2 Commits
Author SHA1 Message Date
tevansandClaude Fable 5 ec11f1f76a bump v2.3.0
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:03:54 +01:00
tevansandClaude Fable 5 8720447eb0 v2.3.0 — original SLA INDUSTRIES dice, drawn from scratch
The old faces were recolored ALIEN RPG dice. Replaced with an original set
drawn programmatically in the B&W ink identity, numerals set in the system's
own SLA Borg Title face (converted woff2->ttf for rendering):

- Operative d6: bone-white schematic faces — heavy rough-inked frame, corner
  crop ticks, SLA hex stamp; the 6 is a filled SLA hexagon with knocked-out
  numeral and radiating flash ticks
- Stress d6: the same language inverted on black
- Stress 1 (BANE): white flash-frame with a hand-built inked skull — angular
  eye sockets, cracked cranium, tooth plate, STRESS label

All remaining Blade Runner d6/d8/d10/d12 dice art removed along with the
recolored alien faces — no derivative dice art remains.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:03:54 +01:00
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+14 -14
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@@ -4464,31 +4464,31 @@ Hooks.once("diceSoNiceReady", (dice3d) => {
dice3d.addSystem({ id: "ze-stress-dice", name: "SLA Zero Two — Stress Dice" });
// ── Operative d6 (hazard yellow): numbered 1–5, hazard diamond on the 6 ────
// Face 1 keeps the facehugger mark — on a push, 1s are what you pick up again.
// Face 1 is a plain numeral — on a push, 1s are what you pick up again.
dice3d.addDicePreset({
type: "d6",
labels: [
"systems/slazero2/assets/dice/alien/alien-dice-y1.png",
"systems/slazero2/assets/dice/alien/y2.png",
"systems/slazero2/assets/dice/alien/y3.png",
"systems/slazero2/assets/dice/alien/y4.png",
"systems/slazero2/assets/dice/alien/y5.png",
"systems/slazero2/assets/dice/alien/alien-dice-y6.png",
"systems/slazero2/assets/dice/sla/op1.png",
"systems/slazero2/assets/dice/sla/op2.png",
"systems/slazero2/assets/dice/sla/op3.png",
"systems/slazero2/assets/dice/sla/op4.png",
"systems/slazero2/assets/dice/sla/op5.png",
"systems/slazero2/assets/dice/sla/op6.png",
],
colorset: "ze-normal",
system: "slazero2",
});
// ── Stress d6 (black ink): WHITE FLASH-FRAME BANE on the 1, numbered 2–5, success 6 ─
// ── Stress d6 (black ink): WHITE SKULL FLASH-FRAME BANE on the 1, numbered 2–5, success 6 ─
dice3d.addDicePreset({
type: "d6",
labels: [
"systems/slazero2/assets/dice/alien/alien-dice-r1.png",
"systems/slazero2/assets/dice/alien/b2.png",
"systems/slazero2/assets/dice/alien/b3.png",
"systems/slazero2/assets/dice/alien/b4.png",
"systems/slazero2/assets/dice/alien/b5.png",
"systems/slazero2/assets/dice/alien/alien-dice-b6.png",
"systems/slazero2/assets/dice/sla/st1-bane.png",
"systems/slazero2/assets/dice/sla/st2.png",
"systems/slazero2/assets/dice/sla/st3.png",
"systems/slazero2/assets/dice/sla/st4.png",
"systems/slazero2/assets/dice/sla/st5.png",
"systems/slazero2/assets/dice/sla/st6.png",
],
colorset: "ze-stress",
system: "ze-stress-dice",
+1 -1
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@@ -2,7 +2,7 @@
"id": "slazero2",
"title": "SLA Zero Two",
"description": "SLA Zero Two \u2014 the sequel system for SLA Industries on the Zero Engine ruleset. All the mechanics of Zero Engine v1.7.6 with a full presentation overhaul: custom dice, redesigned sheets, and cinematic chat cards.",
"version": "2.2.0",
"version": "2.3.0",
"compatibility": {
"minimum": 13,
"verified": "14.359"