Merge pull request #9846 from Roll20/l10n_master

New Crowdin updates
This commit is contained in:
Nic Bradley
2021-12-03 10:06:19 -08:00
committed by GitHub
2 changed files with 15 additions and 15 deletions
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"1d6": "d6",
"2d6": "2d6",
"_": "",
"academic": "Academic",
"academic_description": "The pursuit of formal knowledge, primarily scientific or historical in nature—for example, recalling precolonial orcish history, theorizing a scientific principle, or understanding formal chemistry. <br /><br />As with other Knowledge Skills, when used with the Creative Approach, the hero: theorizes, shifts, thinks laterally; with Careful, they: assess, inquire, analyze; and for Concerted: recalls, restores, overwrites.",
"acrobatics": "Acrobatics",
"acrobatics_description": "Dynamic balance, gymnastics, or other incredible and immediate feats of agility—for example, performing a somersault through the air, jumping from one tree to another, or balancing on a precarious ledge. <br /><br />As with other Physical Skills, when used with the Creative Approach, the hero: bedazzles, innovates, exceeds expectations; with Careful, they: optimize, safeguard, follow best practice; and for Concerted: charges, endures, overwhelms.",
"acting_beyond_attacks": "Acting beyond attacks",
"advantage": "Advantage",
"advantage_description": "Advantages give bonuses to the TN of subsequent Skill Checks by allies. Creating an Advantage uses up an action in Conflict, and typically requires a Skill Check—for example, distracting an enemy with Guile. If successful, the hero improves the TN of their allies' Skill Checks by a number equal to the Skill Ranks they used. <br /><br />If the Advantage can be made with minimal risk—like stringing tripwire away from the scuffle—then the Advantage can be made without requiring a Skill Check. TN improvement would then be +1 for Advantages impairing enemies' actions; +2 for Advantages completely preventing an enemy action.",
"approach": "Approach",
"academic": "Sapienza",
"academic_description": "La ricerca di conoscenze formali, spesso di natura storica o scientifica. Per esempio: ricordare un dettaglio della storia precoloniale degli orchi, formulare una teoria scientifica, comprendere un principio di chimica. <br /><br />Come per la altre Abilità Intellettuali, usare l'Approccio Creativo significa teorizzare, dedurre, rielaborare; quello Cauto valutare, indagare, analizzare; quello Concitato ricordare, risolvere, memorizzare.",
"acrobatics": "Acrobazia",
"acrobatics_description": "Equilibrismo, contorsioni e altre incredibili dimostrazioni d'agilità. Per esempio: esibirsi in un salto carpiato, saltare da un albero all'altro, correre a perdifiato su una passerella sospesa senza precipitare. <br /><br />Come per le altre Abilità Fisiche, usare l'Approccio Creativo significa impressionare, innovare, meravigliare; quello Cauto mantenere la calma, eseguire, proteggersi; quello Concitato caricare, resistere, sopraffare.",
"acting_beyond_attacks": "Altre azioni",
"advantage": "Vantaggio",
"advantage_description": "I Vantaggi offrono un bonus alla SD delle Prove di Abilità degli alleati. Creare un Vantaggio consuma un'azione durante il Conflitto e di solito richiede di superare una Prova di Abilità (per esempio, distraendo un nemico con Inganno). Se la Prova di Abilità è un successo, la SD di qualsiasi Prova che sfrutta il Vantaggio ottiene un bonus pari ai Gradi di Abilità impiegati. <br /><br />Se l'azione è molto semplice o\nnon rischia di fallire (per esempio, tirare una leva in un'altra stanza), l'Eroe crea un Vantaggio senza affrontare Prove di Abilità. La SD aumenta di +1 se il Vantaggio ostacola Abilità e difese avversarie , +2 se le previene o annulla.",
"approach": "Approccio",
"approach_description": "Approaches represent the hero's aptitude for solving problems in a specific way: whether towards Creative solutions, Careful and detail-oriented approach, or sheer Concerted willpower. They also directly determine how easy a Skill Check can be. Approach Scores range from +0 to +3—zero means no aptitude, +1 is average, +2 is gifted, and +3 is expert. <br /><br />If all Approach Scores are reduced to zero, typically through extensive damage exceeding the hero's Blood or Guts, then the hero falls. Approach Scores are determined at Hero Creation and may be increased through Experience Points (XP).",
"arcana": "Arcana",
"arcana_description": "Recall lore, sense spirits, channel magic; required to perform enhanced Spells as well as learning completely new instances. Other applications include—reading magical runes, detecting if magic was recently cast, or gathering ingredients for a ritual. <br /><br />When used with the Creative approach, the hero: explores, expands, creates; with Careful, they: sense, attune, investigate; for Concerted: memorizes, remembers, commits.",
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"claim_ancient_gate": "Portal Antic",
"claim_ancient_gate_description": "Pas segur a\nles Terres de la Mort",
"claim_ancient_obelisk": "Obelisc Antic",
"claim_ancient_obelisk_description": "-1 stress cost for\nall arcane powers\nand rituals",
"claim_ancient_tower": "Ancient\nTower",
"claim_ancient_tower_description": "+1d to Consort\nw/ arcane entities\non site",
"claim_barracks": "Barracks",
"claim_ancient_obelisk_description": "-1 cost d'estrès a\ntots els poders \narcans i rituals",
"claim_ancient_tower": "Torre\nAntiga",
"claim_ancient_tower_description": "+1d a Harmonitzar\namb entitats\narcanes del lloc",
"claim_barracks": "Barraques",
"claim_barracks_description": "+1 scale for your\nThugs cohorts",
"claim_bluecoat_confederates": "Bluecoat\nConfederates",
"claim_bluecoat_confederates_description": "+1d engagement\nfor assault plans",
"claim_bluecoat_confidants": "Bluecoat\nConfidants",
"claim_bluecoat_confederates": "Cassaques Blaves\ncòmplices",
"claim_bluecoat_confederates_description": "+1d de compromís\nper a plans d'assalt",
"claim_bluecoat_confidants": "Cassaques Blaves\nconfidents",
"claim_bluecoat_confidants_description": "-2 heat per score",
"claim_bluecoat_intimidation": "Bluecoat\nIntimidation",
"claim_bluecoat_intimidation_description": "-2 heat per score",