Merge branch 'Roll20:master' into master
This commit is contained in:
Generated
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-6
@@ -935,9 +935,9 @@
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}
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},
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"node_modules/decode-uri-component": {
|
||||
"version": "0.2.0",
|
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"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=",
|
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"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
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||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==",
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"dev": true,
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"engines": {
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"node": ">=0.10"
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@@ -5590,9 +5590,9 @@
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"dev": true
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},
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"decode-uri-component": {
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"version": "0.2.0",
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"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
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"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=",
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"version": "0.2.2",
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"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
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"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==",
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"dev": true
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},
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"default-compare": {
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@@ -722,7 +722,7 @@
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<button
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type="roll"
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name="roll_Zerstoerung"
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value="&{template:magie} {{name=Zerstörung}} {{anwendung=Sichtweite, (Gezielter Spruch)}} {{grundkosten=Grundkosten 7 MP}} {{effekt1=?{Modifikation 1|Kreatur/Formung der Stufe/SG/Rang 1 |Kreatur/Formung der Stufe/SG/Rang 2 (+1 MP) |Kreatur/Formung der Stufe/SG/Rang 3 (+2 MP) |Kreatur/Formung der Stufe/SG/Rang 4 (+3 MP) |Kreatur/Formung der Stufe/SG/Rang 5 (+4 MP) |Kreatur/Formung der Stufe/SG/Rang 6 (+5 MP) |Kreatur/Formung der Stufe/SG/Rang 7 (+6 MP) |Kreatur/Formung der Stufe/SG/Rang 8 (+7 MP) |Kreatur/Formung der Stufe/SG/Rang 9 (+8 MP) |Kreatur/Formung der Stufe/SG/Rang 10 (+9 MP) |Kreatur/Formung der Stufe/SG/Rang 11 (+10 MP) |Kreatur/Formung der Stufe/SG/Rang 12 (+11 MP) |Kreatur/Formung der Stufe/SG/Rang 13 (+12 MP) |Kreatur/Formung der Stufe/SG/Rang 14 (+13 MP) |Kreatur/Formung der Stufe/SG/Rang 15 (+14 MP) |Kreatur/Formung der Stufe/SG/Rang 16 (+15 MP) |Kreatur/Formung der Stufe/SG/Rang 17 (+16 MP) |Kreatur/Formung der Stufe/SG/Rang 18 (+17 MP) |Kreatur/Formung der Stufe/SG/Rang 19 (+18 MP) |Kreatur/Formung der Stufe/SG/Rang 20 (+19 MP) |Kreatur/Formung der Stufe/SG/Rang 21 (+20 MP) |Kreatur/Formung der Stufe/SG/Rang 22 (+21 MP) |Kreatur/Formung der Stufe/SG/Rang 23 (+22 MP) |Kreatur/Formung der Stufe/SG/Rang 24 (+23 MP) |Kreatur/Formung der Stufe/SG/Rang 25 (+24 MP) |Kreatur/Formung der Stufe/SG/Rang 26 (+25 MP) |Kreatur/Formung der Stufe/SG/Rang 27 (+26 MP) |Kreatur/Formung der Stufe/SG/Rang 28 (+27 MP) |Kreatur/Formung der Stufe/SG/Rang 29 (+28 MP) |Kreatur/Formung der Stufe/SG/Rang 30 (+29 MP)}}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}"
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value="&{template:magie} {{name=Zerstörung}} {{anwendung=Sichtweite, (Gezielter Spruch)}} {{grundkosten=Grundkosten 7 MP}} {{effekt1=?{Modifikation 1|Kreatur/Formung der Stufe/SG/Rang 1 |Kreatur/Formung der Stufe/SG/Rang 2 (+4 MP) |Kreatur/Formung der Stufe/SG/Rang 3 (+8 MP) |Kreatur/Formung der Stufe/SG/Rang 4 (+12 MP) |Kreatur/Formung der Stufe/SG/Rang 5 (+16 MP) |Kreatur/Formung der Stufe/SG/Rang 6 (+20 MP) |Kreatur/Formung der Stufe/SG/Rang 7 (+25 MP) |Kreatur/Formung der Stufe/SG/Rang 8 (+28 MP) |Kreatur/Formung der Stufe/SG/Rang 9 (+32 MP) |Kreatur/Formung der Stufe/SG/Rang 10 (+36 MP) |Kreatur/Formung der Stufe/SG/Rang 11 (+40 MP) |Kreatur/Formung der Stufe/SG/Rang 12 (+44 MP) |Kreatur/Formung der Stufe/SG/Rang 13 (+48 MP) |Kreatur/Formung der Stufe/SG/Rang 14 (+52 MP) |Kreatur/Formung der Stufe/SG/Rang 15 (+56 MP) |Kreatur/Formung der Stufe/SG/Rang 16 (+60 MP) |Kreatur/Formung der Stufe/SG/Rang 17 (+64 MP) |Kreatur/Formung der Stufe/SG/Rang 18 (+68 MP) |Kreatur/Formung der Stufe/SG/Rang 19 (+72 MP) |Kreatur/Formung der Stufe/SG/Rang 20 (+76 MP) |Kreatur/Formung der Stufe/SG/Rang 21 (+80 MP) |Kreatur/Formung der Stufe/SG/Rang 22 (+84 MP) |Kreatur/Formung der Stufe/SG/Rang 23 (+88 MP) |Kreatur/Formung der Stufe/SG/Rang 24 (+92 MP) |Kreatur/Formung der Stufe/SG/Rang 25 (+96 MP) |Kreatur/Formung der Stufe/SG/Rang 26 (+100 MP) |Kreatur/Formung der Stufe/SG/Rang 27 (+104 MP) |Kreatur/Formung der Stufe/SG/Rang 28 (+108 MP) |Kreatur/Formung der Stufe/SG/Rang 29 (+112 MP) |Kreatur/Formung der Stufe/SG/Rang 30 (+116 MP) }}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}"
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></button>
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</div>
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</div>
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@@ -1919,7 +1919,7 @@
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</fieldset>
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</div>
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<div class="float version">v22.11</div>
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<div class="float version">v22.12</div>
|
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</div>
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</div>
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@@ -50,7 +50,7 @@
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{{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}
|
||||
{{anwendung=Sichtweite, (Gezielter Spruch)}}
|
||||
{{grundkosten=Grundkosten 7 MP}}
|
||||
{{effekt1=?{Modifikation 1|Kreatur/Formung der Stufe/SG/Rang 1 |Kreatur/Formung der Stufe/SG/Rang 2 (+1 MP) |Kreatur/Formung der Stufe/SG/Rang 3 (+2 MP) |Kreatur/Formung der Stufe/SG/Rang 4 (+3 MP) |Kreatur/Formung der Stufe/SG/Rang 5 (+4 MP) |Kreatur/Formung der Stufe/SG/Rang 6 (+5 MP) |Kreatur/Formung der Stufe/SG/Rang 7 (+6 MP) |Kreatur/Formung der Stufe/SG/Rang 8 (+7 MP) |Kreatur/Formung der Stufe/SG/Rang 9 (+8 MP) |Kreatur/Formung der Stufe/SG/Rang 10 (+9 MP) |Kreatur/Formung der Stufe/SG/Rang 11 (+10 MP) |Kreatur/Formung der Stufe/SG/Rang 12 (+11 MP) |Kreatur/Formung der Stufe/SG/Rang 13 (+12 MP) |Kreatur/Formung der Stufe/SG/Rang 14 (+13 MP) |Kreatur/Formung der Stufe/SG/Rang 15 (+14 MP) |Kreatur/Formung der Stufe/SG/Rang 16 (+15 MP) |Kreatur/Formung der Stufe/SG/Rang 17 (+16 MP) |Kreatur/Formung der Stufe/SG/Rang 18 (+17 MP) |Kreatur/Formung der Stufe/SG/Rang 19 (+18 MP) |Kreatur/Formung der Stufe/SG/Rang 20 (+19 MP) |Kreatur/Formung der Stufe/SG/Rang 21 (+20 MP) |Kreatur/Formung der Stufe/SG/Rang 22 (+21 MP) |Kreatur/Formung der Stufe/SG/Rang 23 (+22 MP) |Kreatur/Formung der Stufe/SG/Rang 24 (+23 MP) |Kreatur/Formung der Stufe/SG/Rang 25 (+24 MP) |Kreatur/Formung der Stufe/SG/Rang 26 (+25 MP) |Kreatur/Formung der Stufe/SG/Rang 27 (+26 MP) |Kreatur/Formung der Stufe/SG/Rang 28 (+27 MP) |Kreatur/Formung der Stufe/SG/Rang 29 (+28 MP) |Kreatur/Formung der Stufe/SG/Rang 30 (+29 MP) }}}
|
||||
{{effekt1=?{Modifikation 1|Kreatur/Formung der Stufe/SG/Rang 1 |Kreatur/Formung der Stufe/SG/Rang 2 (+4 MP) |Kreatur/Formung der Stufe/SG/Rang 3 (+8 MP) |Kreatur/Formung der Stufe/SG/Rang 4 (+12 MP) |Kreatur/Formung der Stufe/SG/Rang 5 (+16 MP) |Kreatur/Formung der Stufe/SG/Rang 6 (+20 MP) |Kreatur/Formung der Stufe/SG/Rang 7 (+25 MP) |Kreatur/Formung der Stufe/SG/Rang 8 (+28 MP) |Kreatur/Formung der Stufe/SG/Rang 9 (+32 MP) |Kreatur/Formung der Stufe/SG/Rang 10 (+36 MP) |Kreatur/Formung der Stufe/SG/Rang 11 (+40 MP) |Kreatur/Formung der Stufe/SG/Rang 12 (+44 MP) |Kreatur/Formung der Stufe/SG/Rang 13 (+48 MP) |Kreatur/Formung der Stufe/SG/Rang 14 (+52 MP) |Kreatur/Formung der Stufe/SG/Rang 15 (+56 MP) |Kreatur/Formung der Stufe/SG/Rang 16 (+60 MP) |Kreatur/Formung der Stufe/SG/Rang 17 (+64 MP) |Kreatur/Formung der Stufe/SG/Rang 18 (+68 MP) |Kreatur/Formung der Stufe/SG/Rang 19 (+72 MP) |Kreatur/Formung der Stufe/SG/Rang 20 (+76 MP) |Kreatur/Formung der Stufe/SG/Rang 21 (+80 MP) |Kreatur/Formung der Stufe/SG/Rang 22 (+84 MP) |Kreatur/Formung der Stufe/SG/Rang 23 (+88 MP) |Kreatur/Formung der Stufe/SG/Rang 24 (+92 MP) |Kreatur/Formung der Stufe/SG/Rang 25 (+96 MP) |Kreatur/Formung der Stufe/SG/Rang 26 (+100 MP) |Kreatur/Formung der Stufe/SG/Rang 27 (+104 MP) |Kreatur/Formung der Stufe/SG/Rang 28 (+108 MP) |Kreatur/Formung der Stufe/SG/Rang 29 (+112 MP) |Kreatur/Formung der Stufe/SG/Rang 30 (+116 MP) }}}
|
||||
|
||||
&{template:magie} {{name=Bindung}}
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||||
{{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}
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||||
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@@ -1,101 +1,101 @@
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||||
{
|
||||
"acumen": "Acumen",
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||||
"add_domain_spend_pathos": "Add another Domain (spend Pathos)",
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"advantage_bond_support": "Advantage/Bond/Support",
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"agony": "Agony",
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"acumen": "Klugheit",
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"add_domain_spend_pathos": "Zusätzlicher Aspekt (setze Impuls ein)",
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||||
"advantage_bond_support": "Vorteil/Bindung/Unterstützung",
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||||
"agony": "Seelenschmerz",
|
||||
"and": "und",
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||||
"any_domain": "Any domain",
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"any_domain": "beliebiger Aspekt",
|
||||
"aphrodite": "Aphrodite",
|
||||
"apollo": "Apollo",
|
||||
"ares": "Ares",
|
||||
"artemis": "Artemis",
|
||||
"arts_oration": "Arts & Oration",
|
||||
"athena": "Athena",
|
||||
"authority": "Authority",
|
||||
"beauty": "Beauty",
|
||||
"blood_valor": "Blood & Valor",
|
||||
"bond_use_1": "Bolster you",
|
||||
"bond_use_2": "Block Harm or Fate for you",
|
||||
"bond_use_3": "Follow your lead",
|
||||
"bond_use_top": "When you use a Bond, ask them to:",
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||||
"bonds": "Verpflichtungen",
|
||||
"bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6",
|
||||
"boons": "Gaben",
|
||||
"boons_1": "Advance a d8 Domain die to d10",
|
||||
"boons_2": "Advance a d6 Domain die to d8",
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||||
"boons_3": "Advance your Epithet die to d8",
|
||||
"boons_4": "Add another Epithet",
|
||||
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
|
||||
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
|
||||
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
|
||||
"arts_oration": "Kunst & Redegabe",
|
||||
"athena": "Athene",
|
||||
"authority": "Authorität",
|
||||
"beauty": "Schönheit",
|
||||
"blood_valor": "Blut & Tapferkeit",
|
||||
"bond_use_1": "Dir Beizustehen",
|
||||
"bond_use_2": "Unheil oder Schicksal von Dir abzuwenden",
|
||||
"bond_use_3": "Deinem Rat zu folgen",
|
||||
"bond_use_top": "Berufst Du Dich auf eine Bindung, bittest Du darum:",
|
||||
"bonds": "Bindungen",
|
||||
"bonusdice_query": "zusätzliche Würfel (Vorteil, Bindung, oder Unterstützung) z.B. 1w8 + 1w8 + 1w6",
|
||||
"boons": "Vorzüge",
|
||||
"boons_1": "W8-Aspekt verbessern zu W10",
|
||||
"boons_2": "W6-Aspekt verbessern zu W8",
|
||||
"boons_3": "Beiname verbessern zu W8",
|
||||
"boons_4": "zweiter Beiname",
|
||||
"boons_5": "Für Unterstützung oder Beistand nächstgrößeren Würfel weitergeben",
|
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"boons_6": "Zwei Würfel statt nur einem, wenn zusätzlicher Aspektwürfel aus Impuls",
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"boons_7": "Durch göttliche Gunst +2W4, von denen nur der höhere zählt",
|
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"character": "Charakter",
|
||||
"choose_sheet_type": "Choose sheet type",
|
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"conviction": "Conviction",
|
||||
"courage": "Mut",
|
||||
"craft_reason": "Craft & Reason",
|
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"cunning": "Cunning",
|
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"daring": "Daring",
|
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"choose_sheet_type": "Wähle Typ",
|
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"conviction": "Überzeugung",
|
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"courage": "Courage",
|
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"craft_reason": "Verstand & Fertigkeit",
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"cunning": "Ränkespiel",
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"daring": "Wagemut",
|
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"demeter": "Demeter",
|
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"die_placeholder": "Name, Epithet, Bonus Die, ...",
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"die_placeholder": "Name, Beiname, Bonuswürfel, ...",
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"divine_favor": "Göttliche Gunst",
|
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"divine_wrath": "Divine Wrath",
|
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"domain": "Domain",
|
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"domains": "Domains",
|
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"edit_strife_dice": "Edit strife dice",
|
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"epic": "Epic",
|
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"epithet": "Epithet",
|
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"epithet_die": "Epithet die",
|
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"fate": "Fate",
|
||||
"ferocity": "Ferocity",
|
||||
"fortitude": "Zähigkeit",
|
||||
"divine_wrath": "Göttlicher Zorn",
|
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"domain": "Aspekt",
|
||||
"domains": "Aspekte",
|
||||
"edit_strife_dice": "Änderne Unfrieden-Würfel",
|
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"epic": "episch",
|
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"epithet": "Beiname",
|
||||
"epithet_die": "Beinamen-Würfel",
|
||||
"fate": "Schicksal",
|
||||
"ferocity": "Härte",
|
||||
"fortitude": "Standhaftigkeit",
|
||||
"glory": "Ruhm",
|
||||
"grace": "Grace",
|
||||
"great_deed": "Great Deed",
|
||||
"great_deeds_and_trophies": "Great Deeds & Trophies",
|
||||
"grace": "Edelmut",
|
||||
"great_deed": "Heldentat",
|
||||
"great_deeds_and_trophies": "Heldentaten & Trophäen",
|
||||
"hekate": "Hekate",
|
||||
"hephaistos": "Hephaistos",
|
||||
"hera": "Hera",
|
||||
"hermes": "Hermes",
|
||||
"honored_god": "Honored God",
|
||||
"ingenuity": "Ingenuity",
|
||||
"insight": "Motiv erkennen",
|
||||
"island": "Island",
|
||||
"island_destinies": "Island Destinies",
|
||||
"island_name": "Island Name",
|
||||
"knowledge": "Knowledge",
|
||||
"lineage_pronouns": "Lineage / Pronouns",
|
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"mythic": "Mythic",
|
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"honored_god": "Schirmgottheit",
|
||||
"ingenuity": "Findigkeit",
|
||||
"insight": "Findigkeit",
|
||||
"island": "Insel",
|
||||
"island_destinies": "Schicksal der Insel",
|
||||
"island_name": "Inselname",
|
||||
"knowledge": "Wissen",
|
||||
"lineage_pronouns": "Abstammung / Pronomen",
|
||||
"mythic": "Mythisch",
|
||||
"name": "Name",
|
||||
"no": "Nein",
|
||||
"none": "Keine",
|
||||
"notes": "Notes",
|
||||
"passion": "Leidenschaft",
|
||||
"pathos": "Pathos",
|
||||
"plus_strife_level": "Strife Level",
|
||||
"notes": "Notizen",
|
||||
"passion": "Hingabe",
|
||||
"pathos": "Impuls",
|
||||
"plus_strife_level": "Ausmass des Unfriedens",
|
||||
"poseidon": "Poseidon",
|
||||
"perilous": "Perilous",
|
||||
"precision": "Precision",
|
||||
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
|
||||
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
|
||||
"recite_bottom": "SUFFER—How did you fall short? Did you overreach yourself? Was the opponent too great? Was it cruel fortune?",
|
||||
"recite_craft_reason": "How was your knowledge or creativity shown?\nHow was trickery or intrigue displayed?\nHow did you figure it out?",
|
||||
"recite_resolve_spirit": "How did we see your willpower in action?\nHow did you endure it?\nHow did the arcane or occult manifest?",
|
||||
"recite_top": "How does your EPITHET, PATHOS (an added Domain), or DIVINE FAVOR manifest in the contest?",
|
||||
"recite_your_deeds": "Recite your deeds",
|
||||
"resolve_spirit": "Resolve & Spirit",
|
||||
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
|
||||
"roll_strife": "Roll Strife",
|
||||
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
|
||||
"sacred": "Sacred",
|
||||
"scion_of": "Scion Of",
|
||||
"spend_divine_favor": "Spend Divine Favor",
|
||||
"perilous": "Lebensgefährlich",
|
||||
"precision": "Treffsicherheit",
|
||||
"recite_arts_oration": "Welche geschönten Worte hast du verwendet?\nAuf welche Weise ist hier Schönheit entstanden?\nWie wurden Leidenschaften erweckt, wie trat Wahrheit zutage?",
|
||||
"recite_blood_valor": "Auf welche Weise wurde Blut vergossen?\nWie zeigte sich deine Stärke, deine Gewandtheit oder dein Mut?\nWas ließ allen anderen den Atem stocken?",
|
||||
"recite_bottom": "Scheitern Auf welche Weise bist du gescheitert? Hattest du dir zu viel vorgenommen?\nWaren deine Widersacher:innen zu gut? Hattest du einfach Pech?",
|
||||
"recite_craft_reason": "Worin traten dein Kenntnisse oder deine Kreativität zutage?\nWas für einen Schwindel, was für eine Intrige hast du vollbracht?\nWodurch hast du es herausgefunden?",
|
||||
"recite_resolve_spirit": "Worin zeigte sich deine Willensstärke?\nWie konntest du es ertragen?\nWie manifestierten sich die arkanen oder okkulten Kräfte?",
|
||||
"recite_top": "Wie machen sich dein BEINAME, dein IMPULS (ein zusätzlicher Aspekt) oder deine GÖTTLICHE GUNST bei dieser Aufgabe bemerkbar?",
|
||||
"recite_your_deeds": "VORTRAG DER HELD:INNENTATEN",
|
||||
"resolve_spirit": "Geisteskraft & Wille",
|
||||
"roll_prevails": "Du hast Erfolg. Unter allen erfolgreichen Held:innen ist die Person mit der höchsten Summe am besten und erringt Ruhm in Höhe\nder Zahl, die vom Unfrieden vorgelegt wurde. Die andern erfolgreichen Held:innen erlangen halb so viel Ruhm.",
|
||||
"roll_strife": "Unfriede würfeln",
|
||||
"roll_suffers": "Helden, die scheitern, erhalten jeweils 1 Ruhm.",
|
||||
"sacred": "Geweiht",
|
||||
"scion_of": "Spross von",
|
||||
"spend_divine_favor": "Göttliche Gunst einsetzen",
|
||||
"strength": "Stärke",
|
||||
"strife": "Strife",
|
||||
"strife_level": "Strife Level",
|
||||
"strife_player_roll": "Strife Player Roll",
|
||||
"style_notes": "Style & Notes",
|
||||
"strife": "Unfriede",
|
||||
"strife_level": "Ausmass des Unfriedens",
|
||||
"strife_player_roll": "Würfelwurf Unfriedespieler",
|
||||
"style_notes": "Erscheinung & Anmerkungen",
|
||||
"target_number": "Schwierigkeitsgrad",
|
||||
"the_vault_of_heaven": "The Vault of Heaven",
|
||||
"the_vault_of_heaven": "Das Himmelsgewölbe",
|
||||
"virtues": "Tugenden",
|
||||
"wisdom": "Weisheit",
|
||||
"yes": "Ja",
|
||||
|
||||
@@ -13,6 +13,7 @@ Awfully\ Cheerful\ Engine*/ @Roll20/sheetmaintainers # @seregrauko
|
||||
Band\ Of\ Blades\ Official/ @Roll20/sheetmaintainers # @fredhicks
|
||||
Barbaric/ @Roll20/sheetmaintainers # @Anduh
|
||||
Basic\ Fantasy\ RPG/ @Roll20/sheetmaintainers # @Solomoriah
|
||||
blade_runner_rpg/ @Roll20/sheetmaintainers # @Kurohyou / sigil
|
||||
Blades\ in\ the\ Dark/ @Roll20/sheetmaintainers # @fredhicks
|
||||
cepheus-atom/ @Roll20/sheetmaintainers # @Anduh
|
||||
Changed\ Stars/ @Roll20/sheetmaintainers # @nicho-hoffman
|
||||
|
||||
@@ -311,11 +311,11 @@
|
||||
"downtime-u": "Downtime",
|
||||
"scenarioname-u": "シナリオ名",
|
||||
"scenarioinfo-u": "Conclusion & Info",
|
||||
"scenariorewards-u": "Rewards",
|
||||
"scenariorewards-u": "報酬",
|
||||
"spellname-u": "呪文名",
|
||||
"cost-u": "Cost",
|
||||
"cost-u": "コスト",
|
||||
"castime-u": "発動時間",
|
||||
"description-u": "Description",
|
||||
"description-u": "説明",
|
||||
"bout-of-madness-u-time": "狂気の発作 - リアルタイム",
|
||||
"bout-of-madness-u-summary": "狂気の発作 - サマリー",
|
||||
"amnesia": "健忘症:",
|
||||
@@ -338,19 +338,19 @@
|
||||
"phobia-dec": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100をロールするか、キーパーが恐怖症を1つ選ぶ。恐怖症の原因は存在しなくとも、その探索者は次の1D10ラウンドの間、それがそこにあると思い込む。",
|
||||
"mania": "マニア:",
|
||||
"mania-dec": "探索者は新しいマニアに陥る。表10「マニアの例」で1D100をロールするか、キーパーがマニアを1つ選ぶ。その探索者は次の1D10ラウンドの間、自分の新しいマニアに没頭しようとする。\n",
|
||||
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
|
||||
"robbed": "Robbed:",
|
||||
"amnesia-dec2": "探索者が意識を取り戻すと、見知らぬ場所におり、自分が誰かもわからない。記憶は時間をかけてゆっくりと戻るだろう。",
|
||||
"robbed": "盗難:",
|
||||
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||||
"battered": "Battered:",
|
||||
"battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||||
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
|
||||
"violence-dec2": "探索者は暴力と破壊の噴流を爆発させる。探索者が意識を取り戻した時、その行動を認識し、記憶していることもあればそうでないこともある。探索者が暴力を振るった物、もしくは人、そして相手を殺してしまったのか、あるいは単に傷つけただけなのかはキーパーに委ねられる。",
|
||||
"ideology-beliefs": "イデオロギー/信念:",
|
||||
"ideology-beliefs-dec": "Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
|
||||
"ideology-beliefs-dec": "探索者のバックストーリーのイデオロギーと信念を参照する。探索者はこれらの一つの権化となり、急進的かつ狂気じみて、感情も新たに主張するようになる。",
|
||||
"significant-people": "重要な人々:",
|
||||
"significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
|
||||
"significant-people-dec": "探索者のバックストーリーの重要な人々を参照し、なぜその人物との関係が重要かを考える。時間が経ってから(1D10時間以上)、探索者はその人物に近づくための最善の行動、そしてその人物との人間関係にとって最善の行動をとる。",
|
||||
"institutionalized": "Institutionalized:",
|
||||
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
|
||||
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
|
||||
"institutionalized-dec": "探索者は精神医療施設あるいは警察の留置書で意識を取り戻す。探索者は徐々にそこにいたった出来事を思い出すかもしれない。",
|
||||
"flee-in-panic-dec2": "探索者は非常に遠い場所で意識を取り戻す。",
|
||||
"phobia-dec2": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100wをロールするか、キーパーが恐怖症を1つ選ぶ。探索者は1D10時間後に意識を取り戻し、この新たな恐怖症の対象を避けるためにあらゆる努力をする。",
|
||||
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
|
||||
"value": "結果:",
|
||||
@@ -381,7 +381,7 @@
|
||||
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
|
||||
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
|
||||
"pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary",
|
||||
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
|
||||
"institutionalized-or-apprehended": "収容または逮捕",
|
||||
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
|
||||
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||||
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||||
|
||||
Generated
+3
-3
@@ -960,9 +960,9 @@
|
||||
}
|
||||
},
|
||||
"decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU="
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ=="
|
||||
},
|
||||
"default-compare": {
|
||||
"version": "1.0.0",
|
||||
|
||||
Generated
+3
-3
@@ -1028,9 +1028,9 @@
|
||||
}
|
||||
},
|
||||
"decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU="
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ=="
|
||||
},
|
||||
"default-compare": {
|
||||
"version": "1.0.0",
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
{
|
||||
"Hero": "Hero",
|
||||
"Notes/Monsters": "Notes/Monsters",
|
||||
"Hero": "ヒーロー",
|
||||
"Notes/Monsters": "ノート/モンスター",
|
||||
"title": "Adventure Sheet",
|
||||
"subtitle": "Fighting Fantasy by Steve Jackson and Ian Livingstone",
|
||||
"hero-info": "Hero Info",
|
||||
"hero-name": "Name <input type=\"text\" name=\"attr_character_name\" spellcheck=\"false\">",
|
||||
"provisions": "Provisions <input type=\"number\" name=\"attr_remaining_provisions\" class=\"text-center\">\n ",
|
||||
"goldCoins": "Gold coins <input type=\"number\" name=\"attr_gold_coins\" class=\"text-center\">\n ",
|
||||
"hero-stats": "Hero Stats",
|
||||
"skill": "Skill",
|
||||
"stamina": "Stamina",
|
||||
"luck": "Luck ",
|
||||
"equipments": "Equipments/Items ",
|
||||
"potions": "Potions",
|
||||
"backstory": "\n Backstory\n\n ",
|
||||
"hero-notes": "Hero Notes",
|
||||
"monster-encounters": "Encounters",
|
||||
"subtitle": "スティーブ・ジャクソンとイアン・リビングストーンによるファインティング・ファンタジー",
|
||||
"hero-info": "情報",
|
||||
"hero-name": "名前 <input type=\"text\" name=\"attr_character_name\" spellcheck=\"false\">",
|
||||
"provisions": "食料 <input type=\"number\" name=\"attr_remaining_provisions\" class=\"text-center\">\n ",
|
||||
"goldCoins": "金貨 <input type=\"number\" name=\"attr_gold_coins\" class=\"text-center\">\n ",
|
||||
"hero-stats": "能力",
|
||||
"skill": "技能点",
|
||||
"stamina": "体力点",
|
||||
"luck": "運点",
|
||||
"equipments": "装備/アイテム",
|
||||
"potions": "ポーション",
|
||||
"backstory": "背景",
|
||||
"hero-notes": "メモ",
|
||||
"monster-encounters": "遭遇",
|
||||
"monster name": "",
|
||||
"attacks": "Attacks"
|
||||
"attacks": "攻撃"
|
||||
}
|
||||
+748
-715
File diff suppressed because it is too large
Load Diff
+13
-4
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "<b>New Optional Feature Available.</b><br> A revised techniques table is available by setting the options on the character sheet.<br>This revised techniques is not final, we'll make adjustments based upon feedback.<br><b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>Techniques table and the new Revised Techniques table.<br>Show both tables if you want to transfer your current techniques to the new table.<br>If old technique table has no rows, then hide old table, show new table.<br>",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "Against a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>Optional Rules for Retreat can be found in MA123.",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>It is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -1055,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as <b>Under Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "Resisted By",
|
||||
"duration-label": "Duration",
|
||||
@@ -1216,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "Willpower<br>Based on Intelligence<br>5pts/level<br>Unmodified: <span name=\"attr_willpower_base\"></span>",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "<b>New Optional Feature Available.</b><br> A revised techniques table is available by setting the options on the character sheet.<br>This revised techniques is not final, we'll make adjustments based upon feedback.<br><b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>Techniques table and the new Revised Techniques table.<br>Show both tables if you want to transfer your current techniques to the new table.<br>If old technique table has no rows, then hide old table, show new table.<br>",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "Against a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>Optional Rules for Retreat can be found in MA123.",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>It is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "If you enter F or U under the <b>INFO</b> column, the notes <br>below will be <b>replaced</b> with appropriate notes. <br>Any other value, and the text box will get <b>cleared</b> out.<br>",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "The distance in yards that the weapon can reach.<br><strong>C</strong>: this weapon can be used in close combat.<br><strong>*</strong>: the weapon is awkward, and requires a Ready<br>maneuver to switch between different reaches.",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as <b>Under Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "Resisted By",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Dosah",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Doba trvání",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Konzentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Willen",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Tod",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reichweite",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "Rw.",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Schüsse",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Punkte",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Dauer",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Mun.",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "Willpower<br>Based on Intelligence<br>5pts/level<br>Unmodified: <span name=\"attr_willpower_base\"></span>",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "<b>New Optional Feature Available.</b><br> A revised techniques table is available by setting the options on the character sheet.<br>This revised techniques is not final, we'll make adjustments based upon feedback.<br><b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>Techniques table and the new Revised Techniques table.<br>Show both tables if you want to transfer your current techniques to the new table.<br>If old technique table has no rows, then hide old table, show new table.<br>",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "Against a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>Optional Rules for Retreat can be found in MA123.",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>It is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "If you enter F or U under the <b>INFO</b> column, the notes <br>below will be <b>replaced</b> with appropriate notes. <br>Any other value, and the text box will get <b>cleared</b> out.<br>",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "The distance in yards that the weapon can reach.<br><strong>C</strong>: this weapon can be used in close combat.<br><strong>*</strong>: the weapon is awkward, and requires a Ready<br>maneuver to switch between different reaches.",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as <b>Under Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "Resisted By",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Volonté",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Mort",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Allonge",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "PORT",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Coups",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Durée",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "Willpower<br>Based on Intelligence<br>5pts/level<br>Unmodified: <span name=\"attr_willpower_base\"></span>",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "<b>New Optional Feature Available.</b><br> A revised techniques table is available by setting the options on the character sheet.<br>This revised techniques is not final, we'll make adjustments based upon feedback.<br><b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>Techniques table and the new Revised Techniques table.<br>Show both tables if you want to transfer your current techniques to the new table.<br>If old technique table has no rows, then hide old table, show new table.<br>",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "Against a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>Optional Rules for Retreat can be found in MA123.",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>It is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "If you enter F or U under the <b>INFO</b> column, the notes <br>below will be <b>replaced</b> with appropriate notes. <br>Any other value, and the text box will get <b>cleared</b> out.<br>",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "The distance in yards that the weapon can reach.<br><strong>C</strong>: this weapon can be used in close combat.<br><strong>*</strong>: the weapon is awkward, and requires a Ready<br>maneuver to switch between different reaches.",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as <b>Under Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "Resisted By",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentrazione",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Morte",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Portata",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Colpi",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Durata",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "集中",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "死",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "間合い",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "点",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "継続時間",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "집중",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "의지력",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "공포",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "한계치",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "공포 판정",
|
||||
"attribute-unstun": "충격",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "녹다운",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "의식",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "죽음",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "대성공 메모:",
|
||||
"fail-note-label": "실패 메모",
|
||||
"critical-fail-note-label": "대실패 메모:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "테크닉(이전)",
|
||||
"techniques-legacy-tooltip": "\n<b>옵션 기능이 추가되었습니다.</b><br> \n캐릭터 시트에 적용할 수 있는 개정 테크닉 표가 추가되었습니다.<br>\n개정 테크닉은 최종판이 아니며, 피드백을 통한 조정사항이 있을 예정입니다.<br>\n<b>구판과 개정판 테크닉 표.</b> 구판과 개정판 테크닉 표를<br>\n보이거나 숨기는 옵션입니다.<br>\n지금의 테크닉을 새 표로 옮기고 싶을 때 두 표를 모두 보이도록 하는 옵션입니다.<br>\n구 테크닉 표에 줄이 없을 경우, 구 표는 숨기고 새 표를 보여주십시오.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "선결조건",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "후퇴 피하기 (근거리 공격에만 적용)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\n<strong>근거리 공격에만</strong> 사용할 수 있습니다. (기본 p.377). 장거리 공격에는 사용할 수 없습니다.<br>\n후퇴의 옵션 규칙은 무예 p.132를 참조하십시오.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "엎드려 피하기(장거리 공격에만 적용)",
|
||||
"dodge-drop-ranged-tooltip": "\n엎드려 피하기(또는 '감싸 피하기'와 '엄폐물에 뛰어들기')는<br>\n후퇴 피하기와 유사하나 <strong>장거리 공격에만</strong> 사용할 수 있습니다(기본 p.377).\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "<b><span name=\"attr_knockback_points\"></span></b> 피해당 1m",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "재능 단계:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "정보 메모",
|
||||
"fencing-unbalanced-tooltip": "\n<b>INFO</b>행에 F나 U를 입력하면 아래 노트가<br>\n적절한 노트로 <b>대체됩니다</b>.<br>\n그외 값이 입력되면 텍스트 창이 <b>비워집니다</b>.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "근거리 공격",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "리치",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "사거리",
|
||||
"range-tooltip": "사거리입니다. 기본 p.269 참조.",
|
||||
"shots-label": "장탄수",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "CP",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "집중",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\t<b>집중</b>중인 주문을 표시합니다.<br>\n\t\t\t\t\t\t\t\t<b>집중</b>중인 주문 하나마다 <b><span name=\"attr_penalty_per_spell_maintained\"></span></b>만큼의 페널티를 받습니다.<br>\n\t\t\t\t\t\t\t\t기본 p.238 혹은 마법 p.10 참조.<br>\n\t\t\t\t\t\t\t\t한 번에 하나씩, 각 페널티가 적용될 때까지 기다렸다가 클릭하십시오.",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "저항",
|
||||
"spell-resisted-by-tooltip": "저항",
|
||||
"duration-label": "지속 시간",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "대성공 옵션",
|
||||
"user-rules-as-written-label": "규칙대로 사용",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "Willpower<br>Based on Intelligence<br>5pts/level<br>Unmodified: <span name=\"attr_willpower_base\"></span>",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "<b>New Optional Feature Available.</b><br> A revised techniques table is available by setting the options on the character sheet.<br>This revised techniques is not final, we'll make adjustments based upon feedback.<br><b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>Techniques table and the new Revised Techniques table.<br>Show both tables if you want to transfer your current techniques to the new table.<br>If old technique table has no rows, then hide old table, show new table.<br>",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "Against a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>Optional Rules for Retreat can be found in MA123.",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>It is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "If you enter F or U under the <b>INFO</b> column, the notes <br>below will be <b>replaced</b> with appropriate notes. <br>Any other value, and the text box will get <b>cleared</b> out.<br>",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "The distance in yards that the weapon can reach.<br><strong>C</strong>: this weapon can be used in close combat.<br><strong>*</strong>: the weapon is awkward, and requires a Ready<br>maneuver to switch between different reaches.",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as <b>Under Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "Resisted By",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />Receba um bônus de +1 no <b>bloqueio</b> e <b>aparar</b>. Veja DF Exploits, pág. 97.",
|
||||
"spell-modifiers-title": "Modificadores de Mágica",
|
||||
"concentration-label": "Concentração",
|
||||
"cocentration-penalty-tooltip": "Penalidade para cada outra mágica que exige <b>concentração</b>.<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Quantidade de mágicas: <span name=\"attr_spell_maintained_count\">0</span>.<br><b>NOTA:</b> Use a aba Opções para ajustar a penalidade.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Mana Baixa: -5",
|
||||
"low-mana-tooltip": "Apenas magos são capazes de fazer mágicas, seu NH sofre uma penalidade de -5. Falhas críticas com mágicas têm pouco ou nenhum efeito. Veja B235.",
|
||||
"burn-abbreviate-hit-points-label": "Queimar PV",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Vont",
|
||||
"attribute-will-tooltip": "<b>Vontade:</b> Baseado no valor da Inteligência<br>±5 pontos/nível<br>Não modificado: <span name=\"attr_willpower_base\"></span>",
|
||||
"attribute-fright": "Pânico",
|
||||
"attribute-fright-tooltip": "<b>Verificação de Pânico:</b> Baseado no valor da Vontade<br>2 pontos/nível<br>Não modificado: <span name=\"attr_fear_check_base\"></span><br>Veja os Modificadores da Verificação de Pânico, B360 e GURPS Horror, pág. 139-142.",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Limiar",
|
||||
"attribute-fright-check-threshold-tooltip": "<b>Limite da Verificação de Pânico</b> - Usar <strong>A Regra do 14</strong>, Veja B360.<br>Se o valor final da Vontade exceder 13, reduza-o para 13 para fins de Verificação de Pânico.<br>Isso significa que um resultado de 14 ou mais é automaticamente um fracasso.<br>Este limite pode ser modificado pela Qualidade Corajoso (DF 11, pág. 11) ou pela Regra do 15 (Power Ups 2, pág. 13).<br>",
|
||||
"fright-check-label": "Verificação",
|
||||
"attribute-unstun": "Desator.",
|
||||
"attribute-unstun-tooltip": "<b>Desatordoar:</b> Baseado no valor da Vitalidade<br>Faça um teste para se recuperar do atordoamento no final do seu turno, depois de Fazer Nada.<br>Veja B420.",
|
||||
"abbreviation-knock-down": "Nocaute",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Inconsc.",
|
||||
"attribute-unconscious-check-tooltip": "<b>Evitar a Inconsciência:</b> Baseado no valor da Vitalidade<br>Com zero PV ou menos, você deve fazer um teste de HT no início do seu próximo turno<br>com uma penalidade de -1 para cada múltiplo inteiro de PVInicial abaixo de zero.<br>Um fracasso indica que você desmaia. Um sucesso significa que você age normalmente,<br>mas deve fazer um novo teste a cada turno para continuar agindo.<br><b>Exceção:</b> Você só precisa fazer um novo teste nos turnos em que tentar uma<br>defesa ativa ou escolher uma manobra diferente de Fazer Nada.<br>Veja B419.<br><b>Difícil de Subjugar:</b> Receba um bônus de +1 nos testes de HT para evitar a inconsciência. Veja B54.<br><b>Boa Forma:</b> Receba um bônus de +1. Veja B45.<br><b>Ótima Forma:</b> Receba um bônus de +2. Veja B45.<br><b>Fora de Forma:</b> Sofra uma penalidade de -1. Veja B142.<br><b>Muito Fora de Forma:</b> Sofra uma penalidade de -2. Veja B142.",
|
||||
"abbreviation-death-check": "Morte",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Nota de Sucessos Decisivos:",
|
||||
"fail-note-label": "Nota de Falha:",
|
||||
"critical-fail-note-label": "Nota de Falha Crítica:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "Técnicas (Legada)",
|
||||
"techniques-legacy-tooltip": "<b>Novo recurso opcional disponível.</b><br>Uma tabela de técnicas revisadas está disponível e pode ser ativada na aba de opções da ficha.<br>Essas técnicas revisadas não são finais, faremos ajustes com base no feedback.",
|
||||
"parent-label": "Origem",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Esquiva e Retirada",
|
||||
"dodge-retreat-versus-melee-tooltip": "Somente contra um Ataque Corpo a Corpo. Veja B377.<br>Não pode ser usado contra Ataques à Distância.<br>Regras Opcionais para Retirada podem ser encontradas no MA123.",
|
||||
"dodge-drop-ranged-label": "Esquiva e Queda",
|
||||
"dodge-drop-ranged-tooltip": "Esquiva e Queda (e também 'Esquiva e Queda Altruísta' e 'Mergulho de Proteção').<br>Semelhante a uma Esquiva e Retirada, mas só funciona contra <strong>Ataques à Distância</strong>. Veja B377.",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Projeção vs Contusão ou Corte",
|
||||
"knockback-tooltip": "Teste de Projeção contra ataques por Contusão ou Corte.<br>Um ataque por <b>Contusão</b> pode provocar projeção independente de penetrar a RD do alvo.<br>Um ataque por <b>Corte</b> só pode provocar projeção se não penetrar a RD do alvo.<br>A projeção depende do dano básico <b>antes de subtrair a RD</b>. Para cada múltiplo completo da sua ST -2, você é projetado um metro para <i>longe</i> do atacante.<br><b>NOTA:</b> Se você não estiver resistindo, use o PV no lugar da ST.<br><br><b>Se for projetado</b>, você deve fazer um teste contra o maior valor entre sua DX, Acrobacia ou Judô. O teste sofre uma penalidade de -1 para cada metro depois do primeiro. Equilíbrio perfeito confere um bônus de +4.<br>Se você é projetado contra um objeto sólido, use a velocidade igual aos metros de projeção para calcular <i>Colisões e Quedas</i> (consulte a aba Combate > Ferramentas).",
|
||||
"knockback-calculation-description": "1 metro/<b><span name=\"attr_knockback_points\"></span></b> de dano",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Velocidade",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Nível do Talento:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Nível da Fórmula:",
|
||||
"abbreviation-information-notes": "Notas de Informação",
|
||||
"fencing-unbalanced-tooltip": "Se você inserir E ou D na coluna <b>INFO</b>, as notas abaixo <b>serão</b> substituídas pelas notas apropriadas.<br>Qualquer outro valor as notas serão apagadas.",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Ataques Corpo a Corpo",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "Para um <strong>Divisor de Blindagem</strong>: Um número entre parênteses logo após o valor de dano. Exemplo: (2) é um divisor de blindagem.<br>Insira este número nas <strong>Notas de Dano</strong> como DB (#) ou como Divisor de Blindagem (#).<br><strong>ex:</strong> Indica que o ataque produz uma explosão. Veja B269.<br>Insira nas <strong>Notas de Dano</strong>.<br><b>Dica:</b> Você pode inserir <b>@{thrust}</b> ou <b>@{swing}</b> nesse campo de Dano.<br> Exemplo: <b>@{thrust}+1</b>.",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abreviação</th><th>Tipo de Dano</th></tr></thead><tbody><tr><td>at</td><td>Atribulação</td></tr><tr><td>queim</td><td>Queimadura</td></tr><tr><td>cor</td><td>Corrosão</td></tr><tr><td>cont</td><td>Contusão</td></tr><tr><td>corte</td><td>Corte</td></tr><tr><td>fad</td><td>Fadiga</td></tr><tr><td>perf</td><td>Perfuração</td></tr><tr><td>pa-</td><td>Pouco Perfurante</td></tr><tr><td>pa</td><td>Perfurante</td></tr><tr><td>pa+</td><td>Muito Perfurante</td></tr><tr><td>pa++</td><td>Extremamente\\nPerfurante</td></tr><tr><td>espec.</td><td>Especial</td></tr><tr><td>tox</td><td>Toxina</td></tr></tbody></table>",
|
||||
"reach-label": "Alcance",
|
||||
"melee-reach-tooltip": "Essa é a distância em metros que pode ser alcançada pela arma.<br><strong>C:</strong> Indica que o personagem só pode usar aquela arma num combate corpo a corpo.<br><strong>*:</strong> Significa que a arma é suficientemente desajeitada para exigir uma manobra Preparar para alterar o alcance.",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ataques à Distância",
|
||||
"ranged-damage-tooltip": "Para um <strong>Divisor de Blindagem</strong>: Um número entre parênteses logo após o valor de dano. Exemplo: (2) é um divisor de blindagem.<br>Insira este número nas <strong>Notas de Dano</strong> como DB (#) ou como Divisor de Blindagem (#).<br><strong>ex:</strong> Indica que o ataque produz uma explosão.<br><strong>[#d]:</strong> Indica que arremessa fragmentos que causam #d pontos de dano. Veja B269.<br>Insira nas <strong>Notas de Dano</strong>.<br><b>Dica:</b> Você pode inserir <b>@{thrust}</b> ou <b>@{swing}</b> nesse campo de Dano.<br>E você pode fazer matemática simples com essa macro.<br>Exemplo: <b>@{thrust}+1</b>.",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "Dist.",
|
||||
"range-tooltip": "Distância. Veja B269.",
|
||||
"shots-label": "Tiros",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "<b>Pontos</b>",
|
||||
"spell-is-on-tooltip": "Insira a quantidade de mágicas <b>Em Andamento</b>.<br><b><span name=\"attr_penalty_per_spell_on\"></span></b> para cada mágica que o operador tem <b>Em Andamento</b>.<br>Veja B238 ou M10.<br>Clique em um de cada vez, aguarde até que cada penalidade seja aplicada antes de clicar na próxima.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Insira a quantidade de mágicas que exige a <b>Concentração</b> do operador no momento.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> para cada mágica que exige a <b>Concentração</b> do operador.<br>Veja B238 ou M10.<br>Clique em um de cada vez, aguarde até que cada penalidade seja aplicada antes de clicar na próxima.",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "Resistir",
|
||||
"spell-resisted-by-tooltip": "Resistível Com",
|
||||
"duration-label": "Duração",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Últimas Alterações: Atualizado em",
|
||||
"sheet-options-label": "Opções da Ficha",
|
||||
"rules-label": "Regras",
|
||||
"import-label": "Importar",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Sucessos Decisivos",
|
||||
"user-rules-as-written-label": "Use as regras conforme escritas",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Концентрация",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Воля",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Смерть",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Охват",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Очки",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Длительность",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "Willpower<br>Based on Intelligence<br>5pts/level<br>Unmodified: <span name=\"attr_willpower_base\"></span>",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "<b>New Optional Feature Available.</b><br> A revised techniques table is available by setting the options on the character sheet.<br>This revised techniques is not final, we'll make adjustments based upon feedback.<br><b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>Techniques table and the new Revised Techniques table.<br>Show both tables if you want to transfer your current techniques to the new table.<br>If old technique table has no rows, then hide old table, show new table.<br>",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "Against a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>Optional Rules for Retreat can be found in MA123.",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>It is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "If you enter F or U under the <b>INFO</b> column, the notes <br>below will be <b>replaced</b> with appropriate notes. <br>Any other value, and the text box will get <b>cleared</b> out.<br>",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "The distance in yards that the weapon can reach.<br><strong>C</strong>: this weapon can be used in close combat.<br><strong>*</strong>: the weapon is awkward, and requires a Ready<br>maneuver to switch between different reaches.",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as <b>Under Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "Resisted By",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "Concentration",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "Will",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "Death",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "Reach",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "Duration",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
@@ -293,7 +293,8 @@
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"spell-modifiers-title": "Spell Modifiers",
|
||||
"concentration-label": "專注",
|
||||
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
|
||||
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
|
||||
"low-mana-label": "Low Mana: -5",
|
||||
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
|
||||
"burn-abbreviate-hit-points-label": "Burn HP",
|
||||
@@ -436,14 +437,14 @@
|
||||
"attribute-will": "意志",
|
||||
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright": "Fright",
|
||||
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 & GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
|
||||
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
|
||||
"abbreviation-threshold": "Thresh",
|
||||
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
|
||||
"fright-check-label": "Fright Check",
|
||||
"attribute-unstun": "Unstun",
|
||||
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
|
||||
"abbreviation-knock-down": "K Down",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
|
||||
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
|
||||
"abbreviation-unconscious": "Unc.",
|
||||
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
|
||||
"abbreviation-death-check": "死亡",
|
||||
@@ -744,6 +745,10 @@
|
||||
"critical-success-note-label": "Critical Success Note:",
|
||||
"fail-note-label": "Fail Note:",
|
||||
"critical-fail-note-label": "Critical Fail Note:",
|
||||
"hit-note-label": "Hit Note:",
|
||||
"critical-hit-note-label": "Critical Hit Note:",
|
||||
"miss-note-label": "Miss Note:",
|
||||
"critical-miss-note-label": "Critical Miss Note:",
|
||||
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
|
||||
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
|
||||
"parent-label": "Parent",
|
||||
@@ -839,7 +844,7 @@
|
||||
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
|
||||
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
|
||||
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
|
||||
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
|
||||
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
|
||||
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
|
||||
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
|
||||
@@ -870,6 +875,7 @@
|
||||
"option-basic-speed": "Basic Speed",
|
||||
"option-current-dodge": "Current Dodge",
|
||||
"talent-level-label": "Talent Level:",
|
||||
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
|
||||
"formula-level-label": "Formula Level:",
|
||||
"abbreviation-information-notes": "INFO Notes",
|
||||
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -887,7 +893,7 @@
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
|
||||
"reach-label": "及遠",
|
||||
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
|
||||
@@ -930,7 +936,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "射程",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
"shots-label": "Shots",
|
||||
@@ -1054,7 +1060,7 @@
|
||||
"points-tooltip": "點",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
|
||||
"duration-label": "持續時間",
|
||||
@@ -1072,7 +1078,8 @@
|
||||
"latest-changes-updated-label": "Latest Changes: Updated",
|
||||
"sheet-options-label": "Sheet Options",
|
||||
"rules-label": "Rules",
|
||||
"import-label": "Import",
|
||||
"import-label": "Import GCA4",
|
||||
"import-json-label": "Import",
|
||||
"critical-roll-options-label": "Critical Roll Options",
|
||||
"user-rules-as-written-label": "Use rules as written",
|
||||
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
|
||||
@@ -1214,5 +1221,9 @@
|
||||
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
|
||||
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
|
||||
"resync-character-label": "Resync Character Sheet",
|
||||
"resync-label": "Resync"
|
||||
"resync-label": "Resync",
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
}
|
||||
Generated
+3
-3
@@ -1295,9 +1295,9 @@
|
||||
}
|
||||
},
|
||||
"decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=",
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==",
|
||||
"dev": true
|
||||
},
|
||||
"define-property": {
|
||||
|
||||
Generated
+1
-1
@@ -407,7 +407,7 @@
|
||||
"decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU="
|
||||
"integrity": "sha512-hjf+xovcEn31w/EUYdTXQh/8smFL/dzYjohQGEIgjyNavaJfBY2p5F527Bo1VPATxv0VYTUC2bOcXvqFwk78Og=="
|
||||
},
|
||||
"defaults": {
|
||||
"version": "1.0.3",
|
||||
|
||||
+6
-6
@@ -1082,9 +1082,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=",
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==",
|
||||
"engines": {
|
||||
"node": ">=0.10"
|
||||
}
|
||||
@@ -6656,9 +6656,9 @@
|
||||
"integrity": "sha1-9lNNFRSCabIDUue+4m9QH5oZEpA="
|
||||
},
|
||||
"decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU="
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ=="
|
||||
},
|
||||
"default-compare": {
|
||||
"version": "1.0.0",
|
||||
|
||||
Generated
+8
-8
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "ironsworn",
|
||||
"version": "2.5.0",
|
||||
"version": "2.7.0",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "ironsworn",
|
||||
"version": "2.5.0",
|
||||
"version": "2.7.0",
|
||||
"dependencies": {
|
||||
"gulp": "4.0.2",
|
||||
"gulp-data": "1.3.1",
|
||||
@@ -1177,9 +1177,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha512-hjf+xovcEn31w/EUYdTXQh/8smFL/dzYjohQGEIgjyNavaJfBY2p5F527Bo1VPATxv0VYTUC2bOcXvqFwk78Og==",
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==",
|
||||
"engines": {
|
||||
"node": ">=0.10"
|
||||
}
|
||||
@@ -6948,9 +6948,9 @@
|
||||
"integrity": "sha512-z2S+W9X73hAUUki+N+9Za2lBlun89zigOyGrsax+KUQ6wKW4ZoWpEYBkGhQjwAjjDCkWxhY0VKEhk8wzY7F5cA=="
|
||||
},
|
||||
"decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha512-hjf+xovcEn31w/EUYdTXQh/8smFL/dzYjohQGEIgjyNavaJfBY2p5F527Bo1VPATxv0VYTUC2bOcXvqFwk78Og=="
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ=="
|
||||
},
|
||||
"default-compare": {
|
||||
"version": "1.0.0",
|
||||
|
||||
@@ -1,80 +1,80 @@
|
||||
{
|
||||
"addanewmove": "Add a new Move.",
|
||||
"addedresponsibilty": "ADDED RESPONSIBILITY:",
|
||||
"addmoves": "Add Moves when directed by advancement.",
|
||||
"addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.",
|
||||
"addtheleftmost": "Add the left-most new medal and +1 medals stat.",
|
||||
"advanceandgrow": "ADVANCE AND GROW.",
|
||||
"advancement": "Advancement",
|
||||
"addanewmove": "Afegeix un nou Moviment.",
|
||||
"addedresponsibilty": "RESPONSABILITAT AFEGIDA:",
|
||||
"addmoves": "Afegeix Moviments quan t'ho indiqui una millora.",
|
||||
"addregard": "Afegeix una Consideració quan t'ho indiqui una Millora o un Moviment. Pateixes Dany si es mor algú amb qui tens Consideració.",
|
||||
"addtheleftmost": "Afegeix una nova medalla començant per l'esquerra i +1 a la característica de Medalles.",
|
||||
"advanceandgrow": "MILLORAR I CRÉIXER.",
|
||||
"advancement": "Millores",
|
||||
"body": "cos:",
|
||||
"changedutystation": "Change Duty Station. If you are at #6, the war is over.",
|
||||
"checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.",
|
||||
"chiefofstaff": "CHIEF OF STAFF:",
|
||||
"chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.",
|
||||
"commandstaff": "Command Staff",
|
||||
"changedutystation": "Canvia de Destinació. Si ets a la número 6, la guerra s'ha acabat.",
|
||||
"checkoneandaplly": "Assenyala'n una i aplica-la quan t'ho indiqui una missió, Moviment o Marca.",
|
||||
"chiefofstaff": "CAP DEL QUARTER GENERAL:",
|
||||
"chooseone": "Escull-ne un. Canvia'l quan t'ho indiqui una Marca, o entre Destinacions si vols.",
|
||||
"commandstaff": "Comandaments",
|
||||
"death": "Mort.",
|
||||
"deepeningties": "DEEPENING TIES:",
|
||||
"deputypolitruk": "DEPUTY POLITRUK:",
|
||||
"dontcount": "Don’t count for +Medals, but count for pride",
|
||||
"earnamedal": "EARN A MEDAL YOU DON’T DESERVE.",
|
||||
"embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.",
|
||||
"guts": "guts",
|
||||
"hands": "hands",
|
||||
"harm": "Harm",
|
||||
"harm1": "Harm-1:",
|
||||
"harm2": "Harm-2:",
|
||||
"harm3": "Harm-3:",
|
||||
"harm4": "Harm-4:",
|
||||
"harmcumulative": "Harm, if untended, in cumulative.",
|
||||
"harshlessons": "HARSH LESSONS:",
|
||||
"hometown": "home town:",
|
||||
"honorandpride": "HONOR AND PRIDE:",
|
||||
"i": "I",
|
||||
"increaseinrank": "Increase in Rank. There can be only one Major!",
|
||||
"informtheauthorites": "INFORM THE AUTHORITIES.",
|
||||
"lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.",
|
||||
"logistics": "LOGISTICS & TRAINING OFFICER:",
|
||||
"lookbackground": "Look & Background",
|
||||
"lovetrust": "love trust admire respect hate resent pity fear etc",
|
||||
"luck": "luck",
|
||||
"makeafriend": "MAKE A FRIEND OR TAKE A LOVER.",
|
||||
"marks": "Marks",
|
||||
"deepeningties": "APROFUNDIR RELACIONS:",
|
||||
"deputypolitruk": "ADJUNTA DEL POLITRUK:",
|
||||
"dontcount": "No compten per +Medalles, però sí per l'orgull",
|
||||
"earnamedal": "GUANYAR UNA MEDALLA QUE NO ET MEREIXES.",
|
||||
"embracedeath": "ABRAÇAR LA MORT I AFRONTAR EL TEU DESTÍ FINAL.",
|
||||
"guts": "entranyes",
|
||||
"hands": "mans",
|
||||
"harm": "Dany",
|
||||
"harm1": "Dany-1:",
|
||||
"harm2": "Dany-2:",
|
||||
"harm3": "Dany-3:",
|
||||
"harm4": "Dany-4:",
|
||||
"harmcumulative": "El Dany, si no és atès, s'acumula.",
|
||||
"harshlessons": "LLIÇONS DIFÍCILS:",
|
||||
"hometown": "lloc natal:",
|
||||
"honorandpride": "HONOR I ORGULL:",
|
||||
"i": "Jo",
|
||||
"increaseinrank": "Augmentes de Rang. Només hi pot haver una Major!",
|
||||
"informtheauthorites": "INFORMAR A LES AUTORITATS.",
|
||||
"lightlyinjured": "Lleugerament ferida. Les cures i un dia de descans sense tasques l'eliminen.",
|
||||
"logistics": "OFICIAL DE LOGÍSTICA I ENTRENAMENT:",
|
||||
"lookbackground": "Aspecte i rerefons",
|
||||
"lovetrust": "estimo, confio, admiro, respecto, odio, sento rancúnia, sento llàstima, temo, etc",
|
||||
"luck": "sort",
|
||||
"makeafriend": "FER UN AMIC O TROBAR UN AMANT.",
|
||||
"marks": "Marques",
|
||||
"medals": "medalles",
|
||||
"moves": "Moviments",
|
||||
"movingwest": "MOVING WEST:",
|
||||
"chooseamark": "Choose a Mark when directed by a Move or the GM.",
|
||||
"mysection": "my section",
|
||||
"mysquadron": "my squadron",
|
||||
"nightwitches": "Night Witches",
|
||||
"notethemedals": "Note the medals you've earned and add the total to +Medals..",
|
||||
"openaregard": "Open a Regard slot and fill it.",
|
||||
"personalgrowth": "PERSONAL GROWTH:",
|
||||
"publiclyshame": "PUBLICLY SHAME A COMRADE.",
|
||||
"putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.",
|
||||
"raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).",
|
||||
"regard": "Regard",
|
||||
"regimental": "REGIMENTAL COMMANDER:",
|
||||
"regimentalhonors": "Regimental Honors",
|
||||
"regimentalpolitruk": "REGIMENTAL POLITRUK:",
|
||||
"movingwest": "CAP A L'OEST:",
|
||||
"chooseamark": "Escull una Marca quan t'ho indiqui un Moviment o el DJ.",
|
||||
"mysection": "secció",
|
||||
"mysquadron": "esquadró",
|
||||
"nightwitches": "Bruixes de la Nit",
|
||||
"notethemedals": "Anota les medalles guanyades i suma el total a +Medalles.",
|
||||
"openaregard": "Obre un espai per una Consideració i omple'l.",
|
||||
"personalgrowth": "CREIXEMENT PERSONAL:",
|
||||
"publiclyshame": "AVERGONYIR PÚBLICAMENT A UNA COMPANYA.",
|
||||
"putsafety": "POSAR LA SEGURETAT O L'AMOR PER DAVANT DEL DEURE.",
|
||||
"raiseguts": "Augmenta Entranyes, Sort o Habilitat en un (màxim +3).",
|
||||
"regard": "Consideració",
|
||||
"regimental": "COMANDANT DEL REGIMENT:",
|
||||
"regimentalhonors": "Honors Regimentals",
|
||||
"regimentalpolitruk": "POLITRUK DEL REGIMENT:",
|
||||
"role": "Rol",
|
||||
"russian": "НОЧНЫЕ ВЕДЬМЫ",
|
||||
"sectionleader": "SECTION LEADER:",
|
||||
"seriouslyinjured": "Seriously injured, requiring hospitalization.",
|
||||
"sex": "sex:",
|
||||
"shareapremonition": "SHARE A PREMONITION.",
|
||||
"skill": "skill",
|
||||
"squadroncommander": "SQUADRON COMMANDER:",
|
||||
"squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:",
|
||||
"stats": "Stats",
|
||||
"stressed": "Stressed. Rest and relaxation removes it.",
|
||||
"sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.",
|
||||
"tellastoryofhome": "TELL A STORY OF HOME.",
|
||||
"tellawar": "TELL A WAR STORY.",
|
||||
"themost": "the most.",
|
||||
"thiscomradev": "this comrade or aircraft",
|
||||
"uniform": "uniform:",
|
||||
"whowrite": "who you write to back home:",
|
||||
"witnessdeath": "WITNESS THE DEATH OF A COMRADE.",
|
||||
"sectionleader": "LÍDER DE SECCIÓ:",
|
||||
"seriouslyinjured": "Greument ferida. Requereix hospitalització.",
|
||||
"sex": "sexe:",
|
||||
"shareapremonition": "COMPARTIR UNA PREMONICIÓ.",
|
||||
"skill": "habilitat",
|
||||
"squadroncommander": "COMANDANT D'ESQUADRÓ:",
|
||||
"squadronleadnavigator": "NAVEGANT EN CAP DE L'ESQUADRÓ:",
|
||||
"stats": "Caract.",
|
||||
"stressed": "Estressada. El descans i la tranquil·litat l'eliminen.",
|
||||
"sufferthdeath": "PATIR LA MORT D'UN AMIC O AMANT.",
|
||||
"tellastoryofhome": "EXPLICAR UNA HISTÒRIA DE CASA.",
|
||||
"tellawar": "EXPLICAR UNA HISTÒRIA DE GUERRA.",
|
||||
"themost": "més que ningú.",
|
||||
"thiscomradev": "a aquesta persona o avió",
|
||||
"uniform": "uniforme:",
|
||||
"whowrite": "a qui escrius:",
|
||||
"witnessdeath": "SER TESTIMONI DE LA MORT D'UNA COMPANYA.",
|
||||
"name": "nom",
|
||||
"rank": "rang"
|
||||
}
|
||||
|
||||
+6
-6
@@ -915,9 +915,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=",
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==",
|
||||
"dev": true,
|
||||
"engines": {
|
||||
"node": ">=0.10"
|
||||
@@ -5342,9 +5342,9 @@
|
||||
"dev": true
|
||||
},
|
||||
"decode-uri-component": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz",
|
||||
"integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=",
|
||||
"version": "0.2.2",
|
||||
"resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz",
|
||||
"integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==",
|
||||
"dev": true
|
||||
},
|
||||
"default-compare": {
|
||||
|
||||
@@ -1,5 +1,14 @@
|
||||
Change Log
|
||||
==============================================
|
||||
**2022-12-05 ** v.66 Chuz (James Culp)
|
||||
New Feature - Added modifiers for primary_range_weapon_close_mod, primary_range_weapon_near_mod, primary_range_weapon_medium_mod, primary_range_weapon_far_mod, primary_range_weapon_extreme_mod, primary_range_weapon_damage_mod, primary_range_weapon_dicepool_mod for changing the ARs at various ranges and the damage for the primary weapon.
|
||||
New Feature - Added modifiers for single_shot_penalty_mod, semi_auto_penalty_mod, burst_fire_penalty_mod, burst_wide_penalty_mod, full_auto_penalty_mod for changing the AR penalties for firing modes.
|
||||
New Feature - Primary Weapon Mods section that allows a list of mods to be added and turned on/off to apply bonuses/penalties to ARs, DV, dicepool (not reflected in listed dicepool) and firing mode penalties. Upon changing primary ranged weapon, mods will be disabled, if the weapon has the "Has Mods" checkbox checked the screen will switch to the Mod selection screen.
|
||||
New Feature - Added Blood and the various Insect spirits from Street Wyrd
|
||||
New Feature - Updated spirits to allow my templates to have more than one melee or ranged attack.
|
||||
Update - There are now a maximum of 30 physical and 21 stun condition monitor boxes for PCs, these numbers should exceed the current theoretical maximums.
|
||||
Bugfix - Skill name for multi-word skills wasn't being formatted properly.
|
||||
Bugfix - At some point NPC -> Vehicle DR input and button disappeared, they've been found and replaced
|
||||
**2022-11-21 ** v.65 Chuz (James Culp)
|
||||
Bugfix - PC Weapon skills weren't applying the -1 unskilled penalty to some skills, this has been updated however users will need to update the skill to something else and back to trigger the data change.
|
||||
Bugfix - PC Sheet imported from Genesis in a non-English language had many problems mostly related to skills. I believe I've fixed these issues please report any new ones
|
||||
|
||||
@@ -77,6 +77,99 @@ img.shadowrun-logo {
|
||||
width: 100% !important;
|
||||
}
|
||||
|
||||
|
||||
/* =============================== *
|
||||
* [Object] Modal *
|
||||
* =============================== */
|
||||
.modal {
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
text-align: left;
|
||||
background: rgba(0,0,0, .9);
|
||||
transition: opacity .25s ease;
|
||||
}
|
||||
.modal__bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
.modal-state {
|
||||
display: none;
|
||||
}
|
||||
.modal-state:checked + .modal {
|
||||
opacity: 1;
|
||||
visibility: visible;
|
||||
display: inline;
|
||||
}
|
||||
.modal-state:checked + .modal .modal__inner {
|
||||
top: 0;
|
||||
}
|
||||
.modal__inner {
|
||||
transition: top .25s ease;
|
||||
position: absolute;
|
||||
top: -20%;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 50%;
|
||||
margin: auto;
|
||||
overflow: auto;
|
||||
background: #fff;
|
||||
border-radius: 5px;
|
||||
padding: 1em 2em;
|
||||
height: 50%;
|
||||
}
|
||||
.modal__close {
|
||||
position: absolute;
|
||||
right: 1em;
|
||||
top: 1em;
|
||||
width: 1.1em;
|
||||
height: 1.1em;
|
||||
cursor: pointer;
|
||||
}
|
||||
.modal__close:after,
|
||||
.modal__close:before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
width: 2px;
|
||||
height: 1.5em;
|
||||
background: #ccc;
|
||||
display: block;
|
||||
transform: rotate(45deg);
|
||||
left: 50%;
|
||||
margin: -3px 0 0 -1px;
|
||||
top: 0;
|
||||
}
|
||||
.modal__close:hover:after,
|
||||
.modal__close:hover:before {
|
||||
background: #aaa;
|
||||
}
|
||||
.modal__close:before {
|
||||
transform: rotate(-45deg);
|
||||
}
|
||||
@media screen and (max-width: 768px) {
|
||||
.modal__inner {
|
||||
width: 90%;
|
||||
height: 90%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
}
|
||||
/* =============================== *
|
||||
* End [Object] Modal *
|
||||
* =============================== */
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*vvv Thanks to Scott C. for the sticky sheet tabs and images on tabs examples! vvv*/
|
||||
ul.nav-tabs.nav{
|
||||
position:sticky;
|
||||
@@ -2371,8 +2464,87 @@ h2[data-i18n='nuyen'], h3[data-i18n='nuyen'] {
|
||||
div.primary-range-row2 {
|
||||
display: grid !important;
|
||||
grid-template-columns: 11em 4px 8em 4px 1.3em 3.1em 1.3em 1.6em 2.1em 1.5em !important;
|
||||
display: flex;
|
||||
align-items: center; }
|
||||
align-items: center;
|
||||
}
|
||||
div.primary-range-mods {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1.5em;
|
||||
max-height: 10em;
|
||||
}
|
||||
div.primary-range-mods label.mods-flag, div.primary-range-mods span.mods-flag {
|
||||
grid-area: 1 / 2 / 1 / 3;
|
||||
z-index: 0;
|
||||
padding-left: 4px;
|
||||
padding-top: 0px;
|
||||
font-size: large;
|
||||
}
|
||||
div.primary-range-mods input.mods-flag {
|
||||
grid-area: 1 / 1 / 1 / 3;
|
||||
z-index: 1;
|
||||
opacity: 0%;
|
||||
display: inline;
|
||||
}
|
||||
div.primary-range-mods h2.mods-list-label {
|
||||
grid-area: 1 / 1 / 1 / 2;
|
||||
}
|
||||
div.primary-range-mods div.modal div.mods-title {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: large;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem {
|
||||
display: grid;
|
||||
grid-template-columns: 1.5em auto 5em 5em 1em 1em; }
|
||||
.pc div.core-combat div.primary-range-mods div.headers {
|
||||
display: grid;
|
||||
grid-template-columns: 2em auto 5em 5em 1em 1em; }
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .settings {
|
||||
grid-column: 1 / 7;
|
||||
display: grid;
|
||||
grid-template-columns: 1.2em auto 5em 5em 1em 1em; }
|
||||
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem label[data-i18n-title='notes'],
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem h3[data-i18n='notes'],
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem div.collapse,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem label[data-i18n-title='modifications'],
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem h3[data-i18n='modifications'] {
|
||||
grid-column: 1 / 7; }
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.collapse-flag {
|
||||
grid-area: 1 / 5 / 1 / 6; }
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.collapse-flag + span.pictos,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span,
|
||||
.settings-toggle .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input[type='checkbox'].collapse-flag + span,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .settings-flag input[type='checkbox'].collapse-flag + span,
|
||||
.settings-flag .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input[type='checkbox'].collapse-flag + span,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .flag-primary + div > input.collapse-flag + span,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after,
|
||||
.repcontrol .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.collapse-flag + span.repcontrol_edit:after,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after,
|
||||
.repcontrol .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.collapse-flag + span.repcontrol_add:after,
|
||||
.pc div.core-combat div.primary-range-mods div.repeating_weapon-mods div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del,
|
||||
.itemcontrol .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.collapse-flag + span.repcontrol_del {
|
||||
grid-area: 1 / 5 / 1 / 6; }
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.settings-flag,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.settings-flag + span.pictos,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .settings-toggle input[type='checkbox'].settings-flag + span,
|
||||
.settings-toggle .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input[type='checkbox'].settings-flag + span,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .settings-flag input[type='checkbox'].settings-flag + span,
|
||||
.settings-flag .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input[type='checkbox'].settings-flag + span,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .flag-primary + div > input.settings-flag + span,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after,
|
||||
.repcontrol .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.settings-flag + span.repcontrol_edit:after,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after,
|
||||
.repcontrol .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.settings-flag + span.repcontrol_add:after,
|
||||
.pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem .itemcontrol input.settings-flag + span.repcontrol_del,
|
||||
.itemcontrol .pc div.core-combat div.primary-range-mods div.modal div.repeating-container div.repitem input.settings-flag + span.repcontrol_del {
|
||||
grid-area: 1 / 6 / 1 / 7; }
|
||||
|
||||
|
||||
|
||||
|
||||
div.primary-range input[name='attr_primary_range_weapon_split_dicepool'][value='2'] ~ button[name='act_primary_range_weapon'] {
|
||||
display: none; }
|
||||
@@ -2617,7 +2789,7 @@ h2[data-i18n='nuyen'], h3[data-i18n='nuyen'] {
|
||||
.squares div {
|
||||
background-color: transparent !important;
|
||||
border-right: none !important;
|
||||
left: 85% !important;
|
||||
left: 81% !important;
|
||||
margin-bottom: -20px !important;
|
||||
position: relative !important;
|
||||
top: -15px !important; }
|
||||
@@ -2657,6 +2829,21 @@ h2[data-i18n='nuyen'], h3[data-i18n='nuyen'] {
|
||||
.hex-hider[value='16'] ~ input[type='radio']:nth-child(1n+38),
|
||||
.hex-hider[value='17'] ~ input[type='radio']:nth-child(1n+40),
|
||||
.hex-hider[value='18'] ~ input[type='radio']:nth-child(1n+42),
|
||||
|
||||
.hex-hider[value='19'] ~ input[type='radio']:nth-child(1n+50),
|
||||
|
||||
.hex-hider[value='20'] ~ input[type='radio']:nth-child(1n+53),
|
||||
.hex-hider[value='21'] ~ input[type='radio']:nth-child(1n+55),
|
||||
.hex-hider[value='22'] ~ input[type='radio']:nth-child(1n+57),
|
||||
.hex-hider[value='23'] ~ input[type='radio']:nth-child(1n+60),
|
||||
.hex-hider[value='24'] ~ input[type='radio']:nth-child(1n+62),
|
||||
.hex-hider[value='25'] ~ input[type='radio']:nth-child(1n+64),
|
||||
.hex-hider[value='26'] ~ input[type='radio']:nth-child(1n+67),
|
||||
.hex-hider[value='27'] ~ input[type='radio']:nth-child(1n+69),
|
||||
.hex-hider[value='28'] ~ input[type='radio']:nth-child(1n+71),
|
||||
.hex-hider[value='29'] ~ input[type='radio']:nth-child(1n+71),
|
||||
|
||||
|
||||
.hex-hider[value='8'] ~ div:nth-child(1n+19),
|
||||
.hex-hider[value='9'] ~ div:nth-child(1n+24),
|
||||
.hex-hider[value='10'] ~ div:nth-child(1n+24),
|
||||
@@ -2667,7 +2854,19 @@ h2[data-i18n='nuyen'], h3[data-i18n='nuyen'] {
|
||||
.hex-hider[value='15'] ~ div:nth-child(1n+38),
|
||||
.hex-hider[value='16'] ~ div:nth-child(1n+38),
|
||||
.hex-hider[value='17'] ~ div:nth-child(1n+38),
|
||||
.hex-hider[value='18'] ~ div:nth-child(1n+48) {
|
||||
.hex-hider[value='18'] ~ div:nth-child(1n+45),
|
||||
.hex-hider[value='19'] ~ div:nth-child(1n+45),
|
||||
.hex-hider[value='20'] ~ div:nth-child(1n+45),
|
||||
.hex-hider[value='21'] ~ div:nth-child(1n+52),
|
||||
.hex-hider[value='22'] ~ div:nth-child(1n+52),
|
||||
.hex-hider[value='23'] ~ div:nth-child(1n+52),
|
||||
.hex-hider[value='24'] ~ div:nth-child(1n+58),
|
||||
.hex-hider[value='25'] ~ div:nth-child(1n+58),
|
||||
.hex-hider[value='26'] ~ div:nth-child(1n+58),
|
||||
.hex-hider[value='27'] ~ div:nth-child(1n+66),
|
||||
.hex-hider[value='28'] ~ div:nth-child(1n+66),
|
||||
.hex-hider[value='29'] ~ div:nth-child(1n+66)
|
||||
{
|
||||
display: none !important; }
|
||||
|
||||
.hex-hider[value='8'] ~ input[type='radio']:nth-child(1n+19) + span,
|
||||
@@ -2680,7 +2879,22 @@ h2[data-i18n='nuyen'], h3[data-i18n='nuyen'] {
|
||||
.hex-hider[value='15'] ~ input[type='radio']:nth-child(1n+36) + span,
|
||||
.hex-hider[value='16'] ~ input[type='radio']:nth-child(1n+38) + span,
|
||||
.hex-hider[value='17'] ~ input[type='radio']:nth-child(1n+40) + span,
|
||||
.hex-hider[value='18'] ~ input[type='radio']:nth-child(1n+42) + span {
|
||||
.hex-hider[value='18'] ~ input[type='radio']:nth-child(1n+42) + span,
|
||||
|
||||
.hex-hider[value='19'] ~ input[type='radio']:nth-child(1n+46) + span,
|
||||
|
||||
.hex-hider[value='20'] ~ input[type='radio']:nth-child(1n+48) + span,
|
||||
.hex-hider[value='21'] ~ input[type='radio']:nth-child(1n+50) + span,
|
||||
.hex-hider[value='22'] ~ input[type='radio']:nth-child(1n+53) + span,
|
||||
.hex-hider[value='23'] ~ input[type='radio']:nth-child(1n+55) + span,
|
||||
.hex-hider[value='24'] ~ input[type='radio']:nth-child(1n+57) + span,
|
||||
.hex-hider[value='25'] ~ input[type='radio']:nth-child(1n+60) + span,
|
||||
.hex-hider[value='26'] ~ input[type='radio']:nth-child(1n+62) + span,
|
||||
.hex-hider[value='27'] ~ input[type='radio']:nth-child(1n+64) + span,
|
||||
.hex-hider[value='28'] ~ input[type='radio']:nth-child(1n+67) + span,
|
||||
.hex-hider[value='29'] ~ input[type='radio']:nth-child(1n+69) + span,
|
||||
.hex-hider[value='30'] ~ input[type='radio']:nth-child(1n+71) + span
|
||||
{
|
||||
opacity: 0 !important; }
|
||||
|
||||
/***** CONDITION MONITOR FOOTERS *****/
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -6,5 +6,6 @@
|
||||
"patreon": "https://www.patreon.com/ChuzGaming",
|
||||
"preview": "preview.png",
|
||||
"legacy": false,
|
||||
"compendium": "SR6",
|
||||
"instructions": "This is a work in progress, once the PC part is mostly functional a thread will be started in the forums for feedback. *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*"
|
||||
}
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Konstitution",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Handl. (Off-R.)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Würfel",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Sofort",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lebensstil",
|
||||
"liftcarry": "Heben / Tragen",
|
||||
"limited": "Zeitlich Begrenzt",
|
||||
"location": "Location",
|
||||
"logic": "Logik",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Schwäche",
|
||||
"weapon": "Waffe",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Waffen",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Gewicht",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Nom de naissance",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Bateau",
|
||||
"body": "Consti.",
|
||||
"Body + Willpower": "Constitution + Volonté",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Maniabilité",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Rechercher une empreinte numérique",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Soins",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Grade d'Initié",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Dé d'initiative",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instantanée",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Style de vie",
|
||||
"liftcarry": "Soulever/Transporter",
|
||||
"limited": "Limitée",
|
||||
"location": "Location",
|
||||
"logic": "Logique",
|
||||
"Logic + Intuition": "Logique + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Eau",
|
||||
"weakness": "Faiblesse",
|
||||
"weapon": "Arme",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Armes",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Poids",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
"blood": "Blood",
|
||||
"boat": "Boat",
|
||||
"body": "Body",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
@@ -239,6 +240,7 @@
|
||||
"handling": "Handling",
|
||||
"handloaded": "Handloaded",
|
||||
"handoff": "Hand (Off)",
|
||||
"has_mods": "Has Mods",
|
||||
"hashcheck": "Hash Check",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
@@ -275,6 +277,13 @@
|
||||
"initiategrade": "Initiate Grade",
|
||||
"initiative": "Initiative",
|
||||
"initiativedice": "Initiative Dice",
|
||||
"insect_alpha": "Insect (Alpha)",
|
||||
"insect_caretaker": "Insect (Caretaker)",
|
||||
"insect_nymph": "Insect (Nymph)",
|
||||
"insect_queen": "Insect (Queen/Mother)",
|
||||
"insect_scout": "Insect (Scout)",
|
||||
"insect_soldier": "Insect (Soldier)",
|
||||
"insect_worker": "Insect (Worker)",
|
||||
"instant": "Instant",
|
||||
"interval": "Interval",
|
||||
"intervals": "Intervals",
|
||||
@@ -301,6 +310,7 @@
|
||||
"lifestyle": "Lifestyle",
|
||||
"liftcarry": "Lift & Carry",
|
||||
"limited": "Limited",
|
||||
"location": "Location",
|
||||
"logic": "Logic",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"logs": "Logs",
|
||||
@@ -581,6 +591,7 @@
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapon_mods_list": "Weapon Mods List",
|
||||
"weapons": "Weapons",
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Weight",
|
||||
|
||||
@@ -1144,13 +1144,16 @@ input[disabled="true"]{
|
||||
|
||||
|
||||
.charnamewrapper,
|
||||
.contactnamewrapper,
|
||||
.contacttypewrapper,
|
||||
.metamagicnamewrapper,
|
||||
.programnamewrapper{
|
||||
width:25%;
|
||||
}
|
||||
|
||||
.contactnamewrapper,
|
||||
.contacttypewrapper{
|
||||
width:18%;
|
||||
}
|
||||
|
||||
|
||||
.spiritenamewrapper,
|
||||
.charmetawrapper,
|
||||
|
||||
@@ -12899,6 +12899,9 @@ Click again to switch to Manual and Remote">
|
||||
<div class="contacttypewrapper">
|
||||
<label class="warelabel">Type</label>
|
||||
</div>
|
||||
<div class="contacttypewrapper">
|
||||
<label class="warelabel">Location</label>
|
||||
</div>
|
||||
<div class="contactconnectionwrapper">
|
||||
<label class="warelabel">Connection</label>
|
||||
</div>
|
||||
@@ -12917,6 +12920,9 @@ Click again to switch to Manual and Remote">
|
||||
<div class="contacttypewrapper">
|
||||
<input type="text" name="attr_contactdescription" title="Type of the Contact">
|
||||
</div>
|
||||
<div class="contacttypewrapper">
|
||||
<input type="text" name="attr_contactlocation" title="Where the Contact is located">
|
||||
</div>
|
||||
<div class="contactconnectionwrapper">
|
||||
<input type="text" name="attr_contactconnection" title="Connection of the Contact">
|
||||
</div>
|
||||
@@ -14474,19 +14480,25 @@ async function importSocialTabChummer(chummerfile) {
|
||||
attributes["repeating_contacts_"+newrowid+"_contactname"]="";
|
||||
}
|
||||
if(chummerfile.characters.character.contacts.contact[i].role !== null) {
|
||||
attributes["repeating_contacts_"+newrowid+"_contactdescription"]=chummerfile.characters.character.contacts.contact[i].role;
|
||||
attributes["repeating_contacts_"+newrowid+"_contactdescription"] = chummerfile.characters.character.contacts.contact[i].role;
|
||||
}
|
||||
attributes["repeating_contacts_"+newrowid+"_contactconnection"]=chummerfile.characters.character.contacts.contact[i].connection;
|
||||
attributes["repeating_contacts_"+newrowid+"_contactloyalty"]=chummerfile.characters.character.contacts.contact[i].loyalty;
|
||||
if(chummerfile.characters.character.contacts.contact[i].location !== null) {
|
||||
attributes["repeating_contacts_"+newrowid+"_contactlocation"] = chummerfile.characters.character.contacts.contact[i].location;
|
||||
}
|
||||
attributes["repeating_contacts_"+newrowid+"_contactconnection"] = chummerfile.characters.character.contacts.contact[i].connection;
|
||||
attributes["repeating_contacts_"+newrowid+"_contactloyalty"] = chummerfile.characters.character.contacts.contact[i].loyalty;
|
||||
}
|
||||
}else{
|
||||
var newrowid=generateRowID();
|
||||
attributes["repeating_contacts_"+newrowid+"_contactname"]=chummerfile.characters.character.contacts.contact.name;
|
||||
attributes["repeating_contacts_"+newrowid+"_contactname"] = chummerfile.characters.character.contacts.contact.name;
|
||||
if(chummerfile.characters.character.contacts.contact.role !== null) {
|
||||
attributes["repeating_contacts_"+newrowid+"_contactdescription"]=chummerfile.characters.character.contacts.contact.role;
|
||||
}
|
||||
attributes["repeating_contacts_"+newrowid+"_contactconnection"]=chummerfile.characters.character.contacts.contact.connection;
|
||||
attributes["repeating_contacts_"+newrowid+"_contactloyalty"]=chummerfile.characters.character.contacts.contact.loyalty;
|
||||
attributes["repeating_contacts_"+newrowid+"_contactdescription"] = chummerfile.characters.character.contacts.contact.role;
|
||||
}
|
||||
if(chummerfile.characters.character.contacts.contact.location !== null) {
|
||||
attributes["repeating_contacts_"+newrowid+"_contactlocation"] = chummerfile.characters.character.contacts.contact.location;
|
||||
}
|
||||
attributes["repeating_contacts_"+newrowid+"_contactconnection"] = chummerfile.characters.character.contacts.contact.connection;
|
||||
attributes["repeating_contacts_"+newrowid+"_contactloyalty"] = chummerfile.characters.character.contacts.contact.loyalty;
|
||||
}
|
||||
}
|
||||
}catch(err){
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
{
|
||||
"Attributes": "Attributes",
|
||||
"Body": "Body",
|
||||
"Tech": "Tech",
|
||||
"Heart": "Heart",
|
||||
"Mind": "Mind",
|
||||
"Attributes": "能力値",
|
||||
"Body": "ボディ",
|
||||
"Tech": "テック",
|
||||
"Heart": "ハート",
|
||||
"Mind": "マインド",
|
||||
"Conditions": "状態異常",
|
||||
"Upset": "Upset",
|
||||
"Scared": "Scared",
|
||||
"Exhausted": "Exhausted",
|
||||
"Injured": "Injured",
|
||||
"Broken": "Broken",
|
||||
"Upset": "動揺",
|
||||
"Scared": "萎縮",
|
||||
"Exhausted": "疲労",
|
||||
"Injured": "負傷",
|
||||
"Broken": "くじける",
|
||||
"Skills": "技能",
|
||||
"Sneak (Body)": "Sneak (Body)",
|
||||
"Force (Body)": "Force (Body)",
|
||||
"Move (Body)": "Move (Body)",
|
||||
"Tinker (Tech)": "Tinker (Tech)",
|
||||
"Program (Tech)": "Program (Tech)",
|
||||
"Calculate (Tech)": "Calculate (Tech)",
|
||||
"Contact (Heart)": "Contact (Heart)",
|
||||
"Charm (Heart)": "Charm (Heart)",
|
||||
"Lead (Heart)": "Lead (Heart)",
|
||||
"Investigate (Mind)": "Investigate (Mind)",
|
||||
"Comprehend (Mind)": "Comprehend (Mind)",
|
||||
"Empathize (Mind)": "Empathize (Mind)",
|
||||
"Experience": "Experience",
|
||||
"Name": "アイテム名",
|
||||
"Type": "種類",
|
||||
"Sneak (Body)": "隠身(ボディ)",
|
||||
"Force (Body)": "腕力(ボディ)",
|
||||
"Move (Body)": "運動(ボディ)",
|
||||
"Tinker (Tech)": "機械いじり(テック)",
|
||||
"Program (Tech)": "プログラム(テック)",
|
||||
"Calculate (Tech)": "分析(テック)",
|
||||
"Contact (Heart)": "つながり(ハート)",
|
||||
"Charm (Heart)": "魅了(ハート)",
|
||||
"Lead (Heart)": "統率(ハート)",
|
||||
"Investigate (Mind)": "捜査(マインド)",
|
||||
"Comprehend (Mind)": "理解(マインド)",
|
||||
"Empathize (Mind)": "察知(マインド)",
|
||||
"Experience": "経験値",
|
||||
"Name": "名前",
|
||||
"Type": "タイプ",
|
||||
"Age": "年齢",
|
||||
"Luck": "Luck",
|
||||
"Drive": "Drive",
|
||||
"Problem": "Problem",
|
||||
"Pride": "Pride",
|
||||
"Description": "Description",
|
||||
"Favourite Song": "Favourite Song",
|
||||
"Anchor": "Anchor",
|
||||
"Relationships": "Relationships",
|
||||
"Luck": "幸運点",
|
||||
"Drive": "動機",
|
||||
"Problem": "悩みごと",
|
||||
"Pride": "プライド",
|
||||
"Description": "外見描写",
|
||||
"Favourite Song": "好きな曲",
|
||||
"Anchor": "拠り所",
|
||||
"Relationships": "人間関係",
|
||||
"PC": "PC",
|
||||
"NPC": "NPC",
|
||||
"Items": "Items",
|
||||
"Bonus": "ボーナス",
|
||||
"Iconic Item": "Iconic Item",
|
||||
"Hideout": "Hideout",
|
||||
"Notes": "Notes",
|
||||
"Reroll": "Reroll",
|
||||
"Spend a point of luck, or take a condition": "Spend a point of luck, or take a condition"
|
||||
"Items": "アイテム",
|
||||
"Bonus": "ボーナス",
|
||||
"Iconic Item": "アイコン・アイテム",
|
||||
"Hideout": "秘密基地",
|
||||
"Notes": "メモ",
|
||||
"Reroll": "再ロール",
|
||||
"Spend a point of luck, or take a condition": "幸運点を消費するか、コンディションにチェック"
|
||||
}
|
||||
@@ -1,94 +1,94 @@
|
||||
{
|
||||
"TFTL-u": "TFTL",
|
||||
"TFTF-u": "TFTF",
|
||||
"Attributes-u": "Attributes",
|
||||
"Body-u": " Body",
|
||||
"Tech-u": " Tech",
|
||||
"Heart-u": " Heart",
|
||||
"Mind-u": " Mind",
|
||||
"Attributes-u": "能力値",
|
||||
"Body-u": "ボディ",
|
||||
"Tech-u": "テック",
|
||||
"Heart-u": "ハート",
|
||||
"Mind-u": "マインド",
|
||||
"Conditions-u": "状態異常",
|
||||
"Angry-u": "Angry",
|
||||
"Scared-u": "Scared",
|
||||
"Exhausted-u": "Exhausted",
|
||||
"Injured-u": "Injured",
|
||||
"Broken-u": "Broken",
|
||||
"Angry-u": "怒り",
|
||||
"Scared-u": "萎縮",
|
||||
"Exhausted-u": "疲労",
|
||||
"Injured-u": "負傷",
|
||||
"Broken-u": "くじける",
|
||||
"Skills-u": "技能",
|
||||
"Sneak (Body)-u": " Sneak (Body)",
|
||||
"Force (Body)-u": " Force (Body)",
|
||||
"Move (Body)-u": " Move (Body)",
|
||||
"Program (Tech)-u": " Program (Tech)",
|
||||
"Tinker (Tech)-u": " Tinker (Tech)",
|
||||
"Calculate (Tech)-u": " Calculate (Tech)",
|
||||
"Contact (Heart)-u": " Contact (Heart)",
|
||||
"Charm (Heart)-u": " Charm (Heart)",
|
||||
"Lead (Heart)-u": " Lead (Heart)",
|
||||
"Investigate (Mind)-u": " Investigate (Mind)",
|
||||
"Comprehend (Mind)-u": " Comprehend (Mind)",
|
||||
"Empathize (Mind)-u": " Empathize (Mind)",
|
||||
"Experience-u": "Experience",
|
||||
"Hideout-u": "Hideout",
|
||||
"Sneak (Body)-u": "隠身(ボディ)",
|
||||
"Force (Body)-u": "腕力(ボディ)",
|
||||
"Move (Body)-u": "運動(ボディ)",
|
||||
"Program (Tech)-u": "プログラム(テック)",
|
||||
"Tinker (Tech)-u": "機械いじり(テック)",
|
||||
"Calculate (Tech)-u": "分析(テック)",
|
||||
"Contact (Heart)-u": "つながり(ハート)",
|
||||
"Charm (Heart)-u": "魅了(ハート)",
|
||||
"Lead (Heart)-u": "統率(ハート)",
|
||||
"Investigate (Mind)-u": "捜査(マインド)",
|
||||
"Comprehend (Mind)-u": "理解(マインド)",
|
||||
"Empathize (Mind)-u": "察知(マインド)",
|
||||
"Experience-u": "経験値",
|
||||
"Hideout-u": "秘密基地",
|
||||
"Name-u": "アイテム名",
|
||||
"Age-u": "年齢",
|
||||
"Type-u": "種類",
|
||||
"Bookworm": "Bookworm",
|
||||
"Computer Geek": "Computer Geek",
|
||||
"Hick": "Hick",
|
||||
"Jock": "Jock",
|
||||
"Popular Kid": "Popular Kid",
|
||||
"Rocker": "Rocker",
|
||||
"Troublemaker": "Troublemaker",
|
||||
"Weirdo": "Weirdo",
|
||||
"Hustler": "Hustler",
|
||||
"Show-off": "Show-off",
|
||||
"Inventor": "Inventor",
|
||||
"Roll-Player": "Roll-Player",
|
||||
"Bookworm": "本の虫",
|
||||
"Computer Geek": "コンピュータ・ギーク",
|
||||
"Hick": "田舎者",
|
||||
"Jock": "運動部員",
|
||||
"Popular Kid": "人気者",
|
||||
"Rocker": "ロッカー",
|
||||
"Troublemaker": "トラブルメーカー",
|
||||
"Weirdo": "変人",
|
||||
"Hustler": "活動家",
|
||||
"Show-off": "目立ちたがり屋",
|
||||
"Inventor": "発明家",
|
||||
"Roll-Player": "役者",
|
||||
"Gender-u": "性別",
|
||||
"Luck Points-u": "Luck<br>Points",
|
||||
"Max Luck-u": "Max<br>Luck",
|
||||
"Iconic Item-u": "Iconic Item",
|
||||
"(Bonus +2)-u": "(Bonus +2)",
|
||||
"Body": "Body",
|
||||
"Tech": "Tech",
|
||||
"Heart": "Heart",
|
||||
"Mind": "Mind",
|
||||
"Sneak": "Sneak",
|
||||
"Force": "Force",
|
||||
"Move": "Move",
|
||||
"Program": "Program",
|
||||
"Tinker": "Tinker",
|
||||
"Calculate": "Calculate",
|
||||
"Contact": "Contact",
|
||||
"Charm": "Charm",
|
||||
"Lead": "Lead",
|
||||
"Investigate": "Investigate",
|
||||
"Comprehend": "Comprehend",
|
||||
"Empathize": "Empathize",
|
||||
"Anchor-u": "Anchor",
|
||||
"Pride-u": "Pride",
|
||||
"Problem-u": "Problem",
|
||||
"Drive-u": "Drive",
|
||||
"Description-u": "Description",
|
||||
"Favorite Song-u": "Favorite Song",
|
||||
"Relationships-u": "Relationships",
|
||||
"relationshipName": "PC/NPC Name",
|
||||
"Items-u": "Items",
|
||||
"itemName": "Item name",
|
||||
"Notes-u": "Notes",
|
||||
"Upset-u": "Upset",
|
||||
"Broken & Scarred-u": "Broken & Scarred",
|
||||
"Hacker-u": "Hacker",
|
||||
"Jock-u": "Jock",
|
||||
"Lone Wolf-u": "Lone Wolf",
|
||||
"Motorhead-u": "Motorhead",
|
||||
"Party Animal-u": "Party Animal",
|
||||
"Raver-u": "Raver",
|
||||
"Rocker-u": "Rocker",
|
||||
"Seeker-u": "Seeker",
|
||||
"Snob-u": "Snob",
|
||||
"Street Kid-u": "Street Kid",
|
||||
"Shame-u": "Shame",
|
||||
"Scars-u": "Scars",
|
||||
"Scar": "Scar",
|
||||
"Attribute/Skill-u": "Attr/Skill",
|
||||
"Luck Points-u": "幸運<br>点",
|
||||
"Max Luck-u": "最大<br>幸運",
|
||||
"Iconic Item-u": "アイコン・アイテム",
|
||||
"(Bonus +2)-u": "(ボーナス+2)",
|
||||
"Body": "ボディ",
|
||||
"Tech": "テック",
|
||||
"Heart": "ハート",
|
||||
"Mind": "マインド",
|
||||
"Sneak": "隠身",
|
||||
"Force": "腕力",
|
||||
"Move": "運動",
|
||||
"Program": "プログラム",
|
||||
"Tinker": "機械いじり",
|
||||
"Calculate": "分析",
|
||||
"Contact": "つながり",
|
||||
"Charm": "魅了",
|
||||
"Lead": "統率",
|
||||
"Investigate": "調査",
|
||||
"Comprehend": "理解",
|
||||
"Empathize": "察知",
|
||||
"Anchor-u": "拠り所",
|
||||
"Pride-u": "プライド",
|
||||
"Problem-u": "悩みごと",
|
||||
"Drive-u": "動機",
|
||||
"Description-u": "外見描写",
|
||||
"Favorite Song-u": "好きな曲",
|
||||
"Relationships-u": "人間関係",
|
||||
"relationshipName": "PC/NPC 名",
|
||||
"Items-u": "アイテム",
|
||||
"itemName": "アイテム名",
|
||||
"Notes-u": "メモ",
|
||||
"Upset-u": "動揺",
|
||||
"Broken & Scarred-u": "くじける & 萎縮",
|
||||
"Hacker-u": "ハッカー",
|
||||
"Jock-u": "運動部員",
|
||||
"Lone Wolf-u": "一匹狼",
|
||||
"Motorhead-u": "モーター・ヘッド",
|
||||
"Party Animal-u": "パーティ好き",
|
||||
"Raver-u": "自由人",
|
||||
"Rocker-u": "ロッカー",
|
||||
"Seeker-u": "探求者",
|
||||
"Snob-u": "俗物",
|
||||
"Street Kid-u": "ストリート・キッド",
|
||||
"Shame-u": "不名誉",
|
||||
"Scars-u": "傷跡",
|
||||
"Scar": "傷跡",
|
||||
"Attribute/Skill-u": "能力/技能",
|
||||
"Successes-u": "成功"
|
||||
}
|
||||
@@ -511,7 +511,7 @@
|
||||
<div class="sheet-techelecstat">Concentration</div>
|
||||
<div class="sheet-techelecbonus"><span name="attr_techelec_total"></div>
|
||||
|
||||
<div class="sheet-techmanbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=Technical: Mechanical Test}}{{success=[[{1d10+@{techman_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{techman}+1]]d10+@{techman_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Tech Manual</button></div>
|
||||
<div class="sheet-techmanbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=Technical: Mechanical Test}}{{success=[[{1d10+@{techman_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{techman}+1]]d10+@{techman_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Tech Mechanical</button></div>
|
||||
<div class="sheet-techmanrank"><input name="attr_techman" type="number" min=0 max=4></div>
|
||||
<div class="sheet-techmanstat">Concentration</div>
|
||||
<div class="sheet-techmanbonus"><span name="attr_techman_total"></div>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"sheet-type-Player-Character": "Spielercharakter",
|
||||
"sheet-type-LM-Character": "SL Charakter",
|
||||
"sheet-type-Adversary": "Gegenspieler",
|
||||
"sheet-type-Releaselog": "Release Log",
|
||||
"sheet-type-Releaselog": "Versionsbericht",
|
||||
"attribute-level": "Attributsstufe",
|
||||
"weary-state": "Erschöpfungszustand",
|
||||
"weary-normal": "Normal",
|
||||
@@ -50,7 +50,7 @@
|
||||
"body-description": "Ein Charakter mit einem hohen Wert in <span class='sheet-strong'>Körper</span> kann robust und fit oder großgewachsen und agil oder gar attraktiv oder imposant sein. Jeder Aspekt einer Person, der auf Vitalität oder körperlichem Wohlbefinden beruht, wird im Spiel durch Körper repräsentiert.",
|
||||
"favoured": "Vorteil",
|
||||
"heart": "Seele",
|
||||
"heart-description": "<span class='sheet-strong'>Seele</span> misst das Ausmaß an Emotionalität, Energie und Enthusiasmus eines Charakters. Eine Person mit einem hohen Seele-Wert kann feurig, stark und schwer zu demoralisieren sein. Alle Aktivitäten, die von einem leidenschaftlichen oder energiegeladenen Temperament profitieren, können vom Seele-Wert eines Charakters beeinflusst werden.",
|
||||
"heart-description": "<span class='sheet-strong'>Seele</span> misst das Ausmaß an Emotionalität, Energie und Enthusiasmus eines Charakters. Eine Person mit einem hohen Herz-Wert kann feurig, stark und schwer zu demoralisieren sein. Alle Aktivitäten, die von einem leidenschaftlichen oder energiegeladenen Temperament profitieren, können vom Herz-Wert eines Charakters beeinflusst werden.",
|
||||
"wits": "Verstand",
|
||||
"wits-description": "Ein Charakter mit einem hohen Wert in <span class='sheet-strong'>Verstand</span> kann clever, aufmerksam oder willensstark sein. Eine scharfsinnige Person hat eine rasche Auffassungsgabe und ist wahrscheinlich stets alarmbereit und wachsam, weshalb jede Aktion, die solche Eigenschaften benötigt, vom Wert in Verstand profitiert.",
|
||||
"valour": "Tapferkeit",
|
||||
@@ -60,64 +60,64 @@
|
||||
"common-skills": "Allgemeine Fähigkeiten",
|
||||
"skill-groups": "Fertigkeitsgruppe",
|
||||
"awe": "Beeindrucken",
|
||||
"awe-short": "Awe",
|
||||
"awe-short": "BDR",
|
||||
"awe-description": "Diese Fertigkeit misst die Fähigkeit einer Person, Respekt bei Zuschauern hervorzurufen und bestimmt den Eindruck, den sie auf jemanden beim ersten Treffen macht. Abhängig von den Umständen und den Absichten oder dem Naturell des Charakters, kann die Fähigkeit verwendet werden, um Verwunderung, Bewunderung oder gar Furcht auszulösen. Eine beeindruckende Wirkung rührt vom natürlichen Charisma einer Person her, kann aber auch durch einen dramatischen Auftritt oder imponierende Garderobe erzeugt werden.<br><br>Eine erfolgreiche Anwendung der <span class='sheet-strong'>Beeindrucken</span>-Fertigkeit löst den gewünschten Effekt aus. Ein Misserfolg erzeugt entweder gar keine Wirkung oder kann sogar zum gegenteiligen Effekt führen! Ein guter Erfolg bedeutet, dass der Charakter die Herzen der Zuschauer erobert hat oder sie zu stiller Unterwürfigkeit eingeschüchtert hat. Ein herausragender Erfolg kann zu offen gezeigter Ehrerbietung oder Panik führen.",
|
||||
"inspire": "Anführen",
|
||||
"inspire-short": "Ins",
|
||||
"inspire-short": "ERM",
|
||||
"inspire-description": "Ein Charakter, der andere <span class='sheet-strong'>Anführen</span> kann, ruft positive Gefühle in ihnen hervor und spornt sie zu einer Handlung an. Dies wird vorwiegend durch ein vorgelebtes Beispiel, durch Charisma oder persönliche Überzeugung erreicht, weniger durch den Einsatz von wohlgewählten Worten (das würde unter <span class='sheet-strong'>Überreden</span> fallen). Anführen kann auf Individuen angewendet werden, ist aber besonders effektiv, um Gruppen zu beeinflussen. Personen mit hohen Werten in dieser Fertigkeit können kraftvolle Redner, leidenschaftliche Anstifter und beliebte Anführer sein.<br><br>Ein erfolgreicher Wurf auf Anführen erweckt ein ausgewähltes Gefühl in der Zielperson, solange das Gefühl nicht im Widerspruch zur aktuellen Stimmung steht. Ein guter Erfolg kann auch zuvor gänzlich desinteressierte Individuen beeinflussen, während ein außergewöhnlicher Erfolg sogar Rivalen zu Unterstützern machen kann.",
|
||||
"persuade": "Überreden",
|
||||
"persuade-short": "Per",
|
||||
"persuade-short": "UEB",
|
||||
"persuade-description": "Diese Fertigkeit erlaubt es einem Charakter, andere mit Argumenten von einer Idee oder Vorgehensweise zu überzeugen. Sie kann dazu verwendet werden, kleine Gruppen von Zuhörern zu beeinflussen, allerdings müssen die Umstände dazu passen, z.B. an einem Versammlungsort. Ein Versuch, jemanden zu <span class='sheet-strong'>Überreden</span>, benötigt mehr Zeit als andere Fertigkeiten der Gruppe Persönlichkeit, kann aber einen längerdauernden Effekt auf andere haben. Ein hoher Wert in Überreden deutet auf ungewöhnliche Eloquenz, eine Liebe zur Sprache und das Wissen um ihre Anwendung und ihre Auswirkungen auf Zuhörer hin. Vor allem Weise, Berater von Häuptlingen und Königen und die Boten derselben teilen sich die Vorliebe für das gesprochene Wort.<br><br>Ein erfolgreicher Einsatz der Fertigkeit überzeugt die Zuhörer des Charakters von den Fehlern in ihrer aktuellen Überzeugung. Ein guter Erfolg überzeugt die Zielperson von der Qualität der Haltung des Charakters, während ein außergewöhnlicher Erfolg den Zuhörer in einen begeisterten Anhänger verwandelt.",
|
||||
"personality-description": "Die Persönlichkeit eines Charakters spiegelt sich in der Fähigkeit wider, anderen zu imponieren, sie zu animieren oder zu beeinflussen. Hohe Kenntnisse in allen drei Fertigkeiten dieser Gruppe sind ein Merkmal von Anführern.",
|
||||
"athletics": "Athletik",
|
||||
"athletics-short": "Ath",
|
||||
"athletics-short": "ATH",
|
||||
"athletics-description": "<span class='sheet-strong'>Athletik</span> ist eine breitgefächerte Fertigkeit, die die meisten körperlichen Aktivitäten abdeckt, die Charaktere auf Abenteuerreise unternehmen, wozu das Laufen, Springen, Klettern, Schwimmen und das Werfen von Steinen oder anderen kleinen Gegenständen gehören. Personen mit hohen Werten in Athletik zeigen eine starke Kombination von physischem Können, Anmut und Körperbeherrschung, die sie üblicherweise durch kontinuierliches Üben und tägliche Strapazen erworben haben.<br><br>Ein erfolgreicher Wurf auf Athletik erzeugt ein zufriedenstellendes Ergebnis einer körperlichen Aktivität, während ein Misserfolg je nach Situation zu ernsthaften Verletzungen führen kann. Ein guter oder außergewöhnlicher Erfolg deutet auf eine spektakuläre Leistung hin.",
|
||||
"travel": "Reisen",
|
||||
"travel-short": "Tra",
|
||||
"travel-short": "REI",
|
||||
"travel-description": "Im Dritten Zeitalter sind die Städte, Dörfer und Siedlungen von Mittelerde oft durch viele Meilen an wilden und menschenleeren Gebieten getrennt. Die Straßen, die einst sicher in ferne Lande führten, sind nun verlassene Pfade ins Nirgendwo.<br><br>Immer, wenn die Gemeinschaft eine Strecke über unbekanntes Terrain zurücklegen muss (auch per Boot oder Schiff), muss jeder Gefährte eine oder mehr Fertigkeitsproben auf <span class='sheet-strong'>Reisen</span> bestehen, um Erschöpfung zu vermeiden. ",
|
||||
"stealth": "Heimlichkeit",
|
||||
"stealth-short": "Ste",
|
||||
"stealth-short": "HEI",
|
||||
"stealth-description": "Immer wenn ein Charakter besonders verstohlen und geheim agieren will oder muss, kann er auf <span class='sheet-strong'>Heimlichkeit</span> zurückgreifen. Die Fertigkeit umfasst Verstecken, Schleichen und unbemerktes Beschatten von anderen Personen. Derartige Handlungen verlangen oft Schnelligkeit und Präzision. Darum sind heimliche Charaktere geübt darin, ein behutsames Vorgehen mit dem Wissen um den richtigen Moment zum Zuschlagen zu verbinden. Jäger, Einbrecher und Einzelkämpfer verwenden Heimlichkeit, um in ihrem Fach Erfolg zu haben.<br><br>Ein erfolgreicher Wurf auf Heimlichkeit besagt, dass der Charakter unbemerkt bleibt, während ein MIsserfolg mit großer Wahrscheinlichkeit zu ungewollter Aufmerksamkeit führt. Ein guter oder außerordentlicher Erfolg erzeugt ein so makelloses Ergebnis, dass es sogar unmöglich ist, im nachhinein noch irgendwelche Spuren zu entdecken.",
|
||||
"movement-description": "Hindernisse überwinden, lange Reisen ertragen und sich heimlich fortbewegen, das ist der Stoff aus dem Abenteurer gemacht sind.",
|
||||
"awareness": "Wahrnehmung",
|
||||
"awareness-short": "Awa",
|
||||
"awareness-description": "<span class='sheet-strong'>Wahrnehmung</span> bildet die Reaktionsfähigkeit eines Charakters ab, sowie seine Fähigkeit, Unerwartetes, Ungewöhnliches oder gut Verborgenes zu entdecken. Ein hoher Wert zeugt sowohl von scharfen Sinnen als auch der nötigen Erfahrung, um das Gesehene oder Gehörte einordnen zu können.<br><br>Gute Wahrnehmung drückt auch außergewöhnliche Wachsamkeit aus und ist daher sehr nützlich für Gefährten, die ihre Gemeinschaft als Wächter unterstützen.",
|
||||
"awareness": "Wachsamkeit",
|
||||
"awareness-short": "WAC",
|
||||
"awareness-description": "<span class='sheet-strong'>Wachsamkeit</span> bildet die Reaktionsfähigkeit eines Charakters ab, sowie seine Fähigkeit, Unerwartetes, Ungewöhnliches oder gut Verborgenes zu entdecken. Ein hoher Wert zeugt sowohl von scharfen Sinnen als auch der nötigen Erfahrung, um das Gesehene oder Gehörte einordnen zu können.<br><br>Gute Wachsamkeit drückt auch außergewöhnliche Wahrnehmung aus und ist daher sehr nützlich für Gefährten, die ihre Gemeinschaft als Wächter unterstützen.",
|
||||
"insight": "Empathie",
|
||||
"insight-short": "Ins",
|
||||
"insight-short": "EMP",
|
||||
"insight-description": "<span class='sheet-strong'>Empathie</span> ist die Fähigkeit eines Charakters, hinter Äußerlichkeiten zu blicken und die verborgenen Gedanken und Überzeugungen von Personen aufzudecken. Charaktere mit Empathie erkennen, wenn jemand lügt und können hilfreiche Schlüsse zu den Motiven anderer ziehen. Jemand mit hoher Empathie wird oft als verständiges und scharfsichtiges Individuum wahrgenommen und von vielen um Rat gefragt.<br><br>Eine erfolgreiche Probe auf Empathie verschafft dem Charakter ein wirklichkeitsgetreues (wenn auch unvollständiges) Porträt der Zielperson. Ein gutes oder außergewöhnliches Ergebnis enthüllt Wahrheiten über ein Individuum, von denen es selbst nichts ahnt. Empathie-Proben können auch gewürfelt werden, um Überreden- oder anderen Persönlichkeits-Proben von Gegenspielern Widerstand entgegenzusetzen.",
|
||||
"search": "Suchen",
|
||||
"search-short": "Sea",
|
||||
"search-short": "SUC",
|
||||
"search-description": "<span class='sheet-strong'>Suchen</span> wird verwendet, wenn man etwas durch genaue Untersuchung finden will. Mit dieser Fertigkeit kann man in einer Bibliothek relevante Information aufspüren, verborgene Türen oder versteckte Inschriften finden, ein bekanntes Gesicht in einer Menge ausmachen oder die Kleidung eines mutmaßlichen Diebes filzen. Für jede Untersuchung eines kleinen Gebietes, zum Beispiel eines Raumes, ist eine Probe nötig. Suchen-Proben werden üblicherweise von den Spielern aktiv verlangt und seltener vom Spielleiter eingefordert; <span class='sheet-strong'>Wahrnehmungs</span>-Proben hingegen werden eher verwendet, um passive Aufmerksamkeit zu testen.<br><br>Eine erfolgreiche Probe bringt das Gesuchte in der Regel zum Vorschein, wenn es denn gefunden werden kann. Ein guter oder außergewöhnlicher Erfolg bedeutet für gewöhnlich einen rascheren Erfolg. Wenn ein Gegenstand besonders sorgfältig verborgen wurde, können Spielleiter einen höheren Erfolgsgrad verlangen, um ihn überhaupt zu finden.",
|
||||
"perception-description": "Die Fähigkeit, versteckte Details zu bemerken zahlt sich oft aus - sei es ein merkwürdiges Geräusch zu hören, das einen Hinterhalt auffliegen lässt, das Funkeln in den Augen eines Lügners zu erkennen oder den Riss in der Wand zu finden, der eine Geheimtür offenbart.",
|
||||
"explore": "Erkunden",
|
||||
"explore-short": "Exp",
|
||||
"explore-short": "ERK",
|
||||
"explore-description": "Abenteurer verlassen sich auf ihre Fertigkeit in <span class='sheet-strong'>Erkunden</span>, wenn sie sich durch unbekanntes Terrain in der Wildnis bewegen. Eine Erkunden-Probe kann während einer Reise nötig werden, um die Richtung zu bestimmen oder den Weg nach einem Abstecher wiederzufinden, um mit widrigen Wetterverhältnissen oder anderen Gefahrenquellen fertig zu werden, um begehbare Pfade für die Gefährten zu finden oder um einen geeigneten Lagerplatz auszuwählen. Ein hoher Wert in Erkunden ist von unschätzbarem Wert für Gefährten, die in ihrer Gruppe als Kundschafter eingesetzt werden.",
|
||||
"healing": "Heilen",
|
||||
"healing-short": "Hea",
|
||||
"healing-short": "HEI",
|
||||
"healing-description": "Das Wissen darum, wie man Schmerzen lindert und mit Arzneimitteln die Gesundheit wieder herstellt, ist alt, und die Methoden unterscheiden sich von Kultur zu Kultur. In der Behandlung von schweren Verletzungen sind sich jedoch alle Traditionen einig: diese müssen sofort versorgt werden, um Schlimmeres zu verhindern.<br><br>Die <span class='sheet-strong'>Heilen</span>-Fertigkeit umfasst das Einrichten von Knochen und die Anwendung von Kräutern und Salben, das Ergebnis beruht jedoch auf der Fähigkeit der Heiler zu erkennen, was die leidende Person plagt, und zu bestimmen, was getan werden muss.",
|
||||
"hunting": "Jagen",
|
||||
"hunting-short": "Hun",
|
||||
"hunting-short": "JAG",
|
||||
"hunting-description": "<span class='sheet-strong'>Jagen</span> ist eine weit verbreitete und lebensnotwendige Fähigkeit in ganz Mittelerde. Eine Jagen-Probe mag nötig sein, um eine Kreatur durch die Wildnis zu verfolgen, um Spuren zu entdecken und ihnen zu folgen oder um eine Beute anhand ihrer Fährte zu identifizieren. Die Fertigkeit deckt auch das Fallenstellen oder die Ausbildung von Jagdhunden oder Greifvögeln ab. In raueren Landen lernen Jäger, ihre Fähigkeiten auch für gefährlichere Ziele wie Orks, Spinnen oder Warge anzuwenden, um nicht zu riskieren, selbst zur Beute zu werden.",
|
||||
"survival-description": "Die drei Fertigkeiten dieser Gruppe sind essentiell für umherziehende Abenteurer und machen einen Charakter zu einem wertvollen Mitglied der Gemeinschaft.",
|
||||
"song": "Musizieren",
|
||||
"song-short": "Son",
|
||||
"song-short": "MUS",
|
||||
"song-description": "Hobbits und Menschen, Elben und Zwerge, sogar Goblins und vielleicht Orks: alle Kreaturen in Mittelerde feiern mit Liedern und Musik. Glanzvolle Taten und schlimmes Unheil werden in Versen überliefert, erfreuliche und lustige Geschichten werden zur Zerstreuung und Erheiterung erzählt.<br><br><span class='sheet-strong'>Musizieren</span> wird verwendet, um Gedichte zu rezitieren, Lieder zu singen oder Instrumente zu spielen, die der Kultur eines Charakters entsprechen. Die Fertigkeit kann auch verwendet werden, um neue Werke zu lernen oder zu erschaffen.",
|
||||
"courtesy": "Auftreten",
|
||||
"courtesy-short": "Cou",
|
||||
"courtesy-description": "Die Freien Völker haben einen allgemeingültigen Begriff von Anstand und folgen sehr alten Verhaltenskonventionen. Diese Regeln und Traditionen einzuhalten, zeugt von Respekt und ist eine Möglichkeit, auch mit völlig Fremden schnell eine freundliche Gesprächsbasis herzustellen.<br><br>Nach einer erfolgreichen <span class='sheet-strong'>Auftreten</span>-Probe weiß ein Charakter, was er in welchem Moment sagen muss, um bei seinem Gastgeber einen guten Eindruck zu hinterlassen oder achtet auf seine Umgangsformen, wenn er selbst Gäste empfängt.",
|
||||
"riddle": "Rätseln",
|
||||
"riddle-short": "Rid",
|
||||
"riddle-description": "Die Fertigkeit <span class='sheet-strong'>Rätseln</span> verdankt ihren Namen dem althergebrachten gleichnamigen Spiel und repräsentiert die Fähigkeit eines Charakters, Schlussfolgerungen aus scheinbar unzusammenhängenden Informationsfetzen zu ziehen und zwar durch Ableitungen, logisches Denken und Intuition.<br><br>Abenteurer verlassen sich auch auf Rätseln, wenn sie gezwungen sind, über etwas zu reden, von dem sie Teile geheim halten wollen, wie zum Beispiel, wenn sie etwas über sich selbst aussagen wollen ohne ihre wahre Identität zu enthüllen.<br><br>Da es sich beim \"Sprechen in Rätseln\" um einen bei vielen Kreaturen akzeptierten Brauch handelt, ist diese Methode unter Fremden gebräuchlich, die sich zum ersten Mal begegnen und die im Gespräch erst einmal Vorsicht walten lassen wollen. Natürlich wird diese Fertigkeit auch eingesetzt, um hilfreiche Erkenntnisse aus einem gesprochenen oder niedergeschriebenen Rätsel zu gewinnen.",
|
||||
"courtesy-short": "HOE",
|
||||
"courtesy-description": "Die Freien Völker haben einen allgemeingültigen Begriff von Anstand und folgen sehr alten Verhaltenskonventionen. Diese Regeln und Traditionen einzuhalten, zeugt von Respekt und ist eine Möglichkeit, auch mit völlig Fremden schnell eine freundliche Gesprächsbasis herzustellen.<br><br>Nach einer erfolgreichen <span class='sheet-strong'>Höflichkeit</span>-Probe weiß ein Charakter, was er in welchem Moment sagen muss, um bei seinem Gastgeber einen guten Eindruck zu hinterlassen oder achtet auf seine Umgangsformen, wenn er selbst Gäste empfängt.",
|
||||
"riddle": "Rätselkunst",
|
||||
"riddle-short": "RAE",
|
||||
"riddle-description": "Die Fertigkeit <span class='sheet-strong'>Rätselkunst</span> verdankt ihren Namen dem althergebrachten gleichnamigen Spiel und repräsentiert die Fähigkeit eines Charakters, Schlussfolgerungen aus scheinbar unzusammenhängenden Informationsfetzen zu ziehen und zwar durch Ableitungen, logisches Denken und Intuition.<br><br>Abenteurer verlassen sich auch auf Rätselkunst, wenn sie gezwungen sind, über etwas zu reden, von dem sie Teile geheim halten wollen, wie zum Beispiel, wenn sie etwas über sich selbst aussagen wollen ohne ihre wahre Identität zu enthüllen.<br><br>Da es sich beim \"Sprechen in Rätseln\" um einen bei vielen Kreaturen akzeptierten Brauch handelt, ist diese Methode unter Fremden gebräuchlich, die sich zum ersten Mal begegnen und die im Gespräch erst einmal Vorsicht walten lassen wollen. Natürlich wird diese Fertigkeit auch eingesetzt, um hilfreiche Erkenntnisse aus einem gesprochenen oder niedergeschriebenen Rätsel zu gewinnen.",
|
||||
"custom-description": "Auch wenn Abenteurer in den Augen des gemeinen Volkes oft als unzivilisierte Rohlinge angesehen werden, hängen ihre Leben doch manchmal von ihrem Wissen über die gewähltesten Worte, die weisesten Lieder und Legenden oder von der schlauesten Antwort ab. Sich in diesen Fertigkeiten auszuzeichnen gilt als noble Errungenschaft.",
|
||||
"craft": "Handwerk",
|
||||
"craft-short": "Cra",
|
||||
"craft-short": "HAN",
|
||||
"craft-description": "<span class='sheet-strong'>Handwerk</span> bildet weniger die ganze Bandbreite der Fertigkeiten von Schmieden, Stellmachern oder anderen Handwerkern ab, sondern stellt vielmehr das allgemeine Talent eines Charakters dar, Dinge von Hand zu fertigen oder zu reparieren. Spezialisierungen wie Schmiedekunst oder Holzbearbeitung dienen wiederum dazu, das Können in einem bestimmten Handwerk zu repräsentieren. Handwerk kann verwendet werden, um ein Rad an einem Wagen zu reparieren, oder um ein improvisiertes Floß aus Treibholz zu bauen, oder sogar um ein Feuer auf einem windigen Hügel zu entfachen.<br><br>Ein hoher Wert in Handwerk könnte bedeuten, dass ein Charakter vor seinem Abenteuerleben ein Handwerker war. Einige Kulturen, wie die Zwerge oder die Noldor-Elben, verehren das Handwerk als die höchste Ausdrucksform der Kreativität.",
|
||||
"battle": "Kriegskunst",
|
||||
"battle-short": "Bat",
|
||||
"battle-short": "KRI",
|
||||
"battle-description": "Kenntnisse in dieser Fertigkeit zeigen das Verständnis eines Charakters für die Regeln einer Schlacht und seine Fähigkeit, in gewalttätigen Auseinandersetzungen einen kühlen Kopf zu bewahren. <span class='sheet-strong'>Kriegskunst</span> kann dazu verwendet werden, um Vorteile im Kampf gegen eine Gruppe von Feinden zu erhalten oder um einen Trupp Krieger in die offene Feldschlacht zu führen und inmitten des Chaos für Ordnung zu sorgen (der Schlagabtausch selbst wird über Waffenfertigkeiten abgehandelt).",
|
||||
"lore": "Wissen",
|
||||
"lore-short": "Lor",
|
||||
"lore-description": "<span class='sheet-strong'>Wissen</span> drückt die Liebe eines Charakters zum Lernen aus, sei es eine Faszination für Reiseberichte aus fernen Ländern oder ein Interesse an Ahnenforschung. Wann immer eine Aktion ein bestimmtes Wissen erfordert, ist eine Probe auf diese Fertigkeit erforderlich. Charaktere sind üblicherweise in der Tradition ihres eigenen Volkes bewandert, weshalb Spielleiter eher keine Proben für Informationen verlangen sollten, die die Kultur, den Hintergrund oder das Herkunftsgebiet des Charakters betreffen.",
|
||||
"lore-short": "GEL",
|
||||
"lore-description": "<span class='sheet-strong'>Gelehrtheit</span> drückt die Liebe eines Charakters zum Lernen aus, sei es eine Faszination für Reiseberichte aus fernen Ländern oder ein Interesse an Ahnenforschung. Wann immer eine Aktion ein bestimmtes Wissen erfordert, ist eine Probe auf diese Fertigkeit erforderlich. Charaktere sind üblicherweise in der Tradition ihres eigenen Volkes bewandert, weshalb Spielleiter eher keine Proben für Informationen verlangen sollten, die die Kultur, den Hintergrund oder das Herkunftsgebiet des Charakters betreffen.",
|
||||
"vocation-description": "Vermutlich führte der Charakter ein gewöhnliches Leben als ein Individuum seines Volkes, bevor das Abenteuer nach ihm rief und sein Entschluss sich festigte, dem Ruf nachzugeben; so mag der Charakter ein Handwerk erlernt haben, die Seinen beschützt oder das gesammelte Wissen seines Volkes in sich aufgenommen haben.",
|
||||
"weapon": "Waffe",
|
||||
"weapon-encumbrance-abbreviation": "Bel.",
|
||||
@@ -159,8 +159,8 @@
|
||||
"scout": "Kundschafter",
|
||||
"huntsman": "Jäger",
|
||||
"look-out_man": "Späher",
|
||||
"fellowship-focus": "Fellow Focus",
|
||||
"fellowship-phase": "Gefährtenphase",
|
||||
"fellowship-focus": "Gefährte",
|
||||
"fellowship-phase": "Gemeinschaftsphase",
|
||||
"sanctuaries": "Zuflucht",
|
||||
"patron": "Schutzherr",
|
||||
"tale-of-years": "Geschichtsverlauf",
|
||||
@@ -205,10 +205,10 @@
|
||||
"scars": "Narben",
|
||||
"age": "Alter",
|
||||
"scan": "Scannen",
|
||||
"scan-short": "Sca",
|
||||
"scan-short": "SUC",
|
||||
"scan-description": "Charaktere können die SCANNEN-Fähigkeit verwenden, wenn sie etwas genau oder aufmerksam untersuchen. Diese Fähigkeit ermöglicht es einem Charaktere , ein Buch zu überfliegen, um relevante Informationen zu finden, nach verborgenen Türen oder versteckten Inschriften zu suchen, ein bekanntes Gesicht in einer Menschenmenge zu erkennen oder eine Reihe von Spuren auf dem Boden zu finden. Würfelproben auf Scannen werden im Allgemeinen eher von den Spielern als vom Spielleiter initiiert. Für jede Inspektion eines kleinen Bereichs, z. B. eines Raums, wird eine Würfelprobe benötigt. Wahrnehmung wird eher als Scannen verwendet, um zu sehen, ob ein Held etwas passiv bemerkt. Ein erfolgreicher SCANNEN-Wurf lässt Charaktere im Allgemeinen finden, wonach sie suchen – wenn es überhaupt zu finden ist. Ein überragender Erfolg bedeutet in der Regel, dass das Objekt schneller gefunden wird.",
|
||||
"enhearten": "Ermutigen",
|
||||
"enhearten-short": "Enh",
|
||||
"enhearten-short": "ERM",
|
||||
"enhearten-description": "Spielerhelden können die ERMUTIGEN-Fähigkeit verwenden, um bei anderen positive Gefühle zu wecken und sie dazu zu bringen, in der Sache zu handeln. Sie erreichen dies hauptsächlich durch ihr Vorbild, Charisma und ihre Überzeugungskraft und nicht durch den effektiven Einsatz von Worten (was weiter unten unter ÜBERREDEN fällt). Diese Fertigkeit kann auf Einzelpersonen angewendet werden, ist aber besonders effektiv bei der Beeinflussung von Menschenmengen. Spielerhelden mit einem hohen ERMUTIGEN-Wert können kraftvolle Redner, leidenschaftliche Agitatoren und beliebte Anführer sein. Eine gelungene ERMUTIGEN-Würfelprobe weckt eine passende Emotion zum Kontext, solange es nicht der aktuellen Stimmung widerspricht. Ein überragender Erfolg reicht aus, um völlig desinteressierte Personen zu beeinflussen oder Rivalen zu Unterstützern zu machen.",
|
||||
"combat": "Kampf",
|
||||
"axes": "Äxte",
|
||||
@@ -241,26 +241,27 @@
|
||||
"stance-defensive": "Vert.",
|
||||
"stance-rearward": "Fernk.",
|
||||
"stance-damage": "Schadensbonus",
|
||||
"custom-roll": "Custom Dice Roller",
|
||||
"custom-roll": "Sonderwurf",
|
||||
"custom-tn": "ZW:",
|
||||
"custom-successdice": "Erfolg:",
|
||||
"custom-featdie": "Heldenw.:",
|
||||
"custom-rollname": "Rolltext:",
|
||||
"custom-rollname": "Würfeltext",
|
||||
"custom-rollname-placeholder": "[Wurf Text]",
|
||||
"other": "Other",
|
||||
"useful-items": "Useful Items",
|
||||
"marvelous-item": "Marvelous Item",
|
||||
"other": "Weiteres",
|
||||
"useful-items": "Nützliche Dinge",
|
||||
"marvelous-item": "Wunderhaftes Ding",
|
||||
"marvelous-item-bonus": "+1",
|
||||
"wondrous-item": "Wondrous Item",
|
||||
"wondrous-item": "Wundersames Ding",
|
||||
"wondrous-item-bonus": "+2",
|
||||
"blessing1": "Blessing 1",
|
||||
"blessing1-short": "Bl. 1",
|
||||
"blessing2": "Blessing 2",
|
||||
"blessing2-short": "Bl. 2",
|
||||
"blessing1": "Segen 1",
|
||||
"blessing1-short": "Seg. 1",
|
||||
"blessing2": "Segen 2",
|
||||
"blessing2-short": "Seg. 2",
|
||||
"item-bonus": "Bonus",
|
||||
"item-bonus-short": "Bo.",
|
||||
"whisper": "Whisper:",
|
||||
"whisper": "Geflüster:",
|
||||
"whisper-placeholder": "[me|gm|playername]",
|
||||
"daunted": "Daunted",
|
||||
"daunted-title": "If you are daunted, you can't spend hope!"
|
||||
"daunted": "Entmutigt",
|
||||
"daunted-title": "Wenn Du entmutigt bist, dann kannst Du keine Hoffnungspunkte einsetzen.",
|
||||
"name": "Name"
|
||||
}
|
||||
@@ -4603,3 +4603,8 @@ folknuckle:
|
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- Folknuckle
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- Folknuckle
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- Folknuckle
|
||||
bladerunner:
|
||||
- blade_runner_rpg
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||||
- Blade Runner RPG by Free League
|
||||
- Year Zero Engine
|
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- publisher
|
||||
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@@ -0,0 +1,9 @@
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{
|
||||
"html": "bladerunner_rpg.html",
|
||||
"css": "bladerunner_rpg.css",
|
||||
"authors": ["Medieve","Scott Casey","Sigil Services"],
|
||||
"roll20userid": ["23472","459831"],
|
||||
"preview": "bladerunner_rpgpreview.png",
|
||||
"instructions": "This is the official Bladerunner RPG Roll20 character sheet. It includes drag and drop integration with the [Bladerunner RPG Compendium](https://roll20.net/compendium/Blade%20Runner%20RPG).",
|
||||
"compendium":"Blade%20Runner%20RPG"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"tabs-tabs-character": "Blade Runner",
|
||||
"tabs-tabs-shift-log": "Shift Log",
|
||||
"tabs-tabs-vehicle": "Vehicle"
|
||||
}
|
||||
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