New translations translation.json (Spanish)

This commit is contained in:
wing-it
2021-03-13 16:12:09 -05:00
parent ff9b59e1a0
commit b707446f09
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@@ -18,37 +18,37 @@
"page-select": "SELECCIONAR TIPO DE FICHA",
"page-name-character": "PERSONAJE",
"page-name-shared": "COMPARTIDA",
"page-summary-vows": " VOWS ",
"page-summary-debilities": " DEBILITIES ",
"page-summary-failures": " FAILURES ",
"vow-name": "Vow",
"vow-menace": "MENACE",
"vow-threat": "Threat",
"vow-mark": "MARK",
"vow-fulfill": "FULFILL",
"failures-learn": "LEARN",
"difficulty-troublesome": "troublesome",
"difficulty-dangerous": "dangerous",
"page-summary-vows": " JURAMENTOS ",
"page-summary-debilities": " DEBILIDADES ",
"page-summary-failures": " FRACASOS ",
"vow-name": "Juramento",
"vow-menace": "Peligro",
"vow-threat": "Amenaza",
"vow-mark": "MARCA",
"vow-fulfill": "CUMPLIR",
"failures-learn": "DESCUBRIR",
"difficulty-troublesome": "problemático",
"difficulty-dangerous": "peligroso",
"difficulty-formidable": "formidable",
"difficulty-extreme": "extreme",
"difficulty-epic": "epic",
"clear-btn": "CLEAR",
"roll-btn": "Roll",
"debility-wounded": "Wounded",
"debility-shaken": "Shaken",
"debility-unprepared": "Unprepared",
"debility-encumbered": "Encumbered",
"debility-corrupted": "Corrupted",
"debility-maimed": "Maimed",
"debility-cursed": "Cursed",
"debility-tormented": "Tormented",
"difficulty-extreme": "extremo",
"difficulty-epic": "épico",
"clear-btn": "BORRAR",
"roll-btn": "Tira",
"debility-wounded": "Herido",
"debility-shaken": "Conmocionado",
"debility-unprepared": "Sin suministros",
"debility-encumbered": "Sobrecargado",
"debility-corrupted": "Corrompido",
"debility-maimed": "Mutilado",
"debility-cursed": "Maldito",
"debility-tormented": "Atormentado",
"debility-leech": "Leech",
"debility-oathbreaker": "Oathbreaker",
"debility-custom-one": "Custom 1",
"debility-custom-two": "Custom 2",
"asset-companion-name": "Name:",
"asset-dropdown-default": "Select",
"asset-type-companion": "Companion",
"debility-custom-one": "Personalizado 1",
"debility-custom-two": "Personalizado 2",
"asset-companion-name": "Nombre:",
"asset-dropdown-default": "Selecciona",
"asset-type-companion": "Compañero",
"asset-type-path": "Path",
"asset-type-combat-talent": "Combat Talent",
"asset-type-ritual": "Ritual",
@@ -293,7 +293,7 @@
"asset-battle-scarred-ability-1": "You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).",
"asset-battle-scarred-ability-2": "You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you <em>Endure Stress</em> +heart, take +1 momentum on a strong hit.",
"asset-battle-scarred-ability-3": "You have stared down death before: When you are at 0 health and <em>Endure Harm</em>, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.",
"asset-write-in-blade-bound": "Name:",
"asset-write-in-blade-bound": "Nombre:",
"asset-description-blade-bound": "Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...",
"asset-blade-bound-ability-1": "When you <em>Enter the Fray</em> or <em>Draw the Circle</em> while wielding your kin-blade, add +1 and take +1 momentum on a hit.",
"asset-blade-bound-ability-2": "When you <em>Gather Information</em> by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, <em>Endure Stress</em> (2 stress).",
@@ -397,83 +397,83 @@
"asset-wright-ability-1": "When you <em>Secure an Advantage</em> by crafting a useful item using your specialty, or when you <em>Face Danger</em> to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.",
"asset-wright-ability-2": "As above, and you may suffer -1 supply (after you roll) to add an additional +1.",
"asset-wright-ability-3": "When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em>.",
"asset-custom-view-title": "View",
"asset-custom-builder-title": "Builder",
"asset-custom-view-title": "Ver",
"asset-custom-builder-title": "Editar",
"asset-custom-builder-name-placeholder": "Asset Name",
"asset-custom-builder-titles": "Titles",
"asset-custom-builder-inputs-0": "None",
"asset-custom-builder-inputs-1": "1 Input",
"asset-custom-builder-inputs-2": "2 Inputs",
"asset-custom-builder-inputs-3": "3 Inputs",
"asset-custom-builder-ability-1": "Ability 1",
"asset-custom-builder-ability-2": "Ability 2",
"asset-custom-builder-ability-3": "Ability 3",
"asset-custom-builder-ability-dropdown-default": "Select",
"asset-custom-builder-ability-dropdown-text": "Text Box",
"asset-custom-builder-ability-dropdown-input": "Text Box with Input",
"asset-custom-builder-tracks": "Tracks",
"asset-custom-builder-track-dropdown-0": "None",
"asset-custom-builder-track-dropdown-1": "0 to 1",
"asset-custom-builder-track-dropdown-2": "0 to 2",
"asset-custom-builder-track-dropdown-3": "0 to 3",
"asset-custom-builder-track-dropdown-4": "0 to 4",
"asset-custom-builder-track-dropdown-5": "0 to 5",
"asset-custom-builder-track-dropdown-6": "0 to 6",
"move-group-title-fate": "FATE MOVES",
"move-group-title-combat": "COMBAT MOVES",
"move-group-title-delve": "DELVE MOVES",
"move-group-title-adventure": "ADVENTURE MOVES",
"move-group-title-relationship": "RELATIONSHIP MOVES",
"asset-custom-builder-inputs-0": "Ninguno",
"asset-custom-builder-inputs-1": "1 Descripción",
"asset-custom-builder-inputs-2": "2 Descripciones",
"asset-custom-builder-inputs-3": "3 Descripciones",
"asset-custom-builder-ability-1": "Capacidad 1",
"asset-custom-builder-ability-2": "Capacidad 2",
"asset-custom-builder-ability-3": "Capacidad 3",
"asset-custom-builder-ability-dropdown-default": "Seleccionar",
"asset-custom-builder-ability-dropdown-text": "Campo de texto",
"asset-custom-builder-ability-dropdown-input": "Campo de texto con Descripción",
"asset-custom-builder-tracks": "Contador",
"asset-custom-builder-track-dropdown-0": "Ninguno",
"asset-custom-builder-track-dropdown-1": "0 a 1",
"asset-custom-builder-track-dropdown-2": "0 a 2",
"asset-custom-builder-track-dropdown-3": "0 a 3",
"asset-custom-builder-track-dropdown-4": "0 a 4",
"asset-custom-builder-track-dropdown-5": "0 a 5",
"asset-custom-builder-track-dropdown-6": "0 a 6",
"move-group-title-fate": "MOVIMIENTOS DE DESTINO",
"move-group-title-combat": "MOVIMIENTOS DE COMBATE",
"move-group-title-delve": "MOVIMIENTOS DE DELVE",
"move-group-title-adventure": "MOVIMIENTOS DE AVENTURA",
"move-group-title-relationship": "MOVIMIENTOS DE RELACIÓN",
"move-group-title-failure": "FAILURE MOVES",
"move-group-title-quest": "QUEST MOVES",
"move-group-title-suffer": "SUFFER MOVES",
"move-group-title-quest": "MOVIMIENTOS DE BÚSQUEDA",
"move-group-title-suffer": "MOVIMIENTOS DE SUFRIMIENTO",
"move-group-title-rarity": "RARITY MOVES",
"move-group-title-threat": "THREAT MOVES",
"move-title-advance": "Advance",
"move-content-advance-1": "When <strong>you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion,</strong> you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.",
"move-title-advance": "Mejorar",
"move-content-advance-1": "Cuando <strong>practicas tus habilidades, recibes adiestramiento, encuentras inspiración, ganas una recompensa u obtienes un compañero,</strong> puedes gastar 3 puntos de experiencia para adquirir un nuevo recurso o 2 puntos de experiencia para mejorar uno que ya tienes.",
"move-title-advance-a-threat": "Advance A Threat",
"move-content-advance-a-threat-1": "When <strong>you give ground to a threat through inaction, failure, or delay,</strong> roll on the table below and envision how the change manifests in your world (<em>Ask the Oracle</em> if unsure).",
"move-content-advance-a-threat-2": "On a match, this development also exposes a surprising aspect of the threat’s plan or nature.",
"move-content-advance-a-threat-3": "If <strong>you mark the last box on the threat’s menace track,</strong> the threat achieves its goal, or the final dire outcome occurs. You must <em>Forsake Your Vow.</em>",
"move-title-aid-your-ally": "Aid Your Ally",
"move-content-aid-your-ally-1": "When <strong>you <em>Secure an Advantage</em> in direct support of an ally,</strong> and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a <strong>strong hit,</strong> you and your ally have initiative.",
"move-title-ask-the-oracle": "Ask the Oracle",
"move-content-ask-the-oracle-1": "When <strong>you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events,</strong> you may...",
"move-list-ask-the-oracle-1": "Draw a conclusion: Decide the answer based on the most interesting and obvious result.",
"move-list-ask-the-oracle-2": "Ask a yes/no question: Decide the odds of a ‘yes’, and roll on the table below to check the answer.",
"move-list-ask-the-oracle-3": "Pick two: Envision two options. Rate one as ‘likely’, and roll on the table below to see if it is true. If not, it is the other.",
"move-list-ask-the-oracle-4": "Spark an idea: Brainstorm or use a random prompt.",
"move-title-battle": "Battle",
"move-content-battle-1": "When <strong>you fight a battle,</strong> and it happens in a blur, envision your objective and roll. If you primarily...",
"move-list-battle-1": "Fight at range, or using your speed and the terrain to your advantage: Roll +edge.",
"move-list-battle-2": "Fight depending on your courage, allies, or companions: Roll +heart.",
"move-list-battle-3": "Fight in close to overpower your opponents: Roll +iron.",
"move-list-battle-4": "Fight using trickery to befuddle your opponents: Roll +shadow.",
"move-list-battle-5": "Fight using careful tactics to outsmart your opponents: Roll +wits.",
"move-content-battle-2": "On a <strong>strong hit,</strong> you achieve your objective unconditionally. Take +2 momentum.",
"move-content-battle-3": "On a <strong>weak hit,</strong> you achieve your objective, but not without cost. <em>Pay the Price.</em>",
"move-content-battle-4": "On a <strong>miss,</strong> you are defeated and the objective is lost to you. <em>Pay the Price.</em>",
"move-title-aid-your-ally": "Ayudar a un aliado",
"move-content-aid-your-ally-1": "Al <strong><em>Crear una ventaja</em> con el fin de ayudar a un personaje aliado</strong> y obtener un éxito (total o parcial), el aliado —en vez de ti— puede aprovecharse de los beneficios del movimiento. Si estáis en combate y obtuviste un <strong>éxito total,</strong> tanto tú como el personaje aliado lleváis la iniciativa.",
"move-title-ask-the-oracle": "Pregunta al oráculo",
"move-content-ask-the-oracle-1": "Cuando <strong>buscas dar respuesta a una pregunta, descubrir detalles del mundo, determinar cómo reaccionan otros personajes o desencadenar eventos o encuentros,</strong> elige una:",
"move-list-ask-the-oracle-1": "Decídelo tú: Llega a una conclusión basándote en el resultado que sea más obvio e interesante.",
"move-list-ask-the-oracle-2": "Haz una pregunta de sí/no: Decide cuáles son las probabilidades de que la respuesta sea «sí» y tira en la tabla de más abajo.",
"move-list-ask-the-oracle-3": "Elige entre dos opciones: Piensa dos opciones. Establece una como «probable» y tira en la tabla de más abajo para ver si es verdad. Si no lo es, entonces es cierta la otra opción.",
"move-list-ask-the-oracle-4": "Inspírate: Haz una lluvia de ideas o usa una herramienta para generar propuestas aleatorias.",
"move-title-battle": "Batalla simplificada",
"move-content-battle-1": "Cuando <strong>luchas en una batalla</strong> y todo se difumina y acaba antes de que te des cuenta, determina tu objetivo y tira. Si sobre todo…",
"move-list-battle-1": "Luchas a distancia o usas la velocidad y el terreno a tu favor: Tira +filo.",
"move-list-battle-2": "Luchas apelando al coraje, tus aliados o compañeros: Tira +corazón.",
"move-list-battle-3": "Luchas cuerpo a cuerpo para aplastar a tus oponentes: Tira +hierro.",
"move-list-battle-4": "Luchas empleando artimañas para confundir a tus oponentes: Tira +sombra.",
"move-list-battle-5": "Luchas recurriendo a tu inteligencia para aventajar y superar a tus oponentes. Tira +mente.",
"move-content-battle-2": "Con un <strong>éxito total</strong>, logras tu objetivo sin condiciones. Ganas +2 de impulso.",
"move-content-battle-3": "Con un <strong>éxito parcial</strong>, logras tu objetivo, pero no sin un coste. <em>Paga el precio.</em>",
"move-content-battle-4": "Con un <strong>fallo,</strong> te derrotan y no logras tu objetivo. <em>Paga el precio.</em>",
"move-title-check-your-gear": "Check Your Gear",
"move-content-check-your-gear-1": "When <strong>you check to see if you have a specific helpful item,</strong> and you have at least +1 supply, roll +supply.",
"move-content-check-your-gear-2": "On a <strong>strong hit,</strong> you have it. Take +1 momentum.",
"move-content-check-your-gear-3": "On a <strong>weak hit,</strong> you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.",
"move-content-check-your-gear-4": "On a <strong>miss,</strong> you don’t have it and the situation grows more perilous. <em>Pay the Price.</em>",
"move-title-clash": "Clash",
"move-content-clash-1": "When </strong>your foe has initiative and you fight with them in close quarters,</strong> roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.",
"move-content-clash-2": "On a <strong>strong hit,</strong> inflict your harm and choose one. You have the initiative.",
"move-list-clash-1": "You bolster your position: Take +1 momentum.",
"move-list-clash-2": "You find an opening: Inflict +1 harm.",
"move-content-clash-3": "On a <strong>weak hit,</strong> inflict your harm, but then <em>Pay the Price.</em> Your foe has initiative.",
"move-content-clash-4": "On a <strong>miss,</strong> you are outmatched and must <em>Pay the Price.</em> Your foe has initiative.",
"move-title-companion-endure-harm": "Companion Endure Harm",
"move-content-companion-endure-harm-1": "When <strong>your companion faces physical damage,</strong> they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum.",
"move-content-companion-endure-harm-2": "Then, roll +heart or +your companion’s health, whichever is higher.",
"move-content-companion-endure-harm-3": "On a <strong>strong hit,</strong> your companion rallies. Give them +1 health.",
"move-content-companion-endure-harm-4": "On a <strong>weak hit,</strong> your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.",
"move-content-companion-endure-harm-5": "On a <strong>miss,</strong> also suffer -1 momentum. If your companion’s health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.",
"move-content-companion-endure-harm-6": "If you roll a miss with a 1 on your action die, and your companion’s health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.",
"move-title-compel": "Compel",
"move-content-compel-1": "When <strong>you attempt to persuade someone to do something,</strong> envision your approach and roll. If you...",
"move-title-clash": "Contratacar",
"move-content-clash-1": "Cuando tu oponente lleva la iniciativa y luchas cuerpo a cuerpo,</strong> tira +hierro. Cuando intercambias una salva de proyectiles a distancia o disparas contra un objetivo que avanza, tira +filo.",
"move-content-clash-2": "Con un <strong>éxito total,</strong> infliges daño y elige una. Tienes la iniciativa.",
"move-list-clash-1": "Refuerzas tu posición: Ganas +1 de impulso.",
"move-list-clash-2": "Encuentras un punto débil: Infliges +1 de daño.",
"move-content-clash-3": "Con un <strong>éxito parcial,</strong> infliges daño, pero <em>Paga el precio.</em> Tu rival tiene la iniciativa.",
"move-content-clash-4": "Con un <strong>fallo,</strong> estás contra las cuerdas. <em>Paga el precio.</em> Tu enemigo tiene la iniciativa.",
"move-title-companion-endure-harm": "Tu compañero sufre daño",
"move-content-companion-endure-harm-1": "Cuando <strong>tu compañero sufre daño,</strong> pierde salud igual a la cantidad de daño que le infligen. Si la salud de tu compañero llega a 0, tú pierdes el sobrante en impulso.",
"move-content-companion-endure-harm-2": "Después, tira +corazón o +salud de tu compañero, la que sea más alta.",
"move-content-companion-endure-harm-3": "Con un <strong>éxito total,</strong> tu compañero se repone. El compañero gana +1 de salud.",
"move-content-companion-endure-harm-4": "Con un <strong>éxito parcial,</strong> tu compañero se lastima. Si su salud es 0, no podrá ayudarte hasta que recupere al menos +1 de salud.",
"move-content-companion-endure-harm-5": "Con un <strong>fallo,</strong> pierdes -1 de impulso. Si la salud de tu compañero es 0, queda fuera de combate y estará gravemente herido. Sin ayuda, morirá en una o dos horas.",
"move-content-companion-endure-harm-6": "Cuando fallas, sacas un 1 en tu dado de acción y la salud de tu compañero es 0, el compañero muere. Ganas 1 punto de experiencia por cada capacidad activa que tuviera el recurso y, a continuación, lo pierdes.",
"move-title-compel": "Persuadir",
"move-content-compel-1": "Cuando <strong>intentas persuadir a alguien de que haga algo,</strong> imagina cómo podrías lograrlo y tira. Si…",
"move-list-compel-1": "Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).",
"move-list-compel-2": "Threaten or incite: Roll +iron.",
"move-list-compel-3": "Lie or swindle: Roll +shadow.",
@@ -512,45 +512,45 @@
"move-content-end-the-fight-2": "When <strong>you make a move to take decisive action,</strong> and score a <strong>strong hit,</strong> you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-end-the-fight-3": "On a <strong>strong hit,</strong> this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (<em>Ask the Oracle</em> if unsure).",
"move-content-end-the-fight-4": "On a <strong>weak hit,</strong> as above, but you must also choose one.",
"move-list-end-the-fight-1": "It’s worse than you thought: <em>Endure Harm.</em>",
"move-list-end-the-fight-2": "You are overcome: <em>Endure Stress.</em>",
"move-list-end-the-fight-3": "Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.",
"move-list-end-the-fight-4": "You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.",
"move-list-end-the-fight-5": "You’ll pay for it: An objective falls out of reach.",
"move-list-end-the-fight-6": "Others won’t forget: You are marked for vengeance.",
"move-content-end-the-fight-5": "On a <strong>miss,</strong> you have lost this fight. <em>Pay the Price.</em>",
"move-title-endure-harm": "Endure Harm",
"move-content-endure-harm-1": "When <strong>you face physical damage,</strong> suffer -health equal to your foe’s rank or as appropriate to the situation. If your health is 0, suffer -momentum equal to any remaining -health.",
"move-content-endure-harm-2": "Then, roll +health or +iron, whichever is higher.",
"move-content-endure-harm-3": "On a <strong>strong hit,</strong> choose one.",
"move-list-endure-harm-1": "Shake it off: If your health is greater than 0, suffer -1 momentum in exchange for +1 health.",
"move-list-endure-harm-2": "Embrace the pain: Take +1 momentum.",
"move-content-endure-harm-4": "On a <strong>weak hit,</strong> you press on.",
"move-content-endure-harm-5": "On a <strong>miss,</strong> also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the oracle.",
"move-title-endure-stress": "Endure Stress",
"move-content-endure-stress-1": "When <strong>you face mental shock or despair,</strong> suffer -spirit equal to your foe’s rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit.",
"move-content-endure-stress-2": "Then, roll +spirit or +heart, whichever is higher.",
"move-content-endure-stress-3": "On a <strong>strong hit,</strong> choose one.",
"move-list-endure-stress-1": "Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit.",
"move-list-endure-stress-2": "Embrace the darkness: Take +1 momentum.",
"move-content-endure-stress-4": "On a <strong>weak hit,</strong> you press on.",
"move-content-endure-stress-5": "On a <strong>miss,</strong> also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the table below.",
"move-title-enter-the-fray": "Enter the Fray",
"move-content-enter-the-fray-1": "When <strong>you enter into combat,</strong> set the rank of each of your foes.",
"move-list-enter-the-fray-1-1": "Troublesome foe: 3 progress per harm; inflicts 1 harm.",
"move-list-enter-the-fray-1-2": "Dangerous foe: 2 progress per harm; inflicts 2 harm.",
"move-list-enter-the-fray-1-3": "Formidable foe: 1 progress per harm; inflicts 3 harm.",
"move-list-enter-the-fray-1-4": "Extreme foe: 2 ticks per harm; inflicts 4 harm.",
"move-list-enter-the-fray-1-5": "Epic foe: 1 tick per harm; inflicts 5 harm.",
"move-content-enter-the-fray-2": "Then, roll to determine who is in control. If you are...",
"move-list-enter-the-fray-2-1": "Facing off against your foe: Roll +heart.",
"move-list-enter-the-fray-2-2": "Moving into position against an unaware foe, or striking without warning: Roll +shadow.",
"move-list-enter-the-fray-2-3": "Ambushed: Roll +wits.",
"move-content-enter-the-fray-3": "On a <strong>strong hit,</strong> take +2 momentum. You have initiative.",
"move-content-enter-the-fray-4": "On a <strong>weak hit,</strong> choose one.",
"move-list-enter-the-fray-3-1": "Bolster your position: Take +2 momentum.",
"move-list-enter-the-fray-3-2": "Prepare to act: Take initiative.",
"move-content-enter-the-fray-5": "On a <strong>miss,</strong> combat begins with you at a disadvantage. <em>Pay the Price.</em> Your foe has initiative.",
"move-list-end-the-fight-1": "Es peor de lo que pensabas: debes <em>Soportar el daño.</em>",
"move-list-end-the-fight-2": "Te ves desbordado: debes <em>Soportar el estrés.</em>",
"move-list-end-the-fight-3": "Tu victoria es temporal: Aparece un nuevo peligro o rival, o bien un peligro existente empeora.",
"move-list-end-the-fight-4": "Sufres daños colaterales: Algo de valor se pierde o se rompe, o bien alguien importante para ti deberá pagar un coste.",
"move-list-end-the-fight-5": "Pagarás por ello: Uno de tus objetivos se te escapa de las manos.",
"move-list-end-the-fight-6": "No caerá en el olvido: Has quedado marcado por la venganza. Alguien vendrá a cobrársela.",
"move-content-end-the-fight-5": "Con un <strong>fallo,</strong> has sido derrotado en la lucha. <em>Paga el precio.</em>",
"move-title-endure-harm": "Soportar el daño",
"move-content-endure-harm-1": "Cuando <strong>sufres daño,</strong> pierdes salud igual al nivel de desafío de tu oponente o tanta como sea apropiado según la situación. Si tu salud llega a 0, pierdes el sobrante en impulso en vez de en salud.",
"move-content-endure-harm-2": "Después, tira +salud o +hierro, la que sea más alta.",
"move-content-endure-harm-3": "Con un <strong>éxito total,</strong> elige una.",
"move-list-endure-harm-1": "No era para tanto: Si tu salud es mayor de 0, pierdes -1 de impulso y a cambio ganas +1 de salud.",
"move-list-endure-harm-2": "El dolor es mi alimento: Ganas +1 de impulso.",
"move-content-endure-harm-4": "Con un éxito parcial, sigues adelante a pesar de las dificultades.",
"move-content-endure-harm-5": "Con un <strong>fallo,</strong> pierdes -1 de impulso. Si tu salud es 0, elige entre marcar la debilidad herido o mutilado (si es que queda alguna por marcar) o tira en la siguiente tabla.",
"move-title-endure-stress": "Soportar el estrés",
"move-content-endure-stress-1": "Cuando <strong>te enfrentas a la desesperación o sufres un choque emocional,</strong> pierdes entereza igual al nivel de desafío de tu oponente o tanta como sea apropiado según la situación. Si tu entereza llega a 0, pierdes el sobrante en impulso en vez de en entereza.",
"move-content-endure-stress-2": "Después, tira +corazón o +entereza, la que sea más alta.",
"move-content-endure-stress-3": "Con un <strong>éxito total,</strong> elige una.",
"move-list-endure-stress-1": "No era para tanto: Si tu entereza es mayor de 0, pierdes -1 de impulso y a cambio ganas +1 de entereza.",
"move-list-endure-stress-2": "Me alimento es la oscuridad: Ganas +1 de impulso.",
"move-content-endure-stress-4": "Con un <strong>éxito parcial,</strong> sigues adelante a pesar de las dificultades.",
"move-content-endure-stress-5": "Con un <strong>fallo,</strong> pierdes -1 de impulso. Si tu entereza es 0, elige entre marcar la debilidad conmocionado o corrompido (si es que queda alguna por marcar) o tira en la siguiente tabla.",
"move-title-enter-the-fray": "Entrar en liza",
"move-content-enter-the-fray-1": "Cuando <strong>entras en combate,</strong> establece primero el nivel de desafío de cada uno de tus oponentes.",
"move-list-enter-the-fray-1-1": "Un oponente problemático: 3 de progreso por cada punto de daño; el oponente inflige daño 1.",
"move-list-enter-the-fray-1-2": "Un oponente peligroso: 2 de progreso por cada punto de daño; el oponente inflige daño 2.",
"move-list-enter-the-fray-1-3": "Un oponente formidable: 1 de progreso por cada punto de daño; el oponente inflige daño 3.",
"move-list-enter-the-fray-1-4": "Un oponente extremo: 2 de progreso por cada punto de daño; el oponente inflige daño 4.",
"move-list-enter-the-fray-1-5": "Un oponente épico: 1 de progreso por cada punto de daño; el oponente inflige daño 5.",
"move-content-enter-the-fray-2": "Después, tira para determinar quién ha tomado el control de la situación. Si…",
"move-list-enter-the-fray-2-1": "Te enfrentas a tu oponente: Tira +corazón.",
"move-list-enter-the-fray-2-2": "Tomas la mejor posición contra un oponente desprevenido o golpeas sin previo aviso: Tira +sombra.",
"move-list-enter-the-fray-2-3": "Has sido emboscado: Tira +mente.",
"move-content-enter-the-fray-3": "Con un <strong>éxito total,</strong> ganas +2 de impulso. Llevas la iniciativa.",
"move-content-enter-the-fray-4": "Con un <strong>éxito parcial,</strong> elige una.",
"move-list-enter-the-fray-3-1": "Afianzas tu posición: Ganas +2 de impulso.",
"move-list-enter-the-fray-3-2": "Te dispones para actuar: Llevas la iniciativa.",
"move-content-enter-the-fray-5": "Con un <strong>fallo,</strong> comienzas el combate en situación de desventaja. <em>Paga el precio.</em> Tu oponente lleva la iniciativa.",
"move-title-escape-the-depths": "Escape the Depths",
"move-content-escape-the-depths-1": "When <strong>you flee or withdraw from a site,</strong> consider the situation and your approach. If you...",
"move-list-escape-the-depths-1-1": "Find the fastest way out: Roll +edge.",