Merge remote-tracking branch 'upstream/master'
@@ -253,7 +253,7 @@
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{HP-temp}" type="number" name="attr_HP-temp" value="0"></span>
|
||||
<span class="sheet-table-data sheet-left">
|
||||
<input style="width:100%;" title="@{HP-formula}" name="attr_HP-formula" value="((@{HP-base}+((@{CON-mod})+abs((@{CON-mod})))/2)*@{HP-lvlmod})+@{HP-misc}" type="hidden" />
|
||||
<input style="width:100%;" class="sheet-total sheet-center" title="@{HP-max}" type="number" name="attr_HP-max" value="@{HP-formula}" disabled="true">
|
||||
<input style="width:100%;" class="sheet-total sheet-center" title="@{HP_max}" type="number" name="attr_HP_max" value="@{HP-formula}" disabled="true">
|
||||
</span>
|
||||
<span class="sheet-table-data sheet-table-padding"></span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{HP-base}" type="number" name="attr_HP-base" value="10"></span>
|
||||
@@ -813,7 +813,7 @@
|
||||
<span class="sheet-table-header sheet-table-padding">HP</span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{npc_HP}" type="number" name="attr_npc_HP" value="10"></span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{npc_HP-temp}" type="number" name="attr_npc_HP-temp" value="0"></span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{npc_HP-max}" type="number" name="attr_npc_HP-max" value="10"></span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{npc_HP_max}" type="number" name="attr_npc_HP_max" value="10"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data sheet-center sheet-table-smallsub"></span>
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Thomas Seliger (neovatar)",
|
||||
"roll20userid": "388327",
|
||||
"preview": "13th_Age-neovatar.jpg",
|
||||
"instructions": "New edition of a 13th Age character sheet with some automation.\n\nIf you find bugs or have suggestions, contact me via Roll20 PM or use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues)\n\n**Last changes:**\n**Breaking changes:**\n* NPC attributes use their own namespace to prevent future auto calculation errors (NPC values have to be added once more)\n\n**More automation:**\n* Player character hit points are auto calculated from base value, con mod and level multiplier\n* Player character AC, PD and MD are now auto calculated (middle value + level bonus)\n\n**Improvements:**\n* Added item bonus fields to various stats\n\n**Bugfixes:**\n* fixed initiative roll macro"
|
||||
"instructions": "New edition of a 13th Age character sheet with some automation.\n\nIf you find bugs or have suggestions, contact me via Roll20 PM or use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues)\n\n**Last changes:**\n**Breaking changes:**\n* NPC attributes use their own namespace to prevent future auto calculation errors (NPC values have to be added once more)\n* renamed attr_HP-max and attr_NPC-HP-max to attr_HP_max and attr_NPC-HP_max (token now shows maxium HP correctly)\n\n**More automation:**\n* Player character hit points are auto calculated from base value, con mod and level multiplier\n* Player character AC, PD and MD are now auto calculated (middle value + level bonus)\n\n**Improvements:**\n* Added item bonus fields to various stats\n\n**Bugfixes:**\n* fixed initiative roll macro"
|
||||
}
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{HP-temp}" type="number" name="attr_HP-temp" value="0"></span>
|
||||
<span class="sheet-table-data sheet-left">
|
||||
<input style="width:100%;" title="@{HP-formula}" name="attr_HP-formula" value="((@{HP-base}+((@{CON-mod})+abs((@{CON-mod})))/2)*@{HP-lvlmod})+@{HP-misc}" type="hidden" />
|
||||
<input style="width:100%;" class="sheet-total sheet-center" title="@{HP-max}" type="number" name="attr_HP-max" value="@{HP-formula}" disabled="true">
|
||||
<input style="width:100%;" class="sheet-total sheet-center" title="@{HP_max}" type="number" name="attr_HP_max" value="@{HP-formula}" disabled="true">
|
||||
</span>
|
||||
<span class="sheet-table-data sheet-table-padding"></span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{HP-base}" type="number" name="attr_HP-base" value="10"></span>
|
||||
@@ -813,7 +813,7 @@
|
||||
<span class="sheet-table-header sheet-table-padding">HP</span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{npc_HP}" type="number" name="attr_npc_HP" value="10"></span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{npc_HP-temp}" type="number" name="attr_npc_HP-temp" value="0"></span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{npc_HP-max}" type="number" name="attr_npc_HP-max" value="10"></span>
|
||||
<span class="sheet-table-data sheet-left"><input style="width:100%;" class="sheet-total sheet-center" title="@{npc_HP_max}" type="number" name="attr_npc_HP_max" value="10"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-data sheet-center sheet-table-smallsub"></span>
|
||||
|
||||
|
After Width: | Height: | Size: 4.2 MiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "7th Sea.html",
|
||||
"css": "7th Sea.css",
|
||||
"authors": "John W., with heavy influnce from Niki K.",
|
||||
"roll20userid": "492849",
|
||||
"preview": "7th Sea.png",
|
||||
"instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* us ing the gray sheild in the address bar of the browser. \r ## Character Information:\r The traits fill from the left, somewhat like the NWOD.\r## Skills Tab:\rEach skill, Heritage, and School are hidden under the triangles. Cast, Attack, and Skilled buttons roll a number of dice equal to traits selected and the rating of the knack, with exploding dice. The Crippled button does not explode.\r ## Combat Tab:\rTHe action dice is a button that rolls a number of d10s equal to how many check boxes you have checked. The large numbers are rotating images to track the results of action dice. The En Garde! bottom makes an attack using finesse and whatever you put in attack rating and the static bonus area. The melee check box adds Brawn to the damage dealt. The checkbox selects the current defense, returning the current passive defense. THe Defend buttons roll active defense. The wounds are simple number boxes, while the wound check is a button. The Roll, Keep, Crippled, and Knocked Out ratings all have modifiers next to them. \r ## Equipment Tab:\rA placeholder for information.\r##Equipment Tab:\rA placeholder for information.\r. ### Roll Templates:/rI used Phillip G.'s awesome design for most of the roll templates./r #### Initiative:/r{&template:Initiative}{{rollname}}{{Die1}}{{Die2}}{{Die3}}{{Die4}}{{Die5}}{{Die6}}{{Die7}}/r#### Skill:/r {&template:skill}{{skillname}}{{skillname}}{{skillkanck}}{{attribute}}{{knack}}{{roll}} /r #### Magic:/r{&template:spell}{{heritage}}{{heritageknack}}{{attribute}}{{knack}}{{cast}}/r#### Attack:/r{&template:attack}{{weapon}}{{finesse}}{{attackrating}}{{attackroll}}{{staticattack}}{{roll}}{{keep}}{{staticdamage}}{{damageroll}}"
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
.sheet-text-med {font-size:13px; }
|
||||
.sheet-col input {width:60%;}
|
||||
.sheet-thief .sheet-col input {width:20%;}
|
||||
.sheet-header {font-size:16px; font-weight: bold; margin-top:12px; margin-bottom:10px; margin-bottom:7px;}
|
||||
.sheet-header {font-size:16px; font-weight: bold; margin-top:12px; margin-bottom:5px;}
|
||||
.sheet-col.sheet-header{margin-top:0;}
|
||||
.sheet-6colrow {display:block;}
|
||||
.sheet-6colrow .sheet-col {vertical-align:top;display:inline-block;width:calc(16.67% - 30px);margin-right:30px;}
|
||||
@@ -19,3 +19,6 @@
|
||||
.sheet-7colrow :last-child {margin-right: 0;}
|
||||
|
||||
table {width:100%; font-size:13px; text-align: center;}
|
||||
|
||||
.sheet-thief-skills-show:not(:checked)~.sheet-thief-skills {display:none;}
|
||||
.sheet-hide-show {margin-left:2px; margin-bottom::2px; font-size:10px;}
|
||||
@@ -2,7 +2,7 @@
|
||||
<div class="sheet-col"> </div>
|
||||
<div class="sheet-col"><img src="https://i.imgur.com/I7XAra9.png" alt="Advanced D&D" name="logo" width="240" height="89" align="right" hspace="30px" vspace="10px"></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-header" style="margin-top:-10px;">PERSONAL ATTRIBUTES</div>
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col">
|
||||
@@ -28,7 +28,7 @@
|
||||
<label>Age:<input type="number" name="attr_Age" title="@{Age}" /></label>
|
||||
<label>Height:<input type="text" name="attr_Height" title="@{Height}" /></label>
|
||||
<label>Weight:<input type="text" name="attr_Weight" title="@{Weight}" /></label>
|
||||
<label>Gender:<input type="text" name="attr_Sex" title="@{Sex}" /></label>
|
||||
<label>Gender:<input type="text" name="attr_Gender" title="@{Gender}" /></label>
|
||||
<label>Movement:<input type="text" name="attr_Movement" title="@{Movement}"/></label>
|
||||
</div>
|
||||
</div>
|
||||
@@ -74,7 +74,7 @@
|
||||
<div class="sheet-col sheet-span2"> </div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-header">SAVES</div>
|
||||
<div class="sheet-header" >SAVES</div>
|
||||
<table class="saves">
|
||||
<tr>
|
||||
<th>Rods, Staves, and Wands</th>
|
||||
@@ -84,34 +84,15 @@
|
||||
<th>Spells</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="number" name="attr_SaveRodsStavesWands" title="@{SaveRodsStavesWands}" /> <button type="roll" value="/roll 1d20>@{SaveRodsStavesWands}" name="roll_SaveRodsStavesWands">Roll</button></td>
|
||||
<td><input type="number" name="attr_SaveBreathWeapons" title="@{SaveBreathWeapons}" /> <button type="roll" value="/roll 1d20>@{SaveBreathWeapons}" name="roll_SaveBreathWeapons">Roll</button></td>
|
||||
<td><input type="number" name="attr_SaveParalysisPoisonDeath" title="@{SaveParalysisPoisonDeath}" /> <button type="roll" value="/roll 1d20>@{SaveParalysisPoisonDeath}" name="roll_SaveParalysisPoisonDeath">Roll</button></td>
|
||||
<td><input type="number" name="attr_SavePetrificationPolymorph" title="@{SavePetrificationPolymorph}" /> <button type="roll" value="/roll 1d20>@{SavePetrificationPolymorph}" name="roll_SavePetrificationPolymorph">Roll</button></td>
|
||||
<td><input type="number" name="attr_SaveSpells" title="@{SaveSpells}" /> <button type="roll" value="/roll 1d20>@{SaveSpells}" name="roll_SaveSpells">Roll</button></td>
|
||||
<td><input type="number" name="attr_SaveRodsStavesWands" title="@{SaveRodsStavesWands}" /> <button type="roll" value="[[1d20cs>@{SaveRodsStavesWands}cf<@{SaveRodsStavesWands}]]" name="roll_SaveRodsStavesWands">Roll</button></td>
|
||||
<td><input type="number" name="attr_SaveBreathWeapons" title="@{SaveBreathWeapons}" /> <button type="roll" value="[[1d20cs>@{SaveBreathWeapons}cf<@{SaveBreathWeapons}]]" name="roll_SaveBreathWeapons">Roll</button></td>
|
||||
<td><input type="number" name="attr_SaveParalysisPoisonDeath" title="@{SaveParalysisPoisonDeath}" /> <button type="roll" value="[[1d20cs>@{SaveParalysisPoisonDeath}cf<@{SaveParalysisPoisonDeath}]]" name="roll_SaveParalysisPoisonDeath">Roll</button></td>
|
||||
<td><input type="number" name="attr_SavePetrificationPolymorph" title="@{SavePetrificationPolymorph}" /> <button type="roll" value="[[1d20cs>@{SavePetrificationPolymorph}cf<@{SavePetrificationPolymorph}]]" name="roll_SavePetrificationPolymorph">Roll</button></td>
|
||||
<td><input type="number" name="attr_SaveSpells" title="@{SaveSpells}" /> <button type="roll" value="[[1d20cs>@{SaveSpells}cf<@{SaveSpells}]]" name="roll_SaveSpells">Roll</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<!--<div class="sheet-header" style="margin-bottom:-10px;">WEAPONS</div>
|
||||
<div class="sheet-6colrow" style="text-align:center;">
|
||||
<div class="sheet-col sheet-header"><span class="sheet-text-med"></br>Weapon Type</span></div>
|
||||
<div class="sheet-col sheet-header"><span class="sheet-text-med">Damage</br>vs S or M</span></div>
|
||||
<div class="sheet-col sheet-header"><span class="sheet-text-med">Damage</br> vs L</span></div>
|
||||
<div class="sheet-col sheet-header"><span class="sheet-text-med"></br>Rate of Fire</span></div>
|
||||
<div class="sheet-col sheet-header"><span class="sheet-text-med">Range<br>S/M/L</span></div>
|
||||
<div class="sheet-col sheet-header"><span class="sheet-text-med"></br>Encumbrance</span></div>
|
||||
</div>
|
||||
<fieldset class="repeating_weapon">
|
||||
<div class="sheet-6colrow" style="text-align:center;">
|
||||
<div class="sheet-col"><input type="text" style="width:100%" name="attr_WeaponName" title="@{repeating_weapon_X_WeaponName}" /></div>
|
||||
<div class="sheet-col"><input type="text" name="attr_DamageSmallMedium" title="@{repeating_weapon_X_DamageSmallMedium}" /></div>
|
||||
<div class="sheet-col"><input type="text" name="attr_DamageLarge" title="@{repeating_weapon_X_DamageLarge}" /></div>
|
||||
<div class="sheet-col"><input type="text" name="attr_RateOfFire" title="@{repeating_weapon_X_RateOfFire}" /></div>
|
||||
<div class="sheet-col"><input type="text" name="attr_Range" title="@{repeating_weapon_X_Range}" /></div>
|
||||
<div class="sheet-col"><input type="text" name="attr_Encumbrance" title="@{repeating_weapon_X_Encumbrance}" /></div>
|
||||
</div>
|
||||
</fieldset>-->
|
||||
<div class="sheet-header" style="margin-bottom:-10px;">WEAPONS</div>
|
||||
<div class="sheet-header" style="margin-bottom:-15px;">WEAPONS</div>
|
||||
<div class="sheet-7colrow" style="text-align:center;">
|
||||
<div class="sheet-col sheet-header"><span class="sheet-text-med"><br>Weapon Type</span></div>
|
||||
<div class="sheet-col sheet-header"><span class="sheet-text-med"><br>To-Hit Bonus</span></div>
|
||||
@@ -160,32 +141,33 @@
|
||||
<th>10</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-10" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-9" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-8" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-7" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-6" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-5" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-4" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-3" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-2" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-1" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC0" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC1" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC2" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC3" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC4" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC5" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC6" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC7" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC8" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC9" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC10" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-10" title="@{THAC-10}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-9" title="@{THAC-9}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-8" title="@{THAC-8}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-7" title="@{THAC-7}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-6" title="@{THAC-6}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-5" title="@{THAC-5}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-4" title="@{THAC-4}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-3" title="@{THAC-3}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-2" title="@{THAC-2}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC-1" title="@{THAC-1}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC0" title="@{THAC0}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC1" title="@{THAC1}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC2" title="@{THAC2}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC3" title="@{THAC3}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC4" title="@{THAC4}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC5" title="@{THAC5}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC6" title="@{THAC6}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC7" title="@{THAC7}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC8" title="@{THAC8}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC9" title="@{THAC9}" /></td>
|
||||
<td><input type="number" style="width:3em;" name="attr_THAC10" title="@{THAC10}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="sheet-header" style="margin-bottom:0;">THIEF SKILLS</div>
|
||||
<br>
|
||||
<div class="sheet-3colrow sheet-sect">
|
||||
<div class="sheet-header" style="margin-bottom:-20px;">THIEF SKILLS</div>
|
||||
<br><span class="sheet-hide-show">[hide/show?]</span>
|
||||
<input type="checkbox" class="sheet-thief-skills-show sheet-small" title="thief-skills-show" name="attr_thief-skills-show" value="1" style="opacity:0;width: 80px;height: 16px;position: relative;top: -2px;left: -40px;margin: -40px;cursor: pointer;z-index: 1;" /><span></span>
|
||||
<div class="sheet-3colrow sheet-sect sheet-thief-skills">
|
||||
<div class="sheet-col">
|
||||
<label>Pick Pockets: <input type="number" name="attr_PickPockets" title="@{PickPockets}" /></label>
|
||||
<label>Open Locks: <input type="number" name="attr_OpenLocks" title="@{OpenLocks}" /></label>
|
||||
@@ -200,4 +182,4 @@
|
||||
<label>Climb Walls: <input type="number" name="attr_ClimbWalls" title="@{ClimbWalls}" /></label>
|
||||
<label>Read Languages: <input type="number" name="attr_ReadLanguages" title="@{ReadLanguages}" /></label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 143 KiB |
@@ -4,5 +4,5 @@
|
||||
"authors": "Adam Ness",
|
||||
"roll20userid": "5287",
|
||||
"preview": "1ESheet.png",
|
||||
"instructions": "This sheet includes all of the basic stats from an AD&D 1st Edition sheet. It is also compatible with other OSR style systems such as OSRIC. It includes roll buttons for Saving Throws."
|
||||
"instructions": "This sheet includes all of the basic stats from an AD&D 1st Edition sheet. It is also compatible with other OSR style systems such as OSRIC. It includes roll buttons for Saving Throws. Repeatable weapon rows. Hover over fields and buttons to view the associated attributes name."
|
||||
}
|
||||
|
||||
@@ -512,9 +512,9 @@ input.sheet-arrow[type="checkbox"]:hover + span::before {
|
||||
.sheet-tooltips span:before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
top: 10%;
|
||||
right: 100%;
|
||||
margin-top: -12px;
|
||||
margin-top: -6px;
|
||||
width: 0; height: 0;
|
||||
border-right: 12px solid #000000;
|
||||
border-top: 12px solid transparent;
|
||||
@@ -524,9 +524,9 @@ input.sheet-arrow[type="checkbox"]:hover + span::before {
|
||||
.sheet-tooltips span:after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
top: 45%;
|
||||
right: 100%;
|
||||
margin-top: -8px;
|
||||
margin-top: -6px;
|
||||
width: 0; height: 0;
|
||||
border-right: 8px solid #FFFFFF;
|
||||
border-top: 8px solid transparent;
|
||||
@@ -537,8 +537,60 @@ input.sheet-arrow[type="checkbox"]:hover + span::before {
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
left: 100%;
|
||||
top: 50%;
|
||||
margin-top: -15px;
|
||||
top: 10%;
|
||||
margin-top: -50px;
|
||||
margin-left: 15px;
|
||||
z-index: 999;
|
||||
}
|
||||
/*---------Little Tooltips------------*/
|
||||
.sheet-tooltips_small {
|
||||
position: relative;
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.sheet-tooltips_small span {
|
||||
position: absolute;
|
||||
width:200px;
|
||||
color: #000000;
|
||||
background: #FFFFFF;
|
||||
border: 2px solid #000000;
|
||||
line-height: 20px;
|
||||
text-align: center;
|
||||
visibility: hidden;
|
||||
border-radius: 6px;
|
||||
text-shadow: none;
|
||||
}
|
||||
|
||||
.sheet-tooltips_small span:before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 10%;
|
||||
right: 100%;
|
||||
margin-top: -6px;
|
||||
width: 0; height: 0;
|
||||
border-right: 12px solid #000000;
|
||||
border-top: 12px solid transparent;
|
||||
border-bottom: 12px solid transparent;
|
||||
}
|
||||
|
||||
.sheet-tooltips_small span:after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 45%;
|
||||
right: 100%;
|
||||
margin-top: -6px;
|
||||
width: 0; height: 0;
|
||||
border-right: 8px solid #FFFFFF;
|
||||
border-top: 8px solid transparent;
|
||||
border-bottom: 8px solid transparent;
|
||||
}
|
||||
|
||||
:hover.sheet-tooltips_small span {
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
left: 100%;
|
||||
top: 10%;
|
||||
margin-top: -10px;
|
||||
margin-left: 15px;
|
||||
z-index: 999;
|
||||
}
|
||||
@@ -590,7 +642,7 @@ input.sheet-arrow[type="checkbox"]:hover + span::before {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ranged td {
|
||||
padding: 2px;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ranged .inlinerollresult {
|
||||
|
||||
@@ -104,7 +104,6 @@
|
||||
<th><input type="number" name="attr_Lift" value="@{Body}*40" disabled="true" /></th>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<!-- Second column -->
|
||||
@@ -208,7 +207,7 @@
|
||||
<tr>
|
||||
<td style="width: 23px"></td>
|
||||
<td style="width: 23px"></td>
|
||||
<th colspan="1"><div class="sheet-tooltips">Head<span>Hit Location "1"</span></div></th>
|
||||
<th colspan="1"><div class="sheet-tooltips_small">Head<span>Hit Location "1"</span></div></th>
|
||||
<td style="width: 23px"></td>
|
||||
<td style="width: 23px"></td>
|
||||
</tr>
|
||||
@@ -218,9 +217,9 @@
|
||||
<td colspan="2"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="2"><div class="sheet-tooltips">L. Arm<span>Hit Location "6"</span></div></th>
|
||||
<th colspan="1"><div class="sheet-tooltips">Torso<span>Hit Location "2 to 4"</span></div></th>
|
||||
<th colspan="2"><div class="sheet-tooltips">R. Arm<span>Hit Location "5"</span></div></th>
|
||||
<th colspan="2"><div class="sheet-tooltips_small">L. Arm<span>Hit Location "6"</span></div></th>
|
||||
<th colspan="1"><div class="sheet-tooltips_small">Torso<span>Hit Location "2 to 4"</span></div></th>
|
||||
<th colspan="2"><div class="sheet-tooltips_small">R. Arm<span>Hit Location "5"</span></div></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><input type="text" style="width: 46px;" name="attr_Larm_SP" /></td>
|
||||
@@ -228,9 +227,9 @@
|
||||
<th colspan="2"><input type="text" style="width: 46px;" name="attr_Rarm_SP" /></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="2"><div class="sheet-tooltips">R. Leg<span>Hit Location "7 to 8"</span></div></th>
|
||||
<th colspan="2"><div class="sheet-tooltips_small">R. Leg<span>Hit Location "7 to 8"</span></div></th>
|
||||
<td></td>
|
||||
<th colspan="2"><div class="sheet-tooltips">L. Leg<span>Hit Location "9 to 10"</span></div></th>
|
||||
<th colspan="2"><div class="sheet-tooltips_small">L. Leg<span>Hit Location "9 to 10"</span></div></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><input type="text" style="width: 46px;" name="attr_Rleg_SP" /></td>
|
||||
@@ -1196,7 +1195,9 @@
|
||||
<fieldset class="repeating_templateweapons">
|
||||
<table class="sheet-skilltable_wide">
|
||||
<tr>
|
||||
<th><button type='roll' style="width:30px" class="sheet-weaponroll" value='&{template:ranged} {{skill= @{WeaponSkill} }} {{character= @{Handle} }} {{weapon= @{WeaponName} }} {{target-token_name= @{target|token_name} }} {{attack= [[1d10!+@{Weaponskill}+@{WA}+@{Ref}+@{Modifier-total}+?{Modifier|0}]] }} {{damage= [[@{WeaponDamage}]] }}{{hit-location= [[1t[Hit-Location]]] }} {{notes= @{WeaponNotes} }} {{short-range= [[@{WeaponRange}/4]] }} {{medium-range= [[@{WeaponRange}/2]] }} {{long-range= [[@{WeaponRange}]] }} {{extreme-range= [[@{WeaponRange}*2]] }} } '></button></th>
|
||||
<th><div class="sheet-tooltips"><button type='roll' style="width:30px" class="sheet-weaponroll" value='&{template:ranged} {{skill= @{WeaponSkill} }} {{character= @{Handle} }} {{weapon= @{WeaponName} }} {{target-token_name= @{target|token_name} }} {{attack= [[1d10!+@{Weaponskill}+@{WA}+@{Ref}+@{Modifier-total}+?{Modifier|0}]] }} {{damage= [[@{WeaponDamage}]] }}{{hit-location= [[1t[Hit-Location]]] }} {{notes= @{WeaponNotes} }} {{short-range= [[@{WeaponRange}/4]] }} {{medium-range= [[@{WeaponRange}/2]] }} {{long-range= [[@{WeaponRange}]] }} {{extreme-range= [[@{WeaponRange}*2]] }} } '></button>
|
||||
<span>The super cool, chromed out, and very sexy button that requires a rollable table called "Hit Location"</span></div>
|
||||
</th>
|
||||
<th><input type="text" name="attr_WeaponName" /></th>
|
||||
<th>
|
||||
<select name="attr_WeaponSkill" style="width:120px">
|
||||
@@ -1238,7 +1239,10 @@
|
||||
<th><input type="number" style="width:44px" name="attr_WeaponRange" /></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="11"><textarea name="attr_WeaponNotes" placeholder="Weapon Notes" style="width:97%" ></textarea></td>
|
||||
<th><div class="sheet-tooltips"><button type='roll' style="width:30px" class="sheet-weaponroll" value='&{template:ranged} {{skill= @{WeaponSkill} }} {{character= @{Handle} }} {{weapon= @{WeaponName} }} {{attack= [[1d10!+@{Weaponskill}+@{WA}+@{Ref}+@{Modifier-total}+?{Modifier|0}]] }} {{damage= [[@{WeaponDamage}]] }} {{notes= @{WeaponNotes} }} {{short-range= [[@{WeaponRange}/4]] }} {{medium-range= [[@{WeaponRange}/2]] }} {{long-range= [[@{WeaponRange}]] }} {{extreme-range= [[@{WeaponRange}*2]] }} } '></button>
|
||||
<span>The not as cool, somewhat tarnished, but still sexy button that doesn't use a rollable table.</span></div>
|
||||
</th>
|
||||
<td colspan="10"><textarea name="attr_WeaponNotes" placeholder="Weapon Notes" style="width:97%" ></textarea></td>
|
||||
</tr>
|
||||
</table>
|
||||
<input type="checkbox" class="arrow" name="attr_modifier-toggle" checked="true"/><span></span>
|
||||
@@ -1480,7 +1484,7 @@
|
||||
<td colspan="2"><span class="sheet-tcat"><b>Attack:</b> </span>{{attack}} </td>
|
||||
</tr>
|
||||
{{#damage}}
|
||||
<tr>
|
||||
<tr>
|
||||
<td colspan="2"><span class="sheet-tcat"><b>Damage:</b> </span>{{damage}} </td>
|
||||
</tr>
|
||||
{{/damage}}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<!-- by Diana P. -->
|
||||
<!-- based on Pathfinder sheets from Barry R., Sam, Brian, and Justin N. -->
|
||||
<!-- with lots of help from Toby-->
|
||||
<!-- Version 1.5.8 3/13/15 (Roll Templates)-->
|
||||
<!-- Version 1.5.10 3/17/15 (Roll Templates)-->
|
||||
<!-- Header / Character Description -->
|
||||
<div style="float: left">
|
||||
<table border="0">
|
||||
@@ -193,11 +193,11 @@
|
||||
<table>
|
||||
<tr>
|
||||
<td style="width: 38px;" class="sheet-statlabel">AC<br><div style="font-size: 0.65em;">Armor Class</div></td>
|
||||
<td><input class="sheet-inputbox" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{shieldbonus}+@{armorclassdexmod}+@{size}+@{armorclassdodgemod}+@{armorclassnaturalarmor}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Total</div></td>
|
||||
<td><input class="sheet-inputbox" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{armorclassshieldbonus}+@{armorclassdexmod}+@{size}+@{armorclassdodgemod}+@{armorclassnaturalarmor}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Total</div></td>
|
||||
<td>=10+<br><br></td>
|
||||
<td><input class="sheet-inputbox" type="text" name="attr_armorclassbonus" title="armorclassbonus (from AC items section below)" value="@{acitembonus}" disabled="true" style="height: 24px; width: 28px;" value="0"><br><div style="font-size: 0.5em;">Armor Bonus</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassshieldbonus" title="armorclassshieldbonus (from AC items section below)" value="@{shieldbonus}" disabled="true" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Shield</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdexmod" title="armorclassdexmod (either dex-mod or max dex from AC items section below; whichever is lower)" value="(ceil((@{dex-mod}-@{acitemdex})/1e10)*@{acitemdex} - floor((@{dex-mod}-@{acitemdex}-1)/1e10)*@{dex-mod})" disabled="true" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Dex Mod</div></td>
|
||||
<td><input class="sheet-inputbox" type="text" name="attr_armorclassbonus" title="armorclassbonus (from AC items section below)" value="(@{armorworn}*@{acitembonus})" disabled="true" style="height: 24px; width: 28px;" value="0"><br><div style="font-size: 0.5em;">Armor Bonus</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassshieldbonus" title="armorclassshieldbonus (from AC items section below)" value="@{shieldworn}*@{shieldbonus}" disabled="true" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Shield</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdexmod" title="armorclassdexmod (either dex-mod or max dex from AC items section below; whichever is lower)" value="(ceil((@{dex-mod}-@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{dex-mod}-@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{dex-mod})" disabled="true" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Dex Mod</div></td>
|
||||
<!--Special Thanks to Aaron I. for the dex/maxdex calculation!-->
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclasssizemod" title="armorclasssizemod" value="@{size}" disabled="true" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Size Mod</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdodgemod" title="armorclassdodgemod" value="0" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Dodge</div></td>
|
||||
@@ -215,9 +215,9 @@
|
||||
<td style="width: 70px; height: 24px;" class="sheet-statlabel">TOUCH<br><div style="font-size: 0.65em;">Armor Class</div></td>
|
||||
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_touchac" title="touchac" value="(10+@{armorclassdexmod}+@{size}+@{armorclassdodgemod}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 40px;"> </td>
|
||||
<td style="width: 70px;" class="sheet-statlabel">FLAT-FOOTED<br><div style="font-size: 0.65em;">Armor Class</div></td>
|
||||
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_flatac" title="flatac" value="(10+@{armorclassbonus}+@{shieldbonus}+@{size}+@{armorclassnaturalarmor}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 50px;"></td>
|
||||
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_flatac" title="flatac" value="(10+@{armorclassbonus}+@{armorclassshieldbonus}+@{size}+@{armorclassnaturalarmor}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 50px;"></td>
|
||||
<td valign="top"> <input class="sheet-inputbox" type="text" name="attr_damagereduction" title="damagereduction" style="height: 24px; width: 80px;"><br><div style="font-size: 0.65em;">Damage Reduction</div></td>
|
||||
<td valign="top"> <input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_armorcheckpenalty" title="armorcheckpenalty" value="(@{acitemcheckpenalty}+@{shieldcheckpenalty})" disabled="true" style="height: 24px; width: 80px;"><br><div style="font-size: 0.65em;">Armor check Penalty</div></td>
|
||||
<td valign="top"> <input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_armorcheckpenalty" title="armorcheckpenalty" value="(@{armorworn}*@{acitemcheckpenalty}+@{shieldworn}*@{shieldcheckpenalty})" disabled="true" style="height: 24px; width: 80px;"><br><div style="font-size: 0.65em;">Armor check Penalty</div></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
@@ -340,7 +340,7 @@
|
||||
<td class="sheet-statlabel-big" style="width: 50px;">Ranged<div style="font-size: 0.65em;">Attack Bonus</div></td>
|
||||
<td><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_rangedattackbonus" title="rangedattackbonus" style="height: 24px; width: 60px;" value="(@{bab}+floor(@{dex}/2-5)+@{size}+@{rabmiscmod}+@{rabtempmod})" disabled="true"><br><div style="font-size: 0.5em;">Total<br> </div></td>
|
||||
<td> =<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_babrab" title="babrab" style="height: 24px; width: 40px;" value="@{bab}" disabled="true"><br><div style="font-size: 0.5em;">Base Attack<br>Bonus</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_strmodrab" title="strmodrab" style="height: 24px; width: 40px;" value="floor(@{dex}/2-5)" disabled="true"><br><div style="font-size: 0.5em;">Dexterity<br>Modifier</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_dexmodrab" title="dexmodrab" style="height: 24px; width: 40px;" value="floor(@{dex}/2-5)" disabled="true"><br><div style="font-size: 0.5em;">Dexterity<br>Modifier</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_sizemodrab" title="sizemodrab" style="height: 24px; width: 40px;" value="@{size}" disabled="true"><br><div style="font-size: 0.5em;">Size<br>Modifier</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_rabmiscmod" title="rabmiscmod" style="height: 24px; width: 40px;" value="0"><br><div style="font-size: 0.5em;">Misc<br>Modifiers<br></div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_rabtempmod" title="rabtempmod" style="height: 24px; width: 40px;" value="0"><br><div style="font-size: 0.5em;">Temp<br>Modifiers<br></div></td>
|
||||
@@ -411,7 +411,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<td class="sheet-statlabel" colspan="3" style="width:154px;">Attack Calc / Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon1attackcalc (Edit this to adjust the weapon1 attack calculation)" name="attr_weapon1attackcalc">1d20cs>@{weapon1critmin} +@{bab}[BAB] +@{weapon1stat}[Ability] +@{size}[size] +@{weapon1enh}[Weapon1 Enh] +@{weapon1focus}[Weapon1 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}</textarea>
|
||||
<textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon1attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon1attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=hitting AC[[@{weapon1attackcalc}]]}} {{critconfirm1=Crit?:[[@{weapon1attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=for [[@{weapon1damage}]] dmg}} {{critdmg1=+[[@{weapon1damage}]] crit dmg}} {{fullattackflag=[[0d1]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon1attack" text="attack" title='weapon1attack' value="@{weapon1attackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 54px; color: white; background-color: black;" title="weapon1fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon1fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1:[[@{weapon1attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon1attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon1damage}]]}} {{critdmg1=+[[@{weapon1damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon1attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon1attackcalc}-5]]}} {{damage2=D2:[[@{weapon1damage}]]}} {{critdmg2=+[[@{weapon1damage}]]}} {{attack3=A3:[[@{weapon1attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon1attackcalc}-10]]}} {{damage3=D3:[[@{weapon1damage}]]}} {{critdmg3=+[[@{weapon1damage}]]}} {{attack4=A4:[[@{weapon1attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon1attackcalc}-15]]}} {{damage4=D4:[[@{weapon1damage}]]}} {{critdmg4=+[[@{weapon1damage}]]}} </textarea>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 50px; color: white; background-color: black;" title="weapon1fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon1fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1:[[@{weapon1attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon1attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon1damage}]]}} {{critdmg1=+[[@{weapon1damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon1attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon1attackcalc}-5]]}} {{damage2=D2:[[@{weapon1damage}]]}} {{critdmg2=+[[@{weapon1damage}]]}} {{attack3=A3:[[@{weapon1attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon1attackcalc}-10]]}} {{damage3=D3:[[@{weapon1damage}]]}} {{critdmg3=+[[@{weapon1damage}]]}} {{attack4=A4:[[@{weapon1attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon1attackcalc}-15]]}} {{damage4=D4:[[@{weapon1damage}]]}} {{critdmg4=+[[@{weapon1damage}]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon1fullattack" text="Full Attack" title='weapon1fullattack' value="@{weapon1fullattackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="3" style="width:141px;">Damage Calc / Macro:<br><textarea class="sheet-inputbox" type="text" name="attr_weapon1damage" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon1damage (Edit this to adjust the weapon1 damage calculation. Ie add +floor(@{str-mod}/2) if wielding 2h weapon for 1.5str on damage.)">1d6+@{weapon1damagestat}+@{weapon1enh}[Weapon1 Enh] +@{weapon1specialize}[Weapon1 Specialization] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}</textarea>
|
||||
<textarea class="sheet-inputbox" type="text" name="attr_weapon1damagemacro" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon1damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon1name} }} {{damage1=does [[@{weapon1damage}]] damage}} {{fullattackflag=[[0d1]]}}</textarea>
|
||||
@@ -465,7 +465,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<td class="sheet-statlabel" colspan="3" style="width:154px;">Attack Calc / Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon2attackcalc (Edit this to adjust the weapon2 attack calculation)" name="attr_weapon2attackcalc">1d20cs>@{weapon2critmin} +@{bab}[BAB] +@{weapon2stat}[Ability] +@{size}[size] +@{weapon2enh}[Weapon2 Enh] +@{weapon2focus}[Weapon2 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}</textarea>
|
||||
<textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon2attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon2attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=hitting AC[[@{weapon2attackcalc}]]}} {{critconfirm1=Crit?:[[@{weapon2attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=for [[@{weapon2damage}]] dmg}} {{critdmg1=+[[@{weapon2damage}]] crit dmg}} {{fullattackflag=[[0d1]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon2attack" text="attack" title='weapon2attack' value="@{weapon2attackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 54px; color: white; background-color: black;" title="weapon2fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon2fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1:[[@{weapon2attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon2attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon2damage}]]}} {{critdmg1=+[[@{weapon2damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon2attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon2attackcalc}-5]]}} {{damage2=D2:[[@{weapon2damage}]]}} {{critdmg2=+[[@{weapon2damage}]]}} {{attack3=A3:[[@{weapon2attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon2attackcalc}-10]]}} {{damage3=D3:[[@{weapon2damage}]]}} {{critdmg3=+[[@{weapon2damage}]]}} {{attack4=A4:[[@{weapon2attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon2attackcalc}-15]]}} {{damage4=D4:[[@{weapon2damage}]]}} {{critdmg4=+[[@{weapon2damage}]]}} </textarea>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 50px; color: white; background-color: black;" title="weapon2fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon2fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1:[[@{weapon2attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon2attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon2damage}]]}} {{critdmg1=+[[@{weapon2damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon2attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon2attackcalc}-5]]}} {{damage2=D2:[[@{weapon2damage}]]}} {{critdmg2=+[[@{weapon2damage}]]}} {{attack3=A3:[[@{weapon2attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon2attackcalc}-10]]}} {{damage3=D3:[[@{weapon2damage}]]}} {{critdmg3=+[[@{weapon2damage}]]}} {{attack4=A4:[[@{weapon2attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon2attackcalc}-15]]}} {{damage4=D4:[[@{weapon2damage}]]}} {{critdmg4=+[[@{weapon2damage}]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon2fullattack" text="Full Attack" title='weapon2fullattack' value="@{weapon2fullattackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="3" style="width:141px;">Damage Calc / Macro:<br><textarea class="sheet-inputbox" type="text" name="attr_weapon2damage" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon2damage (Edit this to adjust the weapon2 damage calculation. Ie add +floor(@{str-mod}/2) if wielding 2h weapon for 1.5str on damage.)">1d6+@{weapon2damagestat}+@{weapon2enh}[Weapon2 Enh] +@{weapon2specialize}[Weapon2 Specialization] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}</textarea>
|
||||
<textarea class="sheet-inputbox" type="text" name="attr_weapon2damagemacro" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon2damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon2name} }} {{damage1=does [[@{weapon2damage}]] damage}} {{fullattackflag=[[0d1]]}}</textarea>
|
||||
@@ -519,7 +519,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<td class="sheet-statlabel" colspan="3" style="width:154px;">Attack Calc / Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon3attackcalc (Edit this to adjust the weapon3 attack calculation)" name="attr_weapon3attackcalc">1d20cs>@{weapon3critmin} +@{bab}[BAB] +@{weapon3stat}[Ability] +@{size}[size] +@{weapon3enh}[Weapon3 Enh] +@{weapon3focus}[Weapon3 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}</textarea>
|
||||
<textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon3attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon3attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=hitting AC[[@{weapon3attackcalc}]]}} {{critconfirm1=Crit?:[[@{weapon3attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=for [[@{weapon3damage}]] dmg}} {{critdmg1=+[[@{weapon3damage}]] crit dmg}} {{fullattackflag=[[0d1]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon3attack" text="attack" title='weapon3attack' value="@{weapon3attackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 54px; color: white; background-color: black;" title="weapon3fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon3fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1:[[@{weapon3attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon3attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon3damage}]]}} {{critdmg1=+[[@{weapon3damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon3attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon3attackcalc}-5]]}} {{damage2=D2:[[@{weapon3damage}]]}} {{critdmg2=+[[@{weapon3damage}]]}} {{attack3=A3:[[@{weapon3attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon3attackcalc}-10]]}} {{damage3=D3:[[@{weapon3damage}]]}} {{critdmg3=+[[@{weapon3damage}]]}} {{attack4=A4:[[@{weapon3attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon3attackcalc}-15]]}} {{damage4=D4:[[@{weapon3damage}]]}} {{critdmg4=+[[@{weapon3damage}]]}} </textarea>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 50px; color: white; background-color: black;" title="weapon3fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon3fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1:[[@{weapon3attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon3attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon3damage}]]}} {{critdmg1=+[[@{weapon3damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon3attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon3attackcalc}-5]]}} {{damage2=D2:[[@{weapon3damage}]]}} {{critdmg2=+[[@{weapon3damage}]]}} {{attack3=A3:[[@{weapon3attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon3attackcalc}-10]]}} {{damage3=D3:[[@{weapon3damage}]]}} {{critdmg3=+[[@{weapon3damage}]]}} {{attack4=A4:[[@{weapon3attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon3attackcalc}-15]]}} {{damage4=D4:[[@{weapon3damage}]]}} {{critdmg4=+[[@{weapon3damage}]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon3fullattack" text="Full Attack" title='weapon3fullattack' value="@{weapon3fullattackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="3" style="width:141px;">Damage Calc / Macro:<br><textarea class="sheet-inputbox" type="text" name="attr_weapon3damage" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon3damage (Edit this to adjust the weapon3 damage calculation. Ie add +floor(@{str-mod}/2) if wielding 2h weapon for 1.5str on damage.)">1d6+@{weapon3damagestat}+@{weapon3enh}[Weapon3 Enh] +@{weapon3specialize}[Weapon3 Specialization] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}</textarea>
|
||||
<textarea class="sheet-inputbox" type="text" name="attr_weapon3damagemacro" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon3damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon3name} }} {{damage1=does [[@{weapon3damage}]] damage}} {{fullattackflag=[[0d1]]}}</textarea>
|
||||
@@ -573,7 +573,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<td class="sheet-statlabel" colspan="3" style="width:154px;">Attack Calc / Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon4attackcalc (Edit this to adjust the weapon4 attack calculation)" name="attr_weapon4attackcalc">1d20cs>@{weapon4critmin} +@{bab}[BAB] +@{weapon4stat}[Ability] +@{size}[size] +@{weapon4enh}[Weapon4 Enh] +@{weapon4focus}[Weapon4 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}</textarea>
|
||||
<textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon4attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon4attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=hitting AC[[@{weapon4attackcalc}]]}} {{critconfirm1=Crit?:[[@{weapon4attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=for [[@{weapon4damage}]] dmg}} {{critdmg1=+[[@{weapon4damage}]] crit dmg}} {{fullattackflag=[[0d1]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon4attack" text="attack" title='weapon4attack' value="@{weapon4attackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 54px; color: white; background-color: black;" title="weapon4fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon4fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1:[[@{weapon4attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon4attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon4damage}]]}} {{critdmg1=+[[@{weapon4damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon4attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon4attackcalc}-5]]}} {{damage2=D2:[[@{weapon4damage}]]}} {{critdmg2=+[[@{weapon4damage}]]}} {{attack3=A3:[[@{weapon4attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon4attackcalc}-10]]}} {{damage3=D3:[[@{weapon4damage}]]}} {{critdmg3=+[[@{weapon4damage}]]}} {{attack4=A4:[[@{weapon4attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon4attackcalc}-15]]}} {{damage4=D4:[[@{weapon4damage}]]}} {{critdmg4=+[[@{weapon4damage}]]}} </textarea>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 50px; color: white; background-color: black;" title="weapon4fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon4fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1:[[@{weapon4attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon4attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon4damage}]]}} {{critdmg1=+[[@{weapon4damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon4attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon4attackcalc}-5]]}} {{damage2=D2:[[@{weapon4damage}]]}} {{critdmg2=+[[@{weapon4damage}]]}} {{attack3=A3:[[@{weapon4attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon4attackcalc}-10]]}} {{damage3=D3:[[@{weapon4damage}]]}} {{critdmg3=+[[@{weapon4damage}]]}} {{attack4=A4:[[@{weapon4attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon4attackcalc}-15]]}} {{damage4=D4:[[@{weapon4damage}]]}} {{critdmg4=+[[@{weapon4damage}]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon4fullattack" text="Full Attack" title='weapon4fullattack' value="@{weapon4fullattackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="3" style="width:141px;">Damage Calc / Macro:<br><textarea class="sheet-inputbox" type="text" name="attr_weapon4damage" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon4damage (Edit this to adjust the weapon4 damage calculation. Ie add +floor(@{str-mod}/2) if wielding 2h weapon for 1.5str on damage.)">1d6+@{weapon4damagestat}+@{weapon4enh}[Weapon4 Enh] +@{weapon4specialize}[Weapon4 Specialization] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}</textarea>
|
||||
<textarea class="sheet-inputbox" type="text" name="attr_weapon4damagemacro" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon4damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon4name} }} {{damage1=does [[@{weapon4damage}]] damage}} {{fullattackflag=[[0d1]]}}</textarea>
|
||||
@@ -627,7 +627,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<td class="sheet-statlabel" colspan="3" style="width:154px;">Attack Calc / Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon5attackcalc (Edit this to adjust the weapon5 attack calculation)" name="attr_weapon5attackcalc">1d20cs>@{weapon5critmin} +@{bab}[BAB] +@{weapon5stat}[Ability] +@{size}[size] +@{weapon5enh}[Weapon5 Enh] +@{weapon5focus}[Weapon5 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}</textarea>
|
||||
<textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon5attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon5attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=hitting AC[[@{weapon5attackcalc}]]}} {{critconfirm1=Crit?:[[@{weapon5attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=for [[@{weapon5damage}]] dmg}} {{critdmg1=+[[@{weapon5damage}]] crit dmg}} {{fullattackflag=[[0d1]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon5attack" text="attack" title='weapon5attack' value="@{weapon5attackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 54px; color: white; background-color: black;" title="weapon5fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon5fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1:[[@{weapon5attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon5attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon5damage}]]}} {{critdmg1=+[[@{weapon5damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon5attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon5attackcalc}-5]]}} {{damage2=D2:[[@{weapon5damage}]]}} {{critdmg2=+[[@{weapon5damage}]]}} {{attack3=A3:[[@{weapon5attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon5attackcalc}-10]]}} {{damage3=D3:[[@{weapon5damage}]]}} {{critdmg3=+[[@{weapon5damage}]]}} {{attack4=A4:[[@{weapon5attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon5attackcalc}-15]]}} {{damage4=D4:[[@{weapon5damage}]]}} {{critdmg4=+[[@{weapon5damage}]]}} </textarea>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 50px; color: white; background-color: black;" title="weapon5fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon5fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1:[[@{weapon5attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon5attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon5damage}]]}} {{critdmg1=+[[@{weapon5damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon5attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon5attackcalc}-5]]}} {{damage2=D2:[[@{weapon5damage}]]}} {{critdmg2=+[[@{weapon5damage}]]}} {{attack3=A3:[[@{weapon5attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon5attackcalc}-10]]}} {{damage3=D3:[[@{weapon5damage}]]}} {{critdmg3=+[[@{weapon5damage}]]}} {{attack4=A4:[[@{weapon5attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon5attackcalc}-15]]}} {{damage4=D4:[[@{weapon5damage}]]}} {{critdmg4=+[[@{weapon5damage}]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon5fullattack" text="Full Attack" title='weapon5fullattack' value="@{weapon5fullattackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="3" style="width:141px;">Damage Calc / Macro:<br><textarea class="sheet-inputbox" type="text" name="attr_weapon5damage" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon5damage (Edit this to adjust the weapon5 damage calculation. Ie add +floor(@{str-mod}/2) if wielding 2h weapon for 1.5str on damage.)">1d6+@{weapon5damagestat}+@{weapon5enh}[Weapon5 Enh] +@{weapon5specialize}[Weapon5 Specialization] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}</textarea>
|
||||
<textarea class="sheet-inputbox" type="text" name="attr_weapon5damagemacro" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon5damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon5name} }} {{damage1=does [[@{weapon5damage}]] damage}} {{fullattackflag=[[0d1]]}}</textarea>
|
||||
@@ -681,7 +681,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<td class="sheet-statlabel" colspan="3" style="width:154px;">Attack Calc / Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon6attackcalc (Edit this to adjust the weapon6 attack calculation)" name="attr_weapon6attackcalc">1d20cs>@{weapon6critmin} +@{bab}[BAB] +@{weapon6stat}[Ability] +@{size}[size] +@{weapon6enh}[Weapon6 Enh] +@{weapon6focus}[Weapon6 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}</textarea>
|
||||
<textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weapon6attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon6attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=hitting AC[[@{weapon6attackcalc}]]}} {{critconfirm1=Crit?:[[@{weapon6attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=for [[@{weapon6damage}]] dmg}} {{critdmg1=+[[@{weapon6damage}]] crit dmg}} {{fullattackflag=[[0d1]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon6attack" text="attack" title='weapon6attack' value="@{weapon6attackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 54px; color: white; background-color: black;" title="weapon6fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon6fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1:[[@{weapon6attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon6attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon6damage}]]}} {{critdmg1=+[[@{weapon6damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon6attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon6attackcalc}-5]]}} {{damage2=D2:[[@{weapon6damage}]]}} {{critdmg2=+[[@{weapon6damage}]]}} {{attack3=A3:[[@{weapon6attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon6attackcalc}-10]]}} {{damage3=D3:[[@{weapon6damage}]]}} {{critdmg3=+[[@{weapon6damage}]]}} {{attack4=A4:[[@{weapon6attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon6attackcalc}-15]]}} {{damage4=D4:[[@{weapon6damage}]]}} {{critdmg4=+[[@{weapon6damage}]]}} </textarea>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 50px; color: white; background-color: black;" title="weapon6fullattackmacro (Modify this macro to modify your full round attack)" name="attr_weapon6fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1:[[@{weapon6attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon6attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon6damage}]]}} {{critdmg1=+[[@{weapon6damage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon6attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon6attackcalc}-5]]}} {{damage2=D2:[[@{weapon6damage}]]}} {{critdmg2=+[[@{weapon6damage}]]}} {{attack3=A3:[[@{weapon6attackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weapon6attackcalc}-10]]}} {{damage3=D3:[[@{weapon6damage}]]}} {{critdmg3=+[[@{weapon6damage}]]}} {{attack4=A4:[[@{weapon6attackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weapon6attackcalc}-15]]}} {{damage4=D4:[[@{weapon6damage}]]}} {{critdmg4=+[[@{weapon6damage}]]}} </textarea>
|
||||
<button type="roll" name="attr_weapon6fullattack" text="Full Attack" title='weapon6fullattack' value="@{weapon6fullattackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="3" style="width:141px;">Damage Calc / Macro:<br><textarea class="sheet-inputbox" type="text" name="attr_weapon6damage" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon6damage (Edit this to adjust the weapon6 damage calculation. Ie add +floor(@{str-mod}/2) if wielding 2h weapon for 1.5str on damage.)">1d6+@{weapon6damagestat}+@{weapon6enh}[Weapon6 Enh] +@{weapon6specialize}[Weapon6 Specialization] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}</textarea>
|
||||
<textarea class="sheet-inputbox" type="text" name="attr_weapon6damagemacro" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapon6damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon6name} }} {{damage1=does [[@{weapon6damage}]] damage}} {{fullattackflag=[[0d1]]}}</textarea>
|
||||
@@ -727,7 +727,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<td class="sheet-statlabel" colspan="3" style="width:154px;">Attack Calc / Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weaponattackcalc (Edit this to adjust the weapon attack calculation)" name="attr_weaponattackcalc">1d20cs>@{weaponcritmin} +@{bab}[BAB] +@{weaponstat}[Ability] +@{size}[size] +@{weaponenh}[Weapon Enh] +@{weaponfocus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}</textarea>
|
||||
<textarea rows="1" cols="45" style="height: 18px; width: 56px; color: white; background-color: black;" title="weaponattackmacro (Modify this macro to modify your attack macro)" name="attr_weaponattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=hitting AC[[@{weaponattackcalc}]]}} {{critconfirm1=Crit?:[[@{weaponattackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=for [[@{weapondamage}]] dmg}} {{critdmg1=+[[@{weapondamage}]] crit dmg}} {{fullattackflag=[[0d1]]}} </textarea>
|
||||
<button type="roll" name="attr_weaponattack" text="attack" title='weaponattack' value="@{weaponattackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 54px; color: white; background-color: black;" title="weaponfullattackmacro (Modify this macro to modify your full round attack)" name="attr_weaponfullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1:[[@{weaponattackcalc}]]}} {{critconfirm1=Crit!:[[@{weaponattackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapondamage}]]}} {{critdmg1=+[[@{weapondamage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weaponattackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weaponattackcalc}-5]]}} {{damage2=D2:[[@{weapondamage}]]}} {{critdmg2=+[[@{weapondamage}]]}} {{attack3=A3:[[@{weaponattackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weaponattackcalc}-10]]}} {{damage3=D3:[[@{weapondamage}]]}} {{critdmg3=+[[@{weapondamage}]]}} {{attack4=A4:[[@{weaponattackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weaponattackcalc}-15]]}} {{damage4=D4:[[@{weapondamage}]]}} {{critdmg4=+[[@{weapondamage}]]}} </textarea>
|
||||
<td class="sheet-statlabel" colspan="2" style="width:97px;">Full Attack Macro:<br><textarea rows="1" cols="45" style="height: 18px; width: 50px; color: white; background-color: black;" title="weaponfullattackmacro (Modify this macro to modify your full round attack)" name="attr_weaponfullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1:[[@{weaponattackcalc}]]}} {{critconfirm1=Crit!:[[@{weaponattackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapondamage}]]}} {{critdmg1=+[[@{weapondamage}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weaponattackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weaponattackcalc}-5]]}} {{damage2=D2:[[@{weapondamage}]]}} {{critdmg2=+[[@{weapondamage}]]}} {{attack3=A3:[[@{weaponattackcalc}-10]]}} {{critconfirm3=Crit!:[[@{weaponattackcalc}-10]]}} {{damage3=D3:[[@{weapondamage}]]}} {{critdmg3=+[[@{weapondamage}]]}} {{attack4=A4:[[@{weaponattackcalc}-15]]}} {{critconfirm4=Crit!:[[@{weaponattackcalc}-15]]}} {{damage4=D4:[[@{weapondamage}]]}} {{critdmg4=+[[@{weapondamage}]]}} </textarea>
|
||||
<button type="roll" name="attr_weaponfullattack" text="Full Attack" title='weaponfullattack' value="@{weaponfullattackmacro}" style="height: 24px; width: 19px;"/></td>
|
||||
<td class="sheet-statlabel" colspan="3" style="width:141px;">Damage Calc / Macro:<br><textarea class="sheet-inputbox" type="text" name="attr_weapondamage" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapondamage (Edit this to adjust the weapon damage calculation. Ie add +floor(@{str-mod}/2) if wielding 2h weapon for 1.5str on damage.)">1d6+@{weapondamagestat}+@{weaponenh}[Weapon Enh] +@{weaponspecialize}[Weapon Specialization] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}</textarea>
|
||||
<textarea class="sheet-inputbox" type="text" name="attr_weapondamagemacro" rows="1" cols="45" style="height: 20px; width: 46px; color: white; background-color: black;" title="weapondamagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weaponname} }} {{damage1=does [[@{weapondamage}]] damage}} {{fullattackflag=[[0d1]]}}</textarea>
|
||||
@@ -746,7 +746,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
|
||||
<table cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td class="sheet-statlabel" style="font-size: 1em; width: 180px;" colspan="3">Armor Name</td>
|
||||
<td class="sheet-statlabel" style="font-size: 1em; width: 180px;" colspan="3"><input type="checkbox" name="attr_armorworn" title="armorworn" value="1" style="width: 8px;" checked> Armor Name </td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 58px;">Type</td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Bonus</td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Max Dex</td>
|
||||
@@ -775,7 +775,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<br>
|
||||
<table cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td class="sheet-statlabel-big" style="font-size: 1em; width: 184px;">Shield</td>
|
||||
<td class="sheet-statlabel" style="font-size: 1em; width: 184px;"><input type="checkbox" name="attr_shieldworn" title="shieldworn" value="1" style="width: 8px;" checked> Shield </td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Armor Bonus</td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">check Penalty</td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Spell Failure</td>
|
||||
@@ -1555,7 +1555,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si
|
||||
<td colspan="3">
|
||||
<table style="width:100%;" class="sheet-table-row" cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td colspan="2" class="sheet-statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;">Spells</td>
|
||||
<td colspan="3" class="sheet-statlabel-big-gray" style="width: 800px; height: 35px; font-size: 1.5em;">Spells</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-table-header3" style="width: 10%; border: 1px solid black;">Caster Level:<br>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<!-- by Diana P. -->
|
||||
<!-- based on Pathfinder sheets from Barry R., Sam, Brian, and Justin N. -->
|
||||
<!-- with lots of help from Toby-->
|
||||
<!-- Version 2.5.7 3/10/15 (Tabs and Roll Templates)-->
|
||||
<!-- Version 2.5.10 3/17/15 (Tabs and Roll Templates)-->
|
||||
<!-- Header / Character Description -->
|
||||
<input type="checkbox" class="sheet-pc-charrpinfo-show sheet-arrow" title="charrpinfo-show" name="attr_charrpinfo-show" value="1" checked/><span style="text-align: left;"></span>
|
||||
<div class="sheet-pc-charrpinfo">
|
||||
@@ -215,16 +215,17 @@
|
||||
<table>
|
||||
<tr>
|
||||
<td style="width: 38px;" class="sheet-statlabel">AC<br><div style="font-size: 0.65em;">Armor Class</div></td>
|
||||
<td><input class="sheet-inputbox" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{shieldbonus}+@{armorclassdexmod}+@{size}+@{armorclassnaturalarmor}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;">Total</div></td>
|
||||
<td>=10+<br><br></td>
|
||||
<td><input class="sheet-inputbox" type="text" name="attr_armorclassbonus" title="armorclassbonus (from AC items section below)" value="@{acitembonus}" disabled="true" style="height: 24px; width: 35px;" value="0"><br><div style="font-size: 0.5em;">Armor Bonus</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassshieldbonus" title="armorclassshieldbonus (from AC items section below)" value="@{shieldbonus}" disabled="true" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Shield</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdexmod" title="armorclassdexmod (either dex-mod or max dex from AC items section below; whichever is lower)" value="(ceil((@{dex-mod}-@{acitemdex})/1e10)*@{acitemdex} - floor((@{dex-mod}-@{acitemdex}-1)/1e10)*@{dex-mod})" disabled="true" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Dex Mod</div></td>
|
||||
<td><input class="sheet-inputbox" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{armorclassshieldbonus}+@{armorclassdexmod}+@{size}+@{armorclassdodgemod}+@{armorclassnaturalarmor}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Total</div></td>
|
||||
<td>=10+<br><br></td>
|
||||
<td><input class="sheet-inputbox" type="text" name="attr_armorclassbonus" title="armorclassbonus (from AC items section below)" value="(@{armorworn}*@{acitembonus})" disabled="true" style="height: 24px; width: 28px;" value="0"><br><div style="font-size: 0.5em;">Armor Bonus</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassshieldbonus" title="armorclassshieldbonus (from AC items section below)" value="@{shieldworn}*@{shieldbonus}" disabled="true" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Shield</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdexmod" title="armorclassdexmod (either dex-mod or max dex from AC items section below; whichever is lower)" value="(ceil((@{dex-mod}-@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{dex-mod}-@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{dex-mod})" disabled="true" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Dex Mod</div></td>
|
||||
<!--Special Thanks to Aaron I. for the dex/maxdex calculation!-->
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclasssizemod" title="armorclasssizemod" value="@{size}" disabled="true" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Size Mod</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassnaturalarmor" title="armorclassnaturalarmor" value="0" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Natural Armor</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdeflectionmod" title="armorclassdeflectionmod" value="0" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Deflection Mod</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassmiscmod" title="armorclassmiscmod" value="0" style="height: 24px; width: 35px;"><br><div style="font-size: 0.5em;">Misc Mod</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclasssizemod" title="armorclasssizemod" value="@{size}" disabled="true" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Size Mod</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdodgemod" title="armorclassdodgemod" value="0" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Dodge</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassnaturalarmor" title="armorclassnaturalarmor" value="0" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Nat. Armor</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdeflectionmod" title="armorclassdeflectionmod" value="0" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Deflection</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassmiscmod" title="armorclassmiscmod" value="0" style="height: 24px; width: 28px;"><br><div style="font-size: 0.5em;">Misc Mod</div></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
@@ -234,11 +235,11 @@
|
||||
<table>
|
||||
<tr>
|
||||
<td style="width: 70px; height: 24px;" class="sheet-statlabel">TOUCH<br><div style="font-size: 0.65em;">Armor Class</div></td>
|
||||
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_touchac" title="touchac" value="(10+@{armorclassdexmod}+@{size}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 40px;"> </td>
|
||||
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_touchac" title="touchac" value="(10+@{armorclassdexmod}+@{size}+@{armorclassdodgemod}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 40px;"> </td>
|
||||
<td style="width: 70px;" class="sheet-statlabel">FLAT-FOOTED<br><div style="font-size: 0.65em;">Armor Class</div></td>
|
||||
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_flatac" title="flatac" value="(10+@{armorclassbonus}+@{shieldbonus}+@{size}+@{armorclassnaturalarmor}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 50px;"></td>
|
||||
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_flatac" title="flatac" value="(10+@{armorclassbonus}+@{armorclassshieldbonus}+@{size}+@{armorclassnaturalarmor}+@{armorclassdeflectionmod}+@{armorclassmiscmod})" disabled="true" style="height: 24px; width: 50px;"></td>
|
||||
<td valign="top"> <input class="sheet-inputbox" type="text" name="attr_damagereduction" title="damagereduction" style="height: 24px; width: 80px;"><br><div style="font-size: 0.65em;">Damage Reduction</div></td>
|
||||
<td valign="top"> <input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_armorcheckpenalty" title="armorcheckpenalty" value="(@{acitemcheckpenalty}+@{shieldcheckpenalty})" disabled="true" style="height: 24px; width: 80px;"><br><div style="font-size: 0.65em;">Armor check Penalty</div></td>
|
||||
<td valign="top"> <input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_armorcheckpenalty" title="armorcheckpenalty" value="(@{armorworn}*@{acitemcheckpenalty}+@{shieldworn}*@{shieldcheckpenalty})" disabled="true" style="height: 24px; width: 80px;"><br><div style="font-size: 0.65em;">Armor check Penalty</div></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
@@ -359,7 +360,7 @@
|
||||
<td class="sheet-statlabel-big" style="width: 50px;">Ranged<div style="font-size: 0.65em;">Attack Bonus</div></td>
|
||||
<td><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_rangedattackbonus" title="rangedattackbonus" style="height: 24px; width: 60px;" value="(@{bab}+floor(@{dex}/2-5)+@{size}+@{rabmiscmod}+@{rabtempmod})" disabled="true"><br><div style="font-size: 0.5em;">Total<br> </div></td>
|
||||
<td> =<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_babrab" title="babrab" style="height: 24px; width: 40px;" value="@{bab}" disabled="true"><br><div style="font-size: 0.5em;">Base Attack<br>Bonus</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_strmodrab" title="strmodrab" style="height: 24px; width: 40px;" value="floor(@{dex}/2-5)" disabled="true"><br><div style="font-size: 0.5em;">Dexterity<br>Modifier</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_dexmodrab" title="dexmodrab" style="height: 24px; width: 40px;" value="floor(@{dex}/2-5)" disabled="true"><br><div style="font-size: 0.5em;">Dexterity<br>Modifier</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_sizemodrab" title="sizemodrab" style="height: 24px; width: 40px;" value="@{size}" disabled="true"><br><div style="font-size: 0.5em;">Size<br>Modifier</div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_rabmiscmod" title="rabmiscmod" style="height: 24px; width: 40px;" value="0"><br><div style="font-size: 0.5em;">Misc<br>Modifiers<br></div></td>
|
||||
<td>+<input class="sheet-inputbox" type="text" name="attr_rabtempmod" title="rabtempmod" style="height: 24px; width: 40px;" value="0"><br><div style="font-size: 0.5em;">Temp<br>Modifiers<br></div></td>
|
||||
@@ -988,7 +989,7 @@ fourth attack hits AC[[@{weapon1attackcalc}-15[bab4] ]] (Crit confirm for possib
|
||||
</table>
|
||||
<table cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td class="sheet-statlabel" style="font-size: 1em; width: 180px;" colspan="3">Armor Name</td>
|
||||
<td class="sheet-statlabel" style="font-size: 1em; width: 180px;" colspan="3"><input type="checkbox" name="attr_armorworn" title="armorworn" value="1" style="width: 8px;" checked> Armor Name </td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 58px;">Type</td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Bonus</td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Max Dex</td>
|
||||
@@ -1013,7 +1014,7 @@ fourth attack hits AC[[@{weapon1attackcalc}-15[bab4] ]] (Crit confirm for possib
|
||||
<br>
|
||||
<table cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td class="sheet-statlabel-big" style="font-size: 1em; width: 184px;">Shield</td>
|
||||
<td class="sheet-statlabel" style="font-size: 1em; width: 184px;"><input type="checkbox" name="attr_shieldworn" title="shieldworn" value="1" style="width: 8px;" checked> Shield </td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Armor Bonus</td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Check Penalty</td>
|
||||
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;">Spell Failure</td>
|
||||
@@ -1758,14 +1759,14 @@ fourth attack hits AC[[@{weapon1attackcalc}-15[bab4] ]] (Crit confirm for possib
|
||||
<td colspan="3">
|
||||
<table style="width:100%;" class="sheet-table-row" cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td colspan="2" class="sheet-statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;">Spells</td>
|
||||
<td colspan="3" class="sheet-statlabel-big-gray" style="width: 800px; height: 35px; font-size: 1.5em;">Spells</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-table-header3" style="width: 10%; border: 1px solid black;">Caster Level:<br>
|
||||
<input type="text" style="width: 25px;" name="attr_casterlevel" title="casterlevel" value="1" class="sheet-table-row-small">/
|
||||
<input type="text" style="width: 25px;" name="attr_casterlevel2" title="casterlevel2" value="0" class="sheet-table-row-small">
|
||||
</td>
|
||||
<td class="sheet-table-header3" style="width: 90%;">Spells/Day:<br>
|
||||
<td class="sheet-table-header3" colspan="2" style="width: 90%;">Spells/Day:<br>
|
||||
0:<input type="text" name="attr_spells0" title="spells0" value="0" class="sheet-table-row-small">
|
||||
1st:<input type="text" name="attr_spells1" title="spells1" value="0" class="sheet-table-row-small">
|
||||
2nd:<input type="text" name="attr_spells2" title="spells2" value="0" class="sheet-table-row-small">
|
||||
@@ -1790,7 +1791,7 @@ fourth attack hits AC[[@{weapon1attackcalc}-15[bab4] ]] (Crit confirm for possib
|
||||
<option type="text" style="width: 45px;" value="@{cha-mod}">Cha</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-table-header3" style="width: 90%;">Spell DC's<br>
|
||||
<td class="sheet-table-header3" colspan="2" style="width: 90%;">Spell DC's<br>
|
||||
0:<input type="text" name="attr_spelldc0" title="spelldc0" value="(10+0+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
|
||||
1st:<input type="text" name="attr_spelldc1" title="spelldc1" value="(10+1+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
|
||||
2nd:<input type="text" name="attr_spelldc2" title="spelldc2" value="(10+2+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
|
||||
@@ -1808,7 +1809,7 @@ fourth attack hits AC[[@{weapon1attackcalc}-15[bab4] ]] (Crit confirm for possib
|
||||
<td class="sheet-table-header3" style="width: 10%; border: 1px solid black;">Spell Pen:<br>
|
||||
<input type="text" style="width: 25px;" name="attr_spellpen" title="spellpen" value="0" class="sheet-table-row-small">
|
||||
</td>
|
||||
<td class="sheet-table-header3" style="width: 90%;">Spell Focus:<br>
|
||||
<td class="sheet-table-header3" style="width: 75%;">Spell Focus:<br>
|
||||
Abjuration:<input type="text" name="attr_sf-abjuration" title="sf-abjuration" value="0" class="sheet-table-row-small">
|
||||
Conjuration:<input type="text" name="attr_sf-conjuration" title="sf-conjuration" value="0" class="sheet-table-row-small">
|
||||
Divination:<input type="text" name="attr_sf-divination" title="sf-divination" value="0" class="sheet-table-row-small">
|
||||
@@ -1817,7 +1818,9 @@ fourth attack hits AC[[@{weapon1attackcalc}-15[bab4] ]] (Crit confirm for possib
|
||||
Illusion:<input type="text" name="attr_sf-illusion" title="sf-illusion" value="0" class="sheet-table-row-small">
|
||||
Necromancy:<input type="text" name="attr_sf-necromancy" title="sf-necromancy" value="0" class="sheet-table-row-small">
|
||||
Transmutation:<input type="text" name="attr_sf-transmutation" title="sf-transmutation" value="0" class="sheet-table-row-small">
|
||||
|
||||
</td>
|
||||
<td class="sheet-table-header3" style="width: 10%; border: 1px solid black;"><br>Power Points<br>
|
||||
<div><input type="text" name="attr_powerpoints" title="powerpoints" style="width: 30px; text-align: right;">/<input type="text" name="attr_powerpoints_max" title="powerpoints|max" style="width: 30px;"></div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
After Width: | Height: | Size: 369 KiB |
@@ -0,0 +1,84 @@
|
||||
# D&D 5e Character Sheet
|
||||
|
||||
This is a character sheet for use on Roll20.net with the latest (5th) edition of Dungeons & Dragons. The sheet is designed to be usable by all Roll20 users regardless of subscription level.
|
||||
|
||||
### Changelog
|
||||
|
||||
**24th March 2015**
|
||||
|
||||
* Quick Attacks are added for melee and ranged weapons
|
||||
* Merged Actoba's subheaderright2 issue: https://github.com/Actoba/roll20-character-sheets/commit/36d300e4432ac61f83625675fc765d9e01f7feb6
|
||||
|
||||
**23rd March 2015**
|
||||
|
||||
* Resized shield and heart to make them smaller. See https://app.roll20.net/forum/post/1734923/new-d-and-d-5e-shaped-character-sheet#post-1748932
|
||||
* Resized all of core to make it even more compact.
|
||||
* Core now have 5 columns - 2/5, 1/5, 1/5, and 1/5.
|
||||
|
||||
|
||||
**22nd March 2015**
|
||||
|
||||
* Merged changes from Actoba. See https://app.roll20.net/forum/post/1744887/dnd-5e-sheet-uoh-user-feedback-mini-update.
|
||||
* Added back class actions as per above.
|
||||
* Fixed alignment on ranged attacks' ranges.
|
||||
* AC takes the highest of either the normal AC_Calc or NPC_AC
|
||||
* Added Medicine back.
|
||||
* Added a setting to determine who the sheet rolls to - public or DM. Applies to both PCs and NPCs.
|
||||
|
||||
|
||||
**21st March 2015**
|
||||
|
||||
* Ranged Weapons now have Ranges
|
||||
* NPC sheet is being depreciated. All of the items are put into the main sheet besides the attacks as of 22nd March version. For instance some items in the top header info switch, the AC field is editable, and the different forms of movement are shown for NPCs. I plan to disable Background, Class, Weapons, Armor, and Inventory for the NPC sheet. I'll make a NPC version of the Weapons tab for "standard attacks" which is a mix of standardized attacks and open ended attacks.
|
||||
* Inventory expanded to 3 pages of 15 for a total of 45 (old was 40)
|
||||
* Gray background added
|
||||
* Updated the header info area to contain important info. Works for PCs and NPCs
|
||||
* Resistances and Immunities are now viewable by PCs
|
||||
|
||||
**Initial release - 19th March 2015**
|
||||
First release of the redesigned sheet.
|
||||
|
||||
**Notable changes:**
|
||||
|
||||
* Core page has been revamped based on the design of the official paper sheet (http://1.bp.blogspot.com/-SIz9DByDeZw/U6M51aKP-OI/AAAAAAAAAzM/OZ72wWzJMTA/s1600/sheet1.jpg). The core sheet is meant to present the information in a more concise, readable way so that users can find information quickly. I'm not fully satisfied with everything (The initiative box is funky, skills are too tall, etc), but it leaves plenty of room to expand if anyone has suggestions for things to put in the holes.
|
||||
* Header part of the sheet now includes information such as Character Name, Race, Class, Background, Level, Alignment, Vision, XP
|
||||
* Heart contains HP info.
|
||||
* Shield Contains AC info.
|
||||
* Skills
|
||||
* Skills have moved to the core sheet. The skill page has been removed.
|
||||
* Skill proficiency automatically adds "Jack of All Trades" if you are unproficient and it is checked. There are 3 states now (Unproficient, Proficient, and Expertise) which are displayed with a more visible token (—, +, or ++). The full description can be seen when clicking the select box.
|
||||
* Skill modifiers can be seen on hover.
|
||||
* Initiative's modifier is hidden - it can be seen on hover. (Not satisfied with the positioning of this.
|
||||
* Armor Class (AC) now calculates based on the greater of Unarmored AC and Armored AC.
|
||||
* Removed old class features as it will be removed in the main version soon anyways.
|
||||
* Realigned classes on the class page
|
||||
* Optional Settings tab has been added with the following options:
|
||||
* Death saves can be whispered to the DM
|
||||
* Initiative can have a tiebreaker. This adds a modifier based on your initiative bonus. For instance rolling a 14 on a d20 with a initiative bonus of 3 would be 17.03.
|
||||
|
||||
### Future Changes
|
||||
|
||||
* The NPC sheet is my top priority after I fix any remaining issues with the PC sheet.
|
||||
* I plan to use something similar to "Weapons" for NPC attacks. I'll include open ended actions for more complex attacks, but most are fairly straight forward. I'm also looking to have a field that is always whispered to the GM for information like the DC of a save.
|
||||
* Custom settings: I'm willing to add custom options/variants as long as they are technically feasible and can be hidden away without effecting users who do not want it.
|
||||
|
||||
### Requests and issues
|
||||
|
||||
As mentioned above please include the "Shaped" term when posting about this sheet. I will do my best to respond to posts. You can also open issues on github or contact me by PM, Twitter (@mlenser), gchat, or skype. If you have ideas/suggestions or want to work together I'm quite open.
|
||||
|
||||
### Differences between this version and the current version
|
||||
|
||||
I plan to watch the current version and port the changes to my version.
|
||||
|
||||
### Reason for a new sheet
|
||||
|
||||
I was looking to add some custom options to the sheet (Whispering Death Saves to the GM), but it did not work out with the current developer. As a result I decided to create my own sheet. As a result I examined how the sheet is currently a bit hard to get information at a glance so I decided to redesign it as listed above.
|
||||
|
||||
### Other resources
|
||||
|
||||
* The scripts used to auto generate the sections flagged as auto generated by the comments in the html file can be found here - [DnD5e helper scripts](https://github.com/Actoba/DnD-5e-helper-scripts)
|
||||
|
||||
---
|
||||
|
||||
Mark Lenser ([@mlenser](https://app.roll20.net/users/277007/mark) on roll20)
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "D&D_5e.html",
|
||||
"css": "D&D_5e.css",
|
||||
"authors": "Mark Lenser (Kryx on Roll20.net, @mlenser on Twitter)",
|
||||
"roll20userid": "277007",
|
||||
"preview": "D&D5e.jpg",
|
||||
"instructions": "This sheet is designed for use with D&D 5th edition. It has been redesigned to match the D&D 5e Character Sheet. Sheet help for the original version where much is the same is available on the roll20 wiki - https://wiki.roll20.net/DnD5e_Character_Sheet"
|
||||
}
|
||||
@@ -1,3 +1,46 @@
|
||||
.sheet-rolltemplate-superb > div,
|
||||
.sheet-rolltemplate-great > div,
|
||||
.sheet-rolltemplate-good > div,
|
||||
.sheet-rolltemplate-fair > div,
|
||||
.sheet-rolltemplate-average > div,
|
||||
.sheet-rolltemplate-mediocre > div,
|
||||
.sheet-rolltemplate-poor > div,
|
||||
.sheet-rolltemplate-terrible > div {
|
||||
background-image: url(http://i.imgur.com/TFX64KA.png);
|
||||
background-repeat: no-repeat;
|
||||
background-size: contain;
|
||||
background-position: center;
|
||||
min-height: 193px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-superb h3,
|
||||
.sheet-rolltemplate-great h3,
|
||||
.sheet-rolltemplate-good h3,
|
||||
.sheet-rolltemplate-fair h3,
|
||||
.sheet-rolltemplate-average h3,
|
||||
.sheet-rolltemplate-mediocre h3,
|
||||
.sheet-rolltemplate-poor h3,
|
||||
.sheet-rolltemplate-terrible h3 {
|
||||
text-align: center;
|
||||
font-size: 200%;
|
||||
padding-top: 35px;
|
||||
font-family: "Lucida Handwriting" cursive;
|
||||
color: #05356b;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-superb div.sheet-roll,
|
||||
.sheet-rolltemplate-great div.sheet-roll,
|
||||
.sheet-rolltemplate-good div.sheet-roll,
|
||||
.sheet-rolltemplate-fair div.sheet-roll,
|
||||
.sheet-rolltemplate-average div.sheet-roll,
|
||||
.sheet-rolltemplate-mediocre div.sheet-roll,
|
||||
.sheet-rolltemplate-poor div.sheet-roll,
|
||||
.sheet-rolltemplate-terrible div.sheet-roll {
|
||||
margin: 25px 0 25px 0;
|
||||
text-align: center;
|
||||
font-size: 150%;
|
||||
}
|
||||
|
||||
.repcontainer[data-groupname=repeating_superb] .repitem,
|
||||
.repcontainer[data-groupname=repeating_great] .repitem,
|
||||
.repcontainer[data-groupname=repeating_good] .repitem,
|
||||
@@ -66,7 +109,7 @@
|
||||
}
|
||||
|
||||
input, select, textarea {
|
||||
font-family: lucida-handwriting, cursive;
|
||||
font-family: "Lucida Handwriting", cursive;
|
||||
color: #05356b
|
||||
}
|
||||
|
||||
@@ -79,7 +122,7 @@ input, select, textarea {
|
||||
.sheet-ladder ul {
|
||||
list-style-type: none;
|
||||
margin: 0;
|
||||
font-family: trajan, serif;
|
||||
font-family: "Trajan Pro", serif;
|
||||
font-variant: small-caps;
|
||||
}
|
||||
|
||||
@@ -132,7 +175,7 @@ input, select, textarea {
|
||||
.sheet-fair-skills .sheet-slots,
|
||||
.sheet-average-skills .sheet-slots,
|
||||
.sheet-mediocre-skills .sheet-slots {
|
||||
font-family: trajan serif;
|
||||
font-family: "Trajan Pro" serif;
|
||||
font-variant: small-caps;
|
||||
margin: 5px;
|
||||
margin-top: 5px;
|
||||
@@ -145,16 +188,16 @@ input, select, textarea {
|
||||
letter-spacing: 4.6px;
|
||||
position: relative;
|
||||
width: 76px;
|
||||
padding: 2px 0 0 2px;
|
||||
padding: 0 0 2px 2px;
|
||||
}
|
||||
|
||||
.sheet-slots button[type=roll]::before {
|
||||
content: '0000';
|
||||
font-family: dicefontd6;
|
||||
font-family: 'dicefontd6';
|
||||
letter-spacing: 0;
|
||||
position: absolute;
|
||||
left: 3px;
|
||||
top: 1px;
|
||||
left: 4px;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.sheet-superb-skills .sheet-repeating,
|
||||
@@ -352,7 +395,7 @@ input.sheet-tab[value=city-locs]:checked ~ div.sheet-tab-city-locs,
|
||||
input.sheet-tab[value=city-face]:checked ~ div.sheet-tab-city-face { display: block; }
|
||||
|
||||
h1,h2,h3,h4,p.sheet-consequence {
|
||||
font-family: trajan, serif;
|
||||
font-family: "Trajan Pro" serif;
|
||||
font-variant: small-caps;
|
||||
font-weight: normal;
|
||||
text-align: center;
|
||||
@@ -579,7 +622,7 @@ table.sheet-consequences input[type=number] {
|
||||
|
||||
.sheet-input-left,
|
||||
.sheet-input-right {
|
||||
font-family: trajan, serif;
|
||||
font-family: "Trajan Pro" serif;
|
||||
font-variant: small-caps;
|
||||
position: absolute;
|
||||
left: 5px;
|
||||
@@ -750,13 +793,13 @@ input.sheet-invisible:focus {
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: lucida-handwriting;
|
||||
font-family: "Lucida Handwriting";
|
||||
src: local('Lucida Handwriting'),
|
||||
url(http://static.cmdr-class.com/lucida-handwriting.ttf) format('truetype');
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: trajan;
|
||||
font-family: "Trajan Pro";
|
||||
src: local('Trajan Pro'),
|
||||
url(http://static.cmdr-class.com/trajan-pro.otf) format('truetype');
|
||||
}
|
||||
@@ -1,4 +1,52 @@
|
||||
<input type="radio" class="sheet-tab" name="attr_page" value="worksheet" checked="checked" /><span title="Worksheet"></span>
|
||||
<rolltemplate class="sheet-rolltemplate-superb">
|
||||
<div>
|
||||
<h3>Superb!</h3>
|
||||
<div class="sheet-roll">{{roll}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-great">
|
||||
<div>
|
||||
<h3>Great!</h3>
|
||||
<div class="sheet-roll">{{roll}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-good">
|
||||
<div>
|
||||
<h3>Good</h3>
|
||||
<div class="sheet-roll">{{roll}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-fair">
|
||||
<div>
|
||||
<h3>Fair</h3>
|
||||
<div class="sheet-roll">{{roll}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-average">
|
||||
<div>
|
||||
<h3>Average...</h3>
|
||||
<div class="sheet-roll">{{roll}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-mediocre">
|
||||
<div>
|
||||
<h3>Mediocre...</h3>
|
||||
<div class="sheet-roll">{{roll}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-poor">
|
||||
<div>
|
||||
<h3>Poor</h3>
|
||||
<div class="sheet-roll">{{roll}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-terrible">
|
||||
<div>
|
||||
<h3>Terrible‽</h3>
|
||||
<div class="sheet-roll">{{roll}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<input type="radio" class="sheet-tab" name="attr_page" value="worksheet" checked="checked" /><span title="Worksheet"></span>
|
||||
<input type="radio" class="sheet-tab" name="attr_page" value="character" /><span title="Character"></span>
|
||||
<input type="radio" class="sheet-tab" name="attr_page" value="city-high" /><span title="City"></span>
|
||||
<input type="radio" class="sheet-tab" name="attr_page" value="city-locs" /><span title="Locations"></span>
|
||||
@@ -606,7 +654,7 @@
|
||||
<div class="sheet-slots">
|
||||
# of Slots:
|
||||
<input type="number" name="attr_superb-count" title="@{superb-count}" min="0" value="0" />
|
||||
<button type="roll" name="roll_superb" title="%{superb}" value="/r 4df+5+?{Bonus|0} [SUPERB]"> </button>
|
||||
<button type="roll" name="roll_superb" title="%{superb}" value="&{template:superb} {{roll=[[4df+5+?{Bonus|0}]]}}"> </button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-great-skills">
|
||||
@@ -619,7 +667,7 @@
|
||||
<div class="sheet-slots">
|
||||
# of Slots:
|
||||
<input type="number" name="attr_great-count" title="@{great-count}" min="0" value="0" />
|
||||
<button type="roll" name="roll_great" title="%{great}" value="/r 4df+4+?{Bonus|0} [GREAT]">+- +</button>
|
||||
<button type="roll" name="roll_great" title="%{great}" value="&{template:great} {{roll=[[4df+4+?{Bonus|0}]]}}">+- +</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-good-skills">
|
||||
@@ -632,7 +680,7 @@
|
||||
<div class="sheet-slots">
|
||||
# of Slots:
|
||||
<input type="number" name="attr_good-count" title="@{good-count}" min="0" value="0" />
|
||||
<button type="roll" name="roll_good" title="%{good}" value="/r 4df+3+?{Bonus|0} [GOOD]">-+++</button>
|
||||
<button type="roll" name="roll_good" title="%{good}" value="&{template:good} {{roll=[[4df+3+?{Bonus|0}]]}}">-+++</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-fair-skills">
|
||||
@@ -645,7 +693,7 @@
|
||||
<div class="sheet-slots">
|
||||
# of Slots:
|
||||
<input type="number" name="attr_fair-count" title="@{fair-count}" min="0" value="0" />
|
||||
<button type="roll" name="roll_fair" title="%{fair}" value="/r 4df+2+?{Bonus|0} [FAIR]">+ ++</button>
|
||||
<button type="roll" name="roll_fair" title="%{fair}" value="&{template:fair} {{roll=[[4df+2+?{Bonus|0}]]}}">+ ++</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-average-skills">
|
||||
@@ -658,15 +706,15 @@
|
||||
<div class="sheet-slots">
|
||||
# of Slots:
|
||||
<input type="number" name="attr_average-count" title="@{average-count}" min="0" value="0" />
|
||||
<button type="roll" name="roll_average" title="%{average}" value="/r 4df+1+?{Bonus|0} [AVERAGE]">++++</button>
|
||||
<button type="roll" name="roll_average" title="%{average}" value="&{template:average} {{roll=[[4df+1+?{Bonus|0}]]}}">++++</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-mediocre-skills">
|
||||
<div class="sheet-slots">
|
||||
<h4 style="margin-left:0">Mediocre (+0)</h4>
|
||||
<button type="roll" name="roll_mediocre" title="%{mediocre}" value="/r 4df+?{Bonus|0} [MEDIOCRE]">----</button>
|
||||
<button type="roll" name="roll_poor" style="display:none" value="/r 4df-1+?{Bonus|0} [POOR]"></button>
|
||||
<button type="roll" name="roll_terrible" style="display:none" value="/r 4df-2+?{Bonus|0} [TERRIBLE]"></button>
|
||||
<button type="roll" name="roll_mediocre" title="%{mediocre}" value="&{template:mediocre} {{roll=[[4df+?{Bonus|0}]]}}">----</button>
|
||||
<button type="roll" name="roll_poor" style="display:none" value="&{template:poor} {{roll=[[4df-1+?{Bonus|0}]]}}"></button>
|
||||
<button type="roll" name="roll_terrible" style="display:none" value="&{template:terrible}} {{roll=[[4df-2+?{Bonus|0}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -858,4 +906,4 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,44 +1,55 @@
|
||||
.charsheet {
|
||||
background-image: url("http://freeseamlesstextures.com/images/28-faded-parchment-background-sml.jpg");
|
||||
}
|
||||
|
||||
.charsheet {
|
||||
font-family: "Aharoni";
|
||||
}
|
||||
|
||||
.charsheet thead td {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-Eigenschaften {
|
||||
width: 22em;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
.sheet-talente{
|
||||
display:inline-block;
|
||||
}
|
||||
.sheet-arrow:checked + *.sheet-talente{
|
||||
display:none;
|
||||
}
|
||||
.sheet-zauber{
|
||||
display:inline-block;
|
||||
}
|
||||
.sheet-arrow:checked + *.sheet-zauber{
|
||||
display:none;
|
||||
}
|
||||
.sheet-liturgien{
|
||||
display:inline-block;
|
||||
}
|
||||
.sheet-arrow:checked + *.sheet-liturgien{
|
||||
display:none;
|
||||
}
|
||||
.charsheet td {
|
||||
padding-right: 1em;
|
||||
}
|
||||
/*-----------------------------------------------input ------------------------------------------------*/
|
||||
|
||||
.charsheet input[type=text], .charsheet input[type=number] {
|
||||
padding-left: 2px;
|
||||
border: 1px solid #333333;
|
||||
}
|
||||
.charsheet input[type="text"], .charsheet input[type="number"] {
|
||||
background-color: white;
|
||||
border-style: solid;
|
||||
border-color: black;
|
||||
border-width: 0px 0px 1px 0px;
|
||||
}
|
||||
.charsheetinput [type="text"]:disabled, .charsheet input[type="number"]:disabled {
|
||||
background-color: lightgray;
|
||||
border-style: solid;
|
||||
border-color: black;
|
||||
border-width: 0px 0px 1px 0px;
|
||||
}
|
||||
.charsheet input[type="text"], select {
|
||||
width:100%;
|
||||
margin:0;
|
||||
background-color: white;
|
||||
border-style: solid;
|
||||
border-color: black;
|
||||
border-width: 0px 0px 1px 0px;
|
||||
}
|
||||
input[type="checkbox"]:checked + span::before{
|
||||
content: "[verstecken]";
|
||||
}
|
||||
input[type="checkbox"] + span::before
|
||||
{
|
||||
margin-right: 4px;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
|
||||
content: "[anzeigen]";
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
font-size: 12px;
|
||||
}
|
||||
/* */
|
||||
.charsheet table {
|
||||
margin-bottom: 0.5em;
|
||||
}
|
||||
@@ -55,19 +66,36 @@
|
||||
min-height: 15em;
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
|
||||
.sheet-spelltable {
|
||||
margin-top: 0.5em;
|
||||
hr {
|
||||
border-color:black;
|
||||
}
|
||||
|
||||
.sheet-spelltable td {
|
||||
padding: 0px;
|
||||
text-align: center;
|
||||
/*----------------------------------------------Spells--------------------------------------*/
|
||||
|
||||
|
||||
.sheet-desc-show:not(:checked)~.sheet-desc,
|
||||
.sheet-sect-show:not(:checked)~.sheet-sect {
|
||||
display:none;
|
||||
}
|
||||
.sheet-table {
|
||||
display:table;
|
||||
width:100%;
|
||||
}
|
||||
.sheet-small-label {
|
||||
font-size: 85%!important;
|
||||
}
|
||||
.sheet-center {
|
||||
text-align:center;
|
||||
}
|
||||
.sheet-table-data {
|
||||
display:table-cell;
|
||||
vertical-align:middle;
|
||||
padding: 1px
|
||||
}
|
||||
|
||||
|
||||
/*Tabs*/
|
||||
/*-------------------------------------------------Tabs--------------------------------------*/
|
||||
|
||||
|
||||
div[class^="sheet-section"] {
|
||||
visibility: hidden;
|
||||
@@ -75,7 +103,6 @@ div[class^="sheet-section"] {
|
||||
max-height:0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
input.sheet-tab {
|
||||
width: 70px;
|
||||
height: 20px;
|
||||
@@ -84,7 +111,6 @@ input.sheet-tab {
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
span.sheet-tab {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
@@ -103,7 +129,6 @@ span.sheet-tab {
|
||||
position: relative;
|
||||
margin-left: -75px;
|
||||
}
|
||||
|
||||
input.sheet-tab::before {
|
||||
content: attr(title);
|
||||
text-align: center;
|
||||
@@ -114,14 +139,11 @@ input.sheet-tab::before {
|
||||
background: black;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
|
||||
}
|
||||
|
||||
input.sheet-tab:checked::before {
|
||||
background:gray;
|
||||
color:white;
|
||||
}
|
||||
|
||||
input.sheet-tab1:checked ~ div.sheet-section-Allgemein,
|
||||
input.sheet-tab2:checked ~ div.sheet-section-Grundwerte,
|
||||
input.sheet-tab21:checked ~ div.sheet-section-Fertigkeiten,
|
||||
@@ -139,6 +161,7 @@ input.sheet-tab45:checked ~ div.sheet-section-Wissen,
|
||||
input.sheet-tab46:checked ~ div.sheet-section-Sprachen,
|
||||
input.sheet-tab47:checked ~ div.sheet-section-Handwerk,
|
||||
input.sheet-tab48:checked ~ div.sheet-section-Gaben,
|
||||
input.sheet-tab49:checked ~ div.sheet-section-Meta,
|
||||
input.sheet-tab51:checked ~ div.sheet-section-Zauberbogen,
|
||||
input.sheet-tab52:checked ~ div.sheet-section-Ritualbogen,
|
||||
input.sheet-tab53:checked ~ div.sheet-section-ZFertigkeiten,
|
||||
@@ -163,7 +186,6 @@ input.sheet-tab29:checked ~ div.sheet-section-npc {
|
||||
margin: 7px 0 0 5px;
|
||||
padding: 5px
|
||||
}
|
||||
|
||||
input.sheet-tab1:checked + span.sheet-tab1,
|
||||
input.sheet-tab2:checked + span.sheet-tab2,
|
||||
input.sheet-tab21:checked + span.sheet-tab21,
|
||||
@@ -177,6 +199,7 @@ input.sheet-tab45:checked + span.sheet-tab45,
|
||||
input.sheet-tab46:checked + span.sheet-tab46,
|
||||
input.sheet-tab47:checked + span.sheet-tab47,
|
||||
input.sheet-tab48:checked + span.sheet-tab48,
|
||||
input.sheet-tab49:checked + span.sheet-tab49,
|
||||
input.sheet-tab5:checked + span.sheet-tab5,
|
||||
input.sheet-tab51:checked + span.sheet-tab51,
|
||||
input.sheet-tab52:checked + span.sheet-tab52,
|
||||
@@ -199,4 +222,170 @@ input.sheet-tab102:checked + span.sheet-tab102,
|
||||
input.sheet-tab10:checked + span.sheet-tab10 {
|
||||
background: gray;
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------Roll Templates-------------------------------------*/
|
||||
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft table,
|
||||
.sheet-rolltemplate-DSA-Liturgien table,
|
||||
.sheet-rolltemplate-DSA-Zauber table,
|
||||
.sheet-rolltemplate-DSA-Talente table,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT table,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA table,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT table {
|
||||
width: 189px;
|
||||
padding: 2px;
|
||||
border: 1px solid;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft .sheet-subheader,
|
||||
.sheet-rolltemplate-DSA-Liturgien .sheet-subheader,
|
||||
.sheet-rolltemplate-DSA-Zauber .sheet-subheader,
|
||||
.sheet-rolltemplate-DSA-Talente .sheet-subheader,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-subheader,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA .sheet-subheader,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-subheader {
|
||||
color: #000;
|
||||
font-size: 1em;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft .sheet-tcat,
|
||||
.sheet-rolltemplate-DSA-Liturgien .sheet-tcat,
|
||||
.sheet-rolltemplate-DSA-Zauber .sheet-tcat,
|
||||
.sheet-rolltemplate-DSA-Talente .sheet-tcat,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-tcat,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA .sheet-tcat,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-tcat {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft td,
|
||||
.sheet-rolltemplate-DSA-Liturgien td,
|
||||
.sheet-rolltemplate-DSA-Zauber td,
|
||||
.sheet-rolltemplate-DSA-Talente td,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT td,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA td,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT td {
|
||||
padding-left: 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft .inlinerollresult,
|
||||
.sheet-rolltemplate-DSA-Liturgien .inlinerollresult,
|
||||
.sheet-rolltemplate-DSA-Zauber .inlinerollresult,
|
||||
.sheet-rolltemplate-DSA-Talente .inlinerollresult,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA .inlinerollresult,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT .inlinerollresult {
|
||||
background-color: #ffffff;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-DSA-Liturgien .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-DSA-Zauber .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-DSA-Talente .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT .inlinerollresult.fullcrit {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-DSA-Liturgien .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-DSA-Zauber .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-DSA-Talente .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT .inlinerollresult.fullfail {
|
||||
color: #B31515;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-DSA-Liturgien .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-DSA-Zauber .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-DSA-Talente .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT .inlinerollresult.importantroll {
|
||||
color: #4A57ED;
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------------------------Template Different Colors------------------------------------*/
|
||||
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft .sheet-arrow-right,
|
||||
.sheet-rolltemplate-DSA-Liturgien .sheet-arrow-right,
|
||||
.sheet-rolltemplate-DSA-Talente .sheet-arrow-right,
|
||||
.sheet-rolltemplate-DSA-Zauber .sheet-arrow-right,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-arrow-right,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA .sheet-arrow-right,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-arrow-right {
|
||||
border-top: 3px solid transparent;
|
||||
border-bottom: 3px solid transparent;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft th,
|
||||
.sheet-rolltemplate-DSA-Liturgien th,
|
||||
.sheet-rolltemplate-DSA-Talente th,
|
||||
.sheet-rolltemplate-DSA-Zauber th,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT th,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA th,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT th {
|
||||
padding-left: 5px;
|
||||
line-height: 1.6em;
|
||||
font-size: 1.2em;
|
||||
text-align: left;
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
font-variant: small-caps;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft .sheet-arrow-right {
|
||||
border-left: 180px solid rgb(0, 0, 0);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Eigenschaft th {
|
||||
color: rgb(0, 0, 0);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Liturgien .sheet-arrow-right {
|
||||
border-left: 180px solid rgb(52, 91, 139);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Liturgien th {
|
||||
color: rgb(52, 91, 139);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Talente .sheet-arrow-right {
|
||||
border-left: 180px solid rgb(24, 106, 48);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Talente th {
|
||||
color: rgb(24, 106, 48);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Zauber .sheet-arrow-right {
|
||||
border-left: 180px solid rgb(123, 49, 40);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Zauber th {
|
||||
color: rgb(123, 49, 40);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-arrow-right,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA .sheet-arrow-right,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-arrow-right {
|
||||
border-left: 180px solid rgb(84, 19, 98);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-DSA-Nahkampf-AT th,
|
||||
.sheet-rolltemplate-DSA-Nahkampf-PA th,
|
||||
.sheet-rolltemplate-DSA-Fernkampf-AT th {
|
||||
color: rgb(84, 19, 98);
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 396 KiB After Width: | Height: | Size: 331 KiB |
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"html": "dsa4_1_character_sheet_roll20.html",
|
||||
"css": "dsa4_1_character_sheet_roll20.css",
|
||||
"authors": "Gereon Heinermann, Patrick Gebhardt",
|
||||
"authors": "Gereon Heinemann, Patrick Gebhardt (gebhardthbs@web.de)",
|
||||
"roll20userid": "584207,173448,592673 ",
|
||||
"preview": "dsa4_1_character_sheet_roll20.png",
|
||||
"instructions": "sheet for german system Das Schwarze Auge / The Dark Eye for ruleset 4.1"
|
||||
"instructions": "Character Sheet für 'Das Schwarze Auge' Regelwerk 4.1"
|
||||
}
|
||||
@@ -94,6 +94,7 @@ border: none;
|
||||
background-image: url(http://i.imgur.com/5GbMHfg.png);
|
||||
font-family: Cambria, "Hoefler Text", "Liberation Serif", Times, "Times New Roman", serif;
|
||||
font-size: 14px;
|
||||
width:830px;
|
||||
}
|
||||
.charsheet .sheet-wrapper h3 {
|
||||
color: black;
|
||||
@@ -303,6 +304,23 @@ text-transform:uppercase;
|
||||
text-align: center;
|
||||
font-size: 1.2em;
|
||||
}
|
||||
/*=== unnatural ===*/
|
||||
.sheet-unnatural_box {
|
||||
position:relative;
|
||||
}
|
||||
.charsheet .sheet-wrapper .sheet-unnatural {
|
||||
position:absolute;
|
||||
left: 59px;
|
||||
top: 40px;
|
||||
z-index:1;
|
||||
margin-bottom:0px;
|
||||
padding-bottom:0px;
|
||||
}
|
||||
.charsheet .sheet-wrapper .sheet-unnatural[type="text"] {
|
||||
font-size: 1em;
|
||||
height:1.8em;
|
||||
width:1.8em;
|
||||
}
|
||||
|
||||
/* Rows and Items */
|
||||
.charsheet .sheet-wrapper .sheet-row {
|
||||
|
||||
@@ -113,7 +113,10 @@
|
||||
<button name="roll_WS" type="roll" value="/me Weapon Skill Target [[(@{WeaponSkill}+?{Modifier|0})]] Roll: [[1d100]]"><label>Weapon Skill (WS)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_WeaponSkill" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_WeaponSkill" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-WeaponSkill" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -137,7 +140,10 @@
|
||||
<button name="roll_BS" type="roll" value="/me Ballistic Skill Target: [[(@{BallisticSkill}+?{Modifier|0})]] Roll: [[1d100]]"><label>Ballistic Skill (BS)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_BallisticSkill" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_BallisticSkill" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-BallisticSkill" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -161,7 +167,10 @@
|
||||
<button name="roll_S" type="roll" value="/me Strength Target: [[(@{Strength}+?{Modifier|0})]] Roll: [[1d100]]"><label>Strength<br/>(S)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_Strength" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_Strength" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-Strength" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -185,7 +194,10 @@
|
||||
<button name="roll_T" type="roll" value="/me Toughness Target: [[(@{Toughness}+?{Modifier|0})]] Roll: [[1d100]]"><label>Toughness (T)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_Toughness" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_Toughness" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-Toughness" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -209,7 +221,10 @@
|
||||
<button name="roll_Ag" type="roll" value="/me Agility Target: [[(@{Agility}+?{Modifier|0})]] Roll: [[1d100]]"><label>Agility <br/>(Ag)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_Agility" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_Agility" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-Agility" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -237,7 +252,10 @@
|
||||
<button name="roll_Int" type="roll" value="/me Intelligence Target: [[(@{Intelligence}+?{Modifier|0})]] Roll: [[1d100]]"><label>Intelligence (Int)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_Intelligence" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_Intelligence" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-Intelligence" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -261,7 +279,10 @@
|
||||
<button name="roll_Per" type="roll" value="/me Perception Target: [[(@{Perception}+?{Modifier|0})]] Roll: [[1d100]]"><label>Perception (Per)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_Perception" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_Perception" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-Perception" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -285,7 +306,10 @@
|
||||
<button name="roll_WP" type="roll" value="/me Willpower Target: [[(@{Willpower}+?{Modifier|0})]] Roll: [[1d100]]"><label>Willpower (WP)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_Willpower" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_Willpower" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-Willpower" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -309,7 +333,10 @@
|
||||
<button name="roll_Fel" type="roll" value="/me Fellowship Target: [[(@{Fellowship}+?{Modifier|0})]] Roll: [[1d100]]"><label>Fellowship (Fel)</label></button>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input name="attr_Fellowship" type="text" value="0">
|
||||
<div class="sheet-unnatural_box">
|
||||
<input name="attr_Fellowship" type="text" value="0">
|
||||
<input type="text" class="sheet-unnatural" name="attr_unnatural-Fellowship" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2473,4 +2500,4 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 121 KiB |
@@ -1,180 +1,39 @@
|
||||
<div class='sheet-head'>
|
||||
<label style='display:inline;'>The Fugue System 2014--Simple Sheet</label>
|
||||
<label style='display:inline;'>Player: </label>
|
||||
<input name='attr_player' type='text' style='display:inline; width:125px;'>
|
||||
<label style='display:inline; margin-left:10px;'>Campaign: </label>
|
||||
<input name='attr_campaign' type='text' style='display:inline; width:125px;'>
|
||||
</div>
|
||||
<div class='sheet-character'>
|
||||
<div>
|
||||
<label style='display:inline;'>Name: </label>
|
||||
<input name='attr_name' style='display:inline;' type='text'>
|
||||
</div>
|
||||
<div style='margin-top:10px; float:left; width:300px;'>
|
||||
<div class='stats'>
|
||||
<div>
|
||||
<label class='sheet-stats' style=''>
|
||||
Body:
|
||||
[<input name='attr_body' style='width:125px; display:inline;' type='text'>]
|
||||
(<input name='attr_bodyNum' type='number' style='display:inline; width:50px;'>)
|
||||
</label>
|
||||
</div>
|
||||
<div style='width:350px;'>
|
||||
<label class='sheet-stats' style=''>
|
||||
Mind:
|
||||
[<input name='attr_mind' style='width:125px; display:inline;' type='text'>]
|
||||
(<input name='attr_mindNum' type='number' style='display:inline; width:50px;'>)
|
||||
</label>
|
||||
</div>
|
||||
<div style='width:350px;'>
|
||||
<label class='sheet-stats' style=''>
|
||||
Soul:
|
||||
[<input name='attr_soul' style='width:125px; display:inline;' type='text'>}
|
||||
(<input name='attr_soulNum' type='number' style='display:inline; width:50px;'>)
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-calcs' style='margin-top:10px; float:left; width:300px; height:150px;'>
|
||||
<div>
|
||||
<div>
|
||||
<label class='sheet-calcs' style=''>
|
||||
Health:
|
||||
(<input name='attr_health' style='display:inline; width:40px' type='number'>
|
||||
) 1/2 [<input name='attr_health12' type='text' style='display:inline; width:30px;'>
|
||||
] 1/4 [<input name='attr_health14' type='text' style='display:inline; width:30px;'>]
|
||||
</label>
|
||||
</div>
|
||||
<div style='width:350px;'>
|
||||
<label class='sheet-calcs' style=''>
|
||||
Psyche:
|
||||
(<input name='attr_psyche' style='display:inline; width:40px' type='number'>
|
||||
) 1/2 [<input name='attr_psyche12' type='text' style='display:inline; width:30px'>
|
||||
] 1/4 [<input name='attr_psyche14' type='text' style='display:inline; width:30px'>]
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-info' style='float:right; display:inline;'>
|
||||
<h3>The Fugue Ladder</h3><br/>
|
||||
<table>
|
||||
<tr>
|
||||
<td width='20'>
|
||||
11
|
||||
</td>
|
||||
<td width='100'>
|
||||
Legendary
|
||||
</td>
|
||||
<td>
|
||||
+4
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
10
|
||||
</td>
|
||||
<td>
|
||||
Superb
|
||||
</td>
|
||||
<td>
|
||||
+3
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
09
|
||||
</td>
|
||||
<td>
|
||||
Great
|
||||
</td>
|
||||
<td>
|
||||
+2
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
08
|
||||
</td>
|
||||
<td>
|
||||
Good
|
||||
</td>
|
||||
<td>
|
||||
+1
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
07
|
||||
</td>
|
||||
<td>
|
||||
Fair
|
||||
</td>
|
||||
<td>
|
||||
+0
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
06
|
||||
</td>
|
||||
<td>
|
||||
Mediocre
|
||||
</td>
|
||||
<td>
|
||||
-1
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
05
|
||||
</td>
|
||||
<td>
|
||||
Poor
|
||||
</td>
|
||||
<td>
|
||||
-2
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
04
|
||||
</td>
|
||||
<td>
|
||||
Terrible
|
||||
</td>
|
||||
<td>
|
||||
-3
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
03
|
||||
</td>
|
||||
<td>
|
||||
Awful
|
||||
</td>
|
||||
<td>
|
||||
-4
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br/>
|
||||
<br/>
|
||||
<h4>Rule of Extremes;</h4>
|
||||
<table>
|
||||
<tr>
|
||||
<td>AUTOMATIC FAULURE</td>
|
||||
<td>(All 1's)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>AUTOMATIC SUCCESS</td>
|
||||
<td>(All 6's)</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div style='float:left;'>
|
||||
<label>Profession:</label> <textarea name='attr_profession' style='height:50px; width:400px;'></textarea><br/>
|
||||
<label>Cliche:</label> <textarea name='attr_cliche' style='height:50px; width:400px;'></textarea><br/>
|
||||
<label>Skills:</label> <textarea name='attr_skills' style='height:50px; width:400px;'></textarea>
|
||||
<div style='padding:5px;'>
|
||||
<label>Name: <input name='attr_name' type='text'/></label>
|
||||
</div>
|
||||
<div style='padding:5px;'>
|
||||
<label> (Body:<input name='attr_body' type='number' style='width:4em;'/>
|
||||
Mind:<input name='attr_mind' type='number' style='width:4em;'/>
|
||||
Soul:<input name='attr_soul' type='number' style='width:4em;'/>
|
||||
) H:<input name='attr_h' type='number' style='width:4em;'/>
|
||||
MH:<input name='attr_mh' type='number' style='width:4em;'/>
|
||||
</label>
|
||||
</div>
|
||||
<div style='float: left; width:300px; padding: 5px; padding-right: 10px'>
|
||||
<div>
|
||||
<label style='vertical-align:top; display: inline-block; width: 100px;'>Archetype:</label>
|
||||
<textarea name='attr_archetype'></textarea>
|
||||
</div>
|
||||
<div>
|
||||
<label style='vertical-align:top; display: inline-block; width: 100px;'>Skills:</label>
|
||||
<textarea name='attr_skills'></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div style='float: left; width:300px; padding: 5px;'>
|
||||
<div>
|
||||
<label style='vertical-align:top; display: inline-block; width: 100px;'>Vitals: </label>
|
||||
<input type='text' name='attr_vitals' style='width:100%; margin-bottom: 5px;'/>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<label style='vertical-align:top; display: inline-block; width: 100px;'>Biography: </label>
|
||||
<textarea name='attr_biography'></textarea>
|
||||
</div>
|
||||
<div>
|
||||
<label style='vertical-align:top; display: inline-block; width: 100px;'>Narrative: </label>
|
||||
<textarea name='attr_narrative'></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -21,4 +21,53 @@ input.sheet-talent {
|
||||
}
|
||||
hr.sheet-rule {
|
||||
border-color: #000000;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-buster table {
|
||||
width: 200px;
|
||||
color: #000000;
|
||||
font-size: 1em;
|
||||
font-family: "Helvetica Neue", Helvetica, sans-serif;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-buster td {
|
||||
/*background: url("http://i.imgur.com/MiNfp0g.png") no-repeat;*/
|
||||
background: url("http://i.imgur.com/c89n8XL.png") no-repeat;
|
||||
color: #000000;
|
||||
padding: 10px 2px 2px 2px;
|
||||
height: 219px;
|
||||
line-height: 1.6em;
|
||||
font-size: 1.2em;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-content {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-die {
|
||||
display: block;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-result {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-buster .inlinerollresult {
|
||||
display: inline-block;
|
||||
min-width: 1.5em;
|
||||
text-align: center;
|
||||
border: 2px solid rgba(167, 168, 170,1); /*Cool Gray 6 C*/
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-buster .inlinerollresult.fullcrit {
|
||||
border: 2px solid #3FB315;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-buster .inlinerollresult.fullfail {
|
||||
border: 2px solid #B31515;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-buster .inlinerollresult.importantroll {
|
||||
border: 2px solid #4A57ED;
|
||||
}
|
||||
@@ -41,14 +41,14 @@
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Brains</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_brains"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_brains"><button type='roll' value='&{template:buster} {{name=Brains}} {{die=[[@{brains}]]}} {{check=[[@{brains}d6]]}}' name='roll_BrainsCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><input type="text" name="attr_talent_1" class="sheet-talent"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_talent_1_val"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_talent_1_val" value="(@{brains}+3)" disabled="true"><button type='roll' value='&{template:buster} {{name=@{talent_1}}} {{die=[[@{talent_1_val}]]}} {{check=[[@{talent_1_val}d6]]}}' name='rollTalent1Check' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -58,14 +58,14 @@
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Muscles</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_muscles"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_muscles"><button type='roll' value='&{template:buster} {{name=Muscles}} {{die=[[@{muscles}]]}} {{check=[[@{muscles}d6]]}}' name='roll_MusclesCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><input type="text" name="attr_talent_2" class="sheet-talent"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_talent_2_val"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_talent_2_val" value="(@{muscles}+3)" disabled="true"><button type='roll' value='&{template:buster} {{name=@{talent_2}}} {{die=[[@{talent_2_val}]]}} {{check=[[@{talent_2_val}d6]]}}' name='rollTalent2Check' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -75,14 +75,14 @@
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Moves</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_moves"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_moves"><button type='roll' value='&{template:buster} {{name=Moves}} {{die=[[@{moves}]]}} {{check=[[@{moves}d6]]}}' name='roll_MovesCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><input type="text" name="attr_talent_3" class="sheet-talent"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_talent_3_val"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_talent_3_val" value="(@{moves}+3)" disabled="true"><button type='roll' value='&{template:buster} {{name=@{talent_3}}} {{die=[[@{talent_3_val}]]}} {{check=[[@{talent_3_val}d6]]}}' name='roll_Talent3Check' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -92,14 +92,14 @@
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Cool</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_cool"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_cool"><button type='roll' value='&{template:buster} {{name=Cool}} {{die=[[@{cool}]]}} {{check=[[@{cool}d6]]}}' name='roll_CoolCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><input type="text" name="attr_talent_4" class="sheet-talent"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_talent_4_val"></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_talent_4_val" value="(@{cool}+3)" disabled="true"><button type='roll' value='&{template:buster} {{name=@{talent_4}}} {{die=[[@{talent_4_val}]]}} {{check=[[@{talent_4_val}d6]]}}' name='roll_Talent4Check' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -112,7 +112,7 @@
|
||||
<label>Brownie Points</label>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<input type="number" name="attr_character_bp" min="0" max="60">
|
||||
<input type="number" name="attr_character_bp" min="0" max="60" value=60>
|
||||
</div>
|
||||
<div class="sheet-col"></div>
|
||||
<div class="sheet-col"></div>
|
||||
@@ -153,5 +153,18 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<rolltemplate class="sheet-rolltemplate-buster">
|
||||
<table>
|
||||
<tr>
|
||||
<td>
|
||||
<div class="sheet-rolltemplate-content">
|
||||
<h3>{{name}} Check</h3>
|
||||
<span class="sheet-rolltemplate-die">{{die}}d6</span><br>
|
||||
<span class="sheet-rolltemplate-result">{{check}}</span>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 2.6 MiB |
@@ -4,6 +4,15 @@
|
||||
|
||||
### Changelog
|
||||
|
||||
### 0.0.3
|
||||
|
||||
* Traits and talent roll buttons
|
||||
* Ghostbusters RPG card-themed roll template
|
||||
|
||||
#### 0.0.2
|
||||
|
||||
* Talents are now auto-calculated
|
||||
|
||||
#### 0.0.1
|
||||
|
||||
* Inititial release
|
||||
* Initial release
|
||||
|
||||
@@ -16,15 +16,21 @@ width: 3.5em;
|
||||
.charsheet {
|
||||
background-image: url("http://freeseamlesstextures.com/images/11-fiber-paper-background-sml.jpg");
|
||||
}
|
||||
.charsheet table td, .charsheet table th {
|
||||
font-size: 1.2em;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
select.sheet-dtype {
|
||||
width: 60px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.sheet-table{
|
||||
width:100%;
|
||||
}
|
||||
.sheet-table td, .sheet-table th{
|
||||
font-size: 1.2em;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
padding: 5px;
|
||||
}
|
||||
input[type="number"] {
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
|
||||
@@ -19,6 +19,18 @@
|
||||
<input name="attr_eye_color" value="Eye Color" type="text">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Height</label></td>
|
||||
<td>
|
||||
<input name="attr_height" value="6" type="text" class="sheet-short">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Weight:</label></td>
|
||||
<td>
|
||||
<input name="attr_weight" value="55" type="text" class="sheet-short">
|
||||
<td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Gender</label></td>
|
||||
<td>
|
||||
@@ -32,28 +44,13 @@
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Height</label></td>
|
||||
<td>
|
||||
<input name="attr_height" value="6" type="number">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Weight:</label></td>
|
||||
<td>
|
||||
<input name="attr_weight" value="55" type="number">
|
||||
<td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<p style="text-align: center;"><img src=
|
||||
"http://i.imgur.com/cY3tLcA.jpg" style="max-height: 100px;"></p>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<table style="width: 100%;">
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td><label>Race</label></td>
|
||||
<td>
|
||||
@@ -122,6 +119,11 @@
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<table style="width: 100%;">
|
||||
<tr>
|
||||
<td><label>Level</label></td>
|
||||
<td>
|
||||
@@ -147,7 +149,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Caster Difficulty Class (DC)</label></td>
|
||||
<td><label>Magic Difficulty Class (DC)</label></td>
|
||||
<td>
|
||||
<input disabled="true" name="attr_caster_dc" title="(10 + Level + Mind Bonus)"
|
||||
type="number" value="@{level}+@{mind_bonus}+10">
|
||||
@@ -162,7 +164,7 @@
|
||||
<div class="sheet-col">
|
||||
<h3 style="margin-bottom: 10px;text-align: center;">Stats/Attributes</h3>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<table class="sheet-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Base</th>
|
||||
@@ -213,7 +215,7 @@
|
||||
<hr>
|
||||
|
||||
<h3 style="margin-bottom: 10px; text-align: center;">Skills</h3>
|
||||
<table style="width: 100%;">
|
||||
<table class="sheet-table">
|
||||
<tr>
|
||||
<td><label>Physical</label></td>
|
||||
<td>
|
||||
@@ -248,130 +250,9 @@
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<h3 style="text-align: center;">Skill Checks</h3>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Skill</th>
|
||||
|
||||
<th>Strength</th>
|
||||
|
||||
<th>Dexterity</th>
|
||||
|
||||
<th>Mind</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Stat Roll</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Strength Roll}}{{strength=[[d20+@{strength_bonus}]]}} {{note=Strength Check - d20 + strength bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Dexterity Roll}} {{dexterity=[[d20+@{dexterity_bonus}]]}} {{note=Dexterity Check - d20 + dexterity bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Mind Roll}} {{mind=[[d20+@{mind_bonus}]]}} {{note=Mind Check - d20 + mind bonus}}">
|
||||
</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Physical</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Physical+Str}} {{skill roll=[[d20+@{physical}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Physical Check - d20 + physical rank + strength bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Physical+Dex}} {{skill roll=[[d20+@{physical}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Physical Check - d20 + physical rank + dexterity bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Physical+Mind}} {{skill roll=[[d20+@{physical}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Physical Check - d20 + physical rank + mind bonus + racial bonus}}">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Subterfuge</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Subterfuge+Str}} {{skill roll=[[d20+@{subterfuge}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Subterfuge Check - d20 + subterfuge rank + strength bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Subterfuge+Dex}} {{skill roll=[[d20+@{subterfuge}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Subterfuge Check - d20 + subterfuge rank + dexterity bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Subterfuge+Mind}} {{skill roll=[[d20+@{subterfuge}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Subterfuge Check - d20 + subterfuge rank + mind bonus + racial bonus}}">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Knowledge</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Knowledge+Str}} {{skill roll=[[d20+@{knowledge}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Knowledge Check - d20 + knowledge rank + strength bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Knowledge+Dex}} {{skill roll=[[d20+@{knowledge}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Knowledge Check - d20 + knowledge rank + dexterity bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Knowledge+Mind}} {{skill roll=[[d20+@{knowledge}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Knowledge Check - d20+knowledge rank+mind bonus+racial bonus}}">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Communication</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Communication+Str}} {{skill roll=[[d20+@{communication}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Communication Check - d20 + communication rank + strength bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Communication+Dex}} {{skill roll=[[d20+@{communication}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Communication Check - d20 + communication rank + dexterity bonus+racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Communication+Mind}} {{skill roll=[[d20+@{communication}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Communication Check - d20 + communication rank + mind bonus + racial bonus}}">
|
||||
</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Survival</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Survival+Str}} {{skill roll=[[d20+@{survival}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Survival Check - d20 + survival rank + strength bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Survival+Dex}} {{skill roll=[[d20+@{survival}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Survival Check - d20 + survival rank + dexterity bonus + racial bonus}}">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Survival+Mind}} {{skill roll=[[d20+@{survival}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Survival Check - d20 + survival rank + mind bonus + racial bonus}}">
|
||||
</button></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<hr>
|
||||
<table style="width: 100%;">
|
||||
<tr>
|
||||
<td><label>Initiative Roll</label></td>
|
||||
<td>
|
||||
<button type="roll" value="&{template:default} {{name=Initiative Roll}} {{initiative=[[d20+@{dexterity_bonus} &{tracker}]]}}"></button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<hr>
|
||||
<h3 style="text-align: center;">Attack Bonuses and Rolls</h3>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<table class="sheet-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Bonus</th>
|
||||
@@ -392,7 +273,7 @@
|
||||
<td>Melee</td>
|
||||
|
||||
<td>
|
||||
<button type="roll" value="&{template:default} {{name=Melee Attack Roll}} {{attack=[[d20+@{melee_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]}} {{note=Melee Attack Check - d20 + melee attack bonus + fighter class bonus}}"></button>
|
||||
<button type="roll" value="&{template:default} {{name=Melee Attack Roll}} {{Roll Result=[[d20+@{melee_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]}}" title="d20 + melee attack bonus + fighter class bonus"></button>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
@@ -405,7 +286,7 @@
|
||||
<td>Missile/Ranged</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Missile/Ranged Roll}}{{attack=[[d20+@{missile_attack_bonus} + ((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((abs(@{class}%2)))]]}} {{note=Ranged/Missile Attack Check - d20+missile/ranged attack bonus + fighter class bonus + ranger class bonus}}">
|
||||
"&{template:default} {{name=Missile/Ranged Roll}}{{Roll Result=[[d20+@{missile_attack_bonus} + ((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((abs(@{class}%2)))]]}}" title="d20+missile/ranged attack bonus + fighter class bonus + ranger class bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
@@ -418,7 +299,7 @@
|
||||
<td>Magic</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Magic Roll}}{{attack=[[d20+@{magic_attack_bonus}]]}} {{note=Magic Attack Check - d20 + magic attack bonus}}">
|
||||
"&{template:default} {{name=Magic Roll}}{{Roll Result=[[d20+@{magic_attack_bonus}]]}}" title="d20 + magic attack bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
@@ -427,7 +308,7 @@
|
||||
<hr>
|
||||
<h3 style="text-align: center;">Special Attack Rolls</h3>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<table class="sheet-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Light Weapon</th>
|
||||
@@ -440,7 +321,7 @@
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" value=
|
||||
"&{template:default} {{name=Light Weapon Roll}} {{attack=[[d20+@{missile_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]}} {{note=Light Weapon Attack Check - d20 + light weapon attack bonus + fighter class bonus}}">
|
||||
"&{template:default} {{name=Light Weapon Roll}} {{Roll Result=[[d20+@{missile_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]}}" title="d20 + light weapon attack bonus + fighter class bonus">
|
||||
</button>
|
||||
</td>
|
||||
|
||||
@@ -448,18 +329,16 @@
|
||||
|
||||
<td>
|
||||
<button type="roll" value=
|
||||
"&{template:default} {{name=Dual Wield Roll}} {{attack=[[d20+@{missile_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((abs(@{class}%2)))-2]]}} {{note=Dual Wield Attack Check - d20 + light weapon attack bonus + fighter class bonus + ranger class bonus - attack penalty}}">
|
||||
"&{template:default} {{name=Dual Wield Roll}} {{Roll Result=[[d20+@{missile_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((abs(@{class}%2)))-2]]}}" title="d20 + light weapon attack bonus + fighter class bonus + ranger class bonus - attack penalty">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<hr>
|
||||
<h3 style="text-align: center;">Save Rolls</h3>
|
||||
<table style="width: 100%;">
|
||||
<table class="sheet-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Fortitude</th>
|
||||
@@ -473,49 +352,188 @@
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Fortitude Save }} {{save=[[d20+@{physical}+@{strength_bonus}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}} {{note=Fortitude Save - d20+physical rank+strength bonus+racial bonus+paladin bonus}}">
|
||||
"&{template:default} {{name=Fortitude Save }} {{Roll Result=[[d20+@{physical}+@{strength_bonus}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}}" title="d20 + physical rank + strength bonus + human racial bonus + paladin bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Reflex Save}} {{save=[[d20+@{physical}+@{dexterity_bonus}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}} {{note=Reflex Save - d20+physical rank+dexterity bonus+racial bonus+paladin bonus}}">
|
||||
"&{template:default} {{name=Reflex Save}} {{Roll Result=[[d20+@{physical}+@{dexterity_bonus}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}}" title="d20 + physical rank + dexterity bonus + human racial bonus + paladin bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Will Save}} {{save=[[d20+@{mind_bonus}+@{level}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}} {{note=Will Save - d20+mind bonus+level+racial bonus+paladin bonus}}">
|
||||
"&{template:default} {{name=Will Save}} {{Roll Result=[[d20+@{mind_bonus}+@{level}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}}" title="d20 + mind bonus + level + human racial bonus + paladin bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<h3 style="text-align: center;">Skill Checks</h3>
|
||||
|
||||
<table class="sheet-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Skill</th>
|
||||
|
||||
<th>Str</th>
|
||||
|
||||
<th>Dex</th>
|
||||
|
||||
<th>Mind</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Physical</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Physical+Str}} {{Roll Result=[[d20+@{physical}+@{strength_bonus}+(floor(@{race}))]]}}" title="d20 + physical rank + strength bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Physical+Dex}} {{Roll Result=[[d20+@{physical}+@{dexterity_bonus}+(floor(@{race}))]]}}" title="d20 + physical rank + dexterity bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Physical+Mind}} {{Roll Result=[[d20+@{physical}+@{mind_bonus}+(floor(@{race}))]]}}" title="d20 + physical rank + mind bonus + human racial bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Subterfuge</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Subterfuge+Str}} {{Roll Result=[[d20+@{subterfuge}+@{strength_bonus}+(floor(@{race}))]]}}" title="d20 + subterfuge rank + strength bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Subterfuge+Dex}} {{Roll Result=[[d20+@{subterfuge}+@{dexterity_bonus}+(floor(@{race}))]]}}" title="d20 + subterfuge rank + dexterity bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Subterfuge+Mind}} {{Roll Result=[[d20+@{subterfuge}+@{mind_bonus}+(floor(@{race}))]]}}" title="d20 + subterfuge rank + mind bonus + human racial bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Knowledge</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Knowledge+Str}} {{Roll Result=[[d20+@{knowledge}+@{strength_bonus}+(floor(@{race}))]]}}" title="d20 + knowledge rank + strength bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Knowledge+Dex}} {{Roll Result=[[d20+@{knowledge}+@{dexterity_bonus}+(floor(@{race}))]]}}" title="d20 + knowledge rank + dexterity bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Knowledge+Mind}} {{Roll Result=[[d20+@{knowledge}+@{mind_bonus}+(floor(@{race}))]]}}" title="d20 + knowledge rank + mind bonus + human racial bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Communication</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Communication+Str}} {{Roll Result=[[d20+@{communication}+@{strength_bonus}+(floor(@{race}))]]}}" title="d20 + communication rank + strength bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Communication+Dex}} {{Roll Result=[[d20+@{communication}+@{dexterity_bonus}+(floor(@{race}))]]}}" title="d20 + communication rank + dexterity bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Communication+Mind}} {{Roll Result=[[d20+@{communication}+@{mind_bonus}+(floor(@{race}))]]}}" title="d20 + communication rank + mind bonus + human racial bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Survival</td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Survival+Str}} {{Roll Result=[[d20+@{survival}+@{strength_bonus}+(floor(@{race}))]]}}" title="d20 + survival rank + strength bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Survival+Dex}} {{Roll Result=[[d20+@{survival}+@{dexterity_bonus}+(floor(@{race}))]]}}" title="d20 + survival rank + dexterity bonus + human racial bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Survival+Mind}} {{Roll Result=[[d20+@{survival}+@{mind_bonus}+(floor(@{race}))]]}}" title="d20 + survival rank + mind bonus + human racial bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<hr>
|
||||
<h3 style="text-align: center;">Stat Rolls</h3>
|
||||
<table class="sheet-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<td>Strength</td>
|
||||
<td>Dexterity</td>
|
||||
<td>Mind</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Strength Roll}}{{Roll Result=[[d20+@{strength_bonus}]]}}" title="d20 + strength bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Dexterity Roll}} {{Roll Result=[[d20+@{dexterity_bonus}]]}}" title="d20 + dexterity bonus">
|
||||
</button></td>
|
||||
|
||||
<td><button type="roll" value=
|
||||
"&{template:default} {{name=Mind Roll}} {{Roll Result=[[d20+@{mind_bonus}]]}}" title="d20 + mind bonus">
|
||||
</button></td>
|
||||
</tr>
|
||||
|
||||
</table>
|
||||
<hr>
|
||||
<table class="sheet-table">
|
||||
<tr>
|
||||
<td><label>Initiative Roll</label></td>
|
||||
<td>
|
||||
<button type="roll" value="&{template:default} {{name=Initiative Roll}} {{Roll Result=[[d20+@{dexterity_bonus} &{tracker}]]}}" title="d20 + Dexterity Bonus"></button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<hr />
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col">
|
||||
<h3 style="text-align: center;">Armor</h3>
|
||||
<table style="width: 100%;">
|
||||
<table class="sheet-table">
|
||||
<tr>
|
||||
<td><label>Armor Name</label></td>
|
||||
<td><label>Name</label></td>
|
||||
<td>
|
||||
<input name="attr_armor_name" value="Armor Name" type="text">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Armor Bonus</label></td>
|
||||
<td><label>Bonus</label></td>
|
||||
<td>
|
||||
<input name="attr_armor_bonus" value="0" type="number">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<hr>
|
||||
<table style="width: 100%;">
|
||||
<h3 style="text-align: center;">Shield</h3>
|
||||
<table class="sheet-table">
|
||||
<tr>
|
||||
<td><label>Shield Name</label></td>
|
||||
<td><label>Name</label></td>
|
||||
<td>
|
||||
<input name="attr_shield_name" value="Shield Name" type="text">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Shield Bonus</label></td>
|
||||
<td><label>Bonus</label></td>
|
||||
<td>
|
||||
<input name="attr_shield_bonus" value="0" type="number">
|
||||
</td>
|
||||
@@ -524,7 +542,7 @@
|
||||
|
||||
<h3 style="text-align: center;">Wealth</h3>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<table class="sheet-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Coinage</th>
|
||||
@@ -573,7 +591,7 @@
|
||||
<h3 style="text-align: center;">Weapons</h3>
|
||||
|
||||
<fieldset class="repeating_weapons">
|
||||
<table style="width: 100%;">
|
||||
<table style="width: 100%">
|
||||
<tr>
|
||||
<td><label>Name</label></td>
|
||||
<td>
|
||||
@@ -582,35 +600,19 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Dice Number</label></td>
|
||||
<td><label>Damage Dice</label></td>
|
||||
<td>
|
||||
<input name="attr_dnum" value="1" type="number">
|
||||
<input name="attr_damage_dice" class="sheet-short" title="e.g. 1d6, 2d8, etc." value="" type="text">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Dice Type</label></td>
|
||||
<td><label>Range (feet)</label></td>
|
||||
<td>
|
||||
<select class="sheet-dtype" name="attr_dtype">
|
||||
<option value="4">
|
||||
d4
|
||||
</option>
|
||||
<option value="6">
|
||||
d6
|
||||
</option>
|
||||
<option value="8">
|
||||
d8
|
||||
</option>
|
||||
<option value="10">
|
||||
d10
|
||||
</option>
|
||||
<option value="12">
|
||||
d12
|
||||
</option>
|
||||
</select>
|
||||
<input name="attr_weapon_range" value="0" type="number">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Range Type</label></td>
|
||||
<td><label>Weapon Type</label></td>
|
||||
<td>
|
||||
<select name="attr_range_type" style="width: 130px">
|
||||
<option value="2">
|
||||
@@ -625,17 +627,11 @@
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Range Distance(feet)</label></td>
|
||||
<td>
|
||||
<input name="attr_weapon_range" value="0" type="number">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label>Damage Roll</label></td>
|
||||
<td>
|
||||
<button class="sheet-button" type="roll"
|
||||
value="&{template:default} {{name=Damage Roll}} {{damage=[[@{dnum}d@{dtype}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((floor(@{range_type}/2))*@{strength_bonus})+((abs(@{class}%2))*(@{range_type}%2))]]}} {{note=Damage Roll - damage dice + fighter class bonus + melee bonus + ranger class bonus}}">
|
||||
value="&{template:default} {{name=Damage Roll}} {{@{weapon_name}=[[@{damage_dice}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((floor(@{range_type}/2))*@{strength_bonus})+((abs(@{class}%2))*(@{range_type}%2))]]}}" title="damage dice + fighter class bonus + melee bonus + ranger class bonus">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -646,6 +642,6 @@
|
||||
|
||||
<div class="sheet-col">
|
||||
<h3 style="text-align: center;">Inventory</h3>
|
||||
<textarea name="attr_equipment"></textarea>
|
||||
<textarea name="attr_equipment" style="height: 325px"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5,6 +5,17 @@ use with Roll20.net and released open source under the MIT License.
|
||||
|
||||
### Changelog ###
|
||||
|
||||
**Release 4.5 - March 16, 2015**
|
||||
- Added note to initiative roll to explain initiative roll calculation.
|
||||
- Moved all roll calculation explanations to title attributes. Now the explanations display when you hover over the buttons. You are all now delivered from the cursed wall of text.
|
||||
- Rearranged the sheet to make more use of real estate.
|
||||
- Added css for tables in order to better separate fields
|
||||
- Standardized roll template output
|
||||
- Changed "racial bonus" to "human racial bonus"
|
||||
- Removed "Dice Type" and "Dice Number" in favor of 1 field that'll do both: "Damage Dice"
|
||||
- Retitled some things for better display
|
||||
- Changed Height and Weight to text boxes...
|
||||
|
||||
**Release 4.1 - March 12, 2015**
|
||||
- Fixed logic on attack rolls. M20's rulebook was worded in a confusing way, which resulted in an additional +1 roll per level on every attack roll. So this fix removes that additional +1 per level.
|
||||
- Fixed Ranger bonus calculation. Was missing an ending parenthesis, so it wasn't getting calculated.
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
.charsheet {
|
||||
background-color: #f9f4ee;
|
||||
}
|
||||
|
||||
/* -----------
|
||||
Tables! Wohoo!
|
||||
----------- */
|
||||
.sheet-table-middle {
|
||||
padding:5px;
|
||||
margin: 5px;
|
||||
display: inline-block;
|
||||
width: 375px;
|
||||
vertical-align: top;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.sheet-table-inner {
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
width: 375px;
|
||||
margin-top: 5px;
|
||||
margin-bottom: 5px;
|
||||
background-color: #f2e8db;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.sheet-table-inner-noback {
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
width: 375px;
|
||||
margin-top: 5px;
|
||||
margin-bottom: 5px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* -------------
|
||||
Labels! So hawt!
|
||||
------------- */
|
||||
|
||||
.sheet-header1 {
|
||||
text-align:center;
|
||||
color: #3c2f2f;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 16px;
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
}
|
||||
|
||||
.sheet-header2{
|
||||
text-align:center;
|
||||
color: #854442;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 4px;
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
}
|
||||
|
||||
.sheet-medium-label {
|
||||
border-bottom: 3px double #635042;
|
||||
color: #854442;
|
||||
text-transform: uppercase;
|
||||
font-weight: bold;
|
||||
letter-spacing: 3px;
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
}
|
||||
.sheet-small-label {
|
||||
text-transform: Uppercase;
|
||||
text-align:right;
|
||||
color: #000;
|
||||
font-size: 80%;
|
||||
}
|
||||
.sheet-tiny-label-bottom{
|
||||
text-transform: capitalize;
|
||||
font-weight: bold;
|
||||
font-size: 66%;
|
||||
text-align:right;
|
||||
border-bottom: 1px solid #b8b8b8;
|
||||
padding-bottom: 5px;
|
||||
}
|
||||
.sheet-tiny-label {
|
||||
text-transform: capitalize;
|
||||
font-weight: bold;
|
||||
font-size: 66%;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* -------------
|
||||
Inputs! Aw-rite!
|
||||
------------- */
|
||||
|
||||
.sheet-erfarenheter-textarea {
|
||||
min-width: 300px;
|
||||
max-height: 40px;
|
||||
min-height: 40px;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
border: 1px dotted #bbb;
|
||||
resize: none;
|
||||
}
|
||||
.sheet-text-input-noback {
|
||||
border: 0px;
|
||||
max-height: 30px;
|
||||
min-height: 30px;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
border-bottom: 1px dotted black;
|
||||
background: #fff;
|
||||
text-align: left;
|
||||
resize: none;
|
||||
}
|
||||
|
||||
.sheet-number-input-tight-noback {
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
text-align: center;
|
||||
border: 0px;
|
||||
border-bottom: 1px dotted black;
|
||||
background: #fff;
|
||||
}
|
||||
|
||||
.sheet-number-input-tight {
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
text-align: center;
|
||||
border: 0px;
|
||||
border-bottom: 1px dotted #ddd;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-erfarenheter-checkbox{
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
vertical-align: middle;
|
||||
box-shadow: 0px 0px 0px;
|
||||
}
|
||||
|
||||
.sheet-formagor-input {
|
||||
border: 0px;
|
||||
border-bottom: 1px dotted #ddd;
|
||||
text-align: left;
|
||||
resize: none;
|
||||
}
|
||||
|
||||
input[type=number]::-webkit-inner-spin-button, input[type=number]::-webkit-outer-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,850 @@
|
||||
<!-- Label! -->
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td>
|
||||
<h1 class="header1">mutant</h1>
|
||||
<h2 class="header2">year zero</h2>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<!-- Erfarenheter, Ödestyngd och Ödestärningar! -->
|
||||
<table class="table-middle">
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%;">
|
||||
<tr><td class="medium-label" colspan="4" style="text-align:center; width:100%">Rikedom</td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">1. Endure (Strength)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_endure" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">2. Force (Strength)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_force" value="0" checked/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">3. Fight (Strength)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_fight" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">4. Sneak (Agility)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_sneak" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">5. Move (Agility)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_move" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">6. Shoot (Agility)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_shoot" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">7. Scout (Wits)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_scout" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">8. Comprehend (Wits)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_comprehend" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">9. Know the Zone (Wits)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_knowthezone" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">10. Sense Emotion (Empathy)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_sense" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">11. Manipulate (Empathy)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_manipulate" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">12. Heal (Empathy)</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_heal" value="0"/></td></tr>
|
||||
|
||||
|
||||
<tr><td class="tiny-label" style="width:100%; text-align:right">BULLETS:</td> <td colspan="3"> <input class="sheet-formagor-input" type="number" style="width:100%; text-align:center" name="attr_rikedom_nedsatt"/></td></tr>
|
||||
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
|
||||
<td class="medium-label" colspan="3" style="text-align:center; width:100%">CLASS SKILL</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td class="tiny-label" style="text-align:left; width:100%;">Name</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px" >Points</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_rustning"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="number" style="width:50px" name="attr_rustning_begränsning"/></td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_rustning2"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="number" style="width:50px" name="attr_rustning_begränsning2"/></td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_rustning3"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="number" style="width:50px" name="attr_rustning_begränsning3"/></td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_rustning1"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="number" style="width:50px" name="attr_rustning_begränsning1"/></td>
|
||||
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
|
||||
<td class="medium-label" colspan="3" style="text-align:center; width:100%">Armor</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td class="tiny-label" style="text-align:left; width:100%;">type</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px" >Rating.</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px" >Need REparation</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px" >BROKEN</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_rustning"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="number" style="width:50px" name="attr_rustning_begränsning"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="checkbox" style="width:50px" name="attr_rustning_skydd"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="checkbox" style="width:50px" name="attr_rustingbroken"/></td>
|
||||
</tr>
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_rustning1"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="number" style="width:50px" name="attr_rustning_begränsning1"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="checkbox" style="width:50px" name="attr_rustning_skydd1"/></td>
|
||||
<td><input class="sheet-number-input-tight" type="checkbox" style="width:50px" name="attr_rustingbroken1"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
<td class="medium-label" colspan="7" style="text-align:center; width:100%">WEAPONS</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label" style="text-align:left; width:50%;">Weapons</td>
|
||||
<td class="tiny-label" style="text-align:left; width:50%;">Special</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">Bonus</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">Damage</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">Ranged</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">Need reparation</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">BROKEN</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_1"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_1_namn"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_1_fattning"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_1_tyngd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_1_längd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_1_skada"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_1_räckvidd"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_2"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_2_namn"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_2_fattning"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_2_tyngd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_2_längd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_2_skada"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_2_räckvidd"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_3"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_3_namn"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_3_fattning"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_3_tyngd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_3_längd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_3_skada"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_3_räckvidd"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<!-- Grund-info, Blod, Öde och Förbannelse! -->
|
||||
<table class="table-middle">
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner-noback">
|
||||
<tr>
|
||||
<td class="small-label">Name:</td>
|
||||
<td colspan="5"><input class="text-input-noback" type="text" style="width:100%" name="attr_namn"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="small-label">Old:</td>
|
||||
<td><input class="number-input-tight-noback" type="number" name="attr_ålder"/></td>
|
||||
<td class="small-label">Sex:</td>
|
||||
<td><input class="number-input-tight-noback" type="number" name="attr_rykte"/></td>
|
||||
<td class="small-label">Race:</td>
|
||||
<td><input class="text-input-noback" type="text" style="width:100%" name="attr_skrå" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="small-label">Role:</td>
|
||||
<td colspan="3"><input class="text-input-noback" type="text" style="width:100%" name="attr_ursprung"/></td>
|
||||
<td class="small-label">Face:</td>
|
||||
<td><input class="text-input-noback" type="text" style="width:100%" name="attr_hemort"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="small-label">Body:</td>
|
||||
<td colspan="5"><input class="text-input-noback" type="text" style="width:100%" name="attr_utseende"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="small-label">Clothing:</td>
|
||||
<td colspan="5"><input class="text-input-noback" type="text" style="width:100%" name="attr_språk"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%; height:250px">
|
||||
<tr>
|
||||
<td class="medium-label" colspan="4" style="text-align:center">Atributes</td>
|
||||
</tr>
|
||||
<tr style="margin:20px">
|
||||
<td class="small-label" style="text-align:center">Strength</td>
|
||||
<td class="small-label" style="text-align:center">Agility</td>
|
||||
<td class="small-label" style="text-align:center">Wits</td>
|
||||
<td class="small-label" style="text-align:center">Empathy</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:center"><input class="number-input-tight" type="number" name="attr_strenght"/></td>
|
||||
<td style="text-align:center"><input class="number-input-tight" type="number" name="attr_agility"/></td>
|
||||
<td style="text-align:center"><input class="number-input-tight" type="number" name="attr_wits"/></td>
|
||||
<td style="text-align:center"><input class="number-input-tight" type="number" name="attr_empathy"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="small-label" style="text-align:center"><img src="http://i.imgur.com/eXHvNOG.png" alt="Eldens Blod" ></td>
|
||||
<td class="small-label" style="text-align:center"><img src="http://i.imgur.com/FHRnkp2.pngg" alt="Vindens Blod"></td>
|
||||
<td class="small-label" style="text-align:center"><img src="http://i.imgur.com/u5TmNZp.png" alt="Vattnets Blod"></td>
|
||||
<td class="small-label" style="text-align:center"><img src="http://i.imgur.com/rGbYF7h.png" alt="Bergets Blod"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="small-label" style="text-align:center">Damage</td>
|
||||
<td class="small-label" style="text-align:center">Fatigue</td>
|
||||
<td class="small-label" style="text-align:center">Confusion</td>
|
||||
<td class="small-label" style="text-align:center">Doubt</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label"style="text-align:center; color:#F00;">0 <input type="radio" name="attr_utmattning" value="0" checked /><br>1 <input type="radio" name="attr_utmattning" value="1" /><br>2 <input type="radio" name="attr_utmattning" value="2" /><br>3 <input type="radio" name="attr_utmattning" value="3" /><br>4 <input type="radio" name="attr_utmattning" value="4" /><br>5 <input type="radio" name="attr_utmattning" value="5" /><br></td>
|
||||
<td class="tiny-label"style="text-align:center; color:#00F;">0 <input type="radio" name="attr_rädsla" value="0" checked /><br>1 <input type="radio" name="attr_rädsla" value="1" /><br>2 <input type="radio" name="attr_rädsla" value="2" /><br>3 <input type="radio" name="attr_rädsla" value="3" /><br>4 <input type="radio" name="attr_rädsla" value="4" /><br>5 <input type="radio" name="attr_rädsla" value="5" /><br></td>
|
||||
<td class="tiny-label"style="text-align:center; color:#0AA;">0 <input type="radio" name="attr_tvivel" value="0" checked /><br>1 <input type="radio" name="attr_tvivel" value="1" /><br>2 <input type="radio" name="attr_tvivel" value="2" /><br>3 <input type="radio" name="attr_tvivel" value="3" /><br>4 <input type="radio" name="attr_tvivel" value="4" /><br>5 <input type="radio" name="attr_tvivel" value="5" /><br></td>
|
||||
<td class="tiny-label"style="text-align:center; color:#800;">0 <input type="radio" name="attr_skada" value="0" checked /><br>1 <input type="radio" name="attr_skada" value="1" /><br>2 <input type="radio" name="attr_skada" value="2" /><br>3 <input type="radio" name="attr_skada" value="3" /><br>4 <input type="radio" name="attr_skada" value="4" /><br>5 <input type="radio" name="attr_skada" value="5" /><br></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
<tr>
|
||||
<td class="small-label" style="width:100px ; color:#FF00FF;">ROT POINTS:</td>
|
||||
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint1" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint2" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint3" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint4" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint5" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint6" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint7" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint8" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint9" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_rotpoint10" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
</tr>
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
<td class="small-label" style="width:100px ; color:#0000FF;">MUTATION POINTS:</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoint1" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoin2" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoin3" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoin4" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoin5" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoin6" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoin7" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoin8" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoint9" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_mutationpoint10" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
</tr>
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
<td class="tiny-label" style="width:100px ; color:#008000;">EXPERIENCE POINTS:</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppoint1" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppointn2" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppoint3" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppoint4" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppointn5" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppoint6" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppoint7" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppoint8" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppoint9" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
<td>
|
||||
<input class="sheet-radio-check" type="checkbox" name="attr_xppoint10" value="1" />
|
||||
<span></span>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
<td class="small-label" style="text-align:center;color:#F00; padding-left:20px;">STARVING : <input type="checkbox" style="width:30px; text-align:center" name="attr_starving"/></td>
|
||||
<td class="small-label" style="text-align:center; color:#00F; padding-right:20px;">DEHYDRATED : <input type="checkbox" style="width:30px; text-align:center" name="attr_Dehydrated"/></td>
|
||||
</tr>
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
<td class="small-label" style="text-align:center; color:#0AA; padding-left:20px;">SLEEPLESS : <input type="checkbox" style="width:30px; text-align:center" name="Sleepless"/></td>
|
||||
<td class="small-label" style="text-align:center; color:#800; padding-right:20px;">HYPOTHERMIC : <input type="checkbox" style="width:30px; text-align:center" name="attr_Hypothermic"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:380px;">
|
||||
<tr>
|
||||
<td class="medium-label" style="text-align:center; width:100%">CRITICAL INJURIES</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_critical_1"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_critical_2"/></td>
|
||||
</tr>
|
||||
|
||||
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<img src="http://i.imgur.com/gUEIsr0.png" >
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
||||
<!-- Förmågor, Eländeskonsekvenser och Karaktärens Skuggmakt! -->
|
||||
<table class="table-middle">
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner">
|
||||
<tr>
|
||||
<td class="medium-label" colspan="2" style="text-align:center; width:100%">TALENTS</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table style="width:100%; border-collapse:collapse">
|
||||
<tr>
|
||||
|
||||
</tr>
|
||||
|
||||
</tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_1"/></td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_1_expertiser"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_2"/></td>
|
||||
|
||||
</tr>
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_2_expertiser"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_3"/></td>
|
||||
|
||||
</tr>
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_3_expertiser"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_4"/></td>
|
||||
|
||||
</tr>
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_4_expertiser"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_5"/></td>
|
||||
|
||||
</tr>
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_5_expertiser"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_6"/></td>
|
||||
|
||||
</tr>
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_6_expertiser"/></td>
|
||||
</tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_7"/></td>
|
||||
|
||||
</tr>
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_7_expertiser"/></td>
|
||||
</tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_8"/></td>
|
||||
|
||||
</tr>
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_8_expertiser"/></td>
|
||||
</tr>
|
||||
<td class="tiny-label">Name:</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_9"/></td>
|
||||
|
||||
</tr>
|
||||
<tr style="border-bottom: 1px solid #b8b8b8">
|
||||
<td class="tiny-label" >Description:</td><td colspan="3"><input class="formagor-input" type="text" style="width:100%" name="attr_förmåga_9_expertiser"/></td>
|
||||
</tr>
|
||||
|
||||
</table>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr><td class="medium-label" colspan="2" style="text-align:center; width:100%">MUTATIONS</td></tr>
|
||||
<tr>
|
||||
<td class="tiny-label">1.</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_konsekvens_1"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">2.</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_konsekvens_2"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">3.</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_konsekvens_3"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">4.</td>
|
||||
<td><input class="formagor-input" type="text" style="width:100%" name="attr_konsekvens_4"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<img src="http://i.imgur.com/B7YdEfA.jpg" >
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<!-- Andra karaktärer och Spelarens Skuggmakt! -->
|
||||
<table class="table-middle" >
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:375px">
|
||||
<tr>
|
||||
<td>
|
||||
<table style="border-collapse:collapse; width:100%">
|
||||
<tr>
|
||||
<td class="medium-label" colspan="4" style="text-align:center; width:100%">OTHER PLAYERS</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<fieldset class="repeating_skills">
|
||||
<table style="border-collapse:collapse; width:100%; border: 0px; border-bottom: 1px solid #b8b8b8">
|
||||
<tr>
|
||||
<td>Name: <input class="sheet-formagor-input" type="text" name="attr_andra_karaktärer"/></td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Relation: <input class="sheet-formagor-input" type="text" name="attr_andra_karaktärer_relation"/></td>
|
||||
<td>Buddy: <input type="checkbox" class="erfarenheter-checkbox" style="width:30px" name="attr_andra_karaktärer_check"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr><td class="medium-label" colspan="2" style="text-align:center; width:100%">Relationships</td></tr>
|
||||
<tr>
|
||||
<td class="tiny-label">I Hate:</td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">I Need to Protect:</td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_mål"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label">My big dream:</td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_mål"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
<table style="border-collapse:collapse; width:100%">
|
||||
<tr>
|
||||
|
||||
|
||||
</table>
|
||||
<table style="border-collapse:collapse; width:100%; margin-top:0px">
|
||||
<tr>
|
||||
<td class="tiny-label" style="text-align:left">GEAR</td><td class="tiny-label" style="text-align:center; width:60px">AMOUNT</td><td class="tiny-label" style="text-align:left">GEAR</td><td class="tiny-label" style="text-align:center; width:60px">AMOUNT</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_1" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_1_nivå"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_2" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_2_nivå"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_3" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_3_nivå"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_4" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_4_nivå"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_5" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_5_nivå"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_6" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_6_nivå"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_7" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_7_nivå"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_8" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_8_nivå"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_9" /></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_9_nivå"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_spelarens_skuggmakt_sfär_10"/></td><td><input class="sheet-formagor-input" type="number" style="width:60px; border-left: 1px dotted #ddd; border-right: 1px dotted #ddd; text-align:center" name="attr_spelarens_skuggmakt_sfär_10_nivå"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<img src="http://i.imgur.com/UVZwFc1.jpg" >
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<!-- Grundregler och Rustning! -->
|
||||
<table class="table-middle">
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%;">
|
||||
<tr>
|
||||
<td class="medium-label" colspan="2" style="text-align:center; width:100%">CLOSE COMBAT EFFECT</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">1.</td>
|
||||
<td style="text-align:left">You inflict one additional point of damage. if you roll several sucess</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">2.</td>
|
||||
<td style="text-align:left">You subdue or tire your enemy.He suffers one point of fatigue (page 88)..</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">3.</td>
|
||||
<td style="text-align:left">You increase your initiative score by 2 (page 80), taking effect next turn..</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">4.</td>
|
||||
<td style="text-align:left">You knock or pull a weapon or other object from your opponent ,picking up a dropped object counts as a maneuver (page 80).</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">5.</td>
|
||||
<td style="text-align:left">Your opponent falls to the ground or is pushed back, for example through a doorway</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">6.</td>
|
||||
<td style="text-align:left">You hold the opponent in a grapple. He needs to successfully Fight you to break free.</td>
|
||||
</tr>
|
||||
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%;">
|
||||
<tr>
|
||||
<td class="medium-label" colspan="2" style="text-align:center; width:100%">tipical cover</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Shrubbery------------2 protection rating.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Furniture------------3 protection rating</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Wooden Door----------4 protection rating</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Car Door-------------5 protection rating</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Brick Wall-----------6 protection rating</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Sand Bag----------- 7 protection rating</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%">
|
||||
<tr>
|
||||
<td class="medium-label" colspan="2" style="text-align:center; width:100%">MODIFICATION</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">A Breeze--------------(+3 Skill Dice)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Simple-----------------(+2 Skill Dice)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Easy-------------------(+1 Skill Dice)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Normal-----------------( 0 Skill Dice)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Demanding-------------(-1 Skill Dice)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Hard------------------(-2 Skill Dice)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right; vertical-align:top">*</td>
|
||||
<td style="text-align:left">Insane-------------(-3 Skill Dice)</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</table>
|
||||
|
||||
<!-- Ägodelar, Småsaker och Rikedom! -->
|
||||
<table class="table-middle"> <!-- style="height:400px; width:375px" -->
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<table class="table-inner" style="width:200px;">
|
||||
<tr>
|
||||
<td class="medium-label" style="text-align:center; width:100%">BOSSES</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_småsaker_1"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_småsaker_2"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%" name="attr_småsaker_3"/></td>
|
||||
</tr>
|
||||
|
||||
</table>
|
||||
</td>
|
||||
<td>
|
||||
<table class="table-inner" style="width:100%;">
|
||||
<tr><td class="medium-label" colspan="4" style="text-align:center; width:100%">ARK Development Levels</td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">1. Food Supply</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_ark3" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">2. Culture</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_ark4" value="0" checked/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">3. Technology</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_ark5" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">4. Warfared</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_ark6" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">5. Population</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_ark7" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">6. Water Source</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_ark8" value="0"/></td></tr>
|
||||
<tr><td class="small-label" colspan="3" style="width:100%; padding-left:20px; text-align:left">7. Season</td> <td><input type="number" class="erfarenheter-checkbox" style="width:60px; text-align:center" name="attr_ark9m" value="0"/></td></tr>
|
||||
|
||||
|
||||
<tr><td class="tiny-label" style="width:100%; text-align:right">COORDENATES:</td> <td colspan="3"> <input class="sheet-formagor-input" type="number" style="width:100%; text-align:center" name="attr_rikedom_nedsatt"/></td></tr>
|
||||
|
||||
</table>
|
||||
</td>
|
||||
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<!-- Vapen! -->
|
||||
<table class="table-middle" style="width:770px; height:100%"> <!-- -->
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
<table class="table-inner" style="width:772px">
|
||||
<tr>
|
||||
<td class="medium-label" colspan="7" style="text-align:center; width:100%">ARK</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tiny-label" style="text-align:left; width:50%;">Proyects</td>
|
||||
<td class="tiny-label" style="text-align:left; width:50%;">Comment</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">Skills</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">Total Work Points</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">Actual Work Points</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">END</td>
|
||||
<td class="tiny-label" style="text-align:center; width:50px;">BROKEN</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_1"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_1_namn"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_1_fattning"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_1_tyngd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_1_längd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_1_skada"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_1_räckvidd"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_2"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_2_namn"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_2_fattning"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_2_tyngd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_2_längd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_2_skada"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_2_räckvidd"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_3"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_3_namn"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_3_fattning"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_3_tyngd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_3_längd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_3_skada"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_3_räckvidd"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_4"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_4_namn"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_4_fattning"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_4_tyngd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_4_längd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_4_skada"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_4_räckvidd"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_5"/></td>
|
||||
<td><input class="sheet-formagor-input" type="text" style="width:100%; text-align:left" name="attr_vapen_5_namn"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_5_fattning"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_5_tyngd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="number" style="width:50px; text-align:center" name="attr_vapen_5_längd"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_5_skada"/></td>
|
||||
<td><input class="sheet-formagor-input" type="checkbox" style="width:50px; text-align:center" name="attr_vapen_5_räckvidd"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<img src="http://i.imgur.com/B7YdEfA.jpg" >
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -0,0 +1 @@
|
||||
Mutant year Zero chracter sheet... http://www.modiphius.com/mutant.html
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"html": "mutant.html",
|
||||
"css": "mutant.css",
|
||||
"preview": "",
|
||||
"authors": "Daniel",
|
||||
"instructions": "enjoy"
|
||||
}
|
||||
@@ -519,7 +519,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<td><h5>Notes</h5></td>
|
||||
</tr>
|
||||
</table>
|
||||
<fieldset class="repeating_skill">
|
||||
<fieldset class="repeating_skillocc">
|
||||
<table>
|
||||
<tr>
|
||||
<td><div class="sheet-ability"><button type="roll" value="@{character_name}'s @{skill_name} check:
/roll d100<@{skill_rating}"></button></div></td>
|
||||
@@ -548,7 +548,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<td><h5>Notes</h5></td>
|
||||
</tr>
|
||||
</table>
|
||||
<fieldset class="repeating_skill">
|
||||
<fieldset class="repeating_skillelective">
|
||||
<table>
|
||||
<tr>
|
||||
<td><div class="sheet-ability"><button type="roll" value="@{character_name}'s @{skill_name} check:
/roll d100<@{skill_rating}"></button></div></td>
|
||||
@@ -577,7 +577,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<td><h5>Notes</h5></td>
|
||||
</tr>
|
||||
</table>
|
||||
<fieldset class="repeating_skill">
|
||||
<fieldset class="repeating_skillsecondary">
|
||||
<table>
|
||||
<tr>
|
||||
<td><div class="sheet-ability"><button type="roll" value="@{character_name}'s @{skill_name} check:
/roll d100<@{skill_rating}"></button></div></td>
|
||||
|
||||
@@ -1,414 +0,0 @@
|
||||
.sheet-desc-show:not(:checked)~.sheet-desc,
|
||||
.sheet-macro-text-show:not(:checked)~.sheet-macro-text,
|
||||
.sheet-sect-show:not(:checked)~.sheet-sect {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.sheet-table {
|
||||
display:table;
|
||||
width:100%;
|
||||
}
|
||||
|
||||
.sheet-small-label {
|
||||
font-size: 85%!important;
|
||||
font-style: italic;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-table-name {
|
||||
display:table-caption;
|
||||
text-align:center;
|
||||
font-weight:bold;
|
||||
color:white;
|
||||
background-color:black;
|
||||
width:100%;
|
||||
}
|
||||
|
||||
.sheet-table-header {
|
||||
display:table-cell;
|
||||
text-align:center;
|
||||
font-style: italic;
|
||||
font-weight:bold;
|
||||
vertical-align:bottom;
|
||||
background-color:lightgray;
|
||||
}
|
||||
|
||||
.sheet-table-data {
|
||||
display:table-cell;
|
||||
vertical-align:middle;
|
||||
}
|
||||
|
||||
.sheet-center {
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.sheet-left {
|
||||
text-align:left;
|
||||
}
|
||||
|
||||
.sheet-right {
|
||||
text-align:right;
|
||||
}
|
||||
|
||||
.sheet-table-row {
|
||||
display:table-row;
|
||||
vertical-align:bottom;
|
||||
width:100%;
|
||||
}
|
||||
|
||||
.sheet-table-row-name {
|
||||
display:table-cell;
|
||||
text-align:center;
|
||||
vertical-align:middle;
|
||||
color:white;
|
||||
background-color:black;
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
.sheet-label {
|
||||
font-weight:bold;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
input[type="text"], input[type="number"] {
|
||||
background-color: transparent;
|
||||
border-style: solid;
|
||||
border-color: black;
|
||||
border-width: 0px 0px 2px 0px;
|
||||
}
|
||||
|
||||
input[type="text"]:disabled, input[type="number"]:disabled {
|
||||
background-color: lightgray;
|
||||
border-style: solid;
|
||||
border-color: black;
|
||||
border-width: 0px 0px 0px 0px;
|
||||
}
|
||||
|
||||
input[type="text"], select {
|
||||
width:100%;
|
||||
margin:0;
|
||||
}
|
||||
|
||||
div[class^="sheet-section"] {
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
max-height:0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
div[class^="sheet-npc"] {
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
max-height:0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
input.sheet-tab99:checked ~ div[class^="sheet-section"] {
|
||||
max-height: 999999px;
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
transition: opacity 0.5s linear 0s;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
input.sheet-tab {
|
||||
width: 70px;
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
span.sheet-tab {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
font-size: 13px;
|
||||
background: black;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
|
||||
width: 70px;
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
margin-left: -75px;
|
||||
}
|
||||
|
||||
input.sheet-tab::before {
|
||||
content: attr(title);
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
background: black;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
input.sheet-tab:checked::before {
|
||||
background:gray;
|
||||
color:white;
|
||||
}
|
||||
|
||||
input.sheet-tab1:checked ~ div.sheet-section-core,
|
||||
input.sheet-tab2:checked ~ div.sheet-section-class,
|
||||
input.sheet-tab3:checked ~ div.sheet-section-defenses,
|
||||
input.sheet-tab4:checked ~ div.sheet-section-attacks,
|
||||
input.sheet-tab5:checked ~ div.sheet-section-skills,
|
||||
input.sheet-tab6:checked ~ div.sheet-section-feats,
|
||||
input.sheet-tab7:checked ~ div.sheet-section-inventory,
|
||||
input.sheet-tab8:checked ~ div.sheet-section-spells,
|
||||
input.sheet-tab9:checked ~ div.sheet-section-details,
|
||||
input.sheet-tab10:checked ~ div.sheet-section-npc {
|
||||
max-height: 999999px;
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
transition: opacity 0.5s linear 0s;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
input.sheet-tab1:checked + span.sheet-tab1,
|
||||
input.sheet-tab2:checked + span.sheet-tab2,
|
||||
input.sheet-tab3:checked + span.sheet-tab3,
|
||||
input.sheet-tab4:checked + span.sheet-tab4,
|
||||
input.sheet-tab5:checked + span.sheet-tab5,
|
||||
input.sheet-tab6:checked + span.sheet-tab6,
|
||||
input.sheet-tab7:checked + span.sheet-tab7,
|
||||
input.sheet-tab8:checked + span.sheet-tab8,
|
||||
input.sheet-tab9:checked + span.sheet-tab9,
|
||||
input.sheet-tab99:checked + span.sheet-tab99,
|
||||
input.sheet-tab10:checked + span.sheet-tab10 {
|
||||
background: gray;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.sheet-text-button {
|
||||
font-size:100%;
|
||||
color:white;
|
||||
background-color:black;
|
||||
border:0px;
|
||||
}
|
||||
|
||||
button,
|
||||
button:hover,
|
||||
button:active
|
||||
{
|
||||
background-image: none;
|
||||
}
|
||||
|
||||
input[type="checkbox"] + span::before
|
||||
{
|
||||
margin-right: 4px;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
|
||||
content: "[show]";
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
font-size: 12px;
|
||||
}
|
||||
input[type="checkbox"]:checked + span::before
|
||||
{
|
||||
content: "[hide]";
|
||||
}
|
||||
|
||||
hr {
|
||||
border-color:black;
|
||||
}
|
||||
|
||||
textarea {
|
||||
box-sizing:border-box;
|
||||
}
|
||||
|
||||
/*Roll Templates*/
|
||||
/*Spells*/
|
||||
.sheet-rolltemplate-pf_spell table {
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .sheet-header {
|
||||
background-color:#000;
|
||||
border: 1px solid #000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .sheet-header a{
|
||||
color:white;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell td {
|
||||
padding:5px;line-height:1em;
|
||||
vertical-align:top;
|
||||
text-align:left;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell tr:nth-child(even) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .sheet-tcat {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .inlinerollresult {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .inlinerollresult.fullcrit {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .inlinerollresult.fullfail {
|
||||
color: #B31515;
|
||||
border: #B31515;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .inlinerollresult.importantroll {
|
||||
color: #4A57ED;
|
||||
border: #4A57ED;
|
||||
}
|
||||
|
||||
/*check*/
|
||||
.sheet-rolltemplate-pf_check table {
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
border: 1px solid #000;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check td {
|
||||
padding:5px;line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:left;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check tr:nth-child(even) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .sheet-tcat {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .inlinerollresult {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .inlinerollresult.fullcrit {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .inlinerollresult.fullfail {
|
||||
color: #B31515;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .inlinerollresult.importantroll {
|
||||
color: #4A57ED;
|
||||
border: none;
|
||||
}
|
||||
|
||||
/* Attacks */
|
||||
.sheet-rolltemplate-pf_attack table {
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
border: 1px solid #000;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .sheet-header a{
|
||||
color:white;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack td {
|
||||
padding:5px;line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:right
|
||||
}
|
||||
.sheet-rolltemplate-pf_attack tr:nth-child(odd) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack td:nth-child(odd) {
|
||||
text-align:left;
|
||||
font-weight:bold
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .inlinerollresult {
|
||||
color: white;
|
||||
background-color: black;
|
||||
border-color:black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .inlinerollresult.fullcrit {
|
||||
color: white;
|
||||
background-color: #3FB315
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .inlinerollresult.fullfail {
|
||||
color: white;
|
||||
background-color: #B31515
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .inlinerollresult.importantroll {
|
||||
color: white;
|
||||
background-color: #4A57ED;
|
||||
}
|
||||
@@ -90,27 +90,24 @@ input[type="text"], select {
|
||||
}
|
||||
|
||||
div[class^="sheet-section"] {
|
||||
|
||||
|
||||
|
||||
display: none;
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
max-height:0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
div[class^="sheet-npc"] {
|
||||
|
||||
|
||||
|
||||
display: none;
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
max-height:0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
input.sheet-tab99:checked ~ div[class^="sheet-section"] {
|
||||
|
||||
|
||||
|
||||
|
||||
display: block;
|
||||
max-height: 999999px;
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
transition: opacity 0.5s linear 0s;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
@@ -119,7 +116,7 @@ input.sheet-tab {
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
@@ -165,11 +162,10 @@ input.sheet-tab7:checked ~ div.sheet-section-inventory,
|
||||
input.sheet-tab8:checked ~ div.sheet-section-spells,
|
||||
input.sheet-tab9:checked ~ div.sheet-section-details,
|
||||
input.sheet-tab10:checked ~ div.sheet-section-npc {
|
||||
|
||||
|
||||
|
||||
|
||||
display: block;
|
||||
max-height: 999999px;
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
transition: opacity 0.5s linear 0s;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
@@ -228,178 +224,257 @@ textarea {
|
||||
box-sizing:border-box;
|
||||
}
|
||||
|
||||
|
||||
/*Roll Templates*/
|
||||
|
||||
/*Checks*/
|
||||
.sheet-rolltemplate-pf_check .sheet-border {
|
||||
border: 2px;
|
||||
border-color: #3F2021;
|
||||
border-radius: 25px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check table {
|
||||
width: 100%;
|
||||
padding: 2px;
|
||||
background-color: rgb(255, 255, 255);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check th {
|
||||
color: rgb(233, 223, 151);
|
||||
background-color: rgb(63, 32, 33);
|
||||
line-height: 1.5em;
|
||||
font-size: 1em;
|
||||
text-align: center;
|
||||
font-family: "Arial", Helvetica, sans-serif;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .sheet-arrow-right {
|
||||
border-top: 3px solid transparent;
|
||||
border-bottom: 3px solid transparent;
|
||||
border-left: 180px solid rgb(126, 45, 64);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .sheet-tcat {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check td {
|
||||
padding-left: 5px;
|
||||
font-size: 0.9em;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .inlinerollresult {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .inlinerollresult.fullcrit {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .inlinerollresult.fullfail {
|
||||
color: #B31515;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_check .inlinerollresult.importantroll {
|
||||
color: #4A57ED;
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
/*Spells*/
|
||||
.sheet-rolltemplate-pf_spell .sheet-border {
|
||||
border: 2px;
|
||||
border-color: #3F2021;
|
||||
border-radius: 25px;
|
||||
.sheet-rolltemplate-pf_spell table {
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell table {
|
||||
width: 100%;
|
||||
padding: 2px;
|
||||
background-color: rgb(255, 255, 255);
|
||||
.sheet-rolltemplate-pf_spell .sheet-header {
|
||||
background-color:#000;
|
||||
border: 1px solid #000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell th {
|
||||
color: rgb(233, 223, 151);
|
||||
background-color: rgb(63, 32, 33);
|
||||
padding-left: 10px;
|
||||
line-height: 1.5em;
|
||||
font-size: 1em;
|
||||
text-align: left;
|
||||
font-family: "Arial", Helvetica, sans-serif;
|
||||
text-transform: uppercase;
|
||||
|
||||
.sheet-rolltemplate-pf_spell .sheet-header a{
|
||||
color:white;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .sheet-arrow-right {
|
||||
border-top: 3px solid transparent;
|
||||
border-bottom: 3px solid transparent;
|
||||
border-left: 180px solid rgb(126, 45, 64);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .sheet-tcat {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_spell td {
|
||||
padding-left: 5px;
|
||||
font-size: 0.9em;
|
||||
padding:5px;line-height:1em;
|
||||
vertical-align:top;
|
||||
text-align:left;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_spell tr:nth-child(even) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .sheet-tcat {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_spell .inlinerollresult {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_spell .inlinerollresult.fullcrit {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_spell .inlinerollresult.fullfail {
|
||||
color: #B31515;
|
||||
border: none;
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_spell .inlinerollresult.importantroll {
|
||||
color: #4A57ED;
|
||||
border: none;
|
||||
}
|
||||
|
||||
/*Attacks*/
|
||||
.sheet-rolltemplate-pf_attack .sheet-border {
|
||||
border: 2px;
|
||||
border-color: #3F2021;
|
||||
border-radius: 25px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
/* Attacks */
|
||||
.sheet-rolltemplate-pf_attack table {
|
||||
width: 100%;
|
||||
padding: 2px;
|
||||
background-color: rgb(255, 255, 255);
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack th {
|
||||
color: rgb(233, 223, 151);
|
||||
background-color: rgb(63, 32, 33);
|
||||
line-height: 1.5em;
|
||||
font-size: 1em;
|
||||
text-align: center;
|
||||
font-family: "Arial", Helvetica, sans-serif;
|
||||
|
||||
.sheet-rolltemplate-pf_attack .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
border: 1px solid #000;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .sheet-arrow-right {
|
||||
border-top: 3px solid transparent;
|
||||
border-bottom: 3px solid transparent;
|
||||
border-left: 180px solid rgb(126, 45, 64);
|
||||
|
||||
.sheet-rolltemplate-pf_attack .sheet-header a{
|
||||
color:white;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .sheet-tcat {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_attack td {
|
||||
padding-left: 5px;
|
||||
font-size: 0.9em;
|
||||
padding:5px;line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:right
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack tr:nth-child(odd) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack td:nth-child(odd) {
|
||||
text-align:left;
|
||||
font-weight:bold
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_attack .inlinerollresult {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
color: white;
|
||||
background-color: black;
|
||||
border-color:black;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_attack .inlinerollresult.fullcrit {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
color: white;
|
||||
background-color: #3FB315
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_attack .inlinerollresult.fullfail {
|
||||
color: #B31515;
|
||||
border: none;
|
||||
color: white;
|
||||
background-color: #B31515
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-pf_attack .inlinerollresult.importantroll {
|
||||
color: #4A57ED;
|
||||
border: none;
|
||||
color: white;
|
||||
background-color: #4A57ED;
|
||||
}
|
||||
|
||||
/* Generic */
|
||||
.sheet-rolltemplate-pf_generic table {
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_generic .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
border: 1px solid #000;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_generic .sheet-header a{
|
||||
color:white;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_generic td {
|
||||
padding:5px;line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:right
|
||||
}
|
||||
.sheet-rolltemplate-pf_generic tr:nth-child(odd) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_generic td:nth-child(odd) {
|
||||
text-align:left;
|
||||
font-weight:bold
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_generic .inlinerollresult {
|
||||
color: white;
|
||||
background-color: black;
|
||||
border-color:black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_generic .inlinerollresult.fullcrit {
|
||||
color: white;
|
||||
background-color: #3FB315
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_generic .inlinerollresult.fullfail {
|
||||
color: white;
|
||||
background-color: #B31515
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_generic .inlinerollresult.importantroll {
|
||||
color: white;
|
||||
background-color: #4A57ED;
|
||||
}
|
||||
|
||||
/* Block Text */
|
||||
.sheet-rolltemplate-pf_block table {
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_block .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
border: 1px solid #000;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_block .sheet-header a{
|
||||
color:white;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_block td {
|
||||
padding:5px;line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:right
|
||||
}
|
||||
.sheet-rolltemplate-pf_block tr:nth-child(odd) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_block .inlinerollresult {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_block .inlinerollresult.fullcrit {
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_block .inlinerollresult.fullfail {
|
||||
color: #B31515;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-pf_block .inlinerollresult.importantroll {
|
||||
color: #4A57ED;
|
||||
border: none;
|
||||
}
|
||||
|
Before Width: | Height: | Size: 467 KiB |
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"html": "pathfinder-neceros.html",
|
||||
"css": "pathfinder-neceros.css",
|
||||
"authors": "Samuel Marino",
|
||||
"roll20userid": "63511",
|
||||
"authors": "Samuel Marino, Nibrodooh, Vince",
|
||||
"roll20userid": "63511, 396949, 463088",
|
||||
"preview": "pathfinder-necerospreview.jpg",
|
||||
"instructions": "# Character Sheet\r Inspired by Actoba's D&D 5E sheet. This sheet auto-calculates many fields, including, but not limited to, Ability scores & mods, Skills, HP, and Saves using the rules as written.\r\r## Attributes\r\r* You can mouse over any field to get its attribute name.\r* All field titles follow Roll20's attribute syntax, ie. AC would be displayed as \"@{AC}\" on mouse-over.\r\r## Rolls\r* You can mouse over any button to get its ability name.\r* Roll button titles follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\".\r\r## Using the stat block\r* NPC Stat Block coming soon.\r\r## Additional Notes\r* HP|max uses the formula within HP Formula to calculate your total HP. The default formula is \"total HP gained from each class + (CON * level)\"\r* The Initiative button adds your token to the initiative tracker, and therefore requires you to have a token selected to work. It also adds your initiative modifier as a decimal for the purposes of tie-breaking and ease of sorting.\r* The CS column in the skills table denotes class skills and automatically adds 3 when you put a rank in it.\r* If there's something you want added, or you'd like to report a bug, please contact the Sam in the \"Pathfinder sheet thread 2: Golarion boogaloo\" thread in the \"Character Sheets\" forum.\r\r## Special Thanks\r\r* I'd like to thank the following for their help in the development of this sheet.\r* Actoba\r* Phnord Prefect\r* Vince\r* Everyone in the character sheet test game"
|
||||
"instructions": "# Character Sheet\r Inspired by Actoba's D&D 5E sheet. This sheet auto-calculates many fields, including, but not limited to, Ability scores & mods, Skills, HP, and Saves using the rules as written.\r\r## Attributes\r\r* You can mouse over any field to get its attribute name.\r* All field titles follow Roll20's attribute syntax, ie. AC would be displayed as \"@{AC}\" on mouse-over.\r\r## Rolls\r* You can mouse over any button to get its ability name.\r* Roll button titles follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\".\r\r## Using the stat block\r* NPC Stat Block coming soon.\r\r## Additional Notes\r* HP|max uses the formula within HP Formula to calculate your total HP. The default formula is \"total HP gained from each class + (CON * level)\"\r* The Initiative button adds your token to the initiative tracker, and therefore requires you to have a token selected to work. It also adds your initiative modifier as a decimal for the purposes of tie-breaking and ease of sorting.\r* The CS column in the skills table denotes class skills and automatically adds 3 when you put a rank in it.\r* If there's something you want added, or you'd like to report a bug, please contact the Sam in the \"Pathfinder sheet thread 3: I've run out of titles\" thread in the \"Character Sheets\" forum.\r\r## Special Thanks\r\r* I'd like to thank the following for their help in the development of this sheet.\r* Actoba\r* Phnord Prefect\r* Vince\r* Everyone in the character sheet test game."
|
||||
}
|
||||
|
||||
@@ -1,9 +1,58 @@
|
||||
input.sheet-tab1:not(:checked) ~ .sheet-tab1,
|
||||
input.sheet-tab2:not(:checked) ~ .sheet-tab2,
|
||||
input.sheet-tab3:not(:checked) ~ .sheet-tab3{
|
||||
display: none;
|
||||
}
|
||||
|
||||
input.sheet-tab {
|
||||
width: calc(20% - 4px);
|
||||
max-width: 150px;
|
||||
height: 20px;
|
||||
|
||||
outline: none !important;
|
||||
position: relative;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
input.sheet-tab1 {
|
||||
margin-left: 1px;
|
||||
}
|
||||
|
||||
input.sheet-tab::before {
|
||||
content: attr(title);
|
||||
display: inline-block;
|
||||
|
||||
background: #fff;
|
||||
border: solid 1px #a8a8a8;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
|
||||
width: 100%;
|
||||
height: 20px;
|
||||
}
|
||||
|
||||
input.sheet-tab:checked::before {
|
||||
border-bottom-color: white;
|
||||
}
|
||||
|
||||
.sheet-tab-br {
|
||||
border-bottom: 1px solid #a8a8a8;
|
||||
margin-bottom: 5px;
|
||||
margin-top: 1px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-PTU table {
|
||||
width: 100%;
|
||||
border: 1px solid;
|
||||
color: black;
|
||||
font-size: 1em;
|
||||
font-family: "Helvetica Neue", Helvetica, sans-serif;
|
||||
font-family: "Helvetica Neue", Helvetica, sans-serif;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-PTU th {
|
||||
|
||||
@@ -11,14 +11,14 @@
|
||||
<tr><td><span class="tcat">Type: </span>{{Type}}</td></tr>
|
||||
<tr><td><span class="tcat">Frequency: </span>{{Frequency}}</td></tr>
|
||||
{{#damage}}
|
||||
{{^damage2}}
|
||||
<tr>
|
||||
<td><span class="tcat">Damage: </span>{{damage}} <span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
||||
</tr>
|
||||
{{/damage2}}
|
||||
{{^damage2}}
|
||||
- <tr>
|
||||
- <td><span class="tcat">Damage: </span>{{damage}} <span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
||||
- </tr>
|
||||
- {{/damage2}}
|
||||
{{#damage2}}
|
||||
<tr>
|
||||
<td><span class="tcat">Roll for Hit Number: </span>{{roll}}</td>
|
||||
<td><span class="tcat">Roll for Hit Number: </span>{{roll}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><span class="tcat">Damage (Roll = 1): </span><br>{{damage}} <span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
||||
@@ -54,10 +54,17 @@
|
||||
<tr><td><span class="tcat">Result: </span>{{SL}}</td></tr>
|
||||
{{/skill}}
|
||||
</table>
|
||||
</rolltemplate>
|
||||
</rolltemplate>
|
||||
|
||||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Info Page" checked="checked" />
|
||||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Roll Page" />
|
||||
|
||||
<div class="sheet-tab-br"></div>
|
||||
|
||||
<div class="sheet-tab1">
|
||||
<div class="sheet-main-header">
|
||||
<table class="sheet-center-img">
|
||||
<tr><td><img src="http://i.imgur.com/1KDgZas.png" alt="PTU v1.04" /></td></tr>
|
||||
<tr><td><img src="http://i.imgur.com/Dm0WdCu.png" alt="PTU v1.05" /></td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table class='sheet-table'>
|
||||
@@ -294,10 +301,14 @@
|
||||
<td><input type='number' name='attr_HitPoints' /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Max Hit Points</td>
|
||||
<td class='sheet-table-header'>Current Max Hit Points</td>
|
||||
<td><input type='number' name='attr_HitPoints_max' disabled='true' value= 'floor(((@{Level}*(@{CharType}+1))+(@{HP_Total}*3)+10)*(1-@{Injures}/10))'></td>
|
||||
</tr>
|
||||
<tr class="sheet-banded">
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Max Hit Points</td>
|
||||
<td><input type='number' name='attr_HitPoints_permmax' disabled='true' value= 'floor(((@{Level}*(@{CharType}+1))+(@{HP_Total}*3)+10))'></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Temporary Hit Points</td>
|
||||
<td><input type='number' name='attr_TempHitPoints' value = "0"/></td>
|
||||
</tr>
|
||||
@@ -311,27 +322,27 @@
|
||||
<table class='sheet-table'>
|
||||
<tr>
|
||||
<td class='sheet-table-header'>75%</td>
|
||||
<td><input type='number' name='attr_75_hp' disabled='true' value='floor(@{HitPoints_max} * 0.75)' /></td>
|
||||
<td><input type='number' name='attr_75_hp' disabled='true' value='floor(@{HitPoints_permmax} * 0.75)' /></td>
|
||||
<td class='sheet-table-header'>50%</td>
|
||||
<td><input type='number' name='attr_50_hp' disabled='true' value='floor(@{HitPoints_max} * 0.5)' /></td>
|
||||
<td><input type='number' name='attr_50_hp' disabled='true' value='floor(@{HitPoints_permmax} * 0.5)' /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='sheet-table-header'>25%</td>
|
||||
<td><input type='number' name='attr_25_hp' disabled='true' value='floor(@{HitPoints_max} * 0.25)' /></td>
|
||||
<td><input type='number' name='attr_25_hp' disabled='true' value='floor(@{HitPoints_permmax} * 0.25)' /></td>
|
||||
<td class='sheet-table-header'>1/3rd</td>
|
||||
<td><input type='number' name='attr_13_hp' disabled='true' value='floor(@{HitPoints_max} * (1/3))' /></td>
|
||||
<td><input type='number' name='attr_13_hp' disabled='true' value='floor(@{HitPoints_permmax} * (1/3))' /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='sheet-table-header'>1/6th</td>
|
||||
<td><input type='number' name='attr_16_hp' disabled='true' value='floor(@{HitPoints_max} * (1/6))' /></td>
|
||||
<td><input type='number' name='attr_16_hp' disabled='true' value='floor(@{HitPoints_permmax} * (1/6))' /></td>
|
||||
<td class='sheet-table-header'>1/8th</td>
|
||||
<td><input type='number' name='attr_18_hp' disabled='true' value='floor(@{HitPoints_max} * (1/8))' /></td>
|
||||
<td><input type='number' name='attr_18_hp' disabled='true' value='floor(@{HitPoints_permmax} * (1/8))' /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='sheet-table-header'>1/10th (Tick Value)</td>
|
||||
<td><input type='number' name='attr_110_hp' disabled='true' value='floor(@{HitPoints_max} * (1/10))' /></td>
|
||||
<td><input type='number' name='attr_110_hp' disabled='true' value='floor(@{HitPoints_permmax} * (1/10))' /></td>
|
||||
<td class='sheet-table-header'>1/16th</td>
|
||||
<td><input type='number' name='attr_116_hp' disabled='true' value='floor(@{HitPoints_max} * (1/16))' /></td>
|
||||
<td><input type='number' name='attr_116_hp' disabled='true' value='floor(@{HitPoints_permmax} * (1/16))' /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
@@ -383,7 +394,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<br />
|
||||
<div class='sheet-row'>
|
||||
<div class='sheet-3colrow'>
|
||||
<h3 class="sheet-header">Standard Moves</h3>
|
||||
<div class='sheet-col'>
|
||||
<br/>
|
||||
@@ -423,8 +434,9 @@
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||||
<td>
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -475,8 +487,9 @@
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||||
<td>
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -490,9 +503,9 @@
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<br/>
|
||||
<br>
|
||||
<h4 class='sheet-minihead'>Move #2</h4>
|
||||
<table class='sheet-table'>
|
||||
<tr>
|
||||
@@ -529,8 +542,9 @@
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||||
<td>
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -581,8 +595,9 @@
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||||
<td>
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -635,8 +650,9 @@
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||||
<td>
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -687,8 +703,9 @@
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||||
<td>
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=At-Will}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=At-Will}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=At-Will}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=At-Will}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -703,6 +720,7 @@
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<h3 class="sheet-header">Additional Moves</h3>
|
||||
<br/>
|
||||
<h4 class='sheet-minihead'>Struggle</h4>
|
||||
@@ -741,8 +759,8 @@
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Damage Rolls:</td>
|
||||
<td>
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -834,19 +852,20 @@
|
||||
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_DType"/></td>
|
||||
</tr>
|
||||
<tr class="sheet-normal">
|
||||
<td class='sheet-table-header-1'>Damage Rolls 1:</td>
|
||||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||||
<td colspan="3">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move_Amount}@{Move_Dice}+@{Move_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move_Amount}@{Move_Dice}+@{Move_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move_Amount}@{Move_Dice}+@{Move_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move_Amount}@{Move_Dice}+@{Move_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
<button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr style="display:none;">
|
||||
</tr>
|
||||
<tr class="sheet-five-strike">
|
||||
<td class='sheet-table-header-1'>Damage Rolls 2:</td>
|
||||
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
||||
<td colspan="3">
|
||||
<button type='roll' value='&{template:PTU} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{ATK_total}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{ATK_total}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{ATK_total}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{ATK_total}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move_Amount}@{Move_Dice}+@{Move_Bonus})+@{ATK_total}]]}} {{dmgcrit2=[[2*(@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2})+@{ATK_total}]]}} {{dmgcrit3=[[2*(@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3})+@{ATK_total}]]}} {{dmgcrit4=[[2*(@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4})+@{ATK_total}]]}} {{dmgcrit5=[[2*(@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' />Physical
|
||||
<button type='roll' value='&{template:PTU} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{SPATK_total}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{SPATK_total}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{SPATK_total}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{SPATK_total}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move_Amount}@{Move_Dice}+@{Move_Bonus})+@{SPATK_total}]]}} {{dmgcrit2=[[2*(@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2})+@{SPATK_total}]]}} {{dmgcrit3=[[2*(@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3})+@{SPATK_total}]]}} {{dmgcrit4=[[2*(@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4})+@{SPATK_total}]]}} {{dmgcrit5=[[2*(@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' />Special
|
||||
<button type='roll' value='&{template:PTU} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{ATK_total}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{ATK_total}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{ATK_total}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{ATK_total}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move_Amount}@{Move_Dice}+@{Move_Bonus})+@{ATK_total}]]}} {{dmgcrit2=[[2*(@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2})+@{ATK_total}]]}} {{dmgcrit3=[[2*(@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3})+@{ATK_total}]]}} {{dmgcrit4=[[2*(@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4})+@{ATK_total}]]}} {{dmgcrit5=[[2*(@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
<button type='roll' value='&{template:PTU} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{SPATK_total}]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{SPATK_total}]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{SPATK_total}]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{SPATK_total}]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move_Amount}@{Move_Dice}+@{Move_Bonus})+@{SPATK_total}]]}} {{dmgcrit2=[[2*(@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2})+@{SPATK_total}]]}} {{dmgcrit3=[[2*(@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3})+@{SPATK_total}]]}} {{dmgcrit4=[[2*(@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4})+@{SPATK_total}]]}} {{dmgcrit5=[[2*(@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -860,9 +879,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<br/>
|
||||
<div class='sheet-row'>
|
||||
<h3 class="sheet-header">Inheritance Moves</h3>
|
||||
@@ -1052,7 +1069,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='sheet-table-header'>Max Tutor Points</td>
|
||||
<td><input type='number' name='attr_TutorPoints_max' disabled='true' value='(-1*(@{CharType}-1))*floor(@{Level} / 5)'/></td>
|
||||
<td><input type='number' name='attr_TutorPoints_max' disabled='true' value='((1-@{CharType}))*(floor(@{Level} / 5)+1)'/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Edge</th>
|
||||
@@ -1182,3 +1199,108 @@
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tab2">
|
||||
<div class='sheet-row'>
|
||||
<h3 class="sheet-header">Roll Page</h3>
|
||||
<br>
|
||||
<table class='sheet-table' align = "center">
|
||||
<tr>
|
||||
<h3 class="sheet-header">Skill Rolls</h3>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' />Acrobatics</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/>Athletics</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/>Combat</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/>Intimidate</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/>Stealth</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/>Survival</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/>General Education</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' />Medicine Education</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' />Occult Education</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' />Pokemon Education</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' />Technology Education</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' />Guile</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' />Perception</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' />Charm</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' />Command</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' />Focus</td>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' />Intuition</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<br>
|
||||
<div class='sheet-3colrow'>
|
||||
<h3 class="sheet-header">Move Rolls</h3>
|
||||
<div class='sheet-col'>
|
||||
<br/>
|
||||
<h4 class='sheet-minihead'>Move #1</h4>
|
||||
<input class='sheet-shortfield' name="attr_f1" disabled="true" type='text' value="@{Move1_Name}"/>
|
||||
<table style="width:100%;" align="center"><tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td></tr></table>
|
||||
<br/>
|
||||
<h4 class='sheet-minihead'>Move #4</h4>
|
||||
<input class='sheet-shortfield' name="attr_f4" disabled="true" type='text' value="@{Move4_Name}"/>
|
||||
<table style="width;100%" align="center"><tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td></tr></table>
|
||||
</div><div class='sheet-col'><br>
|
||||
<h4 class='sheet-minihead'>Move #2</h4>
|
||||
<input class='sheet-shortfield' name="attr_f2" disabled="true" type='text' value="@{Move2_Name}"/>
|
||||
<table style="width;100%" align="center"><tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td></tr></table>
|
||||
<br>
|
||||
<h4 class='sheet-minihead'>Move #5</h4>
|
||||
<input class='sheet-shortfield' name="attr_f5" disabled="true" type='text' value="@{Move5_Name}"/>
|
||||
<table style="width;100%" align="center"><tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td></tr></table>
|
||||
<br>
|
||||
<h4 class='sheet-minihead' >Struggle</h4>
|
||||
<table style="width;100%" align="center"><tr>
|
||||
<td><button type='roll' name="attr_fs" value='&{template:PTU} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td></tr></table>
|
||||
</div><div class='sheet-col'><br>
|
||||
<h4 class='sheet-minihead'>Move #3</h4>
|
||||
<input class='sheet-shortfield' name="attr_f3" disabled="true" type='text' value="@{Move3_Name}"/>
|
||||
<table style="width;100%" align="center"><tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td></tr></table>
|
||||
<br>
|
||||
<h4 class='sheet-minihead'>Move #6</h4>
|
||||
<input class='sheet-shortfield' name="attr_f6" type='text' value="@{Move6_Name}" disabled="true"/>
|
||||
<table style="width;100%" align="center"><tr>
|
||||
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=At-Will}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{ATK_total}]]}} {{dmgcrit=[[2*(@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus})+@{ATK_total}]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=At-Will}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{SPATK_total}]]}} {{dmgcrit=[[2*(@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus})+@{SPATK_total}]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
||||
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
||||
</td></tr></table>
|
||||
<br>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -19,14 +19,14 @@
|
||||
<td><label style="width:120px" >FULL NAME:</label></td><td><input style="width:200px" type="text" name="attr_NAME" /></td></tr>
|
||||
<td><label style="text-align: right;width: 60px;">RACE:</label></td>
|
||||
<td style="padding-top: 10px">
|
||||
<select style="width: 100px" name="attr_RACE">
|
||||
<option value="-1">Human</option>
|
||||
<option value="-1">Dralasite</option>
|
||||
<option value="-1">Vrusk</option>
|
||||
<option value="-1">Yazirian</option>
|
||||
<option value="-1">Alien</option>
|
||||
<option value="-2">Robot</option>
|
||||
<option value="-2">Creature</option>
|
||||
<select style="width: 120px" name="attr_RACE">
|
||||
<option>Human</option>
|
||||
<option>Dralasite</option>
|
||||
<option>Vrusk</option>
|
||||
<option>Yazirian</option>
|
||||
<option>Alien</option>
|
||||
<option>Robot</option>
|
||||
<option>Creature</option>
|
||||
</select>
|
||||
</td>
|
||||
<td><label style="text-align: right;width: 50px;">SEX:</label></td>
|
||||
@@ -73,8 +73,8 @@
|
||||
<tr><td><button type="roll" title="Roll Initiative" name="roll_Initiative" value="#&{template:default}{{Round= [[?{Round|1}]]}}{{name=Squad Initiative}} {{Squad Leader=**@{selected|token_name}**}} {{Roll=[[D10 + @{selected|im}+(@{selected|im}/10)+?{Modifier|0}&{tracker}]]}} {{Squad IM=**[[@{selected|im}]]**}} {{Tactics Modifier=**[[?{Modifier|0}]]**}}">IM</button></td>
|
||||
<td><input type="number" style="width:60px" name="attr_IM" value="ceil(@{RS}/10)" disabled=true /></td>
|
||||
<td></td><td></td><td><label style="text-align:center">PS:</label></td><td><input type="number" style="width:60px" name="attr_ps" value="ceil(@{STR}/20)" disabled=true /></td></tr>
|
||||
<tr><td><label style="text-align:center">RW:</label></td><td><input type="number" style="width:60px" name="attr_rw" value="ceil(@{DEX}/2)*(2+@{RACE})+@{ATTACK}*-(@{RACE}+1)" disabled=true /></td>
|
||||
<td><label style="text-align:center">PMW:</label></td><td><input type="number" style="width:60px" name="attr_pmw" value="ceil(@{STR}/2)*(2+@{RACE})+@{ATTACK}*-(@{RACE}+1)" disabled=true /></td><td><label>FMW:</label></td><td><input type="number" style="width:60px" name="attr_fmw" value="ceil(@{DEX}/2)*(2+@{RACE})+@{ATTACK}*-(@{RACE}+1)" disabled=true /></td></tr>
|
||||
<tr><td><label style="text-align:center">RW:</label></td><td><input type="number" style="width:60px" name="attr_rw" value="ceil(@{DEX}/2)*(2+@{NPC})+@{ATTACK}*-(@{NPC}+1)" disabled=true /></td>
|
||||
<td><label style="text-align:center">PMW:</label></td><td><input type="number" style="width:60px" name="attr_pmw" value="ceil(@{STR}/2)*(2+@{NPC})+@{ATTACK}*-(@{NPC}+1)" disabled=true /></td><td><label>FMW:</label></td><td><input type="number" style="width:60px" name="attr_fmw" value="ceil(@{DEX}/2)*(2+@{NPC})+@{ATTACK}*-(@{NPC}+1)" disabled=true /></td></tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
@@ -1693,6 +1693,10 @@
|
||||
</div></div>
|
||||
<div class="sheet-tab8">
|
||||
<h5 style="text-align: center;">UPF DEVELOPMENT FORM 2K-1J</h5>
|
||||
<select style="width: 150px" name="attr_NPC">
|
||||
<option value="-1">PC / NPC</option>
|
||||
<option value="-2">Robot / Creature</option>
|
||||
</select>
|
||||
<h3>BASIC ATTRIBUTE EVALUATION</h3>
|
||||
<table>
|
||||
<th COLSPAN=3>ABILITIES</th><th COLSPAN=4 style="text-align:center"> BASE SCORES</th><th></th><th COLSPAN=3 > XP INCREASE</th>
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
<input style="margin-left:50px" type="text" name="attr_Perception_max" placeholder="Senses Notes" title="Senses Notes" /> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_InitiativeTurn" value="&{template:skill} {{name=Rolling for Turn Order}} {{skill=[[1d20+@{Perception}+?{Other Modifiers|0} &{tracker}]]}} " title="Roll Initiative to Turn Order window" ></button> <label>Initiative</label> </td>
|
||||
<td><button type="roll" name="roll_InitiativeTurn" value="&{template:skill} {{name=Rolling for Turn Order}} {{skill=[[1d20+@{Initiative}+?{Other Modifiers|0} &{tracker}]]}} " title="Roll Initiative to Turn Order window" ></button> <label>Initiative</label> </td>
|
||||
</tr>
|
||||
</table>
|
||||
<table>
|
||||
@@ -269,14 +269,6 @@
|
||||
</tr>
|
||||
</table>
|
||||
<div class="textHead">Attacks</div>
|
||||
<table>
|
||||
<tr>
|
||||
<th> Critical Info </th>
|
||||
<th colspan="2" class="small"> <b>Range <input type="number" name="attr_WeaponCrit" placeholder="Crit" value="20" title="Weapon Critical Starting Range ie.20" /> </th>
|
||||
<th colspan="2" class="small"> Multiplier <input type="number" name="attr_WeaponCrit_max" value="2" title="Weapon Crit Damage Multiplier" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<fieldset class="repeating_attack">
|
||||
<table class="spacing">
|
||||
<tr>
|
||||
@@ -319,6 +311,12 @@
|
||||
<td><input type="number" name="attr_damageMisc" placeholder="Misc" value="0" style="width:40px" title="Weapon Damage Miscellaneous Modifier" /></td>
|
||||
<!-- rowspan placholder -->
|
||||
</tr>
|
||||
<tr>
|
||||
<!-- rowspan placholder -->
|
||||
<th> Critical Info </th>
|
||||
<th class="small" colspan="2"> Range <input type="number" name="attr_WeaponCrit" placeholder="Crit" value="20" title="Weapon Critical Starting Range ie.20" /> </th>
|
||||
<th class="small" colspan="2"> Multiplier <input type="number" name="attr_WeaponCrit_max" value="2" title="Weapon Crit Damage Multiplier" /> </th>
|
||||
</tr>
|
||||
<tr>
|
||||
<!-- rowspan placholder -->
|
||||
<td colspan="7">
|
||||
@@ -984,7 +982,7 @@
|
||||
<label>Initiative</label>
|
||||
<!-- <input type="checkbox" value="/w gm " name="attr_Initiative-GMroll" title="Roll to GM in whisper? (check for yes)" /> Roll to GM? -->
|
||||
<br />
|
||||
<button type="roll" name="roll_NPC-InitiativeTurn" value="<!-- @{InitiativeTurn-GMroll} -->Rolling for Turn Order}} [[1d20+@{Initiative}+?{Other Modifiers|0}]] &{tracker}" title="Roll Initiative to Turn Order window" ></button>
|
||||
<button type="roll" name="roll_NPC-InitiativeTurn" value="&{template:skill} {{name=Rolling for Turn Order}} {{skill=[[1d20+@{Initiative}+?{Other Modifiers|0} &{tracker}]]}}" title="Roll Initiative to Turn Order window" ></button>
|
||||
<label>Initiative (Turn Order) </label>
|
||||
<!-- <input type="checkbox" value="/w gm " name="attr_InitiativeTurn-GMroll" title="Roll to GM in whisper? (check for yes)" /> Roll to GM? -->
|
||||
<table>
|
||||
@@ -1046,14 +1044,6 @@
|
||||
</tr>
|
||||
</table>
|
||||
<div class="textHead">Attacks</div>
|
||||
<table>
|
||||
<tr>
|
||||
<th> Critical Info </th>
|
||||
<th colspan="2" class="small"> <b>Range <input type="number" name="attr_WeaponCrit" placeholder="Crit" value="20" title="Weapon Critical Starting Range ie.20" /> </th>
|
||||
<th colspan="2" class="small"> Multiplier <input type="number" name="attr_WeaponCrit_max" value="2" title="Weapon Crit Damage Multiplier" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<fieldset class="repeating_NPC-attack">
|
||||
<table class="spacing">
|
||||
<tr>
|
||||
@@ -1066,7 +1056,7 @@
|
||||
<td><input type="text" name="attr_Attack" value="@{BAB}+@{STR|max}" title="Attack Total (You can use formulas, for example: @{BAB}+@{STR|max} or enter the total attack modifier)" style="width:100%" /></td>
|
||||
<td><input type="number" name="attr_AttackTotal" value="@{Attack}+@{npc-ct}" disabled="true" title="Attack Total Preview" /></td>
|
||||
|
||||
<td rowspan="2"> <button type="roll" name="roll_WeaponCheck" value="&{template:attack} {{name=@{WeaponName}}} {{type=@{WeaponName|max}}} {{attack=[[1d20cs>@{WeaponCrit} + @{Attack} +@{npc-CT} + ?{Other Modifiers (Attack)|0}]]}} {{atkeffect= @{WeaponNotes|max}}} {{damage=[[@{damage}+?{Other Modifiers (Damage)|0}]]}} {{dmgcrit=[[(@{damage})*@{WeaponCrit|max} +?{Other Modifiers (Damage)|0}]]}}" title="Attack and Damage Roll (will include CT where applicable)"> </button>
|
||||
<td rowspan="2"> <button type="roll" name="roll_WeaponCheck" value="&{template:attack} {{name=@{WeaponName}}} {{type=@{WeaponName|max}}} {{attack=[[1d20cs>@{WeaponCrit} + @{Attack} +@{npc-CT} + ?{Other Modifiers (Attack)|0}]]}} {{atkeffect= @{WeaponNotes|max}}} {{damage=[[@{damage}+?{Other Modifiers (Damage)|0}]]}} {{dmgcrit=[[(@{damage})*@{WeaponCrit|max}+?{Other Modifiers (Damage)|0}]]}}" title="Attack and Damage Roll (will include CT where applicable)"> </button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -1076,6 +1066,14 @@
|
||||
<td></td>
|
||||
<!-- rowspan placholder -->
|
||||
</tr>
|
||||
<tr>
|
||||
<!-- rowspan placholder -->
|
||||
<th> Critical Info </th>
|
||||
<th class="small">
|
||||
Range <input type="number" name="attr_WeaponCrit" placeholder="Crit" value="20" title="Weapon Critical Starting Range ie.20" />
|
||||
Multiplier <input type="number" name="attr_WeaponCrit_max" value="2" title="Weapon Crit Damage Multiplier" /> </th>
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<!-- rowspan placholder -->
|
||||
<td colspan="4">
|
||||
@@ -1421,7 +1419,7 @@
|
||||
<td> + </td>
|
||||
<td><input type="number" name="attr_vehicle-attackModMisc" placeholder="Misc" value="0" title="Attack Miscellaneous Modifier" /></td>
|
||||
|
||||
<td rowspan="2"> <button type="roll" name="roll_vehicle-WeaponCheck" value="&{template:attack} {{name=@{vehicle-WeaponName}}} {{type=@{vehicle-WeaponName|max}}} {{atkeffect= @{vehicle-WeaponNotes|max}} {{attack=[[1d20cs>@{WeaponCrit} + @{vehicle-AttackBAB} + @{vehicle-AttackBAB|max} + @{vehicle-int|max} + @{vehicle-attackModMisc} + @{vehicle-CT} + ?{Other Modifiers (Attack)|0}]]}} {{damage=[[(@{vehicle-damage} + @{vehicle-damageMisc})*@{vehicle-damage|max}]]}}" title="Attack Roll"> </button>
|
||||
<td rowspan="2"> <button type="roll" name="roll_vehicle-WeaponCheck" value="&{template:attack} {{name=@{vehicle-WeaponName}}} {{type=@{vehicle-WeaponName|max}}} {{atkeffect= @{vehicle-WeaponNotes|max}} {{attack=[[1d20cs>@{WeaponCrit} + @{vehicle-AttackBAB} + @{vehicle-AttackBAB|max} + @{vehicle-int|max} + @{vehicle-attackModMisc} + @{vehicle-CT} + ?{Other Modifiers (Attack)|0}]]}} {{damage=[[(@{vehicle-damage} + @{vehicle-damageMisc})*@{vehicle-damage|max}]]}} {{dmgcrit=[[((@{vehicle-damage} + @{vehicle-damageMisc})*@{vehicle-damage|max})*@{WeaponCrit|max}]]}}" title="Attack Roll"> </button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -1434,6 +1432,12 @@
|
||||
<td><input type="number" name="attr_vehicle-damageMisc" placeholder="Misc" value="0" title="Weapon Damage Miscellaneous Modifier" /></td>
|
||||
<!-- rowspan placholder -->
|
||||
</tr>
|
||||
<tr>
|
||||
<!-- rowspan placholder -->
|
||||
<th> Critical Info </th>
|
||||
<th class="small" colspan="2"> Range <input type="number" name="attr_WeaponCrit" placeholder="Crit" value="20" title="Weapon Critical Starting Range ie.20" /> </th>
|
||||
<th class="small" colspan="2"> Multiplier <input type="number" name="attr_WeaponCrit_max" value="2" title="Weapon Crit Damage Multiplier" /> </th>
|
||||
</tr>
|
||||
<tr>
|
||||
<!-- rowspan placholder -->
|
||||
<td colspan="7">
|
||||
@@ -1612,7 +1616,7 @@
|
||||
<!-- start help section -->
|
||||
<div>
|
||||
For Help, please see the wiki page. <input type="text" name="attr_vehicle-EquipmentLocation" style="width:30em" title="Wiki URL" value="https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet"/> <br/>
|
||||
<b>Last updated</b> 3/16/2015
|
||||
<b>Last updated</b> 3/19/2015
|
||||
</div>
|
||||
|
||||
<!-- start roll templates -->
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/**/
|
||||
div.nop { }
|
||||
|
||||
div.sheet-madness
|
||||
{
|
||||
position: relative;
|
||||
|
||||
@@ -338,6 +338,7 @@ starswithoutnumber:
|
||||
legendofthefiverings:
|
||||
- "L5R"
|
||||
- "Legend of the Five Rings: 4th Edition"
|
||||
- "Alderac Entertainment Group"
|
||||
|
||||
pendragon:
|
||||
- "Pendragon"
|
||||
@@ -513,3 +514,17 @@ dasschwarzeauge:
|
||||
ghostbusters:
|
||||
- "Ghostbusters"
|
||||
- "Ghostbusters"
|
||||
|
||||
mutantyearzero:
|
||||
- "Mutant-year-zero"
|
||||
- "Mutant: Year Zero"
|
||||
|
||||
7thsea:
|
||||
- "7th Sea"
|
||||
- "7th Sea"
|
||||
- "Alderac Entertainment Group"
|
||||
|
||||
dnd5eshaped:
|
||||
- "D&D_5e_Shaped"
|
||||
- "Dungeons and Dragons: 5th Edition (Shaped)"
|
||||
- "Dungeons and Dragons"
|
||||
|
||||