New translations translation.json (Portuguese, Brazilian)
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{
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"real-identity": "Real Identity",
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"super-alias": "Super Alias",
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"secret": "Secret",
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"gender": "Gender:",
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"height": "Height:",
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"weight": "Weight:",
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"public": "Public",
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"age": "Age:",
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"eyes": "Eyes:",
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"hair": "Hair:",
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"group-affiliation": "Group Affiliation",
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"base-of-operations": "Base of Operations",
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"power-level": "Power Lever",
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"power-point-totals": "Power Point Totals:",
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"abilities": "Abilities",
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"powers": "Powers",
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"advantages": "Advantages",
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"skills": "Skills",
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"defenses": "Defenses",
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"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
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"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
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"stats-skills": "Stats & Skills",
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"powers-advantages-equipement": "Powers, Advantages, & Equipment",
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"options": "Options",
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"name": "Name",
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"base": "Base",
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"total": "Total",
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"misc": "Misc",
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"strength": "Strength",
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"agility": "Agility",
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"fighting": "Fighting",
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"awareness": "Awareness",
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"stamina": "Stamina",
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"dexterity": "Dexterity",
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"intellect": "Intellect",
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"presence": "Presence",
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"starting-power-points": "Starting Power Points",
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"earned-power-points": "Earned Power Points",
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"hero-points": "Hero Points",
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"injuries": "Injuries",
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"defense-dodge-dc": "Defense - Dodge DC",
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"parry-dc": "Parry DC",
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"points": "Points",
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"ability": "Ability",
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"dodge": "Dodge",
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"agl": "AGL",
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"parry": "Parry",
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"fortitude": "Fortitude",
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"stamina-short": "STA",
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"toughness": "Toughness",
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"will": "Will",
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"offense": "Offense",
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"initiative": "Initiative",
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"show-macro-text?": "Show Macro Text?",
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"attack": "Attack",
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"attack-name": "Attack Name",
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"attack-bonus": "Attack Bonus",
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"crit-target": "Crit Target",
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"effect-ranks": "Effect Ranks",
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"defense": "Defense",
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"effect": "Effect",
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"accurate-attack": "Accurate Attack",
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"all-out-attack": "All-out Attack",
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"defensive-attack": "Defensive Attack",
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"power-attack": "Power Attack",
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"conditions": "Conditions",
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"totals": "Totals",
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"ranks": "Ranks",
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"other": "Other",
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"awareness-short": "AWE",
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"fighting-short": "FGT",
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"agility-short": "AGI",
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"strength-short": "STR",
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"intellect-short": "INT",
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"presence-short": "PRS",
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"dexterity-short": "DEX",
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"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
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"acrobatics": "Acrobatics",
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"athletics": "Athletics",
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"close-combat": "Close Combat",
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"deception": "Deception",
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"expertise": "Expertise",
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"insight": "Insight",
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"intimidation": "Intimidation",
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"investigation": "Investigation",
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"perception": "Perception",
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"persuasion": "Persuasion",
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"ranged-combat": "Ranged Combat",
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"sleight-of-hand": "Sleight of Hand",
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"stealth": "Stealth",
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"technology": "Technology",
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"treatment": "Treatment",
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"vehicles": "Vehicles",
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"total-ranks": "Total Ranks",
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"notes-conditions": "Notes & Conditions",
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"motivations-complications": "Motivations & Complications",
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"description": "Description",
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"all": "All",
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"powers-devices": "Powers & Devices",
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"equipment": "Equipment",
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"power-name": "Power Name",
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"pp-ranks": "PP/Rank",
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"normal-power": "Normal power",
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"alternate-effect": "Alternate effect",
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"dynamic-effect": "Dynamic effect",
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"wealth": "Wealth",
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"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
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"roll-target-stats": "Roll Target - Stats: ",
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"whisper-gm": "Whisper GM",
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"whisper-self": "Whisper Self",
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"roll-target-combat": "Roll Target - Combat: ",
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"roll-target-initiative": "Roll Target - Initiative: ",
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"roll-target-skill": "Roll Target - Skill: ",
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"roll-target-effects": "Roll Target - Effects: ",
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"dice-roll-type": "Dice Roll Type: ",
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"standard-1d20": "Standard 1d20",
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"3d20-gamemasters-guide": "3d20 Gamematers Guide",
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"sum-3d6": "Sum 3d6",
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"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
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"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
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"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
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"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
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"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
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"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
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"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
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"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
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"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
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"power-attack-attack-penalty": "Power Attack Attack Penalty",
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"power-attack-defense-bonus": "Power Attack Defense Bonus",
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"power-attack-effect-bonus": "Power Attack Effect Bonus",
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"condition-attack-modifier": "Condition Attack Modifier",
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"condition-defense-modifier": "Condition Defense Modifier",
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"condition-effect-modifier": "Condition Effect Modifier",
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"combined-attack-modifier": "Combined Attack Modifier",
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"combined-defense-modifier": "Combined Defense Modifier",
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"combined-effect-modifier": "Combined Effect Modifier",
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"defense-class-short": "DC",
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"equipment-advantage": "equipment"
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}
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