update gurps

Add new difficulty to repeating spells
This commit is contained in:
Ken
2023-01-01 12:47:09 -08:00
parent 033d4d7166
commit 84d89f4563
2 changed files with 5 additions and 1 deletions
+4
View File
@@ -35355,6 +35355,10 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
difficultyValue = "-5 + 1";
break;
case "T/H":
difficultyValue = "0";
break;
case "E":
default:
difficultyValue = "-1";
+1 -1
View File
@@ -1252,5 +1252,5 @@
"language-talent-label": "Language Talent",
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p>"
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p>"
}