Open Legend: Char Goals & Notes Section
### 1.7.9 on 2017 March 10th * Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better. * Added a "non-essential" inventory and notes section. - Players could potentially use this to add homebrew material for record keeping.
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@@ -2555,7 +2555,7 @@ var TAS = TAS || (function(){
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<!-- Main body of Character Sheet -->
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<div class="container"> <!-- defines the width/height & behavior of the page -->
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<div class="row width100 padBottom">
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<div class="column textSmall textRight padRight">2017.02.27 <span class="bold">Version 1.7.8.1 </span> <input class="settings" type="checkbox" name="attr_sheet_settings_flag" value="hide" /><span>y</span></div>
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<div class="column textSmall textRight padRight">Added Goals, Beliefs, & Instincts :: Added "Non-Essential" Inventory & Notes :: 2017.03.10 <span class="bold">Version 1.7.9 </span> <input class="settings" type="checkbox" name="attr_sheet_settings_flag" value="hide" /><span>y</span></div>
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</div>
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<div class="row width100">
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<div class="column sliders inlineBlock textSmall bold">Character Info</div>
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@@ -2563,7 +2563,9 @@ var TAS = TAS || (function(){
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<div class="column sliders inlineBlock textSmall bold">Attributes</div>
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<div class="column sliders inlineBlock textSmall bold">Defenses</div>
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<div class="column sliders inlineBlock textSmall bold">Health & Speed</div>
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<!-- remove this line to add Sanity back in (and corresponding 2 other areas)
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<div class="column sliders inlineBlock textSmall bold">Sanity</div>
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remove this line to add Sanity back in (and corresponding 2 other areas) -->
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<div class="column sliders inlineBlock textSmall bold">Favored Actions</div>
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<div class="column sliders inlineBlock textSmall bold">Other Actions</div>
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<div class="column sliders inlineBlock textSmall bold">Feats</div>
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@@ -2587,11 +2589,11 @@ var TAS = TAS || (function(){
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<div class="column sliders inlineBlock">
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<div class="checkboxSlider"><input type="checkbox" class="checkboxSliderInvis" name="attr_output_healthspeed" checked="checked" value="on" /><label></label></div>
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</div>
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<!--
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<!-- remove this line to add Sanity back in (and corresponding 2 other areas)
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<div class="column sliders inlineBlock">
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<div class="checkboxSlider"><input type="checkbox" class="checkboxSliderInvis" name="attr_output_sanity" value="on" /><label></label></div>
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</div>
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-->
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remove this line to add Sanity back in (and corresponding 2 other areas) -->
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<div class="column sliders inlineBlock">
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<div class="checkboxSlider"><input type="checkbox" class="checkboxSliderInvis" name="attr_output_favoredactions" checked="checked" value="on" /><label></label></div>
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</div>
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@@ -2648,9 +2650,52 @@ var TAS = TAS || (function(){
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</div>
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<!-- end of basic Character Information -->
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<!-- section for Goals and Beliefs information -->
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<input type="hidden" class="display_goalsbeliefs_flag" name="attr_display_goalsbeliefs_flag" value="hide" />
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<div class="row width825 marginBottom displayGoalsBeliefs">
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<div class="column"><b>Goals & Beliefs</b> Coming Soon! Just click the slider off for now!<br />This will be Homebrew; NOT officially Core Rules.</div>
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<input type="hidden" class="display_goalsbeliefs_flag" name="attr_display_goalsbeliefs_flag" value="show" />
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<div class="row marginBottom displayGoalsBeliefs">
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<div class="column bold textLarge">Character's Goals, Beliefs, and Instincts</div>
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<div class="column italic">Use this section to give you ideas to help drive your character's actions.</div>
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<!-- How to Earn KP -->
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<div class="padBottom">
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<div class="column third inlineBlock vertTop">
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<div class="actionsTop padTop">
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<div class="textCenter textLarger bold">Goals</div>
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<div class="width90 textLarge italic textCenter inlineBlock">Include how you will know it has been accomplished.</div>
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</div>
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<div class="column actionsMiddle padTop">
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<div class="height10"></div> <!-- Spacer -->
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<fieldset class="repeating_goals">
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<textarea class="resizeNone height75 width85" name="attr_goal"></textarea>
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</fieldset>
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</div>
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<div class="actionsBottom"></div>
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</div>
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<div class="column third inlineBlock vertTop">
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<div class="actionsTop padTop">
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<div class="textCenter textLarger bold">Beliefs</div>
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<div class="width90 textLarge italic textCenter inlineBlock">What you believe AND what you will do about that!</div>
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</div>
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<div class="column actionsMiddle padTop">
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<div class="height10"></div> <!-- Spacer -->
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<fieldset class="repeating_beliefs">
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<textarea class="resizeNone height75 width85" name="attr_belief"></textarea>
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</fieldset>
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</div>
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<div class="actionsBottom"></div>
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</div>
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<div class="column third inlineBlock vertTop">
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<div class="actionsTop padTop">
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<div class="textCenter textLarger bold">Instincts</div>
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<div class="width90 textLarge italic textCenter inlineBlock">"If/Then", "Always", "Never" (usually tied to skills or gear)</div>
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</div>
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<div class="column actionsMiddle padTop">
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<div class="height10"></div> <!-- Spacer -->
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<fieldset class="repeating_instincts">
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<textarea class="resizeNone height75 width85" name="attr_instinct"></textarea>
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</fieldset>
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</div>
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<div class="actionsBottom"></div>
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</div>
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</div>
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</div>
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<!-- end section for Goals and Beliefs information -->
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<div class="row">
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@@ -3836,9 +3881,11 @@ var TAS = TAS || (function(){
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</div>
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<!-- End Hit Points Section -->
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<input type="hidden" class="display_sanity_flag" name="attr_display_sanity_flag" value="hide" />
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<!-- Sanity
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<!-- Sanity -->
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<!-- remove this Line to add Sanity back in (and corresponding 2 other areas)
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<div class="third inlineBlock vertTop displaySanity">
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<!-- Sanity Points Section
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<!-- Sanity Points Section -->
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<!-- remove this to add Sanity back in (and corresponding 2 other areas)
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<div class="hitPoints padTop padBottom black">
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<div class="width100 height25"></div>
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<div class="column width100 textLargest bold padTop">Sanity Points</div>
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@@ -3851,9 +3898,9 @@ var TAS = TAS || (function(){
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<div class="column width90 inlineBlock bold">This is Homebrew;<br />NOT officially Core Rules</div>
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</div>
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</div>
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<!-- End Sanity Points Section
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<!-- End Sanity Points Section -->
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<!-- remove this to add Sanity back in (and corresponding 2 other areas)
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</div>
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-->
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<!-- Legend Points & Speed Section -->
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<div class="speedLethalDamage">
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<div class="width50 inlineBlock vertTop">
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@@ -4519,7 +4566,58 @@ var TAS = TAS || (function(){
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<!-- section for Other Inventory & Notes information -->
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<input type="hidden" class="display_otherinventory_flag" name="attr_display_otherinventory_flag" value="hide" />
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<div class="row width825 marginBottom displayOtherInventory">
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<div class="column"><b>Other Inventory & Notes Section</b> Coming Soon! Just click the slider off for now!</div>
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<div class="column bold textLarge">Non-Essential Inventory or Notes</div>
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<!-- Other Area -->
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<div class="inlineBlock third vertTop">
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<fieldset class="repeating_OtherOne">
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<div class="actionsTop padTop">
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<!-- Headings for the actions -->
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<div class="column width100 bold italic textCenter">Title or Name</div>
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<div class="column width100 textCenter padLeft inputName"><input type="text" name="attr_other_title" /></div>
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</div>
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<div class="actionsMiddle padLeft">
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<!-- Add actions as needed Section (repeating fields) -->
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<div class="column width100 bold italic textCenter">Content/Description</div>
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<div class="column width90 resizeVert vertTop padLeft"><textarea class="height100" name="attr_other_contents"></textarea></div>
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</div>
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<div class="actionsBottom"></div>
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</fieldset>
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</div>
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<!-- End Other Area -->
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<!-- Other Area -->
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<div class="inlineBlock third vertTop">
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<fieldset class="repeating_OtherTwo">
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<div class="actionsTop padTop">
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<!-- Headings for the actions -->
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<div class="column width100 bold italic textCenter">Title or Name</div>
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<div class="column width100 textCenter padLeft inputName"><input type="text" name="attr_other_title" /></div>
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</div>
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<div class="actionsMiddle padLeft">
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<!-- Add actions as needed Section (repeating fields) -->
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<div class="column width100 bold italic textCenter">Content/Description</div>
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<div class="column width90 resizeVert vertTop padLeft"><textarea class="height100" name="attr_other_contents"></textarea></div>
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</div>
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<div class="actionsBottom"></div>
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</fieldset>
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</div>
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<!-- End Other Area -->
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<!-- Other Area -->
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<div class="inlineBlock third vertTop">
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<fieldset class="repeating_OtherThree">
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<div class="actionsTop padTop">
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<!-- Headings for the actions -->
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<div class="column width100 bold italic textCenter">Title or Name</div>
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<div class="column width100 textCenter padLeft inputName"><input type="text" name="attr_other_title" /></div>
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</div>
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<div class="actionsMiddle padLeft">
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<!-- Add actions as needed Section (repeating fields) -->
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<div class="column width100 bold italic textCenter">Content/Description</div>
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<div class="column width90 resizeVert vertTop padLeft"><textarea class="height100" name="attr_other_contents"></textarea></div>
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</div>
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<div class="actionsBottom"></div>
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</fieldset>
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</div>
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<!-- End Other Area -->
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</div>
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<!-- end section for Other Inventory & Notes information -->
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</div>
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@@ -5,4 +5,4 @@
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"roll20userid": "567381",
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"preview": "OpenLegend.png",
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"instructions": "**www.OpenLegendRPG.com**\n\nSteamlined design to keep it simple and enhance performance.\n* Speed up your game sessions with Auto-Calculating fields and Javascript workers so hardly any math.\n* Actions made simple with plenty of Roll buttons, simply hover over the name and you'll see it change colors, click to roll.\n* Customizable skills, attacks, and spells under your Actions.\n* Advantage/Disadvantage built into each roll with pop questions.\n* Clickable gear icons for expanded options."
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}
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}
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