Delete weight from Bivouac Objects

This commit is contained in:
Kaias26
2018-04-12 23:16:10 +02:00
parent 7454c6110c
commit a080d4bcb6
+4 -10
View File
@@ -9,8 +9,7 @@
remove: [ "repeating_armures" ]
};
// items weight
var weightStats = [ "bivouac_couverture_poids", "bivouac_tente_poids", "bivouac_matelas_poids",
"richesse_berylium", "richesse_thritil", "poids_bourses",
var weightStats = [ "richesse_berylium", "richesse_thritil", "poids_bourses",
"poids_materiels", "poids_butins", "poids_livres", "poids_bouffes", "personnage_charge_max", "poids_sacs_max" ];
// repeating items sections
var weightSections = {
@@ -331,10 +330,9 @@
var v = structSafeFloat( sValues );
var boursesCharge = Math.floor( v[ "poids_bourses" ] * 0.1 ) * 0.1;
var lingotsCharge = ( Math.floor( v[ "richesse_berylium" ] * 5 ) * 0.1 ) + ( Math.floor( v[ "richesse_thritil" ] * 3 ) * 0.1 );
var bivouacCharge = v[ "bivouac_couverture_poids" ] + v[ "bivouac_tente_poids" ] + v[ "bivouac_matelas_poids" ];
var livresCharge = v[ "poids_livres" ] * 0.5;
var matosCharge = v[ "poids_materiels" ] + v[ "poids_butins" ] + v[ "poids_bouffes" ];
var sacsCharge = ( boursesCharge + lingotsCharge + bivouacCharge + matosCharge + livresCharge ).toFixed( 1 );
var sacsCharge = ( boursesCharge + lingotsCharge + matosCharge + livresCharge ).toFixed( 1 );
// Charge vs Encombrement
var charCharge_max = v["personnage_charge_max" ];
@@ -441,7 +439,7 @@
"ev", "ev_max", "ea", "ea_max", "personnage_niveau", "personnage_xp", "personnage_pointdestin",
"personnage_langue", "personnage_vision", "personnage_nyctalopie", "personnage_ouie", "personnage_odorat", "personnage_charge_max",
"pr_tete", "pr_bras", "pr_torse", "pr_bouclier", "pr_jambes", "pr_pieds", "prnat",
"bivouac_couverture", "bivouac_couverture_recup", "bivouac_couverture_poids", "bivouac_matelas", "bivouac_matelas_recup", "bivouac_matelas_poids", "bivouac_tente", "bivouac_tente_recup", "bivouac_tente_poids",
"bivouac_couverture", "bivouac_couverture_recup", "bivouac_matelas", "bivouac_matelas_recup", "bivouac_tente", "bivouac_tente_recup",
"stats_courage", "stats_courage_mod", "stats_intelligence", "stats_intelligence_mod", "stats_charisme", "stats_charisme_mod", "stats_adresse", "stats_adresse_mod", "stats_force", "stats_force_mod",
"stats_attaque", "stats_attaque_mod", "stats_parade", "stats_parade_mod", "stats_jet_mod", "stats_esquive_mod", "stats_fouille_mod", "stats_magiephy_mod", "stats_magiepsy_mod", "stats_resimagie_mod",
"richesse_or", "richesse_argent", "richesse_cuivre", "richesse_berylium", "richesse_thritil", "richesse_billet10", "richesse_billet50", "richesse_billet100", "richesse_billet500", "richesse_billet1000"
@@ -1823,24 +1821,20 @@
<tr>
<td></td>
<th style="width:70px;">Récup.</th>
<th style="width:70px;">Poids</th>
<th style="width:140px;">Récup.</th>
</tr>
</thead>
<tr>
<td><input type="text" class="sheet-noBorder" name="attr_bivouac_Couverture" value="" placeholder="Couverture" /></td>
<td><input type="text" class="sheet-shortInput" name="attr_bivouac_Couverture_Recup" value="" /></td>
<td><input type="number" name="attr_bivouac_Couverture_Poids" value="0" step="0.1" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-noBorder" name="attr_bivouac_Matelas" value="" placeholder="Matelas" /></td>
<td><input type="text" class="sheet-shortInput" name="attr_bivouac_Matelas_Recup" value="" /></td>
<td><input type="number" name="attr_bivouac_Matelas_Poids" value="0" step="0.1" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-noBorder" name="attr_bivouac_Tente" value="" placeholder="Tente" /></td>
<td><input type="text" class="sheet-shortInput" name="attr_bivouac_Tente_Recup" value="" /></td>
<td><input type="number" name="attr_bivouac_Tente_Poids" value="0" step="0.1" /></td>
</tr>
<tr>
<td colspan="2"><span class="sheet-hint">Récup. : <span title="+1 EV pour 4H de repos&#10;+2 EA pour 1H de repos" style="border-bottom:1px dotted black;">Basse</span>, <span title="+1 EV pour 2H de repos&#10;+3 EA pour 1H de repos" style="border-bottom:1px dotted black;">Normale</span>, <span title="+1 EV pour 1H de repos&#10;+4 EA pour 1H de repos" style="border-bottom:1px dotted black;">Excellente</span></span></td>