Merge pull request #1577 from Ammo283/master

Rogue trader fr fix 0.1
This commit is contained in:
Phil
2016-04-18 14:34:11 -06:00
3 changed files with 53 additions and 43 deletions
+6
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@@ -1,3 +1,9 @@
Maintenant il y a la possibilité d'avoir la fiche de vaisseau éditable
Traduit de la feulle de Rogue Trader de Michal S
Pour tout retour ou problème contacter A0
Most things you can roll directly from the sheet, by clicking on the corresponding name or the roll button at the end of the row.
With weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**
+46 -42
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@@ -1,3 +1,4 @@
<input type="radio" class="sheet-switch-pc-show sheet-switch" title="npc-show" name="attr_npc-show" value="1" checked /><span style="text-align: left;">PJ &nbsp; &nbsp; &nbsp; &nbsp;</span>
<input type="radio" class="sheet-switch-npc-show sheet-switch" title="npc-show" name="attr_npc-show" value="2" /><span style="text-align: left;">Vaisseau</span>
@@ -14,7 +15,7 @@
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item" style="width:13.2%"><label>Nom du personage</label></div>
<div class="sheet-item" style="width:15%"><label>Nom du personage</label></div>
<div class="sheet-item sheet-large"><input type="text" name="attr_character_name" /></div>
<div class="sheet-item sheet-tiny"><label>Nom du joueur</label></div>
<div class="sheet-item sheet-large"><input type="text" name="attr_playername" /></div>
@@ -83,7 +84,7 @@
<td><input type="checkbox" name="attr_charm1" value="0.5" /></td>
<td><input type="checkbox" name="attr_charm2" value="10" /></td>
<td><input type="checkbox" name="attr_charm3" value="10" /></td>
<td><button type="roll" name="roll_Charm" value="/em rolls Charm with [[(@{Charm}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Charm" value="/em fais un test de Charme avec [[(@{Charm}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Charm" value="floor((@{Charm1}+0.5)*@{fel}+@{Charm2}+@{Charm3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -91,7 +92,7 @@
<td><input type="checkbox" name="attr_Command1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Command2" value="10" /></td>
<td><input type="checkbox" name="attr_Command3" value="10" /></td>
<td><button type="roll" name="roll_Command" value="/em rolls Command with [[(@{Command}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Command" value="/em fais un test de Commandement avec [[(@{Command}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Command" value="floor((@{Command1}+0.5)*@{fel}+@{Command2}+@{Command3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -99,7 +100,7 @@
<td><input type="checkbox" name="attr_barter1" value="0.5" /></td>
<td><input type="checkbox" name="attr_barter2" value="10" /></td>
<td><input type="checkbox" name="attr_barter3" value="10" /></td>
<td><button type="roll" name="roll_Barter" value="/em rolls Barter with [[(@{Barter}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Barter" value="/em fais un test de Commerce avec [[(@{Barter}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Barter" value="floor((@{Barter1}+0.5)*@{fel}+@{Barter2}+@{Barter3})" disabled="true"/>
</button></td>
</tr>
@@ -108,7 +109,7 @@
<td><input type="checkbox" name="attr_Contortionist1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Contortionist2" value="10" /></td>
<td><input type="checkbox" name="attr_Contortionist3" value="10" /></td>
<td><button type="roll" name="roll_Contortionist" value="/em rolls Contortionist with [[(@{Contortionist}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Contortionist" value="/em fais un test de Contortionniste avec [[(@{Contortionist}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Contortionist" value="floor((@{Contortionist1}+0.5)*@{ag}+@{Contortionist2}+@{Contortionist3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -116,7 +117,7 @@
<td><input type="checkbox" name="attr_Disguise1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Disguise2" value="10" /></td>
<td><input type="checkbox" name="attr_Disguise3" value="10" /></td>
<td><button type="roll" name="roll_Disguise" value="/em rolls Disguise with [[(@{Disguise}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Disguise" value="/em fais un test de Deguisement avec [[(@{Disguise}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Disguise" value="floor((@{Disguise1}+0.5)*@{fel}+@{Disguise2}+@{Disguise3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -124,7 +125,7 @@
<td><input type="checkbox" name="attr_SilentMove1" value="0.5" /></td>
<td><input type="checkbox" name="attr_SilentMove2" value="10" /></td>
<td><input type="checkbox" name="attr_SilentMove3" value="10" /></td>
<td><button type="roll" name="roll_SilentMove" value="/em rolls Silent Move with [[(@{SilentMove}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_SilentMove" value="/em fais un test de Deplacement silencieux avec [[(@{SilentMove}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_SilentMove" value="floor((@{SilentMove1}+0.5)*@{ag}+@{SilentMove2}+@{SilentMove3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -132,7 +133,7 @@
<td><input type="checkbox" name="attr_Concealment1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Concealment2" value="10" /></td>
<td><input type="checkbox" name="attr_Concealment3" value="10" /></td>
<td><button type="roll" name="roll_Concealment" value="/em rolls Concealment with [[(@{Concealment}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Concealment" value="/em fais un test de Dissimulation avec [[(@{Concealment}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Concealment" value="floor((@{Concealment1}+0.5)*@{ag}+@{Concealment2}+@{Concealment3})" disabled="true"/>
</button></td> </tr>
@@ -141,7 +142,7 @@
<td><input type="checkbox" name="attr_Deceive1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Deceive2" value="10" /></td>
<td><input type="checkbox" name="attr_Deceive3" value="10" /></td>
<td><button type="roll" name="roll_Deceive" value="/em rolls Deceive with [[(@{Deceive}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Deceive" value="/em fais un test de Duperie avec [[(@{Deceive}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Deceive" value="floor((@{Deceive1}+0.5)*@{fel}+@{Deceive2}+@{Deceive3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -149,7 +150,7 @@
<td><input type="checkbox" name="attr_Inquiry1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Inquiry2" value="10" /></td>
<td><input type="checkbox" name="attr_Inquiry3" value="10" /></td>
<td><button type="roll" name="roll_Inquiry" value="/em rolls Inquiry with [[(@{Inquiry}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Inquiry" value="/em fais un test de Enquete avec [[(@{Inquiry}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Inquiry" value="floor((@{Inquiry1}+0.5)*@{fel}+@{Inquiry2}+@{Inquiry3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -157,7 +158,7 @@
<td><input type="checkbox" name="attr_Climb1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Climb2" value="10" /></td>
<td><input type="checkbox" name="attr_Climb3" value="10" /></td>
<td><button type="roll" name="roll_Climb" value="/em rolls Climb with [[(@{Climb}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Climb" value="/em fais un test de Escalade avec [[(@{Climb}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Climb" value="floor((@{Climb1}+0.5)*@{strength}+@{Climb2}+@{Climb3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -165,7 +166,7 @@
<td><input type="checkbox" name="attr_Dodge1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Dodge2" value="10" /></td>
<td><input type="checkbox" name="attr_Dodge3" value="10" /></td>
<td><button type="roll" name="roll_Dodge" value="/em rolls Dodge with [[(@{Dodge}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Dodge" value="/em fais un test de Esquive avec [[(@{Dodge}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Dodge" value="floor((@{Dodge1}+0.5)*@{ag}+@{Dodge2}+@{Dodge3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -173,7 +174,7 @@
<td><input type="checkbox" name="attr_Evaluate1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Evaluate2" value="10" /></td>
<td><input type="checkbox" name="attr_Evaluate3" value="10" /></td>
<td><button type="roll" name="roll_Evaluate" value="/em rolls Evaluate with [[(@{Evaluate}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Evaluate" value="/em fais un test de Evaluation avec [[(@{Evaluate}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Evaluate" value="floor((@{Evaluate1}+0.5)*@{int}+@{Evaluate2}+@{Evaluate3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -181,7 +182,7 @@
<td><input type="checkbox" name="attr_Search1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Search2" value="10" /></td>
<td><input type="checkbox" name="attr_Search3" value="10" /></td>
<td><button type="roll" name="roll_Search" value="/em rolls Search with [[(@{Search}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Search" value="/em fais un test de Fouille avec [[(@{Search}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Search" value="floor((@{Search1}+0.5)*@{per}+@{Search2}+@{Search3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -189,7 +190,7 @@
<td><input type="checkbox" name="attr_Intimidate1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Intimidate2" value="10" /></td>
<td><input type="checkbox" name="attr_Intimidate3" value="10" /></td>
<td><button type="roll" name="roll_Intimidate" value="/em rolls Intimidate with [[(@{Intimidate}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Intimidate" value="/em fais un test de Intimidation avec [[(@{Intimidate}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Intimidate" value="floor((@{Intimidate1}+0.5)*@{strength}+@{Intimidate2}+@{Intimidate3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -197,7 +198,7 @@
<td><input type="checkbox" name="attr_Gamble1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Gamble2" value="10" /></td>
<td><input type="checkbox" name="attr_Gamble3" value="10" /></td>
<td><button type="roll" name="roll_Gamble" value="/em rolls Gamble with [[(@{Gamble}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Gamble" value="/em fais un test de Jeu avec [[(@{Gamble}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Gamble" value="floor((@{Gamble1}+0.5)*@{int}+@{Gamble2}+@{Gamble3})" disabled="true"/>
</button></td> </tr>
@@ -206,7 +207,7 @@
<td><input type="checkbox" name="attr_Logic1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Logic2" value="10" /></td>
<td><input type="checkbox" name="attr_Logic3" value="10" /></td>
<td><button type="roll" name="roll_Logic" value="/em rolls Logic with [[(@{Logic}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Logic" value="/em fais un test de Logique avec [[(@{Logic}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Logic" value="floor((@{Logic1}+0.5)*@{int}+@{Logic2}+@{Logic3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -214,15 +215,15 @@
<td><input type="checkbox" name="attr_Scrutiny1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Scrutiny2" value="10" /></td>
<td><input type="checkbox" name="attr_Scrutiny3" value="10" /></td>
<td><button type="roll" name="roll_Scrutiny" value="/em rolls Scrutiny with [[(@{Scrutiny}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Scrutiny" value="/em fais un test de Observation avec [[(@{Scrutiny}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Scrutiny" value="floor((@{Scrutiny1}+0.5)*@{per}+@{Scrutiny2}+@{Scrutiny3})" disabled="true"/>
</button></td> </tr>
<tr>
<td>Nage (F)</td>
<td>Natation (F)</td>
<td><input type="checkbox" name="attr_Swim1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Swim2" value="10" /></td>
<td><input type="checkbox" name="attr_Swim3" value="10" /></td>
<td><button type="roll" name="roll_Swim" value="/em rolls Swim with [[(@{Swim}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Swim" value="/em fais un test de Natation avec [[(@{Swim}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Swim" value="floor((@{Swim1}+0.5)*@{strength}+@{Swim2}+@{Swim3})" disabled="true"/>
</button></td> </tr>
<tr>
@@ -230,7 +231,7 @@
<td><input type="checkbox" name="attr_Carouse1" value="0.5" /></td>
<td><input type="checkbox" name="attr_Carouse2" value="10" /></td>
<td><input type="checkbox" name="attr_Carouse3" value="10" /></td>
<td><button type="roll" name="roll_Carouse" value="/em rolls Carouse with [[(@{Carouse}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_Carouse" value="/em fais un test de Resistance aux intoxications avec [[(@{Carouse}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_Carouse" value="floor((@{Carouse1}+0.5)*@{toughness}+@{Carouse2}+@{Carouse3})" disabled="true"/>
</button></td>
</tr>
@@ -239,7 +240,7 @@
<td><input type="checkbox" name="attr_awareness1" value="0.5" /></td>
<td><input type="checkbox" name="attr_awareness2" value="10" /></td>
<td><input type="checkbox" name="attr_awareness3" value="10" /></td>
<td><button type="roll" name="roll_awareness" value="/em rolls Awareness with [[(@{awareness}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_awareness" value="/em fais un test de Vigilance avec [[(@{awareness}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_awareness" value="floor((@{awareness1}+0.5)*@{per}+@{awareness2}+@{awareness3})" disabled="true"/>
</button></td>
</tr>
@@ -271,7 +272,7 @@
<td><input type="checkbox" name="attr_basicskillbox1" value="0.5" /></td>
<td><input type="checkbox" name="attr_basicskillbox2" value="10" /></td>
<td><input type="checkbox" name="attr_basicskillbox3" value="10" /></td>
<td><button type="roll" name="roll_basicskill" value="/em rolls @{basicskillname} with [[(@{basicskill}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_basicskill" value="/em fais un test de @{basicskillname} avec [[(@{basicskill}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_basicskill" value="floor((@{basicskillbox1}+0.5)*@{basicskillcharacteristic}+@{basicskillbox2}+@{basicskillbox3})" disabled="true"/>
</button></td> </table></tr>
</fieldset>
@@ -300,23 +301,23 @@
<!-- Mid Column / Characteristics -->
<div class="sheet-col sheet-characteristics">
<h3>Caracteristiques</h3>
<button type="roll" name="roll_ws" value="/me rolls a Weapon Skill check with [[(@{WS}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Capacite de combat (CC)</label></button><br>
<button type="roll" name="roll_ws" value="/me fais un test de Capacite de combat avec [[(@{WS}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Capacite de combat (CC)</label></button><br>
<input type="text" name="attr_ws" value="0" />
<button type="roll" name="roll_bs" value="/me rolls a Ballistic Skill check with [[(@{BS}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Capacite de tir (CT)</label></button><br>
<button type="roll" name="roll_bs" value="/me fais un test de Capacite de tir avec [[(@{BS}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Capacite de tir (CT)</label></button><br>
<input type="text" name="attr_bs" value="0" />
<button type="roll" name="roll_strength" value="/me rolls a Strength check with [[(@{Strength}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Force (F)</label></button><br>
<button type="roll" name="roll_strength" value="/me fais un test de Force avec [[(@{Strength}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Force (F)</label></button><br>
<input type="text" name="attr_strength" value="0" />
<button type="roll" name="roll_toughness" value="/me rolls a Toughness check with [[(@{Toughness}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Endurance (E)</label></button><br>
<button type="roll" name="roll_toughness" value="/me fais un test de Endurance avec [[(@{Toughness}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Endurance (E)</label></button><br>
<input type="text" name="attr_toughness" value="0" />
<button type="roll" name="roll_ag" value="/me rolls an Agility check with [[(@{Ag}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Agilite (Ag)</label></button><br>
<button type="roll" name="roll_ag" value="/me fais un test de Agilite avec [[(@{Ag}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Agilite (Ag)</label></button><br>
<input type="text" name="attr_ag" value="0" />
<button type="roll" name="roll_int" value="/me rolls an Intelligence check with [[(@{Int}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Intelligence (Int)</label></button><br>
<button type="roll" name="roll_int" value="/me fais un test de Intelligence avec [[(@{Int}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Intelligence (Int)</label></button><br>
<input type="text" name="attr_int" value="0" />
<button type="roll" name="roll_Per" value="/me rolls a Perception check with [[(@{Per}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Perception (Per)</label></button><br>
<button type="roll" name="roll_Per" value="/me fais un test de Perception avec [[(@{Per}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Perception (Per)</label></button><br>
<input type="text" name="attr_per" value="0" />
<button type="roll" name="roll_Wp" value="/me rolls a Willpower check with [[(@{Wp}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Force mental (FM)</label></button><br>
<button type="roll" name="roll_Wp" value="/me fais un test de Force mental avec [[(@{Wp}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Force mental (FM)</label></button><br>
<input type="text" name="attr_wp" value="0" />
<button type="roll" name="roll_Fel" value="/me rolls a Fellowship check with [[(@{Fel}+?{Modifier|0}-1d100)/10]] degree(s) of success!"><label>Sociabilite (Soc)</label></button><br>
<button type="roll" name="roll_Fel" value="/me fais un test de Sociabilite avec [[(@{Fel}+?{Modifier|0}-1d100)/10]] degree(s) de succes!"><label>Sociabilite (Soc)</label></button><br>
<input type="text" name="attr_fel" value="0" />
</div>
<!-- Right Column -->
@@ -336,7 +337,7 @@
<td><input type="checkbox" name="attr_speaklow1" value="0.5" /></td>
<td><input type="checkbox" name="attr_speaklow2" value="10" /></td>
<td><input type="checkbox" name="attr_speaklow3" value="10" /></td>
<td><button type="roll" name="roll_speaklow" value="/em rolls Speak Language (Low Gothic) with [[(@{speaklow}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_speaklow" value="/em fais un test de Language (Bas Gothic) avec [[(@{speaklow}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_speaklow" value="floor((@{speaklow1}+0.5)*@{int}+@{speaklow2}+@{speaklow3})" disabled="true"/>
</button></td>
</tr>
@@ -366,7 +367,7 @@
<td><input type="checkbox" name="attr_advancedskillbox1" value="0.5" /></td>
<td><input type="checkbox" name="attr_advancedskillbox2" value="10" /></td>
<td><input type="checkbox" name="attr_advancedskillbox3" value="10" /></td>
<td><button type="roll" name="roll_advancedskill" value="/em rolls @{advancedskillname} with [[(@{advancedskill}+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<td><button type="roll" name="roll_advancedskill" value="/em fais un test de @{advancedskillname} avec [[(@{advancedskill}+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<input type="number" name="attr_advancedskill" value="floor((@{advancedskillbox1}+0.5)*@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3})" disabled="true"/>
</button></td> </table></tr>
</fieldset>
@@ -378,17 +379,17 @@
<h3>Pouvoirs psychique</h3>
<h3>Niveau psy:<div class="sheet-item sheet-tiny"><input type="number" name="attr_psy" value="0" /></div></h3>
<div class="sheet-item sheet-med">
<button type="roll" name="roll_psycicpower_fettered" style="width: 60px" value="/me grabs the stream of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(ceil(@{psy}/2)*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<button type="roll" name="roll_psycicpower_fettered" style="width: 60px" value="/me grabs the stream of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(ceil(@{psy}/2)*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<label>Restreint</label>
</button>
</div>
<div class="sheet-item sheet-med">
<button type="roll" name="roll_psycicpower_unfettered" style="width: 70px" value="/me draws on the power of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(@{psy}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<button type="roll" name="roll_psycicpower_unfettered" style="width: 70px" value="/me draws on the power of the Warp!\n [[(((?{Bonus Psy Rating|0}*5)+(@{psy}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<label>non restreint</label>
</button>
</div>
<div class="sheet-item sheet-med">
<button type="roll" name="roll_psycicpower_push" style="width: 50px" value="/me calls on the might of the Warp!\n [[((((?{Pushed Psy Rating|1}*@{psy}*5)+?{Bonus Psy Rating|0}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) of success!">
<button type="roll" name="roll_psycicpower_push" style="width: 50px" value="/me calls on the might of the Warp!\n [[((((?{Pushed Psy Rating|1}*@{psy}*5)+?{Bonus Psy Rating|0}*5)+@{wp})+?{Modifier|0}-1d100)/10]] degree(s) de succes!">
<label>Pousse</label>
</button>
</div>
@@ -431,7 +432,7 @@
<div class="sheet-row">
<div class="sheet-item sheet-tiny">
<button type="roll" name="roll_meleeattack"
value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) of success! (Pen: [[@{meleeweaponpen}]])">
value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (Pen: [[@{meleeweaponpen}]])">
<label>Nom:</label>
</button></div>
<div class="sheet-item sheet-big"><input type="text" name="attr_meleeweaponname" /></div>
@@ -458,7 +459,7 @@
<div class="sheet-item sheet-morebig"><input type="text" name="attr_meleeweaponspecial" /></div>
<div class="sheet-item sheet-puny">
<button type="roll" name="roll_meleeattackcomp"
value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) of success! (Pen: [[@{meleeweaponpen}]])\n/me does[[{@{meleeweapondamage}+(floor(@{strength}/10)), (@{meleeweapontearing}*(@{meleeweapondamage}+(floor(@{strength}/10))))}kh1]] @{meleeweapontype} damage!">
value="/me uses their @{meleeweaponname} to try and hit and achieves [[(@{ws}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (Pen: [[@{meleeweaponpen}]])\n/me does[[{@{meleeweapondamage}+(floor(@{strength}/10)), (@{meleeweapontearing}*(@{meleeweapondamage}+(floor(@{strength}/10))))}kh1]] @{meleeweapontype} damage!">
<label>Jet</label>
</button>
</div>
@@ -524,7 +525,7 @@
<div class="sheet-row">
<div class="sheet-item sheet-tiny">
<button type="roll" name="roll_rangedattack"
value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) of success! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])">
value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])">
<label>Nom:</label>
</button></div>
<div class="sheet-item sheet-big"><input type="text" name="attr_rangedweaponname" /></div>
@@ -561,7 +562,7 @@
<div class="sheet-item sheet-morebig"><input type="text" name="attr_rangedweaponspecial" /></div>
<div class="sheet-item sheet-puny">
<button type="roll" name="roll_rangedattackcomp"
value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) of success! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])\n/me does [[{@{rangedweapondamage}, (@{rangedweapontearing}*@{rangedweapondamage})}kh1]] @{rangedweapontype} damage!">
value="/me uses their @{rangedweaponname} to try and shoot and achieves [[(@{bs}+?{Modifier|0}-1d100)/10]] degree(s) de succes! (RoF: @{rangedweaponrof} | Clip: [[@{rangedweaponclip}]] | Pen: [[@{rangedweaponpen}]])\n/me does [[{@{rangedweapondamage}, (@{rangedweapontearing}*@{rangedweapondamage})}kh1]] @{rangedweapontype} damage!">
<label>Jet</label>
</button>
</div>
@@ -725,6 +726,7 @@
</div>
<!-- Shipsheet begin -->
<div class="sheet-switch-npc">
<div class="sheet-wrapper">
<div class="sheet-2colrow">
<!-- right col -->
<div class="sheet-col">
@@ -842,7 +844,7 @@
</tr>
</table>
</div>
</div>
<table>
<tr>
<th> </th>
@@ -890,5 +892,7 @@
</tr>
</table>
</div>
</div>
+1 -1
View File
@@ -541,4 +541,4 @@
.sheet-mainright {
width:39%;
float:right;
}
}