Merge pull request #54 from Roll20/master

update my fork
This commit is contained in:
Vince
2018-12-04 23:55:41 -08:00
committed by GitHub
117 changed files with 9478 additions and 6759 deletions
+3 -8
View File
@@ -1,19 +1,14 @@
*Include the name of the sheet you made changes to in the title.*
## Changes
## Changes / Comments
*Provide a few comments about what you have changed.*
## Additional comments
*Anything else we should know?.*
## Roll20 Requests
*Include the name of the sheet you made changes to in the title.*
- If changes fix a bug or resolves a feature request, be sure to link to that issue.
- For pull request that change multiple sheets please confirm these changes are intentional for all sheets. This will help us catch unintended submissions.
- When updating existing sheets if you are changing attribute names please note what steps you have taken, if any, to assist players in keeping their data.
@@ -5791,12 +5791,47 @@
on("sheet:opened", function(eventinfo) {
versioning(function() {
if(eventinfo.sourceType === "sheetworker") {
setAttrs({l1mancer_status: "completed"})
var getInfo = function(sections, callback, results) {
results = results || {};
if(sections.length > 0) {
var section = sections.pop();
getSectionIDs(section, function(ids) {
results[section] = ids;
getInfo(sections, callback, results);
});
} else {
callback(results);
}
}
else {
check_l1_mancer();
};
var spellSections = ["spell-cantrip"];
for(var x=1; x<=9; x++) {
spellSections.push("spell-" + x);
}
getInfo(spellSections, function(results) {
var getList = ["character_id"];
_.each(results, function(sectionids, sectionname) {
_.each(sectionids, function(spellid) {
getList.push("repeating_" + sectionname + "_" + spellid + "_rollcontent");
});
});
getAttrs(getList, function(attrs) {
var set = {};
_.each(attrs, function(data, name) {
if(data.length === 68 && data.split("|")[0].substr(2) !== attrs["character_id"]) {
set[name] = "%{" + attrs["character_id"] + data.substr(22);
}
});
setAttrs(set, function() {
if(eventinfo.sourceType === "sheetworker") {
setAttrs({l1mancer_status: "completed"})
}
else {
check_l1_mancer();
};
});
});
});
});
});
@@ -537,7 +537,7 @@
"get-started": "Get started by clicking Next.",
"opt-out-u": "OPT OUT",
"charmancer-compendium": "Your Compendium Awaits.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"suggested-abilities": "Suggested Abilities: ",
@@ -95,7 +95,7 @@
"skill-proficiencies": "Maîtrises des compétences :",
"weapon-proficiencies": "Maîtrises des Armes",
"armor-proficiencies": "Maîtrises des Armures :",
"tool-proficiencies": "Tool Proficiencies:",
"tool-proficiencies": "Maîtrises des outils :",
"saving-throw": "Jets de sauvegarde",
"str": "For",
"dex": "Dex",
+125 -125
View File
@@ -1,134 +1,134 @@
{
"investigatorinfo-u": "Investigator Info",
"investigatorinfo-u": "Ermittler Info",
"name-u": "Name",
"player-u": "Player",
"player-u": "Spieler",
"occupation-u": "Occupation",
"age-u": "Age",
"sex-u": "Sex",
"residence-u": "Residence",
"birthplace-u": "Birthplace",
"characteristics-u": "Characteristics",
"STR-u": "STR",
"DEX-u": "DEX",
"POW-u": "POW",
"CON-u": "CON",
"APP-u": "APP",
"EDU-u": "EDU",
"SIZ-u": "SIZ",
"INT-u": "INT",
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"age-u": "Alter",
"sex-u": "Geschlecht",
"residence-u": "Wohnort",
"birthplace-u": "Geburtsort",
"characteristics-u": "Eigenschaften",
"STR-u": "ST",
"DEX-u": "GE",
"POW-u": "MA",
"CON-u": "KO",
"APP-u": "ER",
"EDU-u": "BI",
"SIZ-u": "GR",
"INT-u": "IN",
"Move rate-u": "BW",
"HP-u": "Trefferpunkte",
"": "aktuell",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
"None": "None",
"build-u": "Build",
"sanity-u": "Sanity",
"start": "start",
"tempinsane-u": "Temp. Insane",
"indefinsane-u": "Indef. Insane",
"magicpoints-u": "Magic Points",
"investigatorskills-u": "Investigator Skills",
"accounting-u": "Accounting(05%)",
"anthropology-u": "Anthropology(01%)",
"appraise-u": "Appraise(05%)",
"archaeology-u": "Archaeology(01%)",
"charm-u": "Charm(15%)",
"climb-u": "Climb(20%)",
"creditrating-u": "Credit Rating(00%)",
"cthulhumythos-u": "Cthulhu Mythos(00%)",
"disguise-u": "Disguise(05%)",
"dodge-u": "Dodge(half DEX)",
"driveauto-u": "Drive Auto(20%)",
"elecrepair-u": "Elec Repair(10%)",
"fasttalk-u": "Fast Talk(05%)",
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
"firearms(hg)-u": "Firearms(HG)(20%)",
"firearms(r/s)": "Firearms(R/S)(25%)",
"firstaid-u": "First Aid(30%)",
"history-u": "History(05%)",
"intimidate-u": "Intimidate(15%)",
"jump-u": "Jump(20%)",
"language(own)-u": "Language(Own)(EDU)",
"law-u": "Law(05%)",
"libraryuse-u": "Library Use(20%)",
"listen-u": "Listen(20%)",
"locksmith-u": "Locksmith(01%)",
"mechrepair-u": "Mech Repair(10%)",
"medicine-u": "Medicine(01%)",
"naturalworld-u": "Natural World(10%)",
"navigate-u": "Navigate(10%)",
"occult-u": "Occult(05%)",
"ophvmachine-u": "Op Hv Machine(01%)",
"persuade-u": "Persuade(10%)",
"psychology-u": "Psychology(10%)",
"psychoanalysis-u": "Psychoanalysis(01%)",
"ride-u": "Ride(05%)",
"sleightofhand-u": "Sleight of Hand(10%)",
"spothidden-u": "Spot Hidden(25%)",
"stealth-u": "Stealth(20%)",
"swim-u": "Swim(20%)",
"throw-u": "Throw(20%)",
"track-u": "Track (10%)",
"otherskills-u": "Other Skills:",
"animalhandling-u": "Animal Handling(05%)",
"firearms(varies)-u": "Firearms(Varies)",
"art/craft-u": "Art/Craft(05%)",
"hypnosis-u": "Hypnosis(01%)",
"artillery-u": "Artillery(01%)",
"language(other)-u": "Language(Other)(01%)",
"computeruse-u": "Computer Use(05%)",
"pilot-u": "Pilot(01%)",
"demolitions-u": "Demolitions(01%)",
"readlips-u": "Read Lips(01%)",
"electronics-u": "Electronics(01%)",
"science-u": "Science(01%)",
"fighting(varies)-u": "Fighting(Varies)",
"survival-u": "Survival(10%)",
"weapons-u": "Weapons",
"weaponname-u": "Weapon",
"skill-u": "Skill",
"damage-u": "Damage",
"range-u": "Range",
"attacks-u": "Attacks",
"ammo-u": "Ammo",
"malf-u": "Malf",
"Fighting(Brawl)": "Fighting(Brawl)",
"Firarms(HG)": "Firarms(HG)",
"Firarms(R/S)": "Firarms(R/S)",
"Throw": "Throw",
"Other Skill #1": "Other Skill #1",
"Other Skill #2": "Other Skill #2",
"Other Skill #3": "Other Skill #3",
"Other Skill #4": "Other Skill #4",
"Other Skill #5": "Other Skill #5",
"Other Skill #6": "Other Skill #6",
"Other Skill #7": "Other Skill #7",
"Other Skill #8": "Other Skill #8",
"Other Skill #9": "Other Skill #9",
"Other Skill #10": "Other Skill #10",
"gearandposessions-u": "Gear and Posessions",
"cashandassets-u": "Cash and Assests",
"luck-u": "Glück",
"current": "aktuell",
"damagebonus-u": "Schadensbonus",
"None": "Keine",
"build-u": "Statur",
"sanity-u": "Stabilitätspunkte",
"start": "Start",
"tempinsane-u": "umnachtet",
"indefinsane-u": "geistesgestört",
"magicpoints-u": "Magiepunkte",
"investigatorskills-u": "Fertigkeiten",
"accounting-u": "Buchführung (05%)",
"anthropology-u": "Anthropologie (01%)",
"appraise-u": "Werte schätzen (05%)",
"archaeology-u": "Archäologie (01%)",
"charm-u": "Charm (15%)",
"climb-u": "Klettern (20%)",
"creditrating-u": "Finanzkraft (00%)",
"cthulhumythos-u": "Cthulhu Mythos (00%)",
"disguise-u": "Verkleiden (05%)",
"dodge-u": "Ausweichen (halbe GE)",
"driveauto-u": "Autofahren (20%)",
"elecrepair-u": "Elektrische Reparaturen (10%)",
"fasttalk-u": "Überreden (05%)",
"fighting(brawl)-u": "Nahkampf (Handgemenge) (25%)",
"firearms(hg)-u": "Fernkampf (Faustfeuerwaffe) (20%)",
"firearms(r/s)": "Fernkampf (Gewehr/Flinte)(25%)",
"firstaid-u": "Erste Hilfe (30%)",
"history-u": "Geschichte (05%)",
"intimidate-u": "Einschüchtern (15%)",
"jump-u": "Springen (20%)",
"language(own)-u": "Muttersprache (BI)",
"law-u": "Rechtswesen (05%)",
"libraryuse-u": "Bibliotheksnutzung (20%)",
"listen-u": "Horchen (20%)",
"locksmith-u": "Schließtechnik (01%)",
"mechrepair-u": "Mechanische Reparaturen (10%)",
"medicine-u": "Medizin (01%)",
"naturalworld-u": "Naturkunde (10%)",
"navigate-u": "Orientierung (10%)",
"occult-u": "Okkultismus (05%)",
"ophvmachine-u": "Schweres Gerät (01%)",
"persuade-u": "Überzeugen (10%)",
"psychology-u": "Psychologie (10%)",
"psychoanalysis-u": "Psychoanalyse (01%)",
"ride-u": "Reiten (05%)",
"sleightofhand-u": "Kaschieren (10%)",
"spothidden-u": "Verborgenes erkennen (25%)",
"stealth-u": "Verborgen bleiben (20%)",
"swim-u": "Schwimmen (20%)",
"throw-u": "Werfen (20%)",
"track-u": "Spurensuche (10%)",
"otherskills-u": "Andere Fertigkeiten:",
"animalhandling-u": "Tierdressur (05%)",
"firearms(varies)-u": "Fernkampf (versch.)",
"art/craft-u": "Handwerk/Kunst (05%)",
"hypnosis-u": "Hypnose (01%)",
"artillery-u": "Artillerie (01%)",
"language(other)-u": "Fremdsprache (01%)",
"computeruse-u": "Computernutzung (05%)",
"pilot-u": "Pilot (01%)",
"demolitions-u": "Sprengen (01%)",
"readlips-u": "Lippenlesen (01%)",
"electronics-u": "Elektronik (01%)",
"science-u": "Naturwissenschaften (01%)",
"fighting(varies)-u": "Nahkampf (versch.)",
"survival-u": "Überlebenskunst (10%)",
"weapons-u": "Kampf",
"weaponname-u": "Waffe",
"skill-u": "Fertigkeit",
"damage-u": "Schaden",
"range-u": "Reichweite",
"attacks-u": "Angriffe (Anzahl der)",
"ammo-u": "Munition",
"malf-u": "Fehlfunktion",
"Fighting(Brawl)": "Nahkampf (Handgemenge)",
"Firarms(HG)": "Fernkampf (Faustfeuerwaffe)",
"Firarms(R/S)": "Fernkampf (Gewehr/Flinte)",
"Throw": "Werfen",
"Other Skill #1": "Andere Fertigkeit #1",
"Other Skill #2": "Andere Fertigkeit #2",
"Other Skill #3": "Andere Fertigkeit #3",
"Other Skill #4": "Andere Fertigkeit #4",
"Other Skill #5": "Andere Fertigkeit #5",
"Other Skill #6": "Andere Fertigkeit #6",
"Other Skill #7": "Andere Fertigkeit #7",
"Other Skill #8": "Andere Fertigkeit #8",
"Other Skill #9": "Andere Fertigkeit #9",
"Other Skill #10": "Andere Fertigkeit #10",
"gearandposessions-u": "Ausrüstung und Besitz",
"cashandassets-u": "Geld &amp; Anlagenbesitz",
"spendinglevel-u": "Spending Level",
"cash-u": "Cash",
"assets-u": "Assets",
"backstory-u": "Backstory",
"Personal Description": "Personal Description",
"Ideology/Beliefs": "Ideology/Beliefs",
"Significant People": "Significant People",
"Meaningful Locations": "Meaningful Locations",
"Treasured Possessions": "Treasured Possessions",
"Traits": "Traits",
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"Encounters with Strange Entities-z": "Encounters with Strange Entities",
"majorwound-z": "Major Wound",
"pulphp-z": "Pulp HP",
"unarmed-z": "Unarmed",
"dodge-z": "Dodge"
"backstory-u": "Hintergrund",
"Personal Description": "Beschreibung",
"Ideology/Beliefs": "Weltsicht/Glaube",
"Significant People": "Wichtige Personen",
"Meaningful Locations": "Bedeutsame Orte",
"Treasured Possessions": "Gehüteter Besitz",
"Traits": "Wesenszüge",
"Injuries & Scars": "Verletzungen &amp; Narben",
"Phobias/Manias": "Phobien/Verhaltensstörungen",
"Tomes, Spells and Artifacts": "Obskure Bücher, Zauber und magische Artefakte",
"Encounters with Strange Entities": "Begegnungen mit fremdartigen Wesen",
"Encounters with Strange Entities-z": "Begegnungen mit fremdartigen Wesen",
"majorwound-z": "Schwere Wunde",
"pulphp-z": "Pulp TP",
"unarmed-z": "Waffenlos",
"dodge-z": "Ausweichen"
}
+12
View File
@@ -262,6 +262,18 @@ input.sheet-tab:checked + span::before {
border-bottom-color: #fff;
border-bottom-width: 5px
}
.sheet-block-switch{
z-index: 1;
position: relative;
margin-bottom: -10px;
}
.sheet-block-hidden, .sheet-block-show {
position:relative;
margin-top: -10px;
}
.sheet-block-hidden {
left: 15px;
}
.sheet-block-hidden,
.sheet-block-switch:checked ~ .sheet-block-show {
display: block;
+92 -95
View File
@@ -1,6 +1,6 @@
<!-- **** SCRIPTS / SHEET WORKERS -->
<script type="text/worker">
on('sheet:opened',function(){
on('sheet:opened',function(){
// **** Gestion transition de version
getAttrs(["VERSION"], function(values) {
var verfdp = parseInt(values.VERSION) || 0;
@@ -378,57 +378,54 @@
<td class="sheet-textbase" style="widht:100%;">SPÉCIAL</td>
</tr>
</table>
<div style="max-height:130px;overflow-y:scroll;">
<fieldset class="repeating_armes">
<table class="sheet-tabsep">
<tr>
<td>
<button type="roll" class="sheet-neutre" name="JetArme" value="&{template:co1} {{perso=@{character_name}}} {{name=@{armenom}}} {{subtags=Attaque}} {{attaque=[[ 1d@{ETATDE}cs>@{armecrit}cf1 + [[@{armeatk}]] + @{armeatkdiv} ]]}} {{degats=[[@{armedmnbde}d@{armedmde}+[[@{armedmcar}]]+@{armedmdiv}]]}} {{special=@{armespec}}}" />
</td>
<td class="sheet-boxinputleft" style="min-width:130px;">
<input type="text" name="attr_armenom" style="font-weight: bold;" placeholder="Arme/attaque"/>
</td>
<td class="sheet-boxinputleft">
<select class="sheet-carac" style="width: 87px;" name="attr_armeatk" size="1">
<option value="@{ATKCAC}" selected>CONTACT</option>
<option value="@{ATKTIR}">DISTANCE</option>
<option value="@{ATKMAG}">MAGIE</option>
</select>+<input type="number" style="width:32px;" name="attr_armeatkdiv" value="0" title="Bonus d'attaque divers" />
</td>
<td class="sheet-boxinputleft" style="text-align: right;">
<input type="number" name="attr_armecrit" style="width:32px;" min="2" max="20" value="20" title="Seuil de Critique (par défaut 20)" />
</td>
<td class="sheet-boxinputleft">
<input type="number" style="width:32px;" name="attr_armedmnbde" value="1" title="Nombre de dés de dommage" />
<select class="sheet-carac" style="width:47px;" name="attr_armedmde" size="1" title="Dé de dommage">
<option value="3">d3</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<select class="sheet-carac" style="width:52px;" name="attr_armedmcar" size="1" title="Modificateur aux dommages">
<option value="0">-</option>
<option value="@{FOR}" selected>FOR</option>
<option value="@{DEX}">DEX</option>
<option value="@{CON}">CON</option>
<option value="@{INT}">INT</option>
<option value="@{SAG}">SAG</option>
<option value="@{CHA}">CHA</option>
</select>+<input type="number" style="width:32px;" name="attr_armedmdiv" value="0" title="Bonus de dommage divers" />
</td>
</tr>
<td class="sheet-boxinputleft" style="min-width:50px;">
<input type="text" name="attr_armeportee" placeholder="Portée" title="Portée" />
<fieldset class="repeating_armes">
<table class="sheet-tabsep">
<tr>
<td>
<button type="roll" class="sheet-neutre" name="JetArme" value="&{template:co1} {{perso=@{character_name}}} {{name=@{armenom}}} {{subtags=Attaque}} {{attaque=[[ 1d@{ETATDE}cs>@{armecrit}cf1 + [[@{armeatk}]] + @{armeatkdiv} ]]}} {{degats=[[@{armedmnbde}d@{armedmde}+[[@{armedmcar}]]+@{armedmdiv}]]}} {{special=@{armespec}}}" />
</td>
<td class="sheet-boxinputleft" style="width:100%;">
<textarea name="attr_armespec" placeholder="Notes, capacités spéciales, effet ..." title="Notes, capacités spéciales, effet ..."></textarea>
<td class="sheet-boxinputleft" style="min-width:130px;">
<input type="text" name="attr_armenom" style="font-weight: bold;" placeholder="Arme/attaque"/>
</td>
</table>
</fieldset>
</div>
<td class="sheet-boxinputleft">
<select class="sheet-carac" style="width: 87px;" name="attr_armeatk" size="1">
<option value="@{ATKCAC}" selected>CONTACT</option>
<option value="@{ATKTIR}">DISTANCE</option>
<option value="@{ATKMAG}">MAGIE</option>
</select>+<input type="number" style="width:32px;" name="attr_armeatkdiv" value="0" title="Bonus d'attaque divers" />
</td>
<td class="sheet-boxinputleft" style="text-align: right;">
<input type="number" name="attr_armecrit" style="width:32px;" min="2" max="20" value="20" title="Seuil de Critique (par défaut 20)" />
</td>
<td class="sheet-boxinputleft">
<input type="number" style="width:32px;" name="attr_armedmnbde" value="1" title="Nombre de dés de dommage" />
<select class="sheet-carac" style="width:47px;" name="attr_armedmde" size="1" title="Dé de dommage">
<option value="3">d3</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<select class="sheet-carac" style="width:52px;" name="attr_armedmcar" size="1" title="Modificateur aux dommages">
<option value="0">-</option>
<option value="@{FOR}" selected>FOR</option>
<option value="@{DEX}">DEX</option>
<option value="@{CON}">CON</option>
<option value="@{INT}">INT</option>
<option value="@{SAG}">SAG</option>
<option value="@{CHA}">CHA</option>
</select>+<input type="number" style="width:32px;" name="attr_armedmdiv" value="0" title="Bonus de dommage divers" />
</td>
</tr>
<td class="sheet-boxinputleft" style="min-width:50px;">
<input type="text" name="attr_armeportee" placeholder="Portée" title="Portée" />
</td>
<td class="sheet-boxinputleft" style="width:100%;">
<textarea name="attr_armespec" placeholder="Notes, capacités spéciales, effet ..." title="Notes, capacités spéciales, effet ..."></textarea>
</td>
</table>
</fieldset>
</div>
<img class="sheet-imghr" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
</div>
<div class="sheet-tab-content sheet-tab2">
<div> <!-- Voies -->
@@ -522,53 +519,53 @@
</tr>
</table>
<div>
<input type="checkbox" class="sheet-block-switch"><span>Plus de voies</span>
<div class="sheet-block-hidden"></div>
<input type="checkbox" class="sheet-block-switch"><span></span>
<div class="sheet-block-hidden">Plus de voies</div>
<div class="sheet-block-show">
<table>
<tr>
<td class="sheet-boxtitresmall" style="width: 20px;">&nbsp;</td>
<td class="sheet-boxtitresmall">Voie 7</td>
<td class="sheet-boxtitresmall">Voie 8</td>
<td class="sheet-boxtitresmall">Voie 9</td>
</tr>
<tr>
<td class="sheet-boxtitresmall">R</td>
<td class="sheet-boxinputleft"><input type="text" style="font-weight: bold;text-align: center;" name="attr_voie7nom" placeholder="Nom de la Voie n°7" /></td>
<td class="sheet-boxinput"><input type="text" style="font-weight: bold;text-align: center;" name="attr_voie8nom" placeholder="Nom de la Voie n°8" /></td>
<td class="sheet-boxinput"><input type="text" style="font-weight: bold;text-align: center;" name="attr_voie9nom" placeholder="Nom de la Voie n°9" /></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">1</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-1"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-1"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-1"></textarea></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">2</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-2"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-2"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-2"></textarea></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">3</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-3"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-3"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-3"></textarea></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">4</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-4"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-4"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-4"></textarea></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">5</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-5"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-5"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-5"></textarea></td>
</tr>
</table>
<table>
<tr>
<td class="sheet-boxtitresmall" style="width: 20px;">&nbsp;</td>
<td class="sheet-boxtitresmall">Voie 7</td>
<td class="sheet-boxtitresmall">Voie 8</td>
<td class="sheet-boxtitresmall">Voie 9</td>
</tr>
<tr>
<td class="sheet-boxtitresmall">R</td>
<td class="sheet-boxinputleft"><input type="text" style="font-weight: bold;text-align: center;" name="attr_voie7nom" placeholder="Nom de la Voie n°7" /></td>
<td class="sheet-boxinput"><input type="text" style="font-weight: bold;text-align: center;" name="attr_voie8nom" placeholder="Nom de la Voie n°8" /></td>
<td class="sheet-boxinput"><input type="text" style="font-weight: bold;text-align: center;" name="attr_voie9nom" placeholder="Nom de la Voie n°9" /></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">1</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-1"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-1"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-1"></textarea></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">2</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-2"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-2"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-2"></textarea></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">3</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-3"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-3"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-3"></textarea></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">4</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-4"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-4"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-4"></textarea></td>
</tr>
<tr>
<td class="sheet-boxtitresmall">5</td>
<td class="sheet-boxvoie"><textarea name="attr_voie7-5"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie8-5"></textarea></td>
<td class="sheet-boxvoie"><textarea name="attr_voie9-5"></textarea></td>
</tr>
</table>
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<table class="sheet-tabsep">
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@@ -5,5 +5,4 @@
"roll20userid": ["75857", "1794854"],
"preview": "co_v2.png",
"instructions": "Feuille de Personnage (avec jets) pour [Chroniques Oubli&eacute;es Fantasy](http://www.black-book-editions.fr/catalogue.php?id=13). Chroniques Oubli&eacute;es Fantasy est un jeu de r&ocirc;le m&eacute;di&eacute;val-fantastique complet bas&eacute; sur le syst&egrave;me d20/OGL 3.5. Feuille version 1.9 (02/10/2017). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOubliees/ReadMe.md)."
,"tipeee":"https://www.tipeee.com/natharoll20"
}
+1 -1
View File
@@ -39,7 +39,7 @@
"miscellaneous": "Divers",
"all": "Tout",
"abilities": "Talents",
"ability-scores": "Ability Scores",
"ability-scores": "Valeurs de Caractéristiques",
"ability": "Ability",
"total": "Total ",
"modifier": "Mod",
+7 -7
View File
@@ -1,7 +1,10 @@
<div class="sheet-section-main" style=" position:relative;">
<div name="header" style="text-align: Center;">
<img src="http://opend6project.org/wp-content/uploads/2015/02/d6logo150.png"/>
<div>
<img src="opend6.png" height="50" width="50" style="float:left" />
<h1 style="text-align: Center;">D6 Fantasy</h1>
</div>
<br>
<br>
<div name="characterinfo" class="sheet-section">
<div class='sheet-2colrow'>
<div class='sheet-col' style="display:inline-block;">
@@ -19,7 +22,7 @@
</table>
</div>
<div class='sheet-col'>
<label>Physical Description:<textarea style="height:150px; padding-top:2px; padding-bottom:2px;"></textarea></label>
<label>Physical Description:<textarea style="height:150px; padding-top:2px; padding-bottom:2px;" name="attr_phy_desc" ></textarea></label>
</div>
</div>
</div>
@@ -283,7 +286,4 @@
</div>
</div>
</div>
<div name="footer" style="text-align: Right;">
<img src="http://www.stargazersworld.com/wordpress/wp-content/uploads/2009/03/dr_d6_logo.gif"/>
</div>
</div>
</div>
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+21 -21
View File
@@ -1,13 +1,16 @@
<div class="sheet-sheet" style=" position:relative;">
<div name="header" style="text-align: Center;">
<img src="http://opend6project.org/wp-content/uploads/2015/02/d6logo150.png"/>
</div>
<div>
<img src="D6SpaceLogo.png"/>
</div>
<br>
<br>
</div>
<div name="characterinfo" class="sheet-section">
<div class='sheet-2colrow'>
<div class='sheet-col' style="display:inline-block;">
<label>Character Name:<input class="sheet-right sheet-shorttext" type="text" name="attr_charactername" style="width:65%;"/></label>
<label>Player Name:<input class="sheet-right sheet-shorttext" type="text" name="attr_playername" style="width:70%;"/></label>
<label>Occupation:<input class="sheet-right sheet-shorttext" type="text" name="attr_occupation" style="width:75%;"/></label>
<label>Character Name:<input class="sheet-right sheet-shorttext" type="text" style="width:65%;" name="attr_charactername" /></label>
<label>Player Name:<input class="sheet-right sheet-shorttext" type="text" style="width:70%;" name="attr_playername" /></label>
<label>Occupation:<input class="sheet-right sheet-shorttext" type="text" style="width:75%;" name="attr_occupation" /></label>
<label>Species:<input class="sheet-right sheet-shorttext" style="width:80%;" type="text" name="attr_species"/></label>
<table style="margin-top:-10px; margin-left:-10px;">
<tr>
@@ -27,7 +30,7 @@
</table>
</div>
<div class='sheet-col'>
<label>Physical Description<textarea style="height:155px; padding-top:2px; padding-bottom:2px;"></textarea></label>
<label>Physical Description<textarea style="height:155px; padding-top:2px; padding-bottom:2px;" name="attr_phy_desc" ></textarea></label>
</div>
</div>
</div>
@@ -195,11 +198,11 @@
<div class='sheet-col'>
<label style="text-decoration:underline;">Body Points Range</label>
<label><input class="sheet-smalltext" type="text"/></label>
<label><input class="sheet-smalltext" type="text"/></label>
<label><input class="sheet-smalltext" type="text"/></label>
<label><input class="sheet-smalltext" type="text"/></label>
<label><input class="sheet-smalltext" type="text"/></label>
<label><input class="sheet-smalltext" type="text" name="attr_bodypt1"/></label>
<label><input class="sheet-smalltext" type="text" name="attr_bodypt2"/></label>
<label><input class="sheet-smalltext" type="text" name="attr_bodypt3"/></label>
<label><input class="sheet-smalltext" type="text" name="attr_bodypt4"/></label>
<label><input class="sheet-smalltext" type="text" name="attr_bodypt5"/></label>
<label>0</label>
</div>
</div>
@@ -207,10 +210,10 @@
<div name="weapons" class="sheet-section">
<div name="armor" class="sheet-border">
<label>Armor Type <input type="text" name="attr_armorname"/> Armor Value <input type="number" name="attr_armorvalue" class="sheet-smallnumber" min="0" value="0"/>D+
<input type="number" name="attr_armorvaluepip" class="sheet-smallnumber" min="0" max="2" value="0"/> Notes <input type="text"/></label>
<input type="number" name="attr_armorvaluepip" class="sheet-smallnumber" min="0" max="2" value="0"/> Notes <input type="text" name="attr_armornotes"/></label>
<fieldset class="repeating_addarmor">
<label>Armor Type <input type="text" name="attr_armorname2"/> Armor Value <input type="number" name="attr_addarmorvalue" class="sheet-smallnumber" min="0" value="0"/>D+
<input type="number" name="attr_addarmorvaluepip" class="sheet-smallnumber" min="0" max="2" value="0"/> Notes <input type="text"/></label>
<input type="number" name="attr_addarmorvaluepip" class="sheet-smallnumber" min="0" max="2" value="0"/> Notes <input type="text" name="attr_addarmornotes"/></label>
</fieldset>
</div>
<div name="weapon" class="sheet-border">
@@ -236,16 +239,16 @@
<div class="sheet-2colrow">
<div class="sheet-col">
<label>Cybernetics</label>
<label>Type <input type="text" style="width:120px;" /> Notes <input type="text" style="width:190px;"/></label>
<label>Type <input type="text" style="width:120px;" name="attr_cyber" /> Notes <input type="text" style="width:190px;" name="attr_cybernotes"/></label>
<fieldset class="repeating_addcyber">
<label>Type <input type="text" style="width:120px;" /> Notes <input type="text" style="width:190px;"/></label>
<label>Type <input type="text" style="width:120px;" name="attr_rep_cyber" /> Notes <input type="text" style="width:190px;" name="attr_rep_cybernotes"/></label>
</fieldset>
</div>
<div class="sheet-col">
<label>Other Equipment</label>
<label>Type <input type="text" style="width:120px;" /> Notes <input type="text" style="width:190px;"/></label>
<label>Type <input type="text" style="width:120px;" name="attr_equip" /> Notes <input type="text" style="width:190px;" name="attr_equipnotes"/></label>
<fieldset class="repeating_addequip">
<label>Type <input type="text" style="width:120px;" /> Notes <input type="text" style="width:190px;"/></label>
<label>Type <input type="text" style="width:120px;" name="attr_rep_equip"/> Notes <input type="text" style="width:190px;" name="attr_rep_equipnotes"/></label>
</fieldset>
</div>
</div>
@@ -269,8 +272,5 @@
<textarea name="attr_otherinfo"></textarea></label>
</div>
</div>
</div>
<div name="footer" class="sheet-section" style="text-align: Right;">
<img src="https://archive.org/download/D6SpaceLogo/D6SpaceLogo.png"/>
</div>
</div>
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+1 -1
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@@ -84,7 +84,7 @@
"Trollzacker": "Trollzacker",
"Waldelfen": "Waldelfen",
"Zyklopäer": "Zyklopäer",
"Profession": "Profession",
"Profession": "Beruf",
"AP-Gesamt": "AP Gesamt",
"Titel": "Titel",
"Sozialstatus": "Sozialstatus",
+8 -8
View File
@@ -155,21 +155,21 @@
"Altersresistenz-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> Le héros est immunisé contre les signes naturels et magiques du vieillissement. Les effets négatifs de l'âge ne sont pas pris en compte.<br>.\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 163",
"Berechnung-Keine1": "Aucun calcul",
"Alterresistenz": "Résistance au vieilissement",
"Angenehmer-Geruch-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Fertigkeitsproben auf <i>Betören (Anbändeln, Liebeskünste)</i> sind um 1 erleichtert.<br>\n\t\t\t\t\t\t<b>Reichweite:<b> 1 Schritt Radius<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 163</b></b>",
"Angenehmer-Geruch-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> bonus de +1 pour les épreuves de compétence sur <i>Séduction (Charmer, Arts de lʼamour)</i>.<br>\n\t\t\t\t\t\t<b>Portée :</b> 1 pas de Rayon<br>\n\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 163",
"Angenehmer-Geruch": "Fragrance agréable",
"Basiliskentöter-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Basiliskentöter werden respektvoll behandelt, erhalten regelmäßig Einladungen zu Festen der gehobenen Gesellschaft und oftmals kostenlos Speis und Trank in Tavernen. Der Held wird so behandelt, als hätte er einen um 2 höheren sozialen Rang als üblich (siehe Regelwerk Seite 338). Das Gegenüber muss aber wissen oder zumindest glauben, dass der Held ein Basiliskentöter ist, damit der Bonus zählt.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 122",
"Basiliskentöter-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> Les tueurs de basilic sont traités avec respect, reçoivent régulièrement des invitations aux célébrations de la haute société et souvent de la nourriture et des boissons gratuites dans les tavernes. Le héros est traité comme s'il avait un rang social de 2 rangs plus élevé que d'habitude (voir règles page 338). L'adversaire doit savoir ou au moins croire que le héros est un tueur de basilic pour que le bonus compte.<br>\n\t\t\t\t\t\t<b>Publication:</b> VS01 - Bestiaire Aventurien I p. 122",
"Basiliskentöter": "Tueur de Basilic",
"Begabung-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> Un aventurier avec une prédisposition sur une compétence peut relancer 1D20 pour chaque épreuve de la compétence. Le joueur lance dʼabord les 3D20 et choisit celui des trois quʼil veut relancer. On garde toujours le meilleur résultat des deux jets. Une prédisposition nʼest choisie que pour une compétence particulière, donc pour un talent, un sort ou une liturgie spécifique. On ne peut pas avoir plusieurs prédispositions sur une même compétence pour relancer ainsi deux ou les trois\nD20 lors dʼune épreuve. On ne peut utiliser cet avantage si on obtient un double 20 ou un triple 20. Une prédisposition ne peut être choisie que pour une compétence, pas pour une technique de combat (mais il existe lʼavantage combattant-né). Lʼutilisation de points de destin est permise avant ou après lʼapplication dʼune prédisposition (voir page 29). De cette manière, il est possible de relancer un dé à plusieurs reprises ou de combiner un effet des points de destin avec la prédisposition.<br>.\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 167",
"Berechnung-Keine4": "Pas de calcul, doit être pris en compte manuellement",
"Begabung": "Prédisposition",
"Beidhändig-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der Held erleidet keine Erschwernisse bei Fertigkeitsproben, wenn er die falsche Hand benutzt. Im Kampf hebt der Vorteil alle Abzüge auf, die durch das Führen einer Waffe mit der falschen Hand anfallen (siehe Seite 238).<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 164",
"Beidhändig-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> le héros ne souffre pas de malus lors dʼépreuves de compétence sʼil utilise la main non dominante. En combat, lʼavantage supprime tous les malus qui découlent de lʼutilisation dʼune arme avec cette main (voir page 238).<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 163",
"Berechnung-Auto1": "Calcul automatique intégré",
"Beidhändig": "Ambidextre",
"Drachentöter-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Drachentöter werden respektvoll behandelt, erhalten regelmäßig Einladungen zu Festen der gehobenen Gesellschaft und oftmals kostenlos Speis und Trank in Tavernen. Der Held wird so behandelt, als hätte er einen um 1 höheren sozialen Rang als üblich (siehe Regelwerk Seite 338). Das Gegenüber muss aber wissen oder zumindest glauben, dass der Held ein Drachentöter ist, damit der Bonus zählt. Der Held erhält zudem einen Bonus von +1 TP gegen alle Drachen, sowohl gegenüber echten als auch niederen Drachen.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 122",
"Drachentöter-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle :</b> Les tueurs de dragon sont traités avec respect, reçoivent régulièrement des invitations aux célébrations de la haute société et souvent de la nourriture et des boissons gratuites dans les tavernes. Le héros est traité comme s'il avait un rang social de 1 rang plus élevé que d'habitude (voir règles page 338). L'adversaire doit savoir ou au moins croire que le héros est un tueur de dragon pour que le bonus compte.<br>\n\t\t\t\t\t\t<b>Publication:</b> VS01 - Bestiaire Aventurien I p. 122",
"Drachentöter": "Tueur de dragons",
"Dunkelsicht1-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Auf Stufe I werden Erschwernisse durch Dunkelheit um eine Stufe gesenkt, auf Stufe II können alle Erschwernisse durch Dunkelheit ignoriert werden. Bei vollständiger Finsternis ist aber Dunkelsicht (egal ob Stufe I oder II) wirkungslos und es gelten die Abzüge für vollständige Finsternis.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 164",
"Dunkelsicht1-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> au niveau I, les complications dans lʼobscurité sont divisées par deux, et elles peuvent être négligées avec le niveau II. Dans le noir total, lʼavantage est inefficace et le personnage souffre de tous les malus inhérents à lʼobscurité.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 166",
"Dunkelsicht1": "Nyctalopie I",
"Dunkelsicht2-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Auf Stufe I werden Erschwernisse durch Dunkelheit um eine Stufe gesenkt, auf Stufe II können alle Erschwernisse durch Dunkelheit ignoriert werden. Bei vollständiger Finsternis ist aber Dunkelsicht (egal ob Stufe I oder II) wirkungslos und es gelten die Abzüge für vollständige Finsternis.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 164",
"Dunkelsicht2-Regel-Pub": "\n\t\t\t\t\t\t<b>Règle:</b> au niveau I, les complications dans lʼobscurité sont divisées par deux, et elles peuvent être négligées avec le niveau II. Dans le noir total, lʼavantage est inefficace et le personnage souffre de tous les malus inhérents à lʼobscurité.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Règles p. 166",
"Dunkelsicht2": "Nyctalopie II",
"Eisenaffine-Aura-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Wer diesen Vorteil aufweist, erleidet durch den Bann des Eisens lediglich pro vollen 4 Stein Gewicht Erschwernisse, anstatt bereits bei 2 vollen Stein.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 164",
"Eisenaffine-Aura": "Aura affinifer",
@@ -633,7 +633,7 @@
"Handlungsunfähig": "Incapable d'agir",
"Krank": "Malade",
"Liegend": "&Agrave; terre",
"Raserei": "Raserei",
"Raserei": "Frénésie",
"Überrascht": "Überrascht",
"Übler-Geruch": "Übler Geruch",
"Unsichtbar": "Unsichtbar",
@@ -1877,7 +1877,7 @@
"Movimento": "Movimento",
"Movimento-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/KO <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Während der Wirkungsdauer kann sich der Zauberer beliebig lange im Dauerlauf fortbewegen, ohne dass ihn dies erschöpft. Die Reisestrecke erhöht sich um QS x 10 % für eine Tagesleistung Fußmarsch (siehe Strategische Bewegung im Regelwerk auf Seite 248). <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 5 Minuten <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 4 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> 8 Stunden (Wirkungsdauer nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Heilung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Elfen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 151",
"Orvai-Kurims-Kriegstrommel": "Orvai Kurims Kriegstrommel",
"Orvai-Kurims-Kriegstrommel-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> IN/FF/KO <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Klang der Trommel versetzt Angehörige der Spezies in Raserei, aus deren Haut das Trommelfell gefertigt wurde. Wenn ihnen keine Probe auf Willenskraft (Bedrohungen standhalten) erschwert um die QS des Rituals gelingt, erhalten alle Kulturschaffenden oder Tiere den Status Blutrausch (siehe Regelwerk Seite 35). Der Wirkungsradius beträgt 16 Schritt. Zum Schlagen der Trommel benötigt man 1 Aktion, der Blutrausch dauert für 2W20+QS KR an. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 30 Minuten <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 16 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 in Tagen <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> profane Objekte (Trommeln) <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Objekt <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Goblinzauberinnen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> Der weiße See Seite 9, Der grüne Zug Seite 15",
"Orvai-Kurims-Kriegstrommel-Regel": "\n\t\t\t\t\t\t\t<b>Épreuve:</b> IU/DE/CN <br>\n \t\t\t\t\t\t\t<b>Effet:</b> Le son du tambour provoque une frénésie chez les membres de l'espèce dont la peau a donné naissance au tympan. S'ils sont incapables de résister à un test de <b>Volonté (résister à l'intimidation)</b> avec un malus égal au NR du rituel, toutes les créatures intelligentes ou les animaux correspondants reçoivent le statut <i>Rage sanguinaire</i> (voir règles page 36). Le rayon d'action est de 16 pas. Pour battre le tambour il faut 1 action. La rage sanguinaire dure 2D20+NR AS. <br> \n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 30 minutes \n\t\t\t\t\t\t\t<b>Coût d'activation :</b> 16 PA <br>\n\t\t\t\t\t\t\t<b>Portée :</b> Toucher<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> NR x 3 en jours <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> objets profanes (tambours) <br>\n\t\t\t\t\t\t\t<b>Domaine :</b> Objet <br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Sorcières gobelines <br>\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> C <br>\n\t\t\t\t\t\t\t<b>Publication :</b> Le lac blanc page 9, Le train vert page 15",
"Ruf-des-Bienenstocks": "Ruf des Bienenstocks",
"Ruf-des-Bienenstocks-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/FF <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Durch Berührung einer Münze oder Ware, die gegen das gesuchte Objekt getauscht wurde, erfährt man Richtung und Entfernung des Objekts in Tagesreisen. Jedes angefangene Jahr, in dem die Zibilja (oder ihre Sippe) das Objekt vorher besaß, erleichtert die Probe um 1, jedes angefangene Jahr nach dem Verkauf erschwert sie um 1 (insgesamt maximal +/–5). <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 30 Minuten <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 16 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> FW x 50 Meilen<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> profane Objekte <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Objekt <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Zibilja <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> Der weiße See Seite 51",
"Ruhe-Körper": " Ruhe Körper",
+21 -21
View File
@@ -7,7 +7,7 @@
"cantrip": "Trucchetto",
"tags:": "Etichette: ",
"tags": "Tags",
"attack-name": "Attack Name",
"attack-name": "Nome Attacco",
"1d8+2": "1D 8 + 2",
"zero-piercing": "0 perforante",
"hp-u": "PF",
@@ -19,24 +19,24 @@
"level-u": "LIVELLO",
"xp-u": "PE",
"char-class-u": "CLASSE",
"main": "Main",
"main": "Principale",
"sub": "Sub",
"settings": "Impostazioni",
"normal": "Normal",
"plus-one-forward": "+1 Forward",
"minus-one-forward": "-1 Forward",
"normal": "Normale",
"plus-one-forward": "+1 Prossimo",
"minus-one-forward": "-1 Prossimo",
"query": "Query",
"hold:": "Hold:",
"look-u": "LOOK",
"hold:": "Presa:",
"look-u": "ASPETTO",
"armor-u": "ARMATURA",
"hitpoints-u": "PUNTI FERITA",
"damage-u": "Danno",
"alignment-u": "Allineamento",
"strength": "Forza",
"weak-1": "Weak -1",
"weak-1": "Debole -1",
"str-u": "FOR",
"dexterity": "Dexterity",
"shaky-1": "Shaky -1",
"dexterity": "Destrezza",
"shaky-1": "Malfermo -1",
"dex-u": "DES",
"constitution": "Costituzione",
"sick-1": "Malato -1",
@@ -48,12 +48,12 @@
"confused-1": "Confuso -1",
"wis-u": "SAG",
"charisma": "Carisma",
"scarred-1": "Scarred -1",
"scarred-1": "Sfregiato -1",
"cha-u": "CAR",
"bonds-u": "LEGAMI",
"race-u": "Razza",
"global-modifiers-u": "GLOBAL MODIFIERS",
"ongoing-roll-mod:": "Ongoing Roll Modifier: ",
"global-modifiers-u": "MODIFICATORI GLOBALI",
"ongoing-roll-mod:": "Modificatori di tiro in corso: ",
"damage-mod:": "Mod Danni:",
"armor-modifier:": "Modificatore Armatura: +",
"moves-u": "MOSSE",
@@ -65,12 +65,12 @@
"move-success": "Successo (10+):",
"move-partial": "Con un costo: (7-9):",
"move-miss": "Mancato (6-):",
"move-details": "Details:",
"move-details": "Dettagli:",
"coin-u": "MONETA",
"gear-u": "GEAR",
"load-u": "LOAD",
"gear-name": "Gear Name:",
"gear-tags": "Gear Tags:",
"gear-u": "Equipaggiamento",
"load-u": "CARICO",
"gear-name": "Nome Equipaggiamento:",
"gear-tags": "Tag Equipaggiamento:",
"value:": "Valore:",
"qty:": "Qtà:",
"weight:": "Peso:",
@@ -96,15 +96,15 @@
"spell-details": "Dettagli:",
"settings-u": "Impostazioni",
"sheet-layout": "<h3>Layout Scheda</h3>",
"sub-section-display-priority": "Sub Section Display Priority",
"sub-section-display-priority": "Visualizza priorità delle sezioni",
"spells": "Incantesimi",
"gear": "Equipaggiamento",
"compendium": "<h3>Compendio</h3>",
"add-moves-class-drop": "Add moves on Class Drop:",
"add-moves-class-drop": "Aggiungi mosse sul Drop di Classe:",
"all": "Tutte le mosse",
"class-only": "Mosse di Classe",
"none": "Nessuno",
"spellcasting": "<h3>Spellcasting</h3>",
"spellcasting": "<h3>Incantatore</h3>",
"level-0-spell-type": "Incantesimi di Livello 0",
"name-makes-move": "fai una mossa",
"rolls": "tiri",
+6 -6
View File
@@ -206,7 +206,7 @@ input {
}
.charsheet .sheet-row input.sheet-editable {
background-color: #ffe6e6;
background-color: #E0E0E0;
}
.repitem:nth-child(odd) .sheet-row-stats,
@@ -545,7 +545,7 @@ input.sheet-tab0 + span {
border-radius:5px;
background: #fffAF0;
line-height: 1.5em;
font-size: 10px;
font-size: 11px;
}
.sheet-tooltip table {
@@ -608,17 +608,17 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll,
.sheet-ranged-attacks .sheet-tooltip { margin-left: -100px; }
.sheet-ranged-attacks .sheet-col1 .sheet-tooltip { margin-left: -40px; }
.sheet-encumberance .sheet-tooltip { margin-left: -40px; }
.sheet-points .sheet-tooltip { margin-left: -300px; }
/* -- GENERAL -- */
.sheet-attribute { width: 180px; }
.sheet-attribute .sheet-header .sheet-col0 { width: 80px; }
.sheet-attribute .sheet-header .sheet-col0 { width: 85px; }
.sheet-attribute .sheet-header .sheet-col1 { width: 30px; }
.sheet-attribute .sheet-header .sheet-col2 { width: 52px; }
.sheet-attribute .sheet-header .sheet-col2 { width: 35px; }
.sheet-attribute .sheet-row .sheet-col0 { width: 50px; }
.sheet-attribute .sheet-row .sheet-col1 { width: 35px; }
.sheet-attribute .sheet-row .sheet-col2 { width: 35px; }
.sheet-attribute .sheet-row .sheet-col2 { width: 30px; }
.sheet-attribute .sheet-row .sheet-col3 { width: 35px; }
.sheet-attribute .sheet-row .sheet-col4 { width: 22px; }
.sheet-attribute .sheet-row-thrust-damage .sheet-col1 { width: 90px; }
+50 -14
View File
@@ -493,7 +493,7 @@
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_thrust" value="1d6-2" />
<input type="text" name="attr_thrust" value="1d6-2" class="editable" />
</div>
<div class="sheet-cell sheet-col4">
<input type="hidden" name="attr_thrust_damage_dice_icon" class="thrust-damage-dice-icon" value="explode" />
@@ -546,7 +546,7 @@
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_swing" value="1d6" />
<input type="text" name="attr_swing" value="1d6" class="editable" />
</div>
<div class="sheet-cell sheet-col4">
<input type="hidden" name="attr_swing_damage_dice_icon" class="swing-damage-dice-icon" value="explode" />
@@ -672,7 +672,7 @@
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="number" name="attr_hit_points" value="10"/>
<input type="number" name="attr_hit_points" value="10" class="editable" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-fatigue-points">
@@ -941,13 +941,32 @@
<div class="sheet-table">
<input type="hidden" name="attr_toggle_unspent_points" class="sheet-toggle-unspoint-points" value="0" />
<div class="sheet-header">
<div class="sheet-cell sheet-col0">
Point Sum
</div>
<div class="sheet-popup">Point Sum</div>
<span class="sheet-tooltip">
<strong>Total</strong>: Manual input: Represents to total value of the<br/>
PC in Character Points (spent and unspent combined).
<br />
<strong>Spent</strong>: Automatic total of Spent points: Attributes +<br/>
Traits + Skills + Other.
<br/>
<strong>Unspent</strong>: Has the option of being Manual or<br/>
Automatic, depending on an option selected on the
<br/>
Settings page entitled ‘Enter Unspent Points’.
<br/>
Manual Mode (Blue color): You manually enter your
<br/>
Unspent points.
<br/>
Automatic mode (Black color): It calculates the
<br/>
point total difference between Total and Spent.
</span>
</div> <!-- .sheet-header -->
<div class="sheet-row sheet-row-other">
<div class="sheet-cell sheet-col0 sheet-label">
Starting
Total
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_total_points" value="150" class="editable" />
@@ -987,10 +1006,10 @@
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-other">
<div class="sheet-cell sheet-col0 sheet-label">
Total
Spent
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_point_summary" disabled="disabled" value="@{att_points} + @{trait_points} + @{skills_points} + @{misc_points}" />
<input type="text" name="attr_point_summary" disabled="disabled" value="@{att_points} + @{trait_points} + @{skill_points} + @{misc_points}" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-total sheet-hr">
@@ -998,7 +1017,7 @@
Unspent
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_point_diff" value="@{total_points} - (@{att_points} + @{trait_points} + @{skills_points} + @{misc_points})" disabled="disabled" />
<input type="text" name="attr_point_diff" value="@{total_points} - (@{att_points} + @{trait_points} + @{skill_points} + @{misc_points})" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-unspent sheet-hr">
@@ -2476,6 +2495,8 @@
<div class="sheet-tab7">
<div>
<h3>Latest Changes: Updated 11/27/2018</h3>
<h3>Known Issues</h3>
<ul>
<li>Unable to delete a Technique - UPDATE</li>
@@ -2498,7 +2519,24 @@
<p>In your post, please specify if it is an Issue or Suggestion with as much detail information as possible. Screen shots help a lot! I am just learning to work with HTML and CSS so I may not be able to do everything requested. I make no promises on how fast I may be able to implement a Fix or a Suggestion - so please be patient. -Thanks, Mike W.</p>
<p>If there are others that are working on or wish to work on this sheet, lets coordinate using the Roll20 forum for now - perhaps later we can use GitHub.</p>
<h4>Version: 1.4.7</h4>
<p>Pull Request: 11/27/2018</p>
<ul>
<li>Changes, Fixes, and Adds made by Mike W (UserID: 1414610)</li>
<li>Added 'Latest Update' with date to the top of the Updates page - Cosmetic Only</li>
<li>Changed the Input color from pink to a light gray: Because of so many complaints about the pink - Cosmetic Only</li>
<li>Fixed the Current HP, Thrust, and Swing fields on the General page to display the Input Color – Cosmetic Only</li>
<li>Fixed bug for the Total Points and the calculated Unspent Points were not totaling correctly on the General page – The actual fix was spotted and provided by Filipe (UserID: 1089514)</li>
<li>Fix alignment of columns for Attributes on the General page - Cosmetic Only</li>
<li>Fix base tooltip font size from 10 to 11 to make it more readable - Cosmetic Only</li>
<li>Added tooltips for POINT SUM on the General page for Total, Spent, and Unspent - Cosmetic Only</li>
<li>Under POINT SUM in the General page, changed ‘Starting’ to ‘Total’ and changed ‘Total’ to ‘Spent‘ - Requested first by Valter (UserID:285013), then by many others – Cosmetic Only</li>
</ul>
<h4>Version: 1.4.6</h4>
<p>Pull Request: 11/20/2018</p>
@@ -2511,8 +2549,6 @@
<li>Fixed tooltip format specifically the width and placement – Cosmetic Only</li>
<li>Fixed tooltip for Attribute Mod, Shots, and RoF to fit the format – Cosmetic Only</li>
<li>Fixed the tooltip for Combat Reflexes, changed +3 fear to +2 Fright – Cosmetic Only </li>
<li></li>
<li></li>
</ul>
<h4>Version: 1.4.5</h4>
@@ -2813,7 +2849,7 @@
var noop = function () {}; // do nothing.
var version = "1.4.6";
var version = "1.4.7";
var modCascade = true;
var modCascadeAll = true;
+27 -27
View File
@@ -1,54 +1,54 @@
{
"character-u": "Character",
"character-u": "Charakter",
"character_name": "Name",
"nature-u": "Nature",
"advantage-u": "Advantage",
"disadvantage-u": "Disadvantage",
"nature-u": "Natur",
"advantage-u": "Vorteil",
"disadvantage-u": "Nachteil",
"jokers-titre-u": "Jokers",
"russian-roulette-u": "Russian Roulette",
"roll_roulette-title": "Russian Roulette",
"russian-roulette-u": "Russisches Roulette",
"roll_roulette-title": "Russisches Roulette",
"fbp-u": "F.B.P.",
"fbp-title": "F*ck*n' b*st*rd points",
"fbp-title": "F * Ck * n' b * St * rd Punkte",
"fbp-text-u": "Allows rerolling but be careful when it backfires.",
"attributes-titre-u": "Attributes",
"damage-u": "Damage",
"shotgun": "Shotgun",
"score-u": "Score",
"muscle-u": "Muscle",
"attributes-titre-u": "Attribute",
"damage-u": "Schaden",
"shotgun": "Schrotflinte",
"score-u": "Wert",
"muscle-u": "Muskel",
"pool-u": "Pool",
"mojo-u": "Mojo",
"toughness-u": "Toughness",
"guts-u": "Guts",
"dexterity-u": "Dexterity",
"physical-damage-u": "Physical Damage",
"mental-damage-u": "Mental Damage",
"social-damage-u": "Social Damage",
"toughness-u": "Zähigkeit",
"guts-u": "Mumm",
"dexterity-u": "Geschicklichkeit",
"physical-damage-u": "Körperlicher Schaden",
"mental-damage-u": "Mentaler Schaden",
"social-damage-u": "Sozialer Schaden",
"brains-u": "Brains",
"mug-u": "Mug",
"chutzpah-u": "Chutzpah",
"cool-u": "Cool",
"skill-level-amateur-u": "Amateur",
"skill-level-profesional-u": "Professional",
"skill-level-expert-u": "Expert",
"skill-level-virtuoso-u": "Virtuoso",
"skills-titre-u": "Skills",
"skill-level-expert-u": "Experte",
"skill-level-virtuoso-u": "Virtuose",
"skills-titre-u": "Fertigkeiten",
"administrator": "Administrator",
"level-professional": "Pro",
"level-expert": "Exp",
"level-vituoso": "Vir",
"bum": "Bum",
"artist": "Artist",
"athlete": "Athlete",
"athlete": "Athlet",
"brawler": "Brawler",
"safecracker": "Safecracker",
"driver": "Driver",
"actor": "Actor",
"merchant": "Merchant",
"driver": "Fahrer",
"actor": "Schauspieler",
"merchant": "Händler",
"demonist": "Demonist",
"diplomat": "Diplomat",
"investigator": "Investigator",
"investigator": "Ermittler",
"entertainer": "Entertainer",
"gambler": "Gambler",
"gambler": "Spieler",
"mechanic": "Mechanic",
"pilot": "Pilot",
"psychologist": "Psychologist",
+2
View File
@@ -88,6 +88,8 @@
display: none;
}
input.sheet-switch-tab2-pj:checked~div.sheet-switch-tab2-pj,
input.sheet-switch-tab2-pnj:checked~div.sheet-switch-tab2-pnj,
input.sheet-switch-tab-pj:checked~div.sheet-switch-tab-pj,
input.sheet-switch-tab-pnj:checked~div.sheet-switch-tab-pnj,
input.sheet-switch-tab-ship:checked~div.sheet-switch-tab-ship {
+233 -489
View File
@@ -1,56 +1,179 @@
<!-- HEADER -->
<div class="charsheet">
<input type="radio" name="switch-tab" class="switch-tab-pj" value="PJ" checked="checked">
<input type="radio" name="switch-tab" class="switch-tab-pnj" value="PNJ">
<input type="radio" name="switch-tab" class="switch-tab-ship" value="Vaisseau">
PJ<input type="radio" name="switch-tab" class="switch-tab-pj" value="PJ" checked="checked">
Vaisseau<input type="radio" name="switch-tab" class="switch-tab-ship" value="Vaisseau">
<div class="charsheet switch-tab-content switch-tab-pj">
<div class="banner"></div>
PJ<input type="radio" name="switch-tab2" class="switch-tab2-pj" value="PJ" checked="checked">
PNJ<input type="radio" name="switch-tab2" class="switch-tab2-pnj" value="PNJ">
<div class="row">
<div class="flex-grow1">
<div class="row">
<div class="flex-grow2 column-header">Identité</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Nom</label></div>
<div class="flex-grow1 flex-right">
<input type="text" name="attr_character_name">
<div class="charsheet switch-tab-content switch-tab2-pj">
<div class="banner"></div>
<div class="row">
<div class="flex-grow1">
<div class="row">
<div class="flex-grow2 column-header">Identité</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Nom</label></div>
<div class="flex-grow1 flex-right">
<input type="text" name="attr_character_name">
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Archétype</label></div>
<div class="flex-grow1 flex-right">
<select name="attr_archetype" class="auto">
<option valeur="Canonnier">Canonnier</option>
<option valeur="El Seductor">El Seductor</option>
<option valeur="Fusilier de l'espace">Fusilier de l'espace</option>
<option valeur="Historien">Historien</option>
<option valeur="Navigateur">Navigateur</option>
</select>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Origine</label></div>
<div class="flex-grow1 flex-right">
<input type="text" name="attr_origine">
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Sexe</label></div>
<div class="flex-grow1 flex-right">
<input type="text" name="attr_sexe">
</div>
</div>
<div class="row">
<div class="flex-grow1">
<label>Mutant</label>
</div>
<div class="flex-shrink flex-left radio">
<input type="radio" name="attr_mutant" value="1">Oui
<input type="radio" name="attr_mutant" value="0" checked="true">Non
</div>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Archétype</label></div>
<div class="flex-grow1 flex-right">
<select name="attr_archetype" class="auto">
<option valeur="Canonnier">Canonnier</option>
<option valeur="El Seductor">El Seductor</option>
<option valeur="Fusilier de l'espace">Fusilier de l'espace</option>
<option valeur="Historien">Historien</option>
<option valeur="Navigateur">Navigateur</option>
</select>
<!-- Santé -->
<div class="flex-grow1">
<div class="row">
<div class="flex-grow2 column-header">Santé</div>
</div>
<div class="row">
<div class="flex-grow2"></div>
<div class="flex-grow1 flex-right">
<input class="number-title" value="Sup" readonly>
<input class="number-title" value="Réel" readonly>
<input class="number-title" value="Max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Indemne</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_Indemne_sup">
<input type="number" name="attr_Indemne">
<input type="number" name="attr_Indemne_max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Blessé léger</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_BlesseLeger_sup" value="0">
<input type="number" name="attr_BlesseLeger" value="0">
<input type="number" name="attr_BlesseLeger_max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Blessé grave</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_BlesseGrave_sup" value="0">
<input type="number" name="attr_BlesseGrave" value="0">
<input type="number" name="attr_BlesseGrave_max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Mort ?</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_Mort_sup" value="0">
<input type="number" name="attr_Mort" value="0">
<input type="number" name="attr_Mort_max" readonly>
</div>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Origine</label></div>
<div class="flex-grow1 flex-right">
<input type="text" name="attr_origine">
<div class="flex-grow1">
<div class="row">
<div class="flex-grow2 column-header">Autres</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Expérience</label></div>
<div class="flex-grow1 flex-right">
<input class="great100" type="number" name="attr_Experience" title="Restant" value="0">
<input class="great100" type="number" name="attr_Experience_max" title="Total">
<input class="great100" type="number" name="attr_Experience_precedente" hidden>
</div>
</div>
<div class="row">
<div class="flex-grow2"></div>
<div class="flex-grow1 flex-right">
<input class="number-title" value="Réel" readonly>
<input class="number-title" value="Max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Panache</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_Panache">
<input type="number" name="attr_Panache_max" value="3">
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Énergie X</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_EnergieX">
<input type="number" name="attr_EnergieX_max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Gloire</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_Gloire" value="0">
<input type="number" name="attr_GloireBonus" title="Bonus" readonly>
</div>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Sexe</label></div>
<div class="flex-grow1 flex-right">
<input type="text" name="attr_sexe">
</div>
</div>
</div>
<div class="charsheet switch-tab-content switch-tab2-pnj">
<div class="column-header">PNJ</div>
<div class="row">
<div class="columnFlex"><label>Niveau</label></div>
<div class="flex-grow1">
<select name="attr_pnjNiveau">
<option value="Normal">Normal</option>
<option value="Élite">Élite</option>
<option value="Boss">Boss</option>
<option value="Big Boss">Big Boss</option>
<option value="Héros">Héros</option>
</select>
</div>
<div class="row">
<div class="flex-grow1">
<label>Mutant</label>
</div>
<div class="flex-shrink flex-left radio">
<input type="radio" name="attr_mutant" value="1">Oui
<input type="radio" name="attr_mutant" value="0" checked="true">Non
</div>
</div>
<div class="row">
<div class="columnFlex"><label>Origines</label></div>
<div class="flex-grow1">
<input type="text" name="attr_pnjOrigines">
</div>
</div>
<div class="row">
<div class="columnFlex"><label>Port d'attache</label></div>
<div class="flex-grow1">
<input type="text" name="attr_pnjPortdAttache">
</div>
</div>
@@ -59,90 +182,69 @@
<div class="row">
<div class="flex-grow2 column-header">Santé</div>
</div>
<div class="row">
<div class="flex-grow2"></div>
<div class="flex-grow1 flex-right">
<input class="number-title" value="Sup" readonly>
<input class="number-title" value="Réel" readonly>
<input class="number-title" value="Max" readonly>
<fieldset class="repeating_pnjSante">
<input type="text" name="attr_pnjName" placeholder="Name" title="Nom du pnj">
<div class="row">
<label>Gloire</label>
<input type="number" name="attr_pnjGloire" title="Gloire">
<input type="text" name="attr_pnjGloireDescription" title="Détail">
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Indemne</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_Indemne_sup">
<input type="number" name="attr_Indemne">
<input type="number" name="attr_Indemne_max" readonly>
<div class="row">
<label>Point de panache</label>
<input type="number" name="attr_pnjPP" title="Point de panache">
<input type="number" name="attr_pnjPP_max" title="Point de panache maximum">
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Blessé léger</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_BlesseLeger_sup" value="0">
<input type="number" name="attr_BlesseLeger" value="0">
<input type="number" name="attr_BlesseLeger_max" readonly>
<div class="row">
<label>Energie X</label>
<input type="number" name="attr_pnjEX" title="Energie X">
<input type="number" name="attr_pnjEX_max" title="Energie X maximum">
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Blessé grave</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_BlesseGrave_sup" value="0">
<input type="number" name="attr_BlesseGrave" value="0">
<input type="number" name="attr_BlesseGrave_max" readonly>
<div class="row">
<div class="flex-grow1"></div>
<div class="flex-grow1 flex-right">
<input class="number-title" value="Sup" readonly>
<input class="number-title" value="Réel" readonly>
<input class="number-title" value="Max" readonly>
</div>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Mort ?</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_Mort_sup" value="0">
<input type="number" name="attr_Mort" value="0">
<input type="number" name="attr_Mort_max" readonly>
</div>
</div>
</div>
<div class="flex-grow1">
<div class="row">
<div class="flex-grow2 column-header">Autres</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Expérience</label></div>
<div class="flex-grow1 flex-right">
<input class="great100" type="number" name="attr_Experience" title="Restant" value="0">
<input class="great100" type="number" name="attr_Experience_max" title="Total">
<input class="great100" type="number" name="attr_Experience_precedente" hidden>
<div class="row">
<div class="flex-grow1"><label>Indemne</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_pnjIndemne_sup">
<input type="number" name="attr_pnjIndemne">
<input type="number" name="attr_pnjIndemne_max" readonly>
</div>
</div>
</div>
<div class="row">
<div class="flex-grow2"></div>
<div class="flex-grow1 flex-right">
<input class="number-title" value="Réel" readonly>
<input class="number-title" value="Max" readonly>
<div class="row">
<div class="flex-grow1"><label>Blessé léger</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_pnjBlesseLeger_sup" value="0">
<input type="number" name="attr_pnjBlesseLeger" value="0">
<input type="number" name="attr_pnjBlesseLeger_max" readonly>
</div>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Panache</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_Panache">
<input type="number" name="attr_Panache_max" value="3">
<div class="row">
<div class="flex-grow1"><label>Blessé grave</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_pnjBlesseGrave_sup" value="0">
<input type="number" name="attr_pnjBlesseGrave" value="0">
<input type="number" name="attr_pnjBlesseGrave_max" readonly>
</div>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Énergie X</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_EnergieX">
<input type="number" name="attr_EnergieX_max" readonly>
<div class="row">
<div class="flex-grow1"><label>Mort ?</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_pnjMort_sup" value="0">
<input type="number" name="attr_pnjMort" value="0">
<input type="number" name="attr_pnjMort_max" readonly>
</div>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Gloire</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_Gloire" value="0">
<input type="number" name="attr_GloireBonus" title="Bonus" readonly>
</div>
</div>
</fieldset>
</div>
</div>
<div class="row">
<!-- Agilité -->
<div class="flex-grow1">
@@ -816,254 +918,6 @@
</div>
</div>
<!-- PNJ -->
<div class="charsheet switch-tab-content switch-tab-pnj">
<div class="column-header">PNJ</div>
<div class="row">
<div class="columnFlex"><label>Niveau</label></div>
<div class="flex-grow1">
<select name="attr_pnjNiveau">
<option value="Normal">Normal</option>
<option value="Élite">Élite</option>
<option value="Boss">Boss</option>
<option value="Big Boss">Big Boss</option>
<option value="Héros">Héros</option>
</select>
</div>
</div>
<div class="row">
<div class="flex-basis200">
<input type="number" name="attr_pnjTechniquePointBase">
<span>Technique</span>
</div>
<div class="flex-grow1">
<fieldset class="repeating_pnjTechnique">
<input type="text" name="attr_pnjTechniqueNom" class="fill80">
<input type="number" name="attr_pnjTechniquePoint">
<input type="number" name="attr_pnjTechniquePoint_max" readonly>
</fieldset>
</div>
</div>
<div class="row">
<div class="flex-basis200">
<input type="number" name="attr_pnjSurviePointBase">
<span>Survie</span>
</div>
<div class="flex-grow1">
<fieldset class="repeating_pnjSurvie">
<input type="text" name="attr_pnjSurvieNom" class="fill80">
<input type="number" name="attr_pnjSurviePoint">
<input type="number" name="attr_pnjSurviePoint_max" readonly>
</fieldset>
</div>
</div>
<div class="row">
<div class="flex-basis200">
<input type="number" name="attr_pnjEspionnagePointBase">
<span>Espionnage</span>
</div>
<div class="flex-grow1">
<fieldset class="repeating_pnjEspionnage">
<input type="text" name="attr_pnjEspionnageNom" class="fill80">
<input type="number" name="attr_pnjEspionnagePoint">
<input type="number" name="attr_pnjEspionnagePoint_max" readonly>
</fieldset>
</div>
</div>
<div class="row">
<div class="flex-basis200">
<input type="number" name="attr_pnjSciencesPointBase">
<span>Sciences</span>
</div>
<div class="flex-grow1">
<fieldset class="repeating_pnjSciences">
<input type="text" name="attr_pnjSciencesNom" class="fill80">
<input type="number" name="attr_pnjSciencesPoint">
<input type="number" name="attr_pnjSciencesPoint_max" readonly>
</fieldset>
</div>
</div>
<div class="row">
<div class="flex-basis200">
<input type="number" name="attr_pnjNegociationPointBase">
<span>Négociation</span>
</div>
<div class="flex-grow1">
<fieldset class="repeating_pnjNegociation">
<input type="text" name="attr_pnjNegociationNom" class="fill80">
<input type="number" name="attr_pnjNegociationPoint">
<input type="number" name="attr_pnjNegociationPoint_max" readonly>
</fieldset>
</div>
</div>
<div class="row">
<div class="flex-basis200">
<input type="number" name="attr_pnjTrempePointBase">
<span>Trempe</span>
</div>
<div class="flex-grow1">
<fieldset class="repeating_pnjTrempe">
<input type="text" name="attr_pnjTrempeNom" class="fill80">
<input type="number" name="attr_pnjTrempePoint">
<input type="number" name="attr_pnjTrempePoint_max" readonly>
</fieldset>
</div>
</div>
<div class="row">
<div class="columnFlex"><label>Origines</label></div>
<div class="flex-grow1">
<input type="text" name="attr_pnjOrigines">
</div>
</div>
<div class="row">
<div class="columnFlex"><label>Port d'attache</label></div>
<div class="flex-grow1">
<input type="text" name="attr_pnjPortdAttache">
</div>
</div>
<div class="row">
<!-- Les traits -->
<div class="flex-grow1">
<div class="column-header">Les traits</div>
<fieldset class="repeating_pnjTrait">
<select name="attr_pnjTraitType" class="auto">
<option value="Trait">Qualité</option>
<option value="Defaut">Défaut</option>
</select>
<input type="text" name="attr_pnjTraitNom" placeholder="Nom" title="Nom">
<input type="number" name="attr_pnjTraitPoint" placeholder="Point" title="Point">
<input type="text" name="attr_pnjTraitDescription" placeholder="Description" title="Description" style="width:555px">
</fieldset>
</div>
</div>
<div class="row">
<!-- Mutation -->
<div class="flex-grow1">
<div class="column-header">Mutation</div>
<fieldset class="repeating_pnjMutation">
<input type="text" name="attr_pnjMutation" placeholder="Mutation" class="fill">
</fieldset>
</div>
</div>
<div class="row">
<!-- Équipement -->
<div class="flex-grow1">
<div class="column-header">Équipement</div>
<fieldset class="repeating_pnjEquipement">
<input type="text" name="attr_pnjEquipement" placeholder="Equipement" class="fill">
</fieldset>
</div>
</div>
<div class="row">
<!-- Armes -->
<div class="flex-grow1">
<div class="column-header">Armes</div>
<input type="text" value="Main nues" readonly>
<input type="text" name="attr_pnjArmesMainNues" readonly>
<input type="text" name="attr_pnjArmesMainNues_max" placeholder="Avec Bonus" title="Avec Bonus">
<fieldset class="repeating_pnjArmes">
<input type="text" name="attr_pnjArmesNom" placeholder="Armes" title="Nom de l'arme" style="width:495px">
<input type="text" name="attr_pnjArmesDegat" placeholder="Dégât" title="Type de dégât" class="degat great">
<select name="attr_pnjModeDeTir" title="Mode de tir" class="auto">
<option value=""></option>
<option value="CC">CC</option>
<option value="SA">SA</option>
<option value="RC">RC</option>
<option value="RL">RL</option>
<option value="RC/RL">RC/RL</option>
</select>
<input type="number" name="attr_pnjArmesChargeur" value="0" title="Capacité maximal du chargeur" class="great">
<input type="number" name="attr_pnjArmesPortee" value="0" title="Portée maximale" class="great">
<input type="number" name="attr_pnjArmesNChargeur" value="0" title="Nombre de chargeur">
<input type="number" name="attr_pnjArmesMunition" value="0" title="Munitions restantes par chargeur">
</fieldset>
</div>
</div>
<!-- Santé -->
<div class="flex-grow1">
<div class="row">
<div class="flex-grow2 column-header">Santé</div>
</div>
<fieldset class="repeating_pnjSante">
<input type="text" name="attr_pnjName" placeholder="Name" title="Nom du pnj">
<div class="row">
<label>Gloire</label>
<input type="number" name="attr_pnjGloire" title="Gloire">
<input type="text" name="attr_pnjGloireDescription" title="Détail">
</div>
<div class="row">
<label>Point de panache</label>
<input type="number" name="attr_pnjPP" title="Point de panache">
<input type="number" name="attr_pnjPP_max" title="Point de panache maximum">
</div>
<div class="row">
<label>Energie X</label>
<input type="number" name="attr_pnjEX" title="Energie X">
<input type="number" name="attr_pnjEX_max" title="Energie X maximum">
</div>
<div class="row">
<div class="flex-grow1"></div>
<div class="flex-grow1 flex-right">
<input class="number-title" value="Sup" readonly>
<input class="number-title" value="Réel" readonly>
<input class="number-title" value="Max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Indemne</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_pnjIndemne_sup">
<input type="number" name="attr_pnjIndemne">
<input type="number" name="attr_pnjIndemne_max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Blessé léger</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_pnjBlesseLeger_sup" value="0">
<input type="number" name="attr_pnjBlesseLeger" value="0">
<input type="number" name="attr_pnjBlesseLeger_max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Blessé grave</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_pnjBlesseGrave_sup" value="0">
<input type="number" name="attr_pnjBlesseGrave" value="0">
<input type="number" name="attr_pnjBlesseGrave_max" readonly>
</div>
</div>
<div class="row">
<div class="flex-grow1"><label>Mort ?</label></div>
<div class="flex-grow1 flex-right">
<input type="number" name="attr_pnjMort_sup" value="0">
<input type="number" name="attr_pnjMort" value="0">
<input type="number" name="attr_pnjMort_max" readonly>
</div>
</div>
</fieldset>
</div>
</div>
<!-- Ship -->
<div class="charsheet switch-tab-content switch-tab-ship">
<div class="column-header">Vaisseau</div>
@@ -1352,7 +1206,7 @@ on("change:Trempe change:Commandement change:Demolition change:Determination cha
});
});
on("change:Trempe change:Survie", function() {
on("change:Trempe change:Survie change:repeating_pnjSante", function() {
getAttrs(["Trempe", "Survie"], function(v) {
var s = +v.Survie;
var t = +v.Trempe + s;
@@ -1371,6 +1225,23 @@ on("change:Trempe change:Survie", function() {
ArmesMainNues: `${m}S`
});
});
<!-- For PNJ -->
getSectionIDs("repeating_pnjSante", function(ids) {
_.each(ids, function(n) {
var section = "repeating_pnjSante_" + n;
getAttrs(["Trempe", "Survie"], function(v) {
var value = +v.Trempe + +v.Survie;
var o = {};
o[section + "_pnjIndemne_max"] = value;
o[section + "_pnjBlesseLeger_max"] = value;
o[section + "_pnjBlesseGrave_max"] = value;
o[section + "_pnjMort_max"] = value;
setAttrs(o);
});
});
});
});
on("change:Espionnage change:Science", function() {
@@ -1401,133 +1272,6 @@ on("change:Experience_max", function() {
<!----------------------------------------------------------------------------------------------------->
<!-------------------------------------- PNJ -------------------------------------------------------->
on("change:pnjTechniquePointBase change:repeating_pnjTechnique", function() {
getSectionIDs("repeating_pnjTechnique", function(ids) {
_.each(ids, function(n) {
var section = "repeating_pnjTechnique_" + n + "_";
var name = section + "pnjTechniquePoint";
getAttrs(["pnjTechniquePointBase", name], function(v) {
var value = +v.pnjTechniquePointBase + +v[name];
var o = {};
o[section + "pnjTechniquePoint_max"] = value;
setAttrs(o);
});
});
});
});
on("change:pnjSurviePointBase change:repeating_pnjSurvie", function() {
getSectionIDs("repeating_pnjSurvie", function(ids) {
_.each(ids, function(n) {
var section = "repeating_pnjSurvie_" + n + "_";
var name = section + "pnjSurviePoint";
getAttrs(["pnjSurviePointBase", name], function(v) {
var value = +v.pnjSurviePointBase + +v[name];
var o = {};
o[section + "pnjSurviePoint_max"] = value;
setAttrs(o);
});
});
});
getAttrs(["pnjSurviePointBase"], function(v) {
var s = +v.pnjSurviePointBase;
var m = 0;
if(s <= 2) m = 1;
else if(s <= 4) m = 2;
else if(s <= 6) m = 3;
else if(s <= 9) m = 5;
else if(s <= 15) m = 8;
else if(s > 15) m = 10;
setAttrs({
pnjArmesMainNues: `${m}S`
});
});
});
on("change:pnjEspionnagePointBase change:repeating_pnjEspionnage", function() {
getSectionIDs("repeating_pnjEspionnage", function(ids) {
_.each(ids, function(n) {
var section = "repeating_pnjEspionnage_" + n + "_";
var name = section + "pnjEspionnagePoint";
getAttrs(["pnjEspionnagePointBase", name], function(v) {
var value = +v.pnjEspionnagePointBase + +v[name];
var o = {};
o[section + "pnjEspionnagePoint_max"] = value;
setAttrs(o);
});
});
});
});
on("change:pnjSciencesPointBase change:repeating_pnjSciences", function() {
getSectionIDs("repeating_pnjSciences", function(ids) {
_.each(ids, function(n) {
var section = "repeating_pnjSciences_" + n + "_";
var name = section + "pnjSciencesPoint";
getAttrs(["pnjSciencesPointBase", name], function(v) {
var value = +v.pnjSciencesPointBase + +v[name];
var o = {};
o[section + "pnjSciencesPoint_max"] = value;
setAttrs(o);
});
});
});
});
on("change:pnjNegociationPointBase change:repeating_pnjNegociation", function() {
getSectionIDs("repeating_pnjNegociation", function(ids) {
_.each(ids, function(n) {
var section = "repeating_pnjNegociation_" + n + "_";
var name = section + "pnjNegociationPoint";
getAttrs(["pnjNegociationPointBase", name], function(v) {
var value = +v.pnjNegociationPointBase + +v[name];
var o = {};
o[section + "pnjNegociationPoint_max"] = value;
setAttrs(o);
});
});
});
});
on("change:pnjTrempePointBase change:repeating_pnjTrempe", function() {
getSectionIDs("repeating_pnjTrempe", function(ids) {
_.each(ids, function(n) {
var section = "repeating_pnjTrempe_" + n + "_";
var name = section + "pnjTrempePoint";
getAttrs(["pnjTrempePointBase", name], function(v) {
var value = +v.pnjTrempePointBase + +v[name];
var o = {};
o[section + "pnjTrempePoint_max"] = value;
setAttrs(o);
});
});
});
});
on("change:pnjTrempePointBase change:pnjSurviePointBase change:repeating_pnjSante", function() {
getSectionIDs("repeating_pnjSante", function(ids) {
_.each(ids, function(n) {
var section = "repeating_pnjSante_" + n;
getAttrs(["pnjTrempePointBase", "pnjSurviePointBase"], function(v) {
var value = +v.pnjTrempePointBase + +v.pnjSurviePointBase;
var o = {};
o[section + "_pnjIndemne_max"] = value;
o[section + "_pnjBlesseLeger_max"] = value;
o[section + "_pnjBlesseGrave_max"] = value;
o[section + "_pnjMort_max"] = value;
setAttrs(o);
});
});
});
});
<!----------------------------------------------------------------------------------------------------->
<!--------------------------------------- Ship ------------------------------------------------------>
on("change:shipCoque", function() {
+1 -1
View File
@@ -4,5 +4,5 @@
"authors": "Jaufré Devosse",
"preview": "Screenshot.jpg",
"roll20userid": "1641403",
"instructions": "Version 2.5 of Metal Adventures CharacterSheet. This version manage PJ, PNJ and Ships"
"instructions": "Version 2.6 of Metal Adventures CharacterSheet. This version manage PJ, PNJ and Ships"
}
+14 -14
View File
@@ -118,9 +118,9 @@
"encumbrance-from-melee-weapons-u": "Encombrement des armes de mêlée",
"encumbrance-from-missile-weapons-u": "Encombrement des armes à missile",
"encumbrance-from-firearms-u": "Encombrement des armes à feu",
"encumbrance-from-loadout-u": "Encumbrance from Loadout",
"encumbrance-from-pack-u": "Encumbrance from Pack",
"encumbrance-from-currency-u": "Encumbrance from Currency",
"encumbrance-from-loadout-u": "Encombrement du chargement",
"encumbrance-from-pack-u": "Encombrement du paquetage",
"encumbrance-from-currency-u": "Encombrement de la monnaie",
"burdened-u": "Alourdi",
"overloaded-u": "Surchargé",
"max-u": "Max",
@@ -151,11 +151,11 @@
"base-value-u": "Valeur de Base",
"training-and-experience-u": "Entrainement & Expérience",
"standard-skills-u": "Compétences standards",
"skill-u": "Comptence",
"skill-u": "Compétence",
"skill-grade-u": "Skill Grade",
"shields-and-weapons-u": "Boucliers & armes",
"shield-u": "Bouclier",
"damage-mod-short-u": "DM",
"damage-mod-short-u": "MD",
"damage-u": "Dégâts",
"combat-effects-u": "Combat Effects",
"max-hp-u": "PV Max",
@@ -215,7 +215,7 @@
"dance-u": "Danse",
"deceit-u": "Tromperie",
"drive-u": "Conduite",
"first-aid-u": "First Aid",
"first-aid-u": "Premiers Soins",
"influence-u": "Influence",
"insight-u": "Intuition",
"locale-u": "Locale",
@@ -266,7 +266,7 @@
"allies-u": "Alliés",
"enemies-u": "Ennemis",
"meditation-u": "Méditation",
"path-u": "Path",
"path-u": "Voie",
"practiced-talent-u": "Talent pratiqué",
"max-cumulative-intensity-u": "Max Cumulative Intensity",
"max-practiced-talents-u": "Max Practiced Talents",
@@ -274,7 +274,7 @@
"path-talents-u": "Path Talents",
"shaping-u": "Shaping",
"invocation-u": "Invocation",
"invocation-spells-u": "Invocation Spells",
"invocation-spells-u": "Sorts d’invocation",
"max-shaping-points-u": "Max Shaping Points",
"max-memorized-spells-u": "Sorts mémorisés max",
"memorized-u": "Mémorisé",
@@ -289,8 +289,8 @@
"priest-u": "Prêtre",
"high-priest-u": "Grand prêtre",
"concentration-u": "Concentration",
"resist-u": "Resist",
"devotion-miracles-u": "Devotion Miracles",
"resist-u": "Résister",
"devotion-miracles-u": "Miracles de dévotion",
"cost-u": "Coût",
"time-u": "Temps",
"area-u": "Zone",
@@ -304,9 +304,9 @@
"months-u": "Mois",
"miracle-u": "Miracle",
"encumbered-u": "Encombré",
"fumbled-u": "Fumbled",
"fumbled-u": "Maladresse",
"trained-u": "Trained",
"increased-for-xp-u": "Increased for XP",
"increased-for-xp-u": "Augmenté pour l'XP",
"yes-u": "Oui",
"no-u": "Non",
"special-u": "Spécial",
@@ -449,7 +449,7 @@
"change-time-u": "Change Time",
"theology-u": "Théologie",
"mythic-rome-u": "Rome mythique",
"power-u": "Power",
"power-u": "Pouvoir",
"sphere-u": "Sphère",
"arc-u": "Arc",
"first-u": "Premier",
@@ -468,7 +468,7 @@
"m-space-u": "M-Space",
"power-points-u": "Points de Pouvoir",
"show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.",
"extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.",
"extended-conflict-enabled-description-u": "Utiliser le système de résolution de conflit étendu de M-Space.",
"roman-magic-enabled-description-u": "Activer la section Magie romaine de la feuille selon les règles de Mythic Rome.",
"ms-psionics-enabled-description-u": "Activer la section Psioniques de la feuille selon les règles de M-Space.",
"mythras-psionics-enabled-description-u": "Activer la section Psioniques de la feuille selon les règles de Mythras.",
File diff suppressed because one or more lines are too long
@@ -10415,7 +10415,7 @@
on("change:repeating_attacks:atkname change:repeating_attacks:atkflag change:repeating_attacks:atktype change:repeating_attacks:atktype2 change:repeating_attacks:atkmod change:repeating_attacks:atkcritrange change:repeating_attacks:atkrange change:repeating_attacks:dmgflag change:repeating_attacks:dmgbase change:repeating_attacks:dmgattr change:repeating_attacks:dmgmod change:repeating_attacks:dmgcritmulti change:repeating_attacks:dmgtype change:repeating_attacks:dmgbonusdice change:repeating_attacks:dmg2flag change:repeating_attacks:dmg2base change:repeating_attacks:dmg2attr change:repeating_attacks:dmg2mod change:repeating_attacks:dmg2critmulti change:repeating_attacks:dmg2type change:repeating_attacks:dmg2bonusdice change:repeating_attacks:descflag change:repeating_attacks:atkdesc change:repeating_attacks:notes change:repeating_attacks:atkextra1flag change:repeating_attacks:atkextra1name change:repeating_attacks:atkextra1critrange change:repeating_attacks:atkextra1type change:repeating_attacks:atkextra1type2 change:repeating_attacks:atkextra1mod change:repeating_attacks:atkextra1dmgbase change:repeating_attacks:atkextra1dmgattr change:repeating_attacks:atkextra1dmgmod change:repeating_attacks:atkextra1dmgtype change:repeating_attacks:atkextra1dmgcritmulti change:repeating_attacks:atkextra2flag change:repeating_attacks:atkextra2name change:repeating_attacks:atkextra2critrange change:repeating_attacks:atkextra2type change:repeating_attacks:atkextra2type2 change:repeating_attacks:atkextra2mod change:repeating_attacks:atkextra2dmgbase change:repeating_attacks:atkextra2dmgattr change:repeating_attacks:atkextra2dmgmod change:repeating_attacks:atkextra2dmgtype change:repeating_attacks:atkextra2dmgcritmulti change:repeating_attacks:atkextra3flag change:repeating_attacks:atkextra3name change:repeating_attacks:atkextra3critrange change:repeating_attacks:atkextra3type change:repeating_attacks:atkextra3type2 change:repeating_attacks:atkextra3mod change:repeating_attacks:atkextra3dmgbase change:repeating_attacks:atkextra3dmgattr change:repeating_attacks:atkextra3dmgmod change:repeating_attacks:atkextra3dmgtype change:repeating_attacks:atkextra3dmgcritmulti", (e) => {
pfom.update_attacks(e.sourceAttribute.substring(18, 38));
});
on("change:rollmod_attack change:rollnotes_attack change:rollmod_damage change:attack_bonus change:damage_bonus", () => {
on("change:rollnotes_attack change:attack_bonus change:damage_bonus", () => {
pfom.update_attacks("all");
});
// -- Compendium drop adjustments
@@ -11100,14 +11100,14 @@
var pfoglobals_repsec_skills = [{section:"skillcraft",attrs:pfoglobals_skill_attr},{section:"skillknowledge",attrs:pfoglobals_skill_attr},{section:"skillperform",attrs:pfoglobals_skill_attr},{section:"skillprofession",attrs:pfoglobals_skill_attr},{section:"skillcustom",attrs:pfoglobals_skill_attr}];
const pfoglobals_atk_attr = ["atkname","atkflag","atktype","atktype2","atkmod","atkvs","atkrange","atkcritrange","dmgflag","dmgbase","dmgattr","dmgmod","dmgcritmulti","dmgtype","dmgbonusdice","dmg2flag","dmg2base","dmg2attr","dmg2mod","dmg2critmulti","dmg2type","dmg2bonusdice","descflag","atkdesc","notes","atkextra1flag", "atkextra1name", "atkextra1critrange", "atkextra1type", "atkextra1type2", "atkextra1mod", "atkextra1dmgbase", "atkextra1dmgattr", "atkextra1dmgmod", "atkextra1dmgtype", "atkextra1dmgcritmulti", "atkextra2flag", "atkextra2name", "atkextra2critrange", "atkextra2type", "atkextra2type2", "atkextra2mod", "atkextra2dmgbase", "atkextra2dmgattr", "atkextra2dmgmod", "atkextra2dmgtype", "atkextra2dmgcritmulti", "atkextra3flag", "atkextra3name", "atkextra3critrange", "atkextra3type", "atkextra3type2", "atkextra3mod", "atkextra3dmgbase", "atkextra3dmgattr", "atkextra3dmgmod", "atkextra3dmgtype", "atkextra3dmgcritmulti"];
var pfoglobals_repsec_atk = [{section:"attacks",attrs:pfoglobals_atk_attr}];
const pfoglobals_atk_fields = ["npc","strength_oneandahalf_mod","strength_half_mod","dexterity_oneandahalf_mod","dexterity_half_mod","melee_mod","ranged_mod","cmb_mod","bab","bab_max","fob","rollmod_attack","rollnotes_attack","rollmod_damage","whispertype","rollshowchar","bab_multi","melee_multi","ranged_multi","cmb_multi","fob_multi","attack_bonus","damage_bonus"].concat(pfoglobals_mods);
const pfoglobals_atk_fields = ["npc","strength_oneandahalf_mod","strength_half_mod","dexterity_oneandahalf_mod","dexterity_half_mod","melee_mod","ranged_mod","cmb_mod","bab","bab_max","fob","rollnotes_attack","whispertype","rollshowchar","bab_multi","melee_multi","ranged_multi","cmb_multi","fob_multi","attack_bonus","damage_bonus"].concat(pfoglobals_mods);
const pfoglobals_abilities_attr = ["perday","perday_max","perday_qty"];
const pfoglobals_repsec_traits = [{section:"abilities",attrs:pfoglobals_abilities_attr}];
const pfoglobals_spell_attr = ["spelllevel","spellcaster","spellname","spellschool","spellclasslevel","spellcastingtime","spellrange","spellarea","spelltargets","spelleffect","spellduration","spellsaveflag","spellsave","spelldc_mod","spellresistanceflag","spellresistance","spellatkflag","spellatktype","spellatkmod","spellatkcritrange","spelldmgcritmulti","spelldmgflag","spelldmg","spelldmgtype","spelldmg2flag","spelldmg2","spelldmg2type","spelldescflag","spelldesc","notes"];
const pfoglobals_spell_only_attr = ["spellcomponent"];
const pfoglobals_spell_like_attr = ["spelltype","timesperday","perday_max","perday_qty"];
var pfoglobals_repsec_spell = [];
const pfoglobals_spell_fields = ["melee_mod","ranged_mod","cmb_mod","rollmod_attack","rollnotes_spell","rollmod_damage","whispertype","rollshowchar","caster1_level", "caster2_level","caster1_flag","caster2_flag","caster1_class","caster2_class","armor_spell_failure","caster1_spell_failure","caster2_spell_failure","npc","caster1_concentration_roll","caster2_concentration_roll","caster1_dc_level_0","caster1_dc_level_1","caster1_dc_level_2","caster1_dc_level_3","caster1_dc_level_4","caster1_dc_level_5","caster1_dc_level_6","caster1_dc_level_7","caster1_dc_level_8","caster1_dc_level_9","caster2_dc_level_0","caster2_dc_level_1","caster2_dc_level_2","caster2_dc_level_3","caster2_dc_level_4","caster2_dc_level_5","caster2_dc_level_6","caster2_dc_level_7","caster2_dc_level_8","caster2_dc_level_9"].concat(pfoglobals_mods);
const pfoglobals_spell_fields = ["melee_mod","ranged_mod","cmb_mod","rollnotes_spell","whispertype","rollshowchar","caster1_level", "caster2_level","caster1_flag","caster2_flag","caster1_class","caster2_class","armor_spell_failure","caster1_spell_failure","caster2_spell_failure","npc","caster1_concentration_roll","caster2_concentration_roll","caster1_dc_level_0","caster1_dc_level_1","caster1_dc_level_2","caster1_dc_level_3","caster1_dc_level_4","caster1_dc_level_5","caster1_dc_level_6","caster1_dc_level_7","caster1_dc_level_8","caster1_dc_level_9","caster2_dc_level_0","caster2_dc_level_1","caster2_dc_level_2","caster2_dc_level_3","caster2_dc_level_4","caster2_dc_level_5","caster2_dc_level_6","caster2_dc_level_7","caster2_dc_level_8","caster2_dc_level_9"].concat(pfoglobals_mods);
const pfoglobals_concentration_fields = ["npc","caster1_level","caster1_ability","caster1_ability_mod","caster1_concentration_misc","caster1_concentration_bonus","caster2_level","caster2_ability","caster2_ability_mod","caster2_concentration_misc","caster2_concentration_bonus"].concat(pfoglobals_mods);
const pfoglobals_spells_dc_fields = ["npc","caster1_ability","caster1_ability_mod","caster1_dc_misc","caster1_dcbonus_level_0","caster1_dcbonus_level_1","caster1_dcbonus_level_2","caster1_dcbonus_level_3","caster1_dcbonus_level_4","caster1_dcbonus_level_5","caster1_dcbonus_level_6","caster1_dcbonus_level_7","caster1_dcbonus_level_8","caster1_dcbonus_level_9","caster2_ability","caster2_ability_mod","caster2_dc_misc","caster2_dcbonus_level_0","caster2_dcbonus_level_1","caster2_dcbonus_level_2","caster2_dcbonus_level_3","caster2_dcbonus_level_4","caster2_dcbonus_level_5","caster2_dcbonus_level_6","caster2_dcbonus_level_7","caster2_dcbonus_level_8","caster2_dcbonus_level_9"].concat(pfoglobals_mods);
const pfoglobals_size = [{"size":"fine","atkac":8,"cmb":-8,"fly":8,"stealth":16,"load":0.125,"squares":0.5},{"size":"diminutive","atkac":4,"cmb":-4,"fly":6,"stealth":12,"load":0.25,"squares":0.5},{"size":"tiny","atkac":2,"cmb":-2,"fly":4,"stealth":8,"load":0.5,"squares":0.5},{"size":"small","atkac":1,"cmb":-1,"fly":2,"stealth":4,"load":0.75,"squares":0.75},{"size":"medium","atkac":0,"cmb":0,"fly":0,"stealth":0,"load":1,"squares":1.0},{"size":"large","atkac":-1,"cmb":1,"fly":-2,"stealth":-4,"load":2,"squares":2.0},{"size":"huge","atkac":-2,"cmb":2,"fly":-4,"stealth":-8,"load":4,"squares":3.0},{"size":"gargantuan","atkac":-4,"cmb":4,"fly":-6,"stealth":-12,"load":8,"squares":4.0},{"size":"colossal","atkac":-8,"cmb":8,"fly":-8,"stealth":-16,"load":16,"squares":4.0}];
@@ -14823,7 +14823,6 @@
if (spell_level == "like") {
// v1.21+: Dynamic occurences calculation for PCs
if((v.npc != "1") && v[`repeating_spell-${spell_level}_${spellid}_timesperday`] && ["per-hour","per-day","per-week","per-month","per-year"].includes((v[`repeating_spell-${spell_level}_${spellid}_timesperday`] || "at-will"))) {
update[`repeating_spell-${spell_level}_${spellid}_perday`] = 0;
update[`repeating_spell-${spell_level}_${spellid}_perday_max`] = parse_formula("" + (v[`repeating_spell-${spell_level}_${spellid}_perday_qty`] || "1"),v);
v[`repeating_spell-${spell_level}_${spellid}_perday_max`] = update[`repeating_spell-${spell_level}_${spellid}_perday_max`];
}
+15 -15
View File
@@ -1,17 +1,17 @@
{
"temp-dmg": "Temp DMG",
"temporary-global-damage-bonus": "Temporary Global Damage Bonus. Will be added to all weapons and spell damages.",
"temp-atk": "Temp ATK",
"temporary-global-attack-bonus": "Temporary Global Attack Bonus. Will be added to all weapons and spells attacks.",
"initializing_character": "INITIALIZING CHARACTER...",
"confirm_npc": "Are you sure you want to turn this character into a NPC?",
"erase_data_character": "This will erase all data from the character.",
"clear-all": "Clear All",
"mods:": "Mods:",
"clear-buffs": "Clear Buffs",
"close": "Close",
"buffs:": "Buffs:",
"show-hide-buffs": "Show/hide buffs",
"temp-dmg": "DEG Temp",
"temporary-global-damage-bonus": "Bonus de dégâts global temporaire. S’ajoutera à toutes les dégâts d'arme et de sort.",
"temp-atk": "ATT Temp",
"temporary-global-attack-bonus": "Bonus d'Attaque global temporaire. S’ajoutera à toutes les attaques d'armes et de sorts.",
"initializing_character": "INITIALISATION DU PERSONNAGE...",
"confirm_npc": "Êtes-vous sûr de vouloir transformer ce personnage en PNJ ?",
"erase_data_character": "Ceci effacera toutes les données du personnage.",
"clear-all": "Effacer tout",
"mods:": "Mods :",
"clear-buffs": "Nettoyer les buffs",
"close": "Mêlée",
"buffs:": "Buffs :",
"show-hide-buffs": "Afficher/masquer les buffs",
"additional-attacks:": "Attaques supplémentaires :",
"extra": "Extra",
"off-hand-rapid-shot": "Main non directrice/Tir rapide",
@@ -373,7 +373,7 @@
"invisible": "Invisible",
"invisible-attack": "Invisible : bonus de +2 sur les jets d'attaque contre des adversaires utilisant la vue, et ignore les bonus de Dextérité de ses adversaires à la CA (s'il y en a).",
"item": "Objet",
"items": "Items",
"items": "Objets",
"item creation": "Création d'Objet",
"item-creation": "Création d'Objet",
"job": "Profession",
@@ -545,7 +545,7 @@
"show-character-name": "Montrer le nom du Personnage",
"show-ecology": "Montrer Écologie",
"show-feat": "Montrer le Don",
"show-hide-conditions-buffs": "Show/hide Conditions and Buffs",
"show-hide-conditions-buffs": "Afficher/masquer les Conditions et les Buffs",
"show-hide-notes": "Afficher/Masquer les Notes",
"show-hide-options": "Afficher/Masquer les Options",
"show-notes-in": "Montrer les Notes dans:",
+22 -22
View File
@@ -416,7 +416,7 @@
"character-import": "HeroLab 角色匯入",
"character-import-desc": "<b>Hero Lab XML Import </b><br/>用於透過XML檔案從Hero Lab導入角色。<br/><b>步驟 1:</b> 在Hero Lab中把角色存成XML檔案 (File -> Save Custom Output).<br/><b>步驟 2:</b> 使用 Code Beautify's XML to JSON 轉換器(連結在下方) 把XML檔案的內容轉換成JSON (用文字編輯軟體把XML檔案的內容貼到 <strong>'Xml Input'</strong>下方的文字區域,點選 <strong>'XML to JSON'</strong>,接著從右側的<strong>Result</strong>複製複製文字。<br/><b>步驟 3:</b> 把複製的JSON貼到這些指令下方的文字欄位。<br/><b>步驟 4:</b> 完成!<br/>Code Beautify: ",
"character-level": "角色等級",
"character-level-abbrv": "Character lvl",
"character-level-abbrv": "角色等級",
"character-name": "角色姓名",
"charged": "充能物品",
"charged-magic": "充能魔法物品",
@@ -611,7 +611,7 @@
"constitution-penalized-title": "體質減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
"constitution-skills-abbrv": "體質技能",
"consumable": "消耗品",
"consumable-charge": "Consumable or Item with Charges or Uses",
"consumable-charge": "有充能或使用次數的消耗品或物品。",
"consumables": "消耗品",
"content": "Content",
"copper-pieces": "銅幣",
@@ -637,7 +637,7 @@
"cs-athletics": "運動",
"cs-finesse": "靈巧",
"cs-influence": "影響",
"cs-misc-skill": "Misc Skill",
"cs-misc-skill": "其他技能",
"cs-nature": "自然",
"cs-perception": "察覺",
"cs-performance": "表演",
@@ -656,7 +656,7 @@
"current-power-points-abbrv": "當前PP",
"custom": "自定義",
"custom-attributes": "自定義變數",
"custom-category-desc": "Custom category such as spell school or other user defined",
"custom-category-desc": "自訂類別,如法術學派或其他使用者定義的",
"custom-crit-confirmation-bonus": "此攻擊的自定義重擊確認加值",
"custom-level-abbrv": "自定義",
"custom-name": "自定義名稱",
@@ -722,7 +722,7 @@
"defenses": "防禦",
"defensive-abilities": "防禦能力",
"defensive-casting-bonus-abbrv": "防禦式施法加值",
"defensive-info": "Defensive Info",
"defensive-info": "防禦資訊",
"defensively": "Defensively",
"deflect": "偏斜",
"deflection": "偏斜",
@@ -856,7 +856,7 @@
"encumbrance-multiplier-total-title": "負重總共的倍率",
"encumbrance-off-ground-title": "角色可以把重量2倍於最大負重的物品抬離地面,但只能帶著它勉強移動。",
"encumbrance-size-multiplier-title": "體型增加的倍率,腳的數量的影響也已計入",
"encumbrance-source": "Encumbrance Source",
"encumbrance-source": "負重來源",
"encumbrance-str-bonus-title": "只增加負重的力量加值",
"energy": "能量",
"energy-drained": " 能量吸取",
@@ -929,7 +929,7 @@
"feats-calculation": "專長計算",
"feature-list-default-values": "Features default values",
"feature-macros-v1": "Orig feature macros to v1",
"features": "Features",
"features": "能力",
"feet": "腳部",
"feet-abbrv": "ft.",
"fiendish": "煉獄",
@@ -965,7 +965,7 @@
"gear": "裝備",
"gear-not-used-place": "不在戰鬥中使用的裝備",
"gear-or-tool": "裝備或工具",
"gear-tool": "Gear and tools",
"gear-tool": "裝備和工具",
"gear-used-place": "在戰鬥中使用的裝備",
"gender": "性別",
"generic-roll-template": "通用擲骰模版 ",
@@ -1000,7 +1000,7 @@
"hands": "手部",
"hardness-abbrv": "硬度",
"hd-not-bab": " 使用HD替代BAB來決定CMD",
"hd-not-bab-title": "If checked use total HD not BAB for CMD",
"hd-not-bab-title": "如果勾選則使用總HD,而非BAB或CMD",
"head": "頭部",
"headband": "頭帶",
"header-image": "圖示",
@@ -1023,11 +1023,11 @@
"history": "歷史",
"hit-dice-abbrv": "# HD",
"hit-dice-desc": "生命骰數量",
"hit-die": "Hit Die",
"hit-die": "生命骰",
"hit-die-abbrv": "生命骰",
"hit-die-desc": "生命骰的面數",
"hit-point-adjustment-2-abbrv": "HP調整2",
"hit-point-misc-migrated": "Misc hp field",
"hit-point-misc-migrated": "其他HP欄位",
"hit-points": "生命值",
"hit-points-abbrv": "HP",
"hit-points-ability-title": "決定每等級生命值的屬性",
@@ -1040,14 +1040,14 @@
"hit-points-modifier-title": "決定每等級生命值的屬性的修正值",
"homeland": "故鄉",
"horror-adventures": "Horror Adventures",
"how-encumbrance-affects-speed": "How encumbrance affects speed",
"how-encumbrance-affects-speed": "負重如何影響速度",
"hybrid": "Hybrid",
"identification-abbrv": "ID",
"ignore-encumbrance": "忽略負重",
"immunities": " 免疫",
"immunities-title": "無視來自此類來源的傷害與效果(例如 強酸,火焰,麻痺)",
"improved": "Improved",
"improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
"improved-title": "精通雙持: 如果副手獲得多次攻擊則勾選",
"in-special-abilities-section": "在下面的特殊能力列表中",
"include-attack-notes": "在攻擊檢定中包含註記或header圖式? 註記和header圖式會與攻擊類型匹配",
"include-attack-totals": "包含總攻擊加值?",
@@ -1228,7 +1228,7 @@
"manifester-levels": "顯能者等級",
"manual-recalc-after-parse": "在分析後手動點↻重新計算",
"manual-recalc-for-high-cr": "打勾後需要在分析完成後手動點擊重新計算(推薦用於具有很多能力的高CR生物)",
"masterwork": "Masterwork",
"masterwork": "精製品",
"masterwork-abbrv": "精製",
"max-hp-title": "此欄位自動計算,使用職業HP、天賦職業HP、屬性加值/減值與總等級、HP調整1&2欄位、能量吸取狀態與神話冒險的生命值(如果有啟動)",
"maximum-abbrv": "最大值",
@@ -1371,11 +1371,11 @@
"npc": "NPC",
"npc-abilities": "NPC能力",
"npc-ability-checks": "NPC屬性檢定",
"npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
"npc-ac-compendium-place": "格式: AC nn, 接觸 nn, 措手不及 nn (+n 敏捷, +n 天防, +n 體型, +n 閃避)",
"npc-adventure": "NPC Adventure",
"npc-all-saves": "NPC所有豁免",
"npc-all-skills": "NPC所有技能",
"npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
"npc-aura-compendium-place": "格式: 火焰身軀, 邪惡靈光 (DC 26)",
"npc-background": "NPC背景技能",
"npc-buttons": "NPC選單按鈕",
"npc-combat-skills": "NPC戰鬥技能",
@@ -1467,7 +1467,7 @@
"options-spell-range-title": "包含射程",
"options-spell-save-title": "包含豁免檢定",
"options-spell-school-title": "包含學派",
"options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
"options-spell-spell-penetration-chk-title": "包括法術穿透檢定",
"options-spell-spellfail-chk-title": "包含法術失敗檢定",
"options-spell-sr-title": "包含法術抗力",
"options-spell-target-title": "包含目標/區域",
@@ -1684,8 +1684,8 @@
"score": "理智值",
"score-miscellaneous-abbrv": "理智值雜項加值",
"script": "Script",
"scroll-desc": "Scroll long Descriptions",
"scroll-desc-title": "Scroll long descriptions in roll templates.",
"scroll-desc": "捲動長描述",
"scroll-desc-title": "在擲骰模板中捲動過長的描述。",
"secondary-hit-die-abbrv": "生命骰2",
"see-text": "見文字",
"see_text": "見文字",
@@ -1723,7 +1723,7 @@
"show-in-menu": "顯示",
"show-in-menu-title": "點選後會在相關的命令選單中顯示此行的按鈕。",
"show-more-fields": "顯示更多欄位",
"show-old-announcements": "Check to reveal Old Announcements section",
"show-old-announcements": "點選來顯示過去的公告部分",
"show-onetime-columns": "Show onetime columns",
"show-onetime-columns-title": "顯示專長、種族、背景、本職與需要受訓的欄位",
"show-onetime-fields": "顯示更多欄位",
@@ -1806,7 +1806,7 @@
"special-abilities": "特殊能力",
"special-abilities-abbrv": "特殊能力",
"special-abilities-and-content": "Special Abilities and Content",
"special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
"special-abilities-and-content-place": "格式: 特殊能力 (換行) 能力名稱 (ex): 能力描述 (換行) 怪物的描述",
"special-ability-name": "特殊能力名稱",
"special-attacks": "特殊攻擊",
"special-attacks-abbrv": "特殊攻擊",
@@ -1857,7 +1857,7 @@
"spell-penetration-abbrv-short": "SP",
"spell-penetration-bonus-abbrv": "穿透法抗加值",
"spell-penetration-bonus-label": "對抗法術抗力的施法者等級檢定的加值",
"spell-penetration-check": "Spell Penetration Check",
"spell-penetration-check": "法術穿透檢定",
"spell-penetration-modifier-abbrv": "穿透法抗修正值",
"spell-points": "魔力值(Spell Points)",
"spell-points-abbrv": "SP",
+4 -4
View File
@@ -20,7 +20,7 @@
</div>
<div class="sheet-col-6-15 sheet-bordered" style="margin-top:10px">
<div class="sheet-col-1 sheet-core-stat-label">RECURSOS</div>
<textarea class="sheet-big-textarea" name="att_resources">
<textarea class="sheet-big-textarea" name="attr_resources">
</textarea>
</div>
</div>
@@ -111,19 +111,19 @@
</div>
<div class="sheet-col-9-22 sheet-bordered">
<div class="sheet-col-1 sheet-core-stat-label">ARMAS Y EQUIPO</div>
<textarea class="sheet-big-textarea" name="att_gear">
<textarea class="sheet-big-textarea" name="attr_gear">
</textarea>
</div>
</div>
<div class="sheet-row" style="margin-top:5px">
<div class="sheet-col-5-11 sheet-bordered">
<div class="sheet-col-1 sheet-core-stat-label">HECHIZOS</div>
<textarea class="sheet-big-textarea" name="att_spells">
<textarea class="sheet-big-textarea" name="attr_spells">
</textarea>
</div>
<div class="sheet-col-5-11 sheet-bordered" style="margin-left:17px">
<div class="sheet-col-1 sheet-core-stat-label">CICATRICES</div>
<textarea class="sheet-big-textarea" name="att_scars">
<textarea class="sheet-big-textarea" name="attr_scars">
</textarea>
</div>
</div>
+43 -43
View File
@@ -1,8 +1,8 @@
{
"wild-card": "Joker",
"mook": "Extra",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"stat-block-button": "Bloc de stat",
"stat-block": "Bloc de stat",
"civilian-name": "Nom Civil",
"players-name": "Nom du Joueur",
"basic-info": "Info Générales",
@@ -15,8 +15,8 @@
"equipment-u": "EQUIPEMENT",
"vehicles": "Véhicules",
"vehicles-u": "VEHICULES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"arcanum": "Arcane",
"arcanum-u": "ARCANE",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "Tout",
@@ -24,7 +24,7 @@
"combat-options": "Options de Combat",
"demographics-u": "DEMOGRAPHIE",
"archetype": "Archétype",
"iconic-framework": "Iconic Framework",
"iconic-framework": "Cadre emblématique",
"homeworld": "Monde natal",
"species": "Espèce",
"race": "Race",
@@ -36,7 +36,7 @@
"tap-readout": "TAP Readout",
"firewall": "Pare-feu",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"neural-toughness": "Résistance neurale",
"range": "Portée",
"base": "Base",
"mod": "Mod",
@@ -55,7 +55,7 @@
"grit": "Trempe",
"toughness": "Résistance",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred": "Crédibilité:",
"text-info-strain-base": "Égal au type de dé des personnages, non-modifié, le plus petit entre âme et vigueur.",
"text-info-strain-mode": "Nombre de point additionnels de Strain que le personnage peut supporter.",
"max": "Max",
@@ -73,9 +73,9 @@
"senior": "Sénior",
"grad-student": "Étudiant diplômé",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"bronze-agols": "Agols de bronze",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"gold-rilks": "Rilks or",
"ships-name": "Nom du vaisseau",
"engrams": "Engrams",
"engram": "Engram",
@@ -98,10 +98,10 @@
"permanent-injuries": "Blessures Permanentes",
"miscellaneous": "Divers",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"trait-test-modifier": "Modificateur de Test de Trait",
"damage-modifier": "Modification aux Dégâts",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"burn": "Brûlure",
"internal-repair-system": "Système de réparation interne",
"load-limit-multiplier": "Multiplicateur de Charge Maximale",
"load-limit": "Charge Maximale",
"max-load-modifier": "Modification de Charge Maximale",
@@ -227,7 +227,7 @@
"critical-hits": "Coups Critiques",
"ships-edges": "Atouts du Vaisseau",
"ships-weapons": "Armes du Vaisseau",
"ships-armaments": "Ship's Armaments",
"ships-armaments": "Armement du vaisseau",
"placement": "Placement",
"weapon": "Arme",
"note-template-solid-damage": "&amp;{template:soliddamage} peut être remplacé par &amp;{template:clubsdamage}. De plus, le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
@@ -262,7 +262,7 @@
"robots-armor": "Robot Armor",
"passengers": "Passagers",
"melee-armaments": "Armement de Corps à Corps",
"isp-u": "ISP",
"isp-u": "PFI",
"damaging": "Avec Dégâts",
"duration": "Durée",
"roll-dmg": "Jet Dgt",
@@ -326,11 +326,11 @@
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"last-parsec": "Dernier Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"parchment": "Parchemin",
"rippers": "Rippers",
"additional-setting-fields": "Champs Supplémentaires pour le Monde",
"rifts": "Rifts",
@@ -343,12 +343,12 @@
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Sanglant)",
"all-for-one": "All For One",
"all-for-one": "Tous pour un",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-noir": "Deadlands : Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"inteface-zero-20": "Interface zéro 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "Le dernier Parsec",
"necessary-evil": "Mal nécessaire",
@@ -398,7 +398,7 @@
"field-name-replacements": "Changement de Nom de Champs",
"class-rank": "Classe (Rang)",
"clams-money": "Clams (Dollars)",
"interface-zero": "Interface Zero 2.0",
"interface-zero": "Interface zéro 2.0",
"code-name-character": "Nom de Code (Nom du Personnage)",
"class-rank-text": "Remplace 'Rang' par 'Classe'. Approprié pour ETU.",
"clams-money-text": "Replaces 'Dollars' par 'Clams'. Approprié pour Low Life ou tout autre monde où Clams pourrait être un remplacement adéquat pour l'argent.",
@@ -406,7 +406,7 @@
"credits-money-text": "Remplace 'Dollars' par 'Crédits'. Approprié pour Interface Zero ou tout monde futuriste où les Crédits sont devenus monnaie universelle.",
"credits-money": "Crédits (Dollars)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"cybernetics-augmentations": "Cybernétique (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Fatigue Max Augmentée",
"lankhmar-currency-money-text": "Remplace 'Dollars' par: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Approprié pour le monde Lankhmar: City of Thieves.",
@@ -445,57 +445,57 @@
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"inner-strength-points-text": "Ajoute les PFI (Points de force intérieure) que l'on trouve dans Rifts. Cela fait partie de la section Arcane de la feuille.",
"inner-strength-points": "Points de force intérieure (PFI)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"minor-major": "Mineur/Majeur",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"ship-name": "Nom du vaisseau",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"wild-card-icon": "Icône de Joker",
"optional-and-homebrew-rules": "Règles maison et optionelles",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"power-pointless": "Système de magie sans points de pouvoir",
"skill-specialization": "Spécialisation de compétence",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"release-notes": "Notes de publication",
"under-construction": "En cours de Construction",
"attack-options": "Options d’attaque",
"attack": "Attaque",
"defense-options": "Options de Défense",
"defend": "Défendre",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"attack-option": "Option d’attaque",
"why-do-it": "Pourquoi le faire",
"called-shot": "Tir Précis",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"small-target-mod": "Petite cible : -4 au toucher, Dégâts spéciaux",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm": "Désarmer",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack": "Dégainer & Attaquer",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"finishing-move-text": "L’ennemi est totalement impuissant et doit être retiré.",
"frenzy": "Frénésie",
"frenzy-text": "Placer deux attaques avec la même arme. Requiert un Atout.",
"gang-up": "Surnombre",
@@ -520,19 +520,19 @@
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Défenseur désarmé.",
"unarmed-defender-text": "Votre adversaire n'a pas d'arme, il subit -2 à sa parade.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"wild-attack-text": "Vous devez mettre l'ennemi à terre, donc donnez tout ce que vous avez. +2 au Combat et aux dommages. -2 à la parade.",
"ranged-attack-options": "Options d’attaque à distance",
"aim": "Viser",
"aim-text": "Améliore vos chances de toucher vos adversaires. +2 à Lancer/Tir (1 round pour viser).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind": "Tir aveugle",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire": "Tir de suppression",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+2 -1
View File
@@ -300,7 +300,7 @@ input[type=radio].sheet-blessure{
}
input[type=radio].sheet-blessure + span {
width: 30px;
height: 25px;
height: 32px;
margin-left: -32px;
text-align: center;
z-index : 1;
@@ -506,6 +506,7 @@ select{
color: black;
-webkit-appearance: none;
-moz-appearance: none;
width: auto;
}
option{
padding: 0px 0px 0px 0px;
File diff suppressed because it is too large Load Diff
+129 -25
View File
@@ -1,5 +1,85 @@
{
"0-la" : "0 : la 1re blessure met hors combat",
"courte" : "Courte",
"moyenne" : "Moyenne",
"longue" : "Longue",
"yes" : "Oui",
"no" : "Non",
"use-target-title":"Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod" : "Modificateur aux dégâts",
"weap-dmg" : "Dégâts : arme",
"enlarge-desc" : "Agrandir/Réduire la description",
"armor-pen" : "Pénétration d'Armure",
"amunition-max" : "Munitions maximum",
"amunition-cur" : "Munitions courantes",
"cadence-tir" : "Cadence de Tir",
"apply-str-dmg" : "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc" : "Notes / Divers",
"power-rank" : "Rang d'accès à ce pouvoir",
"power-name" : "Nom du pouvoir",
"weapon-name" : "Nom de l'arme",
"weapon3-name" : "Nom de l'arme n°3",
"weapon2-name" : "Nom de l'arme n°2",
"weapon1-name" : "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight" : "Poids unitaire",
"quantity" : "Quantité",
"encumbrance-penalty":"Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight" : "Poids total porté en kg",
"money-treasure" : "Argent & Richesses",
"pp-max" : "Points de Pouvoir maximum",
"pp-current" : "Points de Pouvoir courants",
"total-trempe" : "Trempe totale",
"bonus-trempe" : "Bonus de Trempe",
"base-trempe" : "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade" : "Parade totale",
"bonus-parade" : "Bonus de parade",
"base-parade" : "Valeur de parade de base",
"total-charisme" : "Charisme total",
"bonus-charisme" : "Bonus de charisme",
"base-charisme" : "Valeur de charisme de base",
"total-allure" : "allure totale",
"bonus-allure" : "Bonus d'allure",
"base-allure" : "Valeur d'allure de base",
"no-fatigue" : "Pas de de fatigue",
"one-fatigue" : "Un niveau de Fatigue",
"two-fatigue" : "Deux niveaux de Fatigue",
"one-wound" : "Une blessure",
"two-wounds" : "Deux blessures",
"three-wounds" : "Trois blessures",
"no-wounds" : "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name":"Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de" : "Jet de",
"difficulte" : "Difficulté",
"modificateur" : "Modificateur",
"bonus" : "Bonus",
"joker" : "Joker",
"si-relance" : "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s" : "relance(s)",
"et" : "et",
"succes" : "Succès",
"sans-relance" : "sans relance",
"echec" : "Échec",
"encombred" : "Encombré",
"fatigue-critique" : "en Fatigue Critique",
"epuised" : "Épuisé",
"fatigued" : "Fatigué",
"etat-critique" : "en État critique",
"blesse" : "Blessé",
"secoue" : "Secoué",
"normal" : "Normal",
"est" : "est",
"contre" : "contre",
"fait-jet" : "fait un jet",
"attaque" : "Attaque",
"attaque-avec" : "attaque avec",
"pouvoir-de" : "Pouvoir de",
"0-la" : "0 : la 1re blessure met hors combat",
"1-la" : "1 : la 2de blessure met hors combat",
"2-la" : "2 : la 3e blessure met hors combat",
"3-la" : "3 : la 4e blessure met hors combat",
@@ -7,22 +87,29 @@
"afficher" : "Afficher les possessions",
"afficher-logo" : "afficher le logo",
"age" : "Âge: ",
"agi" : "AGI",
"agilite" : "AGILITÉ",
"agi-u" : "AGI",
"(agi-u)" : "(AGI)",
"agilite-u" : "AGILITÉ",
"agilite" : "Agilité",
"aguerri" : "A - Aguerri",
"allure" : "ALLURE",
"ame" : "ÂME",
"ame-u" : "ÂME",
"ame" : "Âme",
"(ame-u)" : "(ÂME)",
"aptitudes" : "APTITUDES",
"arcane" : "Arcane",
"argent" : "ARGENT",
"armes" : "ARMES",
"atouts" : "ATOUTS",
"atouts" : "ATOUTS",
"atout" : "Atout",
"attaques" : "Attaques :",
"attributs" : "ATTRIBUTS",
"aucun" : "Aucun",
"beasts" : "Beasts & Barbarians",
"blessures" : "BLESSURES",
"bras-droit" : "Bras droit (PNJ, 0 blessure, avec dé joker)",
"blessures-u" : "BLESSURES",
"blessures" : "Blessures",
"bras-droit" : "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj" : "Bras droit (PNJ)",
"carac" : "CARAC. DÉRIVÉES",
"cdt" : "CdT",
"charisme" : "CHARISME",
@@ -30,7 +117,8 @@
"cible" : "Cible",
"combat" : "Combat",
"compet" : "Compét.",
"competences" : "COMPÉTENCES",
"competences" : "COMPÉTENCES",
"competence" : "Compétence",
"conduite" : "Conduite",
"configuration" : "Configuration",
"connaissance" : "Connaissance",
@@ -41,7 +129,9 @@
"d6" : "d6",
"d8" : "d8",
"deadlands" : "Deadlands Reloaded",
"degats" : "DÉGÂTS",
"degats-u" : "DÉGÂTS",
"degats" : "Dégâts",
"degats-relance" : "Dégâts supplémentaires si relance",
"dejoker" : "Dé Joker",
"description" : "DESCRIPTION",
"discretion" : "Discrétion",
@@ -54,16 +144,24 @@
"equitation" : "Équitation",
"escalade" : "Escalade",
"etats" : "Etats",
"extra-pnj" : "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue" :"FATIGUE",
"for" : "FOR",
"force" : "FORCE",
"extra-pnj" : "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue" : "Fatigue",
"fatigue-u" : "FATIGUE",
"for-u" : "FOR",
"(for-u)" : "(FOR)",
"force-u" : "FORCE",
"force" : "Force",
"fueille" : "Feuille",
"handicaps" : "HANDICAPS",
"handicaps" : "HANDICAPS",
"handicap" : "Handicap",
"heroique" : "H - Héroïque",
"int" : "INT",
"intellect" : "INTELLECT",
"intimidation" : "Intimidation",
"int-u" : "INT",
"(int-u)" : "(INT)",
"intellect-u" : "INTELLECT",
"intellect" : "Intellect",
"intimidation" : "Intimidation",
"jet" : "Jet",
"jets" : "JETS",
"jets-bruts" : "Jets bruts",
"jeu" : "Jeu",
@@ -86,8 +184,10 @@
"persuasion" : "Persuasion",
"pilotage" : "Pilotage",
"pistage" : "Pistage",
"pj" : "PJ (3 blessures, avec dé joker)",
"pnj-joker" : "Joker (PNJ, 3 blessures, avec dé joker)",
"pj" : "PJ (3 blessures, avec dé joker)",
"pnj-custom" : "PNJ personnalisé",
"pnj-joker" : "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj" : "Joker (PNJ)",
"poids" : "Poids: ",
"portee" : "Portée",
"possessions" : "POSSESSIONS",
@@ -101,16 +201,18 @@
"reparation" : "Réparation",
"reseaux" : "Réseaux",
"resherche" : "Recherche",
"resistance" : "RÉSISTANCE",
"resistance-u" : "RÉSISTANCE",
"resistance" : "Résistance",
"sarcasme" : "Sarcasme",
"savage" : "Savage Worlds",
"secoue" : "SECOUÉ : ",
"secoue-u" : "SECOUÉ : ",
"sexe" : "Sexe: ",
"signes" : "Signes particuliers: ",
"soins" : "Soins",
"sous-fifre" : "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre" : "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj" : "Sous-fifre (PNJ)",
"style" : "Style :",
"succes" : "Succès+Relances",
"succes-relances": "Succès+Relances",
"survie" : "Survie",
"taille" : "Taille: ",
"templates" : "Templates :",
@@ -122,7 +224,9 @@
"tripes" : "Tripes",
"type-personnage": "Type de personnage :",
"veteran" : "V - Vétéran",
"vig" : "VIG",
"vigueur" : "VIGUEUR",
"vig-u" : "VIG",
"(vig-u)" : "(VIG)",
"vigueur-u" : "VIGUEUR",
"vigueur" : "Vigueur",
"visuel" : "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Short",
"moyenne": "Moyenne",
"longue": "Long",
"yes": "Yes",
"no": "No",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Damage modifier",
"weap-dmg": "Damage : Weapon",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Armor Penetration",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Rate of Fire",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "One wound",
"two-wounds": "Two wounds",
"three-wounds": "Three wounds",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "and",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Failure",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "Shaken",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attack",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : 1st wound makes incapacitated",
"1-la": "2 : 2nd wound makes incapacitated",
"2-la": "2 : 3rd wound makes incapacitated",
"3-la": "3 : 4th wound makes incapacitated",
"affichage": "SKILLS DISPLAY",
"afficher": "Show Trappings",
"afficher-logo": "Show logo",
"age": "Age:",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "S - Seasoned",
"allure": "PACE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "ABILITIES",
"arcane": "Arcane",
"argent": "CURRENCY",
"armes": "WEAPONS",
"atouts": "EDGES",
"atout": "Atout",
"attaques": "Attacks :",
"attributs": "ATTRIBUTES",
"aucun": "None",
"beasts": "Beasts & Barbarians",
"blessures-u": "WOUNDS",
"blessures": "Wounds",
"bras-droit": "Right-hand man (NPC, 0 wound, with joker dice)",
"bras-droit-pnj": "Right-hand man (NPC)",
"carac": "DERIVED STATS",
"cdt": "ROF",
"charisme": "CHARISMA",
"choisir": " - Choose a Skill :",
"cible": "Target",
"combat": "Fighting",
"compet": "Skill",
"competences": "SKILLS",
"competence": "Skill",
"conduite": "Driving",
"configuration": "Configuration",
"connaissance": "Knowledge",
"crochetage": "Lockpicking",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DAMAGE",
"degats": "Damage",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Joker Dice",
"description": "DESCRIPTION",
"discretion": "Stealth",
"duree": "Duration",
"e": "E",
"effects": "Effects",
"encombrement": "Total WT carried:",
"encombrementmax": "Weight Limit:",
"equipment": "GEAR",
"equitation": "Riding",
"escalade": "Climbing",
"etats": "States",
"extra-pnj": "Extra (NPC, 0 wound, no joker dice)",
"extra-pnj-short": "Extra (NPC)",
"fatigue": "Fatigue",
"fatigue-u": "FATIGUE",
"for-u": "STR",
"(for-u)": "(STR)",
"force-u": "STRENGTH",
"force": "Strength",
"fueille": "Sheet",
"handicaps": "HINDRANCES",
"handicap": "Handicap",
"heroique": "H - Heroic",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "ROLLS",
"jets-bruts": "Base rolls",
"jeu": "Gambling",
"lancer": "Throwing",
"lankhmar": "Lankhmar",
"legendaire": "L - Legendary",
"malus": "Malus :",
"munitions": "Amunitions",
"natation": "Swimming",
"navigation": "Boating",
"nivaeu": "Level of detail :",
"nonentraine": "Untrained",
"notes": "Notes",
"novice": "N - Novice",
"pa": "AP",
"parade": "PARRY",
"perception": "Notice",
"personalise": "Custom",
"personnage": "CHARACTER",
"persuasion": "Persuasion",
"pilotage": "Piloting",
"pistage": "Tracking",
"pj": "PC (3 wounds, with joker dice)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (NPC, 3 wounds, with joker dice)",
"joker-pnj": "Joker (PNJ)",
"poids": "Weight: ",
"portee": "Range",
"possessions": "TRAPPINGS",
"pouvoirs": "POWERS",
"pp": "PP",
"progression": "ADVANCEMENT",
"pseudo": "Pseudo: ",
"pts": "POWER Points",
"rang": "Rank",
"recherche": "Investigation",
"reparation": "Repair",
"reseaux": "Streetwise",
"resherche": "Investigation",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Taunt",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sex: ",
"signes": "Particular signs: ",
"soins": "Healing",
"sous-fifre": "Underling (NPC, 3 wounds, no wild card)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survival",
"taille": "Size: ",
"templates": "Templates :",
"tir": "Shooting",
"total": "Rolls Total",
"toutes": "All",
"traits": "TRAITS",
"trempe": "SOAK",
"tripes": "Guts",
"type-personnage": "Character type :",
"veteran": "V - Veteran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUAL"
}
+230 -126
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@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes/Misc.",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Power Name",
"weapon-name": "Weapon Name",
"weapon3-name": "Weapon n°3 Name",
"weapon2-name": "Weapon n°2 Name",
"weapon1-name": "Weapon n°1 Name",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Power Points Max",
"pp-current": "Power Points Current",
"total-trempe": "Soak Total",
"bonus-trempe": "Soak Bonus",
"base-trempe": "Base Soak Rank",
"total-resistance": "Toughness Total",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parry Total",
"bonus-parade": "Parry Bonus",
"base-parade": "Base Parry Rank",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts + 1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "Secoué",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "faire un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1ère blessure met hors combat",
"1-la": "1 : la 2nde blessure met hors combat",
"2-la": "2 : la 3ème blessure met hors combat",
"3-la": "3 : la 4ème blessure met hors combat",
"affichage": "AFFICHAGE DES COMPÉTENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge : ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "Agilité",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "Âme",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "Blessures",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "Dégâts",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement :",
"encombrementmax": "Encombrement maximum :",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "États",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "Fatigue",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "Force",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "Intelligence",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids : ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo : ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "Résistance",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe : ",
"signes": "Signes particuliers : ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille : ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "Vigueur",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi": "AGI",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame": "ÂME",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats": "DÉGÂTS",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"fatigue": "FATIGUE",
"for": "FOR",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"heroique": "H - Héroïque",
"int": "INT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"style": "Style :",
"succes": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig": "VIG",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
"courte": "Courte",
"moyenne": "Moyenne",
"longue": "Longue",
"yes": "Oui",
"no": "Non",
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
"damage-mod": "Modificateur aux dégâts",
"weap-dmg": "Dégâts : arme",
"enlarge-desc": "Agrandir/Réduire la description",
"armor-pen": "Pénétration d'Armure",
"amunition-max": "Munitions maximum",
"amunition-cur": "Munitions courantes",
"cadence-tir": "Cadence de Tir",
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
"notes-misc": "Notes / Divers",
"power-rank": "Rang d'accès à ce pouvoir",
"power-name": "Nom du pouvoir",
"weapon-name": "Nom de l'arme",
"weapon3-name": "Nom de l'arme n°3",
"weapon2-name": "Nom de l'arme n°2",
"weapon1-name": "Nom de l'arme n°1",
"equipment-weight": "Poids total de l'équipement",
"unit-weight": "Poids unitaire",
"quantity": "Quantité",
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
"total-weight": "Poids total porté en kg",
"money-treasure": "Argent & Richesses",
"pp-max": "Points de Pouvoir maximum",
"pp-current": "Points de Pouvoir courants",
"total-trempe": "Trempe totale",
"bonus-trempe": "Bonus de Trempe",
"base-trempe": "Valeur de Trempe de base (Rang)",
"total-resistance": "Résistance totale",
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
"base-resistance": "Valeur de Résistance de base",
"total-parade": "Parade totale",
"bonus-parade": "Bonus de parade",
"base-parade": "Valeur de parade de base",
"total-charisme": "Charisme total",
"bonus-charisme": "Bonus de charisme",
"base-charisme": "Valeur de charisme de base",
"total-allure": "allure totale",
"bonus-allure": "Bonus d'allure",
"base-allure": "Valeur d'allure de base",
"no-fatigue": "Pas de de fatigue",
"one-fatigue": "Un niveau de Fatigue",
"two-fatigue": "Deux niveaux de Fatigue",
"one-wound": "Une blessure",
"two-wounds": "Deux blessures",
"three-wounds": "Trois blessures",
"no-wounds": "Pas de blessure",
"show-hide-content": "Afficher/masquer le contenu",
"connaissance-skill-name": "Nom de la compétence de Connaissances",
"arcane-skill-name": "Nom de la compétence d'Arcanes",
"jet-de": "Jet de",
"difficulte": "Difficulté",
"modificateur": "Modificateur",
"bonus": "Bonus",
"joker": "Joker",
"si-relance": "si relance",
"degats-plus-1d6": "Dégâts +1d6",
"relance-s": "relance(s)",
"et": "et",
"succes": "Succès+Relances",
"sans-relance": "sans relance",
"echec": "Échec",
"encombred": "Encombré",
"fatigue-critique": "en Fatigue Critique",
"epuised": "Épuisé",
"fatigued": "Fatigué",
"etat-critique": "en État critique",
"blesse": "Blessé",
"secoue": "SECOUÉ : ",
"normal": "Normal",
"est": "est",
"contre": "contre",
"fait-jet": "fait un jet",
"attaque": "Attaque",
"attaque-avec": "attaque avec",
"pouvoir-de": "Pouvoir de",
"0-la": "0 : la 1re blessure met hors combat",
"1-la": "1 : la 2de blessure met hors combat",
"2-la": "2 : la 3e blessure met hors combat",
"3-la": "3 : la 4e blessure met hors combat",
"affichage": "AFFICHAGE DES COMPETENCES",
"afficher": "Afficher les possessions",
"afficher-logo": "afficher le logo",
"age": "Âge: ",
"agi-u": "AGI",
"(agi-u)": "(AGI)",
"agilite-u": "AGILITÉ",
"agilite": "AGILITÉ",
"aguerri": "A - Aguerri",
"allure": "ALLURE",
"ame-u": "ÂME",
"ame": "ÂME",
"(ame-u)": "(ÂME)",
"aptitudes": "APTITUDES",
"arcane": "Arcane",
"argent": "ARGENT",
"armes": "ARMES",
"atouts": "ATOUTS",
"atout": "Atout",
"attaques": "Attaques :",
"attributs": "ATTRIBUTS",
"aucun": "Aucun",
"beasts": "Beasts & Barbarians",
"blessures-u": "BLESSURES",
"blessures": "BLESSURES",
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
"bras-droit-pnj": "Bras droit (PNJ)",
"carac": "CARAC. DÉRIVÉES",
"cdt": "CdT",
"charisme": "CHARISME",
"choisir": " - Choisir une compétence :",
"cible": "Cible",
"combat": "Combat",
"compet": "Compét.",
"competences": "COMPÉTENCES",
"competence": "Compétence",
"conduite": "Conduite",
"configuration": "Configuration",
"connaissance": "Connaissance",
"crochetage": "Crochetage",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deadlands": "Deadlands Reloaded",
"degats-u": "DÉGÂTS",
"degats": "DÉGÂTS",
"degats-relance": "Dégâts supplémentaires si relance",
"dejoker": "Dé Joker",
"description": "DESCRIPTION",
"discretion": "Discrétion",
"duree": "Durée",
"e": "E",
"effects": "Effets",
"encombrement": "Encombrement:",
"encombrementmax": "Encombrement maximum:",
"equipment": "ÉQUIPEMENT",
"equitation": "Équitation",
"escalade": "Escalade",
"etats": "Etats",
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
"extra-pnj-short": "Extra (PNJ)",
"fatigue": "FATIGUE",
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force": "FORCE",
"fueille": "Feuille",
"handicaps": "HANDICAPS",
"handicap": "Handicap",
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
"jets": "JETS",
"jets-bruts": "Jets bruts",
"jeu": "Jeu",
"lancer": "Lancer",
"lankhmar": "Lankhmar",
"legendaire": "L - Légendaire",
"malus": "Malus :",
"munitions": "Munitions",
"natation": "Natation",
"navigation": "Navigation",
"nivaeu": "Niveau de détail :",
"nonentraine": "Non entraîné",
"notes": "Notes",
"novice": "N - Novice",
"pa": "PA",
"parade": "PARADE",
"perception": "Perception",
"personalise": "Personnalisé",
"personnage": "PERSONNAGE",
"persuasion": "Persuasion",
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
"portee": "Portée",
"possessions": "POSSESSIONS",
"pouvoirs": "POUVOIRS",
"pp": "PP",
"progression": "PROGRESSION",
"pseudo": "Pseudo: ",
"pts": "Pts POUVOIR",
"rang": "Rang",
"recherche": "Recherche",
"reparation": "Réparation",
"reseaux": "Réseaux",
"resherche": "Recherche",
"resistance-u": "RÉSISTANCE",
"resistance": "RÉSISTANCE",
"sarcasme": "Sarcasme",
"savage": "Savage Worlds",
"secoue-u": "SECOUÉ : ",
"sexe": "Sexe: ",
"signes": "Signes particuliers: ",
"soins": "Soins",
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
"sous-fifre-pnj": "Sous-fifre (PNJ)",
"style": "Style :",
"succes-relances": "Succès+Relances",
"survie": "Survie",
"taille": "Taille: ",
"templates": "Templates :",
"tir": "Tir",
"total": "Total des Jets",
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",
"(vig-u)": "(VIG)",
"vigueur-u": "VIGUEUR",
"vigueur": "VIGUEUR",
"visuel": "VISUEL"
}
+230 -126
View File
@@ -1,128 +1,232 @@
{
"0-la": "crwdns83002:0crwdne83002:0",
"1-la": "crwdns83004:0crwdne83004:0",
"2-la": "crwdns83006:0crwdne83006:0",
"3-la": "crwdns83008:0crwdne83008:0",
"affichage": "crwdns83010:0crwdne83010:0",
"afficher": "crwdns83012:0crwdne83012:0",
"afficher-logo": "crwdns83014:0crwdne83014:0",
"age": "crwdns83016:0crwdne83016:0",
"agi": "crwdns83018:0crwdne83018:0",
"agilite": "crwdns83020:0crwdne83020:0",
"aguerri": "crwdns83022:0crwdne83022:0",
"allure": "crwdns83024:0crwdne83024:0",
"ame": "crwdns83026:0crwdne83026:0",
"aptitudes": "crwdns83028:0crwdne83028:0",
"arcane": "crwdns83030:0crwdne83030:0",
"argent": "crwdns83032:0crwdne83032:0",
"armes": "crwdns83034:0crwdne83034:0",
"atouts": "crwdns83036:0crwdne83036:0",
"attaques": "crwdns83038:0crwdne83038:0",
"attributs": "crwdns83040:0crwdne83040:0",
"aucun": "crwdns83042:0crwdne83042:0",
"beasts": "crwdns83044:0crwdne83044:0",
"blessures": "crwdns83046:0crwdne83046:0",
"bras-droit": "crwdns83048:0crwdne83048:0",
"carac": "crwdns83050:0crwdne83050:0",
"cdt": "crwdns83052:0crwdne83052:0",
"charisme": "crwdns83054:0crwdne83054:0",
"choisir": "crwdns83056:0crwdne83056:0",
"cible": "crwdns83058:0crwdne83058:0",
"combat": "crwdns83060:0crwdne83060:0",
"compet": "crwdns83062:0crwdne83062:0",
"competences": "crwdns83064:0crwdne83064:0",
"conduite": "crwdns83066:0crwdne83066:0",
"configuration": "crwdns83068:0crwdne83068:0",
"connaissance": "crwdns83070:0crwdne83070:0",
"crochetage": "crwdns83072:0crwdne83072:0",
"d10": "crwdns83074:0crwdne83074:0",
"d12": "crwdns83076:0crwdne83076:0",
"d4": "crwdns83078:0crwdne83078:0",
"d6": "crwdns83080:0crwdne83080:0",
"d8": "crwdns83082:0crwdne83082:0",
"deadlands": "crwdns83084:0crwdne83084:0",
"degats": "crwdns83086:0crwdne83086:0",
"dejoker": "crwdns83088:0crwdne83088:0",
"description": "crwdns83090:0crwdne83090:0",
"discretion": "crwdns83092:0crwdne83092:0",
"duree": "crwdns83094:0crwdne83094:0",
"e": "crwdns83096:0crwdne83096:0",
"effects": "crwdns83098:0crwdne83098:0",
"encombrement": "crwdns83100:0crwdne83100:0",
"encombrementmax": "crwdns83102:0crwdne83102:0",
"equipment": "crwdns83104:0crwdne83104:0",
"equitation": "crwdns83106:0crwdne83106:0",
"escalade": "crwdns83108:0crwdne83108:0",
"etats": "crwdns83110:0crwdne83110:0",
"extra-pnj": "crwdns83112:0crwdne83112:0",
"fatigue": "crwdns83114:0crwdne83114:0",
"for": "crwdns83116:0crwdne83116:0",
"force": "crwdns83118:0crwdne83118:0",
"fueille": "crwdns83120:0crwdne83120:0",
"handicaps": "crwdns83122:0crwdne83122:0",
"heroique": "crwdns83124:0crwdne83124:0",
"int": "crwdns83126:0crwdne83126:0",
"intellect": "crwdns83128:0crwdne83128:0",
"intimidation": "crwdns83130:0crwdne83130:0",
"jets": "crwdns83132:0crwdne83132:0",
"jets-bruts": "crwdns83134:0crwdne83134:0",
"jeu": "crwdns83136:0crwdne83136:0",
"lancer": "crwdns83138:0crwdne83138:0",
"lankhmar": "crwdns83140:0crwdne83140:0",
"legendaire": "crwdns83142:0crwdne83142:0",
"malus": "crwdns83144:0crwdne83144:0",
"munitions": "crwdns83146:0crwdne83146:0",
"natation": "crwdns83148:0crwdne83148:0",
"navigation": "crwdns83150:0crwdne83150:0",
"nivaeu": "crwdns83152:0crwdne83152:0",
"nonentraine": "crwdns83154:0crwdne83154:0",
"notes": "crwdns83156:0crwdne83156:0",
"novice": "crwdns83158:0crwdne83158:0",
"pa": "crwdns83160:0crwdne83160:0",
"parade": "crwdns83162:0crwdne83162:0",
"perception": "crwdns83164:0crwdne83164:0",
"personalise": "crwdns83166:0crwdne83166:0",
"personnage": "crwdns83168:0crwdne83168:0",
"persuasion": "crwdns83170:0crwdne83170:0",
"pilotage": "crwdns83172:0crwdne83172:0",
"pistage": "crwdns83174:0crwdne83174:0",
"pj": "crwdns83176:0crwdne83176:0",
"pnj-joker": "crwdns83178:0crwdne83178:0",
"poids": "crwdns83180:0crwdne83180:0",
"portee": "crwdns83182:0crwdne83182:0",
"possessions": "crwdns83184:0crwdne83184:0",
"pouvoirs": "crwdns83186:0crwdne83186:0",
"pp": "crwdns83188:0crwdne83188:0",
"progression": "crwdns83190:0crwdne83190:0",
"pseudo": "crwdns83192:0crwdne83192:0",
"pts": "crwdns83194:0crwdne83194:0",
"rang": "crwdns83196:0crwdne83196:0",
"recherche": "crwdns83198:0crwdne83198:0",
"reparation": "crwdns83200:0crwdne83200:0",
"reseaux": "crwdns83202:0crwdne83202:0",
"resherche": "crwdns83204:0crwdne83204:0",
"resistance": "crwdns83206:0crwdne83206:0",
"sarcasme": "crwdns83208:0crwdne83208:0",
"savage": "crwdns83210:0crwdne83210:0",
"secoue": "crwdns83212:0crwdne83212:0",
"sexe": "crwdns83214:0crwdne83214:0",
"signes": "crwdns83216:0crwdne83216:0",
"soins": "crwdns83218:0crwdne83218:0",
"sous-fifre": "crwdns83220:0crwdne83220:0",
"style": "crwdns83222:0crwdne83222:0",
"succes": "crwdns83224:0crwdne83224:0",
"survie": "crwdns83226:0crwdne83226:0",
"taille": "crwdns83228:0crwdne83228:0",
"templates": "crwdns83230:0crwdne83230:0",
"tir": "crwdns83232:0crwdne83232:0",
"total": "crwdns83234:0crwdne83234:0",
"toutes": "crwdns83236:0crwdne83236:0",
"traits": "crwdns83238:0crwdne83238:0",
"trempe": "crwdns83240:0crwdne83240:0",
"tripes": "crwdns83242:0crwdne83242:0",
"type-personnage": "crwdns83244:0crwdne83244:0",
"veteran": "crwdns83246:0crwdne83246:0",
"vig": "crwdns83248:0crwdne83248:0",
"vigueur": "crwdns83250:0crwdne83250:0",
"visuel": "crwdns83252:0crwdne83252:0"
"courte": "crwdns83338:0crwdne83338:0",
"moyenne": "crwdns83340:0crwdne83340:0",
"longue": "crwdns83342:0crwdne83342:0",
"yes": "crwdns83344:0crwdne83344:0",
"no": "crwdns83346:0crwdne83346:0",
"use-target-title": "crwdns83348:0crwdne83348:0",
"damage-mod": "crwdns83350:0crwdne83350:0",
"weap-dmg": "crwdns83352:0crwdne83352:0",
"enlarge-desc": "crwdns83354:0crwdne83354:0",
"armor-pen": "crwdns83356:0crwdne83356:0",
"amunition-max": "crwdns83358:0crwdne83358:0",
"amunition-cur": "crwdns83360:0crwdne83360:0",
"cadence-tir": "crwdns83362:0crwdne83362:0",
"apply-str-dmg": "crwdns83364:0crwdne83364:0",
"notes-misc": "crwdns83366:0crwdne83366:0",
"power-rank": "crwdns83368:0crwdne83368:0",
"power-name": "crwdns83370:0crwdne83370:0",
"weapon-name": "crwdns83372:0crwdne83372:0",
"weapon3-name": "crwdns83374:0crwdne83374:0",
"weapon2-name": "crwdns83376:0crwdne83376:0",
"weapon1-name": "crwdns83378:0crwdne83378:0",
"equipment-weight": "crwdns83380:0crwdne83380:0",
"unit-weight": "crwdns83382:0crwdne83382:0",
"quantity": "crwdns83384:0crwdne83384:0",
"encumbrance-penalty": "crwdns83386:0crwdne83386:0",
"total-weight": "crwdns83388:0crwdne83388:0",
"money-treasure": "crwdns83390:0crwdne83390:0",
"pp-max": "crwdns83392:0crwdne83392:0",
"pp-current": "crwdns83394:0crwdne83394:0",
"total-trempe": "crwdns83396:0crwdne83396:0",
"bonus-trempe": "crwdns83398:0crwdne83398:0",
"base-trempe": "crwdns83400:0crwdne83400:0",
"total-resistance": "crwdns83402:0crwdne83402:0",
"bonus-resistance": "crwdns83404:0crwdne83404:0",
"base-resistance": "crwdns83406:0crwdne83406:0",
"total-parade": "crwdns83408:0crwdne83408:0",
"bonus-parade": "crwdns83410:0crwdne83410:0",
"base-parade": "crwdns83412:0crwdne83412:0",
"total-charisme": "crwdns83414:0crwdne83414:0",
"bonus-charisme": "crwdns83416:0crwdne83416:0",
"base-charisme": "crwdns83418:0crwdne83418:0",
"total-allure": "crwdns83420:0crwdne83420:0",
"bonus-allure": "crwdns83422:0crwdne83422:0",
"base-allure": "crwdns83424:0crwdne83424:0",
"no-fatigue": "crwdns83426:0crwdne83426:0",
"one-fatigue": "crwdns83428:0crwdne83428:0",
"two-fatigue": "crwdns83430:0crwdne83430:0",
"one-wound": "crwdns83432:0crwdne83432:0",
"two-wounds": "crwdns83434:0crwdne83434:0",
"three-wounds": "crwdns83436:0crwdne83436:0",
"no-wounds": "crwdns83438:0crwdne83438:0",
"show-hide-content": "crwdns83440:0crwdne83440:0",
"connaissance-skill-name": "crwdns83442:0crwdne83442:0",
"arcane-skill-name": "crwdns83444:0crwdne83444:0",
"jet-de": "crwdns83446:0crwdne83446:0",
"difficulte": "crwdns83448:0crwdne83448:0",
"modificateur": "crwdns83450:0crwdne83450:0",
"bonus": "crwdns83452:0crwdne83452:0",
"joker": "crwdns83454:0crwdne83454:0",
"si-relance": "crwdns83456:0crwdne83456:0",
"degats-plus-1d6": "crwdns83458:0crwdne83458:0",
"relance-s": "crwdns83460:0crwdne83460:0",
"et": "crwdns83462:0crwdne83462:0",
"succes": "crwdns83464:0crwdne83464:0",
"sans-relance": "crwdns83466:0crwdne83466:0",
"echec": "crwdns83468:0crwdne83468:0",
"encombred": "crwdns83470:0crwdne83470:0",
"fatigue-critique": "crwdns83472:0crwdne83472:0",
"epuised": "crwdns83474:0crwdne83474:0",
"fatigued": "crwdns83476:0crwdne83476:0",
"etat-critique": "crwdns83478:0crwdne83478:0",
"blesse": "crwdns83480:0crwdne83480:0",
"secoue": "crwdns83482:0crwdne83482:0",
"normal": "crwdns83484:0crwdne83484:0",
"est": "crwdns83486:0crwdne83486:0",
"contre": "crwdns83488:0crwdne83488:0",
"fait-jet": "crwdns83490:0crwdne83490:0",
"attaque": "crwdns83492:0crwdne83492:0",
"attaque-avec": "crwdns83494:0crwdne83494:0",
"pouvoir-de": "crwdns83496:0crwdne83496:0",
"0-la": "crwdns83002:0crwdne83002:0",
"1-la": "crwdns83004:0crwdne83004:0",
"2-la": "crwdns83006:0crwdne83006:0",
"3-la": "crwdns83008:0crwdne83008:0",
"affichage": "crwdns83010:0crwdne83010:0",
"afficher": "crwdns83012:0crwdne83012:0",
"afficher-logo": "crwdns83014:0crwdne83014:0",
"age": "crwdns83016:0crwdne83016:0",
"agi-u": "crwdns83498:0crwdne83498:0",
"(agi-u)": "crwdns83500:0crwdne83500:0",
"agilite-u": "crwdns83502:0crwdne83502:0",
"agilite": "crwdns83504:0crwdne83504:0",
"aguerri": "crwdns83022:0crwdne83022:0",
"allure": "crwdns83024:0crwdne83024:0",
"ame-u": "crwdns83506:0crwdne83506:0",
"ame": "crwdns83508:0crwdne83508:0",
"(ame-u)": "crwdns83510:0crwdne83510:0",
"aptitudes": "crwdns83028:0crwdne83028:0",
"arcane": "crwdns83030:0crwdne83030:0",
"argent": "crwdns83032:0crwdne83032:0",
"armes": "crwdns83034:0crwdne83034:0",
"atouts": "crwdns83036:0crwdne83036:0",
"atout": "crwdns83512:0crwdne83512:0",
"attaques": "crwdns83038:0crwdne83038:0",
"attributs": "crwdns83040:0crwdne83040:0",
"aucun": "crwdns83042:0crwdne83042:0",
"beasts": "crwdns83044:0crwdne83044:0",
"blessures-u": "crwdns83514:0crwdne83514:0",
"blessures": "crwdns83516:0crwdne83516:0",
"bras-droit": "crwdns83048:0crwdne83048:0",
"bras-droit-pnj": "crwdns83518:0crwdne83518:0",
"carac": "crwdns83050:0crwdne83050:0",
"cdt": "crwdns83052:0crwdne83052:0",
"charisme": "crwdns83054:0crwdne83054:0",
"choisir": "crwdns83056:0crwdne83056:0",
"cible": "crwdns83058:0crwdne83058:0",
"combat": "crwdns83060:0crwdne83060:0",
"compet": "crwdns83062:0crwdne83062:0",
"competences": "crwdns83064:0crwdne83064:0",
"competence": "crwdns83520:0crwdne83520:0",
"conduite": "crwdns83066:0crwdne83066:0",
"configuration": "crwdns83068:0crwdne83068:0",
"connaissance": "crwdns83070:0crwdne83070:0",
"crochetage": "crwdns83072:0crwdne83072:0",
"d10": "crwdns83074:0crwdne83074:0",
"d12": "crwdns83076:0crwdne83076:0",
"d4": "crwdns83078:0crwdne83078:0",
"d6": "crwdns83080:0crwdne83080:0",
"d8": "crwdns83082:0crwdne83082:0",
"deadlands": "crwdns83084:0crwdne83084:0",
"degats-u": "crwdns83522:0crwdne83522:0",
"degats": "crwdns83524:0crwdne83524:0",
"degats-relance": "crwdns83526:0crwdne83526:0",
"dejoker": "crwdns83088:0crwdne83088:0",
"description": "crwdns83090:0crwdne83090:0",
"discretion": "crwdns83092:0crwdne83092:0",
"duree": "crwdns83094:0crwdne83094:0",
"e": "crwdns83096:0crwdne83096:0",
"effects": "crwdns83098:0crwdne83098:0",
"encombrement": "crwdns83100:0crwdne83100:0",
"encombrementmax": "crwdns83102:0crwdne83102:0",
"equipment": "crwdns83104:0crwdne83104:0",
"equitation": "crwdns83106:0crwdne83106:0",
"escalade": "crwdns83108:0crwdne83108:0",
"etats": "crwdns83110:0crwdne83110:0",
"extra-pnj": "crwdns83112:0crwdne83112:0",
"extra-pnj-short": "crwdns83528:0crwdne83528:0",
"fatigue": "crwdns83530:0crwdne83530:0",
"fatigue-u": "crwdns83532:0crwdne83532:0",
"for-u": "crwdns83534:0crwdne83534:0",
"(for-u)": "crwdns83536:0crwdne83536:0",
"force-u": "crwdns83538:0crwdne83538:0",
"force": "crwdns83540:0crwdne83540:0",
"fueille": "crwdns83120:0crwdne83120:0",
"handicaps": "crwdns83122:0crwdne83122:0",
"handicap": "crwdns83542:0crwdne83542:0",
"heroique": "crwdns83124:0crwdne83124:0",
"int-u": "crwdns83544:0crwdne83544:0",
"(int-u)": "crwdns83546:0crwdne83546:0",
"intellect-u": "crwdns83548:0crwdne83548:0",
"intellect": "crwdns83550:0crwdne83550:0",
"intimidation": "crwdns83130:0crwdne83130:0",
"jet": "crwdns83552:0crwdne83552:0",
"jets": "crwdns83132:0crwdne83132:0",
"jets-bruts": "crwdns83134:0crwdne83134:0",
"jeu": "crwdns83136:0crwdne83136:0",
"lancer": "crwdns83138:0crwdne83138:0",
"lankhmar": "crwdns83140:0crwdne83140:0",
"legendaire": "crwdns83142:0crwdne83142:0",
"malus": "crwdns83144:0crwdne83144:0",
"munitions": "crwdns83146:0crwdne83146:0",
"natation": "crwdns83148:0crwdne83148:0",
"navigation": "crwdns83150:0crwdne83150:0",
"nivaeu": "crwdns83152:0crwdne83152:0",
"nonentraine": "crwdns83154:0crwdne83154:0",
"notes": "crwdns83156:0crwdne83156:0",
"novice": "crwdns83158:0crwdne83158:0",
"pa": "crwdns83160:0crwdne83160:0",
"parade": "crwdns83162:0crwdne83162:0",
"perception": "crwdns83164:0crwdne83164:0",
"personalise": "crwdns83166:0crwdne83166:0",
"personnage": "crwdns83168:0crwdne83168:0",
"persuasion": "crwdns83170:0crwdne83170:0",
"pilotage": "crwdns83172:0crwdne83172:0",
"pistage": "crwdns83174:0crwdne83174:0",
"pj": "crwdns83176:0crwdne83176:0",
"pnj-custom": "crwdns83554:0crwdne83554:0",
"pnj-joker": "crwdns83178:0crwdne83178:0",
"joker-pnj": "crwdns83556:0crwdne83556:0",
"poids": "crwdns83180:0crwdne83180:0",
"portee": "crwdns83182:0crwdne83182:0",
"possessions": "crwdns83184:0crwdne83184:0",
"pouvoirs": "crwdns83186:0crwdne83186:0",
"pp": "crwdns83188:0crwdne83188:0",
"progression": "crwdns83190:0crwdne83190:0",
"pseudo": "crwdns83192:0crwdne83192:0",
"pts": "crwdns83194:0crwdne83194:0",
"rang": "crwdns83196:0crwdne83196:0",
"recherche": "crwdns83198:0crwdne83198:0",
"reparation": "crwdns83200:0crwdne83200:0",
"reseaux": "crwdns83202:0crwdne83202:0",
"resherche": "crwdns83204:0crwdne83204:0",
"resistance-u": "crwdns83558:0crwdne83558:0",
"resistance": "crwdns83560:0crwdne83560:0",
"sarcasme": "crwdns83208:0crwdne83208:0",
"savage": "crwdns83210:0crwdne83210:0",
"secoue-u": "crwdns83562:0crwdne83562:0",
"sexe": "crwdns83214:0crwdne83214:0",
"signes": "crwdns83216:0crwdne83216:0",
"soins": "crwdns83218:0crwdne83218:0",
"sous-fifre": "crwdns83220:0crwdne83220:0",
"sous-fifre-pnj": "crwdns83564:0crwdne83564:0",
"style": "crwdns83222:0crwdne83222:0",
"succes-relances": "crwdns83566:0crwdne83566:0",
"survie": "crwdns83226:0crwdne83226:0",
"taille": "crwdns83228:0crwdne83228:0",
"templates": "crwdns83230:0crwdne83230:0",
"tir": "crwdns83232:0crwdne83232:0",
"total": "crwdns83234:0crwdne83234:0",
"toutes": "crwdns83236:0crwdne83236:0",
"traits": "crwdns83238:0crwdne83238:0",
"trempe": "crwdns83240:0crwdne83240:0",
"tripes": "crwdns83242:0crwdne83242:0",
"type-personnage": "crwdns83244:0crwdne83244:0",
"veteran": "crwdns83246:0crwdne83246:0",
"vig-u": "crwdns83568:0crwdne83568:0",
"(vig-u)": "crwdns83570:0crwdne83570:0",
"vigueur-u": "crwdns83572:0crwdne83572:0",
"vigueur": "crwdns83574:0crwdne83574:0",
"visuel": "crwdns83252:0crwdne83252:0"
}
+4 -1
View File
@@ -31,7 +31,10 @@
.sheet-hider[value="0"]+li,
.sheet-hider[value="0"]+div,
.sheet-hider[value="0"]+label {
.sheet-hider[value="0"]+label,
.sheet-hider[value="-1"]+li,
.sheet-hider[value="-1"]+div,
.sheet-hider[value="-1"]+label {
display: none
}
+2 -1
View File
@@ -359,7 +359,7 @@
</td>
</tr>
<tr>
<th>Resistance</th>
<th>Resilience</th>
<td>
<div>
<label>Resolve</label>
@@ -750,6 +750,7 @@
<option value="+2">Injured</option>
<option value="+4">Maimed</option>
<option value="0">Taken Out</option>
<option value="-1">H. Armor</option>
</select>
<input type="hidden" class="hider" name="attr_healthlevel" value="0">
<div class="flex-container">
+9 -10
View File
@@ -1,7 +1,7 @@
Shadowrun 5th Edition Character Sheet
=======================
Version 1 of Shadowrun 5th Edition Character Sheet. This sheet includes an NPC sheet for Goons, Hosts, Sprites, and Vehicles. Player character pet classes such as spirits, drones, and sprites should use this NPC sheet.
Version 1 of Shadowrun 5th Edition Character Sheet. This sheet includes an NPC sheet for Grunts, Hosts, Sprites, and Vehicles. Player character pet classes such as spirits, drones, and sprites should use this NPC sheet.
## General Guidelines
@@ -116,7 +116,6 @@ This tab is used to record all of your augmentations. It works similar to the Qu
*Note: Essence input here will not auto calculate your essence in the Attributes section.*
### Gear
This tab is used to track all your gear. It works similar to other sections like Qualities & Augmentations. When in display mode clicking the Item's name will expand and collapses the notes section.
@@ -129,7 +128,7 @@ The magic section contains three tabs for Spells, Preparations, and Rituals.
Spells section will work very similar to the Weapons section. See that head for general guidelines.
* **Drain** input will be added to the Force of a spell and the roll template will calculate the drain you need to resist. Currently it does not ensure a minimum of 2, sorry.
* **Drain** input will be added to the Force of a spell and the roll template will calculate the drain you need to resist.
* **Spell Category** select when set to Combat will toggle on an additional select & input to track Combat Type and Combat Damage type for these spells.
#### Preparations
@@ -195,31 +194,31 @@ NPCs are intended to be simplified stat blocks. If you are making an NPC that is
### General NPC Guidelines
### Goon
### Grunt
New goons sheets should intiatilly open to the settings pages.
New Grunts sheets should intiatilly open to the settings pages.
* **Attributes** inputs are similar to the PC sheet. The top input is your base and the second input is the modifier. NPCs do not have Temp inputs anywhere so use the modifier inputs.
* **Bonuses** inputs on the left hand side are all added to the auto calculated attributes. This works the same way as the PC sheet.
* **Pain Tolerance** input works just like the PC sheet. See the Condition Monitor entry above.
* **Armor Rating** input needs the goon's total armor rating.
* **Armor Rating** input needs the Grunt's total armor rating.
* **Soak Bonus** input adds to the Body + Armor Rating. This is where you'll track a bonus like from *Toughness*.
* **...Protection** inputs adds to the Soak calculation (Body + Armor Rating + Soak Bonus).
* **Mundane/Awakened/Emerged** toggles will hide and reveal appropriate additional inputs, textfields, and repeating sections. Use Awakened for Spirits.
* **Matrix Device** toggle add a Cyberdeck like device to the bottom of the sheet. This has the same functionality as the Cyberdeck in the PC sheet making enemy deckers easier to manage.
*Note: If you select Awakened, Emerged, or Matrix Device then change the sheet type some of those revealed sections may linger. This is how you can end up seeing the Spells section on a Host sheet. To fix this just switch back to the Goon sheet and select Mundane and/or toggle off Matrix Device. This isn't a bug, IT'S A FEATURE!*
*Note: If you select Awakened, Emerged, or Matrix Device then change the sheet type some of those revealed sections may linger. This is how you can end up seeing the Spells section on a Host sheet. To fix this just switch back to the Grunt sheet and select Mundane and/or toggle off Matrix Device. This isn't a bug, IT'S A FEATURE!*
* **Display Mode** has buttons and reset toggles on their appropriate headers. These will all work similar to their counterparts on the PC sheet.
*Note: There is currently not a place on the NPC sheet to track damage and thereby accumulate wounds. The Wounds toggle and this feature can still be used. The easiest way to do this is associate the NPC sheet with a token. Set two of the token bubbles to Physical and Stun. You can then adjust these tracks via the bubbles and it will calculate wounds for you. If you do this you'll want to have a seperate sheet for each individual goon.*
*Note: There is currently not a place on the NPC sheet to track damage and thereby accumulate wounds. The Wounds toggle and this feature can still be used. The easiest way to do this is associate the NPC sheet with a token. Set two of the token bubbles to Physical and Stun. You can then adjust these tracks via the bubbles and it will calculate wounds for you. If you do this you'll want to have a seperate sheet for each individual Grunt.*
### Hosts
These sheets are pretty basic. It has headers just like the Goon sheet with rolls auto calculated to the matrix attribute + host rating.
These sheets are pretty basic. It has headers just like the Grunt sheet with rolls auto calculated to the matrix attribute + host rating.
* **Intrusion Countermeasures** repeating section works similar to other fields. The IC Limit, Defense Attribute, and Defense Matrix Attributes selects will let you pick appropriate info for you IC will will then be displayed in the roll template to assist with faster opposing rolls. They do not add additional functionality.
@@ -232,7 +231,7 @@ The sprite sheet functions much like the Host sheet. It has an additional Skills
### Vehicle
This will work similar to the Goon sheet. One difference is under Bonuses that Data Processing, Firewall, and Device Rating will need you to input their appropriate ratings. Currently the Vehicle sheet does not have a functioning button for Pilot, Device Rating, and Firewall rolls. These will be added in a future update.
This will work similar to the Grunt sheet. One difference is under Bonuses that Data Processing, Firewall, and Device Rating will need you to input their appropriate ratings. Currently the Vehicle sheet does not have a functioning button for Pilot, Device Rating, and Firewall rolls. These will be added in a future update.
## Helpful Macros
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+82 -59
View File
@@ -15,7 +15,7 @@
<input type="checkbox" name="attr_wound_toggle" value="@{wounds}" checked="checked" title="@{wound_toggle}" /><span data-i18n="wounds">Wounds</span>
<input type="checkbox" name="attr_modifier_toggle" value="?{Modifiers +/-|0}" title="@{modifier_toggle}" /><span data-i18n="modifiers">Modifiers</span>
<input type="checkbox" name="attr_edge_toggle" value="@{edge}" title="@{edge_toggle}"/><span data-i18n="edge">Edge</span>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Dice Roll}}{{base=Rolling dice}}{{dice=[[(?{Base d6s|0}" title="Roll D6s"><span class="d6">L</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Dice Roll}}{{base=Rolling dice}}{{dice=[[(?{Base d6s|0})]]}}" title="Roll D6s"><span class="d6">L</span></button>
</div>
<div class="tab-col">
<input type="radio" name="attr_tab" value="core" title="Core Sheet" /><span data-i18n="core">Core</span>
@@ -495,6 +495,7 @@
<option value="Aeronautics Mechanic" data-i18n="aeronauticsmechanic">Aeronautics Mechanic</option>
<option value="Animal Handling" data-i18n="animalhandling">Animal Handling</option>
<option value="Armorer" data-i18n="armorer">Armorer</option>
<option value="Artisan" data-i18n="artisan">Artisan</option>
<option value="Automotive Mechanic" data-i18n="automotivemechanic">Automotive Mechanic</option>
<option value="Biotechnology" data-i18n="biotechnology">Biotechnology</option>
<option value="Chemistry" data-i18n="chemistry">Chemistry</option>
@@ -532,7 +533,7 @@
</div>
<div class="display">
<div class="name">
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" ><span name="attr_display"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[((@{dicepool}+@{attribute})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" ><span name="attr_display"></span></button>
<button class="spec-button" type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+2+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_display_specialization"></span></button>
</div>
<div class="rank"><span name="attr_display_rating" title="Skill rating"></span></div>
@@ -608,7 +609,7 @@
</div>
<div class="display">
<div class="name">
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_display"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[((@{dicepool}+@{attribute})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_display"></span></button>
<button class="spec-button" type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+2+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_display_specialization"></span></button>
</div>
<div class="rank"><span name="attr_display_rating" title="Skill rating"></span></div>
@@ -640,23 +641,23 @@
<div class="pc-box small-box core-combat">
<div class="row-long cc-arm">
<h2 data-i18n="primaryarmor">Primary Armor</h2>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Soak}}{{base=Base}}{{dice=[[(@{soak}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}} style="width: 32%;">
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Soak}}{{base=Base}}{{dice=[[((@{soak})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}} style="width: 32%;">
<span name="attr_armor_name" title="@{soak}"></span></button>
<h3 data-i18n="rating">Rating</h3>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{armor}}}{{base= Armor}}{{dice=[[(@{armor_rating}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{armor}}}{{base= Armor}}{{dice=[[((@{armor_rating})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span name="attr_armor_rating" title="@{armor_rating}"></span></button>
<div class="armor-buttons">
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Defense}}{{base=Base}}{{dice=[[(@{defense}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Defense Roll"><span class="pictosC" title="@{defense}">e</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Acid Protection}}{{base=Base}}{{dice=[[(@{soak}+@{acid_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Acid Protection"><span class="pictos3" title="@{acid_modifier}">d</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Cold Protection}}{{base=Base}}{{dice=[[(@{soak}+@{cold_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Cold Protection"><span title="@{cold_modifier}">b</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Electricity Protection}}{{base=Base}}{{dice=[[(@{soak}+@{electrical_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Electrical Protection"><span title="@{electrical_modifier}">e</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Fire Protection}}{{base=Base}}{{dice=[[(@{soak}+@{fire_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Fire Protection"><span class="pictos3" title="@{fire_modifier}">j</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Radiation Protection}}{{base=Base}}{{dice=[[(@{soak}+@{radiation_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Radiation Protection"><span class="pictos3" title="@{radiation_modifier}">l</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Defense}}{{base=Base}}{{dice=[[((@{defense})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Defense Roll"><span class="pictosC" title="@{defense}">e</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Acid Protection}}{{base=Base}}{{dice=[[((@{soak}+@{acid_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Acid Protection"><span class="pictos3" title="@{acid_modifier}">d</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Cold Protection}}{{base=Base}}{{dice=[[((@{soak}+@{cold_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Cold Protection"><span title="@{cold_modifier}">b</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Electricity Protection}}{{base=Base}}{{dice=[[((@{soak}+@{electrical_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Electrical Protection"><span title="@{electrical_modifier}">e</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Fire Protection}}{{base=Base}}{{dice=[[((@{soak}+@{fire_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Fire Protection"><span class="pictos3" title="@{fire_modifier}">j</span></button>
<button type='roll' value="@{gm_toggle} &{template:sRun}{{header=Radiation Protection}}{{base=Base}}{{dice=[[((@{soak}+@{radiation_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Radiation Protection"><span class="pictos3" title="@{radiation_modifier}">l</span></button>
</div>
</div>
<div class="row-long cc-row">
<h2 data-i18n="primaryrangedweapon">Primary Ranged Weapon</h2>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{primary_range_weapon}}}{{base=Base}}{{dice=[[((@{primary_range_weapon_skill}+@{primary_range_weapon_dicepool})+@{agility}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{primary_range_weapon_mode}, ACC @{primary_range_weapon_acc}, DV @{primary_range_weapon_damage}, AP @{primary_range_weapon_ap}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Primary range weapon"><span name="attr_primary_range_weapon" title="@{primary_range_weapon}"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{primary_range_weapon}}}{{base=Base}}{{dice=[[((@{primary_range_weapon_skill}+@{primary_range_weapon_dicepool}+@{agility})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{primary_range_weapon_mode}, ACC @{primary_range_weapon_acc}, DV @{primary_range_weapon_damage}, AP @{primary_range_weapon_ap}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Primary range weapon"><span name="attr_primary_range_weapon" title="@{primary_range_weapon}"></span></button>
</div>
<div class="cc-row">
<h3 data-i18n="dam">Dam</h3><span name="attr_primary_range_weapon_damage" title="@{primary_range_weapon_damage}"></span>
@@ -668,7 +669,7 @@
</div>
<div class="row-long cc-row">
<h2 data-i18n="primarymeleeweapon">Primary Melee Weapon</h2>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{primary_melee_weapon}}}{{base=Base}}{{dice=[[((@{primary_melee_weapon_skill}+@{primary_melee_weapon_dicepool})+@{agility}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=ACC @{primary_melee_weapon_acc}, DV @{primary_melee_weapon_damage}, AP @{primary_melee_weapon_ap}, Reach @{primary_melee_weapon_reach}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Primary melee weapon"><span name="attr_primary_melee_weapon" title="@{primary_melee_weapon}"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{primary_melee_weapon}}}{{base=Base}}{{dice=[[((@{primary_melee_weapon_skill}+@{primary_melee_weapon_dicepool}+@{agility})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=ACC @{primary_melee_weapon_acc}, DV @{primary_melee_weapon_damage}, AP @{primary_melee_weapon_ap}, Reach @{primary_melee_weapon_reach}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Primary melee weapon"><span name="attr_primary_melee_weapon" title="@{primary_melee_weapon}"></span></button>
</div>
<div class="cc-row">
<h3 data-i18n="reach">Reach</h3><span name="attr_primary_melee_weapon_reach" title="@{primary_melee_weapon_reach}"></span>
@@ -908,7 +909,7 @@
<div class="display">
<div class="display-row" title="Roll attack">
<input class="flag-primary" type="hidden" name="attr_primary" value="" /><div title="Primary"><span>S</span></div>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{weapon}}}{{base=Agility}}{{dice=[[((@{skill}+@{dicepool})+@{agility}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{mode}, ACC @{acc}, DV @{damage}, AP @{ap}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_weapon"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{weapon}}}{{base=Agility}}{{dice=[[((@{skill}+@{dicepool}+@{agility})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{mode}, ACC @{acc}, DV @{damage}, AP @{ap}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_weapon"></span></button>
</div>
<div class="display-row" title="Damage"><span name="attr_damage"></span></div>
<div class="display-row" title="Accuracy"><span name="attr_acc"></span></div>
@@ -973,7 +974,7 @@
<div class="display">
<div class="display-row" title="Roll attack">
<input class="flag-primary" type="hidden" name="attr_primary" value="" /><div title="Primary"><span>S</span></div>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{weapon}}}{{base=Agility}}{{dice=[[((@{skill} +@{dicepool})+@{agility}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=ACC @{acc}, DV @{damage}, AP @{ap}, Reach @{reach}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_weapon"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{weapon}}}{{base=Agility}}{{dice=[[((@{skill}+@{dicepool}+@{agility})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=ACC @{acc}, DV @{damage}, AP @{ap}, Reach @{reach}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_weapon"></span></button>
</div>
<div class="display-row" title="Reach"><span name="attr_reach"></span></div>
<div class="display-row" title="Damage"><span name="attr_damage"></span></div>
@@ -1020,25 +1021,25 @@
<div class="display">
<div class="display-row" title="Soak roll">
<input class="flag-primary" type="hidden" name="attr_primary" value="" /><div title="Primary"><span>S</span></div>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Soak}}{{base=Body ♦ Armor}}{{dice=[[(@{body}+@{rating}+@{dicepool_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Soak}}{{base=Body ♦ Armor}}{{dice=[[((@{body}+@{rating}+@{dicepool_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button>
</div>
<div class="display-row hoverswitch" title="Armor roll">
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{armor}}}{{base= Armor}}{{dice=[[(@{rating}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{armor}}}{{base= Armor}}{{dice=[[((@{rating})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="default" name="attr_rating"></span><!--<span class="hover" name="attr_soak"></span>--></button>
</div>
<div class="display-row hoverswitch" title="Acid protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Acid Protection}}{{base=Body ♦ Armor}}{{dice=[[(@{body}+@{rating}+@{dicepool_modifier}+@{acid_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<div class="display-row hoverswitch" title="Acid protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Acid Protection}}{{base=Body ♦ Armor}}{{dice=[[((@{body}+@{rating}+@{dicepool_modifier}+@{acid_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="default" name="attr_acid_modifier"></span><!--<span class="hover" name="attr_acid_protection"></span>--></button>
</div>
<div class="display-row hoverswitch" title="Cold protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Cold Protection}}{{base=Body ♦ Armor}}{{dice=[[(@{body}+@{rating}+@{dicepool_modifier}+@{cold_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<div class="display-row hoverswitch" title="Cold protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Cold Protection}}{{base=Body ♦ Armor}}{{dice=[[((@{body}+@{rating}+@{dicepool_modifier}+@{cold_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="default" name="attr_cold_modifier"></span><!--<span class="hover" name="attr_cold_protection"></span>--></button>
</div>
<div class="display-row hoverswitch" title="Electrical protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Electrical Protection}}{{base=Body ♦ Armor}}{{dice=[[(@{body}+@{rating}+@{dicepool_modifier}+@{electrical_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<div class="display-row hoverswitch" title="Electrical protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Electrical Protection}}{{base=Body ♦ Armor}}{{dice=[[((@{body}+@{rating}+@{dicepool_modifier}+@{electrical_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="default" name="attr_electrical_modifier"></span><!--<span class="hover" name="attr_electrical_protection"></span>--></button>
</div>
<div class="display-row hoverswitch" title="Fire protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Fire Protection}}{{base=Body ♦ Armor}}{{dice=[[(@{body}+@{rating}+@{dicepool_modifier}+@{fire_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<div class="display-row hoverswitch" title="Fire protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Fire Protection}}{{base=Body ♦ Armor}}{{dice=[[((@{body}+@{rating}+@{dicepool_modifier}+@{fire_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="default" name="attr_fire_modifier"></span><!--<span class="hover" name="attr_fire_protection"></span>--></button>
</div>
<div class="display-row hoverswitch" title="Radiation protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Radiation Protection}}{{base=Body ♦ Armor}}{{dice=[[(@{body}+@{rating}+@{dicepool_modifier}+@{radiation_modifier}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<div class="display-row hoverswitch" title="Radiation protection roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Radiation Protection}}{{base=Body ♦ Armor}}{{dice=[[((@{body}+@{rating}+@{dicepool_modifier}+@{radiation_modifier})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="default" name="attr_radiation_modifier"></span><!--<span class="hover" name="attr_radiation_protection"></span>--></button>
</div>
<input class="display-flag" type="checkbox" name="attr_display_flag" title="Display notes" /><span>i</span>
@@ -1202,7 +1203,7 @@
</div>
</div>
<div class="display">
<div class="display-row" title="Spell roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Magic}}{{dice=[[((@{skill} +@{dicepool})+@{magic}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{combat_type}?{Force|}}}{{drain=[[?{Force|}+(@{drain})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button></div>
<div class="display-row" title="Spell roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Magic}}{{dice=[[((@{skill}+@{dicepool}+@{magic})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{combat_type}?{Force|}}}{{drain=[[?{Force|}+(@{drain})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button></div>
<div class="display-row" title="Type"><span name="attr_type"></span></div>
<div class="display-row" title="Range"><span name="attr_range"></span></div>
<div class="display-row" title="Duration"><span name="attr_duration"></span></div>
@@ -1278,7 +1279,7 @@
</div>
<div class="display">
<input class="display-flag" type="checkbox" name="attr_display_flag" />
<div class="display-row" title="Spell roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Magic}}{{dice=[[((@{skill} +@{dicepool})+@{magic}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{combat_type}?{Force|}}}{{drain=[[?{Force|}+(@{drain})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button></div>
<div class="display-row" title="Spell roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Magic}}{{dice=[[((@{skill}+@{dicepool}+@{magic})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{combat_type}?{Force|}}}{{drain=[[?{Force|}+(@{drain})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button></div>
<div class="display-row" title="Type"><span name="attr_type"></span></div>
<div class="display-row" title="Range"><span name="attr_range"></span></div>
<div class="display-row" title="Duration"><span name="attr_duration"></span></div>
@@ -1315,7 +1316,7 @@
</div>
<div class="display">
<input class="display-flag" type="checkbox" name="attr_display_flag" />
<div class="display-row" class="Ritual roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Magic}}{{dice=[[((@{skill} +@{dicepool})+@{magic}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Force ?{Force|}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button></div>
<div class="display-row" class="Ritual roll"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Magic}}{{dice=[[((@{skill}+@{dicepool}+@{magic})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Force ?{Force|}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button></div>
<input class="display-flag" type="checkbox" name="attr_display_flag" title="Display notes" /><span>i</span>
<div class="collapsable">
<div class="desc"><span name="attr_notes"></span></div>
@@ -1367,7 +1368,7 @@
<label data-i18n="model">Model</label><input type="text" name="attr_cyberdeck" value="" placeholder="Sony CYI-720" title="Cyberdeck name" />
</div>
<div class="row-long">
<label><button type="roll" value="&{template:sRun}{{header=Matrix Soak}}{{base=Device Rating}}{{dice=[[(@{device_rating}+@{firewall}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Roll matrix soak" data-i18n="devicerating">Device Rating</button></label><input type="number" name="attr_device_rating" min="0" value="" placeholder="4" style="margin-right: 15%;" title="@{device_rating}" />
<label><button type="roll" value="&{template:sRun}{{header=Matrix Soak}}{{base=Device Rating}}{{dice=[[((@{device_rating}+@{firewall})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Roll matrix soak" data-i18n="devicerating">Device Rating</button></label><input type="number" name="attr_device_rating" min="0" value="" placeholder="4" style="margin-right: 15%;" title="@{device_rating}" />
<label data-i18n="attributearray">Attribute Array</label>
<input type="number" name="attr_attribute_1" min="0" value="" placeholder="7" />
<input type="number" name="attr_attribute_2" min="0" value="" placeholder="6" />
@@ -1546,7 +1547,7 @@
</div>
<div class="display">
<input class="display-flag" type="checkbox" name="attr_display_flag" />
<div class="display-row"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Resonance}}{{dice=[[((@{skill} +@{dicepool})+@{resonance}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Level ?{Level|}, Fade [[?{Level|}+(@{fade})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button></div>
<div class="display-row"><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Resonance}}{{dice=[[((@{skill}+@{dicepool}+@{resonance})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Level ?{Level|}, Fade [[?{Level|}+(@{fade})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span name="attr_name"></span></button></div>
<div class="display-row" title="Target"><span name="attr_target"></span></div>
<div class="display-row" title="Duration"><span name="attr_duration"></span></div>
<div class="display-row" style="text-align: center;" title="Fade code"><span name="attr_fade"></span></div>
@@ -2073,34 +2074,34 @@
<div class="sprite attribute">
<div class="attr-header">
<label>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Matrix Resistance}}{{base=Level ♦ Level}}{{dice=[[(@{level}+@{level}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Matrix Resistance Roll" data-i18n="levelresonance">Level / Resonance</button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Matrix Resistance}}{{base=Level ♦ Level}}{{dice=[[((@{level}+@{level})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Matrix Resistance Roll" data-i18n="levelresonance">Level / Resonance</button>
</label><br />
<span name="attr_level"></span>
</div>
<br />
<div class="attr-header">
<label>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Attack ♦ Level}}{{base=Attack}}{{dice=[[(@{attack}+@{level}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Attack Roll" data-i18n="attack">Attack</button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Attack ♦ Level}}{{base=Attack}}{{dice=[[((@{attack}+@{level})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Attack Roll" data-i18n="attack">Attack</button>
</label><br />
<span name="attr_attack"></span>
</div>
<br />
<div class="attr-header">
<label>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Sleaze}}{{base=Sleaze ♦ Level}}{{dice=[[(@{sleaze}+@{level}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Sleaze Roll" data-i18n="sleaze">Sleaze</button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Sleaze}}{{base=Sleaze ♦ Level}}{{dice=[[((@{sleaze}+@{level})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Sleaze Roll" data-i18n="sleaze">Sleaze</button>
</label><br /><span name="attr_sleaze"></span>
</div>
<br />
<div class="attr-header">
<label>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Data Processing}}{{base=Data Processing ♦ Level}}{{dice=[[(@{data_processing}+@{level}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Data Processing Roll" data-i18n="dataprocessing">Data Processing</button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Data Processing}}{{base=Data Processing ♦ Level}}{{dice=[[((@{data_processing}+@{level})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Data Processing Roll" data-i18n="dataprocessing">Data Processing</button>
</label><br />
<span name="attr_data_processing"></span>
</div>
<br />
<div class="attr-header">
<label>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Firewall}}{{base=Firewall ♦ Level}}{{dice=[[(@{firewall}+@{level}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Firewall Roll" data-i18n="firewall">Firewall</button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Firewall}}{{base=Firewall ♦ Level}}{{dice=[[((@{firewall}+@{level})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Firewall Roll" data-i18n="firewall">Firewall</button>
</label><br />
<span name="attr_firewall"></span>
</div>
@@ -2109,7 +2110,7 @@
<div class="grunt">
<div>
<label>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Initiative}}{{base=Base}}{{dice=[[(@{initiative_mod}+@{wound_toggle}+@{modifier_toggle})+(@{initiative_dice})d6cf0 &{tracker}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Initiative Roll" data-i18n="initiate">Initiative</button><span class="colon">: </span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Initiative}}{{base=Base}}{{dice=[[((@{initiative_mod})+@{wound_toggle}+@{modifier_toggle})+(@{initiative_dice})d6cf0 &{tracker}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Initiative Roll" data-i18n="initiate">Initiative</button><span class="colon">: </span>
</label>
<span name="attr_display_initiative_mod"></span><span> + </span><span name="attr_initiative_dice"></span><span data-i18n="d6">d6</span>
</div>
@@ -2125,7 +2126,7 @@
</div>
<!-- ~~~~~~~~ Matrix Initiative ~~~~~~~~ -->
<div class="host grunt sprite vehicle">
<label><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Matrix Initiative}}{{base=Base}}{{dice=[[(@{matrix_mod}+@{wound_toggle}+@{modifier_toggle})+(@{matrix_dice})d6cf0 &{tracker}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Matrix Initiative Roll" data-i18n="matrixinitiative">Matrix Initiative</button><span class="colon">: </span>
<label><button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Matrix Initiative}}{{base=Base}}{{dice=[[((@{matrix_mod})+@{wound_toggle}+@{modifier_toggle})+(@{matrix_dice})d6cf0 &{tracker}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Matrix Initiative Roll" data-i18n="matrixinitiative">Matrix Initiative</button><span class="colon">: </span>
</label>
<span name="attr_display_matrix_mod"></span><span> + </span><span name="attr_matrix_dice"></span><span data-i18n="d6">d6</span>
</div>
@@ -2199,8 +2200,8 @@
<fieldset class="repeating_active">
<div class="npc-repeating">
<input type="checkbox" class="settings-toggle" name="attr_flag" checked="checked" title="Settings toggle" /><span>x</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Skill Roll"><span name="attr_display"></span></button>
<button class="spec-button" type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+2+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Specialization Roll"><span name="attr_display_specialization"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[((@{dicepool}+@{attribute})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Skill Roll"><span name="attr_display"></span></button>
<button class="spec-button" type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[((@{dicepool}+@{attribute}+2)+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Specialization Roll"><span name="attr_display_specialization"></span></button>
<span name="attr_display_rating"></span><span>,</span>
<div class="settings repeat-section">
<div class="skills-row">
@@ -2278,6 +2279,7 @@
<option value="Aeronautics Mechanic" data-i18n="aeronauticsmechanic">Aeronautics Mechanic</option>
<option value="Animal Handling" data-i18n="animalhandling">Animal Handling</option>
<option value="Armorer" data-i18n="armorer">Armorer</option>
<option value="Artisan" data-i18n="artisan">Artisan</option>
<option value="Automotive Mechanic" data-i18n="automotivemechanic">Automotive Mechanic</option>
<option value="Biotechnology" data-i18n="biotechnology">Biotechnology</option>
<option value="Chemistry" data-i18n="chemistry">Chemistry</option>
@@ -2332,8 +2334,8 @@
<fieldset class="repeating_knowledge">
<div class="npc-repeating">
<input type="checkbox" class="settings-toggle" name="attr_flag" checked="checked" title="Settings toggle" /><span>x</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Knowledge Roll"><span name="attr_display"></span></button>
<button class="spec-button" type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+2+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Specialization Roll"><span name="attr_display_specialization"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[((@{dicepool}+@{attribute})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Knowledge Roll"><span name="attr_display"></span></button>
<button class="spec-button" type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[((@{dicepool}+@{attribute}+2)+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Specialization Roll"><span name="attr_display_specialization"></span></button>
<span name="attr_display_rating"></span><span>,</span>
<div class="settings repeat-section">
<div class="skills-row">
@@ -2368,8 +2370,8 @@
<fieldset class="repeating_language">
<div class="npc-repeating">
<input type="checkbox" class="settings-toggle" name="attr_flag" checked="checked" title="Settings toggle" /><span>x</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Language Roll"><span name="attr_display"></span></button>
<button class="spec-button" type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(@{dicepool}+@{attribute}+2+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Specialization Roll"><span name="attr_display_specialization"></span></button>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[((@{dicepool}+@{attribute})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Language Roll"><span name="attr_display"></span></button>
<button class="spec-button" type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[((@{dicepool}+@{attribute}+2)+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Specialization Roll"><span name="attr_display_specialization"></span></button>
<span name="attr_display_rating"></span><span>,</span>
<div class="settings repeat-section">
<div class="skills-row">
@@ -2406,7 +2408,7 @@
<fieldset class="repeating_active">
<div class="npc-repeating repeat-section">
<input type="checkbox" class="settings-toggle" name="attr_flag" checked="checked" title="Settings toggle" /><span>x</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=Level}}{{dice=[[(@{level}+@{level}+@{modifier_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Level Roll"><span name="attr_display"></span></button><span>,</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{skill}}}{{base=Level}}{{dice=[[((@{level}+@{level})+@{modifier_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Level Roll"><span name="attr_display"></span></button><span>,</span>
<div class="settings">
<div class="skills-row">
<div class="settings-row">
@@ -2428,7 +2430,7 @@
<fieldset class="repeating_powers">
<div class="npc-repeating repeat-section">
<input type="checkbox" class="settings-toggle" name="attr_flag" checked="checked" title="Settings toggle" /><span>x</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{power}}}{{base=Level}}{{dice=[[(@{level}+@{level}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Power Roll"><span name="attr_power"></span></button><span>,</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{power}}}{{base=Level}}{{dice=[[((@{level}+@{level})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Power Roll"><span name="attr_power"></span></button><span>,</span>
<div class="settings">
<div class="skills-row">
<div class="settings-row">
@@ -2533,7 +2535,7 @@
<input type="hidden" name="attr_weapon" value="" />
<div class="repeat-indent">
<span class="repeat-dice">(<span name="attr_weapon_dice" title="Weapon dicepool"></span>)</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{weapon_type}}}{{base=Base}}{{dice=[[(@{weapon_dice}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=ACC @{weapon_acc}, DV @{weapon_dv}, AP @{weapon_ap}}}{{rea=[[@{weapon_reach}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Weapon Roll">
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{weapon_type}}}{{base=Base}}{{dice=[[((@{weapon_dice})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=ACC @{weapon_acc}, DV @{weapon_dv}, AP @{weapon_ap}}}{{rea=[[@{weapon_reach}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Weapon Roll">
<span name="attr_weapon_name" title="Weapon name"></span>
</button>
<span name="attr_weapon"></span>
@@ -2604,7 +2606,7 @@
<div class="display">
<input type="hidden" name="attr_spell" value="" />
<div class="repeat-indent">
<span class="repeat-dice">(<span name="attr_dice"></span>)</span> <button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Base}}{{dice=[[(@{dice}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{combat_type}?{Force|}, Drain [[?{Force|}+(@{drain})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="repeat-dice">(<span name="attr_dice"></span>)</span> <button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{name}}}{{base=Base}}{{dice=[[((@{dice})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{combat_type}?{Force|}, Drain [[?{Force|}+(@{drain})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span name="attr_name"></span>
</button>
<span name="attr_spell"></span>
@@ -2644,7 +2646,7 @@
<div class="display">
<input type="hidden" name="attr_form" value="" />
<div class="repeat-indent">
<span class="repeat-dice">(<span name="attr_software_dice"></span>)</span> <button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{form}}}{{base=Base}}{{dice=[[(@{form_dice}+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=?{Level|}, Fade [[?{Level|}+(@{form_fade})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Complex form name">
<span class="repeat-dice">(<span name="attr_software_dice"></span>)</span> <button type="roll" value="@{gm_toggle} &{template:sRun}{{header=@{form}}}{{base=Base}}{{dice=[[((@{form_dice})+@{wound_toggle}+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=?{Level|}, Fade [[?{Level|}+(@{form_fade})]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Complex form name">
<span name="attr_form_name"></span>
</button>
<span name="attr_form"></span>
@@ -2696,7 +2698,7 @@
<input type="hidden" class="program-toggle" name="attr_program_toggle" value="" />
<div class="repeat-indent">
<input type="checkbox" class="program-toggle" name="attr_program_toggle" checked="checked" /><span class="program-toggle">Q</span>
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Intrusion Countermeasures}}{{base=Base}}{{dice=[[(@{IC_attack}+@{modifier_toggle})d6>5@{explode_toggle}]]}}{{desc=Defense: @{IC_attribute} + @{IC_matrix}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Intrusion Countermeasures Roll">
<button type="roll" value="@{gm_toggle} &{template:sRun}{{header=Intrusion Countermeasures}}{{base=Base}}{{dice=[[((@{IC_attack})+@{modifier_toggle})d6>5@{explode_toggle}]]}}{{desc=Defense: @{IC_attribute} + @{IC_matrix}}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Intrusion Countermeasures Roll">
<span name="attr_IC_name"></span>
</button>
<span name="attr_IC"></span>
@@ -2713,7 +2715,7 @@
</div>
<div class="2col">
<label>
<button type="roll" value="&{template:sRun}{{header=Matrix Resistance}}{{base=Base}}{{dice=[[(@{device_rating}+@{firewall})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Matrix Resistance Roll" data-i18n="devicerating">Device Rating</button>
<button type="roll" value="&{template:sRun}{{header=Matrix Resistance}}{{base=Base}}{{dice=[[((@{device_rating}+@{firewall})+@{modifier_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifier_toggle}]]}}{{wound=[[@{wound_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Matrix Resistance Roll" data-i18n="devicerating">Device Rating</button>
</label>
<input type="number" name="attr_device_rating" value="" placeholder="4" title="Device Rating" />
</div>
@@ -2854,7 +2856,7 @@
</div><!-- ~~~~~~~~ End of Matrix Area ~~~~~~~~ -->
</div><!-- ~~~~~~~~ End of the NPC sheet ~~~~~~~~ -->
<div class="footer"><span data-i18n="copyrightfooter">The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.</span><span> Version 1.25</span></div>
<div class="footer"><span data-i18n="copyrightfooter">The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.</span><span> Version 1.26</span></div>
<!-- ~~~~~~~~+:+:::::+:+::+:+:+::+:+:+:+::+:+::::::+:+::+:+:+:+::+:+:::::+:+:+:+:::::+:+::+:+:+::+:+:+:+::::+:+:~~~~~~~~ -->
<!-- ~~~~~~~~:+:+::+:+:+:+:+::+:+:+:+:+:+: Roll Template :+:+::+:+:+::+:+:+:+::+:+:+::+:+:+:+::+:+::+:+:+:::+:+:~~~~~~~~ -->
@@ -2867,19 +2869,19 @@
{{#header}}{{header}}{{/header}}{{#spec}}<span> ({{spec}})</span>{{/spec}}<br />
{{#arm}}<span>{{arm}}</span>{{/arm}}
{{#base}}<span>{{base}}</span>{{/base}}
{{#rollLess() wound 0}}<span> ♦ Wounds</span>{{/rollLess() wound 0}}
{{#rollLess() mod 0}}<span> ♦ Modifier</span>{{/rollLess() mod 0}}
{{#rollGreater() mod 0}}<span> ♦ Modifier</span>{{/rollGreater() mod 0}}
{{#rollGreater() edge 0}}<span> ♦ Edge</span>{{/rollGreater() edge 0}}
{{#rollLess() wound 0}}<span> ♦ </span><span data-i18n="wounds">Wounds</span>{{/rollLess() wound 0}}
{{#rollLess() mod 0}}<span> ♦ </span><span data-i18n="modifier">Modifier</span>{{/rollLess() mod 0}}
{{#rollGreater() mod 0}}<span> ♦ </span><span data-i18n="modifier">Modifier</span>{{/rollGreater() mod 0}}
{{#rollGreater() edge 0}}<span> ♦ </span><span data-i18n="edge">Edge</span>{{/rollGreater() edge 0}}
</div>
{{#dice}}<div class="sheet-template-row">{{dice}}</div>{{/dice}}
{{#desc}}
<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc}}
{{#rollGreater() rea 0}}, Reach {{rea}}{{/rollGreater() rea 0}}
{{#rollGreater() drain 1}}, Drain {{drain}}{{/rollGreater() drain 1}}
{{#rollLess() drain 2}}, Drain 2{{/rollLess() drain 2}}
{{#rollGreater() rea 0}}, <span data-i18n="reach">Reach<span> {{rea}}{{/rollGreater() rea 0}}
{{#rollGreater() drain 1}}, <span data-i18n="drain">Drain</span> {{drain}}{{/rollGreater() drain 1}}
{{#rollLess() drain 2}}, <span data-i18n="drain-2">Drain 2<span>{{/rollLess() drain 2}}
</span>
</div>
{{/desc}}
@@ -3086,10 +3088,6 @@ on('sheet:opened', function() {
update_stunTrack();
});
on("change:physical_limit_modifier", function () {
update_physicalLimit();
});
on("change:initiative_modifier change:initiative_temp", function() {
update_initiative();
});
@@ -3915,6 +3913,31 @@ on("change:repeating_weapon", function() {
});
});
//PC SPELLS/PREPS/RITUALS
[ 'repeating_spell',
'repeating_preps',
'repeating_ritual"'
].forEach(field => {
// Attach listener
on(`change:${field}`, function(eventInfo) {
const source = eventInfo.sourceAttribute;
if (source.includes("dicepool") || source.includes("specialization")) {
getAttrs([`${field}_spec`, `${field}_dicepool_modifier`], function(v) {
const spec = parseInt(v[`${field}_spec`]) || 0;
const mod = parseInt(v[`${field}_dicepool_modifier`]) || 0;
const tot = spec + mod;
setAttrs({
[`${field}_dicepool`]: tot
});
});
} else {
console.log(`Change to ${field} did not set attr`);
};
});
});
//Repeating IDs & Lifestyles Section Display
on("change:repeating_lifestyle", function() {
getAttrs(["repeating_lifestyle_name", "repeating_lifestyle_lifestyle", "repeating_lifestyle_funds", "repeating_lifestyle_licenses", "repeating_lifestyle_display"], function(v) {
+20 -7
View File
@@ -1,13 +1,12 @@
{
"html": "Shadowrun5thEdition.html",
"css": "Shadowrun5thEdition.css",
"authors": "Cassie Levett, Thomas Brown",
"roll20userid": "557736, 53401",
"authors": "Cassie Levett",
"roll20userid": "557736",
"patreon": "https://www.patreon.com/emeraldgrid",
"preview": "preview.png",
"instructions": "Shadowrun 5th Edition version 1.2. Instructions for use can be found on the [GitHub README](https://github.com/clevett/roll20-character-sheets/blob/master/Shadowrun5thEdition/README.md).<br/><br/> *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*",
"useroptions": [
{
"instructions": "Shadowrun 5th Edition version 1.26. Instructions for use can be found on the [GitHub README](https://github.com/Roll20/roll20-character-sheets/blob/master/Shadowrun5thEdition/README.md). Special thanks to Thomas Brown for bug fixes & code refactor.<br/><br/> *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*",
"useroptions": [{
"attribute": "sheet_type",
"displayname": "Sheet Type",
"displaytranslationkey": "sheettype",
@@ -19,10 +18,24 @@
"Sprite|sprite",
"Vehicle|vehicle"
],
"optiontranslationkeys": ["pc","grunt","host","sprite","vehicle"],
"optiontranslationkeys": ["pc", "grunt", "host", "sprite", "vehicle"],
"default": "pc",
"description": "Set the default sheet type.",
"descriptiontranslationkey": "sheetdescription"
},
{
"attribute": "gm_toggle",
"displayname": "GM Whisper",
"displaytranslationkey": "gm-whisper",
"type": "select",
"options": [
"Whisper|/w gm",
"Public|"
],
"optiontranslationkeys": ["whisper", "public"],
"default": "Whisper",
"description": "Set the default for rolling in public or to gm.",
"descriptiontranslationkey": "whisperdescription"
}
]
}
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armurier",
"armorrating": "Indice d'armure",
"arms": "Bras",
"artisan": "Artisan",
"assensing": "Observation astrale",
"astralcombat": "Combat Astral",
"astralini": "Init. Astrale",
@@ -102,6 +103,7 @@
"disguise": "Déguisement",
"diving": "Plongée",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Durée",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Fonds",
"gear": "Équipement",
"gm": "Pour le MJ",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Artillerie",
"gymnastics": "Gymnastique",
@@ -361,6 +364,8 @@
"weapon": "Arme",
"weapons": "Armes",
"weight": "Poids",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Volonté",
"wounds": "Blessures"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "Armorer",
"armorrating": "Armor Rating",
"arms": "Arms",
"artisan": "Artisan",
"assensing": "Assensing",
"astralcombat": "Astral Combat",
"astralini": "Astral Ini",
@@ -102,6 +103,7 @@
"disguise": "Disguise",
"diving": "Diving",
"drain": "Drain",
"drain-2": "Drain 2",
"drone": "Drone",
"duration": "Duration",
"e": "E",
@@ -143,6 +145,7 @@
"funds": "Funds",
"gear": "Gear",
"gm": "To GM",
"gm-whisper": "Whisper Roll to GM",
"grunt": "Grunt",
"gunnery": "Gunnery",
"gymnastics": "Gymnastics",
@@ -361,6 +364,8 @@
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds"
}
+5
View File
@@ -20,6 +20,7 @@
"armorer": "crwdns80986:0crwdne80986:0",
"armorrating": "crwdns80988:0crwdne80988:0",
"arms": "crwdns80990:0crwdne80990:0",
"artisan": "crwdns83328:0crwdne83328:0",
"assensing": "crwdns80992:0crwdne80992:0",
"astralcombat": "crwdns80994:0crwdne80994:0",
"astralini": "crwdns80996:0crwdne80996:0",
@@ -102,6 +103,7 @@
"disguise": "crwdns81150:0crwdne81150:0",
"diving": "crwdns81152:0crwdne81152:0",
"drain": "crwdns81154:0crwdne81154:0",
"drain-2": "crwdns83330:0crwdne83330:0",
"drone": "crwdns82766:0crwdne82766:0",
"duration": "crwdns81156:0crwdne81156:0",
"e": "crwdns81158:0crwdne81158:0",
@@ -143,6 +145,7 @@
"funds": "crwdns81230:0crwdne81230:0",
"gear": "crwdns81232:0crwdne81232:0",
"gm": "crwdns81234:0crwdne81234:0",
"gm-whisper": "crwdns83332:0crwdne83332:0",
"grunt": "crwdns82916:0crwdne82916:0",
"gunnery": "crwdns81238:0crwdne81238:0",
"gymnastics": "crwdns81240:0crwdne81240:0",
@@ -361,6 +364,8 @@
"weapon": "crwdns81666:0crwdne81666:0",
"weapons": "crwdns81668:0crwdne81668:0",
"weight": "crwdns81670:0crwdne81670:0",
"whisper": "crwdns83334:0crwdne83334:0",
"whisperdescription": "crwdns83336:0crwdne83336:0",
"willpower": "crwdns81672:0crwdne81672:0",
"wounds": "crwdns81674:0crwdne81674:0"
}
+1 -1
View File
@@ -10,7 +10,7 @@
"totalkarma": "Karma total",
"karmabalance": "Karma actuel",
"dispositions": "Dispositions",
"shadowamps": "Implants",
"shadowamps": "Atouts des Ombres",
"essence": "Essence",
"cues": "Repères",
"qualities": "Avantages",
@@ -117,7 +117,7 @@
"Curse": "주술",
"skill_list": "인법 리스트",
"types": "타입",
"assigned_skill": "Assigned Skill",
"assigned_skill": "지정특기",
"correction": "수정치",
"name": "이름",
"location": "거처",
@@ -135,11 +135,11 @@
"touryou": "두령",
"roll": "굴림",
"plot": "의 플롯은 ",
"assigned-skill-z": "Assigned skill: ",
"assigned-skill-z": "지정특기: ",
"target-z": "목표치: ",
"clan-z": "Clan: ",
"range-z": "Range: ",
"cost-z": "Cost: ",
"clan-z": "유파: ",
"range-z": "사거리: ",
"cost-z": "코스트: ",
"correction-z": "Correction: ",
"mission": "사명",
"config": "설정",
Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

+5 -3
View File
@@ -1,7 +1,9 @@
{
"html": "spell.html",
"css": "spell.css",
"authors": "Layl B.",
"preview": "spellpreview.png",
"instructions": "The Spell system's character sheet optimized for Roll20."
"authors": "Layl B., Hikaru (@mystarseed)",
"roll20userid": "1072657",
"patreon": "https://www.patreon.com/midgardia",
"preview": "sheet.PNG",
"instructions": "V2 of Spell the RPG's character sheet optimized for Roll20."
}
+64 -6
View File
@@ -1,3 +1,8 @@
.sheet-title {
text-align:right;
margin-bottom: -30px;
margin-right:30px;
}
.sheet-fullwidth-table {
width: 100%;
}
@@ -8,6 +13,8 @@
.sheet-fullwidth-table textarea {
width: calc(100% - 10px);
margin-bottom: 5px;
height: 140px;
}
textarea.sheet-shortheight {
@@ -17,17 +24,22 @@ textarea.sheet-shortheight {
select {
margin-bottom: 0px;
}
.sheet-impulse-container {
margin-top: 4px;
display: flex;
justify-content: space-between;
.repitem {
padding-bottom: 5px;
}
.sheet-impulse-container {
display: flex;
justify-content: space-between;
padding-bottom:3px;
}
.sheet-impulse-container:nth-child(odd), .sheet-fullwidth-table tr:nth-child(odd), .repitem:nth-child(odd){
background:#ddd;
}
.sheet-impulse-container label {
margin-bottom: 0px;
margin-top: 4px;
width: 100px;
padding-top:4px;
}
.sheet-impulse-container select {
@@ -43,3 +55,49 @@ input.sheet-tab-base:checked ~ div.sheet-section-base,
input.sheet-tab-spells:checked ~ div.sheet-section-spells {
display: block;
}
.sheet-penalty {
background-color:grey;
color: white;
}
.sheet-tab {
width: 75px;
height: 25px;
display: inline-block;
margin-left:-85px;
margin-right:5px;
border: 2px solid grey;
border-bottom: 2px white;
padding-left: 5px;
padding-top: 5px;
border-radius: 5px 5px 0px 0px;
z-index: 5;
background: grey;
color: white;
}
input.sheet-tab-base, input.sheet-tab-spells {
display:inline-block;
width:80px;
height: 30px;
opacity: 0;
margin-right:5px;
}
div {
padding-top: 5px;
}
.sheet-fullwidth-table label {
text-align: right;
margin-top: 5px;
padding-right:5px;
}
.sheet-fullwidth-table td {
vertical-align: top;
padding: 5px;
padding-bottom: 0px;
}
.sheet-section-base, .sheet-section-spells{
border: 2px solid grey;
padding: 10px;
border-radius: 5px;
margin-top: -1px;
}
+210 -86
View File
@@ -1,12 +1,12 @@
<h2 style="text-align:center">Spell: The RPG</h2>
<h2 class="sheet-title">Spell: The RPG</h2>
<!-- Navigation -->
<input type="radio" name="attr_tab" class="sheet-tab-base" value="1" title="Core Stats" checked="checked"/>
<span>Base Info</span>
<input type="radio" name="attr_tab" class="sheet-tab-spells" value="2"/>
<span>Spells</span>
<br />
<input type="radio" name="attr_tab" class="sheet-tab-base" value="1" title="Core Stats" checked="checked"/>
<span class="sheet-tab">Base Info</span>
<input type="radio" name="attr_tab" class="sheet-tab-spells" value="2"/>
<span class="sheet-tab">Spells</span>
<!-- Basic Information -->
<div class="sheet-section-base">
@@ -15,23 +15,31 @@
<h2>Info</h2>
<table class="sheet-fullwidth-table">
<tr>
<td>Age</td>
<td><label>Name</label></td>
<td><input type="text" name="attr_character_name" /></td>
</tr>
<tr>
<td><label>Age</label></td>
<td><input type="text" name="attr_Age" /></td>
</tr>
<tr>
<td>Style</td>
<td><textarea type="text" name="attr_Style" class="sheet-shortheight"></textarea></td>
</tr>
<tr>
<td>Interests</td>
<td><label>Interests</label></td>
<td><textarea type="text" name="attr_Interests" class="sheet-shortheight"></textarea></td>
</tr>
<tr>
<td>Looks</td>
<td><label>Motto</label></td>
<td><textarea type="text" name="attr_Motto" class="sheet-shortheight"></textarea></td>
</tr>
<tr>
<td><label>Looks</label></td>
<td><textarea type="text" name="attr_Looks" class="sheet-shortheight"></textarea></td>
</tr>
<tr>
<td>Notes</td>
<td><label>Philosophy</label></td>
<td><textarea type="text" name="attr_Philosophy" class="sheet-shortheight"></textarea></td>
</tr>
<tr>
<td><label>Notes</label></td>
<td><textarea type="text" name="attr_Notes"></textarea></td>
</tr>
</table>
@@ -40,8 +48,15 @@
<h2>Impulses</h2>
<div class="sheet-impulse-container">
<label>Ardor</label>
<select name="attr_ArdorLevel">
<label></label>
<label></label>
<label>Level</label>
<label>Penalty</label>
</div>
<div class="sheet-impulse-container">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Calm=[[[[@{CalmLevel}-@{CalmPenalty}]]d6kh1]]}}'></button>
<label>Calm</label>
<select name="attr_CalmLevel" class="sheet-level">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
@@ -50,13 +65,7 @@
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<p style="margin-bottom:0px">Ardor requires a subject</p>
<input type="text" name="attr_ArdorSubject" />
<div class="sheet-impulse-container">
<label>Clout</label>
<select name="attr_CloutLevel">
<select name="attr_CalmPenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
@@ -66,8 +75,11 @@
<option value="6">6</option>
</select>
</div>
<!-- <p style="margin-bottom:0px">Ardor requires a subject</p>
<input type="text" name="attr_ArdorSubject" /> -->
<div class="sheet-impulse-container">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Daring=[[[[@{DaringLevel}-@{DaringPenalty}]]d6kh1]]}}'></button>
<label>Daring</label>
<select name="attr_DaringLevel">
<option value="0">0</option>
@@ -78,26 +90,7 @@
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<label>Faith</label>
<select name="attr_FaithLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<p style="margin-bottom:0px">Faith requires a subject</p>
<input type="text" name="attr_FaithSubject" />
<div class="sheet-impulse-container">
<label>Flair</label>
<select name="attr_FlairLevel">
<select name="attr_DaringPenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
@@ -109,8 +102,18 @@
</div>
<div class="sheet-impulse-container">
<label>Mood</label>
<select name="attr_MoodLevel">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Feeling=[[[[@{FeelingLevel}-@{FeelingPenalty}]]d6kh1]]}}'></button>
<label>Feeling</label>
<select name="attr_FeelingLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_FeelingPenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
@@ -120,10 +123,19 @@
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<label>Nerve</label>
<select name="attr_NerveLevel">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Focus=[[[[@{FocusLevel}-@{FocusPenalty}]]d6kh1]]}}'></button>
<label>Focus</label>
<select name="attr_FocusLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_FocusPenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
@@ -133,10 +145,19 @@
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<label>Peace</label>
<select name="attr_PeaceLevel">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Force=[[[[@{ForceLevel}-@{ForcePenalty}]]d6kh1]]}}'></button>
<label>Force</label>
<select name="attr_ForceLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_ForcePenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
@@ -146,10 +167,19 @@
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<label>Smarts</label>
<select name="attr_SmartsLevel">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Grit=[[[[@{GritLevel}-@{GritPenalty}]]d6kh1]]}}'></button>
<label>Grit</label>
<select name="attr_GritLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_GritPenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
@@ -159,8 +189,118 @@
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Hope=[[[[@{HopeLevel}-@{HopePenalty}]]d6kh1]]}}'></button>
<label>Hope</label>
<select name="attr_HopeLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_HopePenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Reason=[[[[@{ReasonLevel}-@{ReasonPenalty}]]d6kh1]]}}'></button>
<label>Reason</label>
<select name="attr_ReasonLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_ReasonPenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Renown=[[[[@{RenownLevel}-@{RenownPenalty}]]d6kh1]]}}'></button>
<label>Renown</label>
<select name="attr_RenownLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_RenownPenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Scheme=[[[[@{SchemeLevel}-@{SchemePenalty}]]d6kh1]]}}'></button>
<label>Scheme</label>
<select name="attr_SchemeLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_SchemePenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Style=[[[[@{StyleLevel}-@{StylePenalty}]]d6kh1]]}}'></button>
<label>Style</label>
<select name="attr_StyleLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<select name="attr_StylePenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<button type='roll' value='&{template:default} {{name=@{character_name}}} {{Trust=[[[[@{TrustLevel}-@{TrustPenalty}]]d6kh1]]}}'></button>
<label>Trust</label>
<select name="attr_TrustLevel">
<option value="0">0</option>
@@ -171,24 +311,7 @@
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<label>Vigor</label>
<select name="attr_VigorLevel">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="sheet-impulse-container">
<label>Vision</label>
<select name="attr_VisionLevel">
<select name="attr_TrustPenalty" class="sheet-penalty">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
@@ -205,21 +328,22 @@
<!-- Spells -->
<div class="sheet-section-spells">
<h2>Spells</h2>
<span style="display:inline-block;width:80px">Impulse</span> <span style="display:inline-block;width:200px">Spell Name</span> <span style="display:inline-block;width:50px">Level</span>
<span style="display:inline-block;width:40px"></span><span style="display:inline-block;width:80px">Impulse</span> <span style="display:inline-block;width:200px">Spell Name</span> <span style="display:inline-block;width:50px">Level</span>
<fieldset class="repeating_spells">
<button type='roll' value='&{template:default} {{name=@{character_name} casts @{SpellName}}} {{@{SpellImpulse}}}'></button>
<select name="attr_SpellImpulse" style="margin-bottom:0px;width:80px">
<option value="ardor">Ardor</option>
<option value="clout">Clout</option>
<option value="daring">Daring</option>
<option value="faith">Faith</option>
<option value="flair">Flair</option>
<option value="mood">Mood</option>
<option value="nerve">Nerve</option>
<option value="peace">Peace</option>
<option value="smarts">Smarts</option>
<option value="trust">Trust</option>
<option value="vigor">Vigor</option>
<option value="vision">Vision</option>
<option value="Calm=[[[[@{CalmLevel}-@{CalmPenalty}]]d6kh1]]">Calm</option>
<option value="Daring=[[[[@{DaringLevel}-@{DaringPenalty}]]d6kh1]]">Daring</option>
<option value="Feeling=[[[[@{FeelingLevel}-@{FeelingPenalty}]]d6kh1]]">Feeling</option>
<option value="Focus=[[[[@{FocusLevel}-@{FocusPenalty}]]d6kh1]]">Focus</option>
<option value="Force=[[[[@{ForceLevel}-@{ForcePenalty}]]d6kh1]]">Force</option>
<option value="Grit=[[[[@{GritLevel}-@{GritPenalty}]]d6kh1]]">Grit</option>
<option value="Hope=[[[[@{HopeLevel}-@{HopePenalty}]]d6kh1]]">Hope</option>
<option value="Reason=[[[[@{ReasonLevel}-@{ReasonPenalty}]]d6kh1]]">Reason</option>
<option value="Renown=[[[[@{RenownLevel}-@{RenownPenalty}]]d6kh1]]">Renown</option>
<option value="Scheme=[[[[@{SchemeLevel}-@{SchemePenalty}]]d6kh1]]">Scheme</option>
<option value="Style=[[[[@{StyleLevel}-@{StylePenalty}]]d6kh1]]">Style</option>
<option value="Trust=[[[[@{TrustLevel}-@{TrustPenalty}]]d6kh1]]">Trust</option>
</select>
<input type="text" name="attr_SpellName" style="width:200px" />
<select name="attr_SpellLevel" style="margin-bottom:0px;width:50px">
+5 -3
View File
@@ -1661,9 +1661,11 @@
<td style='width: 22%; vertical-align:top'><input type="text" name="attr_waffenmerkmalefern" style="font-weight: bold; background-color:#81BEF7"></td>
<input type="hidden" name="attr_waffenexakt" style="width: 40%; font-weight: bold; font-size: 10px; text-align: center; background-color:#81BEF7;" value=0 />
<input type="hidden" name="attr_waffenscharf" style="width: 40%; font-weight: bold; font-size: 10px; text-align: center; background-color:#81BEF7;" value=0 />
<td style='width: 7%; vertical-align:top; text-align: center;'><button type=roll value="&{template:splittermond_generic} {{name=Waffe: @{waffennamefern}}} {{charactername=@{character_name}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>10cf<1 | Sicherheitswurf, 2d10d1cs>10cf<1 | Risikowurf, 4d10k2cs>10cf<1} + @{waffenwertfern} + @{waffenmodfern} + @{fernwaffenattrmod} + ?{Modifikator|0} - @{geblendet} - @{erschoepft} - @{schadensmod}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{Schadenswurf=[[@{damagerollfern}]]}} {{Ticks=[[3+@{gesamttickplus}+@{benommen}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}}"></button></td>
<td style='width: 7%; vertical-align:top; text-align: center;'>
<button type=roll value="&{template:splittermond_generic} {{name=Waffe: @{waffennamefern}}} {{charactername=@{character_name}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>10cf<1 | Sicherheitswurf, 2d10d1cs>10cf<1 | Risikowurf, 4d10k2cs>10cf<1} + @{waffenwertfern} + @{waffenmodfern} + @{fernwaffenattrmod} + ?{Modifikator|0} - @{geblendet} - @{erschoepft} - @{schadensmod}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{Schadenswurf=[[@{damagerollfern}]]}} {{Ticks=[[@{waffenwgsfern}+@{gesamttickplus}+@{benommen}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}}"></button>
</td>
<input type="hidden" name="attr_fernwaffenattrmod" style='font-weight: bold; background-color:#81BEF7; text-align:center;' value=0>
<input type="hidden" name="attr_damagerollfern" />
<input type="hidden" name="attr_damagerollfern" value="0" />
</tr>
</table>
</fieldset>
@@ -4407,7 +4409,7 @@ on("change:repeating_fernkampfwaffen:waffenmerkmalefern", function(eventInfo) {
});
});
on("change:repeating_fernkampfwaffen:waffenscharf change:repeating_fernkampfwaffen:waffenexakt change:repeating_fermkampfwaffen:waffenschaden1fern change:repeating_fernkampfwaffen:waffenschadenwuerfelfern change:repeating_fernkampfwaffen:waffenschaden3fern change:repeating_fernkampfwaffen:waffennamefern", function(eventInfo) {
on("change:repeating_fernkampfwaffen:waffenscharf change:repeating_fernkampfwaffen:waffenexakt change:repeating_fernkampfwaffen:waffenschaden1fern change:repeating_fernkampfwaffen:waffenschadenwuerfelfern change:repeating_fernkampfwaffen:waffenschaden3fern change:repeating_fernkampfwaffen:waffennamefern", function(eventInfo) {
getAttrs(["repeating_fernkampfwaffen_waffenexakt", "repeating_fernkampfwaffen_waffenscharf", "repeating_fernkampfwaffen_waffenschaden1fern", "repeating_fernkampfwaffen_waffenschadenwuerfelfern", "repeating_fernkampfwaffen_waffenschaden3fern"], function(v) {
let exakt = v["repeating_fernkampfwaffen_waffenexakt"];
let scharf = v["repeating_fernkampfwaffen_waffenscharf"];
+7
View File
@@ -7,6 +7,13 @@ Versions have three numbers Major.Minor.Release
**Release**: Indicates bugfixes and minor UI changes only.
## 2.0.1
### Bug fixes and minor changes
* reinstate translations overwritten by initial merge to Roll20 master
* add roll20userid details for sheet authors
* change asset locations to reference roll20 master repository, not fork
## 2.0
*Update by the **Fellowship of the Roll20 Character Sheet**. This is intended to be as close as possible to the formatting of the print version of the 'The One Ring' character sheet, while still fully compatible with version 1.0.0 of the sheet, and with data from the 'Anneau Unique' and 'Der Eine Ring' sheets.*
+12 -12
View File
@@ -41,9 +41,9 @@
.sheet-pc {
min-width: 500px;
background:url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg');
background:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg');
border:250px solid transparent;
border-image:url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/character_sheet_frame-65pourcent.png') 305 repeat;
border-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/character_sheet_frame-65pourcent.png') 305 repeat;
}
.sheet-logo {
@@ -51,21 +51,21 @@
margin-top: -175px;
margin-bottom: 30px;
height: 145px;
background-image: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-eng.png');
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-eng.png');
background-repeat: no-repeat;
background-position: center center;
}
.lang-de .sheet-logo {
background-image: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-de.gif');
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-de.gif');
}
.lang-fr .sheet-logo {
background-image: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-fr.png');
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-fr.png');
}
.lang-es .sheet-logo {
background-image: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-es.png');
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/logo-es.png');
}
label {
@@ -265,7 +265,7 @@ textarea {
float: none !important;
margin-top: -30px;
margin-left: -10px;
background:url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
background:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
text-align: center;
font-size: 18px;
}
@@ -546,12 +546,12 @@ td.sheet-attr-skill-group {
}
.sheet-dots input[type="radio"]:not([value="0"]) + span {
background: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/square-filled.png") no-repeat;
background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/square-filled.png") no-repeat;
background-size:100%;
}
.sheet-dots input[type='radio']:checked ~ input[type='radio'] + span {
background: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/square-empty.png") no-repeat;
background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/square-empty.png") no-repeat;
background-size:100%;
}
@@ -584,12 +584,12 @@ td.sheet-attr-skill-group {
}
.sheet-attr-skill-group .sheet-dots input[type="radio"]:not([value="0"]) + span {
background: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/diamond-filled.png") no-repeat;
background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/diamond-filled.png") no-repeat;
background-size:100%;
}
.sheet-attr-skill-group .sheet-dots input[type='radio']:checked ~ input[type='radio'] + span {
background: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/diamond-empty.png") no-repeat;
background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/diamond-empty.png") no-repeat;
background-size:100%;
}
@@ -728,7 +728,7 @@ input#sheet-xp-input {
.sheet-rating-wrapper .sheet-nw-sub-rating {
border-radius: 100%;
background: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
width: 34px;
height: 28px;
border: 2px solid black;
+3 -3
View File
@@ -553,21 +553,21 @@
<td id='upper-right-section'>
<div class="rating-wrapper">
<span class="label" data-i18n="experience">Experience</span>
<img class="rating-diamond" src="https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/rating-diamond.png">
<img class="rating-diamond" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/rating-diamond.png">
<input id="xp-spent" name="attr_unused_experience_points" value="0" type="text">
<input id="xp-input" name="attr_used_experience_points" value="0" class="nw-sub-rating" type="text">
</div>
<div class="rating-wrapper">
<span class="label" data-i18n="valour">Valour</span>
<div class="sheet-hover-info" data-i18n="valour-description">Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.<br><br>When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.</div>
<img class="rating-diamond" src="https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/rating-diamond.png">
<img class="rating-diamond" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/rating-diamond.png">
<input id="valour-input" name="attr_valour" value="0" type="text">
<button type="roll" value="/me @{translation_rolls_for} @{translation_valour} @{translation_against_tn} ?{@{translation_target_number}|14}.\n/roll 1t[feat] + @{valour}t[@{weary}] > ?{@{translation_target_number}|14}" name="valourcheck"></button>
</div>
<div class="rating-wrapper">
<span class="label" data-i18n="wisdom">Wisdom</span>
<div class="sheet-hover-info" data-i18n="wisdom-description">A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.<br><br>When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.</div>
<img class="rating-diamond" src="https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/rating-diamond.png">
<img class="rating-diamond" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/rating-diamond.png">
<input id="wisdom-input" name="attr_wisdom" value="0" type="text">
<button type="roll" value="/me @{translation_rolls_for} @{translation_wisdom} @{translation_against_tn} ?{@{translation_target_number}|14}.\n/roll 1t[feat] + @{wisdom}t[@{weary}] > ?{@{translation_target_number}|14}" name="wisdomcheck"></button>
</div>
+2 -1
View File
@@ -2,6 +2,7 @@
"html": "sheet.html",
"css": "sheet.css",
"authors": "Michael Heilemann, Stefan Unterhuber, Stuart Johnson, David Domínguez, Eric Le Bourvellec",
"roll20userid": "61774,1227702,383147,63716,211627",
"preview": "sheet.jpg",
"instructions": "The One Ring character sheet. This is a revised version reformatted to more closely reflect the formatting and layout of the print character sheet.\r\r**Important:** For the rolls to work properly, follow the instructions for setting up custom rollable tables for The One Ring available on the wiki."
}
}
+4 -4
View File
@@ -16,7 +16,7 @@ div.rollresult > div.formula ~ div.formula {
@font-face {
font-family: "dum2";
src: url("https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/fonts/dum1.ttf");
src: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/fonts/dum1.ttf");
}
.charsheet * {
@@ -62,7 +62,7 @@ h2 {
float: none !important;
margin-top: -30px;
margin-left: -10px;
background:url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
background:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
text-align: center;
font-size: 18px;
}
@@ -128,7 +128,7 @@ input#sheet-xp-input {
.sheet-rating-wrapper .sheet-nw-sub-rating {
border-radius: 100%;
background: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/parchment.jpg') !important;
width: 34px;
height: 28px;
border: 2px solid black;
@@ -151,7 +151,7 @@ body {
}
body {
background: url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/ring.png') center center no-repeat, url('https://raw.githubusercontent.com/stuartj/roll20-character-sheets/master/The%20One%20Ring/assets/images/wood.jpg') !important;
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/ring.png') center center no-repeat, url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20One%20Ring/assets/images/wood.jpg') !important;
box-shadow: inset 0 0 200px rgba(0, 0, 0, .8) !important;
}
+37 -27
View File
@@ -1,4 +1,4 @@
{
{
"sheet-type-Player-Character": "Player Character",
"sheet-type-LM-Character": "LM Character",
"sheet-type-Adversary": "Adversary",
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
"character-name": "Character Name",
"character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.<br><br>When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.<br><br>When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
"skill-groups": "Skill Groups",
"skill-groups": "Skill&nbsp;Groups",
"awe": "Awe",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. <span class='sheet-strong'>Awe</span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.<br><br>A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
"inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"inspire-description": "A hero able to <span class='sheet-strong'>Inspire</span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under <span class='sheet-strong'>Persuade</span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high <span class='sheet-strong'>Inspire</span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men<br><br>A successful <span class='sheet-strong'>Inspire</span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high <span class='sheet-strong'>Persuade</span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.<br><br>The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
"athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"athletics-description": "<span class='sheet-strong'>Athletics</span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high <span class='sheet-strong'>Athletics</span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.<br><br>A successful <span class='sheet-strong'>Athletics</span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.<br><br>When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the <span class='sheet-strong'>Travel</span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
"stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"stealth-description": "A hero resorts to <span class='sheet-strong'>Stealth</span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use <span class='sheet-strong'>Stealth</span> to prosper in their trade.<br><br>A successful <span class='sheet-strong'>Stealth</span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.<br><br>A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
"awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"awareness-description": "The <span class='sheet-strong'>Awareness</span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.<br><br>A high <span class='sheet-strong'>Awareness</span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
"insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"insight-description": "<span class='sheet-strong'>Insight</span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with <span class='sheet-strong'>Insight</span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high <span class='sheet-strong'>Insight</span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful <span class='sheet-strong'>Insight</span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. <span class='sheet-strong'>Insight</span> tests may be rolled in opposition to an adversary using <span class='sheet-strong'>Persuade</span> or another Personality skill.",
"search": "Search",
"search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"search-description": "<span class='sheet-strong'>Search</span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. <span class='sheet-strong'>Search</span> rolls are generally initiated by the player rather than the Loremaster; <span class='sheet-strong'>Awareness</span> is used to see if the characters passively notice something. A successful <span class='sheet-strong'>Search</span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
"explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"explore-description": "Adventurers rely on their <span class='sheet-strong'>Explore</span> skill when they move through an unfamiliar area of the Wild. An <span class='sheet-strong'>Explore</span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high <span class='sheet-strong'>Explore</span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.<br><br>The <span class='sheet-strong'>Healing</span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A <span class='sheet-strong'>Hunting</span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.<br><br><span class='sheet-strong'>Song</span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.<br><br>A hero succeeding in a <span class='sheet-strong'>Courtesy</span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
"riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"riddle-description": "Owing its name to the ancient Game, the <span class='sheet-strong'>Riddle</span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.<br><br>An adventurer also relies on <span class='sheet-strong'>Riddle</span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.<br><br>An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
"craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"craft-description": "The <span class='sheet-strong'>Craft</span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.<br><br>A high <span class='sheet-strong'>Craft</span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The <span class='sheet-strong'>Battle</span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
"lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"lore-description": "<span class='sheet-strong'>Lore</span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a <span class='sheet-strong'>Lore</span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a <span class='sheet-strong'>Lore</span> test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards &amp; Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
"progress-and-keepings": "Progress &amp; Keepings",
"progress-and-keepings": "Progress &amp; Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
"used-experience": "Used Experience",
"unused-experience": "Unused Experience",
"experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
"mount": "Mount",
"mount-name": "Name",
"mount-type": "Type",
"mount-size": "Size",
"mount-riding-mod": "Riding Mod.",
"mount-charge-bonus": "Charge Bonus",
"mount-arm-red": "Arm. Red.",
"mount-qualities": "Qualities",
"rolls-for": "rolls for",
"against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
"attacks-with-a": "attacks with a"
"attacks-with-a": "attacks with a",
"charges-with": "charges with",
"an-attack": "to attack"
}
+36 -26
View File
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
"character-name": "Character Name",
"character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.<br><br>When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.<br><br>When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
"skill-groups": "Skill Groups",
"skill-groups": "Skill&nbsp;Groups",
"awe": "Awe",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. <span class='sheet-strong'>Awe</span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.<br><br>A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
"inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"inspire-description": "A hero able to <span class='sheet-strong'>Inspire</span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under <span class='sheet-strong'>Persuade</span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high <span class='sheet-strong'>Inspire</span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men<br><br>A successful <span class='sheet-strong'>Inspire</span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high <span class='sheet-strong'>Persuade</span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.<br><br>The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
"athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"athletics-description": "<span class='sheet-strong'>Athletics</span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high <span class='sheet-strong'>Athletics</span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.<br><br>A successful <span class='sheet-strong'>Athletics</span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.<br><br>When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the <span class='sheet-strong'>Travel</span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
"stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"stealth-description": "A hero resorts to <span class='sheet-strong'>Stealth</span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use <span class='sheet-strong'>Stealth</span> to prosper in their trade.<br><br>A successful <span class='sheet-strong'>Stealth</span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.<br><br>A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
"awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"awareness-description": "The <span class='sheet-strong'>Awareness</span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.<br><br>A high <span class='sheet-strong'>Awareness</span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
"insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"insight-description": "<span class='sheet-strong'>Insight</span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with <span class='sheet-strong'>Insight</span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high <span class='sheet-strong'>Insight</span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful <span class='sheet-strong'>Insight</span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. <span class='sheet-strong'>Insight</span> tests may be rolled in opposition to an adversary using <span class='sheet-strong'>Persuade</span> or another Personality skill.",
"search": "Search",
"search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"search-description": "<span class='sheet-strong'>Search</span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. <span class='sheet-strong'>Search</span> rolls are generally initiated by the player rather than the Loremaster; <span class='sheet-strong'>Awareness</span> is used to see if the characters passively notice something. A successful <span class='sheet-strong'>Search</span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
"explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"explore-description": "Adventurers rely on their <span class='sheet-strong'>Explore</span> skill when they move through an unfamiliar area of the Wild. An <span class='sheet-strong'>Explore</span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high <span class='sheet-strong'>Explore</span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.<br><br>The <span class='sheet-strong'>Healing</span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A <span class='sheet-strong'>Hunting</span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.<br><br><span class='sheet-strong'>Song</span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.<br><br>A hero succeeding in a <span class='sheet-strong'>Courtesy</span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
"riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"riddle-description": "Owing its name to the ancient Game, the <span class='sheet-strong'>Riddle</span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.<br><br>An adventurer also relies on <span class='sheet-strong'>Riddle</span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.<br><br>An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
"craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"craft-description": "The <span class='sheet-strong'>Craft</span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.<br><br>A high <span class='sheet-strong'>Craft</span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The <span class='sheet-strong'>Battle</span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
"lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"lore-description": "<span class='sheet-strong'>Lore</span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a <span class='sheet-strong'>Lore</span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a <span class='sheet-strong'>Lore</span> test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards &amp; Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
"progress-and-keepings": "Progress &amp; Keepings",
"progress-and-keepings": "Progress &amp; Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
"used-experience": "Used Experience",
"unused-experience": "Unused Experience",
"experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
"mount": "Mount",
"mount-name": "Name",
"mount-type": "Type",
"mount-size": "Size",
"mount-riding-mod": "Riding Mod.",
"mount-charge-bonus": "Charge Bonus",
"mount-arm-red": "Arm. Red.",
"mount-qualities": "Qualities",
"rolls-for": "rolls for",
"against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
"attacks-with-a": "attacks with a"
"attacks-with-a": "attacks with a",
"charges-with": "charges with",
"an-attack": "to attack"
}
+36 -26
View File
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
"character-name": "Character Name",
"character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.<br><br>When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.<br><br>When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
"skill-groups": "Skill Groups",
"skill-groups": "Skill&nbsp;Groups",
"awe": "Awe",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. <span class='sheet-strong'>Awe</span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.<br><br>A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
"inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"inspire-description": "A hero able to <span class='sheet-strong'>Inspire</span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under <span class='sheet-strong'>Persuade</span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high <span class='sheet-strong'>Inspire</span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men<br><br>A successful <span class='sheet-strong'>Inspire</span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high <span class='sheet-strong'>Persuade</span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.<br><br>The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
"athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"athletics-description": "<span class='sheet-strong'>Athletics</span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high <span class='sheet-strong'>Athletics</span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.<br><br>A successful <span class='sheet-strong'>Athletics</span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.<br><br>When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the <span class='sheet-strong'>Travel</span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
"stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"stealth-description": "A hero resorts to <span class='sheet-strong'>Stealth</span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use <span class='sheet-strong'>Stealth</span> to prosper in their trade.<br><br>A successful <span class='sheet-strong'>Stealth</span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.<br><br>A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
"awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"awareness-description": "The <span class='sheet-strong'>Awareness</span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.<br><br>A high <span class='sheet-strong'>Awareness</span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
"insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"insight-description": "<span class='sheet-strong'>Insight</span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with <span class='sheet-strong'>Insight</span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high <span class='sheet-strong'>Insight</span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful <span class='sheet-strong'>Insight</span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. <span class='sheet-strong'>Insight</span> tests may be rolled in opposition to an adversary using <span class='sheet-strong'>Persuade</span> or another Personality skill.",
"search": "Search",
"search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"search-description": "<span class='sheet-strong'>Search</span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. <span class='sheet-strong'>Search</span> rolls are generally initiated by the player rather than the Loremaster; <span class='sheet-strong'>Awareness</span> is used to see if the characters passively notice something. A successful <span class='sheet-strong'>Search</span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
"explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"explore-description": "Adventurers rely on their <span class='sheet-strong'>Explore</span> skill when they move through an unfamiliar area of the Wild. An <span class='sheet-strong'>Explore</span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high <span class='sheet-strong'>Explore</span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.<br><br>The <span class='sheet-strong'>Healing</span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A <span class='sheet-strong'>Hunting</span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.<br><br><span class='sheet-strong'>Song</span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.<br><br>A hero succeeding in a <span class='sheet-strong'>Courtesy</span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
"riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"riddle-description": "Owing its name to the ancient Game, the <span class='sheet-strong'>Riddle</span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.<br><br>An adventurer also relies on <span class='sheet-strong'>Riddle</span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.<br><br>An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
"craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"craft-description": "The <span class='sheet-strong'>Craft</span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.<br><br>A high <span class='sheet-strong'>Craft</span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The <span class='sheet-strong'>Battle</span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
"lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"lore-description": "<span class='sheet-strong'>Lore</span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a <span class='sheet-strong'>Lore</span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a <span class='sheet-strong'>Lore</span> test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards &amp; Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
"progress-and-keepings": "Progress &amp; Keepings",
"progress-and-keepings": "Progress &amp; Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
"used-experience": "Used Experience",
"unused-experience": "Unused Experience",
"experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
"mount": "Mount",
"mount-name": "Name",
"mount-type": "Type",
"mount-size": "Size",
"mount-riding-mod": "Riding Mod.",
"mount-charge-bonus": "Charge Bonus",
"mount-arm-red": "Arm. Red.",
"mount-qualities": "Qualities",
"rolls-for": "rolls for",
"against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
"attacks-with-a": "attacks with a"
"attacks-with-a": "attacks with a",
"charges-with": "charges with",
"an-attack": "to attack"
}
+36 -26
View File
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
"character-name": "Character Name",
"character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.<br><br>When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.<br><br>When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
"skill-groups": "Skill Groups",
"skill-groups": "Skill&nbsp;Groups",
"awe": "Awe",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. <span class='sheet-strong'>Awe</span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.<br><br>A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
"inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"inspire-description": "A hero able to <span class='sheet-strong'>Inspire</span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under <span class='sheet-strong'>Persuade</span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high <span class='sheet-strong'>Inspire</span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men<br><br>A successful <span class='sheet-strong'>Inspire</span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high <span class='sheet-strong'>Persuade</span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.<br><br>The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
"athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"athletics-description": "<span class='sheet-strong'>Athletics</span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high <span class='sheet-strong'>Athletics</span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.<br><br>A successful <span class='sheet-strong'>Athletics</span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.<br><br>When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the <span class='sheet-strong'>Travel</span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
"stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"stealth-description": "A hero resorts to <span class='sheet-strong'>Stealth</span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use <span class='sheet-strong'>Stealth</span> to prosper in their trade.<br><br>A successful <span class='sheet-strong'>Stealth</span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.<br><br>A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
"awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"awareness-description": "The <span class='sheet-strong'>Awareness</span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.<br><br>A high <span class='sheet-strong'>Awareness</span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
"insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"insight-description": "<span class='sheet-strong'>Insight</span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with <span class='sheet-strong'>Insight</span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high <span class='sheet-strong'>Insight</span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful <span class='sheet-strong'>Insight</span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. <span class='sheet-strong'>Insight</span> tests may be rolled in opposition to an adversary using <span class='sheet-strong'>Persuade</span> or another Personality skill.",
"search": "Search",
"search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"search-description": "<span class='sheet-strong'>Search</span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. <span class='sheet-strong'>Search</span> rolls are generally initiated by the player rather than the Loremaster; <span class='sheet-strong'>Awareness</span> is used to see if the characters passively notice something. A successful <span class='sheet-strong'>Search</span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
"explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"explore-description": "Adventurers rely on their <span class='sheet-strong'>Explore</span> skill when they move through an unfamiliar area of the Wild. An <span class='sheet-strong'>Explore</span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high <span class='sheet-strong'>Explore</span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.<br><br>The <span class='sheet-strong'>Healing</span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A <span class='sheet-strong'>Hunting</span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.<br><br><span class='sheet-strong'>Song</span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.<br><br>A hero succeeding in a <span class='sheet-strong'>Courtesy</span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
"riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"riddle-description": "Owing its name to the ancient Game, the <span class='sheet-strong'>Riddle</span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.<br><br>An adventurer also relies on <span class='sheet-strong'>Riddle</span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.<br><br>An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
"craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"craft-description": "The <span class='sheet-strong'>Craft</span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.<br><br>A high <span class='sheet-strong'>Craft</span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The <span class='sheet-strong'>Battle</span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
"lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"lore-description": "<span class='sheet-strong'>Lore</span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a <span class='sheet-strong'>Lore</span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a <span class='sheet-strong'>Lore</span> test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards &amp; Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
"progress-and-keepings": "Progress &amp; Keepings",
"progress-and-keepings": "Progress &amp; Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
"used-experience": "Used Experience",
"unused-experience": "Unused Experience",
"experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
"mount": "Mount",
"mount-name": "Name",
"mount-type": "Type",
"mount-size": "Size",
"mount-riding-mod": "Riding Mod.",
"mount-charge-bonus": "Charge Bonus",
"mount-arm-red": "Arm. Red.",
"mount-qualities": "Qualities",
"rolls-for": "rolls for",
"against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
"attacks-with-a": "attacks with a"
"attacks-with-a": "attacks with a",
"charges-with": "charges with",
"an-attack": "to attack"
}
+36 -26
View File
@@ -36,59 +36,59 @@
"distinctive-features": "Charaktermerkmal",
"attributes": "Attribute",
"body": "Körper",
"body-description": "Ein Charakter mit einem hohen Wert in <span class='sheet-strong'>Körper<\/span> kann robust und fit oder großgewachsen und agil oder gar attraktiv oder imposant sein. Jeder Aspekt einer Person, der auf Vitalität oder körperlichem Wohlbefinden beruht, wird im Spiel durch Körper repräsentiert.",
"body-description": "Ein Charakter mit einem hohen Wert in <span class='sheet-strong'>Körper</span> kann robust und fit oder großgewachsen und agil oder gar attraktiv oder imposant sein. Jeder Aspekt einer Person, der auf Vitalität oder körperlichem Wohlbefinden beruht, wird im Spiel durch Körper repräsentiert.",
"favoured": "bevorzugt",
"heart": "Seele",
"heart-description": "<span class='sheet-strong'>Seele<\/span> misst das Ausmaß an Emotionalität, Energie und Enthusiasmus eines Charakters. Eine Person mit einem hohen Seele-Wert kann feurig, stark und schwer zu demoralisieren sein. Alle Aktivitäten, die von einem leidenschaftlichen oder energiegeladenen Temperament profitieren, können vom Seele-Wert eines Charakters beeinflusst werden.",
"heart-description": "<span class='sheet-strong'>Seele</span> misst das Ausmaß an Emotionalität, Energie und Enthusiasmus eines Charakters. Eine Person mit einem hohen Seele-Wert kann feurig, stark und schwer zu demoralisieren sein. Alle Aktivitäten, die von einem leidenschaftlichen oder energiegeladenen Temperament profitieren, können vom Seele-Wert eines Charakters beeinflusst werden.",
"wits": "Verstand",
"wits-description": "Ein Charakter mit einem hohen Wert in <span class='sheet-strong'>Verstand<\/span> kann clever, aufmerksam oder willensstark sein. Eine scharfsinnige Person hat eine rasche Auffassungsgabe und ist wahrscheinlich stets alarmbereit und wachsam, weshalb jede Aktion, die solche Eigenschaften benötigt, vom Wert in Verstand profitiert.",
"wits-description": "Ein Charakter mit einem hohen Wert in <span class='sheet-strong'>Verstand</span> kann clever, aufmerksam oder willensstark sein. Eine scharfsinnige Person hat eine rasche Auffassungsgabe und ist wahrscheinlich stets alarmbereit und wachsam, weshalb jede Aktion, die solche Eigenschaften benötigt, vom Wert in Verstand profitiert.",
"valour": "Heldenmut",
"valour-description": "<span class='sheet-strong'>Heldenmut<\/span> misst die Tapferkeit eines Charakters, wird durch gefahrvolle Taten gestählt und bedeutet, sich selbst für die Sicherheit anderer in Gefahr zu begeben. Heldenmut wird hoch geschätzt in einer Zeit, in der täglich neue Bedrohungen auftauchen, und so bringt man beherzten Abenteurern häufig mehr Respekt als allen anderen entgegen. Aus diesem Grund reflektiert Heldenmut auch den Ruhm, den ein Charakter sich durch seine Taten erworben hat. Wenn ein Spieler Heldenmut vor Weisheit bevorzugt, so will er sich vor anderen vor allem durch seine Taten und nicht durch sein Urteilsvermögen beweisen. So mag der Ruf eines einfachen, wandernden Abenteurers schließlich dem eines legendären Helden oder Königs gleichkommen.",
"valour-description": "<span class='sheet-strong'>Heldenmut</span> misst die Tapferkeit eines Charakters, wird durch gefahrvolle Taten gestählt und bedeutet, sich selbst für die Sicherheit anderer in Gefahr zu begeben. Heldenmut wird hoch geschätzt in einer Zeit, in der täglich neue Bedrohungen auftauchen, und so bringt man beherzten Abenteurern häufig mehr Respekt als allen anderen entgegen. Aus diesem Grund reflektiert Heldenmut auch den Ruhm, den ein Charakter sich durch seine Taten erworben hat. Wenn ein Spieler Heldenmut vor Weisheit bevorzugt, so will er sich vor anderen vor allem durch seine Taten und nicht durch sein Urteilsvermögen beweisen. So mag der Ruf eines einfachen, wandernden Abenteurers schließlich dem eines legendären Helden oder Königs gleichkommen.",
"wisdom": "Weisheit",
"wisdom-description": "Das Wissen eines Charakters über seine eigenen Fähigkeiten, sein Selbstvertrauen und sein Urteilsvermögen verändern und verbessern sich durch Anstrengung und Kampf. Während <span class='sheet-strong'>Weisheit<\/span> also sehr persönliche Auswirkungen auf einen Charakter hat, dient sie gleichzeitig auch als Maßstab in den Augen jener, die auf solche Qualitäten wert legen. Wenn ein Spieler Weisheit vor Heldenmut bevorzugt, so deutet das an, dass die erlebten Abenteuer den Charakter unmerklich aber tiefgreifend verändern. So mag ein anfangs unbedarfter und abenteuerlustiger Charakter im Laufe der Zeit die Reife und Klugheit der wahrhaft Weisen erlangen.",
"wisdom-description": "Das Wissen eines Charakters über seine eigenen Fähigkeiten, sein Selbstvertrauen und sein Urteilsvermögen verändern und verbessern sich durch Anstrengung und Kampf. Während <span class='sheet-strong'>Weisheit</span> also sehr persönliche Auswirkungen auf einen Charakter hat, dient sie gleichzeitig auch als Maßstab in den Augen jener, die auf solche Qualitäten wert legen. Wenn ein Spieler Weisheit vor Heldenmut bevorzugt, so deutet das an, dass die erlebten Abenteuer den Charakter unmerklich aber tiefgreifend verändern. So mag ein anfangs unbedarfter und abenteuerlustiger Charakter im Laufe der Zeit die Reife und Klugheit der wahrhaft Weisen erlangen.",
"common-skills": "Allgemeine Fertigkeiten",
"skill-groups": "Fertigkeitsgruppe",
"awe": "Beeindrucken",
"awe-description": "Diese Fertigkeit misst die Fähigkeit einer Person, Respekt bei Zuschauern hervorzurufen und bestimmt den Eindruck, den sie auf jemanden beim ersten Treffen macht. Abhängig von den Umständen und den Absichten oder dem Naturell des Charakters, kann die Fähigkeit verwendet werden, um Verwunderung, Bewunderung oder gar Furcht auszulösen. Eine beeindruckende Wirkung rührt vom natürlichen Charisma einer Person her, kann aber auch durch einen dramatischen Auftritt oder imponierende Garderobe erzeugt werden.<br><br>Eine erfolgreiche Anwendung der <span class='sheet-strong'>Beeindrucken<\/span>-Fertigkeit löst den gewünschten Effekt aus. Ein Misserfolg erzeugt entweder gar keine Wirkung oder kann sogar zum gegenteiligen Effekt führen! Ein guter Erfolg bedeutet, dass der Charakter die Herzen der Zuschauer erobert hat oder sie zu stiller Unterwürfigkeit eingeschüchtert hat. Ein herausragender Erfolg kann zu offen gezeigter Ehrerbietung oder Panik führen.",
"awe-description": "Diese Fertigkeit misst die Fähigkeit einer Person, Respekt bei Zuschauern hervorzurufen und bestimmt den Eindruck, den sie auf jemanden beim ersten Treffen macht. Abhängig von den Umständen und den Absichten oder dem Naturell des Charakters, kann die Fähigkeit verwendet werden, um Verwunderung, Bewunderung oder gar Furcht auszulösen. Eine beeindruckende Wirkung rührt vom natürlichen Charisma einer Person her, kann aber auch durch einen dramatischen Auftritt oder imponierende Garderobe erzeugt werden.<br><br>Eine erfolgreiche Anwendung der <span class='sheet-strong'>Beeindrucken</span>-Fertigkeit löst den gewünschten Effekt aus. Ein Misserfolg erzeugt entweder gar keine Wirkung oder kann sogar zum gegenteiligen Effekt führen! Ein guter Erfolg bedeutet, dass der Charakter die Herzen der Zuschauer erobert hat oder sie zu stiller Unterwürfigkeit eingeschüchtert hat. Ein herausragender Erfolg kann zu offen gezeigter Ehrerbietung oder Panik führen.",
"inspire": "Anführen",
"inspire-description": "Ein Charakter, der andere <span class='sheet-strong'>Anführen<\/span> kann, ruft positive Gefühle in ihnen hervor und spornt sie zu einer Handlung an. Dies wird vorwiegend durch ein vorgelebtes Beispiel, durch Charisma oder persönliche Überzeugung erreicht, weniger durch den Einsatz von wohlgewählten Worten (das würde unter <span class='sheet-strong'>Überreden<\/span> fallen). Anführen kann auf Individuen angewendet werden, ist aber besonders effektiv, um Gruppen zu beeinflussen. Personen mit hohen Werten in dieser Fertigkeit können kraftvolle Redner, leidenschaftliche Anstifter und beliebte Anführer sein.<br><br>Ein erfolgreicher Wurf auf Anführen erweckt ein ausgewähltes Gefühl in der Zielperson, solange das Gefühl nicht im Widerspruch zur aktuellen Stimmung steht. Ein guter Erfolg kann auch zuvor gänzlich desinteressierte Individuen beeinflussen, während ein außergewöhnlicher Erfolg sogar Rivalen zu Unterstützern machen kann.",
"inspire-description": "Ein Charakter, der andere <span class='sheet-strong'>Anführen</span> kann, ruft positive Gefühle in ihnen hervor und spornt sie zu einer Handlung an. Dies wird vorwiegend durch ein vorgelebtes Beispiel, durch Charisma oder persönliche Überzeugung erreicht, weniger durch den Einsatz von wohlgewählten Worten (das würde unter <span class='sheet-strong'>Überreden</span> fallen). Anführen kann auf Individuen angewendet werden, ist aber besonders effektiv, um Gruppen zu beeinflussen. Personen mit hohen Werten in dieser Fertigkeit können kraftvolle Redner, leidenschaftliche Anstifter und beliebte Anführer sein.<br><br>Ein erfolgreicher Wurf auf Anführen erweckt ein ausgewähltes Gefühl in der Zielperson, solange das Gefühl nicht im Widerspruch zur aktuellen Stimmung steht. Ein guter Erfolg kann auch zuvor gänzlich desinteressierte Individuen beeinflussen, während ein außergewöhnlicher Erfolg sogar Rivalen zu Unterstützern machen kann.",
"persuade": "Überreden",
"persuade-description": "Diese Fertigkeit erlaubt es einem Charakter, andere mit Argumenten von einer Idee oder Vorgehensweise zu überzeugen. Sie kann dazu verwendet werden, kleine Gruppen von Zuhörern zu beeinflussen, allerdings müssen die Umstände dazu passen, z.B. an einem Versammlungsort. Ein Versuch, jemanden zu <span class='sheet-strong'>Überreden<\/span>, benötigt mehr Zeit als andere Fertigkeiten der Gruppe Persönlichkeit, kann aber einen längerdauernden Effekt auf andere haben. Ein hoher Wert in Überreden deutet auf ungewöhnliche Eloquenz, eine Liebe zur Sprache und das Wissen um ihre Anwendung und ihre Auswirkungen auf Zuhörer hin. Vor allem Weise, Berater von Häuptlingen und Königen und die Boten derselben teilen sich die Vorliebe für das gesprochene Wort.<br><br>Ein erfolgreicher Einsatz der Fertigkeit überzeugt die Zuhörer des Charakters von den Fehlern in ihrer aktuellen Überzeugung. Ein guter Erfolg überzeugt die Zielperson von der Qualität der Haltung des Charakters, während ein außergewöhnlicher Erfolg den Zuhörer in einen begeisterten Anhänger verwandelt.",
"persuade-description": "Diese Fertigkeit erlaubt es einem Charakter, andere mit Argumenten von einer Idee oder Vorgehensweise zu überzeugen. Sie kann dazu verwendet werden, kleine Gruppen von Zuhörern zu beeinflussen, allerdings müssen die Umstände dazu passen, z.B. an einem Versammlungsort. Ein Versuch, jemanden zu <span class='sheet-strong'>Überreden</span>, benötigt mehr Zeit als andere Fertigkeiten der Gruppe Persönlichkeit, kann aber einen längerdauernden Effekt auf andere haben. Ein hoher Wert in Überreden deutet auf ungewöhnliche Eloquenz, eine Liebe zur Sprache und das Wissen um ihre Anwendung und ihre Auswirkungen auf Zuhörer hin. Vor allem Weise, Berater von Häuptlingen und Königen und die Boten derselben teilen sich die Vorliebe für das gesprochene Wort.<br><br>Ein erfolgreicher Einsatz der Fertigkeit überzeugt die Zuhörer des Charakters von den Fehlern in ihrer aktuellen Überzeugung. Ein guter Erfolg überzeugt die Zielperson von der Qualität der Haltung des Charakters, während ein außergewöhnlicher Erfolg den Zuhörer in einen begeisterten Anhänger verwandelt.",
"personality-description": "Die Persönlichkeit eines Charakters spiegelt sich in der Fähigkeit wider, anderen zu imponieren, sie zu animieren oder zu beeinflussen. Hohe Kenntnisse in allen drei Fertigkeiten dieser Gruppe sind ein Merkmal von Anführern.",
"athletics": "Athletik",
"athletics-description": "<span class='sheet-strong'>Athletik<\/span> ist eine breitgefächerte Fertigkeit, die die meisten körperlichen Aktivitäten abdeckt, die Charaktere auf Abenteuerreise unternehmen, wozu das Laufen, Springen, Klettern, Schwimmen und das Werfen von Steinen oder anderen kleinen Gegenständen gehören. Personen mit hohen Werten in Athletik zeigen eine starke Kombination von physischem Können, Anmut und Körperbeherrschung, die sie üblicherweise durch kontinuierliches Üben und tägliche Strapazen erworben haben.<br><br>Ein erfolgreicher Wurf auf Athletik erzeugt ein zufriedenstellendes Ergebnis einer körperlichen Aktivität, während ein Misserfolg je nach Situation zu ernsthaften Verletzungen führen kann. Ein guter oder außergewöhnlicher Erfolg deutet auf eine spektakuläre Leistung hin.",
"athletics-description": "<span class='sheet-strong'>Athletik</span> ist eine breitgefächerte Fertigkeit, die die meisten körperlichen Aktivitäten abdeckt, die Charaktere auf Abenteuerreise unternehmen, wozu das Laufen, Springen, Klettern, Schwimmen und das Werfen von Steinen oder anderen kleinen Gegenständen gehören. Personen mit hohen Werten in Athletik zeigen eine starke Kombination von physischem Können, Anmut und Körperbeherrschung, die sie üblicherweise durch kontinuierliches Üben und tägliche Strapazen erworben haben.<br><br>Ein erfolgreicher Wurf auf Athletik erzeugt ein zufriedenstellendes Ergebnis einer körperlichen Aktivität, während ein Misserfolg je nach Situation zu ernsthaften Verletzungen führen kann. Ein guter oder außergewöhnlicher Erfolg deutet auf eine spektakuläre Leistung hin.",
"travel": "Reisen",
"travel-description": "Im Dritten Zeitalter sind die Städte, Dörfer und Siedlungen von Mittelerde oft durch viele Meilen an wilden und menschenleeren Gebieten getrennt. Die Straßen, die einst sicher in ferne Lande führten, sind nun verlassene Pfade ins Nirgendwo.<br><br>Immer, wenn die Gemeinschaft eine Strecke über unbekanntes Terrain zurücklegen muss (auch per Boot oder Schiff), muss jeder Gefährte eine oder mehr Fertigkeitsproben auf <span class='sheet-strong'>Reisen<\/span> bestehen, um Erschöpfung zu vermeiden. ",
"travel-description": "Im Dritten Zeitalter sind die Städte, Dörfer und Siedlungen von Mittelerde oft durch viele Meilen an wilden und menschenleeren Gebieten getrennt. Die Straßen, die einst sicher in ferne Lande führten, sind nun verlassene Pfade ins Nirgendwo.<br><br>Immer, wenn die Gemeinschaft eine Strecke über unbekanntes Terrain zurücklegen muss (auch per Boot oder Schiff), muss jeder Gefährte eine oder mehr Fertigkeitsproben auf <span class='sheet-strong'>Reisen</span> bestehen, um Erschöpfung zu vermeiden. ",
"stealth": "Heimlichkeit",
"stealth-description": "Immer wenn ein Charakter besonders verstohlen und geheim agieren will oder muss, kann er auf <span class='sheet-strong'>Heimlichkeit<\/span> zurückgreifen. Die Fertigkeit umfasst Verstecken, Schleichen und unbemerktes Beschatten von anderen Personen. Derartige Handlungen verlangen oft Schnelligkeit und Präzision. Darum sind heimliche Charaktere geübt darin, ein behutsames Vorgehen mit dem Wissen um den richtigen Moment zum Zuschlagen zu verbinden. Jäger, Einbrecher und Einzelkämpfer verwenden Heimlichkeit, um in ihrem Fach Erfolg zu haben.<br><br>Ein erfolgreicher Wurf auf Heimlichkeit besagt, dass der Charakter unbemerkt bleibt, während ein MIsserfolg mit großer Wahrscheinlichkeit zu ungewollter Aufmerksamkeit führt. Ein guter oder außerordentlicher Erfolg erzeugt ein so makelloses Ergebnis, dass es sogar unmöglich ist, im nachhinein noch irgendwelche Spuren zu entdecken.",
"stealth-description": "Immer wenn ein Charakter besonders verstohlen und geheim agieren will oder muss, kann er auf <span class='sheet-strong'>Heimlichkeit</span> zurückgreifen. Die Fertigkeit umfasst Verstecken, Schleichen und unbemerktes Beschatten von anderen Personen. Derartige Handlungen verlangen oft Schnelligkeit und Präzision. Darum sind heimliche Charaktere geübt darin, ein behutsames Vorgehen mit dem Wissen um den richtigen Moment zum Zuschlagen zu verbinden. Jäger, Einbrecher und Einzelkämpfer verwenden Heimlichkeit, um in ihrem Fach Erfolg zu haben.<br><br>Ein erfolgreicher Wurf auf Heimlichkeit besagt, dass der Charakter unbemerkt bleibt, während ein MIsserfolg mit großer Wahrscheinlichkeit zu ungewollter Aufmerksamkeit führt. Ein guter oder außerordentlicher Erfolg erzeugt ein so makelloses Ergebnis, dass es sogar unmöglich ist, im nachhinein noch irgendwelche Spuren zu entdecken.",
"movement-description": "Hindernisse überwinden, lange Reisen ertragen und sich heimlich fortbewegen, das ist der Stoff aus dem Abenteurer gemacht sind.",
"awareness": "Wahrnehmung",
"awareness-description": "<span class='sheet-strong'>Wahrnehmung<\/span> bildet die Reaktionsfähigkeit eines Charakters ab, sowie seine Fähigkeit, Unerwartetes, Ungewöhnliches oder gut Verborgenes zu entdecken. Ein hoher Wert zeugt sowohl von scharfen Sinnen als auch der nötigen Erfahrung, um das Gesehene oder Gehörte einordnen zu können.<br><br>Gute Wahrnehmung drückt auch außergewöhnliche Wachsamkeit aus und ist daher sehr nützlich für Gefährten, die ihre Gemeinschaft als Wächter unterstützen.",
"awareness-description": "<span class='sheet-strong'>Wahrnehmung</span> bildet die Reaktionsfähigkeit eines Charakters ab, sowie seine Fähigkeit, Unerwartetes, Ungewöhnliches oder gut Verborgenes zu entdecken. Ein hoher Wert zeugt sowohl von scharfen Sinnen als auch der nötigen Erfahrung, um das Gesehene oder Gehörte einordnen zu können.<br><br>Gute Wahrnehmung drückt auch außergewöhnliche Wachsamkeit aus und ist daher sehr nützlich für Gefährten, die ihre Gemeinschaft als Wächter unterstützen.",
"insight": "Empathie",
"insight-description": "<span class='sheet-strong'>Empathie<\/span> ist die Fähigkeit eines Charakters, hinter Äußerlichkeiten zu blicken und die verborgenen Gedanken und Überzeugungen von Personen aufzudecken. Charaktere mit Empathie erkennen, wenn jemand lügt und können hilfreiche Schlüsse zu den Motiven anderer ziehen. Jemand mit hoher Empathie wird oft als verständiges und scharfsichtiges Individuum wahrgenommen und von vielen um Rat gefragt.<br><br>Eine erfolgreiche Probe auf Empathie verschafft dem Charakter ein wirklichkeitsgetreues (wenn auch unvollständiges) Porträt der Zielperson. Ein gutes oder außergewöhnliches Ergebnis enthüllt Wahrheiten über ein Individuum, von denen es selbst nichts ahnt. Empathie-Proben können auch gewürfelt werden, um Überreden- oder anderen Persönlichkeits-Proben von Gegenspielern Widerstand entgegenzusetzen.",
"insight-description": "<span class='sheet-strong'>Empathie</span> ist die Fähigkeit eines Charakters, hinter Äußerlichkeiten zu blicken und die verborgenen Gedanken und Überzeugungen von Personen aufzudecken. Charaktere mit Empathie erkennen, wenn jemand lügt und können hilfreiche Schlüsse zu den Motiven anderer ziehen. Jemand mit hoher Empathie wird oft als verständiges und scharfsichtiges Individuum wahrgenommen und von vielen um Rat gefragt.<br><br>Eine erfolgreiche Probe auf Empathie verschafft dem Charakter ein wirklichkeitsgetreues (wenn auch unvollständiges) Porträt der Zielperson. Ein gutes oder außergewöhnliches Ergebnis enthüllt Wahrheiten über ein Individuum, von denen es selbst nichts ahnt. Empathie-Proben können auch gewürfelt werden, um Überreden- oder anderen Persönlichkeits-Proben von Gegenspielern Widerstand entgegenzusetzen.",
"search": "Suchen",
"search-description": "<span class='sheet-strong'>Suchen<\/span> wird verwendet, wenn man etwas durch genaue Untersuchung finden will. Mit dieser Fertigkeit kann man in einer Bibliothek relevante Information aufspüren, verborgene Türen oder versteckte Inschriften finden, ein bekanntes Gesicht in einer Menge ausmachen oder die Kleidung eines mutmaßlichen Diebes filzen. Für jede Untersuchung eines kleinen Gebietes, zum Beispiel eines Raumes, ist eine Probe nötig. Suchen-Proben werden üblicherweise von den Spielern aktiv verlangt und seltener vom Spielleiter eingefordert; <span class='sheet-strong'>Wahrnehmungs<\/span>-Proben hingegen werden eher verwendet, um passive Aufmerksamkeit zu testen.<br><br>Eine erfolgreiche Probe bringt das Gesuchte in der Regel zum Vorschein, wenn es denn gefunden werden kann. Ein guter oder außergewöhnlicher Erfolg bedeutet für gewöhnlich einen rascheren Erfolg. Wenn ein Gegenstand besonders sorgfältig verborgen wurde, können Spielleiter einen höheren Erfolgsgrad verlangen, um ihn überhaupt zu finden.",
"search-description": "<span class='sheet-strong'>Suchen</span> wird verwendet, wenn man etwas durch genaue Untersuchung finden will. Mit dieser Fertigkeit kann man in einer Bibliothek relevante Information aufspüren, verborgene Türen oder versteckte Inschriften finden, ein bekanntes Gesicht in einer Menge ausmachen oder die Kleidung eines mutmaßlichen Diebes filzen. Für jede Untersuchung eines kleinen Gebietes, zum Beispiel eines Raumes, ist eine Probe nötig. Suchen-Proben werden üblicherweise von den Spielern aktiv verlangt und seltener vom Spielleiter eingefordert; <span class='sheet-strong'>Wahrnehmungs</span>-Proben hingegen werden eher verwendet, um passive Aufmerksamkeit zu testen.<br><br>Eine erfolgreiche Probe bringt das Gesuchte in der Regel zum Vorschein, wenn es denn gefunden werden kann. Ein guter oder außergewöhnlicher Erfolg bedeutet für gewöhnlich einen rascheren Erfolg. Wenn ein Gegenstand besonders sorgfältig verborgen wurde, können Spielleiter einen höheren Erfolgsgrad verlangen, um ihn überhaupt zu finden.",
"perception-description": "Die Fähigkeit, versteckte Details zu bemerken zahlt sich oft aus - sei es ein merkwürdiges Geräusch zu hören, das einen Hinterhalt auffliegen lässt, das Funkeln in den Augen eines Lügners zu erkennen oder den Riss in der Wand zu finden, der eine Geheimtür offenbart.",
"explore": "Erkunden",
"explore-description": "Abenteurer verlassen sich auf ihre Fertigkeit in <span class='sheet-strong'>Erkunden<\/span>, wenn sie sich durch unbekanntes Terrain in der Wildnis bewegen. Eine Erkunden-Probe kann während einer Reise nötig werden, um die Richtung zu bestimmen oder den Weg nach einem Abstecher wiederzufinden, um mit widrigen Wetterverhältnissen oder anderen Gefahrenquellen fertig zu werden, um begehbare Pfade für die Gefährten zu finden oder um einen geeigneten Lagerplatz auszuwählen. Ein hoher Wert in Erkunden ist von unschätzbarem Wert für Gefährten, die in ihrer Gruppe als Kundschafter eingesetzt werden.",
"explore-description": "Abenteurer verlassen sich auf ihre Fertigkeit in <span class='sheet-strong'>Erkunden</span>, wenn sie sich durch unbekanntes Terrain in der Wildnis bewegen. Eine Erkunden-Probe kann während einer Reise nötig werden, um die Richtung zu bestimmen oder den Weg nach einem Abstecher wiederzufinden, um mit widrigen Wetterverhältnissen oder anderen Gefahrenquellen fertig zu werden, um begehbare Pfade für die Gefährten zu finden oder um einen geeigneten Lagerplatz auszuwählen. Ein hoher Wert in Erkunden ist von unschätzbarem Wert für Gefährten, die in ihrer Gruppe als Kundschafter eingesetzt werden.",
"healing": "Heilen",
"healing-description": "Das Wissen darum, wie man Schmerzen lindert und mit Arzneimitteln die Gesundheit wieder herstellt, ist alt, und die Methoden unterscheiden sich von Kultur zu Kultur. In der Behandlung von schweren Verletzungen sind sich jedoch alle Traditionen einig: diese müssen sofort versorgt werden, um Schlimmeres zu verhindern.<br><br>Die <span class='sheet-strong'>Heilen<\/span>-Fertigkeit umfasst das Einrichten von Knochen und die Anwendung von Kräutern und Salben, das Ergebnis beruht jedoch auf der Fähigkeit der Heiler zu erkennen, was die leidende Person plagt, und zu bestimmen, was getan werden muss.",
"healing-description": "Das Wissen darum, wie man Schmerzen lindert und mit Arzneimitteln die Gesundheit wieder herstellt, ist alt, und die Methoden unterscheiden sich von Kultur zu Kultur. In der Behandlung von schweren Verletzungen sind sich jedoch alle Traditionen einig: diese müssen sofort versorgt werden, um Schlimmeres zu verhindern.<br><br>Die <span class='sheet-strong'>Heilen</span>-Fertigkeit umfasst das Einrichten von Knochen und die Anwendung von Kräutern und Salben, das Ergebnis beruht jedoch auf der Fähigkeit der Heiler zu erkennen, was die leidende Person plagt, und zu bestimmen, was getan werden muss.",
"hunting": "Jagen",
"hunting-description": "<span class='sheet-strong'>Jagen<\/span> ist eine weit verbreitete und lebensnotwendige Fähigkeit in ganz Mittelerde. Eine Jagen-Probe mag nötig sein, um eine Kreatur durch die Wildnis zu verfolgen, um Spuren zu entdecken und ihnen zu folgen oder um eine Beute anhand ihrer Fährte zu identifizieren. Die Fertigkeit deckt auch das Fallenstellen oder die Ausbildung von Jagdhunden oder Greifvögeln ab. In raueren Landen lernen Jäger, ihre Fähigkeiten auch für gefährlichere Ziele wie Orks, Spinnen oder Warge anzuwenden, um nicht zu riskieren, selbst zur Beute zu werden.",
"hunting-description": "<span class='sheet-strong'>Jagen</span> ist eine weit verbreitete und lebensnotwendige Fähigkeit in ganz Mittelerde. Eine Jagen-Probe mag nötig sein, um eine Kreatur durch die Wildnis zu verfolgen, um Spuren zu entdecken und ihnen zu folgen oder um eine Beute anhand ihrer Fährte zu identifizieren. Die Fertigkeit deckt auch das Fallenstellen oder die Ausbildung von Jagdhunden oder Greifvögeln ab. In raueren Landen lernen Jäger, ihre Fähigkeiten auch für gefährlichere Ziele wie Orks, Spinnen oder Warge anzuwenden, um nicht zu riskieren, selbst zur Beute zu werden.",
"survival-description": "Die drei Fertigkeiten dieser Gruppe sind essentiell für umherziehende Abenteurer und machen einen Charakter zu einem wertvollen Mitglied der Gemeinschaft.",
"song": "Musizieren",
"song-description": "Hobbits und Menschen, Elben und Zwerge, sogar Goblins und vielleicht Orks: alle Kreaturen in Mittelerde feiern mit Liedern und Musik. Glanzvolle Taten und schlimmes Unheil werden in Versen überliefert, erfreuliche und lustige Geschichten werden zur Zerstreuung und Erheiterung erzählt.<br><br><span class='sheet-strong'>Musizieren<\/span> wird verwendet, um Gedichte zu rezitieren, Lieder zu singen oder Instrumente zu spielen, die der Kultur eines Charakters entsprechen. Die Fertigkeit kann auch verwendet werden, um neue Werke zu lernen oder zu erschaffen.",
"song-description": "Hobbits und Menschen, Elben und Zwerge, sogar Goblins und vielleicht Orks: alle Kreaturen in Mittelerde feiern mit Liedern und Musik. Glanzvolle Taten und schlimmes Unheil werden in Versen überliefert, erfreuliche und lustige Geschichten werden zur Zerstreuung und Erheiterung erzählt.<br><br><span class='sheet-strong'>Musizieren</span> wird verwendet, um Gedichte zu rezitieren, Lieder zu singen oder Instrumente zu spielen, die der Kultur eines Charakters entsprechen. Die Fertigkeit kann auch verwendet werden, um neue Werke zu lernen oder zu erschaffen.",
"courtesy": "Auftreten",
"courtesy-description": "Die Freien Völker haben einen allgemeingültigen Begriff von Anstand und folgen sehr alten Verhaltenskonventionen. Diese Regeln und Traditionen einzuhalten, zeugt von Respekt und ist eine Möglichkeit, auch mit völlig Fremden schnell eine freundliche Gesprächsbasis herzustellen.<br><br>Nach einer erfolgreichen <span class='sheet-strong'>Auftreten<\/span>-Probe weiß ein Charakter, was er in welchem Moment sagen muss, um bei seinem Gastgeber einen guten Eindruck zu hinterlassen oder achtet auf seine Umgangsformen, wenn er selbst Gäste empfängt.",
"courtesy-description": "Die Freien Völker haben einen allgemeingültigen Begriff von Anstand und folgen sehr alten Verhaltenskonventionen. Diese Regeln und Traditionen einzuhalten, zeugt von Respekt und ist eine Möglichkeit, auch mit völlig Fremden schnell eine freundliche Gesprächsbasis herzustellen.<br><br>Nach einer erfolgreichen <span class='sheet-strong'>Auftreten</span>-Probe weiß ein Charakter, was er in welchem Moment sagen muss, um bei seinem Gastgeber einen guten Eindruck zu hinterlassen oder achtet auf seine Umgangsformen, wenn er selbst Gäste empfängt.",
"riddle": "Rätseln",
"riddle-description": "Die Fertigkeit <span class='sheet-strong'>Rätseln<\/span> verdankt ihren Namen dem althergebrachten gleichnamigen Spiel und repräsentiert die Fähigkeit eines Charakters, Schlussfolgerungen aus scheinbar unzusammenhängenden Informationsfetzen zu ziehen und zwar durch Ableitungen, logisches Denken und Intuition.<br><br>Abenteurer verlassen sich auch auf Rätseln, wenn sie gezwungen sind, über etwas zu reden, von dem sie Teile geheim halten wollen, wie zum Beispiel, wenn sie etwas über sich selbst aussagen wollen ohne ihre wahre Identität zu enthüllen.<br><br>Da es sich beim \"Sprechen in Rätseln\" um einen bei vielen Kreaturen akzeptierten Brauch handelt, ist diese Methode unter Fremden gebräuchlich, die sich zum ersten Mal begegnen und die im Gespräch erst einmal Vorsicht walten lassen wollen. Natürlich wird diese Fertigkeit auch eingesetzt, um hilfreiche Erkenntnisse aus einem gesprochenen oder niedergeschriebenen Rätsel zu gewinnen.",
"riddle-description": "Die Fertigkeit <span class='sheet-strong'>Rätseln</span> verdankt ihren Namen dem althergebrachten gleichnamigen Spiel und repräsentiert die Fähigkeit eines Charakters, Schlussfolgerungen aus scheinbar unzusammenhängenden Informationsfetzen zu ziehen und zwar durch Ableitungen, logisches Denken und Intuition.<br><br>Abenteurer verlassen sich auch auf Rätseln, wenn sie gezwungen sind, über etwas zu reden, von dem sie Teile geheim halten wollen, wie zum Beispiel, wenn sie etwas über sich selbst aussagen wollen ohne ihre wahre Identität zu enthüllen.<br><br>Da es sich beim \"Sprechen in Rätseln\" um einen bei vielen Kreaturen akzeptierten Brauch handelt, ist diese Methode unter Fremden gebräuchlich, die sich zum ersten Mal begegnen und die im Gespräch erst einmal Vorsicht walten lassen wollen. Natürlich wird diese Fertigkeit auch eingesetzt, um hilfreiche Erkenntnisse aus einem gesprochenen oder niedergeschriebenen Rätsel zu gewinnen.",
"custom-description": "Auch wenn Abenteurer in den Augen des gemeinen Volkes oft als unzivilisierte Rohlinge angesehen werden, hängen ihre Leben doch manchmal von ihrem Wissen über die gewähltesten Worte, die weisesten Lieder und Legenden oder von der schlauesten Antwort ab. Sich in diesen Fertigkeiten auszuzeichnen gilt als noble Errungenschaft.",
"craft": "Handwerk",
"craft-description": "<span class='sheet-strong'>Handwerk<\/span> bildet weniger die ganze Bandbreite der Fertigkeiten von Schmieden, Stellmachern oder anderen Handwerkern ab, sondern stellt vielmehr das allgemeine Talent eines Charakters dar, Dinge von Hand zu fertigen oder zu reparieren. Spezialisierungen wie Schmiedekunst oder Holzbearbeitung dienen wiederum dazu, das Können in einem bestimmten Handwerk zu repräsentieren. Handwerk kann verwendet werden, um ein Rad an einem Wagen zu reparieren, oder um ein improvisiertes Floß aus Treibholz zu bauen, oder sogar um ein Feuer auf einem windigen Hügel zu entfachen.<br><br>Ein hoher Wert in Handwerk könnte bedeuten, dass ein Charakter vor seinem Abenteuerleben ein Handwerker war. Einige Kulturen, wie die Zwerge oder die Noldor-Elben, verehren das Handwerk als die höchste Ausdrucksform der Kreativität.",
"craft-description": "<span class='sheet-strong'>Handwerk</span> bildet weniger die ganze Bandbreite der Fertigkeiten von Schmieden, Stellmachern oder anderen Handwerkern ab, sondern stellt vielmehr das allgemeine Talent eines Charakters dar, Dinge von Hand zu fertigen oder zu reparieren. Spezialisierungen wie Schmiedekunst oder Holzbearbeitung dienen wiederum dazu, das Können in einem bestimmten Handwerk zu repräsentieren. Handwerk kann verwendet werden, um ein Rad an einem Wagen zu reparieren, oder um ein improvisiertes Floß aus Treibholz zu bauen, oder sogar um ein Feuer auf einem windigen Hügel zu entfachen.<br><br>Ein hoher Wert in Handwerk könnte bedeuten, dass ein Charakter vor seinem Abenteuerleben ein Handwerker war. Einige Kulturen, wie die Zwerge oder die Noldor-Elben, verehren das Handwerk als die höchste Ausdrucksform der Kreativität.",
"battle": "Kriegskunst",
"battle-description": "Kenntnisse in dieser Fertigkeit zeigen das Verständnis eines Charakters für die Regeln einer Schlacht und seine Fähigkeit, in gewalttätigen Auseinandersetzungen einen kühlen Kopf zu bewahren. <span class='sheet-strong'>Kriegskunst<\/span> kann dazu verwendet werden, um Vorteile im Kampf gegen eine Gruppe von Feinden zu erhalten oder um einen Trupp Krieger in die offene Feldschlacht zu führen und inmitten des Chaos für Ordnung zu sorgen (der Schlagabtausch selbst wird über Waffenfertigkeiten abgehandelt).",
"battle-description": "Kenntnisse in dieser Fertigkeit zeigen das Verständnis eines Charakters für die Regeln einer Schlacht und seine Fähigkeit, in gewalttätigen Auseinandersetzungen einen kühlen Kopf zu bewahren. <span class='sheet-strong'>Kriegskunst</span> kann dazu verwendet werden, um Vorteile im Kampf gegen eine Gruppe von Feinden zu erhalten oder um einen Trupp Krieger in die offene Feldschlacht zu führen und inmitten des Chaos für Ordnung zu sorgen (der Schlagabtausch selbst wird über Waffenfertigkeiten abgehandelt).",
"lore": "Wissen",
"lore-description": "<span class='sheet-strong'>Wissen<\/span> drückt die Liebe eines Charakters zum Lernen aus, sei es eine Faszination für Reiseberichte aus fernen Ländern oder ein Interesse an Ahnenforschung. Wann immer eine Aktion ein bestimmtes Wissen erfordert, ist eine Probe auf diese Fertigkeit erforderlich. Charaktere sind üblicherweise in der Tradition ihres eigenen Volkes bewandert, weshalb Spielleiter eher keine Proben für Informationen verlangen sollten, die die Kultur, den Hintergrund oder das Herkunftsgebiet des Charakters betreffen.",
"lore-description": "<span class='sheet-strong'>Wissen</span> drückt die Liebe eines Charakters zum Lernen aus, sei es eine Faszination für Reiseberichte aus fernen Ländern oder ein Interesse an Ahnenforschung. Wann immer eine Aktion ein bestimmtes Wissen erfordert, ist eine Probe auf diese Fertigkeit erforderlich. Charaktere sind üblicherweise in der Tradition ihres eigenen Volkes bewandert, weshalb Spielleiter eher keine Proben für Informationen verlangen sollten, die die Kultur, den Hintergrund oder das Herkunftsgebiet des Charakters betreffen.",
"vocation-description": "Vermutlich führte der Charakter ein gewöhnliches Leben als ein Individuum seines Volkes, bevor das Abenteuer nach ihm rief und sein Entschluss sich festigte, dem Ruf nachzugeben; so mag der Charakter ein Handwerk erlernt haben, die Seinen beschützt oder das gesammelte Wissen seines Volkes in sich aufgenommen haben.",
"weapon": "Waffe",
"weapon-encumbrance-abbreviation": "Bel.",
@@ -117,8 +117,7 @@
"progress-and-keepings": "Fortschritt &amp; Aufzeichnungen",
"fellowship-pool": "Gemeinschaftspunkte",
"advancement-points": "Abenteuerpunkte",
"used-experience": "Used Experience",
"unused-experience": "Unused Experience",
"experience": "Erfahrung",
"treasure": "Schatz",
"standing": "Ansehen",
"background": "Hintergrund",
@@ -135,10 +134,21 @@
"tale-of-years": "Die Aufzählung der Jahre",
"year": "Jahr",
"event-description": "Ereignisse",
"mount": "Reittier",
"mount-name": "Name",
"mount-type": "Typ",
"mount-size": "Größe",
"mount-riding-mod": "Reit-Mod.",
"mount-charge-bonus": "Schaden",
"mount-arm-red": "Bel.Red.",
"mount-qualities": "Qualitäten",
"rolls-for": "würfelt auf",
"against-tn": "gegen SG",
"protection": "Rüstung",
"injury": "Verletzung",
"target-number": "Schwierigkeitsgrad",
"attacks-with": "attackiert mit",
"attacks-with-a": "attackiert mit"
"attacks-with-a": "attackiert mit",
"charges-with": "reitet mit",
"an-attack": "einen Angriff"
}
+36 -26
View File
@@ -26,7 +26,7 @@
"weapon-called-shot": "Called Shot",
"special-abilities": "Special Abilities",
"hope": "Hope",
"character-name": "Character Name",
"character-name": "Name",
"culture": "Culture",
"standard-of-living": "Standard of Living",
"cultural-blessing": "Cultural Blessing",
@@ -43,52 +43,52 @@
"wits": "Wits",
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
"valour": "Valour",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.<br><br>When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
"wisdom": "Wisdom",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.<br><br>When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
"common-skills": "Common Skills",
"skill-groups": "Skill Groups",
"skill-groups": "Skill&nbsp;Groups",
"awe": "Awe",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. <span class='sheet-strong'>Awe</span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.<br><br>A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
"inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"inspire-description": "A hero able to <span class='sheet-strong'>Inspire</span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under <span class='sheet-strong'>Persuade</span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high <span class='sheet-strong'>Inspire</span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men<br><br>A successful <span class='sheet-strong'>Inspire</span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high <span class='sheet-strong'>Persuade</span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.<br><br>The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
"athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"athletics-description": "<span class='sheet-strong'>Athletics</span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high <span class='sheet-strong'>Athletics</span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.<br><br>A successful <span class='sheet-strong'>Athletics</span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.<br><br>When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the <span class='sheet-strong'>Travel</span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
"stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"stealth-description": "A hero resorts to <span class='sheet-strong'>Stealth</span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use <span class='sheet-strong'>Stealth</span> to prosper in their trade.<br><br>A successful <span class='sheet-strong'>Stealth</span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.<br><br>A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
"awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"awareness-description": "The <span class='sheet-strong'>Awareness</span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.<br><br>A high <span class='sheet-strong'>Awareness</span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
"insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.",
"insight-description": "<span class='sheet-strong'>Insight</span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with <span class='sheet-strong'>Insight</span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high <span class='sheet-strong'>Insight</span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful <span class='sheet-strong'>Insight</span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. <span class='sheet-strong'>Insight</span> tests may be rolled in opposition to an adversary using <span class='sheet-strong'>Persuade</span> or another Personality skill.",
"search": "Search",
"search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"search-description": "<span class='sheet-strong'>Search</span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. <span class='sheet-strong'>Search</span> rolls are generally initiated by the player rather than the Loremaster; <span class='sheet-strong'>Awareness</span> is used to see if the characters passively notice something. A successful <span class='sheet-strong'>Search</span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
"explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"explore-description": "Adventurers rely on their <span class='sheet-strong'>Explore</span> skill when they move through an unfamiliar area of the Wild. An <span class='sheet-strong'>Explore</span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high <span class='sheet-strong'>Explore</span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.<br><br>The <span class='sheet-strong'>Healing</span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A <span class='sheet-strong'>Hunting</span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.<br><br><span class='sheet-strong'>Song</span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.<br><br>A hero succeeding in a <span class='sheet-strong'>Courtesy</span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
"riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"riddle-description": "Owing its name to the ancient Game, the <span class='sheet-strong'>Riddle</span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.<br><br>An adventurer also relies on <span class='sheet-strong'>Riddle</span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.<br><br>An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
"craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"craft-description": "The <span class='sheet-strong'>Craft</span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.<br><br>A high <span class='sheet-strong'>Craft</span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The <span class='sheet-strong'>Battle</span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
"lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.",
"lore-description": "<span class='sheet-strong'>Lore</span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a <span class='sheet-strong'>Lore</span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a <span class='sheet-strong'>Lore</span> test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -114,11 +114,10 @@
"rewards-and-virtues": "Rewards &amp; Virtues",
"rewards": "Rewards",
"virtues": "Virtues",
"progress-and-keepings": "Progress &amp; Keepings",
"progress-and-keepings": "Progress &amp; Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
"used-experience": "Used Experience",
"unused-experience": "Unused Experience",
"experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
"mount": "Mount",
"mount-name": "Name",
"mount-type": "Type",
"mount-size": "Size",
"mount-riding-mod": "Riding Mod.",
"mount-charge-bonus": "Charge Bonus",
"mount-arm-red": "Arm. Red.",
"mount-qualities": "Qualities",
"rolls-for": "rolls for",
"against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
"attacks-with-a": "attacks with a"
"attacks-with-a": "attacks with a",
"charges-with": "charges with",
"an-attack": "to attack"
}
+31 -21
View File
@@ -49,46 +49,46 @@
"common-skills": "Common Skills",
"skill-groups": "Skill&nbsp;Groups",
"awe": "Awe",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. <span class='sheet-strong'>Awe<\/span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.<br><br>A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. <span class='sheet-strong'>Awe</span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.<br><br>A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
"inspire": "Inspire",
"inspire-description": "A hero able to <span class='sheet-strong'>Inspire<\/span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under <span class='sheet-strong'>Persuade<\/span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high <span class='sheet-strong'>Inspire<\/span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men<br><br>A successful <span class='sheet-strong'>Inspire<\/span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"inspire-description": "A hero able to <span class='sheet-strong'>Inspire</span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under <span class='sheet-strong'>Persuade</span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high <span class='sheet-strong'>Inspire</span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men<br><br>A successful <span class='sheet-strong'>Inspire</span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
"persuade": "Persuade",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high <span class='sheet-strong'>Persuade<\/span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.<br><br>The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high <span class='sheet-strong'>Persuade</span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.<br><br>The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
"athletics": "Athletics",
"athletics-description": "<span class='sheet-strong'>Athletics<\/span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high <span class='sheet-strong'>Athletics<\/span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.<br><br>A successful <span class='sheet-strong'>Athletics<\/span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"athletics-description": "<span class='sheet-strong'>Athletics</span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high <span class='sheet-strong'>Athletics</span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.<br><br>A successful <span class='sheet-strong'>Athletics</span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
"travel": "Travel",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.<br><br>When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the <span class='sheet-strong'>Travel<\/span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.<br><br>When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the <span class='sheet-strong'>Travel</span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
"stealth": "Stealth",
"stealth-description": "A hero resorts to <span class='sheet-strong'>Stealth<\/span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use <span class='sheet-strong'>Stealth<\/span> to prosper in their trade.<br><br>A successful <span class='sheet-strong'>Stealth<\/span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.<br><br>A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"stealth-description": "A hero resorts to <span class='sheet-strong'>Stealth</span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use <span class='sheet-strong'>Stealth</span> to prosper in their trade.<br><br>A successful <span class='sheet-strong'>Stealth</span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.<br><br>A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
"awareness": "Awareness",
"awareness-description": "The <span class='sheet-strong'>Awareness<\/span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.<br><br>A high <span class='sheet-strong'>Awareness<\/span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"awareness-description": "The <span class='sheet-strong'>Awareness</span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.<br><br>A high <span class='sheet-strong'>Awareness</span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
"insight": "Insight",
"insight-description": "<span class='sheet-strong'>Insight<\/span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with <span class='sheet-strong'>Insight<\/span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high <span class='sheet-strong'>Insight<\/span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful <span class='sheet-strong'>Insight<\/span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. <span class='sheet-strong'>Insight<\/span> tests may be rolled in opposition to an adversary using <span class='sheet-strong'>Persuade<\/span> or another Personality skill.",
"insight-description": "<span class='sheet-strong'>Insight</span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with <span class='sheet-strong'>Insight</span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high <span class='sheet-strong'>Insight</span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful <span class='sheet-strong'>Insight</span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. <span class='sheet-strong'>Insight</span> tests may be rolled in opposition to an adversary using <span class='sheet-strong'>Persuade</span> or another Personality skill.",
"search": "Search",
"search-description": "<span class='sheet-strong'>Search<\/span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. <span class='sheet-strong'>Search<\/span> rolls are generally initiated by the player rather than the Loremaster; <span class='sheet-strong'>Awareness<\/span> is used to see if the characters passively notice something. A successful <span class='sheet-strong'>Search<\/span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"search-description": "<span class='sheet-strong'>Search</span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. <span class='sheet-strong'>Search</span> rolls are generally initiated by the player rather than the Loremaster; <span class='sheet-strong'>Awareness</span> is used to see if the characters passively notice something. A successful <span class='sheet-strong'>Search</span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
"explore": "Explore",
"explore-description": "Adventurers rely on their <span class='sheet-strong'>Explore<\/span> skill when they move through an unfamiliar area of the Wild. An <span class='sheet-strong'>Explore<\/span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high <span class='sheet-strong'>Explore<\/span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"explore-description": "Adventurers rely on their <span class='sheet-strong'>Explore</span> skill when they move through an unfamiliar area of the Wild. An <span class='sheet-strong'>Explore</span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high <span class='sheet-strong'>Explore</span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
"healing": "Healing",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.<br><br>The <span class='sheet-strong'>Healing<\/span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.<br><br>The <span class='sheet-strong'>Healing</span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
"hunting": "Hunting",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A <span class='sheet-strong'>Hunting<\/span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A <span class='sheet-strong'>Hunting</span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
"song": "Song",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.<br><br><span class='sheet-strong'>Song<\/span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.<br><br><span class='sheet-strong'>Song</span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
"courtesy": "Courtesy",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.<br><br>A hero succeeding in a <span class='sheet-strong'>Courtesy<\/span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.<br><br>A hero succeeding in a <span class='sheet-strong'>Courtesy</span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
"riddle": "Riddle",
"riddle-description": "Owing its name to the ancient Game, the <span class='sheet-strong'>Riddle<\/span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.<br><br>An adventurer also relies on <span class='sheet-strong'>Riddle<\/span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.<br><br>An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"riddle-description": "Owing its name to the ancient Game, the <span class='sheet-strong'>Riddle</span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.<br><br>An adventurer also relies on <span class='sheet-strong'>Riddle</span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.<br><br>An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
"craft": "Craft",
"craft-description": "The <span class='sheet-strong'>Craft<\/span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.<br><br>A high <span class='sheet-strong'>Craft<\/span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"craft-description": "The <span class='sheet-strong'>Craft</span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.<br><br>A high <span class='sheet-strong'>Craft</span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
"battle": "Battle",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The <span class='sheet-strong'>Battle<\/span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The <span class='sheet-strong'>Battle</span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
"lore": "Lore",
"lore-description": "<span class='sheet-strong'>Lore<\/span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a <span class='sheet-strong'>Lore<\/span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a <span class='sheet-strong'>Lore<\/span> test for information regarding their character’s culture, background or the area they originally come from.",
"lore-description": "<span class='sheet-strong'>Lore</span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a <span class='sheet-strong'>Lore</span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a <span class='sheet-strong'>Lore</span> test for information regarding their character’s culture, background or the area they originally come from.",
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
"weapon": "Weapon",
"weapon-encumbrance-abbreviation": "Enc",
@@ -117,8 +117,7 @@
"progress-and-keepings": "Progress &amp; Holdings",
"fellowship-pool": "Fellowship Pool",
"advancement-points": "Advancement Points",
"used-experience": "Used Experience",
"unused-experience": "Unused Experience",
"experience": "Experience",
"treasure": "Treasure",
"standing": "Standing",
"background": "Background",
@@ -135,10 +134,21 @@
"tale-of-years": "Tale of Years",
"year": "Year",
"event-description": "Event Description",
"mount": "Mount",
"mount-name": "Name",
"mount-type": "Type",
"mount-size": "Size",
"mount-riding-mod": "Riding Mod.",
"mount-charge-bonus": "Charge Bonus",
"mount-arm-red": "Arm. Red.",
"mount-qualities": "Qualities",
"rolls-for": "rolls for",
"against-tn": "against TN",
"protection": "Protection",
"injury": "Injury",
"target-number": "Target Number",
"attacks-with": "attacks with",
"attacks-with-a": "attacks with a"
"attacks-with-a": "attacks with a",
"charges-with": "charges with",
"an-attack": "to attack"
}
+30 -20
View File
@@ -51,44 +51,44 @@
"awe": "Impresionar",
"awe-description": "Esta habilidad mide la capacidad de un héroe para provocar respeto en los presentes, y a menudo determina la impresión que un héroe causa sobre alguien con quien se encuentra por vez primera. Dependiendo de las circunstancias, y de las intenciones o disposición del héroe, se puede utilizar para inspirar asombro, admiración, o incluso temor. Una determinada impresión puede derivar del carisma espontáneo de un personaje, pero puede ser activamente inducida por una entrada dramática o un atuendo impresionante.<br><br>Un uso con éxito de la habilidad provoca el efecto elegido. Un fallo puede no tener ningún efecto notable... ¡o llevar al resultado opuesto! Conseguir un gran éxito significa que el héroe se ha ganado los corazones de los presentes, o que les ha intimidado para que permanezcan sumisos y en silencio. Un éxito extraordinario puede producir la reverencia abierta, o el pánico.",
"inspire": "Inspirar",
"inspire-description": "Un héroe capaz de inspirar a otros puede instilarles un sentimiento positivo, impulsándoles a actuar en el asunto que se tenga entre manos. Esta es una proeza conseguida sobre todo a través del ejemplo, el carisma, y la convicción personal, más que a través del uso efectivo de las palabras (que entra dentro de la habilidad <span class='sheet-strong'>Persuadir<\/span>, a la derecha). Puede utilizarse para empujar a la acción a individuos ociosos, pero es especialmente efectiva para influenciar multitudes. Los héroes con niveles elevados de <span class='sheet-strong'>Inspirar<\/span> pueden ser oradores convincentes, agitadores apasionados, y líderes entrañables.<br><br> Una tirada de <span class='sheet-strong'>Inspirar<\/span> con éxito despierta el sentimiento elegido en el objetivo, mientras no sea lo opuesto a su opinión o disposición actual. Un gran éxito basta para influenciar a individuos que antes no estaban interesados, y un éxito extraordinario puede convertir a rivales en partidarios.",
"inspire-description": "Un héroe capaz de inspirar a otros puede instilarles un sentimiento positivo, impulsándoles a actuar en el asunto que se tenga entre manos. Esta es una proeza conseguida sobre todo a través del ejemplo, el carisma, y la convicción personal, más que a través del uso efectivo de las palabras (que entra dentro de la habilidad <span class='sheet-strong'>Persuadir</span>, a la derecha). Puede utilizarse para empujar a la acción a individuos ociosos, pero es especialmente efectiva para influenciar multitudes. Los héroes con niveles elevados de <span class='sheet-strong'>Inspirar</span> pueden ser oradores convincentes, agitadores apasionados, y líderes entrañables.<br><br> Una tirada de <span class='sheet-strong'>Inspirar</span> con éxito despierta el sentimiento elegido en el objetivo, mientras no sea lo opuesto a su opinión o disposición actual. Un gran éxito basta para influenciar a individuos que antes no estaban interesados, y un éxito extraordinario puede convertir a rivales en partidarios.",
"persuade": "Persuadir",
"persuade-description": "Esta habilidad permite a un héroe aplicar su raciocinio para convencer a otro individuo de una idea o curso de acción. Puede utilzarse para influenciar a pequeños grupos de oyentes, pero sólo si se utiliza en un contexto o situación social apropiados (por ejemplo una sala común). Un intento de persuasión requiere más tiempo que otas habilidades de personalidad, porque es una acción más compleja. Un nivel alto de <span class='sheet-strong'>Persuadir<\/span> denota una elocuencia poco común, amor por las palabras, y un conocimiento de su uso adecuado, y de sus efectos sobre quienes las escuchan. Los hombres sabios, los consejeros de los caudillos y de los reyes, y sus mensajeros, todos ellos comparten esta pasión por la palabra hablada.<br><br>El uso con éxito de la habilidad permite al héroe convencer a su audiencia de los fallos de su posición actual. Un gran éxito cocnvence al objetivo de la cualidad de la posición del héroe, mientas que un éxito extraordinario podría convertir al objetivo en un firme creyente.",
"persuade-description": "Esta habilidad permite a un héroe aplicar su raciocinio para convencer a otro individuo de una idea o curso de acción. Puede utilzarse para influenciar a pequeños grupos de oyentes, pero sólo si se utiliza en un contexto o situación social apropiados (por ejemplo una sala común). Un intento de persuasión requiere más tiempo que otas habilidades de personalidad, porque es una acción más compleja. Un nivel alto de <span class='sheet-strong'>Persuadir</span> denota una elocuencia poco común, amor por las palabras, y un conocimiento de su uso adecuado, y de sus efectos sobre quienes las escuchan. Los hombres sabios, los consejeros de los caudillos y de los reyes, y sus mensajeros, todos ellos comparten esta pasión por la palabra hablada.<br><br>El uso con éxito de la habilidad permite al héroe convencer a su audiencia de los fallos de su posición actual. Un gran éxito cocnvence al objetivo de la cualidad de la posición del héroe, mientas que un éxito extraordinario podría convertir al objetivo en un firme creyente.",
"personality-description": "La personalidad de un héroe aflora en términos de juego a través de su capacidad para impresionar, animar e influenciar a otros. Un buen nivel de competencia en las tres habilidades de este grupo es la marca de un líder.",
"athletics": "Atletismo",
"athletics-description": "El <span class='sheet-strong'>Atletismo<\/span> es una habilidad amplia, puesto que cubre la mayoría de las actividades físicas que un héroe podría emprender durante sus aventuras, inclyendo correr, saltar, trepar, nadar, y lanzar piedras u otros objetos pequeños. Los héroes que poseen un nivel elevado de <span class='sheet-strong'>Atletismo<\/span> muestran una combinación ganadora de habilidad física, elegancia y control, obtenidas por lo general a través del ejercicio continuo, y de una vigorosa actividad diaria.<br><br>Una tirada con éxito de <span class='sheet-strong'>Atletismo<\/span> da lugar a un resultado satisfactorio en la actividad física, mientras que una tirada fallida podría incluso dar pie a graves daños, dependiendo de las circunstancias. Un éxito grande o extraordinario sugiere un resultado espectacular.",
"athletics-description": "El <span class='sheet-strong'>Atletismo</span> es una habilidad amplia, puesto que cubre la mayoría de las actividades físicas que un héroe podría emprender durante sus aventuras, inclyendo correr, saltar, trepar, nadar, y lanzar piedras u otros objetos pequeños. Los héroes que poseen un nivel elevado de <span class='sheet-strong'>Atletismo</span> muestran una combinación ganadora de habilidad física, elegancia y control, obtenidas por lo general a través del ejercicio continuo, y de una vigorosa actividad diaria.<br><br>Una tirada con éxito de <span class='sheet-strong'>Atletismo</span> da lugar a un resultado satisfactorio en la actividad física, mientras que una tirada fallida podría incluso dar pie a graves daños, dependiendo de las circunstancias. Un éxito grande o extraordinario sugiere un resultado espectacular.",
"travel": "Viajar",
"travel-description": "En la Tercera Edad las ciudades, pueblos y aldeas de la Tierra Media están a menudo separados por muchas leguas de zonas salvajes o desérticas. Los camnios que antaño llevaban con seguridad a reinos distantes, a menudo acaban en senderos que no llevan a ninguna parte.<br><br>Cuando la compañía precisa cubrir una distancia a través de un territorio incierto, incluyendo cuando va en bote, se requiere que todo compañero lleve a cabo una o más pruebas de la habilidad <span class='sheet-strong'>Viajar<\/span> para evitar cansarse demasiado pronto. Si bien ciertamente es producto de la experiencia, el uso de Viajar se beneficia sobre todo de la fuerza de espíritu de un héroe.",
"travel-description": "En la Tercera Edad las ciudades, pueblos y aldeas de la Tierra Media están a menudo separados por muchas leguas de zonas salvajes o desérticas. Los camnios que antaño llevaban con seguridad a reinos distantes, a menudo acaban en senderos que no llevan a ninguna parte.<br><br>Cuando la compañía precisa cubrir una distancia a través de un territorio incierto, incluyendo cuando va en bote, se requiere que todo compañero lleve a cabo una o más pruebas de la habilidad <span class='sheet-strong'>Viajar</span> para evitar cansarse demasiado pronto. Si bien ciertamente es producto de la experiencia, el uso de Viajar se beneficia sobre todo de la fuerza de espíritu de un héroe.",
"stealth": "Sigilo",
"stealth-description": "Un héroe recurre al <span class='sheet-strong'>Sigilo<\/span> siempre que necesita o se ve obligado a actuar de forma furtiva o secreta. La habilidad incluye ocultarse o moverse en silencio, y seguir de cerca a individuos. Estas actividades se basan a menudo en la rapidez y en la precisión, por lo que un héroe sigiloso combina su precaución practicada con la capacidad de reconocer el momento adecuado para arriesgarse. Cazadores, saqueadores, y guerreros solitarios utilizan el <span class='sheet-strong'>Sigilo<\/span> para prosperar en sus profesiones.<br><br>Una tirada de <span class='sheet-strong'>Sigilo<\/span> con éxito indica que el personaje ha pasado desapercibido, mientras que un fallo ha atraído casi con certeza una atención no deseada.<br><br>Un éxito grande o extraordinario consigue un resultado tan impecable, que podría ser imposible rastrear las acciones del héroe tras el hecho.",
"stealth-description": "Un héroe recurre al <span class='sheet-strong'>Sigilo</span> siempre que necesita o se ve obligado a actuar de forma furtiva o secreta. La habilidad incluye ocultarse o moverse en silencio, y seguir de cerca a individuos. Estas actividades se basan a menudo en la rapidez y en la precisión, por lo que un héroe sigiloso combina su precaución practicada con la capacidad de reconocer el momento adecuado para arriesgarse. Cazadores, saqueadores, y guerreros solitarios utilizan el <span class='sheet-strong'>Sigilo</span> para prosperar en sus profesiones.<br><br>Una tirada de <span class='sheet-strong'>Sigilo</span> con éxito indica que el personaje ha pasado desapercibido, mientras que un fallo ha atraído casi con certeza una atención no deseada.<br><br>Un éxito grande o extraordinario consigue un resultado tan impecable, que podría ser imposible rastrear las acciones del héroe tras el hecho.",
"movement-description": "La pasta de la que está hecho un aventurero veterano viene dada por su capacidad de salvar obstáculos, soportar largos viajes, y moverse en secreto.",
"awareness": "Alerta",
"awareness-description": "La habilidad <span class='sheet-strong'>Alerta<\/span> representa la capacidad de un héroe para reacionar, y darse cuenta de algo inesperado, fuera de lo ordinario, o difícil de detectar. Refleja a la vez unos sentidos agudos y la experiencia necesaria para entender lo que ves y oyes.<br><br>Un nivel elevado de <span class='sheet-strong'>Alerta<\/span> expresa una vigilancia extraordinaria, y es mu útil al miembro de la compañía que ocupa el papel de vigía.",
"awareness-description": "La habilidad <span class='sheet-strong'>Alerta</span> representa la capacidad de un héroe para reacionar, y darse cuenta de algo inesperado, fuera de lo ordinario, o difícil de detectar. Refleja a la vez unos sentidos agudos y la experiencia necesaria para entender lo que ves y oyes.<br><br>Un nivel elevado de <span class='sheet-strong'>Alerta</span> expresa una vigilancia extraordinaria, y es mu útil al miembro de la compañía que ocupa el papel de vigía.",
"insight": "Perspicacia",
"insight-description": "La <span class='sheet-strong'>Perspicacia<\/span> es la capacidad de un héroe para ver más allá de las apariencias, reconociendo los pensamientos y creencias ocultos de la gente. Con <span class='sheet-strong'>Perspicacia<\/span> los héroes puede reconocer cuando alguien les miente, y extraer conclusiones útiles acerca de los motivos de la gente. Un héroe con una puntuación elevada de <span class='sheet-strong'>Perspicacia<\/span> es a menudo reconocido como un individuo sensible y con criterio, y muchos podrían buscar sus consejos.<br><br>Una tirada con éxito de <span class='sheet-strong'>Perspicacia<\/span> proporciona al héroe un retrato fiel, aunque parcial, del personaje observado. Un éxito grande o extraordinario revela verdades acerca de un individuo que él mismo podría ignorar. Las pruebas de <span class='sheet-strong'>Perspicacia<\/span> se pueden tirar en oposición a un adeversario que use <span class='sheet-strong'>Persuadir<\/span> o cualquier otra habilidad de personalidad.",
"insight-description": "La <span class='sheet-strong'>Perspicacia</span> es la capacidad de un héroe para ver más allá de las apariencias, reconociendo los pensamientos y creencias ocultos de la gente. Con <span class='sheet-strong'>Perspicacia</span> los héroes puede reconocer cuando alguien les miente, y extraer conclusiones útiles acerca de los motivos de la gente. Un héroe con una puntuación elevada de <span class='sheet-strong'>Perspicacia</span> es a menudo reconocido como un individuo sensible y con criterio, y muchos podrían buscar sus consejos.<br><br>Una tirada con éxito de <span class='sheet-strong'>Perspicacia</span> proporciona al héroe un retrato fiel, aunque parcial, del personaje observado. Un éxito grande o extraordinario revela verdades acerca de un individuo que él mismo podría ignorar. Las pruebas de <span class='sheet-strong'>Perspicacia</span> se pueden tirar en oposición a un adeversario que use <span class='sheet-strong'>Persuadir</span> o cualquier otra habilidad de personalidad.",
"search": "Buscar",
"search-description": "<span class='sheet-strong'>Buscar<\/span> se utiliza cuando se intenta encontrar algo examinando de cerca. Esta habilidad puede permitir a un héroe registrar una biblioteca para encontrar una información relevante, buscar puertas secretas o inscripciones ocultas, reconocer un rostro familiar en una multitud, o incluso registrar las ropas de un sospechoso de ser un ladrón. Se requiere una tirada por cada inspección de un área pequeña, como por ejemplo una habitación. Las tiradas de <span class='sheet-strong'>Buscar<\/span> se llevan a cabo principalmente a instancias del jugador, en vez del Maestro del Saber, porque la percepción pasiva de los personajes se suele determinar mediante la <span class='sheet-strong'>Alerta<\/span>.<br><br>Una tirada con éxito de <span class='sheet-strong'>Buscar<\/span> permite por lo general a los personajes encontrar lo que están buscando, si se encuentra en la zona registrada. Un éxito grande o extraordinario suele indicar una resolución más rápida. Si el objeto está particularmente bien escondido, el Maestro del saber podría decidir que se requiere un nivel mayor de éxito para descubrirlo.",
"search-description": "<span class='sheet-strong'>Buscar</span> se utiliza cuando se intenta encontrar algo examinando de cerca. Esta habilidad puede permitir a un héroe registrar una biblioteca para encontrar una información relevante, buscar puertas secretas o inscripciones ocultas, reconocer un rostro familiar en una multitud, o incluso registrar las ropas de un sospechoso de ser un ladrón. Se requiere una tirada por cada inspección de un área pequeña, como por ejemplo una habitación. Las tiradas de <span class='sheet-strong'>Buscar</span> se llevan a cabo principalmente a instancias del jugador, en vez del Maestro del Saber, porque la percepción pasiva de los personajes se suele determinar mediante la <span class='sheet-strong'>Alerta</span>.<br><br>Una tirada con éxito de <span class='sheet-strong'>Buscar</span> permite por lo general a los personajes encontrar lo que están buscando, si se encuentra en la zona registrada. Un éxito grande o extraordinario suele indicar una resolución más rápida. Si el objeto está particularmente bien escondido, el Maestro del saber podría decidir que se requiere un nivel mayor de éxito para descubrirlo.",
"perception-description": "La capacidad de ser capaz de darse cuenta de detalles ocultos a menudo vale la pena, ya se trate de oír un ruido extraño que delata una emboscada, ser capaz de ver un leve brillo en los ojos de un mentiroso, o descubrir la grieta en un muro que revela una puerta secreta.",
"explore": "Explorar",
"explore-description": "Los aventureros confían en su habilidad de <span class='sheet-strong'>Explorar<\/span> cuando recorren una zona poco familiar del Yermo. Una tirada de <span class='sheet-strong'>Explorar<\/span> se puede requerir durante un viaje para mantenerse en la dirección correcta, o para volver a la ruta después de un desvío; para soportar unas condiciones climatológicas adversas, u otro tipo de obstáculos naturales; para crear sendas a través de las tierras salvajes que otros puedan seguir; o para elegir un lugar adecuado donde acampar. Un nivel elevado de <span class='sheet-strong'>Explorar<\/span> es un recurso valiosísimo para el miembro de la compañía que haga de explorador para su grupo aventurero.",
"explore-description": "Los aventureros confían en su habilidad de <span class='sheet-strong'>Explorar</span> cuando recorren una zona poco familiar del Yermo. Una tirada de <span class='sheet-strong'>Explorar</span> se puede requerir durante un viaje para mantenerse en la dirección correcta, o para volver a la ruta después de un desvío; para soportar unas condiciones climatológicas adversas, u otro tipo de obstáculos naturales; para crear sendas a través de las tierras salvajes que otros puedan seguir; o para elegir un lugar adecuado donde acampar. Un nivel elevado de <span class='sheet-strong'>Explorar</span> es un recurso valiosísimo para el miembro de la compañía que haga de explorador para su grupo aventurero.",
"healing": "Curar",
"healing-description": "El conocimiento de cómo aliviar el dolor y aplicar remedios para restaurar la salud a los que sufren es antiguo, y los tratamientos difieren de una cultura a otra. Casi todas las tradiciones coinciden en el tratamiento de las heridas graves, que deben ser atendidas de inmediato y así impedir que empeoren.<br><br>La habilidad de <span class='sheet-strong'>Curar<\/span> incluye reducir fracturas y usar hierbas o bálsamos, pero el desenlace se basa en la capacidad del sanador de comprender qué le sucede al doliente y determinar qué se tiene que hacer.",
"healing-description": "El conocimiento de cómo aliviar el dolor y aplicar remedios para restaurar la salud a los que sufren es antiguo, y los tratamientos difieren de una cultura a otra. Casi todas las tradiciones coinciden en el tratamiento de las heridas graves, que deben ser atendidas de inmediato y así impedir que empeoren.<br><br>La habilidad de <span class='sheet-strong'>Curar</span> incluye reducir fracturas y usar hierbas o bálsamos, pero el desenlace se basa en la capacidad del sanador de comprender qué le sucede al doliente y determinar qué se tiene que hacer.",
"hunting": "Cazar",
"hunting-description": "Saber cazar es una habilidad fundamental familiar para la mayoría de habitantes de la Tierra Media. Se puede requerir una tirada de <span class='sheet-strong'>Cazar<\/span> para cualquier tarea relacionada, como por ejemplo perseguir a una criatura por zonas salvajes, encontrar huellas y seguirlas, o identificar a una presa por su rastro.<br><br>La habilidad también cubre preparar trampas, y el entrenamiento y uso de los perros o aves de presa. En las áreas más alvajes, los cazadores aprenden a aplicar su oficio a presas más peligrosas, com por ejemplo orcos, arañas, o huargos puesto que si no, se arriesgan a convertirse en presa.",
"hunting-description": "Saber cazar es una habilidad fundamental familiar para la mayoría de habitantes de la Tierra Media. Se puede requerir una tirada de <span class='sheet-strong'>Cazar</span> para cualquier tarea relacionada, como por ejemplo perseguir a una criatura por zonas salvajes, encontrar huellas y seguirlas, o identificar a una presa por su rastro.<br><br>La habilidad también cubre preparar trampas, y el entrenamiento y uso de los perros o aves de presa. En las áreas más alvajes, los cazadores aprenden a aplicar su oficio a presas más peligrosas, com por ejemplo orcos, arañas, o huargos puesto que si no, se arriesgan a convertirse en presa.",
"survival-description": "Las tres habilidades de este grupo, esenciales para un aventurero ambulante, hacen que un héroe se convierta en un miento muy valioso de una compañía.",
"song": "Cantar",
"song-description": "Los hobbits y los hombres, los elfos y los enanos, incluso los trasgos y quizá los orcos: todas las criaturas de la Tierra Media demuestran su alegría tocando instrumentos musicales o cantando. Las grandes gestas y las desventuras más amargas se recuerdan en verso, y relatos placenteros o incluso cómicos son repetidos una y otra vez para tranquilizar los espíritus y encontrar la calma. <span class='sheet-strong'>Cantar<\/span> se utiliza para recitar un poema, cantar una canción, o tocar un instrumento que pertenezca a la cultura del usuario. También puede utilizarse para aprender nuevas obras o crear composiciones originales.",
"song-description": "Los hobbits y los hombres, los elfos y los enanos, incluso los trasgos y quizá los orcos: todas las criaturas de la Tierra Media demuestran su alegría tocando instrumentos musicales o cantando. Las grandes gestas y las desventuras más amargas se recuerdan en verso, y relatos placenteros o incluso cómicos son repetidos una y otra vez para tranquilizar los espíritus y encontrar la calma. <span class='sheet-strong'>Cantar</span> se utiliza para recitar un poema, cantar una canción, o tocar un instrumento que pertenezca a la cultura del usuario. También puede utilizarse para aprender nuevas obras o crear composiciones originales.",
"courtesy": "Cortesía",
"courtesy-description": "Los Pueblos Libres reconocen normas comunes de decencia, y antiguas convenciones de comportamiento. Observar estas tradiciones demuestra respeto, y es una forma de establecer rápidamente una base amistosa incluso entre completos desconocidos.<br><br>Un héroe que consiga una tirada de <span class='sheet-strong'>Cortesía<\/span> sabe qué decir en el momento oportuno para causar una buena impresión en su anfitrión, o tiene cuidado con sus modales cuando recibe huéspedes.",
"courtesy-description": "Los Pueblos Libres reconocen normas comunes de decencia, y antiguas convenciones de comportamiento. Observar estas tradiciones demuestra respeto, y es una forma de establecer rápidamente una base amistosa incluso entre completos desconocidos.<br><br>Un héroe que consiga una tirada de <span class='sheet-strong'>Cortesía</span> sabe qué decir en el momento oportuno para causar una buena impresión en su anfitrión, o tiene cuidado con sus modales cuando recibe huéspedes.",
"riddle": "Acertijos",
"riddle-description": "Debiendo su nombre al antiguo juego, la habilidad <span class='sheet-strong'>Acertijos<\/span> representa la capacidad de un héroe para sacar conclusiones de informaciones aparentemente inconexas, mediante deducción, razonamiento e intuición.<br><br>Un aventurero también confía en los <span class='sheet-strong'>Acertijos<\/span> cuando se ve obligado a hablar de un tema, pero quiere omitir la mayor parte de lo que sabe, por ejemplo para explicar algo acerca de sí mismo sin revelar su auténtica identidad. Una costumbre aceptada entre muchas criuaturas, hablar en acertijos se suele permitir entre extraños que se encuentran por vez primera, y que quieren comunicarse sopesando mucho sus palabras. Esta habilidad también se utiliza cuando es el turno del héroe de extraer información útil de un acertijo hablado o escrito.",
"riddle-description": "Debiendo su nombre al antiguo juego, la habilidad <span class='sheet-strong'>Acertijos</span> representa la capacidad de un héroe para sacar conclusiones de informaciones aparentemente inconexas, mediante deducción, razonamiento e intuición.<br><br>Un aventurero también confía en los <span class='sheet-strong'>Acertijos</span> cuando se ve obligado a hablar de un tema, pero quiere omitir la mayor parte de lo que sabe, por ejemplo para explicar algo acerca de sí mismo sin revelar su auténtica identidad. Una costumbre aceptada entre muchas criuaturas, hablar en acertijos se suele permitir entre extraños que se encuentran por vez primera, y que quieren comunicarse sopesando mucho sus palabras. Esta habilidad también se utiliza cuando es el turno del héroe de extraer información útil de un acertijo hablado o escrito.",
"custom-description": "Si bien la gente común teme a menudo que los héroes sean brutos poco civilizados, las vidas de éstos pueden depender a veces de conocer las palabras, la canción, o la respuesta adecuadas. Destacar en estas habilidades se considera un logro notable.",
"craft": "Oficio",
"craft-description": "La habilidad <span class='sheet-strong'>Oficio<\/span> no cubre realmente toda la gama de capacidades de herreros, constructores, u otros artesanos, sino que refleja el talento de un personaje para hacer o reparar cosas a mano, aunque hay rasgos como Herrería, Carpintería, que pueden utilizarse para reflejar la competencia en un oficio específico. <span class='sheet-strong'>Oficio<\/span> puede utilizarse para intentar arreglar la rueda de un carro, construir una almadía improvisada con madera encontrada en la orilla de un río, o incluso para encender una fogata en una colina ventosa.<br><br>Un nivel de <span class='sheet-strong'>Oficio<\/span> elevado podría indicar que el héroe era artesano antes de empezar su vida aventurera. Algunas razas, como los enanos y los elfos noldor, reverencian los oficios como la expresión más elevada de la creatividad de un individuo.",
"craft-description": "La habilidad <span class='sheet-strong'>Oficio</span> no cubre realmente toda la gama de capacidades de herreros, constructores, u otros artesanos, sino que refleja el talento de un personaje para hacer o reparar cosas a mano, aunque hay rasgos como Herrería, Carpintería, que pueden utilizarse para reflejar la competencia en un oficio específico. <span class='sheet-strong'>Oficio</span> puede utilizarse para intentar arreglar la rueda de un carro, construir una almadía improvisada con madera encontrada en la orilla de un río, o incluso para encender una fogata en una colina ventosa.<br><br>Un nivel de <span class='sheet-strong'>Oficio</span> elevado podría indicar que el héroe era artesano antes de empezar su vida aventurera. Algunas razas, como los enanos y los elfos noldor, reverencian los oficios como la expresión más elevada de la creatividad de un individuo.",
"battle": "Guerrear",
"battle-description": "El nivel de competencia de un héroe en esta habilidad muestra su comprensión de las reglas de la batalla, y su capacidad de mantener la calma cuando está envuelto en una confrontación violenta. La habilidad de <span class='sheet-strong'>Guerrear<\/span> puede utilizarse para obtener ventaja cuando se está envuelto en una lucha contra un grupo de enemigos, o para dirigir a una compañía de hombres en una batalla campal, y mantener el orden en medio del caos (el combate en sí lo cubren las habilidades de armas).",
"battle-description": "El nivel de competencia de un héroe en esta habilidad muestra su comprensión de las reglas de la batalla, y su capacidad de mantener la calma cuando está envuelto en una confrontación violenta. La habilidad de <span class='sheet-strong'>Guerrear</span> puede utilizarse para obtener ventaja cuando se está envuelto en una lucha contra un grupo de enemigos, o para dirigir a una compañía de hombres en una batalla campal, y mantener el orden en medio del caos (el combate en sí lo cubren las habilidades de armas).",
"lore": "Saber",
"lore-description": "El <span class='sheet-strong'>Saber<\/span> expresa el amor de un héroe por los conocimientos, ya sea una fascinación por las descripciones de tierras distantes, o un interés por la genealogía familiar. Cuando una acción implica conocimiento de algún tipo, se requiere una tirada de <span class='sheet-strong'>Saber<\/span>.<br><br>Se considera que los héroes conocen las tradiciones de su propia gente, y por lo tanto el Maestro del saber raramente debería requerir que un jugador hiciera una prueba de <span class='sheet-strong'>Saber<\/span> sobre información relativa a la cultura, el trasfondo, o la zona de la que originalmente procede su personaje.",
"lore-description": "El <span class='sheet-strong'>Saber</span> expresa el amor de un héroe por los conocimientos, ya sea una fascinación por las descripciones de tierras distantes, o un interés por la genealogía familiar. Cuando una acción implica conocimiento de algún tipo, se requiere una tirada de <span class='sheet-strong'>Saber</span>.<br><br>Se considera que los héroes conocen las tradiciones de su propia gente, y por lo tanto el Maestro del saber raramente debería requerir que un jugador hiciera una prueba de <span class='sheet-strong'>Saber</span> sobre información relativa a la cultura, el trasfondo, o la zona de la que originalmente procede su personaje.",
"vocation-description": "Antes de que su resolución se endureciera y empujara a un héroe por la senda de la aventura, probablemente llevara una vida muy parecida a la de un individuo ordinario de su pueblo; aprendiendo un oficio, defendiendo a su gente, y absorbiendo su Sabiduría acumulada.",
"weapon": "Arma",
"weapon-encumbrance-abbreviation": "Imp.",
@@ -117,8 +117,7 @@
"progress-and-keepings": "Progreso &amp; Pertenencias",
"fellowship-pool": "Fondo de comunidad",
"advancement-points": "Puntos de avance",
"used-experience": "Experiencia usada",
"unused-experience": "Experiencia no usada",
"experience": "Experiencia",
"treasure": "Tesoro",
"standing": "Estatus",
"background": "Trasfondo",
@@ -135,10 +134,21 @@
"tale-of-years": "Cómputo de los años",
"year": "Año",
"event-description": "Descripción del acontecimiento",
"mount": "Montura",
"mount-name": "Nombre",
"mount-type": "Tipo",
"mount-size": "Tam.",
"mount-riding-mod": "Mod. monta",
"mount-charge-bonus": "Bon. carga",
"mount-arm-red": "Red.Arm.",
"mount-qualities": "Cualidades",
"rolls-for": "tira",
"against-tn": "contra NO",
"protection": "Protección",
"injury": "Herida",
"target-number": "Número objetivo",
"attacks-with": "ataca con",
"attacks-with-a": "ataca con"
"attacks-with-a": "ataca con",
"charges-with": "carga con",
"an-attack": "para atacar"
}

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