Merge pull request #9826 from Roll20/l10n_master

New Crowdin updates
This commit is contained in:
Nic Bradley
2021-11-30 10:06:33 -08:00
committed by GitHub
69 changed files with 511 additions and 97 deletions
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "SP",
"fk-mod": "RC-Mod",
"faecher": "Fans",
"fwmod": "FW-Mod",
"geburtsort": "Place of Birth",
"geburtstag": "Tsa Day",
"gegner-von-hinten": "Attack from Behind",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "VC",
"fk-mod": "CD-Mod",
"faecher": "Éventails",
"fwmod": "VC-Mod",
"geburtsort": "Lieu de naissance",
"geburtstag": "Jour de Tsa",
"gegner-von-hinten": "Ennemi par derrière",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "LA",
"fk-mod": "Mod. CD",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Luogo di nascita",
"geburtstag": "Giorno di Tsa",
"gegner-von-hinten": "Attacco alle spalle",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "VaW",
"fk-mod": "AG-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geboorteplaats",
"geburtstag": "Tsadag",
"gegner-von-hinten": "Vijand langs achter",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
"fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+16 -4
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>this specific Type of attack.<br>Example: Enter as 3/2cr* means DR3 vs all attacks<br>except cr which uses DR2. * means it is Flexible<br>armor (B379).<br><strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>these Type Attacks / All other Attack Types.<br>Example: Enter as 5imp, cr /2 means DR5 vs imp and<br>cr type of attacks and DR2 against all other types<br>of attacks.",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "Changing the Type will also update success/fail notes<br>for that active defense.<br>Parry, Block, and Block have default notes that can be<br>changed on the options page.<br><b>NOTE</b> Changing the Type will clear any previous notes<br>you entered.",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "<strong>F</strong>: this is a fencing weapon.<br><strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>parry if you've already attacked with it this turn<br>(and vice versa).",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>Example: Select Location: ?{Location|Head|Torso}",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Show basic speed and add to Chat message to GM.",
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show Active Defenses RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Různé",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Sonstiges",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "Rw.",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscelánea",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Ventajas",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Divers",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Avantages",
"abbreviation-level-label": "Niveau",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "PORT",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "שונות",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+16 -4
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>this specific Type of attack.<br>Example: Enter as 3/2cr* means DR3 vs all attacks<br>except cr which uses DR2. * means it is Flexible<br>armor (B379).<br><strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>these Type Attacks / All other Attack Types.<br>Example: Enter as 5imp, cr /2 means DR5 vs imp and<br>cr type of attacks and DR2 against all other types<br>of attacks.",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "Changing the Type will also update success/fail notes<br>for that active defense.<br>Parry, Block, and Block have default notes that can be<br>changed on the options page.<br><b>NOTE</b> Changing the Type will clear any previous notes<br>you entered.",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "<strong>F</strong>: this is a fencing weapon.<br><strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>parry if you've already attacked with it this turn<br>(and vice versa).",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>Example: Select Location: ?{Location|Head|Torso}",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Show basic speed and add to Chat message to GM.",
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show Active Defenses RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Vario",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "その他",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "배운 언어",
"miscellaneous-label": "기타",
"technology-level-label": "테크 레벨",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "문화 친숙",
"advantages-label": "장점",
"abbreviation-level-label": "단계",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>로우 테크</strong>에서 #/#는<br>\n대개 모든 공격 유형 / 특정 공격 유형으로 표기됩니다.<br>\n예시: 3/2 때리기*는 모든 공격에는 DR 3을 적용하고<br>\n때리기 유형에는 DR 2를 적용합니다. 별표는 옷의 유연성을 나타냅니다.<br>\n(기본 p.379).<br>\n<strong>하이 테크와 울트라 테크</strong>에서 #/#는<br>\n특정 공격 유형/다른 모든 공격 유형으로 표기됩니다.<br>\n예시: 5뚫기, 때리기/2는 뚫기와 때리기 유형 피해에 5 DR을 적용하고<br>\n그 외 공격에는 DR 2를 적용합니다.\t\t\t\t\t\t\t",
"user-created-label": "플레이어 고유",
"active-defenses-label": "능동방어",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\n유형을 변경하면 능동방어의 성공/실패 노트에도<br>\n똑같이 적용됩니다.<br>\n받아내기, 피하기, 막기에는 기본 노트가 있으며<br>\n이는 옵션 페이지에서 변경할 수 있습니다.<br>\n<b>참고</b> 유형을 변경하면 기존에 입력했던 노트가<br>\n전부 지워집니다.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "정보",
"active-defense-information-tooltip": "\n<strong>F</strong>: 펜싱 무기입니다.<br>\n<strong>U</strong>: 균형이 맞지 않는 무기입니다.<br>\n이 무기로 공격한 턴에는 받아내기를 할 수 없습니다.<br>\n(마찬가지로 받아내기한 턴에도 공격할 수 없습니다).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "피해 노트",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "사거리",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "대성공 옵션",
"user-rules-as-written-label": "규칙대로 사용",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "3과 4만 사용함",
"turn-off-label": "끔",
"skill-modifier-options-label": "기능 수정치 옵션",
@@ -1065,7 +1077,7 @@
"spell-options-label": "주문 옵션(기본 p.238, 마법 p.10 참조)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "주문 성공/실패 규칙 노트 보이기",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Różnie",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+16 -4
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Outras Língua",
"miscellaneous-label": "Diversos",
"technology-level-label": "Nível Tecno.",
"technology-level-tooltip": "<b>Nível Tecnológico</b><br>Esse é o nível tecnológico que o personagem está familiarizado.<br>Custa ±5 pontos para aumentar ou diminuir a NT do personagem em relação a NT da campanha.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>NT0</td><td>Idade da Pedra (Pré-história e eras posteriores).</td></tr><tr><td>NT1</td><td>Idade do Bronze (3500 a.C.+).</td></tr><tr><td>NT2</td><td>Idade do Ferro (1200 a.C+).</td></tr><tr><td>NT3</td><td>Idade Média (600 d.C+).</td></tr><tr><td>NT4</td><td>Era dos Descobrimentos (1450+).</td></tr><tr><td>NT5</td><td>Revolução Industrial (1730+).</td></tr><tr><td>NT6</td><td>Era da Automação (1880+).</td></tr><tr><td>NT7</td><td>Era Nuclear (1940+).</td></tr><tr><td>NT8</td><td>Era Digital (1980+).</td></tr><tr><td>NT9</td><td>Era da Microtecnologia (2025+).</td></tr><tr><td>NT10</td><td>Era da Robótica (2070+).</td></tr><tr><td>NT11</td><td>Era da Matéria Exótica.</td></tr><tr><td>NT12+</td><td>O que o Mestre quiser!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Familiaridades Culturais",
"advantages-label": "Vantagens",
"abbreviation-level-label": "NVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "<strong>Low-Tech</strong> <b>#/#</b> geralmente significa <b>Todos os tipos de ataque/Exceto este tipo específico de ataque</b>.<br>Exemplo: <b>3/2cts*</b> significa RD 3 contra todos os ataques, exceto Contusão (cts) que usa RD 2. O símbolo <b>*</b> significa que a armadura é flexível. Veja B282.<br><br><strong>High-Tech e Ultra-Tech</strong> <b>#/#</b> geralmente significa <b>Contra estes tipos de ataque</b>/<b>Todos os outros tipos de ataque</b>.<br>Exemplo: <b>5per,cts/2</b> significa RD 5 contra ataques do tipo Perfuração (per) e Contusão (cts) e RD 2 contra todos os outros tipos de ataques.",
"user-created-label": "Outros",
"active-defenses-label": "Defesas Ativas",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "Alterar o tipo também atualizará as notas de sucesso/falha para essa defesa ativa.<br>Aparar, Bloqueio e Esquiva tem notas padrão que podem ser ativadas na aba Opções da Ficha.<br><b>NOTA:</b> Alterar o tipo irá limpar quaisquer notas anteriores que você inseriu.",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "<b>Informação</b><br><strong>E</strong>: Significa que é uma arma de esgrima.<br><strong>D</strong>: Significa que é uma arma desbalanceada. Você não pode utilizá-la para aparar se a arma em questão já foi utilizada para atacar no mesmo turno (ou vice-versa).",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "<strong>Dica:</strong> Digite <i>Rolls Inline</i> para adicionar outros resultados.<br>Exemplo: Ponto: ?{Selecione um Ponto|Cabeça|Tronco}",
"damage-notes-label": "Notas de Dano",
"melee-damage-notes-tooltip": "<strong>Dica:</strong> Digite <i>Rolls Inline</i> para adicionar outros resultados.<br>Exemplo: Dano adicional de fogo [[1d6]].",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ataques à Distância",
"ranged-damage-tooltip": "Para um <strong>Divisor de Blindagem</strong>: Um número entre parênteses logo após o valor de dano. Exemplo: (2) é um divisor de blindagem.<br>Insira este número nas <strong>Notas de Dano</strong> como DB (#) ou como Divisor de Blindagem (#).<br><strong>ex:</strong> Indica que o ataque produz uma explosão.<br><strong>[#d]:</strong> Indica que arremessa fragmentos que causam #d pontos de dano. Veja B269.<br>Insira nas <strong>Notas de Dano</strong>.<br><b>Dica:</b> Você pode inserir <b>@{thrust}</b> ou <b>@{swing}</b> nesse campo de Dano.<br>E você pode fazer matemática simples com essa macro.<br>Exemplo: <b>@{thrust}+1</b>.",
"abbreviation-range-label": "Dist.",
@@ -1010,6 +1021,7 @@
"import-label": "Importar",
"critical-roll-options-label": "Sucessos Decisivos",
"user-rules-as-written-label": "Use as regras conforme escritas",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Apenas com resultado de 3 ou 4",
"turn-off-label": "Desativar",
"skill-modifier-options-label": "Modificadores de Teste",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Exibe a velocidade básica no bate-papo do GM.",
"spell-options-label": "Mágicas (Veja B238 ou M10)",
"spell-options-table": "<table><tbody><tr><td>Penalidade para cada mágica <b>em andamento</b>:</td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalidade para cada mágica que exige <b>concentração</b>:</td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Mostrar detalhes da mágica no template de rolagem:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Mostrar Notas de Defesa Ativa",
"abbreviation-show-rules-as-written-notes-tooltip": "Se marcado, mostra Regras Conforme Escritas (RAW) para notas de sucesso/falha na Defesa Ativa.",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Tabela de Dano",
"update-hit-points-label": "Atualizar Pontos de Vida",
"update-hit-points-tooltip": "Se marcado, ao aplicar dano a um ponto de impacto, os <b>Pontos de Vida</b> atuais são atualizados.<br>Veja <b>Ponto de Impacto e Tabela de Armadura</b> na aba Combate > Dano.",
@@ -1129,7 +1141,7 @@
"traits-label": "Características",
"rolltemplate-malfunction-label": "Mau Funcionamento!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verificar!</span> Faça o teste novamente para verificar o resultado. Veja HT79.<br>",
"rolltemplate-malfunction-description": "Para efeito, faça o teste novamente e veja a tabela em B407 ou use uma tabela personalizada.<br><b style=\"color:red;\">NOTA:</b> O Mau Funcionamento tem <i>prioridade</i> em relação a um erro crítico: se os dois acontecerem, somente o Mau Funcionamento é considerado. Veja Erros Críticos, B382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Mínimo",
"rolltemplate-minimum-damage-description": "Veja <b>Avaliação de Dano</b> B378",
"resisted-by-label": "Resistível Com",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Прочее",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+16 -4
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>this specific Type of attack.<br>Example: Enter as 3/2cr* means DR3 vs all attacks<br>except cr which uses DR2. * means it is Flexible<br>armor (B379).<br><strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>these Type Attacks / All other Attack Types.<br>Example: Enter as 5imp, cr /2 means DR5 vs imp and<br>cr type of attacks and DR2 against all other types<br>of attacks.",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "Changing the Type will also update success/fail notes<br>for that active defense.<br>Parry, Block, and Block have default notes that can be<br>changed on the options page.<br><b>NOTE</b> Changing the Type will clear any previous notes<br>you entered.",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "<strong>F</strong>: this is a fencing weapon.<br><strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>parry if you've already attacked with it this turn<br>(and vice versa).",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>Example: Select Location: ?{Location|Head|Torso}",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Show basic speed and add to Chat message to GM.",
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show Active Defenses RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Diverse",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+16 -4
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Show basic speed and add to Chat message to GM.",
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show Active Defenses RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+15 -3
View File
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
"technology-level-tooltip": "This is the technology level that your character is familiar with.<br>It costs 5 points to raise this above or below the campaign's<br>normal TL.<div class=\"sheet-clearfix\"></div><table style=\"text-align: left;\"><tbody><tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr><tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr><tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr><tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr><tr><td>TL4</td><td>Age of Sail (1450+).</td></tr><tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr><tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr><tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr><tr><td>TL8</td><td>Digital Age (1980+).</td></tr><tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr><tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr><tr><td>TL11</td><td>Age of Exotic Matter.</td></tr><tr><td>TL12+</td><td>Whatever the GM likes!</td></tr></tbody></table>",
"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
"campaign-technology-level-label": "Campaign Tech Level",
"your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>\nthis specific Type of attack.<br>\nExample: Enter as 3/2cr* means DR3 vs all attacks<br>\nexcept cr which uses DR2. * means it is Flexible<br>\narmor (B379).<br>\n<strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>\nthese Type Attacks / All other Attack Types.<br>\nExample: Enter as 5imp, cr /2 means DR5 vs imp and<br>\ncr type of attacks and DR2 against all other types<br>\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
"rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes<br>\nfor that active defense.<br>\nParry, Block, and Block have default notes that can be<br>\nchanged on the options page.<br>\n<b>NOTE</b> Changing the Type will clear any previous notes<br>\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\n<strong>F</strong>: this is a fencing weapon.<br>\n<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br>\nparry if you've already attacked with it this turn<br>\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results.<br>\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
"melee-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"melee-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-success-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "<strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"abbreviation-range-label": "射程",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "<table><tbody><tr><td>Penalty for each spell <b>ON:</b></td><td><input type=\"number\" step=\"1\" value=\"-1\" name=\"attr_penalty_per_spell_on\"></td></tr><tr><td>Penalty for each spell <b>Concentrated On:</b></td><td><input type=\"number\" step=\"1\" value=\"-3\" name=\"attr_penalty_per_spell_maintained\"></td></tr><tr><td>Show casting details on roll template:</td><td><input type=\"checkbox\" name=\"attr_show_casting_details\" value=\"1\" checked=\"checked\"></td></tr></tbody></table>",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
"abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
"abbreviation-show-rules-as-written-notes-tooltip": "Show <b>Rules as Written</b> Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current <b>Hit Points</b> is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "<span style=\"color: red; font-weight:bold;\">Verify!</span> roll 3d6 again to verify the results. See HT79.<br>",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
"rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.<br><b style=\"color:red;\">NOTE:</b> Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR<br>See B378 <b>Damage Roll</b>",
"resisted-by-label": "Resisted by",
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
+6 -1
View File
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
"skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
"power-armor-type": "Power Armor Type",
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}