Fixed some of the damages, some notes have been put where more work is required.
This commit is contained in:
@@ -965,7 +965,7 @@
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Sweep_Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Sweep_Kick_attack_rating-1} + d10]] to hit and [[@{Kick_damage_base}]] damage (add Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Sweep Kick" disabled="true" name="attr_Sweep_Kick_name-1"
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/> Sweep Kick</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Sweep_Kick_attack_rating-1" value="@{Kung_Fu_rating}"
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<th><input type="number" class="sheet-numberbox" name="attr_Sweep_Kick_attack_rating-1" value="@{Kung_Fu_rating} - 1"
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disabled="true" /></th>
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<th class="sheet-lb"><input type="number" name="attr_Sweep_Kick_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])"
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disabled="true" /></th>
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@@ -995,7 +995,7 @@
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<!-- Break Neck / Choke -->
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<tr>
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<!-- Break Neck -->
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Break_Neck_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Break_Neck_attack_rating-1} + d10]] to hit and [[@{Break_Neck_damage_base}]] damage (add 4 x Success Levels to damage)."></button></th>
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Break_Neck_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Strength} + @{mod-Strength} + @{Break_Neck_attack_rating-1} + d10]] to hit and [[@{Break_Neck_damage_base}]] damage (add 4 x Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Break Neck (Grapple)" disabled="true"
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name="attr_Break_Neck_name-1" /> Break Neck (Grapple)</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Break_Neck_attack_rating-1" value="@{Kung_Fu_rating}"
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@@ -1004,7 +1004,7 @@
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disabled="true" /></th>
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<th class="sheet-lb"></th>
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<!-- Choke -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Choke_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Choke_attack_rating-1} + d10]] to hit and [[@{Choke_damage_base}]] damage (add Success Levels to damage)."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Choke_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Strength} + @{mod-Strength} + @{Choke_attack_rating-1} + d10]] to hit and [[@{Choke_damage_base}]] damage (add Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Choke (Grapple)" disabled="true"
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name="attr_Choke_name-1" /> Choke (Grapple)</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Choke_attack_rating-1" value="@{Kung_Fu_rating}"
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@@ -1034,7 +1034,7 @@
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</tr>
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<!-- Disarm / Parry -->
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<tr>
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<!-- Disarm -->
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<!-- Disarm --> <!-- TODO This is incorrect. See page 131 in the revised book -->
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Disarm_name-1} (resisted roll), rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Disarm_attack_rating-1} + d10]]."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Disarm" disabled="true" name="attr_Disarm_name-1"
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/> Disarm</td>
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@@ -1043,7 +1043,7 @@
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<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 131" disabled="true"
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/></th>
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<th class="sheet-lb"></th>
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<!-- Parry -->
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<!-- Parry --> <!-- TODO Needs to be updated-->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Parry_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Parry_attack_rating-1} + d10]]."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Parry" disabled="true" name="attr_Parry_name-1"
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/> Parry</td>
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@@ -1074,10 +1074,10 @@
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</tr>
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<!-- Knock-Out / Head Butt -->
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<tr>
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<!-- Knockout -->
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<!-- Knockout --> <!-- TODO Needs to update Page 132 -->
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Knockout_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Knockout_attack_rating-1} + d10]] to hit (damage is halved)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Knockout" disabled="true" name="attr_Knockout_name-1"
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/> Knockdown</td>
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/> Knockout</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Knockout_attack_rating-1" value="@{Kung_Fu_rating}-2"
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disabled="true" /></th>
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<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 134" disabled="true"
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