Merge branch 'Dragon-Warriors-CS' of https://github.com/MedievalSteve/roll20-character-sheets into Dragon-Warriors-CS

This commit is contained in:
MedievalSteve
2020-08-27 00:27:22 +10:00
1677 changed files with 394973 additions and 69107 deletions
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@@ -17,11 +17,11 @@
<div class="sheet-2colrow">
<div class="sheet-col">
<h3 style="margin-bottom: 10px;">Atributos</h3>
<label>Força</label><input type="number" name='attr_forca' class='sheet-short'><button type='roll' name='roll_forca' value='&{template:default} {{name=@{nome} Testa Força!}} {{Teste:=[[ {1d6cs<0cf>6-?{bonus|0?}+{penalidade|0?}}<[[@{forca}]] ]] }}'></button><br />
<label>Habilidade</label><input type="number" name='attr_habilidade' class='sheet-short'><button type='roll' name='roll_habilidade' value='&{template:default} {{name=@{nome} Testa Habilidade!}} {{Teste:=[[ {1d6cs<0cf>6-?{bonus|0?}+{penalidade|0?}}<[[@{habilidade}]] ]] }}'></button><br />
<label>Armadura</label><input type="number" name='attr_armadura' class='sheet-short'><button type='roll' name='roll_armadura' value='&{template:default} {{name=@{nome} Testa Armadura!}} {{Teste:=[[ {1d6cs<0cf>6-?{bonus|0?}+{penalidade|0?}}<[[@{armadura}]] ]] }}'></button><br />
<label>Resistência</label><input type="number" name='attr_resistencia' class='sheet-short'><button type='roll' name='roll_resistencia' value='&{template:default} {{name=@{nome} Testa Resistência!}} {{Teste:=[[ {1d6cs<0cf>6-?{bonus|0?}+{penalidade|0?}}<[[@{resistencia}]] ]] }}'></button><br />
<label>Poder de Fogo</label><input type="number" name='attr_poder_de_fogo' class='sheet-short'><button type='roll' name='roll_poder_de_fogo' value='&{template:default} {{name=@{nome} Testa Poder de Fogo!}} {{Teste:=[[ {1d6cs<0cf>6-?{bonus|0?}+{penalidade|0?}}<[[@{poder_de_fogo}]] ]] }}'></button><br />
<label>Força</label><input type="number" name='attr_forca' class='sheet-short'><button type='roll' name='roll_forca' value='&{template:default} {{name= Teste de Força!}}{{@{selected|token_name}}} {{possuiu= [[@{selected|forca}+?{Modificador|0}]] de força}} {{e tirou= [[1d6+?{Bônus|0}]] no teste}}'></button><br />
<label>Habilidade</label><input type="number" name='attr_habilidade' class='sheet-short'><button type='roll' name='roll_habilidade' value='&{template:default} {{name= Teste de Habilidade!}}{{@{selected|token_name}}} {{possuiu= [[@{selected|habilidade}+?{Modificador|0}]] de habilidade}} {{e tirou= [[1d6+?{Bônus|0}]] no teste}}'></button><br />
<label>Armadura</label><input type="number" name='attr_armadura' class='sheet-short'><button type='roll' name='roll_armadura' value='&{template:default} {{name= Teste de Armadura!}}{{@{selected|token_name}}} {{possuiu= [[@{selected|armadura}+?{Modificador|0}]] de armadura}} {{e tirou= [[1d6+?{Bônus|0}]] no teste}}'></button><br />
<label>Resistência</label><input type="number" name='attr_resistencia' class='sheet-short'><button type='roll' name='roll_resistencia' value='&{template:default} {{name= Teste de Resistência!}}{{@{selected|token_name}}} {{possuiu= [[@{selected|resistencia}+?{Modificador|0}]] de resistencia}} {{e tirou= [[1d6+?{Bônus|0}]] no teste}}'></button><br />
<label>Poder de Fogo</label><input type="number" name='attr_poder_de_fogo' class='sheet-short'><button type='roll' name='roll_poder_de_fogo' value='&{template:default} {{name= Teste de Poder de Fogo!}}{{@{selected|token_name}}} {{possuiu= [[@{selected|poder_de_fogo}+?{Modificador|0}]] de poder de fogo}} {{e tirou= [[1d6+?{Bônus|0}]] no teste}}'></button><br />
<label>Pontos de Vida</label><input type="number" name='attr_pontos_de_vida_max' class='sheet-short'><br />
<label>Pontos de Magia</label><input type="number" name='attr_pontos_de_magia_max' class='sheet-short'><br />
<hr />
+23 -23
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@@ -93,19 +93,19 @@
"AS": "als",
"ATHLETICS": "Athletik",
"ATK": "ATT",
"ATTACHERS": "Attachers",
"ATTACHERS": "Anhänge",
"ATTACK": "Angriff",
"ATTACKS": "Angriffe",
"ATTACK_MODIFIER": "Angriffsmodifikator",
"AT_WILL": "nach Belieben",
"AUTO": "Auto",
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws",
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatische Ausgabe von Zauberspruch-Ressourcen",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatischer Schadenswurf bei Angriffen",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatischer Schadenswurf bei Rettungswürfen",
"AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries",
"AUTO_REVERT_ADV": "Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities",
"AVG": "avg",
"AUTO_REVERT_ADV": "Automatisch den Vor\/-Nachteil umkehren",
"AVERAGE_OF_ABILITIES": "Durchschnittswert der höchsten 1 oder 2 Attribute",
"AVG": "i.D.",
"BACKGROUND": "Hintergrund",
"BACKSTORY": "Char-Geschichte",
"BARBARIAN": "Barbar",
@@ -117,16 +117,16 @@
"BLINDED_1": "Eine blinde Kreatur kann nicht sehen und scheitert automatisch bei allen Attributswürfen, die Sicht erfordern.",
"BLINDED_2": "Angriffswürfe gegen die Kreatur sind im Vorteil, die Kreatur ist bei ihren Angriffswürfen hingegen im Nachteil.",
"BLINDSIGHT": "Blindsicht",
"BLIND_BEYOND": "Blind ausserhalb",
"BLIND_BEYOND": "Blind ausserhalb dieses Radius",
"BLUDGEONING": "Wucht",
"BONDS": "Verpflichtungen",
"BONUS": "Bonus",
"BORDER": "Grenze",
"BONUSES": "Boni",
"BONUSES_AND_PENALTIES": "Boni & Mali",
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
"BONUSES_AND_PENALTIES_TOOLTIP": "Automatisches Hinzufügen eines Bonus\/Malus zu Würfeln, die mit den Charakterbogen Makros gemacht werden. <br>Verwendung: Sie erwerben einen magischen Gegenstand, der Ihrem Zauber +1 auf den SG gg. RW verleiht. Sie stehen unter der Wirkung des Segens-Zaubers, geben Sie \"d4cs0cf0\" in beide Angriffswurffelder ein, und der RW",
"BRAWN": "Brawn",
"BREAK_TIES": "Break ties",
"BREAK_TIES": "Bindungen brechen",
"BURROW": "Graben",
"CANCEL": "Abbrechen",
"CANTRIP": "Zaubertrick",
@@ -134,7 +134,7 @@
"CAN_HAVE": "Kann haben",
"CARRIED": "Getragen",
"CARRYING_CAPACITY": "Traglast",
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
"CARRYING_CAPACITY_1": "Dies ist die Last, die Sie tragen können",
"CARRYING_PUSH_DRAG_LIFT": "Ziehen\/Schieben\/<br>Heben",
"CARRYING_PUSH_DRAG_LIFT_FEET": "Wenn du ein Gewicht, das höher als deine Traglast ist, schiebst oder ziehst, sinkt deine Bewegungsrate auf 5 Fuß.",
"CARRYING_PUSH_DRAG_LIFT_METERS": "Wenn du ein Gewicht, das höher als deine Traglast ist, schiebst oder ziehst, sinkt deine Bewegungsrate auf 1.5 m.",
@@ -159,19 +159,19 @@
"CLASS_AND_LEVEL": "Klasse & Stufe",
"CLASS_AND_LEVEL_PLACEHOLDER": "Generiert nach Hinzufügen einer Klasse im “Charakter”-Tab",
"CLASS_FEATURES": "Klassenfähigkeiten",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Magie einströmen lassen",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "Sie erhalten die Fähigkeit, Ihre Arkanisten-Zauber in Objekte zur späteren Verwendung einzubetten. Wenn Sie einen Arkanisten-Zauber mit einem Zeitaufwand von 1 Aktion wirken, können Sie seinen Zeitaufwand auf 1 Minute erhöhen. Wenn Sie dies tun und während des Wirkens einen nicht-magischen Gegenstand halten, verbrauchen Sie zwar einen Zauberplatz, aber es treten keine Effekte des Zaubers auf. Stattdessen wird der Zauberspruch in diesen Gegenstand übertragen und kann später verwendet werden, falls der Gegenstand nicht bereits einen Zauber aus diesem Merkmal enthält.\nJede Kreatur, die den Gegenstand danach hält, kann den Zauber durch eine Aktion aktivieren, wenn die Kreatur einen Intelligenz-Wert von mindestens 6 hat. Der Zauber wird mit Ihrer Zauberfähigkeit gewirkt und zielt auf die Kreatur, die den Gegenstand aktiviert. Wenn der Zauber auf mehr als eine Kreatur zielt, wählt die Kreatur, die den Gegenstand aktiviert, die zusätzlichen Ziele aus. Wenn der Zauberspruch einen Wirkungsbereich hat, wird er auf den Gegenstand zentriert. Hat der Zauberspruch einen eigenen Wirkungsbereich, zielt er auf die Kreatur, die den Gegenstand aktiviert.\nWenn Sie einen Zauberspruch auf diese Weise wirken, muss er innerhalb von 8 Stunden angewendet werden. Nach dieser Zeit verblasst seine Magie und wird verschwendet.\nSie können eine begrenzte Anzahl von Zaubern gleichzeitig in Gegenstände einbetten. Die Anzahl entspricht Ihrem Intelligenzmodifikator.",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Analyse magischer Gegenstände",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Ihr Verständnis von magischen Gegenständen ermöglicht es Ihnen, ihre Geheimnisse zu analysieren und zu verstehen. Sie wissen, dass die Arkanisten-Zauber Magie erkennen und identifizieren, und Sie können sie als Rituale durchführen. Sie brauchen keine Materialkomponente bereitzustellen, wenn Sie Gegenstände mit diesem Klassenmerkmal identifizieren.",
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanischer Diener",
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.",
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise",
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.",
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention",
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Seele des Arkanisten",
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Ihr Verständnis von magischen Gegenständen ist unübertroffen und erlaubt Ihnen, Ihre Seele mit Gegenständen zu vereinen, die mit Ihnen verbunden sind. Sie können sich auf bis zu sechs magische Gegenstände gleichzeitig einstellen. Darüber hinaus erhalten Sie einen Bonus von +1 auf alle Rettungswürfe pro magischen Gegenstand, auf den Sie sich gerade einstellen.",
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Überlegene Einstimmung",
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Ihr überlegenes Verständnis von magischen Gegenständen ermöglicht es Ihnen, ihre Verwendung zu beherrschen. Sie können sich jetzt auf bis zu vier (statt drei) magische Gegenstände gleichzeitig einstellen.\nAuf der 15. Stufe erhöht sich dieses Limit auf fünf magische Gegenstände.",
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Werkzeug-Expertise",
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Ihr Übungsbonus wird für jeden Wurf auf ihre Fertigkeiten verdoppelt, bei der Sie eine der Werkzeugkenntnisse, die Sie durch ihre Klasse erworben haben, verwenden.",
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wundersame Erfindung",
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying",
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical",
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",
+87 -87
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@@ -1,100 +1,100 @@
{
"name-u": "NAME",
"nation-u": "NATION",
"player-u": "PLAYER",
"player-u": "SPIELER",
"religion-u": "RELIGION",
"wounds": "Wounds",
"dramatic-wounds": "Dramatic Wounds",
"traits-skills": "Traits and Skills",
"prime": "Prime",
"wounds": "Wunden",
"dramatic-wounds": "Dramatische Wunden",
"traits-skills": "Eigenschaften und Fertigkeiten",
"prime": "Haupt",
"details": "Details",
"story": "Story",
"ship": "Ship",
"all": "All",
"traits": "Traits",
"brawn": "Brawn",
"finesse": "Finesse",
"resolve": "Resolve",
"wits": "Wits",
"panache": "Panache",
"advantages": "Advantages",
"show": "Show",
"dice": "Dice",
"story": "Geschichte",
"ship": "Schiff",
"all": "Alles",
"traits": "Eigenschaften",
"brawn": "Muskeln",
"finesse": "Gewandheit",
"resolve": "Entschlossenheit",
"wits": "Verstand",
"panache": "Stil",
"advantages": "Vorteile",
"show": "Anzeigen",
"dice": "Würfel",
"normal": "&nbsp;Normal&nbsp;&nbsp;&nbsp;&nbsp;",
"exploding": "&nbsp;Exploding&nbsp;&nbsp;&nbsp;",
"reroll": "Reroll",
"plus-2-dice": "Plus 2 Dice",
"plus-3-dice": "Plus 3 Dice",
"plus-4-dice": "Plus 4 Dice",
"skills": "Skills",
"trait-u": "TRAIT",
"rank-u": "RANK",
"aim": "Aim",
"none": "None",
"athletics": "Athletics",
"brawl": "Brawl",
"convince": "Convince",
"empathy": "Empathy",
"hide": "Hide",
"intimidate": "Intimidate",
"notice": "Notice",
"perform": "Perform",
"ride": "Ride",
"sailing": "Sailing",
"scholarship": "Scholarship",
"tempt": "Tempt",
"theft": "Theft",
"warfare": "Warfare",
"weaponry": "Weaponry",
"backgrounds": "Backgrounds",
"background": "Background",
"exploding": "&nbsp;Explodieren&nbsp;&nbsp;&nbsp;",
"reroll": "Wiederholen",
"plus-2-dice": "Plus 2 Würfel",
"plus-3-dice": "Plus 3 Würfel",
"plus-4-dice": "Plus 4 Würfel",
"skills": "Fertigkeiten",
"trait-u": "Eigenschaften",
"rank-u": "Rang",
"aim": "Zielen",
"none": "Keine",
"athletics": "Athletik",
"brawl": "Raufen",
"convince": "Überzeugen",
"empathy": "Empathie",
"hide": "Verbergen",
"intimidate": "Einschüchtern",
"notice": "Warnehmen",
"perform": "Darstellen",
"ride": "Reiten",
"sailing": "Segeln",
"scholarship": "Gelehrsamkeit",
"tempt": "Beeinflussen",
"theft": "Stehlen",
"warfare": "Kriegsführung",
"weaponry": "Waffen",
"backgrounds": "Hintergründe",
"background": "Hintergrund",
"arcana": "Arcana",
"virtue": "Virtue",
"hubris": "Hubris",
"virtue": "Tugend",
"hubris": "Untugend",
"reputation": "Reputation",
"reputation-rating": "Reputation Rating",
"cost": "Cost",
"wealth": "Wealth",
"reputation-rating": "Reputation Wert",
"cost": "Kosten",
"wealth": "Wohlstand",
"profession": "Profession",
"sorcery": "Sorcery",
"rank": "Rank",
"dueling-style-bonus": "Dueling Style Bonus",
"dueling": "Dueling",
"secret-society": "Secret Society",
"society": "Society",
"favor": "Favor",
"languages": "Languages",
"corruption": "Corruption",
"connections": "Connections",
"contact-name": "Contact Name",
"relation": "Relation",
"country-city": "Country, City",
"stories": "Stories",
"steps": "Steps",
"reward": "Reward",
"ship-name-u": "SHIP'S NAME",
"class-u": "CLASS",
"captain-u": "CAPTAIN",
"origin-u": "ORIGIN",
"hits-u": "HITS",
"critical-hits-u": "CRITICAL HITS",
"ship-details": "&nbsp;&nbsp;Expanded Ship Details",
"class": "Class",
"crew": "Crew",
"cargo": "Cargo",
"guns": "Guns",
"treasury": "Treasury",
"special-features": "Special Features",
"sorcery": "Zauberei",
"rank": "Rang",
"dueling-style-bonus": "Stilbonus",
"dueling": "Duellieren",
"secret-society": "Geheimgesellschaft",
"society": "Gesellschaft",
"favor": "Gefallen",
"languages": "Sprachen",
"corruption": "Korruption",
"connections": "Verbindungen",
"contact-name": "Kontakt Name",
"relation": "Beziehung",
"country-city": "Land, Stadt",
"stories": "Geschichten",
"steps": "Stufen",
"reward": "Belohnung",
"ship-name-u": "Name des Schiffes",
"class-u": "Klasse",
"captain-u": "Kapitän",
"origin-u": "Herkunft",
"hits-u": "Treffer",
"critical-hits-u": "Kritische Treffer",
"ship-details": "&nbsp;&nbsp;Schiffdetails ausklappen",
"class": "Klasse",
"crew": "Besatzung",
"cargo": "Fracht",
"guns": "Kanonen",
"treasury": "Schätze",
"special-features": "Besonderheiten",
"feature": "Feature",
"adventures": "Adventures",
"adventure": "Adventure",
"adventures": "Abenteuer",
"adventure": "Abenteuer",
"position": "Position",
"name": "Name",
"lieutenant-first-mate": "Lieutenant/First Mate",
"master-of-sail": "Master of Sail",
"sail": "Sail",
"boatswan": "Boatswan",
"master-gunner": "Master Gunner",
"surgeon-doctor": "Surgeon/Doctor",
"out-of": "out of"
"lieutenant-first-mate": "Erster Offizier/Erster Maat",
"master-of-sail": "Steuermann",
"sail": "Segel",
"boatswan": "Bootsmann",
"master-gunner": "Geschützmeister",
"surgeon-doctor": "Schiffsarzt",
"out-of": "von"
}
+3 -3
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@@ -10,7 +10,7 @@
"details": "Detalles",
"story": "Historia",
"ship": "Barco",
"all": "All",
"all": "Todo",
"traits": "Características",
"brawn": "Músculo",
"finesse": "Maña",
@@ -78,7 +78,7 @@
"origin-u": "ORIGEN",
"hits-u": "IMPACTOS",
"critical-hits-u": "IMPACTOS CRÍTICOS",
"ship-details": "&nbsp;&nbsp;Expandir los detalles de nave",
"ship-details": "&nbsp;&nbsp;Ampliar los detalles del barco",
"class": "Clase",
"crew": "Tripulación",
"cargo": "Carga",
@@ -91,7 +91,7 @@
"position": "Posición",
"name": "Nombre",
"lieutenant-first-mate": "Teniente/Primer oficial",
"master-of-sail": "Master of Sail",
"master-of-sail": "Maestro velero",
"sail": "Velas",
"boatswan": "Contramaestre",
"master-gunner": "Maestro artillero",
+94 -94
View File
@@ -1,100 +1,100 @@
{
"name-u": "NAME",
"nation-u": "NATION",
"player-u": "PLAYER",
"religion-u": "RELIGION",
"wounds": "Wounds",
"dramatic-wounds": "Dramatic Wounds",
"traits-skills": "Traits and Skills",
"prime": "Prime",
"details": "Details",
"story": "Story",
"ship": "Ship",
"all": "All",
"traits": "Traits",
"brawn": "Brawn",
"name-u": "NOME",
"nation-u": "NAÇÃO",
"player-u": "JOGADOR",
"religion-u": "RELIGIÃO",
"wounds": "Ferimentos",
"dramatic-wounds": "Ferimentos Dramáticos",
"traits-skills": "Atributos e Perícias",
"prime": "Principal",
"details": "Detalhes",
"story": "História",
"ship": "Embarcação",
"all": "Tudo",
"traits": "Atributos",
"brawn": "Vigor",
"finesse": "Finesse",
"resolve": "Resolve",
"wits": "Wits",
"resolve": "Determinação",
"wits": "Argúcia",
"panache": "Panache",
"advantages": "Advantages",
"show": "Show",
"dice": "Dice",
"advantages": "Vantagens",
"show": "Mostrar",
"dice": "Dado",
"normal": "&nbsp;Normal&nbsp;&nbsp;&nbsp;&nbsp;",
"exploding": "&nbsp;Exploding&nbsp;&nbsp;&nbsp;",
"reroll": "Reroll",
"plus-2-dice": "Plus 2 Dice",
"plus-3-dice": "Plus 3 Dice",
"plus-4-dice": "Plus 4 Dice",
"skills": "Skills",
"trait-u": "TRAIT",
"rank-u": "RANK",
"aim": "Aim",
"none": "None",
"athletics": "Athletics",
"brawl": "Brawl",
"convince": "Convince",
"empathy": "Empathy",
"hide": "Hide",
"intimidate": "Intimidate",
"notice": "Notice",
"perform": "Perform",
"ride": "Ride",
"sailing": "Sailing",
"scholarship": "Scholarship",
"tempt": "Tempt",
"theft": "Theft",
"warfare": "Warfare",
"weaponry": "Weaponry",
"backgrounds": "Backgrounds",
"background": "Background",
"arcana": "Arcana",
"virtue": "Virtue",
"hubris": "Hubris",
"reputation": "Reputation",
"reputation-rating": "Reputation Rating",
"cost": "Cost",
"wealth": "Wealth",
"profession": "Profession",
"sorcery": "Sorcery",
"rank": "Rank",
"dueling-style-bonus": "Dueling Style Bonus",
"dueling": "Dueling",
"secret-society": "Secret Society",
"society": "Society",
"exploding": "&nbsp;Explodindo&nbsp;&nbsp;&nbsp;",
"reroll": "Rerrolar",
"plus-2-dice": "+ 2 Dados",
"plus-3-dice": "+ 3 Dados",
"plus-4-dice": "+ 4 Dados",
"skills": "Perícias",
"trait-u": "ATRIBUTO",
"rank-u": "GRAU",
"aim": "Mirar",
"none": "Nenhum",
"athletics": "Atletismo",
"brawl": "Briga",
"convince": "Convencer",
"empathy": "Empatia",
"hide": "Esconder",
"intimidate": "Intimidar",
"notice": "Observar",
"perform": "Atuar",
"ride": "Cavalgar",
"sailing": "Navegar",
"scholarship": "Erudição",
"tempt": "Seduzir",
"theft": "Furto",
"warfare": "Arte da Guerra",
"weaponry": "Armas",
"backgrounds": "Formações",
"background": "Formação",
"arcana": "Arcanos",
"virtue": "Virtude",
"hubris": "Húbris",
"reputation": "Reputação",
"reputation-rating": "Valor de Reputação",
"cost": "Custo",
"wealth": "Fortuna",
"profession": "Profissão",
"sorcery": "Feitiçaria",
"rank": "Grau",
"dueling-style-bonus": "Bônus de Estilo de Duelo",
"dueling": "Duelando",
"secret-society": "Sociedades Secretas",
"society": "Sociedade",
"favor": "Favor",
"languages": "Languages",
"corruption": "Corruption",
"connections": "Connections",
"contact-name": "Contact Name",
"relation": "Relation",
"country-city": "Country, City",
"stories": "Stories",
"steps": "Steps",
"reward": "Reward",
"ship-name-u": "SHIP'S NAME",
"class-u": "CLASS",
"captain-u": "CAPTAIN",
"origin-u": "ORIGIN",
"hits-u": "HITS",
"critical-hits-u": "CRITICAL HITS",
"ship-details": "&nbsp;&nbsp;Expanded Ship Details",
"class": "Class",
"crew": "Crew",
"cargo": "Cargo",
"guns": "Guns",
"treasury": "Treasury",
"special-features": "Special Features",
"feature": "Feature",
"adventures": "Adventures",
"adventure": "Adventure",
"position": "Position",
"name": "Name",
"lieutenant-first-mate": "Lieutenant/First Mate",
"master-of-sail": "Master of Sail",
"sail": "Sail",
"boatswan": "Boatswan",
"master-gunner": "Master Gunner",
"surgeon-doctor": "Surgeon/Doctor",
"out-of": "out of"
"languages": "Línguas",
"corruption": "Corrupção",
"connections": "Conexões",
"contact-name": "Nome do Contato",
"relation": "Relação",
"country-city": "Nação, Cidade",
"stories": "Histórias",
"steps": "Passos",
"reward": "Recompensa",
"ship-name-u": "NOME DA NAU",
"class-u": "CLASSE",
"captain-u": "CAPITÃO",
"origin-u": "ORIGEM",
"hits-u": "AVARIAS",
"critical-hits-u": "AVARIAS CRÍTICAS",
"ship-details": "&nbsp;&nbsp;Expandandir Detalhes da Nau",
"class": "Classe",
"crew": "Tripulação",
"cargo": "Carga",
"guns": "Canhões",
"treasury": "Tesuro",
"special-features": "Características Especiais",
"feature": "Característica",
"adventures": "Aventuras",
"adventure": "Aventura",
"position": "Posição",
"name": "Nome",
"lieutenant-first-mate": "Mestre do Navio/Imediato",
"master-of-sail": "Mestre de Vela",
"sail": "Vela",
"boatswan": "Contramestre",
"master-gunner": "Mestre Bombardeiro",
"surgeon-doctor": "Cirurgião/Médico",
"out-of": "de"
}
+8
View File
@@ -4,6 +4,14 @@ This is the source code for the A Fistful of Darkness character sheet on Roll20.
## Changelog
### 1.1
* Improved colors for Location Cards (black / red)
* Improved colors for Achievements (better contrast)
* Bugfix to Outlaw Achievements (wrong category)
* Typos fixed
* Add credits for Jacob and Tim
### 1.0
* Initial release
+17 -6
View File
@@ -2257,7 +2257,6 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal
.sheet-claimbox-neutral textarea,
.sheet-claimbox-light textarea,
.sheet-claimbox-darkness textarea {
color: #b4b4b4;
text-align: center;
font-size: 9px;
resize: none;
@@ -2272,7 +2271,7 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal
.sheet-claimbox-neutral label,
.sheet-claimbox-light label,
.sheet-claimbox-darkness label {
color: #b4b4b4;
color: #fff6f6;
position: absolute;
bottom: 1px;
left: 1px;
@@ -2281,14 +2280,23 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_neutral.png");
background-repeat: round;
}
.sheet-claimbox-neutral textarea {
color: #555;
}
.sheet-claimbox-light {
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_light.png");
background-repeat: round;
}
.sheet-claimbox-light textarea {
color: #555;
}
.sheet-claimbox-darkness {
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_darkness.png");
background-repeat: round;
}
.sheet-claimbox-darkness textarea {
color: #fff6f6;
}
input[value="1"] + .sheet-claimbox-light {
border: 1px solid #be1515;
box-shadow: 0px 0px 4px #0e0c0c;
@@ -2495,7 +2503,7 @@ input.sheet-expand, .sheet-expand + span {
}
.sheet-locationcard {
border-radius: 5px;
background: #0e0c0c;
background: rgba(5, 5, 5, 0.5);
padding: 1px;
margin-top: 5px;
}
@@ -2504,13 +2512,15 @@ input.sheet-expand, .sheet-expand + span {
text-transform: uppercase;
padding-left: 5px;
padding-right: 5px;
color: dd-darkred;
color: #fff6f6;
}
.sheet-locationcard textarea {
background: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.5);
font-size: 11px;
line-height: 1.5;
padding: 3px;
height: 51px;
color: #0e0c0c;
}
.sheet-locationcard label {
font-size: 10px;
@@ -2519,8 +2529,8 @@ input.sheet-expand, .sheet-expand + span {
padding: 3px;
text-align: right;
vertical-align: middle;
color: #fff6f6;
font-style: italic;
color: #fff6f6;
}
.sheet-locationcard input[type=number] {
border: none;
@@ -2529,6 +2539,7 @@ input.sheet-expand, .sheet-expand + span {
font-size: 12px;
width: 30px;
text-align: center;
color: #fff6f6;
}
.sheet-locationcard .sheet-location-stats-row {
display: flex;
+3 -3
View File
@@ -2298,7 +2298,7 @@ const data = {
"claim_5_desc": "The Throne of Skulls",
"claim_5_name": "Light",
"claim_6_desc": "The Beast",
"claim_6_name": "Darkness",
"claim_6_name": "Dark",
"claim_7_desc": "Hellstone Claim",
"claim_7_name": "Dark",
"claim_9_desc": "Last Deals of Dead Men",
@@ -2312,7 +2312,7 @@ const data = {
"claim_13_desc": "Rail Connection",
"claim_13_name": "Neutral",
"claim_14_desc": "Hellstone Claim",
"claim_14_name": "Light",
"claim_14_name": "Neutral",
"claim_15_desc": "Hanging Tree",
"claim_15_name": "Light",
"claim_bridge_1_2": "0",
@@ -3241,7 +3241,7 @@ const data = {
"gatherinfo1", "gatherinfo2", "gatherinfo3", "gatherinfo4", "gatherinfo5", "gatherinfo6"]
};
/* global data, getTranslationByKey, getAttrs, setAttrs, on, getSectionIDs, generateRowID, removeRepeatingRow */
const sheetVersion = "1.0";
const sheetVersion = "1.1";
const sheetName = "A Fistful of Darkness";
const getTranslation = (key) => (getTranslationByKey(key) || "NO_TRANSLATION_FOUND");
/* It's necessary to include the base data at the start of the file */
+2 -2
View File
@@ -1,8 +1,8 @@
{
"html": "aFoD.html",
"css": "aFoD.css",
"authors": "Stefan Struck",
"roll20userid": "1458712",
"authors": "Stefan Struck, based on work by Tim Denee and Jakob Oesinghaus",
"roll20userid": "1458712, 782723, 726129",
"preview": "aFoD.png",
"instructions": "This sheet for A Fistful of Darkness includes a sheet for both characters and the posse, as well as a faction status and location tracker.\nFor questions or bug reports, feel free to contact me via mail (in (at) monkeyecho.de) or the Blades in the Dark community (https://community.bladesinthedark.com/u/monkeyEcho)."
}
+1 -1
View File
@@ -906,7 +906,7 @@
"upgrade_personal_description": "Earn 2 xp when training playbook during downtime.",
"upgrade_prowess_description": "Earn 2 xp when training Prowess during downtime.",
"upgrade_guts_description": "Earn 2 xp when training Guts during downtime.",
"upon_crew_advance": "Upon posse advance, each PC gets Indulgence = Tier+2",
"upon_crew_advance": "Upon posse advance, each PC gets Ablass = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vaults": "Vaults",
"version": "Version",
+1 -1
View File
@@ -876,7 +876,7 @@
"upgrade_personal_description": "crwdns146216:0crwdne146216:0",
"upgrade_prowess_description": "crwdns146218:0crwdne146218:0",
"upgrade_guts_description": "crwdns146220:0crwdne146220:0",
"upon_crew_advance": "crwdns146222:0crwdne146222:0",
"upon_crew_advance": "crwdns147940:0crwdne147940:0",
"use_kirsty": "crwdns146224:0crwdne146224:0",
"vaults": "crwdns146226:0crwdne146226:0",
"version": "crwdns146228:0crwdne146228:0",
+3 -2
View File
@@ -1,5 +1,5 @@
/*----------- Tabs Setup -------------*/
/* Update 10-05-2020 for [Trone de Fer] Character Sheet*/
/*this hides the contents of each tab by default*/
.charsheet div[class^="sheet-section"] {
display: none;
@@ -10,7 +10,8 @@
.charsheet input.sheet-tab2:checked ~ div.sheet-section-gear,
.charsheet input.sheet-tab3:checked ~ div.sheet-section-advancements,
.charsheet input.sheet-tab4:checked ~ div.sheet-section-npcsandminions,
.charsheet input.sheet-tab5:checked ~ div.sheet-section-journal
.charsheet input.sheet-tab5:checked ~ div.sheet-section-journal,
.charsheet input.sheet-tab6:checked ~ div.sheet-section-armies
{
display: block;
}
File diff suppressed because it is too large Load Diff
+241
View File
@@ -0,0 +1,241 @@
{
"info-ability":"Info &amp; Abilities",
"intrigue-combat":"Intrigue &amp; Combat",
"character-details":"Character Details",
"npcs":"NPCs",
"armies":"Armies",
"journal":"Journal",
"name":"Name :",
"player-name":"Player Name",
"house":"House:",
"motto":"Motto",
"age":"Age",
"gender":"Gender",
"height":"Height",
"weight":"Weight",
"hair-color":"Hair Color",
"eye-color":"Eye Color",
"custom-roll":"Custom Roll",
"agility":"Agility",
"acrobatics":"Acrobatics",
"balance":"Balance",
"contortions":"Contortions",
"dodge":"Dodge",
"quickness":"Quickness",
"animal-handling":"Animal Handling",
"charm":"Charm",
"drive":"Drive",
"ride":"Ride",
"train":"Train",
"athletics":"Athletics",
"climb":"Climb",
"jump":"Jump",
"run":"Run",
"strength":"Strength",
"swim":"Swim",
"Throw":"Throw",
"awareness":"Awareness",
"empathy":"Empathy",
"notice":"Notice",
"cunning":"Cunning",
"decipher":"Decipher",
"logic":"Logic",
"memory":"Memory",
"deception":"Deception",
"act":"Act",
"bluff":"Bluff",
"cheat":"Cheat",
"disguise":"Disguise",
"endurance":"Endurance",
"resilience":"Resilience",
"stamina":"Stamina",
"fighting":"Fighting",
"axes":"Axes",
"bluggeons":"Bludgeons",
"brawling":"Brawling",
"fencing":"Fencing",
"long-blade":"Long Blades",
"polearms":"Polearms",
"shields":"Shields",
"short-blade":"Short Blades",
"spears":"Spears",
"healing":"Healing",
"diagnose":"Diagnose",
"treat-ailment":"Treat Ailment",
"treat-injury":"Treat Injury",
"laguage":"Language",
"roll":"Roll",
"knowledge":"Knowledge",
"education":"Education",
"research":"Research",
"streetwise":"Streetwise",
"marksmanship":"Marksmanship",
"bows":"Bows",
"crossbows":"Crossbows",
"siege":"Siege",
"thrown":"Thrown",
"persuasuion":"Persuasion",
"bargain":"Bargain",
"convince":"Convince",
"incite":"Incite",
"intimidate":"Intimidate",
"seduce":"Seduce",
"taunt":"Taunt",
"status":"Status",
"breeding":"Breeding",
"reputation":"Reputation",
"stewardship":"Stewardship",
"tournaments":"Tournaments",
"stealth":"Stealth",
"blend-in":"Blend In",
"sneak":"Sneak",
"survival":"Survival",
"forage":"Forage",
"hunt":"Hunt",
"orientation":"Orientation",
"track":"Track",
"thievery":"Thievery",
"pick-lock":"Pick Lock",
"sleight-of-hand":"Sleight of Hand",
"steal":"Steal",
"warfare":"Warfare",
"command":"Command",
"strategy":"Strategy",
"tactics":"Tactics",
"will":"Will",
"courage":"Courage",
"coordonate":"Coordinate",
"dedication":"Dedication",
"initiative":"Initiative",
"defense":"Defense",
"defense-bonus":"Defense Bonus",
"composure":"Composure Bonus",
"current":"Current",
"max":"Max",
"frustration":"Frustration:",
"d-malus-deception-persuation":"–1D on Deception and Persuasion",
"health":"Health",
"1-on-all-tests":"–1 on all tests",
"armor":"Armor",
"armor-rating":"Armor Rating",
"armor-penalty":"Armor Penalty",
"armor-bulk":"Armor Bulk",
"injuries-wounds":"Injuries &amp; Wounds",
"injuries":"Injuries",
"injuries-impose":"Injuries impose -1 to all tests.",
"wounds":"Wounds:",
"wounds-impose":"Wounds impose -1D to all tests.",
"destiny-point":"Destiny Points",
"avaible":"Available:",
"maximum":"Maximum",
"base":"Base",
"invested":"Invested",
"bonus":"Bonus",
"yds":"yds",
"move-speed":"Move Speed",
"sprint-multi":"Sprint Multi",
"sprint-speed":"Sprint Speed",
"bulk":"Bulk",
"equiped-weapons":"Equipped Weapons",
"type":"Type: ",
"intrigue":"Intrigue",
"combat":"Combat",
"fatigue":"Fatigue:",
"movement":"Movement",
"melee":"Melee",
"ranged":"Ranged",
"specialty":"Specialty:",
"axe":"Axes",
"bludgeons":"Bludgeons",
"long-blades":"Long Blades",
"short-blades":"Short Blades",
"training":"Training :",
"damage":"Damage",
"agility":"Agility",
"damage-mod":"Damage Mod:",
"qualities":"Qualities",
"hit":"Hit",
"possessions":"Possessions",
"equipment-gear":"Equipment &amp; Gear",
"item-name":"Item Name",
"value":"Value",
"mount-livestock":"Mounts &amp; Livestock",
"animal":"Animal",
"currency":"Currency",
"copper-pennies":"Copper Pennies:",
"silver-stags":"Silver Stags:",
"gold-dragons":"Gold Dragons:",
"silver-stags-to-pennies":"Silver Stag = 56 Pennies",
"gold-dragon-to-stags":"Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information":"Character Information",
"experience":"Experience",
"total":"Total:",
"spent":"Spent:",
"expenditures":"Expenditures",
"glory":"Glory",
"benefits":"Benefits",
"effect":"Effect",
"drawbacks":"Drawbacks",
"virtues":"Virtues",
"vices":"Vices",
"goals":"Goals",
"motivations":"Motivations",
"mannerisms":"Mannerisms",
"distinguishing-features":"Distinguishing Features",
"retainers":"Retainers",
"allies":"Allies",
"enemies":"Enemies",
"Oaths":"Oaths",
"personnal-history":"Personal History",
"notable-npc":"Notable NPCs",
"realm":"Realm:",
"liege":"Liege:",
"appearance":"Appearance:",
"disposition":"Disposition (Deceive/Persuade):",
"mine":"Mine:",
"affectionate":"Affectionate (-2/+5)",
"friendly":"Friendly (-1/+3)",
"amiable":"Amiable (0/+1)",
"indifferent":"Indifferent (0/0)",
"dislike":"Dislike (+1/-2)",
"unfriendly":"Unfriendly (+2/-4)",
"malicious":"Malicious (+3/-6)",
"theirs":"Theirs:",
"notes":"Notes:",
"unit-type":"Unit Type:",
"archers":"Archers",
"cavalery":"Cavalery",
"criminals":"Criminals",
"crusaders":"Crusaders",
"engineers":"Engineers",
"garrison":"Garrison",
"guerillas":"Guerillas",
"infantry":"Infantry",
"mercenaries":"Mercenaries",
"peasant-levies":"Peasant Levies",
"personal-guards":"Personal Guards",
"raiders":"Raiders",
"sailors":"Sailors",
"scouts":"Scouts",
"special":"Special",
"support":"Support",
"warship":"Warship",
"green":"Green",
"trained":"Trained",
"veteran":"Veteran",
"elite":"Elite",
"armystatus":"Status :",
"organize":"Organize",
"disorganize":"Disorganize",
"rally":"Rally",
"routed":"Routed",
"abilities":"Abilities",
"discipline":"Discipline",
"fight-damage":"Fight Damage",
"marksmanship-damage":"Marksman Damage",
"mvt":"Mvt",
"fight-dam-mod":"Fight Dam. Mod.",
"marksmanship-dam-mod":"Marksman Dam. Mod.",
"defense-mod":"Defense Mod.",
"available":"Available:"
}
+240
View File
@@ -0,0 +1,240 @@
{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
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{
"info-ability": "Información y habilidades",
"intrigue-combat": "Intriga y combate",
"character-details": "Información del personaje",
"npcs": "PNJs",
"armies": "Ejércitos",
"journal": "Diario",
"name": "Nombre:",
"player-name": "Nombre del jugador",
"house": "Casa:",
"motto": "Lema",
"age": "Edad",
"gender": "Género",
"height": "Altura",
"weight": "Peso",
"hair-color": "Color de pelo",
"eye-color": "Color de ojos",
"custom-roll": "Tirada a medida",
"agility": "Agilidad",
"acrobatics": "Acrobacia",
"balance": "Equilibrio",
"contortions": "Contorsionismo",
"dodge": "Esquivar",
"quickness": "Rapidez",
"animal-handling": "Trato animal",
"charm": "Cautivar",
"drive": "Conducir",
"ride": "Montar",
"train": "Entrenar",
"athletics": "Brío",
"climb": "Trepar",
"jump": "Saltar",
"run": "Correr",
"strength": "Fuerza",
"swim": "Nadar",
"Throw": "Arrojar",
"awareness": "Percepción",
"empathy": "Empatía",
"notice": "Observación",
"cunning": "Ingenio",
"decipher": "Descifrar",
"logic": "Lógica",
"memory": "Memoria",
"deception": "Engaño",
"act": "Actuar",
"bluff": "Mentir",
"cheat": "Fullería",
"disguise": "Disfrazarse",
"endurance": "Constitución",
"resilience": "Recuperación",
"stamina": "Resistencia",
"fighting": "Combate C/C",
"axes": "Hachas",
"bluggeons": "Armas contundentes",
"brawling": "Pelea",
"fencing": "Esgrima",
"long-blade": "Armas de hoja larga",
"polearms": "Armas de asta",
"shields": "Escudos",
"short-blade": "Armas de hoja corta",
"spears": "Lanzas",
"healing": "Curación",
"diagnose": "Diagnosticar",
"treat-ailment": "Tratar dolencia",
"treat-injury": "Tratar herida",
"laguage": "Idioma",
"roll": "Tirada",
"knowledge": "Conocimiento",
"education": "Educación",
"research": "Investigación",
"streetwise": "Callejeo",
"marksmanship": "Puntería",
"bows": "Arcos",
"crossbows": "Ballestas",
"siege": "Asedio",
"thrown": "Armas arrojadizas",
"persuasuion": "Persuasión",
"bargain": "Negociar",
"convince": "Convencer",
"incite": "Incitar",
"intimidate": "Intimidate",
"seduce": "Seducir",
"taunt": "Provocar",
"status": "Estatus",
"breeding": "Etiqueta",
"reputation": "Reputación",
"stewardship": "Administración",
"tournaments": "Torneos",
"stealth": "Discrección",
"blend-in": "Pasar inadvertido",
"sneak": "Sigilo",
"survival": "Supervivencia",
"forage": "Forrajear",
"hunt": "Cazar",
"orientation": "Orientarse",
"track": "Rastrear",
"thievery": "Picaresca",
"pick-lock": "Forzar cerraduras",
"sleight-of-hand": "Juego de manos",
"steal": "Robar",
"warfare": "Guerra",
"command": "Mando",
"strategy": "Estrategia",
"tactics": "Táctica",
"will": "Voluntad",
"courage": "Coraje",
"coordonate": "Coordinación",
"dedication": "Dedicación",
"initiative": "Iniciativa",
"defense": "Defensa",
"defense-bonus": "Bonificación de defensa",
"composure": "Bonificación de compostura",
"current": "Actual",
"max": "Total",
"frustration": "Frustración:",
"d-malus-deception-persuation": "–1D en Engaño y Persuasión",
"health": "Salud",
"1-on-all-tests": "–1 en todas las tiradas",
"armor": "Armadura",
"armor-rating": "Protección",
"armor-penalty": "Penalización",
"armor-bulk": "Impedimento",
"injuries-wounds": "Heridas leves y graves",
"injuries": "Heridas leves",
"injuries-impose": "Las heridas leves restan -1 a todas las tiradas.",
"wounds": "Heridas graves:",
"wounds-impose": "Las heridas graves restan -1D a todas las tiradas.",
"destiny-point": "Puntos de destino",
"avaible": "Disponibles:",
"maximum": "Total",
"base": "Base",
"invested": "Invertidos",
"bonus": "Bonificación",
"yds": "yds",
"move-speed": "Velocidad de movimiento",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Armas equipadas",
"type": "Tipo: ",
"intrigue": "Intriga",
"combat": "Combate",
"fatigue": "Cansancio:",
"movement": "Movimiento",
"melee": "C/C",
"ranged": "A distancia",
"specialty": "Especialidad:",
"axe": "Hachas",
"bludgeons": "Armas contundentes",
"long-blades": "Armas de hoja larga",
"short-blades": "Armas de hoja corta",
"training": "Entrenamiento :",
"damage": "Daño",
"damage-mod": "Modificador de daño:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Posesiones",
"equipment-gear": "Equipo y herramientas",
"item-name": "Objeto",
"value": "Valor",
"mount-livestock": "Monturas y animales",
"animal": "Animal",
"currency": "Dinero",
"copper-pennies": "Peniques de cobre:",
"silver-stags": "Venados de plata:",
"gold-dragons": "Dragones de oro:",
"silver-stags-to-pennies": "Venados de plata = 56 peniques",
"gold-dragon-to-stags": "Gold Dragon = 210 venados (11,760 peniques)",
"character-information": "Información del personaje",
"experience": "Experiencia",
"total": "Total:",
"spent": "Invertida:",
"expenditures": "Gastos",
"glory": "Gloria",
"benefits": "Beneficios",
"effect": "Efecto",
"drawbacks": "Desventajas",
"virtues": "Virtudes",
"vices": "Vicios",
"goals": "Metas",
"motivations": "Motivaciones",
"mannerisms": "Personalidad",
"distinguishing-features": "Características distintivas",
"retainers": "Sirvientes",
"allies": "Aliados",
"enemies": "Enemigos",
"Oaths": "Juramentos",
"personnal-history": "Historia personal",
"notable-npc": "PNJs destacados",
"realm": "Reino:",
"liege": "Señor feudal:",
"appearance": "Apariencia:",
"disposition": "Actitud (Engaño/Persuasión):",
"mine": "Mía:",
"affectionate": "Afecto (-2/+5)",
"friendly": "Amistad (-1/+3)",
"amiable": "Cordialidad (0/+1)",
"indifferent": "Indiferencia (0/0)",
"dislike": "Rechazo (+1/-2)",
"unfriendly": "Aversión (+2/-4)",
"malicious": "Hostilidad (+3/-6)",
"theirs": "Suya:",
"notes": "Notas:",
"unit-type": "Tipo de unidad:",
"archers": "Arqueros",
"cavalery": "Caballería",
"criminals": "Criminales",
"crusaders": "Cruzados",
"engineers": "Ingenieros",
"garrison": "Guarnición",
"guerillas": "Guerrilleros",
"infantry": "Infantería",
"mercenaries": "Mercenarios",
"peasant-levies": "Leva de campesinos",
"personal-guards": "Guardia personal",
"raiders": "Incursores",
"sailors": "Marineros",
"scouts": "Batidores",
"special": "Especial",
"support": "Apoyo",
"warship": "Barcos de guerra",
"green": "Inexperta",
"trained": "Competente",
"veteran": "Veterana",
"elite": "Élite",
"armystatus": "Estado del ejército :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Reagrupar",
"routed": "Desbandada",
"abilities": "Abilities",
"discipline": "Disciplina",
"fight-damage": "Daño C/C",
"marksmanship-damage": "Daño a distancia",
"mvt": "Mvt",
"fight-dam-mod": "Mod. daño C/C",
"marksmanship-dam-mod": "Mod. daño a distancia",
"defense-mod": "Mod. Defensa",
"available": "Disponible:"
}
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{
"info-ability": "Info &amp; Caractéristiques",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Infos du perso",
"npcs": "NPCs",
"armies": "Armée",
"journal": "Journal",
"name": "Nom :",
"player-name": "Nom du joueur",
"house": "Maison:",
"motto": "Devise",
"age": "Age",
"gender": "Genre",
"height": "Taille",
"weight": "Poids",
"hair-color": "Cheveux",
"eye-color": "Yeux",
"custom-roll": "Jet Perso",
"agility": "Agilité",
"acrobatics": "Acrobaties",
"balance": "Equilibre",
"contortions": "Contortions",
"dodge": "Esquive",
"quickness": "Vivavité",
"animal-handling": "Dressage",
"charm": "Charme",
"drive": "Conduite",
"ride": "Equitation",
"train": "Exercices",
"athletics": "Athlétisme",
"climb": "Escalade",
"jump": "Saut",
"run": "Course",
"strength": "Force",
"swim": "Natation",
"Throw": "Jet",
"awareness": "Vigilance",
"empathy": "Empathie",
"notice": "Observation",
"cunning": "Ingéniosité",
"decipher": "Décryptage",
"logic": "Logique",
"memory": "Memoire",
"deception": "Duperie",
"act": "Comédie",
"bluff": "Bluff",
"cheat": "Triche",
"disguise": "Déguisement",
"endurance": "Endurance",
"resilience": "Résilience",
"stamina": "Vigueur",
"fighting": "Corps à Corps",
"axes": "Haches",
"bluggeons": "Casse-Tête",
"brawling": "Rixe",
"fencing": "Escrime",
"long-blade": "Lames Longues",
"polearms": "Arme d'Hast",
"shields": "Boucliers",
"short-blade": "Lames Courtes",
"spears": "Lance",
"healing": "Soins",
"diagnose": "Diagnostic",
"treat-ailment": "Infections",
"treat-injury": "Blessures",
"laguage": "Langue",
"roll": "lancer",
"knowledge": "Connaissance",
"education": "Education",
"research": "Recherches",
"streetwise": "Connaisse de la rue",
"marksmanship": "Tir",
"bows": "Arcs",
"crossbows": "Arbalètes",
"siege": "Siège",
"thrown": "Jet",
"persuasuion": "Persuasion",
"bargain": "Marchander",
"convince": "Convaincre",
"incite": "Inciter",
"intimidate": "Intimider",
"seduce": "Seduire",
"taunt": "Persifler",
"status": "Statut",
"breeding": "Bienséance",
"reputation": "Reputation",
"stewardship": "Intendance",
"tournaments": "Tournois",
"stealth": "Discretion",
"blend-in": "Caméléon",
"sneak": "Furtivité",
"survival": "Survie",
"forage": "Fourrageur",
"hunt": "Chasse",
"orientation": "Orientation",
"track": "Pistage",
"thievery": "Larcin",
"pick-lock": "Crochetage",
"sleight-of-hand": "Passe-Passe",
"steal": "Vol",
"warfare": "Art Militaire",
"command": "Commandement",
"strategy": "Strategie",
"tactics": "Tactique",
"will": "Volonté",
"courage": "Courage",
"coordonate": "Coordination",
"dedication": "Dévouement",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Bonus de Défense",
"composure": "Bonus de Sang-Froid",
"current": "Actuel",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D à Duperie et Persuasion",
"health": "Santé",
"1-on-all-tests": "–1 tous les tests",
"armor": "Armure",
"armor-rating": "Valeur d'Armure",
"armor-penalty": "Malus d'Armure",
"armor-bulk": "Emcombrement",
"injuries-wounds": "Lésions &amp; Blessures",
"injuries": "Lésions",
"injuries-impose": "Lésions impose -1 à tous les tests.",
"wounds": "Blessures:",
"wounds-impose": "Blessures impose -1D à tous les tests.",
"destiny-point": "Points de Destinée",
"avaible": "Disponible:",
"maximum": "Maximum",
"base": "Base",
"invested": "Investi",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "vitesse de mouvement",
"sprint-multi": "coef Sprint",
"sprint-speed": "Vitesse Sprint",
"bulk": "Encombré",
"equiped-weapons": "Armes",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Mêlée",
"ranged": "A distnace",
"specialty": "Specialté:",
"axe": "Haches",
"bludgeons": "Casse-Tête",
"long-blades": "Lames Longues",
"short-blades": "Lames Courtes",
"training": "Entrainé :",
"damage": "Dégats",
"damage-mod": "Mod Dégat:",
"qualities": "Qualités",
"hit": "Touché",
"possessions": "Possessions",
"equipment-gear": "Equipements &amp; Possessions",
"item-name": "Nom de l'objet",
"value": "Valeur",
"mount-livestock": "Montures &amp; Bétails",
"animal": "Animal",
"currency": "Monnaie",
"copper-pennies": "Pennies de cuivre:",
"silver-stags": "Cerfs d'argent:",
"gold-dragons": "Dragons d'or:",
"silver-stags-to-pennies": "Cerfs d'argent = 56 Pennies",
"gold-dragon-to-stags": "Dragon d'or = 210 Cerfs (11,760 Pennies)",
"character-information": "Information du personnage",
"experience": "Experience",
"total": "Total:",
"spent": "dépensé:",
"expenditures": "Dépenses",
"glory": "Gloire",
"benefits": "Avantages",
"effect": "Effet",
"drawbacks": "Désavantages",
"virtues": "Vertus",
"vices": "Vices",
"goals": "Objectifs",
"motivations": "Motivations",
"mannerisms": "particularité",
"distinguishing-features": "Carac. distintives",
"retainers": "Serviteurs",
"allies": "Alliés",
"enemies": "Ennemies",
"Oaths": "Serments",
"personnal-history": "Histoire Personelle",
"notable-npc": "NPC Notable",
"realm": "Domaine:",
"liege": "Vassal:",
"appearance": "Apparence:",
"disposition": "Disposition (Tromper/Persuader):",
"mine": "Les Miens:",
"affectionate": "Affectueux (-2/+5)",
"friendly": "Amical (-1/+3)",
"amiable": "Aimable (0/+1)",
"indifferent": "Indifférent (0/0)",
"dislike": "Antipathique (+1/-2)",
"unfriendly": "Hostile (+2/-4)",
"malicious": "Malveillant (+3/-6)",
"theirs": "Les Leurs:",
"notes": "Notes:",
"unit-type": "Type d'unité:",
"archers": "Archers",
"cavalery": "Cavalerie",
"criminals": "Criminels",
"crusaders": "Champion",
"engineers": "Ingénieurs",
"garrison": "Garnison",
"guerillas": "Guerillas",
"infantry": "Infanterie",
"mercenaries": "Mercenaires",
"peasant-levies": "Conscrits paysan",
"personal-guards": "Gardes Personnels",
"raiders": "Pillards",
"sailors": "Marins",
"scouts": "Eclaireurs",
"special": "Spécial",
"support": "Soutien",
"warship": "Navire de guerre",
"green": "Bleu",
"trained": "Entrainé",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Statut :",
"organize": "Organisé",
"disorganize": "Désorganisé",
"rally": "Rallié",
"routed": "En Déroute",
"abilities": "Caractéristique",
"discipline": "Discipline",
"fight-damage": "Dégat CàC",
"marksmanship-damage": "Dégat Tir",
"mvt": "Mouvement",
"fight-dam-mod": "Mod. Dégat CàC",
"marksmanship-dam-mod": "Mod. Dégat Tir",
"defense-mod": "Mod. Défense",
"available": "Disponible:"
}
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Dam.",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:"
}
+240
View File
@@ -0,0 +1,240 @@
{
"info-ability": "crwdns153360:0crwdne153360:0",
"intrigue-combat": "crwdns153362:0crwdne153362:0",
"character-details": "crwdns153364:0crwdne153364:0",
"npcs": "crwdns153366:0crwdne153366:0",
"armies": "crwdns153368:0crwdne153368:0",
"journal": "crwdns153370:0crwdne153370:0",
"name": "crwdns153372:0crwdne153372:0",
"player-name": "crwdns153374:0crwdne153374:0",
"house": "crwdns153376:0crwdne153376:0",
"motto": "crwdns153378:0crwdne153378:0",
"age": "crwdns153380:0crwdne153380:0",
"gender": "crwdns153382:0crwdne153382:0",
"height": "crwdns153384:0crwdne153384:0",
"weight": "crwdns153386:0crwdne153386:0",
"hair-color": "crwdns153388:0crwdne153388:0",
"eye-color": "crwdns153390:0crwdne153390:0",
"custom-roll": "crwdns153392:0crwdne153392:0",
"agility": "crwdns153664:0crwdne153664:0",
"acrobatics": "crwdns153396:0crwdne153396:0",
"balance": "crwdns153398:0crwdne153398:0",
"contortions": "crwdns153400:0crwdne153400:0",
"dodge": "crwdns153402:0crwdne153402:0",
"quickness": "crwdns153404:0crwdne153404:0",
"animal-handling": "crwdns153406:0crwdne153406:0",
"charm": "crwdns153408:0crwdne153408:0",
"drive": "crwdns153410:0crwdne153410:0",
"ride": "crwdns153412:0crwdne153412:0",
"train": "crwdns153414:0crwdne153414:0",
"athletics": "crwdns153416:0crwdne153416:0",
"climb": "crwdns153418:0crwdne153418:0",
"jump": "crwdns153420:0crwdne153420:0",
"run": "crwdns153422:0crwdne153422:0",
"strength": "crwdns153424:0crwdne153424:0",
"swim": "crwdns153426:0crwdne153426:0",
"Throw": "crwdns153428:0crwdne153428:0",
"awareness": "crwdns153430:0crwdne153430:0",
"empathy": "crwdns153432:0crwdne153432:0",
"notice": "crwdns153434:0crwdne153434:0",
"cunning": "crwdns153436:0crwdne153436:0",
"decipher": "crwdns153438:0crwdne153438:0",
"logic": "crwdns153440:0crwdne153440:0",
"memory": "crwdns153442:0crwdne153442:0",
"deception": "crwdns153444:0crwdne153444:0",
"act": "crwdns153446:0crwdne153446:0",
"bluff": "crwdns153448:0crwdne153448:0",
"cheat": "crwdns153450:0crwdne153450:0",
"disguise": "crwdns153452:0crwdne153452:0",
"endurance": "crwdns153454:0crwdne153454:0",
"resilience": "crwdns153456:0crwdne153456:0",
"stamina": "crwdns153458:0crwdne153458:0",
"fighting": "crwdns153460:0crwdne153460:0",
"axes": "crwdns153462:0crwdne153462:0",
"bluggeons": "crwdns153464:0crwdne153464:0",
"brawling": "crwdns153466:0crwdne153466:0",
"fencing": "crwdns153468:0crwdne153468:0",
"long-blade": "crwdns153470:0crwdne153470:0",
"polearms": "crwdns153472:0crwdne153472:0",
"shields": "crwdns153474:0crwdne153474:0",
"short-blade": "crwdns153476:0crwdne153476:0",
"spears": "crwdns153478:0crwdne153478:0",
"healing": "crwdns153480:0crwdne153480:0",
"diagnose": "crwdns153482:0crwdne153482:0",
"treat-ailment": "crwdns153484:0crwdne153484:0",
"treat-injury": "crwdns153486:0crwdne153486:0",
"laguage": "crwdns153488:0crwdne153488:0",
"roll": "crwdns153490:0crwdne153490:0",
"knowledge": "crwdns153492:0crwdne153492:0",
"education": "crwdns153494:0crwdne153494:0",
"research": "crwdns153496:0crwdne153496:0",
"streetwise": "crwdns153498:0crwdne153498:0",
"marksmanship": "crwdns153500:0crwdne153500:0",
"bows": "crwdns153502:0crwdne153502:0",
"crossbows": "crwdns153504:0crwdne153504:0",
"siege": "crwdns153506:0crwdne153506:0",
"thrown": "crwdns153508:0crwdne153508:0",
"persuasuion": "crwdns153510:0crwdne153510:0",
"bargain": "crwdns153512:0crwdne153512:0",
"convince": "crwdns153514:0crwdne153514:0",
"incite": "crwdns153516:0crwdne153516:0",
"intimidate": "crwdns156680:0crwdne156680:0",
"seduce": "crwdns153520:0crwdne153520:0",
"taunt": "crwdns153522:0crwdne153522:0",
"status": "crwdns153524:0crwdne153524:0",
"breeding": "crwdns153526:0crwdne153526:0",
"reputation": "crwdns153528:0crwdne153528:0",
"stewardship": "crwdns153530:0crwdne153530:0",
"tournaments": "crwdns153532:0crwdne153532:0",
"stealth": "crwdns153534:0crwdne153534:0",
"blend-in": "crwdns153536:0crwdne153536:0",
"sneak": "crwdns153538:0crwdne153538:0",
"survival": "crwdns153540:0crwdne153540:0",
"forage": "crwdns153542:0crwdne153542:0",
"hunt": "crwdns153544:0crwdne153544:0",
"orientation": "crwdns153546:0crwdne153546:0",
"track": "crwdns153548:0crwdne153548:0",
"thievery": "crwdns153550:0crwdne153550:0",
"pick-lock": "crwdns153552:0crwdne153552:0",
"sleight-of-hand": "crwdns153554:0crwdne153554:0",
"steal": "crwdns153556:0crwdne153556:0",
"warfare": "crwdns153558:0crwdne153558:0",
"command": "crwdns153560:0crwdne153560:0",
"strategy": "crwdns153562:0crwdne153562:0",
"tactics": "crwdns153564:0crwdne153564:0",
"will": "crwdns153566:0crwdne153566:0",
"courage": "crwdns153568:0crwdne153568:0",
"coordonate": "crwdns153570:0crwdne153570:0",
"dedication": "crwdns153572:0crwdne153572:0",
"initiative": "crwdns153574:0crwdne153574:0",
"defense": "crwdns153576:0crwdne153576:0",
"defense-bonus": "crwdns153578:0crwdne153578:0",
"composure": "crwdns153580:0crwdne153580:0",
"current": "crwdns153582:0crwdne153582:0",
"max": "crwdns153584:0crwdne153584:0",
"frustration": "crwdns153586:0crwdne153586:0",
"d-malus-deception-persuation": "crwdns153588:0crwdne153588:0",
"health": "crwdns153590:0crwdne153590:0",
"1-on-all-tests": "crwdns153592:0crwdne153592:0",
"armor": "crwdns153594:0crwdne153594:0",
"armor-rating": "crwdns153596:0crwdne153596:0",
"armor-penalty": "crwdns153598:0crwdne153598:0",
"armor-bulk": "crwdns153600:0crwdne153600:0",
"injuries-wounds": "crwdns153602:0crwdne153602:0",
"injuries": "crwdns153604:0crwdne153604:0",
"injuries-impose": "crwdns153606:0crwdne153606:0",
"wounds": "crwdns153608:0crwdne153608:0",
"wounds-impose": "crwdns153610:0crwdne153610:0",
"destiny-point": "crwdns153612:0crwdne153612:0",
"avaible": "crwdns153614:0crwdne153614:0",
"maximum": "crwdns153616:0crwdne153616:0",
"base": "crwdns153618:0crwdne153618:0",
"invested": "crwdns153620:0crwdne153620:0",
"bonus": "crwdns153622:0crwdne153622:0",
"yds": "crwdns153624:0crwdne153624:0",
"move-speed": "crwdns153626:0crwdne153626:0",
"sprint-multi": "crwdns153628:0crwdne153628:0",
"sprint-speed": "crwdns153630:0crwdne153630:0",
"bulk": "crwdns153632:0crwdne153632:0",
"equiped-weapons": "crwdns153634:0crwdne153634:0",
"type": "crwdns153636:0crwdne153636:0",
"intrigue": "crwdns153638:0crwdne153638:0",
"combat": "crwdns153640:0crwdne153640:0",
"fatigue": "crwdns153642:0crwdne153642:0",
"movement": "crwdns153644:0crwdne153644:0",
"melee": "crwdns153646:0crwdne153646:0",
"ranged": "crwdns153648:0crwdne153648:0",
"specialty": "crwdns153650:0crwdne153650:0",
"axe": "crwdns153652:0crwdne153652:0",
"bludgeons": "crwdns153654:0crwdne153654:0",
"long-blades": "crwdns153656:0crwdne153656:0",
"short-blades": "crwdns153658:0crwdne153658:0",
"training": "crwdns153660:0crwdne153660:0",
"damage": "crwdns153662:0crwdne153662:0",
"damage-mod": "crwdns153666:0crwdne153666:0",
"qualities": "crwdns153668:0crwdne153668:0",
"hit": "crwdns153670:0crwdne153670:0",
"possessions": "crwdns153672:0crwdne153672:0",
"equipment-gear": "crwdns153674:0crwdne153674:0",
"item-name": "crwdns153676:0crwdne153676:0",
"value": "crwdns153678:0crwdne153678:0",
"mount-livestock": "crwdns153680:0crwdne153680:0",
"animal": "crwdns153682:0crwdne153682:0",
"currency": "crwdns153684:0crwdne153684:0",
"copper-pennies": "crwdns153686:0crwdne153686:0",
"silver-stags": "crwdns153688:0crwdne153688:0",
"gold-dragons": "crwdns153690:0crwdne153690:0",
"silver-stags-to-pennies": "crwdns153692:0crwdne153692:0",
"gold-dragon-to-stags": "crwdns153694:0crwdne153694:0",
"character-information": "crwdns153696:0crwdne153696:0",
"experience": "crwdns153698:0crwdne153698:0",
"total": "crwdns153700:0crwdne153700:0",
"spent": "crwdns153702:0crwdne153702:0",
"expenditures": "crwdns153704:0crwdne153704:0",
"glory": "crwdns153706:0crwdne153706:0",
"benefits": "crwdns153708:0crwdne153708:0",
"effect": "crwdns153710:0crwdne153710:0",
"drawbacks": "crwdns153712:0crwdne153712:0",
"virtues": "crwdns153714:0crwdne153714:0",
"vices": "crwdns153716:0crwdne153716:0",
"goals": "crwdns153718:0crwdne153718:0",
"motivations": "crwdns153720:0crwdne153720:0",
"mannerisms": "crwdns153722:0crwdne153722:0",
"distinguishing-features": "crwdns153724:0crwdne153724:0",
"retainers": "crwdns153726:0crwdne153726:0",
"allies": "crwdns153728:0crwdne153728:0",
"enemies": "crwdns153730:0crwdne153730:0",
"Oaths": "crwdns153732:0crwdne153732:0",
"personnal-history": "crwdns153734:0crwdne153734:0",
"notable-npc": "crwdns153736:0crwdne153736:0",
"realm": "crwdns153738:0crwdne153738:0",
"liege": "crwdns153740:0crwdne153740:0",
"appearance": "crwdns153742:0crwdne153742:0",
"disposition": "crwdns153744:0crwdne153744:0",
"mine": "crwdns153746:0crwdne153746:0",
"affectionate": "crwdns153748:0crwdne153748:0",
"friendly": "crwdns153750:0crwdne153750:0",
"amiable": "crwdns153752:0crwdne153752:0",
"indifferent": "crwdns153754:0crwdne153754:0",
"dislike": "crwdns153756:0crwdne153756:0",
"unfriendly": "crwdns153758:0crwdne153758:0",
"malicious": "crwdns153760:0crwdne153760:0",
"theirs": "crwdns153762:0crwdne153762:0",
"notes": "crwdns153764:0crwdne153764:0",
"unit-type": "crwdns153766:0crwdne153766:0",
"archers": "crwdns153768:0crwdne153768:0",
"cavalery": "crwdns153770:0crwdne153770:0",
"criminals": "crwdns153772:0crwdne153772:0",
"crusaders": "crwdns153774:0crwdne153774:0",
"engineers": "crwdns153776:0crwdne153776:0",
"garrison": "crwdns153778:0crwdne153778:0",
"guerillas": "crwdns153780:0crwdne153780:0",
"infantry": "crwdns153782:0crwdne153782:0",
"mercenaries": "crwdns153784:0crwdne153784:0",
"peasant-levies": "crwdns153786:0crwdne153786:0",
"personal-guards": "crwdns153788:0crwdne153788:0",
"raiders": "crwdns153790:0crwdne153790:0",
"sailors": "crwdns153792:0crwdne153792:0",
"scouts": "crwdns153794:0crwdne153794:0",
"special": "crwdns153796:0crwdne153796:0",
"support": "crwdns153798:0crwdne153798:0",
"warship": "crwdns153800:0crwdne153800:0",
"green": "crwdns153802:0crwdne153802:0",
"trained": "crwdns153804:0crwdne153804:0",
"veteran": "crwdns153806:0crwdne153806:0",
"elite": "crwdns153808:0crwdne153808:0",
"armystatus": "crwdns153810:0crwdne153810:0",
"organize": "crwdns153812:0crwdne153812:0",
"disorganize": "crwdns153814:0crwdne153814:0",
"rally": "crwdns153816:0crwdne153816:0",
"routed": "crwdns153818:0crwdne153818:0",
"abilities": "crwdns156682:0crwdne156682:0",
"discipline": "crwdns153820:0crwdne153820:0",
"fight-damage": "crwdns153822:0crwdne153822:0",
"marksmanship-damage": "crwdns156684:0crwdne156684:0",
"mvt": "crwdns153826:0crwdne153826:0",
"fight-dam-mod": "crwdns153828:0crwdne153828:0",
"marksmanship-dam-mod": "crwdns156686:0crwdne156686:0",
"defense-mod": "crwdns153832:0crwdne153832:0",
"available": "crwdns153836:0crwdne153836:0"
}
+3903 -3279
View File
File diff suppressed because it is too large Load Diff
+185 -143
View File
@@ -22,33 +22,17 @@
display: inline-block;
width: 72px;
}
.charsheet input.sheet-attr {
.charsheet input.sheet-mintext {
display: inline-block;
width: 80px;
}
.charsheet input.sheet-short {
display: inline-block;
width: 3.5em;
}
.charsheet input.sheet-shortish {
display: inline-block;
width: 4.1em;
}
.charsheet input.sheet-min {
display: inline-block;
width: 2.7em;
width: 74px;
}
.charsheet input.sheet-madtext {
display: inline-block;
width: 79px;
}
.charsheet input.sheet-fill {
.charsheet input.sheet-attr {
display: inline-block;
width: 106px;
}
.charsheet input.sheet-mintext {
display: inline-block;
width: 74px;
width: 80px;
}
.charsheet input.sheet-midtext {
display: inline-block;
@@ -58,14 +42,22 @@
display: inline-block;
width: 100px;
}
.charsheet input.sheet-fill {
display: inline-block;
width: 106px;
}
.charsheet input.sheet-medium {
display: inline-block;
width: 115px;
}
.charsheet input.sheet-rogue {
display: inline-block;
width: 120px;
}
.charsheet input.sheet-middle {
display: inline-block;
width: 138px;
}
.charsheet input.sheet-medium {
display: inline-block;
width: 115px;
}
.charsheet input.sheet-display {
display: inline-block;
width: 150px;
@@ -78,10 +70,6 @@
display: inline-block;
width: 200px;
}
.charsheet input.sheet-rogue {
display: inline-block;
width: 120px;
}
.charsheet input.sheet-spell {
display: inline-block;
width: 215px;
@@ -90,6 +78,31 @@
display: inline-block;
width: 400px;
}
.charsheet input.sheet-min {
display: inline-block;
width: 2.5em;
}
.charsheet input.sheet-short {
display: inline-block;
width: 3.5em;
}
.charsheet input.sheet-shortish {
display: inline-block;
width: 4.1em;
}
.charsheet select.sheet-table-dynamic,
.charsheet input.sheet-table-dynamic {
display: inline-block;
width: 0;
min-width: 100%;
box-sizing: border-box;
}
.charsheet select.sheet-table-dynamic {
margin: 0;
}
.charsheet input[type="number"].sheet-tiny {
display: inline-block;
width: 23px;
@@ -100,24 +113,25 @@
input[type="number"].sheet-nobut::-webkit-inner-spin-button {
-webkit-appearance: none;
}
.charsheet input.sheet-tiny {
display: inline-block;
width: 20px;
}
.charsheet select.sheet-small {
display: inline-block;
width: 29px;
margin: 0 0;
width: 30px;
}
.charsheet select.sheet-short {
display: inline-block;
margin: 0px 0px;
width: 4em;
margin: 0 0;
width: 3.5em;
}
.charsheet select.sheet-mintext {
display: inline-block;
margin: 0px 0px;
margin: 0 0;
width: 74px;
}
input.sheet-arrow
{
float: left;
@@ -130,7 +144,7 @@ input.sheet-arrow:checked ~ div.sheet-body
.charsheet input[type="checkbox"].left {
float: left;
margin: 5px 0px;
margin: 5px 0;
width: 2px;
}
@@ -140,13 +154,15 @@ input.sheet-tab:not(:first-child)::before
}
.charsheet textarea {
text-overflow: scroll;
overflow: auto;
}
/* Fake checkbox */
label input[type="radio"] + span::before,
input[type="checkbox"] + span::before
{
content: "";
cursor: pointer;
width: 14px;
height: 14px;
font-size: 12px;
@@ -155,14 +171,18 @@ input[type="checkbox"] + span::before
-webkit-border-radius: 3px;
border-radius: 3px;
}
input[type="radio"] + span::before,
input[type="checkbox"] + span::before
{
margin-right: 4px;
margin-left: 4px;
border: solid 1px #a8a8a8;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
font-weight: normal;
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
@@ -176,32 +196,12 @@ input[type="checkbox"] + span::before
background: radial-gradient(#f6f6f6, #dfdfdf);
}
label input[type="radio"]:checked + span::before,
input[type="checkbox"]:checked + span::before
{
content: "✓";
}
input[type="radio"] + span::before
{
margin-right: 4px;
border: solid 1px #a8a8a8;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
box-shadow: 0 0 2px #ccc;
background: #f6f6f6;
background: -moz-radial-gradient(#f6f6f6, #dfdfdf);
background: -webkit-radial-gradient(#f6f6f6, #dfdfdf);
background: -ms-radial-gradient(#f6f6f6, #dfdfdf);
background: -o-radial-gradient(#f6f6f6, #dfdfdf);
background: radial-gradient(#f6f6f6, #dfdfdf);
}
div[class^="sheet-section"] {
display: block;
}
@@ -275,8 +275,8 @@ div[class^="sheet-section"] {
.charsheet input.sheet-tab67:checked ~ div.sheet-section-psionics-standard-repeat,
.charsheet input.sheet-tab68:checked ~ div.sheet-section-psionics-advanced-repeat,
.charsheet input.sheet-tab69:checked ~ div.sheet-section-granted-powers,
.charsheet input.sheet-tab70:checked ~ div.sheet-section-weapon-melee,
.charsheet input.sheet-tab71:checked ~ div.sheet-section-weapon-ranged,
.charsheet input.sheet-tab70:checked ~ div.sheet-section-weapon-standard-melee,
.charsheet input.sheet-tab71:checked ~ div.sheet-section-weapon-standard-ranged,
.charsheet input.sheet-tab72:checked ~ div.sheet-section-movement-mount,
.charsheet input.sheet-tab73:checked ~ div.sheet-section-character-info-details,
.charsheet input.sheet-tab74:checked ~ div.sheet-section-character-info-tracker,
@@ -285,7 +285,11 @@ div[class^="sheet-section"] {
.charsheet input.sheet-tab77:checked ~ div.sheet-section-movement-barbarian,
.charsheet input.sheet-tab78:checked ~ div.sheet-section-attributes-dream,
.charsheet input.sheet-tab79:checked ~ div.sheet-section-movement-swimming,
.charsheet input.sheet-tab80:checked ~ div.sheet-section-movement-flying {
.charsheet input.sheet-tab80:checked ~ div.sheet-section-movement-flying,
.charsheet input.sheet-tab81:checked ~ div.sheet-section-weapon-standard,
.charsheet input.sheet-tab82:checked ~ div.sheet-section-weapon-player-option,
.charsheet input.sheet-tab83:checked ~ div.sheet-section-weapon-player-option-melee,
.charsheet input.sheet-tab84:checked ~ div.sheet-section-weapon-player-option-ranged {
display: block;
}
@@ -398,7 +402,11 @@ div[class^="sheet-section"] {
.charsheet input.sheet-tab77:checked + span.sheet-tab77,
.charsheet input.sheet-tab78:checked + span.sheet-tab78,
.charsheet input.sheet-tab79:checked + span.sheet-tab79,
.charsheet input.sheet-tab80:checked + span.sheet-tab80 {
.charsheet input.sheet-tab80:checked + span.sheet-tab80,
.charsheet input.sheet-tab81:checked + span.sheet-tab81,
.charsheet input.sheet-tab82:checked + span.sheet-tab82,
.charsheet input.sheet-tab83:checked + span.sheet-tab83,
.charsheet input.sheet-tab84:checked + span.sheet-tab84 {
display: inline-table;
background: #ab8b57;
color: white;
@@ -408,7 +416,7 @@ div[class^="sheet-section"] {
input[type="radio"]
{
opacity: 0;
width: 120;
width: 120px;
height: 30px;
position: absolute;
cursor: pointer;
@@ -448,18 +456,19 @@ input.sheet-tab + span::before
}
label {
position: relative;
display:inline;
font-size:.8125rem;
font-size: 12px;
line-height:1em;
margin:0px 0px 0px 0px;
padding:0px 0px 0px 0px;
margin: 0 0 0 0;
padding: 0 0 0 0;
}
h2,h3,h4,h5,h6,h7,h8,h9 {
h2,h3,h4,h5,h6 {
line-height:1em;
margin:inherit;
display:inline;
font-family: Arial;
font-family: Arial, sans-serif;
font-size:.8125rem;
color: #000;
}
@@ -469,9 +478,9 @@ h1 {
width: 100%;
background-color: #FFF;
color: #000;
padding:.2em 0em 0em 0em;
padding:.2em 0 0 0;
min-height: 1em;
margin:0px 0px .5em 0px;
margin: 0 0 .5em 0;
font-size:.8125rem;
line-height:1.4em;
display:block;
@@ -480,7 +489,7 @@ h1 {
.sheet-small-label1 {
display: inline-block;
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
margin: .75rem .4em 1.125rem .4em;
height: 1.85em;
width: 72px;
@@ -495,7 +504,7 @@ h1 {
}
.sheet-small-label1 span {
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
text-align:center;
font-size: .85em;
font-style: italic;
@@ -506,7 +515,7 @@ h1 {
-moz-margin-end:-2px;
}
.sheet-small-label1 input::-moz-focus-inner {
padding:0px;
padding: 0;
}
.sheet-small-label1 select {
margin-top:-2px;
@@ -515,7 +524,7 @@ h1 {
}
.sheet-small-label2 {
display: inline-block;
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
margin: .75rem .4em 1.125rem .4em;
height: 1.85em;
width: 63px;
@@ -530,7 +539,7 @@ h1 {
}
.sheet-small-label2 span {
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
text-align:center;
font-size: .85em;
font-style: italic;
@@ -541,7 +550,7 @@ h1 {
-moz-margin-end:-2px;
}
.sheet-small-label2 input::-moz-focus-inner {
padding:0px;
padding: 0;
}
.sheet-small-label2 select {
margin-top:-2px;
@@ -550,7 +559,7 @@ h1 {
}
.sheet-small-label3 {
display: inline-block;
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
margin: .75rem .4em 1.125rem .4em;
height: 1.85em;
width: 85px;
@@ -565,7 +574,7 @@ h1 {
}
.sheet-small-label3 span {
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
text-align:center;
font-size: .85em;
font-style: italic;
@@ -576,7 +585,7 @@ h1 {
-moz-margin-end:-2px;
}
.sheet-small-label3 input::-moz-focus-inner {
padding:0px;
padding: 0;
}
.sheet-small-label3 select {
margin-top:-2px;
@@ -585,7 +594,7 @@ h1 {
}
.sheet-small-label4 {
display: inline-block;
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
margin: .75rem .4em 1.125rem .4em;
height: 1.85em;
width: 67px;
@@ -600,7 +609,7 @@ h1 {
}
.sheet-small-label4 span {
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
text-align:center;
font-size: .85em;
font-style: italic;
@@ -611,7 +620,7 @@ h1 {
-moz-margin-end:-2px;
}
.sheet-small-label4 input::-moz-focus-inner {
padding:0px;
padding: 0;
}
.sheet-small-label4 select {
margin-top:-2px;
@@ -620,7 +629,7 @@ h1 {
}
.sheet-small-label5 {
display: inline-block;
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
margin: .75rem .4em 1.125rem .4em;
height: 1.85em;
width: 105px;
@@ -635,7 +644,7 @@ h1 {
}
.sheet-small-label5 span {
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
text-align:center;
font-size: .85em;
font-style: italic;
@@ -646,7 +655,7 @@ h1 {
-moz-margin-end:-2px;
}
.sheet-small-label5 input::-moz-focus-inner {
padding:0px;
padding: 0;
}
.sheet-small-label5 select {
margin-top:-2px;
@@ -655,7 +664,7 @@ h1 {
}
.sheet-small-label6 {
display: inline-block;
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
margin: .75rem .4em 1.125rem .4em;
height: 1.85em;
width: 75px;
@@ -670,7 +679,7 @@ h1 {
}
.sheet-small-label6 span {
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
text-align:center;
font-size: .85em;
font-style: italic;
@@ -681,7 +690,7 @@ h1 {
-moz-margin-end:-2px;
}
.sheet-small-label6 input::-moz-focus-inner {
padding:0px;
padding: 0;
}
.sheet-small-label6 select {
margin-top:-2px;
@@ -690,7 +699,7 @@ h1 {
}
.sheet-small-label7 {
display: inline-block;
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
margin: .75rem .4em 1.125rem .4em;
height: 1.85em;
width: 125px;
@@ -705,7 +714,7 @@ h1 {
}
.sheet-small-label7 span {
padding: .5em .07em 0em .07em;
padding: .5em .07em 0 .07em;
text-align:center;
font-size: .85em;
font-style: italic;
@@ -716,7 +725,7 @@ h1 {
-moz-margin-end:-2px;
}
.sheet-small-label7 input::-moz-focus-inner {
padding:0px;
padding: 0;
}
.sheet-small-label7 select {
margin-top:-2px;
@@ -727,10 +736,11 @@ h1 {
button {
background-color: #7C0303;
}
button:hover, {
.charsheet,
.charsheet button:hover {
background-image: url("http://www.commentnation.com/backgrounds/images/parchment_paper_seamless_pattern.jpg");
}
button:active
/*/ Styles for 2ESheet rolltemplates /*/
@@ -751,13 +761,13 @@ button:active
.sheet-rolltemplate-2Esave th.sheet-template-title1 {
font-size: 12pt;
font-weight: bold;
font-family: "verdana", "tahoma", "ariel";
font-family: "verdana", "tahoma", "ariel", sans-serif;
text-align: center;
color: white;
border: none;
padding: 2px;
margin: 0px;
background-color: none;
margin: 0;
background-color: transparent;
}
.sheet-rolltemplate-2Edefault th.sheet-template-title2,
@@ -767,13 +777,13 @@ button:active
.sheet-rolltemplate-2Esave th.sheet-template-title2 {
font-size: 12pt;
font-weight: bold;
font-family: "verdana", "tahoma", "ariel";
font-family: "verdana", "tahoma", "ariel", sans-serif;
text-align: center;
color: black;
border: none;
padding: 2px;
margin: 0px;
background-color: none;
margin: 0;
background-color: transparent;
}
.sheet-rolltemplate-2Edefault th.sheet-template-subtitle1,
@@ -784,13 +794,13 @@ button:active
font-size: 8pt;
font-weight: normal;
font-style: italic;
font-family: "verdana", "tahoma", "ariel";
font-family: "verdana", "tahoma", "ariel", sans-serif;
text-align: center;
color: white;
border: none;
padding: 1px;
margin: 0px;
background-color: none;
margin: 0;
background-color: transparent;
}
.sheet-rolltemplate-2Edefault th.sheet-template-subtitle2,
@@ -801,13 +811,13 @@ button:active
font-size: 8pt;
font-style: italic;
font-weight: normal;
font-family: "verdana", "tahoma", "ariel";
font-family: "verdana", "tahoma", "ariel", sans-serif;
text-align: center;
color: black;
border: none;
padding: 1px;
margin: 0px;
background-color: none;
margin: 0;
background-color: transparent;
}
.sheet-rolltemplate-2Edefault table,
@@ -852,9 +862,8 @@ button:active
border: 1px solid #000000;
border-top-right-radius: 8px;
border-top-left-radius: 8px;
padding: 3px;
padding-top: 5px;
margin-bottom: 0px;
padding: 5px 3px 3px;
margin-bottom: 0;
}
/*/ Styles for the 2Edefault Template /*/
@@ -868,32 +877,32 @@ button:active
text-transform: capitalize;
color: #000000;
text-align: center;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: 1px solid black;
border-right: none;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Edefault td.sheet-default-c2 {
font-size: 10pt;
color: #000000;
text-align: center;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: 1px solid black;
border-left: none;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Edefault td.sheet-default-c3 {
font-size: 9pt;
color: #000000;
text-align: left;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: 1px solid black;
padding: 4px;
margin: 0px;
margin: 0;
}
@@ -948,7 +957,7 @@ button:active
font-size: 12pt;
font-weight: bold;
font-style: italic;
font-family: "verdana", "tahoma", "ariel";
font-family: "verdana", "tahoma", "ariel", sans-serif;
color: #ffffff;
}
@@ -963,7 +972,7 @@ button:active
font-size: 12pt;
font-weight: bold;
font-style: italic;
font-family: "verdana", "tahoma", "ariel";
font-family: "verdana", "tahoma", "ariel", sans-serif;
color: #ffffff;
}
@@ -1006,10 +1015,10 @@ button:active
font-size: 10pt;
color: #000000;
text-align: center;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: 1px solid black;
padding: 4px;
margin: 0px;
margin: 0;
width: 50%;
}
@@ -1018,17 +1027,17 @@ button:active
font-weight: bold;
color: #000000;
text-align: center;
font-family: "verdana";
font-family: "verdana", sans-serif;
}
.sheet-rolltemplate-2Espell td.sheet-spell-c2 {
font-size: 9pt;
color: #000000;
text-align: left;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: 1px solid black;
padding: 3px;
margin: 0px;
margin: 0;
}
/*/ Styles for the 2Esave Template /*/
@@ -1042,10 +1051,10 @@ button:active
text-transform: capitalize;
color: #000000;
text-align: center;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: none;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Esave td.sheet-save-c2 {
@@ -1053,10 +1062,10 @@ button:active
font-weight: bold;
text-transform: capitalize;
text-align: center;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: none;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Esave td.sheet-save-c3 {
@@ -1065,11 +1074,11 @@ button:active
font-size: 12pt;
font-weight: bold;
font-style: italic;
font-family: "verdana";
font-family: "verdana", sans-serif;
text-align: center;
color: #ffffff;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Esave td.sheet-save-c4 {
@@ -1078,11 +1087,11 @@ button:active
font-size: 12pt;
font-weight: bold;
font-style: italic;
font-family: "verdana";
font-family: "verdana", sans-serif;
text-align: center;
color: #ffffff;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Echeck div.sheet-check-head {
@@ -1095,10 +1104,10 @@ button:active
text-transform: capitalize;
color: #000000;
text-align: center;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: none;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Echeck td.sheet-check-c2 {
@@ -1106,10 +1115,10 @@ button:active
font-weight: bold;
text-transform: capitalize;
text-align: center;
font-family: "verdana";
font-family: "verdana", sans-serif;
border: none;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Echeck td.sheet-check-c3 {
@@ -1118,11 +1127,11 @@ button:active
font-size: 12pt;
font-weight: bold;
font-style: italic;
font-family: "verdana";
font-family: "verdana", sans-serif;
text-align: center;
color: #ffffff;
padding: 4px;
margin: 0px;
margin: 0;
}
.sheet-rolltemplate-2Echeck td.sheet-check-c4 {
@@ -1131,27 +1140,60 @@ button:active
font-size: 12pt;
font-weight: bold;
font-style: italic;
font-family: "verdana";
font-family: "verdana", sans-serif;
text-align: center;
color: #ffffff;
padding: 4px;
margin: 0px;
margin: 0;
}
th.sheet-default-header {
table.sheet-default-header-even-row tr:nth-child(even),
table.sheet-default-header-odd-row tr:nth-child(odd),
table.sheet-default-header-every-third-row tr:nth-child(3n+1),
table.sheet-default-header-first-column td:first-child,
table.sheet-default-header-first-column th:first-child,
.sheet-default-header {
background-color: #7C0303;
color: #FFF;
font-family: Arial, sans-serif;
font-weight: bold;
vertical-align: middle;
}
.sheet-centering,
.sheet-centering-padding-left {
.sheet-centering-padding {
text-align: center;
vertical-align: middle;
}
.sheet-centering-padding-left {
padding-left: 5px;
.sheet-centering-padding {
padding-left: 2px;
padding-right: 2px;
}
.sheet-table-rogue {
color: #FFF;
font-family: Arial,
sans-serif; font-weight: bold;
}
label input[type="radio"],
label input[type="checkbox"] {
position: absolute;
width: 100%;
height: 100%;
opacity: 0;
left: 0;
top: 0;
margin: 0;
}
table {
border-collapse: collapse;
border-spacing: 0;
}
td,
th {
text-align: inherit;
padding-left: inherit;
}
+11 -5
View File
@@ -1,10 +1,16 @@
# Message from Peter B. (2020):
I have continued work on this sheet and the below mention HTML and CSS is therefore invalid as progress has continued without its usage.
My work has been based on the last stable version, v. 2.8.53, which was live on Roll20. I have started my versioning from v. 3.0.00
Follow my development here: https://app.roll20.net/forum/permalink/8602806/
# Message from Seth (08/09/2017):
Ok guys, it's going to be along time before I push another update to Roll20. That being said, if you absolutely must have the latest copy of this sheet:
You can find it here HTML > https://gist.github.com/Project462/87b342d835a25dfbe88ce2dd775822cf <
And here CSS > https://gist.github.com/Project462/76da3d8a4c31af75aaefe73ef68c6c8a <
You can find it here HTML > ~~https://gist.github.com/Project462/87b342d835a25dfbe88ce2dd775822cf~~ <
And here CSS > ~~https://gist.github.com/Project462/76da3d8a4c31af75aaefe73ef68c6c8a~~ <
These will be updated about once a week, so keep checking back. I'll update the versioning too to reflect differences.
**NOTE** This HTMl is unstable and not considered functional at this time. It does have a bunch of cool features, but it should not be used without serious modification. If you don't know how to do that, be patient is all I can ask.
This readme was last updated on 08/09/2017.
**NOTE** This HTMl is unstable and not considered functional at this time. It does have a bunch of cool features, but it should not be used without serious modification. If you don't know how to do that, be patient is all I can ask.
+3 -3
View File
@@ -1,8 +1,8 @@
{
"html": "2ESheet.html",
"css": "2EStyle.css",
"authors": "Seth",
"authors": "Seth, Peter B.",
"preview": "2EPreview.png",
"roll20userid": "2569950",
"instructions": "This sheet supports Advanced Dungeons and Dragons 2nd Edition Revised for both Player Characters and Monsters. This sheet has full integration for macro support within many fields of the sheet. Many fields are now auto-calculating fields. Please update these trackers by changing a quantity value and then changing it back. If in need of assistance or to report a bug, please send a message to https://app.roll20.net/users/2569950/Seth and I will be happy to assist you. Current Sheet Version 2.8.53"
"roll20userid": "2569950, 5062881",
"instructions": "#Message from current Author Peter B.(2020)\rThe sheet has been updated with more options for players to choose between rule sets such as the standard rule set from the Player's Handbook and the additional material from the Player's Option.\rFor any future development request please send a message to https://app.roll20.net/users/5062881/peter-b.\rCurrent follow development here: https://app.roll20.net/forum/permalink/8602806/\r\r#Message from Original Author Seth (2017)\rThis sheet supports Advanced Dungeons and Dragons 2nd Edition Revised for both Player Characters and Monsters. This sheet has full integration for macro support within many fields of the sheet. Many fields are now auto-calculating fields. Please update these trackers by changing a quantity value and then changing it back."
}
+119 -3
View File
@@ -8,14 +8,123 @@ div.sheet-abilities tr td:nth-child(2) input.sheet-input-small {width: 50%;}
.sheet-useBackground input[value="1"]:checked ~ .sheet-background { background-image:none; background-color:white;}
.sheet-useBackground input[value="2"]:checked ~ .sheet-background { background-image:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ADnD_1E/images/back.jpg"); background-size: cover; background-position: center top;}
.sheet-table {display:table; width:100%;}
.sheet-table-row {display: table-row; width:100%;}
/* converting from tables */
.sheet-table {
justify-content: center;
width: 100%;
}
.sheet-table-row {
display: flex;
width: 100%;
line-height: 1em;
}
.sheet-table-row span {
margin: 0 2px 0 2px;
}
.sheet-data {display:table-cell; vertical-align:bottom;}
.sheet-left {text-align:left;}
.sheet-right {text-align:right;}
.sheet-center {text-align:center;}
.sheet-border {border:1px solid gray; border-radius:10px; border-collapse:separate; margin: 2px 0 2px 0; padding: 2px;}
div span.sheet-input textarea.sheet-macro-text-short {
width: 100%;
height: 1em;
margin: 0 0 0 2px;
}
span.sheet-input-sm {
width: 6em;
}
span.sheet-input-sm1 {
width: 10em;
}
span.sheet-input-med {
width: 12em;
}
span.sheet-input-med1 {
width: 16em;
}
span.sheet-input-long {
width: 30em;
}
.sheet-input-select {
width: 100%;
margin: 0;
padding: 3px 0 0 9px;
height: 1.85em;
}
/* Spell tabs */
div.sheet-spell-display {
display:none;
}
input.sheet-toggle-show[value="1"] ~ div.sheet-spell-display {
display: inherit;
}
.sheet-spell-tabs {
display: flex;
justify-content: space-around;
width: 99%;
padding: 0 0px 0 3px;
margin: -1px 0 5px 0;
border-bottom: 1px solid #767471;
}
span.sheet-tab {
width: 9%;
height: 1.75em;
display: inline-block;
border: 1px solid #5a5957;
border-top-left-radius: 10px;
border-top-right-radius: 10px;
text-align: center;
background-color: rgba(148, 148, 148, 0.5);
color: #ffffff;
}
input[type="radio"].sheet-tab-hidden + span.sheet-tab::before {
display: none;
}
input[type="radio"].sheet-tab-hidden:not(:checked) + span.sheet-tab {
color: #ffffff;
background-color: #1f1f1f;
}
input[type="radio"].sheet-tab-hidden:not(:checked):hover + span.sheet-tab {
background-color: #333333;
height: 2em;
margin: -3px 0 0 0;
}
input[type="radio"].sheet-tab-hidden:checked + span.sheet-tab {
background-color: white;
color: #000;
font-weight: bold;
height: 2em;
margin: -4px 0 0 0;
box-shadow: 2px 1px 5px #000;
z-index: 1;
}
div.sheet-spell-tabs > input.sheet-tab-hidden {
opacity: 0;
position: relative;
margin: 0 -5em 0 0em;
width: 8%;
height: 1.2em;
z-index: 1;
}
table, tr {width:100%;}
table, tr, td {font-size:12px; font-weight:bold;}
@@ -26,7 +135,7 @@ input {border:1px transparent; border-bottom:1px solid; background-color:transpa
input[disabled], select[disabled], textarea[disabled], input[readonly] {cursor:not-allowed; background-color:rgba(245, 245, 245, 0.85);}
select {background-color:transparent;}
button[type=roll].sheet-button {font-size:1em; line-height:1.5em; white-space:nowrap;}
.sheet-header {display:inline-block; font-size:16px; font-weight:bold; margin:0 -5px 0 0;}
@@ -191,6 +300,13 @@ textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow:
text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
}
.sheet-rolltemplate-general .sheet-text {
padding:2px;
line-height:1em;
vertical-align:top;
text-align:left;
}
.sheet-rolltemplate-attacks.sheet-color-white th,
.sheet-rolltemplate-attacks.sheet-color-white .sheet-subheader,
.sheet-rolltemplate-general.sheet-color-white th,
+270 -98
View File
@@ -1,6 +1,6 @@
<div class="sheet-useBackground">
<input type="radio" class="sheet-useBackground" style="display:none;" name="attr_background" value="1" checked />
<input type="radio" class="sheet-useBackground" style="display:none;" name="attr_background" value="2" />
<input type="checkbox" class="sheet-useBackground" style="display:none;" name="attr_background" value="1" checked />
<input type="checkbox" class="sheet-useBackground" style="display:none;" name="attr_background" value="2" />
<div class="sheet-background">
<div class="sheet-wrapper">
<div class="sheet-center" style="padding-top:10px;"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ADnD_1E/images/logo.png" /></div>
@@ -105,6 +105,11 @@
</table>
</td>
</tr>
<tr>
<td colspan="2" style="white-space: nowrap;">Languages:
<input type="text" name="attr_languages" placeholder="languages known" style="width: 87%;">
</td>
</tr>
</table>
</div>
<div class="sheet-abilities">
@@ -121,9 +126,9 @@
<td><input type="text" class="sheet-input-small" name="attr_DmgBonus" title="@{DmgBonus}" value="0" /></td>
<td class="sheet-right">Encumbrance:</td>
<td><input type="text" class="sheet-input-small" name="attr_EncumbranceBonus" title="@{EncumbranceBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MinorStrengthFeat-roll" title="%{selected|MinorStrengthFeat-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Minor Strength Feat}} {{1d6 Roll=[[1d6cs<@{MinorStrengthFeat}cf>@{MinorStrengthFeat}]] }}" >&nbsp;Open Doors</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MinorStrengthFeat-roll" title="%{selected|MinorStrengthFeat-roll}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Minor Strength Feat}} {{1d6 Roll=[[1d6cs<@{MinorStrengthFeat}cf>@{MinorStrengthFeat}]] }}" >&nbsp;Open Doors</button></td>
<td><input type="text" class="sheet-input-small" name="attr_MinorStrengthFeat" title="@{MinorStrengthFeat}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MajorStrengthFeat-roll" title="%{selected|MajorStrengthFeat-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Major Strength Feat}} {{ Major STR Feat=[[1d100cs<@{MajorStrengthFeat}cf>@{MajorStrengthFeat} ]] %}}" >&nbsp;Bend Bars</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MajorStrengthFeat-roll" title="%{selected|MajorStrengthFeat-roll}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Major Strength Feat}} {{ Major STR Feat=[[1d100cs<@{MajorStrengthFeat}cf>@{MajorStrengthFeat} ]] %}}" >&nbsp;Bend Bars</button></td>
<td><input type="text" class="sheet-input-small" name="attr_MajorStrengthFeat" title="@{MajorStrengthFeat}" value="0" /></td>
</tr>
<tr>
@@ -132,7 +137,7 @@
(<input type="text" name="attr_ExceptionalIntelligence" title="@{ExceptionalIntelligence}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right">Add. Lang:</td>
<td><input type="text" class="sheet-input-small" name="attr_BonusLanguages" title="@{BonusLanguages}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_KnowSpell-roll" title="%{selected|KnowSpell-roll}"value="&{template:general} {{name=@{character_name}}} {{subtag=Chance to Know Spell}} {{Roll=[[1d100cs>@{KnowSpell}cf<@{KnowSpell}]] %}}" >&nbsp;Know Spell</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_KnowSpell-roll" title="%{selected|KnowSpell-roll}"value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Chance to Know Spell}} {{Roll=[[1d100cs>@{KnowSpell}cf<@{KnowSpell}]] %}}" >&nbsp;Know Spell</button></td>
<td><input type="text" class="sheet-input-small" name="attr_KnowSpell" title="@{KnowSpell}" value="0" /></td>
<td class="sheet-right">Min Spells:</td>
<td><input type="text" class="sheet-input-small" name="attr_minSpells" title="@{minSpells}" value="0" /></td>
@@ -145,11 +150,11 @@
<td class="sheet-center"><span class="sheet-text-large">WIS</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Wisdom" title="@{Wisdom}" value="10" />
(<input type="text" name="attr_ExceptionalWisdom" title="@{ExceptionalWisdom}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MentalSave-roll" title="%{selected|MentalSave-roll}"value="&{template:general} {{name=@{character_name}}} {{subtag=Mental Save}} {{Roll=[[1d20cs>@{MentalSaveBonus}cf<@{MentalSaveBonus}]]}}" >&nbsp;Mental Save</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_MentalSave-roll" title="%{selected|MentalSave-roll}"value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Mental Save}} {{Roll=[[1d20cs>@{MentalSaveBonus}cf<@{MentalSaveBonus}]]}}" >&nbsp;Mental Save</button></td>
<td><input type="text" class="sheet-input-small" name="attr_MentalSaveBonus" title="@{MentalSaveBonus}" value="0" /></td>
<td class="sheet-right">Spell Bonus:</td>
<td><input type="text" class="sheet-input-small" name="attr_SpellBonus" title="@{SpellBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_SpellFailure-roll" title="%{selected|SpellFailure-roll}"value="&{template:general} {{name=@{character_name}}} {{subtag=Chance of Spell Failure}} {{Roll=[[1d100cs>@{SpellFailure}cf<@{SpellFailure}]] %}}" >&nbsp;Spell Fail</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_SpellFailure-roll" title="%{selected|SpellFailure-roll}"value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Chance of Spell Failure}} {{Roll=[[1d100cs>@{SpellFailure}cf<@{SpellFailure}]] %}}" >&nbsp;Spell Fail</button></td>
<td><input type="text" class="sheet-input-small" name="attr_SpellFailure" title="@{SpellFailure}" value="0" /></td>
<td></td>
<td></td>
@@ -160,13 +165,13 @@
<td class="sheet-center"><span class="sheet-text-large">DEX</span></td>
<td><input type="text" class="sheet-input-small" name="attr_Dexterity" title="@{Dexterity}" value="10" />
(<input type="text" name="attr_ExceptionalDexterity" title="@{ExceptionalDexterity}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_surprise-roll" title="%{selected|surprise-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Surprise}} {{Roll=[[ 1d6 + @{SurpriseBonus}[BON] + ?{Modifier?|0}[MOD] ]]}}" >&nbsp;Surprise</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_surprise-roll" title="%{selected|surprise-roll}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Surprise}} {{Roll=[[ 1d6 + @{SurpriseBonus}[BON] + ?{Modifier?|0}[MOD] ]]}}" >&nbsp;Surprise</button></td>
<td><input type="text" class="sheet-input-small" name="attr_SurpriseBonus" title="@{SurpriseBonus}" value="0" /></td>
<td class="sheet-right">Missile Hit:</td>
<td><input type="text" class="sheet-input-small" name="attr_RangedBonus" title="@{RangedBonus}" value="0" /></td>
<td class="sheet-right">AC Bonus:</td>
<td><input type="text" class="sheet-input-small" name="attr_ArmorBonus" title="@{ArmorBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" style="margin-right:-50px;" type="roll" name="attr_init-roll" title="%{selected|init-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Initiative!}} {{Roll=[[ 1d6 + @{SurpriseBonus}[BON] + ?{Modifier?|0}[MOD] ]]}}" >&nbsp;INITIATIVE</button></td>
<td class="sheet-right"><button class="sheet-button" style="margin-right:-50px;" type="roll" name="attr_init-roll" title="%{selected|init-roll}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Initiative!}} {{Roll=[[ 1d6 + @{SurpriseBonus}[BON] + ?{Modifier?|0}[MOD] ]]}}" >&nbsp;INITIATIVE</button></td>
<td></td>
<td></td>
<td></td>
@@ -177,9 +182,9 @@
(<input type="text" name="attr_ExceptionalConstitution" title="@{ExceptionalConstitution}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right">HP Bonus:</td>
<td><input type="text" class="sheet-input-small" name="attr_HitPointBonus" title="@{HitPointBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_SystemShock-roll" title="%{selected|SystemShock-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=System Shock Survival}} {{ Roll=[[1d100cs<@{SystemShock}cf>@{SystemShock} ]] %}}" >&nbsp;Sys Shock</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_SystemShock-roll" title="%{selected|SystemShock-roll}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=System Shock Survival}} {{ Roll=[[1d100cs<@{SystemShock}cf>@{SystemShock} ]] %}}" >&nbsp;Sys Shock</button></td>
<td><input type="text" class="sheet-input-small" name="attr_SystemShock" title="@{SystemShock}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_ResurrectionSurvival-roll" title="%{selected|ResurrectionSurvival-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Resurrection Survival}} {{Roll=[[ 1d100cs<@{ResurrectionSurvival}cf>@{ResurrectionSurvival} ]] %}}" >&nbsp;Res Survive</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_ResurrectionSurvival-roll" title="%{selected|ResurrectionSurvival-roll}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Resurrection Survival}} {{Roll=[[ 1d100cs<@{ResurrectionSurvival}cf>@{ResurrectionSurvival} ]] %}}" >&nbsp;Res Survive</button></td>
<td><input type="text" class="sheet-input-small" name="attr_ResurrectionSurvival" title="@{ResurrectionSurvival}" value="0" /></td>
<td></td>
<td></td>
@@ -192,9 +197,9 @@
(<input type="text" name="attr_ExceptionalCharisma" title="@{ExceptionalCharisma}" value="0" min="0" max="100" style="width:2.5em;">)</td>
<td class="sheet-right">Max Hench:</td>
<td><input type="text" class="sheet-input-small" name="attr_MaximumHenchmen" title="@{MaximumHenchmen}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_Loyalty-roll" title="%{selected|Loyalty-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Loyalty}} {{Roll=[[ 1d100 + @{LoyaltyBonus}[BON] ]] %}}" >&nbsp;Loyalty</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_Loyalty-roll" title="%{selected|Loyalty-roll}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Loyalty}} {{Roll=[[ 1d100 + @{LoyaltyBonus}[BON] ]] %}}" >&nbsp;Loyalty</button></td>
<td><input type="text" class="sheet-input-small" name="attr_LoyaltyBonus" title="@{LoyaltyBonus}" value="0" /></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_reaction-roll" title="%{selected|reaction-roll}" value="&{template:general} {{name=@{character_name}}} {{subtag=Reaction}} {{Roll=[[ 1d100 + @{ReactionBonus}[BON] ]] %}}" >&nbsp;React</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="attr_reaction-roll" title="%{selected|reaction-roll}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Reaction}} {{Roll=[[ 1d100 + @{ReactionBonus}[BON] ]] %}}" >&nbsp;React</button></td>
<td><input type="text" class="sheet-input-small" name="attr_ReactionBonus" title="@{ReactionBonus}" value="0" /></td>
<td></td>
<td></td>
@@ -252,11 +257,11 @@
<input type="checkbox" class="sheet-sect-show" title="@{saves-info-show}" name="attr_saves-info-show" value="1" style="opacity: 0;width: 90px;height: 20px; position: relative; top: 0; left: 0;margin: 0 -20px 0 -60px; cursor: pointer; z-index: 1" checked="checked" /><span></span>
<table class="sheet-sect sheet-center">
<tr>
<td colspan="2">Paralysis, Poison, and Death<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Paralysis, Poison, Death=[[?{Mod?|0}+1d20cs>@{SaveParalysisPoisonDeath}cf<@{SaveParalysisPoisonDeath}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SaveParalysisPoisonDeath" title="%{selected|SaveParalysisPoisonDeath}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveParalysisPoisonDeath" title="@{SaveParalysisPoisonDeath}" value="0" /></td>
<td colspan="2">Petrification, Polymorph<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Petrification, Polymorph=[[?{Mod?|0}+1d20cs>@{SavePetrificationPolymorph}cf<@{SavePetrificationPolymorph}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SavePetrificationPolymorph" title="%{selected|SavePetrificationPolymorph}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SavePetrificationPolymorph" title="@{SavePetrificationPolymorph}" value="0" /></td>
<td colspan="2">Rods, Staves, and Wands<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Rods, Staves, Wands=[[?{Mod?|0}+1d20cs>@{SaveRodsStavesWands}cf<@{SaveRodsStavesWands}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SaveRodsStavesWands" title="%{selected|SaveRodsStavesWands}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveRodsStavesWands" title="@{SaveRodsStavesWands}" value="0" /></td>
<td colspan="2">Breath Weapon<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Breath Weapons=[[?{Mod?|0}+1d20cs>@{SaveBreathWeapons}cf<@{SaveBreathWeapons}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SaveBreathWeapons" title="%{selected|SaveBreathWeapons}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveBreathWeapons" title="@{SaveBreathWeapons}" value="0" /></td>
<td colspan="2">Spells<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Spells=[[?{Mod?|0}+1d20cs>@{SaveSpells}cf<@{SaveSpells}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SaveSpells" title="%{selected|SaveSpells}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveSpells" title="@{SaveSpells}" value="0" /></td>
<td colspan="2">Paralysis, Poison, and Death<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Paralysis, Poison, Death=[[?{Mod?|0}+1d20cs>@{SaveParalysisPoisonDeath}cf<@{SaveParalysisPoisonDeath}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SaveParalysisPoisonDeath" title="%{selected|SaveParalysisPoisonDeath}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveParalysisPoisonDeath" title="@{SaveParalysisPoisonDeath}" value="0" /></td>
<td colspan="2">Petrification, Polymorph<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Petrification, Polymorph=[[?{Mod?|0}+1d20cs>@{SavePetrificationPolymorph}cf<@{SavePetrificationPolymorph}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SavePetrificationPolymorph" title="%{selected|SavePetrificationPolymorph}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SavePetrificationPolymorph" title="@{SavePetrificationPolymorph}" value="0" /></td>
<td colspan="2">Rods, Staves, and Wands<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Rods, Staves, Wands=[[?{Mod?|0}+1d20cs>@{SaveRodsStavesWands}cf<@{SaveRodsStavesWands}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SaveRodsStavesWands" title="%{selected|SaveRodsStavesWands}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveRodsStavesWands" title="@{SaveRodsStavesWands}" value="0" /></td>
<td colspan="2">Breath Weapon<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Breath Weapons=[[?{Mod?|0}+1d20cs>@{SaveBreathWeapons}cf<@{SaveBreathWeapons}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SaveBreathWeapons" title="%{selected|SaveBreathWeapons}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveBreathWeapons" title="@{SaveBreathWeapons}" value="0" /></td>
<td colspan="2">Spells<br><button class="sheet-button" type="roll" value="/me must make a saving throw!&#x00A;&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Saving Throw}} {{Spells=[[?{Mod?|0}+1d20cs>@{SaveSpells}cf<@{SaveSpells}]]}} {{Mod Applied=?{Mod?|0}}}" name="roll_SaveSpells" title="%{selected|SaveSpells}"> Roll</button><input type="text" class="sheet-input-small" name="attr_SaveSpells" title="@{SaveSpells}" value="0" /></td>
</tr>
</table>
<hr>
@@ -274,14 +279,15 @@
<td style="width:11%;"><input type="text" class="sheet-input-small" name="attr_ToHitBonus" title="@{repeating_weapon_$X_ToHitBonus}" value="0" /><br>To-Hit Bonus</td>
<td colspan="2" style="width:11%;"><input type="text" class="sheet-input-small" name="attr_MagicBonus" title="@{repeating_weapon_$X_MagicBonus}" value="0" /><br>Magic Bonus</td>
<td colspan="2" style="width:11%;"><input type="text" class="sheet-input-small" name="attr_AttackDmgBonus" title="@{repeating_weapon_$X_AttackDmgBonus}" value="0" /><br>DMG Bonus</td><input type="hidden" name="attr_DmgBonus" value="0" />
<td><b title="Include '/w gm to-hit AC table or THACO'?">/w gm?</b><br>
<select name="attr_whisper_to-hit" style="width:100%; height:2em;">
<option value="&#x00A;/w gm &amp;{template:attacks} {{name=@{character_name}}} {{subtag=To Hit Armor Class}} {{ToHitAC-10to0=[[ @{THAC-10} ]]|[[ @{THAC-9} ]]|[[ @{THAC-8} ]]|[[ @{THAC-7} ]]|[[ @{THAC-6} ]]|[[ @{THAC-5} ]]|[[ @{THAC-4} ]]|[[ @{THAC-3} ]]|[[ @{THAC-2} ]]|[[ @{THAC-1} ]]|[[ @{THAC0} ]]}} {{ToHitAC1to10=[[ @{THAC0} ]]|[[ @{THAC1} ]]|[[ @{THAC2} ]]|[[ @{THAC3} ]]|[[ @{THAC4} ]]|[[ @{THAC5} ]]|[[ @{THAC6} ]]|[[ @{THAC7} ]]|[[ @{THAC8} ]]|[[ @{THAC9} ]]|[[ @{THAC10} ]] }}" selected="">Table</option>
<option value="&#x00A;/w gm &amp;{template:attacks} {{name=@{character_name}}} {{subtag=THACO}} {{ToHitAC-10to0=@{THAC0-10}|@{THAC0-9}|@{THAC0-8}|@{THAC0-7}|@{THAC0-6}|@{THAC0-5}|@{THAC0-4}|@{THAC0-3}|@{THAC0-2}|@{THAC0-1}|**@{THAC00}**}} {{ToHitAC1to10=**@{THAC00}**|@{THAC01}|@{THAC02}|@{THAC03}|@{THAC04}|@{THAC05}|@{THAC06}|@{THAC07}|@{THAC08}|@{THAC09}|@{THAC010} }}">THACO</option>
<td>
<select name="attr_whisper_to-hit" style="width: 88%;height: 2em;margin: 4px 0 4px 0;">
<option value="&#x00A;/w gm &{template:attacks} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=To Hit Armor Class}} {{ToHitAC-10to0=[[ @{THAC-10} ]]|[[ @{THAC-9} ]]|[[ @{THAC-8} ]]|[[ @{THAC-7} ]]|[[ @{THAC-6} ]]|[[ @{THAC-5} ]]|[[ @{THAC-4} ]]|[[ @{THAC-3} ]]|[[ @{THAC-2} ]]|[[ @{THAC-1} ]]|[[ @{THAC0} ]]}} {{ToHitAC1to10=[[ @{THAC0} ]]|[[ @{THAC1} ]]|[[ @{THAC2} ]]|[[ @{THAC3} ]]|[[ @{THAC4} ]]|[[ @{THAC5} ]]|[[ @{THAC6} ]]|[[ @{THAC7} ]]|[[ @{THAC8} ]]|[[ @{THAC9} ]]|[[ @{THAC10} ]] }}" selected="">Table</option>
<option value="&#x00A;/w gm &{template:attacks} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=THACO}} {{ToHitAC-10to0=@{THAC0-10}|@{THAC0-9}|@{THAC0-8}|@{THAC0-7}|@{THAC0-6}|@{THAC0-5}|@{THAC0-4}|@{THAC0-3}|@{THAC0-2}|@{THAC0-1}|**@{THAC00}**}} {{ToHitAC1to10=**@{THAC00}**|@{THAC01}|@{THAC02}|@{THAC03}|@{THAC04}|@{THAC05}|@{THAC06}|@{THAC07}|@{THAC08}|@{THAC09}|@{THAC010} }}">THACO</option>
<option value="&nbsp;">no</option>
</select>
</select><br>
<b title="Include '/w gm to-hit AC table or THACO'?">/w gm?</b>
</td>
<td><textarea name="attr_macro-text" title="@{repeating_weapon_$X_macro-text}" class="sheet-macro-text" style="width:96%; margin:5px 0 0 0;">&{template:attacks} {{name=@{character_name}}} {{subtag=@{WeaponName}}} {{attack1=[[1d20 + @{ToHitBonus}[BON] + @{MagicBonus}[MAG] + ?{To Hit Modifier?|0}[MOD]) ]]}} {{damage1vsSM=[[@{DamageSmallMedium} + @{AttackDmgBonus}[BON] + @{MagicBonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} {{damage1vsL=[[@{DamageLarge} + @{AttackDmgBonus}[BON] + @{MagicBonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} {{WeaponNotes=@{WeaponNotes}}} @{whisper_to-hit}</textarea><br>Macro-Text</td>
<td><textarea name="attr_macro-text" title="@{repeating_weapon_$X_macro-text}" class="sheet-macro-text" style="width:96%; margin:5px 0 0 0;">&{template:attacks} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=@{WeaponName}}} {{attack1=[[1d20 + @{ToHitBonus}[BON] + @{MagicBonus}[MAG] + ?{To Hit Modifier?|0}[MOD]) ]]}} {{damage1vsSM=[[@{DamageSmallMedium} + @{AttackDmgBonus}[BON] + @{MagicBonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} {{damage1vsL=[[@{DamageLarge} + @{AttackDmgBonus}[BON] + @{MagicBonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} {{WeaponNotes=@{WeaponNotes}}} @{whisper_to-hit}</textarea><br>Macro-Text</td>
</tr>
<tr>
<td><input type="text" class="sheet-input-small" name="attr_DamageSmallMedium" title="@{repeating_weapon_$X_DamageSmallMedium} e.g. '1d4'" value="0" /><br>DMG vs S/M</td>
@@ -373,32 +379,32 @@
<input type="checkbox" class="sheet-sect-show" title="@{thief_skills-info-show}" name="attr_thief_skills-info-show" value="1" style="opacity: 0;width: 135px;height: 20px;position: relative;top: 0;left: 0;margin: 0 -20px 0 -105px; cursor: pointer; z-index: 1" /><span></span>
<table class="sheet-sect">
<tr>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_PickPockets" title="%{selected|PickPockets}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Pick Pockets=[[1d100cs<@{PickPockets}cf>@{PickPockets}]] %}}"> Roll</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_PickPockets" title="%{selected|PickPockets}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Ability Check}} {{Pick Pockets=[[1d100cs<@{PickPockets}cf>@{PickPockets}]] %}}"> Roll</button></td>
<td style="width: 47px;"><input type="text" name="attr_PickPockets" class="sheet-input-small" title="@{PickPockets}" value="0" /></td>
<td>Pick Pockets</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_MoveQuietly" title="%{selected|MoveQuietly}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Move Quietly=[[1d100cs<@{MoveQuietly}cf>@{MoveQuietly}]] %}}"> Roll</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_MoveQuietly" title="%{selected|MoveQuietly}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Ability Check}} {{Move Quietly=[[1d100cs<@{MoveQuietly}cf>@{MoveQuietly}]] %}}"> Roll</button></td>
<td style="width: 47px;"><input type="text" name="attr_MoveQuietly" class="sheet-input-small" title="@{MoveQuietly}" value="0" /></td>
<td>Move Silently</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_ClimbWalls" title="%{selected|ClimbWalls}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Climb Walls=[[1d100cs<@{ClimbWalls}cf>@{ClimbWalls}]] %}}"> Roll</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_ClimbWalls" title="%{selected|ClimbWalls}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Ability Check}} {{Climb Walls=[[1d100cs<@{ClimbWalls}cf>@{ClimbWalls}]] %}}"> Roll</button></td>
<td style="width: 47px;"><input type="text" name="attr_ClimbWalls" class="sheet-input-small" title="@{ClimbWalls}" value="0" /></td>
<td>Climb Walls</td>
</tr>
<tr>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_OpenLocks" title="%{selected|OpenLocks}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Open Locks=[[1d100cs<@{OpenLocks}cf>@{OpenLocks}]] %}}"> Roll</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_OpenLocks" title="%{selected|OpenLocks}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Ability Check}} {{Open Locks=[[1d100cs<@{OpenLocks}cf>@{OpenLocks}]] %}}"> Roll</button></td>
<td><input type="text" name="attr_OpenLocks" class="sheet-input-small" title="@{OpenLocks}" value="0" /></td>
<td>Open Locks</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_HideInShadows" title="%{selected|HideInShadows}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Hide In Shadows=[[1d100cs<@{HideInShadows}cf>@{HideInShadows}]] %}}"> Roll</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_HideInShadows" title="%{selected|HideInShadows}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Ability Check}} {{Hide In Shadows=[[1d100cs<@{HideInShadows}cf>@{HideInShadows}]] %}}"> Roll</button></td>
<td><input type="text" name="attr_HideInShadows" class="sheet-input-small" title="@{HideInShadows}" value="0" /></td>
<td>Hide In Shadows</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_ReadLanguages" title="%{selected|ReadLanguages}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Read Languages=[[1d100cs<@{ReadLanguages}cf>@{ReadLanguages}]] %}}"> Roll</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_ReadLanguages" title="%{selected|ReadLanguages}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Ability Check}} {{Read Languages=[[1d100cs<@{ReadLanguages}cf>@{ReadLanguages}]] %}}"> Roll</button></td>
<td><input type="text" name="attr_ReadLanguages" class="sheet-input-small" title="@{ReadLanguages}" value="0" /></td>
<td>Read Languages</td>
</tr>
<tr>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_FindTraps" title="%{selected|FindTraps}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Find/Remove Traps=[[1d100cs<@{FindTraps}cf>@{FindTraps}]] %}}"> Roll</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_FindTraps" title="%{selected|FindTraps}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Ability Check}} {{Find/Remove Traps=[[1d100cs<@{FindTraps}cf>@{FindTraps}]] %}}"> Roll</button></td>
<td><input type="text" name="attr_FindTraps" class="sheet-input-small" title="@{FindTraps}" value="0" /></td>
<td>Find/Remove Traps</td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_HearNoise" title="%{selected|HearNoise}" value="&{template:general} {{name=@{character_name}}} {{subtag=Ability Check}} {{Hear Noise=[[1d100cs<@{HearNoise}cf>@{HearNoise}]] %}}"> Roll</button></td>
<td class="sheet-right"><button class="sheet-button" type="roll" name="roll_HearNoise" title="%{selected|HearNoise}" value="&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Ability Check}} {{Hear Noise=[[1d100cs<@{HearNoise}cf>@{HearNoise}]] %}}"> Roll</button></td>
<td><input type="text" name="attr_HearNoise" class="sheet-input-small" title="@{HearNoise}" value="0" /></td>
<td>Hear Noise</td>
<td></td>
@@ -499,6 +505,12 @@
<td><input type="text" class="sheet-input-medium" name="attr_max_load" title="@{max_load} Minimum amount for a max/encumbered load(defaults to 'Very heavy load' + 1)." value="(@{very_heavy_load}+1)" disabled /><b class="sheet-text-large">+</b><br>Max&nbsp;
<input type="checkbox" name="attr_current_encumbrance" value="3" readonly="readonly" /></td>
</tr>
<tr>
<td colspan="5">
Strength Encumbrance Bonus:
<input class="sheet-input-small" name="attr_EncumbranceBonus" title="@{EncumbranceBonus}" value="0" readonly="">&nbsp;&nbsp;<b>hint:</b> increases carrying capacity limits.
</td>
</tr>
</table>
</td>
<td style="width:10%;" class="sheet-right">Equipment:</td>
@@ -517,7 +529,7 @@
</tr>
<tr>
<td class="sheet-right">Coins:</td>
<td><input type="text" style="width:100%;" name="attr_total_coin_weight" title="@{total_coin_weight} 10 coins=1lbs" value="0" readonly="readonly" /></td>
<td><input type="text" style="width:100%;" name="attr_total_coin_weight" title="@{total_coin_weight}" value="0" readonly="readonly" /></td>
<td class="sheet-center"><b>&nbsp;-&nbsp;-&nbsp;-&nbsp;</b></td>
</tr>
<tr>
@@ -545,7 +557,7 @@
<td style="width:8%;"><input type="text" name="attr_current_max" title="@{repeating_ability_$X_current|max}" value="0" class="sheet-input-small" /><br>Max</td>
<!--attr_max kept as hidden attribute in order migrate attribute data to-->
<input type="hidden" name="attr_max" value="1">
<td style="width:10%;"><textarea name="attr_macro-text" title="@{repeating_ability_$X_macro-text}" class="sheet-macro-text" style="width:90%; height:1em;" >&{template:general} {{name=@{character_name}}} {{subtag=Special Ability: @{name}}} {{=@{short_description}}}</textarea><br>Macro-Text</td>
<td style="width:10%;"><textarea name="attr_macro-text" title="@{repeating_ability_$X_macro-text}" class="sheet-macro-text" style="width:90%; height:1em;" >&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Special Ability: @{name}}} {{=@{short_description}}}</textarea><br>Macro-Text</td>
</tr>
</table>
<b style="margin-left:20px;">Ability Description</b>
@@ -586,14 +598,17 @@
<option value="@{Constitution}">Constitution</option>
<option value="@{Intelligence}">Intelligence</option>
<option value="@{Wisdom}">Wisdom</option>
<option value="@{Charisma}">Strength</option>
</select>
<option value="@{Charisma}">Charisma</option>
</select>
</td>
<td><textarea name="attr_short_description" title="@{repeating_nonweaponproficiencies_$X_short_description}" class="sheet-weapons" style="width:90%;" placeholder="Short Description"></textarea><br>Short Description</td>
<td><input type="number" name="attr_rSlots" title="@{repeating_nonweaponproficiencies_$X_rSlots}" value="0" class="sheet-input-small" style="margin-bottom: 6px;"/><br>Slots</td>
<td>/<br><span style="opacity: 0;margin: 2px;">/</span></td>
<td><input type="number" name="attr_rModifier" title="@{repeating_nonweaponproficiencies_$X_rmodifier}" value="0" class="sheet-input-small" style="margin-bottom: 6px;"/><br>Modifier</td>
<td>
<textarea name="attr_macro-text" title="@{repeating_nonweaponproficiencies_$X_macro-text}" class="sheet-macro-text" style="width:90%; height:1em;">&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Non Weapon Proficiency: @{name}}} {{Proficiency Check=[[ 1d20 + [[@{rmodifier}]][MOD] + [[?{Additional modifier?|0}]][MOD] ]] vs [[ @{rAttribute}[ATTR] ]]}}{{freetext=@{short_description}}}</textarea>
<br>Macro-Text
</td>
<td><textarea name="attr_short_description" title="@{repeating_nonweaponproficiencies_$X_short_description}" class="sheet-weapons" style="width:100%;" placeholder="Short Description"></textarea><br>Short Description</td>
<td><input type="text" name="attr_rSlots" title="@{repeating_nonweaponproficiencies_$X_current}" value="0" class="sheet-input-small" /><br>Slots</td>
<td>/<br>/</td>
<td><input type="text" name="attr_rModifier" title="@{repeating_nonweaponproficiencies_$X_rmodifier}" value="0" class="sheet-input-small" /><br>Modifier</td>
<td><textarea name="attr_macro-text" title="@{repeating_nonweaponproficiencies_$X_macro-text}" class="sheet-macro-text" style="width:90%; height:1em;">&{template:general} {{name=@{character_name}}} {{subtag=Non Weapon Proficiency: @{name}}} {{=@{short_description}}}{{Success Amount=[[((@{rAttribute})+(@{rSlots}-1)-1d20)cs&gt;1cf&lt;-1]]}}</textarea><br>Macro-Text</td>
</tr>
</table>
<b style="margin-left:20px;">Non Weapon Proficiency Description</b>
@@ -607,7 +622,7 @@
</fieldset>
</div>
<hr>
</div>
</div>
<div class="sheet-spells">
<div class="sheet-header">SPELLS</div>
<input type="checkbox" class="sheet-sect-show" title="@{spells-info-show}" name="attr_spells-info-show" value="1" style="opacity: 0;width: 90px;height: 20px; position: relative; top: 0; left: 0;margin: 0 -20px 0 -60px; cursor: pointer; z-index: 1" /><span></span>
@@ -623,8 +638,11 @@
<td colspan="2">Cur&nbsp;/&nbsp;Max</td>
<td colspan="2">Cur&nbsp;/&nbsp;Max</td>
<td colspan="2">Cur&nbsp;/&nbsp;Max</td>
<td colspan="2">Cur&nbsp;/&nbsp;Max</td>
</tr>
<tr>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_0_current" title="@{spells_lvl_0_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_0_max" title="@{spells_lvl_0_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_1_current" title="@{spells_lvl_1_current}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_1_max" title="@{spells_lvl_1_max}" value="0" style="width:3em;" /></td>
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_2_current" title="@{spells_lvl_2_current}" value="0" style="width:3em;" /></td>
@@ -645,6 +663,7 @@
<td><input type="text" class="sheet-input-small" name="attr_spells_lvl_9_max" title="@{spells_lvl_9_max}" value="0" style="width:3em;" /></td>
</tr>
<tr class="sheet-to-hit">
<td colspan="2">Cantrips</td>
<td colspan="2">1st</td>
<td colspan="2">2nd</td>
<td colspan="2">3rd</td>
@@ -657,39 +676,71 @@
</tr>
</table>
<br>
<div class="sheet-spell-tabs">
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="0"><span class="sheet-tab">Cantrips</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="1"><span class="sheet-tab">1st</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="2"><span class="sheet-tab">2nd</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="3"><span class="sheet-tab">3rd</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="4"><span class="sheet-tab">4th</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="5"><span class="sheet-tab">5th</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="6"><span class="sheet-tab">6th</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="7"><span class="sheet-tab">7th</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="8"><span class="sheet-tab">8th</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="9"><span class="sheet-tab">9th</span>
<input type="radio" class="sheet-tab-hidden sheet-tab" name="attr_spell_tabs" value="-1"><span class="sheet-tab">All</span>
</div>
<div class="sheet-sect">
<fieldset class="repeating_spells">
<div class="sheet-sect sheet-border">
<table class="sheet-sect sheet-center" style="width:99%;">
<tr>
<td style="width:5%;"><button class="sheet-button" type="roll" name="attr_roll" title="%{selected|repeating_spells_$X_roll}" value="@{macro-text}"></button></td>
<td style="width:5%;"><input type="text" name="attr_level" title="@{repeating_spells_$X_level}" style="width:100%; height:1.8em;" value="0" /><br>Lvl</td>
<td style="width:20%;" colspan="2"><input type="text" name="attr_name" title="@{repeating_spells_$X_name}" style="width:100%; height:1.8em;" placeholder="Spell Name" /><br>Name</td>
<td style="width:15%;" colspan="2"><input type="text" name="attr_school" title="@{repeating_spells_$X_school}" style="width:100%; height:1.8em;" value="N/A" /><br>School</td>
<td style="width:10%;"><input type="text" name="attr_range" title="@{repeating_spells_$X_range}" style="width:100%; height:1.8em;" value="N/A" /><br>Range</td>
<td style="width:10%;"><input type="text" name="attr_duration" title="@{repeating_spells_$X_duration}" style="width:100%; height:1.8em;" value="N/A" /><br>Duration</td>
<td style="width:10%;"><input type="text" name="attr_aoe" title="@{repeating_spells_$X_aoe}" style="width:100%; height:1.8em;" value="N/A" /><br>Area</td>
<td style="width:5%;"><input type="text" name="attr_components" title="@{repeating_spells_$X_components}" style="width:100%; height:1.8em;" value="N/A" /><br>Comp</td>
<td style="width:5%;"><input type="text" name="attr_ct" title="@{repeating_spells_$X_ct}" style="width:100%; height:1.8em;" value="N/A" /><br>CT</td>
<td style="width:5%;"><input type="text" name="attr_save" title="@{repeating_spells_$X_save}" style="width:100%; height:1.8em;" value="N/A" /><br>Save</td>
<td style="width:10%;"><textarea name="attr_macro-text" title="@{repeating_spells_$X_macro-text}" class="sheet-macro-text" style="width:90%; height:1em;" >&{template:general} {{name=@{character_name}}} {{subtag=Casts: @{name}}} {{Range:=@{range}}} {{Duration:=@{duration}}} {{AOE:=@{aoe}}} {{Save:=@{save}}}</textarea><br>Macro-Text</td>
</tr>
</table>
<b style="margin-left:20px;">Spell Description</b>
<input type="checkbox" class="sheet-sect-show" title="@{repeating_spells_$X_description-show}" name="attr_description-show" value="1" style="opacity: 0;width: 140px;height: 20px; position: relative; top: 0; left: 0;margin: 0 -20px 0 -115px; cursor: pointer; z-index: 1" /><span></span>
<div class="sheet-table sheet-sect">
<div class="sheet-table-row sheet-center sheet-sect">
<textarea name="attr_description" title="@{repeating_spells_$X_description}" placeholder="Spell Description" ></textarea>
<input type="hidden" class="sheet-toggle-show" name="attr_spell_show" value="1">
<div class="sheet-spell-display sheet-sect sheet-border">
<div class="sheet-table sheet-center" style="width:99%;">
<div class="sheet-table-row">
<span class="sheet-input-sm"><button class="sheet-button" type="roll" name="attr_roll" title="%{selected|repeating_spells_$X_roll}" value="@{macro-text}"></button></span>
<span class="sheet-input-sm"><input type="text" name="attr_memorized" title="@{repeating_spells_$X_memorized}" style="width: 100% ; height: 1.8em" value="0"><br>#Mem</span>
<span class="sheet-input-sm1">
<select name="attr_level" class="sheet-input-select" title="@{repeating_spells_$X_level}">
<option selected>?</option>
<option>0</option>
<option>1</option>
<option>2</option>
<option>3</option>
<option>4</option>
<option>5</option>
<option>6</option>
<option>7</option>
<option>8</option>
<option>9</option>
</select>
<br>Lvl
</span>
<span class="sheet-input-long"><input type="text" name="attr_name" title="@{repeating_spells_$X_name}" style="width:100%; height:1.8em;" placeholder="Spell Name" /><br>Name</span>
<span class="sheet-input-med1"><input type="text" name="attr_school" title="@{repeating_spells_$X_school}" style="width:100%; height:1.8em;" value="N/A" /><br>School</span>
<span class="sheet-input-med1"><input type="text" name="attr_range" title="@{repeating_spells_$X_range}" style="width:100%; height:1.8em;" value="N/A" /><br>Range</span>
<span class="sheet-input-med1"><input type="text" name="attr_duration" title="@{repeating_spells_$X_duration}" style="width:100%; height:1.8em;" value="N/A" /><br>Duration</span>
<span class="sheet-input-med1"><input type="text" name="attr_aoe" title="@{repeating_spells_$X_aoe}" style="width:100%; height:1.8em;" value="N/A" /><br>Area</span>
<span class="sheet-input-med"><input type="text" name="attr_components" title="@{repeating_spells_$X_components}" style="width:100%; height:1.8em;" value="N/A" /><br>Comp</span>
<span class="sheet-input-sm"><input type="text" name="attr_ct" title="@{repeating_spells_$X_ct}" style="width:100%; height:1.8em;" value="N/A" /><br>CT</span>
<span class="sheet-input-med"><input type="text" name="attr_save" title="@{repeating_spells_$X_save}" style="width:100%; height:1.8em;" value="N/A" /><br>Save</span>
<span class="sheet-input"><textarea name="attr_macro-text" class="sheet-macro-text-short" title="@{repeating_spells_$X_macro-text}">&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Casts: @{name}}} {{Range:=@{range}}} {{Duration:=@{duration}}} {{AOE:=@{aoe}}} {{Save:=@{save}}}</textarea><br><span style="white-space: nowrap;">Macro-Text</span></span>
</div>
</div>
<b style="margin-left:20px;">Spell Description</b>
<input type="checkbox" class="sheet-sect-show" title="@{repeating_spells_$X_description-show}" name="attr_description-show" value="1" style="opacity: 0;width: 140px;height: 20px; position: relative; top: 0; left: 0;margin: 0 -20px 0 -115px; cursor: pointer; z-index: 1" /><span></span>
<div class="sheet-table sheet-sect">
<div class="sheet-table-row sheet-center sheet-sect">
<textarea name="attr_description" title="@{repeating_spells_$X_description}" placeholder="Spell Description" ></textarea>
</div>
</div>
</div>
</div>
</fieldset>
</div>
<div class="sheet-table">
<div class="sheet-table-row" style="margin-top: 1em;">
<b style="margin-left:20px;">Spells Notes</b>
<input type="checkbox" class="sheet-sect-show" title="@{spellsNotes-show}" name="attr_spellsNotes-show" value="1" style="opacity: 0;width: 105px;height: 20px; position: relative; top: 0; left: 0;margin: 0 -20px 0 -80px; cursor: pointer; z-index: 1" checked="checked" /><span></span>
<div class="sheet-table-row sheet-sect">
<textarea name="attr_spellsNotes" title="@{spellsNotes}" placeholder="Spells Notes"></textarea>
<input type="checkbox" class="sheet-sect-show" title="@{spellsNotes-show}" name="attr_spellsNotes-show" value="1" style="opacity: 0;width: 140px;height: 20px; position: relative; top: 0; left: 0;margin: 0 -20px 0 -115px; cursor: pointer; z-index: 1" /><span></span>
<div class="sheet-table sheet-sect">
<div class="sheet-table-row sheet-center sheet-sect">
<textarea name="attr_spellsNotes" title="@{spellsNotes}" placeholder="Spells Notes"></textarea>
</div>
</div>
</div>
</div>
@@ -707,27 +758,51 @@
</div>
<hr>
</div>
<div class="sheet-footer">
<div class="sheet-table sheet-text-small">
<div class="sheet-table-row">
<span class="sheet-data sheet-center">Original Author: Adam Ness | Contributions by: Vince, &amp; Roll20 Community. | sheet ver. <input name="attr_sheet_version" type="text" value="0" class="sheet-version" readonly />
&nbsp;<i>4.11.20</i>&nbsp;
Recalc: <input name="attr_recalc1" type="checkbox" title="RECALC" style="width: 1.25em;">
<h4>Settings</h4>
<div class="sheet-options sheet-text-small">
<span style="margin-right: 2em;">
Background:
<input type="radio" class="sheet-useBackground" name="attr_background" value="1" title="No background image." checked="">Off
<input type="radio" class="sheet-useBackground" name="attr_background" value="2" title="Enable background image.">On
</span>
<span>
Roll Template Color:
<select name="attr_color_option" title="@{color_option}" style="width: 8em;">
<option value="black" selected>black</option>
<option value="grey">grey</option>
<option value="darkgrey">darkgrey</option>
<option value="white">white</option>
<option value="red">red</option>
<option value="darkred">darkred</option>
<option value="orange">orange</option>
<option value="darkorange">darkorange</option>
<option value="yellow">yellow</option>
<option value="darkyellow">darkyellow</option>
<option value="green">green</option>
<option value="darkgreen">darkgreen</option>
<option value="blue">blue</option>
<option value="darkblue">darkblue</option>
<option value="purple">purple</option>
<option value="darkpurple">darkpurple</option>
</select>
</span>
<span style="margin-left: 2em;">Recalc: <input name="attr_recalc1" type="checkbox" title="RECALC" style="width: 1.25em;"></span>
</div>
<div class="sheet-footer sheet-text-small">
<div class="sheet-data">
<span class="sheet-data sheet-center">Questions/feedback?:
<button type="roll" class="sheet-button" style="line-height: 1em;margin-top: -5px;" value="https://app.roll20.net/forum/category/277980">
<span>https://app.roll20.net/forum/category/277980</span>
</button>
</span>
</div>
<div class="sheet-table-row">
<span class="sheet-data sheet-center">Questions/feedback? Please use the Character Sheets forum:<input type="text" style="border:none; line-height:12px; width:256px;" value="https://app.roll20.net/forum/category/277980" /></span>
<div class="sheet-data" style="float: right; margin-top: -1.5em;">
<span class="sheet-data sheet-center">Original Author: Adam Ness | Contributions by: Vince &amp; Community. |
<span>sheet v.<input name="attr_sheet_version" type="text" value="0" class="sheet-version" style="margin: -5px 0 0 -5px;" readonly /><i>5/10/20'</i></span>
</span>
</div>
</div>
<div class="sheet-options sheet-text-small">
Background:
<input type="checkbox" class="sheet-useBackground" name="attr_background" value="1" title="No background image." checked="checked" />Off
<input type="checkbox" class="sheet-useBackground" name="attr_background" value="2" title="Enable background image." />On
</div>
</div>
</div>
</div>
</div>
</div>
</div>
@@ -757,22 +832,27 @@
{{#ToHitAC-10to0}}<tr><td class="sheet-ToHit">-10|-9|-8|-7|-6|-5|-4|-3|-2|-1|&nbsp;**0**<br>{{ToHitAC-10to0}}</td></tr>{{/ToHitAC-10to0}}
{{#ToHitAC1to10}}<tr><td class="sheet-ToHit"> **0**| 1| 2| 3| 4| 5| 6| 7| 8| 9|10<br>{{ToHitAC1to10}}</td></tr>{{/ToHitAC1to10}}
{{#allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes}}
{{#allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes freetext}}
<tr><td><span class="sheet-tcat">{{key}} = </span>{{value}}</td></tr>
{{/allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes}}
{{/allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes freetext}}
{{#WeaponNotes}}<tr><td class="sheet-text">**Notes:** {{WeaponNotes}}</td></tr>{{/WeaponNotes}}
{{#freetext}}<tr><td colspan="2" class="sheet-text">{{freetext}}</td></tr>{{/freetext}}
</table>
</rolltemplate>
<!-- General Roll Template -->
<rolltemplate class="sheet-rolltemplate-general">
<table class="sheet-rolltemplate-general {{#color}}color-{{color}}{{/color}}">
{{#name}}<tr><th colspan="2">{{name}}</th></tr>{{/name}}
{{#subtag}}<tr><td colspan="2" class="sheet-subheader">{{subtag}}</td></tr>{{/subtag}}
{{#subtag}}<tr><td colspan="2" class="sheet-subheader">{{subtag}}</td></tr>{{/subtag}}
{{#allprops() name subtag color}}
{{#allprops() name subtag freetext color}}
<tr><td style="vertical-align:middle;"><span class="sheet-tcat">{{key}}</span></td><td>{{value}}</td></tr>
{{/allprops() name subtag color}}
{{/allprops() name subtag freetext color}}
{{#freetext}}<tr><td colspan="2" class="sheet-text">{{freetext}}</td></tr>{{/freetext}}
</table>
</rolltemplate>
</div>
@@ -1481,27 +1561,27 @@
.execute();
});
on('change:pp change:gp change:ep change:sp change:cp change:armor_weight change:armor_cost', function(){
on('sheet:opened change:pp change:gp change:ep change:sp change:cp change:armor_weight change:armor_cost', function(){
getAttrs(['pp','gp','ep','sp','cp','armor_weight','armor_cost'], function(values){
setAttrs({
total_coin_weight: Math.round(((parseFloat(values.pp) + parseFloat(values.gp) + parseFloat(values.ep) + parseFloat(values.sp) + parseFloat(values.cp)))/10),
total_coin_weight: Math.round(((parseFloat(values.pp) + parseFloat(values.gp) + parseFloat(values.ep) + parseFloat(values.sp) + parseFloat(values.cp)))),
total_armor_weight: (parseFloat(values.armor_weight)),
total_armor_cost: (parseFloat(values["armor_cost"],10)).toFixed(2)
});
});
});
on('change:total_armor_weight change:total_weapon_weight change:total_coin_weight change:total_equipment_weight change:repeating_equipment remove:repeating_equipment change:repeating_weapon remove:repeating_weapon change:pp change:gp change:ep change:sp change:cp change:armor_weight change:armor_cost change:total_armor_cost change:total_weapon_cost change:total_equipment_cost', function(){
on('sheet:opened change:total_armor_weight change:total_weapon_weight change:total_coin_weight change:total_equipment_weight change:repeating_equipment remove:repeating_equipment change:repeating_weapon remove:repeating_weapon change:pp change:gp change:ep change:sp change:cp change:armor_weight change:armor_cost change:total_armor_cost change:total_weapon_cost change:total_equipment_cost', function(){
getAttrs(['total_armor_weight','total_weapon_weight','total_coin_weight','total_equipment_weight','total_armor_cost','total_weapon_cost','total_equipment_cost'], function(values){
setAttrs({
total_weight: (parseFloat(values.total_armor_weight) + parseFloat(values.total_weapon_weight) + parseFloat(values.total_coin_weight) + parseFloat(values.total_equipment_weight)),
total_weight: Math.round(parseFloat(values.total_armor_weight) + parseFloat(values.total_weapon_weight) + parseFloat(values.total_coin_weight) + parseFloat(values.total_equipment_weight)),
total_cost: (parseFloat(values["total_armor_cost"],10) + parseFloat(values["total_weapon_cost"],10) + parseFloat(values["total_equipment_cost"],10)).toFixed(2)
});
});
});
/* check and set encumbrance */
on('change:normal_load change:heavy_load change:very_heavy_load change:max_load change:total_weight', function(){
on('sheet:opened change:normal_load change:heavy_load change:very_heavy_load change:max_load change:total_weight', function(){
getAttrs(['normal_load','heavy_load','very_heavy_load','max_load','total_weight'], function(values){
if(values.total_weight <= values.normal_load) {setAttrs({current_encumbrance:0}); console.log("===== Encumbrance is Normal =====");}
else if(values.total_weight > values.normal_load && values.total_weight <= values.heavy_load) {setAttrs({current_encumbrance:1}); console.log("===== Encumbrance is Heavy =====");}
@@ -1510,9 +1590,28 @@
});
});
// Spell Tabs
on('change:spell_tabs', () => {
getSectionIDs('repeating_spells', idarray => {
const fieldnames = [];
idarray.forEach(id => {
fieldnames.push(`repeating_spells_${id}_level`);
});
getAttrs(['spell_tabs', ...fieldnames], v => {
const output = {};
const level = +v.spell_tabs||0;
idarray.forEach(id => {
const thislevel = +v[`repeating_spells_${id}_level`] || 0;
output[`repeating_spells_${id}_spell_show`] = (level === -1 || level === thislevel) ? 1 : 0;
});
setAttrs(output);
});
});
});
var Sheet = Sheet || (function() {
var version = 1.4,
var version = 1.51,
Debug = false,
// copy DmgBonus value to AttackDmgBonus
@@ -1552,6 +1651,73 @@
});
});
},
//replace default macro-text of non weapon proficiencies ONLY IF they haven't been edited
nwpMacroUpdate = function() {
var update = {}, attrs = [];
getSectionIDs("repeating_nonweaponproficiencies", function(idarray) {
_.each(idarray, function(itemid) {
attrs.push("repeating_nonweaponproficiencies_" + itemid + "_macro-text");
});
getAttrs(attrs, function(v) {
_.each(idarray, function(id) {
update["repeating_nonweaponproficiencies_" + id + "_macro-text"] = v["repeating_nonweaponproficiencies_" + id + "_macro-text"].replace('&{template:general} {{name=@{character_name}}} {{subtag=Non Weapon Proficiency: @{name}}} {{=@{short_description}}}{{Success Amount=[[((@{rAttribute})+(@{rSlots}-1)-1d20)cs>1cf<-1]]}}',
'&{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Non Weapon Proficiency: @{name}}} {{Proficiency Check=[[ 1d20 + [[@{rmodifier}]][MOD] + [[?{Additional modifier?|0}]][MOD] ]] vs [[ @{rAttribute}[ATTR] ]]}}{{freetext=@{short_description}}}');
});
console.log("nwpMacroUpdate check completed on: " +attrs);
setAttrs(update,{silent:true});
});
});
},
//add {{color=@{color}}} to repeating section macro-text
colorUpdate = function() {
//update repeating_weapon_
var updateWeapon = {}, attrsWeapon = [];
getSectionIDs("repeating_weapon", function(idarray) {
_.each(idarray, function(itemid) {
attrsWeapon.push("repeating_weapon_" + itemid + "_macro-text");
});
getAttrs(attrsWeapon, function(v) {
_.each(idarray, function(id) {
updateWeapon["repeating_weapon_" + id + "_macro-text"] = v["repeating_weapon_" + id + "_macro-text"].replace('&{template:attacks} {{name=@{character_name}}}',
'&{template:attacks} {{color=@{color_option}}} {{name=@{character_name}}}');
});
console.log("colorUpdate check completed on: " +attrsWeapon);
setAttrs(updateWeapon,{silent:true});
});
});
//update repeating_ability_
var updateAbility = {}, attrsAbility = [];
getSectionIDs("repeating_ability", function(idarray) {
_.each(idarray, function(itemid) {
attrsAbility.push("repeating_ability_" + itemid + "_macro-text");
});
getAttrs(attrsAbility, function(v) {
_.each(idarray, function(id) {
updateAbility["repeating_ability_" + id + "_macro-text"] = v["repeating_ability_" + id + "_macro-text"].replace('&{template:general} {{name=@{character_name}}}',
'&{template:general} {{color=@{color_option}}} {{name=@{character_name}}}');
});
console.log("colorUpdate check completed on: " +attrsAbility);
setAttrs(updateAbility,{silent:true});
});
});
//update repeating_spells_
var updateSpells = {}, attrsSpells = [];
getSectionIDs("repeating_spells", function(idarray) {
_.each(idarray, function(itemid) {
attrsSpells.push("repeating_spells_" + itemid + "_macro-text");
});
getAttrs(attrsSpells, function(v) {
_.each(idarray, function(id) {
updateSpells["repeating_spells_" + id + "_macro-text"] = v["repeating_spells_" + id + "_macro-text"].replace('&{template:general} {{name=@{character_name}}}',
'&{template:general} {{color=@{color_option}}} {{name=@{character_name}}}');
});
console.log("colorUpdate check completed on: " +attrsSpells);
setAttrs(updateSpells,{silent:true});
});
});
},
/* recalculateSheet */
recalculateSheet = function(oldversion) {
@@ -1562,6 +1728,10 @@
if (oldversion < 1.2) {
maxSwap();
}
if (oldversion < 1.5) {
nwpMacroUpdate();
colorUpdate();
}
},
/* checkForUpdate looks at current version of page in
@@ -1592,7 +1762,7 @@
setAny=1;
}
if (setAny) {
setAttrs( setter);
setAttrs( setter);
}
if (recalc) {
recalculateSheet(currVer);
@@ -1603,7 +1773,9 @@
version:version,
checkForUpdate:checkForUpdate,
dmgSwap:dmgSwap,
maxSwap:maxSwap
maxSwap:maxSwap,
nwpMacroUpdate:nwpMacroUpdate,
colorUpdate:colorUpdate
};
}());
File diff suppressed because one or more lines are too long
+780
View File
@@ -0,0 +1,780 @@
<div class="sheet-container">
<div class="sheet-main">
<div class="sheet-float sheet-half">
<div class="sheet-row">
<label class="sheet-redbg">Charaktername</label><input type="text" id="attr_character_name"
name="attr_character_name" />
</div>
<div class="sheet-row">
<div class="sheet-ep">
<label>EP</label><input type="number" name="attr_ep" />
<label>Stufe</label><input type="number" name="attr_stufe" readOnly />
<label>AP</label><input type="number" name="attr_AP" />
</div>
<div class="sheet-vermoegen">
<label>GF</label><input type="number" name="attr_gf" />
<label>TT</label><input type="number" name="attr_tt" />
<label>KL</label><input type="number" name="attr_kl" />
<label>MU</label><input type="number" name="attr_mu" />
</div>
</div>
<div class="sheet-row">
<div class="sheet-stats">
<label>Leben</label>
<div>
<input type="number" name="attr_leben" placeholder="Aktuell" /> / <input type="number"
name="attr_leben_max" />
</div>
<label>Rüstung</label><input type="number" name="attr_ruestung" />
</div>
<div class="sheet-gmroll">
<select name="attr_gmroll">
<option value="nogm" selected="selected">Für alle sichtbar w&uuml;rfeln</option>
<option value="gm">Für GM w&uuml;rfeln</option>
</select>
<input type="hidden" name="attr_abilityroll" />
</div>
</div>
</div>
<div class="sheet-float sheet-half">
<div class="sheet-row">
<label class="sheet-redbg">Spieler-Name</label><input type="text" name="attr_SpielerName" />
</div>
<div class="sheet-row">
<div class="sheet-twice"><label class="sheet-redbg">Volk</label><input type="text" name="attr_Volk" />
</div>
<div class="sheet-twice sheet-beruf">
<label class="sheet-switch">
<input type="checkbox" name="attr_toggle_beruf" value="1" checked />
<span class="sheet-slider"></span>
</label>
<label class="sheet-redbg">Beruf</label>
<input style="display: none;" type="checkbox" name="attr_toggle_beruf" value="1" />
<input type="text" name="attr_beruf" />
<select name="attr_beruf">
<option value="Barde">Barde</option>
<option value="Dieb">Dieb</option>
<option value="Krieger">Krieger</option>
<option value="Priester">Priester</option>
<option value="Schamane">Schamane</option>
<option value="Waldläufer">Waldläufer</option>
<option value="Zauber">Zauber</option>
</select>
</div>
</div>
<div class="sheet-row sheet-settings">
<div class="sheet-twice">
<label class="sheet-switch">
<input type="checkbox" name="attr_calcmoney" value="1" checked />
<span class="sheet-slider"></span>
</label>
Geldberechnung
</div>
<div class="sheet-twice">
<label class="sheet-switch">
<input type="checkbox" name="attr_calcleben" value="1" checked />
<span class="sheet-slider"></span>
</label>
Lebensberechnung
</div>
</div>
</div>
<div class="sheet-clear"></div>
<div class="sheet-grid">
</div>
<div class="sheet-float sheet-half sheet-attribut">
<div class="sheet-grid">
<div>Attribut</div>
<div>Wert</div>
<div style="background-color: transparent;"></div>
<div>Bonus</div>
<div>Roll</div>
</div>
<div class="sheet-gridplace">
<div class="repcontainer">
<div class="repitem">
<div class="sheet-name"><strong>St</strong>ärke</div>
<input type="number" name="attr_st" />
<div class="sheet-arrow"></div>
<input type="number" name="attr_stb" readOnly />
<button type="roll" name="roll_st"
value="@{abilityroll} versucht sich in Stärke [[1d10! + @{stb} + ?{Modifier?|0}]]"></button>
<div class="sheet-name"><strong>Ge</strong>schicklichkeit</div>
<input type="number" name="attr_ge" />
<div class="sheet-arrow"></div>
<input type="number" name="attr_geb" readOnly />
<button type="roll" name="roll_ge"
value="@{abilityroll} versucht sich in Geschicklichkeit [[1d10! + @{geb} + ?{Modifier?|0}]]"></button>
<div class="sheet-name"><strong>Ko</strong>nstitution</div>
<input type="number" name="attr_ko" />
<div class="sheet-arrow"></div>
<input type="number" name="attr_kob" readOnly />
<button type="roll" name="roll_ko"
value="@{abilityroll} versucht sich in Konstitution [[1d10! + @{kob} + ?{Modifier?|0}]]"></button>
<div class="sheet-name"><strong>In</strong>telligenz</div>
<input type="number" name="attr_in" />
<div class="sheet-arrow"></div>
<input type="number" name="attr_inb" readOnly />
<button type="roll" name="roll_in"
value="@{abilityroll} versucht sich in Intelligenz [[1d10! + @{inb} + ?{Modifier?|0}]]"></button>
<div class="sheet-name"><strong>Ch</strong>arisma</div>
<input type="number" name="attr_ch" />
<div class="sheet-arrow"></div>
<input type="number" name="attr_chb" readOnly />
<button type="roll" name="roll_ch"
value="@{abilityroll} versucht sich in Charisma [[1d10! + @{chb} + ?{Modifier?|0}]]"></button>
</div>
</div>
</div>
</div>
<div class="sheet-float sheet-half">
<div class="sheet-row sheet-small">
<div class="sheet-gott">
<div>Göttliche Chance / Punkte</div>
<input type="checkbox" name="attr_1" />
<input type="checkbox" name="attr_2" />
<input type="checkbox" name="attr_3" />
<input type="checkbox" name="attr_4" />
<input type="checkbox" name="attr_5" />
</div>
<div class="sheet-mana">
<label>Mana</label>
<div>
<input type="number" name="attr_mana" placeholder="Aktuell" /> / <input type="number"
name="attr_mana_max" />
</div>
</div>
</div>
<div class="sheet-row sheet-small sheet-magie">
<div class="sheet-grid">
<div>Magie</div>
<div>Attr.</div>
<div>Wert</div>
<div>Roll</div>
</div>
<div class="sheet-gridplace">
<div class="repcontainer">
<div class="repitem">
<div>Magie entwickeln</div>
<div>
<select name="attr_mag_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}">GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}" selected>IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_mag" value="0" /></div>
<div></div>
</div>
<div class="repitem">
<div>Gezielte Sprüche</div>
<div>
<select name="attr_gezsp_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}">GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}" selected>IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_gezsp" value="0" /></div>
<div><button type="roll" name="roll_gezsp"
value="@{abilityroll} wirkt einen geziehlten Zauber mit dem Ergebnis [[1d10! + @{gezsp_attribut} + @{gezsp} + ?{Modifier?|0}]]"></button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-clear"></div>
<div class="sheet-float sheet-half sheet-fertigkeiten">
<div class="sheet-grid">
<div>Fertigkeit</div>
<div>Attr.</div>
<div>Wert</div>
<div>Roll</div>
</div>
<div class="sheet-gridplace">
<div class="repcontainer">
<div class="repitem">
<div>Athletik</div>
<div>
<select name="attr_athletik_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}" selected>GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}">IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_athletik" value="0" /></div>
<div><button type="roll" name="roll_athletik"
value="@{abilityroll} würfelt Athletik mit dem Ergebnis [[1d10! + @{athletik_attribut} + @{athletik} + ?{Modifier?|0}]]"></button>
</div>
</div>
<div class="repitem">
<div>Einflussnahme</div>
<div>
<select name="attr_einflussnahme_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}">GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}">IN</option>
<option value="@{chb}" selected>CH</option>
</select>
</div>
<div><input type="number" name="attr_einflussnahme" value="0" /></div>
<div><button type="roll" name="roll_einflussnahme"
value="@{abilityroll} würfelt Einflussnahme mit dem Ergebnis [[1d10! + @{einflussnahme_attribut} + @{einflussnahme} + ?{Modifier?|0}]]"></button>
</div>
</div>
<div class="repitem">
<div>List</div>
<div>
<select name="attr_list_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}" selected>GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}">IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_list" value="0" /></div>
<div><button type="roll" name="roll_list"
value="@{abilityroll} würfelt List mit dem Ergebnis [[1d10! + @{athletik_attribut} + @{athletik} + ?{Modifier?|0}]]"></button>
</div>
</div>
<div class="repitem">
<div>Natur</div>
<div>
<select name="attr_natur_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}" selected>GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}">IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_natur" value="0" /></div>
<div><button type="roll" name="roll_natur"
value="@{abilityroll} würfelt Natur mit dem Ergebnis [[1d10! + @{natur_attribut} + @{natur} + ?{Modifier?|0}]]"></button>
</div>
</div>
<div class="repitem">
<div>Reiten</div>
<div>
<select name="attr_reiten_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}" selected>GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}">IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_reiten" value="0" /></div>
<div><button type="roll" name="roll_reiten"
value="@{abilityroll} würfelt Reiten mit dem Ergebnis [[1d10! + @{reiten_attribut} + @{reiten} + ?{Modifier?|0}]]"></button>
</div>
</div>
<div class="repitem">
<div>Schwimmen</div>
<div>
<select name="attr_schwimmen_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}" selected>GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}">IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_schwimmen" value="0" /></div>
<div><button type="roll" name="roll_schwimmen"
value="@{abilityroll} würfelt Schwimmen mit dem Ergebnis [[1d10! + @{schwimmen_attribut} + @{schwimmen} + ?{Modifier?|0}]]"></button>
</div>
</div>
<div class="repitem">
<div>Wahrnehmung</div>
<div>
<select name="attr_wa_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}">GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}" selected>IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_wa" value="0" /></div>
<div><button type="roll" name="roll_wa"
value="@{abilityroll} würfelt Wahrnehmung mit dem Ergebnis [[1d10! + @{wa_attribut} + @{wa} + ?{Modifier?|0}]]"></button>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-float sheet-half sheet-fertigkeiten">
<div class="sheet-grid">
<div>Fertigkeit</div>
<div>Attr.</div>
<div>Wert</div>
<div>Roll</div>
</div>
<div class="sheet-gridplace">
<fieldset class="repeating_fertigkeiten">
<div><input class="sheet-textcenter" type="text" name="attr_fertigkeit_name" /></div>
<div>
<select name="attr_fertigkeit_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}">GE</option>
<option value="@{kob}">KO</option>
<option value="@{inb}">IN</option>
<option value="@{chb}">CH</option>
</select>
</div>
<div><input type="number" name="attr_fertigkeit_value" value="0" /></div>
<div><button type="roll" name="roll_skill"
value="@{abilityroll} würfelt @{fertigkeit_name} mit dem Ergebnis [[1d10! +@{fertigkeit_attribut} + @{fertigkeit_value} + ?{Modifier?|0}]]"></button>
</div>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
<div class="sheet-float sheet-kampf">
<div class="sheet-grid">
<div>Waffe</div>
<div>Attribut</div>
<div>Fertigkeit</div>
<div>KB</div>
<div>OB</div>
<div>Schaden</div>
<div>Ini-Bonus</div>
<div>Init.</div>
<div>Angr.</div>
</div>
<div class="sheet-gridplace">
<fieldset class="repeating_waffen">
<div><input class="sheet-textcenter" type="text" name="attr_kampf_waffenname"
placeholder="Kurzschwert" /></div>
<select name="attr_kampf_attribut">
<option value="@{stb}">ST</option>
<option value="@{geb}">GE</option>
</select>
<div><input class="sheet-textcenter" type="text" name="attr_kampf_fertigkeit"
placeholder="Kurze Klingenwaffe" /></div>
<div><input type="number" name="attr_kampf_kb" value="0" /></div>
<div><input type="number" name="attr_kampf_ob" value="0" /></div>
<div><input type="number" name="attr_kampf_schaden" value="0" /></div>
<div><input type="number" name="attr_kampf_inib" value="0" /></div>
<div><button type="roll" name="roll_kampf_init"
value="@{abilityroll} nutzt @{kampf_waffenname} \n mit einer Initiative von [[@{geb} + @{kampf_inib} &{tracker}]]"></button>
</div>
<div><button type="roll" name="roll_kampf_angr"
value="@{abilityroll} greift mit @{kampf_waffenname} an \n würfelt eine [[1d10! + @{kampf_ob} + ?{Kampf-Modifier?|0}]] mit [[@{kampf_schaden} + ?{Schaden-Modifier?|0}]] Schaden. Der DB beträgt [[floor(@{kampf_KB}-@{kampf_OB})]]"></button>
</div>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
<div class="sheet-float sheet-half sheet-inventar">
<label class="sheet-switch">
<input type="checkbox" name="attr_show_textbox" value="1" checked />
<span class="sheet-slider"></span>
</label>
<input style="display: none;" type="checkbox" name="attr_show_textbox" value="1" />
<div class="sheet-redbg">Inventar</div>
<fieldset class="repeating_inventar">
<div class="sheet-options sheet-inventar-row">
<input type="text" name="attr_name" placeholder="Gegenstand" />
<input type="text" name="attr_wight" placeholder="Gewicht" />
<input type="number" name="attr_costs" placeholder="Anzahl" />
<textarea name="attr_description" placeholder="Beschreibung"></textarea>
</div>
</fieldset>
</div>
<div class="sheet-float sheet-half sheet-notes">
<div class="sheet-redbg">Notizen</div>
<fieldset class="repeating_notes">
<div class="sheet-options sheet-notes-row">
<input type="text" name="attr_title" placeholder="Titel" />
<textarea name="attr_body" placeholder="Inhalt"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<!-- worker scripts -->
<script type="text/worker">
on("change:gmroll", function(f) {
getAttrs(["gmroll"], function(v) {
let rollstring = "/me";
if (v.gmroll == "nogm") {
rollstring = "/me";
} else if (v.gmroll == "gm") {
rollstring = "/w GM **@{character_name}**";
}
setAttrs({
abilityroll: rollstring
});
});
});
on("change:st", function() {
getAttrs(["st"], function(values) {
let st = parseInt(values.st) || 0;
if (st == 1) {
setAttrs({ stb: -3 });
}
if (st == 2) {
setAttrs({ stb: -2 });
}
if (st == 3 || st == 4) {
setAttrs({ stb: -1 });
}
if (st == 5) {
setAttrs({ stb: 0 });
}
if (st == 6 || st == 7) {
setAttrs({ stb: 1 });
}
if (st == 8 || st == 9) {
setAttrs({ stb: 2 });
}
if (st == 10 || st == 11) {
setAttrs({ stb: 3 });
}
if (st == 12 || st == 13) {
setAttrs({ stb: 4 });
}
if (st >= 14) {
setAttrs({ stb: 5 });
}
});
});
on("change:ge", function() {
getAttrs(["ge"], function(values) {
let ge = parseInt(values.ge) || 0;
if (ge == 1) {
setAttrs({ geb: -3 });
}
if (ge == 2) {
setAttrs({ geb: -2 });
}
if (ge == 3 || ge == 4) {
setAttrs({ geb: -1 });
}
if (ge == 5) {
setAttrs({ geb: 0 });
}
if (ge == 6 || ge == 7) {
setAttrs({ geb: 1 });
}
if (ge == 8 || ge == 9) {
setAttrs({ geb: 2 });
}
if (ge == 10 || ge == 11) {
setAttrs({ geb: 3 });
}
if (ge == 12 || ge == 13) {
setAttrs({ geb: 4 });
}
if (ge >= 14) {
setAttrs({ geb: 5 });
}
});
});
on("change:ko", function() {
getAttrs(["ko"], function(values) {
let ko = parseInt(values.ko) || 0;
if (ko == 1) {
setAttrs({ kob: -3 });
}
if (ko == 2) {
setAttrs({ kob: -2 });
}
if (ko == 3 || ko == 4) {
setAttrs({ kob: -1 });
}
if (ko == 5) {
setAttrs({ kob: 0 });
}
if (ko == 6 || ko == 7) {
setAttrs({ kob: 1 });
}
if (ko == 8 || ko == 9) {
setAttrs({ kob: 2 });
}
if (ko == 10 || ko == 11) {
setAttrs({ kob: 3 });
}
if (ko == 12 || ko == 13) {
setAttrs({ kob: 4 });
}
if (ko >= 14) {
setAttrs({ kob: 5 });
}
});
});
on("change:in", function() {
getAttrs(["in"], function(values) {
let int = parseintt(values.in) || 0;
if (int == 1) {
setAttrs({ inb: -3 });
}
if (int == 2) {
setAttrs({ inb: -2 });
}
if (int == 3 || int == 4) {
setAttrs({ inb: -1 });
}
if (int == 5) {
setAttrs({ inb: 0 });
}
if (int == 6 || int == 7) {
setAttrs({ inb: 1 });
}
if (int == 8 || int == 9) {
setAttrs({ inb: 2 });
}
if (int == 10 || int == 11) {
setAttrs({ inb: 3 });
}
if (int == 12 || int == 13) {
setAttrs({ inb: 4 });
}
if (int >= 14) {
setAttrs({ inb: 5 });
}
});
});
on("change:ch", function() {
getAttrs(["ch"], function(values) {
let ch = parseInt(values.ch) || 0;
if (ch == 1) {
setAttrs({ chb: -3 });
}
if (ch == 2) {
setAttrs({ chb: -2 });
}
if (ch == 3 || ch == 4) {
setAttrs({ chb: -1 });
}
if (ch == 5) {
setAttrs({ chb: 0 });
}
if (ch == 6 || ch == 7) {
setAttrs({ chb: 1 });
}
if (ch == 8 || ch == 9) {
setAttrs({ chb: 2 });
}
if (ch == 10 || ch == 11) {
setAttrs({ chb: 3 });
}
if (ch == 12 || ch == 13) {
setAttrs({ chb: 4 });
}
if (ch >= 14) {
setAttrs({ chb: 5 });
}
});
});
on("change:ep", function() {
getAttrs(["ep"], function(values) {
let ep = parseInt(values.ep) || 0;
if (ep < 1000) {
setAttrs({ stufe: 1 });
}
if (ep >= 1000 && ep < 4000) {
setAttrs({ stufe: 2 });
}
if (ep >= 4000 && ep < 8000) {
setAttrs({ stufe: 3 });
}
if (ep >= 8000 && ep < 13000) {
setAttrs({ stufe: 4 });
}
if (ep >= 13000 && ep < 19000) {
setAttrs({ stufe: 5 });
}
if (ep >= 19000 && ep < 26000) {
setAttrs({ stufe: 6 });
}
if (ep >= 26000 && ep < 34000) {
setAttrs({ stufe: 7 });
}
if (ep >= 34000 && ep < 43000) {
setAttrs({ stufe: 8 });
}
if (ep >= 43000 && ep < 53000) {
setAttrs({ stufe: 9 });
}
if (ep >= 53000 && ep < 64000) {
setAttrs({ stufe: 10 });
}
if (ep >= 64000 && ep < 76000) {
setAttrs({ stufe: 11 });
}
if (ep >= 76000 && ep < 89000) {
setAttrs({ stufe: 12 });
}
if (ep >= 89000 && ep < 103000) {
setAttrs({ stufe: 13 });
}
if (ep >= 103000 && ep < 118000) {
setAttrs({ stufe: 14 });
}
if (ep >= 118000 && ep < 134000) {
setAttrs({ stufe: 15 });
}
if (ep >= 134000 && ep < 151000) {
setAttrs({ stufe: 16 });
}
if (ep >= 151000 && ep < 169000) {
setAttrs({ stufe: 17 });
}
if (ep >= 169000 && ep < 188000) {
setAttrs({ stufe: 18 });
}
if (ep >= 188000 && ep < 208000) {
setAttrs({ stufe: 19 });
}
if (ep >= 208000) {
setAttrs({ stufe: 20 });
}
});
});
on("change:beruf change:stufe change:kob change:calcleben", function() {
getAttrs(["kob", "beruf", "stufe", "calcleben"], function(values) {
let calcleben = parseInt(values.calcleben) || 0;
let beruf = values.beruf || 0;
let kob = parseInt(values.kob) || 0;
let stufe = parseInt(values.stufe) || 0;
if (beruf == "Zauberer" && calcleben == 1) {
setAttrs({
leben_max: Math.floor((4 + kob) * stufe)
});
}
if (beruf == "Barde" || beruf == "Dieb" || beruf == "Schamane" && calcleben == 1) {
setAttrs({
leben_max: Math.floor((6 + kob) * stufe)
});
}
if (beruf == "Priester" || beruf == "Waldläufer" && calcleben == 1) {
setAttrs({
leben_max: Math.floor((8 + kob) * stufe)
});
}
if (beruf == "Krieger" && calcleben == 1) {
setAttrs({
leben_max: Math.floor((10 + kob) * stufe)
});
}
});
});
on("change:beruf change:inb change:chb change:mag", function() {
getAttrs(["beruf", "inb", "chb", "mag"], function(values) {
let beruf = values.beruf || 0;
let inb = parseInt(values.inb) || 0;
let chb = parseInt(values.chb) || 0;
let mag = parseInt(values.mag) || 0;
if (beruf == "Dieb" || beruf == "Krieger" || beruf == "Waldläufer" || beruf == "Zauberer") {
setAttrs({
mana_max: Math.floor((inb + 3) * mag)
});
}
if (beruf == "Barde" || beruf == "Priester" || beruf == "Schamane") {
setAttrs({
mana_max: Math.floor((chb + 3) * mag)
});
}
});
});
on("change:mu change:calcmoney", function() {
getAttrs(["mu", "kl", "calcmoney"], function(values) {
let calcmoney = parseInt(values.calcmoney) || 0;
let mu = parseInt(values.mu) || 0;
let kl = parseInt(values.kl) || 0;
if (mu >= 10 && calcmoney == 1) {
setAttrs({
mu: mu - 10,
kl: kl + 1
});
}
if (mu < 0 && calcmoney == 1) {
setAttrs({
mu: mu + 10,
kl: kl - 1
});
}
});
});
on("change:kl change:calcmoney", function() {
getAttrs(["kl", "tt", "calcmoney"], function(values) {
let calcmoney = parseInt(values.calcmoney) || 0;
let kl = parseInt(values.kl) || 0;
let tt = parseInt(values.tt) || 0;
if (kl >= 10 && calcmoney == 1) {
setAttrs({
kl: kl - 10,
tt: tt + 1
});
}
if (kl < 0 && calcmoney == 1) {
setAttrs({
kl: kl + 10,
tt: tt - 1
});
}
});
});
on("change:tt change:calcmoney", function() {
getAttrs(["tt", "gf", "calcmoney"], function(values) {
let calcmoney = parseInt(values.calcmoney) || 0;
let tt = parseInt(values.tt) || 0;
let gf = parseInt(values.gf) || 0;
if (tt >= 10 && calcmoney == 1) {
setAttrs({
tt: tt - 10,
gf: gf + 1
});
}
if (tt < 0 && calcmoney == 1) {
setAttrs({
tt: tt + 10,
gf: gf - 1
});
}
});
});
</script>
+500
View File
@@ -0,0 +1,500 @@
/* Global */
.sheet-container {
width: 870px;
input {
background : transparent;
width : 100%;
border : 1px solid #ddd;
border-radius: 3px;
}
select {
background : transparent;
width : 100%;
border : 1px solid #ddd;
border-radius: 3px;
}
input[type=number] {
text-align : center;
-moz-appearance : textfield;
-webkit-appearance: textfield;
}
input[type=checkbox] {
width: auto;
}
textarea {
margin : 0;
width : 100%;
height : 65px;
resize : vertical;
box-sizing : border-box;
border : 1px solid #ddd;
border-radius: 3px;
}
select {
margin: 0;
}
span {
text-transform: uppercase;
}
label {
width : auto;
display : block;
margin-top : -19px;
margin-bottom: 0px;
font-weight : normal;
padding : 0px;
font-size : 15px;
}
.sheet-input_label {
cursor: pointer;
}
.sheet-redbg {
background-color: red;
color : white;
border : 1px solid red;
border-bottom : 1px solid white;
font-weight : bold;
padding-left : 5px;
}
strong {
font-weight: 900;
}
.sheet-textcenter {
text-align: center;
}
.sheet-float {
float : left;
box-sizing: border-box;
width : 99%;
margin : 10px 5px 10px 0;
}
.sheet-noborder {
border: none;
}
.sheet-half {
max-width: 49%;
}
.sheet-twice {
float: left;
width: 49.4%;
&:first-child {
margin-right: 5px;
}
}
.sheet-clear {
clear : both;
overflow: auto;
}
.sheet-row {
padding-top: 30px;
&.sheet-small {
padding-top: 10px;
}
&:first-child {
padding-top: 0px;
}
}
/* Tabelle */
.sheet-grid,
.sheet-gridplace .repcontainer .repitem,
.sheet-gridplace .sheet-repcontainer .sheet-repitem {
display : grid;
grid-gap: 5px;
}
.sheet-gridplace .repcontainer .repitem,
.sheet-gridplace .sheet-repcontainer .sheet-repitem {
margin-top: 5px;
}
.sheet-grid>div {
background-color: #f00;
color : #FFF;
font-weight : bold;
text-align : center;
}
.sheet-gridplace .repcontainer .repitem input,
.sheet-gridplace .repcontainer .repitem select,
.sheet-gridplace .repcontainer .repitem button,
.sheet-gridplace .sheet-repcontainer .sheet-repitem input,
.sheet-gridplace .sheet-repcontainer .sheet-repitem select,
.sheet-gridplace .sheet-repcontainer .sheet-repitem button {
width: -webkit-fill-available;
width: -moz-available;
}
.sheet-gridplace .repcontainer .repitem button.repcontrol_del {
width: auto;
}
.sheet-gridplace .repcontainer .repitem div,
.sheet-gridplace .sheet-repcontainer .sheet-repitem div {
margin : auto 0;
text-align: center;
}
.sheet-switch {
position: relative;
display : inline-block;
width : 40px;
height : 24px;
}
.sheet-switch input {
opacity: 0;
width : 0;
height : 0;
}
.sheet-slider {
position : absolute;
cursor : pointer;
top : 0;
left : 0;
right : 0;
bottom : 0;
background-color : #ccc;
-webkit-transition: .4s;
transition : .4s;
}
.sheet-slider:before {
position : absolute;
content : "";
height : 16px;
width : 16px;
left : 4px;
bottom : 4px;
background-color : white;
-webkit-transition: .4s;
transition : .4s;
}
input:checked+.sheet-slider {
background-color: #f00;
}
input:focus+.sheet-slider {
box-shadow: 0 0 1px #f00;
}
input:checked+.sheet-slider:before {
-webkit-transform: translateX(16px);
-ms-transform : translateX(16px);
transform : translateX(16px);
}
.sheet-main {
.sheet-ep {
width: 190px;
float: left;
input,
label {
float : left;
margin-right: 5px;
}
input:last-child,
label:last-child {
margin-right: 0px;
}
input {
width : 50px;
height: 40px;
}
label[for="sheet-Stufe"],
label[for="sheet-AP"] {
width : 50px;
text-align: center;
}
input[name="attr_ep"],
label[for="attr_ep"] {
width : 80px;
text-align: center;
}
}
.sheet-vermoegen {
width : 210px;
float : right;
padding-top: 0;
div {
width: 100%;
}
input,
label {
float : left;
margin-left: 5px;
}
input:first-child,
label:first-child {
margin-left: 0px;
}
input {
width : 40px;
height: 40px;
}
label[for="attr_tt"],
label[for="attr_kl"],
label[for="attr_mu"] {
width : 40px;
text-align: center;
}
input[name="attr_gf"],
label[for="attr_gf"] {
width : 70px;
text-align: center;
}
}
.sheet-stats {
width: 210px;
float: left;
>input,
>label,
>div {
float : left;
margin-right: 5px;
}
input:last-child,
label:last-child,
div:last-child {
margin-right: 0px;
}
label[for="attr_leben"] {
text-align: center;
float : none;
width : 110px;
}
input {
width : 50px;
height: 40px;
}
}
.sheet-gmroll {
width: 210px;
float: right;
select {
float: right;
width: 175px;
}
}
.sheet-beruf {
select[name=attr_beruf] {
display: none;
}
.sheet-switch {
float : right;
position: relative;
height : 17px;
border : 1px solid #ccc;
& .sheet-slider {
box-shadow: none;
}
& .sheet-slider:before {
height: 13px;
bottom: 2px;
}
}
input[name=attr_toggle_beruf] {
&:checked {
~input {
display: none;
}
~select {
display: inherit;
}
}
}
}
.sheet-settings {
padding-top: 10px;
}
.sheet-gott {
width: 180px;
float: left;
div {
width : auto;
margin-left: 20px;
}
input {
width : auto;
margin-left: 10px;
}
input[name="attr_1"] {
margin-left: 35px;
}
}
.sheet-mana {
width : 135px;
float : right;
margin-top: 10px;
label {
text-align: center;
}
input {
width : 60px;
height: 40px;
}
}
.sheet-magie {
.sheet-grid,
.sheet-gridplace .repcontainer .repitem,
.sheet-gridplace .sheet-repcontainer .sheet-repitem {
grid-template-columns: 220px 70px 70px 50px;
}
}
.sheet-attribut {
.sheet-grid,
.sheet-gridplace .repcontainer .repitem,
.sheet-gridplace .sheet-repcontainer .sheet-repitem {
grid-template-columns: 220px 70px 22px 42px 50px;
}
.sheet-arrow {
border-top : 10px solid transparent;
border-bottom: 10px solid transparent;
border-left : 20px solid #f00;
width : auto;
height : auto;
margin : 6px 0;
margin-right : 60px;
}
label {
position: relative;
left : -95px;
top : 7px;
}
}
.sheet-fertigkeiten {
.sheet-grid,
.sheet-gridplace .repcontainer .repitem,
.sheet-gridplace .sheet-repcontainer .sheet-repitem {
grid-template-columns: 220px 70px 70px 50px;
}
}
.sheet-kampf {
.sheet-grid,
.sheet-gridplace .repcontainer .repitem,
.sheet-gridplace .sheet-repcontainer .sheet-repitem {
grid-template-columns: 229px 70px 140px 70px 70px 70px 70px 50px 50px;
}
}
.sheet-inventar {
display: inherit;
.sheet-rustung {
padding-bottom: 4px;
}
input:first-child {
width: 250px;
}
input {
width: 84px;
}
.sheet-switch {
float : right;
position: relative;
top : 19px;
height : 17px;
border : 1px solid #ccc;
& .sheet-slider {
box-shadow: none;
}
& .sheet-slider:before {
height: 13px;
bottom: 2px;
}
}
input[name=attr_show_textbox] {
~div {
textarea {
display: none;
}
}
&:checked {
~div {
textarea {
display: inline-block;
}
}
}
}
}
}
}
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+26
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@@ -0,0 +1,26 @@
{
"html": "aborea.html",
"css": "aborea.css",
"authors": "Daniel (Tealk) Buck - Herzog von Meranien",
"roll20userid": "207181",
"preview": "aborea.png",
"instructions": "## General\r Check the [official website](https://aborea.de/) to get the latest rulebooks and helpful tools. \r\r## Handling\r * With the button \"Fuer alle wuerfeln\" or \"Fuer GM wuerfeln\" it is possible to switch the visible no for all dice that are rolled over the character sheet.\r * The button by profession allows you to deactivate the drop down menu and enter your own professions.\r * The automatic money calculation and the life calculation can be switched off and on with the corresponding buttons.\r * With the button at Inventory you can hide the description box. \r\r## Contact\r If you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/Tealk/roll20-character-sheets/issues) for this sheet. \r\r## Contribute\r If you want to support me, here is my [Roll20 wish list](https://app.roll20.net/wishlist/53252).",
"useroptions": [
{
"attribute": "calcmoney",
"displayname": "Geld automatisch umwandeln?",
"type": "checkbox",
"checked": "checked",
"value": "1",
"description": "Aktivieren falls ihr möchtet das eure Währung automatisch in das nächst Höhere umgewandelt werden soll."
},
{
"attribute": "calcleben",
"displayname": "Leben automatisch berechnen?",
"type": "checkbox",
"checked": "checked",
"value": "1",
"description": "Aktivieren falls ihr möchtet das euer Leben automatisch Berechnet wird. Achtung!! Der Beruf muss richtig geshrieben sein."
}
]
}
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+127 -112
View File
@@ -1,6 +1,43 @@
<div class="sheet-wrapper">
<!-- Headers -->
<div class="sheet-panel-container sheet-panel-container--center">
<!-- Hidden Input: Current View -->
<input type="hidden"
class="sheet-id-attr-curr-view"
name="attr_curr_view"
value="view_player" />
<!-- Header: Player -->
<div class="sheet-id-header-player sheet-panel sheet-flex sheet-flex-row sheet-flex-no-wrap sheet-items-center sheet-justify-between">
<!-- Logo -->
<img class="sheet-flex-none sheet-h-20"
src="https://i.imgur.com/NNPJHgP.png" />
<!-- Button: GM View -->
<button type="action"
class="sheet-flex-none sheet-text-sm"
name="act_btn_gm_view">
GM mode &rarr;
</button>
</div>
<!-- Header: GM -->
<div class="sheet-id-header-gm sheet-panel sheet-flex sheet-flex-row sheet-flex-no-wrap sheet-items-center sheet-justify-between">
<!-- Button: Player View -->
<button type="action"
class="sheet-flex-none sheet-text-sm"
name="act_btn_player_view">
&larr; Player mode
</button>
<span class="sheet-flex-initial sheet-text-right">
Use this mode to set up NPCs.
</span>
</div>
</div>
<!-- Views -->
<div class="sheet-relative">
<div class="sheet-panel-container sheet-mt-8">
<!-- Hidden Input: Current View -->
<input type="hidden"
class="sheet-id-attr-curr-view"
@@ -8,24 +45,9 @@
value="view_player" />
<!-- View: Player -->
<div class="sheet-id-view-player">
<!-- Header -->
<div class="sheet-flex sheet-flex-row sheet-flex-no-wrap sheet-items-center">
<span class="sheet-flex-1 sheet-text-xl sheet-font-bold">
Adventurers! Revised Edition
</span>
<!-- Button: GM View -->
<button type="action"
class="sheet-flex-none sheet-text-sm sheet-ml-8"
name="act_btn_gm_view">
GM mode &rarr;
</button>
</div>
<div class="sheet-id-view-player sheet-panel">
<!-- Stats -->
<div class="sheet-container-stats
sheet-mt-6">
<div class="sheet-container-stats">
<!-- Row: Headers -->
<!-- Spacer -->
<div class="sheet-col-span-1"></div>
@@ -446,7 +468,7 @@
</div>
<!-- Tab Panels -->
<div class="sheet-relative">
<div class="sheet-panel-container">
<!-- Hidden Input: Current Tab -->
<input type="hidden"
class="sheet-id-attr-curr-tab"
@@ -454,84 +476,84 @@
value="tab_concept" />
<!-- Panel: Concept -->
<div class="sheet-id-tab-concept
sheet-mt-6">
<!-- Row: Archetype & Definition #1 -->
<!-- Label: Archetype -->
<span class="sheet-col-span-1">Archetype</span>
<!-- Input: Archetype -->
<input type="text"
name="attr_archetype"
spellcheck="false"
class="sheet-col-span-1 sheet-text-sm sheet-w-full" />
<div class="sheet-id-tab-concept sheet-panel sheet-mt-6">
<div class="sheet-container-concept">
<!-- Row: Archetype & Definition #1 -->
<!-- Label: Archetype -->
<span class="sheet-col-span-1">Archetype</span>
<!-- Button: Chat Archetype -->
<button type="roll"
class="sheet-col-span-1 sheet-button sheet-button--chat"
title="Send to chat"
value="&{template:text} {{title=Archetype}} {{subtitle=Concept}} {{text=@{archetype}}}">
</button>
<!-- Spacer -->
<div class="sheet-col-span-1"></div>
<!-- Label: Definition #1 -->
<span class="sheet-col-span-1">Definition #1</span>
<!-- Input: Definition #1 -->
<input type="text"
name="attr_definition1"
spellcheck="false"
class="sheet-col-span-1 sheet-text-sm sheet-w-full" />
<!-- Input: Archetype -->
<input type="text"
name="attr_archetype"
spellcheck="false"
class="sheet-col-span-1 sheet-text-sm sheet-w-full" />
<!-- Button: Chat Archetype -->
<button type="roll"
class="sheet-col-span-1 sheet-button sheet-button--chat"
title="Send to chat"
value="&{template:text} {{title=Archetype}} {{subtitle=Concept}} {{text=@{archetype}}}">
</button>
<!-- Button: Chat Definition #1 -->
<button type="roll"
class="sheet-col-span-1 sheet-button sheet-button--chat"
title="Send to chat"
value="&{template:text} {{title=Definition #1}} {{subtitle=Concept}} {{text=@{definition1}}}">
</button>
<!-- Row: Definition #2 & Definition #3 -->
<!-- Label: Definition #2 -->
<span class="sheet-col-span-1">Definition #2</span>
<!-- Input: Definition #2 -->
<input type="text"
name="attr_definition2"
spellcheck="false"
class="sheet-col-span-1 sheet-text-sm sheet-w-full" />
<!-- Spacer -->
<div class="sheet-col-span-1"></div>
<!-- Button: Chat Definition #2 -->
<button type="roll"
class="sheet-col-span-1 sheet-button sheet-button--chat"
title="Send to chat"
value="&{template:text} {{title=Definition #2}} {{subtitle=Concept}} {{text=@{definition2}}}">
</button>
<!-- Spacer -->
<div class="sheet-col-span-1"></div>
<!-- Label: Definition #3 -->
<span class="sheet-col-span-1">Definition #3</span>
<!-- Input: Definition #3 -->
<input type="text"
name="attr_definition3"
spellcheck="false"
class="sheet-col-span-1 sheet-text-sm sheet-w-full" />
<!-- Label: Definition #1 -->
<span class="sheet-col-span-1">Definition #1</span>
<!-- Button: Chat Definition #3 -->
<button type="roll"
class="sheet-col-span-1 sheet-button sheet-button--chat"
title="Send to chat"
value="&{template:text} {{title=Definition #3}} {{subtitle=Concept}} {{text=@{definition3}}}">
</button>
<!-- Input: Definition #1 -->
<input type="text"
name="attr_definition1"
spellcheck="false"
class="sheet-col-span-1 sheet-text-sm sheet-w-full" />
<!-- Button: Chat Definition #1 -->
<button type="roll"
class="sheet-col-span-1 sheet-button sheet-button--chat"
title="Send to chat"
value="&{template:text} {{title=Definition #1}} {{subtitle=Concept}} {{text=@{definition1}}}">
</button>
<!-- Row: Definition #2 & Definition #3 -->
<!-- Label: Definition #2 -->
<span class="sheet-col-span-1">Definition #2</span>
<!-- Input: Definition #2 -->
<input type="text"
name="attr_definition2"
spellcheck="false"
class="sheet-col-span-1 sheet-text-sm sheet-w-full" />
<!-- Button: Chat Definition #2 -->
<button type="roll"
class="sheet-col-span-1 sheet-button sheet-button--chat"
title="Send to chat"
value="&{template:text} {{title=Definition #2}} {{subtitle=Concept}} {{text=@{definition2}}}">
</button>
<!-- Spacer -->
<div class="sheet-col-span-1"></div>
<!-- Label: Definition #3 -->
<span class="sheet-col-span-1">Definition #3</span>
<!-- Input: Definition #3 -->
<input type="text"
name="attr_definition3"
spellcheck="false"
class="sheet-col-span-1 sheet-text-sm sheet-w-full" />
<!-- Button: Chat Definition #3 -->
<button type="roll"
class="sheet-col-span-1 sheet-button sheet-button--chat"
title="Send to chat"
value="&{template:text} {{title=Definition #3}} {{subtitle=Concept}} {{text=@{definition3}}}">
</button>
</div>
</div>
<!-- Panel: Skills -->
<div class="sheet-id-tab-skills
sheet-mt-2">
<div class="sheet-id-tab-skills sheet-panel sheet-mt-2">
<!-- Repeating Section: Skills -->
<fieldset class="repeating_skills">
<div class="sheet-container-skill
@@ -636,8 +658,7 @@
</div>
<!-- Panel: Weapons -->
<div class="sheet-id-tab-weapons
sheet-mt-4">
<div class="sheet-id-tab-weapons sheet-panel sheet-mt-4">
<!-- Container: Headers & Subheaders -->
<div class="sheet-container-headers
sheet-mb-2">
@@ -779,8 +800,7 @@
</div>
<!-- Panel: Armor -->
<div class="sheet-id-tab-armor
sheet-mt-4">
<div class="sheet-id-tab-armor sheet-panel sheet-mt-4">
<!-- Container: Headers & Subheaders -->
<div class="sheet-container-headers
sheet-mb-2">
@@ -926,8 +946,7 @@
</div>
<!-- Panel: Items -->
<div class="sheet-id-tab-items
sheet-mt-4">
<div class="sheet-id-tab-items sheet-panel sheet-mt-4">
<!-- Container: Headers -->
<div class="sheet-container-headers
sheet-mb-2">
@@ -986,21 +1005,7 @@
</div>
<!-- View: GM -->
<div class="sheet-id-view-gm">
<!-- Header -->
<div class="sheet-flex sheet-flex-row sheet-flex-no-wrap sheet-items-center sheet-mb-6">
<!-- Button: Player View -->
<button type="action"
class="sheet-flex-none sheet-text-sm"
name="act_btn_player_view">
&larr; Player mode
</button>
<span class="sheet-flex-1 sheet-text-right sheet-ml-8">
Use this mode to set up NPCs.
</span>
</div>
<div class="sheet-id-view-gm sheet-panel">
<!-- Repeating Section: NPCs -->
<fieldset class="repeating_npc">
<div class="sheet-container-npc
@@ -1255,6 +1260,16 @@
{{/subtitle}}
</div>
{{/title}}
{{^title}}
{{#subtitle}}
<!-- Header -->
<div class="sheet-rt-header">
<span class="sheet-rt-header__title"></span>
<span class="sheet-rt-header__subtitle">{{subtitle}}</span>
</div>
{{/subtitle}}
{{/title}}
<!-- Text -->
{{#text}}
@@ -1922,4 +1937,4 @@
});
});
});
</script>
</script>
@@ -4,5 +4,5 @@
"authors": "hbCyber",
"roll20userid": "227581",
"preview": "preview.png",
"instructions": "# Adventurers Revised Edition - [GRAmel Books](https://www.wydawnictwogramel.pl)\n## Roll20 character sheet by [hbCyber](https://hbcyber.site)\n\n**Features:**\n* Convenient buttons to roll normally, with advantage or with disadvantage.\n* Derived stats, movement rate and Str-based encumbrance are automatically calculated for you.\n* Easily apply modifiers to stats to automatically affect the rolls (including Att and Def rolls) when needed.\n* Organize skills (including powers), weapons, armor and items with their Att and Def values automatically calculated for you.\n* Chat buttons to output all important components of your character sheet to the chat.\n* GM mode to input and roll NPCs stats in a condensed manner."
"instructions": "# [Adventurers Revised Edition](https://www.drivethrurpg.com/product/120987/Adventurers-Revised-2Pages-Edition)\r* by [GRAmel Books](https://www.wydawnictwogramel.pl)\r* Roll20 character sheet by [hbCyber](https://hbcyber.site)\r\r**Features:**\r* Convenient buttons to roll normally, with advantage or with disadvantage.\r* Derived stats, movement rate and Str-based encumbrance are automatically calculated for you.\r* Easily apply modifiers to stats to automatically affect the rolls (including Att and Def rolls) when needed.\r* Organize skills (including powers), weapons, armor and items with their Att and Def values automatically calculated for you.\r* Chat buttons to output all important components of your character sheet to the chat.\r* GM mode to input and roll NPCs stats in a condensed manner."
}
@@ -357,7 +357,7 @@
"patrons-sanctuaries-u": "ALLEATI &amp; PATRONI",
"char-backstory-u": "STORIA DEL PERSONAGGIO",
"tale-of-years-u": "STORIA PERSONALE",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"add-feats-traits-u": "TRATTI, VIRTÙ E PRIVILEGI AGGIUNTIVI",
"feat-u": "VIRTÙ",
"treasure-u": "TESORO",
"spell-save-dc-u": "CD TS INCANTESIMI",
@@ -518,10 +518,10 @@
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "La sezione dei PRIVILEGI E TRATTI del personaggio è impostata inizialmente per funzionare con il Compendio di Roll20 5E. L'opzione Semplice fornisce invece un campo di testo per quei giocatori che vogliono un controllo più manuale sulla scheda.",
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"simple-proficiencies-info": "La sezione ALTRE COMPETENZE E LINGUAGGI del personaggio è impostata inizialmente per funzionare con il Compendio di Roll20 5E. L'opzione Semplice fornisce invece un campo di testo per quei giocatori che vogliono un controllo più diretto sulla scheda.",
"init-tiebreaker-info": "Aggiungi il punteggio di Destrezza del personaggio alla fine del bonus di iniziativa come se fosse un decimale per evitare pareggi.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"footer-wiki-link": "Per ulteriori informazioni su questa scheda del personaggio, le sue funzionalità o il suo utilizzo, si prega di visitare la Wiki di Roll20 per la documentazione ufficiale: https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Si è sicuri di voler trasformare questo personaggio in ",
"yes": "Sì",
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+702 -81
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+550 -112
View File
@@ -13,8 +13,18 @@
<input type="hidden" name="attr_resolve_spirit_extra_domain_query" value="?{Add another Domain (spend Pathos)|No, |Arts &amp; Oration, + @{arts_oration_die}[Arts &amp; Oration]|Blood &amp; Valor, + @{blood_valor_die}[Blood &amp; Valor]|Craft &amp; Reason, + @{craft_reason_die}[Craft &amp; Reason]}"/>
<input type="hidden" name="attr_resolve_spirit_translated" value="Resolve &amp; Spirit"/>
<input type="hidden" name="attr_target_query" value="?{Target Number|0}"/>
<input type="hidden" name="attr_domain_query" value="?{Domain|@{arts_oration_label},arts_oration|@{blood_valor_label},blood_valor|@{craft_reason_label},craft_reason|@{resolve_spirit_label},resolve_spirit|Any domain,any}"/>
<input type="hidden" name="attr_strife_formula" value="{{roll=[[{d8[Name] + d8[Epithet]}k1 + @{strife_level}[Strife Level]]]}} {{harm=}}"/>
</div>
<div class="container">
<input class="sheet-type" type="hidden" name="attr_sheet_type" value=""/>
<div class="sheet-type-selector">
<div class="title" data-i18n="choose_sheet_type"></div>
<div class="content">
<button type="action" name="act_choose_character" data-i18n="character"></button>
<button type="action" name="act_choose_strife" data-i18n="strife"></button>
</div>
</div>
<div class="sheet-type-character">
<div class="logo"></div>
<div class="title-vertical glory">
@@ -567,6 +577,327 @@
</div>
</div>
</div>
<div class="sheet-type-strife">
<div class="vault-of-heaven">
<input class="title" type="text" spellcheck="false" name="attr_the_vault_of_heaven_label" value="The Vault of Heaven"/>
<div class="vault-stars">
<div class="godname name-aphrodite"><span name="attr_aphrodite_label"></span></div>
<label class="favor-aphrodite-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_aphrodite_1" value="1"/><span></span>
</label>
<label class="favor-aphrodite-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_aphrodite_2" value="1"/><span></span>
</label>
<label class="favor-aphrodite-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_aphrodite_3" value="1"/><span></span>
</label>
<div class="godname name-ares"><span name="attr_ares_label"></span></div>
<label class="favor-ares-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_ares_1" value="1"/><span></span>
</label>
<label class="favor-ares-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_ares_2" value="1"/><span></span>
</label>
<label class="favor-ares-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_ares_3" value="1"/><span></span>
</label>
<div class="godname name-athena"><span name="attr_athena_label"></span></div>
<label class="favor-athena-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_athena_1" value="1"/><span></span>
</label>
<label class="favor-athena-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_athena_2" value="1"/><span></span>
</label>
<label class="favor-athena-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_athena_3" value="1"/><span></span>
</label>
<div class="godname name-hekate"><span name="attr_hekate_label"></span></div>
<label class="favor-hekate-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_hekate_1" value="1"/><span></span>
</label>
<label class="favor-hekate-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_hekate_2" value="1"/><span></span>
</label>
<label class="favor-hekate-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_hekate_3" value="1"/><span></span>
</label>
<div class="godname name-hera"><span name="attr_hera_label"></span></div>
<label class="favor-hera-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_hera_1" value="1"/><span></span>
</label>
<label class="favor-hera-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_hera_2" value="1"/><span></span>
</label>
<label class="favor-hera-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_hera_3" value="1"/><span></span>
</label>
<div class="godname name-poseidon"><span name="attr_poseidon_label"></span></div>
<label class="favor-poseidon-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_poseidon_1" value="1"/><span></span>
</label>
<label class="favor-poseidon-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_poseidon_2" value="1"/><span></span>
</label>
<label class="favor-poseidon-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_poseidon_3" value="1"/><span></span>
</label>
<div class="godname name-apollo"><span name="attr_apollo_label"></span></div>
<label class="favor-apollo-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_apollo_1" value="1"/><span></span>
</label>
<label class="favor-apollo-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_apollo_2" value="1"/><span></span>
</label>
<label class="favor-apollo-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_apollo_3" value="1"/><span></span>
</label>
<div class="godname name-artemis"><span name="attr_artemis_label"></span></div>
<label class="favor-artemis-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_artemis_1" value="1"/><span></span>
</label>
<label class="favor-artemis-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_artemis_2" value="1"/><span></span>
</label>
<label class="favor-artemis-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_artemis_3" value="1"/><span></span>
</label>
<div class="godname name-demeter"><span name="attr_demeter_label"></span></div>
<label class="favor-demeter-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_demeter_1" value="1"/><span></span>
</label>
<label class="favor-demeter-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_demeter_2" value="1"/><span></span>
</label>
<label class="favor-demeter-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_demeter_3" value="1"/><span></span>
</label>
<div class="godname name-hephaistos"><span name="attr_hephaistos_label"></span></div>
<label class="favor-hephaistos-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_hephaistos_1" value="1"/><span></span>
</label>
<label class="favor-hephaistos-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_hephaistos_2" value="1"/><span></span>
</label>
<label class="favor-hephaistos-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_hephaistos_3" value="1"/><span></span>
</label>
<div class="godname name-hermes"><span name="attr_hermes_label"></span></div>
<label class="favor-hermes-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_hermes_1" value="1"/><span></span>
</label>
<label class="favor-hermes-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_hermes_2" value="1"/><span></span>
</label>
<label class="favor-hermes-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_hermes_3" value="1"/><span></span>
</label>
<div class="godname name-zeus"><span name="attr_zeus_label"></span></div>
<label class="favor-zeus-1">
<input class="diamondbox large" type="checkbox" name="attr_favor_zeus_1" value="1"/><span></span>
</label>
<label class="favor-zeus-2">
<input class="diamondbox large" type="checkbox" name="attr_favor_zeus_2" value="1"/><span></span>
</label>
<label class="favor-zeus-3">
<input class="diamondbox large" type="checkbox" name="attr_favor_zeus_3" value="1"/><span></span>
</label>
</div>
<div class="wrath">
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_aphrodite_label" value="Aphrodite"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_aphrodite_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_aphrodite_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_aphrodite_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_ares_label" value="Ares"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_ares_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_ares_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_ares_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_athena_label" value="Athena"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_athena_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_athena_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_athena_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_hekate_label" value="Hekate"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_hekate_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_hekate_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_hekate_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_hera_label" value="Hera"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_hera_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_hera_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_hera_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_poseidon_label" value="Poseidon"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_poseidon_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_poseidon_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_poseidon_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_apollo_label" value="Apollo"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_apollo_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_apollo_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_apollo_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_artemis_label" value="Artemis"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_artemis_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_artemis_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_artemis_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_demeter_label" value="Demeter"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_demeter_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_demeter_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_demeter_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_hephaistos_label" value="Hephaistos"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_hephaistos_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_hephaistos_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_hephaistos_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_hermes_label" value="Hermes"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_hermes_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_hermes_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_hermes_3" value="1"/><span></span>
</div>
</div>
<div class="box">
<input class="title" type="text" spellcheck="false" name="attr_zeus_label" value="Zeus"/>
<div class="checks">
<input class="trianglebox" type="checkbox" name="attr_wrath_zeus_1" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_zeus_2" value="1"/><span></span>
<div class="floatingbar"></div>
<input class="trianglebox" type="checkbox" name="attr_wrath_zeus_3" value="1"/><span></span>
</div>
</div>
</div>
</div>
<div class="roller">
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred" value="1"/><span></span>
</div>
</div>
<div class="divine-wrath">
<input class="title" type="text" spellcheck="false" name="attr_divine_wrath_label" value="Divine Wrath"/>
<div class="checks">
<label>
<input class="trianglebox" type="checkbox" name="attr_divine_wrath" value="d8"/><span></span><span>d8</span>
</label>
<label>
<input class="trianglebox" type="checkbox" name="attr_divine_wrath" value="d10"/><span></span><span>d10</span>
</label>
<label>
<input class="trianglebox" type="checkbox" name="attr_divine_wrath" value="d12"/><span></span><span>d12</span>
</label>
</div>
</div>
<div class="strife-level">
<input class="title" type="text" spellcheck="false" name="attr_plus_strife_level_label" value="Plus Strife Level"/>
<div class="checks">
<label>
<input name="attr_strife_level" type="radio" value="0"/><span>+0</span>
</label>
<label>
<input name="attr_strife_level" type="radio" value="4"/><span>+4</span>
</label>
<label>
<input name="attr_strife_level" type="radio" value="5" checked="checked"/><span>+5</span>
</label>
<label>
<input name="attr_strife_level" type="radio" value="6"/><span>+6</span>
</label>
</div>
</div>
<button class="strife-button" name="roll_strife" type="roll" data-i18n="roll_strife" value="&amp;{template:agon-strife} @{strife_formula} {{type=@{domain_query}}}"></button>
<div class="dice">
<fieldset class="repeating_strifedie">
<input type="text" spellcheck="false" name="attr_strifedie_name" data-i18n-placeholder="die_placeholder"/>
<select name="attr_strifedie_size">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</fieldset>
</div>
</div>
<div class="destinies">
<input class="title" type="text" spellcheck="false" name="attr_island_destinies_label" value="Island Destinies"/>
<fieldset class="repeating_destiny">
<input class="name" type="text" spellcheck="false" name="attr_destiny_name" data-i18n-placeholder="name"/>
<div class="auto-expand notes"><span name="attr_destiny_notes"></span>
<textarea spellcheck="false" name="attr_destiny_notes"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-agon-hero">{{#rollGreater() obstacle roll}}
<div class="suffers"></div>{{/rollGreater() obstacle roll}} {{#^rollGreater() obstacle roll}}
@@ -580,76 +911,44 @@
<div class="description" data-i18n="roll_prevails"></div>{{/^rollGreater() obstacle roll}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agon-strife">
<div class="holder">
<div class="type type-{{type}}"></div>
<div class="harm">{{harm}}</div>
<div class="roll">{{roll}}</div>
</div>
</rolltemplate>
<script type="text/worker">(function () {
/* global on, setAttrs, getAttrs, getSectionIDs, getTranslationByKey,
generateRowID, removeRepeatingRow, _ */
"use strict";
function boolToFlag(v) {
return v ? "1" : "0";
}
function getTranslation(key) {
return getTranslationByKey(key) || `TRANSLATION_KEY_UNDEFINED: ${key}`;
}
function query(question, options) {
return `?{${getTranslation(question)}|${options.join("|")}}`;
}
function fillRepeatingSectionFromData(sectionName, dataList, setter) {
const createdIDs = [];
const setting = dataList
.map((o) => {
let rowID;
while (!rowID) {
let newID = generateRowID();
if (!createdIDs.includes(newID)) {
rowID = newID;
createdIDs.push(rowID);
}
for (const entry of dataList) {
let rowID;
while (!rowID) {
const newID = generateRowID();
if (!createdIDs.includes(newID)) {
rowID = newID;
createdIDs.push(rowID);
}
const newAttrs = {};
return Object.keys(o).reduce((m, key) => {
m[`repeating_${sectionName}_${rowID}_${key}`] = o[key];
return m;
}, newAttrs);
})
.forEach((o) => setter.setAttrs(o));
}
const row = setter.addRepeatingRow(sectionName, rowID);
for (const [key, value] of Object.entries(entry)) {
row[key] = value;
}
}
}
function fillEmptyRows(sectionName, n, setter) {
const data = [...Array(n).keys()].map(() => ({ autogen: "1" }));
fillRepeatingSectionFromData(sectionName, data, setter);
}
// Convenience function that wraps Roll20 functions. Callback will be called with
// an attribute setter proxy, which allows us to get and set function values using
// object syntax. Optionally, a second argument is the setter itself, in order to
// set values en masse.
// Usage:
// getSetAttrs(["foo", "bar"], (attrs, setter) => {
// attrs["baz"] = attrs["foo"] + attrs["bar"];
//})
class AttributeSetter {
constructor(attrs) {
this._sourceAttrs = attrs;
this._targetAttrs = {};
}
setAttr(name, value) {
this._sourceAttrs[name] = value;
this._targetAttrs[name] = value;
}
setAttrs(values) {
for (let key in values) {
this.setAttr(key, values[key]);
}
}
getAttr(name) {
return this._sourceAttrs[name];
}
finalize(callback) {
getAttrs(Object.keys(this._targetAttrs), (values) => {
const finalAttrs = {};
for (let key in this._targetAttrs) {
if (String(this._targetAttrs[key]) !== values[key])
finalAttrs[key] = String(this._targetAttrs[key]);
}
setAttrs(finalAttrs, { silent: true }, callback);
});
}
}
const attributeHandler = {
get: function (target, name) {
return target.getAttr(name);
@@ -659,17 +958,105 @@ const attributeHandler = {
return true;
},
};
function getSetAttrs(attrs, callback, finalCallback) {
getAttrs(attrs, (values) => {
const setter = new AttributeSetter(values);
callback(new Proxy(setter, attributeHandler), setter);
setter.finalize(finalCallback);
class RepeatingRow {
constructor(setter, sectionName, id) {
this._setter = setter;
if (id) this._prefix = `repeating_${sectionName}_${id}`;
else this._prefix = `repeating_${sectionName}`;
this._id = id;
}
fullName(attrName) {
return `${this._prefix}_${attrName}`;
}
setAttr(name, value) {
return this._setter.setAttr(this.fullName(name), value);
}
getAttr(name) {
if (name == "id") return this._id;
return this._setter.getAttr(this.fullName(name));
}
proxy() {
return new Proxy(this, attributeHandler);
}
}
class AttributeSetter {
constructor(attrs, sectionToIds = {}) {
this._sourceAttrs = attrs;
this._targetAttrs = {};
this._repeating = new Proxy({}, {
get: function (target, name) {
if (!target[name]) target[name] = [];
return target[name];
},
});
for (const [sectionName, sectionIds] of Object.entries(sectionToIds)) {
this._repeating[sectionName] = sectionIds.map((id) =>
new RepeatingRow(this, sectionName, id).proxy()
);
}
}
setAttr(name, value) {
if (name == "repeating") {
throw new Error("Tried to modify the 'repeating' attribute.");
}
this._sourceAttrs[name] = value;
this._targetAttrs[name] = value;
}
setAttrs(values) {
for (const [key, value] of Object.entries(values)) {
this.setAttr(key, value);
}
}
getAttr(name) {
if (name == "repeating") return this._repeating;
return this._sourceAttrs[name];
}
proxy() {
return new Proxy(this, attributeHandler);
}
addRepeatingRow(sectionName, id) {
id = id || generateRowID();
const row = new RepeatingRow(this, sectionName, id).proxy();
this._repeating[sectionName].push(row);
return row;
}
finalize(callback) {
getAttrs(Object.keys(this._targetAttrs), (values) => {
const finalAttrs = {};
for (const [key, value] of Object.entries(this._targetAttrs)) {
if (String(value) !== values[key]) finalAttrs[key] = String(value);
}
setAttrs(finalAttrs, { silent: true }, callback);
});
}
}
function getSetAttrs(attrs, callback, { repeating = {}, finalCallback } = {}) {
attrs = [...attrs];
const sectionToIds = {};
const finished = _.after(Object.keys(repeating).length + 1, () => {
getAttrs(attrs, (values) => {
const setter = new AttributeSetter(values, sectionToIds);
callback(setter.proxy(), setter);
setter.finalize(finalCallback);
});
});
for (const [sectionName, sectionAttrs] of Object.entries(repeating)) {
getSectionIDs(`repeating_${sectionName}`, (idArray) => {
sectionToIds[sectionName] = idArray;
for (const id of idArray) {
for (const attr of sectionAttrs) {
attrs.push(`repeating_${sectionName}_${id}_${attr}`);
}
}
finished();
});
}
finished();
}
// We define our own wrappers for Roll20 event handlers to provide
// a bit more useful feedback and reduce boilerplate.
function register(attrs, callback, handlerName = "handler") {
if (typeof attrs == "string") attrs = [attrs];
console.log(`Registering ${handlerName} for attributes: ${attrs.join(", ")}`);
on(attrs.map((x) => `change:${x}`).join(" "), (event) => {
console.log(
@@ -685,39 +1072,47 @@ function registerOpened(callback, handlerName = "handler") {
callback();
});
}
function registerSingle(attr, handler, handlerName = "handler") {
register([attr], () => getSetAttrs([attr], handler), handlerName);
registerOpened(() => getSetAttrs([attr], handler), handlerName);
}
function registerButton(buttonName, callback, handlerName = "handler") {
console.log(`Registering ${handlerName} for button: ${buttonName}}.`);
console.log(`Registering ${handlerName} for button: ${buttonName}.`);
const throttledFunction = _.throttle(
(event) => {
console.log(`Triggering ${handlerName} for button: ${buttonName}}.`);
console.log(`Triggering ${handlerName} for button: ${buttonName}.`);
callback(event);
},
200,
50,
{ trailing: false }
);
on(`clicked:${buttonName}`, throttledFunction);
}
/* Constants */
const kSheetVersion = "1.0";
const kSheetVersion = "2";
const kBrace = "&" + "#125" + ";";
const kDoubleBrace = kBrace + kBrace;
const kExtraEpithetField = "boons_4_check_1";
const kPathosGivesTwoDiceField = "boons_6_check_1";
const kSpendDivineFavorBoon = "boons_7_check_1";
const kHarms = ["epic", "mythic", "perilous", "sacred"];
const kDomains = [
"arts_oration",
"blood_valor",
"craft_reason",
"resolve_spirit",
];
const kInitialStrifeDice = [
{
strifedie_name: getTranslation("name"),
},
{
strifedie_name: getTranslation("epithet"),
},
];
const kLabelAttributes = [
"glory",
"name",
"epithet",
"epithet",
"epithet",
"epithet",
"name",
"name",
"lineage_pronouns",
"lineage_pronouns",
@@ -804,18 +1199,25 @@ const kLabelAttributes = [
"courage",
"grace",
"passion",
"the_vault_of_heaven",
"divine_wrath",
"plus_strife_level",
"island_destinies",
"epic",
"mythic",
"perilous",
"sacred",
];
function query(question, options) {
return `?{${getTranslation(question)}|${options.join("|")}}`;
}
function performFirstTimeSetup(attrs, setter) {
fillEmptyRows("bonds", 8, setter);
fillEmptyRows("deeds", 4, setter);
kLabelAttributes.forEach(name => {
fillEmptyRows("destiny", 6, setter);
fillRepeatingSectionFromData("strifedie", kInitialStrifeDice, setter);
for (const name of kLabelAttributes) {
attrs[`${name}_label`] = getTranslation(name);
})
}
}
function setEpithetQuery(attrs) {
function setupEpithetQuery(attrs) {
const kNameDice = "roll=[[{@{name_die}[@{name_label}]";
const epithet_options = [
`${getTranslation("none")},${kNameDice}`,
@@ -830,14 +1232,11 @@ function setEpithetQuery(attrs) {
]
);
}
attrs["epithet_and_name_query"] = query(
"epithet_dice_query",
epithet_options
);
attrs["epithet_and_name_query"] = query("epithet_die", epithet_options);
}
function setupDomainQueries(attrs) {
const multiplier = attrs[kPathosGivesTwoDiceField] === "1" ? "2" : "";
kDomains.forEach((domain) => {
for (const domain of kDomains) {
const query_entries = [
`${getTranslation("no")}, `,
...kDomains
@@ -854,7 +1253,11 @@ function setupDomainQueries(attrs) {
query_entries
);
attrs[`${domain}_translated`] = getTranslation(domain);
});
}
attrs["domain_query"] = query("domain", [
...kDomains.map((d) => `@{${d}_label},${d}`),
`${getTranslation("any_domain")},any`,
]);
}
function setupDivineFavorQuery(attrs) {
const base_query = query("spend_divine_favor", [0]);
@@ -864,45 +1267,80 @@ function setupDivineFavorQuery(attrs) {
attrs["divine_favor_query"] = base_query;
}
}
register(
function calcStrifeRoll(attrs) {
const harmType = kHarms
.filter((harm) => attrs[harm] == "1")
.map((x) => `@{${x}_label}`)
.join(", ");
const dieSources = attrs.repeating.strifedie.map((row) => [
row.strifedie_name,
row.strifedie_size,
]);
if (attrs["divine_wrath"] !== "0") {
dieSources.push(["@{divine_wrath_label}", "@{divine_wrath}"]);
}
const dieFormula = dieSources
.map(([name, die]) => `${die}[${name}]`)
.join(" + ");
attrs[
"strife_formula"
] = `{{roll=[[{${dieFormula}}k1 + @{strife_level}[${getTranslation(
"strife_level"
)}]]]}} {{harm=${harmType}}}`;
}
function handleStrifeRoll() {
getSetAttrs([...kHarms, "divine_wrath"], calcStrifeRoll, {
repeating: {
strifedie: ["strifedie_name", "strifedie_size"],
},
});
}
registerSingle(
kPathosGivesTwoDiceField,
function () {
getSetAttrs([kPathosGivesTwoDiceField], setupDomainQueries);
},
setupDomainQueries,
"Handle giving two dice for extra domain"
);
register(
registerSingle(
kExtraEpithetField,
function () {
getSetAttrs([kExtraEpithetField], setEpithetQuery);
},
setupEpithetQuery,
"Handle adding or removing an extra epithet"
);
register(
registerSingle(
kSpendDivineFavorBoon,
function () {
getSetAttrs([kSpendDivineFavorBoon], setupDivineFavorQuery);
},
setupDivineFavorQuery,
"Handle boon for getting +2d4 on spending divine favor"
)
);
register(
[...kHarms, "divine_wrath", "repeating_strifedie"],
handleStrifeRoll,
"Handle strife player roll"
);
on("remove:repeating_strifedie", handleStrifeRoll);
registerOpened(function () {
getSetAttrs(
[kExtraEpithetField, kPathosGivesTwoDiceField, kSpendDivineFavorBoon, "version"],
function (attrs, setter) {
if (!attrs["version"]) performFirstTimeSetup(attrs, setter);
setter.setAttrs({
advantage_bond_support_translated: getTranslation(
"advantage_bond_support"
),
bonusdice_query: query("bonusdice_query", [0]),
target_query: query("target_number", [0]),
version: kSheetVersion,
});
setEpithetQuery(attrs);
setupDomainQueries(attrs);
setupDivineFavorQuery(attrs);
getSetAttrs(["version"], function (attrs, setter) {
if (!attrs["version"]) performFirstTimeSetup(attrs, setter);
if (attrs["version"] == "1.0") {
attrs["sheet_type"] = "character";
}
);
}, "Handle setting default attributes when opening the sheet");}
setter.setAttrs({
advantage_bond_support_translated: getTranslation(
"advantage_bond_support"
),
bonusdice_query: query("bonusdice_query", [0]),
target_query: query("target_number", [0]),
version: kSheetVersion,
});
});
}, "Handle setting default attributes when opening the sheet");
registerButton("choose_character", () =>
getSetAttrs([], (attrs) => {
attrs["sheet_type"] = "character";
})
);
registerButton("choose_strife", () =>
getSetAttrs([], (attrs) => {
attrs["sheet_type"] = "strife";
})
);}
)();
</script>
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+91 -74
View File
@@ -1,82 +1,99 @@
{
"acumen": "Acumen",
"add_domain_spend_pathos": "Add another Domain (spend Pathos)",
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"acumen": "Agudeza",
"add_domain_spend_pathos": "Añadir otro Dominio (gastar Pathos)",
"advantage_bond_support": "Ventaja/Lazo/Apoyo",
"agony": "Agonía",
"and": "y",
"any_domain": "Any domain",
"aphrodite": "Afrodita",
"apollo": "Apolo",
"ares": "Ares",
"artemis": "Artemis",
"arts_oration": "Arts & Oration",
"athena": "Athena",
"authority": "Authority",
"beauty": "Beauty",
"blood_valor": "Blood & Valor",
"bond_use_1": "Bolster you",
"bond_use_2": "Block Harm or Fate for you",
"bond_use_3": "Follow your lead",
"bond_use_top": "When you use a Bond, ask them to:",
"bonds": "Bonds",
"bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6",
"boons": "Boons",
"boons_1": "Advance a d8 Domain die to d10",
"boons_2": "Advance a d6 Domain die to d8",
"boons_3": "Advance your Epithet die to d8",
"boons_4": "Add another Epithet",
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"divine_favor": "Divine Favor",
"domains": "Domains",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
"glory": "Glory",
"grace": "Grace",
"great_deed": "Great Deed",
"great_deeds_and_trophies": "Great Deeds & Trophies",
"hekate": "Hekate",
"hephaistos": "Hephaistos",
"artemis": "Artemisa",
"arts_oration": "Artes y Oración",
"athena": "Atenea",
"authority": "Autoridad",
"beauty": "Belleza",
"blood_valor": "Sangre y Valor",
"bond_use_1": "Te refuerce",
"bond_use_2": "Bloquee Daño o Destino por ti",
"bond_use_3": "Siga tus indicaciones",
"bond_use_top": "Cuando usas un Lazo, pídele que:",
"bonds": "Lazo",
"bonusdice_query": "Otro dado (Ventaja, Dado de Lazo o Apoyo), p.e. 1d8 + 1d8 + 1d6",
"boons": "Hazañas",
"boons_1": "Aumenta un d8 de Dominio a un d10",
"boons_2": "Aumenta un d6 de Dominio a un d8",
"boons_3": "Aumenta tu dado de Epíteto a un d8",
"boons_4": "Añade otro Epíteto",
"boons_5": "Cuando refuerzas o apoyas, el dado que otorgas cuenta como un tamaño más grande.",
"boons_6": "Cuando marcas Pathos para un Dominio adicional, coge dos dados extra en lugar de uno.",
"boons_7": "Cuando gastas Favor divino, tira +2d4 y quédate con el mayor.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Convicción",
"courage": "Coraje",
"craft_reason": "Artesanía y Razón",
"cunning": "Astucia",
"daring": "Audacia",
"demeter": "Deméter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Favor Divino",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Dominios",
"epic": "Epic",
"epithet": "Epíteto",
"epithet_die": "Epithet die",
"fate": "Destino",
"ferocity": "Ferocidad",
"fortitude": "Fortaleza",
"glory": "Gloria",
"grace": "Gracias",
"great_deed": "Grandes Hazañas",
"great_deeds_and_trophies": "Grandes Hazañas y Trofeos",
"hekate": "Hécate",
"hephaistos": "Hefesto",
"hera": "Hera",
"hermes": "Hermes",
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"name": "Name",
"honored_god": "Dios Venerado",
"ingenuity": "Ingenuidad",
"insight": "Persipcacia",
"island_destinies": "Island Destinies",
"knowledge": "Conocimiento",
"lineage_pronouns": "Linaje / Pronombres",
"mythic": "Mythic",
"name": "Nombre",
"no": "No",
"none": "None",
"passion": "Passion",
"none": "Ninguno",
"passion": "Pasión",
"pathos": "Pathos",
"poseidon": "Poseidon",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
"recite_bottom": "SUFFER—How did you fall short? Did you overreach yourself? Was the opponent too great? Was it cruel fortune?",
"recite_craft_reason": "How was your knowledge or creativity shown?\nHow was trickery or intrigue displayed?\nHow did you figure it out?",
"recite_resolve_spirit": "How did we see your willpower in action?\nHow did you endure it?\nHow did the arcane or occult manifest?",
"recite_top": "How does your EPITHET, PATHOS (an added Domain), or DIVINE FAVOR manifest in the contest?",
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidón",
"perilous": "Perilous",
"precision": "Precisión",
"recite_arts_oration": "¿Qué dulces palabras utilizaste?\n¿Cómo se manifestó la belleza?\n¿Cómo se avivaron las pasiones y se atestiguaron las verdades?",
"recite_blood_valor": "¿Cómo fue derramada la sangre?\n¿Cómo se demostró tu fuerza, agilidad o coraje?\n¿Cómo nos dejaste sin aliento?",
"recite_bottom": "SUFRIR—¿Cómo te quedas corto? ¿Te extralimitaste? ¿Era tu oponente demasiado bueno? ¿Fue la cruel fortuna?",
"recite_craft_reason": "¿Cómo se demostraron tus conocimientos o tu creatividad?\n¿Cómo fue exhibida la intriga y el engaño?\n¿Cómo lo averiguaste?",
"recite_resolve_spirit": "¿Cómo vemos tu fuerza de voluntad en acción?\n¿Cómo lo soportaste?\n¿Cómo se manifestó lo oscuro o arcano?",
"recite_top": "¿Cómo se manifiestan tu EPÍTETO, PATHOS (y Dominio añadido), o FAVOR DIVINO en el enfrentamiento?",
"recite_your_deeds": "Recita tus acciones",
"resolve_spirit": "Determinación y Espíritu",
"roll_prevails": "Tu acción tiene éxito y superas el desafío. El mejor héroe gana tanta Gloria como el número objetivo. Los héroes que prevalecen ganan la mitad de esa cantidad (redondeando hacia arriba).",
"roll_strife": "Roll Strife",
"roll_suffers": "Los héroes que sufren ganan 1 de Gloria cada uno.",
"sacred": "Sacred",
"scion_of": "Descendiente De",
"spend_divine_favor": "Gastar Favor divino",
"strength": "Fuerza",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Estilo y Notas",
"target_number": "Número objetivo",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtudes",
"wisdom": "Sabiduría",
"yes": "Sí",
"zeus": "Zeus"
}
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
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@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
@@ -27,16 +28,22 @@
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_dice_query": "Epithet die",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
@@ -51,14 +58,18 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
@@ -69,12 +80,18 @@
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
+18 -1
View File
@@ -4,6 +4,7 @@
"advantage_bond_support": "crwdns143102:0crwdne143102:0",
"agony": "crwdns143104:0crwdne143104:0",
"and": "crwdns143106:0crwdne143106:0",
"any_domain": "crwdns149234:0crwdne149234:0",
"aphrodite": "crwdns143108:0crwdne143108:0",
"apollo": "crwdns143110:0crwdne143110:0",
"ares": "crwdns143112:0crwdne143112:0",
@@ -27,16 +28,22 @@
"boons_5": "crwdns143148:0crwdne143148:0",
"boons_6": "crwdns143150:0crwdne143150:0",
"boons_7": "crwdns143152:0crwdne143152:0",
"character": "crwdns149236:0crwdne149236:0",
"choose_sheet_type": "crwdns149238:0crwdne149238:0",
"conviction": "crwdns143154:0crwdne143154:0",
"courage": "crwdns143156:0crwdne143156:0",
"craft_reason": "crwdns143158:0crwdne143158:0",
"cunning": "crwdns143160:0crwdne143160:0",
"daring": "crwdns143162:0crwdne143162:0",
"demeter": "crwdns143164:0crwdne143164:0",
"die_placeholder": "crwdns149240:0crwdne149240:0",
"divine_favor": "crwdns143166:0crwdne143166:0",
"divine_wrath": "crwdns149242:0crwdne149242:0",
"domain": "crwdns149244:0crwdne149244:0",
"domains": "crwdns143168:0crwdne143168:0",
"epic": "crwdns149246:0crwdne149246:0",
"epithet": "crwdns143170:0crwdne143170:0",
"epithet_dice_query": "crwdns143172:0crwdne143172:0",
"epithet_die": "crwdns149248:0crwdne149248:0",
"fate": "crwdns143174:0crwdne143174:0",
"ferocity": "crwdns143176:0crwdne143176:0",
"fortitude": "crwdns143178:0crwdne143178:0",
@@ -51,14 +58,18 @@
"honored_god": "crwdns143196:0crwdne143196:0",
"ingenuity": "crwdns143198:0crwdne143198:0",
"insight": "crwdns143200:0crwdne143200:0",
"island_destinies": "crwdns149250:0crwdne149250:0",
"knowledge": "crwdns143202:0crwdne143202:0",
"lineage_pronouns": "crwdns143204:0crwdne143204:0",
"mythic": "crwdns149252:0crwdne149252:0",
"name": "crwdns143206:0crwdne143206:0",
"no": "crwdns143208:0crwdne143208:0",
"none": "crwdns143210:0crwdne143210:0",
"passion": "crwdns143212:0crwdne143212:0",
"pathos": "crwdns143214:0crwdne143214:0",
"plus_strife_level": "crwdns149254:0crwdne149254:0",
"poseidon": "crwdns143216:0crwdne143216:0",
"perilous": "crwdns149256:0crwdne149256:0",
"precision": "crwdns143218:0crwdne143218:0",
"recite_arts_oration": "crwdns143220:0crwdne143220:0",
"recite_blood_valor": "crwdns143222:0crwdne143222:0",
@@ -69,12 +80,18 @@
"recite_your_deeds": "crwdns143232:0crwdne143232:0",
"resolve_spirit": "crwdns143234:0crwdne143234:0",
"roll_prevails": "crwdns143236:0crwdne143236:0",
"roll_strife": "crwdns149258:0crwdne149258:0",
"roll_suffers": "crwdns143238:0crwdne143238:0",
"sacred": "crwdns149260:0crwdne149260:0",
"scion_of": "crwdns143240:0crwdne143240:0",
"spend_divine_favor": "crwdns143242:0crwdne143242:0",
"strength": "crwdns143244:0crwdne143244:0",
"strife": "crwdns149262:0crwdne149262:0",
"strife_level": "crwdns149264:0crwdne149264:0",
"strife_player_roll": "crwdns149266:0crwdne149266:0",
"style_notes": "crwdns143246:0crwdne143246:0",
"target_number": "crwdns143248:0crwdne143248:0",
"the_vault_of_heaven": "crwdns149268:0crwdne149268:0",
"virtues": "crwdns143250:0crwdne143250:0",
"wisdom": "crwdns143252:0crwdne143252:0",
"yes": "crwdns143254:0crwdne143254:0",
+127 -80
View File
@@ -1,5 +1,7 @@
/* General */
* { font-family: Tahoma, Geneva, sans-serif; }
@import url('https://fonts.googleapis.com/css?family=Merienda+One&display=swap');
.charsheet { font-family: 'Merienda One', sans-serif; }
.sheet-grid {
display: grid;
grid-auto-rows: minmax(30px, auto);
@@ -9,12 +11,15 @@
}
.sheet-section {
margin-top: 1px;
background-color: #f0f0f0;
border: 1px solid black;
background: url('http://legdf.free.fr/src/img/roll20/background.png');
background-repeat: repeat;
width: 850px;
font-size: 13px;
box-shadow: 0px 0px 4px 0px black;
}
input[type=text] {
height: 25px;
}
input[type=text] { height: 25px; }
input[type=number] {
width: 50px;
height: 25px;
@@ -29,15 +34,19 @@ input[type=number]::-webkit-outer-spin-button
}
input, select, textarea {
border: none;
box-shadow: 1px 1px 1px;
box-shadow: 1px 1px 1px black;
border-radius: 5px;
margin: 0;
background-color: rgba(255, 255, 255, 0.5);
}
input[type=checkbox] {
box-shadow: none;
border-radius: none;
}
input[disabled], input[readonly] { background-color: lightgrey; }
input[disabled], input[readonly] {
background-color: rgba(125, 125, 125, 0.4);
color: white;
}
select { height: 25px; }
textarea {
height: 20px;
@@ -50,12 +59,10 @@ input.sheet-ninety, select.sheet-ninety { width: 90%; }
input.sheet-three-quarter { width: 75%; }
input.sheet-half { width: 50%; }
input[type=number].sheet-half-number { width: 25px; }
.sheet-title {
font-weight: bold;
text-align: center;
}
button[type="roll"].sheet-dice:before {
font-family: 'dicefontd10';
font-weight: bold;
content: '0';
}
button[type="roll"].sheet-dice {
@@ -73,13 +80,39 @@ input.sheet-item-right, button.sheet-item-right { justify-self: end; }
input.sheet-item-left, button.sheet-item-left { justify-self: start; }
input.sheet-item-center, button.sheet-item-center { justify-self: center; }
hr.sheet-separator {
border: 0;
height: 1px;
background-image: -webkit-linear-gradient(left, #f0f0f0, #8c8b8b, #f0f0f0);
background-image: -moz-linear-gradient(left, #f0f0f0, #8c8b8b, #f0f0f0);
background-image: -ms-linear-gradient(left, #f0f0f0, #8c8b8b, #f0f0f0);
background-image: -o-linear-gradient(left, #f0f0f0, #8c8b8b, #f0f0f0);
.sheet-title {
font-weight: bold;
text-align: center;
}
.sheet-title input {
color: white;
}
.sheet-wood1,
.sheet-wood2,
.sheet-wood3 {
height: 45px;
color: white;
border-radius: 5px;
box-shadow: 0px 0px 4px 0px black;
}
.sheet-wood1 { background-image: url('http://legdf.free.fr/src/img/roll20/title.png'); }
.sheet-wood2 { background-image: url('http://legdf.free.fr/src/img/roll20/title2.png'); }
.sheet-wood3 { background-image: url('http://legdf.free.fr/src/img/roll20/title3.png'); }
.sheet-wood1 span,
.sheet-wood2 span,
.sheet-wood3 span {
top: 12px;
position: relative;
}
.sheet-wood1 button,
.sheet-wood1 input,
.sheet-wood2 button,
.sheet-wood2 input,
.sheet-wood3 button,
.sheet-wood3 input {
top: 11px;
position: relative;
}
/* Repeating buttons */
@@ -145,15 +178,16 @@ hr.sheet-separator {
input[type=radio] {
opacity: 0;
position: absolute;
height: 23px;
margin-top: -2px;
margin-left: -2px;
height: 29px;
margin-top: -7px;
margin-left: -1px;
z-index: 3;
}
input[type=radio]:hover + span { background-color: grey; }
input[type=radio]:checked + span {
background-color: lightgrey;
color: black;
input[type=radio]:checked + span,
.sheet-help-menu:checked ~ .sheet-help-menu-lbl {
box-shadow: inset 0 0 0 1000px rgba(255, 255, 255, 0.2);
}
.sheet-pc-menu { width: 98.7px; }
.sheet-companion-menu { width: 99.89px; }
.sheet-demon-menu { width: 61px; }
@@ -174,10 +208,17 @@ input[type=radio]:checked + span {
.sheet-pc-menu-lbl,
.sheet-companion-menu-lbl,
.sheet-demon-menu-lbl,
.sheet-npc-menu-lbl {
position: relative;
top: -3px;
}
.sheet-pc-menu-lbl,
.sheet-companion-menu-lbl,
.sheet-demon-menu-lbl,
.sheet-npc-menu-lbl,
.sheet-help-menu-lbl {
font-size: 16px;
background-color: black;
background: url('http://legdf.free.fr/src/img/roll20/title2.png');
border-top-right-radius: 5px;
border-top-left-radius: 5px;
color: white;
@@ -191,11 +232,6 @@ input[type=radio]:checked + span {
.sheet-help-menu:not(:checked) ~ .sheet-help {
display: none;
}
.sheet-help-menu:checked ~ .sheet-help-menu-lbl {
background-color: lightgrey;
color: black;
}
.sheet-help-menu-lbl:hover, .sheet-help-menu:hover ~ .sheet-help-menu-lbl { background-color: grey; }
/* Help */
.sheet-help {
@@ -222,9 +258,30 @@ input[type=radio]:checked + span {
.sheet-pc-spells-menu,
.sheet-pc-invoking-menu {
height: 35px;
border-top: 1px solid black;
padding-top: 10px;
background-color: #e6e6e6;
color: white;
border-radius: 5px;
box-shadow: 0px 0px 4px 0px black;
}
.sheet-pc-secondary-chars-menu,
.sheet-pc-flame-season-currency-menu,
.sheet-pc-combat-menu,
.sheet-pc-ascendancy-menu {
background-image: url('http://legdf.free.fr/src/img/roll20/title.png');
}
.sheet-pc-assets-faults-menu,
.sheet-pc-stuff-menu,
.sheet-pc-art-menu,
.sheet-pc-invoking-menu {
background-image: url('http://legdf.free.fr/src/img/roll20/title2.png');
}
.sheet-pc-chars-menu,
.sheet-pc-skills-menu,
.sheet-pc-darkness-perfidy-menu,
.sheet-pc-weapons-menu,
.sheet-pc-spells-menu {
background-image: url('http://legdf.free.fr/src/img/roll20/title3.png');
}
/* PC Sheet - Infos section */
@@ -268,29 +325,26 @@ input[type=radio]:checked + span {
.sheet-pc-logo { grid-area: pc-logo; }
.sheet-pc-infos {
grid-template-areas: "pc-name-lbl pc-name pc-name pc-origin-lbl pc-origin pc-origin pc-origin pc-occupation-lbl pc-occupation pc-occupation pc-occupation pc-occupation"
"pc-sex-lbl pc-sex pc-age-lbl pc-age pc-size-lbl pc-size pc-siz-lbl pc-siz pc-exp-title pc-exp-title pc-hpfp-title pc-hpfp-title"
"pc-weight-lbl pc-weight pc-race-lbl pc-race pc-godfather-lbl pc-godfather pc-move-lbl pc-move pc-cexp-lbl pc-cexp pc-hp-lbl pc-hp"
"pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-exp-lbl pc-exp pc-fp-lbl pc-fp"
"pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-logo pc-logo pc-logo pc-logo"
"pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-logo pc-logo pc-logo pc-logo"
"pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-logo pc-logo pc-logo pc-logo"
"pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-logo pc-logo pc-logo pc-logo";
grid-template-areas: "pc-name-lbl pc-name pc-name pc-origin-lbl pc-origin pc-origin pc-origin pc-origin pc-occupation-lbl pc-occupation pc-occupation pc-occupation pc-occupation"
"pc-sex-lbl pc-sex pc-age-lbl pc-age pc-age pc-size-lbl pc-size pc-siz-lbl pc-siz pc-exp-title pc-exp-title pc-hpfp-title pc-hpfp-title"
"pc-weight-lbl pc-weight pc-race-lbl pc-race pc-race pc-godfather-lbl pc-godfather pc-move-lbl pc-move pc-cexp-lbl pc-cexp pc-hp-lbl pc-hp"
"pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-desc-lbl pc-exp-lbl pc-exp pc-fp-lbl pc-fp"
"pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-logo pc-logo pc-logo pc-logo"
"pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-logo pc-logo pc-logo pc-logo"
"pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-logo pc-logo pc-logo pc-logo"
"pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-desc pc-logo pc-logo pc-logo pc-logo";
}
/* PC Sheet - Chars section */
.sheet-pc-body-title {
grid-area: pc-body-title;
background-color: lightgray;
width: 100%;
}
.sheet-pc-spirit-title {
grid-area: pc-spirit-title;
background-color: lightgray;
width: 100%;
}
.sheet-pc-soul-title {
grid-area: pc-soul-title;
background-color: lightgray;
width: 100%;
}
.sheet-pc-body-lbl { grid-area: pc-body-lbl; }
@@ -472,7 +526,7 @@ input[type=radio]:checked + span {
/* PC Sheet - Stuff */
.sheet-pc-stuff {
justify-items: center;
grid-template-columns: 9fr 1fr 1fr;
grid-template-columns: 8fr 1fr 1fr 1fr;
}
.repcontrol[data-groupname=repeating_pc-stuff] {
grid-row: 3;
@@ -486,7 +540,7 @@ input[type=radio]:checked + span {
}
.sheet-pc-stuff-rows {
justify-items: center;
grid-template-columns: 9fr 1fr 1fr;
grid-template-columns: 8fr 1fr 1fr 1fr;
}
/* PC Sheet - Maneuvers & armor */
.sheet-pc-combat {
@@ -650,6 +704,10 @@ input[type=radio]:checked + span {
.repcontainer[data-groupname=repeating_companion-skills] { margin: 5px 0 0 5px; }
.repcontainer[data-groupname=repeating_companion-skills] .repitem { margin-bottom: 5px; }
.repcontainer[data-groupname=repeating_companion-skills] input[type=text], .repcontainer[data-groupname=repeating_companion-skills] select { width: 27.5%; }
.repcontainer[data-groupname=repeating_companion-skills] select {
position: relative;
top: 4px;
}
/* Companion Sheet - Weapons section */
.sheet-companion-weapons {
justify-items: center;
@@ -675,6 +733,10 @@ input[type=radio]:checked + span {
.repcontainer[data-groupname=repeating_demon-skills] { margin: 5px 0 0 5px; }
.repcontainer[data-groupname=repeating_demon-skills] .repitem { margin-bottom: 5px; }
.repcontainer[data-groupname=repeating_demon-skills] input[type=text], .repcontainer[data-groupname=repeating_demon-skills] select { width: 29.8%; }
.repcontainer[data-groupname=repeating_demon-skills] select {
position: relative;
top: 4px;
}
/* Demon Sheet - Weapons section */
.sheet-demon-weapons {
justify-items: center;
@@ -696,16 +758,9 @@ input[type=radio]:checked + span {
margin-left: 5px;
}
/* NPC Sheet - Chars section */
.sheet-npc-flame-lbl { grid-area: npc-flame-lbl; }
.sheet-npc-flame { grid-area: npc-flame; }
.sheet-npc-dark-flame-lbl { grid-area: npc-dark-flame-lbl; }
.sheet-npc-dark-flame { grid-area: npc-dark-flame; }
.sheet-npc-darkness-lbl { grid-area: npc-darkness-lbl; }
.sheet-npc-darkness { grid-area: npc-darkness; }
.sheet-npc-blackness-lbl { grid-area: npc-blackness-lbl; }
.sheet-npc-blackness { grid-area: npc-blackness; }
.sheet-npc-perfidy-lbl { grid-area: npc-perfidy-lbl; }
.sheet-npc-perfidy { grid-area: npc-perfidy; }
.sheet-npc-body-title { grid-area: npc-body-title; }
.sheet-npc-spirit-title { grid-area: npc-spirit-title; }
.sheet-npc-soul-title { grid-area: npc-soul-title; }
.sheet-npc-body-lbl { grid-area: npc-body-lbl; }
.sheet-npc-body { grid-area: npc-body; }
.sheet-npc-dark-body-lbl { grid-area: npc-dark-body-lbl; }
@@ -751,11 +806,11 @@ input[type=radio]:checked + span {
.sheet-npc-chars {
justify-items: center;
grid-template-areas: "npc-flame-lbl npc-flame-lbl npc-flame-lbl npc-flame npc-dark-flame-lbl npc-dark-flame-lbl npc-dark-flame npc-darkness-lbl npc-darkness npc-blackness-lbl npc-blackness npc-perfidy-lbl npc-perfidy"
"npc-body-lbl npc-body void2 npc-dark-body-lbl npc-dark-body npc-spirit-lbl npc-spirit npc-dark-spirit-lbl npc-dark-spirit npc-soul-lbl npc-soul npc-dark-soul-lbl npc-dark-soul"
"void1 npc-body-bonus-lbl npc-body-bonus-lbl npc-body-bonus void3 void4 npc-spirit-bonus-lbl npc-spirit-bonus void5 void6 npc-soul-bonus-lbl npc-soul-bonus void7"
"npc-agility-lbl npc-agility npc-agility-dice npc-strength-lbl npc-strength npc-strength-dice npc-intelligence-lbl npc-intelligence npc-intelligence-dice void8 npc-charisma-lbl npc-charisma npc-charisma-dice"
"npc-perception-lbl npc-perception npc-perception-dice npc-stamina-lbl npc-stamina npc-stamina-dice npc-will-lbl npc-will npc-will-dice void9 npc-creativity-lbl npc-creativity npc-creativity-dice";
grid-template-areas: "npc-body-title npc-body-title npc-body-title npc-body-title npc-body-title npc-body-title npc-spirit-title npc-spirit-title npc-spirit-title npc-soul-title npc-soul-title npc-soul-title npc-soul-title"
"npc-body-lbl npc-body void2 npc-dark-body-lbl npc-dark-body npc-spirit-lbl npc-spirit npc-dark-spirit-lbl npc-dark-spirit npc-soul-lbl npc-soul npc-dark-soul-lbl npc-dark-soul"
"void1 npc-body-bonus-lbl npc-body-bonus-lbl npc-body-bonus void3 void4 npc-spirit-bonus-lbl npc-spirit-bonus void5 void6 npc-soul-bonus-lbl npc-soul-bonus void7"
"npc-agility-lbl npc-agility npc-agility-dice npc-strength-lbl npc-strength npc-strength-dice npc-intelligence-lbl npc-intelligence npc-intelligence-dice void8 npc-charisma-lbl npc-charisma npc-charisma-dice"
"npc-perception-lbl npc-perception npc-perception-dice npc-stamina-lbl npc-stamina npc-stamina-dice npc-will-lbl npc-will npc-will-dice void9 npc-creativity-lbl npc-creativity npc-creativity-dice";
}
/* NPC Sheet - Secondary chars section */
.sheet-npc-secondary-chars {
@@ -767,7 +822,11 @@ input[type=radio]:checked + span {
/* NPC Sheet - Skills section */
.repcontainer[data-groupname=repeating_npc-skills] { margin: 5px 0 0 5px; }
.repcontainer[data-groupname=repeating_npc-skills] .repitem { margin-bottom: 5px; }
.repcontainer[data-groupname=repeating_npc-skills] input[type=text], .repcontainer[data-groupname=repeating_npc-skills] select { width: 29.8%; }
.repcontainer[data-groupname=repeating_npc-skills] input[type=text], .repcontainer[data-groupname=repeating_npc-skills] select { width: 29.7%; }
.repcontainer[data-groupname=repeating_npc-skills] select {
position: relative;
top: 4px;
}
/* NPC Sheet - Weapons section */
.sheet-npc-weapons {
justify-items: center;
@@ -788,22 +847,6 @@ input[type=radio]:checked + span {
margin-left: 16px;
position: absolute;
}
.sheet-pc-chars-switch:checked ~ .sheet-pc-chars-menu,
.sheet-pc-secondary-chars-switch:checked ~ .sheet-pc-secondary-chars-menu,
.sheet-pc-skills-switch:checked ~ .sheet-pc-skills-menu,
.sheet-pc-assets-faults-switch:checked ~ .sheet-pc-assets-faults-menu,
.sheet-pc-darkness-perfidy-switch:checked ~ .sheet-pc-darkness-perfidy-menu,
.sheet-pc-flame-season-currency-switch:checked ~ .sheet-pc-flame-season-currency-menu,
.sheet-pc-stuff-switch:checked ~ .sheet-pc-stuff-menu,
.sheet-pc-combat-switch:checked ~ .sheet-pc-combat-menu,
.sheet-pc-weapons-switch:checked ~ .sheet-pc-weapons-menu,
.sheet-pc-ascendancy-switch:checked ~ .sheet-pc-ascendancy-menu,
.sheet-pc-art-switch:checked ~ .sheet-pc-art-menu,
.sheet-pc-spells-switch:checked ~ .sheet-pc-spells-menu,
.sheet-pc-invoking-switch:checked ~ .sheet-pc-invoking-menu {
background-color: gray;
color: white;
}
.sheet-pc-chars-switch:not(:checked) ~ .sheet-pc-chars,
.sheet-pc-secondary-chars-switch:not(:checked) ~ .sheet-pc-secondary-chars,
.sheet-pc-skills-switch:not(:checked) ~ .sheet-pc-skills,
@@ -835,7 +878,7 @@ input[type=radio]:checked + span {
.sheet-rolltemplate-agone-art-impro .sheet-template-container,
.sheet-rolltemplate-agone-invoking .sheet-template-container {
width: 235px;
border: 1px solid black;
font-family: 'Merienda One', sans-serif;
}
.sheet-rolltemplate-agone-chars .sheet-template-header,
.sheet-rolltemplate-agone-fumble .sheet-template-header,
@@ -850,10 +893,13 @@ input[type=radio]:checked + span {
.sheet-rolltemplate-agone-art .sheet-template-header,
.sheet-rolltemplate-agone-art-impro .sheet-template-header,
.sheet-rolltemplate-agone-invoking .sheet-template-header {
background-color: black;
background: url('http://legdf.free.fr/src/img/roll20/title.png');
color: white;
font-weight: bold;
padding: 2px 2px 2px 2px;
border-radius: 5px;
box-shadow: 0px 0px 4px 0px black;
text-align: center;
}
.sheet-rolltemplate-agone-chars .sheet-template-row,
.sheet-rolltemplate-agone-fumble .sheet-template-row,
@@ -868,8 +914,9 @@ input[type=radio]:checked + span {
.sheet-rolltemplate-agone-art .sheet-template-row,
.sheet-rolltemplate-agone-art-impro .sheet-template-row,
.sheet-rolltemplate-agone-invoking .sheet-template-row {
background-color: lightgrey;
background: url('http://legdf.free.fr/src/img/roll20/background.png');
padding: 5px 5px 2px 2px;
box-shadow: 0px 0px 4px 0px black;
}
.sheet-rolltemplate-agone-chars .inlinerollresult,
.sheet-rolltemplate-agone-fumble .inlinerollresult,
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After

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+10 -10
View File
@@ -222,7 +222,7 @@
<span data-i18n="Motivation">Motivation</span>
</div>
<div class="sheet-img-logo">
<img class="sheet-hexlogo" src="https://github.com/Lockbox313/Roll20-Testing/blob/master/AllforOne/Graphics/allforone-logo
<img class="sheet-hexlogo" src="https://github.com/Roll20/roll20-character-sheets/blob/master/AllforOne/Graphics/allforone-logo
.png?raw=true" />
</div>
</div>
@@ -265,7 +265,7 @@
</div>
</div>
<!-- Secondary Attributes -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AllforOne/Graphics/bordera1b.png">
<h1 class="sheet-top-separator" data-i18n="Secondary-Attributes">Secondary Attributes</h1>
<div class="sheet-2colrow">
<div class="sheet-col sheet-collapse-margin">
@@ -321,7 +321,7 @@
</div>
</div>
<!-- Skills -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-top-separator sheet-heading-with-columns">
<h1 data-i18n="Skills">Skills</h1>
<div class="sheet-column-headings">
@@ -355,7 +355,7 @@
<p class="sheet-footnote" data-i18n="star-specialized-skill">* specialized skill</p>
</div>
<!-- Fencing Styles -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-top-separator sheet-heading-with-columns">
<h1 data-i18n="Fencing-Styles">Fencing Styles</h1>
<div class="sheet-column-headings">
@@ -392,7 +392,7 @@
<!-- Weapons -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-top-separator sheet-bottom-separator sheet-heading-with-columns sheet-weapons">
<h1 data-i18n="Weapons">Weapons</h1>
<fieldset class="repeating_weapons">
@@ -453,7 +453,7 @@
</fieldset>
</div>
<!-- Talents -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AllforOne/Graphics/bordera1b.png">
<h1 class="sheet-top-separator" data-i18n="Talents">Talents</h1>
<fieldset class="repeating_talents">
<textarea type="text" name="attr_talent"></textarea>
@@ -470,7 +470,7 @@
</fieldset>
<!-- Languages, Money, Encumbrance -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-2colrow sheet-top-separator">
<div class="sheet-col sheet-languages-money">
<h1 data-i18n="Languages">Languages</h1>
@@ -503,7 +503,7 @@
</div>
</div>
<!-- Equipment -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-top-separator sheet-heading-with-columns">
<h1 data-i18n="Equipment">Equipment</h1>
<div class="sheet-column-headings">
@@ -579,7 +579,7 @@
</div>
<rolltemplate class="sheet-rolltemplate-basic">
<div style="background-color:white">
<img src="https://github.com/Lockbox313/Roll20-Testing/blob/master/AllforOne/Graphics/template%20border.png?raw=true">
<img src="https://github.com/Roll20/roll20-character-sheets/blob/master/AllforOne/Graphics/template%20border.png?raw=true">
<br>
<div style="padding: 5px 0 5px 0;background-color:black;text-align:center;">
<div style="margin-bottom:5px;"><span style="font-size:large;width:100%;display:inline-bloc;color:white">{{character_name}}</span></div>
@@ -601,6 +601,6 @@
<span style="margin-bottom:5px;text-align:right;width:50%;display:inline-block">Modifier:</span><span style="text-align:center;width:50%;display:inline-block"><b>{{Modifier}}</b></span>
</div>
<br>
<img src="https://github.com/Lockbox313/Roll20-Testing/blob/master/AllforOne/Graphics/template%20border.png?raw=true">
<img src="https://github.com/Roll20/roll20-character-sheets/blob/master/AllforOne/Graphics/template%20border.png?raw=true">
</div>
</rolltemplate>
+2 -1
View File
@@ -8853,7 +8853,8 @@ div.sheet-reput > div:nth-of-type(2) > label > span:nth-of-type(2)
padding-top:4px;
}
div.sheet-reput > div:nth-of-type(2) > label > input[type="number"]
div.sheet-reput > div:nth-of-type(2) > label > input[type="number"],
div.sheet-reput > div:nth-of-type(2) > label > input[type="text"]
{
display:flex;
width:30px;
+82 -3
View File
@@ -2714,7 +2714,86 @@
TAS.repeatingSimpleSum('spellcreature', "daily_spell_creature_cost", "daily_spell_creature_totalcost");
});
on('sheet:opened change:fameBravery change:fameCowardice change:fameHonor change:fameInfamy change:fameTalent',function()
{
getAttrs(["fameBravery", "fameCowardice", "fameHonor", "fameInfamy", "fameTalent"], function (v)
{
const bravery = parseInt(v["fameBravery"], 10)||0;
const cowardice = parseInt(v["fameCowardice"], 10)||0;
const honor = parseInt(v["fameHonor"], 10)||0;
const infamy = parseInt(v["fameInfamy"], 10)||0;
const talent = parseInt(v["fameTalent"], 10)||0;
var total = bravery + cowardice + honor + infamy + talent;
if(total < 10)
{
setAttrs({
["fameTotal"]: total,
["fameDifficulty"]: 0,
["recognition"]: getTranslationByKey("unknown")
});
}
else if(total >= 10 && total < 20)
{
setAttrs({
["fameTotal"]: total,
["fameDifficulty"]: -1,
["recognition"]: getTranslationByKey("known")
});
}
else if(total >= 20 && total < 30)
{
setAttrs({
["fameTotal"]: total,
["fameDifficulty"]: -3,
["recognition"]: getTranslationByKey("popular")
});
}
else if(total >= 30 && total < 40)
{
setAttrs({
["fameTotal"]: total,
["fameDifficulty"]: -5,
["recognition"]: getTranslationByKey("renowned")
});
}
else if(total >= 40 && total < 50)
{
setAttrs({
["fameTotal"]: total,
["fameDifficulty"]: -10,
["recognition"]: getTranslationByKey("famous")
});
}
else if(total >= 50 && total < 70)
{
setAttrs({
["fameTotal"]: total,
["fameDifficulty"]: -15,
["recognition"]: getTranslationByKey("celebrated")
});
}
else if(total >= 70 && total < 100)
{
setAttrs({
["fameTotal"]: total,
["fameDifficulty"]: -25,
["recognition"]: getTranslationByKey("legendary")
});
}
else if(total >= 100)
{
setAttrs({
["fameTotal"]: total,
["fameDifficulty"]: NA,
["recognition"]: getTranslationByKey("beyond-legend")
});
}
});
});
on('sheet:opened',function()
{
getSectionIDs("repeating_classes", function (ids)
@@ -9406,12 +9485,12 @@
<div>
<label>
<span data-i18n="fame">Fame</span><span>:</span>
<input type="number" name="attr_fameTotal" value="0" disabled />
<input type="number" name="attr_fameTotal" value="0" readonly />
</label>
<label>
<span data-i18n="difficulty">Difficulty</span><span>:</span>
<input type="number" name="attr_fameDifficulty" value="0" readonly />
<input type="text" name="attr_fameDifficulty" value="0" readonly />
</label>
</div>
<label>
+8
View File
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honorabilidad",
"infamy": "Infamia",
"talent": "Habilidad",
"unknown": "Desconocido",
"known": "Conocido",
"popular": "Popular",
"renowned": "Renombrado",
"famous": "Famoso",
"celebrated": "Célebre",
"legendary": "Legendario",
"beyond-legend": "Más allá de las leyendas",
"all-action-modifier": "Mod. Toda Acción",
"number-of-actions": "Número de acciones",
"natura": "Natura",
+10 -2
View File
@@ -39,14 +39,22 @@
"cowardice": "Lâcheté",
"honor": "Honorabilité",
"infamy": "Infamie",
"talent": "Talent",
"talent": "Habileté",
"unknown": "Inconnu",
"known": "Connu",
"popular": "Populaire",
"renowned": "Renommé",
"famous": "Fameux",
"celebrated": "Célèbre",
"legendary": "Légendaire",
"beyond-legend": "Au-delà des légendes",
"all-action-modifier": "Modificateurs",
"number-of-actions": "Nombre d'actions",
"natura": "Natura",
"gnosis": "Gnose",
"race-natura": "Natura de Race",
"total-natura": "Natura Total",
"destiny-points": "Destiny Points",
"destiny-points": "Point de Destin",
"characteristics": "Caractéristiques",
"ability": "Ability",
"magic-ability": "Carac. Magique",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honra",
"infamy": "Infâmia",
"talent": "Talento",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Número de acções",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
@@ -40,6 +40,14 @@
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",

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