june2020 update
current update of the magic section
This commit is contained in:
+1234
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+3727
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@@ -1,203 +1,364 @@
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{
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"0": "keine Würfel",
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"1": "1W6",
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"10": "10W6",
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"11": "11W6",
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"12": "12W6",
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"13": "13W6",
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"14": "14W6",
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"15": "15W6",
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"16": "16W6",
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||||
"17": "17W6",
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||||
"18": "18W6",
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"19": "19W6",
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"2": "2W6",
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"20": "20W6",
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"21": "21W6",
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"22": "22W6",
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"23": "23W6",
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"24": "24W6",
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"25": "25W6",
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"26": "26W6",
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"27": "27W6",
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"28": "28W6",
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"29": "29W6",
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"2B": "2B",
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"2K": "2K",
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"3": "3W6",
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"3B": "3B",
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"3K": "3K",
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"4": "4W6",
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"4B": "4B",
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"4K": "4K",
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"5": "5W6",
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"5B": "5B",
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"5K": "5K",
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"6": "6W6",
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"6B": "6B",
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"6K": "6K",
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"7": "7W6",
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"7B": "7B",
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"7K": "7K",
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"8": "8W6",
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"9": "9W6",
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"agility": "Geschicklichkeit",
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"agility_short": "GES",
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"am": "AM",
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"ammo_apds": "APDS-Munition",
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"ammo_explosive": "Explosivmunition",
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"ammo_flechette": "Flechettemunition",
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"ammo_gel": "Gelmunition",
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"ammo_precision": "Präzisionsmunition",
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"ammo_revo": "REVO-Munition",
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"ammo_selfmade": "selbst gemachte Munition",
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"ammo_shocker": "Schockermunition",
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"ammo_standard": "Standardmunition",
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"ammo_standardac": "Sturmkanonenmunition",
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"assaultcannon": "Sturmkanone",
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"assaultrifle": "Sturmgewehr",
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"attackroll": "Angriffswurf",
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"attacks": "Angriffe",
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"attributeorskill": "Attributs- oder Fertigkeitswurf",
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"attributes": "Attribute",
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"basis": "Basis",
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"blades": "Klingen",
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"body": "Konstitution",
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"body_short": "KON",
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"bod_wil": "KON + WIL",
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"carbine": "Karabiner",
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"character": "Charakter",
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"charisma": "Charisma",
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"charisma_short": "CHA",
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"cha_wil": "CHA + WIL",
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"clubs": "Knüppel",
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"composure": "Selbstbeherrschung",
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"config": "Einstellungen",
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"contacts": "Connections",
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"defense": "Verteidigungswurf",
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"derivatives": "Abgeleitete Werte",
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"display_agility": "Geschicklichkeit",
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"display_body": "Konstitution",
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"display_charisma": "Charisma",
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"display_edge": "Edge",
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"display_intuition": "Intuition",
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"display_logic": "Logik",
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"display_magic": "Magie",
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"display_reaction": "Reaktion",
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"display_resonance": "Resonanz",
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"display_strength": "Stärke",
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"display_willpower": "Willenskraft",
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"edge": "Edge",
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"edge_short": "EDG",
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"em": "nur EM",
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"empty": " ",
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"exotic": "Exotisch",
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"exoticmelee": "Exotische Nahkampfwaffe",
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"expertise": " Expertise",
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"exp_short": "Exp.",
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"firemode_am": "AM",
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"firemode_em": "EM",
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"firemode_hm": "HM",
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"firemode_sm": "SM",
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"gear": "Ausrüstung",
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"heavypistol": "Schwere Pistole",
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"hm": "HM",
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"hmam": "HM/AM",
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"hmsm": "HM/SM",
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"hmsmam": "HM/SM/AM ",
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"holdout": "Holdout-Pistolen",
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"hide": "Verbergen?",
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"ini": "Verteidigungspool",
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"iniastral": "Initiative (Astralraum)",
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"inidice": "Initiativewürfel",
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"iniphys": "Initiative (physisch)",
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"inimatrix": "Initiative (Heißes Sim)",
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"initiative": "Initiative",
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"intuition": "Intuition",
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"intuition_short": "INT",
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"int_wil": "INT + WIL",
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"judgeintent": "Menschenkenntnis",
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"lightpistol": "Leichte Pistole",
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"liftcarry": "Heben & Tragen",
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"logic": "Logik",
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"logic_short": "LOG",
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"log_int": "LOG + INT",
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"machinegun": "Maschinengewehr",
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"machinepistol": "Automatikpistole",
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"magic": "Magie",
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"magic_short": "MAG",
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"matrix": "Matrix",
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"memory": "Erinnerungsvermögen",
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"mod": "Mod",
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"notes": "Notizen",
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"offense": "Angriffswurf",
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"phys": "körperlich",
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"phys_short": "K",
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"phys_short_shifted": " K",
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"projectile": "Projektilwaffen",
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"range_vclose": "sehr nah",
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"range_close": "nah",
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"range_medium": "mittel",
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"range_long": "weit",
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"range_vlong": "sehr weit",
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"reaction": "Reaktion",
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"reaction_short": "REA",
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"rea_int": "REA + INT",
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"reload": "Nachladen",
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"reload_g": "Gurtmunition (g)",
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"reload_i": "internes Magazin (i)",
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"reload_k": "Klapplademechanismus (k)",
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"reload_s": "Stangenmagazin (s)",
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"reload_t": "Trommelmagazin (t)",
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"reload_tr": "Trommel. aufklappbar (tr)",
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"reload_v": "Vorderlader",
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"resonance": "Resonanz",
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"resonance_short": "RES",
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"rigging": "Rigger",
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"select_token": "Tokenwurf",
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"shotgun": "Schrotflinte",
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"skills": "Fertigkeiten",
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"skill_astral": "Astral",
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"skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit",
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"skill_athletics": "Athletik",
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"skill_attribute": " Attribut",
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"skill_biotech": "Biotech",
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"skill_con": "Überreden",
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"skill_cracking": "Cracken",
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"skill_electronics": "Elektronik",
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"skill_engineering": "Mechanik",
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"skill_firearms": "Feuerwaffen",
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"skill_influence": "Einfluss",
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"skill_level": "Stufe",
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"skill_melee": "Nahkampf",
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"skill_modifier": "Mod",
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"skill_outdoors": "Natur",
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"skill_perception": "Wahrnehmung",
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"skill_piloting": "Steuern",
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"skill_range": "Fernkampf",
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"skill_short": "Skill",
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"skill_stealth": "Heimlichkeit",
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"sm": "SM",
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"smam": "SM/AM",
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"sniperrifle": "Scharfschützengewehr",
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"soak": "Schadenswiderstand",
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"specialisation": " Spezialisierung",
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"spec_short": "Spez.",
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"sportrifle": "Sportgewehr",
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"strength": "Stärke",
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"strength_short": "STÄ",
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"stun": "Betäubung",
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"stun_short": "B",
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"stun_short_shifted": " B",
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"submachinegun": "Maschinenpistole",
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"rolls": "Würfe",
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"taser": "Taser",
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"thrown": "Wurfwafen",
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"total": "Total",
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"unarmed": "Waffenlos",
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"unown": "?",
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"unown_shifted": " ?",
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"willpower": "Willenskraft",
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"willpower_short": "WIL",
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"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever."
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{
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"0": "keine Würfel",
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"1": "1W6",
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"10": "10W6",
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"11": "11W6",
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"12": "12W6",
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"13": "13W6",
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"14": "14W6",
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"15": "15W6",
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"16": "16W6",
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"17": "17W6",
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"18": "18W6",
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"19": "19W6",
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"2": "2W6",
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"20": "20W6",
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"21": "21W6",
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"22": "22W6",
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"23": "23W6",
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"24": "24W6",
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"25": "25W6",
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"26": "26W6",
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"27": "27W6",
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"28": "28W6",
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"29": "29W6",
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"2B": "2B",
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"2K": "2K",
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"3": "3W6",
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"3B": "3B",
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"3K": "3K",
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"4": "4W6",
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"4B": "4B",
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"4K": "4K",
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"5": "5W6",
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"5B": "5B",
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"5K": "5K",
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"6": "6W6",
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"6B": "6B",
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"6K": "6K",
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"7": "7W6",
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"7B": "7B",
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"7K": "7K",
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"8": "8W6",
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"9": "9W6",
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"act_banishing": "Verbannung eines Geistes",
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"act_spellcasting": "Wirken eines Zaubers",
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"act_spirit": "Handlung eines Geistes",
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"act_summoning": "Herbeirufung eines Geistes",
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"adeptpower": "Adeptenkraft",
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"adept_description": "Kurzbeschreibung",
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"adept_level": " Stufe",
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"adept_longdesc": "Regeltext",
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"adept_name": "Name der Adeptenkraft",
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"adept_powers": "Adeptenkräfte",
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"adept_pp": "Kosten",
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"adept_showchat": "Im Chat anzeigen",
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"agility": "Geschicklichkeit",
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"agility_short": "GES",
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"am": "AM",
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"ammo_apds": "APDS-Munition",
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"ammo_explosive": "Explosivmunition",
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"ammo_flechette": "Flechettemunition",
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"ammo_gel": "Gelmunition",
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"ammo_precision": "Präzisionsmunition",
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"ammo_revo": "REVO-Munition",
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"ammo_selfmade": "selbst gemachte Munition",
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"ammo_shocker": "Schockermunition",
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"ammo_standard": "Standardmunition",
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"ammo_standardac": "Sturmkanonenmunition",
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||||
"assaultcannon": "Sturmkanone",
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"assaultrifle": "Sturmgewehr",
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"attackroll": "Angriffswurf",
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"attacks": "Angriffe",
|
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"attributeorskill": "Attributs- oder Fertigkeitswurf",
|
||||
"attributes": "Attribute",
|
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"basis": "Basis",
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||||
"beast": "Tier",
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"blades": "Klingen",
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"blood": "Blut",
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"body": "Konstitution",
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"body_short": "KON",
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"bod_wil": "KON + WIL",
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"carbine": "Karabiner",
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"character": "Charakter",
|
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"charisma": "Charisma",
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"charisma_short": "CHA",
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"cha_wil": "CHA + WIL",
|
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"clubs": "Knüppel",
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"combat_air": "Kampf (Luft)",
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"combat_beast": "Kampf (Tier)",
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"combat_blood": "Kampf (Blut)",
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"combat_earth": "Kampf (Erde)",
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"combat_fire": "Kampf (Feuer)",
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"combat_guardian": "Kampf (Beschützer)",
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"combat_man": "Kampf (Mensch)",
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"combat_plant": "Kampf (Pflanze)",
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"combat_task": "Kampf (Helfer)",
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"combat_water": "Kampf (Wasser)",
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||||
"composure": "Selbstbeherrschung",
|
||||
"condition_monitor": "Monitor",
|
||||
"config": "Einstellungen",
|
||||
"conjuring": "Beschwören",
|
||||
"conjuring_expertise": "+3",
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||||
"conjuring_force": "Kraftstufe",
|
||||
"conjuring_services": "Dienste",
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||||
"conjuring_specific": "spezifische Boni ↓",
|
||||
"conjuring_specialisation": "+2",
|
||||
"contacts": "Connections",
|
||||
"customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.",
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||||
"customization_monitors": "Anpassung der Schadensmonitore",
|
||||
"defense": "Verteidigungswurf",
|
||||
"defense_autosoak": "Autoerfolge beim Schadenswiderstand",
|
||||
"defense_pool": "Verteidigungspool",
|
||||
"defense_rating": "Verteidigungswert",
|
||||
"defense_soakpool": "Schadenswiderstandspool",
|
||||
"derivatives": "Abgeleitete Werte",
|
||||
"detection_air": "Wahrn. (Luft)",
|
||||
"detection_beast": "Wahrn. (Tier)",
|
||||
"detection_blood": "Wahrn. (Blut)",
|
||||
"detection_earth": "Wahrn. (Erde)",
|
||||
"detection_fire": "Wahrn. (Feuer)",
|
||||
"detection_guardian": "Wahrn. (Beschützer)",
|
||||
"detection_man": "Wahrn. (Mensch)",
|
||||
"detection_plant": "Wahrn. (Pflanze)",
|
||||
"detection_task": "Wahrn. (Helfer)",
|
||||
"detection_water": "Wahrn. (Wasser)",
|
||||
"display_agility": "Geschicklichkeit",
|
||||
"display_body": "Konstitution",
|
||||
"display_charisma": "Charisma",
|
||||
"display_edge": "Edge",
|
||||
"display_intuition": "Intuition",
|
||||
"display_logic": "Logik",
|
||||
"display_magic": "Magie",
|
||||
"display_reaction": "Reaktion",
|
||||
"display_resonance": "Resonanz",
|
||||
"display_strength": "Stärke",
|
||||
"display_willpower": "Willenskraft",
|
||||
"done": "Fertig",
|
||||
"earth": "Erde",
|
||||
"edge": "Edge",
|
||||
"edge_short": "EDG",
|
||||
"editrules": "Eingabemodus",
|
||||
"em": "nur EM",
|
||||
"empty": " ",
|
||||
"exotic": "Exotisch",
|
||||
"exoticmelee": "Exotische Nahkampfwaffe",
|
||||
"expertise": " Expertise",
|
||||
"exp_short": "Exp.",
|
||||
"fire": "Feuer",
|
||||
"firemode_am": "AM",
|
||||
"firemode_em": "EM",
|
||||
"firemode_hm": "HM",
|
||||
"firemode_sm": "SM",
|
||||
"gear": "Ausrüstung",
|
||||
"guardian": "Beschützer",
|
||||
"health_air": "Heilung (Luft)",
|
||||
"health_beast": "Heilung (Tier)",
|
||||
"health_blood": "Heilung (Blut)",
|
||||
"health_earth": "Heilung (Erde)",
|
||||
"health_fire": "Heilung (Feuer)",
|
||||
"health_guardian": "Heilung (Beschützer)",
|
||||
"health_man": "Heilung (Mensch)",
|
||||
"health_plant": "Heilung (Pflanze)",
|
||||
"health_task": "Heilung (Helfer)",
|
||||
"health_water": "Heilung (Wasser)",
|
||||
"heavypistol": "Schwere Pistole",
|
||||
"hm": "HM",
|
||||
"hmam": "HM/AM",
|
||||
"hmsm": "HM/SM",
|
||||
"hmsmam": "HM/SM/AM ",
|
||||
"holdout": "Holdout-Pistolen",
|
||||
"hide": "Verbergen?",
|
||||
"illusion_air": "Illusion (Luft)",
|
||||
"illusion_beast": "Illusion (Tier)",
|
||||
"illusion_blood": "Illusion (Blut)",
|
||||
"illusion_earth": "Illusion (Erde)",
|
||||
"illusion_fire": "Illusion (Feuer)",
|
||||
"illusion_guardian": "Illusion (Beschützer)",
|
||||
"illusion_man": "Illusion (Mensch)",
|
||||
"illusion_plant": "Illusion (Pflanze)",
|
||||
"illusion_task": "Illusion (Helfer)",
|
||||
"illusion_water": "Illusion (Wasser)",
|
||||
"ini": "Verteidigungspool",
|
||||
"iniastral": "Initiative (Astralraum)",
|
||||
"inidice": "Initiativewürfel",
|
||||
"iniphys": "Initiative (physisch)",
|
||||
"inimatrix": "Initiative (Heißes Sim)",
|
||||
"initiative": "Initiative",
|
||||
"intuition": "Intuition",
|
||||
"intuition_short": "INT",
|
||||
"int_wil": "INT + WIL",
|
||||
"judgeintent": "Menschenkenntnis",
|
||||
"lightpistol": "Leichte Pistole",
|
||||
"liftcarry": "Heben & Tragen",
|
||||
"logic": "Logik",
|
||||
"logic_short": "LOG",
|
||||
"log_int": "LOG + INT",
|
||||
"machinegun": "Maschinengewehr",
|
||||
"machinepistol": "Automatikpistole",
|
||||
"magic": "Magie",
|
||||
"magic_short": "MAG",
|
||||
"man": "Mensch",
|
||||
"manipulation_air": "Manip. (Luft)",
|
||||
"manipulation_beast": "Manip. (Tier)",
|
||||
"manipulation_blood": "Manip. (Blut)",
|
||||
"manipulation_earth": "Manip. (Erde)",
|
||||
"manipulation_fire": "Manip. (Feuer)",
|
||||
"manipulation_guardian": "Manip. (Beschützer)",
|
||||
"manipulation_man": "Manip. (Mensch)",
|
||||
"manipulation_plant": "Manip. (Pflanze)",
|
||||
"manipulation_task": "Manip. (Helfer)",
|
||||
"manipulation_water": "Manip. (Wasser)",
|
||||
"matrix": "Matrix",
|
||||
"memory": "Erinnerungsvermögen",
|
||||
"mod": "Mod",
|
||||
"mod_conjuring": "Allgemeiner Beschwörenmodifikator",
|
||||
"mod_magic": "Allgemeiner Magiemodifikator",
|
||||
"mod_spells": "Allgemeiner Zaubereimodifikator",
|
||||
"monitor_modifier_phys": "Modifikator körperlicher Monitor",
|
||||
"monitor_modifier_stun": "Modifikator geistiger Monitor",
|
||||
"noedge": "Du hast kein Edge.",
|
||||
"notes": "Notizen",
|
||||
"offense": "Angriffswurf",
|
||||
"phys": "körperlich",
|
||||
"phys_short": "K",
|
||||
"phys_short_shifted": " K",
|
||||
"plant": "Pflanze",
|
||||
"pp_five": "1.25",
|
||||
"pp_four": "1.00",
|
||||
"pp_none": "0.00",
|
||||
"pp_one": "0.25",
|
||||
"pp_six": "1.50",
|
||||
"pp_three": "0.75",
|
||||
"pp_two": "0.50",
|
||||
"projectile": "Projektilwaffen",
|
||||
"range_vclose": "sehr nah",
|
||||
"range_close": "nah",
|
||||
"range_medium": "mittel",
|
||||
"range_long": "weit",
|
||||
"range_vlong": "sehr weit",
|
||||
"reaction": "Reaktion",
|
||||
"reaction_short": "REA",
|
||||
"rea_int": "REA + INT",
|
||||
"reload": "Nachladen",
|
||||
"reload_g": "Gurtmunition (g)",
|
||||
"reload_i": "internes Magazin (i)",
|
||||
"reload_k": "Klapplademechanismus (k)",
|
||||
"reload_s": "Stangenmagazin (s)",
|
||||
"reload_t": "Trommelmagazin (t)",
|
||||
"reload_tr": "Trommel. aufklappbar (tr)",
|
||||
"reload_v": "Vorderlader",
|
||||
"resonance": "Resonanz",
|
||||
"resonance_short": "RES",
|
||||
"rigging": "Rigger",
|
||||
"roll": "Würfeln",
|
||||
"rolls": "Würfe",
|
||||
"select_token": "Tokenwurf",
|
||||
"shotgun": "Schrotflinte",
|
||||
"showinchat": "im Chat posten",
|
||||
"skillroll": "Fertigkeitswurf",
|
||||
"skills": "Fertigkeiten",
|
||||
"skill_astral": "Astral",
|
||||
"skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit",
|
||||
"skill_athletics": "Athletik",
|
||||
"skill_attribute": " Attribut",
|
||||
"skill_biotech": "Biotech",
|
||||
"skill_con": "Überreden",
|
||||
"skill_conjuring": "Beschwören",
|
||||
"skill_cracking": "Cracken",
|
||||
"skill_electronics": "Elektronik",
|
||||
"skill_enchanting": "Verzaubern",
|
||||
"skill_engineering": "Mechanik",
|
||||
"skill_firearms": "Feuerwaffen",
|
||||
"skill_influence": "Einfluss",
|
||||
"skill_level": "Stufe",
|
||||
"skill_melee": "Nahkampf",
|
||||
"skill_modifier": "Mod",
|
||||
"skill_outdoors": "Natur",
|
||||
"skill_perception": "Wahrnehmung",
|
||||
"skill_piloting": "Steuern",
|
||||
"skill_range": "Fernkampf",
|
||||
"skill_short": "Skill",
|
||||
"skill_sorcery": "Hexerei",
|
||||
"skill_stealth": "Heimlichkeit",
|
||||
"sm": "SM",
|
||||
"smam": "SM/AM",
|
||||
"sniperrifle": "Scharfschützengewehr",
|
||||
"soak": "Schadenswiderstand",
|
||||
"specialisation": " Spezialisierung",
|
||||
"spec_short": "Spez.",
|
||||
"spells": "Zauber",
|
||||
"spells_health": "Heilung",
|
||||
"spells_combat": "Kampf",
|
||||
"spells_combat_direct": "Kampf (direkt)",
|
||||
"spells_combat_indirect": "Kampf (indirekt)",
|
||||
"spells_duration_i": "S",
|
||||
"spells_duration_l": "ZB",
|
||||
"spells_duration_s": "A",
|
||||
"spells_duration_p": "P",
|
||||
"spells_illusion": "Illusion",
|
||||
"spells_manipulation": "Manipulation",
|
||||
"spells_detection": "Wahrnehmung",
|
||||
"spells_range_b": "B",
|
||||
"spells_range_bf": "BF",
|
||||
"spells_range_bff": "BF (F)‎",
|
||||
"spells_resist_choose": "Widerstand auswählen",
|
||||
"spells_resist_bodstr": "vs KON + STÄ",
|
||||
"spells_resist_bodwil": "vs KON + WIL",
|
||||
"spells_resist_doubleforce": "vs Kraftstufe×2",
|
||||
"spells_resist_objectresistance": "vs Objektwiderstand",
|
||||
"spells_resist_perc": "vs INT + Wahrnehmung",
|
||||
"spells_resist_reaint": "vs REA + INT",
|
||||
"spells_resist_reawil": "vs REA + WIL",
|
||||
"spells_resist_wilint": "vs WIL + INT",
|
||||
"spells_resist_willog": "vs WIL + LOG",
|
||||
"spells_specific": "spezifische Boni ↓",
|
||||
"spells_type_m": "M",
|
||||
"spells_type_p": "P",
|
||||
"spell_bonus_combat": "Kampf",
|
||||
"spell_bonus_detection": "Wahrnehmung",
|
||||
"spell_bonus_health": "Heilung",
|
||||
"spell_bonus_illusion": "Illusion",
|
||||
"spell_bonus_manipulation": "Manipulation",
|
||||
"spell_category": "Kategorie",
|
||||
"spell_details": "Zauberdetails",
|
||||
"spell_drain": "Entzug",
|
||||
"spelldrainampup": "Hochdrehen",
|
||||
"spell_drain_area": "Fläche+",
|
||||
"spell_duration": "Dauer",
|
||||
"spell_range": "Reichweite",
|
||||
"spell_type": "Art",
|
||||
"spirit_fire": "Feuergeist",
|
||||
"spirit_water": "Wassergeist",
|
||||
"spirit_air": "Luftgeist",
|
||||
"spirit_earth": "Erdgeist",
|
||||
"spirit_man": "Menschengeist",
|
||||
"spirit_beast": "Tiergeist",
|
||||
"spirit_task": "Helfergeist",
|
||||
"spirit_guardian": "Beschützergeist",
|
||||
"spirit_plant": "Pflanzengeist",
|
||||
"spirit_blood": "Blutgeist",
|
||||
"sportrifle": "Sportgewehr",
|
||||
"strength": "Stärke",
|
||||
"strength_short": "STÄ",
|
||||
"stun": "Betäubung",
|
||||
"stun_short": "B",
|
||||
"stun_short_shifted": " B",
|
||||
"submachinegun": "Maschinenpistole",
|
||||
"summoner": "Herbeirufer",
|
||||
"task": "Helfer",
|
||||
"taser": "Taser",
|
||||
"thrown": "Wurfwafen",
|
||||
"total": "Total",
|
||||
"unarmed": "Waffenlos",
|
||||
"unown": "?",
|
||||
"unown_shifted": " ?",
|
||||
"water": "Wasser",
|
||||
"weapon_attackrating": "Angriffswert",
|
||||
"weapon_damage": "Schadenswert",
|
||||
"weapon_dicepool": "Würfelpool",
|
||||
"weapon_name": "Waffenname",
|
||||
"willpower": "Willenskraft",
|
||||
"willpower_short": "WIL",
|
||||
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever."
|
||||
}
|
||||
Reference in New Issue
Block a user