* - Added skill selection allowed in current setting
- Enabled extra i18n entries
- Fixed Wounds/Fatigue modifiers placeholders and i18n issues
- Fixed Wounds/Fatigue CSS in "long label languages" like French
* - added Finderski changes to the changelist
- Added French translation for Finderski changes
- Fixed typos
* removing merge compare files. (x.orig)
* Enable skills on by default for all skills.
* Fix Soak Button description
* Make it easier to check/uncheck skill to use for the Setting. (now can click on the label)
* Fix Show Modifier not working until your unclick and reclick it.
* Mark version as 3.10
Fixed skills rolls to apply modifier to target number rather than roll result, to a maximum of 18.
Sheetworker to update skill roll target numbers immediately when an Ability Score is updated.
for some reason -91 makes one line of text go massively to the left but -78 and -79 fix it
so thank you when you push this live
and if anyone knows why this happens i would find it interesting to know
* Adding additional hitpoints at first level from things like Draconic Bloodline ad Hill Dwarf
* D&D 5e: UC-508 - Updating version number
* D&D 5e Mancer Level+ : UC-10 - Bard, College of Lore needs to be able to select all Class Spells
* Updating version
* D&D 5e Mancer+levelup: UC-10 - D&D 5e Mancer Level+: UC-10Bard, College of Lore needs to be able to select all Class Spells
Fixing duplicated spell picker dialog. Adding blob description.
* D&D 5e Mancer Level+: UC-64 - ASIs need to lock attributes > 20
* D&D 5e Mancer Level+: UC-64 - Fixing version number
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Statblock Button and Gritty Damage and Bug Fixes
Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.
* Updated the Info rolltemplate
Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button.
* v3.6 Arcane Background Update
Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon.
* Added Talismans
Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4
* Update en.json
* Trait Wild Die and Boost/Lower Trait
Added the functionality to Boost/Lower Trait and have use a different Wild Die for each Trait.
Additionally, there are some breakfixes included.
Changes matching the latest version of the french character sheet provided by the french traductor/editor, Khaos Project.
Changements correspondants à la dernière version de la feuille de personnage en français mise à disposition par l'éditeur/traducteur français, Khaos Project.
I'm a newby to editing, but would it be possible to organize the skills by alphabetical order in french, by "mistraducting" on purpose the correct terms to put them in the right place?
Je suis un parfait débutant en ce qui concerne l'édition, mais ne serait-il pas possible de classer les compétences par ordre alphabétique en français, en traduisant mal à dessein les bons mots pour les mettre à la bonne place?
* Update palladium_fantasy_1e.html
Added an ammo counter field in the ranged attack repeating section.
Added a weight input to all inventory repeating sections.
Added a script to tally total inventory weight.
* Update palladium_fantasy_1e.css
Updated css to accomodate the changes in html:
Added ammo counter in ranged attack repeating section.
Added weight input on all inventory repeating sections.
* Sheet tab screenshots
added a screenshot of each tab
* Update sheet.json
Changed to the new screenshot of tab 1 that includes the new minor change.
* Delete palladium-sheet-tab1.png
This is now an outdated image, missing the ammo counter in the ranged attack repeating section.
* Spanish translation and minor fixes
* Rounding movement measurements
* Adding linguistics option to campaign settings
* Removing NPC stuff from the json options
* Saving Mythras v2 progress
* Modify mythras sheet.json for new options
* stash
* Restored tranlastions and all but mook css
* Automation script added to help building Mythras sheets
* Autocalc migration up to skills, Mythras
* sheetwork autocalc for standard skills
* Auto calc up to passions
* Fix tenacity
* Finish migrating skills to shett workers
* Finished skills auto calc
* Half done with compat tab
* Stash work up to mostly finish mook skills
* Fixed percent symbol on Athletics mook btn
* Added up to psionic powers for mooks and added collapse to magic sections
* Stash mook sup to animism
* more stashed edits
* Stash commits
* v2 Mythras
* A few edits to Mythras changelog, typos and spelling
* Style adjustments for Firefox
* Small bugfixes for the Mythras v2 conversion scripts
* Small bugfixes for the Mythras v2 conversion scripts
* Some minor CSS adjustments to support Firefox better
* Mythras: fix styling issues with fetish tenacity
* v2.1 of Mythras sheet and reduce M-Space to a stub with notes to use the Mythras sheet
* Remove line from Mythras change log which wasn't meant for publishing
* v2.2 of Mythras sheet
* Added missing Worlds United setting from Default Sheet Settings
* v2.3 of Mythras Sheet
* Add missing v2.3 version update
* Mythras v2.4 and Odd Soot stub
* Update Odd Soot Logo
* Removing Odd Soot sheet per clevett's recommendation
* Restore M-Space to previous versions per clevett's recommendation
* Added deprecation notice to top of M-Space sheet
* Mythras v2.5
* Added equipment and money to compact/mook sheets
* Added Social Conflict Support
* Update changelop for v2.6
* Update de.json
* Mythras - switching over to gradle based build with automated uploading of srcs to roll20
* Mythras v2.7
* Updated Mythras Changlog
* Make the logo smaller
* Set theme jekyll-theme-time-machine
* use Charactermancer to build importer
* start of chummer input
* fix special attributes
* skills in progress
* qualities
* saving progress. Skills working
* Save updates, INFINATE LOOP somewhere
* stopped the loop. starting weapons
* Weapons are working
* bugfix for matrix initiative, skill rating mods, and awakened. added
clean function
* Exotic weapons, Weapon mods fixed
* better way to check if awakened
* armor import
* gear started, FAKE SIN need children
* fix magic/res attribute not being set properly. fix positive AP input
* update licenses and social tab
* spells update
* vehicles cause infiniate loop
* Adjusted CSS/HTML, Vehicles still looping
* Matrix & Programs done
* update Shadowrun 5th Edition
* fix spells and weapons using incorrect value
* add metavariant support
* Fixed contact names with quotes failing
* fixed limits, edge, essence
* saving SR5 importer
* fixed language of importer
* remove config.yml
* Added Wild Talents 2nd Edition Sheet
* fixed mistakes, added rolls
fixed min mistakes and added description output rolls
* made tables into divs
* Added more power slots
* added power slots, switched to dice matching
* BTATOW Fix sheet version attribute name in initial value set, add semicolons into JavaScript to conform to expected style, and move version-specific JavScript code into its own function.
* BTATOW Fix formatting of HTML for basic attributes.
* BTATOW Fix sheet version attribute name in initial value set, add semicolons into JavaScript to conform to expected style, and move version-specific JavScript code into its own function.
* BTATOW Fix formatting of HTML for basic attributes.
* BTATOW Major rework of skills to automate as much as possible.
* BTATOW Add display names for skills.
* BTATOW Initial implementation of skill roll values being set dynamically.
* BTATOW Include user-defined subskills and specialties when rolling skills.
* BTATOW Update skills when sheet is opened.
* BTATOW Start to implement data migration for skills.
* BTATOW Start to use custom font for character sheet.
* BTATOW Add warning about upcoming skills change.
* BTATOW Add custom font files and start to add in styling to look like official character sheet.
* BTATOW More tweaking and fiddling with CSS and styling.
* BTATOW More playing around with CSS and styling.
* BTATOW Add attribute names as title property to skill fields.
* BTATOW More CSS tweaking.
* BTATOW Fixed CSS and HTML to get all the skills displaying properly.
* BTATOW Remove custom fonts and font files.
* BTATOW Display linked attribute values on skills, set skills to update when attributes are updated, and hide arrows on skill XP number picker in Firefox.
* BTATOW Add first part of skills data migration.
* BTATOW Skills data migration code implemented.
* BTATOW Only update skills on sheet open when sheet version is 3 or higher, and added in code to set new skill values once migration is done. Code to update sheet version once migration is complete not working currently.
* BTATOW Add more debug statements to try and work out why migration isn't working, and fix typo in skill object.
* BTATOW Add attribute check roll buttons, and titles for attribute names.
* BTATOW Check that old skill values have a value before trying to use them to fix TypeError: t is undefined error when running skill migration script.
* BTATOW Add rollable button to skills.
* BTATOW Update skills warning to include a date for when the skills changes will be going live.
* BTATOW Add in breaks to warning message for skills update.
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Statblock Button and Gritty Damage and Bug Fixes
Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.
* Updated the Info rolltemplate
Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button.
* v3.6 Arcane Background Update
Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon.
* Added Talismans
Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4
* Update en.json
* Savage Worlds 3.8
Added new functionality...
* Updated JSON Files
Updated the sheet.json and en.json translation file.
* Advanced Move Options
Adding movement options
* Update gurps.html
Adding enhanced ground move.
* Update gurps.html
finished adding enhanced move ground
* Adding Enhanced Air Move
Added math to calculate Enhanced Air Move
* Air Move Encumbrance Added
Added Air Move Encumbrance calculation
* Add Water Movement
Add sections for water movement
* Jumping Stats
Adding jump stats
* Adding Jump Stats
Adding in jump stats.
* Jump updates
Add in jump points into attributes total
tweak running jump stats.
* Tweak jumping stats
Add more help text
fix formulas
* Update stats on new version
Update stats for movement, dice damage, and toggle unspents when a new version is detected
* Gurps updates
Tweak jumping info and match new styles
* updates gurps.html
Added Mark Updates as Read checkbox
* GURPS added headings
Added headings to the new move attributes areas
* GURPS rolltemplates
Adding rolltemplates to different rolls.
* Update gurps.html
Update all rolls to use rolltemplate. Add whisper method template rolls.
* gurps updates
Additional features to rolltemplates
Add damage type notes to rolltemplates
* gurps.html
Add ability to turn off critical plus 10 success check. If true, only apply critical plus 10 to skill, spell, and attack rolls
* gurps
add revision history
* gurps.html
Tweak text for critical successes option
* GURPS sheet.json
Adding default user options
* kob.css
attempting to resolve line ending issues
* Revert "kob.css"
This reverts commit e11666490e.
* GURPS sheet.json
Added user options
* GURPS Sheet
Added Stun, Knockdown, Unconscious, and Death Checks
* Fixing Line endings
Fixing line endings
* Fixing Line Endings
Changing line endings from LF to CRLF
* Update GURPS
Fixed rounding bug with flight move. Updated Air move column to hide enhanced move if there's no enhanced move.
* Update Gurps
Update revision history
* GURPS updates
Add editable damage note fields. Update damage type notes when new sheet is loaded.
* GURPS
Tweak spacing
* GURPS Sheet Updates
Text edits. Updated sheet.json description.
Changed Speed Add To Tracker to use rolltemplates.
Added Thrown Weight below Ranged Attacks.
* GURPS
Updated thrown object autocalc
* GURPS sheet and json
Minor text change.
Update sheet.json change radio to select and textarea to text.
* GURPS Misc. Tab
Add Misc. Tab.
Move some fields around.
Add new fields into misc. tab.
* GURPS Misc Tab
Added additional fields to Misc tab.
* GURPS Sheets
More tweaks to Misc tab. Renamed to bio tab.
* GURPS
Added Fright Check Threshold
* GURPS Sheet
Options tab. Reduced font-size for Wound Modifier Notes text boxes.
Roll templates. Reduced font-size for results.
Delete old update notices
* GURPS sheet
Updates tab. Highlight "mark updates as read" checkbox
* GURPS Sheets
Grimoure Tab. Tweak Spells based on: heading area. Added spacing
* GURPS sheet
tweak contrast of headers on Bio tab.
* Gurps sheets
Tweaks to Bio tab and Fright Check
* GURPS Sheets
update rolltemplate styles
minor text updates
* GURPS Add image file
Adding Rapid Fire Table Image
* GURPS Added rapid fire
* GURPS.html
Updated image to use roll20 path
* GURPS sheets
Initial code for highlighting, skills, combat, and equipment
* GURPS Sheets
Improved controls to move/delete rows
Added highlight checkbox to skills, melee, range, and inventory tables
* Gurps sheet.json
show damage notes turned off by default
* GURPS
Adding range calculator
* GURPS
added range calc. tool
* GURPS
misc tweaks to appearance and labels. Change how fright check mod works.
* GURPS
tweaks to elevation
* GURPS
Added range calculator reset
* GURPS - Announcments Box
Adding style and actions for announcements box
* GURPS
Added falling and collision tool
* GURPS
Update notes
* GURPS.html
Added Mike W to credit
* GURPS
Changed text links to button links
* GURPS
misc updates
* GURPS files
Added wildcard skill option.
Added usable links
* Update gurps.html
Refactor roll result template
* Update gurps.html
Incorporate the following main rules.
Regardless of the score you are rolling against, a roll of 3 or 4 is always a success, while a roll of 17 or 18 is always a failure.
* update gurps.html
Added names to a few roll buttons.
* gurps sheet
Added text areas for notes.
* update gurps
fix showNotes for rolls
* gurps update
grimoire tab. Added highlight row option, and modifier column.
* gurps
a number of updates
* Update gurps.html
* GURPS
Added active defense critical roll notes.
* GURPS update
Added training textarea
* GURPS
Toggle encumbrance table view
* GURPS
Fixed bug where new version can cause total weight rounding errors
* GURPS
fix spelling error
* gurps.html
resolving merge conflicts
* gurps.html
update version
* gurps
improved point breakdown for summary chart. Added more room for general tab notes.
* GURPS - tweaks
* GURPS point summary bug fix
Fix bug with totalling spend/unspent fields.
* GURPS fixes
* General Tab: Fix bug for totalling amounts in summary point table. Reported by Raymond G and Elaxter
* Rolltemplate: If Target is too low, show error message.
* GURPS
* Rolltemplate: If Target is too low, show warning message. If Defense roll, lowest Target is 1. All other rolls, lowest Target is 3.
* General Tab: Fix bug for totalling amounts in summary point table. Reported by Raymond G and Elaxter.
* General Tab: Fixed movement feats box alignment when Encrumbance table is expanded.
* gurps
Added on change to wound modifier notes.
Tweaks to jumping.
Logic fix to critical success on defense.
Added additional help text for combat defense info.
* gurps
Added date to announcement tip.
* gurps
Added bolded weight and tootltips for toggle buttons.
* Cyberpunk Red Jumpstart Kit character sheet
* Minor correction to JSON
* Added inline help for surprising skill rolls.
* Fixed issue with initiative rolls