Update styling and adding more skill modifiers
This commit is contained in:
Ken
2020-07-27 00:17:26 -07:00
parent 621db383f6
commit c4e070eff6
3 changed files with 621 additions and 385 deletions
+34 -23
View File
@@ -3516,14 +3516,18 @@ input[name="attr_inventory_item_carried"][value="1"] ~ span.sheet-item-weight-to
}
input[type="hidden"][name="attr_show_roll_modifiers"] ~ .sheet-modal {
display: none;
}
input[type="hidden"][name="attr_show_roll_modifiers"][value="1"] ~ .sheet-modal {
/* activate :before to prevent access to lower elements */
input[type="hidden"][name="attr_show_roll_modifiers"][value="1"] ~ .sheet-modal:before {
display: block;
}
/* move the model dialog into place */
input[type="hidden"][name="attr_show_roll_modifiers"][value="1"] ~ .sheet-modal .sheet-modal-dialog {
transform: translate(0, 0);
top: 20%;
}
/* when active disable elements underneath this box */
.sheet-modal:before {
content: "";
display: none;
@@ -3533,12 +3537,10 @@ input[type="hidden"][name="attr_show_roll_modifiers"][value="1"] ~ .sheet-modal
left: 0;
right: 0;
bottom: 0;
z-index: 10;
z-index: 20;
}
.sheet-modal-dialog {
transform: translate(0, 0);
top: 20%;
background: #fefefe;
border: #333333 solid 0px;
border-radius: 5px;
@@ -3546,21 +3548,26 @@ input[type="hidden"][name="attr_show_roll_modifiers"][value="1"] ~ .sheet-modal
text-align:center;
position: fixed;
left: 50%;
z-index: 11;
top: -100%;
z-index: 21;
width: 800px;
box-shadow:0 5px 10px rgba(0,0,0,0.3);
transform: translate(0, -500%);
transition: transform 0.3s ease-out;
}
.sheet-modal-body {
padding: 20px;
padding: 0 10px 10px 10px;
}
.sheet-modal-header,
.sheet-modal-footer {
padding: 10px 20px;
.sheet-modal-header {
padding: 0 10px 0 10px;
}
.sheet-modal-footer {
padding: 0 10px 10px 10px;
}
.sheet-modal-header {
border-bottom: #eeeeee solid 1px;
}
@@ -3577,10 +3584,9 @@ input[type="hidden"][name="attr_show_roll_modifiers"][value="1"] ~ .sheet-modal
.sheet-modal-body .sheet-container {
display: grid;
grid-template-columns: auto auto auto auto auto;
grid-gap: 5px;
padding: 5px;
grid-gap: 2px;
padding: 2px;
justify-content: start;
align-items: center;
}
.sheet-modal-body .sheet-container > div {
@@ -3588,16 +3594,17 @@ input[type="hidden"][name="attr_show_roll_modifiers"][value="1"] ~ .sheet-modal
text-align: left;
}
.sheet-modal-body .sheet-container .sheet-item.sheet-item8-10 {
grid-column-start: span 3;
}
.sheet-modal-body .sheet-container .sheet-item.sheet-full-width {
grid-column-start: 1;
grid-column-end: 6;
text-align: left;
}
.sheet-modal-body .sheet-container .sheet-item.sheet-item2-5 {
grid-column-start: 2;
grid-column-end: 6;
}
.sheet-modal-body .sheet-container .sheet-item label {
font-weight: normal;
font-size: inherit;
@@ -3610,8 +3617,12 @@ input[type="hidden"][name="attr_show_roll_modifiers"][value="1"] ~ .sheet-modal
margin-right: 5px;
}
.sheet-modal-body .sheet-container .sheet-item .sheet-number-only-width {
width: 3.5em;
.sheet-modal-body .sheet-container .sheet-item select {
width: 100%;
}
.sheet-modal-body .sheet-container .sheet-item select.sheet-number-only-width {
width: 4em;
}
/* button styles */
+571 -361
View File
@@ -63,369 +63,579 @@
<span data-i18n="sheet-style-desc">Select a visual style for the character sheet.</span>
</div>
<input type="hidden" name="attr_show_roll_modifiers" value="0" />
<input type="hidden" name="attr_roll_modifier_types" value="" />
<div class="modal">
<div class="modal-dialog">
<div class="modal-header">
<div class="close-button">
<button type="action" name="act_close_roll_modifiers" class="btn close" title="Close">X</button>
</div>
<h2>
<span data-i18n="roll-modifiers-heading">Roll Modifiers</span>
</h2>
</div>
<div class="modal-body">
<!-- GRID Layout five items per row -->
<div class="container">
<!-- row 1 -->
<div class="item item1">
<input type="number" readonly="readonly" value="0" name="attr_roll_modifier" title="macro name: @{roll_modifier}" />
<span data-i18n="to-roll-label">To Roll</span>
</div>
<div class="item item2">
<label>
<input type="checkbox" name="attr_max_skill_nine" value="1" title="Macro: @{max_skill_nine}" />
<span data-i18n="max-skill-9-label">Max skill of 9</span>
</label>
</div>
<div class="item item3"></div>
<div class="item item4"></div>
<div class="item item5"></div>
<!-- row 2 -->
<div class="item item6">
<label>
<select name="attr_shock_penalty" class="number-only-width" title="macro name: @{shock_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
</select>
<span data-i18n="shock-label">Shock</span>
</label>
</div>
<div class="item item7">
<label>
<input type="number" value="0" step="1" name="attr_dialog_custom_roll_modifier" title="macro name: @{dialog_custom_roll_modifier}" />
<span data-i18n="custom-modifier-label">Custom Modifier.</span>
</label>
</div>
<div class="item item8-10">
<label>
<span data-i18n="reason-for-mod-label">Reason for Mod:</span>
<input type="text" name="attr_dialog_custom_roll_modifier_reason" title="macro: @{dialog_custom_roll_modifier_reason}" />
</label>
</div>
<!-- Row 3 -->
<div class="item item11-15 full-width">
<h4>Traits</h4>
</div>
<!-- Row 4 -->
<div class="item item16">
<label>
<div>
<select name="attr_night_vision" class="number-only-width" title="macro name: @{night_vision}">
<option>0</option>
<option>1</option>
<option>2</option>
<option>3</option>
<option>4</option>
<option>5</option>
<option>6</option>
<option>7</option>
<option>8</option>
<option>9</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="night-vision-label">Night Vision</span>
</div>
<span class="tooltip">
<span data-i18n="night-vision-tooltip">This value negates darkness penalties, except for total darkness. See B71.</span>
</span>
</div>
</label>
</div>
<div class="item item17">
<label>
<div>
<input type="checkbox" name="attr_has_dark_vision" value="1" title="macro name: @{has_dark_vision}" />
</div>
<div>
<div class="popup">
<span data-i18n="dark-vision-label">Dark Vision</span>
</div>
<span class="tooltip">
<span data-i18n="dark-vision-tooltip">If checked, Dark Vision negates all darkness penalties. Can see using some other means than light, radar, or sonar. See B47.</span>
</span>
</div>
</label>
</div>
<div class="item item18">
<label>
<div>
<input type="checkbox" name="attr_has_high_pain_threshold" value="1" title="macro name: @{has_high_pain_threshold}" />
</div>
<div>
<div class="popup">
<span data-i18n="high-pain-threshold-label">High Pain Threshold</span>
</div>
<span class="tooltip">
<span data-i18n="high-pain-threshold-tooltip">If checked, High Pain Threshold negates all shock penalties. See B59.</span>
</span>
</div>
</label>
</div>
<div class="item item19">
<label>
<div>
<input type="checkbox" name="attr_is_used_to_blindness" value="1" title="macro name: @{is_used_to_blindness}" />
</div>
<div>
<div class="popup">
<span data-i18n="used-to-blindness-label">Used to blindess</span>
</div>
<span class="tooltip">
<span data-i18n="used-to-blindness-tooltip">If used to blindess, the max Visibility penalty is -6. See B124 and B394.</span>
</span>
</div>
</label>
</div>
<div class="item item20"></div>
<!-- Row 4 -->
<div class="item item21-25 full-width">
<h4>Visibility</h4>
</div>
<!-- Row 5 -->
<div class="item item26-30 full-width">
<label>
<div>
<input type="number" name="attr_visibility_modifier" readonly="readonly" title="macro name: @{visibility_modifier}" />
</div>
<div>
<div class="popup">
<span data-i18n="roll-modifier-label">Roll modifier</span>
</div>
<span class="tooltip">
<span data-i18n="visibility-roll-modifier-tooltip">Combined total can't exceed -10 or -6 if used to blindness.</span>
</span>
</div>
</label>
</div>
<!-- Row 6 -->
<div class="item item31">
<label>
<div>
<input type="checkbox" name="attr_cannot_see_anything" value="1" title="macro name: @{cannot_see_anything}" />
</div>
<div>
<div class="popup">
<span data-i18n="cannot-see-anything-label">Cannot see anything: -10 or -6 *</span>
</div>
<span class="tooltip">
<span data-i18n="cannot-see-anything-tooltip">If used to blindess, penalty is -6 and Max Skill is 9. See B124 and B394.</span>
</span>
</div>
</label>
</div>
<div class="item item32">
<label>
<div>
<input type="checkbox" name="attr_cannot_see_target" value="1" title="macro name: @{cannot_see_target}" />
</div>
<div>
<div class="popup">
<span data-i18n="cannot-see-target-label">Cannot see target: -6 *</span>
</div>
<span class="tooltip">
<span data-i18n="cannot-see-target-tooltip">Max Skill is 9. B394.</span>
</span>
</div>
</label>
</div>
<div class="item item33">
<label>
<div>
<select name="attr_darkness_penalty" class="number-only-width" title="macro name: @{darkness_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="darkness-label">Darkness</span>
</div>
<span class="tooltip">
<span data-i18n="darkness-tooltip">-10 is considered total darkness, no light available. See B394.</span>
</span>
</div>
</label>
</div>
<div class="item item34">
<label>
<div>
<select name="attr_smoke_penalty" class="number-only-width" title="macro name: @{smoke_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="smoke-label">Smoke</span>
</div>
<span class="tooltip">
<span data-i18n="obscure-vision-tooltip">-10 totally obscures vision. See Obscure B72.</span>
</span>
</div>
</label>
</div>
<div class="item item35">
<label>
<div>
<select name="attr_other_vision_penalty" class="number-only-width" title="macro name: @{other_vision_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="other-label">Other</span>
</div>
<span class="tooltip">
<span data-i18n="obscure-vision-tooltip">-10 totally obscures vision. See Obscure B72.</span>
</span>
</div>
</label>
</div>
<!-- Row 7 -->
<div class="item item36"></div>
<div class="item item37">
<label>
<div>
<input type="checkbox" name="attr_know_location" value="1" title="macro name: @{know_location}" />
</div>
<div>
<div class="popup">
<span data-i18n="know-location-label">Know location in 1 yard: -4 *</span>
</div>
<span class="tooltip">
<span data-i18n="know-location-tooltip">If the foe is in a single smoke-filled hex or the like, no Hearing roll is required and the attack penalty is only -4. Roll for random hit location. Max Skill is 9. B394.</span>
</span>
</div>
</label>
</div>
<div class="item item38">
<label>
<div>
<select name="attr_fog_penalty" class="number-only-width" title="macro name: @{fog_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="fog-label">Fog</span>
</div>
<span class="tooltip">
<span data-i18n="obscure-vision-tooltip">-10 totally obscures vision. See Obscure B72.</span>
</span>
</div>
</label>
</div>
<div class="item item39">
<label>
<div>
<select name="attr_blur_penalty" class="number-only-width" title="macro name: @{blur_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="blur-label">Blur</span>
</div>
<span class="tooltip">
<span data-i18n="obscure-vision-tooltip">-10 totally obscures vision. See Obscure B72.</span>
</span>
</div>
</label>
</div>
<div class="item item40"></div>
</div>
</div>
<div class="modal-footer">
<button type="action" name="act_apply_roll_modifiers" class="btn" title="Apply modifiers and close"><span data-i18n="apply-label">Apply</span></button>
<button type="action" name="act_reset_roll_modifiers" class="btn" title="Reset all values on dialog box."><span data-i18n="reset-label">Reset</span></button>
</div>
</div>
</div>
<div class="wrapper">
<input type="hidden" name="attr_show_roll_modifiers" value="0" />
<input type="hidden" name="attr_roll_modifier_types" value="" />
<div class="modal">
<div class="modal-dialog">
<div class="modal-header">
<div class="close-button">
<button type="action" name="act_close_roll_modifiers" class="btn close" title="Close">X</button>
</div>
<h2>
<span data-i18n="roll-modifiers-heading">Roll Modifiers</span>
</h2>
</div>
<div class="modal-body">
<!-- GRID Layout X (see css) items per row -->
<div class="container">
<!-- row 1 -->
<div class="item item1">
<input type="number" readonly="readonly" value="0" name="attr_roll_modifier" title="macro name: @{roll_modifier}" />
<span data-i18n="total-roll-modifier-label">Total Modifier</span>
</div>
<div class="item item2">
<label>
<input type="checkbox" name="attr_max_skill_nine" value="1" title="Macro: @{max_skill_nine}" />
<span data-i18n="max-skill-9-label">Max skill of 9</span>
</label>
</div>
</div>
<div class="container">
<!-- row 1 -->
<div class="item item1">
<label>
<select name="attr_shock_penalty" class="number-only-width" title="macro name: @{shock_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
</select>
<span data-i18n="shock-label">Shock</span>
</label>
</div>
<div class="item item2">
<label>
<input type="number" value="0" step="1" name="attr_dialog_custom_roll_modifier" title="macro name: @{dialog_custom_roll_modifier}" />
<span data-i18n="custom-modifier-label">Custom Modifier.</span>
</label>
</div>
<div class="item item3">
<label>
<span data-i18n="reason-for-mod-label">Reason for Mod:</span>
<input type="text" name="attr_dialog_custom_roll_modifier_reason" title="macro: @{dialog_custom_roll_modifier_reason}" />
</label>
</div>
</div>
<div class="container">
<!-- Row 1 -->
<div class="item item1">
<h4>Traits</h4>
</div>
<div class="item item2">
<label>
<div>
<select name="attr_night_vision" class="number-only-width" title="macro name: @{night_vision}">
<option>0</option>
<option>1</option>
<option>2</option>
<option>3</option>
<option>4</option>
<option>5</option>
<option>6</option>
<option>7</option>
<option>8</option>
<option>9</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="night-vision-label">Night Vision</span>
</div>
<span class="tooltip">
<span data-i18n="night-vision-tooltip">This value negates darkness penalties, except for total darkness. See B71.</span>
</span>
</div>
</label>
</div>
<div class="item item3">
<label>
<div>
<input type="checkbox" name="attr_has_dark_vision" value="1" title="macro name: @{has_dark_vision}" />
</div>
<div>
<div class="popup">
<span data-i18n="dark-vision-label">Dark Vision</span>
</div>
<span class="tooltip">
<span data-i18n="dark-vision-tooltip">If checked, Dark Vision negates all darkness penalties. Can see using some other means than light, radar, or sonar. See B47.</span>
</span>
</div>
</label>
</div>
<div class="item item4">
<label>
<div>
<input type="checkbox" name="attr_has_high_pain_threshold" value="1" title="macro name: @{has_high_pain_threshold}" />
</div>
<div>
<div class="popup">
<span data-i18n="high-pain-threshold-label">High Pain Threshold</span>
</div>
<span class="tooltip">
<span data-i18n="high-pain-threshold-tooltip">If checked, High Pain Threshold negates all shock penalties. See B59.</span>
</span>
</div>
</label>
</div>
<div class="item item5">
<label>
<div>
<input type="checkbox" name="attr_is_used_to_blindness" value="1" title="macro name: @{is_used_to_blindness}" />
</div>
<div>
<div class="popup">
<span data-i18n="used-to-blindness-label">Used to blindess</span>
</div>
<span class="tooltip">
<span data-i18n="used-to-blindness-tooltip">If used to blindess, the max Visibility penalty is -6. See B124 and B394.</span>
</span>
</div>
</label>
</div>
</div>
<div class="container">
<!-- Row 1 -->
<div class="item item1">
<h4>Visibility</h4>
</div>
<div class="item item2">
<label>
<div>
<input type="number" name="attr_visibility_modifier" readonly="readonly" title="macro name: @{visibility_modifier}" />
</div>
<div>
<div class="popup">
<span data-i18n="roll-modifier-label">Roll modifier</span>
</div>
<span class="tooltip">
<span data-i18n="visibility-roll-modifier-tooltip">Combined total can't exceed -10 or -6 if used to blindness.</span>
</span>
</div>
</label>
</div>
</div>
<div class="container">
<!-- Row 1 -->
<div class="item item1">
<label>
<div>
<input type="checkbox" name="attr_cannot_see_anything" value="1" title="macro name: @{cannot_see_anything}" />
</div>
<div>
<div class="popup">
<span data-i18n="cannot-see-anything-label">Can't see anything: -10 or -6 *</span>
</div>
<span class="tooltip">
<span data-i18n="cannot-see-anything-tooltip">If used to blindess, penalty is -6 and Max Skill is 9. See B124 and B394.</span>
</span>
</div>
</label>
</div>
<div class="item item2">
<label>
<div>
<input type="checkbox" name="attr_cannot_see_target" value="1" title="macro name: @{cannot_see_target}" />
</div>
<div>
<div class="popup">
<span data-i18n="cannot-see-target-label">Cannot see target: -6 *</span>
</div>
<span class="tooltip">
<span data-i18n="cannot-see-target-tooltip">Max Skill is 9. B394.</span>
</span>
</div>
</label>
</div>
<div class="item item3">
<label>
<div>
<input type="checkbox" name="attr_know_location" value="1" title="macro name: @{know_location}" />
</div>
<div>
<div class="popup">
<span data-i18n="know-location-label">Know location in 1 yard: -4 *</span>
</div>
<span class="tooltip">
<span data-i18n="know-location-tooltip">If the foe is in a single smoke-filled hex or the like, no Hearing roll is required and the attack penalty is only -4. Roll for random hit location. Max Skill is 9. B394.</span>
</span>
</div>
</label>
</div>
</div>
<div class="container">
<!-- row 1 -->
<div class="item item1">
<label>
<div>
<select name="attr_darkness_penalty" class="number-only-width" title="macro name: @{darkness_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="darkness-label">Darkness</span>
</div>
<span class="tooltip">
<span data-i18n="darkness-tooltip">-10 is considered total darkness, no light available. See B394.</span>
</span>
</div>
</label>
</div>
<div class="item item2">
<label>
<div>
<select name="attr_smoke_penalty" class="number-only-width" title="macro name: @{smoke_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="smoke-label">Smoke</span>
</div>
<span class="tooltip">
<span data-i18n="obscure-vision-tooltip">-10 totally obscures vision. See Obscure B72.</span>
</span>
</div>
</label>
</div>
<div class="item item3">
<label>
<div>
<select name="attr_fog_penalty" class="number-only-width" title="macro name: @{fog_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="fog-label">Fog</span>
</div>
<span class="tooltip">
<span data-i18n="obscure-vision-tooltip">-10 totally obscures vision. See Obscure B72.</span>
</span>
</div>
</label>
</div>
<div class="item item4">
<label>
<div>
<select name="attr_blur_penalty" class="number-only-width" title="macro name: @{blur_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="blur-label">Blur</span>
</div>
<span class="tooltip">
<span data-i18n="obscure-vision-tooltip">-10 totally obscures vision. See Obscure B72.</span>
</span>
</div>
</label>
</div>
<div class="item item5">
<label>
<div>
<select name="attr_other_vision_penalty" class="number-only-width" title="macro name: @{other_vision_penalty}">
<option>0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
</select>
</div>
<div>
<div class="popup">
<span data-i18n="other-label">Other</span>
</div>
<span class="tooltip">
<span data-i18n="obscure-vision-tooltip">-10 totally obscures vision. See Obscure B72.</span>
</span>
</div>
</label>
</div>
</div>
<div class="container">
<!-- row 1 -->
<div class="item item1-5 full-width">
<h4>
<span data-i18n="task-modifiers-title">Task Modifiers</span>
</h4>
</div>
<!-- row 2 -->
<div class="item item6">
<div>
<div class="popup">
<span data-i18n="task-difficulty-label">Task Difficulty</span>
</div>
<span class="tooltip">
<span data-i18n="task-difficulty-tooltip">See B345 for full description.</span>
</span>
</div>
<div>
<select name="attr_task_difficulty" class="" title="macro name: @{task_difficulty}">
<option value="10">+10 : Automatic (start car)</option>
<option value="9">+9 : Trivial (drive empty lot)</option>
<option value="8">+8 : Trivial (drive empty lot)</option>
<option value="7">+7 : Very Easy (drive empty street)</option>
<option value="6">+6 : Very Easy (drive empty street)</option>
<option value="5">+5 : Easy (drive small town)</option>
<option value="4">+4 : Easy (drive small town)</option>
<option value="3">+3 : Very Favorable (drive city)</option>
<option value="2">+2 : Very Favorable (drive city)</option>
<option value="1">+1 : Favorable (road rally)</option>
<option value="0" selected="selected">0 : Average (Car chase)</option>
<option value="-1">-1 : Unfavorable (High-speed chase)</option>
<option value="-2">-2 : Very Unfavorable (Busy freeway chase)</option>
<option value="-3">-3 : Very Unfavorable (Busy freeway chase)</option>
<option value="-4">-4 : Hard (High-speed chase and shooting)</option>
<option value="-5">-5 : Hard (High-speed chase and shooting)</option>
<option value="-6">-6 : Very Hard (High-speed chase in blizzard)</option>
<option value="-7">-7 : Very Hard (High-speed chase in blizzard)</option>
<option value="-8">-8 : Dangerous (High-speed chase, blizzard, and shooting)</option>
<option value="-9">-9 : Dangerous (High-speed chase, blizzard, and shooting)</option>
<option value="-10">-10 : Impossible (Drive with knees, blizzard, shoot bazooka)</option>
</select>
</div>
</div>
<div class="item item7">
<div>
<div class="popup">
<span data-i18n="extra-time-label">Extra Time</span>
</div>
<span class="tooltip">
<span data-i18n="extra-time-tooltip">Working slowly and deliberately on a noncombat task. See B346.</span>
</span>
</div>
<div>
<select name="attr_task_extra_time" class="" title="macro name: @{task_extra_time}">
<option value="0" selected="selected">0 : Normal Time</option>
<option value="1">+1 : Time x 2</option>
<option value="2">+2 : Time x 4</option>
<option value="3">+3 : Time x 8</option>
<option value="4">+4 : Time x 15</option>
<option value="5">+5 : Time x 30</option>
</select>
</div>
</div>
<div class="item item8">
<div>
<div class="popup">
<span data-i18n="haste-label">Haste</span>
</div>
<span class="tooltip">
<span data-i18n="haste-tooltip">Hurrying the noncombat task. See B346.</span>
</span>
</div>
<div>
<select name="attr_task_haste" class="" title="macro name: @{task_haste}">
<option value="0" selected="selected">0 : Normal Time</option>
<option value="-1">-1 : Time x 90%</option>
<option value="-2">-2 : Time x 80%</option>
<option value="-3">-3 : Time x 70%</option>
<option value="-4">-4 : Time x 60%</option>
<option value="-5">-5 : Time x 50%</option>
<option value="-6">-6 : Time x 40%</option>
<option value="-7">-7 : Time x 30%</option>
<option value="-8">-8 : Time x 20%</option>
<option value="-9">-9 : Time x 10%</option>
<option value="-10">-10 : Instant (cinematic)</option>
</select>
</div>
</div>
</div>
<div class="container">
<!-- row 1 -->
<div class="item item1">
<label>
<div>
<input type="checkbox" name="attr_unfamiliar_culture" value="1" title="macro name: @{unfamiliar_culture}" />
</div>
<div>
<div class="popup">
<span data-i18n="unfamiliar-culture-label">Unfamiliar Culture: -3</span>
</div>
<span class="tooltip">
<span data-i18n="unfamiliar-culture-tooltip">-3 to skill with a significant cultural component; Carousing, Connoisseur, Criminology, Dancing, Detect Lies, Diplomacy, Fast-Talk, Games, Gesture, etc. See B23.</span>
</span>
</div>
</label>
</div>
<div class="item item2">
<div>
<div class="popup">
<span data-i18n="language-modifier-label">Language Modifier</span>
</div>
<span class="tooltip">
<span data-i18n="language-modifier-tooltip">Based on comprehension, use Task Difficulty for additional modifiers like bad phone connection. See B24.<br />Language skills: Fast-Talk, Public Speaking, Research, Speed-Reading, teaching, and Writing.<br />Artistic Skills: Poetry, Singing, etc.</span>
</span>
</div>
<div>
<select name="attr_language_modifier" class="" title="macro name: @{language_modifier}">
<option value="0" selected="selected">0 : Native</option>
<option value="-1">-1 : Accented (language skills)</option>
<option value="-2">-2 : Accented (artistic skills)</option>
<option value="-3">-3 : Broken (language skills)</option>
<option value="-6">-6 : Broken (artisitc skills)</option>
</select>
</div>
</div>
<div class="item item3">
<div>
<div class="popup">
<span data-i18n="iq-tech-level-modifier-label">IQ Tech Level Modifier</span>
</div>
<span class="tooltip">
<span data-i18n="iq-tech-level-modifier-tooltip">IQ-Based skills. When you work with equipment or concepts of a TL different from your own skill, you suffer a penalty. See B168.</span>
</span>
</div>
<div>
<select name="attr_iq_tech_level_modifier" class="" title="macro name: @{iq_tech_level_modifier}">
<option value="-100">Impossible : Your TL + 4</option>
<option value="-15">-15 : Your TL + 3</option>
<option value="-10">-10 : Your TL + 2</option>
<option value="-5">-5 : Your TL + 1</option>
<option value="0" selected="selected">0 : Your TL</option>
<option value="-1">-1 : Your TL - 1</option>
<option value="-3">-3 : Your TL - 2</option>
<option value="-5">-5 : Your TL - 3</option>
<option value="-7">-7 : Your TL - 4</option>
<option value="-8">-8 : Your TL - 5</option>
<option value="-9">-9 : Your TL - 6</option>
<option value="-10">-10 : Your TL - 7</option>
<option value="-11">-11 : Your TL - 8</option>
<option value="-12">-12 : Your TL - 9</option>
<option value="-13">-13 : Your TL - 10</option>
<option value="-14">-14 : Your TL - 11</option>
<option value="-15">-15 : Your TL - 12</option>
</select>
</div>
</div>
<div class="item item4">
<div>
<div class="popup">
<span data-i18n="non-iq-tech-level-modifier-label">Non IQ Tech Level Modifier</span>
</div>
<span class="tooltip">
<span data-i18n="non-iq-tech-level-modifier-tooltip">Non IQ-Based skills. Flat penalty of -1 per TL difference. See B168.</span>
</span>
</div>
<div>
<select name="attr_non_iq_tech_level_modifier" class="number-only-width" title="macro name: @{non_iq_tech_level_modifier}">
<option selected="selected">0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
<option>-5</option>
<option>-6</option>
<option>-7</option>
<option>-8</option>
<option>-9</option>
<option>-10</option>
<option>-11</option>
<option>-12</option>
</select>
</div>
</div>
</div>
</div>
<div class="modal-footer">
<button type="action" name="act_apply_roll_modifiers" class="btn" title="Apply modifiers and close"><span data-i18n="apply-label">Apply</span></button>
<button type="action" name="act_reset_roll_modifiers" class="btn" title="Reset all values on dialog box."><span data-i18n="reset-label">Reset</span></button>
</div>
</div>
</div>
<!-- HIDDEN FIELDS -->
<input type="hidden" name="attr_10" value="10" disabled="disabled" />
<input type="hidden" name="attr_VS" value="vs:" disabled="disabled" />
+16 -1
View File
@@ -35,7 +35,7 @@
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"total-roll-modifier-label": "Total Modifier",
"max-skill-9-label": "Max skill of 9",
"shock-label": "Shock",
"custom-modifier-label": "Custom Mod",
@@ -62,6 +62,21 @@
"know-location-tooltip": "If the foe is in a single smoke-filled hex or the like, no Hearing roll is required and the attack penalty is only -4. Roll for random hit location. Max Skill is 9. B394.",
"fog-label": "Fog",
"blur-label": "Blur",
"task-modifiers-title": "Task Modifiers",
"task-difficulty-label": "Task Difficulty",
"task-difficulty-tooltip": "See B345 for full description.",
"extra-time-label": "Extra Time",
"extra-time-tooltip": "Working slowly and deliberately on a noncombat task. See B346.",
"haste-label": "Haste",
"haste-tooltip": "Hurrying the noncombat task. See B346.",
"unfamiliar-culture-label": "Unfamiliar Culture: -3",
"unfamiliar-culture-tooltip": "-3 to skill with a significant cultural component; Carousing, Connoisseur, Criminology, Dancing, Detect Lies, Diplomacy, Fast-Talk, Games, Gesture, etc. See B23.",
"language-modifier-label": "Language Modifier",
"language-modifier-tooltip": "Based on comprehension, use Task Difficulty for additional modifiers like bad phone connection. See B24.<br />Language skills: Fast-Talk, Public Speaking, Research, Speed-Reading, teaching, and Writing.<br />Artistic Skills: Poetry, Singing, etc.",
"iq-tech-level-modifier-label": "IQ Tech Level Modifier",
"iq-tech-level-modifier-tooltip": "IQ-Based skills. When you work with equipment or concepts of a TL different from your own skill, you suffer a penalty. See B168.",
"non-iq-tech-level-modifier-label": "Non IQ Tech Level Modifier",
"non-iq-tech-level-modifier-tooltip": "Non IQ-Based skills. Flat penalty of -1 per TL difference. See B168.",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",