Merge pull request #2 from Roll20/master

merge
This commit is contained in:
zeteticl
2018-02-14 18:43:14 +08:00
committed by GitHub
158 changed files with 14187 additions and 1222 deletions
@@ -0,0 +1,24 @@
h1.sheet-title {
color: red;
}
table.sheet-nametable td {
padding: 5px;
}
.sheet-rightalign {
text-align: right;
}
tr.sheet-headerrow {
font-weight: bold;
}
select {
width: 60px;
}
section.sheet-headerarea {
width: 100%;
border: 3px solid black;
}
@@ -0,0 +1,264 @@
<html>
<body>
<h1 class="sheet-title" align="center">Barebones Fantasy Character Sheet</h1>
<table class="sheet-nametable">
<tr>
<td>Character Name:</td>
<td><input type="text" name="attr_name" /></td>
<td>Race:</td>
<td><input type="text" name="attr_race" /></td>
</tr>
</table>
<table class="sheet-nametable">
<!--This table contains vitals info. The Max BP field is autocalculated based on STR-->
<tr>
<td>Rank:</td><td><input type="number" value="1" min="1" max="6" name="attr_rank" /></td>
<td>DP:</td><td><input type="number" value="0" min="0" name="attr_dp" /></td>
<td>Curr BP:</td><td><input type="number" value="0" min="0" name="attr_bp" /></td>
<td>Max BP:</td><td><input type="number" disabled="true" value="round(@{str}/2)" min="0" name="attr_maxbp" /></td>
<td>DR:</td><td><input type="number" value="0" min="0" name="attr_dr" /></td>
<td>MOV:</td><td><input type="number" value="0" min="0" name="attr_mov" /></td>
<td>INIT:</td>
<td>
<input type="number" value="1" min="0" max="3" name="attr_init" /><button type="roll" name="roll_init" value=
"&{template:default} {{name=Initiative}} {{Result=[[@{init}d10k1]]}}"></button>
</td>
</tr>
</table>
<br /><br />
<div class="sheet-2colrow">
<div class="sheet-col">
<table>
<!--This table contains the four basic Attributes (STR, DEX, LOG, WIL) with roll buttons for each-->
<th>
<h3>Attributes</h3>
</th>
<tr>
<td>
<button type="roll" name="roll_str" value="&{template:default} {{name=Strength Save}} {{Target=[[@{str}]]}} {{Roll=[[1d100]]}}">
</button>
Strength:
</td>
<td>
<input type="number" name="attr_str" value="0" min="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_dex" value="&{template:default} {{name=Dexterity Save}} {{Target=[[@{dex}]]}} {{Roll=[[1d100]]}}">
</button>
Dexterity:
</td>
<td>
<input type="number" name="attr_dex" value="0" min="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_log" value="&{template:default} {{name=Logic Save}} {{Target=[[@{log}]]}} {{Roll=[[1d100]]}}">
</button>
Logic:
</td>
<td>
<input type="number" name="attr_log" value="0" min="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_wil" value="&{template:default} {{name=Willpower Save}} {{Target=[[@{wil}]]}} {{Roll=[[1d100]]}}">
</button>
Willpower:
</td>
<td>
<input type="number" name="attr_wil" value="0" min="0" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<h3>Spells</h3>
<fieldset class="repeating_spells">
<input type="text" name="attr_spell" />
<input type="text" name="attr_spelldescrip" />
</fieldset>
</div>
</div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br /><br />
<table>
<!--This table contains all skills, the skill score is autocalculated and there is a rollbutton for each. The roll is called %<skill> in-engine-->
<th><h3>Skills</h3></th>
<tr class="sheet-headerrow">
<td>Skill Name</td>
<td>Score</td>
<td>P/S</td>
<td>Level</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_scout" value="&{template:default} {{name=Scout Check}} {{Target = [[@{scout_score}]]}} {{Roll=[[1d100]]}}">
</button>
Scout:
</td>
<td>
<input type="number" disabled="true" name="attr_scout_score" value="(round(@{log}/2) + @{scout_PS} + (@{scout_lvl}*10))"</td>
<td>
<input type="number" name="attr_scout_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_scout_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_thief" value="&{template:default} {{name=Thief Check}} {{Target = [[@{thief_score}]]}} {{Roll=[[1d100]]}}">
</button>
Thief:
</td>
<td><input type="number" disabled="true" name="attr_thief_score" value="round(@{dex}/2) + @{thief_PS} + (@{thief_lvl}*10)"</td>
<td>
<input type="number" name="attr_thief_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td><input type="number" name="attr_thief_lvl" min = "0" max = "6" value="0" /></td>
</tr>
<tr>
<td>
<button type="roll" name="roll_melee" value="&{template:default} {{name=Melee Check}} {{Target = [[@{melee_score}]]}} {{Roll=[[1d100]]}}">
</button>
Warrior - Melee:
</td>
<td>
<input type="number" disabled="true" name="attr_melee_score" value="round(@{str}/2) + @{melee_PS} + (@{melee_lvl}*10)"</td>
<td>
<input type="number" name="attr_melee_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_melee_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_ranged" value="&{template:default} {{name=Ranged Check}} {{Target = [[@{ranged_score}]]}} {{Roll=[[1d100]]}}">
</button>
Warrior - Ranged:
</td>
<td>
<input type="number" disabled="true" name="attr_ranged_score" value="round(@{dex}/2) + @{ranged_PS} + (@{ranged_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_ranged_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_ranged_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_cleric" value="&{template:default} {{name=Cleric Check}} {{Target = [[@{cleric_score}]]}} {{Roll=[[1d100]]}}">
</button>
Cleric:
</td>
<td>
<input type="number" disabled="true" name="attr_cleric_score" value="round(@{wil}/2) + @{cleric_PS} + (@{cleric_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_cleric_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_cleric_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_enchanter" value="&{template:default} {{name=Enchanter Check}} {{Target = [[@{enchanter_score}]]}} {{Roll=[[1d100]]}}">
</button>
Enchanter:
</td>
<td>
<input type="number" disabled="true" name="attr_enchanter_score" value="round(@{log}/2) + @{enchanter_PS} + (@{enchanter_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_enchanter_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_enchanter_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_artificer" value="&{template:default} {{name=Artificer Check}} {{Target = [[@{artificer_score}]]}} {{Roll=[[1d100]]}}">
</button>
Artificer
</td>
<td>
<input type="number" disabled="true" name="attr_artificer_score" value="round(@{log}/2) + @{artificer_PS} + (@{artificer_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_artificer_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_artificer_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_leader" value="&{template:default} {{name=Leader Check}} {{Target = [[@{leader_score}]]}} {{Roll=[[1d100]]}}">
</button>
Leader
</td>
<td>
<input type="number" disabled="true" name="attr_leader_score" value="round(@{wil}/2) + @{leader_PS} + (@{leader_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_leader_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_leader_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_scholar" value="&{template:default} {{name=Scholar Check}} {{Target = [[@{scholar_score}]]}} {{Roll=[[1d100]]}}">
</button>
Scholar
</td>
<td>
<input type="number" disabled="true" name="attr_scholar_score" value="round(@{log}/2) + @{scholar_PS} + (@{scholar_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_scholar_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_scholar_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
<tr>
<td>
<button type="roll" name="roll_spellcaster" value="&{template:default} {{name=Spellcaster Check}} {{Target = [[@{spellcaster_score}]]}} {{Roll=[[1d100]]}}">
</button>
Spellcaster
</td>
<td>
<input type="number" disabled="true" name="attr_spellcaster_score" value="round(@{log}/2) + @{spellcaster_PS} + (@{spellcaster_lvl}*10)" />
</td>
<td>
<input type="number" name="attr_spellcaster_PS" min="0" max = "20" step = "10" value="0" />
</td>
<td>
<input type="number" name="attr_spellcaster_lvl" min = "0" max = "6" value="0" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<br /><br />
<h3>Inventory</h3>
<fieldset class="repeating_inventory">
<input type="text" name="attr_itemname" />
<input type="text" name="attr_descrip" />
</fieldset>
</div>
</div>
</body>
</html>
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This is a character sheet for the **Barebones Fantasy Roleplaying Game** by DwD Studios. It includes all the fields of the base game's character sheet, plus the additional *Artificer* skill added in Flesh & Blood.
Fields that Autocalculate:
Max BP
All Skill scores
The INIT button will roll initiative but **WILL NOT** add it to the tracker automatically as the roll20 engine requires a token to be selected to add to the tracker. For this reason I recommend creating a macro like the following that will automatically roll initiative and add it to Roll20's tracker. It should be set as a token action and visible to All Players:
>&{template:default} {{name=Initiative}} {{Result=[[@{selected|init}d10k1 &{tracker}]]}}
If your group has a Leader in it, a second macro for *Tactics* (INIT +1) made as follows provided the smoothest game experience at the table. It should also be set as a token action visible to All Players.
>&{template:default} {{name=Initiative}} {{Result=[[(@{selected|init}+1)d10k1 &{tracker}]]}}
All other fields have been given sensible defaults, mins and maxes that should allow you to get up and running with a minimum of fuss. One thing to note is that the sheet **DOES NOT** currently track bonus damage due to a high strength or dex, that will still need to be added manually. It is my plan to make that part of the next release.
If the sheet provides you with any problems or you would like to request changes, feel free to reach out to me.
E-mail: linuxfreak1030@gmail.com
Google+ (https://plus.google.com/u/0/109067158712998764793)
@@ -0,0 +1,8 @@
{
"html": "barebones.html",
"css": "barebones.css",
"authors": "Justin M. Gordon",
"preview": "barebones.png",
"roll20userid": "457116",
"instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with %<skill> or %<stat>. Roll buttons are available for all stats."
}
+3 -3
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@@ -3174,10 +3174,10 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width: 35%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
<div class="sheet-item" style="width: 36%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
<div class="sheet-item" style="width: 10%;"><input name="attr_daemonswillpower" type="number" step="0.01" data-i18n-placeholder="zero-zero-u" Placeholder="00" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 30%;"><span data-i18n="binding-strength-u">Binding Strength:</span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonswillpower" type="number" step="0.01" value="0" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonbindstr" type="number" step="0.01" value="0" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_daemonwwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
</div>
@@ -3185,7 +3185,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 20%;"><span data-i18n="alignment-u">Alignment:</span></div>
<div class="sheet-item" style="width: 25%;">
<select class="attr_DWAlign">
<option selected data-i18n="undivided-u">Undivided</option>
<option data-i18n="undivided-u">Undivided</option>
<option data-i18n="khorne-u">Khorne</option>
<option data-i18n="nurgle-u">Nurgle</option>
<option data-i18n="slaanesh-u">Slaanesh</option>
+10 -10
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@@ -223,11 +223,11 @@
</td>
<td rowspan="3" class="spacer"></td>
<td>
<input type="checkbox" class="sheet-attr" name="attr_Presence_flag" value="@{presence}" />
<span class="sheet-attr">Presence</span>
<input type="checkbox" class="sheet-attr" name="attr_Charisma_flag" value="@{charisma}" />
<span class="sheet-attr">Charisma</span>
</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Presence" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="10" /><span></span>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Charisma" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="10" /><span></span>
</td>
</tr>
<tr>
@@ -260,11 +260,11 @@
Resistance
</td>
<td>
<input type="checkbox" class="sheet-attr" name="attr_Resolve_flag" value="@{resolve}" />
<span class="sheet-attr">Resolve</span>
<input type="checkbox" class="sheet-attr" name="attr_Perception_flag" value="@{perception}" />
<span class="sheet-attr">Perception</span>
</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Resolve" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="10" /><span></span>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Perception" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="10" /><span></span>
</td>
<td>
<input type="checkbox" class="sheet-attr" name="attr_Stamina_flag" value="@{stamina}" />
@@ -273,12 +273,12 @@
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Stamina" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="10" /><span></span>
</td>
<td>
<input type="checkbox" class="sheet-attr" name="attr_Composure_flag" value="@{composure}" />
<span class="sheet-attr">Composure</span>
<td>
<input type="checkbox" class="sheet-attr" name="attr_Appearance_flag" value="@{appearance}" />
<span class="sheet-attr">Appearance</span>
</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Composure" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="10" /><span></span>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Appearance" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="10" /><span></span>
</td>
</tr>
</tbody>
+3 -4
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@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
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@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "MVT",
"HP-u": "Points de vie",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Chance",
"current": "current",
"damagebonus-u": "Impact",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Movimento",
"HP-u": "Punti Ferita",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Fortuna",
"current": "current",
"damagebonus-u": "Bonus al Danno",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "이동력",
"HP-u": "체력",
"": "현재",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "행운",
"current": "현재",
"damagebonus-u": "피해보너스",
@@ -125,6 +125,5 @@
"Injuries & Scars": "부상과 흉터",
"Phobias/Manias": "공포증과 집착증",
"Tomes, Spells and Artifacts": "신화서, 주문, 유물",
"Encounters with Strange Entities": "기이한 존재들과의 만남",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "기이한 존재들과의 만남"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Taxa de movimentação",
"HP-u": "PV",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Sorte",
"current": "current",
"damagebonus-u": "Bônus de dano",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp Hp",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -125,6 +125,5 @@
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
+3 -4
View File
@@ -19,8 +19,8 @@
"Move rate-u": "速度等級",
"HP-u": "生命值",
"": "現在值",
"majorwound-u": "重傷",
"pulphp-u": "低俗克蘇魯HP",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "幸運",
"current": "現在值",
"damagebonus-u": "傷害加值",
@@ -125,6 +125,5 @@
"Injuries & Scars": "傷勢及傷痕",
"Phobias/Manias": "恐懼症及狂躁症",
"Tomes, Spells and Artifacts": "魔法,魔法物品及神話典籍",
"Encounters with Strange Entities": "遭遇的超自然事物",
"unarmed-u":"空手"
"Encounters with Strange Entities": "遭遇的超自然事物"
}
+1 -2
View File
@@ -125,6 +125,5 @@
"Injuries & Scars": "crwdns64827:0crwdne64827:0",
"Phobias/Manias": "crwdns64828:0crwdne64828:0",
"Tomes, Spells and Artifacts": "crwdns64829:0crwdne64829:0",
"Encounters with Strange Entities": "crwdns64830:0crwdne64830:0",
"unarmed-u":"Unarmed"
"Encounters with Strange Entities": "crwdns64830:0crwdne64830:0"
}
+85 -85
View File
@@ -1,4 +1,4 @@
<div class="column logo"><img src="images/logo.jpg" /></div>
<div class="column logo"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Capharnaum/images/logo.jpg" /></div>
<div class="column fonce" style="width:410px;margin-bottom:10px;">
<div class="line margeLine">
<div class="column"style="font-weight:bold;margin-right:1px;">Nom Complet</div>
@@ -163,10 +163,10 @@
<input type="text" name="attr_epreuveSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_epreuvePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_epreuvePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_epreuveMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_epreuveMod" class="center" style="width:30px;float:right;" value="0" />
</div>
</div>
</div>
@@ -188,10 +188,10 @@
<input type="text" name="attr_equitationSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_equitationPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_equitationPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_equitationMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_equitationMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -213,10 +213,10 @@
<input type="text" name="attr_contesSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_contesPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_contesPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_contesMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_contesMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -238,10 +238,10 @@
<input type="text" name="attr_periplesSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_periplesPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_periplesPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_periplesMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_periplesMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -268,10 +268,10 @@
<input type="text" name="attr_scienceSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_sciencePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_sciencePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_scienceMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_scienceMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -293,10 +293,10 @@
<input type="text" name="attr_enseignerSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_enseignerPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_enseignerPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_enseignerMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_enseignerMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -318,10 +318,10 @@
<input type="text" name="attr_peuplesHistoireSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_peuplesHistoirePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_peuplesHistoirePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_peuplesHistoireMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_peuplesHistoireMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -343,10 +343,10 @@
<input type="text" name="attr_percevoirSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_percevoirPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_percevoirPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_percevoirMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_percevoirMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -373,10 +373,10 @@
<input type="text" name="attr_nePasPerdreFaceSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_nePasPerdreFacePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_nePasPerdreFacePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_nePasPerdreFaceMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_nePasPerdreFaceMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -398,10 +398,10 @@
<input type="text" name="attr_eleganceSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_elegancePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_elegancePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_eleganceMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_eleganceMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -423,10 +423,10 @@
<input type="text" name="attr_flatterSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_flatterPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_flatterPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_flatterMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_flatterMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -448,10 +448,10 @@
<input type="text" name="attr_negoceSalamalecsSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_negoceSalamalecsPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_negoceSalamalecsPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_negoceSalamalecsMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_negoceSalamalecsMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -478,10 +478,10 @@
<input type="text" name="attr_inspirationSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_inspirationPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_inspirationPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_inspirationMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_inspirationMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -503,10 +503,10 @@
<input type="text" name="attr_priereSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_prierePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_prierePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_priereMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_priereMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -528,10 +528,10 @@
<input type="text" name="attr_sacrificeSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_sacrificePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_sacrificePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_sacrificeMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_sacrificeMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -553,10 +553,10 @@
<input type="text" name="attr_verbeSacreSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_verbeSacrePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_verbeSacrePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_verbeSacreMod" class="center" style="width:30px;margin-left:62px;" value="0" />
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_verbeSacreMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -585,10 +585,10 @@
<input type="text" name="attr_armeSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_armePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_armePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_armeMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_armeMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -610,10 +610,10 @@
<input type="text" name="attr_commanderSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_commanderPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_commanderPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_commanderMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_commanderMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -635,10 +635,10 @@
<input type="text" name="attr_entrainementSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_entrainementPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_entrainementPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_entrainementMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_entrainementMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -660,10 +660,10 @@
<input type="text" name="attr_impressionnerSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_impressionnerPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_impressionnerPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_impressionnerMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_impressionnerMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -690,10 +690,10 @@
<input type="text" name="attr_galvaniserSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_galvaniserPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_galvaniserPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_galvaniserMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_galvaniserMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -715,10 +715,10 @@
<input type="text" name="attr_comedieSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_comediePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_comediePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_comedieMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_comedieMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -740,10 +740,10 @@
<input type="text" name="attr_poesieSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_poesiePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_poesiePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_poesieMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_poesieMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -765,10 +765,10 @@
<input type="text" name="attr_musiqueSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_musiquePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_musiquePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_musiqueMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_musiqueMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -795,10 +795,10 @@
<input type="text" name="attr_assassinatSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_assassinatPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_assassinatPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_assassinatMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_assassinatMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -820,10 +820,10 @@
<input type="text" name="attr_detrousserSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_detrousserPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_detrousserPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_detrousserMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_detrousserMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -845,10 +845,10 @@
<input type="text" name="attr_discretionSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_discretionPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_discretionPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_discretionMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_discretionMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -870,10 +870,10 @@
<input type="text" name="attr_sIntroduireSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_sIntroduirePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_sIntroduirePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_sIntroduireMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_sIntroduireMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -887,7 +887,7 @@
<button type="roll" name="roll_agriculture" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{agricultureCar}+[[@{agriculture}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
Agriculture
</button>
<input type="number" name="attr_agriculture" class="center" style="width:30px;" value="@{poete}+@{agriculturePts}+@{agricultureMod}" disabled />
<input type="number" name="attr_agriculture" class="center" style="width:30px;" value="@{travailleur}+@{agriculturePts}+@{agricultureMod}" disabled />
<select name="attr_agricultureCar" class="center carac" style="margin:0px;margin-left:8px;">
<option value="[Coordination + Agriculture] [[@{coordination}" selected>Coordination</option>
<option value="[Charme + Agriculture] [[@{charme}">Charme</option>
@@ -900,10 +900,10 @@
<input type="text" name="attr_agricultureSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_agriculturePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_agriculturePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_agricultureMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_agricultureMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -912,7 +912,7 @@
<button type="roll" name="roll_artisanat" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{artisanatCar}+[[@{artisanat}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
Artisanat
</button>
<input type="number" name="attr_artisanat" class="center" style="width:30px;" value="@{poete}+@{artisanatPts}+@{artisanatMod}" disabled />
<input type="number" name="attr_artisanat" class="center" style="width:30px;" value="@{travailleur}+@{artisanatPts}+@{artisanatMod}" disabled />
<select name="attr_artisanatCar" class="center carac" style="margin:0px;margin-left:8px;">
<option value="[Coordination + Artisanat] [[@{coordination}" selected>Coordination</option>
<option value="[Charme + Artisanat] [[@{charme}" >Charme</option>
@@ -925,10 +925,10 @@
<input type="text" name="attr_artisanatSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_artisanatPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_artisanatPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_artisanatMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_artisanatMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -937,7 +937,7 @@
<button type="roll" name="roll_compagnonnage" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{compagnonnageCar}+[[@{compagnonnage}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
Compagnonnage
</button>
<input type="number" name="attr_compagnonnage" class="center" style="width:30px;" value="@{poete}+@{compagnonnagePts}+@{compagnonnageMod}" disabled />
<input type="number" name="attr_compagnonnage" class="center" style="width:30px;" value="@{travailleur}+@{compagnonnagePts}+@{compagnonnageMod}" disabled />
<select name="attr_compagnonnageCar" class="center carac" style="margin:0px;margin-left:8px;">
<option value="[Coordination + Compagnonnage] [[@{coordination}">Coordination</option>
<option value="[Charme + Compagnonnage] [[@{charme}" selected>Charme</option>
@@ -950,10 +950,10 @@
<input type="text" name="attr_compagnonnageSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_compagnonnagePts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_compagnonnagePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_compagnonnageMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_compagnonnageMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
@@ -962,7 +962,7 @@
<button type="roll" name="roll_tenirCoup" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{tenirCoupCar}+[[@{tenirCoup}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
Tenir le coup
</button>
<input type="number" name="attr_tenirCoup" class="center" style="width:30px;" value="@{poete}+@{tenirCoupPts}+@{tenirCoupMod}" disabled />
<input type="number" name="attr_tenirCoup" class="center" style="width:30px;" value="@{travailleur}+@{tenirCoupPts}+@{tenirCoupMod}" disabled />
<select name="attr_tenirCoupCar" class="center carac" style="margin:0px;margin-left:8px;">
<option value="[Coordination + Tenir le coup] [[@{coordination}">Coordination</option>
<option value="[Charme + Tenir le coup] [[@{charme}">Charme</option>
@@ -975,10 +975,10 @@
<input type="text" name="attr_tenirCoupSpe" style="width:100%"/>
</div>
<div class="line title">
Score <input type="number" name="attr_tenirCoupPts" class="center" style="width:30px;margin-left:107px;" value="0" />
Score <input type="number" name="attr_tenirCoupPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
Modificateur <input type="number" name="attr_tenirCoupMod" class="center" style="width:30px;margin-left:62px;" value="0" />
Modificateur <input type="number" name="attr_tenirCoupMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
+55 -28
View File
@@ -66,7 +66,7 @@
Initiative bonus
<input type="number" name="attr_initiative" class="sheet-smallnumber sheet-shortnumber" min="0" value="0"/>D+<input type="number" name="attr_initiativepip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</label>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} + @{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6 &{tracker}]]}}">Initiative(select you token first)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} + @{WoundLevel} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6 &{tracker}]]}}">Initiative(select you token first)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}">Custom Roll(no modifiers)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}">Extra Dice(no wild die)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">Character points roll</button>
@@ -77,14 +77,14 @@
<table>
<tr>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Perc Attribute --->
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[(@{perception} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Perception</button>
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[(@{perception} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Perception</button>
<div style="float:right;">
<input type="number" name="attr_perception" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_perceptionpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_perckills"> <!---Perc Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_perckillname"/> <!-- Misspelled attr name iis to be left as it is, otherwise it wipes char sheets from perseption skills-->
<div class="sheet-right">
<input type="number" name="attr_perckilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
@@ -93,14 +93,14 @@
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Str Attribute --->
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[(@{strength} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Strength</button>
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[(@{strength} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Strength</button>
<div style="float:right;">
<input type="number" name="attr_strength" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_strengthpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_strskills"> <!---Str Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_strskillname"/>
<div class="sheet-right">
<input type="number" name="attr_strskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
@@ -109,14 +109,14 @@
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Tech Attribute --->
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[(@{technical} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Technical</button>
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[(@{technical} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Technical</button>
<div style="float:right;">
<input type="number" name="attr_technical" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_technicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_techskills"> <!---Tech Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_techskillname"/>
<div class="sheet-right">
<input type="number" name="attr_techskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
@@ -127,14 +127,14 @@
</tr>
<tr>
<td class="sheet-tdborder"><div class="sheet-bold"> <!---Dex Attribute --->
<button class="sheet-d6-dice" type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[(@{dexterity} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Dexterity</button>
<button class="sheet-d6-dice" type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[(@{dexterity} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Dexterity</button>
<div style="float:right;">
<input type="number" name="attr_dexterity" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_dexteritypip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_dexskills"> <!---Dex Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_dexskillname"/>
<div class="sheet-right">
<input type="number" name="attr_dexskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
@@ -143,14 +143,14 @@
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"> <!---Know Attribute --->
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[(@{knowledge} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Knowledge</button>
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[(@{knowledge} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Knowledge</button>
<div style="float:right;">
<input type="number" name="attr_knowledge" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_knowledgepip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_knowskills"> <!---Know Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_knowskillname"/>
<div class="sheet-right">
<input type="number" name="attr_knowskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
@@ -159,14 +159,14 @@
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Mech Attribute --->
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[(@{mechanical} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Mechanical</button>
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[(@{mechanical} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Mechanical</button>
<div style="float:right;">
<input type="number" name="attr_mechanical" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_mechanicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_mechskills"> <!---Mech Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_mechskillname"/>
<div class="sheet-right">
<input type="number" name="attr_mechskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
@@ -221,9 +221,9 @@
<input type="number" name="attr_armorPhDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorPhPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_armorEnDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorEnPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input class="sheet-skilltext" type="text" name="attr_armor_other"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} + @{armorPhDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorPhPip} + 1d6!cf1cs6]]}}">Physical</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} + @{armorEnDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorEnPip} + 1d6!cf1cs6]]}}">Energy</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Str only</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} + @{armorPhDice} +@{WoundLevel} - 1)d6cf0cs7 + @{armorPhPip} + 1d6!cf1cs6]]}}">Physical</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} + @{armorEnDice} +@{WoundLevel} - 1)d6cf0cs7 + @{armorEnPip} + 1d6!cf1cs6]]}}">Energy</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +@{WoundLevel} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Str only</button>
</fieldset>
</div>
<div class="sheet-section"> <!-- id="Force" -->
@@ -235,7 +235,7 @@
<tr><!--Control -->
<td style="width:260px;">
<div class="sheet-bold">
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[(@{control} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{controlpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Control</button>
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[(@{control} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{controlpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Control</button>
<div style="float:right;">
<input type="number" name="attr_control" class="sheet-smallnumber" min="0" value="0"/>D
+<input type="number" name="attr_controlpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
@@ -246,7 +246,7 @@
<tr><!-- Sense -->
<td style="width:260px;">
<div class="sheet-bold">
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[(@{sense} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{sensepip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Sense</button>
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[(@{sense} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{sensepip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Sense</button>
<div style="float:right;">
<input type="number" name="attr_sense" class="sheet-smallnumber" style="margin-left=100px;" min="0" value="0"/>D
+<input type="number" name="attr_sensepip" class="sheet-smallnumber" min="0" max="2" value="0"/>
@@ -257,7 +257,7 @@
<tr><!-- Alter -->
<td style="width:260px;">
<div class="sheet-bold">
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[(@{alter} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{alterpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Alter</button>
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[(@{alter} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{alterpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Alter</button>
<div style="float:right;">
<input type="number" name="attr_alter" class="sheet-smallnumber" min="0" value="0"/>D
+<input type="number" name="attr_alterpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
@@ -293,14 +293,23 @@
this check could be added back. -Andreas.J 2017-12-3
--->
<tr><td>
<span style="padding-top:8px; padding-bottom:12px;" title="Negates any WoundLevel penalties to rolls if active" >Control Pain/Resist Stun active?(deactivated, not working)</span>
<select name="attr_Force_ControlPain_ResistStun" class="sheet-smallselect">
<option value="0" selected="selected">No</option>
<option value="0">Yes</option>
</select>
</td></tr>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} -1 +@{WoundLevel} + @{Force_Up} + @{sense} -1 + ?{Dice mods|0})d6cf0cs7 + @{lightsaberskillpip} + @{sensepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Lightsaber Combat</button>
<input class="sheet-skilltext" type="text" name="attr_lightsaberskill"/>
<div class="sheet-right">
<input type="number" name="attr_lightsaberskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_lightsaberskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</td></tr>
<tr><td>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill} damage}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6!cf1cs6)]]}}">Lightsaber Combat Damage</button>
<div class="sheet-right">
<input type="number" name="attr_lightsaberdamagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="6"/>D
+<input type="number" name="attr_lightsaberdamagepippip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</td></tr>
</table>
</div>
</div>
</div>
<div class='sheet-col'>
<div><!-- Force Power list -->
<label style="padding-top:8px; padding-bottom:12px;" >Force Powers </label>
@@ -377,8 +386,26 @@
</tr>
</table>
</div>
<div class="sheet-section"> <!-- id="Ship"-->
<div class='sheet-2colrow'>
<div class='sheet-col'><!-- Vehicle -->
<div>
<label style="padding-top:8px; padding-bottom:12px;" >Vehicle</label>
<input class="sheet-skilltext" type="text" style="width:100%" name="attr_vehiclename"/>
<textarea name="attr_vehicle" style="width:100%;height:17em"></textarea>
</div>
</div>
<div class='sheet-col'><!-- Starship -->
<div>
<label style="padding-top:8px; padding-bottom:12px;" >Starship</label>
<input class="sheet-skilltext" type="text" style="width:100%" name="attr_starshipname"/>
<textarea name="attr_starship" style="width:100%;height:17em"></textarea>
</div>
</div>
</div>
</div>
<div class="sheet-section" style="text-align: Center; padding-top:10px;"> <!-- id="footer"-->
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 100px;" />
<p style="text-align: center;" ><small>Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)</small></p>
</div>
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 100px;" />
<p style="text-align: center;" ><small>Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)</small></p>
</div>
</div>
+1 -1
View File
@@ -1,4 +1,4 @@
<div class="identity-img"><img src="images/EPlogo.png" /></div>
<div class="identity-img"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/EPlogo.png" /></div>
<div class="sheet-header" style="width:557px;display:inline-block;margin-left:26px;">
<div class="block-title" data-i18n="identity">Identity</div>
<div class="block">
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+1 -1
View File
@@ -182,4 +182,4 @@
"superior result damage": "Superior Result (Damage)",
"micro ex": "Micro, ...",
"emp gas ex": "EMP, Gas, ..."
}
}
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+2 -39
View File
@@ -28,16 +28,11 @@
"savvy short": "SAV",
"somatics": "Somatics",
"somatics short": "SOM",
"willpower": "Volonté",
"willpower short": "VOL",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Test",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "ST",
"trauma treshold": "Seuil de Trauma",
"willpower": "Willpower",
"willpower short": "WIL",
"mental": "Mental",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -49,38 +44,6 @@
"derived stats": "Derived Stats",
"initiative": "Initiative",
"total": "Total",
"temporary short": "Temp.",
"skill": "Compétence",
"skills": "Compétences",
"active skills": "Compétences Actives",
"know skills": "Compétences de connaissance",
"ranks": "Rang",
"specializations": "Spécialisation",
"active-skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,deceive,survival",
"athletics": "Athlétisme",
"deceive": "Subterfuge",
"exotic skill": "Comp. Éxotique",
"fray": "Esquive",
"free fall": "Chute Libre",
"guns": "Armes",
"hardware": "Matériel",
"infiltrate": "Infiltration",
"infosec": "Infosec",
"interface": "Interface",
"kinesics": "Kinésique",
"know": "Connaissance",
"medicine": "Médecine",
"melee": "Mêlée",
"perceive": "Perception",
"persuade": "Persuasion",
"pilot": "Pilotage",
"program": "Programmation",
"provoke": "Provocation",
"psi": "Psy",
"psi skill": "Compétence Psy",
"research": "Recherche",
"survival": "Survie",
"psi trait level": "Niveau Aspect Psy",
"temporary short": "Temp",
"skill": "Skill",
"skills": "Skills",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
@@ -145,6 +147,7 @@
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
+3
View File
@@ -30,7 +30,9 @@
"somatics short": "crwdns65088:0crwdne65088:0",
"willpower": "crwdns65089:0crwdne65089:0",
"willpower short": "crwdns65090:0crwdne65090:0",
"bonus check": "crwdns65737:0crwdne65737:0",
"mental": "crwdns65091:0crwdne65091:0",
"malus": "crwdns65738:0crwdne65738:0",
"trauma treshold short": "crwdns65092:0crwdne65092:0",
"trauma treshold": "crwdns65093:0crwdne65093:0",
"lucidity short": "crwdns65094:0crwdne65094:0",
@@ -145,6 +147,7 @@
"rep": "crwdns65203:0crwdne65203:0",
"@-rep": "crwdns65204:0crwdne65204:0",
"c-rep": "crwdns65205:0crwdne65205:0",
"e-rep": "crwdns65739:0crwdne65739:0",
"f-rep": "crwdns65206:0crwdne65206:0",
"g-rep": "crwdns65207:0crwdne65207:0",
"i-rep": "crwdns65208:0crwdne65208:0",
+39 -39
View File
@@ -45,40 +45,40 @@
<div class='sheet-col'>
<div>
<h2>Personal Combat</h2>
<button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Dodge Check for @{charactername}' name='roll_DodgeCheck'></button> Dodge <input type="number" name="attr_Dodge" value="10" /> Mod <input type="number" name="attr_DodgeMod" value="floor(@{Dodge}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{EnergyWep}/10) Energy Weapons Check for @{charactername}' name='roll_EnergyWepCheck'></button> Energy Wep. <input type="number" name="attr_EnergyWep" value="10" /> Mod <input type="number" name="attr_EnergyWepMod" value="floor(@{EnergyWep}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Fighting}/10) Fighting Check for @{charactername}' name='roll_FightingCheck'></button> Fighting <input type="number" name="attr_Fighting" value="10" /> Mod <input type="number" name="attrFighting_Mod" value="floor(@{Fighting}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Grenade}/10) Grenade Check for @{charactername}' name='roll_GrenadeCheck'></button> Grenade <input type="number" name="attr_Grenade" value="10" /> Mod <input type="number" name="attr_GrenadeMod" value="floor(@{Grenade}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{HeavyWep}/10) Heavy Weapons Check for @{charactername}' name='roll_HeavyWepCheck'></button> Heavy Wep. <input type="number" name="attr_HeavyWep" value="10" /> Mod <input type="number" name="attr_HeavyWepMod" value="floor(@{HeavyWep}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{KineticWep}/10) Kinetic Weapons Check for @{charactername}' name='roll_KineticWepCheck'></button> Kinetic Wep. <input type="number" name="attr_KineticWep" value="10" /> Mod <input type="number" name="attr_KineticWepMod" value="floor(@{KineticWep}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{MeleeWep}/10) Melee Weapons Check for @{charactername}' name='roll_MeleeWepCheck'></button> Melee Wep. <input type="number" name="attr_MeleeWep" value="10" /> Mod <input type="number" name="attr_MeleeWepMod" value="floor(@{MeleeWep}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Parry Check for @{charactername}' name='roll_ParryCheck'></button> Parry <input type="number" name="attr_Parry" value="10" /> Mod <input type="number" name="attr_ParryMod" value="floor(@{Parry}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Dodge Check for @{charactername}' name='roll_DodgeCheck'></button> Dodge <input type="number" name="attr_Dodge" value="10" /> Mod <input type="number" name="attr_DodgeMod" value="floor(@{Dodge}/10)" disabled="true"/> <input type='checkbox' name='attr_DodgeCheckuse' value='0' /><br>
<button type='roll' value='/roll 1d10 + floor(@{EnergyWep}/10) Energy Weapons Check for @{charactername}' name='roll_EnergyWepCheck'></button> Energy Wep. <input type="number" name="attr_EnergyWep" value="10" /> Mod <input type="number" name="attr_EnergyWepMod" value="floor(@{EnergyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_EnergyWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Fighting}/10) Fighting Check for @{charactername}' name='roll_FightingCheck'></button> Fighting <input type="number" name="attr_Fighting" value="10" /> Mod <input type="number" name="attr_FightingMod" value="floor(@{Fighting}/10)" disabled="true" /> <input type='checkbox' name='attr_FightingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Grenade}/10) Grenade Check for @{charactername}' name='roll_GrenadeCheck'></button> Grenade <input type="number" name="attr_Grenade" value="10" /> Mod <input type="number" name="attr_GrenadeMod" value="floor(@{Grenade}/10)" disabled="true" /> <input type='checkbox' name='attr_GrenadeCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{HeavyWep}/10) Heavy Weapons Check for @{charactername}' name='roll_HeavyWepCheck'></button> Heavy Wep. <input type="number" name="attr_HeavyWep" value="10" /> Mod <input type="number" name="attr_HeavyWepMod" value="floor(@{HeavyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_HeavyWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{KineticWep}/10) Kinetic Weapons Check for @{charactername}' name='roll_KineticWepCheck'></button> Kinetic Wep. <input type="number" name="attr_KineticWep" value="10" /> Mod <input type="number" name="attr_KineticWepMod" value="floor(@{KineticWep}/10)" disabled="true" /> <input type='checkbox' name='attr_KineticWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{MeleeWep}/10) Melee Weapons Check for @{charactername}' name='roll_MeleeWepCheck'></button> Melee Wep. <input type="number" name="attr_MeleeWep" value="10" /> Mod <input type="number" name="attr_MeleeWepMod" value="floor(@{MeleeWep}/10)" disabled="true" /> <input type='checkbox' name='attr_MeleeWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Parry Check for @{charactername}' name='roll_ParryCheck'></button> Parry <input type="number" name="attr_Parry" value="10" /> Mod <input type="number" name="attr_ParryMod" value="floor(@{Parry}/10)" disabled="true" /> <input type='checkbox' name='attr_ParryCheckuse' value='0'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Intelligence</h2>
<button type='roll' value='/roll 1d10 + floor(@{Computer}/10) Computer Check for @{charactername}' name='roll_ComputerCheck'></button> Computer <input type="number" name="attr_Computer" value="10" /> Mod <input type="number" name="attr_ComputerMod" value="floor(@{Computer}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{CultureLaw}/10) Culture and Law Check for @{charactername}' name='roll_CultureLawCheck'></button> Culture &amp; Law <input type="number" name="attr_CultureLaw" value="10" /> Mod <input type="number" name="attr_CultureLawMod" value="floor(@{CultureLaw}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Cyber}/10) Cyber Check for @{charactername}' name='roll_CyberCheck'></button> Cyber <input type="number" name="attr_Cyber" value="10" /> Mod <input type="number" name="attr_CyberMod" value="floor(@{Cyber}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Medicine}/10) Medicine Check for @{charactername}' name='roll_MedicineCheck'></button> Medicine <input type="number" name="attr_Medicine" value="10" /> Mod <input type="number" name="attr_MedicineMod" value="floor(@{Medicine}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{PlanetKnowledge}/10) Planetary Knowledge Check for @{charactername}' name='roll_PlanetKnowledgeCheck'></button> Planetary <input type="number" name="attr_PlanetKnowledge" value="10" /> Mod <input type="number" name="attr_PlanetKnowledgeMod" value="floor(@{PlanetKnowledge}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Science}/10) Science Check for @{charactername}' name='roll_ScienceCheck'></button> Science <input type="number" name="attr_Science" value="10" /> Mod <input type="number" name="attr_ScienceMod" value="floor(@{Science}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Tactics Check for @{charactername}' name='roll_TacticsCheck'></button> Tactics <input type="number" name="attr_Tactics" value="10" /> Mod <input type="number" name="attr_TacticsMod" value="floor(@{Tactics}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Trading}/10) Trading Check for @{charactername}' name='roll_TradingCheck'></button> Trading <input type="number" name="attr_Trading" value="10" /> Mod <input type="number" name="attr_TradingMod" value="floor(@{Trading}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Computer}/10) Computer Check for @{charactername}' name='roll_ComputerCheck'></button> Computer <input type="number" name="attr_Computer" value="10" /> Mod <input type="number" name="attr_ComputerMod" value="floor(@{Computer}/10)" disabled="true" /> <input type='checkbox' name='attr_ComputerCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{CultureLaw}/10) Culture and Law Check for @{charactername}' name='roll_CultureLawCheck'></button> Culture &amp; Law <input type="number" name="attr_CultureLaw" value="10" /> Mod <input type="number" name="attr_CultureLawMod" value="floor(@{CultureLaw}/10)" disabled="true" /> <input type='checkbox' name='attr_CultureLawCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Cyber}/10) Cyber Check for @{charactername}' name='roll_CyberCheck'></button> Cyber <input type="number" name="attr_Cyber" value="10" /> Mod <input type="number" name="attr_CyberMod" value="floor(@{Cyber}/10)" disabled="true" /> <input type='checkbox' name='attr_CyberCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Medicine}/10) Medicine Check for @{charactername}' name='roll_MedicineCheck'></button> Medicine <input type="number" name="attr_Medicine" value="10" /> Mod <input type="number" name="attr_MedicineMod" value="floor(@{Medicine}/10)" disabled="true" /> <input type='checkbox' name='attr_MedicineCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{PlanetKnowledge}/10) Planetary Knowledge Check for @{charactername}' name='roll_PlanetKnowledgeCheck'></button> Planetary <input type="number" name="attr_PlanetKnowledge" value="10" /> Mod <input type="number" name="attr_PlanetKnowledgeMod" value="floor(@{PlanetKnowledge}/10)" disabled="true" /> <input type='checkbox' name='attr_PlanetKnowledgeCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Science}/10) Science Check for @{charactername}' name='roll_ScienceCheck'></button> Science <input type="number" name="attr_Science" value="10" /> Mod <input type="number" name="attr_ScienceMod" value="floor(@{Science}/10)" disabled="true" /> <input type='checkbox' name='attr_ScienceCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Tactics Check for @{charactername}' name='roll_TacticsCheck'></button> Tactics <input type="number" name="attr_Tactics" value="10" /> Mod <input type="number" name="attr_TacticsMod" value="floor(@{Tactics}/10)" disabled="true" /> <input type='checkbox' name='attr_TacticsCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Trading}/10) Trading Check for @{charactername}' name='roll_TradingCheck'></button> Trading <input type="number" name="attr_Trading" value="10" /> Mod <input type="number" name="attr_TradingMod" value="floor(@{Trading}/10)" disabled="true" /> <input type='checkbox' name='attr_TradingCheckuse' value='0'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Social Skills</h2>
<button type='roll' value='/roll 1d10 + floor(@{Bargain}/10) Bargain Check for @{charactername}' name='roll_BargainCheck'></button> Bargain <input type="number" name="attr_Bargain" value="10" /> Mod <input type="number" name="attr_BargainMod" value="floor(@{Bargain}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Bluff}/10) Bluff Check for @{charactername}' name='roll_BluffCheck'></button> Bluff <input type="number" name="attr_Bluff" value="10" /> Mod <input type="number" name="attr_BluffMod" value="floor(@{Bluff}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Charm}/10) Charm Check for @{charactername}' name='roll_CharmCheck'></button> Charm <input type="number" name="attr_Charm" value="10" /> Mod <input type="number" name="attr_CharmMod" value="floor(@{Charm}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Diplomacy}/10) Diplomacy Check for @{charactername}' name='roll_DiplomacyCheck'></button> Diplomacy <input type="number" name="attr_Diplomacy" value="10" /> Mod <input type="number" name="attr_DiplomacyMod" value="floor(@{Diplomacy}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Gambling}/10) Gambling Check for @{charactername}' name='roll_GamblingCheck'></button> Gambling <input type="number" name="attr_Gambling" value="10" /> Mod <input type="number" name="attr_GamblingMod" value="floor(@{Gambling}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Insight}/10) Insight Check for @{charactername}' name='roll_InsightCheck'></button> Insight <input type="number" name="attr_Insight" value="10" /> Mod <input type="number" name="attr_InsightMod" value="floor(@{Insight}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Intimidate}/10) Intimidate Check for @{charactername}' name='roll_IntimidateCheck'></button> Intimidate <input type="number" name="attr_Intimidate" value="10" /> Mod <input type="number" name="attr_IntimidateMod" value="floor(@{Intimidate}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Streetwise}/10) Streetwise Check for @{charactername}' name='roll_StreetwiseCheck'></button> Streetwise <input type="number" name="attr_Streetwise" value="10" /> Mod <input type="number" name="attr_StreetwiseMod" value="floor(@{Streetwise}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Bargain}/10) Bargain Check for @{charactername}' name='roll_BargainCheck'></button> Bargain <input type="number" name="attr_Bargain" value="10" /> Mod <input type="number" name="attr_BargainMod" value="floor(@{Bargain}/10)" disabled="true" /> <input type='checkbox' name='attr_BargainCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Bluff}/10) Bluff Check for @{charactername}' name='roll_BluffCheck'></button> Bluff <input type="number" name="attr_Bluff" value="10" /> Mod <input type="number" name="attr_BluffMod" value="floor(@{Bluff}/10)" disabled="true" /> <input type='checkbox' name='attr_BluffCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Charm}/10) Charm Check for @{charactername}' name='roll_CharmCheck'></button> Charm <input type="number" name="attr_Charm" value="10" /> Mod <input type="number" name="attr_CharmMod" value="floor(@{Charm}/10)" disabled="true" /> <input type='checkbox' name='attr_CharmCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Diplomacy}/10) Diplomacy Check for @{charactername}' name='roll_DiplomacyCheck'></button> Diplomacy <input type="number" name="attr_Diplomacy" value="10" /> Mod <input type="number" name="attr_DiplomacyMod" value="floor(@{Diplomacy}/10)" disabled="true" /> <input type='checkbox' name='attr_DiplomacyCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Gambling}/10) Gambling Check for @{charactername}' name='roll_GamblingCheck'></button> Gambling <input type="number" name="attr_Gambling" value="10" /> Mod <input type="number" name="attr_GamblingMod" value="floor(@{Gambling}/10)" disabled="true" /> <input type='checkbox' name='attr_GamblingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Insight}/10) Insight Check for @{charactername}' name='roll_InsightCheck'></button> Insight <input type="number" name="attr_Insight" value="10" /> Mod <input type="number" name="attr_InsightMod" value="floor(@{Insight}/10)" disabled="true" /> <input type='checkbox' name='attr_InsightCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Intimidate}/10) Intimidate Check for @{charactername}' name='roll_IntimidateCheck'></button> Intimidate <input type="number" name="attr_Intimidate" value="10" /> Mod <input type="number" name="attr_IntimidateMod" value="floor(@{Intimidate}/10)" disabled="true" /> <input type='checkbox' name='attr_IntimidateCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Streetwise}/10) Streetwise Check for @{charactername}' name='roll_StreetwiseCheck'></button> Streetwise <input type="number" name="attr_Streetwise" value="10" /> Mod <input type="number" name="attr_StreetwiseMod" value="floor(@{Streetwise}/10)" disabled="true" /> <input type='checkbox' name='attr_StreetwiseCheckuse' value='0'/><br>
</div>
</div>
</div>
@@ -87,24 +87,24 @@
<div class='sheet-col'>
<div>
<h2>Vehicle Skills</h2>
<button type='roll' value='/roll 1d10 + floor(@{Navigation}/10) Navigation Check for @{charactername}' name='roll_NavigationCheck'></button> Navigation <input type="number" name="attr_Navigation" value="10" /> Mod <input type="number" name="attr_NavigationMod" value="floor(@{Navigation}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Repair}/10) Repair Check for @{charactername}' name='roll_RepairCheck'></button> Repair <input type="number" name="attr_Repair" value="10" /> Mod <input type="number" name="attr_RepairMod" value="floor(@{Repair}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcPiloting}/10) Spaceship Piloting Check for @{charactername}' name='roll_SpcPilotingCheck'></button> SPC Piloting <input type="number" name="attr_SpcPiloting" value="10" /> Mod <input type="number" name="attr_SpcPilotingMod" value="floor(@{SpcPiloting}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcWep}/10) Spaceship Weapons Check for @{charactername}' name='roll_SpcWepCheck'></button> SPC Wep. <input type="number" name="attr_SpcWep" value="10" /> Mod <input type="number" name="attr_SpcWepMod" value="floor(@{SpcWep}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Systems}/10) Systems Check for @{charactername}' name='roll_SystemsCheck'></button>Systems <input type="number" name="attr_Systems" value="10" /> Mod <input type="number" name="attr_Systemsmod" value="floor(@{Systems}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{VHCLPiloting}/10) Vehicle Piloting Check for @{charactername}' name='roll_VHCLPilotingCheck'></button> VHCL Piloting <input type="number" name="attr_VHCLPiloting" value="10" /> Mod <input type="number" name="attr_VHCLPilotingMod" value="floor(@{VHCLPiloting}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{VhclWep}/10) Vehicle Weapons Check for @{charactername}' name='roll_VhclWepCheck'></button> VHCL Wep. <input type="number" name="attr_VhclWep" value="10" /> Mod <input type="number" name="attr_VhclWepMod" value="floor(@{VhclWep}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Navigation}/10) Navigation Check for @{charactername}' name='roll_NavigationCheck'></button> Navigation <input type="number" name="attr_Navigation" value="10" /> Mod <input type="number" name="attr_NavigationMod" value="floor(@{Navigation}/10)" disabled="true" /> <input type='checkbox' name='attr_NavigationCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Repair}/10) Repair Check for @{charactername}' name='roll_RepairCheck'></button> Repair <input type="number" name="attr_Repair" value="10" /> Mod <input type="number" name="attr_RepairMod" value="floor(@{Repair}/10)" disabled="true" /> <input type='checkbox' name='attr_RepairCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcPiloting}/10) Spaceship Piloting Check for @{charactername}' name='roll_SpcPilotingCheck'></button> SPC Piloting <input type="number" name="attr_SpcPiloting" value="10" /> Mod <input type="number" name="attr_SpcPilotingMod" value="floor(@{SpcPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcPilotingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcWep}/10) Spaceship Weapons Check for @{charactername}' name='roll_SpcWepCheck'></button> SPC Wep. <input type="number" name="attr_SpcWep" value="10" /> Mod <input type="number" name="attr_SpcWepMod" value="floor(@{SpcWep}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Systems}/10) Systems Check for @{charactername}' name='roll_SystemsCheck'></button>Systems <input type="number" name="attr_Systems" value="10" /> Mod <input type="number" name="attr_Systemsmod" value="floor(@{Systems}/10)" disabled="true" /> <input type='checkbox' name='attr_SystemsCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{VHCLPiloting}/10) Vehicle Piloting Check for @{charactername}' name='roll_VHCLPilotingCheck'></button> VHCL Piloting <input type="number" name="attr_VHCLPiloting" value="10" /> Mod <input type="number" name="attr_VHCLPilotingMod" value="floor(@{VHCLPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_VHCLPilotingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{VhclWep}/10) Vehicle Weapons Check for @{charactername}' name='roll_VhclWepCheck'></button> VHCL Wep. <input type="number" name="attr_VhclWep" value="10" /> Mod <input type="number" name="attr_VhclWepMod" value="floor(@{VhclWep}/10)" disabled="true" /> <input type='checkbox' name='attr_VhclWepCheckuse' value='0'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Espionage</h2>
<button type='roll' value='/roll 1d10 + floor(@{Athletics}/10) Athletics Check for @{charactername}' name='roll_AthleticsCheck'></button> Athletics <input type="number" name="attr_Athletics" value="10" /> Mod <input type="number" name="attr_AthleticsMod" value="floor(@{Athletics}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Perception}/10) Perception Check for @{charactername}' name='roll_PerceptionCheck'></button> Perception <input type="number" name="attr_Perception" value="10" /> Mod <input type="number" name="attr_PerceptionMod" value="floor(@{Perception}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Security}/10) Security Check for @{charactername}' name='roll_SecurityCheck'></button> Security <input type="number" name="attr_Security" value="10" /> Mod <input type="number" name="attr_SecurityMod" value="floor(@{Security}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{SlightOfHand}/10) Slight of Hand Check for @{charactername}' name='roll_SlightOfHandCheck'></button> Slight Of Hand <input type="number" name="attr_SlightOfHand" value="10" /> Mod <input type="number" name="attr_SlightOfHandMod" value="floor(@{SlightOfHand}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Stealth}/10) Stealth Check for @{charactername}' name='roll_StealthCheck'></button> Stealth <input type="number" name="attr_Stealth" value="10" /> Mod <input type="number" name="attr_StealthMod" value="floor(@{Stealth}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Survival}/10) Survival Check for @{charactername}' name='roll_SurvivalCheck'></button> Survival <input type="number" name="attr_Survival" value="10" /> Mod <input type="number" name="attr_SurvivalMod" value="floor(@{Survival}/10)" disabled="true" /><br>
<button type='roll' value='/roll 1d10 + floor(@{Athletics}/10) Athletics Check for @{charactername}' name='roll_AthleticsCheck'></button> Athletics <input type="number" name="attr_Athletics" value="10" /> Mod <input type="number" name="attr_AthleticsMod" value="floor(@{Athletics}/10)" disabled="true" /> <input type='checkbox' name='attr_AthleticsCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Perception}/10) Perception Check for @{charactername}' name='roll_PerceptionCheck'></button> Perception <input type="number" name="attr_Perception" value="10" /> Mod <input type="number" name="attr_PerceptionMod" value="floor(@{Perception}/10)" disabled="true" /> <input type='checkbox' name='attr_PerceptionCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Security}/10) Security Check for @{charactername}' name='roll_SecurityCheck'></button> Security <input type="number" name="attr_Security" value="10" /> Mod <input type="number" name="attr_SecurityMod" value="floor(@{Security}/10)" disabled="true" /> <input type='checkbox' name='attr_SecurityCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SlightOfHand}/10) Slight of Hand Check for @{charactername}' name='roll_SlightOfHandCheck'></button> Slight Of Hand <input type="number" name="attr_SlightOfHand" value="10" /> Mod <input type="number" name="attr_SlightOfHandMod" value="floor(@{SlightOfHand}/10)" disabled="true" /> <input type='checkbox' name='attr_SlightOfHandCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Stealth}/10) Stealth Check for @{charactername}' name='roll_StealthCheck'></button> Stealth <input type="number" name="attr_Stealth" value="10" /> Mod <input type="number" name="attr_StealthMod" value="floor(@{Stealth}/10)" disabled="true" /> <input type='checkbox' name='attr_StealthCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Survival}/10) Survival Check for @{charactername}' name='roll_SurvivalCheck'></button> Survival <input type="number" name="attr_Survival" value="10" /> Mod <input type="number" name="attr_SurvivalMod" value="floor(@{Survival}/10)" disabled="true" /> <input type='checkbox' name='attr_SurvivalCheckuse' value='0'/><br>
</div>
</div>
<div class='sheet-col'>
@@ -198,7 +198,7 @@
<div class="sheet-section-ship">
<h2>Ship Data Sheet</h2>
Pilot <input type="text" name="attr_pilotname"> Ship Model <input type="text" name="attr_shipmodel"><br><br>
Pilot <input type="text" name="attr_shippilotname"> Ship Model <input type="text" name="attr_shipmodel"><br><br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
Agility <input type="number" name="attr_shipagility">
@@ -250,7 +250,7 @@
<div class="sheet-section-vehic"><!-- vehicle Tab -->
<h2>Vehicle Data Sheet</h2>
Pilot <input type="text" name="attr_pilotname"> Model <input type="text" name="attr_shipmodel"><br><br>
Pilot <input type="text" name="attr_vehicpilotname"> Model <input type="text" name="attr_vehicmodel"><br><br>
Agility <input type="number" name="attr_vehicagility"> Max Speed <input type="number" name="attr_vehicmaxspeed"> Accelerate <input type="number" name="attr_vehicacel"> Decelerate <input type="number" name="attr_vehicdecel"><br><br>
<strong>Defence (agility + piloting)</strong> <input type="number" name="attr_vehicdefence"/>
<strong>Initiative (d10 + tactics)</strong> <input type="number" name="attr_vehicinitiative"/>
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+14
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@@ -0,0 +1,14 @@
# Gamma World 1e Character Sheet
This is a character sheet for the 1st Edition of Gamma World. It features 3 separate tabs for Humans, Mutants, and Monsters.
## Current Version
0.8
### Changelog
#### 0.8
* Sheet creation per Character Sheet Request Thread.
### Credit Where Credit is Due
The CSS of this sheet is from the Metamorphosis Alpha 1e character sheet.
+8
View File
@@ -0,0 +1,8 @@
{
"html": "GammaWorld2e.html",
"css": "GammaWorld2e.css",
"authors": "Pantsworth",
"roll20userid": "824185",
"preview": "GammaWorld2e.jpg",
"instructions": "# Gamma World 2e Character Sheet\rThis sheet has both an area for PC, Monsters and robots that is switchable via a tab at the top left of the sheet. NPC and Robot sheets are still in progress.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations \r\r## Modified from Metamorphosis Alpha 1e character sheet by Amanda the Amazon.\r\r\r## Current Version: 0.8"
}
+6 -6
View File
@@ -59,14 +59,14 @@
<div class="sheet-attr-box odd">
<label class="sheet-volatile sheet-label-bold">Volatile</label>
<input type="number" name="attr_Volatile" value="0" />
<button type="roll" name="roll_vol"
value="&{template:id} {{name=@{character_name}}} {{roll_name=Volatile}} {{roll_mod=@{vol}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{vol}]]}} {{resulta=[[@{Advantage} + @{vol}]]}} {{resultd=[[@{Disadvantage} + @{vol}]]}}"></button>
<button type="roll" name="roll_volatile"
value="&{template:id} {{name=@{character_name}}} {{roll_name=Volatile}} {{roll_mod=@{volatile}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{volatile}]]}} {{resulta=[[@{Advantage} + @{volatile}]]}} {{resultd=[[@{Disadvantage} + @{volatile}]]}}"></button>
</div>
<div class="sheet-attr-box">
<label class="sheet-calculating sheet-label-bold">Calculating</label>
<input type="number" name="attr_Calculating" value="0" />
<button type="roll" name="roll_calc"
value="&{template:id} {{name=@{character_name}}} {{roll_name=Calculating}} {{roll_mod=@{calc}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{calc}]]}} {{resulta=[[@{Advantage} + @{calc}]]}} {{resultd=[[@{Disadvantage} + @{calc}]]}}"></button>
<button type="roll" name="roll_calculating"
value="&{template:id} {{name=@{character_name}}} {{roll_name=Calculating}} {{roll_mod=@{calculating}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{calculating}]]}} {{resulta=[[@{Advantage} + @{calculating}]]}} {{resultd=[[@{Disadvantage} + @{calculating}]]}}"></button>
</div>
<div class="sheet-attr-box odd">
<label class="sheet-slick sheet-label-bold">Slick</label>
@@ -77,8 +77,8 @@
<div class="sheet-attr-box">
<label class="sheet-stalwart sheet-label-bold">Stalwart</label>
<input type="number" name="attr_Stalwart" value="0" />
<button type="roll" name="roll_stal"
value="&{template:id} {{name=@{character_name}}} {{roll_name=Stalwart}} {{roll_mod=@{stal}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{stal}]]}} {{resulta=[[@{Advantage} + @{stal}]]}} {{resultd=[[@{Disadvantage} + @{stal}]]}}"></button>
<button type="roll" name="roll_stalwart"
value="&{template:id} {{name=@{character_name}}} {{roll_name=Stalwart}} {{roll_mod=@{stalwart}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{stalwart}]]}} {{resulta=[[@{Advantage} + @{stalwart}]]}} {{resultd=[[@{Disadvantage} + @{stalwart}]]}}"></button>
</div>
<div class="sheet-attr-box odd">
<label class="sheet-alien sheet-label-bold">Alien</label>
+1 -1
View File
@@ -31,7 +31,7 @@
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"fitness-u": "Fitness (Defense)",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
@@ -31,7 +31,7 @@
"smithing-u": "crwdns63028:0crwdne63028:0",
"artisan-skills-u": "crwdns63029:0crwdne63029:0",
"martial-skills-u": "crwdns63030:0crwdne63030:0",
"fitness-u": "crwdns63031:0crwdne63031:0",
"fitness-u": "crwdns65700:0crwdne65700:0",
"martial_arts_melee-u": "crwdns63032:0[Melee]crwdne63032:0",
"martial_arts_ranged-u": "crwdns63033:0[Ranged]crwdne63033:0",
"martial_arts_unarmed-u": "crwdns63034:0[Unarmed]crwdne63034:0",
+2149 -656
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+212 -20
View File
@@ -1,3 +1,11 @@
.dialog label {
padding-right: 0px;
}
.charsheet
{
background-color: #fff;
@@ -6,6 +14,34 @@
}
.sheet-logo
{
img {
max-width: 100%;
height: auto;
border: 0;
margin-right: -20px;
}
}
.sheet-traits span,
p {
margin: 9px 0 3px;
font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;
font-size: 13px;
line-height: 13px;
}
.sheet-short
label {
display: block;
float: left;
width: 100px;
text-align: right;
padding-right: 0px;
}
.sheet-vspace { margin-top:10px; }
h4
@@ -21,7 +57,8 @@ hr
background-image: url(http://i.imgur.com/T67Y0e5.jpg);
background-position: center top 100%;
//backgrund-repeat: repea-x;
background-size: auto 60px;
background-size: auto 85px;
height: 55px;
text-align: Left;
width: 100%;
font-size: 20px;
@@ -35,7 +72,7 @@ label { font-size: 12px;
h1 span
{
color: #BE4136;
padding: 0 5px;
padding: 0 40px;
text-align: Center;
}
@@ -108,7 +145,7 @@ color: #FFFFFF;
.sheet-regular { width: 120px; }
.sheet-narrow { width: 80px; }
.sheet-narrow { width: 96px; }
.sheet-very-narrow { width: 40px; }
@@ -358,7 +395,19 @@ label.sheet-soak input:focus,
padding-right: 0;
}
input[type=radio],
input[type=radio]
{
opacity: 0;
width: 16px;
height: 16px;
position: relative;
top: 5px;
left: 6px;
margin: -10px;
cursor: pointer;
z-index: 1;
}
input[type=checkbox]
{
cursor: pointer;
@@ -368,12 +417,110 @@ input[type=checkbox]
width: 16px;
height: 16px;
margin: -10px;
# opacity: 0;
# position: relative;
z-index: 1;
}
/* Fake radio */
input[type="radio"] + span::before
{
margin-right: 4px;
border: solid 1px #a8a8a8;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
box-shadow: 0 0 2px #ccc;
background: #f6f6f6;
background: -moz-radial-gradient(#f6f6f6, #dfdfdf);
background: -webkit-radial-gradient(#f6f6f6, #dfdfdf);
background: -ms-radial-gradient(#f6f6f6, #dfdfdf);
background: -o-radial-gradient(#f6f6f6, #dfdfdf);
background: radial-gradient(#f6f6f6, #dfdfdf);
content: "•";
width: 15px;
height: 15px;
font-size: 24px;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
}
/* Remove dot from all radios _after_ selected one */
input[type="radio"]:checked ~ input[type="radio"] + span::before
{
content: "";
}
input[type=checkbox] + span::before
{
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
box-shadow: 0 0 2px #ccc;
background: radial-gradient(#f6f6f6,#dfdfdf);
border: solid 1px #a8a8a8;
display: inline-block;
line-height: 14px;
margin-right: 4px;
text-align: center;
vertical-align: middle;
-moz-border-radius: 3px;
-webkit-border-radius: 3px;
border-radius: 3px;
content: "";
font-size: 12px;
width: 14px;
height: 14px;
}
.sheet-essence-high input[type=number]
{
display: inline;
padding-right: 0;
}
input[type=radio]
{
cursor: pointer;
top: 5px;
left: 6px;
width: 16px;
height: 16px;
margin: -10px;
opacity: 0;
position: relative;
z-index: 1;
}
input[type=checkbox]
{
cursor: pointer;
top: 5px;
left: 6px;
width: 16px;
height: 16px;
margin-left: 10px;
margin-right: 11px;
# opacity: 0;
# position: relative;
z-index: 1;
}
input[type=radio] + span::before,
input[type=checkbox] + span::before
{
@@ -390,20 +537,6 @@ input[type=checkbox] + span::before
text-align: center;
vertical-align: middle;
}
input[type=radio] + span::before
{
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
content:" •";
font-size: 24px;
width: 12px;
height: 12px;
}
input[type=checkbox] + span::before
{
-moz-border-radius: 3px;
@@ -417,6 +550,7 @@ input[type=checkbox] + span::before
height: 14px;
}
.sheet-dots input[type=checkbox]:first-child + span::before { opacity: 0.3; }
.sheet-ability input[type=checkbox]:first-child:checked + span::before,
@@ -564,7 +698,7 @@ div.sheet-ability div,
.sheet-familiar-attacks > tbody > tr:not(:first-child) > td > input { margin-top: 5px; }
div.sheet-craft-types:hover ul.sheet-craft-types,
.sheet-tab[value=traits]:checked ~ .sheet-traits-tab,
.sheet-tab[value=information]:checked ~ .sheet-information-tab,
.sheet-tab[value=skills]:checked ~ .sheet-skills-tab,
.sheet-tab[value=weapons]:checked ~ .sheet-weapons-tab,
.sheet-tab[value=spells]:checked ~ .sheet-spells-tab { display: block; }
@@ -645,4 +779,62 @@ div.sheet-ability > input[type=checkbox]:first-child + span::before,
width:90%;
height:90%;
text-align:center;
}
}
.sheet-rolltemplate-l5r table {
width: 189px;
height: 189px;
padding: 2px;
background: url(http://i.imgur.com/xBk4U1p.jpg) top left;
background-size: 189px 189px;
background-repeat: no-repeat;
font-family: "Papyrus";
font-weight: bold;
border-spacing: 0;
}
.sheet-rolltemplate-l5r th {
color: rgb(112, 0, 0);
padding: 15px 2px 2px 20px;
line-height: 1.2em;
font-size: 1.2em;
text-align: left;
}
.sheet-rolltemplate-l5r td {
padding-left: 20px;
font-size: 1.0em;
vertical-align: top;
}
.sheet-rolltemplate-l5r .sheet-result {
font-size: 1.2em;
text-align: center;
color: rgb(112, 0, 0);
padding-bottom: 20px;
}
.sheet-rolltemplate-l5r .inlinerollresult {
background-color: transparent;
color: #000000;
border: none;
}
.sheet-rolltemplate-l5r .inlinerollresult.fullcrit {
color: #3FB315;
border: none;
}
.sheet-rolltemplate-l5r .inlinerollresult.fullfail {
color: #000000;
border: none;
}
.sheet-rolltemplate-l5r .inlinerollresult.importantroll {
color: #3FB315;
border: none;
}
+37 -11
View File
@@ -60,13 +60,13 @@
"earth-x5-u": "Earth x5",
"wound-level-u": "Wound Level",
"total-u": "Total",
"healthy-u": "Healthy (+0)",
"nicked-u": "Nicked (+3)",
"grazed-u": "Grazed (+5)",
"hurt-u": "Hurt (+10)",
"injured-u": "Injured (+15)",
"crippled-u": "Crippled (+20)",
"down-u": "Down (+40)",
"healthy-u": "Healthy",
"nicked-u": "Nicked",
"grazed-u": "Grazed",
"hurt-u": "Hurt",
"injured-u": "Injured",
"crippled-u": "Crippled",
"down-u": "Down",
"out-u": "Out",
"initiative-u": "Initiative",
"armor-TN-u": "Armor TN",
@@ -169,9 +169,35 @@
"level-u": "Level:",
"range-u": "Range:",
"aoe-u": "AoE:",
"duration-u": "Duration",
"raises-u": "Raises",
"duration-u": "Duration:",
"raises-u": "Raises:",
"cast-u": "Cast",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description",
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Durée",
"raises-u": "Augmentations",
"cast-u": "Lancement",
"sentence-spell-warning-u": "Assurez-vous que chaque anneaux aient la même valeur. Autrement, les affinités seront mal affichées.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description :",
"sentence-spell-warning-u": "Assurez-vous que chaque anneaux aient la même valeur. Autrement, les affinités seront mal affichées."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+27 -1
View File
@@ -172,6 +172,32 @@
"duration-u": "Duration",
"raises-u": "Raises",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description:",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+37 -11
View File
@@ -60,13 +60,13 @@
"earth-x5-u": "crwdns38436:0crwdne38436:0",
"wound-level-u": "crwdns38437:0crwdne38437:0",
"total-u": "crwdns38438:0crwdne38438:0",
"healthy-u": "crwdns38439:0crwdne38439:0",
"nicked-u": "crwdns38440:0crwdne38440:0",
"grazed-u": "crwdns38441:0crwdne38441:0",
"hurt-u": "crwdns38442:0crwdne38442:0",
"injured-u": "crwdns38443:0crwdne38443:0",
"crippled-u": "crwdns38444:0crwdne38444:0",
"down-u": "crwdns38445:0crwdne38445:0",
"healthy-u": "crwdns65701:0crwdne65701:0",
"nicked-u": "crwdns65702:0crwdne65702:0",
"grazed-u": "crwdns65703:0crwdne65703:0",
"hurt-u": "crwdns65704:0crwdne65704:0",
"injured-u": "crwdns65705:0crwdne65705:0",
"crippled-u": "crwdns65706:0crwdne65706:0",
"down-u": "crwdns65707:0crwdne65707:0",
"out-u": "crwdns38446:0crwdne38446:0",
"initiative-u": "crwdns38447:0crwdne38447:0",
"armor-TN-u": "crwdns38448:0crwdne38448:0",
@@ -169,9 +169,35 @@
"level-u": "crwdns38544:0crwdne38544:0",
"range-u": "crwdns38545:0crwdne38545:0",
"aoe-u": "crwdns38546:0crwdne38546:0",
"duration-u": "crwdns38547:0crwdne38547:0",
"raises-u": "crwdns38548:0crwdne38548:0",
"duration-u": "crwdns65708:0crwdne65708:0",
"raises-u": "crwdns65709:0crwdne65709:0",
"cast-u": "crwdns38549:0crwdne38549:0",
"description-u": "crwdns58327:0crwdne58327:0",
"sentence-spell-warning-u": "crwdns38550:0crwdne38550:0"
"sentence-spell-warning-u": "crwdns38550:0crwdne38550:0",
"school-u?": "crwdns65710:0crwdne65710:0",
"attack-bonus-added-u": "crwdns65711:0crwdne65711:0",
"weapon-damage-bonus-u": "crwdns65712:0crwdne65712:0",
"simple-u": "crwdns65713:0crwdne65713:0",
"bow-bonus-added-u": "crwdns65714:0crwdne65714:0",
"total-experience-u": "crwdns65715:0crwdne65715:0",
"available-experience-u": "crwdns65716:0crwdne65716:0",
"calculate-rank-u": "crwdns65717:0crwdne65717:0",
"additional-ranks-u": "crwdns65718:0crwdne65718:0",
"type-u": "crwdns65719:0crwdne65719:0",
"roll-keep-bonus-u": "crwdns65720:0crwdne65720:0",
"additional-+-u": "crwdns65721:0crwdne65721:0",
"bonus-wounds-u": "crwdns65722:0crwdne65722:0",
"penalty-u": "crwdns65723:0crwdne65723:0",
"equipment-u": "crwdns65724:0crwdne65724:0",
"allies-enemies-u": "crwdns65725:0crwdne65725:0",
"description-u": "crwdns65726:0crwdne65726:0",
"universal-u": "crwdns65727:0crwdne65727:0",
"void-bonus-u": "crwdns65728:0crwdne65728:0",
"spell-bonus-roll-u": "crwdns65729:0crwdne65729:0",
"spell-bonus-keep-u": "crwdns65730:0crwdne65730:0",
"spell-bonus-added-u": "crwdns65731:0crwdne65731:0",
"keyword-u": "crwdns65732:0crwdne65732:0",
"information-u": "crwdns65733:0crwdne65733:0",
"damage-roll-u": "crwdns65734:0crwdne65734:0",
"damage-keep-u": "crwdns65735:0crwdne65735:0",
"vitals-u": "crwdns65736:0crwdne65736:0"
}
+6 -5
View File
@@ -69,9 +69,10 @@ button.repcontrol_add, button.repcontrol_edit {
}
.sheet-container {
background: white;
border: 3px solid black;
min-width: 640px;
border-radius: 30px;
border-radius: 30px;
padding-bottom: 10px;
display: grid;
grid: auto / 50% 50%;
@@ -224,10 +225,10 @@ p.sheet-smallcaps {
}
.sheet-desc {
font-style: italic;
margin-left: 20px;
width: calc(100% - 20px);
padding-left: 1px;
min-height: 17px;
margin-left: 20px;
width: calc(100% - 20px);
padding-left: 1px;
min-height: 17px;
}
}
.itemcontrol {
+1 -1
View File
@@ -1 +1 @@
div{box-sizing:border-box}textarea{box-sizing:border-box;border:none;border-radius:0;font-family:inherit;margin:0;box-shadow:none}p{font-family:inherit;line-height:inherit}p:last-child{margin:0}h3,h4{font-weight:normal;text-transform:uppercase;letter-spacing:1px;line-height:1.5}h3{font-size:16px}h4{font-size:15px}input[type="text"]{border:none;border-radius:0;font-family:inherit;box-shadow:none}button.repcontrol_add,button.repcontrol_edit{line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-auto-expand{position:relative;cursor:text;word-wrap:break-word}.sheet-auto-expand span{visibility:hidden;white-space:pre-wrap;display:block}.sheet-auto-expand textarea{position:absolute;overflow:hidden;z-index:1;top:0;left:0;resize:none;height:100%;word-wrap:break-word;padding:inherit;font:inherit;color:inherit;text-transform:inherit;letter-spacing:inherit;text-align:inherit}.sheet-container{border:3px solid black;min-width:640px;border-radius:30px;padding-bottom:10px;display:grid;grid:auto / 50% 50%;font-family:Georgia, serif;line-height:1.35}.sheet-header{grid-column:1/3;padding:10px 10px 0;border-bottom:2px solid}.sheet-header .sheet-charname{width:100%;font-size:25px;letter-spacing:1px;text-transform:uppercase;text-align:center;font-weight:bold}.sheet-header .sheet-chardesc{width:100%;text-align:center;font-style:italic;font-size:16px}.sheet-traits{display:flex;padding:5px 10px;border-right:2px solid black;flex-flow:column}.sheet-traits .sheet-stats{display:flex;padding-top:5px}.sheet-traits .sheet-stats label{margin:0;font-weight:normal;letter-spacing:1px;width:auto;text-transform:uppercase;display:flex;align-items:center}.sheet-traits .sheet-stats button[type="roll"]{margin:0 0 0 auto;line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-traits .sheet-stats button[type="roll"]::before{content:"t ";position:relative;top:1px}.sheet-traits .sheet-stats input[type="number"]{font-weight:bold;margin-left:5px;font-size:1em}.sheet-traits .sheet-tagsblurb{margin-top:auto}.sheet-traits .repcontrol{margin:10px 0}.sheet-keys{padding:5px 10px}.sheet-keys .repcontrol{margin:10px 0 5px}.sheet-conditions{display:flex;grid-column:1/3;justify-content:space-between;margin:0 0 10px;border-width:1px 0;border-top:2px solid;border-bottom:2px solid;padding:10px 10px}.sheet-conditions .sheet-condition{font-weight:normal;text-transform:uppercase;letter-spacing:1px;display:flex;cursor:pointer;padding:0;margin:0;width:auto;align-items:center}.sheet-conditions .sheet-condition input{width:20px;height:20px;opacity:0;margin-right:-20px}.sheet-conditions .sheet-condition input+span{display:block;width:20px;box-sizing:border-box;margin-right:6px;height:20px;border:1px solid black}.sheet-conditions .sheet-condition input:checked+span{background:red}.sheet-rulestitle{grid-column:1/3;text-align:center;font-size:23px;text-transform:uppercase}.sheet-rules{text-align:justify;padding:0 15px}.sheet-rules.sheet-left{border-right:1px solid black}.sheet-smallcaps{font-variant:small-caps}p.sheet-smallcaps{font-size:14px}.sheet-hidediv:not([value=""])+div{display:none}.sheet-autofill-reminder{text-align:center;margin:0 auto 5px;width:60%;font-weight:bold}.sheet-reprow{margin-bottom:5px}.sheet-reprow .sheet-name{font-size:1.2em;width:100%}.sheet-reprow .sheet-desc{font-style:italic;margin-left:20px;width:calc(100% - 20px);padding-left:1px;min-height:17px}.itemcontrol{z-index:100}
div{box-sizing:border-box}textarea{box-sizing:border-box;border:none;border-radius:0;font-family:inherit;margin:0;box-shadow:none}p{font-family:inherit;line-height:inherit}p:last-child{margin:0}h3,h4{font-weight:normal;text-transform:uppercase;letter-spacing:1px;line-height:1.5}h3{font-size:16px}h4{font-size:15px}input[type="text"]{border:none;border-radius:0;font-family:inherit;box-shadow:none}button.repcontrol_add,button.repcontrol_edit{line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-auto-expand{position:relative;cursor:text;word-wrap:break-word}.sheet-auto-expand span{visibility:hidden;white-space:pre-wrap;display:block}.sheet-auto-expand textarea{position:absolute;overflow:hidden;z-index:1;top:0;left:0;resize:none;height:100%;word-wrap:break-word;padding:inherit;font:inherit;color:inherit;text-transform:inherit;letter-spacing:inherit;text-align:inherit}.sheet-container{background:white;border:3px solid black;min-width:640px;border-radius:30px;padding-bottom:10px;display:grid;grid:auto / 50% 50%;font-family:Georgia, serif;line-height:1.35}.sheet-header{grid-column:1/3;padding:10px 10px 0;border-bottom:2px solid}.sheet-header .sheet-charname{width:100%;font-size:25px;letter-spacing:1px;text-transform:uppercase;text-align:center;font-weight:bold}.sheet-header .sheet-chardesc{width:100%;text-align:center;font-style:italic;font-size:16px}.sheet-traits{display:flex;padding:5px 10px;border-right:2px solid black;flex-flow:column}.sheet-traits .sheet-stats{display:flex;padding-top:5px}.sheet-traits .sheet-stats label{margin:0;font-weight:normal;letter-spacing:1px;width:auto;text-transform:uppercase;display:flex;align-items:center}.sheet-traits .sheet-stats button[type="roll"]{margin:0 0 0 auto;line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-traits .sheet-stats button[type="roll"]::before{content:"t ";position:relative;top:1px}.sheet-traits .sheet-stats input[type="number"]{font-weight:bold;margin-left:5px;font-size:1em}.sheet-traits .sheet-tagsblurb{margin-top:auto}.sheet-traits .repcontrol{margin:10px 0}.sheet-keys{padding:5px 10px}.sheet-keys .repcontrol{margin:10px 0 5px}.sheet-conditions{display:flex;grid-column:1/3;justify-content:space-between;margin:0 0 10px;border-width:1px 0;border-top:2px solid;border-bottom:2px solid;padding:10px 10px}.sheet-conditions .sheet-condition{font-weight:normal;text-transform:uppercase;letter-spacing:1px;display:flex;cursor:pointer;padding:0;margin:0;width:auto;align-items:center}.sheet-conditions .sheet-condition input{width:20px;height:20px;opacity:0;margin-right:-20px}.sheet-conditions .sheet-condition input+span{display:block;width:20px;box-sizing:border-box;margin-right:6px;height:20px;border:1px solid black}.sheet-conditions .sheet-condition input:checked+span{background:red}.sheet-rulestitle{grid-column:1/3;text-align:center;font-size:23px;text-transform:uppercase}.sheet-rules{text-align:justify;padding:0 15px}.sheet-rules.sheet-left{border-right:1px solid black}.sheet-smallcaps{font-variant:small-caps}p.sheet-smallcaps{font-size:14px}.sheet-hidediv:not([value=""])+div{display:none}.sheet-autofill-reminder{text-align:center;margin:0 auto 5px;width:60%;font-weight:bold}.sheet-reprow{margin-bottom:5px}.sheet-reprow .sheet-name{font-size:1.2em;width:100%}.sheet-reprow .sheet-desc{font-style:italic;margin-left:20px;width:calc(100% - 20px);padding-left:1px;min-height:17px}.itemcontrol{z-index:100}
+21 -21
View File
@@ -138,7 +138,7 @@
"all-saves-macro": "\"Alle Rettungswürfe\"-Makro",
"all-saves-macro-title": "@{all_saves-macro} | Beeinflusst nur den \"Alle Rettungswürfe\"-Wurf der Verteidigungen-Schaltfläche.",
"all-skills": "Alle Fertigkeiten",
"alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribute",
"alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribut",
"alternate-ability-melee-desc": "Nahkampfangriff mit alternativem Attribute",
"alternate-ability-ranged-desc": "Fernkampfangriff mit alternativem Attribute",
"alternate-favored-class": "Alternativer Punktezähler für bevorzugte Klasse",
@@ -306,31 +306,31 @@
"buff-attack-title": "Bonus auf alle Angriffe",
"buff-bane": "Verfluchen",
"buff-bane-note": "@{b2_val} Malus auf Rettungswürfe gegen Furchteffekte.",
"buff-battle-spirit": "Battle Spirit",
"buff-battle-ward": "Battle Ward",
"buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
"buff-bless": "Bless",
"buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
"buff-blessing-of-fervor": "Blessing of Fervor",
"buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
"buff-bone-ward": "Bone Ward",
"buff-calculation": "Buff calc",
"buff-battle-spirit": "Geist der Schlacht",
"buff-battle-ward": "Kampfschutz",
"buff-battle-ward-note": "Dieser Schutz aktiviert sich das nächste Mal, wenn ein Gegner einen Angriffswurf gegen das Ziel ausführt, und verleiht dem Ziel einen Ablenkungsbonus von @{b1_val} auf seine RK. Dieser Ablenkungsbonus sinkt mit jedem weiteren Angriff gegen das Ziel um 1.",
"buff-bless": "Segnen",
"buff-bless-note": "+{b2_val} Moralbonus auf Rettungswürfe gegen Furchteffekte.",
"buff-blessing-of-fervor": "Segen des Eifers",
"buff-blessing-of-fervor-note": "Wähle Bonus auf Bewegungsrate durch Anwählen von Stärkung 4, oder Bonus auf Angriff/RK/Reflex oder anderen Boni pro Runde.",
"buff-bone-ward": "Knochenbarriere",
"buff-calculation": "Stärk. ber.",
"buff-caster-level-title": "Bonus to spell caster level.",
"buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
"buff-charisma-based-skills-title": "Bonus to charisma based skills",
"buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
"buff-charisma-based-skills-penalty-title": "Malus auf Charisma-basierte Fertigkeiten",
"buff-charisma-based-skills-title": "Bonus auf Charisma-basierte Fertigkeiten",
"buff-charisma-penalty-title": "Malus auf Charisma. Wende für je 2 Punkte genommenen Schadens einen Malus von -1 auf Fertigkeiten und Statistiken an",
"buff-charisma-title": "Bonus to charisma ability score.",
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
"buff-constitution-based-skills-title": "Bonus to constitution based skills",
"buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
"buff-combat-maneuver-bonus2-title": "Bonus nur auf 'Alt. KMB'-Angriffe",
"buff-consecrate": "Ort weihen (falls untot)",
"buff-consecrate-note": "SG gegen 'Energie fokussieren' um 3 erhöht. Verdopple diesen und alle Mali, falls ein Altar vorhanden ist.",
"buff-constitution-based-skills-penalty-title": "Malus auf Konstitution-basierte Fertigkeiten",
"buff-constitution-based-skills-title": "Bonus auf Konstitution-basierte Fertigkeiten",
"buff-constitution-penalty-title": "Malus auf Konstitution. Wende für je 2 Punkte genommenen Schadens einen Malus von -1 auf Fertigkeiten und Statistiken an",
"buff-constitution-title": "Bonus to constitution ability score.",
"buff-crushing-despair": "Crushing Despair",
"buff-curse": "Curse",
"buff-crushing-despair": "Tiefe Verzweiflung",
"buff-curse": "Fluch",
"buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
"buff-damage-melee-title": "Bonus to melee damage",
"buff-damage-ranged-title": "Bonus to ranged damage",
+95 -95
View File
@@ -1,10 +1,10 @@
{
"invalid": "Invalid",
"invalid": "Inválido",
"apply-font-chatrolls": " Apply font to chat rolls",
"update-to-latest": "Update all sheets to latest version",
"update-to-latest": "Atualizar todas as fichas para a última versão",
"script": "Script",
"copperplate": "Copperplate",
"damage-blade-abbrv": "Melee Dmg",
"damage-blade-abbrv": "Dano corpo-a-corpo",
"kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
"kinetic-physical-blast": "Physical blast",
"kinetic-physical-blade": "Physical blade/whip",
@@ -19,12 +19,12 @@
"energy": "Energy",
"kinetic": "Kinetic",
"composite": "Composite",
"create-macros": "Create Macros",
"attack-macro": "Attack Macro",
"damage-macro": "Damage Macro",
"create-macros": "Criar Macros",
"attack-macro": "Macro de Ataque",
"damage-macro": "Macro de Dano",
"1-ordinal": "1º",
"1-ordinal-class": "1ª Classe",
"1-ordinal-class-level": "1st Class Lvl",
"1-ordinal-class-level": "1º lvl de Classe",
"1-ordinal-spellclass": "1st Spellcasting Class",
"1-size-larger": "1 sz larger",
"1-size-smaller": "1 sz smaller",
@@ -33,7 +33,7 @@
"100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
"2-ordinal": "2º",
"2-ordinal-class": "2ª Classe",
"2-ordinal-class-level": "2nd Class Lvl",
"2-ordinal-class-level": "2º Level de Classe",
"2-ordinal-spellclass": "2nd Spellcasting Class",
"2-sizes-larger": "2 sz larger",
"2-sizes-smaller": "2 sz smaller",
@@ -70,7 +70,7 @@
"ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
"ability-basis": "Ability Basis",
"ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
"ability-bonus": "Ability Bonus",
"ability-bonus": "Bonus de Habilidade",
"ability-checks": "Testes de Habilidade",
"ability-checks-abbrv": "Abil chk",
"ability-checks-calculation-abbrv": "Ability check calc",
@@ -87,16 +87,16 @@
"ability-scores": "Pontos de Habilidade",
"ability-skill-checks": "Ability &amp; Skill Checks",
"ability-tracking": "Ability Tracking",
"ability-type": "Ability Type",
"ability-type": "Tipo de Habilidade",
"ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
"above-head": "Erguer sobre a cabeça",
"accessibility": "Accessibility",
"acp-may-apply-title": "Armor Check Penalty may apply.",
"acp-may-apply-title": "Penalidade para Armadura pode ser aplicada.",
"acp-verysmall-abbrv": "ACP",
"acrobatics": "Acrobacia",
"add": "Add",
"add-class-levels": "Add Class Levels",
"add-custom-column": "Add Custom Column",
"add": "Adicionar",
"add-class-levels": "Adicionar Nível de Classe",
"add-custom-column": "Adicionar Coluna Personalizada",
"add-hit-dice": "Adcione Raça/Monstro HD",
"add-note-to-roll": "Add note to roll",
"add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
@@ -108,8 +108,8 @@
"additional-damage-title": "Acrescente danos de precisão ou danos críticos extras",
"additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
"adjust-damage-by-size": " Adjust damage based on size",
"advanced": "Advanced",
"advanced-class-guide": "Advanced Class Guide",
"advanced": "Avançado",
"advanced-class-guide": "Guia de Classe Avançado",
"adventure": "Aventura ",
"adventure-skills": "Adventure Skills",
"adventuring-gear-tool": "Adventuring Gear or Tool",
@@ -119,8 +119,8 @@
"alignment-abbrv": "Align",
"alignment-type-init": "Align Type Init",
"all": "Tudo",
"all-abilities": "All Abilities",
"all-attacks": "All Attacks",
"all-abilities": "Todas Habilidades",
"all-attacks": "Todos Ataques",
"all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
"all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
"all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
@@ -135,9 +135,9 @@
"all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
"all-other-desc": "Miscellaneous includes any not found under another tab",
"all-saves": "Salvar tudo",
"all-saves-macro": "All Saves Macro",
"all-saves-macro": "Todas Macros salvas",
"all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
"all-skills": "All Skills",
"all-skills": "Todas as Perícias",
"alternate-ability-cmb-desc": "Alternate ability combat maneuver",
"alternate-ability-melee-desc": "Alternate ability melee attack",
"alternate-ability-ranged-desc": "Alternate ability ranged attack",
@@ -182,9 +182,9 @@
"arial": "Arial",
"arial-default": "•Arial",
"armor": "Armadura",
"armor-and-shield": "Armor and Shield",
"armor-and-shield": "Armadura e Escudo",
"armor-attributes": "Atributos de Armadura",
"armor-calculation-abbrv": "Armor calc",
"armor-calculation-abbrv": "Calc Armadura",
"armor-check-penalty": "Armor Check Penalty",
"armor-check-penalty-abbrv": "ACP",
"armor-class": "Classe de Armadura",
@@ -195,7 +195,7 @@
"armor-default": "&#8226;Armor",
"armor-notes": " Notas de Armadura",
"armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
"armor-or-shield": "Armor or Shield",
"armor-or-shield": "Armadura ou Escudo",
"armor-penalties": "Penalidade de Armadura",
"armor-shield": "Armadura/escudo",
"armor-shield-bonus": "Armor or Shield bonus to Armor Class",
@@ -210,23 +210,23 @@
"attack": "Ataque",
"attack-1": "Attack 1",
"attack-1-ordinal": "1st Attack",
"attack-10-ordinal": "10th Attack",
"attack-2": "Attack 2",
"attack-2-ordinal": "2nd Attack",
"attack-3": "Attack 3",
"attack-3-ordinal": "3rd Attack",
"attack-4": "Attack 4",
"attack-4-ordinal": "4th Attack",
"attack-5": "Attack 5",
"attack-5-ordinal": "5th Attack",
"attack-6": "Attack 6",
"attack-6-ordinal": "6th Attack",
"attack-7": "Attack 7",
"attack-7-ordinal": "7th Attack",
"attack-8": "Attack 8",
"attack-8-ordinal": "8th Attack",
"attack-9": "Attack 9",
"attack-9-ordinal": "9th Attack",
"attack-10-ordinal": "10º Ataque",
"attack-2": "Ataque 2",
"attack-2-ordinal": "2º Ataque",
"attack-3": "Ataque 3",
"attack-3-ordinal": "3º Ataque",
"attack-4": "Ataque 4",
"attack-4-ordinal": "4º Ataque",
"attack-5": "Ataque 5",
"attack-5-ordinal": "5º Ataque",
"attack-6": "Ataque 6",
"attack-6-ordinal": "6º Ataque",
"attack-7": "Ataque 7",
"attack-7-ordinal": "7º Ataque",
"attack-8": "Ataque 8",
"attack-8-ordinal": "8º Ataque",
"attack-9": "Ataque 9",
"attack-9-ordinal": "9º Ataque",
"attack-and-combat-maneuver-bonuses": "Ataque e Bônus de Manobra de combate",
"attack-and-damage": "Ataque e Dano",
"attack-bonus-dropdowns": " Attack bonus dropdowns",
@@ -268,12 +268,12 @@
"base-statistics": "Base Statistics",
"base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
"base-value": "Base",
"before-combat": "Before Combat",
"before-combat": "Antes do Combate",
"before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
"belt": "Cinto",
"black": "Black",
"black": "Preto",
"black-default": "•Black",
"blank": "Blank",
"blank": "Em branco",
"blast": "Blast",
"blast-damage-abbrv": "Blast Dmg",
"blast-damage-modifier-abbrv": "Blast Dmg Mod",
@@ -289,7 +289,7 @@
"bonus-points": "Ability Bonus",
"bonus-power-points-abbrv": "Bonus PP",
"bonus-spells": "Bônus de Magia",
"bonus-type": "Bonus Type",
"bonus-type": "Tipo de Bonus",
"bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
"brown": "Brown",
"buff": "Buff",
@@ -433,8 +433,8 @@
"carried-currency": "Moeda carregada",
"carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
"carried-default": "•Carried",
"carried-equipment": "Carried Equipment",
"carried-not-worn": "Carried (not worn)",
"carried-equipment": "Equipamento Carregado",
"carried-not-worn": "Carregado (não sendo usado)",
"carried-weight": "Peso carregado",
"cast-defensive-bonus": "Concentration Bonus when casting defensively",
"cast-defensive-bonus-abbrv": "Cast Def. Bonus",
@@ -659,7 +659,7 @@
"consumables": "Materiais de consumo",
"content": "Content",
"copper-pieces": "Peças de Cobre",
"copper-pieces-abbrv": "&nbsp;CP",
"copper-pieces-abbrv": "PC",
"copy-duplicate-attrs": "Copy duplicate fields",
"core": "Início",
"core-rules": "Core Rule Options",
@@ -725,8 +725,8 @@
"damage-resistance-abbrv": " RD",
"damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
"damage-type": "Tipo de Dano",
"damage-type-abbrv": "Dmg Type",
"damage-type-or-description": "Dmg type / Description",
"damage-type-abbrv": "Tipo de Dano",
"damage-type-or-description": "Tipo Dano/ Descrição",
"damage-type-title": "Pierce Blunt Slash other",
"dark-azure": "Dark Azure",
"dark-blue": "Dark Blue",
@@ -885,7 +885,7 @@
"encumbrance-based-on": "Encumbrance based on",
"encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
"encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered",
"encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
"encumbrance-light-title": "Com este peso ou menor de equipamentos carregados, o personagem não está sobrecarregado",
"encumbrance-max-title": "At this weight or greater the character is immobilized",
"encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
"encumbrance-misc-title": "Miscellaneous bonus to load values",
@@ -908,10 +908,10 @@
"environment": "Environment",
"equation-macro-place": "#/Equação",
"equipment": "Equipamento",
"equipment-abbrv": "Equip",
"equipment-abbrv": "Equipamento",
"equipment-list": "Lista de Equipamentos",
"equipment-type-abbrv": "Equip Type",
"equipped": "Equipped",
"equipment-type-abbrv": "Tipo de Equipamento",
"equipped": "Equipado",
"equipped-title": "Select which armor and shield are equipped.",
"error-delete-row": "Error! You must delete this row before editing any items in this section.",
"error-msg1": "Error! You must delete this row before editing any items in this section.",
@@ -1010,7 +1010,7 @@
"global": "Global",
"gold": "Gold",
"gold-pieces": "Peças de Ouro",
"gold-pieces-abbrv": "&nbsp;GP",
"gold-pieces-abbrv": "PO",
"graphpaper": "Graph-paper",
"grappled": " Agarrado",
"grazed": " Grazed ",
@@ -1217,24 +1217,24 @@
"loads": "Carga",
"loads-and-lift": "Loads and Lift",
"local": "Local",
"location": "Location",
"location": "Localização",
"location0": "Item is Carried",
"location1": "Item is not Carried",
"location10": "Headband",
"location11": "Neck",
"location12": "Ring1",
"location13": "Ring2",
"location14": "Shield",
"location15": "Shoulders",
"location16": "Wrist",
"location2": "Armor",
"location3": "Belt",
"location4": "Body",
"location5": "Chest",
"location6": "Eyes",
"location7": "Feet",
"location8": "Hands",
"location9": "Head",
"location10": "Bandana",
"location11": "Pescoço",
"location12": "Anel1",
"location13": "Anel2",
"location14": "Escudo",
"location15": "Ombros",
"location16": "Pulso",
"location2": "Armadura",
"location3": "Cinto",
"location4": "Corpo",
"location5": "Peitoral",
"location6": "Olhos",
"location7": "Pés",
"location8": "Mãos",
"location9": "Cabeça",
"long": "Long",
"lore": "Lore",
"lose-dexterity-title": "Lose Dexterity to AC.",
@@ -1508,19 +1508,19 @@
"original-racial-traits-list": "Orig Racial Traits",
"original-spell-like-abilities-list": "Orig Spell-Like Abilities",
"original-traits-list": "Orig Traits",
"other": "Other",
"other-1": "Other 1",
"other-1-abbrv": "Oth 1",
"other-2": "Other 2",
"other-2-abbrv": "Oth 2",
"other": "Outros",
"other-1": "Outros 1",
"other-1-abbrv": "Out 1",
"other-2": "Outros 2",
"other-2-abbrv": "Out 2",
"other-currency": "Moedas Guardadas em outro local",
"other-currency-title": "The amount of currency not actively carried by the character",
"other-gear": "Other Gear",
"other-currency-title": "Total de Moedas que não estão sendo carregadas pelo personagem no momento",
"other-gear": "Outros Equipamentos",
"other-items": "Outros itens",
"other-items-2": "Other Items 2",
"other-magic": "Other Magic",
"other-items-2": "Outros itens 2",
"other-magic": "Outras Magias",
"other-magic-abbrv": "Magia",
"other-magic-items": "Other Magic Items",
"other-magic-items": "Outros itens mágicos",
"other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
"over": "Over",
"over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
@@ -1576,7 +1576,7 @@
"pre-v1": "Prev 1.0",
"precision-abbrv": "Dano Extra",
"precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
"precision-damage-type": "Extra Damage type",
"precision-damage-type": "Tipo de Dano Extra",
"prepared": "Prepared",
"prepared-manual": "Prepared Manual Tracking",
"prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
@@ -1716,7 +1716,7 @@
"segoe": "Segoe UI",
"select-buffs": "Select Buffs",
"select-class-or-manual-default": "•Select Class or enter manually",
"select-one-default": "•Select One",
"select-one-default": "•Selecione Um",
"select-spell-resistance-default": "•Select SR",
"sense-motive": "Sentir Motivação",
"senses": "Senses",
@@ -1724,7 +1724,7 @@
"set-as-armor": "Definir valores de armadura usando esta linha",
"set-as-shield": "Set shield values using this row",
"set-buffs": "Set Buffs",
"set-on-equipment": "Set on Equipment page",
"set-on-equipment": "Defina na página de Equipamentos",
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Config",
@@ -1736,8 +1736,8 @@
"shield-default": "&#8226;Shield",
"shield-one": "&nbsp;&nbsp;Shield 1",
"shield-two": "&nbsp;&nbsp;Shield 2",
"short-description": "Short Description",
"short-description-abbrv": "Short Desc",
"short-description": "Descrição breve",
"short-description-abbrv": "Desc. breve",
"shoulders": "Ombros",
"show-all-conditions": "SHOW ALL CONDITIONS",
"show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
@@ -1761,7 +1761,7 @@
"showsect-cmd": "Clique para expandir",
"sickened": " Enojado",
"silver-pieces": "Peças de Prata",
"silver-pieces-abbrv": "&nbsp;SP",
"silver-pieces-abbrv": "PP",
"simple-template": "Use Simple Template",
"size": "Tamanho",
"size-calculation-abbrv": "Size calc",
@@ -1878,7 +1878,7 @@
"spell-mythic-chk": "Mythic",
"spell-name": "Spell Name",
"spell-penetration-abbrv": "SP",
"spell-penetration-abbrv-short": "SP",
"spell-penetration-abbrv-short": "PP",
"spell-penetration-bonus-abbrv": "Spell Pen Bonus",
"spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
"spell-penetration-check": "Spell Penetration Check",
@@ -2088,22 +2088,22 @@
"wisdom-penalized": "WIS Penalized",
"wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
"wisdom-skills-abbrv": "WIS skills",
"worn": "Worn",
"worn": "Em uso",
"worn-armor": "&nbsp;&nbsp;Worn Armor",
"worn-equipment": "Equipamento usado",
"worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
"worn-equipment-hp-max-title": "The maximum possible hit points of the item",
"worn-equipment-hp-title": "The current hit points of the item",
"worn-equipment-migrated": "Worn Equipment",
"worn-equipment-hp-max-title": "Pontos de Vida máximo do item",
"worn-equipment-hp-title": "Pontos de Vida atual do item",
"worn-equipment-migrated": "Equipamentos em uso",
"worn-equipment-name-title": "Breve descrição do item",
"worn-equipment-quantity-title": "If the item has charges, this is how many remain",
"worn-equipment-short-desc-title": "Lengthy description of the item",
"worn-equipment-slot-title": "The location on the body where the equipment is worn",
"worn-equipment-title": "The equipment currently worn by the character",
"worn-equipment-value-title": "The value of the item measured in gold pieces",
"worn-equipment-weight-title": "The weight of the item",
"worn-equipment-title": "Equipamento atualmente utilizado pelo personagem",
"worn-equipment-value-title": "O valor do item medido em peças de ouro",
"worn-equipment-weight-title": "O peso do item",
"worn-item-name": "Nome do item equipado",
"worn-items": "Worn Items",
"worn-items": "Itens em uso",
"worn-shield": "&nbsp;&nbsp;Worn Shield",
"wound-threshold": "Wound Threshold",
"wounded": " Wounded ",
+1 -1
View File
@@ -385,7 +385,7 @@
"buff-reduce-person": "縮小術",
"buff-reduce-person-note": "觸及減少,身高/2,體重/8。",
"buff-reflex-title": "反射豁免檢定的加值",
"buff-saves-title": "Bonus to saving throws",
"buff-saves-title": "豁免檢定的加值",
"buff-shield": "護盾術",
"buff-shield-note": "抵擋射向你的魔法飛彈。此護盾加值可用於對抗虛體的接觸攻擊,這是因為護盾術是一種力場效果。",
"buff-shield-of-faith": "虔誠護盾",
@@ -65,10 +65,10 @@
</div>
<div class='sheet-select'>
<div class="sheet-popup">
<input type="number" name="attr_health_max" disabled="true" value="@{endurance}+@{lvl2}+5" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
<input type="number" name="attr_health_max" disabled="true" value="@{endurance}+@{lvl2}+1" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
</div>
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
Endurance + 5
Endurance + 1
</span>
</div>
@@ -126,10 +126,10 @@
</div>
<div class='sheet-select'>
<div class="sheet-popup">
<input type="number" name="attr_aura_max" disabled="true" value="@{perception}+@{willpower}+@{lvl2}+5" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent ; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
<input type="number" name="attr_aura_max" disabled="true" value="@{perception}+@{lvl2}+10" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent ; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
</div>
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
Perception + Willpower + 5
Perception + 10
</span>
</div>
@@ -209,11 +209,11 @@
Initiative
</div>
<span class="sheet-tooltip">
Based on Perception.
Based on Willpower.
</span>
</div>
<div class='sheet-col'>
<button type="roll" value="/me rolls for initiative [[@{perception} &{tracker}]]" name="roll_init" />
<button type="roll" value="/me rolls for initiative [[@{willpower} &{tracker}]]" name="roll_init" />
</div>
</div>
@@ -247,7 +247,7 @@
</div>
</td>
<td style="width: 382px; padding: 0px 0px 0px 2px;" valign="top" align="left">
<div class="sheet-col" style="margin: 0px; height:120px; width:382px; border: 1px solid darkgrey; background-color: #EBEBEB;"><legend><strong>Informations</strong></legend>
<div class="sheet-col" style="margin: 0px; height:120px; width:382px; border: 1px solid darkgrey; background-color: #EBEBEB;"><legend><strong>Information</strong></legend>
<div class="sheet-4colrow1" style="width: 380px;" align="right">
<div class="sheet-col-inf">
Year
@@ -431,7 +431,7 @@
<div class="sheet-select">
<select name="attr_rngvariant" style="width: 100px;">
<option value="@{agility}+@{endurance}">Heavy</option>
<option value="@{agility}+@{perception}">Accurate</option>
<option value="@{agility}+@{discipline}">Accurate</option>
<option value="@{agility}+@{willpower}">Energy</option>
</select>
</div>
@@ -515,7 +515,7 @@
<div class="sheet-4colrow1">
<table style="width:100%">
<tr>
<td style="width:17%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">Cristal</td>
<td style="width:17%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">Crystal</td>
<td style="width:83%"><input style="width:100%" type="text" name="attr_cristalcol"/></td>
</tr>
</table>
@@ -601,4 +601,4 @@
<div class='sheet-col'style=" padding: 0px; height: 15px; width: 150px; display: inline;" align="right">
Based on ver. 2.14.16
</div>
</div>
</div>
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