Updated changelogs and added links to support discord and use document to sheet.json
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@@ -2,7 +2,8 @@ Change Log
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==============================================
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**2023-02-20 ** v.72 Chuz (James Culp)
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Updated NPC Technomancer Complex Forms
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Updated NPC Drag&Drop for Spells to attempt to auto-populate the dicepool NPC Complex forms display changes
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Updated NPC Drag&Drop for Spells to attempt to auto-populate the dicepool
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NPC Complex forms display changes
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NPC Complex forms roll buttons for no dicepool defined (uses attr_skill + resonance), dicepool defined (uses the dicepool) or description only (skill empty)
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Update - The old NPCspells repeating data should be retained just in case, for now.
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Bugfix - Updated calls to geneerateRowID to use a work around to prevent them (hopefully) from duplicating an already existing ID which caused drag and drop items to sometimes not apply properly, causing symptoms like drag and drop NPCs without all of their skills, attacks, or some other repeating item. Or even weirder once a Skill that got overwritten so it had a Specialization from another skill that wasn't there.
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@@ -3457,6 +3457,16 @@
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<div class="notes-changelog">
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<div name="changelog" class="changelog">
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<h1 class="changelog-header">Most Recent Updates</h2>
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<span class="changelog-entry">**2023-02-20 ** v.72 Chuz (James Culp)</span>
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<ul>
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<li><span class="bullet">E</span><b>Update</b> - Updated NPC Technomancer Complex Forms
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<li><span class="bullet">E</span><b>Update</b> - Updated NPC Drag&Drop for Spells to attempt to auto-populate the dicepool
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<li><span class="bullet">E</span><b>Update</b> - NPC Complex forms display changes
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<li><span class="bullet">E</span><b>Update</b> - NPC Complex forms roll buttons for no dicepool defined (uses attr_skill + resonance), dicepool defined (uses the dicepool) or description only (skill empty)
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<li><span class="bullet">E</span><b>Update</b> - The old NPCspells repeating data should be retained just in case, for now.
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<li><span class="bullet">A</span><b>Bugfix</b> - Updated calls to geneerateRowID to use a work around to prevent them (hopefully) from duplicating an already existing ID which caused drag and drop items to sometimes not apply properly, causing symptoms like drag and drop NPCs without all of their skills, attacks, or some other repeating item. Or even weirder once a Skill that got overwritten so it had a Specialization from another skill that wasn't there.
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</ul>
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<h2 style="color: red;">If it looks like your specialization or expertise buttons for Skills have disappeared, refresh your browser and they should return.</h1>
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<span class="changelog-entry">**2023-02-13 ** v.71 Chuz (James Culp)</span>
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<ul>
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@@ -3528,48 +3538,6 @@
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<li><span class="bullet">F</span><b>New Feature</b> - PC Attribute roll buttons now prompt for a second attribute or custom dice modifier for those occasions when the DM says Roll Reaction+Intuition instead of Roll Defense
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<li><span class="bullet">A</span><b>Bugfix</b> - PC Defense, Direct Magic Defense and Indirect Magic Defense roll buttons didn't include Wound Penalties (defense pretended to but didn't apply the penalty)
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</ul>
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<span class="changelog-entry">**2022-10-24 ** v.62 Chuz (James Culp)</span>
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<ul>
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<li><span class="bullet">F</span><b>New Feature</b> - PC->Matrix->ASDF Roll buttons now include more options to combine them with. None, Custom, mind attributes and ASDF.
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<li><span class="bullet">F</span><b>New Feature</b> - NPCs now have updated ASDF roll buttons as well!
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<li><span class="bullet">F</span><b>New Feature</b> - NPCs now have the newer version of the d6's roll button and the new Extended Tests capability.
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<li><span class="bullet">F</span><b>New Feature</b> - Added Extended Tests capabilities.
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</ul>
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<span class="changelog-entry">**2022-09-20 ** v.61 Chuz (James Culp)</span>
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<ul>
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<li><span class="bullet">A</span><b>Bugfix</b> - NPC->Spells were missing the Limited duration, added it.
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<li><span class="bullet">A</span><b>Bugfix</b> - Charactersheet Tab - removed the underline.
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<li><span class="bullet">A</span><b>Bugfix</b> - Updated Matrix Rolls trained prompt to say "Trained" instead of "No" (which made no sense)
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</ul>
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<span class="changelog-entry">**2022-09-13 ** v.60 Chuz (James Culp)</span>
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<ul>
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<li><span class="bullet">A</span><b>Bugfix</b> - PC->Rolls->Matrix actions including cracking were not using the Cracking skill rating but whatever the rating of the last updated skill was. Fixed the bug causing this and loading the sheet the first time should update the attr_cracking value to be correct again.
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</ul>
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<span class="changelog-entry">**2022-08-30 ** v.59 Chuz (James Culp)</span>
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<ul>
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<li><span class="bullet">A</span><b>Bugfix</b> - Non-PC sheets were broken anywhere that a textarea (notes style) entry existed you couldn't display it to add or edit the values.
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<li><span class="bullet">F</span><b>New Feature</b> - New Feature - character_name sanitization. Sometimes we want to use names with characters that will break roll buttons and other parts of the sheet. This replaces the bad characters with an asterisk *
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</ul>
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<span class="changelog-entry">**2022-08-16 ** v.58 Chuz (James Culp)</span>
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<ul>
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<li><span class="bullet">F</span><b>New Feature</b> - Added the ability to change the ammo type in use on Core->Primary Ranged with the AR and DV changes applied. Default will be Standard.
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<li><span class="bullet">F</span><b>New Feature</b> - Added split rolls for Burst Fire Wide firing mode on the Core->Primary Ranged weapons. This splits the dicepool (on odd pools the left roll Atk 1 gets the extra die). If Wild Dice are toggled on a prompt will appear for each attack. Glitches are calculated for each attack separately.
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</ul>
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<span class="changelog-entry">2022-08-08 - v.57 Chuz (James Culp)</span>
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<ul>
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<li><span class="bullet">A</span><b>Bugfix</b> - Updated mouseover text for Metamagics to indicate they are repeating metamagic not repeating powers
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<li><span class="bullet">A</span><b>Bugfix</b> - Updated Non-PC sheets to have Matrix AR, Matrix DR, Matrix Soak and Biofeedback Soak buttons as appropriate in the Defenses Pane
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<li><span class="bullet">F</span><b>New Feature</b> - Some updates to the Magic->Meta tab to clean up the layout and put a Magic AR button there as well.
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<li><span class="bullet">A</span><b>Bugfix</b> - Fixed some weirdness with Social->Sins and Social->Contacts pane styles.
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<li><span class="bullet">A</span><b>Bugfix</b> - (not really a bug) updated the color for the Edge and Matrix Condition Monitor hexes to be the purple everything else is.
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<li><span class="bullet">F</span><b>New Feature</b> - Added Matrix Soak and Biofeedback Soak buttons to Core Pane and Matrix Pane
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<li><span class="bullet">F</span><b>New Feature</b> - Added Damage Type to Combat spells in Magic->Spells pane, the Damage Type selector will disappear for non-combat spells.
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<li><span class="bullet">F</span><b>New Feature</b> - Updated Effect Type to hide values that make no sense (i.e. Single Sense / Multi Sense for anything but Illusion spells and The 4 combat options for any non-combat spells)
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<li><span class="bullet">F</span><b>New Feature</b> - Updated Spells to make it so the pop-up prompts for Amp-Up and Increase Area ONLY pop up when the spell is of the right type. Only Combat spells get "Amp Up" prompts, Only "LOS (A)" spells get "Increase Area" prompts. The "Agony" spell is by definition LOS but acts like LOS (A) in that it can be extended to multiple targets, you will want to enter it as LOS (A) there may be other similar spells.
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<li><span class="bullet">F</span><b>New Feature</b> - Added Notes->Updates Pane to display most recent changes. The sheet will automatically open to this page if changes are made to functionality that need to be highlighted.
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<li><span class="bullet">F</span><b>New Feature</b> - Added the Primary button to Arms->Melee weapons with the same functionality as the Arms->Ranged weapons have.
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<li><span class="bullet">F</span><b>New Feature</b> - Arms->Ranged now have a Default Firing mode selection. This will be the selected firing mode when you initially set this weapon to primary, or if you change this while it's the primary weapon it will set the firing mode on the primary weapon as well.
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</ul>
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</div>
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</div>
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</div>
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@@ -7,5 +7,5 @@
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"preview": "preview.png",
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"legacy": false,
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"compendium": "SR6",
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"instructions": "This is a work in progress, once the PC part is mostly functional a thread will be started in the forums for feedback. *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*"
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"instructions": "Find a basic usage guide [here](https://docs.google.com/document/d/1rlZMZu9_7X3Q6kyFigIV84yVszxoil8pgLxtGh_Bnl4/edit#heading=h.c8glpsyh4hjd).\nThe current maintainer (Chuz) and general support can be found [here](https://discord.com/channels/833701903703474256/1075073918085378118).\n\n---\n*The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*"
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}
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