Open Legend: Char Goals & Notes Section

### 1.7.9 on 2017 March 10th
* Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better.
* Added a "non-essential" inventory and notes section.
	- Players could potentially use this to add homebrew material for record keeping.
This commit is contained in:
Great Mustache Jonathan
2017-03-11 13:23:12 -06:00
committed by GitHub
parent f482d89954
commit 8bc0243b09
3 changed files with 4801 additions and 12 deletions
File diff suppressed because it is too large Load Diff
@@ -2555,7 +2555,7 @@ var TAS = TAS || (function(){
<!-- Main body of Character Sheet -->
<div class="container"> <!-- defines the width/height & behavior of the page -->
<div class="row width100 padBottom">
<div class="column textSmall textRight padRight">2017.02.27 <span class="bold">Version 1.7.8.1 </span> <input class="settings" type="checkbox" name="attr_sheet_settings_flag" value="hide" /><span>y</span></div>
<div class="column textSmall textRight padRight">Added Goals, Beliefs, & Instincts :: Added "Non-Essential" Inventory & Notes :: 2017.03.10 <span class="bold">Version 1.7.9 </span> <input class="settings" type="checkbox" name="attr_sheet_settings_flag" value="hide" /><span>y</span></div>
</div>
<div class="row width100">
<div class="column sliders inlineBlock textSmall bold">Character Info</div>
@@ -2563,7 +2563,9 @@ var TAS = TAS || (function(){
<div class="column sliders inlineBlock textSmall bold">Attributes</div>
<div class="column sliders inlineBlock textSmall bold">Defenses</div>
<div class="column sliders inlineBlock textSmall bold">Health & Speed</div>
<!-- remove this line to add Sanity back in (and corresponding 2 other areas)
<div class="column sliders inlineBlock textSmall bold">Sanity</div>
remove this line to add Sanity back in (and corresponding 2 other areas) -->
<div class="column sliders inlineBlock textSmall bold">Favored Actions</div>
<div class="column sliders inlineBlock textSmall bold">Other Actions</div>
<div class="column sliders inlineBlock textSmall bold">Feats</div>
@@ -2587,11 +2589,11 @@ var TAS = TAS || (function(){
<div class="column sliders inlineBlock">
<div class="checkboxSlider"><input type="checkbox" class="checkboxSliderInvis" name="attr_output_healthspeed" checked="checked" value="on" /><label></label></div>
</div>
<!--
<!-- remove this line to add Sanity back in (and corresponding 2 other areas)
<div class="column sliders inlineBlock">
<div class="checkboxSlider"><input type="checkbox" class="checkboxSliderInvis" name="attr_output_sanity" value="on" /><label></label></div>
</div>
-->
remove this line to add Sanity back in (and corresponding 2 other areas) -->
<div class="column sliders inlineBlock">
<div class="checkboxSlider"><input type="checkbox" class="checkboxSliderInvis" name="attr_output_favoredactions" checked="checked" value="on" /><label></label></div>
</div>
@@ -2648,9 +2650,52 @@ var TAS = TAS || (function(){
</div>
<!-- end of basic Character Information -->
<!-- section for Goals and Beliefs information -->
<input type="hidden" class="display_goalsbeliefs_flag" name="attr_display_goalsbeliefs_flag" value="hide" />
<div class="row width825 marginBottom displayGoalsBeliefs">
<div class="column"><b>Goals & Beliefs</b> Coming Soon! Just click the slider off for now!<br />This will be Homebrew; NOT officially Core Rules.</div>
<input type="hidden" class="display_goalsbeliefs_flag" name="attr_display_goalsbeliefs_flag" value="show" />
<div class="row marginBottom displayGoalsBeliefs">
<div class="column bold textLarge">Character's Goals, Beliefs, and Instincts</div>
<div class="column italic">Use this section to give you ideas to help drive your character's actions.</div>
<!-- How to Earn KP -->
<div class="padBottom">
<div class="column third inlineBlock vertTop">
<div class="actionsTop padTop">
<div class="textCenter textLarger bold">Goals</div>
<div class="width90 textLarge italic textCenter inlineBlock">Include how you will know it has been accomplished.</div>
</div>
<div class="column actionsMiddle padTop">
<div class="height10"></div> <!-- Spacer -->
<fieldset class="repeating_goals">
<textarea class="resizeNone height75 width85" name="attr_goal"></textarea>
</fieldset>
</div>
<div class="actionsBottom"></div>
</div>
<div class="column third inlineBlock vertTop">
<div class="actionsTop padTop">
<div class="textCenter textLarger bold">Beliefs</div>
<div class="width90 textLarge italic textCenter inlineBlock">What you believe AND what you will do about that!</div>
</div>
<div class="column actionsMiddle padTop">
<div class="height10"></div> <!-- Spacer -->
<fieldset class="repeating_beliefs">
<textarea class="resizeNone height75 width85" name="attr_belief"></textarea>
</fieldset>
</div>
<div class="actionsBottom"></div>
</div>
<div class="column third inlineBlock vertTop">
<div class="actionsTop padTop">
<div class="textCenter textLarger bold">Instincts</div>
<div class="width90 textLarge italic textCenter inlineBlock">"If/Then", "Always", "Never" (usually tied to skills or gear)</div>
</div>
<div class="column actionsMiddle padTop">
<div class="height10"></div> <!-- Spacer -->
<fieldset class="repeating_instincts">
<textarea class="resizeNone height75 width85" name="attr_instinct"></textarea>
</fieldset>
</div>
<div class="actionsBottom"></div>
</div>
</div>
</div>
<!-- end section for Goals and Beliefs information -->
<div class="row">
@@ -3836,9 +3881,11 @@ var TAS = TAS || (function(){
</div>
<!-- End Hit Points Section -->
<input type="hidden" class="display_sanity_flag" name="attr_display_sanity_flag" value="hide" />
<!-- Sanity
<!-- Sanity -->
<!-- remove this Line to add Sanity back in (and corresponding 2 other areas)
<div class="third inlineBlock vertTop displaySanity">
<!-- Sanity Points Section
<!-- Sanity Points Section -->
<!-- remove this to add Sanity back in (and corresponding 2 other areas)
<div class="hitPoints padTop padBottom black">
<div class="width100 height25"></div>
<div class="column width100 textLargest bold padTop">Sanity Points</div>
@@ -3851,9 +3898,9 @@ var TAS = TAS || (function(){
<div class="column width90 inlineBlock bold">This is Homebrew;<br />NOT officially Core Rules</div>
</div>
</div>
<!-- End Sanity Points Section
<!-- End Sanity Points Section -->
<!-- remove this to add Sanity back in (and corresponding 2 other areas)
</div>
-->
<!-- Legend Points & Speed Section -->
<div class="speedLethalDamage">
<div class="width50 inlineBlock vertTop">
@@ -4519,7 +4566,58 @@ var TAS = TAS || (function(){
<!-- section for Other Inventory & Notes information -->
<input type="hidden" class="display_otherinventory_flag" name="attr_display_otherinventory_flag" value="hide" />
<div class="row width825 marginBottom displayOtherInventory">
<div class="column"><b>Other Inventory & Notes Section</b> Coming Soon! Just click the slider off for now!</div>
<div class="column bold textLarge">Non-Essential Inventory or Notes</div>
<!-- Other Area -->
<div class="inlineBlock third vertTop">
<fieldset class="repeating_OtherOne">
<div class="actionsTop padTop">
<!-- Headings for the actions -->
<div class="column width100 bold italic textCenter">Title or Name</div>
<div class="column width100 textCenter padLeft inputName"><input type="text" name="attr_other_title" /></div>
</div>
<div class="actionsMiddle padLeft">
<!-- Add actions as needed Section (repeating fields) -->
<div class="column width100 bold italic textCenter">Content/Description</div>
<div class="column width90 resizeVert vertTop padLeft"><textarea class="height100" name="attr_other_contents"></textarea></div>
</div>
<div class="actionsBottom"></div>
</fieldset>
</div>
<!-- End Other Area -->
<!-- Other Area -->
<div class="inlineBlock third vertTop">
<fieldset class="repeating_OtherTwo">
<div class="actionsTop padTop">
<!-- Headings for the actions -->
<div class="column width100 bold italic textCenter">Title or Name</div>
<div class="column width100 textCenter padLeft inputName"><input type="text" name="attr_other_title" /></div>
</div>
<div class="actionsMiddle padLeft">
<!-- Add actions as needed Section (repeating fields) -->
<div class="column width100 bold italic textCenter">Content/Description</div>
<div class="column width90 resizeVert vertTop padLeft"><textarea class="height100" name="attr_other_contents"></textarea></div>
</div>
<div class="actionsBottom"></div>
</fieldset>
</div>
<!-- End Other Area -->
<!-- Other Area -->
<div class="inlineBlock third vertTop">
<fieldset class="repeating_OtherThree">
<div class="actionsTop padTop">
<!-- Headings for the actions -->
<div class="column width100 bold italic textCenter">Title or Name</div>
<div class="column width100 textCenter padLeft inputName"><input type="text" name="attr_other_title" /></div>
</div>
<div class="actionsMiddle padLeft">
<!-- Add actions as needed Section (repeating fields) -->
<div class="column width100 bold italic textCenter">Content/Description</div>
<div class="column width90 resizeVert vertTop padLeft"><textarea class="height100" name="attr_other_contents"></textarea></div>
</div>
<div class="actionsBottom"></div>
</fieldset>
</div>
<!-- End Other Area -->
</div>
<!-- end section for Other Inventory & Notes information -->
</div>
@@ -5,4 +5,4 @@
"roll20userid": "567381",
"preview": "OpenLegend.png",
"instructions": "**www.OpenLegendRPG.com**\n\nSteamlined design to keep it simple and enhance performance.\n* Speed up your game sessions with Auto-Calculating fields and Javascript workers so hardly any math.\n* Actions made simple with plenty of Roll buttons, simply hover over the name and you'll see it change colors, click to roll.\n* Customizable skills, attacks, and spells under your Actions.\n* Advantage/Disadvantage built into each roll with pop questions.\n* Clickable gear icons for expanded options."
}
}