New translations translation.json (Portuguese, Brazilian)

This commit is contained in:
wing-it
2022-04-19 23:06:48 -04:00
parent 9ed7bf3c88
commit c7a9951f27
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{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats & Skills",
"powers-advantages-equipement": "Powers, Advantages, & Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes & Conditions",
"motivations-complications": "Motivations & Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers & Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}