Merge pull request #29 from Roll20/master

update my fork
This commit is contained in:
Vince
2018-02-26 20:30:10 -08:00
committed by GitHub
134 changed files with 48018 additions and 16367 deletions
+18 -18
View File
@@ -5,7 +5,7 @@
"npc-type-u": "NSC Typ",
"npc-type-place": "Mittlerer Teufel, beliebige Böse Gesinnung",
"armor-class-u": "Rüstungsklasse",
"class-u": "CLASS",
"class-u": "Klasse",
"type-u": "Typ",
"npc-armor-place": "Schuppenpanzer",
"hit-points-u": "Trefferpunkte",
@@ -22,7 +22,7 @@
"saves-u": "Rettungswürfe",
"skills-u": "Fertigkeiten",
"acrobatics-u": "Akrobatik",
"animal_handling-u": "ANIMAL HANDLING",
"animal_handling-u": "Mit Tieren umgehen",
"arcana-u": "Arkana",
"athletics-u": "Athletik",
"deception-u": "Täuschen",
@@ -36,7 +36,7 @@
"performance-u": "Darbietung",
"persuasion-u": "Überreden",
"religion-u": "Religion",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"sleight_of_hand-u": "Fingerfertigkeit",
"stealth-u": "Heimlichkeit",
"survival-u": "Überlebenskunst",
"damage-vuln-u": "Schaden Verwundbarkeit",
@@ -50,7 +50,7 @@
"senses-u": "Sinne",
"npc-senses-place": "Dunkelsicht 36 m., passive Wahrnehmung 16",
"langs-u": "Sprachen",
"lang-u": "LANGUAGE",
"lang-u": "Sprache",
"npc-langs-place": "Schrecken, Gemein, Infernal",
"challenge-u": "Herausforderung",
"xp-u": "EP",
@@ -92,28 +92,28 @@
"speed": "Geschwindigkeit",
"saving-throw": "Rettungswürfe",
"str": "Str",
"dex": "Dex",
"con": "Con",
"dex": "Ges",
"con": "Kon",
"int": "Int",
"wis": "Wis",
"wis": "Wei",
"cha": "Cha",
"skills": "Fertigkeiten",
"acrobatics": "Akrobatik",
"animal_handling": "Animal Handling",
"arcana": "Arkana",
"animal_handling": "Mit Tieren umgehen",
"arcana": "Arkane Kunde",
"athletics": "Athletik",
"deception": "Täuschen",
"deception": "Heimlichkeit",
"history": "Geschichte",
"insight": "Einsicht",
"intimidation": "Einschüchtern",
"investigation": "Untersuchen",
"investigation": "Nachforschungen",
"medicine": "Medizin",
"nature": "Naturkunde",
"perception": "Wahrnehmung",
"performance": "Darstellung",
"persuasion": "Überreden",
"religion": "Religion",
"sleight_of_hand": "Sleight of Hand",
"sleight_of_hand": "Fingerfertigkeit",
"stealth": "Heimlichkeit",
"survival": "Überlebenskunst",
"dmg-vuln": "Schadens-Verwundbarkeiten",
@@ -217,7 +217,7 @@
"wizard": "Magier",
"class-level-u": "Klasse & Stufe",
"background-u": "Hintergrund",
"background": "Background",
"background": "Hintergrund",
"race-u": "Rasse",
"alignment-u": "Gesinnung",
"exp-pts-u": "Erfahrungspunkte",
@@ -237,7 +237,7 @@
"charisma-save": "Charisma Rettungswurf",
"saving-throws-u": "Rettungswürfe",
"acrobatics-core": "Akrobatik <span>(Ges)</span>",
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
"animal_handling-core": "Mit Tieren umgehen <span>(Wei)</span>",
"arcana-core": "Arkana <span>(Int)</span>",
"athletics-core": "Athletik <span>(Str)</span>",
"deception-core": "Täuschen <span>(Cha)</span>",
@@ -251,22 +251,22 @@
"performance-core": "Darbietung <span>(Cha)</span>",
"persuasion-core": "Überreden <span>(Cha)</span>",
"religion-core": "Religion <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core": "Fingerfertigkeit <span>(Ges)</span>",
"stealth-core": "Heimlichkeit <span>(Ges)</span>",
"survival-core": "Überlebenskunst <span>(Wei)</span>",
"pass-wis-u": "Passive Weisheit (Wahrnehmung)",
"tool-u": "Werkzeug",
"pro-u": "Beg",
"attr-u": "Attribute",
"prof-bonus:-u": "Begabungsbonus:",
"prof-u": "Begabt",
"prof-bonus:-u": "KOMPETENZBONUS:",
"prof-u": "GEÜBT",
"proficency-u": "PROFICIENCY",
"expertise-u": "Sachverstand",
"jack-of-all-u": "Vielfältig begabt",
"attr:-u": "Attribute:",
"tool-prof-u": "Werkzeug Begabungen",
"other-prof-langs-u": "Andere Begabungen &amp; Sprachen",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "Begabungen &amp; Sprachen",
"init": "Initiative",
"init-u": "Initiative",
"hp-max-u": "Trefferpunkte Maximum",
@@ -1,5 +1,5 @@
{
"skills-list": "acrobatics,arcana,athletics,stealth,animal-handling,sleight-of-hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival",
"skills-list": "acrobatics,arcana,athletics,stealth,animal_handling,sleight_of_hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival",
"npc-options-u": "OPTIONS PNJ",
"name-u": "NOM",
"npc-type-u": "TYPE PNJ",
@@ -505,4 +505,4 @@
"cancel": "Annuler",
"choose": "Choisir",
"innate:-u": "INNÉ&nbsp;:"
}
}
+80 -383
View File
@@ -1,402 +1,99 @@
label, span, li {
font-family: serif;
font-size: xx-small;
font-size: 1.1vmin;
text-transform: uppercase;
padding: 0px;
margin: 0px;
line-height: 12px;
}
label {
margin-top: 5px;
text-align: center;
}
input[type="text"] {
padding: 4px;
height: 28px;
}
input[type="text"], textarea {
font-family: cursive;
box-shadow: none;
border: 1px solid #595959;
padding: 4px;
margin: 0px;
width: 180px;
}
textarea {
resize: none;
padding-left: 5px;
margin: 0px;
width: 170px;
height: 36px;
}
label, span, li { font-family: serif; font-size: xx-small; font-size: 1.1vmin; text-transform: uppercase; padding: 0px; margin: 0px; line-height: 12px; }
label { margin-top: 5px; text-align: center; }
hr { margin: 10px 0px; color: #595959; background-color: #595959; height: 1.5px; border: none; }
input[type="text"], textarea { font-family: cursive; box-shadow: none; border: 1px solid #595959; padding: 4px; margin: 0px; width: 180px; }
input[type="text"] { padding: 4px; height: 28px; }
textarea { resize: none; padding-left: 5px; margin: 0px; width: 170px; height: 36px; }
/* This is to remove the arrow of select element in IE */
select::-ms-expand {
display: none;
}
select::-ms-expand { display: none; }
select { -webkit-appearance: none; appearance: none; margin: 0px; line-height: 12px; padding: 0px 8px; text-align-last: center; } input[type="checkbox"] { box-shadow: none; color: white; background: white; }
select {
-webkit-appearance: none;
appearance: none;
margin: 0px;
line-height: 12px;
padding: 0px 8px;
}
.sheet-container { border: 1px solid #595959; background: white; min-height: 600px; }
.sheet-logo { width: 140px; margin: auto; }
.sheet-logo .sheet-mutate { filter: invert(100%) grayscale(100%); }
input[type="checkbox"] {
box-shadow: none;
color: white;
background: white;
}
div.sheet-wounds { text-align: left; }
div.sheet-wound.sheet-row { vertical-align: bottom; }
span.sheet-wound.sheet-value { font-size: 1.5em; font-weight: bold; } span.sheet-consequence { display: inline-block; width: 65%; height: 100%; text-align: left; margin-left: 15px; }
.sheet-container {
border: 1px solid #595959;
background: white;
min-height: 600px;
}
div.sheet-invasive { border-bottom: 1px solid #595959; margin-bottom: 5px; height: 5px;}
div.sheet-invasive label { text-align: center; position: relative; top: 0px; color: white; background: #595959; width: 20%; padding: 0px; margin: 0px; margin-left: auto; margin-right: auto; z-index: 2; line-height: 10px; }
div.sheet-invasive label.sheet-divine-favor { width: 70px; }
div.sheet-invasive label.sheet-advantage-dice { width: 75px; }
.sheet-logo .sheet-mutate {
filter: invert(100%) grayscale(100%);
}
.sheet-column { width: 180px; padding 5px; margin-left: 5px; text-align: center; float: left; }
.sheet-column.sheet-narrow { width: 60px; }
.sheet-column.sheet-wide { width: 260px; }
.sheet-logo {
width: 140px;
margin: auto;
}
ul { padding: 0px; margin: 0px; }
li { list-style: none; }
.sheet-notes { border: 1px solid #595959; border-radius: 5px; margin: 5px; padding: 5px; }
.sheet-notes li { text-align: left; margin-left: 10px; text-indent: -10px }
.sheet-notes label { margin: 0px; text-align: center; font-size: .75em; }
.sheet-checkboxes {
display: block;
padding-top: 5px;
}
input.sheet-oathgiver { border: none; border-bottom: 1px solid #595959; border-radius: 0px; width: 136px; }
input[type="number"].sheet-oathcount { border: 1px solid #595959; width: 40px; }
input.sheet-advantage { border: none; border-bottom: 1px solid #595959; border-radius: 0px; width: 136px; }
label.sheet-checkbox {
display: inline-block;
position: relative;
padding: 0px;
margin: 0px 4px;
cursor: pointer;
font-size: .5em;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
height: 10px;
width: 10px;
}
div.sheet-armor.sheet-checklist { text-align: left; line-height: 5px; margin-left: 10px; text-indent: -10px; }
div.sheet-armor.sheet-checklist div.sheet-row { margin-top: 2px; }
div.sheet-armor span { line-height: 7px; font-size: .5em; }
div.sheet-wounds {
text-align: left;
}
div.sheet-range { display: block; margin: 0px 10px; position: relative; top: -5px; }
div.sheet-range label { font-size: .5em; text-align: center; }
div.sheet-range input { width: 50px; height: 15px; line-height: 12px; font-size: .75em; }
div.sheet-wound.sheet-row {
vertical-align: bottom;
}
div.sheet-ability { display: inline-block; margin: 0px 5px; vertical-align: top; }
div.sheet-ability label { margin: 0px; padding: 0px; text-align: center; }
label.sheet-checkbox.sheet-glory {
margin: 0px 2px;
}
div.sheet-element { display: inline-block; padding-bottom: 2px; margin: 0px 5px; vertical-align: top; }
div.sheet-element label { margin: 0px; padding: 0px; text-align: center; }
div.sheet-element label { font-size: .5em; text-align: center; vertical-align: middle; }
div.sheet-element input { width: 46px; }
div.sheet-element textarea { width: 85px; height: 60px; }
label.sheet-checkbox.sheet-favor {
margin: 0px 6px;
}
label.sheet-checkbox.sheet-wound {
width: 12px;
height: 12px;
vertical-align: bottom;
margin: 3px 0px;
padding: 3px;
}
.sheet-repeating-field { margin-top: 5px; }
.sheet-repeating-field label { text-align: center; }
.repcontrol { min-height: 27px; }
.repcontrol .btn { border: medium none; color: white !important; background: none; box-shadow: none; }
.repcontrol .btn:focus { outline: 0; }
.repcontrol .repcontrol_edit:after { content: '('; visibility: visible; font-family: pictos; background-color: #fff; border: 1px solid #595959; border-radius: 2px; font-size: 12px; height: 12px; width: 12px; padding: 2px 4px 2px 4px; color: #595959; }
.editmode ~ .repcontrol .repcontrol_edit:after { content: ')'; }
.repcontrol .repcontrol_add:before { content: '&'; visibility: visible; font-family: pictos; background-color: #fff; border: 1px solid #595959; border-radius: 2px; font-size: 12px; height: 12px; width: 12px; padding: 2px 4px 2px 4px; color: #595959; }
.repcontrol .repcontrol_edit:hover:after, .repcontrol .repcontrol_add:hover:before { background-color: #EFEFEF; }
.sheet-resources .repcontrol { margin-top: -10px; }
.itemcontrol { z-index: 10; }
.itemcontrol .repcontrol_del { font-size: 10px; margin-top: 3px; padding: 0px; height: 18px; width: 18px; }
.itemcontrol .repcontrol_move { font-size: 10px; margin-top: 3px; padding: 0px; height: 18px; width: 18px; }
span.sheet-wound.sheet-value {
font-size: 1.5em;
font-weight: bold;
}
div.sheet-impairment { margin: auto; width: 45px; height: 30px; position: relative; }
span.sheet-consequence {
display: inline-block;
width: 65%;
height: 100%;
text-align: left;
margin-left: 15px;
}
select.sheet-die { position: relative; top: 0px; left: 0px; border: 1px solid #595959; width: 100%; height: 100%; border-radius: 0; }
select.sheet-die.sheet-advantage { border: 1px solid #595959; width: 40px; height: 25px;}
label.sheet-checkbox.sheet-small, span.sheet-checkbox.sheet-small {
height: 5px;
width: 5px;
margin: 0px;
margin-right: 1px;
}
.sheet-checkboxes { display: block; padding-top: 5px; }
label.sheet-checkbox { display: inline-block; position: relative; padding: 0px; margin: 0px 4px; cursor: pointer; font-size: .5em; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; height: 10px; width: 10px; }
label.sheet-checkbox.sheet-glory { margin: 0px 2px; }
label.sheet-checkbox.sheet-favor { margin: 0px 6px; }
label.sheet-checkbox.sheet-wound { width: 12px; height: 12px; vertical-align: bottom; margin: 3px 0px; padding: 3px; }
label.sheet-checkbox.sheet-small, span.sheet-checkbox.sheet-small { height: 5px; width: 5px; margin: 0px; margin-right: 1px; }
label.sheet-checkbox input[type="checkbox"] { position: absolute; top: 0px; left: 0px; width: 100%; opacity: 0; cursor: pointer; }
.sheet-checkbox input:checked ~ .sheet-checkmark { background-color: #595959; color: white; }
.sheet-checkbox input:checked ~ .sheet-checkmark:after { display: block; }
.sheet-checkmark:after { content: ""; position: absolute; display: none; }
.sheet-checkmark { position: absolute; top: 0; left: 0; height: 100%; width: 100%; border: 1px solid #595959; text-align: center; }
.sheet-checkbox input {
position: absolute;
opacity: 0;
cursor: pointer;
}
span.sheet-impairment.sheet-checkmark { width: 5px; height: 5px; border: 1px solid #595959; }
div.sheet-corner { position: absolute; height: 7px; width: 7px; }
div.sheet-corner.sheet-top { border-top: 1px solid white; border-bottom: 1px solid #595959; top: 0px; }
div.sheet-corner.sheet-bottom { border-top: 1px solid #595959; border-bottom: 1px solid white; bottom: 0px; }
div.sheet-corner.sheet-left { border-left: 1px solid white; border-right: 1px solid #595959; left: 0px; }
div.sheet-corner.sheet-right { border-left: 1px solid #595959; border-right: 1px solid white; right: 0px; }
label.sheet-checkbox.sheet-corner { position: absolute; height: 5px; width: 5px; }
label.sheet-checkbox.sheet-corner.sheet-top { top: -1px; }
label.sheet-checkbox.sheet-corner.sheet-bottom { bottom: 1px; }
label.sheet-checkbox.sheet-corner.sheet-left { left: -1px; }
label.sheet-checkbox.sheet-corner.sheet-right { right: 1px; }
.sheet-checkmark {
position: absolute;
top: 0;
left: 0;
height: 100%;
width: 100%;
border: 1px solid #595959;
text-align: center;
}
.sheet-checkbox:hover input ~ .sheet-checkmark {
background-color: #ccc;
}
.sheet-checkbox input:checked ~ .sheet-checkmark {
background-color: #595959;
color: white;
}
.sheet-checkbox input:checked ~ .sheet-checkmark:after {
display: block;
}
.sheet-checkmark:after {
content: "";
position: absolute;
display: none;
}
div.sheet-invasive {
position: relative;
top: -5px;
border-bottom: 1px solid #595959;
}
div.sheet-invasive label {
text-align: center;
position: relative;
top: 5px;
color: white;
background: black;
width: 20%;
margin-left: auto;
margin-right: auto;
z-index: 2;
line-height: 10px;
}
.sheet-column {
width: 180px; padding 5px;
margin-left: 5px;
margin-top: 5px;
text-align: center;
float: left;
}
.sheet-column.sheet-narrow {
width: 60px;
}
.sheet-column.sheet-wide {
width: 260px;
}
.sheet-notes {
border: 1px solid #595959;
border-radius: 5px;
margin: 5px;
padding: 5px;
}
.sheet-notes label {
margin: 0px;
text-align: center;
font-size: .75em;
}
ul {
padding: 0px;
margin: 0px;
}
.sheet-notes li {
text-align: left;
margin-left: 10px;
text-indent: -10px
}
li {
list-style: none;
}
.sheet-repeating-field label {
text-align: center;
}
input.sheet-oathgiver {
border: none;
border-bottom: 1px solid #595959;
border-radius: 0px;
width: 136px;
}
input[type="number"].sheet-oathcount {
border: 1px solid #595959;
width: 40px;
}
input.sheet-advantage {
border: none;
border-bottom: 1px solid #595959;
border-radius: 0px;
width: 136px;
}
select.sheet-die {
border: 1px solid #595959;
width: 50px;
}
select.sheet-die.sheet-advantage {
border: 1px solid #595959;
width: 40px;
}
/*.sheet-die select { width: 50px; }*/
div.sheet-armor.sheet-checklist {
padding-left: 5px;
text-align: left;
line-height: 5px;
margin-left: 10px;
text-indent: -10px;
}
div.sheet-armor span {
line-height: 7px;
font-size: .5em;
}
div.sheet-invasive label.sheet-divine-favor {
width: 70px;
}
/*div.sheet-die { display: inline-block; margin: 0px 10px; position: relative; top: -5px; } */
/*div.sheet-die.sheet-weapon label { font-size:.5em; }*/
/*div.sheet-die.sheet-weapon { margin: 0px; padding: 0px; }*/
div.sheet-range {
display: block;
margin: 0px 10px;
position: relative;
top: -5px;
}
div.sheet-range label {
font-size: .5em;
text-align: center;
}
div.sheet-range input {
width: 50px;
height: 15px;
line-height: 12px;
font-size: .75em;
}
div.sheet-ability, div.sheet-equipment {
display: inline-block;
margin: 5px;
vertical-align: top;
}
div.sheet-ability label {
text-align: center;
}
div.sheet-equipment label {
font-size: .5em;
text-align: center;
}
div.sheet-equipment input {
width: 50px;
}
div.sheet-equipment textarea {
width: 100px;
}
.repcontrol {
min-height: 27px;
}
.repcontrol .btn {
border: medium none;
color: white !important;
background: none;
box-shadow: none;
}
.repcontrol .btn:focus {
outline: 0;
}
.repcontrol .repcontrol_edit:after {
content: '(';
visibility: visible;
font-family: pictos;
background-color: #fff;
border: 1px solid black;
border-radius: 2px;
font-size: 12px;
height: 12px;
width: 12px;
padding: 2px 4px 2px 4px;
color: black;
}
.editmode ~ .repcontrol .repcontrol_edit:after {
content: ')';
}
.repcontrol .repcontrol_add:before {
content: '&';
visibility: visible;
font-family: pictos;
background-color: #fff;
border: 1px solid black;
border-radius: 2px;
font-size: 12px;
height: 12px;
width: 12px;
padding: 2px 4px 2px 4px;
color: black;
}
.repcontrol .repcontrol_edit:hover:after, .repcontrol .repcontrol_add:hover:before
{
background-color: #EFEFEF;
}
.sheet-resources .repcontrol {
margin-top: -10px;
}
.itemcontrol {
z-index: 10;
}
.itemcontrol .repcontrol_del {
font-size: 10px;
margin-top: 3px;
padding: 0px;
height: 18px;
width: 18px;
}
.itemcontrol .repcontrol_move {
font-size: 10px;
margin-top: 3px;
padding: 0px;
height: 18px;
width: 18px;
}
+1359 -546
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Before

Width:  |  Height:  |  Size: 140 KiB

After

Width:  |  Height:  |  Size: 132 KiB

@@ -0,0 +1,334 @@
.charsheet .sheet-body {
color: black;
background-color: white;
}
.charsheet .sheet-header:first-letter {
font-size: 1.4em;
font-weight: bold;
}
.charsheet .sheet-header:first-line {
font-size: 1em;
}
.charsheet .sheet-header {
display: inline-block;
text-transform: uppercase;
font-family: "Times New Roman", Times, Serif;
text-align: right;
margin-bottom: 0;
font-size: 12px;
}
.charsheet input {
color: black;
}
.charsheet input[type=number]::-webkit-inner-spin-button, input[type=number]::-webkit-outer-spin-button {
opacity: 1;
}
.charsheet .sheet-no-spinners {
-moz-appearance:textfield;
}
.charsheet .sheet-no-spinners::-webkit-outer-spin-button,
.sheet-no-spinners::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
.charsheet .sheet-input-line {
background: none;
border: none;
border-bottom: 1px solid #ccc;
outline: none;
width: 100%;
border-radius: 0;
font-size: 14px;
color: black;
/*-webkit-appearance: none;
-moz-appearance: none;*/
box-shadow: inset 0 0 0 rgba(0,0,0,0.075)
}
.charsheet .sheet-notes {
background-attachment: local;
background-image: linear-gradient(to right, white 10px, transparent 10px), linear-gradient(to left, white 10px, transparent 10px), repeating-linear-gradient(white, white 30px, #ccc 30px, #ccc 31px, white 31px);
line-height: 31px;
padding: 8px 0;
box-shadow: inset 0 0 0 rgba(0,0,0,0.075)
}
.charsheet .sheet-area-lines {
font-size: 14px;
border: none;
outline: none;
overflow: none;
resize: none;
width: calc(100%-30px);
border-radius: 0;
color: black;
}
.charsheet .sheet-area-small {
height: 4em;
}
.charsheet .sheet-area-medium {
height: 7em;
}
.charsheet .sheet-area-large {
height: 14em;
}
.charsheet select {
margin-bottom: 0;
width: 250px;
}
.charsheet hr {
border-top: 4px double #8c8b8b;
margin-left: 10px;
margin-right: 10px;
}
.charsheet .sheet-thirds {
width: 33%;
}
.charsheet .sheet-center {
text-align: center;
}
.charsheet .sheet-middle {
vertical-align: middle;
}
.charsheet .sheet-bottom {
vertical-align: bottom;
}
.charsheet .sheet-top {
vertical-align: top;
}
.charsheet .sheet-right {
text-align: right;
}
.charsheet .sheet-sub-header {
text-align: center;
width: 100%;
font-size: 16px;
font-weight: bold;
padding-bottom: 5px;
font-family: "Times New Roman", Times, Serif;
text-transform: uppercase;
}
.charsheet .sheet-sub-header:first-letter {
font-size: 1.3em;
}
.charsheet .sheet-sub-header:first-line {
font-size: 1em;
}
.charsheet .sheet-list-header {
text-align: left;
width: 100%;
font-size: 16px;
font-weight: bold;
padding-bottom: 5px;
font-family: "Times New Roman", Times, Serif;
text-transform: uppercase;
}
.charsheet .sheet-list-header:first-letter {
font-size: 1.3em;
}
.charsheet .sheet-list-header:first-line {
font-size: 1em;
}
.charsheet .sheet-small-list-header {
text-align: left;
font-size: 12px;
width: 100%;
font-weight: bold;
padding-bottom: 5px;
padding-top: 5px;
font-family: "Times New Roman", Times, Serif;
}
.charsheet .sheet-small-list-header:first-letter {
font-size: 1.4em;
}
.charsheet .sheet-small-list-header:first-line {
font-size: 1em;
}
.charsheet .sheet-save-labels {
text-align: center;
font-size: 12px;
margin-top: 5px;
font-family: "Times New Roman", Times, Serif;
}
.charsheet .sheet-save-input {
background: transparent;
outline: none;
border: none;
}
.charsheet .sheet-save-table {
width: 20%;
text-align: center;
vertical-align: top;
}
.charsheet .sheet-attr-table {
width: 20%;
}
.charsheet .sheet-table {
display: table;
table-layout: auto;
width: 100%;
}
.charsheet .sheet-table-row {
display: table-row;
}
.charsheet .sheet-table-cell {
display: table-cell;
padding-left: 0;
padding-right: 2px;
}
.charsheet .sheet-table-header {
display: table-header-group;
}
.charsheet .sheet-table-body {
display: table-row-group;
}
.charsheet .sheet-circle {
margin: auto;
width: 60px;
height: 60px;
border-radius: 50px;
font-size:20px;
color:#fff;
line-height:60px;
border-style: double;
border-color: #4d4d4d;
border-width: 3px;
text-align:center;
vertical-align: middle;
}
.charsheet .sheet-input-hpmax {
height: 50px !important;
max-width: 60px;
text-align: center;
border : solid #4d4d4d 2px;
font-size: 20px;
font-weight: bold;
background: transparent;
border-top-left-radius: 100px;
border-top-right-radius: 0;
border-bottom-right-radius: 0;
border-bottom-left-radius: 100px;
}
.charsheet .sheet-input-hpcurrent {
height: 50px !important;
max-width: 60px;
text-align: center;
border : solid #4d4d4d 2px;
font-size: 20px;
font-weight: bold;
background: transparent;
border-top-left-radius: 0;
border-top-right-radius: 100px;
border-bottom-right-radius: 100px;
border-bottom-left-radius: 0;
}
.charsheet .sheet-input-ac {
height: 50px !important;
max-width: 60px;
text-align: center;
border : solid #4d4d4d 2px;
font-size: 18px;
line-height: 25px;
font-weight: bold;
background: transparent;
border-top-left-radius: 0;
border-top-right-radius: 0;
border-bottom-right-radius: 20px;
border-bottom-left-radius: 20px;
}
.charsheet .sheet-input-fp {
height: 50px !important;
max-width: 60px;
text-align: center;
border : solid #4d4d4d 2px;
font-size: 20px;
font-weight: bold;
background: transparent;
border-top-left-radius: 10px;
border-top-right-radius: 0;
border-bottom-right-radius: 10px;
border-bottom-left-radius: 0;
}
.charsheet .sheet-attr-number {
display: inline-block;
background: transparent;
border-radius: 0;
border-width: 3px;
border-style: solid;
border-color: #4d4d4d;
font-size: 18px;
text-align: center;
padding: 10px;
padding-top: 20px;
padding-bottom: 20px;
margin-bottom: 5px;
height: 50px;
width: 50px;
}
.charsheet .sheet-attr-mod {
color: #4d4d4d;
font-size: 24px;
text-align: center;
}
.charsheet .sheet-attr-extra {
display: block;
font-style: italic;
font-size: 10px;
line-height: 12px;
padding-left: 0;
padding-bottom: 0;
margin-bottom: 0;
margin-left: 0;
}
.charsheet .sheet-attr {
display: inline-block;
width: 10em;
text-align: right;
font-size: 14px;
font-family: "Times New Roman", Times, Serif;
padding: 0;
text-transform: uppercase;
}
.charsheet .sheet-attr:first-letter {
font-size: 1.4em;
font-weight: bold;
}
.charsheet .sheet-attr:first-line {
font-size: 1em;
}
.charsheet .sheet-fiftyfifty {
width: calc(50% - 25px) !important;
}
.charsheet .sheet-midcol {
width: 50px !important;
}
.charsheet .sheet-right-border {
border-right: 4px double #8c8b8b;
}
.charsheet .sheet-2colrow .sheet-col {
margin-right: 10px !important;
}
.sheet-rolltemplate-btwtests table {
width: 100%;
border: 1px solid;
color: black;
font-size: 1em;
font-family: "Helvetica Neue", Helvetica, sans-serif;
}
.sheet-rolltemplate-btwtests th {
background-color: rgb(89, 89, 89);
color: #ffffff;
padding: 2px;
border-bottom: 1px solid black;
line-height: 1.6em;
font-size: 1.2em;
}
.sheet-rolltemplate-btwtests .userscript-tcat {
font-weight: bold;
}
.sheet-rolltemplate-btwtests td {
padding: 5px;
border-bottom: 1px solid black;
}
@@ -0,0 +1,584 @@
<script type="text/worker">
var mods = {
1: -4,
2: -3,
3: -3,
4: -2,
5: -2,
6: -1,
7: -1,
8: -1,
9: 0,
10: 0,
11: 0,
12: 0,
13: 1,
14: 1,
15: 1,
16: 2,
17: 2,
18: 3,
19: 3
};
on("change:str change:dex change:con change:int change:wis change:cha", function() {
getAttrs(["str", "dex", "con", "int", "wis", "cha"], function(values) {
setAttrs({
tmp_str_mod: mods[values.str],
tmp_dex_mod: mods[values.dex],
tmp_con_mod: mods[values.con],
tmp_int_mod: mods[values.int],
tmp_wis_mod: mods[values.wis],
tmp_cha_mod: mods[values.cha]
});
});
});
</script>
<div class="sheet-body">
<div class="sheet-row">
<div class="sheet-table" style="table-layout: fixed; white-space: nowrap">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-bottom sheet-right" style="width: 10%"><label class="sheet-header">Name: </label></div>
<div class="sheet-table-cell sheet-bottom" style="width: 40%"><input tabindex=1 type="text" class="sheet-input-line" name="attr_name" /></div>
<div class="sheet-table-cell sheet-bottom sheet-right" style="width: 20%"><label class="sheet-header">Alignment: </label></div>
<div class="sheet-table-cell sheet-bottom" style="width:30%">
<select tabindex=5 class="sheet-input-line" name="attr_alignment">
<option name="law">Law</option>
<option name="neutrality">Neutrality</option>
<option name="chaos">Chaos</option>
</select>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-bottom sheet-right"><label class="sheet-header">Player: </label></div>
<div class="sheet-table-cell sheet-bottom"><input tabindex=2 type="text" class="sheet-input-line" name="attr_player" /></div>
<div class="sheet-table-cell sheet-bottom sheet-right"><label class="sheet-header">Experience: </label></div>
<div class="sheet-table-cell sheet-bottom"><input tabindex=6 type="text" class="sheet-input-line" name="attr_experience" /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-bottom sheet-right"><label class="sheet-header">Class: </label></div>
<div class="sheet-table-cell sheet-bottom"><select tabindex=3 class="sheet-input-line" name="attr_class">
<option name="warrior">Warrior</option>
<option name="rogue">Rogue</option>
<option name="mage">Mage</option>
</select>
</div>
<div class="sheet-table-cell sheet-bottom sheet-right"><label class="sheet-header">Base Attack Bonus:</label></div>
<div class="sheet-table-cell sheet-bottom"><input tabindex=7 type="number" class="sheet-input-line" style="width: 100%" name="attr_bab" min=1 value=0 /></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-bottom sheet-right"><label class="sheet-header">Level: </label></div>
<div class="sheet-table-cell sheet-bottom"><input tabindex=4 type="number" class="sheet-input-line" style="width: 100%" name="attr_level" min=1 max=10 value=1 /></div>
<div class="sheet-table-cell sheet-bottom sheet-right"><label class="sheet-header">Initiative: </label></div>
<div class="sheet-table-cell sheet-bottom"><input tabindex=8 type="number" class="sheet-input-line" style="width: 100%" name="attr_initiative" value=0 /></div>
</div>
</div>
</div>
<hr />
<div class="sheet-2colrow">
<div class="sheet-col sheet-right-border">
<div class="sheet-table">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-right" style="width:15%"><label class="sheet-attr">Strength</label></div>
<div class="sheet-table-cell sheet-center"><input type="number" class="sheet-attr-number" min=1 max=19 value=10 name="attr_str" /></div>
<div class="sheet-table-cell sheet-center">
<input type="hidden" name="attr_tmp_str_mod" value=0>
<input type="number" name="attr_str_mod" class="sheet-attr-mod sheet-no-spinners" value="@{tmp_str_mod}" disabled=true>
</div>
<div class="sheet-table-cell sheet-middle">
<span class="sheet-attr-extra">melee to hit</span>
<span class="sheet-attr-extra">melee damage</span>
</div>
<div class="sheet-table-cell sheet-middle">
<button type="roll" value="&{template:btwtests} {{name=Strength Check}} {{attrcheck=[[1d20]]}} {{target=[[@{str}]]}}" ></button>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-right"><label class="sheet-attr">Dexterity</label></div>
<div class="sheet-table-cell sheet-center"><input type="number" class="sheet-attr-number" min=1 max=19 value=10 name="attr_dex" /></div>
<div class="sheet-table-cell sheet-center">
<input type="hidden" name="attr_tmp_dex_mod" value=0>
<input type="number" name="attr_dex_mod" class="sheet-attr-mod sheet-no-spinners" value="@{tmp_dex_mod}" disabled=true>
</div>
<div class="sheet-table-cell sheet-middle">
<span class="sheet-attr-extra">ranged to hit</span>
<span class="sheet-attr-extra">armor class</span>
<span class="sheet-attr-extra">initiative</span>
</div>
<div class="sheet-table-cell sheet-middle">
<button type="roll" value="&{template:btwtests} {{name=Dexterity Check}} {{attrcheck=[[1d20]]}} {{target=[[@{dex}]]}}" ></button>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-right"><label class="sheet-attr">Constitution</label></div>
<div class="sheet-table-cell sheet-center"><input type="number" class="sheet-attr-number" min=1 max=19 value=10 name="attr_con" /></div>
<div class="sheet-table-cell sheet-center">
<input type="hidden" name="attr_tmp_con_mod" value=0>
<input type="number" name="attr_con_mod" class="sheet-attr-mod sheet-no-spinners" value="@{tmp_con_mod}" disabled=true>
</div>
<div class="sheet-table-cell sheet-middle">
<p class="sheet-attr-extra">hit points per level</p>
</div>
<div class="sheet-table-cell sheet-middle">
<button type="roll" value="&{template:btwtests} {{name=Constitution Check}} {{attrcheck=[[1d20]]}} {{target=[[@{con}]]}}" ></button>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-right"><label class="sheet-attr">Intelligence</label></div>
<div class="sheet-table-cell sheet-center"><input type="number" class="sheet-attr-number" min=1 max=19 value=10 name="attr_int" /></div>
<div class="sheet-table-cell sheet-center">
<input type="hidden" name="attr_tmp_int_mod" value=0>
<input type="number" name="attr_int_mod" class="sheet-attr-mod sheet-no-spinners" value="@{tmp_int_mod}" disabled=true>
</div>
<div class="sheet-table-cell sheet-middle">
<p class="sheet-attr-extra">languages known</p>
</div>
<div class="sheet-table-cell sheet-middle">
<button type="roll" value="&{template:btwtests} {{name=Intelligence Check}} {{attrcheck=[[1d20]]}} {{target=[[@{int}]]}}" ></button>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-right"><label class="sheet-attr">Wisdom</label></div>
<div class="sheet-table-cell sheet-center"><input type="number" class="sheet-attr-number" min=1 max=19 value=10 name="attr_wis" /></div>
<div class="sheet-table-cell sheet-center">
<input type="hidden" name="attr_tmp_wis_mod" value=0>
<input type="number" name="attr_wis_mod" class="sheet-attr-mod sheet-no-spinners" value="@{tmp_wis_mod}" disabled=true>
</div>
<div class="sheet-table-cell sheet-middle">
<p class="sheet-attr-extra">save vs mind control</p>
</div>
<div class="sheet-table-cell sheet-middle">
<button type="roll" value="&{template:btwtests} {{name=Wisdom Check}} {{attrcheck=[[1d20]]}} {{target=[[@{wis}]]}}" ></button>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-right"><label class="sheet-attr">Charisma</label></div>
<div class="sheet-table-cell sheet-center"><input type="number" class="sheet-attr-number" min=1 max=19 value=10 name="attr_cha" /></div>
<div class="sheet-table-cell sheet-center">
<input type="hidden" name="attr_tmp_cha_mod" value=0>
<input type="number" name="attr_cha_mod" class="sheet-attr-mod sheet-no-spinners" value="@{tmp_cha_mod}" disabled=true>
</div>
<div class="sheet-table-cell sheet-middle">
<p class="sheet-attr-extra">max # of allies</p>
</div>
<div class="sheet-table-cell sheet-middle">
<button type="roll" value="&{template:btwtests} {{name=Charisma Check}} {{attrcheck=[[1d20]]}} {{target=[[@{cha}]]}}" ></button>
</div>
</div>
</div>
<hr />
<div class="sheet-sub-header">Saving Throws</div>
<div class="sheet-table">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-save-table">
<div class="sheet-circle">
<input type="number" class="sheet-save-input" name="attr_save_poison" min=1 value=1 />
</div>
<label class="sheet-save-labels">Poison</label>
</div>
<div class="sheet-table-cell sheet-save-table">
<div class="sheet-circle">
<input type="number" class="sheet-save-input" name="attr_save_bweapon" min=1 value=1 />
</div>
<label class="sheet-save-labels">Breath Weapon</label>
</div>
<div class="sheet-table-cell sheet-save-table">
<div class="sheet-circle">
<input type="number" class="sheet-save-input" name="attr_save_poly" min=1 value=1 />
</div>
<label class="sheet-save-labels">Polymorph</label>
</div>
<div class="sheet-table-cell sheet-save-table">
<div class="sheet-circle">
<input type="number" class="sheet-save-input" name="attr_save_spell" min=1 value=1 />
</div>
<label class="sheet-save-labels">Spell</label>
</div>
<div class="sheet-table-cell sheet-save-table">
<div class="sheet-circle">
<input type="number" class="sheet-save-input" name="attr_save_mitem" min=1 value=1 />
</div>
<label class="sheet-save-labels">Magic Item</label>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-save-table">
<button type="roll" value="&{template:btwtests} {{name=Save vs Poison}} {{save=[[1d20]]}} {{target=[[@{save_poison}]]}}" />
</div>
<div class="sheet-table-cell sheet-save-table">
<button type="roll" value="&{template:btwtests} {{name=Save vs Breath Weapon}} {{save=[[1d20]]}} {{target=[[@{save_bweapon}]]}}" />
</div>
<div class="sheet-table-cell sheet-save-table">
<button type="roll" value="&{template:btwtests} {{name=Save vs Polymorph}} {{save=[[1d20]]}} {{target=[[@{save_poly}]]}}" />
</div>
<div class="sheet-table-cell sheet-save-table">
<button type="roll" value="&{template:btwtests} {{name=Save vs Spell}} {{save=[[1d20]]}} {{target=[[@{save_spell}]]}}" />
</div>
<div class="sheet-table-cell sheet-save-table">
<button type="roll" value="&{template:btwtests} {{name=Save vs Magic Item}} {{save=[[1d20]]}} {{target=[[@{save_mitem}]]}}" />
</div>
</div>
</div>
<hr />
<div class="sheet-sub-header">Weapons</div>
<div class="sheet-table">
<div class="sheet-table-header">
<div class="sheet-table-cell small-list-header">
Name:
</div>
<div class="sheet-table-cell small-list-header">
To Hit:
</div>
<div class="sheet-table-cell small-list-header">
Dice:
</div>
<div class="sheet-table-cell small-list-header">
Damage:
</div>
<div class="sheet-table-cell small-list-header"></div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell">
<input type="text" class="sheet-input-line" name="attr_weapon1_name" />
</div>
<div class="sheet-table-cell">
<input type="number" class="sheet-input-line" name="attr_weapon1_tohit" value=0 />
</div>
<div class="sheet-table-cell">
<select class="sheet-input-line" name="attr_weapon1_dice">
<option name="1d4">1d4</option>
<option name="1d6">1d6</option>
<option name="1d8">1d8</option>
<option name="1d10">1d10</option>
</select>
</div>
<div class="sheet-table-cell">
<input type="number" class="sheet-input-line" name="attr_weapon1_damage" value=0 />
</div>
<div class="sheet-table-cell">
<button type="roll" value="&{template:btwtests} {{name=Attack with @{weapon1_name}}} {{attack=[[1d20+@{weapon1_tohit}]]}} {{damage=[[@{weapon1_dice}+@{weapon1_damage}]]}}"></button>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell">
<input type="text" class="sheet-input-line" name="attr_weapon2_name" />
</div>
<div class="sheet-table-cell">
<input type="number" class="sheet-input-line" name="attr_weapon2_tohit" value=0 />
</div>
<div class="sheet-table-cell">
<select class="sheet-input-line" name="attr_weapon2_dice">
<option name="1d4">1d4</option>
<option name="1d6">1d6</option>
<option name="1d8">1d8</option>
<option name="1d10">1d8</option>
</select>
</div>
<div class="sheet-table-cell">
<input type="number" class="sheet-input-line" name="attr_weapon2_damage" value=0 />
</div>
<div class="sheet-table-cell">
<button type="roll" value="&{template:btwtests} {{name=Attack with @{weapon2_name}}} {{attack=[[1d20+@{weapon2_tohit}]] vs AC}} {{damage=[[@{weapon2_dice}+@{weapon2_damage}]]}}"></button>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell">
<input type="text" class="sheet-input-line" name="attr_weapon3_name" />
</div>
<div class="sheet-table-cell">
<input type="number" class="sheet-input-line" name="attr_weapon3_tohit" value=0 />
</div>
<div class="sheet-table-cell">
<select class="sheet-input-line" name="attr_weapon3_dice">
<option name="1d4">1d4</option>
<option name="1d6">1d6</option>
<option name="1d8">1d8</option>
<option name="1d10">1d8</option>
</select>
</div>
<div class="sheet-table-cell">
<input type="number" class="sheet-input-line" name="attr_weapon3_damage" value=0 />
</div>
<div class="sheet-table-cell">
<button type="roll" value="&{template:btwtests} {{name=Attack with @{weapon3_name}}} {{attack=[[1d20+@{weapon3_tohit}]] vs AC}} {{damage=[[@{weapon3_dice}+@{weapon3_damage}]]}}"></button>
</div>
</div>
<div class="sheet-table-row">
<div class="sheet-table-cell">
<input type="text" class="sheet-input-line" name="attr_weapon4_name" />
</div>
<div class="sheet-table-cell">
<input type="number" class="sheet-input-line" name="attr_weapon4_tohit" value=0 />
</div>
<div class="sheet-table-cell">
<select class="sheet-input-line" name="attr_weapon4_dice">
<option name="1d4">1d4</option>
<option name="1d6">1d6</option>
<option name="1d8">1d8</option>
<option name="1d10">1d8</option>
</select>
</div>
<div class="sheet-table-cell">
<input type="number" class="sheet-input-line" name="attr_weapon4_damage" value=0 />
</div>
<div class="sheet-table-cell">
<button type="roll" value="&{template:btwtests} {{name=Attack with @{weapon4_name}}} {{attack=[[1d20+@{weapon4_tohit}]] vs AC}} {{damage=[[@{weapon4_dice}+@{weapon4_damage}]]}}"></button>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="sheet-table">
<div class="sheet-table-row">
<div class="sheet-table-cell sheet-thirds center">
<input class="sheet-input-ac" type="number" value=0 name="attr_ac" />
<label class="sheet-save-labels" for="attr_ac">Armor Class</label>
</div>
<div class="sheet-table-cell sheet-thirds center">
<input class="sheet-input-fp" type="number" value=0 name="attr_fp" />
<label class="sheet-save-labels" for="attr_ac">Fortune Points</label>
</div>
<div class="sheet-table-cell sheet-thirds center">
<div class="sheet-table">
<div class="sheet-table-row">
<div class="sheet-table-cell">
<input class="sheet-input-hpmax" type="number" value=0 name="attr_hp_max" />
<label class="sheet-save-labels" for="attr_ac">Hit Points</label>
</div>
<div class="sheet-table-cell">
<input class="sheet-input-hpcurrent" type="number" value=0 name="attr_hp_current" />
<label class="sheet-save-labels" for="attr_ac">Current</label>
</div>
</div>
</div>
</div>
</div>
</div>
<hr />
<div class="sheet-sub-header">Skills</div>
<fieldset class="repeating_skills">
<div class="sheet-table">
<div class="sheet-table-row">
<div class="sheet-table-cell">
<input type="text" class="sheet-input-line" style="width:100%;" name="attr_skill_name"/>
<label for="attr_skill_name" class="sheet-attr-extra">Name</label>
</div>
<div class="sheet-table-cell">
<select class="sheet-input-line" name="attr_skill_attr">
<option value="@{str}">Str</option>
<option value="@{dex}">Dex</option>
<option value="@{con}">Con</option>
<option value="@{int}">Int</option>
<option value="@{wis}">Wis</option>
<option value="@{cha}">Cha</option>
</select>
<label for="attr_skill_attr" class="sheet-attr-extra">Attribute</label>
</div>
<div class="sheet-table-cell">
<select class="sheet-input-line" name="attr_skill_bonus">
<option value="2">+2</option>
<option value="4">+4</option>
</select>
<label for="attr_skill_bonus" class="sheet-attr-extra">Bonus</label>
</div>
<div class="sheet-table-cell">
<select class="sheet-input-line" name="attr_skill_diff">
<option value="2">Easy</option>
<option value="0" selected>Normal</option>
<option value="-2">Hard</option>
<option value="-5">Very Hard</option>
<option value="-10">Impossible</option>
</select>
<label for="attr_skill_diff" class="sheet-attr-extra">Difficulty</label>
</div>
<div class="sheet-table-cell">
<button type="roll" value="&{template:btwtests} {{name=@{skill_name} Check}} {{skillcheck=[[1d20]]}} {{target=[[@{skill_attr}+@{skill_bonus}+@{skill_diff}]]}}"></button>
</div>
</div>
</div>
</fieldset>
<hr />
<div class="sheet-sub-header">Magic</div>
<div class="sheet-small-list-header">Cantrips:</div>
<fieldset class="repeating_cantrips">
<div class="sheet-table">
<div class="sheet-table-row">
<div class="sheet-table-cell">
<input type="text" class="sheet-input-line" name="attr_cantrip_name" />
<label for="attr_skill_name" class="sheet-attr-extra">Name</label>
</div>
<div class="sheet-table-cell">
<select class="sheet-input-line" name="attr_cantrip_attr">
<option value="@{int}">Int</option>
<option value="@{wis}">Wis</option>
</select>
<label for="attr_skill_attr" class="sheet-attr-extra">Attribute</label>
</div>
<div class="sheet-table-cell sheet-right" style="width: 1em">
<button type="roll" value="&{template:btwtests} {{name=Casting @{cantrip_name}}} {{cantripcheck=[[1d20]]}} {{target=[[@{cantrip_attr}]]}}"></button>
</div>
</div>
</div>
</fieldset>
<div class="sheet-small-list-header">Spells:</div>
<textarea name="attr_spells" class="sheet-area-lines sheet-area-large sheet-notes"></textarea>
<div class="sheet-small-list-header">Rituals:</div>
<textarea name="attr_rituals" class="sheet-area-lines sheet-area-large sheet-notes"></textarea>
</div>
</div>
<hr />
<div class="sheet-row">
<div class="sheet-sub-header">
Traits
</div>
<textarea name="attr_traits" placeholder="Name, description, bonuses" class="sheet-area-lines sheet-area-medium sheet-notes"></textarea>
</div>
<hr />
<div class="sheet-2colrow">
<div class="sheet-col sheet-right-border">
<div class="sheet-list-header">Equipment</div>
<textarea name="attr_equipment" placeholder="Name, quantity, weight" class="sheet-area-lines sheet-area-large sheet-notes"></textarea>
<div style="text-align:center;">
<img style="max-height: 150px" src="https://i.imgur.com/whKdPgO.png">
<span>Find more at the publisher's website: https://www.flatlandgames.com</span>
</div>
</div>
<div class="sheet-col">
<div class="sheet-list-header">Allies and Henchmen</div>
<textarea name="attr_allies" placeholder="Name, type, description" class="sheet-area-lines sheet-area-medium sheet-notes"></textarea>
<hr />
<div class="sheet-list-header">Notes and History</div>
<textarea name="attr_notes" placeholder="Pour your heart out" class="sheet-area-lines sheet-area-large sheet-notes"></textarea>
</div>
</div>
</div>
<!-- Roll templates go down here -->
<div style="display: none">
<rolltemplate class="sheet-rolltemplate-btwtests">
<table>
<tr><th><span>{{name}}</span></th></tr>
{{#attack}}
<tr><td><span class="tcat">Attack: </span>{{attack}} vs AC</td></tr>
{{#rollWasCrit() attack}}
<tr><td class="subheader" style="color:green;"><b>Automatic hit! (Natural 20)</b></td></tr>
{{/rollWasCrit() attack}}
{{#rollWasFumble() attack}}
<tr><td class="subheader" style="color:red;"><b>Automatic miss! (Natural 1)</b></td></tr>
{{/rollWasFumble() attack}}
{{/attack}}
{{#damage}}
<tr>
<td><span class="tcat">Damage: </span>{{damage}}</td>
</tr>
{{/damage}}
{{#save}}
<tr class="rowcolor"><td><span class="tcat">Roll: </span>{{save}} &gt; {{target}}</td></tr>
{{#^rollLess() save target}}
<tr><td class="subheader" style="color:green;"><b>Success!</b></td></tr>
{{/^rollLess() save target}}
{{#rollLess() save target}}
<tr><td class="subheader" style="color:red;"><b>Failure.</b></td></tr>
{{/rollLess() save target}}
{{/save}}
{{#attrcheck}}
<tr class="rowcolor"><td><span class="tcat">Roll: </span>{{attrcheck}} &lt; {{target}}</td></tr>
{{#^rollGreater() attrcheck target}}
<tr><td class="subheader" style="color:green;"><b>Success!</b></td></tr>
{{/^rollGreater() attrcheck target}}
{{#rollGreater() attrcheck target}}
<tr><td class="subheader" style="color:red;"><b>Failure.</b></td></tr>
{{/rollGreater() attrcheck target}}
{{#rollWasFumble() attrcheck}}
<tr><td class="subheader" style="color:green;"><b>Automatic success! (Natural 1)</b></td></tr>
{{/rollWasFumble() attrcheck}}
{{#rollWasCrit() attrcheck}}
<tr><td class="subheader" style="color:red;"><b>Automatic failure... (Natural 20)</b></td></tr>
{{/rollWasCrit() attrcheck}}
{{/attrcheck}}
{{#skillcheck}}
<tr class="rowcolor"><td><span class="tcat">Roll: </span>{{skillcheck}} vs {{target}}</td></tr>
{{#^rollGreater() skillcheck target}}
<tr><td class="subheader" style="color:green;"><b>Success!</b></td></tr>
{{/^rollGreater() skillcheck target}}
{{#rollGreater() skillcheck target}}
<tr><td class="subheader" style="color:red;"><b>Failure.</b></td></tr>
{{/rollGreater() skillcheck target}}
{{#rollWasFumble() skillcheck}}
<tr><td class="subheader" style="color:green;"><b>Automatic success! (Natural 1)</b></td></tr>
{{/rollWasFumble() skillcheck}}
{{#rollWasCrit() skillcheck}}
<tr><td class="subheader" style="color:red;"><b>Automatic failure... (Natural 20)</b></td></tr>
{{/rollWasCrit() skillcheck}}
{{/skillcheck}}
{{#cantripcheck}}
<tr class="rowcolor"><td><span class="tcat">Roll: </span>{{cantripcheck}} vs {{target}}</td></tr>
{{#^rollGreater() cantripcheck target}}
<tr><td class="subheader" style="color:green;"><b>Success!</b></td></tr>
{{/^rollGreater() cantripcheck target}}
{{#rollGreater() cantripcheck target}}
<tr><td class="subheader" style="color:red;"><b>Failure.</b></td></tr>
<tr><td class="subheader" style="color:red;">
<p>Cantrip failure options:</p>
<p>Lose all magic for the day or</p>
<p>Cantrip goes wrong</p>
</td></tr>
{{/rollGreater() cantripcheck target}}
{{#rollWasFumble() cantripcheck}}
<tr><td class="subheader" style="color:green;"><b>Automatic success! (Natural 1)</b></td></tr>
{{/rollWasFumble() cantripcheck}}
{{#rollWasCrit() cantripcheck}}
<tr><td class="subheader" style="color:red;"><b>Automatic failure... (Natural 20)</b></td></tr>
{{/rollWasCrit() cantripcheck}}
{{/cantripcheck}}
</table>
</rolltemplate>
</div>
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@@ -0,0 +1,8 @@
{
"html": "btwoa.html",
"css": "btwoa.css",
"authors": "Jose Junior",
"roll20userid": "46",
"preview": "btwoa.png",
"instructions": "This is a first version sheet for Beyond the Wall and other adventures. It follows the 'Further Afield' extended character sheet design."
}
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+1 -2
View File
@@ -472,7 +472,7 @@
<div class="sheet-advancement-header sheet-flex sheet-blackheader">
<div class="sheet-label sheet-markxp" data-i18n="mark_xp:">Mark XP:</div>
<div class="sheet-label" data-i18n="playbook_advancement">Playbook Advancement </div>
<div class="sheet-advancement-xpholder sheet-flex">
<div class="sheet-xpholder sheet-flex">
<input type="hidden" name="attr_playbook_xp_max" value="8">
<input type="checkbox" name="attr_setting_vampirexp" class="sheet-hidden sheet-vampirexp" value="1">
<input type="radio" name="attr_playbook_xp" class="sheet-tooth sheet-zero" value="0" checked>
@@ -659,7 +659,6 @@
</div>
<!-- Items -->
<div class="sheet-itemholder sheet-col100 sheet-items">
<input type="checkbox" name="attr_setting_show_itemdesc" class="sheet-hidden sheet-show-itemdesc" value="1" checked>
<!-- Playbook items -->
<div class="sheet-playbookitems sheet-col100 sheet-small-repcontrol">
<fieldset class="repeating_playbookitem">
+6 -8
View File
@@ -55,12 +55,7 @@
</div>
<input type="hidden" name="attr_rep_max" value="12">
<input type="hidden" name="attr_turf_max" value="6">
<input type="checkbox" name="attr_turf" class="sheet-hidden sheet-turf-input" value="1">
<input type="checkbox" name="attr_turf" class="sheet-hidden sheet-turf-input" value="2">
<input type="checkbox" name="attr_turf" class="sheet-hidden sheet-turf-input" value="3">
<input type="checkbox" name="attr_turf" class="sheet-hidden sheet-turf-input" value="4">
<input type="checkbox" name="attr_turf" class="sheet-hidden sheet-turf-input" value="5">
<input type="checkbox" name="attr_turf" class="sheet-hidden sheet-turf-input" value="6">
<input type="hidden" name="attr_turf" class="sheet-turf-input" value="0">
<input type="radio" name="attr_rep" class="sheet-tooth sheet-zero" value="0" checked>
<span></span>
<input type="radio" name="attr_rep" class="sheet-tooth sheet-stresstooth" value="1">
@@ -581,7 +576,7 @@
<div class="sheet-advancement-header sheet-flex sheet-blackheader">
<div class="sheet-label sheet-markxp" data-i18n="mark_xp:">Mark XP:</div>
<div class="sheet-label" data-i18n="crew_advancement">Crew Advancement </div>
<div class="sheet-advancement-xpholder sheet-flex">
<div class="sheet-xpholder sheet-flex">
<input type="hidden" name="attr_crew_xp_max" value="8">
<input type="radio" name="attr_crew_xp" class="sheet-tooth sheet-zero" value="0" checked>
<span></span>
@@ -601,6 +596,10 @@
<span></span>
<input type="radio" name="attr_crew_xp" class="sheet-tooth sheet-xptooth" value="8">
<span></span>
<input type="radio" name="attr_crew_xp" class="sheet-tooth sheet-xptooth" value="9">
<span></span>
<input type="radio" name="attr_crew_xp" class="sheet-tooth sheet-xptooth" value="10">
<span></span>
</div>
</div>
<ul class="sheet-advancement-desc">
@@ -640,7 +639,6 @@
<span class="sheet-label" data-i18n="crew_upgrades">Crew Upgrades</span>
</div>
<div class="sheet-itemholder sheet-col100 sheet-upgrades">
<input type="checkbox" name="attr_setting_show_itemdesc" class="sheet-hidden sheet-show-itemdesc" value="1" checked>
<!-- Specific upgrades -->
<div class="sheet-playbookitems sheet-small-repcontrol sheet-col100">
<fieldset class="repeating_upgrade">
+11 -11
View File
@@ -284,10 +284,10 @@ $lairboxcolor: #808080;
position: relative;
}
.sheet-flexwidth {
&:not(:checked) + .sheet-container {
&:not(:checked) ~ .sheet-container {
width: 860px;
}
&:checked + .sheet-container {
&:checked ~ .sheet-container {
min-width: 860px;
max-width: 1190px;
}
@@ -688,7 +688,7 @@ textarea.sheet-smallcaps {
.sheet-markxp {
margin-right: auto;
}
.sheet-advancement-xpholder {
.sheet-xpholder {
letter-spacing: 0;
font-size: 0;
margin-left: 8px;
@@ -1411,12 +1411,12 @@ input.sheet-zero {
height: 12px;
width: calc(100%/12);
}
.sheet-turf-input[value="1"]:checked ~ input[type=radio].sheet-turf1 + span,
.sheet-turf-input[value="2"]:checked ~ input[type=radio].sheet-turf2 + span,
.sheet-turf-input[value="3"]:checked ~ input[type=radio].sheet-turf3 + span,
.sheet-turf-input[value="4"]:checked ~ input[type=radio].sheet-turf4 + span,
.sheet-turf-input[value="5"]:checked ~ input[type=radio].sheet-turf5 + span,
.sheet-turf-input[value="6"]:checked ~ input[type=radio].sheet-turf6 + span {
.sheet-turf-input[value="1"] ~ input[type=radio].sheet-turf1 + span,
.sheet-turf-input[value="2"] ~ input[type=radio].sheet-turf2 + span,
.sheet-turf-input[value="3"] ~ input[type=radio].sheet-turf3 + span,
.sheet-turf-input[value="4"] ~ input[type=radio].sheet-turf4 + span,
.sheet-turf-input[value="5"] ~ input[type=radio].sheet-turf5 + span,
.sheet-turf-input[value="6"] ~ input[type=radio].sheet-turf6 + span {
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-black.png');
}
.sheet-tooth:checked ~ .sheet-stresstooth.sheet-turf6 + span {
@@ -1578,7 +1578,7 @@ input.sheet-zero {
position: relative;
}
.sheet-crewcoin-desc {
font-size: 9px;
font-size: 10px;
line-height: 14px;
padding-left: 3px;
font-style: italic;
@@ -1823,7 +1823,7 @@ input.sheet-zero {
.sheet-vampirexp:checked ~ .sheet-xptooth + span {
margin-right: 2px;
}
.sheet-advancement-xpholder .sheet-vampirexp:not(:checked) ~ .sheet-tooth[value="8"] + span,
.sheet-xpholder .sheet-vampirexp:not(:checked) ~ .sheet-tooth[value="8"] + span,
.sheet-attribute-xp-box .sheet-vampirexp:not(:checked) ~ .sheet-tooth[value="6"] + span {
margin-right: 0;
}
+1
View File
@@ -35,6 +35,7 @@
<input type="checkbox" name="attr_setting_show_broadcast" class="sheet-hidden sheet-input-show-broadcast" value="1" checked>
<input type="checkbox" name="attr_setting_usekirsty" class="sheet-hidden sheet-use-kirsty" value="1">
<input type="checkbox" name="attr_setting_flexwidth" class="sheet-hidden sheet-flexwidth" value="1">
<input type="checkbox" name="attr_setting_show_itemdesc" class="sheet-hidden sheet-show-itemdesc" value="1" checked>
<div class="sheet-container">
<!--Title & Version-->
<div class="sheet-topholder sheet-flex">
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+323 -22
View File
@@ -591,6 +591,7 @@
</tr>
</table>
</div>
<div class="spacer"></div>
<div>
<h3>Spending Artha</h3><input type="checkbox" name="attr_arthaspendingshow" class="showhide" title="Show/Hide Spending Artha" /><span></span>
<div class="showhide">
@@ -600,7 +601,7 @@
<td class="statname" style="width: 15%;">Cost</td>
<td class="statname">Effect</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Luck</td>
<td class="italic top nowrap">1 Fate</td>
<td class="top">Open-end 6s</td>
@@ -610,7 +611,7 @@
<td class="italic top nowrap">1 Fate</td>
<td class="top">Temporarily negate a Superficial Wound penalty</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Boon</td>
<td class="italic top nowrap">1 Persona</td>
<td class="top">+1D to stat or skill test, max +3D</td>
@@ -620,7 +621,7 @@
<td class="italic top nowrap">1 Persona</td>
<td class="top">Counter a time complication</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Grit Your Teeth</td>
<td class="italic top nowrap">1 Persona</td>
<td class="top">Temporarily negate -1D of wound penalty, max once per wound</td>
@@ -630,7 +631,7 @@
<td class="italic top nowrap">1 Persona</td>
<td class="top">Negate a failed roll with a consequence</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Will to Live</td>
<td class="italic top nowrap">1 Persona</td>
<td class="top">Test Health to recover from a Mortal Wound</td>
@@ -640,7 +641,7 @@
<td class="italic top nowrap">1 Deeds</td>
<td class="top">Double the exponent of a single stat, skill, or attribute for one test</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Saving Grace</td>
<td class="italic top nowrap">1 Deeds</td>
<td class="top">Re-roll all failed dice from one test</td>
@@ -650,7 +651,7 @@
<td class="italic top nowrap">5F,3P,1D</td>
<td class="top">Temporarily shade-shift a skill/stat for one scene</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Divine Aura</td>
<td class="italic top nowrap">5F,3P,1D</td>
<td class="top">Ignore all wound or subtracted die penalties while accomplishing one simple goal</td>
@@ -673,7 +674,7 @@
<td class="statname" style="width: 15%;">Reward</td>
<td class="statname">Description</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Belief</td>
<td class="italic top nowrap">1 Fate</td>
<td class="top">Driving the game forward with a Belief</td>
@@ -683,7 +684,7 @@
<td class="italic top nowrap">1 Fate</td>
<td class="top">Playing an Instinct makes life difficult</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Trait</td>
<td class="italic top nowrap">1 Fate</td>
<td class="top">A Trait sends the story in a new direction</td>
@@ -693,7 +694,7 @@
<td class="italic top nowrap">1 Fate</td>
<td class="top">An in-character game-stopper</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Right Skill, Right time</td>
<td class="italic top nowrap">1 Fate</td>
<td class="top">Having a skill to make the story go</td>
@@ -703,7 +704,7 @@
<td class="italic top nowrap">1 Persona</td>
<td class="top">Really good or distinctive roleplaying</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Moldbreaker</td>
<td class="italic top nowrap">1 Persona</td>
<td class="top">Going beyond the bounds of the character</td>
@@ -713,7 +714,7 @@
<td class="italic top nowrap">1 Persona</td>
<td class="top">Doing all the work for a scenario</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">MVP</td>
<td class="italic top nowrap">1 Persona</td>
<td class="top">Being the crucial element of success</td>
@@ -723,7 +724,7 @@
<td class="italic top nowrap">1 Persona</td>
<td class="top">Revenge, triumph, seduction, victory</td>
</tr>
<tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Greater Goals</td>
<td class="italic top nowrap">1 Deeds</td>
<td class="top">Accomplishing goals bigger than you!</td>
@@ -739,6 +740,129 @@
<div class="spacer"></div>
<div class="theskills">
<h1>Skills</h1>
<div>
<h3>Test Difficulty</h3><input type="checkbox" name="attr_testdifficultyshow" class="showhide" title="Show/Hide Test Difficulty" /><span></span>
<div class="showhide">
<table style="width: 70%;">
<tr style="border-bottom: 1px solid black;">
<td class="statname" style="width: 25%;">Total Dice (Minus Artha)</td>
<td class="statname" style="width: 15%;">Routine</td>
<td class="statname" style="width: 15%;">Difficult</td>
<td class="statname" style="width: 15%;">Challenging</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">1D</td>
<td class="top">Ob 1*</td>
<td class="top">Ob 1*</td>
<td class="top">Ob 2+</td>
</tr>
<tr>
<td class="statname top">2D</td>
<td class="top">Ob 1</td>
<td class="top">Ob 2</td>
<td class="top">Ob 3+</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">3D</td>
<td class="top">Ob 1-2</td>
<td class="top">Ob 3</td>
<td class="top">Ob 4+</td>
</tr>
<tr>
<td class="statname top">4D</td>
<td class="top">Ob 1-2</td>
<td class="top">Ob 3-4</td>
<td class="top">Ob 5+</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">5D</td>
<td class="top">Ob 1-3</td>
<td class="top">Ob 4-5</td>
<td class="top">Ob 6+</td>
</tr>
<tr>
<td class="statname top">6D</td>
<td class="top">Ob 1-4</td>
<td class="top">Ob 5-6</td>
<td class="top">Ob 7+</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">7D</td>
<td class="top">Ob 1-4</td>
<td class="top">Ob 5-7</td>
<td class="top">Ob 8+</td>
</tr>
<tr>
<td class="statname top">8D</td>
<td class="top">Ob 1-5</td>
<td class="top">Ob 6-8</td>
<td class="top">Ob 9+</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">9D</td>
<td class="top">Ob 1-6</td>
<td class="top">Ob 7-9</td>
<td class="top">Ob 10+</td>
</tr>
<tr>
<td class="statname top">10D</td>
<td class="top">Ob 1-7</td>
<td class="top">Ob 8-10</td>
<td class="top">Ob 11+</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">11D</td>
<td class="top">Ob 1-8</td>
<td class="top">Ob 9-11</td>
<td class="top">Ob 12+</td>
</tr>
<tr>
<td class="statname top">12D</td>
<td class="top">Ob 1-9</td>
<td class="top">Ob 10-12</td>
<td class="top">Ob 13+</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">13D</td>
<td class="top">Ob 1-10</td>
<td class="top">Ob 11-13</td>
<td class="top">Ob 14+</td>
</tr>
<tr>
<td class="statname top">14D</td>
<td class="top">Ob 1-11</td>
<td class="top">Ob 12-14</td>
<td class="top">Ob 15+</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">15D</td>
<td class="top">Ob 1-12</td>
<td class="top">Ob 13-15</td>
<td class="top">Ob 16+</td>
</tr>
<tr>
<td class="statname top">16D</td>
<td class="top">Ob 1-13</td>
<td class="top">Ob 14-16</td>
<td class="top">Ob 17+</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">17D</td>
<td class="top">Ob 1-14</td>
<td class="top">Ob 15-17</td>
<td class="top">Ob 18+</td>
</tr>
<tr>
<td class="statname top">18D</td>
<td class="top">Ob 1-15</td>
<td class="top">Ob 16-18</td>
<td class="top">Ob 19+</td>
</tr>
</table>
<span>*For an Ob 1 test on one die, the player may choose whether the test is routine or difficult.</span>
</div>
</div>
<div class="spacer"></div>
<fieldset class="repeating_skill">
<div class="askill">
<table>
@@ -810,6 +934,189 @@
<div style="display:inline-block;min-width:700px;min-height: 10px;">&nbsp;</div>
<div> <!-- PRACTICE LOG -->
<h1>Practice Log</h1>
<div>
<h3>Practice Times</h3><input type="checkbox" name="attr_practicetimesshow" class="showhide" title="Show/Hide Practice Times" /><span></span>
<div class="showhide">
<table style="width: 85%;">
<tr style="border-bottom: 1px solid black;">
<td class="statname">Skill/Stat/Attribute</td>
<td class="statname">Cycle</td>
<td class="statname">Routine</td>
<td class="statname">Difficult</td>
<td class="statname">Challenging</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Academic</td>
<td class="top">6 months</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr>
<td class="statname top">Artisan</td>
<td class="top">1 year</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
<td class="top">12 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Artist</td>
<td class="top">6 months</td>
<td class="top">3 hours</td>
<td class="top">6 hours</td>
<td class="top">12 hours</td>
</tr>
<tr>
<td class="statname top">Craftsman</td>
<td class="top">1 year</td>
<td class="top">3 hours</td>
<td class="top">8 hours</td>
<td class="top">12 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Forester</td>
<td class="top">6 months</td>
<td class="top">3 hours</td>
<td class="top">6 hours</td>
<td class="top">12 hours</td>
</tr>
<tr>
<td class="statname top">Martial</td>
<td class="top">1 month</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Medicinal</td>
<td class="top">1 year</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
<td class="top">12 hours</td>
</tr>
<tr>
<td class="statname top">Military</td>
<td class="top">6 months</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Musical</td>
<td class="top">1 month</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr>
<td class="statname top">Peasant</td>
<td class="top">3 months</td>
<td class="top">1 hour</td>
<td class="top">4 hours</td>
<td class="top">12 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Physical</td>
<td class="top">1 month</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr>
<td class="statname top">School of Thought</td>
<td class="top">6 months</td>
<td class="top">3 hours</td>
<td class="top">6 hours</td>
<td class="top">12 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Seafaring</td>
<td class="top">3 months</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr>
<td class="statname top">Social</td>
<td class="top">1 month</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Sorcerous</td>
<td class="top">1 year</td>
<td class="top">5 hours</td>
<td class="top">10 hours</td>
<td class="top">15 hours</td>
</tr>
<tr>
<td class="statname top">Special/Misc.</td>
<td class="top">3 months</td>
<td class="top">3 hours</td>
<td class="top">6 hours</td>
<td class="top">12 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Will</td>
<td class="top">1 year</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
<td class="top">16 hours</td>
</tr>
<tr>
<td class="statname top">Perception</td>
<td class="top">6 months</td>
<td class="top">3 hours</td>
<td class="top">6 hours</td>
<td class="top">12 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Agility</td>
<td class="top">3 months</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr>
<td class="statname top">Speed</td>
<td class="top">3 months</td>
<td class="top">3 hours</td>
<td class="top">6 hours</td>
<td class="top">9 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Power</td>
<td class="top">1 month</td>
<td class="top">2 hours</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
</tr>
<tr>
<td class="statname top">Forte</td>
<td class="top">2 months</td>
<td class="top">4 hours</td>
<td class="top">8 hours</td>
<td class="top">16 hours</td>
</tr>
<tr bgcolor="#E8E8E8">
<td class="statname top">Faith</td>
<td class="top">1 year</td>
<td class="top">5 hours</td>
<td class="top">10 hours</td>
<td class="top">20 hours</td>
</tr>
<tr>
<td class="statname top">Steel</td>
<td class="top">2 months</td>
<td class="top">1 hour</td>
<td class="top">3 hours</td>
<td class="top">9 hours</td>
</tr>
</table>
</div>
</div>
<div class="spacer"></div>
<fieldset class="repeating_practicelogs">
<div class="apracticelog nowrap">
<input type="text" name="attr_prlg_skill" title="Skill" placeholder="Skill" class="underline long statname" style="width: 160px;" />
@@ -952,7 +1259,7 @@
<td>Wound</td><td>Penalty</td><td>Obstacle Penalties</td><td>Wound Dice</td><td>Injury Recovery</td><td>Injury Recovery</td><td>Injury Recovery</td>
</tr>
<tr>
<td>Bruised</td><td> - </td>
<td>Bruised</td><td> — </td>
<td rowspan="7" class="woundpenalty"><input type="number" class="woundpenalty" disabled="disabled" name="attr_obstaclepenalties" value="ceil(@{woundpenalty_total}-floor(@{woundpenalty_total}))"></td>
<td rowspan="7" class="woundpenalty"><input type="number" class="woundpenalty" disabled="disabled" name="attr_wounddice" value="floor(@{woundpenalty_total})"></td>
<td rowspan="7"><textarea class="health" name="attr_injuryrecovery1"></textarea></td>
@@ -960,7 +1267,7 @@
<td rowspan="7"><textarea class="health" name="attr_injuryrecovery3"></textarea></td>
</tr>
<tr>
<td>Superficial</td><td>+1 Ob/2, -1d/3*</td>
<td>Superficial</td><td>+1Ob/-1D*</td>
</tr>
<tr>
<td>Light</td><td>-1D</td>
@@ -1057,7 +1364,7 @@
<td><input type="text" class="underline full" name="attr_armor_perception"></td>
</tr>
<tr>
<td class="statname">All Tests:</td>
<td class="statname">All Other Tests:</td>
<td><input type="text" class="underline full" name="attr_armor_alltests"></td>
</tr>
</table>
@@ -1075,7 +1382,7 @@
<td><select class="box" name="attr_weapon1_s_shade"><option value="4">B</option><option value="3">G</option><option value="2">W</option></select><input type="number" class="underline" disabled="disabled" value="floor((@{power}+@{weapon1_wp})*1.5)" name="attr_weapon1_s"></td>
<td><input type="text" class="underline" name="attr_weapon1_wp" disabled="disabled" value="0"></td>
<td><input type="text" class="underline" name="attr_weapon1_add" disabled="disabled" value="2"></td>
<td><input type="text" class="underline" name="attr_weapon1_va" disabled="disabled" value="-"></td>
<td><input type="text" class="underline" name="attr_weapon1_va" disabled="disabled" value="0"></td>
<td><input type="text" class="underline" name="attr_weapon1_ws" disabled="disabled" value="3"></td>
<td><select name="attr_weapon1_length"><option checked="checked">Shortest</option><option>Short</option><option>Long</option><option>Longer</option><option>Longest</option></select></td>
</tr>
@@ -2999,12 +3306,10 @@
else if(shade3 == "3") shades[1]++;
else shades[0]++;
}
// What shade is our base? Used for calculating bonus on avg later
var low_shade = "2";
if (shades[0] != 0) low_shade = "4";
else if(shades[1] != 0) low_shade = "3";
// Calculate what the final shade should be
var shade;
if(shades[2] > 0) {
@@ -3020,7 +3325,6 @@
else {
shade = "4"; //Only Black = Black
}
// Check stat1
if(stat1 && shade1) {
var sum = stat1;
@@ -3034,7 +3338,6 @@
else if(shade1 == "2" && low_shade == "4") {
sum += 3;
}
// Check stat2
if(stat2 && shade2) {
sum += stat2;
@@ -3048,7 +3351,6 @@
else if(shade2 == "2" && low_shade == "4") {
sum += 3;
}
// Check stat3
if(stat3 && shade3) {
sum += stat3;
@@ -3064,7 +3366,6 @@
}
}
}
// Calculate average
var avg = sum / num_stats;
return {
BIN
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Binary file not shown.

After

Width:  |  Height:  |  Size: 155 KiB

+205
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@@ -0,0 +1,205 @@
.charsheet label {
display: inline-block;
width: 75px;
text-align: right;
padding-bottom: 0px;
}
.charsheet input {
display: inline-block;
width: 155px;
}
.charsheet {
background-color: white;
}
.charsheet select {
width: 42px;
}
/* Hide actual dot/checkbox */
input[type="radio"],
input[type="checkbox"]
{
position: absolute;
opacity: 0;
width:15px;
cursor: pointer;
z-index: 1;
margin-top: 6px;
}
/* Styles common to fake dot and checkbox */
input[type="radio"] + span::before,
input[type="checkbox"] + span::before
{
border: solid 1px #a8a8a8;
line-height: 14px;
text-align: middle;
display: inline-block;
vertical-align: middle;
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
box-shadow: 0 0 2px #ccc;
background: #f6f6f6;
background: -moz-radial-gradient(#f6f6f6, #dfdfdf);
background: -webkit-radial-gradient(#f6f6f6, #dfdfdf);
background: -ms-radial-gradient(#f6f6f6, #dfdfdf);
background: -o-radial-gradient(#f6f6f6, #dfdfdf);
background: radial-gradient(#f6f6f6, #dfdfdf);
}
/* Styles unique to fake dot (checked or left of checked) */
input[type="radio"] + span::before
{
content: "•";
width: 12px;
height: 12px;
font-size: 36px;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
}
/* Styles unique to fake checkbox (unchecked) */
input[type="checkbox"] + span::before
{
position:relative;
content: "";
opacity: .25;
width: 14px;
height: 14px;
font-size: 12px;
-moz-border-radius: 3px;
-webkit-border-radius: 3px;
border-radius: 3px;
}
/* Styles unique to fake checkbox (checked) */
input[type="checkbox"]:checked + span::before
{
content: "✖";
color: #a00;
-moz-box-shadow: 0 0 2px transparent;
-webkit-box-shadow: 0 0 2px transparent;
box-shadow: 0 0 2px transparent;
}
/* Remove dot from all radios _after_ selected one */
input[type="radio"]:checked ~ input[type="radio"] + span::before
{
content: "";
}
input.sheet-used+span::before
{
content: "✖";
width: 12px;
height: 12px;
font-size: 12px;
-moz-border-radius: 0%;
-webkit-border-radius: 0%;
border-radius: 0%;
}
input.sheet-zero:checked + span::before
{
opacity: 0;
}
input.sheet-zero:hover + span::before
{
opacity: 1;
}
input.sheet-zero+ span::before
{
font-size: 12px;
content: "✖";
opacity: 0.25;
}
input.sheet-DP1Spec + span::before,
input.sheet-DP2Spec + span::before,
input.sheet-DP2Spec + span::before,
input.sheet-DP3Spec + span::before,
input.sheet-DP4Spec + span::before,
input.sheet-DP5Spec + span::before
{
opacity: 1;
margin-bottom: 10px;
}
div.sheet-DP1,
div.sheet-DP2,
div.sheet-DP2,
div.sheet-DP3,
div.sheet-DP4,
div.sheet-DP5
{
display: inline;
}
div.sheet-DP1wSpec,
div.sheet-DP2wSpec,
div.sheet-DP2wSpec,
div.sheet-DP3wSpec,
div.sheet-DP4wSpec,
div.sheet-DP5wSpec
{
display: none;
}
input.sheet-DP1Spec:checked ~ div.sheet-DP1,
input.sheet-DP2Spec:checked ~ div.sheet-DP2,
input.sheet-DP2Spec:checked ~ div.sheet-DP2,
input.sheet-DP3Spec:checked ~ div.sheet-DP3,
input.sheet-DP4Spec:checked ~ div.sheet-DP4,
input.sheet-DP5Spec:checked ~ div.sheet-DP5
{
display: none;
}
input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec,
input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec,
input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec,
input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec,
input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec,
input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec
{
display: inline;
}
h4.sheet-SCorI1,
h4.sheet-SCorI2,
h4.sheet-CorC1,
h4.sheet-CorC2
{
display: block;
}
input.sheet-SCorI1,
input.sheet-SCorI2,
input.sheet-CorC1,
input.sheet-CorC2
{
width: 120px;
}
input.sheet-SCorI1:checked ~ h4.sheet-SCorI1,
input.sheet-SCorI2:checked ~ h4.sheet-SCorI2
{
display: none;
}
input.sheet-CorC1:checked ~ h4.sheet-CorC1,
input.sheet-CorC2:checked ~ h4.sheet-CorC2
{
display: none;
}
+624
View File
@@ -0,0 +1,624 @@
<p style="text-align: center">
<img src="http://theonyxpath.com/wp-content/uploads/2014/12/Wraith20.png" style="max-height: 100px">
</p>
<div class="sheet-3colrow">
<div class="sheet-col">
<label data-i18n="name-u">Name:</label><input type="text" name="attr_name">
<label data-i18n="player-u">Player:</label><input type="text" name="attr_player">
<label data-i18n="chronicle-u">Chronicle:</label><input type="text" name="attr_Chronicle">
</div>
<div class="sheet-col">
<label data-i18n="nature-u">Nature:</label><input type="text" name="attr_Nature">
<label data-i18n="demeanor-u">Demeanor:</label><input type="text" name="attr_Demeanor">
<label data-i18n="concept-u">Concept:</label><input type="text" name="attr_Concept">
</div>
<div class="sheet-col">
<label data-i18n="clan-u">Life:</label><input type="text" name="attr_Life">
<label data-i18n="generation-u">Death:</label><input type="text" name="attr_Death">
<label data-i18n="sire-u">Regret:</label><input type="text" name="attr_Regret">
</div>
</div>
<hr>
<h1 style="text-align: center" data-i18n="attributes-u">Attributes</h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="physical-u">Physical</h3>
</div>
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="social-u">Social</h3>
</div>
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="mental-u">Mental</h3>
</div>
</div>
<div class="sheet-colrow">
<div class="sheet-col" style="width: 120px">
<h4 data-i18n="strength-u">Strength</h4>
<h4 data-i18n="dexterity-u">Dexterity</h4>
<h4 data-i18n="stamina-u">Stamina</h4>
</div>
<div class="sheet-col" style="width: 150px">
<input type="radio" name="attr_Strength" value="1" checked="checked"><span></span> <input type="radio" name="attr_Strength" value="2"><span></span> <input type="radio" name="attr_Strength" value="3"><span></span> <input type="radio" name="attr_Strength" value="4"><span></span> <input type="radio" name="attr_Strength" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Dexterity" value="1" checked="checked"><span></span> <input type="radio" name="attr_Dexterity" value="2"><span></span> <input type="radio" name="attr_Dexterity" value="3"><span></span> <input type="radio" name="attr_Dexterity" value="4"><span></span> <input type="radio" name="attr_Dexterity" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Stamina" value="1" checked="checked"><span></span> <input type="radio" name="attr_Stamina" value="2"><span></span> <input type="radio" name="attr_Stamina" value="3"><span></span> <input type="radio" name="attr_Stamina" value="4"><span></span> <input type="radio" name="attr_Stamina" value="5"><span></span>
</div>
</div>
<div class="sheet-col" style="width: 105px">
<h4 data-i18n="charisma-u">Charisma</h4>
<h4 data-i18n="manipulation-u">Manipulation</h4>
<h4 data-i18n="appearance-u">Appearance</h4>
</div>
<div class="sheet-col" style="width: 160px">
<input type="radio" name="attr_Charisma" value="1" checked="checked"><span></span> <input type="radio" name="attr_Charisma" value="2"><span></span> <input type="radio" name="attr_Charisma" value="3"><span></span> <input type="radio" name="attr_Charisma" value="4"><span></span> <input type="radio" name="attr_Charisma" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Manipulation" value="1" checked="checked"><span></span> <input type="radio" name="attr_Manipulation" value="2"><span></span> <input type="radio" name="attr_Manipulation" value="3"><span></span> <input type="radio" name="attr_Manipulation" value="4"><span></span> <input type="radio" name="attr_Manipulation" value="5"><span></span></div>
<div class="sheet-row">
<input type="radio" name="attr_Appearance" value="1" checked="checked"><span></span> <input type="radio" name="attr_Appearance" value="2"><span></span> <input type="radio" name="attr_Appearance" value="3"><span></span> <input type="radio" name="attr_Appearance" value="4"><span></span> <input type="radio" name="attr_Appearance" value="5"><span></span>
</div>
</div>
<div class="sheet-col" style="width: 5px">
</div>
<div class="sheet-col" style="width: 115px">
<h4 data-i18n="perception-u">Perception</h4>
<h4 data-i18n="intelligence-u">Intelligence</h4>
<h4 data-i18n="wits-u">Wits</h4>
</div>
<div class="sheet-col" style="width: 150px">
<input type="radio" name="attr_Perception" value="1" checked="checked"><span></span> <input type="radio" name="attr_Perception" value="2"><span></span> <input type="radio" name="attr_Perception" value="3"><span></span> <input type="radio" name="attr_Perception" value="4"><span></span> <input type="radio" name="attr_Perception" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Intelligence" value="1" checked="checked"><span></span> <input type="radio" name="attr_Intelligence" value="2"><span></span> <input type="radio" name="attr_Intelligence" value="3"><span></span> <input type="radio" name="attr_Intelligence" value="4"><span></span> <input type="radio" name="attr_Intelligence" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Wits" value="1" checked="checked"><span></span> <input type="radio" name="attr_Wits" value="2"><span></span> <input type="radio" name="attr_Wits" value="3"><span></span> <input type="radio" name="attr_Wits" value="4"><span></span> <input type="radio" name="attr_Wits" value="5"><span></span>
</div>
</div>
</div>
<hr>
<h1 style="margin-bottom: 10px ; text-align: center" data-i18n="abilities-u">Abilities</h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="talents-u">Talents</h3>
</div>
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="skills-u">Skills</h3>
</div>
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="knowledges-u">Knowledges</h3>
</div>
</div>
<div class="sheet-colrow">
<div class="sheet-col" style="width: 100px">
<h4 data-i18n="alertness-u">Alertness</h4>
<h4 data-i18n="athletics-u">Athletics</h4>
<h4 data-i18n="awareness-u">Awareness</h4>
<h4 data-i18n="brawl-u">Brawl</h4>
<h4 data-i18n="dodge-u">Dodge</h4>
<h4 data-i18n="empathy-u">Empathy</h4>
<h4 data-i18n="expression-u">Expression</h4>
<h4 data-i18n="intimidation-u">Intimidation</h4>
<h4 data-i18n="streetwise-u">Streetwise</h4>
<h4 data-i18n="subterfuge-u">Subterfuge</h4>
</div>
<div class="sheet-col" style="width: 170px">
<input type="radio" name="attr_Alertness" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Alertness" value="1"><span></span> <input type="radio" name="attr_Alertness" value="2"><span></span> <input type="radio" name="attr_Alertness" value="3"><span></span> <input type="radio" name="attr_Alertness" value="4"><span></span> <input type="radio" name="attr_Alertness" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Athletics" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Athletics" value="1"><span></span> <input type="radio" name="attr_Athletics" value="2"><span></span> <input type="radio" name="attr_Athletics" value="3"><span></span> <input type="radio" name="attr_Athletics" value="4"><span></span> <input type="radio" name="attr_Athletics" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Awareness" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Awareness" value="1"><span></span> <input type="radio" name="attr_Awareness" value="2"><span></span> <input type="radio" name="attr_Awareness" value="3"><span></span> <input type="radio" name="attr_Awareness" value="4"><span></span> <input type="radio" name="attr_Awareness" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Brawl" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Brawl" value="1"><span></span> <input type="radio" name="attr_Brawl" value="2"><span></span> <input type="radio" name="attr_Brawl" value="3"><span></span> <input type="radio" name="attr_Brawl" value="4"><span></span> <input type="radio" name="attr_Brawl" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Dodge" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dodge" value="1"><span></span> <input type="radio" name="attr_Dodge" value="2"><span></span> <input type="radio" name="attr_Dodge" value="3"><span></span> <input type="radio" name="attr_Dodge" value="4"><span></span> <input type="radio" name="attr_Dodge" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Empathy" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Empathy" value="1"><span></span> <input type="radio" name="attr_Empathy" value="2"><span></span> <input type="radio" name="attr_Empathy" value="3"><span></span> <input type="radio" name="attr_Empathy" value="4"><span></span> <input type="radio" name="attr_Empathy" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Expression" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Expression" value="1"><span></span> <input type="radio" name="attr_Expression" value="2"><span></span> <input type="radio" name="attr_Expression" value="3"><span></span> <input type="radio" name="attr_Expression" value="4"><span></span> <input type="radio" name="attr_Expression" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Intimidation" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Intimidation" value="1"><span></span> <input type="radio" name="attr_Intimidation" value="2"><span></span> <input type="radio" name="attr_Intimidation" value="3"><span></span> <input type="radio" name="attr_Intimidation" value="4"><span></span> <input type="radio" name="attr_Intimidation" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Streetwise" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Streetwise" value="1"><span></span> <input type="radio" name="attr_Streetwise" value="2"><span></span> <input type="radio" name="attr_Streetwise" value="3"><span></span> <input type="radio" name="attr_Streetwise" value="4"><span></span> <input type="radio" name="attr_Streetwise" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Subterfuge" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Subterfuge" value="1"><span></span> <input type="radio" name="attr_Subterfuge" value="2"><span></span> <input type="radio" name="attr_Subterfuge" value="3"><span></span> <input type="radio" name="attr_Subterfuge" value="4"><span></span> <input type="radio" name="attr_Subterfuge" value="5"><span></span>
</div>
</div>
<div class="sheet-col" style="width: 105px">
<h4 data-i18n="crafts-u">Crafts</h4>
<h4 data-i18n="drive-u">Drive</h4>
<h4 data-i18n="etiquette-u">Etiquette</h4>
<h4 data-i18n="firearms-u">Firearms</h4>
<h4 data-i18n="larceny-u">Larceny</h4>
<h4 data-i18n="leadership-u">Leadership</h4>
<h4 data-i18n="meditation-u">Meditation</h4>
<h4 data-i18n="melee-u">Melee</h4>
<h4 data-i18n="performance-u">Performance</h4>
<h4 data-i18n="stealth-u">Stealth</h4>
</div>
<div class="sheet-col" style="width: 160px">
<input type="radio" name="attr_Crafts" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Crafts" value="1"><span></span> <input type="radio" name="attr_Crafts" value="2"><span></span> <input type="radio" name="attr_Crafts" value="3"><span></span> <input type="radio" name="attr_Crafts" value="4"><span></span> <input type="radio" name="attr_Crafts" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Drive" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Drive" value="1"><span></span> <input type="radio" name="attr_Drive" value="2"><span></span> <input type="radio" name="attr_Drive" value="3"><span></span> <input type="radio" name="attr_Drive" value="4"><span></span> <input type="radio" name="attr_Drive" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Etiquette" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Etiquette" value="1"><span></span> <input type="radio" name="attr_Etiquette" value="2"><span></span> <input type="radio" name="attr_Etiquette" value="3"><span></span> <input type="radio" name="attr_Etiquette" value="4"><span></span> <input type="radio" name="attr_Etiquette" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Firearms" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Firearms" value="1"><span></span> <input type="radio" name="attr_Firearms" value="2"><span></span> <input type="radio" name="attr_Firearms" value="3"><span></span> <input type="radio" name="attr_Firearms" value="4"><span></span> <input type="radio" name="attr_Firearms" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Larceny" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Larceny" value="1"><span></span> <input type="radio" name="attr_Larceny" value="2"><span></span> <input type="radio" name="attr_Larceny" value="3"><span></span> <input type="radio" name="attr_Larceny" value="4"><span></span> <input type="radio" name="attr_Larceny" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Leadership" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Leadership" value="1"><span></span> <input type="radio" name="attr_Leadership" value="2"><span></span> <input type="radio" name="attr_Leadership" value="3"><span></span> <input type="radio" name="attr_Leadership" value="4"><span></span> <input type="radio" name="attr_Leadership" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Meditation" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Meditation" value="1"><span></span> <input type="radio" name="attr_Meditation" value="2"><span></span> <input type="radio" name="attr_Meditation" value="3"><span></span> <input type="radio" name="attr_Meditation" value="4"><span></span> <input type="radio" name="attr_Meditation" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Melee" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Melee" value="1"><span></span> <input type="radio" name="attr_Melee" value="2"><span></span> <input type="radio" name="attr_Melee" value="3"><span></span> <input type="radio" name="attr_Melee" value="4"><span></span> <input type="radio" name="attr_Melee" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Performance" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Performance" value="1"><span></span> <input type="radio" name="attr_Performance" value="2"><span></span> <input type="radio" name="attr_Performance" value="3"><span></span> <input type="radio" name="attr_Performance" value="4"><span></span> <input type="radio" name="attr_Performance" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Stealth" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Stealth" value="1"><span></span> <input type="radio" name="attr_Stealth" value="2"><span></span> <input type="radio" name="attr_Stealth" value="3"><span></span> <input type="radio" name="attr_Stealth" value="4"><span></span> <input type="radio" name="attr_Stealth" value="5"><span></span>
</div>
</div>
<div class="sheet-col" style="width: 5px">
</div>
<div class="sheet-col" style="width: 105px">
<h4 data-i18n="academics-u">Academics</h4>
<h4 data-i18n="bureaucracy-u">Bureaucracy</h4>
<h4 data-i18n="computer-u">Computer</h4>
<h4 data-i18n="enigmas-u">Enigmas</h4>
<h4 data-i18n="investigation-u">Investigation</h4>
<h4 data-i18n="medicine-u">Medicine</h4>
<h4 data-i18n="occult-u">Occult</h4>
<h4 data-i18n="politics-u">Politics</h4>
<h4 data-i18n="science-u">Science</h4>
<h4 data-i18n="technology-u">Technology</h4>
</div>
<div class="sheet-col" style="width: 160px">
<div class="sheet-row">
<input type="radio" name="attr_Academics" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Academics" value="1"><span></span> <input type="radio" name="attr_Academics" value="2"><span></span> <input type="radio" name="attr_Academics" value="3"><span></span> <input type="radio" name="attr_Academics" value="4"><span></span> <input type="radio" name="attr_Academics" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Bureaucracy" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Bureaucracy" value="1"><span></span> <input type="radio" name="attr_Bureaucracy" value="2"><span></span> <input type="radio" name="attr_Bureaucracy" value="3"><span></span> <input type="radio" name="attr_Bureaucracy" value="4"><span></span> <input type="radio" name="attr_Bureaucracy" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Computer" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Computer" value="1"><span></span> <input type="radio" name="attr_Computer" value="2"><span></span> <input type="radio" name="attr_Computer" value="3"><span></span> <input type="radio" name="attr_Computer" value="4"><span></span> <input type="radio" name="attr_Computer" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Enigmas" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Enigmas" value="1"><span></span> <input type="radio" name="attr_Enigmas" value="2"><span></span> <input type="radio" name="attr_Enigmas" value="3"><span></span> <input type="radio" name="attr_Enigmas" value="4"><span></span> <input type="radio" name="attr_Enigmas" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Investigation" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Investigation" value="1"><span></span> <input type="radio" name="attr_Investigation" value="2"><span></span> <input type="radio" name="attr_Investigation" value="3"><span></span> <input type="radio" name="attr_Investigation" value="4"><span></span> <input type="radio" name="attr_Investigation" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Medicine" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Medicine" value="1"><span></span> <input type="radio" name="attr_Medicine" value="2"><span></span> <input type="radio" name="attr_Medicine" value="3"><span></span> <input type="radio" name="attr_Medicine" value="4"><span></span> <input type="radio" name="attr_Medicine" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Occult" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Occult" value="1"><span></span> <input type="radio" name="attr_Occult" value="2"><span></span> <input type="radio" name="attr_Occult" value="3"><span></span> <input type="radio" name="attr_Occult" value="4"><span></span> <input type="radio" name="attr_Occult" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Politics" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Politics" value="1"><span></span> <input type="radio" name="attr_Politics" value="2"><span></span> <input type="radio" name="attr_Politics" value="3"><span></span> <input type="radio" name="attr_Politics" value="4"><span></span> <input type="radio" name="attr_Politics" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Science" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Science" value="1"><span></span> <input type="radio" name="attr_Science" value="2"><span></span> <input type="radio" name="attr_Science" value="3"><span></span> <input type="radio" name="attr_Science" value="4"><span></span> <input type="radio" name="attr_Science" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Technology" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Technology" value="1"><span></span> <input type="radio" name="attr_Technology" value="2"><span></span> <input type="radio" name="attr_Technology" value="3"><span></span> <input type="radio" name="attr_Technology" value="4"><span></span> <input type="radio" name="attr_Technology" value="5"><span></span>
</div>
</div>
</div>
<hr>
<h1 style="margin-bottom: 10px ; text-align: center" data-i18n="advantages-u">Advantages</h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="backgrounds-u">Backgrounds</h3>
</div>
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="passions-u">Passions</h3>
</div>
</div>
<div class="sheet-colrow">
<div class="sheet-col" style="width: 100px">
<input type="text" name="attr_Back1Name" style="width: 105px">
<input type="text" name="attr_Back2Name" style="width: 105px">
<input type="text" name="attr_Back3Name" style="width: 105px">
<input type="text" name="attr_Back4Name" style="width: 105px">
<input type="text" name="attr_Back5Name" style="width: 105px">
<input type="text" name="attr_Back6Name" style="width: 105px">
</div>
<div class="sheet-col" style="width: 170x ; line-height: 28px">
<input type="radio" name="attr_Back1" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Back1" value="1"><span></span> <input type="radio" name="attr_Back1" value="2"><span></span> <input type="radio" name="attr_Back1" value="3"><span></span> <input type="radio" name="attr_Back1" value="4"><span></span> <input type="radio" name="attr_Back1" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Back2" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Back2" value="1"><span></span> <input type="radio" name="attr_Back2" value="2"><span></span> <input type="radio" name="attr_Back2" value="3"><span></span> <input type="radio" name="attr_Back2" value="4"><span></span> <input type="radio" name="attr_Back2" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Back3" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Back3" value="1"><span></span> <input type="radio" name="attr_Back3" value="2"><span></span> <input type="radio" name="attr_Back3" value="3"><span></span> <input type="radio" name="attr_Back3" value="4"><span></span> <input type="radio" name="attr_Back3" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Back4" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Back4" value="1"><span></span> <input type="radio" name="attr_Back4" value="2"><span></span> <input type="radio" name="attr_Back4" value="3"><span></span> <input type="radio" name="attr_Back4" value="4"><span></span> <input type="radio" name="attr_Back4" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Back5" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Back5" value="1"><span></span> <input type="radio" name="attr_Back5" value="2"><span></span> <input type="radio" name="attr_Back5" value="3"><span></span> <input type="radio" name="attr_Back5" value="4"><span></span> <input type="radio" name="attr_Back5" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Back6" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Back6" value="1"><span></span> <input type="radio" name="attr_Back6" value="2"><span></span> <input type="radio" name="attr_Back6" value="3"><span></span> <input type="radio" name="attr_Back6" value="4"><span></span> <input type="radio" name="attr_Back6" value="5"><span></span>
</div>
</div>
<div class="sheet-col" style="width: 15px">
</div>
<div class="sheet-col" style="width: 435px">
<input type="text" name="attr_Passion1Name" style="width: 430px">
<input type="text" name="attr_Passion2Name" style="width: 430px">
<input type="text" name="attr_Passion3Name" style="width: 430px">
<input type="text" name="attr_Passion4Name" style="width: 430px">
<input type="text" name="attr_Passion5Name" style="width: 430px">
<input type="text" name="attr_Passion6Name" style="width: 430px">
</div>
<div class="sheet-col" style="width: 112px ; line-height: 28px">
<input type="radio" name="attr_Passion1" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Passion1" value="1"><span></span> <input type="radio" name="attr_Passion1" value="2"><span></span> <input type="radio" name="attr_Passion1" value="3"><span></span> <input type="radio" name="attr_Passion1" value="4"><span></span> <input type="radio" name="attr_Passion1" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Passion2" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Passion2" value="1"><span></span> <input type="radio" name="attr_Passion2" value="2"><span></span> <input type="radio" name="attr_Passion2" value="3"><span></span> <input type="radio" name="attr_Passion2" value="4"><span></span> <input type="radio" name="attr_Passion2" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Passion3" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Passion3" value="1"><span></span> <input type="radio" name="attr_Passion3" value="2"><span></span> <input type="radio" name="attr_Passion3" value="3"><span></span> <input type="radio" name="attr_Passion3" value="4"><span></span> <input type="radio" name="attr_Passion3" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Passion4" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Passion4" value="1"><span></span> <input type="radio" name="attr_Passion4" value="2"><span></span> <input type="radio" name="attr_Passion4" value="3"><span></span> <input type="radio" name="attr_Passion4" value="4"><span></span> <input type="radio" name="attr_Passion4" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Passion5" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Passion5" value="1"><span></span> <input type="radio" name="attr_Passion5" value="2"><span></span> <input type="radio" name="attr_Passion5" value="3"><span></span> <input type="radio" name="attr_Passion5" value="4"><span></span> <input type="radio" name="attr_Passion5" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Passion6" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Passion6" value="1"><span></span> <input type="radio" name="attr_Passion6" value="2"><span></span> <input type="radio" name="attr_Passion6" value="3"><span></span> <input type="radio" name="attr_Passion6" value="4"><span></span> <input type="radio" name="attr_Passion6" value="5"><span></span>
</div>
</div>
</div>
<hr>
<div class="sheet-col" style="width: 270px">
<h3 align="center" data-i18n="arcanoi-u">Arcanoi</h3>
<div class="sheet-col" style="width: 100px">
<h4 data-i18n="argos-u">Argos</h4>
<h4 data-i18n="castigation-u">Castigation</h4>
<h4 data-i18n="embody-u">Embody</h4>
<h4 data-i18n="fatalism-u">Fatalism</h4>
<h4 data-i18n="Flux-u">Flux</h4>
<h4 data-i18n="inhabit-u">Inhabit</h4>
<h4 data-i18n="intimation-u">Intimation</h4>
<h4 data-i18n="keening-u">Keening</h4>
<h4 data-i18n="lifeweb-u">Lifeweb</h4>
<h4 data-i18n="mnemosynis-u">Mnemosynis</h4>
<h4 data-i18n="moliate-u">Moliate</h4>
<h4 data-i18n="outrage-u">Outrage</h4>
<h4 data-i18n="pandemonium-u">Pandemonium</h4>
<h4 data-i18n="phantasm-u">Phantasm</h4>
<h4 data-i18n="puppetry-u">Puppetry</h4>
<h4 data-i18n="usury-u">Usury</h4>
</div>
<div class="sheet-col" style="width: 170x ; line-height: 18px">
<input type="radio" name="attr_Argos" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Argos" value="1"><span></span> <input type="radio" name="attr_Argos" value="2"><span></span> <input type="radio" name="attr_Argos" value="3"><span></span> <input type="radio" name="attr_Argos" value="4"><span></span> <input type="radio" name="attr_Argos" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Castigation" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Castigation" value="1"><span></span> <input type="radio" name="attr_Castigation" value="2"><span></span> <input type="radio" name="attr_Castigation" value="3"><span></span> <input type="radio" name="attr_Castigation" value="4"><span></span> <input type="radio" name="attr_Castigation" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Embody" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Embody" value="1"><span></span> <input type="radio" name="attr_Embody" value="2"><span></span> <input type="radio" name="attr_Embody" value="3"><span></span> <input type="radio" name="attr_Embody" value="4"><span></span> <input type="radio" name="attr_Embody" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Fatalism" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Fatalism" value="1"><span></span> <input type="radio" name="attr_Fatalism" value="2"><span></span> <input type="radio" name="attr_Fatalism" value="3"><span></span> <input type="radio" name="attr_Fatalism" value="4"><span></span> <input type="radio" name="attr_Fatalism" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Flux" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Flux" value="1"><span></span> <input type="radio" name="attr_Flux" value="2"><span></span> <input type="radio" name="attr_Flux" value="3"><span></span> <input type="radio" name="attr_Flux" value="4"><span></span> <input type="radio" name="attr_Flux" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Inhabit" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Inhabit" value="1"><span></span> <input type="radio" name="attr_Inhabit" value="2"><span></span> <input type="radio" name="attr_Inhabit" value="3"><span></span> <input type="radio" name="attr_Inhabit" value="4"><span></span> <input type="radio" name="attr_Inhabit" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Intimation" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Intimation" value="1"><span></span> <input type="radio" name="attr_Intimation" value="2"><span></span> <input type="radio" name="attr_Intimation" value="3"><span></span> <input type="radio" name="attr_Intimation" value="4"><span></span> <input type="radio" name="attr_Intimation" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Keening" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Keening" value="1"><span></span> <input type="radio" name="attr_Keening" value="2"><span></span> <input type="radio" name="attr_Keening" value="3"><span></span> <input type="radio" name="attr_Keening" value="4"><span></span> <input type="radio" name="attr_Keening" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Lifeweb" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Lifeweb" value="1"><span></span> <input type="radio" name="attr_Lifeweb" value="2"><span></span> <input type="radio" name="attr_Lifeweb" value="3"><span></span> <input type="radio" name="attr_Lifeweb" value="4"><span></span> <input type="radio" name="attr_Lifeweb" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Mnemosynis" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Mnemosynis" value="1"><span></span> <input type="radio" name="attr_Mnemosynis" value="2"><span></span> <input type="radio" name="attr_Mnemosynis" value="3"><span></span> <input type="radio" name="attr_Mnemosynis" value="4"><span></span> <input type="radio" name="attr_Mnemosynis" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Moliate" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Moliate" value="1"><span></span> <input type="radio" name="attr_Moliate" value="2"><span></span> <input type="radio" name="attr_Moliate" value="3"><span></span> <input type="radio" name="attr_Moliate" value="4"><span></span> <input type="radio" name="attr_Moliate" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Outrage" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Outrage" value="1"><span></span> <input type="radio" name="attr_Outrage" value="2"><span></span> <input type="radio" name="attr_Outrage" value="3"><span></span> <input type="radio" name="attr_Outrage" value="4"><span></span> <input type="radio" name="attr_Outrage" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Pandemonium" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Pandemonium" value="1"><span></span> <input type="radio" name="attr_Pandemonium" value="2"><span></span> <input type="radio" name="attr_Pandemonium" value="3"><span></span> <input type="radio" name="attr_Pandemonium" value="4"><span></span> <input type="radio" name="attr_Pandemonium" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Phantasm" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Phantasm" value="1"><span></span> <input type="radio" name="attr_Phantasm" value="2"><span></span> <input type="radio" name="attr_Phantasm" value="3"><span></span> <input type="radio" name="attr_Phantasm" value="4"><span></span> <input type="radio" name="attr_Phantasm" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Puppetry" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Puppetry" value="1"><span></span> <input type="radio" name="attr_Puppetry" value="2"><span></span> <input type="radio" name="attr_Puppetry" value="3"><span></span> <input type="radio" name="attr_Puppetry" value="4"><span></span> <input type="radio" name="attr_Puppetry" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Usury" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Usury" value="1"><span></span> <input type="radio" name="attr_Usury" value="2"><span></span> <input type="radio" name="attr_Usury" value="3"><span></span> <input type="radio" name="attr_Usury" value="4"><span></span> <input type="radio" name="attr_Usury" value="5"><span></span>
</div>
</div>
<br>
<h3 align="center" data-i18n="otherarcanoi-u">Other Arcanoi</h3>
<div class="sheet-col" style="width: 155px">
<input type="text" name="attr_Arcanoi1Name" style="width: 160px">
<input type="text" name="attr_Arcanoi2Name" style="width: 160px">
<input type="text" name="attr_Arcanoi3Name" style="width: 160px">
<input type="text" name="attr_Arcanoi4Name" style="width: 160px">
<input type="text" name="attr_Arcanoi5Name" style="width: 160px">
</div>
<div class="sheet-col" style="width: 115x ; line-height: 28px">
<input type="radio" name="attr_Arcanoi1" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Arcanoi1" value="1"><span></span> <input type="radio" name="attr_Arcanoi1" value="2"><span></span> <input type="radio" name="attr_Arcanoi1" value="3"><span></span> <input type="radio" name="attr_Arcanoi1" value="4"><span></span> <input type="radio" name="attr_Arcanoi1" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Arcanoi2" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Arcanoi2" value="1"><span></span> <input type="radio" name="attr_Arcanoi2" value="2"><span></span> <input type="radio" name="attr_Arcanoi2" value="3"><span></span> <input type="radio" name="attr_Arcanoi2" value="4"><span></span> <input type="radio" name="attr_Arcanoi2" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Arcanoi3" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Arcanoi3" value="1"><span></span> <input type="radio" name="attr_Arcanoi3" value="2"><span></span> <input type="radio" name="attr_Arcanoi3" value="3"><span></span> <input type="radio" name="attr_Arcanoi3" value="4"><span></span> <input type="radio" name="attr_Arcanoi3" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Arcanoi4" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Arcanoi4" value="1"><span></span> <input type="radio" name="attr_Arcanoi4" value="2"><span></span> <input type="radio" name="attr_Arcanoi4" value="3"><span></span> <input type="radio" name="attr_Arcanoi4" value="4"><span></span> <input type="radio" name="attr_Arcanoi4" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Arcanoi5" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Arcanoi5" value="1"><span></span> <input type="radio" name="attr_Arcanoi5" value="2"><span></span> <input type="radio" name="attr_Arcanoi5" value="3"><span></span> <input type="radio" name="attr_Arcanoi5" value="4"><span></span> <input type="radio" name="attr_Arcanoi5" value="5"><span></span>
</div>
</div>
</div>
<div class="sheet-col" style="width: 5px">
</div>
<div class="sheet-col" style="width: 265px" align="center">
<h3 style="text-align: center" data-i18n="corpus-u">Corpus</h3>
<div class="sheet-row" align="left" style="margin: 0px 0px 0px 28px">
<input type="radio" name="attr_Corpus" value="0" class="sheet- sheet-zero"><span></span> <input type="radio" name="attr_Corpus" value="1"><span></span> <input type="radio" name="attr_Corpus" value="2"><span></span> <input type="radio" name="attr_Corpus" value="3"><span></span> <input type="radio" name="attr_Corpus" value="4"><span></span> <input type="radio" name="attr_Corpus" value="5"><span></span> <input type="radio" name="attr_Corpus" value="6"><span></span> <input type="radio" name="attr_Corpus" value="7"><span></span> <input type="radio" name="attr_Corpus" value="8"><span></span> <input type="radio" name="attr_Corpus" value="9"><span></span> <input type="radio" name="attr_Corpus" value="10" checked="””"><span></span>
</div>
<div align="left" style="margin: 0px 0px 0px 28px">
<div align="left" style="margin: 0px 0px 0px 28px">
<select name="attr_CorpusBox1">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox2">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox3">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox4">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox5">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox6">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox7">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox8">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox9">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
<select name="attr_CorpusBox10">
<option></option>
<option value="Bashing">/</option>
<option value="Lethal">X</option>
<option value="Aggravated">?</option>
</select>
</div>
</div>
<br>
<h3 data-i18n="willpower-u">Willpower</h3>
<div align="left" style="margin: 0px 0px 0px 46px"> <input type="radio" name="attr_Willpower" value="1"><span></span> <input type="radio" name="attr_Willpower" value="2"><span></span> <input type="radio" name="attr_Willpower" value="3"><span></span> <input type="radio" name="attr_Willpower" value="4"><span></span> <input type="radio" name="attr_Willpower" value="5" checked="checked"><span></span> <input type="radio" name="attr_Willpower" value="6"><span></span> <input type="radio" name="attr_Willpower" value="7"><span></span> <input type="radio" name="attr_Willpower" value="8"><span></span> <input type="radio" name="attr_Willpower" value="9"><span></span> <input type="radio" name="attr_Willpower" value="10"><span></span>
<button type="roll" name="roll_Willpowerroll" value="/em rolls Willpower \n/r {(@{Willpower}+?{Pool Mod|0})d10s}>?{Difficulty|6}f1" class="btn ui-draggable"></button>
</div>
<div align="left" style="margin: 0px 0px 0px 28px">
<input type="radio" name="attr_Willpower_Used" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Willpower_Used" value="1" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="2" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="3" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="4" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="5" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="6" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="7" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="8" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="9" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Willpower_Used" value="10" class="sheet- sheet-used"><span></span>
</div>
<br><br>
<h3 data-i18n="pathos-u">Pathos</h3>
<div class="sheet-row" align="right" style="margin: 0px 45px 0px 0px">
<input type="radio" name="attr_BloodPool" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_BloodPool" value="1" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="2" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="3" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="4" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="5" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="6" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="7" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="8" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="9" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_BloodPool" value="10" class="sheet- sheet-used"><span></span></div>
</div>
<div class="sheet-col" style="width: 270px">
<h3 style="text-align: center" data-i18n="fetters-u">Fetters</h3>
<div class="sheet-col" style="width: 100px">
<input type="text" name="attr_Fetter1Name" style="width: 105px">
<input type="text" name="attr_Fetter2Name" style="width: 105px">
<input type="text" name="attr_Fetter3Name" style="width: 105px">
<input type="text" name="attr_Fetter4Name" style="width: 105px">
<input type="text" name="attr_Fetter5Name" style="width: 105px">
<input type="text" name="attr_Fetter6Name" style="width: 105px">
<input type="text" name="attr_Fetter7Name" style="width: 105px">
</div>
<div class="sheet-col" style="width: 170x ; line-height: 28px">
<input type="radio" name="attr_Fetter1" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Fetter1" value="1"><span></span> <input type="radio" name="attr_Fetter1" value="2"><span></span> <input type="radio" name="attr_Fetter1" value="3"><span></span> <input type="radio" name="attr_Fetter1" value="4"><span></span> <input type="radio" name="attr_Fetter1" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Fetter2" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Fetter2" value="1"><span></span> <input type="radio" name="attr_Fetter2" value="2"><span></span> <input type="radio" name="attr_Fetter2" value="3"><span></span> <input type="radio" name="attr_Fetter2" value="4"><span></span> <input type="radio" name="attr_Fetter2" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Fetter3" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Fetter3" value="1"><span></span> <input type="radio" name="attr_Fetter3" value="2"><span></span> <input type="radio" name="attr_Fetter3" value="3"><span></span> <input type="radio" name="attr_Fetter3" value="4"><span></span> <input type="radio" name="attr_Fetter3" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Fetter4" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Fetter4" value="1"><span></span> <input type="radio" name="attr_Fetter4" value="2"><span></span> <input type="radio" name="attr_Fetter4" value="3"><span></span> <input type="radio" name="attr_Fetter4" value="4"><span></span> <input type="radio" name="attr_Fetter4" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Fetter5" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Fetter5" value="1"><span></span> <input type="radio" name="attr_Fetter5" value="2"><span></span> <input type="radio" name="attr_Fetter5" value="3"><span></span> <input type="radio" name="attr_Fetter5" value="4"><span></span> <input type="radio" name="attr_Fetter5" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Fetter6" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Fetter6" value="1"><span></span> <input type="radio" name="attr_Fetter6" value="2"><span></span> <input type="radio" name="attr_Fetter6" value="3"><span></span> <input type="radio" name="attr_Fetter6" value="4"><span></span> <input type="radio" name="attr_Fetter6" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Fetter7" value="0" class="sheet- sheet-zero" checked=""><span></span> <input type="radio" name="attr_Fetter7" value="1"><span></span> <input type="radio" name="attr_Fetter7" value="2"><span></span> <input type="radio" name="attr_Fetter7" value="3"><span></span> <input type="radio" name="attr_Fetter7" value="4"><span></span> <input type="radio" name="attr_Fetter7" value="5"><span></span>
</div>
</div>
<br><br>
<br>
<div class="sheet-row">
<h3 style="text-align: center" data-i18n="experience-u">Experience</h3>
</div>
<div class="sheet-row" align="center">
<input type="text" name="attr_experience" style="width: 245px">
</div>
<br>
<h3 align="center" data-i18n="notes-u">Notes</h3>
<textarea name="attr_notes" style="width: 260px ; height: 120px"></textarea>
</div><hr>
<h2 style="text-align: center" data-i18n="shadow-u">Shadow</h2>
<div class="sheet-3colrow">
<div class="sheet-col"><label data-i18n="psyche-u">Psyche:</label> <input type="text" name="attr_Psyche"></div>
<div class="sheet-col"><label data-i18n="shadow-u">Shadow:</label> <input type="text" name="attr_Shadowguide"></div>
<div class="sheet-col"><label data-i18n="archetype-u">Archetype:</label> <input type="text" name="attr_Archetype"></div>
</div>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="thorns-u">Thorns</h3>
<input type="text" name="attr_thorn1" style="align: center; width: 250px;">
<input type="text" name="attr_thorn2" style="align: center; width: 250px;">
<input type="text" name="attr_thorn3" style="align: center; width: 250px;">
<input type="text" name="attr_thorn4" style="align: center; width: 250px;">
<input type="text" name="attr_thorn5" style="align: center; width: 250px;">
<input type="text" name="attr_thorn6" style="align: center; width: 250px;">
<input type="text" name="attr_thorn7" style="align: center; width: 250px;">
<input type="text" name="attr_thorn8" style="align: center; width: 250px;">
</div>
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="angst-u">Angst</h3>
<div align="left" style="margin: 0px 0px 0px 28px"><input type="radio" name="attr_Angst" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Angst" value="1"><span></span> <input type="radio" name="attr_Angst" value="2"><span></span> <input type="radio" name="attr_Angst" value="3"><span></span> <input type="radio" name="attr_Angst" value="4"><span></span> <input type="radio" name="attr_Angst" value="5"><span></span> <input type="radio" name="attr_Angst" value="6"><span></span> <input type="radio" name="attr_Angst" value="7"><span></span> <input type="radio" name="attr_Angst" value="8"><span></span> <input type="radio" name="attr_Angst" value="9"><span></span> <input type="radio" name="attr_Angst" value="10"><span></span>
</div>
<div align="left" style="margin: 0px 0px 0px 28px">
<input type="radio" name="attr_Angst_Used" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Angst_Used" value="1" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="2" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="3" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="4" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="5" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="6" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="7" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="8" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="9" class="sheet- sheet-used"><span></span> <input type="radio" name="attr_Angst_Used" value="10" class="sheet- sheet-used"><span></span>
</div>
<h3 style="text-align: center" data-i18n="psychewillpower-u">Psyche Willpower</h3>
<div align="left" style="margin: 0px 0px 0px 46px"> <input type="radio" name="attr_PsycheWillpower" value="1"><span></span> <input type="radio" name="attr_PsycheWillpower" value="2"><span></span> <input type="radio" name="attr_PsycheWillpower" value="3"><span></span> <input type="radio" name="attr_PsycheWillpower" value="4"><span></span> <input type="radio" name="attr_PsycheWillpower" value="5" checked="checked"><span></span> <input type="radio" name="attr_PsycheWillpower" value="6"><span></span> <input type="radio" name="attr_PsycheWillpower" value="7"><span></span> <input type="radio" name="attr_PsycheWillpower" value="8"><span></span> <input type="radio" name="attr_PsycheWillpower" value="9"><span></span> <input type="radio" name="attr_PsycheWillpower" value="10"><span></span>
</div>
</div>
<div class="sheet-col">
<h3 style="text-align: center" data-i18n="darkpassions-u">Dark Passions</h3>
<div class="sheet-col" style="width: 100px">
<input type="text" name="attr_DPassion1Name" style="width: 130px">
<input type="text" name="attr_DPassion2Name" style="width: 130px">
<input type="text" name="attr_DPassion3Name" style="width: 130px">
<input type="text" name="attr_DPassion4Name" style="width: 130px">
<input type="text" name="attr_DPassion5Name" style="width: 130px">
<input type="text" name="attr_DPassion6Name" style="width: 130px">
<input type="text" name="attr_DPassion7Name" style="width: 130px">
<input type="text" name="attr_DPassion8Name" style="width: 130px">
</div>
<div class="sheet-col" style="width: 112px ; line-height: 28px">
<input type="radio" name="attr_DPassion1" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dpassion1" value="1"><span></span> <input type="radio" name="attr_Dpassion1" value="2"><span></span> <input type="radio" name="attr_Dpassion1" value="3"><span></span> <input type="radio" name="attr_Dpassion1" value="4"><span></span> <input type="radio" name="attr_Dpassion1" value="5"><span></span>
<div class="sheet-row">
<input type="radio" name="attr_DPassion2" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dpassion2" value="1"><span></span> <input type="radio" name="attr_Dpassion2" value="2"><span></span> <input type="radio" name="attr_Dpassion2" value="3"><span></span> <input type="radio" name="attr_Dpassion2" value="4"><span></span> <input type="radio" name="attr_Dpassion2" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_DPassion3" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dpassion3" value="1"><span></span> <input type="radio" name="attr_Dpassion3" value="2"><span></span> <input type="radio" name="attr_Dpassion3" value="3"><span></span> <input type="radio" name="attr_Dpassion3" value="4"><span></span> <input type="radio" name="attr_Dpassion3" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_DPassion4" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dpassion4" value="1"><span></span> <input type="radio" name="attr_Dpassion4" value="2"><span></span> <input type="radio" name="attr_Dpassion4" value="3"><span></span> <input type="radio" name="attr_Dpassion4" value="4"><span></span> <input type="radio" name="attr_Dpassion4" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_DPassion5" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dpassion5" value="1"><span></span> <input type="radio" name="attr_Dpassion5" value="2"><span></span> <input type="radio" name="attr_Dpassion5" value="3"><span></span> <input type="radio" name="attr_Dpassion5" value="4"><span></span> <input type="radio" name="attr_Dpassion5" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_DPassion6" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dpassion6" value="1"><span></span> <input type="radio" name="attr_Dpassion6" value="2"><span></span> <input type="radio" name="attr_Dpassion6" value="3"><span></span> <input type="radio" name="attr_Dpassion6" value="4"><span></span> <input type="radio" name="attr_Dpassion6" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Dpassion7" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dpassion7" value="1"><span></span> <input type="radio" name="attr_Dpassion7" value="2"><span></span> <input type="radio" name="attr_Dpassion7" value="3"><span></span> <input type="radio" name="attr_Dpassion7" value="4"><span></span> <input type="radio" name="attr_Dpassion7" value="5"><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Dpassion8" value="0" class="sheet- sheet-zero" checked="checked"><span></span> <input type="radio" name="attr_Dpassion8" value="1"><span></span> <input type="radio" name="attr_Dpassion8" value="2"><span></span> <input type="radio" name="attr_Dpassion8" value="3"><span></span> <input type="radio" name="attr_Dpassion8" value="4"><span></span> <input type="radio" name="attr_Dpassion8" value="5"><span></span>
</div>
</div>
</div>
</div>
+8
View File
@@ -0,0 +1,8 @@
{
"html": "Wr20.html",
"css": "Wr20.css",
"authors": "Kevin J., based on Matt Zalvidar's V20 & M20 sheets.",
"roll20userid": "129882",
"preview": "Wr20.png",
"instructions": "Wraith: The Oblivion Character Sheet for use with Classic World of Darkness, 20th Anniversary Edition."
}
+3 -3
View File
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "",
"pulphp-u": "",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -126,4 +126,4 @@
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
}
@@ -4764,7 +4764,7 @@
});
});
//roll Display w
on("change:roll_display_tell change:roll_display_to change:roll_display_tell_enter change:import_json", function() {
on("change:roll_display_tell change:roll_display_to change:roll_display_tell_enter change:import_json sheet:opened", function() {
getAttrs(["roll_display_tell", "roll_display_to"], function(values) {
var rolldisplay = values.roll_display_tell + "\n" + values.roll_display_to;
setAttrs({roll_display: rolldisplay
@@ -4772,7 +4772,7 @@
});
});
on("change:text_kp_enter change:import_json change:roll_display_tell", function() {
on("change:text_kp_enter change:import_json change:roll_display_tell sheet:opened", function() {
getAttrs(["roll_display_tell", "text_kp_enter"], function(values) {
if( values.roll_display_tell == ""){
var text_kp = "/w gm ";
+6
View File
@@ -83,6 +83,12 @@ input[type="number"]
-moz-appearance:textfield;
}
input[type=number]::-webkit-inner-spin-button,
input[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
}
input
{
border:none;
+72 -62
View File
@@ -49,13 +49,13 @@
<div class="column clair" style="width:352px;margin:auto;margin-bottom:10px;margin-right:10px;">
<div class="line">
<div class="line">
<button type="roll" name="roll_coordination" class="sheet-roll2" style="height:28px;width:110px;margin:0px;margin-right:5px;font-weight:bold;" value="@{gm} [Coordination] [[@{coordination}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_coordination" class="sheet-roll2" style="height:28px;width:110px;margin:0px;margin-right:5px;font-weight:bold;" value="@{gm} [Coordination] [[@{coordination}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6!! [Dés Dragons]">
Coordination
</button>
<button type="roll" name="roll_charme" class="sheet-roll2" style="height:28px;width:110px;margin:0px;margin-right:5px;font-weight:bold;" value="@{gm} [Charme] [[@{charme}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_charme" class="sheet-roll2" style="height:28px;width:110px;margin:0px;margin-right:5px;font-weight:bold;" value="@{gm} [Charme] [[@{charme}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6!! [Dés Dragons]">
Charme
</button>
<button type="roll" name="roll_puissance" class="sheet-roll2" style="height:28px;width:110px;margin:0px;font-weight:bold;" value="@{gm} [Puissance] [[@{puissance}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_puissance" class="sheet-roll2" style="height:28px;width:110px;margin:0px;font-weight:bold;" value="@{gm} [Puissance] [[@{puissance}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6!! [Dés Dragons]">
Puissance
</button>
@@ -67,10 +67,10 @@
</div>
<div class="line center">
<button type="roll" name="roll_souffle" class="sheet-roll2" style="height:28px;width:110px;margin:0px;margin-right:5px;font-weight:bold;margin-left:-5px" value="@{gm} [Souffle] [[@{souffle}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_souffle" class="sheet-roll2" style="height:28px;width:110px;margin:0px;margin-right:5px;font-weight:bold;margin-left:-5px" value="@{gm} [Souffle] [[@{souffle}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6!! [Dés Dragons]">
Souffle
</button>
<button type="roll" name="roll_sagesse" class="sheet-roll2" style="height:28px;width:110px;margin:0px;font-weight:bold;" value="@{gm} [Sagesse] [[@{sagesse}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_sagesse" class="sheet-roll2" style="height:28px;width:110px;margin:0px;font-weight:bold;" value="@{gm} [Sagesse] [[@{sagesse}+[[@{heroisme}]]+@{modif}-1]]d6s + @{desDragons}d6!! [Dés Dragons]">
Sagesse
</button>
</div>
@@ -147,7 +147,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsEpreuve" class="buttonExpand"><span></span>
<button type="roll" name="roll_epreuve" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{epreuveCar}+[[@{epreuve}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_epreuve" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{epreuveCar}+[[@{epreuve}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Épreuve
</button>
<input type="number" name="attr_epreuve" class="center" style="width:30px;" value="@{aventurier}+@{epreuvePts}+@{epreuveMod}" disabled />
@@ -172,7 +172,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsEquitation" class="buttonExpand"><span></span>
<button type="roll" name="roll_equitation" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{equitationCar}+[[@{equitation}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_equitation" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{equitationCar}+[[@{equitation}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Équitation
</button>
<input type="number" name="attr_equitation" class="center" style="width:30px;" value="@{aventurier}+@{equitationPts}+@{equitationMod}" disabled />
@@ -197,7 +197,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsContes" class="buttonExpand"><span></span>
<button type="roll" name="roll_contes" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{contesCar}+[[@{contes}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_contes" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{contesCar}+[[@{contes}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Contes
</button>
<input type="number" name="attr_contes" class="center" style="width:30px;" value="@{aventurier}+@{contesPts}+@{contesMod}" disabled />
@@ -222,7 +222,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsPériples" class="buttonExpand"><span></span>
<button type="roll" name="roll_periples" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{periplesCar}+[[@{periples}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_periples" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{periplesCar}+[[@{periples}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Périples
</button>
<input type="number" name="attr_periples" class="center" style="width:30px;" value="@{aventurier}+@{periplesPts}+@{periplesMod}" disabled />
@@ -252,7 +252,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsScience" class="buttonExpand"><span></span>
<button type="roll" name="roll_science" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{scienceCar}+[[@{science}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_science" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{scienceCar}+[[@{science}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Science
</button>
<input type="number" name="attr_science" class="center" style="width:30px;" value="@{sage}+@{sciencePts}+@{scienceMod}" disabled />
@@ -277,7 +277,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsEnseigner" class="buttonExpand"><span></span>
<button type="roll" name="roll_enseigner" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{enseignerCar}+[[@{enseigner}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_enseigner" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{enseignerCar}+[[@{enseigner}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Enseigner
</button>
<input type="number" name="attr_enseigner" class="center" style="width:30px;" value="@{sage}+@{enseignerPts}+@{enseignerMod}" disabled />
@@ -302,7 +302,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsPeuplesHistoire" class="buttonExpand"><span></span>
<button type="roll" name="roll_peuplesHistoire" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{peuplesHistoireCar}+[[@{peuplesHistoire}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_peuplesHistoire" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{peuplesHistoireCar}+[[@{peuplesHistoire}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Peuples et Histoire
</button>
<input type="number" name="attr_peuplesHistoire" class="center" style="width:30px;" value="@{sage}+@{peuplesHistoirePts}+@{peuplesHistoireMod}" disabled />
@@ -327,7 +327,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsPercevoir" class="buttonExpand"><span></span>
<button type="roll" name="roll_percevoir" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{percevoirCar}+[[@{percevoir}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_percevoir" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{percevoirCar}+[[@{percevoir}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Percevoir
</button>
<input type="number" name="attr_percevoir" class="center" style="width:30px;" value="@{sage}+@{percevoirPts}+@{percevoirMod}" disabled />
@@ -357,7 +357,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsNePasPerdreFace" class="buttonExpand"><span></span>
<button type="roll" name="roll_nePasPerdreFace" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{nePasPerdreFaceCar}+[[@{nePasPerdreFace}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_nePasPerdreFace" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{nePasPerdreFaceCar}+[[@{nePasPerdreFace}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Ne pas perdre la face
</button>
<input type="number" name="attr_nePasPerdreFace" class="center" style="width:30px;" value="@{prince}+@{nePasPerdreFacePts}+@{nePasPerdreFaceMod}" disabled />
@@ -382,7 +382,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsElegance" class="buttonExpand"><span></span>
<button type="roll" name="roll_elegance" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{eleganceCar}+[[@{elegance}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_elegance" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{eleganceCar}+[[@{elegance}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Élégance
</button>
<input type="number" name="attr_elegance" class="center" style="width:30px;" value="@{prince}+@{elegancePts}+@{eleganceMod}" disabled />
@@ -407,7 +407,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsFlatter" class="buttonExpand"><span></span>
<button type="roll" name="roll_flatter" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{flatterCar}+[[@{flatter}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_flatter" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{flatterCar}+[[@{flatter}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Flatter
</button>
<input type="number" name="attr_flatter" class="center" style="width:30px;" value="@{prince}+@{flatterPts}+@{flatterMod}" disabled />
@@ -432,7 +432,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsNegoceSalamalecs" class="buttonExpand"><span></span>
<button type="roll" name="roll_negoceSalamalecs" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{negoceSalamalecsCar}+[[@{negoceSalamalecs}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_negoceSalamalecs" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{negoceSalamalecsCar}+[[@{negoceSalamalecs}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Négoce et Salamalecs
</button>
<input type="number" name="attr_negoceSalamalecs" class="center" style="width:30px;" value="@{prince}+@{negoceSalamalecsPts}+@{negoceSalamalecsMod}" disabled />
@@ -462,7 +462,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsInspiration" class="buttonExpand"><span></span>
<button type="roll" name="roll_inspiration" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{inspirationCar}+[[@{inspiration}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_inspiration" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{inspirationCar}+[[@{inspiration}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Inspiration
</button>
<input type="number" name="attr_inspiration" class="center" style="width:30px;" value="@{sorcier}+@{inspirationPts}+@{inspirationMod}" disabled />
@@ -487,7 +487,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsPriere" class="buttonExpand"><span></span>
<button type="roll" name="roll_priere" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{priereCar}+[[@{priere}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_priere" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{priereCar}+[[@{priere}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Prière
</button>
<input type="number" name="attr_priere" class="center" style="width:30px;" value="@{sorcier}+@{prierePts}+@{priereMod}" disabled />
@@ -512,7 +512,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsSacrifice" class="buttonExpand"><span></span>
<button type="roll" name="roll_sacrifice" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{sacrificeCar}+[[@{sacrifice}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_sacrifice" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{sacrificeCar}+[[@{sacrifice}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Sacrifice
</button>
<input type="number" name="attr_sacrifice" class="center" style="width:30px;" value="@{sorcier}+@{sacrificePts}+@{sacrificeMod}" disabled />
@@ -537,7 +537,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsVerbeSacre" class="buttonExpand"><span></span>
<button type="roll" name="roll_verbeSacre" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{verbeSacreCar}+[[@{verbeSacre}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_verbeSacre" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{verbeSacreCar}+[[@{verbeSacre}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Verbe Sacré
</button>
<input type="number" name="attr_verbeSacre" class="center" style="width:30px;" value="@{sorcier}+@{verbeSacrePts}+@{verbeSacreMod}" disabled />
@@ -569,7 +569,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsArme" class="buttonExpand"><span></span>
<button type="roll" name="roll_arme" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{armeCar}+[[@{arme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_arme" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{armeCar}+[[@{arme}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Arme
</button>
<input type="number" name="attr_arme" class="center" style="width:30px;" value="@{guerrier}+@{armePts}+@{armeMod}" disabled />
@@ -587,14 +587,14 @@
<div class="line title">
Score <input type="number" name="attr_armePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_armeMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsCommander" class="buttonExpand"><span></span>
<button type="roll" name="roll_commander" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{commanderCar}+[[@{commander}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_commander" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{commanderCar}+[[@{commander}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Commander
</button>
<input type="number" name="attr_commander" class="center" style="width:30px;" value="@{guerrier}+@{commanderPts}+@{commanderMod}" disabled />
@@ -612,14 +612,14 @@
<div class="line title">
Score <input type="number" name="attr_commanderPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_commanderMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsEntrainement" class="buttonExpand"><span></span>
<button type="roll" name="roll_entrainement" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{entrainementCar}+[[@{entrainement}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_entrainement" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{entrainementCar}+[[@{entrainement}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Entraînement
</button>
<input type="number" name="attr_entrainement" class="center" style="width:30px;" value="@{guerrier}+@{entrainementPts}+@{entrainementMod}" disabled />
@@ -637,14 +637,14 @@
<div class="line title">
Score <input type="number" name="attr_entrainementPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_entrainementMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsImpressionner" class="buttonExpand"><span></span>
<button type="roll" name="roll_impressionner" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{impressionnerCar}+[[@{impressionner}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_impressionner" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{impressionnerCar}+[[@{impressionner}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Impressionner
</button>
<input type="number" name="attr_impressionner" class="center" style="width:30px;" value="@{guerrier}+@{impressionnerPts}+@{impressionnerMod}" disabled />
@@ -662,7 +662,7 @@
<div class="line title">
Score <input type="number" name="attr_impressionnerPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_impressionnerMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
@@ -674,7 +674,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsGalvaniser" class="buttonExpand"><span></span>
<button type="roll" name="roll_galvaniser" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{galvaniserCar}+[[@{galvaniser}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_galvaniser" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{galvaniserCar}+[[@{galvaniser}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Galvaniser
</button>
<input type="number" name="attr_galvaniser" class="center" style="width:30px;" value="@{poete}+@{galvaniserPts}+@{galvaniserMod}" disabled />
@@ -692,14 +692,14 @@
<div class="line title">
Score <input type="number" name="attr_galvaniserPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_galvaniserMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsComedie" class="buttonExpand"><span></span>
<button type="roll" name="roll_comedie" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{comedieCar}+[[@{comedie}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_comedie" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{comedieCar}+[[@{comedie}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Comédie
</button>
<input type="number" name="attr_comedie" class="center" style="width:30px;" value="@{poete}+@{comediePts}+@{comedieMod}" disabled />
@@ -717,14 +717,14 @@
<div class="line title">
Score <input type="number" name="attr_comediePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_comedieMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsPoesie" class="buttonExpand"><span></span>
<button type="roll" name="roll_poesie" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{poesieCar}+[[@{poesie}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_poesie" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{poesieCar}+[[@{poesie}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Poésie
</button>
<input type="number" name="attr_poesie" class="center" style="width:30px;" value="@{poete}+@{poesiePts}+@{poesieMod}" disabled />
@@ -742,14 +742,14 @@
<div class="line title">
Score <input type="number" name="attr_poesiePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_poesieMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsMusique" class="buttonExpand"><span></span>
<button type="roll" name="roll_musique" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{musiqueCar}+[[@{musique}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_musique" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{musiqueCar}+[[@{musique}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Musique
</button>
<input type="number" name="attr_musique" class="center" style="width:30px;" value="@{poete}+@{musiquePts}+@{musiqueMod}" disabled />
@@ -767,7 +767,7 @@
<div class="line title">
Score <input type="number" name="attr_musiquePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_musiqueMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
@@ -779,7 +779,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsAssassinat" class="buttonExpand"><span></span>
<button type="roll" name="roll_assassinat" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{assassinatCar}+[[@{assassinat}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_assassinat" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{assassinatCar}+[[@{assassinat}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Assassinat
</button>
<input type="number" name="attr_assassinat" class="center" style="width:30px;" value="@{malandrin}+@{assassinatPts}+@{assassinatMod}" disabled />
@@ -797,14 +797,14 @@
<div class="line title">
Score <input type="number" name="attr_assassinatPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_assassinatMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsDetrousser" class="buttonExpand"><span></span>
<button type="roll" name="roll_detrousser" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{detrousserCar}+[[@{detrousser}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_detrousser" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{detrousserCar}+[[@{detrousser}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Détrousser
</button>
<input type="number" name="attr_detrousser" class="center" style="width:30px;" value="@{malandrin}+@{detrousserPts}+@{detrousserMod}" disabled />
@@ -822,14 +822,14 @@
<div class="line title">
Score <input type="number" name="attr_detrousserPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_detrousserMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsDiscretion" class="buttonExpand"><span></span>
<button type="roll" name="roll_discretion" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{discretionCar}+[[@{discretion}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_discretion" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{discretionCar}+[[@{discretion}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Discrétion
</button>
<input type="number" name="attr_discretion" class="center" style="width:30px;" value="@{malandrin}+@{discretionPts}+@{discretionMod}" disabled />
@@ -847,14 +847,14 @@
<div class="line title">
Score <input type="number" name="attr_discretionPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_discretionMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsSIntroduire" class="buttonExpand"><span></span>
<button type="roll" name="roll_sIntroduire" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{sIntroduireCar}+[[@{sIntroduire}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_sIntroduire" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{sIntroduireCar}+[[@{sIntroduire}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
S'introduire
</button>
<input type="number" name="attr_sIntroduire" class="center" style="width:30px;" value="@{malandrin}+@{sIntroduirePts}+@{sIntroduireMod}" disabled />
@@ -872,7 +872,7 @@
<div class="line title">
Score <input type="number" name="attr_sIntroduirePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_sIntroduireMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
@@ -884,7 +884,7 @@
</div>
<div class="line">
<input type="checkbox" name="attr_optionsAgriculture" class="buttonExpand"><span></span>
<button type="roll" name="roll_agriculture" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{agricultureCar}+[[@{agriculture}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_agriculture" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{agricultureCar}+[[@{agriculture}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Agriculture
</button>
<input type="number" name="attr_agriculture" class="center" style="width:30px;" value="@{travailleur}+@{agriculturePts}+@{agricultureMod}" disabled />
@@ -902,14 +902,14 @@
<div class="line title">
Score <input type="number" name="attr_agriculturePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_agricultureMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsArtisanat" class="buttonExpand"><span></span>
<button type="roll" name="roll_artisanat" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{artisanatCar}+[[@{artisanat}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_artisanat" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{artisanatCar}+[[@{artisanat}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Artisanat
</button>
<input type="number" name="attr_artisanat" class="center" style="width:30px;" value="@{travailleur}+@{artisanatPts}+@{artisanatMod}" disabled />
@@ -927,14 +927,14 @@
<div class="line title">
Score <input type="number" name="attr_artisanatPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_artisanatMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsCompagnonnage" class="buttonExpand"><span></span>
<button type="roll" name="roll_compagnonnage" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{compagnonnageCar}+[[@{compagnonnage}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_compagnonnage" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{compagnonnageCar}+[[@{compagnonnage}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Compagnonnage
</button>
<input type="number" name="attr_compagnonnage" class="center" style="width:30px;" value="@{travailleur}+@{compagnonnagePts}+@{compagnonnageMod}" disabled />
@@ -952,14 +952,14 @@
<div class="line title">
Score <input type="number" name="attr_compagnonnagePts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_compagnonnageMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
</div>
<div class="line">
<input type="checkbox" name="attr_optionsTenirCoup" class="buttonExpand"><span></span>
<button type="roll" name="roll_tenirCoup" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{tenirCoupCar}+[[@{tenirCoup}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_tenirCoup" class="sheet-roll" style="height:26px;width:138px;margin:0px;" value="@{gm} @{tenirCoupCar}+[[@{tenirCoup}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Tenir le coup
</button>
<input type="number" name="attr_tenirCoup" class="center" style="width:30px;" value="@{travailleur}+@{tenirCoupPts}+@{tenirCoupMod}" disabled />
@@ -977,7 +977,7 @@
<div class="line title">
Score <input type="number" name="attr_tenirCoupPts" class="center" style="width:30px;float:right;" value="0" />
</div>
<div class="line title">
<div class="line title" style="clear:both;height:26px;">
Modificateur <input type="number" name="attr_tenirCoupMod" class="center" style="width:30px;float:right;height:26px;" value="0" />
</div>
</div>
@@ -1010,12 +1010,12 @@
Défense Passive <input type="number" name="attr_defensePassive" class="center" style="width:30px;margin-left:8px;" value="(@{epreuve}) + @{coordination} + 6" disabled />
</div>
<div class="line">
<button type="roll" name="roll_parade" class="sheet-roll2" style="height:26px;width:138px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [Coordination + Arme - Parade] [[@{coordination}+[[@{arme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_parade" class="sheet-roll2" style="height:26px;width:138px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [Coordination + Arme - Parade] [[@{coordination}+[[@{arme}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Parade
</button>
</div>
<div class="line">
<button type="roll" name="roll_esquive" class="sheet-roll2" style="height:26px;width:138px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [Coordination + Epreuve - Esquive] [[@{coordination}+[[@{epreuve}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons]">
<button type="roll" name="roll_esquive" class="sheet-roll2" style="height:26px;width:138px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [Coordination + Epreuve - Esquive] [[@{coordination}+[[@{epreuve}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons]">
Esquive
</button>
</div>
@@ -1028,7 +1028,7 @@
</div>
<div class="column clair" style="width:320px;margin-right:10px;margin-bottom:10px;">
<div class="line" style="padding-left:8px;">
<button type="roll" name="roll_attaqueCdPoing" class="sheet-roll2" style="height:28px;width:174px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [Coup de Poing] @{attaqueCarCdPoing}+[[@{arme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons] et inflige [[@{puissance}*2]] dégâts">
<button type="roll" name="roll_attaqueCdPoing" class="sheet-roll2" style="height:28px;width:174px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [Coup de Poing] @{attaqueCarCdPoing}+[[@{arme}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons] et inflige [[@{puissance}*2]] dégâts">
Coup de poing
</button>
<select name="attr_attaqueCarCdPoing" style="margin:0px;width:131px;margin-left:-3px">
@@ -1037,7 +1037,7 @@
</select>
</div>
<div class="line" style="padding-left:8px;">
<button type="roll" name="roll_attaqueCdPied" class="sheet-roll2" style="height:28px;width:174px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [Coup de Pied] @{attaqueCarCdPied}+[[@{arme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons] et inflige [[(@{puissance}*2)+3]] dégâts">
<button type="roll" name="roll_attaqueCdPied" class="sheet-roll2" style="height:28px;width:174px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [Coup de Pied] @{attaqueCarCdPied}+[[@{arme}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons] et inflige [[(@{puissance}*2)+3]] dégâts">
Coup de pied
</button>
<select name="attr_attaqueCarCdPied" style="margin:0px;width:131px;margin-left:-3px">
@@ -1047,11 +1047,11 @@
</div>
<fieldset class="repeating_attaque">
<input type="checkbox" name="attr_optionsAttaqueRepeating" class="buttonExpand"><span></span>
<button type="roll" name="roll_attaqueRepeating" class="sheet-roll2 sheet-expandHide" style="height:28px;width:174px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [@{attaqueNomRepeating}] @{attaqueCarRepeating}+[[@{arme}]]+@{modif}-1]]d6s + @{desDragons}d6! [Dés Dragons] et inflige [[@{attaqueDegatsRepeating}]] dégâts">
<button type="roll" name="roll_attaqueRepeating" class="sheet-roll2 sheet-expandHide" style="height:28px;width:174px;margin:0px;margin-left:-2px;font-variant:small-caps;font-weight:bold;" value="@{gm} [@{attaqueNomRepeating}] @{attaqueCarRepeating}+[[@{arme}]]+@{modif}-@{desDragons}]]d6s + @{desDragons}d6!! [Dés Dragons] et inflige [[@{attaqueDegatsRepeating}]] dégâts">
<span name="attr_attaqueNomRepeating"></span>
</button>
<div class="column expandInline" style="width:133px;margin:0px;padding:0px;">
<input type="text" name="attr_attaqueNomRepeating" style="width:133px;height:28px;margin:0px;margin-left:-2px;text-align:center;" placeholder="Nom"/>
<div class="column expandInline" style="width:174px;margin:0px;padding:0px;">
<input type="text" name="attr_attaqueNomRepeating" style="width:174px;height:28px;margin:0px;margin-left:-2px;text-align:center;" placeholder="Nom"/>
</div>
<select name="attr_attaqueCarRepeating" class="expandCorrect" style="margin:0px;width:131px;margin-left:-3px">
<option value="[Coordination + Arme] [[@{coordination}" selected>Coordination</option>
@@ -1059,10 +1059,10 @@
</select>
<div class="line expand title">
<div class="line">
<input type="text" name="attr_attaqueDescription" style="width:100%" placeholder="Notes" />
<textarea name="attr_attaqueDescription" style="width:100%;height:25px;padding-top:2px;" placeholder="Notes"></textarea>
</div>
<div class="line">
Dégâts : <select name="attr_attaqueDegatsRepeating" style="margin:0px;width:213px;">
Dégâts : <select name="attr_attaqueDegatsRepeating" style="margin:0px;width:252px;">
<option value="@{puissance}+1">Puissance +1</option>
<option value="@{puissance}+2">Puissance +2</option>
<option value="@{puissance}+3">Puissance +3</option>
@@ -1073,6 +1073,16 @@
<option value="@{puissance}+8">Puissance +8</option>
<option value="@{puissance}+9">Puissance +9</option>
<option value="@{puissance}+10">Puissance +10</option>
<option value="@{puissance}+11">Puissance +11</option>
<option value="@{puissance}+12">Puissance +12</option>
<option value="@{puissance}+13">Puissance +13</option>
<option value="@{puissance}+14">Puissance +14</option>
<option value="@{puissance}+15">Puissance +15</option>
<option value="@{puissance}+16">Puissance +16</option>
<option value="@{puissance}+17">Puissance +17</option>
<option value="@{puissance}+18">Puissance +18</option>
<option value="@{puissance}+19">Puissance +19</option>
<option value="@{puissance}+20">Puissance +20</option>
</select>
</div>
</div>
+22 -19
View File
@@ -201,7 +201,7 @@
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_ROF"/>
<input class="sheet-mediumnumber sheet-shortnumber" type="number" name="attr_Ammo"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Atk</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Atk</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{weapon} damage}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6!cf1cs6)]]}}">Dmg</button>
</fieldset>
@@ -229,7 +229,8 @@
<div class="sheet-section"> <!-- id="Force" -->
<input type="checkbox" class="sheet-hide"><!-- Checkbox to hide force section -->
<label style="text-align: center">Force Section</label>
<div class='sheet-2colrow sheet-body-to-hide'>
<div class='sheet-body-to-hide'>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<table><th><label>Force Skills</label></th>
<tr><!--Control -->
@@ -292,30 +293,32 @@
If a way to get the attr_Force_ControlPain_ResistStun be equal to a positive value of attr_WoundLevel
this check could be added back. -Andreas.J 2017-12-3
--->
<tr><td>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} -1 +@{WoundLevel} + @{Force_Up} + @{sense} -1 + ?{Dice mods|0})d6cf0cs7 + @{lightsaberskillpip} + @{sensepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Lightsaber Combat</button>
<input class="sheet-skilltext" type="text" name="attr_lightsaberskill"/>
<div class="sheet-right">
<input type="number" name="attr_lightsaberskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_lightsaberskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</td></tr>
<tr><td>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill} damage}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6!cf1cs6)]]}}">Lightsaber Combat Damage</button>
<div class="sheet-right">
<input type="number" name="attr_lightsaberdamagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="6"/>D
+<input type="number" name="attr_lightsaberdamagepippip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</td></tr>
</table>
</div>
</div>
</div>
<div class='sheet-col'>
<div><!-- Force Power list -->
<label style="padding-top:8px; padding-bottom:12px;" >Force Powers </label>
<textarea name="attr_forcePowers" style="width:260px;height:17em"></textarea>
</div>
</div>
</div>
</div>
<div class='sheet-col'>
<label style="padding-top:8px; padding-bottom:12px;" >Lightsaber Combat</label>
<input class="sheet-skilltext" type="text" name="attr_lightsaberskill"/>
<div class="sheet-right">
<input type="number" name="attr_lightsaberskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_lightsaberskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} -1 +@{WoundLevel} + @{Force_Up} + @{sense} -1 + ?{Dice mods|0})d6cf0cs7 + @{lightsaberskillpip} + @{sensepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Lightsaber Combat</button>
</div>
<div class="sheet-right">
<input type="number" name="attr_lightsaberdamagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="6"/>D
+<input type="number" name="attr_lightsaberdamagepippip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill} damage}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6!cf1cs6)]]}}">Lightsaber Combat Damage</button>
</div>
</div>
</div>
</div>
<div class="sheet-section"> <!--id="Extendedinfo" -->
+1 -31
View File
@@ -1378,36 +1378,6 @@
</div>
</fieldset>
</div>
<div data-i18n-list-item="profession">
<div class="sheet-line">
<button type="roll" name="roll_skill-muse-profession" class="sheet-skills-btn" value="
@{gm} &{template:EPdefault} {{subname=^{profession}}} {{name=^{muse}}} {{subskill=@{spe-muse-profession}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-profession}]]]]}} {{title-roll=^{roll}}}">
<div class="name-skills" data-i18n="profession">Profession</div>
</button>
<input type="text" name="attr_spe-muse-profession" class="sheet-spe-skills" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-profession" class="center" style="width:65px;border-color:#ccc" value="(@{cognitionMuse}+@{rank-muse-profession}+@{temp-muse-profession})" disabled />
<input type="number" name="attr_rank-muse-profession" class="center" style="width:65px;" value="0" />
<input type="number" name="attr_temp-muse-profession" class="center" style="width:65px;" value="0" />
<select name="attr_apt-muse-profession" style="width:65px;margin:0px;" disabled>
<option value="@{cognitionMuse}" data-i18n="cognition short" selected>COG</option>
</select>
</div>
<fieldset class="repeating_profession">
<div class="sheet-line">
<button type="roll" name="roll_skill-muse-profession" class="sheet-skills-btn" value="
@{gm} &{template:EPdefault} {{subname=^{profession}}} {{name=^{muse}}} {{subskill=@{spe-muse-profession}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-profession}]]]]}} {{title-roll=^{roll}}}">
<div class="name-skills" data-i18n="profession">Profession</div>
</button>
<input type="text" name="attr_spe-muse-profession" class="sheet-spe-skills" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-profession" class="center" style="width:65px;border-color:#ccc" value="(@{cognitionMuse}+@{rank-muse-profession}+@{temp-muse-profession})" disabled />
<input type="number" name="attr_rank-muse-profession" class="center" style="width:65px;" value="0" />
<input type="number" name="attr_temp-muse-profession" class="center" style="width:65px;" value="0" />
<select name="attr_apt-muse-profession" style="width:65px;margin:0px;" disabled>
<option value="@{cognitionMuse}" data-i18n="cognition short" selected>COG</option>
</select>
</div>
</fieldset>
</div>
<div class="sheet-line" data-i18n-list-item="program">
<button type="roll" name="roll_skill-muse-program" class="sheet-skills-btn" value="
@{gm} &{template:EPdefault} {{subname=^{program}}} {{name=^{muse}}} {{subskill=@{spe-muse-program}}} {{roll=[[[[1D100-1]]]]}} {{target=[[[[@{total-muse-program}]]]]}} {{title-roll=^{roll}}}">
@@ -1453,7 +1423,7 @@
<div class="name-skills" data-i18n="research">Research</div>
</button>
<input type="text" name="attr_spe-muse-research" class="sheet-spe-skills" data-i18n-placeholder="specializations" placeholder="Specializations" />
<input type="number" name="attr_total-muse-research" class="center" style="width:65px;border-color:#ccc" value="(@{intuitionMuse}+@{Muse}+@{rank-muse-research}+@{temp-muse-research})" disabled />
<input type="number" name="attr_total-muse-research" class="center" style="width:65px;border-color:#ccc" value="(@{intuitionMuse}+@{rank-muse-research}+@{temp-muse-research})" disabled />
<input type="number" name="attr_rank-muse-research" class="center" style="width:65px;" value="0" />
<input type="number" name="attr_temp-muse-research" class="center" style="width:65px;" value="0" />
<select name="attr_apt-muse-research" style="width:65px;margin:0px;" disabled>
+131 -131
View File
@@ -1,149 +1,149 @@
{
"identity": "Identity",
"name": "Name",
"gender identity": "Gender Identity",
"actual age": "Actual Age",
"background": "Background",
"career": "Career",
"identity": "Identité",
"name": "Nom",
"gender identity": "Identité Sexuelle",
"actual age": "Âge Actuel",
"background": "Historique",
"career": "Carrière",
"faction": "Faction",
"motivation": "Motivation",
"aptitudes": "Aptitudes",
"aptitude short": "Apt",
"ego": "Ego",
"mental disorder": "Mental Disorder",
"mental disorder": "Troubles Mentaux",
"muse": "Muse",
"morph": "Morph",
"history": "History",
"gear": "Gear",
"morph": "Morphe",
"history": "Histoire",
"gear": "Équipement",
"combat": "Combat",
"firing modes": "Firing Modes :",
"interests": "Interests",
"firing modes": "Modes de Tir :",
"interests": "Loisirs",
"cognition": "Cognition",
"cognition short": "COG",
"intuition": "Intuition",
"intuition short": "INT",
"reflexes": "Reflexes",
"reflexes short": "REF",
"savvy": "Savvy",
"savvy short": "SAV",
"somatics": "Somatics",
"savvy": "Astuce",
"savvy short": "AST",
"somatics": "Somatique",
"somatics short": "SOM",
"willpower": "Willpower",
"willpower short": "WIL",
"willpower": "Volonté",
"willpower short": "VOL",
"bonus check": "Bonus Test",
"mental": "Mental",
"malus": "Malus",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"trauma treshold short": "ST",
"trauma treshold": "Seuil de Trauma",
"lucidity short": "LUC",
"lucidity": "Lucidity",
"insanity rating short": "IR",
"insanity rating": "Insanity Rating",
"lucidity": "Lucidité",
"insanity rating short": "SA",
"insanity rating": "Seuil d'Aliénation",
"stress": "Stress",
"traumas": "Traumas",
"derived stats": "Derived Stats",
"derived stats": "Statistiques Dérivées",
"initiative": "Initiative",
"total": "Total",
"temporary short": "Temp",
"skill": "Skill",
"skills": "Skills",
"active skills": "Active Skills",
"know skills": "Know Skills",
"ranks": "Ranks",
"specializations": "Specializations",
"skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival",
"athletics": "Athletics",
"deceive": "Deceive",
"exotic skill": "Exotic Skill",
"fray": "Fray",
"free fall": "Free Fall",
"guns": "Guns",
"hardware": "Hardware",
"infiltrate": "Infiltrate",
"temporary short": "Temp.",
"skill": "Compétence",
"skills": "Compétences",
"active skills": "Compétences Actives",
"know skills": "Compétences de connaissance",
"ranks": "Rang",
"specializations": "Spécialisation",
"active-skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,deceive,survival",
"athletics": "Athlétisme",
"deceive": "Subterfuge",
"exotic skill": "Comp. Éxotique",
"fray": "Esquive",
"free fall": "Chute Libre",
"guns": "Armes",
"hardware": "Matériel",
"infiltrate": "Infiltration",
"infosec": "Infosec",
"interface": "Interface",
"kinesics": "Kinesics",
"know": "Know",
"medicine": "Medicine",
"melee": "Melee",
"perceive": "Perceive",
"persuade": "Persuade",
"pilot": "Pilot",
"kinesics": "Kinésique",
"know": "Connaissance",
"medicine": "Médecine",
"melee": "Mêlée",
"perceive": "Perception",
"persuade": "Persuasion",
"pilot": "Pilotage",
"profession": "Profession",
"program": "Program",
"provoke": "Provoke",
"psi": "Psi",
"psi skill": "Psi Skill",
"research": "Research",
"survival": "Survival",
"psi trait level": "Psi Trait Level",
"program": "Programmation",
"provoke": "Provocation",
"psi": "Psy",
"psi skill": "Compétence Psy",
"research": "Recherche",
"survival": "Survie",
"psi trait level": "Niveau Aspect Psy",
"infection": "Infection",
"infection test": "Infection Test",
"sub-strain": "Sub-Strain",
"base rating": "Base Rating",
"current rating": "Current Rating",
"breaking point": "Breaking Point",
"physical damage": "Physical Damage",
"psi-chi sleights": "Psi-Chi Sleights",
"psi-gamma sleights": "Psi-Gamma Sleights",
"effect": "Effect",
"infection test": "Test d'Infection",
"sub-strain": "Souche",
"base rating": "Indice de Base",
"current rating": "Indice Actuel",
"breaking point": "Point de Rupture",
"physical damage": "Dégâts Physiques",
"psi-chi sleights": "Passe Psi-Chi",
"psi-gamma sleights": "Passe Psi-Gamma",
"effect": "Effet",
"type": "Type",
"range": "Range",
"range": "Portée",
"action": "Action",
"duration": "Duration",
"strain mod": "Strain Mod",
"duration": "Durée",
"strain mod": "Mod. Infection",
"active": "Active",
"passive": "Passive",
"self": "Self",
"touch": "Touch",
"close": "Close",
"self": "Personnelle",
"touch": "Touché",
"close": "Proche",
"auto": "Auto",
"quick": "Quick",
"complex": "Complex",
"task": "Task",
"quick": "Rapide",
"complex": "Complexes",
"task": "Tâche",
"constant": "Constant",
"instant": "Instant",
"sustained": "Sustained",
"wil/5": "WIL / 5",
"instant": "Instant.",
"sustained": "Soutenue",
"wil/5": "VOL / 5",
"description": "Description",
"ranged weapon": "Ranged Weapon",
"melee weapon": "Melee Weapon",
"seeker weapon and grenade": "Seeker Weapon and Grenade",
"damage value": "Damage Value",
"reload": "Reload",
"Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA",
"ammo type": "Ammo Type",
"armor used": "Armor Used",
"energy": "Energy",
"kinetic": "Kinetic",
"armor": "Armor",
"ranged weapon": "Armes à Distance",
"melee weapon": "Armes de Mêlée",
"seeker weapon and grenade": "Missiles et grenades",
"damage value": "Valeur de dégâts",
"reload": "Rechargement",
"Semi Auto / Burst Fire / Full Auto short": "SA/TR/TA",
"ammo type": "Type mun.",
"armor used": "Armure utilisée",
"energy": "Energie",
"kinetic": "Cinétique",
"armor": "Armure",
"physique": "Physique",
"durability": "Durability",
"durability short": "DUR",
"wound treshold": "Wound Treshold",
"wound treshold short": "WT",
"death rating": "Death Rating",
"death rating short": "DR",
"pool": "Pool",
"insight": "Insight",
"moxie": "Moxie",
"vigor": "Vigor",
"flex": "Flex",
"current": "Current",
"durability": "Endurance",
"durability short": "END",
"wound treshold": "Seuil de Blessure",
"wound treshold short": "SB",
"death rating": "Seuil de Mort",
"death rating short": "SM",
"pool": "Réserves",
"insight": "Perspicacité",
"moxie": "Audace",
"vigor": "Vigueur",
"flex": "Flexible",
"current": "Actuel",
"bioware": "Bioware",
"cyberware": "Cyberware",
"nanoware": "Nanoware",
"positive trait": "Positive Trait",
"negative trait": "Negative Trait",
"positive trait": "Aspect Positif",
"negative trait": "Aspect Négatif",
"notes": "Notes",
"movement rating": "Movement Rating",
"basic perception": "Basic Perception",
"damage": "Damage",
"wounds": "Wounds",
"movement rating": "Déplacement",
"basic perception": "Perception Passive",
"damage": "Dégâts",
"wounds": "Blessures",
"recharge": "Recharge",
"full": "Full",
"short recharge": "Short Recharge",
"long recharge": "Long Recharge",
"full": "Complet",
"short recharge": "Recharge Courte",
"long recharge": "Recharge Longue",
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
@@ -153,33 +153,33 @@
"i-rep": "I-Rep",
"r-rep": "R-Rep",
"x-rep": "X-Rep",
"language": "language",
"language": "Langues",
"forks": "Forks",
"backup": "Backup",
"rez point": "Rez Point",
"rp spent": "RP Spent",
"roll public": "Roll Public",
"roll private": "Roll Private",
"fray vs ranged": "Fray vs Ranged",
"fray vs melee": "Fray vs Melee",
"modifiers": "Modifiers",
"roll": "Roll",
"backup": "Sauvegardes",
"rez point": "Points d'XP",
"rp spent": "XP Dépensé",
"roll public": "Jet Public",
"roll private": "Jet Privé",
"fray vs ranged": "Esquive vs Distance",
"fray vs melee": "Esquive vs Mêlée",
"modifiers": "Modif.",
"roll": "Jet",
"score": "Score",
"single shot": "Single Shot",
"semi-automatic": "Semi-Automatic",
"burst fire": "Burst Fire",
"burst fire +10": "Burst Fire (+10 to Hit)",
"burst fire +1D10": "Burst Fire (+1D10 DV)",
"burst fire 2 targets": "Burst Fire (2 Targets)",
"single shot": "Coup par Coup",
"semi-automatic": "Semi-Automatique",
"burst fire": "Tir en Rafale",
"burst fire +10": "Tir en Rafale (+10 Toucher)",
"burst fire +1D10": "Tir en Rafale (+1D10 VD)",
"burst fire 2 targets": "Tir en Rafale (2 Cibles)",
"full automatic": "Full Automatic",
"full automatic +30": "Full Automatic (+30 to Hit)",
"full automatic +2D10": "Full Automatic (+2D10 DV)",
"full automatic 3 targets": "Full Automatic (3 Targets)",
"full automatic suppressive fire": "Full Automatic (Suppressive Fire)",
"bonus hit": "Bonus Hit",
"bonus dv": "Bonus DV",
"superior result": "Superior Result",
"superior result damage": "Superior Result (Damage)",
"full automatic +30": "Mode Automatique (+30 Toucher)",
"full automatic +2D10": "Mode Automatique (+2D10 VD)",
"full automatic 3 targets": "Mode Automatique (3 Cibles)",
"full automatic suppressive fire": "Mode Automatique (Tir de Suppression)",
"bonus hit": "Bonus Toucher",
"bonus dv": "Bonus VD",
"superior result": "Résultat Supérieur",
"superior result damage": "Résultat Supérieur (Damage)",
"micro ex": "Micro, ...",
"emp gas ex": "IEM, Gaz, ..."
}
}
+100 -48
View File
@@ -1,3 +1,51 @@
<script type="text/worker">
on("change:clearallchecks", function(eventInfo) {
//Personal Combat skills
setAttrs({ DodgeCheckuse: 0 });
setAttrs({ EnergyWepCheckuse: 0 });
setAttrs({ FightingCheckuse: 0 });
setAttrs({ GrenadeCheckuse: 0 });
setAttrs({ HeavyWepCheckuse: 0 });
setAttrs({ KineticWepCheckuse: 0 });
setAttrs({ MeleeWepCheckuse: 0 });
setAttrs({ ParryCheckuse: 0 });
//Intelligence skills
setAttrs({ ComputerCheckuse: 0 });
setAttrs({ CultureLawCheckuse: 0 });
setAttrs({ CyberCheckuse: 0 });
setAttrs({ MedicineCheckuse: 0 });
setAttrs({ PlanetKnowledgeCheckuse: 0 });
setAttrs({ ScienceCheckuse: 0 });
setAttrs({ TacticsCheckuse: 0 });
setAttrs({ TradingCheckuse: 0 });
//Social skills
setAttrs({ BargainCheckuse: 0 });
setAttrs({ BluffCheckuse: 0 });
setAttrs({ CharmCheckuse: 0 });
setAttrs({ DiplomacyCheckuse: 0 });
setAttrs({ GamblingCheckuse: 0 });
setAttrs({ InsightCheckuse: 0 });
setAttrs({ IntimidateCheckuse: 0 });
setAttrs({ StreetwiseCheckuse: 0 });
//Vehicle skills
setAttrs({ NavigationCheckuse: 0 });
setAttrs({ RepairCheckuse: 0 });
setAttrs({ SpcPilotingCheckuse: 0 });
setAttrs({ SpcWepCheckuse: 0 });
setAttrs({ SystemsCheckuse: 0 });
setAttrs({ VHCLPilotingCheckuse: 0 });
setAttrs({ VhclWepCheckuse: 0 });
//Espionage skills
setAttrs({ AthleticsCheckuse: 0 });
setAttrs({ PerceptionCheckuse: 0 });
setAttrs({ SecurityCheckuse: 0 });
setAttrs({ SlightOfHandCheckuse: 0 });
setAttrs({ StealthCheckuse: 0 });
setAttrs({ SurvivalCheckuse: 0 });
});
</script>
<div>
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Char Info" checked="checked"/>
@@ -17,9 +65,9 @@
<div class="sheet-section-char"><!-- Character sheet Tab -->
<h2>Character Data Sheet</h2>
Rank <input type="text" name="attr_ranklevel" value="Harmless"> Rank Points <input type="text" name="attr_rankpoints"> Gender <input type="text" name="attr_biogender"> <br><br><input type="text" name="attr_charactername" value="Name"> Age <input type="number" name="attr_bioage"> Height <input type="text" name="attr_bioheight"> Weight <input type="text" name="attr_bioweight"><br><br>
<strong>Defence (dodge)</strong> <input type="number" name="attr_maindefenced" value="floor(@{Dodge}/10)" disabled="true" />
<strong>Tactics (Initiative)</strong> <input type="number" name="attr_maintactics" value="floor(@{Tactics}/10)" disabled="true" />
<strong>Defence (Parry)</strong> <input type="number" name="attr_maindefencep" value="floor(@{Parry}/10)" disabled="true" />
<strong>Defence (dodge)</strong> <button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Defence (dodge) Check for @{charactername}' name='roll_DodgeCheck'></button> <input type="number" name="attr_maindefenced" value="floor(@{Dodge}/10)" disabled="true" />
<strong>Initiative (tactics)</strong> <button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Initiative Check for @{charactername}' name='roll_TacticsCheck'></button> <input type="number" name="attr_maintactics" value="floor(@{Tactics}/10)" disabled="true" />
<strong>Defence (parry)</strong> <button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Defence (parry) Check for @{charactername}' name='roll_ParryCheck'></button> <input type="number" name="attr_maindefencep" value="floor(@{Parry}/10)" disabled="true" />
<strong>Karma</strong> <input type="number" name="attr_karma" value="10">
<strong>Endurance</strong> <input type="number" name="attr_endurance" value="20"><br><br>
<div class='sheet-3colrow'>
@@ -40,45 +88,49 @@
<div class='sheet-col'>
<input type="text" name="attr_background5"value="Background">
</div>
<div class='sheet-col'>
<br>
<strong>Clear all skill check boxes?</strong> <input type='checkbox' name='attr_Clearallchecks' value='1'/>
</div>
</div>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div>
<h2>Personal Combat</h2>
<button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Dodge Check for @{charactername}' name='roll_DodgeCheck'></button> Dodge <input type="number" name="attr_Dodge" value="10" /> Mod <input type="number" name="attr_DodgeMod" value="floor(@{Dodge}/10)" disabled="true"/> <input type='checkbox' name='attr_DodgeCheckuse' value='0' /><br>
<button type='roll' value='/roll 1d10 + floor(@{EnergyWep}/10) Energy Weapons Check for @{charactername}' name='roll_EnergyWepCheck'></button> Energy Wep. <input type="number" name="attr_EnergyWep" value="10" /> Mod <input type="number" name="attr_EnergyWepMod" value="floor(@{EnergyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_EnergyWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Fighting}/10) Fighting Check for @{charactername}' name='roll_FightingCheck'></button> Fighting <input type="number" name="attr_Fighting" value="10" /> Mod <input type="number" name="attr_FightingMod" value="floor(@{Fighting}/10)" disabled="true" /> <input type='checkbox' name='attr_FightingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Grenade}/10) Grenade Check for @{charactername}' name='roll_GrenadeCheck'></button> Grenade <input type="number" name="attr_Grenade" value="10" /> Mod <input type="number" name="attr_GrenadeMod" value="floor(@{Grenade}/10)" disabled="true" /> <input type='checkbox' name='attr_GrenadeCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{HeavyWep}/10) Heavy Weapons Check for @{charactername}' name='roll_HeavyWepCheck'></button> Heavy Wep. <input type="number" name="attr_HeavyWep" value="10" /> Mod <input type="number" name="attr_HeavyWepMod" value="floor(@{HeavyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_HeavyWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{KineticWep}/10) Kinetic Weapons Check for @{charactername}' name='roll_KineticWepCheck'></button> Kinetic Wep. <input type="number" name="attr_KineticWep" value="10" /> Mod <input type="number" name="attr_KineticWepMod" value="floor(@{KineticWep}/10)" disabled="true" /> <input type='checkbox' name='attr_KineticWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{MeleeWep}/10) Melee Weapons Check for @{charactername}' name='roll_MeleeWepCheck'></button> Melee Wep. <input type="number" name="attr_MeleeWep" value="10" /> Mod <input type="number" name="attr_MeleeWepMod" value="floor(@{MeleeWep}/10)" disabled="true" /> <input type='checkbox' name='attr_MeleeWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Parry Check for @{charactername}' name='roll_ParryCheck'></button> Parry <input type="number" name="attr_Parry" value="10" /> Mod <input type="number" name="attr_ParryMod" value="floor(@{Parry}/10)" disabled="true" /> <input type='checkbox' name='attr_ParryCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Dodge Check for @{charactername}' name='roll_DodgeCheck'></button> Dodge <input type="number" name="attr_Dodge" value="10" /> Mod <input type="number" name="attr_DodgeMod" value="floor(@{Dodge}/10)" disabled="true"/> <input type='checkbox' name='attr_DodgeCheckuse' value='1' /><br>
<button type='roll' value='/roll 1d10 + floor(@{EnergyWep}/10) Energy Weapons Check for @{charactername}' name='roll_EnergyWepCheck'></button> Energy Wep. <input type="number" name="attr_EnergyWep" value="10" /> Mod <input type="number" name="attr_EnergyWepMod" value="floor(@{EnergyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_EnergyWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Fighting}/10) Fighting Check for @{charactername}' name='roll_FightingCheck'></button> Fighting <input type="number" name="attr_Fighting" value="10" /> Mod <input type="number" name="attr_FightingMod" value="floor(@{Fighting}/10)" disabled="true" /> <input type='checkbox' name='attr_FightingCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Grenade}/10) Grenade Check for @{charactername}' name='roll_GrenadeCheck'></button> Grenade <input type="number" name="attr_Grenade" value="10" /> Mod <input type="number" name="attr_GrenadeMod" value="floor(@{Grenade}/10)" disabled="true" /> <input type='checkbox' name='attr_GrenadeCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{HeavyWep}/10) Heavy Weapons Check for @{charactername}' name='roll_HeavyWepCheck'></button> Heavy Wep. <input type="number" name="attr_HeavyWep" value="10" /> Mod <input type="number" name="attr_HeavyWepMod" value="floor(@{HeavyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_HeavyWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{KineticWep}/10) Kinetic Weapons Check for @{charactername}' name='roll_KineticWepCheck'></button> Kinetic Wep. <input type="number" name="attr_KineticWep" value="10" /> Mod <input type="number" name="attr_KineticWepMod" value="floor(@{KineticWep}/10)" disabled="true" /> <input type='checkbox' name='attr_KineticWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{MeleeWep}/10) Melee Weapons Check for @{charactername}' name='roll_MeleeWepCheck'></button> Melee Wep. <input type="number" name="attr_MeleeWep" value="10" /> Mod <input type="number" name="attr_MeleeWepMod" value="floor(@{MeleeWep}/10)" disabled="true" /> <input type='checkbox' name='attr_MeleeWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Parry Check for @{charactername}' name='roll_ParryCheck'></button> Parry <input type="number" name="attr_Parry" value="10" /> Mod <input type="number" name="attr_ParryMod" value="floor(@{Parry}/10)" disabled="true" /> <input type='checkbox' name='attr_ParryCheckuse' value='1'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Intelligence</h2>
<button type='roll' value='/roll 1d10 + floor(@{Computer}/10) Computer Check for @{charactername}' name='roll_ComputerCheck'></button> Computer <input type="number" name="attr_Computer" value="10" /> Mod <input type="number" name="attr_ComputerMod" value="floor(@{Computer}/10)" disabled="true" /> <input type='checkbox' name='attr_ComputerCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{CultureLaw}/10) Culture and Law Check for @{charactername}' name='roll_CultureLawCheck'></button> Culture &amp; Law <input type="number" name="attr_CultureLaw" value="10" /> Mod <input type="number" name="attr_CultureLawMod" value="floor(@{CultureLaw}/10)" disabled="true" /> <input type='checkbox' name='attr_CultureLawCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Cyber}/10) Cyber Check for @{charactername}' name='roll_CyberCheck'></button> Cyber <input type="number" name="attr_Cyber" value="10" /> Mod <input type="number" name="attr_CyberMod" value="floor(@{Cyber}/10)" disabled="true" /> <input type='checkbox' name='attr_CyberCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Medicine}/10) Medicine Check for @{charactername}' name='roll_MedicineCheck'></button> Medicine <input type="number" name="attr_Medicine" value="10" /> Mod <input type="number" name="attr_MedicineMod" value="floor(@{Medicine}/10)" disabled="true" /> <input type='checkbox' name='attr_MedicineCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{PlanetKnowledge}/10) Planetary Knowledge Check for @{charactername}' name='roll_PlanetKnowledgeCheck'></button> Planetary <input type="number" name="attr_PlanetKnowledge" value="10" /> Mod <input type="number" name="attr_PlanetKnowledgeMod" value="floor(@{PlanetKnowledge}/10)" disabled="true" /> <input type='checkbox' name='attr_PlanetKnowledgeCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Science}/10) Science Check for @{charactername}' name='roll_ScienceCheck'></button> Science <input type="number" name="attr_Science" value="10" /> Mod <input type="number" name="attr_ScienceMod" value="floor(@{Science}/10)" disabled="true" /> <input type='checkbox' name='attr_ScienceCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Tactics Check for @{charactername}' name='roll_TacticsCheck'></button> Tactics <input type="number" name="attr_Tactics" value="10" /> Mod <input type="number" name="attr_TacticsMod" value="floor(@{Tactics}/10)" disabled="true" /> <input type='checkbox' name='attr_TacticsCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Trading}/10) Trading Check for @{charactername}' name='roll_TradingCheck'></button> Trading <input type="number" name="attr_Trading" value="10" /> Mod <input type="number" name="attr_TradingMod" value="floor(@{Trading}/10)" disabled="true" /> <input type='checkbox' name='attr_TradingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Computer}/10) Computer Check for @{charactername}' name='roll_ComputerCheck'></button> Computer <input type="number" name="attr_Computer" value="10" /> Mod <input type="number" name="attr_ComputerMod" value="floor(@{Computer}/10)" disabled="true" /> <input type='checkbox' name='attr_ComputerCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{CultureLaw}/10) Culture and Law Check for @{charactername}' name='roll_CultureLawCheck'></button> Culture &amp; Law <input type="number" name="attr_CultureLaw" value="10" /> Mod <input type="number" name="attr_CultureLawMod" value="floor(@{CultureLaw}/10)" disabled="true" /> <input type='checkbox' name='attr_CultureLawCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Cyber}/10) Cyber Check for @{charactername}' name='roll_CyberCheck'></button> Cyber <input type="number" name="attr_Cyber" value="10" /> Mod <input type="number" name="attr_CyberMod" value="floor(@{Cyber}/10)" disabled="true" /> <input type='checkbox' name='attr_CyberCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Medicine}/10) Medicine Check for @{charactername}' name='roll_MedicineCheck'></button> Medicine <input type="number" name="attr_Medicine" value="10" /> Mod <input type="number" name="attr_MedicineMod" value="floor(@{Medicine}/10)" disabled="true" /> <input type='checkbox' name='attr_MedicineCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{PlanetKnowledge}/10) Planetary Knowledge Check for @{charactername}' name='roll_PlanetKnowledgeCheck'></button> Planetary <input type="number" name="attr_PlanetKnowledge" value="10" /> Mod <input type="number" name="attr_PlanetKnowledgeMod" value="floor(@{PlanetKnowledge}/10)" disabled="true" /> <input type='checkbox' name='attr_PlanetKnowledgeCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Science}/10) Science Check for @{charactername}' name='roll_ScienceCheck'></button> Science <input type="number" name="attr_Science" value="10" /> Mod <input type="number" name="attr_ScienceMod" value="floor(@{Science}/10)" disabled="true" /> <input type='checkbox' name='attr_ScienceCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Tactics Check for @{charactername}' name='roll_TacticsCheck'></button> Tactics <input type="number" name="attr_Tactics" value="10" /> Mod <input type="number" name="attr_TacticsMod" value="floor(@{Tactics}/10)" disabled="true" /> <input type='checkbox' name='attr_TacticsCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Trading}/10) Trading Check for @{charactername}' name='roll_TradingCheck'></button> Trading <input type="number" name="attr_Trading" value="10" /> Mod <input type="number" name="attr_TradingMod" value="floor(@{Trading}/10)" disabled="true" /> <input type='checkbox' name='attr_TradingCheckuse' value='1'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Social Skills</h2>
<button type='roll' value='/roll 1d10 + floor(@{Bargain}/10) Bargain Check for @{charactername}' name='roll_BargainCheck'></button> Bargain <input type="number" name="attr_Bargain" value="10" /> Mod <input type="number" name="attr_BargainMod" value="floor(@{Bargain}/10)" disabled="true" /> <input type='checkbox' name='attr_BargainCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Bluff}/10) Bluff Check for @{charactername}' name='roll_BluffCheck'></button> Bluff <input type="number" name="attr_Bluff" value="10" /> Mod <input type="number" name="attr_BluffMod" value="floor(@{Bluff}/10)" disabled="true" /> <input type='checkbox' name='attr_BluffCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Charm}/10) Charm Check for @{charactername}' name='roll_CharmCheck'></button> Charm <input type="number" name="attr_Charm" value="10" /> Mod <input type="number" name="attr_CharmMod" value="floor(@{Charm}/10)" disabled="true" /> <input type='checkbox' name='attr_CharmCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Diplomacy}/10) Diplomacy Check for @{charactername}' name='roll_DiplomacyCheck'></button> Diplomacy <input type="number" name="attr_Diplomacy" value="10" /> Mod <input type="number" name="attr_DiplomacyMod" value="floor(@{Diplomacy}/10)" disabled="true" /> <input type='checkbox' name='attr_DiplomacyCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Gambling}/10) Gambling Check for @{charactername}' name='roll_GamblingCheck'></button> Gambling <input type="number" name="attr_Gambling" value="10" /> Mod <input type="number" name="attr_GamblingMod" value="floor(@{Gambling}/10)" disabled="true" /> <input type='checkbox' name='attr_GamblingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Insight}/10) Insight Check for @{charactername}' name='roll_InsightCheck'></button> Insight <input type="number" name="attr_Insight" value="10" /> Mod <input type="number" name="attr_InsightMod" value="floor(@{Insight}/10)" disabled="true" /> <input type='checkbox' name='attr_InsightCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Intimidate}/10) Intimidate Check for @{charactername}' name='roll_IntimidateCheck'></button> Intimidate <input type="number" name="attr_Intimidate" value="10" /> Mod <input type="number" name="attr_IntimidateMod" value="floor(@{Intimidate}/10)" disabled="true" /> <input type='checkbox' name='attr_IntimidateCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Streetwise}/10) Streetwise Check for @{charactername}' name='roll_StreetwiseCheck'></button> Streetwise <input type="number" name="attr_Streetwise" value="10" /> Mod <input type="number" name="attr_StreetwiseMod" value="floor(@{Streetwise}/10)" disabled="true" /> <input type='checkbox' name='attr_StreetwiseCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Bargain}/10) Bargain Check for @{charactername}' name='roll_BargainCheck'></button> Bargain <input type="number" name="attr_Bargain" value="10" /> Mod <input type="number" name="attr_BargainMod" value="floor(@{Bargain}/10)" disabled="true" /> <input type='checkbox' name='attr_BargainCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Bluff}/10) Bluff Check for @{charactername}' name='roll_BluffCheck'></button> Bluff <input type="number" name="attr_Bluff" value="10" /> Mod <input type="number" name="attr_BluffMod" value="floor(@{Bluff}/10)" disabled="true" /> <input type='checkbox' name='attr_BluffCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Charm}/10) Charm Check for @{charactername}' name='roll_CharmCheck'></button> Charm <input type="number" name="attr_Charm" value="10" /> Mod <input type="number" name="attr_CharmMod" value="floor(@{Charm}/10)" disabled="true" /> <input type='checkbox' name='attr_CharmCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Diplomacy}/10) Diplomacy Check for @{charactername}' name='roll_DiplomacyCheck'></button> Diplomacy <input type="number" name="attr_Diplomacy" value="10" /> Mod <input type="number" name="attr_DiplomacyMod" value="floor(@{Diplomacy}/10)" disabled="true" /> <input type='checkbox' name='attr_DiplomacyCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Gambling}/10) Gambling Check for @{charactername}' name='roll_GamblingCheck'></button> Gambling <input type="number" name="attr_Gambling" value="10" /> Mod <input type="number" name="attr_GamblingMod" value="floor(@{Gambling}/10)" disabled="true" /> <input type='checkbox' name='attr_GamblingCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Insight}/10) Insight Check for @{charactername}' name='roll_InsightCheck'></button> Insight <input type="number" name="attr_Insight" value="10" /> Mod <input type="number" name="attr_InsightMod" value="floor(@{Insight}/10)" disabled="true" /> <input type='checkbox' name='attr_InsightCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Intimidate}/10) Intimidate Check for @{charactername}' name='roll_IntimidateCheck'></button> Intimidate <input type="number" name="attr_Intimidate" value="10" /> Mod <input type="number" name="attr_IntimidateMod" value="floor(@{Intimidate}/10)" disabled="true" /> <input type='checkbox' name='attr_IntimidateCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Streetwise}/10) Streetwise Check for @{charactername}' name='roll_StreetwiseCheck'></button> Streetwise <input type="number" name="attr_Streetwise" value="10" /> Mod <input type="number" name="attr_StreetwiseMod" value="floor(@{Streetwise}/10)" disabled="true" /> <input type='checkbox' name='attr_StreetwiseCheckuse' value='1'/><br>
</div>
</div>
</div>
@@ -87,24 +139,24 @@
<div class='sheet-col'>
<div>
<h2>Vehicle Skills</h2>
<button type='roll' value='/roll 1d10 + floor(@{Navigation}/10) Navigation Check for @{charactername}' name='roll_NavigationCheck'></button> Navigation <input type="number" name="attr_Navigation" value="10" /> Mod <input type="number" name="attr_NavigationMod" value="floor(@{Navigation}/10)" disabled="true" /> <input type='checkbox' name='attr_NavigationCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Repair}/10) Repair Check for @{charactername}' name='roll_RepairCheck'></button> Repair <input type="number" name="attr_Repair" value="10" /> Mod <input type="number" name="attr_RepairMod" value="floor(@{Repair}/10)" disabled="true" /> <input type='checkbox' name='attr_RepairCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcPiloting}/10) Spaceship Piloting Check for @{charactername}' name='roll_SpcPilotingCheck'></button> SPC Piloting <input type="number" name="attr_SpcPiloting" value="10" /> Mod <input type="number" name="attr_SpcPilotingMod" value="floor(@{SpcPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcPilotingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcWep}/10) Spaceship Weapons Check for @{charactername}' name='roll_SpcWepCheck'></button> SPC Wep. <input type="number" name="attr_SpcWep" value="10" /> Mod <input type="number" name="attr_SpcWepMod" value="floor(@{SpcWep}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Systems}/10) Systems Check for @{charactername}' name='roll_SystemsCheck'></button>Systems <input type="number" name="attr_Systems" value="10" /> Mod <input type="number" name="attr_Systemsmod" value="floor(@{Systems}/10)" disabled="true" /> <input type='checkbox' name='attr_SystemsCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{VHCLPiloting}/10) Vehicle Piloting Check for @{charactername}' name='roll_VHCLPilotingCheck'></button> VHCL Piloting <input type="number" name="attr_VHCLPiloting" value="10" /> Mod <input type="number" name="attr_VHCLPilotingMod" value="floor(@{VHCLPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_VHCLPilotingCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{VhclWep}/10) Vehicle Weapons Check for @{charactername}' name='roll_VhclWepCheck'></button> VHCL Wep. <input type="number" name="attr_VhclWep" value="10" /> Mod <input type="number" name="attr_VhclWepMod" value="floor(@{VhclWep}/10)" disabled="true" /> <input type='checkbox' name='attr_VhclWepCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Navigation}/10) Navigation Check for @{charactername}' name='roll_NavigationCheck'></button> Navigation <input type="number" name="attr_Navigation" value="10" /> Mod <input type="number" name="attr_NavigationMod" value="floor(@{Navigation}/10)" disabled="true" /> <input type='checkbox' name='attr_NavigationCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Repair}/10) Repair Check for @{charactername}' name='roll_RepairCheck'></button> Repair <input type="number" name="attr_Repair" value="10" /> Mod <input type="number" name="attr_RepairMod" value="floor(@{Repair}/10)" disabled="true" /> <input type='checkbox' name='attr_RepairCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcPiloting}/10) Spaceship Piloting Check for @{charactername}' name='roll_SpcPilotingCheck'></button> SPC Piloting <input type="number" name="attr_SpcPiloting" value="10" /> Mod <input type="number" name="attr_SpcPilotingMod" value="floor(@{SpcPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcPilotingCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SpcWep}/10) Spaceship Weapons Check for @{charactername}' name='roll_SpcWepCheck'></button> SPC Wep. <input type="number" name="attr_SpcWep" value="10" /> Mod <input type="number" name="attr_SpcWepMod" value="floor(@{SpcWep}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcWepCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Systems}/10) Systems Check for @{charactername}' name='roll_SystemsCheck'></button>Systems <input type="number" name="attr_Systems" value="10" /> Mod <input type="number" name="attr_Systemsmod" value="floor(@{Systems}/10)" disabled="true" /> <input type='checkbox' name='attr_SystemsCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{VHCLPiloting}/10) Vehicle Piloting Check for @{charactername}' name='roll_VHCLPilotingCheck'></button> VHCL Piloting <input type="number" name="attr_VHCLPiloting" value="10" /> Mod <input type="number" name="attr_VHCLPilotingMod" value="floor(@{VHCLPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_VHCLPilotingCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{VhclWep}/10) Vehicle Weapons Check for @{charactername}' name='roll_VhclWepCheck'></button> VHCL Wep. <input type="number" name="attr_VhclWep" value="10" /> Mod <input type="number" name="attr_VhclWepMod" value="floor(@{VhclWep}/10)" disabled="true" /> <input type='checkbox' name='attr_VhclWepCheckuse' value='1'/><br>
</div>
</div>
<div class='sheet-col'>
<div>
<h2>Espionage</h2>
<button type='roll' value='/roll 1d10 + floor(@{Athletics}/10) Athletics Check for @{charactername}' name='roll_AthleticsCheck'></button> Athletics <input type="number" name="attr_Athletics" value="10" /> Mod <input type="number" name="attr_AthleticsMod" value="floor(@{Athletics}/10)" disabled="true" /> <input type='checkbox' name='attr_AthleticsCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Perception}/10) Perception Check for @{charactername}' name='roll_PerceptionCheck'></button> Perception <input type="number" name="attr_Perception" value="10" /> Mod <input type="number" name="attr_PerceptionMod" value="floor(@{Perception}/10)" disabled="true" /> <input type='checkbox' name='attr_PerceptionCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Security}/10) Security Check for @{charactername}' name='roll_SecurityCheck'></button> Security <input type="number" name="attr_Security" value="10" /> Mod <input type="number" name="attr_SecurityMod" value="floor(@{Security}/10)" disabled="true" /> <input type='checkbox' name='attr_SecurityCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SlightOfHand}/10) Slight of Hand Check for @{charactername}' name='roll_SlightOfHandCheck'></button> Slight Of Hand <input type="number" name="attr_SlightOfHand" value="10" /> Mod <input type="number" name="attr_SlightOfHandMod" value="floor(@{SlightOfHand}/10)" disabled="true" /> <input type='checkbox' name='attr_SlightOfHandCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Stealth}/10) Stealth Check for @{charactername}' name='roll_StealthCheck'></button> Stealth <input type="number" name="attr_Stealth" value="10" /> Mod <input type="number" name="attr_StealthMod" value="floor(@{Stealth}/10)" disabled="true" /> <input type='checkbox' name='attr_StealthCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Survival}/10) Survival Check for @{charactername}' name='roll_SurvivalCheck'></button> Survival <input type="number" name="attr_Survival" value="10" /> Mod <input type="number" name="attr_SurvivalMod" value="floor(@{Survival}/10)" disabled="true" /> <input type='checkbox' name='attr_SurvivalCheckuse' value='0'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Athletics}/10) Athletics Check for @{charactername}' name='roll_AthleticsCheck'></button> Athletics <input type="number" name="attr_Athletics" value="10" /> Mod <input type="number" name="attr_AthleticsMod" value="floor(@{Athletics}/10)" disabled="true" /> <input type='checkbox' name='attr_AthleticsCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Perception}/10) Perception Check for @{charactername}' name='roll_PerceptionCheck'></button> Perception <input type="number" name="attr_Perception" value="10" /> Mod <input type="number" name="attr_PerceptionMod" value="floor(@{Perception}/10)" disabled="true" /> <input type='checkbox' name='attr_PerceptionCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Security}/10) Security Check for @{charactername}' name='roll_SecurityCheck'></button> Security <input type="number" name="attr_Security" value="10" /> Mod <input type="number" name="attr_SecurityMod" value="floor(@{Security}/10)" disabled="true" /> <input type='checkbox' name='attr_SecurityCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{SlightOfHand}/10) Slight of Hand Check for @{charactername}' name='roll_SlightOfHandCheck'></button> Slight Of Hand <input type="number" name="attr_SlightOfHand" value="10" /> Mod <input type="number" name="attr_SlightOfHandMod" value="floor(@{SlightOfHand}/10)" disabled="true" /> <input type='checkbox' name='attr_SlightOfHandCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Stealth}/10) Stealth Check for @{charactername}' name='roll_StealthCheck'></button> Stealth <input type="number" name="attr_Stealth" value="10" /> Mod <input type="number" name="attr_StealthMod" value="floor(@{Stealth}/10)" disabled="true" /> <input type='checkbox' name='attr_StealthCheckuse' value='1'/><br>
<button type='roll' value='/roll 1d10 + floor(@{Survival}/10) Survival Check for @{charactername}' name='roll_SurvivalCheck'></button> Survival <input type="number" name="attr_Survival" value="10" /> Mod <input type="number" name="attr_SurvivalMod" value="floor(@{Survival}/10)" disabled="true" /> <input type='checkbox' name='attr_SurvivalCheckuse' value='1'/><br>
</div>
</div>
<div class='sheet-col'>
@@ -119,11 +171,11 @@
<br><br>
<h2>Ranged Weapons</h2>
<fieldset class="repeating_rangedwep">
<input type="text" placeholder="Weapon"name="attr_rangedweapons"> To Hit <input type="number" name="rangedweaponstohit"> Short <input type="number"name="attr_rangedweaponsshortdist">m <input type="number"name="attr_rangedweaponsshort"> Medium <input type="number"name="attr_rangedweaponsmediumdistance">m <input type="number" name="attr_rangedweaponsmedium"> Long <input type="number" name="attr_rangedweaponslongdistance">m <input type="number"name="attr_rangedweaponslong"><br>Damage <input type="text" name="attr_rangedweaponsdamage"> Ammo <input type="number"name="attr_rangedweaponsammo"> Notes <textarea name="attr_rangedweaponsnotes"></textarea>
<input type="text" placeholder="Weapon"name="attr_rangedweapons"> To Hit <input type="number" name="attr_rangedweaponstohit"> Short <input type="number"name="attr_rangedweaponsshortdist">m <input type="number"name="attr_rangedweaponsshort"> Medium <input type="number"name="attr_rangedweaponsmediumdistance">m <input type="number" name="attr_rangedweaponsmedium"> Long <input type="number" name="attr_rangedweaponslongdistance">m <input type="number"name="attr_rangedweaponslong"><br>Damage <input type="text" name="attr_rangedweaponsdamage"> Ammo <input type="number"name="attr_rangedweaponsammo"> Notes <textarea name="attr_rangedweaponsnotes"></textarea>
</fieldset>
<h2>Close Combat</h2>
<input type="text" value="Fighting"> To Hit <input type="number"> Finesse <input type="number" value="5"> Damage <input type="text" value="d10 Halved"> Notes <textarea name="attr_basemelenotes"></textarea>
<input type="text" value="Fighting"> To Hit <input type="number" name="attr_fightingweaponstohit"> Finesse <input type="number" value="5"> Damage <input type="text" value="d10 Halved"> Notes <textarea name="attr_basemelenotes"></textarea>
<fieldset class="repeating_closewep">
<input type="text" name="attr_ccweapons" placeholder="Weapon"> To Hit <input type="number" name="attr_ccweaponstohit"> Finesse <input type="number" name="attr_ccweaponsfinesse"> Damage <input type="text" name="attr_ccweaponsdamage"> Notes <textarea name="attr_ccweaponsnotes"></textarea>
</fieldset>
@@ -159,7 +211,7 @@
<div>
<h2>Clothing</h2>
<fieldset class="repeating_clothing">
Item <input type="text"name="attr_clothingitem"> Worn <input type="text"name="clothingwornstatus"><br>
Item <input type="text"name="attr_clothingitem"> Worn <input type="text"name="attr_clothingwornstatus"><br>
Description <textarea name="attr_clothingdescription"></textarea>
</fieldset>
</div>
@@ -221,27 +273,27 @@
<h2>Weapons</h2>
<fieldset class="repeating_shipwep">
<input type="text" placeholder="Name"name="attr_shipweapons"> Size <input type="text" name="attr_shipweaponsize"> Strength <input type="text" name="attr_shipweaponstrength"><br>
Power <input type="text" name="attr_shipweaponstrength"> Accuracy <input type="number" name="shipweaponsaccuracy"> To Hit (accuracy + SPC wep bonus) <input type="number" name="shipweaponstohit"><br>
Power <input type="text" name="attr_shipweaponpower"> Accuracy <input type="number" name="attr_shipweaponsaccuracy"> To Hit (accuracy + SPC wep bonus) <input type="number" name="attr_shipweaponstohit"><br>
Damage <input type="text" name="attr_shipweapondamage"> Ammo <input type="number"name="attr_shipweaponammo"><br>
Notes <textarea name="attr_shipweaponnotes"></textarea>
</fieldset>
<h2>Utility Mounts</h2>
<fieldset class="repeating_shiputility">
<input type="text" placeholder="Name"name="attr_shiputility"> Size <input type="text" name="attr_shiputilitysize"> Strength <input type="text" name="attr_utilitystrength"><br>
Power <input type="text" name="attr_shipweaponpower"> Model <input type="text" name="attr_shiputiliitymodel"> Description <input type="text" name="attr_shiputilitydescription"><br>
Power <input type="text" name="attr_shiputilitypower"> Model <input type="text" name="attr_shiputiliitymodel"> Description <input type="text" name="attr_shiputilitydescription"><br>
Notes <textarea name="attr_shiputilitynotes"></textarea>
</fieldset>
<h2>Fixed Components</h2>
Bulkhead, PowerPlant, Thrusters, Frame Shift Drive, Life Support, Power Distributer, Sensors, Cargo Hatch
<fieldset class="repeating_shipfixedcomp">
<input type="text" placeholder="Name"name="attr_shipfixedcomp"> Size <input type="text" name="attr_shipfixedcompsize"> Strength <input type="text" name="attr_shipfixedcompstrength"><br>
Power <input type="text" name="attr_shipfixedcompstrength"> Model <input type="text" name="attr_shipfixedcompmodel"> Description <input type="text" name="attr_shipfixedcompdescription"><br>
Power <input type="text" name="attr_shipfixedcomppower"> Model <input type="text" name="attr_shipfixedcompmodel"> Description <input type="text" name="attr_shipfixedcompdescription"><br>
Notes <textarea name="attr_shipfixedcompnotes"></textarea>
</fieldset>
<h2>Internal Components</h2>
<fieldset class="repeating_shipinternalcomp">
<input type="text" placeholder="Name"name="attr_shipinternalcomp"> Size <input type="text" name="attr_shipinternalcompsize"> Strength <input type="text" name="attr_shipinternalstrength"><br>
Power <input type="text" name="attr_shipinternalpstrength"> Model <input type="text" name="attr_shipinternalcompmodel"> Description <input type="text" name="attr_shipinternaldescription"><br>
Power <input type="text" name="attr_shipinternalpower"> Model <input type="text" name="attr_shipinternalcompmodel"> Description <input type="text" name="attr_shipinternaldescription"><br>
Notes <textarea name="attr_shipfixedcompnotes"></textarea>
</fieldset>
<h2>Total power</h2>
@@ -260,7 +312,7 @@
<strong>Sheilds Recharge</strong> <input type="number" name="attr_vehicshieldrecharge"><br><br>
<h2>Weapons</h2>
<fieldset class="repeating_vehicwep">
<input type="text" placeholder="Name"name="attr_vehicweapons"> Accuracy <input type="number" name="vehicweaponsaccuracy"> To Hit (accuracy + VHC wep bonus) <input type="number" name="vehicweaponstohit"><br>
<input type="text" placeholder="Name"name="attr_vehicweapons"> Accuracy <input type="number" name="attr_vehicweaponsaccuracy"> To Hit (accuracy + VHC wep bonus) <input type="number" name="attr_vehicweaponstohit"><br>
Damage <input type="text" name="attr_vehicweapondamage"> Ammo <input type="number"name="attr_vehicweaponammo"><br>
Notes <textarea name="attr_vehicweaponnotes"></textarea>
</fieldset>
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@@ -0,0 +1,53 @@
/*
<img src="http://roleplayers.com.br/wp-content/uploads/2017/08/background.png" id="ficha" style="position: fixed; min-width: 900px; max-width: 900px; min-height: 500px; max-height: 500px">
*/
/*----------- Tabs Setup -------------*/
/*this hides the contents of each tab by default*/
.charsheet div[class^="sheet-section"] {
display: none;
}
/*this shows the tab content when the appropriate input field is selected*/
.charsheet input.sheet-tab1:checked ~ div.sheet-section-anjo,
.charsheet input.sheet-tab2:checked ~ div.sheet-section-demon{
display: block;
}
/*this hides the radio button for each tab, makes it 100px wide and 40px tall and makes sure it's above everything else*/
.charsheet input.sheet-tab {
width: 100px;
height: 40px;
cursor: pointer;
position: relative;
opacity: 0;
z-index: 9999;
}
/*this styles the span with the tab information and slides to the left, so it appears underneath the radio button*/
.charsheet span.sheet-tab {
text-align: center;
display: inline-block;
font-size: 13px;
background: #c7c3b0;
color: black;
font-weight: bold;
border-radius: 4px;
width: 100px;
height: 40px;
cursor: pointer;
position: relative;
vertical-align: middle;
margin-left: -101px;/*originally 91px*/
}
/*this modifies the span color once the radio button is selected so you know which tab is selected*/
.charsheet input.sheet-tab1:checked + span.sheet-tab1,
.charsheet input.sheet-tab2:checked + span.sheet-tab2 {
background: #2c424e;
color: #bfc4c6;
border-radius: 4px;
}
/*----------- End Tab Setup -----------*/
+84
View File
@@ -0,0 +1,84 @@
"roll20userid": "1211279"
<body>
<div>
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Anjo" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>Anjo</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Demon" />
<span class="sheet-tab sheet-tab2" style='line-height: 40px;'>Demônio</span>
<!-- End Tab setup -->
<div class="sheet-section-anjo"><!-- Core Tab -->
<!-- Stuff on the tab -->
<img id="ficha" style="display: block; min-width: 900px; max-width: 900px; min-height: 500px; max-height: 500px;" src="http://roleplayers.com.br/wp-content/uploads/2017/08/background.png" alt="" />
<div id="Atributos" style="position: relative; height: 100px; width: 900px; top:0px; left: 0%;">
<input style="position: absolute; top: -475px; left: 370px; width: 180px; height: 25px;" name="attr_nome" type="text" />
<select style="position: absolute; top: -443px; left: 387px; width: 163px; height: 25px;" name="attr_Arcanjo">
<option value="Blandine">Blandine</option>
<option value="David">David</option>
<option value="Dominic">Dominic</option>
<option value="Eli">Eli</option>
<option value="Gabriel">Gabriel</option>
<option value="Janus">Janus</option>
<option value="Jean">Jean</option>
<option value="Jordi">Jordi</option>
<option value="Laurence">Laurence</option>
<option value="Michael">Michael</option>
<option value="Novalis">Novalis</option>
<option value="Yves">Yves</option>
</select>
<select style="position: absolute; top: -475px; left: 601px; width: 170px; height: 25px;" name="attr_Coro">
<option value="Elohim">Elohim</option>
<option value="Grigori">Grigori</option>
<option value="Kyriotetes">Kyriotetes</option>
<option value="Malakim">Malakim</option>
<option value="Mercurianos">Mercurianos</option>
<option value="Ofanim">Ofanim</option>
<option value="Querubim">Querubim</option>
<option value="Serafim">Serafim</option>
</select>
<input style="position: absolute; top: -443px; left: 618px; width: 153px; height: 25px;" name="attr_Palavra" type="text" />
<input style="position: absolute; top: -463px; left: 800px; width: 69px; height: 43px;" name="attr_Essencia" type="text" />
</div>
<div id="Corporeo" style="position: relative; height: 50px; width: 300px; top:-605px; left: 0%;">
<input style="position: absolute; top: 118px; left: 248px; width: 40px;" name="attr_Corporeo" type="text" />
<input style="position: absolute; top: 163px; left: 111px; width: 30px; height: 23px;" name="attr_Veste1" type="text" />
<input style="position: absolute; top: 209px; left: 111px; width: 20px; height: 23px;" name="attr_Veste2" type="text" />
<input style="position: absolute; top: 255px; left: 111px; width: 30px; height: 23px;" name="attr_Veste3" type="text" />
<input style="position: absolute; top: 163px; left: 247px; width: 35px; height: 23px;" name="attr_Corpo1" type="text" />
<input style="position: absolute; top: 209px; left: 257px; width: 25px; height: 23px;" name="attr_Corpo2" type="text" />
<input style="position: absolute; top: 255px; left: 247px; width: 35px; height: 23px;" name="attr_Corpo3" type="text" />
<input style="position: absolute; top: 204px; left: 176px; width: 35px; height: 23px;" name="attr_For&ccedil;a" type="text" />
<input style="position: absolute; top: 241px; left: 176px; width: 35px; height: 23px;" name="attr_Agilidade" type="text" />
</div>
<div id="Etero" style="position: relative; height: 50px; width: 300px; top:-655px; left: 0%;">
<input style="position: absolute; top: 118px; left: 441px; width: 40px;" name="attr_Etero" type="text" />
<input style="position: absolute; top: 162px; left: 309px; width: 35px; height: 24px;" name="attr_Pontos" type="text" />
<input style="position: absolute; top: 163px; left: 450px; width: 33px; height: 23px;" name="attr_Mente" type="text" />
<input style="position: absolute; top: 255px; left: 477px; width: 46px; height: 31px;" name="attr_Disonacia" type="text" />
<input style="position: absolute; top: 204px; left: 383px; width: 33px; height: 22px;" name="attr_Inteligencia" type="text" />
<input style="position: absolute; top: 241px; left: 383px; width: 33px; height: 22px;" name="attr_Precisao" type="text" />
</div>
<div id="Celestial" style="position: relative; height: 50px; width: 300px; top:-705px; left: 0%;">
<input style="position: absolute; top: 118px; left: 658px; width: 40px;" name="attr_Celestial" type="text" />
<input style="position: absolute; top: 163px; left: 514px; width: 33px; height: 23px;" name="attr_cPontos" type="text" />
<input style="position: absolute; top: 163px; left: 651px; width: 33px; height: 23px;" name="attr_Alma" type="text" />
<input style="position: absolute; top: 198px; left: 583px; width: 33px; height: 23px;" name="attr_Vontade" type="text" />
<input style="position: absolute; top: 237px; left: 583px; width: 33px; height: 25px;" name="attr_Precepcao" type="text" />
</div>
<div id="Caixas" style="position: relative; height: 50px; width: 300px; top:-755px; left: 0%;">
<textarea style="position: absolute; top: 147px; left: 705px; width: 173px; height: 218px;" cols="50" name="attr_Sintonias" rows="4">Sintonias</textarea>
<textarea style="position: absolute; top: 398px; left: 705px; width: 173px; height: 96px;" cols="50" name="attr_Discordias" rows="4">Discordias</textarea>
<textarea style="position: absolute; top: 315px; left: 140px; width: 160px; height: 155px;" cols="50" name="attr_box1" rows="4"></textarea>
<textarea style="position: absolute; top: 315px; left: 318px; width: 160px; height: 155px;" cols="50" name="attr_box2" rows="4"></textarea>
<textarea style="position: absolute; top: 315px; left: 495px; width: 160px; height: 155px;" cols="50" name="attr_box3" rows="4"></textarea>
</div>
</div>
<div class="sheet-section-demon"><!-- Edges Tab -->
<!-- Stuff on the tab -->
<button name="roll_action" type="roll" value="&amp;{template:default} {{name=?{Descri&ccedil;&atilde;o}}} {{Atributo alvo=[[(2d6)&lt;?{Atributo}]]}} {{Digito Verificador=[[1d6]]}}"></button>
</div>
</div>
</body>
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@@ -0,0 +1,8 @@
{
"html": "in-nomine.html",
"css": "in-nomine.css",
"authors": "jhoRoX,Lucas",
"roll20userid": "1211279",
"preview": "in-nomine.png",
"instructions": ""
}
+10 -8
View File
@@ -11398,6 +11398,8 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
<input type="hidden" name="attr_violence" value="{{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}}" />
<!-- Bonus de Force -->
<input type="hidden" name="attr_bForce" value="{{force=[[@{force}]]}} {{BonusForce=[[@{forOD}*3]]}}" />
<!-- Bonus du mode Goliath -->
<input type="hidden" name="attr_bGoliath" value="{{taille=[[@{barbarianGoliath}]]}} {{modeGoliathD=[[@{barbarianGoliath}D6]]}} {{modeGoliathV=[[@{barbarianGoliath}D6]]}}" />
<!-- Les styles -->
<input type="hidden" name="attr_styles" value="{{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}}" />
<input type="hidden" name="attr_stylesDB" value="{{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}}" />
@@ -11416,7 +11418,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
<input type="hidden" name="attr_listeOD" value="@{akimboContactODBonus} @{ambidextrieContactODBonus} @{discretionDegatsBonus}" />
<!-- Le bouton du jet -->
<button name="attr_jetContact" type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{Portee=@{armeCaCPortee}}} @{caracteristique1Equipement} @{jetModifDes}-floor(@{cadence})-floor(@{chromeeLignesLC})@{atkBM}+ @{caracteristique2Equipement} {{situationnel=[[@{jetModifDes}]]}} {{@{armure}=@{armure}}} @{degats} @{violence} @{styles} @{stylesDB} @{stylesVB} @{listeEffets} @{listeAS} @{listeAO} @{listeOD} @{bForce} @{speciaux} @{minimum}" />
<button name="attr_jetContact" type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{Portee=@{armeCaCPortee}}} @{caracteristique1Equipement} @{jetModifDes}-floor(@{cadence})-floor(@{chromeeLignesLC})@{atkBM}+ @{caracteristique2Equipement} {{situationnel=[[@{jetModifDes}]]}} @{bGoliath} {{@{armure}=@{armure}}} @{degats} @{violence} @{styles} @{stylesDB} @{stylesVB} @{listeEffets} @{listeAS} @{listeAO} @{listeOD} @{bForce} @{speciaux} @{minimum}" />
</td>
</tr>
<tr>
@@ -15732,7 +15734,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
{{#barbarian}}
{{#rollGreater() bonusBarb1 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="padding-left" colspan="2"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb1 0}}
@@ -15740,7 +15742,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
{{#^rollGreater() bonusBarb1 0}}
{{#rollGreater() bonusBarb2 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="padding-left" colspan="2"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb2 0}}
@@ -15903,7 +15905,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
{{#barbarian}}
{{#rollGreater() bonusBarb1 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="padding-left" colspan="2"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb1 0}}
@@ -15911,7 +15913,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
{{#^rollGreater() bonusBarb1 0}}
{{#rollGreater() bonusBarb2 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="padding-left" colspan="2"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb2 0}}
@@ -16565,7 +16567,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
{{#barbarian}}
{{#rollGreater() bonusBarb1 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="padding-left" colspan="2"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb1 0}}
@@ -16574,7 +16576,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
{{#rollGreater() bonusBarb2 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
<td class="center" colspan="2"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb2 0}}
{{/^rollGreater() bonusBarb1 0}}
@@ -20364,4 +20366,4 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>
</rolltemplate>
+5 -5
View File
@@ -17,7 +17,7 @@
<p></p>
Version 0.8.2 Beta
Version 0.8.3 Beta
<div class="tab-content tab-narrative-mode"><!--Open Narrative Mode Tab-->
@@ -245,7 +245,7 @@ Version 0.8.2 Beta
<td style="font-weight:bold" data-i18n="modifiers-nocolon-u">Modifiers</td>
</tr>
<tr>
<td data-i18n="fitness-u">Fitness</td>
<td data-i18n="fitness-defense-u">Fitness (Defense)</td>
<td><input type="number" name="attr_rank_fitness" value="0"/></td>
<td><select class="narrow" name="attr_fitness_approach">
<option value="@{air}" data-i18n="air-u">Air</option>
@@ -1279,7 +1279,7 @@ Version 0.8.2 Beta
<td style="font-weight:bold" data-i18n="modifiers-nocolon-u">Modifiers</td>
</tr>
<tr>
<td style="width:100px;" data-i18n="fitness-u">Fitness</td>
<td style="width:100px;" data-i18n="fitness-defense-u">Fitness (Defense)</td>
<td><input type="number" name="attr_rank_fitness" value="0"/></td>
<td><select class="narrow" name="attr_fitness_approach">
<option value="@{air}" data-i18n="air-u">Air</option>
@@ -3689,7 +3689,7 @@ Version 0.8.2 Beta
<td><input type="number" name="attr_roll_bonus_blank_npc_skill" value="0"></td>
<td><input type="number" name="attr_keep_bonus_blank_npc_skill" value="0"></td>
<td><input style="width:60px;" type="text" value="" name="attr_blank_npc_skill_mod"/>
<td><button type="roll" value="/em @{name} @{skill_emote_1} @{blank_npc_skill_trans}@{skill_emote_2} @{blank_npc_skill_approach_selected} @{skill_emote_3} [[@{blank_npc_skill_approach}+@{keep_bonus_blank_npc_skill}]]@{skill_emote_5} \n\n/roll [[@{blank_npc_skill_approach}+@{keep_bonus_blank_npc_skill}]]t[Ring]+[[@{rank_blank_npc_skill}+@{roll_bonus_blank_npc_skill}]]t[Skill]"></button></td>
<td><button type="roll" value="/em @{name} @{skill_emote_1} @{blank_npc_skill} @{skill_emote_2} @{blank_npc_skill_approach_selected} @{skill_emote_3} [[@{blank_npc_skill_approach}+@{keep_bonus_blank_npc_skill}]]@{skill_emote_5} \n\n/roll [[@{blank_npc_skill_approach}+@{keep_bonus_blank_npc_skill}]]t[Ring]+[[@{rank_blank_npc_skill}+@{roll_bonus_blank_npc_skill}]]t[Skill]"></button></td>
</tr>
</table>
<!--End NPC Skills Main Section-->
@@ -4601,7 +4601,7 @@ Version 0.8.2 Beta
var composition_trans = getTranslationByKey('composition-u');
var design_trans = getTranslationByKey('design-u');
var smithing_trans = getTranslationByKey('smithing-u');
var fitness_trans = getTranslationByKey('fitness-u');
var fitness_trans = getTranslationByKey('fitness-defense-u');
var martial_arts_melee_trans = getTranslationByKey('martial_arts_melee-u');
var martial_arts_ranged_trans = getTranslationByKey('martial_arts_ranged-u');
var martial_arts_unarmed_trans = getTranslationByKey('martial_arts_unarmed-u');
+4 -2
View File
@@ -31,7 +31,7 @@
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness (Defense)",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
@@ -263,5 +263,7 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
+1 -1
View File
@@ -1775,7 +1775,7 @@
<td><input type="checkbox" name="attr_Intimidation_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Intimidation" value="0"></td>
<td><select class="narrow" name="attr_intimidation_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
+1 -1
View File
@@ -1108,7 +1108,7 @@ on('change:class', () => {
hpBonus = 35;
hpModBonus = 5;
strBonus = 1;
dexBonus = 3;
dexBonus = 2;
powBonus = 3;
intBonus = 4;
break;
+11
View File
@@ -7,6 +7,17 @@ Versions have three numbers Major.Minor.Release
**Release**: Indicates bugfixes and minor UI changes only.
## 1.8.0
### Bug Fixes
* Fixed JSON Import when importing hit tables with a range of 1 on one of the locations. Will now also remove leading 0's from imported hit tables.
### New Features
* Added support for After the Vampire Wars. No new mechanics for this setting just a selection of existing rules.
* Renamed Luther Arkwright Psionics to Mythras Psionics
* Added Vehicle Sheets for both Mythras and M-Space. New campaign option allows you to select betweeh Mythras, M-Space and Ships & Shield Walls mechanics.
* Added locations to the equipment list. Also added a checkbox to equip or unequip a pack allowing a character to drop all ENC in a pack.
* Added description field to the equipment list.
## 1.7.0
### New Features
* Added support for Mythic Constantinople. This adds Affiliations and option to base max devotional pool on POW instead of Cult Rank.
+182 -5
View File
@@ -281,6 +281,8 @@ input.sheet-default-style-toggle:not(:checked) ~ div .sheet-default-style,
input.sheet-classic-fantasy-style-toggle:not(:checked) ~ div .sheet-classic-fantasy-style,
input.sheet-luther-arkwright-style-toggle:not(:checked) ~ div .sheet-luther-arkwright-style,
input.sheet-m-space-style-toggle:not(:checked) ~ div .sheet-m-space-style,
input.sheet-m-space-style-toggle:not(:checked) ~ input[type="radio"].sheet-m-space-style,
input.sheet-m-space-style-toggle:not(:checked) ~ span.sheet-m-space-style,
input.sheet-thennla-style-toggle:not(:checked) ~ div .sheet-thennla-style {
display: none;
}
@@ -289,10 +291,41 @@ input.sheet-default-style-toggle:checked ~ div .sheet-default-style,
input.sheet-classic-fantasy-style-toggle:checked ~ div .sheet-classic-fantasy-style,
input.sheet-luther-arkwright-style-toggle:checked ~ div .sheet-luther-arkwright-style,
input.sheet-m-space-style-toggle:checked ~ div .sheet-m-space-style,
input.sheet-m-space-style-toggle:checked ~ input[type="radio"].sheet-m-space-style,
input.sheet-m-space-style-toggle:checked ~ span.sheet-m-space-style,
input.sheet-thennla-style-toggle:checked ~ div .sheet-thennla-style {
display: initial;
}
input.sheet-msvehicle-sails-toggle ~ div.sheet-sails {
display: none;
}
input.sheet-msvehicle-sails-toggle:checked ~ div.sheet-sails {
display: inline-block;
}
input.sheet-msvehicle-gas-bag-toggle ~ div.sheet-gas-bag {
display: none;
}
input.sheet-msvehicle-gas-bag-toggle:checked ~ div.sheet-gas-bag {
display: inline-block;
}
input.sheet-msvehicle-terrestrial-toggle ~ div.sheet-terrestrial {
display: none;
}
input.sheet-msvehicle-terrestrial-toggle:checked ~ div.sheet-terrestrial {
display: inline-block;
}
input.sheet-msvehicle-spaceship-toggle ~ div.sheet-spaceship {
display: none;
}
input.sheet-msvehicle-spaceship-toggle:checked ~ div.sheet-spaceship {
display: inline-block;
}
input.sheet-spirit-attr-toggle ~ div.sheet-spirit-attr {
display: none;
}
@@ -318,6 +351,25 @@ input.sheet-simplified-combat-toggle:checked ~ div .sheet-complex-combat {
display: none;
}
input.sheet-sns-vehicles-toggle ~ .sheet-sns-vehicles {
display: none;
}
input.sheet-sns-vehicles-toggle:checked ~ .sheet-sns-vehicles {
display: initial;
}
input.sheet-mythras-vehicles-toggle ~ .sheet-mythras-vehicles {
display: none;
}
input.sheet-mythras-vehicles-toggle:checked ~ .sheet-mythras-vehicles {
display: initial;
}
input.sheet-mspace-vehicles-toggle ~ .sheet-mspace-vehicles {
display: none;
}
input.sheet-mspace-vehicles-toggle:checked ~ .sheet-mspace-vehicles {
display: initial;
}
input.sheet-dependencies-enabled-toggle ~ div .sheet-dependencies-enabled {
display: none;
@@ -393,7 +445,7 @@ input.sheet-mysticism-enabled-toggle:not(:checked) ~ div .sheet-mysticism-enable
display: none;
}
input.sheet-la-psionics-enabled-toggle:not(:checked) ~ div .sheet-la-psionics-enabled {
input.sheet-mythras-psionics-enabled-toggle:not(:checked) ~ div .sheet-mythras-psionics-enabled {
display: none;
}
@@ -414,10 +466,111 @@ input.sheet-type-toggle-battle-unit:not(:checked) ~ div.sheet-type-battle-unit,
input.sheet-type-toggle-json:not(:checked) ~ div.sheet-type-json,
input.sheet-type-toggle-npc:not(:checked) ~ div.sheet-type-npc,
input.sheet-type-toggle-pc:not(:checked) ~ div.sheet-type-pc,
input.sheet-type-toggle-ship:not(:checked) ~ div.sheet-type-ship{
input.sheet-type-toggle-ship:not(:checked) ~ div.sheet-type-ship,
input.sheet-type-toggle-vehicle:not(:checked) ~ div.sheet-type-vehicle,
input.sheet-type-toggle-solar-system:not(:checked) ~ div.sheet-type-solar-system {
display: none;
}
/* Vehicles */
div.sheet-vehicle-app-name {
display: inline-block;
width: 206px;
}
div.sheet-vehicle-module-name {
display: inline-block;
width: 128px;
}
div.sheet-vehicle-attribute-name {
display: inline-block;
width: 237px;
}
div.sheet-vehicle-number {
display: inline-block;
text-align: center;
width: 47px;
}
div.sheet-vehicle-weapon-traits {
display: inline-block;
text-align: center;
width: 145px;
}
/* M-Space Solar System */
div.sheet-system-label {
display: inline-block;
width: 80px;
}
div.sheet-system-field {
display: inline-block;
width: 204px;
}
/* M-Space Vehicle */
div.sheet-msvehicle-single-column {
margin-right: 5px;
margin-bottom: 5px;
}
div.sheet-msvehicle-half-column {
width: 257px;
margin-bottom: 5px;
float: left;
}
div.sheet-msvehicle-third-column {
width: 120px;
padding-top: 2px;
padding-bottom: 2px;
margin-bottom: 5px;
float: left;
}
div.sheet-msvehicle-label {
display: inline-block;
width: 75px;
}
div.sheet-msvehicle-field {
display: inline-block;
width: 95px;
}
div.sheet-msvehicle-table {
display: inline-block;
width: 55px;
}
input[type="number"].sheet-msvehicle-table-number {
text-align: center;
width: 25px;
}
/* Mythras Vehicle */
div.sheet-mythras-vehicle-label {
display: inline-block;
width: 92px;
}
div.sheet-mythras-vehicle-field {
display: inline-block;
width: 167px;
}
div.sheet-mythras-vehicle-field-long {
display: inline-block;
width: 433px;
}
div.sheet-mythras-vehicle-system-roll {
display: inline-block;
width: 35px;
}
div.sheet-mythras-vehicle-system-name {
display: inline-block;
width: 150px;
}
div.sheet-mythras-vehicle-system-hits {
display: inline-block;
width: 95px;
}
div.sheet-mythras-vehicle-weapons {
width: 530px;
float: left;
margin-bottom: 5px;
}
/* Ship */
div.sheet-ship-label {
display: inline-block;
@@ -1104,12 +1257,24 @@ div.sheet-weapon-fire-rate {
width: 8%;
}
div.sheet-npc-weapon-fire-rate {
display: inline-block;
text-align: center;
width: 55px;
}
div.sheet-weapon-ammo {
display: inline-block;
text-align: center;
width: 11.75%;
}
div.sheet-npc-weapon-ammo {
display: inline-block;
text-align: center;
width: 40px;
}
div.sheet-weapon-load {
display: inline-block;
text-align: center;
@@ -1267,7 +1432,7 @@ input[type="checkbox"].sheet-display-mysticism:not(:checked) ~ div.sheet-display
display: none;
}
input[type="checkbox"].sheet-display-la-psionics:not(:checked) ~ div.sheet-display-la-psionics {
input[type="checkbox"].sheet-display-mythras-psionics:not(:checked) ~ div.sheet-display-mythras-psionics {
display: none;
}
@@ -1555,16 +1720,28 @@ div.sheet-equipment {
margin-bottom: 5px;
}
div.sheet-equipment-row {
display: inline-block;
width: 95%;
}
div.sheet-equipment-item {
display: inline-block;
text-align: center;
width: 67%;
width: 50%;
}
div.sheet-equipment-location {
display: inline-block;
text-align: center;
width: 27%;
}
div.sheet-equipment-number {
display: inline-block;
text-align: center;
width: 15%;
width: 10%;
}
/* Wealth */
+1237 -36
View File
File diff suppressed because it is too large Load Diff
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "crwdns63642:0crwdne63642:0",
"encumbrance-from-missile-weapons-u": "crwdns63643:0crwdne63643:0",
"encumbrance-from-firearms-u": "crwdns63644:0crwdne63644:0",
"encumbrance-from-gear-u": "crwdns63645:0crwdne63645:0",
"encumbrance-from-loadout-u": "crwdns65754:0crwdne65754:0",
"encumbrance-from-pack-u": "crwdns65755:0crwdne65755:0",
"encumbrance-from-currency-u": "crwdns63646:0crwdne63646:0",
"burdened-u": "crwdns63647:0crwdne63647:0",
"overloaded-u": "crwdns63648:0crwdne63648:0",
@@ -417,7 +418,7 @@
"instantaneous-u": "crwdns63941:0crwdne63941:0",
"talent-u": "crwdns63942:0crwdne63942:0",
"lasting-u": "crwdns63943:0crwdne63943:0",
"la-psionics-enabled-u": "crwdns63944:0crwdne63944:0",
"mythras-psionics-enabled-u": "crwdns65756:0crwdne65756:0",
"default-hit-location-table-u": "crwdns63945:0crwdne63945:0",
"default-hit-location-table-for-npcsu": "crwdns63946:0crwdne63946:0",
"hit-locations-description-u": "crwdns63947:0crwdne63947:0",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "crwdns63994:0crwdne63994:0",
"roman-magic-enabled-description-u": "crwdns63995:0crwdne63995:0",
"ms-psionics-enabled-description-u": "crwdns63996:0crwdne63996:0",
"la-psionics-enabled-description-u": "crwdns63997:0crwdne63997:0",
"mythras-psionics-enabled-description-u": "crwdns65757:0crwdne65757:0",
"rolls-show-101-reduced-u": "crwdns63998:0crwdne63998:0",
"circles-u": "crwdns63999:0crwdne63999:0",
"npc-weapon-size-note-u": "crwdns64000:0crwdne64000:0",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "crwdns64900:0crwdne64900:0",
"affiliations-enabled-description-u": "crwdns64901:0crwdne64901:0",
"max-devotional-pool-based-on-u": "crwdns64902:0crwdne64902:0",
"max-devotional-pool-based-on-description-u": "crwdns64903:0crwdne64903:0"
"max-devotional-pool-based-on-description-u": "crwdns64903:0crwdne64903:0",
"vehicle-u": "crwdns65758:0crwdne65758:0",
"stats-u": "crwdns65759:0crwdne65759:0",
"systems-u": "crwdns65760:0crwdne65760:0",
"terrestrial-u": "crwdns65761:0crwdne65761:0",
"spaceship-u": "crwdns65762:0crwdne65762:0",
"roll-u": "crwdns65763:0crwdne65763:0",
"hits-u": "crwdns65764:0crwdne65764:0",
"hull-u": "crwdns65765:0crwdne65765:0",
"structure-u": "crwdns65766:0crwdne65766:0",
"rate-u": "crwdns65767:0crwdne65767:0",
"ponderous-u": "crwdns65768:0crwdne65768:0",
"sluggish-u": "crwdns65769:0crwdne65769:0",
"slow-u": "crwdns65770:0crwdne65770:0",
"mediocre-u": "crwdns65771:0crwdne65771:0",
"gentle-u": "crwdns65772:0crwdne65772:0",
"moderate-u": "crwdns65773:0crwdne65773:0",
"rapid-u": "crwdns65774:0crwdne65774:0",
"fast-u": "crwdns65775:0crwdne65775:0",
"fleet-u": "crwdns65776:0crwdne65776:0",
"cargo-compartment-u": "crwdns65777:0crwdne65777:0",
"communications-u": "crwdns65778:0crwdne65778:0",
"controls-u": "crwdns65779:0crwdne65779:0",
"repulsorlift-u": "crwdns65780:0crwdne65780:0",
"passengers-u": "crwdns65781:0crwdne65781:0",
"power-core-u": "crwdns65782:0crwdne65782:0",
"sensors-u": "crwdns65783:0crwdne65783:0",
"avionics-u": "crwdns65784:0crwdne65784:0",
"hold-u": "crwdns65785:0crwdne65785:0",
"hangar-bay-u": "crwdns65786:0crwdne65786:0",
"hyperdrive-u": "crwdns65787:0crwdne65787:0",
"reactor-core-u": "crwdns65788:0crwdne65788:0",
"sublight-drive-u": "crwdns65789:0crwdne65789:0",
"ships-and-shield-walls-u": "crwdns65790:0crwdne65790:0",
"ground-u": "crwdns65791:0crwdne65791:0",
"liquid-u": "crwdns65792:0crwdne65792:0",
"flight-u": "crwdns65793:0crwdne65793:0",
"space-u": "crwdns65794:0crwdne65794:0",
"regular-u": "crwdns65795:0crwdne65795:0",
"terrain-u": "crwdns65796:0crwdne65796:0",
"walker-u": "crwdns65797:0crwdne65797:0",
"burrower-u": "crwdns65798:0crwdne65798:0",
"surface-motor-u": "crwdns65799:0crwdne65799:0",
"surface-sail-u": "crwdns65800:0crwdne65800:0",
"sub-u": "crwdns65801:0crwdne65801:0",
"wings-u": "crwdns65802:0crwdne65802:0",
"anti-grav-u": "crwdns65803:0crwdne65803:0",
"rotor-blades-u": "crwdns65804:0crwdne65804:0",
"hover-craft-u": "crwdns65805:0crwdne65805:0",
"gas-bag-u": "crwdns65806:0crwdne65806:0",
"handling-u": "crwdns65807:0crwdne65807:0",
"hyperspace-u": "crwdns65808:0crwdne65808:0",
"recovery-u": "crwdns65809:0crwdne65809:0",
"app-u": "crwdns65810:0crwdne65810:0",
"apps-u": "crwdns65811:0crwdne65811:0",
"module-u": "crwdns65812:0crwdne65812:0",
"modules-u": "crwdns65813:0crwdne65813:0",
"equip-pack-u": "crwdns65814:0crwdne65814:0",
"loadout-u": "crwdns65815:0crwdne65815:0",
"pack-u": "crwdns65816:0crwdne65816:0",
"mount-vehicle-u": "crwdns65817:0crwdne65817:0",
"camp-u": "crwdns65818:0crwdne65818:0",
"homebase-u": "crwdns65819:0crwdne65819:0",
"streamlined-u": "crwdns65820:0crwdne65820:0",
"attributes-and-modules-u": "crwdns65821:0crwdne65821:0",
"engines-u": "crwdns65822:0crwdne65822:0",
"maneuvering-u": "crwdns65823:0crwdne65823:0",
"total-modules-u": "crwdns65824:0crwdne65824:0",
"cockpit-u": "crwdns65825:0crwdne65825:0",
"bridge-u": "crwdns65826:0crwdne65826:0",
"sickbay-u": "crwdns65827:0crwdne65827:0",
"crew-quarters-u": "crwdns65828:0crwdne65828:0",
"passenger-quarters-u": "crwdns65829:0crwdne65829:0",
"cargo-hold-u": "crwdns65830:0crwdne65830:0",
"lab-u": "crwdns65831:0crwdne65831:0",
"open-space-u": "crwdns65832:0crwdne65832:0",
"hanger-bay-u": "crwdns65833:0crwdne65833:0",
"self-repair-u": "crwdns65834:0crwdne65834:0",
"escape-pod-u": "crwdns65835:0crwdne65835:0",
"tractor-beam-u": "crwdns65836:0crwdne65836:0",
"extra-sensors-u": "crwdns65837:0crwdne65837:0",
"robot-arm-u": "crwdns65838:0crwdne65838:0",
"rescue-utilities-u": "crwdns65839:0crwdne65839:0",
"airlock-u": "crwdns65840:0crwdne65840:0",
"storage-u": "crwdns65841:0crwdne65841:0",
"environment-u": "crwdns65842:0crwdne65842:0",
"lift-gas-u": "crwdns65843:0crwdne65843:0",
"visual-size-sails-up-u": "crwdns65844:0crwdne65844:0",
"size-rating-u": "crwdns65845:0crwdne65845:0",
"solar-system-u": "crwdns65846:0crwdne65846:0",
"worlds-u": "crwdns65847:0crwdne65847:0",
"sub-sector-u": "crwdns65848:0crwdne65848:0",
"hex-u": "crwdns65849:0crwdne65849:0",
"star-type-u": "crwdns65850:0crwdne65850:0",
"planets-u": "crwdns65851:0crwdne65851:0",
"habitable-u": "crwdns65852:0crwdne65852:0",
"starports-u": "crwdns65853:0crwdne65853:0",
"astroid-belt-u": "crwdns65854:0crwdne65854:0",
"after-the-vampire-wars-u": "crwdns65855:0crwdne65855:0",
"mythras-u": "crwdns65856:0crwdne65856:0",
"vehicle-type-option-description-u": "crwdns65857:0crwdne65857:0",
"stash-u": "crwdns65858:0crwdne65858:0"
}
+11
View File
@@ -7,6 +7,17 @@ Versions have three numbers Major.Minor.Release
**Release**: Indicates bugfixes and minor UI changes only.
## 1.8.0
### Bug Fixes
* Fixed JSON Import when importing hit tables with a range of 1 on one of the locations. Will now also remove leading 0's from imported hit tables.
### New Features
* Added support for After the Vampire Wars. No new mechanics for this setting just a selection of existing rules.
* Renamed Luther Arkwright Psionics to Mythras Psionics
* Added Vehicle Sheets for both Mythras and M-Space. New campaign option allows you to select betweeh Mythras, M-Space and Ships & Shield Walls mechanics.
* Added locations to the equipment list. Also added a checkbox to equip or unequip a pack allowing a character to drop all ENC in a pack.
* Added description field to the equipment list.
## 1.7.0
### New Features
* Added support for Mythic Constantinople. This adds Affiliations and option to base max devotional pool on POW instead of Cult Rank.
+182 -5
View File
@@ -281,6 +281,8 @@ input.sheet-default-style-toggle:not(:checked) ~ div .sheet-default-style,
input.sheet-classic-fantasy-style-toggle:not(:checked) ~ div .sheet-classic-fantasy-style,
input.sheet-luther-arkwright-style-toggle:not(:checked) ~ div .sheet-luther-arkwright-style,
input.sheet-m-space-style-toggle:not(:checked) ~ div .sheet-m-space-style,
input.sheet-m-space-style-toggle:not(:checked) ~ input[type="radio"].sheet-m-space-style,
input.sheet-m-space-style-toggle:not(:checked) ~ span.sheet-m-space-style,
input.sheet-thennla-style-toggle:not(:checked) ~ div .sheet-thennla-style {
display: none;
}
@@ -289,10 +291,41 @@ input.sheet-default-style-toggle:checked ~ div .sheet-default-style,
input.sheet-classic-fantasy-style-toggle:checked ~ div .sheet-classic-fantasy-style,
input.sheet-luther-arkwright-style-toggle:checked ~ div .sheet-luther-arkwright-style,
input.sheet-m-space-style-toggle:checked ~ div .sheet-m-space-style,
input.sheet-m-space-style-toggle:checked ~ input[type="radio"].sheet-m-space-style,
input.sheet-m-space-style-toggle:checked ~ span.sheet-m-space-style,
input.sheet-thennla-style-toggle:checked ~ div .sheet-thennla-style {
display: initial;
}
input.sheet-msvehicle-sails-toggle ~ div.sheet-sails {
display: none;
}
input.sheet-msvehicle-sails-toggle:checked ~ div.sheet-sails {
display: inline-block;
}
input.sheet-msvehicle-gas-bag-toggle ~ div.sheet-gas-bag {
display: none;
}
input.sheet-msvehicle-gas-bag-toggle:checked ~ div.sheet-gas-bag {
display: inline-block;
}
input.sheet-msvehicle-terrestrial-toggle ~ div.sheet-terrestrial {
display: none;
}
input.sheet-msvehicle-terrestrial-toggle:checked ~ div.sheet-terrestrial {
display: inline-block;
}
input.sheet-msvehicle-spaceship-toggle ~ div.sheet-spaceship {
display: none;
}
input.sheet-msvehicle-spaceship-toggle:checked ~ div.sheet-spaceship {
display: inline-block;
}
input.sheet-spirit-attr-toggle ~ div.sheet-spirit-attr {
display: none;
}
@@ -318,6 +351,25 @@ input.sheet-simplified-combat-toggle:checked ~ div .sheet-complex-combat {
display: none;
}
input.sheet-sns-vehicles-toggle ~ .sheet-sns-vehicles {
display: none;
}
input.sheet-sns-vehicles-toggle:checked ~ .sheet-sns-vehicles {
display: initial;
}
input.sheet-mythras-vehicles-toggle ~ .sheet-mythras-vehicles {
display: none;
}
input.sheet-mythras-vehicles-toggle:checked ~ .sheet-mythras-vehicles {
display: initial;
}
input.sheet-mspace-vehicles-toggle ~ .sheet-mspace-vehicles {
display: none;
}
input.sheet-mspace-vehicles-toggle:checked ~ .sheet-mspace-vehicles {
display: initial;
}
input.sheet-dependencies-enabled-toggle ~ div .sheet-dependencies-enabled {
display: none;
@@ -393,7 +445,7 @@ input.sheet-mysticism-enabled-toggle:not(:checked) ~ div .sheet-mysticism-enable
display: none;
}
input.sheet-la-psionics-enabled-toggle:not(:checked) ~ div .sheet-la-psionics-enabled {
input.sheet-mythras-psionics-enabled-toggle:not(:checked) ~ div .sheet-mythras-psionics-enabled {
display: none;
}
@@ -414,10 +466,111 @@ input.sheet-type-toggle-battle-unit:not(:checked) ~ div.sheet-type-battle-unit,
input.sheet-type-toggle-json:not(:checked) ~ div.sheet-type-json,
input.sheet-type-toggle-npc:not(:checked) ~ div.sheet-type-npc,
input.sheet-type-toggle-pc:not(:checked) ~ div.sheet-type-pc,
input.sheet-type-toggle-ship:not(:checked) ~ div.sheet-type-ship{
input.sheet-type-toggle-ship:not(:checked) ~ div.sheet-type-ship,
input.sheet-type-toggle-vehicle:not(:checked) ~ div.sheet-type-vehicle,
input.sheet-type-toggle-solar-system:not(:checked) ~ div.sheet-type-solar-system {
display: none;
}
/* Vehicles */
div.sheet-vehicle-app-name {
display: inline-block;
width: 206px;
}
div.sheet-vehicle-module-name {
display: inline-block;
width: 128px;
}
div.sheet-vehicle-attribute-name {
display: inline-block;
width: 237px;
}
div.sheet-vehicle-number {
display: inline-block;
text-align: center;
width: 47px;
}
div.sheet-vehicle-weapon-traits {
display: inline-block;
text-align: center;
width: 145px;
}
/* M-Space Solar System */
div.sheet-system-label {
display: inline-block;
width: 80px;
}
div.sheet-system-field {
display: inline-block;
width: 204px;
}
/* M-Space Vehicle */
div.sheet-msvehicle-single-column {
margin-right: 5px;
margin-bottom: 5px;
}
div.sheet-msvehicle-half-column {
width: 257px;
margin-bottom: 5px;
float: left;
}
div.sheet-msvehicle-third-column {
width: 120px;
padding-top: 2px;
padding-bottom: 2px;
margin-bottom: 5px;
float: left;
}
div.sheet-msvehicle-label {
display: inline-block;
width: 75px;
}
div.sheet-msvehicle-field {
display: inline-block;
width: 95px;
}
div.sheet-msvehicle-table {
display: inline-block;
width: 55px;
}
input[type="number"].sheet-msvehicle-table-number {
text-align: center;
width: 25px;
}
/* Mythras Vehicle */
div.sheet-mythras-vehicle-label {
display: inline-block;
width: 92px;
}
div.sheet-mythras-vehicle-field {
display: inline-block;
width: 167px;
}
div.sheet-mythras-vehicle-field-long {
display: inline-block;
width: 433px;
}
div.sheet-mythras-vehicle-system-roll {
display: inline-block;
width: 35px;
}
div.sheet-mythras-vehicle-system-name {
display: inline-block;
width: 150px;
}
div.sheet-mythras-vehicle-system-hits {
display: inline-block;
width: 95px;
}
div.sheet-mythras-vehicle-weapons {
width: 530px;
float: left;
margin-bottom: 5px;
}
/* Ship */
div.sheet-ship-label {
display: inline-block;
@@ -1104,12 +1257,24 @@ div.sheet-weapon-fire-rate {
width: 8%;
}
div.sheet-npc-weapon-fire-rate {
display: inline-block;
text-align: center;
width: 55px;
}
div.sheet-weapon-ammo {
display: inline-block;
text-align: center;
width: 11.75%;
}
div.sheet-npc-weapon-ammo {
display: inline-block;
text-align: center;
width: 40px;
}
div.sheet-weapon-load {
display: inline-block;
text-align: center;
@@ -1267,7 +1432,7 @@ input[type="checkbox"].sheet-display-mysticism:not(:checked) ~ div.sheet-display
display: none;
}
input[type="checkbox"].sheet-display-la-psionics:not(:checked) ~ div.sheet-display-la-psionics {
input[type="checkbox"].sheet-display-mythras-psionics:not(:checked) ~ div.sheet-display-mythras-psionics {
display: none;
}
@@ -1555,16 +1720,28 @@ div.sheet-equipment {
margin-bottom: 5px;
}
div.sheet-equipment-row {
display: inline-block;
width: 95%;
}
div.sheet-equipment-item {
display: inline-block;
text-align: center;
width: 67%;
width: 50%;
}
div.sheet-equipment-location {
display: inline-block;
text-align: center;
width: 27%;
}
div.sheet-equipment-number {
display: inline-block;
text-align: center;
width: 15%;
width: 10%;
}
/* Wealth */
+1237 -36
View File
File diff suppressed because it is too large Load Diff
+23 -7
View File
@@ -4,7 +4,7 @@
"authors": "Matthew Carpenter",
"roll20userid": "103705",
"preview": "Mythras.png",
"instructions": "Character sheet for the Mythras system. Supports the Default, Classic Fantasy, Luther Arkwright, M-Space, Mythic Britain, Mythic Constantinople, Mythic Rome, Monster Island and Thennla settings. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets. Make sure to visit the campaign settings to set the default sheet options.",
"instructions": "Character sheet for the Mythras system. Supports the Default, After the Vampire Wars, Classic Fantasy, Luther Arkwright, M-Space, Mythic Britain, Mythic Constantinople, Mythic Rome, Monster Island and Thennla settings. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets. Make sure to visit the campaign settings to set the default sheet options.",
"useroptions": [
{
"attribute": "type",
@@ -94,6 +94,7 @@
"type": "select",
"options": [
"Default|default",
"After the Vampire Wars|after_the_vampire_wars",
"Classic Fantasy|classic_fantasy",
"Luther Arkwright|luther_arkwright",
"M-Space|m-space",
@@ -102,7 +103,7 @@
"Mythic Rome|mythic_rome",
"Thennla|thennla"
],
"optiontranslationkeys": ["default-u","classic-fantasy-u","luther-arkwright-u","m-space-u","monster-island-u","mythic-britain-u","mythic-rome-u","thennla-u"],
"optiontranslationkeys": ["default-u","after-the-vampire-wars-u","classic-fantasy-u","luther-arkwright-u","m-space-u","monster-island-u","mythic-britain-u","mythic-rome-u","thennla-u"],
"description": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.",
"descriptiontranslationkey": "setting-description-u"
},
@@ -120,6 +121,21 @@
"description": "Use affiliations from Mythic Constantinople.",
"descriptiontranslationkey": "affiliations-enabled-description-u"
},
{
"attribute": "vehicle_type_option",
"displayname": "Vehicles",
"displaytranslationkey": "vehicles-u",
"type": "select",
"options": [
"Use Setting Default|default",
"Mythras|mythras",
"M-Space|m-space",
"Ships & Shield Walls|ships"
],
"optiontranslationkeys": ["use-setting-default-u","mythra-u","m-space-u","ships-and-shield-walls-u"],
"description": "Type of vehicle mechanics to use.",
"descriptiontranslationkey": "vehicle-type-option-description-u"
},
{
"attribute": "extended_conflict_enabled_option",
"displayname": "Extended Conflict Resolution Enabled",
@@ -303,9 +319,9 @@
"descriptiontranslationkey": "mysticism-enabled-description-u"
},
{
"attribute": "la_psionics_enabled_option",
"displayname": "Luther Arkwright Psionics Enabled",
"displaytranslationkey": "la-psionics-enabled-u",
"attribute": "mythras_psionics_enabled_option",
"displayname": "mythras Psionics Enabled",
"displaytranslationkey": "mythras-psionics-enabled-u",
"type": "select",
"options": [
"Use Setting Default|default",
@@ -313,8 +329,8 @@
"Yes|1"
],
"optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"],
"description": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"descriptiontranslationkey": "la-psionics-enabled-description-u"
"description": "Enables the Psionics section of the sheet per Mythras rules.",
"descriptiontranslationkey": "mythras-psionics-enabled-description-u"
},
{
"attribute": "sorcery_enabled_option",
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons",
"encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons",
"encumbrance-from-firearms-u": "Encumbrance from Firearms",
"encumbrance-from-gear-u": "Encumbrance from Gear",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"burdened-u": "Burdened",
"overloaded-u": "Overloaded",
@@ -417,7 +418,7 @@
"instantaneous-u": "Instantaneous",
"talent-u": "Talent",
"lasting-u": "Lasting",
"la-psionics-enabled-u": "Luther Arkwright Psioics Enabled",
"mythras-psionics-enabled-u": "Mythras Psioics Enabled",
"default-hit-location-table-u": "Default Hit Location Table",
"default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs",
"hit-locations-description-u": "Set default hit location table for new characters.",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.",
"ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.",
"la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.",
"mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.",
"rolls-show-101-reduced-u": "Rolls Show 101+ Reduced",
"circles-u": "Circles",
"npc-weapon-size-note-u": "Force for ranged weapons",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "Affiliations Enabled",
"affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.",
"max-devotional-pool-based-on-u": "Max Devotional Pool Based On",
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW."
"max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.",
"vehicle-u": "Vehicle",
"stats-u": "Stats",
"systems-u": "Systems",
"terrestrial-u": "Terrestrial",
"spaceship-u": "Spaceship",
"roll-u": "Roll",
"hits-u": "Hits",
"hull-u": "Hull",
"structure-u": "Structure",
"rate-u": "Rate",
"ponderous-u": "Ponderous",
"sluggish-u": "Sluggish",
"slow-u": "Slow",
"mediocre-u": "Mediocre",
"gentle-u": "Gentle",
"moderate-u": "Moderate",
"rapid-u": "Rapid",
"fast-u": "Fast",
"fleet-u": "Fleet",
"cargo-compartment-u": "Cargo Compartment",
"communications-u": "Communications",
"controls-u": "Controls",
"repulsorlift-u": "Repulsorlift",
"passengers-u": "Passengers",
"power-core-u": "Power Core",
"sensors-u": "Sensors",
"avionics-u": "Avionics",
"hold-u": "Hold",
"hangar-bay-u": "Hangar Bay",
"hyperdrive-u": "Hyperdrive",
"reactor-core-u": "Reactor Core",
"sublight-drive-u": "Sublight Drive",
"ships-and-shield-walls-u": "Ships and Shield Walls",
"ground-u": "Ground",
"liquid-u": "Liquid",
"flight-u": "Flight",
"space-u": "Space",
"regular-u": "Regular",
"terrain-u": "Terrain",
"walker-u": "Walker",
"burrower-u": "Burrower",
"surface-motor-u": "Surface, Motor",
"surface-sail-u": "Surface, Sail",
"sub-u": "Sub",
"wings-u": "Wings",
"anti-grav-u": "Anti-grav",
"rotor-blades-u": "Rotor Blades",
"hover-craft-u": "Hover Craft",
"gas-bag-u": "Gas Bag",
"handling-u": "Handling",
"hyperspace-u": "Hyperspace",
"recovery-u": "Recovery",
"app-u": "App",
"apps-u": "Apps",
"module-u": "Module",
"modules-u": "Modules",
"equip-pack-u": "Equip Pack",
"loadout-u": "Loadout",
"pack-u": "Pack",
"mount-vehicle-u": "Mount/Vehicle",
"camp-u": "Camp",
"homebase-u": "Homebase",
"streamlined-u": "Streamled",
"attributes-and-modules-u": "Attributes & Modules",
"engines-u": "Engines",
"maneuvering-u": "Maneuvering",
"total-modules-u": "Total Modules",
"cockpit-u": "Cockpit",
"bridge-u": "Bridge",
"sickbay-u": "Sickbay",
"crew-quarters-u": "Crew Quarters",
"passenger-quarters-u": "Passenger Quarters",
"cargo-hold-u": "Cargo Hold",
"lab-u": "Lab",
"open-space-u": "Open Space",
"hanger-bay-u": "Hanger Bay",
"self-repair-u": "Self-Repair",
"escape-pod-u": "Escape Pod",
"tractor-beam-u": "Tractor Beam",
"extra-sensors-u": "Extra Sensors",
"robot-arm-u": "Robot Arm",
"rescue-utilities-u": "Rescue Utilities",
"airlock-u": "Airlock",
"storage-u": "Storage",
"environment-u": "Environment",
"lift-gas-u": "Lift Gas",
"visual-size-sails-up-u": "Visual Size (Sails Up)",
"size-rating-u": "Size Rating",
"solar-system-u": "Solar System",
"worlds-u": "Worlds",
"sub-sector-u": "Sub Sector",
"hex-u": "Hex",
"star-type-u": "Star Type",
"planets-u": "Planets",
"habitable-u": "Habitable",
"starports-u": "Starports",
"astroid-belt-u": "Astroid Belt",
"after-the-vampire-wars-u": "After the Vampire Wars",
"mythras-u": "Mythras",
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
"stash-u": "Stash"
}
+106 -4
View File
@@ -118,7 +118,8 @@
"encumbrance-from-melee-weapons-u": "crwdns56790:0crwdne56790:0",
"encumbrance-from-missile-weapons-u": "crwdns58462:0crwdne58462:0",
"encumbrance-from-firearms-u": "crwdns56792:0crwdne56792:0",
"encumbrance-from-gear-u": "crwdns56793:0crwdne56793:0",
"encumbrance-from-loadout-u": "crwdns65859:0crwdne65859:0",
"encumbrance-from-pack-u": "crwdns65860:0crwdne65860:0",
"encumbrance-from-currency-u": "crwdns56794:0crwdne56794:0",
"burdened-u": "crwdns56795:0crwdne56795:0",
"overloaded-u": "crwdns56796:0crwdne56796:0",
@@ -417,7 +418,7 @@
"instantaneous-u": "crwdns62838:0crwdne62838:0",
"talent-u": "crwdns62839:0crwdne62839:0",
"lasting-u": "crwdns62840:0crwdne62840:0",
"la-psionics-enabled-u": "crwdns62841:0crwdne62841:0",
"mythras-psionics-enabled-u": "crwdns65861:0crwdne65861:0",
"default-hit-location-table-u": "crwdns62842:0crwdne62842:0",
"default-hit-location-table-for-npcsu": "crwdns64066:0crwdne64066:0",
"hit-locations-description-u": "crwdns62843:0crwdne62843:0",
@@ -470,7 +471,7 @@
"extended-conflict-enabled-description-u": "crwdns63307:0crwdne63307:0",
"roman-magic-enabled-description-u": "crwdns63308:0crwdne63308:0",
"ms-psionics-enabled-description-u": "crwdns63309:0crwdne63309:0",
"la-psionics-enabled-description-u": "crwdns63310:0crwdne63310:0",
"mythras-psionics-enabled-description-u": "crwdns65862:0crwdne65862:0",
"rolls-show-101-reduced-u": "crwdns63312:0crwdne63312:0",
"circles-u": "crwdns64068:0crwdne64068:0",
"npc-weapon-size-note-u": "crwdns64069:0crwdne64069:0",
@@ -550,5 +551,106 @@
"affiliations-enabled-u": "crwdns64915:0crwdne64915:0",
"affiliations-enabled-description-u": "crwdns64916:0crwdne64916:0",
"max-devotional-pool-based-on-u": "crwdns64917:0crwdne64917:0",
"max-devotional-pool-based-on-description-u": "crwdns64918:0crwdne64918:0"
"max-devotional-pool-based-on-description-u": "crwdns64918:0crwdne64918:0",
"vehicle-u": "crwdns65863:0crwdne65863:0",
"stats-u": "crwdns65864:0crwdne65864:0",
"systems-u": "crwdns65865:0crwdne65865:0",
"terrestrial-u": "crwdns65866:0crwdne65866:0",
"spaceship-u": "crwdns65867:0crwdne65867:0",
"roll-u": "crwdns65868:0crwdne65868:0",
"hits-u": "crwdns65869:0crwdne65869:0",
"hull-u": "crwdns65870:0crwdne65870:0",
"structure-u": "crwdns65871:0crwdne65871:0",
"rate-u": "crwdns65872:0crwdne65872:0",
"ponderous-u": "crwdns65873:0crwdne65873:0",
"sluggish-u": "crwdns65874:0crwdne65874:0",
"slow-u": "crwdns65875:0crwdne65875:0",
"mediocre-u": "crwdns65876:0crwdne65876:0",
"gentle-u": "crwdns65877:0crwdne65877:0",
"moderate-u": "crwdns65878:0crwdne65878:0",
"rapid-u": "crwdns65879:0crwdne65879:0",
"fast-u": "crwdns65880:0crwdne65880:0",
"fleet-u": "crwdns65881:0crwdne65881:0",
"cargo-compartment-u": "crwdns65882:0crwdne65882:0",
"communications-u": "crwdns65883:0crwdne65883:0",
"controls-u": "crwdns65884:0crwdne65884:0",
"repulsorlift-u": "crwdns65885:0crwdne65885:0",
"passengers-u": "crwdns65886:0crwdne65886:0",
"power-core-u": "crwdns65887:0crwdne65887:0",
"sensors-u": "crwdns65888:0crwdne65888:0",
"avionics-u": "crwdns65889:0crwdne65889:0",
"hold-u": "crwdns65890:0crwdne65890:0",
"hangar-bay-u": "crwdns65891:0crwdne65891:0",
"hyperdrive-u": "crwdns65892:0crwdne65892:0",
"reactor-core-u": "crwdns65893:0crwdne65893:0",
"sublight-drive-u": "crwdns65894:0crwdne65894:0",
"ships-and-shield-walls-u": "crwdns65895:0crwdne65895:0",
"ground-u": "crwdns65896:0crwdne65896:0",
"liquid-u": "crwdns65897:0crwdne65897:0",
"flight-u": "crwdns65898:0crwdne65898:0",
"space-u": "crwdns65899:0crwdne65899:0",
"regular-u": "crwdns65900:0crwdne65900:0",
"terrain-u": "crwdns65901:0crwdne65901:0",
"walker-u": "crwdns65902:0crwdne65902:0",
"burrower-u": "crwdns65903:0crwdne65903:0",
"surface-motor-u": "crwdns65904:0crwdne65904:0",
"surface-sail-u": "crwdns65905:0crwdne65905:0",
"sub-u": "crwdns65906:0crwdne65906:0",
"wings-u": "crwdns65907:0crwdne65907:0",
"anti-grav-u": "crwdns65908:0crwdne65908:0",
"rotor-blades-u": "crwdns65909:0crwdne65909:0",
"hover-craft-u": "crwdns65910:0crwdne65910:0",
"gas-bag-u": "crwdns65911:0crwdne65911:0",
"handling-u": "crwdns65912:0crwdne65912:0",
"hyperspace-u": "crwdns65913:0crwdne65913:0",
"recovery-u": "crwdns65914:0crwdne65914:0",
"app-u": "crwdns65915:0crwdne65915:0",
"apps-u": "crwdns65916:0crwdne65916:0",
"module-u": "crwdns65917:0crwdne65917:0",
"modules-u": "crwdns65918:0crwdne65918:0",
"equip-pack-u": "crwdns65919:0crwdne65919:0",
"loadout-u": "crwdns65920:0crwdne65920:0",
"pack-u": "crwdns65921:0crwdne65921:0",
"mount-vehicle-u": "crwdns65922:0crwdne65922:0",
"camp-u": "crwdns65923:0crwdne65923:0",
"homebase-u": "crwdns65924:0crwdne65924:0",
"streamlined-u": "crwdns65925:0crwdne65925:0",
"attributes-and-modules-u": "crwdns65926:0crwdne65926:0",
"engines-u": "crwdns65927:0crwdne65927:0",
"maneuvering-u": "crwdns65928:0crwdne65928:0",
"total-modules-u": "crwdns65929:0crwdne65929:0",
"cockpit-u": "crwdns65930:0crwdne65930:0",
"bridge-u": "crwdns65931:0crwdne65931:0",
"sickbay-u": "crwdns65932:0crwdne65932:0",
"crew-quarters-u": "crwdns65933:0crwdne65933:0",
"passenger-quarters-u": "crwdns65934:0crwdne65934:0",
"cargo-hold-u": "crwdns65935:0crwdne65935:0",
"lab-u": "crwdns65936:0crwdne65936:0",
"open-space-u": "crwdns65937:0crwdne65937:0",
"hanger-bay-u": "crwdns65938:0crwdne65938:0",
"self-repair-u": "crwdns65939:0crwdne65939:0",
"escape-pod-u": "crwdns65940:0crwdne65940:0",
"tractor-beam-u": "crwdns65941:0crwdne65941:0",
"extra-sensors-u": "crwdns65942:0crwdne65942:0",
"robot-arm-u": "crwdns65943:0crwdne65943:0",
"rescue-utilities-u": "crwdns65944:0crwdne65944:0",
"airlock-u": "crwdns65945:0crwdne65945:0",
"storage-u": "crwdns65946:0crwdne65946:0",
"environment-u": "crwdns65947:0crwdne65947:0",
"lift-gas-u": "crwdns65948:0crwdne65948:0",
"visual-size-sails-up-u": "crwdns65949:0crwdne65949:0",
"size-rating-u": "crwdns65950:0crwdne65950:0",
"solar-system-u": "crwdns65951:0crwdne65951:0",
"worlds-u": "crwdns65952:0crwdne65952:0",
"sub-sector-u": "crwdns65953:0crwdne65953:0",
"hex-u": "crwdns65954:0crwdne65954:0",
"star-type-u": "crwdns65955:0crwdne65955:0",
"planets-u": "crwdns65956:0crwdne65956:0",
"habitable-u": "crwdns65957:0crwdne65957:0",
"starports-u": "crwdns65958:0crwdne65958:0",
"astroid-belt-u": "crwdns65959:0crwdne65959:0",
"after-the-vampire-wars-u": "crwdns65960:0crwdne65960:0",
"mythras-u": "crwdns65961:0crwdne65961:0",
"vehicle-type-option-description-u": "crwdns65962:0crwdne65962:0",
"stash-u": "crwdns65963:0crwdne65963:0"
}
@@ -97,6 +97,12 @@ span.sheet-edition {
font-weight: bold;
}
/* hide othertrait dots on changeling 2nd sheets (2e contracts don't have dots) */
input.sheet-changelingsheet.sheet-2nd:checked ~ div * td.sheet-changeling.sheet-2nd ~ td.sheet-normal,
input.sheet-changelingsheet.sheet-2nd:checked ~ div * tr.sheet-changeling.sheet-2nd ~ tr.sheet-normal {
display: none;
}
/* BACKGROUND IMAGE */
.sheet-background-image::after {
content: "";
@@ -1247,7 +1253,8 @@ input[type=number] {
.sheet-weapontable select,
.sheet-settings select,
.sheet-expandedsheet select {
.sheet-expandedsheet select,
.sheet-othertrait select{
width: 47px;
height: 14px;
padding: 0px;
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+544 -57
View File
@@ -377,60 +377,6 @@ font-family: 'Days One', sans-serif;*/
/*----------- End Font Information -----------*/
/*----------- Release Notes Stuff -----------*/
.charsheet div.sheet-CSRelease {
background-image: url("http://i.imgur.com/e1Cfspj.png");
width: 100%;
padding-top: 5px;
padding-bottom: 5px;
}
.charsheet div.sheet-releasenotes {
display: inline-block;
}
.charsheet input.sheet-releasenotes:checked ~ div.sheet-releasenotes {
display: inline-block;
}
.charsheet input.sheet-releasenotes:not(:checked) ~ div.sheet-releasenotes {
display: none;
}
.charsheet input.sheet-Dismiss:checked + div.sheet-CSRelease {
display: none;
}
.charsheet input.sheet-releasenotes,
.charsheet input.sheet-Dismiss {
cursor: pointer;
position: relative;
opacity: 0;
z-index: 9999;
}
.charsheet span.sheet-releasenotes,
.charsheet span.sheet-Dismiss {
margin-left: -13px;
}
.charsheet span.sheet-releasenotes::before {
content: '▼';
}
.charsheet span.sheet-Dismiss::before {
content: '❎';
}
.charsheet input.sheet-releasenotes:not(:checked) + span.sheet-releasenotes::before {
content: '►';
}
/*----------- End Release Notes Stuff -----------*/
/*----------- Background Info -----------*/
.sheet-background > * {
@@ -555,6 +501,35 @@ font-family: 'Days One', sans-serif;*/
/*----------- End Background Info -----------*/
/*----------- Character Type Header -----------*/
.charsheet h2.sheet-charTypeWC,
.charsheet h2.sheet-charTypeMook {
width: 100%;
text-align: center;
display: none;
/*font-family: 'Cinzel', serif;*/
font-family: "cinzelregular";
}
.sheet-is-npc:checked ~ h2.sheet-charTypeMook {
color: black;
background-color: #c7c3b0;
display: inline-block;
}
.sheet-is-npc:not(:checked) ~ h2.sheet-charTypeWC {
background-color: #dbc792;
color: #755b27;
display: inline-block;
}
input.sheet-Shaken:checked ~ h2.sheet-charTypeWC::after,
input.sheet-Shaken:checked ~ h2.sheet-charTypeMook::after {
content: ' **Shaken**';
}
/*----------- End Character Header -----------*/
/*----------- Logo Configuration Info -----------*/
.sheet-SWD,
@@ -1108,6 +1083,11 @@ div.sheet-core-content { display: none; width:840px;}
margin-left: 10px;
}
textarea {
resize: vertical;
min-height: 22px;
}
h1.sheet-sheetHeaderWC {
text-align: center;
color: #dbc792;
@@ -1773,6 +1753,16 @@ select.sheet-dtype {
/*----------- Hiding/Unhiding Things -----------*/
.sheet-sbButton,
input.sheet-sbButtonCheck:checked + label.sheet-isbButton {
display: none;
}
input.sheet-sbButtonChecked:not(:checked) + label.sheet-isButton,
input.sheet-sbButtonCheck:checked ~ button.sheet-sbButton {
display: inline-block;
}
/* Hiding */
.sheet-normalbutton,
@@ -1888,6 +1878,7 @@ select.sheet-dtype {
.sheet-Homeworld,
.sheet-Major,
.sheet-archetype,
.sheet-Shaken,
.sheet-IF,
.sheet-FencingStyle,
.sheet-Languages,
@@ -2017,7 +2008,8 @@ select.sheet-dtype {
/*Showing*/
.sheet-useBurn:checked ~ .sheet-Burn,
.sheet-useIRSC:checked + .sheet-IRSC {
.sheet-useIRSC:checked + .sheet-IRSC,
.sheet-showShaken:checked + .sheet-Shaken {
display: inline-block;
}
@@ -2831,6 +2823,14 @@ select.sheet-dtype {
color: white;
}
.charsheet .sheet-showWildDie {
display: inline-block;
}
.charsheet .sheet-is-npc:checked + div.sheet-showWildDie {
display: none;
}
/*----------- End Hiding/Unhiding Things -----------*/
/*----------- Experimental New Hiding/Unhiding Things ---------*/
@@ -2932,7 +2932,8 @@ select.sheet-dtype {
/* New Roll Template */
.sheet-rolltemplate-spadestrait2 h2.sheet-caption {
.sheet-rolltemplate-spadestrait2 h2.sheet-caption,
.sheet-rolltemplate-statblock h2.sheet-caption {
width: 90%;
max-width: 200px;
text-align: center;
@@ -2947,6 +2948,24 @@ select.sheet-dtype {
margin: 5px;
}
.sheet-rolltemplate-statblock a[href^='~'] {
background-color:transparent;
border:0;
color:#ce0f69;
display:inline;
padding:0;
}
.sheet-rolltemplate-statblock .inlinerollresult {
background-color: transparent;
border: inherit;
padding: 0px;
font-weight: normal;
font-size: 1.05em;
}
.sheet-rolltemplate-spadestrait2 div.sheet-rtcard,
.sheet-rolltemplate-combined div.sheet-AceSpades {
width: 90%;
@@ -3278,4 +3297,472 @@ select.sheet-dtype {
margin-left: -3px;
}
/*----------- End Roll Template --------------------*/
/*----------- End Roll Template --------------------*/
/*----------- Start Mook/Wild Card Toggle --------------------*/
.charsheet .sheet-switch {
position: relative;
display: inline-block;
width: 60px;
height: 20px;
margin-bottom: -5px !important;
}
.charsheet .sheet-switch input {display:none;}
.charsheet .sheet-slider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: #d6bf87;
-webkit-transition: .4s;
transition: .4s;
}
.charsheet .sheet-slider:before {
position: absolute;
content: "";
height: 12px;
width: 12px;
left: 4px;
bottom: 4px;
background-color: white;
-webkit-transition: .4s;
transition: .4s;
}
.charsheet input:checked + .sheet-slider {
background-color: #c0bba7;
}
.charsheet input:focus + .sheet-slider {
box-shadow: 0 0 1px #c0bba7;
}
.charsheet input:checked + .sheet-slider:before {
-webkit-transform: translateX(50px);
-ms-transform: translateX(50px);
transform: translateX(50px);
}
.charsheet .sheet-slider.sheet-round {
border-radius: 20px;
}
.charsheet .sheet-slider.sheet-round:before {
border-radius: 50%;
}
/*----------- End Mook/Wild Card Toggle --------------------*/
/*----------- Release Notes Stuff -----------*/
.charsheet div.sheet-CSRelease {
background-image: url("http://i.imgur.com/e1Cfspj.png");
width: 100%;
padding-top: 5px;
padding-bottom: 5px;
}
.charsheet div.sheet-releasenotes,
.charsheet div.sheet-releasnotice {
display: inline-block;
}
.charsheet input.sheet-releasenotes:checked ~ div.sheet-releasenotes,
.charsheet input.sheet-releasenotice:checked ~ div.sheet-releasenotice {
display: inline-block;
}
.charsheet input.sheet-releasenotes:not(:checked) ~ div.sheet-releasenotes,
.charsheet input.sheet-releasenotice:not(:checked) ~ div.sheet-releasenotice {
display: none;
}
.charsheet input.sheet-Dismiss:checked + div.sheet-CSRelease {
display: none;
}
.charsheet input.sheet-releasenotes,
.charsheet input.sheet-releasenotice,
.charsheet input.sheet-Dismiss {
cursor: pointer;
position: relative;
opacity: 0;
z-index: 9999;
}
.charsheet span.sheet-releasenotes,
.charsheet span.sheet-releasenotice,
.charsheet span.sheet-Dismiss {
margin-left: -13px;
}
.charsheet span.sheet-releasenotes::before,
.charsheet span.sheet-releasenotice::before {
content: '▼';
}
.charsheet span.sheet-Dismiss::before {
content: '❎';
}
.charsheet input.sheet-releasenotes:not(:checked) + span.sheet-releasenotes::before,
.charsheet input.sheet-releasenotice:not(:checked) + span.sheet-releasenotice::before {
content: '►';
}
/*----------- End Release Notes Stuff -----------*/
/*----------- Start Lang PT --------------------*/
.lang-pt input.sheet-Shaken:checked ~ h2.sheet-charTypeMook::after {
content: ' **Abalado**';
}
.lang-pt .sheet-useCodeName:checked ~ label.sheet-characterName::before {
content: "Codenome:";
}
.lang-pt .sheet-useCodeName:checked ~ label.sheet-characterName::before {
content: "Codenome:";
}
.lang-pt .sheet-useCodeName:not(:checked) ~ label.sheet-characterName::before {
content: "Nome:";
}
.lang-pt .sheet-useThreatRating:not(:checked) + label.sheet-Rank-n-XP::before,
.lang-pt .sheet-useClass:not(:checked) ~ label.sheet-Rank-n-XP::before {
content: "XP/Estagio";
}
.lang-pt .sheet-useThreatRating:checked + label.sheet-Rank-n-XP::before {
content: "XP/Nivel de Ameaca";
}
.lang-pt .sheet-useClass:checked ~ label.sheet-Rank-n-XP::before {
content: "XP/Class";
}
.lang-pt .sheet-useParaHuman:not(:checked) + h4.sheet-CharacterHistory::before {
content: "Aparencia Fisica + Historia Pessoal";
}
.lang-pt .sheet-useParaHuman:checked + h4.sheet-CharacterHistory::before {
content: "Aparencia Fisica + Historia Pessoal + Origem de Habilidades Meta-humanas";
}
.lang-pt .sheet-usePieces input[value="0"]:checked ~ label.sheet-Money::before {
content: "Dinheiro:";
}
.lang-pt .sheet-usePieces input[value="1"]:checked ~ label.sheet-Money::before {
content: "Pieces of Eight:";
}
.lang-pt .sheet-usePieces input[value="2"]:checked ~ label.sheet-Money::before {
content: "Clams:";
}
.lang-pt .sheet-usePieces input[value="4"]:checked ~ label.sheet-Money::before {
content: "Creditos:";
}
.lang-pt .sheet-usePieces input[value="3"]:checked ~ label.sheet-Money::before {
content: "Tiks de Ferro:";
}
.lang-pt .sheet-usePieces input[value="5"]:checked ~ label.sheet-Money::before {
content: "Livre:";
}
.lang-pt .sheet-useCybernetics:not(:checked) + h3::before {
content: "Aprimoramentos";
}
.lang-pt .sheet-useCybernetics:not(:checked) + h4::before {
content: "Aprimoramento";
}
.lang-pt .sheet-useCybernetics:checked + h3::before {
content: "Ciberneticos";
}
.lang-pt .sheet-useCybernetics:checked + h4::before {
content: "Cibernetico";
}
.lang-pt .sheet-usePPE:not(:checked) + .sheet-PowerPoints::before {
content: "Pts de Poder";
}
.lang-pt .sheet-usePPE:checked + .sheet-PowerPoints::before {
content: "PPE";
}
.lang-pt span.sheet-is-npc-tab::before {
content: "Trocar para Aliado/Extra";
}
.lang-pt input.sheet-is-npc:checked + span.sheet-is-npc-tab::before {
content: "Trocar para Carta Selvagem"
}
.lang-pt button[type=roll].sheet-GM-button::before {
content: "gm";
}
.lang-pt .sheet-Bennies[value='1']:checked ~ label.sheet-BenniesOption::after {
content: 'Usado'
}
.lang-pt .sheet-Bennies[value='2']:checked ~ label.sheet-BenniesOption::after {
content: 'Restante'
}
.lang-pt span.sheet-is-hindrance-tab::before,
.lang-pt span.sheet-is-edge-tab::before,
.lang-pt span.sheet-is-armor-tab::before,
.lang-pt span.sheet-is-melee-tab::before,
.lang-pt span.sheet-is-ranged-tab::before,
.lang-pt span.sheet-is-vehicle-tab::before,
.lang-pt span.sheet-is-sailing-tab::before,
.lang-pt span.sheet-is-flying-tab::before,
.lang-pt span.sheet-is-ground-tab::before,
.lang-pt span.sheet-is-walker-tab::before,
.lang-pt span.sheet-is-gear-tab::before,
/*.charsheet span.sheet-is-spellsd-tab::before,*/
.lang-pt span.sheet-is-spellsn-tab::before,
.lang-pt span.sheet-is-atts-tab::before,
.lang-pt span.sheet-is-skills-tab::before,
.lang-pt span.sheet-is-mweapons-tab::before,
.lang-pt span.sheet-is-rweapons-tab::before,
.lang-pt span.sheet-is-arcanum-tab::before,
.lang-pt span.sheet-is-notes-tab::before,
.lang-pt span.sheet-HideSSEdges::before,
.lang-pt span.sheet-HideSSWeapons::before,
.lang-pt span.sheet-HideSSCrew::before,
.lang-pt span.sheet-HideFSEdges::before,
.lang-pt span.sheet-HideFSWeapons::before,
.lang-pt span.sheet-HideFSCrew::before,
.lang-pt span.sheet-HideGVEdges::before,
.lang-pt span.sheet-HideGVWeapons::before,
.lang-pt span.sheet-HideGVCrew::before,
.lang-pt span.sheet-HideWalkerEdges::before,
.lang-pt span.sheet-HideWalkerWeapons::before,
.lang-pt span.sheet-HideWalkerCrew::before {
content: "Esconder";
}
.lang-pt span.sheet-is-wcSkills::before {
content: "Fechar Pericias Base de Carta Selvagem";
}
.lang-pt span.sheet-is-wcSkills2::before {
content: "Feito";
}
.lang-pt [data-groupname=repeating_skills] > button.btn.repcontrol_add::after {
content: " Pericias extras";
}
.lang-pt [data-groupname*="spec"] > button.btn.repcontrol_add::after {
content: " Especializacao";
}
.lang-pt [data-groupname*="fencing"] > button.btn.repcontrol_add::after {
content: " Fencing Style/School";
}
.lang-pt span.sheet-is-mSkills::before {
content: "Fechar Pericias Base de Extra";
}
.lang-pt span.sheet-is-mSkills2::before {
content: "Esconder ";
}
.lang-pt span.sheet-is-wcUI::before {
content: "Fechar Configuracoes de Ajuste de UI";
}
.lang-pt span.sheet-is-quickConfig::before {
content: "Fechar Configuracoes Rapidas";
}
.lang-pt span.sheet-is-gameSettings::before {
content: "Fechar Caract. Derivadas Adicionais";
}
.lang-pt span.sheet-is-fieldreplacements::before {
content: "Fechar Substituicao de Campos";
}
.lang-pt span.sheet-is-newfields::before {
content: "Fechar Campos Adicionais de Cenario";
}
.lang-pt .sheet-use528:not(:checked) + span.sheet-528::before,
.lang-pt .sheet-use9212:not(:checked) + span.sheet-9212::before {
content: "Adic.";
}
.lang-pt .sheet-use528:checked + span.sheet-528::before,
.lang-pt .sheet-hide528:checked + span.sheet-h528::before,
.lang-pt .sheet-augEnd:checked + span.sheet-aEnd::before {
content: "Remover";
}
.lang-pt .sheet-HideArmor:checked + span.sheet-is-armor-tab::before,
.lang-pt .sheet-HideMelee:checked + span.sheet-is-melee-tab::before,
.lang-pt .sheet-HideRanged:checked + span.sheet-is-ranged-tab::before,
.lang-pt .sheet-HideVehicles:checked + span.sheet-is-vehicle-tab::before,
.lang-pt .sheet-HideSailing:checked + span.sheet-is-sailing-tab::before,
.lang-pt .sheet-HideFlying:checked + span.sheet-is-flying-tab::before,
.lang-pt .sheet-HideGround:checked + span.sheet-is-ground-tab::before,
.lang-pt .sheet-HideWalker:checked + span.sheet-is-walker-tab::before,
.lang-pt .sheet-HideGear:checked + span.sheet-is-gear-tab::before,
/*.charsheet .sheet-HideSpellsd:checked + span.sheet-is-spellsd-tab::before,*/
/*.charsheet .sheet-HideSpellsn:checked + span.sheet-is-spellsn-tab::before,*/
.lang-pt .sheet-HideEdges:checked + span.sheet-is-edge-tab::before,
.lang-pt .sheet-HideHindrance:checked + span.sheet-is-hindrance-tab::before,
.lang-pt .sheet-HideSShipEdges:checked + span.sheet-HideSSEdges::before,
.lang-pt .sheet-HideSShipWeapons:checked + span.sheet-HideSSWeapons::before,
.lang-pt .sheet-HideSShipCrew:checked + span.sheet-HideSSCrew::before,
.lang-pt .sheet-HideFShipEdges:checked + span.sheet-HideFSEdges::before,
.lang-pt .sheet-HideFShipWeapons:checked + span.sheet-HideFSWeapons::before,
.lang-pt .sheet-HideFShipCrew:checked + span.sheet-HideFSCrew::before,
.lang-pt .sheet-HideGroundEdges:checked + span.sheet-HideGVEdges::before,
.lang-pt .sheet-HideGVWeapons:checked + span.sheet-HideGVWeapons::before,
.lang-pt .sheet-HideGVCrew:checked + span.sheet-HideGVCrew::before,
.lang-pt .sheet-HideWalkerEdges:checked + span.sheet-HideWalkerEdges::before,
.lang-pt .sheet-HideWalkerWeapons:checked + span.sheet-HideWalkerWeapons::before,
.lang-pt .sheet-HideWalkerCrew:checked + span.sheet-HideWalkerCrew::before,
.lang-pt .sheet-HideVehicles:checked + span.sheet-is-vehicle-tab::before {
content: "Mostrar";
}
.lang-pt .sheet-HideAtts:checked + span.sheet-is-atts-tab::before {
content: "Mostrar Atributos e Vantagens";
}
.lang-pt .sheet-HideSkills:checked + span.sheet-is-skills-tab::before {
content: "Mostrar Pericias e Armaduras";
}
.lang-pt .sheet-HideMWeapons:checked + span.sheet-is-mweapons-tab::before {
content: "Mostrar Armas Corpo-a-Corpo e Equipamento";
}
.lang-pt .sheet-HideRWeapons:checked + span.sheet-is-rweapons-tab::before {
content: "Mostrar Armas a Distancia";
}
.lang-pt .sheet-HideArcanum:checked + span.sheet-is-arcanum-tab::before {
content: "Mostrar Arcano";
}
.lang-pt .sheet-HideNotes:checked + span.sheet-is-notes-tab::before {
content: "Mostrar Notas";
}
.lang-pt .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration: Black background with grayish text*/
content: "v";
}
.lang-pt .sheet-HideWCSkills:checked + span.sheet-is-wcSkills::before {
content: "Mostrar Pericias Base de Carta Selvagem";
}
.lang-pt .sheet-HideWCSkills2:checked + span.sheet-is-wcSkills2::before {
content: "+/- Pericias";
}
.lang-pt .sheet-HidemSkills:checked + span.sheet-is-mSkills::before {
content: "Mostrar Pericias Base de Extra";
}
.lang-pt .sheet-HidemSkills:checked + span.sheet-is-mSkills2::before {
content: "Mostrar ";
}
.lang-pt .sheet-HideUITweaks:checked + span.sheet-is-wcUI::before {
content: "Mostrar Configuracoes de Ajuste de UI";
}
.lang-pt .sheet-HideQuickConfig:checked + span.sheet-is-quickConfig::before {
content: "Mostrar Configuracoes Rapidas";
}
.lang-pt .sheet-HideGameSettings:checked + span.sheet-is-gameSettings::before {
content: "Mostrar Caracteristicas Derivadas Adicionais";
}
.lang-pt .sheet-HideReplacements:checked + span.sheet-is-fieldreplacements::before {
content: "Mostrar Substituicao de Campos";
}
.lang-pt .sheet-HideNewFields:checked + span.sheet-is-newfields::before {
content: "Mostrar Campos Adicionais de Cenario";
}
.lang-pt .sheet-NoPP:checked + span.sheet-SpellCost::before {
content: "Mod. Conjuracao";
}
.lang-pt .sheet-NoPP:not(:checked) + span.sheet-SpellCost::before {
content: "Custo";
}
/* Plural */
.lang-pt .sheet-useMiracles:not(:checked) ~ span.sheet-MagicTypes::before {
content: "Poderes";
}
.lang-pt .sheet-useMiracles:checked ~ span.sheet-MagicTypes::before {
content: "Milagres";
}
.lang-pt .sheet-usePsionics:checked ~ span.sheet-MagicTypes::before {
content: "Psiquismo";
}
.lang-pt .sheet-useSpells:checked ~ span.sheet-MagicTypes::before {
content: "Feiticos";
}
.lang-pt .sheet-useRituals:checked ~ span.sheet-MagicTypes::before {
content: "Rituais";
}
.lang-pt .sheet-useWeirdScience:checked ~ span.sheet-MagicTypes::before {
content: "Aparelhos de Ciencia Estranha";
}
/* Singular */
.lang-pt .sheet-useMiracles:not(:checked) ~ span.sheet-MagicType::before {
content: "Poder";
}
.lang-pt .sheet-useMiracles:checked ~ span.sheet-MagicType::before {
content: "Milagre";
}
.lang-pt .sheet-usePsionics:checked ~ span.sheet-MagicType::before {
content: "Habilidade Psionica";
}
.lang-pt .sheet-useSpells:checked ~ span.sheet-MagicType::before {
content: "Feitico";
}
.lang-pt .sheet-useRituals:checked ~ span.sheet-MagicType::before {
content: "Ritual";
}
.lang-pt .sheet-useWeirdScience:checked ~ span.sheet-MagicType::before {
content: "Aparelho de Ciencia Estranha";
}
/*----------- End Lang PT --------------------*/
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances":"Edges/Hindrances",
"dealinit-use":"Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand":"The Edge shorthand is as follows",
"quick":"Quick",
"level-headed":"Level Headed",
"improved-level-headed":"Improved Level Headed",
"any-joker-activated":"Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel":"Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type":"Running Die-type",
"running-die-type-title":"Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings":"Sheet Settings",
"backgrounds":"Backgrounds",
"no-background-image":"No Background Image",
"cyberpunk":"Cyberpunk",
"hellfrost":"Hellfrost",
"hellfrost-land-of-fire":"Hellfrost: Land of Fire",
"last-parsec":"Last Parsec",
"noir":"Noir",
"old-map-postsm":"Old Map (PotSM)",
"old-map":"Old Map",
"parchment":"Parchment",
"rippers":"Rippers",
"additional-setting-fields":"Additional Setting Fields",
"rifts":"Rifts",
"rifts-scifi":"Rifts/Sci Fi",
"supers":"Supers",
"superhero":"Superhero",
"zombiepocalypse":"Zombiepocalypse",
"zombie-esque":"Zombie-esque",
"logos":"Logos",
"savage-worlds-deluxe":"Savage Worlds Deluxe",
"zombie-swd":"Zombie SWD",
"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Bloodied)",
"all-for-one":"All For One",
"deadlands":"Deadlands",
"deadlands-noir":"Deadlands: Noir",
"deadlands-hell-on-earth":"Deadlands: Hell on Earth",
"east-texas-university":"East Texas University",
"inteface-zero-20":"Interface Zero 2.0",
"lankhmar":"Lankhmar",
"the-last-parsec":"The Last Parsec",
"necessary-evil":"Necessary Evil",
"pirates-of-the-spanish-main":"Pirates of the Spanish Main",
"other-miscellaneous-tweaks":"Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills":"Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie":"Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab":"Hide the Arcanum Tab",
"show-advancements":"Show Advancements (on Journal Tab)",
"show-shaken-checkbox":"Show Shaken Checkbox",
"show-the-vehicles-tab":"Show the Vehicles Tab",
"show-sailing-ship":"Show Sailing Ship",
"show-flying-ship":"Show Flying Ship",
"show-ground-vehicle":"Show Ground Vehicle",
"show-power-armor":"Show Power Armor",
"show-robot-armor":"Show Robot Armor",
"show-walker":"Show Walker",
"quest-font-type":"Quest Font Type",
"default":"Default",
"option":"Option",
"trait-roll-template":"Trait Roll Template",
"no-roll-template":"No Roll Template",
"solid-trait-layout":"Solid Trait Layout",
"ace-of-spades-trait-layout":"Ace of Spades Trait Layout",
"damage-roll-template":"Damage Roll Template",
"quick-setting-configuration":"Quick Setting Configuration",
"select-a-setting-text":"Select a setting to preset the configuration for the Setting",
"you-can-also":"You can also",
"reset-to-default":"Reset to Default",
"other":"Other",
"50-fathoms":"50 Fathoms",
"deadlands-reloaded":"Deadlands Reloaded",
"low-life":"Low Life",
"tour-of-darkness":"Tour of Darkness",
"additional-derived-stats":"Additional Derived Stats",
"academic-text":"Used to track a character's academic score. ETU uses this field.",
"corruption-text":"Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text":"Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text":"Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text":"A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text":"A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text":"Used in Rippers to measure one's sanity.",
"sanity-text":"Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text":"A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text":"Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text":"Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements":"Field Name Replacements",
"class-rank":"Class (Rank)",
"clams-money":"Clams (Money)",
"interface-zero":"Interface Zero 2.0",
"code-name-character":"Code Name (Character Name)",
"class-rank-text":"Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text":"Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text":"Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text":"Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money":"Credits (Money)",
"cybernetics-augmentations-text":"Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations":"Cybernetics (Augmentations)",
"increased-max-fatigue-text":"Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue":"Increased Max Fatigue",
"lankhmar-currency-money-text":"Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money":"Lankhmar Currency (Money)",
"livre-money-text":"Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money":"Livre (Money)",
"pieces-of-eight-money-text":"Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money":"Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text":"Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities":"Origin of Parahuman Abilities",
"ppe-power-points-text":"Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points":"PPE (Power Points)",
"power-type":"Power Type",
"miracles-text":"Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles":"Miracles",
"psionics-text":"Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text":"Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells":"Spells",
"rituals-text":"Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals":"Rituals",
"weird-science-gadgets-text":"Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets":"Weird Science Gadgets",
"species-race-text":"Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race":"Species (Race)",
"threat-rating-rank-text":"Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank":"Threat Rating (Rank)",
"activities-and-exams-text":"Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams":"Activities & Exams",
"archetype-text":"The character's archetype. Used in settings like All for One.",
"augmentations-text":"Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations":"Augmentations",
"burn-text":"Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text":"Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text":"Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text":"Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world":"Home World",
"heros-journey-text":"Hero's Journey as found in Rifts.",
"iconic-framework-text":"Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text":"Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points":"Inner Strength Points (ISP)",
"internal-repair-system-charges-text":"Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges":"Internal Repair System Charges",
"languages-text":"Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text":"Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text":"Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major":"Minor/Major",
"motivation-text":"Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text":"Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text":"Record the Character's Permanent Injuries.",
"rippertech-text":"'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text":"Can be used for any setting where the characters may have a ship of some sort.",
"ship-name":"Ship Name",
"talismans-text":"Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text":"Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text":"Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock":"Initialize Statblock",
"wild-card-icon":"Wild Card Icon",
"optional-and-homebrew-rules":"Optional & Home Brew Rules",
"variable-bonus-damage-die-text":"Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die":"Variable Bonus Damage die type",
"power-pointless":"Power Pointless Magic System",
"skill-specialization":"Skill Specialization",
"roll-for-extra-xp-remaining-text":"Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining":"Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text":"Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left":"Roll for extra XP for Bennies used",
"release-notes":"Release Notes",
"under-construction":"Under Construction",
"attack-options":"Attack Options",
"attack":"Attack",
"defense-options":"Defense Options",
"defend":"Defend",
"misc-options":"Misc. Options",
"melee-attack-options":"Melee Attack Options",
"attack-option":"Attack Option",
"why-do-it":"Why do it",
"called-shot":"Called Shot",
"called-shot-text":"You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod":"Head/Vitals: -4 to hit, +4 Damage",
"limb-mod":"Limb: -2 to hit, +2 Damage",
"small-target-mod":"Small Target: -4 to hit, Special Damage",
"tiny-target-mod":"Tiny Target: -6 to hit, Special Damage",
"disarm":"Disarm",
"disarm-text":"Renders your opponent weaponless, requires a called shot.",
"draw-n-attack":"Draw & Attack",
"draw-n-attack-text":"Get a jab in quickly. -2 to Fighting.",
"the-drop-text":"You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move":"Finishing Move (insta-kill)",
"finishing-move-text":"The foe is utterly helpless and needs to be taken out.",
"frenzy":"Frenzy",
"frenzy-text":"Get to two attacks with the same weapon. Requires an Edge.",
"gang-up":"Gang-up",
"gang-up-text":"Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling":"Grappling",
"grappling-text":"You don't want to kill your opponent, just subdue him.",
"improvised-weapon":"Improvised Weapon",
"improvised-weapon-text":"You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action":"Multi-action",
"multi-action-text":"You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage":"Non-lethal Damage",
"non-lethal-damage-text":"You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack":"Off-hand Attack",
"off-hand-attack-text":"Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push":"Push",
"push-text":"You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack":"Rapid Attack",
"rapid-attack-text":"You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack":"Touch attack",
"touch-attack-text":"You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons":"Use two weapons",
"use-two-weapons-text":"You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender":"Unarmed Defender.",
"unarmed-defender-text":"Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text":"You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options":"Ranged Attack Options",
"aim":"Aim",
"aim-text":"Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap":"Double-tap",
"double-tap-text":"Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind":"Firing Blind",
"firing-blind-text":"You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto":"Full Auto",
"full-auto-text":"You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer":"Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text":"You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire":"Suppressive Fire",
"suppressive-fire-text":"You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst":"Three Round Burst",
"three-round-burst-text":"Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover":"Cover",
"cover-text":"You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod":"Light: attacker suffers -1 to hit",
"cover-medium-mod":"Medium: attacker suffers -2 to hit",
"cover-heavy-mod":"Heavy: attacker suffers -4 to hit",
"cover-total-mod":"Total: attacker suffers -6 to hit",
"defend-text":"Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense":"Full Defense",
"full-defense-text":"You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination":"Illumination",
"illumination-text":"Your opponent can see you too easily—make it dark!",
"ill-dim-mod":"Dim: attacker suffers -1 to hit",
"ill-dark-mod":"Dark: attacker suffers -2 to hit",
"ill-pitch-mod":"Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on":"If you suffer these penalties, try turning on the lights...",
"prone":"Prone",
"prone-text":"Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text":"Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw":"Withdraw",
"withdraw-text":"Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement":"Movement",
"movement-text":"Don't just stand there...move around.",
"move-crawling-text":"Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text":"Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text":"Walking: move your full pace as a free action.",
"move-running-text":"Running: move your full pace +1d6 as an action.",
"move-jumping-text":"Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text":"Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills":"Test of Wills",
"test-of-wills-text":"You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks":"Tricks",
"tricks-text":"Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities":"Special Abilities",
"notemplateagility":"attempts to be agile and rolls",
"notemplatefaith":"attempts to be faithful and rolls",
"notemplateguts":"attempts to be gutsy and rolls",
"notemplatestealth":"attempts to be stealthy and rolls",
"notemplateunskilled":"attempts to not suck and rolls",
"notemplatefighting":"attempts to hit something and rolls",
"notemplatefencing":"attempts to hit something, while fencing, and rolls",
"notemplateboating":"attempts to boat and rolls",
"notemplatepilot":"attempts to pilot at",
"notemplateclimbing":"attempts to climb and rolls",
"notemplatedriving":"attempts to drive and rolls",
"notemplatedrivinga":"attempts to drive a(n)",
"notemplateandrolls":"and rolls",
"notemplategambling":"attempts to gamble and rolls",
"notemplatehealing":"attempts to heal and rolls",
"notemplateintimidation":"attempts to intimidate and rolls",
"notemplateinvestigation":"attempts to investigate and rolls",
"notemplatelockpicking":"attempts to lockpick and rolls",
"notemplatenotice":"attempts to notice and rolls",
"notemplatepersuasion":"attempts to persuade and rolls",
"notemplatepiloting":"attempts to pilot and rolls",
"notemplatepsionics":"attempts to use Psionics and rolls",
"notemplaterepair":"attempts to repair and rolls",
"notemplatesmarts":"attempts to be smart and rolls",
"notemplatespirit":"attempts to be spirited and rolls",
"notemplatestrength":"attempts to be strong and rolls",
"notemplatevigor":"attempts to be healthy and rolls",
"notemplateunshaken":"rolls attempts to become unshaken and gets",
"notemplateriding":"attempts to ride and rolls",
"notemplateshooting":"attempts to shoot and rolls",
"notemplateshootings":"attempts to shoot something and rolls",
"notemplatespellcasting":"attempts to cast a spell and rolls",
"notemplatestreetwise":"attempts to be streetwise and rolls",
"notemplatesurvival":"attempts to survive and rolls",
"notemplateswimming":"attempts to swim and rolls",
"notemplatetaunt":"attempts to taunt and rolls",
"notemplatethrowing":"attempts to throw and rolls",
"notemplatetracking":"attempts to track and rolls",
"notemplatecustomskill":"attempts to do something with",
"notemplatedamage":"attempts to do damage with a",
"notemplateactivatetalisman":"attempts to activate the",
"notemplatetalismanrolls":"talisman and rolls",
"notemplatedamagethe":"attempts to do damage with the",
"notemplatespellrolls":"spell and rolls",
"notemplateritual":"attempts a ritual and rolls",
"notemplatethrowings":"attempts to throw something and rolls",
"notemplatetrackings":"attempts to track something and rolls",
"notemplateweirdscience":"attempts some weird science and rolls",
"notemplateruns":"runs",
"notemplateinches":"inches",
"community-property-money":"Community property and Money",
"trappings-notes-components-preptime":"Trappings/Notes/Components/Prep Time/...",
"bow":"Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances":"Edges/Hindrances",
"dealinit-use":"Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand":"The Edge shorthand is as follows",
"quick":"Quick",
"level-headed":"Level Headed",
"improved-level-headed":"Improved Level Headed",
"any-joker-activated":"Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel":"Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type":"Running Die-type",
"running-die-type-title":"Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings":"Sheet Settings",
"backgrounds":"Backgrounds",
"no-background-image":"No Background Image",
"cyberpunk":"Cyberpunk",
"hellfrost":"Hellfrost",
"hellfrost-land-of-fire":"Hellfrost: Land of Fire",
"last-parsec":"Last Parsec",
"noir":"Noir",
"old-map-postsm":"Old Map (PotSM)",
"old-map":"Old Map",
"parchment":"Parchment",
"rippers":"Rippers",
"additional-setting-fields":"Additional Setting Fields",
"rifts":"Rifts",
"rifts-scifi":"Rifts/Sci Fi",
"supers":"Supers",
"superhero":"Superhero",
"zombiepocalypse":"Zombiepocalypse",
"zombie-esque":"Zombie-esque",
"logos":"Logos",
"savage-worlds-deluxe":"Savage Worlds Deluxe",
"zombie-swd":"Zombie SWD",
"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Bloodied)",
"all-for-one":"All For One",
"deadlands":"Deadlands",
"deadlands-noir":"Deadlands: Noir",
"deadlands-hell-on-earth":"Deadlands: Hell on Earth",
"east-texas-university":"East Texas University",
"inteface-zero-20":"Interface Zero 2.0",
"lankhmar":"Lankhmar",
"the-last-parsec":"The Last Parsec",
"necessary-evil":"Necessary Evil",
"pirates-of-the-spanish-main":"Pirates of the Spanish Main",
"other-miscellaneous-tweaks":"Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills":"Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie":"Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab":"Hide the Arcanum Tab",
"show-advancements":"Show Advancements (on Journal Tab)",
"show-shaken-checkbox":"Show Shaken Checkbox",
"show-the-vehicles-tab":"Show the Vehicles Tab",
"show-sailing-ship":"Show Sailing Ship",
"show-flying-ship":"Show Flying Ship",
"show-ground-vehicle":"Show Ground Vehicle",
"show-power-armor":"Show Power Armor",
"show-robot-armor":"Show Robot Armor",
"show-walker":"Show Walker",
"quest-font-type":"Quest Font Type",
"default":"Default",
"option":"Option",
"trait-roll-template":"Trait Roll Template",
"no-roll-template":"No Roll Template",
"solid-trait-layout":"Solid Trait Layout",
"ace-of-spades-trait-layout":"Ace of Spades Trait Layout",
"damage-roll-template":"Damage Roll Template",
"quick-setting-configuration":"Quick Setting Configuration",
"select-a-setting-text":"Select a setting to preset the configuration for the Setting",
"you-can-also":"You can also",
"reset-to-default":"Reset to Default",
"other":"Other",
"50-fathoms":"50 Fathoms",
"deadlands-reloaded":"Deadlands Reloaded",
"low-life":"Low Life",
"tour-of-darkness":"Tour of Darkness",
"additional-derived-stats":"Additional Derived Stats",
"academic-text":"Used to track a character's academic score. ETU uses this field.",
"corruption-text":"Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text":"Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text":"Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text":"A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text":"A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text":"Used in Rippers to measure one's sanity.",
"sanity-text":"Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text":"A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text":"Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text":"Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements":"Field Name Replacements",
"class-rank":"Class (Rank)",
"clams-money":"Clams (Money)",
"interface-zero":"Interface Zero 2.0",
"code-name-character":"Code Name (Character Name)",
"class-rank-text":"Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text":"Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text":"Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text":"Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money":"Credits (Money)",
"cybernetics-augmentations-text":"Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations":"Cybernetics (Augmentations)",
"increased-max-fatigue-text":"Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue":"Increased Max Fatigue",
"lankhmar-currency-money-text":"Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money":"Lankhmar Currency (Money)",
"livre-money-text":"Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money":"Livre (Money)",
"pieces-of-eight-money-text":"Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money":"Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text":"Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities":"Origin of Parahuman Abilities",
"ppe-power-points-text":"Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points":"PPE (Power Points)",
"power-type":"Power Type",
"miracles-text":"Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles":"Miracles",
"psionics-text":"Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text":"Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells":"Spells",
"rituals-text":"Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals":"Rituals",
"weird-science-gadgets-text":"Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets":"Weird Science Gadgets",
"species-race-text":"Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race":"Species (Race)",
"threat-rating-rank-text":"Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank":"Threat Rating (Rank)",
"activities-and-exams-text":"Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams":"Activities & Exams",
"archetype-text":"The character's archetype. Used in settings like All for One.",
"augmentations-text":"Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations":"Augmentations",
"burn-text":"Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text":"Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text":"Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text":"Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world":"Home World",
"heros-journey-text":"Hero's Journey as found in Rifts.",
"iconic-framework-text":"Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text":"Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points":"Inner Strength Points (ISP)",
"internal-repair-system-charges-text":"Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges":"Internal Repair System Charges",
"languages-text":"Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text":"Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text":"Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major":"Minor/Major",
"motivation-text":"Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text":"Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text":"Record the Character's Permanent Injuries.",
"rippertech-text":"'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text":"Can be used for any setting where the characters may have a ship of some sort.",
"ship-name":"Ship Name",
"talismans-text":"Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text":"Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text":"Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock":"Initialize Statblock",
"wild-card-icon":"Wild Card Icon",
"optional-and-homebrew-rules":"Optional & Home Brew Rules",
"variable-bonus-damage-die-text":"Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die":"Variable Bonus Damage die type",
"power-pointless":"Power Pointless Magic System",
"skill-specialization":"Skill Specialization",
"roll-for-extra-xp-remaining-text":"Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining":"Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text":"Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left":"Roll for extra XP for Bennies used",
"release-notes":"Release Notes",
"under-construction":"Under Construction",
"attack-options":"Attack Options",
"attack":"Attack",
"defense-options":"Defense Options",
"defend":"Defend",
"misc-options":"Misc. Options",
"melee-attack-options":"Melee Attack Options",
"attack-option":"Attack Option",
"why-do-it":"Why do it",
"called-shot":"Called Shot",
"called-shot-text":"You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod":"Head/Vitals: -4 to hit, +4 Damage",
"limb-mod":"Limb: -2 to hit, +2 Damage",
"small-target-mod":"Small Target: -4 to hit, Special Damage",
"tiny-target-mod":"Tiny Target: -6 to hit, Special Damage",
"disarm":"Disarm",
"disarm-text":"Renders your opponent weaponless, requires a called shot.",
"draw-n-attack":"Draw & Attack",
"draw-n-attack-text":"Get a jab in quickly. -2 to Fighting.",
"the-drop-text":"You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move":"Finishing Move (insta-kill)",
"finishing-move-text":"The foe is utterly helpless and needs to be taken out.",
"frenzy":"Frenzy",
"frenzy-text":"Get to two attacks with the same weapon. Requires an Edge.",
"gang-up":"Gang-up",
"gang-up-text":"Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling":"Grappling",
"grappling-text":"You don't want to kill your opponent, just subdue him.",
"improvised-weapon":"Improvised Weapon",
"improvised-weapon-text":"You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action":"Multi-action",
"multi-action-text":"You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage":"Non-lethal Damage",
"non-lethal-damage-text":"You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack":"Off-hand Attack",
"off-hand-attack-text":"Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push":"Push",
"push-text":"You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack":"Rapid Attack",
"rapid-attack-text":"You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack":"Touch attack",
"touch-attack-text":"You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons":"Use two weapons",
"use-two-weapons-text":"You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender":"Unarmed Defender.",
"unarmed-defender-text":"Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text":"You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options":"Ranged Attack Options",
"aim":"Aim",
"aim-text":"Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap":"Double-tap",
"double-tap-text":"Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind":"Firing Blind",
"firing-blind-text":"You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto":"Full Auto",
"full-auto-text":"You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer":"Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text":"You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire":"Suppressive Fire",
"suppressive-fire-text":"You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst":"Three Round Burst",
"three-round-burst-text":"Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover":"Cover",
"cover-text":"You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod":"Light: attacker suffers -1 to hit",
"cover-medium-mod":"Medium: attacker suffers -2 to hit",
"cover-heavy-mod":"Heavy: attacker suffers -4 to hit",
"cover-total-mod":"Total: attacker suffers -6 to hit",
"defend-text":"Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense":"Full Defense",
"full-defense-text":"You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination":"Illumination",
"illumination-text":"Your opponent can see you too easily—make it dark!",
"ill-dim-mod":"Dim: attacker suffers -1 to hit",
"ill-dark-mod":"Dark: attacker suffers -2 to hit",
"ill-pitch-mod":"Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on":"If you suffer these penalties, try turning on the lights...",
"prone":"Prone",
"prone-text":"Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text":"Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw":"Withdraw",
"withdraw-text":"Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement":"Movement",
"movement-text":"Don't just stand there...move around.",
"move-crawling-text":"Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text":"Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text":"Walking: move your full pace as a free action.",
"move-running-text":"Running: move your full pace +1d6 as an action.",
"move-jumping-text":"Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text":"Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills":"Test of Wills",
"test-of-wills-text":"You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks":"Tricks",
"tricks-text":"Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities":"Special Abilities",
"notemplateagility":"attempts to be agile and rolls",
"notemplatefaith":"attempts to be faithful and rolls",
"notemplateguts":"attempts to be gutsy and rolls",
"notemplatestealth":"attempts to be stealthy and rolls",
"notemplateunskilled":"attempts to not suck and rolls",
"notemplatefighting":"attempts to hit something and rolls",
"notemplatefencing":"attempts to hit something, while fencing, and rolls",
"notemplateboating":"attempts to boat and rolls",
"notemplatepilot":"attempts to pilot at",
"notemplateclimbing":"attempts to climb and rolls",
"notemplatedriving":"attempts to drive and rolls",
"notemplatedrivinga":"attempts to drive a(n)",
"notemplateandrolls":"and rolls",
"notemplategambling":"attempts to gamble and rolls",
"notemplatehealing":"attempts to heal and rolls",
"notemplateintimidation":"attempts to intimidate and rolls",
"notemplateinvestigation":"attempts to investigate and rolls",
"notemplatelockpicking":"attempts to lockpick and rolls",
"notemplatenotice":"attempts to notice and rolls",
"notemplatepersuasion":"attempts to persuade and rolls",
"notemplatepiloting":"attempts to pilot and rolls",
"notemplatepsionics":"attempts to use Psionics and rolls",
"notemplaterepair":"attempts to repair and rolls",
"notemplatesmarts":"attempts to be smart and rolls",
"notemplatespirit":"attempts to be spirited and rolls",
"notemplatestrength":"attempts to be strong and rolls",
"notemplatevigor":"attempts to be healthy and rolls",
"notemplateunshaken":"rolls attempts to become unshaken and gets",
"notemplateriding":"attempts to ride and rolls",
"notemplateshooting":"attempts to shoot and rolls",
"notemplateshootings":"attempts to shoot something and rolls",
"notemplatespellcasting":"attempts to cast a spell and rolls",
"notemplatestreetwise":"attempts to be streetwise and rolls",
"notemplatesurvival":"attempts to survive and rolls",
"notemplateswimming":"attempts to swim and rolls",
"notemplatetaunt":"attempts to taunt and rolls",
"notemplatethrowing":"attempts to throw and rolls",
"notemplatetracking":"attempts to track and rolls",
"notemplatecustomskill":"attempts to do something with",
"notemplatedamage":"attempts to do damage with a",
"notemplateactivatetalisman":"attempts to activate the",
"notemplatetalismanrolls":"talisman and rolls",
"notemplatedamagethe":"attempts to do damage with the",
"notemplatespellrolls":"spell and rolls",
"notemplateritual":"attempts a ritual and rolls",
"notemplatethrowings":"attempts to throw something and rolls",
"notemplatetrackings":"attempts to track something and rolls",
"notemplateweirdscience":"attempts some weird science and rolls",
"notemplateruns":"runs",
"notemplateinches":"inches",
"community-property-money":"Community property and Money",
"trappings-notes-components-preptime":"Trappings/Notes/Components/Prep Time/...",
"bow":"Bow"
}
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{
"wild-card": "Carta Selvagem",
"mook": "Extra",
"stat-block": "Mini Ficha",
"civilian-name": "Nome Civil",
"players-name": "Nome do Jogador",
"basic-info": "Info Base",
"basic-info-u": "INFO BASE",
"edges-n-hindrances": "Vantagens e Complicações",
"edges-n-hindrances-u": "VANTAGEM E COMPLICAÇÃO",
"skills": "Perícias",
"skills-u": "PERÍCIAS",
"equipment": "Equipamento",
"equipment-u": "EQUIPAMENTO",
"vehicles": "Veículos",
"vehicles-u": "VEÍCULOS",
"arcanum": "Arcano",
"arcanum-u": "ARCANO",
"journal": "Diário",
"journal-u": "DIÁRIO",
"all": "Tudo",
"all-u": "TUDO",
"combat-options": "Manobras de Combate",
"demographics-u": "ESTATÍSTICAS",
"archetype": "Arquétipo",
"iconic-framework": "Estrutura Icônica",
"homeworld": "Mundo Natal",
"species": "Espécie",
"race": "Raça",
"gender": "Gênero",
"age": "Idade",
"languages": "Idiomas",
"minor": "Menor",
"major": "Maior",
"tap-readout": "Leitura TAP",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Resistência Neural",
"range": "Alcance",
"base": "Base",
"mod": "Mod",
"armor": "Armadura",
"current": "Atual",
"academics": "Acadêmicos:",
"pace": "Movimento",
"run": "Corr.",
"parry": "Aparar",
"sanity": "Sanidade",
"charisma": "Carisma",
"fame": "Fama",
"reason": "Razão",
"status": "Status",
"glory": "Glória",
"grit": "Grit",
"toughness": "Resistência",
"corruption": "Corrupção",
"street-cred": "Crédito das Ruas:",
"text-info-strain-base": "Igual ao dado de Espírito ou Vigor do personagem sem Aprimoramentos, o que for menor.",
"text-info-strain-mode": "Número adicional de Tensão adicional que o personagem pode aguentar.",
"max": "Máx",
"max-strain-tooltip": "Base + Mod = Tensão Máx",
"strain": "Tensão",
"wild-die": "Dado Selvagem",
"novice": "Novato",
"seasoned": "Experiente",
"veteran": "Veterano",
"heroic": "Heróico",
"legendary": "Lendário",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Ocupação",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Nome da Embarcação",
"engrams": "Engramas",
"engram": "Engrama",
"active": "Ativo",
"attributes": "Atributos",
"attribute": "Atributo",
"rank": "Estágio",
"agility": "Agilidade",
"smarts": "Astúcia",
"spirit": "Espírito",
"strength": "Força",
"vigor": "Vigor",
"health": "Saúde",
"wounds": "Ferim.",
"of": "de",
"fatigue": "Fadiga",
"no-nerves-of-steel": "Sem Nervos de Aço",
"nerves-of-steel": "Nervos de Aço",
"improved-nerves-of-steel": "Nervos de Aço Aprimorado",
"permanent-injuries": "Ferimentos Permanentes",
"miscellaneous": "Miscelânea",
"unshake-roll-modifier": "Mod de Abalado",
"trait-test-modifier": "Mod de Característica",
"damage-modifier": "Modificador de Dano",
"burn": "Burn",
"internal-repair-system": "Sistema de Reparo Interno",
"load-limit-multiplier": "Multiplicador de Carga",
"load-limit": "Limite de Carga",
"max-load-modifier": "Modificador de Carga Máx.",
"total-load-carried": "Carga Total",
"encumbrance-penalty": "Penal. de Sobrecarga",
"of-bennies": "de Benes",
"worst-nightmare": "Pior Pesadelo",
"motivation": "Motivação",
"edges-n-hidrances-u": "VANTAGEM E COMPLICAÇÃO",
"hindrances": "Complicações",
"hindrance": "Complicação",
"description": "Descrição",
"edges": "Vantagens",
"took-at": "Obtida",
"notes": "Notas",
"unskilled": "SemPerí.",
"jack-of-all-trades": "Pau pra toda obra",
"skill": "Perícia",
"linked-att": "Atributo",
"skill-mod": "Mod.",
"encumbrance": "Sobrecarga",
"roll-for-it": "Rolagem",
"show-field-note": "Mostrar campo para Especialização de Perícias.",
"use-skill-specialization": "Usar Especialização de Perícias",
"fencing-style-note": "Fencing Style e Fencing Schools dá bônus aos personagens quando praticando esgrima com alguns estilos. Essa regra é usada em All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Mostrar Navegar",
"show-climbing": "Mostrar Escalar",
"show-driving": "Mostrar Dirigir",
"show-faith": "Mostrar Fé",
"show-gambling": "Mostrar Jogar",
"show-guts": "Mostrar Coragem",
"show-healing": "Mostrar Curar",
"show-intimidation": "Mostrar Intimidar",
"show-investigation": "Mostrar Investigar",
"show-lockpicking": "Mostrar Arrombar",
"show-notice": "Mostrar Perceber",
"show-persuasion": "Mostrar Persuadir",
"show-piloting": "Mostrar Pilotar",
"show-psionics": "Mostrar Psquismo",
"show-repair": "Mostrar Consertar",
"show-riding": "Mostrar Cavalgar",
"show-ritual": "Mostrar Ritual",
"show-shooting": "Mostrar Atirar",
"show-spellcasting": "Mostrar Conjuração",
"show-stealth": "Mostrar Furtividade",
"show-streetwise": "Mostrar Manha",
"show-survival": "Mostrar Sobrevivência",
"show-swimming": "Mostrar Nadar",
"show-taunt": "Mostrar Provocar",
"show-throwing": "Mostrar Arremessar",
"show-tracking": "Mostrar Rastrear",
"show-weird-science": "Mostrar Ciência Estranha",
"fighting": "Lutar",
"specialization": "Especialização",
"boating": "Navegar",
"climbing": "Escalar",
"driving": "Dirigir",
"faith": "Fé",
"gambling": "Jogar",
"guts": "Coragem",
"healing": "Curar",
"intimidation": "Intimidar",
"investigation": "Investigar",
"lockpicking": "Arrombar",
"notice": "Perceber",
"persuasion": "Persuadir",
"piloting": "Pilotar",
"psionics": "Psiquismo",
"repair": "Consertar",
"riding": "Cavalgar",
"something": "Ritual",
"shooting": "Atirar",
"spellcasting": "Conjuração",
"stealth": "Furtividade",
"streetwise": "Manha",
"survival": "Sobrevivência",
"swimming": "Nadar",
"taunt": "Provocar",
"throwing": "Arremessar",
"tracking": "Rastrear",
"weird-science": "Ciência Estranha",
"hide-macro-formula": "Esconder Fórmula Macro",
"note-u": "NOTA",
"note-template-replace": "<span> _$0_ </span> representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"note-template-formula-increment": "<span> _$0_ </span> representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"armor-type": "Tipo de Armadura",
"area-protected": "Área Protegida",
"protection": "Proteção",
"weight": "Peso",
"description-notes": "Descrição/Notas",
"leather": "Couro",
"torso": "Torso",
"total-weight-carried": "Carga Total",
"melee-weapons-strength-based-weapons": "Armas Corpo-a-Corpo / Armas Baseadas em Força",
"weapon-type": "Tipo de Arma",
"damage": "Dano",
"raise": "Amp.",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} pode ser substituído por &amp;{template:clubsdamage}. Além disso, <span> _$0_ </span> representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"ranged-weapons-not-strength-based-weapons": "Armas à Distância / Armas não baseadas em Força",
"rof": "Cdt",
"gear": "Equipamento",
"worn": "Usado",
"stashed": "Guardado",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefícios/Efeitos Colaterais/Detalhes",
"damage-formula": "Fórmula de Dano",
"details": "Detalhes",
"total-strain": "Tensão Total",
"sailing-ship": "Veleiro",
"ships-captain": "Capitão da Embarcação",
"type-of-ship": "Tipo de Embarcação",
"wounds-u": "FERIMENTOS",
"acceleration": "Aceleração",
"top-speed": "Velocidade Máx",
"handling": "Manejo",
"crew": "Tripulação",
"cargo-slots": "Espaços de Carga",
"original-cost": "Custo Original",
"days-at-sea": "Dias no mar",
"provisions": "Provisões",
"cargo": "Carga",
"critical-hits": "Danos Críticos",
"ships-edges": "Vantagens do Navio",
"ships-weapons": "Armas do Navio",
"ships-armaments": "Armamentos do Navio",
"placement": "Localização",
"weapon": "Arma",
"note-template-solid-damage": "&amp;{template:soliddamage} pode ser substituído por &amp;{template:clubsdamage}. Além disso, the _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"ships-crew": "Tripulação da Embarcação",
"name-or-number": "Nome ou #",
"type": "Tipo",
"position": "Posição",
"salary": "Salário",
"shares": "Compartilhado",
"notes-and-upgrades": "Notas e Melhorias",
"ships-purse-and-misc": "Bolsa do Navio e misc. e petiscos para portos, etc.",
"flying-ship": "Embarcação Voadora",
"size": "Tamanho",
"climb": "Escalar",
"energy": "Energia",
"total-mod-slots": "Espaços de Mod Totais",
"used-mod-slots": "Espaços de Mod Usados",
"ground-vehicle": "Veículo Terrestre",
"vehicles-armaments": "Armamentos do Veículo",
"name-or-num": "Nome ou #",
"walker": "Andarilho",
"walkers-armaments": "Armamentos do Andarilho",
"walkers-crew": "Tripulação do Andarilho",
"power-armor": "Power Armor",
"cost": "Custo",
"ground": "Terra",
"flight": "Vôo",
"swim": "Natação",
"ranged-armaments": "Armamentos à Distância",
"str-u": "FOR",
"miscellaneous-information-related-to-the-vehicle": "Informações variadas referentes ao veículo.",
"robots-armor": "Armadura Robótica",
"passengers": "Passageiros",
"melee-armaments": "Armamentos corpo-a-corpo",
"isp-u": "ISP",
"damaging": "Dano",
"duration": "Duração",
"roll-dmg": "R. Dano",
"non-damaging": "Sem Dano",
"trappings-notes": "Manifestações/Notas",
"spell-name": "Nome do Poder",
"spell-range": "Alcance do Poder",
"talismans": "Talismãs",
"talisman": "Talismã",
"activation-penalty": "Penalidade de Ativação",
"effects": "Efeitos",
"activate": "Ativar",
"effects-notes": "Efeitos/Notas/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} pode ser substituído por &amp;{template:spadestrait2}. &lt;id&gt; representa cada item repetido; para encontrar esse valor, tenha certeza de que sua barra macros rápida está ativada e arraste o botão de rolagem do item para a barra — o &lt;id&gt; será precedido de um sinal de menos. Substitua \"&lt;id&gt;\" com o valor mostrado no botão na barra de macros rápida. Você pode remover botão da barra macro, uma vez que você tem o &lt;id&gt;.",
"note-template-unique-repeating-item-2": "&lt;id&gt; representa cada item repetido; para encontrar esse valor, tenha certeza de que sua barra macros rápida está ativada e arraste o botão de rolagem do item para a barra — o &lt;id&gt; será precedido de um sinal de menos. Substitua \"&lt;id&gt;\" com o valor mostrado no botão na barra de macros rápida. Você pode remover botão da barra macro, uma vez que você tem o &lt;id&gt;.",
"quest-log": "Registro de Missão",
"quest-title": "Nome da Missão",
"boss": "Chefe",
"goal": "Objetivo",
"who-hired-you": "Quem te contratou?",
"whats-the-goal-of-the-quest": "Qual o objetivo da missão?",
"notes-about-the-quest": "Notas sobre a missão...",
"heros-journey": "Jornada do Herói",
"result": "Resultado",
"table-event": "Tabela/Evento",
"activities": "Atividades",
"exams": "Exames",
"party-bag": "Bolsa do Grupo",
"advancements-taken": "Progressos Adquiridos",
"advancement": "Progresso",
"roll-results": "Resultados",
"modifiers-applied": "Modificadores aplicados",
"situational": "Situacional",
"situational-notes": "Notas Situacionais",
"penalties": "Penalidades",
"miscellaneous-notes": "Notas Miscelânea",
"trait-roll": "Rolagem de Característica",
"trait-roll-modifiers": "Modificadores de Rolagem de Característica",
"trait-and-damage-modifiers": "Modificadores de Dano e Característica",
"the-drop": "Finalização",
"berserk": "Furioso",
"wild-attack": "Ataque Selvagem",
"bonuses": "Bônus",
"api-fields": "Campos API",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONFIGURAÇÕES",
"edges-hindrances":"Edges/Hindrances",
"dealinit-use":"Vantagens de iniciativa devem ser salvos numa lista separada por vírgula no atributo chamado InitEdges. (ex.: Qu,LH)",
"dealinit-shorthand":"A abreviação da vantagem é a seguinte",
"quick":"Rápido",
"level-headed":"Focado",
"improved-level-headed":"Extremamente Focado",
"any-joker-activated":"Qualquer vantagem de Carta Selvagem usando Curinga",
"enable-nerves-of-steel":"Habilitar as vantagens Nervos de Aço em Nervos de Aço Aprimorado",
"running-die-type":"Dado de corrida",
"running-die-type-title":"Altera o dado de corrida padrão, por coisas como: Complicações: Manco, Obeso; Vantagem:Ligeiro ou modificações raciais",
"sheet-settings":"Configurações da Ficha",
"backgrounds":"Fundo",
"no-background-image":"Sem Imagem de Fundo",
"cyberpunk":"Cyberpunk",
"hellfrost":"Hellfrost",
"hellfrost-land-of-fire":"Hellfrost: Land of Fire",
"last-parsec":"Last Parsec",
"noir":"Noir",
"other":"Outros",
"additional-setting-fields":"Campos de cenário adicionais",
"class-rank":"Class (Estágio)",
"clams-money":"Clams (Dinheiro)",
"interface-zero":"Interface Zero 2.0",
"code-name-character":"Codenome (Nome do Personagem)",
"old-map-postsm":"Mapa Velho (PotSM)",
"old-map":"Mapa Velho",
"parchment":"Pergaminho",
"rippers":"Rippers",
"rifts":"Rifts",
"rifts-scifi":"Rifts/Sci Fi",
"supers":"Supers",
"superhero":"Superherói",
"zombiepocalypse":"Apocalipse Zumbi",
"zombie-esque":"Estilo Zumbi",
"logos":"Logos",
"savage-worlds-deluxe":"Savage Worlds Deluxe",
"zombie-swd":"Zumbi SWD",
"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Sangrando)",
"all-for-one":"All For One",
"deadlands":"Deadlands",
"deadlands-noir":"Deadlands: Noir",
"deadlands-hell-on-earth":"Deadlands: Hell on Earth",
"east-texas-university":"East Texas University",
"lankhmar":"Lankhmar",
"the-last-parsec":"The Last Parsec",
"necessary-evil":"Necessary Evil",
"pirates-of-the-spanish-main":"Pirates of the Spanish Main",
"other-miscellaneous-tweaks":"Outros Ajustes",
"use-dice-drop-down-menus-attributes-skills":"Usar menus de seleção com dados (Atributos e Perícias)",
"use-dice-drop-down-menus-wilddie":"UUsar menus de seleção com dados (Dado Selvagem)",
"hide-arcanum-tab":"Esconder a aba Arcano",
"show-advancements":"Mostrar Progresso (na aba Diário)",
"show-shaken-checkbox":"Mostrar caixa de marcar Abalado",
"show-the-vehicles-tab":"Mostrar a aba de Veículos",
"show-sailing-ship":"Mostrar Veleiro",
"show-flying-ship":"Mostrar Embarcação Voadora",
"show-ground-vehicle":"Mostrar Veículo Terrestre",
"show-power-armor":"Mostrar Power Armor",
"show-robot-armor":"Mostrar Armadura Robótica",
"show-walker":"Mostrar Andarilho",
"quest-font-type":"Tipo da fonte de Missão",
"default":"Padrão",
"option":"Opção",
"trait-roll-template":"Template de Característica",
"no-roll-template":"Sem Template de Rolagem",
"solid-trait-layout":"Layout Sólido",
"ace-of-spades-trait-layout":"Layout Ás de Espadas",
"damage-roll-template":"Template de Dano",
"quick-setting-configuration":"Ajustes Rápidos de Configuração",
"select-a-setting-text":"Selecione um cenário para pré-selecionar a configuração",
"you-can-also":"Você pode também",
"reset-to-default":"Resetar para o Padrão",
"50-fathoms":"50 Fathoms",
"deadlands-reloaded":"Deadlands Reloaded",
"low-life":"Low Life",
"tour-of-darkness":"Tour of Darkness",
"additional-derived-stats":"Características Derivadas Adicionais",
"academic-text":"Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.",
"corruption-text":"Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.",
"fame-text":"Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.",
"glory-text":"Usado para mostrar quanta glória o personagem tem. Cenários como Hellfrost usam esse campo.",
"grit-text":"Uma medida da resistência de alguém contra os horrores. Útil em cenários de horror como Deadlands. Essa é uma característica derivada baseada no Estágio do personagem.",
"neural-toughness-text":"Uma medida da resistência de alguém contra ataques de hackers. Útil em cenários cyberpunk como Inteface Zero 2.0. Essa é uma característica derivada baseada na Resistência do personagem.",
"reason-text":"Usado em Rippers para medir a Sanidade de alguém.",
"sanity-text":"Usado para mostrar a Sanidade de um personagem. Útil para a maioria dos cenários de Horror. Essa é uma característica derivada baseada em (Espírito/2)+2.",
"status-text":"Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.",
"strain-text":"Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como Inteface Zero 2.0 ou outros Cyberpunks.",
"street-cred-text":"Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.",
"field-name-replacements":"Substituição de Nome dos Campos",
"class-rank-text":"Substitui 'Estágio' por 'Class'. Apropriado para ETU.",
"clams-money-text":"Substitui 'Dinheiro' por 'Clams'. Apropriado para Low Life ou outros cenários onde Clams pode ser um substituto para dinheiro.",
"code-name-character-text":"Útil para cenários onde o personagem é conhecido por um codenome - superherói como em Necessary Evil ou cenários de espionagem. Isso irá adicionar um novo campo para Nome Civil.",
"credits-money-text":"Substitui 'Dinheiro' por 'Créditos'. Apropriado para Interface Zero ou qualquer outro cenário onde Créditos for substituto para dinheiro.",
"credits-money":"Créditos (Dinheiro)",
"cybernetics-augmentations-text":"Substitui 'Aprimoramentos' por 'Cibernéticos'. Apropriado para Rifts ou outros cenários que usem cibernéticos.",
"cybernetics-augmentations":"Cibernéticos (Aprimoramentos)",
"increased-max-fatigue-text":"Modifica a Fadiga Máxima para 3. Útil para Interface Zero ou outros cenários com uma fadiga máxima maior.",
"increased-max-fatigue":"Fadiga máxima aumentada",
"lankhmar-currency-money-text":"Substitui 'Dinheiro' por: Tiks de Ferro, Agols de Bronze, Smerduks de Prata, e Rilks de ouro. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money":"Moedas de Lankhmar (Dinheiro)",
"livre-money-text":"Substitui 'Dinheiro' por 'Livre. Apropriado para o cenário All for One.",
"livre-money":"Livre (Dinheiro)",
"pieces-of-eight-money-text":"Substitui 'Dinheiro' por 'Pieces of Eight'. Apropriado para 50 Fathoms ou qualquer outro cenário de pirataria.",
"pieces-of-eight-money":"Pieces of Eight (Dinheiro)",
"origin-of-parahuman-abilities-text":"Modifica a o campo de Aparência Física para incluir Origem de Habilidades Metahumanas. Útil para Necessary Evil e outros cenários de superheróis.",
"origin-of-parahuman-abilities":"Origem de Habilidades Metahumanas",
"ppe-power-points-text":"Alterar Pontos de Poder para PPE (Potential Psychic Energy) para Rifts",
"ppe-power-points":"PPE (Pontos de Poder)",
"power-type":"Tipo de Poder",
"miracles-text":"Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.",
"miracles":"Milagres",
"psionics-text":"Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.",
"spells-text":"Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.",
"spells":"Feitiços",
"rituals-text":"Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.",
"rituals":"Rituais",
"weird-science-gadgets-text":"Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.",
"weird-science-gadgets":"Aparelhos de Ciência Estranha",
"species-race-text":"Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.",
"species-race":"Espécie (Raça)",
"threat-rating-rank-text":"Substitui o Estágio por Nível de Ameaça como em Necessary Evil.",
"threat-rating-rank":"Nível de Ameaça (Estágio)",
"activities-and-exams-text":"Mostrar campos para registrar Atividades e Exames. Usado em ETU.",
"activities-and-exams":"Atividades e Exames",
"archetype-text":"O arquétipo do personagem. Usado em cenários como All for One.",
"augmentations-text":"Registra os aprimoramentos do personagem. Apropriado para Interface Zero 2.0 ou qualquer outro cenário cyberpunk/ficção científica onde pessoas podem fazer implantes de aprimoramentos.",
"augmentations":"Aprimoramentos",
"burn-text":"Mostra o Burn do personagem. Apropriado para o Juicer Iconic Framework em Rifts.",
"engrams-text":"Registra os engramas que o personagem tem. Apropriado para Interface Zero 2.0",
"fencing-styles-schools-text":"Fencing Style e Fencing Schools dá bônus quando praticando esgrima em alguns estilos. Essa regra é usada em All For One",
"home-world-text":"Pode ser usada para cenários de Ficção Científica como Last Parsec, etc.",
"home-world":"Mundo de Origem",
"heros-journey-text":"Jornada do Herói, como encontrada em Rifts.",
"iconic-framework-text":"Usada em Rifts para registrar o iconic framework do personagem, se existir.",
"inner-strength-points-text":"Adiciona ISP (Inner Strength Points) como em Rifts. Isso faz parte da aba Arcano.",
"inner-strength-points":"Inner Strength Points (ISP)",
"internal-repair-system-charges-text":"Usado em Rifts para registrar o Internal Repair System Charges (IRSC ou IRS Charges) do personagem para o Juicer Iconic Framework.",
"internal-repair-system-charges":"Internal Repair System Charges",
"languages-text":"Pode ser usado em qualquer cenário em que idiomas são conhecidos e não são necessárias perícias de Conhecimento.",
"max-load-modifier-text":"Permite que a Carga Máxima seja modificada por um bônus ou penalidade.",
"minor-major-text":"Usado para declarar um Minor e Major. Usado em ETU. Cada campo é um campo de texto, então quebra de linha e redimensionamento são permitidos.",
"minor-major":"Minor/Major",
"motivation-text":"Motivação pode ser usada em cenários onde isso é importante, como em All for One.",
"occupation-text":"Pode ser usada para qualquer cenário que a ocupação de um personagem é importante.",
"permanent-injuries-text":"Record the Character's Permanent Injuries.",
"rippertech-text":"'Adiciona Rippertech à aba de Equipamentos. Apropriado para Rippers",
"ship-name-text":"Pode ser usado para qualquer cenário em que os personagens tem uma embarcação de algum tipo.",
"ship-name":"Nome da Embarcação",
"talismans-text":"Mostra Talismãs na aba Arcano.",
"tap-readout-text":"Mostra a informação de Leitura TAP num local. Usada no cenário: Interface Zero 2.0",
"worst-nightmare-text":"Registra o Pior Pesadelo do personagem. Isso é importante para Deadlands, mas pode ser útil em qualquer outro cenário onde o pior pesadelo do personagem pode se tornar realidade.",
"initialize-statblock":"Inicializar MiniFicha",
"wild-card-icon":"Ícone de Carta Selvagem",
"optional-and-homebrew-rules":"Regras Opcionais e da Casa",
"variable-bonus-damage-die-text":"Mostra um menu de seleção para selecionar o dado de dano adicional de ampliação ao invés do d6 somente.",
"variable-bonus-damage-die":"Dado Bonus de Ampliação Variável.",
"power-pointless":"Sistema de Magia sem Pontos de Poder",
"skill-specialization":"Especialização de Perícias",
"roll-for-extra-xp-remaining-text":"Role para XP extra baseado nos benes sobrando.",
"roll-for-extra-xp-remaining":"Role para XP extra baseado nos benes sobrando.",
"roll-for-extra-xp-left-text":"Role para XP extra baseado nos benes usados.",
"roll-for-extra-xp-left":"Role para XP extra baseado nos benes usados.",
"release-notes":"Notas de Release",
"under-construction":"Em construção",
"attack-options":"Opções de Ataque",
"attack":"Ataque",
"defense-options":"Opções de Defesa",
"defend":"Defesa",
"misc-options":"Outras Opções",
"melee-attack-options":"Opções de Ataque Corpo-a-corpo",
"attack-option":"Opção de Ataque",
"why-do-it":"Por que fazer",
"called-shot":"Ataque Localizado",
"called-shot-text":"Você pode causar dano adicional no seu oponente, mas penalidades são aplicadas a Lutar.",
"head-vitals-mod":"Cabeça/Órgãos Vitais: -4 para acertar, +4 de dano",
"limb-mod":"Limb: -2 para acertar, +2 de dano",
"small-target-mod":"Alvo pequeno: -4 para acertar, dano especial",
"tiny-target-mod":"Alvo minúsculo: -6 para acertar, dano especial",
"disarm":"Desarmar",
"disarm-text":"Necessita de um ataque localizado (-2). Defensor faz rolagem de Força contra o dano ou larga a arma",
"draw-n-attack":"Sacar e Atacar",
"draw-n-attack-text":"Saque uma arma e ataque rapidamente. Lutar-2.",
"the-drop-text":"Você está atacando alguém completamente desavisado (a critério do Mestre)Y. +4 para Lutar e Dano.",
"finishing-move":"Golpe de Misericórdia",
"finishing-move-text":"O inimigo está desacordado e precisa ser eliminado.",
"Frenesi":"Frenesi",
"frenzy-text":"Possibilita dois ataques com a mesma arma. Necessita de uma Vantagem.",
"gang-up":"Agrupar",
"gang-up-text":"Força em números. +1 de Lutar por aliado adjacente, máximo de +4",
"grappling":"Agarrar",
"grappling-text":"Você não quer matar seu oponente, somente subjugá-lo. Rolagem resistida de Lutar.",
"improvised-weapon":"Arma Improvisada",
"improvised-weapon-text":"Você precisa de uma arma e isso é tudo que tem -1 para Lutar e Aparar",
"multi-action":"Ação Múltipla",
"multi-action-text":"Você está cercado ou só precisa derrubar seu oponente o mais rápido possível. -2 para todas as rolagens para cada ação adicional.",
"non-lethal-damage":"Dano não-letal",
"non-lethal-damage-text":"Você não quer matar seu oponente, apenas subjugá-lo. Se estiver usando uma arma afiada, Lutar -1.",
"off-hand-attack":"Ataque com a mão inábil",
"off-hand-attack-text":"Sua mão dominante está ocupada e você precisa fazer algo. Lutar-2.",
"push":"Empurrar",
"push-text":"Você precisa reposicionar seu oponente. Rolagem resistida de Força. Pode mover seu oponente até dois quadrados.",
"rapid-attack":"Ataque Rápido",
"rapid-attack-text":"Você está desesperado e fez as contas... Permite fazer 3 ataques de Lutar com -4 e um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
"touch-attack":"Ataque de Toque",
"touch-attack-text":"Você está usando alguma coisa que só precisa tocar seu oponente, Lutar +2.",
"use-two-weapons":"Usar duas armas",
"use-two-weapons-text":"Você pegou a Vantagem e quer usar 2 ataques sem penalidade por ação múltipla (a penalidade por mão inábil ainda se aplica).",
"unarmed-defender":"Defensor Desarmado",
"unarmed-defender-text":"Seu oponente não tem uma arma e sofre -2 no Aparar.",
"wild-attack-text":"Você precisa derrubar o inimigo, então vá com tudo. Lutar e Dano +2, -2 no Aparar.",
"ranged-attack-options":"Opções de Ataque à Distância",
"aim":"Mirar",
"aim-text":"Aumenta suas chances de acertar o oponente. +2 para Atirar/Arremessar (requer uma rodada para mirar).",
"double-tap":"Disparo Duplo",
"double-tap-text":"Atire como um policial! Atirar e Dano +1. Gasta 2 balas",
"firing-blind":"Atirar às Cegas",
"firing-blind-text":"Você sabe que alguém está lá, mas você não pode vê-lo. Atirar/Arremessar -4.",
"full-auto":"Fogo Automático",
"full-auto-text":"Você precisa preencher o ar com chumbo, rápido. Role 1 dado de Atirar para cada Cdt da arma e um único dado selvagem. Todas as rolagens com penalidade de -2 devido ao recuo.",
"rapid-attack-fanning-the-hammer":"Ataque Rápido/Abanar o Martelo",
"rapid-attack-fanning-the-hammer-text":"Você está despesperado e fez as contas... Permite fazer 6 ataques de Atirar com -4 e usa um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
"suppressive-fire":"Fogo de Supressão",
"suppressive-fire-text":"Você precisa manter a cabeça abaixada. Requer Cdt2+. Atinge um MME. Alvos na área fazem rolagem de Espírito ou ficam Abalados (1 no dado de Espírito leva dano normalmente)",
"three-round-burst":"Rajada de 3 Balas",
"three-round-burst-text":"Precisa aumentar sua precisão para acertar o oponente. Atirar e Dano +2. Gasta 3 balas.",
"cover":"Cobertura",
"cover-text":"Você está sendo atacado e não tem armadura suficiente - ou você simplesmente não quer ser acertado.",
"cover-light-mod":"Leve: atacante sofre -1 para acertar",
"cover-medium-mod":"Média: atacante sofre -2 para acertar",
"cover-heavy-mod":"Pesada: atacante sofre -4 para acertar",
"cover-total-mod":"Total: atacante sofre -6 para acertar",
"defend-text":"Quer se retirar do combate corporal? Única ação: +2 no Aparar (pode se movimentar, mas não correr).",
"full-defense":"Defesa Total",
"full-defense-text":"Você não pode ser atingido. Role Lutar +2, esse é seu novo Aparar (se for maior que o seu atual).",
"illumination":"Iluminação",
"illumination-text":"Seu oponente não pode te ver facilmente se estiver escuro.",
"ill-dim-mod":"Penumbra: atacante sofre -1 para acertar",
"ill-dark-mod":"Escuridão: atacante sofre -2 para acertar",
"ill-pitch-mod":"Breu: atacante sofre -4 para acertar",
"ill-turn-on":"Se é você sofrendo essas penalidades, experimente acender a luz...",
"prone":"Prostrado",
"prone-text":"Mais difícil te acertar um tiro (ataque à distância de até 3 quadrados: cobertura média -2).",
"prone-melee-text":"Só não fique prostrado no corpo-a-corpo...Lutar e Aparar -2.",
"withdraw":"Retirada",
"withdraw-text":"Arrisque e saia do caminho. Todos os inimigos adjacentes ganham um ataque grátis, mas você pode sair ileso e viver para lutar outro dia.",
"movement":"Movimento",
"movement-text":"Não fique parado aí... se mova.",
"move-crawling-text":"Rastejar: move 2 quadrados/turno e conta como prostrado.",
"move-crouching-text":"Andar Agachado: mova a metade de seu movimento, ataques à distância sofrem -1.",
"move-walking-text":"Andar: mova seu movimento total como uma ação livre.",
"move-running-text":"Correr: mova seu movimento total mais seu dado de corrida como uma ação.",
"move-jumping-text":"Pular: pule horizontalmente 1 quadrado (parado) ou 2 quadrados (com uma corrida). Uma rolagem de Força com sucesso, adiciona mais um quadrado.",
"move-go-prone-text":"Prostrar-se: você pode cair prostrado a qualquer momento durante sua ação. Levantar-se custa 2 de Movimento.",
"test-of-wills":"Teste de Vontade",
"test-of-wills-text":"Você pensa rápido ou amedronta seu oponente. Use Provocar ou Intimidar. Sucesso te dá bônus de +2 na sua próxima ação contra o oponente e uma Ampliação também deixa o oponente Abalado.",
"tricks":"Truques",
"tricks-text":"Seu oponente não é tão ágil ou inteligente quanto você. Use um truque de Agilidade ou Astúcia. Sucesso e o inimigo sofre Aparar -2 até sua próxima ação e com uma Ampliação o oponente também fica Abalado.",
"special-abilities":"Habilidades Especiais",
"notemplateagility":"testa Agilidade e rola",
"notemplatefaith":"testa Fé e rola",
"notemplateguts":"testa Coragem e rola",
"notemplatestealth":"testa Furtividade e rola",
"notemplateunskilled":"arrisca sem treinamento e rola",
"notemplatefighting":"testa Lutar e rola",
"notemplatefencing":"testa Lutar enquanto esgrima e rola",
"notemplateboating":"testa Navegar e rola",
"notemplatepilot":"testa Pilotar rola em",
"notemplateclimbing":"testa Escalar e rola",
"notemplatedriving":"testa Dirigir e rola",
"notemplatedrivinga":"testa Dirigir",
"notemplateandrolls":"e rola",
"notemplategambling":"testa Jogar e rola",
"notemplatehealing":"testa Curar e rola",
"notemplateintimidation":"testa Intimidar e rola",
"notemplateinvestigation":"testa Investigar e rola",
"notemplatelockpicking":"testa Arrombar e rola",
"notemplatenotice":"testa Perceber e rola",
"notemplatepersuasion":"testa Persuadir e rola",
"notemplatepiloting":"testa Pilotar e rola",
"notemplatepsionics":"testa Psiquismo e rola",
"notemplaterepair":"testa Consertar e rola",
"notemplatesmarts":"testa Astúcia e rola",
"notemplatespirit":"testa Espírito e rola",
"notemplatestrength":"testa Força e rola",
"notemplatevigor":"testa Vigor e rola",
"notemplateunshaken":"testa para sair do estado abalado e rola",
"notemplateriding":"testa Cavalgar e rola",
"notemplateshooting":"testa Atirar e rola",
"notemplateshootings":"testa Agilidade em algo e rola",
"notemplatespellcasting":"testa Conjuração e rola",
"notemplatestreetwise":"testa Manha e rola",
"notemplatesurvival":"testa Sobrevivência e rola",
"notemplateswimming":"testa Nadar e rola",
"notemplatetaunt":"testa Provocar e rola",
"notemplatethrowing":"testa Arremessar e rola",
"notemplatetracking":"testa Rastrear e rola",
"notemplatecustomskill":"testa",
"notemplatedamage":"testa dano com",
"notemplateactivatetalisman":"tenta ativar ",
"notemplatetalismanrolls":"talismã e rola",
"notemplatedamagethe":"testa dano com",
"notemplatespellrolls":"e rola",
"notemplateritual":"testa Ritual e rola",
"notemplatethrowings":"testa Arremessar algo e rola",
"notemplatetrackings":"testa Rastrear algo e rola",
"notemplateweirdscience":"testa ciêccia estranha e rola",
"notemplateruns":"corre",
"notemplateinches":"quadros",
"community-property-money":"Equipamento Comunitário e Dinheiro",
"trappings-notes-components-preptime":"Manifestações/Notas/Componentes/Tempo de Preparação...",
"bow":"Arco"
}
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<script type="text/worker">
//CODE FOR SETTING/GETTING POWER VALUES from REPEATING SECTIONS
on("change:repeating_powers:powercheck", function(eventInfo) {
getAttrs(["repeating_powers_power","repeating_powers_powerdtype","repeating_powers_powercheck"],function(v) {
let check = parseInt(v.repeating_powers_powercheck)||0;
if(check === 1) {
let power = v.repeating_powers_power;
let value = v.repeating_powers_powerdtype;
setAttrs({
"power_chosen": power,
"power_value": value,
"repeating_powers_powercheck":0
});
}
});
});
//CODE FOR SETTING/GETTING QUALITY VALUES from REPEATING SECTIONS
on("change:repeating_qualities:qualitycheck", function(eventInfo) {
getAttrs(["repeating_qualities_quality","repeating_qualities_qualitydtype","repeating_qualities_qualitycheck"],function(v) {
let check = parseInt(v.repeating_qualities_qualitycheck)||0;
if(check === 1) {
let quality = v.repeating_qualities_quality;
let value = v.repeating_qualities_qualitydtype;
setAttrs({
"quality_chosen": quality,
"quality_value": value,
"repeating_qualities_qualitycheck":0
});
}
});
});
// CODE FOR SETTING/GETTING STATUS from CURRENTHP
on('change:currenthp sheet:opened', function() {
getAttrs(['currenthp', 'greendtype', 'greenmin', 'greenmax', 'yellowdtype',
'yellowmin', 'yellowmax', 'reddtype', 'redmin', 'redmax', 'status' ], function(values) {
var index = parseInt(values.currenthp);
if (index <= 0) {
setAttrs({ 'status': '0' });
} else if (index <= values.redmax && index >= values.redmin) {
setAttrs({ 'status': values.reddtype });
} else if (index <= values.yellowmax && index >= values.yellowmin) {
setAttrs({ 'status': values.yellowdtype });
} else if (index <= values.greenmax && index >= values.greenmin) {
setAttrs({ 'status': values.greendtype });
}
});
});
</script>
<!-- CHARACTER SHEET -->
<!-- HEADER -->
<div class="sheet">
<div class="sheet-header">
<div class="logo-img" style="width: 20%; float: left;">
<img src="https://i.imgur.com/x8tUivN.png">
</div>
<div class="sheet-title" style="width: 80%; float: left; height: 67.09px; text-align: center;">
<button type='roll' value='/roll {@{power_value}, @{quality_value}, @{status}}kh2dh1+?{Mods|0}' name='roll_mid'>Basic Action</button>
<p>Power Dice + Quality Dice + Status Dice + Mods (Mid die = Effect die) </p>
</div>
</div>
<!-- DETAILS AND STATUS -->
<div class="sheet2rowcol">
<!-- Details -->
<div class="sheet-col" style="width: 60%;">
<div class="sheet-details" style=" float: left; width: 100%; height: 222.73px; border-style: solid; border-width: 1%;">
<b>Name:</b><input class="detail-input" type="text" name="attr_heroname">
<b>Alias:</b><input class="detail-input" type="text" name="attr_alias">
<b>Gender:</b><input class="detail-input" type="text" name="attr_gender" style="width: 20%;"/>
<b>Age:</b><input class="detail-input" type="number" name="attr_age"/>
<b>Height:</b><input class="detail-input" type="number" name="attr_ft"/>'<input type="number" name="attr_in">"
<b>Build:</b><input class="detail-input" type="text" name="attr_herobuild" style="width: 15%;">
<b>Eyes:</b><input class="detail-input" type="text" name="attr_eyes" style="width: 12%;">
<b>Hair:</b><input class="detail-input" type="text" name="attr_background" style="width: 18%;">
<b>Origin:</b><input class="detail-input" type="text" name="attr_powersource">
<b>Archetype:</b><input class="detail-input" type="text" name="attr_archetype" style="width: 25%;">
<b>Personality:</b><input class="detail-input" type="text" name="attr_personality">
<b>Costume/Gear:</b>
<textarea name="attr_costume" style="height: 81px; margin: 0px 0px 8.99148px; width: 95%; resize: none;"></textarea>
</div>
</div>
<!-- Status -->
<div class="sheet-col" style="width: 35% ; float: right;">
<span>
<div>
<table style="width: 100% ; margin: 0 auto ; text-align: center;">
<tbody>
<!-- Green Status -->
<tr style="background-color: #99ffbb">
<td style="width: 25%">Green</td>
<td style="width: 25%">Min</td>
<td style="width: 25%">Max</td>
</tr>
<tr style="background-color: #99ffbb">
<td>
<select name="attr_greendtype" class="sheet-dtype" style="width: 100%">
<option value="1d4">1d4</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
</select>
</td>
<td>
<input type="number" name="attr_greenmin" class="sheet-green-min">
</td>
<td>
<input type="number" name="attr_greenmax" class="sheet-green-max">
</td>
</tr>
<!-- Yellow Status -->
<tr style="background-color: #ffff99">
<td style="width: 25%">Yellow</td>
<td style="width: 25%">Min</td>
<td style="width: 25%">Max</td>
</tr>
<tr style="background-color: #ffff99">
<td>
<select name="attr_yellowdtype" class="sheet-dtype" style="width: 100%">
<option value="1d4">1d4</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
</select>
</td>
<td>
<input type="number" name="attr_yellowmin" class="sheet-yellow-min">
</td>
<td>
<input type="number" name="attr_yellowmax" class="sheet-yellow-max">
</td>
</tr>
<!-- Red Status -->
<tr style="background-color: #ff5c33">
<td style="width: 25%">Red</td>
<td style="width: 25%">Min</td>
<td style="width: 25%">Max</td>
</tr>
<tr style="background-color: #ff5c33">
<td>
<select name="attr_reddtype" class="sheet-dtype" style="width: 100%">
<option value="1d4">1d4</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="1d12">1d12</option>
</select>
</td>
<td>
<input type="number" name="attr_redmin" class="sheet-red-min">
</td>
<td>
<input type="number" name="attr_redmax" class="sheet-red-max">
</td>
</tr>
<!-- Status / Defend Tracking -->
<tr style="background-color: #bfbfbf">
<td>
DEFEND:
</td>
<td>
<input type="number" name="attr_currentdefend" class="sheet-current-defend">
</td>
<td>
<input type="hidden" name="attr_status" class="sheet-status">
</td>
</tr>
<tr style="background-color: #bfbfbf">
<td>
<b>HP</b>
</td>
<td>
<input type="number" name="attr_currenthp" class="sheet-current-hp">
</td>
<td>
<b>0 = OUT</b>
</td>
</tr>
</tbody>
</table>
</div>
</span>
</div>
</div>
<!-- BONUSES / PENALTIES (REPEATING) -->
<div class="sheet-2colrow" style="border-style: solid; border-width: 1%;">
<!-- Bonuses -->
<div class="sheet-col" style="width: width: 40%;">
<h3>Bonuses</h3>
<fieldset class="repeating_bonuses">
<input type="text" name="attr_bonusname" style="width: 48%; float: left;">
<input type="number" name="attr_bonus">
Exclusive:
<input type="checkbox" name="attr_bonusex">
Persistent
<input type="checkbox" name="attr_bonusper">
</fieldset>
</div>
<!-- Penalties -->
<div class="sheet-col" style="width: width: 40%;">
<h3>Penalties</h3>
<fieldset class="repeating_penalties">
<input type="text" name="attr_penalname" style="width: 48%; float: left;">
<input type="number" name="attr_penalty">
Exclusive:
<input type="checkbox" name="attr_penaltyex">
Persistent
<input type="checkbox" name="attr_penaltyper">
</fieldset>
</div>
</div>
<!-- POWERS / QUALITIES (REPEATING) -->
<div class="sheet-2colrow" style="border-style: solid; border-width: 1%;">
<!-- Powers -->
<div class="sheet-col" style="width: width: 40%;">
<h3>Powers</h3>
<fieldset class="repeating_powers">
<input type="text" name="attr_power" style="width: 70%; float: left;">
<select name="attr_powerdtype" style="width: 20%; float: left;">
<option value="1d0" selected>-</option>
<option value="1d4">d4</option>
<option value="1d6">d6</option>
<option value="1d8">d8</option>
<option value="1d10">d10</option>
<option value="1d12">d12</option>
</select>
<input type="checkbox" name="attr_powercheck" value="1" style="width: 25px; height: 25px; margin: 0 auto; float: left; margin-left: 5px;">
</fieldset>
<input type="text" name="attr_power_chosen" >
<input type="text" name="attr_power_value" >
</div>
<!-- Qualities -->
<div class="sheet-col" style="width: width: 40%;">
<h3>Qualities</h3>
<fieldset class="repeating_qualities">
<input type="text" name="attr_quality" style="width: 70%; float: left;">
<select name="attr_qualitydtype" style="width: 20%; float: left;">
<option value="1d0" selected>-</option>
<option value="1d4">d4</option>
<option value="1d6">d6</option>
<option value="1d8">d8</option>
<option value="1d10">d10</option>
<option value="1d12">d12</option>
</select>
<input type="checkbox" name="attr_qualitycheck" value="1" style="width: 25px; height: 25px; margin: 0 auto; float: left; margin-left: 5px;">
</fieldset>
<input type="text" name="attr_quality_chosen" >
<input type="text" name="attr_quality_value" >
</div>
</div>
<!-- ABILITIES (REPEATING) -->
<div class="sheet-abilities" style="border-style: solid; border-width: 0.5%;">
<h3>Abilities</h3>
<!--Green Abilities -->
<div class="sheet-green-abilities" style="background-color: #99ffbb;">
<span style="background-color: #99ffbb;">
<fieldset class="repeating_greenabilities" style="background-color: #99ffbb;">
<img src="https://i.imgur.com/VdI1nGL.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_atk-action">
<img src="https://i.imgur.com/P74NrWI.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_dfn-action">
<img src="https://i.imgur.com/5Rc36P9.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_ovc-action">
<img src="https://i.imgur.com/S2zULo6.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_bst-action">
<img src="https://i.imgur.com/sgmZ0g5.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_hin-action">
<img src="https://i.imgur.com/714YUtO.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_rec-action">
<b>Name</b>
<input type="text" name="attr_abilityname">
<b>Type</b>
<select name="attr_abilitytype">
<option>Action</option>
<option>Reaction</option>
<option>Inherent</option>
</select>
<textarea name="attr_greenabilitydesc" style="width: 95%; height: 31px;"></textarea>
</fieldset>
</span>
</div>
<!-- Yellow Abilities -->
<div class="sheet-yellow-abilities" style="background-color: #ffff99;">
<span style="background-color: #ffff99;">
<fieldset class="repeating_yellowabilities" style="background-color: #ffff99;">
<img src="https://i.imgur.com/VdI1nGL.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_atk-action">
<img src="https://i.imgur.com/P74NrWI.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_dfn-action">
<img src="https://i.imgur.com/5Rc36P9.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_ovc-action">
<img src="https://i.imgur.com/S2zULo6.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_bst-action">
<img src="https://i.imgur.com/sgmZ0g5.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_hin-action">
<img src="https://i.imgur.com/714YUtO.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_rec-action">
<b>Name</b>
<input type="text" name="attr_abilityname">
<b>Type</b>
<select name="attr_abilitytype">
<option>Action</option>
<option>Reaction</option>
<option>Inherent</option>
</select>
<textarea name="attr_yellowabilitydesc" style="width: 95%; height: 31px;"></textarea>
</fieldset>
</span>
</div>
<!-- Red Abilities -->
<div class="sheet-red-abilities" style="background-color: #ff5c33;">
<span style="background-color: #ff5c33;">
<fieldset class="repeating_redabilities" style="background-color: #ff5c33;">
<img src="https://i.imgur.com/VdI1nGL.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_atk-action">
<img src="https://i.imgur.com/P74NrWI.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_dfn-action">
<img src="https://i.imgur.com/5Rc36P9.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_ovc-action">
<img src="https://i.imgur.com/S2zULo6.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_bst-action">
<img src="https://i.imgur.com/sgmZ0g5.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_hin-action">
<img src="https://i.imgur.com/714YUtO.png" style="height: 25px; width: 25px;">
<input type="checkbox" name="attr_rec-action">
<b>Name</b>
<input type="text" name="attr_abilityname">
<b>Type</b>
<select name="attr_abilitytype">
<option>Action</option>
<option>Reaction</option>
<option>Inherent</option>
</select>
<textarea name="attr_redabilitydesc" style="width: 95%; height: 31px;"></textarea>
</fieldset>
</span>
</div>
<!-- Out Ability -->
<div class="sheet-out-abilities" style="background-color: #bfbfbf; padding: 2px;">
<b>Out Ability</b>
<input type="text" name="attr_outability" style="padding: 2px; width: 80%;">
</div>
</div>
<!-- PRINCIPLES (REPEATING) -->
<div class="sheet-principles" style="border-style: solid; border-width: 1%;">
<h3>Principles</h3>
<fieldset class="repeating_principles">
<input type="text" name="attr_principlename1">
<textarea name="attr_principledesc1" style="width: 90%; height: 31px;"></textarea>
</fieldset>
</div>
<!-- HERO POINTS -->
<div class="sheet-heropoints" style="text-align: center; width: 99.40%; float: left; border-style: solid; border-width: 1%;">
<b>Unspent Hero Points:</b>
<input type="number" name="attr_heropoints">
<b>Hero Points this Issue:</b>
<input type="checkbox" name="attr_1hp"><b>1</b>
<input type="checkbox" name="attr_2hp"><b>2</b>
<input type="checkbox" name="attr_3hp"><b>3</b>
<input type="checkbox" name="attr_4hp"><b>4</b>
<input type="checkbox" name="attr_5hp"><b>5</b>
</div>
<!-- ISSUES / COLLECTIONS (REPEATING) -->
<div class="sheet-2colrow" style="border-style: solid; border-width: 1%;">
<div class="sheet-col" style="width: width: 40%;">
<b>Issues:</b>
<fieldset class="repeating_issues">
<input type="text" name="attr_issue">
</fieldset>
<em>6 Issues = 1 Collection</em>
</div>
<div class="sheet-col" style="width: width: 40%;">
<b>Collections</b>
<fieldset class="repeating_collections">
<input type="checkbox" name="attr_collection-check">
<input type="text" name="attr_collection">
</fieldset>
</div>
</div>
<span style="color: gray; float: right;">
<em>coded by: teekay1127 (teekismcgeekis) - tyler.kinsherf@gmail.com</em>
</span>
</div>

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