Fixed some of the damages, some notes have been put where more work is required.

This commit is contained in:
Kirintale
2019-02-02 01:03:41 +00:00
parent f37dafb8ba
commit c7feb6e355
+7 -7
View File
@@ -965,7 +965,7 @@
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Sweep_Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Sweep_Kick_attack_rating-1} + d10]] to hit and [[@{Kick_damage_base}]] damage (add Success Levels to damage)."></button></th>
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Sweep Kick" disabled="true" name="attr_Sweep_Kick_name-1"
/>&nbsp;&nbsp;&nbsp;Sweep Kick</td>
<th><input type="number" class="sheet-numberbox" name="attr_Sweep_Kick_attack_rating-1" value="@{Kung_Fu_rating}"
<th><input type="number" class="sheet-numberbox" name="attr_Sweep_Kick_attack_rating-1" value="@{Kung_Fu_rating} - 1"
disabled="true" /></th>
<th class="sheet-lb"><input type="number" name="attr_Sweep_Kick_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])"
disabled="true" /></th>
@@ -995,7 +995,7 @@
<!-- Break Neck / Choke -->
<tr>
<!-- Break Neck -->
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Break_Neck_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Break_Neck_attack_rating-1} + d10]] to hit and [[@{Break_Neck_damage_base}]] damage (add 4 x Success Levels to damage)."></button></th>
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Break_Neck_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Strength} + @{mod-Strength} + @{Break_Neck_attack_rating-1} + d10]] to hit and [[@{Break_Neck_damage_base}]] damage (add 4 x Success Levels to damage)."></button></th>
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Break Neck (Grapple)" disabled="true"
name="attr_Break_Neck_name-1" />&nbsp;&nbsp;&nbsp;Break Neck (Grapple)</td>
<th><input type="number" class="sheet-numberbox" name="attr_Break_Neck_attack_rating-1" value="@{Kung_Fu_rating}"
@@ -1004,7 +1004,7 @@
disabled="true" /></th>
<th class="sheet-lb"></th>
<!-- Choke -->
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Choke_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Choke_attack_rating-1} + d10]] to hit and [[@{Choke_damage_base}]] damage (add Success Levels to damage)."></button></th>
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Choke_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Strength} + @{mod-Strength} + @{Choke_attack_rating-1} + d10]] to hit and [[@{Choke_damage_base}]] damage (add Success Levels to damage)."></button></th>
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Choke (Grapple)" disabled="true"
name="attr_Choke_name-1" />&nbsp;&nbsp;&nbsp;Choke (Grapple)</td>
<th><input type="number" class="sheet-numberbox" name="attr_Choke_attack_rating-1" value="@{Kung_Fu_rating}"
@@ -1034,7 +1034,7 @@
</tr>
<!-- Disarm / Parry -->
<tr>
<!-- Disarm -->
<!-- Disarm --> <!-- TODO This is incorrect. See page 131 in the revised book -->
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Disarm_name-1} (resisted roll), rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Disarm_attack_rating-1} + d10]]."></button></th>
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Disarm" disabled="true" name="attr_Disarm_name-1"
/>&nbsp;&nbsp;&nbsp;Disarm</td>
@@ -1043,7 +1043,7 @@
<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 131" disabled="true"
/></th>
<th class="sheet-lb"></th>
<!-- Parry -->
<!-- Parry --> <!-- TODO Needs to be updated-->
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Parry_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Parry_attack_rating-1} + d10]]."></button></th>
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Parry" disabled="true" name="attr_Parry_name-1"
/>&nbsp;&nbsp;&nbsp;Parry</td>
@@ -1074,10 +1074,10 @@
</tr>
<!-- Knock-Out / Head Butt -->
<tr>
<!-- Knockout -->
<!-- Knockout --> <!-- TODO Needs to update Page 132 -->
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Knockout_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Knockout_attack_rating-1} + d10]] to hit (damage is halved)."></button></th>
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Knockout" disabled="true" name="attr_Knockout_name-1"
/>&nbsp;&nbsp;&nbsp;Knockdown</td>
/>&nbsp;&nbsp;&nbsp;Knockout</td>
<th><input type="number" class="sheet-numberbox" name="attr_Knockout_attack_rating-1" value="@{Kung_Fu_rating}-2"
disabled="true" /></th>
<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 134" disabled="true"