Added NoReturn Character Sheet
This commit is contained in:
@@ -0,0 +1,294 @@
|
||||
/* CSS Reset */
|
||||
.charsheet .sheet-wrapper div, .charsheet .sheet-wrapper span, .charsheet .sheet-wrapper label,
|
||||
.charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h2, .charsheet .sheet-wrapper h3, .charsheet .sheet-wrapper h4, .charsheet .sheet-wrapper h5, .charsheet .sheet-wrapper h6, .charsheet .sheet-wrapper p,
|
||||
.charsheet .sheet-wrapper table, .charsheet .sheet-wrapper caption, .charsheet .sheet-wrapper tbody, .charsheet .sheet-wrapper tfoot, .charsheet .sheet-wrapper thead, .charsheet .sheet-wrapper tr, .charsheet .sheet-wrapper th, .charsheet .sheet-wrapper td {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
font: inherit;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper {
|
||||
min-width: 900px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
/* Button Roll */
|
||||
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:before,
|
||||
.charsheet .sheet-wrapper .sheet-abillity button[type="roll"]:before,
|
||||
.charsheet .sheet-wrapper .sheet-inv button[type="roll"]:before {
|
||||
content: "";
|
||||
display: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper button[type="roll"],
|
||||
.charsheet .sheet-wrapper .sheet-btn {
|
||||
width: 100%;
|
||||
height:24px;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border-radius: unset;
|
||||
background-image: none;
|
||||
background-color: transparent;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper button[type="roll"]:hover,
|
||||
.charsheet .sheet-wrapper .sheet-btn:hover,
|
||||
.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn {
|
||||
background-color: #DAA520;
|
||||
border-color: #DAA520;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper button[type="roll"] label,
|
||||
.charsheet .sheet-wrapper button[type="roll"] input {
|
||||
line-height: 24px;
|
||||
font-size: 13px;
|
||||
text-align:center;
|
||||
font-weight:700;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper h3 {
|
||||
color: black;
|
||||
font-size:18px;
|
||||
font-weight:bold;
|
||||
text-transform:uppercase;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper textarea {
|
||||
resize: vertical;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper input,
|
||||
.charsheet .sheet-wrapper select,
|
||||
.charsheet .sheet-wrapper input[type="number"] {
|
||||
height: 24px;
|
||||
width: 100%;
|
||||
font-size: 14px;
|
||||
border: none;
|
||||
border-bottom: 1px dotted gray;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper input[type="number"] {
|
||||
text-align: center;
|
||||
-moz-appearance: textfield;
|
||||
-webkit-appearance: textfield;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper input[type="number"]::-webkit-outer-spin-button,
|
||||
.charsheet .sheet-wrapper input[type="number"]::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper input[disabled],
|
||||
.charsheet .sheet-wrapper select[disabled],
|
||||
.charsheet .sheet-wrapper textarea[disabled],
|
||||
.charsheet .sheet-wrapper input[readonly],
|
||||
.charsheet .sheet-wrapper select[readonly],
|
||||
.charsheet .sheet-wrapper textarea[readonly] {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-3colrow .sheet-col {
|
||||
width: calc(40% - 9px) ;
|
||||
margin-right: 5px ;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-3colrow .sheet-col:nth-child(2) {
|
||||
width: calc(20% - 9px) ;
|
||||
margin-right:5px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-3colrow .sheet-col:last-child {
|
||||
margin-right: 0 ;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-2colrow .sheet-col {
|
||||
width: calc(50% - 3px) ;
|
||||
margin-right: 2px ;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-2colrow .sheet-col:last-child {
|
||||
margin-right: 0 ;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-1colrow .sheet-col {
|
||||
width: calc(100% - 3px) ;
|
||||
margin-right: 0 ;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-skills table {
|
||||
table-layout: fixed;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-skills th:first-child {
|
||||
width:70%;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-skills th:nth-child(n+2) {
|
||||
width:30px;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-skills td:first-child {
|
||||
height:24px;
|
||||
border-bottom:1px solid gray;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-skills td:nth-child(n+2) {
|
||||
height:24px;
|
||||
border:1px solid gray;
|
||||
text-align:center;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-rolllable {
|
||||
text-align: left;
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-rolllable::before {
|
||||
content: "";
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-skills button[type="roll"] {
|
||||
width: 100%;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-skills input {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-skills select {
|
||||
-moz-appearance: textfield;
|
||||
-webkit-appearance: textfield;
|
||||
font-size: 11px;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-quickborder {
|
||||
border-bottom: 1px dashed gray;
|
||||
padding:3px;
|
||||
margin-bottom:5px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item {
|
||||
display: inline-block;
|
||||
width: 100%;
|
||||
height: 28px;
|
||||
margin: 0 -2px;
|
||||
padding: 0 2px 0 0;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-health {
|
||||
width: 413px;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-healthblock {
|
||||
text-align: center;
|
||||
margin: auto auto 5px auto;
|
||||
width: 24%;
|
||||
display: inline-block;
|
||||
border: 1px solid #AAAAAA;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-healthblock label {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-healthblock input {
|
||||
text-align: center;
|
||||
font-size: 1.2em;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-center {
|
||||
display: inline-flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-lable {
|
||||
width: auto;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-labletexts {
|
||||
width: 80px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-labletextb {
|
||||
width: 180px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-labletextd {
|
||||
width: 150px;
|
||||
display: inline-flex;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-labletextd input {
|
||||
width: 49%;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-puny {
|
||||
width: calc(10% - 3%);
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-little {
|
||||
width: calc(12% - 0.5%);
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-tiny {
|
||||
width: calc(15% - 2%);
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-small {
|
||||
width: calc(20% - 0.5%);
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-med {
|
||||
width: calc(30% - 0.5%);
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-bigger {
|
||||
width: calc(70% - 3%);
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-item.sheet-huge {
|
||||
width: calc(80% - 3%);
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] label,
|
||||
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] input {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:hover label,
|
||||
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:hover input {
|
||||
background-color: #DAA520;
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-characteristics input {
|
||||
display:block;
|
||||
border:1px solid gray;
|
||||
width:70%;
|
||||
height:65px;
|
||||
margin:auto;
|
||||
text-align:center;
|
||||
font-weight:bolder;
|
||||
font-size:3em;
|
||||
}
|
||||
@@ -0,0 +1,920 @@
|
||||
<div class="sheet-wrapper">
|
||||
<!-- Logo Header -->
|
||||
<div class="sheet-1colrow">
|
||||
<div class="sheet-col" style="margin-bottom:-30px;">
|
||||
<!--<img src="https://i.imgur.com/qGt81eK.pn" style="max-height: 100px; margin-left:47%;" />-->
|
||||
</div>
|
||||
</div>
|
||||
<!-- Base Character Information -->
|
||||
<div class="sheet-1colrow">
|
||||
<div class="sheet-col">
|
||||
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-lable"><label>Charaktername</label></div>
|
||||
<div class="sheet-item sheet-labletextb"><input type="text" name="attr_characterName"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Rasse</label></div>
|
||||
<div class="sheet-item sheet-labletextb"><input type="text" name="attr_rasse"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Geschlecht</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="text" name="attr_geschlecht"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Alter</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="text" name="attr_alter"/></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-lable"><label>Größe</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="text" name="attr_groesse"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Gewicht</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="text" name="attr_gewicht"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Haarfarbe</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="text" name="attr_haarfarbe"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Augenfarbe</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="text" name="attr_augenfarbe"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Tragkraft</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="number" name="attr_tragkraft" value="floor((@{st}+@{stemmen}+@{stemmen_mod})*10)" disabled="true"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Ini</label></div>
|
||||
<div class="sheet-item sheet-labletextd" style="width: 109px;"><input style="width: 80%;text-align: center;" type="text" name="attr_ini" value="floor(@{sk}+@{reaktion})" disabled="true"/><button style="width: 20px;" type="roll" name="roll_ini" value="/me beginnt mit einer Initiative von [[(@{sk} - 1)d6 + 1d6! + @{reaktion}d6 + ?{Modifier?}d6 &{tracker}]]"></button></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-lable"><label>Bekanntheit</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="number" name="attr_bekanntheit"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Ruf</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="number" name="attr_ruf"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Organismus</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="number" name="attr_organismus"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Psyche</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="number" name="attr_psyche"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Infektionsresistenz</label></div>
|
||||
<div class="sheet-item sheet-labletextd" style="width: 149px;"><input style="width: 85%;text-align: center;" type="text" name="attr_infektionsresistenz" placeholder="1d6"/><button style="width: 20px;" type="roll" name="roll_infektionsresistenz" value="/em würfelt Infektionsresistenz mit dem Ergebniss [[@{infektionsresistenz}]]"></button></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-lable"><label>Erfahrung</label></div>
|
||||
<div class="sheet-item sheet-labletextd"><input type="number" name="attr_exp_max" />/<input type="number" name="attr_exp"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Justicepoints</label></div>
|
||||
<div class="sheet-item sheet-labletextd"><input type="number" name="attr_justice_max" />/<input type="number" name="attr_justice"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Chaospoints</label></div>
|
||||
<div class="sheet-item sheet-labletextd"><input type="number" name="attr_chaos_max" />/<input type="number" name="attr_chaos"/></div>
|
||||
<div class="sheet-item sheet-lable"><label>Adrenalin</label></div>
|
||||
<div class="sheet-item sheet-labletexts"><input type="number" name="attr_adrenalin"/></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr />
|
||||
<!-- Main Sheet First Tier -->
|
||||
<div class="sheet-3colrow">
|
||||
|
||||
<!-- Left Column -->
|
||||
<div class="sheet-col sheet-skills">
|
||||
<h3>Basic Skills</h3>
|
||||
<table>
|
||||
<tr>
|
||||
<th>Fertigkeit</th>
|
||||
<th>Attr.</th>
|
||||
<th>Wert</th>
|
||||
<th>MOD</th>
|
||||
<th>Roll</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Akrobatik</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_akrobatik" value="0"/></td>
|
||||
<td><input type="number" name="attr_akrobatik_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_akrobatik" value="/w gm würfelt Akrobatik mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{akrobatik} + ?{Modifier?|0})d6 + @{akrobatik_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><lable>Antigrav</lable></td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_antigrav" value="0"/></td>
|
||||
<td><input type="number" name="attr_antigrav_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_antigrav" value="/em würfelt Antigrav mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{antigrav} + ?{Modifier?|0})d6 + @{antigrav_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Ausdauer</td>
|
||||
<td>KO</td>
|
||||
<td><input type="number" name="attr_ausdauer" value="0"/></td>
|
||||
<td><input type="number" name="attr_ausdauer_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_ausdauer" value="/em würfelt Ausdauer mit dem Ergebniss [[(@{ko} - 1)d6 + 1d6! + (@{ausdauer} + ?{Modifier?|0})d6 + @{ausdauer_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Ausweichen</td>
|
||||
<td>SK</td>
|
||||
<td><input type="number" name="attr_ausweichen" value="0"/></td>
|
||||
<td><input type="number" name="attr_ausweichen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_ausweichen" value="/em würfelt Ausweichen mit dem Ergebniss [[(@{sk} - 1)d6 + 1d6! + (@{ausweichen} + ?{Modifier?|0})d6 + @{ausweichen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Autos</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_autos" value="0"/></td>
|
||||
<td><input type="number" name="attr_autos_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_autos" value="/em würfelt Autos mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{autos} + ?{Modifier?|0})d6 + @{autos_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Basteln</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_basteln" value="0"/></td>
|
||||
<td><input type="number" name="attr_basteln_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_basteln" value="/em würfelt Basteln mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{basteln} + ?{Modifier?|0})d6 + @{basteln_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Betrügen</td>
|
||||
<td>CH</td>
|
||||
<td><input type="number" name="attr_betruegen" value="0"/></td>
|
||||
<td><input type="number" name="attr_betruegen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_betruegen" value="/em würfelt Betrügen mit dem Ergebniss [[(@{ch} - 1)d6 + 1d6! + (@{betruegen} + ?{Modifier?|0})d6 + @{betruegen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Biochemie</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_biochemie" value="0"/></td>
|
||||
<td><input type="number" name="attr_biochemie_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_biochemie" value="/em würfelt Biochemie mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{biochemie} + ?{Modifier?|0})d6 + @{biochemie_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Computer</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_computer" value="0"/></td>
|
||||
<td><input type="number" name="attr_computer_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_computer" value="/em würfelt Computer mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{computer} + ?{Modifier?|0})d6 + @{computer_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Design</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_design" value="0"/></td>
|
||||
<td><input type="number" name="attr_design_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_design" value="/em würfelt Design mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{design} + ?{Modifier?|0})d6 + @{design_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Dressieren</td>
|
||||
<td>CH</td>
|
||||
<td><input type="number" name="attr_dressieren" value="0"/></td>
|
||||
<td><input type="number" name="attr_dressieren_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_dressieren" value="/em würfelt Dressieren mit dem Ergebniss [[(@{ch} - 1)d6 + 1d6! + (@{dressieren} + ?{Modifier?|0})d6 + @{dressieren_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Einschüchtern</td>
|
||||
<td>ST</td>
|
||||
<td><input type="number" name="attr_einschuechtern_st" value="0"/></td>
|
||||
<td><input type="number" name="attr_einschuechtern_st_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_einschuechtern_st" value="/em würfelt Einschüchtern mit dem Ergebniss [[(@{st} - 1)d6 + 1d6! + (@{einschuechtern_st} + ?{Modifier?|0})d6 + @{einschuechtern_st_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Einschüchtern</td>
|
||||
<td>CH</td>
|
||||
<td><input type="number" name="attr_einschuechtern_ch" value="0"/></td>
|
||||
<td><input type="number" name="attr_einschuechtern_ch_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_einschuechtern_ch" value="/em würfelt Einschüchtern mit dem Ergebniss [[(@{ch} - 1)d6 + 1d6! + (@{einschuechtern_ch} + ?{Modifier?|0})d6 + @{einschuechtern_ch_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Elektronik</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_elektronik" value="0"/></td>
|
||||
<td><input type="number" name="attr_elektronik_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_elektronik" value="/em würfelt Elektronik mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{elektronik} + ?{Modifier?|0})d6 + @{elektronik_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Experimentaltechnik</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_experimentaltechnik_lo" value="0"/></td>
|
||||
<td><input type="number" name="attr_experimentaltechnik_lo_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_experimentaltechnik_lo" value="/em würfelt Experimentaltechnik mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{experimentaltechnik_lo} + ?{Modifier?|0})d6 + @{experimentaltechnik_lo_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Experimentaltechnik</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_experimentaltechnik_fa" value="0"/></td>
|
||||
<td><input type="number" name="attr_experimentaltechnik_fa_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_experimentaltechnik_fa" value="/em würfelt Experimentaltechnik mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{experimentaltechnik_fa} + ?{Modifier?|0})d6 + @{experimentaltechnik_fa_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Gangs</td>
|
||||
<td>WI</td>
|
||||
<td><input type="number" name="attr_gangs" value="0"/></td>
|
||||
<td><input type="number" name="attr_gangs_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_gangs" value="/em würfelt Gangs mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{gangs} + ?{Modifier?|0})d6 + @{gangs_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Gassenwissen</td>
|
||||
<td>WI</td>
|
||||
<td><input type="number" name="attr_gassenwissen" value="0"/></td>
|
||||
<td><input type="number" name="attr_gassenwissen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_gassenwissen" value="/em würfelt Gassenwissen mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{gassenwissen} + ?{Modifier?|0})d6 + @{gassenwissen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Genetik</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_genetik" value="0"/></td>
|
||||
<td><input type="number" name="attr_genetik_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_genetik" value="/em würfelt Genetik mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{genetik} + ?{Modifier?|0})d6 + @{genetik_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Geschütze</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_geschuetze" value="0"/></td>
|
||||
<td><input type="number" name="attr_geschuetze_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_geschuetze" value="/em würfelt Geschütze mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{geschuetze} + ?{Modifier?|0})d6 + @{geschuetze_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Gesetze</td>
|
||||
<td>WI</td>
|
||||
<td><input type="number" name="attr_gesetze" value="0"/></td>
|
||||
<td><input type="number" name="attr_gesetze_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_gesetze" value="/em würfelt Gesetze mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{gesetze} + ?{Modifier?|0})d6 + @{gesetze_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Grobmechanik</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_grobmechanik" value="0"/></td>
|
||||
<td><input type="number" name="attr_grobmechanik_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_grobmechanik" value="/em würfelt Grobmechanik mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{grobmechanik} + ?{Modifier?|0})d6 + @{grobmechanik_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Heimlichkeit</td>
|
||||
<td>WA</td>
|
||||
<td><input type="number" name="attr_heimlichkeit" value="0"/></td>
|
||||
<td><input type="number" name="attr_heimlichkeit_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_heimlichkeit" value="/em würfelt Heimlichkeit mit dem Ergebniss [[(@{wa} - 1)d6 + 1d6! + (@{heimlichkeit} + ?{Modifier?|0})d6 + @{heimlichkeit_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Improvisierte Waffen</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_improvisierteWaffen" value="0"/></td>
|
||||
<td><input type="number" name="attr_improvisierteWaffen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_improvisierteWaffen" value="/em würfelt Improvisierte Waffen mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{improvisierteWaffen} + ?{Modifier?|0})d6 + @{improvisierteWaffen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Inspirieren</td>
|
||||
<td>CH</td>
|
||||
<td><input type="number" name="attr_inspirieren" value="0"/></td>
|
||||
<td><input type="number" name="attr_inspirieren_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_inspirieren" value="/em würfelt Inspirieren mit dem Ergebniss [[(@{ch} - 1)d6 + 1d6! + (@{inspirieren} + ?{Modifier?|0})d6 + @{inspirieren_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Kettenfahrzeuge</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_kettenfahrzeuge" value="0"/></td>
|
||||
<td><input type="number" name="attr_kettenfahrzeuge_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_kettenfahrzeuge" value="/em würfelt Kettenfahrzeuge mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{kettenfahrzeuge} + ?{Modifier?|0})d6 + @{kettenfahrzeuge_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Klettern</td>
|
||||
<td>ST</td>
|
||||
<td><input type="number" name="attr_klettern" value="0"/></td>
|
||||
<td><input type="number" name="attr_klettern_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_klettern" value="/em würfelt Klettern mit dem Ergebniss [[(@{st} - 1)d6 + 1d6! + (@{klettern} + ?{Modifier?|0})d6 + @{klettern_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Läufer</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_laeufer" value="0"/></td>
|
||||
<td><input type="number" name="attr_laeufer_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_laeufer" value="/em würfelt Läufer mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{laeufer} + ?{Modifier?|0})d6 + @{laeufer_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Medizin</td>
|
||||
<td>WI</td>
|
||||
<td><input type="number" name="attr_medizin" value="0"/></td>
|
||||
<td><input type="number" name="attr_medizin_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_medizin" value="/em würfelt Medizin mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{medizin} + ?{Modifier?|0})d6 + @{medizin_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Menschenkenntnis</td>
|
||||
<td>WI</td>
|
||||
<td><input type="number" name="attr_menschenkenntnis" value="0"/></td>
|
||||
<td><input type="number" name="attr_menschenkenntnis_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_menschenkenntnis" value="/em würfelt Menschenkenntnis mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{menschenkenntnis} + ?{Modifier?|0})d6 + @{menschenkenntnis_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Motorräder</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_motorraeder" value="0"/></td>
|
||||
<td><input type="number" name="attr_motorraeder_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_motorraeder" value="/em würfelt Motorräder mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{motorraeder} + ?{Modifier?|0})d6 + @{motorraeder_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Nahkampf</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_nahkampf" value="0"/></td>
|
||||
<td><input type="number" name="attr_nahkampf_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_nahkampf" value="/em würfelt Nahkampf mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{nahkampf} + ?{Modifier?|0})d6 + @{nahkampf_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Projektilwaffen</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_projektilwaffen" value="0"/></td>
|
||||
<td><input type="number" name="attr_projektilwaffen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_projektilwaffen" value="/em würfelt Projektilwaffen mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{projektilwaffen} + ?{Modifier?|0})d6 + @{projektilwaffen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Reaktion</td>
|
||||
<td>SK</td>
|
||||
<td><input type="number" name="attr_reaktion" value="0"/></td>
|
||||
<td><input type="number" name="attr_reaktion_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_reaktion" value="/em würfelt Reaktion mit dem Ergebniss [[(@{sk} - 1)d6 + 1d6! + (@{reaktion} + ?{Modifier?|0})d6 + @{reaktion_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Reiten</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_reiten" value="0"/></td>
|
||||
<td><input type="number" name="attr_reiten_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_reiten" value="/em würfelt Reiten mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{reiten} + ?{Modifier?|0})d6 + @{reiten_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Rennen</td>
|
||||
<td>SK</td>
|
||||
<td><input type="number" name="attr_rennen" value="0"/></td>
|
||||
<td><input type="number" name="attr_rennen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_rennen" value="/em würfelt Rennen mit dem Ergebniss [[(@{sk} - 1)d6 + 1d6! + (@{rennen} + ?{Modifier?|0})d6 + @{rennen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Robotik</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_robotik" value="0"/></td>
|
||||
<td><input type="number" name="attr_robotik_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_robotik" value="/em würfelt Robotik mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{robotik} + ?{Modifier?|0})d6 + @{robotik_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Rotormaschinen</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_rotormaschinen" value="0"/></td>
|
||||
<td><input type="number" name="attr_rotormaschinen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_rotormaschinen" value="/em würfelt Rotormaschinen mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{rotormaschinen} + ?{Modifier?|0})d6 + @{rotormaschinen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Rüstung</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_ruestung" value="0"/></td>
|
||||
<td><input type="number" name="attr_ruestung_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_ruestung" value="/em würfelt Rüstung mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{ruestung} + ?{Modifier?|0})d6 + @{ruestung_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Saufen</td>
|
||||
<td>Ko</td>
|
||||
<td><input type="number" name="attr_saufen" value="0"/></td>
|
||||
<td><input type="number" name="attr_saufen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_saufen" value="/em würfelt Saufen mit dem Ergebniss [[(@{ko} - 1)d6 + 1d6! + (@{saufen} + ?{Modifier?|0})d6 + @{saufen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Schätzen</td>
|
||||
<td>WI</td>
|
||||
<td><input type="number" name="attr_schaetzen" value="0"/></td>
|
||||
<td><input type="number" name="attr_schaetzen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_schaetzen" value="/em würfelt Schätzen mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{schaetzen} + ?{Modifier?|0})d6 + @{schaetzen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Schießen</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_schießen" value="0"/></td>
|
||||
<td><input type="number" name="attr_schießen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_schießen" value="/em würfelt Schießen mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{schießen} + ?{Modifier?|0})d6 + @{schießen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Schwere Waffen</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_schwereWaffen" value="0"/></td>
|
||||
<td><input type="number" name="attr_schwereWaffen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_schwereWaffen" value="/em würfelt Schwere Waffen mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{schwereWaffen} + ?{Modifier?|0})d6 + @{schwereWaffen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Schwimmen</td>
|
||||
<td>KO</td>
|
||||
<td><input type="number" name="attr_schwimmen" value="0"/></td>
|
||||
<td><input type="number" name="attr_schwimmen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_schwimmen" value="/em würfelt Schwimmen mit dem Ergebniss [[(@{ko} - 1)d6 + 1d6! + (@{schwimmen} + ?{Modifier?|0})d6 + @{schwimmen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Sicherheitstechnik</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_sicherheitstechnik" value="0"/></td>
|
||||
<td><input type="number" name="attr_sicherheitstechnik_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_sicherheitstechnik" value="/em würfelt Sicherheitstechnik mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{sicherheitstechnik} + ?{Modifier?|0})d6 + @{sicherheitstechnik_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Spezies</td>
|
||||
<td>WI</td>
|
||||
<td><input type="number" name="attr_spezies" value="0"/></td>
|
||||
<td><input type="number" name="attr_spezies_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_spezies" value="/em würfelt Spezies mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{spezies} + ?{Modifier?|0})d6 + @{spezies_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Sprengstoffe</td>
|
||||
<td>LO</td>
|
||||
<td><input type="number" name="attr_sprengstoffe" value="0"/></td>
|
||||
<td><input type="number" name="attr_sprengstoffe_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_sprengstoffe" value="/em würfelt Sprengstoffe mit dem Ergebniss [[(@{lo} - 1)d6 + 1d6! + (@{sprengstoffe} + ?{Modifier?|0})d6 + @{sprengstoffe_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Springen</td>
|
||||
<td>ST</td>
|
||||
<td><input type="number" name="attr_springen" value="0"/></td>
|
||||
<td><input type="number" name="attr_springen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_springen" value="/em würfelt Springen mit dem Ergebniss [[(@{st} - 1)d6 + 1d6! + (@{springen} + ?{Modifier?|0})d6 + @{springen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Sprühwaffen</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_spruehwaffen" value="0"/></td>
|
||||
<td><input type="number" name="attr_spruehwaffen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_spruehwaffen" value="/em würfelt Sprühwaffen mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{spruehwaffen} + ?{Modifier?|0})d6 + @{spruehwaffen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Stemmen</td>
|
||||
<td>ST</td>
|
||||
<td><input type="number" name="attr_stemmen" value="0"/></td>
|
||||
<td><input type="number" name="attr_stemmen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_stemmen" value="/em würfelt Stemmen mit dem Ergebniss [[(@{st} - 1)d6 + 1d6! + (@{stemmen} + ?{Modifier?|0})d6 + @{stemmen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Suchen</td>
|
||||
<td>WA</td>
|
||||
<td><input type="number" name="attr_suchen" value="0"/></td>
|
||||
<td><input type="number" name="attr_suchen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_suchen" value="/em würfelt Suchen mit dem Ergebniss [[(@{wa} - 1)d6 + 1d6! + (@{suchen} + ?{Modifier?|0})d6 + @{suchen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Taschendiebstahl</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_taschendiebstahl" value="0"/></td>
|
||||
<td><input type="number" name="attr_taschendiebstahl_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_taschendiebstahl" value="/em würfelt Taschendiebstahl mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{taschendiebstahl} + ?{Modifier?|0})d6 + @{taschendiebstahl_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Überreden</td>
|
||||
<td>CH</td>
|
||||
<td><input type="number" name="attr_ueberreden" value="0"/></td>
|
||||
<td><input type="number" name="attr_ueberreden_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_ueberreden" value="/em würfelt Überreden mit dem Ergebniss [[(@{ch} - 1)d6 + 1d6! + (@{ueberreden} + ?{Modifier?|0})d6 + @{ueberreden_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Vektorschubmaschinen</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_vektorschubmaschinen" value="0"/></td>
|
||||
<td><input type="number" name="attr_vektorschubmaschinen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_vektorschubmaschinen" value="/em würfelt Vektorschubmaschinen mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{vektorschubmaschinen} + ?{Modifier?|0})d6 + @{vektorschubmaschinen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Verhandeln</td>
|
||||
<td>CH</td>
|
||||
<td><input type="number" name="attr_verhandeln" value="0"/></td>
|
||||
<td><input type="number" name="attr_verhandeln_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_verhandeln" value="/em würfelt Verhandeln mit dem Ergebniss [[(@{ch} - 1)d6 + 1d6! + (@{verhandeln} + ?{Modifier?|0})d6 + @{verhandeln_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Waffenkampf</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_waffenkampf" value="0"/></td>
|
||||
<td><input type="number" name="attr_waffenkampf_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_waffenkampf" value="/em würfelt Waffenkampf mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{waffenkampf} + ?{Modifier?|0})d6 + @{waffenkampf_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Wasserfahrzeuge</td>
|
||||
<td>FA</td>
|
||||
<td><input type="number" name="attr_wasserfahrzeuge" value="0"/></td>
|
||||
<td><input type="number" name="attr_wasserfahrzeuge_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_wasserfahrzeuge" value="/em würfelt Wasserfahrzeuge mit dem Ergebniss [[(@{fa} - 1)d6 + 1d6! + (@{wasserfahrzeuge} + ?{Modifier?|0})d6 + @{wasserfahrzeuge_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Willenskraft</td>
|
||||
<td>WI</td>
|
||||
<td><input type="number" name="attr_willenskraft" value="0"/></td>
|
||||
<td><input type="number" name="attr_willenskraft_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_willenskraft" value="/em würfelt Willenskraft mit dem Ergebniss [[(@{wi} - 1)d6 + 1d6! + (@{willenskraft} + ?{Modifier?|0})d6 + @{willenskraft_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Wurfwaffen</td>
|
||||
<td>GE</td>
|
||||
<td><input type="number" name="attr_wurfwaffen" value="0"/></td>
|
||||
<td><input type="number" name="attr_wurfwaffen_mod" value="0"/></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_wurfwaffen" value="/em würfelt Wurfwaffen mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{wurfwaffen} + ?{Modifier?|0})d6 + @{wurfwaffen_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<fieldset class="repeating_basicskills">
|
||||
<table>
|
||||
<tr style="height: 0px;">
|
||||
<th></th>
|
||||
<th></th>
|
||||
<th></th>
|
||||
<th></th>
|
||||
<th></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-baseinfo" type="text" name="attr_skillname" /></td>
|
||||
<td>
|
||||
<select name="attr_skillcharacteristic" class="charaselect">
|
||||
<option value="@{ge}">(GE)</option>
|
||||
<option value="@{st}">(ST)</option>
|
||||
<option value="@{ko}">(KO)</option>
|
||||
<option value="@{sk}">(SK)</option>
|
||||
<option value="@{wi}">(WI)</option>
|
||||
<option value="@{wa}">(WA)</option>
|
||||
<option value="@{ch}">(CH)</option>
|
||||
<option value="@{lo}">(LO)</option>
|
||||
<option value="@{fa}">(FA)</option>
|
||||
<option value="@{to}">(TO)</option>
|
||||
</select>
|
||||
</td>
|
||||
<td><input type="number" name="attr_skillnum" value="0"/></td>
|
||||
<td><input type="number" name="attr_skillnum_mod" value="0"/></td>
|
||||
<td><button type="roll" name="roll_skill" value="/em würfelt @{skillname} mit dem Ergebniss [[(@{skillcharacteristic} - 1)d6 + 1d6! + (@{skillnum} + ?{Modifier?|0})d6 + @{skillnum_mod}d6]]"></button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
<!-- Mid Column / Characteristics -->
|
||||
<div class="sheet-col sheet-characteristics">
|
||||
<h3>Characteristics</h3>
|
||||
<button type="roll" name="roll_ge" value="/em würfelt Geschick mit dem Ergebniss[[(@{ge} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Geschick (GE)</label></button><br>
|
||||
<input type="number" name="attr_ge" value="0" />
|
||||
<button type="roll" name="roll_st" value="/em würfelt Stärke mit dem Ergebniss [[(@{st} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Stärke (ST)</label></button><br>
|
||||
<input type="number" name="attr_st" value="0" />
|
||||
<button type="roll" name="roll_ko" value="/em würfelt Konstitution mit dem Ergebniss [[(@{ko} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Konstitution (KO)</label></button><br>
|
||||
<input type="number" name="attr_ko" value="0" />
|
||||
<button type="roll" name="roll_sk" value="/em würfelt Schnelligkeit mit dem Ergebniss [[(@{sk} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Schnelligkeit (SK)</label></button><br>
|
||||
<input type="number" name="attr_sk" value="0" />
|
||||
<button type="roll" name="roll_wi" value="/em würfelt Wissen mit dem Ergebniss [[(@{wi} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Wissen (WI)</label></button><br>
|
||||
<input type="number" name="attr_wi" value="0" />
|
||||
<button type="roll" name="roll_wa" value="/em würfelt Wahrnehmung mit dem Ergebniss [[(@{wa} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Wahrnehmung (WA)</label></button><br>
|
||||
<input type="number" name="attr_wa" value="0" />
|
||||
<button type="roll" name="roll_ch" value="/em würfelt Charisma mit dem Ergebniss [[(@{ch} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Charisma (CH)</label></button><br>
|
||||
<input type="number" name="attr_ch" value="0" />
|
||||
<button type="roll" name="roll_lo" value="/em würfelt Logik mit dem Ergebniss [[(@{lo} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Logik (LO)</label></button><br>
|
||||
<input type="number" name="attr_lo" value="0" />
|
||||
<button type="roll" name="roll_fa" value="/em würfelt Fahrzeug mit dem Ergebniss [[(@{fa} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Fahrzeug (FA)</label></button><br>
|
||||
<input type="number" name="attr_fa" value="0" />
|
||||
<button type="roll" name="roll_fa" value="/em würfelt Schmerztoleranz mit dem Ergebniss [[(@{to} - 1 + ?{Modifier?|0})d6 + 1d6!]]"><label>Schmerztoleranz (TO)</label></button><br>
|
||||
<input type="number" name="attr_to" value="0" />
|
||||
</div>
|
||||
<!-- Right Column -->
|
||||
<div class="sheet-col sheet-abillity">
|
||||
<!-- Besondere Fertigkeiten -->
|
||||
<h3>Besondere Fertigkeiten</h3>
|
||||
<fieldset class="repeating_besFertigkeiten">
|
||||
<input type="text" name="attr_repbesFertigkeiten" style="width:100%" />
|
||||
</fieldset>
|
||||
<hr />
|
||||
|
||||
<!-- Style-Skills -->
|
||||
<h3>Style-Skils</h3>
|
||||
<fieldset class="repeating_styleskills">
|
||||
<input type="text" name="attr_repstyleskills" style="width:100%" />
|
||||
</fieldset>
|
||||
<hr />
|
||||
|
||||
<!-- Mutations -->
|
||||
<h3>Mutationen & Abnormalitäten</h3>
|
||||
<fieldset class="repeating_mutations">
|
||||
<input type="text" name="attr_repmuta" style="width:100%" />
|
||||
</fieldset>
|
||||
<hr />
|
||||
|
||||
<!-- Physiologische Störungen -->
|
||||
<h3>Physiologische Störungen</h3>
|
||||
<fieldset class="repeating_physiologische">
|
||||
<input type="text" name="attr_repphysio" style="width:100%" />
|
||||
</fieldset>
|
||||
<hr />
|
||||
|
||||
<!-- Psi Fertigkeiten -->
|
||||
<h3>Psi Fertigkeiten</h3>
|
||||
<fieldset class="repeating_psi">
|
||||
<div class="sheet-quickborder">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small">
|
||||
<button type="roll" name="roll_psiattack" value="/me benutzt @{psiname} mit dem Ergebniss ?{Min. Zielbereich|@{psiRangeMin}} > [[(@{psikraft} + ?{Modifier?|0})d6]] < ?{Max. Zielbereich|@{psiRangeMax}}">
|
||||
<label>App:</label>
|
||||
</button></div>
|
||||
<div class="sheet-item sheet-med"><input type="text" name="attr_psiname"/></div>
|
||||
<div class="sheet-item sheet-puny"><label>Art:</label></div>
|
||||
<div class="sheet-item sheet-med"><input type="text" name="attr_psiart"/></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-tiny"><label>Kraft:</label></div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_psikraft"/></div>
|
||||
<div class="sheet-item sheet-small"><label>Range:</label></div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_psiRangeMin"/></div>
|
||||
<div class="sheet-item sheet-puny" style="text-align: center;">/</div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_psiRangeMax"/></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small"><label>Sonstiges:</label></div>
|
||||
<div class="sheet-item sheet-huge"><input type="text" name="attr_psispecial"/></div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<hr />
|
||||
<!-- New Line -->
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<!-- Armor! -->
|
||||
<div class="sheet-item sheet-health" style="width: 413px">
|
||||
<h3>HP&Rüstung</h3>
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 152px;">
|
||||
<label>12</label>
|
||||
<input type="text" name="attr_12_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_12_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_12_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_12_malus" placeholder="Malus" value="0"/>
|
||||
</div><br />
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; top: 50px;">
|
||||
<label>5</label>
|
||||
<input type="text" name="attr_5_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_5_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_5_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_5_malus" placeholder="Malus" value="0"/>
|
||||
</div>
|
||||
<div class="sheet-quickborder sheet-healthblock">
|
||||
<label>6</label>
|
||||
<input type="text" name="attr_6_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_6_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_6_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_6_malus" placeholder="Malus" value="0"/>
|
||||
</div>
|
||||
<div class="sheet-quickborder sheet-healthblock">
|
||||
<label>8</label>
|
||||
<input type="text" name="attr_8_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_8_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_8_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_8_malus" placeholder="Malus" value="0"/>
|
||||
</div>
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; top: 50px;">
|
||||
<label>9</label>
|
||||
<input type="text" name="attr_9_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_9_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_9_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_9_malus" placeholder="Malus" value="0"/>
|
||||
</div>
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 152px;">
|
||||
<label>7</label>
|
||||
<input type="text" name="attr_7_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_7_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_7_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_7_malus" placeholder="Malus" value="0"/>
|
||||
</div><br />
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 152px;">
|
||||
<label>2</label>
|
||||
<input type="text" name="attr_2_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_2_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_2_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_2_malus" placeholder="Malus" value="0"/>
|
||||
</div><br />
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 103px;">
|
||||
<label>4</label>
|
||||
<input type="text" name="attr_4_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_4_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_4_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_4_malus" placeholder="Malus" value="0"/>
|
||||
</div>
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 103px;">
|
||||
<label>10</label>
|
||||
<input type="text" name="attr_10_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_10_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_10_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_10_malus" placeholder="Malus" value="0"/>
|
||||
</div><br />
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 57px;">
|
||||
<label>3</label>
|
||||
<input type="text" name="attr_3_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_3_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_3_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_3_malus" placeholder="Malus" value="0"/>
|
||||
</div>
|
||||
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 155px;">
|
||||
<label>11</label>
|
||||
<input type="text" name="attr_11_hp" placeholder="HP" />
|
||||
<input type="text" name="attr_11_def" placeholder="Rüstung" />
|
||||
<input type="text" name="attr_11_dmg" placeholder="DMG" />
|
||||
<input type="text" name="attr_11_malus" placeholder="Malus" value="0"/>
|
||||
</div>
|
||||
<div class="sheet-item sheet-center">
|
||||
<label style="width: 100px;">Gesamt Malus:</label>
|
||||
<input style="width: 100px;" type="number" name="attr_malusGesamt" value="floor(@{12_malus}+@{5_malus}+@{6_malus}+@{8_malus}+@{9_malus}+@{7_malus}+@{2_malus}+@{4_malus}+@{10_malus}+@{3_malus}+@{11_malus})" disabled="true" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Right Side -->
|
||||
<div class="sheet-col sheet-inv">
|
||||
<h3>Melee Weapons</h3>
|
||||
<fieldset class="repeating_meleeweapons">
|
||||
<div class="sheet-quickborder">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-tiny">
|
||||
<button type="roll" name="roll_meleeattack" value="/me benutzt @{meleeweaponname} mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{meleeweaponclass} + ?{Modifier?|0})d6 + @{meleeweapontemp}d6]]">
|
||||
<label>Waffe:</label>
|
||||
</button></div>
|
||||
<div class="sheet-item sheet-med"><input type="text" name="attr_meleeweaponname"/></div>
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-puny"><label>Art:</label></div>
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_meleeweaponclass" class="charaselect">
|
||||
<option value="[[@{nahkampf}+@{nahkampf_mod})]]">Nahkampf</option>
|
||||
<option value="[[@{waffenkampf}+@{waffenkampf_mod}]]">Waffenkampf</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small">
|
||||
<button type="roll" name="roll_meleedamage" value="/me und macht [[(@{st} - 1 + ?{Modifier?|0})d6 + 1d6! + @{meleeweapondamage}]] Schaden">
|
||||
<label>Schaden:</label>
|
||||
</button></div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_meleeweapondamage"/></div>
|
||||
<div class="sheet-item sheet-puny">p</div>
|
||||
<div class="sheet-item sheet-med"><label>Temp. Bonus:</label></div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_meleeweapontemp" value="0"/></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small"><label>Sonstiges:</label></div>
|
||||
<div class="sheet-item sheet-huge"><input type="text" name="attr_meleeweaponspecial"/></div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<br />
|
||||
<h3>Ranged Weapons</h3>
|
||||
<fieldset class="repeating_rangedweapons">
|
||||
<div class="sheet-quickborder">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-tiny">
|
||||
<button type="roll" name="roll_rangedattack" value="/me benutzt @{rangedweaponname} mit dem Ergebniss [[(@{ge} - 1)d6 + 1d6! + (@{rangedweaponclass} + ?{Modifier?|0})d6]]">
|
||||
<label>Waffe:</label>
|
||||
</button></div>
|
||||
<div class="sheet-item sheet-med"><input type="text" name="attr_rangedweaponname"/></div>
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-puny"><label>Art:</label></div>
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_rangedweaponclass" class="charaselect">
|
||||
<option value="[[@{geschuetze}+@{geschuetze_mod}]]">Geschütze</option>
|
||||
<option value="[[@{projektilwaffen}+@{projektilwaffen_mod}]]">Projektilwaffen</option>
|
||||
<option value="[[@{schießen}+@{schießen_mod}]]">Schießen</option>
|
||||
<option value="[[@{schwereWaffen}+@{schwereWaffen_mod}]]">Schwere Waffen</option>
|
||||
<option value="[[@{spruehwaffen}+@{spruehwaffen_mod}]]">Sprühwaffen</option>
|
||||
<option value="[[@{wurfwaffen}+@{wurfwaffen_mod}]]">Wurfwaffen</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small">
|
||||
<button type="roll" name="roll_rangeddamage" value="/me und macht [[@{rangedweapondamage} + @{rangedweapondamageMore} * (?{Schussanzahl?|1}-1)]] Schaden">
|
||||
<label>Damage:</label>
|
||||
</button></div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_rangedweapondamage"/></div>
|
||||
<div class="sheet-item sheet-puny">p /</div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_rangedweapondamageMore"/></div>
|
||||
<div class="sheet-item sheet-puny">p</div>
|
||||
<div class="sheet-item sheet-puny"><label>R.D:</label></div>
|
||||
<div class="sheet-item sheet-little"><input type="number" name="attr_rangedweaponrd"/></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small"><label>Sonstiges:</label></div>
|
||||
<div class="sheet-item sheet-huge"><input type="text" name="attr_rangedweaponspecial"/></div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<h3>Ausrüstung</h3>
|
||||
<fieldset class="repeating_gear" style="margin:auto;">
|
||||
<input type="text" style="width:85%" name="attr_gear" />(<input type="number" style="width:10%;" name="attr_gear_weight" />)
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<hr />
|
||||
<!-- Footer Stuff -->
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div style="width: 413px">
|
||||
<h3>Notizen:</h3>
|
||||
<textarea name="attr_othernotes"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col sheet-inv">
|
||||
<h3>Charaktermerkmale:</h3>
|
||||
<fieldset class="repeating_charMerkmale" style="margin:auto;">
|
||||
<input type="text" style="width:85%" name="attr_charMerkmale" />
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<!-- fun Stuff -->
|
||||
<div class="1colrow">
|
||||
<div class="colrow" style="font-weight: normal;font-size: smaller;">
|
||||
<p style="text-align: right;">Bereitgestellt von <a href="https://anzahcraft.de">AnzahCraft</a><br /> AnzahCraft - Deine Rollenspiel Community</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 48 KiB |
File diff suppressed because one or more lines are too long
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "NoReturn.html",
|
||||
"css": "NoReturn_minify.css",
|
||||
"authors": "Daniel B. aka Tealk",
|
||||
"roll20userid": "207181",
|
||||
"preview": "NoReturn.png",
|
||||
"instructions": "The style is based on the Dark_Heresy Sheet by Daniel D which I used to create a sheet for NoReturn."
|
||||
}
|
||||
Reference in New Issue
Block a user