update gurps
Add new difficulty to repeating spells
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@@ -35355,6 +35355,10 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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difficultyValue = "-5 + 1";
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break;
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case "T/H":
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difficultyValue = "0";
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break;
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case "E":
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default:
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difficultyValue = "-1";
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@@ -1252,5 +1252,5 @@
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"language-talent-label": "Language Talent",
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"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
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"tips-label": "Tips",
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"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p>"
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"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p>"
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}
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