update translations

This commit is contained in:
Cassie Levett
2018-11-13 10:14:14 -06:00
parent 9479ebc055
commit f14107caa0
119 changed files with 30524 additions and 576 deletions
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{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
"daily": "Daily",
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
"feature": "Feature",
"final-verse": "Final-Verse",
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
"flat-initiative-mod": "Flat Initiative Mod",
"flat-recovery-mod": "Flat Recovery Mod",
"flexible-action": "Flexible Action",
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max-hp": "Max HP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
"melee-str": "Melee(STR)",
"melee-weapon-1": "Melee Weapon 1",
"melee-weapon-2": "Melee Weapon 2",
"melee-weapon-3": "Melee Weapon 3",
"melee-weapons": "Melee Weapons",
"miss": "Miss",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
"one-enemy": "One enemy",
"one-unique-thing": "One Unique Thing",
"opening-sustaining-effect": "Opening-Sustaining-Effect",
"options": "Options",
"orc-lord": "Orc Lord",
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"racial": "Racial",
"range": "Range",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
"ranged-weapon-1": "Ranged Weapon 1",
"ranged-weapon-2": "Ranged Weapon 2",
"ranged-weapon-3": "Ranged Weapon 3",
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"trigger": "Trigger",
"type": "Type",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom-based": "Wisdom based"
}
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+113 -113
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@@ -52,13 +52,13 @@
"8_HOURS": "8小時",
"9TH": "9級",
"9TH_LEVEL": "9級",
"ABILITIES": "Abilities",
"ABILITIES": "屬性",
"ABILITY": "屬性",
"ABILITY_CHECK": "屬性檢定",
"ABILITY_CHECKS": "屬性檢定",
"ABILITY_CHECKS_QUERY": "屬性檢定查詢",
"ABILITY_CHECK_MODIFIER": "Ability check modifier",
"ABILITY_SCORE": "Ability score",
"ABILITY_CHECK_MODIFIER": "屬性檢定調整值",
"ABILITY_SCORE": "屬性值",
"ABILITY_SCORES": "屬性值",
"ABJURATION": "防護系",
"AC": "AC",
@@ -72,7 +72,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上",
"ADVANTAGE": "優勢",
"ADVANTAGE+": "Advantage+",
"ADVANTAGE+": "優勢+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "年齡",
"ALIGNMENT": "陣營",
@@ -96,7 +96,7 @@
"ATTACHERS": "Attachers",
"ATTACK": "攻擊",
"ATTACKS": "攻擊",
"ATTACK_MODIFIER": "Attack modifier",
"ATTACK_MODIFIER": "攻擊調整值",
"AT_WILL": "隨意",
"AUTO": "自動",
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "自動消耗法術資源",
@@ -114,8 +114,8 @@
"BIG": "大",
"BITE": "囓咬",
"BLINDED": "目盲",
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
"BLINDED_1": "目盲的生物不能視物,其所有需要視覺的屬性檢定直接失敗。",
"BLINDED_2": "對該生物發動攻擊檢定時具有優勢。而該生物發動攻擊檢定時具有劣勢。",
"BLINDSIGHT": "盲視",
"BLIND_BEYOND": "Blind beyond",
"BLUDGEONING": "敲擊",
@@ -134,10 +134,10 @@
"CAN_HAVE": "可有",
"CARRIED": "攜帶",
"CARRYING_CAPACITY": "負重",
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
"CARRYING_CAPACITY_1": "這是你能攜帶的重量",
"CARRYING_PUSH_DRAG_LIFT": "推\/拉\/舉起",
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
"CARRYING_PUSH_DRAG_LIFT_FEET": "當你推拉高於載重的東西時,你的速度減到5 尺。",
"CARRYING_PUSH_DRAG_LIFT_METERS": "當你推拉高於載重的東西時,你的速度減到1.5 公尺。",
"CASTERS_4TH": "次施法者(3級:秘法原型)",
"CASTERS_5TH": "半施法者(5級:聖武士、遊俠)",
"CASTERS_9TH": "全施法者(9級:吟遊詩人、牧師、德魯伊、術士、法師)",
@@ -150,10 +150,10 @@
"CHARISMA": "魅力",
"CHARISMA_SAVING_THROW": "魅力豁免",
"CHARMED": "魅惑",
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
"CHARMED_1": "被魅惑生物不能攻擊魅惑者,其造成傷害的能力或魔法效應也不能以魅惑者為目標。",
"CHARMED_2": "魅惑者對被魅惑生物進行任何與社交相關的屬性檢定時具有優勢。",
"CHECK": "檢定",
"CHECK_MODIFIER": "Check modifier",
"CHECK_MODIFIER": "檢定調整值",
"CHOOSE_WHEN_ROLLING": "擲骰時選擇",
"CLASS": "職業",
"CLASS_AND_LEVEL": "職業&等級",
@@ -407,7 +407,7 @@
"CLERIC": "牧師",
"CLIMB": "攀爬",
"CLOSE": "近程",
"COINS": "Coins",
"COINS": "錢幣",
"COLD": "寒冷",
"COLOR": "顏色",
"COMPONENTS": "成分",
@@ -450,36 +450,36 @@
"CRITICAL_DAMAGE_IS_MAXIMIZED": "重擊傷害取滿",
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
"CRIT_RANGE": "重擊範圍",
"CURRENCY": "Currency",
"CURRENCY": "貨幣",
"CURRENT": "目前",
"CUSTOM": "自訂",
"CUSTOM_CLASSES": "自訂職業",
"CUSTOM_CLASS_NAME": "自訂職業名稱",
"DAMAGE": "傷害",
"DAMAGE_IMMUNITIES": "傷害免疫",
"DAMAGE_MODIFIER": "Damage modifier",
"DAMAGE_MODIFIER": "傷害調整值",
"DAMAGE_RESISTANCES": "傷害抗性",
"DAMAGE_VULNERABILITIES": "傷害弱點",
"DARKVISION": "黑暗視覺",
"DC": "DC",
"DEAFENED": "耳聾",
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
"DEAFENED_1": "耳聾的生物不能聽音,其所有需要聽覺的屬性檢定直接失敗。",
"DEATH": "死亡",
"DEATH_SAVES": "死亡豁免",
"DEATH_SAVING_THROW": "死亡豁免",
"DEATH_SAVING_THROWS": "死亡豁免",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROW_CHANCES": "死亡豁免機會",
"DECEPTION": "欺瞞",
"DEX": "敏捷",
"DEXTERITY": "敏捷",
"DEXTERITY_SAVING_THROW": "敏捷豁免",
"DEX_MAX_X": "Dex (max X)",
"DEX_MAX_X": "敏捷 (最大 X)",
"DICE": "骰子",
"DICE_MODIFIERS": "擲骰調整值",
"DICE_SYSTEM": "Dice system",
"DICE_SYSTEM": "骰子系統",
"DIE": "骰",
"DISADVANTAGE": "劣勢",
"DISADVANTAGE-": "Disadvantage-",
"DISADVANTAGE-": "劣勢-",
"DISPLAY": "顯示",
"DISPLAY_AUDITORY": "聽覺",
"DISPLAY_AUDITORY_MATERIAL": "聽覺、材料",
@@ -516,12 +516,12 @@
"EMOTE": "表情",
"ENCHANTMENT": "附魔",
"ENCUMBERED": "負重",
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
"ENCUMBERED_FEET": "速度降低10尺",
"ENCUMBERED_HEAVILY": "重度負重",
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
"ENCUMBERED_HEAVILY_2": "你在使用力量、敏捷或體質的屬性檢定、攻擊檢定和豁免檢定上有劣勢。",
"ENCUMBERED_HEAVILY_FEET": "速度降低20尺",
"ENCUMBERED_HEAVILY_METERS": "速度降低6公尺",
"ENCUMBERED_METERS": "速度降低3公尺",
"ENCUMBRANCE_MULTIPLIER": "負重乘數",
"ENGINEERING": "工程",
"EP": "珀金幣",
@@ -566,8 +566,8 @@
"FREEFORM": "自由形式",
"FREETEXT": "自由文字",
"FRIGHTENED": "驚懼",
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
"FRIGHTENED_1": "造成恐慌的源頭仍在被恐慌生物視野內時,其所有屬性檢定和攻擊檢定具有劣勢。",
"FRIGHTENED_2": "被恐慌生物不能自主向造成恐慌的源頭移動。",
"GARGANTUAN": "巨型",
"GENDER": "性別",
"GENERATE": "Generate",
@@ -576,9 +576,9 @@
"GOLD": "金幣",
"GP": "金幣",
"GRAPPLED": "擒拿",
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
"GRAPPLED_1": "被擒抱生物的速度變為0,且無法受益於任何速度加值。",
"GRAPPLED_2": "如果擒抱者陷入失能狀態(見“狀態”),則擒抱狀態結束。",
"GRAPPLED_3": "如果某種效應將被擒抱生物移動到擒抱者或擒抱效果的接觸範圍之外,則其擒抱狀態結束。例如,當生物被雷鳴波法術推開時。",
"HAIR": "髮色",
"HALF": "一半",
"HALFLING_LUCK": "半身人幸運",
@@ -631,15 +631,15 @@
"ILLUSION": "幻術",
"IMPORT": "Import",
"INCAPACITATED": "無法行動",
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
"INCAPACITATED_1": "失能的生物不能執行任何動作或反應。",
"INFLUENCE": "Influence",
"INITIATIVE": "先攻",
"INNATE_SPELLCASTING": "Innate Spellcasting",
"INNATE_SPELLCASTING": "天生施法",
"INNATE_SPELLCASTING_NO_MATERIAL": "無須材料成份",
"INNATE_SPELLCASTING_ONLY_VERBAL": "無須言語成份",
"INNATE_SPELLCASTING_TEXT_1": "The",
"INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is",
"INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,",
"INNATE_SPELLCASTING_TEXT_3": "能天生施法以下法術",
"INSIGHT": "洞察",
"INSPIRATION": "激勵",
"INSPIRATION_MULTIPLE": "多重激勵",
@@ -651,8 +651,8 @@
"INTIMIDATION": "威嚇",
"INVESTIGATION": "調查",
"INVISIBLE": "隱形",
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
"INVISIBLE_1": "隱形的生物只能被魔法或特殊感官觀察到。在判斷隱匿時,該生物視為處於重度遮蔽。不過,隱形的生物身處位置依然可以通過其發出的聲音或留下的踪跡來辨認。",
"INVISIBLE_2": "對隱形的生物發動攻擊檢定時具有劣勢。而隱形的生物發動攻擊檢定時具有優勢。",
"JACK_OF_ALL_TRADES": "雜學大師",
"KI": "氣",
"KILOGRAMS": "公斤",
@@ -691,18 +691,18 @@
"MELEE": "近戰",
"MELEE_OR_RANGED_WEAPON_ATTACK": "近戰或遠程武器攻擊",
"MELEE_SPELL_ATTACK": "近戰法術攻擊",
"MELEE_WEAPON": "Melee weapon",
"MELEE_WEAPON": "近戰武器",
"MELEE_WEAPON_ATTACK": "近戰武器攻擊",
"MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier",
"MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier",
"MELEE_WEAPON_ATTACK_MODIFIER": "近戰武器攻擊調整值",
"MELEE_WEAPON_DAMAGE_MODIFIER": "近戰武器傷害調整值",
"METERS": "公尺",
"METERS_ABBREVIATION": "公尺",
"MISC": "雜項",
"MISCELLANEOUS": "雜項",
"MISCELLANEOUS_NOTES": "雜項筆記",
"MOD": "調整值",
"MODIFIER": "Modifier",
"MODIFIERS": "Modifiers",
"MODIFIER": "調整值",
"MODIFIERS": "調整值",
"MONK": "武僧",
"MOVEMENT": "移動",
"MULTIPLIER": "倍率",
@@ -728,10 +728,10 @@
"OUTPUT": "輸出",
"PALADIN": "聖武士",
"PARALYZED": "麻痺",
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
"PARALYZED_3": "Attack rolls against the creature have advantage.",
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
"PARALYZED_1": "麻痺的生物陷入失能狀態(見“狀態”),並且無法移動或說話。",
"PARALYZED_2": "麻痺的生物進行力量和敏捷豁免時直接失敗。",
"PARALYZED_3": "對麻痺的生物發動攻擊檢定時具有優勢。",
"PARALYZED_4": "攻擊者身處麻痺的生物身邊5 尺範圍內時,其任何命中該生物的攻擊都將直接造成重擊。",
"PASSIVE": "被動",
"PASSIVE_ABILITY_CHECK": "被動屬性檢定",
"PASSIVE_SKILLS": "被動技能",
@@ -743,12 +743,12 @@
"PER_LEVEL": "每等級",
"PER_USE": "每次使用",
"PETRIFIED": "石化",
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
"PETRIFIED_5": "The creature has resistance to all damage.",
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
"PETRIFIED_1": "石化的生物遭受變形,其與隨身著裝或攜帶的非魔法物品一同被轉化為無生命的實心雕像(通常是石雕)。其重量變為原本的十倍,並且停止老化。",
"PETRIFIED_2": "石化的生物陷入失能狀態(見“狀態”),並且無法移動,無法說話,也無法感知周圍的事物。",
"PETRIFIED_3": "對石化的生物發動攻擊檢定時具有優勢。",
"PETRIFIED_4": "石化的生物進行力量和敏捷豁免時直接失敗。",
"PETRIFIED_5": "石化的生物具有所有傷害類型的傷害抗性。",
"PETRIFIED_6": "石化的生物免疫毒素和疾病,但已經生效的毒素或疾病只是被暫緩,而非移除。",
"PIERCING": "穿刺",
"PLATINUM": "白金幣",
"PLUS": "加上",
@@ -756,9 +756,9 @@
"POINTS_OF_ORIGIN": "起始點",
"POISON": "毒素",
"POISONED": "中毒",
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
"POTION": "Potion",
"POTION_OF_HEALING": "Potion of Healing",
"POISONED_1": "中毒的生物的攻擊檢定和屬性檢定具有劣勢。",
"POTION": "藥水",
"POTION_OF_HEALING": "治療藥水",
"POUNDS": "磅",
"POUNDS_SHORT": "磅",
"PP": "白金幣",
@@ -774,9 +774,9 @@
"PROFICIENT": "熟練",
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
"PRONE": "倒地",
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
"PRONE_2": "The creature has disadvantage on attack rolls.",
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
"PRONE_1": "倒地的生物只能以爬行方式移動,直至其成功起立以結束倒地狀態為止。",
"PRONE_2": "倒地的生物發動攻擊檢定時具有劣勢。",
"PRONE_3": "倒地的生物周邊5尺範圍內有攻擊者對其發動攻擊時,該次攻擊所進行的攻擊檢定具有優勢。而該範圍外的攻擊者對該倒地生物發動的攻擊檢定則具有劣勢。",
"PSI": "Psi",
"PSION": "心靈術士",
"PSIONICS": "靈能",
@@ -798,10 +798,10 @@
"RANGE": "射程",
"RANGED": "遠程",
"RANGED_SPELL_ATTACK": "遠程法術攻擊",
"RANGED_WEAPON": "Ranged weapon",
"RANGED_WEAPON": "遠程武器",
"RANGED_WEAPON_ATTACK": "遠程武器攻擊",
"RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier",
"RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier",
"RANGED_WEAPON_ATTACK_MODIFIER": "遠程武器攻擊調整值",
"RANGED_WEAPON_DAMAGE_MODIFIER": "遠程武器傷害調整值",
"RANGER": "遊俠",
"RANGERUA": "遊俠 UA (2016)",
"REACH": "及遠",
@@ -833,10 +833,10 @@
"RESOURCES": "資源",
"REST": "休息",
"RESTRAINED": "束縛",
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
"RING": "Ring",
"RESTRAINED_1": "被束縛生物的速度變為0,並且無法受益於任何速度加值。",
"RESTRAINED_2": "對被束縛生物發動攻擊檢定時具有優勢,被束縛生物發動攻擊檢定時具有劣勢。",
"RESTRAINED_3": "被束縛生物進行的敏捷豁免具有劣勢。",
"RING": "戒指",
"RITUAL": "儀式",
"ROGUE": "盜賊",
"ROLL": "Roll",
@@ -851,13 +851,13 @@
"SAVING_DC": "豁免DC",
"SAVING_THROW": "豁免",
"SAVING_THROWS": "豁免",
"SAVING_THROWS_BONUS": "Saving throws bonus",
"SAVING_THROWS_BONUS": "豁免檢定加值",
"SAVING_THROWS_QUERY": "豁免查詢",
"SAVING_THROW_BONUS": "豁免加值",
"SAVING_THROW_DC": "豁免DC",
"SAVING_THROW_FAILURE": "Saving throw failure",
"SAVING_THROW_MODIFIER": "Saving throw modifier",
"SAVING_THROW_SUCCESS": "Saving throw success",
"SAVING_THROW_FAILURE": "豁免失敗",
"SAVING_THROW_MODIFIER": "豁免檢定調整值",
"SAVING_THROW_SUCCESS": "豁免成功",
"SCORE": "Score",
"SECOND_DAMAGE": "Second damage",
"SELF": "Self",
@@ -874,36 +874,36 @@
"SHOW_TARGET_AC_ON_ATTACKS": "攻擊時目標AC",
"SHOW_TARGET_NAME_ON_ATTACKS": "攻擊和豁免時目標名字",
"SHOW_TOTALS": "顯示總值",
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
"SHOW_UNPREPARED_SPELLS": "顯示未準備的法術",
"SILVER": "Silver",
"SIZE": "體型",
"SKILL": "Skill",
"SKILL": "技能",
"SKILLS": "技能",
"SKILL_$0": "skill_$0",
"SKILL_$1": "skill_$1",
"SKILL_$10": "skill_$10",
"SKILL_$11": "skill_$11",
"SKILL_$12": "skill_$12",
"SKILL_$13": "skill_$13",
"SKILL_$14": "skill_$14",
"SKILL_$15": "skill_$15",
"SKILL_$16": "skill_$16",
"SKILL_$17": "skill_$17",
"SKILL_$18": "skill_$18",
"SKILL_$19": "skill_$19",
"SKILL_$2": "skill_$2",
"SKILL_$20": "skill_$20",
"SKILL_$21": "skill_$21",
"SKILL_$22": "skill_$22",
"SKILL_$23": "skill_$23",
"SKILL_$3": "skill_$3",
"SKILL_$4": "skill_$4",
"SKILL_$5": "skill_$5",
"SKILL_$6": "skill_$6",
"SKILL_$7": "skill_$7",
"SKILL_$8": "skill_$8",
"SKILL_$9": "skill_$9",
"SKILL_SHEET_SETTING": "–   Sheet setting",
"SKILL_$0": "技能_$0",
"SKILL_$1": "技能_$1",
"SKILL_$10": "技能_$10",
"SKILL_$11": "技能_$11",
"SKILL_$12": "技能_$12",
"SKILL_$13": "技能_$13",
"SKILL_$14": "技能_$14",
"SKILL_$15": "技能_$15",
"SKILL_$16": "技能_$16",
"SKILL_$17": "技能_$17",
"SKILL_$18": "技能_$18",
"SKILL_$19": "技能_$19",
"SKILL_$2": "技能_$2",
"SKILL_$20": "技能_$20",
"SKILL_$21": "技能_$21",
"SKILL_$22": "技能_$22",
"SKILL_$23": "技能_$23",
"SKILL_$3": "技能_$3",
"SKILL_$4": "技能_$4",
"SKILL_$5": "技能_$5",
"SKILL_$6": "技能_$6",
"SKILL_$7": "技能_$7",
"SKILL_$8": "技能_$8",
"SKILL_$9": "技能_$9",
"SKILL_SHEET_SETTING": "–   角色卡設定",
"SKIN": "膚色",
"SLASHING": "劈砍",
"SLEIGHTOFHAND": "巧手",
@@ -928,16 +928,16 @@
"SPELLCASTING_TEXT_2": "是一個",
"SPELLCASTING_TEXT_3": "施法者。其施法能力是",
"SPELLCASTING_TEXT_4": "有以下",
"SPELLCASTING_TEXT_5": "spells prepared",
"SPELLCASTING_TEXT_5": "準備的法術",
"SPELLS": "法術",
"SPELLS_ON_CORE": "Show spells on the core page",
"SPELLS_TAB": "法術頁面",
"SPELL_ATTACK": "法術攻擊",
"SPELL_ATTACK_MODIFIER": "Spell attack modifier",
"SPELL_DAMAGE_MODIFIER": "Spell damage modifier",
"SPELL_DC": "Spell DC",
"SPELL_DC_MODIFIER": "Spell DC modifier",
"SPELL_HEAL_MODIFIER": "Spell heal modifier",
"SPELL_ATTACK_MODIFIER": "法術攻擊調整值",
"SPELL_DAMAGE_MODIFIER": "法術傷害調整值",
"SPELL_DC": "法術DC",
"SPELL_DC_MODIFIER": "法術DC調整值",
"SPELL_HEAL_MODIFIER": "法術治療調整值",
"SPELL_LEVEL": "法術等級",
"SPELL_MUST_HAVE": "法術必須有",
"SPELL_POINTS": "法力值",
@@ -955,9 +955,9 @@
"STR_13": "力量13",
"STR_15": "力量15",
"STUNNED": "震懾",
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
"STUNNED_3": "Attack rolls against the creature have advantage.",
"STUNNED_1": "被震懾生物陷入失能狀態(見“狀態”),並且無法移動,以及無法清晰連貫地說話。",
"STUNNED_2": "被震懾生物進行力量和敏捷豁免時直接失敗。",
"STUNNED_3": "對被震懾生物發動攻擊檢定時具有優勢。",
"SUCCESSES": "成功",
"SUMMONER": "召喚師",
"SURVIVAL": "生存",
@@ -983,11 +983,11 @@
"TYPE": "類型",
"UNARMORED": "未著甲",
"UNCONSCIOUS": "昏迷",
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
"UNCONSCIOUS_1": "昏迷的生物陷入失能狀態(見“狀態”),並且無法移動,無法說話,也無法感知周圍的事物。",
"UNCONSCIOUS_2": "昏迷的生物會放開手中持握物,並失足倒地。",
"UNCONSCIOUS_3": "昏迷的生物進行力量和敏捷豁免時直接失敗。",
"UNCONSCIOUS_4": "對昏迷的生物發動攻擊檢定時具有優勢。",
"UNCONSCIOUS_5": "攻擊者身處昏迷的生物身邊5尺範圍內時,其任何命中該生物的攻擊都將直接造成重擊。",
"UNITS": "Units",
"UNPROFICIENT": "非熟練",
"UNTIL_DISPELLED": "直到被解除",
@@ -1002,13 +1002,13 @@
"WARLOCK": "邪術師",
"WARLOCK_SLOTS": "邪術師法術位",
"WARLOCK_SPELL_SLOTS": "邪術師法術位",
"WEAPON": "Weapon",
"WEAPON_ATTACK_MODIFIER": "Weapon attack modifier",
"WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier",
"WEAPON": "武器",
"WEAPON_ATTACK_MODIFIER": "武器攻擊調整值",
"WEAPON_DAMAGE_MODIFIER": "武器傷害調整值",
"WEIGHT": "重量",
"WEIGHT_PER_COIN": "每枚硬幣重量",
"WHISPERED_TO_GM": "對GM密語",
"WHISPERED_TO_SELF": "Whispered to self",
"WHISPERED_TO_SELF": "對自己密語",
"WILL": "意志",
"WILL_SAVING_THROW": "意志豁免",
"WIS": "睿智",
+64 -64
View File
@@ -7,7 +7,7 @@
"armor-class-u": "CLASSE ARMATURA",
"class-u": "CLASSE",
"type-u": "TIPO",
"abilities-u": "ABILITIES",
"abilities-u": "ABILITÀ",
"npc-armor-place": "armatura a scaglie",
"hit-points-u": "PUNTI FERITA",
"formula-u": "FORMULA",
@@ -91,11 +91,11 @@
"ac": "Classe Armatura",
"hp": "Punti Ferita",
"speed": "Velocità",
"language-proficiencies": "Language Proficiencies:",
"skill-proficiencies": "Skill Proficiencies:",
"weapon-proficiencies": "Weapon Proficiencies",
"armor-proficiencies": "Armor Proficiencies:",
"tool-proficiencies": "Tool Proficiencies:",
"language-proficiencies": "Conoscenze linguistiche:",
"skill-proficiencies": "Abilità di competenza:",
"weapon-proficiencies": "Competenza nelle armi",
"armor-proficiencies": "Competenza nelle armature:",
"tool-proficiencies": "Strumenti di competenza:",
"saving-throw": "Tiro Salvezza",
"str": "For",
"dex": "Des",
@@ -183,7 +183,7 @@
"duration:": "Durata:",
"difficulty-class-abv": "CD",
"output:-u": "RISULTATO:",
"spellcard-u": "SPELLCARD",
"spellcard-u": "Carta incantesimo",
"spell-atk:-u": "INCANTESIMO DI ATTACCO:",
"none": "Nessuno",
"dmg:-u": "Danno:",
@@ -208,7 +208,7 @@
"core-u": "SCHEDA",
"bio-u": "Biografia",
"spells-u": "Incantesimi",
"feats-u": "FEATS",
"feats-u": "TALENTO",
"review-u": "REVIEW",
"char-name-u": "Nome del personaggio",
"barbarian": "Barbaro",
@@ -228,7 +228,7 @@
"background": "Background",
"race-u": "Razza",
"alignment-u": "Allineamento",
"alignment": "Alignment:",
"alignment": "Allineamento:",
"exp-pts-u": "Punti Esperianza",
"inspiration-u": "Ispirazione",
"prof-bonus-u": "Bonus di competenza",
@@ -264,7 +264,7 @@
"stealth-core": "Furtività<span>(Des)</span>",
"survival-core": "Sopravvivenza<span>(Sag)</span>",
"pass-wis-u": "SAGGEZZA PASSIVA (PERCEZIONE)",
"tool-u": "TOOL",
"tool-u": "Strumento",
"pro-u": "PRO",
"attr-u": "ATTRIBUTO",
"prof-bonus:-u": "BONUS DI COMPETENZA:",
@@ -287,15 +287,15 @@
"failures-u": "FALLIMENTI",
"death-save-u": "Tiro salvezza contro Morte",
"death-saves-u": "Tiro salvezza contro Morte",
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
"exhaustion-u": "EXHAUSTION LEVEL",
"exhaustion-0": "No effect",
"exhaustion-1": "Disadvantage on ability checks",
"exhaustion-2": "Speed halved",
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
"exhaustion-4": "Hit point maximum halved",
"exhaustion-5": "Speed reduced to 0",
"exhaustion-6": "Death",
"exhaustion-setting-u": "Mostra traccia esaurimento:",
"exhaustion-u": "LIVELLO DI ESAURIMENTO",
"exhaustion-0": "Nessun effetto",
"exhaustion-1": "Svantaggio alle prove di caratteristica",
"exhaustion-2": "Velocità dimezzata",
"exhaustion-3": "Svantaggio ai tiri per colpire e ai tiri salvezza",
"exhaustion-4": "Punti ferita massimi dimezzati",
"exhaustion-5": "Velocità ridotta a 0",
"exhaustion-6": "Morte",
"atk-u": "ATT",
"dmg-type-u": "TIPO/DANNO",
"attack:-u": "ATTACCO:",
@@ -345,7 +345,7 @@
"feats-traits-u": "CARATTERISTICHE &amp; TRATTI",
"age-u": "ETÀ",
"size-u": "TAGLIA",
"size": "Size",
"size": "Taglia",
"height-u": "ALTEZZA",
"weight-u": "PESO",
"eye-u": "OCCHI",
@@ -362,7 +362,7 @@
"ritual-u": "RITUALE",
"casting-time:-u": "TEMPO DI LANCIO:",
"casting-time:": "Tempo di lancio:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"at-higher-lvl-dmg:-u": "Maggior lvl danno inc:",
"half-dmg-place": "Metà Danno",
"hit-die:-u": "DADO VITA:",
"initiative-mod:-u": "MODIFICATORE DI INIZIATIVA:",
@@ -376,10 +376,10 @@
"arcane-fighter-u": "GUERRIERO ARCANO",
"arcane-rogue-u": "LADRO ARCANO",
"class-options-u": "OPZIONE DI CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"class:-u": "CLASS:",
"subclass:-u": "SUBCLASS:",
"race:-u": "RACE:",
"subrace:-u": "SUBRACE:",
"class:-u": "CLASSE:",
"subclass:-u": "SOTTOCLASSE:",
"race:-u": "Razza:",
"subrace:-u": "SOTTORAZZA:",
"2nd-class:-u": "2ª CLASSE:",
"lvl:-u": "LIVELLO:",
"3rd-class:-u": "3ª CLASSE:",
@@ -421,10 +421,10 @@
"community-sheet-u": "FOGLIO DELLA COMUNITÀ",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "OPZIONI DI TRANSIZIONE",
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"portions-sheet-utilize": "Porzioni di questa scheda utilizzano contenuti dal sistema di riferimento documento 5.0 pubblicata secondo i termini della licenza OGL. Mostra avviso di Copyright e licenza OGL. https://wiki.roll20.NET/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API RICHIESTE)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"spell_dc_mod:-u": "MOD CD SALVEZZA INCANTESIMO:",
"custom_ac:-u": "CA PERSONALIZZATA:",
"npc-info": "L'opzione PNG imposta di default i nuovi personaggi con la scheda per PNG. Utile se i personaggi dei giocatori sono già stati creati e tutte le nuove schede aggiunte alla partita probabilmente rappresenteranno personaggi non giocanti.",
"npc-pc": "PNG/PG",
@@ -433,33 +433,33 @@
"auto-dmg-roll-info": "Di default, i lanci di attacco non vengono effettuati finché non c'è la conferma di aver colpito. I danni sono lanciati dal template in chat cliccando su nome dell'attacco nella barra a destra, che mostrerà poi anche il danno. Il metodo di default è compatibile con i dadi 3D. Volendo, puoi scegliere di usare l'opzione Tirare automaticamente il Danno & Crit così che questi venga lanciato insieme all'attacco, mostrando i possibili risultati sin da subito.",
"add-char-to-templates-info": "Di default, i nomi dei personaggi non sono aggiunti al template del lancio, che sono mostrati solamente con il nome del giocatore/personaggio selezionato come 'Parla Come'. Attivando quest'opzione verrà mostrato il nome del personaggio che effettua il lancio al template, utile per i giocatori che giocano più di un personaggio.",
"inventory-info": "Gli inventari dei personaggi, di default, sono nello stile complesso che è compatibile con il Compendio 5E di Roll20. Questo include numerosità/peso granulari, tracciamento dell'appesantimento, ordinamento, calcolo CA, generazione automatica degli attacchi, e altro. L'opzione Semplice fornisce un campo di testo per inserire la lista degli oggetti per i giocatori che vogliono un controllo più libero della scheda.",
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info": "La scheda usa la variante dell'ingombro indicata a pagina 176 del PHB (Manuale del Giocatore, NdT). L'opzione Off disabilita questa variante e usa solo un controllo sul limite massimo base di peso dell'inventario.",
"ammo-tracking-info": "Fornisce il tracciamento automatico delle munizioni con lo <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>Script 5th Edition OGL by Roll20 Companion API</a>.",
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u": "BAR 1 VALORE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar1-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar a questo attributo.",
"cd-bar1-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar max a questo attributo.",
"cd-bar1-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
"cd-bar2-value:-u": "BAR 2 VALORE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar a questo attributo.",
"cd-bar2-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar max a questo attributo.",
"cd-bar2-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
"cd-bar3-value:-u": "BAR 3 VALORE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"cd-bar3-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar a questo attributo.",
"cd-bar3-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar max a questo attributo.",
"cd-bar3-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
"npc-name-in-rolls:-u": "NOME PNG NEL TIRO DI DADO:",
"show": "Mostra",
"hide": "Nascondi",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBLIC",
"npc-name-in-rolls-desc:-u": "Nel risultato del tiro del PNG, mostra o nascondi il nome del PNG nel riquadro del risultato.",
"public:-u": "PUBBLICO",
"to-gm:-u": "TO <span class='togm'>GM</span>",
"toggle-roll-whisper": "Whisper Toggle",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
@@ -507,9 +507,9 @@
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"global-save-u": "GLOBAL SAVE MODIFIER",
"global-skill-u": "GLOBAL SKILL MODIFIER",
"global-damage": "Global Damage Modifier",
"global-save-u": "MODIFICATORE GLOBALE TIRO SALVEZZA",
"global-skill-u": "MODIFICATORE GLOBALE TIRO SALVEZZA",
"global-damage": "Modificatore Globale danni",
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
@@ -556,43 +556,43 @@
"small": "Small",
"medium": "Medium",
"large": "Large",
"huge": "Huge",
"huge": "Enorme",
"age": "Age:",
"gargantuan": "Gargantuan",
"step1-equipment": "Step 5: Equipment",
"equipment-from-background": "Equipment from Background",
"equipment-from-class": "Equipment from Class",
"class-equipment": "Class Equipment",
"starting-wealth": "Starting Wealth (PHB)",
"starting-gold:": "Starting Gold:",
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
"class-equipment": "Equipaggiamento di Classe",
"starting-wealth": "Ricchezza iniziale (PHB)",
"starting-gold:": "Oro iniziale:",
"no_class_warning-u": "NESSUNA CLASSE SELEZIONATA OPPURE LA CLASSE SELEZIONATE NON HA UN EQUIPAGGIAMENTO STANDARD. L'EQUIPAGGIAMENTO DI CLASSE NON PUO' ESSERE SCELTO IN QUESTO MOMENTO.",
"standard-array": "Standard Array",
"roll-for-stats": "Roll for Stats",
"standard-roll": "Roll 4d6, drop lowest",
"charmancer-cancel-heading": "Where would you like to go, traveler?",
"continue-charmancer": "Continue Charactermancer",
"save_progress_and_exit": "Save and Exit",
"cancel_charactermancer": "Discard and exit",
"standard-roll": "Lancia 4d6, scarta il più basso",
"charmancer-cancel-heading": "Dove ti piacerebbe andare, viaggiatore?",
"continue-charmancer": "Continua Cartomante",
"save_progress_and_exit": "Salva ed esci",
"cancel_charactermancer": "Scarta ed esci",
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
"point-buy": "Point Buy",
"available-points:": "Available Points: ",
"equipment-choice-text": "How would you like to choose your equipment?",
"charmancer-start": "Start",
"mancer-opts-u": "Opzioni del cartomante",
"relaunch-lvl1mancer-u": "LANCIA CARTOMANTE DI LIVELLO 1 (NON PUO' ESSERE ANNULLATO)",
"point-buy": "Compra punti",
"available-points:": "Punti disponibili: ",
"equipment-choice-text": "Come vuoi scegliere il tuo equipaggiamento?",
"charmancer-start": "Inizia",
"clear-abilities": "Clear Assignment",
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
"return-to:": "Return to: ",
"do_you_want_mancer": "How do you want to create this character?",
"return-to:": "Torna a: ",
"do_you_want_mancer": "Come vuoi creare questo personaggio?",
"no": "No",
"global-ac-u": "GLOBAL AC MODIFIER",
"global-ac-u": "MODIFCATORE GLOBALE CA",
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
"manual": "Edit sheet direclty",
"npc-new": "Create an NPC",
"npc-new": "Crea un PNG",
"mancer-confirm-yes": "Use the Charactermancer",
"allow-shields-u": "ALLOW SHIELDS?"
"allow-shields-u": "Calcolare scudo?"
}
@@ -0,0 +1,598 @@
{
"skills-list": "acrobatics,animal_handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight_of_hand,stealth,survival",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"abilities-u": "ABILITIES",
"npc-armor-place": "scale mail",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"arcana-u": "ARCANA",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"religion-u": "RELIGION",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
"npc-dmg-res-place": "cold",
"damage-imm-u": "DAMAGE IMMUNITIES",
"npc-dmg-imm-place": "lightning, thunder",
"cond-imm-u": "CONDITION IMMUNITIES",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
"adv-toggle": "Advantage Toggle",
"query-adv": "Query Advantage",
"never-adv": "Never Roll Advantage",
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"speed": "Speed",
"language-proficiencies": "Language Proficiencies:",
"skill-proficiencies": "Skill Proficiencies:",
"weapon-proficiencies": "Weapon Proficiencies",
"armor-proficiencies": "Armor Proficiencies:",
"tool-proficiencies": "Tool Proficiencies:",
"saving-throw": "Saving Throws",
"str": "Str",
"dex": "Dex",
"con": "Con",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics": "Acrobatics",
"animal_handling": "Animal Handling",
"arcana": "Arcana",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"religion": "Religion",
"sleight_of_hand": "Sleight of Hand",
"stealth": "Stealth",
"survival": "Survival",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
"cond-imm": "Condition Immunities",
"senses": "Senses",
"langs": "Languages",
"challenge": "Challenge",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"actions": "Actions",
"adv": "Advantage",
"norm": "Normal",
"disadv": "Disadvantage",
"name:-u": "NAME:",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"melee": "Melee",
"ranged": "Ranged",
"range-reach:-u": "RANGE/REACH:",
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"target:": "Target:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",
"on-hit2:-u": "ON HIT 2:",
"on-hit-2-place": "fire",
"hit:": "Hit: ",
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"ritual": "Ritual",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:": "Components:",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"spell-ritual": "R",
"spell-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
"duration:-u": "DURATION:",
"duration:": "Duration:",
"difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"none": "None",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-dmg-type-place": "slashing",
"atk-dmg-type2-place": "fire",
"adv-u": "ADVANTAGE",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"core-u": "CORE",
"bio-u": "BIO",
"spells-u": "SPELLS",
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
"druid": "Druid",
"fighter": "Fighter",
"monk": "Monk",
"paladin": "Paladin",
"ranger": "Ranger",
"rogue": "Rogue",
"sorcerer": "Sorcerer",
"warlock": "Warlock",
"wizard": "Wizard",
"class-level-u": "CLASS &amp; LEVEL",
"background-u": "BACKGROUND",
"background": "Background",
"race-u": "RACE",
"alignment-u": "ALIGNMENT",
"alignment": "Alignment:",
"exp-pts-u": "EXPERIENCE POINTS",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "PROFICIENCY BONUS",
"strength": "Strength",
"strength-save": "Strength Save",
"dexterity": "Dexterity",
"dexterity-save": "Dexterity Save",
"constitution": "Constitution",
"constitution-save": "Constitution Save",
"intelligence": "Intelligence",
"intelligence-save": "Intelligence Save",
"wisdom": "Wisdom",
"wisdom-save": "Wisdom Save",
"charisma": "Charisma",
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
"arcana-core": "Arcana <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
"history-core": "History <span>(Int)</span>",
"insight-core": "Insight <span>(Wis)</span>",
"intimidation-core": "Intimidation <span>(Cha)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Medicine <span>(Wis)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"religion-core": "Religion <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
"hp-temp-u": "TEMPORARY HIT POINTS",
"total": "Total",
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
"exhaustion-u": "EXHAUSTION LEVEL",
"exhaustion-0": "No effect",
"exhaustion-1": "Disadvantage on ability checks",
"exhaustion-2": "Speed halved",
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
"exhaustion-4": "Hit point maximum halved",
"exhaustion-5": "Speed reduced to 0",
"exhaustion-6": "Death",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"range-place": "Self (60-foot cone)",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "DAMAGE:",
"dmg-type-place": "Slashing",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"vs-dc:-u": "VS DC:",
"spell-u": "SPELL",
"flat-u": "FLAT",
"save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect-place": "half damage",
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
"silver-piece-u": "SP",
"electrum-piece-u": "EP",
"gold-piece-u": "GP",
"platinum-piece-u": "PP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
"item-name-u": "ITEM NAME",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
"encumbered-u": "ENCUMBERED",
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
"equipment-u": "EQUIPMENT",
"personality-traits-u": "PERSONALITY TRAITS",
"ideals-u": "IDEALS",
"bonds-u": "BONDS",
"flaws-u": "FLAWS",
"class-resource-u": "CLASS RESOURCE",
"other-resource-u": "OTHER RESOURCE",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "AGE",
"size-u": "SIZE",
"size": "Size",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"char-appearance-u": "CHARACTER APPEARANCE",
"char-backstory-u": "CHARACTER BACKSTORY",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "SPELL SAVE DC",
"cantrips-u": "CANTRIPS",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"halfling-luck-u": "HALFLING LUCK",
"arcane-fighter-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"class:-u": "CLASS:",
"subclass:-u": "SUBCLASS:",
"race:-u": "RACE:",
"subrace:-u": "SUBRACE:",
"2nd-class:-u": "2ND CLASS:",
"lvl:-u": "LEVEL:",
"3rd-class:-u": "3RD CLASS:",
"4th-class:-u": "4TH CLASS:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
"use-cust-class-u": "USE CUSTOM CLASS",
"class-name:-u": "CLASS NAME:",
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "SPELL SLOTS:",
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
"spell-half-u": "HALF (Paladin, Ranger)",
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"normal": "Normal",
"expirtise": "Expertise",
"skill-opts-u": "SKILL OPTIONS",
"version": "v",
"always-roll-adv": "Always Roll Advantage",
"toggle-roll-adv": "Advantage Toggle",
"query-roll-adv": "Query Advantage",
"never-roll-adv": "Never Roll Advantage",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"never-roll-dmg": "Don't Auto Roll Damage",
"always-roll-dmg": "Auto Roll Damage &amp; Crit",
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
"on": "On",
"off": "Off",
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"simple": "Simple",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "TRANSITION OPTIONS",
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u": "BAR 1 VALUE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u": "BAR 2 VALUE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Show",
"hide": "Hide",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBLIC",
"to-gm:-u": "TO <span class='togm'>GM</span>",
"toggle-roll-whisper": "Whisper Toggle",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
"save-opts-u": "SAVE OPTIONS",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Custom",
"core-die-roll:-u": "CORE DIE ROLL:",
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
"lvl-u": "LEVEL",
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Racial",
"class": "Class",
"feat": "Feat",
"other": "Other",
"partial": "Partial",
"show_all": "Show All",
"cr_only": "C&R Only",
"spell-icons:-u": "SPELL ICONS:",
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"global-save-u": "GLOBAL SAVE MODIFIER",
"global-skill-u": "GLOBAL SKILL MODIFIER",
"global-damage": "Global Damage Modifier",
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "Yes",
"next": "Next",
"cancel": "Cancel",
"cancel-u": "CANCEL",
"choose": "Choose",
"innate:-u": "INNATE:",
"mod:-u": "MOD:",
"hpmods:-u": "HP MODIFIERS:",
"charmancer-welcome": "Welcome to the Charactermancer!",
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
"get-started": "Get started by clicking Next.",
"opt-out-u": "OPT OUT",
"charmancer-compendium": "Your Compendium Awaits.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
"ability-score-increase": "Ability Score Increase:",
"lawful-good": "Lawful Good",
"neutral-good": "Neutral Good",
"chaotic-good": "Chaotic Good",
"lawful-neutral": "Lawful Neutral",
"neutral": "Neutral",
"chaotic-neutral": "Chaotic Neutral",
"lawful-evil": "Lawful Evil",
"neutral-evil": "Neutral Evil",
"chaotic-evil": "Chaotic Evil",
"tiny": "Tiny",
"small": "Small",
"medium": "Medium",
"large": "Large",
"huge": "Huge",
"age": "Age:",
"gargantuan": "Gargantuan",
"step1-equipment": "Step 5: Equipment",
"equipment-from-background": "Equipment from Background",
"equipment-from-class": "Equipment from Class",
"class-equipment": "Class Equipment",
"starting-wealth": "Starting Wealth (PHB)",
"starting-gold:": "Starting Gold:",
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
"standard-array": "Standard Array",
"roll-for-stats": "Roll for Stats",
"standard-roll": "Roll 4d6, drop lowest",
"charmancer-cancel-heading": "Where would you like to go, traveler?",
"continue-charmancer": "Continue Charactermancer",
"save_progress_and_exit": "Save and Exit",
"cancel_charactermancer": "Discard and exit",
"charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.",
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
"point-buy": "Point Buy",
"available-points:": "Available Points: ",
"equipment-choice-text": "How would you like to choose your equipment?",
"charmancer-start": "Start",
"clear-abilities": "Clear Assignment",
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
"return-to:": "Return to: ",
"do_you_want_mancer": "How do you want to create this character?",
"no": "No",
"global-ac-u": "GLOBAL AC MODIFIER",
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
"manual": "Edit sheet directly",
"npc-new": "Create an NPC",
"mancer-confirm-yes": "Use the Charactermancer",
"allow-shields-u": "ALLOW SHIELDS?"
}
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{
"character-u": "CHARACTER",
"persona-u": "PERSONA",
"powers-u": "POWERS",
"focuses-u": "FOCUSES",
"magic-u": "MAGIC",
"arcana-u": "ARCANA",
"whisper-u": "WHISPER",
"aim-u": "AIM",
"old-u": "OLD",
"char-name-u": "CHARACTER NAME",
"mage": "Mage",
"rogue": "Rogue",
"warrior": "Warrior",
"adept": "Adept",
"expert": "Expert",
"class-u": "CLASS",
"level-u": "LEVEL",
"race-u": "RACE",
"background-u": "BACKGROUND",
"social-class-u": "SOCIAL CLASS",
"age-u": "AGE",
"gender-u": "GENDER",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"calling-u": "CALLING",
"destiny-u": "DESTINY",
"fate-u": "FATE",
"accuracy-u": "ACCURACY",
"communication-u": "COMMUNICATION",
"constitution-u": "CONSTITUTION",
"cunning-u": "CUNNING",
"dexterity-u": "DEXTERITY",
"fighting-u": "FIGHTING",
"intelligence-u": "INTELLIGENCE",
"perception-u": "PERCEPTION",
"strength-u": "STRENGTH",
"willpower-u": "WILLPOWER",
"health-u": "HEALTH",
"max": "Max",
"mana-u": "MANA",
"magic-points-u": "MAGIC POINTS",
"experience-points-u": "EXPERIENCE POINTS",
"next": "Next",
"fatigue-u": "FATIGUE",
"none": "None",
"winded": "Winded",
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"conviction-u": "CONVICTION",
"corruption-u": "CORRUPTION",
"speed-u": "SPEED",
"defense-u": "DEFENSE",
"armor-u": "ARMOR",
"base": "Base",
"shield": "Shield",
"Penalty": "Penalty",
"attack-u": "ATTACK",
"range-u": "RANGE",
"reload-u": "RELOAD",
"roll-u": "ROLL",
"damage-u": "DAMAGE",
"power-name-u": "POWER NAME",
"short-description-u": "SHORT DESCRIPTION",
"spell-name-u": "SPELL NAME",
"arcanum-name-u": "ARCANUM NAME",
"equipment-name-u": "EQUIPMENT NAME",
"quantity-u": "QUANTITY",
"description-u": "DESCRIPTION",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"languages-u": "LANGUAGES",
"goals-u": "GOALS",
"honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u": "RELATIONSHIPS",
"character-appearance-u": "CHARACTER APPEARANCE",
"char-notes-u": "CHARACTER NOTES",
"specialization1-u": "SPECIALIZATION 1",
"specialization1-degree-u": "DEGREE",
"specialization2-u": "SPECIALIZATION 2",
"type-or-level:-u": "TYPE OR LEVEL:",
"SOURCE:-u": "SOURCE:",
"short-desc.:-u": "SHORT DESC.:",
"description:-u": "DESCRIPTION:",
"focus:-u": "FOCUS:",
"school:-u": "SCHOOL:",
"type:-u": "TYPE:",
"mana-cost:-u": "MANA COST:",
"cast-time:-u": "CAST TIME:",
"tn:-u": "TN:",
"test:-u": "TEST:",
"spellpower:-u": "SPELLPOWER:",
"focus-bonus:-u": "FOCUS BONUS:",
"cast-spell:-u": "CAST SPELL:",
"arcana:-u": "ARCANA:",
"mp-cost:-u": "MP COST:",
"talent:-u": "TALENT:",
"time:-u": "TIME:",
"resistance:-u": "RESISTANCE:",
"fatigue-tn:-u": "FATIGUE TN:",
"ability:-u": "ABILITY:",
"communication": "Communication",
"intelligence": "Intelligence",
"Perception": "Perception",
"game-system-u": "GAME SYSTEM",
"color-selection-u": "COLOR SELECTION",
"black": "Black",
"red": "Red",
"teal-1": "Teal 1",
"teal-2": "Teal 2",
"blue-1": "Blue 1",
"blue-2": "Blue 2",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"show-the-character-name-in-roll-results": "Show the character name in roll results",
"show": "Show",
"hide": "Hide",
"options-u": "OPTIONS",
"prompt-for-aim": "Prompt for Aim",
"never-use-aim": "Never use Aim",
"toggle": "Toggle",
"always-use-aim": "Always use Aim",
"aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)",
"sections-u": "SECTIONS",
"show-the-power-list": "Show the Power list in the Character tab",
"show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section": "Show the Mana/Magic Points section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
"show-the-equipment-section": "Show the Equipment section",
"show-the-money/currency-section": "Show the Money/Currency section",
"show-the-old-character-sheet-section": "Show the Old character sheet section",
"game-system": "Game System",
"color-selection": "Color Selection",
"color-selection-info": "Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm": "Whisper rolls to GM",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default": "Prompt for Aim action when rolling attacks",
"aim-value-default": "Aim Value",
"aim-value-default-info": "The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info": "This should be shown for Blue Rose.",
"show-the-conviction-section-info": "This should be shown for Blue Rose.",
"show-the-corruption-section-info": "This can be shown for Blue Rose.",
"show-the-ammo-column-info": "This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info": "This can be unchecked for Blue Rose."
}
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{
"add-society-someone": "Add someone to your secret society.",
"advance-3basicmoves": "Choose 3 basic moves and advance them.",
"advance-4basicmoves": "Advance the other 4 basic moves.",
"angel": "Angel",
"armor": "Armor",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"broken": "Broken",
"change-char-type": "Change your character to a new type.",
"chopper": "Chopper",
"class-archetype": "Class",
"class-moves": "Class Moves",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"crippled": "Crippled",
"custom-weapons": "Custom Weapons",
"description": "Description",
"disfigured": "Disfigured",
"do-something-under-fire": "Do something under fire",
"driver": "Driver",
"erase-holding-option": "Erase an option from your holding.",
"establishment-security": "Add a security to your establishment.",
"experience": "Experience",
"faceless": "Faceless",
"followers": "Followers",
"followers-newoption": "Choose a new option for your followers.",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "Choose a new option for your gang.",
"gear-barter": "Gear &amp; Barter",
"get-2-gigs-moonlighting": "Get 2 gigs (detail) and Moonlighting.",
"get-brainer-gear2": "Get 2 pieces of Brainer gear.",
"get-car": "Get a car. (detail)",
"get-car-noshit-driver": "Get a car (detail) and a \"No Shit Driver\".",
"get-followers-fortune": "Get followers (detail) and fortunes.",
"get-gang-alpha": "Get a gang (detail) and Pack Alpha.",
"get-gang-leadership": "Get a gang (detail) and Leadership.",
"get-gang-security-leadership": "Get a gang (detail) for security, and leadership.",
"get-garage-crew": "Get a garage (workspace, detail) and crew.",
"get-gig-change-crew": "Get a gig and you may change your crew.",
"get-holding-newoption": "Choose a new option for your holding.",
"get-holding-wealth": "Get a holding (detail) and Wealth.",
"get-move-class": "Get a new move from your class.",
"get-move-other": "Get a move from another Playbook.",
"get-plus-cool-max2": "Get +1 Cool (max Cool +2)",
"get-plus-cool-max3": "Get +1 Cool (max Cool +3)",
"get-plus-hard-max2": "Get +1 Hard (max Hard +2)",
"get-plus-hard-max3": "Get +1 Hard (max Hard +3)",
"get-plus-hot-max2": "Get +1 Hot (max Hot +2)",
"get-plus-hot-max3": "Get +1 Hot (max Hot +3)",
"get-plus-sharp-max2": "Get +1 Sharp (max Sharp +2)",
"get-plus-sharp-max3": "Get +1 Sharp (max Sharp +3)",
"get-plus-stat-max3": "Get +1 to any stat (max stat +3)",
"get-plus-weird-max2": "Get +1 Weird (max Weird +2)",
"get-plus-weird-max3": "Get +1 Weird (max Weird +3)",
"gig-abandon-resolve": "Abandon or resolve an obligation gig for good.",
"gigs": "Gigs",
"give-solace": "Give a Solace move to another character.",
"go-aggro": "Go aggro/seize by force",
"growing-arms-legs": "You are growing arms and legs.",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hoard-option": "Add an option to your hoard.",
"hoarder": "Hoarder",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"improvements": "Improvements",
"lock-unlock-class": "Lock/Unlock Class",
"looks": "Looks",
"macaluso": "Macaluso",
"maestro": "Maestro D",
"maestro-d": "Maestro D",
"marmot": "Marmot",
"misses": "Misses",
"move": "Move",
"name": "Name",
"nolonger-vulnerable-hunger": "You can live on local human food and are no loger vulnerable to hunger.",
"nolonger-vulnerable-xharm": "You are no longer vulnerable to Ψ-harm.",
"open-your-brain": "Open your brain",
"operator": "Operator",
"other": "Other",
"other-moves": "Other Moves",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "Quarantine",
"read-a-sitch": "Read a sitch; read a person",
"resolve-interest-establishment": "Resolve the interest of somebody in your establishment.",
"retire-char-safety": "Retire your character. (to safety)",
"rolls": "rolls",
"s-m-m": "S.M.M.",
"savvyhead": "SavvyHead",
"second-char": "Create a second character to play.",
"seduce-or-manipulate": "Seduce or manipulate",
"sharp": "Sharp",
"shattered": "Shattered",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"solace": "Solace",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"surplus": "Surplus",
"tags": "Tags",
"talk-directly-humans": "You can talk directly with humans.",
"touchstone": "Touchstone",
"unlock-stasis-facility": "Unlocks a stasis facility.",
"wakeup-human": "You wake up human.",
"want": "Want",
"weaknesses": "Weaknesses",
"weird": "Weird",
"workspace-lifesupport": "Add life support to your workspace, and now you can work on people there too.",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)"
}
+168
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@@ -0,0 +1,168 @@
{
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"amenities": "Amenities",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"playbook-archetype": "Playbook",
"playbook-moves": "Playbook Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"follower_barter": "Follower Barter",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"hx-notes": "Hx Notes",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-playbook": "Lock/Unlock Playbook",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"roll-your-hx": "roll your Hx",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"suffer-harm": "suffer harm",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
@@ -0,0 +1,480 @@
{
"begin-aime-keys": "----------------------------------------------------------------------------------------",
"scholar": "Scholar",
"slayer": "Slayer",
"treasure-hunter": "Treasure Hunter",
"wanderer": "Wanderer",
"warden": "Warden",
"warrior": "Warrior",
"culture-u": "CULTURE",
"shadow-weakness-u": "SHADOW WEAKNESS",
"distinctive-quality-u": "DISTINCTIVE QUALITY",
"specialty-u": "SPECIALTY",
"hope-u": "HOPE",
"dispair-u": "DISPAIR",
"perm": "PERM",
"shadow-u": "SHADOW",
"exhaustion-u": "EXHAUSTION",
"gold-u": "G",
"silver-u": "S",
"copper-u": "C",
"virtues-feats-traits-u": "VIRTUES, FEATURES, & TRAITS",
"lore-core": "Lore <span>(Int)</span>",
"riddle-core": "Riddle <span>(Int)</span>",
"shadow-lore-core": "Shadow Lore <span>(Int)</span>",
"traditions-core": "Traditions <span>(Int)</span>",
"lore-u": "LORE",
"riddle-u": "RIDDLE",
"shadow-lore-u": "SHADOW LORE",
"traditions-u": "TRADITIONS",
"standard-of-living-u": "STANDARD OF LIVING",
"poor": "Poor",
"frugal": "Frugal",
"martial": "Martial",
"prosperous": "Prosperous",
"rich": "Rich",
"patrons-sanctuaries-u": "PATRONS & SANCTUARIES",
"add-feats-traits-virts-u": "ADDITIONAL VIRTUES, FEATURES, & TRAITS",
"tale-of-years-u": "TALE OF YEARS",
"miserable-u": "MISERABLE",
"madness-threshold-u": "MADNESS THRESHOLD",
"lore+": "Lore +",
"riddle+": "Riddle +",
"shadow-lore+": "Shadow Lore +",
"traditions+": "Traditions +",
"lore": "Lore",
"riddle": "Riddle",
"shadow-lore": "Shadow Lore",
"traditions": "Traditions",
"item-type-u": "TYPE:",
"item-ac:-u": "AC:",
"item-damage:-u": "DAM:",
"item-damage-type:-u": "DTYP:",
"item-range:-u": "RNG:",
"end-aime-keys": "------------------------------------------------------------------------------------------",
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"type-u": "TYPE",
"npc-armor-place": "scale mail",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal-handling-u": "ANIMAL HANDLING",
"arcana-u": "ARCANA",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"religion-u": "RELIGION",
"sleight-of-hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
"npc-dmg-res-place": "cold",
"damage-imm-u": "DAMAGE IMMUNITIES",
"npc-dmg-imm-place": "lightning, thunder",
"cond-imm-u": "CONDITION IMMUNITIES",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
"adv-toggle": "Advantage Toggle",
"query-adv": "Query Advantage",
"never-adv": "Never Roll Advantage",
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"speed": "Speed",
"saving-throw": "Saving Throws",
"str+": "Str +",
"dex+": "Dex +",
"con+": "Con +",
"int+": "Int +",
"wis+": "Wis +",
"cha+": "Cha +",
"skills": "Skills",
"acrobatics+": "Acrobatics +",
"animal-handling+": "Animal Handling +",
"arcana+": "Arcana +",
"athletics+": "Athletics +",
"deception+": "Deception +",
"history+": "History +",
"insight+": "Insight +",
"intimidation+": "Intimidation +",
"investigation+": "Investigation +",
"medicine+": "Medicine +",
"nature+": "Nature +",
"perception+": "Perception +",
"performance+": "Performance +",
"persuasion+": "Persuasion +",
"religion+": "Religion +",
"sleight-of-hand+": "Sleight of Hand +",
"stealth+": "Stealth +",
"survival+": "Survival +",
"acrobatics": "Acrobatics",
"animal-handling": "Animal Handling",
"arcana": "Arcana",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"religion": "Religion",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"survival": "Survival",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
"cond-imm": "Condition Immunities",
"senses": "Senses",
"langs": "Languages",
"challenge": "Challenge",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"actions": "Actions",
"adv": "Advantage",
"norm": "Normal",
"disadv": "Disadvantage",
"name:-u": "NAME:",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"melee": "Melee",
"ranged": "Ranged",
"range-reach:-u": "RANGE/REACH:",
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"target:": "Target:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",
"on-hit2:-u": "ON HIT 2:",
"on-hit-2-place": "fire",
"hit:": "Hit: ",
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"ritual": "Ritual",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:": "Components:",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
"duration:-u": "DURATION:",
"duration:": "Duration:",
"difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"none": "None",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-dmg-type-place": "slashing",
"atk-dmg-type2-place": "fire",
"adv-u": "ADVANTAGE",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"core-u": "CORE",
"bio-u": "BIO",
"spells-u": "SPELLS",
"char-name-u": "CHARACTER NAME",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
"druid": "Druid",
"fighter": "Fighter",
"monk": "Monk",
"paladin": "Paladin",
"ranger": "Ranger",
"rogue": "Rogue",
"sorcerer": "Sorcerer",
"warlock": "Warlock",
"wizard": "Wizard",
"class-level-u": "CLASS &amp; LEVEL",
"background-u": "BACKGROUND",
"race-u": "RACE",
"alignment-u": "ALIGNMENT",
"exp-pts-u": "EXPERIENCE POINTS",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "PROFICIENCY BONUS",
"strength": "Strength",
"strength-save": "Strength Save",
"dexterity": "Dexterity",
"dexterity-save": "Dexterity Save",
"constitution": "Constitution",
"constitution-save": "Constitution Save",
"intelligence": "Intelligence",
"intelligence-save": "Intelligence Save",
"wisdom": "Wisdom",
"wisdom-save": "Wisdom Save",
"charisma": "Charisma",
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"animal-handling-core": "Animal Handling <span>(Wis)</span>",
"arcana-core": "Arcana <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
"history-core": "History <span>(Int)</span>",
"insight-core": "Insight <span>(Wis)</span>",
"intimidation-core": "Intimidation <span>(Cha)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Medicine <span>(Wis)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"religion-core": "Religion <span>(Int)</span>",
"sleight-of-hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
"hp-temp-u": "TEMPORARY HIT POINTS",
"total": "Total",
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"range-place": "Self (60-foot cone)",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "DAMAGE:",
"dmg-type-place": "Slashing",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"vs-dc:-u": "VS DC:",
"spell-u": "SPELL",
"flat-u": "FLAT",
"save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect-place": "half damage",
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
"silver-piece-u": "SP",
"electrum-piece-u": "EP",
"gold-piece-u": "GP",
"platinum-piece-u": "PP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
"item-name-u": "ITEM NAME",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
"encumbered-u": "ENCUMBERED",
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
"equipment-u": "EQUIPMENT",
"personality-traits-u": "PERSONALITY TRAITS",
"ideals-u": "IDEALS",
"bonds-u": "BONDS",
"flaws-u": "FLAWS",
"class-resource-u": "CLASS RESOURCE",
"other-resource-u": "OTHER RESOURCE",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "AGE",
"size-u": "SIZE",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"char-appearance-u": "CHARACTER APPEARANCE",
"char-backstory-u": "CHARACTER BACKSTORY",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"treasure-u": "TREASURE",
"spell-save-dc-u": "SPELL SAVE DC",
"cantrips-u": "CANTRIPS",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"halfling-luck-u": "HALFLING LUCK",
"arcane-fighter-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"2nd-class:-u": "2ND CLASS:",
"lvl:-u": "LEVEL:",
"3rd-class:-u": "3RD CLASS:",
"4th-class:-u": "4TH CLASS:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
"use-cust-class-u": "USE CUSTOM CLASS",
"class-name:-u": "CLASS NAME:",
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "SPELL SLOTS:",
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
"spell-half-u": "HALF (Paladin, Ranger)",
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"normal": "Normal",
"expirtise": "Expertise",
"skill-opts-u": "SKILL OPTIONS",
"version": "v",
"always-roll-adv": "Always Roll Advantage",
"toggle-roll-adv": "Advantage Toggle",
"query-roll-adv": "Query Advantage",
"never-roll-adv": "Never Roll Advantage",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"never-roll-dmg": "Don't Auto Roll Damage",
"always-roll-dmg": "Auto Roll Damage &amp; Crit",
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
"on": "On",
"off": "Off",
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"simple": "Simple",
"encumberance:-u": "ENCUMBERANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "TRANSITION OPTIONS",
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
+405
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@@ -0,0 +1,405 @@
{
"0": "",
"tab-general": "General",
"tab-magic": "Magic",
"tab-psychic": "Psychic",
"tab-ki": "Ki",
"tab-armory": "Armory",
"char-info": "Character Information",
"name": "Name",
"char-gender": "Gender",
"char-height": "Height",
"char-weight": "Weight",
"char-size": "Size",
"char-appearance": "Appear.",
"race": "Race",
"class": "Class",
"age": "Age",
"level": "Level",
"development-points": "DP",
"presence": "Presence",
"xperience-points": "XP",
"level-next": "Next Level",
"resistances": "Resistances",
"type": "Type",
"physical-resistance": "Physical Resistance",
"physical-resistance-short": "PhR",
"disease-resistance": "Disease Resistance",
"disease-resistance-short": "DR",
"poison-resistance": "Poison Resistance",
"poison-resistance-short": "PsnR",
"magic-resistance": "Magic Resistance",
"magic-resistance-short": "MR",
"psychic-resistance": "Psychic Resistance",
"psychic-resistance-short": "PsyR",
"all-action-modifier": "All Action Mod",
"characteristics": "Characteristics",
"ability": "Ability",
"magic-ability": "Magic Ability",
"agility": "Agility",
"agility-short": "AGI",
"constitution": "Constitution",
"constitution-short": "CON",
"dexterity": "Dexterity",
"dexterity-short": "DEX",
"strength": "Strength",
"strength-short": "STR",
"intelligence": "Intelligence",
"intelligence-short": "INT",
"perception": "Perception",
"perception-short": "PER",
"soul-power": "Power",
"soul-power-short": "POW",
"willpower": "Willpower",
"willpower-short": "WP",
"opposed": "Opposed",
"final-opposed": "Final Opp.",
"movement": "Movement",
"penalty-short": "Pen.",
"bonus": "Bonus",
"full-movement": "Full",
"1/4-movement": "1/4 Move",
"running-movement": "Running",
"lifepoints-short": "LP",
"base-value": "Base",
"multiples-short": "Mult.",
"special-bonus": "Spec.",
"temporary-bonus": "Temp.",
"final-value": "Final",
"bought": "Bought",
"yes": "Yes",
"no": "No",
"description": "Description",
"fatigue": "Fatigue",
"system": "System",
"new": "New",
"old": "Old",
"roll": "Roll",
"roll-as": "as",
"actual-value": "Actual",
"attack": "Attack",
"hit": "hit",
"block": "Block",
"dodge": "Dodge",
"initiative": "Initiative",
"armor": "Armor",
"weapon": "Weapon",
"secondary-abilities": "Secondary Abilities",
"secondary-penalty": "Secondary Abilities bordered in red are affected by armor penalties",
"tab-athletics": "Athletics",
"tab-social": "Social",
"tab-perceptive": "Perceptive",
"tab-intellectual": "Intellectual",
"tab-vigor": "Vigor",
"tab-subterfuge": "Subterfuge",
"tab-creative": "Creative",
"tab-custom": "Custom",
"count-natural-bonus-short": "# Nat.",
"attribute-short": "Atr.",
"natural-ability-short": "N.A.",
"acrobatics": "Acrobatics",
"athleticism": "Athleticism",
"climb": "Climb",
"jump": "Jump",
"ride": "Ride",
"swim": "Swim",
"etiquette": "Etiquette",
"intimidate": "Intimidate",
"leadership": "Leadership",
"persuasion": "Persuasion",
"streetwise": "Streetwise",
"style": "Style",
"trading": "Trading",
"notice": "Notice",
"search": "Search",
"track": "Track",
"animals": "Animals",
"appraisal": "Appraisal",
"herbal-lore": "Herbal Lore",
"history": "History",
"law": "Law",
"magic-appraisal": "Magic Appr.",
"medicine": "Medicine",
"memorize": "Memorize",
"navigation": "Navigation",
"occult": "Occult",
"sciences": "Sciences",
"tactics": "Tactics",
"composure": "Composure",
"feats-of-strength": "Feats of Str.",
"withstand-pain": "Withst. Pain",
"disguise": "Disguise",
"hide": "Hide",
"lockpicking": "Lockpicking",
"poisons": "Poisons",
"stealth": "Stealth",
"theft": "Theft",
"trap-lore": "Trap Lore",
"art": "Art",
"dance": "Dance",
"forging": "Forging",
"music": "Music",
"slight-of-hand": "Sl. of Hand",
"advantages": "Advantages",
"cost": "Cost",
"disadvantages": "Disadvantages",
"benefit": "Benefit",
"magic-projection": "Magic Projection",
"Imbalance": "Imbalance",
"offensive": "Off.",
"defensive": "Def.",
"magic-accumulation": "Magic Accumulation",
"accumulation": "Accumulation",
"magic-regeneration": "Regeneration",
"magic-regneration-multiples": "Regen. Mult.",
"magic-recovery-multiplier": "Recovery X",
"magic-final-regeneration-per-day": "Final Regen/Day",
"magic-levels": "Magic Levels",
"from-intelligence": "From INT",
"used-value": "Used",
"spell-paths": "Spell Paths",
"spell-path": "Path",
"magic-theorem": "Magic Theorem",
"magic-theorem-standard": "Standard",
"magic-theorem-onmyodo": "Onmyodo",
"magic-theorem-vodoun": "Vodoun",
"magic-theorem-shamanism": "Shamanism",
"magic-theorem-natural": "Natural Magic",
"innate-magic": "Innate Magic",
"summoning-abilities": "Summoning Abilities",
"summon-ritual": "Summon",
"control-ritual": "Control",
"bind-ritual": "Bind",
"banish-ritual": "Banish",
"ritual": "Ritual",
"free-access-and-bought-spells": "Free Access and Bought Spells",
"spell-name": "Spell Name",
"spell-mastery": "Mastery",
"rank": "Rank",
"basic": "Basic",
"intermediate": "Intermediate",
"advanced": "Advanced",
"arcane": "Arcane",
"zeon": "Zeon",
"maintanance": "Maint.",
"maintanance-short": "M.",
"added-effect": "Added effect",
"added-value": "Added",
"maximum-zeon-multiplier": "Max. Zeon",
"maximum-zeon": "Max. Zeon Multi.",
"base-zeon": "Base Zeon",
"cast-spell": "Cast Spell",
"active-spells-and-creatures": "Active Spells and Creatures",
"active-spell-or-bound-creature": "Active spell or Bound Creature",
"daily-cost": "Daily Cost",
"total-cost": "Total Cost",
"final-daily-regeneration": "Final Daily Regen",
"invocations": "Invocations",
"difficulty": "Difficulty",
"difficulty-short": "Diff.",
"psychic": "Psychic",
"psychic-points": "PP",
"free-psychic-points": "Free PP",
"psychic-potential": "Potential",
"spent-psychic-points": "Spent PP",
"psychic-projection": "Projection",
"projection": "Projection",
"psychic-disciplines": "Disciplines",
"mental-patterns": "Mental Patterns",
"cancelled": "Cancelled",
"modifiers": "Modifiers",
"modifier": "Mod",
"known-powers": "Known Powers",
"minimum-difficulty": "Min. Diff.",
"maintained-powers": "Maintained Powers",
"number-of-innate-slots": "# Innate Slots",
"value": "Value",
"effects": "Effects",
"effect": "Effect",
"ki-abilities": "Ki Abilities",
"use-of-ki": "Use of Ki",
"ki-control": "Ki Control",
"ki-detection": "Ki Detection",
"ki-erudition": "Erudition",
"weight-elimination": "Weight Elimination ",
"leviation": "Levitation",
"object-motion": "Object Motion",
"mass-movement": "Mass Movement",
"flight": "Flight",
"presence-extrusion": "Presence Extrusion",
"anergy-armor": "Energy Armor",
"armor-of-greater-energy": "Armor of Greater Energy",
"armor-of-arcane-energy": "Armor of Arcane Energy",
"aura-extension": "Aura Extension",
"elemental-attack-fire": "Elemental Attack: Fire",
"elemental-attack-ice": "Elemental Attack: Ice",
"elemental-attack-air": "Elemental Attack: Air",
"elemental-attack-earth": "Elemental Attack: Earth",
"elemental-attack-light": "Elemental Attack: Light",
"elemental-attack-darkness": "Elemental Attack: Darkness",
"increased-damage": "Increased Damage",
"increased-reach": "Increased Reach",
"increased-speed": "Increased Speed",
"destruction-by-ki": "Destruction By Ki",
"absorbtion-of-energy": "Absorbtion of Energy",
"physical-shield": "Physical Shield",
"ki-transmission": "Ki Transmission",
"ki-healing": "Ki Healing",
"superior-healing": "Superior Healing",
"stabilize": "Stabilize",
"life-sacrifice": "Life Sacrifice",
"use-of-necessary-energy": "Use of Necessary Energy",
"ki-concealment": "Ki Concealment",
"aura-of-concealment": "Aura of Concealment",
"false-death": "False Death",
"elimination-of-necessities": "Elimination of Necessities",
"elemental-immunity-heat": "Elemental Immunity: Heat",
"elemental-immunity-cold": "Elemental Immunity: Cold",
"elemental-immunity-electricity": "Elemental Immunity: Electricity",
"penalty-reduction": "Penalty Reduction",
"recovery": "Recovery",
"restore-others": "Restore Others",
"characteristic-augmentation": "Charact. Augmentation",
"superior-characteristic-augmentation": "Superior Charact. Augmentation",
"improvised-combat-techniques": "Improvised Combat Techniques",
"technique-pushing": "Technique Pushing",
"combat-aura": "Combat Aura",
"physical-dominion": "Physical Dominion",
"physical-change": "Physical Change",
"superior-change": "Superior Change",
"multiplication-of-bodies": "Multiplication of Bodies",
"greater-multiplication-of-bodies": "Greater Mult. of Bodies",
"arcane-multiplication-of-bodies": "Arcane Mult. of Bodies",
"magnitude": "Magnitude",
"arcane-magnitude": "Arcane Magnitude",
"age-control": "Age Control",
"technique-imitation": "Technique Imitation",
"inhumanity": "Inhumanity",
"zen": "Zen",
"nemesis-abilities": "Nemesis Abilities",
"use-of-nemesis": "Use of Nemesis",
"armor-of-emptiness": "Armor of Emptiness",
"noht": "Noht",
"ki-cancellation": "Ki Cancellation",
"greater-ki-cancellation": "Greater Ki Cancellation",
"magic-cancellation": "Magic Cancellation",
"greater-magic-cancellation": "Greater Magic Cancellation",
"matrices-cancellation": "Matrices Cancellation",
"greater-matrices-cancellation": "Greater Matrices Cancellation",
"binding-cancellation": "Binding Cancellation",
"emptiness-extrusion": "Emptiness Extrusion",
"body-of-emptiness": "Body of Emptiness",
"no-needs": "No Needs",
"movement-of-emptiness": "Movement of Emptiness",
"form-of-emptiness": "Form of Emptiness",
"essence-of-emptiness": "Essence of Emptiness",
"one-with-the-nothing": "One with the Nothing",
"aura-of-emptiness": "Aura of Emptiness",
"undetectable": "Undetectable",
"ki-pools": "Ki Pools",
"ki-pool": "Ki Pool",
"unified-pool": "Unified",
"ki-accumulation-short": "Accu.",
"maximum-value": "Max",
"martial-knowledge-full": "Martial Knowledge",
"ki-seals": "Ki Seals",
"wood-seal": "Wood",
"metal-seal": "Metal",
"air-seal": "Air",
"water-seal": "Water",
"fire-seal": "Fire",
"ki-limit": "Limit",
"limit-none": "None",
"limit-mors": "Mors: 20MK",
"limit-cenobus": "Cenobus: 20MK",
"limit-caelum": "Caelum: 15MK",
"limit-agon": "Agon: 20MK",
"limit-custodium": "Custodium: 10MK",
"limit-cruor": "Cruor: 10MK",
"limit-terminus": "Terminus: 10MK",
"ars-magnus": "Ars Magnus",
"martial-knowledge": "MK",
"martial-arts": "Martial Arts",
"martial-art": "Martial Art",
"martial-degree": "Degree",
"summary-of-effects": "Summary of Effects",
"degree-base": "Base",
"degree-advanced": "Advanced",
"degree-supreme": "Supreme",
"degree-arcane": "Arcane",
"damage": "Dmg.",
"multiplier": "Multiplier",
"bonus-martial-knowledge": "Bonus MK",
"2presence+power": "2xPresence+Power",
"strength+2target_strength": "Str + Target Str x2",
"strength+4target_strength": "Str + Target Str x4",
"creatures-known": "Creatures Known",
"creature-name": "Creature Name",
"required-seals": "Required Seals",
"ki-techniques": "Ki Techniques",
"action-frequency": "Frequency",
"action": "Action",
"turn": "Turn",
"variable": "Variable",
"related-action": "Related Action",
"defense": "Defense",
"counterattack": "Counterattack",
"ki": "Ki",
"use": "Use",
"maintenance": "Maint.",
"wear-armor": "Wear Armor",
"quality": "Quality",
"fortitude": "Fortitude",
"requirement": "Requirement",
"requirement-short": "Req.",
"cut": "CUT",
"impact": "IMP",
"thrust": "THR",
"heat": "HEA",
"cold": "COL",
"electricity": "ELE",
"energy": "ENE",
"final-armor-type": "Final AT",
"proficiencies": "Proficiencies",
"proficiency-name": "Proficiency name",
"proficiency-starting": "Starting",
"proficiency-similar": "Similar",
"proficiency-mixed-class": "Mixed Class",
"proficiency-different Type": "Different Type",
"proficiency-whole-class": "Whole Class",
"proficiency-archetype": "Archetype",
"proficiency-style": "Style",
"proficiency-mystical": "Mystical",
"proficiency-psychic": "Psychic",
"attacks": "Attacks",
"speed": "Speed",
"shield": "Shield",
"not-available": "N/A",
"buckler": "Buckler",
"full-shield": "F.Sheild",
"primary": "Primary",
"secondary": "Secondary",
"two-handed": "2H",
"breakage": "Breakage",
"final-breakage": "Final Breakage",
"ranged": "Ranged",
"melee": "Melee",
"valuables": "Valuables",
"amount": "Amount",
"weight": "Weight",
"gold-value": "GV",
"inventory": "Inventory",
"copper-coins": "Copper Coins",
"silver-coins": "Silver Coins",
"gold-coins": "Gold Coins",
"open-roll-range": "Open Roll Range",
"doubles": "Doubles",
"fumble-range": "Fumble Range",
"character-options": "Chraracter Options",
"whisper-rolls": "Whipser Rolls?",
"never": "Never",
"always": "Always",
"querry": "Querry",
"complex": "Complex",
"metamagic": "Metamagic"
}
@@ -0,0 +1,142 @@
{
"1st": "1st",
"2nd": "2nd",
"3rd": "3rd",
"4th": "4th",
"5th": "5th",
"advance": "Advance",
"advance-current": "Current Advance",
"advance-max": "Total gained Advance",
"ag-pen": "Ag.Pen.",
"agility": "Agility",
"agility-penalty": "Agility Penalty",
"agility-roll": "Agility roll",
"agility-roll-bonus-die": "Agility roll with a Bonus die",
"agility-roll-penalty-die": "Agility roll with a Penalty die",
"appeal": "Appeal",
"appeal-roll": "Appeal roll",
"appeal-roll-bonus-die": "Appeal roll with a Bonus die",
"appeal-roll-penalty-die": "Appeal roll with a Penalty die",
"arcane": "Arcane",
"arcane-points-current": "Current Arcane Points",
"arcane-points-max": "Maximum Arcane Points",
"armour": "Armour",
"armour-and-equipment": "Armour &amp; Equipment",
"armour-roll": "Armour roll",
"attack": "Attack",
"attack-roll": "Attack roll",
"attack-roll-bonus-die": "Attack roll with a Bonus die",
"attack-roll-penalty-die": "Attack roll with a Penalty die",
"attributes": "Attributes",
"beast": "Beast",
"beast-character": "Beast (NPC)",
"bonus": "Bonus",
"boon": "Boon",
"boons": "Boons",
"career-rank": "Career rank",
"careers": "Careers",
"colossal": "Colossal",
"combat-abilities": "Combat Abilities",
"craft": "Craft",
"craft-points-current": "Current Craft Points",
"craft-points-max": "Maximum Craft Points",
"creature-size": "Creature Size",
"d3": "d3",
"d6": "d6",
"d6h": "d6H",
"d6hb": "d6H Bonus Die",
"d6l": "d6L",
"damage": "Damage",
"damage-dice": "Damage dice",
"damage-reduction": "Damage Reduction",
"defence": "Defence",
"enormous": "Enormous",
"equipment": "Equipment",
"failure": "Failure",
"fate": "Fate",
"fate-points-current": "Current Fate Points",
"fate-points-max": "Maximum Fate Points",
"flaw": "Flaw",
"flaws": "Flaws",
"gigantic": "Gigantic",
"heavy": "Heavy",
"heavy-legendary": "Heavy Legendary",
"heavy-masterwork": "Heavy Masterwork",
"heavy-uncommon": "Heavy Uncommon",
"helmet": "Helmet",
"helmet-worn": "Helmet worn",
"hero": "Hero",
"hero-points-current": "Current Hero Points",
"hero-points-max": "Maximum Hero Points",
"huge": "Huge",
"immense": "Immense",
"init-pen": "Init.Pen.",
"initiative": "Initiative",
"initiative-penalty": "Initiative Penalty",
"languages": "Languages",
"large": "Large",
"lifeblood": "Lifeblood",
"lifeblood-points-current": "Current Lifeblood Points",
"lifeblood-points-max": "Maximum Lifeblood Points",
"light": "Light",
"light-legendary": "Light Legendary",
"light-masterwork": "Light Masterwork",
"light-uncommon": "Light Uncommon",
"massive": "Massive",
"masterwork": "Masterwork",
"medium": "Medium",
"medium-legendary": "Medium Legendary",
"medium-masterwork": "Medium Masterwork",
"medium-uncommon": "Medium Uncommon",
"melee": "Melee",
"melee-attack": "Melee Attack",
"melee-roll": "Melee attack roll",
"melee-roll-bonus-die": "Melee attack roll with a Bonus die",
"melee-roll-penalty-die": "Melee attack roll with a Penalty die",
"mind": "Mind",
"mind-roll": "Mind roll",
"mind-roll-bonus-die": "Mind roll with a Bonus die",
"mind-roll-penalty-die": "Mind roll with a Penalty die",
"misc": "Misc.",
"name": "Name",
"non-player-character": "Non-player Character (NPC)",
"none": "None",
"normally-found": "Normally Found",
"notes": "Notes",
"origin": "Origin",
"player-character": "Player Character (PC)",
"priority": "Priority",
"priority-roll": "Priority roll",
"priority-roll-bonus-die": "Priority roll with a Bonus die",
"priority-roll-penalty-die": "Priority roll with a Penalty die",
"protection": "Protection",
"range-roll": "Ranged attack roll",
"range-roll-bonus-die": "Ranged attack roll with a Bonus die",
"range-roll-penalty-die": "Ranged attack roll with a Penalty die",
"ranged": "Ranged",
"ranged-attack": "Ranged Attack",
"roll": "Roll",
"roll-armour": "Roll Armour",
"roll-damage": "Roll Damage",
"roll-protection": "Roll Protection",
"shield": "Shield",
"small": "Small",
"special-attack": "Special Attack",
"strength": "Strength",
"strength-roll": "Strength roll",
"strength-roll-bonus-die": "Strength roll with a Bonus die",
"strength-roll-penalty-die": "Strength roll with a Penalty die",
"strengthhalf": "Half-Strength",
"success": "Success!",
"target-defence": "Target’s defence",
"tiny": "Tiny",
"traits": "Traits",
"very-large": "Very large",
"very-small": "Very small",
"weapon": "Weapon",
"weapon-attribute": "Damage Attribute",
"weapon-masterwork": "Masterwork weapons reroll any result of 1 when rolling damage.",
"weapons": "Weapons",
"with-bonus-die": "with Bonus Die",
"with-penalty-die": "with Penalty Die"
}
@@ -0,0 +1,684 @@
{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"allies-u": "Allies",
"ally-u": "Ally: ",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"race-u": "Race: ",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"social-u": "Social",
"character-name-u": "Character Name:",
"archetype-u": "Archetype:",
"archetypes-u": "Archetypes",
"champion-u": "Champion",
"chosen-u": "Chosen",
"forsaken-u": "Forsaken",
"sorcerer-u": "Sorcerer",
"apostate-u": "Apostate",
"heretek-u": "Heretek",
"current-alignment-u": "Current Alignment: ",
"renegade-u": "Renegade",
"psyker-u": "Psyker",
"thousand-sons-sorcerer-u": "Thousand Sons Sorcerer",
"alpha-legion-marine-u": "Alpha Legion Marine",
"q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial",
"idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix",
"khorne-berserker-u": "Khorne Berserker",
"night-lords-chaos-marine-u": "Night Lords Chaos Marine",
"xurunt-frost-father-u": "Xurunt Frost Father",
"chem-hunter-of-messia-u": "Chem-Hunter of Messia",
"noise-marine-u": "Noise Marine",
"dark-apostle-u": "Dark Apostle",
"pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix",
"flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia",
"plague-marine-u": "Plague Marine",
"warpsmith-u": "Warpsmith",
"veteran-of-the-long-war-u": "Veteran of the Long War",
"writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King",
"death-priest-of-mire-u": "Death Priest of Mire",
"plaguemeister-u": "Plaguemeister",
"adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld",
"agri-world-u": "Agri-World",
"cardinal-world-u": " Cardinal World",
"cemetary-world-u": "Cemetary World",
"civilized-world-u": " Civilized World",
"craftworld-u": "Craftworld",
"info-u": "Info",
"power-mod-u": "Power Modifier: ",
"crone-world-u": "Crone World",
"daemon-world-u": "Daemon World",
"death-world-u": "Death World",
"desert-world-u": "Desert World",
"exodite-world-u": "Exodite World",
"feral-world-u": "Feral World",
"fuedal-world-u": "Feudal World",
"forge-world-u": "Forge World",
"frontier-world-u": "Frontier World",
"garden-world-u": "Garden World",
"gas-giant-u": "Gas Giant",
"highborn-u": "Highborn Eyes",
"hive-world-u": "Hive World",
"knight-world-u": "Knight World",
"ice-world-u": "Ice World",
"industrial-world-u": "Industrial World",
"jungle-world-u": "Jungle World",
"maiden-world-u": "Maiden World",
"mining-world-u": "Mining World",
"navis-nobilite-world-u": "Navis Nobilite World",
"ocean-world-u": "Ocean World",
"ork-world-u": "Ork World",
"penal-colony-u": "Penal Colony",
"cast-u": "Cast",
"pleasure-world-u": "Pleasure World",
"quarantine-world-u": "Quarantine World",
"research-station-u": "Research Station",
"shrine-world-u": "Shrine World Eyes",
"tau-world-u": "Tau World",
"tomb-world-u": "Tomb World",
"voidborn-u": "Voidborn",
"xenos-world-u": "Xenos World",
"rank-u": "Rank:",
"ranks-u": "Ranks",
"background-u": "Background:",
"backgrounds-u": "Backgrounds",
"adepta-sororitas-u": "Adepta Sororitas",
"adeptus-administratum-u": "Adeptus Administratum",
"adeptus-arbites-u": "Adeptus Arbites",
"adeptus-astra-telepathica-u": "Adeptus Astra Telepathica",
"adeptus-mechanicus-u": "Adeptus Mechanicus",
"adeptus-ministorum-u": "Adeptus Ministorum",
"exorcised-u": "Exorcised",
"imperial-guard-u": "Imperial Guard",
"imperial-navy-u": "Imperial Navy",
"mutant-u": "Mutant",
"outcast-u": "Outcast",
"rogue-trader-fleet-u": "Rogue Trader Fleet",
"role-u": "Role:",
"ace-u": "Ace",
"assassin-u": "Assassin",
"chirurgeon-u": "Chirurgeon",
"crusader-u": "Crusader",
"desperado-u": "Desperado",
"fanatic-u": "Fanatic",
"heirophant-u": "Hierophant",
"mystic-u": "Mystic",
"penitent-u": "Penitent",
"sage-u": "Sage",
"seeker-u": "Seeker",
"warrior-u": "Warrior",
"divination-u": "Divination:",
"divinations-u": "Divinations",
"mutations-without-corruption-within-u": "Mutation without, corruption within.",
"trust-in-your-fear-u": "Trust in your fear.",
"humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.",
"the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.",
"be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.",
"the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.",
"kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.",
"truth-is-subjective-u": "Truth is subjective.",
"thought-begets-heresy-u": "Thought begets Heresy.",
"heresy-begets-retribution-u": "Heresy begets Retribution.",
"a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.",
"if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.",
"dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.",
"violence-solves-everything-u": "Violence solves everything.",
"ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.",
"only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.",
"a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.",
"suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor",
"the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.",
"only-in-death-does-duty-end-u": "Only in death does duty end.",
"innocence-is-an-illusion-u": "Innocence is an illusion.",
"to-war-is-human-u": "To war is human.",
"there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.",
"even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.",
"do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes",
"capacity-u": "Carrying Capacity:",
"feral-world-eyes-u": "Feral World Eyes",
"blue-u": "Blue",
"grey-u": "Grey",
"brown-u": "Brown",
"green-u": "Green",
"yellow-u": "Yellow",
"lenses-(any)-u": "Lenses (Any)",
"amber-u": "Amber",
"emerald-u": "Emerald",
"forge-world-eyes-u": "Forge World Eyes",
"hive-world-eyes-u": "Hive World Eyes",
"void-born--u": "Void Born Eyes",
"water-blueu": "Watery Blue",
"black-u": "Black",
"violet-u": "Violet",
"death-world-eyes-u": "Death World Eyes",
"cobalt-u": "Cobalt",
"garden-world-eyes-u": "Garden World Eyes",
"olive-u": "Olive",
"sapphire-u": "Sapphire",
"gold-u": "Gold",
"teal-u": "Teal",
"research-station-eyes-u": "Research Station Eyes",
"red-u": "Red",
"hazel-u": "Hazel",
"daemon-u": "Daemon World Eyes",
"purple-u": "Purple",
"penal-colony-eyes-u": "Penal Colony Eyes",
"dark-blue-u": " Dark Blue",
"quarantine-world-eyes-u": "Quarantine World Eyes",
"sky-blue-u": "Sky Blue",
"sea-green-u": "Sea Green",
"agri-world-eyes-u": "Agri-World Eyes",
"feudal-world-eyes-u": "Feudal World Eyes",
"frontier-world-eyes-u": "Frontier World Eyes",
"age-u": "Age",
"feral-world-age-u": "Feral World Age",
"old-one-u": "Old One",
"highborn-age-u": "Highborn Age",
"scion-u": "Scion",
"prime-u": "Prime",
"authority-u": "Authority",
"shrine-world-age-u": "Shrine World Age",
"novate-u": "Novate",
"vital-u": "Vital",
"elder-u": "Elder",
"forge-world-age-u": "Forge World Age",
"young-u": "Young",
"mature-u": "Mature",
"venerated-u": "Venerated",
"hive-world-age-u": "Hive World Age",
"nipper-u": "Nipper",
"juve-u": "Juve",
"adult-u": "Adult",
"old-timer-u": "Old Timer",
"void-born-age-u": "Void Born Age",
"youth-u": "Youth",
"methuselah-u": "Methuselah",
"death-world-age-u": "Death World Age",
"lucky-u": "Lucky",
"immortal-u": "Immortal",
"garden-world-age-u": "Garden World Age",
"attendant-u": "Attendant",
"docent-u": "Docent",
"exemplar-u": "Exemplar",
"research-station-age-u": "Research Station Age",
"notion-u": "Notion",
"evidentiary-u": "Evidentiary",
"conviction-u": "Conviction",
"daemon-world-age-u": "Daemon World Age",
"runner-u": "Runner",
"rock-u": "Rock",
"saint-u": "Saint",
"penal-colony-age-u": "Penal Colony Age",
"new-meat-u": "New Meat",
"convict-u": "Convict",
"lifter-u": "Lifter",
"quarantine-world-age-u": "Quarantine World Age",
"clean-u": "Clean",
"survivor-u": "Survivor",
"fossil-u": "Fossil",
"agri-world-age-u": "Agri-World Age",
"seedling-u": "Seedling",
"ripe-u": "Ripe",
"deep-rooted-u": "Deep-rooted",
"feudal-world-age-u": "Feudal World Age",
"childe-u": "Childe",
"of-age-u": "Of Age",
"hoary-u": "Hoary",
"frontier-world-age-u": "Frontier World Age",
"kid-u": "Kid",
"primed-u": "Primed",
"grandly-u": "Grandly",
"build-u": "Build",
"feral-world-build-u": "Feral World Build",
"rangy-u": "Rangy",
"lean-u": "Lean",
"muscular-u": "Muscular",
"squat-u": "Squat",
"strapping-u": "Strapping",
"highborn-build-u": "Highborn Build",
"slender-u": "Slender",
"svelte-u": "Svelte",
"fit-u": "Fit",
"well-built-u": "Well-Built",
"powerful-u": "Powerful",
"shrine-world-build-u": "Shrine World Build",
"diminished-u": "Diminshed",
"lessened-u": "Lessened",
"faithful-u": "Faithful",
"commended-u": "Commended",
"abundant-u": "Abundant",
"forge-world-build-u": "Forge World Build",
"minimal-u": "Minimal",
"low-nominal-u": "Low Nominal",
"optimal-u": "Optimal",
"high-nominal-u": "High Nominal",
"maximal-u": "Maximal",
"hive-world-build-u": "Hive World Build",
"runt-u": "Runt",
"scrawny-u": "Scrawny",
"wiry-u": "Wiry",
"lanky-u": "Lanky",
"brawny-u": "Brawny",
"void-born-build-u": "Void Born Build",
"skeletal-u": "Skeletal",
"stunted-u": "Stunted",
"gaunt-u": "Gaunt",
"gangling-u": "Gangling",
"spindly-u": "Spindly",
"death-world-build-u": "Death World Build",
"longpole-u": "Longpole",
"tough-u": "Tough",
"muscle-u": "Muscle",
"dagger-u": "Dagger",
"Bastion-u": "Bastion",
"garden-world-build-u": "Garden World Build",
"flowering-u": "Flowering",
"vine-u": "Vine",
"pastoral-u": "Pastoral",
"mountain-u": "Mountain",
"zephyr-u": "Zephyr",
"research-station-build-u": "Research Station Build",
"pulse-u": "Pulse",
"spike-u": "Spike",
"sigma-u": "Sigma",
"attenuated-u": "Attenuated",
"saturated-u": "Saturated",
"daemon-world-build-u": "Daemon World Build",
"lesser-u": "Lesser",
"sinuous-u": "Sinuous",
"corpulent-u": "Corpulent",
"penal-colony-build-u": "Penal Colony Build",
"chain-u": "Chain",
"stiletto-u": "Stiletto",
"hammer-u": "Hammer",
"boulder-u": "Boulder",
"stubber-u": "Stubber",
"quarantine-world-build-u": "Quarantine World Build",
"spiked-u": "Spiked",
"acute-u": "Acute",
"shrunken-u": "Shrunken",
"prolonged-u": "Prolonged",
"stable-u": "Stable",
"agri-world-build-u": "Agri-World Build",
"sprout-u": "Sprout",
"weedy-u": "Weedy",
"oaken-u": "Oaken",
"willowy-u": "Willowy",
"generous-u": "Generous",
"feudal-world-build-u": "Feudal World Build",
"measly-u": "Measly",
"lank-u": "Lank",
"stalwart-u": "Stalwart",
"stout-u": "Stout",
"hardy-u": "Hardy",
"frontier-world-build-u": "Frontier World Build",
"meagre-u": "Meagre",
"robust-u": "Robust",
"marbled-u": "Marbled",
"complexion-u": "Complexion:",
"skin-u": "Skin",
"feral-world-skin-u": "Feral World Skin",
"dark-u": "Dark",
"tan-u": "Tan",
"fair-u": "Fair",
"ruddy-u": "Ruddy",
"bronze-u": "Bronze",
"highborn-skin-u": "Highborn Skin",
"dyed-(any)-u": "Dyed (Any)",
"shrine-world-skin-u": "Shrine World Skin",
"freckled-u": "Freckled",
"forge-world-skin-u": "Forge World Skin",
"pale-u": "Pale",
"hive-world-skin-u": "Hive World Skin",
"stained-(any)-u": "Stained (Any)",
"void-born-skin-u": "Void Born Skin",
"porcelain-u": "Porcelain",
"bluish-u": "Bluish",
"greyish-u": "Greyish",
"milky-u": "Milky",
"death-world-skin-u": "Death World Skin",
"pallid-u": "Pallid",
"garden-world-skin-u": "Garden World Skin",
"bronzed-u": "Bronzed",
"research-station-skin-u": "Research Station Skin",
"daemon-world-skin-u": "Daemon World Skin",
"golden-u": "Golden",
"penal-colony-skin-u": "Penal Colony Skin",
"quarantine-world-skin-u": "Quarantine World Skin",
"chalky-u": "Chalky",
"agri-world-skin-u": "Agri-World Skin",
"fuedal-world-skin-u": "Feudal World Skin",
"ochre-u": "Ochre",
"frontier-world-skin-u": "Frontier World Skin",
"hair-u": "Hair",
"feral-world-hair-u": "Feral World Hair",
"blonde-u": "Blonde",
"grey": "Grey",
"highborn-hair-u": "Highborn Hair",
"shrine-world-hair-u": "Shrine World Hair",
"none-u": "None",
"blonde": "Blond",
"russet-u": "Russet",
"forge-world-hair-u": "Forge World Hair",
"rust-u": "Rust",
"blond-u": "Blond",
"hive-world-hair-u": "Hive World Hair",
"mousy-u": "Mousy",
"void-born-hair-u": "Void Born Hair",
"copper-u": "Copper",
"auburn-u": "Auburn",
"death-world-hair-u": "Death World Hair",
"chestnut-u": "Chestnut",
"coppery-u": "Coppery",
"garden-world-hair-u": "Garden World Hair",
"khaki-u": "Khaki",
"white-u": "White",
"research-station-hair-u": "Research Station Hair",
"ginger-u": "Ginger",
"ash-blond-u": "Ash-Blond",
"daemon-world-hair-u": "Daemon World Hair",
"penal-colony-hair-u": "Penal Colony Hair",
"quarantine-world-hair-u": "Quarantine World Hair",
"dark-red-u": "Dark Red",
"agri-world-hair-u": "Agri-World Hair",
"feudal-world-hair-u": "Feudal World Hair",
"frontier-world-hair-u": "Frontier World Hair",
"henna-u": "Henna",
"exotic-hair-u": "Exotic Hair",
"mauveine-u": "Mauveine ",
"unnatural-color-(any)-u": "Unnatural Color (Any) ",
"disgrace-u": "Disgrace:",
"momentos-u": "Momentos:",
"warband-name-u": "Warband Name:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"ws-u": "(WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"infamy-(inf)-u": "Infamy (Inf)",
"infamy-points-u": "Infamy Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"aagility-u": "Agility",
"custom-u": "Custom",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1)",
"puny-(2)-u": "Puny (2)",
"weedy-(3)-u": "Weedy (3)",
"hulking-(5)-u": "Hulking (5)",
"enormous-(6)-u": "Enormous (6)",
"massive-(7)-u": "Massive (7)",
"immense-(8)-u": "Immense (8)",
"monumental-(9)-u": "Monumental (9)",
"titanic-(10)-u": "Titanic (10)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"total-xp-u": "Total XP: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg (Left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"inf-u": "(Inf)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"afellowship-u": "Fellowship",
"infamy-u": "Inf",
"ainfamy-u": "Infamy",
"command-u": "Command",
"intelligence-u": "Int",
"aintelligence-u": "Intelligence",
"strength-u": "S",
"astrength-u": "Strength",
"willpower-u": "WP",
"wp-u": "(WP)",
"awillpower-u": "Willpower",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"aweapon-skill-u": "Weapon Skill",
"psyniscience-u": "Psyniscience",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"aballistic-skill-u": "Ballistic Skill",
"toughness-u": "T",
"atoughness-u": "Toughness",
"perception-u": "Per",
"aperception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits:",
"aptitudes-u": "Aptitudes",
"aptitude": "Aptitude",
"general-u": "General",
"offence-u": "Offence",
"finesse-u": "Finesse",
"defence-u": "Defence",
"tech-u": "Tech",
"knowledge-u": "Knowledge",
"leadership-u": "Leadership",
"fieldcraft-u": "Fieldcraft",
"elite-advances-u": "Elite Advances",
"elite-advance-u": "Elite Advance:",
"advance-title-u": "Advance Title",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total XP Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"gifts-of-the-gods-u": "Gifts of the Gods",
"rewards-of-the-dark-gods-u": "Rewards of the Dark Gods",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"side-u": "Side:",
"rear-u": "Rear:",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Mission Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"front-u": "Front:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"mod-u": "Mod: ",
"max-u": "Max: ",
"available-u": "Available: ",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"+2/3/4-u": "+2/3/4",
"sustaining-u": "Sustaining:",
"+10-psychic-phenomena-u": "+10 PP / -1 PR",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment",
"undivided-u": "Undivided",
"khorne-u": "Khorne: ",
"nurgle-u": "Nurgle: ",
"slaanesh-u": "Slaanesh: ",
"tzeentch-u": "Tzeentch: ",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"cost-u": "Cost",
"advancement-u": "Advancement",
"scatter-diagram-u": "Scatter Diagram",
"unaligned-u": "Unaligned: "
}
+684
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@@ -0,0 +1,684 @@
{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"allies-u": "Allies",
"ally-u": "Ally: ",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"race-u": "Race: ",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"social-u": "Social",
"character-name-u": "Character Name:",
"archetype-u": "Archetype:",
"archetypes-u": "Archetypes",
"champion-u": "Champion",
"chosen-u": "Chosen",
"forsaken-u": "Forsaken",
"sorcerer-u": "Sorcerer",
"apostate-u": "Apostate",
"heretek-u": "Heretek",
"current-alignment-u": "Current Alignment: ",
"renegade-u": "Renegade",
"psyker-u": "Psyker",
"thousand-sons-sorcerer-u": "Thousand Sons Sorcerer",
"alpha-legion-marine-u": "Alpha Legion Marine",
"q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial",
"idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix",
"khorne-berserker-u": "Khorne Berserker",
"night-lords-chaos-marine-u": "Night Lords Chaos Marine",
"xurunt-frost-father-u": "Xurunt Frost Father",
"chem-hunter-of-messia-u": "Chem-Hunter of Messia",
"noise-marine-u": "Noise Marine",
"dark-apostle-u": "Dark Apostle",
"pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix",
"flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia",
"plague-marine-u": "Plague Marine",
"warpsmith-u": "Warpsmith",
"veteran-of-the-long-war-u": "Veteran of the Long War",
"writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King",
"death-priest-of-mire-u": "Death Priest of Mire",
"plaguemeister-u": "Plaguemeister",
"adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld",
"agri-world-u": "Agri-World",
"cardinal-world-u": " Cardinal World",
"cemetary-world-u": "Cemetary World",
"civilized-world-u": " Civilized World",
"craftworld-u": "Craftworld",
"info-u": "Info",
"power-mod-u": "Power Modifier: ",
"crone-world-u": "Crone World",
"daemon-world-u": "Daemon World",
"death-world-u": "Death World",
"desert-world-u": "Desert World",
"exodite-world-u": "Exodite World",
"feral-world-u": "Feral World",
"fuedal-world-u": "Feudal World",
"forge-world-u": "Forge World",
"frontier-world-u": "Frontier World",
"garden-world-u": "Garden World",
"gas-giant-u": "Gas Giant",
"highborn-u": "Highborn Eyes",
"hive-world-u": "Hive World",
"knight-world-u": "Knight World",
"ice-world-u": "Ice World",
"industrial-world-u": "Industrial World",
"jungle-world-u": "Jungle World",
"maiden-world-u": "Maiden World",
"mining-world-u": "Mining World",
"navis-nobilite-world-u": "Navis Nobilite World",
"ocean-world-u": "Ocean World",
"ork-world-u": "Ork World",
"penal-colony-u": "Penal Colony",
"cast-u": "Cast",
"pleasure-world-u": "Pleasure World",
"quarantine-world-u": "Quarantine World",
"research-station-u": "Research Station",
"shrine-world-u": "Shrine World Eyes",
"tau-world-u": "Tau World",
"tomb-world-u": "Tomb World",
"voidborn-u": "Voidborn",
"xenos-world-u": "Xenos World",
"rank-u": "Rank:",
"ranks-u": "Ranks",
"background-u": "Background:",
"backgrounds-u": "Backgrounds",
"adepta-sororitas-u": "Adepta Sororitas",
"adeptus-administratum-u": "Adeptus Administratum",
"adeptus-arbites-u": "Adeptus Arbites",
"adeptus-astra-telepathica-u": "Adeptus Astra Telepathica",
"adeptus-mechanicus-u": "Adeptus Mechanicus",
"adeptus-ministorum-u": "Adeptus Ministorum",
"exorcised-u": "Exorcised",
"imperial-guard-u": "Imperial Guard",
"imperial-navy-u": "Imperial Navy",
"mutant-u": "Mutant",
"outcast-u": "Outcast",
"rogue-trader-fleet-u": "Rogue Trader Fleet",
"role-u": "Role:",
"ace-u": "Ace",
"assassin-u": "Assassin",
"chirurgeon-u": "Chirurgeon",
"crusader-u": "Crusader",
"desperado-u": "Desperado",
"fanatic-u": "Fanatic",
"heirophant-u": "Hierophant",
"mystic-u": "Mystic",
"penitent-u": "Penitent",
"sage-u": "Sage",
"seeker-u": "Seeker",
"warrior-u": "Warrior",
"divination-u": "Divination:",
"divinations-u": "Divinations",
"mutations-without-corruption-within-u": "Mutation without, corruption within.",
"trust-in-your-fear-u": "Trust in your fear.",
"humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.",
"the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.",
"be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.",
"the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.",
"kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.",
"truth-is-subjective-u": "Truth is subjective.",
"thought-begets-heresy-u": "Thought begets Heresy.",
"heresy-begets-retribution-u": "Heresy begets Retribution.",
"a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.",
"if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.",
"dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.",
"violence-solves-everything-u": "Violence solves everything.",
"ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.",
"only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.",
"a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.",
"suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor",
"the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.",
"only-in-death-does-duty-end-u": "Only in death does duty end.",
"innocence-is-an-illusion-u": "Innocence is an illusion.",
"to-war-is-human-u": "To war is human.",
"there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.",
"even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.",
"do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes",
"capacity-u": "Carrying Capacity:",
"feral-world-eyes-u": "Feral World Eyes",
"blue-u": "Blue",
"grey-u": "Grey",
"brown-u": "Brown",
"green-u": "Green",
"yellow-u": "Yellow",
"lenses-(any)-u": "Lenses (Any)",
"amber-u": "Amber",
"emerald-u": "Emerald",
"forge-world-eyes-u": "Forge World Eyes",
"hive-world-eyes-u": "Hive World Eyes",
"void-born--u": "Void Born Eyes",
"water-blueu": "Watery Blue",
"black-u": "Black",
"violet-u": "Violet",
"death-world-eyes-u": "Death World Eyes",
"cobalt-u": "Cobalt",
"garden-world-eyes-u": "Garden World Eyes",
"olive-u": "Olive",
"sapphire-u": "Sapphire",
"gold-u": "Gold",
"teal-u": "Teal",
"research-station-eyes-u": "Research Station Eyes",
"red-u": "Red",
"hazel-u": "Hazel",
"daemon-u": "Daemon World Eyes",
"purple-u": "Purple",
"penal-colony-eyes-u": "Penal Colony Eyes",
"dark-blue-u": " Dark Blue",
"quarantine-world-eyes-u": "Quarantine World Eyes",
"sky-blue-u": "Sky Blue",
"sea-green-u": "Sea Green",
"agri-world-eyes-u": "Agri-World Eyes",
"feudal-world-eyes-u": "Feudal World Eyes",
"frontier-world-eyes-u": "Frontier World Eyes",
"age-u": "Age",
"feral-world-age-u": "Feral World Age",
"old-one-u": "Old One",
"highborn-age-u": "Highborn Age",
"scion-u": "Scion",
"prime-u": "Prime",
"authority-u": "Authority",
"shrine-world-age-u": "Shrine World Age",
"novate-u": "Novate",
"vital-u": "Vital",
"elder-u": "Elder",
"forge-world-age-u": "Forge World Age",
"young-u": "Young",
"mature-u": "Mature",
"venerated-u": "Venerated",
"hive-world-age-u": "Hive World Age",
"nipper-u": "Nipper",
"juve-u": "Juve",
"adult-u": "Adult",
"old-timer-u": "Old Timer",
"void-born-age-u": "Void Born Age",
"youth-u": "Youth",
"methuselah-u": "Methuselah",
"death-world-age-u": "Death World Age",
"lucky-u": "Lucky",
"immortal-u": "Immortal",
"garden-world-age-u": "Garden World Age",
"attendant-u": "Attendant",
"docent-u": "Docent",
"exemplar-u": "Exemplar",
"research-station-age-u": "Research Station Age",
"notion-u": "Notion",
"evidentiary-u": "Evidentiary",
"conviction-u": "Conviction",
"daemon-world-age-u": "Daemon World Age",
"runner-u": "Runner",
"rock-u": "Rock",
"saint-u": "Saint",
"penal-colony-age-u": "Penal Colony Age",
"new-meat-u": "New Meat",
"convict-u": "Convict",
"lifter-u": "Lifter",
"quarantine-world-age-u": "Quarantine World Age",
"clean-u": "Clean",
"survivor-u": "Survivor",
"fossil-u": "Fossil",
"agri-world-age-u": "Agri-World Age",
"seedling-u": "Seedling",
"ripe-u": "Ripe",
"deep-rooted-u": "Deep-rooted",
"feudal-world-age-u": "Feudal World Age",
"childe-u": "Childe",
"of-age-u": "Of Age",
"hoary-u": "Hoary",
"frontier-world-age-u": "Frontier World Age",
"kid-u": "Kid",
"primed-u": "Primed",
"grandly-u": "Grandly",
"build-u": "Build",
"feral-world-build-u": "Feral World Build",
"rangy-u": "Rangy",
"lean-u": "Lean",
"muscular-u": "Muscular",
"squat-u": "Squat",
"strapping-u": "Strapping",
"highborn-build-u": "Highborn Build",
"slender-u": "Slender",
"svelte-u": "Svelte",
"fit-u": "Fit",
"well-built-u": "Well-Built",
"powerful-u": "Powerful",
"shrine-world-build-u": "Shrine World Build",
"diminished-u": "Diminshed",
"lessened-u": "Lessened",
"faithful-u": "Faithful",
"commended-u": "Commended",
"abundant-u": "Abundant",
"forge-world-build-u": "Forge World Build",
"minimal-u": "Minimal",
"low-nominal-u": "Low Nominal",
"optimal-u": "Optimal",
"high-nominal-u": "High Nominal",
"maximal-u": "Maximal",
"hive-world-build-u": "Hive World Build",
"runt-u": "Runt",
"scrawny-u": "Scrawny",
"wiry-u": "Wiry",
"lanky-u": "Lanky",
"brawny-u": "Brawny",
"void-born-build-u": "Void Born Build",
"skeletal-u": "Skeletal",
"stunted-u": "Stunted",
"gaunt-u": "Gaunt",
"gangling-u": "Gangling",
"spindly-u": "Spindly",
"death-world-build-u": "Death World Build",
"longpole-u": "Longpole",
"tough-u": "Tough",
"muscle-u": "Muscle",
"dagger-u": "Dagger",
"Bastion-u": "Bastion",
"garden-world-build-u": "Garden World Build",
"flowering-u": "Flowering",
"vine-u": "Vine",
"pastoral-u": "Pastoral",
"mountain-u": "Mountain",
"zephyr-u": "Zephyr",
"research-station-build-u": "Research Station Build",
"pulse-u": "Pulse",
"spike-u": "Spike",
"sigma-u": "Sigma",
"attenuated-u": "Attenuated",
"saturated-u": "Saturated",
"daemon-world-build-u": "Daemon World Build",
"lesser-u": "Lesser",
"sinuous-u": "Sinuous",
"corpulent-u": "Corpulent",
"penal-colony-build-u": "Penal Colony Build",
"chain-u": "Chain",
"stiletto-u": "Stiletto",
"hammer-u": "Hammer",
"boulder-u": "Boulder",
"stubber-u": "Stubber",
"quarantine-world-build-u": "Quarantine World Build",
"spiked-u": "Spiked",
"acute-u": "Acute",
"shrunken-u": "Shrunken",
"prolonged-u": "Prolonged",
"stable-u": "Stable",
"agri-world-build-u": "Agri-World Build",
"sprout-u": "Sprout",
"weedy-u": "Weedy",
"oaken-u": "Oaken",
"willowy-u": "Willowy",
"generous-u": "Generous",
"feudal-world-build-u": "Feudal World Build",
"measly-u": "Measly",
"lank-u": "Lank",
"stalwart-u": "Stalwart",
"stout-u": "Stout",
"hardy-u": "Hardy",
"frontier-world-build-u": "Frontier World Build",
"meagre-u": "Meagre",
"robust-u": "Robust",
"marbled-u": "Marbled",
"complexion-u": "Complexion:",
"skin-u": "Skin",
"feral-world-skin-u": "Feral World Skin",
"dark-u": "Dark",
"tan-u": "Tan",
"fair-u": "Fair",
"ruddy-u": "Ruddy",
"bronze-u": "Bronze",
"highborn-skin-u": "Highborn Skin",
"dyed-(any)-u": "Dyed (Any)",
"shrine-world-skin-u": "Shrine World Skin",
"freckled-u": "Freckled",
"forge-world-skin-u": "Forge World Skin",
"pale-u": "Pale",
"hive-world-skin-u": "Hive World Skin",
"stained-(any)-u": "Stained (Any)",
"void-born-skin-u": "Void Born Skin",
"porcelain-u": "Porcelain",
"bluish-u": "Bluish",
"greyish-u": "Greyish",
"milky-u": "Milky",
"death-world-skin-u": "Death World Skin",
"pallid-u": "Pallid",
"garden-world-skin-u": "Garden World Skin",
"bronzed-u": "Bronzed",
"research-station-skin-u": "Research Station Skin",
"daemon-world-skin-u": "Daemon World Skin",
"golden-u": "Golden",
"penal-colony-skin-u": "Penal Colony Skin",
"quarantine-world-skin-u": "Quarantine World Skin",
"chalky-u": "Chalky",
"agri-world-skin-u": "Agri-World Skin",
"fuedal-world-skin-u": "Feudal World Skin",
"ochre-u": "Ochre",
"frontier-world-skin-u": "Frontier World Skin",
"hair-u": "Hair",
"feral-world-hair-u": "Feral World Hair",
"blonde-u": "Blonde",
"grey": "Grey",
"highborn-hair-u": "Highborn Hair",
"shrine-world-hair-u": "Shrine World Hair",
"none-u": "None",
"blonde": "Blond",
"russet-u": "Russet",
"forge-world-hair-u": "Forge World Hair",
"rust-u": "Rust",
"blond-u": "Blond",
"hive-world-hair-u": "Hive World Hair",
"mousy-u": "Mousy",
"void-born-hair-u": "Void Born Hair",
"copper-u": "Copper",
"auburn-u": "Auburn",
"death-world-hair-u": "Death World Hair",
"chestnut-u": "Chestnut",
"coppery-u": "Coppery",
"garden-world-hair-u": "Garden World Hair",
"khaki-u": "Khaki",
"white-u": "White",
"research-station-hair-u": "Research Station Hair",
"ginger-u": "Ginger",
"ash-blond-u": "Ash-Blond",
"daemon-world-hair-u": "Daemon World Hair",
"penal-colony-hair-u": "Penal Colony Hair",
"quarantine-world-hair-u": "Quarantine World Hair",
"dark-red-u": "Dark Red",
"agri-world-hair-u": "Agri-World Hair",
"feudal-world-hair-u": "Feudal World Hair",
"frontier-world-hair-u": "Frontier World Hair",
"henna-u": "Henna",
"exotic-hair-u": "Exotic Hair",
"mauveine-u": "Mauveine ",
"unnatural-color-(any)-u": "Unnatural Color (Any) ",
"disgrace-u": "Disgrace:",
"momentos-u": "Momentos:",
"warband-name-u": "Warband Name:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"ws-u": "(WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"infamy-(inf)-u": "Infamy (Inf)",
"infamy-points-u": "Infamy Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"aagility-u": "Agility",
"custom-u": "Custom",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1)",
"puny-(2)-u": "Puny (2)",
"weedy-(3)-u": "Weedy (3)",
"hulking-(5)-u": "Hulking (5)",
"enormous-(6)-u": "Enormous (6)",
"massive-(7)-u": "Massive (7)",
"immense-(8)-u": "Immense (8)",
"monumental-(9)-u": "Monumental (9)",
"titanic-(10)-u": "Titanic (10)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"total-xp-u": "Total XP: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg (Left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"inf-u": "(Inf)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"afellowship-u": "Fellowship",
"infamy-u": "Inf",
"ainfamy-u": "Infamy",
"command-u": "Command",
"intelligence-u": "Int",
"aintelligence-u": "Intelligence",
"strength-u": "S",
"astrength-u": "Strength",
"willpower-u": "WP",
"wp-u": "(WP)",
"awillpower-u": "Willpower",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"aweapon-skill-u": "Weapon Skill",
"psyniscience-u": "Psyniscience",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"aballistic-skill-u": "Ballistic Skill",
"toughness-u": "T",
"atoughness-u": "Toughness",
"perception-u": "Per",
"aperception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits:",
"aptitudes-u": "Aptitudes",
"aptitude": "Aptitude",
"general-u": "General",
"offence-u": "Offence",
"finesse-u": "Finesse",
"defence-u": "Defence",
"tech-u": "Tech",
"knowledge-u": "Knowledge",
"leadership-u": "Leadership",
"fieldcraft-u": "Fieldcraft",
"elite-advances-u": "Elite Advances",
"elite-advance-u": "Elite Advance:",
"advance-title-u": "Advance Title",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total XP Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"gifts-of-the-gods-u": "Gifts of the Gods",
"rewards-of-the-dark-gods-u": "Rewards of the Dark Gods",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"side-u": "Side:",
"rear-u": "Rear:",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Mission Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"front-u": "Front:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"mod-u": "Mod: ",
"max-u": "Max: ",
"available-u": "Available: ",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"+2/3/4-u": "+2/3/4",
"sustaining-u": "Sustaining:",
"+10-psychic-phenomena-u": "+10 PP / -1 PR",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment",
"undivided-u": "Undivided",
"khorne-u": "Khorne: ",
"nurgle-u": "Nurgle: ",
"slaanesh-u": "Slaanesh: ",
"tzeentch-u": "Tzeentch: ",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"cost-u": "Cost",
"advancement-u": "Advancement",
"scatter-diagram-u": "Scatter Diagram",
"unaligned-u": "Unaligned: "
}
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{
"ability-n": "Special Ability Name",
"ability-n-n": "Nova Ability Name",
"ability-n-p": "Nova Ability Prerequisite",
"ability-p": "Special Ability Prerequisite",
"allied-s": "Allied Ship",
"athletics": "Athletics: ",
"attack": "Attack",
"attacks": "Attacks",
"border": "Border",
"challenge-l": "Challenge Level",
"charge-h": "Charges or Health",
"complexity": "Complexity",
"computers": "Computers: ",
"conditions": "Conditions",
"culture": "Culture",
"culture-d": "Diversity",
"culture-e": "Economic Status",
"culture-p": "Population Density",
"current-t": "Current Turn Actions",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deceive": "Deceive: ",
"decorum": "Decorum: ",
"description": "Description",
"dice-u": "Dice Used",
"effect": "Effect",
"empathy": "Empathy: ",
"engineering": "Engineering: ",
"equipment": "Equipment",
"event-1": "Event 1",
"event-2": "Event 2",
"event-3": "Event 3",
"event-4": "Event 4",
"event-5": "Event 5",
"health-l": "Health Levels",
"health-s": "Shield Health Levels",
"how-to-c": "How to Complete",
"init-toggle": "Initiative Toggle",
"initiative": "Initiative",
"item-n": "Item Name",
"item-t": "Item Type",
"knowledge": "Knowledge: ",
"livability": "Livability",
"medicine": "Medicine: ",
"melee": "Melee: ",
"mental": "Mental",
"mi": "MI Health Levels",
"movement-s": "Movement Speed",
"name": "Name",
"notes": "Notes",
"nova-p": "Nova Points",
"on-h": "On hit",
"PC": "PC",
"PC-n": "NPC",
"perception": "Perception: ",
"perform": "Perform: ",
"physical": "Physical",
"social": "Social",
"power": "Power: ",
"power-l": "Power Level: ",
"presence": "Presence: ",
"qualities": "Qualities",
"range": "Range",
"ranged": "Ranged: ",
"reward": "Reward",
"sealed-a": "Sealed Argent",
"sh-l": "Shield Health Levels",
"ship-e": "Epic Ship: d12",
"ship-f": "Formidable Ship: d10",
"ship-m": "Minion Ship: d4",
"ship-mod": "Ship Modules",
"ship-s": "Standard Ship: d8",
"ship-w": "Weak Ship: d6",
"size": "Size",
"skullduggery": "Skullduggery: ",
"Spaceship": "Spaceship",
"Spaceship-n": "NPC Spaceship",
"special-a": "Special Abilities",
"special-n": "Nova Abilities",
"species": "Species",
"speed": "Speed",
"squares": "Squares",
"stealth": "Stealth: ",
"story-p": "Story Path",
"streetwise": "Streetwise: ",
"suave": "Suave: ",
"successful-a": "Successful Actions",
"temp": "Temporary Sheet Selector",
"type": "Type",
"unsealed-a": "Unsealed Argent"
}
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{
"name-u": "Name",
"player-u": "Player",
"chronicle-u": "Chronicle",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"animalken-u": "Animal Ken",
"craft-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"healthreal-u": "Real",
"healthchim-u": "Chimerical",
"bruised-u": "Bruised",
"bruised2-u": "Bruised(2)",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"court-u": "Court",
"legacies-u": "Legacies",
"house-u": "House",
"seeming-u": "Seeming",
"kith-u": "Kith",
"motley-u": "Motley",
"kenning-u": "Kenning",
"enigmas-u": "Enigmas",
"gremayre-u": "Gremayre",
"arts-u": "Arts",
"realms-u": "Realms",
"birthright-u": "Birthright/ Frailty",
"glamour-u": "Glamour",
"nightmare-u": "Nightmare",
"nightmareimbalance-u": "Nightmare/Imbalance",
"banality-u": "Banality",
"antithesis-u": "Antithesis"
}
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{
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"animalken-u": "Animal Ken",
"craft-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes"
}
+92
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@@ -0,0 +1,92 @@
{
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Life:",
"generation-u": "Death:",
"sire-u": "Regret:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"perception-u": "Perception",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"dodge-u": "Dodge",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"streetwise-u": "Streetwise",
"subterfuge-u": "Subterfuge",
"crafts-u": "Crafts",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"leadership-u": "Leadership",
"meditation-u": "Meditation",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"academics-u": "Academics",
"bureaucracy-u": "Bureaucracy",
"computer-u": "Computer",
"enigmas-u": "Enigmas",
"investigation-u": "Investigation",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"backgrounds-u": "Backgrounds",
"passions-u": "Passions",
"arcanoi-u": "Arcanoi",
"argos-u": "Argos",
"castigation-u": "Castigation",
"embody-u": "Embody",
"fatalism-u": "Fatalism",
"Flux-u": "Flux",
"inhabit-u": "Inhabit",
"intimation-u": "Intimation",
"keening-u": "Keening",
"lifeweb-u": "Lifeweb",
"mnemosynis-u": "Mnemosynis",
"moliate-u": "Moliate",
"outrage-u": "Outrage",
"pandemonium-u": "Pandemonium",
"phantasm-u": "Phantasm",
"puppetry-u": "Puppetry",
"usury-u": "Usury",
"otherarcanoi-u": "Other Arcanoi",
"corpus-u": "Corpus",
"willpower-u": "Willpower",
"pathos-u": "Pathos",
"fetters-u": "Fetters",
"experience-u": "Experience",
"notes-u": "Notes",
"shadow-u": "Shadow:",
"psyche-u": "Psyche:",
"archetype-u": "Archetype:",
"thorns-u": "Thorns",
"angst-u": "Angst",
"psychewillpower-u": "Psyche Willpower",
"darkpassions-u": "Dark Passions"
}
+169
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@@ -0,0 +1,169 @@
{
"APP": "APP",
"CON": "CON",
"DEX": "DEX",
"EDU": "EDU",
"INT": "INT",
"POW": "POW",
"SIZ": "SIZ",
"STR": "STR",
"action": "Action",
"aftereffect": "AfterEffect",
"aftereffects": "AfterEffects",
"age": "Age",
"agility": "Agility",
"aplomb": "Aplomb",
"art": "Arts",
"art-place": "Art",
"artistic-culture": "Artistic Culture",
"artistic-culture-place": "Artistic Culture",
"athleticism": "Athleticism",
"attitude": "Attitude",
"bargain": "Bargain",
"bladed-weapons": "Bladed Weapons",
"bladed-weapons-name-place": "Bladed Weapons",
"bureaucracy": "Bureaucracy",
"call-of-cthulhu": "Call Of Cthulu",
"cartridge": "Cartridge",
"characteristic": "Characteristic",
"characteristics-and-rolls": "Characteristics &amp; Rolls",
"circles-of-influence": "Circles of Influence",
"circumstances": "Circumstances",
"close": "Close",
"concealment": "Concealment",
"configuration": "Configuration",
"consulted-books": "Consulted Books",
"contact": "Contact",
"contact-and-resources": "Contacts &amp; Resources",
"contacts": "Contacts",
"corpulence": "Corpulence",
"craft": "Craft",
"craft-place": "Craft",
"credit": "Credit",
"criminalistics": "Criminalistics",
"critical-result": "Critical !",
"cthulhu-mythos": "Cthulhu Mythos",
"damage": "Damage",
"damage-dice": "Damage Dice",
"damages": "Damages",
"description": "Description",
"direction": "Direction",
"do-it-yourself": "Do It Yourself",
"drive": "Drive",
"drive-name-place": "Drive",
"earth-science-place": "Earth Sciences",
"earth-sciences": "Earth Sciences",
"effect": "Effect",
"enemy": "Enemy",
"equipment": "Equipment",
"exotic-weapons": "Exotic Weapons",
"exotic-weapons-name-place": "Exotic Weapons",
"expertise": "Expertise",
"fail-result": "Fail",
"far": "Far",
"favorite-equipment": "Favorite Equipment",
"feet": "Feet",
"firearms": "Firearms",
"firearms-name-place": "Firearms",
"first-aid": "First Aid",
"first-name": "FirstName",
"formal-sciences": "Formal Sciences",
"formal-sciences-place": "Formal Sciences",
"game": "Game",
"game-name-place": "Game",
"gunnery": "Gunnery",
"gunnery-name-place": "Gunnery",
"hand-to-hand": "Hand To Hand",
"hand-to-hand-name-place": "Hand To Hand",
"hands": "Hands",
"head": "Head",
"health": "Health",
"hide": "Hide",
"hit-points": "Hit Points",
"human-sciences": "Human Sciences",
"human-sciences-place": "Human Sciences",
"hypnosis": "Hypnosis",
"impact": "Impact",
"imposture": "Imposture",
"influence": "Influence",
"initial-sanity": "Inital SAN",
"insight": "Insight",
"interview": "Interview",
"intuition": "Intuition",
"investigator-info": "Investigator Info",
"knowledge": "Knowledge",
"known-creatures": "Known Creatures",
"known-investigators": "Known Investigators",
"language-place": "Language",
"languages": "Languages",
"last-name": "LastName",
"level": "Level",
"library-use": "Library Use",
"life-sciences": "Life Science",
"life-sciences-place": "Life Science",
"listen": "Listen",
"magic-points": "Magic Points",
"manners": "Manners",
"medicine": "Medicine",
"misc-skill-place": "Misc",
"mother-tongue": "Mother Tongue",
"mother-tongue-place": "Mother Tongue",
"motivation": "Motivation",
"name": "Name",
"nationality": "Nationality",
"navigate": "Navigate",
"notes": "Notes",
"occult-sciences": "Occult Sciences",
"occupation": "Occupation",
"opposed": "Opposed",
"other-equipment": "Other equipment",
"others": "Others",
"personal-story": "Personal Stroy",
"personal-story-details": "Personal Stroy Details",
"personality": "Personality",
"persuade": "Persuade",
"photography": "Photography",
"physical-aftereffects": "Physical AfterEffects",
"pilot": "Pilot",
"pilot-name-place": "Pilot",
"presence": "Presence",
"profession": "Profession",
"protections": "Protections",
"psychoanalysis": "Psychoanalysis",
"psychology": "Psychology",
"psycological-aftereffects": "Psycological AfterEffects",
"public": "Public",
"quality-of-life": "Quality of Life",
"range": "Range",
"rate": "Rate",
"result": "Result",
"ride": "Ride",
"rolls-results": "Rolls results",
"sanity": "Sanity",
"sanity-max": "SAN Max",
"sanity-points": "Sanity Points",
"scenario": "Scenario",
"sensory": "Sensory",
"sex": "Sex",
"skill": "Skill",
"skills": "Skills",
"social-mod": "Social Modificater",
"special": "Special",
"spiel": "Spiel",
"spot-hidden-object": "Spot Hidden Object",
"stamina": "Stamina",
"stealth": "Stealth",
"strength": "Strength",
"success-result": "Success",
"survival": "Survival",
"track": "Track",
"unholy-knowledge": "Unholy Knowledge",
"value": "Value",
"vigilance": "Vigilance",
"weapon": "Weapon",
"weapons": "Weapons",
"whisper-to-guardian": "Only for Guardian",
"willpower": "Willpower",
"wound-threshold": "WoundThreshold",
"wounds": "Wounds"
}
+14 -14
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@@ -18,16 +18,16 @@
"INT-u": "INT",
"Move rate-u": "Movimento",
"HP-u": "Punti Ferita",
"": "current",
"": "correnti",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Fortuna",
"current": "current",
"current": "correnti",
"damagebonus-u": "Bonus al Danno",
"None": "None",
"None": "Nessuno",
"build-u": "Struttura",
"sanity-u": "Sanità",
"start": "start",
"start": "inizia",
"tempinsane-u": "Temp. Insane",
"indefinsane-u": "Indef. Insane",
"magicpoints-u": "Punti Magia",
@@ -97,9 +97,9 @@
"ammo-u": "Munizioni",
"malf-u": "Malf",
"Fighting(Brawl)": "Fighting(Brawl)",
"Firarms(HG)": "Firarms(HG)",
"Firarms(R/S)": "Firarms(R/S)",
"Throw": "Throw",
"Firarms(HG)": "Armi da Fuoco(Pistola)",
"Firarms(R/S)": "Armi da Fuoco(Fucile/Shottgun)",
"Throw": "Lanciare",
"Other Skill #1": "Other Skill #1",
"Other Skill #2": "Other Skill #2",
"Other Skill #3": "Other Skill #3",
@@ -116,19 +116,19 @@
"cash-u": "Contante",
"assets-u": "Oggetti di valore",
"backstory-u": "Trascorsi",
"Personal Description": "Personal Description",
"Ideology/Beliefs": "Ideology/Beliefs",
"Significant People": "Significant People",
"Meaningful Locations": "Meaningful Locations",
"Personal Description": "Descrizione personale",
"Ideology/Beliefs": "Ideologia/credo",
"Significant People": "Persone importanti",
"Meaningful Locations": "Luoghi importanti",
"Treasured Possessions": "Treasured Possessions",
"Traits": "Traits",
"Traits": "Tratti",
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"Encounters with Strange Entities-z": "Encounters with Strange Entities",
"majorwound-z": "Major Wound",
"pulphp-z": "Pulp HP",
"pulphp-z": "Pulp PF",
"unarmed-z": "Unarmed",
"dodge-z": "Dodge"
"dodge-z": "Schivare"
}
+134
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@@ -0,0 +1,134 @@
{
"investigatorinfo-u": "Investigator Info",
"name-u": "Name",
"player-u": "Player",
"occupation-u": "Occupation ",
"age-u": "Age",
"sex-u": "Sex",
"residence-u": "Residence",
"birthplace-u": "Birthplace",
"characteristics-u": "Characteristics",
"STR-u": "STR",
"DEX-u": "DEX",
"POW-u": "POW",
"CON-u": "CON",
"APP-u": "APP",
"EDU-u": "EDU",
"SIZ-u": "SIZ",
"INT-u": "INT",
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
"None": "None",
"build-u": "Build",
"sanity-u": "Sanity",
"start": "start",
"tempinsane-u": "Temp. Insane",
"indefinsane-u": "Indef. Insane",
"magicpoints-u": "Magic Points",
"investigatorskills-u": "Investigator Skills",
"accounting-u": "Accounting(05%)",
"anthropology-u": "Anthropology(01%)",
"appraise-u": "Appraise(05%)",
"archaeology-u": "Archaeology(01%)",
"charm-u": "Charm(15%)",
"climb-u": "Climb(20%)",
"creditrating-u": "Credit Rating(00%)",
"cthulhumythos-u": "Cthulhu Mythos(00%)",
"disguise-u": "Disguise(05%)",
"dodge-u": "Dodge(half DEX)",
"driveauto-u": "Drive Auto(20%)",
"elecrepair-u": "Elec Repair(10%)",
"fasttalk-u": "Fast Talk(05%)",
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
"firearms(hg)-u": "Firearms(HG)(20%)",
"firearms(r/s)": "Firearms(R/S)(25%)",
"firstaid-u": "First Aid(30%)",
"history-u": "History(05%)",
"intimidate-u": "Intimidate(15%)",
"jump-u": "Jump(20%)",
"language(own)-u": "Language(Own)(EDU)",
"law-u": "Law(05%)",
"libraryuse-u": "Library Use(20%)",
"listen-u": "Listen(20%)",
"locksmith-u": "Locksmith(01%)",
"mechrepair-u": "Mech Repair(10%)",
"medicine-u": "Medicine(01%)",
"naturalworld-u": "Natural World(10%)",
"navigate-u": "Navigate(10%)",
"occult-u": "Occult(05%)",
"ophvmachine-u": "Op Hv Machine(01%)",
"persuade-u": "Persuade(10%)",
"psychology-u": "Psychology(10%)",
"psychoanalysis-u": "Psychoanalysis(01%)",
"ride-u": "Ride(05%)",
"sleightofhand-u": "Sleight of Hand(10%)",
"spothidden-u": "Spot Hidden(25%)",
"stealth-u": "Stealth(20%)",
"swim-u": "Swim(20%)",
"throw-u": "Throw(20%)",
"track-u": "Track (10%)",
"otherskills-u": "Other Skills:",
"animalhandling-u": "Animal Handling(05%)",
"firearms(varies)-u": "Firearms(Varies)",
"art/craft-u": "Art/Craft(05%)",
"hypnosis-u": "Hypnosis(01%)",
"artillery-u": "Artillery(01%)",
"language(other)-u": "Language(Other)(01%)",
"computeruse-u": "Computer Use(05%)",
"pilot-u": "Pilot(01%)",
"demolitions-u": "Demolitions(01%)",
"readlips-u": "Read Lips(01%)",
"electronics-u": "Electronics(01%)",
"science-u": "Science(01%)",
"fighting(varies)-u": "Fighting(Varies)",
"survival-u": "Survival(10%)",
"weapons-u": "Weapons",
"weaponname-u": "Weapon",
"skill-u": "Skill",
"damage-u": "Damage",
"range-u": "Range",
"attacks-u": "Attacks",
"ammo-u": "Ammo",
"malf-u": "Malf",
"Fighting(Brawl)": "Fighting(Brawl)",
"Firarms(HG)": "Firarms(HG)",
"Firarms(R/S)": "Firarms(R/S)",
"Throw": "Throw",
"Other Skill #1": "Other Skill #1",
"Other Skill #2": "Other Skill #2",
"Other Skill #3": "Other Skill #3",
"Other Skill #4": "Other Skill #4",
"Other Skill #5": "Other Skill #5",
"Other Skill #6": "Other Skill #6",
"Other Skill #7": "Other Skill #7",
"Other Skill #8": "Other Skill #8",
"Other Skill #9": "Other Skill #9",
"Other Skill #10": "Other Skill #10",
"gearandposessions-u": "Gear and Posessions",
"cashandassets-u": "Cash and Assests",
"spendinglevel-u": "Spending Level ",
"cash-u": "Cash ",
"assets-u": "Assets ",
"backstory-u": "Backstory",
"Personal Description": "Personal Description",
"Ideology/Beliefs": "Ideology/Beliefs",
"Significant People": "Significant People",
"Meaningful Locations": "Meaningful Locations",
"Treasured Possessions": "Treasured Possessions",
"Traits": "Traits",
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"Encounters with Strange Entities-z": "Encounters with Strange Entities",
"majorwound-z": "Major Wound",
"pulphp-z": "Pulp HP",
"unarmed-z": "Unarmed",
"dodge-z": "Dodge"
}
@@ -0,0 +1,108 @@
{
"investigatorinfo-u": "調查員資料",
"name-u": "姓名",
"player-u": "玩家",
"occupation-u": "職業",
"age-u": "年齡",
"sex-u": "性別",
"residence-u": "居住地",
"birthplace-u": "出生地",
"characteristics-u": "人物屬性",
"STR-u": "力量",
"DEX-u": "敏捷",
"POW-u": "意志",
"CON-u": "體質",
"APP-u": "外貌",
"EDU-u": "教育",
"SIZ-u": "體型",
"INT-u": "智力",
"Move rate-u": "速度等級",
"HP-u": "生命值",
"majorwound-u": "重傷",
"pulphp-u": "低俗克蘇魯HP",
"luck-u": "幸運",
"damagebonus-u": "傷害加值",
"build-u": "體格",
"sanity-u": "San值",
"tempinsane-u": "臨時性瘋狂",
"indefinsane-u": "不定性瘋狂",
"magicpoints-u": "魔法值",
"investigatorskills-u": "調查員技能",
"accounting-u": "會計學(05%)",
"anthropology-u": "人類學(01%)",
"appraise-u": "估價(05%)",
"archaeology-u": "考古學(01%)",
"charm-u": "魅惑(15%)",
"climb-u": "攀爬(20%)",
"computeuse-u": "電腦使用(5%)",
"survival-u": "生存(10%)",
"creditrating-u": "信譽(00%)",
"cthulhumythos-u": "克蘇魯神話(00%)",
"disguise-u": "喬裝(05%)",
"dodge-u": "閃躲(一半敏捷)",
"driveauto-u": "駕駛(汽車)(20%)",
"elecrepair-u": "電器維修(10%)",
"fasttalk-u": "話術(05%)",
"fighting(brawl)-u": "鬥毆/空手(25%)",
"firearms(hg)-u": "射擊(手槍)(20%)",
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
"firearms(sub)": "射擊(衝鋒槍)(15%)",
"firearms(mach)": "射擊(機槍)(10%)",
"firstaid-u": "急救(30%)",
"history-u": "歷史(05%)",
"intimidate-u": "恐嚇(15%)",
"jump-u": "跳躍(20%)",
"language(own)-u": "母語(教育)",
"language(other01)-u": "語言(1%)",
"law-u": "法律(05%)",
"libraryuse-u": "圖書館使用(20%)",
"listen-u": "聆聽(20%)",
"acting-u": "表演(5%)",
"locksmith-u": "鎖匠(01%)",
"mechrepair-u": "機械維修(10%)",
"medicine-u": "醫學(01%)",
"pharmacy-u": "藥學(01%)",
"naturalworld-u": "自然學(10%)",
"navigate-u": "領航(10%)",
"occult-u": "神秘學(05%)",
"ophvmachine-u": "重機械操作(01%)",
"persuade-u": "勸說(10%)",
"psychology-u": "心理學(10%)",
"psychoanalysis-u": "精神分析(01%)",
"ride-u": "騎乘(05%)",
"sleightofhand-u": "巧手(10%)",
"spothidden-u": "偵查(25%)",
"stealth-u": "潛行(20%)",
"swim-u": "游泳(20%)",
"throw-u": "投擲(20%)",
"track-u": "追蹤(10%)",
"otherskills-u": "自定技能:",
"animalhandling-u": "動物馴養(05%)",
"firearms(varies)-u": "射擊(其他)",
"art/craft-u": "技藝(05%)",
"hypnosis-u": "跳躍(01%)",
"artillery-u": "天文學(01%)",
"language(other)-u": "語言(其他)(01%)",
"computeruse-u": "電腦使用(05%)",
"pilot-u": "駕駛(01%)",
"demolitions-u": "爆破(01%)",
"readlips-u": "讀唇(01%)",
"electronics-u": "電子學(01%)",
"science-u": "科學(01%)",
"fighting(varies)-u": "鬥毆(其他)",
"weapons-u": "武器",
"weaponname-u": "武器",
"skill-u": "所用技能",
"damage-u": "傷害",
"extdamage-u": "極端傷害",
"range-u": "範圍",
"attacks-u": "次數",
"ammo-u": "裝彈數",
"malf-u": "故障值",
"gearandposessions-u": "工具及隨身物品",
"cashandassets-u": "現金及資產",
"spendinglevel-u": "消費水平",
"cash-u": "現金",
"assets-u": "資產內容",
"backstory-u": "背景故事"
}
@@ -0,0 +1,143 @@
{
"skills-list": "accounting,anthropology,archaeology,astronomy,bargain,biology,chemistry,climb,conceal,credit-rating,cthulhu-mythos,disguise,dodge,drive,electrical-repair,electronics,fast-talk,first-aid,geology,hvy-machine,hide,history,jump,law,library-use,listen,locksmith,martial-arts,mechanical-repair,medicine,navigate,natural-history,occult,own-language-1,own-language-2,persuade,pharmacy,photography,physics,pilot,psychoanalisis,psychology,ride,sneak,spot-hidden,swim,throw,track,handgun,machine-gun,rifle,shotgun,submachine-gun",
"investigator-name-u": "Investigator Name",
"occupation-u": "Occupation",
"sex-u": "Sex",
"age-u": "Age",
"degrees-u": "Colleges/Degrees",
"birthplace-u": "Birthplace",
"mental-disorders-u": "Mental Disorders",
"res-roll-u": "Resistance Roll",
"characteristics-u": "Characteristics &amp; Rolls",
"STR-u": "STR",
"DEX-u": "DEX",
"INT-u": "INT",
"idea-u": "Idea",
"CON-u": "CON",
"APP-u": "APP",
"POW-u": "POW",
"luck-u": "Luck",
"SIZ-u": "SIZ",
"SAN-u": "SAN",
"EDU-u": "EDU",
"know-u": "Know",
"max-san-u": "Max Sanity Points",
"dmg-bonus-u": "Damage Bonus",
"sanity-points-u": "Sanity Points",
"stable-sanity-u": "Stable Sanity",
"insanity-u": "Insanity",
"mp-u": "Magic Points",
"stable-mp-u": "Stable Magic Points",
"unconscius-u": "Unconscious",
"hp-points-u": "Hit Points",
"stable-hp-u": "Stable Hit Points",
"dead-u": "DEAD",
"skills-u": "Investigator Skills",
"anthropology-u": "Anthropology (00&#37;)",
"archaeology-u": "Archaeology (00&#37;)",
"martial-arts-u": "Martial Arts (00&#37;)",
"astronomy-u": "Astronomy (00&#37;)",
"biology-u": "Biology (00&#37;)",
"library-use-u": "Library Use (25&#37;)",
"locksmith-u": "Locksmith (00&#37;)",
"fast-talk-u": "Fast Talk (05&#37;)",
"occult-u": "Occult (05&#37;)",
"drive-u": "Drive Auto (20&#37;)",
"hvy-machine-u": "Operate Hvy. Machine (00&#37;)",
"accounting-u": "Accounting (10&#37;)",
"credit-rating-u": "Credit Rating (15&#37;)",
"law-u": "Law (05&#37;)",
"spot-hidden-u": "Spot Hidden (25&#37;)",
"sneak-u": "Sneak (10&#37;)",
"disguise-u": "Disguise (00&#37;)",
"electrical-repair-u": "Electrical Repair (10&#37;)",
"electronics-u": "Electronics (00&#37;)",
"ride-u": "Ride (05&#37;)",
"listen-u": "Listen (25&#37;)",
"dodge-u": "Dodge (DEX x2)",
"pharmacy-u": "Pharmacy (00&#37;)",
"physics-u": "Physics (00&#37;)",
"photography-u": "Photography (10&#37;)",
"geology-u": "Geology (00&#37;)",
"history-u": "History (20&#37;)",
"natural-history-u": "Natural History (10&#37;)",
"throw-u": "Throw (25&#37;)",
"own-language-u": "Own Language (EDU x5)",
"mechanical-repair-u": "Mechanical Repair (20&#37;)",
"medicine-u": "Medicine (05&#37;)",
"cthulhu-mythos-u": "Cthulhu Mythos (00&#37;)",
"swim-u": "Swim (00&#37;)",
"conceal-u": "Conceal (15&#37;)",
"hide-u": "Hide (10&#37;)",
"navigate-u": "Navigate (10&#37;)",
"persuade-u": "Persuade (15&#37;)",
"pilot-u": "Pilot (00&#37;)",
"first-aid-u": "First Aid (30&#37;)",
"psychoanalisis-u": "Psychoanalisis (00&#37;)",
"psychology-u": "Psychology (05&#37;)",
"chemistry-u": "Chemistry (00&#37;)",
"bargain-u": "Bargain (05&#37;)",
"jump-u": "Jump (25&#37;)",
"track-u": "Track (10&#37;)",
"climb-u": "Climb (40&#37;)",
"firearms-u": "Firearms",
"machine-gun-u": "Machine Gun (15&#37;)",
"handgun-u": "Handgun (20&#37;)",
"rifle-u": "Rifle (25&#37;)",
"shotgun-u": "Shotgun (30&#37;)",
"submachine-gun-u": "Submachine Gun (15&#37;)",
"other-skills-u": "Other Skills",
"time-area-u": "Time Area",
"art-u": "Art (05%)",
"all-ages-u": "anytime",
"job-u": "Job (05&#37;)",
"computer-u": "Computer Use (00&#37;)",
"90s-u": "1990s",
"not-1890-u": "not 1890s",
"carriage-u": "Drive Carriage (20&#37;)",
"1890s-u": "1890s",
"other-language-u": "Other Language (00&#37;)",
"hand-to-hand-weapons-u": "Hand-To-Hand Weapons",
"attack-or-weapon-u": "Attack or Weapon",
"current-skill-u": "Current<br>Skill &#37;",
"damage-u": "Attack Damage",
"round-u": "Attack/<br>Round",
"hit-points-u": "Hit Points",
"fist-punch-u": "Fist/Punch (50%)",
"head-butt-u": "Head Butt (10%)",
"kick-u": "Kick (25%)",
"grapple-u": "Grapple (25%)",
"weapon-u": "Firearm",
"base-range-u": "Base<br>Range",
"shots-round-u": "Shots/<br>Round",
"shots-in-gun-u": "Shots<br>in Gun",
"malfunct-number-u": "Malfunct.<br>Number",
"weapon-hp-u": "Hit Points",
"personal-data-u": "Personal Data",
"residence-u": "Residence",
"personal-description-u": "Personal Description",
"family-friends-u": "Family &amp; Friends",
"insanity-episodes-u": "Episodes of Insanity",
"wounds-u": "Wounds &amp; Injuries",
"scars-u": "Marks &amp; Scars",
"investigator-history-u": "Investigator History",
"income-savings-u": "Income &amp; Savings",
"income-u": "Income",
"cash-u": "Cash on Hand",
"savings-u": "Savings",
"property-u": "Personal Property",
"real-state-u": "Real Estate",
"gear-u": "Adventureing Gear &amp; Other Possesions",
"books-u": "Mythos Tomes Read",
"artifacts-spells-u": "Magical Artifacts / Spells Known",
"artifacts-u": "Artifacts",
"spells-u": "Spells",
"entities-u": "Entities Encountered",
"attack-u": "Attack",
"roll-u": "Roll",
"heal-u": "Healing",
"weekly-u": "Weekly",
"objective-u": "Objective",
"edition-u": "Game edition",
"edition-info": "Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually."
}
+114
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{
"tab-character": "Character",
"tab-characternotes": "Character Notes",
"tab-spaceship": "Spaceship",
"tab-spaceshipnotes": "Spaceship Notes",
"tab-scripts": "Scripts",
"title-character-u": "CHARACTER SHEET",
"title-characternotes-u": "CHARACTER NOTES",
"title-spaceship-u": "SPACESHIP SHEET",
"title-spaceshipnotes-u": "SPACESHIP NOTES",
"notes-u": "NOTES",
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
"attributes-wits": "Wits",
"attributes-empathy": "Empathy",
"character-trauma-u": "TRAUMA",
"character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
"character-trauma-critical-injuries": "Critical Injuries:",
"character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
"name": "Name:",
"character-background": "Background:",
"character-concept": "Concept:",
"character-icon": "Icon:",
"character-group-concept": "Group concept:",
"character-reputation": "Reputation:",
"character-personal-problem": "Personal Problem:",
"appearance-u": "Appearance",
"appearance-face": "Face:",
"appearance-clothing": "Clothing:",
"character-relationships-u": "RELATIONSHIPS",
"character-relationships-buddy-u": "BUDDY",
"radiation-u": "RADIATION",
"experience-u": "EXPERIENCE",
"character-skills-u": "SKILLS",
"character-skills-general-u": "GENERAL",
"character-skills-advanced-u": "ADVANCED",
"character-skills-dexterity-agility": "Dexterity (Agi)",
"character-skills-command-empathy": "Command (Emp)",
"character-skills-force-strength": "Force (Str)",
"character-skills-culture-empathy": "Culture (Emp)",
"character-skills-infiltration-agility": "Infiltration (Agi)",
"character-skills-datadjinn-wits": "Data Djinn (Wit)",
"character-skills-manipulation-empathy": "Manipulation (Emp)",
"character-skills-medicurgy-wits": "Medicurgy (Wit)",
"character-skills-meleecombat-strength": "Melee Combat (Str)",
"character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
"character-skills-observation-wits": "Observation (Wit)",
"character-skills-pilot-agility": "Pilot (Agi)",
"character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
"character-skills-science-wits": "Science (Wit)",
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
"armor-rating-u": "RATING",
"comment-u": "COMMENT",
"comments-u": "COMMENTS",
"weapons-u": "WEAPONS",
"init-initiative-u": "INIT",
"weapons-damage-u": "DAMAGE",
"weapons-crit-critical-u": "CRIT",
"weapons-range-u": "RANGE",
"weapons-reloads-u": "RELOADS",
"people-u": "PEOPLE I'VE MET",
"people-concept-u": "CONCEPT",
"characternotes-cabin-u": "MY CABIN",
"characternotes-cabin-description": "Description:",
"characternotes-cabin-gear": "Gear:",
"characternotes-cabin-other": "Other:",
"tiny-items-u": "TINY ITEMS",
"characternotes-money-birr-u": "Birr:",
"spaceship-class": "Class & Type:",
"spaceship-shipyard": "Shipyard:",
"spaceship-problem": "Problem:",
"spaceship-debt": "Debt",
"spaceship-data-u": "DATA",
"spaceship-data-maneuverability": "Maneuverability",
"spaceship-data-signature": "Signature",
"spaceship-data-speed": "Speed",
"spaceship-data-armor": "Armor",
"spaceship-modules-u": "MODULES",
"spaceship-modules-disabled-u": "DISABLED",
"spaceship-modules-maximum": "Maximum number of modules",
"spaceship-energypoints-u": "ENERGY POINTS",
"spaceship-hullpoints-u": "HULL POINTS",
"spaceship-hullpoints-criticaldamage": "Critical Damage:",
"spaceship-features-u": "FEATURES",
"spaceship-skill-level-u": "Skill Level",
"spaceship-captain-u": "CAPTAIN",
"spaceship-pilot-u": "PILOT",
"spaceship-sensor-operator-u": "SENSOR OPERATOR",
"spaceship-gunner-u": "GUNNER",
"spaceship-engineer-u": "ENGINEER",
"spaceshipnotes-log-u": "SHIP'S LOG",
"spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
"spaceshipnotes-log-route-u": "ROUTE",
"spaceshipnotes-log-danger-u": "DANGER",
"spaceshipnotes-cargo-u": "CARGO AND GEAR",
"rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
"rolltemplate-dice-pool": "Dice pool is 0 or less.<br> Rolling 2d6 instead.",
"rolltemplate-difficult-fail": "Difficult Roll Failure.",
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
}
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{
"pc": "PC ",
"npc": "NPC",
"header": "Header",
"character-name": "Character Name",
"player-name": "Player Name",
"experience-points": "Experience Points",
"homeland": "Homeland",
"race": "Race",
"type": "Type",
"colossal": "Colossal",
"gargantuan": "Gargantuan",
"huge": "Huge",
"large": "Large",
"medium": "Medium",
"small": "Small",
"tiny": "Tiny",
"diminutive": "Diminutive",
"fine": "Fine",
"size": "Size",
"gender": "Gender",
"alignment": "Alignment",
"deity": "Deity",
"class": "Class",
"level": "Level",
"hit-dice-i": "HD",
"age": "Age",
"height": "Height",
"weight": "Weight",
"eyes": "Eyes",
"hair": "Hair",
"stats": "Stats",
"weapons": "Weapons",
"armor-class-i": "AC",
"equipment": "Equipment",
"skills": "Skills",
"spells": "Spells",
"notes": "Notes",
"miscellaneous": "Misc",
"all": "All",
"abilities": "Abilities",
"ability-scores": "Ability Scores",
"ability": "Ability",
"total": "Total",
"modifier": "Mod",
"base": "Base",
"temporary": "Temp",
"strength-i": "STR",
"note": "Note",
"dexterity-i": "DEX",
"constitution-i": "CON",
"intelligence-i": "INT",
"wisdom-i": "WIS",
"charisma-i": "CHA",
"show-ability-macros": "Show Ability Macros",
"hit-points-i": "HP",
"hit-points": "Hit Points",
"current-hit-points": "Current HP",
"max": "Max",
"nonlethal-damage": "Nonlethal Damage",
"initiative-u": "INITIATIVE",
"dexterity-modifier": "Dex Mod",
"miscellaneous-modifier-a": "Misc Mod",
"speed-u": "SPEED",
"speed": "Speed",
"alternate-movement": "Alternate Movement",
"fly": "Fly",
"perfect": "Perfect",
"good": "Good",
"average": "Average",
"poor": "Poor",
"clumsy": "Clumsy",
"none": "None",
"maneuverability": "Maneuverability",
"glide": "Glide",
"climb": "Climb",
"burrow": "Burrow",
"swim": "Swim",
"armor-class": "Armor Class",
"ability-modifier-a": "Ability Mod",
"armor-bonus-a": "Armor Bns",
"size-modifier-a": "Size Mod",
"dodge": "Dodge",
"natural-armor-a": "Nat. Armor",
"deflection": "Deflection",
"armor-check-penalty-i": "AC Pen",
"touch-u": "TOUCH",
"flat-footed-u": "FLAT-FOOTED",
"immobile": "Immobile",
"damage-reduction": "Damage Reduction",
"saves-combat-notes": "Saves, Combat, Notes",
"saving-throws-s": "Saving<br>Throws",
"base-save-s": "Base<br>Save",
"ability-modifier-s": "Ability<br>Modifier",
"epic-save-bonus-s": "Epic Save<br>Bonus",
"magic-modifier": "Magic<br>Modifier",
"miscellaneous-modifier-s": "Misc<br>Modifier",
"temporary-modifier-s": "Temp<br>Modifier",
"fortitude": "Fortitude",
"constitution": "Constitution",
"reflex": "Reflex",
"dexterity": "Dexterity",
"will": "Will",
"wisdom": "Wisdom",
"show-save-macros": "Show Save Macros",
"spell-resistance": "Spell Resist",
"arcane-spell-failure": "Arcane Spell Failure",
"base-attack": "Base Attack",
"grapple": "Grapple",
"base-attack-bonus-epic-attack-bonus-i": "BAB+ EAB",
"strength-modifier-a": "Str Mod",
"base-attack-bonus-epic-attack-bonus-a": "Base AB<br>+ Epic AB",
"strength-modifier": "Strength<br>Modifier",
"size-modifier": "Size<br>Modifier",
"miscellaneous-modifier": "Misc<br>Modifier",
"temporary-modifier": "Temp<br>Modifier",
"melee": "Melee",
"attack-bonus": "Attack Bonus",
"ranged": "Ranged",
"show-grapple-and-base-attack-bonus-macros": "Show Grapple and Base Attack Macros",
"epic-levels": "Epic Levels",
"epic-save-bonus": "Epic Save Bonus",
"epic-attack-bonus": "Epic Attack Bonus",
"languages": "Languages",
"racial-abilities": "Racial Abilities",
"class-abilities": "Class Abilities",
"feats": "Feats",
"other": "Other",
"weapon": "Weapon",
"weapon-enhancement-a": "Weapon Enh",
"weapon-focus-s": "Weapon<br>Focus",
"weapon-specialization-as": "Weapon<br>Specialize",
"critical": "Critical",
"range": "Range",
"ammunition": "Ammunition",
"attack-ability": "Attack Ability",
"damage-ability": "Damage Ability",
"special-properties": "Special Properties",
"strength-a": "Str",
"dexterity-a": "Dex",
"half-strength": "1/2 Str",
"strength-and-half-strength": "Str+1/2Str",
"attack-calculation-a": "Attack Calc",
"macro": "Macro",
"full-attack-macro": "Full Attack Macro",
"damage-calculation-a": "Damage Calc",
"critical-calculation-a": "Crit Calc",
"damage-macro": "Damage Macro",
"other-weapons": "Other Weapons",
"immobilized": "Immobilized",
"armor-check-penalty-a": "Armor Check Pen",
"armor": "Armor",
"armor-class-items-i": "AC Items",
"armor-name": "Armor Name",
"bonus": "Bonus",
"maximum-dexterity-a": " Max Dex ",
"check-penalty": " Check Penalty ",
"spell-failure": "Spell Failure",
"shield": "Shield",
"armor-bonus": "Armor Bonus",
"properties": "Properties",
"other-armor-class": "Other Armor Class",
"other-armor-class-i": "Other AC",
"ability-bonuses": "Ability Bonuses",
"bonus-for-armor-class-i": "Bonus for AC",
"touch-armor-class-a": "Touch AC",
"flat-footed-armor-class-i": "FF AC",
"immobilized-armor-class-i": "Immobilized AC",
"ability-armor-class-info": "Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.",
"name": "Name",
"armor-class-bonus-i": "AC Bonus",
"capped?": "Capped?",
"capped-armor-class-bonus-i": "Capped AC Bonus",
"in-touch-armor-class?-i": "In Touch AC?",
"in-flat-footed-armor-class?-i": "In FF AC?",
"source/notes": "Source/Notes",
"dexterity-bonus-a": "Dex Bonus",
"dexterity-armor-class-modification-info": "Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty).",
"armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"from-armor-above": "From Armor, above. ",
"from-shield-above": "From Shield, above. ",
"natural-armor": "Natural Armor",
"natural-armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"current-natural-armor-bonus": "Current Natural Armor Bonus",
"dodge-armor-class-info": " Component of AC and Touch AC; Not a component of FF AC. ",
"current-dodge-bonus": "Current Dodge Bonus",
"deflection-armor-class-info": " Component of AC, Touch AC, and FF AC. ",
"current-deflection-bonus": "Current Deflection Bonus",
"miscellaneous-armor-class-i": "Misc AC",
"miscellaneous-armor-class-info": " Potential component of AC, Touch AC, FF or Immobilized AC. ",
"in-armor-class?-i": "In AC?",
"in-immobilized-armor-class?-i": "In Immobl AC?",
"current-miscellaneous-armor-class-bonus": "Current Misc AC Bonus",
"encumbrance/load": "Encumbrance/Load",
"encumbrance-and-load": "Encumbrance and Load",
"light-load": " Light Load ",
"medium-load": " Medium Load ",
"heavy-load": " Heavy Load ",
"lift-over-head-a": " Lift Over ",
"lift-off-ground": " Lift Off Ground ",
"push/drag": " Push/ Drag ",
"or-less": "or less",
"weight-carried": " Weight Carried ",
"character-size-a": " Char Size ",
" data-i18n=": " Load ",
"speed-30ft": " Speed (30 ft.)",
"speed-20ft": " Speed (20 ft.)",
"run": " Run",
"colossal-quadruped": "Colossal Quadruped",
"gargantuan-quadruped": "Gargantuan Quadruped",
"huge-quadruped": "Huge Quadruped",
"large-quadruped": "Large Quadruped",
"medium-quadruped": "Medium Quadruped",
"small-quadruped": "Small Quadruped",
"tiny-quadruped": "Tiny Quadruped",
"diminutive-quadruped": "Diminutive Quadruped",
"fine-quadruped": "Fine Quadruped",
"light": "Light",
"heavy": "Heavy",
"feet-i": "ft",
"single-use-items": "Single Use Items",
"quantity-a": "Qty",
"cost(gp)": "Cost (gp)",
"total-cost(gp)-i": "T_Cost (gp)",
"weight-a": "Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
"total-weight-a": "T_Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
"hitpoints-i": "HPs",
"hardness-a": "Hard",
"location": "Location",
"total-cost": "Total Cost",
"gold-pieces-i": "gp",
"total-weight": "Total Weight:",
"not-copied": "Not Copied",
"total-weight-copied": "Total Weight Copied to Weight Carried",
"magic-items": "Magic Items",
"other-items": "Other Items",
"money": "Money",
"copper-pieces-iu": "CP",
"silver-pieces-iu": "SP",
"gold-pieces-iu": "GP",
"platinum-pieces-iu": "PP",
"skill-points-per-level-a": "skill points/lvl",
"skill-names": "Skill Names",
"total-bonus-s": "Total<br>Bonus",
"stat": "Stat",
"ability-modifier-as": "Ability<br>Mod.",
"ranks": "Ranks",
"armor-penalty-s": "Armor<br>Penalty",
"miscellaneous-modifier-as": "Misc<br>Mod.",
"appraise": "Appraise",
"intelligence-a": "Int",
"not-applicable": "N/A",
"balance": "Balance",
"bluff": "Bluff",
"charisma-a": "Cha",
"concentration": "Concentration",
"constitution-a": "Con",
"craft": "Craft",
"decipher-script": "Decipher Script",
"diplomacy": "Diplomacy",
"disable-device": "Disable Device",
"disguise": "Disguise",
"escape-artist": "Escape Artist",
"forgery": "Forgery",
"gather-information": "Gather Information",
"handle-animal": "Handle Animal",
"heal": "Heal",
"wisdom-a": "Wis",
"hide": "Hide",
"intimidate": "Intimidate",
"jump": "Jump",
"knowledge": "Knowledge",
"arcana": "Arcana",
"engineering-a": "Engineer",
"dungeoneering-a": "Dungeon",
"geography": "Geography",
"history": "History",
"local": "Local",
"nature": "Nature",
"nobility": "Nobility",
"religion": "Religion",
"the-planes": "The Planes",
"listen": "Listen",
"move-silently": "Move Silently",
"open-lock": "Open Lock",
"perform": "Perform",
"profession": "Profession",
"ride": "Ride",
"search": "Search",
"sense-motive": "Sense Motive",
"sleight-of-hand": "Sleight of Hand",
"spellcraft": "Spellcraft",
"spot": "Spot",
"survival": "Survival",
"tumble": "Tumble",
"use-magic-device": "Use Magic Device",
"use-rope": "Use Rope",
"other-skills": "Other Skills",
"skill-name": "Skill Name",
"ability-stat-s": "Ability<br>Stat",
"trained-only": "Trained Only",
"caster-level": "Caster Level",
"spells-per-day": "Spells/Day",
"zero": "0",
"first": "1st",
"second": "2nd",
"third": "3rd",
"fourth": "4th",
"fifth": "5th",
"sixth": "6th",
"seventh": "7th",
"eighth": "8th",
"ninth": "9th",
"casting-ability": "Casting Ability",
"spell-difficulty-classes": "Spell DC's",
"spell-penetration-a": "Spell Pen",
"spell-focus": "Spell Focus",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"power-points": "Power Points",
"spell-section": "Spell Section",
"use-prep": "Use/Prep",
"spell-name": " Spell name ",
"level-a": "Lvl",
"emote-macro": "Emote/macro",
"show?": "Show?",
"date": "Date",
"note-etc": "Note etc",
"ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.",
"weight-setup-info1": " Weight unit setup for weight calculations.",
"weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.",
"scaling-factor": " Scaling factor ",
"unit": " Unit ",
"pound": " pound ",
"pronouns": "Pronouns",
"pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.",
"subjective-pronoun": "Subjective",
"he/she/it/they/etc": "he/she/it/they/etc",
"objective-pronoun": "Objective",
"him/her/it/them/etc": "him/her/it/them/etc",
"possessive-pronoun": "Possessive",
"his/hers/its/their/etc": "his/hers/its/their/etc",
"hit-dice": "Hit Dice",
"max-hit-points-a": "Max HP",
"initiative": "Initiative",
"armor-class-modification-info-a": "Armor Class Mod Info",
"touch": "Touch",
"touch-armor-class-i": "T AC",
"flat-footed-i": "FF",
"attack": "Attack",
"attack-macro": "Attack Macro",
"full-attack": "Full Attack",
"space": "Space",
"reach": "Reach",
"special-attacks": "Special Attacks",
"special-qualities": "Special Qualities",
"saves": "Saves",
"fortitude-a": "Fort",
"reflex-a": "Ref",
"environment": "Environment",
"organization": "Organization",
"challenge-rating": "Challenge Rating",
"challenge-rating-i": "CR",
"treasure": "Treasure",
"advancement": "Advancement",
"level-adjustment": "Level Adjustment",
"description-etc": "Description etc",
"combat-u": "COMBAT",
"combat-information": "Combat information",
"roll-templates": "Roll Templates",
"attack-roll": " Attack Roll: "
}
+127
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@@ -0,0 +1,127 @@
{
"superb-result": "Superb!",
"great-result": "Great!",
"good-result": "Good",
"fair-result": "Fair",
"average-result": "Average...",
"mediocre-result": "Mediocre...",
"poor-result": "Poor",
"terrible-result": "Terrible?",
"worksheet": "Worksheet",
"city": "City",
"location": "Locations",
"faces": "Faces",
"game-title": "The Dresden Files Role-Playing Game",
"faces-title": "City Sheet (Faces)",
"city-name": "City Name",
"campaign-title": "Campaign Title",
"name": "Name",
"is-the-face-of": "is {{0}}the Face{{1}} of...",
"with-the-high-concept": "with the {{0}}High Concept{{1}}...",
"and-motivation": "and {{0}}Motivation{{1}}...",
"with-these-relationships": "with these {{0}}Relationships{{1}}...",
"locations-title": "City Sheet (Locations)",
"description": "Description",
"theme-or-threat": "{{0}}Theme{{1}} (or) {{0}}Threat{{1}}",
"the-idea": "The {{0}}Idea{{1}}",
"the-aspect": "The {{0}}Aspect{{1}}",
"the-face": "The {{0}}Face{{1}}",
"concept": "Concept",
"city-title": "City Sheet (High Level)",
"city-wide-themes-and-threats": "City-Wide Themes and Threats",
"the-faces": "The {{0}}Faces{{1}}",
"the-balance-of-power": "The Balance of Power",
"the-status-quo": "The Status Quo",
"what-is-the-supernatural-status-quo": "What is the {{0}}Supernatural{{1}} status quo?",
"what-is-the-mundane-status-quo": "What is the {{0}}Mundane{{1}} status quo?",
"movers-and-shakers": "Movers and Shakers",
"the-current-order": "The Current Order",
"who-wants-to-maintain-the-status-quo": "Who wants to {{0}}maintain the status quo?{{1}}",
"who-wants-to-rock-the-boat": "Who wants to {{0}}rock the boat?{{1}}",
"the-supernatural": "The Supernatural",
"who-is-in-the-know": "Who is {{0}}in the know?{{1}}",
"who-is-in-the-dark": "Who is {{0}}in the dark?{{1}}",
"character-title": "Character Sheet",
"character": "Character",
"aspects": "Aspects",
"high-concept": "High Concept",
"trouble": "Trouble",
"other-aspects": "Other Aspects",
"stress": "Stress",
"physical": "Physical",
"endurance": "Endurance",
"mental": "Mental",
"conviction": "Conviction",
"social": "Social",
"presence": "Presence",
"add-additional-stress": "Add Additional Stress",
"clear-additional-stress": "Clear Additional Stress",
"hunger": "Hunger",
"discipline": "Discipline",
"armor-etc": "Armor, Etc",
"consequences": "Consequences",
"type": "type",
"physical-mental-social": "P/M/S",
"used": "Used?",
"aspect": "Aspect",
"mild": "Mild",
"any": "ANY",
"moderate": "Moderate",
"severe": "Severe",
"extreme": "Extreme",
"replace-permanent": "Replace Permanent",
"power-level": "Power Level",
"level-feet-in-the-water": "Feet in the Water",
"level-up-to-your-waist": "Up to Your Waist",
"level-chest-deep": "Chest-Deep",
"level-submerged": "Submerged",
"skill-cap": "Skill Cap",
"skill-points-spent": "Skill Points Spent",
"total-available": "Total Available",
"base-refresh-level": "Base Refresh Level",
"adjusted-refresh": "Adjusted Refresh",
"fate-points": "Fate Points",
"current-fate-points": "Current<br>Fate Points",
"player": "Player",
"skills": "Skills",
"superb": "Superb{{0}}",
"number-of-slots": "# of Slots:",
"great": "Great{{0}}",
"good": "Good{{0}}",
"fair": "Fair{{0}}",
"average": "Average{{0}}",
"mediocre": "Mediocre{{0}}",
"stunts-and-powers": "Stunts &amp; Powers",
"cost": "Cost",
"ability": "Ability",
"additional-notes": "Additional Notes",
"total-refresh-adjustment": "Total Refresh Adjustment",
"the-ladder": "The Ladder",
"legendary": "Legendary",
"epic": "Epic",
"fantastic": "Fantastic",
"poor": "Poor",
"terrible": "Terrible",
"worksheet-title": "Character Phases Worksheet",
"template": "Template",
"musts": "Musts",
"high-concept-aspect": "High Concept Aspect",
"trouble-aspect": "Trouble Aspect",
"background": "{{0}}Background:{{1}} Where did you come from?",
"phase-one": "Phase {{0}}one{{1}}",
"events": "Events",
"phase-one-description": "What nation, region, culture are you from? What were your family circumstances like? What's your relationship with your family? How were you educated? What were your friends like? Did you get into trouble much? If you're supernatural, how early did you learn this? Were there problems?",
"phase-aspect": "Phase Aspect",
"rising-conflict": "{{0}}Rising Conflict:{{1}} What shaped you?",
"phase-two": "Phase {{0}}two{{1}}",
"phase-two-description": "Who were the prominent people in your life at this point? Do you have enemies? Close and fast friends? How did your high concept and trouble aspects shape you and events around you? What were the most significant choices you made? What lessons did you learn in this time?",
"the-story": "{{0}}The Story:{{1}} What was your first adventure?",
"phase-three": "Phase {{0}}three{{1}}",
"story-title": "Story Title",
"guest-starring": "Guest Starring...",
"guest-star": "{{0}}Guest Star:{{1}} Whose path have you crossed?",
"phase-four": "Phase {{0}}four{{1}}",
"whose-story": "Whose story was this? Who else was in it?",
"guest-star-redux": "{{0}}Guest Star Redux:{{1}} Whose else's path have you crossed?",
"phase-five": "Phase {{0}}five{{1}}"
}
@@ -0,0 +1,625 @@
{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"psykana-u": "Psykana",
"social-u": "Social",
"character-name-u": "Character Name:",
"home-world-u": "Home World:",
"homeworlds-u": "Homeworlds",
"adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld",
"agri-world-u": "Agri-World",
"cardinal-world-u": " Cardinal World",
"cemetary-world-u": "Cemetary World",
"civilized-world-u": " Civilized World",
"craftworld-u": "Craftworld",
"crone-world-u": "Crone World",
"daemon-world-u": "Daemon World",
"death-world-u": "Death World",
"desert-world-u": "Desert World",
"exodite-world-u": "Exodite World",
"feral-world-u": "Feral World",
"fuedal-world-u": "Feudal World",
"forge-world-u": "Forge World",
"frontier-world-u": "Frontier World",
"garden-world-u": "Garden World",
"gas-giant-u": "Gas Giant",
"highborn-u": "Highborn Eyes",
"hive-world-u": "Hive World",
"knight-world-u": "Knight World",
"ice-world-u": "Ice World",
"industrial-world-u": "Industrial World",
"jungle-world-u": "Jungle World",
"maiden-world-u": "Maiden World",
"mining-world-u": "Mining World",
"navis-nobilite-world-u": "Navis Nobilite World",
"ocean-world-u": "Ocean World",
"ork-world-u": "Ork World",
"penal-colony-u": "Penal Colony",
"pleasure-world-u": "Pleasure World",
"quarantine-world-u": "Quarantine World",
"research-station-u": "Research Station",
"shrine-world-u": "Shrine World Eyes",
"tau-world-u": "Tau World",
"tomb-world-u": "Tomb World",
"voidborn-u": "Voidborn",
"xenos-world-u": "Xenos World",
"background-u": "Background:",
"backgrounds-u": "Backgrounds",
"adepta-sororitas-u": "Adepta Sororitas",
"adeptus-administratum-u": "Adeptus Administratum",
"adeptus-arbites-u": "Adeptus Arbites",
"adeptus-astra-telepathica-u": "Adeptus Astra Telepathica",
"adeptus-mechanicus-u": "Adeptus Mechanicus",
"adeptus-ministorum-u": "Adeptus Ministorum",
"exorcised-u": "Exorcised",
"heretek-u": "Heretek",
"imperial-guard-u": "Imperial Guard",
"imperial-navy-u": "Imperial Navy",
"mutant-u": "Mutant",
"outcast-u": "Outcast",
"rogue-trader-fleet-u": "Rogue Trader Fleet",
"role-u": "Role:",
"ace-u": "Ace",
"assassin-u": "Assassin",
"chirurgeon-u": "Chirurgeon",
"crusader-u": "Crusader",
"desperado-u": "Desperado",
"fanatic-u": "Fanatic",
"heirophant-u": "Hierophant",
"mystic-u": "Mystic",
"penitent-u": "Penitent",
"sage-u": "Sage",
"seeker-u": "Seeker",
"warrior-u": "Warrior",
"divination-u": "Divination:",
"divinations-u": "Divinations",
"mutations-without-corruption-within-u": "Mutation without, corruption within.",
"trust-in-your-fear-u": "Trust in your fear.",
"humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.",
"the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.",
"be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.",
"the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.",
"kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.",
"truth-is-subjective-u": "Truth is subjective.",
"thought-begets-heresy-u": "Thought begets Heresy.",
"heresy-begets-retribution-u": "Heresy begets Retribution.",
"a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.",
"if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.",
"dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.",
"violence-solves-everything-u": "Violence solves everything.",
"ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.",
"only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.",
"a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.",
"suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor",
"the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.",
"only-in-death-does-duty-end-u": "Only in death does duty end.",
"innocence-is-an-illusion-u": "Innocence is an illusion.",
"to-war-is-human-u": "To war is human.",
"there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.",
"even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.",
"do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes",
"feral-world-eyes-u": "Feral World Eyes",
"blue-u": "Blue",
"grey-u": "Grey",
"brown-u": "Brown",
"green-u": "Green",
"yellow-u": "Yellow",
"lenses-(any)-u": "Lenses (Any)",
"amber-u": "Amber",
"emerald-u": "Emerald",
"forge-world-eyes-u": "Forge World Eyes",
"hive-world-eyes-u": "Hive World Eyes",
"void-born--u": "Void Born Eyes",
"water-blueu": "Watery Blue",
"black-u": "Black",
"violet-u": "Violet",
"death-world-eyes-u": "Death World Eyes",
"cobalt-u": "Cobalt",
"garden-world-eyes-u": "Garden World Eyes",
"olive-u": "Olive",
"sapphire-u": "Sapphire",
"gold-u": "Gold",
"teal-u": "Teal",
"research-station-eyes-u": "Research Station Eyes",
"red-u": "Red",
"hazel-u": "Hazel",
"daemon-u": "Daemon World Eyes",
"purple-u": "Purple",
"penal-colony-eyes-u": "Penal Colony Eyes",
"dark-blue-u": " Dark Blue",
"quarantine-world-eyes-u": "Quarantine World Eyes",
"sky-blue-u": "Sky Blue",
"sea-green-u": "Sea Green",
"agri-world-eyes-u": "Agri-World Eyes",
"feudal-world-eyes-u": "Feudal World Eyes",
"frontier-world-eyes-u": "Frontier World Eyes",
"age-u": "Age",
"feral-world-age-u": "Feral World Age",
"old-one-u": "Old One",
"highborn-age-u": "Highborn Age",
"scion-u": "Scion",
"prime-u": "Prime",
"authority-u": "Authority",
"shrine-world-age-u": "Shrine World Age",
"novate-u": "Novate",
"vital-u": "Vital",
"elder-u": "Elder",
"forge-world-age-u": "Forge World Age",
"young-u": "Young",
"mature-u": "Mature",
"venerated-u": "Venerated",
"hive-world-age-u": "Hive World Age",
"nipper-u": "Nipper",
"juve-u": "Juve",
"adult-u": "Adult",
"old-timer-u": "Old Timer",
"void-born-age-u": "Void Born Age",
"youth-u": "Youth",
"methuselah-u": "Methuselah",
"death-world-age-u": "Death World Age",
"lucky-u": "Lucky",
"immortal-u": "Immortal",
"garden-world-age-u": "Garden World Age",
"attendant-u": "Attendant",
"docent-u": "Docent",
"exemplar-u": "Exemplar",
"research-station-age-u": "Research Station Age",
"notion-u": "Notion",
"evidentiary-u": "Evidentiary",
"conviction-u": "Conviction",
"daemon-world-age-u": "Daemon World Age",
"runner-u": "Runner",
"rock-u": "Rock",
"saint-u": "Saint",
"penal-colony-age-u": "Penal Colony Age",
"new-meat-u": "New Meat",
"convict-u": "Convict",
"lifter-u": "Lifter",
"quarantine-world-age-u": "Quarantine World Age",
"clean-u": "Clean",
"survivor-u": "Survivor",
"fossil-u": "Fossil",
"agri-world-age-u": "Agri-World Age",
"seedling-u": "Seedling",
"ripe-u": "Ripe",
"deep-rooted-u": "Deep-rooted",
"feudal-world-age-u": "Feudal World Age",
"childe-u": "Childe",
"of-age-u": "Of Age",
"hoary-u": "Hoary",
"frontier-world-age-u": "Frontier World Age",
"kid-u": "Kid",
"primed-u": "Primed",
"grandly-u": "Grandly",
"build-u": "Build",
"feral-world-build-u": "Feral World Build",
"rangy-u": "Rangy",
"lean-u": "Lean",
"muscular-u": "Muscular",
"squat-u": "Squat",
"strapping-u": "Strapping",
"highborn-build-u": "Highborn Build",
"slender-u": "Slender",
"svelte-u": "Svelte",
"fit-u": "Fit",
"well-built-u": "Well-Built",
"powerful-u": "Powerful",
"shrine-world-build-u": "Shrine World Build",
"diminished-u": "Diminshed",
"lessened-u": "Lessened",
"faithful-u": "Faithful",
"commended-u": "Commended",
"abundant-u": "Abundant",
"forge-world-build-u": "Forge World Build",
"minimal-u": "Minimal",
"low-nominal-u": "Low Nominal",
"optimal-u": "Optimal",
"high-nominal-u": "High Nominal",
"maximal-u": "Maximal",
"hive-world-build-u": "Hive World Build",
"runt-u": "Runt",
"scrawny-u": "Scrawny",
"wiry-u": "Wiry",
"lanky-u": "Lanky",
"brawny-u": "Brawny",
"void-born-build-u": "Void Born Build",
"skeletal-u": "Skeletal",
"stunted-u": "Stunted",
"gaunt-u": "Gaunt",
"gangling-u": "Gangling",
"spindly-u": "Spindly",
"death-world-build-u": "Death World Build",
"longpole-u": "Longpole",
"tough-u": "Tough",
"muscle-u": "Muscle",
"dagger-u": "Dagger",
"Bastion-u": "Bastion",
"garden-world-build-u": "Garden World Build",
"flowering-u": "Flowering",
"vine-u": "Vine",
"pastoral-u": "Pastoral",
"mountain-u": "Mountain",
"zephyr-u": "Zephyr",
"research-station-build-u": "Research Station Build",
"pulse-u": "Pulse",
"spike-u": "Spike",
"sigma-u": "Sigma",
"attenuated-u": "Attenuated",
"saturated-u": "Saturated",
"daemon-world-build-u": "Daemon World Build",
"lesser-u": "Lesser",
"sinuous-u": "Sinuous",
"corpulent-u": "Corpulent",
"penal-colony-build-u": "Penal Colony Build",
"chain-u": "Chain",
"stiletto-u": "Stiletto",
"hammer-u": "Hammer",
"boulder-u": "Boulder",
"stubber-u": "Stubber",
"quarantine-world-build-u": "Quarantine World Build",
"spiked-u": "Spiked",
"acute-u": "Acute",
"shrunken-u": "Shrunken",
"prolonged-u": "Prolonged",
"stable-u": "Stable",
"agri-world-build-u": "Agri-World Build",
"sprout-u": "Sprout",
"weedy-u": "Weedy",
"oaken-u": "Oaken",
"willowy-u": "Willowy",
"generous-u": "Generous",
"feudal-world-build-u": "Feudal World Build",
"measly-u": "Measly",
"lank-u": "Lank",
"stalwart-u": "Stalwart",
"stout-u": "Stout",
"hardy-u": "Hardy",
"frontier-world-build-u": "Frontier World Build",
"meagre-u": "Meagre",
"robust-u": "Robust",
"marbled-u": "Marbled",
"complexion-u": "Complexion:",
"skin-u": "Skin",
"feral-world-skin-u": "Feral World Skin",
"dark-u": "Dark",
"tan-u": "Tan",
"fair-u": "Fair",
"ruddy-u": "Ruddy",
"bronze-u": "Bronze",
"highborn-skin-u": "Highborn Skin",
"dyed-(any)-u": "Dyed (Any)",
"shrine-world-skin-u": "Shrine World Skin",
"freckled-u": "Freckled",
"forge-world-skin-u": "Forge World Skin",
"pale-u": "Pale",
"hive-world-skin-u": "Hive World Skin",
"stained-(any)-u": "Stained (Any)",
"void-born-skin-u": "Void Born Skin",
"porcelain-u": "Porcelain",
"bluish-u": "Bluish",
"greyish-u": "Greyish",
"milky-u": "Milky",
"death-world-skin-u": "Death World Skin",
"pallid-u": "Pallid",
"garden-world-skin-u": "Garden World Skin",
"bronzed-u": "Bronzed",
"research-station-skin-u": "Research Station Skin",
"daemon-world-skin-u": "Daemon World Skin",
"golden-u": "Golden",
"penal-colony-skin-u": "Penal Colony Skin",
"quarantine-world-skin-u": "Quarantine World Skin",
"chalky-u": "Chalky",
"agri-world-skin-u": "Agri-World Skin",
"fuedal-world-skin-u": "Feudal World Skin",
"ochre-u": "Ochre",
"frontier-world-skin-u": "Frontier World Skin",
"hair-u": "Hair",
"feral-world-hair-u": "Feral World Hair",
"blonde-u": "Blonde",
"grey": "Grey",
"highborn-hair-u": "Highborn Hair",
"shrine-world-hair-u": "Shrine World Hair",
"none-u": "None",
"blonde": "Blond",
"russet-u": "Russet",
"forge-world-hair-u": "Forge World Hair",
"rust-u": "Rust",
"blond-u": "Blond",
"hive-world-hair-u": "Hive World Hair",
"mousy-u": "Mousy",
"void-born-hair-u": "Void Born Hair",
"copper-u": "Copper",
"auburn-u": "Auburn",
"death-world-hair-u": "Death World Hair",
"chestnut-u": "Chestnut",
"coppery-u": "Coppery",
"garden-world-hair-u": "Garden World Hair",
"khaki-u": "Khaki",
"white-u": "White",
"research-station-hair-u": "Research Station Hair",
"ginger-u": "Ginger",
"ash-blond-u": "Ash-Blond",
"daemon-world-hair-u": "Daemon World Hair",
"penal-colony-hair-u": "Penal Colony Hair",
"quarantine-world-hair-u": "Quarantine World Hair",
"dark-red-u": "Dark Red",
"agri-world-hair-u": "Agri-World Hair",
"feudal-world-hair-u": "Feudal World Hair",
"frontier-world-hair-u": "Frontier World Hair",
"henna-u": "Henna",
"exotic-hair-u": "Exotic Hair",
"mauveine-u": "Mauveine ",
"unnatural-color-(any)-u": "Unnatural Color (Any) ",
"quirks-u": "Quirks:",
"superstitions-u": "Superstitions:",
"momentos-u": "Momentos:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"influence-(inf)-u": "Influence (Inf)",
"fate-points-u": "Fate Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"custom-u": "Custom",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1)",
"puny-(2)-u": "Puny (2)",
"weedy-(3)-u": "Weedy (3)",
"hulking-(5)-u": "Hulking (5)",
"enormous-(6)-u": "Enormous (6)",
"massive-(7)-u": "Massive (7)",
"immense-(8)-u": "Immense (8)",
"monumental-(9)-u": "Monumental (9)",
"titanic-(10)-u": "Titanic (10)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"influence-u": "Inf",
"command-u": "Command",
"intelligence-u": "Int",
"strength-u": "S",
"willpower-u": "WP",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"psyniscience-u": "Psyniscience",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"toughness-u": "T",
"perception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits:",
"aptitudes-u": "Aptitudes",
"aptitude": "Aptitude",
"general-u": "General",
"offence-u": "Offence",
"finesse-u": "Finesse",
"defence-u": "Defence",
"psyker-u": "Psyker",
"tech-u": "Tech",
"knowledge-u": "Knowledge",
"leadership-u": "Leadership",
"fieldcraft-u": "Fieldcraft",
"elite-advances-u": "Elite Advances",
"elite-advance-u": "Elite Advance:",
"advance-title-u": "Advance Title",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"malignancies-u": "Malignancies",
"mutations-u": "Mutations",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Mission Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"+2/3/4-u": "+2/3/4",
"sustaining-u": "Sustaining:",
"+10-psychic-phenomena-u": "+10 PP / -1 PR",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment:",
"undivided-u": "Undivided",
"khorne-u": "Khorne",
"nurgle-u": "Nurgle",
"slaanesh-u": "Slaanesh",
"tzeentch-u": "Tzeentch",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"scatter-diagram-u": "Scatter Diagram"
}
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{
"skills-list": "awareness,barter,carouse,charm,climb,command,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
"charactername": "Character Name",
"playername": "Player Name",
"homeworld": "Home World",
"careerpath": "Career Path",
"rank": "Rank",
"divination": "Divination",
"quirck": "Quirk",
"gender": "Gender",
"build": "Build",
"dh-height": "Height",
"weight": "Weight",
"age": "Age",
"past": "Past",
"skincolor": "Skin Colour",
"haircolor": "Hair Colour",
"eyecolor": "Eye Colour",
"handedness": "Handedness",
"basicskills": "Basic Skills",
"skillname": "Skill Name",
"awarenessper": "Awareness (Per)",
"barterfel": "Barter (Fel)",
"carouset": "Carouse (T)",
"charmfel": "Charm (Fel)",
"climbs": "Climb (S)",
"command": "Command (Fel)",
"concealmentag": "Concealment (Ag)",
"contortionistag": "Contortionist (Ag)",
"deceivefel": "Deceive (Fel)",
"disguisefel": "Disguise (Fel)",
"dodgeag": "Dodge (Ag)",
"evaluateint": "Evaluate (Int)",
"gambleint": "Gamble (Int)",
"inquiryfel": "Inquiry (Fel)",
"intimidates": "Intimidate (S)",
"logicint": "Logic (Int)",
"scrutinyper": "Scrutiny (Per)",
"searchper": "Search (Per)",
"silentmoveag": "Silent Move (Ag)",
"swims": "Swim (S)",
"weapontrainings": "Weapon Trainings",
"weapontraining": "Weapon Training",
"talentsandntraits": "Talents & Traits",
"characteristics": "Characteristics",
"weaponskillws": "Weapon Skill (WS)",
"ballisticskillbs": "Ballistic Skill (BS)",
"strengths": "Strength (S)",
"toughnesst": "Toughness (T)",
"agilityag": "Agility (Ag)",
"intelligenceint": "Intelligence (Int)",
"perceptionper": "Perception (Per)",
"willpowerwp": "Willpower (Wp)",
"fellowshi`fel": "Fellowship (Fel)",
"advancedskills": "Advanced Skills",
"roll": "Roll",
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
"(s)": "(S)",
"(t)": "(T)",
"(ag)": "(Ag)",
"(int)": "(Int)",
"(per)": "(Per)",
"(wp)": "(Wp)",
"(fel)": "(Fel)",
"psychicpowers": "Psychic Powers",
"psychicdiscipline": "Psychic Discipline",
"minorpower": "Minor Power",
"disciplinepower": "Discipline Power",
"mutations": "Mutations",
"talentsandtraits": "Talents & Traits",
"meleeweapons": "Melee Weapons",
"name:": "Name:",
"class:": "Class:",
"damage:": "Damage:",
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
"body": "Body",
"rightarm": "Right Arm",
"leftleg": "Left Leg",
"rightleg": "Right Leg",
"rangedweapons": "Ranged Weapons",
"range:": "Range:",
"type:": "Type:",
"rof:": "RoF:",
"clip:": "Clip:",
"reload:": "Rld:",
"gear": "Gear",
"thronegelt:": "Throne Gelt: ",
"income:": "Income: ",
"wounds": "Wounds",
"fatepoints": "Fate Points",
"total:": "Total:",
"current:": "Current:",
"insanity": "Insanity",
"insanitypoints:": "Insanity Points:",
"degreeofmadness:": "Degree of Madness:",
"corruption": "Corruption",
"corruptionpoints:": "Corruption Points:",
"degreeofcorruption:": "Degree of Corruption:",
"experiencepoints": "Experience Points",
"xptospend": "XP to spend",
"totalxpspent": "Total XP spent",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
"rollcarouse": "Roll : Carouse",
"rollclimb": "Roll : Climb",
"rollcommand": "Roll : Command",
"rollconcealment": "Roll : Concealment",
"rollcontortionist": "Roll : Contortionist",
"rolldeceive": "Roll : Deceive",
"rolldisguise": "Roll : Diguise",
"rolldodge": "Roll : Dodge",
"rollevaluate": "Roll : Evaluate",
"rollgamble": "Roll : Gamble",
"rollinquiry": "Roll : Inquiry",
"rollintimidate": "Roll : Intimidate",
"rolllogic": "Roll : Logic",
"rollscrutiny": "Roll : Scrutiny",
"rollsearch": "Roll : Search",
"rollsilentmove": "Roll : Silent Move",
"rollswim": "Roll : Swim",
"rollws": "Roll : Weapons Skill",
"rollbs": "Roll : Ballistic Skill",
"rolls": "Roll : Strength",
"rollt": "Roll : Toughness",
"rollag": "Roll : Agility",
"rollint": "Roll : Intelligence",
"rollper": "Roll : Perception",
"rollwp": "Roll : Willpower",
"rollfel": "Roll : Fellowship",
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
"resultpsy:": "Psy Power Result:",
"threshold:": "Threshold:",
"tohit": "to Hit",
"target:": "Target :",
"success:": "Success :",
"failure:": "Failure :",
"degreesofsuccess": "degrees of success",
"degreesoffailure": "degrees of failure",
"player-sheet-u": "Main sheet",
"psykana-u": "Psychic Powers",
"name-u": "Name:",
"action-u": "Focus:",
"focus-power-u": "Threshold:",
"subtype-u": "Subtype:",
"ranged-u": "Range:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"damage-u": "Damage:",
"penetration-u": "Pen:",
"max-push-u": "Max Push:",
"sustaining-u": "Sustaining:",
"psy-rating-u": "Psy Rating:",
"psychic-powers-u": "Psychic Powers",
"range-u": "Range:",
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
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{
"GENERAL": "GENERAL &amp; ORIGINS",
"ATTRIBUTES-u": "ATTRIBUTES &amp; SKILLS",
"INVENTORY-u": "INVENTORY",
"creationmod-u": " creation mod",
"PJName-u": "Name :",
"PJAge-u": "Age :",
"PJSex-u": "Sex :",
"PJHeight-u": "Height :",
"PJWeight-u": "Weight :",
"PJRank-u": "Rank :",
"PJTotalxp-u": "Total xp :",
"PJRemainingxp-u": "Remaining xp :",
"PJMoney-u": "Money :",
"CULTURE-u": "CULTURE",
"Borca-u": "Borca",
"Franka-u": "Franka",
"Pollen-u": "Pollen",
"Balkhan-u": "Balkhan",
"Hybrispania-u": "Hybrispania",
"Purgare-u": "Purgare",
"Africa-u": "Africa",
"CONCEPT-u": "CONCEPT",
"0-u": "The adventurer",
"I-u": "The creator",
"II-u": "The mentor",
"III-u": "The martyr",
"IV-u": "the ruler",
"V-u": "The seeker",
"VI-u": "The healer",
"VII-u": "The traditionnalist",
"VIII-u": "The mediator",
"IX-u": "The hermit",
"X-u": "The heretic",
"XI-u": "The conqueror",
"XII-u": "The abomination",
"XIII-u": "The destroyer",
"XIV-u": "The chosen",
"XV-u": "The defiler",
"XVI-u": "The protector",
"XVII-u": "The visionary",
"XVIII-u": "The zealot",
"XIX-u": "The disciple",
"XX-u": "The righteous",
"XXI-u": "The traveler",
"CULTE-u": "CULTE",
"Spitalian-u": "Spitalian",
"Chronicler-u": "Chronicler",
"Helvetic-u": "Helvetic",
"Judge-u": "Judge",
"Clanner-u": "Clanner",
"Scrapper-u": "Scrapper",
"Neolibyan-u": "Neolibyan",
"Scourger-u": "Scourger",
"Anubian-u": "Anubian",
"Jehammedans-u": "Jehammedans",
"Apocalyptic-u": "Apocalyptic",
"Anabaptist-u": "Anabaptist",
"Paler-u": "Paler",
"Ego-u": "Ego",
"Infestation-u": "Infestation",
"Encumbrance-u": "Encumbrance",
"Wounds-u": "Wounds",
"Trauma-u": "Trauma",
"Max-u": "Max",
"Actual-u": "Actual",
"Combat-u": "Combat",
"ORIGINS-u": "ORIGINS",
"Allies-u": "Allies",
"Authority-u": "Authority",
"Network-u": "Network",
"Renown-u": "Renown",
"Resources-u": "Resources",
"Secrets-u": "Secrets",
"Culture-u": "Culture :",
"None-u": "None",
"Culte-u": "Culte :",
"Jehammedan-u": "Jehammedan",
"Concept-u": "Concept :",
"AttPtsRemain-u": "Attribute points remaining :",
"SkillPtsRemain-u": "Skill points remaining :",
"Attitude-u": "Attitude :",
"Belief-u": "Belief :",
"BODY-u": "BODY",
"Athletics-u": "Athletics",
"Brawl-u": "Brawl",
"Force-u": "Force",
"Melee-u": "Melee",
"Stamina-u": "Stamina",
"Toughness-u": "Toughness",
"AGILITY-u": "AGILITY",
"Crafting-u": "Crafting",
"Dexterity-u": "Dexterity",
"Navigation-u": "Navigation",
"Mobility-u": "Mobility",
"Projectiles-u": "Projectiles",
"Stealth-u": "Stealth",
"CHARISMA-u": "CHARISMA",
"Arts-u": "Arts",
"Conduct-u": "Conduct",
"Expression-u": "Expression",
"Leadership-u": "Leadership",
"Negociation-u": "Negociation",
"Seduction-u": "Seduction",
"INTELLECT-u": "INTELLECT",
"Artefact-u": "Artefact lore",
"Engineering-u": "Engineering",
"Legends-u": "Legends",
"Medicine-u": "Medicine",
"Science-u": "Science",
"Focus-u": "Focus",
"PSYCHE-u": "PSYCHE",
"Cunning-u": "Cunning",
"Deception-u": "Deception",
"Domination-u": "Domination",
"Reaction-u": "Reaction",
"Faith-u": "Faith",
"Willpower-u": "Willpower",
"INSTINCT-u": "INSTINCT",
"Empathy-u": "Empathy",
"Orienteering-u": "Orienteering",
"Perception-u": "Perception",
"Survival-u": "Survival",
"Taming-u": "Taming",
"Primal-u": "Primal",
"POTENTIALS-u": "POTENTIALS",
"Potential-name-p": "Name",
"Potential-Description-p": "Description",
"TRAITS-u": "TRAITS",
"Traits-name-p": "Name",
"WEAPONSCAC-u": "WEAPONS (contact)",
"Description-t": "Description",
"Description-u": "Description",
"Hand-t": "Bonus/Malus in handling",
"Hand-u": "Hand",
"Range-t": "To what range is your target ?",
"Range-u": "Range ",
"Dam-t": "Dammage",
"Dam-u": "Dam",
"Mag-t": "Number of ammunition (max/actual)",
"Mag-u": "Mag",
"Wei-t": "Weight",
"Wei-u": "Wei",
"Tech-t": "Tech level",
"Tech-u": "Tech",
"Slots-t": "Number of slots for modifications (max/remaining)",
"Slots-u": "Slots",
"Att-t": "Attack roll",
"Att-u": "Att",
"Def-t": "Defense roll",
"Def-u": "Def",
"Name-p": "Name",
"Skillforthetest-t": "Skill for the test",
"Properties-p": "Properties",
"Properties-t": "Properties",
"BonusMalusinhandling-t": "Bonus/Malus in handling",
"Damage-t": "Damage",
"Maxnumberofammunition-t": "Max number of ammunition",
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
"Weight-t": "Weight",
"Techlevel-t": "Tech level",
"Primitive-t": "Primitive",
"Medieval-t": "Medieval",
"Progressive-t": "Progressive",
"Industrial-t": "Industrial Age",
"Transhuman-t": "Transhuman Age",
"Wonderland-t": "Wonderland",
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
"SHIELDS-u": "SHIELDS",
"Activedefensebonus-t": "Active defense bonus",
"Passivedefensebonus-t": "Passive defense bonus",
"Attackmalus-t": "Attack malus",
"WEAPONSDIST-u": "WEAPONS (projectiles)",
"Type-t": "Type",
"Type-u": "Type",
"Munitions-t": "Number of ammunition (max/actuel)",
"Munitions-u": "Munitions",
"Properties-u": "Properties",
"Ammunition1-p": "Ammunition 1",
"Typeofammunition-t": "Type of ammunition",
"Dammage-t": "Dammage",
"Actualnumberofammunition-t": "Actual number of ammunition",
"Ammunition2-p": "Ammunition 2",
"Ammunition3-p": "Ammunition 3",
"ARMORS-u": "ARMORS",
"Ar-t": "Armor value",
"Ar-u": "Ar",
"Name-u": "Name",
"Armorvalue-t": "Armor value",
"EQUIPMENTS-u": "EQUIPMENTS",
"Effects-t": "Effects",
"COMBATHELPER-u": "COMBAT HELPER",
"BONUSMALUS-u": "BONUS/MALUS",
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
"Total-u": "Total",
"Bonus-t": "Bonus",
"Bonus-u": "Bonus ",
"Malus-t": "Malus",
"Malus-u": "Malus ",
"Standing-t": "Are you on your feet and active ?",
"Standing-u": "Standing ",
"No-u": "No",
"Yes-u": "Yes",
"Moving-t": "Did you move more than 2 meters ?",
"Moving-u": "Moving",
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
"Cover-u": "Cover",
"Partial-u": "Partial/shield",
"Complete-u": "Complete",
"Visibility-t": "What is the visibility around you ?",
"Visibility-u": "Visibility ",
"Good-u": "Good",
"Poor-u": "Poor",
"Twilight-u": "Twilight",
"Obscurity-u": "Obscurity",
"Ground-t": "What kind of ground is beneath your feets ?",
"Ground-u": "Ground ",
"Normal-u": "Normal",
"Rough-u": "Rough",
"Hard-u": "Hard",
"Extreme-u": "Extreme",
"Long-u": "Long",
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
"Initiative-u": "Initiative",
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
"Dodge-u": "Dodge",
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
"Disarmed-u": "Disarmed parry",
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
"FirstAid-u": "First aid",
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
"Surgery-u": "Surgery",
"Movement-t": "Movement max per round in combat (in meters)",
"Movement-u": "Movement",
"Passive-t": "Your passive defense",
"Passive-u": "Passive defense",
"PassiveBase-t": "Your base passive defense",
"PassiveBase-u": "Base ",
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
"PassiveActual-u": "Actual ",
"Successes-u": "successes",
"damages-u": "damages",
"tests-u": "tests",
"Effects-p": "Effects",
"Permanent-u": "Perm",
"Heal-u": "heals",
"Operate-u": "operates",
"woundhealed-u": "1 wound healed (+1 by trigger)",
"traumahealed-u": "1 trauma healed (+1 by trigger)",
"Failure-u": "Failure !",
"Defend-u": "defends",
"Melee-weapon-u": "Melee",
"Range-weapon-t": "Range (short/long)",
"Dodge-emp-u": "dodges",
"PJRealName-u": "Player :",
"Attack-u": "attacks",
"Skill-u": "Skill",
"putmaxcontamination-t": "Maximum contamination points",
"putcontamination-t": "Actual contamination points",
"putpermcontamination-t": "Permanent contamination points",
"putmaxblessures-t": "Maximum wounds points",
"putblessures-t": "Acutal wounds points",
"putmaxtrauma-t": "Maximum trama points",
"puttrauma-t": "Actual trauma points",
"putmaxpoids-t": "Maximum weight points",
"putpoids-t": "Weight points in battle",
"putpoidsrepos-t": "Actual weight points",
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
"ATTRSkill-u": "ATTR & Skill"
}
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{
"character": "Character",
"grimoire": "Grimoire",
"background": "Background",
"talents": "Talents",
"communication-u": "COMMUNICATION",
"primary-skill": "Primary Skill",
"focuses": "Focuses",
"roll-w-focus": "Roll with focus",
"constitution-u": "CONSTITUTION",
"cunning-u": "CUNNING",
"dexterity-u": "DEXTERITY",
"magic-u": "MAGIC",
"perception-u": "PERCEPTION",
"strength-u": "STRENGTH",
"willpower-u": "WILLPOWER",
"name-u": "NAME",
"background-u": "BACKGROUND",
"age-u": "AGE",
"gender-u": "GENDER",
"weight-u": "WEIGHT",
"height-u": "HEIGHT",
"appearance-u": "APPEARANCE",
"distinguishing-features": "Distinguishing Features",
"class-u": "CLASS",
"experience-u": "EXPERIENCE",
"level-u": "LEVEL",
"defense-u": "DEFENSE",
"armor-u": "ARMOR",
"speed-u": "SPEED",
"health-u": "HEALTH",
"mana-u": "MANA",
"shield-bonus": "Shield Bonus",
"penalty": "Penalty",
"charge": "Charge",
"run": "Run",
"max": "Max",
"armor-type-u": "ARMOR TYPE",
"class-powers-and-spells-u": "CLASS POWERS AND SPELLS",
"talents-and-languages-u": "TALENTS AND LANGUAGES",
"melee-weapon-u": "MELEE WEAPON",
"attack-roll-u": "ATTACK ROLL",
"damage-u": "DAMAGE",
"battle-axe": "Battle Axe",
"weapon-details": "Weapon Details",
"weapon-groups": "Weapon Groups",
"ranged-weapon-u": "RANGED WEAPON",
"range-u": "RANGE",
"ammo-u": "AMMO",
"short-bow": "Short Bow",
"short-range": "Short Range",
"long-range": "Long Range",
"magic-focuses-u": "MAGIC FOCUSES",
"arcane-lance": "Arcane Lance",
"creation": "Creation",
"entropy": "Entropy",
"primal": "Primal",
"spirit": "Spirit",
"spell-u": "SPELL",
"school-u": "SCHOOL",
"mana-cost-u": "MANA COST",
"casting-time-u": "CASTING TIME",
"target-number-small-u": "TN",
"test-u": "TEST",
"spellpower": "Spellpower",
"spell effect": "Spell Effect",
"character-u": "CHARACTER",
"concept-u": "CONCEPT",
"languages-u": "LANGUAGES",
"goals-u": "GOALS",
"ties-and-family-u": "TIES AND FAMILY",
"equipment-u": "EQUIPMENT",
"item": "Item",
"quantity": "Quantity",
"money-u": "MONEY",
"copper-pieces-small-u": "CP",
"silver-pieces-small-u": "SP",
"gold-pieces-small-u": "GP",
"talent-u": "TALENT",
"details-u": "DETAILS",
"novice": "Novice",
"journeyman": "Journeyman",
"master": "Master"
}
+26 -26
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@@ -1,53 +1,53 @@
{
"armor": "Armor",
"look": "Look",
"hitpoints": "Hit Points",
"armor": "Armatura",
"look": "Aspetto",
"hitpoints": "Punti Ferita",
"classdamage": "Class Damage",
"rote": "Rote",
"cantrip": "Cantrip",
"cantrip": "Trucchetto",
"tags:": "Tags: ",
"tags": "Tags",
"attack-name": "Attack Name",
"1d8+2": "1d8+2",
"zero-piercing": "0 piercing",
"hp-u": "HP",
"1d8+2": "1D 8 + 2",
"zero-piercing": "0 perforante",
"hp-u": "PF",
"attack-reach": "Attack Reach(es)",
"special-qualities:": "<em>Special Qualities:</em>",
"instinct:": "<em>Instinct: </em>",
"moves": "Moves",
"char-name-u": "NAME",
"level-u": "LEVEL",
"instinct:": "<em>Istinto </em>",
"moves": "Movimento",
"char-name-u": "NOME",
"level-u": "LIVELLO",
"xp-u": "XP",
"char-class-u": "CLASS",
"char-class-u": "CLASSE",
"main": "Main",
"sub": "Sub",
"settings": "Settings",
"settings": "Impostazioni",
"normal": "Normal",
"plus-one-forward": "+1 Forward",
"minus-one-forward": "-1 Forward",
"query": "Query",
"hold:": "Hold:",
"look-u": "LOOK",
"armor-u": "ARMOR",
"hitpoints-u": "HIT POINTS",
"damage-u": "DAMAGE",
"alignment-u": "ALIGNMENT",
"strength": "Strength",
"armor-u": "ARMATURA",
"hitpoints-u": "PUNTI FERITA",
"damage-u": "Danno",
"alignment-u": "Allineamento",
"strength": "Forza",
"weak-1": "Weak -1",
"str-u": "STR",
"str-u": "FOR",
"dexterity": "Dexterity",
"shaky-1": "Shaky -1",
"dex-u": "DEX",
"constitution": "Constitution",
"dex-u": "DES",
"constitution": "Costituzione",
"sick-1": "Sick -1",
"con-u": "CON",
"intelligence": "Intelligence",
"stunned-1": "Stunned -1",
"intelligence": "Intelligenza",
"stunned-1": "Stordito -1",
"int-u": "INT",
"wisdom": "Wisdom",
"wisdom": "Saggezza",
"confused-1": "Confused -1",
"wis-u": "WIS",
"charisma": "Charisma",
"wis-u": "SAG",
"charisma": "Carisma",
"scarred-1": "Scarred -1",
"cha-u": "CHA",
"bonds-u": "BONDS",
+127
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{
"armor": "Armor",
"look": "Look",
"hitpoints": "Hit Points",
"classdamage": "Class Damage",
"rote": "Rote",
"cantrip": "Cantrip",
"tags:": "Tags: ",
"tags": "Tags",
"attack-name": "Attack Name",
"1d8+2": "1d8+2",
"zero-piercing": "0 piercing",
"hp-u": "HP",
"attack-reach": "Attack Reach(es)",
"special-qualities:": "<em>Special Qualities:</em>",
"instinct:": "<em>Instinct: </em>",
"moves": "Moves",
"char-name-u": "NAME",
"level-u": "LEVEL",
"xp-u": "XP",
"char-class-u": "CLASS",
"main": "Main",
"sub": "Sub",
"settings": "Settings",
"normal": "Normal",
"plus-one-forward": "+1 Forward",
"minus-one-forward": "-1 Forward",
"query": "Query",
"hold:": "Hold:",
"look-u": "LOOK",
"armor-u": "ARMOR",
"hitpoints-u": "HIT POINTS",
"damage-u": "DAMAGE",
"alignment-u": "ALIGNMENT",
"strength": "Strength",
"weak-1": "Weak -1",
"str-u": "STR",
"dexterity": "Dexterity",
"shaky-1": "Shaky -1",
"dex-u": "DEX",
"constitution": "Constitution",
"sick-1": "Sick -1",
"con-u": "CON",
"intelligence": "Intelligence",
"stunned-1": "Stunned -1",
"int-u": "INT",
"wisdom": "Wisdom",
"confused-1": "Confused -1",
"wis-u": "WIS",
"charisma": "Charisma",
"scarred-1": "Scarred -1",
"cha-u": "CHA",
"bonds-u": "BONDS",
"race-u": "RACE",
"global-modifiers-u": "GLOBAL MODIFIERS",
"ongoing-roll-mod:": "Ongoing Roll Modifier: ",
"damage-mod:": "Damage Mod:",
"armor-modifier:": "Armor Modifier: +",
"moves-u": "MOVES",
"move-name": "Move Name:",
"move-trigger": "Trigger:",
"roll1d61d8formoves": "Roll 1d6+1d8 for Moves",
"move-roll": "Roll:",
"ask-u": "ASK",
"move-success": "Success (10+):",
"move-partial": "At a Cost (7-9):",
"move-miss": "Miss (6-):",
"move-details": "Details:",
"coin-u": "COIN",
"gear-u": "GEAR",
"load-u": "LOAD",
"gear-name": "Gear Name:",
"gear-tags": "Gear Tags:",
"value:": "Value:",
"qty:": "Qty:",
"weight:": "Weight:",
"equipped": "Equipped",
"item": "Item",
"weapon": "Weapon",
"damage:": "Damage:",
"base-armor:": "Base Armor:",
"+armor:": "+ Armor:",
"gear-details": "Details:",
"spells-u": "SPELLS",
"spell-levels-prepared:": "Spell Levels Prepared: ",
"spell-name": "Spell Name:",
"spell-tags": "Spell Tags:",
"spell-level": "Level:",
"1st": "1st",
"3rd": "3rd",
"5th": "5th",
"7th": "7th",
"9th": "9th",
"prepared": "Prepared",
"spell-roll": "Roll:",
"spell-details": "Details:",
"settings-u": "SETTINGS",
"sheet-layout": "<h3>Sheet Layout</h3>",
"sub-section-display-priority": "Sub Section Display Priority",
"spells": "Spells",
"gear": "Gear",
"compendium": "<h3>Compendium</h3>",
"add-moves-class-drop": "Add moves on Class Drop:",
"all": "All Moves",
"class-only": "Class Moves",
"none": "None",
"spellcasting": "<h3>Spellcasting</h3>",
"level-0-spell-type": "Level 0 Spell Type",
"name-makes-move": "makes a Move",
"rolls": "rolls",
"displays": "displays",
"name-makes-spell": "casts a spell",
"level:": "Level: ",
"move-effect": "Effect:",
"bond-u": "BOND",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"getting-started": "Getting Started",
"getting-started-class-tip": "Welcome to the Dungeon World Character Sheet by Roll20! To get started, drag a class from the compendium or select one from the choices below:",
"Bard": "Bard",
"Cleric": "Cleric",
"Druid": "Druid",
"Fighter": "Fighter",
"Paladin": "Paladin",
"Ranger": "Ranger",
"Thief": "Thief",
"Wizard": "Wizard"
}
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{
"active": "Active",
"additional": "Additional",
"age": "Age",
"agility": "Agility",
"alphabets": "Alphabets",
"appraise": "Appraise",
"appraise-bonus": "Appraise, ...",
"armor": "Armor",
"armor-material-example": "Wood, Leather, Metal, ...",
"armor-type-example": "Helmet, Body, Vambrace, Greaves, Shield, ...",
"armor-value": "Armor value",
"armor-value-short": "AV",
"attribute+trait": "Attribute + Trait",
"aura": "Aura",
"base": "Base",
"body": "Body",
"body-short+constitution-short": "BOD+CO",
"body-short+strength-short": "BOD+ST",
"bonus": "Bonus",
"both-attack": "Both",
"character": "Character",
"character-name": "Character name",
"check": "Check",
"check-result": "Check result",
"check-value": "Check value",
"class": "Class",
"class-example": "Fighter, Scout, Healer, Wizard, Sorcerer, ...",
"climb": "Climb",
"climb-bonus": "Acrobat, Master Climber, ...",
"communicate": "Communicate",
"communicate-bonus": "Education, ...",
"constitution": "Constitution",
"cooldown": "Cooldown",
"culture": "Culture",
"culture-example": "Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
"cultural-talents": "Cultural talents",
"current-hit-points": "Current hit points",
"current-mana-points": "Current mana points",
"date-of-birth": "Date of birth",
"decipher-script": "Decipher script",
"decipher-script-bonus": "Alertness, Education, ...",
"defense": "Defense",
"defy-poison": "Defy poison",
"defy-poison-bonus": "Endurance, ",
"dexterity": "Dexterity",
"disable-traps": "Disable traps",
"disable-traps-bonus": "Thievery, ...",
"distance": "Distance",
"duration": "Duration",
"edit-bonuses": "Edit bonuses",
"effect": "Effect",
"equipment": "Equipment",
"experience-points": "Experience points",
"experience-points-short": "EP",
"eye-color": "Eye color",
"feat-of-strength": "Feat of strength",
"feat-of-strength-bonus": "Brutal Blow, Devastating Strike, ...",
"flirt": "Flirt",
"flirt-bonus": "Charming, ...",
"gender": "Gender",
"generic": "Generic",
"generic-check": "Generic check",
"haggle": "Haggle",
"haggle-base": "MND+MAX(IN, AU)",
"haggle-bonus": "Charming, Rascal, ...",
"hair-color": "Hair color",
"hands": "Hands",
"hands-example": "1H = one-handed, 2H = two-handed, ...",
"character-height": "Height",
"hero-class": "Hero class",
"hero-class-example": "Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
"hide": "Hide",
"hit-points": "Hit points",
"initiative": "Initiative",
"intellect": "Intellect",
"jump": "Jump",
"jump-bonus": "Acrobat, ...",
"knowledge": "Knowledge",
"knowledge-bonus": "Education, Expertise, ...",
"languages": "Languages",
"learned": "Learned",
"level": "Level",
"magic-bonus": "Magic bonus",
"magic-bonus-short": "MB",
"mana": "Mana",
"material": "Material",
"melee-attack": "Melee attack",
"mind": "Mind",
"mind-influencing-spell": "Mind-influencing spell",
"mind-short+aura-short": "MND+AU",
"mind-short+dexterity-short": "MND+DX",
"mind-short+intellect-short": "MND+IN",
"mind-short+intellect-short-or-eight": "MAX(MND+IN, 8)",
"miscellaneous": "Miscellaneous",
"mobility": "Mobility",
"mobility-short+agility-short": "MOB+AG",
"mobility-short+dexterity-short": "MOB+DX",
"mobility-short+strength-short": "MOB+ST",
"movement-rate": "Movement rate",
"normal-spell": "Normal spell",
"normal-spellcasting": "Spellcasting",
"notes": "Notes",
"of": "of",
"open-lock": "Open lock",
"open-lock-bonus": "Thievery, Lockpicking, ...",
"opponent-defense": "Opponent's defense",
"opponent-defense-short": "OD",
"other-abilities": "Other abilities",
"perception": "Perception",
"perception-bonus": "Thievery, Alertness, ...",
"pick-pocket": "Pick pocket",
"pick-pocket-bonus": "Thievery, Stealth, Diversion, Pickpocket, ...",
"place-of-birth": "Place of birth",
"player": "Player",
"player-name": "Player name",
"private-biography": "Private biography",
"progress-points": "Progress points",
"progress-points-short": "PP",
"public-biography": "Public biography",
"quantity": "Quantity",
"race": "Race",
"race-example": "Elf, Human, Dwarf, ...",
"racial-abilities": "Racial abilities",
"ranged-attack": "Ranged attack",
"read-tracks": "Read tracks",
"read-tracks-bonus": "Hunter, Alertness, ...",
"resist-disease": "Resist disease",
"resist-disease-bonus": "Endurance, ",
"ride": "Ride",
"ride-base": "MOB+MAX(AG, AU)",
"ride-bonus": "Riding, Mounted Archer, Beast Master, ...",
"search": "Search",
"search-bonus": "Thievery, Stealth, Alertness, ...",
"sneak": "Sneak",
"sneak-bonus": "Stealth, ...",
"special": "Special",
"special-behavior": "Special behavior",
"special-characteristics": "Special characteristics",
"spell": "Spell",
"spell-cooldown": "Cooldown",
"spell-distance": "Distance",
"spell-duration": "Duration",
"spell-modifier": "Spell modifier",
"spell-modifier-short": "SM",
"spell-type": "Normal spell, Targeted spell or Mind-influencing spell",
"start": "Start",
"start-fire": "Start fire",
"start-fire-bonus": "Hunter, ...",
"stealth-bonus": "Stealth, ...",
"strength": "Strength",
"swim": "Swim",
"swim-bonus": "Swim, ...",
"talent": "Talent",
"talents": "Talents",
"talent-points": "Talent points",
"talent-points-short": "TP",
"targeted-spell": "Targeted spell",
"targeted-spellcasting": "Targeted spellcasting",
"tier": "Tier",
"total": "Total",
"type": "Type",
"typical-checks": "Typical checks",
"unarmed": "Unarmed",
"wake-up": "Wake up",
"wake-up-bonus": "Lightning Reflexes, Alertness, ...",
"weapon": "Weapon",
"weapon-bonus": "Weapon bonus",
"weapon-bonus-short": "WB",
"weapon-type": "Melee attack or Ranged attack",
"weight": "Weight",
"where-carried": "Where carried?",
"work-mechanism": "Work mechanism",
"work-mechanism-base": "MND+MAX(DX, IN)",
"work-mechanism-bonus": "Thievery, Artisan, Lockpicking, ..."
}
@@ -0,0 +1,460 @@
{
"active-morph": "Active Morph",
"active-skills": "Active Skills",
"actual-age": "Actual Age",
"alienation-test": "Alienation Test",
"ammo-type": "Ammo Type",
"ap": "AP",
"api-head": "API",
"api-lookup": "Lookup",
"api-text": "API Text Exchange",
"apply-crit-damage": "apply critical damage",
"apply-damage": "apply damage",
"apt-base": "Base",
"apt-morph-bonus": "Morph Bonus",
"apt-morph-max": "Morph Max",
"apt-temp": "Temp",
"apt-total": "Total",
"aptitudes": "Aptitudes",
"armour": "Armour",
"armour-accessory": "Armour Accessory",
"armour-active-total": "Active Bonus",
"armour-layering-penalty": "Layered Armour Penalty",
"armour-name": "Name",
"armour-penetration": "Armour Penetration",
"armour-worn": "Armour Worn",
"async": "Async",
"async-trait": "Has Asyc trait",
"atRep": "@-Rep",
"author": "Author",
"avoid-lemon": "Avoid Lemon Breakdown (EP p.150)",
"avoid-virus-exposure": "Avoid Virus Exposure",
"background": "Background",
"bf": "BF",
"brute-strength": "Brute Strength",
"burst-fire": "Burst Fire",
"burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.",
"cRep": "c-Rep",
"called-in-favours": "Called in Favours",
"cash": "Cash (Credit Chips)",
"catching-objects": "Catching Objects",
"character-info": "Character Info",
"character-name": "Character Name",
"character-traits": "Character Traits",
"chat-output": "Chat Output",
"circleAlist": "The Circle-A List (Autonomists)",
"civicNet": "CivicNet (Hypercorps)",
"close-overlay": "Close",
"cog": "COG",
"cognition": "Cognition",
"cognitionx3": "Cognition tripled",
"cogx3": "COG × 3",
"concentrate-fire": "Concentrate Fire",
"continutity-test": "Continuity Test",
"coo": "COO",
"coo-som": "COO + SOM",
"coordination": "Coordination",
"coordination-somatics": "Coordination + Somatics",
"core": "Core",
"crypto-credit": "Crypto Credits",
"currency": "Currency",
"current-moxie": "Current Moxie Points",
"damage": "Damage",
"damage-area": "Effect Area",
"damage-areaopt-Blast": "Blast",
"damage-areaopt-Cone": "Cone",
"damage-areaopt-Point": "Point",
"damage-areaopt-UniformBlast": "Uniform Blast",
"damage-areaopt-short-Blast": "⦾",
"damage-areaopt-short-Cone": "⋁",
"damage-areaopt-short-Point": "•",
"damage-areaopt-short-UniformBlast": "⦿",
"damage-bonus": "Damage Bonus",
"damage-inflicts": "Inflicts",
"damage-typeopt-Energy": "Energy",
"damage-typeopt-GM": "Whisper to GM",
"damage-typeopt-GMScript": "Whisper to GM via API",
"damage-typeopt-Kinetic": "Kinetic",
"damage-typeopt-Public": "Public",
"damage-typeopt-PublicScript": "Public via API",
"damage-typeopt-Untyped": "Untyped",
"damage-typeopt-short-Energy": "E",
"damage-typeopt-short-Kinetic": "K",
"damage-typeopt-short-Untyped": "",
"damage-value": "Damage Value",
"db": "DB",
"death-rating": "Death Rating",
"derangement-description": "Description",
"derangement-duration": "Duration",
"derangement-severity": "Severity",
"derangement-severity-opt-Major": "Major",
"derangement-severity-opt-Minor": "Minor",
"derangement-severity-opt-Moderate": "Moderate",
"derangements": "Derangements",
"disorder-description": "Description",
"disorder-remaining-treatment": "Remaining treatment time",
"disorders": "Disorders",
"dr": "DR",
"dur": "DUR",
"dur-energy-armor": "DUR + Energy Armor",
"durability": "Durability",
"durability-energy-armor": "Durability + Energy Armor",
"dv": "DV",
"eRep": "e-Rep",
"ecoWave": "EcoWave (Ecologists)",
"effect-description": "Description",
"effect-duration": "Duration",
"effect-duration-example": "e.g., 1min",
"effect-game": "Game Effect",
"effect-game-example": "e.g., +5 SOM, -5 COO",
"effect-name": "Name",
"effects": "Active Effects",
"energy": "Energy",
"equipment": "Equipment",
"equipment-description": "Description",
"equipment-name": "Name",
"escape-artist": "Escape Artist",
"exploreNet": "ExploreNet (Gatecrashers)",
"extreme-range": "Extreme",
"fRep": "f-Rep",
"fa": "FA",
"faction": "Faction",
"fame": "Fame (Media)",
"field-accounting": "Accounting",
"field-autonomists": "Autonomists",
"field-criminals": "Criminals",
"field-ecologists": "Ecologists",
"field-electronics": "Electronics",
"field-firewall": "Firewall",
"field-gatecrashers": "Gatecrashers",
"field-hypercorps": "Hypercorps",
"field-media": "Media",
"field-psychology": "Psychology",
"field-scientists": "Scientists",
"field-ultimates": "Ultimates",
"fire-modes": "Firing Modes",
"fraydiv2": "Fray\/2",
"frayhalved": "Fray halved",
"full-automatic": "Full Automatic",
"full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.",
"gRep": "g-Rep",
"gear": "Gear",
"gear-freeform": "Freeform Gear",
"gender-id": "Gender Identity",
"generate-skills": "Generate Default Skills",
"generating-skills": "Generating Skills...",
"github": "Github",
"guanxi": "Guanxi (Criminals)",
"having-an-idea": "Having an Idea",
"heal-trauma": "Heal Trauma",
"hold-breath": "Suddenly Holding Breath (EP p.201)",
"hours-long": "hours",
"hours-short": "h",
"iRep": "i-Rep",
"id-credits": "Credits",
"id-description": "Description",
"id-notes": "Notes",
"identities": "Identities",
"identity": "Identity",
"init": "INIT",
"initiative": "Initiative",
"insanity-rating": "Insanity Rating",
"int": "INT",
"integration-test": "Integration Test",
"intuition": "Intuition",
"intuitionx3": "Intuition tripled",
"intx3": "INT × 3",
"ir": "IR",
"jump-on-grenade": "Jump on Grenade",
"kinetic": "Kinetic",
"knowledge-skills": "Knowledge Skills",
"l-range": "L",
"level1": "Level 1",
"level2": "Level 2",
"level3": "Level 3",
"level4": "Level 4",
"level5": "Level 5",
"long-range": "Long",
"luc": "LUC",
"luc-extra": "LUC+",
"lucidity": "Lucidity",
"lucidity-extra": "Extra Lucidity",
"lvl1": "Lvl 1",
"lvl2": "Lvl 2",
"lvl3": "Lvl 3",
"lvl4": "Lvl 4",
"lvl5": "Lvl 5",
"m-range": "M",
"magazine": "Magazine",
"margin-of-failure": "Margin of Failure",
"margin-of-success": "Margin of Success",
"medium-range": "Medium",
"melee-weapons": "Melee Weapons",
"memorise-recall": "Memorise\/Recall",
"mental-health": "Mental Health",
"mental-only-actions": "Mental Only Actions",
"mental-only-actions-extra": "Extra Mental Only Actions",
"misc-action-mod": "Misc. All Actions Modifier",
"misc-dur-bonus": "Misc. Durability Bonus",
"misc-initiative-mod": "Misc. Initiative Modifier",
"misc-modifiers": "Misc. Modifiers",
"misc-notes": "Misc. Notes",
"misc-physical-mod": "Misc. Physical Modifier",
"moa": "MOA",
"moa-extra": "MOA+",
"mof": "MoF",
"morph-aptitude-boni": "Aptitude Boni",
"morph-aptitude-max": "Aptitude Max",
"morph-armour": "Armour",
"morph-armour-energy": "Energy Armour",
"morph-armour-kinetic": "Kinetic Armour",
"morph-bank": "Morph Bank",
"morph-description": "Description",
"morph-durability": "Durability",
"morph-ignored-wounds": "Ignored Wounds",
"morph-implants": "Implants\/Enhancements",
"morph-ini-mod": "INI MOD",
"morph-initiative_modifier": "Initiative Modifier",
"morph-label": "Label",
"morph-location": "Storage Location",
"morph-mental-only-actions": "Mental Only Actions",
"morph-moa": "MOA",
"morph-mobility-system": "Mobility System(s)",
"morph-name": "Model",
"morph-skill-boni": "Skill Boni",
"morph-spd": "SPD",
"morph-speed": "Speed",
"morph-traits": "Traits",
"morph-type": "Type",
"morph-visible-age": "Visible Age",
"morph-visible-gender": "Visible Gender",
"morphs": "Morph",
"mos": "MoS",
"motivations": "Motivations",
"mox": "MOX",
"moxie": "Moxie",
"moxiex10": "Moxie times 10",
"moxx10": "MOX × 10",
"muse": "Muse",
"muse-info": "Muse Info",
"muse-name": "Name",
"muse-notes": "Notes",
"muse-skills": "Muse Skills",
"note": "Note",
"options": "Options",
"or-total-ap": "or ignore armour if critical success",
"physical-health": "Physical Health",
"psi": "Psi",
"psi-action": "Action",
"psi-chi": "Psi-chi Sleights",
"psi-current": "Currently Sustained",
"psi-defense": "Psi Defense",
"psi-duration": "Duration",
"psi-gamma": "Psi-gamma Sleights",
"psi-range": "Range",
"psi-skill": "Skill",
"psi-strain-mod": "Strain Mod",
"psi-sustained": "Sustained Sleights",
"psi-sustained-mod": "Skill Penalty",
"psi-temp-time": "Temporary Duration",
"psi-temp-units": "units",
"psi-typeopt-Active": "Active",
"psi-typeopt-Passive": "Passive",
"psi-typeopt-short-Active": "A",
"psi-typeopt-short-Passive": "P",
"psychic-damage": "Psychic",
"psychic-stab": "Psychic Stab Damage",
"quality-modifier": "Quality Modifier",
"rRep": "r-Rep",
"ranged-defence": "Ranged Defence",
"ranged-weapons": "Ranged Weapons",
"ref": "REF",
"ref-coo-will": "REF + COO + WIL",
"ref-coox2": "REF + COO × 2",
"reflex": "Reflex",
"reflex-coordination-willpower": "Reflex + Coordination + Willpower",
"reflex-coordinationx2": "Reflex + Coordination doubled",
"reflexx3": "Reflex tripled",
"refx3": "REF × 3",
"rep-score": "Score",
"reputaion": "Reputation",
"resist-asphyxiation": "Roll with DUR (above) to resist asphyxiation.",
"resist-backup-complications": "To resist complications during backup (EP p.270) roll with LUC (above).",
"resist-brain-serizure": "Resist Psi Brain Seizure (EP p.221)",
"resist-shock": "Resist Shock",
"resist-trauma-disorientation": "Resist Trauma Disorientation",
"resist-wound-knockdown": "Resist Knockdown from Wound",
"rez": "REZ",
"rez-points": "Rez Points",
"rna": "Research Network Associates (Scientists)",
"roll-auto-failure": "Roll is an automatic failure",
"roll-auto-success": "Roll is an automatic success",
"roll-crit-failure": "Roll is a critical failure",
"roll-crit-success": "Roll is a critical success",
"roll-failure": "Roll is a failure",
"roll-success": "Roll is a success",
"rolls-for": "rolls for",
"s-range": "S",
"sa": "SA",
"sav": "SAV",
"savy": "Savy",
"semi-automatic": "Semi-Automatic",
"semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.",
"sheet-do-not-close": "Do not close the sheet while its processing.",
"sheet-processing": "Processing",
"sheet-settings": "Sheet Settings",
"short-range": "Short",
"show-hide-description": "Show\/Hide Description",
"single-shot": "Single Shot",
"single-shot-description": "Single shot weapons may only be fired once per Complex Action.",
"size": "Size",
"skill-academics": "Academics",
"skill-animal-handling": "Animal Handling",
"skill-art": "Art",
"skill-beam-weapons": "Beam Weapons",
"skill-blades": "Blades",
"skill-categories": "Categories",
"skill-catopt-Combat": "Combat",
"skill-catopt-Mental": "Mental",
"skill-catopt-NA": "None",
"skill-catopt-Physical": "Physical",
"skill-catopt-Psi": "Psi & Mental",
"skill-catopt-Social": "Social",
"skill-catopt-Technical": "Technical",
"skill-catopt-Vehicle": "Vehicle",
"skill-catopt-short-Combat": "C",
"skill-catopt-short-Mental": "M",
"skill-catopt-short-NA": " ",
"skill-catopt-short-Physical": "P",
"skill-catopt-short-Psi": "Ψ&M",
"skill-catopt-short-Social": "S",
"skill-catopt-short-Technical": "T",
"skill-catopt-short-Vehicle": "V",
"skill-classopt-Active": "Active",
"skill-classopt-Knowledge": "Knowledge",
"skill-climbing": "Climbing",
"skill-clubs": "Clubs",
"skill-commands": "Commands",
"skill-control": "Control",
"skill-custom": "[Custom]",
"skill-deception": "Deception",
"skill-demolitions": "Demolitions",
"skill-disguise": "Disguise",
"skill-exotic-melee-weapon": "Exotic Melee Weapon",
"skill-exotic-ranged-weapon": "Exotic Ranged Weapon",
"skill-field": "Field",
"skill-flight": "Flight",
"skill-fray": "Fray",
"skill-free-fall": "Free Fall",
"skill-freerunning": "Freerunning",
"skill-gunnery": "Gunnery",
"skill-hardware": "Hardware",
"skill-impersonation": "Impersonation",
"skill-infiltration": "Infiltration",
"skill-infosec": "Infosec",
"skill-interest": "Interest",
"skill-interfacing": "Interfacing",
"skill-intimidation": "Intimidation",
"skill-investigation": "Investigation",
"skill-kinesics": "Kinesics",
"skill-kinetic-weapons": "Kinetic Weapons",
"skill-language": "Language",
"skill-linked-aptitude": "Aptitude",
"skill-medicine": "Medicine",
"skill-morph-bonus": "Morph Bonus",
"skill-name": "Name",
"skill-navigation": "Navigation",
"skill-networking": "Networking",
"skill-no-defaulting": "No Defaulting",
"skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.",
"skill-palming": "Palming",
"skill-perception": "Perception",
"skill-persuasion": "Persuasion",
"skill-pilot": "Pilot",
"skill-profession": "Profession",
"skill-programming": "Programming",
"skill-protocol": "Protocol",
"skill-psi-assault": "Psi Assault",
"skill-psychosurgery": "Psychosurgery",
"skill-ranks": "Ranks",
"skill-reload-page": "Sorting result is only shown after reopening the sheet.",
"skill-research": "Research",
"skill-scrounging": "Scrounging",
"skill-seeker-weapons": "Seeker Weapons",
"skill-sense": "Sense",
"skill-sortopt-Aptitude": "Aptitude",
"skill-sortopt-Category": "Category",
"skill-sortopt-Name": "Name",
"skill-sortopt-None": " - ",
"skill-specialisations": "Specialisations",
"skill-spray-weapons": "Spray Weapons",
"skill-swimming": "Swimming",
"skill-throwing-weapons": "Throwing Weapons",
"skill-total": "Total",
"skill-unarmed-combat": "Unarmed Combat",
"skills": "Skills",
"skills-sort": "Sort Now",
"skills-sort-by": "Sort by",
"sleight-description": "Description",
"sleight-name": "Name",
"software": "Software",
"software-quality": "Quality",
"som": "SOM",
"somatics": "Somatics",
"somaticsx3": "Somatics tripled",
"somx3": "SOM × 3",
"spd": "SPD",
"spd-extra": "SPD+",
"special-rolls": "Special Rolls",
"speed": "Speed",
"speed-extra": "Extra Speed",
"ss": "SS",
"stats": "Character Stats",
"strain": "Strain",
"stress": "Stress",
"stress-test": "Stress Test",
"stress-value": "Stress Value",
"success-roll": "Success Roll",
"sv": "SV",
"theEye": "The Eye (Firewall)",
"thrown": "Thrown",
"trait-description": "Description",
"trait-name": "Name",
"trait-type-opt-Negative": "Negative",
"trait-type-opt-Neutral": "Neutral",
"trait-type-opt-Positive": "Positive",
"trait-type-opt-short-Negative": "-",
"trait-type-opt-short-Neutral": "◦",
"trait-type-opt-short-Positive": "+",
"traits": "Traits",
"trauma": "Trauma",
"trauma-threshold": "Trauma Threshold",
"traumas-ignored": "Ignored Traumas",
"tt": "TT",
"uRep": "u-Rep",
"ultimateRep": "Ultimate (Ultimates)",
"uniform-radius": "Uniform Radius",
"using-api-script": "Use API Script?",
"version": "v",
"weapon-damage": "Damage",
"weapon-description": "Description",
"weapon-dmg": "Dmg",
"weapon-name": "Weapon Name",
"weapon-ranges": "Ranges",
"weapon-skill": "Skill",
"weapon-skill-search": "Search Skill",
"wil": "WIL",
"wil-cog": "WIL + COG",
"willpower": "Willpower",
"willpower-cognition": "Willpower + Cognition",
"willpowerx2": "Willpower doubled",
"willpowerx3": "Willpower tripled",
"wilx2": "WIL × 2",
"wilx3": "WIL × 3",
"wound-threshold": "Wound Threshold",
"wounds": "Wounds",
"wounds-ignored": "Ignored Wounds",
"wt": "WT",
"x-range": "X",
"xRep": "x-Rep"
}
+186
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{
"identity": "Identity",
"name": "Name",
"gender identity": "Gender Identity",
"actual age": "Actual Age",
"background": "Background",
"career": "Career",
"faction": "Faction",
"motivation": "Motivation",
"aptitudes": "Aptitudes",
"aptitude short": "Apt",
"ego": "Ego",
"mental disorder": "Mental Disorder",
"muse": "Muse",
"morph": "Morph",
"history": "History",
"gear": "Gear",
"equipped": "Equipped",
"combat": "Combat",
"firing modes": "Firing Modes :",
"interests": "Interests",
"cognition": "Cognition",
"cognition short": "COG",
"intuition": "Intuition",
"intuition short": "INT",
"reflexes": "Reflexes",
"reflexes short": "REF",
"savvy": "Savvy",
"savvy short": "SAV",
"somatics": "Somatics",
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"bonus check": "Bonus Check",
"mental": "Mental",
"bonus": "Bonus",
"malus": "Penalty",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
"lucidity": "Lucidity",
"insanity rating short": "IR",
"insanity rating": "Insanity Rating",
"stress": "Stress",
"traumas": "Traumas",
"derived stats": "Derived Stats",
"initiative": "Initiative",
"total": "Total",
"temporary short": "Temp",
"skill": "Skill",
"skills": "Skills",
"active skills": "Active Skills",
"know skills": "Know Skills",
"ranks": "Ranks",
"specializations": "Specializations",
"skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,survival",
"athletics": "Athletics",
"deceive": "Deceive",
"exotic skill": "Exotic Skill",
"fray": "Fray",
"free fall": "Free Fall",
"guns": "Guns",
"hardware": "Hardware",
"infiltrate": "Infiltrate",
"infosec": "Infosec",
"interface": "Interface",
"kinesics": "Kinesics",
"know": "Know",
"medicine": "Medicine",
"melee": "Melee",
"perceive": "Perceive",
"persuade": "Persuade",
"pilot": "Pilot",
"program": "Program",
"provoke": "Provoke",
"psi": "Psi",
"psi skill": "Psi Skill",
"research": "Research",
"survival": "Survival",
"psi trait level": "Psi Trait Level",
"infection": "Infection",
"infection test": "Infection Test",
"sub-strain": "Sub-Strain",
"base rating": "Base Rating",
"current rating": "Current Rating",
"breaking point": "Breaking Point",
"physical damage": "Physical Damage",
"psi-chi sleights": "Psi-Chi Sleights",
"psi-gamma sleights": "Psi-Gamma Sleights",
"effect": "Effect",
"type": "Type",
"range": "Range",
"action": "Action",
"duration": "Duration",
"strain mod": "Strain Mod",
"active": "Active",
"passive": "Passive",
"self": "Self",
"touch": "Touch",
"close": "Close",
"auto": "Auto",
"quick": "Quick",
"complex": "Complex",
"task": "Task",
"constant": "Constant",
"instant": "Instant",
"sustained": "Sustained",
"wil/5": "WIL / 5",
"description": "Description",
"ranged weapon": "Ranged Weapon",
"melee weapon": "Melee Weapon",
"seeker weapon and grenade": "Seeker Weapon and Grenade",
"damage value": "Damage Value",
"reload": "Reload",
"Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA",
"ammo type": "Ammo Type",
"armor used": "Armor Used",
"energy": "Energy",
"kinetic": "Kinetic",
"armor": "Armor",
"physique": "Physique",
"durability": "Durability",
"durability short": "DUR",
"wound treshold": "Wound Treshold",
"wound treshold short": "WT",
"death rating": "Death Rating",
"death rating short": "DR",
"pool": "Pool",
"insight": "Insight",
"moxie": "Moxie",
"vigor": "Vigor",
"flex": "Flex",
"current": "Current",
"bioware": "Bioware",
"cyberware": "Cyberware",
"nanoware": "Nanoware",
"positive trait": "Positive Trait",
"negative trait": "Negative Trait",
"notes": "Notes",
"movement rating": "Movement Rating",
"basic perception": "Basic Perception",
"damage": "Damage",
"wounds": "Wounds",
"recharge": "Recharge",
"full": "Full",
"short recharge": "Short Recharge",
"long recharge": "Long Recharge",
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"e-rep": "E-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
"r-rep": "R-Rep",
"x-rep": "X-Rep",
"language": "language",
"forks": "Forks",
"backup": "Backup",
"rez point": "Rez Point",
"rp spent": "RP Spent",
"roll public": "Roll Public",
"roll private": "Roll Private",
"fray vs ranged": "Fray vs Ranged",
"fray vs melee": "Fray vs Melee",
"modifiers": "Modifiers",
"roll": "Roll",
"score": "Score",
"single shot": "Single Shot",
"semi-automatic": "Semi-Automatic",
"burst fire": "Burst Fire",
"burst fire +10": "Burst Fire (+10 to Hit)",
"burst fire +1D10": "Burst Fire (+1D10 DV)",
"burst fire 2 targets": "Burst Fire (2 Targets)",
"full automatic": "Full Automatic",
"full automatic +30": "Full Automatic (+30 to Hit)",
"full automatic +2D10": "Full Automatic (+2D10 DV)",
"full automatic 3 targets": "Full Automatic (3 Targets)",
"full automatic suppressive fire": "Full Automatic (Suppressive Fire)",
"bonus hit": "Bonus Hit",
"bonus dv": "Bonus DV",
"superior result": "Superior Result",
"superior result damage": "Superior Result (Damage)",
"micro ex": "Micro, ...",
"emp gas ex": "EMP, Gas, ..."
}
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{
"name": "Name",
"player": "Player",
"caste/aspect": "Caste/Aspect",
"solar-exalted": "Solar Exalted",
"dawn": "Dawn",
"zenith": "Zenith",
"twilight": "Twilight",
"night": "Night",
"eclipse": "Eclipse",
"abyssal-exalted": "Abyssal Exalted",
"dusk": "Dusk",
"midnight": "Midnight",
"daybreak": "Daybreak",
"day": "Day",
"moonshadow": "Moonshadow",
"terrestrial-exalted": "Terrestrial Exalted",
"air": "Air",
"earth": "Earth",
"fire": "Fire",
"water": "Water",
"wood": "Wood",
"lunar-exalted": "Lunar Exalted",
"full-moon": "Full Moon",
"changing-moon": "Changing Moon",
"no-moon": "No Moon",
"casteless": "Casteless",
"sidereal-exalted": "Sidereal Exalted",
"journeys": "Journeys",
"serenity": "Serenity",
"battles": "Battles",
"secrets": "Secrets",
"endings": "Endings",
"liminal-exalted": "Liminal Exalted",
"blood": "Blood",
"breath": "Breath",
"flesh": "Flesh",
"marrow": "Marrow",
"soil": "Soil",
"exigent-exalted": "Exigent Exalted",
"exigent": "Exigent",
"infernal-exalted": "Infernal Exalted",
"slayer": "Slayer",
"malefactor": "Malefactor",
"defiler": "Defiler",
"scourge": "Scourge",
"fiend": "Fiend",
"custom": "Custom",
"alchemical-exalted": "Alchemical Exalted",
"orichalcum": "Orichalcum",
"soulsteel": "Soulsteel",
"moonsilver": "Moonsilver",
"starmetal": "Starmetal",
"jade": "Jade",
"concept": "Concept",
"concept-place": "Inspirational Teacher",
"anima": "Anima",
"anima-place": "Orchid of golden fire",
"supernal-trait": "Supernal Trait",
"abilities": "Abilities",
"archery": "Archery",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"bureaucracy": "Bureaucracy",
"craft": "Craft",
"dodge": "Dodge",
"integrity": "Integrity",
"investigation": "Investigation",
"larceny": "Larceny",
"linguistics": "Linguistics",
"lore": "Lore",
"martial-arts": "Martial Arts",
"medicine": "Medicine",
"melee": "Melee",
"occult": "Occult",
"performance": "Performance",
"presence": "Presence",
"resistance": "Resistance",
"ride": "Ride",
"sail": "Sail",
"socialize": "Socialize",
"stealth": "Stealth",
"survival": "Survival",
"thrown": "Thrown",
"war": "War",
"attributes": "Attributes",
"strength": "Strength",
"dexterity": "Dexterity",
"stamina": "Stamina",
"charisma": "Charisma",
"manipulation": "Manipulation",
"appearance": "Appearance",
"perception": "Perception",
"intelligence": "Intelligence",
"wits": "Wits",
"show-crafts": "Show crafts",
"armoring": "Armoring",
"artifact": "Artifact",
"cooking": "Cooking",
"first-age-artifice": "First Age Artifice",
"gemcutting": "Gemcutting",
"geomancy": "Geomancy",
"jewelry": "Jewelry",
"tailoring": "Tailoring",
"weapon-forging": "Weapon-Forging",
"craft-place": "Fate",
"show-styles": "Show styles",
"snake-style": "Snake Style",
"tiger-style": "Tiger Style",
"single-point-shining-into-the-void-style": "Single Point Shining Into the Void Style",
"white-reaper-style": "White Reaper Style",
"ebon-shaodw-style": "Ebon Shadow Style",
"crane-style": "Crane Style",
"silver-voiced-nightingale-style": "Silver-Voiced Nightingale Style",
"righteous-devil-style": "Righteous Devil Style",
"black-claw-style": "Black Claw Style",
"dreaming-pearl-courtesan-style": "Dreaming Pearl Courtesan Style",
"steel-devil-style": "Steel Devil Style",
"martial-arts-place": "Celestial Monkey Style",
"ability-place": "Astrology",
"specialties": "Specialties",
"specialty-place": "Pirate Tactics",
"merits": "Merits",
"merits-place": "Artifact",
"willpower": "Willpower",
"essence": "Essence",
"personal": "Personal",
"peripheral": "Peripheral",
"committed": "Committed",
"limit-break": "Limit Break",
"limit-trigger": "Limit Trigger",
"limit-trigger-place": "Karal is insulted, belittled, or deliberately frustrated by another character.",
"experience-and-crafting": "Experience &amp; Crafting",
"current-experience-points": "Current XP:",
"total-experience-points": "Total XP:",
"current-solar-experience-points": "Current SXP:",
"total-solar-experience-points": "Total SXP:",
"silver-experience-points": "Silver XP",
"gold-experience-points": "Gold XP",
"white-experience-points": "White XP",
"project-place": "Longsword",
"major": "Major",
"superior": "Superior",
"legendary": "Legendary",
"weapons-and-gear": "Weapons &amp; Gear",
"weapon": "Weapon",
"accuracy": "Accuracy",
"damage": "Damage",
"defense": "Defense",
"overwhelming-abbreviation": "Over.",
"overwhelming": "Overwhelming",
"attunement": "Attune",
"tags": "Tags",
"weapon-place": "Khatar",
"weapon-tags-place": "Lethal, Brawl, Piercing",
"miscellaneous-items": "Miscellaneous Items",
"miscellaneous-items-place": "Fancy scarf",
"armor": "Armor",
"soak": "Soak",
"hardness": "Hardness",
"mobility-penalty": "Mobility",
"armor-place": "Chain Shirt",
"armor-tags-place": "Concealable",
"health-and-defense": "Health &amp; Defense",
"natural-soak": "Natural Soak",
"armored-soak": "Armored Soak",
"total-soak": "Total Soak",
"parry": "Parry",
"parry-without-specialty": "Parry without specialty",
"parry-with-specialty": "Parry with specialty",
"evasion": "Evasion",
"evasion-without-specialty": "Evasion without specialty",
"evasion-with-specialty": "Evasion with specialty",
"resolve": "Resolve",
"resolve-without-specialty": "Resolve without specialty",
"resolve-with-specialty": "Resolve with specialty",
"guile": "Guile",
"guile-without-specialty": "Guile without specialty",
"guile-with-specialty": "Guile with specialty",
"health-levels": "Health Levels",
"incapacitated": "Incapacitated",
"intimacies": "Intimacies",
"intimacy": "Intimacy",
"intensity": "Intensity",
"intimacy-place": "Winter Plum (Grief)",
"minor": "Minor",
"defining": "Defining",
"charms-and-evocations": "Charms &amp; Evocations",
"type": "Type",
"duration": "Duration",
"cost": "Cost",
"book": "Book",
"page-number": "Page #",
"effect": "Effect",
"charm-keywords-place": "Uniform, Psyche",
"charm-place": "Excellent Solar Larceny",
"simple": "Simple",
"supplemental": "Supplemental",
"reflexive": "Reflexive",
"premanent": "Permanent",
"charm-duration-place": "Instant",
"charm-cost-place": "1m/die",
"book-place": "Core",
"charm-page-number-place": "255",
"charm-effect-place": "",
"sorceries": "Sorceries",
"circle": "Circle",
"control-spell-abbreviation": "C.",
"control-spell": "Control Spell",
"spell-place": "Cirrus Skiff",
"terrestrial": "Terrestrial",
"celestial": "Celestial",
"solar": "Solar",
"spell-duration-place": "Until ended",
"spell-cost-place": "15m, 1wp",
"spell-page-place": "471",
"skill": "Skill",
"spell-keywords-place": "None",
"skill-place": "Larceny",
"spell-effect-place": "",
"version": "Version",
"more-information": "More Information",
"mote-pool-equations": "Mote Pool Equations",
"max-personal-motes": "Max Personal Motes",
"max-peripheral-motes": "Max Peripheral Motes",
"keywords": "Keywords",
"control": "Control",
"spell-desc-place": "",
"charm-desc-place": "",
"size": "Size",
"drill": "Drill",
"magnitude": "Magnitude",
"perfect-morale": "Perfect Morale",
"poor": "Poor",
"average": "Average",
"elite": "Elite",
"might": "Might",
"character-type": "Character Type",
"battle-group": "Battle Group",
"combat-movement": "Combat Movement",
"grapple": "Grapple",
"join-battle": "Join Battle",
"actions": "Actions",
"attacks": "Attacks",
"defenses": "Defenses",
"quick-character": "Quick Character"
}
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{
"hopeordespair": "Are you rolling with Hope or Despair?",
"neither": "Neither",
"hope": "Hope",
"withhope": "with Hope",
"despair": "Despair",
"withdespair": "with Despair",
"numberofbonds": "Number of Bonds?",
"rolls": "rolls",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"misses": "Misses",
"name": "Name",
"look": "Look",
"class-archetype": "Playbook",
"dwarf": "The Dwarf",
"elf": "The Elf",
"halfling": "The Halfling",
"harbinger": "The Harbinger",
"heir": "The Heir",
"orc": "The Orc",
"squire": "The Squire",
"giant": "The Giant",
"dragon": "The Dragon",
"constructed": "The Constructed",
"spider": "The Spider",
"remnant": "The Remnant",
"pair": "The Pair",
"overlord": "The Overlord",
"ship": "The Ship",
"npc": "NPC",
"stats": "Stats",
"for-dwarf": "For The Dwarf and those that have shared a Dwarf move",
"iron": "Iron",
"for-harbinger": "For The Harbinger and those that have shared a Harbinger move",
"doom": "Doom",
"for-necrotic": "To mark necrotic damage",
"necrotic": "Necrotic",
"blood": "Blood",
"damaged": "Damaged",
"blood-desc": "Power, Loyalty, Passion",
"courage": "Courage",
"courage-desc": "Inner Strength, Tenacity",
"grace": "Grace",
"grace-desc": "Style, Skill, Agility",
"sense": "Sense",
"sense-desc": "Wits, Logic, Observation",
"wisdom": "Wisdom",
"wisdom-desc": "Knowledge, Tact, Kindness",
"iron-desc": "Survivability, Stubbornness",
"doom-desc": "Prophecy, Magic, Darkness",
"necrotic-abbreviated": "Necr",
"for-trio": "For playing The Pair as a Trio",
"Trio": "Trio",
"crew": "Crew",
"cannon": "Cannon",
"engine": "Engine",
"Captain": "Captain",
"Pilot": "Pilot",
"Gunner": "Gunner",
"Comms": "Comms",
"Engineer": "Engineer",
"npc-despair-description": "NPCs in despair cannot help or harm you",
"in-despair": "In Despair",
"improvements": "Improvements",
"level": "Level",
"show-hide-improvements": "Show/Hide Improvements",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"increase-blood-or-wisdom-max3": "Increase your Blood or Wisdom by 1 (to a maximum of +3).",
"increase-stat-max3": "Increase one of your stats by 1 (to a maximum of +3).",
"take-dwarven-custom": "Take a Dwarven Custom.",
"take-dwarven-or-shared-custom": "Take another Dwarven Custom, or ask another player to share a Move with you.",
"take-dwarven-custom-or-gear": "Take another Dwarven Custom, or two more Dwarven Gear options. You cannot choose a Gear option you already have.",
"share-gear": "Share one of your Gear options with another player.",
"take-destiny": "You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.",
"increase-blood-or-sense-max3": "Increase your Blood or Sense by 1 (to a maximum of +3).",
"take-unknown-move": "Take a Core or Custom move from any basic playbook. You cannot take a move someone else already knows.",
"take-elven-custom": "Take an Eleven Custom.",
"share-move-3bonds": "Choose a player you have 3 Bonds with, Share a Move with them.",
"increase-grace-or-sense-max3": "Increase your Grace or Sense by 1 (to a maximum of +3).",
"take-halfling-custom": "Take a Halfling Custom.",
"take-halfling-custom-or-type": "Take another Halfling Custom or choose another Move from the list of What Is A Halfling? options.",
"get-shared-move-3bonds": "Choose a player you have 3 Bonds with. They share one of their Moves or Gear options with you.",
"powerful harbinger": "Use Powerful Harbinger Advancement",
"increase-courage-or-wisdom-max3": "Increase your Courage or Wisdom by 1 (to a maximum of +3).",
"take-harbinger-custom": "Take a Harbinger Custom.",
"take-harbinger-custom-or-gear": "Take another Harbinger Custom, or one more Harbinger Gear option.",
"take-harbinger-custom-or-get-shared-move": "Take another Harbinger Custom, or ask another player to share a Move with you)",
"increase-stat-max2": "Increase one of your stats by 1 (to a maximum of +2).",
"take-witch-custom": "Take a Witch Custom.",
"take-witch-custom-min5": "Take a Witch's Custom. must be level 5 or higher to take this Advancement.",
"take-destiny-custom-min5": "Take a Custom Move from any Destiny Playbook. You must be level 5 or higher to take this Advancement.",
"share-move2": "Choose a player. You Share a Move with them.",
"get-shared-move": "Choose a player. They Share a Move with you.",
"get-or-share-move": "Choose a player. They Share a move with you, or you Share a Move with them.",
"become-threat-to-world": "You have become a Threat to the World. You must be level 5 or higher to take this Advancement. When facing another Threat to the World, you do not need to pay a price simply to act against them.",
"increase-blood-or-grace-max3": "Increase your Blood or Grace by 1 (to a maximum of +3).",
"take-heir-custom": "Take an Heir Custom.",
"take-heir-custom-or-shared-move": "Take another Heir Custom, or have another player share a Move with you.",
"share-move1": "Share one of your Moves with another player.",
"increase-courage-or-sense-max3": "Increase your Courage or Sense by 1 (to a maximum of +3).",
"take-orc-custom": "Take an Orc Custom.",
"take-other-gear": "Choose a single option from up to two other players' Gear lists. Your choices are added to your Gear permanently.",
"take-squire-custom": "Take a Squire Custom.",
"take-squire-custom-or-share-move": "Gain another Squire Custom, or share a Move with someone.",
"get-shared-move2": "Choose a different player. They Share a Move with you.",
"take-giant-custom": "Take a Giant Custom.",
"take-giant-gear": "Take another Giant's Gear option from any list.",
"share-move-or-gear": "Choose a player. Share one of your Moves or Gear options with them.",
"share-move-or-gear2": "Choose a different player. Share one of your Moves or Gear options with them.",
"take-non-giant-destiny-custom-min5": "Take a Custom Move from any Destiny Playbook other than The Little Giant. You must be level 5 or higher to take this Advancement.",
"take-dragon-custom": "Take a Dragon Custom.",
"take-dragon-custom-or-shared-move": "Take another Dragon Custom, or ask another player to share a Move with you.",
"take-constructed-custom": "Take a Constructed Custom.",
"take-constructed-custom-or-type": "Take another Constructed Custom, or choose another Move from the What Are You Made Of? options.",
"take-constructed-custom-or-share-move": "Take another Constructed Custom, or share one of your Moves with another player.",
"get-shared-move-or-gear-3bonds": "Choose a player you have 3 Bonds with. They share one of their Moves or Gear options with you.",
"increase-grace-or-wisdom-max3": "Increase your Grace or Wisdom by 1 (to a maximum of +3).",
"take-spider-custom": "Take a Spider Custom.",
"take-spider-custom-or-type": "Take another Spider's Custom, OR choose another move from the What Is A Spider? list.",
"take-remnant-custom": "Take a Remnant Custom.",
"strengthen-curse": "Strengthen your curse. Choose another Gear option that your curse makes easy, or remove a Gear option that your curse makes difficult.",
"take-remnant-custom-or-shared-move-or-curse": "Take another Remnant Custom, ask someone to Share a Move with you, or strength your curse (as above).",
"increase-pair-stat-max2": "Increase one of the Pair's stats by +1, to a max of +2.",
"increase-pair-blood-or-courage-max2": "Increase one of the Pair's Blood or Courage by +1, to a maximum of +2.",
"take-pair-custom": "Take another Paired Custom.",
"take-pair-custom-or-shared-move": "Take another Paired Custom, or have another player Share a Move with you.",
"take-pair-type": "The Pair's relationship has evolved. Choose another option from the Who Are The Pair? Move list.",
"take-non-destiny-custom": "Take a Custom move from any non-Destiny playbook, even this one.",
"take-any-custom-together": "Take a Custom move from any playbook, even this one or a Destiny playbook. The Pair can only use that move while Working Together.",
"get-shared-move-together": "Choose a player. They Share a Move with you. The Pair can only use that move while Working Together.",
"share-move-min5": "Choose a player. You Share a Move with them. You must be level 5 or higher to take this Advancement.",
"become-paired-threat-to-world": "While Working Together, you are now a Threat to the World. You must be level 5 or higher to take this Advancement. When facing another Threat to the World, you do not need to pay a price simply to act against them.",
"increase-ship-stat-max2": "Increase one of the ship's stats by +1 (to a maximum of +2).",
"take-captain-gear-or-increase-ship-stat-max2": "The Captain chooses another piece of Gear, or increases one of the ship's stats by +1 (to a maximum of +2).",
"take-pilot-gear": "The Pilot chooses another piece of Gear.",
"take-gunner-gear": "The Gunner chooses another piece of Gear.",
"take-comms-gear": "The Comms chooses another piece of Gear.",
"take-engineer-gear": "The Engineer chooses another piece of Gear.",
"take-additional-ship": "You get another Ship. The Ship must be level 5 or higher to takethis Advancement. The new Ship starts at level 1.",
"ascended": "The Ascended",
"chosen-one": "The Chosen One",
"cyborg": "The Cyborg",
"elven-elite": "The Elven Elite",
"end-of-days": "The End of Days",
"firebrand": "The Firebrand",
"halfling-sheriff": "The Halfling Sheriff",
"knight": "The Knight",
"leader": "The Leader",
"legend": "The Legend",
"lord-of-beasts": "The Lord of Beasts",
"orc-boss": "The Orc-Boss",
"ur-dwarf": "The Ur-Dwarf",
"warlord": "The Warlord",
"witch": "The Witch",
"little-giant": "The Little Giant",
"final-form": "The Final Form",
"war-machine": "The War Machine",
"world-weaver": "The World Weaver",
"ancient-secret": "The Ancient Secret",
"take-basic-custom": "Take a Custom Move from any basic playbook.",
"take-destiny-custom": "Take a Custom Move from any other Destiny.",
"take-ascended-custom": "Take an Ascended Custom.",
"take-chosen-one-custom": "Take a Chosen One Custom.",
"take-cyborg-custom": "Take a Cyborg Custom.",
"increase-grace-max3-or-elven-elite-custom": "Increase your Grace stat to +3. If it is already +3, take an Elven Elite Custom instead.",
"take-elven-elite-custom": "Take an Elven Elite Custom.",
"increase-doom-max3-or-end-of-days-custom": "Increase your Doom stat to +3. If it is already +3, take an End of Days Custom instead.",
"take-end-of-days-custom": "Take an End of Days Custom.",
"fire-immunity": "You become immune to fire, and cannot take damage from fire, heat, or explosions.",
"take-firebrand-custom": "Take a Firebrand Custom.",
"increase-courage-max3-or-halfling-sheriff-custom": "Increase your Courage stat to +3. If it is already +3, take a Halfling Sheriff Custom instead.",
"take-halfling-sheriff-custom": "Take a Halfling Sheriff Custom.",
"increase-sense-max3-or-knight-custom": "Increase your Sense stat to +3. If it is already +3, take a Knight Custom instead.",
"take-knight-custom": "Take a Knight Custom.",
"increase-bonds-max4": "You may now have up to 4 Bonds with a single person. Immediately Forge a Bond with everyone you have at least one Bond with.",
"take-leader-custom": "Take a Leader Custom.",
"take-legend-custom": "Take a Legend Custom.",
"take-wildspeaker-or-elf-custom": "Take either the Harbinger Custom Wildspeaker or any Elf Custom.",
"take-lord-of-beasts-custom": "Take a Lord of Beasts Custom.",
"increase-blood-max3-or-orc-boss-custom": "Increase your Blood stat to +3. If it is already +3, take an Orc-Boss Custom instead.",
"take-orc-boss-custom": "Take an Orc-Boss Custom.",
"increase-iron-max3-or-ur-dwarf-custom": "Increase your Iron stat to +3. If it is already +3, take an Ur-Dwarf Custom instead.",
"take-ur-dwarf-custom": "Take an Ur-Dwarf Custom.",
"increase-wisdom-max3-or-warlord-custom": "Increase your Wisdom stat to +3. If it is already +3, take a Warlord Custom instead.",
"take-warlord-custom": "Take a Warlord Custom.",
"take-little-giant-custom": "Take a Little Giant Custom.",
"increase-blood-max3-or-final-form-custom": "Increase your Blood stat to +3. If it is already +3, take a Final Form Custom instead.",
"take-final-form-custom": "Take a Final Form Custom.",
"increase-courage-max3-or-war-machine-custom": "Increase your Courage stat to +3. If it is already +3, take a War Machine Custom instead.",
"take-war-machine-custom": "Take a War Machine Custom.",
"take-world-weaver-custom": "Take a World Weaver Custom.",
"take-ancient-secret-custom": "Take an Ancient Secret Custom.",
"what-are-you": "What Are Your People?",
"what-is-purpose": "What Is Your Purpose?",
"what-are-you-made-of": "What Are You Made of?",
"what-is-curse": "What Is Your Curse?",
"who-are-pair": "Who are the Pair?",
"what-is-ship": "What is the Ship?",
"threats": "Threats",
"core-moves": "Core Moves",
"move": "Move",
"description": "Description",
"other-moves": "Custom Moves",
"agendas": "Agendas",
"starting-agendas": "Be Brave, Take Risks\nTell Us Of Your People\nImprove The World Around You",
"bonds": "Bonds",
"personality": "Personality",
"companions": "Companions",
"companion-name": "Companion Name",
"companion-stat-desc": "Companion Stat",
"other": "Other",
"gear": "Gear",
"gear-name": "Gear Name",
"gear-tags-desc": "Gear Tags & Description",
"other-items": "Other Items",
"custom-weapons": "Orc-Made Weapons",
"webs": "Webs",
"spells": "Spells",
"camouflage": "Camouflage",
"keen-senses": "Keen Senses",
"sense-magic": "Sense Magic",
"whisper": "Whisper on the Wind",
"seance": "Séance",
"smell-danger": "Smell Danger",
"bound-by-blood": "Bound by Blood",
"blessing-strength": "Blessing of Strength",
"blessing-speed": "Blessing of Speed",
"blessing-glory": "Blessing of Glory"
}
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{
"style": "Style:",
"style_character": "Character",
"style_combat": "Combat",
"style_spacecraft": "Spacecraft Sheet",
"style_notes": "Notes",
"char_name": "Character Name",
"char_race": "Races",
"char_language": "Languages",
"char_traits": "Traits",
"char_level": "Level",
"char_max_ressources": "Max Resources",
"char_max_influence": "Max Influence",
"char_current": "Current",
"char_allocated": "Allocated",
"char_ressources": "Resources",
"char_influence": "Influence",
"char_spare_time_points": "Spare Time Points",
"char_spare_time_roll": "Spare Time Roll",
"attributes": "Attributes",
"atr_current": "Cur",
"atr_max": "Max",
"atr_traits": "Traits",
"atr_strength": "Strength",
"atr_reflexes": "Reflexes",
"atr_movement": "Movement",
"atr_focus": "Focus",
"atr_intelligence": "Intelligence",
"atr_perception": "Perception",
"atr_fate": "Fate",
"char_perks": "Perks",
"char_complications": "Complications",
"ps_trained": "Trained",
"ps_everyday_skills": "Everyday Skills",
"ps_mod": "Modifier",
"ps_traits": "Traits",
"ps_tb": "TB",
"ps_ws": "WS",
"ps_dw": "DW",
"ps_wealth": "Wealth",
"ps_conversation": "Conversation",
"ps_leadership": "Leadership",
"ps_culture": "Culture",
"ps_physical": "Physical",
"ps_resolve": "Resolve",
"ps_awareness": "Awareness",
"ps_survival": "Survival",
"pro_trained": "Trained",
"pro_ps": "Professional Skills",
"pro_mod": "Modifier",
"pro_traits": "Traits",
"pro_tk": "TK",
"pro_tb": "TB",
"pro_ws": "WS",
"pro_dw": "DW",
"pro_mechanics": "Mechanics",
"pro_electronics": "Electronics",
"pro_programming": "Programming",
"pro_bio_tech": "Bio Tech",
"pro_medicine": "Medicine",
"pro_psychology": "Psychology",
"pro_astronomy": "Astronomy",
"pro_planetoids": "Planetoids",
"pcs_trained": "Trained",
"pcs_pcs": "Personal Combat Skills",
"pcs_mod": "Modifier",
"pcs_traits": "Traits x2",
"pcs_small_arms": "Small Arms",
"pcs_heavy_arms": "Heavy Arms",
"pcs_tactical": "Tactical",
"pcs_exotic": "Exotic",
"vss_trained": "Trained",
"vss_vss": "Vehicle System Skills",
"vss_mod": "Modifier",
"vss_traits": "Traits x2",
"vss_command": "Command",
"vss_engineering": "Engineering",
"vss_operations": "Operations",
"vss_gunnery": "Gunnery",
"sh_strong_hit": "Strong Hit",
"sh_requirement": "Requirement",
"sh_result": "Result",
"research": "Research",
"trade_goods": "Trade Goods",
"s2_charname": "Character Name",
"s2_race": "Races",
"s2_languages": "Languages",
"s2_attributes": "Attributes",
"s2_atr_current": "Cur",
"s2_atr_max": "Max",
"s2_atr_dmg_effects": "Damage &amp; Effects",
"s2_atr_strength": "Strength",
"s2_atr_reflexes": "Reflexes",
"s2_atr_movement": "Movement",
"s2_atr_focus": "Focus",
"s2_atr_intelligence": "Intelligence",
"s2_atr_perception": "Perception",
"s2_atr_fate": "Fate",
"s2_endurance": "Endurance",
"s2_end_current": "Current:",
"s2_end_max": "Max:",
"s2_recovery": "Recovery",
"s2_rec_focus": "Foc +",
"s2_order": "Order",
"s2_order_intelligence": "Int +",
"s2_stealth": "Stealth",
"s2_stealth_tac_ref": "Tac + Ref +",
"s2_overburdened": "Overburdened",
"s2_outfit": "Outfit",
"s2_utility": "Utility",
"s2_weapon": "Weapons",
"s2_defence_penalty": "Defence Penalty",
"s2_defence": "Defence:",
"s2_defence_calculation": "10 + Ref + Equip +",
"s2_cover_steps": "Cover Steps: ",
"s2_def_impair": "vs Impair: ",
"s2_def_impair_calc": "Def + Str +",
"s2_def_psionic": "vs Psionic: ",
"s2_def_psionic_calc": "Def + Foc +",
"s2_def_stealth": "vs Stealth: ",
"s2_def_stealth_calc": "10 + Per +",
"s2_armour": "Armour: ",
"s2_armour_calc": "Equip +",
"s2_armour_energy": "vs Energy: ",
"s2_armour_slow": "vs Slow: ",
"s2_armour_0_endurance": "at 0 Endurance:",
"s2_gear_outfit": "Outfit",
"s2_gear_armour": "Armour",
"s2_gear_defence": "Defence",
"s2_gear_endurance": "Endurance",
"s2_gear_cover": "Cover",
"s2_gear_frt_cover": "Frt Cover",
"s2_gear_slots": "Slots",
"s2_gear_weight": "Weight",
"s2_gear_variation": "Variation",
"s2_gear_cost": "Cost",
"s2_util": "Utility",
"s2_util_armour": "Armour",
"s2_util_defence": "Defence",
"s2_util_endurance": "Endurance",
"s2_util_cover": "Cover",
"s2_util_frt_cover": "Frt Cover",
"s2_util_slots": "Slots",
"s2_util_weights": "Weight",
"s2_util_variation": "Variation",
"s2_util_cost": "Cost",
"s2_nw": "Natural Weapons",
"s2_nw_hit": "+Hit",
"s2_nw_endurance_dmg": "End Dmg",
"s2_nw_crit_dmg": "Crit Dmg",
"s2_nw_range": "Range",
"s2_nw_clips": "Clips",
"s2_nw_ammo": "Ammo",
"s2_nw_load": "Load",
"s2_nw_rof": "RoF",
"s2_nw_weight": "Weight",
"s2_nw_variation": "Variation",
"s2_nw_cost": "Cost",
"s2_weapon_hit": "Hit (+Skill)",
"s2_weapon_endurance_dmg": "End Dmg",
"s2_weapon_crit_dmg": "Crit Dmg",
"s2_weapon_range": "Range",
"s2_weapon_clips": "Clips",
"s2_weapon_ammo": "Ammo",
"s2_weapon_load": "Load",
"s2_weapon_rof": "RoF",
"s2_weapon_weight": "Weight",
"s2_weapon_variation": "Variation",
"s2_weapon_cost": "Cost",
"s2_weapon_notes": "Notes:",
"s2_weapon_used_ammo": "Used Ammunition:",
"s2_weapon_used_clips": "Used Clips:",
"s2_weapon_notes2": "Notes:",
"s2_weapon_used_ammo2": "Used Ammunition:",
"s2_weapon_used_clips2": "Used Clips:",
"s2_drones": "Drones/Companions",
"s2_drones_hit": "Hit (+Skill)",
"s2_drones_endurance_dmg": "End Dmg",
"s2_drones_crit_dmg": "Crit Dmg",
"s2_drones_range": "Range",
"s2_drones_clips": "Clips",
"s2_drones_ammo": "Ammo",
"s2_drones_load": "Load",
"s2_drones_rof": "RoF",
"s2_drones_weight": "Weight",
"s2_drones_variation": "Variation",
"s2_drones_cost": "Cost",
"s2_drones_defence": "Defence:",
"s2_drones_armour": "Armour:",
"s2_drones_movement": "Movement:",
"s2_drones_slots": "Slots:",
"s2_drones_bodies": "Bodies:",
"s2_drones_notes": "Notes:",
"s2_drones_used_ammo": "Used Ammunition:",
"s2_drones_used_clips": "Used Clips:",
"s2_drones_defence2": "Defence:",
"s2_drones_armour2": "Armour:",
"s2_drones_movement2": "Movement:",
"s2_drones_slots2": "Slots:",
"s2_drones_bodies2": "Bodies:",
"s2_drones_notes2": "Notes:",
"s2_drones_used_ammo2": "Used Ammunition:",
"s2_drones_used_clips2": "Used Clips:",
"s2_equip": "Equipment",
"s2_equip_outfit_util": "Outfit + Utility Item +",
"s2_equip_slots": "Slots",
"s2_strong_hit": "Strong Hit",
"s2_sh_requirement": "Requirement",
"s2_sh_result": "Result",
"s3_shipname": "Ship Name",
"s3_ship_build": "Build",
"s3_influence_cost": "Influence Cost",
"s3_attributes": "Attributes",
"s3_atr_current": "Cur",
"s3_atr_max": "Max",
"s3_atr_traits": "Traits",
"s3_atr_dmg_effects": "Damage &amp; Effects",
"s3_hull": "Hull",
"s3_engines": "Engines",
"s3_crew": "Crew",
"s3_power": "Power",
"s3_cpu": "CPU",
"s3_sensors": "Sensors",
"s3_size": "Size",
"s3_velocity": "Velocity",
"s3_velocity_current": "Current:",
"s3_velocity_max": "Max:",
"s3_shield": "Shield",
"s3_shield_current": "Current:",
"s3_shield_max": "Max:",
"s3_regen": "Regen",
"s3_regen_calc": "Pow +",
"s3_boarded": "Boarded",
"s3_resupply": "Resupply",
"s3_resupply_calc": "Size x2 +",
"s3_cargo": "Cargo",
"s3_cargo_calc": "Size x4 + Hull -10 +",
"s3_secret_cargo": "Secret Cargo",
"s3_weapon_slots": "Weapon Slots",
"s3_weapon_slots_calc": "Size +",
"s3_defence": "Defence: ",
"s3_defence_calc": "12 - Size + Eng +",
"s3_def_ordinance": "vs Ordinance: ",
"s3_def_ordinance_calc": "Def +",
"s3_def_boarding": "vs Boarding: ",
"s3_def_boarding_calc": "10 + Size + Crew +",
"s3_armour": "Armour: ",
"s3_armour_boarding": "vs Boarding: ",
"s3_armour_0_shields": "at 0 Shields: ",
"s3_innate_weapons": "Innate Weapons",
"s3_iw_hit": "+Hit",
"s3_iw_shield_dmg": "Shield Dmg",
"s3_iw_crit_dmg": "Crit Dmg",
"s3_iw_range": "Range",
"s3_iw_clips": "Clips",
"s3_iw_ammo": "Ammo",
"s3_iw_load": "Load",
"s3_iw_rof": "RoF",
"s3_iw_mount": "Mount",
"s3_iw_variation": "Variation",
"s3_iw_cost": "Cost",
"s3_iw_boarding_party": "Boarding Party",
"s3_iw_boarding": "Boarding",
"s3_gunnery": "Gunnery",
"s3_gun_hit": "Hit (+Skill)",
"s3_gun_shield_dmg": "Shield Dmg",
"s3_gun_crit_dmg": "Crit Dmg",
"s3_gun_range": "Range",
"s3_gun_clips": "Clips",
"s3_gun_ammo": "Ammo",
"s3_gun_load": "Load",
"s3_gun_rof": "RoF",
"s3_gun_mount": "Mount",
"s3_gun_variation": "Variation",
"s3_gun_cost": "Cost",
"s3_gun_notes": "Notes:",
"s3_gun_used_ammo": "Used Ammunition:",
"s3_gun_used_clips": "Used Clips:",
"s3_gun_notes2": "Notes:",
"s3_gun_used_ammo2": "Used Ammunition:",
"s3_gun_used_clips2": "Used Clips:",
"s3_ordinance": "Ordinance",
"s3_ord_hit": "Hit (+Skill)",
"s3_ord_shield_dmg": "Shield Dmg",
"s3_ord_crit_dmg": "Crit Dmg",
"s3_ord_range": "Range",
"s3_ord_clips": "Clips",
"s3_ord_ammo": "Ammo",
"s3_ord_load": "Load",
"s3_ord_rof": "RoF",
"s3_ord_mount": "Mount",
"s3_ord_variation": "Variation",
"s3_ord_cost": "Cost",
"s3_ord_defence": "Defence:",
"s3_ord_armour": "Armour:",
"s3_ord_movement": "Movement:",
"s3_ord_bodies": "Bodies:",
"s3_ord_notes": "Notes:",
"s3_ord_destroyed_bodies": "Destroyed Bodies:",
"s3_ord_launched_bodies": "Launched Bodies:",
"s3_ord_defence2": "Defence:",
"s3_ord_armour2": "Armour:",
"s3_ord_movement2": "Movement:",
"s3_ord_bodies2": "Bodies:",
"s3_ord_destroyed_bodies2": "Destroyed Bodies:",
"s3_ord_launched_bodies2": "Launched Bodies:",
"s3_strong_hit": "Strong Hit",
"s3_sh_requirement": "Requirement",
"s3_sh_result": "Result",
"s3_workshops_labs_notes": "Workshops, Labs, Cargo &amp; Notes",
"s3_perks": "Spacecraft Perks:",
"s3_perks_calc": "Size +",
"s3_perk_5_shields": "+5 Shields (Size 1-2)",
"s3_perk_ejection_seats": "Ejection Seats (Size 1-2)",
"s3_perk_1_cargo": "+1 Cargo",
"s3_perk_comm_system": "Comm System",
"s3_perk_2_resupply": "+2 Resupply",
"s3_perk_life_support": "Life Support",
"s3_perk_deep_space_sos_beacon": "Deep Space SOS Beacon",
"s3_perk_jump_drive": "Jump Drive",
"s3_perk_escape_pods": "Escape Pods (Size 3-5)",
"s3_perk_docking_clamp": "Docking Clamp (Size 2-5)",
"s3_perk_shuttle": "Shuttle (Size 4-5)",
"s3_perk_airlock": "Airlock (Size 2-5)",
"s3_perk_brig": "Brig (Size 3-5)",
"s3_perk_corridors": "Corridors (Size 3-5)",
"s3_perk_armoury": "Armoury",
"s3_perk_small_rooms": "Small Rooms (Size 3-5)",
"s3_perk_additional_rooms": "Additional Rooms (Size 3-5)",
"s3_perk_large_rooms": "Large Rooms (Size 5)",
"s4_notes": "General Notes",
"s2_nw_mind": "Mind",
"s2_nw_analytical": "Analytical",
"s2_nw_limbs": "Limbs",
"s2_nw_limbs_variation": "Melee, Impairment",
"s2_equip_gauntlet1": "Gauntlet 1",
"s2_equip_gauntlet2": "Gauntlet 2",
"s1_skill_efford_hit": "Effort",
"s1_skill_efford_req": "Primary or Vehicle System Skill",
"s1_skill_efford_res": "You may re-roll a single die",
"s2_sh1_hit": "Critical Hit",
"s2_sh1_req": "Attack, Hit, 1 per RoF, No Splash",
"s2_sh1_res": "Deal critical damage to a random attribute",
"s2_sh2_hit": "Critical Boost",
"s2_sh2_req": "Attack, Does not req. hit",
"s2_sh2_res": "+1 Crit dmg vs targets with 0 endurance",
"s2_end_mod": "+ Mod:"
}
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{
"general-skills-list": "alchemy,astrocartography,athletics,computers,cool,coordination,discipline,driving,mechanics,medicine,operating,perception,piloting,resilience,skulduggery,stealth,streetwise,survival,vigilance",
"magic-skills-list": "arcane,divine,primal",
"combat-skills-list": "brawl,gunnery,melee,meleelight,meleeheavy,ranged,rangedlight,rangedheavy",
"social-skills-list": "charm,coercion,deception,leadership,negotiation",
"knowledge-skills-list": "knowledge",
"abilities": "Abilities",
"abilityname": "Ability Name",
"abilitysummary": "Ability Summary",
"active": "Active",
"actualtocomplete:": "Actual sessions to complete:",
"addcritical": "Add Critical",
"addingdice": "Adding Dice",
"addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.",
"advantage": "Advantage",
"aft": "Aft",
"age:": "Age:",
"aggressor": "Aggressor",
"agility": "Agility",
"agitator": "Agitator",
"alchemy": "Alchemy",
"alchemyint": "Alchemy (Int)",
"all": "Personnage",
"arc": "Arc",
"Arcana": "Arcana",
"arcana": "Arcana",
"arcanaint": "Arcana (Int)",
"Arcanaint": "Arcana (Int)",
"archaeologist": "Archaeologist",
"armor": "Armor",
"assetsnresources": "Assets &amp; Resources",
"assignedby:": "Assigned By:",
"assignment": "Assignment",
"assignmentsandtasks": "Assignments and Tasks",
"Alchemy": "Alchemy",
"astrocartography": "Astrocartography",
"Astrogation": "Astrocartography",
"astrogation": "Astrocartography",
"astrogationint": "Astrocartography (Int)",
"atarustriker": "Ataru Striker",
"Athletics": "Athletics",
"athletics": "Athletics",
"athleticsbr": "Athletics (Br)",
"attachmentname": "Attachment Name",
"attachments": "Attachments",
"attacks": "Attacks",
"availablexp": "Available XP:",
"bardottan": "Bardottan",
"basemodifiers": "Base Modifiers",
"baseofoperations": "&emsp;Base of Operations &emsp;",
"basesetting:": "Base Setting/Genre:",
"basexp:": "Base XP:",
"beast": "&emsp;Riding Animal&emsp;",
"beastcriticalinjuries": "Beast Critical Injuries",
"bonus": "Bonus",
"bonusdescription": "Bonus/Description",
"bonusxpmotivation:": "Bonus XP (Motivation):",
"bonusxproleplaying:": "Bonus XP (Role Playing):",
"booknpage": "Book &amp; Page",
"booknpage:": "Book &amp; Page:",
"brawl": "Brawl",
"Brawl": "Brawl",
"brawlbr": "Brawl (Br)",
"brawn": "Brawn",
"build:": "Build:",
"business": "Business",
"businessname:": "Business Name:",
"campaigndetails": "&emsp;Campaign Details&emsp;",
"capacity": "Capacity",
"career": "Career",
"career:": "Career:",
"cargohold": "Cargo Hold",
"cargotype": "Cargo Type",
"category:": "Category:",
"categorydesire:": "Desire:",
"categoryfear:": "Fear:",
"categorystrength:": "Strength:",
"categoryflaw:": "Flaw:",
"char": "Char",
"characinfo": "&emsp;Character Info&emsp;",
"character": "Character",
"character:": "Character:",
"characterduties": "Character Duties",
"charactergroupobligations": "Character/Group Obligations",
"characteristics": "Characteristics",
"charactermoralities": "Character Moralities",
"charactermotivation": "Character Motivations",
"charactername": "Character Name",
"charactersheet": "Character Sheet",
"charm": "Charm",
"Charm": "Charm",
"charmpr": "Charm (Pr)",
"city:": "City:",
"clearpool": "Clear Pool",
"close": "Close",
"Coercion": "Coercion",
"coercion": "Coercion",
"coercionwill": "Coercion (Will)",
"combat": "&emsp; Weapons, Talents, &amp Powers &emsp;",
"combatskills": "Combat Skills",
"commited": "Committed",
"companion": "Companion",
"companioninfo": "&emsp;Companion Info&emsp;",
"companionsheet": "Companion Sheet",
"completed:": "Completed?:",
"computerint": "Computers (Int)",
"Computers": "Computers",
"computers": "Computers",
"condition:": "Condition:",
"conflict:": "Conflict:",
"consumables:": "Consumables:",
"continent:": "Continent:",
"contributionrank:": "Contribution Rank:",
"cool": "Cool",
"Cool": "Cool",
"coolifprepared": "Cool (if prepared):",
"coolpr": "Cool (Pr)",
"coordination": "Coordination",
"Coordination": "Coordination",
"coordinationag": "Coordination (Ag)",
"coretype:": "Core Type:",
"correllianhuman": "Corellian Human",
"cost:": "Cost:",
"credits:": "Money:",
"crew:": "Crew:",
"crewroles": "Crew Roles",
"crit": "Crit",
"critical": "Critical",
"criticalhits": "&emsp;Critical Hits&emsp;",
"criticalinjuries": "Critical Injuries",
"criticalnumber:": "Critical number:",
"criticalrolloffset:": "Critical roll offset:",
"critinj": "&emsp;Critical Injuries&emsp;",
"cunning": "Cunning",
"current": "Current",
"currentencumbrance": "Current Encumbrance",
"currentlocation:": "Current Location:",
"custom": "Custom",
"customskill1": "Custom Skill 1",
"customskill2": "Custom Skill 2",
"customskill3": "Custom Skill 3",
"customskill4": "Custom Skill 4",
"customskill5": "Custom Skill 5",
"customskills": "Custom Skills",
"cybernetics": "Cybernetics",
"damage": "Damage",
"dark": "GM",
"deception": "Deception",
"Deception": "Deception",
"deceptioncun": "Deception (Cun)",
"defense": "Defense",
"demolitionist": "Demolitionist",
"description": "Description",
"description:": "Description:",
"desire:": "Desire:",
"despair": "Despair",
"destination": "Destination",
"details": "Details",
"details:": "Details:",
"dice": "Dice",
"dice:": "Dice:",
"dicendesitnypool": "Dice &amp; Story Point Pool",
"dicepool": "Dice Pool",
"diceroll": "Dice Roll",
"discipline": "Discipline",
"Discipline": "Discipline",
"disciplinewill": "Discipline (Will)",
"displayinskill": "Display in Skill",
"divine": "Divine",
"divinewill": "Divine (Will)",
"dmg": "Dmg",
"downgrade": ":Downgrade",
"dresselliannp": "Dressellian (Non-Primitive)",
"dressellianp": "Dressellian (Primitive)",
"driver": "Driver",
"driving": "Driving",
"drivingag": "Driving (Ag)",
"dropoff": "Dropoff",
"effect:": "Effect:",
"enablecombatsuggestions": "Enable Combat Suggestions?",
"enablegeneralsuggestions": "Enable General Suggestions?",
"encum": "Encum",
"encumbrance": "Encumbrance",
"encumbrancecapacity": "Encumbrance Capacity",
"engaged": "Engaged",
"entertainment": "Entertainment",
"equipment": "Equipment",
"example:": "Example: <b>1b 1g</b>",
"exampletext": "b -> Blue = Boost,<br> blk -> BLacK = Setback,<br>g -> Green = Ability,<br> y -> Yellow = Proficiency,<br>p-> Purple = Difficulty,<br> r -> Red = Challenge,<br>s = Success, f = Failure,<br> a = Advantage, t = Threat",
"expectedsessionstocomplete:": "Expected sessions to complete:",
"extreme": "Extreme",
"eyes:": "Eyes:",
"factions:": "What are the major factions and organizations in the setting, and what are their objectives?:",
"failure": "Failure",
"farm": "Farm",
"fear:": "Fear:",
"fearcheck": "Fear Check?",
"features:": "Features:",
"flaw:": "Flaw:",
"foodstuffs": "Foodstuffs",
"forceplayerupdate": "Force Player Update",
"fore": "Fore",
"gender:": "Gender:",
"generalinfo": "General Info",
"generalinformation": "&emsp;General Information&emsp;",
"generalskills": "General Skills",
"genesysrpg": "Genesys RPG System",
"gmdicepool": "GM Dice Pool",
"gmresources": "GM Resources",
"groupcontacts": "Group Contacts",
"groupcredits:": "Group Money:",
"groupdetails": "Group Details",
"groupdetailstitle": "&emsp;Group Motivations&emsp;",
"groupexpenses:": "Group Expenses:",
"groupname:": "Group Name:",
"groupobligations": "Group Obligations",
"grouppossessions": "Group Possessions",
"groupresources": "Group Resources",
"groupsavings:": "Group Savings:",
"groupsheet": "Group Sheet",
"grouptasks": "Group Tasks",
"gunnery": "Gunnery",
"Gunnery": "Gunnery",
"gunneryagi": "Gunnery (Agi)",
"hair:": "Hair:",
"handling": "Handling",
"hardpoints": "Hard Points",
"hardpoints:": "Hard Points:",
"heal": "Heal",
"height:": "Height:",
"hermit": "Hermit",
"hide": "Hide",
"homestead": "Homestead",
"homesteadname:": "Homestead Name:",
"hook:": "Hook:",
"hp": "HP",
"hulltrauma": "Hull Trauma",
"hulltypeclass:": "Hull Type/Class:",
"hyperdriveprimclass:": "Hyperdrive Primary Class:",
"hyperdrivesecondclass:": "Hyperdrive Backup Class:",
"ifknown": "(if known)",
"illicitmaterials": "Illicit Materials",
"infiltrator": "Infiltrator",
"initiative": "Initiative",
"instructor": "Instructor",
"intellect": "Intellect",
"isitcareer": "Is it in your Career?",
"iteminventory": "&emsp;Item Inventory&emsp;",
"itemss:": "Item(s):",
"keyitems:": "Key Items:",
"knowledge": "Knowledge",
"knowledgeint": "Knowledge (Int)",
"knowledgeskills": "Knowledge Skills",
"leadership": "Leadership",
"Leadership": "Leadership",
"leadershippre": "Leadership (Pr)",
"legal": "Legal?",
"light": "Players",
"location": "Location",
"location:": "Location:",
"long": "Long",
"lore": "Lore",
"Lore": "Lore",
"loreint": "Lore (Int)",
"lowtech": "Low Tech",
"magicskills": "Magic Skills",
"magnitude:": "Magnitude:",
"major": "Major",
"makemodel": "Make / Model",
"makemodel:": "Make / Model:",
"manufacturer:": "Manufacturer:",
"max": "Max",
"maxaltitude:": "Maximum Altitude:",
"maybe": "Maybe?",
"Mechanics": "Mechanics",
"mechanics": "Mechanics",
"mechanicsint": "Mechanics (Int)",
"medecine": "Medecine",
"Medecine": "Medecine",
"medecineint": "Medicine (Int)",
"medic": "Medic",
"medium": "Medium",
"meetingcenter": "Meeting Center",
"melee": "Melee",
"Melee": "Melee",
"meleelight": "Melee - Light (Br)",
"MeleeLight": "Melee - Light (Br)",
"meleeheavy": "Melee - Heavy (Br)",
"MeleeHeavy": "Melee - Heavy (Br)",
"meleeshort": "Melee",
"meleebr": "Melee (Br)",
"meleelightbr": "Melee (Light) (Br)",
"meleeheavybr": "Melee (Heavy) (Br)",
"mercenarysoldier": "Mercenary Soldier",
"metals": "Metals",
"midtech": "Mid Tech",
"mine": "Mine",
"minerals": "Minerals",
"minion": "Minion",
"miniongroupsize:": "Minion Group Size:",
"minionrivalnemesis": "(Minion, Rival, or Nemesis)",
"minor": "Minor",
"miscinfo": "Misc Info",
"missioncontacts:": "Mission Contacts:",
"missiondetails": "Mission Details",
"missionobjectives:": "Mission Objectives:",
"missiontasknumber:": "Mission/Task Number:",
"missiontype:": "Mission Type:",
"modder": "Modder",
"moderate": "Moderate",
"modifications": "Modifications",
"modifiers": "Modifiers",
"modifiers:": "Modifiers:",
"mods": "Mods",
"money:": "Money:",
"morality": "Morality",
"morality:": "Morality:",
"moreinfo": "For more information on this version visit:",
"motivations": "Motivations",
"name": "Name",
"name:": "Name:",
"navicomputer:": "Navicomputer:",
"navigator": "Navigator",
"needhelp": "Need Help?",
"negotiation": "Negotiation",
"Negotiation": "Negotiation",
"negotiationpr": "Negotiation (Pr)",
"nemesis": "Nemesis",
"new": "New",
"no": "No",
"noinprogress": "No - In Progress",
"none": "None",
"nonostarted": "No - Not Started",
"noskill": "No Skill",
"notablefeatures": "Notable Features",
"notes": "&emsp; &emsp;Notes&emsp; &emsp;",
"notes:": "Notes:",
"npc": "NPC",
"npcinfo": "NPC Info",
"npclist": "NPC List",
"npcname": "NPC Name",
"npcroll:": "NPC Roll:",
"npcs": "NPCs",
"npcsheet": "NPC Sheet",
"npctitle": "&emsp;NPC&emsp;",
"npctype:": "NPC Type:",
"number": "Number",
"numberofupgrades:": "Number of Upgrades:",
"off": "Off",
"on": "On",
"operating": "Operating",
"operatingint": "Operating (Int)",
"option": "Option",
"other": "Other",
"othergear": "Other Gear",
"otherinformations": "Other Information",
"otherskills": "Other Skills",
"overview:": "Overview:",
"page:": "Page:",
"partycareerskill:": "Party Career Skill:",
"passengername": "Passenger Name",
"passengers": "Passengers",
"passive": "Passive",
"pc": "PC",
"peacekeeper": "Peace Keeper",
"perception": "Perception",
"Perception": "Perception",
"perceptioncun": "Perception (Cun)",
"performer": "Performer",
"personalarmor": "Armor",
"personalgear": "Personal Gear",
"pettycash:": "Petty Cash:",
"pickup": "Pickup",
"pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)",
"Piloting": "Piloting",
"piloting": "Piloting",
"pilotingag": "Piloting (Ag)",
"planet:": "Planet:",
"planetary": "&emsp;Vehicle&emsp;",
"planetaryvehiculecritical": "Vehicle Critical",
"planetaryvehiculedetails": "Vehicle Details",
"player:": "Player:",
"playergroupsheet": "&emsp;Group Information&emsp;",
"playername": "Player Name:",
"port": "Port",
"positionrole:": "Position/Role:",
"powers": "Powers",
"powername": "Power Name",
"powersummary": "Power Summary",
"presence": "Presence",
"primal": "Primal",
"primalcun": "Primal (Cun)",
"qualities:": "Qualities:",
"quantity": "Quantity",
"ranch": "Ranch",
"range": "Range",
"range:": "Range:",
"ranged": "Ranged",
"rangedheavy": "Ranged - Heavy",
"rangedag": "Ranged (Ag)",
"Ranged - Heavy": "Ranged - Heavy",
"rangedheavyag": "Ranged - Heavy (Ag)",
"rangedlight": "Ranged - Light",
"Ranged - Light": "Ranged - Light",
"rangedlightag": "Ranged - Light (Ag)",
"rangeskill": "Range/Skill",
"rank": "Rank",
"rank:": "Rank:",
"rarity": "Rarity",
"rarity:": "Rarity:",
"rebelbase": "Base Info",
"rebelbasename:": "Base Name:",
"recruit": "Recruit",
"repair": "Repair",
"resilience": "Resilience",
"Resilience": "Resilience",
"resiliencebr": "Resilience (Br)",
"restricted:": "Restricted:",
"results": "Results",
"retail": "Retail",
"rewardgiven:": "Rewards Given:",
"rewards": "Rewards",
"rewardss": "Reward(s)",
"ridingag": "Riding (Ag)",
"riding": "Riding",
"Riding": "Riding",
"ridingbeastdetails": "Riding Beast Details",
"rival": "Rival",
"role": "Role",
"rollcritical": "Roll Critical",
"rolldestiny": "Roll Destiny",
"safehouse": "Safe House",
"sensorrange:": "Sensor Range:",
"service": "Service",
"setting": "Setting",
"setting:": "Setting:",
"settings": "&emsp;Settings&emsp;",
"setting-speciesdescription:": "Description",
"setting-speciesname:": "Name",
"settinginfo": "Genre/Setting Tropes and Themes",
"settingtitle": "Setting Worksheet",
"settingtitle2": "&emsp;Setting Worksheet&emsp;",
"settingtitle-setting": "Setting",
"settingtitle-faction": "Factions and Organizations",
"settingtitle-genre": "Genre/Setting Tropes and Themes",
"settingtitle-movers": "Movers and Shakers",
"settingtitle-skills": "Setting Specific Skills",
"settingtitle-species": "Major Species Types",
"setting-speciesdescription": "Description",
"settingtitle-tech": "Tech Level",
"setup:": "Setup:",
"shadow": "Shadow",
"shakers:": "Who are the major personalities in the setting, and what are their objectives?:",
"sharedresources": "&emsp;Shared Resources &emsp;",
"shipscomplement:": "Ship's Complement:",
"short": "Short",
"showskillhide": "Show Hide Skill Options",
"showsuggestionsbutton": "Show Suggestions Button",
"signatureablities": "Signature Abilities",
"silhouette": "Silhouette",
"skill": "Skill",
"skill:": "Skill:",
"skilllist": "Skill List",
"skillname": "Skill Name",
"skills": "Skills",
"skillstitle": "&emsp; &emsp;Skills&emsp; &emsp;",
"skillstalentsweaponspowers": "&emsp;Weapons, Skills, Talents &amp; Powers&emsp;",
"skillsuggestions": "Skill Suggestions",
"skillsuggestionsdisplay": "Skill Suggestions Display",
"skulduggery": "Skulduggery",
"Skulduggery": "Skulduggery",
"skulduggerycun": "Skulduggery (Cun)",
"soak": "Soak",
"socialskills": "Social Skills",
"soldier": "Soldier",
"spacestation": "Space Station",
"spacevehiculedetails": "Space Vehicle Details",
"special:": "Special:",
"specialization": "Specialization",
"specializationattached": "Specialization attached?",
"species:": "Archetype/Species:",
"specificdetails": "Specific Details",
"speed": "Speed",
"spendingsuggestions": "Spending Suggestions",
"spy": "Spy",
"starboard": "Starboard",
"starfighterace": "Starfighter Ace",
"starship": "&emsp;Spaceship&emsp;",
"starshipcritical": "Starship Critical",
"stats": "Stats",
"stealth": "Stealth",
"Stealth": "Stealth",
"stealthag": "Stealth (Ag)",
"storypointpool": "Story Point Pool",
"strain": "Strain",
"streetwise": "Streetwise",
"Streetwise": "Streetwise",
"streetwisecun": "Streetwise (Cun)",
"strength:": "Strength:",
"strenghdetails:": "Strength Details:",
"success": "Success",
"summary": "Summary",
"survival": "Survival",
"Survival": "Survival",
"survivalcun": "Survival (Cun)",
"survivalist": "Survivalist",
"syncpoolgm": "Sync Pool with GM",
"sysstrain": "Sys Strain",
"talentsandabilities": "Talents &amp; Abilities",
"talentsandspecialabilities": "Talents and Special Abilities",
"task:": "Task:",
"terrain:": "Terrain:",
"threshold": "Threshold",
"tier": "Tier",
"tier:": "Tier:",
"timeshandled:": "Times Handled:",
"timeshandledstrengh:": "Times Handled (Strength):",
"timeshandledweakness:": "Times Handled (Weakness):",
"timestriggered:": "Times Triggered:",
"threat": "Threat",
"tone:": "Tone:",
"toolname": "Tool Name",
"tools": "Tools",
"totalxp": "Total XP:",
"trainingcamp": "Training Camp",
"triumph": "Triumph",
"tropesadd:": "What Tropes/Themes about Technology, Human Nature, Morality, or Reality are you including?:",
"tropesexclude:": "What Tropes/Themes are you excluding?:",
"tropessubvert:": "What Tropes/Themes are you subverting?:",
"type": "Type",
"type:": "Type:",
"upgrade": "&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:",
"upgrades": "Upgrades",
"upgradetype:": "Upgrade Type:",
"usedarkside": "Use GM Story Point &#8594;",
"uselight": "&#8592; Use Player Story Point",
"value": "Value",
"value:": "Value:",
"vehiculesheet": "Vehicle Sheet",
"vehiculetypemodel:": "Vehicle Type/Model:",
"viewattachments": "View Attachments",
"viewupgrades": "View Upgrades",
"vigilance": "Vigilance",
"Vigilance": "Vigilance",
"vigilanceifunexpected": "Vigilance (if unexpected):",
"vigilancewill": "Vigilance (Will)",
"visitforum:": "Visit the forum:",
"visitwiki:": "Visit the wiki:",
"wanted": "Wanted?",
"weaknessdetails:": "Weakness Details:",
"weapon": "Weapon",
"weaponname": "Weapon Name",
"weapons": "Weapons",
"weapontype:": "Weapon Type:",
"whatkindofslot": "What kind of Initiative Slot?",
"whispergm": "Whisper GM",
"willpower": "Willpower",
"wounds": "Wounds",
"world:": "World:",
"xpcost": "XP Cost",
"xpcost:": "XP Cost:",
"yes": "Yes",
"yescompleted": "Yes - Completed",
"yesfailed": "Yes - Failed"
}
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{
"system:-o": "System: ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"research-a": "Research",
"theology-a": "Theology",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"riding-a": "Riding",
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
"automatic-w": "Automatic",
"rifle": "Rifle",
"thrown-w": "Thrown",
"light-w": " Light",
"heavy-w": " Heavy",
"very-heavy-w": " Very Heavy",
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
"dreads-v": "Dreads",
"requirements-v": "Requirements",
"blocks-v": "Blocks",
"covers": "Covers",
"network-contacts": "Network Contacts",
"trust": "Trust",
"notes-n": "Notes",
"point-spend": "Points spent: ",
"both-barrels": "Both barrels",
"full-auto": "Full auto",
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u": "Starting Health",
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u": "Starting Stability",
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u": "Starting Sanity",
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"starting-Cover-u": "Starting Cover",
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u": "Starting Network",
"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
"cherry-branch-height-u": "Cherry Branch Height",
"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
}
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{
"APP": "APP",
"CON": "CON",
"DEX": "DEX",
"HGT": "TAI",
"INT": "INT",
"MOV": "DEP",
"POW": "POU",
"STR": "FOR",
"abilities": "Caractéristiques :",
"ability": "Caracteristique",
"absorption-abbrv": "Absorp.",
"affect": "% Affect",
"age": "Age",
"age-title": "Age du personnage",
"alliance": "Alliance",
"ammo-ab": "Mun.",
"ancient-world": "Monde Ancien",
"app-title": "Apparence du personnage",
"appearance-ab": "Apparence",
"armor": "Armure",
"armor-load-title": "Encombrement de l'armure",
"armor-name-place": "Nom de l'armure",
"armor-round-title": "Round nécessaire pour revêtir l'armure",
"armor-shield": "Armure, Bouclier",
"armor-shield-exp": "Développer de l'Armure ou du Bouclier",
"armorMacroFormula-bt-name": "Macro Armure",
"armorMacroFormula-place": "Ex: [[2d10+6]]",
"armorMacroFormula-title": "Macro dédiée à l'armure",
"art": "Art",
"attack": "",
"autonomy": "Autonomie",
"bargain": "Marchander",
"base": "Base",
"basic-medicine": "Medecine Rudiment.",
"birthplace": "Lieu de Naissance",
"birthplace-place": "Lieu de naissance du personnage",
"cha-title": "Charisme du personnage (APP x5)",
"character-abilities-desc": "Caractéristiques",
"character-abilities-desc-exp": "Développer les Caractéristiques",
"character-desc": "Description du Personnage",
"character-desc-exp": "Développer la Description du Personnage",
"character-name": "Nom du Personnage",
"character-name-place": "Nom du personnage",
"character-stats-desc": "Statistiques du Personnage",
"character-stats-desc-exp": "Développer les Statistiques du Personnage",
"charisma": "Charisme",
"climb": "Grimper",
"con-title": "Constitution du personnage",
"conceal-object": "Dissimuler Obj.",
"constitution-ab": "Constitution",
"copper": "Cuivre",
"copper-title": "Cuivre (Ecu)",
"cost": "Coût",
"counter": "Pare",
"craft": "Artisanat",
"critical": "Critique !",
"currency-desc": "Monnaies",
"currency-desc-exp": "Développer les Monnaies",
"current": "Actuel",
"damage": "Dgt.",
"damage+push": "Dgt.+Rep.",
"damage-mod": "Mod. Dégâts",
"damages": "Dégâts",
"defects": "Défauts",
"deformity": "Malformation",
"denomination": "Noms, Titres &amp; Surnoms",
"denomination-place": "Noms, Titres et Surnoms du Personnage",
"description": "Description",
"dex-title": "Dextérité du personnage",
"dext-title": "Dextérité du personnage (DEX x5)",
"dexterity": "Dextérité",
"dexterity-ab": "Dextérité",
"direction": "Orientation",
"disguise": "Déguisement",
"dodge": "Esquive",
"effects": "Effets",
"eloquence": "Eloquence",
"enemies": "Ennemis",
"enemies-place": "Ennemis du Personnage",
"equipment-description-place": "Description de l'équipement",
"equipment-maximum-title": "Maximum",
"equipment-name-place": "Nom de l'équipement",
"equipment-number-title": "Nombre",
"equipment-value-title": "Valeur de l'équipement",
"equipmentMacroFormula-place": "Ex: [[2d10+6]]",
"equipmentMacroFormula-title": "Macro dédiée à l'Equipement",
"equipments": "Equipements",
"equipments-exp": "Développer les compétences",
"europe": "Europe",
"evaluate": "Evaluer",
"fail": "Echec",
"family-friend": "Famille &amp; Amis",
"family-friend-place": "Famille et Amis du Personnage",
"female": "Feminin",
"field": "Discipline",
"flaw": "Tare",
"footer-created-by": "Créé par",
"footer-inspired": "(fortement inspiré de la fiche Pathfinder)",
"footer-last-update": "Dernière MAJ",
"foreign-language": "Langue Etrang.",
"free-int": "INT Libre",
"full-abbrv": "E",
"gender": "Sexe",
"gold": "Or",
"gold-title": "Or (Couronne)",
"half-abbrv": "D",
"hand": "Main",
"height-ab": "Taille",
"helmet": "Heaume",
"helmet-absorption-title": "Absorption du heaume",
"helmet-affect-title": "% Affect du heaume",
"hgt-title": "Taille du personnage",
"hide": "Se Cacher",
"hp": "PV",
"hp-max-title": "Points de vie max du personnage",
"hp-title": "Points de vie du personnage",
"hypnosis": "Hypnose",
"idea": "Idée",
"idea-title": "Idée du personnage (INT x5)",
"impale": "Empale",
"init-percent-abbrv": "% Init.",
"init-trap": "Amorcer Piège",
"int-title": "Intelligence du personnage",
"intelligence-ab": "Intelligence",
"iron": "Fer",
"iron-title": "Fer",
"job": "Métier",
"job-place": "Métier du personnage",
"jump": "Sauter",
"large-abbrv": "G",
"length": "Longueur",
"listen": "Ecouter",
"load": "Enc.",
"location": "Lieu de résidence",
"location-place": "Lieu de résidence du personnage",
"look": "Allure, Attitude, Mutations, Tares &amp; Malformations Apparentes",
"look-place": "Allure, Attitude, Mutations, Tares et Malformations Apparentes du Personnage",
"luck": "Chance",
"luck-title": "Chance du personnage (POU x5)",
"macro": "Macro",
"male": "Masculin",
"max": "Max",
"melee-weapon-damage-place": "ex: 1d6+2",
"melee-weapon-hand-title": "Tenue en Main de l'arme",
"melee-weapon-length-title": "Longueur de l'arme",
"melee-weapon-name-place": "Nom de l'arme",
"melee-weapon-percent-title": "Niveau l'arme",
"melee-weapon-structure-title": "Structure de l'arme",
"melee-weapons": "Armes de contact",
"meleeWeapons-exp": "Développer les armes de contact",
"memorized-magic": "Magie Mémorisée",
"memorized-magic-description-place": "Description de la magie mémorisée",
"memorized-magic-exp": "Développer la Magie Mémorisée",
"memorized-magic-name-place": "Nom de la magie mémorisée",
"million-spheres": "Million de Sphères",
"minimize-cmd": "Minimize Row",
"misc": "Divers",
"misc-title": "Divers",
"mod-damage-title": "Modificateur de dégâts du personnage",
"mother-tongue": "Langue Matern.",
"mount": "Monture",
"mount-abilities-desc": "Caractéristiques",
"mount-abilities-desc-exp": "Développer les Caractéristiques",
"mount-armor-title": "Armure de la monture",
"mount-con-title": "Constitution de la monture",
"mount-desc": "Description de la monture",
"mount-dex-title": "Dextérité de la monture",
"mount-hgt-title": "Taille de la monture",
"mount-hp-max-title": "Points de vie max de la monture",
"mount-hp-title": "Points de vie de la monture",
"mount-int-title": "Intelligence de la monture",
"mount-mod-damage-title": "Modificateur de dégâts de la monture",
"mount-mov-title": "Déplacement de la monture",
"mount-name": "Nom",
"mount-name-place": "Nom de la monture",
"mount-pow-title": "Pouvoir de la monture",
"mount-skill-name-place": "Nom de la compétence",
"mount-skill-value-title": "Valeur de la compétence",
"mount-str-title": "Force de la monture",
"mount-type": "Espèce/Type",
"mount-type-place": "Espèce/Type de la monture",
"mov-title": "Déplacement du personnage",
"mp": "PM",
"mp-max-title": "Points de magie max du personnage",
"mp-title": "Points de magie du personnage",
"mutation": "Mutation",
"mutations-flaws-deformity": "Mutations, Tares, Malformations",
"mutations-flaws-deformity-description-place": "Description de la mutation, tare ou malformation",
"mutations-flaws-deformity-exp": "Développer les Mutations, Tares, Malformations",
"mutations-flaws-deformity-name-place": "Nom de la mutation, tare ou malformation",
"name": "Nom",
"natural-world": "Monde Naturel",
"negative": "Négatif",
"no": "Non",
"note-title-place": "Titre de la note",
"notes": "Notes",
"number-abbrv": "Nb.",
"pa": "PA",
"page-character": "Personnage",
"page-config": "Configuration",
"page-mount": "Monture",
"page-notes": "Notes",
"page-skills": "Compétences",
"page-technology-magic": "Technologie &amp; Magie",
"page-weapons-equipments": "Armes &amp; Equipement",
"pds": "Pds",
"percent-abbrv": "%",
"perspicacity": "Sagacité",
"pick": "Crocheter",
"player-name": "Nom du Joueur",
"player-name-place": "Nom du joueur",
"positive": "Positif",
"potions": "Potions",
"pow-title": "Pouvoir du personnage",
"power-ab": "Pouvoir",
"power-source": "Source d'énergie",
"prerequisite": "Pré-Requis",
"public": "Pour Tous",
"push": "Rep.",
"range": "Portée",
"ranged-weapon-ammo-title": "Munition de l'arme",
"ranged-weapon-autonomy-title": "Autonomie de l'arme",
"ranged-weapon-damage-place": "ex: 1d6+2",
"ranged-weapon-name-place": "Nom de l'arme",
"ranged-weapon-pa-title": "PA de l'arme",
"ranged-weapon-pds-title": "Pds de l'arme",
"ranged-weapon-percent-title": "Niveau l'arme",
"ranged-weapon-range-title": "Portée de l'arme",
"ranged-weapon-round-title": "Rounds utilisés par l'arme",
"ranged-weapons": "Armes à distance",
"rangedWeapons-exp": "Développer les armes à distance",
"repair-design": "Reparer/Concev.",
"result": "Résultat",
"riding": "Equitation",
"rolls-results": "Résultat des jets",
"round": "Att./Round",
"rounds": "Rounds",
"sailing": "Navigation",
"scientific-documents": "Documents Scientifiques",
"scientific-documents-description-place": "Description du Document Scientifique",
"scientific-documents-exp": "Développer les Documents Scientifiques",
"scientific-documents-name-place": "Nom du Document Scientifique",
"scientific-expertise": "Expertise Scientifique",
"scientific-expertise-cost-place": "Coût de cette expertise",
"scientific-expertise-exp": "Développer l'Expertise Scientifique",
"scientific-expertise-field-place": "Discipline de l'Expertise Scientifique",
"scientific-expertise-name-place": "Nom de l'Expertise Scientifique",
"scientific-expertise-prerequisite-place": "Pré-requis pour avoir cette expertise",
"scientificExpertiseMacroFormula-place": "Ex: [[2d10+6]]",
"scientificExpertiseMacroFormula-title": "Macro dédiée à l'Expertise Scientifique",
"scribe": "Scribe",
"search": "Chercher",
"secret-knowledge": "Secret &amp; Savoir",
"shield": "Bouclier",
"shield-check-title": "Utilisation du bouclier",
"shield-damage-push-title": "Dégâts infliger par le bouclier + Repousser",
"shield-damage-title": "Dégâts infliger par le bouclier",
"shield-f-title": "Bouclier Entier",
"shield-h-title": "Demi Bouclier",
"shield-init-percent-title": "Pourcentage Initiale du bouclier",
"shield-l-title": "Grand Bouclier",
"shield-pds-title": "Pds du bouclier",
"shield-percent-title": "Pourcentage du bouclier",
"shield-push-title": "Repousser avec le bouclier",
"shield-s-title": "Petit Bouclier",
"shield-structure-title": "Structure du Bouclier",
"shieldMacroFormula-bt-name": "Macro Bouclier",
"shieldMacroFormula-place": "Ex: [[2d10+6]]",
"shieldMacroFormula-title": "Macro dédiée au Bouclier",
"showsect-cmd": "Cliquer pour développer",
"silver": "Argent",
"silver-title": "Argent (Souverain)",
"skill": "Compétence",
"skills": "Compétences",
"small-abbrv": "P",
"smell-taste": "Sentir/Gouter",
"special-art-place": "Art spécifique",
"special-craft-title": "Artisanat spécifique",
"special-foreign-language-title": "Langue Etrangère",
"special-riding-title": "Animal monté",
"special-steer-title": "Véhicule piloté",
"special-terra-incognita-title": "Terra Incognita",
"spiel": "Baratin",
"stealth": "Depl. Silencieux",
"steer": "Piloter",
"str-title": "Force du personnage",
"strength-ab": "Force",
"structure": "Structure",
"success": "Réussite",
"swim": "Natation",
"tech-item-autonomy-place": "Autonomie",
"tech-item-defects-place": "Défauts",
"tech-item-description-place": "Description de l'objet",
"tech-item-effects-place": "Effects",
"tech-item-name-place": "Nom de l'objet",
"tech-item-power-source-place": "Source d'Energie",
"tech-item-secret-knowledge-place": "Secret et Savoir",
"tech-item-secret-knowledge-title": "Secrets Technologiques et Savoirs Scientifiques employés",
"tech-item-skill-place": "Compétence de Réalisation",
"tech-items": "Objets Technologiques",
"tech-items-exp": "Développer les équipements",
"technological-knwoledge": "Maitrise Techno.",
"terra-incognita": "Terra Incognita",
"throw": "Lancer",
"track": "Pister",
"type": "Type",
"upgrade-skill-title": "Augmentez cette compétence à la montée de niveau",
"use": "Utilisé",
"value": "Valeur",
"weapon": "Arme",
"weapon-damage": "Dégâts",
"weapon-damage-mod": "Mod. Dégâts",
"weapons": "Armes",
"weapons-exp": "Développer les armes",
"whisper-to-gm": "Pour le MJ",
"without-helmet": "Sans Heaume",
"without-helmet-absorption-title": "Absorption sans heaume",
"without-helmet-affect-title": "% Affect sans heaume",
"yes": "Oui"
}
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{
"CHA": "CHA",
"CON": "CON",
"DEX": "DEX",
"INT": "INT",
"POW": "POW",
"SIZ": "SIZ",
"STR": "STR",
"abdomen": "Abdomen",
"abdomen-armor-point-max-title": "Abdomen Max Armor Points",
"abdomen-armor-point-title": "Abdomen Armor Points",
"abdomen-hit-point-max-title": "Abdomen Max Hit Points",
"abdomen-hit-point-title": "Abdomen Hit Points",
"ability": "Ability",
"ability-effect-place": "Ability Effect",
"ability-name-place": "Ability Name",
"acrobatics": "Acrobatics",
"acrobatics-title": "Armor Penalty included - @{acrobatics}",
"advanced-skill-characteristics-1-title": "First Characteristics for Advanced Skill",
"advanced-skill-characteristics-2-title": "First Characteristics for Advanced Skill",
"advanced-skill-mod": "Mod.",
"advanced-skill-name": "Skill Name",
"advanced-skill-name-place": "Advanced Skill Name",
"advanced-skill-score": "Score",
"advanced-skill-score-base": "Base",
"advanced-skill-score-title": "Armor Penalty included if DEX is involved - @{advancedSkill}",
"advanced-skills": "Advanced Skills",
"ap": "AP",
"armor-ap": "AP",
"armor-ap_max": "AP Max",
"armor-armor-points-title": "Armor Armor Points",
"armor-enc-title": "Armor Encumbrance",
"armor-hp": "HP",
"armor-hp-max": "HP Max",
"armor-location-place": "Armor Location(s)",
"armor-name-place": "Armor Name",
"armor-notes-place": "Armor Notes",
"armor-penalty-title": "Armor Skill Penalty",
"armors": "Armors",
"athletics": "Athletics",
"athletics-title": "Armor Penalty included - @{athletics}",
"attack": "",
"automatic": "Automatic",
"base-score": "Base Score",
"basic-close-combat": "Basic Close Combat",
"basic-close-combat-title": "Armor Penalty included - @{basic-close-combat}",
"basic-ranged": "Basic Ranged",
"basic-ranged-title": "Armor Penalty included - @{basic-ranged}",
"basic-skills": "Basic Skills",
"basic-skills-list": "acrobatics-cat,athletics-cat,boating-cat,dodge-cat,driving-cat,evaluate-cat,first-aid-cat,influence-cat,lore-animal-cat,lore-plant-cat,lore-world-cat,perception-cat,persistence-cat,resilience-cat,riding-cat,sing-cat,sleight-cat,stealth-cat,throwing-cat,unarmed-cat",
"boating": "Boating",
"ca": "CA",
"casting-time": "Casting Time",
"character-attributes-desc": "Character Attributes",
"character-characteristics-desc": "Characteristics",
"character-desc": "Character Description",
"character-name": "Character Name",
"character-name-place": "Character Name",
"characteristic-s": "Characteristic(s)",
"characteristics-1": "Ch. 1",
"characteristics-2": "Ch. 2",
"chest": "Chest",
"chest-armor-point-max-title": "chest Max Armor Points",
"chest-armor-point-title": "chest Armor Points",
"chest-hit-point-max-title": "chest Max Hit Points",
"chest-hit-point-title": "chest Hit Points",
"close-combat-weapon-ap-max-title": "Weapon Max Armor Points",
"close-combat-weapon-ap-title": "Weapon Armor Points",
"close-combat-weapon-damage-place": "ex: 1d6+2",
"close-combat-weapon-enc-title": "Weapon Encumbrance",
"close-combat-weapon-hp-max-title": "Weapon Max Hit Points",
"close-combat-weapon-hp-title": "Weapon Hit Points",
"close-combat-weapon-impale-title": "Impale the opponent on critical ?",
"close-combat-weapon-name-place": "Weapon Name",
"close-combat-weapon-notes-place": "Special Notes",
"close-combat-weapon-skill-place": "Weapon Skill Name (Put the exact name of the skill)",
"close-combat-weapon-skill-score-title": "Weapon Skill Score",
"combat-action-title": "Combat Actions - @{ca}",
"copper": "Copper",
"copper-title": "Copper (Penny)",
"cost": "Cost",
"critical": "Critical !",
"cultural-background": "Cultural Background",
"cultural-background-place": "Character Cultural Background",
"currencies-desc": "Currencies",
"current": "Current",
"current-fatigue": "Current Fatigue:",
"current-fatigue-place": "Character Current Fatigue",
"current-score": "Current Score",
"damage": "Damage",
"damage-modifier-title": "Damage Modifier - @{dmg-mod}",
"damages": "Damages",
"dice": "Dice",
"dm": "Dmg Mod.",
"dodge": "Dodge",
"dodge-title": "Armor Penalty included - @{dodge}",
"driving": "Driving",
"effect": "Effect",
"encumbrance": "ENC",
"equipments": "Equipments",
"evaluate": "Evaluate",
"fail": "Fail",
"fate-point": "Fate Points:",
"fate-point-title": "Current Fate Points - @{fate-points}",
"fate-point-used-title": "Total Fate Points - @{fate-points-total}",
"favoured-close-combat-weapons": "Favoured Close Combat Weapons",
"favoured-ranged-weapons": "Favoured Ranged Weapons",
"first-aid": "First Aid",
"focus-point-max-title": "Max Focus Points - @{focus-points_max}",
"focus-point-title": "Focus Points - @{focus-points}",
"focus-points": "Focus Points:",
"footer-created-by": "Created By",
"footer-inspired": "(highly inspired by the Pathfinder Sheet)",
"footer-last-update": "Last Update",
"full_damage_mod": "+ DM",
"fumble": "Fumble !",
"gold": "Gold",
"gold-title": "Gold (Pundstarleen)",
"half_damage_mod": "+ 1/2 DM",
"head": "Head",
"head-armor-point-max-title": "Head Max Armor Points",
"head-armor-point-title": "Head Armor Points",
"head-hit-point-max-title": "Head Max Hit Points",
"head-hit-point-title": "Head Hit Points",
"hit-location": "Hit Location",
"hit-location-ap-max-title": "Location Max Armor Points",
"hit-location-ap-title": "Location Armor Points",
"hit-location-dice-value-title": "Dice Value (ex: 3-5)",
"hit-location-hp-max-title": "Location Max Hit Points",
"hit-location-hp-title": "Location Hit Points",
"hit-location-name-place": "Name (ex: chest)",
"hit-locations": "Hit Locations",
"hp": "HP",
"impale": "Impale",
"impaled": "Impaled !",
"improvement-rolls": "Improvement Rolls:",
"improvement-rolls-title": "Current Character Improvement Rolls",
"influence": "Influence",
"item": "Item",
"item-ap-max-title": "Item Max Armor Points",
"item-ap-title": "Item Armor Points",
"item-cost-title": "Item Cost (in Silver Coin)",
"item-enc-title": "Item Encumbrance",
"item-hp-max-title": "Item Max Hit Points",
"item-hp-title": "Item Hit Points",
"item-name-place": "Item Name",
"item-notes-place": "Special Notes",
"item-number-title": "Number of items",
"left-arm": "Left Arm",
"left-arm-armor-point-max-title": "Left Arm Max Armor Points",
"left-arm-armor-point-title": "Left Arm Armor Points",
"left-arm-hit-point-max-title": "Left Arm Max Hit Points",
"left-arm-hit-point-title": "Left Arm Hit Points",
"left-leg": "Left Leg",
"left-leg-armor-point-max-title": "Left Leg Max Armor Points",
"left-leg-armor-point-title": "Left Leg Armor Points",
"left-leg-hit-point-max-title": "Left Leg Max Hit Points",
"left-leg-hit-point-title": "Left Leg Hit Points",
"legendary-abilities": "Legendary Abilities",
"load": "Load",
"location": "Location",
"locations": "Locations",
"lore-animal": "Lore (Animal)",
"lore-plant": "Lore (Plant)",
"lore-world": "Lore (World)",
"max": "Max",
"max_damages": "Max Damages !",
"minimize-cmd": "Minimize Row",
"misc": "Miscellaneous",
"mod-score": "Mod Score",
"mount-close-combat-weapon-ap-max-title": "Weapon Max Armor Points",
"mount-close-combat-weapon-ap-title": "Weapon Armor Points",
"mount-close-combat-weapon-damage-place": "ex: 1d6+2",
"mount-close-combat-weapon-enc-title": "Weapon Encumbrance",
"mount-close-combat-weapon-hp-max-title": "Weapon Max Hit Points",
"mount-close-combat-weapon-hp-title": "Weapon Hit Points",
"mount-close-combat-weapon-name-place": "Weapon Name",
"mount-close-combat-weapon-notes-place": "Special Notes",
"mount-close-combat-weapon-skill-score-title": "Weapon Skill Score",
"mount-close-combat-weapons": "Mount Close Combat Weapons",
"mount-combat-action-title": "Mount Combat Actions - @{mount-ca}",
"mount-current-fatigue-place": "Mount Current Fatigue",
"mount-desc": "Mount Description",
"mount-movement-title": "Mount Movement - @{mount-mov}",
"mount-name": "Mount Name",
"mount-name-place": "Mount Name",
"mount-notes-place": "Mount Notes",
"mount-ranged-combat-weapon-ap-max-title": "Weapon Max Armor Points",
"mount-ranged-combat-weapon-ap-title": "Weapon Armor Points",
"mount-ranged-combat-weapon-hp-max-title": "Weapon Max Hit Points",
"mount-ranged-combat-weapon-hp-title": "Weapon Hit Points",
"mount-ranged-combat-weapon-notes-place": "Special Notes",
"mount-ranged-weapon-damage-place": "ex: 1d6+2",
"mount-ranged-weapon-enc-title": "Weapon Encumbrance",
"mount-ranged-weapon-load-title": "Weapon Load",
"mount-ranged-weapon-name-place": "Weapon Name",
"mount-ranged-weapon-range-title": "Weapon Range",
"mount-ranged-weapon-skill-score-title": "Weapon Skill Score",
"mount-ranged-weapons": "Mount Ranged Weapons",
"mount-skill-characteristics-1-title": "First Characteristics for Mount Skill",
"mount-skill-characteristics-2-title": "First Characteristics for Mount Skill",
"mount-skill-mod": "Mod.",
"mount-skill-name": "Skill Name",
"mount-skill-name-place": "Mount Skill Name",
"mount-skill-score": "Score",
"mount-skill-score-base": "Base",
"mount-sr-initiative-title": "Launch Initiative (select your token before)",
"mount-strike-rank-title": "Mount Strike Rank - @{mount-sr}",
"mount-total-enc-title": "Mount Total Encumbrance",
"mount-type": "Mount Type",
"mount-type-place": "Mount Type",
"mov": "MOV",
"movement-title": "Movement - @{mov}",
"name": "Nom",
"no": "No",
"note-title-place": "Note Title",
"notes": "Notes",
"number": "Nb.",
"page-character": "Character",
"page-config": "Configuration",
"page-mount": "Mount",
"page-notes": "Notes",
"page-skills": "Skills",
"page-spells-traits": "Spells &amp; Traits",
"page-weapons-equipments": "Weapons &amp; Equipments",
"penalty": "Penalty",
"perception": "Perception",
"persistence": "Persistence",
"player-name": "Player Name",
"player-name-place": "Player Name",
"profession": "Profession",
"profession-place": "Character Profession",
"public": "Public",
"range": "Range",
"ranged-combat-weapon-ap-max-title": "Weapon Max Armor Points",
"ranged-combat-weapon-ap-title": "Weapon Armor Points",
"ranged-combat-weapon-hp-max-title": "Weapon Max Hit Points",
"ranged-combat-weapon-hp-title": "Weapon Hit Points",
"ranged-combat-weapon-notes-place": "Special Notes",
"ranged-weapon-damage-place": "ex: 1d6+2",
"ranged-weapon-enc-title": "Weapon Encumbrance",
"ranged-weapon-impale-title": "Impale the opponent on critical ?",
"ranged-weapon-load-title": "Weapon Load",
"ranged-weapon-name-place": "Weapon Name",
"ranged-weapon-range-title": "Weapon Range",
"ranged-weapon-skill-place": "Weapon Skill Name (Put the exact name of the skill)",
"ranged-weapon-skill-score-title": "Weapon Skill Score",
"regional-background": "Regional Background",
"regional-background-place": "Character Regional Background",
"rep": "REP",
"reputation-title": "Reputation - @{rep}",
"requirements": "Requirements",
"resilience": "Resilience",
"result": "Result",
"riding": "Riding",
"riding-title": "Armor Penalty included - @{riding}",
"right-arm": "Right Arm",
"right-arm-armor-point-max-title": "Right Arm Max Armor Points",
"right-arm-armor-point-title": "Right Arm Armor Points",
"right-arm-hit-point-max-title": "Right Arm Max Hit Points",
"right-arm-hit-point-title": "Right Arm Hit Points",
"right-leg": "Right Leg",
"right-leg-armor-point-max-title": "Right Leg Max Armor Points",
"right-leg-armor-point-title": "Right Leg Armor Points",
"right-leg-hit-point-max-title": "Right Leg Max Hit Points",
"right-leg-hit-point-title": "Right Leg Hit Points",
"rolls-results": "Rolls Results",
"rules": "Rules",
"score": "Score",
"silver": "Silver",
"silver-title": "Silver (Euo)",
"sing": "Sing",
"skill": "Skill",
"skills": "Skills",
"sleight": "Sleight",
"sleight-title": "Armor Penalty included - @{sleight}",
"spell": "Spell",
"spell-casting-time-place": "Spell Casting Time",
"spell-effect-place": "Spell Effect",
"spell-name-place": "Spell Name",
"spell-requirements-place": "Spell Requirements",
"spell-traits-place": "Spell Traits",
"spells": "Spells",
"sr-initiative-title": "Launch Initiative (select your token before)",
"stealth": "Stealth",
"stealth-title": "Armor Penalty included - @{stealth}",
"strike-rank": "SR",
"strike-rank-title": "Strike Rank - @{sr}",
"success": "Success",
"throwing": "Throwing",
"throwing-title": "Armor Penalty included - @{throwing}",
"title": "Title",
"total": "Total",
"total-enc": "Total Enc:",
"total-enc-max-title": "Character Total Max Encumbrance (STR+SIZ * 2)",
"total-enc-overload-title": "Encumbrance Overload (STR+SIZ) without malus",
"total-enc-title": "Character Total Encumbrance",
"trait": "Trait",
"trait-effect-place": "Trait Effect",
"trait-name-place": "Trait Name",
"traits": "Traits",
"unarmed": "Unarmed",
"use-armor-penalty": "Use Armor Penalty?",
"value": "Value",
"weapon": "Weapon",
"weapon-skill-characteristics-1-title": "First Characteristics for Weapon Skill",
"weapon-skill-characteristics-2-title": "Second Characteristics for Weapon Skill",
"weapon-skill-mod": "Mod.",
"weapon-skill-name": "Skill Name",
"weapon-skill-name-place": "Weapon Skill Name",
"weapon-skill-score": "Score",
"weapon-skill-score-base": "Base",
"weapon-skill-score-title": "Armor Penalty included if DEX is involved - @{weaponSkill}",
"weapon-skills": "Weapon Skills",
"weapon-skills-list": "basic-close-combat-cat,basic-ranged-cat",
"whisper-to-gm": "Whisper to GM",
"yes": "Yes"
}
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{
"character-u": "Character",
"character_name": "Name",
"nature-u": "Nature",
"advantage-u": "Advantage",
"disadvantage-u": "Disadvantage",
"jokers-titre-u": "Jokers",
"russian-roulette-u": "Russian Roulette",
"roll_roulette-title": "Russian Roulette",
"fbp-u": "F.B.P.",
"fbp-title": "F*ck*n' b*st*rd points",
"fbp-text-u": "Allows rerolling but be careful when it backfires.",
"attributes-titre-u": "Attributes",
"damage-u": "Damage",
"shotgun": "Shotgun",
"score-u": "Score",
"muscle-u": "Muscle",
"pool-u": "Pool",
"mojo-u": "Mojo",
"toughness-u": "Toughness",
"guts-u": "Guts",
"dexterity-u": "Dexterity",
"physical-damage-u": "Physical Damage",
"mental-damage-u": "Mental Damage",
"social-damage-u": "Social Damage",
"brains-u": "Brains",
"mug-u": "Mug",
"chutzpah-u": "Chutzpah",
"cool-u": "Cool",
"skill-level-amateur-u": "Amateur",
"skill-level-profesional-u": "Professional",
"skill-level-expert-u": "Expert",
"skill-level-virtuoso-u": "Virtuoso",
"skills-titre-u": "Skills",
"administrator": "Administrator",
"level-professional": "Pro",
"level-expert": "Exp",
"level-vituoso": "Vir",
"bum": "Bum",
"artist": "Artist",
"athlete": "Athlete",
"brawler": "Brawler",
"safecracker": "Safecracker",
"driver": "Driver",
"actor": "Actor",
"merchant": "Merchant",
"demonist": "Demonist",
"diplomat": "Diplomat",
"investigator": "Investigator",
"entertainer": "Entertainer",
"gambler": "Gambler",
"mechanic": "Mechanic",
"pilot": "Pilot",
"psychologist": "Psychologist",
"scientist": "Scientist",
"seducer": "Seducer",
"technician": "Technician",
"marksman": "Marksman",
"doc": "Doc",
"bouncer": "Bouncer",
"thief": "Thief",
"description-u": "Description",
"equipment-u": "Equipment",
"equipement-p": "Equipment",
"past-u": "Past",
"past-p": "Past",
"consequences-u": "Consequences",
"flashback-u": "Flashback",
"consequence-p": "consequence",
"notes-u": "Observations &amp; Notes",
"roulette-text-t": "Survives if the number that comes up is not ticked.",
"neutral-t": "Neutral",
"base-t": "Base",
"success-t": "Success",
"failure-t": "Failure"
}
@@ -0,0 +1,56 @@
{
"Ammo": "Ammo",
"Archetype": "Archetype",
"Attack": "Attack",
"Avg-p": "(Avg)",
"Base": "Base",
"Body": "Body",
"Cap": "Cap",
"Charisma": "Charisma",
"Current": "Current",
"Defense": "Defense",
"Dexterity": "Dexterity",
"Dmg": "Dmg",
"Encumbrance": "Encumbrance",
"Equipment": "Equipment",
"Flaws": "Flaws",
"Health": "Health",
"Heavy": "Heavy",
"Initiative": "Initiative",
"Intelligence": "Intelligence",
"Languages": "Languages",
"lbs": "lbs",
"Levels": "Levels",
"Light": "Light",
"Maximum": "Maximum",
"Medium": "Medium",
"Mod": "Mod",
"Modifier": "Modifier",
"Money": "Money",
"More-details": "More details",
"Motivation": "Motivation",
"Move": "Move",
"Notes": "Notes",
"On": "On",
"Perception": "Perception",
"Primary-Attributes": "Primary Attributes",
"Prompt": "Prompt",
"Rate": "Rate",
"Rating": "Rating",
"Resources": "Resources",
"Rng": "Rng",
"Secondary-Attributes": "Secondary Attributes",
"Size": "Size",
"Skills": "Skills",
"Spd": "Spd",
"star-specialized-skill": "* specialized skill",
"Strength": "Strength",
"Stun": "Stun",
"Style": "Style",
"Talents": "Talents",
"Total-Carried": "Total Carried",
"Weapons": "Weapons",
"Weight": "Weight",
"Willpower": "Willpower",
"Wounds": "Wounds"
}
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{
"Language": "Language",
"CharacterName": "Character Name",
"PlayerName": "Player Name",
"Disposition": "Disposition",
"Campaign": "Campaign",
"Attributes": "Attributes",
"Attribute": "Attribute",
"physical": "physical",
"Brawn": "Brawn",
"BrawnRoll": "Brawn Roll",
"Dexterity": "Dexterity",
"DexterityRoll": "Dexterity Roll",
"social": "social",
"Presence": "Presence",
"PresenceRoll": "Presence Roll",
"Tact": "Tact",
"TactRoll": "Tact Roll",
"mental": "mental",
"Awareness": "Awareness",
"AwarenessRoll": "Awareness Roll",
"Intelligence": "Intelligence",
"IntelligenceRoll": "Intelligence Roll",
"spiritual": "spiritual",
"Permanent": "Permanent",
"Temporary": "Temporary",
"Resolve": "Resolve",
"ResolveRoll": "Resolve Roll",
"Luck": "Luck",
"LuckRoll": "Luck Roll",
"Dexterity+Awareness": "Dexterity + Awareness",
"BaseInitiative": "Base Initiative",
"VitalStatistics": "Vital Statistics",
"Morality": "Morality",
"MoralityRoll": "Morality Roll",
"BaseHealth": "Base Health",
"Brawn+Luck": "Brawn + Luck",
"ExtraHealth": "Extra Health",
"Health": "Health",
"TotalHealth": "Total Health",
"Battered": "Battered",
"Current": "Current",
"Injured": "Injured",
"Wounded": "Wounded",
"DamagePenalty": "Damage Penalty",
"Skills": "Skills",
"Skill": "Skill",
"AnimalHandling": "Animal Handling",
"Athletics": "Athletics",
"Command": "Command",
"Construction": "Construction",
"Deception": "Deception",
"Deduction": "Deduction",
"Diplomacy": "Diplomacy",
"Dodge": "Dodge",
"Domestic": "Domestic",
"HandToHand": "Hand to Hand",
"Intimidation": "Intimidation",
"Knowledge": "Knowledge",
"Medical": "Medical",
"Melee": "Melee",
"Military": "Military",
"Observation": "Observation",
"Perform": "Perform",
"Pilot": "Pilot",
"Ranged": "Ranged",
"Rogue": "Rogue",
"Stealth": "Stealth",
"Wilderness": "Wilderness",
"AnimalHandlingRoll": "Animal Handling Roll",
"AthleticsRoll": "Athletics Roll",
"CommandRoll": "Command Roll",
"ConstructionRoll": "Construction Roll",
"DeceptionRoll": "Deception Roll",
"DeductionRoll": "Deduction Roll",
"DiplomacyRoll": "Diplomacy Roll",
"DodgeRoll": "Dodge Roll",
"DomesticRoll": "Domestic Roll",
"HandToHandRoll": "Hand to Hand Roll",
"IntimidationRoll": "Intimidation Roll",
"KnowledgeRoll": "Knowledge Roll",
"LanguageRoll": "Language Roll",
"MedicalRoll": "Medical Roll",
"MeleeRoll": "Melee Roll",
"MilitaryRoll": "Military Roll",
"ObservationRoll": "Observation Roll",
"PerformRoll": "Perform Roll",
"PilotRoll": "Pilot Roll",
"RangedRoll": "Ranged Roll",
"RogueRoll": "Rogue Roll",
"StealthRoll": "Stealth Roll",
"WildernessRoll": "Wilderness Roll",
"Circumstances": "Circumstances",
"Advantages+Disadvantages": "Advantages &amp; Disadvantages",
"Experience": "Experience",
"Unused": "Unused",
"Total": "Total",
"RangedWeapon": "Ranged Weapon",
"InitMod": "Init Mod",
"StrikeMod": "Strike Mod",
"Damage": "Damage",
"Range": "Range",
"Magazine": "Magazine",
"HR": "HR",
"Notes": "Notes",
"Armour": "Armour",
"Torso": "Torso",
"Head": "Head",
"Other": "Other",
"MovementPenalty": "Movement Penalty",
"AwarenessPenalty": "Awareness Penalty",
"MeleeWeapon": "Melee Weapon",
"ParryMod": "Parry Mod",
"Equipment": "Equipment",
"Value": "Value",
"Rolled": "Rolled",
"Success": "Success",
"Failure": "Failure",
"Bonus": "Bonus",
"Effect": "Effect",
"current": "current",
"max": "max",
"strike": "strike",
"initiative": "initiative",
"InitiativeRoll": "Roll for initiative",
"BaseValue": "Base Value"
}
@@ -0,0 +1,268 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
"water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.",
"void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your character’s school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your character’s duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your character’s opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your character’s greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your character’s parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (2–5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
+203
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@@ -0,0 +1,203 @@
{
"name-u": "Name:",
"clan-u": "Clan:",
"crab-u": "Crab",
"crane-u": "Crane",
"dragon-u": "Dragon",
"lion-u": "Lion",
"mantis-u": "Mantis",
"phoenix-u": "Phoenix",
"scorpion-u": "Scorpion",
"spider-u": "Spider",
"unicorn-u": "Unicorn",
"ronin-u": "Ronin",
"misc-u": "Misc",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"experience-u": "Experience",
"insight-u": "Insight",
"courtier-bonus-u": "Courtier Bonus",
"0-to-insight-u": "0 to Insight",
"+3-to-insight-u": "+3 to Insight",
"+10-to-insight-u": "+10 to Insight",
"etiquette-bonus-u": "Etiquette Bonus",
"traits-u": "",
"skills-u": "",
"weapons-u": "",
"spells-u": "",
"air-u": "Air",
"reflexes-u": "Reflexes",
"awareness-u": "Awareness",
"earth-u": "Earth",
"stamina-u": "Stamina",
"willpower-u": "Willpower",
"fire-u": "Fire",
"agility-u": "Agility",
"intelligence-u": "Intelligence",
"water-u": "Water",
"strength-u": "Strength",
"perception-u": "Perception",
"void-u": "Void",
"void-spent-u": "Void Spent",
"sex-u": "Sex:",
"age-u": "Age:",
"height-u": "Height:",
"weight-u": "Weight:",
"hair-u": "Hair:",
"eyes-u": "Eyes:",
"father-u": "Father:",
"mother-u": "Mother:",
"honor-u": "Honor",
"glory-u": "Glory",
"status-u": "Status",
"taint-u": "Taint",
"wounds-u": "Wounds",
"lethality-u": "Lethality",
"earth-x2-u": "Earth x2",
"earth-x3-u": "Earth x3",
"earth-x4-u": "Earth x4",
"earth-x5-u": "Earth x5",
"wound-level-u": "Wound Level",
"total-u": "Total",
"healthy-u": "Healthy",
"nicked-u": "Nicked",
"grazed-u": "Grazed",
"hurt-u": "Hurt",
"injured-u": "Injured",
"crippled-u": "Crippled",
"down-u": "Down",
"out-u": "Out",
"initiative-u": "Initiative",
"armor-TN-u": "Armor TN",
"armor-u": "Armor",
"unmodified-u": "Unmodified",
"base-TN-u": "Base TN",
"quality-u": "Quality",
"modifiers-u": "Modifiers",
"armor-+-u": "Armor +",
"reduction-u": "Reduction",
"current-TN-u": "Current TN",
"notes-u": "Notes",
"school-techniques-u": "School Techniques",
"avantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"background-u": "Background",
"high-skills-u": "High Skills",
"sentence-ute-u": "U = Untrained Roll | T = Trained Roll | E = Emphasis Roll",
"skill-name-u": "Skill Name",
"trait-u": "Trait",
"roll-u": "+Roll",
"keep-u": "+Keep",
"emphases-u": "Emphases",
"U-u": "U",
"T-u": "T",
"E-u": "E",
"sub-type-u": "Sub-Type",
"acting-u": "Acting",
"artisant-u": "Artisan",
"calligraphy-u": "Calligraphy",
"courtier-u": "Courtier",
"divination-u": "Divination",
"etiquette-u": "Etiquette",
"games-u": "Games",
"investigation-u": "Investigation",
"lore-u": "Lore",
"medicine-u": "Medicine",
"meditation-u": "Meditation",
"perform-u": "Perform",
"sincerity-u": "Sincerity",
"spellcraft-u": "Spellcraft",
"tea-ceremony-u": "Tea Ceremony",
"bugei-skills-u": "Bugei Skills",
"+roll-u": "+Roll",
"+keep-u": "+Keep",
"athletics-u": "Athletics",
"battle-u": "Battle",
"defense-u": "Defense",
"horsemanship-u": "Horsemanship",
"hunting-u": "Hunting",
"iaijutsu-u": "Iaijutsu",
"jiujutsu-u": "Jiujutsu",
"chain-weapons-u": "Chain Weapons",
"heavy-weapons-u": "Heavy Weapons",
"kenjutsu-u": "Kenjutsu",
"knives-u": "Knives",
"kyujutsu-u": "Kyujutsu",
"ninjutsu-u": "Ninjutsu",
"polearms-u": "Polearms",
"spears-u": "Spears",
"staves-u": "Staves",
"war-fan-u": "War Fan",
"merchant-skills-u": "Merchant Skills",
"animal-handling-u": "Animal Handling",
"commerce-u": "Commerce",
"craft-u": "Craft",
"engineering-u": "Engineering",
"sailing-u": "Sailing",
"low-skills-u": "Low Skills",
"forgery-u": "Forgery",
"intimidation-u": "Intimidation",
"sleight-of-hand-u": "Sleight of Hand",
"stealth-u": "Stealth",
"temptation-u": "Temptation",
"melee-weapons-u": "Melee Weapons",
"weapon-u": "Weapon",
"skill-u": "Skill",
"attack-bonus-roll-u": "Attack Bonus Roll",
"attack-bonus-keep-u": "Attack Bonus Keep",
"weapon-damage-roll-u": "Weapon Damage Roll",
"weapon-damage-keep-u": "Weapon Damage Keep",
"damage-u": "Damage",
"bows-u": "Bows",
"bow-u": "Bow",
"bow-roll-bonus-u": "Bow Roll Bonus",
"bow-keep-bonus-u": "Bow Keep Bonus",
"arrow-damage-roll-u": "Arrow Damage Roll",
"arrow-damage-keep-u": "Arrow Damage Keep",
"shugenja-school-rank-u": "Shugenja School Rank:",
"element-u": "Element",
"spells-used-u": "Spells Used",
"max-spell-slots-u": "Max Spell Slots",
"affinity/deficiency-u": "Affinity/Deficiency",
"none-u": "None",
"affinity-u": "Affinity",
"daffinity-u": "Double Affinity",
"deficiency-u": "Deficiency",
"bonus-u": "Bonus",
"ring-u": "Ring:",
"level-u": "Level:",
"range-u": "Range:",
"aoe-u": "AoE:",
"duration-u": "Duration:",
"raises-u": "Raises:",
"cast-u": "Cast",
"sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
"school-u?": "School?",
"attack-bonus-added-u": "Flat Attack Bonus",
"weapon-damage-bonus-u": "Flat Damage Bonus",
"simple-u": "Simple Action?",
"bow-bonus-added-u": "Flat Bow Bonus",
"total-experience-u": "Total Experience",
"available-experience-u": "Available Experience",
"calculate-rank-u": "Calulate Rank",
"additional-ranks-u": "Additional Ranks",
"type-u": "Type",
"roll-keep-bonus-u": "Roll/Keep Bonus",
"additional-+-u": "Additional +",
"bonus-wounds-u": "+Wounds / Level",
"penalty-u": "Penalty",
"equipment-u": "Equipment and Money",
"allies-enemies-u": "Allies and Enemies",
"description-u": "Description",
"universal-u": "Universal",
"void-bonus-u": "Void/Bonus",
"spell-bonus-roll-u": "Bonus Roll:",
"spell-bonus-keep-u": "Bonus Keep:",
"spell-bonus-added-u": "Flat Bonus:",
"keyword-u": "Keyword:",
"information-u": "Information",
"damage-roll-u": "Damage Roll:",
"damage-keep-u": "Damage Keep:",
"vitals-u": "Vitals"
}
+23 -23
View File
@@ -99,22 +99,22 @@
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"swim-u": "Natation",
"climb-u": "Escalade",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-one-clarification-u": "Un succès critique sur un jet d'athlétisme donne + 1 au mouvement",
"movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"movement-three-clarification-u": "Un succès critique sur un jet de natation donne + 1 au mouvement. le second champ résout les pénalités d'armure et s'il reste positif le personnage peut nager, s'il est à 0 il flotte et s'il est négatif il coule.",
"current-u": "Actuel",
"carrying-load-u": "Charge portée",
"dex-and-str-skills-u": "Compétences de DEX & FOR",
"move-penalty-u": "Pénalité de Mouvement",
"avg-species-siz-u": "TAI moyenne des espèces",
"encumbrance-from-armor-u": "Encombrement de l'armure",
"effective-encumbrance-from-armor-u": "Encombrement effectif de l'armure",
"encumbrance-from-shields-u": "Encombrement des boucliers",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
@@ -616,7 +616,7 @@
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"engines-u": "Moteurs",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
@@ -628,7 +628,7 @@
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"self-repair-u": "Auto-réparation",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
@@ -666,9 +666,9 @@
"hindquarters-u": "Hindquarters",
"forequarters-u": "Forequarters",
"body-u": "Body",
"tail-u": "Tail",
"right-wing-u": "Right Wing",
"left-wing-u": "Left Wing",
"tail-u": "Queue",
"right-wing-u": "Aile droite",
"left-wing-u": "Aile gauche",
"thorax-u": "Thorax",
"dorsal-fin-u": "Dorsal Fin",
"right-fin-u": "Right Fin",
@@ -727,10 +727,10 @@
"pow-times-ten-metres-u": "POW x 10 Metres",
"max-simultaneous-powers-u": "Max Simultaneous Powers",
"one-minute-u": "1 Minute",
"intensity-minutes-u": "Intensity x Minutes",
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
"intensity-times-hours-u": "Intensity x Hours",
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
"intensity-minutes-u": "Intensité x minutes",
"intensity-times-five-minutes-u": "Intensité x 5 Minutes",
"intensity-times-ten-minutes-u": "Intensité x 10 Minutes",
"intensity-times-hours-u": "Intensité x Heures",
"fae-powers-enabled-description-u": "Activer la section des pouvoirs de Fée de la feuille.",
"folk-magic-range-description-u": "Définit la portée des sorts de magie populaire à distance."
}
+736
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@@ -0,0 +1,736 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"ins-u": "INS",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up.",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"versus101plus-u": "vs101+",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
"npc-hit-locations-description-u": "Set default hit location table for new NPCs.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
"weapon-u": "Weapon",
"skills-u": "Skills",
"block-description-u": "Location passively blocked",
"cult-u": "Cult",
"circle-u": "Circle",
"rabble-underling-u": "Rabble/Underling",
"unit-name-u": "Unit Name",
"unit-type-u": "Unit Type",
"commander-u": "Commander",
"formation-u": "Formation",
"default-sheet-type-u": "Default Sheet Type",
"type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.",
"encounter-generator-json-u": "Encounter Generator JSON",
"json-importer-u": "JSON Importer",
"spirit-init-u": "Spirit Init",
"sheet-u": "Sheet",
"instructions-u": "Instructions",
"json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/",
"json-step-two-u": "Find your desired enemy and click to visit the template page.",
"json-step-three-u": "Note the number at the end of the URL.",
"json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####",
"json-step-five-u": "Paste the contents of the page into the textarea above.",
"json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.",
"json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.",
"json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.",
"unit-traits-u": "Unit Traits",
"multiplier-u": "Multiplier",
"strength-u": "Strength",
"frontage-u": "Frontage",
"depth-u": "Depth",
"command-u": "Command",
"competency-u": "Competency",
"morale-u": "Morale",
"armor-points-u": "Armor Points",
"repair-mod-u": "Repair Mod",
"speed-u": "Speed",
"seaworthiness-u": "Seaworthiness",
"penalty-short-u": "Pen",
"condition-u": "Condition",
"ship-shape-u": "Ship Shape",
"seaworthy-u": "Seaworthy",
"battered-u": "Battered",
"swamped-u": "Swamped",
"sinking-u": "Sinking",
"crew-u": "Crew",
"capacity-u": "Capacity",
"dimensions-u": "Dimensions",
"hull-type-u": "Hull Type",
"utility-u": "Utility",
"galley-u": "Galley",
"transport-u": "Transport",
"small-u": "Small",
"large-u": "Large",
"huge-u": "Huge",
"colossal-u": "Colossal",
"enormous-u": "Enormous",
"beyond-colossal-u": "Beyond Colossal",
"captain-u": "Captain",
"ship-name-u": "Ship Name",
"armament-u": "Armament",
"beyond-enormous-u": "Beyond Enormous",
"due-to-ship-condition-u": "due to ship condition",
"skill-modifier-u": "Skill Modifier",
"temp-armor-all-u": "Temp Armor (All)",
"temp-hp-all-u": "Temp HP (All)",
"quick-stats-u": "Quick Stats",
"npc-view-u": "NPC View",
"help-macros-u": "Help/Macros",
"json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.",
"spirit-values-u": "Spirit Values",
"affiliations-u": "Affiliations",
"affiliation-u": "Affiliation",
"mythic-constantinople-u": "Mythic Constantinople",
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash",
"import-from-encounter-generator-u": "Import from Encounter Generator",
"rear-right-leg-u": "Rear Right Leg",
"rear-left-leg-u": "Rear Left Leg",
"mid-right-leg-u": "Mid Right Leg",
"mid-left-leg-u": "Mid Left Leg",
"fore-right-leg-u": "Fore Right Leg",
"fore-left-leg-u": "Fore Left Leg",
"front-right-leg-u": "Front Right Leg",
"front-left-leg-u": "Front Left Leg",
"cephalothorax-u": "Cephalothorax",
"hindquarters-u": "Hindquarters",
"forequarters-u": "Forequarters",
"body-u": "Body",
"tail-u": "Tail",
"right-wing-u": "Right Wing",
"left-wing-u": "Left Wing",
"thorax-u": "Thorax",
"dorsal-fin-u": "Dorsal Fin",
"right-fin-u": "Right Fin",
"left-fin-u": "Left Fin",
"trunk-u": "Trunk",
"right-pincer-u": "Right Pincer",
"left-pincer-u": "Left Pincer",
"metathorax-u": "Metathorax",
"prothorax-u": "Prothorax",
"tail-tip-u": "Tail Tip",
"mid-end-length-u": "Mid End-length",
"fore-end-length-u": "Fore End-length",
"rear-mid-length-u": "Rear Mid-length",
"mid-mid-length-u": "Mid Mid-length",
"fore-mid-length-u": "Fore Mid-length",
"rear-fore-length-u": "Rear Fore-length",
"mid-fore-length-u": "Mid Fore-length",
"tentacle-1-u": "Tentacle 1",
"tentacle-2-u": "Tentacle 2",
"tentacle-3-u": "Tentacle 3",
"tentacle-4-u": "Tentacle 4",
"tentacle-5-u": "Tentacle 5",
"tentacle-6-u": "Tentacle 6",
"tentacle-7-u": "Tentacle 7",
"tentacle-8-u": "Tentacle 8",
"long-tentacle-1-u": "Long Tentacle 1",
"long-tentacle-2-u": "Long Tentacle 2",
"arachnid-u": "Arachnid",
"biped-u": "Biped",
"centaurid-u": "Centaurid",
"decapoda-u": "Decapoda",
"decapodiform-u": "Decapodiform",
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
"draconic-u": "Draconic",
"insect-u": "Insect",
"octopodiform-u": "Octopodiform",
"pachyderm-u": "Pachyderm",
"quadruped-u": "Quadruped",
"serpentine-u": "Serpentine",
"tailed-arachnid-u": "Tailed Arachnid",
"tailed-biped-u": "Tailed Biped",
"tailed-quadruped-u": "Tailed Quadruped",
"winged-biped-u": "Winged Biped",
"winged-insect-u": "Winged Insect",
"winged-quadruped-u": "Winged Quadruped",
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
"character-info-u": "Character Info",
"languages-u": "Languages",
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
"folk-magic-range-u": "Folk Magic Range",
"folk-magic-skill-u": "Folk Magic Skill",
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
"fae-powers-u": "Fae Powers",
"fata-u": "Fata",
"pow-metres-u": "POW Metres",
"pow-times-ten-metres-u": "POW x 10 Metres",
"max-simultaneous-powers-u": "Max Simultaneous Powers",
"one-minute-u": "1 Minute",
"intensity-minutes-u": "Intensity x Minutes",
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
"intensity-times-hours-u": "Intensity x Hours",
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
}
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{
"CHA": "CHA",
"CON": "CON",
"DEX": "DEX",
"HD": "HD",
"HP": "HP",
"INT": "INT",
"LVL": "LVL",
"STR": "STR",
"WIS": "WIS",
"charisma": "Charisma",
"charisma-roll": "Check your Charisma",
"constitution": "Constitution",
"constitution-roll": "Check your Constitution",
"critical-success": "Critical success!",
"damage": "Damage",
"dexterity": "Dexterity",
"dexterity-roll": "Check your Dexterity",
"failure": "Failure",
"fumble": "Fumble!",
"gear": "GEAR",
"gear-risk-dice": "Risk die",
"goals": "Goals",
"goals-current": "Current goals",
"goals-max": "Goals needed",
"hit-dice-combat": "Hit dice",
"hit-dice-number": "Number of hit dice",
"hit-dice-roll": "Roll your hit dice to get new HP total",
"hit-points-current": "Current hit points",
"hit-points-max": "Maximum hit points",
"intelligence": "Intelligence",
"intelligence-roll": "Check your Intelligence",
"is-now": "is now",
"item": "Item",
"languages": "Languages",
"level": "Level",
"name": "NAME",
"number-attacks": "Number of attacks",
"roll-gear-risk-dice": "Roll risk die",
"roll-weapond-damage": "Roll weapon damage",
"skills-and-spells": "Abilities &amp; Spells",
"strength": "Strength",
"strength-roll": "Check your Strength",
"success": "Success",
"traits": "Traits &amp; Trainings",
"weapon": "Weapon",
"weapon-damage-dice": "Weapon damage die",
"weapon-risk": "Damage die is a risk die",
"weapons": "WEAPONS",
"wisdom": "Wisdom",
"wisdom-roll": "Check your Wisdom"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
@@ -0,0 +1,85 @@
{
"playbook:": "Playbook:",
"thebeacon": "The Beacon",
"thebull": "The Bull",
"thedelinquant": "The Delinquent",
"thedoomed": "The Doomed",
"thejanus": "The Janus",
"thelegacy": "The Legacy",
"thenova": "The Nova",
"theoutsider": "The Outsider",
"theprotege": "The Protégé",
"thetransformed": "The Transformed",
"theinnocent": "The Innocent",
"thejoined": "The Joined",
"thenewborn": "The Newborn",
"thereformed": "The Reformed",
"thestar": "The Star",
"somethingelse": "Something Else",
"freak:": "Freak:",
"unleashyourpowers": "(unleash your powers)",
"danger:": "Danger:",
"directlyengage": "(directly engage)",
"savior:": "Savior:",
"savior": "Savior",
"freak": "Freak",
"danger": "Danger",
"superior": "Superior",
"mundane": "Mundane",
"defend": "(defend)",
"superior:": "Superior:",
"assessthesituation": "(assess the situation)",
"provokesomeone": "(provoke someone)",
"mundane:": "Mundane:",
"piercethemask": "(pierce the mask)",
"comfortorsupport": "(comfort or support)",
"flat2d6": "Flat 2d6",
"rejectsomeonesinfluence": "(reject someone's influence)",
"customrolls": "(custom rolls)",
"sumoflabels": "Sum of Labels:",
"bydefault3": "(by default this should be a 3)",
"advancementmayincrease": "(advancement may increase this)",
"move:": "Move:",
"label:": "Label:",
"conditions:": "Conditions:",
"takeapowerfulblow": "(take a powerful blow)",
"afraid": "Afraid",
"malusdirectlyengage": "(-2 to directly engage)",
"angry": "Angry",
"maluscomfortorsupport": "(-2 to comfort or support)",
"maluspiercethemask": "(-2 to pierce the mask)",
"guilty": "Guilty",
"malusprovokesomeone": "(-2 to provoke someone)",
"malusassessthesituation": "(-2 to assess the situation)",
"insecure": "Insecure",
"malusdefend": "(-2 to defend)",
"malusreject": "(-2 to reject what others say)",
"hopeless": "Hopeless",
"malusunleashyourpowers": "(-2 to unleash your powers)",
"completedthisset": "completed this set",
"love:": "Love:",
"rival:": "Rival:",
"add1toallrollsthistwo": "(add 1 to all rolls that target these two)",
"darkvisions": "Dark Visions",
"burningbright": "Burning Bright",
"infinitepowers": "Infinite Powers",
"bolstered": "Bolstered",
"portal": "Portal",
"yourdoomcomes": "Your doom comes",
"hold:": "Hold:",
"resetto0attheend": "(reset to 0 at the end of the scene)",
"embodies:": "Embodies:",
"denies:": "Denies:",
"add1toallrollsthesepeople": "(add 1 to all rolls that target these people)",
"whatdidyoutake": "(what did you take?)",
"movename": "(move name)",
"movedescription": "(move description)",
"drive": "(drive)",
"yourlove": "(your love)",
"yourrival": "(your rival)",
"iam": "(I am...)",
"asuperheroshould": "(A superhero should...)",
"always": "(Always...)",
"never": "(Never...)",
"villainouscontact": "(villainous contact)"
}
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{
"skills-list": "acrobatics,athletics,deception,history,insight,intimidation,investigation,medicine,science,perception,performance,persuasion,engineering,sleight_of_hand,stealth,survival",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"abilities-u": "ABILITIES",
"npc-armor-place": "scale mail",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"vehicle_handling-u": "VEHICLE HANDLING",
"electronics-u": "ELECTRONICS",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"science-u": "SCIENCE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"engineering-u": "ENGINEERING",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
"npc-dmg-res-place": "cold",
"damage-imm-u": "DAMAGE IMMUNITIES",
"npc-dmg-imm-place": "lightning, thunder",
"cond-imm-u": "CONDITION IMMUNITIES",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
"adv-toggle": "Advantage Toggle",
"query-adv": "Query Advantage",
"never-adv": "Never Roll Advantage",
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"shields": "Shields",
"speed": "Speed",
"language-proficiencies": "Language Proficiencies:",
"skill-proficiencies": "Skill Proficiencies:",
"weapon-proficiencies": "Weapon Proficiencies",
"armor-proficiencies": "Armor Proficiencies:",
"saving-throw": "Saving Throws",
"str": "Str",
"dex": "Dex",
"con": "Con",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics": "Acrobatics",
"vehicle_handling": "Vehicle Handling",
"electronics": "Electronics",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"science": "Science",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"engineering": "Engineering",
"sleight_of_hand": "Sleight of Hand",
"stealth": "Stealth",
"survival": "Survival",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
"cond-imm": "Condition Immunities",
"senses": "Senses",
"langs": "Languages",
"challenge": "Challenge",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"actions": "Actions",
"adv": "Advantage",
"norm": "Normal",
"disadv": "Disadvantage",
"name:-u": "NAME:",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"melee": "Melee",
"ranged": "Ranged",
"range-reach:-u": "RANGE/REACH:",
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"target:": "Target:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",
"on-hit2:-u": "ON HIT 2:",
"on-hit-2-place": "fire",
"hit:": "Hit: ",
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"ritual": "Ritual",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:": "Components:",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"spell-ritual": "R",
"spell-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
"duration:-u": "DURATION:",
"duration:": "Duration:",
"difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"none": "None",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-dmg-type-place": "slashing",
"atk-dmg-type2-place": "fire",
"adv-u": "ADVANTAGE",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"core-u": "CORE",
"bio-u": "BIO",
"spells-u": "SPELLS",
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
"druid": "Druid",
"fighter": "Fighter",
"monk": "Monk",
"paladin": "Paladin",
"ranger": "Ranger",
"rogue": "Rogue",
"sorcerer": "Sorcerer",
"warlock": "Warlock",
"wizard": "Wizard",
"class-level-u": "CLASS &amp; LEVEL",
"background-u": "BACKGROUND",
"background": "Background",
"race-u": "RACE",
"alignment-u": "ALIGNMENT",
"alignment": "Alignment:",
"exp-pts-u": "EXPERIENCE POINTS",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "PROFICIENCY BONUS",
"strength": "Strength",
"strength-save": "Strength Save",
"dexterity": "Dexterity",
"dexterity-save": "Dexterity Save",
"constitution": "Constitution",
"constitution-save": "Constitution Save",
"intelligence": "Intelligence",
"intelligence-save": "Intelligence Save",
"wisdom": "Wisdom",
"wisdom-save": "Wisdom Save",
"charisma": "Charisma",
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"vehicle_handling-core": "Vehicle Handling <span>(Dex)</span>",
"electronics-core": "Electronics <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
"history-core": "History <span>(Int)</span>",
"insight-core": "Insight <span>(Wis)</span>",
"intimidation-core": "Intimidation <span>(Cha)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Medicine <span>(Wis)</span>",
"science-core": "Science <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"engineering-core": "Engineering <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
"shield-max-u": "Shield Max // Regen",
"shields-u": "SHIELDS",
"total": "Total",
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
"exhaustion-u": "EXHAUSTION LEVEL",
"exhaustion-0": "No effect",
"exhaustion-1": "Disadvantage on ability checks",
"exhaustion-2": "Speed halved",
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
"exhaustion-4": "Hit point maximum halved",
"exhaustion-5": "Speed reduced to 0",
"exhaustion-6": "Death",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"range-place": "Self (60-foot cone)",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "DAMAGE:",
"dmg-type-place": "Slashing",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"vs-dc:-u": "VS DC:",
"spell-u": "SPELL",
"flat-u": "FLAT",
"save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect-place": "half damage",
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"credits-u": "$",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
"item-name-u": "ITEM NAME",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
"encumbered-u": "ENCUMBERED",
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
"equipment-u": "EQUIPMENT",
"personality-traits-u": "PERSONALITY TRAITS",
"ideals-u": "IDEALS",
"bonds-u": "BONDS",
"flaws-u": "FLAWS",
"class-resource-u": "CLASS RESOURCE",
"other-resource-u": "OTHER RESOURCE",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "AGE",
"size-u": "SIZE",
"size": "Size",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"char-appearance-u": "CHARACTER APPEARANCE",
"char-backstory-u": "CHARACTER BACKSTORY",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "SPELL SAVE DC",
"cantrips-u": "CANTRIPS",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"halfling-luck-u": "HALFLING LUCK",
"arcane-fighter-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"class:-u": "CLASS // SUBCLASS:",
"subclass:-u": "CLASS:",
"race:-u": "RACE:",
"subrace:-u": "SUBRACE:",
"2nd-class:-u": "2ND CLASS:",
"lvl:-u": "LEVEL:",
"3rd-class:-u": "3RD CLASS:",
"4th-class:-u": "4TH CLASS:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
"use-cust-class-u": "USE CUSTOM CLASS",
"class-name:-u": "CLASS NAME:",
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "SPELL SLOTS:",
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
"spell-half-u": "HALF (Paladin, Ranger)",
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"normal": "Normal",
"expirtise": "Expertise",
"skill-opts-u": "SKILL OPTIONS",
"version": "v",
"always-roll-adv": "Always Roll Advantage",
"toggle-roll-adv": "Advantage Toggle",
"query-roll-adv": "Query Advantage",
"never-roll-adv": "Never Roll Advantage",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"never-roll-dmg": "Don't Auto Roll Damage",
"always-roll-dmg": "Auto Roll Damage &amp; Crit",
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
"on": "On",
"off": "Off",
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"simple": "Simple",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "TRANSITION OPTIONS",
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u": "BAR 1 VALUE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u": "BAR 2 VALUE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Show",
"hide": "Hide",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBLIC",
"to-gm:-u": "TO <span class='togm'>GM</span>",
"toggle-roll-whisper": "Whisper Toggle",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
"save-opts-u": "SAVE OPTIONS",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Custom",
"core-die-roll:-u": "CORE DIE ROLL:",
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
"lvl-u": "LEVEL",
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Racial",
"class": "Class",
"feat": "Feat",
"other": "Other",
"partial": "Partial",
"show_all": "Show All",
"cr_only": "C&R Only",
"spell-icons:-u": "SPELL ICONS:",
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"global-save-u": "GLOBAL SAVE MODIFIER",
"global-skill-u": "GLOBAL SKILL MODIFIER",
"global-damage": "Global Damage Modifier",
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "Yes",
"next": "Next",
"cancel": "Cancel",
"cancel-u": "CANCEL",
"choose": "Choose",
"innate:-u": "INNATE:",
"mod:-u": "MOD:",
"hpmods:-u": "HP MODIFIERS:",
"charmancer-welcome": "Welcome to the Charactermancer!",
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
"get-started": "Get started by clicking Next.",
"opt-out-u": "OPT OUT",
"charmancer-compendium": "Your Compendium Awaits.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
"ability-score-increase": "Ability Score Increase:",
"lawful-good": "Lawful Good",
"neutral-good": "Neutral Good",
"chaotic-good": "Chaotic Good",
"lawful-neutral": "Lawful Neutral",
"neutral": "Neutral",
"chaotic-neutral": "Chaotic Neutral",
"lawful-evil": "Lawful Evil",
"neutral-evil": "Neutral Evil",
"chaotic-evil": "Chaotic Evil",
"tiny": "Tiny",
"small": "Small",
"medium": "Medium",
"large": "Large",
"huge": "Huge",
"age": "Age:",
"gargantuan": "Gargantuan",
"step1-equipment": "Step 5: Equipment",
"equipment-from-background": "Equipment from Background",
"equipment-from-class": "Equipment from Class",
"class-equipment": "Class Equipment",
"starting-wealth": "Starting Wealth (PHB)",
"starting-gold:": "Starting Gold:",
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
"standard-array": "Standard Array",
"roll-for-stats": "Roll for Stats",
"standard-roll": "Roll 4d6, drop lowest",
"charmancer-cancel-heading": "Where would you like to go, traveler?",
"continue-charmancer": "Continue Charactermancer",
"save_progress_and_exit": "Save and Exit",
"cancel_charactermancer": "Discard and exit",
"charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.",
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
"point-buy": "Point Buy",
"available-points:": "Available Points: ",
"equipment-choice-text": "How would you like to choose your equipment?",
"charmancer-start": "Start",
"clear-abilities": "Clear Assignment",
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
"return-to:": "Return to: ",
"do_you_want_mancer": "How do you want to create this character?",
"no": "No",
"global-ac-u": "GLOBAL AC MODIFIER",
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
"manual": "Edit sheet directly",
"npc-new": "Create an NPC",
"mancer-confirm-yes": "Use the Charactermancer",
"allow-shields-u": "ALLOW SHIELDS?"
}
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{
"player-u": "Player",
"player-place": "Player Name",
"character-name-u": "Name",
"character-name-place": "Character Name",
"character-gender-u": "Gender",
"character-gender-place": "Gender",
"character-age-u": "Age",
"character-age-place": "Age",
"character-money-point-u": "MoneyPoint",
"class-u": "Class",
"level-u": "Level",
"guardian-class-place": "Guardian Class",
"linkage-class-place": "Linkage Class",
"sub-class-place": "Sub Class",
"character-level-u": "Chracter Level",
"strength-u": "STRENGTH",
"reflection-u": "REFLECTION",
"perception-u": "PERCEPTION",
"others-1-place": "others 1",
"intelligence-u": "INTELLIGENCE",
"will-u": "WILL",
"luck-u": "LUCK",
"others-2-place": "others 2",
"social-u": "SOCIAL",
"pilot-u": "PILOT",
"hit-u": "HIT",
"evade-u": "EVADE",
"shelling-u": "SHELLING",
"protect-u": "PROTECT",
"act-u": "ACT",
"initiative-u": "INITIATIVE",
"move-u": "Move",
"full-move-u": "FullMove",
"max-fp-u": "MaxFP",
"ap-u": "AP",
"current-fp-u": "CurrFP",
"max-hp-u": "MaxHP",
"current-hp-u": "CurrHP",
"max-en-u": "MaxEN",
"current-en-u": "CurrEN",
"defense-u": "DEF",
"barrier-u": "BARRIER",
"cut-u": "CUT",
"penetrate-u": "PEN",
"strike-u": "STK",
"fire-u": "FIRE",
"ice-u": "ICE",
"thunder-u": "THUN",
"light-u": "LIGHT",
"dark-u": "DARK",
"fly-ability-u": "FlyAbility",
"rapid-speed-u": "RapidSpeed",
"high-mobility-u": "HighMobility",
"burrow-ability-u": "BurrowAbility",
"heat-resistant-u": "HeatResistant",
"inrush-ability-u": "InrushAbility",
"close-main-arm-u": "CloseMainArm",
"close-main-arm-place": "CloseMainArm",
"close-sub-arm-u": "CloseSubArm",
"close-sub-arm-place": "CloseSubArm",
"range-main-arm-u": "RangeMainArm",
"range-main-arm-place": "RangeMainArm",
"range-sub-arm-u": "RangeSubArm",
"range-sub-arm-place": "RangeSubArm",
"option-u": "Option",
"option-place": "Option",
"other-gear-1-u": "OtherGear1",
"other-gear-1-place": "OtherGear 1",
"other-gear-2-u": "OtherGear2",
"other-gear-2-place": "OtherGear 2",
"guardian-name-place": "Guardian Name",
"guardian-size-u": "Size",
"guardian-u": "Guardian",
"guardian-place": "Guardian",
"social-character-appearance-u": "CHARACTER APPEARANCE",
"social-personal-data-u": "PERSONAL DATA",
"arms-u": "Arms",
"arms-name-u": "Name",
"arms-place-u": "Place",
"arms-range-u": "Range",
"arms-cost-u": "Cost",
"arms-damage-type-u": "Dmg.type",
"arms-basic-damage-u": "Basic.Dmg",
"arms-final-damage-u": "Final.Dmg",
"arms-effect-u": "Effect",
"etc-u": "ETC",
"etc-name-u": "Name",
"etc-type-u": "Type",
"etc-timing-u": "Timing",
"etc-effect-u": "Effect",
"social-lifestyle-u": "LIFESTYLE",
"social-missons-u": "MISSONS",
"social-connections-u": "CONNECTIONS",
"social-etc-u": "ETC",
"ability-u": "Ability",
"ability-name-u": "Name",
"ability-level-u": "Lv.",
"ability-kind-u": "Kind",
"ability-timing-u": "Timing",
"ability-target-u": "Taget",
"ability-range-u": "Range",
"ability-cost-u": "Cost",
"ability-effect-u": "Effect",
"items-u": "Items",
"items-type-u": "Type",
"items-name-u": "Name",
"items-timing-u": "Timing",
"items-number-u": "Num",
"items-price-u": "Price",
"items-effect-u": "Effect",
"blessings-u": "Blessings",
"blessings-name-u": "Name",
"blessings-target-u": "Target",
"blessings-timing-u": "Timing",
"blessings-effect-u": "Effect"
}
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{
"rating-u": "Rating",
"temp-u": "Temp",
"mod-u": "Mod",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"endurance-u": "Endurance",
"intellect-u": "Intellect",
"education-u": "Education",
"social-u": "Social",
"prime-u": "Prime",
"name-u": "Name",
"age-u": "Age",
"homeworld-u": "Homeworld",
"race-u": "Race",
"rads-u": "Rads",
"studyweeks-u": "Weeks",
"studyperiods-u": "Periods",
"studyskill-u": "Skill",
"historytitle-u": "History",
"characterhistorytitle-u": "Character History",
"recenthistory-u": "Recent History",
"recenteventname-u": "Event Name",
"recenteventdate-u": "Event Date",
"alliestitle-u": "Allies",
"location-u": "Location",
"contacttitle-u": "Contacts",
"enemiestitle-u": "Enemies",
"rivalstitle-u": "Rivals",
"skillstitle-u": "Skills",
"skills-all-u": "All",
"skills-combat-u": "Combat",
"skilltableskill-u": "Skill",
"skilltablecharacteristic-u": "Characteristic",
"skilltabledicemodifier-u": "DM",
"skilltableskilllevel-u": "Skill<br>Level",
"skilltablename-u": "Name",
"skilltablemiscmodifier-u": "Misc.<br>Modifier",
"skilltabletrained-u": "Trained",
"skilltabletotalmodifier-u": "Total",
"skilltablespecialty-u": "Speciality",
"skillstrengthoption-u": "Strength",
"skillintellectoption-u": "Intellect",
"skilldexterityoption-u": "Dexterity",
"skilleducationoption-u": "Education",
"skillenduranceoption-u": "Endurance",
"skillsocialoption-u": "Social",
"skilltableroll-u": "Roll",
"equipmenttitle-u": "Equipment",
"geartitle-u": "Gear",
"totalgearweight-u": "Total Gear Weight",
"gearcell-u": "Gear",
"gearquantity-u": "Quantity",
"gearweight-u": "KG each",
"financestitle-u": "Finances",
"pension-u": "Pension",
"debt-u": "Debt",
"cash-u": "Cash on Hand",
"monthlyship-u": "Monthly Ship Payment",
"monthlylifesupport-u": "Monthly Life Support",
"otherwealth-u": "Other Wealth",
"otherwealthitem-u": "Item",
"otherwealthvalue-u": "Value",
"otherwealthlocation-u": "Location",
"combattitle-u": "Combat",
"armourtype-u": "Type",
"armourtechlevel-u": "TL",
"armourprotection-u": "Protection",
"armourprotectionlaser-u": "Protection (Laser)",
"armourrads-u": "Rad",
"armourkgweight-u": "KG",
"armourskill-u": "Required Skill",
"armournoneskill-u": "None",
"armourvaccsuit0-u": "Vacc Suit 0",
"armourvaccsuit1-u": "Vacc Suit 1",
"armourvaccsuit2-u": "Vacc Suit 2",
"armourvaccsuit3-u": "Vacc Suit 3",
"armourvaccsuit4-u": "Vacc Suit 4",
"initiativeroll-u": "<div style=\"width: 300px\" class=\"sheet-button_header\">Roll Initiative (select Token first)</div>",
"weaponstitle-u": "Weapons",
"weaponroll-u": "Roll",
"weaponweapon-u": "Weapon",
"weaponskilltotal-u": "Skill Total",
"weapondicemod-u": "DM",
"weapondamage-u": "Damage",
"weapontechlevel-u": "TL",
"weaponrange-u": "Range",
"weaponweight-u": "KG",
"weaponmagazine-u": "Magazine",
"powerstitle-u": "Powers"
}
+126
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@@ -0,0 +1,126 @@
{
"targetvalue": "Target Value",
"name": "Name",
"class": "Class",
"teamster": "TEAMSTER",
"android": "ANDROID",
"scientist": "SCIENTIST",
"marine": "MARINE",
"level": "Level",
"xp": "XP",
"ranktitle": "Rank/Title",
"stress": "STRESS",
"resolve": "RESOLVE",
"paniccheck": "PANIC CHECK",
"paniceffect": "PANIC EFFECT",
"credits": "CREDITS",
"currenthealth": "HEALTH",
"stats": "STATS",
"saves": "SAVES",
"strength": "STRENGTH",
"sanity": "SANITY",
"speed": "SPEED",
"fear": "FEAR",
"intellect": "INTELLECT",
"body": "BODY",
"combat": "COMBAT",
"armor": "ARMOR",
"skills": "SKILLS",
"trained": "TRAINED +10%",
"expert": "EXPERT +15%",
"master": "MASTER +20%",
"linguistics": "LINGUISTICS",
"psychology": "PSYCHOLOGY",
"sophontology": "SOPHONTOLOGY",
"biology": "BIOLOGY",
"genetics": "GENETICS",
"xenobiology": "XENOBIOLOGY",
"firstaid": "FIRST AID",
"pathology": "PATHOLOGY",
"hydroponics": "HYDROPONICS",
"botany": "BOTANY",
"geology": "GEOLOGY",
"planetology": "PLANETOLOGY",
"zerog": "ZERO-G",
"asteroidmining": "ASTEROID MINING",
"scavenging": "SCAVENGING",
"juryrigging": "JURY RIGGING",
"cybernetics": "CYBERNETICS",
"heavymachinery": "HEAVY MACHINERY",
"engineering": "ENGINEERING",
"robotics": "ROBOTICS",
"computers": "COMPUTERS",
"hacking": "HACKING",
"artificialintelligence": "ARTIFICIAL INTELLIGANCE",
"mechanicalrepair": "MECHANICAL REPAIR",
"vehiclespecialization": "VEHICLE SPECIALIZATION",
"command": "COMMAND",
"driving": "DRIVING",
"piloting": "PILOTING",
"astrogation": "ASTROGATION",
"hyperspace": "HYPERSPACE",
"mathematics": "MATHEMATICS",
"physics": "PHYSICS",
"art": "ART",
"archaeology": "ARCHAEOLOGY",
"mysticism": "MYSTICISM",
"xenoesotericism": "XENOESOTERICISM",
"theology": "THEOLOGY",
"tactics": "TACTICS",
"militarytraining": "MILITARY TRAINING",
"gunnery": "GUNNERY",
"rimwise": "RIMWISE",
"firearms": "FIREARMS",
"weaponspecialization": "WEAPON SPECIALIZATION",
"athletics": "ATHLETICS",
"closequarterscombat": "CLOSE-QUARTERS COMBAT",
"chemistry": "CHEMISTRY",
"explosives": "EXPLOSIVES",
"equipment": "EQUIPMENT",
"noloadout": "NO LOADOUT SELECTED",
"excavation": "EXCAVATION",
"exploration": "exploration",
"extermination": "EXTERMINATION",
"examination": "EXAMINATION",
"other-equipment": "Other Equipment",
"rollvalue": "\n\t\t\tRoll Value \n\t\t",
"nervoustwitch": "Nervous Twitch",
"nervoustwitchtext": "Gain 2 stress. The nearest crew member also gains 1 Stress",
"cowardice": "Cowardice",
"cowardicetext": "Gain 1 stress. For the next 1d10 hours, you must make a Fear save to engage in combat or else flee.",
"cripplingfear": "Crippling Fear",
"cripplingfeartext": "Gain a new permanent phobia. Whenever you encounter this phobia make a Fear save at Disadvantage or gain 1d10 stress.",
"minadr": "Minor Adrenaline Rush",
"minadrtext": "Advantage on all rolls for the next 1d10 minutes.",
"hallucinations": "Hallucinations",
"hallucinationstext": "For the next 2d10 hours (determined secretly), you have trouble distinguishing between reality and fantasy.",
"anxious": "Anxious",
"anxioustext": "Gain 1 stress.",
"rattled": "Rattled",
"rattledtext": "Let out a blood-curdling scream. Disadvantage on all rolls for 2d10 minutes.",
"overwhelmed": "Overwhelmed",
"overwhelmedtext": "Gain 1d10 stress.",
"paranoid": "Paranoid",
"paranoidtext": "For the next 1d10 days, whenever a character joins your group (even if they only left for a short period of time), make a Fear save or gain 1 stress.",
"noeffect": "No effect",
"noeffecttext": "Moser Steinhaus did not panic.",
"laserfocus": "Laser Focus",
"laserfocustext": "Advantage on all rolls for the next 1d10 hours.",
"currentstress": "\t\n\t\t\t\tCurrent Stress\n\t\t\t",
"rollpanic": "Roll on Panic Table.\n\t\n\t\n\t",
"stressrelief": "Relieve one stress.\n\t",
"deathdrive": "Death Drive",
"deathdrivetext": "For the next Xd10 (where X=Stress) days whenever you encounter a stranger or known enemy, you must make a Sanity save or else immediately attack them.",
"catatonic": "Catatonic",
"catatonictext": "Become unresponsive and unmoving for Xd10 (where X=Stress) minutes.",
"broken": "Broken",
"brokentext": "For the next Xd10 (where X=Stress) days make a Panic roll whenever a nearby crew member fails a save.",
"compounding": "Compounding Problems",
"compoundingtext": "Roll for two more panic effects.",
"descent": "Descent into Madness",
"descenttext": "Gain 2 new phobias. Your Stress cannot be relieved below 5.",
"psychologicalcollapse": "Psychological Collapse",
"psychologicalcollapsetext": "You become permanently, irreparably insane. Your character is now played by the Warden.",
"heartattack": "Heart Attack",
"heartattacktext": "Instant Death"
}
+11 -11
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@@ -84,8 +84,8 @@
"armor-equipped-u": "Armure équipée",
"armor-type-u": "Type d'Armure",
"armor-enc-u": "ENC de l'Armure",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"armor-ap-u": "PA d'Armure",
"other-ap-u": "Autres PA",
"other-hp-u": "Autres PV",
"base-hp-u": "PV de base",
"initiative-u": "Inititative",
@@ -136,7 +136,7 @@
"comatose-u": "Comateux",
"dead-u": "Mort",
"standard-u": "Standard",
"hard-u": "Hard",
"hard-u": "Difficile",
"formidable-u": "Formidable",
"herculean-u": "Herculéen",
"hopeless-u": "Désespéré",
@@ -163,7 +163,7 @@
"reach-u": "Allonge",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"range-u": "Portée",
"load-u": "Charge",
"impale-size-short-u": "TE",
"display-u": "Affichage",
@@ -194,8 +194,8 @@
"athletics-u": "Athlétisme",
"very-easy-u": "Très facile",
"easy-u": "Facile",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"one-grade-harder-u": "1 grade plus difficile",
"two-grades-harder-u": "2 grades plus difficiles",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dépendances",
@@ -310,9 +310,9 @@
"yes-u": "Oui",
"no-u": "Non",
"special-u": "Spécial",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"touch-u": "Contact",
"miracle-rank-u": "Rang de miracle",
"ranged-u": "À distance",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Améliorer l’attribut",
"augment-skill-u": "Accroître les compétences",
@@ -498,7 +498,7 @@
"json-step-four-u": "Allez vers cette url mais remplacez ### avec le nombre noté à l’étape trois : http://skoll.xyz/mythras_eg/generate_enemies_json/?id=###",
"json-step-five-u": "Collez le contenu de la page dans la zone de texte ci-dessus.",
"json-step-six-u": "Revenez à l’onglet Feuille pour profiter de votre personnage importé.",
"json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.",
"json-note-one-u": "Une fois que vous avez généré le JSON pour un ennemi vous pouvez simplement rafraîchir la page pour en générer un nouveau.",
"json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.",
"unit-traits-u": "Caractéristiques de l’unité",
"multiplier-u": "Multiplicateur",
@@ -549,7 +549,7 @@
"affiliation-u": "Affiliation",
"mythic-constantinople-u": "Constantinople Mythique",
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"affiliations-enabled-description-u": "Utiliser les affiliations de Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Véhicule",
+736
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@@ -0,0 +1,736 @@
{
"settings-u": "Settings",
"sheet-version-u": "Sheet Version",
"setting-u": "Setting",
"default-u": "Default",
"luther-arkwright-u": "Luther Arkwright",
"mythic-britain-u": "Mythic Britain",
"sheet-type-u": "Sheet Type",
"battle-unit-u": "Battle Unit",
"npc-u": "NPC",
"pc-u": "PC",
"ship-u": "Ship",
"core-u": "Core",
"magic-u": "Magic",
"equipment-u": "Equipment",
"notes-u": "Notes",
"name-u": "Name",
"species-u": "Species",
"traits-abilities-gifts-u": "Traits / Abilities / Gifts",
"rank-u": "Rank",
"experience-rolls-u": "Exp Rolls",
"age-u": "Age",
"gender-u": "Gender",
"frame-u": "Frame",
"weight-u": "Weight",
"height-u": "Height",
"handedness-u": "Handedness",
"homeland-u": "Homeland",
"culture-u": "Culture",
"social-class-u": "Social Class",
"career-u": "Career",
"characteristics-u": "Characteristics",
"temp-u": "Temp",
"total-u": "Total",
"str-u": "STR",
"con-u": "CON",
"siz-u": "SIZ",
"dex-u": "DEX",
"int-u": "INT",
"ins-u": "INS",
"pow-u": "POW",
"cha-u": "CHA",
"base-u": "Base",
"training-u": "Training",
"ageing-u": "Ageing",
"other-u": "Other",
"attributes-u": "Attributes",
"attribute-u": "Attribute",
"damage-modifier-u": "Damage Mod",
"experience-modifier-u": "Exp Modifier",
"healing-rate-u": "Healing Rate",
"luck-points-u": "Luck Points",
"magic-points-u": "Magic Points",
"move-rate-u": "Move Rate",
"initiative-bonus-u": "Init. Bonus",
"tenacity-u": "Tenacity",
"temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table",
"prana-points-u": "Prana Points",
"action-points-u": "Action Points",
"plus-one-ap-u": "+1 AP",
"swiftness-gift-u": "Swiftness Gift",
"fatigue-u": "Fatigue",
"mighty-gift-u": "Mighty Gift",
"use-str-siz-pow-u": "Use STR+SIZ+POW",
"steps-u": "steps",
"healthy-gift-u": "Healthy Gift (Double Healing Rate)",
"add-rank-to-luck-u": "Add rank to luck",
"armor-u": "Armor",
"dependencies-u": "Dependencies",
"hit-locations-u": "Hit Locations",
"robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)",
"ap-u": "AP",
"hp-u": "HP",
"location-u": "Location",
"block-u": "Block?",
"encumbrance-u": "Encumbrance",
"right-leg-u": "Right Leg",
"left-leg-u": "Left Leg",
"abdomen-u": "Abdomen",
"chest-u": "Chest",
"right-arm-u": "Right Arm",
"left-arm-u": "Left Arm",
"head-u": "Head",
"armor-equipped-u": "Armor Equipped",
"armor-type-u": "Armor Type",
"armor-enc-u": "Armor ENC",
"armor-ap-u": "Armor AP",
"other-ap-u": "Other AP",
"other-hp-u": "Other HP",
"base-hp-u": "Base HP",
"initiative-u": "Initiative",
"alacrity-gift-u": "Alacrity Gift (roll 1d6+6)",
"movement-u": "Movement",
"walk-u": "Walk",
"run-u": "Run",
"sprint-u": "Sprint",
"jump-u": "Jump",
"horizontal-short-u": "Horiz.",
"vertical-short-u": "Vert.",
"horizontal-u": "Horizontal",
"vertical-u": "Vertical",
"swim-u": "Swim",
"climb-u": "Climb",
"rough-u": "Rough",
"steep-u": "Steep",
"sheer-u": "Sheer",
"movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement",
"movement-two-clarification-u": "These jump values assume a 5m run-up.",
"movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.",
"current-u": "Current",
"carrying-load-u": "Carrying Load",
"dex-and-str-skills-u": "DEX & STR Skills",
"move-penalty-u": "Move Penalty",
"avg-species-siz-u": "Average Species SIZ",
"encumbrance-from-armor-u": "Encumbrance from Armor",
"effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor",
"encumbrance-from-shields-u": "Encumbrance from Shields",
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
"max-u": "Max",
"current-level-u": "Current Level",
"recovery-in-u": "Recovery In",
"fresh-u": "Fresh",
"winded-u": "Winded",
"tired-u": "Tired",
"Wearied-u": "Wearied",
"exhausted-u": "Exhausted",
"incapacitated-u": "Incapacitated",
"semi-consciou-u": "Semi-Conscious",
"comatose-u": "Comatose",
"dead-u": "Dead",
"standard-u": "Standard",
"hard-u": "Hard",
"formidable-u": "Formidable",
"herculean-u": "Herculean",
"hopeless-u": "Hopeless",
"no-action-allowed-u": "No Action Allowed",
"combat-styles-u": "Combat Styles",
"combat-style-u": "Combat Style",
"versus101plus-u": "vs101+",
"traits-u": "Traits",
"weapons-u": "Weapons",
"hours-u": "Hours",
"characteristic-short-u": "Char",
"base-value-u": "Base Value",
"training-and-experience-u": "Training & Experience",
"standard-skills-u": "Standard Skills",
"skill-u": "Skill",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Shields & Weapons",
"shield-u": "Shield",
"damage-mod-short-u": "DM",
"damage-u": "Damage",
"combat-effects-u": "Combat Effects",
"max-hp-u": "Max HP",
"size-u": "Size",
"reach-u": "Reach",
"enc-u": "ENC",
"force-u": "Force",
"range-u": "Range",
"load-u": "Load",
"impale-size-short-u": "IS",
"display-u": "Display",
"shields-u": "Shields",
"melee-weapons-u": "Melee Weapons",
"melee-weapon-u": "Melee Weapon",
"missile-weapons-u": "Missile Weapons",
"missile-weapon-u": "Missile Weapon",
"firearms-u": "Firearms",
"firearm-u": "Firearm",
"fire-rate-u": "Fire Rate",
"ammo-u": "Ammo",
"money-and-wealth-u": "Money & Wealth",
"income-u": "Income",
"day-u": "Day",
"month-u": "Month",
"season-u": "Season",
"year-u": "Year",
"currency-u": "Currency",
"value-u": "Value",
"quantity-short-u": "Quantity",
"item-u": "Item",
"centimetres-short-u": "cm",
"kilograms-short-u": "kg",
"armor-penalty-u": "Armor Penalty",
"base-move-u": "Base Move",
"greater-than-u": "greater than",
"athletics-u": "Athletics",
"very-easy-u": "Very Easy",
"easy-u": "Easy",
"one-grade-harder-u": "1 grade harder",
"two-grades-harder-u": "2 grades harder",
"impossible-u": "Impossible",
"passions-u": "Passions",
"and-dependencies-u": "& Dependencies",
"score-u": "Score",
"dependency-u": "Dependency",
"passion-u": "Passion",
"professional-skills-u": "Professional Skills",
"language-u": "Language",
"resistance-u": "Resistance",
"brawn-u": "Brawn",
"endurance-u": "Endurance",
"evade-u": "Evade",
"willpower-u": "Willpower",
"boating-u": "Boating",
"conceal-u": "Conceal",
"customs-u": "Customs",
"dance-u": "Dance",
"deceit-u": "Deceit",
"drive-u": "Drive",
"first-aid-u": "First Aid",
"influence-u": "Influence",
"insight-u": "Insight",
"locale-u": "Locale",
"perception-u": "Perception",
"ride-u": "Ride",
"sing-u": "Sing",
"stealth-u": "Stealth",
"superstition-u": "Superstition",
"home-parallel-u": "Home Parallel",
"unarmed-u": "Unarmed",
"native-tongue-u": "Native Tongue",
"medium-u": "Medium",
"strenuous-u": "Strenuous",
"halved-u": "Halved",
"normal-u": "Normal",
"all-u": "All",
"equipment-and-wealth-u": "Equipment",
"due-to-fatigue-u": "due to fatigue",
"due-to-enc-u": "due to ENC",
"reduced-u": "reduced",
"cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders",
"contacts-u": "Contacts",
"family-u": "Family",
"community-u": "Community",
"theism-u": "Theism",
"sorcery-u": "Sorcery",
"mysticism-u": "Mysticism",
"animism-u": "Animism",
"folk-magic-u": "Folk Magic",
"spell-u": "Spell",
"description-u": "Description",
"macro-u": "Macro",
"learned-u": "Learned",
"follower-u": "Follower",
"spirit-worshipper-u": "Spirit Worshipper",
"shaman-u": "Shaman",
"high-shaman-u": "High Shaman",
"spirit-lord-u": "Spirit Lord",
"type-u": "Type",
"fetish-spirit-u": "Fetish / Spirit",
"max-number-of-spirits-u": "Max # of Spirits",
"max-pow-of-spirits-u": "Max POW of Spirits",
"spirit-ap-u": "Spirit AP",
"spirit-initiative-bonus-short-u": "Spirit IB",
"spirit-damage-u": "Spirit Damage",
"trance-u": "Trance",
"binding-u": "Binding",
"allies-u": "Allies",
"enemies-u": "Enemies",
"meditation-u": "Meditation",
"path-u": "Path",
"practiced-talent-u": "Practiced Talent",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
"max-intensity-u": "Max Intensity",
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Max Memorized Spells",
"memorized-u": "Memorized",
"intensity-u": "Intensity",
"magnitude-u": "Magnitude",
"devotional-pool-u": "Devotional Pool",
"exhort-u": "Exhort",
"devotion-u": "Devotion",
"lay-member-u": "Lay Member",
"initiate-u": "Initiate",
"acolyte-u": "Acolyte",
"priest-u": "Priest",
"high-priest-u": "High Priest",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"cost-u": "Cost",
"time-u": "Time",
"area-u": "Area",
"duration-u": "Duration",
"metres-u": "Metres",
"decametres-u": "Decametres",
"kilometres-u": "Kilometres",
"instant-u": "Instant",
"minutes-u": "Minutes",
"days-u": "Days",
"months-u": "Months",
"miracle-u": "Miracle",
"encumbered-u": "Encumbered",
"fumbled-u": "Fumbled",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"yes-u": "Yes",
"no-u": "No",
"special-u": "Special",
"touch-u": "Touch",
"miracle-rank-u": "Miracle Rank",
"ranged-u": "Ranged",
"invoke-trait-u": "Invoke Trait",
"enhance-attribute-u": "Enhance Attribute",
"augment-skill-u": "Augment Skill",
"targets-u": "Targets",
"impale-size-u": "Impale Size",
"effects-u": "Effects",
"whisper-rolls-to-gm-u": "Whisper Rolls to GM",
"magic-skills-u": "Magic Skills",
"other-skills-u": "Other Skills",
"spectral-combat-u": "Spectral Combat",
"spirit-abilities-u": "Spirit Abilities",
"spirits-have-tenacity-u": "Spirits Have Tenacity",
"spells-u": "Spells",
"miracles-u": "Miracles",
"show-name-in-roll-templates-u": "Show Name in Roll Templates",
"rolled-u": "Rolled",
"roll-initiative-u": "Roll Initiative",
"components-u": "Components",
"disabled-u": "Disabled",
"enabled-u": "Enabled",
"ablation-points-u": "Ablation Points",
"focus-points-u": "Focus Points",
"fortune-points-u": "Fortune Points",
"precision-points-u": "Precision Points",
"swiftness-points-u": "Swiftness Points",
"ablation-u": "Ablation",
"focus-u": "Focus",
"fortune-u": "Fortune",
"precision-u": "Precision",
"swiftness-u": "Swiftness",
"use-setting-default-u": "Use Setting Default",
"background-u": "Background",
"display-campaign-settings-u": "Display Campaign Settings",
"hit-u": "Hit",
"status-u": "Status",
"monster-island-u": "Monster Island",
"initiative-roll-u": "Initiative Roll",
"running-jump-u": "Running Jump",
"standing-jump-u": "Standing Jump",
"paralell-designator-u": "Paralell Designator",
"paralell-type-development-u": "Paralell Type/Development",
"apply-dependencies-penalty-u": "Apply Dependencies Penalty",
"rites-u": "Rites",
"thennla-u": "Thennla",
"classic-fantasy-u": "Classic Fantasy",
"race-u": "Race",
"class-u": "Class",
"arcane-magic-u": "Arcane Magic",
"divine-magic-u": "Divine Magic",
"arcane-casting-u": "Arcane Casting",
"arcane-knowledge-u": "Arcane Knowledge",
"casting-class-u": "Casting Class",
"magic-user-u": "Magic-User",
"bard-u": "Bard",
"disbelieve-u": "Disbelieve",
"known-u": "Known",
"cantrips-u": "Cantrips",
"school-u": "School",
"reversible-u": "Reversible",
"actions-u": "Actions",
"xp-u": "XP",
"mp-u": "MP",
"cost-reduction-u": "Cost Reduction",
"apply-penalty-u": "Apply Penalty",
"piety-u": "Piety",
"channel-u": "Channel",
"arcane-magic-enabled-u": "Arcane Magic Enabled",
"divine-magic-enabled-u": "Divine Magic Enabled",
"name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.",
"roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.",
"setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.",
"tenacity-enabled-description-u": "Tenacity is a character attribute.",
"firearms-enabled-description-u": "Firearms exist in the game setting.",
"boating-standard-description-u": "Boating is listed as a standard skill.",
"status-standard-description-u": "Status is listed as a standard skill.",
"superstition-standard-description-u": "Superstition is listed as a standard skill.",
"dependencies-enabled-description-u": "Enable the Dependencies mechanics.",
"arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.",
"divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.",
"folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.",
"animism-enabled-description-u": "Enables the Animism section of the sheet.",
"spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.",
"mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.",
"sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.",
"theism-enabled-description-u": "Enables the Theism section of the sheet.",
"conditions-u": "Conditions",
"psionics-u": "Psionics",
"discipline-u": "Discipline",
"discipline-talents-u": "Discipline Talents",
"max-active-talents-u": "Max Active Talents",
"humanoid-u": "Humanoid",
"custom-u": "Custom",
"health-and-armor-u": "Health & Armor",
"personal-u": "Personal",
"short-u": "Short",
"long-u": "Long",
"multiversal-u": "Multiversal",
"self-u": "Self",
"line-of-sight-u": "Line of Sight",
"same-paralell-u": "Same Paralell",
"any-paralell-u": "Any Paralell",
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
"npc-hit-locations-description-u": "Set default hit location table for new NPCs.",
"roman-magic-u": "Roman Magic",
"cursing-u": "Cursing",
"curse-u": "Curse",
"prediction-u": "Prediction",
"divination-u": "Divination",
"affects-u": "Afects",
"impact-u": "Impact",
"individual-u": "Individual",
"group-u": "Group",
"city-u": "City",
"necromancy-u": "Necromancy",
"minor-u": "Minor",
"life-altering-u": "Life Altering",
"death-u": "Death",
"question-dead-u": "Question Dead",
"summon-lemur-u": "Summon Lemur",
"pharmacy-u": "Pharmacy",
"concocte-potion-u": "Concocte Potion",
"small-animal-u": "Small Animal",
"medium-animal-u": "Medium Animal",
"large-animal-u": "Large Animal",
"shape-shifting-u": "Shape Shifting",
"create-salve-skins-u": "Create Salve/Skins",
"change-time-u": "Change Time",
"theology-u": "Theology",
"mythic-rome-u": "Mythic Rome",
"power-u": "Power",
"sphere-u": "Sphere",
"arc-u": "Arc",
"first-u": "First",
"second-u": "Second",
"third-u": "Third",
"ms-psionics-enabled-u": "M-Space Psionics Enabled",
"roman-magic-enabled-u": "Roman Magic Enabled",
"none-u": "None",
"simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.",
"system-u": "System",
"hit-points-u": "Hit Points",
"wounds-u": "Wounds",
"conflict-pool-u": "Conflict Pool",
"extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled",
"home-world-u": "Home World",
"m-space-u": "M-Space",
"power-points-u": "Power Points",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
"weapon-u": "Weapon",
"skills-u": "Skills",
"block-description-u": "Location passively blocked",
"cult-u": "Cult",
"circle-u": "Circle",
"rabble-underling-u": "Rabble/Underling",
"unit-name-u": "Unit Name",
"unit-type-u": "Unit Type",
"commander-u": "Commander",
"formation-u": "Formation",
"default-sheet-type-u": "Default Sheet Type",
"type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.",
"encounter-generator-json-u": "Encounter Generator JSON",
"json-importer-u": "JSON Importer",
"spirit-init-u": "Spirit Init",
"sheet-u": "Sheet",
"instructions-u": "Instructions",
"json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/",
"json-step-two-u": "Find your desired enemy and click to visit the template page.",
"json-step-three-u": "Note the number at the end of the URL.",
"json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####",
"json-step-five-u": "Paste the contents of the page into the textarea above.",
"json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.",
"json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.",
"json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.",
"unit-traits-u": "Unit Traits",
"multiplier-u": "Multiplier",
"strength-u": "Strength",
"frontage-u": "Frontage",
"depth-u": "Depth",
"command-u": "Command",
"competency-u": "Competency",
"morale-u": "Morale",
"armor-points-u": "Armor Points",
"repair-mod-u": "Repair Mod",
"speed-u": "Speed",
"seaworthiness-u": "Seaworthiness",
"penalty-short-u": "Pen",
"condition-u": "Condition",
"ship-shape-u": "Ship Shape",
"seaworthy-u": "Seaworthy",
"battered-u": "Battered",
"swamped-u": "Swamped",
"sinking-u": "Sinking",
"crew-u": "Crew",
"capacity-u": "Capacity",
"dimensions-u": "Dimensions",
"hull-type-u": "Hull Type",
"utility-u": "Utility",
"galley-u": "Galley",
"transport-u": "Transport",
"small-u": "Small",
"large-u": "Large",
"huge-u": "Huge",
"colossal-u": "Colossal",
"enormous-u": "Enormous",
"beyond-colossal-u": "Beyond Colossal",
"captain-u": "Captain",
"ship-name-u": "Ship Name",
"armament-u": "Armament",
"beyond-enormous-u": "Beyond Enormous",
"due-to-ship-condition-u": "due to ship condition",
"skill-modifier-u": "Skill Modifier",
"temp-armor-all-u": "Temp Armor (All)",
"temp-hp-all-u": "Temp HP (All)",
"quick-stats-u": "Quick Stats",
"npc-view-u": "NPC View",
"help-macros-u": "Help/Macros",
"json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.",
"spirit-values-u": "Spirit Values",
"affiliations-u": "Affiliations",
"affiliation-u": "Affiliation",
"mythic-constantinople-u": "Mythic Constantinople",
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash",
"import-from-encounter-generator-u": "Import from Encounter Generator",
"rear-right-leg-u": "Rear Right Leg",
"rear-left-leg-u": "Rear Left Leg",
"mid-right-leg-u": "Mid Right Leg",
"mid-left-leg-u": "Mid Left Leg",
"fore-right-leg-u": "Fore Right Leg",
"fore-left-leg-u": "Fore Left Leg",
"front-right-leg-u": "Front Right Leg",
"front-left-leg-u": "Front Left Leg",
"cephalothorax-u": "Cephalothorax",
"hindquarters-u": "Hindquarters",
"forequarters-u": "Forequarters",
"body-u": "Body",
"tail-u": "Tail",
"right-wing-u": "Right Wing",
"left-wing-u": "Left Wing",
"thorax-u": "Thorax",
"dorsal-fin-u": "Dorsal Fin",
"right-fin-u": "Right Fin",
"left-fin-u": "Left Fin",
"trunk-u": "Trunk",
"right-pincer-u": "Right Pincer",
"left-pincer-u": "Left Pincer",
"metathorax-u": "Metathorax",
"prothorax-u": "Prothorax",
"tail-tip-u": "Tail Tip",
"mid-end-length-u": "Mid End-length",
"fore-end-length-u": "Fore End-length",
"rear-mid-length-u": "Rear Mid-length",
"mid-mid-length-u": "Mid Mid-length",
"fore-mid-length-u": "Fore Mid-length",
"rear-fore-length-u": "Rear Fore-length",
"mid-fore-length-u": "Mid Fore-length",
"tentacle-1-u": "Tentacle 1",
"tentacle-2-u": "Tentacle 2",
"tentacle-3-u": "Tentacle 3",
"tentacle-4-u": "Tentacle 4",
"tentacle-5-u": "Tentacle 5",
"tentacle-6-u": "Tentacle 6",
"tentacle-7-u": "Tentacle 7",
"tentacle-8-u": "Tentacle 8",
"long-tentacle-1-u": "Long Tentacle 1",
"long-tentacle-2-u": "Long Tentacle 2",
"arachnid-u": "Arachnid",
"biped-u": "Biped",
"centaurid-u": "Centaurid",
"decapoda-u": "Decapoda",
"decapodiform-u": "Decapodiform",
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
"draconic-u": "Draconic",
"insect-u": "Insect",
"octopodiform-u": "Octopodiform",
"pachyderm-u": "Pachyderm",
"quadruped-u": "Quadruped",
"serpentine-u": "Serpentine",
"tailed-arachnid-u": "Tailed Arachnid",
"tailed-biped-u": "Tailed Biped",
"tailed-quadruped-u": "Tailed Quadruped",
"winged-biped-u": "Winged Biped",
"winged-insect-u": "Winged Insect",
"winged-quadruped-u": "Winged Quadruped",
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
"character-info-u": "Character Info",
"languages-u": "Languages",
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
"folk-magic-range-u": "Folk Magic Range",
"folk-magic-skill-u": "Folk Magic Skill",
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
"fae-powers-u": "Fae Powers",
"fata-u": "Fata",
"pow-metres-u": "POW Metres",
"pow-times-ten-metres-u": "POW x 10 Metres",
"max-simultaneous-powers-u": "Max Simultaneous Powers",
"one-minute-u": "1 Minute",
"intensity-minutes-u": "Intensity x Minutes",
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
"intensity-times-hours-u": "Intensity x Hours",
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
}
+112 -120
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@@ -1,122 +1,114 @@
{
"character-name": "Imię",
"character-class": "Klasa",
"warrior": "Wojownik",
"rogue": "Łotr",
"barbarian": "Barbarzyńca",
"mage": "Czarodziej",
"priest": "Kapłan",
"bard": "Bard",
"hero-concept": "Koncepcja",
"hero-concept-words": "Liczba słów",
"header-attributes": "Atrybuty",
"attribute-strength": "Siła",
"attribute-low": "Niska",
"attribute-average": "Przeciętna",
"attribute-high": "Wysoka",
"attribute-dexterity": "Zręczność",
"attribute-constitution": "Budowa",
"attribute-inteligence": "Inteligencja",
"attribute-wisdom": "Mądrość",
"attribute-charisma": "Charyzma",
"header-rolls": "Rzuty",
"roll-hard-1": "Trudny -1",
"roll-hard": "Trudny",
"roll-average-1": "Przeciętny -1",
"roll-average": "Przeciętny",
"roll-simple-1": "Łatwy -1",
"roll-simple": "Łatwy",
"header-equipment": "Ekwipunek",
"eqiupment-torches": "Pochodnie / lampy",
"eqiupment-ammunition": "Amunicja",
"eqiupment-rations": "Żywność",
"equipment-backpack": "Zawartość plecaka",
"equipment-max-load": "Udźwig",
"equipment-dr": "WO Pancerza",
"equipment-coins": "Monety",
"experience-points": "Punkty doświadczenia",
"header-labels": "Etykiety",
"label-wounded": "Ranny",
"label-maimed": "Okaleczony",
"label-dying": "Umierający",
"label-furious": "Wściekły",
"label-horrified": "Przerażony",
"label-tired": "Zmęczony",
"label-sick": "Chory",
"label-immobilized": "Unieruchomiony",
"label-blinded": "Oślepiony",
"label-hungry": "Głodny",
"label-poisoned": "Zatruty",
"header-abilities": "Zdolności specjalne",
"roll-test-hard": "Test Trudny",
"roll-test-hard-1": "Test Trudny -1",
"roll-test-average": "Test Przeciętny",
"roll-test-average-1": "Test Przeciętny -1",
"roll-test-simple": "Test Łatwy",
"roll-test-simple-1": "Test Łatwy -1",
"roll-no": "Nie",
"roll-no-and": "Nie i...",
"roll-no-but": "Nie, ale...",
"roll-yes-and": "Tak i...",
"roll-yes": "Tak",
"roll-yes-but": "Tak, ale...",
"hero-concept-abr": "KB",
"warrior-hc-7": "Raz na sesję możesz powiedzieć „to tylko draśnięcie” i zignorować otrzymaną ranę.",
"warrior-hc-9": "Jeśli wykorzystałeś już na tej sesji WO swojej tarczy, to możesz za jej pomocą jeszcze raz zanegować przyjęcie w walce wręcz etykiety ranny, oka- leczony lub umierający, ale tarcza ulegnie całkowi- temu zniszczeniu (wykreśl ją z ekwipunku).",
"warrior-hc-10": "Jeśli walczysz bronią dwuręczną i udało Ci się jednym ciosem zabić lub wyłączyć z walki przeciwnika, to od razu możesz zaatakować kolejnego potwora lub wroga w ramach tej samej akcji ataku.",
"warrior-hc-11": "W czasie tury możesz wykonać dwie akcje ataku.",
"warrior-hc-13": "Otrzymujesz bonus udźwigu +2.",
"warrior-hc-15": "W czasie tury możesz wykonać trzy akcje ataku.",
"rogue-hc-7": "Zawsze obniżasz o 1 stopień trudność testów wykrywania i rozbrajania pułapek.",
"rogue-hc-9": "Jeśli atakujesz przeciwnika z ukrycia lub zaskoczenia, to Twój atak jest traktowany jako paraliżujący (na 1 turę), zdradziecki i omijający pancerz.",
"rogue-hc-11": "Zawsze obniżasz o 1 stopień trudność testów związanych ze wspinaczką, skradaniem się, nasłuchiwaniem, czytaniem informacji w sekretnych językach oraz otwieraniem zamków.",
"rogue-hc-13": "Gdy pokonasz niezwykłe zagrożenie i zostajesz nagrodzony (patrz rozdział „Nagrody”, str. 21), wybierz jedno dodatkowe pytanie. Jeśli odniosłeś sukces, to ta nagroda jest tylko Twoja; nie musisz dzielić się nią z pozostałymi bohaterami.",
"rogue-hc-15": "W czasie tury możesz wykonać dwie akcje ataku.",
"barbarian-hc-7": "W walce możesz wpaść w szał i wykonać dodatkowy atak, zamiast przeprowadzać akcje obrony. Jeśli to zrobisz, nie będziesz mógł wykorzystać wartości obrony (WO) tarczy.",
"barbarian-hc-8": "Wskaż potwora lub wroga i wyzwij go na śmiertelny pojedynek. Wszystkie testy ataku i obrony w walce z wyzwanym przeciwnikiem wykonujesz w oparciu o Budowę, a nie o Siłę.",
"barbarian-hc-9": "W czasie tury możesz wykonać dwie akcje ataku.",
"barbarian-hc-10": "Jeśli udało Ci się jednym ciosem zabić lub wyłączyć z walki przeciwnika, to od razu możesz zaatakować kolejnego potwora lub wroga w ramach tej samej akcji ataku.",
"barbarian-hc-11": "Otrzymujesz bonus udźwigu +4.",
"barbarian-hc-13": "Gdy walczysz z potworami lub wrogami o Koncepcji niższej niż Twoja KB, to okaleczasz, a nie ranisz.",
"barbarian-hc-15": "W czasie tury możesz wykonać trzy akcje ataku.",
"mage-hc-7": "Możesz rzucać zaklęcia czarodzieja.",
"mage-hc-7-1": "Zawsze obniżasz o 1 stopień trudność testów obronnych przeciwko magicznym efektom.",
"mage-hc-15": "Możesz tworzyć nowe zaklęcia (patrz str. 21).",
"priest-hc-7": "Możesz rzucać zaklęcia kapłana.",
"priest-hc-7-1": "Możesz odpędzać nieumarłych (patrz str. 21).",
"priest-hc-15": "Możesz tworzyć nowe zaklęcia (patrz str. 21).",
"bard-hc-7": "Możesz rzucać zaklęcia barda.",
"bard-hc-7-1": "Uspokajasz jednego z sojuszników (usuń jego etykietę przerażony).",
"bard-hc-9": "Testy uwodzenia i manipulowania nigdy nie mogą być dla Ciebie trudne.",
"bard-hc-11": "Uspokajasz jednego z sojuszników (usuń jego etykietę wściekły).",
"bard-hc-15": "Wykonaj test Charyzmy o przeciętnym stopniu trudności, aby zapewnić etykietę nieustraszeni sobie i wszystkim swoim sojusznikom.",
"hc-7": "KB 7",
"hc-8": "KB 8",
"hc-9": "KB 9",
"hc-10": "KB 10",
"hc-11": "KB 11",
"hc-12": "KB 12",
"hc-13": "KB 13",
"hc-14": "KB 14",
"hc-15": "KB 15",
"hc-16": "KB 16",
"hc-17": "KB 17",
"hc-18": "KB 18",
"hc-19": "KB 19",
"hc-20": "KB 20",
"sc-7": "KZ 7",
"sc-8": "KZ 8",
"sc-9": "KZ 9",
"sc-10": "KZ 10",
"sc-11": "KZ 11",
"sc-12": "KZ 12",
"sc-13": "KZ 13",
"sc-14": "KZ 14",
"sc-15": "KZ 15",
"sc-16": "KZ 16",
"sc-17": "KZ 17",
"sc-18": "KZ 18",
"sc-19": "KZ 19",
"sc-20": "KZ 20",
"header-spells": "Zaklęcia"
"character-name": "Imię",
"character-class": "Klasa",
"warrior": "Wojownik",
"rogue": "Łotr",
"barbarian": "Barbarzyńca",
"mage": "Czarodziej",
"priest": "Kapłan",
"bard": "Bard",
"hero-concept": "Koncepcja",
"hero-concept-words": "Liczba słów",
"header-attributes": "Atrybuty",
"attribute-strength": "Siła",
"attribute-low": "Niska",
"attribute-average": "Przeciętna",
"attribute-high": "Wysoka",
"attribute-dexterity": "Zręczność",
"attribute-constitution": "Budowa",
"attribute-inteligence": "Inteligencja",
"attribute-wisdom": "Mądrość",
"attribute-charisma": "Charyzma",
"header-rolls": "Rzuty",
"roll-hard-1": "Trudny -1",
"roll-hard": "Trudny",
"roll-average-1": "Przeciętny -1",
"roll-average": "Przeciętny",
"roll-simple-1": "Łatwy -1",
"roll-simple": "Łatwy",
"header-equipment": "Ekwipunek",
"eqiupment-torches": "Pochodnie / lampy",
"eqiupment-ammunition": "Amunicja",
"eqiupment-rations": "Żywność",
"equipment-backpack": "Zawartość plecaka",
"equipment-max-load": "Udźwig",
"equipment-dr": "WO Pancerza",
"equipment-coins": "Monety",
"experience-points": "Punkty doświadczenia",
"header-labels": "Etykiety",
"label-wounded": "Ranny",
"label-maimed": "Okaleczony",
"label-dying": "Umierający",
"label-furious": "Wściekły",
"label-horrified": "Przerażony",
"label-tired": "Zmęczony",
"label-sick": "Chory",
"label-immobilized": "Unieruchomiony",
"label-blinded": "Oślepiony",
"label-hungry": "Głodny",
"label-poisoned": "Zatruty",
"header-abilities": "Zdolności specjalne",
"hc-7": "KB 7",
"warrior-hc-7": "Raz na sesję możesz powiedzieć „to tylko draśnięcie” i zignorować otrzymaną ranę.",
"hc-9": "KB 9",
"warrior-hc-9": "Jeśli wykorzystałeś już na tej sesji WO swojej tarczy, to możesz za jej pomocą jeszcze raz zanegować przyjęcie w walce wręcz etykiety ranny, oka- leczony lub umierający, ale tarcza ulegnie całkowi- temu zniszczeniu (wykreśl ją z ekwipunku).",
"hc-10": "KB 10",
"warrior-hc-10": "Jeśli walczysz bronią dwuręczną i udało Ci się jednym ciosem zabić lub wyłączyć z walki przeciwnika, to od razu możesz zaatakować kolejnego potwora lub wroga w ramach tej samej akcji ataku.",
"hc-11": "KB 11",
"warrior-hc-11": "W czasie tury możesz wykonać dwie akcje ataku.",
"hc-13": "KB 13",
"warrior-hc-13": "Otrzymujesz bonus udźwigu +2.",
"hc-15": "KB 15",
"warrior-hc-15": "W czasie tury możesz wykonać trzy akcje ataku.",
"rogue-hc-7": "Zawsze obniżasz o 1 stopień trudność testów wykrywania i rozbrajania pułapek.",
"rogue-hc-9": "Jeśli atakujesz przeciwnika z ukrycia lub zaskoczenia, to Twój atak jest traktowany jako paraliżujący (na 1 turę), zdradziecki i omijający pancerz.",
"rogue-hc-11": "Zawsze obniżasz o 1 stopień trudność testów związanych ze wspinaczką, skradaniem się, nasłuchiwaniem, czytaniem informacji w sekretnych językach oraz otwieraniem zamków.",
"rogue-hc-13": "Gdy pokonasz niezwykłe zagrożenie i zostajesz nagrodzony (patrz rozdział „Nagrody”, str. 21), wybierz jedno dodatkowe pytanie. Jeśli odniosłeś sukces, to ta nagroda jest tylko Twoja; nie musisz dzielić się nią z pozostałymi bohaterami.",
"rogue-hc-15": "W czasie tury możesz wykonać dwie akcje ataku.",
"barbarian-hc-7": "W walce możesz wpaść w szał i wykonać dodatkowy atak, zamiast przeprowadzać akcje obrony. Jeśli to zrobisz, nie będziesz mógł wykorzystać wartości obrony (WO) tarczy.",
"hc-8": "KB 8",
"barbarian-hc-8": "Wskaż potwora lub wroga i wyzwij go na śmiertelny pojedynek. Wszystkie testy ataku i obrony w walce z wyzwanym przeciwnikiem wykonujesz w oparciu o Budowę, a nie o Siłę.",
"barbarian-hc-9": "W czasie tury możesz wykonać dwie akcje ataku.",
"barbarian-hc-10": "Jeśli udało Ci się jednym ciosem zabić lub wyłączyć z walki przeciwnika, to od razu możesz zaatakować kolejnego potwora lub wroga w ramach tej samej akcji ataku.",
"barbarian-hc-11": "Otrzymujesz bonus udźwigu +4.",
"barbarian-hc-13": "Gdy walczysz z potworami lub wrogami o Koncepcji niższej niż Twoja KB, to okaleczasz, a nie ranisz.",
"barbarian-hc-15": "W czasie tury możesz wykonać trzy akcje ataku.",
"mage-hc-7": "Możesz rzucać zaklęcia czarodzieja.",
"mage-hc-7-1": "Zawsze obniżasz o 1 stopień trudność testów obronnych przeciwko magicznym efektom.",
"mage-hc-15": "Możesz tworzyć nowe zaklęcia (patrz str. 21).",
"priest-hc-7": "Możesz rzucać zaklęcia kapłana.",
"priest-hc-7-1": "Możesz odpędzać nieumarłych (patrz str. 21).",
"priest-hc-15": "Możesz tworzyć nowe zaklęcia (patrz str. 21).",
"bard-hc-7": "Możesz rzucać zaklęcia barda.",
"bard-hc-7-1": "Uspokajasz jednego z sojuszników (usuń jego etykietę przerażony).",
"bard-hc-9": "Testy uwodzenia i manipulowania nigdy nie mogą być dla Ciebie trudne.",
"bard-hc-11": "Uspokajasz jednego z sojuszników (usuń jego etykietę wściekły).",
"bard-hc-15": "Wykonaj test Charyzmy o przeciętnym stopniu trudności, aby zapewnić etykietę nieustraszeni sobie i wszystkim swoim sojusznikom.",
"header-spells": "Zaklęcia",
"sc-7": "KZ 7",
"sc-8": "KZ 8",
"sc-9": "KZ 9",
"sc-10": "KZ 10",
"sc-11": "KZ 11",
"sc-12": "KZ 12",
"sc-13": "KZ 13",
"sc-14": "KZ 14",
"sc-15": "KZ 15",
"sc-16": "KZ 16",
"sc-17": "KZ 17",
"sc-18": "KZ 18",
"sc-19": "KZ 19",
"sc-20": "KZ 20",
"roll-test-hard": "Test Trudny",
"roll-test-hard-1": "Test Trudny -1",
"roll-test-average": "Test Przeciętny",
"roll-test-average-1": "Test Przeciętny -1",
"roll-test-simple": "Test Łatwy",
"roll-test-simple-1": "Test Łatwy -1",
"roll-no-but": "Nie, ale...",
"roll-yes-and": "Tak i...",
"roll-yes-but": "Tak, ale...",
"roll-yes": "Tak",
"roll-no-and": "Nie i...",
"roll-no": "Nie"
}
+79
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@@ -0,0 +1,79 @@
{
"alpha-complex": "ALPHA COMPLEX",
"alpha-complex-title": "Alpha Complex Points",
"athletics": "ATHLETICS",
"athletics-title": "Athletics Points",
"attributes-skills": "ATTRIBUTES & SKILLS",
"bluff": "BLUFF",
"bluff-title": "Bluff Points",
"brains": "BRAINS",
"brains-title": "Brains Points",
"bureaucracy": "BUREAUCRACY",
"bureaucracy-title": "Bureaucracy Points",
"character-name-place": "Citizen Name",
"charm": "CHARM",
"charm-title": "Charm Points",
"chutzpah": "CHUTZPAH",
"chutzpah-title": "Chutzpah Points",
"identity-form": "IDENTITY FORM",
"clone-number": "CLONE #",
"clone-number-title": "Clone Number",
"computer-dice": "Computer Dice",
"dead": "DEAD",
"demolitions": "DEMOLITIONS",
"demolitions-title": "Demolitions Points",
"description": "DESCRIPTION",
"description-place": "Description",
"disclaimer": "IN ACCORDANCE WITH THE PROVISIONS RELATING TO THE PROTECTION OF THE PRIVACY OF CITIZENS, THIS INFORMATION WILL NOT BE PUBLISHED OUTSIDE THE ALPHA COMPLEX.",
"does-a-test": " does a test",
"engineer": "ENGINEER",
"engineer-title": "Engineer Points",
"equipment": "EQUIPMENT",
"equipment-disclaimer": "TICK THE SYMBOLS ACCORDING TO THE WEIGHT VALUE OF EACH OBJECT.",
"footer": "THIS DOCUMENT IS THE PROPERTY OF THE ALPHA COMPLEX. THANK YOU FOR FILLING IT WITH ALL THE SERIOUSNESS REQUIRED.",
"gender": "GENDER",
"gender-place": "Gender",
"guns": "GUNS",
"guns-title": "Guns Points",
"hurt": "HURT",
"injured": "INJURED",
"intimidate": "INTIMIDATE",
"intimidate-title": "Intimidate Points",
"item-desc-place": "Item name & description",
"launch-a-test": "LAUNCH A TEST",
"maimed": "MAIMED",
"mechanics": "MECHANICS",
"mechanics-title": "Mechanics Points",
"melee": "MELEE",
"melee-title": "Melee Points",
"memory": "MEMORY",
"memory-title": "Everything stored in your AugMem.",
"moxie": "MOXIE",
"name": "NAME",
"operate": "OPERATE",
"operate-title": "Operate Points",
"personal-details": "PERSONAL DETAILS",
"program": "PROGRAM",
"program-title": "Program Points",
"psychology": "PSYCHOLOGY",
"psychology-title": "Psychology Points",
"science": "SCIENCE",
"science-title": "Science Points",
"sector": "HOME SECTOR",
"sector-place": "Home Sector",
"security-clearance": "SECURITY CLEARANCE",
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
"treason-level": "TREASON LEVEL",
"violence": "VIOLENCE",
"violence-title": "Violence Points",
"wellbeing": "WELLBEING",
"wounds": "WOUNDS",
"xp-points": "XP POINTS",
"xp-points-title": "Current XP Points"
}
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Weitere Angriffe:",
"extra": "Extra",
"off-hand-rapid-shot": "Nebenhand/ Schnellschuß",
@@ -210,7 +223,7 @@
"con-u": "KON",
"concentration": "Konzentration",
"concentration-roll": "Konzentrationswurf",
"cond": "Zust",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Zustand",
"condition-to-roll": "Zustände auf dem Wurf anwenden",
"conditions:": "Zustände:",
@@ -360,6 +373,7 @@
"invisible": "Unsichtbar",
"invisible-attack": "Unsichtbar: +2 Angriffsbonus gegen sichtbare Gegner, der Geschicklichkeitsbonus für RK (falls vorhanden) wird ignoriert.",
"item": "Gegenstand",
"items": "Items",
"item creation": "Gegenstand herstellen",
"item-creation": "Gegenstand herstellen",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Charakternamen anzeigen",
"show-ecology": "Ökologie anzeigen",
"show-feat": "Talente anzeigen",
"show-hide-conditions": "Anzeige/Verbergen Zustände",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Notizen anzeigen/ verbergen",
"show-hide-options": "Optionen anzeigen/ verbergen",
"show-notes-in": "Notizen anzeigen in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Attaques supplémentaires :",
"extra": "Extra",
"off-hand-rapid-shot": "Main non directrice/Tir rapide",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Jet de Concentration",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) appliquée(s) au jet",
"conditions:": "États préjudiciables:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible : bonus de +2 sur les jets d'attaque contre des adversaires utilisant la vue, et ignore les bonus de Dextérité de ses adversaires à la CA (s'il y en a).",
"item": "Objet",
"items": "Items",
"item creation": "Création d'Objet",
"item-creation": "Création d'Objet",
"job": "Profession",
@@ -531,7 +545,7 @@
"show-character-name": "Montrer le nom du Personnage",
"show-ecology": "Montrer Écologie",
"show-feat": "Montrer le Don",
"show-hide-conditions": "Afficher/Masquer les États préjudiciables",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Afficher/Masquer les Notes",
"show-hide-options": "Afficher/Masquer les Options",
"show-notes-in": "Montrer les Notes dans:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
View File
@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
+666
View File
@@ -0,0 +1,666 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
"fob": "Flurry of Blows",
"return-to:": "Return to:",
"edit-sheet": "Edit sheet directly",
"npc-new": "Create an NPC",
"mancer-confirm-yes": "Use the Charactermancer",
"do_you_want_mancer": "How do you want to create this character?",
"skills-notes": "Skills Notes",
"mr-u": "MR",
"per-lvl": "Per Lvl",
"per-level": "per level",
"classes": "Classes",
"skill-points": "Skill Points",
"relaunch-lvl1mancer": "Launch Level 1 Charactermancer",
"cannot-be-undone-u": "(CANNOT BE UNDONE)",
"cant-cast-with": "can’t cast spells with",
"choose-prepared-spells": "Choose Prepared Spells",
"choose-known-spells": "Choose Known Spells",
"character-no-spells": "Your character doesn't have spells at this level",
"0-level-spells": "0-Level Spells",
"1st-level-spells": "1st-Level Spells",
"choose-feat": "Choose a Feat:",
"initiative-bonus:": "Initiative Bonus:",
"powers:": "Powers:",
"traits:": "Traits:",
"saving-throws-bonus:": "Saving Throws bonus:",
"starting-wealth:": "Starting Wealth:",
"building-npc": "BUILDING NPC ...",
"bonus-feats:": "Bonus Feats",
"ac-secondary-ability:": "AC Secondary Ability:",
"speed-bonus:": "Speed Bonus:",
"base-attack-bonus:": "Base Attack Bonus:",
"per-hour": "per hour",
"per-week": "per week",
"per-month": "per month",
"per-year": "per year",
"every-hours": "every X hours",
"yes": "Yes",
"no": "No",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Configuration tab of the character sheet.",
"use-charactermancer-for-new:": "Use Level 1 Charactermancer for new Characters:",
"class-spellcasting-ability:": "Class Spellcasting Ability:",
"skill-ranks": "Skill Ranks",
"skill-ranks:": "Skill Ranks:",
"plus-skill-rank:": "+1 Skill Rank to:",
"skills-bonus:": "Skills Bonus:",
"available-dice:": "Available Dice:",
"rollab-dicepool": "Roll Dice Pool",
"languages:": "Languages:",
"senses:": "Senses:",
"speed:": "Speed:",
"size:": "Size:",
"ability-score-increase": "Ability Score Increase:",
"choose-race": "Choose a race:",
"available-points:": "Available Points:",
"roll": "Roll",
"rollab-generation": "Ability Scores Generation:",
"rollab-purchase_epic": "Purchase (Epic Fantasy: 25)",
"rollab-purchase_high": "Purchase (High Fantasy: 20)",
"rollab-purchase_standard": "Purchase (Standard Fantasy: 15)",
"rollab-purchase_low": "Purchase (Low Fantasy: 10)",
"rollab-dicepool_28": "Dice Pool (high powered 28d6)",
"rollab-dicepool_24": "Dice Pool (24d6)",
"rollab-heroic": "Heroic (2d6+6)",
"rollab-classic": "Classic (3d6)",
"rollab-standard": "Standard (4d6, drop lowest)",
"clear": "Clear",
"custom": "Custom",
"choose": "Choose",
"apply": "Apply",
"mancer-cancel-question": "Which Path to follow, Adventurer?",
"discard-and-exit": "Discard and exit",
"save-and-exit": "Save and Exit",
"mancer-continue": "Continue Charactermancer",
"mancer-warning": "Discard and Exit will cause all choices to be lost.",
"review": "Review",
"back": "Back",
"next": "Next",
"cancel": "Cancel",
"#-used": "# used",
"#1": "#1",
"#2": "#2",
"#3": "#3",
"#4": "#4",
"#5": "#5",
"#6": "#6",
"#7": "#7",
"#8": "#8",
"#9": "#9",
"1st": "1st",
"2nd": "2nd",
"3rd": "3rd",
"4th": "4th",
"5th": "5th",
"6th": "6th",
"7th": "7th",
"8th": "8th",
"9th": "9th",
"abilities": "Abilities",
"ability": "Ability",
"ability-mod": "Ability mod",
"ability-modifier": "Ability Modifier",
"ability-name": "Ability Name",
"ability-rolls": "Ability Rolls",
"ability-score": "Score",
"ac-bonus": "AC Bonus",
"ac-items": "AC Items",
"ac-u": "AC",
"ac-u:": "AC:",
"acrobatics": "Acrobatics",
"additional-gear": "Additional Gear",
"age": "Age",
"alignment:": "Alignment:",
"alignment": "alignment",
"always-whisper-roll": "Always Whisper Rolls",
"ammo": "Ammo",
"apply-armor-encumbrance-penalty": "Apply armor/encumbrance penalty",
"appraise": "Appraise",
"area:": "Area:",
"armor": "Armor",
"armor-bonus": "Armor Bonus",
"armor-class": "Armor Class",
"armor-spell-failure": "Armor spell failure",
"ask-atk-modifier": "Attack Modifier",
"ask-dmg-modifier": "Damage Modifier",
"ask-modifier": "Modifier",
"ask-public-roll": "Public Roll",
"ask-whisper": "Whisper?",
"ask-whisper-roll": "Whisper Roll",
"at-will": "at will",
"atk-u": "ATK",
"attack": "Attack",
"attack-damage-roll": "Attack & Damage roll",
"attack-roll-1": "Attack roll #1",
"attack-roll-2": "Attack roll #2",
"attack-roll-3": "Attack roll #3",
"attack-roll-4": "Attack roll #4",
"attack-rolls": "Attack &amp; CMB Rolls",
"attack:": "Attack:",
"attacks": "Attacks",
"aura": "Aura",
"bab-full": "BAB Full",
"bab-max": "BAB Max",
"bab-notes": "BAB Notes",
"bab-u": "BAB",
"base": "Base",
"base-atk": "Base Atk",
"base-attack-bonus": "Base Attack Bonus",
"base-modifier": "Base Modifier",
"basic-melee-attack-roll": "Basic Melee Attack Roll",
"basic-ranged-attack-roll": "Basic Ranged Attack Roll",
"benefits:": "Benefits:",
"bleed": "Bleed",
"blinded": "Blinded",
"blinded-perception": "Blinded: –4 penalty on opposed Perception skill checks.",
"blinded-skills": "Blinded: –4 penalty on most STR and DEX based skill checks.",
"bloodlines-domains-schools:": "Bloodlines, Domains, Schools... :",
"bluff": "Bluff",
"bonus": "Bonus",
"bonus-dice": "Bonus Dice",
"bonus-dice-no-crit:": "Bonus dice (no crit):",
"bonus-spells": "Bonus Spells",
"c.-u": "C.",
"cannot-be-caught-flat-footed": "Cannot be caught Flat-Footed",
"cast-spell": "Cast spell",
"caster": "Caster",
"caster-level": "Caster Level",
"casting-ability": "Casting Ability",
"casting-time:": "Casting time:",
"category": "Category",
"category:": "Category:",
"cha": "cha",
"cha-u": "CHA",
"chaotic-evil": "chaotic evil",
"chaotic-good": "chaotic good",
"chaotic-neutral": "chaotic neutral",
"character-name": "character name",
"charisma": "Charisma",
"charisma-d6": "Charisma D6s",
"charisma-roll": "Charisma roll",
"charmancer-welcome": "Welcome to the Official Roll20 Pathfinder Character Builder.",
"check-penalty": "Check penalty",
"chk": "Chk",
"cl-u": "CL",
"class": "Class",
"class-level:": "Class/Level:",
"class-name": "Class name",
"class-number": "Class number",
"class-skills:": "Class Skills:",
"class-skill": "Class Skill",
"clear-conditions": "Clear Conditions",
"click-reset": "Click to reset",
"climb": "Climb",
"cmb-ability": "CMB Ability",
"cmb-opposed": "CMB (opposed)",
"cmb-u": "CMB",
"cmd-u": "CMD",
"coins": "Coins",
"coins-weight-t": "If checked, adds weight from coins to the total gear weight.",
"colossal": "Colossal",
"combat": "Combat",
"combat-gear": "Combat Gear",
"combat-maneuver": "Combat Maneuver",
"combat-maneuver-bonus": "Combat Maneuver Bonus",
"components:": "Components:",
"con": "con",
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
"confused": "Confused",
"constant": "constant",
"constitution": "Constitution",
"constitution-d6": "Constitution D6s",
"constitution-roll": "Constitution roll",
"cowering": "Cowering",
"cp-u": "CP",
"cr-u": "CR",
"craft": "Craft",
"crit-confirm": "Crit confirm",
"critical": "Critical",
"critical-damage": "Critical damage",
"critical-multiplier": "Critical Multiplier",
"critical-multiplier:": "Critical Multiplier:",
"critical-range": "Critical Range",
"critical-range:": "Critical Range:",
"curr": "Curr",
"current": "Current",
"damage": "Damage",
"damage-reduction-immunities": "Damage Reduction, Immunities...",
"damage-roll": "Damage roll",
"damage-rolls": "Damage Rolls",
"damage2": "Damage2",
"damage2:": "Damage2:",
"damage:": "Damage:",
"dazed": "Dazed",
"dazzled": "Dazzled",
"dazzled-perception": "Dazzled: –1 penalty on sight-based Perception checks.",
"dc-u": "DC",
"deafened": "Deafened",
"deafened-perception": "Deafened: automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks.",
"deafened-spell": "Deafened: 20% chance of spell failure when casting spells with verbal components.",
"def": "Def",
"defense": "Defense",
"defensive-abilities": "Defensive Abilities",
"deflection": "Deflection",
"deflection-bonus": "Deflection Bonus",
"deflection-from-acitems": "Deflection from AC Items",
"deflection-modifier": "Deflection Modifier",
"deity": "Deity",
"description": "Description",
"description:": "Description:",
"dex": "Dex",
"dex-off-hand": "DEX (Off-Hand)",
"dex-two-handed": "DEX (Two-Handed)",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dexterity-d6": "Dexterity D6s",
"dexterity-modifier": "Dexterity Modifier",
"dexterity-roll": "Dexterity roll",
"diminutive": "Diminutive",
"diplomacy": "Diplomacy",
"disable_device": "Disable Device*",
"disabled": "Disabled",
"disguise": "Disguise",
"dmg-u": "DMG",
"dod": "Dod",
"dodge": "Dodge",
"dodge-bonus": "Dodge Bonus",
"dodge-from-acitems": "Dodge from AC Items",
"dodge-modifier": "Dodge Modifier",
"domaine-spell": "Domain Spell",
"dr-u": "DR",
"drag-or-push": "Drag Or Push",
"duration:": "Duration:",
"dying": "Dying",
"ecology": "Ecology",
"effect:": "Effect:",
"energy_drained": "Energy Drained",
"entangled": "Entangled",
"environment": "Environment",
"eq": "Eq",
"equipment": "Equipment",
"equipped": "Equipped",
"escape_artist": "Escape Artist",
"exhausted": "Exhausted",
"experience": "Experience",
"eyes": "Eyes",
"f-u": "F",
"failure": "Failure",
"fascinated": "Fascinated",
"fascinated-skills": "Fascinated: –4 penalty on skill checks made as reactions, such as Perception checks.",
"fatigued": "Fatigued",
"favored-class": "Favored Class",
"feats": "Feats",
"feats:": "Feats:",
"features": "Features",
"features-traits-title": "Race & Class features, Traits ...",
"ff-touch": "FF Touch",
"ff-u": "FF",
"field-of-study": "Field of study",
"fine": "Fine",
"fire": "Fire",
"flat-footed": "Flat-footed",
"flat-footed-bonus": "Flat-footed Bonus",
"fly": "Fly",
"force": "Force",
"fort": "Fort",
"fort-u": "FORT",
"fortitude:": "Fortitude:",
"fortitude": "Fortitude",
"fortitude-ability": "Fortitude Ability",
"fortitude-roll": "Fortitude roll",
"frightened": "Frightened",
"ft.": "Ft.",
"full-attack-damage-roll": "Full Attack & Damage roll",
"gargantuan": "Gargantuan",
"gear": "Gear",
"gender": "Gender",
"general": "General",
"gp-u": "GP",
"grappled": "Grappled",
"grappled-cmb": "Grappled: –2 penalty on all combat maneuver checks, except those made to grapple or escape a grapple.",
"grit": "Grit",
"group": "Group",
"hair": "Hair",
"handle_animal": "Handle Animal*",
"hd-u": "HD",
"heal": "Heal",
"heavy": "Heavy",
"heavy-load": "Heavy load",
"height-char": "Height",
"helpless": "Helpless",
"hit-die:": "Hit Die:",
"hit-dice": "Hit Dice",
"hit-die-roll": "Hit Die roll",
"hit-points": "Hit Points",
"homeland": "Homeland",
"hp-roll": "HP Roll",
"hp-u": "HP",
"huge": "Huge",
"immune": "Immune",
"incorporeal": "Incorporeal",
"init": "Init",
"initiative": "Initiative",
"initiative-roll": "Initiative roll",
"initiative-rolls": "Initiative Rolls",
"int": "int",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-d6": "Intelligence D6s",
"intelligence-roll": "Intelligence roll",
"intimidate": "Intimidate",
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
"k_dungeoneering": "K. (Dungeoneering)*",
"k_engineering": "K. (Engineering)*",
"k_geography": "K. (Geography)*",
"k_history": "K. (History)*",
"k_local": "K. (Local)*",
"k_nature": "K. (Nature)*",
"k_nobility": "K. (Nobility)*",
"k_planes": "K. (Planes)*",
"k_religion": "K. (Religion)*",
"knowledge": "Knowledge",
"knowledge_arcana": "Knowledge (Arcana)*",
"knowledge_custom": "Knowledge (Custom)*",
"knowledge_dungeoneering": "Knowledge (Dungeoneering)*",
"knowledge_engineering": "Knowledge (Engineering)*",
"knowledge_geography": "Knowledge (Geography)*",
"knowledge_history": "Knowledge (History)*",
"knowledge_local": "Knowledge (Local)*",
"knowledge_nature": "Knowledge (Nature)*",
"knowledge_nobility": "Knowledge (Nobility)*",
"knowledge_planes": "Knowledge (Planes)*",
"knowledge_religion": "Knowledge (Religion)*",
"known": "Known",
"land": "Land",
"languages": "Languages",
"large": "Large",
"lawful-evil": "lawful evil",
"lawful-good": "lawful good",
"lawful-neutral": "lawful neutral",
"level": "Level",
"level-0": "Level 0",
"level-1": "Level 1",
"level-2": "Level 2",
"level-3": "Level 3",
"level-4": "Level 4",
"level-5": "Level 5",
"level-6": "Level 6",
"level-7": "Level 7",
"level-8": "Level 8",
"level-9": "Level 9",
"lift-off-ground": "Lift Off Ground",
"lift-over-head": "Lift Over Head",
"light": "Light",
"light-load": "Light load",
"linguistics": "Linguistics*",
"load": "Load",
"lvl": "Lvl",
"max": "Max",
"max-#-per-day": "Max # per day",
"max-dex-bonus": "Max Dex Bonus",
"maximum": "Maximum",
"medium": "Medium",
"medium-load": "Medium load",
"melee": "Melee",
"melee-ability": "Melee Ability",
"metamagic": "Metamagic",
"misc": "Misc",
"misc-bonus": "Misc Bonus",
"misc-modifier": "Misc Modifier",
"misc-u": "MISC",
"mod": "Mod",
"modifier": "Modifier",
"modifiers": "Modifiers",
"money": "Money",
"monster": "Monster",
"multiplier": "Multiplier",
"multiplier:": "Multiplier:",
"name": "Name",
"nat": "Nat",
"natural": "Natural",
"natural-armor-from-acitems": "Natural Armor from AC Items",
"natural-armor-modifier": "Natural Armor Modifier",
"natural-bonus": "Natural Bonus",
"nauseated": "Nauseated",
"neutral": "neutral",
"neutral-evil": "neutral evil",
"neutral-good": "neutral good",
"never-whisper-roll": "Never Whisper Rolls",
"next-level": "Next Level",
"none": "None",
"nonlethal": "nonlethal",
"nonlethal-damage": "Nonlethal Damage",
"normal:": "Normal:",
"notes": "Notes",
"notes-ability-placeholder": "Notes: +2 racial, +1 magic item...",
"notes:": "Notes:",
"npc-monster-statblock": "NPC/Monster Statblock",
"offense": "Offense",
"open-compendium-item": "Open Compendium Item",
"organization": "Organization",
"other": "Other",
"other-valuables": "Other valuables",
"over-load": "Overload",
"panache": "Panache",
"panicked": "Panicked",
"paralyzed": "Paralyzed",
"per-day": "per day",
"perception": "Perception",
"perform": "Perform",
"performance": "Performance",
"petrified": "Petrified",
"pinned": "Pinned",
"player": "player",
"points": "Points",
"pp-u": "PP",
"prepared": "Prepared",
"prepared-four-times": "Prepared four times",
"prepared-once": "Prepared once",
"prepared-thrice": "Prepared thrice",
"prepared-times": "Prepared # times",
"prepared-twice": "Prepared twice",
"prerequisites:": "Prerequisites:",
"primary-ability-modifier": "Primary ability modifier",
"profession": "Profession",
"prone": "Prone",
"prone-attacker": "Prone attacker: –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow).",
"prone-defender": "Prone defender: +4 bonus to AC against ranged attacks, –4 penalty to AC against melee attacks.",
"qty": "Qty",
"quantity": "Quantity",
"query-modifier": "Query modifier for:",
"query-whisper-roll": "Query Whisper",
"race": "Race",
"race-ability-modifiers": "Race Ability Modifiers",
"race-class-and-level": "Race, Class, Level",
"racial-modifiers": "Racial Modifiers",
"range-place": "10 feet",
"range:": "Range:",
"ranged": "Ranged",
"ranged-ability": "Ranged Ability",
"ranged-touch": "Ranged Touch",
"ranks": "Ranks",
"reach": "Reach",
"ref": "Ref",
"ref-u": "REF",
"reflex:": "Reflex:",
"reflex": "Reflex",
"reflex-ability": "Reflex Ability",
"reflex-roll": "Reflex roll",
"resist": "Resist",
"ride": "Ride",
"roll-hd": "Roll HD",
"roll-hp": "Roll HP",
"rolls": "Rolls",
"run": "Run",
"save-concentration-rolls": "Saving Throw &amp; Concentration Rolls",
"save-dc-misc-bonus": "Save DC Misc Bonus",
"save-dc-temp-adjustment": "Save DC Temp Adjustment",
"saving-throw:": "Saving Throw:",
"saving-throws": "Saving Throws",
"sc-u": "SC",
"school:": "School:",
"score": "Score",
"secondary-ability-monk-rule": "Sec. ab. mod: apply Monk's AC Bonus rules",
"secondary-ability-monk-rule-t": "If checked, secondary ability modifier is added to Flat-Footed AC, and is still used in AC calculation, even when some conditions deny Ability mod to AC.",
"secondary-ability-modifier": "Secondary ability modifier",
"sense_motive": "Sense Motive",
"senses": "Senses",
"sf-u": "SF",
"shaken": "Shaken",
"shield": "Shield",
"shield-bonus": "Shield Bonus",
"shield-bonus-added-to-touch-ac": "Shield bonus added to Touch AC",
"short description:": "Short Description",
"short-desc:": "Short Desc.:",
"show": "Show",
"show-ability": "Show Ability",
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
"show-special-abilities": "Show Special Abilities",
"sickened": "Sickened",
"sickened-damage": "Sickened: –2 penalty on weapon damage rolls.",
"size": "Size",
"size-modifier": "Size Modifier",
"skill": "Skill",
"skill-names": "Skill names",
"skill-roll": "Roll Skill",
"skill-rolls": "Skill Rolls",
"skills": "Skills",
"slashing": "Slashing",
"sleight_of_hand": "Sleight of Hand*",
"small": "Small",
"sp-u": "SP",
"space": "Space",
"special-abilities": "Special Abilities",
"special-attacks": "Special Attacks",
"special-qualities": "Special Qualities",
"special:": "Special:",
"speed": "Speed",
"speed-20ft": "Speed 20 ft.",
"speed-30ft": "Speed 30 ft.",
"speed-never-modified": "Never modified by armor or encumbrance",
"spell-failure": "Spell Failure",
"spell-level": "Spell Level",
"spell-like": "Spell-Like",
"spell-like-abilities:": "Spell-Like Abilities:",
"spell-like-abilities": "Spell-Like Abilities",
"spell-resistance": "Spell Resistance",
"spell-resistance:": "Spell Resistance:",
"spell-rolls": "Spell Rolls",
"spell-save-dc": "Spell Save DC",
"spellarea-ph": "20-ft.-radius spread",
"spellcasting": "Spellcasting",
"spellcastingtime-ph": "1 standard action",
"spellclasslevel-ph": "Sorcerer/Wizard 3",
"spellcomponent-ph": "V, S, M (a ball of bat guano and sulfur)",
"spellcraft": "Spellcraft*",
"spellduration-ph": "Instantaneous",
"spelleffect-ph": "Heal [[1d6+@{caster1_level}]] HP",
"spellrange-ph": "Long (400 ft. + 40 ft./level)",
"spells": "Spells",
"spells-known": "Spells Known",
"spells-per-day": "Spells Per Day",
"spells-prepared": "Spells Prepared",
"spellsave-ph": "Reflex Half",
"spellschool-ph": "School/Domain/Elemental school...",
"spelltargets-ph": "up to five creatures",
"spl": "Spl",
"sq-u": "SQ",
"sr-notes": "SR Notes",
"sr-u": "SR",
"stable": "Stable",
"staggered": "Staggered",
"start": "Start",
"statistics": "Statistics",
"stealth": "Stealth",
"str": "str",
"str-off-hand": "STR (Off-Hand)",
"str-two-handed": "STR (Two-Handed)",
"str-u": "STR",
"strength": "Strength",
"strength-d6": "Strength D6s",
"strength-modifier": "Strength Modifier",
"strength-roll": "Strength roll",
"stunned": "Stunned",
"style": "Style",
"success": "Success",
"survival": "Survival",
"swim": "Swim",
"tab-additional": "Additional",
"tab-configuration": "Configuration",
"tab-main": "Main",
"tab-spells": "Spells",
"tactics": "Tactics",
"targets:": "Targets:",
"teamwork": "Teamwork",
"temp": "Temp",
"temp-adjustment": "Temp Adjustment",
"temporaray-hp": "Temporaray HP",
"tiny": "Tiny",
"to:": "to:",
"total": "Total",
"total-bonus": "Total Bonus",
"total-ranks": "Total Ranks",
"total-weight": "Total Weight",
"totals-u": "TOTALS",
"tou": "Tou",
"touch": "Touch",
"touch-bonus": "Touch Bonus",
"traits": "Traits",
"treasure": "Treasure",
"type": "Type",
"type:": "Type:",
"unconscious": "Unconscious",
"use_magic_device": "Use Magic Device*",
"version": "Version",
"vs": "vs",
"weaknesses": "Weaknesses",
"weapons-attacks": "Weapons / Attacks",
"weight": "Weight",
"weight-char": "Weight",
"whisp-rolls-gm:": "Whisper Rolls to GM:",
"will:": "Will:",
"will": "Will",
"will-ability": "Will Ability",
"will-roll": "Will roll",
"will-u": "WILL",
"wis": "wis",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom-d6": "Wisdom D6s",
"wisdom-roll": "Wisdom roll",
"xp-u": "XP"
}
+16 -2
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "Additional Attacks:",
"extra": "Extra",
"off-hand-rapid-shot": "Off-hand/Rapid Shot",
@@ -210,7 +223,7 @@
"con-u": "CON",
"concentration": "Concentration",
"concentration-roll": "Concentration roll",
"cond": "cond",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "Condition",
"condition-to-roll": "Condition(s) applied to the roll",
"conditions:": "Conditions:",
@@ -360,6 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).",
"item": "Item",
"items": "Items",
"item creation": "Item creation",
"item-creation": "Item creation",
"job": "Job",
@@ -531,7 +545,7 @@
"show-character-name": "Show character name",
"show-ecology": "Show Ecology",
"show-feat": "Show Feat",
"show-hide-conditions": "Show/hide conditions",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "Show/hide notes",
"show-hide-options": "Show/hide options",
"show-notes-in": "Show Notes in:",
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@@ -1,4 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"additional-attacks:": "額外攻擊:",
"extra": "Extra",
"off-hand-rapid-shot": "副手/快速射擊",
@@ -210,7 +223,7 @@
"con-u": "體質",
"concentration": "專注",
"concentration-roll": "專注檢定",
"cond": "狀態",
"conditions-and-buffs": "Conditions & Buffs",
"condition": "狀態",
"condition-to-roll": "狀態已影響擲骰",
"conditions:": "狀態:",
@@ -360,6 +373,7 @@
"invisible": "隱形",
"invisible-attack": "隱形: 攻擊視覺生物時攻擊檢定+2,並無視對方AC的敏捷加值(若有加值)。",
"item": "物品",
"items": "Items",
"item creation": "造物",
"item-creation": "造物",
"job": "工作",
@@ -531,7 +545,7 @@
"show-character-name": "顯示角色名稱",
"show-ecology": "顯示生態",
"show-feat": "顯示專長",
"show-hide-conditions": "顯示/隱藏狀態",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-notes": "顯示/隱藏備註",
"show-hide-options": "顯示/隱藏備註",
"show-notes-in": "顯示備註:",
+17 -3
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@@ -1,4 +1,17 @@
{
"temp-dmg": "crwdns82922:0crwdne82922:0",
"temporary-global-damage-bonus": "crwdns82924:0crwdne82924:0",
"temp-atk": "crwdns82926:0crwdne82926:0",
"temporary-global-attack-bonus": "crwdns82928:0crwdne82928:0",
"initializing_character": "crwdns82930:0crwdne82930:0",
"confirm_npc": "crwdns82932:0crwdne82932:0",
"erase_data_character": "crwdns82934:0crwdne82934:0",
"clear-all": "crwdns82936:0crwdne82936:0",
"mods:": "crwdns82938:0crwdne82938:0",
"clear-buffs": "crwdns82940:0crwdne82940:0",
"close": "crwdns82942:0crwdne82942:0",
"buffs:": "crwdns82944:0crwdne82944:0",
"show-hide-buffs": "crwdns82946:0crwdne82946:0",
"additional-attacks:": "crwdns81858:0crwdne81858:0",
"extra": "crwdns81860:0crwdne81860:0",
"off-hand-rapid-shot": "crwdns81862:0crwdne81862:0",
@@ -210,7 +223,7 @@
"con-u": "crwdns67948:0crwdne67948:0",
"concentration": "crwdns67949:0crwdne67949:0",
"concentration-roll": "crwdns67950:0crwdne67950:0",
"cond": "crwdns68901:0crwdne68901:0",
"conditions-and-buffs": "crwdns82948:0crwdne82948:0",
"condition": "crwdns68902:0crwdne68902:0",
"condition-to-roll": "crwdns68903:0crwdne68903:0",
"conditions:": "crwdns68904:0crwdne68904:0",
@@ -230,7 +243,7 @@
"critical-multiplier:": "crwdns67961:0crwdne67961:0",
"critical-range": "crwdns67962:0crwdne67962:0",
"critical-range:": "crwdns67963:0crwdne67963:0",
"curr": "crwdns67964:0crwdne67964:0",
"curr": "crwdns82950:0crwdne82950:0",
"current": "crwdns67965:0crwdne67965:0",
"damage": "crwdns67966:0crwdne67966:0",
"damage-reduction-immunities": "crwdns67967:0crwdne67967:0",
@@ -360,6 +373,7 @@
"invisible": "crwdns68928:0crwdne68928:0",
"invisible-attack": "crwdns68929:0crwdne68929:0",
"item": "crwdns68064:0crwdne68064:0",
"items": "crwdns82952:0crwdne82952:0",
"item creation": "crwdns77245:0crwdne77245:0",
"item-creation": "crwdns68065:0crwdne68065:0",
"job": "crwdns68066:0crwdne68066:0",
@@ -531,7 +545,7 @@
"show-character-name": "crwdns68221:0crwdne68221:0",
"show-ecology": "crwdns68222:0crwdne68222:0",
"show-feat": "crwdns68223:0crwdne68223:0",
"show-hide-conditions": "crwdns68939:0crwdne68939:0",
"show-hide-conditions-buffs": "crwdns82954:0crwdne82954:0",
"show-hide-notes": "crwdns68224:0crwdne68224:0",
"show-hide-options": "crwdns68225:0crwdne68225:0",
"show-notes-in": "crwdns68226:0crwdne68226:0",
+541
View File
@@ -0,0 +1,541 @@
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
"track": "TRACK",
"uses": "USES",
"attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO",
"damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO",
"core": "CORE",
"select": "SELECT",
"spells&powers": "SPELLS/POWERS",
"comms": "COMMS",
"rolls-are": "ROLLS ARE",
"public": "PUBLIC",
"patched": "PATCHED",
"unpatched": "UNPATCHED",
"private": "PRIVATE",
"display-mode": "DISPLAY MODE",
"pc": "PC",
"senses": "SENSES",
"update-pilot": "UPDATE PILOT",
"physical_track": "PHYSICAL TRACK",
"mental_track": "MENTAL TRACK",
"strength_track": "STRENGTH TRACK",
"dexterity_track": "DEXTERITY TRACK",
"constitution_track": "CONSTITUTION TRACK",
"intelligence_track": "INTELLIGENCE TRACK",
"wisdom_track": "WISDOM TRACK",
"charisma_track": "CHARISMA TRACK",
"physical-disease": "PHYSICAL DISEASE",
"healthy": "HEALTHY",
"latent": "LATENT",
"sensor-bonus": "SENSOR BONUS",
"update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet",
"weakened": "WEAKENED",
"impaired": "IMPAIRED",
"debilitated": "DEBILITATED",
"bedridden": "BEDRIDDEN",
"comatose": "COMATOSE",
"dead": "DEAD",
"mental-disease": "MENTAL DISEASE",
"befuddled": "BEFUDDLED",
"disassociated": "DISASSOCIATED",
"strength-poison": "STRENGTH POISON",
"healthy' selected='selected": "HEALTHY",
"staggered": "STAGGERED",
"immobile": "IMMOBILE",
"dexterity-poison": "DEXTERITY POISON",
"sluggish": "SLUGGISH",
"stiffened": "STIFFENED",
"constitution-poison": "CONSTITUTION POISON",
"unconscious": "UNCONSCIOUS",
"intelligence-poison": "INTELLIGENCE POISON",
"animalistic": "ANIMALISTIC",
"wisdom-poison": "WISDOM POISON",
"confused": "CONFUSED",
"charisma-poison": "CHARISMA POISON",
"pliable": "PLIABLE",
"catatonic": "CATATONIC",
"asleep": "ASLEEP",
"bleeding": "BLEEDING",
"blinded": "BLINDED",
"burning": "BURNING",
"cowering": "COWERING",
"dazed": "DAZED",
"dazzled": "DAZZLED",
"deafened": "DEAFENED",
"dying": "DYING",
"encumbered": "ENCUMBERED",
"entangled": "ENTANGLED",
"exhausted": "EXHAUSTED",
"fascinated": "FASCINATED",
"fatigued": "FATIGUED",
"flat_footed": "FLAT-FOOTED",
"frightened": "FRIGHTENED",
"grappled": "GRAPPLED",
"helpless": "HELPLESS",
"nauseated": "NAUSEATED",
"negative_levels": "NEGATIVE LEVELS",
"off_kilter": "OFF-KILTER",
"off_target": "OFF-TARGET",
"overburdened": "OVERBURDENED",
"panicked": "PANICKED",
"paralyzed": "PARALYZED",
"pinned": "PINNED",
"prone": "PRONE",
"shaken": "SHAKEN",
"sickened": "SICKENED",
"stable": "STABLE",
"stunned": "STUNNED",
"ancestry-details": "ANCESTRY DETAILS",
"npc": "NPC",
"ship": "SHIP",
"drone": "DRONE",
"house-rules": "HOUSE RULES",
"resolve": "RESOLVE",
"key-ability": "KEY ABILITY",
"highest-ability": "HIGHEST ABILITY",
"buff-stacking": "BUFF STACKING",
"half-specialization-weapons": "HALF SPECIALIZATION WEAPONS",
"character": "CHARACTER",
"class": "CLASS",
"char-name-u": "CHARACTER NAME",
"class-level": "CLASS/LEVEL",
"ancestry": "ANCESTRY",
"hp": "HP",
"theme": "THEME",
"size": "SIZE",
"speed": "SPEED",
"gender": "GENDER",
"home-world": "HOME WORLD",
"alignment": "ALIGNMENT",
"deity": "DEITY",
"player": "PLAYER",
"languages": "LANGUAGES",
"class-name": "CLASS NAME",
"class-num-level": "LVL",
"class-stam": "SP",
"bab": "BAB",
"fort": "FORT",
"ref": "REF",
"will": "WILL",
"skills": "SKILLS",
"abi": "ABI",
"spell": "SPELL",
"poor": "POOR",
"good": "GOOD",
"menus": "MENUS",
"initiative": "INITIATIVE",
"attacks": "ATTACKS",
"attack": "ATTACK",
"damage": "DAMAGE",
"saves": "SAVES",
"abilities-u": "ABILITIES",
"ability-checks": "ABILITY CHECKS",
"buffs": "BUFFS",
"mods": "MODS",
"ability-scores": "ABILITY SCORES",
"mod": "MOD",
"tot": "TOT",
"pen": "PEN",
"drain": "DRN",
"strength": "STRENGTH",
"dexterity": "DEXTERITY",
"constitution": "CONSTITUTION",
"intelligence": "INTELLIGENCE",
"wisdom": "WISDOM",
"charisma": "CHARISMA",
"health": "HEALTH",
"char-hp": "HIT POINTS",
"sp": "SP",
"gp": "GP",
"pp": "PP",
"cp": "CP",
"rp": "RP",
"temp-hp": "TEMPORARY HIT POINTS",
"armorclass": "ARMOR CLASS",
"tac": "TAC",
"ac": "AC",
"resistance": "RESISTANCE",
"savingthrows": "SAVING THROWS",
"base": "BASE",
"rnk": "RNK",
"class-skill": "CS",
"acrobatics": "ACROBATICS",
"acp": "ACP",
"untrained": "UNTRAINED",
"trained": "TRAINED",
"expert": "EXPERT",
"master": "MASTER",
"legendary": "LEGENDARY",
"athletics": "ATHLETICS",
"arcana": "ARCANA",
"diplomacy": "DIPLOMACY",
"crafting": "CRAFTING",
"deception": "DECEPTION",
"intimidation": "INTIMIDATION",
"medicine": "MEDICINE",
"perception": "PERCEPTION ",
"nature": "NATURE",
"occultism": "OCCULTISM",
"religion": "RELIGION",
"society": "SOCIETY",
"stealth": "STEALTH",
"survival": "SURVIVAL",
"thievery": "THIEVERY",
"name-u": "NAME",
"lvl": "LVL",
"Not-Proficient": "NOT PROFICIENT",
"proficient": "PROFICIENT",
"specialized": "SPECIALIZED",
"category": "CATEGORY",
"atk-u": "ATTACK ROLL",
"rng": "RANGE",
"melee": "MELEE",
"ranged": "RANGED",
"dmg": "DAMAGE ROLL",
"type": "TYPE",
"damage-type": "DAMAGE TYPE",
"crit-damage": "CRIT DAMAGE",
"ammo": "ammo",
"usage": "USAGE",
"special": "SPECIAL",
"additional-attack": "ADDITIONAL ATTACKS",
"roll-full-attack_": "ROLL FULL ATTACK: ",
"query": "QUERY",
"always": "ALWAYS",
"never": "NEVER",
"number-of-attacks:": "NUMBER OF ATTACKS:",
"attacher": "ATTACHER",
"equipment": "EQUIPMENT",
"carried": "CARRIED",
"encumber": "ENCUMBER",
"over": "OVER",
"credits": "CREDITS",
"wealth": "WEALTH",
"upbs": "UPBs",
"num": "NUM",
"bulk": "BULK",
"cost": "COST",
"abilities": "ABILITIES",
"constant": "CONSTANT",
"at-will": "AT WILL",
"x/day": "X/DAY",
"source": "SOURCE",
"extraordinary": "EXTRAORDINARY",
"supernatural": "SUPERNATURAL",
"spell-like": "SPELL-LIKE",
"target": "TARGET",
"duration": "DURATION",
"_-daily-uses": "Daily Uses",
"atk": "ATTACK ROLL",
"save-effect": "SAVE EFFECT",
"dex": "DEX",
"con": "CON",
"int": "INT",
"wis": "WIS",
"cha": "CHA",
"based-dc_": "Based DC ",
"fort-save": "FORT SAVE",
"ref-save": "REF SAVE",
"will-save": "WILL SAVE",
"A-Sucessful-Save:": "A Sucessful Save:",
"spellclasses": "SPELLCLASSES",
"ability": "ABILITY",
"progress": "PROGRESS",
"spells-per-day": "SPELLS PER DAY",
"1st-level": "1st LEVEL",
"school": "SCHOOL",
"str": "STR",
"4th-level": "4th LEVEL",
"7th-level": "7th LEVEL",
"2nd-level": "2nd LEVEL",
"5th-level": "5th LEVEL",
"8th-level": "8th LEVEL",
"cantrips": "CANTRIPS",
"3rd-level": "3rd LEVEL",
"6th-level": "6th LEVEL",
"9th-level": "9th LEVEL",
"10th-level": "10th LEVEL",
"cr": "CR",
"xp": "XP",
"init": "INIT",
"aura": "AURA",
"defense": "DEFENSE",
"defensive-abilities": "DEFENSIVE ABILITIES",
"dr": "DR",
"immunities": "IMMUNITIES",
"sr": "SR",
"resistances": "RESISTANCES",
"weaknesses": "WEAKNESSES",
"offense": "OFFENSE",
"space": "SPACE",
"reach": "REACH",
"spells-known": "SPELLS KNOWN",
"(cl": "(CL",
"statistics": "STATISTICS",
"feats": "FEATS",
"other-abilities": "OTHER ABILITIES",
"gear": "GEAR",
"ecology": "ECOLOGY",
"environment": "ENVIRONMENT",
"organization": "ORGANIZATION",
"tactics": "TACTICS",
"special-abilities": "SPECIAL ABILITIES",
"purpose": "PURPOSE",
"import": "IMPORT",
"export": "EXPORT",
"paizo-statblock": "PAIZO STATBLOCK",
"srd-statblock": "SRD STATBLOCK",
"starship-info": "STARSHIP INFO",
"starship-name": "STARSHIP NAME",
"tier": "TIER",
"make-and-model": "MAKE AND MODEL",
"frame": "FRAME",
"maneuverability": "MANEUVERABILITY",
"drift-rating": "DRIFT RATING",
"crew": "CREW",
"captain": "CAPTAIN",
"engineer": "ENGINEER",
"pilot": "PILOT",
"gunner": "GUNNER",
"gunnery": "GUNNERY",
"science-officer": "SCIENCE OFFICER ",
"captain-query": "CAPTAIN ACTIONS",
"engineer-query": "ENGINEERS",
"pilot-query": "PILOTS",
"science-officer-query": "SCIENCE OFFICERS",
"gunner-query": "GUNNERS",
"starship-defenses": "DEFENSES",
"total": "TOTAL",
"tl": "TL",
"current": "CURRENT",
"thresholds": "THRESHOLDS",
"critical": "CRITICAL",
"shield-total": "SHIELD TOTAL",
"forward": "FORWARD",
"port": "PORT",
"aft": "AFT",
"starboard": "STARBOARD",
"turret": "TURRET",
"systems": "SYSTEMS",
"expansion-bays": "EXPANSION BAYS",
"cargo/passengers": "CARGO/PASSENGERS",
"cargo-placeholder": "Enter any cargo/passengers being carried here",
"system-status": "SYSTEM STATUS",
"life-support-dice-range": "LIFE SUPPORT (1-10)",
"life-support": "Life Support",
"sensors": "Sensors",
"engines": "Engines",
"power-core": "Power Core",
"port-arc": "Port Arc",
"starboard-arc": "Starboard Arc",
"forward-arc": "Forward Arc",
"aft-arc": "Aft Arc",
"weapons": "Weapons",
"nominal": "NOMINAL",
"glitching": "GLITCHING",
"malfunctioning": "MALFUNCTIONING",
"wrecked": "WRECKED",
"sensors-dice-range": "SENSORS (11-30)",
"weapons-array-dice-range": "WEAPONS ARRAY (31-60)",
"engines-dice-range": "ENGINES (61-80)",
"power-core-dice-range": "POWER CORE (81-100)",
"fwd (1)": "FWD (1)",
"stbd (2)": "STBD (2)",
"port (4)": "PORT (4)",
"aft (3)": "AFT (3)",
"1st-attack": "1st ATTACK",
"targets": "TARGETS",
"full-effect:": "FULL EFFECT:",
"save": "SAVE",
"dc": "DC",
"save-effect:": "SAVE EFFECT:",
"notes:": "NOTES:",
"level": "LEVEL ",
"roll-crit": "ROLL CRITICAL EFFECT",
"random-crit": "APPLY RANDOM CRITICAL EFFECT",
"2nd-attack": "2nd ATTACK",
"3rd-attack": "3rd ATTACK",
"4th-attack": "4th ATTACK",
"5th-attack": "5th ATTACK",
"check": "CHECK",
"on": "ON",
"off": "OFF",
"no": "NO",
"yes": "YES",
"opposed-roll": "Opposed Roll",
"visual": "Visual",
"escaping-grapple": "Escaping Grapple",
"helm-check": "HELM PHASE INITIATIVE",
"arc": "ARC",
"bp": "BP",
"pcu": "PCU",
"short": "SHORT",
"medium": "MEDIUM",
"long": "LONG",
"crit-effect": "CRITICAL EFFECT",
"ability_checks": "ABILITY CHECKS",
"ability_scores": "ABILITY SCORES",
"dr_resist": "DR/RESIST",
"caster-level_": "CASTER LEVEL ",
"power": "POWER",
"which-gunner": "Which Gunner",
"range": "RANGE",
"hexes": "HEXES",
"light": "LIGHT",
"heavy": "HEAVY WEAPON",
"capital": "CAPITAL",
"direct-fire": "DIRECT FIRE",
"tracking": "TRACKING",
"which-arc": "Which Arc",
"power&computers": "POWER & COMPUTERS",
"computer": "COMPUTER",
"computer-bonus": "COMPUTER BONUS",
"use-computer": "Use Computer",
"shield-bonus": "SHIELD BONUS",
"shields": "SHIELDS",
"activation": "ACTIVATION",
"tiny": "TINY",
"small": "SMALL",
"large": "LARGE",
"huge": "HUGE",
"gargantuan": "GARGANTUAN",
"colossal": "COLOSSAL",
"clumsy": "CLUMSY",
"average": "AVERAGE",
"perfect": "PERFECT",
"n/a": "NA",
"disclaimer": "© 2018. Pathfinder Playtest, the Pathfinder Playtest logo, the Paizo golem, all Paizo titles, the Pathfinder Playtest Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.",
"unarmored": "UNARMORED",
"light-armor": "LIGHT ARMOR",
"medium-armor": "MEDIUM ARMOR",
"heavy-armor": "HEAVY ARMOR",
"shield": "SHIELD",
"simple": "SIMPLE",
"martial": "MARTIAL",
"conditions": "CONDITIONS",
"combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES",
"armor": "ARMOR",
"weapon": "WEAPON",
"armor-type": "ARMOR TYPE",
"ancestry-name": "ANCESTRY NAME",
"boost": "BOOST",
"flaw": "FLAW",
"level-1-boosts": "LEVEL 1 BOOSTS",
"level-5-boosts": "LEVEL 5 BOOSTS",
"level-10-boosts": "LEVEL 10 BOOSTS",
"level-15-boosts": "LEVEL 15 BOOSTS",
"level-20-boosts": "LEVEL 20 BOOSTS",
"background-name": "BACKGROUND NAME",
"background": "BACKGROUND",
"creation": "CREATION",
"common": "COMMON",
"uncommon": "UNCOMMON",
"potency-rune": "POTENCY RUNE",
"property-rune": "PROPERTY RUNE",
"addl-attack-penalty": "ADDITIONAL ATTACK PENALTY",
"atk1": "ATK1",
"atk2": "ATK2",
"atk3+": "ATK3+",
"dice-abbrv": "d",
"general feat": "GENERAL FEAT",
"skill feat": "SKILL FEAT",
"class feat": "CLASS FEAT",
"abjuration": "ABJURATION",
"conjuration": "CONJURATION",
"divination": "DIVINATION",
"enchantment": "ENCHANTMENT",
"evocation": "EVOCATION",
"illusion": "ILLUSION",
"necromancy": "NECROMANCY",
"transmutation": "TRANSMUTATION",
"traits": "TRAITS",
"feat type": "FEAT TYPE",
"spells": "SPELLS",
"class dc": "CLASS DC",
"spell dc": "SPELL DC",
"powers": "POWERS",
"proficiencies": "PROFICIENCIES",
"ancestry feat": "ANCESTRY FEAT",
"other senses": "OTHER SENSES",
"signature": "SIGNATURE",
"weakness": "WEAKNESS",
"prof": "PROF",
"standard": "STANDARD",
"magical traditions": "MAGICAL TRADITIONS",
"arcane": "ARCANE",
"divine": "DIVINE",
"primal": "PRIMAL",
"occult": "OCCULT",
"arcane spell": "ARCANE SPELL",
"divine spell": "DIVINE SPELL",
"primal spell": "PRIMAL SPELL",
"occult spell": "OCCULT SPELL",
"arcane power": "ARCANE POWER",
"divine power": "DIVINE POWER",
"primal power": "PRIMAL POWER",
"occult power": "OCCULT POWER",
"hero points": "HERO POINTS",
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM",
"defensive or reactionary abilities": "DEFENSIVE OR REACTIONARY ABILITIES",
"creature": "CREATURE",
"uncommon creature": "UNCOMMON CREATURE",
"rare creature": "RARE CREATURE",
"items": "ITEMS",
"constant auras": "CONSTANT AURAS",
"defensive/reactionary abilities": "DEFENSIVE/REACTIONARY ABILITIES",
"offensive or proactive abilities": "OFFENSIVE OR PROACTIVE ABILITIES",
"piercing": "Piercing",
"effect": "Effect",
"attack number": "Attack Number",
"class powers": "CLASS POWERS",
"rituals": "RITUALS",
"innate spells": "INNATE SPELLS",
"1-ordinal": "1st",
"2-ordinal": "2nd",
"3-ordinal": "3rd",
"4-ordinal": "4th",
"5-ordinal": "5th",
"6-ordinal": "6th",
"7-ordinal": "7th",
"8-ordinal": "8th",
"9-ordinal": "9th",
"10-ordinal": "10th",
"prepared": "Prepared",
"spontaneous": "Spontaneous",
"description": "Description",
"critical success": "Critical Success",
"success": "Success",
"failure": "Failure",
"critical failure": "Critical Failure",
"actions": "Actions",
"somatic": "Somatic",
"verbal": "Verbal",
"material": "Material",
"somatic-abbrv": "S",
"verbal-abbrv": "V",
"material-abbrv": "M",
"spell point cost": "Spell Point Cost",
"hp abilities": "hp abilities",
"ac notes": "AC Notes",
"save notes": "Save Notes",
"skill notes": "Skill Notes",
"lore": "LORE",
"interaction abilities": "Interaction Abilities",
"casting time": "Casting Time",
"reaction": "Reaction",
"secondary casters": "Secondary Casters",
"proficiency": "Proficiency",
"area": "Area",
"free action": "Free Action",
"single action": "Single Action",
"double action": "Double Action",
"triple action": "Triple Action",
"bonus": "Bonus"
}
File diff suppressed because it is too large Load Diff
+212
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@@ -0,0 +1,212 @@
{
"character-name": "Character Name",
"player-name": "Player Name",
"race": "Race",
"classes-and-levels": "Classes and levels",
"total-level-abbrev": "Total Lv",
"xp-u": "XP",
"active-status-conditions": "Active Status Conditions",
"hp-u": "HP",
"core": "Core",
"ability-name": "Ability Name",
"base-score": "Base Score",
"temp-plus-minus": "Temp +/-",
"modifier": "Modifier",
"str": "str",
"strength": "Strength",
"dex": "dex",
"dexterity": "Dexterity",
"con": "con",
"constitution": "Constitution",
"int": "int",
"intelligence": "Intelligence",
"wis": "wis",
"wisdom": "Wisdom",
"cha": "cha",
"charisma": "Charisma",
"gender": "Gender",
"age": "Age",
"bio-height": "Height",
"bio-weight": "Weight",
"choose-one": "Choose One",
"colossal": "Colossal",
"gargantuan": "Gargantuan",
"huge": "Huge",
"large": "Large",
"medium": "Medium",
"small": "Small",
"tiny": "Tiny",
"diminuitive": "Diminuitive",
"fine": "Fine",
"homeland": "Homeland",
"deity": "Deity",
"alignment": "Alignment",
"lawful-good": "Lawful Good",
"neutral-good": "Neutral Good",
"chaotic-good": "Chaotic Good",
"lawful-neutral": "Lawful Neutral",
"neutral": "Neutral",
"chaotic-neutral": "Chaotic Neutral",
"lawful-evil": "Lawful Evil",
"neutral-evil": "Neutral Evil",
"chaotic-evil": "Chaotic Evil",
"factions": "Factions",
"appearance": "Appearance",
"languages": "Languages",
"initiative": "Initiative",
"total": "Total",
"dex-mod": "Dex mod",
"misc": "Misc",
"conditional-modifiers": "Conditional Modifiers",
"movement-amp-speeds": "Movement &amp; Speeds",
"senses": "Senses",
"defenses": "Defenses",
"armor-class-abbrev-u": "AC",
"armor-class": "Armor Class",
"equipment": "Equipment",
"size": "Size",
"temp": "Temp",
"touch": "Touch",
"flat-footed": "Flat-Footed",
"damage-reduction": "Damage Reduction",
"spell-resistance": "Spell Resistance",
"resistances": "Resistances",
"immunities": "Immunities",
"saving-throws": "Saving Throws",
"base-save": "Base Save",
"ability-mod": "Ability Mod",
"misc-plus-minus": "Misc +/-",
"fortitude": "Fortitude",
"reflex": "Reflex",
"will": "Will",
"attacks": "Attacks",
"base-attack-bonus": "Base Attack Bonus",
"bab-u": "BAB",
"attack-name-place": "Attack name",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"damage": "Damage",
"crit-range": "Crit Range",
"crit-multiplier": "Crit Multiplier",
"cmb-u": "CMB",
"combat-maneuver-bonus": "Combat Maneuver Bonus",
"str-mod": "Str mod",
"cmd-u": "CMD",
"combat-maneuver-defense": "Combat Maneuver Defense",
"bab": "BAB",
"skills": "Skills",
"armor-penalty": "Armor Penalty",
"class-skill-q": "Class Skill?",
"ranks": "Ranks",
"notes": "Notes",
"acrobatics": "Acrobaticsª",
"appraise": "Appraise",
"int-mod": "Int mod",
"bluff": "Bluff",
"cha-mod": "Cha mod",
"climb": "Climbª",
"craft": "Craft",
"type-place": "type",
"diplomacy": "Diplomacy",
"disable-device": "Disable device*ª",
"disguise": "Disguise",
"escape-artist": "Escape artistª",
"fly": "Flyª",
"handle-animal": "Handle animal*",
"heal": "Heal",
"wis-mod": "Wis mod",
"intimidate": "Intimidate",
"knowledge-arcana": "Knowledge(arcana)*",
"knowledge-dungeoneering": "Knowledge(dungeoneering)*",
"knowledge-engineering": "Knowledge(engineering)*",
"knowledge-geography": "Knowledge(geography)*",
"knowledge-history": "Knowledge(history)*",
"knowledge-local": "Knowledge(local)*",
"knowledge-nature": "Knowledge(nature)*",
"knowledge-nobility": "Knowledge(nobility)*",
"knowledge-planes": "Knowledge(planes)*",
"knowledge-religion": "Knowledge(religion)*",
"linguistics": "Linguistics*",
"perception": "Perception",
"perform": "Perform",
"profession": "Profession*",
"ride": "Rideª",
"sense-motive": "Sense motive",
"sleight-of-hand": "Sleight of hand*ª",
"spellcraft": "Spellcraft*",
"stealth": "Stealthª",
"survival": "Survival",
"swim": "Swimª",
"use-magic-device": "Use magic device*",
"trained-only-armor-penalty-legend": "* Trained only, ª Armor penalty",
"specials-feats": "Specials/Feats",
"racial-abilities": "Racial Abilities",
"ability-name-place": "Ability name",
"uses": "Uses",
"description-place": "Description",
"class-abilities": "Class Abilities",
"other-abilities": "Other Abilities",
"feats": "Feats",
"level-abbrev": "Lv",
"bonus": "bonus",
"feat-name-place": "Feat name",
"traits": "Traits",
"trait-name-place": "Trait name",
"favored-class-options": "Favored Class Options",
"special-gear": "Special Gear",
"item-name-place": "Item name",
"type": "Type",
"count": "Count",
"mundane-gear": "Mundane Gear",
"money": "Money",
"platinum-pieces-u": "PP",
"gold-pieces-u": "GP",
"silver-pieces-u": "SP",
"copper-pieces-u": "CP",
"magic": "Magic",
"spellcaster-class": "Spellcaster Class",
"caster-level": "Caster Level",
"ability": "Ability",
"base-dc": "Base DC",
"specialty-school-domain": "Specialty School/Domain",
"restricted-schools": "Restricted Schools",
"spellbook": "Spellbook",
"level0-spells": "Level 0 Spells",
"spells-per-day": "Spells per day",
"save-dc": "Save DC",
"prepared-title": "Prepared?",
"prepared-u": "P",
"spell-name-place": "Spell name",
"choose-school": "Choose School",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"universal": "Universal",
"level1-spells": "Level 1 Spells",
"level2-spells": "Level 2 Spells",
"level3-spells": "Level 3 Spells",
"level4-spells": "Level 4 Spells",
"level5-spells": "Level 5 Spells",
"level6-spells": "Level 6 Spells",
"level7-spells": "Level 7 Spells",
"level8-spells": "Level 8 Spells",
"level9-spells": "Level 9 Spells",
"attack-tpl": "Attack $[[0]]",
"damage-tpl": "Damage $[[1]]",
"critical-hit-tpl": "Critical Hit! $[[0]]",
"roll-to-confirm-tpl": "Roll to Confirm $[[2]]",
"crit-damage-tpl": "Crit Damage $[[3]]",
"non-crit-damage-tpl": "Non-crit Damage $[[1]]",
"result-tpl": "Result $[[0]]",
"notes-tpl": "Notes:",
"attack-notes-tpl": "Attack Notes:"
}
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{
"human": "Human",
"techno-hybrid": "Techo-Hybrid",
"geno-hybrid": "Geno-Hybrid",
"natural-hybrid": "Natural Hybrid",
"acrobatics-balance": "Acrobatics/Balance",
"acting-storytelling": "Acting/Storytelling",
"ada": "ADA",
"adaptation": "Adaptation",
"age": "Age",
"age-title": "Character Age",
"ambidextrous": "Ambidextrous",
"ancient-language": "Ancient Languages",
"annexes": "Annexes",
"annexes-states-health-and-protection-exp": "Expand the table",
"annexes-states-health-and-protection-h": "Health State &amp; Protection",
"annexes-success-failure-margin-exp": "Expand the table",
"annexes-success-failure-margin-h": "Success and Failure Marging",
"apnea": "Apnea",
"aquaculture-livestock-farming": "Aquaculture/Livestock Farming",
"archetype": "Archetype",
"archetype-place": "Character Archetype",
"armed-combat": "Armed Combat",
"armor": "Armor",
"armor-attack": "Armor Weaponery",
"armor-attributes-exp": "Expand the armor attributes",
"armor-attributes-h": "Armor Attributes",
"armor-desc": "Armor Attributs",
"armor-desc-exp": "Expand the Armor Description",
"armor-desc-h": "Armor Description",
"armor-down": "Down",
"armor-down-place": "Armor Down",
"armor-exo-force": "Exo-Force",
"armor-exo-force-title": "Armor Exo-force",
"armor-hull-type": "Hull Type",
"armor-hull-type-place": "Hull Type / Material",
"armor-maneuver": "Armor Maneuvers",
"armor-notes-place": "Armor Notes",
"armor-on-ground-init-penalty": "OG IP",
"armor-on-ground-init-penalty-title": "On Ground Initiative Penalty",
"armor-on-ground-speed": "OG Speed",
"armor-on-ground-speed-title": "On Ground Speed",
"armor-safety-flap-visor": "Safety Flap on Visor",
"armor-seizure-penalty": "Seizure Penalty",
"armor-seizure-penalty-place": "Armor Seizure Penalty",
"armor-underwater-init-penalty": "UW IP",
"armor-underwater-init-penalty-title": "UnderWater Initiative Penalty",
"armor-underwater-speed": "UW Speed",
"armor-underwater-speed-title": "UnderWater Speed",
"armory": "Armory",
"art-craftmanship": "Art/Craftmanship",
"athletics": "Athletics",
"attack": "",
"attributes": "ATTRIBUTES",
"attributes-abbrv": "Attr.",
"attributes-exp": "Expand the attributes",
"attributes-h": "Attributes",
"automatic-shoot": "Automatic Shoot",
"autonomy": "Autonomy",
"autonomy-armor-place": "Armor Autonomy",
"autonomy-vehicle-place": "Vehicle Autonomy",
"auxiliary-system-description-place": "Auxiliary System Description",
"auxiliary-system-integrity-title": "Auxiliary System Integrity",
"auxiliary-system-level-title": "Auxiliary System Level",
"auxiliary-system-name-place": "Auxiliary System name",
"auxiliary-systems": "Auxiliary Systems",
"auxiliary-systems-exp": "Expand the equipments",
"auxiliary-systems-h": "Auxiliary System",
"auxiliary-systems-level": "Lvl.",
"base": "Base",
"base-level": "Base Level",
"base-level-reaction": "Base Level = Reaction",
"battery-type": "Battery Type",
"battery-type-armor-place": "Battery type which powered the armor",
"battery-type-vehicle-place": "Battery type which powered the vehicle",
"benefits": "Benefits",
"benefits-and-disadvantages": "Benefits &amp; Disadvantages",
"benefits-and-disadvantages-description-place": "Benefit or Disadvantages Description",
"benefits-and-disadvantages-exp": "Expand the Benefits &amp; Disadvantages",
"benefits-and-disadvantages-h": "Benefits &amp; Disadvantages",
"benefits-and-disadvantages-name-place": "Benefit or Disadvantages Name",
"body": "Body",
"bureaucracy": "Bureaucracy",
"business-trafficking": "Business/Trafficking",
"camouflage-concealment": "Camouflage/Concealment",
"cartography": "Cartography",
"category": "Category",
"category-armor-place": "Armor Category",
"category-vehicle-place": "Vehicle Category",
"character": "Character",
"character-desc": "Character Description",
"character-desc-exp": "Expand the Character Description",
"character-name": "Character Name",
"character-name-place": "Character Name",
"climbing": "Climbing",
"combat-melee": "Combat (melee)",
"combat-shooting": "Combat (shooting)",
"communications-social-relations": "Communication/Social Relations",
"complexion": "Complexion",
"complexion-place": "Complexion Details",
"computer-desc": "Computer Description",
"computer-emp-shielding": "EMP Shielding",
"computer-emp-shielding-place": "Computer's EMP Shielding",
"computer-exp": "Expand the computer",
"computer-generation": "Generation",
"computer-generation-place": "Computer Generation",
"computer-h": "Computer",
"computer-hacking": "Computer Hacking",
"computer-integrity": "Integrity",
"computer-integrity-place": "Computer Integrity",
"computer-max-level-programs": "Max Lvl.",
"computer-max-level-programs-title": "Programs Maximum Level",
"computer-potential": "Potential",
"computer-potential-place": "Computer Potential",
"computer-program-description-place": "Program Description",
"computer-program-name-place": "Program name",
"computer-programs": "Programs",
"computer-systems-management": "System Management",
"computer-systems-management-place": "Computer Systems Management",
"computer-type": "Type",
"computer-type-place": "Material Type",
"computer-weight": "Weight",
"computer-weight-title": "Computer weight in lbs",
"computing": "Computing",
"con": "CON",
"config": "Configuration",
"constitution": "Constitution",
"contact-weapon-damage-place": "ex: 1d6+2",
"contact-weapon-name-place": "Weapon Name",
"contact-weapon-shock-place": "ex: 1d4+1",
"coo": "COO",
"coordination": "Coordination",
"corpulence": "Corpulence",
"corpulence-place": "Character Corpulence",
"creation-points-modifier": "Creation Points Mod. (CP)",
"critical": "Critical",
"critical-reroll": "Critical Reroll",
"critical-result": "Critical !",
"crushing-depth": "Depth (Crushing)",
"crushing-depth-armor-title": "Armor Crushing Depth",
"crushing-depth-vehicle-title": "Vehicle Crushing Depth",
"cryptography": "Cryptography",
"current-level": "Current Level",
"current-luck": "Current",
"current-luck-title": "Current Luck",
"damage-modifier": "DM",
"damage-modifier-title": "Damages Modifier",
"damage-resistance": "Damage Resistance",
"damage-resistance-title": "Damages Resistance",
"damages": "Damages",
"damages-exp": "Expand the damages",
"damages-h": "Damages",
"damages-up": "DAMAGES",
"dancing": "Dancing",
"death-limb-destroy": "Death/Limb Destroyed",
"description": "Description",
"destruction": "Destruction",
"diameter": "Diameter",
"diameter-vehicle-place": "Vehicle Diameter",
"disadvantage": "Disadvantage",
"disastrous": "Disastrous",
"disguise-deception": "Disguise/Deception",
"distinctive-signs": "Distinctive Signs",
"distinctive-signs-place": "Character Distinctive Signs",
"drugs": "Drugs",
"education-general-knowledge": "Education/General knowledge",
"electronics": "Electronic",
"eloquence-persuasion": "Eloquence/Persuasion",
"empathic-analysis": "Empathic Analysis",
"enable-ask-for-difficulty": "Ask Roll Difficulty?",
"endurance": "Endurance",
"equipment-maximum-place": "Maximum",
"equipment-name-place": "Equipment Name",
"equipment-number-place": "Number",
"equipment-value-place": "Equipment Value",
"equipments": "EQUIPMENTS",
"equipments-exp": "Expand the equipments",
"equipments-h": "Equipments",
"escape": "Escape",
"exclusive-skill": "(X) : exclusive skill;",
"exoskeleton": "Exoskeleton",
"explosives": "Explosives",
"eyes": "Eyes",
"eyes-place": "Eyes Details",
"fail-result": "Fail",
"fast-speed": "Fast speed",
"female": "Female",
"fertile": "Fertile",
"fertility": "Fertility",
"finding-information": "Finding Information",
"first-aid": "First Aid",
"fof-breathing": "FOF Breathing",
"fof-breathing-title": "Foreing Organic Fluid Breathing",
"footer-created-by": "Created By",
"footer-inspired": "(highly inspired by Pathfinder sheet)",
"footer-last-update": "Last Update",
"foreign-language": "Foreign Language",
"furtive-silent-movement": "Furtive/Silent Movement",
"gambling": "Gambling",
"gender": "Gender",
"generator": "Generator",
"genetic-type": "Genetic Type",
"genetic-type-modifier": "Genetic Type Mod.",
"genetic-type-place": "Character Genetic Type",
"geographic-origin": "Geographic Origin",
"geographic-origin-place": "Character Geographic Origin",
"global-abbrv": "Glob.",
"hair": "Hair",
"hair-place": "Hair Details",
"hand-to-hand-combat": "Hand to Hand Combat",
"handguns": "Handguns",
"hands": "Guiding Hand",
"head": "Head",
"heavy-weapons-melee": "Heavy Weapons (melee)",
"heavy-weapons-shooting": "Heavy Weapons (shooting)",
"height": "Height",
"height-place": "Character Height",
"higher-eductation": "Higher Education",
"higher-eductation-place": "Character Studies &amp; Degree",
"hunting-tracking": "Hunting/Tracking",
"impossible-action": "impossible action",
"incident-modifier": "Incident<br>Modifier",
"incidents-effects": "Incidents Effects",
"incidents-effects-description-place": "Incidents &amp; Effects Description",
"incidents-effects-name-place": "Effect name",
"incidents-exp": "Expand the incidents",
"incidents-h": "Incidents",
"incidents-localisation": "INCIDENTS LOCALISATION",
"initial-training": "Initial Training",
"initial-training-place": "Character Initial Training",
"initiative": "Initiative",
"initiative-exp": "Expand the initiative",
"initiative-h": "Initiative",
"int": "INT",
"integrity": "Integrity",
"integrity-abbrv": "ITG",
"integrity-permanent-loss": "ITG (structure)<br>Permanent Loss",
"intelligence": "Intelligence",
"intimidation": "Intimidation",
"item": "Items",
"knockout-threshold": "Knockout Threshold",
"knowledge": "Knowledge",
"languages-dialects": "Languages/Dialects",
"leadership": "Leadership",
"left-arm": "Left Arm",
"left-handed": "Left Handed",
"left-leg": "Left Leg",
"length": "Length",
"length-vehicle-place": "Vehicle Length",
"light": "Light",
"light-ship": "[Light Ship]",
"limit-depth": "Depth (Limit)",
"limit-depth-armor-title": "Armor Limit Depth",
"limit-depth-vehicle-title": "Vehicle Limit Depth",
"limiting-skill": "limiting skill;",
"localisation": "Localisation",
"luck": "Luck",
"male": "Male",
"margin": "Margin",
"martial-art-defense": "Martial Art [Defense]",
"martial-art-offense": "Martial Art [Offense]",
"martial-art-wrestling": "Martial Art [Wrestling]",
"mastered-abbrv": "Mast.",
"max": "Max",
"maximum-speed": "Max Speed",
"mechanic": "Mechanic",
"melee": "Melee",
"melee-attack": "Melee Attack",
"melee-damage-modifier": "Damage Mod. (melee)",
"meleeWeapons": "WEAPONS (MELEE)",
"meleeWeapons-exp": "Expand the melee weapons",
"meleeWeapons-h": "Weapons (Melee)",
"minimize-cmd": "Minimize Row",
"moderate": "Moderate",
"moderate-speed": "Moderate Speed",
"modifier": "Modifier",
"mortal": "Mortal",
"moves": "MOVES",
"moves-exp": "Expand the moves",
"moves-h": "Moves",
"music-instrument": "Music Instruments",
"mutation": "Mutation",
"mutation-and-polaris-description-place": "Mutation or Polaris Flux Description",
"mutation-and-polaris-name-place": "Mutation or Polaris Flux Name",
"mutations-and-polaris": "Mutations &amp; Polaris",
"mutations-and-polaris-exp": "Expand the Mutation &amp; Polaris Flux",
"mutations-and-polaris-h": "Mutations &amp; Polaris",
"name": "Name",
"nations-and-orga-knowledge": "Nations &amp; Orga Knowledge",
"natural-ability": "Natural Ability",
"natural-environment-knowledge": "Natural Env. Knowledge",
"natural-progression-abbrv": "NP",
"natural-progression-skill": "NP : natural progression skill;",
"natural-resistance": "Natural Resistance",
"naval-combat": "Naval Combat",
"navigate": "Navigate",
"no": "No",
"notes": "Notes",
"number-abbrv": "Nb.",
"observation": "Observation",
"oceans": "Oceans",
"on-the-ground": "On the ground",
"onboard-weapons-artillery": "Onboard Weaponds/Artillery",
"optimum-depth": "Depth (Optimum)",
"optimum-depth-armor-title": "Armor Optimum Depth",
"optimum-depth-vehicle-title": "Vehicle Optimum Depth",
"orientation": "Orientation",
"page-annexes": "Annexes",
"page-armor": "Armore",
"page-character": "Character",
"page-config": "Configuration",
"page-vehicle": "Vehicle",
"penalties": "Penalties",
"penalty": "Penalty",
"per": "PER",
"perception": "Perception",
"physical-abilities": "Physical Abilities",
"pickpocket": "Pickpoket",
"pilot": "Pilot",
"piloting": "Piloting",
"player-name": "Player Name",
"player-name-place": "Player Name",
"poisons-deseases-radiations": "Deseases, Poisons &amp; Radiations",
"polaris": "Polaris Flux",
"pre": "PRE",
"precision-shoot": "Precision Shoot",
"presence": "Presence",
"protection-localisation-place": "Protection Localisation",
"protection-name-place": "Protection Name",
"protection-penalty-place": "Protection Penalty",
"protection-shock-place": "Taking Shock",
"protection-value-place": "Protection Value",
"protections": "PROTECTIONS",
"protections-exp": "Expand the protections",
"protections-h": "Protections",
"ranged": "Ranged",
"ranged-attack": "Ranged Attack",
"ranged-weapon": "Ranged Weapons",
"ranged-weapon-damage-place": "ex: 1d6+2",
"ranged-weapon-extrem-range": "Xtr. Rg.",
"ranged-weapon-extrem-range-title": "Extrem Range",
"ranged-weapon-long-range": "Long. Rg.",
"ranged-weapon-long-range-title": "Long Range",
"ranged-weapon-max-range": "Max Rg.",
"ranged-weapon-max-range-title": "Max Range",
"ranged-weapon-medium-range": "Med. Rg.",
"ranged-weapon-medium-range-title": "Medium Range",
"ranged-weapon-name-place": "Weapon Name",
"ranged-weapon-shock-place": "ex: 1d4+1",
"ranged-weapon-short-range": "Sht. Rg.",
"ranged-weapon-short-range-title": "Short Range",
"rangedWeapons": "WEAPONS (RANGED)",
"rangedWeapons-exp": "Expand the ranged weapon",
"rangedWeapons-h": "Weapons (Ranged)",
"rate-of-fire": "Rate Of Fire",
"reach": "Reach",
"reaction": "Reaction",
"remote-piloting": "Remote Piloting",
"rifles-shoulder-fired-weapons": "Rifles/Shoulder Fired Weapons",
"right-arm": "Right Arm",
"right-handed": "Right Handed",
"right-leg": "Right Leg",
"roman-numeral-five": "V",
"roman-numeral-four": "IV",
"roman-numeral-height": "VIII",
"roman-numeral-one": "I",
"roman-numeral-seven": "VII",
"roman-numeral-six": "VI",
"roman-numeral-three": "III",
"roman-numeral-two": "II",
"science-specialized-knowledge": "Sciences/Special Knowledge",
"secondary-attributes": "SECONDARY ATTRIBUTES",
"secondary-attributes-exp": "Expand the secondary attributes",
"secondary-attributes-h": "Secondary Attributes",
"security-systems": "Security Systems",
"sequels": "Sequels",
"serious": "Serious",
"sharpshooting": "SharpShooting",
"sheet-configuration": "Character Sheet Configuration",
"shielding": "Shielding",
"shielding-title": "Shielding Value",
"shock": "Shock",
"shooting-mode-long-burst": "LB",
"shooting-mode-short-burst": "SB",
"shooting-mode-snap-shot": "SS",
"showsect-cmd": "Click to expand",
"singing": "Singing",
"size": "Size",
"size-armor-place": "Armor Size",
"size-vehicle-title": "Vehicle Size",
"skill": "Skill",
"skill-with-prerequisites": "skill with prerequisites (optional);",
"skills-exp": "Expand the skills",
"skills-h": "Skills",
"skills-title": "SKILLS",
"slow-speed": "Slow Speed",
"social-origins": "Social Origins",
"social-origins-place": "Character Social Origins",
"socializing-seduction": "Socializing/Seduction",
"soundscan-analysis": "Soundscan Analysis",
"special-skills": "Special Skills",
"special-weapons": "Special Weapons",
"special-weapons-melee": "Special Weapons",
"specific-language": "Specific Languages",
"spying-surveillance": "Spying/Surveillance",
"states-health-and-protection": "HEALT STATES &amp; PROTECTIONS",
"stealth-shadowing": "Stealth/Shadowing",
"stealth-subterfuge": "Stealth/Subterfuge",
"sterile": "Sterile",
"str": "STR",
"strategy": "Strategy",
"strength": "Strength",
"structure": "Structure",
"stun-threshold": "Stun Threshold",
"submarine-armor-maneuver": "Armor Maneuvers [Submarine]",
"submarine-maneuvering": "Submarine Maneuvering",
"submarine-scooter": "[Submarine Scooter]",
"submarine-weapons": "Submarine Weapons",
"success-and-failure-margin-table": "SUCCESS &amp; FAILURE MARGIN TABLE",
"success-result": "Success",
"surface": "Surface",
"surgery": "Surgery",
"survival": "Survival",
"survival-outside": "Survival/Outside",
"survival-system-and-generators": "Generators/Survival Systems",
"tactics": "Tactics",
"technical-engineering": "Technical Engineering",
"techniques": "Techniques",
"technological-level": "TL",
"throwing-weapons": "Throwing Weapons",
"total-luck": "Total",
"total-luck-title": "Total Luck",
"training": "Training",
"traps": "Traps",
"type": "Type",
"type-name": "Type/Name",
"type-name-armor-place": "Armor Type/Name",
"type-name-vehicle-place": "Vehicle Type/Name",
"underground": "Underground",
"underwater": "Under Water",
"value": "Value",
"vehicle": "Vehicle",
"vehicle-attack": "Vehicle Weaponery",
"vehicle-attributs-exp": "Expand the vehicule attributes",
"vehicle-attributs-h": "Vehicle Attributes",
"vehicle-block-name-place": "Vehicle Block Name",
"vehicle-blocks": "Blocks",
"vehicle-blocks-exp": "Expand the blocks",
"vehicle-blocks-h": "Blocks",
"vehicle-crew": "Crew",
"vehicle-crew-title": "Number of people in the vehicle crew",
"vehicle-desc": "Vehicle Attributes",
"vehicle-desc-exp": "Expand the vehicle description",
"vehicle-desc-h": "Vehicle Description",
"vehicle-freight ": "Freight",
"vehicle-freight-title": "Number of Freight that the vehicle can take",
"vehicle-is-damage": "Is Damage?",
"vehicle-maneuvrability": "Man.",
"vehicle-maneuvrability-title": "Vehicle Maneuvrability",
"vehicle-movement-points": "Mv. Pts.",
"vehicle-movement-points-title": "Movement Points",
"vehicle-notes-place": "Vehicle Notes",
"vehicle-passengers": "Passengers",
"vehicle-passengers-title": "Number of Passengers that the vehicle can take",
"vehicle-safety-flap-pilot": "Safety Flap on the cockpit",
"vehicle-speed": "Spd.",
"vehicle-speed-title": "Speed",
"vehicle-thrust-type": "Thrust",
"vehicle-thrust-type-place": "Thrust Type",
"weapon-damage": "Damages",
"weaponAmmunition": "Ammo",
"weaponAmmunitionCost": "cost",
"weaponery-exp": "Expand the weaponery",
"weaponery-h": "Weaponery",
"weaponery-up": "WEAPONERY",
"weaponry": "Weaponery",
"weapons": "Weapons",
"weight": "Weight",
"weight-title": "Character Weight",
"wil": "WIL",
"willpower": "Willpower",
"wounds": "WOUNDS",
"wounds-and-sequels": "Wounds &amp; Sequels",
"wounds-and-sequels-description-place": "Wound Sequel Description",
"wounds-and-sequels-name-place": "Wound Name",
"wounds-exp": "Expand the wounds",
"wounds-h": "Wounds",
"yes": "Yes",
"zero-g-maneuvering": "0G Maneuvering"
}
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{
"Age": "Age",
"Breath-of-Life": "Breath of Life",
"Bruised": "Bruised",
"C": "C",
"Character-Type": "Character Type",
"Chi": "Chi",
"Chu": "Chu",
"Current-Chi": "Current Chi",
"DEFINING-DEEDS": "DEFINING DEEDS",
"DMG": "DMG",
"E": "E",
"Earth": "Earth",
"Earth-button": "Earth",
"Effects": "Effects",
"EQUIPMENT": "EQUIPMENT",
"Experience": "Experience",
"Fatally-Injured": "Fatally Injured",
"Fire": "Fire",
"Fire-button": "Fire",
"Gift": "Gift",
"Gift-Acuity-of-the-Kilin": "Acuity of the Kilin",
"Gift-Agility-of-the-Monkey": "Agility of the Monkey",
"Gift-Audacity-of-the-Phoenix": "Audacity of the Phoenix",
"Gift-Beloved-of-Nature": "Beloved of Nature",
"Gift-Blessed-by-the-dragon-kings": "Blessed by the Dragon-Kings",
"Gift-Breastplate-of-Bronze": "Breastplate of Bronze",
"Gift-Child-of-the-Shadows": "Child of the Shadows",
"Gift-Claws-of-the-Tiger": "Claws of the Tiger",
"Gift-Courage-of-the-Tiger": "Courage of the Tiger",
"Gift-Ease-of-the-Courtier": "Ease of the Courtier",
"Gift-Eye-of-the-Snake": "Eye of the Snake",
"Gift-Favorite-of-Wen-Chang": "Favorite of Wen Chang",
"Gift-Feline-Grace": "Feline Grace",
"Gift-Gift-of-Nezha": "Gift of Nezha",
"Gift-Hand-of-the Monkey": "Hand of the Monkey",
"Gift-Health-of-the-Rat": "Health of the Rat",
"Gift-Heir-of-Sun-Zi": "Heir of Sun Zi",
"Gift-Inspiration-of-the-Gods": "Inspiration of the Gods",
"Gift-Inspiration-of-the-Tao": "Inspiration of the Tao",
"Gift-Linguist": "Linguist",
"Gift-Luck-of-the-Hare": "Luck of the Hare",
"Gift-Mask-of-the-Demon": "Mask of the Demon",
"Gift-Memory-of-the-Zhongguo": "Memory of the Zhongguo",
"Gift-Not-Applicable": "Not Applicable",
"Gift-On-the-Shell-of-the-Turtle": "On the Shell of the Turtle",
"Gift-Paw-of-the-Bear": "Paw of the Bear",
"Gift-Placidity-of-the-Turtle": "Placidity of the Turtle",
"Gift-Presence-of-the-Phoenix": "Presence of the Phoenix",
"Gift-Sense-of-the-Tao": "Sense of the Tao",
"Gift-Sharp-Senses": "Sharp Senses",
"Gift-specialization": "Gift Specialization",
"Gift-Spirit-of-Horses": "Spirit of Horses",
"Gift-Strength-of-the-Ox": "Strength of the Ox",
"Gift-Tongue-of-Tsai-Chen": "Tongue of Tsai Chen",
"Gift-Unsettling-Beauty": "Unsettling Beauty",
"Han": "Han",
"Height": "Height",
"L": "L",
"Level": "Level",
"M": "M",
"Metal": "Metal",
"Metal-button": "Metal",
"Name": "Name",
"Normal": "Normal",
"Not-Applicable": "Not Applicable",
"Passive-Defense": "Passive Defense",
"Protection": "Protection",
"Qi": "Qi",
"Qin": "Qin",
"Renown": "Renown",
"Resistance": "Resistance",
"Seriously-Injured": "Seriously Injured",
"Sex": "Sex",
"SKILLS": "SKILLS",
"Slightly-Injured": "Slightly Injured",
"State": "State",
"T": "T",
"TAO-MAGIC": "TAO - MAGIC",
"Tao-Techniques": "Tao - Techniques",
"Techniques": "Techniques",
"Total-DMG": "Total DMG",
"Water": "Water",
"Water-button": "Water",
"Weakness": "Weakness",
"Wei": "Wei",
"Weight": "Weight",
"Wood": "Wood",
"Wood-button": "Wood",
"Yan": "Yan",
"Zhao": "Zhao",
"Air-of-the-Snake": "Air of the Snake",
"Alcoholic": "Alcoholic",
"Amnesiac": "Amnesiac",
"Ascetic": "Ascetic",
"Blessed-by-Chang-E": "Blessed by Chang-E",
"Clown": "Clown",
"Code-of-Honor": "Code of Honor",
"Curiousity-of-the-Rat": "Curiousity of the Rat",
"Curse-of-the-Five-Poisons": "Curse of the Five Poisons",
"Curse-of-Zhu-Rong": "Curse of Zhu Rong",
"Disgrace-of-Fu-Xing": "Disgrace of Fu Xing",
"Hard-of-Hearing": "Hard of Hearing",
"Haunted-Soul": "Haunted Soul",
"Impetuosity-of-the-Horse": "Impetuosity of the Horse",
"Impure-Blood": "Impure Blood",
"Lookalike": "Lookalike",
"Loudmouth": "Loudmouth",
"Loyalty-of-the-Dog": "Loyalty of the Dog",
"Mind-of-the-Hare": "Mind of the Hare",
"Mysogynist/Misandrist": "Mysogynist/Misandrist",
"Naive": "Naive",
"Obsessive-Compulsive": "Obsessive-Compulsive",
"Phobia": "Phobia",
"Pride-of-the-Rooster": "Pride of the Rooster",
"Short-sighted": "Short-sighted",
"Sickly": "Sickly",
"Timidity-of-the-Kilin": "Timidity of the Kilin",
"Wanted": "Wanted"
}
@@ -0,0 +1,943 @@
{
"pc": "PC",
"npc": "NPC",
"roll-templates": "Roll Templates",
"character": "Character",
"combat": "Combat",
"skills": "Skills",
"spells": "Spells",
"equipment": "Equipment",
"notes": "Notes",
"experience": "Experience",
"setup": "Setup",
"macros": "Macros",
"character-name": "Character Name",
"nickname": "Nickname",
"title(s)": "Title(s)",
"homeland": "Homeland",
"player": "Player",
"race": "Race",
"culture": "Culture",
"profession": "Profession",
"realm": "Realm",
"channeling": "Channeling",
"essence": "Essence",
"mentalism": "Mentalism",
"channeling-essence-t": "Chan/Ess",
"channeling-mentalism-t": "Chan/Ment",
"essence-mentalism-t": "Ess/Ment",
"arcane": "Arcane",
"deity": "Deity",
"level": "Level",
"experience-t": "Exp",
"stats": "Stats",
"stat": "Stat",
"temporary-t": "Temp",
"potential": "Potential",
"basic": "Basic",
"bonus": "Bonus",
"racial": "Racial",
"special": "Special",
"agility": "Agility",
"constitution": "Constitution",
"memory": "Memory",
"reasoning": "Reasoning",
"self-discipline": "Self Discipline",
"empathy": "Empathy",
"intuition": "Intuition",
"presence": "Presence",
"quickness": "Quickness",
"strength": "Strength",
"development-points": "Development Points",
"fates": "Fates",
"role-traits": "Role Traits",
"appearance": "Appearance",
"gender": "Gender",
"apparent-age": "Apparent Age",
"actual-age": "Actual Age",
"skin-color": "Skin Color",
"eyes": "Eyes",
"hair": "Hair",
"height-in": "Height",
"foot-a": "ft",
"inch-a": "in",
"weight": "Weight",
"size": "Size",
"base-movement-rate": "Base Movement Rate",
"running-horizontal-jump": "Running Horizontal Jump",
"standing-horizontal-jump": "Standing Horizontal Jump",
"running-vertical-jump": "Running Vertical Jump",
"standing-vertical-jump": "Standing Vertical Jump",
"race-stat-fixed-information": "Race/Stat Fixed Information",
"soul-departure": "Soul Departure",
"rounds-a": "rnds",
"recovery-multiplier": "Recovery Multiplier",
"race-type-for-stat-loss": "Race Type (for stat loss)",
"recovery-rates": "Recovery Rates",
"hit-points-per-hour-resting": "Hit Points / hr resting",
"power-points-per-hour-resting": "Power Points / hr resting",
"hit-points-per-3-hours-sleeping": "Hit Points / 3 hrs sleep",
"power-points-per-3-hours-sleeping": "Power Points / 3 hrs sleep",
"hit-points-per-3-hours-active": "Hit Points / 3 hrs active",
"power-points-per-3-hours-active": "Power Points / 3 hrs active",
"exhaustion-points-per-minute-resting": "Exhaustion Points / min resting",
"exhaustion-points-per-half-hour-sleeping": "Exhaustion Points / .5 hrs sleep",
"exhaustion-points-per-3-minutes-active": "Exhaustion Points / 3 mins active",
"languages": "Languages",
"language": "Language",
"spoken": "Spoken",
"written": "Written",
"trade": "Trade",
"racial-notes": "Racial Notes",
"cultural-notes": "Cultural Notes",
"character-notes": "Character Notes",
"other": "Other",
"hit-points": "Hit Points",
"power-points": "Power Points",
"exhaustion-points": "Exhaustion Points",
"initiative": "Initiative",
"rounds-of-stun-before-unconsciousness-a": "Rnds stun b4 unc",
"power-point-multiplier-a": "PP Mult",
"adder": "Adder",
"used": "used",
"bonus-exhaustion-points": "Bonus Exhaustion Points",
"exhaustion-points-remaining-a": "Exh. Pts Remaining",
"more-than": "more than",
"quickness-bonus-a": "Qu bonus",
"initiative-bonus-a": "Init bonus",
"armor": "Armor",
"worn": "Worn",
"primary": "Primary",
"secondary": "Secondary",
"armor-type": "Armor Type",
"armor-type-function-as": "Functions As",
"1-skin-cloth": "1 - Skin/Cloth",
"2-robes": "2 - Robes",
"3-light-hide": "3 - Light Hide",
"4-heavy-hide": "4 - Heavy Hide",
"5-leather-jerkin": "5 - Leather Jerkin",
"6-leather-coat": "6 - Leather Coat",
"7-reinforced-leather-coat": "7 - Reinforced Leather Coat",
"8-reinforced-full-length-leather-coat": "8 - Reinforced Full-Length Leather Coat",
"9-rigid-leather-breastplate": "9 - Rigid Leather Breastplate",
"10-rigid-leather-breastplate-and-greaves": "10 - Rigid Leather Breastplate &amp; Greaves",
"11-half-hide-plate": "11 - Half-Hide Plate",
"12-full-hide-plate": "12 - Full-Hide Plate",
"13-chain-shirt": "13 - Chain Shirt",
"14-chain-shirt-and-greaves": "14 - Chain Shirt &amp; Greaves",
"15-full-chain": "15 - Full Chain",
"16-chain-hauberk": "16 - Chain Hauberk",
"17-metal-breastplate": "17 - Metal Breastplate",
"18-metal-breastplate-and-greaves": "18 - Metal Breastplate &amp; Greaves",
"19-half-plate": "19 - Half Plate",
"20-full-plate": "20 - Full Plate",
"percent-weight": "% Weight",
"weight-penalty": "Weight Penalty",
"missile-penalty": "Missile Penalty",
"armor-defensive-bonus": "Armor Defensive Bonus",
"quickness-penalty": "Quickness Penalty",
"quickness-bonus": "Quickness Bonus",
"adrenal-defense": "Adrenal Defense",
"shield-melee": "Shield (melee)",
"shield-defensive-bonus": "Shield Defensive Bonus",
"versus-evil-spell-casters-resistance-roll-defensive-bonus": "Vs Evil Spell Casters (RR/DB)",
"other-magic-bonus": "Other Magic Bonus",
"parry": "Parry",
"defensive-bonus-melee": "Defensive Bonus (vs Melee):",
"defensive-bonus-ranged": "Defensive Bonus (vs Ranged):",
"total-defensive-bonus": "Total Defensive Bonus:",
"resistances": "Resistances",
"conditional-defenses": "Conditional Defenses",
"special-a": "Spec",
"total": "Total",
"intuition-a": "In",
"empathy-a": "Em",
"presence-a": "Pr",
"channeling-a": "Chan",
"essence-a": "Ess",
"mentalism-a": "Ment",
"poison": "Poison",
"constitution-a": "Co",
"disease": "Disease",
"fear": "Fear",
"self-discipline-a": "SD",
"will": "Will",
"reasoning-a": "Re",
"attacks": "Attacks",
"attack": "Attack",
"weapon": "Weapon",
"type": "Type",
"offensive-bonus-a": "OB",
"fumble": "Fumble",
"strength-t": "Str",
"breakage-number-a": "B#",
"range": "Range",
"macro": "Macro",
"attack-name": "Attack Name",
"melee": "Melee",
"ranged": "Ranged",
"basic-spell": "Basic Spell",
"directed-spell": "Directed Spell",
"area-spell": "Area Spell",
"category": "Category",
"skill": "Skill",
"category-total-a": "Cat/Total",
"ranks": "Ranks",
"rank": "Rank",
"or-category": "or Category",
"item": "Item",
"armor-heavy": "Armor, Heavy",
"strength-a": "St",
"agility-a": "Ag",
"plate": "Plate",
"armor-light": "Armor, Light",
"soft-leather": "Soft Leather",
"rigid-leather": "Rigid Leather",
"armor-medium": "Armor, Medium",
"chain": "Chain",
"artistic": "Artistic",
"artistic-active": "Artistic, Active",
"acting": "Acting",
"dancing": "Dancing",
"mimery": "Mimery",
"mimicry": "Mimicry",
"memory-a": "Me",
"play-instrument": "Play Instrument",
"poetic-improvisation": "Poetic Improvisation",
"singing": "Singing",
"tale-telling": "Tale Telling",
"ventriloquism": "Ventriloquism",
"artistic-passive": "Artistic, Passive",
"music": "Music",
"painting": "Painting",
"poetry": "Poetry",
"sculpting": "Sculpting",
"athletic": "Athletic",
"athletic-brawn": "Athletic, Brawn",
"athletic-games-brawn": "Athletic Games (Brawn)",
"jumping": "Jumping",
"power-striking": "Power-striking",
"power-throwing": "Power-throwing",
"weight-lifting": "Weight-lifting",
"athletic-endurance": "Athletic, Endurance",
"athletic-games-endurance": "Athletic Games (Endurance)",
"distance-running": "Distance Running",
"rowing": "Rowing",
"scaling": "Scaling",
"sprinting": "Sprinting",
"quickness-a": "Qu",
"swimming": "Swimming",
"athletic-gymnastics": "Athletic, Gymnastics",
"acrobatics": "Acrobatics",
"athletic-games-gymnastics": "Athletic Games (Gymnastics)",
"climbing": "Climbing",
"contortions": "Contortions",
"diving": "Diving",
"flying-gliding": "Flying/Gliding",
"juggling": "Juggling",
"pole-vaulting": "Pole-vaulting",
"rappelling": "Rappelling",
"skating": "Skating",
"skiing": "Skiing",
"stilt-walking": "Stilt-walking",
"surfing": "Surfing",
"tightrope-walking": "Tightrope-walking",
"tumbling": "Tumbling",
"awareness": "Awareness",
"awareness-perceptions": "Awareness, Perceptions",
"alertness": "Alertness",
"sense-ambush": "Sense Ambush",
"awareness-searching": "Awareness, Searching",
"detect-traps": "Detect Traps",
"lie-perception": "Lie Perception",
"locate-hidden": "Locate Hidden",
"observation": "Observation",
"poison-perception": "Poison Perception",
"reading-tracks": "Reading Tracks",
"surveillance": "Surveillance",
"tracking": "Tracking",
"awareness-senses": "Awareness, Senses",
"direction-sense": "Direction Sense",
"reality-awareness": "Reality Awareness",
"sense-awareness": "Sense Awareness",
"situational-awareness": "Situational Awareness",
"spatial-location-awareness": "Spatial Location Awareness",
"time-sense": "Time Sense",
"body-development": "Body Development",
"combat-maneuvers": "Combat Maneuvers",
"combined": "Combined",
"adrenal-deflecting": "Adrenal Deflecting",
"mounted-combat": "Mounted Combat",
"quickdraw": "Quickdraw",
"reverse-stroke": "Reverse Stroke",
"subdual": "Subdual",
"swashbuckling": "Swashbuckling",
"tumbling-evasion": "Tumbling Evasion",
"two-weapon-fighting": "Two-Weapon Fighting",
"communications": "Communications",
"language-name": "Language Name",
"lip-reading": "Lip Reading",
"signaling": "Signaling",
"crafts": "Crafts",
"cooking": "Cooking",
"fletching": "Fletching",
"leather-crafts": "Leather-crafts",
"metal-crafts": "Metal-crafts",
"rope-mastery": "Rope Mastery",
"scribing": "Scribing",
"sewing-weaving": "Sewing/Weaving",
"skinning": "Skinning",
"stone-crafts": "Stone-crafts",
"trapping": "Trapping",
"wood-crafts": "Wood-crafts",
"directed-spells": "Directed Spells",
"fire-bolt": "Fire Bolt",
"ice-bolt": "Ice Bolt",
"lightning-bolt": "Lightning Bolt",
"shock-bolt": "Shock Bolt",
"water-bolt": "Water Bolt",
"other-bolt": "Other Bolt",
"influence": "Influence",
"bribery": "Bribery",
"diplomacy": "Diplomacy",
"duping": "Duping",
"interrogation": "Interrogation",
"leadership": "Leadership",
"propaganda": "Propaganda",
"public-speaking": "Public Speaking",
"seduction": "Seduction",
"trading": "Trading",
"lore": "Lore",
"lore-general": "Lore-General",
"culture-lore": "Culture Lore",
"fauna-lore": "Fauna Lore",
"flora-lore": "Flora Lore",
"heraldry": "Heraldry",
"history": "History",
"philosophy": "Philosophy",
"region-lore": "Region Lore",
"religion": "Religion",
"other-general-lore": "Other General Lore",
"lore-magical": "Lore-Magical",
"artifact-lore": "Artifact Lore",
"circle-lore": "Circle Lore",
"planar-lore": "Planar Lore",
"spell-lore": "Spell Lore",
"symbol-lore": "Symbol Lore",
"undead-lore": "Undead Lore",
"warding-lore": "Warding Lore",
"lore-obscure": "Lore-Obscure",
"demon-devil-lore": "Demon/Devil Lore",
"dragon-lore": "Dragon Lore",
"faerie-lore": "Faerie Lore",
"xeno-lore": "Xeno-lore",
"lore-technical": "Lore-Technical",
"herb-lore": "Herb Lore",
"lock-lore": "Lock Lore",
"metal-lore": "Metal Lore",
"poison-lore": "Poison Lore",
"stone-lore": "Stone Lore",
"trading-lore": "Trading Lore",
"martial-arts": "Martial Arts",
"martial-arts-striking": "Martial Arts-Striking",
"boxing": "Boxing",
"striking-degree-1": "Striking Degree 1",
"striking-degree-2": "Striking Degree 2",
"striking-degree-3": "Striking Degree 3",
"striking-degree-4": "Striking Degree 4",
"tackling": "Tackling",
"martial-arts-sweeps": "Martial Arts-Sweeps",
"blocking": "Blocking",
"sweeps-degree-1": "Sweeps Degree 1",
"sweeps-degree-2": "Sweeps Degree 2",
"sweeps-degree-3": "Sweeps Degree 3",
"sweeps-degree-4": "Sweeps Degree 4",
"wrestling": "Wrestling",
"outdoor": "Outdoor",
"outdoor-animal": "Outdoor-Animal",
"animal-handling": "Animal Handling",
"animal-healing": "Animal Healing",
"animal-mastery": "Animal Mastery",
"animal-training": "Animal Training",
"driving": "Driving",
"herding": "Herding",
"riding": "Riding",
"outdoor-environmental": "Outdoor-Environmental",
"caving-spelunking": "Caving (Spelunking)",
"foraging": "Foraging",
"hunting": "Hunting",
"star-gazing": "Star-gazing",
"survival": "Survival",
"weather-watching": "Weather Watching",
"power": "Power",
"power-awareness": "Power Awareness",
"attunement": "Attunement",
"divination": "Divination",
"power-perception": "Power Perception",
"read-runes": "Read Runes",
"power-manipulation": "Power Manipulation",
"magic-ritual": "Magic Ritual",
"spell-mastery": "Spell Mastery",
"transcend-armor": "Transcend Armor",
"power-point-development": "Power Point Development",
"science-analytic": "Science/Analytic",
"science-analytic-basic": "Science/Analytic-Basic",
"basic-math": "Basic Math",
"research": "Research",
"science-analytic-specialized": "Science/Analytic-Specialized",
"advanced-math": "Advanced Math",
"anthropology": "Anthropology",
"alchemy": "Alchemy",
"astronomy": "Astronomy",
"biochemistry": "Biochemistry",
"psychology": "Psychology",
"self-control": "Self Control",
"adrenal-balance": "Adrenal Balance",
"adrenal-concentration": "Adrenal Concentration",
"adrenal-landing": "Adrenal Landing",
"adrenal-leaping": "Adrenal Leaping",
"adrenal-quickdraw": "Adrenal Quickdraw",
"adrenal-speed": "Adrenal Speed",
"adrenal-stabilization": "Adrenal Stabilization",
"adrenal-strength": "Adrenal Strength",
"cleansing-trance": "Cleansing Trance",
"control-lycanthropy": "Control Lycanthropy",
"death-trance": "Death Trance",
"frenzy": "Frenzy",
"healing-trance": "Healing Trance",
"meditation": "Meditation",
"mnemonics": "Mnemonics",
"sleep-trance": "Sleep Trance",
"stunned-maneuvering": "Stunned Maneuvering",
"special-attacks": "Special Attacks",
"brawling": "Brawling",
"disarm-foe-armed": "Disarm Foe (Armed)",
"disarm-foe-armed-vs-1-handed": "Disarm Foe (Armed) vs 1-Handed",
"disarm-foe-armed-vs-2-handed": "Disarm Foe (Armed) vs 2-Handed",
"disarm-foe-armed-vs-pole-arm": "Disarm Foe (Armed) vs Pole Arm",
"disarm-foe-armed-vs-two-weapon-combination": "Disarm Foe (Armed) vs Two Weapon Combo",
"disarm-foe-unarmed": "Disarm Foe (Unarmed)",
"disarm-foe-unarmed-vs-1-handed": "Disarm Foe (Unarmed) vs 1-Handed",
"disarm-foe-unarmed-vs-2-handed": "Disarm Foe (Unarmed) vs 2-Handed",
"disarm-foe-unarmed-vs-pole-arm": "Disarm Foe (Unarmed) vs Pole Arm",
"disarm-foe-unarmed-vs-two-weapon-combination": "Disarm Foe (Unarmed) vs Two Weapon Combo",
"jousting-lancing": "Jousting (Lancing)",
"special-defenses": "Special Defenses",
"none-u": "NONE",
"adrenal-toughness": "Adrenal Toughness",
"spell-skills": "Spell Skills",
"spell-skills-lists-location": " Spell skills/lists are on Spell tab. ",
"subterfuge": "Subterfuge",
"subterfuge-attack": "Subterfuge-Attack",
"ambush": "Ambush",
"silent-kill": "Silent Kill",
"subterfuge-mechanics": "Subterfuge-Mechanics",
"camouflage": "Camouflage",
"disarming-traps": "Disarming Traps",
"disguise": "Disguise",
"counterfeiting": "Counterfeiting",
"forgery": "Forgery",
"hiding-items": "Hiding Items",
"picking-locks": "Picking Locks",
"setting-traps": "Setting Traps",
"trap-building": "Trap Building",
"using-removing-poison": "Using/Removing Poison",
"subterfuge-stealth": "Subterfuge-Stealth",
"hiding": "Hiding",
"picking-pockets": "Picking Pockets",
"stalking": "Stalking",
"trickery": "Trickery",
"technical-trade": "Technical/Trade",
"technical-trade-general": "Technical/Trade-General",
"begging": "Begging",
"first-aid": "First Aid",
"gambling": "Gambling",
"mapping": "Mapping",
"operating-equipment": "Operating Equipment",
"orienteering": "Orienteering",
"sailing": "Sailing",
"tactical-games": "Tactical Games",
"using-prepared-herbs": "Using Prepared Herbs",
"technical-trade-professional": "Technical/Trade-Professional",
"advertising": "Advertising",
"architecture": "Architecture",
"diagnostics": "Diagnostics",
"dowsing": "Dowsing",
"engineering": "Engineering",
"mechanition": "Mechanition",
"military-organization": "Military Organization",
"mining": "Mining",
"second-aid": "Second Aid",
"surgery": "Surgery",
"technical-trade-vocational": "Technical/Trade-Vocational",
"administration": "Administration",
"appraisal": "Appraisal",
"boat-pilot": "Boat Pilot",
"cartography": "Cartography",
"evaluate-armor": "Evaluate Armor",
"evaluate-metal": "Evaluate Metal",
"evaluate-stone": "Evaluate Stone",
"evaluate-weapon": "Evaluate Weapon",
"gimmickry": "Gimmickry",
"hypnosis": "Hypnosis",
"midwifery": "Midwifery",
"navigation": "Navigation",
"preparing-herbs": "Preparing Herbs",
"preparing-poisons": "Preparing Poisons",
"siege-engineering": "Siege Engineering",
"tactics": "Tactics",
"urban": "Urban",
"contacting": "Contacting",
"mingling": "Mingling",
"scrounging": "Scrounging",
"streetwise": "Streetwise",
"weapons": "Weapon",
"1-handed-concussion-a": "1-H Concussion",
"wc1": "WC1",
"wc2": "WC2",
"wc3": "WC3",
"wc4": "WC4",
"wc5": "WC5",
"wc6": "WC6",
"wc7": "WC7",
"1-handed-concussion-weapon-name": "1 Handed Concussion Weapon Name",
"1-hand-edged": "1-Hand Edged",
"1-handed-edged-weapon-name": "1 Handed Edged Weapon Name",
"2-handed": "2-Handed",
"2-handed-weapon-name": "2-Handed Weapon Name",
"missile": "Missile",
"missile-weapon-name": "Missile Weapon Name",
"missile-artillery": "Missile Artillery",
"missile-artillery-weapon-name": "Missile Artillery Weapon Name",
"thrown": "Thrown",
"thrown-weapon-name": "Thrown Weapon Name",
"pole-arms": "Pole Arms",
"pole-arm-weapon-name": "Pole Arm Weapon Name",
"other-skills": "Other Skills",
"category-skill": "Category/Skill",
"category-a": "Cat",
"progression": "Progression",
"stat1": "Stat1",
"stat2": "Stat2",
"stat3": "Stat3",
"profession-a": "Prof",
"standard": "Standard",
"special-spell": "Special/Spell",
"body-development-a": "Bodydev",
"power-point-development-a": "PPDev",
"custom1": "Custom1",
"custom2": "Custom2",
"same-realm-own-base-spells": "Same Realm Own Base Spells",
"stat-bonus": "Stat bonus",
"profession-bonus": "Profession bonus",
"special-bonus": "Special bonus",
"total-bonus": "Total bonus",
"spell-list-name": "Spell List Name",
"same-realm-open-spells": "Same Realm Open Spells",
"same-realm-closed-spells": "Same Realm Closed Spells",
"same-realm-other-base-spell": "Same Realm Other Base Spells",
"other-realm-open-spells": "Other Realm Open Spells",
"other-realm-closed-spells": "Other Realm Closed Spells",
"other-realm-base-spells": "Other Realm Base Spells",
"arcane-open-spells": "Arcane Open Spells",
"arcane-closed-spells": "Arcane Closed Spells",
"arcane-own-base-spells": "Arcane Own Base Spells",
"arcane-other-base-spells": "Arcane Other Base Spells",
"coins": "Coins",
"gems-and-jewelry": "Gems &amp; Jewelry",
"mithril": "Mithril",
"platinum": "Platinum",
"gold": "Gold",
"silver": "Silver",
"bronze": "Bronze",
"copper": "Copper",
"tin": "Tin",
"iron": "Iron",
"total-weight": "Total Weight",
"pounds-a": "lbs.",
"weight-allowance": "Weight Allowance",
"base-weight-allowance": "Base Weight Allowance",
"bonus-weight-allowance": "Bonus Weight Allowance",
"encumbrance-penalty": "Encumbrance Penalty",
"weight-worn-carried": "Weight Worn/Carried",
"weight-in-backpack": "Weight in Backpack",
"weight-in-storage": "Weight in Storage",
"items": "Item",
"amount-a": "Amt",
"each": "each",
"location": "Location",
"none": "None",
"worn-carried": "Worn/Carried",
"backpack-or-other-droppable": "Backpack (or other easy to drop)",
"stored-pack-animal-lodging-etc": "Stored (Pack animal, lodging, etc.)",
"notes-section1": "Notes Section1",
"date": "Date",
"note-etc": "Note etc",
"notes-section2": "Notes Section2",
"total-experience": "Total Experience",
"not-copied": "Not Copied",
"experience-copied-to-pc-character-tab": "XP copied to PC/Char tab",
"experience-tracker": "Experience Tracker",
"session-notes-important-information": "Session notes/important information",
"pronouns": "Pronouns",
"directions-for-pronoun-section": "For use in macros if desired. Enter your preferred pronoun for the following categories.",
"upper-case": "Upper Case",
"subjective": "Subjective",
"he-she-it-they-etc-uf": "He/She/It/They/etc",
"objective": "Objective",
"him-her-it-them-etc-uf": "Him/Her/It/Them/etc",
"possessive": "Possessive",
"his-hers-its-their-etc-uf": "His/Hers/Its/Their/etc",
"lower-case": "Lower Case",
"he-she-it-they-etc": "he/she/it/they/etc",
"him-her-it-them-etc": "him/her/it/them/etc",
"his-hers-its-their-etc": "his/hers/its/their/etc",
"stat-bonus-setup-for-skills": "Stat Bonus Setup For Skills",
"variable-stat-bonus-based-on-skills": "Variable Stat Bonuses Based on Skills",
"variable-stat-bonus-directions": "Set up to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.",
"standard-stat-bonus-based-on-categories": "Standard Stat Bonuses Based on Categories.",
"stats-standard-stats-for-skills": "(Check the box to switch to the standard category stats for the skills.)",
"auto-calculations-setup": "Auto Calculations Setup",
"auto-calculations-primary-directions": "Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules.",
"auto-calculate-everything": "Auto calculate everything.",
"stats-skills-ranks-etc": "(stats, skills/skill ranks, etc)",
"auto-calculate-stat-bonuses": "Auto calculate Stat bonuses.",
"auto-calculate-experience-for-next-level": "Auto calculate experience needed for next level (using RMSS std scale where level 1 is at 10000 xp).",
"auto-calculate-development-points": "Auto calculate development points.",
"auto-calculate-rank-bonus-information": "Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below.",
"auto-populate-racial-information": "Auto populate Racial bonuses for Stats, Resistances, Soul Departure, Recovery Multiplier, and PPDev/BodyDev skill progression, for races in the Rolemaster Standard Rules book.",
"supported": "Supported",
"racial-box-additional-information": "If this box is checked and the Race field does not match the spelling of one of the above races, no bonuses will be populated. To clear the racial bonuses, enter the keyword",
"auto-populate-profession-information": "Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.",
"profession-box-additional-information": "If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword",
"unchecking-boxes-information": "Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.",
"skill-progression-setup": "Skill Progression Setup",
"skill-progression-information": "These Skill Rank Progressions are per the rules in the RMSS Standard Rules.",
"standard-progression": "Standard Progression",
"progression-for-standard-progression-skills": "Progression for Standard-Progression Skills",
"category-progression": "Category Progression",
"progression-for-standard-progression-skill-categories": "Progression for Standard-Progression Skill Categories",
"combined-progression": "Combined Progression",
"progression-for-combined-progression-skills": "Progression for Combined-Progression Skills",
"special-progression": "Special Progression",
"progression-for-spells-and-skills-with-special-progression": "Progression for Spells and Skills with Special-Progression",
"body-development-progression": "Body Development Progression",
"progression-for-body-development-for": "Progression for Body Development for",
"power-point-progression": "Power Point Progression",
"progression-for-power-point-development-for": "Progression for Power Point Development for",
"custom-progression1": "Custom Progression1",
"custom-skill-progression1-for-custom-skills": "Custom Skill Progression1 (for custom skills)",
"custom-progression2": "Custom Progression2",
"custom-skill-progression2-for-custom-skills": "Custom Skill Progression2 (for custom skills)",
"stat-rolls": "Stat Rolls",
"resistance-rolls": "Resistance Rolls",
"skill-checks": "Skill Checks",
"armor-skills": "Armor Skills",
"artistic-skills": "Artistic Skills",
"athletic-skills": "Athletic Skills",
"awareness-skills": "Awareness Skills",
"combat-maneuver-skills": "Combat Maneuver Skills",
"communication-skills": "Communication Skills",
"craft-skills": "Craft Skills",
"influence-skills": "Influence Skills",
"lore-skills": "Lore Skills",
"outdoor-skills": "Outdoor Skills",
"power-skills": "Power Skills",
"science-analytic-skills": "Science/Analytic Skills",
"self-control-skills": "Self Control Skills",
"special-attack-defense-skills": "Special Attack/Defence Skills",
"subterfuge-skills": "Subterfuge Skills",
"technical-trade-skills": "Technical/Trade Skills",
"urban-skills": "Urban Skills",
"base-lists": "Base Lists",
"open-lists": "Open Lists",
"closed-lists": "Closed Lists",
"other-base-lists": "Other Base Lists",
"other-realm-open-lists": "Other Realm Open Lists",
"other-realm-closed-lists": "Other Realm Closed Lists",
"other-realm-base-lists": "Other Realm Base Lists",
"arcane-open-lists": "Arcane Open Lists",
"arcane-closed-lists": "Arcane Closed Lists",
"arcane-own-base-lists": "Arcane Own Base Lists",
"arcane-other-base-lists": "Arcane Other Base Lists",
"name": "Name",
"demon-type-or-undead-class": "Demon Type or Undead Class",
"level-code": "Level Code",
"movement-combat": "Movement/Combat",
"encounter-stats": "Encounter Stats",
"general-description": "General Description",
"input": "Input",
"npc-input": "NPC Input",
"npc-input-for-import": "NPC input for import",
"npc-import": "NPC Import.",
"npc-import-directions": "Click this box to import data from the input above to fill in the npc sheet. This will overwrite any information already in the NPC sheet. This operation is not reversable.",
"npc-import-data-format": "The data should be in the following format:",
"other-information": "Other Information",
"enter-other-information-here": "Enter other information here",
"carry-capacity": "Carry Capacity",
"riding-bonus": "Riding Bonus",
"description": "Description",
"npc-description": "NPC Description",
"lifestyle": "Lifestyle",
"npc-lifestyle": "NPC Lifestyle",
"npc-combat": "NPC Combat",
"background": "Background",
"npc-background": "NPC Background",
"observations": "Observations",
"npc-observations": "NPC Observations",
"number-encountered-a": "# Encountered",
"offspring": "Offspring",
"treasure": "Treasure",
"bonus-experience-a": "Bonus XP",
"outlook": "Outlook",
"none(---)": "---",
"aggressive-a": "Aggres.",
"aloof": "Aloof",
"altruistic-a": "Altru.",
"belligerent-a": "Bellig.",
"berserk": "Berserk",
"carefree": "Carefree",
"cruel": "Cruel",
"domineering-a": "Domin.",
"good": "Good",
"greedy": "Greedy",
"hostile": "Hostile",
"hungry": "Hungry",
"inquisitive-a": "Inquis.",
"jumpy": "Jumpy",
"mission": "Mission",
"normal": "Normal",
"passive": "Passive",
"playful": "Playful",
"protective-a": "Protect",
"timid": "Timid",
"varies": "Varies",
"unknown": "Unknown",
"iq": "IQ",
"habitat-codes": "Habitat Codes",
"no-preferred-special-features": " No preferred special features. ",
"none-appropriate": " None appropriate. ",
"climate-hot-dry-temp-hot-humidity-precipitation-dry-arid": " Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. ",
"climate-cool-dry-temp-cool-humidity-precipitation-dry,-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ",
"climate-frigid-temp-cool-humidity-precipitation-arid": " Climate=frigid; Temp=cool; Humidity/Precipitation=arid. ",
"climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid": " Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. ",
"climate-cool-average-temp-cool-humidity-precipitation-temperate": " Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. ",
"climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate": " Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. ",
"climate-hot-average-temp-hot-humidity-precipitation-temperate": " Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. ",
"climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid": " Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. ",
"climate-cool-dry-temp-cool-humidity-precipitation-dry-arid": " Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. ",
"climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid": " Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. ",
"clear-all": "Clear all",
"environment-codes": "Environment Codes",
"special-features": "Special Features",
"enchanted-or-magical-places": " Enchanted or magical places. ",
"cross-over-points-between-dimensions": " Cross-over points between dimensions. ",
"near-villages-towns-cities-or-castles": " Near villages, towns, cities, or castles. ",
"volcanic-areas": " Volcanic areas. ",
"cavern-complexes": " Cavern complexes. ",
"battlefields-or-shipwrecks": " Battlefields or shipwrecks. ",
"rural-inhabited-or-cultivated-areas": " Rural inhabited or cultivated areas. ",
"cave-entrances-overhangs-or-lairs": " Cave entrances, overhangs, or lairs. ",
"burial-areas": " Burial areas. ",
"ruins": " Ruins. ",
"water-sources": "Water Sources",
"no-preferred-watersources": " No preferred watersources. ",
"breaks-or-wadis": " Breaks or wadis. ",
"freshwater-coasts-and-banks": " Freshwater coasts and banks. ",
"glaciers-or-snowfields": " Glaciers or snowfields. ",
"tropical-islets-reefs-and-or-atolls": " Tropical islets, reefs, and/or atolls. ",
"lakes-or-rivers": " Lakes or rivers. ",
"marshes-or-swamps": " Marshes or swamps. ",
"oceans": " Oceans. ",
"oasis-or-isolated-water-sources": " Oasis or isolated water sources. ",
"saltwater-shores-or-shallows": " Saltwater shores or shallows. ",
"deserts": " Deserts. ",
"terrain": "Terrain",
"no-preferred-terrain": " No preferred terrain. ",
"alpine-high-altitude-and-or-mountainous": " Alpine, high altitude, and/or mountainous. ",
"rough-rugged-and-or-rocky-hills": " Rough, rugged, and/or rocky hills. ",
"underground": " Underground. ",
"waste-and-or-barren": " Waste and/or barren. ",
"vegetation": "Vegetation",
"no-preferred-vegetation": " No preferred vegetation. ",
"coniferous-forest-and-or-taiga": " Coniferous forest and/or taiga. ",
"deciduous-coniferous-mixed-forest": " Deciduous/coniferous (mixed) forest. ",
"heath-scrub-and-or-moor": " Heath, scrub, and/or moor. ",
"jungle-and-or-rainforest": " Jungle and/or rain forest. ",
"plains-and-or-grassland": " Plains and/or grassland. ",
"tundra": " Tundra. ",
"frequency": "Frequency",
"1-routine": "1 - Routine",
"2-easy": "2 - Easy",
"3-light": "3 - Light",
"4-medium": "4 - Medium",
"5-hard": "5 - Hard",
"6-very-hard": "6 - Very Hard",
"7-extremely-hard": "7 - Extremely Hard",
"8-sheer-folly": "8 - Sheer Folly",
"9-absurd": "9 - Absurd",
"Unknown": "Unknown",
"Hunting modifier=+30; Frequency Occurring=100%": "Hunting modifier=+30; Frequency Occurring=100%",
"Hunting modifier=+20; Frequency Occurring=90%": "Hunting modifier=+20; Frequency Occurring=90%",
"Hunting modifier=+10; Frequency Occurring=75%": "Hunting modifier=+10; Frequency Occurring=75%",
"Hunting modifier=+0; Frequency Occurring=50%": "Hunting modifier=+0; Frequency Occurring=50%",
"Hunting modifier=-10; Frequency Occurring=40%": "Hunting modifier=-10; Frequency Occurring=40%",
"Hunting modifier=-20; Frequency Occurring=30%": "Hunting modifier=-20; Frequency Occurring=30%",
"Hunting modifier=-30; Frequency Occurring=20%": "Hunting modifier=-30; Frequency Occurring=20%",
"Hunting modifier=-50; Frequency Occurring=9%": "Hunting modifier=-50; Frequency Occurring=9%",
"Hunting modifier=-70; Frequency Occurring=4%": "Hunting modifier=-70; Frequency Occurring=4%",
"movement-stats": "Movement Stats",
"max-pace": "Max Pace",
"walk": "Walk",
"fast-walk-jog": "Jog (Fast Walk / Jog)",
"run": "Run",
"sprint-fast-run": "Spt (Sprint / Fast Run)",
"fast-sprint": "FSpt (Fast Sprint)",
"dash-moderately-fast": "Dash (Moderately Fast)",
"varies-due-to-armor": "Var (Varies due to armor)",
"pace-multiplier-a": "Pace Mult",
"moving-maneuver-bonus-a": "MM Bonus",
"movement-speed": "MS (Movement Speed)",
"inching": "IN (Inching)",
"creeping": "CR (Creeping)",
"very-slow": "VS (Very Slow)",
"slow": "SL (Slow)",
"medium": "MD (Medium)",
"moderately-fast": "MF (Moderately Fast)",
"fast": "FA (Fast)",
"very-fast": "VF (Very Fast)",
"blindingly-fast": "BF (Blindingly Fast)",
"base-defensive-bonus-a": "Base DB",
"flee-evade": "Flee/Evade",
"attack-quickness": "AQ (Attack Quickness)",
"initiative-modifier-a": "Init Mod",
"charge-lunge": "Charge/Lunge",
"combat-stats": "Combat Stats",
"base-hits-code": "Base Hits Code",
"criticals-a": "Crits",
"Normal crits.": "Normal crits.",
"Decrease crit severity by 1 (A mod by -20; B becomes A, etc.).": "Decrease crit severity by 1 (A mod by -20; B becomes A, etc.).",
"Decrease crit severity by 2 (A mod by -50; B by -20; C becomes A, etc).": "Decrease crit severity by 2 (A mod by -50; B by -20; C becomes A, etc).",
"Use Large Creature Critical Strike Table.": "Use Large Creature Critical Strike Table.",
"Use Super Large Creature Critical Strike Table.": "Use Super Large Creature Critical Strike Table.",
"---": "---",
"Stun results do not affect creature.": "Stun results do not affect creature.",
"Stun results and bleeders do not affect creature.": "Stun results and bleeders do not affect creature.",
"hitpoint-max-calculation-reminder": "Max Hitpoints= Creature Hits + Stamina Bonus +/- ( (Level Difference) * (Hits/Level Difference) )",
"None; Animal Instincts": "None; Animal Instincts",
"Very Low; Re/Me=1-5": "Very Low; Re/Me=1-5",
"Low; Re/Me=3-12": "Low; Re/Me=3-12",
"Little; Re/Me=7-25": "Little; Re/Me=7-25",
"Inferior; Re/Me=13-40": "Inferior; Re/Me=13-40",
"Mediocre; Re/Me=23-50": "Mediocre; Re/Me=23-50",
"Average; Re/Me=35-65": "Average; Re/Me=35-65",
"Above Average; Re/Me=50-77": "Above Average; Re/Me=50-77",
"Superior; Re/Me=60-86": "Superior; Re/Me=60-86",
"High; Re/Me=80-98": "High; Re/Me=80-98",
"Very High; Re/Me=94-99": "Very High; Re/Me=94-99",
"Exceptional; Re/Me=100-102": "Exceptional; Re/Me=100-102",
"*": "*",
"Aggressive and will attack if provoked or hungry.": "Aggressive and will attack if provoked or hungry.",
"Ignores other creatures unless interfered with or attacked.": "Ignores other creatures unless interfered with or attacked.",
"Altruistic, has an unselfish regard for the interests of others, often to the extent of risking own safety.": "Altruistic, has an unselfish regard for the interests of others, often to the extent of risking own safety.",
"Belligerent, often attacks without provocation.": "Belligerent, often attacks without provocation.",
"Attacks closest living creature until it is destroyed.": "Attacks closest living creature until it is destroyed.",
"Does not believe danger or misfortune exists for it.": "Does not believe danger or misfortune exists for it.",
"Not only hostile, but delights in death, pain, and suffering.": "Not only hostile, but delights in death, pain, and suffering.",
"Desires power, attempts to control or dominate other creatures.": "Desires power, attempts to control or dominate other creatures.",
"Opposed to those who are evil(cruel, hostile, belligerent, etc); supportive of those who are also good.": "Opposed to those who are evil(cruel, hostile, belligerent, etc); supportive of those who are also good.",
"Will attack or attempt to steal from other creatures if risk does not seem too high.": "Will attack or attempt to steal from other creatures if risk does not seem too high.",
"Normally attacks other creatures on sight.": "Normally attacks other creatures on sight.",
"If hungry, will attack anything edible; otherwise normal.": "If hungry, will attack anything edible; otherwise normal.",
"Inquisitive and curious; will approach and examine unusual situations.": "Inquisitive and curious; will approach and examine unusual situations.",
"Created with a specific purpose or mission.": "Created with a specific purpose or mission.",
"Normally bolts at any sign of other creatures.": "Normally bolts at any sign of other creatures.",
"Watches and is wary of other creatures; will sometimes attack if hungry.": "Watches and is wary of other creatures; will sometimes attack if hungry.",
"Ignores the presence of other creatures unless threatened.": "Ignores the presence of other creatures unless threatened.",
"Mischievous but playful; will attempt to play with or play pranks on other creatures.": "Mischievous but playful; will attempt to play with or play pranks on other creatures.",
"Protective of a thing, place, other creature, etc.": "Protective of a thing, place, other creature, etc.",
"Skittish around other creatures, runs at the slightest hint of danger.": "Skittish around other creatures, runs at the slightest hint of danger.",
"Varies by individual.": "Varies by individual.",
"None": "None",
"Special; see description": "Special; see description",
"Items= Very Poor": "Items= Very Poor",
"Items= Poor": "Items= Poor",
"Items= Normal": "Items= Normal",
"Items= Rich": "Items= Rich",
"Items= Very Rich": "Items= Very Rich",
"Items= Special": "Items= Special",
"Wealth = Very Poor;": "Wealth = Very Poor;",
"Wealth = Poor;": "Wealth = Poor;",
"Wealth = Normal;": "Wealth = Normal;",
"Wealth = Rich;": "Wealth = Rich;",
"Wealth = Very Rich;": "Wealth = Very Rich;",
"Wealth = Special;": "Wealth = Special;",
"Items= Very Poor; Wealth = Very Poor;": "Items= Very Poor; Wealth = Very Poor;",
"Items= Very Poor; Wealth = Poor;": "Items= Very Poor; Wealth = Poor;",
"Items= Very Poor; Wealth = Normal;": "Items= Very Poor; Wealth = Normal;",
"Items= Very Poor; Wealth = Rich;": "Items= Very Poor; Wealth = Rich;",
"Items= Very Poor; Wealth = Very Rich;": "Items= Very Poor; Wealth = Very Rich;",
"Items= Poor; Wealth = Very Poor;": "Items= Poor; Wealth = Very Poor;",
"Items= Poor; Wealth = Poor;": "Items= Poor; Wealth = Poor;",
"Items= Poor; Wealth = Normal;": "Items= Poor; Wealth = Normal;",
"Items= Poor; Wealth = Rich;": "Items= Poor; Wealth = Rich;",
"Items= Poor; Wealth = Very Rich;": "Items= Poor; Wealth = Very Rich;",
"Items= Normal; Wealth = Very Poor;": "Items= Normal; Wealth = Very Poor;",
"Items= Normal; Wealth = Poor;": "Items= Normal; Wealth = Poor;",
"Items= Normal; Wealth = Normal;": "Items= Normal; Wealth = Normal;",
"Items= Normal; Wealth = Rich;": "Items= Normal; Wealth = Rich;",
"Items= Normal; Wealth = Very Rich;": "Items= Normal; Wealth = Very Rich;",
"Items= Rich; Wealth = Very Poor;": "Items= Rich; Wealth = Very Poor;",
"Items= Rich; Wealth = Poor;": "Items= Rich; Wealth = Poor;",
"Items= Rich; Wealth = Normal;": "Items= Rich; Wealth = Normal;",
"Items= Rich; Wealth = Rich;": "Items= Rich; Wealth = Rich;",
"Items= Rich; Wealth = Very Rich;": "Items= Rich; Wealth = Very Rich;",
"Items= Very Rich; Wealth = Very Poor;": "Items= Very Rich; Wealth = Very Poor;",
"Items= Very Rich; Wealth = Poor;": "Items= Very Rich; Wealth = Poor;",
"Items= Very Rich; Wealth = Normal;": "Items= Very Rich; Wealth = Normal;",
"Items= Very Rich; Wealth = Rich;": "Items= Very Rich; Wealth = Rich;",
"Items= Very Rich; Wealth = Very Rich;": "Items= Very Rich; Wealth = Very Rich;",
"Items= Special; Wealth = Special;": "Items= Special; Wealth = Special;",
"hits-per-level-difference": "Hits per Level Difference",
"stamina-bonus": "Stamina Bonus",
"armor-type-a": "AT",
"defensive-bonus-a": "DB",
"special-defenses-other-combat-information": "Special defences/other combat information",
"special-defence-and-other-combat-related-information": "Special defense and other combat-related information",
"attacks-code-reminder": "Attacks: (reminder: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd))",
"other-attack-related-information": "Other attack-related information",
"percent-chance-of-attack-a": "% Chance",
"attack-weapon": "Attack/Weapon",
"show-roll-templates": "Show Roll Templates?",
"rolltemplate-intro": "All of the roll templates use flags to vary the roll template appearance. These flags are:",
"see-below-for-more-detail": "See below for more detail.",
"rmssattackroll-template-introduction": "This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.",
"example-macro": "Example Macro",
"the": "The",
"pcflag-definition1": "keyword sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.",
"pc-attack-example": "This example displays two attacks pulled from Attack/Weapon 1 and 2.",
"attack-version2-npc": "Attack v2 (NPC)",
"npcflag-definition1": "keyword sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.",
"npcflag-definition2": "This example is set to whisper the NPC's attacks to the GM and uses @{Target} to show the defender's AT, DB, and Parry. A 15% arrow break notification is in the 'notes' section.",
"initiative-roll-template-info": "This roll template consists of 'name' 'check' and 'checkroll' on the same line. 'Notes' can be added below. There is no dividing line in this template.",
"initiative-flag-information": "can be used with the 'RMSSStdRoll' or 'RMSSAttack' and sets the 'name' this same yellow while adding a thin solid yellow dividing line.",
"rmssstdroll-template-info1": "In this roll template, the 'oedownroll' is called if the 'checkroll' results in a critical failure; so to model an open ended down d100, I call it with [[d100cf&lt;5]].",
"rmssstdroll-template-info2": "If the roll type does not have an open ended down roll, but instead has a fumble, you can use 'fumbleroll', which gets its own line in the output instead of being placed on the same line as the roll like the 'oedownroll' does. It is called in the same way as 'oedownroll' i.e.: [[d100cf&lt;@{attack1fumble}]].",
"rmssstdroll-template-info3": "The 'critroll' activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll.",
"rmssstdroll-template-info4": "The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are:",
"rmssstdroll-template-info5": "The 'compcheck' line expects a comparison type roll [[d100&lt;50]] and will display 'succeedcheck' if the result is a 1 or 'failcheck' if the result is a 0.",
"rmssstdroll-template-info6": "Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the 'check' keyword by itself; you must include 'checkroll' as well for that section to display.",
"standard-roll-spell-check": "Standard Roll, Spell check",
"spellflag-definition": "keyword sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.",
"standard-roll-ability-check": "Standard Roll, Ability check",
"abilityflag-definition": "keyword sets the name and dividing line brown.",
"standard-roll-save-check": "Standard Roll, Save check",
"saveflag-definition": "keyword sets the name and thick dividing line to be purple.",
"standard-roll-skill-check": "Standard Roll, Skill check",
"skillflag-definition": "keyword sets the name and double-arrow dividing line a darkish green.",
"standard-roll-skill-category-check": "Standard Roll, Skill Category check",
"skillcatflag-definition": "keyword sets the dividing line to be an upward pointed arrow and both it and the name are a teal color.",
"standard-roll-basic": "Standard Roll, Basic",
"basic-flag-definition1": "This basic grey and white appearance can be used with the various templates by setting",
"basic-flag-divider-appearance": "There is no dividing line with this appearance flag."
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"dealinit-api-script": "DealInit API Script",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONFIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"nom-u": "Nom",
"nom": "Nom",
"reserve-u": "Réserve",
"race-u": "Race",
"-- Race --": "-- Race --",
"Boréal": "Boréal",
"Darken": "Darken",
"Delhion": "Delhion",
"Felin": "Felin",
"Humain": "Humain",
"Kelwin": "Kelwin",
"Mélodien": "Mélodien",
"Nomoï": "Nomoï",
"Woon": "Woon",
"Ygwan": "Ygwan",
"experience-u": "Experience",
"peuple-u": "Peuple",
"-- Peuple --": "-- Peuple --",
"Cités": "Cités",
"Forêts Blanches": "Forêts Blanches",
"Glaces": "Glaces",
"Grands Arbres": "Grands Arbres",
"Hautes Herbes": "Hautes Herbes",
"Marais": "Marais",
"Montagne": "Montagne",
"Rivages": "Rivages",
"Sables": "Sables",
"Terres Brûlées": "Terres Brûlées",
"prestige-u": "Prestige",
"caste-u": "Caste",
"-- Caste --": "-- Caste --",
"Artiste": "Artiste",
"Combattant": "Combattant",
"Elémentaliste": "Elémentaliste",
"Erudit": "Erudit",
"Magicien": "Magicien",
"Négociant": "Négociant",
"Novateur": "Novateur",
"Ombre": "Ombre",
"Shaaniste": "Shaaniste",
"Voyageur": "Voyageur",
"roll_base-title": "Jet de base",
"roll_necrose-title": "Jet de nécrose",
"arts_base": "Arts de base",
"arts_actuel": "Arts actuels",
"shaan_base": "Shaan de base",
"shaan_actuel": "Shaan actuel",
"magie_base": "Magie de base",
"magie_actuel": "Magie actuelle",
"ame": "Âme",
"rituels_base": "Rituels de base",
"rituels_actuel": "Rituels actuels",
"survie_base": "Survie de base",
"survie_actuel": "Survie actuelle",
"combat_base": "Combat de base",
"combat_actuel": "Combat actuel",
"corps": "Corps",
"social_base": "Social de base",
"social_actuel": "Social actuel",
"savoir_base": "Savoir de base",
"savoir_actuel": "Savoir actuel",
"technique_base": "Technique de base",
"technique_actuel": "Technique actuelle",
"esprit": "Esprit",
"necrose_base": "Nécrose de base",
"necrose_actuel": "Nécrose actuelle",
"sexe-u": "Sexe",
"sexe": "Sexe",
"age-u": "Âge",
"taille-u": "Taille",
"taille": "Taille",
"poids-u": "Poids",
"poids": "Poids",
"metier-u": "Métier",
"metier": "Métier",
"temperament-u": "Tempérament",
"temperament": "Tempérament",
"element_primaire-u": "Élément primaire",
"element_primaire": "Élément primaire",
"secondaire-u": "Secondaire",
"secondaire": "Élément secondaire",
"nom_shaani-u": "Nom Shaani",
"nom_shaani": "Nom du Shaani",
"motivation-u": "Motivations",
"motivation": "Motivations",
"protections-u": "PROTECTIONS",
"protection": "Protection",
"acquis-u": "ACQUIS",
"acquis": "acquis",
"specialisations-u": "SPÉCIALISATIONS",
"esprit-u": "ESPRIT",
"ame-u": "AME",
"corps-u": "CORPS",
"necrose-u": "NÉCROSE",
"specialisation": "Spécialisation",
"Domaine": "Domaine",
"Savoir": "Savoir",
"Social": "Social",
"Technique": "Technique",
"bonus": "bonus",
"Arts": "Arts",
"Magie": "Magie",
"Shaan": "Shaan",
"Combat": "Combat",
"Rituels": "Rituels",
"Survie": "Survie",
"pouvoirs-u": "POUVOIRS",
"pouvoir": "Pouvoir",
"domaine": "Domaine",
"rang": "rang",
"frequence": "Fréquence",
"effet": "Effet",
"notes-u": "NOTES",
"des_ame-t": "Dé d'âme",
"des_esprit-t": "Dé d'esprit",
"des_corps-t": "Dé de corps",
"jet_necrose-t": "Jet de nécrose"
}
@@ -0,0 +1,198 @@
{
"AFFLICTIONS": "Afflictions",
"AFTEREFFECT": "Aftereffect",
"AGAINST": "Against",
"AGILITY": "Agility",
"AGILITY_CHALLENGE": "Agility challenge",
"AMMO": "Ammo",
"AMOUNT": "Amount",
"ANCESTRY": "Ancestry",
"AREA": "Area",
"ARMOR": "Armor",
"ARMOR_PLACEHOLDER": "mail",
"ARROWS": "Arrows",
"ASLEEP": "Asleep",
"ASLEEP_DESC": "Becomes prone and unconscious. Action to wake up. Removed upon taking damage unless noted otherwise.",
"ATTACK": "Attack",
"ATTACK_ROLL_20+": "Attack Roll 20+",
"ATTACKS": "Attacks",
"ATTRIBUTE": "Attribute",
"AUTO_SPELL_CASTINGS": "Automatically calculate maximum spell castings based on spell rank and power",
"BACKGROUND": "Background",
"BANE": "Bane",
"BANES": "Banes",
"BASIC_EQUIPMENT": "Basic equipment",
"BASIC_EQUIPMENT_INFO": "Show only textarea, hide detailed equipment column",
"BITS": "bits",
"BLINDED": "Blinded",
"BLINDED_DESC": "Cannot see: surroundings obscured, sight-based Perception fails. Attack rolls against Defense or Agility get 1 boon. Speed becomes 2 unless lower.",
"BONUSES": "Bonuses",
"BOON": "Boon",
"BOONS": "Boons",
"BOONS_BANES": "Boons - Banes",
"CASTINGS": "Castings",
"CHARMED": "Charmed",
"CHARMED_DESC": "Treats source as trusted friend and ally. Cannot attack source.",
"COMPELLED": "Compelled",
"COMPELLED_DESC": "Cannot use actions or move. Instead, source can force creature to move or use an action during fast turn. All decisions are made by source.",
"CORRUPTION": "Corruption",
"COUNT?": "Count?",
"CP": "cp",
"DAMAGE": "Damage",
"DAZED": "Dazed",
"DAZED_DESC": "Cannot use actions.",
"DEAFENED": "Deafened",
"DEAFENED_DESC": "Cannot hear: hearing-based Perception fails.",
"DEFENSE": "Defense",
"DEFENSELESS": "Defenseless",
"DEFENSELESS_DESC": "Defense becomes 5. Cannot use actions. Challenge rolls fail, except for Perception.",
"DEFENSE_ROLL_BUTTON": "Defense roll button (requires calculated defense)",
"DESCRIPTION": "Description",
"DETAILS": "Details",
"DICE_BOONS": "Dice to use for boons and banes",
"DIE_ATTACK": "Die type for attack rolls",
"DIE_CHALLENGE": "Die type for challenge rolls",
"DIFFICULTY": "Difficulty",
"DISEASED": "Diseased",
"DISEASED_DESC": "All attack rolls and challenge rolls are made with 1 bane.",
"DURATION": "Duration",
"END_OF_THE_ROUND": "End of the round",
"EQUIPMENT": "Equipment",
"EQUIPMENT_TALENTS": "Equipment/Talents",
"EXPERT": "Expert",
"EXPERT_DEVELOPMENT": "Expert development",
"EXPERT_OBJECTIVE": "Expert objective",
"FATE": "Fate",
"FATIGUED": "Fatigued",
"FATIGUED_DESC": "All attack rolls and challenge rolls are made with 1 bane.",
"FILTER?": "Filter?",
"FINESSE": "Finesse",
"FORTUNE_POINTS": "Fortune Points",
"FRIGHTENED": "Frightened",
"FRIGHTENED_DESC": "All attack rolls and challenge rolls are made with 1 bane. Cannot take fast turns.",
"GC": "gc",
"GLOBAL_ATTACK_BOONS_BANES": "(Boons - Banes) to all attack rolls",
"GLOBAL_CHALLENGE_BOONS_BANES": "(Boons - Banes) to all challenge rolls",
"GLOBAL_SPELL_ATTACK_BOONS_BANES": "(Boons - Banes) to all spell attack rolls",
"GLOBAL_WEAPON_ATTACK_BOONS_BANES": "(Boons - Banes) to all weapon attack rolls",
"GLOBAL_WEAPON_DAMAGE_BONUS": "Bonus to all weapon damage",
"GRABBED": "Grabbed",
"GRABBED_DESC": "Depending on size, either cannot move away (if grabber larger or equal), or move grabbing creature automatically.",
"HEALING_RATE": "Healing Rate",
"HEALTH": "Health",
"HOUSE_RULES": "House rules",
"IMMOBILIZED": "Immobilized",
"IMMOBILIZED_DESC": "Speed becomes 0, cannot benefit from bonuses to speed. Attack rolls against get 1 boon.",
"IMPAIRED": "Impaired",
"IMPAIRED_DESC": "All attack rolls and challenge rolls are made with 1 bane.",
"INSANITY": "Insanity",
"INTELLECT": "Intellect",
"INTELLECT_CHALLENGE": "Intellect challenge",
"ITEM_NAME": "Item name",
"ITEMS": "Items",
"LANGUAGES": "Languages",
"LAYOUT": "Layout",
"LEVEL": "Level",
"LIFESTYLE": "Lifestyle",
"MAGIC": "Magic",
"MAIN": "Main",
"MASTER": "Master",
"MASTER_DEVELOPMENT": "Master development",
"MASTER_QUEST": "Master quest",
"MAX": "Max",
"MOD": "Mod",
"MOVEMENT_PLACEHOLDER": "flier",
"NAME": "Name",
"NO": "No",
"NONE": "None",
"NOTES": "Notes",
"NOTES_ETC": "Notes/MoDs/Quirks/etc",
"NOVICE": "Novice",
"NOVICE_TRAINING": "Novice training",
"NPC": "NPC",
"NPC?": "NPC?",
"NPC_AFFLICTIONS": "NPC afflictions",
"NPC_INFO": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.",
"OUTPUT": "Output",
"PERCEPTION": "Perception",
"PERCEPTION_CHALLENGE": "Perception challenge",
"PERMANENCE": "Permanence",
"PLUS_EXTRA_EFFECT": "plus extra effect",
"POISONED": "Poisoned",
"POISONED_DESC": "All attack rolls and challenge rolls are made with 1 bane.",
"POWER": "Power",
"PROFESSIONS": "Professions",
"PRONE": "Prone",
"PRONE_DESC": "Lies on the ground. Other creatures can move through its space. Strength and Agility rolls are made with 1 bane. Attack rolls against get 1 boon or bane, depending on if they are in reach or not. Can use move to stand up.",
"PROPERTIES": "Properties",
"PUBLIC": "Public",
"QUERY": "Query",
"RANGE": "Range",
"RANGE_PLACEHOLDER": "melee or short range",
"RANK": "Rank",
"REACH": "Reach",
"RELIGION": "Religion",
"REMOVE_FILTERS": "remove filters",
"REQUIREMENT": "Requirement",
"REST": "Rest",
"RESTED!": "Rested!",
"RESTORE_CASTINGS": "Restore castings",
"RESTORE_USES": "Restore uses",
"ROLL": "Roll",
"ROLL_WEAPON_DAMAGE": "Roll weapon damage",
"SACRIFICE": "Sacrifice",
"SACRIFICE_SPELL": "Sacrifice Spell",
"SENSES_PLACEHOLDER": "darksight",
"SETTINGS": "Settings",
"SHEET_OUTPUT": "Sheet output",
"SHOW_DAMAGE_BUTTON_INSTEAD": "Show damage button instead",
"SHOW_NAME_ON_ROLL_TEMPLATE": "Show name on roll template",
"SHOW_UP_DOWN_CHARACTERISTICS": "Show up/down arrows on characteristics",
"SHOW_VERSUS_TEXT": "Show a text field instead of dropdown for \"Against\" fields",
"SIZE": "Size",
"SLOWED": "Slowed",
"SLOWED_DESC": "Can only take a slow turn. Speed is halved, cannot benefit from bonuses to speed.",
"SPECIAL": "Special",
"SPECIAL_ATTACKS": "Special attacks",
"SPECIAL MOVEMENT": "Special movement traits",
"SPECIAL_ACTIONS": "Special actions",
"SPECIAL_SENSES": "Special senses",
"SPEED": "Speed",
"SPELL": "Spell",
"SPELL_EXPERTISE": "Spell expertise (Wizard)",
"SPELLS": "Spells",
"SS": "ss",
"STRENGTH": "Strength",
"STRENGTH_CHALLENGE": "Strength challenge",
"STUNNED": "Stunned",
"STUNNED_DESC": "Cannot use actions or move. Challenge rolls fail. Attack rolls against are made with 1 boon.",
"SURPRISED": "Surprised",
"SURPRISED_DESC": "Cannot use actions or move. Challenge rolls fail.",
"TABULAR_WEAPON_LAYOUT": "Tabular weapon layout",
"TAGS": "Tags",
"TAGS_PLACEHOLDER": "[frightening/horrifying] descriptor (special)",
"TALENT": "Talent",
"TALENTS": "Talents",
"TARGET": "Target",
"TOTAL": "Total",
"TRADITION": "Tradition",
"TRADITIONS": "Traditions",
"TRAIT_DESCRIPTION": "Trait description",
"TRAIT_NAME": "Trait name",
"TRIGGERED": "Triggered",
"TYPE": "Type",
"UNCONSCIOUS": "Unconscious",
"UNCONSCIOUS_DESC": "Cannot use actions or move. Challenge rolls fail. Defense becomes 5.",
"USE?": "Use?",
"USES": "Uses",
"UTILITY": "Utility",
"VS": "vs",
"WEALTH": "Wealth",
"WEAPONS": "Weapons",
"WEAPON_NAME": "Weapon Name",
"WHISPERED_TO_GM": "Whispered to GM",
"WILL": "Will",
"WILL_CHALLENGE": "Will challenge",
"WITH": "with",
"YES": "Yes"
}
+5 -5
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@@ -155,7 +155,7 @@
"heavyweapons": "Armes Lourdes",
"height": "Taille",
"host": "Hôte",
"hostrating": "Host Rating",
"hostrating": "Indice du serveur",
"i": "I",
"ic": "CI",
"iclimit": "Limite de CI",
@@ -188,7 +188,7 @@
"limits": "Limites",
"locksmith": "Serrurerie",
"logic": "Logique",
"longarms": "Longarms",
"longarms": "Fusils",
"los": "LDV",
"losa": "LDV (Z)",
"loyalty": "Loyauté",
@@ -221,7 +221,7 @@
"modifierdice": "Dé modificateur",
"modifiers": "Modificateurs",
"movement": "Mouvement",
"mundane": "Mundane",
"mundane": "Ordinaire",
"n": "N",
"name": "Nom",
"namealias": "NOM/ALIAS PRINCIPAL",
@@ -283,10 +283,10 @@
"ranged": "À distance",
"rating": "Indice",
"ratingmodifier": "Modificateur d'indice",
"rc": "RC",
"rc": "CR",
"reach": "Allonge",
"reaction": "Réaction",
"recoil": "Recoil",
"recoil": "Recul",
"registering": "Registering",
"relatedlifestyle": "Related Lifestyles",
"resonance": "Résonance",
+366
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@@ -0,0 +1,366 @@
{
"a": "A",
"acc": "ACC",
"accel": "Accel",
"acceleration": "Acceleration",
"acid": "Acid",
"acidprotection": "Acid Protection",
"actinggroup": "Acting Group",
"active": "Active",
"aeronauticsmechanic": "Aeronautics Mechanic",
"age": "Age",
"agility": "Agility",
"alchemy": "Alchemy",
"ammo": "Ammo",
"animalhandling": "Animal Handling",
"ap": "AP",
"arcana": "Arcana",
"archery": "Archery",
"armor": "Armor",
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
"astralinitiative": "Astral Initiative",
"athleticsgroup": "Athletics Group",
"attack": "Attack",
"attribute": "Attribute",
"attributearray": "Attribute Array",
"attributes": "Attributes",
"augmentations": "Augmentations",
"augs": "Augs",
"automatics": "Automatics",
"automotivemechanic": "Automotive Mechanic",
"awakened": "Awakened",
"b": "B",
"banishing": "Banishing",
"base": "Base",
"baseslider": "Base slider",
"bf": "BF",
"binding": "Binding",
"biotechgroup": "Biotech Group",
"biotechnology": "Biotechnology",
"blades": "Blades",
"body": "Body",
"bonuses": "Bonuses",
"c": "C",
"character": "Character",
"charisma": "Charisma",
"chemistry": "Chemistry",
"close": "Close",
"closecombat": "Close Combat Group",
"clubs": "Clubs",
"cold": "Cold",
"coldprotection": "Cold Protection",
"combat": "Combat",
"combatskill": "Combat Skill",
"combatskills": "Combat Skills",
"combattype": "Combat Type",
"compiling": "Compiling",
"complexform": "Complex Form",
"composure": "Composure",
"computer": "Computer",
"con": "Con",
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
"conditionmonitor": "Condition Monitor",
"conditionmonitorm": "Condition Monitor (M)",
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
"conditionmonitorpm": "Condition Monitor (P/M)",
"conditionmonitorps": "Condition Monitor (P/S)",
"conjuring": "Conjuring",
"conjuringgroup": "Conjuring Group",
"connection": "Connection",
"contacts": "Contacts",
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
"core": "Core",
"corecombatinfo": "Core Combat Info",
"counterspelling": "Counterspelling",
"crackinggroup": "Cracking Group",
"cybercombat": "Cybercombat",
"cyberdeck": "Cyberdeck",
"cybertechnology": "Cybertechnology",
"d6": "d6",
"dam": "Dam",
"damage": "Damage",
"damagetype": "Combat Damage",
"dataproc": "Data Proc.",
"dataprocessing": "Data Prcocessing",
"decompiling": "Decompiling",
"default": "Default a skill",
"defense": "Defense",
"defenseattribute": "Defense Attribute",
"defensematrixattr": "Defense Matrix Attr.",
"demolitions": "Demolitions",
"detection": "Detection",
"device": "Device",
"devicerating": "Device Rating",
"dice": "Dice",
"direct": "Direct",
"disenchanting": "Disenchanting",
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drone": "Drone",
"duration": "Duration",
"e": "E",
"echos": "Echos",
"edge": "Edge",
"elec": "Elec.",
"electricalprotection": "Eletrical Protection",
"electronicsgroup": "Electronics Group",
"eletronicwarfare": "Electronic Warfare",
"emerged": "Emerged",
"enchantinggroup": "Enchanting Group",
"engineeringgroup": "Engineering Group",
"escapeartist": "Escape Artist",
"ess": "Ess",
"essence": "Essence",
"ethnicity": "Ethnicity",
"etiquette": "Etiquette",
"exoticmelee": "Exotic Melee",
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
"exoticrange": "Exotic Range",
"extended": "Extended",
"f": "F",
"fa": "FA",
"fade": "Fade",
"fadevalue": "Fade Value",
"fakeid": "Fake ID",
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
"far": "Far",
"favor": "Favor",
"file": "File",
"fire": "Fire",
"firearms": "Firearms Group",
"fireprotection": "Fire Protection",
"firewall": "Firewall",
"firstaid": "First Aid",
"flight": "Flight",
"forgery": "Forgery",
"freefall": "Free Fall",
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
"hacking": "Hacking",
"hand": "Hand",
"handling": "Handling",
"handoff": "Hand (Off)",
"hardware": "Hardware",
"health": "Health",
"heavyweapons": "Heavy Weapons",
"height": "Height",
"host": "Host",
"hostrating": "Host Rating",
"i": "I",
"ic": "IC",
"iclimit": "IC Limit",
"idslifestylecurrency": "IDs/Lifestyles/Currency",
"illusion": "Illusion",
"impersonation": "Impersonation",
"indirect": "Indirect",
"industrialmechanic": "Industrial Mechanic",
"influencegroup": "Influence Group",
"initiate": "Initiate",
"initiative": "Initiative",
"initiativedice": "Initiative Dice",
"instant": "Instant",
"instruction": "Instruction",
"intimidation": "Intimidation",
"intrusioncountermeasures": "Intrusion Countermeasures",
"intuition": "Intuition",
"item": "Item",
"judgeintentions": "Judge Intentions",
"karma": "Karma",
"know": "Know..",
"knowledgeskills": "Knowledge Skills",
"l": "L",
"lang": "Lang..",
"languageskills": "Language Skills",
"leadership": "Leadership",
"levelresonance": "Level / Resonance",
"licenses": "Licenses",
"liftcarry": "Lift & Carry",
"limits": "Limits",
"locksmith": "Locksmith",
"logic": "Logic",
"longarms": "Longarms",
"los": "LOS",
"losa": "LOS (A)",
"loyalty": "Loyalty",
"m": "M",
"magic": "Magic",
"magicalskill": "Magical Skill",
"magicalskills": "Magical Skills",
"magicres": "Magic/Resonance",
"mana": "Mana",
"manipulation": "Manipulation",
"martialarts": "Martial Arts",
"matrix": "Matrix",
"matrixdevice": "Matrix Device",
"matrixinit": "Matrix Ini",
"matrixinitiative": "Matrix Initiative",
"medicine": "Medicine",
"melee": "Melee",
"memory": "Memory",
"mental": "Mental",
"mentallimit": "Mental Limit:",
"metamagic": "Metamagic",
"metatype": "Metatype",
"misc": "Misc",
"mode": "Mode",
"model": "Model",
"modeoptions": "Mode Options",
"modes": "Modes",
"modifications": "Modifications",
"modifier": "Modifier",
"modifierdice": "Modifier Dice",
"modifiers": "Modifiers",
"movement": "Movement",
"mundane": "Mundane",
"n": "N",
"name": "Name",
"namealias": "NAME/PRIMARY ALIAS",
"nauticalmechanic": "Nautical Mechanic",
"navigation": "Navigation",
"near": "Near",
"negotiation": "Negotiation",
"notes": "Notes",
"notoriety": "Notoriety",
"nuyen": "Nuyen",
"options": "Options",
"other": "Other",
"outdoorsgroup": "Outdoors Group",
"overflow": "Overflow",
"overflowmodifier": "Overflow Modifier",
"p": "P",
"painfooter": "Low Pain Tolernace adds a -1 and High Pain Tolerance adds a +1 per rank.",
"paintolerance": "Pain Tolerance",
"palming": "Palming",
"pc": "PC",
"perception": "Perception",
"performance": "Performance",
"permanent": "Permanent",
"persona": "Persona",
"personal": "Personal Data",
"physical": "Physical",
"physicalbonus": "Physical Bonus",
"physicaldamagetrack": "Physical Damage Track",
"physicallimit": "Physical Limit:",
"physicalskills": "Physical Skills",
"pilot": "pilot",
"pilotaerospace": "Pilot Aerospace",
"pilotaircraft": "Pilot Aircraft",
"pilotexoticvehicle": "Pilot Exotic Vehicle",
"pilotgroundcraft": "Pilot Ground Craft",
"pilotwalker": "Pilot Walker",
"pilotwatercraft": "Pilot Watercraft",
"pistols": "Pistols",
"player": "Player",
"plot": "Plot",
"power": "Power",
"powers": "Powers",
"prep": "Prep...",
"primary": "Primary",
"primaryarmor": "Primary Armor",
"primarylifestyle": "Primary Lifestyle",
"primarymeleeweapon": "Primary Melee Weapon",
"primaryrangedweapon": "Primary Ranged Weapon",
"programs": "Programs",
"projectileweapons": "Projectile Weapons",
"public": "Public",
"publicawareness": "Public Awereness",
"qualities": "Qualities",
"quality": "Quality",
"r": "R",
"radi": "Radi.",
"radiationprotection": "Radiation Protection",
"range": "Range",
"ranged": "Ranged",
"rating": "Rating",
"ratingmodifier": "Rating Modifier",
"rc": "RC",
"reach": "Reach",
"reaction": "Reaction",
"recoil": "Recoil",
"registering": "Registering",
"relatedlifestyle": "Related Lifestyles",
"resonance": "Resonance",
"resonanceskills": "Resonance Skills",
"rituals": "Rituals",
"ritualspellcasting": "Ritual Spellcasting",
"rtg": "RTG",
"running": "Running",
"s": "S",
"sa": "SA",
"seat": "Seat",
"self": "Self",
"sensor": "Sensor",
"sex": "Sex",
"shadowamps": "Shadow Amps",
"sheetdescription": "Set the default sheet type.",
"sheetselect": "Sheet Select",
"sheettype": "Sheet Type",
"skill": "Skill",
"skills": "Skills",
"sleaze": "Sleaze",
"sneaking": "Sneaking",
"soak": "Soak",
"soakbonus": "Soak Bonus",
"social": "Social",
"sociallimit": "Social Limit: ",
"socialskills": "Social Skills",
"software": "Software",
"sorcery": "Sorcery",
"sorcerygroup": "Sorcery Group",
"special": "Special",
"specializations": "Specializations",
"speed": "Speed",
"speedoff": "Speed (Off)",
"spellcasting": "Spellcasting",
"spellcategory": "Spell Category",
"spells": "Spells",
"sprite": "Sprite",
"ss": "SS",
"stealthgroup": "Stealth Group",
"streetcred": "Street Cred",
"strength": "Strength",
"stun": "Stun",
"stunbonus": "Stun Bonus",
"stundamagetrack": "Stun Damage Track",
"style": "Style",
"submersion": "Submersion",
"summoning": "Summoning",
"survival": "Survival",
"sustained": "Sustained",
"swimming": "Swimming",
"t": "T",
"ta": "T (A)",
"target": "Target",
"taskinggroup": "Tasking Group",
"technicalskills": "Technical Skills",
"technique": "Technique",
"temp": "Temp",
"temporarymodifiers": "Temporary Modifiers",
"throwingweapons": "Throwing Weapons",
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
"total": "Total",
"totalkarma": "Total Karma",
"tracking": "Tracking",
"type": "Type",
"unarmedcombat": "Unarmed Combat",
"vehicle": "Vehicle",
"vehicleskills": "Vehicle Skills",
"vehicleweapons": "Vehicle Weapons",
"w": "W",
"weakness": "Weakness",
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"willpower": "Willpower",
"wounds": "Wounds"
}
+61
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@@ -0,0 +1,61 @@
{
"awakened": "Awakened",
"emerged": "Emerged",
"strength": "Strength",
"agility": "Agility",
"willpower": "Willpower",
"logic": "Logic",
"charisma": "Charisma",
"edge": "Edge",
"totalkarma": "Total Karma",
"karmabalance": "Karma Balance",
"dispositions": "Dispositions",
"shadowamps": "Shadow Amps",
"essence": "Essence",
"cues": "Cues",
"qualities": "Qualities",
"weapons": "Weapons",
"unarmed": "Unarmed",
"damage": "Damage",
"close": "Close",
"near": "Near",
"far": "Far",
"condition": "Condition Monitor",
"armor": "Armor",
"physical": "Physical",
"stun": "Stun",
"plot": "Plot",
"gear": "Gear",
"contacts": "Contacts",
"npcoptions": "NPC Options",
"skills": "Skills",
"astralcombat": "Astral Combat",
"athletics": "Athletics",
"biotech": "Biotech",
"closecombat": "Close Combat",
"con": "Con",
"conjuring": "Conjuring",
"disguise": "Disguise",
"electronics": "Electronics",
"engineering": "Engineering",
"escapeartist": "Escape Artist",
"firearms": "Firearms",
"hacking": "Hacking",
"heavyweapons": "Heavy Weapons",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"pilotground": "Piloting (Ground)",
"pilotother": "Piloting (Other)",
"projectileweapons": "Projectile Weapons",
"sorcery": "Sorcery",
"stealth": "Stealth",
"survival": "Survival",
"tasking": "Tasking",
"tracking": "Tracking",
"vehicleweapons": "Vehicle Weapons",
"physicalbonus": "Physical Bonus",
"stunbonus": "Stun Bonus",
"npctoggle": "Npc Toggle",
"name": "Name",
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever."
}
@@ -0,0 +1,148 @@
{
"character_name": "Character name",
"player": "Player",
"job": "Job",
"heart": "heart",
"fear": "Fear",
"age": "Age",
"clan": "Clan",
"status": "Status",
"rank": "Rank",
"condition": "Condition",
"gear": "Gear",
"aim": "Aim",
"enimy": "Enimy",
"surface": "Surface",
"conviction": "Conviction",
"assigned-skill": "ASSIGNED SKILL",
"range": "RANGE",
"cost": "COST",
"background": "BACKGROUND",
"SCORE": "SCORE",
"ougi": "Ougi",
"sense": "sense",
"gender": "Gender",
"score": "Score",
"hp": "Hp",
"san": "San",
"backstory": "Backstory",
"skill": "Skill",
"whisper": "Whisper",
"whisper_all": "Whisper all",
"whisper_token": "Whisper token",
"no_whisper": "No whisper",
"tell_all_whisper": "Tell all whisper",
"tell_whisper": "Tell whisper",
"no_tell_whisper": "No tell whisper",
"whisper_GM": "Whisper GM",
"whisper_gm_value": "Whisper gm",
"auto_skill_list": "Auto skill list",
"violence": "Tool",
"violence(lost)": "Tool(lost)",
"Body": "Body",
"Body(lost)": "Body(lost)",
"Stealth": "Stealth",
"Stealth(lost)": "Stealth(lost)",
"Scheme": "Scheme",
"Scheme(lost)": "Scheme(lost)",
"Strategy": "Strategy",
"Strategy_Field": "Strategy",
"Strategy_Field(lost)": "Strategy(lost)",
"Sorcery": "Sorcery",
"Sorcery(lost)": "Sorcery(lost)",
"Engineering": "Engineering",
"Riding": "Riding",
"Survival": "Survival",
"First_Aid": "First Aid",
"Cooking": "Cooking",
"Transformation": "Transformation",
"Pyromancy": "Pyromancy",
"Ballistics": "Ballistics",
"Infiltration": "Infiltration",
"Poison": "Poison",
"Creature_Mastery": "Creature Mastery",
"Summoning": "Summoning",
"Hydromancy": "Hydromancy",
"Shuriken": "Shuriken",
"Escape": "Escape",
"Sleep": "Sleep",
"Nature": "Nature",
"Necromancy": "Necromancy",
"Acupuncture": "AcuClimbing",
"Sleight_of_Hand": "Sleight of Hand",
"Interception": "Interception",
"Investigation": "Investigation",
"Guerrilla": "Guerrilla",
"Abjuration": "Abjuration",
"Weapon_Concealment": "Finance Concealment",
"Contortionism": "Contortionism",
"Ventriloquism": "Ventriloquism",
"Bluff": "Bluff",
"Willpower": "Willpower",
"Binding": "Hydromancy",
"Clothing": "Clothing",
"Walking": "Walking",
"Invisibility": "Invisibility",
"Inception": "Inception",
"Word_Magic": "Word Magic",
"Rope_Use": "Rope Use",
"Running": "Running",
"Disguise": "Disguise",
"Performance": "Performance",
"Memory": "Memory",
"Illusion": "Illusion",
"Climbing": "Climbing",
"Jumping": "Jumping",
"Olfaction": "Olfaction",
"Seduction": "Seduction",
"Analysis": "First Aid",
"Visual_Control": "Visual Control",
"Torture": "Pyromancy",
"Brawling": "Brawling",
"Multiplicity": "Multiplicity",
"Manipulation": "Manipulation",
"Encryption": "Encryption",
"Clairvoyance": "Clairvoyance",
"Demolition": "Demolition",
"Sword": "Sword",
"Concealment": "Concealment",
"Rumourmongering": "Rumour.",
"Writing": "Writing",
"Possession": "Possession",
"Digging": "Digging",
"Weightlifting": "Weightlifting",
"ESP": "ESP",
"Finance": "Finance",
"Contacts": "Contacts",
"Curse": "Curse",
"skill_list": "Skill list",
"types": "Types",
"assigned_skill": "Assigned Skill",
"correction": "Correction",
"name": "Name",
"location": "Location",
"secret": "Secret",
"Tool": "Tool",
"support": "Support",
"equip": "Equip",
"kusa": "kusa",
"genin": "genin",
"geninkashira": "geninkashira",
"chunin": "chunin",
"chuninkashira": "chuninkashira",
"jounin": "jounin",
"jouuninkashira": "jouuninkashira",
"touryou": "touryou",
"roll": "roll",
"plot": "'s plot is ",
"assigned-skill-z": "Assigned skill: ",
"target-z": "Target: ",
"clan-z": "Clan: ",
"range-z": "Range: ",
"cost-z": "Cost: ",
"correction-z": "Correction: ",
"mission": "mission",
"config": "config",
"img": "show image",
"Ougi": "Ougi"
}
@@ -0,0 +1,19 @@
{
"name-u": "Name:",
"mekatek-u": "Mekatek",
"close-combat-u": "Close Combat",
"gun-play-u": "Gun Play",
"b-and-e-action-u": "B &amp; E Action",
"stealthing-u": "Stealthing",
"movement-u": "Movement",
"stars-u": "Stars",
"awareness-u": "Awareness",
"streetwise-u": "Streetwise",
"persuasion-u": "Persuasion",
"technology-u": "Technology",
"research-u": "Research",
"light-u": "Light",
"serious-u": "Serious",
"heavy-u": "Heavy",
"dead-u": "Dead"
}
@@ -0,0 +1,156 @@
{
"starfleet-personnel-file": "STARFLEET PERSONNEL FILE",
"name:": "NAME: ",
"species:": "SPECIES: ",
"environment:": "ENVIRONMENT: ",
"rank:": "RANK: ",
"upbringing:": "UPBRINGING: ",
"assignment:": "ASSIGNMENT: ",
"traits:": "TRAITS: ",
"attributes": "ATTRIBUTES",
"control": "CONTROL",
"fitness": "FITNESS",
"presence": "PRESENCE",
"daring": "DARING",
"insight": "INSIGHT",
"reason": "REASON",
"disciplines": "DISCIPLINES",
"command": "COMMAND",
"security": "SECURITY",
"science": "SCIENCE",
"conn": "CONN",
"engineering": "ENGINEERING",
"medicine": "MEDICINE",
"values": "VALUES",
"determination": "DETERMINATION",
"momentum": "MOMENTUM",
"talents": "TALENTS",
"weapons": "WEAPONS",
"name-type": "NAME/TYPE",
"qualities": "QUALITIES",
"effects": "EFFECTS",
"melee": "Melee",
"range": "Range",
"dice-roller": "DICE ROLLER",
"focus-used": "FOCUS USED: ",
"complication-range": "COMPLICATION RANGE: ",
"task-roll": "TASK ROLL: ",
"shiptask-roll": "STARSHIP TASK ROLL: ",
"crewtask-roll": "CREW TASK ROLL: ",
"challenge-dice": "CHALLENGE DICE: ",
"no": "NO",
"yes": "YES",
"one": "1 ",
"two": "2 ",
"three": "3 ",
"four": "4 ",
"five": "5 ",
"one-d": "1 ",
"two-d": "2 ",
"three-d": "3 ",
"four-d": "4 ",
"five-d": "5 ",
"focuses": "FOCUSES",
"stress": "STRESS",
"injuries": "INJURIES",
"other-equipment": "OTHER EQUIPMENT",
"starship-registry-entry": "STARSHIP REGISTRY ENTRY",
"name-s": "NAME: ",
"service-date": "SERVICE DATE: ",
"mission-profile": "MISSION PROFILE: ",
"designation": "DESIGNATION: ",
"space-frame": "SPACE FRAME: ",
"refit": "REFIT: ",
"traits": "TRAITS: ",
"systems": "SYSTEMS",
"engines": "ENGINES",
"computers": "COMPUTERS",
"weapons-sy": "WEAPONS",
"breaches-e": "BREACHES",
"breaches-c": "BREACHES",
"breaches-w": "BREACHES",
"structure": "STRUCTURE",
"sensors": "SENSORS",
"communcation": "COMMUNICATION",
"breaches-s": "BREACHES",
"breaches-st": "BREACHES",
"breaches-se": "BREACHES",
"scale": "SCALE",
"departments": "DEPARTMENTS",
"command-s": "COMMAND",
"security-s": "SECURITY",
"science-s": "SCIENCE",
"conn-s": "CONN",
"engineering-s": "ENGINEERING",
"medicine-s": "MEDICINE",
"dice-roller-s": "DICE ROLLER",
"complication-range-s": "COMPLICATION RANGE: ",
"task-roll-s": "TASK ROLL: ",
"challenge-dice-s": "CHALLENGE DICE: ",
"one-s": "1 ",
"two-s": "2 ",
"three-s": "3 ",
"four-s": "4 ",
"five-s": "5 ",
"one-sd": "1 ",
"two-sd": "2 ",
"three-sd": "3 ",
"four-sd": "4 ",
"five-sd": "5 ",
"power": "POWER",
"current": "CURRENT",
"max-p": "MAX",
"shields": "SHIELDS",
"launch-bay": "LAUNCH BAY",
"crew-support": "CREW SUPPORT",
"current-c": "CURRENT",
"max-c": "MAX",
"weapons-s": "WEAPONS",
"name-type-s": "NAME/TYPE",
"qualities-s": "QUALITIES",
"effects-s": "EFFECTS",
"energy": "Energy",
"torpedo": "Torpedo",
"sheet-settings": "SHEET SETTINGS",
"milestones": "MILESTONES",
"normal": "NORMAL",
"spotlight": "SPOTLIGHT",
"arc": "ARC",
"sheet-type": "SHEET TYPE",
"reputation": "REPUTATION",
"reputation-r": "REPUTATION",
"privilege": "PRIVILEGE",
"responsibility": "RESPONSIBILITY",
"rank": "RANK",
"stress-h": "STRESS",
"current-s": "CURRENT ",
"bonus-s": "BONUS ",
"max-s": "MAX ",
"current-sh": "CURRENT ",
"bonus-sh": "BONUS ",
"max-sh": "MAX ",
"power-h": "POWER",
"bonus-po": "BONUS ",
"max-po": "MAX",
"bonus-cr": "BONUS ",
"max-cr": "MAX",
"notes": "Notes",
"version": "Version",
"resistance": "RESISTANCE",
"threat": "THREAT",
"sheet-type-personnel": "STARFLEET PERSONNEL FILE",
"sheet-type-starship": "STARSHIP REGISTRY ENTRY",
"sheet-type-npc": "NPC STARSHIP",
"sheet-color": "Sheet Color",
"sheet-color-black": "Black",
"sheet-color-white": "White",
"sheet-color-descr": "Set the default color for new sheets",
"rank-ensign": "Ensign",
"rank-junior": "Lieutenant (junior grade)",
"rank-lt": "Lieutenant",
"rank-lt-comm": "Lieutenant Commander",
"rank-comm": "Commander",
"rank-cap": "Captain",
"npc-attr": "ATTRIBUTE",
"npc-disc": "DISCIPLINE"
}
@@ -0,0 +1,682 @@
{
"general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance",
"combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy",
"knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare",
"abilities": "Abilities",
"abilityname": "Ability Name",
"abilitysummary": "Ability Summary",
"ace": "Ace",
"active": "Active",
"actualtocomplete:": "Actual sessions to complete:",
"addcritical": "Add Critical",
"addingdice": "Adding Dice",
"addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.",
"advantage": "Advantage",
"advisor": "Advisor",
"advocate": "Advocate",
"aft": "Aft",
"age:": "Age:",
"ageofrebellion": "Age of Rebellion",
"aggressor": "Aggressor",
"agility": "Agility",
"agitator": "Agitator",
"aleena": "Aleena",
"all": "Personnage",
"ambassador": "Ambassador",
"analyst": "Analyst",
"anx": "Anx",
"aqualisha": "Aqualish (Aquala)",
"aqualishq": "Aqualish (Quara)",
"aqualishu": "Aqualish (Ualaq)",
"arc": "Arc",
"archaeologist": "Archaeologist",
"arcona": "Arcona",
"armor": "Armor",
"armorer": "Armorer",
"artisan": "Artisan",
"assassin": "Assassin",
"assetsnresources": "Assets &amp; Resources",
"assignedby:": "Assigned By:",
"assignment": "Assignment",
"assignmentsandtasks": "Assignments and Tasks",
"Astrogation": "Astrogation",
"astrogation": "Astrogation",
"astrogationint": "Astrogation (Int)",
"atarustriker": "Ataru Striker",
"Athletics": "Athletics",
"athletics": "Athletics",
"athleticsbr": "Athletics (Br)",
"attachmentname": "Attachment Name",
"attachments": "Attachments",
"attacks": "Attacks",
"availablexp": "Available XP:",
"bardottan": "Bardottan",
"basemodifiers": "Base Modifiers",
"baseofoperations": "&emsp;Base of Operations &emsp;",
"basexp:": "Base XP:",
"beast": "&emsp;Beast&emsp;",
"beastcriticalinjuries": "Beast Critical Injuries",
"beastrider": "Beast Rider",
"besalisk": "Besalisk",
"biggamehunter": "Big-Game Hunter",
"bodyguard": "Bodyguard",
"bonus": "Bonus",
"bonusdescription": "Bonus/Description",
"bonusxpmotivation:": "Bonus XP (Motivation):",
"bonusxproleplaying:": "Bonus XP (Role Playing):",
"booknpage": "Book &amp; Page",
"booknpage:": "Book &amp; Page:",
"bothan": "Bothan",
"bountyhunter": "Bounty Hunter",
"brawl": "Brawl",
"Brawl": "Brawl",
"brawlbr": "Brawl (Br)",
"brawn": "Brawn",
"build:": "Build:",
"business": "Business",
"businessname:": "Business Name:",
"caamasi": "Caamasi",
"campaigndetails": "&emsp;Campaign Details&emsp;",
"capacity": "Capacity",
"career": "Career",
"cargohold": "Cargo Hold",
"cargotype": "Cargo Type",
"category:": "Category:",
"cerean": "Cerean",
"chadrafan": "Chadra-Fan",
"chagrian": "Chagrian",
"char": "Char",
"characinfo": "&emsp;Character Info&emsp;",
"character": "Character",
"character:": "Character:",
"characterduties": "Character Duties",
"charactergroupobligations": "Character/Group Obligations",
"characteristics": "Characteristics",
"charactermoralities": "Character Moralities",
"charactermotivation": "Character Motivations",
"charactername": "Character Name",
"charactersheet": "Character Sheet",
"charm": "Charm",
"Charm": "Charm",
"charmer": "Charmer",
"charmpr": "Charm (Pr)",
"chevin": "Chevin",
"chiss": "Chiss",
"city:": "City:",
"clearpool": "Clear Pool",
"close": "Close",
"Coercion": "Coercion",
"coercion": "Coercion",
"coercionwill": "Coercion (Will)",
"colonist": "Colonist",
"commander": "Commander",
"combat": "&emsp; &emsp;Combat&emsp; &emsp;",
"combatskills": "Combat Skills",
"commando": "Commando",
"commited": "Committed",
"commodore": "Commodore",
"companion": "Companion",
"companioninfo": "&emsp;Companion Info&emsp;",
"companionsheet": "Companion Sheet",
"completed:": "Completed?:",
"computerint": "Computers (Int)",
"Computers": "Computers",
"computers": "Computers",
"condition:": "Condition:",
"conflict:": "Conflict:",
"consular": "Consular",
"consumables:": "Consumables:",
"continent:": "Continent:",
"contributionrank:": "Contribution Rank:",
"cool": "Cool",
"Cool": "Cool",
"coolifprepared": "Cool (if prepared):",
"coolpr": "Cool (Pr)",
"coordination": "Coordination",
"Coordination": "Coordination",
"coordinationag": "Coordination (Ag)",
"coretype:": "Core Type:",
"coreworlds": "Core Worlds",
"Core Worlds": "Core Worlds",
"coreworldsint": "Core Worlds (Int)",
"correllianhuman": "Corellian Human",
"cost:": "Cost:",
"credits:": "Credits:",
"crew:": "Crew:",
"crewroles": "Crew Roles",
"crit": "Crit",
"critical": "Critical",
"criticalhits": "&emsp;Critical Hits&emsp;",
"criticalinjuries": "Critical Injuries",
"criticalnumber:": "Critical number:",
"criticalrolloffset:": "Critical roll offset:",
"critinj": "&emsp;Critical Injuries&emsp;",
"cunning": "Cunning",
"current": "Current",
"currentencumbrance": "Current Encumbrance",
"currentlocation:": "Current Location:",
"custom": "Custom",
"customskill1": "Custom Skill 1",
"customskill2": "Custom Skill 2",
"customskill3": "Custom Skill 3",
"customskill4": "Custom Skill 4",
"customskill5": "Custom Skill 5",
"customskills": "Custom Skills",
"cybernetics": "Cybernetics",
"cybertech": "Cyber Tech",
"damage": "Damage",
"dark": "Dark",
"deception": "Deception",
"Deception": "Deception",
"deceptioncun": "Deception (Cun)",
"defense": "Defense",
"demolitionist": "Demolitionist",
"description": "Description",
"description:": "Description:",
"despair": "Despair",
"destination": "Destination",
"destinypool": "Destiny Pool",
"details": "Details",
"details:": "Details:",
"devaronian": "Devaronian",
"dice": "Dice",
"dice:": "Dice:",
"dicendesitnypool": "Dice &amp; Destiny Pool",
"dicepool": "Dice Pool",
"diceroll": "Dice Roll",
"diplomat": "Diplomat",
"discipline": "Discipline",
"Discipline": "Discipline",
"disciplinewill": "Discipline (Will)",
"displayinskill": "Display in Skill",
"dmg": "Dmg",
"doctor": "Doctor",
"downgrade": ":Downgrade",
"drall": "Drall",
"dresselliannp": "Dressellian (Non-Primitive)",
"dressellianp": "Dressellian (Primitive)",
"driver": "Driver",
"droid": "Droid",
"droidtech": "Droid Tech",
"dropoff": "Dropoff",
"dug": "Dug",
"duros": "Duros",
"duty": "Duty",
"edgeoftheempire": "Edge of the Empire",
"education": "Education",
"Education": "Education",
"educationint": "Education (Int)",
"effect:": "Effect:",
"emostrength:": "Emotional Strength(s):",
"emoweaknaess:": "Emotional Weakness(es):",
"enablecombatsuggestions": "Enable Combat Suggestions?",
"enablegeneralsuggestions": "Enable General Suggestions?",
"encum": "Encum",
"encumbrance": "Encumbrance",
"encumbrancecapacity": "Encumbrance Capacity",
"enforcer": "Enforcer",
"engaged": "Engaged",
"engineer": "Engineer",
"entertainment": "Entertainment",
"entrepreneur": "Entrepreneur",
"equipment": "Equipment",
"example:": "Example: <b>1b 1g</b> outputs <span class=\"sheet-icon-B\"></span><span class=\"sheet-icon-G\"></span>",
"exampletext": "b -> Blue = Boost, blk -> BLack = Setback<br>g -> Green = Ability, y -> Yellow = Proficiency<br>p-> Purple = Difficulty, r -> Red = Challenge<br>w -> White = Force<br>s = Success, f = Failure, a = Advantage, t = Threat",
"executioner": "Executioner",
"expectedsessionstocomplete:": "Expected sessions to complete:",
"explorer": "Explorer",
"extreme": "Extreme",
"eyes:": "Eyes:",
"failure": "Failure",
"falleen": "Falleen",
"farm": "Farm",
"fearcheck": "Fear Check?",
"features:": "Features:",
"figurehead": "Figurehead",
"foodstuffs": "Foodstuffs",
"forceanddestiny": "Force and Destiny",
"forcediceavailable:": "Force Dice Available:",
"forceplayerupgrade": "Force Player Update",
"forcepowers": "Force Powers",
"forcerating": "Force Rating",
"forcesensitiveemergent": "Force Sensitive Emergent",
"forcesensitiveexile": "Force Sensitive Exile",
"fore": "Fore",
"fringer": "Fringer",
"gadgeteer": "Gadgeteer",
"galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:",
"gambler": "Gambler",
"gamemechanics": "Game Mechanics",
"gandl": "Gand (With Lungs)",
"gandnl": "Gand (Without Lungs)",
"gank": "Gank",
"gender:": "Gender:",
"generalinfo": "General Info",
"generalinformation": "&emsp;General Information&emsp;",
"generalskills": "General Skills",
"gmdicepool": "GM Dice Pool",
"gmresources": "GM Resources",
"gossam": "Gossam",
"gotal": "Gotal",
"gran": "Gran",
"groupcontacts": "Group Contacts",
"groupcredits:": "Group Credits:",
"groupdetails": "Group Details",
"groupdetailstitle": "&emsp;Group Details&emsp;",
"groupexpenses:": "Group Expenses:",
"groupname:": "Group Name:",
"groupobligations": "Group Obligations",
"grouppossessions": "Group Possessions",
"groupresources": "Group Resources",
"groupsavings:": "Group Savings:",
"groupsheet": "Group Sheet",
"grouptasks": "Group Tasks",
"guardian": "Guardian",
"gungan": "Gungan",
"gunner": "Gunner",
"gunnery": "Gunnery",
"Gunnery": "Gunnery",
"gunneryagi": "Gunnery (Agi)",
"gunslinger": "Gunslinger",
"hair:": "Hair:",
"handling": "Handling",
"hardpoints": "Hard Points",
"hardpoints:": "Hard Points:",
"heal": "Heal",
"healer": "Healer",
"heavy": "Heavy",
"height:": "Height:",
"hermit": "Hermit",
"hightech": "High Tech",
"hiredgun": "Hired Gun",
"homestead": "Homestead",
"homesteadname:": "Homestead Name:",
"hook:": "Hook:",
"hotshot": "Hotshot",
"hp": "HP",
"hulltrauma": "Hull Trauma",
"hulltypeclass:": "Hull Type/Class:",
"human": "Human",
"hunter": "Hunter",
"hutt": "Hutt",
"hyperdriveprimclass:": "Hyperdrive Primary Class:",
"hyperdrivesecondclass:": "Hyperdrive Backup Class:",
"ifknown": "(if known)",
"iktochi": "Iktotchi",
"illicitmaterials": "Illicit Materials",
"infiltrator": "Infiltrator",
"initiative": "Initiative",
"instructor": "Instructor",
"intellect": "Intellect",
"ishitib": "Ishi Tib",
"isitcareer": "Is it in your Career?",
"iteminventory": "&emsp;Item Inventory&emsp;",
"itemss:": "Item(s):",
"ithorian": "Ithorian",
"keldor": "Kel Dor",
"keyitems:": "Key Items:",
"klatooinian": "Klatooinian",
"knowledgecoreworlds": "Knowledge (Core Worlds)",
"knowledgeeducation": "Knowledge (Education)",
"knowledgelore": "Knowledge (Lore)",
"knowledgeouterrim": "Knowledge (Outer Rim)",
"knowledgeskills": "Knowledge Skills",
"knowledgeunderworld": "Knowledge (Underworld)",
"knowledgewarfare": "Knowledge (Warfare)",
"knowledgexenology": "Knowledge (Xenology)",
"lannik": "Lannik",
"leadership": "Leadership",
"Leadership": "Leadership",
"leadershippre": "Leadership (Pr)",
"legal": "Legal?",
"light": "Light",
"lightsaber": "Lightsaber",
"Lightsaber": "Lightsaber",
"location": "Location",
"location:": "Location:",
"long": "Long",
"lore": "Lore",
"Lore": "Lore",
"loreint": "Lore (Int)",
"lowtech": "Low Tech",
"magnitude:": "Magnitude:",
"major": "Major",
"makashiduelist": "Makashi Duelist",
"makemodel": "Make / Model",
"makemodel:": "Make / Model:",
"manufacturer:": "Manufacturer:",
"marauder": "Marauder",
"marshal": "Marshal",
"max": "Max",
"maxaltitude:": "Maximum Altitude:",
"maybe": "Maybe?",
"mechanic": "Mechanic",
"Mechanics": "Mechanics",
"mechanics": "Mechanics",
"mechanicsint": "Mechanics (Int)",
"medecine": "Medecine",
"Medecine": "Medecine",
"medecineint": "Medicine (Int)",
"medic": "Medic",
"medium": "Medium",
"meetingcenter": "Meeting Center",
"melee": "Melee",
"Melee": "Melee",
"meleeshort": "Melee",
"meleebr": "Melee (Br)",
"mercenarysoldier": "Mercenary Soldier",
"metals": "Metals",
"midtech": "Mid Tech",
"mine": "Mine",
"minerals": "Minerals",
"minion": "Minion",
"miniongroupsize:": "Minion Group Size:",
"minionrivalnemesis": "(Minion, Rival, or Nemesis)",
"minor": "Minor",
"mirialan": "Mirialan",
"miscinfo": "Misc Info",
"missioncontacts:": "Mission Contacts:",
"missiondetails": "Mission Details",
"missionobjectives:": "Mission Objectives:",
"missiontasknumber:": "Mission/Task Number:",
"missiontype:": "Mission Type:",
"modder": "Modder",
"moderate": "Moderate",
"modifications": "Modifications",
"modifiers": "Modifiers",
"modifiers:": "Modifiers:",
"mods": "Mods",
"moncalamari": "Mon Calamari",
"morality": "Morality",
"morality:": "Morality:",
"moreinfo": "For more information on this version visit:",
"motivations": "Motivations",
"mustafariann": "Mustafarian (Northern)",
"mustafarians": "Mustafarian (Southern)",
"mystic": "Mystic",
"name": "Name",
"name:": "Name:",
"nautolan": "Nautolan",
"navicomputer:": "Navicomputer:",
"navigator": "Navigator",
"nearesthyperlane:": "Nearest Hyperlane:",
"needhelp": "Need Help?",
"negotiation": "Negotiation",
"Negotiation": "Negotiation",
"negotiationpr": "Negotiation (Pr)",
"neimodian": "Neimodian",
"nemesis": "Nemesis",
"new": "New",
"niktog": "Nikto (Green)",
"niktom": "Nikto (Mountain)",
"niktop": "Nikto (Pale)",
"niktor": "Nikto (Red)",
"niktos": "Nikto (Southern)",
"nimandisciple": "Niman Disciple",
"no": "No",
"noinprogress": "No - In Progress",
"none": "None",
"nonostarted": "No - Not Started",
"noskill": "No Skill",
"notablefeatures": "Notable Features",
"notes": "&emsp; &emsp;Notes&emsp; &emsp;",
"notes:": "Notes:",
"npc": "NPC",
"npcinfo": "NPC Info",
"npclist": "NPC List",
"npcname": "NPC Name",
"npcroll:": "NPC Roll:",
"npcs": "NPCs",
"npcsheet": "NPC Sheet",
"npctitle": "&emsp;NPC&emsp;",
"npctype:": "NPC Type:",
"number": "Number",
"numberofupgrades:": "Number of Upgrades:",
"obligation": "Obligation",
"off": "Off",
"on": "On",
"option": "Option",
"other": "Other",
"othergear": "Other Gear",
"otherinformations": "Other Information",
"otherskills": "Other Skills",
"outerrim": "Outer Rim",
"Outer Rim": "Outer Rim",
"outerrimint": "Outer Rim (Int)",
"outlawtech": "Outlaw Tech",
"page:": "Page:",
"partycareerskill:": "Party Career Skill:",
"passengername": "Passenger Name",
"passengers": "Passengers",
"passive": "Passive",
"pathfinder": "Pathfinder",
"pc": "PC",
"peacekeeper": "Peace Keeper",
"perception": "Perception",
"Perception": "Perception",
"perceptioncun": "Perception (Cun)",
"performer": "Performer",
"personalarmor": "Armor",
"personalgear": "Personal Gear",
"pettycash:": "Petty Cash:",
"pickup": "Pickup",
"pilot": "Pilot",
"pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)",
"Piloting (Planetary)": "Piloting (Planetary)",
"pilotingp": "Piloting (Planetary)",
"pilotingpag": "Piloting - Planetary (Ag)",
"Piloting (Space)": "Piloting (Space)",
"pilotings": "Piloting (Space)",
"pilotingsag": "Piloting - Space (Ag)",
"planet:": "Planet:",
"planetary": "&emsp;Planetary&emsp;",
"planetaryvehiculecritical": "Planetary Vehicle Critical",
"planetaryvehiculedetails": "Planetary Vehicle Details",
"player:": "Player:",
"playergroupsheet": "&emsp;Player Group Sheet&emsp;",
"playername": "Player Name:",
"polismassannvc": "Polis Massan (Without Vocal Chords)",
"polismassanvc": "Polis Massan (With Vocal Chords)",
"politico": "Politico",
"port": "Port",
"positionrole:": "Position/Role:",
"powername": "Power Name",
"powersummary": "Power Summary",
"presence": "Presence",
"propagandist": "Propagandist",
"protector": "Protector",
"qualities:": "Qualities:",
"quantity": "Quantity",
"quarren": "Quarren",
"quartermester": "Quartermaster",
"quermian": "Quermian",
"ranch": "Ranch",
"range": "Range",
"range:": "Range:",
"rangedheavy": "Ranged - Heavy",
"Ranged - Heavy": "Ranged - Heavy",
"rangedheavyag": "Ranged - Heavy (Ag)",
"rangedlight": "Ranged - Light",
"Ranged - Light": "Ranged - Light",
"rangedlightag": "Ranged - Light (Ag)",
"rangeskill": "Range/Skill",
"rank": "Rank",
"rank:": "Rank:",
"rarity": "Rarity",
"rarity:": "Rarity:",
"rebelbase": "Rebel Base",
"rebelbasename:": "Rebel Base Name:",
"recruit": "Recruit",
"repair": "Repair",
"resilience": "Resilience",
"Resilience": "Resilience",
"resiliencebr": "Resilience (Br)",
"restricted:": "Restricted:",
"results": "Results",
"retail": "Retail",
"rewardgiven:": "Rewards Given:",
"rewards": "Rewards",
"rewardss": "Reward(s)",
"ridingbeastdetails": "Riding Beast Details",
"rigger": "Rigger",
"rival": "Rival",
"rodian": "Rodian",
"role": "Role",
"rollcritical": "Roll Critical",
"rolldestiny": "Roll Destiny",
"saboteur": "Saboteur",
"safehouse": "Safe House",
"sage": "Sage",
"sakiyan": "Sakiyan",
"sathari": "Sathari",
"scholar": "Scholar",
"scientist": "Scientist",
"scoundrel": "Scoundrel",
"scout": "Scout",
"seeker": "Seeker",
"seer": "Seer",
"selonian": "Selonian",
"sensorrange:": "Sensor Range:",
"sentinel": "Sentinel",
"service": "Service",
"setting": "Setting",
"settings": "&emsp;Settings&emsp;",
"setup:": "Setup:",
"shadow": "Shadow",
"sharedresources": "&emsp;Shared Resources &emsp;",
"sharpshooter": "Sharpshooter",
"shienexpert": "Shien Expert",
"shiichoknight": "Shii-Cho Knight",
"shipscomplement:": "Ship's Complement:",
"short": "Short",
"showsuggestionsbutton": "Show Suggestions Button",
"signatureablities": "Signature Abilities",
"silhouette": "Silhouette",
"skill": "Skill",
"skill:": "Skill:",
"skilllist": "Skill List",
"skillname": "Skill Name",
"skills": "Skills",
"skillstitle": "&emsp; &emsp;Skills&emsp; &emsp;",
"skillstalentsweaponspowers": "&emsp;Skills, Talents, Weapons &amp; Powers&emsp;",
"skillsuggestions": "Skill Suggestions",
"skillsuggestionsdisplay": "Skill Suggestions Display",
"skulduggery": "Skulduggery",
"Skulduggery": "Skulduggery",
"skulduggerycun": "Skulduggery (Cun)",
"slicer": "Slicer",
"smuggler": "Smuggler",
"soak": "Soak",
"soldier": "Soldier",
"soresudefender": "Soresu Defender",
"spacestation": "Space Station",
"spacevehiculedetails": "Space Vehicle Details",
"special:": "Special:",
"specialization": "Specialization",
"specializationattached": "Specialization attached?",
"species:": "Species:",
"specificdetails": "Specific Details",
"speed": "Speed",
"spendingsuggestions": "Spending Suggestions",
"spy": "Spy",
"squadronleader": "Squadron Leader",
"starboard": "Starboard",
"starfighterace": "Starfighter Ace",
"starship": "&emsp;Starship&emsp;",
"starshipcritical": "Starship Critical",
"stats": "Stats",
"stealth": "Stealth",
"Stealth": "Stealth",
"stealthag": "Stealth (Ag)",
"strain": "Strain",
"strategist": "Strategist",
"streetwise": "Streetwise",
"Streetwise": "Streetwise",
"streetwisecun": "Streetwise (Cun)",
"strenghdetails:": "Strength Details:",
"success": "Success",
"sullustan": "Sullustan",
"summary": "Summary",
"survival": "Survival",
"Survival": "Survival",
"survivalcun": "Survival (Cun)",
"survivalist": "Survivalist",
"syncpoolgm": "Sync Pool with GM",
"sysstrain": "Sys Strain",
"tactician": "Tactician",
"talentsandabilities": "Talents &amp; Abilities",
"talentsandspecialabilities": "Talents and Special Abilities",
"task:": "Task:",
"technician": "Technican",
"terrain:": "Terrain:",
"thief": "Thief",
"threshold": "Threshold",
"timeshandled:": "Times Handled:",
"timeshandledstrengh:": "Times Handled (Strength):",
"timeshandledweakness:": "Times Handled (Weakness):",
"timestriggered:": "Times Triggered:",
"threat": "Threat",
"togruta": "Togruta",
"toolname": "Tool Name",
"tools": "Tools",
"totalxp": "Total XP:",
"toydarian": "Toydarian",
"trader": "Trader",
"trainingcamp": "Training Camp",
"trandosian": "Trandosian",
"triumph": "Triumph",
"twilek": "Twi'lek",
"type": "Type",
"type:": "Type:",
"underworld": "Underworld",
"Underworld": "Underworld",
"underworldint": "Underworld (Int)",
"universal": "Universal",
"upgrade": "&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:",
"upgrades": "Upgrades",
"upgradetype:": "Upgrade Type:",
"usedarkside": "Use Dark Side &#8594;",
"uselight": "&#8592; Use Light Side",
"value": "Value",
"value:": "Value:",
"vehiculesheet": "Vehicle Sheet",
"vehiculetypemodel:": "Vehicle Type/Model:",
"verpine": "Verpine",
"viewattachments": "View Attachments",
"viewupgrades": "View Upgrades",
"vigilance": "Vigilance",
"Vigilance": "Vigilance",
"vigilanceifunexpected": "Vigilance (if unexpected):",
"vigilancewill": "Vigilance (Will)",
"visitforum:": "Visit the forum:",
"visitwiki:": "Visit the wiki:",
"wanted": "Wanted?",
"warden": "Warden",
"warfare": "Warfare",
"Warfare": "Warfare",
"warfareint": "Warfare (Int)",
"warleader": "Warleader",
"warrior": "Warrior",
"weaknessdetails:": "Weakness Details:",
"weapon": "Weapon",
"weaponname": "Weapon Name",
"weapons": "Weapons",
"weapontype:": "Weapon Type:",
"weekay": "Weequay",
"whatkindofslot": "What kind of Initiative Slot?",
"whipid": "Whiphid",
"whispergm": "Whisper GM",
"willpower": "Willpower",
"wookie": "Wookiee",
"wounds": "Wounds",
"xenology": "Xenology",
"Xenology": "Xenology",
"xenologyint": "Xenology (Int)",
"xexto": "Xexto",
"xpcost": "XP Cost",
"xpcost:": "XP Cost:",
"yes": "Yes",
"yescompleted": "Yes - Completed",
"yesfailed": "Yes - Failed",
"zabrak": "Zabrak"
}
@@ -0,0 +1,61 @@
{
"character-sheet": "Character Record Sheet",
"level": "Level",
"background": "Background:",
"species": "Species:",
"destiny": "Destiny:",
"gender": "Gender:",
"size": "Size:",
"size-colossal": "Colossal",
"size-gargantuan": "Gargantuan",
"size-huge": "Huge",
"size-large": "Large",
"size-medium": "Medium",
"size-small": "Small",
"size-tiny": "Tiny",
"size-diminutive": "Diminutive",
"size-fine": "Fine",
"attributes": "Attributes",
"strength": "Strength",
"dexterity": "Dexterity",
"constitution": "Constitution",
"intelligence": "Intelligence",
"wisdom": "Wisdom",
"charisma": "Charisma",
"hit-points": "Hit Points",
"condition": "Condition",
"ct_normal": "Normal",
"ct_helpless": "Helpless",
"threshold": "Threshold",
"total": "Total",
"defense": "Defense",
"misc": "Misc",
"fortitude": "Fortitude",
"will": "Will",
"ignore_ct": "Ignore CT?",
"damage_reduction": "Damage Reduction",
"shield_rating": "Shield Rating",
"immune": "Immune",
"force_points": "Force Points",
"destiny_points": "Destiny Pts",
"bab": "BAB",
"speed": "Speed",
"dark_side_points": "Dark Side Pts",
"perception": "Perception",
"initiative": "Initiative",
"init_dex_decimal": "Dex Score as Decimal",
"grapple": "Grapple",
"mod": "Mod",
"str": "STR",
"dex": "DEX",
"defenses": "Defenses",
"armor": "Armor",
"class": "Class",
"reflex": "Reflex",
"dex_max": "DEX (Max Armor)",
"con": "CON",
"int": "INT",
"wis": "WIS",
"cha": "CHA",
"flatfooted": "Flatfooted"
}
+18 -18
View File
@@ -7,13 +7,13 @@
"armor-class-u": "CLASSE D'ARMURE",
"class-u": "CLASSE",
"type-u": "TYPE",
"abilities-u": "ABILITIES",
"abilities-u": "CARACTÉRISTIQUES",
"npc-armor-place": "scale mail",
"hit-points-u": "HIT POINTS",
"hit-points-u": "POINTS DE VIE",
"formula-u": "FORMULE",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"attributes-u": "ATTRIBUTES",
"speed-u": "VITESSE",
"npc-speed-place": "9 m, vol 18 m.",
"attributes-u": "ATTRIBUTS",
"str-u": "FOR",
"dex-u": "DEX",
"con-u": "CON",
@@ -22,24 +22,24 @@
"cha-u": "CHA",
"saves-u": "SAUVEGARDES",
"skills-u": "COMPÉTENCES",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"technology-u": "TECHNOLOGY",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"lore-u": "LORE",
"insight-u": "INSIGHT",
"acrobatics-u": "ACROBATIES",
"animal_handling-u": "DRESSAGE",
"technology-u": "TECHNOLOGIE",
"athletics-u": "ATHLÉTISME",
"deception-u": "TROMPERIE",
"lore-u": "CONNAISSANCE",
"insight-u": "PERSPICACITÉ",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"medicine-u": "MÉDECINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"performance-u": "REPRÉSENTATION",
"persuasion-u": "PERSUASION",
"piloting-u": "PILOTING",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"piloting-u": "PILOTAGE",
"sleight_of_hand-u": "ESCAMOTAGE",
"stealth-u": "DISCRÉTION",
"survival-u": "SURVIE",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
+594
View File
@@ -0,0 +1,594 @@
{
"skills-list": "acrobatics,animal-handling,technology,athletics,deception,lore,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,piloting,sleight-of-hand,stealth,survival",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"abilities-u": "ABILITIES",
"npc-armor-place": "scale mail",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"technology-u": "TECHNOLOGY",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"lore-u": "LORE",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"piloting-u": "PILOTING",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
"npc-dmg-res-place": "cold",
"damage-imm-u": "DAMAGE IMMUNITIES",
"npc-dmg-imm-place": "lightning, thunder",
"cond-imm-u": "CONDITION IMMUNITIES",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
"powercast-npc-u": "POWERCASTING NPC",
"power-ability-u": "POWERCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA SAVE",
"power-dc-u": "POWER DC",
"power-atk-bonus-u": "POWER ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
"adv-toggle": "Advantage Toggle",
"query-adv": "Query Advantage",
"never-adv": "Never Roll Advantage",
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"speed": "Speed",
"language-proficiencies": "Language Proficiencies:",
"skill-proficiencies": "Skill Proficiencies:",
"weapon-proficiencies": "Weapon Proficiencies",
"armor-proficiencies": "Armor Proficiencies:",
"saving-throw": "Saving Throws",
"str": "Str",
"dex": "Dex",
"con": "Con",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics": "Acrobatics",
"animal_handling": "Animal Handling",
"technology": "Technology",
"athletics": "Athletics",
"deception": "Deception",
"lore": "Lore",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"piloting": "Piloting",
"sleight_of_hand": "Sleight of Hand",
"stealth": "Stealth",
"survival": "Survival",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
"cond-imm": "Condition Immunities",
"senses": "Senses",
"langs": "Languages",
"challenge": "Challenge",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"actions": "Actions",
"adv": "Advantage",
"norm": "Normal",
"disadv": "Disadvantage",
"name:-u": "NAME:",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"melee": "Melee",
"ranged": "Ranged",
"range-reach:-u": "RANGE/REACH:",
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"target:": "Target:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",
"on-hit2:-u": "ON HIT 2:",
"on-hit-2-place": "fire",
"hit:": "Hit: ",
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"powers": "Powers",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"tech": "Tech",
"force": "Force",
"Tech": "Tech",
"Force": "Force",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"ritual": "RITUAL",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:": "Components:",
"power-component-verbal": "V",
"power-component-somatic": "S",
"power-component-material": "M",
"power-ritual": "R",
"power-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
"duration:-u": "DURATION:",
"duration:": "Duration:",
"difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"powercard-u": "POWERCARD",
"power-atk:-u": "POWER ATTACK:",
"none": "None",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-dmg-type-place": "slashing",
"atk-dmg-type2-place": "fire",
"adv-u": "ADVANTAGE",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"core-u": "CORE",
"bio-u": "BIO",
"powers-u": "POWERS",
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"berzerker": "Berzerker",
"scholar": "Scholar",
"engineer": "Engineer",
"druid": "Druid",
"fighter": "Fighter",
"monk": "Monk",
"guardian": "Guardian",
"scout": "Scout",
"infiltrator": "Infiltrator",
"sorcerer": "Sorcerer",
"sentinel": "Sentinel",
"consular": "Consular",
"class-level-u": "CLASS &amp; LEVEL",
"background-u": "BACKGROUND",
"background": "Background",
"race-u": "RACE",
"alignment-u": "ALIGNMENT",
"precognition-u": "PRECOGNITION (REROLL)",
"alignment": "Alignment:",
"exp-pts-u": "EXPERIENCE POINTS",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "PROFICIENCY BONUS",
"strength": "Strength",
"strength-save": "Strength Save",
"dexterity": "Dexterity",
"dexterity-save": "Dexterity Save",
"constitution": "Constitution",
"constitution-save": "Constitution Save",
"intelligence": "Intelligence",
"intelligence-save": "Intelligence Save",
"wisdom": "Wisdom",
"wisdom-save": "Wisdom Save",
"charisma": "Charisma",
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
"technology-core": "Technology <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
"lore-core": "Lore <span>(Int)</span>",
"insight-core": "Insight <span>(Wis)</span>",
"intimidation-core": "Intimidation <span>(Cha)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Medicine <span>(Wis)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"piloting-core": "Piloting <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
"hp-temp-u": "TEMPORARY HIT POINTS",
"total": "Total",
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
"exhaustion-u": "EXHAUSTION LEVEL",
"exhaustion-0": "No effect",
"exhaustion-1": "Disadvantage on ability checks",
"exhaustion-2": "Speed halved",
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
"exhaustion-4": "Hit point maximum halved",
"exhaustion-5": "Speed reduced to 0",
"exhaustion-6": "Death",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"range-place": "Self (60-foot cone)",
"power-bonus:-u": "POWER BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "DAMAGE:",
"dmg-type-place": "Slashing",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"vs-dc:-u": "VS DC:",
"power-u": "POWER",
"flat-u": "FLAT",
"save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect-place": "half damage",
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-powercasting-u": "ATTACKS &amp; POWERCASTING",
"copper-piece-u": "CP",
"silver-piece-u": "SP",
"electrum-piece-u": "EP",
"credit-piece-u": "CR",
"platinum-piece-u": "PP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
"item-name-u": "ITEM NAME",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
"encumbered-u": "ENCUMBERED",
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
"equipment-u": "EQUIPMENT",
"personality-traits-u": "PERSONALITY TRAITS",
"ideals-u": "IDEALS",
"bonds-u": "BONDS",
"flaws-u": "FLAWS",
"class-resource-u": "CLASS RESOURCE",
"other-resource-u": "OTHER RESOURCE",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "AGE",
"size-u": "SIZE",
"size": "Size",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"char-appearance-u": "CHARACTER APPEARANCE",
"char-backstory-u": "CHARACTER BACKSTORY",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"feat-u": "FEAT",
"treasure-u": "LOOT",
"storage-u": "STORAGE",
"miscellaneous-u": "MISCELLANEOUS",
"power-save-dc-u": "POWER SAVE DC",
"AT-Will-u": "AT WILL",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"power-caster-lvl:-u": "POWER CASTER LEVEL:",
"halfling-luck-u": "HALFLING LUCK",
"tech-fighter-u": "TECH FIGHTER",
"tech-infiltrator-u": "TECH INFILTRATOR",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"class:-u": "CLASS:",
"subclass:-u": "SUBCLASS:",
"race:-u": "RACE:",
"subrace:-u": "SUBRACE:",
"2nd-class:-u": "2ND CLASS:",
"lvl:-u": "LEVEL:",
"3rd-class:-u": "3RD CLASS:",
"4th-class:-u": "4TH CLASS:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
"use-cust-class-u": "USE CUSTOM CLASS",
"class-name:-u": "CLASS NAME:",
"powercasting-ability:-u": "POWERCASTING ABILITY:",
"power-slots:-u": "POWER POINTS:",
"power-full-u": "FULL (Engineer, Consular)",
"power-half-u": "HALF (Guardian, Scout)",
"power-third-u": "THIRD (Power Fighter/Infiltrator)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"normal": "Normal",
"expirtise": "Expertise",
"skill-opts-u": "SKILL OPTIONS",
"version": "v",
"always-roll-adv": "Always Roll Advantage",
"toggle-roll-adv": "Advantage Toggle",
"query-roll-adv": "Query Advantage",
"never-roll-adv": "Never Roll Advantage",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"never-roll-dmg": "Don't Auto Roll Damage",
"always-roll-dmg": "Auto Roll Damage &amp; Crit",
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
"on": "On",
"off": "Off",
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"simple": "Simple",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "TRANSITION OPTIONS",
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"power_dc_mod:-u": "POWER SAVE DC MOD:",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u": "BAR 1 VALUE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u": "BAR 2 VALUE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Show",
"hide": "Hide",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBLIC",
"to-gm:-u": "TO <span class='togm'>GM</span>",
"toggle-roll-whisper": "Whisper Toggle",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
"save-opts-u": "SAVE OPTIONS",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Custom",
"core-die-roll:-u": "CORE DIE ROLL:",
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "AT-WILL PROGRESSION",
"cantrip-dice-u": "AT-WILL DICE",
"cantrip-beam-u": "AT-WILL BEAM",
"cantrips-u": "AT-WILL",
"force_slots_total-u": "FORCE TOTAL",
"force_slots_remaining-u": "FORCE REMAINING",
"tech_slots_total-u": "TECH TOTAL",
"tech_slots_remaining-u": "TECH REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"power_point_modifiers-u": "POWER POINT MODIFIERS",
"lvl-u": "LEVEL",
"include_power_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Racial",
"class": "Class",
"feat": "Feat",
"other": "Other",
"partial": "Partial",
"show_all": "Show All",
"cr_only": "C&R Only",
"power-icons:-u": "POWER ICONS:",
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"global-save-u": "GLOBAL SAVE MODIFIER",
"global-skill-u": "GLOBAL SKILL MODIFIER",
"global-damage": "Global Damage Modifier",
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless power.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance power.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless power.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set power points and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "Yes",
"next": "Next",
"cancel": "Cancel",
"cancel-u": "CANCEL",
"choose": "Choose",
"innate:-u": "INNATE:",
"mod:-u": "MOD:",
"hpmods:-u": "HP MODIFIERS:",
"charmancer-welcome": "Welcome to the Charactermancer!",
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
"get-started": "Get started by clicking Next.",
"opt-out-u": "OPT OUT",
"charmancer-compendium": "Your Compendium Awaits.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"suggested-abilities": "Suggested Abilities: ",
"class-powercasting": "Class Powercasting Ability: ",
"ability-score-increase": "Ability Score Increase:",
"lawful-good": "Lawful Good",
"neutral-good": "Neutral Good",
"chaotic-good": "Chaotic Good",
"lawful-neutral": "Lawful Neutral",
"neutral": "Neutral",
"chaotic-neutral": "Chaotic Neutral",
"lawful-evil": "Lawful Evil",
"neutral-evil": "Neutral Evil",
"chaotic-evil": "Chaotic Evil",
"tiny": "Tiny",
"small": "Small",
"medium": "Medium",
"large": "Large",
"huge": "Huge",
"age": "Age:",
"gargantuan": "Gargantuan",
"step1-equipment": "Step 5: Equipment",
"equipment-from-background": "Equipment from Background",
"equipment-from-class": "Equipment from Class",
"class-equipment": "Class Equipment",
"starting-wealth": "Starting Wealth (PHB)",
"starting-credit:": "Starting Credit:",
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
"standard-array": "Standard Array",
"roll-for-stats": "Roll for Stats",
"standard-roll": "Roll 4d6, drop lowest",
"charmancer-cancel-heading": "Where would you like to go, traveler?",
"continue-charmancer": "Continue Charactermancer",
"save_progress_and_exit": "Save and Exit",
"cancel_charactermancer": "Discard and exit",
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
"point-buy": "Point Buy",
"available-points:": "Available Points: ",
"equipment-choice-text": "How would you like to choose your equipment?",
"charmancer-start": "Start",
"clear-abilities": "Clear Assignment",
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically."
}
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{
"header": "Header",
"character-name": "Character Name",
"player-name": "Player Name",
"experience-points": "Experience Points",
"level": "Level",
"race": "Race",
"type": "Type",
"massive": "Massive",
"colossal": "Colossal",
"gargantuan": "Gargantuan",
"huge": "Huge",
"large": "Large",
"medium": "Medium",
"small": "Small",
"tiny": "Tiny",
"size": "Size",
"gender": "Gender",
"background": "Background",
"banked-cp": "Banked CP",
"stats": "Stats",
"weapons": "Weapons",
"equipment": "Equipment",
"skills": "Skills",
"powers": "Powers",
"traits": "Traits",
"controlled": "Controlled",
"notes": "Notes",
"all": "All",
"abilities": "Abilities",
"ability-scores": "Ability Scores",
"ability": "Ability",
"total": "Total",
"base": "Base",
"miscellaneous": "Misc",
"temporary": "Temp",
"strength-u": "STR",
"instinct-u": "INST",
"agility-u": "AGI",
"fortitude-u": "FORT",
"intelligence-u": "INT",
"willpower-u": "WILL",
"show-ability-macros": "Show Ability Macros",
"hit-points-i": "HP",
"hit-points": "Hit Points",
"current": "Current",
"max": "Max",
"shields": "Shields",
"healing-thresholds": "Healing Thresholds",
"initiative": "Initiative",
"initiative-base": "Init Base",
"miscellaneous-modifier": "Misc Mod",
"defense": "Defense",
"agility": "Agility",
"defensive-training-i": "Def Train",
"size-modifier": "Size Mod",
"shield-bonus": "Shield Bns",
"penalty": "Penalty",
"speed": "Speed",
"shift": "Shift",
"morale-bonus": "Morale Bonus",
"mental-training-i": "Ment Train",
"willpower": "Willpower",
"resistances": "Resistances",
"damage-threshold": "Damage Threshold",
"fortitude": "Fortitude",
"durability": "Durability",
"toughness": "Toughness",
"strength": "Strength",
"resolve": "Resolve",
"damage-resistance": "Damage Resistance",
"armor-bonus": "Armor Bns",
"shield-armor": "Shield Armor",
"psionic-resistance": "Psionic Resistance",
"psionic-level-i": "Psi Lvl",
"crippling-wounds": "Crippling Wounds",
"mobility": "Mobility",
"action": "Action",
"core": "Core",
"vital": "Vital",
"critical": "Critical",
"none": "None",
"weapon": "Weapon",
"accuracy": "Accuracy",
"base-damage": "Base Damage",
"ammunition": "Ammunition",
"range": "Range",
"ranged": "Ranged",
"melee": "Melee",
"planted": "Planted",
"strikes": "Strikes",
"miscellaneous-modifier-": "Misc Mod",
"other-weapons": "Other Weapons",
"encumbrance/load": "Encumbrance/Load",
"encumbrance-and-load": "Encumbrance and Load",
"weight-carried": " Weight Carried ",
"load": " Load ",
"medium-load": " Medium Load ",
"heavy-load": " Heavy Load ",
"max-load": " Max Load ",
"heavy": "Heavy",
"currency": "Currency",
"credits": "Credits",
"honor": "Honor",
"evolution-points": "Evo Points",
"equipped": "Equipped",
"name": "Name",
"cost": " Cost ",
"weight": " Weight ",
"quantity": " Quantity ",
"backpack": "Backpack",
"slots": " Slots ",
"equipment-belt": "Equipment Belt",
"carrying-case": "Carrying Case",
"other": "Other",
"skill-names": "Skill Names",
"max-ranks": "Max<br>Ranks",
"total-bonus": "Total<br>Bonus",
"stat": "Stat",
"ability-modifier": "Ability<br>Mod.",
"ranks": "Ranks",
"miscellaneous-modifier-a": "Misc<br>Mod.",
"macro": "Macro",
"acrobatics": "Acrobatics",
"agility-a": "Agi",
"athletics": "Athletics",
"strength-a": "Str",
"computers": "Computers",
"intelligence-a": "Int",
"defensive-training": "Defensive Training",
"not-applicable": "N/A",
"endurance": "Endurance",
"fortitude-a": "Fort",
"influence": "Influence",
"willpower-a": "Will",
"leadership": "Leadership",
"critical-calculation-a": "Command",
"lore": "Lore",
"medicine": "Medicine",
"mental-training": "Mental Training",
"perception": "Perception",
"instinct-a": "Inst",
"pilot": "Pilot",
"psionics": "Psionics",
"science": "Science",
"stealth": "Stealth",
"survival": "Survival",
"tactics": "Tactics",
"psionic-powers": "Psionic Powers",
"psionic-level": "Psi Level",
"psionic-discipline-level": "Psionic Discipline Level",
"telepathy": "Telepathy",
"telekinesis": "Telekinesis",
"cloaking": "Cloaking",
"augmentation": "Augmentation",
"temporal": "Temporal",
"energy": "Energy",
"pyromancy": "Pyromancy",
"manifestation-bonus": "Manifestation Bonus",
"overload": "Overload",
"energy-fatigue": "Energy Fatigue",
"recover": "Recover",
"power": "Power",
"energy-cost": "Energy<br>Cost",
"action-type": "Action<br>Type",
"difficulty-class": "DC",
"damage": "Damage",
"full-round": "Full-Round",
"standard": "Standard",
"move": "Move",
"minor": "Minor",
"free": "Free",
"reaction": "Reaction",
"manifestation": "Manifestation",
"attack": "Attack",
"other-powers": "Other Powers",
"evolution-powers": "Evolution Powers",
"biomass": "Biomass",
"evolution-discipline-mastery": "Evolution Discipline Mastery",
"biomancy": "Biomancy",
"basic": "Basic",
"advanced": "Advanced",
"master": "Master",
"paragon": "Paragon",
"pestilence": "Pestilence",
"infestation": "Infestation",
"spawning": "Spawning",
"biomass-cost": "Biomass<br>Cost",
"characteristic-point-purchases": "CP Purchases",
"talents": "Talents",
"specializations": "Specializations",
"classes": "Classes",
"evolutions": "Evolutions",
"directives": "Directives",
"mutations": "Mutations",
"special-traits-and-abilities": "Special Traits and Abilities",
"vehicles": "Vehicles",
"crew": "Crew",
"pilot-requirements": "Pilot Requirements",
"structure-rating": "Structure Rating",
"max-speed": "Max Speed",
"acceleration-rating": "Acceleration Rating",
"special-traits": "Special Traits",
"effect": "Effect",
"minions": "Minions",
"artificial-intelligence": "AI",
"instinct": "Instinct",
"intelligence": "Intelligence",
"shift-speed": "Shift Speed",
"regeneration": "Regeneration",
"attacks": "Attacks",
"special-abilities": "Special Abilities",
"show?": "Show?",
"date": "Date",
"note-etc": "Note etc"
}

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