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@@ -1,3 +1,4 @@
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<input type="radio" class="sheet-switch-pc-show sheet-switch" title="npc-show" name="attr_npc-show" value="1" checked /><span style="text-align: left;">PJ </span>
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<input type="radio" class="sheet-switch-npc-show sheet-switch" title="npc-show" name="attr_npc-show" value="2" /><span style="text-align: left;">Vaisseau</span>
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@@ -14,7 +15,7 @@
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<div class="sheet-col">
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<div class="sheet-row">
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<div class="sheet-item" style="width:13.2%"><label>Nom du personage</label></div>
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<div class="sheet-item" style="width:15%"><label>Nom du personage</label></div>
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<div class="sheet-item sheet-large"><input type="text" name="attr_character_name" /></div>
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<div class="sheet-item sheet-tiny"><label>Nom du joueur</label></div>
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<div class="sheet-item sheet-large"><input type="text" name="attr_playername" /></div>
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@@ -83,7 +84,7 @@
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<td><input type="checkbox" name="attr_charm1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_charm2" value="10" /></td>
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<td><input type="checkbox" name="attr_charm3" value="10" /></td>
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<td><button type="roll" name="roll_Charm" value="/em rolls Charm with [[(@{Charm}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Charm" value="/em fais un test de Charme avec [[(@{Charm}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Charm" value="floor((@{Charm1}+0.5)*@{fel}+@{Charm2}+@{Charm3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -91,7 +92,7 @@
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<td><input type="checkbox" name="attr_Command1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Command2" value="10" /></td>
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<td><input type="checkbox" name="attr_Command3" value="10" /></td>
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<td><button type="roll" name="roll_Command" value="/em rolls Command with [[(@{Command}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Command" value="/em fais un test de Commandement avec [[(@{Command}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Command" value="floor((@{Command1}+0.5)*@{fel}+@{Command2}+@{Command3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -99,7 +100,7 @@
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<td><input type="checkbox" name="attr_barter1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_barter2" value="10" /></td>
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<td><input type="checkbox" name="attr_barter3" value="10" /></td>
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<td><button type="roll" name="roll_Barter" value="/em rolls Barter with [[(@{Barter}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Barter" value="/em fais un test de Commerce avec [[(@{Barter}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Barter" value="floor((@{Barter1}+0.5)*@{fel}+@{Barter2}+@{Barter3})" disabled="true"/>
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</button></td>
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</tr>
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@@ -108,7 +109,7 @@
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<td><input type="checkbox" name="attr_Contortionist1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Contortionist2" value="10" /></td>
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<td><input type="checkbox" name="attr_Contortionist3" value="10" /></td>
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<td><button type="roll" name="roll_Contortionist" value="/em rolls Contortionist with [[(@{Contortionist}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Contortionist" value="/em fais un test de Contortionniste avec [[(@{Contortionist}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Contortionist" value="floor((@{Contortionist1}+0.5)*@{ag}+@{Contortionist2}+@{Contortionist3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -116,7 +117,7 @@
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<td><input type="checkbox" name="attr_Disguise1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Disguise2" value="10" /></td>
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<td><input type="checkbox" name="attr_Disguise3" value="10" /></td>
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<td><button type="roll" name="roll_Disguise" value="/em rolls Disguise with [[(@{Disguise}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Disguise" value="/em fais un test de Deguisement avec [[(@{Disguise}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Disguise" value="floor((@{Disguise1}+0.5)*@{fel}+@{Disguise2}+@{Disguise3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -124,7 +125,7 @@
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<td><input type="checkbox" name="attr_SilentMove1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_SilentMove2" value="10" /></td>
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<td><input type="checkbox" name="attr_SilentMove3" value="10" /></td>
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<td><button type="roll" name="roll_SilentMove" value="/em rolls Silent Move with [[(@{SilentMove}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_SilentMove" value="/em fais un test de Deplacement silencieux avec [[(@{SilentMove}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_SilentMove" value="floor((@{SilentMove1}+0.5)*@{ag}+@{SilentMove2}+@{SilentMove3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -132,7 +133,7 @@
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<td><input type="checkbox" name="attr_Concealment1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Concealment2" value="10" /></td>
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<td><input type="checkbox" name="attr_Concealment3" value="10" /></td>
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<td><button type="roll" name="roll_Concealment" value="/em rolls Concealment with [[(@{Concealment}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Concealment" value="/em fais un test de Dissimulation avec [[(@{Concealment}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Concealment" value="floor((@{Concealment1}+0.5)*@{ag}+@{Concealment2}+@{Concealment3})" disabled="true"/>
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</button></td> </tr>
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@@ -141,7 +142,7 @@
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<td><input type="checkbox" name="attr_Deceive1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Deceive2" value="10" /></td>
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<td><input type="checkbox" name="attr_Deceive3" value="10" /></td>
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<td><button type="roll" name="roll_Deceive" value="/em rolls Deceive with [[(@{Deceive}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Deceive" value="/em fais un test de Duperie avec [[(@{Deceive}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Deceive" value="floor((@{Deceive1}+0.5)*@{fel}+@{Deceive2}+@{Deceive3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -149,7 +150,7 @@
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<td><input type="checkbox" name="attr_Inquiry1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Inquiry2" value="10" /></td>
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<td><input type="checkbox" name="attr_Inquiry3" value="10" /></td>
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<td><button type="roll" name="roll_Inquiry" value="/em rolls Inquiry with [[(@{Inquiry}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Inquiry" value="/em fais un test de Enquete avec [[(@{Inquiry}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Inquiry" value="floor((@{Inquiry1}+0.5)*@{fel}+@{Inquiry2}+@{Inquiry3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -157,7 +158,7 @@
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<td><input type="checkbox" name="attr_Climb1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Climb2" value="10" /></td>
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<td><input type="checkbox" name="attr_Climb3" value="10" /></td>
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<td><button type="roll" name="roll_Climb" value="/em rolls Climb with [[(@{Climb}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Climb" value="/em fais un test de Escalade avec [[(@{Climb}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Climb" value="floor((@{Climb1}+0.5)*@{strength}+@{Climb2}+@{Climb3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -165,7 +166,7 @@
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<td><input type="checkbox" name="attr_Dodge1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Dodge2" value="10" /></td>
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<td><input type="checkbox" name="attr_Dodge3" value="10" /></td>
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<td><button type="roll" name="roll_Dodge" value="/em rolls Dodge with [[(@{Dodge}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Dodge" value="/em fais un test de Esquive avec [[(@{Dodge}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Dodge" value="floor((@{Dodge1}+0.5)*@{ag}+@{Dodge2}+@{Dodge3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -173,7 +174,7 @@
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<td><input type="checkbox" name="attr_Evaluate1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Evaluate2" value="10" /></td>
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<td><input type="checkbox" name="attr_Evaluate3" value="10" /></td>
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<td><button type="roll" name="roll_Evaluate" value="/em rolls Evaluate with [[(@{Evaluate}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Evaluate" value="/em fais un test de Evaluation avec [[(@{Evaluate}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Evaluate" value="floor((@{Evaluate1}+0.5)*@{int}+@{Evaluate2}+@{Evaluate3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -181,7 +182,7 @@
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<td><input type="checkbox" name="attr_Search1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Search2" value="10" /></td>
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<td><input type="checkbox" name="attr_Search3" value="10" /></td>
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<td><button type="roll" name="roll_Search" value="/em rolls Search with [[(@{Search}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Search" value="/em fais un test de Fouille avec [[(@{Search}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Search" value="floor((@{Search1}+0.5)*@{per}+@{Search2}+@{Search3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -189,7 +190,7 @@
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<td><input type="checkbox" name="attr_Intimidate1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Intimidate2" value="10" /></td>
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<td><input type="checkbox" name="attr_Intimidate3" value="10" /></td>
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<td><button type="roll" name="roll_Intimidate" value="/em rolls Intimidate with [[(@{Intimidate}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Intimidate" value="/em fais un test de Intimidation avec [[(@{Intimidate}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Intimidate" value="floor((@{Intimidate1}+0.5)*@{strength}+@{Intimidate2}+@{Intimidate3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -197,7 +198,7 @@
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<td><input type="checkbox" name="attr_Gamble1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Gamble2" value="10" /></td>
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<td><input type="checkbox" name="attr_Gamble3" value="10" /></td>
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<td><button type="roll" name="roll_Gamble" value="/em rolls Gamble with [[(@{Gamble}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Gamble" value="/em fais un test de Jeu avec [[(@{Gamble}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Gamble" value="floor((@{Gamble1}+0.5)*@{int}+@{Gamble2}+@{Gamble3})" disabled="true"/>
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</button></td> </tr>
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@@ -206,7 +207,7 @@
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<td><input type="checkbox" name="attr_Logic1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Logic2" value="10" /></td>
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<td><input type="checkbox" name="attr_Logic3" value="10" /></td>
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<td><button type="roll" name="roll_Logic" value="/em rolls Logic with [[(@{Logic}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Logic" value="/em fais un test de Logique avec [[(@{Logic}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Logic" value="floor((@{Logic1}+0.5)*@{int}+@{Logic2}+@{Logic3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -214,15 +215,15 @@
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<td><input type="checkbox" name="attr_Scrutiny1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Scrutiny2" value="10" /></td>
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<td><input type="checkbox" name="attr_Scrutiny3" value="10" /></td>
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<td><button type="roll" name="roll_Scrutiny" value="/em rolls Scrutiny with [[(@{Scrutiny}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Scrutiny" value="/em fais un test de Observation avec [[(@{Scrutiny}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Scrutiny" value="floor((@{Scrutiny1}+0.5)*@{per}+@{Scrutiny2}+@{Scrutiny3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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<td>Nage (F)</td>
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<td>Natation (F)</td>
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<td><input type="checkbox" name="attr_Swim1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Swim2" value="10" /></td>
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<td><input type="checkbox" name="attr_Swim3" value="10" /></td>
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<td><button type="roll" name="roll_Swim" value="/em rolls Swim with [[(@{Swim}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Swim" value="/em fais un test de Natation avec [[(@{Swim}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Swim" value="floor((@{Swim1}+0.5)*@{strength}+@{Swim2}+@{Swim3})" disabled="true"/>
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</button></td> </tr>
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<tr>
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@@ -230,7 +231,7 @@
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<td><input type="checkbox" name="attr_Carouse1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_Carouse2" value="10" /></td>
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<td><input type="checkbox" name="attr_Carouse3" value="10" /></td>
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<td><button type="roll" name="roll_Carouse" value="/em rolls Carouse with [[(@{Carouse}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_Carouse" value="/em fais un test de Resistance aux intoxications avec [[(@{Carouse}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_Carouse" value="floor((@{Carouse1}+0.5)*@{toughness}+@{Carouse2}+@{Carouse3})" disabled="true"/>
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</button></td>
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</tr>
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@@ -239,7 +240,7 @@
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<td><input type="checkbox" name="attr_awareness1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_awareness2" value="10" /></td>
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<td><input type="checkbox" name="attr_awareness3" value="10" /></td>
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<td><button type="roll" name="roll_awareness" value="/em rolls Awareness with [[(@{awareness}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_awareness" value="/em fais un test de Vigilance avec [[(@{awareness}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_awareness" value="floor((@{awareness1}+0.5)*@{per}+@{awareness2}+@{awareness3})" disabled="true"/>
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</button></td>
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</tr>
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@@ -271,7 +272,7 @@
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<td><input type="checkbox" name="attr_basicskillbox1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_basicskillbox2" value="10" /></td>
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<td><input type="checkbox" name="attr_basicskillbox3" value="10" /></td>
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<td><button type="roll" name="roll_basicskill" value="/em rolls @{basicskillname} with [[(@{basicskill}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_basicskill" value="/em fais un test de @{basicskillname} avec [[(@{basicskill}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_basicskill" value="floor((@{basicskillbox1}+0.5)*@{basicskillcharacteristic}+@{basicskillbox2}+@{basicskillbox3})" disabled="true"/>
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</button></td> </table></tr>
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</fieldset>
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@@ -300,23 +301,23 @@
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<!-- Mid Column / Characteristics -->
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<div class="sheet-col sheet-characteristics">
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<h3>Caracteristiques</h3>
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<button type="roll" name="roll_ws" value="/me rolls a Weapon Skill check with [[(@{WS}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Capacite de combat (CC)</label></button><br>
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<button type="roll" name="roll_ws" value="/me fais un test de Capacite de combat avec [[(@{WS}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Capacite de combat (CC)</label></button><br>
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<input type="text" name="attr_ws" value="0" />
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<button type="roll" name="roll_bs" value="/me rolls a Ballistic Skill check with [[(@{BS}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Capacite de tir (CT)</label></button><br>
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<button type="roll" name="roll_bs" value="/me fais un test de Capacite de tir avec [[(@{BS}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Capacite de tir (CT)</label></button><br>
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<input type="text" name="attr_bs" value="0" />
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<button type="roll" name="roll_strength" value="/me rolls a Strength check with [[(@{Strength}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Force (F)</label></button><br>
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<button type="roll" name="roll_strength" value="/me fais un test de Force avec [[(@{Strength}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Force (F)</label></button><br>
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<input type="text" name="attr_strength" value="0" />
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<button type="roll" name="roll_toughness" value="/me rolls a Toughness check with [[(@{Toughness}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Endurance (E)</label></button><br>
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<button type="roll" name="roll_toughness" value="/me fais un test de Endurance avec [[(@{Toughness}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Endurance (E)</label></button><br>
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<input type="text" name="attr_toughness" value="0" />
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<button type="roll" name="roll_ag" value="/me rolls an Agility check with [[(@{Ag}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Agilite (Ag)</label></button><br>
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<button type="roll" name="roll_ag" value="/me fais un test de Agilite avec [[(@{Ag}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Agilite (Ag)</label></button><br>
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<input type="text" name="attr_ag" value="0" />
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<button type="roll" name="roll_int" value="/me rolls an Intelligence check with [[(@{Int}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Intelligence (Int)</label></button><br>
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<button type="roll" name="roll_int" value="/me fais un test de Intelligence avec [[(@{Int}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Intelligence (Int)</label></button><br>
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<input type="text" name="attr_int" value="0" />
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<button type="roll" name="roll_Per" value="/me rolls a Perception check with [[(@{Per}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Perception (Per)</label></button><br>
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<button type="roll" name="roll_Per" value="/me fais un test de Perception avec [[(@{Per}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Perception (Per)</label></button><br>
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<input type="text" name="attr_per" value="0" />
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<button type="roll" name="roll_Wp" value="/me rolls a Willpower check with [[(@{Wp}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Force mental (FM)</label></button><br>
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<button type="roll" name="roll_Wp" value="/me fais un test de Force mental avec [[(@{Wp}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Force mental (FM)</label></button><br>
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<input type="text" name="attr_wp" value="0" />
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<button type="roll" name="roll_Fel" value="/me rolls a Fellowship check with [[(@{Fel}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Sociabilite (Soc)</label></button><br>
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<button type="roll" name="roll_Fel" value="/me fais un test de Sociabilite avec [[(@{Fel}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Sociabilite (Soc)</label></button><br>
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<input type="text" name="attr_fel" value="0" />
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</div>
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<!-- Right Column -->
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@@ -336,7 +337,7 @@
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<td><input type="checkbox" name="attr_speaklow1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_speaklow2" value="10" /></td>
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<td><input type="checkbox" name="attr_speaklow3" value="10" /></td>
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<td><button type="roll" name="roll_speaklow" value="/em rolls Speak Language (Low Gothic) with [[(@{speaklow}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_speaklow" value="/em fais un test de Language (Bas Gothic) avec [[(@{speaklow}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_speaklow" value="floor((@{speaklow1}+0.5)*@{int}+@{speaklow2}+@{speaklow3})" disabled="true"/>
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</button></td>
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</tr>
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@@ -366,7 +367,7 @@
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<td><input type="checkbox" name="attr_advancedskillbox1" value="0.5" /></td>
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<td><input type="checkbox" name="attr_advancedskillbox2" value="10" /></td>
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<td><input type="checkbox" name="attr_advancedskillbox3" value="10" /></td>
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<td><button type="roll" name="roll_advancedskill" value="/em rolls @{advancedskillname} with [[(@{advancedskill}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<td><button type="roll" name="roll_advancedskill" value="/em fais un test de @{advancedskillname} avec [[(@{advancedskill}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<input type="number" name="attr_advancedskill" value="floor((@{advancedskillbox1}+0.5)*@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3})" disabled="true"/>
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</button></td> </table></tr>
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</fieldset>
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@@ -378,17 +379,17 @@
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<h3>Pouvoirs psychique</h3>
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<h3>Niveau psy:<div class="sheet-item sheet-tiny"><input type="number" name="attr_psy" value="0" /></div></h3>
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<div class="sheet-item sheet-med">
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<button type="roll" name="roll_psycicpower_fettered" style="width: 60px" value="/me grabs the stream of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(ceil(@{psy}/2)*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<button type="roll" name="roll_psycicpower_fettered" style="width: 60px" value="/me grabs the stream of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(ceil(@{psy}/2)*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<label>Restreint</label>
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</button>
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</div>
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<div class="sheet-item sheet-med">
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<button type="roll" name="roll_psycicpower_unfettered" style="width: 70px" value="/me draws on the power of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(@{psy}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<button type="roll" name="roll_psycicpower_unfettered" style="width: 70px" value="/me draws on the power of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(@{psy}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<label>non restreint</label>
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</button>
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</div>
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<div class="sheet-item sheet-med">
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<button type="roll" name="roll_psycicpower_push" style="width: 50px" value="/me calls on the might of the Warp!\n [[((((?{Pushed Psy Rating|1}*@{psy}*5)+?{Bonus Psy Rating|0}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
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<button type="roll" name="roll_psycicpower_push" style="width: 50px" value="/me calls on the might of the Warp!\n [[((((?{Pushed Psy Rating|1}*@{psy}*5)+?{Bonus Psy Rating|0}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
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<label>Pousse</label>
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</button>
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</div>
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@@ -431,7 +432,7 @@
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<div class="sheet-row">
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<div class="sheet-item sheet-tiny">
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<button type="roll" name="roll_meleeattack"
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value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) of success! (Pen: [[@{meleeweaponpen}]])">
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value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (Pen: [[@{meleeweaponpen}]])">
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<label>Nom:</label>
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</button></div>
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<div class="sheet-item sheet-big"><input type="text" name="attr_meleeweaponname" /></div>
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@@ -458,7 +459,7 @@
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<div class="sheet-item sheet-morebig"><input type="text" name="attr_meleeweaponspecial" /></div>
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<div class="sheet-item sheet-puny">
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<button type="roll" name="roll_meleeattackcomp"
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value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) of success! (Pen: [[@{meleeweaponpen}]])\n/me does[[{@{meleeweapondamage}+(floor(@{strength}/10)), (@{meleeweapontearing}*(@{meleeweapondamage}+(floor(@{strength}/10))))}kh1]] @{meleeweapontype} damage!">
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value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (Pen: [[@{meleeweaponpen}]])\n/me does[[{@{meleeweapondamage}+(floor(@{strength}/10)), (@{meleeweapontearing}*(@{meleeweapondamage}+(floor(@{strength}/10))))}kh1]] @{meleeweapontype} damage!">
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<label>Jet</label>
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</button>
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</div>
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@@ -524,7 +525,7 @@
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<div class="sheet-row">
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<div class="sheet-item sheet-tiny">
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<button type="roll" name="roll_rangedattack"
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value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) of success! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])">
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value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])">
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<label>Nom:</label>
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</button></div>
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<div class="sheet-item sheet-big"><input type="text" name="attr_rangedweaponname" /></div>
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@@ -561,7 +562,7 @@
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<div class="sheet-item sheet-morebig"><input type="text" name="attr_rangedweaponspecial" /></div>
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<div class="sheet-item sheet-puny">
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<button type="roll" name="roll_rangedattackcomp"
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value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) of success! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])\n/me does [[{@{rangedweapondamage}, (@{rangedweapontearing}*@{rangedweapondamage})}kh1]] @{rangedweapontype} damage!">
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value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])\n/me does [[{@{rangedweapondamage}, (@{rangedweapontearing}*@{rangedweapondamage})}kh1]] @{rangedweapontype} damage!">
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<label>Jet</label>
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</button>
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</div>
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@@ -725,6 +726,7 @@
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</div>
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<!-- Shipsheet begin -->
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<div class="sheet-switch-npc">
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<div class="sheet-wrapper">
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<div class="sheet-2colrow">
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<!-- right col -->
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<div class="sheet-col">
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@@ -842,7 +844,7 @@
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</tr>
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</table>
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</div>
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</div>
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<table>
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<tr>
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<th> </th>
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@@ -890,5 +892,7 @@
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</tr>
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</table>
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</div>
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</div>
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