Call_of_Cthulhu_7th:Added translation order for icarus and end of times skill lists.

This commit is contained in:
zeko
2021-03-30 15:40:02 +02:00
parent 8a8130687d
commit 81b2c2b731
2 changed files with 194 additions and 188 deletions
+192 -188
View File
@@ -2958,337 +2958,338 @@
<div class="sheet-skills6">
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
<div class="sheet-section">
<div data-i18n-list="icarus-skill-list">
<div class="sheet-col">
<table style="width: 100%">
<tr>
<tr data-i18n-list-item="accounting">
<td><input type="checkbox" name="attr_accounting_ic_checkbox"></td>
<td class="skill-label" data-i18n="accounting-u">Accounting(05%)</td>
<td><input class="skill-input" type="text" name="attr_accounting_ic" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{accounting_txt}}} {{success=[[@{accounting_ic}]]}} {{hard=[[floor(@{accounting_ic}/2)]]}} {{extreme=[[floor(@{accounting_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{accounting_txt}}} {{success=[[@{accounting_ic}]]}} {{hard=[[floor(@{accounting_ic}/2)]]}} {{extreme=[[floor(@{accounting_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{accounting_txt}}} {{success=[[@{accounting_ic}]]}} {{hard=[[floor(@{accounting_ic}/2)]]}} {{extreme=[[floor(@{accounting_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="appraise">
<td><input type="checkbox" name="attr_appraise_ic_checkbox"></td>
<td class="skill-label" data-i18n="appraise_ic-u">Appraise(15%)</td>
<td><input class="skill-input" type="text" name="attr_appraise_ic" value="15"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{appraise_txt}}} {{success=[[@{appraise_ic}]]}} {{hard=[[floor(@{appraise_ic}/2)]]}} {{extreme=[[floor(@{appraise_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{appraise_txt}}} {{success=[[@{appraise_ic}]]}} {{hard=[[floor(@{appraise_ic}/2)]]}} {{extreme=[[floor(@{appraise_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{appraise_txt}}} {{success=[[@{appraise_ic}]]}} {{hard=[[floor(@{appraise_ic}/2)]]}} {{extreme=[[floor(@{appraise_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="archaeology">
<td><input type="checkbox" name="attr_archaeology_ic_checkbox"></td>
<td class="skill-label" data-i18n="archaeology-u">Archaeology(01%)</td>
<td><input class="skill-input" type="text" name="attr_archaeology_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_ic}]]}} {{hard=[[floor(@{archaeology_ic}/2)]]}} {{extreme=[[floor(@{archaeology_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_ic}]]}} {{hard=[[floor(@{archaeology_ic}/2)]]}} {{extreme=[[floor(@{archaeology_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_ic}]]}} {{hard=[[floor(@{archaeology_ic}/2)]]}} {{extreme=[[floor(@{archaeology_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="artandcraft">
<td><input type="checkbox" name="attr_artandcraft_ic_checkbox"></td>
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft_name_ic" data-i18n-placeholder="artandcraft-u" placeholder="Art and Craft(05%)"/></td>
<td><input class="skill-input" type="text" name="attr_artandcraft_ic" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft_name_ic} Roll}} {{success=[[@{artandcraft_ic}]]}} {{hard=[[floor(@{artandcraft_ic}/2)]]}} {{extreme=[[floor(@{artandcraft_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft_name_ic} Roll}} {{success=[[@{artandcraft_ic}]]}} {{hard=[[floor(@{artandcraft_ic}/2)]]}} {{extreme=[[floor(@{artandcraft_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft_name_ic} Roll}} {{success=[[@{artandcraft_ic}]]}} {{hard=[[floor(@{artandcraft_ic}/2)]]}} {{extreme=[[floor(@{artandcraft_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="charm">
<td><input type="checkbox" name="attr_charm_ic_checkbox"></td>
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
<td><input class="skill-input" type="text" name="attr_charm_ic" value="15"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{charm_txt}}} {{success=[[@{charm_ic}]]}} {{hard=[[floor(@{charm_ic}/2)]]}} {{extreme=[[floor(@{charm_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{charm_txt}}} {{success=[[@{charm_ic}]]}} {{hard=[[floor(@{charm_ic}/2)]]}} {{extreme=[[floor(@{charm_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{charm_txt}}} {{success=[[@{charm_ic}]]}} {{hard=[[floor(@{charm_ic}/2)]]}} {{extreme=[[floor(@{charm_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="climb">
<td><input type="checkbox" name="attr_climb_ic_checkbox"></td>
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
<td><input class="skill-input" type="text" name="attr_climb_ic" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{climb_txt}}} {{success=[[@{climb_ic}]]}} {{hard=[[floor(@{climb_ic}/2)]]}} {{extreme=[[floor(@{climb_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{climb_txt}}} {{success=[[@{climb_ic}]]}} {{hard=[[floor(@{climb_ic}/2)]]}} {{extreme=[[floor(@{climb_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{climb_txt}}} {{success=[[@{climb_ic}]]}} {{hard=[[floor(@{climb_ic}/2)]]}} {{extreme=[[floor(@{climb_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="computermaint">
<td><input type="checkbox" name="attr_computer_maint_ic_checkbox"></td>
<td class="skill-label" data-i18n="computermaint_ic-u">Computer Maint.(05%)</td>
<td><input class="skill-input" type="text" name="attr_computer_maint_ic" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{computermaint_txt}}} {{success=[[@{computer_maint_ic}]]}} {{hard=[[floor(@{computer_maint_ic}/2)]]}} {{extreme=[[floor(@{computer_maint_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_computer_maint_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{computermaint_txt}}} {{success=[[@{computer_maint_ic}]]}} {{hard=[[floor(@{computer_maint_ic}/2)]]}} {{extreme=[[floor(@{computer_maint_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_computer_maint_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{computermaint_txt}}} {{success=[[@{computer_maint_ic}]]}} {{hard=[[floor(@{computer_maint_ic}/2)]]}} {{extreme=[[floor(@{computer_maint_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_computer_maint_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="creditrating">
<td></td>
<td class="skill-label" data-i18n="creditrating-u">Credit Rating(00%)</td>
<td><input class="skill-input" type="text" name="attr_credit_rating_ic" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating_ic}]]}} {{hard=[[floor(@{credit_rating_ic}/2)]]}} {{extreme=[[floor(@{credit_rating_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating_ic}]]}} {{hard=[[floor(@{credit_rating_ic}/2)]]}} {{extreme=[[floor(@{credit_rating_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating_ic}]]}} {{hard=[[floor(@{credit_rating_ic}/2)]]}} {{extreme=[[floor(@{credit_rating_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="cthulhumythos">
<td></td>
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos_ic" value="0"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos_ic}]]}} {{hard=[[floor(@{cthulhu_mythos_ic}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos_ic}]]}} {{hard=[[floor(@{cthulhu_mythos_ic}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos_ic}]]}} {{hard=[[floor(@{cthulhu_mythos_ic}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="demolitions">
<td><input type="checkbox" name="attr_demolitions_ic_checkbox"></td>
<td class="skill-label" data-i18n="demolitions-u">Demolitions(01%)</td>
<td><input class="skill-input" type="text" name="attr_demolitions_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{demolitions_txt}}} {{success=[[@{demolitions_ic}]]}} {{hard=[[floor(@{demolitions_ic}/2)]]}} {{extreme=[[floor(@{demolitions_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_demolitions_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{demolitions_txt}}} {{success=[[@{demolitions_ic}]]}} {{hard=[[floor(@{demolitions_ic}/2)]]}} {{extreme=[[floor(@{demolitions_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_demolitions_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{demolitions_txt}}} {{success=[[@{demolitions_ic}]]}} {{hard=[[floor(@{demolitions_ic}/2)]]}} {{extreme=[[floor(@{demolitions_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_demolitions_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="dodge">
<td><input type="checkbox" name="attr_dodge_ic_checkbox"></td>
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
<td><input class="skill-input" type="text" name="attr_dodge_ic" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{dodge_txt}}} {{success=[[@{dodge_ic}]]}} {{hard=[[floor(@{dodge_ic}/2)]]}} {{extreme=[[floor(@{dodge_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{dodge_txt}}} {{success=[[@{dodge_ic}]]}} {{hard=[[floor(@{dodge_ic}/2)]]}} {{extreme=[[floor(@{dodge_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{dodge_txt}}} {{success=[[@{dodge_ic}]]}} {{hard=[[floor(@{dodge_ic}/2)]]}} {{extreme=[[floor(@{dodge_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="driveauto">
<td><input type="checkbox" name="attr_drive_auto_ic_checkbox"></td>
<td class="skill-label" data-i18n="driveauto-u">Drive Auto(20%)</td>
<td><input class="skill-input" type="text" name="attr_drive_auto_ic" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{driveauto_txt} Roll}} {{success=[[@{drive_auto_ic}]]}} {{hard=[[floor(@{drive_auto_ic}/2)]]}} {{extreme=[[floor(@{drive_auto_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{driveauto_txt} Roll}} {{success=[[@{drive_auto_ic}]]}} {{hard=[[floor(@{drive_auto_ic}/2)]]}} {{extreme=[[floor(@{drive_auto_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{driveauto_txt} Roll}} {{success=[[@{drive_auto_ic}]]}} {{hard=[[floor(@{drive_auto_ic}/2)]]}} {{extreme=[[floor(@{drive_auto_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="elecrepair">
<td><input type="checkbox" name="attr_elec_repair_ic_checkbox"></td>
<td class="skill-label" data-i18n="elecrepair-u">Elec Repair(10%)</td>
<td><input class="skill-input" type="text" name="attr_elec_repair_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair_ic}]]}} {{hard=[[floor(@{elec_repair_ic}/2)]]}} {{extreme=[[floor(@{elec_repair_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair_ic}]]}} {{hard=[[floor(@{elec_repair_ic}/2)]]}} {{extreme=[[floor(@{elec_repair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair_ic}]]}} {{hard=[[floor(@{elec_repair_ic}/2)]]}} {{extreme=[[floor(@{elec_repair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="electronics">
<td><input type="checkbox" name="attr_electronics_ic_checkbox"></td>
<td class="skill-label" data-i18n="electronics-u">Electronics(01%)</td>
<td><input class="skill-input" type="text" name="attr_electronics_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{electronics_txt}}} {{success=[[@{electronics_ic}]]}} {{hard=[[floor(@{electronics_ic}/2)]]}} {{extreme=[[floor(@{electronics_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{electronics_txt}}} {{success=[[@{electronics_ic}]]}} {{hard=[[floor(@{electronics_ic}/2)]]}} {{extreme=[[floor(@{electronics_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{electronics_txt}}} {{success=[[@{electronics_ic}]]}} {{hard=[[floor(@{electronics_ic}/2)]]}} {{extreme=[[floor(@{electronics_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="fasttalk">
<td><input type="checkbox" name="attr_fast_talk_ic_checkbox"></td>
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
<td><input class="skill-input" type="text" name="attr_fast_talk_ic" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk_ic}]]}} {{hard=[[floor(@{fast_talk_ic}/2)]]}} {{extreme=[[floor(@{fast_talk_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk_ic}]]}} {{hard=[[floor(@{fast_talk_ic}/2)]]}} {{extreme=[[floor(@{fast_talk_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk_ic}]]}} {{hard=[[floor(@{fast_talk_ic}/2)]]}} {{extreme=[[floor(@{fast_talk_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="fighting(brawl)">
<td><input type="checkbox" name="attr_fighting_brawl_ic_checkbox"></td>
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
<td><input class="skill-input" type="text" name="attr_fighting_brawl_ic" value="25"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl_ic}]]}} {{hard=[[floor(@{fighting_brawl_ic}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl_ic}]]}} {{hard=[[floor(@{fighting_brawl_ic}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl_ic}]]}} {{hard=[[floor(@{fighting_brawl_ic}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="firearms(hg)">
<td><input type="checkbox" name="attr_firearms_handgun_ic_checkbox"></td>
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_handgun_ic" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun_ic}]]}} {{hard=[[floor(@{firearms_handgun_ic}/2)]]}} {{extreme=[[floor(@{firearms_handgun_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun_ic}]]}} {{hard=[[floor(@{firearms_handgun_ic}/2)]]}} {{extreme=[[floor(@{firearms_handgun_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun_ic}]]}} {{hard=[[floor(@{firearms_handgun_ic}/2)]]}} {{extreme=[[floor(@{firearms_handgun_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="firearms(r/s)">
<td><input type="checkbox" name="attr_firearms_rifle_ic_checkbox"></td>
<td class="skill-label" data-i18n="firearms(r/s)-u">Firearms(R/S)(25%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_rifle_ic" value="25"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle_ic}]]}} {{hard=[[floor(@{firearms_rifle_ic}/2)]]}} {{extreme=[[floor(@{firearms_rifle_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle_ic}]]}} {{hard=[[floor(@{firearms_rifle_ic}/2)]]}} {{extreme=[[floor(@{firearms_rifle_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle_ic}]]}} {{hard=[[floor(@{firearms_rifle_ic}/2)]]}} {{extreme=[[floor(@{firearms_rifle_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="firearmselectr">
<td><input type="checkbox" name="attr_firearms_electr_ic_checkbox"></td>
<td class="skill-label" data-i18n="firearms_electr-u">Firearms(Electr.)(25%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_electr" value="25"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(Electr.) Roll}} {{success=[[@{firearms_electr}]]}} {{hard=[[floor(@{firearms_electr}/2)]]}} {{extreme=[[floor(@{firearms_electr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_electr_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(Electr.) Roll}} {{success=[[@{firearms_electr}]]}} {{hard=[[floor(@{firearms_electr}/2)]]}} {{extreme=[[floor(@{firearms_electr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_electr_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(Electr.) Roll}} {{success=[[@{firearms_electr}]]}} {{hard=[[floor(@{firearms_electr}/2)]]}} {{extreme=[[floor(@{firearms_electr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_electr_check' /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<tr data-i18n-list-item="firstaid">
<td><input type="checkbox" name="attr_first_aid_ic_checkbox"></td>
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
<td><input class="skill-input" type="text" name="attr_first_aid_ic" value="30"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firstaid_txt}}} {{success=[[@{first_aid_ic}]]}} {{hard=[[floor(@{first_aid_ic}/2)]]}} {{extreme=[[floor(@{first_aid_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firstaid_txt}}} {{success=[[@{first_aid_ic}]]}} {{hard=[[floor(@{first_aid_ic}/2)]]}} {{extreme=[[floor(@{first_aid_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firstaid_txt}}} {{success=[[@{first_aid_ic}]]}} {{hard=[[floor(@{first_aid_ic}/2)]]}} {{extreme=[[floor(@{first_aid_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="history">
<td><input type="checkbox" name="attr_history_ic_checkbox"></td>
<td class="skill-label" data-i18n="history-u">History(05%)</td>
<td><input class="skill-input" type="text" name="attr_history_ic" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{history_txt}}} {{success=[[@{history_ic}]]}} {{hard=[[floor(@{history_ic}/2)]]}} {{extreme=[[floor(@{history_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{history_txt}}} {{success=[[@{history_ic}]]}} {{hard=[[floor(@{history_ic}/2)]]}} {{extreme=[[floor(@{history_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{history_txt}}} {{success=[[@{history_ic}]]}} {{hard=[[floor(@{history_ic}/2)]]}} {{extreme=[[floor(@{history_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="intimidate">
<td><input type="checkbox" name="attr_intimidate_ic_checkbox"></td>
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
<td><input class="skill-input" type="text" name="attr_intimidate_ic" value="15"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{intimidate_txt}}} {{success=[[@{intimidate_ic}]]}} {{hard=[[floor(@{intimidate_ic}/2)]]}} {{extreme=[[floor(@{intimidate_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{intimidate_txt}}} {{success=[[@{intimidate_ic}]]}} {{hard=[[floor(@{intimidate_ic}/2)]]}} {{extreme=[[floor(@{intimidate_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{intimidate_txt}}} {{success=[[@{intimidate_ic}]]}} {{hard=[[floor(@{intimidate_ic}/2)]]}} {{extreme=[[floor(@{intimidate_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="jump">
<td><input type="checkbox" name="attr_jump_ic_checkbox"></td>
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
<td><input class="skill-input" type="text" name="attr_jump_ic" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{jump_txt}}} {{success=[[@{jump_ic}]]}} {{hard=[[floor(@{jump_ic}/2)]]}} {{extreme=[[floor(@{jump_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{jump_txt}}} {{success=[[@{jump_ic}]]}} {{hard=[[floor(@{jump_ic}/2)]]}} {{extreme=[[floor(@{jump_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="language(own)">
<td><input type="checkbox" name="attr_language_own_ic_checkbox"></td>
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
<td><input class="skill-input" type="text" name="attr_language_own_ic" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{language_own_txt}}} {{success=[[@{language_own_ic}]]}} {{hard=[[floor(@{language_own_ic}/2)]]}} {{extreme=[[floor(@{language_own_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language_own_txt}}} {{success=[[@{language_own_ic}]]}} {{hard=[[floor(@{language_own_ic}/2)]]}} {{extreme=[[floor(@{language_own_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language_own_txt}}} {{success=[[@{language_own_ic}]]}} {{hard=[[floor(@{language_own_ic}/2)]]}} {{extreme=[[floor(@{language_own_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="law">
<td><input type="checkbox" name="attr_law_ic_checkbox"></td>
<td class="skill-label" data-i18n="law-u">Law(05%)</td>
<td><input class="skill-input" type="text" name="attr_law_ic" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{law_txt}}} {{success=[[@{law_ic}]]}} {{hard=[[floor(@{law_ic}/2)]]}} {{extreme=[[floor(@{law_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{law_txt}}} {{success=[[@{law_ic}]]}} {{hard=[[floor(@{law_ic}/2)]]}} {{extreme=[[floor(@{law_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{law_txt}}} {{success=[[@{law_ic}]]}} {{hard=[[floor(@{law_ic}/2)]]}} {{extreme=[[floor(@{law_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="libraryuse">
<td><input type="checkbox" name="attr_library_use_ic_checkbox"></td>
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
<td><input class="skill-input" type="text" name="attr_library_use_ic" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{libraryuse_txt}}} {{success=[[@{library_use_ic}]]}} {{hard=[[floor(@{library_use_ic}/2)]]}} {{extreme=[[floor(@{library_use_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{libraryuse_txt}}} {{success=[[@{library_use_ic}]]}} {{hard=[[floor(@{library_use_ic}/2)]]}} {{extreme=[[floor(@{library_use_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{libraryuse_txt}}} {{success=[[@{library_use_ic}]]}} {{hard=[[floor(@{library_use_ic}/2)]]}} {{extreme=[[floor(@{library_use_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="listen">
<td><input type="checkbox" name="attr_listen_ic_checkbox"></td>
<td class="skill-label" data-i18n="listen-u">Listen(20%)</td>
<td><input class="skill-input" type="text" name="attr_listen_ic" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{listen_txt}}} {{success=[[@{listen_ic}]]}} {{hard=[[floor(@{listen_ic}/2)]]}} {{extreme=[[floor(@{listen_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{listen_txt}}} {{success=[[@{listen_ic}]]}} {{hard=[[floor(@{listen_ic}/2)]]}} {{extreme=[[floor(@{listen_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{listen_txt}}} {{success=[[@{listen_ic}]]}} {{hard=[[floor(@{listen_ic}/2)]]}} {{extreme=[[floor(@{listen_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="locksmith">
<td><input type="checkbox" name="attr_locksmith_ic_checkbox"></td>
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
<td><input class="skill-input" type="text" name="attr_locksmith_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{locksmith_txt}}} {{success=[[@{locksmith_ic}]]}} {{hard=[[floor(@{locksmith_ic}/2)]]}} {{extreme=[[floor(@{locksmith_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{locksmith_txt}}} {{success=[[@{locksmith_ic}]]}} {{hard=[[floor(@{locksmith_ic}/2)]]}} {{extreme=[[floor(@{locksmith_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{locksmith_txt}}} {{success=[[@{locksmith_ic}]]}} {{hard=[[floor(@{locksmith_ic}/2)]]}} {{extreme=[[floor(@{locksmith_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="mechrepair">
<td><input type="checkbox" name="attr_mech_repair_ic_checkbox"></td>
<td class="skill-label" data-i18n="mechrepair-u">Mech Repair(10%)</td>
<td><input class="skill-input" type="text" name="attr_mech_repair_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair_ic}]]}} {{hard=[[floor(@{mech_repair_ic}/2)]]}} {{extreme=[[floor(@{mech_repair_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair_ic}]]}} {{hard=[[floor(@{mech_repair_ic}/2)]]}} {{extreme=[[floor(@{mech_repair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair_ic}]]}} {{hard=[[floor(@{mech_repair_ic}/2)]]}} {{extreme=[[floor(@{mech_repair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="medicine">
<td><input type="checkbox" name="attr_medicine_ic_checkbox"></td>
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
<td><input class="skill-input" type="text" name="attr_medicine_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{medicine_txt}}} {{success=[[@{medicine_ic}]]}} {{hard=[[floor(@{medicine_ic}/2)]]}} {{extreme=[[floor(@{medicine_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{medicine_txt}}} {{success=[[@{medicine_ic}]]}} {{hard=[[floor(@{medicine_ic}/2)]]}} {{extreme=[[floor(@{medicine_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{medicine_txt}}} {{success=[[@{medicine_ic}]]}} {{hard=[[floor(@{medicine_ic}/2)]]}} {{extreme=[[floor(@{medicine_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="naturalworld">
<td><input type="checkbox" name="attr_natural_world_ic_checkbox"></td>
<td class="skill-label" data-i18n="naturalworld-u">Natural World(10%)</td>
<td><input class="skill-input" type="text" name="attr_natural_world_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world_ic}]]}} {{hard=[[floor(@{natural_world_ic}/2)]]}} {{extreme=[[floor(@{natural_world_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world_ic}]]}} {{hard=[[floor(@{natural_world_ic}/2)]]}} {{extreme=[[floor(@{natural_world_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world_ic}]]}} {{hard=[[floor(@{natural_world_ic}/2)]]}} {{extreme=[[floor(@{natural_world_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="navigate">
<td><input type="checkbox" name="attr_navigate_ic_checkbox"></td>
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
<td><input class="skill-input" type="text" name="attr_navigate_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{navigate_txt}}} {{success=[[@{navigate_ic}]]}} {{hard=[[floor(@{navigate_ic}/2)]]}} {{extreme=[[floor(@{navigate_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{navigate_txt}}} {{success=[[@{navigate_ic}]]}} {{hard=[[floor(@{navigate_ic}/2)]]}} {{extreme=[[floor(@{navigate_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{navigate_txt}}} {{success=[[@{navigate_ic}]]}} {{hard=[[floor(@{navigate_ic}/2)]]}} {{extreme=[[floor(@{navigate_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="occult">
<td><input type="checkbox" name="attr_occult_ic_checkbox"></td>
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
<td><input class="skill-input" type="text" name="attr_occult_ic" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{occult_txt}}} {{success=[[@{occult_ic}]]}} {{hard=[[floor(@{occult_ic}/2)]]}} {{extreme=[[floor(@{occult_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{occult_txt}}} {{success=[[@{occult_ic}]]}} {{hard=[[floor(@{occult_ic}/2)]]}} {{extreme=[[floor(@{occult_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{occult_txt}}} {{success=[[@{occult_ic}]]}} {{hard=[[floor(@{occult_ic}/2)]]}} {{extreme=[[floor(@{occult_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="ophvmachine">
<td><input type="checkbox" name="attr_op_hv_machine_ic_checkbox"></td>
<td class="skill-label" data-i18n="ophvmachine-u">Op Hv Machine(01%)</td>
<td><input class="skill-input" type="text" name="attr_op_hv_machine_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine_ic}]]}} {{hard=[[floor(@{op_hv_machine_ic}/2)]]}} {{extreme=[[floor(@{op_hv_machine_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine_ic}]]}} {{hard=[[floor(@{op_hv_machine_ic}/2)]]}} {{extreme=[[floor(@{op_hv_machine_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine_ic}]]}} {{hard=[[floor(@{op_hv_machine_ic}/2)]]}} {{extreme=[[floor(@{op_hv_machine_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="persuade">
<td><input type="checkbox" name="attr_persuade_ic_checkbox"></td>
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
<td><input class="skill-input" type="text" name="attr_persuade_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{persuade_txt}}} {{success=[[@{persuade_ic}]]}} {{hard=[[floor(@{persuade_ic}/2)]]}} {{extreme=[[floor(@{persuade_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{persuade_txt}}} {{success=[[@{persuade_ic}]]}} {{hard=[[floor(@{persuade_ic}/2)]]}} {{extreme=[[floor(@{persuade_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{persuade_txt}}} {{success=[[@{persuade_ic}]]}} {{hard=[[floor(@{persuade_ic}/2)]]}} {{extreme=[[floor(@{persuade_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="psychology">
<td><input type="checkbox" name="attr_psychology_ic_checkbox"></td>
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
<td><input class="skill-input" type="text" name="attr_psychology_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{psychology_txt}}} {{success=[[@{psychology_ic}]]}} {{hard=[[floor(@{psychology_ic}/2)]]}} {{extreme=[[floor(@{psychology_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychology_txt}}} {{success=[[@{psychology_ic}]]}} {{hard=[[floor(@{psychology_ic}/2)]]}} {{extreme=[[floor(@{psychology_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychology_txt}}} {{success=[[@{psychology_ic}]]}} {{hard=[[floor(@{psychology_ic}/2)]]}} {{extreme=[[floor(@{psychology_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="psychoanalysis">
<td><input type="checkbox" name="attr_psychoanalysis_ic_checkbox"></td>
<td class="skill-label" data-i18n="psychoanalysis-u">Psychoanalysis(01%)</td>
<td><input class="skill-input" type="text" name="attr_psychoanalysis_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis_ic}]]}} {{hard=[[floor(@{psychoanalysis_ic}/2)]]}} {{extreme=[[floor(@{psychoanalysis_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis_ic}]]}} {{hard=[[floor(@{psychoanalysis_ic}/2)]]}} {{extreme=[[floor(@{psychoanalysis_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis_ic}]]}} {{hard=[[floor(@{psychoanalysis_ic}/2)]]}} {{extreme=[[floor(@{psychoanalysis_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="readlips">
<td><input type="checkbox" name="attr_readlips_ic_checkbox"></td>
<td class="skill-label" data-i18n="readlips-u">Read Lips(01%)</td>
<td><input class="skill-input" type="text" name="attr_readlips_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Read Lips Roll}} {{success=[[@{readlips_ic}]]}} {{hard=[[floor(@{readlips_ic}/2)]]}} {{extreme=[[floor(@{readlips_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_readlips_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Read Lips Roll}} {{success=[[@{readlips_ic}]]}} {{hard=[[floor(@{readlips_ic}/2)]]}} {{extreme=[[floor(@{readlips_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_readlips_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Read Lips Roll}} {{success=[[@{readlips_ic}]]}} {{hard=[[floor(@{readlips_ic}/2)]]}} {{extreme=[[floor(@{readlips_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_readlips_ic_check' /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<tr data-i18n-list-item="sleightofhand">
<td><input type="checkbox" name="attr_sleight_of_hand_ic_checkbox"></td>
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
<td><input class="skill-input" type="text" name="attr_sleight_of_hand_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand_ic}]]}} {{hard=[[floor(@{sleight_of_hand_ic}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand_ic}]]}} {{hard=[[floor(@{sleight_of_hand_ic}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand_ic}]]}} {{hard=[[floor(@{sleight_of_hand_ic}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="spothidden">
<td><input type="checkbox" name="attr_spot_hidden_ic_checkbox"></td>
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
<td><input class="skill-input" type="text" name="attr_spot_hidden_ic" value="25"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden_ic}]]}} {{hard=[[floor(@{spot_hidden_ic}/2)]]}} {{extreme=[[floor(@{spot_hidden_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden_ic}]]}} {{hard=[[floor(@{spot_hidden_ic}/2)]]}} {{extreme=[[floor(@{spot_hidden_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden_ic}]]}} {{hard=[[floor(@{spot_hidden_ic}/2)]]}} {{extreme=[[floor(@{spot_hidden_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="stealth">
<td><input type="checkbox" name="attr_stealth_ic_checkbox"></td>
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
<td><input class="skill-input" type="text" name="attr_stealth_ic" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{stealth_txt}}} {{success=[[@{stealth_ic}]]}} {{hard=[[floor(@{stealth_ic}/2)]]}} {{extreme=[[floor(@{stealth_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{stealth_txt}}} {{success=[[@{stealth_ic}]]}} {{hard=[[floor(@{stealth_ic}/2)]]}} {{extreme=[[floor(@{stealth_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{stealth_txt}}} {{success=[[@{stealth_ic}]]}} {{hard=[[floor(@{stealth_ic}/2)]]}} {{extreme=[[floor(@{stealth_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="sysops">
<td><input type="checkbox" name="attr_sysops_ic_checkbox"></td>
<td class="skill-label" data-i18n="sysops-u">SysOps(10%)</td>
<td><input class="skill-input" type="text" name="attr_sysops_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=SysOps Roll}} {{success=[[@{sysops_ic}]]}} {{hard=[[floor(@{sysops_ic}/2)]]}} {{extreme=[[floor(@{sysops_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sysops_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=SysOps Roll}} {{success=[[@{sysops_ic}]]}} {{hard=[[floor(@{sysops_ic}/2)]]}} {{extreme=[[floor(@{sysops_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sysops_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=SysOps Roll}} {{success=[[@{sysops_ic}]]}} {{hard=[[floor(@{sysops_ic}/2)]]}} {{extreme=[[floor(@{sysops_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sysops_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="techrepair">
<td><input type="checkbox" name="attr_techrepair_ic_checkbox"></td>
<td class="skill-label" data-i18n="techrepair-u">Tech. Repair(01%)</td>
<td><input class="skill-input" type="text" name="attr_techrepair_ic" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_ic}]]}} {{hard=[[floor(@{techrepair_ic}/2)]]}} {{extreme=[[floor(@{techrepair_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_techrepair_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_ic}]]}} {{hard=[[floor(@{techrepair_ic}/2)]]}} {{extreme=[[floor(@{techrepair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_techrepair_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_ic}]]}} {{hard=[[floor(@{techrepair_ic}/2)]]}} {{extreme=[[floor(@{techrepair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_techrepair_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="throw">
<td><input type="checkbox" name="attr_throw_ic_checkbox"></td>
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
<td><input class="skill-input" type="text" name="attr_throw_ic" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{throw_txt}}} {{success=[[@{throw_ic}]]}} {{hard=[[floor(@{throw_ic}/2)]]}} {{extreme=[[floor(@{throw_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{throw_txt}}} {{success=[[@{throw_ic}]]}} {{hard=[[floor(@{throw_ic}/2)]]}} {{extreme=[[floor(@{throw_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{throw_txt}}} {{success=[[@{throw_ic}]]}} {{hard=[[floor(@{throw_ic}/2)]]}} {{extreme=[[floor(@{throw_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="track">
<td><input type="checkbox" name="attr_track_ic_checkbox"></td>
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
<td><input class="skill-input" type="text" name="attr_track_ic" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{track_txt}}} {{success=[[@{track_ic}]]}} {{hard=[[floor(@{track_ic}/2)]]}} {{extreme=[[floor(@{track_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{track_txt}}} {{success=[[@{track_ic}]]}} {{hard=[[floor(@{track_ic}/2)]]}} {{extreme=[[floor(@{track_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{track_txt}}} {{success=[[@{track_ic}]]}} {{hard=[[floor(@{track_ic}/2)]]}} {{extreme=[[floor(@{track_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_ic_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="zerog">
<td><input type="checkbox" name="attr_zerog_ic_checkbox"></td>
<td class="skill-label" data-i18n="zerog_ic-u">Zero-G(05%)</td>
<td><input class="skill-input" type="text" name="attr_zerog_ic" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Zero-G Roll}} {{success=[[@{zerog_ic}]]}} {{hard=[[floor(@{zerog_ic}/2)]]}} {{extreme=[[floor(@{zerog_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_zerog_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Zero-G Roll}} {{success=[[@{zerog_ic}]]}} {{hard=[[floor(@{zerog_ic}/2)]]}} {{extreme=[[floor(@{zerog_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_zerog_ic_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Zero-G Roll}} {{success=[[@{zerog_ic}]]}} {{hard=[[floor(@{zerog_ic}/2)]]}} {{extreme=[[floor(@{zerog_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_zerog_ic_check' /></td>
</tr>
</table>
<table style="width:100%">
@@ -3366,6 +3367,7 @@
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="science-u">Science(01%)</td><td class="otherskill-reminder" data-i18n="survival-u">Survival(10%)</td></tr>
</table>
</div>
</div>
</div>
</div>
<!-- End of Icarus skills-->
@@ -3375,323 +3377,324 @@
<div class="sheet-skills4">
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
<div class="sheet-section">
<div data-i18n-list="end-of-times-skill-list">
<div class="sheet-col">
<table style="width: 100%">
<tr>
<tr data-i18n-list-item="animalhandling">
<td><input type="checkbox" name="attr_animalhandling_et_checkbox"></td>
<td class="skill-label" data-i18n="animalhandling-u">Animal Handling(05%)</td>
<td><input class="skill-input" type="text" name="attr_animalhandling_et" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_et}]]}} {{hard=[[floor(@{animalhandling_et}/2)]]}} {{extreme=[[floor(@{animalhandling_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_animalhandling_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_et}]]}} {{hard=[[floor(@{animalhandling_et}/2)]]}} {{extreme=[[floor(@{animalhandling_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_animalhandling_et_check' /></td>
</tr>
<tr>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_et}]]}} {{hard=[[floor(@{animalhandling_et}/2)]]}} {{extreme=[[floor(@{animalhandling_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_animalhandling_et_check' /></td>
</tr>
<tr data-i18n-list-item="appraise">
<td><input type="checkbox" name="attr_appraise_et_checkbox"></td>
<td class="skill-label" data-i18n="appraise_et-u">Appraise(10%)</td>
<td><input class="skill-input" type="text" name="attr_appraise_et" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Appraise Roll}} {{success=[[@{appraise_et}]]}} {{hard=[[floor(@{appraise_et}/2)]]}} {{extreme=[[floor(@{appraise_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Appraise Roll}} {{success=[[@{appraise_et}]]}} {{hard=[[floor(@{appraise_et}/2)]]}} {{extreme=[[floor(@{appraise_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Appraise Roll}} {{success=[[@{appraise_et}]]}} {{hard=[[floor(@{appraise_et}/2)]]}} {{extreme=[[floor(@{appraise_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="artandcraft">
<td><input type="checkbox" name="attr_artandcraft_et_checkbox"></td>
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft_name_et" data-i18n-placeholder="artandcraft-u" placeholder="Art and Craft(05%)"/></td>
<td><input class="skill-input" type="text" name="attr_artandcraft_et" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft_name_et} Roll}} {{success=[[@{artandcraft_et}]]}} {{hard=[[floor(@{artandcraft_et}/2)]]}} {{extreme=[[floor(@{artandcraft_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft_name_et} Roll}} {{success=[[@{artandcraft_et}]]}} {{hard=[[floor(@{artandcraft_et}/2)]]}} {{extreme=[[floor(@{artandcraft_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft_name_et} Roll}} {{success=[[@{artandcraft_et}]]}} {{hard=[[floor(@{artandcraft_et}/2)]]}} {{extreme=[[floor(@{artandcraft_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="charm">
<td><input type="checkbox" name="attr_charm_et_checkbox"></td>
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
<td><input class="skill-input" type="text" name="attr_charm_et" value="15"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Charm Roll}} {{success=[[@{charm_et}]]}} {{hard=[[floor(@{charm_et}/2)]]}} {{extreme=[[floor(@{charm_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Charm Roll}} {{success=[[@{charm_et}]]}} {{hard=[[floor(@{charm_et}/2)]]}} {{extreme=[[floor(@{charm_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Charm Roll}} {{success=[[@{charm_et}]]}} {{hard=[[floor(@{charm_et}/2)]]}} {{extreme=[[floor(@{charm_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="climb">
<td><input type="checkbox" name="attr_climb_et_checkbox"></td>
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
<td><input class="skill-input" type="text" name="attr_climb_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb_et}]]}} {{hard=[[floor(@{climb_et}/2)]]}} {{extreme=[[floor(@{climb_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Climb Roll}} {{success=[[@{climb_et}]]}} {{hard=[[floor(@{climb_et}/2)]]}} {{extreme=[[floor(@{climb_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Climb Roll}} {{success=[[@{climb_et}]]}} {{hard=[[floor(@{climb_et}/2)]]}} {{extreme=[[floor(@{climb_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="computeruse">
<td><input type="checkbox" name="attr_computeruse_et_checkbox"></td>
<td class="skill-label" data-i18n="computeruse-u">Computer Use(05%)</td>
<td><input class="skill-input" type="text" name="attr_computeruse_et" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Computer Use Roll}} {{success=[[@{computeruse_et}]]}} {{hard=[[floor(@{computeruse_et}/2)]]}} {{extreme=[[floor(@{computeruse_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_computeruse_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Computer Use Roll}} {{success=[[@{computeruse_et}]]}} {{hard=[[floor(@{computeruse_et}/2)]]}} {{extreme=[[floor(@{computeruse_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_computeruse_et_check' /></td>
</tr>
<tr>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Computer Use Roll}} {{success=[[@{computeruse_et}]]}} {{hard=[[floor(@{computeruse_et}/2)]]}} {{extreme=[[floor(@{computeruse_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_computeruse_et_check' /></td>
</tr>
<tr data-i18n-list-item="status">
<td></td>
<td class="skill-label" data-i18n="status-u">Status(00%)</td>
<td><input class="skill-input" type="text" name="attr_status_et" value="0"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Status Roll}} {{success=[[@{status_et}]]}} {{hard=[[floor(@{status_et}/2)]]}} {{extreme=[[floor(@{status_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_status_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Status Roll}} {{success=[[@{status_et}]]}} {{hard=[[floor(@{status_et}/2)]]}} {{extreme=[[floor(@{status_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_status_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Status Roll}} {{success=[[@{status_et}]]}} {{hard=[[floor(@{status_et}/2)]]}} {{extreme=[[floor(@{status_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_status_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="cthulhumythos">
<td></td>
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos_et" value="0"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_et}]]}} {{hard=[[floor(@{cthulhu_mythos_et}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_et}]]}} {{hard=[[floor(@{cthulhu_mythos_et}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_et}]]}} {{hard=[[floor(@{cthulhu_mythos_et}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="disguise">
<td><input type="checkbox" name="attr_disguise_et_checkbox"></td>
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
<td><input class="skill-input" type="text" name="attr_disguise_et" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Disguise Roll}} {{success=[[@{disguise_et}]]}} {{hard=[[floor(@{disguise_et}/2)]]}} {{extreme=[[floor(@{disguise_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Disguise Roll}} {{success=[[@{disguise_et}]]}} {{hard=[[floor(@{disguise_et}/2)]]}} {{extreme=[[floor(@{disguise_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Disguise Roll}} {{success=[[@{disguise_et}]]}} {{hard=[[floor(@{disguise_et}/2)]]}} {{extreme=[[floor(@{disguise_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="dodge">
<td><input type="checkbox" name="attr_dodge_et_checkbox"></td>
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
<td><input class="skill-input" type="text" name="attr_dodge_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Dodge Roll}} {{success=[[@{dodge_et}]]}} {{hard=[[floor(@{dodge_et}/2)]]}} {{extreme=[[floor(@{dodge_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Dodge Roll}} {{success=[[@{dodge_et}]]}} {{hard=[[floor(@{dodge_et}/2)]]}} {{extreme=[[floor(@{dodge_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Dodge Roll}} {{success=[[@{dodge_et}]]}} {{hard=[[floor(@{dodge_et}/2)]]}} {{extreme=[[floor(@{dodge_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="drive">
<td><input type="checkbox" name="attr_drive_et_checkbox"></td>
<td class="skill-label" data-i18n="drive-u">Drive(20%)</td>
<td><input class="skill-input" type="text" name="attr_drive_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Drive Roll}} {{success=[[@{drive_et}]]}} {{hard=[[floor(@{drive_et}/2)]]}} {{extreme=[[floor(@{drive_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Drive Roll}} {{success=[[@{drive_et}]]}} {{hard=[[floor(@{drive_et}/2)]]}} {{extreme=[[floor(@{drive_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Drive Roll}} {{success=[[@{drive_et}]]}} {{hard=[[floor(@{drive_et}/2)]]}} {{extreme=[[floor(@{drive_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="elecrepair">
<td><input type="checkbox" name="attr_elecrepair_et_checkbox"></td>
<td class="skill-label" data-i18n="elecrepair-u">Elec. Repair(10%)</td>
<td><input class="skill-input" type="text" name="attr_elecrepair_et" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Elec.Repair Roll}} {{success=[[@{elecrepair_et}]]}} {{hard=[[floor(@{elecrepair_et}/2)]]}} {{extreme=[[floor(@{elecrepair_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elecrepair_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Elec.Repair Roll}} {{success=[[@{elecrepair_et}]]}} {{hard=[[floor(@{elecrepair_et}/2)]]}} {{extreme=[[floor(@{elecrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elecrepair_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Elec.Repair Roll}} {{success=[[@{elecrepair_et}]]}} {{hard=[[floor(@{elecrepair_et}/2)]]}} {{extreme=[[floor(@{elecrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elecrepair_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="fasttalk">
<td><input type="checkbox" name="attr_fast_talk_et_checkbox"></td>
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
<td><input class="skill-input" type="text" name="attr_fast_talk_et" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_et}]]}} {{hard=[[floor(@{fast_talk_et}/2)]]}} {{extreme=[[floor(@{fast_talk_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_et}]]}} {{hard=[[floor(@{fast_talk_et}/2)]]}} {{extreme=[[floor(@{fast_talk_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_et}]]}} {{hard=[[floor(@{fast_talk_et}/2)]]}} {{extreme=[[floor(@{fast_talk_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="fighting(brawl)">
<td><input type="checkbox" name="attr_fighting_brawl_et_checkbox"></td>
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
<td><input class="skill-input" type="text" name="attr_fighting_brawl_et" value="25"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_et}]]}} {{hard=[[floor(@{fighting_brawl_et}/2)]]}} {{extreme=[[floor(@{fighting_brawl_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_et}]]}} {{hard=[[floor(@{fighting_brawl_et}/2)]]}} {{extreme=[[floor(@{fighting_brawl_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_et}]]}} {{hard=[[floor(@{fighting_brawl_et}/2)]]}} {{extreme=[[floor(@{fighting_brawl_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="fightingother">
<td><input type="checkbox" name="attr_fighting_other_et_checkbox"></td>
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fighting_other_et_name" data-i18n-placeholder="fighting_other-u" placeholder="Fighting(Other)"/></td>
<td><input class="skill-input" type="text" name="attr_fighting_other_et" value="0"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fighting_other_et_name} Roll}} {{success=[[@{fighting_other_et}]]}} {{hard=[[floor(@{fighting_other_et}/2)]]}} {{extreme=[[floor(@{fighting_other_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_other_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_other_et_name} Roll}} {{success=[[@{fighting_other_et}]]}} {{hard=[[floor(@{fighting_other_et}/2)]]}} {{extreme=[[floor(@{fighting_other_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_other_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_other_et_name} Roll}} {{success=[[@{fighting_other_et}]]}} {{hard=[[floor(@{fighting_other_et}/2)]]}} {{extreme=[[floor(@{fighting_other_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_other_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="firearms(hg)">
<td><input type="checkbox" name="attr_firearms_handguns_et_checkbox"></td>
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_handguns_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(Handguns) Roll}} {{success=[[@{firearms_handguns_et}]]}} {{hard=[[floor(@{firearms_handguns_et}/2)]]}} {{extreme=[[floor(@{firearms_handguns_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handguns_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(Handguns) Roll}} {{success=[[@{firearms_handguns_et}]]}} {{hard=[[floor(@{firearms_handguns_et}/2)]]}} {{extreme=[[floor(@{firearms_handguns_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handguns_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(Handguns) Roll}} {{success=[[@{firearms_handguns_et}]]}} {{hard=[[floor(@{firearms_handguns_et}/2)]]}} {{extreme=[[floor(@{firearms_handguns_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handguns_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="firearms(r/s)">
<td><input type="checkbox" name="attr_firearms_r_s_et_checkbox"></td>
<td class="skill-label" data-i18n="firearms(r/s)-u">Firearms(R/S)(25%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_r_s_et" value="25"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_r_s_et}]]}} {{hard=[[floor(@{firearms_r_s_et}/2)]]}} {{extreme=[[floor(@{firearms_r_s_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_r_s_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_r_s_et}]]}} {{hard=[[floor(@{firearms_r_s_et}/2)]]}} {{extreme=[[floor(@{firearms_r_s_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_r_s_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_r_s_et}]]}} {{hard=[[floor(@{firearms_r_s_et}/2)]]}} {{extreme=[[floor(@{firearms_r_s_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_r_s_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="firearms_s_m_g">
<td><input type="checkbox" name="attr_firearms_s_m_g_et_checkbox"></td>
<td class="skill-label" data-i18n="firearms_s_m_g-u">Firearms(SMG)(15%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_s_m_g_et" value="15"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(SMG) Roll}} {{success=[[@{firearms_s_m_g_et}]]}} {{hard=[[floor(@{firearms_s_m_g_et}/2)]]}} {{extreme=[[floor(@{firearms_s_m_g_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_s_m_g_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(SMG) Roll}} {{success=[[@{firearms_s_m_g_et}]]}} {{hard=[[floor(@{firearms_s_m_g_et}/2)]]}} {{extreme=[[floor(@{firearms_s_m_g_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_s_m_g_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(SMG) Roll}} {{success=[[@{firearms_s_m_g_et}]]}} {{hard=[[floor(@{firearms_s_m_g_et}/2)]]}} {{extreme=[[floor(@{firearms_s_m_g_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_s_m_g_et_check' /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<tr data-i18n-list-item="firstaid">
<td><input type="checkbox" name="attr_first_aid_et_checkbox"></td>
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
<td><input class="skill-input" type="text" name="attr_first_aid_et" value="30"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=First Aid Roll}} {{success=[[@{first_aid_et}]]}} {{hard=[[floor(@{first_aid_et}/2)]]}} {{extreme=[[floor(@{first_aid_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=First Aid Roll}} {{success=[[@{first_aid_et}]]}} {{hard=[[floor(@{first_aid_et}/2)]]}} {{extreme=[[floor(@{first_aid_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=First Aid Roll}} {{success=[[@{first_aid_et}]]}} {{hard=[[floor(@{first_aid_et}/2)]]}} {{extreme=[[floor(@{first_aid_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="history">
<td><input type="checkbox" name="attr_history_et_checkbox"></td>
<td class="skill-label" data-i18n="history-u">History(05%)</td>
<td><input class="skill-input" type="text" name="attr_history_et" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=History Roll}} {{success=[[@{history_et}]]}} {{hard=[[floor(@{history_et}/2)]]}} {{extreme=[[floor(@{history_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=History Roll}} {{success=[[@{history_et}]]}} {{hard=[[floor(@{history_et}/2)]]}} {{extreme=[[floor(@{history_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=History Roll}} {{success=[[@{history_et}]]}} {{hard=[[floor(@{history_et}/2)]]}} {{extreme=[[floor(@{history_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="intimidate">
<td><input type="checkbox" name="attr_intimidate_et_checkbox"></td>
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
<td><input class="skill-input" type="text" name="attr_intimidate_et" value="15"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{success=[[@{intimidate_et}]]}} {{hard=[[floor(@{intimidate_et}/2)]]}} {{extreme=[[floor(@{intimidate_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Intimidate Roll}} {{success=[[@{intimidate_et}]]}} {{hard=[[floor(@{intimidate_et}/2)]]}} {{extreme=[[floor(@{intimidate_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Intimidate Roll}} {{success=[[@{intimidate_et}]]}} {{hard=[[floor(@{intimidate_et}/2)]]}} {{extreme=[[floor(@{intimidate_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="jump">
<td><input type="checkbox" name="attr_jump_et_checkbox"></td>
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
<td><input class="skill-input" type="text" name="attr_jump_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Jump Roll}} {{success=[[@{jump_et}]]}} {{hard=[[floor(@{jump_et}/2)]]}} {{extreme=[[floor(@{jump_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Jump Roll}} {{success=[[@{jump_et}]]}} {{hard=[[floor(@{jump_et}/2)]]}} {{extreme=[[floor(@{jump_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Jump Roll}} {{success=[[@{jump_et}]]}} {{hard=[[floor(@{jump_et}/2)]]}} {{extreme=[[floor(@{jump_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="language(own)">
<td><input type="checkbox" name="attr_language_own_et_checkbox"></td>
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
<td><input class="skill-input" type="text" name="attr_language_own_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{success=[[@{language_own_et}]]}} {{hard=[[floor(@{language_own_et}/2)]]}} {{extreme=[[floor(@{language_own_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Language(Own) Roll}} {{success=[[@{language_own_et}]]}} {{hard=[[floor(@{language_own_et}/2)]]}} {{extreme=[[floor(@{language_own_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Language(Own) Roll}} {{success=[[@{language_own_et}]]}} {{hard=[[floor(@{language_own_et}/2)]]}} {{extreme=[[floor(@{language_own_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="language(other)">
<td><input type="checkbox" name="attr_language(other)_et_checkbox"></td>
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_language(other)_et_name" data-i18n-placeholder="language(other)-u" placeholder="Language(Other)(01%)"/></td>
<td><input class="skill-input" type="text" name="attr_language(other)_et" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{language(other)_et_name} Roll}} {{success=[[@{language(other)_et}]]}} {{hard=[[floor(@{language(other)_et}/2)]]}} {{extreme=[[floor(@{language(other)_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language(other)_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language(other)_et_name} Roll}} {{success=[[@{language(other)_et}]]}} {{hard=[[floor(@{language(other)_et}/2)]]}} {{extreme=[[floor(@{language(other)_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language(other)_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language(other)_et_name} Roll}} {{success=[[@{language(other)_et}]]}} {{hard=[[floor(@{language(other)_et}/2)]]}} {{extreme=[[floor(@{language(other)_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language(other)_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="libraryuse">
<td><input type="checkbox" name="attr_library_use_et_checkbox"></td>
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
<td><input class="skill-input" type="text" name="attr_library_use_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Library Use Roll}} {{success=[[@{library_use_et}]]}} {{hard=[[floor(@{library_use_et}/2)]]}} {{extreme=[[floor(@{library_use_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Library Use Roll}} {{success=[[@{library_use_et}]]}} {{hard=[[floor(@{library_use_et}/2)]]}} {{extreme=[[floor(@{library_use_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Library Use Roll}} {{success=[[@{library_use_et}]]}} {{hard=[[floor(@{library_use_et}/2)]]}} {{extreme=[[floor(@{library_use_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="listen">
<td><input type="checkbox" name="attr_listen_et_checkbox"></td>
<td class="skill-label" data-i18n="listen-u">Listen(20%)</td>
<td><input class="skill-input" type="text" name="attr_listen_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Listen Roll}} {{success=[[@{listen_et}]]}} {{hard=[[floor(@{listen_et}/2)]]}} {{extreme=[[floor(@{listen_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Listen Roll}} {{success=[[@{listen_et}]]}} {{hard=[[floor(@{listen_et}/2)]]}} {{extreme=[[floor(@{listen_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Listen Roll}} {{success=[[@{listen_et}]]}} {{hard=[[floor(@{listen_et}/2)]]}} {{extreme=[[floor(@{listen_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="locksmith">
<td><input type="checkbox" name="attr_locksmith_et_checkbox"></td>
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
<td><input class="skill-input" type="text" name="attr_locksmith_et" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Locksmith Roll}} {{success=[[@{locksmith_et}]]}} {{hard=[[floor(@{locksmith_et}/2)]]}} {{extreme=[[floor(@{locksmith_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Locksmith Roll}} {{success=[[@{locksmith_et}]]}} {{hard=[[floor(@{locksmith_et}/2)]]}} {{extreme=[[floor(@{locksmith_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Locksmith Roll}} {{success=[[@{locksmith_et}]]}} {{hard=[[floor(@{locksmith_et}/2)]]}} {{extreme=[[floor(@{locksmith_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="mechrepair">
<td><input type="checkbox" name="attr_mechrepair_et_checkbox"></td>
<td class="skill-label" data-i18n="mechrepair-u">Mech. Repair(10%)</td>
<td><input class="skill-input" type="text" name="attr_mechrepair_et" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Mech. Repair Roll}} {{success=[[@{mechrepair_et}]]}} {{hard=[[floor(@{mechrepair_et}/2)]]}} {{extreme=[[floor(@{mechrepair_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mechrepair_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Mech. Repair Roll}} {{success=[[@{mechrepair_et}]]}} {{hard=[[floor(@{mechrepair_et}/2)]]}} {{extreme=[[floor(@{mechrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mechrepair_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Mech. Repair Roll}} {{success=[[@{mechrepair_et}]]}} {{hard=[[floor(@{mechrepair_et}/2)]]}} {{extreme=[[floor(@{mechrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mechrepair_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="medicine">
<td><input type="checkbox" name="attr_medicine_et_checkbox"></td>
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
<td><input class="skill-input" type="text" name="attr_medicine_et" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Medicine Roll}} {{success=[[@{medicine_et}]]}} {{hard=[[floor(@{medicine_et}/2)]]}} {{extreme=[[floor(@{medicine_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Medicine Roll}} {{success=[[@{medicine_et}]]}} {{hard=[[floor(@{medicine_et}/2)]]}} {{extreme=[[floor(@{medicine_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Medicine Roll}} {{success=[[@{medicine_et}]]}} {{hard=[[floor(@{medicine_et}/2)]]}} {{extreme=[[floor(@{medicine_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="naturalworld">
<td><input type="checkbox" name="attr_natural_world_et_checkbox"></td>
<td class="skill-label" data-i18n="naturalworld_et-u">Natural World(20%)</td>
<td><input class="skill-input" type="text" name="attr_natural_world_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Natural World Roll}} {{success=[[@{natural_world_et}]]}} {{hard=[[floor(@{natural_world_et}/2)]]}} {{extreme=[[floor(@{natural_world_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Natural World Roll}} {{success=[[@{natural_world_et}]]}} {{hard=[[floor(@{natural_world_et}/2)]]}} {{extreme=[[floor(@{natural_world_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Natural World Roll}} {{success=[[@{natural_world_et}]]}} {{hard=[[floor(@{natural_world_et}/2)]]}} {{extreme=[[floor(@{natural_world_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="navigate">
<td><input type="checkbox" name="attr_navigate_et_checkbox"></td>
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
<td><input class="skill-input" type="text" name="attr_navigate_et" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Navigate Roll}} {{success=[[@{navigate_et}]]}} {{hard=[[floor(@{navigate_et}/2)]]}} {{extreme=[[floor(@{navigate_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Navigate Roll}} {{success=[[@{navigate_et}]]}} {{hard=[[floor(@{navigate_et}/2)]]}} {{extreme=[[floor(@{navigate_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Navigate Roll}} {{success=[[@{navigate_et}]]}} {{hard=[[floor(@{navigate_et}/2)]]}} {{extreme=[[floor(@{navigate_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="occult">
<td><input type="checkbox" name="attr_occult_et_checkbox"></td>
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
<td><input class="skill-input" type="text" name="attr_occult_et" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Occult Roll}} {{success=[[@{occult_et}]]}} {{hard=[[floor(@{occult_et}/2)]]}} {{extreme=[[floor(@{occult_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Occult Roll}} {{success=[[@{occult_et}]]}} {{hard=[[floor(@{occult_et}/2)]]}} {{extreme=[[floor(@{occult_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Occult Roll}} {{success=[[@{occult_et}]]}} {{hard=[[floor(@{occult_et}/2)]]}} {{extreme=[[floor(@{occult_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="ophvmachine">
<td><input type="checkbox" name="attr_ophvmachine_et_checkbox"></td>
<td class="skill-label" data-i18n="ophvmachine-u">Op. Hv. Machine(01%)</td>
<td><input class="skill-input" type="text" name="attr_ophvmachine_et" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Op. Hv. Machine Roll}} {{success=[[@{ophvmachine_et}]]}} {{hard=[[floor(@{ophvmachine_et}/2)]]}} {{extreme=[[floor(@{ophvmachine_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ophvmachine_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Op. Hv. Machine Roll}} {{success=[[@{ophvmachine_et}]]}} {{hard=[[floor(@{ophvmachine_et}/2)]]}} {{extreme=[[floor(@{ophvmachine_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ophvmachine_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Op. Hv. Machine Roll}} {{success=[[@{ophvmachine_et}]]}} {{hard=[[floor(@{ophvmachine_et}/2)]]}} {{extreme=[[floor(@{ophvmachine_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ophvmachine_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="persuade">
<td><input type="checkbox" name="attr_persuade_et_checkbox"></td>
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
<td><input class="skill-input" type="text" name="attr_persuade_et" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Persuade Roll}} {{success=[[@{persuade_et}]]}} {{hard=[[floor(@{persuade_et}/2)]]}} {{extreme=[[floor(@{persuade_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Persuade Roll}} {{success=[[@{persuade_et}]]}} {{hard=[[floor(@{persuade_et}/2)]]}} {{extreme=[[floor(@{persuade_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Persuade Roll}} {{success=[[@{persuade_et}]]}} {{hard=[[floor(@{persuade_et}/2)]]}} {{extreme=[[floor(@{persuade_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="psychology">
<td><input type="checkbox" name="attr_psychology_et_checkbox"></td>
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
<td><input class="skill-input" type="text" name="attr_psychology_et" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Psychology Roll}} {{success=[[@{psychology_et}]]}} {{hard=[[floor(@{psychology_et}/2)]]}} {{extreme=[[floor(@{psychology_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Psychology Roll}} {{success=[[@{psychology_et}]]}} {{hard=[[floor(@{psychology_et}/2)]]}} {{extreme=[[floor(@{psychology_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Psychology Roll}} {{success=[[@{psychology_et}]]}} {{hard=[[floor(@{psychology_et}/2)]]}} {{extreme=[[floor(@{psychology_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="scavenge">
<td><input type="checkbox" name="attr_scavenge_et_checkbox"></td>
<td class="skill-label" data-i18n="scavenge-u">Scavenge(15%)</td>
<td><input class="skill-input" type="text" name="attr_scavenge_et" value="15"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Scavenge Roll}} {{success=[[@{scavenge_et}]]}} {{hard=[[floor(@{scavenge_et}/2)]]}} {{extreme=[[floor(@{scavenge_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_scavenge_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Scavenge Roll}} {{success=[[@{scavenge_et}]]}} {{hard=[[floor(@{scavenge_et}/2)]]}} {{extreme=[[floor(@{scavenge_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_scavenge_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Scavenge Roll}} {{success=[[@{scavenge_et}]]}} {{hard=[[floor(@{scavenge_et}/2)]]}} {{extreme=[[floor(@{scavenge_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_scavenge_et_check' /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<tr data-i18n-list-item="sleightofhand">
<td><input type="checkbox" name="attr_sleight_of_hand_et_checkbox"></td>
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
<td><input class="skill-input" type="text" name="attr_sleight_of_hand_et" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_et}]]}} {{hard=[[floor(@{sleight_of_hand_et}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_et}]]}} {{hard=[[floor(@{sleight_of_hand_et}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_et}]]}} {{hard=[[floor(@{sleight_of_hand_et}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="spothidden">
<td><input type="checkbox" name="attr_spot_hidden_et_checkbox"></td>
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
<td><input class="skill-input" type="text" name="attr_spot_hidden_et" value="25"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_et}]]}} {{hard=[[floor(@{spot_hidden_et}/2)]]}} {{extreme=[[floor(@{spot_hidden_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_et}]]}} {{hard=[[floor(@{spot_hidden_et}/2)]]}} {{extreme=[[floor(@{spot_hidden_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_et}]]}} {{hard=[[floor(@{spot_hidden_et}/2)]]}} {{extreme=[[floor(@{spot_hidden_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="ride">
<td><input type="checkbox" name="attr_ride_et_checkbox"></td>
<td class="skill-label" data-i18n="ride-u">Ride(05%)</td>
<td><input class="skill-input" type="text" name="attr_ride_et" value="5"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Ride Roll}} {{success=[[@{ride_et}]]}} {{hard=[[floor(@{ride_et}/2)]]}} {{extreme=[[floor(@{ride_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Ride Roll}} {{success=[[@{ride_et}]]}} {{hard=[[floor(@{ride_et}/2)]]}} {{extreme=[[floor(@{ride_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Ride Roll}} {{success=[[@{ride_et}]]}} {{hard=[[floor(@{ride_et}/2)]]}} {{extreme=[[floor(@{ride_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="stealth">
<td><input type="checkbox" name="attr_stealth_et_checkbox"></td>
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
<td><input class="skill-input" type="text" name="attr_stealth_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Stealth Roll}} {{success=[[@{stealth_et}]]}} {{hard=[[floor(@{stealth_et}/2)]]}} {{extreme=[[floor(@{stealth_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Stealth Roll}} {{success=[[@{stealth_et}]]}} {{hard=[[floor(@{stealth_et}/2)]]}} {{extreme=[[floor(@{stealth_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Stealth Roll}} {{success=[[@{stealth_et}]]}} {{hard=[[floor(@{stealth_et}/2)]]}} {{extreme=[[floor(@{stealth_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="swim">
<td><input type="checkbox" name="attr_swim_et_checkbox"></td>
<td class="skill-label" data-i18n="swim-u">Swim(20%)</td>
<td><input class="skill-input" type="text" name="attr_swim_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Swim Roll}} {{success=[[@{swim_et}]]}} {{hard=[[floor(@{swim_et}/2)]]}} {{extreme=[[floor(@{swim_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Swim Roll}} {{success=[[@{swim_et}]]}} {{hard=[[floor(@{swim_et}/2)]]}} {{extreme=[[floor(@{swim_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Swim Roll}} {{success=[[@{swim_et}]]}} {{hard=[[floor(@{swim_et}/2)]]}} {{extreme=[[floor(@{swim_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="techrepair">
<td><input type="checkbox" name="attr_techrepair_et_checkbox"></td>
<td class="skill-label" data-i18n="techrepair-u">Tech. Repair(01%)</td>
<td><input class="skill-input" type="text" name="attr_techrepair_et" value="1"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_et}]]}} {{hard=[[floor(@{techrepair_et}/2)]]}} {{extreme=[[floor(@{techrepair_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_techrepair_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_et}]]}} {{hard=[[floor(@{techrepair_et}/2)]]}} {{extreme=[[floor(@{techrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_techrepair_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_et}]]}} {{hard=[[floor(@{techrepair_et}/2)]]}} {{extreme=[[floor(@{techrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_techrepair_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="throw">
<td><input type="checkbox" name="attr_throw_et_checkbox"></td>
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
<td><input class="skill-input" type="text" name="attr_throw_et" value="20"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Throw Roll}} {{success=[[@{throw_et}]]}} {{hard=[[floor(@{throw_et}/2)]]}} {{extreme=[[floor(@{throw_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Throw Roll}} {{success=[[@{throw_et}]]}} {{hard=[[floor(@{throw_et}/2)]]}} {{extreme=[[floor(@{throw_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Throw Roll}} {{success=[[@{throw_et}]]}} {{hard=[[floor(@{throw_et}/2)]]}} {{extreme=[[floor(@{throw_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_et_check' /></td>
</tr>
<tr>
<tr data-i18n-list-item="track">
<td><input type="checkbox" name="attr_track_et_checkbox"></td>
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
<td><input class="skill-input" type="text" name="attr_track_et" value="10"/></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Track Roll}} {{success=[[@{track_et}]]}} {{hard=[[floor(@{track_et}/2)]]}} {{extreme=[[floor(@{track_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Track Roll}} {{success=[[@{track_et}]]}} {{hard=[[floor(@{track_et}/2)]]}} {{extreme=[[floor(@{track_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Track Roll}} {{success=[[@{track_et}]]}} {{hard=[[floor(@{track_et}/2)]]}} {{extreme=[[floor(@{track_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_et_check' /></td>
</tr>
</table>
<table style="width:100%">
@@ -3700,7 +3703,7 @@
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill1_et_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill1_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_et_name} Roll}} {{success=[[@{otherskill1_et}]]}} {{hard=[[floor(@{otherskill1_et}/2)]]}} {{extreme=[[floor(@{otherskill1_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_et_name} Roll}} {{success=[[@{otherskill1_et}]]}} {{hard=[[floor(@{otherskill1_et}/2)]]}} {{extreme=[[floor(@{otherskill1_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_et_name} Roll}} {{success=[[@{otherskill1_et}]]}} {{hard=[[floor(@{otherskill1_et}/2)]]}} {{extreme=[[floor(@{otherskill1_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_et_check' /></td>
</tr>
</table>
<table style="width:100%">
@@ -3709,7 +3712,7 @@
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill2_et_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill2_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_et_name} Roll}} {{success=[[@{otherskill2_et}]]}} {{hard=[[floor(@{otherskill2_et}/2)]]}} {{extreme=[[floor(@{otherskill2_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_et_name} Roll}} {{success=[[@{otherskill2_et}]]}} {{hard=[[floor(@{otherskill2_et}/2)]]}} {{extreme=[[floor(@{otherskill2_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_et_name} Roll}} {{success=[[@{otherskill2_et}]]}} {{hard=[[floor(@{otherskill2_et}/2)]]}} {{extreme=[[floor(@{otherskill2_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_et_check' /></td>
</tr>
</table>
<table style="width:100%">
@@ -3718,7 +3721,7 @@
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill3_et_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill3_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_et_name} Roll}} {{success=[[@{otherskill3_et}]]}} {{hard=[[floor(@{otherskill3_et}/2)]]}} {{extreme=[[floor(@{otherskill3_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_et_name} Roll}} {{success=[[@{otherskill3_et}]]}} {{hard=[[floor(@{otherskill3_et}/2)]]}} {{extreme=[[floor(@{otherskill3_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_et_name} Roll}} {{success=[[@{otherskill3_et}]]}} {{hard=[[floor(@{otherskill3_et}/2)]]}} {{extreme=[[floor(@{otherskill3_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_et_check' /></td>
</tr>
</table>
<table style="width:100%">
@@ -3727,7 +3730,7 @@
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill4_et_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill4_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_et_name} Roll}} {{success=[[@{otherskill4_et}]]}} {{hard=[[floor(@{otherskill4_et}/2)]]}} {{extreme=[[floor(@{otherskill4_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_et_name} Roll}} {{success=[[@{otherskill4_et}]]}} {{hard=[[floor(@{otherskill4_et}/2)]]}} {{extreme=[[floor(@{otherskill4_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_et_name} Roll}} {{success=[[@{otherskill4_et}]]}} {{hard=[[floor(@{otherskill4_et}/2)]]}} {{extreme=[[floor(@{otherskill4_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_et_check' /></td>
</tr>
</table>
<table style="width:100%">
@@ -3736,7 +3739,7 @@
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill5_et_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill5_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_et_name} Roll}} {{success=[[@{otherskill5_et}]]}} {{hard=[[floor(@{otherskill5_et}/2)]]}} {{extreme=[[floor(@{otherskill5_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_et_name} Roll}} {{success=[[@{otherskill5_et}]]}} {{hard=[[floor(@{otherskill5_et}/2)]]}} {{extreme=[[floor(@{otherskill5_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_et_name} Roll}} {{success=[[@{otherskill5_et}]]}} {{hard=[[floor(@{otherskill5_et}/2)]]}} {{extreme=[[floor(@{otherskill5_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_et_check' /></td>
</tr>
</table>
<table style="width:100%">
@@ -3745,7 +3748,7 @@
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill6_et_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill6_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_et_name} Roll}} {{success=[[@{otherskill6_et}]]}} {{hard=[[floor(@{otherskill6_et}/2)]]}} {{extreme=[[floor(@{otherskill6_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_et_name} Roll}} {{success=[[@{otherskill6_et}]]}} {{hard=[[floor(@{otherskill6_et}/2)]]}} {{extreme=[[floor(@{otherskill6_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_et_name} Roll}} {{success=[[@{otherskill6_et}]]}} {{hard=[[floor(@{otherskill6_et}/2)]]}} {{extreme=[[floor(@{otherskill6_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_et_check' /></td>
</tr>
</table>
<fieldset class="repeating_skillset">
@@ -3755,11 +3758,12 @@
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_skillname_et" /></td>
<td><input class="skill-input" type="text" name="attr_skill_et" /></td>
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname_et} Roll}} {{success=[[@{skill_et}]]}} {{hard=[[floor(@{skill_et}/2)]]}} {{extreme=[[floor(@{skill_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_et} Roll}} {{success=[[@{skill_et}]]}} {{hard=[[floor(@{skill_et}/2)]]}} {{extreme=[[floor(@{skill_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_et_check' /></td>
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_et} Roll}} {{success=[[@{skill_et}]]}} {{hard=[[floor(@{skill_et}/2)]]}} {{extreme=[[floor(@{skill_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_et_check' /></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<!-- End of End Times skills-->
@@ -4,6 +4,8 @@
"modern-skill-list":"anthropology,firearms(hg),firearms(r/s),firearms_s_m_g,archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,law,spothidden,disguise,elecrepair,electronics,charm,ride,listen,dodge,history,computeruse,intimidate,sleightofhand,throw,language(own),mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,appraise,climb",
"dark-ages-skill-list":"artandcraft1,artandcraft2,libraryuse,locksmith,fasttalk,occult,drivewagon,fighting(brawl),fightspec1,fightspec2,fightspec3,accounting,spothidden,disguise,charm,ride,listen,shield,dodge,status,intimidate,sleightofhand,throw,language(own),otherlanguage1,otherlanguage2,readandwritelang1,readandwritelang2,animalhandling,medicine,cthulhumythos,swim,naturalworld,navigate,insight,persuade,pilotboat,firstaid,ownkingdom,otherkingdom1,otherkingdom2,religion,repair/devise,jump,track,stealth,appraise,climb",
"old-west-skill-list":"anthropology,gambling,firearms(hg),firearms(r/s),firearmsother,artandcraft,archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),fightingother,drivewagon,ophvmachine,accounting,ropeuse,creditrating,law,spothidden,disguise,elecrepair,charm,trap,ride,listen,dodge,history,intimidate,sleightofhand,throw,language(own),language(other),animalhandling,mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychology,jump,track,stealth,appraise,climb",
"icarus-skill-list":"firearms(hg),firearms(r/s),firearmselectr,archaeology,artandcraft,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,demolitions,law,spothidden,elecrepair,electronics,charm,listen,dodge,history,computermaint,intimidate,sleightofhand,throw,readlips,language(own),mechrepair,medicine,cthulhumythos,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,sysops,appraise,techrepair,climb,zerog",
"end-of-times-skill-list":"firearms(hg),firearms(r/s),firearms_s_m_g,artandcraft,libraryuse,locksmith,fasttalk,occult,fighting(brawl),fightingother,drive,ophvmachine,spothidden,elecrepair,disguise,charm,ride,listen,dodge,status,history,computeruse,intimidate,sleightofhand,throw,language(own),language(other),animalhandling,mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychology,scavenge,jump,track,stealth,appraise,techrepair,climb",
"investigatorinfo-u": "Información del investigador",
"heroinfo-u": "Información del Héroe",
"name-u": "Nombre",