="@{spells_lvl_4_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_5_current" title="@{spells_lvl_5_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_5_max" title="@{spells_lvl_5_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_6_current" title="@{spells_lvl_6_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_6_max" title="@{spells_lvl_6_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_7_current" title="@{spells_lvl_7_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_7_max" title="@{spells_lvl_7_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_8_current" title="@{spells_lvl_8_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_8_max" title="@{spells_lvl_8_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_9_current" title="@{spells_lvl_9_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_9_max" title="@{spells_lvl_9_max}" value="0" style="width:3em;" /></td>
</tr>
<tr class="sheet-to-hit">
<td colspan="2">1st</td>
@@ -656,15 +661,15 @@
<table class="sheet-sect sheet-center" style="width:99%;">
<tr>
<td style="width:5%;"><button class="sheet-button" type="roll" name="attr_roll" title="%{selected|repeating_spells_$X_roll}" value="@{macro-text}"></button></td>
<td style="width:5%;"><input name="attr_level" title="@{repeating_spells_$X_level}" style="width:100%; height:1.8em;" value="0" /><br>Lvl</td>
<td style="width:20%;" colspan="2"><input name="attr_name" title="@{repeating_spells_$X_name}" style="width:100%; height:1.8em;" value="" placeholder="Spell Name" /><br>Name</td>
<td style="width:15%;" colspan="2"><input name="attr_school" title="@{repeating_spells_$X_school}" style="width:100%; height:1.8em;" value="N/A" /><br>School</td>
<td style="width:10%;"><input name="attr_range" title="@{repeating_spells_$X_range}" style="width:100%; height:1.8em;" value="N/A" /><br>Range</td>
<td style="width:10%;"><input name="attr_duration" title="@{repeating_spells_$X_duration}" style="width:100%; height:1.8em;" value="N/A" /><br>Duration</td>
<td style="width:10%;"><input name="attr_aoe" title="@{repeating_spells_$X_aoe}" style="width:100%; height:1.8em;" value="N/A" /><br>Area</td>
<td style="width:5%;"><input name="attr_components" title="@{repeating_spells_$X_components}" style="width:100%; height:1.8em;" value="N/A" /><br>Comp</td>
<td style="width:5%;"><input name="attr_ct" title="@{repeating_spells_$X_ct}" style="width:100%; height:1.8em;" value="N/A" /><br>CT</td>
<td style="width:5%;"><input name="attr_save" title="@{repeating_spells_$X_save}" style="width:100%; height:1.8em;" value="N/A" /><br>Save</td>
<td style="width:5%;"><input type="text" name="attr_level" title="@{repeating_spells_$X_level}" style="width:100%; height:1.8em;" value="0" /><br>Lvl</td>
<td style="width:20%;" colspan="2"><input type="text" name="attr_name" title="@{repeating_spells_$X_name}" style="width:100%; height:1.8em;" placeholder="Spell Name" /><br>Name</td>
<td style="width:15%;" colspan="2"><input type="text" name="attr_school" title="@{repeating_spells_$X_school}" style="width:100%; height:1.8em;" value="N/A" /><br>School</td>
<td style="width:10%;"><input type="text" name="attr_range" title="@{repeating_spells_$X_range}" style="width:100%; height:1.8em;" value="N/A" /><br>Range</td>
<td style="width:10%;"><input type="text" name="attr_duration" title="@{repeating_spells_$X_duration}" style="width:100%; height:1.8em;" value="N/A" /><br>Duration</td>
<td style="width:10%;"><input type="text" name="attr_aoe" title="@{repeating_spells_$X_aoe}" style="width:100%; height:1.8em;" value="N/A" /><br>Area</td>
<td style="width:5%;"><input type="text" name="attr_components" title="@{repeating_spells_$X_components}" style="width:100%; height:1.8em;" value="N/A" /><br>Comp</td>
<td style="width:5%;"><input type="text" name="attr_ct" title="@{repeating_spells_$X_ct}" style="width:100%; height:1.8em;" value="N/A" /><br>CT</td>
<td style="width:5%;"><input type="text" name="attr_save" title="@{repeating_spells_$X_save}" style="width:100%; height:1.8em;" value="N/A" /><br>Save</td>
<td style="width:10%;"><textarea name="attr_macro-text" title="@{repeating_spells_$X_macro-text}" class="sheet-macro-text" style="width:90%; height:1em;" >&{template:general} {{name=@{character_name}}} {{subtag=Casts: @{name}}} {{Range:=@{range}}} {{Duration:=@{duration}}} {{AOE:=@{aoe}}} {{Save:=@{save}}}</textarea><br>Macro-Text</td>
</tr>
</table>
@@ -703,10 +708,10 @@
<div class="sheet-footer">
<div class="sheet-table sheet-text-small">
<div class="sheet-table-row">
<span class="sheet-data sheet-center">Original Author: Adam Ness | Contributions by: Vince, & Roll20 Community. | Version <i>11.20.17'</i></span>
<span class="sheet-data sheet-center">Original Author: Adam Ness | Contributions by: Vince, & Roll20 Community. | Version <i>11.24.17'</i></span>
</div>
<div class="sheet-table-row">
<span class="sheet-data sheet-center">Questions/feedback? Please use the Character Sheets forum:<input style="border:none; line-height:12px; width:256px;" value="https://app.roll20.net/forum/category/277980" /></span>
<span class="sheet-data sheet-center">Questions/feedback? Please use the Character Sheets forum:<input type="text" style="border:none; line-height:12px; width:256px;" value="https://app.roll20.net/forum/category/277980" /></span>
</div>
</div>
<div class="sheet-options sheet-text-small">
@@ -775,8 +780,8 @@
var TAS = TAS || (function(){
'use strict';
var version = '0.2.4',
lastUpdate = 1457098091,
var version = '0.2.5',
lastUpdate = 1504710542,
loggingSettings = {
debug: {
@@ -885,7 +890,7 @@ var TAS = TAS || (function(){
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last momment.
queuedUpdates = {}, //< Used for delaying saves till the last moment.
complexType = function(o){
switch(typeof o){
@@ -943,15 +948,19 @@ var TAS = TAS || (function(){
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
/* eslint-disable no-console */
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
/* eslint-enable no-console */
};
return function(){
if('TAS'===key || config.logging[key]){
/* eslint-disable no-console */
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
/* eslint-enable no-console */
}
};
},
@@ -991,6 +1000,10 @@ var TAS = TAS || (function(){
config=newconf;
},
isDebugMode = function(){
return config.debugMode;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
@@ -998,7 +1011,7 @@ var TAS = TAS || (function(){
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
stack = _.map(_.rest(e.stack.replace(/^[^(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
@@ -1056,9 +1069,12 @@ var TAS = TAS || (function(){
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"var start,end;"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"start=_.now();"+
"cb.apply(ctx||{},arguments);"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
"end=_.now();"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)')+' :: '+(end-start)+'ms elapsed');"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
@@ -1091,7 +1107,7 @@ var TAS = TAS || (function(){
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writeable: false,
writable: false,
enumerable: false
});
},
@@ -1099,7 +1115,7 @@ var TAS = TAS || (function(){
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
@@ -1386,8 +1402,10 @@ var TAS = TAS || (function(){
.execute();
};
/* eslint-disable no-console */
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
/* eslint-enable no-console */
return {
@@ -1402,6 +1420,7 @@ var TAS = TAS || (function(){
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
isDebugMode: isDebugMode,
_fn: wrapCallback,
/* Logging */
+432
View File
@@ -0,0 +1,432 @@
/*************************************************************/
/* Colors
#993333 / rgb(153, 51, 51)
*/
div,
button,
textarea,
span,
input,
select{
box-sizing: border-box;
}
div{
margin: none;
padding: none;
background-color: transparent;
}
input[type=radio].sheet-styleCharacter,
input[type=radio].sheet-styleMonster{
margin-left:2px;
margin-right: 1px;
display: inline-block;
}
input[type=radio].sheet-styleCharacter + span,
input[type=radio].sheet-styleMonster + span{
font-size:11px;
color: #888888;
text-align:left;
}
input[type=radio].sheet-styleCharacter:checked ~ .sheet-monster{
display: none;
}
input[type=radio].sheet-styleMonster:checked ~ .sheet-main{
display: none;
}
input[type=checkbox]{
margin-left: 10px;
}
div.sheet-main{
width: 890px;
min-width: 890px;
max-width: 890px;
text-align: center;
font-size: 13px;
background-color : #FDFDFD;
padding: 4px;
}
div.sheet-monster{
width: 890px;
min-width: 890px;
max-width: 890px;
text-align: center;
font-size: 13px;
background-color : #FDFDFD;
padding: 4px;
}
div.sheet-ligne{
display: block;
text-align: left;
vertical-align: top;
width: 100%;
white-space: nowrap;
}
div.sheet-mycol{
display: inline-block;
text-align: left;
vertical-align: top;
}
input, textarea{
background-color: transparent;
display: inline-block;
padding: 0px 0px 0px 0px;
margin: 0px 0px 0px 0px;
font-family: 'Patrick Hand';
font-size: 16px;
border: none;
box-shadow: none;
resize:none;
z-index: 2;
border-radius: 0;
border-bottom: 1px dotted black;
}
input:focus, input:hover, textarea:focus, textarea:hover{
box-shadow: inset 0px 1px 1px rgba(153,51,51,0.01),0 0 6px rgba(153,51,51,0.5);
background-color: rgba(153,51,51,0.05);
}
textarea{
padding: 1px 2px 0px 2px;
border-left: 1px dotted black;
border-right: 1px dotted black;
}
input[type="text"]{
padding: 0px 0px 0px 2px;
}
input[type="text"].sheet-inptxt1 {
font-weight: bold;
font-size: 18px;
}
input[type="number"]{
text-align: right;
padding: 0px 2px 0px 0px;
}
input[type="number"].sheet-stats{
width: 30px;
font-size: 20px;
text-align: center;
-moz-appearance: textfield;
}
input[type="number"].sheet-tinyinput {
width:33px;
font-size:13px;
}
input[type="text"].sheet-tinyinput {
width:50px;
font-size:13px;
text-align: center;
}
input[type="text"].sheet-shortinput{
width:60px;
}
input[type="number"].sheet-shortinput{
width:45px;
}
input[type="text"].sheet-medinput{
width:110px;
}
input[type="number"].sheet-medinput {
width:90px;
}
input[type="text"].sheet-longinput {
width:160px;
}
input[type="text"].sheet-biginput{
width:250px;
font-weight: bold;
font-size: 25px;
}
input[type="number"].sheet-stats::-webkit-inner-spin-button,
input[type="number"].sheet-stats::-webkit-outer-spin-button {
-webkit-appearance: none;
appearance: none;
}
select{
background-color: rgba(255,255,255,0.6);
padding: 0px;
margin: 0px;
height: 18px;
line-height: 18px;
max-height 18px;
font-weight:normal;
font-family: Arial;
font-size: 14px;
border: none;
border-bottom: 1px dotted black;
text-align: center;
color: #993333;
}
select:hover{
border: 1px solid #993333;
}
select.sheet-seldice{
width: 48px;
}
button[type="roll"]{
color: black;
font-weight: normal;
font-size: 20px;
text-decoration:none;
background:none;
background-image:none;
border: none;
box-shadow: none;
text-shadow: none;
padding: 0px 0px 0px 0px;
margin: 0px 0px 0px 0px;
text-align: center;
}
button[type="roll"]:hover{
font-weight: bold;
}
button[type="roll"].sheet-btd20:before{
content: '0';
font-size: 20px;
}
button[type="roll"].sheet-bthp:before{
font-family: "dicefontd8";
content: '0';
font-size: 20px;
}
button[type="roll"].sheet-btrisk{
}
button[type="roll"].sheet-btrisk:before{
font-family: "dicefontd4";
content: '0';
font-size: 20px;
}
button[type="roll"].sheet-btrisk:hover:before{
content: 'd';
}
.sheet-libred{
font-size: 18px;
color:#993333;
font-weight: bold;
padding-top:4px;
font-family: 'Contrail One';
}
.sheet-lib0{
display: inline-block;
text-align: right;
font-size:14px;
font-weight:bold;
color:#333;
margin-right: 4px;
}
.sheet-lib1{
display: inline-block;
text-align: right;
font-size:14px;
font-weight:bold;
color:#333;
margin-right: 4px;
}
.sheet-lib2{
display: inline-block;
text-align: right;
font-size:12px;
font-weight:bold;
color:#333;
margin-right: 4px;
}
.sheet-lib2l{
display: inline-block;
text-align: left;
font-size:12px;
font-weight:bold;
color:#333;
margin-right: 4px;
}
.sheet-libmin1{
display: inline-block;
text-align: right;
font-size:10px;
font-weight:normal; color:#333;
}
.sheet-greybg{
background-color:#eee;
padding: 4px;
}
.sheet-bord{
border-width: 1px 2px 1px 2px;
border-style: solid;
border-color: black;
border-radius: 6px;
padding: 4px;
margin: 2px;
}
.sheet-nobord{
border-width: 1px 2px 1px 2px;
border-style: solid;
border-color: white;
border-radius: 6px;
padding: 4px;
margin: 2px;
}
.sheet-wid30{
min-width: 30px;
}
.sheet-wid50{
min-width: 50px;
}
.sheet-wid60{
min-width: 50px;
}
.sheet-wid70{
min-width: 70px;
}
.sheet-wid80{
min-width: 80px;
}
.sheet-wid120{
min-width: 120px;
}
.sheet-bold{
font-weight: bold;
}
/* === fieldset button === */
div.repcontrol{
display: inline-block;
width: 100%;
}
.repcontrol_move{
height: 11px;
line-height: 11px;
margin-top: 4px;
}
.repcontrol_del {
height: 22px;
line-height: 12px;
margin-top: 4px;
width: 30px;
}
.repcontrol_add, .repcontrol_edit {
color: transparent;
box-shadow: none;
background: transparent;
border-color: transparent;
text-shadow:none;
width: 100px;
}
.repcontrol_add:focus, .repcontrol_edit:focus {
outline: none;
}
.repcontrol .repcontrol_edit:after {
content: 'y';
visibility: visible;
font-family: pictos;
border: 1px solid transparent;
border-radius: 2px;
font-size: 20px;
height: 20px;
width: 20px;
padding: 2px 4px 2px 4px;
color: rgba(153,51,51,0.7);
}
.editmode ~ .repcontrol .repcontrol_edit:after {
content: '2';
}
.repcontrol .repcontrol_add:before {
content: '+';
visibility: visible;
font-family: pictos;
border: 1px solid transparent;
border-radius: 2px;
font-size: 20px;
height: 20px;
width: 20px;
padding: 2px 4px 2px 4px;
color: rgba(153,51,51,0.7);
}
.repcontrol .repcontrol_edit:hover:after,
.repcontrol .repcontrol_add:hover:before
{
box-shadow: 1px 1px 4px 2px rgba(147,35,21,0.8);
border-color: #993333;
color: #993333;
}
.repcontrol_add:focus:before, .repcontrol_edit:focus:after {
color: #993333;
}
/* === TEMPLATES === */
.sheet-rolltemplate-tmpl div{
vertical-align: middle;
border: none;
box-sizing: border-box;
display: block;
}
.sheet-rolltemplate-tmpl div.sheet-tplmain{
background-color: transparent;
border-width: 1px 2px 1px 2px;
border-radius: 0px 6px 6px 0px;
border-style: solid;
border-color: black;
width: 220px;
}
.sheet-rolltemplate-tmpl div.sheet-pc{
background-color: #eee;
color : #993333;
padding: 2px 10px 2px 10px;
border-radius: 0px 6px 0px 0px;
font-size: 15px;
font-family: 'Contrail One';
display: inline-block;
border-bottom: 1px dotted black;
width: 100%;
}
.sheet-rolltemplate-tmpl div.sheet-jetnom{
background-color: #eee;
color : #993333;
padding: 2px 10px 4px 10px;
border-radius: 0px 0px 6px 0px;
font-size: 15px;
font-family: 'Contrail One';
display: inline-block;
border-top: 1px dotted black;
width: 100%;
}
.sheet-rolltemplate-tmpl div.sheet-jet{
background-color: white;
display: inline-block;
padding: 6px;
display: table-cell;
font-family: 'Candal';
text-align: center;
white-space: nowrap;
width: 100%;
}
.sheet-rolltemplate-tmpl div.sheet-jetbordleft{
border-left: 1px dotted black;
}
.sheet-rolltemplate-tmpl div.sheet-borderd{
border-right: 2px solid black;
}
.sheet-rolltemplate-tmpl .inlinerollresult {
background-color: transparent;
border: none;
padding: 0px 0px;
font-weight: bold;
cursor: help;
font-size: 22px;
font-family: 'Candal';
}
.sheet-rolltemplate-tmpl .sheet-success{
color: #3FB315;;
}
.sheet-rolltemplate-tmpl .sheet-failure{
color: #B31515;
}
.sheet-rolltemplate-tmpl .inlinerollresult.fullcrit{
border: none;
color: #3FB315;
}
.sheet-rolltemplate-tmpl .inlinerollresult.importantroll{
border: none;
color: #4A57ED;
}
.sheet-rolltemplate-tmpl .inlinerollresult.fullfail{
border: none;
color: #B31515;
}
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@@ -0,0 +1,676 @@
<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;"><span>Sheet:</span></div>
<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleCharacter" checked="checked" title="Character" /><span><span>Character</span></span>
<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleMonster" title="Monster" /><span><span>Monster</span></span>
<div class="sheet-main">
<div class="sheet-ligne"> <!-- LINE 1 -->
<div class="mycol sheet-nobord"> <!-- HEADER -->
<div class="sheet-ligne" style="margin-bottom: 2px;">
<span class="sheet-libred">Player Character Sheet</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Name</span>
<input type="text" class="sheet-biginput" name="attr_character_name" />
</div>
<div class="sheet-mycol" style="width: 250px;">
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Class</span>
<input type="text" class="sheet-longinput" name="attr_class" placeholder="Class"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Race</span>
<input type="text" class="sheet-longinput" name="attr_race" placeholder="Race" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Level</span>
<input type="number" class="sheet-longinput" name="attr_level" placeholder="Level" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Alignment</span>
<input type="text" class="sheet-longinput" name="attr_align" placeholder="Alignment" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Primary</span>
<input type="text" class="sheet-longinput" name="attr_prime_att" placeholder="Attributes" />
</div>
</div>
<div class="sheet-mycol" style="width: 250px;">
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Gender</span>
<input type="text" class="sheet-longinput" name="attr_gender" placeholder="Gender"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Age</span>
<input type="number" class="sheet-longinput" name="attr_age" placeholder="Age"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Height</span>
<input type="number" class="sheet-longinput" name="attr_height" placeholder="Height"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Weight</span>
<input type="number" class="sheet-longinput" name="attr_weight" placeholder="Weight"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Hair</span>
<input type="text" class="sheet-longinput" name="attr_hair" placeholder="Hair"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Eyes</span>
<input type="text" class="sheet-longinput" name="attr_eyes" placeholder="Eyes"/>
</div>
</div>
</div> <!-- END BIO and PHYISCAL -->
<div class="sheet-mycol"> <!-- LOGO and Languages -->
<div class="sheet-ligne" style="text-align: center;">
<img style="width:300px;" src="http://i.imgur.com/Crha6lN.png" alt="Astonishing Swordsmen & Sorcerers of Hyperborea">
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Secondary Skills</span>
<input type="text" class="sheet-longinput" name="attr_skills" placeholder="Skills" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Languages</span>
<input type="text" class="sheet-longinput" name="attr_languages" placeholder="Languages" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Religion</span>
<input type="text" class="sheet-longinput" name="attr_religion" placeholder="Religion" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Background</span>
<input type="text" class="sheet-longinput" name="attr_background" placeholder="Background" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Features</span>
<input type="text" class="sheet-longinput" name="attr_features" placeholder="Features" />
</div>
</div> <!-- END LOGO and Languages -->
</div> <!-- END LINE 1 -->
<div class="sheet-ligne"> <!-- LINE 2 -->
<div class="sheet-mycol sheet-nobord" style="width:430px;"> <!--ATTRIBUTES-->
<div class="sheet-ligne">
<span class="sheet-libred">Attributes</span>
</div>
<div class="sheet-ligne">
<input type="number" name="attr_ST" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">ST</span>
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Atk Mod</span>
<input type="number" name="attr_meleehitbonus" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1 sheet-wid70">Damage</span>
<input type="number" class="sheet-tinyinput" name="attr_meleedmgbonus" value="0" />
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1" style="width:39px;">Test of ST</span>
<button type="roll" name="TestOfST" title="Test of ST" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Test of Strength}} {{talent=1}} {{roll=[[1d6cs1cf6]]}} {{target=[[@{testst}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_testst" value="1"/>
<span class="sheet-libmin1" style="width:39px;">Feat of ST</span>
<button type="roll" name="RollFeatST" title="Feat of ST" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Feat of Strength}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{featst}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_featst" value="0"/>
</div>
<div class="sheet-ligne">
<input type="number" name="attr_DX" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">DX</span>
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Atk Mod</span>
<input type="number" name="attr_missilehitbonus" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1 sheet-wid70">Defense</span>
<input type="number" class="sheet-tinyinput" name="attr_dexdefbonus" value="0" />
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1" style="width:39px;">Test of DX</span>
<button type="roll" name="RollTestDX" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Test of DX}} {{talent=1}} {{roll=[[1d6cs1cf6]]}} {{target=[[@{testdx}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_testdx" value="1"/>
<span class="sheet-libmin1" style="width:39px;">Feat of DX</span>
<button type="roll" name="RollFeatDX" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Feat of DX}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{featdx}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_featdx" value="1"/>
</div>
<div class="sheet-ligne">
<input type="number" name="attr_CN" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">CN</span>
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">HP Mod</span>
<input type="number" name="attr_hpbonus" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1 sheet-wid70">Poison</span>
<input type="number" class="sheet-tinyinput" name="attr_poisonbonus" value="0" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1" style="width:39px;">Trauma</span>
<button type="roll" name="RollTraumaSurvive" value="&{template:tmpl} {{pc=@{character_name}}} {{name=^{trauma_survive}}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{traumasurvive}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_traumasurvive" value="1"/>
<span class="sheet-libmin1" style="width:39px;">Test of CN</span>
<button type="roll" name="RollTestCN" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Test of CN}} {{talent=1}} {{roll=[[1d6cs1cf6]]}} {{target=[[@{testcn}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_testcn" value="1"/>
<span class="sheet-libmin1" style="width:39px;">Feat of CN</span>
<button type="roll" name="RollFeatCN" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Feat of CN}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{featcn}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_featcn" value="1"/>
</div>
<div class="sheet-ligne">
<input type="number" name="attr_IN" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">IN</span>
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Languages</span>
<input type="number" name="attr_langbonus" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1" style="width:39px;">Learn Spell</span>
<button type="roll" name="RollLearnMagicianSpell" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Learn Spell}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{learnmagspell}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_learnmagspell" value="1"/>
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Bonus Spells</span>
<input type="number" name="attr_bonusmagspells" value="0" class="sheet-tinyinput"/>
</div>
<div class="sheet-ligne">
<input type="number" name="attr_WS" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">WS</span>
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Willpower</span>
<input type="number" name="attr_willmod" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1" style="width:39px;">Learn Spell</span>
<button type="roll" name="RollLearnClericSpell" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Learn Spell}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{learnclerspell}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_learnclerspell" value="1"/>
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Bonus Spells</span>
<input type="number" name="attr_bonusclerspells" value="0" class="sheet-tinyinput"/>
</div>
<div class="sheet-ligne">
<input type="number" name="attr_CH" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">CH</span>
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">React/Loyalty</span>
<input type="number" name="attr_reactionmod" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1 sheet-wid70">Max Henchmen</span>
<input type="number" name="attr_maxhench" value="0" class="sheet-tinyinput"/>
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Turning Adj</span>
<input type="number" name="attr_turningadj" value="0" class="sheet-tinyinput"/>
</div>
</div> <!--END ATTRIBUTES-->
<div class="sheet-mycol sheet-nobord" style="width:400px;"> <!--SAVING THROWS & HP & XP-->
<div class="sheet-mycol sheet-nobord" style="width:350px;">
<div class="sheet-ligne">
<span class="sheet-libred">Health</span>
</div>
<div class="sheet-mycol" style="width:310px;">
<span class="sheet-lib1">HP</span>
<input type="number" name="attr_hp" value="0" class="sheet-shortinput"/>
/
<input type="number" name="attr_hp_max" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1 sheet-wid30">HD</span>
<button type="roll" name="RollHD" value="&{template:tmpl} {{pc=@{character_name}}} {{hd=1}} {{roll=[[@{hd}]]}}"></button>
<input type="text" name="attr_hd" class="sheet-medinput" placeholder="Ex:5d6+5" />
</div>
<div class="sheet-ligne">
<span class="sheet-libred">Experience</span>
</div>
<div class="sheet-mycol" style="width:310px;">
<span class="sheet-lib1">XP</span>
<input type="number" name="attr_xp" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1">To Level</span>
<input type="number" name="attr_xp_needed" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1 sheet-wid30">Bonus</span>
<input type="number" name="attr_xp_bonus" value="0" class="sheet-shortinput"/>
</div>
</div>
<div class="sheet-ligne">
<div class="sheet-mycol sheet-bord" style="width:250px;">
<div class="sheet-ligne">
<span class="sheet-libred" >Saving Throw</span>
<button type="roll" name="RollSavingThrow" title="Roll base Saving Throw" value="&{template:tmpl} {{pc=@{character_name}}} {{save=1}} {{roll=[[1d20cs20cf1]]}} {{target=[[@{savingthrow}]]}}"></button>
<input type="number" name="attr_savingthrow" value="0" class="sheet-shortinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib0 sheet-wid30">Bonuses</span>
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">DEATH</span>
<input type="number" name="attr_deathbonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">TRANSFORM</span>
<input type="number" name="attr_tranformationbonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">DEVICE</span>
<input type="number" name="attr_devicebonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">AVOIDANCE</span>
<input type="number" name="attr_avoidbonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">SORCERY</span>
<input type="number" name="attr_sorcerybonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">OTHER</span>
<input type="text" name="attr_othersavebonus" class="sheet-longinput" />
</div>
</div>
</div>
</div> <!--END SAVING THROWS & HP-->
</div> <!-- END LINE 2 -->
<div class="sheet-ligne"> <!-- LINE 3 -->
<div class="sheet-mycol sheet-nobord" style="width:300px;"> <!--FIGHTING ABILITY-->
<div class="sheet-ligne">
<div class="sheet-mycol sheet-bord" style="width:200px;">
<span class="sheet-libred" >Fighting Ability</span>
<input type="number" name="attr_fightingability" value="0" class="sheet-shortinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib2 sheet-wid50" style="width:250;">Weapon Masteries / New Weapon Skills</span>
<span class="sheet-lib2 sheet-wid50" style="width:50px;">Level</span>
<fieldset class="repeating_weapon_skills">
<div class="sheet-ligne">
<input type="text" name="attr_wpnskill" value="" class="sheet-longinput sheet-bold" style="width:250px;" placeholder="" />
<input type="text" name="attr_wpnlevel" value="" class="sheet-shortinput sheet-bold" style="width:50px;" placeholder="" />
</div>
</fieldset>
</div>
</div>
<div class="sheet-ligne">
<span class="sheet-lib2 sheet-wid50">Unskilled Attack penalty</span>
<input type="number" name="attr_unskilledpenalty" value="" class="sheet-shortinput sheet-bold" placeholder="" />
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:300px;"> <!--ARMOUR CLASS-->
<div class="sheet-ligne">
<span class="sheet-libred" >Armour Class</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1">Melee</span>
<input type="number" name="attr_meleeac" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1">Missile</span>
<input type="number" name="attr_missileac" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1">DR</span>
<input type="number" name="attr_armourdr" value="0" class="sheet-shortinput"/>
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Armour and Shield</span>
<input type="text" name="attr_wpnskill" value="" class="sheet-longinput sheet-bold" style="width:200px;" placeholder="" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Other AC Mods</span>
<input type="text" name="attr_otherac" value="" class="sheet-longinput sheet-bold" style="width:210px;" placeholder="" />
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:100px;"> <!--MOVEMENT-->
<div class="sheet-ligne">
<span class="sheet-libred" >Movement</span>
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">(x2 if running / charging)</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1">MV</span>
<input type="number" name="attr_movement" value="" class="sheet-shortinput"/>
</div>
</div>
</div> <!-- END LINE 3 -->
<div class="sheet-ligne"> <!-- LINE 4 -->
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--WEAPON COMBAT-->
<div class="sheet-ligne">
<img style="width:100px;" src="http://i.imgur.com/afa8l5h.png" alt="sword">
<span class="sheet-libred" >Weapon Combat</span>
<img style="width:100px;" src="http://i.imgur.com/nuHg8T5.png" alt="scroll">
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Melee Weapon</span>
<span class="sheet-lib2l" style="width: 50px;">Class</span>
<span class="sheet-lib2l" style="width: 50px;">Atk Rate</span>
<span class="sheet-lib2l" style="width: 50px;">Atk Mod</span>
<span class="sheet-lib2l" style="width: 50px;">Damage</span>
<span class="sheet-lib2l" style="width: 250px;">Notes</span>
<fieldset class="repeating_melee">
<input type="text" name="attr_meleeweaponname" style="width: 250px;" placeholder="Weapon" />
<input type="number" name="attr_meleeweaponclass" value="0" />
<input type="text" name="attr_meleeatkrate" value="0" class="sheet-tinyinput"/>
<input type="number" name="attr_meleeatkmod" value="0" />
<input type="text" name="attr_meleedamage" value="" class="sheet-tinyinput"/>
<input type="text" name="attr_meleeweaponnote" style="width: 250px;" placeholder="Notes" />
</fieldset>
</div>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Missile Weapon</span>
<span class="sheet-lib2l" style="width: 50px;">Range</span>
<span class="sheet-lib2l" style="width: 50px;">Atk Rate</span>
<span class="sheet-lib2l" style="width: 50px;">Atk Mod</span>
<span class="sheet-lib2l" style="width: 50px;">Damage</span>
<span class="sheet-lib2l" style="width: 250px;">Notes</span>
<fieldset class="repeating_missile">
<input type="text" name="attr_missileweaponname" style="width: 250px;" placeholder="Weapon" />
<input type="text" name="attr_missileweaponrange" value="" class="sheet-shortinput"/>
<input type="text" name="attr_missileatkrate" value="0" class="sheet-tinyinput"/>
<input type="number" name="attr_missileatkmod" value="0" />
<input type="text" name="attr_missiledamage" value="" class="sheet-tinyinput"/>
<input type="text" name="attr_missileweaponnote" style="width: 250px;" placeholder="Notes" />
</fieldset>
</div>
</div>
</div>
</div> <!-- END LINE 4 -->
<div class="sheet-ligne"> <!-- LINE 5 -->
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--CLASS ABILITIES-->
<div class="sheet-ligne">
<span class="sheet-libred" >Class Abilities</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Ability name</span>
<span class="sheet-lib2l" style="width: 550px;">Notes</span>
<fieldset class="repeating_abilities">
<input type="text" name="attr_abilityname" style="width: 250px;" placeholder="Ability" />
<input type="text" name="attr_abilitynote" style="width: 550px;" placeholder="Notes" />
</fieldset>
</div>
</div>
</div>
</div> <!-- END LINE 5 -->
<div class="sheet-ligne"> <!-- LINE 6 -->
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--SORCERY ABILITIES-->
<div class="sheet-ligne">
<div class="sheet-mycol sheet-bord" style="width:200px;">
<span class="sheet-libred" >Casting Ability</span>
<input type="number" name="attr_castingability" value="0" class="sheet-shortinput" />
</div>
<div class="sheet-mycol sheet-bord" style="width:200px;">
<span class="sheet-libred" >Turning Ability</span>
<input type="number" name="attr_turningability" value="0" class="sheet-shortinput" />
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:450px;">
<div class="sheet-ligne">
<span class="sheet-libred" >Spells Cast Per Day</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib2">Magician Spells by Level</span>
<div class="sheet-ligne">
<span class="sheet-libmin1">1:</span><input type="number" name="attr_maglvl1spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">2:</span><input type="number" name="attr_maglvl2spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">3:</span><input type="number" name="attr_maglvl3spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">4:</span><input type="number" name="attr_maglvl4spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">5:</span><input type="number" name="attr_maglvl5spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">6:</span><input type="number" name="attr_maglvl6spells" value="0" class="sheet-tinyinput" />
</div>
</div>
<div class="sheet-ligne">
<span class="sheet-lib2">Cleric Spells by Level</span>
<div class="sheet-ligne">
<span class="sheet-libmin1">1:</span><input type="number" name="attr_clerlvl1spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">2:</span><input type="number" name="attr_clerlvl2spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">3:</span><input type="number" name="attr_clerlvl3spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">4:</span><input type="number" name="attr_clerlvl4spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">5:</span><input type="number" name="attr_clerlvl5spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">6:</span><input type="number" name="attr_clerlvl6spells" value="0" class="sheet-tinyinput" />
</div>
</div>
</div>
<div class="sheet-mycol sheet-nobord">
<div class="sheet-ligne" style="text-align: right;">
<img style="width:100px;" src="http://i.imgur.com/RBBwBGb.png" alt="scroll">
</div>
</div>
<div class="sheet-ligne">
<span class="sheet-libred" >Spells Known</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Spell</span>
<span class="sheet-lib2l" style="width: 50px;">Level</span>
<span class="sheet-lib2l" style="width: 300px;">Notes</span>
<span class="sheet-lib2l" style="width: 50px;">Memorized</span>
<fieldset class="repeating_spells">
<input type="text" name="attr_spellname" style="width: 250px;" placeholder="Spell" />
<input type="number" name="attr_spelllevel" style="width: 50px;" placeholder="" />
<input type="text" name="attr_spellnote" style="width: 320px;" placeholder="Notes" />
<input type="number" name="attr_spellmem" style="width: 50px;" placeholder="" />
</fieldset>
</div>
</div>
</div>
</div> <!-- END LINE 6 -->
<div class="sheet-ligne"> <!-- LINE 7 -->
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--HENCHMEN/HIRELINGS/COMPANIONS-->
<div class="sheet-ligne">
<span class="sheet-libred" >Henchmen / Hirelings / Companions</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Name</span>
<span class="sheet-lib2l" style="width: 550px;">Notes</span>
<fieldset class="repeating_companions">
<input type="text" name="attr_compname" style="width: 250px;" placeholder="Name" />
<input type="text" name="attr_compnote" style="width: 550px;" placeholder="Notes" />
</fieldset>
</div>
</div>
</div>
</div> <!-- END LINE 7 -->
<div class="sheet-ligne"> <!-- LINE 8 -->
<div class="sheet-ligne">
<div class="sheet-mycol sheet-nobord" style="width:100px;">
<div class="sheet-ligne" style="text-align: center;">
<img style="width:100px;" src="http://i.imgur.com/wScjQAm.png" alt="backpack">
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:250px;"> <!--COINAGE-->
<div class="sheet-ligne">
<span class="sheet-libred" >Coinage</span>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Copper (cp):</span>
<input type="number" name="attr_cpcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Silver (sp):</span>
<input type="number" name="attr_spcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Electrum (ep):</span>
<input type="number" name="attr_epcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Gold (gp):</span>
<input type="number" name="attr_gpcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Platinum (pp):</span>
<input type="number" name="attr_ppcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Gems and Jewellery:</span>
<input type="text" name="attr_blingbling" value="" class="sheet-longinput" />
</div>
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:250px;"> <!--AMMUNITION-->
<div class="sheet-ligne">
<span class="sheet-libred" >Ammunition</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 200px;">Type</span>
<span class="sheet-lib2l" style="width: 50px;">Count</span>
<fieldset class="repeating_ammo">
<input type="text" name="attr_ammoname" style="width: 200px;" placeholder="Name" />
<input type="number" name="attr_ammocount" style="width: 50px;" placeholder="Notes" />
</fieldset>
</div>
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:250px;"> <!--SUPPLIES-->
<div class="sheet-ligne">
<span class="sheet-libred" >Supplies</span>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Water / Wine:</span>
<input type="number" name="attr_water" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Rations:</span>
<input type="number" name="attr_rations" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Feed:</span>
<input type="number" name="attr_feed" value="0" class="sheet-tinyinput" />
</div>
</div>
</div>
</div>
<div class="sheet-ligne">
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--EQUIPAGE-->
<div class="sheet-ligne">
<span class="sheet-libred" >Equipage</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Name</span>
<span class="sheet-lib2l" style="width: 400px;">Notes</span>
<span class="sheet-lib2l" style="width: 50px;">Count</span>
<span class="sheet-lib2l" style="width: 50px;">Weight</span>
<fieldset class="repeating_equipage">
<input type="text" name="attr_equipname" style="width: 250px;" placeholder="Name" />
<input type="text" name="attr_equipnote" style="width: 400px;" placeholder="Note" />
<input type="text" name="attr_equipcount" style="width: 50px;" placeholder="" />
<input type="text" name="attr_equipweight" style="width: 50px;" placeholder="" />
</fieldset>
</div>
</div>
</div>
</div>
</div> <!-- END LINE 8 -->
</div>
<div class="sheet-monster">
<div class="sheet-ligne"> <!-- LINE 1 -->
<div class="mycol sheet-bord"> <!-- HEADER -->
<div class="sheet-ligne" style="margin-bottom: 2px;">
<span class="sheet-libred">Monster Character Sheet</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Name</span>
<input type="text" class="sheet-biginput" name="attr_character_name" />
</div>
<div class="sheet-mycol" style="width: 250px;">
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Alignment</span>
<input type="text" class="sheet-longinput" name="attr_m_alignment" placeholder="Alignment"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Size</span>
<input type="text" class="sheet-shortinput" name="attr_m_size" placeholder="Size"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Movement</span>
<input type="text" class="sheet-longinput" name="attr_m_mv" placeholder="MV"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Dexterity</span>
<input type="text" class="sheet-longinput" name="attr_m_dx" placeholder="DX"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Armour Class</span>
<input type="text" class="sheet-longinput" name="attr_m_ac" placeholder="AC"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1">HP</span>
<input type="number" name="attr__m_hp" value="0" class="sheet-shortinput"/>
/
<input type="number" name="attr_m_hp_max" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1 sheet-wid30">HD</span>
<input type="text" name="attr_m_hd" class="sheet-medinput" placeholder="Ex:5d6+5" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Attack Rate</span>
<input type="text" class="sheet-longinput" name="attr_m_attack" placeholder="Attack"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Damage</span>
<input type="text" class="sheet-longinput" name="attr_m_damage" placeholder="Damage"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Saving Throw</span>
<input type="text" class="sheet-longinput" name="attr_m_sv" placeholder="SV"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Morale</span>
<input type="text" class="sheet-longinput" name="attr_m_morale" placeholder="Morale"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Experience Points</span>
<input type="text" class="sheet-longinput" name="attr_m_xp" placeholder="XP"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Treasure</span>
<input type="text" class="sheet-longinput" name="attr_m_treasure" placeholder="Treasure Class"/>
</div>
</div>
</div>
<div class="mycol sheet-nobord">
<div class="sheet-ligne" style="margin-bottom: 2px;">
<span class="sheet-libred">Notes</span>
</div>
<div class="sheet-mycol" style="width: 350px;">
<div class="sheet-ligne">
<textarea style="width:350px;height:275px;" name="attr_m_notes" placeholder="Notes"></textarea>
</div>
</div>
</div>
</div>
</div>
<!-- === TEMPLATE === -->
<rolltemplate class="sheet-rolltemplate-tmpl">
<div class="sheet-tplmain">
<div class="sheet-pc">{{pc}}</div>
{{#save}}
<div class="sheet-jet">{{roll}} &gt;= {{target}}</div>
<div class="sheet-jet sheet-jetbordleft">
{{#rollGreater() roll target}}
<span class="sheet-success">Success</span>
{{/rollGreater() roll target}}
{{#rollTotal() roll target}}
<span class="sheet-success">Success</span>
{{/rollTotal() roll target}}
{{#rollLess() roll target}}
<span class="sheet-failure">Failure</span>
{{/rollLess() roll target}}
</div>
<div class="sheet-jetnom"><span>Saving Throw</span> {{#name}}({{name}}){{/name}}</div>
{{/save}}
{{#talent}}
{{#target}}
{{#rollTotal() target 0}}
<div class="sheet-jet">{{roll}}</div>
<div class="sheet-jet">&nbsp;</div>
{{/rollTotal() target 0}}
{{#rollGreater() target 0}}
<div class="sheet-jet">{{roll}} &lt;= {{target}}</div>
<div class="sheet-jet sheet-jetbordleft">
{{#rollGreater() roll target}}
<span class="sheet-failure">Failure</span>
{{/rollGreater() roll target}}
{{#rollTotal() roll target}}
<span class="sheet-success">Success</span>
{{/rollTotal() roll target}}
{{#rollLess() roll target}}
<span class="sheet-success">Success</span>
{{/rollLess() roll target}}
</div>
{{/rollGreater() target 0}}
{{/target}}
<div class="sheet-jetnom">{{name}}</div>
{{/talent}}
{{#attack}}
<div class="sheet-jet"><span>To-Hit</span> {{roll}}</div>
<div class="sheet-jet sheet-jetbordleft"><span>Damage</span>
{{#rollLess() dmg 1}}
1
{{/rollLess() dmg 1}}
{{#rollGreater() dmg 0}}
{{dmg}}
{{/rollGreater() dmg 0}}
</div>
<div class="sheet-jetnom">{{name}}</div>
{{/attack}}
{{#hd}}
<div class="sheet-jet">{{roll}}</div>
<div class="sheet-jet">&nbsp;</div>
<div class="sheet-jetnom"><span>Hit Points</span></div>
{{/hd}}
</div>
</rolltemplate>
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{
"html": "assh.html",
"css": "assh.css",
"authors": "Zach Pierce",
"roll20userid": "1141928",
"preview": "assh_cs.png",
"instructions": "Character sheet for Astonishing Swordsmen & Sorcerers of Hyperborea"
}
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.charsheet {
background-color:#000000;
}
table
{
width:100%;
border:0px;
}
td
{
border:0px;
}
th
{
font-weight:bold;
border:0px;
font-size:small;
}
tr
{
text-align: center;
}
input
{
width:90%;
}
input[type=checkbox]
{
width:100%;
}
input[type=number]
{
-moz-appearance:textfield;
text-align: center;
}
textarea
{
width:calc(90% - 10px);
padding:4px;
}
.repcontrol_add,
.repcontrol_move
{
float:left;
}
.repcontrol_add
{
border-bottom-left-radius:25px;
}
.repcontrol_edit
{
border-bottom-right-radius:25px;
}
.sheet-colWidth
{
width:40%;
}
.sheet-rolltemplate-aven table {
width: 189px;
height: 145px;
padding: 2px;
background: url(http://i.imgur.com/xBk4U1p.jpg) top left;
background-size: 189px 145px;
background-repeat: no-repeat;
font-family: "Courier New", Courier, monospace;
font-weight: bold;
border-spacing: 0;
}
.sheet-rolltemplate-aven th {
color: #000000;
padding: 5px 2px 2px 20px;
line-height: 1.2em;
font-size: 1.2em;
text-align: center;
}
.sheet-rolltemplate-aven td {
padding-left: 20px;
font-size: 1.0em;
vertical-align: top;
}
.sheet-rolltemplate-aven .sheet-resultat {
font-size: 1.2em;
text-align: center;
color: rgb(112, 0, 0);
padding-bottom: 20px;
}
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<table>
<tr>
<td style="background:none" Rowspan="4">
<center><img src="https://img4.hostingpics.net/pics/860184Aventures.png"></center>
</td>
<td style="background:none;" width="50%"><!-- NOM -->
<table>
<tr>
<td Colspan="3">
<h4>Nom de l'Aventurier :</h4><INPUT type="text" name="attr_character_name" title="Nom de votre personnage" placeholder="Nom de votre personnage"></INPUT><!-- FIN NOM --><br><br>
</td>
<td>
<h4>Niveau :</h4><INPUT type="number" name="attr_niveau" value="1"</INPUT><br><br>
</td>
</tr>
<tr style="height:20px">
</tr>
<tr>
<td Colspan="2">
<h4>Race :</h4> <INPUT type="text" name="attr_character_race" title="Race"></INPUT><br><br>
</td>
<td Colspan="2">
<h4>Classe :</h4> <INPUT type="text" name="attr_character_classe" title="Classe"></INPUT><br><br>
</td>
</tr>
<tr style="height:20px">
</tr>
<tr>
<th colspan="2">
<h3>Santé</h3>
</th>
<th colspan="2">
<h3>Psy</h3>
</th>
</tr>
<tr>
<th class="padding-left">
Actuel
</th>
<th class="padding-right">
Maximum
</th>
<th class="padding-left">
Actuel
</th>
<th class="padding-right">
Maximum
</th>
</tr>
<tr>
<td class="padding-left">
<input type="number" name="attr_sante" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right">
<input type="number" name="attr_sante_max" value="0" style="width:100%" class="center" />
</td>
<td class="padding-left">
<input type="number" name="attr_psy" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right">
<input type="number" name="attr_psy_max" value="0" style="width:100%" class="center" />
</td>
</tr>
</table>
</td>
</tr>
</table>
<br>
<table>
<tr>
<td>
<h4>Posture de Base :</h4> <INPUT type="text" name="attr_character_posture" title="Race"></INPUT><br><br>
</td>
<td>
<h4>Langues Connues :</h4> <INPUT type="text" name="attr_character_langues" title="Classe"></INPUT><br><br>
</td>
</tr>
<tr>
<td>
<h4>Elément :</h4> <INPUT type="text" name="attr_character_element" title="Race"></INPUT><br><br>
</td>
<td>
<h4>Thèmes :</h4> <INPUT type="text" name="attr_character_themes" title="Classe"></INPUT><br><br>
</td>
</tr>
</table>
<br>
<table>
<tr>
<th colspan="6" style="border: 2px solid gray; border-bottom: none;">
<h3>Physique</h3>
</th>
<th colspan="6" style="border-top: 2px solid gray; border-bottom: none;">
<h3>Social</h3>
</th>
<th colspan="6" style="border: 2px solid gray; border-bottom: none;">
<h3>Mental</h3>
</th>
</tr>
<tr>
<td colspan="5" class="padding-left" style="border-left: 2px solid gray;">
<input type="number" name="attr_physique" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right" style=" border-right: 2px solid gray;">
<button name="attr_jetPhysique" type="roll" value="&{template:aven} {{rollname=Physique}} {{carac=[[@{physique}+?{Compétence|0}]]}} {{jet=[[1D100cs<5cf>96]]}}" />
</td>
<td colspan="5" class="padding-left">
<input type="number" name="attr_social" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right">
<button name="attr_jetSocial" type="roll" value="&{template:aven} {{rollname=Social}} {{carac=[[@{social}+?{Compétence|0}]]}} {{jet=[[1D100cs<5cf>96]]}}" />
</td>
<td colspan="5" class="padding-left" style="border-left: 2px solid gray;">
<input type="number" name="attr_mental" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right" style="border-right: 2px solid gray;">
<button name="attr_jetMental" type="roll" value="&{template:aven} {{rollname=Mental}} {{carac=[[@{mental}+?{Compétence|0}]]}} {{jet=[[1D100cs<5cf>96]]}}" />
</td>
</tr>
<tr>
<td colspan="3" class="padding-left" style=" border-left: 2px solid gray; border-right: 2px solid gray;">
<h4>Puissance</h4>
</td>
<td colspan="3" class="padding-right" style=" border-right: 2px solid gray;">
<h4>Finesse</h4>
</td>
<td colspan="3" class="padding-left" style=" border-right: 2px solid gray;">
<h4>Aura</h4>
</td>
<td colspan="3" class="padding-right">
<h4>Relation</h4>
</td>
<td colspan="3" class="padding-left" style=" border-left: 2px solid gray; border-right: 2px solid gray;">
<h4>Instinct</h4>
</td>
<td colspan="3" class="padding-right" style=" border-right: 2px solid gray;">
<h4>Savoir</h4>
</td>
</tr>
<tr>
<td colspan="2" class="padding-left" style=" border-left: 2px solid gray;">
<input type="number" name="attr_puissance" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right" style="border-right: 2px solid gray;">
<button name="attr_jetPuissance" type="roll" value="&{template:aven} {{rollname=Puissance}} {{carac=[[@{puissance}]]}} {{jet=[[1D6]]}}" />
</td>
<td colspan="2" class="padding-left">
<input type="number" name="attr_finesse" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right" style=" border-right: 2px solid gray;">
<button name="attr_jetFinesse" type="roll" value="&{template:aven} {{rollname=Finesse}} {{carac=[[@{finesse}]]}} {{jet=[[1D6]]}}" />
</td>
<td colspan="2" class="padding-left">
<input type="number" name="attr_aura" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right" style="border-right: 2px solid gray;">
<button name="attr_jetAura" type="roll" value="&{template:aven} {{rollname=Aura}} {{carac=[[@{aura}]]}} {{jet=[[1D6]]}}" />
</td>
<td colspan="2" class="padding-left">
<input type="number" name="attr_relation" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right">
<button name="attr_jetRelation" type="roll" value="&{template:aven} {{rollname=Relation}} {{carac=[[@{relation}]]}} {{jet=[[1D6]]}}" />
</td>
<td colspan="2" class="padding-left" style=" border-left: 2px solid gray;">
<input type="number" name="attr_instinct" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right" style="border-right: 2px solid gray;">
<button name="attr_jetInstinct" type="roll" value="&{template:aven} {{rollname=Instinct}} {{carac=[[@{instinct}]]}} {{jet=[[1D6]]}}" />
</td>
<td colspan="2" class="padding-left">
<input type="number" name="attr_savoir" value="0" style="width:100%" class="center" />
</td>
<td class="padding-right" style="border-right: 2px solid gray;">
<button name="attr_jetSavoir" type="roll" value="&{template:aven} {{rollname=Savoir}} {{carac=[[@{savoir}]]}} {{jet=[[1D6]]}}" />
</td>
</tr>
<tr class="carac">
<td class="padding-left" style=" border-left: 2px solid gray; border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_puissance1" class="puissance" />
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_puissance2" class="puissance" />
</td>
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_finesse1" class="finesse" />
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_finesse2" class="finesse" />
</td>
<td class="padding-right" style=" border-right: 2px solid gray; border-bottom: 2px solid gray;">
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_aura1" class="aura" />
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_aura2" class="aura" />
</td>
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_relation1" class="relation" />
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_relation2" class="relation" />
</td>
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
</td>
<td class="padding-left" style=" border-left: 2px solid gray; border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_instinct1" class="instinct" />
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_instinct2" class="instinct" />
</td>
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_savoir1" class="savoir" />
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_savoir2" class="savoir" />
</td>
<td class="padding-right" style="border-right: 2px solid gray; border-bottom: 2px solid gray;">
</td>
</tr>
</table>
<br><br>
<table>
<tr>
<td colspan="2">
<h3>Compétences</h3>
</td>
<td colspan="2">
<h3>Dons</h3>
</td>
</tr>
<tr>
<td class="padding-left" style="width:40%">
<input type="text" name="attr_competence_1" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_competence_2" value="0" style="width:100%" class="center" />
</td>
<td class="padding-left" style="width:40%">
<input type="text" name="attr_don_1" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="text" name="attr_don_2" style="width:100%; text-align:center" />
</td>
</tr>
<tr>
<td colspan="2" style="padding:0px;vertical-align:top">
<fieldset class="repeating_competences">
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth">
<input type="text" name="attr_competence_3" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_competence_4" value="0" style="width:100%" class="center" />
</td>
</tr>
</table>
</fieldset>
</td>
<td colspan="2" style="padding:0px;vertical-align:top">
<fieldset class="repeating_dons">
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth">
<input type="text" name="attr_dons_3" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="text" name="attr_dons_4" style="width:100%; text-align:center" />
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<br><br>
<table>
<tr>
<td colspan="4">
<h3>Equipements</h3>
</td>
</tr>
<tr>
<td class="padding-left" style="width:40%">
<input type="text" name="attr_equipement_1" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_equipement_2" value="1" style="width:100%" class="center" />
</td>
<td class="padding-left" style="width:40%">
<input type="text" name="attr_equipement_3" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_equipement_4" value="1" style="width:100%" class="center" />
</td>
</tr>
<tr>
<td colspan="2" style="padding:0px;vertical-align:top">
<fieldset class="repeating_equipements_1">
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth">
<input type="text" name="attr_equipement_5" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_equipement_6" value="1" style="width:100%" class="center" />
</td>
</tr>
</table>
</fieldset>
</td>
<td colspan="2" style="padding:0px;vertical-align:top">
<fieldset class="repeating_equipements_2">
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth">
<input type="text" name="attr_equipement_7" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_equipement_8" value="1" style="width:100%" class="center" />
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<rolltemplate class="sheet-rolltemplate-aven">
<table>
<tr>
<th>
{{rollname}}
</th>
</tr>
<tr>
<td>
<span class="seuil">
Seuil:
</span>
{{carac}}
</td>
</tr>
<tr>
<td>
<span class="resultat">
Résultat:
</span>
{{jet}}
</td>
</tr>
</table>
</rolltemplate>
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After

Width:  |  Height:  |  Size: 118 KiB

+8
View File
@@ -0,0 +1,8 @@
{
"html": "Aventures.html",
"css": "Aventures.css",
"authors": "Lyra S.",
"roll20userID": "1492292",
"preview": "Aventures.png",
"instructions": "Feuille de personnage pour Aventures."
}
+8 -8
View File
@@ -618,7 +618,7 @@
<!--<input type="text" name="attr_artSkillname" class="sheet-skillname" />-->
<td><input type="text" name="attr_artSkillname" class="sheet-skillname" /></td>
<td><input type="number" name="attr_artScore" /></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{artScore}}} {{fumble=[[ceil(95+(@{artScore}*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{artScore}*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{artScore}*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{success=[[@ceil({artScore}*?{Multipler|1}+?{Mods|0})]]}} {{roll=[[1d100]]}} {{skillname=@{artSkillname}}}"/></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{artScore}}} {{fumble=[[ceil(95+(@{artScore}*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{artScore}*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{artScore}*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{success=[[ceil(@{artScore}*?{Multipler|1}+?{Mods|0})]]}} {{roll=[[1d100]]}} {{skillname=@{artSkillname}}}"/></td>
</tr>
</table>
</fieldset>
@@ -1115,7 +1115,7 @@
<tr>
<td style="width="20px"></td>
<td><b class="sheet-cat_header">Communication</b></td>
<td><input type="number" name="attr_Communication" /></td>
<td><input type="number" name="attr_Communication" value="0" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Bargain" /></td>
@@ -1218,7 +1218,7 @@
<!-- <td style="width="20px"></td> -->
<td class="sheet-chkfiller"></td>
<td><b class="sheet-cat_header">Manipulation</b></td>
<td><input type="number" name="attr_manipulation" /></td>
<td><input type="number" name="attr_manipulation" value="0" /></td>
</tr>
<tr>
<td class="sheet-chkfiller"></td>
@@ -1352,7 +1352,7 @@
<tr>
<td style="width="20px"></td>
<td><b class="sheet-cat_header">Mental</b></td>
<td><input type="number" name="attr_Mental" /></td>
<td><input type="number" name="attr_Mental" value="0"/></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Appraise" /></td>
@@ -1475,7 +1475,7 @@
<tr>
<td style="width="20px"></td>
<td class="sheet-skillname"><b class="sheet-cat_header">Perception</b></td>
<td><input type="number" name="attr_Perception" /></td>
<td><input type="number" name="attr_Perception" value="0" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Insight" /></td>
@@ -1546,7 +1546,7 @@
<tr>
<td style="width="20px"></td>
<td><b class="sheet-cat_header">Physical</b></td>
<td><input type="number" name="attr_Physical" /></td>
<td><input type="number" name="attr_Physical" value="0" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Climb" /></td>
@@ -1687,7 +1687,7 @@
<tr>
<td style="width="20px"></td>
<td><b class="sheet-cat_header">Combat</b></td>
<td><input type="number" name="attr_Combat" /></td>
<td><input type="number" name="attr_Combat" value="0"/></td>
</tr>
<tr>
<td style="width: 20px;"></td>
@@ -2390,7 +2390,7 @@
Real Estate <textarea name="attr_Real-Estate"></textarea>
</p>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Adventureing Gear &amp; Other Possesions</h3>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Adventuring Gear &amp; Other Possesions</h3>
<textarea name="attr_Gear-Possessions"></textarea>
</p>
<!--
+1 -1
View File
@@ -4,5 +4,5 @@
"authors": "Walt Shumate Ove Odegard",
"roll20userid": "720651",
"preview": "Basic_Roleplaying.png",
"instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC chatcer sheet. Configuation allows hit locations or major wound systems"
"instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems"
}
+100 -98
View File
@@ -1369,7 +1369,7 @@ input.sheet-zero {
align-items: center;
}
.sheet-abilityname {
width: calc(26% - 22px);
width: calc(27% - 22px);
font-size: 13px;
min-height: 17px;
margin: 0 auto;
@@ -1377,7 +1377,7 @@ input.sheet-zero {
padding: 0 1px;
}
.sheet-abilitydesc {
width: 74%;
width: 73%;
min-height: 32px;
font-size: 12px;
line-height: 14px;
@@ -2137,15 +2137,9 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal
}
.sheet-claimsrow {
align-items: center;
}
.sheet-claimsrow > div, .sheet-claimsrow > label {
flex: 0 0 auto;
}
.sheet-claimbox {
background: #d6d8d9;
width: 18.4%;
position: relative;
transition: all 0.2s;
> div, > label {
flex: 0 0 auto;
}
}
.sheet-claimbox,
.sheet-lairbox {
@@ -2172,25 +2166,31 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal
width: 12px;
margin: 0 calc(9.2% - 6px);
}
.sheet-claimbox .sheet-label {
height: 30px;
padding: 4px 0 2px;
line-height: 12px;
}
.sheet-claimbox textarea {
text-align: center;
font-size: 9px;
resize: none;
}
.sheet-claimbox textarea.sheet-claim-desc {
height: 36px;
padding: 2px 2.5% 4px;
line-height: 10px;
}
.sheet-claimbox label {
position: absolute;
bottom: 1px;
left: 1px;
.sheet-claimbox {
background: #d6d8d9;
width: 18.4%;
position: relative;
transition: all 0.2s;
.sheet-label {
height: 30px;
padding: 4px 0 2px;
line-height: 12px;
}
textarea {
text-align: center;
font-size: 9px;
resize: none;
&.sheet-claim-desc {
height: 36px;
padding: 2px 2.5% 4px;
line-height: 10px;
}
}
label {
position: absolute;
bottom: 1px;
left: 1px;
}
}
input:checked + .sheet-claimbox {
background: #c1c4c5;
@@ -2200,15 +2200,15 @@ input:checked + .sheet-claimbox {
font-size: 11px;
line-height: 1.6;
text-align: justify;
}
.sheet-strictures label {
margin-right: 3px;
display: inline-flex;
vertical-align: top;
align-items: center;
}
.sheet-strictures span.sheet-label::after {
content: ":";
label {
margin-right: 3px;
display: inline-flex;
vertical-align: top;
align-items: center;
}
span.sheet-label::after {
content: ":";
}
}
/* ALCHEMICALS */
.sheet-title-checkbox ~ div {
@@ -2245,65 +2245,67 @@ input.sheet-title-checkbox {
.sheet-bandolier input:nth-of-type(3) + span {
margin-right: 8px;
}
.sheet-alchemicals .repcontainer {
display: flex;
flex-flow: row wrap;
}
.sheet-alchemicals .repitem {
font-size: 11px;
width: 50%;
}
.sheet-alchemicals .sheet-auto-expand {
margin: 0 1px 0 7px;
padding: 1px;
min-height: 16px;
line-height: 14px;
width: calc(100% - 8px);
}
input.sheet-alchemicals-expand {
width: 10px;
position: absolute;
height: 16px;
}
.sheet-alchemicals-expand + span {
transform: rotate(45deg) scale(0.9);
position: absolute;
}
.sheet-alchemicals-expand:not(:checked) ~ .sheet-alchemicals-info {
display: none;
}
.sheet-alchemicals-info {
position: relative;
font-size: 9px;
z-index: 2;
background: white;
line-height: 1.3;
height: 64px;
width: 200%;
padding: 2px;
border: 1px solid #d3d3d3;
}
.sheet-alchemicals .repitem:nth-child(even) .sheet-alchemicals-info {
left: -100%;
}
.sheet-alchemicals-expand + span::before {
content: '■';
}
.sheet-alchemicals-expand:checked + span {
color: #f00;
}
.sheet-alchemicals .itemcontrol .btn {
padding: 0 4px;
font-size: 9px;
line-height: 14px;
}
.sheet-alchemicals .repcontrol_del {
order: 1;
}
.sheet-alchemicals .repcontainer.editmode .repitem .itemcontrol {
display: flex;
justify-content: space-between;
align-items: start;
.sheet-alchemicals {
.repcontainer {
display: flex;
flex-flow: row wrap;
}
.repitem {
font-size: 11px;
width: 50%;
}
.sheet-auto-expand {
margin: 0 1px 0 7px;
padding: 1px;
min-height: 16px;
line-height: 14px;
width: calc(100% - 8px);
}
input.sheet-alchemicals-expand {
width: 10px;
position: absolute;
height: 16px;
}
.sheet-alchemicals-expand + span {
transform: rotate(45deg) scale(0.9);
position: absolute;
}
.sheet-alchemicals-expand:not(:checked) ~ .sheet-alchemicals-info {
display: none;
}
.sheet-alchemicals-info {
position: relative;
font-size: 9px;
z-index: 2;
background: white;
line-height: 1.3;
height: 64px;
width: 200%;
padding: 2px;
border: 1px solid #d3d3d3;
}
.repitem:nth-child(even) .sheet-alchemicals-info {
left: -100%;
}
.sheet-alchemicals-expand + span::before {
content: '■';
}
.sheet-alchemicals-expand:checked + span {
color: #f00;
}
.itemcontrol .btn {
padding: 0 4px;
font-size: 9px;
line-height: 14px;
}
.repcontrol_del {
order: 1;
}
.repcontainer.editmode .repitem .itemcontrol {
display: flex;
justify-content: space-between;
align-items: start;
}
}
/* FRAME */
.sheet-frame textarea {
File diff suppressed because one or more lines are too long
+6
View File
@@ -97,6 +97,12 @@ div.sheet-overflow
padding-left:11px !important;
}
.sheet-dBleu
{
background-color:blue;
color:white;
}
.sheet-CSSTableLeft
{
float:left;
+280 -226
View File
@@ -186,24 +186,26 @@
</table>
<table class="CSSTable CSSTableRight inlineTable marginTop10 width45">
<tr>
<th>Date d'intégration</th>
<th style="width:130px">Date d'intégration</th>
<td><input type="text" name="attr_DateInteg" class="long" /></td>
<th>Matricule</th>
<td><input type="number" name="attr_Matricule" /></td>
</tr>
<tr>
<th>Etudes</th>
<td><input type="text" name="attr_Etudes" class="long" /></td>
<td colspan="3"><input type="text" name="attr_Etudes" class="long" /></td>
</tr>
<tr>
<th>Salaire</th>
<td><input type="number" class="long" name="attr_Salaire" /></td>
<td colspan="3"><input type="number" class="long" name="attr_Salaire" /></td>
</tr>
<tr>
<th>Dépenses</th>
<td><input type="number" class="long" name="attr_Depenses" /></td>
<td colspan="3"><input type="number" class="long" name="attr_Depenses" /></td>
</tr>
<tr>
<th>Economies</th>
<td><input type="number" class="long" name="attr_Treso" /></td>
<td colspan="3"><input type="number" class="long" name="attr_Treso" /></td>
</tr>
</table>
<table class="CSSTableHeader inlineTable marginTop10 width50" style="min-width:415px;">
@@ -262,13 +264,13 @@
<div class="menu m2">
<table class="CSSTableCarac width90">
<tr>
<td><button type='roll' value='&{template:base} {{nom=Carrure}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Carrure}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>6!]]}} {{dBleu=[[(@{dBleu}d10>6!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Carrure' class="carac-button" title="Jet de Carrure" >Carrure</button></td>
<td><button type='roll' value='&{template:base} {{nom=Charme}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Charme}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>6!]]}} {{dBleu=[[(@{dBleu}d10>6!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='Charme' class="carac-button" title="Jet de Charme" >Charme</button></td>
<td><button type='roll' value='&{template:base} {{nom=Coordination}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Coordination}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>6!]]}} {{dBleu=[[(@{dBleu}d10>6!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Coordination' class="carac-button" title="Jet de Coordination" >Coordination</button></td>
<td><button type='roll' value='&{template:base} {{nom=Education}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Education}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>6!]]}} {{dBleu=[[(@{dBleu}d10>6!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Education' class="carac-button" title="Jet d'Education" >Education</button></td>
<td><button type='roll' value='&{template:base} {{nom=Perception}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Perception}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>6!]]}} {{dBleu=[[(@{dBleu}d10>6!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Perception' class="carac-button" title="Jet de Perception" >Perception</button></td>
<td><button type='roll' value='&{template:base} {{nom=Reflexes}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Reflexes}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>6!]]}} {{dBleu=[[(@{dBleu}d10>6!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Reflexes' class="carac-button" title="Jet de Reflexes" >Reflexes</button></td>
<td><button type='roll' value='&{template:base} {{nom=Sang-Froid}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Sang-Froid}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>6!]]}} {{dBleu=[[(@{dBleu}d10>6!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Sang-Froid' class="carac-button" title="Jet de Sang-Froid" >Sang-Froid</button></td>
<td><button type='roll' value='&{template:base} {{nom=Carrure}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Carrure}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CarrureDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CarrureDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CarrureDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Carrure' class="carac-button" title="Jet de Carrure" >Carrure</button></td>
<td><button type='roll' value='&{template:base} {{nom=Charme}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Charme}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CharmeDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CharmeDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CharmeDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='Charme' class="carac-button" title="Jet de Charme" >Charme</button></td>
<td><button type='roll' value='&{template:base} {{nom=Coordination}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Coordination}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CoordinationDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{CoordinationDBleu)]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{CoordinationDBleu)]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Coordination' class="carac-button" title="Jet de Coordination" >Coordination</button></td>
<td><button type='roll' value='&{template:base} {{nom=Education}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Education}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{EducationDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{EducationDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{EducationDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Education' class="carac-button" title="Jet d'Education" >Education</button></td>
<td><button type='roll' value='&{template:base} {{nom=Perception}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Perception}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{PerceptionDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{PerceptionDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{PerceptionDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Perception' class="carac-button" title="Jet de Perception" >Perception</button></td>
<td><button type='roll' value='&{template:base} {{nom=Reflexes}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Reflexes}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ReflexesDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{ReflexesDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{ReflexesDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Reflexes' class="carac-button" title="Jet de Reflexes" >Reflexes</button></td>
<td><button type='roll' value='&{template:base} {{nom=Sang-Froid}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Sang-Froid}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{Sang-FroidDBleu})]]d10>6!]]}} {{dBleu=[[([[(@{dBleu}+@{Sang-FroidDBleu})]]d10>6!)*2]]}} {{dBleuN=[[@{dBleu}+@{Sang-FroidDBleu}]]}} {{dNoir=[[@{dNoir}d10>6!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Sang-Froid' class="carac-button" title="Jet de Sang-Froid" >Sang-Froid</button></td>
</tr>
<tr>
<td ><input type="number" name="attr_Carrure" value="2" min="2"/></td>
@@ -279,13 +281,23 @@
<td><input type="number" name="attr_Reflexes" value="2" min="2"/></td>
<td><input type="number" name="attr_Sang-Froid" value="2" min="2"/></td>
</tr>
<tr>
<td ><input type="number" name="attr_CarrureDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
<td><input type="number" name="attr_CharmeDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
<td><input type="number" name="attr_CoordinationDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
<td><input type="number" name="attr_EducationDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
<td ><input type="number" name="attr_PerceptionDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
<td><input type="number" name="attr_ReflexesDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
<td><input type="number" name="attr_Sang-FroidDBleu" class="dBleu" title="Dés bleus de la caractéristique" value="0" min="0"/></td>
</tr>
</table>
<table class="CSSTableComp marginTop10 inlineTable width49">
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Arme de poing}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmePoing}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ArmePoing}!]]}} {{dBleu=[[(@{dBleu}d10>@{ArmePoing}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmePoing}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmePoing' title="Jet Arme Poing"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Arme de poing}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmePoing}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ArmePoingDBleu})]]d10>@{ArmePoing}!]]}} {{dBleu=[[([[(@{dBleu}+@{ArmePoingDBleu})]]d10>@{ArmePoing}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ArmePoingDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmePoing}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmePoing' title="Jet Arme Poing"/></td>
<td style="width:100%;">Arme de Poing</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ArmePoing" value="7" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ArmePoingDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carArmePoing" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carArmePoing" class="width65px">
@@ -299,85 +311,12 @@
</select>
</td>
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Corps à Corps}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carCorpsACorps}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{CorpsACorps}!]]}} {{dBleu=[[(@{dBleu}d10>@{CorpsACorps}!)*2]]}} {{dBleu=[[(@{dBleu}d10>@{CorpsACorps}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{CorpsACorps}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_CorpsACorps' title="Jet Corps à Corps Coups"/></td>
<td>Corps a Corps</td>
<td><input type="number" name="attr_CorpsACorps" value="8" min="8" /></td>
<td class="center"><input type="checkbox" name="attr_carCorpsACorps" class="cButton width40px" value="@{Reflexes}" checked><span title="REF"></span></td>
<td>
<select name="attr_carCorpsACorps" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}">COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}" selected>REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Corps à Corps}} {{spe=@{nomCorpsACorps1Spe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carCorpsACorps1Spe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{CorpsACorps1Spe}!]]}} {{dBleu=[[(@{dBleu}d10>@{CorpsACorps1Spe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{CorpsACorps1Spe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_CorpsACorps1Spe' title="Jet Corps à Corps"/></td>
<td>
<select name="attr_nomCorpsACorps1Spe">
<option value="Non Sélectionné" selected>CaC 7+: Choix Spécialité</option>
<option value="Coups">Corps à Corps [Coups]</option>
<option value="Projection">Corps à Corps [Projection]</option>
<option value="Immobilisation">Corps à Corps [Immobilisation]</option>
</select>
</td>
<td><input type="number" name="attr_CorpsACorps1Spe" value="7" max="7" /></td>
<td class="center"><input type="checkbox" name="attr_carCorpsACorps1Spe" class="cButton width40px" value="@{Reflexes}" checked><span title="REF"></span></td>
<td>
<select name="attr_carCorpsACorps1Spe" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}">COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}" selected>REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<fieldset class="repeating_corpsacorps">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Corps à Corps}} {{spe=@{nomCorpsACorpsSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carCorpsACorpsSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{CorpsACorpsSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{CorpsACorpsSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{CorpsACorpsSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_CorpsACorpsSpe" title="Jet Corps à Corps"/></td>
<td style="width:100%;">
<select name="attr_nomCorpsACorpsSpe">
<option value="Non Sélectionné" selected>CaC 7+: choix spécialité</option>
<option value="Coups">Corps à Corps [Coups]</option>
<option value="Projection">Corps à Corps [Projection]</option>
<option value="Immobilisation">Corps à Corps [Immobilisation]</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_CorpsACorpsSpe" value="7" max="7" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carCorpsACorpsSpe" class="cButton width40px" value="@{Reflexes}" checked><span title="REF"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carCorpsACorpsSpe" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}">COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}" selected>REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Arme de Contact}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeContact1}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ArmeContact1}!]]}} {{dBleu=[[(@{dBleu}d10>@{ArmeContact1}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeContact1}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeContact1' title="Jet Arme Contact"/></td>
<td><button type='roll' value="&{template:base} {{nom=Arme de Contact}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeContact1}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ArmeContact1DBleu})]]d10>@{ArmeContact1}!]]}} {{dBleu=[[([[(@{dBleu}+@{ArmeContact1DBleu})]]d10>@{ArmeContact1}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ArmeContact1DBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeContact1}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeContact1' title="Jet Arme Contact"/></td>
<td>Arme de Contact</td>
<td><input type="number" name="attr_ArmeContact1" value="8" min="7" /></td>
<td><input type="number" name="attr_ArmeContact1DBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carArmeContact1" class="cButton width40px" value="@{Reflexes}" checked><span title="REF"></span></td>
<td>
<select name="attr_carArmeContact1" class="width65px">
@@ -392,20 +331,21 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_armeContact">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Arme de Contact}} {{spe=@{nomcontactspe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeContactSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ArmeContactSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{ArmeContactSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeContactSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeContactSpe' title="Jet Arme Contact Spé 1"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Arme de Contact}} {{spe=@{nomcontactspe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeContactSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ArmeContactSpeDBleu})]]d10>@{ArmeContactSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{ArmeContactSpeDBleu})]]d10>@{ArmeContactSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ArmeContactSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeContactSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeContactSpe' title="Jet Arme Contact Spé 1"/></td>
<td style="width:100%;">
<select name="attr_nomcontactspe">
<option value="Non Sélectionné">Contact 6+: Choix Spécialité</option>
<option value="Couteau">Arme de Contact [Couteau]</option>
<option value="Matraque">Arme de Contact [Matraque]</option>
<option value="Arme Exotique">Arme de Contact [Arme Exotique]</option>
<option value="Non Sélectionné">6+: Choix Spécialité</option>
<option value="Couteau">Couteau</option>
<option value="Matraque">Matraque</option>
<option value="Arme Exotique">Arme Exotique</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ArmeContactSpe" value="6" max="6" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ArmeContactSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carArmeContactSpe" class="cButton width40px" value="@{Reflexes}" checked><span title="REF"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carArmeContactSpe" class="width65px">
@@ -425,9 +365,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Arme d'Épaule}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeEpaule1}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ArmeEpaule1}!]]}} {{dBleu=[[(@{dBleu}d10>@{ArmeEpaule1}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeEpaule1}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeEpaule1' title="Jet Arme Epaule"/></td>
<td><button type='roll' value="&{template:base} {{nom=Arme d'Épaule}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeEpaule1}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ArmeEpaule1DBleu})]]d10>@{ArmeEpaule1}!]]}} {{dBleu=[[([[(@{dBleu}+@{ArmeEpaule1DBleu})]]d10>@{ArmeEpaule1}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ArmeEpaule1DBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeEpaule1}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeEpaule1' title="Jet Arme Epaule"/></td>
<td>Arme d'Épaule</td>
<td><input type="number" name="attr_ArmeEpaule1" value="8" min="6" /></td>
<td><input type="number" name="attr_ArmeEpaule1DBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carArmeEpaule1" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carArmeEpaule1" class="width65px">
@@ -442,20 +383,21 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_armeEpaule">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Arme d'Épaule}} {{spe=@{nomEpaulespe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeEpauleSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ArmeEpauleSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{ArmeEpauleSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeEpauleSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeEpauleSpe' title="Jet Arme Epaule Spé 1"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Arme d'Épaule}} {{spe=@{nomEpaulespe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeEpauleSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ArmeEpauleSpeDBleu})]]d10>@{ArmeEpauleSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{ArmeEpauleSpeDBleu})]]d10>@{ArmeEpauleSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ArmeEpauleSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeEpauleSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeEpauleSpe' title="Jet Arme Epaule Spé 1"/></td>
<td style="width:100%;">
<select name="attr_nomEpaulespe">
<option value="Non Sélectionné">Epaule 5+: Choix Spécialité</option>
<option value="Fusil à Lunette">Arme d'Épaule [Fusil à Lunette]</option>
<option value="Fusil">Arme d'Épaule [Fusil]</option>
<option value="Fusil à Pompe">Arme d'Épaule [Fusil à Pompe]</option>
<option value="Non Sélectionné">5+: Choix Spécialité</option>
<option value="Fusil à Lunette">Fusil à Lunette</option>
<option value="Fusil">Fusil</option>
<option value="Fusil à Pompe">Fusil à Pompe</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ArmeEpauleSpe" value="5" max="5" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ArmeEpauleSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carArmeEpauleSpe" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carArmeEpauleSpe" class="width65px">
@@ -476,9 +418,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Arme Lourde}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeLourde}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ArmeLourde}!]]}} {{dBleu=[[(@{dBleu}d10>@{ArmeLourde}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeLourde}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeLourde' title="Jet Arme Lourde"/></td>
<td><button type='roll' value="&{template:base} {{nom=Arme Lourde}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carArmeLourde}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ArmeLourdeDBleu})]]d10>@{ArmeLourde}!]]}} {{dBleu=[[([[(@{dBleu}+@{ArmeLourdeDBleu})]]d10>@{ArmeLourde}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ArmeLourdeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeLourde}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeLourde' title="Jet Arme Lourde"/></td>
<td>Arme Lourde</td>
<td><input type="number" name="attr_ArmeLourde" value="10" min="10" /></td>
<td><input type="number" name="attr_ArmeLourdeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carArmeLourde" class="cButton width40px" value="@{Carrure}" checked><span title="CAR"></span></td>
<td>
<select name="attr_carArmeLourde" class="width65px">
@@ -493,20 +436,21 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_armeLourde">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Arme Lourde}} {{spe=@{nomLourdespe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{attr_carArmeLourdeSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ArmeLourde}!]]}} {{dBleu=[[(@{dBleu}d10>@{ArmeLourde}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeLourde}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeLourdeSpe' title="Jet Arme Lourde"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Arme Lourde}} {{spe=@{nomLourdespe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{attr_carArmeLourdeSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ArmeLourdeSpeDBleu})]]d10>@{ArmeLourde}!]]}} {{dBleu=[[([[(@{dBleu}+@{ArmeLourdeSpeDBleu})]]d10>@{ArmeLourde}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ArmeLourdeSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ArmeLourde}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ArmeLourdeSpe' title="Jet Arme Lourde"/></td>
<td style="width:100%;">
<select name="attr_nomLourdespe">
<option value="Non Sélectionné">Lourde 9+: Choix Spécialité</option>
<option value="Mitrailleuse">Arme Lourde [Mitrailleuse]</option>
<option value="Lance-Roquette">Arme Lourde [Lance-Roquette]</option>
<option value="Lance-Flamme">Arme Lourde [Lance-Flamme]</option>
<option value="Non Sélectionné">9+: Choix Spécialité</option>
<option value="Mitrailleuse">Mitrailleuse</option>
<option value="Lance-Roquette">Lance-Roquette</option>
<option value="Lance-Flamme">Lance-Flamme</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ArmeLourdeSpe" value="9" max="9" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ArmeLourdeSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carArmeLourdeSpe" class="cButton width40px" value="@{Carrure}" checked><span title="CAR"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carArmeLourdeSpe" class="width65px">
@@ -526,59 +470,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Tir en Rafale}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carTirEnRafale}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{TirEnRafale}!]]}} {{dBleu=[[(@{dBleu}d10>@{TirEnRafale}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{TirEnRafale}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_TirEnRafale' title="Jet Tir Rafale"/></td>
<td>Tir en Rafale</td>
<td><input type="number" name="attr_TirEnRafale" value="10" min="8" /></td>
<td class="center"><input type="checkbox" name="attr_carTirEnRafale" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carTirEnRafale" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}" selected>COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}">REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<fieldset class="repeating_tirEnRafale">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Tir en Rafale}} {{spe=@{nomTirEnRafaleSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carTirEnRafaleSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{TirEnRafaleSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{TirEnRafaleSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{TirEnRafaleSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_TirEnRafaleSpe' title="Jet Tir Rafale Spe"/></td>
<td style="width:100%;">
<select name="attr_nomTirEnRafaleSpe">
<option value="Non Sélectionné">Rafale 7+: choix spécialité</option>
<option value="Arme d'Épaule">Tir en rafale [Arme d'Épaule]</option>
<option value="Arme de Poing">Tir en rafale [Arme de Poing]</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_TirEnRafaleSpe" value="7" max="7" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carTirEnRafaleSpe" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carTirEnRafaleSpe" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}" selected>COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}">REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Athletisme}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carAthletisme}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Athletisme}!]]}} {{dBleu=[[(@{dBleu}d10>@{Athletisme}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Athletisme}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Athletisme' title="Jet Athletisme"/></td>
<td><button type='roll' value="&{template:base} {{nom=Athletisme}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carAthletisme}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{AthletismeDBleu})]]d10>@{Athletisme}!]]}} {{dBleu=[[([[(@{dBleu}+@{AthletismeDBleu})]]d10>@{Athletisme}!)*2]]}} {{dBleuN=[[@{dBleu}+@{AthletismeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Athletisme}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Athletisme' title="Jet Athletisme"/></td>
<td>Athletisme</td>
<td><input type="number" name="attr_Athletisme" value="7" min="7" /></td>
<td><input type="number" name="attr_AthletismeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carAthletisme" class="cButton width40px" value="@{Carrure}" checked><span title="CAR"></span></td>
<td>
<select name="attr_carAthletisme" class="width65px">
@@ -593,24 +488,25 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_athletisme">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Athletisme}} {{spe=@{nomAthletismeSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carAthletismeSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{AthletismeSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{AthletismeSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{AthletismeSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_AthletismeSpe' title="Jet Athletisme Spé 1"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Athletisme}} {{spe=@{nomAthletismeSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carAthletismeSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{AthletismeSpeDBleu})]]d10>@{AthletismeSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{AthletismeSpeDBleu})]]d10>@{AthletismeSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{AthletismeSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{AthletismeSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_AthletismeSpe' title="Jet Athletisme Spé 1"/></td>
<td style="width:100%;">
<select name="attr_nomAthletismeSpe">
<option value="Non Sélectionné">Athletisme 6+: choix spécialité 1</option>
<option value="Course d'Endurance">Athletisme [Course Endurance]</option>
<option value="Vitesse">Athletisme [Vitesse]</option>
<option value="Epreuve de Force">Athletisme [Epreuve de Force]</option>
<option value="Escalade">Athletisme [Escalade]</option>
<option value="Nage">Athletisme [Nage]</option>
<option value="Saut">Athletisme [Saut]</option>
<option value="Sport Collectif">Athletisme [Sport Collectif]</option>
<option value="Non Sélectionné"> 6+: Choix Spécialité</option>
<option value="Course d'Endurance">Course Endurance</option>
<option value="Vitesse">Vitesse</option>
<option value="Epreuve de Force">Epreuve de Force</option>
<option value="Escalade">Escalade</option>
<option value="Nage">Nage</option>
<option value="Saut">Saut</option>
<option value="Sport Collectif">Sport Collectif</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_AthletismeSpe" value="6" max="6" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_AthletismeSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carAthletismeSpe" class="cButton width40px" value="@{Carrure}" checked><span title="CAR"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carAthletismeSpe" class="width65px">
@@ -630,9 +526,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Bureaucratie}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{Sang-Froid}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Bureaucratie}!]]}} {{dBleu=[[(@{dBleu}d10>@{Bureaucratie}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Bureaucratie}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Bureaucratie' title="Jet Bureaucratie"/></td>
<td><button type='roll' value="&{template:base} {{nom=Bureaucratie}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carBureacratie}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{BureaucratieDBleu})]]d10>@{Bureaucratie}!]]}} {{dBleu=[[([[(@{dBleu}+@{BureaucratieDBleu})]]d10>@{Bureaucratie}!)*2]]}} {{dBleuN=[[@{dBleu}+@{BureaucratieDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Bureaucratie}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Bureaucratie' title="Jet Bureaucratie"/></td>
<td>Bureaucratie</td>
<td><input type="number" name="attr_Bureaucratie" value="8" /></td>
<td><input type="number" name="attr_BureaucratieDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carBureaucratie" class="cButton width40px" value="@{Sang-Froid}" checked><span title="SFR"></span></td>
<td>
<select name="attr_carBureaucratie" class="width65px">
@@ -648,9 +545,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Conduite}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConduite}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Conduite}!]]}} {{dBleu=[[(@{dBleu}d10>@{Conduite}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Conduite}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Conduite' title="Jet Conduite"/></td>
<td><button type='roll' value="&{template:base} {{nom=Conduite}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConduite}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ConduiteDBleu})]]d10>@{Conduite}!]]}} {{dBleu=[[([[(@{dBleu}+@{ConduiteDBleu})]]d10>@{Conduite}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ConduiteDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Conduite}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Conduite' title="Jet Conduite"/></td>
<td>Conduite</td>
<td><input type="number" name="attr_Conduite" value="9" min="9" /></td>
<td><input type="number" name="attr_ConduiteDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carConduite" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carConduite" class="width65px">
@@ -664,14 +562,16 @@
</select>
</td>
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Conduite}} {{spe=@{nomConduiteVoiture}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConduiteVoiture}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ConduiteVoiture}!]]}} {{dBleu=[[(@{dBleu}d10>@{ConduiteVoiture}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ConduiteVoiture}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ConduiteVoiture' title="Jet Conduite Voiture"/></td>
<td><button type='roll' value="&{template:base} {{nom=Conduite}} {{spe=@{nomConduiteVoiture}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConduiteVoiture}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ConduiteVoitureDBleu})]]d10>@{ConduiteVoiture}!]]}} {{dBleu=[[([[(@{dBleu}+@{ConduiteVoitureDBleu})]]d10>@{ConduiteVoiture}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ConduiteVoitureDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ConduiteVoiture}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ConduiteVoiture' title="Jet Conduite Voiture"/></td>
<td>
<select name="attr_nomConduiteVoiture">
<option value="Voiture">Conduite [Voiture]</option>
<option value="Voiture">Voiture</option>
</select>
</td>
<td><input type="number" name="attr_ConduiteVoiture" value="7" max="8" /></td>
<td><input type="number" name="attr_ConduiteVoitureDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carConduiteVoiture" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carConduiteVoiture" class="width65px">
@@ -686,20 +586,25 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_conduite">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Conduite}} {{spe=@{nomConduiteSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConduiteSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ConduiteSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{ConduiteSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ConduiteSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ConduiteSpe' title="Jet Conduite Spe"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Conduite}} {{spe=@{nomConduiteSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConduiteSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ConduiteSpeDBleu})]]d10>@{ConduiteSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{ConduiteSpeDBleu})]]d10>@{ConduiteSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ConduiteSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ConduiteSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_ConduiteSpe' title="Jet Conduite Spe"/></td>
<td style="width:100%;">
<select name="attr_nomConduiteSpe">
<option value="Non Sélectionné">Conduite 8+: choix spécialité 1</option>
<option value="Moto">Conduite [Moto]</option>
<option value="Camion">Conduite [Camion]</option>
<option value="Chenille">Conduite [Chenillé]</option>
<option value="Non Sélectionné">8+: Choix Spécialité</option>
<option value="Bateau">Bateau</option>
<option value="Camion">Camion</option>
<option value="Chenille">Chenillé</option>
<option value="Cheval">Cheval</option>
<option value="Hélico">Hélico</option>
<option value="Moto">Moto</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ConduiteSpe" value="8" max="8" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ConduiteSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carConduiteSpe" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carConduiteSpe" class="width65px">
@@ -719,9 +624,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Connaissance}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConnaissance}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Connaissance}!]]}} {{dBleu=[[(@{dBleu}d10>@{Connaissance}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Connaissance}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Connaissance' title="Jet Connaissance"/><BR/></td>
<td><button type='roll' value="&{template:base} {{nom=Connaissance}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConnaissance}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ConnaissanceDBleu})]]d10>@{Connaissance}!]]}} {{dBleu=[[([[(@{dBleu}+@{ConnaissanceDBleu})]]d10>@{Connaissance}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ConnaissanceDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Connaissance}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Connaissance' title="Jet Connaissance"/><BR/></td>
<td>Connaissance</td>
<td><input type="number" name="attr_Connaissance" value="10" min="10" /></td>
<td><input type="number" name="attr_ConnaissanceDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carConnaissance" class="cButton width40px" value="@{Education}" checked><span title="EDU"></span></td>
<td>
<select name="attr_carConnaissance" class="width65px">
@@ -736,13 +642,14 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_connaissance">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Connaissance}} {{spe=@{nomConnaissanceSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConnaissanceSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{ConnaissanceSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{ConnaissanceSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ConnaissanceSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Connaissance1Spe' title="Jet Connaissance Spe"/><BR/></td>
<td style="width:100%;"><input type="text" name="attr_nomConnaissanceSpe" value="" placeholder="Connaissance [Spécialité]" style="width:100%;"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Connaissance}} {{spe=@{nomConnaissanceSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carConnaissanceSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ConnaissanceSpeDBleu})]]d10>@{ConnaissanceSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{ConnaissanceSpeDBleu})]]d10>@{ConnaissanceSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ConnaissanceSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{ConnaissanceSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Connaissance1Spe' title="Jet Connaissance Spe"/><BR/></td>
<td style="width:100%;"><input type="text" name="attr_nomConnaissanceSpe" value="" placeholder="Spécialité" style="width:100%;"/></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ConnaissanceSpe" value="9" max="9" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ConnaissanceSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carConnaissanceSpe" class="cButton width40px" value="@{Education}" checked><span title="EDU"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carConnaissanceSpe" class="width65px">
@@ -760,14 +667,91 @@
</fieldset>
</td>
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Corps à Corps}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carCorpsACorps}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CorpsACorpsDBleu})]]d10>@{CorpsACorps}!]]}} {{dBleu=[[([[(@{dBleu}+@{CorpsACorpsDBleu})]]d10>@{CorpsACorps}!)*2]]}} {{dBleuN=[[@{dBleu}+@{CorpsACorpsDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{CorpsACorps}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_CorpsACorps' title="Jet Corps à Corps Coups"/></td>
<td>Corps a Corps</td>
<td><input type="number" name="attr_CorpsACorps" value="8" min="8" /></td>
<td><input type="number" name="attr_CorpsACorpsDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carCorpsACorps" class="cButton width40px" value="@{Reflexes}" checked><span title="REF"></span></td>
<td>
<select name="attr_carCorpsACorps" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}">COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}" selected>REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Corps à Corps}} {{spe=@{nomCorpsACorps1Spe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carCorpsACorps1Spe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CorpsACorpsDBleu})]]d10>@{CorpsACorps1Spe}!]]}} {{dBleu=[[([[(@{dBleu}+@{CorpsACorpsDBleu})]]d10>@{CorpsACorps1Spe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{CorpsACorpsDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{CorpsACorps1Spe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_CorpsACorps1Spe' title="Jet Corps à Corps"/></td>
<td>
<select name="attr_nomCorpsACorps1Spe">
<option value="Non Sélectionné" selected>7+: Choix Spécialité</option>
<option value="Coups">Coups</option>
<option value="Projection">Projection</option>
<option value="Immobilisation">Immobilisation</option>
</select>
</td>
<td><input type="number" name="attr_CorpsACorps1Spe" value="7" max="7" /></td>
<td><input type="number" name="attr_CorpsACorpsDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carCorpsACorps1Spe" class="cButton width40px" value="@{Reflexes}" checked><span title="REF"></span></td>
<td>
<select name="attr_carCorpsACorps1Spe" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}">COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}" selected>REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_corpsacorps">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Corps à Corps}} {{spe=@{nomCorpsACorpsSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carCorpsACorpsSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{CorpsACorpsSpeDBleu})]]d10>@{CorpsACorpsSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{CorpsACorpsSpeDBleu})]]d10>@{CorpsACorpsSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{CorpsACorpsSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{CorpsACorpsSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_CorpsACorpsSpe" title="Jet Corps à Corps"/></td>
<td style="width:100%;">
<select name="attr_nomCorpsACorpsSpe">
<option value="Non Sélectionné" selected>7+: Choix Spécialité</option>
<option value="Coups">Coups</option>
<option value="Projection">Projection</option>
<option value="Immobilisation">Immobilisation</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_CorpsACorpsSpe" value="7" max="7" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_CorpsACorpsSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carCorpsACorpsSpe" class="cButton width40px" value="@{Reflexes}" checked><span title="REF"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carCorpsACorpsSpe" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}">COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}" selected>REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<table class="CSSTableComp marginTop10 inlineTable width49 CSSTableRight">
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Deguisement}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carDeguisement}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Deguisement}!]]}} {{dBleu=[[(@{dBleu}d10>@{Deguisement}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Deguisement}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Deguisement' title="Jet Deguisement"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Deguisement}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carDeguisement}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{DeguisementDBleu})]]d10>@{Deguisement}!]]}} {{dBleu=[[([[(@{dBleu}+@{DeguisementDBleu})]]d10>@{Deguisement}!)*2]]}} {{dBleuN=[[@{dBleu}+@{DeguisementDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Deguisement}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Deguisement' title="Jet Deguisement"/></td>
<td style="width:100%;">Deguisement</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_Deguisement" value="10" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_DeguisementDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carDeguisement" class="cButton width40px" value="@{Perception}" checked><span title="PER"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carDeguisement" class="width65px">
@@ -783,9 +767,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Discretion}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carDiscretion}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Discretion}!]]}} {{dBleu=[[(@{dBleu}d10>@{Discretion}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Discretion}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Discretion' title="Jet Discretion"/></td>
<td><button type='roll' value="&{template:base} {{nom=Discretion}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carDiscretion}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{DiscretionDBleu})]]d10>@{Discretion}!]]}} {{dBleu=[[([[(@{dBleu}+@{DiscretionDBleu})]]d10>@{Discretion}!)*2]]}} {{dBleuN=[[@{dBleu}+@{DiscretionDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Discretion}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Discretion' title="Jet Discretion"/></td>
<td>Discretion</td>
<td><input type="number" name="attr_Discretion" value="7" /></td>
<td><input type="number" name="attr_DiscretionDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carDiscretion" class="cButton width40px" value="@{Perception}" checked><span title="PER"></span></td>
<td>
<select name="attr_carDiscretion" class="width65px">
@@ -801,9 +786,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Electronique}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carElectronique}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Electronique}!]]}} {{dBleu=[[(@{dBleu}d10>@{Electronique}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Electronique}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Electronique' title="Jet Electronique"/></td>
<td><button type='roll' value="&{template:base} {{nom=Electronique}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carElectronique}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ElectroniqueDBleu})]]d10>@{Electronique}!]]}} {{dBleu=[[([[(@{dBleu}+@{ElectroniqueDBleu})]]d10>@{Electronique}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ElectroniqueDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Electronique}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Electronique' title="Jet Electronique"/></td>
<td>Electronique</td>
<td><input type="number" name="attr_Electronique" value="10" min="7" /></td>
<td><input type="number" name="attr_ElectroniqueDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carElectronique" class="cButton width40px" value="@{Education}" checked><span title="EDU"></span></td>
<td>
<select name="attr_carElectronique" class="width65px">
@@ -818,23 +804,24 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_electronique">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="{template:base} {{nom=Electronique}} {{spe=@{nomElectroniqueSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carElectroniqueSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{electroniqueSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{electroniqueSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{electroniqueSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Electronique' title="Jet Electronique"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value="{template:base} {{nom=Electronique}} {{spe=@{nomElectroniqueSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carElectroniqueSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{ElectroniqueSpeDBleu})]]d10>@{electroniqueSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{ElectroniqueSpeDBleu})]]d10>@{electroniqueSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{ElectroniqueSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{electroniqueSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Electronique' title="Jet Electronique"/></td>
<td style="width:100%;">
<select name="attr_nomElectroniqueSpe">
<option value="Non Sélectionné">Electronique 6+: Choix Spécialité</option>
<option value="Armement">Electronique [Armement]</option>
<option value="Hi-Fi">Electronique [Hi-Fi]</option>
<option value="Hi-Fi Vidéo">Electronique [Hi-Fi Vidéo]</option>
<option value="Informatique">Electronique [Informatique]</option>
<option value="Sécurité">Electronique [Sécurité]</option>
<option value="Surveillance">Electronique [Surveillance]</option>
<option value="Non Sélectionné">6+: Choix Spécialité</option>
<option value="Armement">Armement</option>
<option value="Hi-Fi">Hi-Fi</option>
<option value="Hi-Fi Vidéo">Hi-Fi Vidéo</option>
<option value="Informatique">Informatique</option>
<option value="Sécurité">Sécurité</option>
<option value="Surveillance">Surveillance</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_electroniqueSpe" value="6" max="6" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_ElectroniqueSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carElectroniqueSpe" class="cButton width40px" value="@{Education}" checked><span title="EDU"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carElectroniqueSpe" class="width65px">
@@ -854,9 +841,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Eloquence}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carEloquence}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Eloquence}!]]}} {{dBleu=[[(@{dBleu}d10>@{Eloquence}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Eloquence}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Eloquence' title="Jet Eloquence"/></td>
<td><button type='roll' value="&{template:base} {{nom=Eloquence}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carEloquence}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{EloquenceDBleu})]]d10>@{Eloquence}!]]}} {{dBleu=[[([[(@{dBleu}+@{EloquenceDBleu})]]d10>@{Eloquence}!)*2]]}} {{dBleuN=[[@{dBleu}+@{EloquenceDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Eloquence}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_Eloquence' title="Jet Eloquence"/></td>
<td>Eloquence</td>
<td><input type="number" name="attr_Eloquence" value="10" /></td>
<td><input type="number" name="attr_EloquenceDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carEloquence" class="cButton width40px" value="@{Charme}" checked><span title="CHA"></span></td>
<td>
<select name="attr_carEloquence" class="width65px">
@@ -872,9 +860,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Falsification}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carFalsification}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Falsification}!]]}} {{dBleu=[[(@{dBleu}d10>@{Falsification}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Falsification}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Falsification' title="Jet Falsification"/></td>
<td><button type='roll' value='&{template:base} {{nom=Falsification}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carFalsification}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{FalsificationDBleu})]]d10>@{Falsification}!]]}} {{dBleu=[[([[(@{dBleu}+@{FalsificationDBleu})]]d10>@{Falsification}!)*2]]}} {{dBleuN=[[@{dBleu}+@{FalsificationDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Falsification}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Falsification' title="Jet Falsification"/></td>
<td>Falsification</td>
<td><input type="number" name="attr_Falsification" value="10" /></td>
<td><input type="number" name="attr_FalsificationDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carFalsification" class="cButton width40px" value="@{Perception}" checked><span title="PER"></span></td>
<td>
<select name="attr_carFalsification" class="width65px">
@@ -890,9 +879,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Informatique}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carInformatique}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Informatique}!]]}} {{dBleu=[[(@{dBleu}d10>@{Informatique}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Informatique}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Informatique' title="Jet Informatique"/></td>
<td><button type='roll' value='&{template:base} {{nom=Informatique}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carInformatique}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{InformatiqueDBleu})]]d10>@{Informatique}!]]}} {{dBleu=[[([[(@{dBleu}+@{InformatiqueDBleu})]]d10>@{Informatique}!)*2]]}} {{dBleuN=[[@{dBleu}+@{InformatiqueDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Informatique}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Informatique' title="Jet Informatique"/></td>
<td>Informatique</td>
<td><input type="number" name="attr_Informatique" value="7" min="6" /></td>
<td><input type="number" name="attr_InformatiqueDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carInformatique" class="cButton width40px" value="@{Education}" checked><span title="EDU"></span></td>
<td>
<select name="attr_carInformatique" class="width65px">
@@ -907,21 +897,22 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_informatique">
<table>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Informatique}} {{spe=@{nomInformatiqueSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carInformatiqueSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{InformatiqueSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{InformatiqueSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{InformatiqueSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_InformatiqueSpe' title="Jet Informatique Spe"/></td>
<td>
<td style="width:27px;min-width:27px;"><button type='roll' value='&{template:base} {{nom=Informatique}} {{spe=@{nomInformatiqueSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carInformatiqueSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{InformatiqueSpeDBleu})]]d10>@{InformatiqueSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{InformatiqueSpeDBleu})]]d10>@{InformatiqueSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{InformatiqueSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{InformatiqueSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_InformatiqueSpe' title="Jet Informatique Spe"/></td>
<td style="width:100%;">
<select name="attr_nomInformatiqueSpe">
<option value="Non Sélectionné">Informatique 5+: Choix Spécialité</option>
<option value="Piratage">Informatique [Piratage]</option>
<option value="Programmation">Informatique [Programmation]</option>
<option value="Non Sélectionné">5+: Choix Spécialité</option>
<option value="Piratage">Piratage</option>
<option value="Programmation">Programmation</option>
</select>
</td>
<td><input type="number" name="attr_InformatiqueSpe" value="5" max="5" /></td>
<td class="center"><input type="checkbox" name="attr_carInformatiqueSpe" class="cButton width40px" value="@{Education}" checked><span title="EDU"></span></td>
<td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_InformatiqueSpe" value="5" max="5" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_InformatiqueSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carInformatiqueSpe" class="cButton width40px" value="@{Education}" checked><span title="EDU"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carInformatiqueSpe" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
@@ -939,9 +930,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Instinct de Flic}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carInstinctFlic}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{InstinctFlic}!]]}} {{dBleu=[[(@{dBleu}d10>@{InstinctFlic}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{InstinctFlic}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_InstinctFlic' title="Jet InstinctFlic"/></td>
<td><button type='roll' value="&{template:base} {{nom=Instinct de Flic}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carInstinctFlic}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{InstinctFlicDBleu})]]d10>@{InstinctFlic}!]]}} {{dBleu=[[([[(@{dBleu}+@{InstinctFlicDBleu})]]d10>@{InstinctFlic}!)*2]]}} {{dBleuN=[[@{dBleu}+@{InstinctFlicDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{InstinctFlic}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_InstinctFlic' title="Jet InstinctFlic"/></td>
<td>Instinct de Flic</td>
<td><input type="number" name="attr_InstinctFlic" value="9" /></td>
<td><input type="number" name="attr_InstinctFlicDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carInstinctFlic" class="cButton width40px" value="@{Perception}" checked><span title="PER"></span></td>
<td>
<select name="attr_carInstinctFlic" class="width65px">
@@ -957,9 +949,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Intimidation}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carIntimidation}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Intimidation}!]]}} {{dBleu=[[(@{dBleu}d10>@{Intimidation}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Intimidation}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Intimidation' title="Jet Intimidation"/></td>
<td><button type='roll' value='&{template:base} {{nom=Intimidation}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carIntimidation}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{IntimidationDBleu})]]d10>@{Intimidation}!]]}} {{dBleu=[[([[(@{dBleu}+@{IntimidationDBleu})]]d10>@{Intimidation}!)*2]]}} {{dBleuN=[[@{dBleu}+@{IntimidationDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Intimidation}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Intimidation' title="Jet Intimidation"/></td>
<td>Intimidation</td>
<td><input type="number" name="attr_Intimidation" value="10" /></td>
<td><input type="number" name="attr_IntimidationDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carIntimidation" class="cButton width40px" value="@{Sang-Froid}" checked><span title="SFR"></span></td>
<td>
<select name="attr_carIntimidation" class="width65px">
@@ -975,9 +968,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Jeu}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carJeu}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Jeu}!]]}} {{dBleu=[[(@{dBleu}d10>@{Jeu}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Jeu}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Jeu' title="Jet Jeu"/></td>
<td><button type='roll' value='&{template:base} {{nom=Jeu}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carJeu}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{JeuDBleu})]]d10>@{Jeu}!]]}} {{dBleu=[[([[(@{dBleu}+@{JeuDBleu})]]d10>@{Jeu}!)*2]]}} {{dBleuN=[[@{dBleu}+@{JeuDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Jeu}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Jeu' title="Jet Jeu"/></td>
<td>Jeu</td>
<td><input type="number" name="attr_Jeu" value="10" /></td>
<td><input type="number" name="attr_JeuDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carJeu" class="cButton width40px" value="@{Sang-Froid}" checked><span title="SFR"></span></td>
<td>
<select name="attr_carJeu" class="width65px">
@@ -993,9 +987,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Lancer}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carLancer}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Lancer}!]]}} {{dBleu=[[(@{dBleu}d10>@{Lancer}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Lancer}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Lancer' title="Jet Lancer"/></td>
<td><button type='roll' value='&{template:base} {{nom=Lancer}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carLancer}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{LancerDBleu})]]d10>@{Lancer}!]]}} {{dBleu=[[([[(@{dBleu}+@{LancerDBleu})]]d10>@{Lancer}!)*2]]}} {{dBleuN=[[@{dBleu}+@{LancerDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Lancer}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Lancer' title="Jet Lancer"/></td>
<td>Lancer</td>
<td><input type="number" name="attr_Lancer" value="10" /></td>
<td><input type="number" name="attr_LancerDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carLancer" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carLancer" class="width65px">
@@ -1011,9 +1006,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Mecanique}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carMecanique}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Mecanique}!]]}} {{dBleu=[[(@{dBleu}d10>@{Mecanique}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Mecanique}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Mecanique' title="Jet Mecanique"/></td>
<td><button type='roll' value='&{template:base} {{nom=Mecanique}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carMecanique}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{MecaniqueDBleu})]]d10>@{Mecanique}!]]}} {{dBleu=[[([[(@{dBleu}+@{MecaniqueDBleu})]]d10>@{Mecanique}!)*2]]}} {{dBleuN=[[@{dBleu}+@{MecaniqueDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Mecanique}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Mecanique' title="Jet Mecanique"/></td>
<td>Mecanique</td>
<td><input type="number" name="attr_Mecanique" value="10" min="7" /></td>
<td><input type="number" name="attr_MecaniqueDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carMecanique" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carMecanique" class="width65px">
@@ -1028,14 +1024,14 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_mecanique">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value='&{template:base} {{nom=Mecanique}} {{spe=@{nomMecaniqueSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carMecaniqueSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{MecaniqueSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{MecaniqueSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{MecaniqueSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_MecaniqueSpe' title="Jet Mecanique Spé"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value='&{template:base} {{nom=Mecanique}} {{spe=@{nomMecaniqueSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carMecaniqueSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{MecaniqueSpeDBleu})]]d10>@{MecaniqueSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{MecaniqueSpeDBleu})]]d10>@{MecaniqueSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{MecaniqueSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{MecaniqueSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_MecaniqueSpe' title="Jet Mecanique Spé"/></td>
<td style="width:100%;">
<select name="attr_nomMecaniqueSpe">
<option value="Non Sélectionné">Mecanique 6+: choix spécialité 1</option>
<option value="Non Sélectionné">6+: Choix Spécialité</option>
<option value="Armement">Armement</option>
<option value="Automobile">Automobile</option>
<option value="Mécanique de Précision">Mécanique de Précision</option>
@@ -1043,6 +1039,7 @@
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_MecaniqueSpe" value="6" max="6"/></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_MecaniqueSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carMecaniqueSpe" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carMecaniqueSpe" class="width65px">
@@ -1063,9 +1060,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Medecine}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carMedecine}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Medecine}!]]}} {{dBleu=[[(@{dBleu}d10>@{Medecine}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Medecine}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Medecine' title="Jet Medecine"/></td>
<td><button type='roll' value='&{template:base} {{nom=Medecine}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carMedecine}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{MedecineDBleu})]]d10>@{Medecine}!]]}} {{dBleu=[[([[(@{dBleu}+@{MedecineDBleu})]]d10>@{Medecine}!)*2]]}} {{dBleuN=[[@{dBleu}+@{MedecineDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Medecine}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Medecine' title="Jet Medecine"/></td>
<td>Medecine</td>
<td><input type="number" name="attr_Medecine" value="10" min="7" /></td>
<td><input type="number" name="attr_MedecineDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carMedecine" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carMedecine" class="width65px">
@@ -1080,20 +1078,21 @@
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="5">
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_medecine">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value='&{template:base} {{nom=Medecine}} {{spe=@{nomMedecineSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carMedecineSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{MedecineSpe}!]]}} {{dBleu=[[(@{dBleu}d10>@{MedecineSpe}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{MedecineSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_MedecineSpe' title="Jet Medecine Spé"/></td>
<td style="width:27px;min-width:27px;"><button type='roll' value='&{template:base} {{nom=Medecine}} {{spe=@{nomMedecineSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carMedecineSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{MedecineSpeDBleu})]]d10>@{MedecineSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{MedecineSpeDBleu})]]d10>@{MedecineSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{MedecineSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{MedecineSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_MedecineSpe' title="Jet Medecine Spé"/></td>
<td style="width:100%;">
<select name="attr_nomMedecineSpe">
<option value="Non Sélectionné">Medecine 6+: choix spécialité</option>
<option value="Non Sélectionné">6+: Choix Spécialité</option>
<option value="Chirurgie">Chirurgie</option>
<option value="Pharmacologie">Pharmacologie</option>
<option value="Médecine Légale">Médecine Légale</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_MedecineSpe" value="6" max="6"/></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_MedecineSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carMedecineSpe" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carMedecineSpe" class="width65px">
@@ -1113,9 +1112,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Premiers Secours}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carPremSecours}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{PremSecours}!]]}} {{dBleu=[[(@{dBleu}d10>@{PremSecours}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{PremSecours}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_PremSecours' title="Jet Premiers Secours"/></td>
<td><button type='roll' value="&{template:base} {{nom=Premiers Secours}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carPremSecours}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{PremSecoursDBleu})]]d10>@{PremSecours}!]]}} {{dBleu=[[([[(@{dBleu}+@{PremSecoursDBleu})]]d10>@{PremSecours}!)*2]]}} {{dBleuN=[[@{dBleu}+@{PremSecoursDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{PremSecours}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_PremSecours' title="Jet Premiers Secours"/></td>
<td>Premiers Secours</td>
<td><input type="number" name="attr_PremSecours" value="8" /></td>
<td><input type="number" name="attr_PremSecoursDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carPremSecours" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carPremSecours" class="width65px">
@@ -1131,9 +1131,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Psychologie}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carPsychologie}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Psychologie}!]]}} {{dBleu=[[(@{dBleu}d10>@{Psychologie}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Psychologie}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Psychologie' title="Jet Psychologie"/></td>
<td><button type='roll' value='&{template:base} {{nom=Psychologie}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carPsychologie}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{PsychologieDBleu})]]d10>@{Psychologie}!]]}} {{dBleu=[[([[(@{dBleu}+@{PsychologieDBleu})]]d10>@{Psychologie}!)*2]]}} {{dBleuN=[[@{dBleu}+@{PsychologieDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Psychologie}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Psychologie' title="Jet Psychologie"/></td>
<td>Psychologie</td>
<td><input type="number" name="attr_Psychologie" value="10" /></td>
<td><input type="number" name="attr_PsychologieDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carPsychologie" class="cButton width40px" value="@{Perception}" checked><span title="PER"></span></td>
<td>
<select name="attr_carPsychologie" class="width65px">
@@ -1149,9 +1150,10 @@
</tr>
<tr>
<td><button type='roll' value='&{template:base} {{nom=Rhétorique}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carRhétorique}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{Rhétorique}!]]}} {{dBleu=[[(@{dBleu}d10>@{Rhétorique}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Rhétorique}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Rhétorique' title="Jet Rhétorique"/></td>
<td><button type='roll' value='&{template:base} {{nom=Rhétorique}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carRhétorique}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{RhétoriqueDBleu})]]d10>@{Rhétorique}!]]}} {{dBleu=[[([[(@{dBleu}+@{RhétoriqueDBleu})]]d10>@{Rhétorique}!)*2]]}} {{dBleuN=[[@{dBleu}+@{RhétoriqueDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{Rhétorique}!]]}} {{dNoirN=[[@{dNoir}]]}}' name='roll_Rhétorique' title="Jet Rhétorique"/></td>
<td>Rhétorique</td>
<td><input type="number" name="attr_Rhétorique" value="10" /></td>
<td><input type="number" name="attr_RhétoriqueDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carRhétorique" class="cButton width40px" value="@{Education}" checked><span title="EDU"></span></td>
<td>
<select name="attr_carRhétorique" class="width65px">
@@ -1167,9 +1169,10 @@
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Scène de Crime}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carSceneCrime}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu})]]d10>@{SceneCrime}!]]}} {{dBleu=[[(@{dBleu}d10>@{SceneCrime}!)*2]]}} {{dBleuN=[[@{dBleu}]]}} {{dNoir=[[@{dNoir}d10>@{SceneCrime}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_SceneCrime' title="Jet SceneCrime"/></td>
<td><button type='roll' value="&{template:base} {{nom=Scène de Crime}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carSceneCrime}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{SceneCrimeDBleu})]]d10>@{SceneCrime}!]]}} {{dBleu=[[([[(@{dBleu}+@{SceneCrimeDBleu})]]d10>@{SceneCrime}!)*2]]}} {{dBleuN=[[@{dBleu}+@{SceneCrimeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{SceneCrime}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_SceneCrime' title="Jet SceneCrime"/></td>
<td>Scène de Crime</td>
<td><input type="number" name="attr_SceneCrime" value="7" /></td>
<td><input type="number" name="attr_SceneCrimeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carSceneCrime" class="cButton width40px" value="@{Perception}" checked><span title="PER"></span></td>
<td>
<select name="attr_carSceneCrime" class="width65px">
@@ -1183,6 +1186,57 @@
</select>
</td>
</tr>
<tr>
<td><button type='roll' value="&{template:base} {{nom=Tir en Rafale}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carTirEnRafale}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{TirEnRafaleDBleu})]]d10>@{TirEnRafale}!]]}} {{dBleu=[[([[(@{dBleu}+@{TirEnRafaleDBleu})]]d10>@{TirEnRafale}!)*2]]}} {{dBleuN=[[@{dBleu}+@{TirEnRafaleDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{TirEnRafale}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_TirEnRafale' title="Jet Tir Rafale"/></td>
<td>Tir en Rafale</td>
<td><input type="number" name="attr_TirEnRafale" value="10" min="8" /></td>
<td><input type="number" name="attr_TirEnRafaleDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center"><input type="checkbox" name="attr_carTirEnRafale" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td>
<select name="attr_carTirEnRafale" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}" selected>COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}">REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
<tr>
<td class="CSSTablePRepeat" colspan="6">
<fieldset class="repeating_tirEnRafale">
<table>
<tr>
<td style="width:27px;min-width:27px;"><button type='roll' value="&{template:base} {{nom=Tir en Rafale}} {{spe=@{nomTirEnRafaleSpe}}} {{att=@{attitude}}} {{init=@{initiative}}} {{score=[[ [[(@{carTirEnRafaleSpe}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}-@{TirEnRafaleSpeDBleu})]]d10>@{TirEnRafaleSpe}!]]}} {{dBleu=[[([[(@{dBleu}+@{TirEnRafaleSpeDBleu})]]d10>@{TirEnRafaleSpe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{TirEnRafaleSpeDBleu}]]}} {{dNoir=[[@{dNoir}d10>@{TirEnRafaleSpe}!]]}} {{dNoirN=[[@{dNoir}]]}}" name='roll_TirEnRafaleSpe' title="Jet Tir Rafale Spe"/></td>
<td style="width:100%;">
<select name="attr_nomTirEnRafaleSpe">
<option value="Non Sélectionné">7+: Choix Spécialité</option>
<option value="Arme d'Épaule">Arme d'Épaule</option>
<option value="Arme de Poing">Arme de Poing</option>
</select>
</td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_TirEnRafaleSpe" value="7" max="7" /></td>
<td style="width:45px;min-width:45px;"><input type="number" name="attr_TirEnRafaleSpeDBleu" class="dBleu" title="Dés bleus de la compétence" value="0" /></td>
<td class="center" style="width:40px;min-width:40px;"><input type="checkbox" name="attr_carTirEnRafaleSpe" class="cButton width40px" value="@{Coordination}" checked><span title="COO"></span></td>
<td style="width:60px;min-width:60px;">
<select name="attr_carTirEnRafaleSpe" class="width65px">
<option value="@{Carrure}">CAR</option>
<option value="@{Charme}">CHA</option>
<option value="@{Coordination}" selected>COO</option>
<option value="@{Education}">EDU</option>
<option value="@{Perception}">PER</option>
<option value="@{Reflexes}">REF</option>
<option value="@{Sang-Froid}">SFR</option>
</select>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="menu m3">
@@ -1499,7 +1553,7 @@
<td class="center bRight"><input type="radio" name="attr_initiative" class="cButton width120px" value="Rapide"/><span title="Rapide"></span></td>
</tr>
<tr class="bottom">
<th class="bottom center" colspan="5"><input type="checkbox" name="attr_resetInit" class="cButton width120px" value="1" checked><span title="RESET" /></th>
<th class="bottom center" colspan="5"><input type="checkbox" name="attr_resetInit" class="cButton width120px" value="1"/><span title="RESET" /></th>
</tr>
</table>
<table class="CSSTableInventaire CSSTableRight inline-table width20 noBorderBottom">
@@ -1541,7 +1595,7 @@
<td class="center bRight"><input type="radio" name="attr_attitude" class="cButton width120px" value="Planqué"/><span title="Planqué"></span></td>
</tr>
<tr class="bottom">
<th class="bottom center" colspan="5"><input type="checkbox" name="attr_resetAtt" class="cButton width120px" value="1" checked><span title="RESET" /></th>
<th class="bottom center" colspan="5"><input type="checkbox" name="attr_resetAtt" class="cButton width120px" value="1"/><span title="RESET" /></th>
</tr>
</table>
+31 -7
View File
@@ -195,15 +195,15 @@
<!-- Right Column Relationships -->
<div class="table-border table-background-light">
<div class="row table-graphic-dark">
<div class="item" style="width:90.5%"><h1 data-i18n="character-relationships-u">RELATIONSHIPS</h1></div>
<div class="item" style="width:10%; border-left: 1px solid #61574b"><h4 data-i18n="character-relationships-buddy-u">BUDDY</h4></div>
<div class="item" style="width:88.2%"><h1 data-i18n="character-relationships-u">RELATIONSHIPS</h1></div>
<div class="item" style="width:12.2%; border-left: 1px solid #61574b"><h4 data-i18n="character-relationships-buddy-u">BUDDY</h4></div>
</div>
<fieldset class="repeating_relationships">
<div class="row table-background-light">
<div class="item" style="width:15.5%"><input type="text" name="attr_relationship_pc" value="'Name'"></div>
<div class="item" style="width:10px; padding:0"><h3>:</h3></div>
<div class="item" style="width:73%"><input type="text" name="attr_relationship" value="'Description'"></div>
<div class="item table-graphic-light" style="width:10%; border-left: 1px solid #61574b">
<div class="item" style="width:15%"><input type="text" name="attr_relationship_pc" value="'Name'"></div>
<div class="item" style="width:2%; padding:0"><h3>:</h3></div>
<div class="item" style="width:71.2%"><input type="text" name="attr_relationship" value="'Description'"></div>
<div class="item table-graphic-light" style="width:12.2%; border-bottom: 1px solid #61574b; border-left: 1px solid #61574b">
<div class="flex-checkbox custom-checkbox" style="width:45%; position:relative; left:15px">
<input type="checkbox" name="attr_buddy" value="1"><span></span>
</div>
@@ -426,6 +426,16 @@
</div>
</div><br>
<!-- Right Column Carry -->
<div class="table-border table-background-light">
<div class="row table-graphic-dark">
<div class="item" style="width:30%"><h1 data-i18n="carry-u">CARRY</h1></div>
<div class="item" style="width:25%"><input type="number" name="attr_carry" value="0"></div>
<div class="item" style="width:20%"><h1 data-i18n="carry-max-u">MAX</h1></div>
<div class="item" style="width:25%"><input type="number" name="attr_carry-max" value="0"></div>
</div>
</div><br>
<!-- Right Column Gear -->
<div class="table-border table-background-light">
<div class="row table-graphic-dark">
@@ -624,7 +634,7 @@
<div class="table-border table-background-light">
<div class="row table-graphic-dark">
<div class="item" style="width:88.2%"><h1 data-i18n="spaceship-modules-u">MODULES</h1></div>
<div class="item" style="width:12%; border-left: 1px solid #61574b"><h4 data-i18n="spaceship-modules-disabled-u">DISABLED</h4></div>
<div class="item" style="width:12.2%; border-left: 1px solid #61574b"><h4 data-i18n="spaceship-modules-disabled-u">DISABLED</h4></div>
</div>
<fieldset class="repeating_spaceship-modules">
<div class="row table-background-light">
@@ -1081,6 +1091,10 @@
update_mindpoints("wits", "empathy");
});
on("change:strength", function() {
update_carryMAX("strength");
});
var versioning = function() {
console.log("Version Checking...")
getAttrs(["version"], function(v) {
@@ -1182,6 +1196,7 @@
update_hitpoints("strength", "agility");
update_mindpoints("wits", "empathy");
update_carryMAX("strength");
update_relationships();
update_weapons();
@@ -1441,4 +1456,13 @@
});
}
var update_carryMAX = function(par_Strength) {
console.log("Updating carryMAX");
getAttrs([par_Strength], function(v) {
setAttrs({
"carry-max": parseInt((v[par_Strength]*2),10)
});
});
}
</script>
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
+2
View File
@@ -55,6 +55,8 @@
"character-skills-survival-wits": "crwdns62772:0crwdne62772:0",
"character-skills-technology-wits": "crwdns62773:0crwdne62773:0",
"character-skills-talents-u": "crwdns62774:0crwdne62774:0",
"carry-u": "crwdns62986:0crwdne62986:0",
"carry-max-u": "crwdns62987:0crwdne62987:0",
"inventory-gear-u": "crwdns62775:0crwdne62775:0",
"bonus-u": "crwdns62776:0crwdne62776:0",
"armor-u": "crwdns62777:0crwdne62777:0",
+7
View File
@@ -43,6 +43,13 @@
width:40px;
}
.charsheet input[type=number].sheet-mediumnumber{
width:60px;
}
.charsheet input[type=number].sheet-pipnumber{
width:33px;
}
.charsheet input[type=text].sheet-smalltext{
width:60px;
margin:0px;
+65 -55
View File
@@ -1,8 +1,8 @@
<div class="sheet-sheet" style=" position:relative;">
<div style="text-align: Center;"> <!-- id="header"-->
<img src="http://www.hkgsi.com/test/crystal.dice.red.big.jpg" style="max-height: 50px;" />
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 80px;" />
<img src="http://www.hkgsi.com/test/crystal.dice.blue.big.jpg" style="max-height: 50px;" />
<img src="http://rs8.pbsrc.com/albums/a35/VPP3/d62_zpstllyo5ds.png?w=480&h=480&fit=clip" style="max-height: 60px;" />
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 90px;" />
<img src="http://rs8.pbsrc.com/albums/a35/VPP3/d61_zps5ef1qprz.png?w=480&h=480&fit=clip" style="max-height: 60px;" />
</div>
<div class="sheet-section"> <!-- id="Characterinfo"-->
<div class="sheet-2colrow">
@@ -27,7 +27,7 @@
<div class="sheet-col">
<label>Credits <input type="number" min="0" class="sheet-credits" name="attr_credits" /></label>
<label>Physical Description
<textarea style="height:55px; padding-top:2px; padding-bottom:2px;" name="attr_Physical_Description"></textarea></label>
<textarea rows="4" name="attr_Physical_Description"></textarea></label>
</div>
</div>
</div>
@@ -35,7 +35,7 @@
<div class='sheet-3colrow'>
<div class='sheet-col'>
<label class="sheet-areaLabel">Special Abilities</label>
<textarea name="attr_specialAbilities" style="height:100px; width:200px;"></textarea>
<textarea name="attr_specialAbilities" style="width:230px;" rows="7"></textarea>
</div>
<div class='sheet-col' >
<label>Move <input type="number" name="attr_move" class="sheet-smallshortnumber" min="0" value="10"/></label>
@@ -51,7 +51,7 @@
</div>
<div class='sheet-col'>
<label style="text-decoration:underline;">
Wound Status
Wound Level
<select name="attr_WoundLevel" class="sheet-mediumselect" class="sheet-left" >
<option value="0" selected="selected">Healthy</option>
<option value="-1">Stunned</option>
@@ -61,10 +61,12 @@
<option value="-15">Mortally Wounded</option>
</select>
</label>
<div class="sheet-right">
<label>Initiative bonus</label><input type="number" name="attr_initiative" class="sheet-smallnumber sheet-shortnumber" min="0" value="0"/>D+<input type="number" name="attr_initiativepip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} + @{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6 &{tracker}]]}}">Initiative</button>
<label>
Initiative bonus
<input type="number" name="attr_initiative" class="sheet-smallnumber sheet-shortnumber" min="0" value="0"/>D+<input type="number" name="attr_initiativepip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</label>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} + @{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6 &{tracker}]]}}">Initiative(select you token first)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}">Custom Roll(no modifiers)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}">Extra Dice(no wild die)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">Character points roll</button>
@@ -78,7 +80,7 @@
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[(@{perception} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Perception</button>
<div style="float:right;">
<input type="number" name="attr_perception" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_perceptionpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
+<input type="number" name="attr_perceptionpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_perckills"> <!---Perc Skills --->
@@ -86,7 +88,7 @@
<input class="sheet-skilltext" type="text" name="attr_perckillname"/> <!-- Misspelled attr name iis to be left as it is, otherwise it wipes char sheets from perseption skills-->
<div class="sheet-right">
<input type="number" name="attr_perckilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_perckillpip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
+<input type="number" name="attr_perckillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
</fieldset>
</td>
@@ -94,7 +96,7 @@
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[(@{strength} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Strength</button>
<div style="float:right;">
<input type="number" name="attr_strength" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_strengthpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
+<input type="number" name="attr_strengthpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_strskills"> <!---Str Skills --->
@@ -102,14 +104,15 @@
<input class="sheet-skilltext" type="text" name="attr_strskillname"/>
<div class="sheet-right">
<input type="number" name="attr_strskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="0"/>D
+<input type="number" name="attr_strskillpip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
+<input type="number" name="attr_strskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Tech Attribute --->
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[(@{technical} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Technical</button>
<div style="float:right;">
<input type="number" name="attr_technical" class="sheet-smallnumber" min="1" value="3"/>D+<input type="number" name="attr_technicalpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_technical" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_technicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_techskills"> <!---Tech Skills --->
@@ -117,7 +120,7 @@
<input class="sheet-skilltext" type="text" name="attr_techskillname"/>
<div class="sheet-right">
<input type="number" name="attr_techskilldice" class="sheet-smallnumber sheet-shortnumber" min="1"/>D
+<input type="number" name="attr_techskillpip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2"/>
+<input type="number" name="attr_techskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2"/>
</div>
</fieldset>
</td class="sheet-tdborder">
@@ -127,7 +130,7 @@
<button class="sheet-d6-dice" type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[(@{dexterity} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Dexterity</button>
<div style="float:right;">
<input type="number" name="attr_dexterity" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_dexteritypip" class="sheet-smallnumber" min="0" max="2" value="0"/>
+<input type="number" name="attr_dexteritypip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_dexskills"> <!---Dex Skills --->
@@ -135,7 +138,7 @@
<input class="sheet-skilltext" type="text" name="attr_dexskillname"/>
<div class="sheet-right">
<input type="number" name="attr_dexskilldice" class="sheet-smallnumber sheet-shortnumber" min="1"/>D
+<input type="number" name="attr_dexskillpip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2"/>
+<input type="number" name="attr_dexskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2"/>
</div>
</fieldset>
</td>
@@ -143,7 +146,7 @@
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[(@{knowledge} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Knowledge</button>
<div style="float:right;">
<input type="number" name="attr_knowledge" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_knowledgepip" class="sheet-smallnumber" min="0" max="2" value="0"/>
+<input type="number" name="attr_knowledgepip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_knowskills"> <!---Know Skills --->
@@ -151,14 +154,15 @@
<input class="sheet-skilltext" type="text" name="attr_knowskillname"/>
<div class="sheet-right">
<input type="number" name="attr_knowskilldice" class="sheet-smallnumber sheet-shortnumber" min="1"/>D
+<input type="number" name="attr_knowskillpip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2"/>
+<input type="number" name="attr_knowskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2"/>
</div>
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Mech Attribute --->
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[(@{mechanical} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Mechanical</button>
<div style="float:right;">
<input type="number" name="attr_mechanical" class="sheet-smallnumber" min="1" value="3"/>D+<input type="number" name="attr_mechanicalpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_mechanical" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_mechanicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_mechskills"> <!---Mech Skills --->
@@ -166,7 +170,7 @@
<input class="sheet-skilltext" type="text" name="attr_mechskillname"/>
<div class="sheet-right">
<input type="number" name="attr_mechskilldice" class="sheet-smallnumber sheet-shortnumber" min="1"/>D
+<input type="number" name="attr_mechskillpip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2"/>
+<input type="number" name="attr_mechskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2"/>
</div>
</fieldset>
</td>
@@ -182,19 +186,19 @@
<td style="width:35px">Short</td>
<td style="width:30px">Med</td>
<td style="width:35px">Long</td>
<td style="width:30px">ROF</td>
<td style="width:30px">Ammo</td>
<td style="width:30px">Skill</td>
<td style="width:40px">ROF</td>
<td style="width:35px">Ammo</td>
<td style="width:70px;text-align:center;">Skill</td>
</tr>
</table>
<fieldset class="repeating_weapons">
<input class="sheet-skilltext" type="text" style="width:200px" name="attr_weapon"/>
<input type="number" name="attr_damagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_damagepip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_damagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_damagepip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_shortrange"/>
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_medrange"/>
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_longrange"/>
<input class="sheet-mediumnumber" type="number" name="attr_longrange"/>
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_ROF"/>
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_Ammo"/>
<input class="sheet-mediumnumber" type="number" name="attr_Ammo"/>
<input class="sheet-skilltext" type="text" style="width:150px" name="attr_skill"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{weapon} damage}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6!cf1cs6)]]}}">Damage</button>
</fieldset>
@@ -207,20 +211,20 @@
<td style="width:80px">Physical</td>
<td style="width:80px">Energy</td>
<td style="width:180px">Other</td>
<td style="width:180px">Rolls</td>
<td style="width:180px">Damage Soak Rolls</td>
</tr>
</table>
<fieldset class="repeating_armors">
<input class="sheet-skilltext" type="text" style="width:200px" name="attr_armorname"/>
<input type="number" name="attr_armorPhDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorPhPip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_armorEnDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorEnPip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_armorPhDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorPhPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_armorEnDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorEnPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input class="sheet-skilltext" type="text" name="attr_armor_other"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} + @{armorPhDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorPhPip} + 1d6!cf1cs6]]}}">Soak Physical</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} + @{armorEnDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorEnPip} + 1d6!cf1cs6]]}}">Soak Energy</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Soak</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} + @{armorPhDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorPhPip} + 1d6!cf1cs6]]}}">Physical</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} + @{armorEnDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorEnPip} + 1d6!cf1cs6]]}}">Energy</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Str only</button>
</fieldset>
</div>
<div class="sheet-section" style="text-align: Left;"> <!-- id="Force" -->
<div class="sheet-section"> <!-- id="Force" -->
<input type="checkbox" class="sheet-hide"><!-- Checkbox to hide force section -->
<label style="text-align: center">Force Section</label>
<div class='sheet-2colrow sheet-body-to-hide'>
@@ -260,14 +264,6 @@
</td>
</tr>
</table>
<div><!-- Force Power list -->
<table>
<th><label style="padding-top:8px; padding-bottom:12px;" >Force Powers </label></th>
<tr><td><textarea name="attr_forcePowers" style="height:120px;"></textarea></td></tr>
</table>
</div>
</div>
<div class='sheet-col'>
<table><th><label>Force Powers Active</label></th>
<tr><td><!---Force Emptiness --->
@@ -277,24 +273,37 @@
<option value="6">Yes</option>
</select>
</td></tr>
<tr><td><!---Force Control pain/ resist stun --->
<span style="padding-top:8px; padding-bottom:12px;" title="Negates any WoundLevel penalties to rolls if active" >Control Pain/Resist Stun active?</span><!---Negates any wound penalties to rolls if active --->
<select name="attr_Force_ControlPain_ResistStun" class="sheet-smallselect">
<option value="0" selected="selected">No</option>
<option value="abs(@{WoundLevel})">Yes</option>
</select>
</td></tr>
<tr><td><!---Force Powers active --->
<label>Number of powers active?</label><!---gives penalty to all rolls thanks to concentration/distraction --->
<select name="attr_Force_Up" class="sheet-smallselect">
<option value="0" selected="selected">No</option>
<span>Number of powers active?<!---gives penalty to all rolls thanks to concentration/distraction --->
<select name="attr_Force_Up" class="sheet-smallselect" title="The number of power active is subtracted from all roll as a MultiActionPenalty">
<option value="0" selected="selected">0</option>
<option value="-1">1</option>
<option value="-2">2</option>
<option value="-3">3</option>
<option value="-4">4</option>
<option value="-5">5</option>
</select>
</span>
</td></tr>
</table>
<!---Force Control pain/ resist stun , could not make it work, thanks to order of precedence https://wiki.roll20.net/Dice_Reference#Math_Operators_and_Functions
This version result in abs(-1) being put into the roll, where the -1 is replaced by char's woundlevel.
If a way to get the attr_Force_ControlPain_ResistStun be equal to a positive value of attr_WoundLevel
this check could be added back. -Andreas.J 2017-12-3
--->
<tr><td>
<span style="padding-top:8px; padding-bottom:12px;" title="Negates any WoundLevel penalties to rolls if active" >Control Pain/Resist Stun active?(deactivated, not working)</span>
<select name="attr_Force_ControlPain_ResistStun" class="sheet-smallselect">
<option value="0" selected="selected">No</option>
<option value="0">Yes</option>
</select>
</td></tr>
</table>
</div>
<div class='sheet-col'>
<div><!-- Force Power list -->
<label style="padding-top:8px; padding-bottom:12px;" >Force Powers </label>
<textarea name="attr_forcePowers" rows="16" style="width:220px"></textarea>
</div>
</div>
</div>
</div>
@@ -338,7 +347,7 @@
<td>
<label>Additional Notes</label>
<div>
<textarea name="attr_connections"></textarea>
<textarea name="attr_notes"></textarea>
</div>
</td>
</tr>
@@ -368,5 +377,6 @@
</div>
<div class="sheet-section" style="text-align: Center; padding-top:10px;"> <!-- id="footer"-->
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 100px;" />
<p style="text-align: center;" ><small>Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)</small></p>
</div>
</div>

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After

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+2 -2
View File
@@ -1839,7 +1839,7 @@
<label>Total Spent:</label>
</div>
<div class="sheet-item" style="width:24%">
<input name="attr_XPSpent" type="number" value="0">
<input name="attr_XPSpent" type="number" value="0" readonly>
</div>
<div class="sheet-item" style="width:1%"></div>
<div class="sheet-item" style="width:5%">
@@ -2685,7 +2685,7 @@
<div class="sheet-2colrow">
<div class="sheet-col sheet-col2" style="width:100%">
<div class="sheet-row">
<div class="sheet-item" style="width: 80%;"><button name="roll_CR" type="roll" value="/em rolls Crew Rating: [[1d100]] Target: [[@{CrewRating}+ ?{Modifier|0}]]."><label>Crew Rating</label></button></div>
<div class="sheet-item" style="width: 80%;"><button name="roll_CR" type="roll" value="/em rolls Crew Rating: [[1d100]] Target: [[@{ShipCrewRating}+ ?{Modifier|0}]]."><label>Crew Rating</label></button></div>
<div class="sheet-item" style="width: 20%;"><input name="attr_ShipCrewRating" type="number" value="0"></div>
</div>
<div class="sheet-row">
@@ -899,19 +899,22 @@
.charsheet .sheet-ACBG {
/*background: url('https://i.imgur.com/geXWj1D.png') no-repeat 20% 0% / 5.2em auto;*/
/*background: url('https://i.imgur.com/bv0jmdB.png') no-repeat 20% 0% / 5.2em auto; Souvenir font spacing*/
background: url('https://i.imgur.com/bv0jmdB.png') no-repeat 20% 0% / 3.6em auto;
/*background: url('https://i.imgur.com/bv0jmdB.png') no-repeat 20% 0% / 3.6em auto;*/
background: url('https://i.imgur.com/wcEOrmc.png') no-repeat 20% 0% / 3.6em auto;
}
.charsheet .sheet-HPBG {
/*background: url('https://i.imgur.com/8uLfwgU.png') no-repeat 20% 0% / 6.6em auto;*/
/*background: url('https://i.imgur.com/IYA4WCg.png') no-repeat 20% 0% / 6.6em auto; Souvenir font spacing*/
background: url('https://i.imgur.com/IYA4WCg.png') no-repeat 20% 0% / 4.8em auto;
/*background: url('https://i.imgur.com/IYA4WCg.png') no-repeat 20% 0% / 4.8em auto;*/
background: url('https://i.imgur.com/Nqj4yT8.png') no-repeat 20% 0% / 4.8em auto;
}
.charsheet .sheet-MAXHPBG {
/*background: url('https://i.imgur.com/8uLfwgU.png') no-repeat 20% 0% / 6.6em auto;*/
/*background: url('https://i.imgur.com/AccVinS.png') no-repeat 20% 0% / 5.2em auto; Souvenir font spacing*/
background: url('https://i.imgur.com/AccVinS.png') no-repeat 20% 0% / 3.6em auto;
/*background: url('https://i.imgur.com/AccVinS.png') no-repeat 20% 0% / 3.6em auto;*/
background: url('https://i.imgur.com/7a2cmtV.png') no-repeat 20% 0% / 3.6em auto;
}
.charsheet .sheet-center {
@@ -3260,4 +3263,4 @@ label div
max-width: 100%;
}
/* End custom Pure grid css (24 cols) */
/* End custom Pure grid css (24 cols) */
+48
View File
@@ -0,0 +1,48 @@
.charsheet label {
display: column;
width: 700px;
text-align: left;
font-weight: normal;
}
div.sheet-List-Full { display: block; }
input[type=checkbox].sheet-List:checked + div.sheet-List-Full { display: none; }
.charsheet select {
width: 50px;
}
div.sheet-col {
width: 50%;
}
div.sheet-Condition-Desc { display: none; }
input[type=checkbox].sheet-Condition:checked + div.sheet-Condition-Desc { display: block; }
div.sheet-LeftCol {
float: left;
width: 210px;
text-align: right;
}
div.sheet-SpaceCol {
width: 150px;
float: left;
}
div.sheet-tab-content { display: none; }
input.sheet-tab1:checked ~ div.sheet-tab1,
input.sheet-tab2:checked ~ div.sheet-tab2, { display: block; }
input.sheet-tab {
width: 150px;
height: 20px;
top: 5px;
left: 6px;
margin: -1.5px;
cursor: pointer;
z-index: 1;
}
+419
View File
@@ -0,0 +1,419 @@
<input type="text" name="attr_character_name" />, the <input type="text" name="attr_Race" placeholder="Race" /> <input type="text" name="attr_Class" placeholder="Class" /><br>
<b>Level: </b><input type="number" value="1" name="attr_lvl" /><b> XP: </b><input type="number" style="width: 50px; text-align: center" name="attr_XP" /><b>/</b><input type="number" style="width: 50px; text-align: center" disabled="true" name="attr_XPmax" value="50*(@{lvl}+1)" />
<hr/>
<!-- NOTE THAT THE VALUES FOR THE STATS DO NOT INCLUE THE "D" FOR ROLLING -->
<h2 style="margin-top: 20px; margin-bottom: 0px;">Stats</h2>
<i>Collapse: </i><input type="checkbox" class="sheet-List" name="attr_Stats-show-hide" value="1" />
<div class="sheet-List-Full">
<label style="margin-top: 10px;">Might:</label><select name="attr_Might" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<label>Agility:</label><select name="attr_Agility" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<label>Intellect:</label><select name="attr_Intellect" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<label>Spirit:</label><select name="attr_Spirit" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<label>Charm:</label><select name="attr_Charm" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<h2 style="margin-top: 20px; margin-bottom: 0px;">Skills</h2>
<i>Collapse: </i><input type="checkbox" class="sheet-List" name="attr_Skills-show-hide" value="1" />
<div style="width: 100%;" class="sheet-List-Full">
<label style="margin-top: 10px; marrgin-bottom: 10px; width: 500px; font-weight: bold;">Skill buttons roll using default stats. See "Pools" for complex rolls.</label><br>
<div class="sheet-LeftCol">
<label style="display: inline;">Acrobatics:</label><select name="attr_Acrobatics" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Acrobatics}+d@{Agility}]] on Acrobatics." /></button><br>
<label style="display: inline;">Arcana:</label><select name="attr_Arcana" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Arcana}+d@{Intellect}]] on Arcana." /></button><br>
<label style="display: inline;">Athletics:</label><select name="attr_Athletics" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Athletics}+d@{Might}]] on Athletics." /></button><br>
<label style="display: inline;">Bluff:</label><select name="attr_Bluff" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Bluff}+d@{Charm}]] on Bluff." /></button><br>
<label style="display: inline;">Diplomacy:</label><select name="attr_Diplomacy" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Diplomacy}+d@{Charm}]] on Diplomacy." /></button><br>
<label style="display: inline;">History:</label><select name="attr_History" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{History}+d@{Intellect}]] on History." /></button><br>
<label style="display: inline;">Intimidate:</label><select name="attr_Intimidate" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Intimidate}+d@{Charm}]] on Intimidate." /></button><br>
<label style="display: inline;">Medicine:</label><select name="attr_Medicine" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Medicine}+d@{Intellect}]] on Medicine." /></button><br>
<label style="display: inline;">Melee:</label><select name="attr_Melee" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Melee}+d@{Might}]] on Melee." /></button><br>
</div>
<div class="sheet-SpaceCol">
<label> </label>
<label> </label>
<label> </label>
<label> </label>
<label> </label>
<label> </label>
<label> </label>
<label> </label>
</div>
<div class="sheet-LeftCol">
<label style="display: inline;">Nature:</label><select name="attr_Nature" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Nature}+d@{Intellect}]] on Nature." /></button><br>
<label style="display: inline;">Perception:</label><select name="attr_Perception" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Perception}+d@{Intellect}]] on Perception." /></button><br>
<label style="display: inline;">Perform:</label><select name="attr_Perform" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Perform}+d@{Charm}]] on Perform." /></button><br>
<label style="display: inline;">Ranged:</label><select name="attr_Ranged" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Ranged}+d@{Agility}]] on Ranged." /></button><br>
<label style="display: inline;">Religion:</label><select name="attr_Religion" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Religion}+d@{Intellect}]] on Religion." /></button><br>
<label style="display: inline;">Search:</label><select name="attr_Search" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Search}+d@{Intellect}]] on Search." /></button><br>
<label style="display: inline;">Stealth:</label><select name="attr_Stealth" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Stealth}+d@{Agility}]] on Stealth." /></button><br>
<label style="display: inline;">Survival:</label><select name="attr_Survival" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Survival}+d@{Intellect}]] on Survival." /></button><br>
<label style="display: inline;">Thievery:</label><select name="attr_Thievery" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Thievery}+d@{Agility}]] on Thievery." /></button><br>
</div>
</div>
<div style="clear: both"> </div>
<br>
<h2 style="display: inline; margin-top: 20px; margin-bottom: 10px;">Speed: </h2><input type="number" name="attr_speed" placeholder="6" style="display: inline" /><br>
<h2 style="margin-top: 20px; margin-bottom: 10px;">Proficiencies: </h2>
<fieldset class="repeating_Proficiencies: ">
<label style="display: column;"><input type="text" placeholder="One-Handed Weapons..." name="attr_Proficiency" /></label>
</fieldset>
<hr/>
<h2 style+"margin-top: 30px; margin-bottom: 10px;">Pools:</h2>
<fieldset class="repeating_Pools:">
<label><input type="text" name="attr_AtkName" placeholder="Name" /></label>
<select style="width: 100px" placeholder="Stat" name="attr_AtkStat" />
<option value="d@{Might}">Might</option>
<option value="d@{Agility}">Agility</option>
<option value="d@{Intellect">Intellect</option>
<option value="d@{Spirit}">Spirit</option>
<option value="d@{Charm}">Charm</option>
</select>
<b>+</b><select style="width: 100px" placedholder="Skill" name="attr_AtkSkill">
<option value="@{Arcana}">Arcana</option>
<option value="@{Athletics}">Athletics</option>
<option value="@{Bluff}">Bluff</option>
<option value="@{Diplomacy}">Diplomacy</option>
<option value="@{History}">History</option>
<option value="@{Intimidate}">Intimidate</option>
<option value="@{Medicine}">Medicine</option>
<option value="@{Melee}">Melee</option>
<option value="@{Perception}">Perception</option>
<option value="@{Perform}">Perform</option>
<option value="@{Ranged}">Ranged</option>
<option value="@{Religion}">Religion</option>
<option value="@{Search}">Search</option>
<option value="@{Stealth}">Stealth</option>
<option value="@{Survival}">Survival</option>
<option value="@{Thievery}">Thievery</option>
</select>
<b>+</b><input type="text" style="width: 75px" value="0" name="attr_AtkOther" /><button type="roll" value="/em rolls [[{@{AtkStat}+@{AtkSkill}+@{AtkOther}}?{Discard?| No,k2| 1,dh1k3| 2,dh2k4| 3,dh3k5}]] on @{AtkName}" /></button>
<div style="float: right">Range (if applicable): <input type="number" name="attr_Range" /></div>
</fieldset>
<hr/>
<h3>Conditions</h3>
<i>Blinded: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature cannot see. It automatically fails any vision-based check that uses <b>Perception</b> or <b>Search</b>, and if it attacks any creature it discards its highest dice result.
</div>
<br>
<i>Dazed: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
You can only move or take an Action on your turn, and all of your Defenses are reduced by 1.
</div>
<br>
<i>Frightened: </i></div><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
<b>Frightened (<input type="number" name="attr_FrightPen" value="1" style="width: 35px; text-align: left" />)</b> Moving towards the source of your fear requires two spaces of movement for each space moved, and you suffer a <b>-</b><input type="number" style="width: 30px; text-align: left" disabled="true" value="@{FrightPen}" /> penalty to your check result when acting against it.
</div>
<br>
<i>Immobilized: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature cannot move from where it’s standing. Its <b>Speed</b> is effectively reduced to 0, but it can still take an Action. Its <b>Dodge Defense</b> is also reduced by 3 points.
</div>
<br>
<i>Invisible: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
You can’t be seen (though you can still be heard and usually smelled, and environmental factors like rippling water, rain, or a cloud of flour can betray your presence). While invisible you gain +1d8 on any check made to remain hidden and attack creatures unaware of your location. If a creature attacks your space, your <b>Block Defense</b> and <b>Dodge Defense</b> are increased by 2.
</div>
<br>
<i>On Fire: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
While on fire, targets suffer a -1 penalty to all skill checks and Defenses unless they or an adjacent ally uses their Action to put the flame out. At the start of its turn, a creature on fire suffers 1 Damage.
</div>
<br>
<i>Paralyzed: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature cannot move at all. Its <b>Speed</b> is reduced to 0, and it cannot take any Actions that require movement. Any attack made against it automatically hits, unless it has some form of protection that doesn’t require it to act in any way.
</div>
<br>
<i>Petrified: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature is turned to stone. It is effectively dead, though there are often easier ways to restore a petrified creature than raise it from the dead.
</div>
<br>
<i>Poisoned: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
<b>Poisoned (<input type="number" name="attr_PoisPen" value="1" style="width: 35px; text-align: left" />)</b> The creature is poisoned for <input type="number" style="width: 40px; text-align: left" placeholder="@{PoisPen}" /> turns. They suffer a <b>-</b><input type="number" disabled="true" style="width: 30px; text-align: left" value="@{PoisPen}" /> penalty to their check results.
</div>
<br>
<i>Prone: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature is knocked to the ground. While Prone it suffers a -1 penalty to its <b>Block</b> and <b>Dodge Defenses</b>. It must spend 2 <b>Speed</b> in order to stand back up. If the creature’s <b>Speed</b> is reduced to 1 or 0, then it must use its entire Action to stand up. If an adventurer or monster Attacks while Prone, they discard the highest dice result from their Pool.
</div>
<br>
<i>Restrained: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
<b>Restrained (<input type="number" name="attr_RestrPen" value="1" style="width: 40px; text-align: left" />)</b> The creature is grabbed or trapped in some way, such as by rope or webbing. They cannot move until they escape, and when they try to <b>Attack</b> they suffer a <b>-</b><input type="number" style="width: 40px; text-align: left" disabled="true" value="@{RestrPen}" /> penalty to their check result, and their <b>Block</b> and <b>Dodge Defenses</b>.
</div>
<br>
<i>Sleep: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature is asleep (which also means that they are also probably <b>prone</b>). Under normal circumstances the creature can be awoken by another character spending an Action to shout at or shake them.
</div>
<br>
<i>Slowed: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
Your <b>Speed</b> is reduced by one half, rounded down. If for some reason your <b>Speed</b> is already at 1, then you can either move or take an Action on your turn.
</div>
<br>
<i>Stunned: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature cannot move or take Actions. You can still Defend yourself, but all of your <b>Defenses</b> are reduced by 2.
</div>
<br>
<i>Weakened: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
Discard your highest die roll when your Pool contains <b>Might</b>.
</div>
<fieldset class="repeating_Condition">
<input type="text" name="attr_ConditionName" style="font-weight: italic; width: 250px;" placeholder="Condition Name" /><br>
<input type="text" name="attr_ConditionDesc" style="width: 75%;" placeholder="Description" />
</fieldset>
<br>
<h2 style="display: inline;"> Defenses </h2></div><br>
<input type="radio" name="attr_DefenseMod-show-hide" class="sheet-tab sheet-tab1" value="1" checked="checked"><span title="Value"></span>
<input type="radio" name="attr_DefenseMod-show-hide" class="sheet-tab sheet-tab2" value="2"><span title="External Modifier (from talents etc)"></span>
<div class="sheet-tab-content sheet-tab1">
<div style="font-weight: bold; margin-top: 10px; margin-bottom: 0px">Values</div><br>
<div class='sheet-LeftCol'>
<label>Block: <input type="number" value="(@{BlockStat}/2)+3+@{BlockMod}" disabled="true" name="attr_BlockDef" /></label>
</div>
<div class='sheet-SpaceCol'> </div>
<div class='sheet-LeftCol'>
<label>Dodge: <input type="number" value="(@{DodgeStat}/2)+3+@{DodgeMod}" disabled="true" name="attr_DodgeDef" /></label>
</div>
<div class='sheet-SpaceCol'> </div>
<div class='sheet-LeftCol'>
<label>Willpower: <input type="number" value="(@{WillStat}/2)+3+@{DodgeMod}" disabled="true" name="attr_WillDef" /></label>
</div>
</div>
<div class="sheet-tab-content sheet-tab2">
<div style="font-weight: bold; margin-top: 10px; margin-bottom: 0px">Edit Values (from talents etc)</div><br>
<div class='sheet-LeftCol' style="width: 230px">
<label>
Block:
<select style="width: 100px; display: inline;" placeholder="Stat" name="attr_BlockStat" />
<option value="@{Might}">Might</option>
<option value="@{Agility}">Agility</option>
<option value="@{Intellect">Intellect</option>
<option value="@{Spirit}">Spirit</option>
<option value="@{Charm}">Charm</option>
</select>
<b>+</b><input type="number" name="attr_BlockMod" value="0" />
</label>
</div>
<div class='sheet-LeftCol' style="width: 230px">
<label>
Dodge:
<select style="width: 100px; display: inline;" placeholder="Stat" name="attr_DodgeStat" />
<option value="@{Agility}">Agility</option>
<option value="@{Might}">Might</option>
<option value="@{Intellect">Intellect</option>
<option value="@{Spirit}">Spirit</option>
<option value="@{Charm}">Charm</option>
</select>
<b>+</b><input type="number" name="attr_DodgeMod" value="0" />
</label>
</div>
<div class='sheet-LeftCol' style="width: 230px">
<label>
Willpower:
<select style="width: 100px; display: inline;" placeholder="Stat" name="attr_WillStat" />
<option value="@{Spirit}">Spirit</option>
<option value="@{Might}">Might</option>
<option value="@{Agility}">Agility</option>
<option value="@{Intellect">Intellect</option>
<option value="@{Charm}">Charm</option>
</select>
<b>+</b><input type="number" name="attr_WillMod" value="0" />
</label>
</div>
</div>
<h3 style="margin-top: 20px; margin-bottom: 10px; width: 300px">Armor: <input type="number" name="attr_Armor"></h3>
<div class='sheet-LeftCol' style="text-align: left; width: 180px">
<h3 style="margin-top: 0px; margin-bottom: 0px;">Wounds: <input type="number" name="attr_HPcurrent">/<input type="number" name="attr_HPmax"></h3><br>
</div>
<div class='sheet-LeftCol'>
<div style="margin-top: 0px; margin-bottom: 20px; text-align: center"><b>Wound Recovery: </b><input type="number" name="attr_recovery" disabled="true" value="(@{Might}/2)-1" style="display: inline; margin-bottom: 0px;" /></div>
</div>
<hr/>
<h2 style="margin-top: 20px; margin-bottom: 10px;">Talents</h2>
<fieldset class="repeating_Talents">
<label style="display: inline"><input type="text" name="attr_TalentName" style="margin-top: 5px; margin-bottom: 0px; width: 150px;" placeholder="Name" /></label><input type="checkbox" class="sheet-List" name="attr_Stats-show-hide" value="1" />
<div class="sheet-List-Full">
<label><textarea style="height: 40px; margin-top: 0px; width: 500px;" name="attr_TalentDesc" placeholder="Description" /></textarea></label>
</div>
</fieldset>
<h2 style="margin-top: 20px; margin-bottom: 10px">Equipment</h2>
<h3 style="display: inline; margin-bottom: 10px;">Load: </h3><label><input type="number" style="width: 50px; text-align: center" name="attr_Load" /><b>/</b><input type="number" disabled="true" style="width: 50px; text-align: center" value="100+(30*((@{Might}/2)-1))" name="attr_maxload"></label>
<h3 style="margin-bottom: 10px;">Sp: <input type="number" style="width: 75px" name="attr_Coin" /></h3>
<fieldset class="repeating_Gear">
<label><input type="text" name="attr_ItemName" style="width: 248px;" placeholder="Item Name" /> Weight:<input type="number" name="attr_ItemWt" style="Width: 50px; text-align: right;" /><br></label>
<label><input type="text" name="attr_ItemDesc" style="width: 355px" placeholder="Description" /><br></label>
</fieldset>
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+8
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@@ -0,0 +1,8 @@
{
"html": "D&Delv-Html.html",
"css": "D&Delv-CSS.css",
"authors": "Mark Weis",
"roll20userid": "1063012",
"preview": "D&Delv-Preview.png",
"instructions": "Create dice pools by selecting the appropriate Stat and Skill, and add any modifiers from Talents or Weapons."
}
+12
View File
@@ -3058,6 +3058,7 @@
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkDrui hidden" value="druid" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
@@ -3073,10 +3074,21 @@
<input type="number" name="attr_instinctTotal" class="hidden" value="@{instinct}+@{instOD}" disabled />
<input type="number" name="attr_MaxDef1" class="hidden" value="((((@{hargneTotal}) + (@{combatTotal})) + abs((@{hargneTotal}) - (@{combatTotal}))) / 2)" disabled />
<input type="number" name="attr_hargneTotalWarr" class="hidden" value="@{hargne}+@{hargneOD}+@{warriorHunterA}" disabled />
<input type="number" name="attr_combatTotalWarr" class="hidden" value="@{combat}+@{combOD}+@{warriorHunterA}" disabled />
<input type="number" name="attr_instinctTotalWarr" class="hidden" value="@{instinct}+@{instOD}+@{warriorHunterA}" disabled />
<input type="number" name="attr_MaxDef1Warr" class="hidden" value="((((@{hargneTotalWarr}) + (@{combatTotalWarr})) + abs((@{hargneTotalWarr}) - (@{combatTotalWarr}))) / 2)" disabled />
<input type="number" name="attr_tirTotal" class="hidden" value="@{tir}+@{tirOD}" disabled />
<input type="number" name="attr_savoirTotal" class="hidden" value="@{savoir}+@{savoirOD}" disabled />
<input type="number" name="attr_techniqueTotal" class="hidden" value="@{technique}+@{technOD}" disabled />
<input type="number" name="attr_MaxRea1" class="hidden" value="((((@{tirTotal}) + (@{savoirTotal})) + abs((@{tirTotal}) - (@{savoirTotal}))) / 2)" disabled />
<input type="number" name="attr_tirTotalWarr" class="hidden" value="@{tir}+@{tirOD}+@{warriorScholarA}" disabled />
<input type="number" name="attr_savoirTotalWarr" class="hidden" value="@{savoir}+@{savoirOD}+@{warriorScholarA}" disabled />
<input type="number" name="attr_techniqueTotalWarr" class="hidden" value="@{technique}+@{technOD}+@{warriorScholarA}" disabled />
<input type="number" name="attr_MaxRea1Warr" class="hidden" value="((((@{tirTotalWarr}) + (@{savoirTotalWarr})) + abs((@{tirTotalWarr}) - (@{savoirTotalWarr}))) / 2)" disabled />
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb tableBard tableDrui tableMonk tableNecr tablePala tablePrie tablePsio tableRang tableRogu tableSorc tableWarm tableWarr tableWiza hidden">
<tr>
+39 -4
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@@ -1,3 +1,35 @@
/* fonts google css?family=Russo+One */
/* latin-ext */
@font-face {
font-family: 'Russo One';
font-style: normal;
font-weight: 400;
src: local('Russo One'), local('RussoOne-Regular'), url(https://fonts.gstatic.com/s/russoone/v6/BUtWDi-16QNsA8yggnRs5RJtnKITppOI_IvcXXDNrsc.woff2) format('woff2');
unicode-range: U+0100-024F, U+1E00-1EFF, U+20A0-20AB, U+20AD-20CF, U+2C60-2C7F, U+A720-A7FF;
}
/* latin */
@font-face {
font-family: 'Russo One';
font-style: normal;
font-weight: 400;
src: local('Russo One'), local('RussoOne-Regular'), url(https://fonts.gstatic.com/s/russoone/v6/RO6e96EC9m6OLO0tr7J3z1tXRa8TVwTICgirnJhmVJw.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
}
/* fonts google css?family=Special+Elite */
/* latin */
@font-face {
font-family: 'Special Elite';
font-style: normal;
font-weight: 400;
src: local('Special Elite Regular'), local('SpecialElite-Regular'), url(https://fonts.gstatic.com/s/specialelite/v8/9-wW4zu3WNoD5Fjka35JmzxObtw73-qQgbr7Be51v5c.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215;
}
.sheet-sheet {
font-family: 'Special Elite', cursive;
width: 100%;
@@ -20,9 +52,12 @@
.kuro_field:after{
clear:both;
}
.kuro_field span{
.kuro_field .name{
float: left;
}
.kuro_field .value{
float: right;
}
.kuro_field input{
border:0;
@@ -33,9 +68,9 @@
float: right;
width: calc(100% - 7em);
}
.kuro_field input[type=number]{
float: right;
width: 10px;
.kuro_field button[type=roll]{
width: 21px;
height: 21px
}
.skills{
height: 435px !important;
+232 -17
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+5 -2
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@@ -5,11 +5,14 @@ First release of Kuro character sheet.
Done:
* *General design*: try to reproduce paper original design
* *All characteristics*: only characteristics no generation nor rolls
* *All characteristics*: only characteristics no generation guideline nor rolls
* *Rolls* only characteristics
Todo:
* *Secondary characteristics generation*: secondary characteristics will derived from primary characteristics
* *Skills*: add skills area and co-dependency
* *Specialisation*: add specialisation
* *Gimuki*: add special rolls feature
* *Rolls*
* *Rolls*
Enjoy...
+3 -2
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@@ -3,5 +3,6 @@
"css": "Kuro.css",
"authors": "Sylvain Lézier",
"preview": "preview.png",
"instructions": "Sheet for Kuro RPG"
}
"instructions": "Sheet for Kuro RPG",
"roll20userid": "2592188"
}
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+841
View File
@@ -0,0 +1,841 @@
.charsheet
{
background-color: #fff;
overflow: hidden;
font-family: Calibri;
}
.sheet-vspace { margin-top:10px; }
h4
{
font-weight: bold;
margin-left: 0;
text-align: Center;
}
h5
{
font-weight: bold;
margin-left: 0;
text-align: Left;
font-size: 12px;
}
h1,
hr
{
background-image: url(http://i.imgur.com/T67Y0e5.jpg);
background-position: center top 100%;
//backgrund-repeat: repea-x;
background-size: auto 67px;
text-align: Left;
width: 100%;
height: 50px;
font-size: 20px;
}
h6,
hr
{
background-image: url(http://i.imgur.com/T67Y0e5.jpg);
background-position: center top 100%;
//backgrund-repeat: repea-x;
background-size: auto 30px;
text-align: Left;
width: 100%;
height: 25px;
font-size: 10px;
}
hr { height: 10px; }
label { font-size: 12px;
margin-bottom: 0px;
}
h1 span
{
color: #BE4136;
padding: 0 75px;
text-align: Center;
}
img { max-height: 100%; }
img.sheet-arrow {
height: 250px;
vertical-align: middle
}
span.sheet-attribute,
span.sheet-ability
{
display: inline-block;
font-size: 12px;
font-weight: 700;
}
div.sheet-attribute,
div.sheet-ability,
ul.sheet-craft-types li { clear: right;
text-align: center;
}
.sheet-col .sheet-2colrow.sheet-sub2colrow { width: 841px; padding: 0 auto 0 auto;
}
.sheet-borderedtable
{ border:1px #745035;
width:460px
}
.sheet-borderedtable td
{ border:1px solid black;
color: #6C4C34;
background-color: #DDC69A;
}
.sheet-borderedtable th
{ border:1px solid black;
color: #FFFFFF;
background-color: #6C4C34;
}
.sheet-span2
{
margin-left: 0;
width: 543px;
}
.sheet-air
{
color=#7290AA
}
.sheet-skill,
.sheet-charm,
.sheet-sorcery,
.sheet-artifacts,
.sheet-hearthstones,
.sheet-languages,
.sheet-background,
.sheet-specialty,
.sheet-intimacy,
.sheet-merit,
.sheet-flaw { margin-bottom: 5px; }
.sheet-eight-lines { height: 40ex; }
.sheet-four-lines { height: 20ex; }
.sheet-three-lines { height: 15ex; }
.sheet-two-lines { height: 10ex; }
.sheet-one-line { height: 5ex; }
.sheet-regular { width: 120px; }
.sheet-narrow { width: 80px; }
.sheet-very-narrow { width: 40px; }
.sheet-span-header
{
display: inline-block;
font-size: 110%;
font-weight: 700;
margin: 0;
padding: 4px;
}
.sheet-2colrow.sheet-span2 .sheet-col { width: 250px; }
.sheet-2colrow.sheet-span2 .sheet-col .sheet-span-header:first-child { width: 200px; }
[data-groupname=repeating_attack] div:not(:first-child) .sheet-attack { border-top: 1px solid #ccc; }
[data-groupname=repeating_intimacies] .repitem:nth-child(even) { margin-left: 40px; }
.sheet-combat-equipment .sheet-weapons
{
display: inline-block;
vertical-align: top;
}
.sheet-weapons .sheet-rolls { padding: 5px; }
.sheet-weapons span
{
border-right: 1px solid #000;
border-top: 3px solid #000;
}
.sheet-weapons span:first-of-type,
.sheet-weapons .sheet-rolls,
.sheet-weapons .sheet-attack input:first-of-type { border-left: 3px solid #000; }
.sheet-weapons span:last-of-type,
.sheet-weapons .sheet-rolls,
.sheet-weapons .sheet-attack input:last-of-type { border-right: 3px solid #000; }
.sheet-weapons .sheet-attack select
{
height: 28px;
vertical-align: top;
}
.sheet.attibute
.sheet-weapons .sheet-attack input,
.sheet-weapons .sheet-attack select
{
border: 1px solid #000;
border-left: none;
border-radius: 0;
margin: 0;
}
.repcontainer[data-groupname=repeating_attacks] .repitem:last-child .sheet-rolls { border-bottom: 3px solid #000; }
.sheet-weapons .repcontrol { width: 400px; }
.sheet-anima:first-of-type > tbody > tr > td:last-child,
.sheet-anima:last-of-type > thead > tr:last-child > th:last-child,
.sheet-anima:last-of-type > tbody > tr > td:first-child { padding-left: 10px; }
.sheet-anima:last-of-type { margin-top: 30px; }
.sheet-anima:last-of-type > thead > tr > td { width: 70px; }
.sheet-anima th
{
font-size: 18px;
text-align: left;
}
.sheet-anima td { font-weight: 700; }
.sheet-anima > thead > tr:first-child > th { font-size: 20px; }
.sheet-familiar-attacks > thead > tr > th:first-child { text-align: left; }
label,
.sheet-background,
.sheet-charm,
.sheet-combo,
.sheet-sorcery,
.sheet-artifacts,
.sheet-hearthstones,
.sheet-languages,
.sheet-specialty,
.sheet-intimacy,
.sheet-familiar-row,
.sheet-merit,
.sheet-flaw
{
display: flex;
width: 100%;
}
.sheet-background input[type=text],
.sheet-charm input,
.sheet-skills input:not(.sheet-narrow),
.sheet-sorcery input:not(.sheet-regular):not(.sheet-narrow),
.sheet-artifacts input,
.sheet-hearthstones input[type=text],
.sheet-languages input[type=text],
.sheet-specialty input[type=text],
.sheet-intimacy > input,
.sheet-merit input[type=text],
.sheet-flaw input[type=text],
label input,
label select
{
-webkit-flex: 1 1 auto;
flex: 1 1 auto;
}
.sheet-intimacy > input { max-width: 220px; }
.sheet-intimacy .sheet-dots { width: 185px; }
.sheet-sorcery .sheet-wide-flex,
.sheet-artifacts .sheet-wide-flex,
.sheet-hearthstones .sheet-wide-flex
{
-webkit-flex: 70%;
flex: 70%;
}
.sheet-sorcery input,
.sheet-artifacts input,
.sheet-artifacts select,
.sheet-hearthstones input,
.sheet-hearthstones select,
.sheet-charm select,
.sheet-charm input,
.sheet-skills input,
.sheet-merit input[type=text],
.sheet-flaw input[type=text] { margin-right: 5px; }
.sheet-artifacts select,
.sheet-hearthstones select:not(:first-of-type) { font-size: 21px; }
label span
{
-webkit-flex: 0 1 auto;
flex: 0 1 auto;
margin-right: 20px;
}
ul.sheet-craft-types
{
-moz-border-radius: 5px;
-webkit-border-radius: 5px;
border-radius: 5px;
border: 1px solid #3f8ff3;
background-color: #fefefe;
display: none;
list-style-type: none;
padding: 5px;
position: absolute;
width: 190px;
z-index: 5;
}
div.sheet-craft-types:hover ul.sheet-craft-types + div { opacity: 0.4; }
label input[type=text],
label:not(.sheet-dv) input[type=number],
label select,
.sheet-background > input,
.sheet-charm input,
.sheet-charm select,
.sheet-skills input,
.sheet-sorcery input,
.sheet-artifacts input,
.sheet-artifacts select,
.sheet-hearthstones > input,
.sheet-hearthstones select,
.sheet-languages input[type=text],
.sheet-specialty input[type=text],
.sheet-intimacy > input,
.sheet-familiar-health-row select,
.sheet-merit input,
.sheet-flaw input,
.sheet-familiar-attacks > tbody > tr > td > input,
.sheet-health-label,
.sheet-health-value,
.sheet-essence input:not([disabled]),
.sheet-fancy
{
-moz-box-shadow: none;
-webkit-box-shadow: none;
box-shadow: none;
background: transparent;
border: 0;
border-bottom: 1px solid #000;
border-radius: 0;
vertical-align: baseline;
}
.sheet-charm select,
.sheet-artifacts select,
.sheet-hearthstones select { margin-bottom: 0; }
label input:focus,
label.sheet-essence input:focus,
label.sheet-soak input:focus,
.sheet-background > input:focus,
.sheet-charm input:focus,
.sheet-skills input:focus,
.sheet-sorcery input:focus,
.sheet-artifacts input:focus,
.sheet-hearthstones > input:focus,
.sheet-languages input[type=text]:focus,
.sheet-specialty input[type=text]:focus,
.sheet-intimacy > input:focus,
.sheet-merit input:focus,
.sheet-flaw input:focus,
.sheet-familiar-attacks > tbody > tr > td > input:focus,
.sheet-essence input:focus,
.sheet-armor > label > input:focus,
.sheet-familiar-row > label > input:focus,
.sheet-fancy:focus { box-shadow: rgba(83, 167, 235, 0.466667) 0 0 6px 0; }
.sheet-soak,
.sheet-dv
{
display: inline-block;
max-width: 70px;
}
.sheet-dv { max-width: 100px; }
.sheet-essence label:not(.sheet-committed),
.sheet-essence input[type=number]
{
display: inline;
padding-right: 0;
}
input[type=radio],
input[type=checkbox]
{
cursor: pointer;
top: 5px;
left: 6px;
width: 16px;
height: 16px;
margin: -10px;
opacity: 0;
position: relative;
z-index: 1;
}
input[type=radio].sheet-tab + span::before,
input[type=checkbox].sheet-tab + span::before
{
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
box-shadow: 0 0 2px #ccc;
border: solid 1px #a8a8a8;
display: inline-block;
line-height: 14px;
text-align: center;
vertical-align: middle;
}
/* background: radial-gradient(#DDC69A, #745035);
margin-right: 0px;
}*/
/*input[type=radio].sheet-tab + span::before
{
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
content:" �";
font-size: 24px;
width: 12px;
height: 12px;
}*/
input[type=checkbox].sheet-tab + span::before
{
-moz-border-radius: 3px;
-webkit-border-radius: 3px;
border-radius: 3px;
content: "";
font-size: 12px;
width: 14px;
height: 14px;
}
.sheet-dots input[type=checkbox]:first-child + span::before { opacity: 0.3; }
.sheet-ability input[type=checkbox]:first-child:checked + span::before,
.sheet-will input[type=checkbox]:checked + span::before,
.sheet-hearthstones input[type=checkbox]:checked + span::before,
.sheet-languages input[type=checkbox]:checked + span::before,
.sheet-anima input[type=checkbox]:checked + span::before
{
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
box-shadow: 0 0 2px #ccc;
background: radial-gradient(#f6f6f6,#dfdfdf);
color: #bea000;
content: "?";
}
.sheet-hearthstones input[type=checkbox] + span::before
{
margin-left: -15px;
margin-top: 5px;
}
.sheet-dots input[type=checkbox]:first-child:checked + span::before
{
-moz-box-shadow: 0 0 2px transparent;
-webkit-box-shadow: 0 0 2px transparent;
box-shadow: 0 0 2px transparent;
background: transparent;
border: solid 1px transparent;
color: #a00;
content: "?";
}
.sheet-dots input[type=checkbox]:first-child:hover:checked + span::before,
.sheet-ability input[type=checkbox]:first-child + span::before
{
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
box-shadow: 0 0 2px #ccc;
border: solid 1px #a8a8a8;
margin-right: 4px;
}
.sheet-dots input[type=checkbox]:checked ~ input[type=radio] + span { opacity: 0.5; }
.sheet-health-label,.sheet-health-value { width: 45px; }
.sheet-familiar-health-row select.sheet-health-value { float: none; }
input.sheet-tab
{
width: 100px;
height: 18px;
position:inherit;
}
input.sheet-tab:first-of-type { margin-left: 5px; }
input.sheet-tab:first-of-type + span::before { margin-left: -85px; }
input.sheet-tab + span::before,
input.sheet-tab:checked ~ input.sheet-tab + span::before
{
-moz-border-radius: 3px;
-webkit-border-radius: 3px;
border-radius: 3px;
background-color: #DDC69A;
background-image: -webkit-gradient(linear, left top, left bottom, from(#DDC69A), to(#745035 ));
background-image: -webkit-linear-gradient(top, #DDC69A, #745035 );
background-image: -moz-linear-gradient(top, #DDC69A, #745035 );
background-image: -ms-linear-gradient(top, #DDC69A, #745035 );
background-image: -o-linear-gradient(top, #DDC69A, #745035 );
background-image: linear-gradient(to bottom, #DDC69A, #745035 );
filter: progid: DXImageTransform.Microsoft.gradient(GradientType=0, startColorstr=#DDC69A, endColorstr=#745035 );
color: #f8f8f8;
content: attr(title);
font-size: 14px;
font-weight: 700;
width: 100px;
height: 18px;
margin-left: -90px;
margin-right: 10px;
padding-top: 2px;
text-shadow: -1px -1px 0 rgba(0,0,0,0.5);
}
input.sheet-tab:checked + span::before
{
background-color: #62442d;
background-image: -webkit-gradient(linear, left top, left bottom, from(#62442d), to(#d7bb87));
background-image: -webkit-linear-gradient(top, #62442d, #d7bb87);
background-image: -moz-linear-gradient(top, #62442d, #d7bb87);
background-image: -ms-linear-gradient(top, #62442d, #d7bb87);
background-image: -o-linear-gradient(top, #62442d, #d7bb87);
background-image: linear-gradient(to bottom, #62442d, #d7bb87);
filter: progid: DXImageTransform.Microsoft.gradient(GradientType=0, startColorstr=#62442d, endColorstr=#d7bb87);
border: 1px solid #6a7000;
}
/* Hide actual checkbox */
input[type="checkbox"].sheet-toggle {
opacity: 0;
width: 16px;
height: 16px;
position: relative;
top: 5px;
left: 6px;
margin: -10px;
cursor: pointer;
z-index: 1;
}
input[type="radio"].sheet-toggle {
opacity: 0;
width: 16px;
height: 16px;
position: relative;
top: 5px;
left: 6px;
margin: -10px;
cursor: pointer;
z-index: 1;
}
.sheet-tab-content { display: none; }
.sheet-center,
h3.sheet-ability,
h4,
.sheet-familiar-attacks > tbody > tr > td:nth-child(2),
.sheet-familiar-attacks > tbody > tr > td:nth-child(3),
.sheet-familiar-attacks > tbody > tr > td:nth-child(5),
input[type=number] { text-align: center; }
.sheet-right,
.sheet-background .sheet-dots,
.sheet-specialty .sheet-dots,
.sheet-intimacy .sheet-dots { text-align: right; }
button[type=roll].sheet-blank-roll-button::before,
input[type=radio]:not(.sheet-tab):checked ~ input[type=radio] + span::before,
.sheet-dots input[type=checkbox]:checked ~ input[type=radio] + span::before { content: ""; }
span.sheet-attribute + div,
span.sheet-ability + div,
.sheet-virtue,
[data-groupname=repeating_intimacies] .repitem,
.sheet-combat-equipment .sheet-armor { display: inline-block; }
div.sheet-attribute div,
div.sheet-ability div,
.sheet-health-value { float: right; }
[data-groupname=repeating_charms] .repitem,
.sheet-anima,
.sheet-familiar-attacks,
.sheet-familiar-attacks > tbody > tr > td > input[type=text] { width: 100%; }
.repcontrol,
.sheet-familiar-attacks > tbody > tr:not(:first-child) > td > input { margin-top: 5px; }
div.sheet-craft-types:hover ul.sheet-craft-types,
.sheet-tab-narrative-mode:checked ~ .sheet-tab-narrative-mode,
.sheet-tab-conflict-mode:checked ~ .sheet-tab-conflict-mode,
.sheet-tab-techniques:checked ~ .sheet-tab-techniques,
.sheet-tab-experience-advancement:checked ~ .sheet-tab-experience-advancement,
.sheet-tab-campaign-sheet:checked ~ .sheet-tab-campaign-sheet,
.sheet-tab-twenty-questions:checked ~ .sheet-tab-twenty-questions,
.sheet-tab-npc-sheet:checked ~ .sheet-tab-npc-sheet,
.sheet-tab-army:checked ~ .sheet-tab-army,
.sheet-tab-npc-kata:checked ~ .sheet-tab-npc-kata,
.sheet-tab-npc-artisan:checked ~ .sheet-tab-npc-artisan,
.sheet-tab-npc-martial:checked ~ .sheet-tab-npc-martial,
.sheet-tab-npc-social:checked ~ .sheet-tab-npc-social,
.sheet-tab-npc-scholar:checked ~ .sheet-tab-npc-scholar,
.sheet-tab-npc-trade:checked ~ .sheet-tab-npc-trade,
.sheet-tab-npc-advantages:checked ~ .sheet-tab-npc-advantages,
.sheet-tab-npc-honor:checked ~ .sheet-tab-npc-honor,
.sheet-tab-npc-ninjo:checked ~ .sheet-tab-npc-ninjo,
.sheet-tab-npc-giri:checked ~ .sheet-tab-npc-giri,
.sheet-tab-npc-disadvantages:checked ~ .sheet-tab-npc-disadvantages,
.sheet-tab-npc-demeanor:checked ~ .sheet-tab-npc-demeanor,
.sheet-tab-npc-abilities:checked ~ .sheet-tab-npc-abilities,
.sheet-tab-npc-gear:checked ~ .sheet-tab-npc-gear,
.sheet-tab-npc-gearother:checked ~ .sheet-tab-npc-gearother,
.sheet-tab-npc-kiho:checked ~ .sheet-tab-npc-kiho,
.sheet-tab-npc-rituals:checked ~ .sheet-tab-npc-rituals,
.sheet-tab-npc-invocations:checked ~ .sheet-tab-npc-invocations,
.sheet-tab-npc-shuji:checked ~ .sheet-tab-npc-shuji,
.sheet-tab-kata:checked ~ .sheet-tab-kata,
.sheet-tab-kiho:checked ~ .sheet-tab-kiho,
.sheet-tab-rituals:checked ~ .sheet-tab-rituals,
.sheet-tab-invocations:checked ~ .sheet-tab-invocations,
.sheet-tab-shuji:checked ~ .sheet-tab-shuji,
.sheet-tab-ninjo:checked ~ .sheet-tab-ninjo,
.sheet-tab-session:checked ~ .sheet-tab-session,
.sheet-tab-npc-sample:checked ~ .sheet-tab-npc-sample { display: block; }
div.sheet-ability > input[type=checkbox]:first-child + span::before,
.sheet-dots input[type=checkbox]:first-child:hover + span::before,
.sheet-dots input[type=checkbox]:first-child:checked + span::before { opacity: 1; }
.sheet-col select {width: 65px; margin-bottom: 0px}
.sheet-center select {width: 65px; margin-bottom: 0px}
.sheet-colleft {
width: 10%;
float: left;
}
.sheet-colright {
width: 10%;
float: right;
}
.sheet-collarge {
width: 80%;
float: left;
}
.sheet-skillselect {
width: 85px;
}
.sheet-spelltable {
width:100%;
}
/* == ROLL TEMPLATE == */
.sheet-rolltemplate-l5r table {
width: 189px;
height: 189px;
padding: 2px;
background: url(http://i.imgur.com/xBk4U1p.jpg) top left;
background-size: 189px 189px;
background-repeat: no-repeat;
font-family: "Papyrus", Papyrus, fantasy;
font-weight: bold;
border-spacing: 0;
}
.sheet-rolltemplate-l5r th {
color: rgb(112, 0, 0);
padding: 15px 2px 2px 20px;
line-height: 1.2em;
font-size: 1.2em;
text-align: left;
}
.sheet-rolltemplate-l5r td {
padding-left: 20px;
font-size: 1.0em;
vertical-align: top;
}
.sheet-rolltemplate-l5r .sheet-result {
font-size: 1.2em;
text-align: center;
color: rgb(112, 0, 0);
padding-bottom: 20px;
}
.sheet-rolltemplate-l5r .inlinerollresult {
background-color: transparent;
color: #000000;
border: none;
}
.sheet-rolltemplate-l5r .inlinerollresult.fullcrit {
color: #3FB315;
border: none;
}
.sheet-rolltemplate-l5r .inlinerollresult.fullfail {
color: #000000;
border: none;
}
.sheet-rolltemplate-l5r .inlinerollresult.importantroll {
color: #3FB315;
border: none;
}
input.sheet-player:checked ~ .sheet-player-sheet,
input.sheet-gm:checked ~ .sheet-gm-sheet {
display: inline-block;
}
input.sheet-player:checked ~ .sheet-player-dice {
display: block;
}
input.sheet-gm:checked ~ div.sheet-tab-content {
display: none;
}
input.sheet-gm:checked ~ div.sheet-tab-gm-dice {
display: block;
}
/* Tooltip container */
.sheet-tooltip {
position: relative;
display: inline-block;
border-bottom: 1px dotted black; /* If you want dots under the hoverable text */
}
/* Tooltip text */
.sheet-tooltip .sheet-tooltiptext {
visibility: hidden;
width: 120px;
background-color: black;
color: #fff;
text-align: center;
padding: 5px 0;
border-radius: 6px;
/* Position the tooltip text - see examples below! */
position: absolute;
z-index: 1;
}
/* Show the tooltip text when you mouse over the tooltip container */
.sheet-tooltip:hover .sheet-tooltiptext {
visibility: visible;
}
/* Fake checkbox */
input[type="checkbox"].sheet-toggle + span::before {
content: "►";
margin-left: .5em;
}
/* Fake checkbox */
input[type="checkbox"].sheet-checkmark + span::before {
margin-right: 4px;
border: solid 1px #a8a8a8;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
box-shadow: 0 0 2px #ccc;
background: #f6f6f6;
background: radial-gradient(#f6f6f6, #dfdfdf);
}
/* Fake checkbox */
input[type="checkbox"].sheet-checkmark + span::before {
content: "";
width: 14px;
height: 14px;
font-size: 12px;
border-radius: 3px;
}
input[type="checkbox"].sheet-checkmark:checked + span::before {
content: "✓";
}
input[type="checkbox"].sheet-toggle:checked + span::before {
margin-right: 4px;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
content: "▼";
width: 14px;
height: 14px;
font-size: 12px;
}
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Roll20 Character Sheet for Fantasy Flight Legend of the Five Rings Game - requires table to simulate specialty dice.
This sheet will likely be in beta for as long as the game.
+8
View File
@@ -0,0 +1,8 @@
{
"html": "L5RFFGSheet.html",
"css": "L5RFFGSheetCSS.css",
"authors": "Robert D.",
"roll20userid": "229819",
"preview": "Narrative Mode.jpg",
"instructions": "This character sheet uses tables to generate dice rolls, please make sure this is loaded. For information about how to set up these tables, see the following forum post: https://app.roll20.net/forum/post/5623515/l5r-ffg-new-sheet-for-the-open-beta."
}
+265
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@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes"
}
@@ -0,0 +1,265 @@
{
"character-name-u": "crwdns62999:0crwdne62999:0",
"clan-u": "crwdns63000:0crwdne63000:0",
"family-u": "crwdns63001:0crwdne63001:0",
"school-u": "crwdns63002:0crwdne63002:0",
"rank-u": "crwdns63003:0crwdne63003:0",
"player-u": "crwdns63004:0crwdne63004:0",
"techtypes-u": "crwdns63005:0crwdne63005:0",
"narrative-u": "crwdns63006:0crwdne63006:0",
"conflict-u": "crwdns63007:0crwdne63007:0",
"advance-u": "crwdns63008:0crwdne63008:0",
"campaign-u": "crwdns63009:0crwdne63009:0",
"20questions-u": "crwdns63010:0crwdne63010:0",
"npcs-u": "crwdns63011:0crwdne63011:0",
"air-u": "crwdns63012:0crwdne63012:0",
"earth-u": "crwdns63013:0crwdne63013:0",
"fire-u": "crwdns63014:0crwdne63014:0",
"water-u": "crwdns63015:0crwdne63015:0",
"void-u": "crwdns63016:0crwdne63016:0",
"skill-name-u": "crwdns63017:0crwdne63017:0",
"roll-u": "crwdns63018:0crwdne63018:0",
"keep-u": "crwdns63019:0crwdne63019:0",
"ring-u": "crwdns63020:0crwdne63020:0",
"skill-u": "crwdns63021:0crwdne63021:0",
"modifiers-u": "crwdns63022:0crwdne63022:0",
"modifiers-nocolon-u": "crwdns63023:0crwdne63023:0",
"approach-u": "crwdns63024:0crwdne63024:0",
"aesthetics-u": "crwdns63025:0crwdne63025:0",
"composition-u": "crwdns63026:0crwdne63026:0",
"design-u": "crwdns63027:0crwdne63027:0",
"smithing-u": "crwdns63028:0crwdne63028:0",
"artisan-skills-u": "crwdns63029:0crwdne63029:0",
"martial-skills-u": "crwdns63030:0crwdne63030:0",
"fitness-u": "crwdns63031:0crwdne63031:0",
"martial_arts_melee-u": "crwdns63032:0[Melee]crwdne63032:0",
"martial_arts_ranged-u": "crwdns63033:0[Ranged]crwdne63033:0",
"martial_arts_unarmed-u": "crwdns63034:0[Unarmed]crwdne63034:0",
"meditation-u": "crwdns63035:0crwdne63035:0",
"tactics-u": "crwdns63036:0crwdne63036:0",
"social-skills-u": "crwdns63037:0crwdne63037:0",
"command-u": "crwdns63038:0crwdne63038:0",
"courtesy-u": "crwdns63039:0crwdne63039:0",
"games-u": "crwdns63040:0crwdne63040:0",
"performance-u": "crwdns63041:0crwdne63041:0",
"scholar-skills-u": "crwdns63042:0crwdne63042:0",
"culture-u": "crwdns63043:0crwdne63043:0",
"government-u": "crwdns63044:0crwdne63044:0",
"sentiment-u": "crwdns63045:0crwdne63045:0",
"theology-u": "crwdns63046:0crwdne63046:0",
"medicine-u": "crwdns63047:0crwdne63047:0",
"trade-skills-u": "crwdns63048:0crwdne63048:0",
"survival-u": "crwdns63049:0crwdne63049:0",
"commerce-u": "crwdns63050:0crwdne63050:0",
"labor-u": "crwdns63051:0crwdne63051:0",
"seafaring-u": "crwdns63052:0crwdne63052:0",
"skulduggery-u": "crwdns63053:0crwdne63053:0",
"honor-u": "crwdns63054:0crwdne63054:0",
"glory-u": "crwdns63055:0crwdne63055:0",
"status-u": "crwdns63056:0crwdne63056:0",
"ninjo-u": "crwdns63057:0crwdne63057:0",
"ninjo-colon-u": "crwdns63058:0crwdne63058:0",
"giri-u": "crwdns63059:0crwdne63059:0",
"giri-colon-u": "crwdns63060:0crwdne63060:0",
"titles-u": "crwdns63061:0crwdne63061:0",
"roller-u": "crwdns63062:0crwdne63062:0",
"symbolkey-u": "crwdns63063:0crwdne63063:0",
"success-u": "crwdns63064:0crwdne63064:0",
"explosivesuccess-u": "crwdns63065:0crwdne63065:0",
"opportunity-u": "crwdns63066:0crwdne63066:0",
"strife-u": "crwdns63067:0crwdne63067:0",
"socialstatus-u": "crwdns63068:0crwdne63068:0",
"advantagesanddisadvantages-u": "crwdns63069:0crwdne63069:0",
"distinctions-u": "crwdns63070:0crwdne63070:0",
"adversities-u": "crwdns63071:0crwdne63071:0",
"passions-u": "crwdns63072:0crwdne63072:0",
"anxieties-u": "crwdns63073:0crwdne63073:0",
"personalunmasking-u": "crwdns63074:0crwdne63074:0",
"othercharacters-u": "crwdns63075:0crwdne63075:0",
"experience-u": "crwdns63076:0crwdne63076:0",
"total-xp-u": "crwdns63077:0crwdne63077:0",
"saved-xp-u": "crwdns63078:0crwdne63078:0",
"spent-xp-u": "crwdns63079:0crwdne63079:0",
"air-stance-u": "crwdns63080:0crwdne63080:0",
"earth-stance-u": "crwdns63081:0crwdne63081:0",
"fire-stance-u": "crwdns63082:0crwdne63082:0",
"water-stance-u": "crwdns63083:0crwdne63083:0",
"void-stance-u": "crwdns63084:0crwdne63084:0",
"advantages-u": "crwdns63085:0crwdne63085:0",
"disadvantages-u": "crwdns63086:0crwdne63086:0",
"school-ability-u": "crwdns63087:0crwdne63087:0",
"derivative-attributes-u": "crwdns63088:0crwdne63088:0",
"endurance-u": "crwdns63089:0crwdne63089:0",
"fatigue-u": "crwdns63090:0crwdne63090:0",
"composure-u": "crwdns63091:0crwdne63091:0",
"focus-u": "crwdns63092:0crwdne63092:0",
"vigilance-u": "crwdns63093:0crwdne63093:0",
"void-points-u": "crwdns63094:0crwdne63094:0",
"max-void-u": "crwdns63095:0crwdne63095:0",
"current-u": "crwdns63096:0crwdne63096:0",
"conditions-u": "crwdns63097:0crwdne63097:0",
"weapons-u": "crwdns63098:0crwdne63098:0",
"armor-u": "crwdns63099:0crwdne63099:0",
"name-u": "crwdns63100:0crwdne63100:0",
"damage-u": "crwdns63101:0crwdne63101:0",
"deadliness-u": "crwdns63102:0crwdne63102:0",
"range-u": "crwdns63103:0crwdne63103:0",
"protection-type-u": "crwdns63104:0crwdne63104:0",
"physical-resistance-u": "crwdns63105:0crwdne63105:0",
"supernatural-resistance-u": "crwdns63106:0crwdne63106:0",
"qualities-u": "crwdns63107:0crwdne63107:0",
"notes-gear-u": "crwdns63108:0crwdne63108:0",
"techniques-u": "crwdns63109:0crwdne63109:0",
"activation-u": "crwdns63110:0crwdne63110:0",
"effects-u": "crwdns63111:0crwdne63111:0",
"p-u": "crwdns63112:0crwdne63112:0",
"narrative-mode-u": "crwdns63113:0crwdne63113:0",
"rings-skills-u": "crwdns63114:0crwdne63114:0",
"conflict-mode-u": "crwdns63115:0crwdne63115:0",
"armaments-u": "crwdns63116:0crwdne63116:0",
"minion-u": "crwdns63117:0crwdne63117:0",
"adversary-u": "crwdns63118:0crwdne63118:0",
"details-u": "crwdns63119:0crwdne63119:0",
"conflict-rank-u": "crwdns63120:0crwdne63120:0",
"combat-u": "crwdns63121:0crwdne63121:0",
"intrigue-u": "crwdns63122:0crwdne63122:0",
"skills-u": "crwdns63123:0crwdne63123:0",
"advantages-colon-u": "crwdns63124:0crwdne63124:0",
"disadvantages-colon-u": "crwdns63125:0crwdne63125:0",
"demeanor-u": "crwdns63126:0crwdne63126:0",
"typical-unmasking-u": "crwdns63127:0crwdne63127:0",
"honor-colon-u": "crwdns63128:0crwdne63128:0",
"glory-colon-u": "crwdns63129:0crwdne63129:0",
"status-colon-u": "crwdns63130:0crwdne63130:0",
"abilities-colon-u": "crwdns63131:0crwdne63131:0",
"gear-equiped-u": "crwdns63132:0crwdne63132:0",
"gear-other-u": "crwdns63133:0crwdne63133:0",
"artisan-u": "crwdns63134:0crwdne63134:0",
"martial-u": "crwdns63135:0crwdne63135:0",
"social-u": "crwdns63136:0crwdne63136:0",
"scholar-u": "crwdns63137:0crwdne63137:0",
"trade-u": "crwdns63138:0crwdne63138:0",
"kata-u": "crwdns63139:0crwdne63139:0",
"kiho-u": "crwdns63140:0crwdne63140:0",
"invocations-u": "crwdns63141:0crwdne63141:0",
"rituals-u": "crwdns63142:0crwdne63142:0",
"shuji-u": "crwdns63143:0crwdne63143:0",
"20-questions-worksheet-u": "crwdns63144:0crwdne63144:0",
"20hello-u": "crwdns63145:0crwdne63145:0",
"question1-u": "crwdns63146:0crwdne63146:0",
"question2-u": "crwdns63147:0crwdne63147:0",
"question3-u": "crwdns63148:0crwdne63148:0",
"question4-u": "crwdns63149:0crwdne63149:0",
"question5-u": "crwdns63150:0crwdne63150:0",
"question6-u": "crwdns63151:0crwdne63151:0",
"question7-u": "crwdns63152:0crwdne63152:0",
"question8-u": "crwdns63153:0crwdne63153:0",
"question9-u": "crwdns63154:0crwdne63154:0",
"question10-u": "crwdns63155:0crwdne63155:0",
"question11-u": "crwdns63156:0crwdne63156:0",
"question12-u": "crwdns63157:0crwdne63157:0",
"question13-u": "crwdns63158:0crwdne63158:0",
"question14-u": "crwdns63159:0crwdne63159:0",
"question15-u": "crwdns63160:0crwdne63160:0",
"question16-u": "crwdns63161:0crwdne63161:0",
"question17-u": "crwdns63162:0crwdne63162:0",
"question18-u": "crwdns63163:0crwdne63163:0",
"question19-u": "crwdns63164:0crwdne63164:0",
"question20-u": "crwdns63165:0crwdne63165:0",
"part-i-u": "crwdns63166:0crwdne63166:0",
"part-ii-u": "crwdns63167:0crwdne63167:0",
"part-iii-u": "crwdns63168:0crwdne63168:0",
"part-iv-u": "crwdns63169:0crwdne63169:0",
"part-v-u": "crwdns63170:0crwdne63170:0",
"part-vi-u": "crwdns63171:0crwdne63171:0",
"part-vii-u": "crwdns63172:0crwdne63172:0",
"ring-increase-u": "crwdns63173:0crwdne63173:0",
"ring-increase2-u": "crwdns63174:0crwdne63174:0",
"skill-increases0-u": "crwdns63175:0crwdne63175:0",
"skill-increases1-u": "crwdns63176:0crwdne63176:0",
"skill-increases2-u": "crwdns63177:0crwdne63177:0",
"skill-increases3-u": "crwdns63178:0crwdne63178:0",
"techniques-available-u": "crwdns63179:0crwdne63179:0",
"starting-equipment-u": "crwdns63180:0crwdne63180:0",
"starting-techniques-u": "crwdns63181:0crwdne63181:0",
"glory-increase-u": "crwdns63182:0crwdne63182:0",
"honor-increase-u": "crwdns63183:0crwdne63183:0",
"distinction1-u": "crwdns63184:0crwdne63184:0",
"adversity1-u": "crwdns63185:0crwdne63185:0",
"anxiety1-u": "crwdns63186:0crwdne63186:0",
"passion1-u": "crwdns63187:0crwdne63187:0",
"advantage1-u": "crwdns63188:0crwdne63188:0",
"disadvantage1-u": "crwdns63189:0crwdne63189:0",
"or-u": "crwdns63190:0crwdne63190:0",
"notes-u": "crwdns63191:0crwdne63191:0",
"samurai-heritage-u": "crwdns63192:0crwdne63192:0",
"name-colon-u": "crwdns63193:0crwdne63193:0",
"damage-colon-u": "crwdns63194:0crwdne63194:0",
"deadliness-colon-u": "crwdns63195:0crwdne63195:0",
"approach-colon-u": "crwdns63196:0crwdne63196:0",
"effects-colon-u": "crwdns63197:0crwdne63197:0",
"immediate-effects-colon-u": "crwdns63198:0crwdne63198:0",
"kiho-effect-colon-u": "crwdns63199:0crwdne63199:0",
"silhouette-u": "crwdns63200:0crwdne63200:0",
"artisan-tooltip-u": "crwdns63201:0crwdne63201:0",
"martial-tooltip-u": "crwdns63202:0crwdne63202:0",
"social-tooltip-u": "crwdns63203:0crwdne63203:0",
"scholar-tooltip-u": "crwdns63204:0crwdne63204:0",
"trade-tooltip-u": "crwdns63205:0crwdne63205:0",
"roll-emote-u": "crwdns63206:0{name}crwdnd63206:0{ringdie}crwdne63206:0",
"army-u": "crwdns63207:0crwdne63207:0",
"strength-u": "crwdns63208:0crwdne63208:0",
"discipline-u": "crwdns63209:0crwdne63209:0",
"counter-up-u": "crwdns63210:0crwdne63210:0",
"counter-down-u": "crwdns63211:0crwdne63211:0",
"activation-colon-u": "crwdns63212:0crwdne63212:0",
"session-notes-u": "crwdns63213:0crwdne63213:0",
"session#-u": "crwdns63214:0crwdne63214:0",
"character-ninjo-u": "crwdns63215:0crwdne63215:0",
"character-giri-u": "crwdns63216:0crwdne63216:0",
"rank1-u": "crwdns63217:0crwdne63217:0",
"xp-rank1-u": "crwdns63218:0crwdne63218:0",
"rank2-u": "crwdns63219:0crwdne63219:0",
"xp-rank2-u": "crwdns63220:0crwdne63220:0",
"rank3-u": "crwdns63221:0crwdne63221:0",
"xp-rank3-u": "crwdns63222:0crwdne63222:0",
"rank4-u": "crwdns63223:0crwdne63223:0",
"xp-rank4-u": "crwdns63224:0crwdne63224:0",
"rank5-u": "crwdns63225:0crwdne63225:0",
"xp-rank5-u": "crwdns63226:0crwdne63226:0",
"xp-invested-u": "crwdns63227:0crwdne63227:0",
"skill-group-u": "crwdns63228:0crwdne63228:0",
"skill-nocolon-u": "crwdns63229:0crwdne63229:0",
"technique-category-u": "crwdns63230:0crwdne63230:0",
"technique-u": "crwdns63231:0crwdne63231:0",
"rings-u": "crwdns63232:0crwdne63232:0",
"completed-u": "crwdns63233:0crwdne63233:0",
"school-mastery-u": "crwdns63234:0crwdne63234:0",
"unlocked-u": "crwdns63235:0crwdne63235:0",
"purchase-u": "crwdns63236:0crwdne63236:0",
"cost-u": "crwdns63237:0crwdne63237:0",
"school-rank-u": "crwdns63238:0crwdne63238:0",
"title-name-u": "crwdns63239:0crwdne63239:0",
"xp-title-u": "crwdns63240:0crwdne63240:0",
"title-mastery-u": "crwdns63241:0crwdne63241:0",
"xp-and-advancement-u": "crwdns63242:0crwdne63242:0",
"distinctive-equipment-u": "crwdns63243:0crwdne63243:0",
"additional-item-u": "crwdns63244:0crwdne63244:0",
"casualties-u": "crwdns63245:0crwdne63245:0",
"panic-u": "crwdns63246:0crwdne63246:0",
"skill-emote1-u": "crwdns63247:0crwdne63247:0",
"skill-emote2-u": "crwdns63248:0crwdne63248:0",
"skill-emote3-u": "crwdns63249:0crwdne63249:0",
"skill-emote4-u": "crwdns63250:0crwdne63250:0",
"skill-emote5-u": "crwdns63251:0crwdne63251:0",
"skill-emote6-u": "crwdns63252:0crwdne63252:0",
"skill-emote7-u": "crwdns63253:0crwdne63253:0",
"skill-emote8-u": "crwdns63254:0crwdne63254:0",
"skill-emote9-u": "crwdns63255:0crwdne63255:0",
"skill-emote10-u": "crwdns63256:0crwdne63256:0",
"skill-emote11-u": "crwdns63257:0crwdne63257:0",
"skill-emote12-u": "crwdns63258:0crwdne63258:0",
"skill-emote13-u": "crwdns63259:0crwdne63259:0",
"skill-emote14-u": "crwdns63260:0crwdne63260:0",
"ninjo-giri-u": "crwdns63261:0crwdne63261:0"
}
+4 -4
View File
@@ -1960,11 +1960,11 @@
<input type="checkbox" name="attr_wounded_mod" value="-20" ><label>Wounded this turn</label>
</div>
<div class="sheet-mod_input">
<input type="checkbox" name="attr_noise_mod" value="-20" /><label>Noise, ‘gun shot’ nearby</label>
<input type="checkbox" name="attr_noise_mod" value="-20" /><label>Noise, gun shot nearby</label>
</div>
<div class="sheet-mod_input">
<input type="checkbox" name="attr_noise_mod" value="-30" /><label>Noise, ‘Grenade’ nearby</label>
<input type="checkbox" name="attr_noise_mod" value="-30" /><label>Noise, Grenade nearby</label>
</div>
</div>
@@ -5171,7 +5171,7 @@ setup();
});
});
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Notification System by Kryx '+''+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
on("change:full_br", function() {
getAttrs(["full_br"], function(values) {
@@ -5203,7 +5203,7 @@ setup();
tot = tot + eval(values[key]);
console.log(tot);
}
console.log("modifiers dddd"+tot);
setAttrs({cur_mods2:tot});
});
+7
View File
@@ -7,6 +7,13 @@ Versions have three numbers Major.Minor.Release
**Release**: Indicates bugfixes and minor UI changes only.
## 1.4 0
### New Features
* Added M-Space support. New sheet options include extended conflict resolution, simplified combat(M-Space optional rule) and M-Space style Psionics
* Added Mythic Rome suppor. New sheet options include Roman Magic
* Added one more hit location for crab styled creatures
* Added option to not display the 101+ reduced result in roll templates
## 1.3.3
### Bugfixes
* Moved checkbox to left of labels/descriptors to more closely match most style guidelines
+93
View File
@@ -263,6 +263,7 @@ input.sheet-campaign-settings-toggle:checked ~ div.sheet-campaign-settings {
input.sheet-default-style-toggle:not(:checked) ~ div .sheet-default-style,
input.sheet-classic-fantasy-style-toggle:not(:checked) ~ div .sheet-classic-fantasy-style,
input.sheet-luther-arkwright-style-toggle:not(:checked) ~ div .sheet-luther-arkwright-style,
input.sheet-m-space-style-toggle:not(:checked) ~ div .sheet-m-space-style,
input.sheet-thennla-style-toggle:not(:checked) ~ div .sheet-thennla-style {
display: none;
}
@@ -270,10 +271,30 @@ input.sheet-thennla-style-toggle:not(:checked) ~ div .sheet-thennla-style {
input.sheet-default-style-toggle:checked ~ div .sheet-default-style,
input.sheet-classic-fantasy-style-toggle:checked ~ div .sheet-classic-fantasy-style,
input.sheet-luther-arkwright-style-toggle:checked ~ div .sheet-luther-arkwright-style,
input.sheet-m-space-style-toggle:checked ~ div .sheet-m-space-style,
input.sheet-thennla-style-toggle:checked ~ div .sheet-thennla-style {
display: initial;
}
input.sheet-extended-conflict-toggle:checked ~ div .sheet-char-number {
width: 19.5%;
}
input.sheet-extended-conflict-toggle:checked ~ div .sheet-char-number-header {
width: 45%;
}
input.sheet-extended-conflict-toggle:not(:checked) ~ div .sheet-extended-conflict {
display: none;
}
input.sheet-simplified-combat-toggle:not(:checked) ~ div .sheet-simplified-combat {
display: none;
}
input.sheet-simplified-combat-toggle:checked ~ div .sheet-complex-combat {
display: none;
}
input.sheet-dependencies-enabled-toggle ~ div .sheet-dependencies-enabled {
display: none;
}
@@ -320,6 +341,14 @@ input.sheet-superstition-standard-toggle:checked ~ div .sheet-superstition-stand
display: initial;
}
input.sheet-ms-psionics-enabled-toggle:not(:checked) ~ div .sheet-ms-psionics-enabled {
display: none;
}
input.sheet-roman-magic-enabled-toggle:not(:checked) ~ div .sheet-roman-magic-enabled {
display: none;
}
input.sheet-arcane-magic-enabled-toggle:not(:checked) ~ div .sheet-arcane-magic-enabled {
display: none;
}
@@ -512,6 +541,12 @@ div.sheet-char-number {
width: 33%;
}
div.sheet-char-number-header {
display: inline-block;
text-align: center;
width: 33%;
}
div.sheet-char-symbol {
display: inline-block;
text-align: center;
@@ -612,6 +647,9 @@ div.sheet-hit-locations-hp {
text-align: center;
width: 29%;
}
textarea.sheet-hit-locations-note {
height: 88px;
}
/* Movement */
div.sheet-movement {
@@ -954,6 +992,10 @@ input[type="checkbox"].sheet-display-la-psionics:not(:checked) ~ div.sheet-displ
display: none;
}
input[type="checkbox"].sheet-display-ms-psionics:not(:checked) ~ div.sheet-display-ms-psionics {
display: none;
}
input[type="checkbox"].sheet-display-animism:not(:checked) ~ div.sheet-display-animism {
display: none;
}
@@ -970,6 +1012,10 @@ input[type="checkbox"].sheet-display-divine-magic:not(:checked) ~ div.sheet-disp
display: none;
}
input[type="checkbox"].sheet-display-roman-magic:not(:checked) ~ div.sheet-display-roman-magic {
display: none;
}
div.sheet-magic-row {
display: inline-block;
width: 97.5%;
@@ -998,6 +1044,48 @@ div.sheet-magic-button {
width: 2.375%;
}
div.sheet-cursing-roll {
display: inline-block;
text-align: center;
width: 52.25%;
}
div.sheet-pharmacy-roll {
display: inline-block;
text-align: center;
width: 52.25%;
}
div.sheet-shape-shifting-roll {
display: inline-block;
text-align: center;
width: 17.125%;
}
div.sheet-divination-label {
display: inline-block;
text-align: center;
width: 7%;
}
div.sheet-divination-select {
display: inline-block;
text-align: center;
width: 13%;
}
div.sheet-divination-roll {
display: inline-block;
text-align: center;
width: 10.5%;
}
div.sheet-necromancy-roll {
display: inline-block;
text-align: center;
width: 25.9375%;
}
textarea.sheet-magic-note {
height: 3em;
}
@@ -1118,6 +1206,11 @@ div.sheet-la-discipline-number {
text-align: center;
width: 25.75%;
}
div.sheet-ms-power-select {
display: inline-block;
text-align: center;
width: 25.75%;
}
div.sheet-invocation-intensity {
display: inline-block;
text-align: center;
+514 -154
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File diff suppressed because it is too large Load Diff
+115 -30
View File
@@ -45,6 +45,19 @@
"description": "Rolls are only shown to the GM and the player making the roll.",
"descriptiontranslationkey": "roll-display-description-u"
},
{
"attribute": "show_reduced",
"displayname": "Rolls Show 101+ Reduced",
"displaytranslationkey": "rolls-show-101-reduced-u",
"type": "select",
"options": [
"Yes|1",
"No|0"
],
"optiontranslationkeys": ["yes-u","no-u"],
"description": "Display a result for high skills reduced down to 100 in the roll templates.",
"descriptiontranslationkey": "show-reduced-description-u"
},
{
"attribute": "setting_option",
"displayname": "Setting",
@@ -54,14 +67,44 @@
"Default|default",
"Classic Fantasy|classic_fantasy",
"Luther Arkwright|luther_arkwright",
"M-Space|m-space",
"Monster Island|monster_island",
"Mythic britain|mythic_britain",
"Mythic Britain|mythic_britain",
"Mythic Rome|mythic_rome",
"Thennla|thennla"
],
"optiontranslationkeys": ["default-u","classic-fantasy-u","luther-arkwright-u","monster-island-u","mythic-britain-u","thennla-u"],
"optiontranslationkeys": ["default-u","classic-fantasy-u","luther-arkwright-u","m-space-u","monster-island-u","mythic-britain-u","mythic-rome-u","thennla-u"],
"description": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"descriptiontranslationkey": "setting-description-u"
},
{
"attribute": "extended_conflict_enabled_option",
"displayname": "Extended Conflict Resolution Enabled",
"displaytranslationkey": "extended-conflict-resolution-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Use the extended conflict resolution system from M-Space.",
"descriptiontranslationkey": "extended-conflict-enabled-description-u"
},
{
"attribute": "simplified_combat_enabled_option",
"displayname": "Simplified Combat Enabled",
"displaytranslationkey": "simplified-combat-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Use the optional simplified combat rules from M-Space.",
"descriptiontranslationkey": "simplified-combat-enabled-description-u"
},
{
"attribute": "luck_points_rank_option",
"displayname": "Add Rank to Luck",
@@ -160,34 +203,6 @@
"description": "Enable the Dependencies mechanics.",
"descriptiontranslationkey": "dependencies-enabled-description-u"
},
{
"attribute": "arcane_magic_enabled_option",
"displayname": "Arcane Magic Enabled",
"displaytranslationkey": "arcane-magic-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Arcane Magic section of the sheet.",
"descriptiontranslationkey": "arcane-magic-enabled-description-u"
},
{
"attribute": "divine_magic_enabled_option",
"displayname": "Divine Magic Enabled",
"displaytranslationkey": "divine-magic-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Divine Magic section of the sheet.",
"descriptiontranslationkey": "divine-magic-enabled-description-u"
},
{
"attribute": "folk_magic_enabled_option",
"displayname": "Folk Magic Enabled",
@@ -244,6 +259,20 @@
"description": "Enables the Mysticism section of the sheet.",
"descriptiontranslationkey": "mysticism-enabled-description-u"
},
{
"attribute": "la_psionics_enabled_option",
"displayname": "Luther Arkwright Psionics Enabled",
"displaytranslationkey": "la-psionics-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"descriptiontranslationkey": "la-psionics-enabled-description-u"
},
{
"attribute": "sorcery_enabled_option",
"displayname": "Sorcery Enabled",
@@ -271,6 +300,62 @@
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Theism section of the sheet.",
"descriptiontranslationkey": "theism-enabled-description-u"
},
{
"attribute": "arcane_magic_enabled_option",
"displayname": "Arcane Magic Enabled",
"displaytranslationkey": "arcane-magic-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Arcane Magic section of the sheet.",
"descriptiontranslationkey": "arcane-magic-enabled-description-u"
},
{
"attribute": "divine_magic_enabled_option",
"displayname": "Divine Magic Enabled",
"displaytranslationkey": "divine-magic-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Divine Magic section of the sheet.",
"descriptiontranslationkey": "divine-magic-enabled-description-u"
},
{
"attribute": "roman_magic_enabled_option",
"displayname": "Roman Magic Enabled",
"displaytranslationkey": "roman-magic-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"descriptiontranslationkey": "roman-magic-enabled-description-u"
},
{
"attribute": "ms_psionics_enabled_option",
"displayname": "M-Space Psionics Enabled",
"displaytranslationkey": "ms-psionics-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
"No|0",
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Psionics section of the sheet per M-Space rules.",
"descriptiontranslationkey": "ms-psionics-enabled-description-u"
}
]
}
+469 -420
View File
@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up.",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up.",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
View File
@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
View File
@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
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@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
View File
@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
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@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
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@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up.",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up.",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
View File
@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
View File
@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}
+469 -420
View File
@@ -1,422 +1,471 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters."
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"penalty-u": "Penalty",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"hit-locations-description-u": "Set default hit location table for new characters.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules."
}

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