New translations translation.json (Slovenian)

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wing-it
2021-02-12 12:22:10 -05:00
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{
"info-ability": "Info & Abilities",
"intrigue-combat": "Intrigue & Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries & Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment & Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts & Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Damage",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:",
"defense-sante": "DEFENSE & HEALTH",
"malus-disorganize": "Malus Disorganized",
"armyhero": "Hero :",
"nohero": "Without Hero",
"hero": "With Hero"
}