Merge remote-tracking branch 'upstream/master'
@@ -1,140 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
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||||
"Positive": "Positive",
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||||
"ac-u": "AC",
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||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
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||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
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||||
"base-hp-from-class": "Base HP from class",
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||||
"base-md-from-class": "Base MD from class",
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||||
"base-pd-from-class": "Base PD from class",
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||||
"battle-cry": "Battle Cry",
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||||
"Conflicted": "양가적",
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||||
"Negative": "부정적",
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||||
"Positive": "긍정적",
|
||||
"ac-u": "장갑",
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||||
"action": "액션",
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||||
"assassin": "암살자",
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||||
"at-will": "상시",
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||||
"attack": "공격",
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||||
"backgrounds": "출신",
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||||
"base-ac-from-class": "클래스 기본 장갑",
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||||
"base-hp-from-class": "클래스 기본 HP",
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||||
"base-md-from-class": "클래스 기본 마방",
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||||
"base-pd-from-class": "클래스 기본 신방",
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||||
"battle-cry": "전투의 외침",
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||||
"bck-u": "BCK",
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||||
"cha-u": "CHA",
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||||
"charisma": "Charisma",
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||||
"charisma-based": "Charisma based",
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||||
"class": "Class",
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||||
"con-u": "CON",
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||||
"constitution": "Constitution",
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||||
"constitution-based": "Constitution based",
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||||
"cha-u": "매력",
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||||
"charisma": "매력",
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||||
"charisma-based": "매력 기반",
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||||
"class": "클래스",
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||||
"con-u": "건강",
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||||
"constitution": "건강",
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||||
"constitution-based": "건강 기반",
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||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
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||||
"critical-success-u": "CRITICAL SUCCESS",
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||||
"current-hp": "Current HP",
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||||
"custom": "Custom",
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||||
"custom-1": "Custom 1",
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||||
"custom-2": "Custom 2",
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||||
"custom-3": "Custom 3",
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||||
"daily": "Daily",
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||||
"damage-on-melee-miss": "Damage on Melee Miss",
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||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
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"death-save": "Death Save",
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"death-save-u": "DEATH SAVE",
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||||
"details": "Details",
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||||
"dex-u": "DEX",
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||||
"dexterity": "Dexterity",
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||||
"dice-u": "DICE",
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||||
"domain": "Domain",
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||||
"easy-6": "Easy (6+)",
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||||
"effect": "Effect",
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||||
"encounter": "Encounter",
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||||
"engaged": "Engaged",
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"equipment": "Equipment",
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"escalation-die": "Escalation Die",
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"failure-u": "FAILURE",
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"far-away": "Far Away",
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"feature": "Feature",
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||||
"final-verse": "Final-Verse",
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||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
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||||
"flat-initiative-mod": "Flat Initiative Mod",
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||||
"flat-recovery-mod": "Flat Recovery Mod",
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||||
"flexible-action": "Flexible Action",
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||||
"free-action": "Free Action",
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||||
"hard-16": "Hard (16+)",
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||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
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||||
"hit": "Hit",
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||||
"icon-relationships": "Icon Relationships",
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||||
"improved": "Improved",
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||||
"initiative": "Initiative",
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||||
"initiative-u": "INITIATIVE",
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||||
"int-u": "INT",
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||||
"intelligence": "Intelligence",
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||||
"intelligence-based": "Intelligence based",
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"intercepting": "Intercepting",
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||||
"level": "Level",
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||||
"line-of-sight": "Line of Sight",
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"lvl-u": "LVL",
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||||
"magic-item": "Magic Item",
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"max": "Max",
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||||
"max-hp": "Max HP",
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||||
"md-u": "MD",
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||||
"melee-basic-attack": "Melee Basic Attack",
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"melee-basic-attack-based-on": "Melee Basic Attack Based On",
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||||
"melee-str": "Melee(STR)",
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"melee-weapon-1": "Melee Weapon 1",
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"melee-weapon-2": "Melee Weapon 2",
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||||
"melee-weapon-3": "Melee Weapon 3",
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||||
"melee-weapons": "Melee Weapons",
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"miss": "Miss",
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||||
"mod-u": "MOD",
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||||
"modifiers": "Modifiers",
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||||
"move-action": "Move Action",
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||||
"name": "Name",
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||||
"nearby": "Nearby",
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"normal-11": "Normal (11+)",
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||||
"one-creature": "One Creature",
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"one-enemy": "One enemy",
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"one-unique-thing": "One Unique Thing",
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||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
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"options": "Options",
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||||
"orc-lord": "Orc Lord",
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||||
"pd-u": "PD",
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||||
"power": "Power",
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||||
"quick-action": "Quick Action",
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||||
"race": "Race",
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||||
"racial": "Racial",
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"range": "Range",
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||||
"ranged-basic-attack": "Ranged Basic Attack",
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"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
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"ranged-dex": "Ranged(DEX)",
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"ranged-weapon-1": "Ranged Weapon 1",
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"ranged-weapon-2": "Ranged Weapon 2",
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"ranged-weapon-3": "Ranged Weapon 3",
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||||
"ranged-weapons": "Ranged Weapons",
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"rapier": "Rapier",
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||||
"critical-success-u": "대성공!",
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"current-hp": "현재 HP",
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||||
"custom": "커스텀",
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||||
"custom-1": "커스텀 1",
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"custom-2": "커스텀 2",
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||||
"custom-3": "커스텀 3",
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"daily": "매일",
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||||
"damage-on-melee-miss": "근접 공격 빗나감 피해",
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||||
"damage-on-ranged-miss": "원거리 공격 빗나감 피해",
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||||
"death-save": "죽음 극복",
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||||
"death-save-u": "죽음 극복",
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||||
"details": "세부 정보",
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||||
"dex-u": "민첩",
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||||
"dexterity": "민첩성",
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||||
"dice-u": "주사위",
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||||
"domain": "영역",
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||||
"easy-6": "쉬움(6+)",
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"effect": "효과",
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||||
"encounter": "인카운터",
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||||
"engaged": "접전중",
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||||
"equipment": "마법 물품",
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||||
"escalation-die": "고조 주사위",
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||||
"failure-u": "실패",
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||||
"far-away": "원거리",
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||||
"feature": "특성",
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||||
"final-verse": "마지막 소절",
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||||
"flat-hp-mod-from-magic-items": "마법 아이템 고정 HP 수정치",
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||||
"flat-initiative-mod": "고정 우선권 수정치",
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||||
"flat-recovery-mod": "고정 회복 수정치",
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||||
"flexible-action": "유연한 행동",
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||||
"free-action": "자유 행동",
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||||
"hard-16": "어려움(16+)",
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||||
"help-options": "이것은 아래의 자동 계산을 위해 필요한 기본 숫자들입니다. 이 숫자들을 입력한 후 오른쪽 위의 기어 버튼을 클릭해 이 부분을 숨기면 좋습니다.",
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||||
"hit": "명중",
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||||
"icon-relationships": "표상 관계",
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||||
"improved": "강화",
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||||
"initiative": "우선권",
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||||
"initiative-u": "행동순서",
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"int-u": "지능",
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||||
"intelligence": "지능",
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||||
"intelligence-based": "지능 기반",
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||||
"intercepting": "간섭 행동",
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||||
"level": "레벨",
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||||
"line-of-sight": "시야 내",
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"lvl-u": "레벨",
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||||
"magic-item": "마법 아이템",
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||||
"max": "최대",
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||||
"max-hp": "최대 HP",
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||||
"md-u": "정방",
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||||
"melee-basic-attack": "근접 기본 공격",
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||||
"melee-basic-attack-based-on": "근접 공격 기반은",
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||||
"melee-str": "근접(근력)",
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"melee-weapon-1": "근접 무기 1",
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||||
"melee-weapon-2": "근접 무기 2",
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"melee-weapon-3": "근접 무기 3",
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||||
"melee-weapons": "근접 무기",
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||||
"miss": "빗나감",
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||||
"mod-u": "수정치",
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||||
"modifiers": "수정치",
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||||
"move-action": "이동 행동",
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||||
"name": "이름",
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||||
"nearby": "근거리",
|
||||
"normal-11": "보통(11+)",
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||||
"one-creature": "적 하나",
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||||
"one-enemy": "단일 적",
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||||
"one-unique-thing": "한 가지 특별한 것",
|
||||
"opening-sustaining-effect": "시작 및 지속 효과",
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||||
"options": "옵션",
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||||
"orc-lord": "오크 두령",
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||||
"pd-u": "신방",
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||||
"power": "파워",
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||||
"quick-action": "짧은 행동",
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||||
"race": "종족",
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||||
"racial": "종족",
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||||
"range": "범위",
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||||
"ranged-basic-attack": "원거리 기본 공격",
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||||
"ranged-basic-attack-based-on": "원거리 공격 기반은",
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||||
"ranged-dex": "원거리(민첩)",
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||||
"ranged-weapon-1": "원거리 무기 1",
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||||
"ranged-weapon-2": "원거리 무기 2",
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||||
"ranged-weapon-3": "원거리 무기 3",
|
||||
"ranged-weapons": "원거리 무기",
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||||
"rapier": "레이피어",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"recharge": "재충전",
|
||||
"recharge-rate": "충전 속도",
|
||||
"recovery": "회복량",
|
||||
"save": "극복",
|
||||
"save-u": "극복",
|
||||
"show-hide-options": "옵션 표시/숨기기",
|
||||
"special": "특수",
|
||||
"spell": "주문",
|
||||
"staggered": "비틀거림",
|
||||
"standard-action": "일반 행동",
|
||||
"step-toward-death": "죽음으로의 발걸음에 표시하세요.",
|
||||
"str-u": "근력",
|
||||
"strength": "근력",
|
||||
"success-u": "성공",
|
||||
"sustain": "유지",
|
||||
"talent": "재능",
|
||||
"talents-and-features": "재능과 특기",
|
||||
"target": "대상",
|
||||
"temp-hp": "임시 HP",
|
||||
"trigger": "발동 조건",
|
||||
"type": "종류",
|
||||
"unknown-u": "알려지지 않은",
|
||||
"use-recovery": "회복을 사용하세요!",
|
||||
"use-recovery-action": "회복하고 행동을 취하세요!",
|
||||
"uses": "사용",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
"weap-u": "무기",
|
||||
"wis-u": "통찰",
|
||||
"wisdom": "통찰",
|
||||
"wisdom-based": "통찰 기반"
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
{
|
||||
"skills-list": "acrobatics,athletics,sleight-of-hand,history,deception,medicine,arcana,religion,stealth,animal-handling,investigation,persuasion,survival,nature,performance,insight,perception,intimidation",
|
||||
"skills-list": "Akrobacie,Atletika,Čachry,Historie,Klamání,Lékařství,Mystika,Náboženství,Nenápadnost,Ovládání_zvířat,Pátrání,Přežití,Příroda,Umění,Vhled,Vnímání,Zastrašování",
|
||||
"npc-options-u": "NASTAVENÍ NPC",
|
||||
"name-u": "JMÉNO",
|
||||
"npc-type-u": "TYP NPC",
|
||||
"npc-type-place": "Střední běs, jakékoliv zlé přesvědčení",
|
||||
"armor-class-u": "OBRANNÉ ČÍSLO",
|
||||
"class-u": "CLASS",
|
||||
"class-u": "POVOLÁNÍ",
|
||||
"type-u": "TYP",
|
||||
"npc-armor-place": "Šupinová zbroj",
|
||||
"hit-points-u": "ŽIVOTY",
|
||||
@@ -22,7 +22,7 @@
|
||||
"saves-u": "ZÁCHRANNÉ HODY",
|
||||
"skills-u": "DOVEDNOSTI",
|
||||
"acrobatics-u": "AKROBACIE",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"animal_handling-u": "OVLÁDÁNÍ ZVÍŘAT",
|
||||
"arcana-u": "MYSTIKA",
|
||||
"athletics-u": "ATLETIKA",
|
||||
"deception-u": "KLAMÁNÍ",
|
||||
@@ -36,7 +36,7 @@
|
||||
"performance-u": "UMĚNÍ",
|
||||
"persuasion-u": "PŘESVĚDČOVÁNÍ",
|
||||
"religion-u": "NÁBOŽENSTVÍ",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"sleight_of_hand-u": "ČACHRY",
|
||||
"stealth-u": "NENÁPADNOST",
|
||||
"survival-u": "PŘEŽITÍ",
|
||||
"damage-vuln-u": "ZRANITELNOSTI",
|
||||
@@ -50,7 +50,7 @@
|
||||
"senses-u": "SMYSLY",
|
||||
"npc-senses-place": "Vidění ve tmě 24 sh, Pasivní vnímání 16",
|
||||
"langs-u": "JAZYKY",
|
||||
"lang-u": "LANGUAGE",
|
||||
"lang-u": "JAZYK",
|
||||
"npc-langs-place": "Démonština, Obecná, Ďábelština",
|
||||
"challenge-u": "NEBEZPEČNOST",
|
||||
"xp-u": "ZK",
|
||||
@@ -91,15 +91,15 @@
|
||||
"hp": "Životy",
|
||||
"speed": "Rychlost",
|
||||
"saving-throw": "Záchranné hody",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"str": "Sil",
|
||||
"dex": "Obr",
|
||||
"con": "Odl",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"wis": "Mdr",
|
||||
"cha": "Cha",
|
||||
"skills": "Dovednosti",
|
||||
"acrobatics": "Akrobacie",
|
||||
"animal_handling": "Animal Handling",
|
||||
"animal_handling": "Ovládání zvířat",
|
||||
"arcana": "Mystika",
|
||||
"athletics": "Atletika",
|
||||
"deception": "Klamání",
|
||||
@@ -113,7 +113,7 @@
|
||||
"performance": "Umění",
|
||||
"persuasion": "Přesvědčování",
|
||||
"religion": "Náboženství",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"sleight_of_hand": "Čachry",
|
||||
"stealth": "Nenápadnost",
|
||||
"survival": "Přežití",
|
||||
"dmg-vuln": "Zranitelnosti",
|
||||
@@ -169,7 +169,7 @@
|
||||
"spell-component-somatic": "P",
|
||||
"spell-component-material": "S",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"spell-concentration": "K",
|
||||
"ruby-dust-place": "Rubínový prach v hodnotě 50 zl",
|
||||
"concentration-u": "SOUSTŘEDĚNÍ",
|
||||
"concentration": "Soustředění",
|
||||
@@ -217,7 +217,7 @@
|
||||
"wizard": "Kouzelník",
|
||||
"class-level-u": "POVOLÁNÍ A ÚROVEŇ",
|
||||
"background-u": "ZÁZEMÍ",
|
||||
"background": "Background",
|
||||
"background": "Zázemí",
|
||||
"race-u": "RASA",
|
||||
"alignment-u": "PŘESVĚDČENÍ",
|
||||
"exp-pts-u": "BODY ZKUŠENOSTÍ",
|
||||
@@ -237,7 +237,7 @@
|
||||
"charisma-save": "Záchrana na Charisma",
|
||||
"saving-throws-u": "ZÁCHRANNÉ HODY",
|
||||
"acrobatics-core": "Akrobacie <span>(Obr)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"animal_handling-core": "Ovládání zvířat <span>(Mdr)</span>",
|
||||
"arcana-core": "Mystika <span>(Int)</span>",
|
||||
"athletics-core": "Atletika <span>(Str)</span>",
|
||||
"deception-core": "Klamání <span>(Cha)</span>",
|
||||
@@ -251,7 +251,7 @@
|
||||
"performance-core": "Umění <span>(Cha)</span>",
|
||||
"persuasion-core": "Přesvědčování <span>(Cha)</span>",
|
||||
"religion-core": "Náboženství <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"sleight_of_hand-core": "Čachry <span>(Obr)</span>",
|
||||
"stealth-core": "Nenápadnost <span>(Obr)</span>",
|
||||
"survival-core": "Přežití <span>(Mdr)</span>",
|
||||
"pass-wis-u": "PASIVNÍ MOUDROST (VNÍMÁNÍ)",
|
||||
@@ -260,13 +260,13 @@
|
||||
"attr-u": "VLASTNOST",
|
||||
"prof-bonus:-u": "ZDATNOSTNÍ BONUS:",
|
||||
"prof-u": "ZDATNÝ",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"proficency-u": "ZDATNOST",
|
||||
"expertise-u": "EXPERT",
|
||||
"jack-of-all-u": "VŠEUMĚL",
|
||||
"attr:-u": "VLASTNOST:",
|
||||
"tool-prof-u": "ZDATNOST S NÁSTROJI",
|
||||
"other-prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY",
|
||||
"init": "Iniciativa",
|
||||
"init-u": "INICIATIVA",
|
||||
"hp-max-u": "Maximum zdraví",
|
||||
@@ -336,7 +336,7 @@
|
||||
"char-backstory-u": "POZADÍ POSTAVY",
|
||||
"allies-orgs-u": "SPOJENCI A ORGANIZACE",
|
||||
"add-feats-traits-u": "DALŠÍ VLASTNOSTI A DOVEDNOSTI",
|
||||
"feat-u": "FEAT",
|
||||
"feat-u": "ODBORNOST",
|
||||
"treasure-u": "POKLAD",
|
||||
"spell-save-dc-u": "ZÁCHRANNÝ HOD SO",
|
||||
"cantrips-u": "TRIKY",
|
||||
@@ -387,9 +387,9 @@
|
||||
"on": "Zapnout",
|
||||
"off": "Vypnout",
|
||||
"inventory:-u": "INVENTÁŘ:",
|
||||
"compendium-compatible": "Kompatibilita s Kompendiem",
|
||||
"compendium-compatible": "Kompendium",
|
||||
"simple": "Zjednodušené",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"encumbrance:-u": "ZATÍŽENÍ:",
|
||||
"ammo-tracking:-u": "SLEDOVÁNÍ MUNICE:",
|
||||
"general-opts-u": "OBECNÉ NASTAVENÍ",
|
||||
"transition-text": "Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.",
|
||||
@@ -410,99 +410,99 @@
|
||||
"auto-dmg-roll-info": "Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.",
|
||||
"add-char-to-templates-info": "Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.",
|
||||
"inventory-info": "Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"encumbrance-info": "Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.",
|
||||
"ammo-tracking-info": "Poskytuje automatické sledování munice s<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL od Roll20 Company API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value:-u": "HODNOTA PANELU 1:",
|
||||
"cd-bar1-max:-u": "MAX PANELU 1:",
|
||||
"cd-bar1-link:-u": "ODKAZ PANELU 1:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value:-u": "HODNOTA PANELU 2:",
|
||||
"cd-bar2-max:-u": "MAX PANELU 2:",
|
||||
"cd-bar2-link:-u": "ODKAZ PANELU 2:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value:-u": "HODNOTA PANELU 3:",
|
||||
"cd-bar3-max:-u": "MAX PANELU 3:",
|
||||
"cd-bar3-link:-u": "ODKAZ PANELU 3:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"npc-name-in-rolls:-u": "HODY KOSTKOU S JMÉNEM NPC:",
|
||||
"show": "Zobrazit",
|
||||
"hide": "Skrýt",
|
||||
"npc-name-in-rolls-desc:-u": "Zobrazit nebo skrýt jméno NPC na kartě výsledných hodů kostkou.",
|
||||
"public:-u": "VEŘEJNÉ",
|
||||
"to-gm:-u": "K <span class='togm'>PJ</span>",
|
||||
"toggle-roll-whisper": "Přepínač šeptání",
|
||||
"attribute-opts-u": "MOŽNOSTI VLASTNOSTÍ",
|
||||
"save-opts-u": "MOŽNOSTI ZÁCHRAN",
|
||||
"by-level": "Dáno úrovní (výchozí)",
|
||||
"prof-die": "Dáno hodem kostkou (PPJ)",
|
||||
"custom": "Vlastní",
|
||||
"core-die-roll:-u": "ZÁKLADNÍ HOD KOSTKOU:",
|
||||
"has-attack-u": "MÁ ÚTOK",
|
||||
"variant-phb": "Varianta (PPH str. 176)",
|
||||
"carrying-capacity-mod:-u": "MODIFIKÁTOR NOSNOSTI:",
|
||||
"armor-class-tracking:-u": "VÝPOČET OBRANNÉHO ČÍSLA:",
|
||||
"automatic": "Automaticky",
|
||||
"cantrip-progression:-u": "TYP PROGRESE TRIKU",
|
||||
"cantrip-dice-u": "TRIKOVÁ KOSTKA",
|
||||
"cantrip-beam-u": "TRIKOVÉ PAPRSKY",
|
||||
"slots_total-u": "CELKEM POZIC",
|
||||
"slots_remaining-u": "ZBÝVAJÍCÍCH POZIC",
|
||||
"level-calculations:-u": "AUTOMATICKÝ VÝPOČET ÚROVNĚ:",
|
||||
"spell_slot_modifiers-u": "MODIFIKÁTOR POZIC KOUZEL",
|
||||
"lvl-u": "ÚROVEŇ",
|
||||
"include_spell_desc:-u": "UVÉST POPIS KOUZLA V ÚTOKU:",
|
||||
"token_size-u": "VELIKOST TOKENU",
|
||||
"add-dex-tiebreaker-u": "PŘIDAT OBR K HODŮM NA INICIATIVU",
|
||||
"initiative-style:-u": "STYL INICIATIVY:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"weapon-u": "ZBRAŇ",
|
||||
"armor-u": "BRNĚNÍ",
|
||||
"other-u": "OSTATNÍ",
|
||||
"source:-u": "ZDROJ:",
|
||||
"source-type:-u": "TYP ZDROJE:",
|
||||
"racial": "Rasa",
|
||||
"class": "Povolání",
|
||||
"feat": "Dovednost",
|
||||
"other": "Ostatní",
|
||||
"partial": "Částečná",
|
||||
"show_all": "Zobrazit vše",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"spell-icons:-u": "IKONY KOUZEL:",
|
||||
"custom-pb:-u": "VLASTNÍ ZDATNOSTNÍ BONUS:",
|
||||
"show-global-attack-field-u": "ZOBRAZIT MODIFIKÁTOR ÚTOKŮ",
|
||||
"show-global-damage-field-u": "ZOBRAZIT MODIFIKÁTOR ZRANĚNÍ",
|
||||
"show-global-save-field-u": "ZOBRAZIT MODIFIKÁTOR ZÁCHRANNÝCH HODŮ",
|
||||
"show-global-skill-field-u": "ZOBRAZIT MODIFIKÁTOR HODŮ DOVEDNOSTÍ",
|
||||
"global-attack-u": "MODIFIKÁTOR ÚTOKŮ",
|
||||
"global-damage-u": "MODIFIKÁTOR ZRANĚNÍ",
|
||||
"global-save-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODU",
|
||||
"global-skill-u": "MODIFIKÁTOR HODŮ VLASTNOSTÍ",
|
||||
"global-damage": "Modifikátor zranění",
|
||||
"core-die-roll-info": "Změna základní kostky nahradí běžný hod 1k20 za hod kostkou dle vašeho výběru, např. 2k10 nebo 3k6.",
|
||||
"pb-type-info": "Ve výchozím nastavení bude Zdatnostní Bonus postavy automaticky vypočítán na základě její celkové úrovně jako je standardní metoda v PPH. Zdatnostní Kostka je alternativní metoda uvedena v PPJ, kdy se namísto pevně daného bonusu se hází Zdatnostní Kostkou. Vlastní možnost umožňuje nahradit Zdatnostní bonus jakýmkoliv číslem nebo hodem kostkou.",
|
||||
"global-save-info": "Vytvoří vlastní pole pro modifikátor záchranných hodů pod sekcí ZÁCHRANNÉ HODY v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem záchranným hodům. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.",
|
||||
"global-skill-info": "Vytvoří vlastní pole pro modifikátor hodů vlastností pod sekcí DOVEDNOSTI v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na dovednosti. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Boží Dohled.",
|
||||
"global-attack-info": "Vytvoří vlastní pole pro modifikátor hodů na útok pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na útok. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.",
|
||||
"global-damage-info": "Vytvoří vlastní pole pro modifikátor hodů na zranění pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na zranění. Ideální pro pravidelné, ale ne trvalé bonusy ke zranění, jako je třeba Zákeřný útok.",
|
||||
"auto-level-calc-info": "Ve výchozím nastavení změna úrovně postavy automaticky nastaví správný počet pozic kouzel a kostek životů. Změna tohoto nastavení tomu zabrání.",
|
||||
"simple-traits-info": "Sekce SCHOPNOSTI A RYSY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.",
|
||||
"simple-proficiencies-info": "Sekce DALŠÍ ZDATNOSTI A JAZYKY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.",
|
||||
"init-tiebreaker-info": "Pro rozhodnutí remíz v iniciativě se k ní přidá hodnota obratnosti charakteru.",
|
||||
"b-custom-info": "Když Zdatnostní Bonus je nastaven na Vlastní, osobní deník bude používat tuto hodnostu jako zdatnostní bonus postavy.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"accepting-drop-u": "PŘIJÍMÁ DROP Z KOMPENDIA",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"cancel": "Cancel",
|
||||
"choose": "Choose",
|
||||
"yes": "Ano",
|
||||
"cancel": "Zrušit",
|
||||
"choose": "Vybrat",
|
||||
"innate:-u": "INNATE:"
|
||||
}
|
||||
@@ -9,17 +9,58 @@
|
||||
padding: 21px;
|
||||
margin: -21px;
|
||||
border-radius: 8px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: "Comic Sans MS", cursive, sans-serif;
|
||||
}
|
||||
|
||||
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container,
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container div {
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: "Comic Sans MS", cursive, sans-serif;
|
||||
}
|
||||
|
||||
input.sheet-theme[value="light"]:checked ~ .sheet-container,
|
||||
input.sheet-theme[value="light"]:checked ~ .sheet-container div {
|
||||
background-color: #fdf6e3;
|
||||
color: #657b83;
|
||||
font-family: "Lucida Sans Unicode", "Lucida Grande", sans-serif;
|
||||
}
|
||||
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container input,
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container select,
|
||||
input.sheet-theme[value="dark"]:checked ~ div.sheet-container textarea {
|
||||
color: white;
|
||||
background: #333;
|
||||
border: 1px solid darkgrey;
|
||||
}
|
||||
|
||||
input.sheet-theme[value="light"]:checked ~ div.sheet-container input,
|
||||
input.sheet-theme[value="light"]:checked ~ div.sheet-container select,
|
||||
input.sheet-theme[value="light"]:checked ~ div.sheet-container textarea {
|
||||
color: #586e75;
|
||||
background: #eee8d5;
|
||||
border: 1px solid #586e75;
|
||||
}
|
||||
|
||||
input.sheet-fontSize[value="small"]:checked ~ div.sheet-container textarea {
|
||||
font-size: smaller;
|
||||
}
|
||||
|
||||
input.sheet-fontSize[value="normal"]:checked ~ div.sheet-container textarea {
|
||||
font-size: inherit;
|
||||
}
|
||||
|
||||
|
||||
.sheet-container div {
|
||||
|
||||
background-color: black;
|
||||
/*
|
||||
background-color: black;
|
||||
color: white;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
.sheet-hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
div.sheet-bio {
|
||||
@@ -46,8 +87,10 @@ div.sheet-inventory select {
|
||||
}
|
||||
|
||||
input, select {
|
||||
/*
|
||||
background: #333;
|
||||
color: white;
|
||||
*/
|
||||
}
|
||||
|
||||
div.sheet-bio input[type="text"] {
|
||||
@@ -92,12 +135,23 @@ textarea {
|
||||
margin-bottom: 1px;
|
||||
margin-left: 2px;
|
||||
margin-right: 2px;
|
||||
font-size: x-small;
|
||||
line-height: 1.25em;
|
||||
color: white;
|
||||
background: #333;
|
||||
|
||||
}
|
||||
|
||||
div.sheet-preferences {
|
||||
margin-top: 21px;
|
||||
font-size: smaller;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
div.sheet-preferences > div {
|
||||
width: 45%;
|
||||
margin:0;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
_/_/_/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/_/ _/ _/ _/_/_/
|
||||
_/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
<input type="checkbox" value="dark" name="attr_colorTheme" checked="checked" class="sheet-theme sheet-hidden"/>
|
||||
<input type="checkbox" value="light" name="attr_colorTheme" class="sheet-theme sheet-hidden"/>
|
||||
<input type="checkbox" value="small" name="attr_textareaFontSize" checked="checked" class="sheet-fontSize sheet-hidden"/>
|
||||
<input type="checkbox" value="normal" name="attr_textareaFontSize" class="sheet-fontSize sheet-hidden"/>
|
||||
|
||||
<div class="sheet-container">
|
||||
|
||||
<div class='sheet-twoColRow'>
|
||||
@@ -109,6 +114,24 @@
|
||||
<textarea name="attr_note"></textarea>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-preferences">
|
||||
<div>
|
||||
<h5>Color Theme</h5>
|
||||
Dark: <input type="radio" value="dark" name="attr_colorTheme" checked="checked" class="sheet-theme"/>
|
||||
Light: <input type="radio" value="light" name="attr_colorTheme" class="sheet-theme"/>
|
||||
</div>
|
||||
<div>
|
||||
<h5>Text Size in Textareas</h5>
|
||||
Small: <input type="radio" value="small" name="attr_textareaFontSize" checked="checked" class="sheet-fontSize"/>
|
||||
Normal: <input type="radio" value="normal" name="attr_textareaFontSize" class="sheet-fontSize"/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Roll Templates -->
|
||||
|
||||
@@ -4,6 +4,9 @@ This is a character sheet for Blades in the Dark for use on Roll20.
|
||||
|
||||
## Changelog
|
||||
|
||||
### 2.6
|
||||
* Updates to the sheet to make the Korean translation work
|
||||
|
||||
### 2.5
|
||||
* Added option to use Kirsty font if installed
|
||||
* Small graphical changes
|
||||
|
||||
@@ -384,7 +384,7 @@
|
||||
"crew_vigilantes_contact_4": "아니스, 스피릿 워든",
|
||||
"crew_vigilantes_contact_5": "배저, 탁월한 발명가",
|
||||
"crew_vigilantes_description": "착각에 빠진\n복수자들",
|
||||
"crew_vigilantes_hunting_grounds_description": "결속 — 방해 — 저항 - 테러",
|
||||
"crew_vigilantes_hunting_grounds_description": "결속 — 방해 — 저항 — 테러",
|
||||
"crew_vigilantes_hunting_grounds_type": "보호 구역",
|
||||
"crew_vigilantes_xp_condition": "범죄 작업을 방해하거나, 시민들을 보호하거나, 법에 적대감을 드러냈다.",
|
||||
"cult": "컬트",
|
||||
@@ -591,7 +591,7 @@
|
||||
"mastery": "전문가",
|
||||
"minus1d": "-1D",
|
||||
"name": "이름",
|
||||
"need_help": "도움 필요",
|
||||
"need_help": "행동불능",
|
||||
"new_cohort": "새로운 구성원: 2",
|
||||
"normal": "보통",
|
||||
"notes": "메모",
|
||||
@@ -807,8 +807,8 @@
|
||||
"playbook_item_fine_personal_weapon": "고급 개인 무기",
|
||||
"playbook_item_fine_shadow_cloak": "고급 그림자 망토",
|
||||
"playbook_item_fine_spirit_mask": "고급 영혼 가면",
|
||||
"playbook_item_fine_tinkering_tools": "고급 땜질 물품",
|
||||
"playbook_item_fine_wrecker_tools": "고급 파괴 물품",
|
||||
"playbook_item_fine_tinkering_tools": "고급 땜질 연장",
|
||||
"playbook_item_fine_wrecker_tools": "고급 파괴 연장",
|
||||
"playbook_item_gadget": "발명품",
|
||||
"playbook_item_ghost_key": "유령 열쇠",
|
||||
"playbook_item_light_climbing_gear": "경량 등반 장비",
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
{
|
||||
"APP": "FAS",
|
||||
"CON": "CON",
|
||||
"DEX": "DEX",
|
||||
"CON": "IST",
|
||||
"DEX": "DES",
|
||||
"EDU": "EDU",
|
||||
"INT": "INT",
|
||||
"POW": "POW",
|
||||
"SIZ": "SIZ",
|
||||
"STR": "STR",
|
||||
"action": "Action",
|
||||
"POW": "POT",
|
||||
"SIZ": "TAG",
|
||||
"STR": "FOR",
|
||||
"action": "Azione",
|
||||
"aftereffect": "AfterEffect",
|
||||
"aftereffects": "AfterEffects",
|
||||
"age": "Age",
|
||||
"agility": "Agility",
|
||||
"age": "Età",
|
||||
"agility": "Agilità",
|
||||
"aplomb": "Aplomb",
|
||||
"art": "Arts",
|
||||
"art": "Arti",
|
||||
"art-place": "Art",
|
||||
"artistic-culture": "Artistic Culture",
|
||||
"artistic-culture-place": "Artistic Culture",
|
||||
"athleticism": "Athleticism",
|
||||
"attitude": "Attitude",
|
||||
"bargain": "Bargain",
|
||||
"bladed-weapons": "Bladed Weapons",
|
||||
"bladed-weapons-name-place": "Bladed Weapons",
|
||||
"bureaucracy": "Bureaucracy",
|
||||
"call-of-cthulhu": "Call Of Cthulu",
|
||||
"bladed-weapons": "Armi a Distanza",
|
||||
"bladed-weapons-name-place": "Armi a Distanza",
|
||||
"bureaucracy": "Burocrazia",
|
||||
"call-of-cthulhu": "Richiamo di Cthulhu",
|
||||
"cartridge": "Cartridge",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristics-and-rolls": "Characteristics & Rolls",
|
||||
"circles-of-influence": "Circles of Influence",
|
||||
"circumstances": "Circumstances",
|
||||
"close": "Close",
|
||||
"circumstances": "Circostanze",
|
||||
"close": "Chiudi",
|
||||
"concealment": "Concealment",
|
||||
"configuration": "Configuration",
|
||||
"configuration": "Configurazione",
|
||||
"consulted-books": "Consulted Books",
|
||||
"contact": "Contact",
|
||||
"contact": "Contatti",
|
||||
"contact-and-resources": "Contacts & Resources",
|
||||
"contacts": "Contacts",
|
||||
"corpulence": "Corpulence",
|
||||
@@ -49,7 +49,7 @@
|
||||
"description": "Description",
|
||||
"direction": "Direction",
|
||||
"do-it-yourself": "Do It Yourself",
|
||||
"drive": "Drive",
|
||||
"drive": "Guidare",
|
||||
"drive-name-place": "Drive",
|
||||
"earth-science-place": "Earth Sciences",
|
||||
"earth-sciences": "Earth Sciences",
|
||||
@@ -70,24 +70,24 @@
|
||||
"formal-sciences": "Formal Sciences",
|
||||
"formal-sciences-place": "Formal Sciences",
|
||||
"game": "Game",
|
||||
"game-name-place": "Game",
|
||||
"game-name-place": "Giochi",
|
||||
"gunnery": "Gunnery",
|
||||
"gunnery-name-place": "Gunnery",
|
||||
"hand-to-hand": "Hand To Hand",
|
||||
"hand-to-hand-name-place": "Hand To Hand",
|
||||
"hands": "Hands",
|
||||
"head": "Head",
|
||||
"health": "Health",
|
||||
"health": "Salute",
|
||||
"hide": "Hide",
|
||||
"hit-points": "Hit Points",
|
||||
"hit-points": "Punti Ferita",
|
||||
"human-sciences": "Human Sciences",
|
||||
"human-sciences-place": "Human Sciences",
|
||||
"hypnosis": "Hypnosis",
|
||||
"hypnosis": "Ipnosi",
|
||||
"impact": "Impact",
|
||||
"imposture": "Imposture",
|
||||
"influence": "Influence",
|
||||
"initial-sanity": "Inital SAN",
|
||||
"insight": "Insight",
|
||||
"initial-sanity": "SAN iniziale",
|
||||
"insight": "Intuizione",
|
||||
"interview": "Interview",
|
||||
"intuition": "Intuition",
|
||||
"investigator-info": "Investigator Info",
|
||||
|
||||
@@ -4,11 +4,11 @@
|
||||
<div class="section">
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td data-i18n="name-u">Name </td>
|
||||
<td data-i18n="name-u">Name</td>
|
||||
<td colspan="3"><input type="text" name="attr_name" style="width:100%"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-i18n="player-u">Player </td>
|
||||
<td data-i18n="player-u">Player</td>
|
||||
<td colspan="3"><input type="text" name="attr_player" style="width:100%"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -16,17 +16,17 @@
|
||||
<td colspan="3"><input type="text" name="attr_occupation" style="width:100%"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-i18n="age-u">Age </td>
|
||||
<td data-i18n="age-u">Age</td>
|
||||
<td><input type="text" name="attr_age" style="width:100%"></td>
|
||||
<td data-i18n="sex-u">Sex </td>
|
||||
<td data-i18n="sex-u">Sex</td>
|
||||
<td><input type="text" name="attr_sex" style="width:100%"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-i18n="residence-u">Residence </td>
|
||||
<td data-i18n="residence-u">Residence</td>
|
||||
<td colspan="3"><input type="text" name="attr_residence" style="width:100%"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-i18n="birthplace-u">Birthplace </td>
|
||||
<td data-i18n="birthplace-u">Birthplace</td>
|
||||
<td colspan="3"><input type="text" name="attr_birthplace" style="width:100%"></td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -109,7 +109,7 @@
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td>
|
||||
<input class="secondary-attr-input" placeholder="current" type="text" min="0" name="attr_hp">
|
||||
<input class="secondary-attr-input" data-i18n-placeholder"current" placeholder="current" type="text" min="0" name="attr_hp">
|
||||
</td>
|
||||
<td style="text-align: center">/</td>
|
||||
<td>
|
||||
@@ -131,7 +131,7 @@
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td style="width:100%">
|
||||
<input class="secondary-attr-input" placeholder="current" type="text" min="0" max="100" name="attr_luck">
|
||||
<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" max="100" name="attr_luck">
|
||||
</td>
|
||||
<td>
|
||||
<button class='old-roll' type='roll' value='&{template:coc} {{name=Luck Roll}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_luck_check' />
|
||||
@@ -149,7 +149,7 @@
|
||||
<select style="width:100%;" name="attr_damage_bonus">
|
||||
<option value="-2">-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0" selected>None</option>
|
||||
<option value="0" selected data-i18n="None">None</option>
|
||||
<option value="1d4">+1d4</option>
|
||||
<option value="1d6">+1d6</option>
|
||||
<option value="2d6">+2d6</option>
|
||||
@@ -177,7 +177,7 @@
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
<input class="secondary-attr-input" placeholder="current" type="text" min="0" name="attr_san">
|
||||
<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_san">
|
||||
</td>
|
||||
<td>
|
||||
<button class='old-roll' type='roll' value='&{template:coc} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_san_check' />
|
||||
@@ -185,7 +185,7 @@
|
||||
</td>
|
||||
<td style="text-align: center">/</td>
|
||||
<td colspan="2">
|
||||
<input class="secondary-attr-input" placeholder="start" type="text" min="0" name="attr_san_start">
|
||||
<input class="secondary-attr-input" data-i18n-placeholder="start" placeholder="start" type="text" min="0" name="attr_san_start">
|
||||
</td>
|
||||
<td style="text-align: center">/</td>
|
||||
<td colspan="2">
|
||||
@@ -194,10 +194,10 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<input type="checkbox" value="1" name="attr_temp_insane" data-i18n="tempinsane-u"> Temp. Insane
|
||||
<input type="checkbox" value="1" name="attr_temp_insane"><span data-i18n="tempinsane-u">Temp. Insane</span>
|
||||
</td>
|
||||
<td colspan="4">
|
||||
<input type="checkbox" value="1" name="attr_indef_insane" data-i18n="indefinsane-u"> Indef. Insane
|
||||
<input type="checkbox" value="1" name="attr_indef_insane"><span data-i18n="indefinsane-u">Indef. Insane</span>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -207,7 +207,7 @@
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td>
|
||||
<input class="secondary-attr-input" placeholder="current" type="text" min="0" name="attr_mp">
|
||||
<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_mp">
|
||||
</td>
|
||||
<td style="text-align: center">/</td>
|
||||
<td>
|
||||
@@ -233,6 +233,7 @@
|
||||
<td>
|
||||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=Accounting Roll}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_check' />
|
||||
</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_anthropology_checkbox"></td>
|
||||
@@ -244,7 +245,8 @@
|
||||
<td>
|
||||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=Anthropology Roll}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_check' />
|
||||
</td>
|
||||
</tr>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_appraise_checkbox"></td>
|
||||
<td class="skill-label" data-i18n="appraise-u">Appraise(05%)</td>
|
||||
@@ -624,12 +626,12 @@
|
||||
</table>
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td style="width:18%"><input style="width:100%" type="text" value="Unarmed" disabled="true"/></td>
|
||||
<td style="width:18%"><input style="width:100%" type="text" data-i18n-value="Unarmed" value="Unarmed" disabled="true"/></td>
|
||||
<td style="width:6%">
|
||||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' />
|
||||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' />
|
||||
</td>
|
||||
<td style="width:16%"><input style="width:100%" type="text" value="Fighting(Brawl)" disabled="true"/></td>
|
||||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-value="Fighting(Brawl)" value="Fighting(Brawl)" disabled="true"/></td>
|
||||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||||
@@ -647,20 +649,20 @@
|
||||
</td>
|
||||
<td style="width:16%">
|
||||
<select style="width:100%" name="attr_weapon1_skill">
|
||||
<option value="@{fighting_brawl}">Fighting(Brawl)</option>
|
||||
<option value="@{firearms_handgun}">Firarms(HG)</option>
|
||||
<option value="@{firearms_rifle}">Firarms(R/S)</option>
|
||||
<option value="@{throw}">Throw</option>
|
||||
<option value="@{otherskill1}">Other Skill #1</option>
|
||||
<option value="@{otherskill2}">Other Skill #2</option>
|
||||
<option value="@{otherskill3}">Other Skill #3</option>
|
||||
<option value="@{otherskill4}">Other Skill #4</option>
|
||||
<option value="@{otherskill5}">Other Skill #5</option>
|
||||
<option value="@{otherskill6}">Other Skill #6</option>
|
||||
<option value="@{repeating_skills_$0_skill}">Other Skill #7</option>
|
||||
<option value="@{repeating_skills_$1_skill}">Other Skill #8</option>
|
||||
<option value="@{repeating_skills_$2_skill}">Other Skill #9</option>
|
||||
<option value="@{repeating_skills_$3_skill}">Other Skill #10</option>
|
||||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_damage"/></td>
|
||||
@@ -909,27 +911,27 @@
|
||||
<h4 class="section-head" data-i18n="backstory-u">Backstory</h4>
|
||||
<div class="sheet-section">
|
||||
<div class='sheet-col'>
|
||||
Personal Description
|
||||
<span data-i18n="Personal Description">Personal Description</span>
|
||||
<textarea name="attr_personal_description" class="backstory-box"></textarea>
|
||||
Ideology/Beliefs
|
||||
<span data-i18n="Ideology/Beliefs">Ideology/Beliefs</span>
|
||||
<textarea name="attr_ideaology_beliefs" class="backstory-box"></textarea>
|
||||
Significant People
|
||||
<span data-i18n="Significant People">Significant People</span>
|
||||
<textarea name="attr_significant_people" class="backstory-box"></textarea>
|
||||
Meaningful Locations
|
||||
<span data-i18n="Meaningful Locations">Meaningful Locations</span>
|
||||
<textarea name="attr_meaningful_locations" class="backstory-box"></textarea>
|
||||
Treasured Possessions
|
||||
<span data-i18n="Treasured Possessions">Treasured Possessions</span>
|
||||
<textarea name="attr_treasured_posessions" class="backstory-box"></textarea>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
Traits
|
||||
<span data-i18n="Traits">Traits</span>
|
||||
<textarea name="attr_traits" class="backstory-box"></textarea>
|
||||
Injuries & Scars
|
||||
<span data-i18n="Injuries & Scars">Injuries & Scars</span>
|
||||
<textarea name="attr_injuries_scars" class="backstory-box"></textarea>
|
||||
Phobias/Manias
|
||||
<span data-i18n="Phobias/Manias">Phobias/Manias</span>
|
||||
<textarea name="attr_phobias_manias" class="backstory-box"></textarea>
|
||||
Tomes, Spells and Artifacts
|
||||
<span data-i18n="Tomes, Spells and Artifacts">Tomes, Spells and Artifacts</span>
|
||||
<textarea name="attr_tomes_spells_artifacts" class="backstory-box"></textarea>
|
||||
Encounters with Strange Entities
|
||||
<span data-i18n="Encounters with Strange Entities">Encounters with Strange Entities</span>
|
||||
<textarea name="attr_encounters_with_strange_entities" class="backstory-box"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation ",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level ",
|
||||
"cash-u": "Cash ",
|
||||
"assets-u": "Assets ",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "État civil",
|
||||
"name-u": "Nom",
|
||||
"player-u": "Joueur",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Âge",
|
||||
"sex-u": "Sexe",
|
||||
"residence-u": "Résidence",
|
||||
"birthplace-u": "Lieu de naissance",
|
||||
"characteristics-u": "Caractéristiques",
|
||||
"STR-u": "FOR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POU",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "ÉDU",
|
||||
"SIZ-u": "TAI",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "MVT",
|
||||
"HP-u": "Points de vie",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Chance",
|
||||
"damagebonus-u": "Impact",
|
||||
"build-u": "Carrure",
|
||||
"sanity-u": "Santé mentale",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Points de Magie",
|
||||
"investigatorskills-u": "Compétences de l'Investigateur",
|
||||
"accounting-u": "Comptabilité (05%)",
|
||||
"anthropology-u": "Anthropologie (01%)",
|
||||
"appraise-u": "Estimation (05%)",
|
||||
"archaeology-u": "Archéologie (01%)",
|
||||
"charm-u": "Charme (15%)",
|
||||
"climb-u": "Grimper (20%)",
|
||||
"creditrating-u": "Crédit (00%)",
|
||||
"cthulhumythos-u": "Mythe de Cthulhu (00%)",
|
||||
"disguise-u": "Imposture (05%)",
|
||||
"dodge-u": "Esquive (DEX/2)",
|
||||
"driveauto-u": "Conduite (20%)",
|
||||
"elecrepair-u": "Électricité (10%)",
|
||||
"fasttalk-u": "Baratin (05%)",
|
||||
"fighting(brawl)-u": "Combat rapproché (corps à corps) (25%)",
|
||||
"firearms(hg)-u": "Combat à distance (armes de poing) (20%)",
|
||||
"firearms(r/s)": "Combat à distance (fusils) (25%)",
|
||||
"firstaid-u": "Premiers soins (30%)",
|
||||
"history-u": "Histoire (05%)",
|
||||
"intimidate-u": "Intimidation (15%)",
|
||||
"jump-u": "Sauter (20%)",
|
||||
"language(own)-u": "Langue maternelle (ÉDU)",
|
||||
"law-u": "Droit (05%)",
|
||||
"libraryuse-u": "Bibliothèque (20%)",
|
||||
"listen-u": "Écouter (20%)",
|
||||
"locksmith-u": "Crochetage (01%)",
|
||||
"mechrepair-u": "Mécanique (10%)",
|
||||
"medicine-u": "Médicine (01%)",
|
||||
"naturalworld-u": "Naturalisme (10%)",
|
||||
"navigate-u": "Orientation (10%)",
|
||||
"occult-u": "Occultisme (05%)",
|
||||
"ophvmachine-u": "Conduite engin lourd (01%)",
|
||||
"persuade-u": "Persuasion (10%)",
|
||||
"psychology-u": "Psychologie (10%)",
|
||||
"psychoanalysis-u": "Psychanalyse (01%)",
|
||||
"ride-u": "Équitation (05%)",
|
||||
"sleightofhand-u": "Pickpocket (10%)",
|
||||
"spothidden-u": "Trouver Objet Caché (25%)",
|
||||
"stealth-u": "Discrétion (20%)",
|
||||
"swim-u": "Nager (20%)",
|
||||
"throw-u": "Lancer (20%)",
|
||||
"track-u": "Pister (10%)",
|
||||
"otherskills-u": "Autres compétences :",
|
||||
"animalhandling-u": "Dressage (05%)",
|
||||
"firearms(varies)-u": "Combat à distance (variables)",
|
||||
"art/craft-u": "Arts et métiers (05%)",
|
||||
"hypnosis-u": "Hypnose (01%)",
|
||||
"artillery-u": "Artillerie (01%)",
|
||||
"language(other)-u": "Langues (01%)",
|
||||
"computeruse-u": "Informatique (05%)",
|
||||
"pilot-u": "Pilotage (01%)",
|
||||
"demolitions-u": "Explosifs (01%)",
|
||||
"readlips-u": "Lecture sur les lèvres (01%)",
|
||||
"electronics-u": "Electronique (01%)",
|
||||
"science-u": "Science (01%)",
|
||||
"fighting(varies)-u": "Combat rapproché (variables)",
|
||||
"survival-u": "Survie (10%)",
|
||||
"weapons-u": "Armes",
|
||||
"weaponname-u": "Arme",
|
||||
"skill-u": "Compétence",
|
||||
"damage-u": "Dégâts",
|
||||
"range-u": "Portée",
|
||||
"attacks-u": "Cadence",
|
||||
"ammo-u": "Cap.",
|
||||
"malf-u": "Panne",
|
||||
"gearandposessions-u": "Équipement et possessions",
|
||||
"cashandassets-u": "Richesse",
|
||||
"spendinglevel-u": "Dépense courantes",
|
||||
"cash-u": "Espèces",
|
||||
"assets-u": "Capital",
|
||||
"backstory-u": "Profil"
|
||||
"investigatorinfo-u": "État civil",
|
||||
"name-u": "Nom",
|
||||
"player-u": "Joueur",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Âge",
|
||||
"sex-u": "Sexe",
|
||||
"residence-u": "Résidence",
|
||||
"birthplace-u": "Lieu de naissance",
|
||||
"characteristics-u": "Caractéristiques",
|
||||
"STR-u": "FOR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POU",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "ÉDU",
|
||||
"SIZ-u": "TAI",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "MVT",
|
||||
"HP-u": "Points de vie",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Chance",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Impact",
|
||||
"None": "None",
|
||||
"build-u": "Carrure",
|
||||
"sanity-u": "Santé mentale",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Points de Magie",
|
||||
"investigatorskills-u": "Compétences de l'Investigateur",
|
||||
"accounting-u": "Comptabilité (05%)",
|
||||
"anthropology-u": "Anthropologie (01%)",
|
||||
"appraise-u": "Estimation (05%)",
|
||||
"archaeology-u": "Archéologie (01%)",
|
||||
"charm-u": "Charme (15%)",
|
||||
"climb-u": "Grimper (20%)",
|
||||
"creditrating-u": "Crédit (00%)",
|
||||
"cthulhumythos-u": "Mythe de Cthulhu (00%)",
|
||||
"disguise-u": "Imposture (05%)",
|
||||
"dodge-u": "Esquive (DEX/2)",
|
||||
"driveauto-u": "Conduite (20%)",
|
||||
"elecrepair-u": "Électricité (10%)",
|
||||
"fasttalk-u": "Baratin (05%)",
|
||||
"fighting(brawl)-u": "Combat rapproché (corps à corps) (25%)",
|
||||
"firearms(hg)-u": "Combat à distance (armes de poing) (20%)",
|
||||
"firearms(r/s)": "Combat à distance (fusils) (25%)",
|
||||
"firstaid-u": "Premiers soins (30%)",
|
||||
"history-u": "Histoire (05%)",
|
||||
"intimidate-u": "Intimidation (15%)",
|
||||
"jump-u": "Sauter (20%)",
|
||||
"language(own)-u": "Langue maternelle (ÉDU)",
|
||||
"law-u": "Droit (05%)",
|
||||
"libraryuse-u": "Bibliothèque (20%)",
|
||||
"listen-u": "Écouter (20%)",
|
||||
"locksmith-u": "Crochetage (01%)",
|
||||
"mechrepair-u": "Mécanique (10%)",
|
||||
"medicine-u": "Médicine (01%)",
|
||||
"naturalworld-u": "Naturalisme (10%)",
|
||||
"navigate-u": "Orientation (10%)",
|
||||
"occult-u": "Occultisme (05%)",
|
||||
"ophvmachine-u": "Conduite engin lourd (01%)",
|
||||
"persuade-u": "Persuasion (10%)",
|
||||
"psychology-u": "Psychologie (10%)",
|
||||
"psychoanalysis-u": "Psychanalyse (01%)",
|
||||
"ride-u": "Équitation (05%)",
|
||||
"sleightofhand-u": "Pickpocket (10%)",
|
||||
"spothidden-u": "Trouver Objet Caché (25%)",
|
||||
"stealth-u": "Discrétion (20%)",
|
||||
"swim-u": "Nager (20%)",
|
||||
"throw-u": "Lancer (20%)",
|
||||
"track-u": "Pister (10%)",
|
||||
"otherskills-u": "Autres compétences :",
|
||||
"animalhandling-u": "Dressage (05%)",
|
||||
"firearms(varies)-u": "Combat à distance (variables)",
|
||||
"art/craft-u": "Arts et métiers (05%)",
|
||||
"hypnosis-u": "Hypnose (01%)",
|
||||
"artillery-u": "Artillerie (01%)",
|
||||
"language(other)-u": "Langues (01%)",
|
||||
"computeruse-u": "Informatique (05%)",
|
||||
"pilot-u": "Pilotage (01%)",
|
||||
"demolitions-u": "Explosifs (01%)",
|
||||
"readlips-u": "Lecture sur les lèvres (01%)",
|
||||
"electronics-u": "Electronique (01%)",
|
||||
"science-u": "Science (01%)",
|
||||
"fighting(varies)-u": "Combat rapproché (variables)",
|
||||
"survival-u": "Survie (10%)",
|
||||
"weapons-u": "Armes",
|
||||
"weaponname-u": "Arme",
|
||||
"skill-u": "Compétence",
|
||||
"damage-u": "Dégâts",
|
||||
"range-u": "Portée",
|
||||
"attacks-u": "Cadence",
|
||||
"ammo-u": "Cap.",
|
||||
"malf-u": "Panne",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Équipement et possessions",
|
||||
"cashandassets-u": "Richesse",
|
||||
"spendinglevel-u": "Dépense courantes",
|
||||
"cash-u": "Espèces",
|
||||
"assets-u": "Capital",
|
||||
"backstory-u": "Profil",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Info Investigatore",
|
||||
"name-u": "Nome",
|
||||
"player-u": "Giocatore",
|
||||
"occupation-u": "Professione",
|
||||
"age-u": "Età",
|
||||
"sex-u": "Sesso",
|
||||
"residence-u": "Residente a",
|
||||
"birthplace-u": "Nato a",
|
||||
"characteristics-u": "Caratteristiche",
|
||||
"STR-u": "FOR",
|
||||
"DEX-u": "DES",
|
||||
"POW-u": "POT",
|
||||
"CON-u": "IST",
|
||||
"APP-u": "FAS",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "TAG",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Movimento",
|
||||
"HP-u": "Punti Ferita",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Fortuna",
|
||||
"damagebonus-u": "Bonus al Danno",
|
||||
"build-u": "Struttura",
|
||||
"sanity-u": "Sanità",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Punti Magia",
|
||||
"investigatorskills-u": "Abilità dell'investigatore",
|
||||
"accounting-u": "Contabilità(05%)",
|
||||
"anthropology-u": "Antropologia(01%)",
|
||||
"appraise-u": "Valutare(05%)",
|
||||
"archaeology-u": "Archeologia(01%)",
|
||||
"charm-u": "Ammaliare(15%)",
|
||||
"climb-u": "Scalare(20%)",
|
||||
"creditrating-u": "Valore di Credito(00%)",
|
||||
"cthulhumythos-u": "Miti di Chtulhu(00%)",
|
||||
"disguise-u": "Camuffare(05%)",
|
||||
"dodge-u": "Schivare(metà DES)",
|
||||
"driveauto-u": "Guidare Auto(20%)",
|
||||
"elecrepair-u": "Riparazioni Elettriche(10%)",
|
||||
"fasttalk-u": "Recitare(05%)",
|
||||
"fighting(brawl)-u": "Combattere(Rissa)(25%)",
|
||||
"firearms(hg)-u": "Armi da Fuoco(Pistola)(20%)",
|
||||
"firearms(r/s)": "Armi da Fuoco(Fucile/Shottgun)(25%)",
|
||||
"firstaid-u": "Primo Soccorso(30%)",
|
||||
"history-u": "Storia(05%)",
|
||||
"intimidate-u": "Intimidire(15%)",
|
||||
"jump-u": "Saltare(20%)",
|
||||
"language(own)-u": "Lingua (Madre)(IST)",
|
||||
"law-u": "Legge(05%)",
|
||||
"libraryuse-u": "Biblioteconomia(20%)",
|
||||
"listen-u": "Ascoltare(20%)",
|
||||
"locksmith-u": "Scassinare(01%)",
|
||||
"mechrepair-u": "Riparazioni Meccaniche(10%)",
|
||||
"medicine-u": "Medicina(01%)",
|
||||
"naturalworld-u": "Naturalistica(10%)",
|
||||
"navigate-u": "Navigare(10%)",
|
||||
"occult-u": "Occultismo(05%)",
|
||||
"ophvmachine-u": "Manovrare Macchinari Pesanti(01%)",
|
||||
"persuade-u": "Persuadere(10%)",
|
||||
"psychology-u": "Psicologia(10%)",
|
||||
"psychoanalysis-u": "Psicoanalisi(01%)",
|
||||
"ride-u": "Cavalcare(05%)",
|
||||
"sleightofhand-u": "Rapidità di Mano(10%)",
|
||||
"spothidden-u": "Individuare(25%)",
|
||||
"stealth-u": "Furtività(20%)",
|
||||
"swim-u": "Nuotare(20%)",
|
||||
"throw-u": "Lanciare(20%)",
|
||||
"track-u": "Seguire Tracce(10%)",
|
||||
"otherskills-u": "Altre Abilità:",
|
||||
"animalhandling-u": "Addestrare Animali(05%)",
|
||||
"firearms(varies)-u": "Armi da Fuoco(Varie)",
|
||||
"art/craft-u": "Arti e Mestieri(05%)",
|
||||
"hypnosis-u": "Hypnosi(01%)",
|
||||
"artillery-u": "Artiglieria(01%)",
|
||||
"language(other)-u": "Linguaggio(altro)(01%)",
|
||||
"computeruse-u": "Usare Computer(05%)",
|
||||
"pilot-u": "Pilotare(01%)",
|
||||
"demolitions-u": "Demolizione(01%)",
|
||||
"readlips-u": "Leggere Labbra(01%)",
|
||||
"electronics-u": "Elettronica(01%)",
|
||||
"science-u": "Scienza(01%)",
|
||||
"fighting(varies)-u": "Combattere(Varie)",
|
||||
"survival-u": "Sopravvivenza(10%)",
|
||||
"weapons-u": "Armi",
|
||||
"weaponname-u": "Arma",
|
||||
"skill-u": "Abilità",
|
||||
"damage-u": "Danno",
|
||||
"range-u": "Gittata",
|
||||
"attacks-u": "Attacchi",
|
||||
"ammo-u": "Munizioni",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Attrezzatura & Equipaggiamento",
|
||||
"cashandassets-u": "Contanti e proprietà",
|
||||
"spendinglevel-u": "Livello di spesa",
|
||||
"cash-u": "Contante",
|
||||
"assets-u": "Oggetti di valore",
|
||||
"backstory-u": "Trascorsi"
|
||||
"investigatorinfo-u": "Info Investigatore",
|
||||
"name-u": "Nome",
|
||||
"player-u": "Giocatore",
|
||||
"occupation-u": "Professione",
|
||||
"age-u": "Età",
|
||||
"sex-u": "Sesso",
|
||||
"residence-u": "Residente a",
|
||||
"birthplace-u": "Nato a",
|
||||
"characteristics-u": "Caratteristiche",
|
||||
"STR-u": "FOR",
|
||||
"DEX-u": "DES",
|
||||
"POW-u": "POT",
|
||||
"CON-u": "IST",
|
||||
"APP-u": "FAS",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "TAG",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Movimento",
|
||||
"HP-u": "Punti Ferita",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Fortuna",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Bonus al Danno",
|
||||
"None": "None",
|
||||
"build-u": "Struttura",
|
||||
"sanity-u": "Sanità",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Punti Magia",
|
||||
"investigatorskills-u": "Abilità dell'investigatore",
|
||||
"accounting-u": "Contabilità(05%)",
|
||||
"anthropology-u": "Antropologia(01%)",
|
||||
"appraise-u": "Valutare(05%)",
|
||||
"archaeology-u": "Archeologia(01%)",
|
||||
"charm-u": "Ammaliare(15%)",
|
||||
"climb-u": "Scalare(20%)",
|
||||
"creditrating-u": "Valore di Credito(00%)",
|
||||
"cthulhumythos-u": "Miti di Chtulhu(00%)",
|
||||
"disguise-u": "Camuffare(05%)",
|
||||
"dodge-u": "Schivare(metà DES)",
|
||||
"driveauto-u": "Guidare Auto(20%)",
|
||||
"elecrepair-u": "Riparazioni Elettriche(10%)",
|
||||
"fasttalk-u": "Recitare(05%)",
|
||||
"fighting(brawl)-u": "Combattere(Rissa)(25%)",
|
||||
"firearms(hg)-u": "Armi da Fuoco(Pistola)(20%)",
|
||||
"firearms(r/s)": "Armi da Fuoco(Fucile/Shottgun)(25%)",
|
||||
"firstaid-u": "Primo Soccorso(30%)",
|
||||
"history-u": "Storia(05%)",
|
||||
"intimidate-u": "Intimidire(15%)",
|
||||
"jump-u": "Saltare(20%)",
|
||||
"language(own)-u": "Lingua (Madre)(IST)",
|
||||
"law-u": "Legge(05%)",
|
||||
"libraryuse-u": "Biblioteconomia(20%)",
|
||||
"listen-u": "Ascoltare(20%)",
|
||||
"locksmith-u": "Scassinare(01%)",
|
||||
"mechrepair-u": "Riparazioni Meccaniche(10%)",
|
||||
"medicine-u": "Medicina(01%)",
|
||||
"naturalworld-u": "Naturalistica(10%)",
|
||||
"navigate-u": "Navigare(10%)",
|
||||
"occult-u": "Occultismo(05%)",
|
||||
"ophvmachine-u": "Manovrare Macchinari Pesanti(01%)",
|
||||
"persuade-u": "Persuadere(10%)",
|
||||
"psychology-u": "Psicologia(10%)",
|
||||
"psychoanalysis-u": "Psicoanalisi(01%)",
|
||||
"ride-u": "Cavalcare(05%)",
|
||||
"sleightofhand-u": "Rapidità di Mano(10%)",
|
||||
"spothidden-u": "Individuare(25%)",
|
||||
"stealth-u": "Furtività(20%)",
|
||||
"swim-u": "Nuotare(20%)",
|
||||
"throw-u": "Lanciare(20%)",
|
||||
"track-u": "Seguire Tracce(10%)",
|
||||
"otherskills-u": "Altre Abilità:",
|
||||
"animalhandling-u": "Addestrare Animali(05%)",
|
||||
"firearms(varies)-u": "Armi da Fuoco(Varie)",
|
||||
"art/craft-u": "Arti e Mestieri(05%)",
|
||||
"hypnosis-u": "Hypnosi(01%)",
|
||||
"artillery-u": "Artiglieria(01%)",
|
||||
"language(other)-u": "Linguaggio(altro)(01%)",
|
||||
"computeruse-u": "Usare Computer(05%)",
|
||||
"pilot-u": "Pilotare(01%)",
|
||||
"demolitions-u": "Demolizione(01%)",
|
||||
"readlips-u": "Leggere Labbra(01%)",
|
||||
"electronics-u": "Elettronica(01%)",
|
||||
"science-u": "Scienza(01%)",
|
||||
"fighting(varies)-u": "Combattere(Varie)",
|
||||
"survival-u": "Sopravvivenza(10%)",
|
||||
"weapons-u": "Armi",
|
||||
"weaponname-u": "Arma",
|
||||
"skill-u": "Abilità",
|
||||
"damage-u": "Danno",
|
||||
"range-u": "Gittata",
|
||||
"attacks-u": "Attacchi",
|
||||
"ammo-u": "Munizioni",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Attrezzatura & Equipaggiamento",
|
||||
"cashandassets-u": "Contanti e proprietà",
|
||||
"spendinglevel-u": "Livello di spesa",
|
||||
"cash-u": "Contante",
|
||||
"assets-u": "Oggetti di valore",
|
||||
"backstory-u": "Trascorsi",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "탐사자 정보",
|
||||
"name-u": "이름",
|
||||
"player-u": "플레이어",
|
||||
"occupation-u": "직업",
|
||||
"age-u": "나이",
|
||||
"sex-u": "성",
|
||||
"residence-u": "거주지",
|
||||
"birthplace-u": "출생지",
|
||||
"characteristics-u": "특성치",
|
||||
"STR-u": "근력",
|
||||
"DEX-u": "민첩",
|
||||
"POW-u": "정신",
|
||||
"CON-u": "건강",
|
||||
"APP-u": "외모",
|
||||
"EDU-u": "교육",
|
||||
"SIZ-u": "크기",
|
||||
"INT-u": "지능",
|
||||
"Move rate-u": "이동력",
|
||||
"HP-u": "체력",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "행운",
|
||||
"damagebonus-u": "피해보너스",
|
||||
"build-u": "체구",
|
||||
"sanity-u": "이성",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "마력",
|
||||
"investigatorskills-u": "탐사자 기능",
|
||||
"accounting-u": "회계(05%)",
|
||||
"anthropology-u": "인류학(01%)",
|
||||
"appraise-u": "감정(05%)",
|
||||
"archaeology-u": "고고학(01%)",
|
||||
"charm-u": "매혹(15%)",
|
||||
"climb-u": "오르기(20%)",
|
||||
"creditrating-u": "재력(00%)",
|
||||
"cthulhumythos-u": "크툴루 신화(00%)",
|
||||
"disguise-u": "변장(05%)",
|
||||
"dodge-u": "회피(민/2)",
|
||||
"driveauto-u": "자동차 운전(20%)",
|
||||
"elecrepair-u": "전기수리(10%)",
|
||||
"fasttalk-u": "말재주(05%)",
|
||||
"fighting(brawl)-u": "근접전(격투)(25%)",
|
||||
"firearms(hg)-u": "사격(권총)(20%)",
|
||||
"firearms(r/s)": "사격(라/산)(25%)",
|
||||
"firstaid-u": "응급처치(30%)",
|
||||
"history-u": "역사(05%)",
|
||||
"intimidate-u": "위협(15%)",
|
||||
"jump-u": "도약(20%)",
|
||||
"language(own)-u": "언어(모국어)(교육)",
|
||||
"law-u": "법률(05%)",
|
||||
"libraryuse-u": "자료조사(20%)",
|
||||
"listen-u": "듣기(20%)",
|
||||
"locksmith-u": "열쇠공(01%)",
|
||||
"mechrepair-u": "기계수리(10%)",
|
||||
"medicine-u": "의료(01%)",
|
||||
"naturalworld-u": "자연(10%)",
|
||||
"navigate-u": "항법(10%)",
|
||||
"occult-u": "오컬트(05%)",
|
||||
"ophvmachine-u": "중장비 조작(01%)",
|
||||
"persuade-u": "설득(10%)",
|
||||
"psychology-u": "심리학(10%)",
|
||||
"psychoanalysis-u": "정신분석(01%)",
|
||||
"ride-u": "승마(05%)",
|
||||
"sleightofhand-u": "손놀림(10%)",
|
||||
"spothidden-u": "관찰력(25%)",
|
||||
"stealth-u": "은밀행동(20%)",
|
||||
"swim-u": "수영(20%)",
|
||||
"throw-u": "투척(20%)",
|
||||
"track-u": "추적 (10%)",
|
||||
"otherskills-u": "다른 기능들:",
|
||||
"animalhandling-u": "동물 다루기(05%)",
|
||||
"firearms(varies)-u": "화기(다양)",
|
||||
"art/craft-u": "예술/공예(05%)",
|
||||
"hypnosis-u": "최면술(01%)",
|
||||
"artillery-u": "포격(01%)",
|
||||
"language(other)-u": "언어(외국어)(01%)",
|
||||
"computeruse-u": "컴퓨터 사용(05%)",
|
||||
"pilot-u": "조종(01%)",
|
||||
"demolitions-u": "폭파(01%)",
|
||||
"readlips-u": "독순술(01%)",
|
||||
"electronics-u": "전자기기(01%)",
|
||||
"science-u": "과학(01%)",
|
||||
"fighting(varies)-u": "근접전(다양)",
|
||||
"survival-u": "생존술(10%)",
|
||||
"weapons-u": "무기",
|
||||
"weaponname-u": "무기",
|
||||
"skill-u": "기능",
|
||||
"damage-u": "피해",
|
||||
"range-u": "사거리",
|
||||
"attacks-u": "공격 횟수",
|
||||
"ammo-u": "탄약",
|
||||
"malf-u": "고장",
|
||||
"gearandposessions-u": "장비와 소지품",
|
||||
"cashandassets-u": "현금과 자산",
|
||||
"spendinglevel-u": "소비 수준",
|
||||
"cash-u": "현금",
|
||||
"assets-u": "자산",
|
||||
"backstory-u": "백스토리"
|
||||
"investigatorinfo-u": "탐사자 정보",
|
||||
"name-u": "이름",
|
||||
"player-u": "플레이어",
|
||||
"occupation-u": "직업",
|
||||
"age-u": "나이",
|
||||
"sex-u": "성",
|
||||
"residence-u": "거주지",
|
||||
"birthplace-u": "출생지",
|
||||
"characteristics-u": "특성치",
|
||||
"STR-u": "근력",
|
||||
"DEX-u": "민첩",
|
||||
"POW-u": "정신",
|
||||
"CON-u": "건강",
|
||||
"APP-u": "외모",
|
||||
"EDU-u": "교육",
|
||||
"SIZ-u": "크기",
|
||||
"INT-u": "지능",
|
||||
"Move rate-u": "이동력",
|
||||
"HP-u": "체력",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "행운",
|
||||
"current": "current",
|
||||
"damagebonus-u": "피해보너스",
|
||||
"None": "None",
|
||||
"build-u": "체구",
|
||||
"sanity-u": "이성",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "마력",
|
||||
"investigatorskills-u": "탐사자 기능",
|
||||
"accounting-u": "회계(05%)",
|
||||
"anthropology-u": "인류학(01%)",
|
||||
"appraise-u": "감정(05%)",
|
||||
"archaeology-u": "고고학(01%)",
|
||||
"charm-u": "매혹(15%)",
|
||||
"climb-u": "오르기(20%)",
|
||||
"creditrating-u": "재력(00%)",
|
||||
"cthulhumythos-u": "크툴루 신화(00%)",
|
||||
"disguise-u": "변장(05%)",
|
||||
"dodge-u": "회피(민/2)",
|
||||
"driveauto-u": "자동차 운전(20%)",
|
||||
"elecrepair-u": "전기수리(10%)",
|
||||
"fasttalk-u": "말재주(05%)",
|
||||
"fighting(brawl)-u": "근접전(격투)(25%)",
|
||||
"firearms(hg)-u": "사격(권총)(20%)",
|
||||
"firearms(r/s)": "사격(라/산)(25%)",
|
||||
"firstaid-u": "응급처치(30%)",
|
||||
"history-u": "역사(05%)",
|
||||
"intimidate-u": "위협(15%)",
|
||||
"jump-u": "도약(20%)",
|
||||
"language(own)-u": "언어(모국어)(교육)",
|
||||
"law-u": "법률(05%)",
|
||||
"libraryuse-u": "자료조사(20%)",
|
||||
"listen-u": "듣기(20%)",
|
||||
"locksmith-u": "열쇠공(01%)",
|
||||
"mechrepair-u": "기계수리(10%)",
|
||||
"medicine-u": "의료(01%)",
|
||||
"naturalworld-u": "자연(10%)",
|
||||
"navigate-u": "항법(10%)",
|
||||
"occult-u": "오컬트(05%)",
|
||||
"ophvmachine-u": "중장비 조작(01%)",
|
||||
"persuade-u": "설득(10%)",
|
||||
"psychology-u": "심리학(10%)",
|
||||
"psychoanalysis-u": "정신분석(01%)",
|
||||
"ride-u": "승마(05%)",
|
||||
"sleightofhand-u": "손놀림(10%)",
|
||||
"spothidden-u": "관찰력(25%)",
|
||||
"stealth-u": "은밀행동(20%)",
|
||||
"swim-u": "수영(20%)",
|
||||
"throw-u": "투척(20%)",
|
||||
"track-u": "추적 (10%)",
|
||||
"otherskills-u": "다른 기능들:",
|
||||
"animalhandling-u": "동물 다루기(05%)",
|
||||
"firearms(varies)-u": "화기(다양)",
|
||||
"art/craft-u": "예술/공예(05%)",
|
||||
"hypnosis-u": "최면술(01%)",
|
||||
"artillery-u": "포격(01%)",
|
||||
"language(other)-u": "언어(외국어)(01%)",
|
||||
"computeruse-u": "컴퓨터 사용(05%)",
|
||||
"pilot-u": "조종(01%)",
|
||||
"demolitions-u": "폭파(01%)",
|
||||
"readlips-u": "독순술(01%)",
|
||||
"electronics-u": "전자기기(01%)",
|
||||
"science-u": "과학(01%)",
|
||||
"fighting(varies)-u": "근접전(다양)",
|
||||
"survival-u": "생존술(10%)",
|
||||
"weapons-u": "무기",
|
||||
"weaponname-u": "무기",
|
||||
"skill-u": "기능",
|
||||
"damage-u": "피해",
|
||||
"range-u": "사거리",
|
||||
"attacks-u": "공격 횟수",
|
||||
"ammo-u": "탄약",
|
||||
"malf-u": "고장",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "장비와 소지품",
|
||||
"cashandassets-u": "현금과 자산",
|
||||
"spendinglevel-u": "소비 수준",
|
||||
"cash-u": "현금",
|
||||
"assets-u": "자산",
|
||||
"backstory-u": "백스토리",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Informações do investigador",
|
||||
"name-u": "Nome",
|
||||
"player-u": "Jogador",
|
||||
"occupation-u": "Ocupação",
|
||||
"age-u": "Idade",
|
||||
"sex-u": "Sexo",
|
||||
"residence-u": "Residência",
|
||||
"birthplace-u": "Local de nascimento",
|
||||
"characteristics-u": "Características",
|
||||
"STR-u": "FOR",
|
||||
"DEX-u": "DES",
|
||||
"POW-u": "POD",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APA",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "TAM",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Taxa de movimentação",
|
||||
"HP-u": "PV",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Sorte",
|
||||
"damagebonus-u": "Bônus de dano",
|
||||
"build-u": "Estrutura",
|
||||
"sanity-u": "Sanidade",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Pontos de magia",
|
||||
"investigatorskills-u": "Habilidades de investigador",
|
||||
"accounting-u": "Contabilidade(05%)",
|
||||
"anthropology-u": "Antropologia(01%)",
|
||||
"appraise-u": "Avaliação(05%)",
|
||||
"archaeology-u": "Arqueologia(01%)",
|
||||
"charm-u": "Charme(15%)",
|
||||
"climb-u": "Escalar(20%)",
|
||||
"creditrating-u": "Crédito(00%)",
|
||||
"cthulhumythos-u": "Mitos Cthulhu(00%)",
|
||||
"disguise-u": "Disfarce(05%)",
|
||||
"dodge-u": "Esquiva(half DEX)",
|
||||
"driveauto-u": "Dirigir automóvel(20%)",
|
||||
"elecrepair-u": "Reparo Elétr.(10%)",
|
||||
"fasttalk-u": "Lábia(05%)",
|
||||
"fighting(brawl)-u": "Lutar(Briga)(25%)",
|
||||
"firearms(hg)-u": "Armas de fogo(portáteis)(20%)",
|
||||
"firearms(r/s)": "Armas de fogo(R/S)(25%)",
|
||||
"firstaid-u": "Primeiros socorros(30%)",
|
||||
"history-u": "História(05%)",
|
||||
"intimidate-u": "Intimidar(15%)",
|
||||
"jump-u": "Pular(20%)",
|
||||
"language(own)-u": "Língua(Própria)(EDU)",
|
||||
"law-u": "Direito(05%)",
|
||||
"libraryuse-u": "Pesquisar biblioteca(20%)",
|
||||
"listen-u": "Ouvir(20%)",
|
||||
"locksmith-u": "Arrombar fechadura(01%)",
|
||||
"mechrepair-u": "Reparo Mec.(10%)",
|
||||
"medicine-u": "Medicina(01%)",
|
||||
"naturalworld-u": "Mundo natural(10%)",
|
||||
"navigate-u": "Navegação(10%)",
|
||||
"occult-u": "Ocultismo(05%)",
|
||||
"ophvmachine-u": "Op. Maq. Pesado(01%)",
|
||||
"persuade-u": "Persuasão(10%)",
|
||||
"psychology-u": "Psicologia(10%)",
|
||||
"psychoanalysis-u": "Psicanálise(01%)",
|
||||
"ride-u": "Cavalgar(05%)",
|
||||
"sleightofhand-u": "Prestidigitação(10%)",
|
||||
"spothidden-u": "Localizar(25%)",
|
||||
"stealth-u": "Furtividade(20%)",
|
||||
"swim-u": "Natação(20%)",
|
||||
"throw-u": "Arremessar(20%)",
|
||||
"track-u": "Rastrear(10%)",
|
||||
"otherskills-u": "Outras habilidades:",
|
||||
"animalhandling-u": "Lidar com animais(05%)",
|
||||
"firearms(varies)-u": "Armas de fogo(Várias)",
|
||||
"art/craft-u": "Artes/ofícios(05%)",
|
||||
"hypnosis-u": "Hipnose(01%)",
|
||||
"artillery-u": "Artilharia(01%)",
|
||||
"language(other)-u": "Língua(outra)(01%)",
|
||||
"computeruse-u": "Usar computador(05%)",
|
||||
"pilot-u": "Pilotar(01%)",
|
||||
"demolitions-u": "Demolição(01%)",
|
||||
"readlips-u": "Leitura labial(01%)",
|
||||
"electronics-u": "Eletrônica(01%)",
|
||||
"science-u": "Ciência(01%)",
|
||||
"fighting(varies)-u": "Lutar(vários)",
|
||||
"survival-u": "Sobrevivência(10%)",
|
||||
"weapons-u": "Armas",
|
||||
"weaponname-u": "Arma",
|
||||
"skill-u": "Habilidade",
|
||||
"damage-u": "Dano",
|
||||
"range-u": "Alcance",
|
||||
"attacks-u": "Ataques",
|
||||
"ammo-u": "Munição",
|
||||
"malf-u": "Defeito",
|
||||
"gearandposessions-u": "Equipamento e posses",
|
||||
"cashandassets-u": "Renda e bens",
|
||||
"spendinglevel-u": "Dinheiro em mãos",
|
||||
"cash-u": "Renda",
|
||||
"assets-u": "Bens",
|
||||
"backstory-u": "História pessoal"
|
||||
"investigatorinfo-u": "Informações do investigador",
|
||||
"name-u": "Nome",
|
||||
"player-u": "Jogador",
|
||||
"occupation-u": "Ocupação",
|
||||
"age-u": "Idade",
|
||||
"sex-u": "Sexo",
|
||||
"residence-u": "Residência",
|
||||
"birthplace-u": "Local de nascimento",
|
||||
"characteristics-u": "Características",
|
||||
"STR-u": "FOR",
|
||||
"DEX-u": "DES",
|
||||
"POW-u": "POD",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APA",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "TAM",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Taxa de movimentação",
|
||||
"HP-u": "PV",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Sorte",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Bônus de dano",
|
||||
"None": "None",
|
||||
"build-u": "Estrutura",
|
||||
"sanity-u": "Sanidade",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Pontos de magia",
|
||||
"investigatorskills-u": "Habilidades de investigador",
|
||||
"accounting-u": "Contabilidade(05%)",
|
||||
"anthropology-u": "Antropologia(01%)",
|
||||
"appraise-u": "Avaliação(05%)",
|
||||
"archaeology-u": "Arqueologia(01%)",
|
||||
"charm-u": "Charme(15%)",
|
||||
"climb-u": "Escalar(20%)",
|
||||
"creditrating-u": "Crédito(00%)",
|
||||
"cthulhumythos-u": "Mitos Cthulhu(00%)",
|
||||
"disguise-u": "Disfarce(05%)",
|
||||
"dodge-u": "Esquiva(half DEX)",
|
||||
"driveauto-u": "Dirigir automóvel(20%)",
|
||||
"elecrepair-u": "Reparo Elétr.(10%)",
|
||||
"fasttalk-u": "Lábia(05%)",
|
||||
"fighting(brawl)-u": "Lutar(Briga)(25%)",
|
||||
"firearms(hg)-u": "Armas de fogo(portáteis)(20%)",
|
||||
"firearms(r/s)": "Armas de fogo(R/S)(25%)",
|
||||
"firstaid-u": "Primeiros socorros(30%)",
|
||||
"history-u": "História(05%)",
|
||||
"intimidate-u": "Intimidar(15%)",
|
||||
"jump-u": "Pular(20%)",
|
||||
"language(own)-u": "Língua(Própria)(EDU)",
|
||||
"law-u": "Direito(05%)",
|
||||
"libraryuse-u": "Pesquisar biblioteca(20%)",
|
||||
"listen-u": "Ouvir(20%)",
|
||||
"locksmith-u": "Arrombar fechadura(01%)",
|
||||
"mechrepair-u": "Reparo Mec.(10%)",
|
||||
"medicine-u": "Medicina(01%)",
|
||||
"naturalworld-u": "Mundo natural(10%)",
|
||||
"navigate-u": "Navegação(10%)",
|
||||
"occult-u": "Ocultismo(05%)",
|
||||
"ophvmachine-u": "Op. Maq. Pesado(01%)",
|
||||
"persuade-u": "Persuasão(10%)",
|
||||
"psychology-u": "Psicologia(10%)",
|
||||
"psychoanalysis-u": "Psicanálise(01%)",
|
||||
"ride-u": "Cavalgar(05%)",
|
||||
"sleightofhand-u": "Prestidigitação(10%)",
|
||||
"spothidden-u": "Localizar(25%)",
|
||||
"stealth-u": "Furtividade(20%)",
|
||||
"swim-u": "Natação(20%)",
|
||||
"throw-u": "Arremessar(20%)",
|
||||
"track-u": "Rastrear(10%)",
|
||||
"otherskills-u": "Outras habilidades:",
|
||||
"animalhandling-u": "Lidar com animais(05%)",
|
||||
"firearms(varies)-u": "Armas de fogo(Várias)",
|
||||
"art/craft-u": "Artes/ofícios(05%)",
|
||||
"hypnosis-u": "Hipnose(01%)",
|
||||
"artillery-u": "Artilharia(01%)",
|
||||
"language(other)-u": "Língua(outra)(01%)",
|
||||
"computeruse-u": "Usar computador(05%)",
|
||||
"pilot-u": "Pilotar(01%)",
|
||||
"demolitions-u": "Demolição(01%)",
|
||||
"readlips-u": "Leitura labial(01%)",
|
||||
"electronics-u": "Eletrônica(01%)",
|
||||
"science-u": "Ciência(01%)",
|
||||
"fighting(varies)-u": "Lutar(vários)",
|
||||
"survival-u": "Sobrevivência(10%)",
|
||||
"weapons-u": "Armas",
|
||||
"weaponname-u": "Arma",
|
||||
"skill-u": "Habilidade",
|
||||
"damage-u": "Dano",
|
||||
"range-u": "Alcance",
|
||||
"attacks-u": "Ataques",
|
||||
"ammo-u": "Munição",
|
||||
"malf-u": "Defeito",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Equipamento e posses",
|
||||
"cashandassets-u": "Renda e bens",
|
||||
"spendinglevel-u": "Dinheiro em mãos",
|
||||
"cash-u": "Renda",
|
||||
"assets-u": "Bens",
|
||||
"backstory-u": "História pessoal",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory"
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"name-u": "Name",
|
||||
"player-u": "Player",
|
||||
"occupation-u": "Occupation",
|
||||
"age-u": "Age",
|
||||
"sex-u": "Sex",
|
||||
"residence-u": "Residence",
|
||||
"birthplace-u": "Birthplace",
|
||||
"characteristics-u": "Characteristics",
|
||||
"STR-u": "STR",
|
||||
"DEX-u": "DEX",
|
||||
"POW-u": "POW",
|
||||
"CON-u": "CON",
|
||||
"APP-u": "APP",
|
||||
"EDU-u": "EDU",
|
||||
"SIZ-u": "SIZ",
|
||||
"INT-u": "INT",
|
||||
"Move rate-u": "Move rate",
|
||||
"HP-u": "Hit Points",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "Luck",
|
||||
"current": "current",
|
||||
"damagebonus-u": "Damage Bonus",
|
||||
"None": "None",
|
||||
"build-u": "Build",
|
||||
"sanity-u": "Sanity",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "Magic Points",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"accounting-u": "Accounting(05%)",
|
||||
"anthropology-u": "Anthropology(01%)",
|
||||
"appraise-u": "Appraise(05%)",
|
||||
"archaeology-u": "Archaeology(01%)",
|
||||
"charm-u": "Charm(15%)",
|
||||
"climb-u": "Climb(20%)",
|
||||
"creditrating-u": "Credit Rating(00%)",
|
||||
"cthulhumythos-u": "Cthulhu Mythos(00%)",
|
||||
"disguise-u": "Disguise(05%)",
|
||||
"dodge-u": "Dodge(half DEX)",
|
||||
"driveauto-u": "Drive Auto(20%)",
|
||||
"elecrepair-u": "Elec Repair(10%)",
|
||||
"fasttalk-u": "Fast Talk(05%)",
|
||||
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u": "Firearms(HG)(20%)",
|
||||
"firearms(r/s)": "Firearms(R/S)(25%)",
|
||||
"firstaid-u": "First Aid(30%)",
|
||||
"history-u": "History(05%)",
|
||||
"intimidate-u": "Intimidate(15%)",
|
||||
"jump-u": "Jump(20%)",
|
||||
"language(own)-u": "Language(Own)(EDU)",
|
||||
"law-u": "Law(05%)",
|
||||
"libraryuse-u": "Library Use(20%)",
|
||||
"listen-u": "Listen(20%)",
|
||||
"locksmith-u": "Locksmith(01%)",
|
||||
"mechrepair-u": "Mech Repair(10%)",
|
||||
"medicine-u": "Medicine(01%)",
|
||||
"naturalworld-u": "Natural World(10%)",
|
||||
"navigate-u": "Navigate(10%)",
|
||||
"occult-u": "Occult(05%)",
|
||||
"ophvmachine-u": "Op Hv Machine(01%)",
|
||||
"persuade-u": "Persuade(10%)",
|
||||
"psychology-u": "Psychology(10%)",
|
||||
"psychoanalysis-u": "Psychoanalysis(01%)",
|
||||
"ride-u": "Ride(05%)",
|
||||
"sleightofhand-u": "Sleight of Hand(10%)",
|
||||
"spothidden-u": "Spot Hidden(25%)",
|
||||
"stealth-u": "Stealth(20%)",
|
||||
"swim-u": "Swim(20%)",
|
||||
"throw-u": "Throw(20%)",
|
||||
"track-u": "Track (10%)",
|
||||
"otherskills-u": "Other Skills:",
|
||||
"animalhandling-u": "Animal Handling(05%)",
|
||||
"firearms(varies)-u": "Firearms(Varies)",
|
||||
"art/craft-u": "Art/Craft(05%)",
|
||||
"hypnosis-u": "Hypnosis(01%)",
|
||||
"artillery-u": "Artillery(01%)",
|
||||
"language(other)-u": "Language(Other)(01%)",
|
||||
"computeruse-u": "Computer Use(05%)",
|
||||
"pilot-u": "Pilot(01%)",
|
||||
"demolitions-u": "Demolitions(01%)",
|
||||
"readlips-u": "Read Lips(01%)",
|
||||
"electronics-u": "Electronics(01%)",
|
||||
"science-u": "Science(01%)",
|
||||
"fighting(varies)-u": "Fighting(Varies)",
|
||||
"survival-u": "Survival(10%)",
|
||||
"weapons-u": "Weapons",
|
||||
"weaponname-u": "Weapon",
|
||||
"skill-u": "Skill",
|
||||
"damage-u": "Damage",
|
||||
"range-u": "Range",
|
||||
"attacks-u": "Attacks",
|
||||
"ammo-u": "Ammo",
|
||||
"malf-u": "Malf",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "Gear and Posessions",
|
||||
"cashandassets-u": "Cash and Assests",
|
||||
"spendinglevel-u": "Spending Level",
|
||||
"cash-u": "Cash",
|
||||
"assets-u": "Assets",
|
||||
"backstory-u": "Backstory",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "調查員資料",
|
||||
"name-u": "姓名",
|
||||
"player-u": "玩家",
|
||||
"occupation-u": "職位",
|
||||
"age-u": "年齡",
|
||||
"sex-u": "性別",
|
||||
"residence-u": "居住地",
|
||||
"birthplace-u": "出生地",
|
||||
"characteristics-u": "人物屬性",
|
||||
"STR-u": "力量",
|
||||
"DEX-u": "敏捷",
|
||||
"POW-u": "意志",
|
||||
"CON-u": "體質",
|
||||
"APP-u": "外貌",
|
||||
"EDU-u": "教育",
|
||||
"SIZ-u": "體型",
|
||||
"INT-u": "智力",
|
||||
"Move rate-u": "速度等級",
|
||||
"HP-u": "生命值",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "幸運",
|
||||
"damagebonus-u": "傷害加值",
|
||||
"build-u": "體格",
|
||||
"sanity-u": "San值",
|
||||
"tempinsane-u": "",
|
||||
"indefinsane-u": "",
|
||||
"magicpoints-u": "魔法值",
|
||||
"investigatorskills-u": "調查員技能",
|
||||
"accounting-u": "會計學(05%)",
|
||||
"anthropology-u": "人類學(01%)",
|
||||
"appraise-u": "估價(05%)",
|
||||
"archaeology-u": "考古學(01%)",
|
||||
"charm-u": "魅惑(15%)",
|
||||
"climb-u": "攀爬(20%)",
|
||||
"creditrating-u": "信譽(00%)",
|
||||
"cthulhumythos-u": "克蘇魯神話(00%)",
|
||||
"disguise-u": "喬裝(05%)",
|
||||
"dodge-u": "閃躲(一半敏捷)",
|
||||
"driveauto-u": "駕駛(汽車)(20%)",
|
||||
"elecrepair-u": "電器維修(10%)",
|
||||
"fasttalk-u": "話術(05%)",
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
"jump-u": "跳躍(20%)",
|
||||
"language(own)-u": "母語(教育)",
|
||||
"law-u": "法律(05%)",
|
||||
"libraryuse-u": "圖書館使用(20%)",
|
||||
"listen-u": "聆聽(20%)",
|
||||
"locksmith-u": "鎖匠(01%)",
|
||||
"mechrepair-u": "機械維修(10%)",
|
||||
"medicine-u": "醫學(01%)",
|
||||
"naturalworld-u": "自然學(10%)",
|
||||
"navigate-u": "領航(10%)",
|
||||
"occult-u": "神秘學(05%)",
|
||||
"ophvmachine-u": "重機械操作(01%)",
|
||||
"persuade-u": "勸說(10%)",
|
||||
"psychology-u": "心理學(10%)",
|
||||
"psychoanalysis-u": "精神分析(01%)",
|
||||
"ride-u": "騎乘(05%)",
|
||||
"sleightofhand-u": "巧手(10%)",
|
||||
"spothidden-u": "偵查(25%)",
|
||||
"stealth-u": "潛行(20%)",
|
||||
"swim-u": "游泳(20%)",
|
||||
"throw-u": "投擲(20%)",
|
||||
"track-u": "追蹤(10%)",
|
||||
"otherskills-u": "自定技能:",
|
||||
"animalhandling-u": "動物馴養(05%)",
|
||||
"firearms(varies)-u": "射擊(其他)",
|
||||
"art/craft-u": "技藝(05%)",
|
||||
"hypnosis-u": "跳躍(01%)",
|
||||
"artillery-u": "天文學(01%)",
|
||||
"language(other)-u": "語言(其他)(01%)",
|
||||
"computeruse-u": "電腦使用(05%)",
|
||||
"pilot-u": "駕駛(01%)",
|
||||
"demolitions-u": "爆破(01%)",
|
||||
"readlips-u": "讀唇(01%)",
|
||||
"electronics-u": "電子學(01%)",
|
||||
"science-u": "科學(01%)",
|
||||
"fighting(varies)-u": "鬥毆(其他)",
|
||||
"survival-u": "生存(10%)",
|
||||
"weapons-u": "武器",
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
"malf-u": "故障值",
|
||||
"gearandposessions-u": "工具與隨身物品",
|
||||
"cashandassets-u": "現金與資產",
|
||||
"spendinglevel-u": "消費水平",
|
||||
"cash-u": "現金",
|
||||
"assets-u": "資產內容",
|
||||
"backstory-u": "背景故事"
|
||||
"investigatorinfo-u": "調查員資料",
|
||||
"name-u": "姓名",
|
||||
"player-u": "玩家",
|
||||
"occupation-u": "職位",
|
||||
"age-u": "年齡",
|
||||
"sex-u": "性別",
|
||||
"residence-u": "居住地",
|
||||
"birthplace-u": "出生地",
|
||||
"characteristics-u": "人物屬性",
|
||||
"STR-u": "力量",
|
||||
"DEX-u": "敏捷",
|
||||
"POW-u": "意志",
|
||||
"CON-u": "體質",
|
||||
"APP-u": "外貌",
|
||||
"EDU-u": "教育",
|
||||
"SIZ-u": "體型",
|
||||
"INT-u": "智力",
|
||||
"Move rate-u": "速度等級",
|
||||
"HP-u": "生命值",
|
||||
"": "current",
|
||||
"majorwound-u": "",
|
||||
"pulphp-u": "",
|
||||
"luck-u": "幸運",
|
||||
"current": "current",
|
||||
"damagebonus-u": "傷害加值",
|
||||
"None": "None",
|
||||
"build-u": "體格",
|
||||
"sanity-u": "San值",
|
||||
"start": "start",
|
||||
"tempinsane-u": "Temp. Insane",
|
||||
"indefinsane-u": "Indef. Insane",
|
||||
"magicpoints-u": "魔法值",
|
||||
"investigatorskills-u": "調查員技能",
|
||||
"accounting-u": "會計學(05%)",
|
||||
"anthropology-u": "人類學(01%)",
|
||||
"appraise-u": "估價(05%)",
|
||||
"archaeology-u": "考古學(01%)",
|
||||
"charm-u": "魅惑(15%)",
|
||||
"climb-u": "攀爬(20%)",
|
||||
"creditrating-u": "信譽(00%)",
|
||||
"cthulhumythos-u": "克蘇魯神話(00%)",
|
||||
"disguise-u": "喬裝(05%)",
|
||||
"dodge-u": "閃躲(一半敏捷)",
|
||||
"driveauto-u": "駕駛(汽車)(20%)",
|
||||
"elecrepair-u": "電器維修(10%)",
|
||||
"fasttalk-u": "話術(05%)",
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
"jump-u": "跳躍(20%)",
|
||||
"language(own)-u": "母語(教育)",
|
||||
"law-u": "法律(05%)",
|
||||
"libraryuse-u": "圖書館使用(20%)",
|
||||
"listen-u": "聆聽(20%)",
|
||||
"locksmith-u": "鎖匠(01%)",
|
||||
"mechrepair-u": "機械維修(10%)",
|
||||
"medicine-u": "醫學(01%)",
|
||||
"naturalworld-u": "自然學(10%)",
|
||||
"navigate-u": "領航(10%)",
|
||||
"occult-u": "神秘學(05%)",
|
||||
"ophvmachine-u": "重機械操作(01%)",
|
||||
"persuade-u": "勸說(10%)",
|
||||
"psychology-u": "心理學(10%)",
|
||||
"psychoanalysis-u": "精神分析(01%)",
|
||||
"ride-u": "騎乘(05%)",
|
||||
"sleightofhand-u": "巧手(10%)",
|
||||
"spothidden-u": "偵查(25%)",
|
||||
"stealth-u": "潛行(20%)",
|
||||
"swim-u": "游泳(20%)",
|
||||
"throw-u": "投擲(20%)",
|
||||
"track-u": "追蹤(10%)",
|
||||
"otherskills-u": "自定技能:",
|
||||
"animalhandling-u": "動物馴養(05%)",
|
||||
"firearms(varies)-u": "射擊(其他)",
|
||||
"art/craft-u": "技藝(05%)",
|
||||
"hypnosis-u": "跳躍(01%)",
|
||||
"artillery-u": "天文學(01%)",
|
||||
"language(other)-u": "語言(其他)(01%)",
|
||||
"computeruse-u": "電腦使用(05%)",
|
||||
"pilot-u": "駕駛(01%)",
|
||||
"demolitions-u": "爆破(01%)",
|
||||
"readlips-u": "讀唇(01%)",
|
||||
"electronics-u": "電子學(01%)",
|
||||
"science-u": "科學(01%)",
|
||||
"fighting(varies)-u": "鬥毆(其他)",
|
||||
"survival-u": "生存(10%)",
|
||||
"weapons-u": "武器",
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
"malf-u": "故障值",
|
||||
"Fighting(Brawl)": "Fighting(Brawl)",
|
||||
"Firarms(HG)": "Firarms(HG)",
|
||||
"Firarms(R/S)": "Firarms(R/S)",
|
||||
"Throw": "Throw",
|
||||
"Other Skill #1": "Other Skill #1",
|
||||
"Other Skill #2": "Other Skill #2",
|
||||
"Other Skill #3": "Other Skill #3",
|
||||
"Other Skill #4": "Other Skill #4",
|
||||
"Other Skill #5": "Other Skill #5",
|
||||
"Other Skill #6": "Other Skill #6",
|
||||
"Other Skill #7": "Other Skill #7",
|
||||
"Other Skill #8": "Other Skill #8",
|
||||
"Other Skill #9": "Other Skill #9",
|
||||
"Other Skill #10": "Other Skill #10",
|
||||
"gearandposessions-u": "工具與隨身物品",
|
||||
"cashandassets-u": "現金與資產",
|
||||
"spendinglevel-u": "消費水平",
|
||||
"cash-u": "現金",
|
||||
"assets-u": "資產內容",
|
||||
"backstory-u": "背景故事",
|
||||
"Personal Description": "Personal Description",
|
||||
"Ideology/Beliefs": "Ideology/Beliefs",
|
||||
"Significant People": "Significant People",
|
||||
"Meaningful Locations": "Meaningful Locations",
|
||||
"Treasured Possessions": "Treasured Possessions",
|
||||
"Traits": "Traits",
|
||||
"Injuries & Scars": "Injuries & Scars",
|
||||
"Phobias/Manias": "Phobias/Manias",
|
||||
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
|
||||
"Encounters with Strange Entities": "Encounters with Strange Entities"
|
||||
}
|
||||
@@ -1,101 +1,129 @@
|
||||
{
|
||||
"investigatorinfo-u": "crwdns36970:0crwdne36970:0",
|
||||
"name-u": "crwdns36971:0crwdne36971:0",
|
||||
"player-u": "crwdns36972:0crwdne36972:0",
|
||||
"occupation-u": "crwdns36973:0crwdne36973:0",
|
||||
"age-u": "crwdns36974:0crwdne36974:0",
|
||||
"sex-u": "crwdns36975:0crwdne36975:0",
|
||||
"residence-u": "crwdns36976:0crwdne36976:0",
|
||||
"birthplace-u": "crwdns36977:0crwdne36977:0",
|
||||
"characteristics-u": "crwdns36978:0crwdne36978:0",
|
||||
"STR-u": "crwdns36979:0crwdne36979:0",
|
||||
"DEX-u": "crwdns36980:0crwdne36980:0",
|
||||
"POW-u": "crwdns36981:0crwdne36981:0",
|
||||
"CON-u": "crwdns36982:0crwdne36982:0",
|
||||
"APP-u": "crwdns36983:0crwdne36983:0",
|
||||
"EDU-u": "crwdns36984:0crwdne36984:0",
|
||||
"SIZ-u": "crwdns36985:0crwdne36985:0",
|
||||
"INT-u": "crwdns36986:0crwdne36986:0",
|
||||
"Move rate-u": "crwdns36987:0crwdne36987:0",
|
||||
"HP-u": "crwdns36988:0crwdne36988:0",
|
||||
"majorwound-u": "crwdns36989:0crwdne36989:0",
|
||||
"pulphp-u": "crwdns36990:0crwdne36990:0",
|
||||
"luck-u": "crwdns36991:0crwdne36991:0",
|
||||
"damagebonus-u": "crwdns36992:0crwdne36992:0",
|
||||
"build-u": "crwdns36993:0crwdne36993:0",
|
||||
"sanity-u": "crwdns36994:0crwdne36994:0",
|
||||
"tempinsane-u": "crwdns36995:0crwdne36995:0",
|
||||
"indefinsane-u": "crwdns36996:0crwdne36996:0",
|
||||
"magicpoints-u": "crwdns36997:0crwdne36997:0",
|
||||
"investigatorskills-u": "crwdns36998:0crwdne36998:0",
|
||||
"accounting-u": "crwdns36999:0crwdne36999:0",
|
||||
"anthropology-u": "crwdns37000:0crwdne37000:0",
|
||||
"appraise-u": "crwdns37001:0crwdne37001:0",
|
||||
"archaeology-u": "crwdns37002:0crwdne37002:0",
|
||||
"charm-u": "crwdns37003:0crwdne37003:0",
|
||||
"climb-u": "crwdns37004:0crwdne37004:0",
|
||||
"creditrating-u": "crwdns37005:0crwdne37005:0",
|
||||
"cthulhumythos-u": "crwdns37006:0crwdne37006:0",
|
||||
"disguise-u": "crwdns37007:0crwdne37007:0",
|
||||
"dodge-u": "crwdns37008:0crwdne37008:0",
|
||||
"driveauto-u": "crwdns37009:0crwdne37009:0",
|
||||
"elecrepair-u": "crwdns37010:0crwdne37010:0",
|
||||
"fasttalk-u": "crwdns37011:0crwdne37011:0",
|
||||
"fighting(brawl)-u": "crwdns37012:0crwdne37012:0",
|
||||
"firearms(hg)-u": "crwdns37013:0crwdne37013:0",
|
||||
"firearms(r/s)": "crwdns37014:0crwdne37014:0",
|
||||
"firstaid-u": "crwdns37015:0crwdne37015:0",
|
||||
"history-u": "crwdns37016:0crwdne37016:0",
|
||||
"intimidate-u": "crwdns37017:0crwdne37017:0",
|
||||
"jump-u": "crwdns37018:0crwdne37018:0",
|
||||
"language(own)-u": "crwdns37019:0crwdne37019:0",
|
||||
"law-u": "crwdns37020:0crwdne37020:0",
|
||||
"libraryuse-u": "crwdns37021:0crwdne37021:0",
|
||||
"listen-u": "crwdns37022:0crwdne37022:0",
|
||||
"locksmith-u": "crwdns37023:0crwdne37023:0",
|
||||
"mechrepair-u": "crwdns37024:0crwdne37024:0",
|
||||
"medicine-u": "crwdns37025:0crwdne37025:0",
|
||||
"naturalworld-u": "crwdns37026:0crwdne37026:0",
|
||||
"navigate-u": "crwdns37027:0crwdne37027:0",
|
||||
"occult-u": "crwdns37028:0crwdne37028:0",
|
||||
"ophvmachine-u": "crwdns37029:0crwdne37029:0",
|
||||
"persuade-u": "crwdns37030:0crwdne37030:0",
|
||||
"psychology-u": "crwdns37031:0crwdne37031:0",
|
||||
"psychoanalysis-u": "crwdns37032:0crwdne37032:0",
|
||||
"ride-u": "crwdns37033:0crwdne37033:0",
|
||||
"sleightofhand-u": "crwdns37034:0crwdne37034:0",
|
||||
"spothidden-u": "crwdns37035:0crwdne37035:0",
|
||||
"stealth-u": "crwdns37036:0crwdne37036:0",
|
||||
"swim-u": "crwdns37037:0crwdne37037:0",
|
||||
"throw-u": "crwdns37038:0crwdne37038:0",
|
||||
"track-u": "crwdns37039:0crwdne37039:0",
|
||||
"otherskills-u": "crwdns37040:0crwdne37040:0",
|
||||
"animalhandling-u": "crwdns37041:0crwdne37041:0",
|
||||
"firearms(varies)-u": "crwdns37042:0crwdne37042:0",
|
||||
"art/craft-u": "crwdns37043:0crwdne37043:0",
|
||||
"hypnosis-u": "crwdns37044:0crwdne37044:0",
|
||||
"artillery-u": "crwdns37045:0crwdne37045:0",
|
||||
"language(other)-u": "crwdns37046:0crwdne37046:0",
|
||||
"computeruse-u": "crwdns37047:0crwdne37047:0",
|
||||
"pilot-u": "crwdns37048:0crwdne37048:0",
|
||||
"demolitions-u": "crwdns37049:0crwdne37049:0",
|
||||
"readlips-u": "crwdns37050:0crwdne37050:0",
|
||||
"electronics-u": "crwdns37051:0crwdne37051:0",
|
||||
"science-u": "crwdns37052:0crwdne37052:0",
|
||||
"fighting(varies)-u": "crwdns37053:0crwdne37053:0",
|
||||
"survival-u": "crwdns37054:0crwdne37054:0",
|
||||
"weapons-u": "crwdns37055:0crwdne37055:0",
|
||||
"weaponname-u": "crwdns37056:0crwdne37056:0",
|
||||
"skill-u": "crwdns37057:0crwdne37057:0",
|
||||
"damage-u": "crwdns37058:0crwdne37058:0",
|
||||
"range-u": "crwdns37059:0crwdne37059:0",
|
||||
"attacks-u": "crwdns37060:0crwdne37060:0",
|
||||
"ammo-u": "crwdns37061:0crwdne37061:0",
|
||||
"malf-u": "crwdns37062:0crwdne37062:0",
|
||||
"gearandposessions-u": "crwdns37063:0crwdne37063:0",
|
||||
"cashandassets-u": "crwdns37064:0crwdne37064:0",
|
||||
"spendinglevel-u": "crwdns37065:0crwdne37065:0",
|
||||
"cash-u": "crwdns37066:0crwdne37066:0",
|
||||
"assets-u": "crwdns37067:0crwdne37067:0",
|
||||
"backstory-u": "crwdns37068:0crwdne37068:0"
|
||||
"investigatorinfo-u": "crwdns36970:0crwdne36970:0",
|
||||
"name-u": "crwdns36971:0crwdne36971:0",
|
||||
"player-u": "crwdns36972:0crwdne36972:0",
|
||||
"occupation-u": "crwdns64797:0crwdne64797:0",
|
||||
"age-u": "crwdns36974:0crwdne36974:0",
|
||||
"sex-u": "crwdns36975:0crwdne36975:0",
|
||||
"residence-u": "crwdns36976:0crwdne36976:0",
|
||||
"birthplace-u": "crwdns36977:0crwdne36977:0",
|
||||
"characteristics-u": "crwdns36978:0crwdne36978:0",
|
||||
"STR-u": "crwdns36979:0crwdne36979:0",
|
||||
"DEX-u": "crwdns36980:0crwdne36980:0",
|
||||
"POW-u": "crwdns36981:0crwdne36981:0",
|
||||
"CON-u": "crwdns36982:0crwdne36982:0",
|
||||
"APP-u": "crwdns36983:0crwdne36983:0",
|
||||
"EDU-u": "crwdns36984:0crwdne36984:0",
|
||||
"SIZ-u": "crwdns36985:0crwdne36985:0",
|
||||
"INT-u": "crwdns36986:0crwdne36986:0",
|
||||
"Move rate-u": "crwdns36987:0crwdne36987:0",
|
||||
"HP-u": "crwdns36988:0crwdne36988:0",
|
||||
"": "crwdns64798:0crwdne64798:0",
|
||||
"majorwound-u": "crwdns36989:0crwdne36989:0",
|
||||
"pulphp-u": "crwdns36990:0crwdne36990:0",
|
||||
"luck-u": "crwdns36991:0crwdne36991:0",
|
||||
"current": "crwdns64799:0crwdne64799:0",
|
||||
"damagebonus-u": "crwdns36992:0crwdne36992:0",
|
||||
"None": "crwdns64800:0crwdne64800:0",
|
||||
"build-u": "crwdns36993:0crwdne36993:0",
|
||||
"sanity-u": "crwdns36994:0crwdne36994:0",
|
||||
"start": "crwdns64801:0crwdne64801:0",
|
||||
"tempinsane-u": "crwdns64802:0crwdne64802:0",
|
||||
"indefinsane-u": "crwdns64803:0crwdne64803:0",
|
||||
"magicpoints-u": "crwdns36997:0crwdne36997:0",
|
||||
"investigatorskills-u": "crwdns36998:0crwdne36998:0",
|
||||
"accounting-u": "crwdns36999:0crwdne36999:0",
|
||||
"anthropology-u": "crwdns37000:0crwdne37000:0",
|
||||
"appraise-u": "crwdns37001:0crwdne37001:0",
|
||||
"archaeology-u": "crwdns37002:0crwdne37002:0",
|
||||
"charm-u": "crwdns37003:0crwdne37003:0",
|
||||
"climb-u": "crwdns37004:0crwdne37004:0",
|
||||
"creditrating-u": "crwdns37005:0crwdne37005:0",
|
||||
"cthulhumythos-u": "crwdns37006:0crwdne37006:0",
|
||||
"disguise-u": "crwdns37007:0crwdne37007:0",
|
||||
"dodge-u": "crwdns37008:0crwdne37008:0",
|
||||
"driveauto-u": "crwdns37009:0crwdne37009:0",
|
||||
"elecrepair-u": "crwdns37010:0crwdne37010:0",
|
||||
"fasttalk-u": "crwdns37011:0crwdne37011:0",
|
||||
"fighting(brawl)-u": "crwdns37012:0crwdne37012:0",
|
||||
"firearms(hg)-u": "crwdns37013:0crwdne37013:0",
|
||||
"firearms(r/s)": "crwdns37014:0crwdne37014:0",
|
||||
"firstaid-u": "crwdns37015:0crwdne37015:0",
|
||||
"history-u": "crwdns37016:0crwdne37016:0",
|
||||
"intimidate-u": "crwdns37017:0crwdne37017:0",
|
||||
"jump-u": "crwdns37018:0crwdne37018:0",
|
||||
"language(own)-u": "crwdns37019:0crwdne37019:0",
|
||||
"law-u": "crwdns37020:0crwdne37020:0",
|
||||
"libraryuse-u": "crwdns37021:0crwdne37021:0",
|
||||
"listen-u": "crwdns37022:0crwdne37022:0",
|
||||
"locksmith-u": "crwdns37023:0crwdne37023:0",
|
||||
"mechrepair-u": "crwdns37024:0crwdne37024:0",
|
||||
"medicine-u": "crwdns37025:0crwdne37025:0",
|
||||
"naturalworld-u": "crwdns37026:0crwdne37026:0",
|
||||
"navigate-u": "crwdns37027:0crwdne37027:0",
|
||||
"occult-u": "crwdns37028:0crwdne37028:0",
|
||||
"ophvmachine-u": "crwdns37029:0crwdne37029:0",
|
||||
"persuade-u": "crwdns37030:0crwdne37030:0",
|
||||
"psychology-u": "crwdns37031:0crwdne37031:0",
|
||||
"psychoanalysis-u": "crwdns37032:0crwdne37032:0",
|
||||
"ride-u": "crwdns37033:0crwdne37033:0",
|
||||
"sleightofhand-u": "crwdns37034:0crwdne37034:0",
|
||||
"spothidden-u": "crwdns37035:0crwdne37035:0",
|
||||
"stealth-u": "crwdns37036:0crwdne37036:0",
|
||||
"swim-u": "crwdns37037:0crwdne37037:0",
|
||||
"throw-u": "crwdns37038:0crwdne37038:0",
|
||||
"track-u": "crwdns37039:0crwdne37039:0",
|
||||
"otherskills-u": "crwdns37040:0crwdne37040:0",
|
||||
"animalhandling-u": "crwdns37041:0crwdne37041:0",
|
||||
"firearms(varies)-u": "crwdns37042:0crwdne37042:0",
|
||||
"art/craft-u": "crwdns37043:0crwdne37043:0",
|
||||
"hypnosis-u": "crwdns37044:0crwdne37044:0",
|
||||
"artillery-u": "crwdns37045:0crwdne37045:0",
|
||||
"language(other)-u": "crwdns37046:0crwdne37046:0",
|
||||
"computeruse-u": "crwdns37047:0crwdne37047:0",
|
||||
"pilot-u": "crwdns37048:0crwdne37048:0",
|
||||
"demolitions-u": "crwdns37049:0crwdne37049:0",
|
||||
"readlips-u": "crwdns37050:0crwdne37050:0",
|
||||
"electronics-u": "crwdns37051:0crwdne37051:0",
|
||||
"science-u": "crwdns37052:0crwdne37052:0",
|
||||
"fighting(varies)-u": "crwdns37053:0crwdne37053:0",
|
||||
"survival-u": "crwdns37054:0crwdne37054:0",
|
||||
"weapons-u": "crwdns37055:0crwdne37055:0",
|
||||
"weaponname-u": "crwdns37056:0crwdne37056:0",
|
||||
"skill-u": "crwdns37057:0crwdne37057:0",
|
||||
"damage-u": "crwdns37058:0crwdne37058:0",
|
||||
"range-u": "crwdns37059:0crwdne37059:0",
|
||||
"attacks-u": "crwdns37060:0crwdne37060:0",
|
||||
"ammo-u": "crwdns37061:0crwdne37061:0",
|
||||
"malf-u": "crwdns37062:0crwdne37062:0",
|
||||
"Fighting(Brawl)": "crwdns64804:0crwdne64804:0",
|
||||
"Firarms(HG)": "crwdns64805:0crwdne64805:0",
|
||||
"Firarms(R/S)": "crwdns64806:0crwdne64806:0",
|
||||
"Throw": "crwdns64807:0crwdne64807:0",
|
||||
"Other Skill #1": "crwdns64808:0crwdne64808:0",
|
||||
"Other Skill #2": "crwdns64809:0crwdne64809:0",
|
||||
"Other Skill #3": "crwdns64810:0crwdne64810:0",
|
||||
"Other Skill #4": "crwdns64811:0crwdne64811:0",
|
||||
"Other Skill #5": "crwdns64812:0crwdne64812:0",
|
||||
"Other Skill #6": "crwdns64813:0crwdne64813:0",
|
||||
"Other Skill #7": "crwdns64814:0crwdne64814:0",
|
||||
"Other Skill #8": "crwdns64815:0crwdne64815:0",
|
||||
"Other Skill #9": "crwdns64816:0crwdne64816:0",
|
||||
"Other Skill #10": "crwdns64817:0crwdne64817:0",
|
||||
"gearandposessions-u": "crwdns37063:0crwdne37063:0",
|
||||
"cashandassets-u": "crwdns37064:0crwdne37064:0",
|
||||
"spendinglevel-u": "crwdns64818:0crwdne64818:0",
|
||||
"cash-u": "crwdns64819:0crwdne64819:0",
|
||||
"assets-u": "crwdns64820:0crwdne64820:0",
|
||||
"backstory-u": "crwdns37068:0crwdne37068:0",
|
||||
"Personal Description": "crwdns64821:0crwdne64821:0",
|
||||
"Ideology/Beliefs": "crwdns64822:0crwdne64822:0",
|
||||
"Significant People": "crwdns64823:0crwdne64823:0",
|
||||
"Meaningful Locations": "crwdns64824:0crwdne64824:0",
|
||||
"Treasured Possessions": "crwdns64825:0crwdne64825:0",
|
||||
"Traits": "crwdns64826:0crwdne64826:0",
|
||||
"Injuries & Scars": "crwdns64827:0crwdne64827:0",
|
||||
"Phobias/Manias": "crwdns64828:0crwdne64828:0",
|
||||
"Tomes, Spells and Artifacts": "crwdns64829:0crwdne64829:0",
|
||||
"Encounters with Strange Entities": "crwdns64830:0crwdne64830:0"
|
||||
}
|
||||
@@ -292,4 +292,153 @@ button[type=roll].sheet-new-roll {
|
||||
padding: 0.0em;
|
||||
border: 1px solid black;
|
||||
border-radius: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-coc-2 table {
|
||||
width: 100%;
|
||||
border: 1px solid black;
|
||||
color: black;
|
||||
background: #FFFFFF;
|
||||
}
|
||||
.sheet-rolltemplate-coc-2 caption {
|
||||
text-align: center;
|
||||
background: black;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
padding: 2px;
|
||||
border: 1px solid black;
|
||||
line-height: 1.6em;
|
||||
}
|
||||
.sheet-rolltemplate-coc-2 td {
|
||||
padding: 2px;
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
.sheet-rolltemplate-coc-2 td.sheet-template_label {
|
||||
font-weight: bold;
|
||||
}
|
||||
.sheet-rolltemplate-coc-2 td.sheet-template_value {
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-rolltemplate-coc-2 .inlinerollresult {
|
||||
display: inline-block;
|
||||
min-width: 1.5em;
|
||||
text-align: center;
|
||||
border: 2px solid black;
|
||||
background: #BEBEBE;
|
||||
}
|
||||
.sheet-rolltemplate-coc-2 .inlinerollresult.fullcrit {
|
||||
border: 2px solid black;
|
||||
background: #BEBEBE;
|
||||
}
|
||||
.sheet-rolltemplate-coc-2 .inlinerollresult.fullfail {
|
||||
border: 2px solid black;
|
||||
background: #BEBEBE;
|
||||
}
|
||||
.sheet-rolltemplate-coc-2 .inlinerollresult.importantroll {
|
||||
border: 2px solid black;
|
||||
background: #BEBEBE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-rolltemplate-coc-1-auto-attack table {
|
||||
width: 100%;
|
||||
border: 1px solid black;
|
||||
color: black;
|
||||
background: #FFFFFF;
|
||||
}
|
||||
.sheet-rolltemplate-coc-1-auto-attack caption {
|
||||
text-align: center;
|
||||
background: black;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
padding: 2px;
|
||||
border: 1px solid black;
|
||||
line-height: 1.6em;
|
||||
}
|
||||
.sheet-rolltemplate-coc-1-auto-attack td {
|
||||
padding: 2px;
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
.sheet-rolltemplate-coc-1-auto-attack td.sheet-template_label {
|
||||
font-weight: bold;
|
||||
}
|
||||
.sheet-rolltemplate-coc-1-auto-attack td.sheet-template_value {
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-rolltemplate-coc-1-auto-attack .inlinerollresult {
|
||||
display: inline-block;
|
||||
min-width: 1.5em;
|
||||
text-align: center;
|
||||
border: 2px solid black;
|
||||
background: #BEBEBE;
|
||||
}
|
||||
.sheet-rolltemplate-coc-1-auto-attack .inlinerollresult.fullcrit {
|
||||
border: 2px solid black;
|
||||
background: #BEBEBE;
|
||||
}
|
||||
.sheet-rolltemplate-coc-1-auto-attack .inlinerollresult.fullfail {
|
||||
border: 2px solid black;
|
||||
background: #BEBEBE;
|
||||
}
|
||||
.sheet-rolltemplate-coc-1-auto-attack .inlinerollresult.importantroll {
|
||||
border: 2px solid black;
|
||||
background: #BEBEBE;
|
||||
}
|
||||
|
||||
|
||||
/*----------- Tabs Setup -------------*/
|
||||
|
||||
/*this hides the contents of each tab by default*/
|
||||
.charsheet div[class^="sheet-sectiontab"] {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/*this shows the tab content when the appropriate input field is selected*/
|
||||
.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-core,
|
||||
.charsheet input.sheet-tab2:checked ~ div.sheet-sectiontab-config {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.charsheet input.sheet-tab99:checked ~ div[class^="sheet-sectiontab"] {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/*this hides the radio button for each tab, makes it 100px wide and 40px tall and makes sure it's above everything else*/
|
||||
.charsheet input.sheet-tab {
|
||||
width: 100px;
|
||||
height: 40px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
/*this styles the span with the tab information and slides to the left, so it appears underneath the radio button*/
|
||||
.charsheet span.sheet-tab {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
font-size: 13px;
|
||||
background: #c7c3b0;
|
||||
color: black;
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
|
||||
width: 100px;
|
||||
height: 40px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
vertical-align: middle;
|
||||
margin-left: -101px;/*originally 91px*/
|
||||
}
|
||||
|
||||
/*this modifies the span color once the radio button is selected so you know which tab is selected*/
|
||||
.charsheet input.sheet-tab1:checked + span.sheet-tab1,
|
||||
.charsheet input.sheet-tab2:checked + span.sheet-tab2,
|
||||
.charsheet input.sheet-tab99:checked + span.sheet-tab99 {
|
||||
|
||||
background: #2c424e;
|
||||
color: #bfc4c6;
|
||||
border-radius: 4px;
|
||||
}
|
||||
/*----------- End Tab Setup -----------*/
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Aqua Alex, Matthew Carpenter, Roric, Zetetic",
|
||||
"roll20userid": "1048758, 103705, 1466905, 1540094",
|
||||
"preview": "coc_7th_ed.png",
|
||||
"instructions": "2017/12/13翻譯自COC7版角色卡.你可能已經注意到沒有困難成功和極端成功的數值.因為它已經移植進擲骰按鈕中.當你使用擲骰按鈕,你會看到聊天紀錄上出現\"成功值/困難成功值/極端成功值\".讓你用適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.\n\n現在支援低俗克蘇魯,打勾即可以變成低俗克蘇魯規則的雙倍生命值. \n\n Aqua Alex: (1)刪除了對js文件的需求,並創建了一個Workerscript,即使不是Pro 帳號也可以自動計算傷害加值和體格.\n (2) 自動計算速度等級\n (3) 獎勵/懲罰擲骰 - 灰色擲骰是普通擲骰按鈕 (同時擲出3粒骰子並顯示所有結果), 綠色擲骰按鈕只會擲出一粒骰子."
|
||||
"instructions": "2018/01/04增加全自動射擊,增加護甲,增加自動顯示極端傷害\n\n2018/01/03增加追逐戰檢定\n\n2017/12/13翻譯最新版COC7版角色卡.使用我流技能排序.增加不定性瘋狂值\n\n你可能已經注意到沒有困難成功和極端成功的數值.因為它已經移植進擲骰按鈕中.當你使用擲骰按鈕,你會看到聊天紀錄上出現\"成功值/困難成功值/極端成功值\".讓你用適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.\n\n現在支援低俗克蘇魯,打勾即可以變成低俗克蘇魯規則的雙倍生命值. \n\n Aqua Alex:\n\n (1)刪除了對js文件的需求,並創建了一個Workerscript,即使不是Pro 帳號也可以自動計算傷害加值和體格.\n (2) 自動計算速度等級\n (3) 獎勵/懲罰擲骰 - 灰色擲骰是普通擲骰按鈕 (同時擲出3粒骰子並顯示所有結果), 綠色擲骰按鈕只會擲出一粒骰子.\n\n\n\nZ:\n\n(1)速度骰檢定: 在速度等級(Move Rate) 旁邊新增擲骰,根據投擲體質的結果,顯示速度等級.\n\n(2)全自動射擊:武器欄,第二欄強制為全自動射擊檢定,只可以選擇機槍或衝鋒槍,左右兩粒擲骰鍵對應傷害欄及極端傷害欄的左右兩個傷害公式,可以用括號()備註每彈幕多少發.\n\n(3)極端傷害列:新增在武器表中,非必須填寫,但填寫後,灰色擲骰會自動顯示,而綠色擲骰只有在擲出極端成功時才會顯示,為了兼容問題,內裡想進行擲骰,請打[[]] EG. [[1d4+2+4+2(雕刻刀)]]\n\n"
|
||||
}
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "鬥毆/空手(25%)",
|
||||
"firearms(hg)-u": "射擊(手槍)(20%)",
|
||||
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
|
||||
"firearms(sub)": "射擊(衝鋒槍)(15%)",
|
||||
"firearms(mach)": "射擊(機槍)(10%)",
|
||||
"firstaid-u": "急救(30%)",
|
||||
"history-u": "歷史(05%)",
|
||||
"intimidate-u": "恐嚇(15%)",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "武器",
|
||||
"skill-u": "所用技能",
|
||||
"damage-u": "傷害",
|
||||
"extdamage-u": "極端傷害",
|
||||
"range-u": "範圍",
|
||||
"attacks-u": "次數",
|
||||
"ammo-u": "裝彈數",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
"fighting(brawl)-u": "crwdns64179:0crwdne64179:0",
|
||||
"firearms(hg)-u": "crwdns64180:0crwdne64180:0",
|
||||
"firearms(r/s)": "crwdns64181:0crwdne64181:0",
|
||||
"firearms(sub)": "crwdns64831:0crwdne64831:0",
|
||||
"firearms(mach)": "crwdns64832:0crwdne64832:0",
|
||||
"firstaid-u": "crwdns64182:0crwdne64182:0",
|
||||
"history-u": "crwdns64183:0crwdne64183:0",
|
||||
"intimidate-u": "crwdns64184:0crwdne64184:0",
|
||||
@@ -92,6 +94,7 @@
|
||||
"weaponname-u": "crwdns64225:0crwdne64225:0",
|
||||
"skill-u": "crwdns64226:0crwdne64226:0",
|
||||
"damage-u": "crwdns64227:0crwdne64227:0",
|
||||
"extdamage-u": "crwdns64833:0crwdne64833:0",
|
||||
"range-u": "crwdns64228:0crwdne64228:0",
|
||||
"attacks-u": "crwdns64229:0crwdne64229:0",
|
||||
"ammo-u": "crwdns64230:0crwdne64230:0",
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
"move-details": "Details:",
|
||||
"coin-u": "MÜNZEN",
|
||||
"gear-u": "AUSRÜSTUNG",
|
||||
"load-u": "TRAGKRAFT",
|
||||
"load-u": "TRAGKR.",
|
||||
"gear-name": "Name des Gegenstands:",
|
||||
"value:": "Wert:",
|
||||
"qty:": "Anz:",
|
||||
@@ -105,7 +105,7 @@
|
||||
"spellcasting": "<h3>Magie</h3>",
|
||||
"level-0-spell-type": "Grad-0-Zaubertyp",
|
||||
"name-makes-move": "macht einen Spielzug",
|
||||
"rolls": "würzelt",
|
||||
"rolls": "würfelt",
|
||||
"displays": "zeigt",
|
||||
"name-makes-spell": "zaubert",
|
||||
"level:": "Grad: ",
|
||||
|
||||
@@ -1,113 +1,113 @@
|
||||
{
|
||||
"armor": "Armor",
|
||||
"look": "Look",
|
||||
"hitpoints": "Hit Points",
|
||||
"classdamage": "Class Damage",
|
||||
"rote": "Rote",
|
||||
"cantrip": "Cantrip",
|
||||
"tags:": "Tags: ",
|
||||
"tags": "Tags",
|
||||
"attack-name": "Attack Name",
|
||||
"1d8+2": "1d8+2",
|
||||
"zero-piercing": "0 piercing",
|
||||
"armor": "장갑",
|
||||
"look": "외모",
|
||||
"hitpoints": "HP",
|
||||
"classdamage": "클래스 피해",
|
||||
"rote": "암송주문",
|
||||
"cantrip": "간편 주문",
|
||||
"tags:": "태그: ",
|
||||
"tags": "태그",
|
||||
"attack-name": "공격 이름",
|
||||
"1d8+2": "1d8 + 2",
|
||||
"zero-piercing": "0 관통",
|
||||
"hp-u": "HP",
|
||||
"attack-reach": "Attack Reach(es)",
|
||||
"special-qualities:": "<em>Special Qualities:</em>",
|
||||
"instinct:": "<em>Instinct: </em>",
|
||||
"moves": "Moves",
|
||||
"char-name-u": "NAME",
|
||||
"level-u": "LEVEL",
|
||||
"attack-reach": "공격 범위",
|
||||
"special-qualities:": "<em>특수 능력:</em>",
|
||||
"instinct:": "<em>본능: </em>",
|
||||
"moves": "액션",
|
||||
"char-name-u": "이름",
|
||||
"level-u": "레벨",
|
||||
"xp-u": "XP",
|
||||
"char-class-u": "CLASS",
|
||||
"main": "Main",
|
||||
"sub": "Sub",
|
||||
"settings": "Settings",
|
||||
"normal": "Normal",
|
||||
"plus-one-forward": "+1 Forward",
|
||||
"minus-one-forward": "-1 Forward",
|
||||
"query": "Query",
|
||||
"hold:": "Hold:",
|
||||
"look-u": "LOOK",
|
||||
"armor-u": "ARMOR",
|
||||
"hitpoints-u": "HIT POINTS",
|
||||
"damage-u": "DAMAGE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"strength": "Strength",
|
||||
"weak-1": "Weak -1",
|
||||
"str-u": "STR",
|
||||
"dexterity": "Dexterity",
|
||||
"shaky-1": "Shaky -1",
|
||||
"dex-u": "DEX",
|
||||
"constitution": "Constitution",
|
||||
"sick-1": "Sick -1",
|
||||
"con-u": "CON",
|
||||
"intelligence": "Intelligence",
|
||||
"stunned-1": "Stunned -1",
|
||||
"int-u": "INT",
|
||||
"wisdom": "Wisdom",
|
||||
"confused-1": "Confused -1",
|
||||
"wis-u": "WIS",
|
||||
"charisma": "Charisma",
|
||||
"scarred-1": "Scarred -1",
|
||||
"cha-u": "CHA",
|
||||
"bonds-u": "BONDS",
|
||||
"race-u": "RACE",
|
||||
"global-modifiers-u": "GLOBAL MODIFIERS",
|
||||
"ongoing-roll-mod:": "Ongoing Roll Modifier: ",
|
||||
"damage-mod:": "Damage Mod:",
|
||||
"armor-modifier:": "Armor Modifier: +",
|
||||
"moves-u": "MOVES",
|
||||
"move-name": "Move Name:",
|
||||
"move-trigger": "Trigger:",
|
||||
"move-roll": "Roll:",
|
||||
"ask-u": "ASK",
|
||||
"move-success": "Success (10+):",
|
||||
"move-partial": "At a Cost (7-9):",
|
||||
"move-miss": "Miss (6-):",
|
||||
"move-details": "Details:",
|
||||
"coin-u": "COIN",
|
||||
"gear-u": "GEAR",
|
||||
"load-u": "LOAD",
|
||||
"gear-name": "Gear Name:",
|
||||
"value:": "Value:",
|
||||
"qty:": "Qty:",
|
||||
"weight:": "Weight:",
|
||||
"equipped": "Equipped",
|
||||
"item": "Item",
|
||||
"weapon": "Weapon",
|
||||
"damage:": "Damage:",
|
||||
"base-armor:": "Base Armor:",
|
||||
"+armor:": "+ Armor:",
|
||||
"gear-details": "Details:",
|
||||
"spells-u": "SPELLS",
|
||||
"spell-levels-prepared:": "Spell Levels Prepared: ",
|
||||
"spell-name": "Spell Name:",
|
||||
"spell-tags": "Spell Tags:",
|
||||
"spell-level": "Level:",
|
||||
"1st": "1st",
|
||||
"3rd": "3rd",
|
||||
"5th": "5th",
|
||||
"7th": "7th",
|
||||
"9th": "9th",
|
||||
"prepared": "Prepared",
|
||||
"spell-roll": "Roll:",
|
||||
"spell-details": "Details:",
|
||||
"settings-u": "SETTINGS",
|
||||
"sheet-layout": "<h3>Sheet Layout</h3>",
|
||||
"sub-section-display-priority": "Sub Section Display Priority",
|
||||
"spells": "Spells",
|
||||
"gear": "Gear",
|
||||
"compendium": "<h3>Compendium</h3>",
|
||||
"add-moves-class-drop": "Add moves on Class Drop:",
|
||||
"all": "All Moves",
|
||||
"class-only": "Class Moves",
|
||||
"none": "None",
|
||||
"spellcasting": "<h3>Spellcasting</h3>",
|
||||
"level-0-spell-type": "Level 0 Spell Type",
|
||||
"name-makes-move": "makes a Move",
|
||||
"rolls": "rolls",
|
||||
"displays": "displays",
|
||||
"name-makes-spell": "casts a spell",
|
||||
"level:": "Level: ",
|
||||
"move-effect": "Effect:"
|
||||
"char-class-u": "직업",
|
||||
"main": "주요",
|
||||
"sub": "서브",
|
||||
"settings": "설정",
|
||||
"normal": "보통",
|
||||
"plus-one-forward": "+1 수정치",
|
||||
"minus-one-forward": "-1 수정치",
|
||||
"query": "수동 수정치",
|
||||
"hold:": "수정치:",
|
||||
"look-u": "외모",
|
||||
"armor-u": "장갑",
|
||||
"hitpoints-u": "HP",
|
||||
"damage-u": "피해",
|
||||
"alignment-u": "가치관",
|
||||
"strength": "근력",
|
||||
"weak-1": "무기력 -1",
|
||||
"str-u": "근",
|
||||
"dexterity": "민첩성",
|
||||
"shaky-1": "경런 -1",
|
||||
"dex-u": "민",
|
||||
"constitution": "체력",
|
||||
"sick-1": "쇠약 -1",
|
||||
"con-u": "체",
|
||||
"intelligence": "지능",
|
||||
"stunned-1": "얼떨떨 -1",
|
||||
"int-u": "지",
|
||||
"wisdom": "지혜",
|
||||
"confused-1": "당황 -1",
|
||||
"wis-u": "혜",
|
||||
"charisma": "매력",
|
||||
"scarred-1": "흉터 -1",
|
||||
"cha-u": "매",
|
||||
"bonds-u": "인연",
|
||||
"race-u": "종족",
|
||||
"global-modifiers-u": "글로벌 수정치",
|
||||
"ongoing-roll-mod:": "현재 굴림 수정치: ",
|
||||
"damage-mod:": "피해 수정치:",
|
||||
"armor-modifier:": "장갑 수정치:+",
|
||||
"moves-u": "액션",
|
||||
"move-name": "액션 이름:",
|
||||
"move-trigger": "발동 조건:",
|
||||
"move-roll": "굴림:",
|
||||
"ask-u": "선택",
|
||||
"move-success": "성공 (10+)",
|
||||
"move-partial": "대가가 있음 (7-9):",
|
||||
"move-miss": "실패 (6-):",
|
||||
"move-details": "세부 사항:",
|
||||
"coin-u": "동전",
|
||||
"gear-u": "장비",
|
||||
"load-u": "하중",
|
||||
"gear-name": "장비 이름:",
|
||||
"value:": "가치:",
|
||||
"qty:": "양",
|
||||
"weight:": "무게:",
|
||||
"equipped": "장비함",
|
||||
"item": "아이템",
|
||||
"weapon": "무기",
|
||||
"damage:": "피해:",
|
||||
"base-armor:": "기본 장갑:",
|
||||
"+armor:": "+ 장갑:",
|
||||
"gear-details": "세부사항:",
|
||||
"spells-u": "주문",
|
||||
"spell-levels-prepared:": "준비된 주문 레벨: ",
|
||||
"spell-name": "주문 이름:",
|
||||
"spell-tags": "주문 태그:",
|
||||
"spell-level": "레벨:",
|
||||
"1st": "1레벨",
|
||||
"3rd": "3레벨",
|
||||
"5th": "5레벨",
|
||||
"7th": "7레벨",
|
||||
"9th": "9레벨",
|
||||
"prepared": "준비됨",
|
||||
"spell-roll": "굴림:",
|
||||
"spell-details": "세부사항:",
|
||||
"settings-u": "설정",
|
||||
"sheet-layout": "<h3>시트 레이아웃</h3>",
|
||||
"sub-section-display-priority": "서브 섹션 표시 우선",
|
||||
"spells": "주문",
|
||||
"gear": "장비",
|
||||
"compendium": "<h3>제요</h3>",
|
||||
"add-moves-class-drop": "직업 설정시 액션 추가",
|
||||
"all": "모든 액션",
|
||||
"class-only": "직업 액션",
|
||||
"none": "없음",
|
||||
"spellcasting": "<h3>주문 시전</h3>",
|
||||
"level-0-spell-type": "Level 0 주문 종류",
|
||||
"name-makes-move": "액션 사용",
|
||||
"rolls": "가 다음 굴림을 합니다",
|
||||
"displays": "표시",
|
||||
"name-makes-spell": "주문 시전",
|
||||
"level:": "레벨: ",
|
||||
"move-effect": "효과:"
|
||||
}
|
||||
|
After Width: | Height: | Size: 120 KiB |
@@ -3,6 +3,6 @@
|
||||
"css": "ED4E.css",
|
||||
"authors": "Brett B. or dougansf",
|
||||
"roll20userid": "97299",
|
||||
"preview": "ED4Ev1.4.jpg",
|
||||
"preview": "ED4Ev2.0.jpg",
|
||||
"instructions": "Character sheet for playing Earthdawn 4th Edition on Roll20. Please view the README for instructions. https://github.com/Roll20/roll20-character-sheets/blob/master/Earthdawn-4E/README.md"
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!-- Gamme World 1e, made from Metamorphosis Alpha: 1e -->
|
||||
<!-- Version 1.0 -->
|
||||
<!-- Version 1.01 -->
|
||||
|
||||
<div class="sheet-overall-wrapper">
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
<div class="sheet-col-1-8 sheet-center"> </div>
|
||||
<div class="sheet-col-1-8 sheet-center"> </div>
|
||||
<div class="sheet-col-1-8 sheet-center"> </div>
|
||||
<div class="sheet-col-3-8 sheet-center sheet-margin-top"><p class="sheet-last-updated">SHEET LAST UPDATED<br/>DD MMM 2017</p></div>
|
||||
<div class="sheet-col-3-8 sheet-center sheet-margin-top"><p class="sheet-last-updated">SHEET LAST UPDATED<br/>04 JAN 2018</p></div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -158,6 +158,11 @@
|
||||
<div class="sheet-ability-num"><input class="sheet-ability-num" type="text" name="attr_int"/></div>
|
||||
<div class="sheet-col-1-23 sheet-center"> </div>
|
||||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center sheet-left sheet-vert-middle" type="number" name="attr_intMod" value="0" title="-1 to Artifact Use for every point above 15 and +1 for every point below 7"/>+/- ARTIFACT USE</div>
|
||||
<div class="sheet-col-1-23 sheet-center"> </div>
|
||||
<div class="sheet-col-1-7 sheet-center sheet-left sheet-vert-middle">
|
||||
<button type='roll' class="sheet-initiative sheet-large-button"
|
||||
value="&{template:MA1e} {{name=@{characterNameHuman}}} {{title=Artifact}} {{flavortext=Artifact Use roll to determine how an Artifact operates.}} {{rolltype=Artifact Roll : }} {{ability=[[ {{1d10 + @{intMod}, {1}}kh1, {10}}kl1 [Die Roll] ]]}}" name='Artifact' title="Artifact">ARTIFACT USE</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-row">
|
||||
@@ -803,6 +808,11 @@
|
||||
<div class="sheet-ability-num"><input class="sheet-ability-num" type="text" name="attr_int"/></div>
|
||||
<div class="sheet-col-1-23 sheet-center"> </div>
|
||||
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center sheet-left sheet-vert-middle" type="number" name="attr_intMod" value="0" title="-1 to Artifact Use for every point above 15 and +1 for every point below 7"/>+/- ARTIFACT USE</div>
|
||||
<div class="sheet-col-1-23 sheet-center"> </div>
|
||||
<div class="sheet-col-1-7 sheet-center sheet-left sheet-vert-middle">
|
||||
<button type='roll' class="sheet-initiative sheet-large-button"
|
||||
value="&{template:MA1e} {{name=@{characterNameMutant}}} {{title=Artifact}} {{flavortext=Artifact Use roll to determine how an Artifact operates.}} {{rolltype=Artifact Roll : }} {{ability=[[ {{1d10 + @{intMod}, {1}}kh1, {10}}kl1 [Die Roll] ]]}}" name='Artifact' title="Artifact">ARTIFACT USE</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-row">
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
This is a character sheet for the 1st Edition of Gamma World. It features 3 separate tabs for Humans, Mutants, and Monsters.
|
||||
|
||||
## Current Version
|
||||
1.0
|
||||
1.01
|
||||
|
||||
### Changelog
|
||||
|
||||
@@ -16,6 +16,9 @@ This is a character sheet for the 1st Edition of Gamma World. It features 3 sep
|
||||
* Incorporated updates to weapons used table, including Small, Man-Sized and Large opponents damage dice.
|
||||
* Incorporated changes to Monster sheet, including modifications to the mutant generation section.
|
||||
|
||||
#### 1.01
|
||||
* Incorporated changes to Human and Mutant sheet to include "Artifact Use" roll button and calculation, with roll 1d10 modified by Artiface Use bonus (intMod) (-1 to Artifact Use for every Intelligence point above 15 and +1 for every point below 7), and limited to range 1 to 10, with negative numbers returned as 1 and numbers larger than 10 returned as 10 per this equation: [[ {{1d10 + @{intMod}, {1}}kh1, {10}}kl1 [Die Roll] ]].
|
||||
|
||||
|
||||
### Credit Where Credit is Due
|
||||
The CSS of this sheet is from the Metamorphosis Alpha 1e character sheet.
|
||||
|
||||
@@ -1,217 +1,217 @@
|
||||
{
|
||||
"system:-o": "System: ",
|
||||
"trail-of-cthulhu-o": "Trail of Cthulhu",
|
||||
"nights-black-agents-o": "Night's Black Agents",
|
||||
"system:-o": "시스템: ",
|
||||
"trail-of-cthulhu-o": "크툴루의 자취",
|
||||
"nights-black-agents-o": "밤의 검은 사자들",
|
||||
"npc:-o": "NPC: ",
|
||||
"vampire:-o": "Vampire: ",
|
||||
"inv-build-points": "Investigative Build Points: ",
|
||||
"gen-build-points": "General Build Points: ",
|
||||
"ability-starting-o": "Ability Starting Values",
|
||||
"health:-o": "Health: ",
|
||||
"stability:-o": "Stability: ",
|
||||
"sanity:-o": "Sanity: ",
|
||||
"cover:-o": "Cover: ",
|
||||
"network:-o": "Network: ",
|
||||
"cherry-branch-height:-o": "Cherry Branch Height: ",
|
||||
"name:-n": "Name:",
|
||||
"alertness:-n": "Alertness:",
|
||||
"stealth:-n": "Stealth:",
|
||||
"hit-rating:-n": "Hit Rating:",
|
||||
"stability-loss:-n": "Stability Loss:",
|
||||
"armor-notes:-n": "Armor Notes:",
|
||||
"agent-name-i": "Agent Name",
|
||||
"background-i": "Background",
|
||||
"drive-i": "Drive",
|
||||
"previous-patron-i": "Previous Patron",
|
||||
"occupation-i": "Occupation",
|
||||
"occupational-benefits": "Occupational benefits",
|
||||
"pillars-of-sanity": "Pillars of Sanity",
|
||||
"sources-of-stability": "Sources of Stability",
|
||||
"bullet-symbol": "• Symbol",
|
||||
"bullet-solace": "• Solace",
|
||||
"bullet-safety": "• Safety",
|
||||
"health-h": "Health",
|
||||
"hit-rating-h": "Hit Rating",
|
||||
"stability-h": "Stability",
|
||||
"sanity-h": "Sanity",
|
||||
"armor": "Armor:",
|
||||
"none-u": "None",
|
||||
"ballistic-cloth": "Ballistic Cloth",
|
||||
"police-vest": "Police Vest",
|
||||
"military-armor": "Military Armor",
|
||||
"other": "Other",
|
||||
"damage-resistances": "Damage Resistances",
|
||||
"bullets:-r": "Bullets:",
|
||||
"melee:-r": "Melee:",
|
||||
"explosives:-r": "Explosives:",
|
||||
"abilities-a": "Abilities",
|
||||
"starting-credit": "Starting Credit Rating: ",
|
||||
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
|
||||
"reset-investigative": "Reset Investigative",
|
||||
"reset-general": "Reset General",
|
||||
"free-points": "Free Points",
|
||||
"academic-toc": "Academic",
|
||||
"academic-abilities-nba": "ACADEMIC ABILITIES",
|
||||
"accounting-a": "Accounting",
|
||||
"anthropology-a": "Anthropology",
|
||||
"archaeology-a": "Archaeology",
|
||||
"architecture-a": "Architecture",
|
||||
"art-history-a": "Art History",
|
||||
"biology-a": "Biology",
|
||||
"cthulhu-mythos-a": "Cthulhu Mythos",
|
||||
"criminology-a": "Criminology",
|
||||
"cryptography-a": "Cryptography",
|
||||
"diagnosis-a": "Diagnosis",
|
||||
"geology-a": "Geology",
|
||||
"history-a": "History",
|
||||
"human-terrain-a": "Human Terrain",
|
||||
"languages-a": "Languages",
|
||||
"law-a": "Law",
|
||||
"library-use-a": "Library Use",
|
||||
"medicine-a": "Medicine",
|
||||
"military-science-a": "Military Science",
|
||||
"occult-a": "Occult",
|
||||
"occult-studies-a": "Occult Studies",
|
||||
"physics-a": "Physics",
|
||||
"research-a": "Research",
|
||||
"theology-a": "Theology",
|
||||
"vampirology-a": "Vampirology",
|
||||
"interpersonal-toc": "Interpersonal",
|
||||
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
|
||||
"assess-honesty-a": "Assess Honesty",
|
||||
"bullshit-detector-a": "Bullshit Detector",
|
||||
"bargain-a": "Bargain",
|
||||
"bureaucracy-a": "Bureaucracy",
|
||||
"cop-talk-a": "Cop Talk",
|
||||
"credit-rating-a": "Credit Rating",
|
||||
"flattery-a": "Flattery",
|
||||
"flirting-a": "Flirting",
|
||||
"high-society-a": "High Society",
|
||||
"interrogation-a": "Interrogation",
|
||||
"intimidation-a": "Intimidation",
|
||||
"negotiation-a": "Negotiation",
|
||||
"oral-history-a": "Oral History",
|
||||
"reassurance-a": "Reassurance",
|
||||
"streetwise-a": "Streetwise",
|
||||
"tradecraft-a": "Tradecraft",
|
||||
"technical-toc": "Technical",
|
||||
"technical-abilities-nba": "TECHNICAL ABILITIES",
|
||||
"art-a": "Art",
|
||||
"astronomy-a": "Astronomy",
|
||||
"chemistry-a": "Chemistry",
|
||||
"craft-a": "Craft",
|
||||
"data-recovery-a": "Data Recovery",
|
||||
"electronic-surveillance-a": "Electronic Surveillance",
|
||||
"evidence-collection-a": "Evidence Collection",
|
||||
"forensics-a": "Forensics",
|
||||
"forensic-pathology-a": "Forensic Pathology",
|
||||
"forgery-a": "Forgery",
|
||||
"locksmith-a": "Locksmith",
|
||||
"notice-a": "Notice",
|
||||
"outdoorsman-a": "Outdoorsman",
|
||||
"outdoor-survival-a": "Outdoor Survival",
|
||||
"pharmacy-a": "Pharmacy",
|
||||
"photography-a": "Photography",
|
||||
"traffic-analysis-a": "Traffic Analysis",
|
||||
"urban-survival-a": "Urban Survival",
|
||||
"general-toc": "General",
|
||||
"general-abilities-nba": "GENERAL ABILITIES",
|
||||
"aberrance-a": "Aberrance",
|
||||
"athletics-a": "Athletics",
|
||||
"conceal-a": "Conceal",
|
||||
"cover-a": "Cover",
|
||||
"digital-intrusion-a": "Digital Intrusion",
|
||||
"disguise-a": "Disguise",
|
||||
"driving-a": "Driving",
|
||||
"electrical-repair-a": "Electrical Repair",
|
||||
"explosive-devices-a": "Explosive Devices",
|
||||
"explosives-a": "Explosives",
|
||||
"filch-a": "Filch",
|
||||
"firearms-a": "Firearms",
|
||||
"first-aid-a": "First Aid",
|
||||
"fleeing-a": "Fleeing",
|
||||
"gambling-a": "Gambling",
|
||||
"hand-to-hand-a": "Hand-to-Hand",
|
||||
"health-a": "Health",
|
||||
"hypnosis-a": "Hypnosis",
|
||||
"infiltration-a": "Infiltration",
|
||||
"mechanical-repair-a": "Mechanical Repair",
|
||||
"mechanics-a": "Mechanics",
|
||||
"medic-a": "Medic",
|
||||
"network-a": "Network",
|
||||
"piloting-a": "Piloting",
|
||||
"preparedness-a": "Preparedness",
|
||||
"psychoanalysis-a": "Psychoanalysis",
|
||||
"riding-a": "Riding",
|
||||
"sanity-a": "Sanity",
|
||||
"scuffling-a": "Scuffling",
|
||||
"sense-trouble-a": "Sense Trouble",
|
||||
"shadowing-a": "Shadowing",
|
||||
"shooting-a": "Shooting",
|
||||
"shrink-a": "Shrink",
|
||||
"stability-a": "Stability",
|
||||
"stealth-a": "Stealth",
|
||||
"surveillance-a": "Surveillance",
|
||||
"weapons-a": "Weapons",
|
||||
"tag-team-benefits": "Tag-Team Benefits",
|
||||
"special-weapons-training": "Special Weapons Training",
|
||||
"weapons-w": "Weapons",
|
||||
"adjust:-w": "Adjust: ",
|
||||
"damage:-w": "Damage: ",
|
||||
"unarmed-attack": "Unarmed Attack",
|
||||
"attack-w": "Attack",
|
||||
"ranged-w": "Ranged",
|
||||
"melee-w": "Melee",
|
||||
"pistol-submachine-gun": "Pistol/Submachine Gun",
|
||||
"pistol": "Pistol",
|
||||
"shotgun": "Shotgun",
|
||||
"automatic-w": "Automatic",
|
||||
"rifle": "Rifle",
|
||||
"thrown-w": "Thrown",
|
||||
"light-w": " Light",
|
||||
"heavy-w": " Heavy",
|
||||
"very-heavy-w": " Very Heavy",
|
||||
"ammo-capacity:-w": "Ammo Capacity: ",
|
||||
"doubl-barreled-w": "Double Barreled",
|
||||
"point-blank-w": "Point-Blank",
|
||||
"close-w": "Close",
|
||||
"near-w": "Near",
|
||||
"long-w": "Long",
|
||||
"out-of-range-w": "(Out of Range)",
|
||||
"extended-range-w": "(Extended Range)",
|
||||
"capacity:-w": "Capacity: ",
|
||||
"slash-extended": "/Extended",
|
||||
"parenthetical-extended": "(Extended)",
|
||||
"spells": "Spells",
|
||||
"powers-v": "Powers",
|
||||
"banes-v": "Banes",
|
||||
"compulsions-v": "Compulsions",
|
||||
"dreads-v": "Dreads",
|
||||
"requirements-v": "Requirements",
|
||||
"blocks-v": "Blocks",
|
||||
"covers": "Covers",
|
||||
"network-contacts": "Network Contacts",
|
||||
"trust": "Trust",
|
||||
"notes-n": "Notes",
|
||||
"point-spend": "Points spent: ",
|
||||
"both-barrels": "Both barrels",
|
||||
"full-auto": "Full auto",
|
||||
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
|
||||
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
|
||||
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
|
||||
"starting-health-u": "Starting Health",
|
||||
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
|
||||
"starting-stability-u": "Starting Stability",
|
||||
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
|
||||
"starting-sanity-u": "Starting Sanity",
|
||||
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
|
||||
"starting-Cover-u": "Starting Cover",
|
||||
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
|
||||
"starting-network-u": "Starting Network",
|
||||
"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
|
||||
"cherry-branch-height-u": "Cherry Branch Height",
|
||||
"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
|
||||
"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
|
||||
"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
|
||||
"vampire:-o": "뱀파이어: ",
|
||||
"inv-build-points": "조사 기능: ",
|
||||
"gen-build-points": "일반 기능: ",
|
||||
"ability-starting-o": "능력 시작 값",
|
||||
"health:-o": "체력: ",
|
||||
"stability:-o": "정신건강: ",
|
||||
"sanity:-o": "이성: ",
|
||||
"cover:-o": "커버: ",
|
||||
"network:-o": "네트워크: ",
|
||||
"cherry-branch-height:-o": "체리 가지 높이: ",
|
||||
"name:-n": "이름:",
|
||||
"alertness:-n": "각성도:",
|
||||
"stealth:-n": "은신:",
|
||||
"hit-rating:-n": "체력 등급:",
|
||||
"stability-loss:-n": "정신건강 상실:",
|
||||
"armor-notes:-n": "장갑 노트:",
|
||||
"agent-name-i": "요원 이름",
|
||||
"background-i": "배경",
|
||||
"drive-i": "동기",
|
||||
"previous-patron-i": "직업",
|
||||
"occupation-i": "직업",
|
||||
"occupational-benefits": "직업 혜택",
|
||||
"pillars-of-sanity": "이성의 버팀목",
|
||||
"sources-of-stability": "정신적 지주",
|
||||
"bullet-symbol": "상징",
|
||||
"bullet-solace": "• 위안",
|
||||
"bullet-safety": "• 안전",
|
||||
"health-h": "체력",
|
||||
"hit-rating-h": "체력 등급",
|
||||
"stability-h": "정신 건강",
|
||||
"sanity-h": "이성",
|
||||
"armor": "장갑:",
|
||||
"none-u": "없음",
|
||||
"ballistic-cloth": "탄도 피복",
|
||||
"police-vest": "경찰 조끼",
|
||||
"military-armor": "군 방호복",
|
||||
"other": "기타",
|
||||
"damage-resistances": "데미지 저항",
|
||||
"bullets:-r": "총알:",
|
||||
"melee:-r": "근접:",
|
||||
"explosives:-r": "폭발물:",
|
||||
"abilities-a": "기능",
|
||||
"starting-credit": "시작 신용 등급: ",
|
||||
"occupational-abilities-message": "직업 기능은 절반 가격입니다. <span></span>를 클릭해 직업 기능을 표시한 후 점수를 배분하세요.",
|
||||
"reset-investigative": "조사 기능 초기화",
|
||||
"reset-general": "일반 기능 초기화",
|
||||
"free-points": "무료 포인트",
|
||||
"academic-toc": "학술",
|
||||
"academic-abilities-nba": "학술 기능",
|
||||
"accounting-a": "회계",
|
||||
"anthropology-a": "인류학",
|
||||
"archaeology-a": "고고학",
|
||||
"architecture-a": "건축학",
|
||||
"art-history-a": "미술사",
|
||||
"biology-a": "생물학",
|
||||
"cthulhu-mythos-a": "크툴루 신화",
|
||||
"criminology-a": "암호학",
|
||||
"cryptography-a": "암호학",
|
||||
"diagnosis-a": "진단",
|
||||
"geology-a": "지질학",
|
||||
"history-a": "역사",
|
||||
"human-terrain-a": "인간 영역",
|
||||
"languages-a": "언어",
|
||||
"law-a": "법률",
|
||||
"library-use-a": "자료조사",
|
||||
"medicine-a": "의학",
|
||||
"military-science-a": "군사 과학",
|
||||
"occult-a": "오컬트",
|
||||
"occult-studies-a": "오컬트 연구",
|
||||
"physics-a": "물리학",
|
||||
"research-a": "연구",
|
||||
"theology-a": "신학",
|
||||
"vampirology-a": "뱀파이어학",
|
||||
"interpersonal-toc": "대인",
|
||||
"interpersonal-abilities-nba": "대인 기능",
|
||||
"assess-honesty-a": "진실 간파",
|
||||
"bullshit-detector-a": "교섭",
|
||||
"bargain-a": "교섭",
|
||||
"bureaucracy-a": "관료제",
|
||||
"cop-talk-a": "경찰 연줄",
|
||||
"credit-rating-a": "신용",
|
||||
"flattery-a": "아첨",
|
||||
"flirting-a": "유혹",
|
||||
"high-society-a": "상류 사회",
|
||||
"interrogation-a": "심문",
|
||||
"intimidation-a": "위협",
|
||||
"negotiation-a": "협상",
|
||||
"oral-history-a": "구전지식",
|
||||
"reassurance-a": "위안",
|
||||
"streetwise-a": "거리 지식",
|
||||
"tradecraft-a": "교섭술",
|
||||
"technical-toc": "기술",
|
||||
"technical-abilities-nba": "기술 기능",
|
||||
"art-a": "예술",
|
||||
"astronomy-a": "천문학",
|
||||
"chemistry-a": "화학",
|
||||
"craft-a": "공예",
|
||||
"data-recovery-a": "데이터 복구",
|
||||
"electronic-surveillance-a": "전자 감시",
|
||||
"evidence-collection-a": "증거수집",
|
||||
"forensics-a": "법의학",
|
||||
"forensic-pathology-a": "법의병리학",
|
||||
"forgery-a": "위조",
|
||||
"locksmith-a": "열쇠공",
|
||||
"notice-a": "주목",
|
||||
"outdoorsman-a": "야외활동",
|
||||
"outdoor-survival-a": "야외 생존",
|
||||
"pharmacy-a": "약학",
|
||||
"photography-a": "사진술",
|
||||
"traffic-analysis-a": "트래픽 분석",
|
||||
"urban-survival-a": "도시 생존",
|
||||
"general-toc": "일반",
|
||||
"general-abilities-nba": "일반 기능",
|
||||
"aberrance-a": "탈선",
|
||||
"athletics-a": "운동신경",
|
||||
"conceal-a": "숨기기",
|
||||
"cover-a": "커버",
|
||||
"digital-intrusion-a": "디지털 침입",
|
||||
"disguise-a": "변장",
|
||||
"driving-a": "운전",
|
||||
"electrical-repair-a": "전기수리",
|
||||
"explosive-devices-a": "폭발물",
|
||||
"explosives-a": "폭발물",
|
||||
"filch-a": "손재주",
|
||||
"firearms-a": "사격",
|
||||
"first-aid-a": "응급처치",
|
||||
"fleeing-a": "도주",
|
||||
"gambling-a": "도박",
|
||||
"hand-to-hand-a": "백병전",
|
||||
"health-a": "체력",
|
||||
"hypnosis-a": "최면술",
|
||||
"infiltration-a": "침투",
|
||||
"mechanical-repair-a": "기계 수리",
|
||||
"mechanics-a": "기계학",
|
||||
"medic-a": "위생병",
|
||||
"network-a": "네트워크",
|
||||
"piloting-a": "조종",
|
||||
"preparedness-a": "준비성",
|
||||
"psychoanalysis-a": "정신분석",
|
||||
"riding-a": "승마",
|
||||
"sanity-a": "이성",
|
||||
"scuffling-a": "주먹다짐",
|
||||
"sense-trouble-a": "위험감지",
|
||||
"shadowing-a": "미행",
|
||||
"shooting-a": "슈팅",
|
||||
"shrink-a": "줄어들기",
|
||||
"stability-a": "정신건강",
|
||||
"stealth-a": "은신",
|
||||
"surveillance-a": "감시",
|
||||
"weapons-a": "무기",
|
||||
"tag-team-benefits": "태그 팀 이점",
|
||||
"special-weapons-training": "특수 무기 훈련",
|
||||
"weapons-w": "무기",
|
||||
"adjust:-w": "조정: ",
|
||||
"damage:-w": "피해: ",
|
||||
"unarmed-attack": "맨손 공격",
|
||||
"attack-w": "공격",
|
||||
"ranged-w": "원거리",
|
||||
"melee-w": "근접",
|
||||
"pistol-submachine-gun": "피스톨/서브머신 건",
|
||||
"pistol": "피스톨",
|
||||
"shotgun": "샷건",
|
||||
"automatic-w": "오토매틱",
|
||||
"rifle": "라이플",
|
||||
"thrown-w": "투척",
|
||||
"light-w": " 가벼운",
|
||||
"heavy-w": " 무거운",
|
||||
"very-heavy-w": " 아주 무거운",
|
||||
"ammo-capacity:-w": "장탄수: ",
|
||||
"doubl-barreled-w": "더블 배럴",
|
||||
"point-blank-w": "영거리",
|
||||
"close-w": "가까운",
|
||||
"near-w": "중거리",
|
||||
"long-w": "원거리",
|
||||
"out-of-range-w": "(범위 외)",
|
||||
"extended-range-w": "(연장 범위)",
|
||||
"capacity:-w": "수용량: ",
|
||||
"slash-extended": "/연장된",
|
||||
"parenthetical-extended": "(연장된)",
|
||||
"spells": "주문",
|
||||
"powers-v": "파워",
|
||||
"banes-v": "골칫거리",
|
||||
"compulsions-v": "충동",
|
||||
"dreads-v": "공포",
|
||||
"requirements-v": "요구사항",
|
||||
"blocks-v": "장애물",
|
||||
"covers": "커버",
|
||||
"network-contacts": "네트워크 접촉",
|
||||
"trust": "믿음",
|
||||
"notes-n": "메모",
|
||||
"point-spend": "포인트 소비: ",
|
||||
"both-barrels": "더블배럴 모두",
|
||||
"full-auto": "완전 자동",
|
||||
"system-info": "기본 게임 시스템을 선택하세요. 롤20은 현재 크툴루의 자취와 밤의 검은 사자들을 지원합니다.",
|
||||
"npc-info": "NPC 옵션은 새 캐릭터를 NPC 시트 기본값으로 설정합니다. 이미 플레이어 캐릭터들이 만들어졌고 새로운 캐릭터들은 모두 NPC일 가능성이 높다면 유용합니다.",
|
||||
"inv-points-info": "조사 기능 시작 포인트입니다. 플레이어 숫자, 게임 시스템, 원하는 어려움에 따라 달라집니다.",
|
||||
"gen-points-info": "일반 기능 시작 포인트입니다. 크툴루의 자취 기본은 65이며, 밤의 검은 사자들 기본은 75입니다.",
|
||||
"starting-health-u": "시작 체력",
|
||||
"starting-health-info": "각 플레이어 캐릭터가 시작부터 가지고 있는 무료 체력 등급입니다. 기본값은 4입니다.",
|
||||
"starting-stability-u": "시작 정신건강",
|
||||
"starting-stability-info": "이것은 각 플레이어 캐릭터가 가지고 시작하는 무료 정신건강 등급입니다. 크툴루의 자취의 기본값은 1, 밤의 검은 사자들의 기본값은 4입니다.",
|
||||
"starting-sanity-u": "시작 이성",
|
||||
"starting-sanity-info": "크툴루의 자취. 각 플레이어 캐릭터가 가지고 시작하는 무료 이성 등급이며, 기본값은 4입니다.",
|
||||
"starting-Cover-u": "시작 커버",
|
||||
"starting-cover-info": "밤의 검은 사자들용. 각 플레이어 캐릭터가 가지고 시작하는 무료 커버 등급입니다. 기본값은 10입니다.",
|
||||
"starting-network-u": "시작 네트워크",
|
||||
"starting-network-info": "밤의 검은 사자들용. 각 플레이어 캐릭터가 가지고 시작하는 무료 네트워크 등급입니다. 기본값은 15입니다.",
|
||||
"cherry-branch-height-u": "체리 가지 높이",
|
||||
"cherry-branch-height-info": "밤의 검은 사자들용. 추가 보너스를 해금하는 능력 등급입니다. 기본값은 8입니다.",
|
||||
"mos-ability-message": "<span></span> 를 클릭해 MOS 기능을 표시하세요.",
|
||||
"red-abilities-message": "<span>빨간색</span>으로 표시된 기능은 추가 효과가 해금되었음을 표시합니다."
|
||||
}
|
||||
@@ -0,0 +1,235 @@
|
||||
|
||||
|
||||
.sheet-section_header{
|
||||
display:inline;
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
.sheet-text_input{
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
border-bottom: 1px solid black;
|
||||
border-radius: 0;
|
||||
width:200px;
|
||||
|
||||
}
|
||||
|
||||
.sheet-long_input{
|
||||
width:500px;
|
||||
}
|
||||
|
||||
.sheet-section_div{
|
||||
border: 1px solid black;
|
||||
padding: 3px
|
||||
}
|
||||
|
||||
|
||||
.sheet-twodigits{
|
||||
width:3.0em!important;
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
border-bottom: 1px solid black;
|
||||
border-radius: 0;
|
||||
text-align:center;
|
||||
|
||||
}
|
||||
.sheet-section_divider{
|
||||
border-bottom: 1px solid black;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
.sheet-rune_name{
|
||||
width: 190px;
|
||||
display:inline;
|
||||
}
|
||||
|
||||
.sheet-rune_selector{
|
||||
width: 61px;
|
||||
height: 37px;
|
||||
padding: 0px;
|
||||
font-size: xx-large;
|
||||
font-family: "glorantha core runes regular";
|
||||
margin-bottom:0px;
|
||||
}
|
||||
|
||||
.sheet-rune_values{
|
||||
width:2.5em;
|
||||
}
|
||||
|
||||
/*START Configuration Window*/
|
||||
.sheet-HideConfig:checked ~ *.sheet-config {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.charsheet span.sheet-is-config::after { /*Close Config: grayish background with black text*/
|
||||
content: "^";
|
||||
}
|
||||
|
||||
.charsheet .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration: Black background with grayish text*/
|
||||
content: "v";
|
||||
}
|
||||
|
||||
.charsheet span.sheet-is-config {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
width: 5%;
|
||||
height: 16px;
|
||||
font-size: 9px;
|
||||
/*font-family: "Pictos";*/
|
||||
/*background: #65763c;*/
|
||||
background: black; /*#93537c;*/
|
||||
color: white; /*white;*/
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
margin-left: -5%;
|
||||
}
|
||||
|
||||
.charsheet input.sheet-HideConfig {
|
||||
width: 5%;
|
||||
height: 16px;
|
||||
cursor: pointer;
|
||||
margin-left: auto;
|
||||
margin-top: auto;
|
||||
/*position: absolute;
|
||||
right: 20%;*/
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
.charsheet .sheet-HideConfig:checked + span.sheet-is-config {
|
||||
background: black;
|
||||
border-radius: 4px;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.charsheet label.sheet-configitem {
|
||||
margin-left: 10px;
|
||||
width: 65px;
|
||||
font-size: .9em;
|
||||
font-weight: normal
|
||||
}
|
||||
|
||||
/*End Configuration Window*/
|
||||
|
||||
|
||||
.charsheet div.sheet-rune_show{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-breakout_name{
|
||||
|
||||
text-align:right;
|
||||
background:transparent;
|
||||
width:242px;
|
||||
font-size: smaller;
|
||||
|
||||
}
|
||||
|
||||
.sheet-keytext_input{
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
border-bottom: 1px solid black;
|
||||
border-radius: 0;
|
||||
width:250px;
|
||||
|
||||
}
|
||||
|
||||
.sheet-keybreakout_name{
|
||||
|
||||
text-align:right;
|
||||
background:transparent;
|
||||
width:312px;
|
||||
font-size: smaller;
|
||||
|
||||
}
|
||||
|
||||
.sheet-breakout_value{
|
||||
background:transparent;
|
||||
font-size: smaller;
|
||||
}
|
||||
|
||||
.sheet-benefitis_name{
|
||||
width:352px;
|
||||
}
|
||||
|
||||
.charsheet input.sheet-toggle-runes:checked ~ div.sheet-rune_show {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.charsheet input.sheet-toggle-runes:checked ~ .sheet-breakout_name
|
||||
{
|
||||
margin-left:20px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-abilityRoll .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
font-size:xx-large;
|
||||
}
|
||||
|
||||
.repcontrol{
|
||||
margin-right: 7px;
|
||||
}
|
||||
|
||||
div.repcontrol button
|
||||
{
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
color: transparent;
|
||||
text-shadow: 0px 0px 0px rgba(0, 0, 0, 0);
|
||||
|
||||
}
|
||||
|
||||
div.repcontrol button.repcontrol_add::before,
|
||||
div.repcontrol button.repcontrol_edit::before
|
||||
{
|
||||
font-family: Pictos;
|
||||
position: relative;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/* +Add */
|
||||
div.repcontrol button.repcontrol_add::before
|
||||
{
|
||||
|
||||
content: "&"; /* & in Pictos is a + sign, while + is a plus inside a circle */
|
||||
left: -5px;
|
||||
top: -4px;
|
||||
}
|
||||
|
||||
/* Modify */
|
||||
div.repcontrol button.repcontrol_edit::before
|
||||
{
|
||||
text-shadow: 0px 0px 0px rgba(0, 0, 0, 0);
|
||||
content: "x"; /* x in Pictos is a crossed hammer and wrench */
|
||||
left: -5px;
|
||||
top: -4px;
|
||||
}
|
||||
/* Done */
|
||||
div.repcontrol.editmode button.repcontrol_edit::before
|
||||
{
|
||||
content: "3"; /* 3 in Pictos is a check mark */
|
||||
|
||||
}
|
||||
|
||||
div.repcontainer[data-groupname=repeating_breakout1] .repitem:nth-child(even) {
|
||||
background-color: #e0e0e0;
|
||||
margin-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
}
|
||||
|
||||
|
||||
div.repcontainer[data-groupname=repeating_breakout1] .repitem:nth-child(odd) {
|
||||
background-color: white;
|
||||
margin-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-distingchar{
|
||||
width: 118px;
|
||||
display:inline-block;
|
||||
margin-bottom:0px;
|
||||
}
|
||||
@@ -0,0 +1,845 @@
|
||||
<div>
|
||||
<div class='sheet-cdiv'>
|
||||
<input class="sheet-HideConfig" type="checkbox" checked="checked" name="attr_is_config"><span class="sheet-is-config"><span style="font-family: "pictos"">y</span></span>
|
||||
<div class="sheet-config" style='border-style: dotted; border-color: gray; padding: 5px; background-color: white; background-image: none;'>
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" />Gloranthan runes installed<br />
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div>
|
||||
<div class="sheet-section_div">
|
||||
<p class="sheet-section_header">Hero</p>
|
||||
<input class="sheet-text_input" type="text" name="attr_character_name" />
|
||||
<input class="sheet-text_input sheet-long_input" type="text" name="attr_character_concept" />
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-section_div" style="border: 1px solid black">
|
||||
<div class="sheet-section_header">Unspent Additional Abilities:<input class="sheet-text_input sheet-twodigits type="text" name="attr_abilities"/> Ability Points: <input class="sheet-text_input sheet-twodigits type="text" name="attr_ability_points"/> Magic Points: <input class="sheet-text_input sheet-twodigits" type="text" name="attr_magic_points"/><span style="float:right">Hero Points: <input class="sheet-text_input sheet-twodigits" type="text" name="attr_hero_points"/><span></div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div style="margin-right:0px;" class="sheet-col sheet-section_div">
|
||||
<div>
|
||||
<div class="sheet-section_divider">
|
||||
<p class="sheet-section_header">Campaign</p>
|
||||
<input class="sheet-text_input" type="text" name="attr_campaign" />
|
||||
</div>
|
||||
</div>
|
||||
<div style="min-height:466px">
|
||||
<p class="sheet-section_header">Runes</p>
|
||||
<BR />
|
||||
<div> <!-- Rune 1 start -->
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div style="margin-bottom:0px" class="sheet-rune_show">
|
||||
<select class="sheet-rune_selector" name="attr_rune_selected1">
|
||||
<option value="Dying Moon Phase">1</option>
|
||||
<option value="Crescent Go Moon Phase">2</option>
|
||||
<option value="Full Half Moon Phase">3</option>
|
||||
<option value="Full Moon Moon Phase">4</option>
|
||||
<option value="Empty Half Moon Phase">5</option>
|
||||
<option value="Crescent Come Moon Phase">6</option>
|
||||
<option value="Black Moon Phase">7</option>
|
||||
<option value="Water">w</option>
|
||||
<option value="Earth">e</option>
|
||||
<option value="Death">t</option>
|
||||
<option value="Truth">y</option>
|
||||
<option value="Unlife">u</option>
|
||||
<option value="illusion">i</option>
|
||||
<option value="Darkness">o</option>
|
||||
<option value="Plant">p</option>
|
||||
<option value="Law">a</option>
|
||||
<option value="Movement">s</option>
|
||||
<option value="Dragon">d</option>
|
||||
<option value="Lightbringers">f</option>
|
||||
<option value="Air">g</option>
|
||||
<option value="Trade">h</option>
|
||||
<option value="Disorder">j</option>
|
||||
<option value="Shargash">k</option>
|
||||
<option value="Harmony">l</option>
|
||||
<option value="Life">x</option>
|
||||
<option value="Stasis">c</option>
|
||||
<option value="Spirit">b</option>
|
||||
<option value="Horse">n</option>
|
||||
<option value="Man">,</option>
|
||||
<option value="Fire/Sky">.</option>
|
||||
<option value="Moon">/</option>
|
||||
<option value="Mastery">W</option>
|
||||
<option value="Heler">E</option>
|
||||
<option value="Magic">R</option>
|
||||
<option value="Yinkin">Y</option>
|
||||
<option value="God / Divine World">I</option>
|
||||
<option value="Light">O</option>
|
||||
<option value="Pamalt">P</option>
|
||||
<option value="Dragonewt">A</option>
|
||||
<option value="Infinity">S</option>
|
||||
<option value="Barntar">F</option>
|
||||
<option value="Sartar">G</option>
|
||||
<option value="Hell">H</option>
|
||||
<option value="Luck">K</option>
|
||||
<option value="Fire/Sky (alternative)">L</option>
|
||||
<option value="Fate">X</option>
|
||||
<option value="Bear">C</option>
|
||||
<option value="Eternal Battle">V</option>
|
||||
<option value="Beast">B</option>
|
||||
<option value="Chaos">?</option>
|
||||
<option value="none"></option>
|
||||
</select>
|
||||
</div>
|
||||
<input class="sheet-text_input" placeholder="Rune Name" type="text" class="sheet-rune_name" name="attr_rune1" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_score1" value="0"/>
|
||||
|
||||
<input style="display:none" value=" Rune" name="attr_dumyxxx" />
|
||||
<div style="display:inline-block">
|
||||
|
||||
|
||||
<!-- <input type="checkbox" name="attr_rune_mastery_chk1" style="display:block;margin-left:50%" /> -->
|
||||
<div>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_masteries1" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{rune1} @{dumyxxx}}} {{Breakout=}} {{target=[[{[[(@{totalscore1}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalscore1}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div class="sheet-rune_show" style="margin-right:65px;">
|
||||
</div>
|
||||
<input type="text" placeholder="Cult rank or notes" style="background-color: #e0e0e0;margin-top: 1px;width: 327px;font-size: smaller;" class="sheet-text_input" name="attr_cult_rank" />
|
||||
</div>
|
||||
|
||||
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div class="sheet-rune_show" style="margin-right:81px;">
|
||||
|
||||
</div>
|
||||
<div style="display:inline-block;">
|
||||
<fieldset class="repeating_breakout1" style="display:inline">
|
||||
<input placeholder="Breakout abiltiy or items" class="sheet-text_input sheet-breakout_name" type="text" name="attr_breakout_namex" />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{rune1} @{dumyxxx}}} {{Breakout=@{breakout_namex}}} {{target=[[{[[(@{totalscore1}+?{mods|0}+@{breakout_value})%20]],0}}]]}} {{Masteries=[[floor((@{totalscore1}+?{mods|0}+@{breakout_value})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<input style="display:none" type="number" name="attr_totalscore1" value="0" />
|
||||
</div><!-- Rune 1 end -->
|
||||
<br />
|
||||
<div> <!-- Rune 2 start -->
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div style="margin-bottom:0px" class="sheet-rune_show">
|
||||
<select class="sheet-rune_selector" name="attr_rune_selected2">
|
||||
<option value="Dying Moon Phase">1</option>
|
||||
<option value="Crescent Go Moon Phase">2</option>
|
||||
<option value="Full Half Moon Phase">3</option>
|
||||
<option value="Full Moon Moon Phase">4</option>
|
||||
<option value="Empty Half Moon Phase">5</option>
|
||||
<option value="Crescent Come Moon Phase">6</option>
|
||||
<option value="Black Moon Phase">7</option>
|
||||
<option value="Water">w</option>
|
||||
<option value="Earth">e</option>
|
||||
<option value="Death">t</option>
|
||||
<option value="Truth">y</option>
|
||||
<option value="Unlife">u</option>
|
||||
<option value="illusion">i</option>
|
||||
<option value="Darkness">o</option>
|
||||
<option value="Plant">p</option>
|
||||
<option value="Law">a</option>
|
||||
<option value="Movement">s</option>
|
||||
<option value="Dragon">d</option>
|
||||
<option value="Lightbringers">f</option>
|
||||
<option value="Air">g</option>
|
||||
<option value="Trade">h</option>
|
||||
<option value="Disorder">j</option>
|
||||
<option value="Shargash">k</option>
|
||||
<option value="Harmony">l</option>
|
||||
<option value="Life">x</option>
|
||||
<option value="Stasis">c</option>
|
||||
<option value="Spirit">b</option>
|
||||
<option value="Horse">n</option>
|
||||
<option value="Man">,</option>
|
||||
<option value="Fire/Sky">.</option>
|
||||
<option value="Moon">/</option>
|
||||
<option value="Mastery">W</option>
|
||||
<option value="Heler">E</option>
|
||||
<option value="Magic">R</option>
|
||||
<option value="Yinkin">Y</option>
|
||||
<option value="God / Divine World">I</option>
|
||||
<option value="Light">O</option>
|
||||
<option value="Pamalt">P</option>
|
||||
<option value="Dragonewt">A</option>
|
||||
<option value="Infinity">S</option>
|
||||
<option value="Barntar">F</option>
|
||||
<option value="Sartar">G</option>
|
||||
<option value="Hell">H</option>
|
||||
<option value="Luck">K</option>
|
||||
<option value="Fire/Sky (alternative)">L</option>
|
||||
<option value="Fate">X</option>
|
||||
<option value="Bear">C</option>
|
||||
<option value="Eternal Battle">V</option>
|
||||
<option value="Beast">B</option>
|
||||
<option value="Chaos">?</option>
|
||||
<option value="none"></option>
|
||||
</select>
|
||||
</div>
|
||||
<input class="sheet-text_input" placeholder="Rune Name" type="text" class="sheet-rune_name" name="attr_rune2" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_score2" value="0"/>
|
||||
<div style="display:inline-block">
|
||||
|
||||
|
||||
<!-- <input type="checkbox" name="attr_rune_mastery_chk1" style="display:block;margin-left:50%" /> -->
|
||||
<div>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_masteries2" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{rune2} @{dumyxxx}}} {{Breakout=}}{{target=[[{[[(@{totalscore2}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalscore2}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div class="sheet-rune_show" style="margin-right:65px;">
|
||||
</div>
|
||||
<input type="text" placeholder="Cult rank or notes" style="background-color: #e0e0e0;margin-top: 1px;width: 327px;font-size: smaller;" class="sheet-text_input" name="attr_cult_rank2" />
|
||||
</div>
|
||||
|
||||
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div class="sheet-rune_show" style="margin-right:81px;">
|
||||
|
||||
</div>
|
||||
<div style="display:inline-block;">
|
||||
<fieldset class="repeating_breakout2" style="display:inline">
|
||||
<input placeholder="Breakout abiltiy or items" class="sheet-text_input sheet-breakout_name" type="text" name="attr_breakout_namex" />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{rune2} @{dumyxxx}}} {{Breakout=@{breakout_namex}}} {{target=[[{[[(@{totalscore2}+?{mods|0}+@{breakout_value})%20]],0}}]]}} {{Masteries=[[floor((@{totalscore2}+?{mods|0}+@{breakout_value})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<input style="display:none" type="number" name="attr_totalscore2" value="0" />
|
||||
</div><!-- Rune 2 end -->
|
||||
<br />
|
||||
<div> <!-- Rune 3 start -->
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div style="margin-bottom:0px" class="sheet-rune_show">
|
||||
<select class="sheet-rune_selector" name="attr_rune_selected3">
|
||||
<option value="Dying Moon Phase">1</option>
|
||||
<option value="Crescent Go Moon Phase">2</option>
|
||||
<option value="Full Half Moon Phase">3</option>
|
||||
<option value="Full Moon Moon Phase">4</option>
|
||||
<option value="Empty Half Moon Phase">5</option>
|
||||
<option value="Crescent Come Moon Phase">6</option>
|
||||
<option value="Black Moon Phase">7</option>
|
||||
<option value="Water">w</option>
|
||||
<option value="Earth">e</option>
|
||||
<option value="Death">t</option>
|
||||
<option value="Truth">y</option>
|
||||
<option value="Unlife">u</option>
|
||||
<option value="illusion">i</option>
|
||||
<option value="Darkness">o</option>
|
||||
<option value="Plant">p</option>
|
||||
<option value="Law">a</option>
|
||||
<option value="Movement">s</option>
|
||||
<option value="Dragon">d</option>
|
||||
<option value="Lightbringers">f</option>
|
||||
<option value="Air">g</option>
|
||||
<option value="Trade">h</option>
|
||||
<option value="Disorder">j</option>
|
||||
<option value="Shargash">k</option>
|
||||
<option value="Harmony">l</option>
|
||||
<option value="Life">x</option>
|
||||
<option value="Stasis">c</option>
|
||||
<option value="Spirit">b</option>
|
||||
<option value="Horse">n</option>
|
||||
<option value="Man">,</option>
|
||||
<option value="Fire/Sky">.</option>
|
||||
<option value="Moon">/</option>
|
||||
<option value="Mastery">W</option>
|
||||
<option value="Heler">E</option>
|
||||
<option value="Magic">R</option>
|
||||
<option value="Yinkin">Y</option>
|
||||
<option value="God / Divine World">I</option>
|
||||
<option value="Light">O</option>
|
||||
<option value="Pamalt">P</option>
|
||||
<option value="Dragonewt">A</option>
|
||||
<option value="Infinity">S</option>
|
||||
<option value="Barntar">F</option>
|
||||
<option value="Sartar">G</option>
|
||||
<option value="Hell">H</option>
|
||||
<option value="Luck">K</option>
|
||||
<option value="Fire/Sky (alternative)">L</option>
|
||||
<option value="Fate">X</option>
|
||||
<option value="Bear">C</option>
|
||||
<option value="Eternal Battle">V</option>
|
||||
<option value="Beast">B</option>
|
||||
<option value="Chaos">?</option>
|
||||
<option value="none"></option>
|
||||
</select>
|
||||
</div>
|
||||
<input class="sheet-text_input" placeholder="Rune Name" type="text" class="sheet-rune_name" name="attr_rune3" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_score3" value="0"/>
|
||||
<div style="display:inline-block">
|
||||
|
||||
|
||||
<!-- <input type="checkbox" name="attr_rune_mastery_chk1" style="display:block;margin-left:50%" /> -->
|
||||
<div>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_masteries3" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{rune3} @{dumyxxx}}}{{target=[[{[[(@{totalscore3}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalscore3}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div class="sheet-rune_show" style="margin-right:65px;">
|
||||
</div>
|
||||
<input type="text" placeholder="Cult rank or notes" style="background-color: #e0e0e0;margin-top: 1px;width: 327px;font-size: smaller;" class="sheet-text_input" name="attr_cult_rank3" />
|
||||
</div>
|
||||
|
||||
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-runes" name="attr_toggle-runes" style="display:none" />
|
||||
<div class="sheet-rune_show" style="margin-right:81px;">
|
||||
|
||||
</div>
|
||||
<div style="display:inline-block;">
|
||||
<fieldset class="repeating_breakout3" style="display:inline">
|
||||
<input placeholder="Breakout abiltiy or items" class="sheet-text_input sheet-breakout_name" type="text" name="attr_breakout_namex" />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{rune3} @{dumyxxx}}} {{Breakout=@{breakout_namex}}} {{target=[[{[[(@{totalscore3}+?{mods|0}+@{breakout_value})%20]],0}}]]}} {{Masteries=[[floor((@{totalscore3}+?{mods|0}+@{breakout_value})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<input style="display:none" type="number" name="attr_totalscore3" value="0" />
|
||||
</div><!-- Rune 3 end -->
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div style="padding-right:23px" class='sheet-col sheet-section_div'>
|
||||
<div style="min-height:420px">
|
||||
<p class="sheet-section_header">Benefits & Consequences:</p>
|
||||
<br />
|
||||
<fieldset class="repeating_BenieConsq" style="display:inline">
|
||||
<input placeholder="Benefits or Consequence" class="sheet-text_input sheet-benefitis_name" type="text" name="attr_breakout_name " />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
<br />
|
||||
<div>
|
||||
<div>
|
||||
<p class="sheet-section_header sheet-distingchar">Distinguishing<br>Characteristic:</p>
|
||||
<input type="text" style="width:142px;" placeholder="" class="sheet-text_input" name="attr_disting_char" />
|
||||
<input class="sheet-twodigits " style="width:3.75em" type="number" name="attr_distingchar_score" value="1" />
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_dstingchar_masteries1" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{disting_char} }}{{target=[[{[[(@{totaldistingscore1}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totaldistingscore1}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
<input style="display:none" type="number" name="attr_totaldistingscore1" value="0" />
|
||||
|
||||
</div>
|
||||
|
||||
<p style="display:inline-block;margin-bottom:0px;" class="sheet-section_header">Standard of Living:</p>
|
||||
<input type="text" value="" style="padding-top:0px;padding-bottom:0px" class="sheet-text_input" name="attr_livingstndrd" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div >
|
||||
|
||||
<div class="sheet-section_div">
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div style="margin-right:0px;" class="sheet-col sheet-section_div">
|
||||
|
||||
<p style="display:inline-block;margin-bottom:0px;" class="sheet-section_header">Keywords</p>
|
||||
<br />
|
||||
<br />
|
||||
<div style="padding:3px;border:1px solid black;border-radius: 10px">
|
||||
<input class="sheet-keytext_input" placeholder="Keyword 1" type="text" class="sheet-keyword_name" name="attr_keyword1" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_score1" value="0"/>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_masteries1" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{keyword1} }}{{target=[[{[[(@{totalkeyscore1}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalkeyscore1}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
|
||||
<fieldset class="repeating_keybreakout1" style="display:inline">
|
||||
<input placeholder="Breakout abiltiy or items" class="sheet-text_input sheet-keybreakout_name" type="text" name="attr_breakout_name" />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{keyword1} }}{{Breakout=@{breakout_name}}} {{target=[[{[[((@{totalkeyscore1}+@{breakout_value})+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor(((@{totalkeyscore1}+@{breakout_value})+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
|
||||
</fieldset>
|
||||
<input style="display: none" type="number" name="attr_totalkeyscore1" value="0" />
|
||||
|
||||
</div>
|
||||
<br />
|
||||
<div style="padding:3px;border:1px solid black;border-radius: 10px"><!-- Keyword 2 -->
|
||||
<input class="sheet-keytext_input" placeholder="Keyword 2" type="text" class="sheet-keyword_name" name="attr_keyword2" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_score2" value="0"/>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_masteries2" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=Ability Roll}} {{name=@{character_name}}} {{Keyword=@{keyword2} }} {{target=[[{[[(@{totalkeyscore2}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalkeyscore2}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
|
||||
<fieldset class="repeating_keybreakout2" style="display:inline;background-color: #e0e0e0">
|
||||
<input placeholder="Breakout abiltiy or items" class="sheet-text_input sheet-keybreakout_name" type="text" name="attr_breakout_name" />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{keyword2}}} {{Breakout=@{breakout_name}}} {{target=[[{[[((@{totalkeyscore2}+@{breakout_value})+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor(((@{totalkeyscore2}+@{breakout_value})+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
|
||||
</fieldset>
|
||||
<input style="display:none" type="number" name="attr_totalkeyscore2" value="0" />
|
||||
|
||||
</div><!-- End Keyword 2 -->
|
||||
<br />
|
||||
<div style="padding:3px;border:1px solid black;border-radius: 10px"><!-- Keyword 3 -->
|
||||
<input class="sheet-keytext_input" placeholder="Keyword 3" type="text" class="sheet-keyword_name" name="attr_keyword3" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_score3" value="0"/>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_masteries3" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll}{{name=@{character_name}}} {{Keyword=@{keyword3}}} {{target=[[{[[(@{totalkeyscore3}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalkeyscore3}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
|
||||
<fieldset class="repeating_keybreakout3" style="display:inline">
|
||||
<input placeholder="Breakout abiltiy or items" class="sheet-text_input sheet-keybreakout_name" type="text" name="attr_breakout_name" />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{keyword3}}} {{Breakout=@{breakout_name}}} {{target=[[{[[((@{totalkeyscore3}+@{breakout_value})+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor(((@{totalkeyscore3}+@{breakout_value})+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
|
||||
</fieldset>
|
||||
<input style="display:none" type="number" name="attr_totalkeyscore3" value="0" />
|
||||
|
||||
</div><!-- End Keyword 3 -->
|
||||
<br />
|
||||
<div style="padding:3px;border:1px solid black;border-radius: 10px"><!-- Keyword 4 -->
|
||||
<input class="sheet-keytext_input" placeholder="Keyword 4" type="text" class="sheet-keyword_name" name="attr_keyword4" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_score4" value="0"/>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_masteries4" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{keyword4}}} {{target=[[{[[(@{totalkeyscore4}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalkeyscore4}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
|
||||
<fieldset class="repeating_keybreakout4" style="display:inline">
|
||||
<input placeholder="Breakout abiltiy or items" class="sheet-text_input sheet-keybreakout_name" type="text" name="attr_breakout_name" />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{keyword4}}} {{Breakout=@{breakout_name}}} {{target=[[{[[((@{totalkeyscore4}+@{breakout_value})+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor(((@{totalkeyscore4}+@{breakout_value})+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
|
||||
</fieldset>
|
||||
<input style="display:none" type="number" name="attr_totalkeyscore4" value="0" />
|
||||
|
||||
</div><!-- End Keyword 4 -->
|
||||
<br />
|
||||
<div style="padding:3px;border:1px solid black;border-radius: 10px"><!-- Keyword 5 -->
|
||||
<input class="sheet-keytext_input" placeholder="Keyword 5" type="text" class="sheet-keyword_name" name="attr_keyword5" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_score5" value="0"/>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_keyword_masteries5" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{keyword5}}} {{target=[[{[[(@{totalkeyscore5}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalkeyscore5}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
|
||||
<fieldset class="repeating_keybreakout5" style="display:inline">
|
||||
<input placeholder="Breakout abiltiy or items" class="sheet-text_input sheet-keybreakout_name" type="text" name="attr_breakout_name" />
|
||||
<input class="sheet-text_input sheet-breakout_value" style="width:3.0em" type="number" name="attr_breakout_value" value="1" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{keyword5}}} {{Breakout=@{breakout_name}}} {{target=[[{[[((@{totalkeyscore5}+@{breakout_value})+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor(((@{totalkeyscore5}+@{breakout_value})+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} "></button>
|
||||
|
||||
</fieldset>
|
||||
<input style="display:none" type="number" name="attr_totalkeyscore5" value="0" />
|
||||
|
||||
</div><!-- End Keyword 5 -->
|
||||
<br />
|
||||
|
||||
|
||||
</div> <!-- Keywordscol -->
|
||||
<div style="padding-right:23px;margin-right:0px" class="sheet-col sheet-section_div">
|
||||
<p style="display:inline-block;margin-bottom:0px;" class="sheet-section_header">Abilities</p>
|
||||
<br />
|
||||
<br />
|
||||
<div style="padding:3px;border:1px solid black;border-radius: 10px;min-height:327px;">
|
||||
<fieldset class="repeating_otherabilities" style="display:inline">
|
||||
<input placeholder="Abiltiy or item" class="sheet-keytext_input" type="text" name="attr_otherability_name" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_otherability_score1" value="0"/>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_otherability_masteries1" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{otherability_name}}} {{target=[[{[[(@{totalotherscore1}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalotherscore1}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
<input style="display:none" type="number" name="attr_totalotherscore1" value="0" />
|
||||
</fieldset>
|
||||
</div>
|
||||
<br />
|
||||
<br />
|
||||
|
||||
<p style="display:inline-block;margin-bottom:0px;" class="sheet-section_header">Flaws</p>
|
||||
<div style="padding:3px;border:1px solid black;border-radius: 10px">
|
||||
<fieldset class="repeating_flaws" style="display:inline">
|
||||
<input placeholder="flaw" class="sheet-keytext_input" type="text" name="attr_flaw_name" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_flaw_score1" value="0"/>
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_flaw_masteries1" value="0" />
|
||||
<button type="roll" value="&{template:abilityRoll} {{name=@{character_name}}} {{Keyword=@{flaw_name}}} {{target=[[{[[(@{totalflawscore1}+?{mods|0})%20]],0}}]]}} {{Masteries=[[floor((@{totalflawscore1}+?{mods|0})/20)]] }} {{roll=[[1d20cs1cf20]]}} " ></button>
|
||||
<input style="display:none" type="number" name="attr_totalflawscore1" value="0" />
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div>
|
||||
</div>
|
||||
<br />
|
||||
<div style="padding:3px;border:1px solid black;border-radius: 10px">
|
||||
<p style="display:inline-block;margin-bottom:0px;" class="sheet-section_header">Notes</p>
|
||||
<br />
|
||||
<textarea name="attr_notes" style="max-width:99%;min-height:200px;">
|
||||
</textarea>
|
||||
<div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<!--
|
||||
<input type="text" style="width:142px;" placeholder="" class="sheet-text_input" name="attr_disting_char" />
|
||||
<input class="sheet-twodigits " style="width:3.75em" type="number" name="attr_distingchar_score" value="1" />
|
||||
<img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="10" height="10" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_dstingchar_masteries1" value="0" />
|
||||
<button type="roll"></button>
|
||||
<input type="number" name="attr_totaldistingscore1" value="0" />
|
||||
|
||||
-->
|
||||
<script type="text/worker">
|
||||
|
||||
|
||||
on("change:dstingchar_masteries1 change:distingchar_score", function() {
|
||||
getAttrs(["dstingchar_masteries1","distingchar_score"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.dstingchar_masteries1);
|
||||
var2 = parseInt(values.distingchar_score);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculate distinguishing char total score");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
|
||||
setAttrs({totalotherscore1:val});
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
on("change:repeating_otherabilities:otherability_masteries1 change:repeating_otherabilities:otherability_score1", function() {
|
||||
getAttrs(["repeating_otherabilities_otherability_masteries1","repeating_otherabilities_otherability_score1"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.repeating_otherabilities_otherability_masteries1 );
|
||||
var2 = parseInt(values.repeating_otherabilities_otherability_score1);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculate total other ability score");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
|
||||
setAttrs({repeating_otherabilities_totalotherscore1:val});
|
||||
|
||||
|
||||
|
||||
});
|
||||
})
|
||||
|
||||
on("change:repeating_flaws:flaw_masteries1 change:repeating_flaws:flaw_score1", function() {
|
||||
getAttrs(["repeating_flaws_flaw_masteries1","repeating_flaws_flaw_score1"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.repeating_flaws_flaw_masteries1 );
|
||||
var2 = parseInt(values.repeating_flaws_flaw_score1);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculate total other flaw score");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
|
||||
setAttrs({repeating_flaws_totalflawscore1:val});
|
||||
|
||||
|
||||
|
||||
});
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
// on("change:repeating_keybreakout1:breakout_value", function() {
|
||||
// getAttrs(["totalkeyscore1","repeating_keybreakout1_breakout_value"], function(values) {
|
||||
//
|
||||
// var1 = parseInt(values.totalkeyscore1);
|
||||
// var2 = parseInt(values.repeating_keybreakout1_breakout_value);
|
||||
// val= (var1*20)+var2;
|
||||
//
|
||||
// console.log("calculate total keyword1 breakout ability score");
|
||||
// console.log(""+var1);
|
||||
// console.log(""+var2);
|
||||
// console.log(""+val);
|
||||
|
||||
// setAttrs({repeating_keybreakout1_totalbreakoutscore1:val});
|
||||
// });
|
||||
//});
|
||||
|
||||
|
||||
|
||||
on("change:keyword_masteries1 change:keyword_score1", function() {
|
||||
getAttrs(["keyword_masteries1","keyword_score1"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.keyword_masteries1);
|
||||
var2 = parseInt(values.keyword_score1);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculatye total score");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
|
||||
setAttrs({totalkeyscore1:val});
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
on("change:keyword_masteries2 change:keyword_score2", function() {
|
||||
getAttrs(["keyword_masteries2","keyword_score2"], function(values) {
|
||||
|
||||
var1 = parseInt(values.keyword_masteries2);
|
||||
var2 = parseInt(values.keyword_score2);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculatye total score 2");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
setAttrs({totalkeyscore2:val});
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
on("change:keyword_masteries3 change:keyword_score3", function() {
|
||||
getAttrs(["keyword_masteries3","keyword_score3"], function(values) {
|
||||
|
||||
var1 = parseInt(values.keyword_masteries3);
|
||||
var2 = parseInt(values.keyword_score3);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculatye total score 3");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
setAttrs({totalkeyscore3:val});
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
on("change:keyword_masteries4 change:keyword_score4", function() {
|
||||
getAttrs(["keyword_masteries4","keyword_score4"], function(values) {
|
||||
|
||||
var1 = parseInt(values.keyword_masteries4);
|
||||
var2 = parseInt(values.keyword_score4);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculatye total score 4");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
setAttrs({totalkeyscore4:val});
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
on("change:keyword_masteries5 change:keyword_score5", function() {
|
||||
getAttrs(["keyword_masteries5","keyword_score5"], function(values) {
|
||||
|
||||
var1 = parseInt(values.keyword_masteries5);
|
||||
var2 = parseInt(values.keyword_score5);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculatye total score 5");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
setAttrs({totalkeyscore5:val});
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
on("change:rune_masteries1 change:rune_score1", function() {
|
||||
getAttrs(["rune_masteries1","rune_score1"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.rune_masteries1);
|
||||
var2 = parseInt(values.rune_score1);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculatye total score");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
|
||||
setAttrs({totalscore1:val});
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
|
||||
on("change:rune_masteries2 change:rune_score2", function() {
|
||||
getAttrs(["rune_masteries2","rune_score2"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.rune_masteries2);
|
||||
var2 = parseInt(values.rune_score2);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculatye total score 2");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
|
||||
setAttrs({totalscore2:val});
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
on("change:rune_masteries3 change:rune_score3", function() {
|
||||
getAttrs(["rune_masteries3","rune_score3"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.rune_masteries3);
|
||||
var2 = parseInt(values.rune_score3);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculate total score 3");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
|
||||
setAttrs({totalscore3:val});
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
on("change:rune_selected1", function() {
|
||||
getAttrs(["rune_selected1"], function(values) {
|
||||
|
||||
var1 = values.rune_selected1;
|
||||
|
||||
console.log(var1);
|
||||
if (var1=="none"){
|
||||
var1=""
|
||||
}
|
||||
setAttrs({rune1:var1});
|
||||
|
||||
});
|
||||
})
|
||||
|
||||
on("change:rune_selected2", function() {
|
||||
getAttrs(["rune_selected2"], function(values) {
|
||||
|
||||
var1 = values.rune_selected2;
|
||||
|
||||
console.log(var1);
|
||||
if (var1=="none"){
|
||||
var1=""
|
||||
}
|
||||
setAttrs({rune2:var1});
|
||||
|
||||
});
|
||||
})
|
||||
|
||||
on("change:rune_selected3", function() {
|
||||
getAttrs(["rune_selected3"], function(values) {
|
||||
|
||||
var1 = values.rune_selected3;
|
||||
|
||||
console.log(var1);
|
||||
if (var1=="none"){
|
||||
var1=""
|
||||
}
|
||||
setAttrs({rune3:var1});
|
||||
|
||||
});
|
||||
})
|
||||
|
||||
</script>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-abilityRoll">
|
||||
<div style="text-align:center;">
|
||||
<div style="font-family:Palatino;font-size:x-large; padding: 3px;background-color:orange">
|
||||
<div style="color: #097054;padding:3px;" >{{name}}</div>
|
||||
<div style="color: #097054;padding:3px;">{{Keyword}}</div>
|
||||
<div style="font-size:small;color: #097054;padding:3px;" >{{Breakout}}</div>
|
||||
<div style="color: #097054;padding:3px;">Roll</div>
|
||||
</div>
|
||||
<div style="padding:3px;background-color:#F3F2F2">
|
||||
|
||||
<div >
|
||||
<div style="display:inline-block">{{target}}</div>
|
||||
<div style="display:inline-block"><img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/target.png" width="25" height="25" /></div>
|
||||
<div style="display:inline-block">{{roll}}</div>
|
||||
<div style="display:inline-block"><img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/d20_2.png" width="25" height="25" /></div>
|
||||
<div style="margin-left:15px;display:inline-block"> {{Masteries}} </div>
|
||||
<div style="display:inline-block"><img src="https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="25" height="25" /></div>
|
||||
</div>
|
||||
|
||||
<div style="margin-top:14px;margin-bottom:14px; ">
|
||||
{{#rollWasFumble() roll}}
|
||||
<div style="color:red;font-size:xx-large">Fumble</div>
|
||||
{{/rollWasFumble() roll}}
|
||||
|
||||
|
||||
{{#^rollWasFumble() roll}}
|
||||
{{#rollBetween() roll 2 target}}
|
||||
<div style="font-size:xx-large">Success</div>
|
||||
{{/rollBetween() roll 2 target}}
|
||||
{{ #rollGreater() roll target}}
|
||||
<div style="font-size:xx-large">Failure</div>
|
||||
{{/rollGreater() roll target}}
|
||||
{{/^rollWasFumble() roll}}
|
||||
|
||||
|
||||
{{#rollWasCrit() roll}}
|
||||
<div style="color:green;font-size:xx-large">Critical</div>
|
||||
{{/rollWasCrit() roll}}
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
<div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 48 KiB |
@@ -0,0 +1,4 @@
|
||||
# Chaosiums Heroquest Character Sheet
|
||||
|
||||
A sheet for Chaosiums Heroquest (Nothing to do with the boardgame) RPG. If you wish to use the runes you willneed to install the Glorantha Rune font from here http://www.glorantha.com/docs/glorantha-core-rune-font/. To remove the fonts click the setting cog and deselect the checkbox
|
||||
|
||||
|
After Width: | Height: | Size: 232 KiB |
|
After Width: | Height: | Size: 232 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "Heroquest_Glorantha.html",
|
||||
"css": "Heroquest_Glorantha.css",
|
||||
"authors": "Walt Shumate",
|
||||
"roll20userid": "720651",
|
||||
"preview": "Heroquest_Glorantha.png",
|
||||
"instructions": "Character Sheet Chaosiums Heroquest Glorantha<br />If you wish to use the runes you willneed to install the Glorantha Rune font from here http://www.glorantha.com/docs/glorantha-core-rune-font/. To removethe fonts click the setting coff and deselect the checkbox"
|
||||
}
|
||||
|
After Width: | Height: | Size: 60 KiB |
|
Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 140 KiB |
@@ -260,7 +260,7 @@
|
||||
<span class="sheet-table-data"><b>+</b></span>
|
||||
<span class="sheet-table-data"><input type="number" name="attr_will-misc" title="will-misc" value="0"/></span>
|
||||
</div>
|
||||
<input type="hidden" name="attr_total-defense-points" value="(@{dodge-points} + @{parry-points} + @{fortitude-points} + @{will-points})" disabled/>
|
||||
<input type="hidden" name="attr_total-defense-points" value="(@{dodge-points} + @{parry-points} + @{fortitude-points} + @{toughness-points} + @{will-points})" disabled/>
|
||||
</div>
|
||||
</div>
|
||||
<br>
|
||||
@@ -665,4 +665,4 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
.sheet-field_box{
|
||||
border: 1px solid black;
|
||||
padding:5px;
|
||||
}
|
||||
|
||||
.sheet-field_label{
|
||||
font-style:italic;
|
||||
font-size:x-large;
|
||||
font-weight:bold;
|
||||
padding:3px;
|
||||
display:inline-block;
|
||||
}
|
||||
|
||||
.sheet-field_label_r{
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.sheet-field_label_l{
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.sheet-trait_text{
|
||||
display:inline-block;
|
||||
width:253px;
|
||||
}
|
||||
|
||||
.sheet-trait_number{
|
||||
display:inline-block;
|
||||
}
|
||||
|
||||
.sheet-trait_roll{
|
||||
margin: 0 1px 0 1px!important;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-actionRoll .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
font-size:xx-large!important;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-fate .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
font-size:xx-large!important;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-actionRoll .sheet-big-numbers{
|
||||
font-size:xx-large;
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-actionRoll .sheet-us6{
|
||||
font-weight:bold;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.sheet-wnd-msg{
|
||||
margin-right:9px;
|
||||
display:inline-block;
|
||||
float:right;
|
||||
text-align:right;
|
||||
background:transparent;
|
||||
border:none;
|
||||
color:red;
|
||||
box-shadow: none;
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'>
|
||||
<img style="width:100%;" src="http://i.imgur.com/xUDf6qp.png" />
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div class="sheet-field_box">
|
||||
<p class="sheet-field_label sheet-field_label_r" >Character Name</p>
|
||||
<input style="width:100%" name="attr_character_name" type="text" />
|
||||
</div>
|
||||
<br />
|
||||
<div class="sheet-field_box">
|
||||
<p class="sheet-field_label sheet-field_label_r">Motivation</p>
|
||||
<input style="width:100%" name="attr_Motivation" type="text" />
|
||||
</div>
|
||||
<br />
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'>
|
||||
<div style="min-height:32em;" class="sheet-field_box">
|
||||
<div><p class="sheet-field_label sheet-field_label_l" >Traits and Signs</p><div style="padding:2px;border:1px solid black;float:right"><div style="display:inline">Hand of Fate</div><button type="roll" value="&{template:fate} {{character_name=@{character_name}}} {{roll=[[2d6]]}}"></button></div></div>
|
||||
<br/>
|
||||
<fieldset class="repeating_traits" style="display:inline">
|
||||
<div>
|
||||
<input class="trait_text" placeholder="Trait" type="text" name="attr_trait" value=""/>
|
||||
<input class="trait_number" placeholder="Score" type="number" name="attr_score" value="0"/>
|
||||
<div style="display:inline-block"><div style="text-align:center">P</div><button class="trait_roll" type="roll"value="&{template:actionRoll} {{character_name=@{character_name}}} {{trait_name=@{trait}}} {{roll=[[[[(@{score}+?{Penalty Dice|1}))]]d6dh?{Penalty Dice|1}cs>6]]}} {{botch=[[@{score}]]}} {{bto=[[@{score}*6]]}} {{btoroll=[[1d6!]]}}"type="roll" ></button></div><button class="trait_roll" value="&{template:actionRoll} {{character_name=@{character_name}}} {{trait_name=@{trait}}} {{roll=[[@{score}d6cs>6]]}} {{botch=[[@{score}]]}} {{bto=[[@{score}*6]]}} {{btoroll=[[1d6!]]}}"type="roll"></button><div style="display:inline-block"><div style="text-align:center">B</div><button class="trait_roll" type="roll"value="&{template:actionRoll} {{character_name=@{character_name}}} {{trait_name=@{trait}}} {{roll=[[[[(@{score}+?{Bonus Dice|1}))]]d6dl?{Bonus Dice|1}cs>6]]}} {{botch=[[@{score}]]}} {{bto=[[@{score}*6]]}} {{btoroll=[[1d6!]]}}"type="roll" ></button></div>
|
||||
</div>
|
||||
<div>
|
||||
<input style="width:99%" class="trait_text" placeholder="Sign" type="text" name="attr_sign" value=""/>
|
||||
</div>
|
||||
</fieldset>
|
||||
<br />
|
||||
|
||||
|
||||
</div>
|
||||
<div style="min-height:5em;" class="sheet-field_box">
|
||||
<p class="sheet-field_label sheet-field_label_l" >Flaw</p>
|
||||
<fieldset class="repeating_flaws" style="display:inline">
|
||||
<div>
|
||||
<input style="width:97%" placeholder="Trait" type="text" name="attr_flaw" value=""/>
|
||||
</div>
|
||||
<div>
|
||||
<textarea style="width:97%;min-height:3em;height:3em" placeholder="Sign" type="text" name="attr_flaw_sign" value=""></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div class="sheet-field_box">
|
||||
<p class="sheet-field_label sheet-field_label_r">Secret</p>
|
||||
<input style="width:100%" name="attr_secret" type="text" />
|
||||
</div>
|
||||
<br />
|
||||
<div class="sheet-field_box">
|
||||
<p class="sheet-field_label sheet-field_label_r">Important Person</p>
|
||||
<input style="width:100%" name="attr_secret" type="text" />
|
||||
</div>
|
||||
<br />
|
||||
<div class="sheet-field_box">
|
||||
<p class="sheet-field_label sheet-field_label_r">Background / Description</p>
|
||||
<textarea style="width:95%;min-height:20em;" name="attr_phys_description" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<br />
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'>
|
||||
<div class="sheet-field_box">
|
||||
<p class="sheet-field_label sheet-field_label_l" >Finances & Other Possessions</p>
|
||||
<textarea style="width:95%" name="attr_possessions" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div style="min-height:15em" class="sheet-field_box">
|
||||
<p class="sheet-field_label sheet-field_label_r">Weapons & Damage Factors</p>
|
||||
<fieldset class="repeating_weapons" style="display:inline">
|
||||
<div>
|
||||
<input style="width:84%" placeholder="Weapon" type="text" name="attr_weapon" value=""/>
|
||||
X
|
||||
<input type="number" value="0" name="attr_weaponDF" />
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<br />
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'>
|
||||
<div class="sheet-field_box">
|
||||
<div>
|
||||
<p style="display:inlineb-lock" class="sheet-field_label sheet-field_label_l" >Wounds</p>
|
||||
<input class="sheet-wnd-msg" type="text" readonly name="attr_wnd_msg" />
|
||||
</div>
|
||||
<textarea style="width:95%;" name="attr_wounds" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'>
|
||||
<div class="sheet-field_box">
|
||||
<p style="width:90%;" class="sheet-field_label sheet-field_label_l" >Hit Points</p>
|
||||
<div style="text-align:center;padding-bottom:3px;">
|
||||
<div style="display:inline-block;">
|
||||
<div style="text-align:center;font-size:smaller;font-weight:bold">Max</div>
|
||||
<input style="border:1px solid black" type="number" name="attr_hp_max" value="14" />
|
||||
</div>
|
||||
<div style="display:inline-block;">
|
||||
<div style="text-align:center;font-size:smaller;font-weight:bold">Cur.</div>
|
||||
<input style="border:1px solid black" type="number" name="attr_hp_cur" value="14" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<div class="sheet-field_box">
|
||||
<p style="width:90%;" class="sheet-field_label sheet-field_label_l" >Psychic Pool</p>
|
||||
<div style="text-align:center;padding-bottom:3px;">
|
||||
<div style="display:inline-block;">
|
||||
<div style="text-align:center;font-size:smaller;font-weight:bold">Max</div>
|
||||
<input style="border:1px solid black" type="number" name="attr_psy_max" value="0" />
|
||||
</div>
|
||||
<div style="display:inline-block;">
|
||||
<div style="text-align:center;font-size:smaller;font-weight:bold">Cur.</div>
|
||||
<input style="border:1px solid black" type="number" name="attr_psy_cur" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<br />
|
||||
<div class="sheet-field_box">
|
||||
|
||||
<p style="margin-top:19px;display:inline-block;" class="sheet-field_label sheet-field_label_l" >Experience Pool</p>
|
||||
<div style="display:inline-block;float:right">
|
||||
<div style="display:inline-block;">
|
||||
<div style="text-align:center;font-size:smaller;font-weight:bold">Max</div>
|
||||
<input style="border:1px solid black" type="number" name="attr_exp_max" value="0" />
|
||||
</div>
|
||||
<div style="display:inline-block;">
|
||||
<div style="text-align:center;font-size:smaller;font-weight:bold">Cur.</div>
|
||||
<input style="border:1px solid black" type="number" name="attr_exp_cur" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!--{{botch}}
|
||||
{{bto}}
|
||||
{{btoroll}}-->
|
||||
|
||||
|
||||
|
||||
|
||||
<script type="text/worker">
|
||||
|
||||
on("change:hp_max change:hp_cur", function() {
|
||||
getAttrs(["hp_max","hp_cur"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.hp_max);
|
||||
var2 = parseInt(values.hp_cur);
|
||||
msg = "";
|
||||
|
||||
console.log("calculate distinguishing char total score");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
if (var2 < (var1/2) && var2 > 0){
|
||||
msg="Messed Up";
|
||||
}else if (var2 < 1 && var2 > (1-var1)){
|
||||
msg="Down for the count";
|
||||
}else if (var2 < (1-var1)){
|
||||
msg="!!!! DEAD !!!!";
|
||||
}
|
||||
|
||||
setAttrs({wnd_msg:msg});
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-actionRoll">
|
||||
<div>
|
||||
<div style="background-color:black;text-align:center;color:white">
|
||||
{{character_name}}
|
||||
<div>Rolls</div>
|
||||
<div>{{trait_name}}</div>
|
||||
</div>
|
||||
|
||||
<div style="background-color:white;">
|
||||
<br/>
|
||||
<div style="text-align:center;">{{roll}}
|
||||
{{#rollTotal() roll bto}}
|
||||
<span class="sheet-big-numbers">+</span>{{btoroll}} <span class="sheet-big-numbers">(BtTO)</span>
|
||||
{{/rollTotal() roll bto}}
|
||||
</div>
|
||||
|
||||
|
||||
{{#rollTotal() roll botch}}
|
||||
<br />
|
||||
<div style="text-align:center;font-size:xx-large;font-weight:bold;" >Botch</div>
|
||||
{{/rollTotal() roll botch}}
|
||||
|
||||
{{#rollWasCrit() roll}}
|
||||
<br />
|
||||
<div class="sheet-us6">Unstoppable Six</div>
|
||||
{{/rollWasCrit() roll}}
|
||||
|
||||
<br/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-fate">
|
||||
<div>
|
||||
<div style="background-color:black;text-align:center;color:white">
|
||||
{{character_name}}
|
||||
<div>Rolls Hand of Fate</div>
|
||||
</div>
|
||||
|
||||
<div style="background-color:white;">
|
||||
<br/>
|
||||
<div style="text-align:center;">{{roll}}</div>
|
||||
<br/>
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
After Width: | Height: | Size: 131 KiB |
@@ -0,0 +1,7 @@
|
||||
# Over the Edge 2nd Edition Character Sheet Character Sheet
|
||||
|
||||
A sheet for Atlas Games 2nd Edition Over the Edge RPG. The sheet includes the optional rules for Botches, Blow the Top Off and the The Unstoppable Six.
|
||||
A future update may inculde the option to turn off all or some them.
|
||||
|
||||
There is not a lot of moving parts on the sheet but it will display wound statuses shuch as Messed Up, Down and Out and Dead.
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "Over_The_Edge.html",
|
||||
"css": "Over_The_Edge.css",
|
||||
"authors": "Walt Shumate",
|
||||
"roll20userid": "720651",
|
||||
"preview": "Over_The_Edge.png",
|
||||
"instructions": "Character Sheet for Atlas Games Over the Edge 2e."
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
# Runequest Glorantha Quick Start Character Sheet
|
||||
|
||||
This is for the Qucik Start only the category modifiers arenot calculated and is intended only for one shots to demo the new system
|
||||
|
||||
One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.
|
||||
|
||||
Make sure the STR and DEX minimums are entered for weapons as you could end up with large penalties to attack if you do not.
|
||||
|
||||
In the animals section make sure you include the damage bonus for the animals 1d6+3d6. A default bonus is calculated in the stats section but the damage bonus can vary depening on the weapon. It could be full no damage bonus/full damage bonus/half damge or even just damage bonus.
|
||||
|
||||
Make sure you put the full mp cost for a variable spell in the mp column so that Free INT can be calculated.
|
||||
|
||||
@@ -0,0 +1,767 @@
|
||||
.dummy{
|
||||
/*incase BOM decides screw up css */
|
||||
}
|
||||
|
||||
|
||||
|
||||
button[type=roll].sheet-new_roll::before {
|
||||
background-image: none;
|
||||
font-size: 13px;
|
||||
font-family: sans-serif;
|
||||
content: "-?";
|
||||
margin: 0 0px 0 0;
|
||||
}
|
||||
|
||||
|
||||
button[type=roll].sheet-new_roll {
|
||||
/*background-image: none;
|
||||
background-color: #f2f5d3;*/
|
||||
margin:0px;
|
||||
}
|
||||
|
||||
|
||||
button[type=roll].sheet-new_roll2::before {
|
||||
background-image: none;
|
||||
font-size: 13px;
|
||||
font-family: sans-serif;
|
||||
content: "x?";
|
||||
margin: 0 0px 0 0;
|
||||
}
|
||||
|
||||
|
||||
button[type=roll].sheet-new_roll2 {
|
||||
/*background-image: none;
|
||||
background-color: #f2f5d3;*/
|
||||
margin:0px;
|
||||
}
|
||||
|
||||
div.sheet-tab-content { display: none; }
|
||||
|
||||
input.sheet-tab1:checked ~ div.sheet-tab1,
|
||||
input.sheet-tab2:checked ~ div.sheet-tab2,
|
||||
input.sheet-tab3:checked ~ div.sheet-tab3,
|
||||
input.sheet-tab4:checked ~ div.sheet-tab4,
|
||||
input.sheet-tab5:checked ~ div.sheet-tab5,
|
||||
input.sheet-tab6:checked ~ div.sheet-tab6
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
|
||||
|
||||
.sheet-loc-text{
|
||||
width:68px;
|
||||
}
|
||||
|
||||
input.sheet-tab
|
||||
{
|
||||
width: 100px;
|
||||
height: 20px;
|
||||
position: relative;
|
||||
top: 0px;
|
||||
left: 5px;
|
||||
margin: -1.5px;
|
||||
margin-bottom: 5px;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
input.sheet-tab + span::before
|
||||
{
|
||||
content:attr(title);
|
||||
|
||||
|
||||
border: solid 1px #a8a8a8;
|
||||
border-bottom-color: black;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
|
||||
background: #fff;
|
||||
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
background: -webkit-linear-gradient(to top, #D3D3D3 8, #fff, #D3D3D3 );
|
||||
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
|
||||
width: 100px;
|
||||
height: 20px;
|
||||
font-size: 18px;
|
||||
|
||||
position: absolute;
|
||||
top: 70px;
|
||||
left: 30px;
|
||||
}
|
||||
|
||||
input.sheet-tab:checked + span::before
|
||||
{
|
||||
background: #dcdcdc;
|
||||
background: -moz-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
|
||||
background: -webkit-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
|
||||
background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
|
||||
background: -o-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
|
||||
background: linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
|
||||
border-bottom-color: #fff;
|
||||
}
|
||||
|
||||
input.sheet-tab:not(:first-child) + span::before
|
||||
{
|
||||
border-left: none;
|
||||
}
|
||||
|
||||
|
||||
input.sheet-tab2 + span::before
|
||||
{
|
||||
left: 133px;
|
||||
|
||||
/*
|
||||
background: #fff;
|
||||
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
input.sheet-tab3 + span::before
|
||||
{
|
||||
/* left: 330px; */
|
||||
left: 234px;
|
||||
}
|
||||
|
||||
|
||||
input.sheet-tab4 + span::before
|
||||
{
|
||||
/*left: 480px;*/
|
||||
left: 336px;
|
||||
}
|
||||
input.sheet-tab5 + span::before
|
||||
{
|
||||
/*left: 630px;*/
|
||||
left: 438px;
|
||||
}
|
||||
|
||||
input.sheet-tab6 + span::before
|
||||
{
|
||||
/*left: 780px;*/
|
||||
left: 540px;
|
||||
}
|
||||
|
||||
div.sheet-tab-content
|
||||
{
|
||||
font-family: 'Verdana';
|
||||
border: 1px solid #a8a8a8;
|
||||
border-top-color: #000;
|
||||
margin: 0px;
|
||||
padding: 1px;
|
||||
padding-left:5px
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-category_label{
|
||||
display:inline-block;
|
||||
width:200px;
|
||||
|
||||
}
|
||||
|
||||
.sheet-skill_name{
|
||||
width:99px;
|
||||
}
|
||||
|
||||
.sheet-skill_values{
|
||||
display:inline-block;
|
||||
font-size:0.75em;
|
||||
width:34px;
|
||||
box-shadow: none;
|
||||
border: 0px;
|
||||
border-bottom: 1px solid black;
|
||||
text-align:center;
|
||||
|
||||
}
|
||||
|
||||
|
||||
.sheet-value_display{
|
||||
|
||||
box-shadow: none;
|
||||
border: 0px;
|
||||
border-bottom: 1px solid black;
|
||||
text-align:center;
|
||||
|
||||
}
|
||||
|
||||
.sheet-armor-name{
|
||||
width:169px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-skill_button{
|
||||
display:inline-block;
|
||||
padding:1px 2px 1px 1px;
|
||||
width:91px;
|
||||
text-align:left;
|
||||
|
||||
}
|
||||
|
||||
|
||||
.sheet-blank_skill{
|
||||
width:94px;
|
||||
}
|
||||
|
||||
.sheet-personal_label{
|
||||
font-size:1.0em;
|
||||
display:inline;
|
||||
|
||||
}
|
||||
|
||||
.sheet-personal_text{
|
||||
box-shadow: none;
|
||||
border: 0px;
|
||||
border-bottom: 1px solid black;
|
||||
margin-bottom:1px;
|
||||
}
|
||||
|
||||
.sheet-attribute_label{
|
||||
font-size:1.0em;
|
||||
width:108px;
|
||||
display:inline-block
|
||||
|
||||
}
|
||||
|
||||
.sheet-char_button{
|
||||
display:inline-block;
|
||||
padding:1px 2px 1px 1px;
|
||||
text-align:center;
|
||||
font-size:0.6em;
|
||||
width:25px;
|
||||
|
||||
}
|
||||
|
||||
.sheet-skill_mod_button{
|
||||
font-size:0.75em;
|
||||
padding:1px;
|
||||
text-align:left;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
button[type="roll"] {
|
||||
height:24px;
|
||||
padding-bottom: 0;
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
font-weight: 400;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
background-image: none;
|
||||
/*background-color: transparent;*/
|
||||
border: 1px solid #ccc;
|
||||
white-space: nowrap;
|
||||
border-radius: 4px;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
}
|
||||
|
||||
|
||||
.sheet-spell_div{
|
||||
width:97%;
|
||||
background-color: white;
|
||||
padding: 5px;
|
||||
border-radius: 6px;
|
||||
}
|
||||
|
||||
|
||||
button[type="roll"]:hover {
|
||||
background-color: black;
|
||||
border-color: red;
|
||||
color:white
|
||||
}
|
||||
|
||||
button[type="roll"] label, button[type="roll"] input {
|
||||
height:24px;
|
||||
line-height: 24px;
|
||||
text-align:center;
|
||||
width: 100%;
|
||||
cursor: pointer;
|
||||
background: none;
|
||||
box-shadow: none;
|
||||
transition: none;
|
||||
border-radius: none;
|
||||
border:none;
|
||||
font-weight:700;
|
||||
}
|
||||
|
||||
.sheet-melee_wpns_labels label{
|
||||
display:inline-block;
|
||||
font-size:1em;
|
||||
}
|
||||
|
||||
|
||||
.sheet-melee_wpns{
|
||||
display:inline-block;
|
||||
}
|
||||
.sheet-template_value{
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-HL-Missle th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-HL-Missle table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-HL-Missle .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-HL-Missle .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-HL-Missle .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-HL-Melee th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-HL-Melee table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-HL-Melee .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-HL-Melee .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-HL-Melee .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-rolltemplate-FLL-Missle th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-FLL-Missle table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-FLL-Missle .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-FLL-Missle .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-FLL-Missle .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-rolltemplate-FLL-Melee th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-FLL-Melee table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-FLL-Melee .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-FLL-Melee .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-FLL-Melee .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-WalkL-Missle th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-WalkL-Missle table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-WalkL-Missle .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-WalkL-Missle .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-WalkL-Missle .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-WalkL-Melee th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-WalkL-Melee table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-WalkL-Melee .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-WalkL-Melee .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-WalkL-Melee .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-rolltemplate-NewtL-Missle th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-NewtL-Missle table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-NewtL-Missle .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-NewtL-Missle .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-NewtL-Missle .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-NewtL-Melee th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-NewtL-Melee table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-NewtL-Melee .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-NewtL-Melee .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-NewtL-Melee .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-ScorpL-Melee th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-ScorpL-Melee table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ScorpL-Melee .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-ScorpL-Melee .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-ScorpL-Melee .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-rolltemplate-ScorpL-Missle th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-ScorpL-Missle table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ScorpL-Missle .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-ScorpL-Missle .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-ScorpL-Missle .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-rolltemplate-skillRoll th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-skillRoll table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-skillRoll .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-melee-roll .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-melee-roll th {
|
||||
text-align: center;
|
||||
color: #ffffff;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-melee-roll table {
|
||||
width: 230px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-melee-roll .template_value{
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
|
||||
.repcontrol{
|
||||
margin-right: 7px;
|
||||
}
|
||||
|
||||
div.repcontrol button
|
||||
{
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
color: transparent;
|
||||
text-shadow: 0px 0px 0px rgba(0, 0, 0, 0);
|
||||
|
||||
}
|
||||
|
||||
div.repcontrol button.repcontrol_add::before,
|
||||
div.repcontrol button.repcontrol_edit::before
|
||||
{
|
||||
font-family: Pictos;
|
||||
position: relative;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/* +Add */
|
||||
div.repcontrol button.repcontrol_add::before
|
||||
{
|
||||
|
||||
content: "&"; /* & in Pictos is a + sign, while + is a plus inside a circle */
|
||||
left: -5px;
|
||||
top: -4px;
|
||||
}
|
||||
|
||||
/* Modify */
|
||||
div.repcontrol button.repcontrol_edit::before
|
||||
{
|
||||
text-shadow: 0px 0px 0px rgba(0, 0, 0, 0);
|
||||
content: "x"; /* x in Pictos is a crossed hammer and wrench */
|
||||
left: -5px;
|
||||
top: -4px;
|
||||
}
|
||||
/* Done */
|
||||
div.repcontrol.editmode button.repcontrol_edit::before
|
||||
{
|
||||
content: "3"; /* 3 in Pictos is a check mark */
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-spirit_stat{
|
||||
display:inline-block;
|
||||
width:33px;
|
||||
}
|
||||
/*Hide Spirit Matrices*/
|
||||
.sheet-HideSpiritm:checked ~ *.sheet-Spiritmconfig {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.charsheet span.sheet-is-HideSpirit::after { /*Close Config: grayish background with black text*/
|
||||
content: "^";
|
||||
}
|
||||
|
||||
.charsheet .sheet-HideSpirit:checked + span.sheet-is-HideSpirit::after { /*Show Configuration: Black background with grayish text*/
|
||||
content: "v";
|
||||
}
|
||||
|
||||
.charsheet span.sheet-is-HideSpirit {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
width: 5%;
|
||||
height: 16px;
|
||||
font-size: 9px;
|
||||
/*font-family: "Pictos";*/
|
||||
/*background: #65763c;*/
|
||||
background: black; /*#93537c;*/
|
||||
color: white; /*white;*/
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
margin-left: -5%;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
.charsheet input.sheet-HideSpiritm {
|
||||
width: 5%;
|
||||
height: 16px;
|
||||
cursor: pointer;
|
||||
margin-left: auto;
|
||||
margin-top: auto;
|
||||
/*position: absolute;
|
||||
right: 20%;*/
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
.charsheet .sheet-HideSpirit:checked + span.sheet-is-HideSpirit {
|
||||
background: black;
|
||||
border-radius: 4px;
|
||||
color: white;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*Hide Sorcery matrices*/
|
||||
.sheet-HideSorcerym:checked ~ *.sheet-Sorcerymconfig {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.charsheet span.sheet-is-HideSorcery::after { /*Close Config: grayish background with black text*/
|
||||
content: "^";
|
||||
}
|
||||
|
||||
.charsheet .sheet-HideSorcerym:checked + span.sheet-is-HideSorcery::after { /*Show Configuration: Black background with grayish text*/
|
||||
content: "v";
|
||||
}
|
||||
|
||||
.charsheet span.sheet-is-HideSorcery {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
width: 5%;
|
||||
height: 16px;
|
||||
font-size: 9px;
|
||||
/*font-family: "Pictos";*/
|
||||
/*background: #65763c;*/
|
||||
background: black; /*#93537c;*/
|
||||
color: white; /*white;*/
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
margin-left: -5%;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
.charsheet input.sheet-HideSorcerym {
|
||||
width: 5%;
|
||||
height: 16px;
|
||||
cursor: pointer;
|
||||
margin-left: auto;
|
||||
margin-top: auto;
|
||||
/*position: absolute;
|
||||
right: 20%;*/
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
.charsheet .sheet-HideSorcerym:checked + span.sheet-is-HideSorcery {
|
||||
background: black;
|
||||
border-radius: 4px;
|
||||
color: white;
|
||||
}
|
||||
|
After Width: | Height: | Size: 183 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "RunequestGQS.html",
|
||||
"css": "RunequestGQS.css",
|
||||
"authors": "Walt Shumate",
|
||||
"roll20userid": "720651",
|
||||
"preview": "RunequestGQS.png",
|
||||
"instructions": "Character Sheet for Runequest Glorantha Quick Start."
|
||||
}
|
||||
@@ -5,11 +5,29 @@
|
||||
font-family: "Times New Roman";
|
||||
}
|
||||
|
||||
.sheet-isPC {
|
||||
margin-right: 5px;
|
||||
}
|
||||
|
||||
.sheet-isNPC {
|
||||
margin: 0 5px 0 20px;
|
||||
}
|
||||
|
||||
label {
|
||||
font-weight: bold;
|
||||
font-size: 12px;
|
||||
margin-bottom: 0;
|
||||
display: inline !important;
|
||||
line-height: 26px;
|
||||
padding: 0 !important;
|
||||
text-align: center !important;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------input ------------------------------------------------*/
|
||||
.charsheet input[type=text], .charsheet input[type=number] {
|
||||
padding-left: 2px;
|
||||
}
|
||||
.charsheet input[type="text"], .charsheet input[type=number] {
|
||||
.charsheet input[type="text"], .charsheet input[type="number"] {
|
||||
background-color: white;
|
||||
border-width: 0px 0px 0px 0px;
|
||||
}
|
||||
@@ -64,7 +82,7 @@ div[class^="sheet-section"] {
|
||||
overflow: hidden;
|
||||
}
|
||||
input.sheet-tab {
|
||||
width: 140px;
|
||||
width: 190px;
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
@@ -82,11 +100,11 @@ span.sheet-tab {
|
||||
border: solid 1px #a8a8a8;
|
||||
text-align: center;
|
||||
|
||||
width: 140px;
|
||||
width: 190px;
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
margin-left: -145px;
|
||||
margin-left: -197px;
|
||||
}
|
||||
input.sheet-tab::before {
|
||||
content: attr(title);
|
||||
@@ -100,6 +118,17 @@ input.sheet-tab::before {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-isPC:checked~.sheet-adversary,
|
||||
.sheet-isPC:checked~.sheet-lm-character,
|
||||
.sheet-isNPC:checked~.sheet-adversary,
|
||||
.sheet-isNPC:checked~.sheet-pc {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-isNPC {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
input.sheet-tab1:checked ~ div.sheet-section-Grundwerte,
|
||||
input.sheet-tab2:checked ~ div.sheet-section-Fertigkeiten,,
|
||||
input.sheet-tab21:checked ~ div.sheet-section-Fertigkeiten,
|
||||
|
||||
@@ -1,4 +1,267 @@
|
||||
<div class='sheet-maindiv'>
|
||||
<input type="radio" class="isPC" value="1" name="attr_pc" checked><label>Spielercharakter</label>
|
||||
<input type="radio" class="isNPC" value="0" name="attr_pc"><label>Nichtspielercharakter</label>
|
||||
|
||||
<hr>
|
||||
|
||||
<div class="sheet-main sheet-npc sheet-lm-character">
|
||||
<div>
|
||||
<table>
|
||||
<tr bgcolor="#0489B1" style="color:white">
|
||||
<td colspan="2" align="center"><b>Name</b></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Name</td>
|
||||
<td><input type="text" name="attr_namensc" style="text-align:center; background-color:#81BEF7" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br /><br />
|
||||
<table width="50%" style="font-weight: bold">
|
||||
<tr>
|
||||
<td>
|
||||
<div class=sheet-formblock>
|
||||
<table>
|
||||
<tr bgcolor="#0489B1" style="color:white">
|
||||
<td>Name</td>
|
||||
<td>Wert</td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Ausstrahlung</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_ausstrahlungnsc" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Beweglichkeit</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_beweglichkeitnsc" value="0"></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Intuition</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_intuitionnsc" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Konstitution</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_konstitutionnsc" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Mystik</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_mystiknsc" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Stärke</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" min=0 name="attr_staerkensc" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Verstand</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_verstandnsc" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Willenskraft</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_willenskraftnsc" value=0></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</td>
|
||||
|
||||
<td>
|
||||
<div class=sheet-formblock>
|
||||
<table>
|
||||
<tr bgcolor="#0489B1" style="color:white">
|
||||
<td color="white"><b>Name</b></td>
|
||||
<td color="white"><b>Wert</b></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Größenklasse</td>
|
||||
<td colspan=2><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" min=1 name="attr_groessenklassensc" value=1></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Geschwindigkeit</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_geschwindigkeitnsc" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Gesamtlebenspunkte</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_lebenspunktensc" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Fokus</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" min=0 name="attr_fokusnsc" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Verteidigung</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_verteidigungnsc" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Geister Widerstand</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_geistigerwiderstandnsc" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Körperlicher Widerstand</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_koerperlicherwiderstandnsc" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Schadensreduktion</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_schadensreduktionnsc" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Schadensmodifikator</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_schadenmodnsc" value=0></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="100%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="17.5%"><b>Waffenname</b></td>
|
||||
<td width="7%" colspan="3"><b>Wert</b></td>
|
||||
<td width="7%"><b>WGS</b></td>
|
||||
<td width="16.75%" colspan="3"><b>Schaden</b></td>
|
||||
<td width="7%"><b>INI</b></td>
|
||||
<td width="38%"><b>Merkmale</b></td>
|
||||
<td width="7%"><b>Würfeln</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="11">
|
||||
<fieldset class="repeating_waffennsc">
|
||||
<input type=text style="width: 10.6em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_waffennamensc">
|
||||
<input type=number style="width: 4.2em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_waffenwertnsc" value=0 min=0>
|
||||
<input type="number" name="attr_waffenwgsnsc" style="width: 4.1em; font-weight: bold; text-align: center; background-color:#81BEF7" value=3>
|
||||
<input type="text" name="attr_waffenschaden1nsc" style="width: 2.1em; font-weight: bold; text-align: center; background-color:#81BEF7" value=1>
|
||||
<select name="attr_waffenschadenwuerfelnsc" class="dtype" style="width: 4.5em; font-weight: bold; background-color:#81BEF7">
|
||||
<option value="d6">W6</option>
|
||||
<option value="d10">W10</option>
|
||||
</select>
|
||||
+ <input type="text" name="attr_waffenschaden3nsc" style="width: 2.1em; font-weight: bold; text-align: center; background-color:#81BEF7" value=0>
|
||||
<input type="text" name="attr_waffenininsc" style="width: 4.1em; font-weight: bold; text-align: center; background-color:#81BEF7" value=0>
|
||||
<input type=text style="width: 23.8em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_waffenmerkmalensc">
|
||||
|
||||
<button type=roll value="&{template:splittermond_generic} {{name=Angriff: @{waffennamensc}}} {{charactername=@{namensc}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>9cf<2 | Sicherheitswurf, 2d10d1cs>9cf<2 | Risikowurf, 4d10k2cs>9cf<2} + @{waffenwertnsc} + ?{Modifikator|0} - @{schadenmodnsc}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{Schadenswurf=[[@{waffenschaden1nsc}@{waffenschadenwuerfelnsc}+@{waffenschaden3nsc}]]}} {{WGS=@{waffenwgsnsc}}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}}"></button>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="75%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="20%"><b>Meisterschaft</b></td>
|
||||
<td width="20%"><b>Fertigkeit</b></td>
|
||||
<td width="10%"><b>Schwelle</b></td>
|
||||
<td width="50%"><b>Wirkung</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<fieldset class="repeating_meisterschaftennsc">
|
||||
<input type=text style="width: 9em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_meisterschaftnsc">
|
||||
<input type=text style="width: 9em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_meisterschaftsfertigkeitnsc">
|
||||
<input type=number style="width: 4.5em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_meisterschaftsschwellensc" value=1 min=1 max=4>
|
||||
<input type=text style="width: 22.5em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_meisterschaftswirkungnsc">
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="75%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="30%"><b>Zauberspruch</b></td>
|
||||
<td width="20%"><b>Magieschule</b></td>
|
||||
<td width="7.5%"><b>Wert</b></td>
|
||||
<td width="7.5%"><b>SG</b></td>
|
||||
<td><b>Kosten</b></td>
|
||||
<td><b>ZD</b></td>
|
||||
<td><b>RW</b></td>
|
||||
<td><b>WD</b></td>
|
||||
<td><b>Mod.</b></td>
|
||||
<td><b>Würfeln</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10">
|
||||
<fieldset class="repeating_zaubernsc">
|
||||
<input type="text" name="attr_zaubernamensc" style='width: 30%; font-weight: bold; background-color:#81BEF7'>
|
||||
<select name="attr_magieschulennsc" class="dtype" style="width: 19.5%; font-weight: bold; background-color:#81BEF7">
|
||||
<option value="nix"></option>
|
||||
<option value="arkanekundezauber">Arkane Kunde</option>
|
||||
<option value="bann">Bann</option>
|
||||
<option value="beherrschung">Beherrschung</option>
|
||||
<option value="bewegung">Bewegung</option>
|
||||
<option value="erkenntnis">Erkenntnis</option>
|
||||
<option value="fels">Fels</option>
|
||||
<option value="feuer">Feuer</option>
|
||||
<option value="heilung">Heilung</option>
|
||||
<option value="illusion">Illusion</option>
|
||||
<option value="kampf">Kampf</option>
|
||||
<option value="licht">Licht</option>
|
||||
<option value="natur">Natur</option>
|
||||
<option value="schatten">Schatten</option>
|
||||
<option value="schicksal">Schicksal</option>
|
||||
<option value="schutz">Schutz</option>
|
||||
<option value="staerkung">Stärkung</option>
|
||||
<option value="tod">Tod</option>
|
||||
<option value="verwandlung">Verwandlung</option>
|
||||
<option value="wasser">Wasser</option>
|
||||
<option value="wind">Wind</option>
|
||||
</select>
|
||||
<input type="number" name="attr_zauberwertnsc" style='width: 6.5%; font-weight: bold; text-align:center; background-color:#81BEF7' value=0>
|
||||
<input type="text" name="attr_zauberschwierigkeitnsc" style="width: 6.5%; font-weight: bold; text-align: center; background-color:#81BEF7" value=0>
|
||||
<input type="text" name="attr_zauberkostennsc" style="width: 3.2em; font-weight: bold; text-align: center; background-color:#81BEF7">
|
||||
<input type="text" name="attr_zauberdauernsc" style="width: 1.8em; font-weight: bold; text-align: center; background-color:#81BEF7">
|
||||
<input type="text" name="attr_zauberrwnsc" style="width: 1.8em; font-weight: bold; text-align: center; background-color:#81BEF7">
|
||||
<input type="text" name="attr_zauberwdnsc" style="width: 1.8em; font-weight: bold; text-align: center; background-color:#81BEF7">
|
||||
<input type="text" name="attr_zaubermodnsc" style='width: 2.1em; font-weight: bold; text-align:center; background-color:#81BEF7'>
|
||||
|
||||
<button type=roll value="&{template:splittermond_generic} {{name=Zauber: @{zaubernamensc}}} {{charactername=@{namensc}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>9cf<2 | Sicherheitswurf, 2d10d1cs>9cf<2 | Risikowurf, 4d10k2cs>9cf<2} + @{zauberwertnsc} + @{zaubermodnsc} + ?{Modifikator|0} - @{schadenmodnsc}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|@{zauberschwierigkeitnsc}}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}}"></button>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="50%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="50%"><b>Fertigkeit</b></td>
|
||||
<td width="10%"><b>Wert</b></td>
|
||||
<td width="10%"><b>Würfeln</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="3">
|
||||
<fieldset class="repeating_fertigkeitennsc">
|
||||
<input type=text style="width: 21em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_fertigkeitnsc">
|
||||
<input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_fertigkeitswertnsc" value=0 min=0>
|
||||
|
||||
<button type=roll value="&{template:splittermond_generic} {{name=Fertigkeit: @{fertigkeitnsc}}} {{charactername=@{namensc}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>9cf<2 | Sicherheitswurf, 2d10d1cs>9cf<2 | Risikowurf, 4d10k2cs>9cf<2} + @{fertigkeitswertnsc} + ?{Modifikator|0} - @{schadenmodnsc}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}}"></button>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="50%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="80%"><b>Merkmal</b></td>
|
||||
<td width="20%"><b>Stufe</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="3">
|
||||
<fieldset class="repeating_merkmalensc">
|
||||
<input type=text style="width: 24.5em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_merkmalnsc">
|
||||
<input type=number style="width: 5.5em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_merkmalstufensc" value=0 min=0>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="25%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="80%"><b>Abrichtungen</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<fieldset class="repeating_abrichtungennsc">
|
||||
<input type=text style="width: 21em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_abrichtungnsc">
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<hr>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='sheet-maindiv sheet-pc'>
|
||||
<div align=center>
|
||||
<img align=center width=300 src="https://upload.wikimedia.org/wikipedia/de/b/b9/Splittermond_Rollenspiel_Logo.png"></img>
|
||||
<h4>Splittermond Charakterbogen für roll20.net (V. 1.9)</h4>
|
||||
@@ -14,8 +277,6 @@
|
||||
<span class="sheet-tab sheet-tab31">Kampf & Meisterschaften</span>
|
||||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Charakterentwicklung"/>
|
||||
<span class="sheet-tab sheet-tab4">Charakterentwicklung</span>
|
||||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Tiergefaehrten"/>
|
||||
<span class="sheet-tab sheet-tab5">Tiergefährte</span>
|
||||
|
||||
<!-- <input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="XML"/>
|
||||
<span class="sheet-tab sheet-tab6">Genesis-Import</span> -->
|
||||
@@ -983,7 +1244,7 @@
|
||||
<input type="text" name="attr_waffenmerkmalefern" style="width: 22%; font-weight: bold; background-color:#81BEF7">
|
||||
<input type="hidden" name="attr_fernwaffenattrmod" style='width: 5%; font-weight: bold; background-color:#81BEF7; text-align:center;' value=0>
|
||||
|
||||
<button type=roll value="&{template:splittermond_generic} {{name=Waffe: @{waffennamefern}}} {{charactername=@{character_name}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>9cf<2 | Sicherheitswurf, 2d10d1cs>9cf<2 | Risikowurf, 4d10k2cs>9cf<2} + @{waffenwertfern} + @{waffenmodfern} + @{fernwaffenattrmod} + ?{Modifikator|0} - @{schadensmod}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{Schadenswurf=[[@{waffenschaden1fern}@{waffenschadenwuerfelfern}+@{waffenschaden3fern}]]}} {{Ticks=[[@{waffenwgsfern}+@{gesamttickplus}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}}"></button>
|
||||
<button type=roll value="&{template:splittermond_generic} {{name=Waffe: @{waffennamefern}}} {{charactername=@{character_name}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>9cf<2 | Sicherheitswurf, 2d10d1cs>9cf<2 | Risikowurf, 4d10k2cs>9cf<2} + @{waffenwertfern} + @{waffenmodfern} + @{fernhwaffenattrmod} + ?{Modifikator|0} - @{schadensmod}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{Schadenswurf=[[@{waffenschaden1fern}@{waffenschadenwuerfelfern}+@{waffenschaden3fern}]]}} {{Ticks=[[@{waffenwgsfern}+@{gesamttickplus}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}}"></button>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -1000,7 +1261,7 @@
|
||||
<td width="7.5%"><b>ZD</b></td>
|
||||
<td width="7.5%"><b>RW</b></td>
|
||||
<td width="7.5%"><b>WD</b></td>
|
||||
<td colspan="2" width="15%"><b>Mod. Ausr. / Mag.</b></td>
|
||||
<td coslapn="2" width="15%"><b>Mod. Ausr. / Mag.</b></td>
|
||||
<td width="5%"><b>Würfeln</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -1298,272 +1559,6 @@
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="sheet-section sheet-section-Tiergefaehrten">
|
||||
<h1 style="text-align: center;">Tiergefährte</h1> <br>
|
||||
<table>
|
||||
<tr bgcolor="#0489B1" style="color:white">
|
||||
<td colspan="2" align="center"><b>Name</b></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Name</td>
|
||||
<td><input type="text" name="attr_tiergefaehrtenname" style="text-align:center; background-color:#81BEF7" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br /><br />
|
||||
<table width="50%" style="font-weight: bold">
|
||||
<tr>
|
||||
<td>
|
||||
<div class=sheet-formblock>
|
||||
<table>
|
||||
<tr bgcolor="#0489B1" style="color:white">
|
||||
<td>Name</td>
|
||||
<td>Wert</td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Ausstrahlung</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_ausstrahlungkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Beweglichkeit</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_beweglichkeitkreatur" value="0"></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Intuition</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_intuitionkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Konstitution</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_konstitutionkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Mystik</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_mystikkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Stärke</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" min=0 name="attr_staerkekreatur" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Verstand</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_verstandkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Willenskraft</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_willenskraftkreatur" value=0></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</td>
|
||||
|
||||
<td>
|
||||
<div class=sheet-formblock>
|
||||
<table>
|
||||
<tr bgcolor="#0489B1" style="color:white">
|
||||
<td color="white"><b>Name</b></td>
|
||||
<td color="white"><b>Wert</b></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Größenklasse</td>
|
||||
<td colspan=2><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" min=1 name="attr_groessenklassekreatur" value=1></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Geschwindigkeit</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_geschwindigkeitkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Lebenspunkte</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_lebenspunktekreatur" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Fokus</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" min=0 name="attr_fokuskreatur" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Verteidigung</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_verteidigungkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Geister Widerstand</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_geistigerwiderstandkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Körperlicher Widerstand</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; text-align: center" name="attr_koerperlicherwiderstandkreatur" value=0></td>
|
||||
</tr>
|
||||
<tr bgcolor="#81BEF7">
|
||||
<td>Schadensreduktion</td>
|
||||
<td><input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_schadensreduktionkreatur" value=0></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="100%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="17.5%"><b>Waffenname</b></td>
|
||||
<td width="7%" colspan="3"><b>Wert</b></td>
|
||||
<td width="25.87%"><b>WGS</b></td>
|
||||
<td width="16.75%" colspan="3"><b>Schaden</b></td>
|
||||
<td width="7%"><b>INI</b></td>
|
||||
<td width="18.88%"><b>Merkmale</b></td>
|
||||
<td width="7%"><b>Würfeln</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="11">
|
||||
<fieldset class="repeating_kreaturenwaffen">
|
||||
<input type=text style="width: 10.4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_waffennamekreatur">
|
||||
<input type=number style="width: 4.1em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_waffenwertkreatur" value=0 min=0>
|
||||
<input type="number" name="attr_waffenwgskreatur" style="width: 4.1em; font-weight: bold; text-align: center; background-color:#81BEF7" value=3>
|
||||
<input type="text" name="attr_waffenschaden1kreatur" style="width: 2em; font-weight: bold; text-align: center; background-color:#81BEF7" value=1>
|
||||
<select name="attr_waffenschadenwuerfelkreatur" class="dtype" style="width: 4.5em; font-weight: bold; background-color:#81BEF7">
|
||||
<option value="d6">W6</option>
|
||||
<option value="d10">W10</option>
|
||||
</select>
|
||||
+ <input type="text" name="attr_waffenschaden3kreatur" style="width: 2em; font-weight: bold; text-align: center; background-color:#81BEF7" value=0>
|
||||
<input type="text" name="attr_waffeninikreatur" style="width: 4.1em; font-weight: bold; text-align: center; background-color:#81BEF7" value=0>
|
||||
<input type=text style="width: 23.4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_waffenmerkmalekreatur">
|
||||
|
||||
<button type=roll value="&{template:splittermond_generic} {{name=Angriff: @{waffennamekreatur}}} {{charactername=@{tiergefaehrtenname}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>9cf<2 | Sicherheitswurf, 2d10d1cs>9cf<2 | Risikowurf, 4d10k2cs>9cf<2} + @{waffenwertkreatur} + ?{Modifikator|0}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{Schadenswurf=[[@{waffenschaden1kreatur}@{waffenschadenwuerfelkreatur}+@{waffenschaden3kreatur}]]}} {{WGS=@{waffenwgskreatur}}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}}"></button>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="75%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="20%"><b>Meisterschaft</b></td>
|
||||
<td width="20%"><b>Fertigkeit</b></td>
|
||||
<td width="10%"><b>Schwelle</b></td>
|
||||
<td width="50%"><b>Wirkung</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<fieldset class="repeating_kreaturenmeisterschaften">
|
||||
<input type=text style="width: 9em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_meisterschaftkreatur">
|
||||
<input type=text style="width: 9em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_meisterschaftsfertigkeitkreatur">
|
||||
<input type=number style="width: 4.5em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_meisterschaftsschwellekreatur" value=1 min=1 max=4>
|
||||
<input type=text style="width: 22.5em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_meisterschaftswirkungkreatur">
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="75%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="30%"><b>Zauberspruch</b></td>
|
||||
<td width="20%"><b>Magieschule</b></td>
|
||||
<td width="7.5%"><b>Wert</b></td>
|
||||
<td width="7.5%"><b>SG</b></td>
|
||||
<td><b>Kosten</b></td>
|
||||
<td><b>ZD</b></td>
|
||||
<td><b>RW</b></td>
|
||||
<td><b>WD</b></td>
|
||||
<td><b>Mod.</b></td>
|
||||
<td><b>Würfeln</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10">
|
||||
<fieldset class="repeating_zauberkreatur">
|
||||
<input type="text" name="attr_zaubernamekreatur" style='width: 30%; font-weight: bold; background-color:#81BEF7'>
|
||||
<select name="attr_magieschulenkreatur" class="dtype" style="width: 19.5%; font-weight: bold; background-color:#81BEF7">
|
||||
<option value="nix"></option>
|
||||
<option value="arkanekundezauber">Arkane Kunde</option>
|
||||
<option value="bann">Bann</option>
|
||||
<option value="beherrschung">Beherrschung</option>
|
||||
<option value="bewegung">Bewegung</option>
|
||||
<option value="erkenntnis">Erkenntnis</option>
|
||||
<option value="fels">Fels</option>
|
||||
<option value="feuer">Feuer</option>
|
||||
<option value="heilung">Heilung</option>
|
||||
<option value="illusion">Illusion</option>
|
||||
<option value="kampf">Kampf</option>
|
||||
<option value="licht">Licht</option>
|
||||
<option value="natur">Natur</option>
|
||||
<option value="schatten">Schatten</option>
|
||||
<option value="schicksal">Schicksal</option>
|
||||
<option value="schutz">Schutz</option>
|
||||
<option value="staerkung">Stärkung</option>
|
||||
<option value="tod">Tod</option>
|
||||
<option value="verwandlung">Verwandlung</option>
|
||||
<option value="wasser">Wasser</option>
|
||||
<option value="wind">Wind</option>
|
||||
</select>
|
||||
<input type="number" name="attr_zauberwertkreatur" style='width: 6.5%; font-weight: bold; text-align:center; background-color:#81BEF7' value=0>
|
||||
<input type="text" name="attr_zauberschwierigkeitkreatur" style="width: 6.5%; font-weight: bold; text-align: center; background-color:#81BEF7" value=0>
|
||||
<input type="text" name="attr_zauberkostenkreatur" style="width: 3.2em; font-weight: bold; text-align: center; background-color:#81BEF7">
|
||||
<input type="text" name="attr_zauberdauerkreatur" style="width: 1.8em; font-weight: bold; text-align: center; background-color:#81BEF7">
|
||||
<input type="text" name="attr_zauberrwkreatur" style="width: 1.8em; font-weight: bold; text-align: center; background-color:#81BEF7">
|
||||
<input type="text" name="attr_zauberwdkreatur" style="width: 1.8em; font-weight: bold; text-align: center; background-color:#81BEF7">
|
||||
<input type="text" name="attr_zaubermodkreatur" style='width: 2.1em; font-weight: bold; text-align:center; background-color:#81BEF7'>
|
||||
|
||||
<button type=roll value="&{template:splittermond_generic} {{name=Zauber: @{zaubernamekreatur}}} {{charactername=@{tiergefaehrtenname}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>9cf<2 | Sicherheitswurf, 2d10d1cs>9cf<2 | Risikowurf, 4d10k2cs>9cf<2} + @{zauberwertkreatur} + @{zaubermodkreatur} + ?{Modifikator|0}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}}"></button>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="50%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="50%"><b>Fertigkeit</b></td>
|
||||
<td width="10%"><b>Wert</b></td>
|
||||
<td width="10%"><b>Würfeln</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="3">
|
||||
<fieldset class="repeating_kreaturenfertigkeiten">
|
||||
<input type=text style="width: 21em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_fertigkeitkreatur">
|
||||
<input type=number style="width: 4em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_fertigkeitswertkreatur" value=0 min=0>
|
||||
|
||||
<button type=roll value="&{template:splittermond_generic} {{name=Fertigkeit: @{fertigkeitkreatur}}} {{charactername=@{tiergefaehrtenname}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>9cf<2 | Sicherheitswurf, 2d10d1cs>9cf<2 | Risikowurf, 4d10k2cs>9cf<2} + @{fertigkeitswertkreatur} + ?{Modifikator|0}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}}"></button>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="50%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="80%"><b>Merkmal</b></td>
|
||||
<td width="20%"><b>Stufe</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="3">
|
||||
<fieldset class="repeating_kreaturenmerkmale">
|
||||
<input type=text style="width: 24.5em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_merkmalkreatur">
|
||||
<input type=number style="width: 5.5em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_merkmalstufekreatur" value=0 min=0>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
<table border=1 style="font-weight: bold; padding: 0px; border-collapse: collapse" width="25%">
|
||||
<tr bgcolor="#0489B1" style="color:white" align="center">
|
||||
<td width="80%"><b>Abrichtungen</b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<fieldset class="repeating_kreatureabrichtungen">
|
||||
<input type=text style="width: 21em; font-weight: bold; background-color:#81BEF7; text-align: center" name="attr_abrichtungkreatur">
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<hr>
|
||||
<!-- </fieldset> -->
|
||||
</div>
|
||||
<div class="sheet-section sheet-section-Genesis">
|
||||
<h1 style="text-align: center;">Genesis-Import</h1><br />
|
||||
<div align="center">
|
||||
<ol>
|
||||
<li>1. Finde die Genesis-Charakterdatei (üblicherweise: C:\Users\[Benuzernamer]\AppData\Roaming\rpgframework\player\myself\splittermond\[Charaktername])</li>
|
||||
<li>2. Öffne die Charakterdatei und kopiere den Quellcode in das untenstehende Textfeld</li>
|
||||
</ol>
|
||||
<textarea rows=1000 cols=1000 name="attr_xml" style="width:60em; background-color:#81BEF7; font-family: Times New Roman" autofocus="true" placeholder="XML-Code hier einfuegen"></textarea>
|
||||
<textarea rows=1000 cols=1000 name="attr_xmltest" style="width:60em; background-color:#81BEF7; font-family: Times New Roman"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<br>
|
||||
<b>Splittermond Character Sheet für roll20.net</b>
|
||||
<br><b>Mit besonderem Dank an: Avalia, KKTNovice und Schattenklaus fürs Testen.
|
||||
@@ -1577,7 +1572,7 @@
|
||||
<tr><td colspan="2" class="sheet-header" align="center">{{name}}</td>
|
||||
</td></tr>
|
||||
{{#allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}}
|
||||
<tr><td width="90%"><b>{{key}}</b></td><td width="10%" align="center">{{value}}</td></tr>
|
||||
<tr><td width="90%"><b>{{key}}</b></td><td width="10%" align="center"><b>{{value}}</b></td></tr>
|
||||
{{/allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}}
|
||||
{{#rollGreater() Probe schwierigkeit}}
|
||||
<tr><td colspan="2" class="sheet-header" align="center" style="color:#298A08;">Gelungen!</td>
|
||||
@@ -1855,14 +1850,14 @@ on("change:repeating_meisterschaften:meisterschaftsschwelle", function() {
|
||||
hiddenvtdgr: 1
|
||||
});
|
||||
break;
|
||||
case "rüstungsträger i":
|
||||
case "rüstungsträger 1":
|
||||
case "rüstungsträger i":
|
||||
case "rüstungsträger 1":
|
||||
setAttrs({
|
||||
rt1: 1
|
||||
});
|
||||
break;
|
||||
case "rüstungsträger ii":
|
||||
case "rüstungsträger 2":
|
||||
case "rüstungsträger ii":
|
||||
case "rüstungsträger 2":
|
||||
setAttrs({
|
||||
rt2: 1
|
||||
});
|
||||
@@ -1952,8 +1947,8 @@ on("change:mcopy2", function(eventInfo) {
|
||||
getAttrs(["mcopy2", "mcopy1", "hiddeninibr", "hiddenvtdgr", "hiddengswag", "rt1", "rt2", "st1", "st2", "sw1", "sw2", "hiddengswspr"], function(v) {
|
||||
var mcopytemp1 = v.mcopy1.toString().split(",");
|
||||
var mcopytemp2 = v.mcopy2;
|
||||
var mcopy1 = mcopytemp1.toString().match(/[a-zA-zäöüß;\d ]+/g);
|
||||
var mcopy2 = mcopytemp2.toString().match(/[a-zA-zäöüß;\d ]+/g);
|
||||
var mcopy1 = mcopytemp1.toString().match(/[a-zA-zäöüß;\d ]+/g);
|
||||
var mcopy2 = mcopytemp2.toString().match(/[a-zA-zäöüß;\d ]+/g);
|
||||
var difference = mcopy1.filter(x => !mcopy2.includes(x));
|
||||
for (i = 0; i < difference.length; i++)
|
||||
{
|
||||
@@ -1966,11 +1961,11 @@ on("change:mcopy2", function(eventInfo) {
|
||||
setAttrs({
|
||||
hiddenvtdgr: 0
|
||||
});
|
||||
} else if ((temp[0].toLowerCase() == "rüstungsträger i" || temp[0].toLowerCase() == "rüstungsträger 1") && v.rt1 > 0) {
|
||||
} else if ((temp[0].toLowerCase() == "rüstungsträger i" || temp[0].toLowerCase() == "rüstungsträger 1") && v.rt1 > 0) {
|
||||
setAttrs({
|
||||
rt1: 0
|
||||
});
|
||||
} else if ((temp[0].toLowerCase() == "rüstungsträger ii" || temp[0].toLowerCase() == "rüstungsträger 2") && v.rt2 > 0) {
|
||||
} else if ((temp[0].toLowerCase() == "rüstungsträger ii" || temp[0].toLowerCase() == "rüstungsträger 2") && v.rt2 > 0) {
|
||||
setAttrs({
|
||||
rt2: 0
|
||||
});
|
||||
@@ -2014,7 +2009,7 @@ on("change:repeating_staerken:staerkenwert change:repeating_staerken:staerke", f
|
||||
hiddenlp: +staerkenwert
|
||||
});
|
||||
break;
|
||||
case "erhöhter fokuspool":
|
||||
case "erhöhter fokuspool":
|
||||
setAttrs({
|
||||
hiddenfokus: +staerkenwert * 5
|
||||
});
|
||||
@@ -2029,12 +2024,12 @@ on("change:repeating_staerken:staerkenwert change:repeating_staerken:staerke", f
|
||||
hiddengw: +staerkenwert * 2
|
||||
});
|
||||
break;
|
||||
case "hoher körperlicher widerstand":
|
||||
case "hoher körperlicher widerstand":
|
||||
setAttrs({
|
||||
hiddenkw: +staerkenwert * 2
|
||||
});
|
||||
break
|
||||
case "natürlicher rüstungsschutz":
|
||||
case "natürlicher rüstungsschutz":
|
||||
setAttrs({
|
||||
hiddensr: +staerkenwert
|
||||
});
|
||||
@@ -2049,7 +2044,7 @@ on("change:repeating_staerken:staerkenwert change:repeating_staerken:staerke", f
|
||||
schmerzresistenz: +staerkenwert
|
||||
});
|
||||
break;
|
||||
case "zusätzliche splitterpunkte":
|
||||
case "zusätzliche splitterpunkte":
|
||||
setAttrs({
|
||||
hiddensplitterpunkte: +staerkenwert * 2
|
||||
})
|
||||
@@ -2114,9 +2109,9 @@ on("change:stcopy2", function(eventInfo) {
|
||||
var stcopytemp2 = v.stcopy2;
|
||||
var countmatch = stcopytemp2.toString().match(/^\d+/g);
|
||||
var count = countmatch[0];
|
||||
var stcopy1 = stcopytemp1.toString().match(/[a-zA-zäöüß;\d ]+/g);
|
||||
var stcopy1 = stcopytemp1.toString().match(/[a-zA-zäöüß;\d ]+/g);
|
||||
var stcopy1values = stcopytemp1.toString().match(/[\d+]/g);
|
||||
var stcopy2 = stcopytemp2.toString().match(/[a-zA-zäöüß;\d ]+/g);
|
||||
var stcopy2 = stcopytemp2.toString().match(/[a-zA-zäöüß;\d ]+/g);
|
||||
var difference = stcopy1.filter(x => !stcopy2.includes(x));
|
||||
for (i = 0; i < difference.length; i++)
|
||||
{
|
||||
@@ -2127,7 +2122,7 @@ on("change:stcopy2", function(eventInfo) {
|
||||
setAttrs({
|
||||
hiddenlp: 0
|
||||
});
|
||||
} else if (temp[0].toLowerCase() == "erhöhter fokuspool" && v.hiddenfokus > 0) {
|
||||
} else if (temp[0].toLowerCase() == "erhöhter fokuspool" && v.hiddenfokus > 0) {
|
||||
setAttrs({
|
||||
hiddenfokus: 0
|
||||
});
|
||||
@@ -2139,11 +2134,11 @@ on("change:stcopy2", function(eventInfo) {
|
||||
setAttrs({
|
||||
hiddengw: 0
|
||||
});
|
||||
} else if (temp[0].toLowerCase() == "hoher körperlicher widerstand" && v.hiddenkw > 0) {
|
||||
} else if (temp[0].toLowerCase() == "hoher körperlicher widerstand" && v.hiddenkw > 0) {
|
||||
setAttrs({
|
||||
hiddenkw: 0
|
||||
});
|
||||
} else if (temp[0].toLowerCase() == "natürlicher rüstungsschutz" && v.hiddensr > 0) {
|
||||
} else if (temp[0].toLowerCase() == "natürlicher rüstungsschutz" && v.hiddensr > 0) {
|
||||
setAttrs({
|
||||
hiddensr: 0
|
||||
});
|
||||
@@ -2155,7 +2150,7 @@ on("change:stcopy2", function(eventInfo) {
|
||||
setAttrs({
|
||||
schmerzresistenz: 0
|
||||
});
|
||||
} else if (temp[0].toLowerCase() == "zusätzliche splitterpunkte" && v.hiddensplitterpunkte > 0) {
|
||||
} else if (temp[0].toLowerCase() == "zusätzliche splitterpunkte" && v.hiddensplitterpunkte > 0) {
|
||||
setAttrs({
|
||||
hiddensplitterpunkte: 0
|
||||
});
|
||||
|
||||
|
After Width: | Height: | Size: 226 KiB |
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"html": "fichaTormentaHtml.html",
|
||||
"css": "fichaTormenta.css",
|
||||
"authors": "Johann Borges",
|
||||
"preview": "fichaTormenta.jpg",
|
||||
"instructions": "Ficha de TormentaRPG baseada no PDF disponibilizado no site da Jambô Editora"
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 186 B |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 280 KiB |
|
After Width: | Height: | Size: 8.7 KiB |
|
After Width: | Height: | Size: 3.9 KiB |