New translations translation.json (Russian)

This commit is contained in:
wing-it
2021-11-12 19:53:48 -05:00
parent 2af185cee6
commit fc9043e927
+62 -62
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@@ -36,10 +36,10 @@
"difficulty-troublesome": "трудно",
"difficulty-dangerous": "опасно",
"difficulty-formidable": "грозно",
"difficulty-extreme": "extreme",
"difficulty-extreme": "смертельно",
"difficulty-epic": "эпично",
"clear-btn": "CLEAR",
"roll-btn": "Roll",
"clear-btn": "ОЧИСТИТЬ",
"roll-btn": "Бросок",
"debility-wounded": "Wounded",
"debility-shaken": "Shaken",
"debility-unprepared": "Unprepared",
@@ -52,22 +52,22 @@
"debility-oathbreaker": "Oathbreaker",
"debility-custom-one": "Custom 1",
"debility-custom-two": "Custom 2",
"asset-companion-name": "Name:",
"asset-dropdown-default": "Select",
"asset-type-companion": "Companion",
"asset-type-path": "Path",
"asset-type-combat-talent": "Combat Talent",
"asset-type-ritual": "Ritual",
"asset-companion-name": "Имя:",
"asset-dropdown-default": "Выбрать",
"asset-type-companion": "Спутник",
"asset-type-path": "Путь",
"asset-type-combat-talent": "Боевой талант",
"asset-type-ritual": "Ритуал",
"asset-type-custom": "Custom",
"asset-title-archer": "Archer",
"asset-title-berserker": "Berserker",
"asset-title-brawler": "Brawler",
"asset-title-cutthroat": "Cutthroat",
"asset-title-duelist": "Duelist",
"asset-title-fletcher": "Fletcher",
"asset-title-ironclad": "Ironclad",
"asset-title-long-arm": "Long-arm",
"asset-title-shield-bearer": "Shield-bearer",
"asset-title-archer": "Лучник",
"asset-title-berserker": "Берсерк",
"asset-title-brawler": "Дебошир",
"asset-title-cutthroat": "Головорез",
"asset-title-duelist": "Дуэлянт",
"asset-title-fletcher": "Стрельник",
"asset-title-ironclad": "Броненосец",
"asset-title-long-arm": "Мастер посоха",
"asset-title-shield-bearer": "Щитоносец",
"asset-title-skirmisher": "Skirmisher",
"asset-title-slinger": "Slinger",
"asset-title-sunderer": "Sunderer",
@@ -101,51 +101,51 @@
"asset-title-oathbreaker": "Oathbreaker",
"asset-title-outcast": "Outcast",
"asset-title-pretender": "Pretender",
"asset-title-revenant": "Revenant",
"asset-title-rider": "Rider",
"asset-title-ritualist": "Ritualist",
"asset-title-shadow-kin": "Shadow-kin",
"asset-title-sighted": "Sighted",
"asset-title-slayer": "Slayer",
"asset-title-spirit-bound": "Spirit-bound",
"asset-title-storyweaver": "Storyweaver",
"asset-title-trickster": "Trickster",
"asset-title-veteran": "Veteran",
"asset-title-waterborn": "Waterborn",
"asset-title-wayfinder": "Wayfinder",
"asset-title-weapon-master": "Weaponmaster",
"asset-title-wildblood": "Wildblood",
"asset-title-wright": "Wright",
"asset-title-augur": "Augur",
"asset-title-awakening": "Awakening",
"asset-title-bind": "Bind",
"asset-title-communion": "Communion",
"asset-title-divination": "Divination",
"asset-title-invoke": "Invoke",
"asset-title-keen": "Keen",
"asset-title-leech": "Leech",
"asset-title-lightbearer": "Lightbearer",
"asset-title-scry": "Scry",
"asset-title-shadow-walk": "Shadow-walk",
"asset-title-sway": "Sway",
"asset-title-talisman": "Talisman",
"asset-title-tether": "Tether",
"asset-title-totem": "Totem",
"asset-title-visage": "Visage",
"asset-title-ward": "Ward",
"asset-title-revenant": "Восставший",
"asset-title-rider": "Всадник",
"asset-title-ritualist": "Ритуалист",
"asset-title-shadow-kin": "Дитя тьмы",
"asset-title-sighted": "Прозревший",
"asset-title-slayer": "Истребитель",
"asset-title-spirit-bound": "Духовная связь",
"asset-title-storyweaver": "Сказитель",
"asset-title-trickster": "Трикстер",
"asset-title-veteran": "Ветеран",
"asset-title-waterborn": "Морской волк",
"asset-title-wayfinder": "Проводник",
"asset-title-weapon-master": "Мастер оружия",
"asset-title-wildblood": "Дикая кровь",
"asset-title-wright": "Мастер",
"asset-title-augur": "Прорицание",
"asset-title-awakening": "Пробуждение",
"asset-title-bind": "Зов дикости",
"asset-title-communion": "Голоса мертвых",
"asset-title-divination": "Предсказание",
"asset-title-invoke": "Проявление",
"asset-title-keen": "Плач",
"asset-title-leech": "Кровожадность",
"asset-title-lightbearer": "Светоносец",
"asset-title-scry": "Огневидение",
"asset-title-shadow-walk": "Дороги теней",
"asset-title-sway": "Шепот ветра",
"asset-title-talisman": "Талисман",
"asset-title-tether": "Контакт",
"asset-title-totem": "Тотем",
"asset-title-visage": "Лик смерти",
"asset-title-ward": "Оберег",
"asset-title-thunder-bringer": "Thunder-bringer",
"asset-description-archer": "If you wield a bow...",
"asset-archer-ability-1": "When you <em>Secure an Advantage</em> by taking a moment to aim, choose your approach and add +1.>",
"asset-archer-ability-1-list-1": "Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.",
"asset-archer-ability-1-list-2": "Line up your shot: Roll +edge, and take +1 momentum on a hit.",
"asset-archer-ability-2": "Once per fight, when you <em>Strike</em> or <em>Clash</em>, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.",
"asset-archer-ability-3": "When you <em>Resupply</em> by hunting, add +1 and take +1 momentum on a hit.",
"asset-description-berserker": "If you are clad only in animal pelts...",
"asset-berserker-ability-1": "When you <em>Secure an Advantage</em> or <em>Compel</em> by embodying your wild nature, add +1 and take +1 momentum on a hit.",
"asset-berserker-ability-2": "When you <em>Strike</em> or <em>Clash</em> by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.",
"asset-berserker-ability-2-list-1": "Push yourself: <em>Endure Harm</em> (1 harm).",
"asset-berserker-ability-2-list-2": "Lose yourself: <em>Endure Stress</em> (1 stress).",
"asset-berserker-ability-3": "When you <em>Endure Harm</em> in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.",
"asset-description-archer": "Если ты владеешь луком…\n",
"asset-archer-ability-1": "Когда ты <em>Создаешь преимущество</em> , прицеливаясь, выбери свой подход и добавьте +1.>",
"asset-archer-ability-1-list-1": "Доверься инстинктам: Брось +ум, и отметь +2 доблести в случае полного успеха.",
"asset-archer-ability-1-list-2": "Учитывай все обстоятельства: Брось +холод, и отметь +1 доблесть при успехе.",
"asset-archer-ability-2": "Один раз за битву, когда ты <em>Нападаешь</em> или <em>Сражаешься</em>, ты можешь совершить дополнительный выстрел, теряя -1 припас (реши перед броском). Делая это, перебрось любые кости. При успехе, нанеси +2 урона и отметь +1 доблесть.",
"asset-archer-ability-3": "Когда ты <em>Пополняешь запасы</em> охотясь, добавь +1 и отметь +1 доблесть при успехе.\n\n",
"asset-description-berserker": "Если ты одет только в шкуры животных…",
"asset-berserker-ability-1": "Когда ты <em>Создаешь преимущество</em> или <em>Манипулируешь</em> проявляя свою дикую натуру, добавь +1 и отметь +1 доблесть при успехе.",
"asset-berserker-ability-2": "Когда ты <em>Сражаешься</em> или <em>Нападаешь</em> выпуская свой гнев (реши перед броском), причини +1 урон при попадании. Затем, выбери одно.",
"asset-berserker-ability-2-list-1": "Потратить силы: <em>Получи урон</em> (1 урон).",
"asset-berserker-ability-2-list-2": "Потратить рассудок: <em>Получи стресс</em> (1 стресс).",
"asset-berserker-ability-3": "Когда ты <em>Получаешь урон</em> в бою, и твое здоровье выше 0, ты можешь позволить боли разжечь свою ярость (реши перед броском). Если ты принимаешь боль и получаешь полный успех, добавь +доблесть равную своему оставшемуся здоровью. Частичный успех считается как провал.",
"asset-description-brawler": "If you are unarmed or fighting with a non-deadly weapon...",
"asset-brawler-ability-1": "When you <em>Secure an Advantage</em> +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.",
"asset-brawler-ability-2": "When you use an unarmed attack or simple weapon to <em>Strike</em> with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).",