New translations translation.json (Portuguese, Brazilian)
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{
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"query_trans": "Erleichterung(+) / Erschwernis(-), im Fall der Erleichterung ohne '+' eingeben",
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"modifier": "Erschwernis-Modifikator",
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"aspect-modifier": "Aspekt-Modifikator",
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"yes": "ja",
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"no": "nein",
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"character-name": "Name des Charakters",
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"contact-name": "Verbindungsname",
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"player-name": "Name des Spielers",
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"name": "Name",
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"group-concept": "Gruppenkonzept",
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"group-trouble": "Gruppendilemma",
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"character": "Charakter",
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"or": "oder",
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"contact": "Verbindung",
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"malmsturm-aspects": "Malmsturm Aspekte",
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"concept": "Konzept",
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"contact-to": "Verbindung von",
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"contact-aspect": "Verbindungsaspekt",
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"motivation": "Motivation",
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"relation-to-sc": "Beziehung zu SC",
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"relation-to-nsc": "Beziehung zu NSC",
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"do-what-thou-wilt": "Do what thou wilt...",
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"other-aspects": "sonstige Aspekte",
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"trouble": "Dilemma",
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"artifact": "Artefakt",
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"other": "Sonstiges",
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"feature": "Besonderheit",
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"class": "Klasse",
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"fate": "Schicksal",
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"aspects": "Aspekte",
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"aspect": "Aspekt",
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"skills": "Fertigkeiten",
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"skill": "Fertigkeit",
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"athletics": "Athletik",
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"rapport": "Charisma",
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"burglary": "Diebeskunst",
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"empathy": "Empathie",
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"marksmanship": "Fernkampf",
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"lore": "Gelehrsamkeit",
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"crafts": "Handwerk",
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"stealth": "Heimlichkeit",
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"fight": "Kämpfen",
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"contacts": "Kontakte",
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"steer": "Lenken",
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"investigate": "Nachforschen",
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"provoke": "Provozieren",
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"resources": "Ressourcen",
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"physique": "Statur",
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"decieve": "Täuschen",
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"survival": "Überleben",
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"notice": "Wahrnehmen",
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"will": "Wille",
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"terrible": "-2 fürchterlich",
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"poor": "-1 schwach",
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"mediocre": "",
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"average": "+1 durchschnittlich",
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"fair": "+2 ordentlich",
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"good": "+3 gut",
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"great": "+4 großartig",
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"superb": "+5 hervorragend",
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"fantastic": "+6 fantastisch",
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"epic": "+7 episch",
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"legendary": "+8 legendär",
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"fate-points": "Aktuelle Fate-Punkte",
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"refresh-modified": "Modifizierte Erholungsrate",
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"refresh": "Erholungsrate",
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"stress": "Stress",
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"arcane-stress": "Arkaner Stress",
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"selector-default": "Wähle Fertigkeit...",
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"mental-stress": "Geistiger Stress",
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"physical-stress": "Körperlicher Stress",
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"arcane": "arkan",
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"mental": "geistig",
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"physical": "körperlich",
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"consequence": "Konsequenzen",
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"mild-consequence": "leichte Konsequenz",
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"additional-mild-consequence": "zusätzliche leichte Konsequenz",
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"moderate-consequence": "mittlere Konsequenz",
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"severe-consequence": "schwere Konsequenz",
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"extreme-consequence": "extreme Konsequenz",
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"treated": "behandelt?",
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"not-treated": "nicht behandelt",
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"select-type": "",
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"stunts": "Stunts",
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"stunt": "Stunt",
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"type": "Typ",
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"costs": "Kosten",
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"free": "frei",
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"rest-rate-stunt": "-1 Erholungsrate",
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"limits": "Beschränkungen",
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"without": "ohne",
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"scene": "Szene",
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"conflict": "Konflikt",
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"session": "Sitzung",
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"fate-point": "Fate-Punkt",
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"extras": "Extras",
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"extra": "Extra",
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"aspect-slot": "Aspektplätze",
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"stunt-slot": "Stuntplätze",
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"other-costs": "Andere Kosten",
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"rewards": "Belohnungen",
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"reward": "Belohnung",
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"follower": "Getreue",
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"notes": "Notizen",
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"tradition": "Tradition",
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"tradition-name": "Name der großen Tradition",
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"tradition-aspect": "Traditionsaspekt",
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"tradition-skill": "Schlüsselfertigkeit",
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"description": "Beschreibung",
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"4-actions": "Die 4 Aktionen",
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"overcome": "Überwinden",
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"create-advantage": "Erschaffen eines Vorteils",
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"attack": "Angreifen",
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"defend": "Verteidigen",
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"trauma": "Trauma",
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"sepulter": "Sepulter",
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"stress-position": "leitet Stress auf einen besonderen Ort ab",
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"saenda": "Sænda",
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"stress-person": "leitet Stress auf eine andere Person ab",
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"mactatum": "Mactatum",
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"stress-item": "leitet Stress auf einen persönlichen Gegenstand ab",
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"new-action": "Neue Aktion",
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"bonus": "Bonus",
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"rule-exception": "Regelausnahme",
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"current-stress": "aktuell 0 -> 4",
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"maximum": "Max.",
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"category": "Art",
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"of": "von",
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"--": "--",
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"result": "Ergebnis"
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}
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