* Initial Deployment * Update Hero6Playable.html * fixes * fixed the styling on the Pay END and Recover buttons * added the flash effect to additional checkbox buttons. * Update sheet.json * Updated the README.md * Updated the README.md again * more changed to README.md * Delta Green V2.0 Added NPC/Monster character sheet Added Creature attack for monsters * Fixing messed up CSS due to charactermancer update * Small fix * Final fixes * Fixed centering on table headers * inSANe - Transition Code Modify inSANe - Transition Code Modify * Transition Code Modify2 Transition Code Modify2 * Adding Song of Swords character sheet. Popular kickstarted medieval fantasy ttrpg. * Unknown Armies 3e 2.0 * Update sheet.json * update * update * update * update * update * [Open Legend] Layout fixes from Roll20 update ### 1.9.8a on 2018 July 6th * Quick Fix of layout due to Roll20 Char-o-mancer update changing default padding/spacing for all charactersheets across the site - Next update should be v2.0 of sheet with improved layout and borders (might be awhile) * Eclipase Phase Alternate v1.7.3 - Small line-height fix to complement previous CSS fixes Bathtor/EPSheet@ce3b9fb8ca - Weapons can now have Untyped damage in addition to Energy and Kinetic Bathtor/EPSheet@0127536f4f * Update ReadMe.md * Update ReadMe.md * Update ReadMe.md * Update ReadMe.md * Delta Green V2.0 Added NPC/Monster Sheet Added Monster Attack roll Fixed the format of newline * Delta Green V2.0 Add NPC/Monster Sheet Add monster roll fixed format * update * Changing filenames to HeroSystem6e * changing parent directory name * update * update - Auflistung der Kampfstile und erw. Kampf-SF aus VR02 VK ergänzt * updated Readme * updated preview picture * [Knight] Small fix (because of last update of Roll20) * [COPS]Small Fix (because of last update of Roll20) * Add files via upload * Update tiny.html * Update tiny.css * Add files via upload * Update midgard.html * Update midgard.css * Update lyceennes.css * Update Aventures.css * Update sgco.css * Update acpd.css * [Eclipse Phase V2] Fix (because of last update of Roll20) * Small Fix EPV2 * [Capharnaum] Small Fix * Creation of Character Sheet for Neuroshima * [Terre 2] FIx (because of last update of Roll20) * Creation of Character Sheet for Neuroshima * Uploading Fixes Fixed the CSS for the last update. Removed all the rems. * Update ReadMe.md * Update ReadMe.md * Add files via upload * Update fr.json * [ Choas 6010 and Demon Gate ] update unarmed combat mult To include multiplier for unarmed combat * Minor - Added Hide Check boxes Added two checkboxes to hide the Priest and Wizard sections on the Spell Tab * update * fixed readme * changelos updated * Updated Readme * updated readme * updated readme * Update readme.md * added option menu with checkboxes, npc sheet, gmrolls & force hide option * bugfix * more hide options added, code trimming, minor fixes * Fix image ref * Fix image ref * Update approved.yaml * Update approved.yaml * Update Fellowship preview image ref in sheet.json * Update Neuroshima preview image ref in sheet.json * Update translations
Roll20 Character Sheets
This repository is the collection of all the community-contributed character sheets that are available for use on Roll20.
Contributing
Full Character Sheet documentation can be found on the Roll20 Wiki.
Internationalization & Translations
Help us make these sheets accessible in as many languages as possible. We use Crowdin to crowdsource translations. The best way to translate an existing character sheet is to become a translator by emailing a request to team@roll20.net. Character Sheet authors have a number of controls over how the sheet is translated and how the translation is displayed. Full documentation can be found in the Roll20 Wiki.
Improving Existing Character Sheets
If you want to help improve an existing sheet, just clone this repository, make your changes, and submit a pull request.
Creating your own
If you would like to contribute a new sheet for the community to use, just clone this repository and create a new folder with the name of the game system that the sheet is for. Then send a pull request. If you have any questions or aren't familiar with Github or git in general, feel free to drop us a line at team@roll20.net and we can help you get set up. Creating a sheet.json File
When you are ready to submit your template for public use, create a sheet.json file in your sheet's folder (see the kitchensink folder for an example sheet.json file). The file has the following fields:
html: The name of the HTML file for the sheet (e.g.kitchensink.html)css: The name of the CSS file for the sheet (e.g.kitchensink.css)authors: A simple string telling who contributed toward the sheet (e.g.Riley Dutton)roll20userid: A simple string telling the Roll20 User ID's of the authors (e.g.1or45672,145678). Just used so we know who to credit internally, won't be shown publicly on the site.patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g."https://www.patreon.com/<name>")tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g."https://www.tipeee.com/<name>")preview: The name of an image file which should be included in your sheet folder showing a preview/screenshot of the sheet (will be displayed in-app at 500x500 resolution) (e.g.kitchensink.png)instructions: Markdown-formatted instructions for using the sheet. If there are any particular setup steps, special rolls you want to make the player aware of, etc., this is the place to put that info. Try to be succinct.
After we have reviewed your sheet if we approve it we will add it to the approved.yaml file in the root directory which will cause it to be available to everyone on the main Roll20 site. If we reject your sheet, we will comment on your Github commit and let you know what changes need to be made before it can be accepted.
PLEASE VERIFY YOUR SHEET.JSON IS VALID JSON at http://jsonlint.com before you submit it!
Guidelines
Here are a few guidelines that you should follow when contributing sheets for the community:
Make it Familiar
The sheet for each game type should be familiar to players who are used to seeing the paper version of that sheet. It shouldn't be identical or violate any copyright, but it also shouldn't be laid out in such a crazy way that players will have a hard time understanding how to use it. Design for ease of use first and foremost. Along those lines, keep your UI changes simple -- please don't change the basic functionality of how a checkbox works, for example.
Add Rolls
The best sheets not only keep track of character stats, they have most of the rolls for the game system embedded in them. This makes it much easier for new players to play the game (just "click on that button on the sheet" versus "Make a macro, okay put slash roll one dee twenty..."). While you don't have to include every roll in the whole system, including the most common ones where appropriate can really help elevate your sheet to the next level.
Don't Duplicate Work
We only need one sheet for each system. For some major systems like Pathfinder or D&D, we may allow more than one sheet if they are different enough, but contact us in advance before you spend a lot of time working on a new sheet for a game we already have a sheet for. We should focus on improving existing sheets, not creating totally new ones. Along those lines, this is a community effort, so if you want to help improve an existing sheet, just jump in and do so.
Use Standard Attribute Names
Whenever possible, use standard names for attributes, spelled out. For example, "Intelligence", "Strength", and "Wisdom". This is important so that if a Character is imported into a game with a different sheet, most of the values will be able to transition. If the attribute names are all different, then nothing can be imported. Your best bet is to look at existing sheets and whenever possible use the same attribute names that are already in use.
No Character Creation or Advancement
Due to copyright restrctions, please don't attempt to include functionality for advancing a character automatically to the next level or creating a new character from scratch automatically. It's fine to have attributes that auto-calculate based on other attributes (including the current level). We'll let you know if your submitted sheet violates this rule.
Don't Use Reserved HTML Your HTML file must not have a <head> or tag, or your character sheet may not load in the virtual tabletop.
License
All of the code (HTML/CSS) of the sheets in this repository is released under the MIT license (see LICENSE file for details). If you contribute a new sheet or help improve an existing sheet, you agree that your contribution is released under the MIT License as well.