Correcting missing translation tags, font swap
Changing fallback font so that missing diacritics aren't as noticeable and adding in some missing tags in the html
This commit is contained in:
@@ -6,7 +6,7 @@ Light form #c4bfb1
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Bubble text #006666
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Text Red #a23224
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*/
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@import url('https://fonts.googleapis.com/css?family=Caveat|Fondamento|Salsa&display=swap');
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@import url('https://fonts.googleapis.com/css?family=Sedgwick+Ave|Itim|Caveat|Fondamento|Salsa&display=swap&subset=latin,latin-ext');
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/* Font Import Reference
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//Labels --- font-family: 'Salsa', cursive;
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//Subtext --- font-family: 'Fondamento', cursive;
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@@ -77,29 +77,29 @@ input[type="checkbox"].sheet-tab-switch:hover + span::before {
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border-image: url(https://i.imgur.com/2JzKDLO.png) 66 round;
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}
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h1 {
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font-family: "Salsa", Garamond;
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font-size 2em;
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line-height 4em;
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font-family: "Salsa", arial;
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font-size: 2em;
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line-height: 4em;
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color: #5f4a42;
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display:block;
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text-align:center;
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}
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h2 {
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font-family: "Salsa", "Candal", Palatino Header, Palatino, Garamond, Bookmand;
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font-family: "Salsa", arial;
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font-size: 1.4em;
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line-height: 1.2em;
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color: #5f4a42;
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display: inline-block;
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}
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h3 {
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font-family: "Fondamento", Garamond;
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font-family: "Fondamento", arial;
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font-size: 1em;
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line-height: 1.2em;
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padding: 2px 5px;
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color: #333333;
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}
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h4 {
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font-family: "Salsa", "Candal", Palatino Header, Palatino, Garamond, Bookmand;
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font-family: "Salsa", arial;
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font-size: 1.2em;
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line-height: 1.2em;
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color: #5f4a42;
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@@ -253,7 +253,7 @@ input[type="radio"]:checked + span::before {
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input[type="radio"].sheet-traitlevel {
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left: 15px;
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width: 15px;
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height:; 15px;
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height: 15px;
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}
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.sheet-popout {
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@@ -366,9 +366,6 @@ input[type="checkbox"].sheet-wiseright {
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margin-left: 15px;
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left: 12px;
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}
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input[type="checkbox"].sheet-wiseright + span::before {
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}
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/* DIV Tables */
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.sheet-divTable{
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@@ -263,7 +263,7 @@
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<div class="divTableBody">
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<div class="divTableRow">
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<div class="divTableCell" style="min-width: 160px;" data-i18n="raw-abilities">Raw Abilities</div>
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<div class="divTableCell">Rating</div>
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<div class="divTableCell" data-i18n="rating">Rating</div>
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<div class="divTableCell advancementcell" data-i18n="advancement">Advancement</div>
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<div class="divTableCell" style="min-width: 120px;" data-i18n="special-abilities">Special Abilities</div>
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<div class="divTableCell" data-i18n="rating">Rating</div>
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@@ -274,7 +274,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Nature}+?{Bonus Dice|0})d6>4]] Nature"></button><h2 data-i18n="nature">Nature</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" value="0" name="attr_CurrentNature"/><input type="number" class="inputRating" value="0" name="attr_Nature"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_NaturePass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_NaturePass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_NaturePass" value="2"/><span></span>
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@@ -283,7 +283,7 @@
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<input type="radio" class="radioAdvancement" name="attr_NaturePass" value="5"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_NaturePass" value="6"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_NatureFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_NatureFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_NatureFail" value="2"/><span></span>
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@@ -295,7 +295,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Resources}+?{Bonus Dice|0})d6>4]] Resources"></button><h2 style="font-size: 17px;" data-i18n="resources">Resources</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" value="0" name="attr_Resources"/></div>
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<div class="divTableCell" style="min-width: 170px;">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_ResourcesPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_ResourcesPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_ResourcesPass" value="2"/><span></span>
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@@ -307,7 +307,7 @@
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<input type="radio" class="radioAdvancement" name="attr_ResourcesPass" value="8"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_ResourcesPass" value="9"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_ResourcesFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_ResourcesFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_ResourcesFail" value="2"/><span></span>
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@@ -325,7 +325,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Will}+?{Bonus Dice|0})d6>4]] Will"></button><h2 data-i18n="will">Will</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" value="0" name="attr_Will"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_WillPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_WillPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_WillPass" value="2"/><span></span>
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@@ -333,7 +333,7 @@
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<input type="radio" class="radioAdvancement" name="attr_WillPass" value="4"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_WillPass" value="5"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_WillFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_WillFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_WillFail" value="2"/><span></span>
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@@ -344,7 +344,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Circles}+?{Bonus Dice|0})d6>4]] Circles"></button><h2 data-i18n="circles">Circles</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" value="0" name="attr_Circles"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_CirclesPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_CirclesPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_CirclesPass" value="2"/><span></span>
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@@ -356,7 +356,7 @@
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<input type="radio" class="radioAdvancement" name="attr_CirclesPass" value="8"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_CirclesPass" value="9"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_CirclesFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_CirclesFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_CirclesFail" value="2"/><span></span>
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@@ -373,7 +373,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Health}+?{Bonus Dice|0})d6>4]] Health"></button><h2 data-i18n="health">Health</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" value="0" name="attr_Health"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_HealthPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_HealthPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HealthPass" value="2"/><span></span>
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@@ -381,7 +381,7 @@
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<input type="radio" class="radioAdvancement" name="attr_HealthPass" value="4"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HealthPass" value="5"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_HealthFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_HealthFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HealthFail" value="2"/><span></span>
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@@ -478,7 +478,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Fighter}+?{Bonus Dice|0})d6>4]] Fighter"></button><h2 data-i18n="fighter">Fighter</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" name="attr_Fighter"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_FighterPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_FighterPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_FighterPass" value="2"/><span></span>
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@@ -487,7 +487,7 @@
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<input type="radio" class="radioAdvancement" name="attr_FighterPass" value="5"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_FighterPass" value="6"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_FighterFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_FighterFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_FighterFail" value="2"/><span></span>
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@@ -499,7 +499,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Orator}+?{Bonus Dice|0})d6>4]] Orator"></button><h2 data-i18n="orator">Orator</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" name="attr_Orator"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_OratorPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_OratorPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_OratorPass" value="2"/><span></span>
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@@ -508,7 +508,7 @@
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<input type="radio" class="radioAdvancement" name="attr_OratorPass" value="5"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_OratorPass" value="6"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_OratorFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_OratorFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_OratorFail" value="2"/><span></span>
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@@ -522,7 +522,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Healer}+?{Bonus Dice|0})d6>4]] Healer"></button><h2 data-i18n="healer">Healer</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" name="attr_Healer"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_HealerPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_HealerPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HealerPass" value="2"/><span></span>
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@@ -531,7 +531,7 @@
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<input type="radio" class="radioAdvancement" name="attr_HealerPass" value="5"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HealerPass" value="6"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_HealerFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_HealerFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HealerFail" value="2"/><span></span>
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@@ -543,7 +543,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Manipulator}+?{Bonus Dice|0})d6>4]] Manipulator"></button><h2 data-i18n="manipulator">Manipulator</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" name="attr_Manipulator"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_ManipulatorPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_ManipulatorPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_ManipulatorPass" value="2"/><span></span>
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@@ -552,7 +552,7 @@
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<input type="radio" class="radioAdvancement" name="attr_ManipulatorPass" value="5"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_ManipulatorPass" value="6"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_ManipulatorFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_ManipulatorFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_ManipulatorFail" value="2"/><span></span>
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@@ -566,7 +566,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Hunter}+?{Bonus Dice|0})d6>4]] Hunter"></button><h2 data-i18n="hunter">Hunter</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" name="attr_Hunter"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_HunterPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_HunterPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HunterPass" value="2"/><span></span>
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@@ -575,7 +575,7 @@
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<input type="radio" class="radioAdvancement" name="attr_HunterPass" value="5"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HunterPass" value="6"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_HunterFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_HunterFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_HunterFail" value="2"/><span></span>
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@@ -587,7 +587,7 @@
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<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Persuader}+?{Bonus Dice|0})d6>4]] Persuader"></button><h2 data-i18n="persuader">Persuader</h2></div>
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<div class="divTableCell"><input type="number" class="inputRating" name="attr_Persuader"/></div>
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<div class="divTableCell">
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<div><h2>P:</h2>
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<div><h2 data-i18n="p">P:</h2>
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<input type="radio" class="radioAdvancement" name="attr_PersuaderPass" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_PersuaderPass" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_PersuaderPass" value="2"/><span></span>
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@@ -596,7 +596,7 @@
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<input type="radio" class="radioAdvancement" name="attr_PersuaderPass" value="5"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_PersuaderPass" value="6"/><span></span>
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</div>
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<div><h2>F:</h2>
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<div><h2 data-i18n="f">F:</h2>
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<input type="radio" class="radioAdvancement" name="attr_PersuaderFail" value="0" checked="checked"/><span style="opacity:0"></span>
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<input type="radio" class="radioAdvancement" name="attr_PersuaderFail" value="1"/><span></span>
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<input type="radio" class="radioAdvancement" name="attr_PersuaderFail" value="2"/><span></span>
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@@ -610,7 +610,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Instructor}+?{Bonus Dice|0})d6>4]] Instructor"></button><h2 data-i18n="instructor">Instructor</h2></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_Instructor"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_InstructorPass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_InstructorPass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_InstructorPass" value="2"/><span></span>
|
||||
@@ -619,7 +619,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_InstructorPass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_InstructorPass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_InstructorFail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_InstructorFail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_InstructorFail" value="2"/><span></span>
|
||||
@@ -631,7 +631,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating1}+?{Bonus Dice|0})d6>4]] @{skill1}"></button><input type="text" class="inputability rollerline" name="attr_skill1"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating1"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill1Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill1Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill1Pass" value="2"/><span></span>
|
||||
@@ -640,7 +640,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill1Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill1Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill1Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill1Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill1Fail" value="2"/><span></span>
|
||||
@@ -654,7 +654,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Pathfinder}+?{Bonus Dice|0})d6>4]] Pathfinder"></button><h2 data-i18n="pathfinder">Pathfinder</h2></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_Pathfinder"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_PathfinderPass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_PathfinderPass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_PathfinderPass" value="2"/><span></span>
|
||||
@@ -663,7 +663,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_PathfinderPass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_PathfinderPass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_PathfinderFail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_PathfinderFail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_PathfinderFail" value="2"/><span></span>
|
||||
@@ -675,7 +675,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating2}+?{Bonus Dice|0})d6>4]] @{skill2}"></button><input type="text" class="inputability rollerline" name="attr_skill2"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating2"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill2Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill2Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill2Pass" value="2"/><span></span>
|
||||
@@ -684,7 +684,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill2Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill2Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill2Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill2Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill2Fail" value="2"/><span></span>
|
||||
@@ -698,7 +698,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Scout}+?{Bonus Dice|0})d6>4]] Scout"></button><h2 data-i18n="scout">Scout</h2></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_Scout"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_ScoutPass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_ScoutPass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_ScoutPass" value="2"/><span></span>
|
||||
@@ -707,7 +707,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_ScoutPass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_ScoutPass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_ScoutFail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_ScoutFail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_ScoutFail" value="2"/><span></span>
|
||||
@@ -719,7 +719,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating3}+?{Bonus Dice|0})d6>4]] @{skill3}"></button><input type="text" class="inputability rollerline" name="attr_skill3"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating3"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill3Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill3Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill3Pass" value="2"/><span></span>
|
||||
@@ -728,7 +728,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill3Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill3Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill3Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill3Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill3Fail" value="2"/><span></span>
|
||||
@@ -742,7 +742,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{Survivalist}+?{Bonus Dice|0})d6>4]] Survivalist"></button><h2 data-i18n="survivalist">Survivalist</h2></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_Survivalist"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_SurvivalistPass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_SurvivalistPass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_SurvivalistPass" value="2"/><span></span>
|
||||
@@ -751,7 +751,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_SurvivalistPass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_SurvivalistPass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_SurvivalistFail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_SurvivalistFail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_SurvivalistFail" value="2"/><span></span>
|
||||
@@ -763,7 +763,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating4}+?{Bonus Dice|0})d6>4]] @{skill4}"></button><input type="text" class="inputability rollerline" name="attr_skill4"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating4"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill4Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill4Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill4Pass" value="2"/><span></span>
|
||||
@@ -772,7 +772,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill4Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill4Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill4Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill4Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill4Fail" value="2"/><span></span>
|
||||
@@ -786,7 +786,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{WeatherWatcher}+?{Bonus Dice|0})d6>4]] WeatherWatcher"></button><h2 style="font-size: 14px;" data-i18n="weather-watcher">Weather Watcher</h2></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_WeatherWatcher"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_WeatherWatcherPass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_WeatherWatcherPass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_WeatherWatcherPass" value="2"/><span></span>
|
||||
@@ -795,7 +795,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_WeatherWatcherPass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_WeatherWatcherPass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_WeatherWatcherFail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_WeatherWatcherFail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_WeatherWatcherFail" value="2"/><span></span>
|
||||
@@ -807,7 +807,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating5}+?{Bonus Dice|0})d6>4]] @{skill5}"></button><input type="text" class="inputability rollerline" name="attr_skill5"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating5"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill5Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill5Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill5Pass" value="2"/><span></span>
|
||||
@@ -816,7 +816,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill5Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill5Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill5Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill5Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill5Fail" value="2"/><span></span>
|
||||
@@ -830,7 +830,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating6}+?{Bonus Dice|0})d6>4]] @{skill6}"></button><input type="text" class="inputability rollerline" name="attr_skill6"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating6"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill6Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill6Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill6Pass" value="2"/><span></span>
|
||||
@@ -839,7 +839,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill6Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill6Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill6Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill6Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill6Fail" value="2"/><span></span>
|
||||
@@ -851,7 +851,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating7}+?{Bonus Dice|0})d6>4]] @{skill7}"></button><input type="text" class="inputability rollerline" name="attr_skill7"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating7"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill7Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill7Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill7Pass" value="2"/><span></span>
|
||||
@@ -860,7 +860,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill7Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill7Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill7Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill7Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill7Fail" value="2"/><span></span>
|
||||
@@ -874,7 +874,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating8}+?{Bonus Dice|0})d6>4]] @{skill8}"></button><input type="text" class="inputability rollerline" name="attr_skill8"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating8"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill8Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill8Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill8Pass" value="2"/><span></span>
|
||||
@@ -883,7 +883,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill8Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill8Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill8Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill8Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill8Fail" value="2"/><span></span>
|
||||
@@ -895,7 +895,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating9}+?{Bonus Dice|0})d6>4]] @{skill9}"></button><input type="text" class="inputability rollerline" name="attr_skill9"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating9"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill9Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill9Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill9Pass" value="2"/><span></span>
|
||||
@@ -904,7 +904,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill9Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill9Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill9Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill9Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill9Fail" value="2"/><span></span>
|
||||
@@ -918,7 +918,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating10}+?{Bonus Dice|0})d6>4]] @{skill10}"></button><input type="text" class="inputability rollerline" name="attr_skill10"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating10"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill10Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill10Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill10Pass" value="2"/><span></span>
|
||||
@@ -927,7 +927,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill10Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill10Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill10Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill10Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill10Fail" value="2"/><span></span>
|
||||
@@ -939,7 +939,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating11}+?{Bonus Dice|0})d6>4]] @{skill11}"></button><input type="text" class="inputability rollerline" name="attr_skill11"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating11"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill11Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill11Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill11Pass" value="2"/><span></span>
|
||||
@@ -948,7 +948,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill11Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill11Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill11Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill11Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill11Fail" value="2"/><span></span>
|
||||
@@ -962,7 +962,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating12}+?{Bonus Dice|0})d6>4]] @{skill12}"></button><input type="text" class="inputability rollerline" name="attr_skill12"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating12"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill12Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill12Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill12Pass" value="2"/><span></span>
|
||||
@@ -971,7 +971,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill12Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill12Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill12Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill12Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill12Fail" value="2"/><span></span>
|
||||
@@ -983,7 +983,7 @@
|
||||
<div class="divTableCell"><button type="roll" class="genericbutton" value="[[(@{skillRating13}+?{Bonus Dice|0})d6>4]] @{skill13}"></button><input type="text" class="inputability rollerline" name="attr_skill13"/></div>
|
||||
<div class="divTableCell"><input type="number" class="inputRating" name="attr_skillRating13"/></div>
|
||||
<div class="divTableCell">
|
||||
<div><h2>P:</h2>
|
||||
<div><h2 data-i18n="p">P:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill13Pass" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill13Pass" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill13Pass" value="2"/><span></span>
|
||||
@@ -992,7 +992,7 @@
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill13Pass" value="5"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill13Pass" value="6"/><span></span>
|
||||
</div>
|
||||
<div><h2>F:</h2>
|
||||
<div><h2 data-i18n="f">F:</h2>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill13Fail" value="0" checked="checked"/><span style="opacity:0"></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill13Fail" value="1"/><span></span>
|
||||
<input type="radio" class="radioAdvancement" name="attr_skill13Fail" value="2"/><span></span>
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"name":"Name","age":"Age","home":"Home","fur-color":"Fur Color","guard-rank":"Guard Rank","cloak-color":"Cloak Color","parents":"Parents","artisan":"Artisan","mentor":"Mentor","friend":"Friend","enemy":"Enemy","belief":"Belief","playing-belief":"Playing a Belief earns a fate point","goal":"Goal","accomplishing-goal":"Accomplishing a Goal earns a persona point","instinct":"Instinct","playing-instinct":"Playing an Instinct earns a fate point","contacts":"Contacts","gear":"Gear","traits":"Traits","trait-name":"Trait Name","trait-level":"Trait Level","beneficial-uses":"Beneficial Uses","checks":"Checks","+1D-per-session":"+1D per session","+1S-to-rolls":"+1S to rolls","used-this-session":"Used this session","may-be-used":"May be used on each roll","fate":"Fate","one-fate-point":"One point allows you to reroll any 6s as a new dice","persona":"Persona","add-one-dice":"Add one dice per point spent or tap Nature","conditions":"Conditions","hungry-thirsty":"Hungry/Thirsty","angry":"Angry (Ob 2 Will)","tired":"Tired (Ob 3 Health)","injured":"Injured (Ob 4 Health)","sick":"Sick (Ob 4 Will)","earning-checks":"Earning Checks","check-list1":"1: +1D to your ind. or vs. test","check-list2":"2: +2D to opponent's vs test","check-list3":"2: Break versus test tie in opponent's favor","spending-checks":"Spending Checks","spending-list1":"1: One test during Player's turn","spending-list2":"2: Recovery check during GM's turn","spending-list3":"3: Charge: temporarily elevate trait for remainder of session","spending-list4":"2/4: Recharge trait","abilities":"Abilities","raw-abilities":"Raw Abilities","advancement":"Advancement","special-abilities":"Special Abilities","rating":"Rating","nature":"Nature","resources":"Resources","will":"Will","circles":"Circles","health":"Health","wises":"Wises","skills":"Skills","fighter":"Fighter","orator":"Orator","healer":"Healer","manipulator":"Manipulator","hunter":"Hunter","persuader":"Persuader","instructor":"Instructor","pathfinder":"Pathfinder","scout":"Scout","survivalist":"Survivalist","weather-watcher":"Weather Watcher","pass":"Pass","fail":"Fail","pers":"Pers"}
|
||||
{"name":"Name","age":"Age","home":"Home","fur-color":"Fur Color","guard-rank":"Guard Rank","cloak-color":"Cloak Color","parents":"Parents","artisan":"Artisan","mentor":"Mentor","friend":"Friend","enemy":"Enemy","belief":"Belief","playing-belief":"Playing a Belief earns a fate point","goal":"Goal","accomplishing-goal":"Accomplishing a Goal earns a persona point","instinct":"Instinct","playing-instinct":"Playing an Instinct earns a fate point","contacts":"Contacts","gear":"Gear","traits":"Traits","trait-name":"Trait Name","trait-level":"Trait Level","beneficial-uses":"Beneficial Uses","checks":"Checks","+1D-per-session":"+1D per session","+1S-to-rolls":"+1S to rolls","used-this-session":"Used this session","may-be-used":"May be used on each roll","fate":"Fate","one-fate-point":"One point allows you to reroll any 6s as a new dice","persona":"Persona","add-one-dice":"Add one dice per point spent or tap Nature","conditions":"Conditions","hungry-thirsty":"Hungry/Thirsty","angry":"Angry (Ob 2 Will)","tired":"Tired (Ob 3 Health)","injured":"Injured (Ob 4 Health)","sick":"Sick (Ob 4 Will)","earning-checks":"Earning Checks","check-list1":"1: +1D to your ind. or vs. test","check-list2":"2: +2D to opponent's vs test","check-list3":"2: Break versus test tie in opponent's favor","spending-checks":"Spending Checks","spending-list1":"1: One test during Player's turn","spending-list2":"2: Recovery check during GM's turn","spending-list3":"3: Charge: temporarily elevate trait for remainder of session","spending-list4":"2/4: Recharge trait","abilities":"Abilities","raw-abilities":"Raw Abilities","advancement":"Advancement","special-abilities":"Special Abilities","rating":"Rating","nature":"Nature","resources":"Resources","will":"Will","circles":"Circles","health":"Health","wises":"Wises","skills":"Skills","fighter":"Fighter","orator":"Orator","healer":"Healer","manipulator":"Manipulator","hunter":"Hunter","persuader":"Persuader","instructor":"Instructor","pathfinder":"Pathfinder","scout":"Scout","survivalist":"Survivalist","weather-watcher":"Weather Watcher","pass":"Pass","fail":"Fail","pers":"Pers","p":"P:","f":"F:"}
|
||||
Reference in New Issue
Block a user