[Zafir] Character sheet translation

This commit is contained in:
Randy Knapp
2020-06-02 12:48:57 -07:00
parent 1191580d89
commit e44ece48a8
3 changed files with 267 additions and 256 deletions
+3
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@@ -0,0 +1,3 @@
{
"blah": "blah"
}
+8
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@@ -518,6 +518,14 @@ input[type=checkbox] {
margin-bottom: 1px;
}
.sheet-condensed .sheet-baseattr .sheet-attrvalue {
color: #009eda;
}
.sheet-condensed .sheet-combatattr .sheet-attrvalue {
color: #c1912e;
}
/* Tooltip container */
.sheet-tooltip {
position: relative;
+256 -256
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@@ -9,71 +9,71 @@
</div>
<div class="col">
<label>Name:</label><input type="text" spellcheck="false" name="attr_char_name" />
<label>Pronouns:</label><input type="text" spellcheck="false" name="attr_char_pronouns" />
<label>Origin:</label><input type="text" spellcheck="false" name="attr_char_origin" />
<label data-i18n="Name:">Name:</label><input type="text" spellcheck="false" name="attr_char_name" />
<label data-i18n="Pronouns:">Pronouns:</label><input type="text" spellcheck="false" name="attr_char_pronouns" />
<label data-i18n="Origin:">Origin:</label><input type="text" spellcheck="false" name="attr_char_origin" />
</div>
<div class="col">
<label>Class:</label><input type="text" spellcheck="false" name="attr_class" />
<label>Level:</label><input type="number" name="attr_level" /><br/>
<label>XP:</label><input type="number" name="attr_xp" />
<label data-i18n="Class:">Class:</label><input type="text" spellcheck="false" name="attr_class" />
<label data-i18n="Level:">Level:</label><input type="number" name="attr_level" /><br/>
<label data-i18n="XP:">XP:</label><input type="number" name="attr_xp" />
</div>
</div>
<hr/>
<!-- Second Row: Base Attributes, Combat Attributes, Status -->
<div class="3colrow attributes">
<div class="attrcol1">
<h3>Base Attributes</h3>
<label>Toughness:</label><input type="number" name="attr_toughness" /><br/>
<label>Agility:</label><input type="number" name="attr_agility" /><br/>
<label>Accuracy:</label><input type="number" name="attr_accuracy" /><br/>
<label>Discipline:</label><input type="number" name="attr_discipline" />
<h3 data-i18n="Base Attributes">Base Attributes</h3>
<label data-i18n="Toughness:">Toughness:</label><input type="number" name="attr_toughness" /><br/>
<label data-i18n="Agility:">Agility:</label><input type="number" name="attr_agility" /><br/>
<label data-i18n="Accuracy:">Accuracy:</label><input type="number" name="attr_accuracy" /><br/>
<label data-i18n="Discipline:">Discipline:</label><input type="number" name="attr_discipline" />
</div>
<div class="attrcol2 combatattr">
<h3>Combat Attributes</h3>
<label>Max HP:</label><span class="labellike attrvalue attrtotal" name="attr_hp_max"></span>
<h3 data-i18n="Combat Attributes">Combat Attributes</h3>
<label data-i18n="Max HP:">Max HP:</label><span class="labellike attrvalue attrtotal" name="attr_hp_max"></span>
<span class="labellike attrvalue">=</span>
<span class="labellike attrvalue tooltip">2<span class="tooltiptext">Base HP: 2</span></span>
<span class="labellike attrvalue tooltip">2<span class="tooltiptext" data-i18n="Base HP Tooltip">Base HP: 2</span></span>
<span class="labellike attrvalue">+</span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_halflevel"></span><span class="tooltiptext">Half Level</span></span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_halflevel"></span><span class="tooltiptext" data-i18n="Half Level Tooltip">Half Level</span></span>
<span class="labellike attrvalue">+</span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_toughness"></span><span class="tooltiptext">Toughness</span></span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_toughness"></span><span class="tooltiptext" data-i18n="Toughness">Toughness</span></span>
<span class="labellike attrvalue">+</span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_bahp"></span><span class="tooltiptext">Body Armor: HP</span></span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_bahp"></span><span class="tooltiptext" data-i18n="Body Armor Tooltip">Body Armor: HP</span></span>
<span class="labellike attrvalue">+</span>
<span class="tooltip"><input type="number" name="attr_maxhpother" value="0" /><span class="tooltiptext">Other</span></span>
<span class="tooltip"><input type="number" name="attr_maxhpother" value="0" /><span class="tooltiptext" data-i18n="Other">Other</span></span>
<br/>
<label>Speed:</label><span class="labellike attrvalue attrtotal" name="attr_speed"></span>
<label data-i18n="Speed:">Speed:</label><span class="labellike attrvalue attrtotal" name="attr_speed"></span>
<span class="labellike attrvalue">=</span>
<span class="labellike attrvalue tooltip">6<span class="tooltiptext">Base Speed: 6</span></span>
<span class="labellike attrvalue tooltip">6<span class="tooltiptext" data-i18n="Base Speed Tooltip">Base Speed: 6</span></span>
<span class="labellike attrvalue">+</span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_doubleagility"></span><span class="tooltiptext">Agility × 2</span></span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_doubleagility"></span><span class="tooltiptext" data-i18n="Double Agility Tooltip">Agility × 2</span></span>
<span class="labellike attrvalue">+</span>
<span class="tooltip"><input type="number" name="attr_speedother" value="0" /><span class="tooltiptext">Other</span></span>
<span class="tooltip"><input type="number" name="attr_speedother" value="0" /><span class="tooltiptext" data-i18n="Other">Other</span></span>
<br/>
<label>Aim:</label><span class="labellike attrvalue attrtotal" name="attr_aim"></span>
<label data-i18n="Aim:">Aim:</label><span class="labellike attrvalue attrtotal" name="attr_aim"></span>
<span class="labellike attrvalue">=</span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_accuracy"></span><span class="tooltiptext">Accuracy</span></span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_accuracy"></span><span class="tooltiptext" data-i18n="Accuracy">Accuracy</span></span>
<span class="labellike attrvalue">+</span>
<span class="tooltip"><input type="number" name="attr_aimother" value="0" /><span class="tooltiptext">Other</span></span>
<span class="tooltip"><input type="number" name="attr_aimother" value="0" /><span class="tooltiptext" data-i18n="Other">Other</span></span>
<br/>
<label>Will:</label><span class="labellike attrvalue attrtotal" name="attr_will"></span>
<label data-i18n="Will:">Will:</label><span class="labellike attrvalue attrtotal" name="attr_will"></span>
<span class="labellike attrvalue">=</span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_discipline"></span><span class="tooltiptext">Discipline</span></span>
<span class="tooltip"><span class="labellike attrvalue" name="attr_discipline"></span><span class="tooltiptext" data-i18n="Discipline">Discipline</span></span>
<span class="labellike attrvalue">+</span>
<span class="tooltip"><input type="number" name="attr_willother" value="0" /><span class="tooltiptext">Other</span></span>
<span class="tooltip"><input type="number" name="attr_willother" value="0" /><span class="tooltiptext" data-i18n="Other">Other</span></span>
</div>
<div class="attrcol3 nowrap">
<h3>Status</h3>
<label>HP <span style="font-family:Pictos">k</span>:</label><input type="number" name="attr_hp" /><span class="labellike">&nbsp;/&nbsp;</span><span class="labellike" name="attr_hp_max"></span><br/>
<label>AP <span style="font-family:'Pictos Three'">b</span>:</label><input type="number" name="attr_ap" /><br/>
<label>SP <span style="font-family:Pictos">L</span>:</label><input type="number" name="attr_sp" /><br/>
<h3 data-i18n="Status">Status</h3>
<label><span data-i18n="Hit Points">HP</span> <span style="font-family:Pictos">k</span>:</label><input type="number" name="attr_hp" /><span class="labellike">&nbsp;/&nbsp;</span><span class="labellike" name="attr_hp_max"></span><br/>
<label><span data-i18n="Armor Points">AP</span> <span style="font-family:'Pictos Three'">b</span>:</label><input type="number" name="attr_ap" /><br/>
<label><span data-i18n="Shield Points">SP</span> <span style="font-family:Pictos">L</span>:</label><input type="number" name="attr_sp" /><br/>
<input type="hidden" class="hideifzero" name="attr_showfocus" value="1"/>
<div>
<label>Focus:</label><input type="number" name="attr_focus" /><span class="labellike">&nbsp;/&nbsp;</span><input type="number" name="attr_focus_max" />
<label data-i18n="Focus:">Focus:</label><input type="number" name="attr_focus" /><span class="labellike">&nbsp;/&nbsp;</span><input type="number" name="attr_focus_max" />
</div>
</div>
</div>
@@ -83,29 +83,29 @@
<div class="3colrow">
<div class="col" style="width:300px;">
<h2 class="name"><span name="attr_char_name"></span><span class="condensedpronouns"> (<span name="attr_char_pronouns"></span>)</span></h2>
<label style="width:auto;padding-right:0px;">Level <span name="attr_level"></span> <span name="attr_class"></span> - XP:</label>
<label style="width:auto;padding-right:0px;"><span data-i18n="Level">Level</span> <span name="attr_level"></span> <span name="attr_class"></span> - <span data-i18n="XP:">XP:</span></label>
<input type="number" name="attr_xp" />
</div>
<div class="col nowrap" style="width:130px;margin-right:15px;">
<label style="width:90px;">Toughness: </label><label class="attrvalue"><span name="attr_toughness"></span></label><br />
<label style="width:90px;">Agility: </label><label class="attrvalue"><span name="attr_agility"></span></label><br />
<label style="width:90px;">Accuracy: </label><label class="attrvalue"><span name="attr_accuracy"></span></label><br />
<label style="width:90px;">Discipline: </label><label class="attrvalue"><span name="attr_discipline"></span></label>
<div class="col nowrap baseattr" style="width:130px;margin-right:15px;">
<label style="width:90px;" data-i18n="Toughness:">Toughness:</label><label class="attrvalue"><span name="attr_toughness"></span></label><br />
<label style="width:90px;" data-i18n="Agility:">Agility:</label><label class="attrvalue"><span name="attr_agility"></span></label><br />
<label style="width:90px;" data-i18n="Accuracy:">Accuracy:</label><label class="attrvalue"><span name="attr_accuracy"></span></label><br />
<label style="width:90px;" data-i18n="Discipline:">Discipline:</label><label class="attrvalue"><span name="attr_discipline"></span></label>
</div>
<div class="col nowrap" style="width:130px;margin-right:15px;">
<label style="width:90px;">Max HP: </label><label class="attrvalue"><span name="attr_hp_max"></span></label><br />
<label style="width:90px;">Speed: </label><label class="attrvalue"><span name="attr_speed"></span></label><br />
<label style="width:90px;">Aim: </label><label class="attrvalue"><span name="attr_aim"></span></label><br />
<label style="width:90px;">Will: </label><label class="attrvalue"><span name="attr_will"></span></label>
<div class="col nowrap combatattr" style="width:130px;margin-right:15px;">
<label style="width:90px;" data-i18n="Max HP:">Max HP:</label><label class="attrvalue"><span name="attr_hp_max"></span></label><br />
<label style="width:90px;" data-i18n="Speed:">Speed:</label><label class="attrvalue"><span name="attr_speed"></span></label><br />
<label style="width:90px;" data-i18n="Aim:">Aim:</label><label class="attrvalue"><span name="attr_aim"></span></label><br />
<label style="width:90px;" data-i18n="Will:">Will:</label><label class="attrvalue"><span name="attr_will"></span></label>
</div>
<div class="col status" style="width:140px;margin-right:15px;">
<label style="width:50px;">HP <span style="font-family:Pictos">k</span>:</label><input type="number" name="attr_hp" /><span class="labellike">&nbsp;/&nbsp;</span><span class="labellike" name="attr_hp_max"></span><br/>
<label style="width:50px;">AP <span style="font-family:'Pictos Three'">b</span>:</label><input type="number" name="attr_ap" /><br/>
<label style="width:50px;">SP <span style="font-family:Pictos">L</span>:</label><input type="number" name="attr_sp" /><br/>
<label style="width:50px;"><span data-i18n="Hit Points">HP</span> <span style="font-family:Pictos;color:red;">k</span>:</label><input type="number" name="attr_hp" /><span class="labellike">&nbsp;/&nbsp;</span><span class="labellike" name="attr_hp_max"></span><br/>
<label style="width:50px;"><span data-i18n="Armor Points">AP</span> <span style="font-family:'Pictos Three';">b</span>:</label><input type="number" name="attr_ap" /><br/>
<label style="width:50px;"><span data-i18n="Shield Points">SP</span> <span style="font-family:Pictos;">L</span>:</label><input type="number" name="attr_sp" /><br/>
</div>
<input type="hidden" class="hideifzero" name="attr_showfocus" value="1"/>
<div class="col status" style="width:100px;">
<label>Focus:</label><br />
<label data-i18n="Focus:">Focus:</label><br />
<input type="number" name="attr_focus" /><span class="labellike">&nbsp;/&nbsp;</span><span class="labellike" name="attr_focus_max"></span>
</div>
</div>
@@ -115,12 +115,12 @@
<br />
<input type="hidden" class="tabstoggle" name="attr_sheetTab" value="atk" />
<div class="tabrow">
<button type="action" name="act_atk" class="atkbtn">Combat</button>
<button type="action" name="act_aab" class="aabbtn">Abilities</button>
<button type="action" name="act_eqp" class="eqpbtn">Equipment</button>
<button type="action" name="act_res" class="resbtn">Responsibilities</button>
<button type="action" name="act_inv" class="invbtn">Inventory</button>
<button type="action" name="act_oth" class="othbtn">Misc</button>
<button type="action" name="act_atk" class="atkbtn"><span data-i18n="Combat">Combat</span></button>
<button type="action" name="act_aab" class="aabbtn"><span data-i18n="Abilities">Abilities</span></button>
<button type="action" name="act_eqp" class="eqpbtn"><span data-i18n="Equipment">Equipment</span></button>
<button type="action" name="act_res" class="resbtn"><span data-i18n="Responsibilities">Responsibilities</span></button>
<button type="action" name="act_inv" class="invbtn"><span data-i18n="Inventory">Inventory</span></button>
<button type="action" name="act_oth" class="othbtn"><span data-i18n="Misc">Misc</span></button>
</div>
<br />
@@ -130,102 +130,102 @@
<div class="col1 nowrap">
<input type="hidden" class="tabstoggle" name="attr_sheetTabAttacks" value="cwp" />
<div class="tabrow">
<h2>Combat</h2>
<button type="action" name="act_cwp" class="cwpbtn">Weapon Attack</button>
<button type="action" name="act_cwl" class="cwlbtn">Will Attack</button>
<h2 data-i18n="Combat">Combat</h2>
<button type="action" name="act_cwp" class="cwpbtn"><span data-i18n="Weapon Attack">Weapon Attack</span></button>
<button type="action" name="act_cwl" class="cwlbtn"><span data-i18n="Will Attack">Will Attack</span></button>
</div>
<br />
<div class="cwp">
<h3>Weapon Attack</h3>
<label>Target Cover:</label><select name="attr_atkcover">
<option value="Full Cover">Full Cover (+0)</option>
<option value="Half Cover">Half Cover (+1 aim)</option>
<option value="No Cover">No Cover (+2 aim/+2 crit)</option>
<h3 data-i18n="Weapon Attack">Weapon Attack</h3>
<label data-i18n="Target Cover:">Target Cover:</label><select name="attr_atkcover">
<option value="Full Cover" data-i18n="Full Cover Option">Full Cover (+0)</option>
<option value="Half Cover" data-i18n="Half Cover Option">Half Cover (+1 aim)</option>
<option value="No Cover" data-i18n="No Cover Option">No Cover (+2 aim/+2 crit)</option>
</select><br />
<label>Elevation:</label><select name="attr_atkelevation">
<option value="None">None (+0)</option>
<option value="Elevation">Elevation (+1 aim)</option>
<label data-i18n="Elevation:">Elevation:</label><select name="attr_atkelevation">
<option value="None" data-i18n="No Elevation Option">None (+0)</option>
<option value="Elevation" data-i18n="Elevation Option">Elevation (+1 aim)</option>
</select><br />
<label>Range:</label><select name="attr_atkrange">
<option value="Optimal Range">Optimal Range (+0)</option>
<option value="Non-optimal">Too Close/Too Far (-1 aim)</option>
<label data-i18n="Range:">Range:</label><select name="attr_atkrange">
<option value="Optimal Range" data-i18n="Optimal Range Option">Optimal Range (+0)</option>
<option value="Non-optimal" data-i18n="Out Of Range Option">Too Close/Too Far (-1 aim)</option>
</select><br />
<label>Overwatch:</label><select name="attr_atkoverwatch">
<option value="No">Normal Attack (+0)</option>
<option value="Yes">Overwatch Reaction Attack (-1 aim)</option>
<label data-i18n="Overwatch:">Overwatch:</label><select name="attr_atkoverwatch">
<option value="No" data-i18n="Normal Attack Option">Normal Attack (+0)</option>
<option value="Yes" data-i18n="Overwatch Attack Option">Overwatch Reaction Attack (-1 aim)</option>
</select><br />
<label>Bonus Aim:</label><input style="width:18%;position:relative;right:3px;margin-right:93px;" type="number" value="0" name="attr_atkotheraim" />
<label>Bonus Crit:</label><input style="width:18%;position:relative;right:3px;" type="number" value="0" name="attr_atkothercrit" />
<label data-i18n="Bonus Aim:">Bonus Aim:</label><input style="width:18%;position:relative;right:3px;margin-right:93px;" type="number" value="0" name="attr_atkotheraim" />
<label data-i18n="Bonus Crit:">Bonus Crit:</label><input style="width:18%;position:relative;right:3px;" type="number" value="0" name="attr_atkothercrit" />
<div class="attack clearfix">
<button type="roll" name="roll_attackprimary" class="btn" value="&{template:zafir} {{name=Attack: @{wpname}}} {{aim=[[(@{wpattackaimdice})d6>5]]}} {{crit=[[(@{wpattackcritdice})d6>6]]}} {{damage=[[(@{wpattackdamage})]]}} {{critdmg=[[(@{wpattackdamage}) + (@{wpcritdmg})]]}} {{notes=@{wpnotes}}} {{player=@{char_name}}}">Attack</button>
<button type="roll" name="roll_attackprimary" class="btn" value="&{template:zafir} {{name=Attack: @{wpname}}} {{aim=[[(@{wpattackaimdice})d6>5]]}} {{crit=[[(@{wpattackcritdice})d6>6]]}} {{damage=[[(@{wpattackdamage})]]}} {{critdmg=[[(@{wpattackdamage}) + (@{wpcritdmg})]]}} {{notes=@{wpnotes}}} {{player=@{char_name}}}"><span data-i18n="Attack">Attack</span></button>
<label style="width:110px"><span name="attr_wpname"></span></label>
<label>+<span name="attr_wpattackaimdice"></span> aim&nbsp;&nbsp;&nbsp;+<span name="attr_wpattackcritdice"></span> crit&nbsp;&nbsp;&nbsp;damage: <span name="attr_wpattackdamage"></span></label>
<label>+<span name="attr_wpattackaimdice"></span> <span data-i18n="aim">aim</span>&nbsp;&nbsp;&nbsp;+<span name="attr_wpattackcritdice"></span> <span data-i18n="crit">crit</span>&nbsp;&nbsp;&nbsp;<span data-i18n="damage:">damage:</span> <span name="attr_wpattackdamage"></span></label>
</div>
<div class="attack clearfix">
<button type="roll" name="roll_attacksecondary" class="btn" value="&{template:zafir} {{name=Attack: @{wsname}}} {{aim=[[(@{wsattackaimdice})d6>5]]}} {{crit=[[(@{wsattackcritdice})d6>6]]}} {{damage=[[(@{wsattackdamage})]]}} {{critdmg=[[(@{wsattackdamage}) + (@{wscritdmg})]]}} {{notes=@{wsnotes}}} {{player=@{char_name}}}">Attack</button>
<button type="roll" name="roll_attacksecondary" class="btn" value="&{template:zafir} {{name=Attack: @{wsname}}} {{aim=[[(@{wsattackaimdice})d6>5]]}} {{crit=[[(@{wsattackcritdice})d6>6]]}} {{damage=[[(@{wsattackdamage})]]}} {{critdmg=[[(@{wsattackdamage}) + (@{wscritdmg})]]}} {{notes=@{wsnotes}}} {{player=@{char_name}}}"><span data-i18n="Attack">Attack</span></button>
<label style="width:110px"><span name="attr_wsname"></span></label>
<label>+<span name="attr_wsattackaimdice"></span> aim&nbsp;&nbsp;&nbsp;+<span name="attr_wsattackcritdice"></span> crit&nbsp;&nbsp;&nbsp;damage: <span name="attr_wsattackdamage"></span></label>
<label>+<span name="attr_wsattackaimdice"></span> <span data-i18n="aim">aim</span>&nbsp;&nbsp;&nbsp;+<span name="attr_wsattackcritdice"></span> <span data-i18n="crit">crit</span>&nbsp;&nbsp;&nbsp;<span data-i18n="damage:">damage:</span> <span name="attr_wsattackdamage"></span></label>
</div>
<div class="customattack attack clearfix">
<button type="roll" name="roll_attackcustom" class="btn" value="&{template:zafir} {{name=Attack: @{custattackname}}} {{aim=[[(@{custattackaimdice})d6>5]]}} {{crit=[[(@{custattackcritdice})d6>6]]}} {{damage=[[(@{custattackdamage})]]}} {{critdmg=[[(@{custattackdamage}) + (@{custcritdamage})]]}} {{player=@{char_name}}}">Attack</button>
<button type="roll" name="roll_attackcustom" class="btn" value="&{template:zafir} {{name=Attack: @{custattackname}}} {{aim=[[(@{custattackaimdice})d6>5]]}} {{crit=[[(@{custattackcritdice})d6>6]]}} {{damage=[[(@{custattackdamage})]]}} {{critdmg=[[(@{custattackdamage}) + (@{custcritdamage})]]}} {{player=@{char_name}}}"><span data-i18n="Attack">Attack</span></button>
<input type="text" name="attr_custattackname" spellcheck="false" style="width:110px;margin-right:10px;">
<label>+<span name="attr_custattackaimdice"></span> aim&nbsp;&nbsp;&nbsp;+<span name="attr_custattackcritdice"></span> crit&nbsp;&nbsp;&nbsp;damage: <input type="text" name="attr_custattackdamage" spellcheck="false"><span class="tooltip">(+<input type="number" name="attr_custcritdamage">)<span class="tooltiptext">Crit Damage</span></span></label>
<label>+<span name="attr_custattackaimdice"></span> <span data-i18n="aim">aim</span>&nbsp;&nbsp;&nbsp;+<span name="attr_custattackcritdice"></span> <span data-i18n="crit">crit</span>&nbsp;&nbsp;&nbsp;<span data-i18n="damage:">damage:</span> <input type="text" name="attr_custattackdamage" spellcheck="false"><span class="tooltip">(+<input type="number" name="attr_custcritdamage">)<span class="tooltiptext" data-i18n="Crit Damage">Crit Damage</span></span></label>
</div>
</div>
<div class="cwl">
<h3>Will Attack</h3>
<label>Wounded:</label><select name="attr_willatkwounded">
<option value="No">Target at Full Health (+0)</option>
<option value="Yes">Target Wounded (+1 will)</option>
<h3 data-i18n="Will Attack">Will Attack</h3>
<label data-i18n="Wounded:">Wounded:</label><select name="attr_willatkwounded">
<option value="No" data-i18n="Full Health Option">Target at Full Health (+0)</option>
<option value="Yes" data-i18n="Wounded Option">Target Wounded (+1 will)</option>
</select><br />
<label>Conditions:</label><select name="attr_willatkcondition">
<option value="No">None (+0)</option>
<option value="Yes">Target has Negative Condition (+1 will)</option>
<label data-i18n="Conditions:">Conditions:</label><select name="attr_willatkcondition">
<option value="No" data-i18n="No Conditions Option">None (+0)</option>
<option value="Yes" data-i18n="Some Conditions Option">Target has Negative Condition (+1 will)</option>
</select><br />
<label>Isolated:</label><select name="attr_willatkisolated">
<option value="No">No (+0)</option>
<option value="Yes">Target is Isolated (no allies within 4 tiles) (+1 will)</option>
<label data-i18n="Isolated:">Isolated:</label><select name="attr_willatkisolated">
<option value="No" data-i18n="Not Isolated Option">No (+0)</option>
<option value="Yes" data-i18n="Isolated Option">Target is Isolated (no allies within 4 tiles) (+1 will)</option>
</select><br />
<label>Panic:</label><select name="attr_willatkpanic">
<option value="No">No (+0)</option>
<option value="Ally">Target's Ally Panicked (+1 will)</option>
<option value="Target">Target is Panicked (+1 will, +2 crit)</option>
<label data-i18n="Panic:">Panic:</label><select name="attr_willatkpanic">
<option value="No" data-i18n="Not Panicked Option">No (+0)</option>
<option value="Ally" data-i18n="Ally Panicked Option">Target's Ally Panicked (+1 will)</option>
<option value="Target" data-i18n="Target Panicked Option">Target is Panicked (+1 will, +2 crit)</option>
</select><br />
<label>Bonus Will:</label><input style="width:18%;position:relative;right:3px;margin-right:93px;" type="number" value="0" name="attr_bonuswill" />
<label>Bonus Crit:</label><input style="width:18%;position:relative;right:3px;" type="number" value="0" name="attr_bonuswillcrit" /><br />
<label>Enemy Will:</label><input style="width:18%;position:relative;right:3px;" type="number" value="0" name="attr_enemywill" />
<label data-i18n="Bonus Will:">Bonus Will:</label><input style="width:18%;position:relative;right:3px;margin-right:93px;" type="number" value="0" name="attr_bonuswill" />
<label data-i18n="Bonus Crit:">Bonus Crit:</label><input style="width:18%;position:relative;right:3px;" type="number" value="0" name="attr_bonuswillcrit" /><br />
<label data-i18n="Enemy Will:">Enemy Will:</label><input style="width:18%;position:relative;right:3px;" type="number" value="0" name="attr_enemywill" />
<div class="attack clearfix willattack">
<button type="roll" name="roll_willattack" class="btn" value="&{template:zafirwillattack} {{name=@{custwillattackname}}} {{aim=[[(@{willattackaimdice})d6>5]]}} {{crit=[[(@{willattackcritdice})d6>6]]}} {{resist=[[(@{willattackresistdice})d6>6]]}} {{player=@{char_name}}}">Will Attack</button>
<button type="roll" name="roll_willattack" class="btn" value="&{template:zafirwillattack} {{name=@{custwillattackname}}} {{aim=[[(@{willattackaimdice})d6>5]]}} {{crit=[[(@{willattackcritdice})d6>6]]}} {{resist=[[(@{willattackresistdice})d6>6]]}} {{player=@{char_name}}}"><span data-i18n="Will Attack">Will Attack</span></button>
<input type="text" name="attr_custwillattackname" spellcheck="false" style="width:110px;margin-right:10px;">
<label>+<span name="attr_willattackaimdice"></span> will&nbsp;&nbsp;&nbsp;+<span name="attr_willattackcritdice"></span> crit&nbsp;&nbsp;&nbsp;+<span name="attr_willattackresistdice"></span> resist</label>
<label>+<span name="attr_willattackaimdice"></span> <span data-i18n="will">will</span>&nbsp;&nbsp;&nbsp;+<span name="attr_willattackcritdice"></span> <span data-i18n="crit">crit</span>&nbsp;&nbsp;&nbsp;+<span name="attr_willattackresistdice"></span> <span data-i18n="resist">resist</span</label>
</div>
</div>
</div>
<div class="col2 nowrap">
<!-- TODO HELPER BUTTONS
<div class="clearfix">
<button type="action" name="act_roundstart" class="btn">Round Start</button>
<button type="action" name="act_initcombat" class="btn">Initialize Combat</button>
<button type="action" name="act_roundstart" class="btn"><span data-i18n="Round Start">Round Start</span></button>
<button type="action" name="act_initcombat" class="btn"><span data-i18n="Initialize Combat">Initialize Combat</span></button>
</div>-->
<input type="hidden" class="hideifzero" name="attr_showammotracker" value="1"/>
<div>
<h3>Ammo Tracker</h3>
<h3 data-i18n="Ammo Tracker">Ammo Tracker</h3>
<div class="paneltracker ammotrack clearfix">
<button type="action" name="act_reloadprimary" class="btn">Reload</button>
<button type="action" name="act_reloadprimary" class="btn"><span data-i18n="Reload">Reload</span></button>
<label style="width:110px"><span name="attr_wpname" value="<primary weapon>"></span>:</label><input type="number" name="attr_wpammo" /><span class="labellike">&nbsp;/&nbsp;</span><span class="labellike" name="attr_wpammo_max"></span><br/>
</div>
</div>
<input type="hidden" class="hideifzero" name="attr_showdodgeroller" value="1"/>
<div>
<h3>Dodge Roller</h3>
<h3 data-i18n="Dodge Roller">Dodge Roller</h3>
<div class="paneltracker dodgeroller clearfix">
<button type="roll" name="roll_dodge" class="btn" value="&{template:zafirdodge} {{dodge=[[(@{dodgedice})d6>6]]}} {{player=@{char_name}}}">Dodge</button>
<label style="width:110px">Dodge Dice:</label><input type="number" name="attr_dodgedice" />
<button type="roll" name="roll_dodge" class="btn" value="&{template:zafirdodge} {{dodge=[[(@{dodgedice})d6>6]]}} {{player=@{char_name}}}"><span data-i18n="Dodge">Dodge</span></button>
<label style="width:110px" data-i18n="Dodge Dice:">Dodge Dice:</label><input type="number" name="attr_dodgedice" />
</div>
</div>
<input type="hidden" class="hideifzero" name="attr_showconditiontracker" value="1"/>
<div>
<h3>Condition Tracker</h3>
<h3 data-i18n="Condition Tracker">Condition Tracker</h3>
<div class="inset nowrap tracker">
<fieldset class="repeating_conditiontracker">
<input type="text" spellcheck="false" name="attr_conditionname" />
@@ -235,7 +235,7 @@
</div>
<input type="hidden" class="hideifzero" name="attr_showcooldowntracker" value="1"/>
<div>
<h3>Cooldown Tracker</h3>
<h3 data-i18n="Cooldown Tracker">Cooldown Tracker</h3>
<div class="inset nowrap tracker">
<fieldset class="repeating_cooldowntracker">
<input type="text" spellcheck="false" name="attr_cooldownname" />
@@ -245,7 +245,7 @@
</div>
<input type="hidden" class="hideifzero" name="attr_showchargestracker" value="1"/>
<div>
<h3>Charges Tracker</h3>
<h3 data-i18n="Charges Tracker">Charges Tracker</h3>
<div class="inset nowrap tracker">
<fieldset class="repeating_chargetracker">
<input type="text" spellcheck="false" name="attr_chargename" />
@@ -262,52 +262,52 @@
<div class="aab">
<input type="hidden" class="tabstoggle" name="attr_sheetTabAbilities" value="aaa" />
<div class="tabrow">
<h2>Abilities</h2>
<button type="action" name="act_aaa" class="aaabtn">Active Abilities</button>
<button type="action" name="act_apa" class="apabtn">Passive Abilities</button>
<h2 data-i18n="Abilities">Abilities</h2>
<button type="action" name="act_aaa" class="aaabtn"><span data-i18n="Active Abilities">Active Abilities</span></button>
<button type="action" name="act_apa" class="apabtn"><span data-i18n="Passive Abilities">Passive Abilities</span></button>
</div>
<br />
<div class="aaa nowrap">
<h3>Active Abilities</h3>
<h3 data-i18n="Active Abilities">Active Abilities</h3>
<fieldset class="repeating_activeabilities">
<label>Name:</label><input type="text" spellcheck="false" name="attr_aablname" />
<label>Activation:</label>
<label data-i18n="Name:">Name:</label><input type="text" spellcheck="false" name="attr_aablname" />
<label data-i18n="Activation:">Activation:</label>
<select name="attr_aablactivation">
<option value="Free Action">Free Action</option>
<option value="Action">Action</option>
<option value="Action + Ends Turn">Action + Ends Turn</option>
<option value="Free Action" data-i18n="Free Action Option">Free Action</option>
<option value="Action" data-i18n="Action Option">Action</option>
<option value="Action + Ends Turn" data-i18n="Action End Turn Option">Action + Ends Turn</option>
</select>
<br/>
<div class="3colrow">
<div class="col">
<label>Range:</label>
<label data-i18n="Range:">Range:</label>
<select name="attr_aablrange">
<option value="Self">Self</option>
<option value="Weapon">Weapon</option>
<option value="Adjacent">Adjacent</option>
<option value="Short">Short</option>
<option value="Medium">Medium</option>
<option value="Long">Long</option>
<option value="-">-</option>
<option value="Self" data-i18n="Self Range Option">Self</option>
<option value="Weapon" data-i18n="Weapon Range Option">Weapon</option>
<option value="Adjacent" data-i18n="Adjacent Range Option">Adjacent</option>
<option value="Short" data-i18n="Short Range Option">Short</option>
<option value="Medium" data-i18n="Medium Range Option">Medium</option>
<option value="Long" data-i18n="Long Range Option">Long</option>
<option value="-" data-i18n="None Range Option">-</option>
</select>
</div>
<div class="col">
<label>Cooldown:</label><input type="number" name="attr_aablcooldown" />
<label data-i18n="Cooldown:">Cooldown:</label><input type="number" name="attr_aablcooldown" />
</div>
<div class="col">
<label>Charges:</label><input type="number" name="attr_aablcharges" /><br/>
<label data-i18n="Charges:">Charges:</label><input type="number" name="attr_aablcharges" /><br/>
</div>
</div>
<label>Effect:</label><textarea name="attr_aableffect"></textarea>
<label data-i18n="Effect:">Effect:</label><textarea name="attr_aableffect"></textarea>
<hr />
</fieldset>
</div>
<div class="apa">
<h3>Passive Abilities</h3>
<h3 data-i18n="Passive Abilities">Passive Abilities</h3>
<fieldset class="repeating_passiveabilities">
<label>Name:</label><input type="text" spellcheck="false" name="attr_pablname" /><br/>
<label>Effect:</label><textarea name="attr_pableffect"></textarea>
<label data-i18n="Name:">Name:</label><input type="text" spellcheck="false" name="attr_pablname" /><br/>
<label data-i18n="Effect:">Effect:</label><textarea name="attr_pableffect"></textarea>
<hr />
</fieldset>
</div>
@@ -317,119 +317,119 @@
<div class="eqp">
<input type="hidden" class="tabstoggle" name="attr_sheetTabEqp" value="epw" />
<div class="tabrow">
<h2>Equipment</h2>
<button type="action" name="act_epw" class="epwbtn">Primary Weapon</button>
<button type="action" name="act_esw" class="eswbtn">Secondary Weapon</button>
<button type="action" name="act_eba" class="ebabtn">Body Armor</button>
<button type="action" name="act_ehg" class="ehgbtn">Headgear</button>
<h2 data-i18n="Equipment">Equipment</h2>
<button type="action" name="act_epw" class="epwbtn"><span data-i18n="Primary Weapon">Primary Weapon</span></button>
<button type="action" name="act_esw" class="eswbtn"><span data-i18n="Secondary Weapon">Secondary Weapon</span></button>
<button type="action" name="act_eba" class="ebabtn"><span data-i18n="Body Armor">Body Armor</span></button>
<button type="action" name="act_ehg" class="ehgbtn"><span data-i18n="Headgear">Headgear</span></button>
</div>
<br />
<div class="epw">
<h3>Primary Weapon</h3>
<h3 data-i18n="Primary Weapon">Primary Weapon</h3>
<div class="2colrow">
<div class="col nowrap">
<label>Name:</label><input type="text" spellcheck="false" name="attr_wpname" /><br/>
<label>Range:</label>
<label data-i18n="Name:">Name:</label><input type="text" spellcheck="false" name="attr_wpname" /><br/>
<label data-i18n="Range:">Range:</label>
<select name="attr_wprange">
<option value="Adjacent">Adjacent</option>
<option value="Short">Short</option>
<option value="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Adjacent" data-i18n="Adjacent Range Option">Adjacent</option>
<option value="Short" data-i18n="Short Range Option">Short</option>
<option value="Medium" data-i18n="Medium Range Option">Medium</option>
<option value="Long" data-i18n="Long Range Option">Long</option>
</select>
<br/>
<div class="2colrowx">
<div class="colx">
<label>Aim Dice:</label><input type="number" name="attr_wpaimdice" />
<label data-i18n="Aim Dice:">Aim Dice:</label><input type="number" name="attr_wpaimdice" />
</div>
<div class="colx">
<label>Crit Dice:</label><input type="number" name="attr_wpcritdice" />
<label data-i18n="Crit Dice:">Crit Dice:</label><input type="number" name="attr_wpcritdice" />
</div>
</div>
<label>Damage:</label><input type="text" spellcheck="false" name="attr_wpdamage" /><br/>
<label data-i18n="Damage:">Damage:</label><input type="text" spellcheck="false" name="attr_wpdamage" /><br/>
<div class="2colrowx">
<div class="colx">
<label>Crit Dmg:</label><input type="number" name="attr_wpcritdmg" />
<label data-i18n="Crit Dmg:">Crit Dmg:</label><input type="number" name="attr_wpcritdmg" />
</div>
<div class="colx">
<label>Max Ammo:</label><input type="number" name="attr_wpammo_max" />
<label data-i18n="Max Ammo:">Max Ammo:</label><input type="number" name="attr_wpammo_max" />
</div>
</div>
</div>
<div class="col">
<div class="clearfix">
<label>Notes:</label><textarea name="attr_wpnotes"></textarea>
<label data-i18n="Notes:">Notes:</label><textarea name="attr_wpnotes"></textarea>
</div>
<label>Mod Slots:</label><input type="number" name="attr_wp_modslots" /><br/>
<label data-i18n="Mod Slots:">Mod Slots:</label><input type="number" name="attr_wp_modslots" /><br/>
<div class="clearfix">
<label>Mods:</label><textarea name="attr_wpmods"></textarea>
<label data-i18n="Mods:">Mods:</label><textarea name="attr_wpmods"></textarea>
</div>
</div>
</div>
</div>
<div class="esw">
<h3>Secondary Weapon</h3>
<h3 data-i18n="Secondary Weapon">Secondary Weapon</h3>
<div class="2colrow">
<div class="col nowrap">
<label>Name:</label><input type="text" spellcheck="false" name="attr_wsname" /><br/>
<label>Range:</label>
<label data-i18n="Name:">Name:</label><input type="text" spellcheck="false" name="attr_wsname" /><br/>
<label data-i18n="Range:">Range:</label>
<select name="attr_wsrange">
<option value="Adjacent">Adjacent</option>
<option value="Short">Short</option>
<option value="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Adjacent" data-i18n="Adjacent Range Option">Adjacent</option>
<option value="Short" data-i18n="Short Range Option">Short</option>
<option value="Medium" data-i18n="Medium Range Option">Medium</option>
<option value="Long" data-i18n="Long Range Option">Long</option>
</select>
<br/>
<div class="2colrowx">
<div class="colx">
<label>Aim Dice:</label><input type="number" name="attr_wsaimdice" />
<label data-i18n="Aim Dice:">Aim Dice:</label><input type="number" name="attr_wsaimdice" />
</div>
<div class="colx">
<label>Crit Dice:</label><input type="number" name="attr_wscritdice" />
<label data-i18n="Crit Dice:">Crit Dice:</label><input type="number" name="attr_wscritdice" />
</div>
</div>
<label>Damage:</label><input type="text" spellcheck="false" name="attr_wsdamage" /><br/>
<label data-i18n="Damage:">Damage:</label><input type="text" spellcheck="false" name="attr_wsdamage" /><br/>
<div class="2colrowx">
<div class="colx">
<label>Crit Dmg:</label><input type="number" name="attr_wscritdmg" />
<label data-i18n="Crit Dmg:">Crit Dmg:</label><input type="number" name="attr_wscritdmg" />
</div>
</div>
</div>
<div class="col">
<div class="clearfix">
<label>Notes:</label><textarea name="attr_wsnotes"></textarea>
<label data-i18n="Notes:">Notes:</label><textarea name="attr_wsnotes"></textarea>
</div>
<label>Mod Slots:</label><input type="number" name="attr_ws_modslots" /><br/>
<label data-i18n="Mod Slots:">Mod Slots:</label><input type="number" name="attr_ws_modslots" /><br/>
<div class="clearfix">
<label>Mods:</label><textarea name="attr_wsmods"></textarea>
<label data-i18n="Mods:">Mods:</label><textarea name="attr_wsmods"></textarea>
</div>
</div>
</div>
</div>
<div class="eba">
<h3>BodyArmor</h3>
<h3 data-i18n="Body Armor">Body Armor</h3>
<div class="2colrow">
<div class="col nowrap">
<label>Name:</label><input type="text" spellcheck="false" name="attr_baname" /><br/>
<label>HP:</label><input type="number" name="attr_bahp" style="margin-right:10px;"/>
<label style="width:74px;">AP:</label><input type="number" name="attr_baap" style="margin-right:10px;"/>
<label style="width:73px;">SP:</label><input type="number" name="attr_basp" />
<label data-i18n="Name:">Name:</label><input type="text" spellcheck="false" name="attr_baname" /><br/>
<label data-i18n="Hit Points:">HP:</label><input type="number" name="attr_bahp" style="margin-right:10px;"/>
<label style="width:74px;" data-i18n="Armor Points:">AP:</label><input type="number" name="attr_baap" style="margin-right:10px;"/>
<label style="width:73px;" data-i18n="Shield Points:">SP:</label><input type="number" name="attr_basp" />
<div class="clearfix">
<label>Notes:</label><textarea name="attr_banotes"></textarea>
<label data-i18n="Notes:">Notes:</label><textarea name="attr_banotes"></textarea>
</div>
<label>Mod Slots:</label><input type="number" name="attr_ba_modslots" /><br/>
<label data-i18n="Mod Slots:">Mod Slots:</label><input type="number" name="attr_ba_modslots" /><br/>
<div class="clearfix">
<label>Mods:</label><textarea name="attr_bamods"></textarea>
<label data-i18n="Mods:">Mods:</label><textarea name="attr_bamods"></textarea>
</div>
</div>
<div class="col pockets">
<span class="labellike help tooltip">&nbsp;<span style="font-family:Pictos">?</span><span class="tooltiptext"><b>Empty Pockets:</b><br/>To get an empty pocket to stay on the character sheet, put a dash (-) in the text field.</span></span>
<h3>Pockets</h3>
<h3 data-i18n="Pockets">Pockets</h3>
<fieldset class="repeating_bapockets">
<select name="attr_pocketname">
<option value="Utility">Utility</option>
<option value="Grenade">Grenade</option>
<option value="Special Ammo">Special Ammo</option>
<option value="Hardpoint">Hardpoint</option>
<option value="Utility" data-i18n="Utility Pocket Option">Utility</option>
<option value="Grenade" data-i18n="Grenade Pocket Option">Grenade</option>
<option value="Special Ammo" data-i18n="Special Ammo Pocket Option">Special Ammo</option>
<option value="Hardpoint" data-i18n="Hardpoint Pocket Option">Hardpoint</option>
</select>
<input type="text" spellcheck="false" name="attr_pocketitemname" />
</fieldset>
@@ -437,12 +437,12 @@
</div>
</div>
<div class="ehg">
<h3>Headgear</h3>
<h3 data-i18n="Headgear">Headgear</h3>
<div class="2colrow">
<div class="col">
<label>Name:</label><input type="text" spellcheck="false" name="attr_hgname" /><br/>
<label data-i18n="Name:">Name:</label><input type="text" spellcheck="false" name="attr_hgname" /><br/>
<div class="clearfix">
<label>Effects:</label><textarea name="attr_hgeffects"></textarea>
<label data-i18n="Effects:">Effects:</label><textarea name="attr_hgeffects"></textarea>
</div>
</div>
<div class="col">
@@ -453,73 +453,73 @@
<!-- Responsibilities -->
<div class="res">
<h2>Responsibilities</h2>
<h2 data-i18n="Responsibilities">Responsibilities</h2>
<div class="2colrow">
<div class="col2">
<label>Acquisition:</label><input type="number" name="attr_acquisition" />
<button type="action" name="act_useacquisition" class="skillbtn">Use</button><br/>
<label>Arcana:</label><input type="number" name="attr_arcana" />
<button type="action" name="act_usearcana" class="skillbtn">Use</button><br/>
<label>Engineering:</label><input type="number" name="attr_engineering" />
<button type="action" name="act_useengineering" class="skillbtn">Use</button><br/>
<label>Entertainment:</label><input type="number" name="attr_entertainment" />
<button type="action" name="act_useentertainment" class="skillbtn">Use</button><br/>
<label>Leadership:</label><input type="number" name="attr_leadership" />
<button type="action" name="act_useleadership" class="skillbtn">Use</button><br/>
<label>Medicine:</label><input type="number" name="attr_medicine" />
<button type="action" name="act_usemedicine" class="skillbtn">Use</button><br/>
<label>Navigation:</label><input type="number" name="attr_navigation" />
<button type="action" name="act_usenavigation" class="skillbtn">Use</button><br/>
<label>Security:</label><input type="number" name="attr_security" />
<button type="action" name="act_usesecurity" class="skillbtn">Use</button><br/>
<label>Spirituality:</label><input type="number" name="attr_spirituality" />
<button type="action" name="act_usespirituality" class="skillbtn">Use</button><br/>
<label>Sustenance:</label><input type="number" name="attr_sustenance" />
<button type="action" name="act_usesustenance" class="skillbtn">Use</button>
<label data-i18n="Acquisition:">Acquisition:</label><input type="number" name="attr_acquisition" />
<button type="action" name="act_useacquisition" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Arcana:">Arcana:</label><input type="number" name="attr_arcana" />
<button type="action" name="act_usearcana" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Engineering:">Engineering:</label><input type="number" name="attr_engineering" />
<button type="action" name="act_useengineering" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Entertainment:">Entertainment:</label><input type="number" name="attr_entertainment" />
<button type="action" name="act_useentertainment" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Leadership:">Leadership:</label><input type="number" name="attr_leadership" />
<button type="action" name="act_useleadership" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Medicine:">Medicine:</label><input type="number" name="attr_medicine" />
<button type="action" name="act_usemedicine" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Navigation:">Navigation:</label><input type="number" name="attr_navigation" />
<button type="action" name="act_usenavigation" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Security:">Security:</label><input type="number" name="attr_security" />
<button type="action" name="act_usesecurity" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Spirituality:">Spirituality:</label><input type="number" name="attr_spirituality" />
<button type="action" name="act_usespirituality" class="skillbtn"><span data-i18n="Use">Use</span></button><br/>
<label data-i18n="Sustenance:">Sustenance:</label><input type="number" name="attr_sustenance" />
<button type="action" name="act_usesustenance" class="skillbtn"><span data-i18n="Use">Use</span></button>
</div>
<div class="col1 nowrap">
<h3>Skill Action</h3>
<label>Difficulty:</label><select name="attr_skilldifficulty">
<option value="Easy">Easy (+2 skill)</option>
<option value="Average">Average (+1 skill)</option>
<option value="Difficult">Difficult (+0)</option>
<h3 data-i18n="Skill Action">Skill Action</h3>
<label data-i18n="Difficulty:">Difficulty:</label><select name="attr_skilldifficulty">
<option value="Easy" data-i18n="Easy Difficulty Option">Easy (+2 skill)</option>
<option value="Average" data-i18n="Average Difficulty Option">Average (+1 skill)</option>
<option value="Difficult" data-i18n="Difficult Difficulty Option">Difficult (+0)</option>
</select><br />
<label>Responsibility:</label><select name="attr_skillresponsibility">
<option value="acquisition">Acquisition</option>
<option value="arcana">Arcana</option>
<option value="engineering">Engineering</option>
<option value="entertainment">Entertainment</option>
<option value="leadership">Leadership</option>
<option value="medicine">Medicine</option>
<option value="navigation">Navigation</option>
<option value="security">Security</option>
<option value="spirituality">Spirituality</option>
<option value="sustenance">Sustenance</option>
<label data-i18n="Responsibility:">Responsibility:</label><select name="attr_skillresponsibility">
<option value="acquisition" data-i18n="Acquisition Option">Acquisition</option>
<option value="arcana" data-i18n="Arcana Option">Arcana</option>
<option value="engineering" data-i18n="Engineering Option">Engineering</option>
<option value="entertainment" data-i18n="Entertainment Option">Entertainment</option>
<option value="leadership" data-i18n="Leadership Option">Leadership</option>
<option value="medicine" data-i18n="Medicine Option">Medicine</option>
<option value="navigation" data-i18n="Navigation Option">Navigation</option>
<option value="security" data-i18n="Security Option">Security</option>
<option value="spirituality" data-i18n="Spirituality Option">Spirituality</option>
<option value="sustenance" data-i18n="Sustenance Option">Sustenance</option>
</select><br />
<label>Assist:</label><select name="attr_skillassist">
<option value="No">No (+0)</option>
<option value="Yes">Assisted By Another Character (+1 skill)</option>
<label data-i18n="Assist:">Assist:</label><select name="attr_skillassist">
<option value="No" data-i18n="No Assist Option">No (+0)</option>
<option value="Yes" data-i18n="Assist Option">Assisted By Another Character (+1 skill)</option>
</select><br />
<label>Equipment:</label><select name="attr_skillitem">
<option value="No">None (+0)</option>
<option value="Yes">Using a Useful Item or Piece of Equipment (+1 skill)</option>
<label data-i18n="Equipment:">Equipment:</label><select name="attr_skillitem">
<option value="No" data-i18n="No Equipment Option">None (+0)</option>
<option value="Yes" data-i18n="Equipment Option">Using a Useful Item or Piece of Equipment (+1 skill)</option>
</select><br />
<label>Bonus Skill:</label><input style="width:18%;position:relative;right:3px;margin-right:93px;" type="number" value="0" name="attr_bonusskill" />
<label>Bonus Crit:</label><input style="width:18%;position:relative;right:3px;" type="number" value="0" name="attr_bonusskillcrit" />
<label data-i18n="Bonus Skill:">Bonus Skill:</label><input style="width:18%;position:relative;right:3px;margin-right:93px;" type="number" value="0" name="attr_bonusskill" />
<label data-i18n="Bonus Crit:">Bonus Crit:</label><input style="width:18%;position:relative;right:3px;" type="number" value="0" name="attr_bonusskillcrit" />
<div class="attack clearfix skillroller">
<button type="roll" name="roll_skillaction" class="btn" value="&{template:zafirskillaction} {{name=@{skillname}}} {{aim=[[(@{skilldice})d6>5]]}} {{crit=[[(@{bonusskillcrit})d6>6]]}} {{responsibility=@{skillresponsibility}}} {{player=@{char_name}}}">Skill Roll</button>
<button type="roll" name="roll_skillaction" class="btn" value="&{template:zafirskillaction} {{name=@{skillname}}} {{aim=[[(@{skilldice})d6>5]]}} {{crit=[[(@{bonusskillcrit})d6>6]]}} {{responsibility=@{skillresponsibility}}} {{player=@{char_name}}}"><span data-i18n="Skill Roll">Skill Roll</span></button>
<select name="attr_skillname" style="width:110px;margin-right:10px;">
<option value="Coerce">Coerce</option>
<option value="Deceive">Deceive</option>
<option value="Persuade">Persuade</option>
<option value="Intuit">Intuit</option>
<option value="Investigate">Investigate</option>
<option value="Notice">Notice</option>
<option value="Pilot">Pilot</option>
<option value="Stunts">Stunts</option>
<option value="Tinker">Tinker</option>
<option value="Coerce" data-i18n="Coerce Skill Option">Coerce</option>
<option value="Deceive" data-i18n="Deceive Skill Option">Deceive</option>
<option value="Persuade" data-i18n="Persuade Skill Option">Persuade</option>
<option value="Intuit" data-i18n="Intuit Skill Option">Intuit</option>
<option value="Investigate" data-i18n="Investigate Skill Option">Investigate</option>
<option value="Notice" data-i18n="Notice Skill Option">Notice</option>
<option value="Pilot" data-i18n="Pilot Skill Option">Pilot</option>
<option value="Stunts" data-i18n="Stunts Skill Option">Stunts</option>
<option value="Tinker" data-i18n="Tinker Skill Option">Tinker</option>
</select>
<label>+<span name="attr_skilldice"></span> skill&nbsp;&nbsp;&nbsp;+<span name="attr_bonusskillcrit"></span> crit</label>
<label>+<span name="attr_skilldice"></span> <span data-i18n="skill">skill</span>&nbsp;&nbsp;&nbsp;+<span name="attr_bonusskillcrit"></span> <span data-i18n="crit">crit</span></label>
</div>
</div>
</div>
@@ -529,11 +529,11 @@
<div class="inv">
<div class="3colrow">
<div class="col">
<h2>Money</h2>
<h2 data-i18n="Money">Money</h2>
<label class="short money" style="font-family:Helvetica, Arial">₹</label><input type="number" class="expand" name="attr_money" /><br/>
</div>
<div class="col">
<h2>Inventory</h2>
<h2 data-i18n="Inventory">Inventory</h2>
<textarea name="attr_inventory"></textarea>
</div>
<div class="col">
@@ -546,25 +546,25 @@
<div class="3colrow">
<div class="col">
<div class="clearfix">
<h2>Proficiencies</h2>
<h2 data-i18n="Proficiencies">Proficiencies</h2>
<fieldset class="repeating_proficiencies">
<input type="text" class="full" spellcheck="false" name="attr_proficiencyname" />
</fieldset>
</div>
<br />
<h2>Z-mail Address</h2>
<h2 data-i18n="Z-mail Address">Z-mail Address</h2>
<input type="text" class="full" spellcheck="false" name="attr_zmail" />
</div>
<div class="col">
<h2>Languages</h2>
<h3>Fluent</h3>
<h2 data-i18n="Languages">Languages</h2>
<h3 data-i18n="Fluent">Fluent</h3>
<div class="inset">
<fieldset class="repeating_fluentlangs">
<input type="text" class="full" spellcheck="false" name="attr_flangname" />
</fieldset>
</div>
<br />
<h3>Conversational</h3>
<h3 data-i18n="Conversational">Conversational</h3>
<div class="inset">
<fieldset class="repeating_convlangs">
<input type="text" class="full" spellcheck="false" name="attr_clangname" />
@@ -572,23 +572,23 @@
</div>
</div>
<div class="col">
<h2>Settings</h2>
<h2 data-i18n="Settings">Settings</h2>
<div>
<h3>General Sheet Options</h3>
<label style="width:250px;">Condense Upper Sheet:</label><input type="checkbox" name="attr_condensesheet" value="1"/><br />
<label style="width:250px;">Show Focus:</label><input type="checkbox" name="attr_showfocus" value="1" checked /><br />
<h3 data-i18n="General Sheet Options">General Sheet Options</h3>
<label style="width:250px;" data-i18n="Condense Upper Sheet:">Condense Upper Sheet:</label><input type="checkbox" name="attr_condensesheet" value="1"/><br />
<label style="width:250px;" data-i18n="Show Focus:">Show Focus:</label><input type="checkbox" name="attr_showfocus" value="1" checked /><br />
</div>
<div>
<h3>Combat Tab Options</h3>
<label style="width:250px;">Show Ammo Tracker:</label><input type="checkbox" name="attr_showammotracker" value="1" checked /><br />
<label style="width:250px;">Show Dodge Roller:</label><input type="checkbox" name="attr_showdodgeroller" value="1" checked /><br />
<label style="width:250px;">Show Condition Tracker:</label><input type="checkbox" name="attr_showconditiontracker" value="1" checked /><br />
<label style="width:250px;">Show Cooldown Tracker:</label><input type="checkbox" name="attr_showcooldowntracker" value="1" checked /><br />
<label style="width:250px;">Show Charges Tracker:</label><input type="checkbox" name="attr_showchargestracker" value="1" checked />
<h3 data-i18n="Combat Tab Options">Combat Tab Options</h3>
<label style="width:250px;" data-i18n="Show Ammo Tracker:">Show Ammo Tracker:</label><input type="checkbox" name="attr_showammotracker" value="1" checked /><br />
<label style="width:250px;" data-i18n="Show Dodge Roller:">Show Dodge Roller:</label><input type="checkbox" name="attr_showdodgeroller" value="1" checked /><br />
<label style="width:250px;" data-i18n="Show Condition Tracker:">Show Condition Tracker:</label><input type="checkbox" name="attr_showconditiontracker" value="1" checked /><br />
<label style="width:250px;" data-i18n="Show Cooldown Tracker:">Show Cooldown Tracker:</label><input type="checkbox" name="attr_showcooldowntracker" value="1" checked /><br />
<label style="width:250px;" data-i18n="Show Charges Tracker:">Show Charges Tracker:</label><input type="checkbox" name="attr_showchargestracker" value="1" checked />
</div>
<div>
<h3>Game Master Options</h3>
<button type="action" name="act_switchsheettype" class="btn" style="float:none;margin-left:0;">Switch to Game Master's Toolkit</button>
<h3 data-i18n="Game Master Options">Game Master Options</h3>
<button type="action" name="act_switchsheettype" class="btn" style="float:none;margin-left:0;"><span data-i18n="Switch to Game Master's Toolkit">Switch to Game Master's Toolkit</span></button>
</div>
</div>
</div>