@@ -0,0 +1,24 @@
|
||||
h1.sheet-title {
|
||||
color: red;
|
||||
}
|
||||
|
||||
table.sheet-nametable td {
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.sheet-rightalign {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
tr.sheet-headerrow {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
select {
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
section.sheet-headerarea {
|
||||
width: 100%;
|
||||
border: 3px solid black;
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
<html>
|
||||
<body>
|
||||
<h1 class="sheet-title" align="center">Barebones Fantasy Character Sheet</h1>
|
||||
<table class="sheet-nametable">
|
||||
<tr>
|
||||
<td>Character Name:</td>
|
||||
<td><input type="text" name="attr_name" /></td>
|
||||
<td>Race:</td>
|
||||
<td><input type="text" name="attr_race" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="sheet-nametable">
|
||||
<!--This table contains vitals info. The Max BP field is autocalculated based on STR-->
|
||||
<tr>
|
||||
<td>Rank:</td><td><input type="number" value="1" min="1" max="6" name="attr_rank" /></td>
|
||||
<td>DP:</td><td><input type="number" value="0" min="0" name="attr_dp" /></td>
|
||||
<td>Curr BP:</td><td><input type="number" value="0" min="0" name="attr_bp" /></td>
|
||||
<td>Max BP:</td><td><input type="number" disabled="true" value="round(@{str}/2)" min="0" name="attr_maxbp" /></td>
|
||||
<td>DR:</td><td><input type="number" value="0" min="0" name="attr_dr" /></td>
|
||||
<td>MOV:</td><td><input type="number" value="0" min="0" name="attr_mov" /></td>
|
||||
<td>INIT:</td>
|
||||
<td>
|
||||
<input type="number" value="1" min="0" max="3" name="attr_init" /><button type="roll" name="roll_init" value=
|
||||
"&{template:default} {{name=Initiative}} {{Result=[[@{init}d10k1]]}}"></button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br /><br />
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<table>
|
||||
<!--This table contains the four basic Attributes (STR, DEX, LOG, WIL) with roll buttons for each-->
|
||||
<th>
|
||||
<h3>Attributes</h3>
|
||||
</th>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_str" value="&{template:default} {{name=Strength Save}} {{Target=[[@{str}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Strength:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_str" value="0" min="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_dex" value="&{template:default} {{name=Dexterity Save}} {{Target=[[@{dex}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Dexterity:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_dex" value="0" min="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_log" value="&{template:default} {{name=Logic Save}} {{Target=[[@{log}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Logic:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_log" value="0" min="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_wil" value="&{template:default} {{name=Willpower Save}} {{Target=[[@{wil}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Willpower:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_wil" value="0" min="0" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<h3>Spells</h3>
|
||||
<fieldset class="repeating_spells">
|
||||
<input type="text" name="attr_spell" />
|
||||
<input type="text" name="attr_spelldescrip" />
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<br /><br />
|
||||
<table>
|
||||
<!--This table contains all skills, the skill score is autocalculated and there is a rollbutton for each. The roll is called %<skill> in-engine-->
|
||||
<th><h3>Skills</h3></th>
|
||||
<tr class="sheet-headerrow">
|
||||
<td>Skill Name</td>
|
||||
<td>Score</td>
|
||||
<td>P/S</td>
|
||||
<td>Level</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_scout" value="&{template:default} {{name=Scout Check}} {{Target = [[@{scout_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Scout:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_scout_score" value="(round(@{log}/2) + @{scout_PS} + (@{scout_lvl}*10))"</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scout_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scout_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_thief" value="&{template:default} {{name=Thief Check}} {{Target = [[@{thief_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Thief:
|
||||
</td>
|
||||
<td><input type="number" disabled="true" name="attr_thief_score" value="round(@{dex}/2) + @{thief_PS} + (@{thief_lvl}*10)"</td>
|
||||
<td>
|
||||
<input type="number" name="attr_thief_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td><input type="number" name="attr_thief_lvl" min = "0" max = "6" value="0" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_melee" value="&{template:default} {{name=Melee Check}} {{Target = [[@{melee_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Warrior - Melee:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_melee_score" value="round(@{str}/2) + @{melee_PS} + (@{melee_lvl}*10)"</td>
|
||||
<td>
|
||||
<input type="number" name="attr_melee_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_melee_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_ranged" value="&{template:default} {{name=Ranged Check}} {{Target = [[@{ranged_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Warrior - Ranged:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_ranged_score" value="round(@{dex}/2) + @{ranged_PS} + (@{ranged_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_ranged_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_ranged_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_cleric" value="&{template:default} {{name=Cleric Check}} {{Target = [[@{cleric_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Cleric:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_cleric_score" value="round(@{wil}/2) + @{cleric_PS} + (@{cleric_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_cleric_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_cleric_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_enchanter" value="&{template:default} {{name=Enchanter Check}} {{Target = [[@{enchanter_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Enchanter:
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_enchanter_score" value="round(@{log}/2) + @{enchanter_PS} + (@{enchanter_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_enchanter_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_enchanter_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_artificer" value="&{template:default} {{name=Artificer Check}} {{Target = [[@{artificer_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Artificer
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_artificer_score" value="round(@{log}/2) + @{artificer_PS} + (@{artificer_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_artificer_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_artificer_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_leader" value="&{template:default} {{name=Leader Check}} {{Target = [[@{leader_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Leader
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_leader_score" value="round(@{wil}/2) + @{leader_PS} + (@{leader_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_leader_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_leader_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_scholar" value="&{template:default} {{name=Scholar Check}} {{Target = [[@{scholar_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Scholar
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_scholar_score" value="round(@{log}/2) + @{scholar_PS} + (@{scholar_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scholar_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scholar_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" name="roll_spellcaster" value="&{template:default} {{name=Spellcaster Check}} {{Target = [[@{spellcaster_score}]]}} {{Roll=[[1d100]]}}">
|
||||
</button>
|
||||
Spellcaster
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" disabled="true" name="attr_spellcaster_score" value="round(@{log}/2) + @{spellcaster_PS} + (@{spellcaster_lvl}*10)" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_spellcaster_PS" min="0" max = "20" step = "10" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_spellcaster_lvl" min = "0" max = "6" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<br /><br />
|
||||
<h3>Inventory</h3>
|
||||
<fieldset class="repeating_inventory">
|
||||
<input type="text" name="attr_itemname" />
|
||||
<input type="text" name="attr_descrip" />
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
After Width: | Height: | Size: 62 KiB |
@@ -0,0 +1,18 @@
|
||||
This is a character sheet for the **Barebones Fantasy Roleplaying Game** by DwD Studios. It includes all the fields of the base game's character sheet, plus the additional *Artificer* skill added in Flesh & Blood.
|
||||
Fields that Autocalculate:
|
||||
Max BP
|
||||
All Skill scores
|
||||
|
||||
The INIT button will roll initiative but **WILL NOT** add it to the tracker automatically as the roll20 engine requires a token to be selected to add to the tracker. For this reason I recommend creating a macro like the following that will automatically roll initiative and add it to Roll20's tracker. It should be set as a token action and visible to All Players:
|
||||
|
||||
>&{template:default} {{name=Initiative}} {{Result=[[@{selected|init}d10k1 &{tracker}]]}}
|
||||
|
||||
If your group has a Leader in it, a second macro for *Tactics* (INIT +1) made as follows provided the smoothest game experience at the table. It should also be set as a token action visible to All Players.
|
||||
|
||||
>&{template:default} {{name=Initiative}} {{Result=[[(@{selected|init}+1)d10k1 &{tracker}]]}}
|
||||
|
||||
All other fields have been given sensible defaults, mins and maxes that should allow you to get up and running with a minimum of fuss. One thing to note is that the sheet **DOES NOT** currently track bonus damage due to a high strength or dex, that will still need to be added manually. It is my plan to make that part of the next release.
|
||||
|
||||
If the sheet provides you with any problems or you would like to request changes, feel free to reach out to me.
|
||||
E-mail: linuxfreak1030@gmail.com
|
||||
Google+ (https://plus.google.com/u/0/109067158712998764793)
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "barebones.html",
|
||||
"css": "barebones.css",
|
||||
"authors": "Justin M. Gordon",
|
||||
"preview": "barebones.png",
|
||||
"roll20userid": "457116",
|
||||
"instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with %<skill> or %<stat>. Roll buttons are available for all stats."
|
||||
}
|
||||
@@ -3174,10 +3174,10 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item" style="width: 35%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
|
||||
<div class="sheet-item" style="width: 36%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
|
||||
<div class="sheet-item" style="width: 10%;"><input name="attr_daemonswillpower" type="number" step="0.01" data-i18n-placeholder="zero-zero-u" Placeholder="00" style="text-align:center;"/></div>
|
||||
<div class="sheet-item" style="width: 30%;"><span data-i18n="binding-strength-u">Binding Strength:</span></div>
|
||||
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonswillpower" type="number" step="0.01" value="0" style="text-align:center;"/></div>
|
||||
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonbindstr" type="number" step="0.01" value="0" style="text-align:center;"/></div>
|
||||
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
|
||||
<div class="sheet-item" style="width: 11%;"><input name="attr_daemonwwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
|
||||
</div>
|
||||
@@ -3185,7 +3185,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
|
||||
<div class="sheet-item" style="width: 20%;"><span data-i18n="alignment-u">Alignment:</span></div>
|
||||
<div class="sheet-item" style="width: 25%;">
|
||||
<select class="attr_DWAlign">
|
||||
<option selected data-i18n="undivided-u">Undivided</option>
|
||||
<option data-i18n="undivided-u">Undivided</option>
|
||||
<option data-i18n="khorne-u">Khorne</option>
|
||||
<option data-i18n="nurgle-u">Nurgle</option>
|
||||
<option data-i18n="slaanesh-u">Slaanesh</option>
|
||||
|
||||
@@ -223,11 +223,11 @@
|
||||
</td>
|
||||
<td rowspan="3" class="spacer"></td>
|
||||
<td>
|
||||
<input type="checkbox" class="sheet-attr" name="attr_Presence_flag" value="@{presence}" />
|
||||
<span class="sheet-attr">Presence</span>
|
||||
<input type="checkbox" class="sheet-attr" name="attr_Charisma_flag" value="@{charisma}" />
|
||||
<span class="sheet-attr">Charisma</span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="radio" class="sheet-normal sheet-zero" name="attr_Presence" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Presence" value="10" /><span></span>
|
||||
<input type="radio" class="sheet-normal sheet-zero" name="attr_Charisma" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Charisma" value="10" /><span></span>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -260,11 +260,11 @@
|
||||
Resistance
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" class="sheet-attr" name="attr_Resolve_flag" value="@{resolve}" />
|
||||
<span class="sheet-attr">Resolve</span>
|
||||
<input type="checkbox" class="sheet-attr" name="attr_Perception_flag" value="@{perception}" />
|
||||
<span class="sheet-attr">Perception</span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="radio" class="sheet-normal sheet-zero" name="attr_Resolve" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Resolve" value="10" /><span></span>
|
||||
<input type="radio" class="sheet-normal sheet-zero" name="attr_Perception" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Perception" value="10" /><span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" class="sheet-attr" name="attr_Stamina_flag" value="@{stamina}" />
|
||||
@@ -273,12 +273,12 @@
|
||||
<td>
|
||||
<input type="radio" class="sheet-normal sheet-zero" name="attr_Stamina" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Stamina" value="10" /><span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" class="sheet-attr" name="attr_Composure_flag" value="@{composure}" />
|
||||
<span class="sheet-attr">Composure</span>
|
||||
<td>
|
||||
<input type="checkbox" class="sheet-attr" name="attr_Appearance_flag" value="@{appearance}" />
|
||||
<span class="sheet-attr">Appearance</span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="radio" class="sheet-normal sheet-zero" name="attr_Composure" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Composure" value="10" /><span></span>
|
||||
<input type="radio" class="sheet-normal sheet-zero" name="attr_Appearance" value="0" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="1" checked="checked" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="2" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="3" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="4" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="5" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="6" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="7" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="8" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="9" /><span></span><input type="radio" class="sheet-normal" name="attr_Appearance" value="10" /><span></span>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "MVT",
|
||||
"HP-u": "Points de vie",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Chance",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Impact",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Movimento",
|
||||
"HP-u": "Punti Ferita",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp HP",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Fortuna",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Bonus al Danno",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "이동력",
|
||||
"HP-u": "체력",
|
||||
"": "현재",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp HP",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "행운",
|
||||
"current": "현재",
|
||||
"damagebonus-u": "피해보너스",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "부상과 흉터",
|
||||
"Phobias/Manias": "공포증과 집착증",
|
||||
"Tomes, Spells and Artifacts": "신화서, 주문, 유물",
|
||||
"Encounters with Strange Entities": "기이한 존재들과의 만남",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "기이한 존재들과의 만남"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Taxa de movimentação",
|
||||
"HP-u": "PV",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp HP",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Sorte",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Bônus de dano",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "Major Wound",
|
||||
"pulphp-u": "Pulp Hp",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -19,8 +19,8 @@
|
||||
"Move rate-u": "速度等級",
|
||||
"HP-u": "生命值",
|
||||
"": "現在值",
|
||||
"majorwound-u": "重傷",
|
||||
"pulphp-u": "低俗克蘇魯HP",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "幸運",
|
||||
"current": "現在值",
|
||||
"damagebonus-u": "傷害加值",
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "傷勢及傷痕",
|
||||
"Phobias/Manias": "恐懼症及狂躁症",
|
||||
"Tomes, Spells and Artifacts": "魔法,魔法物品及神話典籍",
|
||||
"Encounters with Strange Entities": "遭遇的超自然事物",
|
||||
"unarmed-u":"空手"
|
||||
"Encounters with Strange Entities": "遭遇的超自然事物"
|
||||
}
|
||||
@@ -125,6 +125,5 @@
|
||||
"Injuries & Scars": "crwdns64827:0crwdne64827:0",
|
||||
"Phobias/Manias": "crwdns64828:0crwdne64828:0",
|
||||
"Tomes, Spells and Artifacts": "crwdns64829:0crwdne64829:0",
|
||||
"Encounters with Strange Entities": "crwdns64830:0crwdne64830:0",
|
||||
"unarmed-u":"Unarmed"
|
||||
"Encounters with Strange Entities": "crwdns64830:0crwdne64830:0"
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
<div class="column logo"><img src="images/logo.jpg" /></div>
|
||||
<div class="column logo"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Capharnaum/images/logo.jpg" /></div>
|
||||
<div class="column fonce" style="width:410px;margin-bottom:10px;">
|
||||
<div class="line margeLine">
|
||||
<div class="column"style="font-weight:bold;margin-right:1px;">Nom Complet</div>
|
||||
@@ -163,10 +163,10 @@
|
||||
<input type="text" name="attr_epreuveSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_epreuvePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_epreuvePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_epreuveMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_epreuveMod" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -188,10 +188,10 @@
|
||||
<input type="text" name="attr_equitationSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_equitationPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_equitationPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_equitationMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_equitationMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -213,10 +213,10 @@
|
||||
<input type="text" name="attr_contesSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_contesPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_contesPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_contesMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_contesMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -238,10 +238,10 @@
|
||||
<input type="text" name="attr_periplesSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_periplesPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_periplesPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_periplesMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_periplesMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -268,10 +268,10 @@
|
||||
<input type="text" name="attr_scienceSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_sciencePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_sciencePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_scienceMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_scienceMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -293,10 +293,10 @@
|
||||
<input type="text" name="attr_enseignerSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_enseignerPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_enseignerPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_enseignerMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_enseignerMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -318,10 +318,10 @@
|
||||
<input type="text" name="attr_peuplesHistoireSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_peuplesHistoirePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_peuplesHistoirePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_peuplesHistoireMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_peuplesHistoireMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -343,10 +343,10 @@
|
||||
<input type="text" name="attr_percevoirSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_percevoirPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_percevoirPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_percevoirMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_percevoirMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -373,10 +373,10 @@
|
||||
<input type="text" name="attr_nePasPerdreFaceSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_nePasPerdreFacePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_nePasPerdreFacePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_nePasPerdreFaceMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_nePasPerdreFaceMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -398,10 +398,10 @@
|
||||
<input type="text" name="attr_eleganceSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_elegancePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_elegancePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_eleganceMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_eleganceMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,10 +423,10 @@
|
||||
<input type="text" name="attr_flatterSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_flatterPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_flatterPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_flatterMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_flatterMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -448,10 +448,10 @@
|
||||
<input type="text" name="attr_negoceSalamalecsSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_negoceSalamalecsPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_negoceSalamalecsPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_negoceSalamalecsMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_negoceSalamalecsMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -478,10 +478,10 @@
|
||||
<input type="text" name="attr_inspirationSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_inspirationPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_inspirationPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_inspirationMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_inspirationMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -503,10 +503,10 @@
|
||||
<input type="text" name="attr_priereSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_prierePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_prierePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_priereMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_priereMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -528,10 +528,10 @@
|
||||
<input type="text" name="attr_sacrificeSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_sacrificePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_sacrificePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_sacrificeMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_sacrificeMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -553,10 +553,10 @@
|
||||
<input type="text" name="attr_verbeSacreSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_verbeSacrePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_verbeSacrePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_verbeSacreMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
<div class="line title" style="clear:both;height:26px;">
|
||||
Modificateur <input type="number" name="attr_verbeSacreMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -585,10 +585,10 @@
|
||||
<input type="text" name="attr_armeSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_armePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_armePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_armeMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_armeMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -610,10 +610,10 @@
|
||||
<input type="text" name="attr_commanderSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_commanderPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_commanderPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_commanderMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_commanderMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -635,10 +635,10 @@
|
||||
<input type="text" name="attr_entrainementSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_entrainementPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_entrainementPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_entrainementMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_entrainementMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -660,10 +660,10 @@
|
||||
<input type="text" name="attr_impressionnerSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_impressionnerPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_impressionnerPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_impressionnerMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_impressionnerMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -690,10 +690,10 @@
|
||||
<input type="text" name="attr_galvaniserSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_galvaniserPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_galvaniserPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_galvaniserMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_galvaniserMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -715,10 +715,10 @@
|
||||
<input type="text" name="attr_comedieSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_comediePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_comediePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_comedieMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_comedieMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -740,10 +740,10 @@
|
||||
<input type="text" name="attr_poesieSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_poesiePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_poesiePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_poesieMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_poesieMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -765,10 +765,10 @@
|
||||
<input type="text" name="attr_musiqueSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_musiquePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_musiquePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_musiqueMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_musiqueMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -795,10 +795,10 @@
|
||||
<input type="text" name="attr_assassinatSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_assassinatPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_assassinatPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_assassinatMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_assassinatMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -820,10 +820,10 @@
|
||||
<input type="text" name="attr_detrousserSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_detrousserPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_detrousserPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_detrousserMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_detrousserMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -845,10 +845,10 @@
|
||||
<input type="text" name="attr_discretionSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_discretionPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_discretionPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_discretionMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_discretionMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -870,10 +870,10 @@
|
||||
<input type="text" name="attr_sIntroduireSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_sIntroduirePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_sIntroduirePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_sIntroduireMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_sIntroduireMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -887,7 +887,7 @@
|
||||
<button type="roll" name="roll_agriculture" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{agricultureCar}+[[@{agriculture}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
|
||||
Agriculture
|
||||
</button>
|
||||
<input type="number" name="attr_agriculture" class="center" style="width:30px;" value="@{poete}+@{agriculturePts}+@{agricultureMod}" disabled />
|
||||
<input type="number" name="attr_agriculture" class="center" style="width:30px;" value="@{travailleur}+@{agriculturePts}+@{agricultureMod}" disabled />
|
||||
<select name="attr_agricultureCar" class="center carac" style="margin:0px;margin-left:8px;">
|
||||
<option value="[Coordination + Agriculture] [[@{coordination}" selected>Coordination</option>
|
||||
<option value="[Charme + Agriculture] [[@{charme}">Charme</option>
|
||||
@@ -900,10 +900,10 @@
|
||||
<input type="text" name="attr_agricultureSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_agriculturePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_agriculturePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_agricultureMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_agricultureMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -912,7 +912,7 @@
|
||||
<button type="roll" name="roll_artisanat" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{artisanatCar}+[[@{artisanat}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
|
||||
Artisanat
|
||||
</button>
|
||||
<input type="number" name="attr_artisanat" class="center" style="width:30px;" value="@{poete}+@{artisanatPts}+@{artisanatMod}" disabled />
|
||||
<input type="number" name="attr_artisanat" class="center" style="width:30px;" value="@{travailleur}+@{artisanatPts}+@{artisanatMod}" disabled />
|
||||
<select name="attr_artisanatCar" class="center carac" style="margin:0px;margin-left:8px;">
|
||||
<option value="[Coordination + Artisanat] [[@{coordination}" selected>Coordination</option>
|
||||
<option value="[Charme + Artisanat] [[@{charme}" >Charme</option>
|
||||
@@ -925,10 +925,10 @@
|
||||
<input type="text" name="attr_artisanatSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_artisanatPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_artisanatPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_artisanatMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_artisanatMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -937,7 +937,7 @@
|
||||
<button type="roll" name="roll_compagnonnage" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{compagnonnageCar}+[[@{compagnonnage}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
|
||||
Compagnonnage
|
||||
</button>
|
||||
<input type="number" name="attr_compagnonnage" class="center" style="width:30px;" value="@{poete}+@{compagnonnagePts}+@{compagnonnageMod}" disabled />
|
||||
<input type="number" name="attr_compagnonnage" class="center" style="width:30px;" value="@{travailleur}+@{compagnonnagePts}+@{compagnonnageMod}" disabled />
|
||||
<select name="attr_compagnonnageCar" class="center carac" style="margin:0px;margin-left:8px;">
|
||||
<option value="[Coordination + Compagnonnage] [[@{coordination}">Coordination</option>
|
||||
<option value="[Charme + Compagnonnage] [[@{charme}" selected>Charme</option>
|
||||
@@ -950,10 +950,10 @@
|
||||
<input type="text" name="attr_compagnonnageSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_compagnonnagePts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_compagnonnagePts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_compagnonnageMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_compagnonnageMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -962,7 +962,7 @@
|
||||
<button type="roll" name="roll_tenirCoup" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{tenirCoupCar}+[[@{tenirCoup}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
|
||||
Tenir le coup
|
||||
</button>
|
||||
<input type="number" name="attr_tenirCoup" class="center" style="width:30px;" value="@{poete}+@{tenirCoupPts}+@{tenirCoupMod}" disabled />
|
||||
<input type="number" name="attr_tenirCoup" class="center" style="width:30px;" value="@{travailleur}+@{tenirCoupPts}+@{tenirCoupMod}" disabled />
|
||||
<select name="attr_tenirCoupCar" class="center carac" style="margin:0px;margin-left:8px;">
|
||||
<option value="[Coordination + Tenir le coup] [[@{coordination}">Coordination</option>
|
||||
<option value="[Charme + Tenir le coup] [[@{charme}">Charme</option>
|
||||
@@ -975,10 +975,10 @@
|
||||
<input type="text" name="attr_tenirCoupSpe" style="width:100%"/>
|
||||
</div>
|
||||
<div class="line title">
|
||||
Score <input type="number" name="attr_tenirCoupPts" class="center" style="width:30px;margin-left:107px;" value="0" />
|
||||
Score <input type="number" name="attr_tenirCoupPts" class="center" style="width:30px;float:right;" value="0" />
|
||||
</div>
|
||||
<div class="line title">
|
||||
Modificateur <input type="number" name="attr_tenirCoupMod" class="center" style="width:30px;margin-left:62px;" value="0" />
|
||||
Modificateur <input type="number" name="attr_tenirCoupMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
Initiative bonus
|
||||
<input type="number" name="attr_initiative" class="sheet-smallnumber sheet-shortnumber" min="0" value="0"/>D+<input type="number" name="attr_initiativepip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
|
||||
</label>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} + @{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6 &{tracker}]]}}">Initiative(select you token first)</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} + @{WoundLevel} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6 &{tracker}]]}}">Initiative(select you token first)</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}">Custom Roll(no modifiers)</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}">Extra Dice(no wild die)</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">Character points roll</button>
|
||||
@@ -77,14 +77,14 @@
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-tdborder"><div class="sheet-bold"><!---Perc Attribute --->
|
||||
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[(@{perception} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Perception</button>
|
||||
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[(@{perception} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Perception</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_perception" class="sheet-smallnumber" min="1" value="3"/>D
|
||||
+<input type="number" name="attr_perceptionpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_perckills"> <!---Perc Skills --->
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<input class="sheet-skilltext" type="text" name="attr_perckillname"/> <!-- Misspelled attr name iis to be left as it is, otherwise it wipes char sheets from perseption skills-->
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_perckilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
|
||||
@@ -93,14 +93,14 @@
|
||||
</fieldset>
|
||||
</td>
|
||||
<td class="sheet-tdborder"><div class="sheet-bold"><!---Str Attribute --->
|
||||
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[(@{strength} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Strength</button>
|
||||
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[(@{strength} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Strength</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_strength" class="sheet-smallnumber" min="1" value="3"/>D
|
||||
+<input type="number" name="attr_strengthpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_strskills"> <!---Str Skills --->
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<input class="sheet-skilltext" type="text" name="attr_strskillname"/>
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_strskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
|
||||
@@ -109,14 +109,14 @@
|
||||
</fieldset>
|
||||
</td>
|
||||
<td class="sheet-tdborder"><div class="sheet-bold"><!---Tech Attribute --->
|
||||
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[(@{technical} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Technical</button>
|
||||
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[(@{technical} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Technical</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_technical" class="sheet-smallnumber" min="1" value="3"/>D
|
||||
+<input type="number" name="attr_technicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_techskills"> <!---Tech Skills --->
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<input class="sheet-skilltext" type="text" name="attr_techskillname"/>
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_techskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
|
||||
@@ -127,14 +127,14 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-tdborder"><div class="sheet-bold"> <!---Dex Attribute --->
|
||||
<button class="sheet-d6-dice" type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[(@{dexterity} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Dexterity</button>
|
||||
<button class="sheet-d6-dice" type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[(@{dexterity} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Dexterity</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_dexterity" class="sheet-smallnumber" min="1" value="3"/>D
|
||||
+<input type="number" name="attr_dexteritypip" class="sheet-pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_dexskills"> <!---Dex Skills --->
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<input class="sheet-skilltext" type="text" name="attr_dexskillname"/>
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_dexskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
|
||||
@@ -143,14 +143,14 @@
|
||||
</fieldset>
|
||||
</td>
|
||||
<td class="sheet-tdborder"><div class="sheet-bold"> <!---Know Attribute --->
|
||||
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[(@{knowledge} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Knowledge</button>
|
||||
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[(@{knowledge} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Knowledge</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_knowledge" class="sheet-smallnumber" min="1" value="3"/>D
|
||||
+<input type="number" name="attr_knowledgepip" class="sheet-pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_knowskills"> <!---Know Skills --->
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<input class="sheet-skilltext" type="text" name="attr_knowskillname"/>
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_knowskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
|
||||
@@ -159,14 +159,14 @@
|
||||
</fieldset>
|
||||
</td>
|
||||
<td class="sheet-tdborder"><div class="sheet-bold"><!---Mech Attribute --->
|
||||
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[(@{mechanical} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Mechanical</button>
|
||||
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[(@{mechanical} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Mechanical</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_mechanical" class="sheet-smallnumber" min="1" value="3"/>D
|
||||
+<input type="number" name="attr_mechanicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_mechskills"> <!---Mech Skills --->
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
|
||||
<input class="sheet-skilltext" type="text" name="attr_mechskillname"/>
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_mechskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
|
||||
@@ -221,9 +221,9 @@
|
||||
<input type="number" name="attr_armorPhDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorPhPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
|
||||
<input type="number" name="attr_armorEnDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorEnPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
|
||||
<input class="sheet-skilltext" type="text" name="attr_armor_other"/>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} + @{armorPhDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorPhPip} + 1d6!cf1cs6]]}}">Physical</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} + @{armorEnDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorEnPip} + 1d6!cf1cs6]]}}">Energy</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Str only</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} + @{armorPhDice} +@{WoundLevel} - 1)d6cf0cs7 + @{armorPhPip} + 1d6!cf1cs6]]}}">Physical</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} + @{armorEnDice} +@{WoundLevel} - 1)d6cf0cs7 + @{armorEnPip} + 1d6!cf1cs6]]}}">Energy</button>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +@{WoundLevel} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Str only</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-section"> <!-- id="Force" -->
|
||||
@@ -235,7 +235,7 @@
|
||||
<tr><!--Control -->
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[(@{control} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{controlpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Control</button>
|
||||
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[(@{control} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{controlpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Control</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_control" class="sheet-smallnumber" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_controlpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
@@ -246,7 +246,7 @@
|
||||
<tr><!-- Sense -->
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[(@{sense} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{sensepip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Sense</button>
|
||||
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[(@{sense} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{sensepip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Sense</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_sense" class="sheet-smallnumber" style="margin-left=100px;" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_sensepip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
@@ -257,7 +257,7 @@
|
||||
<tr><!-- Alter -->
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[(@{alter} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{alterpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Alter</button>
|
||||
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[(@{alter} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{alterpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Alter</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_alter" class="sheet-smallnumber" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_alterpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
@@ -293,14 +293,23 @@
|
||||
this check could be added back. -Andreas.J 2017-12-3
|
||||
--->
|
||||
<tr><td>
|
||||
<span style="padding-top:8px; padding-bottom:12px;" title="Negates any WoundLevel penalties to rolls if active" >Control Pain/Resist Stun active?(deactivated, not working)</span>
|
||||
<select name="attr_Force_ControlPain_ResistStun" class="sheet-smallselect">
|
||||
<option value="0" selected="selected">No</option>
|
||||
<option value="0">Yes</option>
|
||||
</select>
|
||||
</td></tr>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} -1 +@{WoundLevel} + @{Force_Up} + @{sense} -1 + ?{Dice mods|0})d6cf0cs7 + @{lightsaberskillpip} + @{sensepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Lightsaber Combat</button>
|
||||
<input class="sheet-skilltext" type="text" name="attr_lightsaberskill"/>
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_lightsaberskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
|
||||
+<input type="number" name="attr_lightsaberskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
|
||||
</td></tr>
|
||||
|
||||
<tr><td>
|
||||
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill} damage}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6!cf1cs6)]]}}">Lightsaber Combat Damage</button>
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_lightsaberdamagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="6"/>D
|
||||
+<input type="number" name="attr_lightsaberdamagepippip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
|
||||
</td></tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div><!-- Force Power list -->
|
||||
<label style="padding-top:8px; padding-bottom:12px;" >Force Powers </label>
|
||||
@@ -377,8 +386,26 @@
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="sheet-section"> <!-- id="Ship"-->
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'><!-- Vehicle -->
|
||||
<div>
|
||||
<label style="padding-top:8px; padding-bottom:12px;" >Vehicle</label>
|
||||
<input class="sheet-skilltext" type="text" style="width:100%" name="attr_vehiclename"/>
|
||||
<textarea name="attr_vehicle" style="width:100%;height:17em"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'><!-- Starship -->
|
||||
<div>
|
||||
<label style="padding-top:8px; padding-bottom:12px;" >Starship</label>
|
||||
<input class="sheet-skilltext" type="text" style="width:100%" name="attr_starshipname"/>
|
||||
<textarea name="attr_starship" style="width:100%;height:17em"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-section" style="text-align: Center; padding-top:10px;"> <!-- id="footer"-->
|
||||
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 100px;" />
|
||||
<p style="text-align: center;" ><small>Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)</small></p>
|
||||
</div>
|
||||
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 100px;" />
|
||||
<p style="text-align: center;" ><small>Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)</small></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<div class="identity-img"><img src="images/EPlogo.png" /></div>
|
||||
<div class="identity-img"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Eclipse%20Phase%20V2/images/EPlogo.png" /></div>
|
||||
<div class="sheet-header" style="width:557px;display:inline-block;margin-left:26px;">
|
||||
<div class="block-title" data-i18n="identity">Identity</div>
|
||||
<div class="block">
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -182,4 +182,4 @@
|
||||
"superior result damage": "Superior Result (Damage)",
|
||||
"micro ex": "Micro, ...",
|
||||
"emp gas ex": "EMP, Gas, ..."
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -28,16 +28,11 @@
|
||||
"savvy short": "SAV",
|
||||
"somatics": "Somatics",
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Volonté",
|
||||
"willpower short": "VOL",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Test",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "ST",
|
||||
"trauma treshold": "Seuil de Trauma",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"mental": "Mental",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -49,38 +44,6 @@
|
||||
"derived stats": "Derived Stats",
|
||||
"initiative": "Initiative",
|
||||
"total": "Total",
|
||||
"temporary short": "Temp.",
|
||||
"skill": "Compétence",
|
||||
"skills": "Compétences",
|
||||
"active skills": "Compétences Actives",
|
||||
"know skills": "Compétences de connaissance",
|
||||
"ranks": "Rang",
|
||||
"specializations": "Spécialisation",
|
||||
"active-skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,deceive,survival",
|
||||
"athletics": "Athlétisme",
|
||||
"deceive": "Subterfuge",
|
||||
"exotic skill": "Comp. Éxotique",
|
||||
"fray": "Esquive",
|
||||
"free fall": "Chute Libre",
|
||||
"guns": "Armes",
|
||||
"hardware": "Matériel",
|
||||
"infiltrate": "Infiltration",
|
||||
"infosec": "Infosec",
|
||||
"interface": "Interface",
|
||||
"kinesics": "Kinésique",
|
||||
"know": "Connaissance",
|
||||
"medicine": "Médecine",
|
||||
"melee": "Mêlée",
|
||||
"perceive": "Perception",
|
||||
"persuade": "Persuasion",
|
||||
"pilot": "Pilotage",
|
||||
"program": "Programmation",
|
||||
"provoke": "Provocation",
|
||||
"psi": "Psy",
|
||||
"psi skill": "Compétence Psy",
|
||||
"research": "Recherche",
|
||||
"survival": "Survie",
|
||||
"psi trait level": "Niveau Aspect Psy",
|
||||
"temporary short": "Temp",
|
||||
"skill": "Skill",
|
||||
"skills": "Skills",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"malus": "Malus",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"e-rep": "E-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
"somatics short": "crwdns65088:0crwdne65088:0",
|
||||
"willpower": "crwdns65089:0crwdne65089:0",
|
||||
"willpower short": "crwdns65090:0crwdne65090:0",
|
||||
"bonus check": "crwdns65737:0crwdne65737:0",
|
||||
"mental": "crwdns65091:0crwdne65091:0",
|
||||
"malus": "crwdns65738:0crwdne65738:0",
|
||||
"trauma treshold short": "crwdns65092:0crwdne65092:0",
|
||||
"trauma treshold": "crwdns65093:0crwdne65093:0",
|
||||
"lucidity short": "crwdns65094:0crwdne65094:0",
|
||||
@@ -145,6 +147,7 @@
|
||||
"rep": "crwdns65203:0crwdne65203:0",
|
||||
"@-rep": "crwdns65204:0crwdne65204:0",
|
||||
"c-rep": "crwdns65205:0crwdne65205:0",
|
||||
"e-rep": "crwdns65739:0crwdne65739:0",
|
||||
"f-rep": "crwdns65206:0crwdne65206:0",
|
||||
"g-rep": "crwdns65207:0crwdne65207:0",
|
||||
"i-rep": "crwdns65208:0crwdne65208:0",
|
||||
|
||||
@@ -45,40 +45,40 @@
|
||||
<div class='sheet-col'>
|
||||
<div>
|
||||
<h2>Personal Combat</h2>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Dodge Check for @{charactername}' name='roll_DodgeCheck'></button> Dodge <input type="number" name="attr_Dodge" value="10" /> Mod <input type="number" name="attr_DodgeMod" value="floor(@{Dodge}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{EnergyWep}/10) Energy Weapons Check for @{charactername}' name='roll_EnergyWepCheck'></button> Energy Wep. <input type="number" name="attr_EnergyWep" value="10" /> Mod <input type="number" name="attr_EnergyWepMod" value="floor(@{EnergyWep}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Fighting}/10) Fighting Check for @{charactername}' name='roll_FightingCheck'></button> Fighting <input type="number" name="attr_Fighting" value="10" /> Mod <input type="number" name="attrFighting_Mod" value="floor(@{Fighting}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Grenade}/10) Grenade Check for @{charactername}' name='roll_GrenadeCheck'></button> Grenade <input type="number" name="attr_Grenade" value="10" /> Mod <input type="number" name="attr_GrenadeMod" value="floor(@{Grenade}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{HeavyWep}/10) Heavy Weapons Check for @{charactername}' name='roll_HeavyWepCheck'></button> Heavy Wep. <input type="number" name="attr_HeavyWep" value="10" /> Mod <input type="number" name="attr_HeavyWepMod" value="floor(@{HeavyWep}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{KineticWep}/10) Kinetic Weapons Check for @{charactername}' name='roll_KineticWepCheck'></button> Kinetic Wep. <input type="number" name="attr_KineticWep" value="10" /> Mod <input type="number" name="attr_KineticWepMod" value="floor(@{KineticWep}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{MeleeWep}/10) Melee Weapons Check for @{charactername}' name='roll_MeleeWepCheck'></button> Melee Wep. <input type="number" name="attr_MeleeWep" value="10" /> Mod <input type="number" name="attr_MeleeWepMod" value="floor(@{MeleeWep}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Parry Check for @{charactername}' name='roll_ParryCheck'></button> Parry <input type="number" name="attr_Parry" value="10" /> Mod <input type="number" name="attr_ParryMod" value="floor(@{Parry}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Dodge Check for @{charactername}' name='roll_DodgeCheck'></button> Dodge <input type="number" name="attr_Dodge" value="10" /> Mod <input type="number" name="attr_DodgeMod" value="floor(@{Dodge}/10)" disabled="true"/> <input type='checkbox' name='attr_DodgeCheckuse' value='0' /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{EnergyWep}/10) Energy Weapons Check for @{charactername}' name='roll_EnergyWepCheck'></button> Energy Wep. <input type="number" name="attr_EnergyWep" value="10" /> Mod <input type="number" name="attr_EnergyWepMod" value="floor(@{EnergyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_EnergyWepCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Fighting}/10) Fighting Check for @{charactername}' name='roll_FightingCheck'></button> Fighting <input type="number" name="attr_Fighting" value="10" /> Mod <input type="number" name="attr_FightingMod" value="floor(@{Fighting}/10)" disabled="true" /> <input type='checkbox' name='attr_FightingCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Grenade}/10) Grenade Check for @{charactername}' name='roll_GrenadeCheck'></button> Grenade <input type="number" name="attr_Grenade" value="10" /> Mod <input type="number" name="attr_GrenadeMod" value="floor(@{Grenade}/10)" disabled="true" /> <input type='checkbox' name='attr_GrenadeCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{HeavyWep}/10) Heavy Weapons Check for @{charactername}' name='roll_HeavyWepCheck'></button> Heavy Wep. <input type="number" name="attr_HeavyWep" value="10" /> Mod <input type="number" name="attr_HeavyWepMod" value="floor(@{HeavyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_HeavyWepCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{KineticWep}/10) Kinetic Weapons Check for @{charactername}' name='roll_KineticWepCheck'></button> Kinetic Wep. <input type="number" name="attr_KineticWep" value="10" /> Mod <input type="number" name="attr_KineticWepMod" value="floor(@{KineticWep}/10)" disabled="true" /> <input type='checkbox' name='attr_KineticWepCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{MeleeWep}/10) Melee Weapons Check for @{charactername}' name='roll_MeleeWepCheck'></button> Melee Wep. <input type="number" name="attr_MeleeWep" value="10" /> Mod <input type="number" name="attr_MeleeWepMod" value="floor(@{MeleeWep}/10)" disabled="true" /> <input type='checkbox' name='attr_MeleeWepCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Parry Check for @{charactername}' name='roll_ParryCheck'></button> Parry <input type="number" name="attr_Parry" value="10" /> Mod <input type="number" name="attr_ParryMod" value="floor(@{Parry}/10)" disabled="true" /> <input type='checkbox' name='attr_ParryCheckuse' value='0'/><br>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div>
|
||||
<h2>Intelligence</h2>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Computer}/10) Computer Check for @{charactername}' name='roll_ComputerCheck'></button> Computer <input type="number" name="attr_Computer" value="10" /> Mod <input type="number" name="attr_ComputerMod" value="floor(@{Computer}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{CultureLaw}/10) Culture and Law Check for @{charactername}' name='roll_CultureLawCheck'></button> Culture & Law <input type="number" name="attr_CultureLaw" value="10" /> Mod <input type="number" name="attr_CultureLawMod" value="floor(@{CultureLaw}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Cyber}/10) Cyber Check for @{charactername}' name='roll_CyberCheck'></button> Cyber <input type="number" name="attr_Cyber" value="10" /> Mod <input type="number" name="attr_CyberMod" value="floor(@{Cyber}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Medicine}/10) Medicine Check for @{charactername}' name='roll_MedicineCheck'></button> Medicine <input type="number" name="attr_Medicine" value="10" /> Mod <input type="number" name="attr_MedicineMod" value="floor(@{Medicine}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{PlanetKnowledge}/10) Planetary Knowledge Check for @{charactername}' name='roll_PlanetKnowledgeCheck'></button> Planetary <input type="number" name="attr_PlanetKnowledge" value="10" /> Mod <input type="number" name="attr_PlanetKnowledgeMod" value="floor(@{PlanetKnowledge}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Science}/10) Science Check for @{charactername}' name='roll_ScienceCheck'></button> Science <input type="number" name="attr_Science" value="10" /> Mod <input type="number" name="attr_ScienceMod" value="floor(@{Science}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Tactics Check for @{charactername}' name='roll_TacticsCheck'></button> Tactics <input type="number" name="attr_Tactics" value="10" /> Mod <input type="number" name="attr_TacticsMod" value="floor(@{Tactics}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Trading}/10) Trading Check for @{charactername}' name='roll_TradingCheck'></button> Trading <input type="number" name="attr_Trading" value="10" /> Mod <input type="number" name="attr_TradingMod" value="floor(@{Trading}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Computer}/10) Computer Check for @{charactername}' name='roll_ComputerCheck'></button> Computer <input type="number" name="attr_Computer" value="10" /> Mod <input type="number" name="attr_ComputerMod" value="floor(@{Computer}/10)" disabled="true" /> <input type='checkbox' name='attr_ComputerCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{CultureLaw}/10) Culture and Law Check for @{charactername}' name='roll_CultureLawCheck'></button> Culture & Law <input type="number" name="attr_CultureLaw" value="10" /> Mod <input type="number" name="attr_CultureLawMod" value="floor(@{CultureLaw}/10)" disabled="true" /> <input type='checkbox' name='attr_CultureLawCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Cyber}/10) Cyber Check for @{charactername}' name='roll_CyberCheck'></button> Cyber <input type="number" name="attr_Cyber" value="10" /> Mod <input type="number" name="attr_CyberMod" value="floor(@{Cyber}/10)" disabled="true" /> <input type='checkbox' name='attr_CyberCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Medicine}/10) Medicine Check for @{charactername}' name='roll_MedicineCheck'></button> Medicine <input type="number" name="attr_Medicine" value="10" /> Mod <input type="number" name="attr_MedicineMod" value="floor(@{Medicine}/10)" disabled="true" /> <input type='checkbox' name='attr_MedicineCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{PlanetKnowledge}/10) Planetary Knowledge Check for @{charactername}' name='roll_PlanetKnowledgeCheck'></button> Planetary <input type="number" name="attr_PlanetKnowledge" value="10" /> Mod <input type="number" name="attr_PlanetKnowledgeMod" value="floor(@{PlanetKnowledge}/10)" disabled="true" /> <input type='checkbox' name='attr_PlanetKnowledgeCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Science}/10) Science Check for @{charactername}' name='roll_ScienceCheck'></button> Science <input type="number" name="attr_Science" value="10" /> Mod <input type="number" name="attr_ScienceMod" value="floor(@{Science}/10)" disabled="true" /> <input type='checkbox' name='attr_ScienceCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Tactics Check for @{charactername}' name='roll_TacticsCheck'></button> Tactics <input type="number" name="attr_Tactics" value="10" /> Mod <input type="number" name="attr_TacticsMod" value="floor(@{Tactics}/10)" disabled="true" /> <input type='checkbox' name='attr_TacticsCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Trading}/10) Trading Check for @{charactername}' name='roll_TradingCheck'></button> Trading <input type="number" name="attr_Trading" value="10" /> Mod <input type="number" name="attr_TradingMod" value="floor(@{Trading}/10)" disabled="true" /> <input type='checkbox' name='attr_TradingCheckuse' value='0'/><br>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div>
|
||||
<h2>Social Skills</h2>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Bargain}/10) Bargain Check for @{charactername}' name='roll_BargainCheck'></button> Bargain <input type="number" name="attr_Bargain" value="10" /> Mod <input type="number" name="attr_BargainMod" value="floor(@{Bargain}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Bluff}/10) Bluff Check for @{charactername}' name='roll_BluffCheck'></button> Bluff <input type="number" name="attr_Bluff" value="10" /> Mod <input type="number" name="attr_BluffMod" value="floor(@{Bluff}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Charm}/10) Charm Check for @{charactername}' name='roll_CharmCheck'></button> Charm <input type="number" name="attr_Charm" value="10" /> Mod <input type="number" name="attr_CharmMod" value="floor(@{Charm}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Diplomacy}/10) Diplomacy Check for @{charactername}' name='roll_DiplomacyCheck'></button> Diplomacy <input type="number" name="attr_Diplomacy" value="10" /> Mod <input type="number" name="attr_DiplomacyMod" value="floor(@{Diplomacy}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Gambling}/10) Gambling Check for @{charactername}' name='roll_GamblingCheck'></button> Gambling <input type="number" name="attr_Gambling" value="10" /> Mod <input type="number" name="attr_GamblingMod" value="floor(@{Gambling}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Insight}/10) Insight Check for @{charactername}' name='roll_InsightCheck'></button> Insight <input type="number" name="attr_Insight" value="10" /> Mod <input type="number" name="attr_InsightMod" value="floor(@{Insight}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Intimidate}/10) Intimidate Check for @{charactername}' name='roll_IntimidateCheck'></button> Intimidate <input type="number" name="attr_Intimidate" value="10" /> Mod <input type="number" name="attr_IntimidateMod" value="floor(@{Intimidate}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Streetwise}/10) Streetwise Check for @{charactername}' name='roll_StreetwiseCheck'></button> Streetwise <input type="number" name="attr_Streetwise" value="10" /> Mod <input type="number" name="attr_StreetwiseMod" value="floor(@{Streetwise}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Bargain}/10) Bargain Check for @{charactername}' name='roll_BargainCheck'></button> Bargain <input type="number" name="attr_Bargain" value="10" /> Mod <input type="number" name="attr_BargainMod" value="floor(@{Bargain}/10)" disabled="true" /> <input type='checkbox' name='attr_BargainCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Bluff}/10) Bluff Check for @{charactername}' name='roll_BluffCheck'></button> Bluff <input type="number" name="attr_Bluff" value="10" /> Mod <input type="number" name="attr_BluffMod" value="floor(@{Bluff}/10)" disabled="true" /> <input type='checkbox' name='attr_BluffCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Charm}/10) Charm Check for @{charactername}' name='roll_CharmCheck'></button> Charm <input type="number" name="attr_Charm" value="10" /> Mod <input type="number" name="attr_CharmMod" value="floor(@{Charm}/10)" disabled="true" /> <input type='checkbox' name='attr_CharmCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Diplomacy}/10) Diplomacy Check for @{charactername}' name='roll_DiplomacyCheck'></button> Diplomacy <input type="number" name="attr_Diplomacy" value="10" /> Mod <input type="number" name="attr_DiplomacyMod" value="floor(@{Diplomacy}/10)" disabled="true" /> <input type='checkbox' name='attr_DiplomacyCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Gambling}/10) Gambling Check for @{charactername}' name='roll_GamblingCheck'></button> Gambling <input type="number" name="attr_Gambling" value="10" /> Mod <input type="number" name="attr_GamblingMod" value="floor(@{Gambling}/10)" disabled="true" /> <input type='checkbox' name='attr_GamblingCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Insight}/10) Insight Check for @{charactername}' name='roll_InsightCheck'></button> Insight <input type="number" name="attr_Insight" value="10" /> Mod <input type="number" name="attr_InsightMod" value="floor(@{Insight}/10)" disabled="true" /> <input type='checkbox' name='attr_InsightCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Intimidate}/10) Intimidate Check for @{charactername}' name='roll_IntimidateCheck'></button> Intimidate <input type="number" name="attr_Intimidate" value="10" /> Mod <input type="number" name="attr_IntimidateMod" value="floor(@{Intimidate}/10)" disabled="true" /> <input type='checkbox' name='attr_IntimidateCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Streetwise}/10) Streetwise Check for @{charactername}' name='roll_StreetwiseCheck'></button> Streetwise <input type="number" name="attr_Streetwise" value="10" /> Mod <input type="number" name="attr_StreetwiseMod" value="floor(@{Streetwise}/10)" disabled="true" /> <input type='checkbox' name='attr_StreetwiseCheckuse' value='0'/><br>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -87,24 +87,24 @@
|
||||
<div class='sheet-col'>
|
||||
<div>
|
||||
<h2>Vehicle Skills</h2>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Navigation}/10) Navigation Check for @{charactername}' name='roll_NavigationCheck'></button> Navigation <input type="number" name="attr_Navigation" value="10" /> Mod <input type="number" name="attr_NavigationMod" value="floor(@{Navigation}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Repair}/10) Repair Check for @{charactername}' name='roll_RepairCheck'></button> Repair <input type="number" name="attr_Repair" value="10" /> Mod <input type="number" name="attr_RepairMod" value="floor(@{Repair}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{SpcPiloting}/10) Spaceship Piloting Check for @{charactername}' name='roll_SpcPilotingCheck'></button> SPC Piloting <input type="number" name="attr_SpcPiloting" value="10" /> Mod <input type="number" name="attr_SpcPilotingMod" value="floor(@{SpcPiloting}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{SpcWep}/10) Spaceship Weapons Check for @{charactername}' name='roll_SpcWepCheck'></button> SPC Wep. <input type="number" name="attr_SpcWep" value="10" /> Mod <input type="number" name="attr_SpcWepMod" value="floor(@{SpcWep}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Systems}/10) Systems Check for @{charactername}' name='roll_SystemsCheck'></button>Systems <input type="number" name="attr_Systems" value="10" /> Mod <input type="number" name="attr_Systemsmod" value="floor(@{Systems}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{VHCLPiloting}/10) Vehicle Piloting Check for @{charactername}' name='roll_VHCLPilotingCheck'></button> VHCL Piloting <input type="number" name="attr_VHCLPiloting" value="10" /> Mod <input type="number" name="attr_VHCLPilotingMod" value="floor(@{VHCLPiloting}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{VhclWep}/10) Vehicle Weapons Check for @{charactername}' name='roll_VhclWepCheck'></button> VHCL Wep. <input type="number" name="attr_VhclWep" value="10" /> Mod <input type="number" name="attr_VhclWepMod" value="floor(@{VhclWep}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Navigation}/10) Navigation Check for @{charactername}' name='roll_NavigationCheck'></button> Navigation <input type="number" name="attr_Navigation" value="10" /> Mod <input type="number" name="attr_NavigationMod" value="floor(@{Navigation}/10)" disabled="true" /> <input type='checkbox' name='attr_NavigationCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Repair}/10) Repair Check for @{charactername}' name='roll_RepairCheck'></button> Repair <input type="number" name="attr_Repair" value="10" /> Mod <input type="number" name="attr_RepairMod" value="floor(@{Repair}/10)" disabled="true" /> <input type='checkbox' name='attr_RepairCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{SpcPiloting}/10) Spaceship Piloting Check for @{charactername}' name='roll_SpcPilotingCheck'></button> SPC Piloting <input type="number" name="attr_SpcPiloting" value="10" /> Mod <input type="number" name="attr_SpcPilotingMod" value="floor(@{SpcPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcPilotingCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{SpcWep}/10) Spaceship Weapons Check for @{charactername}' name='roll_SpcWepCheck'></button> SPC Wep. <input type="number" name="attr_SpcWep" value="10" /> Mod <input type="number" name="attr_SpcWepMod" value="floor(@{SpcWep}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcWepCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Systems}/10) Systems Check for @{charactername}' name='roll_SystemsCheck'></button>Systems <input type="number" name="attr_Systems" value="10" /> Mod <input type="number" name="attr_Systemsmod" value="floor(@{Systems}/10)" disabled="true" /> <input type='checkbox' name='attr_SystemsCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{VHCLPiloting}/10) Vehicle Piloting Check for @{charactername}' name='roll_VHCLPilotingCheck'></button> VHCL Piloting <input type="number" name="attr_VHCLPiloting" value="10" /> Mod <input type="number" name="attr_VHCLPilotingMod" value="floor(@{VHCLPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_VHCLPilotingCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{VhclWep}/10) Vehicle Weapons Check for @{charactername}' name='roll_VhclWepCheck'></button> VHCL Wep. <input type="number" name="attr_VhclWep" value="10" /> Mod <input type="number" name="attr_VhclWepMod" value="floor(@{VhclWep}/10)" disabled="true" /> <input type='checkbox' name='attr_VhclWepCheckuse' value='0'/><br>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div>
|
||||
<h2>Espionage</h2>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Athletics}/10) Athletics Check for @{charactername}' name='roll_AthleticsCheck'></button> Athletics <input type="number" name="attr_Athletics" value="10" /> Mod <input type="number" name="attr_AthleticsMod" value="floor(@{Athletics}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Perception}/10) Perception Check for @{charactername}' name='roll_PerceptionCheck'></button> Perception <input type="number" name="attr_Perception" value="10" /> Mod <input type="number" name="attr_PerceptionMod" value="floor(@{Perception}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Security}/10) Security Check for @{charactername}' name='roll_SecurityCheck'></button> Security <input type="number" name="attr_Security" value="10" /> Mod <input type="number" name="attr_SecurityMod" value="floor(@{Security}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{SlightOfHand}/10) Slight of Hand Check for @{charactername}' name='roll_SlightOfHandCheck'></button> Slight Of Hand <input type="number" name="attr_SlightOfHand" value="10" /> Mod <input type="number" name="attr_SlightOfHandMod" value="floor(@{SlightOfHand}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Stealth}/10) Stealth Check for @{charactername}' name='roll_StealthCheck'></button> Stealth <input type="number" name="attr_Stealth" value="10" /> Mod <input type="number" name="attr_StealthMod" value="floor(@{Stealth}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Survival}/10) Survival Check for @{charactername}' name='roll_SurvivalCheck'></button> Survival <input type="number" name="attr_Survival" value="10" /> Mod <input type="number" name="attr_SurvivalMod" value="floor(@{Survival}/10)" disabled="true" /><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Athletics}/10) Athletics Check for @{charactername}' name='roll_AthleticsCheck'></button> Athletics <input type="number" name="attr_Athletics" value="10" /> Mod <input type="number" name="attr_AthleticsMod" value="floor(@{Athletics}/10)" disabled="true" /> <input type='checkbox' name='attr_AthleticsCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Perception}/10) Perception Check for @{charactername}' name='roll_PerceptionCheck'></button> Perception <input type="number" name="attr_Perception" value="10" /> Mod <input type="number" name="attr_PerceptionMod" value="floor(@{Perception}/10)" disabled="true" /> <input type='checkbox' name='attr_PerceptionCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Security}/10) Security Check for @{charactername}' name='roll_SecurityCheck'></button> Security <input type="number" name="attr_Security" value="10" /> Mod <input type="number" name="attr_SecurityMod" value="floor(@{Security}/10)" disabled="true" /> <input type='checkbox' name='attr_SecurityCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{SlightOfHand}/10) Slight of Hand Check for @{charactername}' name='roll_SlightOfHandCheck'></button> Slight Of Hand <input type="number" name="attr_SlightOfHand" value="10" /> Mod <input type="number" name="attr_SlightOfHandMod" value="floor(@{SlightOfHand}/10)" disabled="true" /> <input type='checkbox' name='attr_SlightOfHandCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Stealth}/10) Stealth Check for @{charactername}' name='roll_StealthCheck'></button> Stealth <input type="number" name="attr_Stealth" value="10" /> Mod <input type="number" name="attr_StealthMod" value="floor(@{Stealth}/10)" disabled="true" /> <input type='checkbox' name='attr_StealthCheckuse' value='0'/><br>
|
||||
<button type='roll' value='/roll 1d10 + floor(@{Survival}/10) Survival Check for @{charactername}' name='roll_SurvivalCheck'></button> Survival <input type="number" name="attr_Survival" value="10" /> Mod <input type="number" name="attr_SurvivalMod" value="floor(@{Survival}/10)" disabled="true" /> <input type='checkbox' name='attr_SurvivalCheckuse' value='0'/><br>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
@@ -198,7 +198,7 @@
|
||||
|
||||
<div class="sheet-section-ship">
|
||||
<h2>Ship Data Sheet</h2>
|
||||
Pilot <input type="text" name="attr_pilotname"> Ship Model <input type="text" name="attr_shipmodel"><br><br>
|
||||
Pilot <input type="text" name="attr_shippilotname"> Ship Model <input type="text" name="attr_shipmodel"><br><br>
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'>
|
||||
Agility <input type="number" name="attr_shipagility">
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
<div class="sheet-section-vehic"><!-- vehicle Tab -->
|
||||
<h2>Vehicle Data Sheet</h2>
|
||||
Pilot <input type="text" name="attr_pilotname"> Model <input type="text" name="attr_shipmodel"><br><br>
|
||||
Pilot <input type="text" name="attr_vehicpilotname"> Model <input type="text" name="attr_vehicmodel"><br><br>
|
||||
Agility <input type="number" name="attr_vehicagility"> Max Speed <input type="number" name="attr_vehicmaxspeed"> Accelerate <input type="number" name="attr_vehicacel"> Decelerate <input type="number" name="attr_vehicdecel"><br><br>
|
||||
<strong>Defence (agility + piloting)</strong> <input type="number" name="attr_vehicdefence"/>
|
||||
<strong>Initiative (d10 + tactics)</strong> <input type="number" name="attr_vehicinitiative"/>
|
||||
|
||||
|
After Width: | Height: | Size: 73 KiB |
@@ -0,0 +1,14 @@
|
||||
# Gamma World 1e Character Sheet
|
||||
|
||||
This is a character sheet for the 1st Edition of Gamma World. It features 3 separate tabs for Humans, Mutants, and Monsters.
|
||||
|
||||
## Current Version
|
||||
0.8
|
||||
|
||||
### Changelog
|
||||
|
||||
#### 0.8
|
||||
* Sheet creation per Character Sheet Request Thread.
|
||||
|
||||
### Credit Where Credit is Due
|
||||
The CSS of this sheet is from the Metamorphosis Alpha 1e character sheet.
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "GammaWorld2e.html",
|
||||
"css": "GammaWorld2e.css",
|
||||
"authors": "Pantsworth",
|
||||
"roll20userid": "824185",
|
||||
"preview": "GammaWorld2e.jpg",
|
||||
"instructions": "# Gamma World 2e Character Sheet\rThis sheet has both an area for PC, Monsters and robots that is switchable via a tab at the top left of the sheet. NPC and Robot sheets are still in progress.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations \r\r## Modified from Metamorphosis Alpha 1e character sheet by Amanda the Amazon.\r\r\r## Current Version: 0.8"
|
||||
}
|
||||
@@ -59,14 +59,14 @@
|
||||
<div class="sheet-attr-box odd">
|
||||
<label class="sheet-volatile sheet-label-bold">Volatile</label>
|
||||
<input type="number" name="attr_Volatile" value="0" />
|
||||
<button type="roll" name="roll_vol"
|
||||
value="&{template:id} {{name=@{character_name}}} {{roll_name=Volatile}} {{roll_mod=@{vol}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{vol}]]}} {{resulta=[[@{Advantage} + @{vol}]]}} {{resultd=[[@{Disadvantage} + @{vol}]]}}"></button>
|
||||
<button type="roll" name="roll_volatile"
|
||||
value="&{template:id} {{name=@{character_name}}} {{roll_name=Volatile}} {{roll_mod=@{volatile}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{volatile}]]}} {{resulta=[[@{Advantage} + @{volatile}]]}} {{resultd=[[@{Disadvantage} + @{volatile}]]}}"></button>
|
||||
</div>
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-calculating sheet-label-bold">Calculating</label>
|
||||
<input type="number" name="attr_Calculating" value="0" />
|
||||
<button type="roll" name="roll_calc"
|
||||
value="&{template:id} {{name=@{character_name}}} {{roll_name=Calculating}} {{roll_mod=@{calc}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{calc}]]}} {{resulta=[[@{Advantage} + @{calc}]]}} {{resultd=[[@{Disadvantage} + @{calc}]]}}"></button>
|
||||
<button type="roll" name="roll_calculating"
|
||||
value="&{template:id} {{name=@{character_name}}} {{roll_name=Calculating}} {{roll_mod=@{calculating}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{calculating}]]}} {{resulta=[[@{Advantage} + @{calculating}]]}} {{resultd=[[@{Disadvantage} + @{calculating}]]}}"></button>
|
||||
</div>
|
||||
<div class="sheet-attr-box odd">
|
||||
<label class="sheet-slick sheet-label-bold">Slick</label>
|
||||
@@ -77,8 +77,8 @@
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-stalwart sheet-label-bold">Stalwart</label>
|
||||
<input type="number" name="attr_Stalwart" value="0" />
|
||||
<button type="roll" name="roll_stal"
|
||||
value="&{template:id} {{name=@{character_name}}} {{roll_name=Stalwart}} {{roll_mod=@{stal}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{stal}]]}} {{resulta=[[@{Advantage} + @{stal}]]}} {{resultd=[[@{Disadvantage} + @{stal}]]}}"></button>
|
||||
<button type="roll" name="roll_stalwart"
|
||||
value="&{template:id} {{name=@{character_name}}} {{roll_name=Stalwart}} {{roll_mod=@{stalwart}}} {{roll_type=[[@{rolltype_query}]]}} {{resultn=[[@{Normal} + @{stalwart}]]}} {{resulta=[[@{Advantage} + @{stalwart}]]}} {{resultd=[[@{Disadvantage} + @{stalwart}]]}}"></button>
|
||||
</div>
|
||||
<div class="sheet-attr-box odd">
|
||||
<label class="sheet-alien sheet-label-bold">Alien</label>
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
"smithing-u": "Smithing",
|
||||
"artisan-skills-u": "Artisan Skills",
|
||||
"martial-skills-u": "Martial Skills",
|
||||
"fitness-u": "Fitness",
|
||||
"fitness-u": "Fitness (Defense)",
|
||||
"martial_arts_melee-u": "M.A. [Melee]",
|
||||
"martial_arts_ranged-u": "M.A. [Ranged]",
|
||||
"martial_arts_unarmed-u": "M.A. [Unarmed]",
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
"smithing-u": "crwdns63028:0crwdne63028:0",
|
||||
"artisan-skills-u": "crwdns63029:0crwdne63029:0",
|
||||
"martial-skills-u": "crwdns63030:0crwdne63030:0",
|
||||
"fitness-u": "crwdns63031:0crwdne63031:0",
|
||||
"fitness-u": "crwdns65700:0crwdne65700:0",
|
||||
"martial_arts_melee-u": "crwdns63032:0[Melee]crwdne63032:0",
|
||||
"martial_arts_ranged-u": "crwdns63033:0[Ranged]crwdne63033:0",
|
||||
"martial_arts_unarmed-u": "crwdns63034:0[Unarmed]crwdne63034:0",
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
|
||||
|
||||
|
||||
.dialog label {
|
||||
padding-right: 0px;
|
||||
|
||||
}
|
||||
|
||||
.charsheet
|
||||
{
|
||||
background-color: #fff;
|
||||
@@ -6,6 +14,34 @@
|
||||
|
||||
}
|
||||
|
||||
.sheet-logo
|
||||
{
|
||||
img {
|
||||
max-width: 100%;
|
||||
height: auto;
|
||||
border: 0;
|
||||
margin-right: -20px;
|
||||
}
|
||||
}
|
||||
|
||||
.sheet-traits span,
|
||||
p {
|
||||
margin: 9px 0 3px;
|
||||
font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;
|
||||
font-size: 13px;
|
||||
line-height: 13px;
|
||||
}
|
||||
|
||||
.sheet-short
|
||||
|
||||
label {
|
||||
display: block;
|
||||
float: left;
|
||||
width: 100px;
|
||||
text-align: right;
|
||||
padding-right: 0px;
|
||||
}
|
||||
|
||||
.sheet-vspace { margin-top:10px; }
|
||||
|
||||
h4
|
||||
@@ -21,7 +57,8 @@ hr
|
||||
background-image: url(http://i.imgur.com/T67Y0e5.jpg);
|
||||
background-position: center top 100%;
|
||||
//backgrund-repeat: repea-x;
|
||||
background-size: auto 60px;
|
||||
background-size: auto 85px;
|
||||
height: 55px;
|
||||
text-align: Left;
|
||||
width: 100%;
|
||||
font-size: 20px;
|
||||
@@ -35,7 +72,7 @@ label { font-size: 12px;
|
||||
h1 span
|
||||
{
|
||||
color: #BE4136;
|
||||
padding: 0 5px;
|
||||
padding: 0 40px;
|
||||
text-align: Center;
|
||||
}
|
||||
|
||||
@@ -108,7 +145,7 @@ color: #FFFFFF;
|
||||
|
||||
.sheet-regular { width: 120px; }
|
||||
|
||||
.sheet-narrow { width: 80px; }
|
||||
.sheet-narrow { width: 96px; }
|
||||
|
||||
.sheet-very-narrow { width: 40px; }
|
||||
|
||||
@@ -358,7 +395,19 @@ label.sheet-soak input:focus,
|
||||
padding-right: 0;
|
||||
}
|
||||
|
||||
input[type=radio],
|
||||
input[type=radio]
|
||||
{
|
||||
opacity: 0;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
position: relative;
|
||||
top: 5px;
|
||||
left: 6px;
|
||||
margin: -10px;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
input[type=checkbox]
|
||||
{
|
||||
cursor: pointer;
|
||||
@@ -368,12 +417,110 @@ input[type=checkbox]
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
|
||||
margin: -10px;
|
||||
# opacity: 0;
|
||||
# position: relative;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/* Fake radio */
|
||||
input[type="radio"] + span::before
|
||||
{
|
||||
margin-right: 4px;
|
||||
border: solid 1px #a8a8a8;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
|
||||
-moz-box-shadow: 0 0 2px #ccc;
|
||||
-webkit-box-shadow: 0 0 2px #ccc;
|
||||
box-shadow: 0 0 2px #ccc;
|
||||
|
||||
background: #f6f6f6;
|
||||
background: -moz-radial-gradient(#f6f6f6, #dfdfdf);
|
||||
background: -webkit-radial-gradient(#f6f6f6, #dfdfdf);
|
||||
background: -ms-radial-gradient(#f6f6f6, #dfdfdf);
|
||||
background: -o-radial-gradient(#f6f6f6, #dfdfdf);
|
||||
background: radial-gradient(#f6f6f6, #dfdfdf);
|
||||
|
||||
content: "•";
|
||||
width: 15px;
|
||||
height: 15px;
|
||||
font-size: 24px;
|
||||
|
||||
-moz-border-radius: 50%;
|
||||
-webkit-border-radius: 50%;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
/* Remove dot from all radios _after_ selected one */
|
||||
input[type="radio"]:checked ~ input[type="radio"] + span::before
|
||||
{
|
||||
content: "";
|
||||
}
|
||||
input[type=checkbox] + span::before
|
||||
{
|
||||
-moz-box-shadow: 0 0 2px #ccc;
|
||||
-webkit-box-shadow: 0 0 2px #ccc;
|
||||
box-shadow: 0 0 2px #ccc;
|
||||
|
||||
background: radial-gradient(#f6f6f6,#dfdfdf);
|
||||
border: solid 1px #a8a8a8;
|
||||
display: inline-block;
|
||||
line-height: 14px;
|
||||
margin-right: 4px;
|
||||
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
-moz-border-radius: 3px;
|
||||
-webkit-border-radius: 3px;
|
||||
border-radius: 3px;
|
||||
|
||||
content: "";
|
||||
font-size: 12px;
|
||||
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
}
|
||||
|
||||
.sheet-essence-high input[type=number]
|
||||
{
|
||||
display: inline;
|
||||
padding-right: 0;
|
||||
}
|
||||
|
||||
input[type=radio]
|
||||
{
|
||||
cursor: pointer;
|
||||
|
||||
top: 5px;
|
||||
left: 6px;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
|
||||
margin: -10px;
|
||||
opacity: 0;
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
input[type=checkbox]
|
||||
{
|
||||
cursor: pointer;
|
||||
|
||||
top: 5px;
|
||||
left: 6px;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
|
||||
margin-left: 10px;
|
||||
margin-right: 11px;
|
||||
# opacity: 0;
|
||||
# position: relative;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
input[type=radio] + span::before,
|
||||
input[type=checkbox] + span::before
|
||||
{
|
||||
@@ -390,20 +537,6 @@ input[type=checkbox] + span::before
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
input[type=radio] + span::before
|
||||
{
|
||||
-moz-border-radius: 50%;
|
||||
-webkit-border-radius: 50%;
|
||||
border-radius: 50%;
|
||||
|
||||
content:" •";
|
||||
font-size: 24px;
|
||||
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
}
|
||||
|
||||
input[type=checkbox] + span::before
|
||||
{
|
||||
-moz-border-radius: 3px;
|
||||
@@ -417,6 +550,7 @@ input[type=checkbox] + span::before
|
||||
height: 14px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-dots input[type=checkbox]:first-child + span::before { opacity: 0.3; }
|
||||
|
||||
.sheet-ability input[type=checkbox]:first-child:checked + span::before,
|
||||
@@ -564,7 +698,7 @@ div.sheet-ability div,
|
||||
.sheet-familiar-attacks > tbody > tr:not(:first-child) > td > input { margin-top: 5px; }
|
||||
|
||||
div.sheet-craft-types:hover ul.sheet-craft-types,
|
||||
.sheet-tab[value=traits]:checked ~ .sheet-traits-tab,
|
||||
.sheet-tab[value=information]:checked ~ .sheet-information-tab,
|
||||
.sheet-tab[value=skills]:checked ~ .sheet-skills-tab,
|
||||
.sheet-tab[value=weapons]:checked ~ .sheet-weapons-tab,
|
||||
.sheet-tab[value=spells]:checked ~ .sheet-spells-tab { display: block; }
|
||||
@@ -645,4 +779,62 @@ div.sheet-ability > input[type=checkbox]:first-child + span::before,
|
||||
width:90%;
|
||||
height:90%;
|
||||
text-align:center;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-l5r table {
|
||||
width: 189px;
|
||||
height: 189px;
|
||||
padding: 2px;
|
||||
background: url(http://i.imgur.com/xBk4U1p.jpg) top left;
|
||||
background-size: 189px 189px;
|
||||
background-repeat: no-repeat;
|
||||
font-family: "Papyrus";
|
||||
font-weight: bold;
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-l5r th {
|
||||
color: rgb(112, 0, 0);
|
||||
padding: 15px 2px 2px 20px;
|
||||
line-height: 1.2em;
|
||||
font-size: 1.2em;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-l5r td {
|
||||
padding-left: 20px;
|
||||
font-size: 1.0em;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-l5r .sheet-result {
|
||||
font-size: 1.2em;
|
||||
text-align: center;
|
||||
color: rgb(112, 0, 0);
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-l5r .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-l5r .inlinerollresult.fullcrit {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-l5r .inlinerollresult.fullfail {
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-l5r .inlinerollresult.importantroll {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -60,13 +60,13 @@
|
||||
"earth-x5-u": "Earth x5",
|
||||
"wound-level-u": "Wound Level",
|
||||
"total-u": "Total",
|
||||
"healthy-u": "Healthy (+0)",
|
||||
"nicked-u": "Nicked (+3)",
|
||||
"grazed-u": "Grazed (+5)",
|
||||
"hurt-u": "Hurt (+10)",
|
||||
"injured-u": "Injured (+15)",
|
||||
"crippled-u": "Crippled (+20)",
|
||||
"down-u": "Down (+40)",
|
||||
"healthy-u": "Healthy",
|
||||
"nicked-u": "Nicked",
|
||||
"grazed-u": "Grazed",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"crippled-u": "Crippled",
|
||||
"down-u": "Down",
|
||||
"out-u": "Out",
|
||||
"initiative-u": "Initiative",
|
||||
"armor-TN-u": "Armor TN",
|
||||
@@ -169,9 +169,35 @@
|
||||
"level-u": "Level:",
|
||||
"range-u": "Range:",
|
||||
"aoe-u": "AoE:",
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"duration-u": "Duration:",
|
||||
"raises-u": "Raises:",
|
||||
"cast-u": "Cast",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description",
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Durée",
|
||||
"raises-u": "Augmentations",
|
||||
"cast-u": "Lancement",
|
||||
"sentence-spell-warning-u": "Assurez-vous que chaque anneaux aient la même valeur. Autrement, les affinités seront mal affichées.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description :",
|
||||
"sentence-spell-warning-u": "Assurez-vous que chaque anneaux aient la même valeur. Autrement, les affinités seront mal affichées."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -172,6 +172,32 @@
|
||||
"duration-u": "Duration",
|
||||
"raises-u": "Raises",
|
||||
"cast-u": "Cast",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
|
||||
"school-u?": "School?",
|
||||
"attack-bonus-added-u": "Flat Attack Bonus",
|
||||
"weapon-damage-bonus-u": "Flat Damage Bonus",
|
||||
"simple-u": "Simple Action?",
|
||||
"bow-bonus-added-u": "Flat Bow Bonus",
|
||||
"total-experience-u": "Total Experience",
|
||||
"available-experience-u": "Available Experience",
|
||||
"calculate-rank-u": "Calulate Rank",
|
||||
"additional-ranks-u": "Additional Ranks",
|
||||
"type-u": "Type",
|
||||
"roll-keep-bonus-u": "Roll/Keep Bonus",
|
||||
"additional-+-u": "Additional +",
|
||||
"bonus-wounds-u": "+Wounds / Level",
|
||||
"penalty-u": "Penalty",
|
||||
"equipment-u": "Equipment and Money",
|
||||
"allies-enemies-u": "Allies and Enemies",
|
||||
"description-u": "Description:",
|
||||
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
"universal-u": "Universal",
|
||||
"void-bonus-u": "Void/Bonus",
|
||||
"spell-bonus-roll-u": "Bonus Roll:",
|
||||
"spell-bonus-keep-u": "Bonus Keep:",
|
||||
"spell-bonus-added-u": "Flat Bonus:",
|
||||
"keyword-u": "Keyword:",
|
||||
"information-u": "Information",
|
||||
"damage-roll-u": "Damage Roll:",
|
||||
"damage-keep-u": "Damage Keep:",
|
||||
"vitals-u": "Vitals"
|
||||
}
|
||||
@@ -60,13 +60,13 @@
|
||||
"earth-x5-u": "crwdns38436:0crwdne38436:0",
|
||||
"wound-level-u": "crwdns38437:0crwdne38437:0",
|
||||
"total-u": "crwdns38438:0crwdne38438:0",
|
||||
"healthy-u": "crwdns38439:0crwdne38439:0",
|
||||
"nicked-u": "crwdns38440:0crwdne38440:0",
|
||||
"grazed-u": "crwdns38441:0crwdne38441:0",
|
||||
"hurt-u": "crwdns38442:0crwdne38442:0",
|
||||
"injured-u": "crwdns38443:0crwdne38443:0",
|
||||
"crippled-u": "crwdns38444:0crwdne38444:0",
|
||||
"down-u": "crwdns38445:0crwdne38445:0",
|
||||
"healthy-u": "crwdns65701:0crwdne65701:0",
|
||||
"nicked-u": "crwdns65702:0crwdne65702:0",
|
||||
"grazed-u": "crwdns65703:0crwdne65703:0",
|
||||
"hurt-u": "crwdns65704:0crwdne65704:0",
|
||||
"injured-u": "crwdns65705:0crwdne65705:0",
|
||||
"crippled-u": "crwdns65706:0crwdne65706:0",
|
||||
"down-u": "crwdns65707:0crwdne65707:0",
|
||||
"out-u": "crwdns38446:0crwdne38446:0",
|
||||
"initiative-u": "crwdns38447:0crwdne38447:0",
|
||||
"armor-TN-u": "crwdns38448:0crwdne38448:0",
|
||||
@@ -169,9 +169,35 @@
|
||||
"level-u": "crwdns38544:0crwdne38544:0",
|
||||
"range-u": "crwdns38545:0crwdne38545:0",
|
||||
"aoe-u": "crwdns38546:0crwdne38546:0",
|
||||
"duration-u": "crwdns38547:0crwdne38547:0",
|
||||
"raises-u": "crwdns38548:0crwdne38548:0",
|
||||
"duration-u": "crwdns65708:0crwdne65708:0",
|
||||
"raises-u": "crwdns65709:0crwdne65709:0",
|
||||
"cast-u": "crwdns38549:0crwdne38549:0",
|
||||
"description-u": "crwdns58327:0crwdne58327:0",
|
||||
"sentence-spell-warning-u": "crwdns38550:0crwdne38550:0"
|
||||
"sentence-spell-warning-u": "crwdns38550:0crwdne38550:0",
|
||||
"school-u?": "crwdns65710:0crwdne65710:0",
|
||||
"attack-bonus-added-u": "crwdns65711:0crwdne65711:0",
|
||||
"weapon-damage-bonus-u": "crwdns65712:0crwdne65712:0",
|
||||
"simple-u": "crwdns65713:0crwdne65713:0",
|
||||
"bow-bonus-added-u": "crwdns65714:0crwdne65714:0",
|
||||
"total-experience-u": "crwdns65715:0crwdne65715:0",
|
||||
"available-experience-u": "crwdns65716:0crwdne65716:0",
|
||||
"calculate-rank-u": "crwdns65717:0crwdne65717:0",
|
||||
"additional-ranks-u": "crwdns65718:0crwdne65718:0",
|
||||
"type-u": "crwdns65719:0crwdne65719:0",
|
||||
"roll-keep-bonus-u": "crwdns65720:0crwdne65720:0",
|
||||
"additional-+-u": "crwdns65721:0crwdne65721:0",
|
||||
"bonus-wounds-u": "crwdns65722:0crwdne65722:0",
|
||||
"penalty-u": "crwdns65723:0crwdne65723:0",
|
||||
"equipment-u": "crwdns65724:0crwdne65724:0",
|
||||
"allies-enemies-u": "crwdns65725:0crwdne65725:0",
|
||||
"description-u": "crwdns65726:0crwdne65726:0",
|
||||
"universal-u": "crwdns65727:0crwdne65727:0",
|
||||
"void-bonus-u": "crwdns65728:0crwdne65728:0",
|
||||
"spell-bonus-roll-u": "crwdns65729:0crwdne65729:0",
|
||||
"spell-bonus-keep-u": "crwdns65730:0crwdne65730:0",
|
||||
"spell-bonus-added-u": "crwdns65731:0crwdne65731:0",
|
||||
"keyword-u": "crwdns65732:0crwdne65732:0",
|
||||
"information-u": "crwdns65733:0crwdne65733:0",
|
||||
"damage-roll-u": "crwdns65734:0crwdne65734:0",
|
||||
"damage-keep-u": "crwdns65735:0crwdne65735:0",
|
||||
"vitals-u": "crwdns65736:0crwdne65736:0"
|
||||
}
|
||||
@@ -69,9 +69,10 @@ button.repcontrol_add, button.repcontrol_edit {
|
||||
}
|
||||
|
||||
.sheet-container {
|
||||
background: white;
|
||||
border: 3px solid black;
|
||||
min-width: 640px;
|
||||
border-radius: 30px;
|
||||
border-radius: 30px;
|
||||
padding-bottom: 10px;
|
||||
display: grid;
|
||||
grid: auto / 50% 50%;
|
||||
@@ -224,10 +225,10 @@ p.sheet-smallcaps {
|
||||
}
|
||||
.sheet-desc {
|
||||
font-style: italic;
|
||||
margin-left: 20px;
|
||||
width: calc(100% - 20px);
|
||||
padding-left: 1px;
|
||||
min-height: 17px;
|
||||
margin-left: 20px;
|
||||
width: calc(100% - 20px);
|
||||
padding-left: 1px;
|
||||
min-height: 17px;
|
||||
}
|
||||
}
|
||||
.itemcontrol {
|
||||
|
||||
@@ -1 +1 @@
|
||||
div{box-sizing:border-box}textarea{box-sizing:border-box;border:none;border-radius:0;font-family:inherit;margin:0;box-shadow:none}p{font-family:inherit;line-height:inherit}p:last-child{margin:0}h3,h4{font-weight:normal;text-transform:uppercase;letter-spacing:1px;line-height:1.5}h3{font-size:16px}h4{font-size:15px}input[type="text"]{border:none;border-radius:0;font-family:inherit;box-shadow:none}button.repcontrol_add,button.repcontrol_edit{line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-auto-expand{position:relative;cursor:text;word-wrap:break-word}.sheet-auto-expand span{visibility:hidden;white-space:pre-wrap;display:block}.sheet-auto-expand textarea{position:absolute;overflow:hidden;z-index:1;top:0;left:0;resize:none;height:100%;word-wrap:break-word;padding:inherit;font:inherit;color:inherit;text-transform:inherit;letter-spacing:inherit;text-align:inherit}.sheet-container{border:3px solid black;min-width:640px;border-radius:30px;padding-bottom:10px;display:grid;grid:auto / 50% 50%;font-family:Georgia, serif;line-height:1.35}.sheet-header{grid-column:1/3;padding:10px 10px 0;border-bottom:2px solid}.sheet-header .sheet-charname{width:100%;font-size:25px;letter-spacing:1px;text-transform:uppercase;text-align:center;font-weight:bold}.sheet-header .sheet-chardesc{width:100%;text-align:center;font-style:italic;font-size:16px}.sheet-traits{display:flex;padding:5px 10px;border-right:2px solid black;flex-flow:column}.sheet-traits .sheet-stats{display:flex;padding-top:5px}.sheet-traits .sheet-stats label{margin:0;font-weight:normal;letter-spacing:1px;width:auto;text-transform:uppercase;display:flex;align-items:center}.sheet-traits .sheet-stats button[type="roll"]{margin:0 0 0 auto;line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-traits .sheet-stats button[type="roll"]::before{content:"t ";position:relative;top:1px}.sheet-traits .sheet-stats input[type="number"]{font-weight:bold;margin-left:5px;font-size:1em}.sheet-traits .sheet-tagsblurb{margin-top:auto}.sheet-traits .repcontrol{margin:10px 0}.sheet-keys{padding:5px 10px}.sheet-keys .repcontrol{margin:10px 0 5px}.sheet-conditions{display:flex;grid-column:1/3;justify-content:space-between;margin:0 0 10px;border-width:1px 0;border-top:2px solid;border-bottom:2px solid;padding:10px 10px}.sheet-conditions .sheet-condition{font-weight:normal;text-transform:uppercase;letter-spacing:1px;display:flex;cursor:pointer;padding:0;margin:0;width:auto;align-items:center}.sheet-conditions .sheet-condition input{width:20px;height:20px;opacity:0;margin-right:-20px}.sheet-conditions .sheet-condition input+span{display:block;width:20px;box-sizing:border-box;margin-right:6px;height:20px;border:1px solid black}.sheet-conditions .sheet-condition input:checked+span{background:red}.sheet-rulestitle{grid-column:1/3;text-align:center;font-size:23px;text-transform:uppercase}.sheet-rules{text-align:justify;padding:0 15px}.sheet-rules.sheet-left{border-right:1px solid black}.sheet-smallcaps{font-variant:small-caps}p.sheet-smallcaps{font-size:14px}.sheet-hidediv:not([value=""])+div{display:none}.sheet-autofill-reminder{text-align:center;margin:0 auto 5px;width:60%;font-weight:bold}.sheet-reprow{margin-bottom:5px}.sheet-reprow .sheet-name{font-size:1.2em;width:100%}.sheet-reprow .sheet-desc{font-style:italic;margin-left:20px;width:calc(100% - 20px);padding-left:1px;min-height:17px}.itemcontrol{z-index:100}
|
||||
div{box-sizing:border-box}textarea{box-sizing:border-box;border:none;border-radius:0;font-family:inherit;margin:0;box-shadow:none}p{font-family:inherit;line-height:inherit}p:last-child{margin:0}h3,h4{font-weight:normal;text-transform:uppercase;letter-spacing:1px;line-height:1.5}h3{font-size:16px}h4{font-size:15px}input[type="text"]{border:none;border-radius:0;font-family:inherit;box-shadow:none}button.repcontrol_add,button.repcontrol_edit{line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-auto-expand{position:relative;cursor:text;word-wrap:break-word}.sheet-auto-expand span{visibility:hidden;white-space:pre-wrap;display:block}.sheet-auto-expand textarea{position:absolute;overflow:hidden;z-index:1;top:0;left:0;resize:none;height:100%;word-wrap:break-word;padding:inherit;font:inherit;color:inherit;text-transform:inherit;letter-spacing:inherit;text-align:inherit}.sheet-container{background:white;border:3px solid black;min-width:640px;border-radius:30px;padding-bottom:10px;display:grid;grid:auto / 50% 50%;font-family:Georgia, serif;line-height:1.35}.sheet-header{grid-column:1/3;padding:10px 10px 0;border-bottom:2px solid}.sheet-header .sheet-charname{width:100%;font-size:25px;letter-spacing:1px;text-transform:uppercase;text-align:center;font-weight:bold}.sheet-header .sheet-chardesc{width:100%;text-align:center;font-style:italic;font-size:16px}.sheet-traits{display:flex;padding:5px 10px;border-right:2px solid black;flex-flow:column}.sheet-traits .sheet-stats{display:flex;padding-top:5px}.sheet-traits .sheet-stats label{margin:0;font-weight:normal;letter-spacing:1px;width:auto;text-transform:uppercase;display:flex;align-items:center}.sheet-traits .sheet-stats button[type="roll"]{margin:0 0 0 auto;line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-traits .sheet-stats button[type="roll"]::before{content:"t ";position:relative;top:1px}.sheet-traits .sheet-stats input[type="number"]{font-weight:bold;margin-left:5px;font-size:1em}.sheet-traits .sheet-tagsblurb{margin-top:auto}.sheet-traits .repcontrol{margin:10px 0}.sheet-keys{padding:5px 10px}.sheet-keys .repcontrol{margin:10px 0 5px}.sheet-conditions{display:flex;grid-column:1/3;justify-content:space-between;margin:0 0 10px;border-width:1px 0;border-top:2px solid;border-bottom:2px solid;padding:10px 10px}.sheet-conditions .sheet-condition{font-weight:normal;text-transform:uppercase;letter-spacing:1px;display:flex;cursor:pointer;padding:0;margin:0;width:auto;align-items:center}.sheet-conditions .sheet-condition input{width:20px;height:20px;opacity:0;margin-right:-20px}.sheet-conditions .sheet-condition input+span{display:block;width:20px;box-sizing:border-box;margin-right:6px;height:20px;border:1px solid black}.sheet-conditions .sheet-condition input:checked+span{background:red}.sheet-rulestitle{grid-column:1/3;text-align:center;font-size:23px;text-transform:uppercase}.sheet-rules{text-align:justify;padding:0 15px}.sheet-rules.sheet-left{border-right:1px solid black}.sheet-smallcaps{font-variant:small-caps}p.sheet-smallcaps{font-size:14px}.sheet-hidediv:not([value=""])+div{display:none}.sheet-autofill-reminder{text-align:center;margin:0 auto 5px;width:60%;font-weight:bold}.sheet-reprow{margin-bottom:5px}.sheet-reprow .sheet-name{font-size:1.2em;width:100%}.sheet-reprow .sheet-desc{font-style:italic;margin-left:20px;width:calc(100% - 20px);padding-left:1px;min-height:17px}.itemcontrol{z-index:100}
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
"all-saves-macro": "\"Alle Rettungswürfe\"-Makro",
|
||||
"all-saves-macro-title": "@{all_saves-macro} | Beeinflusst nur den \"Alle Rettungswürfe\"-Wurf der Verteidigungen-Schaltfläche.",
|
||||
"all-skills": "Alle Fertigkeiten",
|
||||
"alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribute",
|
||||
"alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribut",
|
||||
"alternate-ability-melee-desc": "Nahkampfangriff mit alternativem Attribute",
|
||||
"alternate-ability-ranged-desc": "Fernkampfangriff mit alternativem Attribute",
|
||||
"alternate-favored-class": "Alternativer Punktezähler für bevorzugte Klasse",
|
||||
@@ -306,31 +306,31 @@
|
||||
"buff-attack-title": "Bonus auf alle Angriffe",
|
||||
"buff-bane": "Verfluchen",
|
||||
"buff-bane-note": "@{b2_val} Malus auf Rettungswürfe gegen Furchteffekte.",
|
||||
"buff-battle-spirit": "Battle Spirit",
|
||||
"buff-battle-ward": "Battle Ward",
|
||||
"buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
|
||||
"buff-bless": "Bless",
|
||||
"buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
|
||||
"buff-blessing-of-fervor": "Blessing of Fervor",
|
||||
"buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
|
||||
"buff-bone-ward": "Bone Ward",
|
||||
"buff-calculation": "Buff calc",
|
||||
"buff-battle-spirit": "Geist der Schlacht",
|
||||
"buff-battle-ward": "Kampfschutz",
|
||||
"buff-battle-ward-note": "Dieser Schutz aktiviert sich das nächste Mal, wenn ein Gegner einen Angriffswurf gegen das Ziel ausführt, und verleiht dem Ziel einen Ablenkungsbonus von @{b1_val} auf seine RK. Dieser Ablenkungsbonus sinkt mit jedem weiteren Angriff gegen das Ziel um 1.",
|
||||
"buff-bless": "Segnen",
|
||||
"buff-bless-note": "+{b2_val} Moralbonus auf Rettungswürfe gegen Furchteffekte.",
|
||||
"buff-blessing-of-fervor": "Segen des Eifers",
|
||||
"buff-blessing-of-fervor-note": "Wähle Bonus auf Bewegungsrate durch Anwählen von Stärkung 4, oder Bonus auf Angriff/RK/Reflex oder anderen Boni pro Runde.",
|
||||
"buff-bone-ward": "Knochenbarriere",
|
||||
"buff-calculation": "Stärk. ber.",
|
||||
"buff-caster-level-title": "Bonus to spell caster level.",
|
||||
"buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
|
||||
"buff-charisma-based-skills-title": "Bonus to charisma based skills",
|
||||
"buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
|
||||
"buff-charisma-based-skills-penalty-title": "Malus auf Charisma-basierte Fertigkeiten",
|
||||
"buff-charisma-based-skills-title": "Bonus auf Charisma-basierte Fertigkeiten",
|
||||
"buff-charisma-penalty-title": "Malus auf Charisma. Wende für je 2 Punkte genommenen Schadens einen Malus von -1 auf Fertigkeiten und Statistiken an",
|
||||
"buff-charisma-title": "Bonus to charisma ability score.",
|
||||
"buff-cmd-title": "Bonus to combat maneuver defense.",
|
||||
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
|
||||
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
|
||||
"buff-consecrate": "Consecrate (if undead)",
|
||||
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
|
||||
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
|
||||
"buff-constitution-based-skills-title": "Bonus to constitution based skills",
|
||||
"buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
|
||||
"buff-combat-maneuver-bonus2-title": "Bonus nur auf 'Alt. KMB'-Angriffe",
|
||||
"buff-consecrate": "Ort weihen (falls untot)",
|
||||
"buff-consecrate-note": "SG gegen 'Energie fokussieren' um 3 erhöht. Verdopple diesen und alle Mali, falls ein Altar vorhanden ist.",
|
||||
"buff-constitution-based-skills-penalty-title": "Malus auf Konstitution-basierte Fertigkeiten",
|
||||
"buff-constitution-based-skills-title": "Bonus auf Konstitution-basierte Fertigkeiten",
|
||||
"buff-constitution-penalty-title": "Malus auf Konstitution. Wende für je 2 Punkte genommenen Schadens einen Malus von -1 auf Fertigkeiten und Statistiken an",
|
||||
"buff-constitution-title": "Bonus to constitution ability score.",
|
||||
"buff-crushing-despair": "Crushing Despair",
|
||||
"buff-curse": "Curse",
|
||||
"buff-crushing-despair": "Tiefe Verzweiflung",
|
||||
"buff-curse": "Fluch",
|
||||
"buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
|
||||
"buff-damage-melee-title": "Bonus to melee damage",
|
||||
"buff-damage-ranged-title": "Bonus to ranged damage",
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
{
|
||||
"invalid": "Invalid",
|
||||
"invalid": "Inválido",
|
||||
"apply-font-chatrolls": " Apply font to chat rolls",
|
||||
"update-to-latest": "Update all sheets to latest version",
|
||||
"update-to-latest": "Atualizar todas as fichas para a última versão",
|
||||
"script": "Script",
|
||||
"copperplate": "Copperplate",
|
||||
"damage-blade-abbrv": "Melee Dmg",
|
||||
"damage-blade-abbrv": "Dano corpo-a-corpo",
|
||||
"kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
|
||||
"kinetic-physical-blast": "Physical blast",
|
||||
"kinetic-physical-blade": "Physical blade/whip",
|
||||
@@ -19,12 +19,12 @@
|
||||
"energy": "Energy",
|
||||
"kinetic": "Kinetic",
|
||||
"composite": "Composite",
|
||||
"create-macros": "Create Macros",
|
||||
"attack-macro": "Attack Macro",
|
||||
"damage-macro": "Damage Macro",
|
||||
"create-macros": "Criar Macros",
|
||||
"attack-macro": "Macro de Ataque",
|
||||
"damage-macro": "Macro de Dano",
|
||||
"1-ordinal": "1º",
|
||||
"1-ordinal-class": "1ª Classe",
|
||||
"1-ordinal-class-level": "1st Class Lvl",
|
||||
"1-ordinal-class-level": "1º lvl de Classe",
|
||||
"1-ordinal-spellclass": "1st Spellcasting Class",
|
||||
"1-size-larger": "1 sz larger",
|
||||
"1-size-smaller": "1 sz smaller",
|
||||
@@ -33,7 +33,7 @@
|
||||
"100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
|
||||
"2-ordinal": "2º",
|
||||
"2-ordinal-class": "2ª Classe",
|
||||
"2-ordinal-class-level": "2nd Class Lvl",
|
||||
"2-ordinal-class-level": "2º Level de Classe",
|
||||
"2-ordinal-spellclass": "2nd Spellcasting Class",
|
||||
"2-sizes-larger": "2 sz larger",
|
||||
"2-sizes-smaller": "2 sz smaller",
|
||||
@@ -70,7 +70,7 @@
|
||||
"ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
|
||||
"ability-basis": "Ability Basis",
|
||||
"ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
|
||||
"ability-bonus": "Ability Bonus",
|
||||
"ability-bonus": "Bonus de Habilidade",
|
||||
"ability-checks": "Testes de Habilidade",
|
||||
"ability-checks-abbrv": "Abil chk",
|
||||
"ability-checks-calculation-abbrv": "Ability check calc",
|
||||
@@ -87,16 +87,16 @@
|
||||
"ability-scores": "Pontos de Habilidade",
|
||||
"ability-skill-checks": "Ability & Skill Checks",
|
||||
"ability-tracking": "Ability Tracking",
|
||||
"ability-type": "Ability Type",
|
||||
"ability-type": "Tipo de Habilidade",
|
||||
"ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
|
||||
"above-head": "Erguer sobre a cabeça",
|
||||
"accessibility": "Accessibility",
|
||||
"acp-may-apply-title": "Armor Check Penalty may apply.",
|
||||
"acp-may-apply-title": "Penalidade para Armadura pode ser aplicada.",
|
||||
"acp-verysmall-abbrv": "ACP",
|
||||
"acrobatics": "Acrobacia",
|
||||
"add": "Add",
|
||||
"add-class-levels": "Add Class Levels",
|
||||
"add-custom-column": "Add Custom Column",
|
||||
"add": "Adicionar",
|
||||
"add-class-levels": "Adicionar Nível de Classe",
|
||||
"add-custom-column": "Adicionar Coluna Personalizada",
|
||||
"add-hit-dice": "Adcione Raça/Monstro HD",
|
||||
"add-note-to-roll": "Add note to roll",
|
||||
"add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
|
||||
@@ -108,8 +108,8 @@
|
||||
"additional-damage-title": "Acrescente danos de precisão ou danos críticos extras",
|
||||
"additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
|
||||
"adjust-damage-by-size": " Adjust damage based on size",
|
||||
"advanced": "Advanced",
|
||||
"advanced-class-guide": "Advanced Class Guide",
|
||||
"advanced": "Avançado",
|
||||
"advanced-class-guide": "Guia de Classe Avançado",
|
||||
"adventure": "Aventura ",
|
||||
"adventure-skills": "Adventure Skills",
|
||||
"adventuring-gear-tool": "Adventuring Gear or Tool",
|
||||
@@ -119,8 +119,8 @@
|
||||
"alignment-abbrv": "Align",
|
||||
"alignment-type-init": "Align Type Init",
|
||||
"all": "Tudo",
|
||||
"all-abilities": "All Abilities",
|
||||
"all-attacks": "All Attacks",
|
||||
"all-abilities": "Todas Habilidades",
|
||||
"all-attacks": "Todos Ataques",
|
||||
"all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
|
||||
"all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
|
||||
"all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
|
||||
@@ -135,9 +135,9 @@
|
||||
"all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
|
||||
"all-other-desc": "Miscellaneous includes any not found under another tab",
|
||||
"all-saves": "Salvar tudo",
|
||||
"all-saves-macro": "All Saves Macro",
|
||||
"all-saves-macro": "Todas Macros salvas",
|
||||
"all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
|
||||
"all-skills": "All Skills",
|
||||
"all-skills": "Todas as Perícias",
|
||||
"alternate-ability-cmb-desc": "Alternate ability combat maneuver",
|
||||
"alternate-ability-melee-desc": "Alternate ability melee attack",
|
||||
"alternate-ability-ranged-desc": "Alternate ability ranged attack",
|
||||
@@ -182,9 +182,9 @@
|
||||
"arial": "Arial",
|
||||
"arial-default": "•Arial",
|
||||
"armor": "Armadura",
|
||||
"armor-and-shield": "Armor and Shield",
|
||||
"armor-and-shield": "Armadura e Escudo",
|
||||
"armor-attributes": "Atributos de Armadura",
|
||||
"armor-calculation-abbrv": "Armor calc",
|
||||
"armor-calculation-abbrv": "Calc Armadura",
|
||||
"armor-check-penalty": "Armor Check Penalty",
|
||||
"armor-check-penalty-abbrv": "ACP",
|
||||
"armor-class": "Classe de Armadura",
|
||||
@@ -195,7 +195,7 @@
|
||||
"armor-default": "•Armor",
|
||||
"armor-notes": " Notas de Armadura",
|
||||
"armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
|
||||
"armor-or-shield": "Armor or Shield",
|
||||
"armor-or-shield": "Armadura ou Escudo",
|
||||
"armor-penalties": "Penalidade de Armadura",
|
||||
"armor-shield": "Armadura/escudo",
|
||||
"armor-shield-bonus": "Armor or Shield bonus to Armor Class",
|
||||
@@ -210,23 +210,23 @@
|
||||
"attack": "Ataque",
|
||||
"attack-1": "Attack 1",
|
||||
"attack-1-ordinal": "1st Attack",
|
||||
"attack-10-ordinal": "10th Attack",
|
||||
"attack-2": "Attack 2",
|
||||
"attack-2-ordinal": "2nd Attack",
|
||||
"attack-3": "Attack 3",
|
||||
"attack-3-ordinal": "3rd Attack",
|
||||
"attack-4": "Attack 4",
|
||||
"attack-4-ordinal": "4th Attack",
|
||||
"attack-5": "Attack 5",
|
||||
"attack-5-ordinal": "5th Attack",
|
||||
"attack-6": "Attack 6",
|
||||
"attack-6-ordinal": "6th Attack",
|
||||
"attack-7": "Attack 7",
|
||||
"attack-7-ordinal": "7th Attack",
|
||||
"attack-8": "Attack 8",
|
||||
"attack-8-ordinal": "8th Attack",
|
||||
"attack-9": "Attack 9",
|
||||
"attack-9-ordinal": "9th Attack",
|
||||
"attack-10-ordinal": "10º Ataque",
|
||||
"attack-2": "Ataque 2",
|
||||
"attack-2-ordinal": "2º Ataque",
|
||||
"attack-3": "Ataque 3",
|
||||
"attack-3-ordinal": "3º Ataque",
|
||||
"attack-4": "Ataque 4",
|
||||
"attack-4-ordinal": "4º Ataque",
|
||||
"attack-5": "Ataque 5",
|
||||
"attack-5-ordinal": "5º Ataque",
|
||||
"attack-6": "Ataque 6",
|
||||
"attack-6-ordinal": "6º Ataque",
|
||||
"attack-7": "Ataque 7",
|
||||
"attack-7-ordinal": "7º Ataque",
|
||||
"attack-8": "Ataque 8",
|
||||
"attack-8-ordinal": "8º Ataque",
|
||||
"attack-9": "Ataque 9",
|
||||
"attack-9-ordinal": "9º Ataque",
|
||||
"attack-and-combat-maneuver-bonuses": "Ataque e Bônus de Manobra de combate",
|
||||
"attack-and-damage": "Ataque e Dano",
|
||||
"attack-bonus-dropdowns": " Attack bonus dropdowns",
|
||||
@@ -268,12 +268,12 @@
|
||||
"base-statistics": "Base Statistics",
|
||||
"base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
|
||||
"base-value": "Base",
|
||||
"before-combat": "Before Combat",
|
||||
"before-combat": "Antes do Combate",
|
||||
"before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
|
||||
"belt": "Cinto",
|
||||
"black": "Black",
|
||||
"black": "Preto",
|
||||
"black-default": "•Black",
|
||||
"blank": "Blank",
|
||||
"blank": "Em branco",
|
||||
"blast": "Blast",
|
||||
"blast-damage-abbrv": "Blast Dmg",
|
||||
"blast-damage-modifier-abbrv": "Blast Dmg Mod",
|
||||
@@ -289,7 +289,7 @@
|
||||
"bonus-points": "Ability Bonus",
|
||||
"bonus-power-points-abbrv": "Bonus PP",
|
||||
"bonus-spells": "Bônus de Magia",
|
||||
"bonus-type": "Bonus Type",
|
||||
"bonus-type": "Tipo de Bonus",
|
||||
"bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
|
||||
"brown": "Brown",
|
||||
"buff": "Buff",
|
||||
@@ -433,8 +433,8 @@
|
||||
"carried-currency": "Moeda carregada",
|
||||
"carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
|
||||
"carried-default": "•Carried",
|
||||
"carried-equipment": "Carried Equipment",
|
||||
"carried-not-worn": "Carried (not worn)",
|
||||
"carried-equipment": "Equipamento Carregado",
|
||||
"carried-not-worn": "Carregado (não sendo usado)",
|
||||
"carried-weight": "Peso carregado",
|
||||
"cast-defensive-bonus": "Concentration Bonus when casting defensively",
|
||||
"cast-defensive-bonus-abbrv": "Cast Def. Bonus",
|
||||
@@ -659,7 +659,7 @@
|
||||
"consumables": "Materiais de consumo",
|
||||
"content": "Content",
|
||||
"copper-pieces": "Peças de Cobre",
|
||||
"copper-pieces-abbrv": " CP",
|
||||
"copper-pieces-abbrv": "PC",
|
||||
"copy-duplicate-attrs": "Copy duplicate fields",
|
||||
"core": "Início",
|
||||
"core-rules": "Core Rule Options",
|
||||
@@ -725,8 +725,8 @@
|
||||
"damage-resistance-abbrv": " RD",
|
||||
"damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
|
||||
"damage-type": "Tipo de Dano",
|
||||
"damage-type-abbrv": "Dmg Type",
|
||||
"damage-type-or-description": "Dmg type / Description",
|
||||
"damage-type-abbrv": "Tipo de Dano",
|
||||
"damage-type-or-description": "Tipo Dano/ Descrição",
|
||||
"damage-type-title": "Pierce Blunt Slash other",
|
||||
"dark-azure": "Dark Azure",
|
||||
"dark-blue": "Dark Blue",
|
||||
@@ -885,7 +885,7 @@
|
||||
"encumbrance-based-on": "Encumbrance based on",
|
||||
"encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
|
||||
"encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered",
|
||||
"encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
|
||||
"encumbrance-light-title": "Com este peso ou menor de equipamentos carregados, o personagem não está sobrecarregado",
|
||||
"encumbrance-max-title": "At this weight or greater the character is immobilized",
|
||||
"encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
|
||||
"encumbrance-misc-title": "Miscellaneous bonus to load values",
|
||||
@@ -908,10 +908,10 @@
|
||||
"environment": "Environment",
|
||||
"equation-macro-place": "#/Equação",
|
||||
"equipment": "Equipamento",
|
||||
"equipment-abbrv": "Equip",
|
||||
"equipment-abbrv": "Equipamento",
|
||||
"equipment-list": "Lista de Equipamentos",
|
||||
"equipment-type-abbrv": "Equip Type",
|
||||
"equipped": "Equipped",
|
||||
"equipment-type-abbrv": "Tipo de Equipamento",
|
||||
"equipped": "Equipado",
|
||||
"equipped-title": "Select which armor and shield are equipped.",
|
||||
"error-delete-row": "Error! You must delete this row before editing any items in this section.",
|
||||
"error-msg1": "Error! You must delete this row before editing any items in this section.",
|
||||
@@ -1010,7 +1010,7 @@
|
||||
"global": "Global",
|
||||
"gold": "Gold",
|
||||
"gold-pieces": "Peças de Ouro",
|
||||
"gold-pieces-abbrv": " GP",
|
||||
"gold-pieces-abbrv": "PO",
|
||||
"graphpaper": "Graph-paper",
|
||||
"grappled": " Agarrado",
|
||||
"grazed": " Grazed ",
|
||||
@@ -1217,24 +1217,24 @@
|
||||
"loads": "Carga",
|
||||
"loads-and-lift": "Loads and Lift",
|
||||
"local": "Local",
|
||||
"location": "Location",
|
||||
"location": "Localização",
|
||||
"location0": "Item is Carried",
|
||||
"location1": "Item is not Carried",
|
||||
"location10": "Headband",
|
||||
"location11": "Neck",
|
||||
"location12": "Ring1",
|
||||
"location13": "Ring2",
|
||||
"location14": "Shield",
|
||||
"location15": "Shoulders",
|
||||
"location16": "Wrist",
|
||||
"location2": "Armor",
|
||||
"location3": "Belt",
|
||||
"location4": "Body",
|
||||
"location5": "Chest",
|
||||
"location6": "Eyes",
|
||||
"location7": "Feet",
|
||||
"location8": "Hands",
|
||||
"location9": "Head",
|
||||
"location10": "Bandana",
|
||||
"location11": "Pescoço",
|
||||
"location12": "Anel1",
|
||||
"location13": "Anel2",
|
||||
"location14": "Escudo",
|
||||
"location15": "Ombros",
|
||||
"location16": "Pulso",
|
||||
"location2": "Armadura",
|
||||
"location3": "Cinto",
|
||||
"location4": "Corpo",
|
||||
"location5": "Peitoral",
|
||||
"location6": "Olhos",
|
||||
"location7": "Pés",
|
||||
"location8": "Mãos",
|
||||
"location9": "Cabeça",
|
||||
"long": "Long",
|
||||
"lore": "Lore",
|
||||
"lose-dexterity-title": "Lose Dexterity to AC.",
|
||||
@@ -1508,19 +1508,19 @@
|
||||
"original-racial-traits-list": "Orig Racial Traits",
|
||||
"original-spell-like-abilities-list": "Orig Spell-Like Abilities",
|
||||
"original-traits-list": "Orig Traits",
|
||||
"other": "Other",
|
||||
"other-1": "Other 1",
|
||||
"other-1-abbrv": "Oth 1",
|
||||
"other-2": "Other 2",
|
||||
"other-2-abbrv": "Oth 2",
|
||||
"other": "Outros",
|
||||
"other-1": "Outros 1",
|
||||
"other-1-abbrv": "Out 1",
|
||||
"other-2": "Outros 2",
|
||||
"other-2-abbrv": "Out 2",
|
||||
"other-currency": "Moedas Guardadas em outro local",
|
||||
"other-currency-title": "The amount of currency not actively carried by the character",
|
||||
"other-gear": "Other Gear",
|
||||
"other-currency-title": "Total de Moedas que não estão sendo carregadas pelo personagem no momento",
|
||||
"other-gear": "Outros Equipamentos",
|
||||
"other-items": "Outros itens",
|
||||
"other-items-2": "Other Items 2",
|
||||
"other-magic": "Other Magic",
|
||||
"other-items-2": "Outros itens 2",
|
||||
"other-magic": "Outras Magias",
|
||||
"other-magic-abbrv": "Magia",
|
||||
"other-magic-items": "Other Magic Items",
|
||||
"other-magic-items": "Outros itens mágicos",
|
||||
"other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
|
||||
"over": "Over",
|
||||
"over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
|
||||
@@ -1576,7 +1576,7 @@
|
||||
"pre-v1": "Prev 1.0",
|
||||
"precision-abbrv": "Dano Extra",
|
||||
"precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
|
||||
"precision-damage-type": "Extra Damage type",
|
||||
"precision-damage-type": "Tipo de Dano Extra",
|
||||
"prepared": "Prepared",
|
||||
"prepared-manual": "Prepared Manual Tracking",
|
||||
"prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
|
||||
@@ -1716,7 +1716,7 @@
|
||||
"segoe": "Segoe UI",
|
||||
"select-buffs": "Select Buffs",
|
||||
"select-class-or-manual-default": "•Select Class or enter manually",
|
||||
"select-one-default": "•Select One",
|
||||
"select-one-default": "•Selecione Um",
|
||||
"select-spell-resistance-default": "•Select SR",
|
||||
"sense-motive": "Sentir Motivação",
|
||||
"senses": "Senses",
|
||||
@@ -1724,7 +1724,7 @@
|
||||
"set-as-armor": "Definir valores de armadura usando esta linha",
|
||||
"set-as-shield": "Set shield values using this row",
|
||||
"set-buffs": "Set Buffs",
|
||||
"set-on-equipment": "Set on Equipment page",
|
||||
"set-on-equipment": "Defina na página de Equipamentos",
|
||||
"set-sheet-color": "Set sheet color to rolltemplate color",
|
||||
"set-shield": "Set Shield",
|
||||
"settings": "Config",
|
||||
@@ -1736,8 +1736,8 @@
|
||||
"shield-default": "•Shield",
|
||||
"shield-one": " Shield 1",
|
||||
"shield-two": " Shield 2",
|
||||
"short-description": "Short Description",
|
||||
"short-description-abbrv": "Short Desc",
|
||||
"short-description": "Descrição breve",
|
||||
"short-description-abbrv": "Desc. breve",
|
||||
"shoulders": "Ombros",
|
||||
"show-all-conditions": "SHOW ALL CONDITIONS",
|
||||
"show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
|
||||
@@ -1761,7 +1761,7 @@
|
||||
"showsect-cmd": "Clique para expandir",
|
||||
"sickened": " Enojado",
|
||||
"silver-pieces": "Peças de Prata",
|
||||
"silver-pieces-abbrv": " SP",
|
||||
"silver-pieces-abbrv": "PP",
|
||||
"simple-template": "Use Simple Template",
|
||||
"size": "Tamanho",
|
||||
"size-calculation-abbrv": "Size calc",
|
||||
@@ -1878,7 +1878,7 @@
|
||||
"spell-mythic-chk": "Mythic",
|
||||
"spell-name": "Spell Name",
|
||||
"spell-penetration-abbrv": "SP",
|
||||
"spell-penetration-abbrv-short": "SP",
|
||||
"spell-penetration-abbrv-short": "PP",
|
||||
"spell-penetration-bonus-abbrv": "Spell Pen Bonus",
|
||||
"spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
|
||||
"spell-penetration-check": "Spell Penetration Check",
|
||||
@@ -2088,22 +2088,22 @@
|
||||
"wisdom-penalized": "WIS Penalized",
|
||||
"wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
|
||||
"wisdom-skills-abbrv": "WIS skills",
|
||||
"worn": "Worn",
|
||||
"worn": "Em uso",
|
||||
"worn-armor": " Worn Armor",
|
||||
"worn-equipment": "Equipamento usado",
|
||||
"worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
|
||||
"worn-equipment-hp-max-title": "The maximum possible hit points of the item",
|
||||
"worn-equipment-hp-title": "The current hit points of the item",
|
||||
"worn-equipment-migrated": "Worn Equipment",
|
||||
"worn-equipment-hp-max-title": "Pontos de Vida máximo do item",
|
||||
"worn-equipment-hp-title": "Pontos de Vida atual do item",
|
||||
"worn-equipment-migrated": "Equipamentos em uso",
|
||||
"worn-equipment-name-title": "Breve descrição do item",
|
||||
"worn-equipment-quantity-title": "If the item has charges, this is how many remain",
|
||||
"worn-equipment-short-desc-title": "Lengthy description of the item",
|
||||
"worn-equipment-slot-title": "The location on the body where the equipment is worn",
|
||||
"worn-equipment-title": "The equipment currently worn by the character",
|
||||
"worn-equipment-value-title": "The value of the item measured in gold pieces",
|
||||
"worn-equipment-weight-title": "The weight of the item",
|
||||
"worn-equipment-title": "Equipamento atualmente utilizado pelo personagem",
|
||||
"worn-equipment-value-title": "O valor do item medido em peças de ouro",
|
||||
"worn-equipment-weight-title": "O peso do item",
|
||||
"worn-item-name": "Nome do item equipado",
|
||||
"worn-items": "Worn Items",
|
||||
"worn-items": "Itens em uso",
|
||||
"worn-shield": " Worn Shield",
|
||||
"wound-threshold": "Wound Threshold",
|
||||
"wounded": " Wounded ",
|
||||
|
||||
@@ -385,7 +385,7 @@
|
||||
"buff-reduce-person": "縮小術",
|
||||
"buff-reduce-person-note": "觸及減少,身高/2,體重/8。",
|
||||
"buff-reflex-title": "反射豁免檢定的加值",
|
||||
"buff-saves-title": "Bonus to saving throws",
|
||||
"buff-saves-title": "豁免檢定的加值",
|
||||
"buff-shield": "護盾術",
|
||||
"buff-shield-note": "抵擋射向你的魔法飛彈。此護盾加值可用於對抗虛體的接觸攻擊,這是因為護盾術是一種力場效果。",
|
||||
"buff-shield-of-faith": "虔誠護盾",
|
||||
|
||||
@@ -65,10 +65,10 @@
|
||||
</div>
|
||||
<div class='sheet-select'>
|
||||
<div class="sheet-popup">
|
||||
<input type="number" name="attr_health_max" disabled="true" value="@{endurance}+@{lvl2}+5" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
|
||||
<input type="number" name="attr_health_max" disabled="true" value="@{endurance}+@{lvl2}+1" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
|
||||
</div>
|
||||
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
|
||||
Endurance + 5
|
||||
Endurance + 1
|
||||
</span>
|
||||
|
||||
</div>
|
||||
@@ -126,10 +126,10 @@
|
||||
</div>
|
||||
<div class='sheet-select'>
|
||||
<div class="sheet-popup">
|
||||
<input type="number" name="attr_aura_max" disabled="true" value="@{perception}+@{willpower}+@{lvl2}+5" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent ; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
|
||||
<input type="number" name="attr_aura_max" disabled="true" value="@{perception}+@{lvl2}+10" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent ; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
|
||||
</div>
|
||||
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
|
||||
Perception + Willpower + 5
|
||||
Perception + 10
|
||||
</span>
|
||||
|
||||
</div>
|
||||
@@ -209,11 +209,11 @@
|
||||
Initiative
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Based on Perception.
|
||||
Based on Willpower.
|
||||
</span>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<button type="roll" value="/me rolls for initiative [[@{perception} &{tracker}]]" name="roll_init" />
|
||||
<button type="roll" value="/me rolls for initiative [[@{willpower} &{tracker}]]" name="roll_init" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -247,7 +247,7 @@
|
||||
</div>
|
||||
</td>
|
||||
<td style="width: 382px; padding: 0px 0px 0px 2px;" valign="top" align="left">
|
||||
<div class="sheet-col" style="margin: 0px; height:120px; width:382px; border: 1px solid darkgrey; background-color: #EBEBEB;"><legend><strong>Informations</strong></legend>
|
||||
<div class="sheet-col" style="margin: 0px; height:120px; width:382px; border: 1px solid darkgrey; background-color: #EBEBEB;"><legend><strong>Information</strong></legend>
|
||||
<div class="sheet-4colrow1" style="width: 380px;" align="right">
|
||||
<div class="sheet-col-inf">
|
||||
Year
|
||||
@@ -431,7 +431,7 @@
|
||||
<div class="sheet-select">
|
||||
<select name="attr_rngvariant" style="width: 100px;">
|
||||
<option value="@{agility}+@{endurance}">Heavy</option>
|
||||
<option value="@{agility}+@{perception}">Accurate</option>
|
||||
<option value="@{agility}+@{discipline}">Accurate</option>
|
||||
<option value="@{agility}+@{willpower}">Energy</option>
|
||||
</select>
|
||||
</div>
|
||||
@@ -515,7 +515,7 @@
|
||||
<div class="sheet-4colrow1">
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td style="width:17%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">Cristal</td>
|
||||
<td style="width:17%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">Crystal</td>
|
||||
<td style="width:83%"><input style="width:100%" type="text" name="attr_cristalcol"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -601,4 +601,4 @@
|
||||
<div class='sheet-col'style=" padding: 0px; height: 15px; width: 150px; display: inline;" align="right">
|
||||
Based on ver. 2.14.16
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
After Width: | Height: | Size: 178 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 2.8 KiB |