New translations translation.json (Swedish)
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@@ -9,25 +9,29 @@
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"endurance": "Endurance",
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"endurance-short": "Endur.",
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"current-endurance": "Current Endurance",
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"hate": "Hate/Resolve",
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"hate": "Hate",
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"resolve": "Resolve",
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"parry-and-shield": "Parry & Shield",
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"armour": "Armour",
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"helm": "Helm",
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"armour-placeholder": "[Armour]",
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"helm-placeholder": "[Helm]",
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"skills": "Skills",
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"personality": "Personality",
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"survival": "Survival",
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"movement": "Movement",
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"custom": "Custom",
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"perception": "Perception",
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"vocation": "Vocation",
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"weapon-skills": "Weapon Skills",
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"weapon-name": "Name",
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"weapon-rating": "Rating",
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"weapon-type": "Type",
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"weapon-damage": "Dmg.",
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"weapon-edge": "Edge",
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"weapon-load": "Load",
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"weapon-injury": "Inj.",
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"weapon-fell": "F",
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"weapon-fell-description": "Fell: Add 2 to the Injury rating of the selected weapon",
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"weapon-grievieous": "G",
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"weapon-grievieous-description": "Grievious: Add 1 to the damage rating of the weapon",
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"weapon-keen": "K",
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"weapon-keen-description": "Keen: Attack rolls made with a Keen weapon score a Piercing Blow also on a result of 9 on the Feat die",
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"weapon-called-shot": "Called Shot",
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"special-abilities": "Special Abilities",
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"hope": "Hope",
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@@ -116,9 +120,8 @@
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"total-shadow": "Total Shadow",
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"temporal-shadow": "Temp. Shadow",
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"permanent-shadow": "Perm. Shadow",
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"miserable": "<input type='checkbox' name='attr_miserable' value='1'>\nMiserable",
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"wounded": "<input type='checkbox' name='attr_wounded' value='1'>\nWounded",
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"wound-treated": "<input type='checkbox' name='attr_wound_treated' value='1'>\nWound Treated",
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"miserable": "Miserable",
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"wounded": "Wounded",
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"rewards-and-virtues": "Rewards & Virtues",
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"rewards": "Rewards",
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"virtues": "Virtues",
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@@ -146,15 +149,12 @@
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"event-description": "Event Description",
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"mount": "Mount",
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"mount-name": "Name",
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"mount-type": "Type",
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"mount-size": "Size",
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"mount-riding-mod": "Riding Mod.",
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"mount-charge-bonus": "Charge Bonus",
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"mount-arm-red": "Arm. Red.",
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"mount-qualities": "Qualities",
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"mount-treasure": "Treasure",
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"mount-vigour": "Vigour",
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"rolls-for": "rolls for",
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"against-tn": "against TN",
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"protection": "Protection",
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"protection-abbr": "Prot.",
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"injury": "Injury",
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"target-number": "Target Number",
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"attacks-with": "attacks with",
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@@ -170,7 +170,7 @@
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"adventure-points": "Adventure<br/>Points",
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"skill-points": "Skill Points",
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"adventure-points-total": "Adventure<br/>Total",
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"skill-points-total": "Skill Total",
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"skill-points-total": "Skill<br/>Total",
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"treasure-load-title": "Treasure Load (carried)",
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"rating": "Rating",
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"tn-strength": "TN",
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@@ -201,9 +201,23 @@
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"spears-description": "The SPEARS Combat Proficiency allows a hero to make and close combat attacks using a short spear or a spear, or to fight in close combat using a great spear.",
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"swords-description": "The SWORDS Combat Proficiency enables a Player-hero to attack in close combat using short swords, swords, and long swords.",
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"other-placeholder": "Other",
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"close-fitting": "CF",
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"close-fitting-description": "Close Fitting: When you make a parsed PROTECTION roll while wearing a close-fitting armour or helm you add +2 to the result",
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"cunning-make": "CM",
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"cunning-make-description": "Cunning make: reduce the Load rating of the item by 2 (to a minimum of 0 Load)",
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"reinforced": "RI",
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"reinforced-description": "Reinforced: add 1 to your shield’s Parry bonus.",
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"stance-attack-modifier": "Attack Mod.",
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"stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. "
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"stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. ",
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"conditions-modifiers": "Conditions / Modifiers",
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"normal": "Normal",
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"illfavoured": "Ill. Fav.",
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"parsed-rolls": "Parsed rolls",
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"table-rolls": "Table rolls",
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"stance": "Stance",
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"stance-forward": "Forw.",
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"stance-open": "Open",
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"stance-defensive": "Def.",
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"stance-rearward": "Rear",
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"stance-damage": "Stance Damage:"
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}
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