* Pathfinder Community v1.75 - HL import update
- HeroLab importer update. Fixed bug that prevented item import when encountering unexpected damage entry.(James W.)
- Fixed title text for customd1 and customd2 button rolls.
* updated customd3-6 button title text
* Translation files
Added new terms to translation dictionary created for Pendragon 5.2.
* Colours and images
Changed heading colour, linked to images.
* New version with several issues fixed, all tables removed
* Adding missing infos
* Adding changes on sheet.json
* Normalizing description attribute
* Normalizing some attributes
Fixing some typos
* Fixing missing attributes and wrong names
* Adding migration sheet worker (button in help)
* I know an image versionning...
* Fixing wrong instructions...
* new DeltaGreenRPG sheet
New sheet for Delta Green
* fix bug with monster sheet
decouple ammo for special and normal attack
decouple clues and san loss
* changed formatting for firefox
works with firefox and chrome
changed the format using table into div
* changes1
see
* fixed sheet and updated json
- Fixed the autocomputation of Initial Sanity, Breaking Point and ChaX5
- Minor estetic changes on the rolltemplate
- Low Will Power flag introduced
- Versioning of the current sheet to allow compatitibility with the previous one
- Updated instructions
* small fix
- Updated versioning for v1.5
- Fixed autocomputation of ChaX5
- Add autocomputation of SAN and BP at character creation
- Small estetic change of the rolltemplates
- Add rolltemplate change when WP is low
* Create delta_green.css
* Update sheet.json
* Update delta_green.html
* Update delta_green.html
modified the worksheet script for projection for make it work with the API. Credits to GiGs for helping debug the problem.
* [Das_Schwarze_Auge_5] - Translations for english
- Added missing translations for skills (Animal Lore, Survival etc.). All skills are now translated according to the official english rule book.
- Added translations for melee and ranged combat (generic terms like attack, parry) as well as some combat abilities (Forceful blow). Again in accordance with the English rulebook
v2
- also added translations for the magic tab, general terms (Cantrip, Omit gestures etc.) as well as a translation for armatrutz
v3
- Added translation for menus, equipment, and some combat abilities
* [Das_Schwarze_Auge_5] added more translations
More translations, including mini-headers in the spell descriptions
* [Ryuutama]: changing core stats
* [Ryuutama] updating styling on stats page
* [Ryuutama]: adding images and commenting out google font for future
* [Ryuutama]: updating to google font and changing image urls to github
* [Ryuutama]: updating spell repeating section
* [Ryuutama]: adding padding to repeating area
* [Ryuutama]: fixing overflow issues
* [Ryuutama]: missed a class
* [Ryuutama]: adding dropdown options, adding text wrap to some spans
* [Ryuutama]: tiny tweak of toggle height
* [Ryuutama]: making spell rollable from template, adding magic skill
* [Ryuutama]: making the spell section stretchy for bigger screens
* [Ryuutama]: fixing old syntax error I never noticed
Co-authored-by: jlvgit <jlvel44@gmail.com>
* fix translation bug and white space in notes
* remove css duplicate variable
* save update Astral Init Dice function
* add back astral init
* fix edge toggle
* combine script files. Add additional unit tests
* convert unit test to QUnit. Break up pugs into tabs
* convert roll template pug, add fade/draain to chat template
* add margin above drain/fade selects
* break up scss into 7-1
* adjust css
* add user feedback
* remove obsolete css and add additiona user feedback
* move npc sheet
* reduce button highlighting change
* fix bug in with the Primary target
* refactor vehicle, add gear location
* move and fix npc sheet
* ICRPG Extended created
Created a new character sheet for Index Card RPG Core 2e, with much more space and updated mechanics.
* Fixed the .json
* Fixed the table tag and some other issues
* Took away the <th> tags
I took some tags away that weren't used.
* Fixed roll buttons, added heal and rage attribute
* + default translation.json file added to the root folder (I wrongly assumed the presence of translations/en.json was enough)
* first batch of improvements
* Bugfix and small update
Bugfix (main): bonus damage was autocalculated but not used for damage rolls. Changed autocalc to regular field. calculation is now done with sheet worker and used for damage roll.
Minor changes:
- updated changelogmd
- updated version number and notations of version in the sheet
- changed link from old author to R20 main repository for central, accessible changelog file
- deleted / hid 2 unneeded fields in the header and footer area
- updated translation.json and \de.json for disclaimer
- added my name as contributor in disclaimer
* Update dsa5_character_sheet_roll20.html
WIP
* Update dsa5_character_sheet_roll20.html
value fields limited to zero
damage bonus calculation of shields corrected, using sheet worker instead of autocalc
* Update translation.json
removed version number from translation to avoid wrong version number being shown in translated documents.
* Update dsa5_character_sheet_roll20.html
changed calculation for bonus damage
* Update dsa5_character_sheet_roll20.html
Bugfix / Feature scope
clerics chan choose 12 traditions instead of 6.
used base attributes expanded.
optimized calculations, so values are updated when base values change, not only when tradition values change.
* WIP Schmerzstufen
Schmerzstufen automatisch setzen, abhängig von Lebenspunkten. Statustabelle angepasst
* Update dsa5_character_sheet_roll20.html
Automatic status-handling for pain, including new (manual) modifier-field and dis/advantages.
* Update dsa5_character_sheet_roll20.html
Mouseover for DE. Fix translation for it later, currently running into bug.
* Update dsa5_character_sheet_roll20.html
Changed calculation of hitpoints to sheetworker and made it interact with the wounds accordingly.
New values in base attributes, dis/advantages etc. recalculate everything.
* Update dsa5_character_sheet_roll20.html
Player should no change wounded/pain status with the radio buttons, so it gets reset automatically.
player can edit the needed status with the new modifier field
* 1.2.5 completed
only translation cleanup missing
* 1.2.5 Complete
See changenotes for summary
* Update dsa5_character_sheet_roll20.html
* new cult and translation
added new cult (Namenloser) and generated new translation.json file
* special ability fixed
fixed "ritter des alten wegs" stil and added translation for box (no more overflow)
* Translation/minor bugfix
Translated button roll names
Bugfix for second and third parade calculation (wrong attribute name was called)
* Update dsa5_character_sheet_roll20.html
fixed copy/paste error (2 same attribute names)
* Steigerungskosten angepasst
* Update MotWCSS.css
Add Tome of Mysteries playbooks to the CSS ready to add sheets later
* Update MotWHTML.html
Add translation keys for whole HTML file
* Create translation.json
Add translation file ready for keys
* Update translation.json
First pass of translation document
* Update MotWHTML.html
corrections to the translations
* bettter css for damge skulls
* Update Forbidden_Lands.html
* updated announcement text
* fix for shield shove/parry including base dice to gear
* update text
* update shield shove/parry gear dice calc
* dates
* spelling
* Updating announcements, date, and version
* sheetworker version update
* Updated character attributes and skill layout prep for misc gear mod
* updated skills with misc gear mod attribute - needs sheetworker
* finished sheet calcs for misc gear mod for skills
* made attributes rollable
* fixes for i18n, removed round borders from attributes
* more i18n work
* finsihed translation layout tweaks
* fixed whisper option on notes rolls
* updated announcements
* updated sv.json Swedish translation done
* fix translation handling for whisper query text
* updated sv.json translation whisper setting and whisper query
* template name and font suggested changes
Changes:
CSS
1. -odnd changed to -moldvay
2. Patrick Hand commented out and Suez One added
3. .charsheet div, charsheet span: font-size: 21px changed to 16px;
HTML
1. fixed quote marks in: “TO HIT” ROLL NEEDED using “ and ”
2. fixed apostrophes in Player's Name, Character's Name using ’
* Reverting to last version
* Update D&D_Moldvay_AmandatheAmazon.css
Resolved issue width:33px;s
* Update D&D_Moldvay_AmandatheAmazon.css
Fix width:33px;s
* Update D&D_Moldvay_AmandatheAmazon.css
Fix rolltemplate background.
* Minor typo corrections and fix for incorrectly named input options. Checkboxes in numerous places should now work correctly.
* More basic functionality and HTML formatting cleanup. Now all text boxes and radio buttons should function properly (and save properly).
Added: ability for the Enclave to properly select the power source for their "Sufficiently Advanced" move, new text inputs for the "Scrapheap Ingenuity" move in the Scavenger playbook.
Removed: Random text input areas that weren't saving anyway, malformed, incorrect move from the Tyrants family.
* Critical UI /stat display bugfixes
The print-release version of the sheet was pushed with some significant UI bugs for Firefox users. These changes address those bugs, in addition to some minor display fixes.
* universal fix for accuracy display
* Added ATLAS frame to dropdown display
* final visibility fixes
Bugfix (main): bonus damage was autocalculated but not used for damage rolls. Changed autocalc to regular field. calculation is now done with sheet worker and used for damage roll.
Minor changes:
- updated changelogmd
- updated version number and notations of version in the sheet
- changed link from old author to R20 main repository for central, accessible changelog file
- deleted / hid 2 unneeded fields in the header and footer area
- updated translation.json and \de.json for disclaimer
- added my name as contributor in disclaimer
* Ficha NUV creada
Subida primera versión de la hoja de personaje del juego Nuestro Último Verano
* Preview añadida
Imagen añadida
* Delete launch.json
* Advanced Move Options
Adding movement options
* Update gurps.html
Adding enhanced ground move.
* Update gurps.html
finished adding enhanced move ground
* Adding Enhanced Air Move
Added math to calculate Enhanced Air Move
* Air Move Encumbrance Added
Added Air Move Encumbrance calculation
* Add Water Movement
Add sections for water movement
* Jumping Stats
Adding jump stats
* Adding Jump Stats
Adding in jump stats.
* Jump updates
Add in jump points into attributes total
tweak running jump stats.
* Tweak jumping stats
Add more help text
fix formulas
* Update stats on new version
Update stats for movement, dice damage, and toggle unspents when a new version is detected
* Gurps updates
Tweak jumping info and match new styles
* updates gurps.html
Added Mark Updates as Read checkbox
* GURPS added headings
Added headings to the new move attributes areas
* GURPS rolltemplates
Adding rolltemplates to different rolls.
* Update gurps.html
Update all rolls to use rolltemplate. Add whisper method template rolls.
* gurps updates
Additional features to rolltemplates
Add damage type notes to rolltemplates
* gurps.html
Add ability to turn off critical plus 10 success check. If true, only apply critical plus 10 to skill, spell, and attack rolls
* gurps
add revision history
* gurps.html
Tweak text for critical successes option
* GURPS sheet.json
Adding default user options
* kob.css
attempting to resolve line ending issues
* Revert "kob.css"
This reverts commit e11666490e.
* GURPS sheet.json
Added user options
* GURPS Sheet
Added Stun, Knockdown, Unconscious, and Death Checks
* Fixing Line endings
Fixing line endings
* Fixing Line Endings
Changing line endings from LF to CRLF
* Update GURPS
Fixed rounding bug with flight move. Updated Air move column to hide enhanced move if there's no enhanced move.
* Update Gurps
Update revision history
* GURPS updates
Add editable damage note fields. Update damage type notes when new sheet is loaded.
* GURPS
Tweak spacing
* GURPS Sheet Updates
Text edits. Updated sheet.json description.
Changed Speed Add To Tracker to use rolltemplates.
Added Thrown Weight below Ranged Attacks.
* GURPS
Updated thrown object autocalc
* GURPS sheet and json
Minor text change.
Update sheet.json change radio to select and textarea to text.
* GURPS Misc. Tab
Add Misc. Tab.
Move some fields around.
Add new fields into misc. tab.
* GURPS Misc Tab
Added additional fields to Misc tab.
* GURPS Sheets
More tweaks to Misc tab. Renamed to bio tab.
* GURPS
Added Fright Check Threshold
* GURPS Sheet
Options tab. Reduced font-size for Wound Modifier Notes text boxes.
Roll templates. Reduced font-size for results.
Delete old update notices
* GURPS sheet
Updates tab. Highlight "mark updates as read" checkbox
* GURPS Sheets
Grimoure Tab. Tweak Spells based on: heading area. Added spacing
* GURPS sheet
tweak contrast of headers on Bio tab.
* Gurps sheets
Tweaks to Bio tab and Fright Check
* GURPS Sheets
update rolltemplate styles
minor text updates
* GURPS Add image file
Adding Rapid Fire Table Image
* GURPS Added rapid fire
* GURPS.html
Updated image to use roll20 path
* GURPS sheets
Initial code for highlighting, skills, combat, and equipment
* GURPS Sheets
Improved controls to move/delete rows
Added highlight checkbox to skills, melee, range, and inventory tables
* Gurps sheet.json
show damage notes turned off by default
* GURPS
Adding range calculator
* GURPS
added range calc. tool
* GURPS
misc tweaks to appearance and labels. Change how fright check mod works.
* GURPS
tweaks to elevation
* GURPS
Added range calculator reset
* GURPS - Announcments Box
Adding style and actions for announcements box
* GURPS
Added falling and collision tool
* GURPS
Update notes
* GURPS.html
Added Mike W to credit
* GURPS
Changed text links to button links
* GURPS
misc updates
* GURPS files
Added wildcard skill option.
Added usable links
* Update gurps.html
Refactor roll result template
* Update gurps.html
Incorporate the following main rules.
Regardless of the score you are rolling against, a roll of 3 or 4 is always a success, while a roll of 17 or 18 is always a failure.
* update gurps.html
Added names to a few roll buttons.
* gurps sheet
Added text areas for notes.
* update gurps
fix showNotes for rolls
* gurps update
grimoire tab. Added highlight row option, and modifier column.
* gurps
a number of updates
* Update gurps.html
* GURPS
Added active defense critical roll notes.
* GURPS update
Added training textarea
* GURPS
Toggle encumbrance table view
* GURPS
Fixed bug where new version can cause total weight rounding errors
* GURPS
fix spelling error
* gurps.html
resolving merge conflicts
* gurps.html
update version
* gurps
improved point breakdown for summary chart. Added more room for general tab notes.
* GURPS - tweaks
* GURPS point summary bug fix
Fix bug with totalling spend/unspent fields.
* GURPS fixes
* General Tab: Fix bug for totalling amounts in summary point table. Reported by Raymond G and Elaxter
* Rolltemplate: If Target is too low, show error message.
* GURPS
* Rolltemplate: If Target is too low, show warning message. If Defense roll, lowest Target is 1. All other rolls, lowest Target is 3.
* General Tab: Fix bug for totalling amounts in summary point table. Reported by Raymond G and Elaxter.
* General Tab: Fixed movement feats box alignment when Encrumbance table is expanded.
* gurps
Added on change to wound modifier notes.
Tweaks to jumping.
Logic fix to critical success on defense.
Added additional help text for combat defense info.
* gurps
Added date to announcement tip.
* gurps
Added bolded weight and tootltips for toggle buttons.
* gurps
Issue #50 add defensive parry notes
* GURPS
Issue #41
* update gurps.css
tweak tooltip
* update gurps.html
issue #41
Added notes to spells
* update gurps
Issue #33 Show row id for skills and spells
* updates gurps
issue #25 Add minimum damage notes.
* gurps
issue #42
Tooltips to view macro field names. Hover mouse over input box to see tooltip.
Misc. tweaks
* update gurps.css
tweaks to tooltips display
* update gurps sheet #1
issue #51
Add malfunction field.
* gurps.html
issue #54 Adding turn radius to move table.
* gurps sheet #1
Update malfunction. Add verify malfunction.
* gurps
fix display issue for technique notes
* gurps
added deceleration
* gurps.html
bugfix with malfunction field
* gurps.html
change input to text instead of number since it's a readonly.
* gurps update
Issue #59 change malfunction display
Issue #45 link skills to combat
Bugfix: fix success/fail notes
Issue #60 option to show/hide notes
Issue #61 combine fail/crit fail
Issue #36 spell "on" and "maintained"
* update gurps
Issue #36 Checkboxes for ON and Maintained.
* gurps
issue #61 Add some styling.
* gurps
tweak update notes
* gurps updates
issue #45
reformat success/fail notes
* gurps
Issue #27 reformat
Fix bug with delete spell and text updates.
* fixing fallout
* gurps.html
Fixing merge issue
* gurps 4e
Fixed turning/deceleration table. Revamp layout.
* gurps
Added demolition combat tool.
* gurps.html
issue #71 remove notes
* update gurps.html
Issue #69 Tweak knockdown text.
* Update gurps.html
Issue #63 Fix thrown object damage.
* update gurps.html
Fixed Issue #79
* Update gurps.html
fix issue #82
* gurps update
Issue #75 Whisper perception
* Update gurps.html
Issue #46 Add repeating perks and quirks
* update gurps 4e sheet
Refactor options tab layout.
Add Point summary layout options.
* update gurps sheet.json
Add option for point summary display
* update gurps
Issue #73 Point Summary refactor.
* Update gurps.html
Issue #80 spelling errors
* Update gurps
Issue #74 show notes when HP and FP are reduced to a point to affect move and dodge.
* Update gurps.html
Issue #67 Add spell result notes.
* update gurps
Issue #68 Repeating spells reformatted.
* update gurps
Issue #76 reformat row id information and weapon/damage notes.
* gurps update
Issue #91 fix reason mod display issue
* gurps update
Issue #86 HP and FP alerts
* update gurps.css
Issue #94 add spacing
* gurps 4e
Issue #89 Add distance to demolition tool
* update gurps 4e
Issue #89 Demolition tool updates.
* gurps update
Issue #93 update linked attacks on version update. Fix a couple linked spell bugs.
* gurps
Issue #88 New techniques table. Initial development.
* update gurps.html
removing br tags
* Update gurps.html
basic setup stuff.
* update gurps
Issue #96 spelling error
Issue #98 turn order display bug
* Update gurps
Issue #95 reduce Mod input box.
* update gurps.html
Issue #102 add quirk/perk default values
* update gurps.html
Issue *88 calculate technique skill level.
* gurps sheet
Issue #88 get skill/technique linking working.
* gurps 4e
Issue #88 Show/hide table options. Add options to sheet.json
* Update gurps.html
Issue #107 text (effective skill)
* Update gurps.html
Issue #105 Text update
* update gurps
Update range calculator titles and tooltips.
* Delete settings.json
* Update gurps.html
Issue #117 fix character point total
Issue #109 fix technique mod bug
Issue #123 improve checkbox speed.
* update gurps.html
delete unneeded code.
* update gurps.html
Issue #124 quirks/perks fix bug to add total correctly when new row is added.
* gurps updates
Issue #125 spelling errors
Issue #113 remove normal failure note
Issue #104 combine Perks & quirks into one row.
* update gurps
issue #106 move lifting section
* gurps updates
Issue #135 updating active defenses
* GURPS
Issue #101 Finish active defenses table
* gurps
Issue #101 Adding additional features to active defenses
* Update gurps.html
Issue #101 adding notes to static defenses.
* gurps sheets
Issue #101 Add detailed notes for active defenses.
* gurps
Issue #101 add reset static active defense success/fail notes
* gurps
Issue #101 repeating active defenses now populate with default values based on Type
* Update gurps
Issue #101 added reason mods for active defenses.
* update gurps
Issue #101 add spacing reason for mod field.
* gurps
Fix some text for update notice
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
* Paladin first draft
Paladin: Warriors of Charlemagne mod of Pendragon 5.2 character sheet.
* Font update.
Importing Google font families.
* Tweaks to repeating fields, fonts
* New preview image
* first push
* addition of required (for now) API
* first steps moving to no API call in the sheet
* done with removal of API calls
* refresh of preview images
* removal of now unnecessary API script + pointer to wiki page
* - fixed potential css encoding issue
- added missing event in sheet workers
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Statblock Button and Gritty Damage and Bug Fixes
Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.
* Updated the Info rolltemplate
Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button.
* v3.6 Arcane Background Update
Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon.
* Added Talismans
Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4
* Update en.json
* Fixed Skills display
Fixed the skills display so the number fields are easier to read
* Savage Worlds Tabbed Bug Fix 4.0.2
Fixed Boost/Lower Trait
Fixed Consumable repeating section