Merge branch 'Roll20:master' into Chasing-Adventure

This commit is contained in:
Spencer Moore
2021-10-26 14:58:16 -06:00
committed by GitHub
173 changed files with 28832 additions and 4202 deletions
+10 -10
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@@ -433,7 +433,7 @@
</div>
</fieldset>
</div>
<div id="selection-weisse" class="float spruchliste">
<div class="grid">
<div>Gelernt</div>
@@ -630,7 +630,7 @@
<button
type="roll"
name="roll_Feuer"
value="&{template:magie} {{name=Feuer}} {{anwendung=Sichtweite, (Gezielter Spruch)}} {{grundkosten=Grundkosten 3 MP}} {{effekt1=?{Modifikation 1|Fläche von 3m² |Fläche von 3 m² (+1 MP) |Fläche von 6 m² (+2 MP) |Fläche von 9 m² (+3 MP) |Fläche von 12 m² (+4 MP) |Fläche von 15 m² (+5 MP) |Fläche von 18 m² (+6 MP) |Fläche von 21 m² (+7 MP) |Fläche von 24 m² (+8 MP) |Fläche von 27 m² (+9 MP) |Fläche von 30 m² (+10 MP) |Fläche von 33 m² (+11 MP) |Fläche von 36 m² (+12 MP) |Fläche von 39 m² (+13 MP) |Fläche von 42 m² (+14 MP) |Fläche von 45 m² (+15 MP) |Fläche von 48 m² (+16 MP) |Fläche von 51 m² (+17 MP) |Fläche von 54 m² (+18 MP) |Fläche von 57 m² (+19 MP) |Fläche von 60 m² (+20 MP) }}} {{effekt2=?{Modifikation 2|Schaden entspricht dem Angriff |Schaden +1 (+1 MP) |Schaden +2 (+2 MP) |Schaden +3 (+3 MP) |Schaden +4 (+4 MP) |Schaden +5 (+5 MP) }}} {{effekt3=?{Modifikation 3|1 Runde |2 Runden (+1 MP) |3 Runden (+2 MP) |4 Runden (+3 MP) |5 Runden (+4 MP) |6 Runden (+5 MP) |7 Runden (+6 MP) |8 Runden (+7 MP) |9 Runden (+8 MP) |10 Runden (+9 MP) }}} {{effekt4=?{Modifikation 1||Geziehlte Sprüche +5 (+5 MP)}}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}"
value="&{template:magie} {{name=Feuer}} {{anwendung=Sichtweite, (Gezielter Spruch)}} {{grundkosten=Grundkosten 3 MP}} {{effekt1=?{Modifikation 1|Fläche von 3m² |Fläche von 3 m² (+1 MP) |Fläche von 6 m² (+2 MP) |Fläche von 9 m² (+3 MP) |Fläche von 12 m² (+4 MP) |Fläche von 15 m² (+5 MP) |Fläche von 18 m² (+6 MP) |Fläche von 21 m² (+7 MP) |Fläche von 24 m² (+8 MP) |Fläche von 27 m² (+9 MP) |Fläche von 30 m² (+10 MP) |Fläche von 33 m² (+11 MP) |Fläche von 36 m² (+12 MP) |Fläche von 39 m² (+13 MP) |Fläche von 42 m² (+14 MP) |Fläche von 45 m² (+15 MP) |Fläche von 48 m² (+16 MP) |Fläche von 51 m² (+17 MP) |Fläche von 54 m² (+18 MP) |Fläche von 57 m² (+19 MP) |Fläche von 60 m² (+20 MP) }}} {{effekt2=?{Modifikation 2|Schaden entspricht dem Angriff |Schaden +1 (+1 MP) |Schaden +2 (+2 MP) |Schaden +3 (+3 MP) |Schaden +4 (+4 MP) |Schaden +5 (+5 MP) }}} {{effekt3=?{Modifikation 3|1 Runde |2 Runden (+1 MP) |3 Runden (+2 MP) |4 Runden (+3 MP) |5 Runden (+4 MP) |6 Runden (+5 MP) |7 Runden (+6 MP) |8 Runden (+7 MP) |9 Runden (+8 MP) |10 Runden (+9 MP) }}} {{effekt4=?{Modifikation 4||Geziehlte Sprüche +5 (+5 MP)}}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}"
></button>
</div>
</div>
@@ -733,7 +733,7 @@
</div>
</div>
</div>
<div id="selection-wilde" class="float spruchliste">
<div class="grid">
<div>Gelernt</div>
@@ -883,7 +883,7 @@
</div>
</div>
</div>
<div id="selection-elementare" class="float spruchliste">
<div class="grid">
<div>Gelernt</div>
@@ -1033,7 +1033,7 @@
</div>
</div>
</div>
<div id="selection-freie" class="float spruchliste">
<div class="grid">
<div>Gelernt</div>
@@ -1183,7 +1183,7 @@
</div>
</div>
</div>
<div id="selection-zeichen" class="float spruchliste">
<div class="grid">
<div>Gelernt</div>
@@ -1334,7 +1334,7 @@
</div>
</div>
</div>
<div id="selection-wunder" class="float spruchliste">
<div class="grid">
<div>Gelernt</div>
@@ -1353,7 +1353,7 @@
<button
type="roll"
name="roll_Heilung"
value="&{template:magie} {{name=Heilung}} {{anwendung=Berührung}} {{grundkosten=Grundkosten 1 MP}} {{effekt1=?{Modifikation 1|heilt 4 TP|heilt 8 TP (+1 MP) |heilt 12 TP (+2 MP) |heilt 16 TP (+3 MP) |heilt 20 TP (+4 MP) |heilt 24 TP (+5 MP) |heilt 28 TP (+6 MP) |heilt 32 TP (+7 MP) |heilt 36 TP (+8 MP) |heilt 40 TP (+9 MP)}}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}"
value="&{template:magie} {{name=Heilung}} {{anwendung=Berührung}} {{grundkosten=Grundkosten 1 MP}} {{effekt1=?{Modifikation 1|heilt 4 TP|heilt 8 TP (+1 MP) |heilt 12 TP (+2 MP) |heilt 16 TP (+3 MP) |heilt 20 TP (+4 MP) |heilt 24 TP (+5 MP) |heilt 28 TP (+6 MP) |heilt 32 TP (+7 MP) |heilt 36 TP (+8 MP) |heilt 40 TP (+9 MP) |--- |heilt 5 TP|heilt 10 TP (+1 MP) |heilt 15 TP (+2 MP) |heilt 20 TP (+3 MP) |heilt 25 TP (+4 MP) |heilt 30 TP (+5 MP) |heilt 35 TP (+6 MP) |heilt 40 TP (+7 MP) |heilt 45 TP (+8 MP) |heilt 50 TP (+9 MP) }}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}"
></button>
</div>
</div>
@@ -1485,7 +1485,7 @@
</div>
</div>
</div>
<div id="selection-barden" class="float spruchliste">
<div class="grid">
<div>Gelernt</div>
@@ -1593,7 +1593,7 @@
</div>
</div>
</div>
<div id="selection-schamanen" class="float spruchliste">
<div class="grid">
<div>Gelernt</div>
+1 -1
View File
@@ -22,7 +22,7 @@
{{effekt1=?{Modifikation 1|Fläche von 3m² |Fläche von 3 m² (+1 MP) |Fläche von 6 m² (+2 MP) |Fläche von 9 m² (+3 MP) |Fläche von 12 m² (+4 MP) |Fläche von 15 m² (+5 MP) |Fläche von 18 m² (+6 MP) |Fläche von 21 m² (+7 MP) |Fläche von 24 m² (+8 MP) |Fläche von 27 m² (+9 MP) |Fläche von 30 m² (+10 MP) |Fläche von 33 m² (+11 MP) |Fläche von 36 m² (+12 MP) |Fläche von 39 m² (+13 MP) |Fläche von 42 m² (+14 MP) |Fläche von 45 m² (+15 MP) |Fläche von 48 m² (+16 MP) |Fläche von 51 m² (+17 MP) |Fläche von 54 m² (+18 MP) |Fläche von 57 m² (+19 MP) |Fläche von 60 m² (+20 MP) }}}
{{effekt2=?{Modifikation 2|Schaden entspricht dem Angriff |Schaden +1 (+1 MP) |Schaden +2 (+2 MP) |Schaden +3 (+3 MP) |Schaden +4 (+4 MP) |Schaden +5 (+5 MP) }}}
{{effekt3=?{Modifikation 3|1 Runde |2 Runden (+1 MP) |3 Runden (+2 MP) |4 Runden (+3 MP) |5 Runden (+4 MP) |6 Runden (+5 MP) |7 Runden (+6 MP) |8 Runden (+7 MP) |9 Runden (+8 MP) |10 Runden (+9 MP) }}}
{{effekt4=?{Modifikation 1||Geziehlte Sprüche +5 (+5 MP) }}}
{{effekt4=?{Modifikation 4||Geziehlte Sprüche +5 (+5 MP) }}}
&{template:magie} {{name=Beschwörung}}
{{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}
+1 -1
View File
@@ -2,7 +2,7 @@
{{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}}
{{anwendung=Berührung}}
{{grundkosten=Grundkosten 1 MP}}
{{effekt1=?{Modifikation 1|heilt 4 TP|heilt 8 TP (+1 MP) |heilt 12 TP (+2 MP) |heilt 16 TP (+3 MP) |heilt 20 TP (+4 MP) |heilt 24 TP (+5 MP) |heilt 28 TP (+6 MP) |heilt 32 TP (+7 MP) |heilt 36 TP (+8 MP) |heilt 40 TP (+9 MP) }}}
{{effekt1=?{Modifikation 1|heilt 4 TP|heilt 8 TP (+1 MP) |heilt 12 TP (+2 MP) |heilt 16 TP (+3 MP) |heilt 20 TP (+4 MP) |heilt 24 TP (+5 MP) |heilt 28 TP (+6 MP) |heilt 32 TP (+7 MP) |heilt 36 TP (+8 MP) |heilt 40 TP (+9 MP) |--- |heilt 5 TP|heilt 10 TP (+1 MP) |heilt 15 TP (+2 MP) |heilt 20 TP (+3 MP) |heilt 25 TP (+4 MP) |heilt 30 TP (+5 MP) |heilt 35 TP (+6 MP) |heilt 40 TP (+7 MP) |heilt 45 TP (+8 MP) |heilt 50 TP (+9 MP) }}}
&{template:magie} {{name=Genesung}}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Merkmal",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Astucia",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Proezas",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Ecrit par Brian Tyrell",
"edited-by-vi-huntsman": "Edité par Vi Huntsman",
"roll20-by-wes-baker": "Roll20 par Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Votre Aventurier",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "Je m'appelle",
"and-i-am": "et je suis :",
"cunning": "Ruse",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Talent",
@@ -64,5 +65,41 @@
"description-success": "Vous faites du mieux que vous pouvez. Le Narrateur décrit dans quelle mesure vous avez réussi.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "직업",
"feature": "특성",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Proeza",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "職業",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+92 -92
View File
@@ -1,13 +1,13 @@
{
"sheet-version": "sheet version",
"send_details_to_chat": "Send details to chat!",
"character-name": "Name",
"character-gender": "Pronouns",
"playbook": "Playbook",
"keeper-sheet": "Keeper's Mystery Sheet",
"playbook-choice": "Choose a Playbook",
"character-look": "Look",
"select-text": "Select a Playbook above to get started",
"sheet-version": "version de la fiche",
"send_details_to_chat": "Envoyer les détails dans le tchat!",
"character-name": "Nom",
"character-gender": "Genre",
"playbook": "Livret",
"keeper-sheet": "Feuille de mystère du gardien",
"playbook-choice": "Choisissez votre archétype",
"character-look": "Apparence",
"select-text": "Choisissez un Playbook ci-dessus pour démarrer",
"placeholder": " ",
"balance-spacer": "balance",
"basics": "Basics",
@@ -15,117 +15,117 @@
"history-prompts": "History Prompts",
"Create-Your-Own": "Create Your Own:",
"stats": "Stats",
"charm": "Charm",
"cool": "Cool",
"sharp": "Sharp",
"tough": "Tough",
"weird": "Weird",
"luck": "Luck",
"miss": "Miss",
"Background": "Background",
"Background-Description": "Choose up to 2 of the following to describe your origins",
"Military": "Military",
"Monastic": "Monastic",
"Outlaw": "Outlaw",
"Privilege": "Privilege",
"Urban": "Urban",
"Wilderness": "Wilderness",
"Demeanor": "Demeanor",
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
"Harsh": "Harsh",
"Serious": "Serious",
"Polite": "Polite",
"Quiet": "Quiet",
"Suspicious": "Suspicious",
"Cautious": "Cautious",
"charm": "Charme",
"cool": "Calme",
"sharp": "Futé",
"tough": "Coriace",
"weird": "Bizarre",
"luck": "Chance",
"miss": "Échec",
"Background": "Historique",
"Background-Description": "Choisissez jusqu'à 2 des éléments suivants pour décrire vos origines",
"Military": "Militaire",
"Monastic": "Monastique",
"Outlaw": "Hors la loi",
"Privilege": "Privilège",
"Urban": "Urbain",
"Wilderness": "Région sauvage",
"Demeanor": "Comportement ",
"Demeanor-Description": "Choisissez un ou plusieurs des éléments suivants pour décrire comment votre personnage se comporte dans des situations sociales",
"Harsh": "Rude",
"Serious": "Sérieux",
"Polite": "Poli",
"Quiet": "Calme",
"Suspicious": "Suspicieux",
"Cautious": "Prudent",
"Impatient": "Impatient",
"Sensitive": "Sensitive",
"Sensitive": "Sensible",
"Affable": "Affable",
"Enthusiastic": "Enthusiastic",
"Talkative": "Talkative",
"Impetuous": "Impetuous",
"Playful": "Playful",
"Enthusiastic": "Enthousiaste",
"Talkative": "Bavard",
"Impetuous": "Impétueux",
"Playful": "Espiègle",
"Blunt": "Blunt",
"Loud": "Loud",
"Excessive": "Excessive",
"Determined": "Determined",
"Naive": "Naive",
"Excessive": "Excessif",
"Determined": "Déterminé",
"Naive": "Naïf",
"Needy": "Needy",
"Sad": "Sad",
"Haughty": "Haughty",
"Sad": "Triste",
"Haughty": "Hautain",
"Grave": "Grave",
"Lonely": "Lonely",
"Compassionate": "Compassionate",
"Joyful": "Joyful",
"Grieving": "Grieving",
"Earnest": "Earnest",
"Resolute": "Resolute",
"Perky": "Perky",
"Lonely": "Solitaire",
"Compassionate": "Compatissant",
"Joyful": "Joyeux",
"Grieving": "En deuil",
"Earnest": "Sérieux",
"Resolute": "Résolu",
"Perky": "Guilleret",
"Intense": "Intense",
"By-the-book": "By-the-book",
"Casual": "Casual",
"By-the-book": "Selon les règles",
"Casual": "Décontracté",
"Arrogant": "Arrogant",
"Oblivious": "Oblivious",
"Training": "Training",
"Training-Description": "Choose one of the following that describes how you were trained to fight",
"Waterbending": "Waterbending",
"Firebending": "Firebending",
"Earthbending": "Earthbending",
"Airbending": "Airbending",
"Weaponbending": "Weapon Specialist",
"Techbending": "Tech Specialist",
"Fighting-Style": "Fighting Style",
"Creativity": "Creativity",
"Focus": "Focus",
"Harmony": "Harmony",
"Oblivious": "Insouciant",
"Training": "Entrainement",
"Training-Description": "Choisissez l'un des éléments suivants qui décrit comment vous avez été entraîné au combat",
"Waterbending": "Maîtrise de l'eau",
"Firebending": "Maîtrise du feu",
"Earthbending": "Maîtrise de la Terre",
"Airbending": "Maîtrise de l'air",
"Weaponbending": "Spécialiste des armes",
"Techbending": "Spécialiste de la tech",
"Fighting-Style": "Style de combat",
"Creativity": "Créativité",
"Focus": "Concentration",
"Harmony": "Harmonie",
"Passion": "Passion",
"balance": "Balance",
"creativity": "Creativity",
"focus": "Focus",
"harmony": "Harmony",
"balance": "Équilibre",
"creativity": "Créativité",
"focus": "Concentration",
"harmony": "Harmonie",
"passion": "Passion",
"role": "Role",
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
"role": "Rôle",
"choose-starting-stats": "[Choisissez un ensemble, puis choisissez n'importe quelle statistique et ajoutez +1]",
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"center": "Center",
"balance-center": "Center ",
"center": "Centre",
"balance-center": "Centre ",
"fatigue": "Fatigue",
"atla-books": "Avatar Legends Playbooks",
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
"fatigue-description": "Cochez <i>Fatigue</i> quand un mouvement ou le MJ vous dit de le faire",
"trigger-fatigue-special": "Lorsque vous ne pouvez plus marquer la fatigue, vous devez à la place marquer une condition. Lorsque vous ne pouvez plus marquer les conditions, vous êtes <i>retiré</i>.",
"okay": "Okay",
"doomed": "Doomed",
"special": "Special",
"harm": "Harm",
"dying": "Dying",
"unstable": "Unstable",
"dying": "Mourant",
"unstable": "Instable",
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
"balance-principle": "Principle",
"balance-principle": "Principe",
"conditions": "Conditions",
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
"growth": "Growth",
"experience": "Experience",
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
"growth-questions": "Growth Questions",
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
"growth": "Croissance",
"experience": "Expérience",
"growth-description": "À la fin de chaque session de jeu, répondez aux questions suivantes. Pour chaque réponse « oui », cochez l'une des trois cases de croissance. Lorsque vous avez coché les trois cases de croissance, effacez les coches et effectuez un <i>avancement de croissance</i>.<ul><li>Avez-vous appris quelque chose de stimulant, d'excitant ou de compliqué sur le monde ?</li><li>Avez-vous arrêté une menace dangereuse ou résolu un problème communautaire ?</li><li>Avez-vous guidé un compagnon vers l'équilibre ou terminé la séance dans votre centre ?</li></ul>",
"growth-questions": "Questions de croissance",
"growth-the-bold": "<ul><li>Avez-vous exprimé votre vulnérabilité en admettant que vous aviez tort ou que vous auriez dû écouter quelqu'un que vous ignoriez ?</li></ul>",
"growth-the-guardian": "<ul><li>Avez-vous poursuivi un désir ou un objectif personnel, en dehors de la protection des autres ?</li></ul>",
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
"moment-of-balance": "Moment of Balance",
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
"moment-of-balance": "Moment d'équilibre",
"balance-unlocked": "Moment d'équilibre <i>Débloqué</i>",
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
@@ -133,8 +133,8 @@
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
"other-moves": "Other Moves",
"gear": "Gear",
"other-gear": "Other Gear",
"gear": "Équipement",
"other-gear": "Autre équipement",
"growth-improvements": "Growth Improvements",
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
"other-improvements": "Other Improvements",
@@ -545,7 +545,7 @@
"weaknesses": "Weaknesses",
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"motw": "Monster of the Week",
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
"copyright": "Monster of the Week est protégé par copyright Evil Hat Productions, LLC et Generic Games.",
"choose-one": "Choose one",
"other-playbook-moves": "Other Playbook Moves",
"allies": "Allies and Teams",
@@ -569,11 +569,11 @@
"music": "Music",
"clockwork": "Clockwork",
"orgone": "Orgone",
"alchemy": "Alchemy",
"alchemy": "Alchimie",
"thought": "Thought",
"aether": "Aether",
"purpose": "Purpose",
"fire": "Fire",
"aether": "Éther",
"purpose": "But",
"fire": "Feu",
"calm": "Calm",
"raging": "Raging",
"end_newstuff": "<!-- New entries end here. -->"
+17 -10
View File
@@ -826,13 +826,21 @@
<td><button type="roll" value="&{template:skillRoll} {{skillvalue=@{LangScore}}} {{fumble=[[ceil(95+((@{LangScore}+@{Communication})*@{Multiplier}+@{Mods})/20)]]}} {{crit=[[ceil(((@{LangScore}+@{Communication})*@{Multiplier}+@{Mods})/20)+1]]}} {{special=[[ceil(((@{LangScore}+@{Communication})*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil((@{LangScore}+@{Communication})*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=@{LangSkillname}}}"/></td>
</fieldset>
</table>
<table style="width:100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Perform" /></td>
<td class="sheet-skillname">Perform (05%)</td>
<td><input type="number" style="width:105%" value="5" name="attr_Perform" /></td>
<td><button type="roll" value="&{template:skillRoll} {{skillvalue=@{Perform}}} {{fumble=[[ceil(95+((@{Perform}+@{Communication})*@{Multiplier}+@{Mods})/20)]]}} {{crit=[[ceil(((@{Perform}+@{Communication})*@{Multiplier}+@{Mods})/20)+1]]}} {{special=[[ceil(((@{Perform}+@{Communication})*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil((@{Perform}+@{Communication})*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=Perform}}"/></td>
</tr>
<table style="width: 100%;">
<tr>
<td class="sheet-chkfiller"></td>
<td>Perform (05%):</td>
</tr>
</table>
<fieldset class='repeating_PerformSkills'>
<table style="width: 100%">
<td><input type="checkbox" name="attr_Success-Perform" /></td>
<td><input type="text" name="attr_PerformSkill" class="sheet-skillname"/></td>
<td><input type="number" style="width:105%" value="5" name="attr_Perform" /></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{fumble=[[ceil(95+((@{Perform}+@{Communication})*@{Multiplier}+@{Mods})/20)]]}} {{crit=[[ceil(((@{Perform}+@{Communication})*@{Multiplier}+@{Mods})/20)+1]]}} {{special=[[ceil(((@{Perform}+@{Communication})*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil((@{Perform}+@{Communication})*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=@{PerformSkill}}}"/></td>
</fieldset>
</table>
<table style="width:100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Persuade" /></td>
<td class="sheet-skillname">Persuade (15%)</td>
@@ -1604,15 +1612,14 @@
<table style="width: 100%">
<thead>
<tr>
<th>Armor</th><th>AV</th><th>Skill <br />Penalty</th><th>Energy <br />Points</th>
<th>Armor</th><th>AV</th><th>Skill <br />Penalty</th>
</tr>
</thead>
<tbody>
<tr>
<td><input style="width:125px" type="text" name="attr_armor_name" /></td>
<td><input style="width:175px" type="text" name="attr_armor_name" /></td>
<td ><input style="width:60px" type="text" name="attr_armor_value" /></td>
<td><input type="number" name="attr_armor_skill_penalty" /></td>
<td><input type="number" name="attr_armor_energy_points" /></td>
<td style="text-align:center"><button type="roll" value="Armor deflects [[@{armor_value}]] pts" /></td>
</tr>
</tbody>
+2 -2
View File
@@ -1914,7 +1914,7 @@
</div>
</div>
<!-- !geist2-geist -->
<div class="game-line mortal vampire werewolf mage promethean changeling hunter geist1 geist2 geist2-organization mummy demon beast homebrew wod-demon">
<div class="game-line mortal vampire werewolf mage promethean changeling hunter geist1 geist2 geist2-organization mummy demon beast homebrew deviant-the-renegades wod-demon">
<div class="2nd input-group">
<span class="preserve-whitespace"><span data-i18n="beats">Beats</span>: </span>
<div class="checkboxes">
@@ -2331,7 +2331,7 @@
</div>
<br>
<div class="sheet-customroll">
<span class="subheader game-line mortal1 mortal2 wod-demon" data-i18n="residence">Residence</span>
<span class="subheader game-line mortal1 mortal2 wod-demon deviant-the-renegades" data-i18n="residence">Residence</span>
<span class="subheader game-line mortal2-ghost" data-i18n="anchors">Anchors</span>
<span class="subheader game-line vampire" data-i18n="haven">Haven</span>
<span class="subheader game-line werewolf" data-i18n="totem">Totem</span>
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+149 -46
View File
@@ -1,40 +1,39 @@
/* ----------------------- classes for area display toggles -----------------------*/
.sheet-switch-pc-show:not(:checked)~.sheet-switch-pc {display:none;}
.sheet-switch-npc-show:not(:checked)~.sheet-switch-npc {display:none;}
.sheet-switch-baseModeSpellSection-show:not(:checked)~.sheet-switch-baseModeSpellSection {display:none;}
.sheet-switch-fullModeSpellSection-show:not(:checked)~.sheet-switch-fullModeSpellSection {display:none;}
.sheet-pc-spells-show:not(:checked)~.sheet-pc-spells {display:none;}
.sheet-pc-charrpinfo-show:not(:checked)~.sheet-pc-charrpinfo {display:none;}
.sheet-pc-charclasses-show:not(:checked)~.sheet-pc-charclasses {display:none;}
.sheet-pc-combat-show:not(:checked)~.sheet-pc-combat {display:none;}
.sheet-pc-charnotes-show:not(:checked)~.sheet-pc-charnotes {display:none;}
.sheet-pc-saveblock-show:not(:checked)~.sheet-pc-saveblock {display:none;}
.sheet-pc-savemacros-show:not(:checked)~.sheet-pc-savemacros {display:none;}
.sheet-pc-baseattackmacros-show:not(:checked)~.sheet-pc-baseattackmacros {display:none;}
.sheet-pc-statblock-show:not(:checked)~.sheet-pc-statblock {display:none;}
.sheet-pc-abilitymacros-show:not(:checked)~.sheet-pc-abilitymacros {display:none;}
.sheet-pc-equipment-show:not(:checked)~.sheet-pc-equipment {display:none;}
.sheet-pc-acequipment-show:not(:checked)~.sheet-pc-acequipment {display:none;}
.sheet-pc-acother-show:not(:checked)~.sheet-pc-acother {display:none;}
.sheet-pc-singleuseequipment-show:not(:checked)~.sheet-pc-singleuseequipment {display:none;}
.sheet-pc-magicequipment-show:not(:checked)~.sheet-pc-magicequipment {display:none;}
.sheet-pc-stdequipment-show:not(:checked)~.sheet-pc-stdequipment {display:none;}
.sheet-pc-otherequipment-show:not(:checked)~.sheet-pc-otherequipment {display:none;}
.sheet-pc-encumbrance-show:not(:checked)~.sheet-pc-encumbrance {display:none;}
.sheet-pc-weapons-show:not(:checked)~.sheet-pc-weapons {display:none;}
.sheet-pc-turn-undead-show:not(:checked)~.sheet-pc-turn-undead {display:none;}
.sheet-pc-skills-show:not(:checked)~.sheet-pc-skills {display:none;}
.sheet-pc-pronouns-show:not(:checked)~.sheet-pc-pronouns {display:none;}
.sheet-pc-summons-show:not(:checked)~.sheet-pc-summons {display:none;}
.sheet-pc-notes-show:not(:checked)~.sheet-pc-notes {display:none;}
.sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;}
.sheet-pc-deflectioncalc-show:not(:checked)~.sheet-pc-deflectioncalc {display:none;}
.sheet-pc-armorbonuscalc-show:not(:checked)~.sheet-pc-armorbonuscalc {display:none;}
.sheet-pc-dodgecalc-show:not(:checked)~.sheet-pc-dodgecalc {display:none;}
.sheet-pc-abilityaccalc-show:not(:checked)~.sheet-pc-abilityaccalc {display:none;}
.sheet-pc-naturalarmorcalc-show:not(:checked)~.sheet-pc-naturalarmorcalc {display:none;}
.sheet-pc-miscaccalc-show:not(:checked)~.sheet-pc-miscaccalc {display:none;}
/* ----------------------- weapons section -----------------------*/
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-label {margin-left: 50px;}
/*.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-button {}*/
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-rollTemplate {width: 240px; margin-left: 30px; margin-bottom: 0;}
.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-label {margin-left: 10px;}
/*.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-button {}*/
.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-rollTemplate {width: 175px; margin-left: 30px; margin-bottom: 0;}
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-label {display:none;}
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-button {display:none;}
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-rollTemplate {display:none;}
.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-label {margin-left: 10px;}
/*.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-button {}*/
.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-rollTemplate {width: 175px; margin-bottom: 0;}
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-fullAttack-label {margin-left: 120px;}
/*.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attackSeparateMode-fullAttack-button {}*/
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {width: 240px; margin-bottom: 0;}
.sheet-switch-attackSeparateModeSelection-show:not(:checked) ~ .sheet-pc-weapons .sheet-switch-attackSeparateMode-fullAttack-button {display:none;}
.sheet-switch-attackSeparateModeSelection-show:not(:checked) ~ .sheet-pc-weapons .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {display:none;}
.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-fullAttack-label {margin-left: 65px;}
/*.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attackSingleMode-fullAttack-button {}*/
.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attackSingleMode-fullAttack-rollTemplate {width: 175px; margin-left: 7px; margin-bottom: 0;}
.sheet-switch-attackSingleModeSelection-show:not(:checked) ~ .sheet-pc-weapons .sheet-switch-attackSingleMode-fullAttack-button {display:none;}
.sheet-switch-attackSingleModeSelection-show:not(:checked) ~ .sheet-pc-weapons .sheet-switch-attackSingleMode-fullAttack-rollTemplate {display:none;}
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-label {margin-left: 120px;}
/*.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-button {}*/
.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-rollTemplate {width: 240px; margin-bottom: 0;}
.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-label {margin-left: 60px;}
/*.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-button {}*/
.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-rollTemplate {width: 175px; margin-bottom: 0;}
.sheet-pc-weapon1-show:not(:checked)~.sheet-pc-weapon1 {display:none;}
.sheet-pc-weapon1Macro-show:not(:checked)~.sheet-pc-weapon1Macro {display:none;}
@@ -59,6 +58,57 @@
.sheet-pc-weapon11-show:not(:checked)~.sheet-pc-weapon11 {display:none;}
.sheet-pc-weapon11Macro-show:not(:checked)~.sheet-pc-weapon11Macro {display:none;}
/* ----------------------- summons section -----------------------*/
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-label {margin-left: 50px;}
/*.sheet-switch-npcAttackSeparateModeSelection-showshow:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-button {}*/
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-rollTemplate {width: 240px; margin-left: 30px; margin-bottom: 0;}
.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-label {margin-left: 10px;}
/*.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-button {}*/
.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-rollTemplate {width: 175px; margin-left: 30px; margin-bottom: 0;}
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-label {display:none;}
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-button {display:none;}
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-rollTemplate {display:none;}
.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-label {margin-left: 10px;}
/*.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-button {}*/
.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-rollTemplate {width: 175px; margin-bottom: 0;}
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-fullAttack-label {margin-left: 120px;}
/*.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attackSeparateMode-fullAttack-button {}*/
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {width: 240px; margin-bottom: 0;}
.sheet-switch-summonsAttackSeparateModeSelection-show:not(:checked) ~ .sheet-summons-attacks .sheet-switch-attackSeparateMode-fullAttack-button {display:none;}
.sheet-switch-summonsAttackSeparateModeSelection-show:not(:checked) ~ .sheet-summons-attacks .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {display:none;}
.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-fullAttack-label {margin-left: 65px;}
/*.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attackSingleMode-fullAttack-button {}*/
.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attackSingleMode-fullAttack-rollTemplate {width: 175px; margin-left: 7px; margin-bottom: 0;}
.sheet-switch-summonsAttackSingleModeSelection-show:not(:checked) ~ .sheet-summons-attacks .sheet-switch-attackSingleMode-fullAttack-button {display:none;}
.sheet-switch-summonsAttackSingleModeSelection-show:not(:checked) ~ .sheet-summons-attacks .sheet-switch-attackSingleMode-fullAttack-rollTemplate {display:none;}
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-label {margin-left: 120px;}
/*.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-button {}*/
.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-rollTemplate {width: 240px; margin-bottom: 0;}
.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-label {margin-left: 60px;}
/*.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-button {}*/
.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-rollTemplate {width: 175px; margin-bottom: 0;}
.sheet-summons-attack1-show:not(:checked)~.sheet-summons-attack1 {display:none;}
.sheet-summons-attack1Macro-show:not(:checked)~.sheet-summons-attack1Macro {display:none;}
.sheet-summons-attack2-show:not(:checked)~.sheet-summons-attack2 {display:none;}
.sheet-summons-attack2Macro-show:not(:checked)~.sheet-summons-attack2Macro {display:none;}
.sheet-summons-attack3-show:not(:checked)~.sheet-summons-attack3 {display:none;}
.sheet-summons-attack3Macro-show:not(:checked)~.sheet-summons-attack3Macro {display:none;}
.sheet-summons-attack4-show:not(:checked)~.sheet-summons-attack4 {display:none;}
.sheet-summons-attack4Macro-show:not(:checked)~.sheet-summons-attack4Macro {display:none;}
.sheet-summons-attack5-show:not(:checked)~.sheet-summons-attack5 {display:none;}
.sheet-summons-attack5Macro-show:not(:checked)~.sheet-summons-attack5Macro {display:none;}
.sheet-summons-tab-content-show:not(:checked)~.sheet-summons-tab-content {display:none;}
.sheet-summons-charclasses-show:not(:checked)~.sheet-summons-charclasses {display:none;}
/* ----------------------- spells section -----------------------*/
.sheet-switch-baseModeSpellSection-show:not(:checked)~.sheet-switch-baseModeSpellSection {display:none;}
.sheet-switch-fullModeSpellSection-show:not(:checked)~.sheet-switch-fullModeSpellSection {display:none;}
.sheet-pc-spellAction-show:not(:checked)~.sheet-pc-spellAction {display:none;}
.sheet-pc-spellActionDescription-show:not(:checked)~.sheet-pc-spellActionDescription {display:none;}
@@ -180,6 +230,39 @@
.sheet-pc-spells9-show:not(:checked)~.sheet-pc-spells9 {display:none;}
.sheet-pc-spells10-show:not(:checked)~.sheet-pc-spells10 {display:none;}
/* ----------------------- general -----------------------*/
.sheet-pc-spells-show:not(:checked)~.sheet-pc-spells {display:none;}
.sheet-pc-charrpinfo-show:not(:checked)~.sheet-pc-charrpinfo {display:none;}
.sheet-pc-charclasses-show:not(:checked)~.sheet-pc-charclasses {display:none;}
.sheet-pc-combat-show:not(:checked)~.sheet-pc-combat {display:none;}
.sheet-pc-charnotes-show:not(:checked)~.sheet-pc-charnotes {display:none;}
.sheet-pc-saveblock-show:not(:checked)~.sheet-pc-saveblock {display:none;}
.sheet-pc-savemacros-show:not(:checked)~.sheet-pc-savemacros {display:none;}
.sheet-pc-baseattackmacros-show:not(:checked)~.sheet-pc-baseattackmacros {display:none;}
.sheet-pc-statblock-show:not(:checked)~.sheet-pc-statblock {display:none;}
.sheet-pc-abilitymacros-show:not(:checked)~.sheet-pc-abilitymacros {display:none;}
.sheet-pc-equipment-show:not(:checked)~.sheet-pc-equipment {display:none;}
.sheet-pc-acequipment-show:not(:checked)~.sheet-pc-acequipment {display:none;}
.sheet-pc-acother-show:not(:checked)~.sheet-pc-acother {display:none;}
.sheet-pc-singleuseequipment-show:not(:checked)~.sheet-pc-singleuseequipment {display:none;}
.sheet-pc-magicequipment-show:not(:checked)~.sheet-pc-magicequipment {display:none;}
.sheet-pc-stdequipment-show:not(:checked)~.sheet-pc-stdequipment {display:none;}
.sheet-pc-otherequipment-show:not(:checked)~.sheet-pc-otherequipment {display:none;}
.sheet-pc-encumbrance-show:not(:checked)~.sheet-pc-encumbrance {display:none;}
.sheet-pc-weapons-show:not(:checked)~.sheet-pc-weapons {display:none;}
.sheet-pc-turn-undead-show:not(:checked)~.sheet-pc-turn-undead {display:none;}
.sheet-pc-skills-show:not(:checked)~.sheet-pc-skills {display:none;}
.sheet-pc-pronouns-show:not(:checked)~.sheet-pc-pronouns {display:none;}
.sheet-pc-summons-show:not(:checked)~.sheet-pc-summons {display:none;}
.sheet-pc-notes-show:not(:checked)~.sheet-pc-notes {display:none;}
.sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;}
.sheet-pc-deflectioncalc-show:not(:checked)~.sheet-pc-deflectioncalc {display:none;}
.sheet-pc-armorbonuscalc-show:not(:checked)~.sheet-pc-armorbonuscalc {display:none;}
.sheet-pc-dodgecalc-show:not(:checked)~.sheet-pc-dodgecalc {display:none;}
.sheet-pc-abilityaccalc-show:not(:checked)~.sheet-pc-abilityaccalc {display:none;}
.sheet-pc-naturalarmorcalc-show:not(:checked)~.sheet-pc-naturalarmorcalc {display:none;}
.sheet-pc-miscaccalc-show:not(:checked)~.sheet-pc-miscaccalc {display:none;}
.sheet-pc-other1-show:not(:checked)~.sheet-pc-other1 {display:none;}
.sheet-pc-other2-show:not(:checked)~.sheet-pc-other2 {display:none;}
.sheet-pc-other3-show:not(:checked)~.sheet-pc-other3 {display:none;}
@@ -193,19 +276,38 @@
.sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;}
.sheet-pc-turnUndeadMarco-show:not(:checked)~.sheet-pc-turnUndeadMarco {display:none;}
.sheet-summons-attack1-show:not(:checked)~.sheet-summons-attack1 {display:none;}
.sheet-summons-attack1Macro-show:not(:checked)~.sheet-summons-attack1Macro {display:none;}
.sheet-summons-attack2-show:not(:checked)~.sheet-summons-attack2 {display:none;}
.sheet-summons-attack2Macro-show:not(:checked)~.sheet-summons-attack2Macro {display:none;}
.sheet-summons-attack3-show:not(:checked)~.sheet-summons-attack3 {display:none;}
.sheet-summons-attack3Macro-show:not(:checked)~.sheet-summons-attack3Macro {display:none;}
.sheet-summons-attack4-show:not(:checked)~.sheet-summons-attack4 {display:none;}
.sheet-summons-attack4Macro-show:not(:checked)~.sheet-summons-attack4Macro {display:none;}
.sheet-summons-attack5-show:not(:checked)~.sheet-summons-attack5 {display:none;}
.sheet-summons-attack5Macro-show:not(:checked)~.sheet-summons-attack5Macro {display:none;}
/* ----------------------- NPC -----------------------*/
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-label {margin-left: 50px;}
/*.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-button {}*/
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-rollTemplate {width: 240px; margin-left: 30px; margin-bottom: 0;}
.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-label {margin-left: 10px;}
/*.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-button {}*/
.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-rollTemplate {width: 175px; margin-left: 30px; margin-bottom: 0;}
.sheet-summons-tab-content-show:not(:checked)~.sheet-summons-tab-content {display:none;}
.sheet-summons-charclasses-show:not(:checked)~.sheet-summons-charclasses {display:none;}
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-label {display:none;}
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-button {display:none;}
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-rollTemplate {display:none;}
.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-label {margin-left: 10px;}
/*.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-button {}*/
.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-rollTemplate {width: 175px; margin-bottom: 0;}
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-fullAttack-label {margin-left: 120px;}
/*.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attackSeparateMode-fullAttack-button {}*/
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {width: 240px; margin-bottom: 0;}
.sheet-switch-npcAttackSeparateModeSelection-show:not(:checked) ~ .sheet-npc-attacks .sheet-switch-attackSeparateMode-fullAttack-button {display:none;}
.sheet-switch-npcAttackSeparateModeSelection-show:not(:checked) ~ .sheet-npc-attacks .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {display:none;}
.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-fullAttack-label {margin-left: 65px;}
/*.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attackSingleMode-fullAttack-button {}*/
.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attackSingleMode-fullAttack-rollTemplate {width: 175px; margin-left: 7px; margin-bottom: 0;}
.sheet-switch-npcAttackSingleModeSelection-show:not(:checked) ~ .sheet-npc-attacks .sheet-switch-attackSingleMode-fullAttack-button {display:none;}
.sheet-switch-npcAttackSingleModeSelection-show:not(:checked) ~ .sheet-npc-attacks .sheet-switch-attackSingleMode-fullAttack-rollTemplate {display:none;}
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-label {margin-left: 120px;}
/*.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-button {}*/
.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-rollTemplate {width: 240px; margin-bottom: 0;}
.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-label {margin-left: 60px;}
/*.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-button {}*/
.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-rollTemplate {width: 175px; margin-bottom: 0;}
.sheet-npc-charrpinfo-show:not(:checked)~.sheet-npc-charrpinfo {display:none;}
.sheet-npc-charclasses-show:not(:checked)~.sheet-npc-charclasses {display:none;}
@@ -483,7 +585,8 @@ select.sheet-dtype {
vertical-align: bottom;
}
.sheet-table-header-left {
.sheet-table-header-left,
table tr td .sheet-table-header-left {
display: table-cell;
text-align: left;
font-weight: bold;
+925 -713
View File
File diff suppressed because it is too large Load Diff
+59 -2
View File
@@ -15,8 +15,65 @@
"Base mode|1",
"Full mode|2"
],
"default": "",
"description": "Spell mode This option can be be later changed on individual sheets from the 'Settings-page.'"
"default": "2"
},
{
"attribute": "attackmode",
"displayname": "Attack mode for PC? ",
"type": "select",
"options": [
"Attack and damage separated mode|1",
"Single attack and damage roll mode|2"
],
"default": "1"
},
{
"attribute": "summonsAttackmode",
"displayname": "Attack mode in summons section? ",
"type": "select",
"options": [
"Attack and damage separated mode|1",
"Single attack and damage roll mode|2"
],
"default": "1"
},
{
"attribute": "npcAttackmode",
"displayname": "Attack mode for NPC? ",
"type": "select",
"options": [
"Attack and damage separated mode|1",
"Single attack and damage roll mode|2"
],
"default": "1"
},
{
"attribute": "weightscale",
"displayname": "Weight unit setup for weight calculations:",
"displaytranslationkey": "weight-setup-info1",
"type": "text",
"value": "1"
},
{
"attribute": "weightunit",
"displayname": "Unit should be an abbreviation of 2 or 3 characters:",
"displaytranslationkey": "weight-setup-info2",
"type": "text",
"value": "lbs"
},
{
"attribute": "lengthscale",
"displayname": "Length unit setup for speed calculations:",
"displaytranslationkey": "length-setup-info1",
"type": "text",
"value": "1"
},
{
"attribute": "lengthunit",
"displayname": "Unit should be an abbreviation of 2 or 3 characters:",
"displaytranslationkey": "length-setup-info2",
"type": "text",
"value": "ft"
}
]
}
+17
View File
@@ -74,6 +74,7 @@
"miscellaneous-modifier-a": "Misc Mod",
"speed-u": "SPEED",
"speed": "Speed",
"load": "Load",
"alternate-movement": "Alternate Movement",
"fly": "Fly",
"perfect": "Perfect",
@@ -142,6 +143,8 @@
"available": "Available",
"used": "Used",
"weapon": "Weapon",
"attack-damage-separate-roll": "Attack and Damage separate roll",
"attack-damage-single-roll": "Attack and Damage single roll",
"single-attack": "Single Attack",
"full-attack": "Full Attack",
"damage-roll": "Damage Roll",
@@ -260,7 +263,18 @@
"not-copied": "Not Copied",
"total-weight-copied": "Total Weight Copied to Weight Carried",
"magic-items": "Magic Items",
"magic-items-slots": "Magic Items Slots",
"other-items": "Other Items",
"head": "Head",
"face": "Face",
"throat": "Throat",
"shoulders": "Shoulders",
"body": "Body",
"torso": "Torso",
"arms": "Arms",
"hands": "Hands",
"ring": "Ring",
"waist": "Waist",
"money": "Money",
"copper-pieces-iu": "CP",
"silver-pieces-iu": "SP",
@@ -436,9 +450,12 @@
"ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.",
"weight-setup-info1": " Weight unit setup for weight calculations.",
"weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.",
"length-setup-info1": " Length unit setup for speed calculations.",
"length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.",
"scaling-factor": " Scaling factor ",
"unit": " Unit ",
"pound": " pound ",
"feet": " feet ",
"pronouns": "Pronouns",
"pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.",
"subjective-pronoun": "Subjective",
+31 -31
View File
@@ -1,38 +1,38 @@
{
"characterButton-u": "Character",
"equipmentButton-u": "Equipment",
"name-u": "Character:",
"player-u": "Player:",
"raceClass-u": "Race/Class:",
"alignment-u": "Alignment:",
"abilities-u": "ABILITIES:",
"ac-u": "AC",
"hp-u": "HP",
"characterButton-u": "Personnage",
"equipmentButton-u": "Équipement",
"name-u": "Personnage :",
"player-u": "Joueur :",
"raceClass-u": "Race/Classe :",
"alignment-u": "Alignement :",
"abilities-u": "CARACTÉRISTIQUES :",
"ac-u": "CA",
"hp-u": "PV",
"moveRate-u": "Move",
"str-u": "STR",
"str-u": "FOR",
"int-u": "INT",
"specialAbilities-u": "SPECIAL ABILITIES:",
"wis-u": "WIS",
"specialAbilities-u": "CAPACITÉS SPÉCIALES :",
"wis-u": "SAG",
"dex-u": "DEX",
"con-u": "CON",
"cha-u": "CHA",
"languages-u": "LANGUAGES:",
"experience-u": "EXPERIENCE:",
"nextLevel-u": "Next Level:",
"hpPerClass-u": "HP / Class:",
"attacks-u": "ATTACKS:",
"weapon-u": "Weapon",
"attack-u": "Attacks",
"damage-u": "Damage",
"special-u": "Special",
"equipment-u": "EQUIPMENT",
"item-u": "Item",
"weight-u": "Weight",
"total-u": "Total:",
"totalWeight-u": "Total Weight",
"totalWeight1-u": "0 to 1/3 Strength",
"totalWeight2-u": "1/3 to 2/3 Strength",
"totalWeight3-u": "2/3 to Strength",
"scale-u": "Scale 1\" = 5'",
"money-u": "Money"
"languages-u": "LANGUES :",
"experience-u": "EXPÉRIENCE :",
"nextLevel-u": "Niveau Suivant :",
"hpPerClass-u": "PV / Classe :",
"attacks-u": "ATTAQUES :",
"weapon-u": "Arme",
"attack-u": "Attaques",
"damage-u": "Dégats",
"special-u": "Spécial",
"equipment-u": "ÉQUIPEMENT",
"item-u": "Objet",
"weight-u": "Poids",
"total-u": "Total :",
"totalWeight-u": "Poids Total",
"totalWeight1-u": "0 à 1/3 de la Force",
"totalWeight2-u": "1/3 à 2/3 de la Force",
"totalWeight3-u": "2/3 de la Force",
"scale-u": "Échelle 1\" = 5'",
"money-u": "Argent"
}
@@ -0,0 +1,38 @@
# Official Das Schwarze Auge 5/The Dark Eye 5th system for Roll20
![TDE_Roll20](https://user-images.githubusercontent.com/75448500/133844250-62f177c1-af3a-4f1c-bdc1-114162286011.jpg)
[Official feedback hub](https://github.com/Plushtoast/TDE-Roll20-Official) for the Roll 20 ulisses TDE character sheet & future compendium books
### Current Version:
1.0 Initial Release
This system is intended for usage with [Roll20](http://https://roll20.net//) to play "Das Schwarze Auge" / "The Dark Eye" 5th edition.
## Game setup
In Roll20 create a new game and select the NEW Das Schwarze Auge / The Dark Eye character sheet and start your game.
## Roadmap
Our current plans: [Roadmap](https://github.com/Plushtoast/TDE-Roll20-Official/milestones). This is subject to change.
## Current State
Aventuria awaits, as TDE 5 is also available on Roll20.
The system includes relevant mechanisms to play in the wonderous world of Aventuria and The Dark Eye and create your own adventures, characters and stories.
The core system includes a character sheet and allows you to add your advantages, disadvantages, cultures, professions, special skill, spells, liturgies, rituals and equipment as you see fit.
## Discussion & Assistance
If you want to discuss TDE for roll20 or need some assistance you can also join the Discord Servers:
* [Ulisses](https://discord.gg/WXu4m8sc)
## Notable Features
* Skills, attributes, liturgies, ceremonies, spells, rituals, weapon tests and many more can be rolled.
* Management of inventory with drag and drop and in-depth information on all items.
* Manual modification of rolls and test results.
## Official Modules
As of this moment several compendium expansions are in the making. We will inform you as soon as they will be available.
## Feedback and improvements
If there is a problem with the character sheet or any compendium books, please check the issue section [Issues](https://github.com/Plushtoast/TDE-Roll20-Official/issues) and open a new issue for us with as much detail as possible.
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@@ -0,0 +1,11 @@
{
"html": "dsa5official.html",
"css": "dsa5official.css",
"authors": "Ulisses Spiele, Huepfklotz",
"roll20userid": "7913182",
"preview": "preview.png",
"compendium": "TDE",
"instructions": "This is the official \"Das Schwarze Auge 5.\" (The Dark Eye 5th) Roll20 character sheet by Ulisses Spiele\n* See **[Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Das%20Schwarze%20Auge%20(TDE)%205%20OFFICIAL%20by%20Ulisses/README.MD)** for more details.",
"legacy": false
}
@@ -0,0 +1,721 @@
{
"---": "---",
"1/2": "1/2",
"1-kategorie": "1 Kat.",
"2-kategorie": "2 Kat.",
"2-attacke": "2. Attacke",
"CH": "CH",
"FF": "FF",
"GE": "GE",
"IN": "IN",
"KK": "KK",
"KL": "KL",
"KO": "KO",
"MU": "MU",
"ae": "AE",
"GEKK": "GE/KK",
"aktiv": "Aktiv",
"aktstatus": "akt. Status",
"aktuell": "Aktuell",
"alter": "Alter",
"anmerkung": "Anmerkung",
"anmerkungen": "Anmerkungen",
"ap-ausgegeben": "AP ausgegeben",
"ap-gesamt": "AP gesamt",
"ap-verfuegbar": "AP verfügbar",
"armbrueste": "Armbrüste",
"armbrust": "Armbrust",
"astralenergie": "Astralenergie",
"at-fk": "AT/FK",
"at-mod": "AT-Mod",
"at-pa": "AT-/PA-Mod.",
"attacke": "Attacke",
"augenfarbe": "Augenfarbe",
"ausruestung": "Ausrüstung",
"ausweichen": "Ausweichen",
"auswirkung": "Auswirkung:",
"basis": "Basis",
"baseValues": "Basiswerte",
"be": "BE",
"be-aktiviert": "BE aktiviert",
"be-gesamt": "BE gesamt",
"beidhaendigerkampf": "Beidhändig",
"belastung": "Belastung",
"beschreibung": "Beschreibung",
"betaeubung": "Betäubung",
"bewegungsunfaehig": "Bewegungsunfähig",
"bewusstlos": "Bewusstlos",
"blasrohre": "Blasrohre",
"blind": "Blind",
"blutrausch": "Blutrausch",
"bogen": "Bogen",
"boegen": "Bögen",
"bonus": "Bonus",
"bonus-malus": "Bonus/Malus",
"brennend": "Brennend",
"brillant": "Brillant (1700 AP)",
"charakteristika": "Charakteristika",
"calcSchmerz": "Schmerz berechnen",
"calcTraglast": "Belastung durch Gepäck",
"charisma": "Charisma",
"compendiumDrop": "Kompendium Drop übernehmen",
"dauer": "Dauer",
"diskus": "Diskus",
"diskusse": "Diskusse",
"distanz": "Distanz",
"dolche": "Dolche",
"details": "Details",
"durchschnittlich": "Durchschnittlich (1000 AP)",
"effekt-modat": "Effekt-Mod. AT",
"effekt-modaw": "Effekt-Mod. AW",
"effekt-modpa": "Effekt-Mod. PA",
"effekt-modtp": "Effekt-Mod. TP",
"elfenlieder": "Elfenlieder",
"eigenschaften": "Eigenschaften",
"eigenschaft": "Eigenschaft",
"eingeengt": "Eingeengt",
"entrueckung": "Entrückung",
"erfahren": "Erfahren (1100 AP)",
"erfahrungsgrad": "Erfahrungsgrad",
"erregung": "Erregung",
"erweiterung1": "1. Erweiterung",
"erweiterung2": "2. Erweiterung",
"erweiterung3": "3. Erweiterung",
"erweiterung4": "4. Erweiterung",
"erweiterung5": "5. Erweiterung",
"familie": "Familie",
"fechtwaffen": "Fechtwaffen",
"fernkampf": "Fernkampf",
"fernkampfwaffe": "Fernkampfwaffe",
"fernkampfwaffen": "Fernkampfwaffen",
"feuerspeien": "Feuerspeien",
"fingerfertigkeit": "Fingerfertigkeit",
"fixiert": "Fixiert",
"flueche": "Flüche",
"furcht": "Furcht",
"fw": "FW",
"fk-mod": "FK-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
"gegnerische-kt": "Gegnerische KT",
"gehend": "gehend",
"gesamt": "Gesamt",
"gesamtmodifikator": "Summe",
"gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig",
"gesamtwert": "Gesamtwert",
"geschlecht": "Geschlecht",
"geschwindigkeit": "Geschwindigkeit",
"gesellschaftstalente": "Gesellschaftstalente",
"gewandheit": "Gewandheit",
"gewicht": "Gewicht",
"glaube": "Glaube",
"gm": "GM ",
"gross": "groß",
"groesse": "Größe",
"grundwert": "Grundwert",
"grundwerte": "Grundwerte",
"gs": "GS",
"haarfarbe": "Haarfarbe",
"hakenschlagend": "hakenschlagend",
"handlungsunfaehig": "Handlungsunfähig",
"handwerkstalente": "Handwerkstalente",
"hiebwaffen": "Hiebwaffen",
"info": "Info",
"initiative": "Initiative",
"intuition": "Intuition",
"inventar": "Inventar",
"ja": "ja",
"kampf": "Kampf",
"kampf-im-wasser": "Kampf im Wasser",
"kampf-unter-wasser": "Kampf unter Wasser",
"kampfsituationen-status": "Kampfsituationen / Status",
"kampftechniken": "Kampftechniken",
"kampftechnikwert": "Kampftechnikwert",
"karmaenergie": "Karmaenergie",
"ke": "KE",
"kettenwaffen": "Kettenwaffen",
"klein": "klein",
"klugheit": "Klugheit",
"koerperkraft": "Körperkraft",
"koerpertalente": "Körpertalente",
"kompetent": "Kompetent (1200 AP)",
"konstitution": "Konstitution",
"kosten": "Kosten",
"krank": "Krank",
"kultur": "Kultur",
"kritisch": "Kritischer",
"kulturpaket": "Kulturpaket hinzufügen?",
"professionspaket": "Professionspaket hinzufügen?",
"kurz": "kurz",
"lz": "LZ",
"ladezeit": "Ladezeit in KR",
"lang": "lang",
"lanzen": "Lanzen",
"le": "LE",
"lebensenergie": "Lebensenergie",
"linkToken": "Ressourcen mit Token verlinken",
"leicht": "leicht",
"legendaer": "Legendär (2100 AP)",
"leiteigenschaft": "Leiteigenschaft",
"leiteigschadensb": "TP-Bonus",
"liegend": "Liegend",
"magie": "Magie",
"malus": "Malus",
"max-5": "(max. -5) ",
"maximal": "Maximum",
"meisterlich": "Meisterlich (1400 AP)",
"merkmal": "Merkmal",
"mittel": "mittel",
"modfikator-hinzuf": "Modfikator hinzufügen",
"modifikator": "Modifikator",
"modkurz": "Mod.",
"modifikatoren": "Modifikatoren",
"modifikatorplus": "Modifikator(+/-)",
"modeffekt": "EF-Mod",
"modsf": "SF-Mod",
"mut": "Mut",
"munition": "Munition",
"nachteile": "Nachteile",
"nah": "nah",
"nahkampf": "Nahkampf",
"nahkampfwaffe": "Nahkampfwaffe",
"nahkampfwaffen": "Nahkampfwaffen",
"name": "Name",
"naturtalente": "Naturtalente",
"nebenhand-at": "Nebenhand AT +/-",
"nebenhand-pa": "Nebenhand PA +/-",
"nebenhand-tp": "Nebenhand TP +/-",
"nebenhandwaffe": "Nebenhandwaffe",
"nein": "nein",
"normal": "Normal ",
"notizen": "Notizen",
"optionen": "Optionen",
"pa": "PA",
"pa-mod": "PA-Mod",
"passierschlag": "Passierschlag",
"parade": "Parade",
"paralyse": "Paralyse",
"patzer": "Patzer",
"pechmagnet": "Pechmagnet",
"perm-verlust": "Perm. Verlust",
"probe": "Probe",
"profession": "Profession",
"personalInformation": "Persönliche Daten",
"raserei": "Raserei",
"raufen": "Raufen",
"regeneration": "Regeneration",
"reichweite": "Reichweite",
"rennend": "rennend",
"riesig": "riesig",
"rituale": "Rituale",
"routineprobe": "Routineprobe",
"rs-mod": "RS-Mod.",
"rueckkauf": "Rückkauf",
"ruestungen": "Rüstungen",
"ruestungstyp": "Rüstungstyp",
"rs": "RS",
"schaden": "Schaden",
"schelmenstreiche": "Schelmenstreiche",
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schilde-waffen": "Schild und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "SchiPs",
"schleudern": "Schleudern",
"schmerz": "Schmerz",
"schmerzstufen-1-2-3-4": "Schmerzstufen",
"schnell": "schnell",
"schriften": "Schriften",
"schuetzenbewegung": "Schützenbewegung",
"schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel",
"schwerter": "Schwerter",
"seelenkraft": "Seelenkraft",
"selbst": "Selbst ",
"sf-modat": "SF-Mod. AT",
"sf-modaw": "SF-Mod. AW",
"sf-modpa": "SF-Mod. PA",
"sf-modtp": "SF-Mod. TP",
"sf-modifikatoren": "SF-Modifikatoren",
"sichtmodifikator": "Sichtmodifikator",
"sicht-iv": "IV - Treffer auf 1",
"sk": "SK",
"sonderfertigkeiten": "Sonderfertigkeiten",
"sonstiges": "Sonstiges",
"sozialstatus": "Sozialstatus",
"spezies": "Spezies",
"sprachen": "Sprachen",
"stangenwaffen": "Stangenwaffen",
"status": "Status",
"status-aktiviert": "Status-Mod",
"steigerung": "Steigerung",
"steigerungsfaktor": "Steigerungsfaktor",
"stehend": "stehend",
"still": "still",
"stg": "Stg.",
"stufe": "Stufe",
"stufe-i": "Stufe I",
"stufe-ii": "Stufe II",
"stufe-iii": "Stufe III",
"stufe-iv": "Stufe IV",
"stufe-iv-nk": "IV - halbe AT, PA auf 1",
"stumm": "Stumm",
"summe": "Summe",
"summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren",
"talente": "Talente",
"talent": "Talent",
"taub": "Taub",
"titel": "Titel",
"tp-at-pa-mod-": "TP/AT/PA-Mod.",
"tp-fk-mod-": "TP/FK-Mod.",
"tp-mod": "TP-Mod",
"tradition": "Tradition",
"traditionseigenschaft": "Traditionseigenschaft",
"trance": "Trance",
"trefferpunkte": "Trefferpunkte",
"ueberrascht": "Überrascht",
"uebler-geruch": "Übler Geruch",
"unerfahren": "Unerfahren (900 AP)",
"unsichtbar": "Unsichtbar",
"vergiftet": "Vergiftet",
"verschleiss": "Verschleiß",
"versteinert": "Versteinert",
"verwirrung": "Verwirrung",
"vornachteile": "Vor-/Nachteile",
"vorteile": "Vorteile",
"vorteilhafte-position": "Vorteilhafte Position",
"waffen": "Waffen",
"waffe-zu-kurz": "Waffe zu kurz",
"wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel",
"wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte",
"weit": "weit",
"winzig": "winzig",
"wirkung": "Wirkung",
"wirkungsdauer": "Wirkungsdauer",
"wissenstalente": "Wissenstalente",
"wundschwelle": "Wundschwelle",
"wurfwaffen": "Wurfwaffen",
"x2": "x2",
"zaehigkeit": "Zähigkeit",
"zauber": "Zauber",
"zaubermelodien": "Zaubermelodien",
"zaubertaenze": "Zaubertänze",
"zaubertricks": "Zaubertricks",
"zielbewegung": "Zielbewegung",
"zielkategorie": "Zielkategorie",
"zk": "ZK",
"zustaende": "Zustände",
"zweihandhiebwaffen": "Zweihandhiebwaffen",
"zweihandschwerter": "Zweihandschwerter",
"ergebnis": "Ergebnis:",
"gelungen": "Erfolg",
"misslungen": "Misserfolg",
"fp": "Fertigkeitspunkte:",
"qs": "Qualitätsstufe:",
"modifikator-roll": "Modifikator:",
"eigenschaften-roll": "Eigenschaften:",
"fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt",
"max-modifikator-roll": "Max. Modifikator:",
"probe-roll": "Probe:",
"initiative-roll": "´s Initiative",
"wert-roll": "Wert:",
"attackewurf": "Attackewurf:",
"verteidigungswurf": "Verteidigungswurf:",
"trefferpunkte-roll": "Trefferpunkte:",
"fliegen": "Fliegen",
"gaukeleien": "Gaukeleien",
"klettern": "Klettern",
"koerperbeherrschung": "Körperbeherrschung",
"kraftakt": "Kraftakt",
"reiten": "Reiten",
"schwimmen": "Schwimmen",
"selbstbeherrschung": "Selbstbeherrschung",
"singen": "Singen",
"sinnesschaerfe": "Sinnesschärfe",
"tanzen": "Tanzen",
"taschendiebstahl": "Taschendiebstahl",
"verbergen": "Verbergen",
"zechen": "Zechen",
"bekehren": "Bekehren & Überzeugen",
"betoeren": "Betören",
"einschuechtern": "Einschüchtern",
"etikette": "Etikette",
"gassenwissen": "Gassenwissen",
"menschenkenntnis": "Menschenkenntnis",
"ueberreden": "Überreden",
"verkleiden": "Verkleiden",
"willenskraft": "Willenskraft",
"faehrtensuchen": "Fährtensuchen",
"fesseln": "Fesseln",
"fischen": "Fischen & Angeln",
"orientierung": "Orientierung",
"pflanzenkunde": "Pflanzenkunde",
"tierkunde": "Tierkunde",
"wildnisleben": "Wildnisleben",
"glueckspiel": "Brett- & Glücksspiel",
"geographie": "Geographie",
"geschichtswissen": "Geschichtswissen",
"goetterkulte": "Götter & Kulte",
"kriegskunst": "Kriegskunst",
"magiekunde": "Magiekunde",
"mechanik": "Mechanik",
"rechnen": "Rechnen",
"rechtskunde": "Rechtskunde",
"sagenlegenden": "Sagen & Legenden",
"sphaerenkunde": "Sphärenkunde",
"sternkunde": "Sternkunde",
"alchemie": "Alchemie",
"boote": "Boote & Schiffe",
"fahrzeuge": "Fahrzeuge",
"handel": "Handel",
"hkgift": "Heilkunde Gift",
"hkkrankheiten": "Heilkunde Krankheiten",
"hkseele": "Heilkunde Seele",
"hkwunden": "Heilkunde Wunden",
"holzbearbeitung": "Holzbearbeitung",
"lebensmittelbearbeitung": "Lebensmittelbearbeitung",
"lederbearbeitung": "Lederbearbeitung",
"malenzeichnen": "Malen & Zeichnen",
"metallbearbeitung": "Metallbearbeitung",
"musizieren": "Musizieren",
"schloesserknacken": "Schlösserknacken",
"steinbearbeitung": "Steinbearbeitung",
"stoffbearbeitung": "Stoffbearbeitung",
"fliegenfw": "Fliegen FW",
"gaukeleienfw": "Gaukeleien FW",
"kletternfw": "Klettern FW",
"koerperbeherrschungfw": "Körperbeherrschung FW",
"kraftaktfw": "Kraftakt FW",
"reitenfw": "Reiten FW",
"schwimmenfw": "Schwimmen FW",
"selbstbeherrschungfw": "Selbstbeherrschung FW",
"singenfw": "Singen FW",
"sinnesschaerfefw": "Sinnesschärfe FW",
"tanzenfw": "Tanzen FW",
"taschendiebstahlfw": "Taschendiebstahl FW",
"verbergenfw": "Verbergen FW",
"zechenfw": "Zechen FW",
"bekehrenfw": "Bekehren & Überzeugen FW",
"betoerenfw": "Betören FW",
"einschuechternfw": "Einschüchtern FW",
"etikettefw": "Etikette FW",
"gassenwissenfw": "Gassenwissen FW",
"menschenkenntnisfw": "Menschenkenntnis FW",
"ueberredenfw": "Überreden FW",
"verkleidenfw": "Verkleiden FW",
"willenskraftfw": "Willenskraft FW",
"faehrtensuchenfw": "Fährtensuchen FW",
"fesselnfw": "Fesseln FW",
"fischenfw": "Fischen & Angeln FW",
"orientierungfw": "Orientierung FW",
"pflanzenkundefw": "Pflanzenkunde FW",
"tierkundefw": "Tierkunde FW",
"wildnislebenfw": "Wildnisleben FW",
"glueckspielfw": "Brett- & Glücksspiel FW",
"geographiefw": "Geographie FW",
"geschichtswissenfw": "Geschichtswissen FW",
"goetterkultefw": "Götter & Kulte FW",
"kriegskunstfw": "Kriegskunst FW",
"magiekundefw": "Magiekunde FW",
"mechanikfw": "Mechanik FW",
"rechnenfw": "Rechnen FW",
"rechtskundefw": "Rechtskunde FW",
"sagenlegendenfw": "Sagen & Legenden FW",
"sphaerenkundefw": "Sphärenkunde FW",
"sternkundefw": "Sternkunde FW",
"alchemiefw": "Alchemie FW",
"bootefw": "Boote & Schiffe FW",
"fahrzeugefw": "Fahrzeuge FW",
"handelfw": "Handel FW",
"hkgiftfw": "Heilkunde Gift FW",
"hkkrankheitenfw": "Heilkunde Krankheiten FW",
"hkseelefw": "Heilkunde Seele FW",
"hkwundenfw": "Heilkunde Wunden FW",
"holzbearbeitungfw": "Holzbearbeitung FW",
"lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW",
"lederbearbeitungfw": "Lederbearbeitung FW",
"malenzeichnenfw": "Malen & Zeichnen FW",
"metallbearbeitungfw": "Metallbearbeitung FW",
"musizierenfw": "Musizieren FW",
"schloesserknackenfw": "Schlösserknacken FW",
"steinbearbeitungfw": "Steinbearbeitung FW",
"stoffbearbeitungfw": "Stoffbearbeitung FW",
"allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten",
"allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit",
"talent-sonderfertigkeiten": "Talentsonderfertigkeiten",
"talent-sonderfertigkeit": "Talentsonderfertigkeit",
"kampfsonderfertigkeit": "Kampfsonderfertigkeit",
"magiesonderfertigkeit": "Magiesonderfertigkeit",
"karmale-sonderfertigkeit": "Karmale Sonderfertigkeit",
"effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken",
"traditionsartefakt": "Traditionsartefakt",
"abzug-gs": "Abzug GS",
"abzug-ini": "Abzug INI",
"angelegt": "Angelegt",
"typ": "Typ",
"modifikationen": "Modifikationen",
"zauberdauer-in-aktionen": "Zauberdauer in Aktionen",
"zaubermodifikationen": "Zaubermodifikationen",
"geste-weglassen": "Geste weglassen",
"formel-weglassen": "Formel weglassen",
"fremdtradition": "Fremdtradition",
"aufrechterhalten": "Anz. Zauber aufrechterhalten",
"sf-mod": "SF",
"effekte": "Effekte",
"ritualplatz": "Ritualplatz",
"zeit": "Zeit",
"passende-kleidung": "Passende Kleidung",
"geeignete-geraetschaften": "Geeignete Gerätschaften",
"passend": "passend",
"unpassend": "unpassend",
"heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort",
"falscher-ritualplatz": "-3 | falscher Ritualplatz",
"fluch": "Fluch",
"streich": "Streich",
"animistenkraft": "Animistenkraft",
"zaubermelodie": "Zaubermelodie",
"zaubertanz": "Zaubertanz",
"verbreitung": "Verbreitung",
"zielmodifikator": "Zielmodifikator",
"bitte-auswaehlen": "Bitte auswählen",
"dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)",
"dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)",
"derivedAttributes": "Abgeleitete Werte",
"reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)",
"kosten-verringern": "-1 | Kosten verringern (halbiert)",
"kosten-erhoehen": "+1 | Erzwingen (verdoppelt)",
"ort": "Ort",
"goetterwirken": "Götterwirken",
"artefakte": "Artefakte",
"zeremonial-gegenstand": "Zeremonialgegenstand",
"magie-modifikator": "Zauberwirken +/-",
"glaube-modifikator": "Göttliches Wirken +/-",
"schaden-durch-patzer": "Schaden durch Patzer",
"fernkampf-patzer": "Fernkampf-Patzer",
"zauber-patzer": "Zauber-Patzer",
"liturgie-patzer": "Liturgie-Patzer",
"zaubertrick": "Zaubertrick",
"vorteil": "Vorteil",
"nachteil": "Nachteil",
"alle": "Alle",
"segen": "Segen",
"liturgie": "Liturgie",
"zeremonie": "Zeremonie",
"typ-auswaehlen": "Typ auswählen",
"elfenlied": "Elfenlied",
"ritual": "Ritual",
"zauberspruch": "Zauberspruch",
"herrschaftsritual": "Herrschaftsritual",
"vertrautentrick": "Vertrautentrick",
"schipsf": "SchiP-Sonderfertigkeit",
"freier-modifikator": "freier Kampf-Mod.",
"ruestungsschutz": "Rüstung",
"faktor": "Faktor",
"disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.",
"dukaten": "Dukaten",
"silbertaler": "Silbertaler",
"heller": "Heller",
"kreuzer": "Kreuzer",
"geldbeutel": "Geldbeutel",
"Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über",
"Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper",
"Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen",
"Beule": "Beule",
"belastungsgewoehnung": "Belastungsgewöhnung",
"brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf",
"Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert",
"Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt",
"Fehlschuss": "Fehlschuss",
"Fuß-verdreht": "Fuß verdreht",
"Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen",
"Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma",
"Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume",
"Geweihte-ist-entrückt": "Geweihte ist entrückt",
"Geweihte-ist-verwirrt": "Geweihte ist verwirrt",
"Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden",
"Harre-färben-sich": "Haar und Bart färben sich bunt",
"Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen",
"Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt",
"Schild-beschädigt": "Schild beschädigt",
"Schild-schwer-beschädigt": "Schild schwer beschädigt",
"Schild-stecken-geblieben": "Schild stecken geblieben",
"Schild-verloren": "Schild verloren",
"Schild-zerstört": "Schild zerstört",
"Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung",
"Selbst-schwer-verletzt": "Selbst schwer verletzt",
"Selbst-verletzt": "Selbst verletzt",
"Stolpern": "Stolpern",
"Sturz": "Sturz",
"Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister",
"Verlust-der-Sprache": "Verlust der Sprache",
"Verwandlung-in-Kleintier": "Verwandlung in Kleintier",
"Waffe-beschädigt": "Waffe beschädigt",
"Waffe-schwer-beschädigt": "Waffe schwer beschädigt",
"Waffe-stecken-geblieben": "Waffe stecken geblieben",
"Waffe-verloren": "Waffe verloren",
"Waffe-zerstört": "Waffe zerstört",
"Zauberziel-ändert-sich": "Zauberziel ändert sich",
"Zerrung": "Zerrung",
"Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich",
"Zu-Konzentriert": "Zu konzentriert",
"Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt",
"Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt",
"natur": "Natur",
"koerperlich": "Körperlich",
"handwerk": "Handwerk",
"gesellschaft": "Gesellschaft",
"wissen": "Wissen",
"1-parade": "1. Parade",
"2-parade": "2. Parade",
"3-parade": "3. Parade",
"4-parade": "4. Parade",
"5-parade": "5. Parade",
"nahkampf_doppelt": "Trefferpunkte, verdoppelt",
"fernkampf_doppelt": "Trefferpunkte, verdoppelt",
"query_trans": "Modifikator (z.B. 1 oder -1)",
"belastung-aktivieren": "Status für Belastung aktivieren",
"betäubung-aktivieren": "Malus für Betäubung aktivieren",
"furcht-aktivieren": "Malus für Furcht aktivieren",
"paralyse-aktivieren": "Malus für Paralyse aktivieren",
"schmerz-aktivieren": "Malus für Schmerz aktivieren",
"trance-aktivieren": "Malus für Trance aktivieren",
"tragekraft": "Tragekraft",
"verwirrung-aktivieren": "Malus für Verwirrung aktivieren",
"entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren",
"atpa-patzer": "AT/PA-Patzer",
"erleidet": "erleidet",
"SPdurchPatzer": "SP durch einen Patzer",
"nahkampf-atpa-patzer": "Attacke/Parade-Patzer",
"schild-patzer": "Schild-Patzer",
"Nahkampf-TP": "Trefferpunkte",
"halbeParade": "halbierte Parade",
"schildparade": "Schildparade",
"statusModifier": "Zustandsmodifikatoren",
"halbeSchildparade": "halbierte Schildparade",
"halbesAusweichen": "halbiertes Ausweichen",
"Fernkampf-TP": "Trefferpunkte",
"Schmerzstufe-1": "Schmerzstufe 1",
"Schmerzstufe-2": "Schmerzstufe 2",
"Schmerzstufe-3": "Schmerzstufe 3",
"Schmerzstufe-4": "Schmerzstufe 4",
"Regen-LE": "Regeneration Lebensenergie",
"Regen-AE": "Regeneration Astralenergie",
"Regen-KE": "Regeneration Karmaenergie",
"keine": "keine",
"status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert",
"zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung",
"koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen",
"gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft",
"naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben",
"wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde",
"handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung",
"add_modifikator": "Modifikator hinzufügen",
"mu_mod": "Mut +/-",
"kl_mod": "Klugheit +/-",
"in_mod": "Intuition +/-",
"ch_mod": "Charisma +/-",
"ff_mod": "Fingerfertigkeit +/-",
"ge_mod": "Gewandheit +/-",
"ko_mod": "Konstitution +/-",
"kk_mod": "Körperkraft +/-",
"abgeleitete_werte": "Abgeleitete Werte",
"le_modifikator": "Lebensenergie +/-",
"ae_modifikator": "Astralenergie +/-",
"ke_modifikator": "Karmalenergie +/-",
"sk_modifikator": "Seelenkraft +/-",
"zk_modifikator": "Zähigkeit +/-",
"ini_modifikator": "Initiative +/-",
"aw_modifikator": "Ausweichen +/-",
"gs_modifikator": "Geschwindigkeit +/-",
"schips_modifikator": "Schicksalspunkte +/-",
"le_regeneration_mod": "Regeneration LE +/-",
"ae_regeneration_mod": "Regeneration AE +/-",
"ke_regeneration_mod": "Regeneration KE +/-",
"kampfsonderfertigkeiten": "Kampfsonderfertigkeiten",
"at_sf_mod": "Attacke +/-",
"pa_sf_mod": "Parade +/-",
"aw_sf_mod": "Ausweichen +/-",
"tp_sf_mod": "Trefferpunkte +/-",
"fk_sf_mod": "Fernkampf +/-",
"nh_at_sf_mod": "Nebenhand AT +/-",
"nh_pa_sf_mod": "Nebenhand PA +/-",
"nh_tp_sf_mod": "Nebenhand TP +/-",
"parade_zweite_mod": "Zusätzliche PA +/-",
"ausweichen_zweite_mod": "Zusätzliches AW +/-",
"beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-",
"falsche_hand_mod": "Falsche Hand Mod. +/-",
"talente_mod": "Talente Würfelmodifikator",
"switch_description_status": "Anzeige umschalten",
"filter": "Filter:",
"umgebung": "Umgebung",
"combat-situation": "Kampfsituation",
"artefakt": "Artefakt",
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"quelle-auswaehlen": "Quelle auswählen",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"allgemein": "Allgemeines",
"header-anzeigen": " Kopfzeile einstellen: ",
"an": "an",
"aus": "aus",
"eigenschaften-aus": "Eigenschaften aus",
"attribute-aus": "Attribute aus",
"npc-bogen": " NPC-Bogen aktivieren: ",
"show-le": "Lebensenergie anzeigen: ",
"show-ae": "Astralenergie anzeigen: ",
"show-ke": "Karmaenergie anzeigen: ",
"typus": "Typus",
"gkategorie": "Größenkategorie",
"schwierigkeit": "Schwierigkeit",
"beute": "Beute",
"kampfverhalten": "Kampfverhalten",
"flucht": "Flucht",
"jagd": "Jagd",
"sonderregeln": "Sonderregeln",
"informationen": "Informationen",
"npcattribute": "NSC-Attribute",
"verteidigungswert": "Verteidigung",
"tp": "TP",
"at": "AT",
"angriff": "Angriff",
"domaene": "Domäne",
"anzahl": "Anzahl",
"Magie-TP": "Schaden aus Magie",
"Glaube-TP": "Schaden aus Götterwirken",
"mitspezialisierung": "Fertigkeitsspezialisierung",
"d2": "W2",
"d3": "W3",
"d4": "W4",
"d6": "W6",
"d20": "W20",
"zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren",
"ruestung_preset": "Abzüge BE/INI/GS",
"ruestung_preset_0": "BE 0",
"ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS",
"ruestung_preset_2": "BE 1",
"ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS",
"ruestung_preset_4": "BE 2",
"ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS",
"ruestung_preset_6": "BE 3",
"ruestung_mod": "Zusätzliche Modifikatoren: ",
"npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)",
"import": "Starte Import",
"lep": "LeP",
"asp": "AsP",
"kap": "KaP",
"INI": "INI",
"VW": "VW",
"RS/BE": "RS/BE",
"aktionen": "Aktionen",
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
"schmerzplus1": "Schmerz +1 bei",
"ENDTOKEN": "ENDTOKEN",
"talente_fw_mod": "Talente FW-Modifikator"
}
@@ -12727,6 +12727,16 @@
<input type="text" class="sheet-selectable-text" style="width: 52em" value="https://www.youtube.com/watch?v=l2SCwz51T9g&list=PLGBXxa8pcNCqzNe4CrKvy-_QgjfgLDOZ-" />
</p>
<h4>Update auf Version 20211021</h4>
<div>
<p>Fehlerbehebungen:
<ul>
<li>Schildparadewert konnte durch fehlerhafte Verarbeitung des Paradebasiswerts abnorm hohe Werte annehmen (drei- und vierstellig)</li>
</ul>
</p>
<p>Zu dieser Version wird es voraussichtlich kein Video geben.</p>
</div>
<h4>Update auf Version 20211010</h4>
<div>
<p>Fehlerbehebungen:
@@ -12960,7 +12970,7 @@
</div>
<b>&bdquo;Das Schwarze Auge&ldquo;-Heldenbogen für Roll20.net, Version <input type="text" class="sheet-stat-immutable sheet-stat-immutable-version" disabled="disabled" name="attr_character_sheet_version" value="20211010"><input type="hidden" class="sheet-stat-immutable sheet-stat-immutable-version" readonly="readonly" name="attr_data_version" value=""></b>
<b>&bdquo;Das Schwarze Auge&ldquo;-Heldenbogen für Roll20.net, Version <input type="text" class="sheet-stat-immutable sheet-stat-immutable-version" disabled="disabled" name="attr_character_sheet_version" value="20211021"><input type="hidden" class="sheet-stat-immutable sheet-stat-immutable-version" readonly="readonly" name="attr_data_version" value=""></b>
</table>
</div>
@@ -16887,7 +16897,7 @@ function calculateCombatValues() {
var schildkampf1 = values["sf_schildkampfI"];
var schildkampf2 = values["sf_schildkampfII"];
// Wir starten mit dem PA Basiswert des Charakters
shieldPa = values["PABasis"];
shieldPa = parseInt(values["PABasis"]);
// Für Schildkampf 2 werden 5 Punkte, für Schildkampf 1 3 Punkte und für Linkhand 1 Punkt addiert
if (schildkampf2 === "1") {
shieldPa += 5;
+10 -10
View File
@@ -4,7 +4,7 @@
"h2hFumble3": "<b> Glisser ou trébucher dans une flaque de sang ou d'eau ou autre danger : -</b> perdre la prochaine parade et attaquer; votre ennemi peut se désengager.",
"h2hFumble4": "<b>Sueur dans les yeux :</b> - parer, esquiver ou se déplacer seulement pour les 1D3 prochains rounds de combat; votre adversaire peut se désengager.",
"h2hFumble5": "<b>la sangle du bouclier se brise</b>Réduisez de moitié votre pourcentage de parade au bouclier jusqu'à réparation. Inapplicable à un bouclier démoniaque.",
"h2hFumble6": "<b>Distracted</b>-automatic miss on your next attack, in whatever round it occurs.",
"h2hFumble6": "<b>Distrait</b> Votre prochaine attaque Manque automatiquement, quel que soit le tour où elle se produit.",
"h2hFumble7": "<b>Drop weapon</b>-it's at your feet and costs 5 DEX-ranks to recover. Your enemy may disengage. lgnore this fumble if you parry with a shield.",
"h2hFumble8": "<b>Weapon knocked away</b>-it is I D4 yards distant in a 1D8 direction. lgnore this fumble if you parry with a shield.",
"h2hFumble9": "<b>Blow to solar plexus</b>-you can parry but not attack or dodge for two rounds; your opponent may disengage. lgnore thisfumble if you parry with a shield.",
@@ -39,8 +39,8 @@
"MajorWound-3": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D3 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield.",
"MajorWound-4": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D3 CON; maximum MOV is now that 1D3 less, and Hit Points may be lower. Still able to fight.",
"MajorWound-5": "Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; or cuts to the head thereafter requiring Luck rolls each time to use the skills Insight, Nature, Other Language(s), and World Lore; or blows or cuts which affect depth perception and leave missile weapon skills at maximums of 65 percent; or multiple cuts to the face and neck limit the skills of Bargain, Fast Talk, Oratory, and spoken languages to 65 percent maximum, or make up your own. Lose 1D3 INT; this loss affects the Adventurer’s ability to cast magic. Still able to fight",
"MajorWound-6": "Back muscles or spinal nerve damage bending the torso, both leg tendons causing limping, or fused ankle bones causing limping or loss of one or both arms. Lose 1D6 DEX and reduce maximum MOV by that same amount. Unable to fight.",
"MajorWound-7": "Much of your nose has been sliced away, or multiple scars deface both hands, or an ear has been cut off, or a livid scar lends an evil cast to your face, or make up your own. Lose 1D6 APP. Your visible and very unappealing deformity cannot be disguised. Still able to fight",
"MajorWound-6": "Lésions des muscles du dos ou des nerfs rachidiens fléchissant le torse, les deux tendons des jambes causant la boiterie, ou les os de la cheville fusionnés causant la boiterie ou la perte d'un ou des deux bras. Perdez 1D6 DEX et réduisez le MOV maximum du même montant. Incapable de se battre.",
"MajorWound-7": "Une grande partie de votre nez a été tranché, ou de multiples cicatrices abîment les deux mains, ou une oreille a été coupée, ou une cicatrice livide prête un mauvais air à votre visage, ou créez la vôtre. Perdez 1D6 APP. Votre déformation visible et très peu attrayante ne peut pas être déguisée. encore capable de se battre",
"MajorWound-8": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D6 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield",
"MajorWound-9": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D6 CON; maximum MOV is now that 1D6 less, and Hit Points may be lower. Unable to fight",
"MajorWound-10": "Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Still able to fight ",
@@ -56,7 +56,7 @@
"#Spells": "# Sorts",
"Ability": "Caractéristique",
"Age": "Âge",
"Agility": "Agility",
"Agility": "Agilité",
"*": "*",
"All": "Tous",
"ALLEGIANCE": "ALLÉGEANCE",
@@ -72,12 +72,12 @@
"Birthplace": "Lieu de naissance",
"Bound-Demons-Elementals": "Démons & Élémentaires liés",
"Breed": "Race",
"Bronzes-on-Person": "Bronzes on Person",
"Bronzes-on-Person": "Bronzes sur soi",
"Burden": "Fardeau",
"B/W": "B/W",
"Chance": "Chance",
"Charisma-Roll": "Jet de Charisme",
"Charisma": "Charisma",
"Charisma": "Charisme",
"Champion": "Champion",
"CON": "CON",
"CON-Roll": "Jet de CON",
@@ -119,7 +119,7 @@
"Income": "Revenu",
"INT": "INT",
"Inscribed-Runes": "Runes gravées",
"Know": "Know",
"Know": "Connaissance",
"Land": "Marche",
"Length": "Longueur",
"Law": "Loi",
@@ -129,7 +129,7 @@
"Long": "Longue",
"Looks-Atitude": "Looks,Atitude",
"Luck-Roll": "Jet de Chance",
"Luck": "Luck",
"Luck": "Chance",
"Magic-Points": "Points de Magie",
"Major-Wound": "Blessure majeure",
"Max": "Max.",
@@ -169,7 +169,7 @@
"Skill": "Compétence",
"Skills": "Compétences",
"Skill-Halved": "Skill halved",
"Skill-Used": "Skill Used",
"Skill-Used": "Compétence utilisée",
"Source": "Source",
"Self": "Soi-même",
"Spells": "Sorts",
@@ -201,7 +201,7 @@
"Treasure": "Trésor",
"Type": "Type",
"Turn": "Tour",
"Turn-Order": "Turn Order",
"Turn-Order": "Ordre d'initiative",
"unconsciousnes": "Inconscience",
"Use-mount-damage-bonus": " *utilise le bonus de dégâts de la monture",
"Wealth": "Richesse",
+78 -49
View File
@@ -17,9 +17,17 @@
font-weight: bold;
}
input[type=number]::-webkit-inner-spin-button,
input[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
}
.charsheet input[type=number] {
font-family: Mate SC;
font-weight: bold;
font-size: 14px;
max-width: 35px;
}
.charsheet select {
@@ -103,24 +111,25 @@ input[type=number] {
}
input.big_number{
font-size: 14px;
font-size: 16px;
min-height: 28px;
min-width: 45px;
}
span.ability {
width: 70px;
font-size: 13px;
font-size: 14px;
margin-top: 3px;
}
span.attribute{
width: 90px;
font-size: 14px;
font-size: 15px;
}
button.button-top {
background-color: #C2B280;
background-image: none;
min-width: 236px;
min-width: 211px;
height: 30px;
}
@@ -142,6 +151,8 @@ button[type=roll]:active{
border: 2px inset #C2B280
}
select.sheetselect {
appearance: none;
text-align: center;
width: 40px;
height: 26px;
padding: 0;
@@ -156,6 +167,16 @@ select.sheetselect2 {
background: #C2B280;
}
select.sheetselect3 {
appearance: none;
text-align: center;
width: 35px;
height: 26px;
padding: 0;
margin-top: 8px;
background: #C2B280;
}
select.sheetcharmselect {
background: #C2B280;
}
@@ -165,6 +186,8 @@ select.sheetweaponselect {
width: 40px;
height: 25px;
padding: 0;
appearance: none;
text-align: center;
}
.sheet-attribute-label {
@@ -182,6 +205,9 @@ select.sheetweaponselect {
margin-left: 16px;
}
.char-text {
max-width: 170px;
}
.sheet-headtext {
font-size: 30px;
text-align: center;
@@ -193,8 +219,8 @@ select.sheetweaponselect {
.sheet-characterborder {
min-width: 1000px;
max-width: 1000px;
min-width: 900px;
max-width: 900px;
min-height: 1700px;
border: 5px inset #EDDA74;
display: inline-flex;
@@ -213,25 +239,24 @@ select.sheetweaponselect {
display: flex;
flex-direction: row;
justify-content: space-around;
min-width: 1000px;
max-width: 1000px;
min-width: 900px;
max-width: 900px;
margin-left: 4px;
}
.sheet-tab-span {
font-size: 18px;
}
.sheet-character-logo {
.sheet-character-logo-flex {
grid-column-start: 1;
grid-column-end: span 1;
grid-row-start: 1;
grid-row-end: span 1;
display: flex;
}
img.imageLogo{
max-height: 100px;
max-width: 100px;
.imagelogo{
max-height: 120px;
max-width: 120px;
}
.sheet-character-info {
grid-column-start: 2;
@@ -274,20 +299,23 @@ img.imageLogo{
}
.sheet-attribute-toprow{
margin-left: 15px;
font-size: 20px;
display: flex;
flex-direction: row;
justify-content: space-around;
display: grid;
grid-template-columns: 20px 123px 65px 50px;
grid-template-rows: 100%;
}
.sheet-attribute-rownew{
.sheet-attribute-rownew, .sheet-attribute-rownew2{
display: flex;
flex-direction: row;
justify-content: space-around;
align-items: center;
}
.sheet-attribute-rownew2, .sheet-attribute-toprow{
border-bottom: 2px outset #EDDA74;
padding-bottom: 5px;
}
.sheet-character-abilities {
border: 3px inset #EDDA74;
border-radius: 5px;
@@ -331,9 +359,9 @@ img.imageLogo{
.sheet-abilities-rowtop{
padding-left: 12px;
display: flex;
flex-direction: row;
justify-content: space-evenly;
display: grid;
grid-template-columns: 25px 90px 55px 55px 50px;
grid-template-rows: 100%;
}
.sheet-abilities-rownew1{
@@ -455,6 +483,7 @@ span.sheet-ess {
justify-content: space-evenly;
align-items: center;
font-size: 15;
width: 585px;
}
.sheet-exp-format {
width: 30px;
@@ -482,7 +511,6 @@ select.sheet-project-select {
grid-column-end: span 4;
margin-left: 20px;
margin-top: 15px;
margin-right: 20px;
}
.sheet-inti-info-inner {
@@ -491,6 +519,7 @@ select.sheet-project-select {
}
.sheet-intimacy-area {
width: 585px;
border: 3px inset #EDDA74;
border-radius: 8px;
display: inline-flex;
@@ -502,17 +531,19 @@ select.sheet-project-select {
.sheet-intimacy-header {
font-size: 20px;
display: grid;
grid-template-columns: 510px auto;
grid-template-columns: 440px 85px;
grid-template-rows: 100%;
}
.sheet-align-intimacy1 {
text-align: left;
grid-row-start: 1;
grid-column-start: 1;
}
.sheet-align-intimacy2 {
text-align: left;
grid-row-start: 1;
grid-column-start: 2;
}
@@ -523,7 +554,7 @@ select.sheet-project-select {
}
.sheet-intimacy-name {
width: 530px;
width: 440px;
margin-left: 15px;
font-size: 14px;
}
@@ -548,7 +579,7 @@ select.sheet-project-select {
border-radius: 8px;
margin-left: 10px;
margin-top: 15px;
width: 284px;
width: 255px;
}
.sheet-spec-inner {
@@ -615,19 +646,20 @@ select.sheet-project-select {
}
select.sheet-health-penalty {
width: 33px;
width: 30px;
-webkit-appearance: none;
-moz-appearance: none;
text-indent: 1px;
text-overflow: '';
background: transparent;
border: 3px ridge #DDCA64;
text-align: center;
}
.sheet-health-section {
display: flex;
flex-direction: column;
height: 100px;
width:35px;
width:32px;
margin-top: 30px;
}
@@ -635,7 +667,7 @@ select.sheet-health-penalty {
display: grid;
grid-template-columns: 20% 20% 20% 20% 20%;
grid-template-rows: 50% 50%;
width: 950px;
width: 876px;
height: 100px;
text-align: center;
border: 3px inset #EDDA74;
@@ -678,9 +710,9 @@ span.sheet-defense-header {
.sheet-weapon-table {
display: grid;
grid-template-columns: 180px 65px 65px 65px 65px 65px 65px 65px 65px 65px 65px 65px;
grid-template-columns: 180px 65px 65px 65px 65px 65px 65px 65px 55px 55px 55px 55px;
grid-template-rows: 30px 25px 40px;
width: 900px;
width: 880px;
justify-items: center;
align-items: stretch;
margin-bottom: 20px;
@@ -689,15 +721,19 @@ span.sheet-defense-header {
.sheet-weapon-table-ranged {
display: grid;
grid-template-columns: 180px 65px 65px 65px 65px 65px 65px 65px 65px 65px 65px 65px;
grid-template-columns: 180px 65px 65px 65px 65px 65px 55px 55px 55px 55px 55px 65px;
grid-template-rows: 30px 25px 10px 30px 40px;
width: 900px;
width: 880px;
justify-items: center;
align-items: stretch;
margin-bottom: 20px;
margin-top: 10px;
}
.accuracy-align {
grid-column-start: 2;
grid-row-start: 5;
}
.close-acc {
grid-column-start: 3;
grid-row-start: 5;
@@ -735,9 +771,7 @@ span.sheet-defense-header {
}
.sheet-combat-weapons {
border: 3px inset #EDDA74;
width: 900px;
padding-left: 27px;
padding-right: 27px;
width: 880px;
padding-bottom: 10px;
}
.sheet-weapon-table button {
@@ -746,9 +780,7 @@ span.sheet-defense-header {
.sheet-combat-armor {
border: 3px inset #EDDA74;
width: 900px;
padding-left: 27px;
padding-right: 27px;
width: 880px;
padding-bottom: 10px;
}
@@ -756,7 +788,7 @@ span.sheet-defense-header {
display: grid;
grid-template-columns: 180px 65px 65px 65px 65px 300px;
grid-template-rows: 30px 25px;
width: 900px;
width: 880px;
justify-items: center;
align-items: stretch;
margin-bottom: 20px;
@@ -769,7 +801,7 @@ span.sheet-defense-header {
flex-direction: column;
align-items: center;
min-height:1000px;
width: 1000px;
width: 900px;
border: 5px inset #EDDA74;
}
@@ -786,7 +818,7 @@ span.sheet-defense-header {
border: 3px inset #EDDA74;
border-radius: 3px;
padding: 5px;
width: 900px;
width: 870px;
}
.sheet-charm-row {
@@ -862,7 +894,7 @@ div.sheet-charm-description,
display: grid;
grid-template-rows: 1fr;
grid-template-columns: 50% 50%;
width: 1000px;
width: 900px;
border: 5px inset #EDDA74;
min-height: 600px;
}
@@ -870,8 +902,6 @@ div.sheet-charm-description,
.sheet-miscleft {
grid-row-start: 1;
grid-column-start: 1;
border: 3px inset #EDDA74;
border-radius: 4px;
display: inline-flex;
flex-direction: column;
align-items: center;
@@ -941,14 +971,12 @@ div.sheet-charm-description,
align-items: center;
margin: 10px;
margin-bottom: 20px;
width: 440px;
width: 420px;
}
.sheet-miscright {
grid-row-start: 1;
grid-column-start: 2;
border: 3px inset #EDDA74;
border-radius: 4px;
display: inline-flex;
flex-direction: column;
align-items: center;
@@ -962,7 +990,8 @@ div.sheet-charm-description,
flex-direction: column;
align-items: center;
margin: 10px;
width: 440px;
margin-bottom: 20px;
width: 420px;
}
.sheet-miscbattlegroup {
@@ -972,7 +1001,7 @@ div.sheet-charm-description,
flex-direction: column;
align-items: center;
margin: 10px;
width: 440px;
width: 420px;
}
.sheet-martialartsside2 {
display: flex;
File diff suppressed because it is too large Load Diff
+73 -59
View File
@@ -16,22 +16,30 @@
"names-attribute-u":"Attribute",
"rating-attribute-u":"Rating",
"roll-attribute-u":"Roll",
"strength-u":"Strength",
"dexterity-u":"Dexterity",
"stamina-u":"Stamina",
"charisma-u":"Charisma",
"manipulation-u":"Manipulation",
"appearance-u":"Appearance",
"perception-u":"Perception",
"intelligence-u":"Intelligence",
"wits-u":"Wits",
"strength-att-u":"Strength",
"dexterity-att-u":"Dexterity",
"stamina-att-u":"Stamina",
"charisma-att-u":"Charisma",
"manipulation-att-u":"Manipulation",
"appearance-att-u":"Appearance",
"perception-att-u":"Perception",
"intelligence-att-u":"Intelligence",
"wits-att-u":"Wits",
"ability-title-u":"Abilities",
"ability-header-u":"Ability",
"base-header-u":"Base",
"bonus-header-u":"Bonus",
"value-header-u":"Value",
"attribute-header-u":"Attr.",
"roll-header-u":"Roll",
"arhcery-u":"Archery",
"strength-u":"STR",
"dexterity-u":"DEX",
"stamina-u":"STA",
"charisma-u":"CHA",
"manipulation-u":"MAN",
"appearance-u":"APP",
"perception-u":"PER",
"intelligence-u":"INT",
"wits-u":"WIT",
"athletics-u":"Athletics",
"awareness-u":"Awareness",
"brawl-u":"Brawl",
@@ -49,16 +57,16 @@
"craft-name-8-place":"Craft Name 8",
"craft-name-9-place":"Craft Name 9",
"craft-name-10-place":"Craft Name 10",
"craft-1-u":"Craft 1",
"craft-2-u":"Craft 2",
"craft-3-u":"Craft 3",
"craft-4-u":"Craft 4",
"craft-5-u":"Craft 5",
"craft-6-u":"Craft 6",
"craft-7-u":"Craft 7",
"craft-8-u":"Craft 8",
"craft-9-u":"Craft 9",
"craft-10-u":"Craft 10",
"craft-1-u":"CR1",
"craft-2-u":"CR2",
"craft-3-u":"CR3",
"craft-4-u":"CR4",
"craft-5-u":"CR5",
"craft-6-u":"CR6",
"craft-7-u":"CR7",
"craft-8-u":"CR8",
"craft-9-u":"CR9",
"craft-10-u":"CR10",
"dodge-u":"Dodge",
"integrity-u":"Integrity",
"investigation-u":"Investigation",
@@ -110,6 +118,8 @@
"intimacy-u":"Intimacy",
"defining-u":"Defining",
"character-information-items-u":"Character Information/Items:",
"specialties-u":"Specialties",
"specialty-u":"Specialty:",
"willpower-u":"Willpower",
"current-willpower-u":"Current:",
"maximum-willpower-u":"Maximum:",
@@ -119,8 +129,6 @@
"merits-u":"Merits",
"merit-u":"Merit:",
"show-hide-description-u":"Show/Hide Description",
"specialties-u":"Specialties",
"specialty-u":"Specialty:",
"combat-u":"Combat",
"join-battle-u":"Join Battle:",
"health-u":"Health",
@@ -150,20 +158,20 @@
"attune-u":"Attune:",
"attribute-u":"Attribute:",
"ability-u":"Ability:",
"withering-attack-u":"W Attack:",
"withering-damage-u":"W Damage:",
"decisive-attack-u":"D Attack:",
"decisive-damage-u":"D Damage:",
"martial-arts-1-u":"Martial Arts 1",
"martial-arts-2-u":"Martial Arts 2",
"martial-arts-3-u":"Martial Arts 3",
"martial-arts-4-u":"Martial Arts 4",
"martial-arts-5-u":"Martial Arts 5",
"martial-arts-6-u":"Martial Arts 6",
"martial-arts-7-u":"Martial Arts 7",
"martial-arts-8-u":"Martial Arts 8",
"martial-arts-9-u":"Martial Arts 9",
"martial-arts-10-u":"Martial Arts 10",
"withering-attack-u":"W ATK:",
"withering-damage-u":"W DAM:",
"decisive-attack-u":"D ATK:",
"decisive-damage-u":"D DAM:",
"martial-arts-1-u":"MA1",
"martial-arts-2-u":"MA2",
"martial-arts-3-u":"MA3",
"martial-arts-4-u":"MA4",
"martial-arts-5-u":"MA5",
"martial-arts-6-u":"MA6",
"martial-arts-7-u":"MA7",
"martial-arts-8-u":"MA8",
"martial-arts-9-u":"MA9",
"martial-arts-10-u":"MA10",
"tags-u":"Tags:",
"ranged-weapons-u":"Ranged Weapons",
"range-u":"Range:",
@@ -192,6 +200,18 @@
"permanent-u":"Permanent",
"cast-u":"Cast:",
"custom-abilities-u":"Custom Abilities",
"old-martialarts-u":"Old Martial Arts",
"snake-style-u":"Snake Style",
"tiger-style-u":"Tiger Style",
"single-point-style-u":"Single Point Style",
"white-reaper-style-u":"White Reaper Style",
"ebon-shadow-style-u":"Ebon Shadow Style",
"crane-style-u":"Crane Style",
"silver-voice-style-u":"Silver-Voiced Nightingale Style",
"righteous-devil-style-u":"Righteous Devil Style",
"black-claw-style-u":"Black Claw Style",
"dreaming-pearl-style-u":"Dreaming Pearl Courtesan Style",
"steel-devil-style-u":"Steel Devil Style",
"qcquickpools-u":"Quick Pools",
"qcactions-u":"Actions",
"qcjoin-battle-u":"Join Battle",
@@ -208,6 +228,16 @@
"qchardness-u":"Hardness",
"items-u":"Items",
"miscellaneous-items-place":"Item/Description",
"old-crafts-u":"Old Crafts",
"armoring-u":"Armoring",
"artifact-u":"Artifact",
"cooking-u":"Cooking",
"first-age-u":"First Age Artifice",
"gemcutting-u":"Gemcutting",
"geomancy-u":"Geomancy",
"jewelry-u":"Jewelry",
"tailoring-u":"Tailoring",
"weapon-forging-u":"Weapon Forging",
"battle-group-u":"Battle Group",
"drill-u":"Drill",
"poor-u":"Poor",
@@ -218,26 +248,10 @@
"magnitude":"Magnitude",
"size":"Size",
"health-levels":"Health Levels",
"old-martialarts-u":"Old Martial Arts",
"snake-style-u":"Snake Style",
"tiger-style-u":"Tiger Style",
"single-point-style-u":"Single Point Style",
"white-reaper-style-u":"White Reaper Style",
"ebon-shadow-style-u":"Ebon Shadow Style",
"crane-style-u":"Crane Style",
"silver-voice-style-u":"Silver-Voiced Nightingale Style",
"righteous-devil-style-u":"Righteous Devil Style",
"black-claw-style-u":"Black Claw Style",
"dreaming-pearl-style-u":"Dreaming Pearl Courtesan Style",
"steel-devil-style-u":"Steel Devil Style",
"old-crafts-u":"Old Crafts",
"armoring-u":"Armoring",
"artifact-u":"Artifact",
"cooking-u":"Cooking",
"first-age-u":"First Age Artifice",
"gemcutting-u":"Gemcutting",
"geomancy-u":"Geomancy",
"jewelry-u":"Jewelry",
"tailoring-u":"Tailoring",
"weapon-forging-u":"Weapon Forging"
"charm-desc-place":"Charm Effect/Description",
"charm-misc-place":"Misc. Charm Details (Not included in chat card).",
"brawl-abbreviation-u":"BRL",
"melee-abbreviation-u":"MEL",
"archery-abbrev-u":"ARC",
"thrown-abbrev-u":"TRW"
}
@@ -430,8 +430,8 @@
<input type="number" class="sheet-number" name="attr_doctor" value="@{mod-doctor} + @{base-doctor} + 20*@{tagskill15} + @{temp-doctor}" disabled="true"/>
<input type="number" class="sheet-number"name="attr_temp-doctor" value="0" />
<input type="number" class="sheet-number"name="attr_mod-doctor" value="0" />
<input type="number" class="sheet-number" name="attr_base-doctor" value="@{perception} + @{intelligence} + @{intelligence} + @{luck}" disabled="true" />
<input type="text" class="sheet-number_skill" name="attr_basetext-doctor" value="PER + INT + INT" readonly />
<input type="number" class="sheet-number" name="attr_base-doctor" value="@{perception} + @{intelligence} + @{agility} + @{luck}" disabled="true" />
<input type="text" class="sheet-number_skill" name="attr_basetext-doctor" value="PER + INT + AGI" readonly />
</div>
<div>
<button class="sheet-skill_button" type='roll' name="attr_roll-engineer" value='/em rolls Engineer skill [[floor([[@{engineer}]] + ?{modifier} - [[1d100]])]]' /></button>
+3 -4
View File
@@ -8,8 +8,7 @@
<div class=avatarbanner>
<!-- <img class='bannerimage' src="https://github.com/olafvantol/roll20-character-sheets/blob/657c85c95697ed56ccaac4611ab25732fc021106/HarnMaster3/scroll-wide.png?raw=true" /> -->
<!-- leave out avatar image, roll20 code not ready yet<img class='avatarimage' name='attr_character_avatar' alt="Character Avatar">-->
<img class='avatarimage' name='attr_character_avatar' alt="Character Avatar">
</div>
@@ -1603,12 +1602,12 @@
</div>
<div class="changelog">
<h2>Changelog</h2>
<!-- upcoming version <h3>2021???? - Version x</h3>
<h3>20211023 - Version 2.5</h3>
<details>
<summary class="changelog-summary">
<p class="changelog-summary">Updated header to the sheet to include roll20's new ability to include the avatar image. </p>
</summary>
</details> end future version -->
</details>
<h3>20210912 - Version 2.4</h3>
<details>
<summary class="changelog-summary">
+104
View File
@@ -0,0 +1,104 @@
.page-container {
display: block;
}
:checked ~ .usable_input,
.used_checkbox:checked ~ .premade_move,
.used_checkbox:checked ~ .custom_move {
color: #808080;
text-decoration: line-through;
}
.is_move_custom:checked ~ .premade_move {
display: none;
}
.is_move_custom:not(:checked) ~ .custom_move {
display: none;
}
.title-header {
font-size: 0px;
width: 90%;
height: 150px;
}
header {
margin-bottom: 1em;
}
.title-header:before {
background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/logo_heartbeats.png") no-repeat;
background-size: contain;
position: absolute;
width: inherit;
height: inherit;
content: "";
}
.characterviewer {
height: 100%;
}
.characterviewer .tab-content {
height: calc(100% - 82px);
}
.characterviewer .tab-content .sheetform {
height: 100%;
}
.characterviewer .tab-content .sheetform .charsheet {
background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/margin_line.png") no-repeat right;
background-size: 50px 100%;
/* background url("https://i.imgur.com/a3c9e6c.png") no-repeat right top 20px, url("https://i.imgur.com/M9O9v83.png") no-repeat right
background-size 50px, 50px 100% */
padding-right: 25px;
height: 100%;
}
aside {
display: flex;
flex-flow: column nowrap;
justify-content: space-evenly;
float: right;
margin-right: -25px;
width: 50px;
height: 100%;
}
.slider-value,
.slider-max,
.slider-icon {
display: none;
}
.slider-icon {
width: 50px;
height: 50px;
flex-grow: 1;
}
.slider-value:checked + .slider-icon {
background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/margin_pulse.png") no-repeat;
background-size: 50px 100%;
}
.slider-max:checked ~ .slider-icon {
display: block;
}
main {
display: flex;
flex-wrap: wrap;
}
.col2 {
flex: 50%;
min-width: 350px;
}
.characterviewer .row {
display: flex;
align-items: center;
justify-content: center;
margin: 0 1em;
}
.characterviewer .row label {
margin: 0;
padding: 0;
}
.characterviewer .row input[type='text'] {
flex: 1 1;
}
.characterviewer .row * {
margin: 0 0.5em;
}
.component {
display: block;
}
.sheet-rolltemplate-sheetname {
display: block;
}
+184
View File
@@ -0,0 +1,184 @@
<aside>
<input class="slider-max" type="checkbox" name="attr_heartrate_max" value="16"/>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="16"/>
<div class="slider-icon"></div>
<input class="slider-max" type="checkbox" name="attr_heartrate_max" value="15"/>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="15"/>
<div class="slider-icon"></div>
<input class="slider-max" type="checkbox" name="attr_heartrate_max" value="14"/>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="14"/>
<div class="slider-icon"></div>
<input class="slider-max" type="checkbox" name="attr_heartrate_max" value="13"/>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="13"/>
<div class="slider-icon"></div>
<input class="slider-max" type="checkbox" name="attr_heartrate_max" value="12"/>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="12"/>
<div class="slider-icon"></div>
<input class="slider-max" type="checkbox" name="attr_heartrate_max" value="11"/>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="11"/>
<div class="slider-icon"></div>
<input class="slider-max" type="checkbox" name="attr_heartrate_max" value="10"/>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="10"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="9"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="8"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="7"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="6"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="5"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="4"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="3"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="2"/>
<div class="slider-icon"></div>
<input class="slider-value" type="checkbox" name="attr_heartrate" value="1"/>
<div class="slider-icon"></div>
</aside>
<header>
<h1 class="title-header">Heartbeats in Perfect Sync</h1>
<h3>
<span>Dice Roller</span>
<button class="sheet-d6-dice" type="roll" value="/roll [[@{heartrate} + ?{Your heartrate is @{heartrate}. How many bonus dice?|0}]]d6&gt;5" name="roll_BluffCheck"></button>
</h3>
<h3><span name="attr_description"></span></h3>
</header>
<main>
<div class="col2">
<div class="row">
<label for="character_name"><span class="input-label">Name:</span>
<input id="character_name" type="text" name="attr_character_name"/>
</label>
</div>
<div class="row">
<label for="job">
<input id="job_used" type="checkbox" name="attr_job_used"/><span class="input-label">Job:</span>
<input class="usable_input" id="job" type="text" name="attr_job"/>
</label>
</div>
<div class="row">
<label for="weapon">
<input id="weapon_used" type="checkbox" name="attr_weapon_used"/><span class="input-label">Weapon:</span>
<input class="usable_input" id="weapon" type="text" name="attr_weapon"/>
</label>
</div>
<div class="fighting-style">
<h2>Fighting Styles</h2>
<div class="row">
<input id="style_used1" type="checkbox" name="attr_style_used1"/>
<input class="usable_input" id="style_1" type="text" name="attr_style_1"/>
</div>
<div class="row">
<input id="style_used2" type="checkbox" name="attr_style_used2"/>
<input class="usable_input" id="style_2" type="text" name="attr_style_2"/>
</div>
<div class="row">
<input id="style_used3" type="checkbox" name="attr_style_used3"/>
<input class="usable_input" id="style_3" type="text" name="attr_style_3"/>
</div>
<div class="row">
<input id="style_used4" type="checkbox" name="attr_style_used4"/>
<input class="usable_input" id="style_4" type="text" name="attr_style_4"/>
</div>
<div class="row">
<input id="style_used5" type="checkbox" name="attr_style_used5"/>
<input class="usable_input" id="style_5" type="text" name="attr_style_5"/>
</div>
<div class="row">
<input id="style_used6" type="checkbox" name="attr_style_used6"/>
<input class="usable_input" id="style_6" type="text" name="attr_style_6"/>
</div>
</div>
<div class="row">
<label for="Heart Rate"><span class="input-label">Heart Rate:</span>
<input type="number" name="attr_heartrate" step="any" value="5" min="1" max="16"/><span>/</span>
<input type="number" name="attr_heartrate_max" step="any" value="10" min="10" max="16"/>
</label>
</div>
</div>
<div class="col2">
<div class="row">
<label for="move_select"><span class="input-label">Special Move:
<select name="attr_move_name" id="move_select">
<option value="Burning Drive">Burning Drive</option>
<option value="Cool Tactics">Cool Tactics</option>
<option value="Pure Soul">Pure Soul</option>
<option value="Stalwart Aegis">Stalwart Aegis</option>
<option value="Arcane Mystery">Arcane Mystery</option>
<option value="Custom">Custom</option>
</select></span></label>
</div>
<div class="input" type="hidden" name="attr_move">
<div class="h2"><span name="attr_move_name">Burning Drive</span></div>
<div class="row">
<input class="is_move_custom" type="checkbox" name="attr_move_name" value="Custom" style="display: none"/>
<input class="used_checkbox" type="checkbox" name="attr_move_used"/><span class="premade_move" name="attr_move_text">You can push yourself past a setback with violent force. Place yourself anywhere in the scene, breaking from any restraints.</span>
<textarea class="custom_move" name="attr_move_text_custom"></textarea>
</div>
</div>
</div>
</main>
<rolltemplate class="sheet-rolltemplate-heartbeats">
{{#rollName}}
{{/rollName}}
</rolltemplate>
<script type="text/worker">var moves = {
'Burning Drive':'You can push yourself past a setback with violent force. Place yourself anywhere in the scene, breaking from any restraints.',
'Cool Tactics':'You can detail an elaborate trap you left in the scene in flashback. Describe how at least one of your allies assisted you.',
'Pure Soul':'You can call to an ally and they’ll hear you, no matter where they are. Shift their Heart Rate by 3.',
'Stalwart Aegis':'When an ally is in peril you may appear where they are and weather their struggle. The peril is now affecting you instead.',
'Arcane Mystery':'You recall a spell that harnesses the energy of the Pulse. Tell the GM what you’d like the spell to do, they’ll tell you what rituals or sacrifices are needed to cast it'
};
on('change:move_name',function(eventInfo) {
if (eventInfo.newValue in moves) {
let output = {move_text: moves[eventInfo.newValue]};
setAttrs(output);
}
});
on('change:heartrate change:heartrate_max',function(eventInfo) {
getAttrs(['heartrate','heartrate_max'],function(values) {
if (values.heartrate > values.heartrate_max) {
let output = {heartrate: values.heartrate_max};
setAttrs(output);
};
});
});
on('sheet:opened',function(eventInfo) {
getAttrs(['heartrate','heartrate_max','move_name'],function(values) {
let output = {};
output.heartrate = values.heartrate ? values.heartrate : 5;
output.heartrate_max = values.heartrate_max ? values.heartrate_max : 10;
if (values.move_name == 0) {
output.move_name = 'Burning Drive';
output.move_text = moves[output.move_name];
};
setAttrs(output);
});
});
const descs = ['character_name','job','weapon','style_1','style_2','style_3','style_4','style_5','style_6'];
const listeners = descs.map(stat => 'change:' + stat).join(' ') + ' sheet:opened';
on(listeners, function() {
getAttrs(descs,function(values) {
let name = values.character_name ? values.character_name : '[Name]';
let job = values.job ? values.job : '[Mundane Job]';
let weapon = values.weapon ? values.weapon : '[Outlandish Weapon]';
let style_arr = [values.style_1,values.style_2,values.style_3,values.style_4,values.style_5,values.style_6];
for (var i = 0; i < 3; i++)
style_arr[i] = style_arr[i] ? style_arr[i] : '[Style '+ (i + 1) +']';
style_arr = style_arr.filter(item => item);
let styles = style_arr.slice(0,style_arr.length - 1).join(', ') + ', and ' + style_arr[style_arr.length - 1];
let output = {description: `${name} is ${job} who summons ${weapon} and fights Pulse with ${styles}`};
setAttrs(output);
});
});
</script>
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@@ -0,0 +1,8 @@
{
"html": "heartbeats.html",
"css": "heartbeats.css",
"authors": "Dana Lexa",
"roll20userid": "1332302",
"preview": "heartbeats.png",
"instructions": "A sheet for Heartbeats in Perfect Sync by Nathan Blades."
}
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",

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